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Oestalan Sector thread.

Last thread we finished up with Medigeminus system. Now we need to start on some of the others...

Archived discussions:
http://suptg.thisisnotatrueending.com/archive/26300551/
http://suptg.thisisnotatrueending.com/archive/26308644/
http://suptg.thisisnotatrueending.com/archive/26321505/

First, the 'point' of Oestalan. We are not trying to recreate the Tiji sector. We are not looking for references to pop culture. We are working on making at least a semi-serious setting for /tg/ to play in.

A mostly unexplored, wild stretch on the western fringe of the Imperium. Only recently reopened to the outside world after suffering through millenia of warp storms. The Imperium is embarking on a Crusade to reconquer this stretch of space, but it is early days yet.
>>
>>26328720

I wonder how the Blood Jaguars and the Order of the Martyred Heart relate to the crusade. Do they approve? Do they feel relief to finally rejoin the greater Imperium? Are they under suspicion for borderline heresy, are their practices, beliefs and rituals being scrutinized by the Inquisition that's undoubtedly present?

Btw, how about we roll up an Inquisitor or two using the old generator? Or use some of these: http://archive.foolz.us/tg/thread/15441706/#15441706
>>
>>26328817
Yeah, we definitely need an Inquisitor or two.
As for the Blood Jaguars and Order of the Martyred Heart, there was talk of including them in the second wave of of the crusade, but I'm just the guy who sets up the wiki pages, makes sure everything's written down, and that.
I imagine they'd be somewhat happy about rejoining the Imperium, but they are rather... unconventional.
>>
>>26328720
Did we really need a new thread already?
>>
>>26328965
Last one was on the verge of autosage. Regardless, at the moment it's mostly just getting down what we've come up with and making sure it's on the wiki.
In any case, if you don't wish to contribute, then feel free to leave.
>>
Anyway, I've been doing this pretty much since I got up this morning, so I'm gonna go take a break. I'll be around this evening to continue contributing.
>>
>>26329006
Relax hot stuff, dude has a valid point. We also have a valid point for starting a new thread, namely to focus on different stuff since the last one was packed mostly with finishing up the worlds of the Medigeminus system.

Now we can focus on other things.
>>
>>26329047

New system? Seems like Medigeminus is done.
>>
>>26328817
I think we could stand to have some more randomly generated stuff. Making up an Inquisitor that way would be interesting.
>>
>>26329055
Let's flesh out the command staff of the Crusading force, then move over to another system.

We need: at least two inquisitors and a cardinal of some kind, as as a leader of the Mechanicus.
>>
>>26329081
> as well as a leader of the Mechanicus
>>
>>26329065

Alright, rolling up the Inquisitor. Gimme 3d100 for gender, age and Ordo.
>>
>>26329081
Sounds good to me. Are the sisters also represented in the command staff?

Is the cardinal/mechanicus assigned from Terra, or picked up by Grant?
>>
>>26329099
We'll go with asigned. He can't have everything.
>>
Rolled 28, 86, 44 = 158

>>26329094
>>
>>26329099

The Magos General might have ulterior motives for joining the crusade. Maybe he/she knows about the renegade mechanicus faction that's carved out a little empire of its own, and wants to bring it into the fold, see if the tech-heretics have produced anything of value, something useful? Maybe there's archaeotech in the region that the Mechanicus want to reclaim? Or a charismatic cogboy leader that the Mars priesthood want to assassinate?
>>
>>26329123
Or...all of those?
>>
>>26329109

Gender: Male
Age: Ancient (250+)
Ordo: Xenos.

So, the Ordo Xenos have sent a very old inquisitor to the crusade. With all the xenos threats in the sector, it seems appropriate.

3d100 for title, philosophy and methodology.
>>
Also, vis-a-vis the last thread, I'd rather not have the Nightmares in this setting.

This is for -new- content.
>>
Rolled 6, 27, 23 = 56

>>26329141
>>
>>26329123
And Grant is indebted to the AdMech for their support in granting him this command; should prove interesting.
>>
>>26329142

We have the Blood Jaguars as well as the Scraplootaz in here, both not new creations. I just think the Nightmares fit the tone, since they're one of the few "normal" (non-joke and non-exaggerated) chapters we've made.
>>
>>26329151

>Military Rank: Colonel, General, Major, Admiral, Captain, etc; all these and whatever else could be bestowed upon the Inquisitor as a title owing to a previous career, an honorific granted by a particular institution or simply be of their own devising (and dreams of military glory?).

So, the Inquisitor also has a military rank. Possibly serving as advisor to the crusade's forces on matters of xeno strategy and tactics.

>21-50 Liberal Puritan: These Inquisitors understand the place of psykers and mutants is one of servitude, and that they should be made to understand their inferiority. These are Puritans that acknowledge psychic benefits.

Pretty reasonable, but still a hardliner. Compliments Grant nicely.

>21-25 Facta Non Verba (Deeds not words): Thinking can be a virtue, but then again it wastes valuable heretic-purging time.

A very no-nonsense kind of guy. I imagine the hundreds of years of fighting xenos has rendered the good Inquisitor very direct and forceful.

3d100 for psychic power and two quirks.
>>
>>26329165
The Scraplootas are a debatable entry considering we have plenty of interesting ork warbands that need developing, and the Jaguars are being used because their home system was never established and they haven't been used much outside their own stuff.

The Lootas are also clearly based out of the Eastern Fringe.
>>
>>26329165
Also putting the Nightmares in will drag in a whole lot of other stuff. The Nightmares have had a -shit load- of development, so much so putting them in something new diminishes that new thing purely by associating.
>>
Rolled 88, 73, 24 = 185

>>26329191
>>
>>26329206
>>26329193
Don't get me wrong. I like both the Lootas and the Nightmares, but they've had their day in the sun.
>>
>>26329206

Uh, what? They'd just be fighting in the crusade. They won't have a home base or anything, they'd just take part in battles. I'd rather have them over the Ultramarines or other boring canon chapters.
>>
>>26328720
The other thread still had 50 posts before autosage, you know.
>>
>>26329221
We aren't including any canon chapters. I'm a bit annoyed by one anon who included can guard regiments already.

There was talk about developing another new Marine Chapter for the crusader forces in an earlier thread.
>>
>>26329241
> included canon Guard regiments
>>
>>26329211

>Talented: Comfortable with one or more psi-disciplines.

We can decide which ones later. I'm not sure if I want to count that roll at all, though, since the guy is a puritan. Although, a mildly self-loathing psyker could work.

>Other field of interest: The Inquisitor may enjoy debating philosophy or theology, or then again they take a keen interest in ship-building and can name and identify every bolt, wire and engine in a starship.

Maybe he's interested in xenos dissection/vivisection and holds regular autopsy sessions?

>Terran pilgrim: The Inquisitor has been to Holy Terra, and this influences their behaviour and their usual topic of conversation.

Could he have met Grant or his family there? Maybe he's been tasked by some family member (a mother or sister that still cares, despite official shunning) to keep the estranged son safe?

3d100 for resources.
>>
>>26329006
>on the verge of autosage
Buddy, you need to get 4chanX or learn to count posts or something. Last one was still a good 50-60 posts until autosage and even then a thread lasts for a few good hours after autosage.

And don't be so antagonistic. There is no quicker way to make this gig a circlejerk than to fill it with namefags who lash out at anons.
>>
Rolled 71, 94, 99 = 264

>>26329254
Man, this Inquisitor seems perfect.
>>
Rolled 6, 38, 27 = 71

>>26329254
>>
>>26329241

Why not? I mean, any crusade should have at lest a few canon actors in it. Look at how FFG did it with the Calixis crusade, they have both their own custom regiments and chapters as well as old canon ones.
>>
>>26329287

I enjoy creating shit? Its not really a problem, just feels a bit lazy.
>>
>>26329295
Eh, well I've edited the Guard entry, no sweat. I just wanted a regiment that people would instantly recognize as ice warriors given how cold planets in outer Medigeminus get.
>>
>>26329276

>‘Dogsbody’/Butler: A loyal companion, always close by and ready with a loaded weapon and a dry, witty comment.

A big game hunter of xenos, I reckon. UMBUBU! FETCH ME MY TYRANNOFEX GUN!

>Expert bodyguards: Roll on the ‘Expert bodyguards’ table.

I'm using the first roll from >>26329281 for this one.

