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/tg/ - Traditional Games


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You are a Lesser Lord of Earth. You have come from Earth on the matters of business, as a member of the Sol Trading Enterprises, and arrived in the Damocles sub-sector. A sector that promises plenty of wealth, people, and opportunities for power. Hundreds of alien species, many of which are at war with SolForce (who you have a tentative affiliation with by virtue of being [mostly] human), swarm this region of space alone.

It is a region of space that you had planned to capture and cultivate for your gains. After all, is the Enterprise motto not "wealth, profits, prestige, and power"? Well, unofficially, anyways. There's millions of official mottoes, depending on just who needs to get their ass chewed out and why.

Which your superiors will likely do once it becomes apparent that a pirate was able to not only capture your ship, but also force you to live out of a very cramped escape pod (which was essentially a flying port-a-potty) on your way to Salvation Station.

Which is a local scrapheap of a starport in a very literal sense, in that it has a habit of incorporating parts from starships that have gone into default. It is a very interesting place filled with pirates and under the 'protection' of a SolForce captain that probably has more interest in the odds at the local casino than your odds of ever properly succeeding in this universe.

Which brings you back to your current point in time. Standing in front of the SolForce Captain Hass in front of the docking umbilical of his frigate, the Ronin, you have purchased a "recently repossessed" 578-R Space Transport with almost half of your remaining funds. With (rather cramped) room for four, you set about hiring a mechanic from the current selection. You were referenced two mechanics by the man, but found a third available for hire.
>>
>>29104223

And have since been having some rather fun times setting up a bidding war between the three, putting some colorful (yet entirely true) embellishments about the duration of the employment and potential hazards. After all, they're all engineers. Engineers are more precious than virgin space elf personal slaves in the depths of space. Making them try to underbid one another is almost unheard of, and for a while, you're concerned that you might actually not have any takers. Once again you glance at the manifest of available engineers. You've got four living spaces at the moment, and rather cramped ones at that, so you'll need to make your choices rather wisely.

Especially since you're far from made of money, and have renovations, crew equipment, and numerous other things to weigh in as well.


>Engineers Available:
>Liishar Engineer:
>$250,000
>Engineering: Superb
>Science: Excellent
>Navigation: Weak
>Combat: Terrible

>Human Mechanic:
>$120,000
>Engineering: Superb
>Science: Above Average
>Navigation: Average
>Combat: Weak

>Fiori Wrecker:
>$60,000
>Engineering: Average
>Science: Weak
>Navigation: Average
>Combat: Superb
>>
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>>29104227

But as fortune would have it, the first bid comes in, from the Fiori.


>SOL CLANNER, I SHALL JOIN YOUR SHIP FOR FIFTY THOUSAND NUYEN.

Well. That seems to get the ball rolling, at least. The human pipes up as well.

>Yeh, well, if this ship's just a cargo hauler, ought to be easy enough to fix. I'll drop twenty off my price.

The Liishar (which, as your memory serves, is basically a glorified, psionic space dolphin. Yeah, crazy shit, right?) also chips in at this point.

>This swimmer shall also offer a discount. Two hundred thousand, but this one wishes to be assured that there shall be no need for it to enact violence, for violence is an abhorrent thing.

Ah yes. Classic Liishar pacifism. No wonder they're a No. 1 employer of mercenary security forces of other races. Still, you mull over your options in the interim, even as Captain Hass starts to move around you, robotic legs clanking as he departs for a casino. Four living spaces, at the moment, and you're going to be occupying one of them.

Well. This is going to be interesting. At least you have a discount?

It's time to act, Your Lordship. Just what steps shall you take today to getting back on your feet?
>>
>>29104247

>Current Resources:
>[ ] $6,000,000 Nuyen
>[ ] One double-breasted Solar Trading Enterprises greatcoat, made of fine polymer silks and suitably embroidered with your initials and lordly signage.
>[ ] One six-shot plasma accelerator pistol. Six hydrogen cells sit in a rotary chamber, styled like a large revolver, with a pair of reloads carried in speed reloads on your person.
>[ ] Your father's trusty knife, from his days as a Lesser Lord Merchant. Crafted from a unique nano-forging of tungsten, titanium, and several plastics, it is lightweight, deadly sharp, and easily concealed. The fact that it can gut a man like a fish is just an added perk.
>[ ] A Level IIIA Cybercortex. You have a number of cerebral safeguards, and is one of the higher-end models. You can store information, contact data, and even do radio/wireless communications between other cybercortex-equipped users. Also comes with minor "Cyberwarfare" capabilities, a mid-grade hacking suite for "security" purposes. Slightly illegal, but useful enough to be overlooked.
>[ ] A secure data vault for sensitive information, physically attached to your brain stem and only accessible by thought command, making it a fatally secure hiding spot for anything about the size of a thumb drive.
>[ ] One 578-R Space Transport, unmodified.
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>>29104259
I'm leaning towards the Human mechanic, but the idea of a psionic dolphin doing awesome science is tempting.
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>>29104247
I do like the Liishar, but I don't think he's worth twice as much as the human. I'd say get the human engineer.
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>>29104247
[x] FIORI
We can hire a science person for science things.
One that can also fight.
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>>29104356
Yeah, lets go for the human one then.
>>
>>29104315
>>29104356
>>29104451
The Liishar are known for their technological prowess in many areas, but the rates they charge (even at $200k) tend to offset their value. After all, the giant, flying city-ships they live in don't just fuel themselves! (Well, technically they do, but the oversized tuna tend to be a bit mercantile about their dealings with others.)

The Fiori also occurs to you, especially considering just how nasty and savage they can be. Could make a nice double as a security officer or marine as well.

>>29104501
>>29104356
>>29104315
In the end, however, you elect to go with the human. There's a brief buzz before the funding is sent over, and suddenly, you're one hundred thousand poorer. Then again, you've also just gained a salaried, loyal, Sol Trading Enterprises-employed mechanic!

Hooray?

The commlink buzzes as a voice actually contacts you. A masculine voice with a slightly southern-ish drawl.

"Hey, Cap'n'." The voice intones, "I'm just up at a local bodyshop. Getting some new bits installed and retooled -- Happy to be aboard. Max is the name." Your new mechanic introduces himself, his digital avatar -- that of a classical DnD-styled iron golem -- speaking to you in the corner of your vision.

"So, I was looking at some of the specs attached to the job. We're going to be hauling cargo, I take it? Or do you want me to pick up some stuff for renovating it? Could do plenty with a ship like this. And some parts."
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>>29104786
How risky is smuggling? Could we outfit our ship with hidden storage areas?
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>>29104868
Smuggling is a bit of a Catch 22. Salvation Station and stations like it make smuggling actually more common than common goods trading, so getting your hands on a nice stockpile of amphetamines, processed adrenaline (surprisingly, the same stuff that humans make naturally is actually pretty popular in alien markets), or even a bunch of "illegal" guns (mostly rocket launchers and crew-served heavy weapons, which most laws heavily regulate and outlaw for the general public) is fairly easy.

In fact, it'd probably be pretty cheap, but then you have to do the marketing. Do you sell to another smuggling station for a mild profit, or try to be a direct dealer to some planetside buyer or planetside distributor? Different worlds have different laws, but there's certainly money to be made.

It's just a matter of how big of a hiding area you want, where, and what you want to haul. Obviously, you're going to need some fancy equipment to hide a WMD onboard, even if it'll easily net you a shipload of precious materials to sell for an immense profit.
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>>29104786

Maybe hauling cargo or other low risk activities until we've got enough to shell out for equipment to do bounty hunting.
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>>29104786
First thing's first: let's get some better habitation modules. No cramped quarters for this lord!
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>>29105074
Well, really, it depends just what you want to get in terms of bounty hunting equipment. Low-risk activities are well and good, but you're flying a low-volume space transport. You're a single crate edging in on a very big universe of shipping.

>>29105123
You could work at getting some better habitation modules, but it really depends just what quality of housing, and how much housing, you want. The current format, which already takes up a good chunk of space, has room for four. If you expand into the cargo bay below, you could likely create four separate (but still moderately cramped) rooms. There's also a matter of distinction for yourself.

As captain, there's an almost ceremonial tradition that the finest room belongs to you, which means you should consider whether or not you want to edge in on the rooms of the other three to increase your own comfort.

All personal decisions, but ones you should keep in mind before deciding just how many rooms, and how many should be in a room, you want.
>>
>>29105244
We should probably start recruiting some more crew. Who else do we need?
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>>29105273
You currently have a mechanic.

Most starships tend to employ a more impressive array of crew members with a few higher-up officers, but those same ships also tend to go through those lesser crew members rather rapidly.

As such, you're going to want to consider just what crew members you're likely going to find the most use out of, and who you might find best suits your need.

For instance, a number of ships employ a dedicated security specialist, be it a former space marine, bodyguard android, or (in the case of the very wealthy) an entire team of former SolForce commandos.

Other ships also employ a "ship telepath", who tend to employ cybercortexes similar to your own (yet still pointedly different), for the purpose of giving an edge in negotiations, serving as a crew thermostat, and helping the ship survive (and win) in potential engagements.

There's also numerous other roles, such as navigators, science officers, even something as basic as a ship programmer meant to help keep the ship's software running as smoothly as the hardware.

You can find almost anyone and everyone in the depths of space. Just what they'll charge, however, is another matter entirely.

At the moment, however, you have "enough" crew to set sail as it is. Granted, with just you and one other person, it'll be mighty lonely. Especially considering that your skills in telecommunications, navigation, and even combat are pretty sorely lacking without some training or wetware skillwires.

But hey, what great leader didn't have a humble beginning?
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>>29105405
Check for security officers.
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>>29105405
Definitely going to need a security officer, since we seem to be in the scum-and-villainy part of the galaxy.
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>>29105405
Backing the need for security
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>>29105405
Let's see if we can find female crew member that wouldn't be against "relieving tension".

If she has other skills all the better.
>>
>>29105512
>>29105505
>>29105480
Salvation Station is, unsurprisingly, rife with plenty of "security" agents to employ. You decide to look for someone specifically dedicated for security instead of trying to jack-of-all-trades your crew.

After all, knowing how to play the piano won't help you much when it comes to avoiding getting your brains plastered across the main console in a boarding attempt.

A number of pings arise, and you decide to shift through the most promising options. Wages vary wildly, but so do talents.

>Fiori Battlemaster
>$150,000
>Former pirate
>Racially sturdy, with added genetic enhancements enabling the Battlemaster to survive most injuries short of instant decapitation.
>Culturally poor discipline, but very fierce in short-range and melee engagements. Fierce loyalty to any seen as "Clan."

>T-3 "Terminator" Combat Android
>$50,000
>Not quite your standard Ahnuld, though many amused captains elect to give this model that design and voice.
>Built around an enriched hydrogen fuel cell structure with a torso-mounted CPU, this model is equipped for primarily melee combat, but is exceedingly efficient. Ranged combat capable, but slightly less effective than most.
>Can be upgraded with cyberware or actual hardware thanks to modular design.
>Takes up no actual crew space beyond storage, but requires recharging and frequent maintenance due to being somewhat antiquated.

