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File: 1373162271755.png-(62 KB, 432x446, Bordain Coat.png)
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You are Lord William Bordain, Lord of Morderengrad and the Norther Valley. Some call you the Iron Lord, as your wealth flows from the arms and armor you sell, and your demeanor is as unflinching and cold as castle-forged steel. Those who oppose you are forged into your next weapons, or crushed and tossed to the winds.

Two years you brooded on the slaying of the Targaryen children, the deed that won you your Lordship, while your lands fell to bandits and saboteurs. Within the last two seasons, you have quelled these troubles, and made your lands safe again. Having secured your won lands, You have wedded lady Alyssa Tollet, meaning that in time the lands of her father, lord Tollet of Gray Glen, will also be yours.

You have completed the ceremony, the grandest wedding not hosted by the Royal Family in over a score of years, and bid the many Lords, Ladies, and Knights farewell. Though you have been left with a pair of new troubles: Oberyn Martell bears you hot hate, and poisoned a knight of yours most ignobly, for which you have sworn vengeance; Further, Lord Tywin of House Lannister has asked you to insinuate yourself close to the throne, hopefully seizing the position of Hand in due time. This offer tempts you, but rankles as it was handed by Tywin.

For now, though, your eyes are set lower. You oversee the formation and foundation of your lands, towns, and protections for the people. Last thread, you laid out a plan of progress to your wife, Maester, and captains. Now it's time to make it reality.
>>
STATS:

DEFENSE: 12
INFLUENCE: 51
LANDS: 15
LAW: 35
POPULATION: 37
POWER: 2
WEALTH: 61

HOLDINGS
Iron Mine w Mining Complex, Smelter
Marketplace
Artisan Blacksmith
Blacksmith’s Guild
Port w/Dock
Gold Mine

MILITARY
1 Elite Personal Guard
1 Elite Guerillas
1 Elite Special
1 Elite Cavalry
2 Elite Infantry (t)
1 Elite Archers (t)
1 Veteran Infantry 2
1 Veteran Garrison 2
2 Green Infantry 12
1 Trained Support 4
Fieldable strength: 940 men

Your plans, as explained in the last thread
-Find Foremen for your Gold and Iron mine.
-Construct Town and Tower at docks
-Expansion of Morderengrad and Morderenfeld
-Upgrade your Army
-Hunt for Oberyn Martell
-Acquire a Library
>>
Woo!
>>
>>25862551
Whoops, crashed my 4chan plus, and then backed out of my post.

Ahem.

As you resolve your self to make a set of laws for your lands that are harsh to the wicked, but useful in their implementation, there is a knock on your solar door. "Enter," you announce, looking over a statute for theft that would force the thief to work off twice the value of the item stolen. You glance up as the door opens, revealing your Maester, Arban. He is, as ever, wearing long robes in the style of his position, though you doubt many maesters possess as MUCH style as Arban put into his.
"My lord, if I may?"
"I wouldn't have said 'enter' if I wasn't ready to talk," you point out.
"Of course not, William. I was just wondering: these expansions you're planning, do you intend to keep growing your holdings and structures?"
"I plan to make my lands as rich as they can be, Arban."
"Then may I suggest looking into inviting an architect, a guild of masons, or both, to your holdings? The masons will speed any contructions, and lessen the cost of the castle expansion, and the tower's construction, while the Architect can design more impressive, defensible, and, if I may point out sir, "inexpensive" options."


His plan has some merit, though it may take a while for any such guilds or architects to arrive, which could delay your plans.

Oh, and here's the pastebin: http://pastebin.com/46BLMQ3M
>>
YES! FUCKING IRON AND HATE!

I'm getting hype.
>>
>>25862511
Page, your twitter account is pretty much-near useless. If you're consistantly late and you only tell us about the thread 15 minutes in advance, we might as well check the /tg/ catalog than use it.

>>25862771
I say go for the architect, we should also think about upgrading our ports in the future, and maybe get a harbourmaster if we don't already have one.
>>
>>25862771
Would Arban be able to give us any leads regarding the masons or an architect? I suspect that they aren't going to just walk in like the bard did.
>>
>>25862826
Why not go for architect and masons? Right now money seems to just grow on trees for us, better enhance our infrastructure as long as it lasts. I highly doubt we're just going to keep receiving money from Tywin.
>>
>>25862862
>I highly doubt we're just going to keep receiving money from Tywin.

Wouldn't it make sense then, to get our wealth income as quickly as possible then?

Also I was referring to upgrading our ports when we have an architect, but we can get a harbourmaster right now for a permanant wealth income bonus.
>>
>>25862826
Yeah, my apologies about that. I meant to tweet it from my phone at 4, but my phone remembers my personal twitter, not this one, and I got back from business at 6:50.

In the future, I'll tweet the night before, and earlier in the day. In general, know that I do everything in my power to be here at 7pm, every Saturday. I TRY to be here at 6:30, but that's not always going to happen.

>>25862837
"If you wish, my lord, I can have ravens flying for leads by the end of the day."

As a note: you are expecting one last wave of wealth, assuming Robert keeps his word and refunds the cost of the wedding.
>>
>>25862897
Yep, harbour master sounds good. But I still think we should get both specialists in our hold, they won't arrive so fast and it's better to have them sooner rather than later.

And we could totally just ask Arban what he thinks is best right now.
>>
>>25862937
Wait, what the fuck? I thought that the threads are supposed to start at 6:00pm and that you were just late all the time. When did it change to 7:00?
>>
>>25862937
Who's in charge of the royal treasury right now? I don't trust Robert to handle things like remembering to pay us.
>>
>>25862937
>As a note: you are expecting one last wave of wealth, assuming Robert keeps his word and refunds the cost of the wedding.

Wait a bit before sending a friendly reminder.

And have we made a decision about Tywin's plan?
>>
>>25862965
You know...I don't know. In my head, it's always been 6:30-7. But it's entirely possible I put the wrong thing, and said 6-7.

>>25862987
At present? the position is held by Crispian Bracken.

>>25863035
In general, you seem to want to keep your options open, telling him that you're in, but you haven't decided a specific course.
>>
>>25863052
>In general, you seem to want to keep your options open, telling him that you're in, but you haven't decided a specific course.

Have we told him that? I can't remember much about the last thread other than giving good sex to our wife and why Arban DESPISES Oberyn.

>>25863052
>the position is held by Crispian Bracken.

What do we know of the Horseman?
>>
>>25863077
You have not told him that.

Offhand...(rolling Cunning+memory...) You remember Crispian as one of the new members of the Small Council, appointed by Robert. He was a Captain of logistics for Robert's army, and valiantly defended a supply train.
It's common knowledge that the man is a soldier first, a gambler second, and a sensible third.

