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  • Minor update posted to the news page. Major update coming "soon."

    File :1226020451.jpg-(51 KB, 625x509, eva-eldar.jpg)
    51 KB Neon Genesis Evangelion: The Warhammer 40,000 Edition Frazer 11/06/08(Thu)20:14 No.2953023  
    This is a spin-off from the "who is responsible for the 4chan.js spam?" thread, located here:

    >>2950249

    The suggestion of a Warhammer 40,000 mecha anime fired the neurones and got me pondering as to how it might practically be achieved. Using NGE as a template (If RaXephon can, I don't see why I can't), I think that I've devised a scenario which would be distinctively 40K, but be familiar enough to established anime enthusiasts to ensure commercial success.

    The Eldar Titan is in some ways comparable to an Eva. Wraithbone crafting signifies an unconventional, non-mechanical design; the walker is predominantly psychically controlled; and the Eldar themselves are infamous for being emotionally hypersensitive (Shinji's wangst wouldn't have a patch on Neurotic Space Elves ;) )

    Hear me out, I'm not trying to be facetious.

    An Exodite colony world has become cut off by a severe warp storm - one of such intensity that stuff of the Immaterium is leaking out into realspace and also opening breaches in the local webway - and, given that the Eldar populate this planet, ravening hordes of daemons are immediately straining at the gaps, eager to rend and consume their most hated foe.

    Suspending their natural disdain for one another at common threat of the Great Enemy, Craftworlder coalition is immediately dispatched to aid the Exodite colony and repel the Chaos hordes. Despite a spirited defence, though, the sheer mass and unadulterated rage of the Ruinous armies is too great to repulse and the Craftworlders are forced to concede defeat. They depart, shutting off the webway gates behind them, vowing to return once a larger force can be assembled. However, a small number of Revenant and Shadow-Titans from several different Craftworlds are left behind - the Exodites' only effective defence against the Chaos beseigers in the meantime.

    (Continued in next post)
    >> Frazer 11/06/08(Thu)20:15 No.2953027
    (Continued from previous post)

    With the webway gates linking the planet shut down, ordinary Chaos troops can't attack - so instead, out of the bleeding firmament in the discoloured and discordant skies above, gargantuan Daemons begin to condense. Each one's foul mission is to advance on and corrupt the sacred world-spirit at the heart of the Exodite colony and the tens of millions of Eldar souls encased within it.

    The Titan pilots must defeat each of the Daemons in turn - but that's not the only problem to preoccupy them. The death-world environment of the Exodite colony isn't going to let up on the beleaguered inhabitants for anything so trivial as the threat of being devoured by She Who Thirsts; the Titan pilots find co-operation difficult due to their respective Craftworlds' long histories of mutual disdain, recrimination and bad blood; and Eldar are highly emotive creatures at the best of times - with the baleful Warp itself knotting the sky above them and working its wicked way into all who behold it, cracks begin to form in their composure and they must confront and arduously overcome a whole host of mental and spiritual dysfunctions slipping through their psyches if they're to avoid shattering completely.

    The weeks turn into the months, the giant Daemons are not letting up, casualties mount and despair begins to sink in. Why is the promised-for aid not arriving? In the mood of despondancy, darker questions begin to coalesce like hard, flinty pits. Why are the damnably cryptic Exodites themselves so obtuse and unhelpful? Why did a warp storm blow up around this world in particular, against the thousands of others in the sector? What forbidding secret is concealed within the (apparently) blemishless crystal of the world-spirit? Just what - and whose - grander and more terrible plans are being machinated here...?

    Just how far can a Farseer see?

    What do you say, /tg/? Let's make this work.
    >> Anonymous 11/06/08(Thu)20:19 No.2953038
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    >>2953023and the Eldar themselves are infamous for being emotionally hypersensitive

    but they DO stuff with it

    they're more Koji Kabuto than Shinji Ikari

    in fact, the new codex specifies that Young Eldar basically act like Koji Kabuto
    >> Anonymous 11/06/08(Thu)20:21 No.2953058
    Eldar titans have soulstone matrixes in them, they're family clans

    so a Titan warrior is fighting with the spirit of his ancestors alongside him

    one with the spirit of his mother in the titan wouldn't be unlikely
    >> Anonymous 11/06/08(Thu)20:29 No.2953094
    the fatal flaw in all this is that the Eldar are still elves in Space. Elves who have doomed themselves all as sex slaves to the warp for eternity.
    >> Stranger 11/06/08(Thu)20:32 No.2953104
    >>2953058
    So it's settled than. Eva, like everything else ever, is spawned from 40K.

    Anyway, lets make some sassy characters for this and call it a night.
    >> Frazer 11/06/08(Thu)21:24 No.2953319
    >>2953058

    Hmm... maybe a parallel between the ambitions of Ynnead and the Human Instrumentality Project? It's not an exact fit - the Eldar aren't planning to dissolve themselves into chicken soup and holds hands in a nice'n'kindly gestalt but create a new god that will free them from the curse of Slaanesh and the onerous rigours of the Paths - but there's enough points of reference for it to bear comparison.

    A few thoughts about how this might fit into the synopsis proposed above:

    The Exodite colony has become corrupted over time - after millenia of ascetic self-denial and penury, the population are monumentally fed up and seeking a way out. They're either planning to pull a Kabalite and sacrifice the world-spirit's stored souls to themselves in an almighty feast that would make Asdrubael Vect himself slaver, so effectively granting them immortality; or, alternatively, the Exodites want to use the world-spirit's souls to create their own smaller, private ur-Ynnead which may not protect the entire race but do well enough for themselves.