>Former SolForce Special Operations Group.
>$200,000
>Supposedly a former agent of SolForce's special forces, this woman has a wide range of skills, the least of which include the usage of a wide assortment of personal armaments.
>Skills also include a talent for enhanced interrogation, infiltration, and other lower-key abilities.
>Requires a constant stockpile of personal medication for an ailment that discharged her from the military.
>>
>>29105751


>Human "Street Samurai"
>$80,000
>Heavily modded up with cyberware, vulnerable to an EMP, but also has a number of implants that enable him to function at well above human standards.
>Implants also enable limited regeneration from most injuries, amongst other utility skills.
>Possesses a personality chip sleeve, enabling cloning/reimplantation into another flesh sleeve should he die in combat.
>Limited term of military service with general discharge under honorable. Further information unavailable.


>>29105515
Ship hookers are actually, unsurprisingly, a thing. Of course, there's the matter of expense, as well as it being another mouth to feed and wages to pay. A personal 'Captain's Lady' tends to be seen as a sign of status, looked on with many different points of view.
>>
>>29105751
>>T-3 "Terminator" Combat Android

So would this be a one time purchase? A security officer that took up no berths sounds pretty enticing.
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>>29105769
If that android takes up no space, I'm up for getting him and the street sammy
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>>29105769
I was thinking more of a morally loose crew member that took a role like navigator or something but didn't mind giving bjs on the side.

Although now that you mention robots, are pleasure bots a thing?
>>
>>29105822
>>29105842
It would be a one-time purchase for the model in question, yes, though he'd still take up cargo space (a negligible amount). The android isn't exactly anything cutting edge, but he's cheap, does his job, and has an 'off' switch if you feel particularly annoyed or don't want to deal with him at the moment.

>>29105861
What are you, a robosexual?

>Yes.

They are a thing, but they're generally viewed as modern sex dolls. You don't bring it out in front of family, and you sure as hell never admit to having one, because you will quickly become laughed at amongst captains.
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>>29105948
Sounds like a good deal, let's buy the combat android. How smart is it anyway?
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>>29105751
>>29105769
when it comes to combat, pay for the best and get the best, my vote is for

>Former SolForce Special Operations Group.
>$200,000
>>
>>29106027

You up for getting the street sammy as well? I'm thinking about up armoring the android and giving it strength. It goes first into firefights, draws fire and comes out reasonably unscathed due to being a fucking robot, and is followed by less durable combatants (us and the cyberized guy.)
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>>29106045
Maybe the android and the former solforce guy?
>>
>>29106081
sure, i'm up for that, that way we can have security on the ship and an operative to do work for us away from the ship

that is, unless we need the last crew spot for another role, in that case i'd vote for the Specforce gal only
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>>29106101
I think it's limited to the amount of berths the ship has, so since the android can fit in a closet it shouldn't be a problem.
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>>29106118
oh cool, skimmed over that
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>>29106065
i'm thinking we use the android as the 'somewhat expendable' one, and have the Solforce spec ops girl be the heavy hitter, if you want disposable, go cheap, if you want good, go expensive
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>>29106027
About as intelligent as a certain film Terminator. It possesses a read-write memory formatting, enabling it to learn as it advances, but that learning is highly focused on simply gaining effectiveness in combat, and tends to build organically. Making frequent brain backups is recommended, because they tend to get shredded/explode in a spectacularly messy fashion if critically damaged.

To begin with, though, you're going to be dealing with a robotic Forrest Gump in conversations.

>>29106045
>>29106081
>>29106101
>>29106118
>>29106134
>>29106173
The android will only require a section of the cargo bay to reside at the moment, likely stored next to its extra power cells and recharging equipment.

The SolForce woman will obviously require a berth of her own, but she is certainly some of the best skill that your money can get you at the moment, though equipment and armaments may be another thing to factor into your expenses and purchases.
>>
>>29106199
>best skill that your money can get you at the moment, though equipment and armaments may be another thing to factor into your expenses and purchases.
She is a pro, so she can handle using gear that isn't top of the line
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>>29106173
My concern about the girl is that while she's obviously the best of the best, how many of her skills can we really apply on the ship besides shooting shit? That, and how much her medicine might cost. In terms of combat, I don't really see what she's got that the street samurai doesn't.
Also, what's the deal with her medicine? How much does it cost? What's the deal with the ailment and why can't it be solved with cybernetics or other such things?
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>>29106228
Fuck, issues about medicine twice. Why brain, why?
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>>29106228
Agreed, we should factor the other costs before deciding. I suppose we could ask her?
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>>29106228
Well, I'm hitting the sack now.
If we do end up choosing Solforce girl, inquire how she'd feel about getting her personality resleeved into a new body if that would fix her issue.
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>>29106228
for the skills shes got, I say shes worth the price and then some
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>>29106209
>>29106228
>>29106239
>>29106277
>>29106291

On the actual ship, skills such as her own could be useful in direct engagements, as well as boarding actions. On the surface of worlds, or stations, are where her talents could particularly shine. From infiltration to other such utilities, running a wide gamut of stealth-based possibilities.

You do, however, decide to inquire a bit further with the special forces woman about her medication. Specifically, in terms of treatment, and why it can't be cured. Normally a private matter, but her position will have her putting your life into her hands and vice-versa, so secrets aren't affordable.

You open up a commlink line as you take a seat on a nearby shipping crate. You get greeted by her actual face, the woman apparently sitting at a home computer console. Her face is lean, red hair sharply cut around to hug close to her scalp with a minimum of slack.

"Greetings, Miss..."
"Lars."
"Yes, Miss Lars. Greetings." You state, "I'm here to inquire about potentially hiring you." You state, "In particular, the matter of your condition."

She pauses, her eyes -- cybernetic eyes apparently designed into a rather tasteful sunburst pattern for irises -- staring into your own.

"Very well." She says, after a moment. "I'm a sufferer of Boren Syndrome. My neurons, particularly those in my brain, have been suffering a slow drifting away from one another. I included the cost of my medication in my employment contract." She clarifies for you, "You're paying for me and a year's supply of medicine. The medication in particular, Neuropan, works to mitigate the headaches and help bridge missing connections."
>>
>>29106391

You pause, contemplating this. "Why not get cybernetics? Or have yourself resleeved into a body without the condition?"

"Replace my brain with a hunk of metal?" She asks, shaking her head slowly. "No sir. No way. This is my body, and I'm not going to rip out a key part of what makes me who I am to fix a condition that'll just affect what I don't change. Same for resleeving. I'll take the drugs. I function just fine beyond them, and I'm one-hundred-and-ten-percent the better asskicker of anyone else here. Not a person here I can't out-fight or out-kill." She comments, boasting slightly.

"Alright then. What do you have to offer?" You ask.

"Just what I said, sir. I've done a wide range of things both in and out of the service." She remarks, "I don't charge what I charge without a good reason. I'm no Fiori or anything like that, but I know how to push their weaknesses and my own advantages to win, and winning's what counts."
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>>29106398
In that case I say we get her. We want the best in case pirates try to board us again.
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>>29106398
seconding >>29106428, we aint losing another ship from under us
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>>29106428
>>29106523
>>29106209
>>29106101
You elect to buy both the android and the former SOG member. Well, not so much "buy" in the case of the latter as employ.

Still, the woman's expression lights up. "Hot damn. It's about time I get some real work." She tells you, "I'll have my stuff there shortly, sir." She snaps a quick salute before cutting the visual.

Well. That's two berths filled up. One left, unless you intend to fill up your own berth as well. Just who do you wish to employ next, or look into employing?
>>
>>29106660
what other roles are left, do we navigate and pilot ourselves?
>>
>>29106660
we probably need a medic or someone who can fix us up, unless we have some sort of automated medbay
>>
>>29106660
>Forgot the name.

In addition, there is a fine choice to be made. Whilst Miss Lars and Max are both likely fine crewmates, you have several options. You could get a dedicated pilot and navigator, though your ship currently lacks anything remotely impressive in the "Flying" department. Its Slipspace drive is rather standardized as well, built for a cargo ship than anything truly flighty.

>>29106669
You can navigate and pilot on your own, but a dedicated pilot may serve you better. Larger ships often employ a dedicated navigator as well, for ease (and safety) of transition into slipspace and roaming the galaxy in relative safety.

Indeed, your ship is rather unimpressive on the whole, even if you intend to modify it a bit. But hey, it was pretty cheap, so there's not much to complain about there, is there?

You currently have a mechanic and a security officer. You could get a pilot, or a ship telepath, or a scientist, or a coder, or any of a hundred other career roles. Truly, it comes down to just what you see as being most useful or complementary to your own skills, or what you could enjoy having.
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>>29106691
>You could get a pilot, or a ship telepath, or a scientist, or a coder, or any of a hundred other career roles.
hmm, if we dont have a auto-medbay then im thinking like >>29106690

if we do have something to take care of patching us up then ill vote for a navigator/pilot

also, what about putting some guns on the ship, will we need a weapons officer to run them or will they be automated?
>>
>>29106691
Pilot sounds good if they're cheap.
>>
>>29106690
>>29106731
>>29106738
A ship doctor is entirely doable, but it would be wise to consider between a medic, a doctor, and someone capable of actual surgery. An auto-surgeon is another option, though those tend to be fairly expensive, as are other automated medical facilities. Usually such things are reserved for the wealthy (I.E. you), but are very effective in small ships for those that can afford them, treating a wide range of illnesses in short order via complex compounds and nano-surgery.

And lasers. The smell of cooked flesh tends to be pretty common where they're stored, thanks to the lasers they frequently incorporate into procedures in place of regular cutting instruments.

A ship medic is effectively a glorified EMT with an upgraded medical kit, and usually runs $30-$60k.

A ship doctor runs between $90k-$120k, but is equipped and trained to deal with most any shipborne illnesses, deadly conditions, or almost anything that wouldn't require a hospital ship or Level 1 Trauma Center to deal with.

A ship surgeon tends to run the widest range, from $200k-$400k, but is trained and equipped to handle almost anything that could ever be needed in terms of local efforts. They are the Swiss army knife of space illness and medicine, equipped to treat a wide range of species of even the most egregious of conditions. As a corollary, they also require their own medical bay/infirmary (Minimum one million nuyen investment) to work out of, thanks to the equipment they need to function. They can fight away even the woes of age, however, and keep your youth forever with their talents. Often, they are found on hospital ships.
>>
>>29106738
>>29106731
At the moment, the ship is equipped with a stock of first aid kids, as well as toxin and oxygen deprivation treatment kits. They also come with digital PDFs explaining what to use, how, and when.

In term of pilot expenses, their costs tend to range (as everything does), but most pilots tend to run fairly cheap at around $50k-$70k, perhaps being some of the cheapest members of the ship. More talented pilots, however, run beyond this and aces can run at the highest rates, well into six or even seven digits.

