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File: SOZ QUEST OP.jpg (682 KB, 785x1080)
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>Archive
http://suptg.thisisnotatrueending.com/archive.html?tags=Shadows%20of%20Zeon

>Normal Runtime
Starting today, Fridays and Saturdays at 10pm UK time (5pm EST; 2pm PST).

>Twitter
@QMKingofHearts.

The date is October 10th, UC 0083. You are Lieutenant Commander Dominic O'Hara, and you have had a lot of “big days” recently. Your unit was formed on February the 2nd of this year, and by April 16th you had captured Haman Karn, daughter of the Regent of Axis, along with her Psycommu-equipped Rick Dom. In the process, you wrecked a mobile armor piloted by none other than the Red Comet, Char Aznable, whose actual name you have solemnly sworn not to use. After speaking with her father and being taken to task by the Newtype sisters Carya and Catrina Marseille, Haman rather quickly changed sides... or rather, it may be more accurate to say her loyalties lie with you now rather than with Zeon or the Federation. On July 10th, you rescued the Cyber-Newtype Rossweisse from the Oakland Labs... yes, it was a “rescue”, despite whatever Dr. Loki may have called it in his official reports.

On August 9th you received word that Haman's father, who also led most of Axis' moderates, passed away. By the 18th, the political climate had changed dramatically, with Captain Enzo Bernini having taken over Axis and begun moving to consolidate his power. Several ships seem to have apparently fled the asteroid rather than submit to its new leadership, and are en route into the Earth Sphere at this moment. There have also been scattered reports of the renegade Principality fleets still within the Earth Sphere having begun to consolidate as well, gathering strength in and around the Shoal Zone. On Earth itself Zeon ground forces remaining in Africa have proven impossible to pin down, and have begun to escalate their guerrilla attacks, now in their third year.
(1/2)
>>
>>33495980

Aww damn shots getting real
>>
>>33495980
But today is perhaps the most dangerous day of them all thus far: today, the three mobile suits of the “main” Gundam Development Project roll out of the AE factory in the lunar city of Von Braun. Rather than fielding them all one at a time in the order they were finished, Anaheim apparently waited to 'officially' release the trio until Unit 3 was ready... probably makes a better showing for the Admiralty, you figure. With all this going on in one place, your team has been brought in as extra security on top of the small flotilla of EFSF regulars already present.

You have no specific orders for the next few days, but there are plenty of people in Von Braun who could give you suggestions for how to spend your time.
>Admiral Kowen is here in person, may as well ask him
>Karen still technically outranks you, even if she does tend to defer to your judgment a lot
>Nina Purpleton is clearly the one running this show, ask her where you're most needed
>>
>>33496029

Aww damn my auto correct is fucking Hitler
>>
>>33496041

>Admiral Kowen is here in person, may as well ask him.

Kowenbis a cool dude and we haven't really got the chance to tall to him before
>>
>>33496041
Urgh this is a tough one, with meta, we should check that Nina made sure the Gundams had the correct security. The downside is having to interact with Nina.....
I don't really remember too much about Kowen, other than he may/may not have been shot by Jamitov, which is always a sign he's a good person, but meh.

>Karen still technically outranks you, even if she does tend to defer to your judgment a lot

She was annoyed by the promotion before, so let's annoy her for a bit.
>>
>>33496129
Fair warning: metagaming is as likely to backfire as it is to help from this point on.
>>
Nina Purpleton is clearly the one running this show, ask her where you're most needed
>>
>>33496041
>Karen still technically outranks you, even if she does tend to defer to your judgment a lot
>>
>>33496041
>Admiral Kowen is here in person, may as well ask him
For the record, I'm seriously hoping that Casval Rem Deikun ends up as the leader of the Republic of Zeon's military. Just for the joint stroke the Feddies and Neo zeon types will have
>>
>>33496041
>Admiral Kowen is here in person, may as well ask him
>>
>>33496187
Which is why I ignored it and decided to annoy our boss instead.
>>
>>33496041
Nina knows we have Gundam units of our own and the fact that they don't /look/ like Gundams may make her feel better about having them around her precious babies. Ask her where we'll be most needed.
>>
>>33496041
We're on security. No fun until this is over. Remember the last time security was lax around a Gundam? Now there is THREE Gundams in one location.

