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File: 1356039326527.jpg-(81 KB, 1024x683, Militia Quest.jpg)
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Previous threads:
http://suptg.thisisnotatrueending.com/archive.html?tags=militia_quest

The year is 2026 and much has changed on the world stage. You were only thirteen when the war broke out in 2014, and like most people know nothing of the details. You do know that it involved the world’s two superpowers, the US and China. You know that nuclear weapons were used, though sparingly, and were enough to shatter one side and cripple the other. You know that the UN and other charity shipments of food and aid trickled to nothing months after the UN troops themselves pulled out.

After that you were far too caught up in the need to secure your own survival in the following nine years of carnage that was the result of a near total collapse of the majority of the African countries. Though you suppose one or two nations may still exist in their original condition the bulk of the continent is now made up of hundreds, if not thousands, of miniscule nation states that are constantly at war with their neighbours or trying to combat insurgency within their very own borders.

While the world stage may now be unrecognisable from what it was 10 years ago, Africa is much the same as it always has been, a cesspit of unceasing violence in a beautiful land.
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>>22139609
The Free Kivasu Sate is one such mini-nation. Now 25, a man not unversed in the ways of violence, you are the head of what passes for the authority in your community.

Selected Faction
*Free Kivasu State Army (FKSA)

Picture demonstrates immediate area of community, located to the general northeast of Kivasu’s capital, the town of Doma.

For purposes of scale, it would take about a week by vehicle to travel to Doma and back and in good conditions it would take about a day to get to Pierche from Bankatu.

Each turn = 1 week, 3 actions per week.
D100 system, higher is better (unless stated otherwise).
Turn Action rolls done on averages
Current Action rolls take best of 3 (crits auto accepted 1-10, 90-100 etc)
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File: 1356039529754.png-(25 KB, 512x425, Kivasu Nation Map (3) Inc(...).png)
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>>22139623
Free Kivasu State Army (FKSA)
You are now officially captain of a company from the 3rd Battalion of the FKSA located in Bankatu, population 390. Understrength, the company numbers 57(1) men.
NASA: 12 (1 wounded)
Regulars: 45
Recruits: 0 (both new recruits are now up to the standard for regulars)
Penal-Legionnaires: 1 (1 Included in NASA count)

Picture depicts the mini-nation of the Free Kivasu State. Beyond the southern river lies the True Republic of Congo, and to the far South East lies Mbete King Country, where the FLDK originally fled from.

Red = Kisavu Towns
Yellow Dot = FKSA Control
Green Streak = FDLK Control
Light Green = Plains, Grass/Farmland
Dark Green = Jungle
Light Brown = Hills/scrublands
Dark Brown = Rocky/Mountainous
Light Blue = River/Lakes
Orange = Savannah

A single tile is equal to roughly half a day’s travel. This is in part due to distance but mostly due to the horrid conditions of the roads and the fact that travel at night is seen as an open invitation to FDLK, militia or bandit attack.
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>>22139638
New African Surveillance Agents
They shall be my finest warriors, these men who give of themselves to m-waitasecond
You have selected these men to stand aside from the average soldier in 2nd Company. Giving them extra pay, training and equipment, you have selected them for the most hazardous duties, namely those that involve leaving the safety of the town. These men are the best shots in 2nd Company, have demonstrated an unerring gift for camouflaging themselves and are quickly learning to co-operate with each other in the field.

(NASA):
-Major Sergeant ‘Buk’ Rukuba: Soldier, lecher, gambler, considered to be your right hand man by most. He leads the NASA troops
>Drill Sergeant: These past few months have seen you co-operating heavily with Buk and the NCOs in trying to bring the troops up to scratch. He’s getting into the swing of it and, apart from occasionally being body tackled by panicking troopers, he seems to be enjoying it. +5 to training actions involving Buk (generally NASA training unless otherwise stated)
-Private Yamba: Considered the best shot in the company, eagerly joined the new patrol group.
-‘Meat’ Dede: Rapist, convict, hero, machete-wielding Penal Legionnaire. 3 ‘Missions’ remain.
-Private Mesik: Part Hunde (1/4), member of NASA. Still recovering from his wounds (2 weeks till he can walk again unsupported).

NOTE:
A score above 30 on your next NASA camouflage training action (must be a full action in camouflage) will grant all NASA members at +20 to covert actions.
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>>22139668
Other Subordinates:
-Lieutenant Nathaniel: Well-liked by the men for his easy-going nature. Considered to be a bit of a pushover.
>Trader Rapport: The LT has over time earnt a little trust from most of the traders of Bunkatu, +10 to dealings with Bunkatu traders. The Traders may also approach you with business ideas through the LT.
-Sergeant ‘Shakira’ Malike: Ex-casual cross-dresser, now takes pride in his military attire.
-Sergeant Azzam: Big, ugly, doesn’t talk much. Never smiles.
-Sergeant Delacroix: Served in the First Congo War in 1996, believes he’s way too old for this shit.


ADDITIONAL: You benefit from the following bonuses.
>Natural Tactician: Merit played a large part in securing your position. +10 to all tactical and ‘preparatory’ rolls (e.g. ambush setup). More importantly, since you know how damn important it is, you’ve spent your short time here building a solid rapport with your senior NCOs. They can be trusted to support your every decision, at least in front of the men.
>Training Instructor: These past few months have seen you co-operating heavily with Buk and the NCOs in trying to bring the troops up to scratch. You’ve learnt a lot about training new recruits, one of your lessons being that you have to start from the basics and work your way up if you want it to all come together. +10 to training actions, Crit-fails are no longer auto-accepted.
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>>22139689
You are Captain Hannibal Bonaparte, your promotion now officially approved by Central Command. Over the past few weeks you have taken steps to transform the men of 2nd Company, 3rd Battalion from a disorderly gang into something approaching a military force to be reckoned with. Although at first it was slow going the men now snap to attention when they see you, and you’re slowly crafting their enthusiasm into dedication to improving their skill. The men in the special NASA patrol squads in particular show a lot of promise as training continues.

You are happy at least to see marked improvement, and now dereliction of duty such as instances of men being absent from their posts are irregular and swiftly cracked down on. Keeping public order and accepting bribes and charging tariffs on incomers, be they official or unofficial, are done with more than a greedy urge to make a profit. The few recalcitrant layabouts who are sluggish in coming around have since been convinced of the error of their ways, or at least that their laziness is not worth the harassment from their squad-mates.

The extortion of the Hunde minority is still in place, but the new duties of the men keep them from pressing too hard for now. Though the Hunde are still wary of you, your actions in keeping your men in check and paying some form of compensation when your interference in their lives results in damage has earnt the grudging approval of the community at large. They won’t stick their neck out for you, but most are willing to admit that you’re probably the best warlord, government-approved or no, to take their place here in recent years. Some of the more opportunistic traders have started to view you as a potential business partner as opposed to a necessary evil.
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>>22139718
You have put together a group of the 12 most competent soldiers into a patrol group, named the ‘New African Surveillance Agents’ . Despite some early setbacks and body tackling of NCOs their training continues and they show real promise. The regular troops are steadily improving as well, and the random shooting competition each week is now a regular event. You’ve recently undertaken your first steps in contacting the most powerful armed force in the region, after you and the FDLK. The results of your efforts have been disastrous; the ever-temporary ever-uneasy peace of the Bunkatu region soon looks to be once again be torn asunder by open war.

A few weeks ago your men came under attack while approaching the village of Pierche for the purpose of diplomatic negotiations. Three men were killed, one wounded, and your MG Jeep was destroyed. The survivors, the redemption-seeking rapist ‘Meat’ and a wounded NASA trooper Pvt Mesik, slowly made their way back to Bunkatu. Finding shelter with the local Chapel school, they were given assistance and managed to return to report to you. A week later you heard reports of a massacre of one of the communities to the south, the males butchered and decapitated but the females, and most of the male children, left untouched.

Today you have been approached by those you suspect of being the perpetrators of both the attack against you and the massacre. They claim that the heads they bring as proof of their good intentions belong to the real attackers. On top of everything else, this man, the right-hand man of the Pierche Militia Chieftan, surrounded now by 16 militiamen and your group of 14, is still apparently unfazed by this and the fact that he is under the sights of your NASA rifelmen. He has have offered you 2 motorbikes to assuage your ill feelings, as well as (essentially) a tribute of 10W per week.
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File: 1356040098188.jpg-(284 KB, 1024x681, Pierche Militiaman.jpg)
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>>22139731
The man sitting comfortably before is dressed rather elegantly, you notice. You listen to his claims that Pierche has no reasons for hostilities with you, and that the score or so number of heads sprawled out on the ground before you belong to the real attackers. You wait pointedly before speaking.

"We'd like some proof of this before we just let you leave this place."

He turns back to face you, maintaining eye contact and smiling calmly.

"Ah yes, proof. I thought you would."

He turns his head slightly to the side and speaks loudly.

"Ugeri, bring the proof!"

From behind a couple of bushels a short distance away two more militiamen come out, wheeling two motorbikes. The right-hand-man turns back to you.

"There we are, proof of our good intentions, yes? And our condolences for the loss of your men and vehicle. In addition, speaking for the Chief, I wish to ask you to accept a small token of our friendship. Our Chief is willing to provide you with [10W] per week should you still be unsatisfied with our proof."

>Action/Response?
>Roll for Perception
>>
Rolled 97

>>22139745
Last thread I was thinking on taking the bikes, refusing the 10w a week, and letting them go.

Let's hope the first roll of this thread isn't a colossal failure, eh?
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>>22139834
Well that turned out alot better then i thought it would, hot damn.
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>>22139834

>>22139745

"Friendships are not built on extortion - if you were to seek our protection or military assistance, perhaps we would accept tribute. As it stands, there is no reason for it.

I do want to make sure that this incident will not harm our town's trade relationship. Also, I trust that if my men come to deliver a message under a white flag, in the open, the will be allowed to voice their message."

---

Sup Machete, sup MM.
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Also, I am going to admit my little obsession - I wrote a "to-do" list after last game, pic related.

Anyway, I don't know about pissing off Pierche before we are ready. However, I don't want to pretend to be their friend and then betray them. Cold business for now seems ok, until we decide what to do / are ready for war imo.
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>>22139834
>>22139923
Hey there guys. what's up? What's up is that you've just caught on to this guys game and I have to write about it, bugger. I was so hopeful for shenanigans as well.

>>22139964
Dedication :D
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>>22139964
Hey VDV.

