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File: Paladin of Joy Quest.jpg (134 KB, 620x453)
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You are Sireyi Valyenya, 18 years old, you have just finished your Paladin training.

You are on a quest to retrieve the Horn of Alzurad: a legendary artefact that can call dead heroes back to fight for the holder of the Horn.

QM Twitter https://twitter.com/anAspiringQM
Character Sheet http://pastebin.com/tsAx3JGT
Party http://pastebin.com/DMfRaXQV
Rules http://pastebin.com/yKvP3AiP
The World http://pastebin.com/3H9fnizc
Archive http://suptg.thisisnotatrueending.com/archive/33059651/
http://suptg.thisisnotatrueending.com/archive.html?tags=paladin+of+joy

Of course, now having picked a government and having decided that each of the 4 captains will at least be given a chance to participate in the new government, you now need to decide how to get them on your side.

Initial contact is likely to be via intermediaries, until you have a firm promise that they are at least willing to listen to your pitch for a new government. At which point you’ll have to decide whether to continue speaking via remote means or meet them in person. An in-person meeting would give you a better chance of convincing them but you risk them ambushing you and possibly giving you to the king.

To reiterate, the four captains are

Admiral Davin Forth: commands the fleet of Gorin, former pirate, seen as unlikely to change his ways but mercenary enough to support a change of government if he thinks the King is likely to lose. The people of Gorin are ambivalent towards him.

Lord Alsdair Wallace – in charge of the secret police, has a surprising amount of support amongst common folk for someone in such a position.

Captain of the Guard Gorric Hiram: in charge of Gorins police force, is a skilled warrior but some of his subordinates are obviously corrupt. Hated by the people of Gorin.

General Yagyu: in charge of the army, ruthless and pragmatic, he is well-liked by the people of Gorin, despite not seeking their approval.
>>
>>33353761
If you get all four on your side you’ll have the benefit of overwhelming military force and will almost certainly win, the king will only have the palace guard, and whatever sorcerous support his viziers can conjure up.

Who will you contact first?
>Admiral Forth
>Lord Wallace
>Captain Hiram
>General Yagyu

And, once you've got their attention, how will you negotiate?
>At a distance, via messenger or spell
>Set up a meeting at a location I pick
>Set up a meeting at a location he picks
>Set up a meeting at a location we both agree on
>Other
>>
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[Metagame post]

A few items to tick off...

Firstly, my apologies for not turning up as promised at the end of the last thread, my skype game ran on longer than expected, sorry to anyone who was hanging around waiting for me.

Secondly, the sanctuary pic I use as the Quest pic was the answer to ‘what female paladin pictures do I have that do not look like violence is their first response?’.
Given the main characters appearance I’m going to drop some angel pictures as the thread progresses and players can pick which they think would make a good Quest picture.

Thirdly, yes you should have got XP at the end of your sea voyage, but I forgot, sorry. You can either spend that XP now, or add it to what you gain this quest. Please let me know.

And finally, someone asked for a pastebin of what is known about the world, the people in it etc, this has been added to the pastebin links, it is still under construction, so please let me know if you think something needs adding to it. Note that this pastebin is intended to reflect the main characters knowledge – things in it may be deliberately incorrect if she has been given the wrong information. It will be updated as you learn more.
>>
>>33353791
>Lord Wallace
>Set up a meeting at a location we both agree on

I think Wallace is likely to be the most useful since he has a significant amount of power and is well liked by the people.

>>33353804
Regarding the Quest pic. I actually really like the current one. At least for now. Its a simple but rather explanatory picture of what the quest is about and until such time as we are not pretty much being the chick in sanctuary I'm fine with it to stay.
>>
>>33353791
>Lord Wallace
>Set up a meeting at a location we both agree on
Makes sense to meet the sneaky guy first.
>>
>>33353791
>Lord Wallace
>Set up a meeting in a location we can both agree on

Recruiting someone in intelligence who knows nearly everything that's going on in the city is a good first choice.

>>33353804
The OP pic is fine, but if you want to switch to one with an angelic character, I have no objections.
Next time you aren't going to be coming back for an Omake, you could at least drop a five word message about how you aren't returning.
>>
Ok, writing, please roll 1d20 for the chance that Lord Wallace intends to turn you in. Low is bad, high is good.
>>
Rolled 13

>>33353896
Oh shit, relying on rolls rather than RP for this?
>>
Rolled 16

>>33353896
>>
Rolled 14

>>33353904
>>
>>33353901
roll is more for if he's decided pre-meeting to scoop you up.

You decide to meet with Lord Wallace first, meeting with the head of the secret police first just seems to make sense.
After several messages back and forth the two of you agree on a meeting place – a cafe in the city suburbs. It’s open enough that you will be able to see any soldiers approaching and the tables are far enough apart that anyone not sat at your table will be able to hear you.

Lord Wallace doesn’t know your identity (you think), you’ve only told him that he’ll be meeting with a representative of the (exiled) Churches. You’re wearing your Hat of Disguise and pretending to be an ordinary human. The messages used to set up the meeting gave enough information to let him know you’re wanting to remove the king, without being explicit.

As you approach the cafe it is the lunch hour and the place is busy, an up-market place, the clientele are merchants and nobles. You see Lord Wallace sat by himself at a table at the edge of the cafe’s area, under the shade of a tree. He’s watching people walking by in the street, seemingly lost in his own thought. As you approach he speaks before turning his head “I wondered when you’d get here” he turns to look at you “young lady, now what do the Churches want with me?”

>We’re wondering if you’re entirely happy in your current role?
>The King is mad and needs to go
>How does the head of the secret police manage to stay so popular?
>Other

No opinions on XP eh?
>>
>>33353999
Will we be having to roll for every captain, or just the ones that might have some reason to abduct us?
I'm assuming that Lord Wallace already knows our true identity as his reason.

As for XP, I'd rather not have to wait until we've retrieved the horn and finished everything we need to do in the city to level up, so XP now I guess.

>We're wondering if you're entirely happy in your current role?

Let's not be too direct.
>>
>>33353999
Preface with
>How does the head of the secret police manage to stay so popular?
then
>We’re wondering if you’re entirely happy in your current role?
Regarding XP, it really depends on how much there is. But we might as well do it now I suppose
>>
>>33353999
>How does the head of the secret police manage to stay so popular?
>>
>Writing

In the meantime, XP

XP
Sireyi only (NPC XP is handled by QM)
General XP 7 (can be spent upon anything)
Paladin XP 5 (you can only spend this upon paladin powers, weapon skills and Divine Energy)
Angel XP 4 (you can only spend this upon angel powers and Divine Energy)
>>
>>33354063
That's... a lot more XP than I was expecting.

Halo 2 -4 Angel XP -4 Gen XP
Strength +2 -4 Gen XP
Save Divine XP

Halo 2 because increased free boost to every ally and malus to every evil creature is never a bad thing.

Str +2 since this thread is probably going to be more combat-heavy, especially since some people (me) mentioned wanting this quest to have demon fighting.
I also hate having negative scores.

Saving Divine XP for one of the rank 2 Divine abilities.
>>
>>33354063
Halo 2 4AXP 4 GXP
Blessed Health 5PXP
+1 Agility 1GXP
Save 2GXP

I'm mainly interested in the Halo
>>
“We’re wondering if you’re entirely happy in your current role” you say as you take a seat.
“After all, yours must be a hard and thankless task”
He chuckles and rubs his short black beard thoughtfully, you can see flecks of grey in it.
“It’s true that I get no thanks for the work I do, but the gold I’m paid makes up for it.”
He gives you searching look “Though I’m wondering why you came to me if you want to do something about the king?”
“You’re uniquely placed to help” you respond “And obviously good at your job, I mean, how does the head of the secret police manage to stay so popular?”

He shrugs dismissively “My men find far more traitors than actually exist, many people are very willing to inform upon their neighbours over the slightest thing, much of what we do is sorting the troublemakers from those not guilty of anything important. Those that are not worth bothering with are sent on their way, unharmed. Some people think that makes me merciful – I just think I’m practical.”
“But you didn’t come here to discuss my methods, if you want me help, tell me why I should help you.”

How will you argue?
(pick any that you want, I’ll craft an argument out of the options picked)
>(Moral) The Churches want the King removed, you wouldn’t go against the gods would you?
>(Compassion) The ordinary people suffer under the king, you could help stop that
>(Practical) The King is going to fall, better to be on the winning side
>(Selfish) There will a place for those who help us, in the new government

This will represent a hour or more of you trying to convince him
>>
>>33354180
>(Practical) The King is going to fall, better to be on the winning side
Also
>(Compassion) The ordinary people suffer under the king, you could help stop that


>>33354120
You're counting 8 Gen XP there. And by Divine I take it you mean Paladin right?

I'll second saving Paladin XP, though and how about a +1 to agility and +1 to str which will leave us with only 5 Pal XP?
>>
>>33354123
I'm not opposed to spending the 5 DXP on Blessed Health instead of saving.
I'd rather get out of the Strength malus than get one more point of agility, our wings already negate the need for most things you'd use agility for.

>>33354180
>Practical and Compassion

Moral might not appeal as much as him thinking that we're doing this out of the kindness of our hearts, and he doesn't seem an exceptionally selfish man.
>>
>>33354180
>Practical
Why would we go with anything else when he is obviously a man who prides himself on his logic?
>>
>>33354213
Okay, yeah, you're right I miscounted GXP.
Agility +1 and Strength +1 is a good compromise.
I really have no major opinion on whether to save Paladin XP or not, I just think DW 2 or Smite 2 would be better to have than Blessed Health, in the long run.
>>
>>33354180
Compassion+Practical.
"We want this to be painless, since it is going to happen sooner or later; and if not painless, then as easily done as possible for the common people jot to suffer further."

Maybe invert those.
>>
>>33354218
>>33354242

I think its probably better to save the PXP. Redeeming touch 2 or Divine shield or Smite 2 would be rather useful.

We actually are at an equivalent of 10 strength though because of out Divine Warrior. So we aren't taking negatives. +1 agility and + strength sound great.


>>33354180
We are in agreement.

Halo
+1 agility
+1 strength
Save Paladin XP
>>
Practical+Compassion it is

Please roll 1d20+7 to convince him
>>
Rolled 11 + 7

>>33354261
Dimplomancing routines online.
>>
Rolled 7 + 7

>>33354261
>>
Rolled 15 + 7

>>33354261
>>
>Success
You try to convince him that the king is going to fall sooner or later, and that he has a chance to pick the winning side. You also take pains to point out the suffering of the common folk – suffering that he is deliberately going out of his way to try and alleviate even now. You can see that he is wavering, that you’ve almost convinced him.

Finally he asks you “How can you be so sure that you will win?”