    In each case, like SEELE waiting until NERV had finished off the Angels before launching Instrumentality, the Exodites want to wait until the Craftworlder Titans have conclusively purged the Daemon threat before they consider themselves safe enough to begin their own project.

    However, in each case, the Exodites have brought the whole Chaos invasion down on themselves in the first place. In the former case, an act of monumental selfishness - and under the light of the warp-rifts, at that! - will make the Exodites prime specimens for perversion into an invincible horde of Chaos Eldar; in the latter case, a mini-Ynnead won't just protect fewer people, but rather be too weak to stand against Slaanesh and be devoured, empowering the Chaos God with millions of helpless Eldar spirits.

    In both situations the Craftworlders ultimately have to fight to corrupt Exodites to stop them launching a counterproductive mad scheme.
    >> Anonymous 11/06/08(Thu)21:27 No.2953329
    This is pretty grimdark, but I prefer the funny version with Shinji as a Titan princeps, Tech-Priest Ritsuko and Asuka as a Sister of Battle.

    It was pretty damn lol.
    >> Anonymous 11/06/08(Thu)21:33 No.2953353
    Tangent, but the only GOOD END in the Gehenna book where Vicissitude infects everything in the world is very similar to the end of Evangelion, with humanity being joined as one and such.
    >> Anonymous 11/06/08(Thu)21:35 No.2953363
    Lillith and Adam were originally biological constructs created by an ancient race for the purpose of seeding new worlds for life. However, they were not suppose to land on the same planet. This mistake resulted in the co-habitation of Earth by both Angels and men.

    If you want to insert Eva into wh40k, might I suggest taking it back to the old ones?
    >> Anonymous 11/06/08(Thu)21:45 No.2953414
    Angels are greater daemons of the Emprah, they want to kill his physical form and free him to become a Warp God, which will in the process suck out all the souls of everyone on Terra and neighboring star systems to create a new Eye of Terror to be merged into the fifth chaos god.
    >> Anonymous 11/06/08(Thu)21:46 No.2953421
    >>2953225
    >> Sailor Tau Anonymous 11/06/08(Thu)21:52 No.2953446
         File :1226026321.jpg-(190 KB, 800x599, Crisis EVAs.jpg)
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    Ahem...

    As soon as first combat was made with the Gue'vre Marines, the Tau Empire sought to create their own soldiers enhanced in this manner. The Fio caste had already done so much in the way of selective breeding, but surely if the humans had harnessed this technology, so could the Tau.

    After a lifetime of work, the Fio caste believed they had collected enough data from this "jeenzeed" to alter it to fit Shas caste anatomy. A full 12 strong Fire Warrior Team was impregnated with the altered organ. The results were universally disastrous.

    The Shas'la appeared to simply be ill for the first week, as bruises appeared inexplicably about their bodies. But on the 7th day, each of the warriors underwent a rapid growth spurt, expanding to 5 times their previous size. It was mostly the bones and muscles that grew, leaving many internal organs almost the same size, stretched across the vast gaps in the new body's structure. Whether due to the pain, shock, or hormonal changes, these Shas'La went berserk, destroying anything and anyone in sight, including each other.
    >> Sailor Tau 11/06/08(Thu)21:53 No.2953452
    >>2953446

    While a Crisis Suit might have made short work of the monstrosities, no suit small enough to enter the facility was able to stop the horrors. Wave after wave of soldiers attempted to sedate their former comrades, but only a few were even lucky enough to kill the beasts. It was at this point that Aun'O G'yen'do, the Ethereal that was overseeing the project, decided to take charge of the situation personally. When he made contact with the monsters, they actually gave pause. While they had lost all else that made them resemble their former selves, they still appeared to fall under the sway of the Ethereals. It was not long before G'yen'do had a plan to salvage this operation.

    A few Aun caste children had been undergoing experiments to amplify warp presence under a different project (attempting to extend their aura of influence to humans as well as Tau). The most aggressive of these children were reassigned to pilot "experimental Crisis suit variants." The children were never told, but slowly perceived that the machines they were piloting were in fact horrifying Tau abominations that had machinery and armored plates grafted onto their skin, and had their mostly hollow abdominal cavities converted into the cockpit. While an interface identical to that of any other Tau battlesuit was rigged to electrically stimulate the creature's muscles, it was unable to fight these impulses due to the Ethereal's pheromones, and the child's latent psychic presence helped to increase the bond and fooled the monsters into thinking that the pilot's thoughts were their own.
    >> Staffen 11/06/08(Thu)22:04 No.2953497
    The notes are unsure of how they wish to react.
    >> Anonymous 11/06/08(Thu)22:07 No.2953510
    http://www.fanfiction.net/s/3886999/1/Shinji_and_Warhammer40k
    >> Anonymous 11/06/08(Thu)22:08 No.2953521
    >>2953510
    End of Line
    >> Frazer 11/06/08(Thu)23:06 No.2953772
    >>2953510

    Eh, it's a good story, but don't let's have it derail the thread. This time we're talking about working the themes of EVA into 40K, not the other way round.