You "met" him once. He was at your appointment, and nodded at you as you passed, though he did not speak to you
>>
>>25863077
iirc, we said we would send a raven asking for both Cercei's and Jaime's health, to tell Tywin that we will help him, but don't know which way to go.
>>
>>25863175
>It's common knowledge that the man is a soldier first, a gambler second, and a sensible third.

Yeah, we need to get rid of him.
>>
>>25863175
Bitch needs to go, no question about that.
>>
>>25862949
>>25862862
>>25862826

"You're right, Arban. An architect would be welcome. And potentially masons. I'd also like to look into a harbourmaster, if possible."
"Milord, it will take some time to address all three, but I shall see to it."

Arban bows, and exits the room.

ALRIGHT, THAT'S all you can handle this month! NEXT MONTH. Which means more House Fortunes. Roll them bones!

>Rolling rules
>Roll the dice specified.
>Best of first three gets it.

5d6 for House Fortune!
>>
Rolled 6, 4, 2, 6, 6 = 24

>>25863243

Rolling
>>
Rolled 5, 6, 6, 3, 2 = 22

>>25863243
Ones, ones everywhere.
>>
Rolled 6, 5, 4, 1, 1 = 17

>>25863243
here i roll
>>
Rolled 4, 1, 4, 5, 2 = 16

>>25863243
Dice for the dice gods!
>>
File: 1373166021670.png-(140 KB, 412x312, Fucking Twenty Ten.png)
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>>25863257
>>25863264
>>25863268

>mfw my roll is highest
>>
>>25863257
Ah, just a Blessing this month
+1 to two stats, or +1d3 to one.
>>
>>25863257
>all them weapons we could buy

Are we too powerful for our position? It seems to me we are more dangerous than most of the surrounding lords.
>>
>>25863327

+1d3 to Land
>>
>>25863327
+1 to Wealth to take advantage of our money machine, if need be we can turn it into another resource later.
>>
>>25863327
1d3 to power
>>
>>25863327
+1 Wealth, +1 Power. Take advantage of all the bonuses to them we get.

Doing 1d3 in this situation gets us an average of +1 to something, by spreading it out we get a lot more.
>>
>>25863425
This
>>
>>25863425
We're rather good in the wealth department right now, I'd rather try to push one of the dump stats.
>>
>>25863425

I agree with the +1 to Wealth, but we should put the other +1 in Land.

I don't see why we need more power.
>>
>>25863425
Yeah, what with our wealth bonus, and the fact it can convert into any other stat, I don't know why people would want the 1d3.

>>25863458
You can buy other stats with wealth.
>>
>>25863462
For turning the rest of our forces into elites.
>>
>>25863458
Okay, look at it this way. We put +1 into wealth we get somewhere around 5 wealth I think, maybe more, Wealth can trade with anything else at a 2:1 ratio. Do you understand?
>>
>>25863468
Really? Ok, go for wealth all the way.
>>
>>25863462
This
>>
>>25863472
Also because of our mines one in power is really 3 or 4 power.
>>
Just a question: If we skip months after our actions, it is still implied we talk to people, right? It's not like we lock ourselves in our solar once we've done all the stats business and never talk to our wife or anything?
>>
>>25863489
What level mine do we have? We get an Iron Mine level+ smelter bonus to Power *or* defence.

If we have a mine complex that gives us +3 to Defence and Power rolls.

(Also I think we should look into getting a silver mine/jewler combo after the architect, we'd be getting a further +3 wealth from it.)
>>
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Alright, by my count, Power wins out over Land.

Meaning this month you gain:
9 Wealth and 3 Power.

New totals:
70 Wealth
5 power.

>>25863523
You essentially do everything you need to MAINTAIN current standings in all your options, unless I feel like you've gone too long without tending to them. (So far, you're fine, though you're getting close on one matter...)

ACTION TIME
Note that Improving the Quality of a unit is a house action, while improving its gear is not.
Further, thanks to your Maester, you can now initiate two actions a turn, as long as one is reliant on information. (So, finding Artisans, Guilds, Foremen, etc; researching other lords, or initiating rumors against them, anything I think can predominantly be achieved solely through exchanging ravens.)
>>
>>25863610
We never talked to our knight (forgot the name) after he was poisoned, did we?
>>
>>25863610
Wait what? We have an Iron Mine complex don't we? If we do, we should have +2 from the complex and +1 from the smelter.
>>
File: 1373167735489.png-(172 KB, 502x604, small house actions.png)
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>>25863577
Smelter doesn't upgrade the metal's bonus: it upgrades the bonus of things that USE the metal.

Blacksmiths for Iron
Jewelers/Bankers for Gold
etc
But, having a Complex does give the double, for +2

let's see if this picture loads
>>
>>25863642
You have not specifically spoken with Donnal Clamon, no. William did congratulate him formally at the tournament's end, when he won.

>>25863677
see
>>25863699
I have no idea why my computer couldn't load the first image. So, um, enjoy both?
>>
>>25863722
Then we chat Donnal up, the guy basically took a bullet for us by facing the Viper.
>>
>>25863758

I second this.

As well as talking to our wife about things.
>>
>>25863722
Do our iron mines have a Foreman? If they don't, we should get one. He would double their output, so we'd get a +4 to the roll, instead of a +2.
Same thing for the gold mines.
>>
>>25863784
Yes, talk to waifu about how awesome she's been so far. And tell Donnal that we are happy he's not dead and we will do everything we can to make the Viper pay for his lack of honour, we should have done this in the first place.
>>
>>25863813
This, that knight deserves a pat on the back
>>
>>25863813
This, that knight deserves a pat on the back!
>>
>>25863832
Does he know that the Viper was there to kill us for the whole "slaughtering children" business? I'm not sure how he feels about taking one for the team.
>>
>>25863803
Note the first bullet for "Plans" in my second post.
If you want, looking for them can be your actions this month.

>>25863758
>>25863784
>>25863813

You remind yourself that service well done deserves congratulations, and you ride out of your Castle to visit your bannerman, Ser Donnal Clamon. As you ride up, you note that, in addition to his sept, he's started another construction, though it seems he's just beginning it.
He raises a brown hand to the sky to shield his eyes, and waves when he recognizes you.
"My lord! You are welcome."
"Ser Donnal. How fare you?"
"Passing well, my lord. Passing well. I have decided to build a tower here, on the edge of your domains, to guard the surrounding smallfolk. I think I shall install a great bell in it, to warm them if trouble comes."
"As always, Ser Donnal, you think of others, leaving us to think on you. Tell me, how heals your wound?"
He grimaces slightly.
"Lucky am I that I caught no sickness from it. It heals apace. A few months more, I shall be ready to answer a call to war, my lord."
You snort.
"If I could say the same of these green recruits, I'd own the Seven Kingdoms in a Decade!"
You and Donnal laugh, and spend the next few hours in conversation. You leave knowing he is well, and should stay so for a time.