>Research facility: The Inquisitor has access to a research facility, which could be for anything and may be Ordo-specific.

I'm imagining some big lab, or maybe a mobile science vessel, with a shitload of dead xenos in formaldehyde tanks.

As for the bodyguard...

>Loyal henchmen: The rag-tag band the Inquisitor has collected over the years form his die-hard bodyguard.

I imagine this could be a band of IG veterans from different regiments, all brought together because they survived and weathered xenos attacks.

Using the next two rolls from >>26329281 for more stuff.

>Unarmed spaceship: Roll on the ‘Unarmed spaceship’ table.

>Personal army: The Inquisitor maintains a privately acquired body of troops. Roll on the ‘Personal army’ table.

Gimme two d100 rolls for those and we're set.
>>
Rolled 1, 55 = 56

>>26329333
>>
>>26329348

>Tug: A small craft, not even a kilometre in length, with only five thousand hands aboard. Ugly but functional.

Heh. I suppose this could be a way for the Inquisitor to infiltrate and scout systems without raising suspicion. I see him steering the tug into Krumpus Bay and disembarking in the guise of a Rogue Trader.

>Inquisitorial: Storm Troopers, Ordo-specific units or Inquisitorial Wardens.

Ordo-specific, eh? Looks like our man has access to a Deathwatch unit.
>>
>>26329376

Captcha says his name is Onfewhe Call.
>>
>>26329394

Alright. Inquisitor-Captain Call is a tall, imposing man whose rejuvenant-treated visage is beginning to show signs of age. The Inquisitor is an avid collector of xenos specimens, relying on his close contact with the Deathwatch apothecaries to perform autopsies and vivisections of the creatures he kills in combat. The Inquisitor was deeply affected by a pilgrimage to Holy Terra, where he met with the Grant family and was personally beseeched by a member of said family to assist Lord General Grant on his crusade.

On to the second inquisitor, then. Same procedure, give me 3d100.
>>
Rolled 14, 43, 17 = 74

>>26329496
Interesting character, many cool traits and they work well with the established lore. Last name is good, not so much the first though...
>>
Aight.

So we've got one Inquisitor generated. I'm gonna go with Onfewhe Call as a name since no alternatives have been presented.

He's a puritan of the Ordo Xenos and formerly a military man, currently attached as a high level advisor to the Lord-General. His interests are in the xenos life that has developed in this system, and he operates primarily out of his research ship. He also has a personal stake in Lord-General Grant's success and safety due to past connections to the Grant Dynasty.

He has a squad of Death Watch on call, and a number of Imperial Guard veterans as personal bodyguards, perhaps former comrades from his soldiering days.

He has a personal assistant with a big hunter flair.

Missing anything?
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>>26329508
What, you don't like the idea of an elderly black man as an Inquisitor?
>>
>>26329508

"Onefwhe" sounds vaguely African so I'd have him be a black guy. Picture Morgan Freeman as an Inquisitor.
>>
>>26329508

>Male

>Old (90-150). It is at this age Inquisitors will have established themselves, with a host of resources.

>Ordo Hereticus: The largest of the Ordos, an Inquisitor of the Hereticus seeks out mutants, traitors and rogue psykers across the Imperium.

A younger member of the Hereticus. Possibly here to investigate the Jaguars and the Martyred Heart.

another 3d100, please.
>>
>>26329509
His personality tends towards action rather than contemplation. There was also a psy-roll, but it feels a bit out of place to me.
>>
Rolled 20, 38, 9 = 67

>>26329547
Eh, we'll ignore the psy-roll.

>>26329528
rollin
>>
Sup guys, seems like a lot of shit happened last night. Glad to see it picked up a bit, but it looks like there was a lot of bad feelings in thread number 3. What exactly went down, and what, if anything, did we decide on for the sector?
>>
Look guys, good for you for trying to create something new, but you don't need more than one fucking thread at a time.
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>>26329564

>Ordo-specific: Something related to the Inquisitor’s line of work, e.g. an Ordo Hereticus Inquisitor might be Witch-Finder, Witch-Hunter, Colonel-of-Redemption, etc.

>Liberal Puritan: These Inquisitors understand the place of psykers and mutants is one of servitude, and that they should be made to understand their inferiority. These are Puritans that acknowledge psychic benefits.

Another one of those. Looks like the philosophies of both Inquisitors gel pretty well.

>Fides Omnia Vincit (Faith conquers all): Their faith is a very important part of who this Inquisitor is, whatever it may be, making them unflinching in their personal convictions.

This guy is very, very determined about something. It doesn't have to be the Imperial Creed as such, but a personal, unshakeable conviction.

Another 3d100 for quirks, if we want to use the psy roll from Call for this guy, we could do it, because it's more appropriate for a Hereticus guy to be a psyker.
>>
>>26329583
Bad feelings? I think the biggest thing was that most anon's don't want tripfags in the thread.

If you want an update check out the wiki, a lot's been done my friend.
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>>26329583
Some guy got butt hurt that an anon didn't want the Nightmares to be part of the crusade or Lootas part of the setting and chucked a sage-fit.

The fact a tripfag started a new thread prematurely also didn't help.
>>
Rolled 69, 94, 97 = 260

>>26329594
http://1d4chan.org/wiki/Oestalan_Sector

Speaking of the wiki, the main OS page has a link to all past threads. It'd be easier for future OPs to just post the wiki link instead of archived threads.
>>
>>26329612

>Odd accent: Instantly recognisable, the Inquisitor’s accent is easy to identify and hard to understand.

He's from some place that has a strange take on Gothic.

>Family: The Inquisitor has found time to start a family.

Interesting. Is he bringing them along? Maybe he hopes to find a good colony world for his wife and children.

>Heretical pupil: One of the Inquisitor’s past students went heretical.

Now that one is interesting. Perhaps said pupil escaped to this very sector and is in the process of starting some nefarious shit.

3d100 for resources.
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>>26329604
>chucked a sage-fit.
He was trying to be respectful, bro, seeing as we don't need two of these things on the front page at the same time and Chronicler fucked up royally.
>>
>>26329604
Ah, I see. Yeah, we've already included the Bjags and the Scraplootas. I personally think that's as much as we should let in from other projects, aside from the "impending arrival" of Hive Fleet Nidhoggr, as previously discussed.

Adding the Nightmares would require is to fit over 9000 pages of prewritten fluff into a brand-new sector, and could only lead to the overwhelming of all else, especially if the people who clearly are willing to write for the Nightmares start writing even MORE.
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>>26329656

Uh, we're not moving them to the sector. The idea is just to have this crusade as one of the many operations the Nightmares have been involved in. It could literally just be a footnote about a major battle where they did something notable.
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Rolled 74, 80, 25 = 179

>>26329640
>Heretical pupil
Interesting indeed...maybe even Heretekal? Is he hiding in the Mechanicus sector?
>>
>>26329656
Apparently folks want to throw out the Scraplootas, too. Something about them being too mary sue for the sector, I wasn't really paying attention.
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>>26329675

>‘Dogsbody’/Butler: A loyal companion, always close by and ready with a loaded weapon and a dry, witty comment.

Another guy with a butler. Maybe the two butlers know eachother and exchange notes.

Bonus points if this one is a battle maid.

>Huge archives: A library of all manner of information is maintained by the Inquisitor, ranging on texts from all manner of fields of study.

He's got a library. A studious man.

>Personal army: The Inquisitor maintains a privately acquired body of troops. Roll on the ‘Personal army’ table.

Gimme a 1d100 and he's done.
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>>26329677
Well, they do have a Titan. Not a very common piece of flash.

My idea for how they could be worked in was to be the enforcers or Krumpus bay, applying that overwhelming firepower in the small area with the most reward, but I was told the Lootas are too adventurous and roam too often for that to happen.
>>
Rolled 76

>>26329698
Both have butlers and personal armies, how interesting.

What psychic field is he talented in?
>>
>>26329677
No, its the fact that we've already got plenty of new ork factions that need fluff. Same reason we don't need Nightmares, new factions need the fluff. Adding the old stuff doesn't add anything.

Scraplootas and Nightmares have already got plenty going for them.
>>
>>26329717

>Imperial (other): Arbitrators, Enforcers, Skitarii (technically Mechanicus, not Imperial – plausible if the Inquisitor has ties with the Mechanicus), armed Cultists, Penal units, Naval Security, PDF, Noble House troops, etc.