In terms of gunnery and munitions, most weapon systems can easily be slaved to auto-targeting software, though that is in turn susceptible to chaff, countermeasures, and simply good piloting.

Guns is also a hugely varied market, ranging from missiles, to railguns, to laser and plasma weaponry. Your transport is currently unarmed, but it does possess shielding. Whatever weapons you put upon it are yours to decide.
>>
>>29106949
Could we get a list of weapons on the market?
>>
>>29106879
>>29106949
right, I'm thinking we get a ship doctor, we can't use a surgeon without expensive facilities

also in therms of guns for the ship, some cheap missiles and railguns should be good to start us off with
>>
>>29106949
So a ship doctor, but is this about upgrading our medical bay.
>>
>>29107036
let me refer you to

>>29106879
>they also require their own medical bay/infirmary (Minimum one million nuyen investment) to work out of

though an auto-surgeon is not listed price wise, but its going to be alot, I think we should make do with just a doctor for now
>>
>>29107066
Lets just check the price out first before saying no.
>>
>>29106962
>>29107008
Well, there are a few areas of weapons to look into.

>Personal Weaponry
>Heavy Weaponry
>Ship Weaponry
>Capital Weaponry

In the case of capital weaponry, however, you're obviously going to have it as a cargo item, as your ship lacks sufficient power to fuel most capital weapons systems, and even capital missiles will basically be gigantic protrusions along the outside hull of your shuttle.

You elect to look into ship weaponry, however. Projectile weapons such as railguns and missiles are cheapest, due to the fact that they require minimal "reusable hardware" and mostly rely on stored munitions, usually taking up space in a ship's cargo bay.

The cheapest of missiles and railguns, essentially fixed-facing weapons and dumbfire rocket pods, run approximately $200,000 each, and include enough munitions for a single "standard" engagement.

Above that are the non-fixed variants, usually weapons set into free-rotating ball mounts that can fire freely in their field of view. Missiles in this tier can be independently aimed and use radar tracking to acquire and home in on the target. Weapons in this category (Tier II) run about $500,000 each.

Tier III weapons of this category include twin- and tri-linked railguns with variable munitions and missiles that incorporate low-grade AIs into their guidance packages. These run approximately $1,000,000 per, but are spectacularly effective in their functionality.

>>29107036
>>29107066
Well, at the moment, you have no medical bay to even speak of. Your crawlspaces might suffice, but they're being used for supply and part storage respectively. The ship's doctor will essentially be running out of his bunk and personal storage space, plus the ship's crawlspace supply area.
>>
>>29107141
Well lets check out prices for the doctor and buy the 500k weapons.
>>
>>29107141
hmm, I'm thinking we get 1 Tier II missile & 1 Tier II railgun

whats personal weaponry and heavy weaponry like? the only one who would use heavy weps would be miss lars though
>>
>>29107225
Don't forget pit android, speaking of which how can we upgrade the fucker?
>>
>>29107141
I think two tier two railguns, one mounted on bottom and one on top.

Could we see personal weapons as well?
>>
>>29107255
good point, maybe we can get something cheap and heavy for the droid and something precise for miss lars
>>
>>29107190
You find two doctors available, considering their rarity, available on the station.

>Dorian Field Healer
>$80,000
>A race of lizardlike beings, the status of "Field Healer" is much like that of doctor. Their species is coldblooded, but they possess a unique cultural understanding of biochemistry and biology. Their species was uplifted in the last one hundred years by a rogue government from another system, and they are still adjusting to the norms of space-based life.
>This particular doctor is a recent arrival to Salvation Station, but has established a small concierge practice.

>Human medical center doctor.
>$100,000
>A human doctor that once served upon the St. Anne, a prestigious medical ship, but was apparently terminated from the job for unknown reasons. However, a quick employment check showed he was denied for unemployment under "Classified" reasons.
>

>>29107225
>>29107255
>>29107311
You debate what weapons to get, but look into personal armaments.

Your mechanic, at his skill level, could likely do your android's upgrades personally. Mostly simple upgrades such as installing premade program sets and maybe some physical hardware upgrades, such as installing integrated weapons or swapping out armor plating, as well as a full range of repair activities.

You open up your shopping list to find some personal weaponry however. You could upgrade your combat android a great deal, making him top-of-the-line in time, though his appearance and abilities will obviously be very different from what he is now.

You look through the listings of personal weaponry. You don't bother price checking just yet, simply scanning and seeing what's available.

>Handguns
>Machine pistols
>Hand cannons
>Holdout pistols
>Semi-automatics.

>Rifles
>Assault rifles
>Light machine guns
>Sniper rifles
>Shotguns
>Man-portable railguns
>Plasma rifles
>>
>>29107574


>Grenades:
>Fragmentation
>Smoke
>Electromagnetic generators
>Chaff
>Thermite

You also could look into personal protection, which includes everything from heavy boarding armor, to powered exoskeleton armored suits, to personal shield generators. It all comes to a matter of preference, however, in terms of combat and utilities.

>Individual prices can be given on an individual request basis, as well as various models available.
>>
>>29107574
>>Dorian Field Healer
I like my lizard folk.
>>29107586
>>29107574
Ask our security expert what she needs, there is no need to waste money on something that will never get used.
Also lets asked the engineer and Android about upgrading the ship and the robot it self.
>>
>>29107574
can we ask the oomie doctor why he got fired?

>Machine pistols
we need some simple MPs for all crew

>Shotguns
for everyone except the droid and Lars

>Assault rifles
for the droid and Lars

>>29107586
You also could look into personal protection, which includes everything from heavy boarding armor
boarding armor sounds good, lets see whats on offer
>>
>>29107574
The Dorian Field healer sound awesome and I would greatly love to get him on board.

I suggest that we follow my fellow Anon's lead and call up the security expert and ask her what kind of weapons and equipment she might already have and want. As for the droid, I think a shotgun of some kind would be good and machine-pistols for everyone including the droid.
>>
>>29107574
>>29107586
I'll second >>29107738 on doc & weapon choices

also, see if we can find some ammo for our plasmarevolver
>>
>>29107574
>>Light machine guns
For the droid.
>>
>>29107574
>>29107738
>>29107757
We might also consider buying a Holdout weapon for ourselves, so that we have some modicum of concealibilty in our weapons. I think our current revolver is quite noticable.
>>
Guys, remember that we were going into xenoarcheology for its high risk/return on investment. The doctor will take up the last berth we have, so we may need to invest in some science equipment. Possibly some cheap remote control drones with cameras to check ahead of us in ruins.

And if we're really going to do smuggling then we need to invest in special smuggling modules to hide the goods from scanners, which will cost money.
>>
>>29107574
How much for the plasma rifle and man-portable railgun?
Any pirate boarders are likely to have heavy armor at minimum, so we'll need something that can actually hurt them.
>>
>>29107644
>>29107672
>>29107738
>>29107757
>>29107836
Weaponry, you find, tends to be sold by the crateload. At least, that is, in the case of "simple" weaponry like the machine pistols, shotguns, and other such weapons. The assault rifles tend to be on a case-by-case basis for this.

In terms of crates, each weapons crate contains six weapons, each one assumed to be of the same quality as the rest. Considering that a crate costs far less than buying each individually, you're left with one extra in the case of shotguns and machine pistols.

Well, two, really, considering your own fine armaments.

You also contact Miss Lars about her own recommendations on your thoughts.

"Personally, you're reading my mind. Machine pistols as a standard are good, though you might scuff up the inside of the ship in a boarding action, that'll be the least of our concerns. Assault rifles will be useful if we end up doing any aggressive actions, considering their versatility, but I'd really like to have something shielding-wise. I'd like to invest in a couple plasma shield, but those tend to run a couple hundred thousand each." She warns you.

>Machine pistols:

>Vig-Tec 2030
>$30,000
>Thirty round 9mm magazine, designed best for suppression and "Crowd control". No advanced electronics or smartlinks, simple pull-and-play design.

>Figati Trifold Automatics:
>$60,000
>A fifty-shot extended power cell, as the pistol utilizes a flurry of high-intensity laser beams to achieve devastating effect against lightly armored and unarmored opponents. Comes equipped with smartlink capabilities and IFF trigger lock mechanism.

>Shotguns:
>Ithaca 1200 Combat Shotgun
>$60,000
>Holds eight 12 gauge shells, usually in the forms of slugs for ship-to-ship combat. Shotgun is designed to fire fin-stabilized SABOT slugs for maximum penetration, and is highly customizable with plenty of attachments. Uses a pistol grip for reduced profile.
>>
>>29108345

>Remington Shellcaster
>$100,000
>An advanced design, based off the old elephant hunting guns of Earth. This shotgun is built with only two barrels, but each barrel fires a plasma-tipped warhead larger than even your handcannon, an unstable mixture that effectively blasts apart whatever it hits with great effect. Some even claim it a wonderful asset in hunting aircraft and other small craft.

>Assault rifles:
>AK-47
>$30,000
>Yes, the motherfucking child soldier's weapon of choice. Its durability has made it vaunted even in the far future, where it serves as a classic standby of drive-bys, child soldiers, and warlords to this day. Highly customizable and also, above all, cheaper than a brothel sex bot. Comes in a crate of six.

>Hunter Rotary Carbine
>$50,000/ea
>Designed for an alien species renowned for its unique metallurgy, this rifle is essentially a small-scale railgun, designed to utilize three rotating barrels. Bulky and noticeable, it doesn't require a charging pack thanks to its unique metals, though it also loses a large amount of velocity and raw killing power. An effective, high-tech assault rifle with a lot of ammo and a high rate of fire, however.

>SolForce M90 Standard Infantry Carbine
>$8,000/ea -- $60,000/6
>The standard SolForce infantryman's rifle. One must wonder just how many came off the Ronin, but it's a handy, very customizable gun. A futuristic M16 that looks like its something straight out of Aliens. Uses armor-piercing, fin-stabilized rounds as its standard munition, and can be equipped with an underslung grenade launcher, flashlight, and already comes smartlink-compatible.
>>
>>29108359

>>29107834
>Light Machine Guns:
>Obreyisk Light Machine Gun
>$60,000
>Unfortunately, not much selection here, but this machine gun originates from a space-based Russian arms manufacturer, and is clearly designed by alien hands considering its unusual rotating drum of ammunition. It utilizes medium-caliber .223 rounds as a standardized munition, kicks like a mule, but has plenty of power for that fact.

>>29107936
There's no much selection in terms of the plasma rifles or railguns, considering their rarity, but you manage to fit a price on both.

The plasma rifle will run about $120,000, but requires no additional ammunition, since it's a self-sustaining reaction.