(cont)
>>
>>25863958

On your return to Morderengrad, you summon your wife to your solar.
As she enters, you note her hands are stained green and brown.
"My lord, you called for me?"
"Yes. I did. I wished to say-" a thought interrupts you before you continue. "Weeds!"
Your wife blinks at you owlishly.
"Weeds, my husband?"
"Your hands. You've been pulling weeds, haven't you?" You remember the color from your mother's hands, and your sister's.
(who, you quickly remember, are still staying in your castle as your guests.)
Your wife looks you in the eye.
"Yes, I've been pulling weeds. I've been cleaning out the castle gardens with the gardener and the cook. Why? Does the idea of your Lady weeding bother my lord?"

Hey, you rolled high enough Cunning to know there was a right answer to the question!

"Not at all! No more than it bothers me to clean a horse, or care for my arms. No, I merely wished to talk with you, and thank you for adapting so well to life here."

Your wife sits, and calls for a bowl to wash her hands, and you spend the rest of the afternoon talking to your lady.
>>
>>25864068
Bordain is hilarious.

"Weeds!"
>>
>>25864086
>"Weeds!"

"That show went downhill after season 3!"

But seriously, I think we should talk with our family. Spend some time with them.
>>
>>25864086
For that scene, and that scene alone, the part of Willaim Bordain was played by Hugh Grant.
>>
>>25864068
Alyssa gets shit done, I like that. So I guess we'll have to talk to our family as well?
And what about the new "council meeting" Arban suggested, we could do that too.
>>
>>25864111
>the part of Willaim Bordain was played by Hugh Grant.

Speaking of RomCom actors, does the guy who plays Edmure in the show make anyone else think he should be in romantic comedies?
>>
>>25864151
I would definitely watch more romcoms if they'd end in a bloody massacre, that's for sure.
>>
>>25864176
>a bloody massacre

That's what they call acting, Anon.
>>
>>25864151
quickly off topic, but it was really confusing for me, because his first episode was the night after a new Doctor Who, where he was the second in command of a Russian sub, and the guy who plays Davos Seaworth was the captain.
I felt like I had to just be imagining it.

>>25864136
>>25864098
You decide that, as your family is here, you can begin the process of re-involving them in your life, starting with dinner. Over the meal, you talk of what each of you has missed in the other's lives since you parted, filling in your parents about your battles in the war, where you learn you, at one point, served on the same field as your father, a mere 200 or so yards away.
Your sister is distant, still, but she smiles once or twice when your father gets carried away describing the battles.

RELATIONSHIPS INCREASED

NOW ACTUALLY TAKE AN ACTION.
>>
>>25864232
Look for foremen?
>>
>>25864232
I vote for foremen for the mines.
>>
>>25864232
>NOW ACTUALLY TAKE AN ACTION.

"Is there anything I can do to make your stay more enjoyable?"

Ask that to everyone.

>>25864232
>Davos as Captain
>Edmure as Lieutenant

Yeah, I saw a bit of that too.
>>
>>25864232

Make babies. I mean, heirs.
>>
>>25864290
Right, savegames and all. How much influence do we lose per heir?
>>
>>25864256
I meant a house action. But this will be noted.
Your parents do insist that they can only stay another month or two, then they must return home, but for now, they're fine. (If you ignore your father's insistence that your lack of good fatty bacon is slowly killing you.)

Your sister is bothered that there's no one of her stature and age around. She wants to go to the Eyrie.

>>25864251
>>25864243
You call for Arban to send out ravens, putting out the word that you seek men to run your mines. Men of cunning and skill with numbers.

Cool.
Anything else you want?


>>25864319
20 for a firstborn son.
10 for a daughter
>>
>>25864345
>She wants to go to the Eyrie.

Let's take her there!

>20 for a firstborn son.
>10 for a daughter

Spend dat shit, yo!
>>
>>25864345

...I'd like to have both a son and a daughter.

We will call him Hammer and her Anvil.
>>
>>25864345
Army's good, so I'd vote for either creating the town around the docks or improving Morderengrad.

Doesn't a firstborn son give an influence bonus as well?
>>
>>25864377
We're not the Lannisters, we don't hammer our siblings.
>>
>>25864377
>We will call him Hammer and her Anvil.

Cersei approves.
>>
>>25864345
How much would it cost to upgrade our green infantry to trained?
>>
>>25863699
Are you telling me we can't make castles out of castle-forged steel?

What a gyp.
>>
>>25864379
That reminds me, last thread you voted for a "one at a time"approach to upgrading your army's equipment. Which unit do you want to upgrade this month?

>>25864423
It would cost 2 power, but as you've already taken a house action this month, you'd have to wait a bit.

Also, I think I see two votes for a son and a daughter. Is this acceptable?
>>
>>25864461
Oh boy, now we will never be able to make our Fortress of Doom in the midst of a volcano.
>>
>>25864484
>Which unit do you want to upgrade this month?

The Green troops.

And I find the son & daughter acceptable.

Maybe they're twins?
>>
>>25864484
Make the greenhorns better. And yes, one son and one daughter is acceptable, maybe we'll find a suitable match for them in the future, and they don0't just come out of the womb as adults.
>>
Went we have the time we should speak with Arban about his observations on the hill tribes. If he can gives us an insight on how to ensure their pacification holds permanently.
>>
>>25864497
>>25864511

IT IS DONE.
New influence: 21!
New wealth: 67

You outfit a company of your green infantry with castleforged steel, and better armor and weapons, making them dangerous even despite their lack of experience.

END OF MONTH

WHICH MEANS I NEED 5d6 for HOUSE FORTUNES
>>
Rolled 6, 6, 4, 3, 5 = 24

>>25864597

FORTUNE FAVORS THE HARD
>>
Rolled 6, 5, 3, 4, 6 = 24

>>25864597
>>
Rolled 2, 5, 3, 4, 6 = 20

>>25864597
>>
Rolled 3, 6, 1, 6, 2 = 18

>>25864597
Come on 1's!
>>
Rolled 4, 4, 3, 6, 2 = 19

>>25864597
ROLLAN!
>>
>>25864614
>>25864621

what hell?
>>
>>25864633

I know! I rolled my 2nd 24, too!
>>
>>25864614
Hmm. Growth.
+1 to one stat.
>>
>>25864657
wealth
>>
>>25864657
>+1 to one stat

Land!
>>
>>25864657

Law
>>
Rolled 4, 4, 3, 4, 2 = 17

>>25864657
Law
>>
>>25864679
>>25864688
>>25864704
Why? If we put it into wealth we could gain enough to actually buy more than +1...
>>
>>25864679
>>25864688
>>25864704
Guys. Our holdings turn a +1 to wealth into a +9. We have no holdings that improve law or land, so we just get a +1 in them.
>>
Wealth alone won't save us, at least let us convert some of it into other stats.
>>
>>25864789
>>25864777

Yeah ok wealth them.
>>
>>25864789
Agreed, if it's not Power, we're actually better off putting into wealth and converting it.

