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You are Captain Percius Aurex. Formerly the 14th son of a noble family, you fled that life in search of adventure and to escape your status as a political pawn. For the last ten standard years you've been among the pirate crew of Captain Li Hariso, but now your time has finally come. Having lead the assault upon a target ship's bridge, you earned the honor of being named the ship's prize captain. Returning to the wolfpack's temporary home above the haven of Caseblanco, you were summoned by Lord Wilson for a chat about your future as a captain. With a list of suggested officers for your future command in your grasp and a bit of interesting information on the Rogue Trader Alexander Kerr provided by Lord Wilson, you enjoy the moment. Captain Percius Aurex. You're going to need a new hat for this.
>>
>last time on Privateer Quest

With a smile you tap your glass against Wilson's and both enjoy your wine. The taste is a bit overwhelming at first, but eventually mellows into peaceful mixture of different floral notes. You could get used to this taste, but you have a pressing question to ask. "Lord Wilson, have you encountered a Lord Alexander Kerr during your time in the sector? Two of my prisoners seem to believe that he will pay a ransom for them."

Wilson's eyes narrow slightly at the mention of Kerr, and he leans lower upon the plotting table you sit at. "A decent man, though he avoided my attempts to contact him at court. Seemed he was both a pious man and an enemy of the Iron Monks, but his popularity among the crusade veterans and the Sector Governor keep him beyond their reprisals. From what I heard, he has been continuing his family's work rebuilding some war-ravaged world from the crusade but the Monks have been hampering it as best they can. Rumor had it that he and the Cannoness of the Sororitas had an affair that went wrong, as well."

>How might I contact him to inquire about a ransom?
>Thank you, Lord Wilson. I've a ship and crew to see to!
>Other?
>>
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>>25379021
>>25379082

>Character Stats, Equipment, and Inventory
http://privateerquest.wikia.com/wiki/Percius_Aurex

>Previous Threads
http://privateerquest.wikia.com/wiki/Thread_Archive

>Active Survey for Officers [see end of previous thread or pastebin link on wiki for character details]
http://www.surveymonkey.com/s/V7NRNPB

>possible delay due to service guy fixing something
>>
Ask him for some general advice on opportunities in the sector and if there is anyone in particular he wants us to be friendly with, antagonize or avoid.

Also inquire about the ghost that attacked him.
>>
Ask for a rundown of the sector, planets and systems of interest where we might want to visit or avoid
>>
>>25379082

Ask where we might find Lord Kerr.
I have a cunning plan....

We could drop off the Sororitas claiming that we 'found them adrift in the void'...
Then use that as an in to, provide our 'humble services'...
>>
WHERE'S DAH LOLI?
>>
>>25379688
What happens when they tell him we actually kidnapped them?
>>
>>25379819

.....
Kidnap suggests they didn't have a choice. They did, Join or Die....
Though you raise a fair point. We would have to negotiate their silence...

Then again, there is a chance to recruit the Broken one, and the Angry one will serve as our... personal, Confessor... and general conversational partner.

we could try breaking her via HATS!
>>
>>25379905
We should at least try and get them to be more. sympathetic to our cause, help the broken sister however we can, doing so will hopefully ease a bit of the hostility from the angry sister,
Then if all else fails we hand them over for a light ransom and perhaps the chance of friendship from Lord Kerr.
on a side note we really need to find out their names calling them broken and angry sister is a tad annoying
>>
>>25379275
>>25379368

"You'll not want to venture too far, Aurex. We'll be leaving this sector in about six months, nine at the absolute latest. The only reason we haven't been targeted beyond the assassins of those damned Ghosts is that we look out for our own. A lone pirate is a short-lived one. Be sure you're here or you'll be left behind. Is that clear?" A hint of fire enter's Wilson's eyes as he mentions 'Ghosts'. "They're a local chapter of Astartes that have pissed off the Cardinal Magnus Sectorum. Astrobelus kest seems keen to see them bend the knee or be destroyed, along with some techpriests from Nestorium. Their numbers are low and they are incompetent just as often as they're competent, or so the nobles whispered. I'd personally say they're dangerously competent but plagued with poor luck and an inability to see the bigger picture. They tried to trick me into delivering some container to put assassins on my ship and kill me, I'm glad I put that damned container into a star, and I'll enjoy that bastard assassin's corpse for the rest of my life."

"Aye, Lord Wilson. I was just hoping to sharpen my teeth before we depart."

"We live by a simple code, Aurex. The wolfpack watches out for it's own and doesn't attack other wolfpacks unless they've attacked first. We prey upon the rest as we see fit, strike quickly, and get away with the goods before the navy shows up. Don't be stupid and you'll survive to enjoy your success. I'll have some charts sent over to your ship with some hunting grounds nearby later. For now, don't get ahead of yourself until your crew and ship are ready."

>Cont
>>
>>25379688

"I've an astropath aboard my ship that could contact him for you, or you could find one of the ones on the planet to make use of. Speaking of which, you should take your officers to Rick's after you round them up. A game of Assassin is good fun and tell him it's in celebration of your promotion. Tab is on me."
>>
Ahahaha, yes, I'm finally on time for one of these! Good to have you back again Machine Spirit!
>>
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>>25380116

derp

>Ask Wilson to contact Kerr via Astropath
>Find an Astropath to hire upon Caseblanco
>Other

Orders?
>>
>>25380174
[X] Rape the maids
>>
>>25380174
let's try to find an Astropath and bribe it with HATS
>>
>>25380174
Look for an astropath.

Also, good night, hope to have something to read in the archives tomorrow.
>>
One question for you Machine Spirit. On the character sheet page, it says we have Scholastic Lore: Judgement. What exactly is that?
>>
>>25380174

"Thank you for the information Lord Wilson, I must think carefully on this matter as there is great risk in such an endeavour..."

we shall find our own Astropath, Then they can spend time having fun psyker games with the Navigator...
>>
>>25380174
>Find an Astropath to hire upon Caseblanco

Also, I just now realized that it's the same GM than the old Quest where we were a techpriest Pirate
>>
>>25380241
Scholastic Lore: Judgement

Knowledge of the Imperium's typical, if not standardized, punishments for crime. It also covers the punishments within the wolfpack and havens like Caseblanco, to an extent.

While you may need to actually look up some of the stuff, you're able to understand what you read or learn of the subject.
>>
>>25380305
Aha, thank you very much!