Pick as many as you want
>Because my cause is just
>Because I have the gods on my side
>Because I am the angel that the rebels paint on the walls – I will easily have the support of the common folk
>Other
>>
>>33354359
>Because my cause is just and I have the gods on my side
>Because I am the angel that the rebels paint on the walls – I will easily have the support of the common folk

Only use that second one if nobodies opposed to letting him know our true identity at this point in time.
>>
>>33354359
>Because I am the angel that the rebels paint on the walls – I will easily have the support of the common folk
>I believe I can get the other 3 captains to support the cause and with our combined power and influence we can easily defeat the king.
Briefly detail governmental plan

lso I do believe the small council should have a total of 16 people which is what we agreed here >>33228624
4 generals
4 guild reps
4 religious leaders
4 senators (only two from nobility)
also outlined here
>>33228847
and in more detail
>>33228624
>>
>>33354359
I would mention that he has stolen something very important. Even if the initial attempt fails, an army will come sooner or later.

Also it is only a matter of time until they fail to bind something powerful and the palace will figuratively or literally go up in hell-fire. Better to stop them before that.
>>
You decide to briefly outline the plan drawn up for the government that will replace the king, Lord Wallace listens carefully, nodding at the points you make. You emphasise how with the 4 captains on your side the king will fall. You point out how dangerous the demon-worshipping viziers are, and how it's only a matter of time before something they summon gets loose - he grimaces at that, perhaps something already has.
Finally you end by saying in a low voice “I am the angel that the rebels paint on the walls, I only need to reveal myself to the common folk for them to support me.”

Lord Wallace’s face splits in a brief grin before he controls himself “So the rumour are true” he says “You know, your visit here caused such a large stir for such a small girl. I’m with you.”

You discuss a few more details such as how to get in contact with him, and his support for the Churches once they start to rally the common people against the king, and then you decide to leave.

Who will you contact next?
>Admiral Forth
>Captain Hiram
>General Yagyu

And, once you've got their attention, how will you negotiate?
>At a distance, via messenger or spell
>Set up a meeting at a location I pick
>Set up a meeting at a location he picks
>Set up a meeting at a location we both agree on
>Other
>>
>>33354502
>General Yagyu
>Set up a meeting at a location we both agree on

These Wallace and Yagyu are the most important in my opinion, so we might as well start with them
>>
>>33354523
Agreed.

Yagyu was constantly away because of his job, right? I for one would be willing to visit him/ agree to a place where he doesn't have to leave his position long. That way he knows we take the importance of his job seriously, (which it is. Not everyone can fight a shapeshifter invasion)
>>
>>33354550
I know right. According to what people have said the only reason this place isn't overrun is because of him. Guys got to be good at his job
>>
You decide to meet with General Yagyu. As the head of the army his support will be essential. After some negotiations you agree to meet some ways out of the city. You meet him on the edge of a field, far in the distance you can see a fort that garrisons his troops but none could approach you before you could see them.

The General is lying down in the long grass as you approach, enjoying the sunny weather. He is wearing his uniform trousers but has stripped down to his shirt, his normally stern face appears relaxed as you approach. Without opening his eyes he says as you approach “So the Churches finally decided to make their move did they? I was wondering how long that would take.” He sits up to take a good look at you, frowning as he seems to try and remember if he’s seen you before.

He gestures for you to sit down “Don’t make an old man stare up at the sun young lady, have some manners. Now, why do the Churches need my help?”

>Because you control the army
>Because we believe you will do the right thing
>You look like someone I met once [Jianxi], where are you from?
>I hear the army is constantly fighting off werewolf raids, what’re they like?
>Other
>>
>>33354583
>Because you are competent and we will need competent people if we want the country to survive the coup.

>You look like someone I met once [Jianxi], where are you from?
>I hear the army is constantly fighting off werewolf raids, what’re they like?
>>
>>33354583
Seconding >>33354605
>>
>>33354583
>We need you to keep defending the country as it shifts from a tyranny into a republic.
>>
>>33353761
Guys I've made a list of all of our consistent players since I'm bored.
Chargen anon: based glorious faggot for filling out the huge wall of chargen
Matthias: tripfag, what else is there to say?
CAPSLOCKanon: what a glorious FAGGOT. randomly capslocks words to accentuate them? Idk
MurderHobo anon: metagaming asshole whos solution to most things are killing it. That and hating everyone else
Lurkers: me too-ism
>>
All good arguments roll 1d20+9

Extra bonus is for good reasons
>>
Rolled 12 + 9

>>33354644
Lets GO
>>
Rolled 4

>>33354643
kay. Adopting trip.
>>33354644
>>
Rolled 2 + 9

>>33354643
Matthias is a werewolf, Mathrian is the tripfag.
He's actually a pretty cool guy by tripfag standards.

>>33354644
>>
Rolled 11 + 9

>>33354644

Let's leave werewolv questions for later though, if this is about Matthias
>>
File: Cthul Story, Bro.png (435 KB, 1023x899)
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Rolled 16 + 9

>>33354644

>>33354643
>pic related
>>
Rolled 10 + 9

>>33354644
>>
Rolled 3 + 9

>>33354656
>mfw I'm the only decent roll
>mfw it will probs still fail
>mfw I don't have a face
>>
>Success
>Writing

Are you SURE Mathrian is not the werewolf
>>
>>33354686
Its rather lucky that the King is a fucking crazy fruitloop whose heavily involved with demons and is driving the country into the ground. Otherwise we'd probably be fucked
>>
>>33354704
Thank the gods for bad kings that make fun rebellion campaigns without having to get bogge down with too much POLITICING and shades of grey shtick
>>
>>33354704
If he wasn't all those things, then we wouldn't be in this situation to begin with, now would we?
>>
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>>33354707
Indeed anon. Its nice to have a clear cut bad guy.
>inb4 King is actually being manipulated by viziers who truly believe the only way to save the kingdom is to make a Faustian bargain with the demons to finally defeat the werewolves as we ruined their chance with the gods of good.
>>
>>33354738
considering what they tried to do to us in our backstory when they didn't know we were a noble?
NOPE, the viziers are clear cut bad guys in this one
>>
>>33354738
>We ruined their chances
You sure it wasn't the previous advisers trying to mindrape us so they could manipulate the king?
Or the king being an insane tyrant?
Or maybe the fact that they're summoning *demons*?

>>33354751
All the advisers that tried to control us with mental magic got melted by our future self.
The viziers are new guys.
>>
>>33354738
Man I wish we got the chance to murder the whole fucking lot of them manipulating shits
Going to feel great when we wipe the whole lot of them out for demon worshipping heathens
>>
>>33354767
oh there's murderhobo anon, was feeling lonely here without you
>>
>>33354760

Judging by how they are advising the king, the new guys are same as the old guys were.
>>
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>>33354751
I'm sure they are. But it would be amusing.

>>33354760
Nah. I'm sure we'll get there and find out it was all a big misunderstanding. You really should be more forgiving.
>>
Hey, you know what'd be neato?
There's the King's heir, right? And he's been tutored to become a ruler. The only thing wrong with him becoming a ruler is that there is a good chance he'll end up a tyrant and use demons. So in order to make sure he'll make a good president for his homeland one day, we take him along with us.
How does it sound?
>>
>>33354801
what if hes 5?
Actually a shota would make it better, what am I even saying
>>
“Because you’re the best general there is here” you say “And we need someone who is capable of defending the country as is shifts from being oppressed by a tyrant into a republic ruled by its people, no change is easy and the country could be left vulnerable for a while.”

He is silent as he thinks. You decide to talk about other matters whilst he considers your argument.

“You look like someone I met once” you say “where are you from?”

He looks at you sharply for a moment, searching your face for a sign of...something, after a while he says “A country called Kugani, a long way from here” He gestures to the east.
“If you ever have the misfortune to find yourself there” he says, a note of bitterness in his voice “stick to the trading enclaves, outsiders can be killed for leaving them. And don’t be fooled by the apparent wonders they create. Their claims that they invented them are a lie.”

Ok.....

“I hear the army is constantly fighting off werewolf raids, what’re they like?”

“Ah werewolves” he says, happier to be on less personal grounds “Savage ruthless pack-hunters, supernaturally strong, fast and tough, and capable of healing from near-fatal wounds in minutes.”

“And not just were-wolves, but giant ‘cats, the occasional ‘bear and stranger things. I’m notre which was worst, the centipedes, or the hummingbirds.”
>>
>>33354767
But anon, that's the path to becoming a Blackguard, and everyone knows that Blackguards are just weak of will
>>
>>33354814
“Anyway” he continues “They are unwilling to learn complex tactics or long-term planning – I have every raid route they use mapped out, as soon as they attack a settlement my troops move in to cut off their escape route. We use silver arrows to take out as many of them as possible at a distance – an expense the palace continually complains about.”

And” he concludes “Their pack loyalty is a weakness, as is their ability to heal, we’ve often found apparently dead ones on the battlefield that recover after a while. The shifters will go to great lengths to get one of their own back and prisoner exchanges are common. I’ve rescued a number of our people that way.”

“The shifters themselves have a curious culture, regarding any non-shifter as a potential slave – they’re not trying to conquer the country – they’re just using us as a source of slaves. Apparently slaves that serve well are given the ‘gift’ of the changing form.”

He smiles wryly “Apparently I’ve really pissed them off, my name to them is ‘Never-Can-Receive-The-Gift’, whatever I’ve done, even if they ever captured me, turning me into a were-anything is forbidden.”

“Now, Why should I help you?”

How will you argue?
(pick any that you want, I’ll craft an argument out of the options picked)
>(Moral) The Churches want the King removed, you wouldn’t go against the gods would you?
>(Compassion) The ordinary people suffer under the king, you could help stop that
>(Practical) The Palace doesn’t want to give you the proper resources to secure the borders against the shifters, but the new government will see sense
>(Prejudice) You can talk the new government into giving you the proper tools to slaughter those monsters in such numbers that they’ll never bother you again
>>
>>33354821
>trying to reason with murderhobo anon
>>
>>33354801

We already have full party.

At any rate, as a heir to overthrown monarch he will be potential risk of a revolution. I expect there will be discussion whether exile him execute him (safest) or leave him in country. Or maybe make it a constitutional monarchy so that heir can stay and have no powers.
>>
>>33354784
They're not the same people, and their motivations are different.
The old advisers wanted to manipulate the king because he was a tyrant that kept killing them anytime they told him something he didn't want to hear.
These guys are just a thinly-veiled demon cult.

>>33354801
>President
There is no president in the governmental plan.
There's no king or any other kind of single ruler, for that matter.
It's also a really stupid idea.