    Incidentally, another quick parallel for the Eldar Exodite scheme - Daemonic Aura = AT Field! 8)
    >> Frazer 11/07/08(Fri)00:34 No.2954138
    >>2953446
    >>2953452

    Sailor Tau: a neat adaptation of the origins that hits the right points, although it lacks the monumental scale. There's also no obvious threat to defend against, so maybe these "Experimention" suits can go seeking out trouble instead. Sensing easy pickings, Chaos raiders have been stepping up their forays from the Perdus Rift, and are attracting the attention of greater champions of Chaos, too. The Experimentions can track them down and challenge them, because the unearthly, weird, incomprehensible warp-borne nature of the foe that confounds and baffles the rationalist Tau can only be countered face-to-face by the impossible aberrations that the young Auns pilot.
    >> Anonymous 11/07/08(Fri)03:49 No.2954887
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    >>2953023
    >>2953027
    >>2953319
    >>2953446
    >>2953452
    >> Frazer 11/07/08(Fri)11:27 No.2956214
    >>2953414

    That's a nice and suitably epic idea, Anon, but the trouble is that it's too much like an Endgame Scenario. If we're assuming that the project is in commercial production, then it has to be able to stand on its own as a self-contained part of a franchise - not dismantle it!
    >> PointMan !!sjoCtjmIoEU 11/07/08(Fri)11:57 No.2956312
    >>2956214 If we're assuming that the project is in commercial production, then it has to be able to stand on its own as a self-contained part of a franchise - not dismantle it!

    Why should we assume that again? Also age for an interesting concept and decent writefaggotry.
    >> Anonymous 11/07/08(Fri)16:19 No.2957388
    The owner of our FLGS proxied a revenant titan with an EVA 02 action figure in the 40000 point apocalypse game.
    >> Episode 1- Part One Frazer 11/07/08(Fri)21:45 No.2958509
    Anyway, I thought that I'd have a crack at developing a synopsis for the Eldar-Exodite model, just to see how the idea might work in an actual narrative.

    EPISODE 1: Assuming the Mantle

    The episode opens with several long, langorous shots of the interior environments of an Eldar Craftworld. With the backing of a soft, beguiiling harp melody, we appreciate the bejewelled blemishless beauty of the Eldar home as the relaxed, unhurried camera saunters over the immaculately landscaped garden-biodomes; the graceful, enchanting whorls and arcs of wraithbone, textured with august marble veined with pulsing gold; and how everything is bathed in soft, shadowless luminescence that seems to well up from the core of existence itself.

    Through a curtain of crystal gauze we espy the harpist. She is playing perfectly - her long lithe fingers drifting over the string almost hypnotically - but it's here that we first begin to notice something amiss. The harpist's expression isn't one in open pleasure or quiet contentment at her well-made music - if anything, it's thin-lipped and severe as if she can barely tolerate the activity. She finishes her piece... and after a moment's silent contemplation, she suddenly reaches over to grab and girdle a previously out-of-shot power blade to her waist.

    The views of the Craftworld interior continue as before, but gradually, more and more of a militarist character begins to seep through - Guardians drilling on lawns, or the light of a nebula curling iridescently through the solar sails of a Wraithship - which also happens to be studded with guns. The harp tune is also replaced with a voice-over from the Farseer, who recounts a fairly despondant soliloquy how this is a universe defined by war, and beauty is only a tactic, a smokescreen to deceive your enemy. Dreaming spires became sniper perches; sculptures could be knocked down to make barricades or on crush enemies; arboretums are transformed into crossfire zones.
    >> Episode One - Part Two Frazer 11/07/08(Fri)21:49 No.2958523
    As she's speaking, the montage of Craftworld envrionments settles down in the Dome of Crystal Seers, where especial effort (and plenty of artist overtime) has been invested to make the heart of the Infinity Circuit and the deathless mausoleum of the Craftworld's past Farseers appear as bright as noon but as soft on the eye as the drifted snow. The Farseer, along with several other Seers and Warlocks, are seated in meditation in full ceremonial garb. When she finishes her monologue, the Autarch arrives. He offers no introductions, acknowledges no titles, and doesn't even offer the slightest show of obeisance. He merely draws himself up, and intones:

    "It is time."

    The Farseer opens her eyes, and there's a visible tinge of melancholy (not desolation!) trembling the pools. The camera holds her eyes so that her lips are out of shot as she responds.

    "We know."

    Of course, they've always known - Seers drift the fate of nations like fine sand through their fingers, after all. It's a dismissal - and an authorisation. All of the Eldar we've seen up to now have had very sombre and solemn expressions, but as the Autarch turns away, we see his face crease - a little unsettlingly, truth be told - into a feral grin of pleasure.
    >> Episode One - Part Three Frazer 11/07/08(Fri)21:51 No.2958535
    The scene changes to a wide main arterial route in the Craftworld, along which we can see the warhost progressing in preparation for enetering the Webway. A martial tatoo is rustling in the background, and while this venture isn't on the scale to rouse the Avatar of Khaine (I could include it, but it's just too many plot points to focus on, at least for the time being), his molten heart beats in time with the drums and quickens the blood of the Eldar themselves. They're spoiling for a fight, and we have the opportunity for some dialogue to introduce characters who will feature later on in the series - including the Hero, who turns out to be the Autarch's son - albeit one with an apparently healthier relationship than the one Gendo had with Shinji (for the moment, but that's due to change...).

