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06/27/09(Sat)21:45 No.5022567Lamia from the monster manual is:
Size/Type: Large Magical Beast Hit Dice: 9d10+9 (58 hp) Initiative: +2 Speed: 60 ft. (12 squares) Armor Class: 18 (–1 size, +2 Dex, +7 natural), touch 11, flat-footed 16 Base Attack/Grapple: +9/+17 Attack: Touch +12 melee (1d4 Wisdom drain) or dagger +12 melee (1d6+4/19–20) or claw +12 melee (1d4+4) Full Attack: Touch +12 melee (1d4 Wisdom drain); or dagger +12/+7 melee (1d6+4/19–20) and 2 claws +7 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Attacks: Spell-like abilities, Wisdom drain Special Qualities: Darkvision 60 ft., low-light vision Saves: Fort +7, Ref +8, Will +7 Abilities: Str 18, Dex 15, Con 12, Int 13, Wis 15, Cha 12 Skills: Bluff +14, Concentration +10, Diplomacy +3, Disguise +1 (+3 acting), Hide +11, Intimidate +3, Spot +11 Feats: Dodge, Iron Will, Mobility, Spring Attack Environment: Temperate deserts Organization: Solitary, pair, or gang (3–4) Challenge Rating: 6 Treasure: Standard Alignment: Usually chaotic evil Advancement: 10–13 HD (Large); 14–27 HD (Huge) Level Adjustment: +4
Spell-Like Abilities: At will—disguise self, ventriloquism; 3/day—charm monster (DC 15), major image (DC 14), mirror image, suggestion (DC 14); 1/day—deep slumber (DC 14). Caster level 9th. Cha saves. |