The railgun is fairly expensive in terms of actual ammunition, working like a bolt-action rifle longer than your arm. Six shots per magazine, with the rifle itself costing $200,000. Each magazine runs about $20,000. On the other hand, you can actually reasonably engage low-flying starships on foot with it, so kind of an offset.
>>
>>29108345
>>29108359
>>29108373
I say we get a crate of
>Vig-Tec 2030
>$30,000
+
a crate of
>Ithaca 1200 Combat Shotgun
>$60,000
& 2 of
>SolForce M90 Standard Infantry Carbine
>$8,000/ea

we can give everone MPs and Lars and the droid can have the M90s while everyone else gets shotguns
>>
>>29108406
also, we need to get a crate of ammo for our plasma-revolver
>>
>>29108345
>>Figati Trifold Automatics:
>>$60,000
>>A fifty-shot extended power cell, as the pistol utilizes a flurry of high-intensity laser beams to achieve devastating effect against lightly armored and unarmored opponents. Comes equipped with smartlink capabilities and IFF trigger lock mechanism.
>>29108359
>>Hunter Rotary Carbine
>>$50,000/ea
>>Designed for an alien species renowned for its unique metallurgy, this rifle is essentially a small-scale railgun, designed to utilize three rotating barrels. Bulky and noticeable, it doesn't require a charging pack thanks to its unique metals, though it also loses a large amount of velocity and raw killing power. An effective, high-tech assault rifle with a lot of ammo and a high rate of fire, however.
>
>>SolForce M90 Standard Infantry Carbine
>>$8,000/ea -- $60,000/6
>>The standard SolForce infantryman's rifle. One must wonder just how many came off the Ronin, but it's a handy, very customizable gun. A futuristic M16 that looks like its something straight out of Aliens. Uses armor-piercing, fin-stabilized rounds as its standard munition, and can be equipped with an underslung grenade launcher, flashlight, and already comes smartlink-compatible.
>>
>>29108406

This works fine for me though updating the Nuyen for everyone. Assuming that we buy the Lizard-Folk Doctor and the weapons listed here, we have 134,000 Cr for any future purchases. I would recomend that we at least keep 30,000 Cr for unplanned emergencies and or buying cargo to sell in other sectors. Also for pleasure-bots.
>>
>>29108487
>[ ] $6,000,000 Nuyen
>>
>>29108540
Yes, this is the total Nuyen after taking off the expenses for the new crew and the weapons. Also, I keep saying credits because it is a force of habit.
>>
>>29108373
I'll second >>29108406

>>29108420
thats a good point, how much does ammo for our revolver cost?
>>
>>29108456
>>29108406
why not both of these?
>>
>>29108588
>>29108487
>>29108406
What about the
>>Figati Trifold Automatics:
>>$60,000
>>A fifty-shot extended power cell, as the pistol utilizes a flurry of high-intensity laser beams to achieve devastating effect against lightly armored and unarmored opponents. Comes equipped with smartlink capabilities and IFF trigger lock mechanism.
A better pistol.
>>Hunter Rotary Carbine
>>$50,000/ea
>>Designed for an alien species renowned for its unique metallurgy, this rifle is essentially a small-scale railgun, designed to utilize three rotating barrels. Bulky and noticeable, it doesn't require a charging pack thanks to its unique metals, though it also loses a large amount of velocity and raw killing power. An effective, high-tech assault rifle with a lot of ammo and a high rate of fire, however.
And an automatic rifle?
>>
>>29108592
because we dont have the money for it?
>>
>>29108359
Can we get pricing on some shields? At the least, one plasma shield for Lars.
>>
>>29108617
But we do, we have around 4 million.
>>
>>29108632
>>29108487
now i'm confused
>>
>>29108373
I think we should get the LMG for the droid. Presumably he's stronger than us so can handle the kick.
>>
>>29108632
Let me do the math for you.
We started off with 6,000,000 Nuyen.
We bought the Engineer, the SolForce, and the Android.
We then were presented with the doctor choice and currently the lizard is in the lead, auto deducting his amount.
Then assuming we buy the first weapon package listed.
We now have 5,464,000 Nuyen. Keep in mind that we started with 6,000,000 Nuyen after buying the ship, as seen in the inventory above.
>>
>>29108685
which doesn't make since to me on why we don't buy the better pistols and the rotary carbine.
>>
>>29108704
Well, like Lars said, we should be mindful of accidentally punching a hole in our hull with certain weapons.

Also, I noticed Smartlinks. Smartlinks are no good if the crew doesn't have the cybernetics or the AR goggles to connect to them. Max and Lars are fine, but the doc will need goggles if we go with the lizard.
>>
>>29108747
pretty much this, only 2 (maybe 3 including us) know how to use weapons, so give the good complicated & outright dangerous stuff to them, and everyone else gets simple, easy to use and most importantly effective guns to use
>>
>>29108777
>>29108747
I relent about the pistol, but there is nothing wrong about the carbine and it is safer than a shotty.
>>
>>29108747
>Well, like Lars said, we should be mindful of accidentally punching a hole in our hull with certain weapons.

We should just get shotguns and SMGS, ships are gonna be cramped, tight spaces anyway, and we don't want to shoot holes into our ship
>>
>>29108777
>simple, easy to use and most importantly effective guns to use
A crate of AK-47's?
Never know when having a crate of reliable assault weapons will come in handy.
Especially with all the primitive cultures we'll probably find in this sector.
>>
>>29108420
>>29108456
>>29108406
You debate just which weapons to procure, but find that a full crate of the plasma-tipped hand cannon rounds, consisting of several thousand rounds, would run you approximately $40,000. On the plus side, you will never need to worry about having enough ammo for your personal sidearm ever again. Ever.

>>29108487
>>29108540
>>29108560
>>29108617
>>29108632
>>29108644
>>29108685
>>29108704
You have physically spent $330,000 nuyen thus far out of your available $6,000,000 left in all of your accounts, representing every last red cent you own.

Depending on what ship and personal armaments you select, however, this is subject to change.

>>29108626
In terms of shielding, there are several options. The variant Miss Lars mentions is a standard single-direction shielding projector, usually worn as a bracer upon the forearm, with an internal power cell that lasts about an hour (and is usually much more rapidly depleted under continuous fire.)

Said bracer tends to take the shape of an ancient Greek hoplite's shield, a shape found to be most effective in CQC fighting on ships and in cities. Especially as only much more expensive shields have smartlinks with a low enough latency to enable one "firing through their own shield" (Which in reality is just turning a shield on and off in nanoseconds to fire through it.)

A standard shield like that will run approximately $200,000 nuyen each. More expensive models, such as the one with an actual smartlink, are unfortunately not available on this station. Piracy only goes so far, after all.

Other designs do exist in the universe, however, and another design available on the station provides 360 degree protection in a light, transparent electromagnetic bubble. It costs about $400,000, however, and its protection level is about a third less than the first barrier in exchange for the widened coverage.
>>
>>29108803
But we may need heavier weapons on away missions, especially xenoarcheology digs. And not having better weapons for the SolForce commando and the combat android would be a waste of their skills.
>>
>>29108819
>you will never need to worry about having enough ammo for your personal sidearm ever again. Ever.
An investment to never have to worry about ammo for this relatively powerful pistol seems like a good investment.

Also, I can only see Lars and the Terminator needing the shields, as they'll be the ones we send into a fight first.
>>
>>29108842
We might want the bubble shield for the doctor and engineer though.
>>
>>29108852
That's ¥800,000 though, and while we do have quite some money, we haven't bought our xenoarcheology equipment, a cargo, or even gotten a part list and bill to fix up our ship and put in some upgrades.
I don't we can afford it right now.
>>
>>29108819
lets get the standard hoplite shield for miss lars
>>
>>29108907
We have them fir a year, so i think getting the bubbles as an investment for their safety.
>>
>>29108819
Alright guys, here is another package for your consideration.

One Vig-Tec 2030 crate
>$30,000
Equiped to all Crewmen except ourselves for standard weaponry when not in immediate combat, required to be carried at all times - 2 left over

One Ithaca 1200 Combat Shotgun crate
>$60,000
Equiped to all non-combatant Crewmen in the case of a defensive or offensive boarding action or combat in a urban enviroment, one dedicated to the android for all combat. - 4 left over

One SolForce M90 Standard Infantry Carbines
>$8,000
Equiped to the Android in general-purpose combat, as he is one of the only crew capable of using it.

One Plasma Rifle
>$120,000
Equiped to Lars for general-purpose combat, she is the dedicated security specialist of the crew and rather effective at combat, therefore deserving a much more effective weapon.

Two Hoplite-Class shields
>$600,000
Equiped to Lars, ourselves, and the android, for general-purpose combat. This allows us to not have to use big ol' bulky armor and shit.

This adds up to
$5,182,000 left in reserve
>>
>>29108959
Add in the crate of plasma-tipped hand cannon rounds, and upgrade the Vig-Tec's to the Figati's.

I want the upgrade because, not only is the Figati a better gun that can probably beat the armor of a regular pirate boarder, but also because it has an IFF controller so that the non-combat-oriented personnel don't accidentally shoot one of the crew, and it can't be turned against us if the guns are picked up by an enemy without at least resetting the gun's computer.
>>
>>29108959
>29108959
I'll throw my vote in for this
>>
>>29108959
I don't think the shields or plasma rifle are worth it. Remember, we still need to buy ship weapons.
>>
>>29108959
>>29109045
Guy who did the package here. Made a stupid mistake and forgot the employees that we purchased. Also adding the rounds for ourselves and the Figatti, both of which are rather good points, it comes up to us having $4,682,000 in reserve.
>>
>>29108959
>Two Hoplite-Class shields
>$600,000
>Equiped to Lars, ourselves, and the android
I think you mean three shields

but overall, that pack gets my vote
>>
>>29109064
here, chaning my vote to

throw in >>29109045 to >>29108959
>>
Alright, so we're going with:
1x Crate of Plasma-Tipped Hand Cannon Rounds
>¥40,000
1x Crate of Figati Trifold Automatics
>¥60,000
1x Crate of Ithaca 1200 Combat Shotguns
>¥60,000
1x SolForce M90 Infantry Carbine (with underslung grenade launcher)
>¥8,000
1x Plasma Rifle
>¥120,000
3x Hoplite-class Shield Bracers
>¥600,000

Total = ¥888,000

That's quite a bit.
How about we all agree on this as a tentative shopping list for personal weapons, and we hash out the ship weapons, ship modules, and actual cargo before finalizing our purchase?
Personal weapons are no good to us if we can't turn a profit on our first run.
>>
>>29109215
Add a Hunter Rotary Carbine, and i'm good with the list.
>>
>>29109215
i'm good with that, onwards to ship stuffs
>>
>>29109215
I'd say get rid of the plasma rifle and 2 shields and add an LMG. Right now those things seem too expensive.
>>
>>29109247
I'll agree to it if we have enough money left over after ship weapons, ship modules, and cargo; is that agreeable as a compromise?
>>
>>29109092
>>29109079
>>29109076
>>29109215
>>29109247

Your spending is carefully done, but in the end, you end up spending more than you could imagine. In the end, you have not only purchased your employee contracts, but a number of automatic weapons.

More than a number, in fact. You've got a small armory in itself onboard your ship, without any explosives beyond that. A carbine, a plasma rifle, a trio of shield projectors, as well as an abundance of shotguns and other such weaponry.