This army is interesting since it can be practically anything at all. How about a detachment of Arbitrators? They've come to bring order to the sector and reestablish the Arbite presense.
>>
>>26329739
I like that.
>>
>>26329737
By that logic, we should cut out the Blood Jaguars and just make the whole thing original.

Which is personally what I want to do instead of trying to piggyback off the success of others.
>>
Rolled 71

>>26329739
Sure sounds good.

Here are some names:
>Adrik Bogdanskii
>Amador Galán
>Christian Tangen
>Diederick van Driel
>Hagen Reine
>Roeland Berkhout

Personally I like Roeland or Amador.
>>
>>26329755
The Bjags sort of naturally turned out to be a good fit (I suspect that point was voiced by Bjag supported, but whatever). If the community doesn't want them, that's fine by me.

Personally, I feel the Medigeminus system shouldn't have a chapter at all, because it's had no Imperial presence in a very long time, possibly ever.
>>
>>26329760

I'm partial to Amador Galán as well. A well-dressed, sharp-witted family man.
>>
I have an idea for a planet, and a bit of a theme for the common folk of the Oestalan Sector. Might I share it with you guys?
>>
>>26329771
I agree with that. The only chapters if there are any involved should be part of the crusade.
>>
>>26329779
Shoot buddy.
>>
>>26329771
Part of the Blood Jaguars fluff was a long, long period of isolation from the rest of the Imperium though. So that actually does work.
>>
>>26329783
I disagree with that.
>>
>>26329775 here, I'm partial to Hagen Reine as the name of the heretic pupil.
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>>26329789
A shrine world, dedicated to a saint from a forge-world. He preached of the union of man and machine, and thanks to him the Mechanicus has pretty good ties with the whole sector. Even the common folk of the Oestalan Sector know basic rites that normally only minor techpriests acolytes would know.
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>>26329808
Ehhh, it might fit well in the Mechanicus Empire rather than something sector wide.
>>
>>26329783
If the Jags absolutely must be involved, they could be part of the crusade. certainly.

If not, we could earmark room for 1 to perhaps as many as 5 chapters, depending on how large we want to say the sector is, how important the Imperium deems it, and how easy it was for the Lord-Commander to rally the troops.

I wouldn't have more than 5, but that's just my opinion. If we do write a good handful of chapters, it would deepen the fluff to include bits on how they all get along with each other as part of the crusade, as well as with its non-Astartes elements.

I want to stress the idea of linking things together, because the foundation of an interesting sector is that they're not just separate Wiki pages stapled together under one big heading. Everyone talks to people. Everyone hates people. Everyone loves people. Trade happens, spying happens, all that good stuff. Alliances are made and broken and made again.
>>
>>26329823
The Jags are already part of the crusade. You might want to catch up on the previous threads, there has been a lot of development.

And creating new chapters for inclusion in the crusade is a good idea.

Also, since some folks find it to be a grevious sin, please drop the trip.
>>
>>26329808
Hmm, I like the overall theme - I think it'd fit perfectly in the system controlled by the secessionist Mechanicus empire. Preaching a union of man and machine as if it were part of the Emperor's plan is deliciously subtle and heretekal at the same time.

Given the long period of isolation though, I'm not sure if this beleif would flow to the whole sector. It'd be interesting for the Crusade to come to some Imperial worlds where the Emperor is still venerated and for them to be met with this version of the Imperial Creed though.

Creates some good points of tension between the Church, Grant, the Inquisitors and the Mechanicus as well. Maybe the magos attached to the Crusade secretly agrees with this version of the Creed...
>>
>>26329842
I'm not here to explain myself to others regarding trips. I don't see a good reason why people dislike them so much, and I'm using a name so that other people can hold me accountable if I act foolish.
>>
>>26329842
Astro's fine, he's only adopted a trip for this thread and it's been since the very first one.

What most people have a problem with is tripfags from outside the thread coming in, as they bring an existing reputation with them.
>>
>>26329823
>If the Jags absolutely must be involved, they could be part of the crusade. certainly.
But they're still native to the sector. I don't really feel like they should be involved, especially the way Oestlan is trying to be something new rather than just cribbing on old stuff.
>>
>>26329842
Stop bullying everyone who feels like using a name or trip you massive cunt.
>>
>>26329865
>>26329864
I personally have no problem with Astro, but a guy in the last thread is still pissing and moaning about things like trip circle jerks and how everything is Mary Sue.
>>
>>26329775
Does anyone have a problem with Amador Galán for our second inquisitor and Hagen Reine as the name of the heretic pupil?
>>
>>26329843

The Magos may not wholly agree, but he/she's still considering the ramifications of the hereteks' actions. Have they produced any interesting innovations? Are they corrupted or pure but misguided? Are they hoarding tech that needs to be liberated? How would the hereteks react to the crusade? Have lines of communication been opened? And does Grant approve? Maybe he wants to take them out swiftly instead of trying to engage them in talks.
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>>26329887
No problems from me.
>>
File: 1375201520126.png-(29 KB, 783x531, bigork.png)
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In a recent battle on Krolon, against the Orks of the Green Traverse, a weirdboy belonging to the Twitchum's Warband had a critical failure of his psychic powers and tore open a rift, pouring a multitude of daemons onto the battlefield. The havoc wreaked in the following moments was matched only by how it was brought to and end;

A massive scarred Ork with an adamantium lower jaw and wielding a strange, daemon-shaped axe leaped from the rift as well and begun cutting the daemons down with horrifying ease. It became apparent that the daemons didn't leap from the portal to engage in combat but to escape this Ork. Even stranger was that the Ork was talking to, arguing with and even joking with his axe as if it were a living thing. Having killed the last of the daemons, it surveyed the battlefield, making a move to go back into the wrap rift before it snapped shut just before he could enter. Scratching his head he simply shrugged and walked off across the plains, looking for more daemons to slaughter seemingly uninterested in the Orks and humans who soon resumed their fierce fighting.

Needs a name...possibly some more fleshing out.
>>
>>26329867
Perhaps you've misunderstood me. I'm not here to shout down anyone's ideas, unless they violate the cardinal principle behind this whole project, which is that we won't include derpy self-inserts, anime references, pop-culture material, or anything of that sort.

I don't really care what role, if any, the Bjags play. I'm only proposing different means by which they *could* be included, if the community chooses to do so. Feel free to exclude them, but don't do so solely on your own. That applies to everything else we discuss also.
>>
>>26329887
Nope.
>>
>>26329867
>I don't really feel like they should be involved,
Why?

Just because of this?:
> especially the way Oestlan is trying to be something new rather than just cribbing on old stuff.

Because that's a fairly shallow reason.
>>
>>26329905
Daemon weapon, leaps through portals and disappears, easily kills daemons, daemons actually fear him despite being fearless.

This seems a little familiar -cough-Draigo-cough-.
>>
>>26329902
>>26329914
I'll add him in then. Could I please get a summary of the personality?

>>26329900
All of those are important and interesting questions, luckily we don't need to write all of the answers. This would be an excellent piece to add to the Magos's personal page, while linking it to this holy Man-Machine Meld concept. It provides a ton of plot hooks for a GM to use in their campaign.
>>
>>26329905
I'm not a huge fan of having ork Draigo in the setting, but cheers for contributing.
>>
>>26329905

I think we have too many orks. And besides, as pointed out in the previous thread, that guy is too much like Draigo.
>>
>>26329906
What I was saying is that this sector is about new beginnings and starting fresh, the Jags don't really fit in with that.

I would say that as a completely different project we might want to make a Sector that acts solely as a playground for all the /tg/ homebrews. Keeping the BJags but hating on all the rest of the homebrews is just hypocritical and lazy.
>>
>>26329959
Well, if the other people in the thread care to make mention of their opinions, let's go ahead and settle that question right now.

Very simply, should we include any pre-existing creations in this sector, or should it be restricted to original /tg/ ideas exclusively?
>>
>>26329959
We don't just have the BJags, we also have Nidhoggr and the Warp Riders. All are new and OC and they each can fit within the established lore of the sector.

Some homebrew stuff does fit, some doesn't. We don't have to be black and white about it.
>>
>>26329976
>should we include any pre-existing creations in this sector, or should it be restricted to original /tg/ ideas exclusively?

That question doesn't really make sense. I suppose what you mean is, should we restrict the sector to ONLY include custom shit we do for this sector, or can we also include previous /tg/ fanon stuff? I say the latter.
>>
>>26329959
We have that, its called the tiji sector.