>Nina is running the show, ask her where you're most needed

She's obviously taking our words to heart by beefing security with us here.
>>
>>33496041
>>Admiral Kowen is here in person, may as well ask him
Anything to not deal with Nina.
>>
>>33496301
Calling it here. Unless I'm terribly mistaken, we have a three-way tie.

Writing... something.
>>
>>33496301
The last time I think security was lax was 0080, and the Alex fucked up a Kampher, then a scrub pilot lost to a Zaku, all in all it was a fairly pointless affair, and effected nothing in the long run. We can only hope that'll work in this case.
>>
>>33496041
>Merchant Gato rubbing hands.jpg

Have the Feddies not learned?

>>33496398
Bug our CO. Ask Nina where she wants us. Then ignore her and ask Kowen.
>>
>>33496231
oh, that wouldn't be fun. He could make a great speech too
>>
>>33496416
Every time a Gundam is involved, Zeke's try and jack it or blow it up. Feds haft to realize something is going to go down. Plus there is three of them here so the chances of something happening is increased threefold.

Unless this showing is a clever ruse to lure Gato and his forces into a bear trap.
>>
>>33496398
You look around the room, and spy Vice Admiral Kowen standing off to one side. He's not difficult to spot: large, dark-skinned, and with a band of silver hair running from temple to temple. He looks remarkably disinterested. On the other hand, you also see Nina Purpleton on the other side of the room, talking to that technician you met before, Emary Ounce. Of all the people in the room, you feel like she has the best idea where you're needed, being the closest to the project itself. Karen also weighs heavily in your mind, partly due to her superior rank and partly due to the feeling of frustration you're sensing from her as she sucks down a beer. There's also the fact that Reiko seems to be giving her some distance, which is itself unusual.

"Having trouble deciding?" someone asks you from behind. Turning, you see that the voice belonged to Carya, who has walked over to your little corner of the room with Audrey, Haman, and an obviously uncomfortable Rossweisse.

"Yeah," you admit. "I'm trying to decide who to ask about how we should proceed from here."

Carya cracks her neck out of boredom, the tedium of standing around in a crowd of politicians, flag officers, and technicians weighing heavily on her. "I'll talk to Miss Purpleton, and you can talk to the Admiral as the highest ranked pilot in the team. Audrey?"

"Mhm?" the brunette replies. "You want me to talk to Karen?"

"Could you?"

"On it." With that, Audrey walks off towards Karen, who is still fuming to herself.

"I'll stay with Rossweisse," Haman offers. "I hate this kind of thing anyway, and she and I seem to be of a mind." True, Rossweisse doesn't seem fond of crowds. She notices you pondering her and gives you what was probably meant to be a reassuring smile.

So... the Admiral it is.
(1/2)
>>
>>33496647
"Admiral Kowen," you greet the older officer with a salute.

The man's frown turns into a grin as he returns the salute. "Commander O'Hara. I'm glad to see you, son. It was getting a bit stuffy in here."

"Yes, sir," you agree wholeheartedly. "Actually, I'm sort of here on business, sir."

"You want to know how I want you to deploy your unit?"

You nod.

The admiral sighs and shifts his weight. "Honestly, I wish I had two of your unit so I could send one to Torrington and one to the La Vie en Rose," he half-jokes. "But if you ask me, you should just go with your gut. That's what we pay you for, after all. Let me know before you deploy and I'll ensure the other site's security is increased to match."

"Thank you, sir. I appreciate the vote of confidence."

Kowen chuckles. "Sure think, Commander. Now, is there anything else you want to talk about? I'd be grateful for the distraction..."