>>33354829
>Compassion and Practical
>>
>>33354829
>(Practical) The Palace doesn’t want to give you the proper resources to secure the borders against the shifters, but the new government will see sense
he doesn't seem like the type to CARE about the general populations thoughts about him
>>
>>33354829
>(Practical) The Palace doesn’t want to give you the proper resources to secure the borders against the shifters, but the new government will see sense
>(Compassion) The ordinary people suffer under the king, you could help stop that
Same as before.
>>
>>33354858
He might not care what they think about him, but the fact that he bothers with prisoner exchanges instead of just killing any captured shifters indicates he does care about their lives.
>>
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>>33354814

>werehummingbird
what the actual fuck
>>
>>33354829
practical + compassion (only compassion this time is directed towards his own men that he cared enough to prisoner exchange for)
>>
>>33354829
>(Practical) The Palace doesn’t want to give you the proper resources to secure the borders against the shifters, but the new government will see sense.
At least after the initial transition. This will probably be the most convincing argument.
>(Moral) The Churches want the King removed, you wouldn’t go against the gods would you?
But turn it into practical: Even the churches of other countries want him removed and now that he, or at least one of his affiliates, has angered the church of Konig personally, they will send their forces here. Considering the underfunding, does he really want to fight at another front, against the churches no less?
>>
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>>33354874
not knowing about WERE-HUMMINGBIRDS
>>
Compassion+Practical (with some bits mixed in) it is

Roll 1d20+9
>>
Rolled 11 + 9

>>33354912
dat bonus
>>
Rolled 18 + 9

>>33354912
>>
Rolled 11 + 9

>>33354912
>>
>Success

>Writing
>>
>>33354905

That's not a were-humingbird, that's a hummingbirdwolf.

"were" represents the man part.

I'm imagining something like a harpy.
>>
I think we should throw in something about the families of the soldiers in his command or something, but we're already good as is.

>troops kixperi
>>
You talk to him about how his troops, well as the ordinary folk, are the ones that are paying the price of the shifter attacks. You point how the palace isn’t giving him the resources he needs to fight the shifters more effectively. You outline how, given how bad the king is, the church in other nations are already starting to take an interest in what’s happening in Gorin, and does he really want a war on multiple fronts?

He argues with you on some of these points, but he has clearly already gotten tired of the Palace’s attitude and you sense that his loyalty is far more to his own troops, than it is to the king. Finally he asks “Given the palaces defences, how do you expect to get in there?”

>Because my cause is just
>I have the gods on my side
>No fortress is inpenetrable
>I’ll pretend to be bought into the palace as a prisoner and unlock the gates from the inside
>I plan to have the four captains on my side
>>
>>33354952
Could we get a written statement by those two that they support us? With that in hand, and a promise not to pursue criminal charges, I'm quite certain the pirate will fall as well.
>>
>>33354977
>I plan to have the four captains on my side
Completely practical.

seconding this >>33354979
>>
>>33354979
Probably won't get a written statement because of paranoia but once you get the third captain the fourth will probably just fall in line
>>
>>33354977
>I plan to have the four captains on my side

>>33354979
This also makes a lot of sense.
Also, why are you tripfagging?
>>
>>33354979
>implying we want pirates
why???
We can offer him a warrant as long as he stays out of it and leaves peacefully but we are so not adding him to the council if he doesn't change his pirating ways
>>
>>33354977
>I have wings.
>>
>>33354977
>I plan to have the four captains on my side
>>
>>33354999
You need to go and read the previous thread.
We're going to let him in on a probationary period, he doesn't change and he gets fired and then probably imprisoned.
>>
>>33354977
Lets sneak in and murder all the kings personal guards with our hero units than fucking open the gates from the inside
>>
>>33354999
this >>33355022
It doesn't matter what he does after we take over. We can do whatever the fuck we want with him once shits gone done. Until then we need his support to depose the king.
>>
>>33355022
I was there, didn't we decide we were only sure about two of them and were going to see the other two for ourselves first before making any decisions?
>>
>>33354999
I meant not to press charges because of the pirating he has already done. Also the idea was that he is old and will die soon and in the short term it's better to have him on our side.
>>33354993
Because I noticed in past threads that different posts by me were probably counted as several votes.
>>33354977
>I plan to have the four captains on my side
Step one. The second is infiltration. With the help of the secret police there are many possible plans. If he has an idea, we are happy to hear it, though.
>>
>>33355035
>trying to be practical to /tg/
GOOD LUCK
>>
“I plan to have the four captains on my side” you say. General Yagyu nods in agreement “Overwhelming force is a good strategy” he responds.

“Plus” you say “I have wings, though I’m not a hummingbird.” The general chuckles at that “I should hope not” he says "alright, I am with you."

Who will you contact next?
>Admiral Forth
>Captain Hiram

And, once you've got their attention, how will you negotiate?
>At a distance, via messenger or spell
>Set up a meeting at a location I pick
>Set up a meeting at a location he picks
>Set up a meeting at a location we both agree on
>Other

Optional
>Request the two captains you've convinced to put their support in writing
>Or not
>>
>>33354977
So just going to bring this up, is our new system going to continue with there being nobles are there even nobles here? And if so are we going to found our own noble house? and if so than we need a design to follow
>>
>>33355064
Admiral
>Set up a meeting at a location we both agree on
>no
don't risk our support
>>
>>33355064
>Captain Hiram
>Both agree on
>Or not

We don't need their written support, if we get Hiram on our side the admiral will fall in line.

>>33355070
Archers get double damage on flying units.
Also there are probably a lot of guys in there.

>>33355076
Maybe and no.
We are going to get a noble title at some point according to OP, but it will likely be in our home kingdom as a result of retrieving the horn.
>>
>>33355064
>Admiral Forth
>Set up a meeting at a location we both agree on


>lets leave it be for now
>>
>>33355064
>Or not
Let's not get anal about this coup business
>>
>>33355088
we can always become a noble in both
we make the fucking rules here
>>
>>33355076
There are nobles here, but the kingdom is only 100 or so years old so the nobles here are mostly 'people of of the past kings liked, or their descendents' and the noble class isn't as widespread or entrenched as it is in say, Dornmer - the Kingdom you grew up in.

Finally, the nobles here are sycophantic court-hangers. Disagreeing with the current King often results in execution.
>>
>>33355109
fuck, I hate aristocrats in most medieval fiction but I fucking LOATHE these guys
I'm going to enjoy the lolsworthy reactions of the nobles when we put peasants as the decision makers
>>
File: Peasant coming though.jpg (174 KB, 960x895)
174 KB
174 KB JPG
>>33355124
>>33355109
>pic related are our peasants
>>
Admiral it is.

roll 1d20 for potential treachery
>>
I reckon we should ask for the three captains' written word only if we lack confidence in ourselves to convince the fourth.
>>
Rolled 15

>>33355135
treachery time
>>
Rolled 12

>>33355135
>>
>>33355135
where is everyone?
Usually theres 4-5 players but this place is so dead today
>>
Rolled 16

>>33355135
>>
>>33355135
you'd think we'd get +2 in this but whatever, lets see if 16 is enough
>>
>success
>no treachery for him

Well sure, fine, be that way. I didn't want to have fun today anyway.

>Writing
>>
>>33355180
we're sorry QM, we'll try and fail some rolls for you
;_;
>>
>>33355180
I was actually hoping for treachery as well.
Do the treacherolls only take best of one?
>>
>>33355180
I'm surry.

But you know what could happen?
Sahuagin Revengeance Raid.
>>
>>33355195
we'll need to go back to adventuring mode for that to happen though, we're still in POLITICING mode.
>>
You decide to meet with the Admiral next, despite this coup being a land war the navy is going to be crucial for the new Republic.
After some wrangling you agree to meet the Admiral in a dockside warehouse – he seems unwilling to meet far from water.
You reach the warehouse before him and confirm that it is empty. You settle down to wait.
After a time he enters alone, with the familiar gait of a man who spends more of his time on the ocean than on dry land.
He is bundled up in a long sea cloak and could easily be mistaken for an ordinary sailor, with his long grey beard and weathered face. He squints at you in the dimness of the warehouse.
“Well I’m here” he says cantankerously “What do you want?”

>The Kings days are numbered, I’m asking you to join the winning team
>Do you suppose you could ever give up being a pirate?
>Do you have the courage and fortitude to follow orders and stay true in the face of danger and almost certain death?
>Other
>>
>>33355180
You know that you don't have to roll for everything? Especially in the case of treachery it might be better to have that stuff happen for story reasons, not because the dice say so. Not to mention that you are telling us whether we will be betrayed or not. I'm not sure how exciting treachery would be if you tell us beforehand who the traitor will be.
>>
>>33355208
>The Kings days are numbered, I’m asking you to join the winning team
lets be PRAGMATIC here
also hint that we have all other 3 members under our thumb
>>
>>33355208
tell him there's lots of loot to be earned from the palace
>>
>>33355208
>The Kings days are numbered, I’m asking you to join the winning team
>>
>>33355208

>Lord Admiral, do you believe in Angels?

just kidding

>The King's days are numbered. There will be a change in management. I wish to discuss your plans for the future.
>>
>>33355208
>The Kings days are numbered, I’m asking you to join the winning team

That last option just sounds like "ARE YOU A BAD ENOUGH DUDE TO DETHRONE THE KING?!" to me.

>>33355219
That's what I thought would be happening in this situation too, earlier in the thread.
>>
>>33355208
If you're going to do treachery than don't tell us, tell us to roll for "reasons" but don't tell us why we're rolling as it ruins the suprise.
>>
>>33355208
>The King's reign is coming to an end soon. We want you to see us through the oncoming storm.
>>
>>33355208
>The Kings days are numbered, I’m asking you to join the winning team
Actually, we are only asking him to stay out of the conflict until it is over. We don't need his help for the coup (other than getting the good rep of having all 4 captains on our side). We just want him to accept us after we have won and not to rat us out before.
>>
fair point I'll keep some stuff behind the curtain from here.
>>
>>33355208
tell him that he loses nothing from supporting us as we would not be asking for his naval aid as we're attacking by land
>>
Can't OP just roll treachery by himself?
>>
>>33355231
I'm against letting him loot the palace. Would be contrary to our noble goals.
>>
>>33355274
fuck noble goals, hes a pirate so convince him like how you would convince a pirate
>>
>>33355272
letting us roll is more fun though, he just needs to say "roll for reasons" and make everyone freak out when they roll a 1
>>
>>33355290
Roll for reasons, please.
>>
>>33355272
Could, but tastes like railroading to me.