And the Jaguars have always been a part of the setting, since before the first thread even. Their home system was never fluffed out in relations to the 40k verse as a whole, and elements of their story have been used to inform multiple aspects of the Crusade, from the heresy investigations to the Ecclesiarchal involvement, to shifting a lot of other factions in separate systems to avoid conflicting with the Jaguars. At this point I think excising them from the setting would be a mistake and leave a hole in the narrative.
>>
>>26329976
Clarification: Original /tg/ ideas are those spawned in this thread, the previous threads, and future discussions of this sector, not pre-existing /tg/ ideas like Nightmares, Inductors, or Bjags.
>>
>>26330002
>should we restrict the sector to ONLY include custom shit we do for this sector, or can we also include previous /tg/ fanon stuff?
I don't mind either way.
>>
>>26329976
Hey.

I'm coming from the other thread to say leave the BJags out of it because holy fuck you guys have some serious fucktards contributing to this thing. I really don't want them attached to this mess.
>>
>>26329976
Like this guy says: >>26329996
It doesn't have to be black and white.
>>
>>26329976
Keep it original.
>>26329996
And I feel like neither of them fit, either. Warp Riders are way too silly, for one.
>>
>>26330017
Who makes the decisions to include or exclude? There's clearly very strong opinions on both sides, and it might be better to establish a strong ruling with no wiggle room, to prevent this thread turning into the ragefest thread 3 seems to have become recently.
>>
>>26330015
Well its a shame you don't own them then, and can't really dictate how and where they should be used.
>>
>>26330003
Actually, the Tiji Sector had like ONE homebrew thing in it.

And the whole point is the Oestlan is NOT Tiji Sector 2, we should really get away from the stuff that made Tiji so bad and do our own thing.
>>
>>26330036
>it might be better to establish a strong ruling with no wiggle room

In theory, sure, but there's no way to enforce it. I say let the people who want to include previous /tg/ stuff argue their case and if the consensus is on their side, it will be included.
>>
>>26330003
>Jaguars have always been a part of the setting, since before the first thread even.
And I would argue that the sector outgrew them. Its something better now and would be even better now without them.
>>
>>26330037
Well, strictly speaking, you don't own the bjags either. This is the internet, after all.
>>
>>26330027
I disagree strongly.

>>26330036
Some guys seem adamant about bitching either way. I say keep what we've already put in, but nothing else. We draw the line here.

That way there's no wriggle room, and we don't have to literally rewrite half the fluff.
>>
>>26330045
>Actually, the Tiji Sector had like ONE homebrew thing in it.

What do you mean? The whole sector is homebrew.
>>
>>26330037
Oh I know, just voicing my opinion since he asked for it and all.
>>
>>26330062
>I disagree strongly.
What a valuable and well-worded argument.

Oh wait.

Its not.
>>
>>26330053
There is a way to enforce it. Have the anons at least mostly agree how they want to do it, and then we make that policy known. If people want to do something that runs counter to that, they may go elsewhere. It's very simple. Everything on the internet is community policing, anyway.
>>
>>26330055
Given that its causing so much controvery, I'll change my opinion here >>26330008 to only adding stuff created in this thread.

To be honest, the BJags arn't a huge part of the sector - at least not yet. Lets just roll up another isolationist chapter. This way, we avoid any and all future arguments about adding in other /tg/ created content.
>>
>>26330064
I meant the likes of Blood Jaguars or Nidhoggr. It was mostly made from scratch, except the void was filled with shitty references. The point of this was to avoid their mistakes, and shoehorning in unrelated homebrews is as bad as shoehorning in anime references.
>>
>>26330072
And that is?

Can we not turn this into the tail end of thread 3?
>>
>>26330087
This. If its really this big of a deal just cut them, fuck, but can we please move on.
>>
>>26330096
I gave my reasons for why the Warp Riders didn't fit, but you seem unable to give me any reasons why they do.
>>
>>26330087
I would make mention only of one thing. The sector was isolated by the warp for a very, very long time. It's not easy to say when a chapter could have even entered the system to establish their base to begin with, and if they did, the chances of warp-contamination would be very high, high enough that this highly religious Lord Commander might take no chances and exterminate them out of hand on the mere suspicion.

Any chapter that exists in the Cauldron will have to think about those issues of timing, supply, mutation, etc.

I like the idea of Hive Fleet Nidhoggr, but I like them better as a looming future threat, not a claws-on-the-ground active menace.
>>
>>26330087
> To be honest, the BJags arn't a huge part of the sector - at least not yet.

They're a huge part because their presence was the reason we ommitted so much stuff from the first system and bumped them else where. They were continually brought up as a reason 'not' to put the Tau, Mechanicus, Warp Riders and Eldar in it.

Making up another faction to fill the gap is just awkward as all hell and a clear retcon.
>>
>>26330109
'I think they're silly' is not a very strong reason.

The fact that they are a distinct /tg/ Chaos faction is one reason, because we have almost none of those, and the fact they were created around the same time as the first thread and were one of the reasons we decided to make a new sector in the first place.
>>
To think this bullshit started because one guy said he didn't like the idea of Nightmares being in the setting.
>>
>>26330118
What do you propose as a solution then?
>>
>>26330118

Established BJ fluff has them as part of a sector that WAS engulfed in a warp storm, but by the time of writing the fluff for them, regular contact with the Imperium had been reestablished, to the degree of having BJ marines participating in Deathwatch operations and crusades. Putting them into this just-discovered sector requires a rewrite of their history, such as the conflict with the Ecclesiarchy, or an insertion of that fluff into the current progress of the crusade. It's not such an easy fit as you make it out to be.
>>
>>26330117
A highly religious commander wouldn't even dare look directly at an Astartes dude, as he would fervently believe in them as the living embodiment of the Emperor.
>>
>>26330166
To be fair, we have written the Crusade as having been present within the sector for about five to seven years.
>>
>>26330173
Heretical astartes have turned from the Emperor, and as such must be annihilated as blights upon his memory. Come on dude, this is 40k. Everyone fights everyone.
>>
>>26330166
Well actually a date hasn't yet been set for when this crusade takes place. So it could very well take place just after the warp storms receeded and their first contact with the Imperium after isolation.

>>26330164
Keep what we've already added (Nidhoggr. Jaguars. Warp Riders) but don't put in anything else.
>>
>>26330185
If we had Hardline Puritans as Inquisitors, I'd agree with you. But as they are both of the Liberal variation, I'd say they'd investigate and try and reform the BJags first - tying the Lord General's hands.

The conflict with the Church would still exist though.
>>
>>26330143
The one advantage the Warp Riders offer is that it is true they have existed for only a very short time, and are not well established.

They could be brought in as a force within the sector, without too much difficulty. They certainly don't have to be though, god forbid we do some random table rolling and go from there.
>>
>>26330196
Fluff from previous threads leaned more towards the Crusade just breaching the sector's boundaries. They are very close, but haven't really engaged anyone yet. This was to preserve the Cauldron as a system largely free of human influence beyond drifters, pirates, mercenaries, and prospectors.
>>
>>26330204
Random table rolling can lead to a lot of generic factions, or stem creativity. The Warp Riders for instance are impossible to produce using the generator.
>>
>>26330213
Yeah, I mention that only as something for everyone to focus on that's constructive, rather than the current trend of destructiveness.
>>
I think not adding in any previous stuff is probably the way to go, you're making a fresh sector anyway and there's already some interesting ideas being kicked about, just make a new marine chapter if you really want one
>>
>>26330196
I can agree with that. Someone should add two rules into future OPs:

>No tripfags aside from Astro (as he exists as a neutral mediator)
>No /tg/ homebrew ideas are to be added aside from the three which currently are. Content should be created in these threads only.
>>
>>26330212

Seriously Astro I don't think you've completely caught up on stuff since you last hopped on.

Have a quick read through, we're long past this.
>>
>>26330221
I can agree to those terms.
>>
>>26330212
http://1d4chan.org/wiki/Medigeminus_System
>>
>>26330143
>'I think they're silly' is not a very strong reason.
They sail across the stars in a giant fucking motocross dome. Thats worse than the Scraplootas.
>>
>>26330143

I'm not that guy, but looking at the Warp Riders 1d4chan page gives the following gems:

>Originally pure renegades who were just sick and fucking tired of being told what to do after their indoctrination started breaking down after decades of combat, just six bike squad members of one of the more authoritarian chapters. They fragged their sergeant and got the fuck out of the Imperium. Originally they made a pact, that no single one of them had complete authority over his brothers. On the fringe their philosophy attracted like minded traitors and renegades, and it eventually blew up into a big thing. Something between a warband and social experiment, practising individual freedom for the first time in their lives.