Hah, nice man. I've been waiting for this one all day. Gotta admit I'm enjoying this one.
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>>22139990

teehee! Nice roll Mach.

>>22140016

I was hoping MM starts later so I could get some work done and then escape to gym. It's not to be though. Still, I will try to do some work and not post as much today.
>>
I'm thinking we should take the bikes, but turn down the tribute, even if only as a gesture of good will. Let's see if we can't convince 'em to hand over some sheep instead of the weekly tribute, since that'd be much more advantageous to us. If they won't give it up to us, see if we can't buy it -- there's no need for hostilities to exist between us and the village.
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>>22139834
Perception = 97, Major Critical Success!

You regard him coldly. Sweat, nervousness, well-hidden but still there. The look in his eyes when you asked for further proof, you've seen it before. It's the look of a man that knows he's been dealt a bad hand, the look of a man who is making a gamble even though he doesn't have much to gamble with. They're pulling out all the stops, and its not to earn your trust... it's to appease you.

He'd have no reason to be this nervous unless he really was behind the attack. Clearly though, he either didn't order it or had no idea at first just who his men had attacked. In all likelihood, the men at the outpost had panicked and fired immediately, not knowing the meaning of a white flag. You can imagine his reaction upon finding out just what his men had done and who they had pissed off.

You glance at his men, 16 of them. That's a hefty band of men for a regular militia to travel out in the countryside with, and would normally indicate that the garrison back at Pierche is several times larger... unless this was an attempt at a show of strength. There's no way a village could field enough men to risk on a single outing like this right after attacking another militia, not unless they'd been recruiting non-stop. And they clearly haven't been, the only reason they're trying to buy you off must be because they are very under-strength at the moment and don't believe they could take you on.
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>>22140285
There's something else about the men, the way they've been gripping their weapons, the close eye they keep on this man. The deference and eagerness they respond to his commands with.

You look back at the man, dressed too nicely for your average militiaman, though a very wealthy one could have attire like that. He's obviously educated though, and the hint of a French accent indicates to you that he sutdied at one of the major schools before the collapse. You suspect that this right-hand-man may in fact be the Chief himself...

>Perceptive: You have an impressive track record when it comes to reading people. +10 Bonus to perception checks on people. You may request a perception check at any time. You also earn +1W per week from generally coming out on top of any poker(or poker equivalent) matches with your NCOs.
>>
Rolled 45

>>22140275
Forgot my roll.
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>>22140293
But why attack the hamlet? Why kill off every male and bring you their heads? They would have taken casualties, that's about 20-25 heads on the ground before you and the rumor mill indicates that there was a least some kind of battle.

Perhaps this Chief, for you are certain that is what he is now, is much more cunning than you give him credit for. He had a long-standing feud with the hamlet, and he needed someone to pin the blame of the attack on. Two birds, one stone.

>Call him out on it? Could go south very fast.
>Go along with it? Bandits sure are nasty varmints, good thing you snuffed these fellas before they could do more damage.
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>>22139964
really like this list and for an SAW style weapon we can see if we can get some more FAL's and fit them with 30rd mags heavy barrels and tripods we should also get tripods for the "sniper rifles" another thing if we are looking for some better rifles for the NASA that also would be cheap we could look into getting either AK 74s or more FAL's depending on wether we are going to base our combat doctrine around volume of fire in which case i suggest the AK's or accuracy in which case i suggest more FAL's
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>>22140275
But now what if it was them? Guerrilla warfare like we had somewhat planned like last thread?

>>22140285
I say we play around with this guy a little bit, haha. He came at us cool as a cucumber and now that we somewhat know his true intentions...

>>22140357
I say we call him out on it only if we still have that 99 to fall back on.
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>>22140285
>>22140293

I think we should decide now:

1. We ignore all this, let him go, and then smoke them ALL within the month. This means casualties, instability, and potentially some wealth.

2. We decide on peace for the time being. We push him. We say "Let's take a walk, just you and I."

Then tell him you suspect all of this. Tell him you KNOW it was his men, but you don't imagine him to be a stupid man, and genuinely believe he didn't order it.

Tell him that you want trade, you want a guarantee of safe passage for our troops to his town, and that you will entertain an embassy there in the future (lol house with our troops and a radio). You also want the location of the women and children of the tribe they killed.
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>>22140407
what if we ignore it send our NASA guys in truck and he gets attacked by "bandits" on the way back?
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>>22140385
You have the 99, but it cannot be used retro-actively. You would have to come to an agreement and then decide to use it rather than roll.

So how do you wish to handle it? Calling him out on it in front of his men (even if they are in on the whole thing) WILL be seen as a accusation of dishonesty and perhaps a refusal of his gifts. You're in a strong enough position that it might not matter though.
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Rolled 62

>>22140385
We don't gotta be honorable about it. I just want to get what we want, since there's always the risk that those precious sheep might get killed off when we actually do go in for the kill. Frankly, I think it's more profitable to work with them -- even if only briefly -- and then kill them off just a little bit later.

I agree with VDV, essentially. We'll smoke 'em just a little bit down the line, but we should get what we need before we do so.
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>>22140407

He is unlikely to snap if we don't embarrass him in front of his men imo, and he won't shoot us after we come back, because lol, we can clearly smoke them all here.

As long as he doesn't stand to lose wealth or control, I figure he would go with our demands, especially if he publicly looks good and this raises trade. Plus eliminates us raping him.
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>>22140471

That's actually an extremely lulzy / evil plan. I am out for 20 mins though.
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>>22140484
if we are going to enforce demands either force him to join our group as an officer with all his troops or if that is not possible force him to send a tithe of men to us every now and again it will help keep him honest if we have some hostages and we get some more bodies win win i say
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So it sort of sounds like you're agreeing on VDV's second option?

"2. We decide on peace for the time being. We push him. We say "Let's take a walk, just you and I."

Then tell him you suspect all of this. Tell him you KNOW it was his men, but you don't imagine him to be a stupid man, and genuinely believe he didn't order it.

Tell him that you want trade, you want a guarantee of safe passage for our troops to his town, and that you will entertain an embassy there in the future (lol house with our troops and a radio). You also want the location of the women and children of the tribe they killed."
>>
>>22140471
You know... I have a feeling we should do this, haha. It can work, especially with that +10 to planning.
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>>22140530
Ah... I suppose.
>>
Rolled 20

>>22140540
Hell, why not? Let's give our NASA dudes a testfire, yeah? If all goes well, we may be able to achieve the best possible result by getting everything we want right away.
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>>22140540
I am afraid you wouldn't get the +10 as you won't be ahead of them long enough to prepare anything. And you'd have to tell me how you plan to get ahead of them in the first place as well.
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>>22140605
Ahhh... hm...

Should we just go with VDV's option 2?
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>>22140605
look for shortcuts to places on the road where we can cut them off burn the 99er to find one and then set up an ambush and try and capture their leader and equipment for information/usage/sale
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>>22140598
>>22140540

So if you guys are doing this, care to tell me how? The Chief, his men, and the traders will be walking home at a fairly slow pace (they will have to camp overnight).

The Truck can transport 11(inc driver), but will need to stay on the roads.
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>>22140729
alternatively if we got friendlies along the road get them on the radio and tell them to block the road (ferrying sheep over engine failed on a truck that kind of stuff)
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>>22140750
if they are on foot and are staying overnight send the NASA out on patrol on the night put on a show about them being late back when really they are setting up an ambush along the road
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>>22140729
If you did that and arrived ahead of them by a large enough margin, then yes you would get a +10 to your ambush set-up.
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>>22140775
Maybe take the truck about half of the way and have NASA jump out, walk the rest, jump 'em?
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>>22140809
So follow them in the truck, jump out and overtake them during the night?

I'll count that as a tactical maneuver if you personally accompany them so you'd get the +10, plus the +10 for setting up an ambush. BUT, you do not have that +20 camouflage bonus yet for the NASA.
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>>22140845
You know, maybe we should just forget it and attack them maybe next week.
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>>22140859
i say we do it now if the hamlets were paying tribute to us it would send the wrong message if we didnt do something about it asap
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>>22140888
>>22140845
Lending my vote to this, and we should definitely accompany them if we get a bonus. Our rolls thus far have been pretty pitiful, and we need every bonus we can get.
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>>22140888
They weren't paying tribute, the 1W from that particular hamlet was your cut of the bribes/tarriffs they paid for entry and to trade in Bunkatu each week.
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>>22140859
>>22140888

I am back. I know how to set up an ambush. But if we attack them, we need to go. They leave, we set up ambush, our forces follow.

What the fuck do we do in Pierche though? If anyone can answer what we do AFTER we kill them, then I am all for ambush.

I have thought about it - and my answer is we can't hold the city without incurring major problems.

I wanted war too, and I love 99's idea (again, I know how to do it), but in the end, I don't think we should.

I think we should just push him now and focus on training / econ.
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>>22140954
we pretend as if it wasnt us capture their leader coerce some info out of him take their gear and then kill him it will send a message to the hamlets that we arent just power hungry warlords and a message to others about what happends to "bandits" messing on our turf
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Let's just take a vote, and figure out the how after.

I vote push for economic concessions, with uncertain future action, but potential to attack them. So NO ambush.

Vote up.
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i vote for the ambush eye for eye i say
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I vote for this.
>>22140530
>>
>>22140997
and for poetic justice and to mask it as a bandit attack cut their heads off
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>>22140976

He IS the leader, as far as we can tell at this point. For all practical purposes, we can take them now. We start backing away like all is good, give the command, pop pop, watching motherfuckers drop. The problem is that people in our village AND the Pierche traders will see this. I am against getting a traitorous reputation. Then again, we could probably spin it.
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>>22140859
>>22140888
>>22140941
>>22140954

Ambush: 2 (99 and King of Scotland)
Next Week: 1 (Mr. Machete
No Attack: 2 (VDV and Anon)

Is that an accurate assessment of where you guys stand right now? Looks like you might be the tie-break MM if no one else steps up.
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>>22141013
Rightio, remember you're still talking to him for now. If you don't like the way it pans out you could always go back to Operation Poetic Justice.
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>>22141040

Correct for me and 99. Not 100% sure on others. Ambush can lead to heavy casualties from NASA if things don't go our way.
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>>22141040
We can take these guys out... but for full war we'd lose men.

... I'd like to attack them as payback though... which is why I want to the ambush.