>>25380174
Let's find our own astropath. Also, any idea on when you'll call the vote on officers?
>>
>>25380343
>vote on officers
I'm going to let that run for another ~30 minutes
>>25380233
>>25380242
>>25380247
>>25380343
>>25380220

"Then I believe we're done here, Captain Aurex. Captain Hariso likely won't arrive for another standard day, so enjoy your time. And a word about Astropaths. Don't expect to find one to hire as part of your crew, once they're off an independent world, most will broadcast your position in the hope of being rescued. Doubt them all."

>Wander your ship?
>Visit Caseblanco's settlement and do some exploring on your own?
>Gather your officers and visit Rick's
>Other?
>Orders?
>>
>>25380537
>Gather your officers and visit Rick's

Time for some teambuilding
>>
>>25380537

Visit Caseblanco. Leave a message for our officers to meet us at Ricks in the evening. let them have the day to do their own stuff...

>>25380568
> implying Assassin is good for team-building...
>>
>>25379688
>We could drop off the Sororitas claiming that we 'found them adrift in the void'...

Sounds like a good way to get our foot in the door, but we have the obvious problem of the Sisters telling him what /really/ happened.

I might have a solution for this.... Maybe we could get a Medicus to drug them up and scramble their least week of memory.

Fake some dehydration and slight starvation to simulate them being adrift and we'd have a solid cover story. If we played our part right we could even convince the Sisters we're their savoir, not their kidnapper.
>>
>>25380669
it could work if there we have any drugs with those effects, but I somehow doubt it
>>
>>25380720

I'm sure that Orsola could sort something out......
>>
>>25380669
>>25380720
>>25380756

>drug sisters to fuck up memories

Entirely possible. Now about those other brain functions you want them to retain...
>>
>>25380720
We should consult a Doc. A lot of hallucinogens can screw up short term memory in the right dosage.

We don't need 'magic-memory-erasing-drug', we just need something that will make you trip-balls and wipe out enough of the right brain cells.

Once the job is done, have the Doc keep them sedated enough to flush the drugs out and simulate the right physical condition to convince them we found them adrift.

Wake them up.
Tell them we're their saviour.
?????
Profit.
>>
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>>25380756
So this is what it feels like when of the characters you tangentially made is being used for something important and evil
This makes me happy
Wish I could DM.
>>
>Officer Survey is closing. Several votes for an additional officer have spawned a second survey!
http://www.surveymonkey.com/s/26KFWLW

Note that this will further diminish the profits you control as the captain!
>>
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>>25380664

Returning to your ship by way of the cargo lifts, you find yourself greeted by the seven survivors of your platoon. "Congratulations, Captain Aurex!" they say as one, each of them smiling. Tes steps forward, gesturing toward her fellows. "Captain, we'd like to be the first souls to join your crew. It's bad luck for us not to, you know."

Orders?
>Accept
>Accept, now get to work and inform your new officers they're expected at Rick's
>Accept, now get to work, inform your new officers they're expected at Rick's, and you're invited too
>Decline
>Other
>>
>>25381251
>>Accept, now get to work, inform your new officers they're expected at Rick's, and you're invited too
>>
>>25381251

Accept. They shall be the basis for Initium Squad.
inform the Officers that they will expected at Ricks this evening. It would be rude to to invite the last of our old platoon as well...
>>
>>25381251
"Well, I was hoping to find better, but I suppose you grunts are better than nothing."

>Accept, then go to Ricks to celebrate before getting to work.
>>
>>25381251
>Other
>Accept, now get yourselves and your new officers to Rick's for a good time!

We can PARTY HARD later, I think we should get to work contacting said new officers and letting them know of their new positions. Also, is it too late to let the higher ups know about the SWEET LUTE we found, ie the Iron Monk crates? I don't know what the thread's feelings are, but I'd rather that we let people know and take our fair share, rather than trying to hide it. I can really see that coming to bite us in the ass later.
>>
>>25381374

The armsmen share a quick laugh at your words before running off to execute your commands.

In short order, you find yourself within a lighter as it screams across the atmosphere of Caseblanco. The edges of flames dance beyond the pilot's canopy, barely visible but definitely attention-grabbing as you ride the trembling vehicle. "Pilot, if you're doing this as a joke, it isn't funny!" you shout above the persistent roar of reentry. "Negative, Captain! We're in the pipe five-by-five! Smooth as ice" the pilot's voice is calm and content across the vox in your helmet, almost as if he's enjoying the ride as both of you are rocked about despite being securely harnessed into your seats. The Emperor is merciful, and the roar of reentry slowly fades to memory as your pilot's head turns to look back at you. "Sorry, Captain Aurex. This is the part I do on purpose."

The pull of gravity shifts slowly, pulling you toward the craft's aft section moments before you suddenly begin to feel... oh no, you're in free fall. "Complements of Kihomi, Sir! Enjoy the ride!" shouts the pilot before muting the system. Moments later, gravity pulls you toward the craft's nose, and you spot the desert world flashing by as the pilot completes the loop. The remainder of the flight is mercifully uneventful, though your heart still pounds in your throat. When the craft lurches upon landing, you whisper a litany of protection from harm. "Thank you for flying with me today, Captain. Enjoy Caseblanco."

Exiting the lighter, you find yourself upon a flattened mountain ridge, the titanic crater containing the world's only ocean and settlements stretching beyond your vision. From here, you can clearly spot the sign for Rick's as the establishment rests upon a small cliff overlooking the ocean.

>Orders?
>>
>>25381799
We don't have to worry about that until Captain Hariso arrived and then we can chose to tell him or not since he is the one that will be taking a cut from our profits.
>>
>>25381828

Let us go window shopping for HATS! and gear...
>>
>>25381828
Righto, if we're here, we were gonna look for an Astropath right? If we're not doing that anymore, head for Rick's for TEAM BUILDING. After buying a suitable party hat of course.
>>
>>25381337
seconding this
>>
>>25381940
Party hat must be acquired.
>>
>>25381927

1D100 for window shopping [Specify how you'll shop with roll]
1D100 for Astropath hunt [Specify how you'll hunt]
>>
Rolled 36

>>25382103
Party hat search: Engage
>>
>>25382121
I would say take window shopping quite literately by looking through their windows trying to find the perfect party hat.
>>
Rolled 38

>>25382103
Fuck, I honestly don't know how we'd find an astropath. I mean I guess they'd have some at some place on the planet to send and receive messages from other places and ships but I'm not sure they'd be up for leaving a cushy job like that. But I guess start there, and see if we pick up any leads, maybe a rogue astropath or some of them have run away or something?
>>
Rolled 6

>>25382103
>1D100 for Astropath hunt [Specify how you'll hunt]
You know what I want.
>>
Rolled 74

>>25382103
>And a word about Astropaths. Don't expect to find one to hire as part of your crew, once they're off an independent world, most will broadcast your position in the hope of being rescued.