He leans in and tells you at a stage whisper, "If it looks like I'm doing something official they leave me the hell alone."

>No, sir. Sorry I can't be of more help.
>Actually, there were a few things I wanted to know (write in)
>Actually, I've been up to a few side projects (tell him what? design details, hacking and snooping, etc.)
>>
>>33496806
>Actually, there were a few things I wanted to know

We've got 5 pilots and only 3 mobile suits, so discuss if he thinks we should try to maintain a constant patrol and just switch pilots out, or if we could be given 2 more suits to fill out the squad a bit more, so if a threat occurs we're better able to deal with it.

I wouldn't question all the secret documents because he doesn't know us that well, and would be more likely to be in trouble.
>>
Will man I am not good with write in.
So Germany wins the world cup hu.
>>
>>33496806
>Actually, there were a few things I wanted to know

Who'll be responsible for receiving the refugees from Axis?
>>
>>33496892

I can second this
>>
>>33496892
This seems solid.

>>33496968
Do we even know about it?
That said, with Axis' leader dead, and a newer guy in power, we should tell Kowen to watch out, since powers shifts are when a faction is the most unpredictable.
>>
>>33496806
See if Kowen can get us some suits for our wingmen.

Get his opinion on the new Gundams and their capabilities. We have our suspicions with the mention of Gadget and MLRS.

Off the record; Ask if he thinks the Zeke remnants will go for the new Gundams.
>>
>>33497011
See here >>33495980
> Several ships seem to have apparently fled the asteroid rather than submit to its new leadership, and are en route into the Earth Sphere at this moment.

Any info about them could be relayed to Haman to re-assure her, if news regarding their resettlement is positive.
Not to mention the pilot we encountered who is definitely Johnny Ridden.
>>
>>33496892
Seconding this
>>
>>33496806
>>Actually, there were a few things I wanted to know (write in)
What's going on with this Cyber-Newtype project, sir? A number of my squad have been worried about it.
>>
>>33497089
Whoops, I tend to skip the OP since it's just a summary, that said.

>>33497032
>Off the record; Ask if he thinks the Zeke remnants will go for the new Gundams.
While this seems a bit metagame-y, factions are the least predictable during major leadership shifts, that and the fact that the unveiling of new Gundams at what it supposedly a public event is going to draw attention, both good and bad. Anyone with a grudge against the EFF is going to be drawn to them like moths to a light.
>>
>>33496806
"Actually, I do have a few questions, sir."

"Ask away, Commander," Kowen replies.

"I've noticed a bit of a discrepancy between the number of pilots my unit has and our MS compliment," you admit. "Any chance of getting our two newest members outfitted?"

The admiral chuckles. "I've heard about your unusually high recruitment rate, and I'm trying to arrange something suitable for two Newtypes," he explains. "By the way, what is it with you and young Newtype women, anyway?"

You shrug. "I barely know how regular women work, sir. If you figure out how Newtype women work, be sure to tell me."

The older man laughs loudly, drawing the attention of several nearby officers before he quickly forces a more sober expression. "Yes, I'll be sure to do that."

"Also, while we're talking, sir," you continue, "I heard there was a small fleet headed here from Axis. And idea how that'll be handled?"

Kowen's frown is genuine this time. "Their trajectory is carrying them towards the Republic. We'll send a fleet of our own after the Naval Review to ensure there's no trouble, but other than that we'll welcome their return to the Earth Sphere."

At this point you could try and press for more information about the Gundams, but at the risk of potentially revealing that you have obtained knowledge on them through less-than-legal means. Or, you could meet with your crew... Audrey now seems worried about something, though everyone else feels about the same.
>Continue, discussing the Gundams and their capabilities
>Excuse yourself and meet up with your team
>>
>>33497311
>>Excuse yourself and meet up with your team
Let's go see what's wrong with Audrey.
>>
>>33497311
>Excuse yourself and meet up with your team
>>
Excuse yorslef and meetue with yout theam
>>
>>33497311
>>Excuse yourself and meet up with your team
>>
>>33497311
>>Excuse yourself and meet up with your team
I'm assuming Karen's done something to upset Audrey
>>
>>33497311
Excuse ourselves.