I say wait to see what happens... we aren't done talking to him yet.
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>>22141105
if we manage to set up properly it will go our way we use the ak's and an mg for suppressing fire and the FAL's to take out anything overly dangerous for example if they are packing mgs or rpgs

captcha: avestsar great
we must be great like the tsars of avest
>>
Rolled 30

>>22140407

"Let's take a walk, just you and I."

The Chieftain nods and stands up, following you away from the group of both of your soldiers.

You tell him you suspect all of this. You tell him you KNOW it was his men, but you don't imagine him to be a stupid man, and genuinely believe he didn't order it.

You tell him that you want trade, you want a guarantee of safe passage for our troops to his town, and that you will entertain an embassy there in the future. You also want the location of the women and children of the tribe they killed.

>Rolling for how he handles it

Below 15 blows up at you
Above 85 capitulates entirely
>>
>>22141105
>>22141110
>>22141123
I'm hesitant to take 'em out right next to the town, since if word gets out of what we did then things could get pretty bad for us.

On the other side, the ambush is equally risky.

I'd suggest going with VDV's thing, building up our powerbase a bit (dem sheep, man!) for a week or two, and then going in hard. I think that with the weavery back online, we could start building smoe serious influence.
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>>22141156
if we want to go in hard (i presume that means assaulting their town) it would be much more costly in lives than the ambush and we wouldnt pop them next to town we would set up a few kilometres out and if we take out their leader now it would make future action against them easier
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Rolled 5

>>22141142

I am rolling because we still have the option of doing the ambush after this.
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>>22141193

Well, well, well - it looks like you have your war guys haha.
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>>22141177
Yeah, but I don't think NASA is 100% ready just yet; and if we fuck up right now, we'd be losing our best few soldiers right away.
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Rolled 73

>>22141212
also rolling
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Rolled 73

>>22141193
Rolling because I don't know.
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>>22141142

He narrows his eyes at you, a cold grimace. He knows exactly how this might pan out.

"I have done nothing, nothing, to any women or children. As for you other demands, we have come here to start trade with you again, and I MAY be open to your troops being allowed safe passage to our village, but for what purpose? And a permanent position? No, absolutely not."

>Response?
>>
>>22141228>>22141221

good at least it averages out now
>>
>>22141193
>>22141202
>>22141221

Er, I was rolling...
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>>22141245

Haha, yea, I just realized that - I am happy you rolled!
>>
I'd say consider the long term here.

Go with VDV's plan
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>>22141245
I don't know what's going on anymore
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>>22141278

MM rolled for response from Pierche leader after we did: >>22141142 and he responded with: >>22141231

I rolled because I am an idiot and confused everyone.
>>
So what is your response? No matter your choice you can still go ahead and ambush/killify these guys later.

>Accept: Take the bikes and/or the 10W per week.
>Refuse: Tell him to bugger off, this isn't over between you.

>>22141278
I'm not sure anymore either. Good gif though.
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>>22141332

I vote accept the bikes and say trade will continue and let it go for now.

Here is what our ambush WOULD look like. I don't like it:

1. What if we run into someone on the way.
2. What if they sent someone to watch for their return.
3. What if truck gets attack while unguarded.

Etc. I don't like it =/
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>>22141358
>>
>>22141332
accept and go through with the ambush have our guys dress up in ski masks and leave no survivors if we do this right then we will cripple the enemy before ever going to war with them and they will have no wish for further aggression
>>
>>22141358
the driver drives truck back and the rest of the NASA returns on foot after the mission is done and we burn the 99 to make sure our setup goes smoothly
>>
>>22141358

Also, what if they are smart and keep off the road. Then our ambush is worth shit. We don't have radios, so it's not like we can have forward observers.

We aren't ready for this shit if ANYTHING goes wrong. If we have a clear kill-zone, yea, sure, it's fine.
>>
>>22141384

I am not so sure that road is safe, driver might lose truck. NASA can definitely walk back though.

I think for now we are all in agreement that we accept the bikes and let them go. We vote on ambush or not after that.
>>
>>22141332
Accept. Refuse the 10.

>>22141363
I'm thinking this and burning the 99. No witnesses, no survivors, no mercy. Maybe even take their leader alive...
>>
>>22141404
send some regulars on the bikes with the truck to make sure its safe
>>
>>22141407
You understand the traders will be traveling with them?
That'll put them at about 16 armed men and 20 'others' who most likely won't be armed. You've taken the news of the village massacre in your stride, just not sure how you'd handle this.
>>
>>22141438
*hamlet massacre.
>>
>>22141438
Ahh... then I take back my thoughts on ambush... if it was just them it'd be good.
>>
>>22141407

We are going to have about 8 men, if we want to leave the truck with at least some defense / someone to watch all sides.

It's 8 against 17 (I have 14 in the picture, my mistake), so double our numbers. I 100% assume we have element of surprise. If we don't, casualties are guaranteed.

I don't know if I would trust our men to watch their fire too though, that's just asking to have one of them run away, etc.

ASSUMING they stay bunched up, we fire incendiary/anti-infantry RPGS at road from fairly close. These men then roll to a different position and take out AKs. The moment everyone sees the RPGs fired, they open up. If we can get ANY sort of high-ground, we are good. if not, this is going to be a prolonged gun-fight that will need the fire move shit we practiced.
>>
>>22141438
we have to take out the others aswell while we have no beef with the traders to make it look like a bandit attack and keep this in the dark among the others we cannot afford to leave survivors and as i said set up an ambush in the treelines mow them down the traders will be pissed off at the millitary for not escorting them properly millitary will be weakened due to a possible power struggle to find new leader
>>
>>22141438

That nails the coffin on the head for me - I am against ambush. No way can anyone watch their fire, and killing 20 civvies is retarded.
>>
>>22141472

I think it would be clear it was us if we did that.
>>
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In either case the consensus seems to be accept the bikes and send him on his way.
-----------------------------------------------------

You accept his terms, and the gift of the motorcycles as a form of compensation, but refuse the 10W tribute stating 'it is not necessary'.

The Pierche traders take longer than usual, it's been 2 weeks since they were last able to make it to Bunkatu, but they and the 16 Pierche Militiamen begin to make their way home some time in the afternoon.
>>
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>>22141533
Location: Bunkatu
Population: 390 Civilians, 57(1) Military
Wealth: 210
NOTE: A group of 11 women and children from the massacred hamlet have made their way to Bunkatu, the majority have been taken in by relatives throughout the town, but around 5 have set up a shelter of sorts on the edge of town.

Income
+30W Wages p/wk (paid monthly)
+10W Bribes/Tariffs (your cut from the soldiers earnings)
Note: This is considered normal in your country.

Expenditure
-15W p/w Food Ration Supplement (paid monthly)
-6W Extra pay to Patrol Squad (NASA)
-2W Shooting Comp

Vehicles:
-1 Truck
-2 Off-road Motorcycles
-Fuel for 2 weeks

Arms:
-2 Machine Guns
-2 FN-FAL Rifles with scopes
-4 RPGs (each w/ 3 shots)
-Adequate Ammunition
-15 Flashlights
-1 Rifle scopes

Fortifications
-3 Guard Posts at each road entrance, can block vehicles and provide adequate cover for 10
-Villa, looks like it was built to resemble a castle. Will withstand RPGs but you wouldn’t bet on it holding up under sustained artillery.
-Hunde Manor: More of a glorified shed, it commands an advantageous position but would stand up to sod-all incoming fire. Buk recommends tearing it down and starting anew. Needs a new front door, as well as a kitchen table after a Private collapsed on it during training.

Actions available: 3
-------------------------------------------------

>Launch the Ambush
>Don't launch the Ambush
>>
>>22141620
i say launch it while the loss of civillian life is bad if we can take out 16 soldiers and an enemy officer with minimum to no loss to us i say do it rather that than wait for them to betray us
>>
>>22141620

Voting AGAINST ambush.
>>
>>22141620
Vote against.
>>
>>22141679
Forgot my name. Whoops.
>>
>>22141664
>>22141658

Just gonna say, no matter what the eventual decision is I like that you guys are fully considering this not rejecting it out of hand due to it's somewhat underhanded nature. Too often in /tg/ quests it ends with questers white-knighting all over the place. I'd still run it, but I am very happy to see you guys have a more cunning approach than that.
>>
>>22141711
were in africa now + 10 bonus due to jungle cunning
>>
>>22141620
Against.
I think we can eventually come up with a cleaner way to do it, that prevents civilian death which would most likely harm us in the long run via reputation or profit.
>>
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>>22141723
forgot pic
>>
>>22141658
>>22141664
>>22141679
>>22141735
Looks like it's a no go with the ambush 3-to-1.

Go ahead and decide on this week's actions, or we can just run off VDV's helpful to-do list.

>>22141711
>>22141723
I've been on 4chan long enough for us to stop right at that.
inb4 racism jokes errywhere :P
>>
>>22141812
inb4-

>>22141798
Too laaate!
>>
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>>22141711
Well... I'd like to, but there's too many consequences of doing it...

... not to say we won't keep doing the guerrilla warfare though. I want revenge for that freaking jeep god-damn it. And the aardvark.
>>
I say we finish up our training and then next turn get with the building and supplying:

1. Stealth practice for NASA. Add some movement. Practice A/B retreats. Group A lays down covering fire, group B moves back and secures good position, lays down covering fire for A, etc.

2. Kill house practice (last one imo, before tearing down this house and building defensive position). No live ammo again, I guess.

3. Have Nathaniel spend up to 10 wealth (2 AKs worth, not that much really) to house the refuges and get them food for a week or two.

Also, with his gentle nature, Nathaniel can question them all. Shakira can dress up for old-time's sake and stand in the background, just so they don't get the wrong impression about us being too sane and safe.

---

>>22141711
>>22141658

No white-knighting here, I just don't think it's a good idea to piss off their traders too much.

Maybe we should try to get intel somehow. I definitely plan to send NASA to get checkpoint / #s intel, but I mean someone to see how the city feels about the leader. Maybe we can even kidnap someone.
>>
>>22141812
if we dont have already build some watchtowers along the edge of town elevated positions that can look out into the surrounding area
>>
>>22141821
sorry reformed /b/tard
>>
>>22141812
also if possible maybe make some carriages for the bike and put mg's on them unless the mgs are man portable
>>
>>22141837
What are they being built out of?

>>22141847
No problems man.