Marines.

Astartes.

"fragging their sergeant".

"a grand social experiment". This is supposed to be a chaos warband, not a hippie commune. This whole romanticizing the Hell's Angels lifestyle looks jarringly out of place next to ordinary 40k fluff.
>>
>>26330230
Wow, you guys did add a lot of stuff. Cool deal. One point of note, the incandescent stellar remnant belt might need to be tagged as belonging around the neutron star, all ionized and full of delicious delicious radiation.

The Green Traverse is asteroids and comets, and Medegimenus itself has a moderate asteroid belt analogous to our own here on Earth.
>>
>>26330118
Not once did any of that happen. The reason the tau arent there is because of its on the opposite side of the fucking galaxy as the Tau Empire. Quit acting like your Mary Sue Chapter is so fucking vital to a sector that would be better off without them.
>>
>>26330241
>>26330249
So do we want to nix the Warp Riders and just go with the BJags and the impending thread of Nidhoggr?
>>
>>26330241
One person's fun is another person's fucking stupid. And frankly, Chaos can use some more light hearted stuff.

I like the idea of daemon-riding bikers living an over the top hedonistic existence. Its a different take on the usual raider concept, not too serious without being an outright joke.
>>
>>26330241
I don't think you're thinking of the Warp Riders. They have a little dustbowl planet in the ass-end of nowhere where they congregate every ten years for a massive race. No motocross domes anywhere.
>>
>>26330274
I say nix Jags and Nidhoggr, too. The nids are just as out of place as the Riders.
>>
>>26330278
Oh dont get me wrong, it sounds like a great deal of fun, but this is a serious sector and adding them in pisses all over that.
>>
>>26330272
Okay, please go read the archive, because you clearly haven't been here for all of it.
>>
>>26330283
I don't mind either way about the nids since we haven't really added them in in any real way, but I feel like the Jags really work with this system. It adds some interesting tension and it works well with their written fluff.
>>
>>26330282

>Once a proud ship-of-the-line of the Imperial Navy, the Warp Riders base of operations has been converted into a world of anarchy and danger. They've put a big damn racing strip all through the thing, going as fast as fucking possible in death races to pass the time. A lot of rookies end up plastered on the walls because the turning is too damn tight for shit-birds to manage. There are sections where the artificial gravity has failed, and this has not been repaired, leading to three-hundred meter jumps and zero-gravity mid-race combat.
>>
>>26330282
Nah, they've got a converted battle barge too.

>>26330289
Oestalan isn't meant to be completely humourless though, it just isn't meant to be lol so randum. I think the guys fit as much as spider themed Dark Eldar and Ork bounty hunters.

And remember, they can still be changed over the course of discussion. They're very new.
>>
>>26330298
>but I feel like the Jags really work with this system.
I disagree strongly. They feel shoehorned in as all hell and are directly antithetical to the philosophy behind this creative project.
>>
>>26330310
Warp Riders are still too zany if you ask me. The sector has become something better than when we were trying to shove in a bunch of homebrews and now the homebrews don't really fit anymore. Not even the Jaguars.
>>
>>26330272
Nope.

Lost colony ship is in another system - the result of an experiement in long-distance warp travel gone wrong. Fire caste has taken over the ship after the Ethereal's death when the ship crash landed on a mineral-rich moon-sized planet with a barely habitable atmosphere. They now run it akin to Feudal Japanese society.

(Note I've added a bit to the story here in a way that I think works well, this isn't a direct copy from the archives.)
>>
>>26330314

From the first thread:

>We've had some new factions get developed recently and they need a home. Players are hungry for a new landscape to create OC. So here we go, an effort to craft some new fluff and a new setting for adventures.

>We've had some new factions get developed recently and they need a home.
>>
>>26328720
Excuse me OP, can I join this thread? I can write anything that nobody else has taken care of yet.
>do you already have any mysterious anomalies/artifacts of some sort in this system? I can come up with some shit.
>>
>>26330344
Now look at this thread
>We are not trying to recreate the Tiji sector.
>We are working on making at least a semi-serious setting for /tg/ to play in.
We outgrew them. Deal with it or go make your own Homebrew Sector.
>>
>>26330352
Ignore the back and forth debate around you anon - write away!

OP isn't here atm, but don't worry.
>>
>>26330352
Make sure you grab a name and tripcode first.
>>
>>26330283
Nidhoggr is ok as a threat that has yet to materialize. They don't really belong "in" the setting, per se.

Other Tyranid splinter fleets rolled up for the purposes of this sector would maybe be ok. They would be a looooong way from the main Tyranid bodies, being in the Pacificus Segmentum, though.
>>
>>26330366
0/10 - troll harder.
>>
>>26330352
Don't feel restricted to just this system. It shouldn't get too crowded, otherwise it loses the frontier feel a little bit. The sector as a whole is ripe for fluffing though, so go forth and write!
>>
>>26330359
Semi-serious, not grimdark.

I think the Warp Riders are at the very least 'semi-serious'.

If they don't fit right now, we can alter them. They're not even a week old.
>>
>>26330381
>I think the Warp Riders are at the very least 'semi-serious'.
see >>26330299
Anything that uses 'shit-birds' in its official description is anything but.
>>
>>26330381
Warp Riders are new enough that we may give them a pass, as they're not established anywhere else for the most part. It's not as if we're taking them from the Tiji sector.

IF we ignore them, that establishes some precedent that anything in the Oestalan sector should originate from Oestalan threads.
>>
>>26330338
I know there's a reference to a shogunate in some fluff as a way of describing the fire caste lead military junta, but let's not go full weaboo.
>>
>>26330397
>IF we ignore them, that establishes some precedent that anything in the Oestalan sector should originate from Oestalan threads.
A precedent I endorse wholeheartedly.
>>
>>26330389
Its just a copy paste job of what was written in the thread. Like I said -they can be changed-
>>
>>26330415

So can everything else. We can use that argument for the Scraplootaz, the BJs, Nidhoggr, hell, even Xeno.
>>
>>26330414
And I still disagree and think we should do this instead

> Keep what we've already added (Nidhoggr. Jaguars. Warp Riders) but don't put in anything else
>>
>>26330427
Not really, because those guys have a whole lot of fluff and baggage.

Warp Riders were literally made up the day before the new sector thread.
>>
>>26330415
If you change them, then you arent exactly using the Warp Riders anymore. I just think we would have more creative control and step on less toes if we stopped using outside homebrews altogether.
>>
>>26330414
>>26330434

This could go on literally forever. How shall we make the decision? Take a vote? Do you want me to decide? Some other method?
>>
>>26330446
>Warp Riders were literally made up the day before the new sector thread.
And they already have fluff and baggage to them.

Jaguars have the same fluff and baggage, too, and I feel like you guys aren't really addressing it well enough to boot.
>>
>>26330414
What would you do with the hole left by taking the Jags out then?

I'm not disagreeing with you, I'm just wondering your thoughts on a solution.
>>
>>26330456
As the guy who invented the warp riders and wrote nearly every single bit of fluff on them, I give you anons full authority to change them to fit this setting.

Amen.
>>
>>26330467
What hole? They have contributed literally nothing else to the system at large.
>>
>>26330458
Vote
>>
>>26330469
Good thing we can totally believe you.

By the way, I'm moot and I say you cant use any of them.
>>
>>26330458
Let's just keep what we've done and move on, please.

Its literally one guy cranky that the faction he wanted isn't part of the setting, so he thinks no other outside faction should be either.
>>
>>26330476
So what would their planet be instead? We already have an uninhabitable jungle world there.
>>
>>26330477
Except samefagging will make voting pointless.

Let's just move on already.
>>
>>26330493
Quit samefagging.
>>
>>26330489
I guess there's no way to prove it, but I am being honest here.
>>
>>26330505
Reiterating my opinion is not samefaging.
>>
>>26330497
Thats really your whole argument? We need their planet? We can make tons of planets.