All of which have a delivery schedule to your shuttle.

You have a crew.

You have a ship.

You even have some personal guns, though your ship lacks its own guns at the moment.

The next question is, just what shall you spend your rapidly draining accounts on next?

On the plus side, you got some nice rebates from the various arms merchants on-station, giving you a "Favored Customer Status" with a number of them.

>Current Resources:
>[ ] $4,780,000 Nuyen
>[ ] One double-breasted Solar Trading Enterprises greatcoat, made of fine polymer silks and suitably embroidered with your initials and lordly signage.
>[ ] One six-shot plasma accelerator pistol. Six hydrogen cells sit in a rotary chamber, styled like a large revolver, with a pair of reloads carried in speed reloads on your person.
>>
>>29109310
Yeah.
>>
>>29109321

>[ ] Your father's trusty knife, from his days as a Lesser Lord Merchant. Crafted from a unique nano-forging of tungsten, titanium, and several plastics, it is lightweight, deadly sharp, and easily concealed. The fact that it can gut a man like a fish is just an added perk.
>[ ] A Level IIIA Cybercortex. You have a number of cerebral safeguards, and is one of the higher-end models. You can store information, contact data, and even do radio/wireless communications between other cybercortex-equipped users. Also comes with minor "Cyberwarfare" capabilities, a mid-grade hacking suite for "security" purposes. Slightly illegal, but useful enough to be overlooked.
>[ ] A secure data vault for sensitive information, physically attached to your brain stem and only accessible by thought command, making it a fatally secure hiding spot for anything about the size of a thumb drive.

>[ ] One 578-R Space Transport, unmodified.
>Crew:
>Max, Human Mechanic
>Miss Lars, ex-SolForce SOG
>Killarn, Dorian Field Healer
>T-3 "Terminator" Combat Android

>Armaments:
>1x Crate of Plasma-Tipped Hand Cannon Rounds
>1x Crate of Figati Trifold Automatics
>1x Crate of Ithaca 1200 Combat Shotguns
>1x SolForce M90 Infantry Carbine
>1x Plasma Rifle
>3x Hoplite-class Shield Bracers

So far, not a bad return to the high life. Even if your ship's still a flying crate with an FTL engine.

>Additional purchases can be made, but this is just a 'save' point for said purchases thus far.
>>
>>29109333
>>29109321
Time to upgrade our ship and Android.
>>
>>29109321
>The next question is, just what shall you spend your rapidly draining accounts on next?
Ship weapons and cargo.

I want to get right to the xenoarcheology, but with the way that our funds are going, it's probably safer to take on some simple cargo and turn a modest profit first.
>>
>>29109333
>Additional purchases can be made, but this is just a 'save' point for said purchases thus far.
Yeah, we'll want to juggle ship weapons, upgrades, and cargo around so that we can get the most for our rapidly dwindling nuyen.
It'll be best if we don't lock in any purchases until we balance those three first.
>>
>>29109373
>>29109347
>>29109345
In terms of ship weaponry, the current selection remains available, and the railgun and missile selection (the cheapest immediately available) remains as it was before your personal purchase spree.

As for upgrades and cargo, that is a matter entirely of just which cargo you wish to transport, and which upgrades you wish to pursue for either your combat android or your vessel.

>No effective purchases shall be made until final selections on the above are made, so as to help conserve dwindling funds.
>>
>>29109424
We agreed on teir 2 upgrades for both which cost us 1 million Nuyen.
>>29107311
>>29107225
>>29107190
>>
>>29109333
I think two type 2 railguns for the ship will be enough. We can spend the rest on cargo to trade.
>>
>>29109424
>and which upgrades you wish to pursue for either your combat android or your vessel.

lets see them ship upgrades
>>
>>29109424
Let's see what ship upgrades are available as well as prices of cargo.

For ship upgrades I'd like to see sensor systems and anything for hidden storage modules for smuggling.

As for cargo, can you give us a list of prospective cargo runs?
Like a breakdown of: Cargo, Legality, Risk, Total Travel Time, and Profit.
It'll be much faster than us trawling through a stellar database and index for finding potential profitable trade routes.
>>
>>29109424

Given that we've spent the majority of our money so far becoming mercenaries, are there any bounty/security jobs locally we can consider that'll give us a quick return on our investment?
>>
>>29109597
We've got the bare-bones of weapons on our ship, and not even the standard point-defense laser arrays for anti-boarding use.
We are not equipped to handle actual ship combat so our bounty-hunting is going to be limited.
>>
>>29109647

Why I specified "locally." Jobs that don't require our ship.
>>
>>29109440
>>29109456
>>29109449
>>29109541

You elect to put two Tier II railguns on order, digitally modeling a top- and bottom-mounted turret on the space transport's hull. A one million price tag, but well worth it, you suppose.

>>29109456
>>29109541
In terms of ship upgrades currently available to your ship (short of doing something drastic like gutting the entire bottom deck to try and fit in a component more suitable for a frigate or destroyer, for instance) you have a fair selection.

Foremost are cargo-based systems. In terms of smuggling modules, there's a rather clever alteration available, one that Max puts forward as he notices your fiddling with designs for the ship's components.
>>
>>29109987

"Hey, chief." He greets cheerily, "In my experience, if you're looking to do a bit of sleight-of-hand with the ship, it's best to convert the cargo bay into something segmented. Put up some smaller bulkheads and section off portions of the cargo bay into a series of smaller bays. Less cargo room, but you can put up a couple lead-lined rooms and it'll take a very sharp customs officer to notice the discrepancy as more than part of the ship's support framework."

He hums, thoughtful. "Could also see about installing some old-fashion cargo safes underneath the bunks. If I do some trickery with that, I reckon I could probably fit two floor safes underneath each bunk, side-by-side. Line 'em up properly and have plenty of storage space for whatever we're hauling." He affirms after a moment.

He sends you the estimates.

For compartmentalizing, which will give you more smuggling space, you'll run about ¥300,000.

For the floor safes, you can get a bunch better deal, costing you only ¥100,000 to get four safes installed as described.

The sensors run much more simply. In terms of raw sensory power, you can increase the draw from the engine (reducing effective speed) to power a larger sensor mast, reducing latency times between readings and being able to detect smaller signatures.

You can perform a basic sensor upgrade for ¥200,000, giving you a Tier I sensor suite, capable of detecting most electromagnetic emissions.
>>
>>29110005

¥400,000 will net you a Tier II sensor suite, covering the full electromagnetic spectrum, as well as enabling surface-to-orbit active scans, allowing for active to-the-second readings and observations from orbit.

¥1,000,000 will yield you a Tier III sensor suite, enabling not only the above, but also allowing for active thermal tracking and other electromagnetic readings of a planet from the local area of space around it, beyond orbit.

Upgrades are also available in terms of crew quarters, the ship's infirmary (or rather, lack thereof), as well as things that range from internal computer systems all the way to the actual engines. A myriad of upgrades are possible.

>>29109541
Salvation Station is notable in that its cargo runs run a different venue from most. Illegal goods are its bread and butter. Or, at least, illegal goods in a relative context. You do some indexing and referencing, and come up with a few profitable trade runs.

All runs listed here are illicit. "Legal" runs can be searched for, but basic goods such as foodstuffs and basic medicine are a "purchased" product here rather than sold.

>Destination: Yaeeious
>Cargo: Six pallets of amphetamines
>Risk: Moderate
>Total Travel Time: Three days.
>Profit: ¥300,000
>Description: Yaeeious is a dictatorship-run terrestrial mining world, harvesting precious diamonds, timber, and other valuables. These amphetamines are intended for the working class. The world itself is not heavily scrutinized for cargo ships, but local enforcers may attempt to interfere with business.

>Destination: Varlbooious
>Cargo: One sealed, confidential casket. Not to be opened upon penalty of termination.
>Risk: High
>Total Travel Time: One day.
>Profit: ¥5,000,000
>Description: A hidden asteroid base in the Bessilore sector containing a group of rebels, smugglers, and upstarts. The system is under Sol Trading Enterprises governance, and must not obtain the package.
>>
AA, you should totally get a twitter for this
>>
>>29110015

>Destination: Tantidvin
>Cargo: A stack of sealed, hardened hard drive containers.
>Risk: Medium
>Total Travel Time: One week.
>Profit: ¥1,000,000
>Description: The data on these must not fall into the hands of the authorities upon the trade world Tantidvin. The data it contains could prove disastrous in their hands. Delivery must be made to a dead drop in the planet's starport.

>Destination: Sulleepin
>Cargo: A score of crates of AK-47s.
>Risk: High
>Total Travel Time: Two weeks.
>Profit: ¥8,000,000
>Description: Rebels on this criminal-controlled agricultural world desire arms to help eliminate key targets of the local government, and arm their insurrection. Meet with local rebel leaders and deliver the arms.
>>
>>29110005
>>29110015
>>29110029
I'm going to vote for a Tier II sensor suite, the floor safes, and for a cargo run

>Destination: Tantidvin
>Cargo: A stack of sealed, hardened hard drive containers.
>Risk: Medium
>Total Travel Time: One week.
>Profit: ¥1,000,000
>Description: The data on these must not fall into the hands of the authorities upon the trade world Tantidvin. The data it contains could prove disastrous in their hands. Delivery must be made to a dead drop in the planet's starport.
>>
>>29110005
>>29110015
>>29110029
Well, we are going to be getting into some archeology at some point, so I say we buy the Tier 3 Sensor Suite so that we can keep track of our away-teams and alert them to any other life-forms in the ruins when we are in orbit. That and sheer usefulness. As for the cargo, I say that we compartmentalize it into several sections with 2 large smuggling compartments. The compartments will not only allow for greater smuggling but it will be far easier to defend this way with close-range weaponry from boarding attempts than a sheer large room. Especially if we get bulk-heads. Finally, I say we take the 5,000,000 Nuyen job, no risk no reward is my motto. We can do this!
>>
>>29110071
this aint shadowrun where you spend all your cash on tech and explosives, then take the most dangerous job 5 minutes into the game...
>>
>>29110089
Trust me chummer, this will be a zappo job that is totally routine. We put the casket in the smuggling compartment, we drive to these rebels which are only 1 day away, we unload, and we collect our paycheck. Nothing can go wrong....r-right?
>>
>>29110110
>Nothing can go wrong....r-right?
>>29110015
>Risk: High

yeah nah, we ain't doing that shit just yet
>>
>>29110063
I'll back that.
>>
>>29110063
This, but also buy a freaking medbay and shielding for the ship.
>>
>>29110124
>nope.jpg
If you guys look at the Casket mission, we are smuggling it from Sol Trading Enterprises. We would be smuggling from our own superiors.....Lets just go for this nice one here. >>29110063
>>
>>29110152
We've got basic shields, and a medbay would probably cost us a million nuyen.
>>
>>29110175
A medbay would help us out in the long run.
>>
>>29110015
What are the options for the ship's infirmary?
Also, a navigational computer, since none of us are good navigators and we have no pilot.