Are /all/ the Astropaths here shanghaied?
Look for one that has roots and connections here. One with a record of service on other pirate ships would be best.

If we can't find one that's reasonably trustworthy, just say no. An Astropath that's liable to betray us at any moment could bring hell down on us.

If we need to, we'll just do without.
>>
Rolled 95

>>25382103
Let's find us a nice Hat!

Rollin' for shopping.
>>
>>25382250
Grat job f00k 'ead
>>
Rolled 71, 91 = 162

>>25382103
1st roll is for hat, 2nd roll is for Astropath.
>>
apologies, I've just been shanghaied into food making.

30 minute delay. If people come up with some good ideas for actually finding what you're looking for, it will act as a bonus to your rolls.
>>
>>25382340
See: >>25382182
You KNOW WHAT I WANT.
>>
>>25382340

For Astropaths see creepy, run down bar at the back of a dark and dank ally.

For HATS see Tailors or Equipment Brokers.
>>
>that feel when my job makes me late to Privateer Quest again
Fuck everything.
>>
>>25382609
I'd prefer the kind of astropath we'd find in an upscale opium den over the dive bar variety.
>>
>>25382729
So we need to start contacting some mobsters, really.
>>
>>25382729
How about we check out the Italian restaurants that are linked to organized crime? I'm sure we'd find a great astropath if we go to the right one.
>>
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>>25382729
>Psykers taking mind-altering drugs.
thiswon'tendwell.jpg
>>
>>25382820
We just need to get a hat sufficiently magnificent to mesmerize the daemonette with its fashionable aesthetic perfection.
>>
>>25382847
A loli?
>>
>>25382864
Not my preference, but whatever floats your boat.
>>
>>25382820
I don't know, the idea of some pounding techno and hundreds of grinning scrawny goofs thrashing around with daemons from the Disco Dimension tearing through the walls appeals somehow.
>>
>>25382884
>Disco Dimension
I'm down.

So, we need to find a disco club that doubles as an upscale opium den.
>>
>>25382820
>>25382884
Hah, that would make a great Inquisitor character concept, a radical loon trying to harness the powers of psykers 'for the greater good' using seriously mind-bending drugs and choirs of dosed--up happy low-level psykers.
When suddenly daemonettes.
>>
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Wandering the city seems fruitless at first, until you encounter a shapely street vendor peddling a strange local food. For two thrones, you pick up a sample of her strange food and enjoy the spices with a sweetened drink. Afterwards, you collect a bit of information from the woman, specifically where you might find a suitable milliner for your needs. Directions toward several locations in mind, you enjoy the sights of dancing women attracting patrons to bars, along with a large variety of other attempts to lure in customers. Dozens of windows are filled with hats, the majority gaudy or sporting pointlessly exotic materials that do little to enhance the natural beauty of the head wear. Plebians.

That is when you notice a set of hands respectfully arranging some of the hats in one of the smaller stores. Entering the shop, you find an aged couple crafting hats right before your eyes. "Hello there, youngster. What can we help you with?" The gentle smile of the white-haired woman contrasts sharply with her subtle grip upon the small blade in her hand.

Baxter's Millinery located!

>Hat-based requests?
>Leave, we'll come back later
>Other?
>>
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>>25383328
Perhaps a hat like this to start off with.
>>
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>>25383328
>Hat-based requests?
Of course hat based requests! What could be more important than a hat right now? We've just become captain of a pirate ship; we need a suitable hat.
>>
>>25383378
>dat nose
I ain't even mad, /pol/.
>>
>>25383328
Let's ask them what kind of materials and styles they specialize in.

You don't want to commission a pirate hat if all they make are baseball caps or fedoras.
>>
>>25383328
We will commission a magnificent Captains Hat.

A Hat that conveys the power and authority of our rank.
A Hat than will make men look upon us with envy and women swoon.
>>
>>25383394
>>25383497
>>25383552

"I'm in need of a hat to convey the authority of my rank as captain, if it also makes men look upon me with envy and women to swoon, I would have no complaints. Are you capable of making such a hat?"

The old couple exchange a smile as the woman begins to show you around the shop. "We can make any hat you desire, child. We've made hats for longer than you've been alive, I'd wager." Dozens of hats catch your eye, but the woman simply shakes her head as you gingerly lift them for inspection. "Child, you don't seem to know much of hats. Come, the hat for you was right by the door."

Her hand rests softly upon a black, wide-brimmed hat. Fine detail work dances across the brim's edge, the left side sporting a collection of tastefully exotic feathers that accent the hat's natural shape. Not fancy enough to insult or threaten your more experienced peers, but enough to show your crew that you shall inspire to greatness.

"The man makes the hat, child. Shall you make this hat great?"

Orders?
>This is it.
>I want something custom.
>Other
>>
>>25383957
"I'll take three."
>>
>>25383957
"Yes."
>>
>>25384007
Seconded.
>>
>>25383957

We must study under them to master the True Art of Hats!

This will be the hat which shall open our path to greatness!
A Custom Hat is only something we should get as a memorial of a great event, be it a successful heist or a tragic loss. Our collection of Hats will serve as our history, but this one, This is the hat that will write it!
>>
>>25383957
"That is a fine Hat, but tell me, is it one of a kind or are their others?"

We can not accept a mas-produced Hat.
Also, I love me a good Tricorn Hat. Get a Tricorn Hat.
>>
>>25384007
And by this, I mean we need to buy the hat in question, and two other hats the rival it in hatness.

>>25384140
And what he said.
>>
As you admire the hat's hand stitching, you inquire as to the price of the hat which will write your history. "Four hundred thrones, child. I expect even a fledgling captain has such means, especially for a hat created for only them." her smile is sweet, as if it sympathizes with something you're unaware of. As your mind wonders to what this old woman may have seen, you snap back to the present as the hat is placed upon your head. It fits perfectly, as if it really had been created just for you. This woman has a great eye for hats.

"Do you have a Tricorn hat? I've got a bit of a love affair with such hats" you ask as you quickly count out the thrones for your new hat.

"We do not have any Tricorn hats for you, boy. We can, however, measure you for one." With your consent, he simply places his hands upon your skull and moves your head about a bit. "There, all measured. When you're ready for your next hat, it will be waiting." Slightly confused but sporting your new hat, you offer the old couple a bow before departing.