>>25864810
We can, Wealth can be converted into any other resource at a 1:2 ratio in a couple turns, or at a 1:3 ratio to do it instantly.

Voting wealth, btw.
>>
>>25864777
>>25864789

Wealth, then.
>>
>>25864831

We don't need more Power. We are have more than enough troops.
>>
>>25864831
>>25864813
>>25864671

Alright, looks like you made a consensus.
Wealth. Which actually makes 9 again. Weird. (To be clear, a +1 in wealth turns into 1d6+5)

New wealth: 76.

>>25864831
Actually "hurriedly" allows you to do two transfers in one month.
so it's 2:1 for anything this month, and 3:1 if you want to also exchange something else.

>>25864868
Power is also what you need to Upgrade troops, which is currently a part of your plan.


Now, take a house action (two as long as one is information based), and state any fluff goals you'd like to work on this month.

(Note: there is a mandatory scene with Wife incoming.)
>>
>>25864497

Wait, we have kids?
>>
>>25864936
We just decided to get one heir and one daughter.
>>
>>25864933
I want to transfer some of our wealth into law (Get in up into the forties) or spend 8 power upgrading our troops.
>>
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>>25864936
>>25864958
Waitwaitwait.

If getting children costs influence, and we can buy influence with wealth, does that mean we can *bribe* our wife pregnant?
>>
>>25864868
Power can be converted 1:1 to law and defense, if I remember correctly.
>>
>>25864936
Due to how the game treats heirs and noble children, you guys HAVE to spend influence to gain them. So, you have to make a choice to have children.

I'm still debating whether or not to include the possibility of miscarriage/ youthful death refunding your Influence.
>>
>>25865023

Noooo! We're already cynical and bitter and hate the world!
>>
>>25865005
Basically yes, but it's not really a good idea to pull a Walder Frey if you have nothing to do for your army of 300 children. And it's probably not good for waifu, and since she's the best wife ever, we might slow down with that.
>>
>>25865023

Yeah but we are physically trying to get childrens right?
>>
>>25865099
Yes.

And is everyone happy with the transfer and upgrading for your actions this month? (transfers count as "information") because no one else has suggested an action for the month.
>>
>>25865144
Yes but I'm the one who suggested it.
>>
>>25865144
sure.
>>
>>25865144

Yes.
>>
>>25865144
Yes, I think we've done the most important stuff right now and can move on.
>>
Am I crazy, or did someone delete a pot about doing the transfer AND finding an architect?

Because I was answering that when I accidentally backed off the page, and it's gone now.

>>25865179
>>25865212
>>25865216
>>25865221
Well, we'll do this, then.
How much wealth to Law?
>>
>>25865236
12, so we get to 41 law.
>>
>>25865236

6
>>
House Bordain's Money Machine.
Ports are the obvious source of income, however...

Jewler Gives +1 bonus to wealth from gold/silver/gem mine, since we already have a gold mine, if we get silver, we can bump the bonus up to +2 (Along with the wealth bonus from the mine itself!)

A Smelter doubles the Jewler bonus, making the Jewler bonus +4

Jeweler's Guild doubles the Jeweler's bonus, making that eithr x3 or x4 when combined with the smelter.

If we get a Gem Mine later on, we can increase the bonus from a jewler by 50%.

Also Godswood seems supremely useless as
>This enables you to roll 2d6-6 on House Fortune rolls, rather than a single d6 means that you're rolling from -4 to +6, which is actually worse.
>>
>>25865257
Sounds good we don't want to have to come back to this.
>>
>>25865257
>>25865281

IT IS DONE.

Wealth from 76 to 64
Law up to 41

Power....Wait. You only have 5 power. You can't spend 8. You can spend 4 to upgrade your troops
>>
>>25865349
Upgrade the green infantry.
>>
>>25865390
We need to do this
>>
>>25865390

Seconded.
>>
>>25865349
And that's why we have to get more power next month. The more the better, the money machine will keep on giving for some time.
>>
>>25865390
Alright. RP SCENE UNLOCKED.

You stride out into the brisk chill of the morning. Finn and Egar follow you, flanking you and framing you. Finn's buffed shining armor, with your sigil on the breast, Egar's thick plate beneath his crimson doublet, and you, your brigadine still in service, though the smiths assure you your new dreadnought armor will be ready in a few month's time. You stand, decked in black and gray, a reaper between a wall of blood, and the shining sun of your captains.
Before you stand a hundred men, dressed in your colors, their new castleforged steel weapons in their hands. You can see some shake, though whether it is the cold, your presence, or general fear, you do not know. You have decided it was time to whip this bunch of pebbles into a mountain.

Finn raises his voice, booming out over the stillness of the morning, echoing back from the walls of Morderengrad "THE LORD APPROACHES!"

The men kneel.

"How shall we train them, my lord?" Finn asks, his head nodded in deference.

>As a shield. Unyielding, durable, and stalwart.
>As a Pick. Precise, brutal, and driven
>As a Spear. Swift, exacting, and accurate.
>Other
>>
>>25865508
You can always transfer wealth INTO power, you know.
>>
>>25865611

They are normal infantry right? Lets go with Spear.
>>
>>25865611
>As a Spear. Swift, exacting, and accurate
>>
>>25865611
>As a shield. Unyielding, durable, and stalwart.
>>
>>25865611
So choose between offence, defence, and agility?
I'd go with shield, maybe? A defencive-oriented training regimen should cut down of casualties, I guess.

>>25865690
>>25865735
Oh the other hand, the spear was the basic infantry weapon, so much so, that the Chinese dubbed it "The King of Weapons."

Fucking hell, this is tough.
>>
>>25865625
But we have to do that at some point, right now we're buffing everything but our military stat.

>>25865611
Normal infantry -> spears, lots of them.
>>
>>25865611
>As a Spear. Swift, exacting, and accurate.
>>
>>25865611
>As a Spear. Swift, exacting, and accurate.

"From now on, those spears and shields are extensions of your arms. Get used to them. In these walls, Iron Masters All and you'll learn the true meaning of those words here under my banner."
>>
>>25865779
Spears are easy to produce, relatively easy to get good with them and brutally effective against anything with less reach.
>>
[x]As a shield. Unyielding, durable, and stalwart.

We already have enough offense. Just need someone to hold the fort.
>>
>>25865834
I'm assuming that the training is sorted by doctrine, not the actual weapon they'll use.

Otherwise 'Shield' wouldn't be on there.