    Mounted in the cockpit of a Shadow-Titan (not a Revenant - they're Scout-types, whereas the Titans of the series will be expected to face off against Battle-classes and higher), the Autarch delivers a speech to the assembled army, brimming with the confidence that will soon be struck from him... at first he begins in the same ponderously worthy manner as the Farseer, bemoaning how in times past the galaxy trembled with the mighty Eldar's tread, but unlike her he finishes on a rousing note, remarking that they're defending an Exodite colony, a survivor of the old Eldar Empire - and how the pains of the past will be transfigured into the triumphs of today. It's a debased and twisted battlefield where the skies are weeping (referring to the warp storm)... but that'll mean that the blood of the foe can be easily washed off of them.
    >> Episode One - Part Four Frazer 11/07/08(Fri)21:53 No.2958545
    Once through the webway, the warhost has to pass through the location of the massive crystal henges that form the world-spirit and through Exodite settlements (the farmland and obvious rusticity contrasting massively with what we've seen of the Eldar up to now, but it should also be noted that the Exodites don't look on with primitive awe but critically and carefully). The Farseer or another character can provide appropriate commentary on the nature of the new envrionments, giving the atmosphere a suitable sense of great moment by remarking that it's a piece of heaven that's fallen to earth, that a hundred million souls' sanctity depends on the warhost for safety, and so on. They shouldn't linger too long, though - there's only twenty minutes an episode and there's time to explore the full intricacy of this later.

    The warhost are reinforcements for a massive field battle that's already in full swing, in a wide jungle plain beyond the central settlements. The Chaos hordes assume the form of fume-belching plate-shrouded abominations, leaving only ashen desolation in their wake - of course, a death world jungle is far from being a pleasant place but understanding of that can come later on in the series; for the time being, the division between the organic elegant curves of the Eldar forces and the polluting angular mechanistic ways of the Chaos forces is a convenient shorthand to establish who are the goodies and who are the baddies.
    >> Episode One - Part Five Frazer 11/07/08(Fri)21:58 No.2958576
    After some details of the battle scene demonstrating what the Grim Darkness of the Far Future does best, the Chaos forces unleash a phalanx of Titans - cutting a bloody swathe through the Eldar line while daemonically-enhanced void shields render them almost impervious to the most intense Eldar fire. Singlehandedly they begin collapsing the front - until the Shadow-Titans leap into the fray, utilsing their nimble agility, holofield defences, psychic force and advanced weaponry to run rings around the Chaos Titans and smash the phalanx to tin-foil even though the Eldar Titans are outnumbered.

    Victory is shown to be premature, though, when the cataracted sky oozes its repugnant energies down onto the surface... and the wreckage of the Chaos Titans condenses together into one almighty scrap-giant, towering above even an Imperator - it's the Angel-analogue, the Daemon "Moloch" (so classified because Moloch is "besmeared in blood/Of human sacrifice" in 'Paradise Lost', which seems appropriate seeing what he's composed of and where they're fighting). Incredibly powerful, knocks several Shadow-Titans out of the fight - the survivors can barely hold it in check and their situation is dicey to say the least. One of the damaged Shadow-Titans is the Autarch's own - the head took a glancing blow which has severely wounded him, but left the body of the Titan intact and usable.

    The Hero must step up to the plate and take control of his father's Shadow-Titan - but while, in contrast to Shinji, the Hero is eager to become a pilot, the machine itselfis the one reluctant to have him - he's not yet been fully trained, his emotions are too wild, and he can't operate in concert with the Titans' other implanted spirits... but while he flails helplessly, Moloch steadily advances...

    NEXT EPISODE: "Uneasy lies the head which wears a crown"

    (But for now it's gone three in the morning and I need sleep!).
    >> Episode Two - Part One Frazer 11/08/08(Sat)07:53 No.2960578
    EPISODE TWO: Uneasy Lies the Head Which Wears a Crown

    Moloch is a giant aggregate of scrap cemented together and animated by daemonic power - blows just mangle his ruinous form a little more, and he attacks by blasting scouring hailstorms of metal to pummel a target into mulch. A memorable scene involves him destroying a Shadow-Titan - the Shadow's holofield activates, and the figure dizzolves in a blizzard of whirling metal and light particles - the blizzard dies down, the metal drifts away - and the Shadow-Titan is no longer there!

    The depleted Shadows are forced to give ground, but curiously, Moloch doesn't immediately follow them. Instead takes to stomping across the landscape, taking more wrecks into himself and also seemingly pointlessly smashing and cratering the ground, rending the soil and breaking stones - this allows time for the Eldar to regroup (it'd be a very short series otherwise!) and to make some observations on the terrible, purposeless miserable will to destroy that dominates Chaos, reinforcing their villainous status.
    >> Frazer 11/08/08(Sat)09:47 No.2960823
    We also appreciate that there's a cold, and all too perceptive, intelligence motivating this abberation - by absorbing the detritus of the battle, it generates dismay amongst the retreating Eldar by giving the suggestion that it's increasing its mass and strength, until the Farseer observes that the wreckage is all so much window-dressing - the true core of the being is the supernatural aura that it projects (thus beginning an introduction to the spiritual aspects of 40K).

    While the battered Shadow-Titans are repaired, we see Bonesingers in action and through them and studying the reactions of the depleted survivors, appreciate the Eldar as a psychic and highly emotive race that needs the security of the Paths.

    We also consider the Hero - while he wants to be a pilot, this is not the glorious entry that he anticipated, and after his dismal initial performance, a tempest of emotions war within him, diminishing his sense of self-worth through frustration and guilt. Interestingly, though, it's not the encouragement of friendlies but the jeers of enemies - particularly from other Craftworlds - which motivates him to return to the cockpit.
    >> Episode Three - Part Three Frazer 11/08/08(Sat)10:38 No.2960889
    Moloch begins advancing again, but the rallied Shadow-Titans are ready to confront him, blasting him from long range with pulsar cannons. As the scathing beams lance into him, Moloch begins "bleeding" molten metal, bringing to mind images of the Avatars that lurk in the heart of every craftworld, and the psyche of every Eldar. One of the pilots sounds a tremulous note of anxiety - Moloch is a spirit of war itself, in all of its dread aspect and terrible power! Another, more bullish, pilot gamely quips that the thing about wars is that one side loses...