I'm actually wondering if we should get both smuggling modules and floor safes; we let the authorities find the floor safes, they think that's all there is, and they won't look harder for the smuggling modules.
Or would finding the floor safes crank up their shadowruns and make it more likely that they go over the ship with a fine-tooth comb?
>>
>>29110071
While backstabbing colleagues in order to climb up the rungs of the corporate ladder are expected, taking a job against our own corporation, the very enterprise that we are invested in and which we want to become a greater lord of, is not conducive to our long-term plans.
>>
I don't know, guys.
I'd really like to become an arms dealer, and take that Sulleepin job. Nobody ever went broke selling weapons.
>>
>>29110063
>>29110140
>>29110152
You contemplate taking the Tantidvin job at the moment, but the debate runs hotly across your mind.

>>29110152
>>29110175
>>29110186
>>29110198
Your ship already possesses standard, electromagnetic shielding barriers, fit for a wide range of both projectile and energy-based weapon deflection (or absorption).

You do not require a navigational computer, considering you already have one installed, but an upgrade to it might help smooth out your transitions and travel times by plotting the best course through slipspace.

As far as infirmaries, that is a matter of space and size. An actual infirmary, fit for tending to a wide range of injuries, would run you ¥500,000, but be equipped for almost any situation that a surgical medical bay wouldn't be needed for. Minor surgeries, implantation, oxygen deprivation treatment. If you upscaled that by another ¥250,000, and made it the size of one of your bunk rooms, you could likely even include a sleeper pod with chemical synthesizers. Not enough to cure death, but you could certainly keep someone on the verge of it alive, and maybe even pump in some drugs to keep them going when they get cooked out of the pod.

The standard ¥500,000 package runs you a chemicals dispenser, pre-loaded with a healthy suite of chemical cocktail recipes for the various species aboard and more available for download and purchase online.

It will also possess a single, self-sterilizing table for a patient to lay upon, in addition to an array of medical scanners and diagnostic machines, able to wirelessly link up with electrode attachments and monitor a wide array of relevant lifesign data.
>>
>>29110348
Let's see what an upgrade to the navcom would cost us; shaving travel times off of our routes means being able to take time-sensitive, and better paying, jobs.
>>
>>29110348
Lets see the navigation system prices first before buying the medbay(we are buying it, but we might get the upgraded version).
>>
>>29110348
>>29110389
>>29110368
Agreed navigation systems price check.
Also should we have a food storage/kitchen for the crew?
Any stealth based modules for sneaking?
Also anything for communications?
>>
>>29110408
>>29110348
Forgot to ask about the upgrades to our Android.
Also forgot to ask about upgrading our engines.
What about the sensor upgrade?
>>
>>29110430
Tier 2 until we make some more money.
Only way we could afford Tier 3 and the other stuff we also want to get is if we go for that weapon smuggling job for 8 million.
>>
>>29110451
Hmm. It'll take some doing, but as long as we have some sort of cover (looking for cheap food to ship out, maybe?) the smuggling job sounds pretty good.
>>
>>29110451
>Only way we could afford Tier 3 and the other stuff we also want to get is if we go for that weapon smuggling job for 8 million.
which ain't happening anytime soon, lets stick with Tier 2
>>
>>29110499
no it does not, for that kind of heat and risk, 8 mil aint worth it, not in our condition
>>
>>29110499
Yeah, I was thinking the same thing.
It's an agri-world, so our cover is that we're there to buy up some foodstuffs as cargo to ship to Salvation Station and some mining outfits in the surrounding systems.

But it would look suspicious that right after we leave, the rebels start shooting up the place with newly acquired guns.
And the planet is controlled by a criminal organization, so they may have contacts on other planets that we'd have to be wary of.
It'd be like pissing off a Hutt, which is probably why the payout is so big.
>>
>>29110368
>>29110389
>>29110408
>>29110430
In terms of astronav systems, there's similar trio of tiers available. Your ship currently comes equipped with a Tier I basic package, enough to navigate between systems and plot a course across several slipknot points. However, this process usually required the ship to not only slow down, but also make a number of micro-adjustments in order to get the best alignment before ripping open the point and sliding into slipspace itself.

Tier II, at ¥1,000,000, would eliminate the need for these micro-adjustments, allowing one to effectively glide right to a slipknot point and enter slipspace (with a fully charged engine to create the rip, of course)

Tier III, at ¥3,000,000, would not only offer this above transition, but also possess the capacity to enable micro-jumps within system. These smaller rifts would allow much faster transit between planets within a system, albeit in a wide arc. Granted, these transitions would require a charge time, and best be used either in a desperate combat situation or when feeling under no particular pressures due to vastly increased energy draw.

>>29110408
>>29110430
Your ship already comes with a kitchen and food storage in the crew area. Stealth modules can be investigated, primarily in the form of shielded heat sinks, reducing emissions to a near-nil level. Lead shielding is also used to great effect, but its weight tends to make it useless for smaller ships that try to retain their ability to function in anything with a gravity well.

In terms of the engine upgrades, you can attempt to improve engine function, but that will consume more room in the ship. An unfortunate tradeoff unless you wish to investigate more volatile fuels at this scale of starship.

The combat android can be upgraded in many ways, and it is best to investigate just wish ways you wish to improve it at this moment.
>>
>>29110880
>1 and 3 million for navcom upgrades
Ugh. No high-risk contracts for us, then. We'd need the Tier III and stealth upgrades if we wanted to do stuff like that.

Let's pencil in a Tier II nav-comp upgrade for now.

For the android upgrades, I'd like to see listed targeting software upgrades and armored frame upgrades.
Tactical thought isn't that needed since Lars will be the one giving orders and she can position the Terminator for best results.
>>
>>29110880
Ok then get the upgraded medbay and tier 2 navigation.
>>
>>29110880
righto then, i'm gonna vote for no nav upgrades and no stealth or engine upgrades

what infirmary should we get? I'm thinkging the standard 500,000 one
>>
>>29110880
Tier II nav would come in handy if we need to get the hell out of dodge without slowing down. I'd be down for that.
>>
>>29110880
>>29110940
I prefer the upgraded one since with that we can make sure anyone with mortal injuries survive.
>>
>>29110880
Tier 2 Navi and upgraded medbay.
That should leave us around 2-3 million nuyen left to spend, so i think we should get that carbine and upgrade our android.
>>
>>29110963
I'm inclined to agree with you about the upgraded infirmary.

Also it looks like we don't have much options for engine upgrades unless we sacrifice cargo space. So no high-speed, heavy combat missions for us, it seems.
>>
>>29110996
well we should be able to do multiple missions then, also did we buy the cargo upgrades?
>>
>>29110996

Well, it looks like the most money is made smuggling illegal stuff anyway, so I guess the question is if we're willing to trade legitimate cargo for better speed.
>>
>>29111018
>also did we buy the cargo upgrades
Not yet.
Still have to decide if we want the smuggling mods to the cargo hold, or just floor safes hidden under the beds.

I'd say we should spend the extra money for the better smuggling capacity; we shouldn't skimp on what could be the difference between getting past customs and having our ship impounded.
>>
So after doing a few jobs, how about we get a bigger ship.
Also can we remove upgrades we put on this ship and put it on a better ship?
>>
>>29111095
>how about we get a bigger ship.
That's the idea. We want to take down that Pirate King after all.

>can we remove upgrades we put on this ship and put it on a better ship?
This is a very good question.
>>
>>29110917
>>29110939
>>29110954
>>29110984
>>29110963
>>29110996
You elect to pencil in the Tier II navigation system, as well as the Tier II sensors system and an upgraded infirmary component, complete with sleeper unit.

>>29111072
>>29110996
You can change the engine to a different fuel source. At the moment, your cargo transport runs off the same power source as many do: A "Mr. Fusion" reactor, utilizing compressed He3 to provide the abundant energy needed for starship movement and activities. Other fuel sources can be investigated as well, but volatility and expensive both go up from there. He3 is seen as a very stable, very safe, and very cheap fuel source for starships of all sizes.

Speed, though, is ever an interest in the universe. You have yet to decide on what formatting to utilize, or if to utilize both, in terms of your potential smuggling components.

>>29111095
>>29111116
Upgrades can be jury-rigged to other ships, and rather easily transferred in the case of infirmary components, sensors, navigation computers, and other such things. It might be just a "tad" difficult, however, to do something such as bolting on engines.

Not to mention it totally trashes resale value.
>>
>>29111255
>Not to mention it totally trashes resale value.
you say that as if we're not going to 'upgrade' ships by ramming a pirate, boarding their ship and taking it as our own

anyway, its 5:30am here and i need sleep, looking forward to catching up on the thread

and also, OP, you should get a twitter for the quest, makes announcing thread starts/updates/delays so much easier
>>
>>29111300
>>29111255
Agreed then.
Also can you list android upgrades and account balance?
Also can we do multiple missions?
>>
>>29111255
Alright, let's at least see what's available to us in terms of engine upgrades for improved speed and performance. We should get Max to vet the upgrades so that we don't make the mistake of buying something that's incompatible with what we have, or has downsides that the seller isn't telling us about.
>>
>>29111358
Our Current Balance is ¥2,532,000.

This is after everything we've bought and penciled in.
The smuggling upgrade and the floor-safes have not been added to this yet.
>>
>>29111591
>>29111373
>>29111358
>>29111300
>Internet is getting buggy, so I may have to take a brief pause here as I let my internet sort out. Feel free to comment, discuss, dissect, and critique things thus far as you like!

>>29111358
>>29111373
>>29111591
Your account balance is at ¥4,780,000 Nuyen, until you purchase your latest batch of upgrades and ship components.

>>29111358
You can do multiple missions, but in terms of combat android upgrades, you have a pair of options. Notably, you should elect what level of armor (easily concealed light, moderately visible medium, or outright obvious heavy armor) you desire.

You should also elect just what level of accuracy you wish, as each package has perks and downsides. A marksman-level accuracy package will enable the android to fire with deadly precision at long ranges, but have the downside of being slightly more easily confused with that personality skillset at close ranges, as it attempts to calculate hundreds of firing vectors at close range at a rapid pace.

Which, of course, it will all adapt to over time, but may prove some difficulties in the beginning as it learns to adapt and adjust its new skills to its existing skillset programming.
>>
>>29112203
Well you have been running for a good 15 hours, and i'm still willing to go, but its up to you if you want to end the quest now.
Do you have a twitter?
>>
>>29112203
What's the pricing on the Marksman package for the android?
And the armor options.
>>
>>29112203
Lets get the moderately visible armour, the marksmen accuracy, is there any other types of upgrades viable?
Like
Translation
Hacking
Self repair
improving its mobility/strength
Improving its intelligence
Giving it flight capabilities
Giving it diving capabilities
Giving it climbing capabilities
Stealth options for the robot like invisibility
listening devices for the android
Also android specific weapon like arm canons/arm blades
Or
shoulder missiles.
>>
>>29112344
What about eye sensors that can see in different bands of the EM spectrum?
Maybe a CPU upgrade so that it can learn faster and process data faster and better?
>>
Just so everyone knows how much money we have left for engine and android upgrades:
¥1,532,000.