My guess is that rather than actuall weapons, the training is spit between offensive, defensive, and agility.
>>
>>25865823
>Spear.

"Men of Morderengrad." You announce.
"From this day onward, those shields you bear, and the spears you hold, will be as close and familiar to you as your own hands. Here, Iron Masters All. And I am the Master of Iron. and I WILL Shape you into a fighting force.

Roll 6d6
>>
Rolled 2, 2, 3, 5, 1, 4 = 17

>>25865902
Don't fail me...
>>
Rolled 2, 1, 5, 5, 3, 5 = 21

>>25865902

Rolling
>>
Rolled 5, 6, 2, 6, 2, 4 = 25

>>25865902
>>
Rolled 6, 1, 5, 4, 5, 3 = 24

>>25865902
>>
>>25865911
Unless it's rolling low, I'm pretty sure it did.
>>
>>25865921

Yes!

A good roll in the first 3 posts.
>>
>>25865921
>Success

The next few weeks are brutal. Day in, day out, you train the men. Two whole companies, two hundred recruits step before you, and you chisel and hammer them into shape. They will be swift, and strong. Whether they attack with spear, axe, hammer, sword, or pick, you teach them to place their shots so they hurt the most, to move where the enemy does not want them, and to never desert their fellow soldiers.

By the end of the month, these men will be Trained HARRIERS.

(1 more scene this month, unless you want to address a specific concern or issue.)
>>
>>25866011
Harriers are standard infantry, but receive a bonus die on any event made to harass, delay, or antagonize the enemy.
>>
>>25866011
>(1 more scene this month, unless you want to address a specific concern or issue.)

May we write to Lord Arryn and see if he'll allow us to show our sister the Eyrie?
>>
>>25866031
The raven flies out, and is back in a week or two's time. Lord Arryn is happy to have you bring your family to his keep, and hopes you bring the Lady Bordain, as Lady Arryn has also been in need of company.
>>
Rolled 5, 6, 5, 4, 6, 5 = 31

Is anyone else seeing a big "shock troop" sign on our new harriers? Those guys are ideal to just hammer on the enemy to slow them down until the big guys arrive.

>>25866031
This.
>>
>>25866031
>May we write to Lord Arryn and see if he'll allow us to show our sister the Eyrie?
>>
>>25866056

Then let's do just that! Bringing our sister and wife, but also ask our parents if they want to join.
>>
>>25866056
How crazy is Lysa right now? iirc, she doesn't go totally insane until Lord Arryn bites the dust.
>>
>>25866063
On the contrary, Pickaxe or Shield would've been Shock Troop, Spears are skirmishers, if anything.
>>
>>25866117
Now that I think about it, it'd be more Pickaxe than Shield for Shock Troopers.

It seems to be, that we'd be better suited off for Pickaxe or Shield troops in the future, to take advantage of better equipment.
>>
>>25864597
Welp so much for enjoying a tight cunt for a while. I sorta doubt that Westerosi women even know what a kegel is. I just want to suggest looking to it and making sure we allow our precious wife time to recover for a while in between bearing more offspring.

>>25866056
Sucking up to Lord Arryn will be most useful. Hopefully his lady wife isn't batshit insane yet.
>>
>>25866151
It's not a bad thing to have some different troops around, though.
>>
>>25866089
I don't understand your meaning, my lord. Lysa Tully is a fine young woman. Maybe not altogether happy that her lordly husband is over twice her age, but she bears it well.

>>25866074
It will take some time to arrange matters that you may leave, you may need to do it next month.
>>
MOMENT OF TRUTH

It has been a long, hard day. You swear, some of those recruits are this bad intentionally, as a joke to infuriate you. You’ve battered hours of lessons into them. And they are improving, but you swear it was not so hard to teach you. These men are like infants that found themselves in your care.
You kick your boots from your feet, as you lay back on a couch in your solar, groaning as you settle into it. You’re going to need a bath soon. Both for your sweat and grime, and for your aching muscles. For now, though, you can just look up at the sky through the ceiling, and drink some cold fruit juice. This is a nice bit of peace in your life. A good chance to –
There is a knock at your door. Of course there is. There is no safe place for you in the Seven Kingdoms where you can go and nothing will find its way to annoy you with some terrible little problem that you must solve. Maybe death would have been kinder than a lordship.
“ENTER.” You bark at the door.
It creaks open slowly, and your wife enters.
“My lord, are you well?” She inquires, shutting the door behind her.
“No, Alyssa. I am not well. But I will be. If I have to physically beat the art of warfare into these idiots, I will get the lesson into their heads.
She seems to flinch at your words.
“What?” You interject. “My dear, they are soldiers. I pay them to be beaten, and to beat others. Hopefully more the latter than the former. “
She does not laugh at the joke.
You raise yourself up, feeling the strain in your neck, and shoulders, and your back. You do not wince, but your eyes tighten and flash for a moment, the pain held in check by your will.
“My dear, are YOU well? What troubles you?”
“My lord, I-...” she composes herself. “I bring glad tidings, my lord. You are to be a father.”

>what say/do?
>>
>>25866191
Hug her and tell her this is the best news you have ever received
>>
>>25866191
>You are to be a father.”
>Wat do

Shit ourselves with joy.
>>
>>25866191
High fives, beer and cigars. Or maybe this >>25866226
>>
>>25866175
I don't disagree, but our advantage is that we have access to high-quality arms and armour, Skirmishers primarily rely of speed and mobility, which puts them at ends the bonus we get to our forges.

Since we get get our hands on lots of high quality arms and armour, it only makes sense that we rely on a training regime that takes advantage of that.
>>
>>25866226

I second this.
>>
>>25866191

Sit the fuck back down in shock, as if surprised all those times we'd so pleased her would have resulted in anything less.

"A... A father? By the Six... We should speak with the Maester or the midwives or someone... I... We need to be ready... My lady, you do not seem pleased?"
>>
>>25866191
"Huhbuwa?"
Then proceed to faint in a manly fashion.
>>
>>25866249
Not entirely true. Better weapons are just as good for skirmishers, and it's nice to have some kind of troop that stays effective without needing to upgrade every five seconds. As long as we keep the balance, i.e. mostly shockers and some other troops, we're on a good way.
>>
>>25866191

Aresure?Bettergetthemaestergottohiremidwivesmostsentaletterttoyourfatherhowareyoufeeling
>>
>>25866279
Well obviously, but my point was that heavier armour doesn't work well for skirmishers, which is a shame, because we can actually afford to outfit our men with some thicker armour.

I never said we shouldn't have ANY, what I'm saying is that they shouldn't form the core of our force, I believe we should focus on heavier troops for our backbone.
>>
>>25866269
>By the Six...

Seven.