    ...only, it could well be the Eldar themselves! Moloch shrugs off the damage he's receiving and launches himself back into the fray, scattering the Shadow-Titans like ninepins and sending them reeling. The ancestral spirits inhabitng the Hero's Titan, however, are not willing to die in an 'unworthy' manner, and (in an EVA comparison), goad the Hero to go beserk, with the Shadow-Titan attacking in melee and in a savage display unravelling and rending asunder the daemonic aura preventing Moloch's warp-powered form from dissolving in the physical realm.

    Victory has been won, but at a price - the Chaos forces have been beaten back, but the Craftworlder army has itself been ravaged and severely depleted. To prevent large Chaos forces from using the world's webway gates to bring a second wave of ground forces, the Eldar withdraw and shut them down, promising to return and banish the Ruinous Powers for good once more reinforcements can be assembled (a dying race in its death throes, but the thrashing can still hurt someone). In the meantime, the Farseer tries to reassure the Autarch that the one sure future that she is certain will come to pass out of all the myriad fates and destinies is "I will find you!"

    The Autarch is wheeled away from the silent portal (we see for the first time that his injuries have crippled him) and studies the wounded sky for far too long.

    "Your move."

    NEXT EPISODE: The Spoils of War.
    >> Anonymous 11/08/08(Sat)11:33 No.2961028
    >>2953446
    more pics of the crisis EVAs please
    >> Anonymous 11/08/08(Sat)16:08 No.2961943
    Isn't something like this already done, only with the imperium of man and NEG?
    >> Anonymous 11/08/08(Sat)16:09 No.2961955
    Evangelion is cool, eldar are beyond fruity, fuck this fanwankery
    >> Frazer 11/08/08(Sat)16:14 No.2961976
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    Sorry if the synopsis style of writing is a little unengaging, everyone - unfortunately I'm pushed for time these days and can't really make room for a proper script or a full prose story. If it's well-received, I'll probably go back and pen a more developed narrative - for now I'll put up the skeleton which we can breathe flesh onto later.

    By the by, I'm happy to take suggestions on character names - I've been trying to avoid the juvenile cod-fantasy names a lot of Eldar have had to suffer under recently ("Elarique Swiftblade?" Blech! Why not "Bodacious McAwesome" while you're at it?), but I don't have the old 3rd Ed. Codex with its naming guide to hand.

    There aren't that many pictures of Titans on /tg/, so here's a picture of the Phantom and the Warlock. Rather than having dedicated weapon arms, I'm picturing the Shadows (after the name used in Titan: Vivaporius comic) having normal arms and carrying their weaponry, if only for variety's sake in the swapping of loadouts and so on.
    >> Anonymous 11/08/08(Sat)17:50 No.2962344
    >>2961955
    >Eldar are cool, evangelion is beyond fruity, fuck this fanwankery
    >> Anonymous 11/08/08(Sat)18:17 No.2962415
    >Neon Genesis Evangelion: The Warhammer 40,000 Edition
    Don't you mean Neon Ultima Exterminatus?

    The Tokyo System is under siege by Chaos, all the system has fallen save for the Capital Planet of Tokyo III, where Planetary governor Gendo Ikari holds off the Chaos incursion with a set of heavily modified Titans created to be the bane of Daemon in ages long past, left on the planet by Grey Knights who are now long dead.

    A young boy from the PDF Whiteshields, Shinji, has a rare print in the warp which renders him able to control these ancient machines only the most pure anc command. To join him in this task is Sister Rei, a rare Afriel, cloned from the material of the purest men of the Imperium. Though only a young girl, she was formed to pilot the great Aegis Titans. The third member of this team is Asuka, an off-worlder broung to pilot the last Titan.

    The trio now face the greatest challenge yet, as the Changer of Ways sends 16 of his mighty Greater Daemons to break the world for purposes only the Gods know. The Lords of Terra have promised aid but untill it can arrive, Tokyo III will fight alone.

    Here begins the new ending.
    NEON ULTIMA EXTERMINATUS!
    >> Episode Three - Part One Frazer 11/08/08(Sat)21:20 No.2963408
    >>2962415

    NUE was good fun, and of course had the great Chink gracing it with his brush, but it's not quite what I'm aiming for here (if an artist wants to get involved, though, I'm happy to have your help). NUE was pretty much a reskin of EVA, changing the odd name but otherwise being point-for-point identical, whereas this story aims to share similar themes but not so much characterisation or storyline.

    EPISODE THREE: The Spoils of War

    All too literally...!

    The lull after the battle (or the calm before the storm) descends over the colony, slumped into fatigue as the adrenalin . The shutting of the webway gates has confounded Chaos for now, and now attentions turn to scouring the stain of the foul taint of Chaotic detritus strewn across the battlefield.