This is what we've bought so far:
Purchase Ship
Hire Engineer ( Max )
Hire Security ( Lars )
Hire Security ( Terminator )
Hire Doctor ( Dorian Field Healer )
Crate of Plasma-Tipped Hand Cannon Rounds
Crate of Figati Trifold Automatics
Crate of Ithaca 1200 Combat Shotguns
1x SolForce M90 Infantry Carbine
Plasma Rifle
3x Hoplite-class Shield Bracers

The following are penciled in, and have been deducted from our balance so we know how much is left to work with.
Tier II Sensor Suite Upgrade
Tier II Nav-Computer Upgrade
Infirmary with Sleeper Pod
2x Tier II Railgun Turrets

Smuggler upgrade will cost us another ¥300,000.
Floor safes, which aren't as good, ¥100,000.

Starting Funds $10,000,000.00
Purchase Ship -$4,000,000.00
Hire Engineer ( Max ) -$100,000.00
Hire Security ( Lars ) -$200,000.00
Hire Security ( Terminator ) -$50,000.00
Hire Doctor ( Dorian Field Healer ) -$80,000.00
Crate of Plasma-Tipped Hand Cannon Rounds -$40,000.00
Crate of Figati Trifold Automatics -$60,000.00
Crate of Ithaca 1200 Combat Shotguns -$60,000.00
1x SolForce M90 Infantry Carbine -$8,000.00
Plasma Rifle -$120,000.00
3x Hoplite-class Shield Bracers -$600,000.00
Tier II Sensor Suite Upgrade -$400,000.00
Tier II Nav-Computer Upgrade -$1,000,000.00
Infirmary with Sleeper Pod -$750,000.00
2x Tier II Railgun Turrets -$1,000,000.00
Balance = $1532000
>>
>>29114746
I say we keep around 600k nuyen for emergency situations.
>>
>>29115155
Assuming we get the smuggler upgrade, we'll have another 600k for any other upgrades and still have an emergency 600k left.

I gotta say, after all these expenses, that gun-running job looks mighty tempting.

Maybe after we get a better ship or get some stealth upgrades. Until then we should play things a little safer.
>>
>>29115830
I still think we should do the coffin delivery.
Its a one day job and all we have to do is drop it off and haul ass.
>>
>>29115889
It's a job against our bosses. Not only that, but we're the ranking member of our organization here. It's essentially a job against ourselves.
>>
>>29115830
>>29115889
both of those jobs are terrible, either stupid high risk or working directly against our superiors, which we don't want to do.

Lets just get some simple medium risk medium reward jobs done, get some cash in the bank, and see how it goes from there
>>
>>29116173
How about doing these two then?(though we would be getting a lot less nuyen)
>>Destination: Tantidvin
>>Cargo: A stack of sealed, hardened hard drive containers.
>>Risk: Medium
>>Total Travel Time: One week.
>>Profit: ¥1,000,000
>>Description: The data on these must not fall into the hands of the authorities upon the trade world Tantidvin. The data it contains could prove disastrous in their hands. Delivery must be made to a dead drop in the planet's starport.
>>Destination: Yaeeious
>>Cargo: Six pallets of amphetamines
>>Risk: Moderate
>>Total Travel Time: Three days.
>>Profit: ¥300,000
>>Description: Yaeeious is a dictatorship-run terrestrial mining world, harvesting precious diamonds, timber, and other valuables. These amphetamines are intended for the working class. The world itself is not heavily scrutinized for cargo ships, but local enforcers may attempt to interfere with business.
>>
>>29116454
Let's take some only slightly illegal goods along as we go for the trade world as a cover, something that's in demand and a bit of a luxury commodity would be ideal.
>>
>>29116889
OP confirmed we could do multiple mission, and these were the smuggling ones there are probably bounty, escorting,rescue, and searching missions.(there is probably more missions in different stations.
>>
>>29116454
Let's see if there are any legit cargo runs to those planets; that way, we'll come to them with full cargo holds and a legit reason to be doing business there, to better mask our smuggling and get paid twice for the same work.
>>
>>29117961
Good idea, also we should be able to have some old contacts if we want to make some shipping jobs.
>>
So OP left?
>>
>>29112344
How about getting multiple limbs as an option or to control Drones.
>>
>>29112203
Get medium Armour, and the marksmen perk.
Also I'm voting for casket mission and to check out the suggested Android upgrades listed.
>>
>>29124539

Yeah, guessing OP took off...
>>
>>29104223
http://suptg.thisisnotatrueending.com/archive.html?tags=Skies%20of%20Damocles%20Quest
>>
>>29114746
>This guy gets it.

>>29112287
>I do not, but took a nap whilst my connection was going sideways, so I'm wide awake for another fifteen!

>>29112308
The aforementioned "Marksman" software kit will run you ¥300,000 for a flat installation, provided you have Max do the upgrade (which is fairly simple in nature.)

Android Armor Packages:

>Light - ¥10,000
>Medium - ¥20,000
>Heavy - ¥40,000

>>29112344
>>29113810
You draw up some quick estimates with a bit of research on that model. Unfortunately, it's a fairly old model, so a lot of the software is stuff you're going to have to get translated into its native coding linua franca.

Translation is an inherent ability, and a very broad library of languages is publicly available for free, and already installed. Obviously obscure languages will pose a great difficulty as it attempts to figure out various languages and how to communicate fluently in them.

Hacking is also a given ability, and whilst its possible to upgrade this talent, you will need to give some hardware upgrades (effectively repurposing it) to make it a dedicated and efficient hacking platform.

The rest of those ideas fall entirely in the area of hardware upgrades. Almost anything can be attached or added in in terms of hardware, but the more you upgrade the hardware or add abilities to it, the more costs and weight you'll have to deal with. It can already do basic things like climbing, driving, and the like. Advanced level skills in those areas is where expenses come in, however.

And awesome stuff like shoulder missiles. Which are very eloquent conversation enders, you have to admit. Granted, for in-built weaponry, the cybernetics market is the way to look.

>>29117034
You have those other missions here as well, but smuggling is the hot meal ticket here. Delicious smuggling. Which your superiors should never, ever find out about for the fact of having blackmail against you.
>>
>>29129719

But they won't, because you're smart, right?

>>29117961
>>29121054
>>29116454
In terms of legitimate cargo runs to Tantidvin and Yaeeious, interestingly, both worlds seem to have a rather high demand of pharmaceuticals. For the former, it's a matter of attending to the medical needs of the lower-class laborers and slaves. Better to drop ten nuyen on some pills than ten thousand on a new slave, after all.

In the market of Yaeeious, it's a similar tale, though many of the enforcers on the world tend to have a "need" for the ibuprofen and "cold medicine" for their recreational needs as well.

>>29127922
>>29129046
>>29124539
>Left due to connection weirdness, sadly, screw Time Warner. Heading out to do a quick bit of shopping but thought I'd toss an update out and add more when I get back in a couple hours.
>>
>>29129719
Buy the marksman software kit, and get Medium armour.
Also are we doing the those two missions and the medicine runs?
>>
>>29129719
Buy
1.Marksman kit
2.Medium Armor
3.Check up on sensor upgrades for android.
4.CPU upgrades for android
5.Check out possible Cybernetics upgrades
6.Self repair.
Also how much space would a second android take and can we refit it with stealth/hacking.
>>
>>29129734
Can we get the pharmaceuticals here at Salvation Station? How much will buying them up cost?

Also, can we get pricing on CPU and sensor upgrades for the Terminator?
>>
>>29129719
Does a dedicated hacking and electronic warfare android exist?
At least for droids, perhaps we should stick to specialization, since they only take up a little room in the cargo bay and initial purchase.
>>
>>29130629
Seconding this.
>>
>>29130151

It would be nice to have the droid be more specialized/utility oriented, since for the time being we have our commando-chick.

It'd be nice if the droid remains combat capable, but brings to the table improved sensors or other unique skills the security expert can take advantage of.
>>
>>29130920
Which is why we think we should just buy a second droid and make that the utility droid.
>>
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>>29130986
We could even set up the astromech droid to have a sassy New Yorker attitude to the combat android's stoic no-nonsense professionalism.
And Lars can be their commanding officer who tells the astromech that he's a loose cannon and demands his badge.
>>
>>29131034
Have we even spoken with the android?
>>
>>29132474
No, but we've been told that the model tends to look and speak like Arnold, and its personality is as sharp as Forrest Gump.
>>
>>29132644
He said some captains have modded it to look and speak like Arnold.
>>
>Hooray that only took FOR-EFFING-EVER. But I have a new computer chair now, so hooray, my ass is comfy to sit around forever.

>>29130151
>>29129913
>>29129876
You pencil in the marksman kit and the medium armor at the moment, but refrain from physical purchases just yet.

Boy, you're going to be getting one -hell- of a set of inquiries about potential credit fraud, redundant as they are.

>>29129876
>>29130151
You have yet to confirm you're doing the drug smuggling and data smuggling runs, but if you want, you could likely see about getting some medication. You may not have a large profit margin since Salvation Station is mostly a buyers' market for all things biochemical, but you can probably squeak out a couple hundred grand if you pack the cargo bay.

Well, whatever you may have left of the cargo bay, after you're done buying everything to your heart's content and your wallet's misery.

A shipload of pharmaceuticals will run you, in the current market, about ¥500,000, especially as it's almost entirely a buyer's market. You know some places where you could buy for a fifth of that, but hey, you're looking for a cover you can make some change on. Profitable routes can wait, you suppose.

For a little bit.

>>29129913
You will need a bit more contemplation before actually purchasing, but in the interim, you could likely pick up everything after the medium armor and the marksman skillsoft package for a good ¥50k-¥100k each. Considering most of them are hardware-based, at least, with minimal software interface. You could upgrade the CPU in particular, but that's another ball of yarn.
>>
>>29133237

Cybernetics tends to run a wide gamut as well, so it's best to consider just what you want to accomplish in both cybernetics and "Self-repair" styled upgrades. Nanite-based resin paste? Amorphous liquid metal that can reform itself over injury sites? There's a myriad of areas to pursue, from cheap to expensive (and boy howdy, do pirates love charging out the ass for expensive upgrades for androids.)

>>29129913
>>29130151
The CPU upgrades catch your attention, though. You could likely replace some of its processor racks with something a bit higher-end, contemplating a GeForce Neural Card. ¥30,000, and it'd double your android's thinking power. The only real problem arises in that humanoid interaction software tends to provide a somewhat clunky interface with a lot of memory leakage on its own. Great in preventing robotic rebellions intent on exterminating all life.

Not so great for milking out faster speeds or greater strength on hardware. Faster processors will not, unfortunately, inherently mean a faster robot. Just one that can compute and assimilate and think quite a bit more efficiently on the fly. Same firmware, better speeds.