And may we send our letter to Tywin Lannister soon, Page? After the Eyrie trip, I mean.
>>
>>25866337

I need to stop playing Guild Wars.
>>
>>25866332
Obviously, we have the skirmishers now, in the future we'll go with the heavy hitters. And maybe some defensive types for good measure, just in case we might have a home invasion incoming.
>>
>>25866380
Not only that, but defensive troops are good for pinning enemy troops in place, allowing our other troops to set up flanking and pincer attacks.
>>
>>25866424
And that's where our skirmishers come into play. Man, I really wish we could smash some petty lord now.
>>
>>25866269
>>25866226
>>25866337
>>25866329

Distantly, you hear a clatter. Some idiot has dropped a goblet of cold fruit juice on your solar floor. Someone...someone's gonna have to...
You sit, heavily, on the sofa, your wife rushing to your side.
"My Lord!" Are you alright?! William?"
"A..." Who, who filled your mouth with numb buzzing? "A father? By The Seven! Arban shall have to summon a midwife, or halfwife, or whatever they're called..." You're pretty sure it's not half-wife.
"we need to be ready." You continue. You look up, into her damp eyes. "I..This...THIS IS THE HAPPIEST NEWS I HAVE EVER HEARD!"
With that, you rocket up, grabbing your wife by her torso, and lifting her bodily in to the air, and spinning her, as she shrieks from shock.
You pull her close to you, holding her body against yours. Holding your child's body against yours, you realize. You hold her all the tighter for a moment, then release her, tilting her head up to yours. Her eyes are wet with tears, which have already flow from her eyes like startled seabirds.
"My lady, why do you weep? Are you not pleased?"
"So pleased that I can not contain the flood," she replies, and kisses you.

Someone should really tell your families. But not now. For now, this is a private thing. A personal thing. This is a new family, forming here in this tender moment. A new world.
>>
>>25866470
+10 Marital bliss points, and your own Hallmark original movie.

I have to wash the sentimentality from my hands.

in the interim, Let's have you roll 5d6 for house fortunes
>>
Rolled 5, 6, 1, 6, 5 = 23

>>25866483
>>
Rolled 2, 2, 4, 1, 3 = 12

>>25866483
>>
Rolled 3, 6, 1, 1, 1 = 12

>>25866483
>>
>>25866470
I'm so happy my suggestion got used!
>>
>>25866470
>So pleased that I can not contain the flood,

No need to be so hard on yourself, the Progenitors needs to build the Halos just to be able to do that.
>>
I've been thinking about what was discussed last thread.

How much can we build our forces before the Lord of the Vale tells us to cut that shit out?

A simple solution is to move our forces. Out of Site, Out of Mind.

This aint exactly the information age, if they aren't here, who's to know?

Do we know of any Lords beyond the Vale in need of military aid? We could sell our services.

If we arrange it so enough of our troops are away from home at any one time, no one would ever know how many we have.
>>
Rolled 4, 4, 2, 2, 2 = 14

>>25866483

Rolling
>>
>>25866574
One anon brought up sending troops across the narrow seas to work as mercs and to advertise our wares at the same time
.
>>
>>25866486
Boon!
+1d6 to one stat, or +1d3 to 2
>>
>>25866574
That makes sense, it's not like a scout will tweet about what we're up to.
>>
>>25866627
1d3 to wealth and power
>>
>>25866658
ditto
>>
>>25866627
+1d3 to wealth and power.
>>
>>25866617
That could be a good option.

Also, I'm not sure where we are in the time line. Are the Greyjoys starting shit yet?

That could be the perfect opportunity for us.
>>
>>25866574
This is a pretty good idea, a boost for more money and the possibility of training our troops
>>
>>25866690
Yes, we can gain WEALTH and build our POWER in one fell swoop.

All the while avoiding political bull shit from local Lords that don't like our troop build up.
>>
The kids need names.

Ferrus and Aurianna Bordain. Our son is Iron and our daughter is Gold.
>>
>>25866658
>>25866669
>>25866676

You receive 6 power
and 7 Wealth. (jesus, a 1 and a 2 on d6+d3+4)

Furhter, Arban calls you down. It seems you have men who wish to be the foreman of your gold mine.

4 person have presented themselves for your inspection, shall you meet them?
>>
>>25866765
yes
>>
>>25866765
Yes, let's meet them. No men for the iron mine?
>>
>>25866765
Send them in with some intense music
>>
>>25866617
The issue with that is that if anyone finds out, it's worse than jut having an army too large, sellswords are not honourable. The other thing is that it's bad to teach soldiers that money wins wars and to fight for the highest bidder.

>>25866747
FUCK YEAH!
>>
>>25866765
>4 persons for gold mine.

Is running a gold mine so different from any other type of mine?

We'll ask if any have the talents to run an Iron mine.
>>
>>25866747

God damn those names are perfect.
>>
>>25866835

Well, you need to make sure nobody steals the shit, for one.
>>
>>25866896
I don't think we have any more thieves on our land.

We killed them all.
>>
>>25866781
None yet, my lord.

>>25866789
>>25866780

You summon the 4 men into your throne room, where you get a glance at them. They are an...eclectic bunch,
The first man, who leads the way, dresses as a common freeman, his hands in his pockets as he strides down the Hall, his eyes running over the walls, the guards, the tapestries, as he whistles, seemingly to himself, "The Dornishman's Wife". He bears no sign that he is in a Lord's keep, nor that he has even seen you yet.
The Second man seems to be mortified enough by the first'ts behavior. He wears the fashions of King's Landing, and wipes at his brow with a kerchief.
The third man seems to be...counting tiles? His glasses sit firmly on his hawkish nose, as he mutters to himself, counting tiles, and after a bit, he marks something down on a little tablet.
The fourth man, you recognize. Not from any true meeting, but from a thousand jokes, and stories. If this fat, bald man with a forked beard and the clothes of a prince is not a Pentoshi merchant, then no man has ever told you truth in you life.

The four are brougth before you, where the first bows low, sweeping a hand back, like a rake would, and stops whistling. The second sketches a bow just this side of insulting. The third blinks once, twice, then a third time, then then bows. The Pentoshi inclines his head.

Do you have questions for them, my lord?
>>
>>25866835
A gold mine is more presitigious. And as Foremen often are rewarded commensurate with their production, often more lucrative.
Also, you definitely murdered the last Iron foreman when he turned traitor.
(Well, Grell murdered him, but the fact is known.)
>>
>>25866924

The first two are insulting and disrespectful in your own hall. Remove them. Roughly.