    After the dominating focus on action in the initial two episodes, this is an opportunity to take stock, more thoroughly detail the setting, establish the wider cast and flesh out the backstory.
    >> Episode Three - Part Two Frazer 11/08/08(Sat)21:37 No.2963508
    We get to appreciate the dangers of a Death World environment as wraithguard and teams of dragon-drivers strain to clear away tank wrecks, with mantraps acid pollen scarring their shells and hides; and also witness the foul and reprehensible nature of Chaos as foetid, rank corpses are laced with Nurglic treats. The Shadows are warily patrolling the cleanup operation and have to snap into action a number of times to blast clean poisonous geysers and shuddering, stirring, reeking daemon-mulch. The reactions of the pilots run the gamut from feeling nervous and highly strung at the startling suddenness of these irruptions to feeling drunk with power after the defeat of Moloch and the relative ease with which these minor threats are stamped over - first suggestions of the emotional strain whose weight will become telling in later episodes.

    Co-operation with the Exodites also leads to interesting contrasts between the two Eldar cultures. Despite the obvious difference in technology base the Exodites aren't overawed by the Craftworlders - these people aren't savages, they've confined themselves to the lifestyle for philosophical reasons. They still retain all the haughtiness typicalof Eldar now, and their inverse snobbery at their Craftworlder cousins needles no end - particularly when you'd expect them to show a bit of gratitude for saving them from annihilation.
    >> Episode Three - Part Three Frazer 11/08/08(Sat)21:57 No.2963620
    And that has been no small effort - one of the more harrowing tasks of the cleanup is the retrieval of the spirit stones of dead Craftworlders. There are literally thousands of them, and each one glimmers with a sheen of wet crimson, like blood that never dries. All too many have been shattered in the chaos of the fighting, as well - and is the groaning dismay this provokes, we again appreciate the awful magnitude of the Chaos threat.

    The spirit stones also provide an opportunity to introduce the Eyrie, the council of Dragon Princes who are the Exodites' rulers (here they're a SEELE parallel in that they're a distant and commanding organisation who are abrasive at best, not entirely sympathetic to the heroes and ultimately at odds with them). They suggest that the spirit stones be released into the world-spirit, whilst the Craftworlder are determined that they be stored for eventual restoration into their respective Inifinity Circuits. Cross words are snapped and barked over Craftworlder "ossification" on the one hand and Exodite intransigence on the other, giving the first suggestions of conflicts to come, as well as an early portent of the Eyrie's hidden ambitions.

    Central to the plot of this episode, though, is the review of the Hero, as he awaits judgement on his performance under the lengthening shadow of the shield the bonesingers are erecting over the world-spirit (and will later become the Firmament, the Craftworlders' headquarters).
    >> Episode Three - Part Four Frazer 11/08/08(Sat)22:15 No.2963702
    The inquiry's result is not a foregone conclusion by any means. The Hero struck the final blow against Moloch, but demonstrated a lack of control abhorrent to the precisely-gagued and exactingly measured Paths of the Craftworlders, which makes them consider him to be a liability, to his distress (easily provoked, which only aggravates their disapproval further).

    Despite being his son, the Hero gets no help from his father the Autarch (who's now assumed the position of commander over the Craftworlder garrison) - due to his injuries, the Autarch can no longer be a pilot and this has torn at him like a lost limb. In a flush of anguish, he hates his son with a venomous envy, and that's compounded further with the cold fury and humiliating inadequacy that comes from being usurped... but not surpassed.

    Eldar do not breed often; families are rare, and their bonds precious, but now that sacred gossamer thread has been cut, leaving the severed ends to thrash and flail - and hurt.

    Matters are interrupted by the arrival of the second daemon, Gressil - so named because he unrolls over and obscures the dusk horizon like a suffocating blanket of night, and settles over the impure remains of the battlefield, crushing those caught beneath it.
    >> Episode Three - Part Five Frazer 11/08/08(Sat)22:24 No.2963749
    Determined to assume what he sees as his destiny - and damn all those who defy him - the Hero rebels and takes control of his Shadow-Titan, charging off towards Gressil on his own, resolved to prove himself with victory in single combat. He's in no balanced frame of mind to coax obedience from the Titan's inhabiting spirits, though, and still lacks full control - he becomes lost in the folds of Gressil, and is defeated. The other Titans hurry after him, but the different Craftworlds and different cultures of the pilots make them come a cropper as their unplanned attack (the Hero forced their hand) comes a cropper over different strategies, bickering and cross purposes. Soon enough all of the Titans are felled, and Gressil blows off into the air, poised overhead to drop down and pulp all of them...


    NEXT EPISODE: Nightbreak.
    >> The Name Game Frazer 11/09/08(Sun)00:02 No.2964211
    Before anything else, though, it's time we gave this a proper name. Bad enough that none of the characters themselves have any yet!

    "Exodus" is an easy substitution for "Genesis" - the Craftworlders are a long way from home and on an Exodite colony, after all, and it recalls a Biblical book, too. But what can replace "Evangelion"?

    -Sanction (Sanctus, saint)
    -Bellation (Bellator, warrior)
    -Aeternion (Aeternus, eternal/immortal)
    -Vigilion (Vigil, sentry)

    Or something else? Personally I'm inclining towards "Sanction" ("Neon Exodus Sanction", which could even mean something out of context too), but what does /tg/ think?
    >> Episode Four - Part One Frazer 11/09/08(Sun)08:02 No.2965704
    EPISODE 4: Nightbreak

    Gressil begins to descend, his consuming blanket of night obscuring everything in abyssal shadow so that the scene is punctuated with appalling despair - the Shadow-Titans flail uselessly, struggling to rise as Gressil inexorably grinds them down into the dirt. The Hero's own Titan manages to push itself back onto its feet and try to raise its arms, but the sheer dense force of Gressil requires more strength to resist - with an awful, sickening yaw of distended ligaments, the Shadow-Titan's arms break and the Hero is thrust down into a position not dissimilar to knocking head.