And like you said, we already have a jungley death world, making them extra redundant and unneeded.
>>
>>26330352
>tripcode
Could have been worse. I guess.
>write away
Aye.

Ahem.
A particularly eerie phenomenon to be found in <put sun name here> system is an irregular protoplanet of Dagoi circling the void along an excentric orbit. Due to it's astronomical properties this mysterious celestial object flings itself to the brink of heliosphere for thousands of chilling years, only to come back and bathe itself in close proximity to it's parent star, a spectacular sight to behold as mercury seas that were frozen miles deep only a few years ago suddenly burst with sublime spectacle of colours.

Only for 2 days, as Dagoi reaches the point of peryhelium it's seas evaporate completely revealing a unmistakably intelligent design - a smooth, dark red and silver sphere, easily the size of a small moon. Covered in an astonishing tail of burning metal this ancient device is considered both a sign of bad omen and a precious prize. There were many bold or foolish enough to try and seize the artifact, including orkish pirates and the servants of Machine God - all of these attempts failed spectacularly, with the upstarts either being incinerated in a sheath of boiling mercury, or, should they last so long, frozen beneath a sea of the very same metal.
To this day, Dagoi unveils none of it's many secrets, a jewel forever out of reach, but tempting enough to lead many to their demise.
>>
>>26329564
>why ignore it when he could be a null? or able to cause dead cells to animate again, so as to be useful as a power, but also play into his power and skill of autopsy.

He is immensely well known for his alien autopsies, maybe he studies the whole biology of the creature after it's dead.

maybe he has a magos biologicas in his retinue.

Just fluffing here
>>
>>26330547
Not a bad idea.
>>
What's going on with the sector? We shit it up yet?
>>
>>26330557
Kinda?
>>
>>26330557
No, some anons want to, but fuck those guys. Let's just ignore it and keep fluffing up new shit.
>>
>>26330523
Making shit up and agreeing with yourself is.
>>
>>26330568
>hurr, everyone is out to get me!
Get over yourself. Your ideas just suck.
>>
OK, here's how I think this should go.

Bjags should probably leave. There's a number of factors against them: They're not one of our creations. They're hard to explain in the system (supplies, mutation, origins, etc).

Nidhoggr might be worthy of a passing line of fluff saying that they've been noticed "somewhere nearbyish", but no more than that.

Warp Riders, because of their newness, I feel could be introduced to the sector somewhere. It must be made clear that they are part of Oestalan lore though.

Other /tg/ homebrews should not be brought into this homebrew.

In the future, all Oestalan fluff will come from Oestalan threads.


Is this at least mostly satisfactory to all, enough that we can move on to creating more fluff instead of arguing in circles?
>>
>>26330584
I second this. Now lets move on.
>>
Cardinal Orlando Martelus has imposed himself on the Crusade in an effort to bring the light of the Emperor to the heathen. In his wake he has brought a long chain of preachers, pilgrims and Sisters of Battle, along with a literal army of servants who attend to his every need. Quite elderly, he insists on 'keeping up with the troops', dragging his extreme baggage train along in a logistical nightmare.
>>
>>26330584
I disagree with this.
>>
>>26330584
Yo. Can I make up some Tyranid scout force fluff or is there 0 nid fluff in this sector?
>>
>>26330610
Seeing as that seems to be all you can say, I think you just want to argue for the sake of arguing.
>>
>>26330582
>>26330570
These guys? Yeah, fuck these guys.

This wasn't even an issue until one guy chucked a fit about excluding the Nightmares and possibly the Lootas.
>>
What presence do the forces of chaos have in the Oestalan Sector? And xenos? Are there predatory aliens picking at the worlds of man?
>>
>>26330622
Quit samefagging.
>>
>>26330619
Can you propose a good reason for them to be in the Pacificus segmentum? That's very far away from almost 100% of all Tyranid presence in current canon. I am leaning towards 0% Tyranids in Oestalan, we're west even for the western segment of the galaxy.
>>
>>26330584

> They're hard to explain in the system (supplies, mutation, origins, etc).

Isn't even remotely true, they've been well explained multiple times.

Its pretty much one guy that doesn't agree on that point.
>>
>>26330637
I don't think that word means what you think it means.
>>
>>26330628
Chaos? The Night of a Thousand Rebellions happened Segmentum-wide.

Xenos? There's loads of potential minor races, Eldar have some presence, the Tau really don't though.

The Pacificus Segmentum is one of the least-fluffed in GW canon.
>>
>>26330642
Well never mind. There is always warp rifts and shit to bring them through in small amounts. But if you dont want any that's ok.
>>
>>26330661
> the Tau really don't though

Astro, please, we are working on a Tau faction.
>>
>>26330661
Cool. Maybe there's at least one world in the sector held by some OC xenos? Maybe they're friends of the heretical Mechanicus Empire
>>
>>26330664
It's not, do *I* not want any, though that is my opinion. It's do *you* have a good reason for them to be there? We don't have to have a video game style presence of all factions, necessarily.

>>26330674
If you say so.
>>
>>26330642
kracken splinter fleet is the go to response to that, but I like the idea of the nids fucking someone other than the imperium over, in plan sight of the imperium, so how about there was an unsuccessful attack by a kracken splinter branch, and was wiped out by XXXXXXXX <insert your favorite xenos scum here

You both get what you want
>>
>>26330682
We've been talking about the fire warrior junta on and off since the first thread. We were just waiting for a different system to introduce them.
>>
>>26330584
I agree with this
>>
>>26330642
I think it would be foolish to exclude the Tyranid completely. It does feel like we are packing in every race just to have them there; but this sector is supposed to be a place people want to set their adventures in, and if one race is omitted, they may feel discouraged.
>>
>>26330682
>>26330686
Maybe just some experimentation centers via the Inquisitors obsessive examinations. Maybe a few escaped... Im not proposing a splinter fleet really, just a few chitinous horrors to provide some wildcard moments and fluff.
>>
>>26330697
I thought there was talk of tau being arms dealers in one of the asteroids as well
>>
>>26330712

We could have genestealer cults.
>>
>>26330697
Well, go ahead and fluff that system out, so that the community can discuss what your idea is. However, be prepared for that sort of questioning, because Tau and Tyranids are generally a Eastern Galactic threat, not a Western.

All I'm asking is that people consider strongly their basis for inserting ______ into the Oestalan Sector.
>>
>>26330723
The Inquisition aren't established enough in the setting to really have that kind of stuff.
>>
>>26330735
That's a good idea.
>>
>>26330742
Okey doke. Ill just make some minor ork bands then?
>>
>>26330679
Furthering this

In the Keska system. the only habitable world is under the dominion of the ruthless Otroki an avian race that forces the denizens of the world of Pras to fight for them in their slave armies.


Does anyone like this?
>>
>>26330733
Yeah, the idea is that they are agents of the Tau junta making money and connections for the enclave.
>>
>>26330735
Genestealers, I like that. Paving the way for a future Tyranid Incursion, deeper into the Imperium than ever before?
>>
>>26330742

We do have Inquisitor Call's mobile lab ship. Maybe an event during the crusade causes a breach in the ship, leading to the escape of a few seemingly dead tyranid organisms.
>>
>>26330584
This is probably for the best.
>>
>>26330767
Not impossible. But a bit to convenient.
>>
>>26330779
Nah man, don't cave just because a couple guys are kicking up a stink.
>>
>>26330765
>>26330735

If people are OK with the idea, I would like to reserve a future planet or two in the sector for a genestealer infestation that's already reached takeover levels. As in, the planetary government is infested.
>>
>>26330764
works for me.
So where are we basing these guys? the sectors a big place
>>
>>26330793
Fine by me, its a big sector.
>>
>>26330791
I honestly didn't like including BJags in the first place. It just felt in bad taste. Cutting them gives us room to do our own thing.
>>
>>26330793
That's not impossible. We can certainly do that.
>>
>>26330801
A couple systems over, bordering the Mechanicus secessionists.

What's a suitably Tau-ish name for a small system?
>>
>>26330793
I don't object to this in any way
>>
>>26330793
Sounds good. Can I write some ork fluff or are we just concentrating on other stuff right now?
>>
>>26330793
If we still want to use Nidhoggr - seeing as its kind of a touchy subject - their genestealers could form apocalypse cults that worship monsters that the Emperor will one day summon from the earth itself to purify them in His cleansing flame, kinda like that Kaiju Cult in Pacific Rim.
>>
>>26330847

I think it's vague enough to get a pass.
>>
I kinda feel like doing some random rolling.