Nevertheless I'll be more circumspect about the reasons for rolls, and the results, until it becomes apparent.
>>
>>33355272
>not letting us roll
>not seeing us critfail an ambush from a bunch of normal bandits and get buttraped
>not shitting on the guy who rolled bad
>not freaking out whenever we fail a mystery roll that doesn't happen until 2-3 threads later
Its like you hate fun
>>
>>33355303
As anons have brought up. "roll for reasons" is always a fun one.


>>33355280
Lets try convincing him without loot, and then if he isn't convinced we can try loot?
>>
>>33355280
I don' think we need loot to convince him. We don't exactly want much from him and he is already looting ships for fun. Not to mention that he won't be part of the palace assault (doesn't want to leave the water) so he won't even be there to loot it.
>>
You walk out of the shadows “The King's reign is coming to an end soon. We want you to see us through the oncoming storm.”

He pauses for a moment of introspection “Being an admiral, protecting trade against pirates, sea monsters, and” he spits “sahaugin is very different to what I’m used to.”

“I could fight for you, I have no love of the idiot who calls himself ‘king’ but I don’t see a future for myself here, I’m here for the gold.”

“What plans do you have?”

>We just need you to help us dethrone the king, after that you can leave
>You’re not getting any younger, think of this as your retirement plan
>If you fight for us I’ll ask new government to give you some of the ships and crews
>We’ll let you loot the palace
>If it’s gold you want, we’ll make sure you have plenty
>Other
>>
Coups are already unlawful, what's the harm in letting a pirate loot some of the expensive shit a king got from taxing the peasantry?

In fact, everyone gets to loot the palace. Giving it back to the people, baby!
>>
>>33355318
agreed. lets convince him first without loot than if it fails than convince his greed.
I brought up the roll for reasons because thats how I DM random encounters. The rage is so ridiculously funny when they realise it was nothing more than a minor bandit ambush
>>
>>33355327
>You’re not getting any younger, think of this as your retirement plan
>We’ll let you loot the palace as long as no one gets hurt when you're looting
guess hes looting the palace
>>
>>33355308
We'd still roll for most of those things, just not for the offscreen actions and attitudes of NPCs that could be better handled with RP.

>>33355327
>We just need you to help us dethrone the king, after that you can leave
>You’re not getting any younger, think of this as your retirement plan

>>33355347
>Dethroning a demon-worshiping tyrant
>Unlawful
Our code doesn't even give much of a shit about the law, it's more about doing the right thing.
>>
>>33355327

>You could return to your career - we would compensate you for service rendered during the coup - or you could retire from life of piracy and take part in new government - if you would be fine with putting your past to rest
>>
>>33355327
>>We just need you to help us dethrone the king, after that you can leave
>>You’re not getting any younger, think of this as your retirement plan
Basically, he helps us, he gets to retire with a substantial sum if he chooses to retire. If not then he can stay on.


>>33355349
Having been on the other end of that Its quite FUN
>>
>>33355327
>>We just need you to help us dethrone the king, after that you can leave
>>You’re not getting any younger, think of this as your retirement plan
Let's give him several options. He might even get a ship and crew as a thanks if he decides to leave, or one of those fancy privateer licenses (those exist in this setting, right?). He won't be worse of than he is right now at least.
>>
>>33355327
>After the coup, we'll give you money, a few ships, and then you can leave. I request that you please take your piracy somewhere else.
>>
So leave afterwards (if he wants) with an offer of retirement.

Roll 1d20+7
>>
>>33355381
no fuck no. we don't give two shits about laws but we are still "good". Its breaking IC to support piracy and hurting others
>>
Rolled 20 + 7

>>33355386
>>
Rolled 20 + 7

>>33355386

Time to settle down, man.
>>
Rolled 3

>>33355388
>>33355386
Do privateers exist in this setting? Also, another down!
>>
Rolled 15 + 7

>>33355386
>>
>>33355388
>>33355394
Hey, it's our first auto-success.
Neat.
>>
Rolled 10

>>33355388
Time to roll a 1!
>>33355386
>>
Rolled 16 + 7

>>33355386
topkek
>>33355388
>>33355394
Been waiting for this
OUR FIRST FUCKING CRITICAL SUCCESS, YOU BETTER DO THIS RIGHT QM.
>>
>>33355388
>>33355394
YES!
>>
>>33355411
Read the rulebin, you need two ones to autofail and three to critfail.

>>33355412
AUTO-success
Critical success needs three twenties.
>>
Rolled 9 + 7

>>33355386
>>
>>33355388
>>33355394
our first CRITICAL SUCCESS
FUCK YES!
>>
Rolled 2 + 7

>>33355386
W
>>
>>33355419
Two 20’s are an automatic success and may have additional (beneficial) effects.
Its description sounds like a critical success to me
>>
>>33355388
>>33355394
the power of politiks is stronk in this one
>>
>>33355438
The description for a critical success sounds a lot more like a critical success.
I'm not saying it isn't amazing and won't result in some kind of great thing, but there is a distinction that should be made.

>Two 20’s are an automatic success and may confer additional benefits
>Three 20’s are as good as it gets and will always include a special bonus/effect of some kind.
>>
>>33355432
>>33355423
I'm curious. What made you decide to roll so long after it was already done? Usually I just think someone's auto-update didn't work, but this has happened too often in this quest to consider that probable.
>>
>>33355386
we are a god at rolling for anything thats unrelated to jianxi
>>
>>33355466
No, 4chanX just really really hates this quest, it seems like it always updates right before someone posts or just refuses to acknowledge new posts and display them.
Alternatively, they're on their phones and posting whenever their boss isn't looking.
>>
>>33355386
This place is madness why is thi-
TWO FUCKING TWENTIES?
HOLY SHIT NIGGAS
>>
>>33355475
I have the perfect nickname for her: Jinx.
>>
>>33355386
this place has gone crazy, its literally on the front page every time I refresh
catching up on quest now
>>
Your conversation with him is shorter than with the others, he’s a blunt man who either cuts across your arguments and dismisses them outright, or concedes without disagreement.
You lay out your arguments, telling him that he will be free to pursue a life of piracy afterwards if that is what he truly wants. Careful questioning reveals that however much he complains about being an Admiral, he actually prefers the easier life rather than existence as a wanted criminal.

You take his arguments and complaints and turn them back on him, using his own words to convince him that he actually prefers his current role, he just doesn’t know it.

“Very well” he says finally “I suppose I can try to give up being a pirate, my ships and crew are at your command. After that, ah, well, I’ll give the new government a chance, we’ll see.”

No need for follow up reasons. Will your roll you skipped a bit, and convinced him to try and reform.

With 3 of the 4 captains at your side, the fourth is likely to fall into line once things kick off.

It has been a month since you arrived, contacting the captains and setting up negotiations took time.

The Churches are eager for you to begin gathering popular support at groups of the common folk, allowing you to convince them to turn on the king (not hard) and support the new government you propose. They have been gathering support quietly, but direct intervention from ‘The Angel of the Revolution’ would help.

What’s the next step (please pick only 1)
>Get the fourth captain on side
>Begin gathering popular support
>Attack the palace, we don’t need popular support
>>
>>33355386
QM has clearly been scared of from the rabid players
>>
>>33355512
>Fourth captain
may as well go for the full set.

>>33355520
He says, 30 seconds after the QM posts.
>>
Rolled 17

>>33355512
I'd like to get the 4th captain, the master of the guard, on our side.
>>
>>33355512
>Get the fourth captain on side
No need to reveal ourselves until we have the full military might assured
>>
>>33355512
We wanted to talk to guild leaders, didn't we? I'd like to do that first in order to decide whether we want to have the guard on our side or rather to use this opportunity to break with them and try to create a less corrupt guard.
>>
>>33355512

Well shit.

On one hand, having all four captains would be fair and make the coup much easier

On the other hand, without popular support this entire project is doomed to begin with.

Additionally, revealing the actual angelic nature might make things interesting as well.

oh well.

>Begin gathering popular support.
>>
meeting captain Gorric, ok.

Roll 1d20
>>
Rolled 15

>>33355559
kek. the speculating begins
>>
Rolled 15

>>33355559
well time for our 1s, dice gods give, dice gods take
>>
Rolled 6

>>33355559
niggers, guide my roll
>>
Rolled 20

>>33355559
Anybody else notice Yagyu was the only one we didn't have to roll betrayal for?
>>
>>33355512
We told the others we would be doing this with the 4 captains, so
>Get the 4th Captain on our side

Plus, wouldn't it be better to overthrow the king first without having to get civilians involved?
>>
Rolled 9

>>33355580
the faggot. ruined our 20
fuck you and your niggers
>>
>>33355580
>prays to niggers
>low 6
how appropriate
>>
>>33355580
Way to cockblock my 20, bro.

>>33355589
Okay, do you not have auto-update turned on or something?
This is seriously starting to confuse me.

If you don't have 4chanX, definitely go install that.
I don't know if vanilla 4chan even has auto-update.
>>
You decide to meet with the head of the police, Captain Gorric. After some negotiations you agree to meet in the slums, hardly the place anyone would expect the police captain to be. You’ll be meeting in an alleyway far off the beaten track – anyone approaching would be obvious.
As you get there you can see him bundled up in a heavy cloak – a bit obvious in this weather but with no one around to see him, it’s probably not an issue.
He’s leaning against a wall and scanning the area slowly, when he notices your approach he doesn’t make a move, he just continues scanning the area. You approach and lean up against the wall next to him.
“Well?” he asks abruptly “What do you want” He has his arms folded and isn’t looking at you.

>You seem nervous
>How can such an honest man have such dubious people working for him?
>The King is mad and needs to go
>It must be tough being the captain of the Guard
>Other
>>
>>33355609
vanilla has auto-update but you need to stay on the same page otherwise it stops
(easy way is just to use a new window for other shit)
>>
>>33355581
We truly do walk with the gods' favor. BORING~!
>>
>>33355615
>who are you?
test him first before revealing who we are obviously
>>
>>33355580
this shit...
now we have to sweat over whether or not we're getting set up
thank you
>>
>>33355615
What up g-dawg, how's it hangin' ma homie. Why you still in the slums bro.
>>
>>33355615
>You seem nervous
>It must be tough being the captain of the Guard

These should satisfy >>33355637's justified paranoia, without tipping our hand too much.

>>33355630
I know, I'd like it better if betrayal-type things were handled based off characters and random encounters were best of one d100, but such is life in the zone.
>>
>>33355580
>niggers, guide my roll
>Rolled 6
>blocked 20
how apropos
>>
>>33355615
Welp excessive paranoia begins
>You seem nervous
>>
>>33355615
hes out for us guys hes fucking out for us
i swer to me mam
>>
>>33355615
Tell that everything is done. The populace would revolt within the year without any outside influence. The churches obviously want the King to be gone. All other captains already support the coup. Even if attempts within the nation fail, outside forces are already preparing forces that will be sent here (to retrieve the horn, but we don't need to say that).