    Darkness smothers all sensors and portholes, and the ominous cracking continues as pressure builds up and the Shadow-Titan's power systems and Wraithbone armour begin to fail. The Hero begins to panic - he's desperate to see his friends, his allies, even his enemy so he has something to strike at instead of being cut off and confused - but the only sights are the glowing orbs of his ancestors' soulstones.

    Glowing... out of the darkness, comes light.

    Using radio communications and telepathic projections, yelling the same thing blindly like a distress signal to anything and anyone who may be able to hear, the Hero uses his and his ancestors' psychic energies, and the last dregs of leaking battery power from the Titan itself, to radiate light - sure enough, Gressil recoils from the radiance as if it's been scalded, immediately relieving the part-crushed Titan!
    >> Episode Four - Part Two Frazer 11/09/08(Sun)09:41 No.2965896
    When building the London churches after the Great Fire, Sir Christopher Wren remarked that nothing could equal to purity of light. Obviously the sentiment isn't vocalised here, but the same principle is used to ravage Gressil, the avatar of impurity. The other Titans do successfully follow Hero's lead and re-route their energies into the generation of simple white bright light - the effect is instantaeneous, and Gressil rips itself away hurriedly - continually hounded by these pillars of purity and their steady, resolute march (a bluff that fortunately pays off, because between the damage they've sustained and the energy they're investing in the generation of light, the Titans are capable of little else!), Gressil creases, folds, tangled and knots itself in panic, almost as if a sheet blown away by a heavenly wind. With its awful weight thus neutralised, the Craftworlders' Nightwings and Vampires circling overhead (most were shot down by the Chaos Titans in Episode One, but a single wing remains) cut and slash at it until Gressil has been ripped to shreds and dissolves to nothing.

    As the battered but beaming Titans trudge back to the Firmament, Hero's expecting a triumphant welcome to vindicate himself - but only meets the opprobrium of his embittered father again. The Autarch dismisses the encouraging warmth emanating from the other Eldar as unwarranted softening indulgence, and proceeds to chew out his son for precipitating the crisis in the first place. Victory isn't enough, and he rams home just how precarious the Eldar's situation is, fully establishing the "beseiged" scenario for the series. Unless someone's manning the walls at all times the enemy at the gates will surge forward - but the Titans will take days of work to be brought back up to a combat-capable state.
    >> Anonymous 11/09/08(Sun)09:41 No.2965897
    shitsux
    >> Episode Four - Part Three Frazer 11/09/08(Sun)10:03 No.2965954
    The eyes of Chaos are in the sky above, scoping out every shadow, peering through every lock, penetrating the very soul (you get the sense that the Autarch knows this because he can feel it himself). Any weakness, any lack of resolve is a crack in the wall - and the Autarch's weakness is that he is disappointed in his son!

    Afterwards, the Hero slouches off into the Exodite settlement beyond the Firmament trudging down a track amidst the damp farmland, with Exodites labouring in the paddies as they've done for centuries - the disconnect between this and the cool, clean environment of the Craftworlds is a gaping chasm of experience. The Hero doesn't know what he's here to defend - the Path he seeks to follow is broken and overgrown. Driven by that impulse, the Hero veers off the road into the forests - only to recall too late that this is a Deathworld, and the environment doesn't lend itself well to ramblers...

    ...the Hero has to defend himself from various savage predators, and is only saved by the timely intervention of an Exodite girl, using various traps and tools instead of psychic shenanigans to reinforce the Exodites' rustic nature. Hero is undeniably fascinated by her, and shares a ride on her dragon back to civilisation. As she studies his spirit stone, she laughingly remarks that jewel, and this provides the opportunity for some backstory-establishing discussion on the differences between Craftworlders and Exodites. When Hero asks who the girl is, though, the show of sweetness is swiftly replaced by a cold mask - she turns her head, and smiles icily, "Your replacement."

    NEXT EPISODE: Roads Long and Winding.
    >> Sailor Tau Anonymous 11/09/08(Sun)10:43 No.2966064
         File :1226245424.jpg-(157 KB, 1280x960, eva 1.jpg)
    157 KB
    >>2961028

    Don't have any finished pics, but here's a really fuzzy WIP of unit 01.
    >> Anonymous 11/09/08(Sun)10:49 No.2966078
         File :1226245745.jpg-(31 KB, 23x23, v.jpg)
    31 KB
    >>2966064
    Heh.
    >> Anonymous 11/09/08(Sun)14:31 No.2967061
    >>2966064

    Pretty cool, but lrn2 photograph.
    >> PointMan !!sjoCtjmIoEU 11/09/08(Sun)15:04 No.2967209
    >>2967070Keep trolling trolling trolling trolling
    ... AGE, just for you.
    >> Anonymous 11/09/08(Sun)15:08 No.2967226
    EVA is both shitty and overrated, he's right. I mean, that's no reason to sage, but he's right.
    >> PointMan !!sjoCtjmIoEU 11/09/08(Sun)15:13 No.2967249
    >>2967226
    Decent writefaggotry and a decent concept do not deserve to be saged.
    >> Anonymous 11/09/08(Sun)18:30 No.2968253
    >>2967226

    This
    >> Frazer 11/09/08(Sun)20:22 No.2968830
         File :1226280129.jpg-(146 KB, 375x500, phantomcostume.jpg)
    146 KB
    >>2966064

    That looks quite good, Sailor Tau - the elbows could do with bulking out (at present its arms are a bit too much like Popeye), and the stacks at the shoulders look unwieldy and I'd replace them with something thinner, but the concept's strong and it's coming along well so far.