Your search for an astropath is soon proven to be fruitless, save for a pair of names. It seems a Senor Ferrari or the much lauded Rick is your only means to such persons.

>Captain's Hat acquired!

>Look for Senor Ferrari
>Head to Rick's to find Rick
>Other?
>>
>>25384744

Senor Ferrari.
Sounds legit guys!
>>
>>25384744
>Senor Ferrari
With Italians, nothing can go wrong!
>>
>>25384744
Senor Ferrari sounds good to me.

I'm sure he'll make us an offer we can't refuse.
>>
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>>25384773
>>25384828
>>25384952

After asking around a bit, it seems that Senor Ferrari has decided to find you instead! Politely lead into a small cafe with a large, blue parrot flight the only hint of a name. Taking a seat across from a larger man in a lightly-colored suit and dark fez, you introduce yourself. "Captain Aurex, it is an honor to make your acquaintance. My name is Signor Ferrari, and as the leader of all illegal activities in Caseblanco, I am an influential and respected man. How might I help you, and would you care to share a cup of recaff or cigar with me? It is not every day an ambitious youngster such as yourself actually seeks me out."

>Response?
>>
>>25385197
"It is an honor to meet such an influential and wise man. I seek an astropath for my new ship, and i come to you. And yes, a cup of recaff would be lovely."

Change as to make it more fitting. Gotta make him feel in charge to get what we need
>>
Rolled 44

>>25385245

seconding this. Being from a noble family, we know the power of the 'ass-kissing maneuver'...
>>
>>25385245
>>25385265
Thirding, engage brown-nose formation!
>>
>>25385245
Seconding.

If he proves to be trustworthy, we might want to ask his opinion of the gems we found in the Monk's containers. Just show him one at first, and don't let him know we have a fuckload, just say we found it in the pocket of a man we killed or something.
>>
>>25385302

or just in a captains lock-box...
>>
>>25385245

"It is an honor to meet such an influential and wise man, Senor Ferrari. I seek an astropath for my new ship, and I've been informed that you are the only choice for such information. A cup of recaff would be lovely."

Your host raises his hand and nods at the bar, pulling a handkerchief from his pocket and wiping a bit of sweat from his face. "You flatter me, Captain Aurex, but I might as well be frank. It would take a miracle to get you an astropath that wouldn't betray you the moment you left Caseblanco, and Cardinal Kest has outlawed miracles in the sector. If you require the services of such psykers, we have some that will send a message from our current location for a modest fee." As your host speaks, two cups of recaff are served by a wiry man in a red sash and fez.

>Hire Astropath to send message to Kerr
>Get your sapphire appraised
>Other
>>
>>25385583
"Very well, since i'm here, i must also humbly ask that you appraise this here gem. It was amongst other items in a hidden room. and if it is worth a fair bit, i am willing to offer it to you in exchange for a message delivery"

I can't think of a way to word it, but can you try to make it sound like its important, but holds no value to us.
>>
>>25385583

ask him to appraise the sapphire. We should hold off on the message to Kerr until we are sure what we want to do with the sisters.
>>
>>25385797
Seconding.
>>
>>25385797

I'd just like to remind you guys of the circumstances behind your acquisition of prisoners while you mull that over and I type.
>>
>>25385912

we 'caught them with their pants down', used superior numbers to force them to surrender then dragged them with us on our assault on the bridge. One of them suffered a mental breakdown as one of the Armsmen died on her...

did I miss anything?

as last thread anon said; Stockholm Syndrome
>>
>>25386052
As the anon who said Stockholm Syndrome, just imagine how fast we can win them over with our shiny new hat
>>
>>25386052
As someone who wholly wants to keep the sisters as prisoners until they are 'converted', I'd still like to communicate with Lord Kerr, not telling him "we got yo bitches give us monies plz", but to gain information surrounding the reason they were on our ship, the reasons behind the Iron Monks trafficking fucktonnes of gems, and gain more information on what could be 2 major players in this region.
>>
"A shame, they are so very useful. Perhaps you could assist me with another matter? I've come across an object in my modest adventures, and I'm afraid I do not know the name or value of it, as it is of no practical use to me."

With a nod, Senor Ferrari places a cube of sugar in his recaff. Revealing your sapphire as he sips the beverage, you watch as his eyes grow wide and he consciously avoids a rude spit-take upon his guest. "My good Captain, please do not display such things so openly." His voice is low as he fumbles with his ring, causing a curtain to quickly surround the table. "Where did you obtain a nebula sapphire of such size?"

"A strongbox during a raid, along with a few hundred thrones."

"Quite a prize. I do not believe an expert on such stones exists upon Caseblanco, but that stone you hold there could be worth perhaps ten-thousand thrones to the right buyer. I am not even sure where they are mined, but I've heard no artificial means have been able to replicate the unique look that many prize. Tell me, are you interested in selling this one right now? I could offer you six-thousand thrones right now." Ferrari politely dabs more perspiration from his brow and neck as he looks upon your fist-sized gemstone.

>Orders?
>>
>>25386322
How many of these gems do we have? A box full?
>>
>>25386360
12 crates full
>>
>>25386383
or at least we think so, we have 12 crates, we've only check 2 and they contained nothing but the gems
>>
>>25386322
sell it for five thousand. and have him swear that you never sold it and to thank him for this time. we get more money, we make friends and learn something new
>>
>>25386360
At least two crates.

>>25386322
Sell him that one, then keep an eye on what happens to it. If he sells it, then we will know it's value, If it gets sent somewhere, we will know where it is valuable...
>>
>>25386401
this sounds good, but impress this part
>have him swear that you never sold it

we don't want info getting out that suddenly these very rare and precious gems are getting onto the market, especially just after a ship transporting them was raided, powerful enough people may start to connect the dots, and we don't want that
>>
>>25386430
smart, combine with >>25386401
and its got my vote
>>
>>25386395
We need to check the other 10 crates when we get back now.

>>25386401
Don't make him swear anything, it'll make him suspicious, he shouldn't suspect we have any more since they're so hard to get.
>>
>>25386430
you'll have to expand on how you intend to keep an eye on it.
>>
"If you'll forget who you got it from, you have yourself a deal senor Ferrari. I can't have my first big score be under someone else's command if I want to be a legend myself, now can I?"

Ferrari pokes his head beyond the curtain that surrounds the table, calling over someone and quietly giving them instructions to retrieve your thrones. "I am perfectly able to understand your desire for such information to remain lost, Captain. As a first-time customer I hope you'll appreciate such a favor being of no cost. Alexi will return in a moment with your thrones, you shall verify that they are all there, and this deal shall be sealed. Is there anything else you might need assistence with?"