Make it clear that this is an offer for him to be part of the new government, but that the new government will happen no matter what.
>>
>>33355667
Black feathers are a sign of the Fallen. Either that, or rock bodies.
>>
>>33355703
Go back and read the previous negotiations, this is just our opening NOT our argument on why he should join us.
>>
>>33355615
go with>>33355637
followed by>>33355662
if he confirmed his identity
man we should've bought our team mates, we're so going to get fucked
>>
>>33355703
>>33355711
More time for suggesters to discuss and improve what I wrote then. I have no opinion on our greeting, so I didn't comment on that
>>
>>33355706
Brown and Black are two separate things.
>>
>>33355615
I bet QM is laughing his/her ass off about our paranoia
>>
>>33355727
You might get counted as a vote to just immediately start saying the thing you posted, though.
I'm worried this isn't even the captain and you're spouting out all this sensitive information about our plans for the coup to a possible spy, you can see why I'd make sure OP doesn't go with that.
>>
“Captain Gorric?” you ask, he nods in the affirmative.
“Being Captain of the guard must be a tough job” you say “I mean, even now you seem a little nervous”.

You launch into your explanation about how with 3 of the 4 captains on your side, and with the excesses of the King, he would be wise to join you. The churches are on your side and soon the populace will be too.
He looks away from you, as though he’s not listening, occasionally you’ll get a nod or a grunt of acknowledgement from him. After a while he breathes out in a long sigh, turns you and says “You know, I really hate this cloak and dagger shit.”

With that he pulls a heavy metal bell from under his cloak and rings it loudly, the noise bouncing off the walls of the alleyway.

Within seconds both ends of the alleyway are full of soldiers, above you, on the rooftops more soldiers armed with bows look down. They don’t appear to have any nets.

Captain Gorric looks at you with contempt “I knew sooner or later you rebels would try something like this, now surrender, or we’ll make do with a body.”

You are in disguise so don’t have your armour and halberd, you are armed only with a dagger.

Actions
>Try and talk my way out
>Take Captain Gorric hostage
>Fight my way out
>Fly out
>>
>>33355747
not like we didn't see this coming
tell him that he has sealed his future and than fly out
>>
>>33355747
I FUCKING KNEW IT
>being paranoid they said
>QM will be laughing at our foolishness they said
>take him hostage as you fly out
>>
>>33355747
>Try and talk my way out
You're seriously doing this? Fine whatever.
>>
>>33355747
>You're siding with a madman
>You also should've brought nets
>Fly out

>>33355766
I don't think we can lift another (struggling) human being.
>>
>>33355747
go full angel mode and tell them that they've made an enemy out of the gods themselves and that warriors from konig will soon come tp punish their devil worshipping asses
this followed by flying the fuck out in full angel mode at top burst
>>
>>33355747
>Fly out
>>
>>33355747
give them no warning and just max speed burst out of thar.
>>
FUCK YEAH PALADIN QUEST

>>33354643

CLEAVE AND SMITE EVIL
>>
>>33355791
with wings*
>>
Flying out

Roll Agility 1d20+2 to dodge arrows
>>
Rolled 13 + 2

>>33355803
Can I roll a third twenty?
>>
>>33355795
Oh look its muderhobo anon being murderhobo anon although I don't know if its a new murderhobo anon or the old one
>>33355747
fly out no warning or anything just flash out of there
>>
Rolled 18

>>33355803
Praise whitey
>>
Rolled 9 + 2

>>33355803
>>
Rolled 1 + 2

>>33355803
DANGER ZONE
>>
>>33355808
No, the answer is no.
Oh well, 13 isn't that bad.

>>33355809
Oh look, it's the anon who doesn't have a functional auto-update.
>>
Rolled 12 + 2

>>33355803
Time for some rollin
>>
Rolled 11 + 2

>>33355814
danger zone indeed
>>
>>33355814
1 post away. thank the gods of flying angel grills
>>
>>33355830
It depends on if OP feels like accepting improperly modded rolls, sometimes he does, sometimes he doesn't.
Either way though, you need two ones for an autofail, so we're safe.
Safe-ish.
>>
Shedding your disguise you spread your wings and rise shouting back at the ‘Captain’ “You should have bought nets to catch me!” Arrows fly up around you.

As two of the arrows slam into your side and another into your arm, you wonder if this was such a good idea (HP 4/13).

You make it above the rooftops and start to fly away, you can see the soldiers running after you in the ground, and the archers running across rooftops after you.

Flying with 3 arrows is a struggle, but you think you can outdistance them. Or perhaps pausing to heal yourself with your paladin powers is a good idea

>Keep flying as fast as I can
>Glide whilst healing (slows you down)
>Land and hide
>Other
>>
Rolled 3 + 2

>>33355803

IM A FREE LIKE A BIRRRRD
>>
>>33355842
In any case, we better call Kenny Loggins
>>
Rolled 14 + 2

>>33355872

If we are gliding we are fucked

If we are flying fast we might encounter surprising shit up there

If we land we are double fucked

CALL THE CAVALRY, SECRET POLICE TO THE RESCUE
>>
>>33355872
>Glide whilst healing
>While gliding, angle yourself in such a way that the archers can't parkour after you, such as going over streets.

Assuming the soldiers on the ground don't also have bows, of course.

>>33355886
I don't know who that is.
>>
>>33355872
>Land and hide
Gotta heal!
>>
>>33355872
healing touch full power whilst we glide
>>
>>33355872
>GOTTA GO FAST
>>
>>33355919

> ACES HIIIIIIIIIIIIGHHHH
>>
>>33355872
I love how all three options end with us fucked
>Glide whilst healing (slows you down)
max power it, don't bother leaving any divine mana or whatever fuel we use max power heal
>>
3 for heal + glide

Roll for Agility 1d20+2 to avoid another volley
>>
Rolled 5 + 2

>>33355940
lel
>>
Rolled 5 + 2

>>33355940
Oh goddammit.
>>
Rolled 16 + 2

>>33355940
pls no arrows
>>
Rolled 13 + 2

>>33355940
>>
Rolled 20 + 2

>>33355940
time for spectacular fails
couldn't we do>>33355907
Unless theres THAT many archers?
>>
Rolled 1 + 2

>>33355940

BARREL ROLL DAMNIT
>>
>>33355745
>>33355747
Oops.
>>
>>33355957
Im sorry I'm late ;_;
>>
>>33355959

FUCK
>>
Rolled 9

>>33355940
Had a good run
>>
>>33355960
THIS IS ALL YOUR FAULT.
-insert incoherible rage here-
I was even being super cautious too
>>
>>33355970
Why do people keep giving up in this quest?
It's an 18, that's a good roll, Healing 2 is pretty powerful.
>>
You pray to your goddess and feel the familiar surge of power as your wounds close, you hold nothing back. The 3 arrows protruding from your body are ejected and your wounds close without a scar (HP 13/13)
You glide over wide streets hoping to lose the archers, but before you can outdistance them, they manage to launch a final (smaller) volley of arrows at you.
Most fall short and the one that hits only nicks you thanks to your divine protections (HP 12/13).

Without a bunch of arrows sticking out of you, you manage to escape. Back at the Church of Velya you explain what happened, and how you’re probably not going to get the captain of the guard on your side.

What’s the next step (please pick only 1)
>Get the fourth captain on side (second time lucky!)
>Begin gathering popular support
>Attack the palace, we don’t need popular support
>>
>>33355990
>implying Pally doesn't want us to fail and is trying her hardest to start some kinda "captured" subplot
>>
Rolled 1 + 2

>>33356002
Can't we assassinate that scum bag captain?
>>
>>33356002
>you hold nothing back
Did you seriously just burn all our Divine Energy to boost something that fixes serious injuries (like what we had) by default?

>Gather popular support, warn everybody that the fourth captain is against us.

>>33356007
He says, 40 seconds after OP posts.
>>
>>33356002
no fucking time for popular support gathering, the guy knows about our other associates
>attack the palace taking any help that is offered along the way
>>
Well, if we die here, we must use the remainder of our life praying that our friends and the 3 captains will be successful in the coup, and that the Horn will be secured, and that Matthias will find peace with his nature, and that Isla will find someone who loves her and loves them in turn, and that Jianxi finds the answers to her great many questions.
>>
>>33356002

Its not proper Yellow Turban Rebellion without hoe-wielding peasant

HEAVEN IS DEAD !

> Begin gathering popular support
>>
>>33355872
Fly up to win
>>
>>33356002
We'll probably want to warn everyone thats with us that the fourth is against us
>>
>>33356002

>Gather popular support

Maybe people have seen us fly? That might help. The thugs may spread rumours to our advantage as well.
>>
>>33356022
And?
Secret police guy is probably already arranging for him to have an 'accident', the Admiral has a bunch of ships defended by not-pirates and can just sit on the ocean for a bit, Yagyu has an *army* behind him.
>>
>>33356002
>Begin gathering popular support.
Does this mean talking to the guild leaders or talking to the rebels.
>>
>>33356002
I'd like to have a crack at sassinating the Guard captain, possibly with the gestapo's help.

As those are not options, popular support is go. Let's go inside an Old Man where a Quest will give us Taverns to Kill dudes.
>>
>>33356020
>Did you seriously just burn all our Divine Energy to boost something that fixes serious injuries (like what we had) by default?
Nope, burned about 4, to restore you to full health.

Didn't list divine energy used as it was not an extended fight.
>>
>>33356002
lets fucking kill the shitty captain
>muh honouring with a bad king
>muh rules are more important than the greater good
fuck him, lets kill him
>>
>>33356002
>Get the fourth captain on side (second time lucky!)
Present the other cheek.
>>
>>33356002
can we capture the captain as a hostage?
I mean assassinating him is OOC but kidnapping him should be fine right?
>>
>>33356002
>kill the captain
Finally a kill option that might actually get supported
Why does no one ever support my kill ideas? :_;
>>
>>33356047
Rebels, guild leader support is assumed as they are closer to the churches and the captains than the King.

>>33356016
>>33356050
>I'd like to have a crack at sassinating the Guard captain, possibly with the gestapo's help.

Write-in options are always allowed, even when I forget to list it.

Assassination of the captain will force a roll not to fall, unless you have definite proof he is evil, a demon-worshiper etc.

>>33356078
Hostage-taking is fine
>>
>>33356093
Kill a shit
Friendship is olev
>>
>>33356007
Thanks for the idea, we should do that in a later story
>>
>>33356102
Okay, so we can't kill him, what about abduction and then imprisonment?
Why were we allowed to kill bandits but not the guard captain that attacked us?
>>
>>33356102
Hostage taking seems the better option, assuming we don't have the Paladin ASDIC known as detect evil.