>>22141835
To get the permanent NASA camouflage bonus, the entire action has to be dedicated to their training solely on camouflage.
>>
Rolled 49

>>22141835
I'm not down with the idea of an ambush if the traders are part of the group. Too much potential for collateral damage, and we don't want to piss off the ever important commercial/merchant groups. As it stands, I'll agree with everything except VDV's last proposal. NASA needs to get beast as hell for our next operation (probably against the scum we just let get away), as do our regular troops.

I'd use our third action instead on acquiring some new devices to play with. I'd send the bikes off to Doma to see if we can't hook ourselves up with some fresh toys. Even a single grenade launcher for one of those FN-FALs or a new medkit could go a long way. Better yet, maybe we could find someone who knows how to make IEDs?
>>
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>>22141837

Star thingies are fortifications. We are also building a fortification in our "practice killhouse" when we get the chance (maybe next turn)?

>>22141873

I think we have PKs or .50 cals for MGs, so they are definitely LMGs or medium MGs, so man portable. We had one on our jeep, but alas...our jeep =/
>>
>>22141916
wood? metal sheets?
>>
>>22141925
if they are fifty cals they arent really man portable needing a team to set up and operate properly
>>
>>22141916

That's cool on whole action. Make #1 purely camouflage. I will re-write whole thing for ease once we all agree.

>>22141918

That was the initial idea, but I changed it. We need to prioritize though.

IEDs are good, but we need some sort of remote-det for them to help in our assault. I was just counting on nades and wire for now unfortunately. Nades are expensive as fuck too: 6W each, but might be cheaper in Doma.

I
>>
>>22141835
Agreed.
>>
>>22141929
Depends on how high and solid you want them. For a slightly elevated shack, it will take you two actions and 5W to build it from materials around here.

For anything approaching an actual watchtower, you will need quality lumber from the village of Ikozi costing about 12W (and it would take until next week to transport it back to here). As well as 2 actions.
>>
>>22141961

A man can carry a .50 on his back. But yea, once you factor in ammunition and stand (note: we do NOT have bipods/tripods for them atm).

Also, I don't see them doing much good on bikes, was thinking of one for the truck though. Bikes can just stay as mobile as possible - nazi bikes are slow as fuck and bigger targets.
>>
Proposing a vote to keep this moving. For action #3 vote:

1. Shopping trip - who and how, usually Nathaniel goes with Shakira and his fire-team (non-NASA).

2. Build house / question refugees (could get good intel). My vote.

3. Other.
>>
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>>22142013
But seriously. Next time we get traders we'll ask 'em for bipods and what not.

I say next week though, we worry about building up our defense and maybe get some recruits. Propaganda. Advertise the bonuses of joining the Militia.
>>
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>>22141918
>>22141999

Sergeant Delacroix seems to know a lot more about this sort of thing than your average Sergeant should. He lacks the materials though, and absolutely refuses to train anyone else. His missing middle finger might suggest a reason why.

>captcha: yanzere officers
>>
Also, I need help with our shopping list:

1. IEDs (with some sort of remote det device)
2. Hand grenades (only 5 or so for NASA)
3. Wire for mechanical traps (like nade trip traps).
4. Bi-pods / tripods for MGs.
5. Suppressors.

Note, if we plan to kill everyone in Pierche, we will need a radio and operator there.
>>
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>>22142013
Your truck is one of these.
>>
>>22142136
1. AND materials to make them.
2. Agreed.
3. Covered in #1.
4. Agreed.
5. Just a handful, s'pose.

We've also gotta get those radios ASAP, I don't like being blind here as to what's going on elsewhere in the country. Anyway, having non-remote det IEDs is in itself potentially useful since they can be used as mines should we need to ever block off one of the roads.
>>
So you guys seem to have agreed on:

1. Camouflage session for NASA

2. Kill-house training, no live ammunition

So for your 3rd action:
A) Shopping (send LT/Buk/Whoever and some fellas down to Doma for numerous things)
B) Helping out refugees
C) Start on watchtower?
>>
>>22142195
Agreed on your agreement.
>>
>>22142195
Oh, and I'm pretty keen on getting a grenade launcher or two. I feel that'd be a great investment for NASA, since being a great force is just as much about the quality of equipment as it is of training.
>>
So for concensus:
1. Camouflage session for NASA

2. Kill-house training, no live ammunition

3. Shopping (who are you sending and how much money are you giving them?):
1. IEDs (with some sort of remote det device) and materials to make them
2. Hand grenades (only 5 or so for NASA)
3. Bi-pods / tripods for MGs.
4. Suppressors.
>>
>>22142195
>>22142221

I am down with that.

>>22142205

But I still vote for B, because we can find out EXACTLY what happened and maybe even more. If we don't, we just have 5 starving thieves on the street.

If we can get a "free" action, then A and put the hobos in the barracks, under watch, for the week, until we can decide what to do with them. I just don't want them starving and being butthurt (literally and figuratively)
>>
>>22142271
This has the Idi Amin stamp of approval.

(though it still lacks grenade launchers, goddamnit!)
>>
>>22142271

This is going to cost us. I say send Nathaniel in a truck with like 100W. All this is going to be expensive as hell. Send bikes with him, both to "scout" for him and make sure he doesn't get any ideas. Hell maybe even send LaCroix with them to pick good IED parts.

The more there are, the safer they are, and the less likely Nathaniel is to run with the money. Which is unlikely, but still a concern with that much.
>>
Hey, just a thought in general. Awhile back I said something about training some bad-ass bodyguards that could act as like agents and shit. We can train them in CQC and how to be excellent in pistol combat to where he could take on a group by himself... we could solidify our reputation something of a special forces thing.

>>22142271
Agreed. Add grenade launchers.
>>
>>22142286

I think we can add them to the list. Keep in mind that Nath won't be back for weeks.
>>
>>22142277
You can question them as a free action. You sure you want a couple of women being forced to stay in your barracks though? Regardless of what actually happens it won't look good.
>>
>>22142334

Or at least until next week.
>>
>>22142323
I agree with this, send all our mobile assets and a good squad to guard it. We're going to be hauling back a ton of shit, if all goes well, and we want none of it getting stolen or lost.
>>
>>22142346

Oh yea, women, nm. Then yea, go shopping, but question them. Dunno, maybe pay someone to house them for a week. Whatever, I just don't want them running wild.
>>
>>22142323
i vote against getting the supressors for the sole reason they wont be as useful right now if we had proper weapons to go with them then yeah id agree but we should wait investing in suppressors till we got something other than old ak47's to put them on remember supressors arent interchangeable get materials to set up the watchtowers (the nice one) get some metal plates to armor our truck and check about getting some walky talkies for our NASA team
>>
>>22142382
also see about getting another fal or two and some large capacity mag's tripods and heavy barrels to go with them to act as a light machine gun
>>
Okay, I need 3 rolls (77, 53, 27 etc).

1. Camouflage training. You need above 30 to get the permanent +20 covert NASA bonus. (I'll add to the end result with +10 from you and +5 from Buk).

2. Kill-house

3. Trip to Doma (LT Nathaniel, Sgt Shakira/Delacroix? Also 9 other men, and 1 more on a bike as forward scout.
Below 30 will result in bad things
>>
Rolled 54, 29, 53 = 136

>>22142444
rollan
>>
Rolled 40, 93, 75 = 208

>>22142444
Rolling.
>>
>>22142410
>>22142382

I'll roll to see what is or isn't available when he gets to the city (most of the stuff should be, the roll will mostly decide prices).
>>
Rolled 80, 30, 23 = 133

>>22142444

Rolling.

>>22142382
>>22142410

They are still very useful as muzzle-flash hiders. If we can get those instead, fine.

As far as heavy barrels for FALs - we can try, but aren't we using them as sniper rifles anyway?
>>
>>22142470

Nice!
>>
Rolled 45, 57, 23 = 125

>>22142484
i was suggesting getting one or two more to use with bipods and 30rd mags as a SAW style lmg it will be much lighter than 50 cals and pkms and i think it will fit the special forces style route we are going with the NASA
>>
>>22142500
forgot to take my dice off
>>
Rolled 32, 48, 50 = 130

rolling
>>
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>>22142454
>>22142470
>>22142484
>>22142544

1. Camouflage = 51.5(+15) = 66.5.
Capitalising on their obvious flair for camouflage and hidden movement, you devote a lot of time to training them in all the numerous ways of blending into the environment and all the myriad ways of going unnoticed. Buk is very impressed and at the end of the week has them spy on the town of Bunkatu at night according to your plan, randomizing the patrols and checkpoints. They go completely unnoticed and their report on the troop movements is roughly accurate.
>Your NASA troops now have +20 to any covert action rolls.

2. Kill House = 93(+15) = 100(max). Major Critical Success!
Practice makes perfect. This is made perfectly clear as throughout the week, in between camouflage lessons, the NASA troops make perfect sweeps and breaches of the Hunde manor. They exemplify professionalism, clearly their teambuilding has allowed them to work in concert in crowded areas VERY effectively.
>NASA troops now receive +5 to Urban Combat rolls.

3. Trip to Doma = 50.25. The trip to Doma passes by uneventfully.

>MY roll is to see what is available and how much
>>
Rolled 32

>>22142782
Rolling for Doma market.
>>
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>>22142795
It's nothing good. When your men arrive they here word of a major FDLR offensive to the south of Kivasu. The army is buying/requisitioning a lot more stuff. This is mainly bad for you because your men have to scramble for the leftovers, which are of course expensive, and there is going to be little chance of convincing your higher-ups to lend you support in the Bunkatu region.

>IED Materials
-40W will give you the material to make 5 highly-explosive lots.

>Grenades
-4W each

>Bi-pods/tri-pods
-3W each

>Suppressors (average ones)
-8W each

>Grenade launcher
-35W

>Jeep
-100W

>Truck
-80W

>Fuel for a week
-10W
Was there anything else you guys were after?
>>
>>22142909
walkie talkies and extra FAL's with heavy barrels and large mags
>>
>>22142909
the grenade launcher is it a tubular one or an automatic one supposed to be mounted on a vehicle? also if it is tubular does it have an internal magazine
>>
>>22142923
>Handheld Tranceivers
-Professional Grade = 8W
-Commercial Grade = 3W

>Specialised FALs
None available, but the regular ones are 10W each with ammo.
>>
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>>22142973

lol 99, I am not hating, but don't turn this into /k/ the game.

Let's keep it to "one shot under barrel" and 6-shot bulldog-type semi-auto. Neither of them go on vehicles. Pic related for under-barrel.
>>
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>>22142973
>>
>>22143008
Oh there are a couple of those around. They cost 25W each, no ammo.
>>
>>22142909
I'm thinking the materials, three suppressors, two bipods, fuel for the week, and five grenades? That's 100 exactly. Remove the greandes and it's 80. get another suppressor and more fuel...