>Yes [Specify]
>No, thank you.
>Other
>Orders?
>>
>>25386877
not as far as i know, we need nothing else. but i can and will stand corrected. As for farewells. thank him for appraising and being considerate of the discretion we are taking. as well as the recaff. something along the lines of not wanting others to jump us for something we only have the one off.
>>
>>25386877
Yes ask about any promising locales for recruits with good potential.
>>
>>25386877

"No, Thank You Mr Ferrari. I look forward to doing business with you in the future."

In regards to following the sapphire, since this is unplanned and a 'spur-of-the-moment' thing, we shall just play it by ear. Find a bar his associates frequent and listen in on their conversations, hoping that the Sapphire is mentioned...

This is more of a curiosity thing than a serious thing...
We can get more information from other sources...

For example, offer one of them to our old Captain, read his reaction to it. We already know it is worth several magnatudes more than what Mr Ferrari gave us for it based on his body language. If our old Captain shows the same reaction, we could ask him about it.

Once again, we shall say we found it in a lock-box...

Maybe we should invest in getting a cheap lock-box just so that we can say we got it from a small lock-box...
>>
>>25387126

bit more info? What kind of locals are you looking to recruit?
>>
>>25387289
I'd rather like a crooked accountant type of fellow.
>>
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"No, thank you Senor Ferrari. I look forward to doing business with you in the future. Thank you for the recaff."

After ensuring that your thrones are in order, you depart from the bar and take a meandering path towards Rick's to meet with your officers and armsmen. As you walk you enjoy the sound of the surf crashing at the base of the cliffs, though you note the smell of salt from the stories you were told as a child is absent. There is, however, a pleasant breeze that carries the pleasant scents of the blooms that surround you. The experience is grounding, and you find yourself lingering as you stare out upon an ocean that isn't poisoned like the ones of your home world.

Rick's takes the form of a small, upscale villa upon the cliff. A dark-skinned man sits at a strange table, which you soon understand to be a piano, playing a soft tune that fills the building. Off to your right, you notice the muffled sounds of gambling, while a bar sits before you. Walking around with a cigar in his mouth and a white outfit, you spy who can only be Rick. With a short while to pass before your officers arrive, you consider your actions.

>How will you pass the time?
>Ask for a specific song
>Get a drink
>Investigate gambling
>Chat up Rick
>Other

>Calling it a night here, apologies for the slow progress.
>We'll continue tomorrow with a game of Assassin among the officers around 2-4 pm EST.
>Usual Q&A for a bit if anyone is still around.

>hiring a crooked accountant type fellow
Please, think about what you just typed.
>>
>>25388958
>Ask for a specific song
Dohohohoho. Have the black man at the piano play the song "As Time Goes By", a song our mother used to play to us when we were just a boy.

Then get a drink, and get to gambling.
>>
>>25388958
>>25389106
>Game ended

Shit, missed that very important part.
>>
>>25389106
You.

I like you.

Even if we don't play that song here, Mr Rick's orders.

Ask and ye shall receive, anon.
>>
Bump to keep it in 1 thread
>>
Remember, no loli.
>>
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And we're back.
>>25389106
This anon may request a minor boon of fate and it will be granted. I do ask for the honor system to be respected.

>>25388958

>How will you pass the time?
>Ask for a specific song
>Get a drink
>Investigate gambling
>Chat up Rick
>Other
>>
>>25389106
as good a plan as any...

>>25387479
I'd much prefer a sly business type...
Though to be fair, an eccentric exotic goods merchant with a failing shop would better suit Captain Aurex...
>>
>>25396057
Screw you.
>>
>>25398087
Let's chat up Rick while we wait for our officers, I suppose.
>>
>>25398087
>Get a drink
>Investigate gambling
>Chat up Rick

Not necessarily in that order.
>>
Making your way to the pianist as he finishes his current tune, you politely introduce yourself and ask if he knows a song your mother used to sing to you as a child. The musician looks a bit distressed at your request. "I'm sorry, sir, I'm a bit rusty on that song. If I can play you something else, I'd gladly do so. The name is Sam, by the way."

"A pleasure, Sam, you're a talented musician. I've been away from home for longer than I knew it, and I have trouble recalling her face now. If you'd be so kind, I would truly appreciate hearing the song again." With a small grin, you place some thrones upon the keys of the instrument. Sam exhales, his hands resting upon his legs. "I think I can play it once, Sir. For memory's sake." Signaling a nearby server, he smiles at you. "Please, let Eles get you a drink while I play."

Eles is happy to lead you toward the bar as Sam taps a few keys experimentally. As you exchange a few more thrones for a glass of brandy and take a sip, your song slowly drifting about the room. Allowing yourself to enjoy the moment, you quietly wonder how your mother and sister are back home, their faces becoming clearer as the song continues.

>Think about your family some more [specify other siblings, give names, other?]
>Talk to Rick
>Gamble
>Other?
>>
>>25398695
So at some point we're going to have to ask him to play it again, Sam. Right?

And let us try to recall good old elder brother Mathias. Poor sod getting sent off to the local Administratum section as way of trade. At least our life, though dangerous, is not boring.
>>
>>25398695
>Think about your family some more [specify other siblings, give names, other?]
Our younger sister, Synne Aurex.
A small girl of lighter stature.
Being a girl, and one of the later children born, she would be merely a pawn, to marry off to another in exchange for more political power for our father when she comes of age.
We often thought about taking her with us, but we decided it'd be too dangerous to bring along such a weak girl into a dangerous battlefield.
Perhaps when we gain more power we could free her from her plight.
>>
>>25398849

Seconding
>>
>>25398788
>>25398849
>>25398891

Synne, sweet little Synne. You'll never stop wondering if leaving her behind when you made your escape was the correct choice; your path was exceptionally dangerous for a girl of her stature, but you doubt she hasn't been married off as pawn by your father or one of his bastard sons. The happy smile she reserved for you alone lingers in your mind as if she were with you now, her favorite brother returned after nearly two decades. Emperor protect her, you realize she has grown to be a woman instead of remaining the adorable little girl you once knew. If you hadn't earned your own ship and the chance to return for her, you might be sobbing at such a thought. Less so for your elder brother Mathias, sent to the Administratum as an offering to some political deal. His life must be hell, even he couldn't possibly retain sanity doing such work.