>>33356114
A bit too magical realmy for me.
>>
Man, we should've held ourself hostage.
>>
>>33356102
Lets take the shit hostage than. I would've preferred killing the faggot but guess giving him to the public after the war is over should be enough payback for shooting us full of arrows
>>
>>33356130
>held ourself hostage
What.

>>33356129
>Being captured
>Magical realm
It's only magical realm if there's rape.
>>
File: 1271701645250.jpg (212 KB, 1800x1200)
212 KB
212 KB JPG
>>33356102

No assasinations. We're doing proper revolution, not some shady plot.

Let's gather popular support, now we've revealed ourselves so there is no additional penalty in it.
>>
>>33356102
take the asshole hostage
We can use him as a bargaining chip with his forces
if his forces fail than we can always laugh at his "loyal comrades" and how they treat the captain
win win for us
>>
>>33356129

There's literally nothing wrong with magical realm.

(as long as players are okay with it.)

At any rate, capture is not inherently magical realm, but let's not make it a railroad. I'm sure people will do something stupid or risky that will make it viable anyway.
>>
>>33356161
if his forces don't care about the captain*
>>
>>33356161
It's been established that the guards are corrupt as shit, I doubt they'll care that their captain's hostage, but it's better than him being free.
>>
Ok, seeing a clear option for gathering support with a possible request to kill or capture the guard captain.

Just so you know, gathering public support involves you speaking to crowds of people for a month or so.

You have plenty of time to try to capture or kill the captain during that time, should you so choose.

Whilst gathering popular support do you
>Get the populace all fired up to kill the king and nobility (populace will join in attack on palace)
>Just raise support for the new government instead - let the military handle the fighting (populace will not join in the attack)


Guard Captain
>Assassinate Him
>Kidnap him
>Leave him until after the revolution

>>33356125
>Why were we allowed to kill bandits but not the guard captain that attacked us?

Killing him in a fight is fine, going to see him purely to kill him (assassination) is not.
>>
>>33356201
>Just raise support
Throwing peasants at the problem just results in a ton of dead peasants and we already have a literal army
>Kidnap Him
I hate loose ends.
>>
>>33356201
>Get the populace all fired up to kill the king and nobility (populace will join in attack on palace)

AND TRY TO CATCH HIM WHILE HE IS TRYING TO TROUNCE US IN THE PUBLIC SPEAKING EVENT

LETS DOUBLE KEIKAKU THIS SHIT
>>
>>33356201
>Just raise support for the new government instead - let the military handle the fighting (populace will not join in the attack)
No please, don't want unnecessary deaths from people that aren't trained in that. We also don't want a massacre and want proper TRAINED men. Man I haven't capslocked in ages
>Kidnap him
>>
Rolled 9 + 2

>>33356002
Lets bag us an asshole, we can figure out how guilty he is after we get this whole revolution over.
>>
>>33356217
good ole murderhobo anon
>>33356201
>Just raise support for the new government instead - let the military handle the fighting (populace will not join in the attack)
>Kidnap him (he needs to be punished for repayment after what his guards did to our wings, that and the fact he is supporting demon worshippers/mad king)
>>
>>33356201

>Raise support for the new government, inspire them
although, having the populace join with the attack might make them identify with the new government more... decisions, decisions

Guard captain

>Kidnap him if the opportunity arises, but don't devote too much resources to this.
>>
>>33356201
>Get the populace all fired up to kill the king and nobility (populace will join in attack on palace)
Make sure to tell them that their free to do whatever the fuck they want with the nobles/king. Let the peasants have their fun and gain their trust and whatnot

>Assassinate Him
>>
>>33356201
I want them to get all riled up to Overthrow the nobility and hold them trial for their crimes, but not kill them outright.
It's important to carry Justice as a paladin, but not Vengeance.

Also, we shouldn't be trying for greyshirt tide, but the peasants should support our forces with Food, Lodgings, Safety, and general peasantry.
>>
>>33356201
>Raise support and kidnap him
Get our friends in on the kidnapping
>>
>>33356201
I don't want them to join the attack, but I also want them angry at the king's advisors (and put them all to public trial).
>Just raise support for the new government instead - let the military handle the fighting (populace will not join in the attack)

>>Kidnap him
The secret police is on our side. I'm sure they can do this. If possible, I would also like the guard to be infiltrated, the most corrupt imprisoned as well and the lesser corrupt be offered to join the new government. Currently they are like a cornered animal: They know that they will have to answer for their crimes if a lawful government is created, they also know that they are fighting a losing battle. Give some of them a way out and they will probably choose it. Just don't fully trust any who come to our side.
>>
>>33356201
>Just raise support for the new government instead - let the military handle the fighting (populace will not join in the attack)
>Kidnap him (this isn't the priority, priority is raising support)
>>
>>33356222
>Just raise support for the new government instead - let the military handle the fighting (populace will not join in the attack)
>Kidnap him
>>
>>33356261
That's what the second choice in the first option is.
Did you think garnering support without making the want to kill the king meant absolutely no contribution from the civilians?
>>
>>33356201
You know throughout this whole mission we've basically ignored our whole party
Would really want a post or two with our secondary chars but whatever
>>
>>33356303
I was expecting some post detailing our parties reactions to us coming back covered in blood.
>>
>>33356303
mate, we're in full kingdom rebellion mode.
Our party is literally doing nothing besides being bored
>>
>>33356303
Nature of the first part Anon.

They'll be there for the next bit, I promise

Raising support for new government
Ok roll me 3d20 (no mods) to represent how well you do at public speaking (It’s Fellowship, I’ll add the mods manually)

Kidnap Guard Captain

Tell me more: where, when, and whom?

Where
>At his home
>Whilst he’s on the street travelling, or patrolling
>At work
>Other

When (Where will influence this – he’s not normally at home during the day for instance)
>Daytime
>Nighttime

Whom
> Sireyi
>With the adventuring party (who?)
> Secret police buddies
>Army buddies
>Navy buddies
>Other
>>
>>33356303
To be honest I expected to have an option to bring our party with us in secret when we did the negotiations but since we rolled so well each time I went fuck it
>>
Rolled 20, 18, 8 = 46

>>33356340
Praise {act of praising}
>>
Rolled 3, 7, 3 = 13

>>33356340
>At his home
>Nighttime
>party
>>
Rolled 12, 13, 8 = 33

>>33356340
>>
Rolled 9, 9, 13 = 31

>>33356340
>At his home
>Nighttime
>Party, all of them
>>
Rolled 7, 7, 8 = 22

>>33356368
How the fuck did you manage to roll so low.
>>
Rolled 7, 19, 20 = 46

>>33356340

From the mouth of babe...
>>
Rolled 11, 18, 10 = 39

>>33356340
>At his home
>Nighttime
>Secret police buddies
Make up fake traitor excuse.
>>
>>33356340
Home nighttime party
>>
>>33356303
Right. We have a stealth bard who could help with the secret police. We have a strong warrior who can do all kinds of things, from protecting to helping the military. We have a bookworm who can help create a new provisional legal system or something.

Also: Don't forget to bring the general and Jianxi together.

>>33356340
>On the street
>Daytime
whom?
>the captain
who?
>adventuring party with a second layer of secret police buddies, should he escape our initial ambush.
>>
Rolled 16, 17, 5 = 38

>>33356340
since we havn't had an ADVENTURE in ages
>At his home (I feel sorry for his family if he has one, man we're going to be guilt tripping if his family is there)
>Nighttime
>With the adventuring party (Most dangerous but FUN is addicting)
>>
>>33356340
home, nighttime, us + secret police with warrant
>>
Make sure to chat with the general about Jianxi's people after this is done.
>>
>>33356431
>4chan
>guilt tripping
pick one, their mutually exclusive
I'm honestly surprised how tame this quest has been so far
>>
>>33356431
fuck his family
fuck guilt
and fuck his dog too
>>
Over the next months you spend most of your nights on stage without your disguise, your halo blazing above you. Every night you speak to a different crowd and every night to garner more support from the common folk.

You speak about the evils of the Kings and the nobles, about the harm they have caused, the lives they’ve destroyed. And yet at each speech you emphasise the roles that ordinary people can play providing information, food, medical supplies, anything they can. You say that because you have support from other places, it is not necessary for people to storm the palace and kill the king – you make vague references that hint that the Gods will help.

The new government plan is not met with universal acclaim but you think you’ve got about 75% of the kingdoms population of your side. At the end of the month dissenters have either been convinced, or are too small in number to be an issue, everything is ready for you to spring the final blow upon the palace.

Of course, one last matter remains unresolved...

Sireyi, along with Jianxi, Matthias and Isla, are waiting outside the Guard Captains house, it’s almost midnight and all the lights in the house have gone out, You have a warrant for the arrest of Captain Gorric, signed by Lord Wallace. You’ve bought plenty of rope with you in case it was need to scale walls or tie up the captain.

Captain Gorric lives in a rich part of the city and his house is a small mansion. It is surrounded by a high stone wall and has a large, imposing metal gate. Your contacts tell you that he typically has 4 of his guards in his house at all times, and two of them make half-hourly patrols.

You’ve just seen two guards walk quietly around the grounds and then go inside. Now is the best time to act.

What would you like to do?
>Send Jianxi in alone
>We’ll all go over the wall together
>Bang on the gate and present warrant
>Other
>>
>>33356541
>Send Jianxi in alone
Use that invisibility magic she has which we never use.
>>
>>33356541
Something tells me going all over the wall together, pink mohawk style is the most fun option.

>We’ll all go over the wall together
>>
>>33356541
>Jianxi goes alone

I really hope she doesn't fail.
The dice do not like her, but she has a pretty sick amount of bonuses to this kind of thing.
>>
>>33356541
Send jianxi (over the wall) first to scout out the situation
she can take out the target too since she has the knock out knife
>>
>>33356541
>sending jianxi
>trusting in jianxi rolls
guis guis...
>We’ll all go over the wall together
>>
Jianxi alone?

ok, 2d20 for stealth please
>>
>>33356595
She has a +9 to stealth rolls, and that's without using any of her magic.
>>
>>33356541
>Send Jianxi in alone
>Bang on the gate and present warrant
>>
Rolled 7, 8 = 15

>>33356606
Praise the lack of sun
>>
Rolled 2, 13 = 15

>>33356606
Here's hopin'!
>>
Rolled 17, 15 = 32

>>33356606
>>
Rolled 13, 15 = 28

>>33356606

Time for the ninja stuff.
>>
Rolled 13, 16 = 29

>>33356606
Don't Jinx it!
>>
>>33356624
>>33356632
>>33356636
This quest averages rolls, right?
Fuck yeah, Average!
>>
>>33356610
>thinking +9 and magic can save us
>>
>>33356610
wait +9?
How is it even possible to fail this with jin?
>>
>>33356671
>not knowing about how cursed jianxi is
>>
>>33356671
It's not really, she's succeeded on stealth checks with shitty rolls before.
+4 from armor, +4 from skill, +1 from agility bonus.
Possibly +2 from blur or +4 (?) from invisibility.
>>
Rolled 15, 10 = 25

>>33356688
Take out the "a" and the second "i."
>>
>>33356701
She failed once, but succeeds reliably even with mediocre and bad rolls.
She's not a jinx, that would imply she spreads bad luck to others.
>>
>>33356651

actually it's best of three, judged individually.
>>
>>33356748
I think he was being facetious, anon.
>>
You decide to send Jianxi in alone.