Grenade launchers are a good thing, but... we don't got enough money for everything.
>>
>>22143008
im just trying to figure wether its worth buying them over rpgs because if they are like the tubular once used in vietnam with 1 shot then i think its better to just buy rpg ammo.

i suggest we buy 4 proffesional grade handhelds
2 FAL's to be used as SAW (we can make counterweights that act in the same way as heavy barrels anyway) enough bipods for all the fals and mgs suppressors for the two sniper rifles and enough to give to one NASA fireteam and ask around to see if we can find a field medic/medical instructor while we are here we shouldnt have to rely on civvies for medical care we should at least be able to offer basic first aid and the like to our soldiers
>>
>>22143097
the handhelds are 1 for each fireteam along with 1 more for any officers going on missions with the NASA
>>
>>22143075
I'd say this but with also two tube-grenade launchers. That comes out to 150, and gives us mobile fire support capability for NASA.
>>
>>22143125
You only gave Nathaniel 100W to spend.
>>
>>22143125

Nathaniel only has 100W on him. Sec guys, trying to optimize this.
>>
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Here is what I am coming up with - pic related.

Let's talk essentials:

We absolutely need fuel. Bipods and tripods are a huge boost, so I say necessary. Walkie-talkies - short range but absolute key for effective ops. Grenades - definitely need some (launchers not so much).

If you guys have something against suppressors, I understand - but I think they are key for getting into the city unnoticed and putting our leet CQB to use.
>>
>>22143271

Note, we can take off suppressors and buy IEDs for exactly 100W - if they are remote det, it's probably worth it.

>>22143097

I am with you on SAW FALs, but I think other stuff is more important atm, since we have automatic rifles anyway.
>>
>>22143271
seems good enough but i think we can cut out the tri pods and add two bi pods instead since i think dragging 50.cals around isnt a good idea rather call the mg's pkm's and have it that way because even if we get tri pods for the 50.cals we still need 2 men to operate it (loader and gunner) however i dont know how bad the commercial grade handhelds are but if they are decent enough we can downgrade to commercial and afford two fals for the NASA to act as light machine guns with bipods and some home made modifications to dampen the recoil
>>
>>22143191
>>22143177
>>22143271
My bad. I'll go with what VDV's putting forward, then.
>>
>>22143355

Let's see what MM says on how shit the commercial ones are, and what MGs we have and then change it from there if they are ok.
>>
>>22143400
i aggree
>>
>>22143410
another thing we can do is go to army headquarters in the town and ask if they have any old field/hunting manuals or the like and if there is a library in town ask for some books on local flora and fauna to train the NASA in survival
>>
>>22143271
Agreed.
>>
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>>22143410
>>22143473

That's a good idea, might as well!
>>
>>22143473
That sounds like a good idea in fact expanding on that idea we can locate poisonous flora and use them in blow darts for a insta-quick kill when we need to be quite on covert operations.

Would fit in with the jungle spirit camo thing the NASA has going for them.

Another idea is to find hallucegenic plants, grind them into dust and use that for CQC when things get dicy or make some kind of smoke grenade using that would sow confusion and gods knows what else to enemy troops
>>
Rolled 33

>>22143473
Rolling to check
>>
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>>22143541
>>
>>22143541
hallucinogenics i dont aggree on but if we got any local irritants we can grind them up and make a makeshift tear gas grenade this however will require expertise and grenade casings or the like (old tin cans will do fine)
>>
>>22143400
Commercial Ones have a little better range than the ones you guys probably played with as a kid. So you could probably hear each other a couple of streets away.

The Professional ones will give you a good mile or so operating area.

Military Grade ones would be able to be heard between Pierche and Bunkatu easily, but there aren't any available.
>>
>>22143594
I vote professional.
>>
>>22143623
Keep forgettin' my damn name.
>>
>>22143594
i think we can safely downgrade then seeing how it is only for a squad sized force i doubt we need more than half a kilometre of range or so and it lets us buy extra fals or bribe a field medic/physician to come with us if we find one
>>
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>>22143543
Passing by a watchful CCRS soldier, LT Nathaniel asks the Quartermaster about any books on local flora and fauna. Unfortunately the Quartermaster is unable to help, but one of the troopers does manage to swipe a very old looking National Geographic while stopping at a cafe.
>>
>>22143646
also remember if we split up the nasa into three groups then one can stay within effective range of both and relay messages if needed
>>
>>22143646
>>22143684

I don't think we can afford to downgrade based on this. A mile isn't shit. We might have them hitting from different sides of the town. We also might keep a radio with the pick up truck (we still only have one truck), so they will have to be inserted and it would be nice to keep some contact with it.
>>
>>22143734
Agreed.
>>
>>22142286
>Idi Amin
>King of Scotland
>Last

Holy shit. I can't believe I JUST got this.
>>
Just waiting on a finalised list. Btw, since you're using up a week's worth of fuel now you'll have 1 weeks worth of fuel left when you get back if you don't buy any now.
>>
>>22143847
Then I vote for removing the either the tripods or bipods and the grenades.... buy two weeks of fuel.
>>
>>22143734
il support this i guess
>>
>>22143870
we can remove 1 professional grade handheld and still have enough to outfit each NASA fireteam with 1 it will mean we wont have any spares though alternatively we could remove 1 suppressor i am however against removing the tri/bipods or the grenades
>>
>>22143870

I promise you I started off with fuel for 2 weeks, but then I realized we are going to be assaulting soon (since we are spending all this money on weapons), so we might as well do it all the way. I changed 2nd week of fuel for nades.
>>
>>22143870
>>22143917

That depends - are we killing ALL MILITARY or are we still taking out patrols and kidnapping the leader?
>>
>>22143954
i suggest we stick one of the bi pods and one of the suppressors on one of the FAL's we have and use that to take out lookouts/patrols stick the same sniper in the assault team and give them the rest of the supressors and then we follow the plan you originally laid out we could maybe have te rest of the NASA make some molotovs and start a brushfire on the other side of the outpost to distract when we make our assault
>>
>>22143954
I was planning on the patrols and leaders... guerrilla thing.
>>
>>22143804
Great movie, hilarious man. Figured the name was appropriate for this quest.
>>
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Well since these guys are down here for the whole week I'll let you decide on a list while opening up Week 11 in Bunkatu for action.
-----------------------------------------------------------
Location: Bunkatu
Population: 390 Civilians, 57(1) Military
Wealth: 112
NOTE: The family of 5 refugees has set up a more permanent shack shelter of sorts on the edge of town, and the 3 more able ones have been asking around town for employment.

Income
+30W Wages p/wk (paid monthly)
+9W Bribes/Tariffs (your cut from the soldiers earnings)
Note: This is considered normal in your country.
+1W Poker Night

Expenditure
-15W p/w Food Ration Supplement (paid monthly)
-6W Extra pay to Patrol Squad (NASA)
-2W Shooting Comp
-100W Given to Nathaniel
Vehicles:
-1 Truck (1 on Away Mission)
-2 Off-road Motorcycles (1 on Away Mission)
-Fuel for 1 week

Arms:
-2 Machine Guns
-2 FN-FAL Rifles with scopes
-4 RPGs (each w/ 3 shots)
-Adequate Ammunition
-15 Flashlights
-1 Rifle scopes

Fortifications
-3 Guard Posts at each road entrance, can block vehicles and provide adequate cover for 10
-Villa, looks like it was built to resemble a castle. Will withstand RPGs but you wouldn’t bet on it holding up under sustained artillery.
-Hunde Manor: More of a glorified shed, it commands an advantageous position but would stand up to sod-all incoming fire. Buk recommends tearing it down and starting anew. Needs a new front door, as well as a kitchen table after a Private collapsed on it during training.

Actions available: 3
>>
>>22144139
>>22143983

Let's just stick with option 1 then - we need the suppressors.

Anyway, I am going to the gym

Have NASA scout next week, drop them off by truck, they scout the whole night, and can be picked up in morning. That way we have some intel before our gear arrives. Don't engage or anything, or even take any risks.

Also insert them via road near 2 villages imo, main might be patrolled. Don't even go close to P by truck, have them walk the final 20% or so of the way.
>>
Rolled 81

>>22144187
Reports from some farmers of an attack to one of the southern hamlets!

Rolling to see how it panned out
>>
>>22144190

Maybe question the womenz and make them a house too, dunno. Peace out.
>>
>>22144210
this had better not be the same guys we let go
>>
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>>22144210

The hamlet came under attack at evening-fall, shots raining down from the undergrowth into the community indiscriminately, machine gun fire included. 5 people, 2 of them children, were gunned down during the battle.
The militia fought back fiercely, taking up prepared positions and firing back at their attackers. Unprepared for a swift retaliation, several of the attackers were killed and the others hastily retreated, leaving their dead and wounded behind.
>>
Rolled 70

>>22144326
>>
>>22144326
I'd suggest spending one action on sending a small team over to do a little bit of investigation and to talk with the hamlet's militia. Depending on what they find (and on how valuable the hamlet is), we may wish to consider further action.

May as well continue NASA training in the meantime, perhaps switch things up by having them do some survival exercises. Perhaps we could recruit a handful of tribal peoples or some guides from the more isolated hamlets to that end?

Third . . I'm thinking we really need to assess sometime soon just how functional we can get the weavery, or at least where we can get parts/mechanics to get it even semi-operational. I think we could profit quite handily from it.
>>
>>22144381
if we send people around to the surrounding hamlets i think we could suggest to them that they pay protection money to us (enough for a weeks supply of fuel at a time and a small profit) for us to start sending the NASA on patrols maybe twice a week to them it would help our finances a bit it would give the NASA guys some experience and it would show the locals that we arent just asshole warlods brandishing gold plated ak's
>>
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>>22144336
Unsatisfied with measure of vengeance that had been exacted upon them, the head of the community left the younger and more infirm warriors behind to defend their families while he took his 5 best men and pursued the fleeing enemy.

Knowing the area well, they managed to hunt down a smaller split-off group and kill 7, losing only one of their own in their process. They interrogated the wounded, learning that these were FDLR troops, before gruesomely releasing them.