Ask the third and the fourth why they think they are more worthy of running your gold mine, a source of your family's well-being, over the other.
>>
>>25866924
Great, so we have to find out which one isn't a thief, an idiot or a spy.
>>
>>25866924
What is your previous employment experience, what brought you here and what is your price?
>>
>>25866947
We could just pay the iron mine foreman more, we make the rules in our hold. And since when is murdering traitors a bad thing?
>>
>>25866924
Muh autistic foreman, yes please. Ask them about their work experience, and then ask them to solve some initially simple but gradually more complicated arithmetic. Like five questions at most, not much. Just to get an idea of which is the best with numbers.
>>
>>25866924
Names, experience, any special skills, ect, ect.
>>
>>25866995
This. And ask Arban, because we are probably overlooking something again.
>>
>>25866952
Just because someone is an ass doesn't mean they are incompetent. Iron may not look great but it is strong. Give the two a chance to prove their worth
>>
>>25866800
Thing is money DOES win wars. We just have to stress that their loyalty is first and foremost to us. They make money for both liege and family. As for why their doing it we just tell them its to show the might of Iron Lord and as for the money its for both their liege and family. We just make sure to stress that they are fight for the honor of their homeland and prosperity of their family. Which will make them much more useful compared to your average soldier. As for highest bidder they wont operate like that. Instead the orders are to assist whoever may assist us the most in the future. Even if that means saying no to a higher offer.

>>25866924
Ask them what do they have to offer that others cannot?
>>
>>25866952
Wait, what? Since when is wiping your brow with a hankerchief insulting and disrespectful?
>>
>>25866947

Well the fucker was asking for it! Make sure these know what happen to the last foreman that try to steal and play us for a fool.
>>
>>25867016
Of course money wins wars, but you don't have to tell your guys that. The less they think about stabbing us for Lannister gold, the better. And if anyone finds out, our influence might end up be -100.
>>
>>25866952

We are not for formalities. But if they are make fools of themselves while making their introductions they will be show the door. Roughly.
>>
>>25866966
>>25866998
>>25866995
"Gentlemen, you names, if you would be so kind?" Your voice has a touch of heat to it.
The first man bobs his head. "Walter Janks, My lord. Impressive hall you've got here."
The second nods. "I am Alphonse Reitt, Lord William."
The third looks at you. "I am Ilwin, Sire." He gazes off for a moment. "Did you know your throne room has one thousand eight hundred and seventy five tiles?"
There is a beat.
The fourth man speaks up.
"I am pleased to introduce myself, Doma Torceri, my lord."

"Do any of you have prior experience in the business of mining gold?"

Janks speaks. "Bordain, if I may, you might not remember me, but I served as a quartermaster for Lord Tywin's army for six years. More than once or twice I gave you your rations for the week. I can count wagons, coins, birds, men, tits, and beers. I know how to make a crew work happy, work long, and cut a throat if he cheats the boss."
Alphonse clears his throat. "My lord, my record stands for itself. I was a Banker in King's Landing, and have handled coins from every Kingdom, and many ages. I can make the mine profitable as it can be, so long as you give me leave to run it my way." There's a spark in his eyes as he says the last bit.
Ilwin looks around, as if there was supposed to be someone there to tell him what to say. He turns back. "Your walls are made of bricks 4 inches tall and 1 foot long.. The room is roughly 50. discounting space lost by doors, the room has 30,000 bricks in the first layer of the wall." He nods once "I know how many coins there are in an ounce of pure gold. I can count them. I can taste when gold is pure or not. I can-" and then he just stopped, and stared at the Pentoshi's clothes. Probably counting threads.
The Pentoshi nodded.
"Doma Toceri can make money. This is known. Making money is making money. Whether by trade, or by pick."

Oh. Boy.
>>
>>25867096
>roughly 50 feet high.
>>
>>25867096
The fuck did Arban get these people? I'm kinda leaning towards Janks and Toceri.
>>
>>25867096
I like Ilwin. A foreman supervises what exactly? Just the extraction and the refining? If so Ilwin will probably churn oput more gold than any one of them.
>>
>>25867138
Janks will be my second choice, although not far behind.
>>
>>25867096
Janks is more than likely a spy for Tywin. Alphonse could be in anyone's pocket, coming from king's Landing. Maybe even the Viper's. Doma is a Pentoshi foreigner and would more than likely cheat us the first chance he had.

Ilwin may not be the most efficient man, but I find it impossible to believe he could be bribed or bought.
>>
>>25867152
Also the foreman is responsible for making the mine run, Ilwin while good with numbers seems like he's a tad bit too autistic to manage men.
>>
>>25867096

I say we either take Janks or Ilwin.
>>
>>25867096
hmm, I would vote against llwin as foreman

however, with his level of autism (and accuracy I assume) he could be used as an accountant to keep track of resources and prevent money from "falling in the cracks" as it were
>>
>>25867096
We could keep Alphonse as a banker, since I don't think he's cut out for a foreman.

>Banker – You can borrow money at interest, and other lands might as well, which boosts the local economy and grants all Wealth rolls an additional +1.
>>
>>25867178

Pretty much this, I don't think he could how to run the mine as well as the others but his skill in mathematics skills could prove useful.
>>
>>25867016

"And what can you offer me that these others cannot?"

They look each other over briefly.
Alphonse speaks first. "My lord, unlike the ragamuffin and the natural fool, I can over you a touch of decorum. Unlike this pirate in gold cloth, I can promise you loyalty. I wish only to be my own man, my lord. I would work for you my lord, not serve you."

Janks snorts. "What can I give? Let's see, I know how people talk, unlike scatterbrains here. I don't have the royal scepter up my ass like his lordship here, and I never sold a man in my life, which I bet egghead here can't say."

Doma speak up. "I have a tongue as golden as your hills, my lord, which shall stir sweet music in those I must deal with. Like you, I will bear no slight against my name. And lastly," he smiles. "I have some information you may find valuable about a certain serpent of carmine, my lord."

Ilwin looked around again. "I like working. I work hard. I count right." That last word is spoken like the word of the Father. Ilwin's counts are RIGHT. "I don't steal. I eat little. I sleep little."

Well, it takes a certain sort to volunteer to work for a man known most for a wide array of murders, beatings, and rages.
>>
>>25867178
So we manke him our Minister of Finance?
>>
>>25867206
Consult with Arban?

Ilwin definitely seems useful, though not for anything that involves people.
>>
I could go for either Janks and Alphonse for the position of foreman, and hire Ilwin as our accountant/treasurer.

Ask Arban his opinion on each man and also ask him how he came with each of them. Then interview them more deeply individually.
>>
Why can't we hire them all?

Alphonse & Janks - Personal Finance

Ilwin - Coin counting at the mines

Doma - International trade.
>>
>>25867240
>Alphonse & Janks - Personal Finance
It actually sounds like an accounting firm.
>>
>>25867206

Doma seems like a man of pure show. But I am interested in what he has to ask about the red viper. I couldn't hire him at all anyway.
>>
>>25867240
I'd say hire them all too, but
>Alphonse as banker
>Janks as foreman
>Ilwin as accountant
>Doma in international trade (opening new markets etc) and as our ears in other kingdoms
>>
>>25867240
>>25867259
>>25867271

Wrote the 240 one up quickly.