You are Jianxi, bard trained in stealth magic and knife-fighting. You easily scale the wall and make your way silently across the courtyard towards the building. You can hear the two guards inside chatting. As you search for an opening you decide to save your invisibility for now, as you can maintain it only for a few minutes before exhausting your arcane energies.
You’re in luck, someone has foolishly left a window shutter unlatched, you ease it open and slip inside.
You’re in a corridor, ahead you see a flight of stairs heading to the next floor, to your right the smells of left-over food indicate a kitchen, to your left quiet voices come from behind a closed door – the guards.

You make your way slowly up the stairs. As you reach the top you see a long corridor with three doors. One ahead at the end, and two midway down the corridor, one on either side. As you make your way slowly, carefully down the corridor, wondering which room the Guard Captain is in, one of the doors midway up the corridor starts to open, a soft glow coming from within.

What do you do
>Hide (not many places to, Hard)
>Go invisible
>Head back downstairs where there’s more hiding places
>Other
>>
>>33356729
bich please, Just from memory she has
>made us miss hidden railroad option
>failed her back story fellowship roll, yes we actually fucking failed a fellowship roll with her
>failed against bandits, twice
>failed against fishies
>failed her magic
>>
Rolled 12

>>33356763
I don't know
>>
>>33356763
rush and knock them all out
we're trained to do that right being a ninja and all?
If not than go invis
>>
>>33356763
>Go invisible
we goin' ghost
>>
>>33356773
>hidden option a shit
>that was our roll
>succeeded when it mattered (prisoner)
>still tied down the priest and offed him
>When was that? do you mean our roll to awaken our sorcerous gift?

>>33356763
>Invisible
Jianxi is not a master ninja, she is really sneaky, though.
>>
>>33356763
>Go invisible
Last thing we need is Jianxi to fail here
>>
>>33356815
>forgetting her charm failure
>>
>>33356836
Huh, I actually did forget that one.
Maybe next time you should list them in chronological order all the way through your list.
It still turned out alright, and that's why we work in a team, to cover each others fuckups.
Everyone has some bad dice every now and then, she's rolled alright thus far.
She succeeded two out of three times with the fish, so her luck might be getting better.
>>
You concentrate and mutter a few arcane phrases under your breath, fading from view. As you watch the door opens and a young boy, perhaps 10 years old emerges wearing a nightshirt and carrying a candle in a brass holder. He yawns and shuffles down the corridor towards you, oblivious to your presence.
Hmm, this could be a complication, or an opportunity

>Let kid go past, he’s probably getting a late-night drink of water or something, not important
>Knock the kid out, don’t want him making any noise
>Grab the kid, ask him some questions, then knock him out
>Hello Hostage-Boy
>Well, I have a knife, and nobody talks with a slit throat...(Jianxi is no paladin)
>Other
>>
Can Jianxi play the harmonica?
>>
>>33356868
there we go, the FAMILY as expected
time to see how /tg/ handles this
>Let kid go past, he’s probably getting a late-night drink of water or something, not important
>>
>>33356868

>Let him go past
or alternately
>knock him out

I'd rather let him go though, the drug might not be calibrated for kids.
>>
>>33356868
let him go past
we're not going to complicate our relationship with our friend sireyi over some brat
>>
>>33356868
>let him go

Sireyi would give us way too much shit over killing a kid.
>>
>>33356921
Don't you mean our acquaintance Sireyi?
>>
>>33356937
didn't we friend her awhile ago?
>>
>>33356868
>let him pass
>>
GUYS, I HAVE A PLAN!
We make this kid think ghosts are about, then when his father is woken up by the kid, he wanders around in the hallway proclaiming that there ain't no ghosts, little does he know that there is ninjers!
>>
You wait patiently as the kid goes past and down the stairs. You head towards the door at the end of the corridor, it’s the likeliest door for the master bedroom, plus you can hear snoring coming from in there.

You ease the door open slowly, careful not to make a sound. Inside you can see two slumbering forms in a double bed, one male and one female, this is probably the guard captain and his wife.

Actions?
>Put him deeper into sleep with dagger, drag out of house (Hard, he looks big)
>Wake him up to interrogate
>Take her hostage
>Other
>>
>>33356945
Nahhh.
>>
>>33356990
Dilemmas dilemmas
lets sneak attack with the knock out blade, we get a sneak attack bonus after all
>>
>>33356990
Do we have rope? Get like, a noose ready for his feet to trip him up.
>>
>>33357017
You have lots of rope
>>
Rolled 7

>>33356868
Just let him pass. At least for now.
>>
>>33356990
Put hat of disguise on and choose the form of his wife.
Knock out wife
Max power charm the husbando
Walk out scot free
>>
>>33356990
I'd use the knockout dagger on him to (at the very least) incap.
It might be worth incaping the wife too, if there's a place to apply the poison and have it enter her bloodstream without leaving a nasty wound.
>>
>>33356990
knock out the both of them
do it heavily for the captain, lightly in a way that won't hurt the wife
>>
>>33356990
>Knock out dagger both of them
>Drag him out

>>33357050
It's not about getting away, it's about getting him to where Sireyi and the others are waiting.

>>33357044
Dude, seriously, refresh the page before posting.
>>
>>33357050
Put hat of disguise on and choose the form of his kid.
Knock out wife
Max power charm the husbando
Walk out scot free
>>
>>33357073
no we can just walk out with him since he will follow us and pretend hes just on a latenight stroll with his wife
>>
>>33357050
>>33357074
Put on wife and choose the form of charm
Knock out scot free
Max power husband the kid
Walk out hat
>>
Knock out both and leave with captain
>>
Using your dagger you administer knockout poison to both the captain and his wife, sending them deeper into slumber. You then start dragging the captain down the corridor in his nightshirt. It’s at that point that you realise that a light is coming up the stairs, looks like it’s the kid coming back.

What do you do?
>Go invisible again, try to make the captain invisible
>Drag him back to his room and wait for kid to go back to bed
>Knock the kid out, don’t want him making any noise
>Grab the kid, ask him some questions, then knock him out
>Hello Hostage-Boy
>Well, I have a knife, and nobody talks with a slit throat...
>Other
>>
>>33357106
Incorporate the rope somehow
>>
>>33357127
inb4 kid sleeps with parents
>Knock the kid out, don’t want him making any noise
being nice is a virtue, being pragmatic is a lifestyle
>>
>>33357127
SCARE THE KID OFF WITH A "MAGICAL FLOATY ROPE!"
>>
>>33357127
>knock the kid out

I was worried earlier that leaving an unconscious body might tip off anyone else that's awake in the house, but at this point It doesn't matter as much.
And before anyone says,"but he's a kid, what if the dosage kills him?!" it's magic, it is a magic dagger that knocks people out, there's no dosage or chemical.
>>
>>33357127
Knock the kid out without him seeing us.
Put dad behind a corner or something so the kid isn't like "Dad why are you levitating"
>>
>>33357148
>and have him screaming for the families personal guard to come
>>33357127
>Drag him back to his room and wait for kid to go back to bed
>>
>>33357127
don't forget to tie the captain with rope if it wasn't obvious
>>
>>33357127
>Go invisible, make it appear as if the captain is going to the bathroom. If this fails, knock the kid out.
>>
>>33357179
*heading to the bathroom, not "going" to the bathroom in the middle of the hallway.
>>
Roll 1d20+3 to put the kid to sleep before he makes a fuss
>>
Rolled 4 + 3

>>33357215
Jianxi pls
>>
Rolled 20 + 3

>>33357215
>>
Rolled 1 + 3

>>33357215
what can possibly go wrong inb4 screaming kid
>>
Rolled 20 + 3

>>33357215

VELYA GUIDES MY COCK
>>
Rolled 5 + 3

>>33357215
Don't jinx it!
>>
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>>33357228
>>33357231
>>33357234
So close.
>>
Rolled 4 + 3

>>33357215
missed our crit/auto but still got a 20, good enough and better than I expected from jianxi
>>
>Success
Being half-asleep the kid doesn’t even realise what’s happening as you grab him and nick him with your knife, he lets out a quiet “whu?” before collapsing, alive but definitely unconscious.

Then, being extra cautious you tie the captain up with some rope, even if he wakes up, he’s not going anywhere.

Now you just need to get him past the guards, the door to the room where they are is closed but if you make too much noise they could hear you, and you’ll be going right past them to get to the front door.

Captain
>Drag him out of the house quietly
>Go down to deal with the guards first, then drag him out
>Other

Kid
>Leave kid in hallway
>Take with as leverage
>Put back to bed
>>
>>33357298
>Deal with the guards first
>Leave him
>>
>>33357298
Do we have any way of contacting our party (magical or otherwise), saying "Incapacitated the Captain, need to get him out past guards, be ready to break in and fight dudes if shit goes south"?

Put the Kid in bed with the Wife, since we know that room's clear. There might be guards in the kid's room, or creaky doors, or someshit - don't need to risk it.
>>
>>33357298
>Signal to Sireyi, Isla, and Matthias through a window to bang on the gates and present the warrant
>>
>>33357298
Don't we have our party for dealing with the guards or do the party not know the situation or expect jianxi to do it all?
Anyhow
>Go down to deal with the guards first, then drag him out
>Put back to bed
leaving a kid in a fucking hallway? Nice sure way to raise the alarm
>>
>>33357324
>Do we have any way of contacting our party (magical or otherwise), saying "Incapacitated the Captain, need to get him out past guards, be ready to break in and fight dudes if shit goes south"?

You could leave the captain here and go and speak to your party, as sneaking past the guards on your own is fairly easy, or signal through an open window
>>
>>33357298
>Go down to deal with the guards first, then drag him out
>Put back to bed


Got some coffee. I shouldn't pass out again...hopefully
>>
>>33357324
how the fuck did you think of everything I was thinking of. what the actual fuck
>>
>>33357298

Can't we get the guy out of the house by a window?