Elder Denge sent dome of his men to warn as many as they can of the new presence of a large FDLR warband in the region, while focusing on turning his home into a defensible position.
>>
>>22144381

Fuck it. Send NASA and another 12 men squad. Get them some supplies. Make sure they don't get shot by accidentally being considered hostiles. Question locals. If no hints, NASA does night intel mission on Pierchi. 12 men sleep just outside hamlets, ready to help them.

If we get info, NASA is ready to track and destroy.
>>
>>22144436

Let me translate for you guys: Leave Pierche alone for now, bigger fish to fry. Make sure D is tight and men are ready. Maybe more training for regular soldiers too.
>>
>>22144381
There is little need for an investigation, Elder Denge has sent one of his men with the regular farmers and tradesmen to Bunkatu to warn you (and others) of their presence. Of course if you don't believe his version of the events you can investigate away...


Also, STILL waiting on that list. :P
>>
>>22144474
continue with the rifle comp
send people to the nearest hamlets to see if they are open to the idea of protection money
prepare some physical exercises for the rest of our millitia supervized by our nco's and the NASA
>>
>>22144474
and if you are talking about the shopping list i believe the consensus was take out 1 professional grade handheld and add another week of fuel
>>
>>22144512

Rifle comp is automatic.
How exactly would we protect them without a radio? We can barely man our posts and have a few men to spare while a shift rests.
I don't think the NASA is any more fit than regular troops lol.
>>
>>22144565
for your second point we would spend most of the money recieved on fuel to patrol the hamlets twice or thrice a week i am however saying that if we had the income to do so we should be doing it for free but fuel is costly
>>
>>22144512
If we do the idea of protection money we will need to give them some form of proof otherwise they will tell us to blow it out our noises.

I suggest we have the NASA group move out in the surrounding area of the hamlet after telling them that we are sending troops to assist. Say a donation of funds for our brave troops who are combing the jungles for these child killing monsters would be greatly appreciated.

If they say no fuck you then we continue regardless so that when we locate and nuetralize the warband we can ride into that hamlet like God Damn Big Heroes and prove them wrong.

Any suggestions to the above?
>>
>>22144533
So:

x2 Fuel = 20
x2 Bi-pods = 6 (I think you guys wanted to drop the Bi-pods?)
x4 Suppressors = 32
x3 Proffessional Grade = 24
x3 Hand Grenades = 12

Total = 94

Is that right?
>>
>>22144603
>>22144631

I say we get leads and have NASA hunt. Some of their indoor bonus might carry over to jungle. Not a lot, but some. Their concealment bonus will carry over a lot though. I dont think they will get ambushed, at least.

As far as getting protection money - we are in no place to do that imo.
>>
>>22144631
Hello there!
>>
>>22144667
No carry over for the indoor/urban bonus I'm afraid, but it's obviously easier camouflage wise.
>>
>>22144674
if the machineguns are pkm's then drop the tri pods and add 2 bi pods if their 50.cals keep the tri pods and the bi pods
>>
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>>22144699
These things, right?

Yep, definitely not 50cals. You wish you were that lucky.

Final List:
x2 Fuel = 20
x2 Bi-pods = 12
x4 Suppressors = 32
x3 Proffessional Grade = 24
x3 Hand Grenades = 12

Total = 100
>>
>>22144759
the bi pods were 3 each i believe
>>
>>22144759
*x4 Bipods
>>
>>22144674
Hey MM nice to see you guys. Btw do you guys live in Europe or something keep missing the start T.T

Capcha says tragedy anopage

I am worried now
>>
So my internet went out of the longest of time. It's been going in an out for awhile. Don't expect my opinion on things, haha.

We're going to need to rebuild Hunde house. We're going to need to train all of our men on defensive actions and the like.
>>
>>22144831
Heh, Australia mate.

>town helpacil
This isn't sounding too good...
>>
>>22144810
yep seems right
>>
>>22144867

I say we form a dancing troop with Shakira at the head and become traveling performers!
>>
>>22144867
>>22144667
>>22144631
>>22144512

Suggested Actions:
1. Physical training, for everyone (NASA not included if put on another action)

2. Send NASA to contact the Hamlets (need specifics, who goes where). You won't be able to contact everyone, unless you split up down to 1-2 man teams. And you'll need to have at least 1 person use the spare bike.

3. Sweep the Jungle (mix of contact attacked Hamlet and sweep jungle?). Short of a Crit, you will NOT be getting this done in just a couple of turns. That jungle's massive.

4. Rebuild Hunde house (I assume fortify it, or did you want to keep it as a realistic looking house?)
>>
>>22144897
Also 1 vote for dancing troop. May be interpreted as desertion.
>>
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>>22144897
>>22145013
>>
>>22144999
i suggest we do 1 2 and 4 if the hamlets agree to 1 then thats a better chance of getting these guys than sweeping the jungle where we may run into an ambush
>>
>>22144999

1. Physical training.

2. Contact Hamlets to South. Get intel. Sweep jungle area based on Intel. This can be their physical training - walk motherfuckers, walk.

3. Fortify former kill house (destroy and rebuild).
>>
>>22145100
>2. Contact Hamlets to South. Get intel. Sweep jungle area based on Intel. This can be their physical training - walk motherfuckers, walk

You won't be able to contact hamlets AND sweep the jungle with NASA. And as I said before, if you want to contact everyone to the south this week you'll still need to split up. Or did you just mean the hamlet that had been attacked?
>>
>>22145174
Oops, me. Really should remember the name thing.
>>
>>22145085
Going for what 99 said, I suggest we have the NASA head to the Hamlet which was attked recently as the trail is still 'fresh' so to speak and have the search for the FDLK or whatever acronym the rebels are.

And captcha says for chinketi!!!
I agree For the Chinketi!
>>
>>22145259
So concensus:

1. Physical Training

2. Tear down Hunde Manor, build fortified positions (1/3)

3. NASA contact attacked Hamlet, try to convince them to help you track down attackers.

Is that about right?
>>
>>22145234

That one Hamlet. Splitting up is dumb.It's beyond dumb. They will just get smoked and achieve nothing.
>>
>>22145341

Yes.
>>
>>22145341
Agreed.
>>
Let's see some rolls then.

jeepofpeace,jeepofpeace,jeepofpeace
>>
Rolled 88, 15, 5 = 108

>>22145391
>>
>>22145401
dear god
>>
Rolled 27, 31, 26 = 84

>>22145341
>>
Rolled 71, 71, 8 = 150

>>22145341
>>
Rolled 69, 48, 44 = 161

>>22145401
Hang on man Rolls to the rescue
>>
>>22145401
>>22145423

Well, at least we didn't split them up. Now NASA can die together.
>>
>>22145441
dont be so negative
>>
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>>22145424
>>22145423
>>22145414
>>22145401

1. Physical Training = 63.7 (+10) = 73.7.
Somewhat satisfied with the marksmanship of your soldiers, you concentrate on their physical health this week. Lifting heavy loads, running to their checkpoints, running back. All sorts of exercises which by the end of the week lead you to believe that most of your men are at least passably in shape.
Sergeant Delacroix suggests that next you could work on integrating the physical exercises into the weekly competition, making it a regular thing.

2. Fortbuilding = 41.
Obviously exhausted over the week from your drills, the men make very average headway. The Manor is torn down and salvaged, and the beginnings of the fortifications are set.
>>
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>>22145857
3. NASA contact attacked Hamlet = 5. Major-Critical Fail!

(I’m assuming you went back with the man who delivered the message, so even this isn’t going to be a JoP incident)

It’s past nightfall as your men approach the hamlet. The name of the place is Lindi, says the cheerful man who accompanies you. His name is Jerry Springer, who he claims was a king or ‘Tycoon’ of a faraway empire. Buk, being the only one present old enough to have watched US TV shows, manages to pass his chuckle off as a hefty cough.

Any thoughts of humour die away quickly as he hears gunfire up ahead. Smoke obscured by the night, your men have walked straight up to the hamlet of Lindi. The fighting must have just started, otherwise you would have heard the noise further back, but many houses are already well-aflame and gunfire is… cacophonous. The pitiful return fire from the villagers is nothing compared to the He can tell through the darkness that already the residents are panicking, bodies dropping as they run for cover or try to rescue loved ones.

Jerry Springer gives a mournful cry and rushes forward, unslinging his AK and firing blindly into the night. The NASA troopers are still unnoticed by both sides.

>Crap, here we go boys! [Try to use the element of surprise, will use two rolls]
>To hell with that, there must be at least 30 of them in there! [1 roll needed, your men bail]
>>
>>22145892

Let's do this. If things go bad, we will retreat. For now, engage from range. We have 2 scoped FALs and it's night, so our fire / move / fire / move drill will play wonders. They won't know where we are.
>>
Rolled 85, 53 = 138

>>22145955

*
>>
>>22145892
this may seem like a crit fail but this way we wont have to track them down engage them but keep away from the light use the FAL's to take them down one after one when we are in position and the other guys provide supression fire
>>
>>22145964
>>22145955

And if things go poorly, the "hospital" is nearby. Badum-tshhh.

On a serious note, we gonna torture us some rebels.
>>
Rolled 74, 72 = 146

>>22145990
oh and if we find out its the same guys at last time decapitate their heads go to their town and tell their CO "hey i found those of yours who were out terrorizing the hamlets here's the proof" gauge his reaction to see if he gave the order or not
>>
Rolled 74, 56 = 130

>>22145892
Rolling.
>>
Rolled 8, 76 = 84

>>22145892
Surprise Rebels!
>>
Rolled 62, 58 = 120

>>22146267
And there goes the average. Rolling. Might as well.
>>
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Rolled 53, 96 = 149

>>22146267
god damn it jamal
>>
>>22146287
fuck forgot to put my dice off
>>
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Rolled 82

>>22145964
>>22146024
>>22146054

1. Sneak up on flank = 77.7 (+20) = 97.7. Major Critical Success!
Your troops split into two teams (indicate if you wish to split them up further) and stealthily move into the undergrowth. They secure a favorable position without raising any suspicion, in fact the enemy exposes themselves in their eagerness to shoot down the helpless villagers.

2. Firefight = 60.3.
Your men open fire on the enemy, cutting them down in a completely unexpected firestorm. The nearest group of 5 are utterly annihilated, and the group of 12 behind them suffer severe casualties as well.
One of your privates is hit in the neck by panicked return fire.

>Rolling to see enemy reaction
Above 80 they focus entirely on you, below 20 they flee
>>
>>22146267
>>22146279
>>22146287

Eh, not counting these.
>>
>>22146334
does this count towards meat's number of missions?
>>
>>22146334
Oh man we are not losing NASA. I say if we have to counter roll we blow the 99.