Then again, you're far from tech-savvy like Max is, so that's as best as you can figure it out at the moment.
>>
>>29133259

>>29130629
It does, but there's a nice web of clusterfuck around that. Most major corporations (I.E. your bosses and their bosses) tend to keep androids like that hush-hush. Nobody wants to openly discuss hardware capable of running high-level hacks outside of people that enjoy cryptocurrency mining. Even then, they're reluctant to discuss such things for fear of proving that their hardware doesn't run as hot as a competitors. Which would mean a hostile virtual takeover.

Still, you can get yourself an android built for "information and network security", which tends to deter most common ner-do-wells and keeps you from getting shitty porn popups at inconvenient times. They're expensive, though, running at ¥400,000 a pop, and requiring a good chunk of cargo space for all their hardware to be properly set up and running independently of the ship's systems. Effectively a mini hacker den, but with a robotic brain at the heart of it.

>>29130629
>>29130920
>>29131034
>>29132748
>>29132644
>>29132474
Aha! Yes, you remember seeing that film. A classic film, much like the pair of farming androids that go on a rampage through their automated farming commune once it was revealed that a senior administrative platform was planning to have their commune recycled into an industrial fabrication center.

The ending was rather predictable and unbelievable, but a wide hit with AI and android audiences.

As an aside, you have not spoken with the android yet, but such is far from necessary. It will do as you order without question, even at the expense of its own life. Perks of being an organic sentient lifeform owning an inorganic sentient (arguably) machine, huh?
>>
>>29133279
>>29133259
The CPU upgrade sounds like it's going to be a real waste of money if we don't handle it right.

Let's get a conference call going with Max and the android (who we should name to make it easier to talk about), and discuss a quick CPU upgrade that can get the most bang for our nuyen before we ship out.

Also, if we know of a place where we could get the legit pharmaceuticals at 1/5th the cost, how long would it take to get there? If it's not very out of the way, then we could go there first, pick up the medicine, and then go to the destinations for our smuggled goods.
>>
>>29133381
This, but also get the hacker android.
>>
>>29133279

Alright, alright!

Enough buying things, everyone - let's get this ship into the sky, huh?

Take that courier mission for a quick mil and let's try to have a safe first outing.

If our first mission goes well, we sniff around for some xenoarcheology sites and see if there are any low hanging fruit.
>>
>>29133443
Woah, wait a minute there. That's ¥400,000, takes up cargo space, we've already penciled in ¥320,000 for upgrades on the Terminator, still haven't decided on the ¥300,000 for the smuggler module upgrade, and our legit cargo will cost us ¥500,000.
Think before you buy.
>>
>>29133575
No, we need to see how we can maximize our profit margins and have a cover for our smuggling mission, as well as making sure that we even have a goddamn smuggling module on our ship.
>>
>>29133575
>Take that courier mission for a quick mil and let's try to have a safe first outing.
We're taking two missions, the one to Tantidvin and the other to Yaeeious. And we need to make sure to have a bribe of "cold medicine" for the customs agents at Yaeeious so that they don't make trouble for us.
>>
>>29133623
100,000 since we are going for the cheaper price and i will only forfeit it if we have to get the more expensive drugs.
>>
>>29133831
¥100,000 is for a bunch of floor safes under the beds. No special panels or anything to defeat scanners. You really think that's enough?
>>
>>29133880
i was talking about the drugs if you didn't noticed when i mentioned it.
>>
>>29133897
That's only if we can even get there. From the way that it was phrased in >>29133237 it looks like it would be well out of our way and would take too long for us to be able to complete either delivery mission.
>>
>>29133381
>>29133443
>>29133575
>>29133623
>>29133645
>>29133683
>>29133831
>>29133880
>>29133897
The cheaper location you're aware of is an alien world by the name of Tantpidra. It's a world with a population of eighty million, ruled by an absolute monarchy, with a "breathable" atmosphere.

It has the best deal on drugs around, and it's a months' travel away. One way.

The other problem is that the world itself is a shithole. A shithole jammed into the asscrack of the universe, between two mud-stained, floppy cheeks. The atmosphere there was altered after the monarchy consented to some very suspect deals with major drug production corporations. Which, given carte blanch, proceeded to introduce a myriad of interesting chemicals to the atmosphere. Chemicals that caused some very interesting effects.

And after generous applications of black marker to paper, eighty million remain on a world that was once totally engulfed in urban structures, the entire planet one massive hive city of aliens and humans. A trade world rendered nearly barren. Yet the companies that made it that way are still there.

And those companies are offering you one fifth what people here will charge you for the legal pharmaceuticals you want. Cheapest prices you know of, in fact, for a ship full of drugs. Place is eerier than a ghost town at high noon, though.

Might be better to just pack the hull with satchels of grain, the more you think about it. Practically free to do, but it'll draw more scrutiny than some stuff you can just hawk normally. Of course, you won't have nearly as solid a cover, but compromise and desperation are good bedfellows.

Additionally, as mentioned >>29133623 here, you do not have any smuggling modules penciled in, one way or another. Concealed as they, even the cheaper of the two foremost options is better than nothing, but you're going to need either balls of steel or some damned good flying and timing in order to avoid any detection altogether on your way in.
>>
>>29134390
Then it seems best to get the Smuggling Module for ¥300,000, and the pharmaceuticals for ¥500,000.
>>
>>29134555
Getting the Smuggler Module, Legit Cargo, Combat Android Marksman Package and Medium Armor Upgrades will leave us with a balance ¥412,000.

Now we really will need both of those smuggling contracts and the profit form the legit cargo.
>>
>>29133237

Glad you're back.

Really enjoying quest so far, AA. Thanks for doing it.
>>
>>29134390
Did you lose your internet connection again, AA?
>>
>>29136233
>>29134763
>>29134616
>>29134555
>Shoddy connection has thankfully stabilized, but was awaiting a bit more input. Getting a bit doze-y, unfortunately, so I may take another brief nap and open up a new thread with the last of the mercantile business sorted.

The current input of purchases penciled in is as follows:

>Tier II Sensor Suite Upgrade ¥400,000.00
>Tier II Nav-Computer Upgrade ¥1,000,000.00
>Infirmary with Sleeper Pod ¥750,000.00
>2x Tier II Railgun Turrets ¥1,000,000.00
>Pharmaceuticals Cargo (Legal) ¥500,000
>T3 Combat Android Marksmanship Kit ¥300,000
>T3 Combat Android Medium Armor Package ¥20,000

Your thoughts wander as you drift over the 'confirm purchase' button. Your funds will be greatly depleted at this point, should you go through with this.

But you have a double whammy. Tantidvin and Yaeeious, not too far away from one another on a fairly straightforward route through slipspace. You could get to them with a few short system jumps and some space transit.

First Yaeeious, then Tantidvin. One-point-three-million cool ones. Medium-Moderate risk. It's good.

Almost too good. But you need the money if you're going to make something of yourself. You have to make money to spend money, after all, and you've come to rather enjoy spending money. Just a few thought clicks and you'll be left committed, and no going back.
>>
>>29136807
I think we still need the smuggling modules, right?
>>
>>29136807
smuggling modules.
>>
>>29136807
Maybe we should get a less costly infirmary. Or ditch it all together.

Other than that I agree with the purchases.
>>
>>29137009
we agreed to it since it is basically a guaranteed life saver for mortal injuries.
>>
>>29136807
We still need that Smuggler Module Upgrade.
>>
>>29137038
There's also the possibility of hiding contraband chemicals in with our legit medical equipment.
>>
>>29137190
>>29137071
>>29137038
>>29137009
>>29137003
>>29137003
>>29136960
With your previous predilections in mind in terms of a smuggling container, you decide to go for the higher-end package, dropping the extra money to have the necessary framework and raw materials, and sheeting, all put together for delivery.

Thankfully almost everything you wanted is already available in the shipyard areas, and what isn't immediately available is put on a hasty delivery for your ship, the plans being updated to Max.

The human's voice is rich with laughter as he cuts into the ship's crew intercom. You didn't even realize you had a crew intercom until he effectively opened the room, cutting in the commlinks of the rest of the four-person crew. Well, five if you count the android, who's still in a wooden box on his way to your cargo hold.

"I'm referring the specs of our cargo and equipment to you all. Just wanted to say, Cap, it's gonna be an interesting trip." Maximilian states, the mechanic not visible, only his iron golem avatar projected into your mindscape.

"Extremely, sir." Miss Lars echoes, her voice simply an audio stream from a personal commlink, not equipped as Maximilian was from all appearances. Or, at least, not wishing to flaunt such abilities. "I'm hauling my things to the ship's berth now. We've got a doctor?"

"Yes." The Dorian of the crew pipes up, Killarn's voice sounding somewhat familiar. You recognize his English as somewhere a mix between Russian and Polish in terms of accent. English had become the fast trade language of humankind. "I will be greatly pleased to be near such warmth again."

"... You're sleeping in the engine room." Miss Lars remarks with a rather blunt tone of voice.

"Is what was meant by me." The Dorian remarks, his slithering, sinuous voice echoing across his own communicator. "How else could be taken?"
>>
>>29137517

"Oooh boy." Maximilian patches in, the conversation flowing hot and freely in your mind. "See, what the lady here probably thinks is that--"

You squelch the conversation for the moment. The crew are getting acquainted, at least. It's time to get to work. Some encrypted packets bounce to your inbox through some shady local transponders, easily unfurling into information about the jobs.

The cargo pallets will be left near your ship, carefully marked with RFID chips on top. The drugs and computer chips will come in sealed steel containers, unsuspicious at a glance, but with the actual contents contained within poly-fabric duffels inside in the case of the drugs. Suitcases for the computer parts.

Rather cliche, but also, quite frankly, rather effective in terms of obscurity.

Now is likely your last chance at spending the last of your nuyen, should you have any last purchases you wish to pursue.

>Going to take a nap for some energy after addressing the last concerns/purchases/matters to attend to, will see if the thread is still around. If so, we can get another nice chapter started in the tale of our intrepid lord!
>>
>>29137542
Make sure that we have some choice pharmaceuticals with which to slip some of the customs agents/enforcers if they start hassling us.

After that, I think we're pretty much done. Max will be able to get the android upgraded. And we should upgrade our accommodations after this run.
>>
>>29137622
Don't worry, he's included that in the expense list above. Maybe we should get some body armor for us and whoever else needs some? Just in case.
>>
>>29138609
We've got plasma shielding, and we can't afford much more. We'll have to hope that all of this preparation will be unnecessary.
>>
>>29138732
Well, we should get some armor asap when we've got enough spare cash. Armor is always handy.
>>
bump
>>
bump
>>
>>29139520
Yeah, but I think that the first purchase we make after our mission is done is get some better quarters. Right now we've got 4 bunk beds and a communal shower.
>>
>>29137542
As others have said, it would really help if you got a Twitter account for announcements, AA.
>>
Well, OP's internet seems to be down again.
>>
Did we ever decide on a name for our ship?
Wasn't it "Irony" or something?


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