Seconding >>33357324
with the kid.
>>
>>33357350
Resolve the Kid and Captain issue (probably by putting them to bed), tell the party that we might need to fight guards.
>>
>>33357359
>Mathrian is literally destroying himself to participate in the quest
Business as usual, I see.

>>33357364
This quest is pretty hivemind.
>>
>>33357348
>Don't we have our party for dealing with the guards or do the party not know the situation or expect jianxi to do it all?

Your party is waiting outside the wall around the house - you can signal them for help if you want, but they're not subtle

>>33357372
>Can't we get the guy out of the house by a window?

Yes, if you want, but he's heavy and you're not very strong, you might drop him
>>
>>33357350
signal through window to cause commotion sounds like best strategy
>>
>>33357382
>6 foot tall, large breasted, winged half-angel with distinctly inhuman hair and eye color
>Glows like the sun when in battle
>Swings around a halberd as tall as she is
What do you mean, not subtle?
>>
>>33357382
>Signal them to very loudly bang on the gates and present a warrant to search the premises.
>>
>>33357420
A 6ft halberd is pretty short, shouldn't they be 9ft?
>>
>>33357359
Quests have taken up my whole day too
first it was asp, now its pally
I've literally done nothing but quests + f5ing with occasional rest for cooking
>>
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>>33357380
Its worth it anon.

Also its almost scary how hivemind the quest often is. I'm not even sure if we've had any major disagreements. Not for MurderHobo anon's lack of trying though. I like to think of him as that part inside of you that as you walk down the street imagines snapping some strangers neck for no reason. The part you soundly ignore for ever.
>>
>>33357429
Protip: You are destroying your life.
Protip: Seek help.
>>
You slip the kid into bed with his mother and then signal to your party to start the distraction.

Right on cue the leggy goody two-shoes with the over-sized rac- I mean, your friend, Sireyi starts raising a fuss, rattling the gates and loudly proclaiming she has a warrant. You hear the door downstairs open and the guards go outside.

Now’s your chance, as the two guards are distracted by arguing with Sireyi at the gate you slip out, dragging the unconscious captain with you, damn he’s heavy. Of course now he’s out of the house you’ll need to get him over the wall somehow,

>Throw a rope to Matthias, make him feel useful, he can drag Captain Beer-Gut over the wall
>Distracted guards with their back to me, now this is just too easy (knock out guards)
>Other
>>
>>33357444
>mfw I'm so hated just because my opinions are different
>mfw I just like killing more than talk talk talk talk talk
>mfw my suggestions never work
>mfw I'm not even posting half the time since I'm busy with family
>mfw I have a normal family
>mfw I don't have a face
>>
>>33357482
>Distracted guards with their back to me, now this is just too easy (knock out guards)
isla has the magic to climb any wall right? cast that shit on matthias, who needs rope when we have magic
>>
>>33357482
>Give matthias the rope

>>33357507
That spell specifically says Isla-only on her CS.
>>
>>33357486
Having a normal family is sexist, you shitlord. Why aren't you paying child support to a single mother, you patriarchal scum?
>>
>>33357446
>mfw you tell me these things

>>33357482
>Distracted guards with their back to me, now this is just too easy (knock out guards)
then
>Throw a rope to Matthias, make him feel useful, he can drag Captain Beer-Gut over the wall

Why do the heavy lifting ourselves?


>>33357486
Its okay anon. I don't hate you.
>>
Roll 2d20 for backstab
>>
Rolled 7, 4 = 11

>>33357547
What can possibly go wrong?
>>
Rolled 11, 2 = 13

>>33357547
Jianxi pls
>>
Rolled 5, 18 = 23

>>33357547
Here we go
>>
File: 2014-02-18-pwc-223.png (264 KB, 900x619)
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Rolled 7 + 3

>>33357526
>shitlord
>>
>>33357482

>Distracted guards with their back to me, now this is just too easy (knock out guards)

THIS

>>33357486

Funny thing is I was falsely accused as being you several time in this thread
>>
Rolled 14, 14 = 28

>>33357547
Mods=fags guide my roll
>>
Hey, whenever Matt inevitably rapes us, are we gonna have him marry us to where he'll have to support our weird-ass nephilim-werewolf hybrid?
>>
Rolled 1, 6 = 7

>>33357562
Murderhobo anon isn't a person its a class
like warrior or mage. Only in this case the classes are
Tripfag
Hivemind
Lurker
Capslockfaggot
Murderhobo
QM
>>
>>33357589
Faggot
Troll
Non-faggot but magical realmer nonetheless
>>
>>33357589
ahh almost forgot
yuri-goggles faggot
>>
You sneak up on the guards as they are talking to Sireyi, or distracted by the twins, either way as long as Miss Racks-a-lot keeps their attention it really doesn’t matter.

One knife-thrust coats your knife in blood, and the guard goes down, unconscious but (probably) alive, however the other turns at the last moment and avoids your thrust. The look on Sireyi’s face must have tipped him off.

The guard starts shouting at the top of his lungs and now it’s a problem.

Sireyi actions
>Fly over gate and attack guard
>Cover house door in case 2 remaining guards wake up
>Other

Jianxi
>Stab remaining guard
>Other

Matthias
>Climb over wall to retrieve captain
>Climb over wall to attack guard
>Climb over wall to cover house door in case 2 remaining guards wake up
>Other

Isla
>Climb over wall to attack guard
>Climb over wall to cover house door in case 2 remaining guards wake up
>Other

You're now Sireyi again
>>
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>>33357570
Not actually as bad as I first imagined.

>>33357562
>>33357589
Exactly. As >>33357486 said

>I just like killing more than talk talk talk talk talk

Thats pretty much what a murderhobo is.
>>
>>33357616
Matty get the captain.
Sireyi, Jianxi, go engage the remaining guard
Isla, cover the door
>>
>>33357570
Would the babies be a bunch of tiny wolfmen with wings, or would the genes for wolfiness and angelicity be competitive, like only some get wolfiness and only some get angelicity, but not both?
>>
BUT IM NOT KILL
>>
>>33357611
/u/-boots is the term, actually.
>>
>>33357616
>Cover house door in case 2 remaining guards wake up
>Stab remaining guard
>Climb over wall to retrieve captain
>Climb over wall to cover house door in case 2 remaining guards wake up
>>
>>33357616
>Cover house door in case 2 remaining guards wake up
>Stab remaining guard
>Climb over wall to retrieve captain
>Climb over wall to cover house door in case 2 remaining guards wake up
>>
>>33357616
>Fly over gate and attack guard
>Stab remaining guard
>Get captain
>Cover house door

>>33357635
Winged kids with odd hair and eye colors that happen to turn into winged wolves with odd hair and eye colors.
That's how werewolves work.
>>
>>33357616

>Sireyi
Cover house door in case remaining guards wake up
>Jianxi
incapacitate the guard properly this time
>Matthias
Climb to retrieve the hostage
>Isla
Climb to cover house door in case remaning guards wake up
>>
>>33357635
don't forget we got storm magic shiz in us too
>>
>>33357654

So offspring of Matthias and Sireyi would be... original characters?

Yeah, let's not go this route.

As if curse of lycanthropy itself was not enough. And it probably wouldn't work that way anyway.
>>
>>33357616

>Cover house door in case 2 remaining guards wake up

Can Jianxi throw smoke bombs? totally smoke bombs to disorient the guards

Matthias to the front door, fight as many dude as he can and bail the FUCK out of them

We picked him for something, AND WHATS BETTER THAN A DISTRACTION CARNIFEX

ISLA COLOR SPRAYY
>>
ok, roll 3d20 (Matthias' action need no roll)
>>
Rolled 5, 5, 17 = 27

>>33357683
>>
Rolled 4, 19, 17 = 40

>>33357683
Praise my ass
>>
Rolled 1, 20, 14 = 35

>>33357683
I believe
>>
Rolled 20, 19, 19 = 58

>>33357683

Rollin
>>
>>33357694
WHY GOD DAMNIT WHY COULDNT YOU BE 11 SECONDS FASTER
fuck me for rolling before you
>>
>>33357688
>>33357689
>>33357690
Haha, after everyone kept saying how bad Jianxi was with the rolls, it's us who fucks up.

>>33357694
Where were you.
Also holy shit, that roll.
>>
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>>33357694
>dat roll

Shame it was too late
>>
>>33357694

FUCK YEAHHHH CLEAVE AND SMITE

Fucking finally critted after those 1 1 1 rolls
>>
File: nope.png (1.09 MB, 6836x10000)
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>>33357694
Nope
>>
>>33357699
>>33357703

WELL SHIT I I WAS TYPING WITH ONE HAND BECAUSE FAPPING
>>
>>33357688
>>33357689
>>33357690

Leggy goody two shoes with oversized rack trips over and awakens a guard into some motorboating.
>>
>>33357730

Boner pls
>>
>>33357720
>confirmed for fapping to werewolf on nephilim conceptualizations
>>
>>33357744
>implying you weren't
>>
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>>33357720
pic related
>>33357744
Who isn't?
>>
>>33357744

Well, uh, TITS OKAY!!
>>
>>33357744
join the club

Sireyi flies over the wall and dives down at the two guards as they emerge from the house, missing wildly with her halberd swing.

Jianxi finally tags the remaining guard at the gate and he slips into slumber.

Matthias climbs over the wall, slings the unconscious captain over his shoulders and starts climbing back over.

With a whispered spell Isla swarms up the wall and perches on top, her staff pointed at the house door. As Sireyi swoops past them Isla hits one with a lightning bolt, knocking him down, dead or unconscious.

The remaining guard, facing an aerial attack and lightning bolts, runs back inside the house and bolts the door.

>Leave with Captain
>Home Invasion
>Heal wounded guards
>other
>>
>>33357768

BURN THE HOUSE

BURN BABY BURRRRNNNN
>>
>>33357768
>Heal wounded guards
>leave, we've got our objective
>>
>>33357768
>Heal wounded guards
>Leave with the captain
>>
>>33357768
Sireyi heals the wounded guards, Matty makes sure the captain is secure, Jianxi and Isla cover Sireyi.
Once we've got the guards healed, leave.
>>
>>33357768
>Heal wounded guards
>Leave with Captain

Paladin, yo.
>>
>>33357768

If there is a life-threatening injury (check the lightninged guard), heal the guard, then quickly leave.

(and let's cut back on the fantasizing pls before it gets out of hand)
>>
>>33357768
>Heal wounded guards
>>
>>33357768
so much HIVEMIND as usual
>>
>>33357798

Its already spiullin' out of my hadn at the moment
>>
>>33357768
>Heal wounded guards
>Leave with Captain


>spoiler
Based OP
>>
>>33357798
If you ask me, I don't think it being out of hand is the problem.
>>
New thread

>>33357915



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