"Off the record, sir? Any good watering holes around here for my crew to unwind?"
>>
So 100 Problems now.
>>
I'm interested in what suits we're getting. Suitable for Newtypes implies something made by Augusta, so maybe the Netix? Or we could be trolled and it's just a couple of Zaku with magnetic coating.
>>
>>33497311
>Excuse yourself and meet up with your team
Pleasure speaking with you, Admiral. Try not to get murdered by Jamitov. I mean, we never actually see that happen, but come on. He had his soldiers escort you out of the room at gunpoint and then we never saw you again. Whatever happened, it can't be good.
>>
So we have operational freedom in where we deploy. Does Dominic know where the GP02 is being sent? Because I don't think it's that meta to pay extra attention to the security of the nuclear death bazooka.
>>
>>33497311
"Thank you, sir," you tell the admiral with a salute. "Miss Balzac will be happy to hear that."

With a resigned sigh, the admiral returns your salute. "Glad to be of assistance, Commander. Again, be sure to let me know where you're going so I can send you a new machine or two."

Returning to the rest of your team, you report on your conversation with Kowen. Rossweisse seems glad at the prospect of finally being able to help out, though as usual her enthusiasm is curbed somewhat by her silence.

"So, how'd things go with Nina and Karen?"

"Nina suggested we go to the La Vie en Rose," Catrina recounts. "Said she had some stuff to show us, and that Torrington'll be covered in security anyway."

Audrey shuts her eyes. "Karen said about the same thing, but she seemed so on edge. It's not like her, Dom, and I'm a little worried."

"So I'm not the only one?" Haman pipes up. "She's been this way since yesterday."

Carya nods. "She got a letter of some sort, I can only assume it has something to do with that."

You could see if you can clear up whatever is wrong with Karen before you leave for the La Vie en Rose... she's always liked you for some reason, so you figure if anyone has a good chance it's you. Or you could wait for it to solve itself... although something is clearly bothering her, you can't be too sure that it's something talking could help.

>Intervene. She's not just your CO, she's your friend... or so you'd like to think.
>Laissez-faire. She's a grown woman, so just make sure she doesn't get drunk and slug a general or something.
>>
>>33497684
At some point we'll haft to track down our magical hobo and get him back in the saddle.

>>33497905
We can ask Nina where each suit is being stationed, but paying extra attention to one will draw unwanted attention. Although, once Gato Gundamjacks it, the point will be moot anyway.

Gundamjacking Gato's Gundamjacked Gundam will be fun.
>>
>>33497940
>Intervene. She's not just your CO, she's your friend... or so you'd like to think.
She's just going to drink herself into a stupor and tell everyone everything anyway, we'll just speed up the process.

We can only hope they're giving her a ship and that's why she's moody.
>>
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>>33497940
>Intervene

What could possibly go wrong?
>>
>Intervene.
>>
>>33497940
>>Intervene. She's not just your CO, she's your friend... or so you'd like to think.
>>
>>33497940
>Intervene. She's not just your CO, she's your friend... or so you'd like to think.
What's eating at Karen? Is it one of her friends from the 08th? Did Sanders finally get himself killed instead of his squad?
>>
>>33497940
>>Intervene. She's not just your CO, she's your friend... or so you'd like to think.
>>
>>33498055
Really like the idea of Karen eventually becoming an Admiral and being completely horrified by the news.
>>
>>33498284
Well Karen's main problem is the lack of Women in command, maybe she should defect. Zeon is surprisingly full of talented women in command.Kycilia, Nanai, Haman, the chick from Igloo, and probably a couple of others.
>>
>>33497940
"I'll talk to her," you tell your squad. "Hell, she always seemed to like me for whatever reason, so maybe I can get her to open up."