Your revery is disrupted as Sam suddenly stops playing, Rick standing beside him in an agitated manner. "Sam, I thought I told you never to play that song."

>Intervene
>Go gamble
>Other?
>>
>>25399210
>Intervene
"Uh, sorry sir, I just asked him to play the song my mother used to play for me when I was just a kid. I haven't seen her in years, and I doubt I ever will, so can you just let him finish the song?"
>>
>>25399316

might result in a negative first impression on Rick, but worth it. As a Captain, we must own the consequences of our actions... that and it gives less of a negative than if Sam had to point us out to him...
>>
>>25399316

1d100 for interaction!
>>
Rolled 27

>>25399474
I wanna be the loli.
>>
Rolled 31

>>25399474

By the power of Coke...
>>
>>25399491
Just jumped into this thread to get a feel for the quest before checking out the archive. To be short, is this guy serious?
>>
>>25399491

That won't do. Drink in hand, you intervene. "Sorry, sir, I just asked Sam here to play a song my mother used to sing to me as a child. A bit of wistful homesickness, you might say. If it isn't too much trouble, could he finish the song?"

Rick regards you coldly, a cigar slowly burning to ash in his hand. "I suppose once wouldn't hurt under such circumstance. Play it again, Sam." Sam smiles nervously but begins to play once more as Rick offers his hand to you. "Name's Rick, welcome to my cafe. First things first, I don't stick my neck out for nobody, understand?" Grasping his hand, you exchange a firm shake. "Understood, Mr Rick. Captain Percius Aurex, Lord Wilson's newest captain. He suggested my officers and I pay your establishment a visit and celebrate our futures and the dead."

"Wilson, huh? What's he gone and stolen from people with power now? No, no, don't tell me. I don't want to know, better for us all that way. Let's get that drink of yours refilled and have us a chat." You return to the bar with Rick, watching as he puts out his cigar and tells Eles to pour you both another on the house. "I take it you're in for a game of assassin, Captain Aurex. We've got three rules down below. One, you don't waste good alcohol; it's a sin, especially the good stuff. Two, no weapons or blood. We provide some shock handles and you use those. Three, you can wager amongst your own group and we'll hold the goods, but we don't allow bets against outsiders on your own game. Betting on other games is encouraged and allowed with the rest of the games we offer. Any questions?"

>Orders?
>>
>>25399808
I'm this quests forever troll.
You're going to have to deal with my attempts to include underage girls in this quest forever.
>>
>>25399808

He can ask all he wants, but he won't get one.
>>
>>25399808
He may be serious about WANTING to have lolis but he's not going to get it. Machine Spirit, our OP, is not one to let his threads get derailed by such things.

>>25399813
>play it again Sam

And now I'm happy. Now, what exactly is Assassin? I take it we know IC but OOC I have no clue.
>>
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>>25399889
You'll crack one day.
And I will be there, victorious when you do.
>>
>>25399813

Could we ask Rick about any information brokers? While Mr Ferrari may be the Top-Dog of the illegal activities, there has to be at least one independent information broker...

>>25399916
Assassin is a game that is usually played between a ships officers. Each participant is given one Shock Handle, it has a 1 hour cool down (if memory from the previous/future captain). The win condition is last man standing. Bets are usually personal effects, equipment, inventory or favours (See night with the captain) Mechanicus have advantage due to mechandrites giving greater range/more options to hold it. Known tactics have been to prevent someone using theirs until yours has recharged, letting the others thin themselves out while playing defensive, or a mutual pact to take down a certain officer (read Tech-Priestess Captain) via dramatics and a Las-charge pack...
>>
>>25399916
see
>>25400045

Minus the 1-hour cooldown, that is quite accurate.

There is also the 'booze in hand is safety' clause, unless the other person feels they can shock you with a tazer without causing your drink to spill.
>>
>>25400112

How long a cooldown is it then? as I do recall a cooldown period to prevent tazing sprees...

though you could always come up behind someone, relieve them of their drink then taze them... though it is a bit dickish...
>>
>>25400188

2 shocks within 10 minutes.

I'll give another 10 minutes for any other questions for Rick.
>>
>>25400276

Ask him why he hates the song yo, build some repertoire. Also say thanks for letting the song play out.
>>
>>25400376

likely because it is a reminder of something valued lost... be it property, friends or family...
>>
>>25400508

Doesn't actually matter why, just that he's willing to tell us means we're establishing a repertoire

I also vote to ask his opinion of our fancy hat
>>
"Thank you for letting Sam play the song, Mr Rick. It seems you have a past with it as well."

Rick shoots you a sour look, finishing his brandy. "We've all got pasts, some better than others."

"Right. I've had the pleasure of meeting a Signor Ferrari earlier, I was wondering if there might be some other information brokers around?"

"You've met your best bet, Captain. Signor is the only information broker welcome in my cafe, and the only one that won't sell you out the moment you leave their establishment. Not my favorite man around, but he's professional. I can respect that. Now myself, I can help you get things just as well as Ferrari, but I don't sell information. I get things if its possible and isn't going to bring a hot iron down on my neck." A couple walks in the door as you speak, drawing Rick's attention. "If you don't need anything else, you're welcome to hit the casino while you wait, but I believe I must pardon myself otherwise."

>Actually, I need something.
>Go gamble
>Enjoy another drink
>Other?
>>
>>25400669

Thank him for his time.

Nurse another drink, Keep our ears open to the various goings on, you never know, we might get a lead on a good potential target, or maybe the location of a ship graveyard...
>>
>>25400998
3D100 for possible information
>>
Rolled 39, 51, 82 = 172

>>25401178
Here we go.
>>
>>25400998
>>25401325

"Until next time, Mr Rick." Left to your own devices, you wonder what conversations exist among the other patrons. Sipping your brandy, you head toward the modest casino and the sound of dozens of voices, finding a small paradise for the average gambling addict. Several massive screens show the club below where several hundred lesser patrols compete in games of Assassin or simply enjoy themselves at a lively bar. As you watch, someone is ambushed with a shock handle, the crowd around the victim raising their drinks in a cheer. Another screen soon displays a faded name above a row of odds for each participant, a dozen other games slowly scrolling around it. Various card and wheel games litter the room, men and women alternating between excited cheers of excitement and disappointment. Working the small crowds for a bit, you catch bits of conversation about ships that guard the forbidden worlds of this sector. Massive and ancient, they seem to have claimed dozens of ships brave enough to wander into their domains, but rumor has it they can't be everywhere at once. Some say they loiter around the more ancient worlds, but they are always aware of those foolish enough to brave their domain. It seems they caught up to a Rogue Trader recently.