Alphonse - Oversees the mine

Janks - Personal finance

Ilwin - Quality control of gold at the mines (and makes sure that Alphonse won't steal shit)

Doma - International trade.
>>
>>25867206
>>25867206
Pointing to Alphonse and Doma, "You two seem best suited to work together and head my personal finances and trade. Keep my tools, metals, and weapons going out, and coin coming into my coffers."

Pointing to Janks, "You would be best suited working /with/ Alphonse in terms of keeping my men fed, keeping track of shipments, and the ins and outs of my trades."

"Ilwin, you have impressed me with your impromptu skills at counting. I can't find a better place for you than as an oversight to these three, and what I currently have, to make sure no money goes falling through cracks."
>>
>>25867222
>>25867233

"Arban?" You call, and your maester slides to your side. "I asked for men of skill, not thieves, spies and halfwits."
"My Lord, I assure you, each of these men comes with a long list of recommendations. Janks is known for being a brash jackass, but in his years as quartermaster, he stomped out several seedy practices, and made his men efficient and respected.
Reitt is a soild worker, and a quick wit. His only downside is a...disregard for the social structures of our time?" at your confused look, he expands. "Alphonse believes each man should be his own "Agent of use and good". he thinks every man should decide good and evil for himself, and strive to improve his lot. It makes him...edgy around nobles he doesn't think have earned it. He actually likes you, my lord, from all reports."
"Ilwin is touched by the Seven, yes, but you've seen how well touched he is. Using basic arithmetic, I've confirmed the numbers he gave you. He's also known for having happy work crews, since he knows exactly when a quota's met. Sure, he can be tricked or confused, but only after you get what you want."
"Doma...Doma's a weird one. I think he may be fleeing something in Pentos. he does know how to make money. He was a merchant, AND a moneylender in Pentos. He says nothing he can't back up. Which may be why he says little."

he rubs his eyes.
"Offhand, My advice would be to pay Doma for the information if you want it, and excuse him. Then decide what's more useful to you:
a man who's known for honesty, but is a jackass
A man with some wild ideas, but a solid work ethic
or a man who will get you exactly what you ask for, every time, but might get confused if you want more."
>>
>>25867312
>>25867286
>>25867271


It looks like we're edging toward a "Hire them all, sort this shit out later"?
>>
>>25867271
>>25867240

I don't trust Doma, I know a faker went I see it and he is one. He hasn't told us anything substantial. Also I question Alphonse reason to be here, a former banker from King's Landing coming to the Vale to be a foreman even for a gold mine. The man might know how to handle coins but does he know how to get the gold and turn it into the coins he knows so well?
>>
>>25867312
here
>>25867233
asking his opinion would probably be best as well
I think that having the two "showmen" work together as our trade and finance advisers would allow a checks and balances of a sort. Doma would be able to think outside of the box while Alphonse is acquainted with Westeros decorum and procedure. It might be a bit of a timely thing to get things done with them, but we would get all options and angles with both working together.
Having Janks as a quartermaster/foreman seems to be best in terms of his experience.
Ilwin, being Ilwin, would be best as an oversight in my opinion because of his seemingly unbias and want for accuracy.
>>
>>25867333
Can we even afford that?
>>
>>25867333
>It looks like we're edging toward a "Hire them all, sort this shit out later"?

Yes, but tell Doma that he shall tell us what information he has now or else we'll throw him into the forges.
>>
>>25867333
Well how many are left in the thread?
>>
>>25867349
>Can we even afford that?

I think we can, considering we have fucking 72 wealth.
>>
>>25867349
I'd assume so, also, Page, I don't think Robert has paid us back yet has he?
>>
>>25867333
If we do hire them all, we'll have to make sure to iron out the wrinkles between Alphonse ans Janks. They need to be professional.
>>
>>25867379
>I don't think Robert has paid us back yet has he?

He hasn't.

Let's send a nice, friendly letter asking for our money.
>>
>>25867361
I think 4-5, don't know how many lurkers though.
>>25867312
>>25867346
>>25867379
are all me, and I only just posted because of the decision we are on
>>
>>25867361
Lurking, though I agree with hire them all sort them out later.
>>
Janks is suited to be our quartermaster or foreman in the mine. If he work for Tywin we know he is good. But I wan to know why he left his service.

I don't know what to do with Reitt.

Ilwin could be the perfect treasurer or accountant, in my opinion he is a most hire.

And Doma is a snake if I have seen one. But we should hear his information and pay him to be on his way.
>>
>>25867349
HAHAHAHAHAHAHAHHAHAHAHAHAH

It would take about half your current wealth.

>>25867364
71, by my math.

>>25867379
You are correct that he has not.

>>25867353

You look at Arban, at the Four men, and rise.
"Gentlemen. Each of you brings something valuable to the table. Something desirable. I keep the things I desire. If you will, I will hire all of you, and work out your new positions according to your skills." Janks gives a long, low whistle of awe, Reitt bows, ilwin claps , and doma smiles widely.
"However, Doma, I demand you give me the information now, or I will set you on fire and forge the iron in your blood into nails."

He nods his head.
"As you will, my lord. It is, I think most useful to you..."

AND THAT'S THE BALL GAME.

NEXT TIME: PAGE REGRETS MENTIONING THE EYRIE. DOMA TELLS YOU HIS BARGAINING CHIP. THE ONLY GUY WHO WANTS TO RUN YOUR IRON MINE SHOWS UP.

Gonna archive this, run 10 minutes of chores, and bop aroudn before passing out at 2. Any questions, concerns, comments, post them here and I will read them.
>>
>>25867450
>It would take about half your current wealth.

Fuck it, we can make that shit up through sales and gold.
>>
>>25867432
I'd be okay with sending Doma off after paying for his information, but if Arban said is true, having a man know where he stands and what he is capable of is always a safe choice when trading. He will always get a better deal if he is the stronger trader, if he isn't but is still required to get something with his counterpart, he will get the most he can out of it. This paired with Alphonses motivation to do well for his betters and lot they could work well together by a kind of good cop bad cop pair.
>>
>>25867450

>sees what you've archived the thread as

Diamonds and hate, Page.

Diamonds and hate.
>>
>>25867450
Archived
http://suptg.thisisnotatrueending.com/archive.html
>>
>>25867463
not to mention us bugging Robert or his current keeper of coin to get our damn money
>>
>>25867489
>not to mention us bugging Robert or his current keeper of coin to get our damn money

We could send the Keeper of Coin a rather threatening yet subtle message.

I'm not sure what, though.
>>
>>25867480
and back.
>>
>>25867519
Funny thing is though, that the keeper of coin probably has no idea that he owes us....


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