Carya nods at you. "Good luck, Dom. And be careful."

As you pass Reiko, she gives you a knowing nod and passes you an already opened bottle of beer... something called 'Fin du Mond'. Good thinking on her part, this makes it seem more casual.

"Hey Karen."

"Sup." The Captain doesn't even look at you.

"You okay?" you ask her.

"Does it look like I'm okay?" she retorts stiffly. Seemingly realizing how harsh her tone must have sounded, you can tell she's withdrawn a little.

Undeterred, you continue on. "No. No, it doesn't, and that worries me. What's wrong?"

Karen sighs wearily as she finally turns to face you. "A friend of mine was wounded in Africa. Terry Sanders. We used to be in the 08th MS together during the war."

Ah, so it's a former comrade she's worried about. You can sympathize... you'd probably feel the same way if you had any teammates who had survived the war.

"Is he okay? What happened?"

"I don't know," Karen replies. "All I got was a report saying he'd been shot down, and now the fucking VA hospital won't even tell me his condition." A trace of distress and desperation creeps into her voice.

"First my husband, then Amada, now Sanders... I keep surrounding myself with selfless jerks. Don't get yourself killed too, kid," she sighs. "If you do I won't forgive you."

>Try to reassure her somehow?
>Admiral Kowen's a big deal. Maybe he'll do you another favor?
>Just try and make sure she doesn't get any worse. You can feel she'll be okay... eventually.
>>
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Whatever happened to apologised, anyway?
>>
>>33498454
Hi. This is me.
>>
>>33498470
He still lurks around.

>>33498454
>Admiral Kowen's a big deal. Maybe he'll do you another favor?
It's to keep morale and performance for an Ace Team. Shouldn't be too hard to get him to agree.
>>
>>33498454
>Just try and make sure she doesn't get any worse. You can feel she'll be okay... eventually.

Amusingly, trying to reassure her will enforce the idea that we're selfless, and make her worse.
>>
>>33498454
>Admiral Kowen's a big deal. Maybe he'll do you another favor?
Does he know someone who's in charge of the African theatre of operations?
>>
>>33498454
>Admiral Kowen's a big deal. Maybe he'll do you another favor?
>>
>>33498454
I'm kinda sad Terry never made it to the rank of Colonel.
>Admiral Kowen's a big deal. Maybe he'll do you another favor?

>>33498470
I preferred the AdviceRevils over the AdviceListers, myself.
>>
Try to reassure her somehow?
>>
>>33498454
>>Just try and make sure she doesn't get any worse. You can feel she'll be okay... eventually.
>>
>>33498454
Hand her the bottle.

"Have you tried the back channels? Scuttlebutt should get around no matter how much the VA stonewalls. Reports have a habit of filtering no matter how hard one tries to clamp down on info."

"Ah, I *may* have a few friends I could ask to look into it. They owe me a favor for [nondescript activity here]. If you know anyone, ask them too."
>>
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>>33498509

You're apologised? It's been a while. Did /m/ throw you out again?
>>
>>33498803
I think he meant that he forgot to put his trip on for that post he referred to.
>>
>>33498454
>>Admiral Kowen's a big deal. Maybe he'll do you another favor?

He seems to like us, I'm sure another favor wouldn't hurt.
>>
>>33498454
"... bastards," you mutter. "Let's see how they like this."

Dragging Karen along behind you, you re-approach Admiral Kowen. The man notices as you stride up to him, leading your tipsy commanding officer by the wrist, the look in your eyes filled with wrath worthy of the Devil himself.

"Admiral," you greet Kowen. "I'd like a report on a pilot stationed in Africa by the name of Terry Sanders sent to our secretary, Miss Hollinger."

"Friend of yours?" the admiral asks.