>Do some quick Gambling [pick your poison]
>Your officers should be here by now
>Other?
>>
>>25401592
Rule one of gambling: The house always wins. And we're already paying for our drinks, I fail to see the need to donate more of our money to Mr. Rick than we're planning to. Anyway,
>Our officers should be here by now.
>>
>>25401592

Let us see which of our officers are early...
>>
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The house always wins. Unless Kihomi is playing, then Kihomi always wins. Grumbling at the misfortune of your cards with Kihomi around, you head out to the bar to see if your officers have arrived. They're not that hard to spot, really. Keller really is awkward upon planets, his stance uneasy and standing out like a noble in the underhive. Two robed figures stand at the edges of your little group of officers and armsmen, and you guess them to be Advinessa and Erin. Kihomi stands nearby with Tes and Ana, the three all dressed to clearly attract a bit of attention. As you approach, the trio smile at your new hat. "Nice hat, Captain. Custom made?" asks Tes. "Made just for me," you allow a bit of satisfaction to show at your new hat. "I knew not to expect Elise, but where is Orsola?"

"Enacting repairs upon the mentioned Eberhardt, Captain." The voice from the mechanicus robe of Advinessa is shockingly soft and organic. "I am pleased to be selected as your Chief Enginseer and to meet you, Captain Aurex." A calloused, but feminine hand extends toward you as the veiled navigator nods in apparent agreement.


>Ready- Assassin!
>Something else?

http://privateerquest.wikia.com/wiki/Percius_Crew
>>
>>25402120
I guess we're ready. Exchange some words of good fortune to our friends-slash-crew and get hunting!
>>
>>25402120

Oh, and how do you wish to do Assassin? There are several play styles available in this instance.

>Split into 2 games [specify]
>Free for All [12 players]
>Officers vs Armsmen [5 vs 7, Last team standing]
>Men vs Women [7 vs 5, Last team standing]
>Other [Specify]
>>
>>25402263
Oh, I vote Officers vs Armsmen. I mean this Is supposed to be team building right?
>>
>>25402295
Seconding.
>>
>>25402295
>>25402319

Was going to vote for Free for All, but the majority is for Officers Vs Armsmen...

So I guess I'll just Third that....
>>
>>25402295
>>25402319
>>25402346

Strategy? - failure to agree upon a strategy will result in penalty to rolls.
5d100 for Percius
5d100 for Advinessa
5d100 for Erin
5d100 for Keller
5d100 for Kihomi

Group combat in Assassin should be interesting. ALL rolls are vs Averaged WS+Perception
>>
Rolled 64, 55, 72, 10, 78 = 279

>>25402437

operate in two teams, Team A consists of Percius, Erin and Advinessa, Team B consists of Erin and Keller.
Team A will be mobile, hunting the Armsmen, while Team B will be stationary and act as a Decoy Trap.

also, Dice for Percius
>>
>>25402437
Advinessa
>>
Rolled 62, 42, 65, 12, 54 = 235

>>25402974
Woops, lets try this again.
>>
Rolled 20, 85, 47, 97, 13 = 262

>>25402437
Now, the rolls for Erin
>>
Rolled 80, 1, 94, 91, 66, 20, 8, 74, 59, 54 = 547

>>25402437
First 5 are for Keller, last 5 are for Kihomi.
>>
>>25402632
I hate to nitpick, but you seem to have assigned Erin to both teams and left Kihomi out.
>>
Rolled 73, 31, 9, 57, 79 = 249

>>25403096

touche'.

Team A has Percius, Erin and Advinessa.
Team B is Kihomi and Keller...


I blame migraines and too much copper dust...
>>
>>25403130
>too much copper dust
Copper wire scavenger detected.

Stay safe in the wasteland, bro.
>>
>>25403162

nope. not copper wire. Money.
2p coins. Been fixing pushers all day. cleaning them out is a shitty job in itself... all money is dirty. There is actually a need for money launderers in the literal sense. put the coins though a mild acid bath, then rinse with distilled water, notes require a more careful touch seeing as how they are made from linen... but Ironing them does get them nice and crisp again after washing...
>>
"Keller and Kihomi, you two are the bait. Have fun and draw attention. We'll cover you."

The club beneath the cafe is overwhelming, to say the least. The music alternates wildly between calm and subdued, hymns to the Emperor, heavy percussive and stringed, and even the odd live singer. Large, comfy looking booths line one wall, separated from a bar along the opposite wall by a seat-less high-top tables and several dance floors. Tes is the first victim of your trap, Erin cradling her limp form as the armswoman recovers from the momentary stun. Armsman Dent unfortunately ambushes Erin as she returns to the crowd, vanishing before Advinessa or yourself can respond. The game continues as you carefully stalk a prowling Ana, Armsman Ketur using the distraction to eliminate both Keller and Kihomi before Advinessa eliminates him.

With a collection of your defeated friends slowly growing in one of the larger booths, you blend into a small crowd of fellow hat aficionados. After a short period of mutual hat admiration, you spot Adepts Orith and Jere as Advinessa deftly strikes both of her fellow white-robes to collect a second and third kill. Armsman Whin eliminates your last ally, but makes the mistake of escaping right beyond your little crowd. It only takes a moment of contact to leave the the man upon the floor and vanish into the crowd once more.

Only you and Ana remain, by your count, leaving this contest well within your grasp! The soft tap upon your shoulder startles you, causing a small jump as you turn to find Ana with a predatory grin upon her face. Thankfully, her hand holds a pair of drinks. "Care for a little truce, Captain? I like to toy with my victims."

>Orders?
>>
>>25403698
Sounds legit...
>>
Rolled 48

>>25403795

Roll 1d100
>>
Rolled 64

>>25403992

May the power of Vanilla Coke guide this roll...


off topic, things seem to be rather slow today...
>>
>>25404043
I blame the fact that I had to leave an hour ago, and now have other stuff taking up my time. WStill, it's been fun Machine Spirit! Keep it up!
>>
Rolled 48

>>25403992
>>
>>25404043

With a smile you accept Ana's offer, enjoying the slight hint of sour to the drink. "Been having fun with your little hat club, Captain? I thought we'd leave you for last." Already celebrating her victory, Ana attempts to draw your attention to her chest by drawing it lightly over her exposed skin. Unphased, you smile back and hold a casual conversation about the interesting people around you.