>>22146364
Meat should be there, right?
>>
>>22146370
>>22146370
yeah but im wondering since it was more of a coincidence that were seeing battle now rather than an actual mission
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>>22146389
We weren't expecting battle for the jeep of peace, were we?
>>
>>22146370
oh and i also say we blow the 99 if we get to counter roll weve put too much time and effort into the NASA to lose them to bandits and if we do use the 99 it will probably impress the locals enough that we can at least get their help learning about the local fauna flora/they decide to help us coerce the other hamlets into paying for our patrols/we get on the good side of the people staying at the chapel
>>
>>22146405
i wouldnt know i hadnt joined then
>>
>>22146370

Blow the 99 - imagine our reputation after this lol
>>
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>>22146334
The enemy quickly turns its attention towards the real threat, bullets fly your way and you can hear the shouts of squad leaders organising their men and positioning them to counter-attack.
There must be more of these guys than you thought, you killed and wounded at least a dozen of them in the first few seconds, and you marksmen are picking off who they can in the dark, and their not even thinking of backing off?

The villagers/militia make good use of the reprieve, by the light of the village fires they can be seen fleeing from the barricades, grabbing their families or essentials (one man picking up and carrying a goat). They're running down the road now, away from the fighting, leaving their dead behind.

>Action?
>>
>>22146429
run into the fray like space marines and burn the 99
>>
>>22146364
>>22146370
Meat is numbered among NASA, and his dodging bullets with the best of them.
>>
>>22146419
Run out of ammo, everyone attaches bayonet (or just pull out a machete), charge, 99, we are known throughout the land as not only not caring for our own lives but being batshit insane... that'd be pretty funny.

>>22146429
... Use the 99 and have Meat lead the charge?
>>
>>22146442
Leave cover and charge the (very numerous) enemy?

You'll need more than one roll, and a 99 will only go so far. But if you pull it off...
>>
>>22146453
also the gods show their support to us by blasting sons of odin from the heavens were blowing the 99 might aswell make it suitably epic
>>
>>22146460

Use the 99. Do NOT break cover. If anything, retreat tactically TO cover. A/B, A/B. They will be shooting at muzzle flashes. Put all the practice to good use - A aims and fires, rolls out of the way / takes cover, B fires, B moves while A fires. Etc. Keep them confused. Move so they cant flank.
>>
>>22146460
I'm starting to think that we spread out, and have people take a few shots, move, take a few shots, etc. and use the 99 on that instead of suicide charging, haha.
>>
>>22146500
> FUCK YEAH lets blow the 99 on having the gods play music from the heavens and charge the enemy with bayonets!
> millitiaman: no anon lol that action is not supported by the codex africanus
>>
>>22146499
i aggree with this use the 99 to slink back into cover taking our wounded with us
>>
Meat wasn't in charge, so I didn't do PoV. But if you guys want I can switch to that. Or to Buk's PoV, who is calling the shots.

If you decide to charge, I'll need to have two rolls.

1. Suppressing cover fire (I'm assuming you're not all just dropping your weapons and your 2 marksmen will be left behind to keep some heads down.

2. Not getting gunned down. It's dark, someone's shooting at them, but they're going to hear you running at them at least. Anything but a spectacular roll WILL see casualties.

3. Results of initial charge. Having not been gunned down, this roll will account for your close-range fire and machete work.

Please don't roll UNTIL I ask you to.
>>
>>22146516
Is it bad I read that as ah-fric-anus

>>22146530
Agreed.
>>
>>22146548
yes it is bad
>>
>>22146499
>>22146530

So where are you guys falling back to? Deeper into the jungle in the hopes of losing them, or through the undergrowth and then making a run for it along the roads?
>>
>>22146532

I don't think we are charging, I think we are engaging conservatively: >>22146499

This keeps us from getting flanked and allows us to retreat, should we need to (theoretically).
>>
>>22146573

We are not really running away, we are keeping range because we are good marksman and there's more skill than chance at range, at night.
>>
>>22146573
we arent running we are just falling to a different position with the two teams providing alternating covering fire

alternatively we could try and blow the 99 on having our snipers take out the one in charge and hoping it will make them rout
>>
>>22146573
also are the villagers still fighting or are we going it lone now?
>>
Pretty much everything I was going to say has been said.
>>
>>22146615

Lone. We can fall back to the village and take them at CQB. That's a horrible idea, but it would be lol.
>>
>>22146600
>>22146602
>>22146580

Your crit roll before hand got you into a decent position as it is, there's a slight upwards slope that the enemy has to go up (not huge but it makes a difference).

So are you:

1. Wait for attack (burn 99 on cutting them down when they charge)
2. Leading them on a merry chase (roll to extract, burn 99 on the second roll to kill them as you fall back)

>Dodge bligos
Don't know what bligos are, but sounds like you should get out of their way.
>>
>>22146664
i vote for the first one
>>
>>22146615
They've run off, they were getting cut down as it was despite their prepared defences (which speaks of the volumes of fire they were facing), and that lull has given them a chance to run for it. Buk can make out a lot of bodies in the lights of the fires though.
>>
>>22146664

I vote for 2.
>>
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>>22146664
Stand and fight!
>>
>>22146698
we are already in a good position if it had been compromised i would agree with you but i dont think it is and with the 82 the rebels rolled for return fire we are facing heavy fire relocating and getting a bad roll could be very bad unless they have grenades we should stay put
>>
>>22146731
oh and next time we go into time we should try and get some combat vests camoflague clothing and berets for the NASA
>>
>>22146731
There's also the fact that survivors are going to tell the story of the bad-ass ten that held the line against a currently innumerable hostile force. We'd be heroes.
>>
>>22146742
next time we go into town*
>>
>>22146731
Well, you don't really have a way of knowing whether they have grenades until they start using them...
>>
>>22146731
>>22146742

That's fine, lets use the 99 from hill. Anyway, 82 was for them focusing fire on us, not for effictiveness of return fire.
>>
>>22146754
dont be mean mr questrunner please no NO NO PLEASE NOT THE GRENADES! *boom*
>>
>>22146754

Well shit, I change my vote back to "keep moving back" - again MM, I dont mean run away, I mean engage while moving back. Also, by NO MEANS do I mean move and fire

Team A fires
Team A stops
Team B fires, draws fire
Team B moves
Team B takes position
Team B fires
Team A does what team B did
>>
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>>22146766
>>22146721
>>22146677
>>22146698

So holding the hill with your 10 men seems to be the agreed action. I will use the 99 role for beating back their initial charge (which accounts both for how accurate you are and how exposed they were). Then I'm switching to PoV.

>Buk
>Meat
>Private Yamba
>>
>>22146828
the heroic meat definetily
>>
>>22146790
Sorry, it's still 2-1 rather than 3-0 (I'm assuming you switched before already?).
>>
>>22146828
I'm thinking Meat... haha. Heroics are his thing.

But Buk would be a pretty good idea... ahh....

... I'm thinking Meat.
>>
>>22146853

Just go with it, holding the hill is fine.
>>
>>22146845
>>22146871

Buk can give orders and give us a chance to maneuver, Meat cannot.
>>
>>22146871
to be honest im starting to think meat may actually be a batman esque dark knight "im the hero africa deserves but not the one it needs right now so they'll hate me cus i can take it".
>>
>>22146910
...who also rapes. Or did rape.

I'd totally watch that Batman episode
>>
>>22146909

Anon has a point, but it looks like Meat it is.
>>
>>22146969
no no you see commisioner bonaparte feared that if the rest of the millitia learned that it was actually top CO of the army that did the rape the troops would get demoralized so Meatman or "the meat" took the fall to make sure africa city didnt plunge into the darkness
>>
Shouldn't we have RPGs? I remember distinctly that VDV gave NASA RPGs for the ambush, and a machine gun.
>>
>>22147124
You have a machine gun (responsible for about 4 deaths, but silent ever since the counter-shooting started). No RPGs though...
>>
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You are Dede Hobaruk. They call you Meat, for that is what you are. You do not truly regret your actions as you did them, more as a result of alcohol and frustration, but you know you brought shame to the Captain, your Kalahiweyh, and his Company by doing so. Lower than a soldier, lower than scum, once unworthy even of shoes, you are not fit to be called a member of 2nd Company, though now some say you one day may be. You are a pariah, destined to the status of outcast until you prove your mettle in the fires of battle. A moment such as this. Another day, another chance at earning your redemption.

You do not think things are going well. It was well enough before, when your fellows gunned down the enemy by the dozen and sent the rest fleeing, but now their comrades know where you are and are now doing their utmost to put an end to you. You can hear the shouts of the enemy out there in the dark, As you duck your head down further to avoid the incoming, you think to yourself that you have never been in a worse situation, and that says something.
>>
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>>22147250
Death doesn’t particularly worry you, not since you same the aside glances from the men of 2nd company as you were stripped before them. Death doesn’t frighten you, but failure…that terrifies you. You would give anything to see that look of shame replace with pride, that distance replace with comradeship. And you’re slowly getting there. So when Major Sergeant Rukuba sniffed at the enemy, frowned at their shouts, and then laughed and claimed you would slaughter them as they attacked, you didn’t feel the dread as much the others did.
He was right though, when the enemy advances they move too confidently, cocksure that the marksmen that were firing a moment ago have been silenced by the weight of their firepower. They expose themselves, they don’t even crawl, instead creeping forward upright. In the dark, they don’t see you and the rest of the NASA troopers lean over the ridge and get a bearing on their targets.
>>
>>22147315

This makes me jolly.
>>
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>>22147315
The casualties are enormous, you personally account for 3 confirmed kills and the rest of NASA does equally well. Some 10 or so men are gunned down in the first moments, and another dozen at least in the ensuing slaughter as they scramble for cover, though it’s impossible to make out in the darkness.

And the Sergeant Major… well, the Sergeant Major is clearly insane. He’s kneeling now, laughing manically as he fires into the darkness. He turns to you and the others, you can see his pupils look funny though whether that’s the adrenaline or a drug you don’t know.

“Come on, you bastard sons of Abada Spirit-Whores! Don’t stop firing until we kill every single one of these cockroaches!”
>Keep firing (Roll)
>Try not to freak out (Yes, Roll again)

(I'd like two rolls from each of you, choosing the best of)
>>
Rolled 99, 64 = 163

>>22147471
rolling for bugspray
>>
Rolled 38, 80 = 118

>>22147471
Jollly here, as well. Rolling.
>>
>>22147540
dear holy christ
> we special forces now?
>>
>>22147471
Hey, MM, Abada is the spirit of the jungle or something, right?