We had mentioned in the first couple threads that one of the primary planets in the Medigeminus system was either already terraformed by the Eldar or in the process of being terraformed, under the agency of one or more Craftworlds that were either damaged or just tired of drifting through space and desired a permanent home base.

Is that still a thing people want to do, and we can roll up a Craftworld or 2, or is that no longer desired?
>>
>>26330847
I like this

No one's interested in this? >>26330762
>>
>>26330842
I think we've got loads of ork stuff so far, maybe best to put it on the back burner and work on some other stuff for now
>>
>>26330811
> Cutting them gives us room to do our own thing.

I don't see what having them in takes away from the setting, or keeps people from making new stuff.

Its fine if you don't care for them, but a good many people do want to keep them. Kicking them out to appease just a couple guys I think is a mistake. Also remember that not everyone is currently in this thread. Kicking them out now will just have the people rock up later repeating the whole argument.
>>
>>26330847
Pop culture references are a no-no, but worshiping monsters is OK, and offers an angle for interacting with the Crusade.
>>
>>26330762
Sounds good, love me some OC xenos.

As for the replacement planet for the Jags home world, I propose a desert world. A former imperial prison world, the prisoners rebelled soon after the arrival of the warp storms and escaped.

Today they live in small underground communities near springs, some engaging Crusade forces in hit and run battles with buggies, others accepting Imperial rule. Unknown to most, one group of raiders has recently uncovered the entrance to a long lost CSM escort ship which crash-landed on the planet centuries ago and was buried under the sands. This raider community was slowly indoctrinated by the seductive promises of Slanesh and are preparing to conduct a grand ritual onboard the derelict ship soon.
>>
>>26330881
Sounds shit.
>>
>>26330879
>Pop culture references are a no-no
I was just using them as a reference to an apocalypse cult that worships giant monsters to get my point across. Make no mistake, Im not gonna propose that humans piloting Admech Knights go to war with Nidhoggr in the coastal shores of their planet, I just figured it was a good example of monster cults. Cthulu Cultists would sort of work, too.
>>
>>26330881
Mad Max the planet? If you're going to try and replace something people like, at least try to be original.

That's just dumb.
>>
>>26330888
dude, get over the blood jaguars already.
Grow up.
you're not 13 anymore.
>>
As the anon behind the basics of the Canoptek Tomb, I feel that while we have outgrown the Lootas and BJags (sadly as I did like them) we still have room for thw Warp Riders, and some hints of a Nihdogr threat in the future.
>>
>>26330912
I don't care about the Blood Jaguars, that just sounds shit.
>>
>>26330888
Thank you for your constructive criticism anon. Care to point out why exactly?
>>
>>26330906
As long as we're on the same page. ;)
>>
>>26330925
Its the most cliche fucking thing I've read all day.
>>
>>26330881
not really sold on that idea, I say we keep the planet as a death world, death words are cool
a death world doesn't have to be a jungle does it, just a place where basically everything is trying to kill you.
>>
>>26330920
I still don't see how we've outgrown the Jags outside a couple guys saying we have.
>>
>>26330907
Not a mad max world, more Arabic themed if anything. Small trade caravans dealing in water, the occasional township in a canyon.
>>
>>26330881
Here an idea that kind of fits in with the Ork presence of the system - make a lot of them Diggas. Certain Digga clans aren't opposed to joining up with the Imperium and joining this big Krooza Wade WAAAGH they're going on, but now a good chunk of the Crusade's new recruits are going to be hard as fuck to properly train but at the same time tough as nails for living an orky life.
>>
>>26330941
I thought we already had that Arabic inspired desert world from a couple of threads ago
>>
>>26330932
A good chunk of austrailia is a desert, just imagine an endless expance with sparce water and roving packs of alien raptors and jumping spiders that want to eat you
>>
>>26330888
>>26330912
>>26330924
>>26330925
>>26330931

This is not helpful. The Bjags should be tabled for now, at least. Wait till more people have weighed in. Honestly, I almost feel like everyone debating the Jags SHOULD namefag, so we don't have two guys filling an entire thread yelling at each other, pretending to be a multitude.
>>
>>26330932
Yes, but we already have two death worlds in the system basically. So we need something fresh.
>>
>>26330941
Still not exactly a sparkling jewel of originality.

Gonna add a frost world populated by Vikings next?
>>
>>26330963
I thought we weren't going for a Mad Max world.
>>
>>26330968

Oh jesus fucking christ, give the guy a break. It's just a general concept, it can be given an original twist or just well-made descriptions that make it stand out. Besides, stomping out clichés for the sake of nothing but stomping out clichés is stupid. 40k isn't a setting big on originality to begin with.
>>
>>26330964
Let's leave any discussion of Blood Jaguars and the Medigeminus System for another thread, wait until heads have cooled a little and more people have had a say.
>>
>>26330939
I figure its becaue our own ork stuff made the scrap lootas redundant and the Bjags were in partly for that rivalry
>>
>>26330968
BJagfag pls go.
>>
>>26331011
...no? I wasn't even aware the Blood Jaguars were connected to the Lootas.
>>
>>26330881
'Kay, fluffing up the Otroki some more


The Otroki Dominion is one of the many xeno empires that the Imperium is far to busy and disorganized to deal with. Consequently, the Otroki have been allowed to expand unchecked, but only recently have they begun actually infringing on human worlds. The conquest of the planet Kras may have been the first time in the past two hundred years the Imperium has even had contact with the foul avians.

Relations between the Otroki and the Mechanicus Empire are cool, but may warm up if the xenos offer up some of their more advanced tech to the eager minds of the Mechanicus

The most prominent force of the Dominion in the Oestalan Sector is not the Otroki themselves, but the Slave Legions they use. Raised from the people of Pras, the Slave Legions show absolute loyalty to their masters, and number in the tens of thousands, subjugating all the worlds of their home system, and fighting for the Dominion beyond it.
>>
>>26331005
Fair enough, do we want to get stuck into the mechanicus system. We've been talking about them for ages and we have this twisted saint angle now which opens up the grey path to tech heresy.
>>
>>26330985
I haven't seen mad max....
>>
>>26330965
so having three was fine before?
>>26331005
this guy speaks sense

if no one has any objections i'd like to suggest a new system, a binary star system with 6 or 7 habitable planets
>>
>>26331046
Its Mel Gibson wandering around a post-apocalyptic Australian desert. Borderlands and Fallout both borrowed a decent bit from it. Its kinda considered THE postapoc movie.
>>
IDEA FOR A DIFFERENT SYSTEM!

THE TRINITY GULF!

A SMALL SYSTEM OFF FIVE WORLDS ORBITING A YELLOW SUN, ONLY THREE OF THE WORLDS CAN SUSTAIN LIFE AND THE OTHER WORLDS PROVIDE RESOURCES.

STAT THOSE WORLDS AND STOP BICKERING. LEAVE THAT SHIT FOR LATER
>>
>>26331028
Yeah the lootas and Jags have a big rivalry, but let's talk abput other things now
>>
>>26331041
Sure, sounds good.

Combine with this system>>26331052
:
>>
>>26331073
Well I have an idea. Let's ignore the guy using all caps.
>>
>>26331073
Add the tau 'colony' in. Someone above talked about it being on a small moon and based in their crashed ship, sounds interesting.
>>
>>26331085
Would the Otroki fit in here?>>26331039

They could be toned down so they only hold on of the worlds, fighting for the others with their slave legions
>>
>>26331074
Last thing I'll say on this before moving on: The Lootas rivalry isn't mentioned on the Jaguars 1d4chan page at all, I don't think its particularly relevant to their established fluff.
>>
>>26331052

This one could be the system with the bird slaver xenos.

>>26331073

This one could be the core of the Mechanicus mini-empire (The Dominion of Mars)? Mostly because there are two worlds that can be dedicated entirely to mining.
>>
>>26331115
I like this
>>
>>26331106
Yeah coo.

>>26331092
A bit too similar to the Dark Eldar moon base, there's noting wrong with them having a world.
>>
>>26331115
Dominion of Mars, god name.

Maybe have the bird people fighting the Tau, as an ironic twist on the usual Tau ethos.
>>
>>26331113
Looks like someone went behind and removed it. Shame. I really liked the interplay between those two groups. The thread interplay was fun, too. lot more lax than these threads.