"I do like that one's shirt with the frills, it reminds me of the stories of the early space privateers." "I say he needs a stuffed parrot and a hook bionic, Captain. Doesn't look right without it." Drinks emptied and left upon a nearby table, you both stare eachother down, hands gripping your shock handles as the crowd around you slowly forms a circle. "Hesitate and die, Captain. Or would you prefer to miss your strike and fall to a counter-strike?" Ana's eyes have regained the deadly edge you associate with her as you both begin to circle eachother. "Ladies first, Ana" your smile causes the armswoman to pause, her grin widening at your complime-

Spasms rock your body as a pressure strikes your lower back, Ana barely managing to catch you as you fall. "You forgot about Dent, Captain." Emperor help you, you'll find a way to get her for this.

>Armsmen win Assassin! Skills increase!

>Relax with Crew
>grab a few more drinks and head 'home' to get an early start
>Other
>>
>>25404543
>>Relax with Crew
>>
>>25404543
>Relax with Crew

Dent can buy first round of drinks
>>
>>25404543

let us relax and get to know our officers. One we know, the others are new. Let us rectify that...
>>
>>25404604
>>25404614
>>25404628

Your mottly little crew spends the next few hours chatting over drinks and some light bar food, swapping stories of your time in Wilson's fleet. Some time is also devoted to the gloating of your armsmen, specifically Ana's little victory over you. Drinks are raised to friends lost and friends gained, Keller and Tes tearing up at various points, though you suspect Tes simply didn't wish for Keller to be the only one shedding literal tears. With your group enjoying a healthy buzz, the pilot from earlier secures your group into the lighter's jump seats.

Head pounding a bit, you find yourself sprawled across the bunk in your quarters. With no recollection of how you got from the lighter to your quarters, you head to the wash room and find four differently colored lip marks upon your forehead and a message scrawled across the mirror before you.
'Your honor is still intact, Captain. Worry not! -Sincerely, Ana, Tes, Kihomi, Keller'

'Ha! Gotcha! -Keller'

>turns out even I don't quite have all those characters fleshed out fully. Oops. I'll have to put the information gathered on their wiki pages this weekend.

>See if Hariso has arrived
>Seek revenge for this prank
>Other?
>>
>>25405368
>See if Hariso has arrived
A sudden revenge is no revenge
>>
>>25405368

let us see how Keller likes his bunk filled with nutrient paste!

but seriously, See how the new crew is settling into their various positions...
>>
With a groan, you give your face a good wash. You'll have to get Keller back later. Reaching for the small vox station, you depress the wonderfully cliche red activation rune. "Aurex to bridge, any word on Captain Hariso?"

"Yes, Captain Aurex! He's actually just arrived and sent word to expect him shortly, preferably with something to eat if we're so inclined. Shall I wake Tes and have something prepared?"

"Aye. Are any other officers awake?"

"Orsola has just been relieved by Keller, Captain. He's preparing a pot of recaff. Shall I alert him?"

"No, crewman. Have Captain Hariso's lighter land in the port dorsal bay and someone there to meet him. We'll have our chat in the officer's mess."

"Aye, Captain."

A hot shower does you well, chasing the majority of your headache away along with a few knots in your shoulder. Donning some of the former occupant's more flattering clothing, you take some extra time to dry your hair. Wouldn't do to harm your new hat so soon after obtaining it. In short order you've arrived upon the bridge, swiping Keller's pot of recaff from the miniature bridge mess while he's distracted and making good your escape. The stimulating effects of the recaff quickly have you revived and alert as you sip it from your mug and muse upon the idea of acquiring some real sugar and cream for the mildly bitter liquid. Or you could find a better blend, possibly a local grow operation within this sector.

Tes arrives in short order, her hair and clothing sporting her signature morning look: nearby explosion. "Morning, Captain. Mind if I help myself?" she inquires, gesturing toward the pot of recaff. "Enjoy, Keller was kind enough to donate it." Your grin is returned by Tes, who then shakes her head as you continue. "What do we have for Captain Hariso's visit?"

>cont. gonna get to this survey, damn it
>>
>>25406309

The armswoman remains silent, preparing her recaff before taking a sip. "Still some of that steak, a few bits of stasis-fresh fruit left. Hmm... I could make a little selection of foods with all of it, instead."

Breakfast selection?
>Hearty steak
>Fresh fruits
>Tes Special

>roll 1d100 for food
>>
Rolled 76

>>25406328

Tes Special.

>in before burnt meal...
>>
Rolled 63

>>25406328
All of it
>>
>>25406403
>>25406442

By the time Captin Hariso arrives, Tes has made a lovely selection of sliced steak, fresh fruit slices and a small plate of boiled eggs. Hariso is impressed, spending a short while to heap praise upon Tes with you as all three of you enjoy a lovely meal.

"Now then, Percius. On to business. Lord Wilson's boys have given us a count of ten-thousand slaves, twenty wealth worth of cargo and lesser loot, and word has it that you've caught yourself a pair of Sororitas. Of course, I'll be reclaiming the armsmen equipment as both my own gear and to replace what was lost in the assault." Handing you a small tablet, Hariso leans back contently and pats his stomach. "Call it an eighty-twenty split and you can keep whatever your platoon claimed itself, including the Sororitas. Your choice if you want to take your share of the slaves as wealth or bodies, but know you'll likely get less per head as they'll try to cherry-pick a smaller number. Bulk hides varying quality, to an extent." His offer is certainly steep, and you get the feeling he's studying you despite his relaxed body language.

>Accept Hariso's offer?
>Negotiate? [Specify terms]
>Inform him of Iron Monks loot?
>Other?


>I'm going to call it here tonight and put this as a survey until next week.
>If you post a negotiation rebuttal, I'll include it in the survey.
>usual Q&A for a bit, and I'll check in periodically if there is debate over negotiations tomorrow, should the thread survive.
>Next thread on Tuesday, June 18th @ 3-5pm EST
>>
>>25406965
Right. choose the slaves as 50/50 split as wealth and bodies.
do NOT let him know of the gems. it is ours and ours alone.
>>
>>25406965
>>Negotiate? [Specify terms]
with the offer of 1 of the 2 crates we found, but don't tell him of the rest
>>
>>25406965

Accept his offer under the guise that the Sororitas are worth the 5% we would try to push for.
Mention nothing about the Iron Monks crates at this time. we only know what two of them contain. the others could contain any number of things, from weapons to armor to more nutrient paste...
We must not assume that the other crates are full of the Sapphires like the first two are...
>>
>>25406965
>you can keep whatever your platoon claimed itself
The gems are ours, then.

With that in mind, I'd accept his terms as they are.



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