Sons of Abada.

I think I found a new name for the company. It's kinda generic, yeah, but it works. Of course we don't tell people this outside of the unit or the company.
>>
>>22147540

hahaha, i am literally laughing irl.

Also, I am not rolling shit, fuck that!
>>
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>>22147540
>>22147549
Jesus Christ, fellas.
--------------------------------------------------
1. Keep Firing = Major Critical Success!
You continue to fire into the night and with unerring accuracy, given that it’s nightfall and there are bullets firing everywhere. Wait. Spot. Shoot. Wait. Spot. Shoot. 4, 5, 6, 7 more enemies go down as you spot their muzzle fire and open fire on them fire. The return fire is startlingly inaccurate as well, the closest thing to a casualty is Pvt. Yamba who’s been shot in the boot... the edge of his boot (His foot is fine, and enjoying the fresh air).

2. Keeping your cool = 80.
You’re not even that bothered by the Sergeant Major’s behavior when you think about it. Everyone has their own way of dealing with stress, and the SM’s method seems to be giving absolutely zero fucks about incoming missiles and killing everything that’s shooting at him. Certainly not the worst thing that could happen right now.

There's a momentary break in the barrage from your own ranks. You don't see them, but you hear the tiny metal *tink* and the sounds of objects whistling through the air.
"GREENNAAAAAAADE!!!!!"

>Ohshitohshitohshit
>Oh. Shit.

Either way, one roll please.
>>
Rolled 59

>>22147764

>everyone is too scared to roll
>>
Rolled 30

>>22147764
if theres a single grenade throw it back if not break out of cover and run for it
>>
>>22147792
>>22147804

Machete needs to roll!
>>
>>22147804
>>22147792
well our luck had to run out at some point
>>
Rolled 95

>>22147764
>>
>>22147804
You can't see where they have landed, so you've essentially knuckled down and hoped for the best. As has everyone else, yes even Buk.
>>
>>22147822
ohyes we are back in the game
>>
>>22147822

lol wut, we better gtfo after this if they aren't all dead, this shit can't hold

>99
>95

We seriously special forces now.
>>
>>22147858
no even if they arent all dead weve taken out at least two dozen of them if they break we charge after them and chase them down if they dont we stand and fight after this barrage of grenades i think they have only regular rifles left
>>
>>22147877

We don't know how many there are total. Could have been like 50.
>>
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>>22147804
>>22147814


>>22147822
I swear to fucking god...

You hear the explosions and the cries of pain. The shrieks of the wounded and moans of the dying. And then you become aware of the fact that they're coming from downhill.

It's dark, people are dying all around you and your shooting was so unerringly accurate that these guys probably weren't even sure where the fuck you were. So you can see how it happened, but it doesn't stop you laughing your FUCKING FACE OFF when you realise that these idiots have thrown their grenades at each other, and the couple that went your way exploded harmlessly off the side of the hill.

No one's shooting at you now, and you can make out in the darkness that anyone who isn't running away is crawling.
>>
>>22147906
we cant retreat after success like this
>>
>>22147877
They have AKs, and at least two machine guns (hence my disbelief at your lack of casualties) same as you. You spotted one or two RPGs but they haven't fired them.
>>
>>22147914
have we taken any casualties?
>>
>>22147940
Apart from Private Yamba's boot, you lost 1 to a shot in the neck and another 1 is bleeding heavily from a chest wound.

>names MhRepa
Um, you guys want me to give you names for all the NASA guys?
>>
>>22147963
yes please i also take it the fight is over? if so we have to treat the wounds is the guy who got shot in the neck dead?
>>
>>22147963

Nah, who cares. I mean, you can if you want, but unless they are special, it's just another member, ya know? When they do something cool, they can have names.
>>
>>22147987
You just fought off a force that
I had subtly been indicating you should flee from.

That is kinda cool.
>>
Few ideas:

1. We need to either take prisoners, or Meat better start his heroic, starving crawl behind the escaping forces to their base, so he can report back with it.
2. A fire-team stays behind and camouflages themselves. They are here to watch the village until friendly forces return. Prisoners can be questioned here before being gagged, tied (no homo), and thrown in the village to await their fate, or just shoot them.
3. Rest go back, drop of wounded guy at Chapel and report at home.
4. Get truck, get a good squad of men, maybe 12-20 AND NASA and get back here to pick up any gear we can salvage.

I am going to sleep, night guys.

Thanks for the thread as usual MM.
>>
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>>22147981
The fight is over but Buk wants to get prisoners for interrogation.
-----------------------------------------------------

Pvt Yamba stays with the wounded Pvt Boipelo while the rest of you cautiously head downhill to round up some of the wounded for questioning. The SM seems to have calmed down... a little. He turns to you and speaks coldly.

"We only need 1 or 2, don't hesitate to kill them if they make any sort of fuss."

The NASA troops step around the wounded, some following those that are crawling and others going over to wherever they hear pained cries. You hear the occasional gunshot or scream as they kill whoever gives them trouble... or whoever looks like they'd be too much trouble to move.

You turn just in time to see an foe charge at you with a bayonet screaming bloody murder. They can't be more than 13.

>Here is me giving a fuck [Machete Whack]
>He's just a kid [Non-Lethal, will incur a -10 penalty]
>>
>>22148060
i suggest we send our fastest runner back to the base to get the truck while the rest stay behind giving some rudimentary first aid to our own and finding some of theirs who are still breathing another thing check the bodies anything valuable goes towards gearing up the NASA we keep the mgs and any rpgs and grenades we find the ak's i dont know we might be able to sell them for a tiny profit
>>
>>22148060
No worries, man. Have a good one.

Speaking of which, I'll have to head off to work soon. And I'm doing a midnight shift too, fun times. I'll let you guys finish up this immiediate battle business, and then we can pick this up next time with interrogations.
>>
>>22148137
kill him moments ago they were throwing grenades at us that could have wiped out the entire squad aside for a few to interrogate we dont need the others
>>
>>22148137

Cut his ass. Child soldiers are no joke.

>>22148142

The only place that even rudimentary first aid for a chest wound can be given is the Chapel. Best we can do is stop the bleeding, maybe.

Speaking of which, we are going to need portable stretchers eventually.
>>
>>22148191
next time we go into town i suggest we look for a field medic to take with us into our settlement
>>
Rolled 82, 61 = 143

>>22148137
Rolling for village casualties
First roll for Elder Denge, dead below 40, wounded if below 60.
Second roll for Jerry Springer, dead below 50
>>
>>22148212

We all had that idea in the first thread and checked the prices for training one up - insanely expensive.

I think defense (we can do your watch towers!) and weavery first. Well "first," after getting these guys on the run.
>>
>>22148233
hmm then i suggest we look again for field manuals as they tend to cover the basics of that kind of stuff (stopping bleeding and the like)
>>
>>22148212
From first thread.
"A doctor? He makes something approaching 100-200 every couple of weeks.

For an apprenticeship (to the level of basic field medic) you could pay a straight up apprenticeship of 100 Wealth, after a month of which the training will be finished and you'll have a medic. Or you could pay a training fee of 50 per week, for 3 weeks, and have a medic at the end of that."

"That's not including medical supplies either.
20 for a basic medkit, then +5 for the materials to use it on 5 people (gauze, painkillers, disinfectant etc)."
>>
>>22148191
>>22148181

Seems like Meat isn't a kid-person. Roll for how you do.
>>
>>22148258
well we dont have to have the best of everything a few bottles of vodka (as disinfectant) some old field manuals (to cover the basics) bed sheets (to act as bandages) that kind of stuff it should be incredibly cheap and it might save the lives of some of our soldiers they wont learn to extract bullets or anything but at least they will know how to disinfect a wound and set a bandage proper
>>
>>22148290
Oh yeah, that'll be a lot cheaper than actual medkits. But there's no getting around the training for treating actual wounds.
>>
Rolled 51

>>22148284

Its not that he isn't a kid person, it's just...well, whatever, you know how it be.
>>
>>22148315
its the fact that moments ago he was blasting down the people at the hamlet at full auto probably grinning like a dirtbag at the same time
>>
>>22148312
no there isnt you are right but i just dont think some of our guys should die because of something that is covered in most infantry manuals
>>
>>22148336

yea, that

He was also probably drugged up and forced into it (at least initially), but...well, you know.
>>
Okay, one more roll for the both of you to see how important your prisoners are.

1-10 = Child soldiers as well,
11-69 = Your average grunt
71-89 = NCO
90+ = Well, look who we have here...
>>
>>22148336
Child soldiers are definitely not your average dirtbag. This isn't a case of some scumbag kid of the street.
>>22148350
>>
Rolled 5

>>22148377
im not saying they are dirtbags but as anon pointed out he was probably hopped up on drugs in which case he might be smiling like one
captcha:adoptions rboesti
>>
Rolled 28

>>22148364
>>
>>22148401
forgot to take my dice off again
>>
>>22148401

lol, i would make fun of you for forgetting your dice, but it's not like i rolled well
>>
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>>22148293
>>22148315

It's not quick, its not quiet, and it definitely isn't pretty, but you do what needs to be done. You've seen that kind of thing before. Kids like that, they're broken. And not the kind of broken you've ever seen someone fix.

The other NASA troops stare on, some in disgust, some in world-wearied bitterness. It's Africa, it is how it is. A whole wide world of seeing shit after more shit. So what's a little more to mean?
-------------------------------------------

>>22148383
>>22148403

Sergeant Major Buk finishes watching Meat work and turns back to the two soldiers, both of them look like they'll be able to walk. Sort of. Definitely a chance of that changing in the foreseeable future.
Their scared expressions indicate they know that all too well. Buk gives them a dazzling smile.

"Well now lads, I think you have a little story for me..."
>>
Thread archived
http://suptg.thisisnotatrueending.com/archive/22139609/

With Christmas coming up there will be alcohol/work/family to keep me busy so I probably won't be able to do this again for at least another week.
Fantastic work guys, I really hadn't seen you doing even as remotely well as you did here. Have a Merry Christmas!
>>
>>22148584

Merry Christmas to you as well! See ya when we see ya. I will check archives periodically in case I miss the first time you start back up.
>>
>>22148584
Well shit. My internet went out, didn't come back and now the thread's over... ah well.



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