Anyways, out with the old, onto the new.
>>
>>26331106
ok so for the twins we've sofar got the tau colony fighting for controll of the system against the Otroki?
>>26331129
I think the idea was to have the ship acting like a flying shop, going where it gets customers to trade tech for raw materials
>>
>>26331115
>The Dominion of Mars
Maybe The Red Dominion? They arent exactly on Mars anymore.
>>
>>26331143
I find the idea of the Tau's main opponent being, for once, not humanity but another xenos race, to be hilarious
>>
>>26331113
Hmm.. may have just been the thread trying to make conections, ah well, if we find a reason to bring the lootas back I'd welcome them. So we have a small system to fluff out and possible Tau presence to think of. We could home brew som xeno auxilleries for the tau?
>>
This thread seems to have attention-span problems. We need to focus on something, or we're gonna have 20 new xeno species on as many desert worlds by the end.
>>
>>26331159
> flying shop

Sounds a bit too 'cute'. Though the Tau are occasionally employed as mercenaries and gun runners/weapons dealers in this setting.
>>
we should decide on a name for the binary star system, I keep thinking of something based on Gemini or twins, but even I can tell that's horribly over done so does anyone have any better ideas, please
>>
>>26331160
Its symbolic like. Maybe their capital is Neo Mars or something
>>
>>26331184
Agreed let's home in on either the AdMech or the Tau for now
>>
>>26331188
>>26331184
>>26331166
>>26331165
Wait. How the hell did the tau make it to Segmentum Pacificus? And if that implausibility can occur why cant tyranids?
>>
>>26331188
I just wanted arms dealers in space, and yea I agree with you flying shop is 2cute4 me
>>
>>26331202
We already named Medigeminus on the whole 'Gemini' thing.

Two suns, two eyes, the Eyes of the Serpent maybe?
>>
>>26331202
>>26331202
Medigeminus System, Medigeminus primary star, I proposed the Pinprick for the neutron star, but as yet it's unnamed.
>>
>>26331165

In a twist, the slaver empire could be using the "greater good" arguments against the Tau. "we remove free will from our servants, allowing them to realize their potential without the messy indecisiveness and ambiguity of having to make decisions".
>>
>>26331160

It's like New England not being in England.
>>
>>26331205
I get that, but name doesnt really feel symbolic. The Sons of Mars or The Lost Sons of Mars, maybe.

But other people like the name so I'm gonna shut up now.
>>
>>26331212
Genestealers are here, Tyranids are "coming soon".

A handful of Tau got lost in a warp experiment, I think. There's *very* little Tau in this sector at all, just one planet and a small enclave in the Green Traverse, IIRC.
>>
>>26331212
Jesus, read the threads.

A long range exploration mission/colonization effort got caught in a warp storm and were flung to an unknown part of the galaxy. They had to adapt their culture to survive.
>>
>>26331211
For the Admech, why not fluff up another anons name for them being Neo Mars or the Red Dominion, and have them be one of the explorerator fleets the Mechanicus sent out before the Great Crusade? They could think THEY are the real mars
>>
>>26331236
There isn't an enclave as such in the traverse, just a station for which agents of the Tau world operate out of, particularly working as mercs and supplying advanced weaponry to the highest bidder.

>>26331219
Interesting idea.
>>
>>26331212
Something about a generational ship of some kind, I was really tired when that was pitched, and I'm not apposed to nid presence, I'm just trying to be safe atm.
>>
>>26331241
Oh. So the warp rift explanation works for the tau but the tyranids... got it.
>>
>>26331273
We have tyranids though.
>>
>>26331219
I like this
also like the fact that since the tau are outnumbered this means that there's a massive scope for small teams of infiltrating tau engaging in all kinds of black ops against these guys, at least in my mind anyway
>>
>>26331273
Tyranids are in the process of being summoned by genestealers. It's a long way to travel without the Warp, even with their gravity drive thing. There are some parts of the galaxy without nids in them after all.
>>
>>26331289
It has certainly led the Tau to become more aggressive and ruthless in this section of space.
>>
>>26331243

Nah, I wouldn't go that far, but just have the local Magos decide that since the human presense in the sector is small and they're surrounded by enemies on all sides, it's logical if the Mechanicus takes custody of all human worlds to weather the warp storm. Thus, Dominion. I'm not sure if the Dominion considers itself independent now or if they still believe themselves to be part of the Imperium.
>>
>Tyranids arrive a few years after Necrons have woken and become and active force in the sector
>bugs vs bugs
>flesh vs steel
>>
>>26331314
Independent. I like the potential as an enemy of the Imperial forces.
>>
>>26331314
Independence by virtue of the fact that Imperial presence in the sector is virtually nonexistent?

Survival of the fittest?

The Machine God saved them while the Corpse-God's servants died?
>>
>>26331390
All valid reasons.
>>
>>26331321
Could be fun. If we set the sector up right, we could even eventually undertake a timeline project, detailing the evolution of the sector. (this would be much later, of course).
>>
so with the tau colony how is it run? the ethereals are dead so is it just a shas'o running things or more of a communal effort between all the castes.
Obviously Shas'o (whoever) is in charge of the fighting, I just mean day to day running of things
>>
>>26331405
I feel that Mechanicus forces in this sector would be much more likely to have renounced the imperium either by choice or by necessity than having stood by them.

Also, the Imperial presence sector wide is thin at best, nonexistent at worst. There's not going to be any big lost empires out here, really.
>>
>>26331390

These could work as 3 factions within the Dominion.

>Independence by virtue of the fact that Imperial presence in the sector is virtually nonexistent

These guys would want to submit or at least establish contact with the crusade as soon as it arrives. Finally, legitimate Imperial authority!

>Survival of the fittest

These would be skeptical of the crusade's chances. Let's wait and see what happens, if these guys get wiped out we'll all regret it. Concentrate on protecting the Dominion's borders.

>The Machine God saved them while the Corpse-God's servants died

These are practically open heretics since they've opened a schism between the Emperor and the Omnissiah, refusing to link them both as the official line mandates. They will engage the servants of the Corpse Emperor in open warfare.

All three claim to represent the Dominion. I think it's an interesting dynamic to have the Imperium face an enemy that's divided in its response to the Imperium, not as clearcut as regular heretics but still a risk.
>>
>>26331450
There is a water caste leader, a very young, inexperienced one, who is manipulated by his Fire Caste advisors. Essentially the head of the fire caste runs the system, but through the water caste figure head.
>>
>>26331462
All three are different factions in the Dominion Parliament.
>>
>>26331450
It is supposed to be highly-militarized. Martial law is under affect without their usual leadership; as soldiers, the Fire Warriors aren't very skilled at handling the affairs of the other castes. The tau are chafing under the increasingly paranoid leadership of their soldiers.

Or at least that's what I imagine.
>>
>>26331472
also the head of the earth caste should be really old, by tau standards. nothing is cooler than an old angry tau man
>>
>>26331495
At least, that's how it is in reality, but they maintain the illusion using a young and charismatic water caste man as a figure head like in: >>26331472
>>
>>26331500
He's marked for a disappearance by the fire caste if the old bastard doesn't die soon.
>>
>>26331495
I'm imagining it as more communal, Shas'o leaderdude runs things from a military and security point of view but generally the other castes keep their own shit in line.
the idea of the young charismatic water caste is cool as well
>>
>>26331532
Nnnnnah. I like the idea of a strict military junta. The Tau ideals of communal living are breaking down under the stress of absence from the Empire and ethereals.
>>
This thread is autosaging hard. I suggest we leave the setting for a day or two as is and reconvene later.
>>
>>26331597
Well, I'm reluctant to say we shouldnt have a new thread sooner rather than later, if only because we've finally gotten some momentum back after that five hour shitfest earlier.
>>
>>26331563
think it would be cool for each of the 4 castes to try and do things their own way, with lots of butting heads, arguing and the like. Maybe the Shas'o is technically the one running things but there's lots of political stuff going on behind the scenes.
One of the younger fire caste members (or even old earth caste guy) think that Shas'o has snapped and are trying to rally supporters to out him
>>
>>26331635
I'm up for a new thread. I've got ideas to flesh out the Otroki, the Tau and the Dominion of the Omnissiah some more after a dentist apointment
>>
>>26331663
Go ahead and start it then, I suppose.
>>
Oh hey. this things still up


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