    >>2967249

    Thanks for the kind words and support, PointMan, it's much appreciated.

    I'm busy with work today so no update to NES this time around, sorry, but in the meantime here's a bit of pointy-eared d'awwww to tide everyone over.
    >> PointMan !!sjoCtjmIoEU 11/09/08(Sun)20:28 No.2968852
    >>2968830
    Hey no problem, just because i tend to be an annoying asshole doesn't mean i won't support people who actually put some content on this board.
    >> Anonymous 11/10/08(Mon)02:11 No.2970706
    not bad write moar
    >> Episode Five - Part One Frazer 11/10/08(Mon)09:41 No.2972175
    EPISODE FIVE: Roads Long and Winding

    The remainder of the journey back to the Firmament is noisy - it's a busy day, harvests have to be collected, and the fields are babbling with chatter and song (easy, casual, belittling defiance against the threat looming over all their heads). The afternoon sun flashes dazzlingly off of the earth - but it's not glimmering wetly and richly off the paddy-fields... it's glintly aspishly and evilly off the farmers' sickles.

    Amidst the noise and hubbub of life and labour, there's a lead pit of silence centring around the Hero and the Girl as they trot back to the Firmament. The Hero is brooding darkly, waiting to discover exactly what the Girl means; the Girl herself roves her gaze about with a sunny smile (savage smirk?), not thinking that anything more needs be said.

    On reaching the Firmament, the Hero immediately storms up to the Autarch, the Girl gliding gracefully behind him, demanding to know what's going on. he Autarch perhaps takes too obvious relish in telling him - it's decided that the Hero is unready - and, indeed, unworthy - to pilot a Titan, and his position in the cockpit is instead being given to another demonstrably capable figure groomed for the role (and an Eyrie plant...?) - the Girl.

    The Hero is uncomprehending. The Titans are ensouled with ancestral lineage, the powers of names more awesome than those of daemons, and the nobility of purer, elevated blood - how can a stranger and foreigner even grip the controls? And yet there the Girl is, taking the Titan on field tests with baffling, unencumbered ease.
    >> Episode Five - Part Two Frazer 11/10/08(Mon)09:59 No.2972215
    The Girl herself is unapologetic about taking Hero's place - indeed, she believes Exodite kind to be naturally superior breed of Eldar (the Craftworlders are refugees from the Fall, and for all their careful composure now they were still the architects of the race's devastation; far from being saviours and protectors, the Craftworlders are seen by her as part of the problem) and controlling a Titan to be no more than her due. Curiously, even despite Girl's hostile attitude, the Titan's spirits don't seem to mind.

    The Autarch has miscalculated. However strained his relationship with his son is, he doesn't want a filthy dung-ridden Exodite peasant to soil a Titan; he was hoping that a slap to the Hero's face like this would stir him to anger and cement his control over the machine. Unfortunately, Eldar are senstive beings - Hero's Path is not only obscured, it has ended. After exhausting himself in a screaming match with his father which literally electrifies the air with psychic anger, he drifts off in a listless funk. We appreciate the desperate need for a Craftworlder to have a purpose - in this age of faded former glories, it's all they cand do to pretend to something greater.

    Matters are interrupted by a massive dust cloud on the far horizon - it's the third Daemon, Verrine (named for impatience, which seems to be a theme in the Autarch's thinking at present). He's a humanoid of comparable size to the Titans, but is a lanky, lean, black shade that sprints at astronishing speeds (ripping gouges out of the earth as it does so) and athletic dexterity wholly at odds with its enormous size.

    Only three of the Titans are combat capable, and Girl leads them in the counter-charge. Attempts are made to shoot Verrine down at range, but he closes the distance too quickly and soon enough is snapping arms and literally roundhousing heads!
    >> Episode Five - Part Three Frazer 11/10/08(Mon)10:10 No.2972252
    Girl tries to confront Verrine in close combat with an aggressive style matching her bullish disdain for Craftworlders earlier, but as they trade blows it's clear that Verrine has the upper hand, and that Girl has the will but lacks the Science to brawl well.

    Sudden resolve seizes the Hero, coming to him quite unbidden. OK - so he's lost one Path. Find a new one. Taking a jetbike, he rushes to the battle, boards the Titan and he and Girl working together combine head and hands to successfully defeat Verrine, leading him in a complicated dance which eventually causes him to trip on the terrain he's torn up, allowing the coup d grace be administered by sonic lance.

    Afterwards, Girl tries to use the Titan again, only to find that the controls are dulled, completely silent and inert. The spirits won't respond to her. They're sentient themselves, it does well to remember, and they indulged her for a time because they want to remind the Autarch - who is their descendant, not their master! - of the dangers of being too free with his power. It doesn't aid towards a reconciliation with Hero - the Autarch is publicly humiliated and his stinging pride seethes - but Hero is confirmed by the soirits as their pilot. Girl takes on command of a Titan whose pilot was killed in the fight against Moloch (and the sense of being in dead man's shoes doesn't endear her to the other Titan pilots - it's going to be a hard slog to acceptance).

    The Girl's arrival means that reinforcements are here, though - and none too soon, because the battle's just starting...

    NEXT EPISODE: Duelling Scars.


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