Karen nods awkwardly. "We served in the Kojima Battalion together. He was shot down and I can't get any information on him."

Admiral Kowen says nothing for several long seconds, his scowl deepening until you're absolutely sure he's every bit as incensed as you and Karen both are. The notion of a bureaucrat refusing to release vital information to a soldier's comrades seems to have roused a fury in the man that you had no indication existed before. You can see now how he climbed the ranks the way he did... this man has a low tolerance for bullshit and inaction.

"I'll get you a full report," he growls, "and I'll send you the nuts of whoever's responsible for this holdup in a damn box as an apology."

A group of officers near the door parts sheepishly as Kowen storms his way out of the room, apparently determined to see to the impending emasculation sooner rather than later.

Karen whistles to herself, too taken aback to be upset. "That was NOT a happy man."

"I dunno why," you reply, "but I like him."

Returning to your group, Karen forces a smile. "Sorry if I worried you. We're good, for now." She then turns to face Reiko, and you feel a bit of shame as she apologizes for apparently having yelled at her yesterday.

"It's fine," Reiko assures her. "I know you were upset."

>You still have business to attend to
>Get on the ship, head back to La Vie en Rose with Unit 03
>Make a case for going to Torrington Base instead with Units 1 and 2(write-in, d100 - 15)
>>
>>33498973
>>Get on the ship, head back to La Vie en Rose with Unit 03
>>
>>33498973
>Get on the ship, head back to La Vie en Rose with Unit 03

I can't really think of a valid excuse for not going to La Vie en Rose, two of the people we've spoken to have suggested it, and Kowen doesn't really seem to care. And the fact we're a test team means we can get more equipment manufactured there.
>>
>>33498973
>Get on the ship, head back to La Vie en Rose with Unit 03
I want to vote for going to Torrington, but without metagaming I'm not sure we could justify it. Yes, the GP02 is nuclear-armed, but surely they'll have security for it. And even by the metagame, we'd still be in a position to deal with Gato. Nina's heading for Torrington soon herself, if we're with her we would be too. I can't imagine we've screwed up the timeline so much that she wouldn't be there for the tests.
>>
>>33498973
>>Get on the ship, head back to La Vie en Rose with Unit 03
Maybe we can save Test Pilot Chan and get more bitches for our Harem.
>>
>>33499129
The only IC reason I can even think of is that it'd be possible to get some leave and decent time off when we're on Earth. But we're also a Spacenoid and half-aware of the horrible man-killing creatures that exist in Austrailia.
>>
>>33498973
>>Get on the ship, head back to La Vie en Rose with Unit 03
>>
Rolled 96

>>33498973
Frankly, we have no reason to question the security of Unit 1 and 2 at this point in character. We know 2 is nuke-capable, but beyond we've got nothing to go off of short of the emails saying a dissatisfied tech would release the specs to Cima's fleet. And unless we want to blatantly come out and state we've been poking around in top sekrit systems...

The only way we would have a chance is if we state our squad would be better served protecting unit 1 and 2 in shipment. Once they arrive on-site, they'd be 'safe'(kek). The inbetween is the most dangerous time for a Gundamjack, afterall...
>>
>>33498973
>>Get on the ship, head back to La Vie en Rose with Unit 03
>>
>>33499200
Thinking about it, the creatures of Australia must be even worse than in our world. The only ones that remain are those nasty enough to survive a colony drop. For all we know drop bears actually exist now.
>>
>>33499226
That 81 man.
>>
>>33499277
>Colony-Drop Bears.
>>
>>33499321
That thought had not occurred to me but now it's the only thing I can think of. God damn.
>>
Rolled 53

>>33499226
>protecting unit 1 and 2 in shipment

Split the difference. We send Carya and Audrey as security for those two. We cover unit 3. We'll miss the fireworks, sadly.
>>
>>33498973
I like that admiral guy. Seems like a new fella.

>>Get on the ship, head back to La Vie en Rose with Unit 03

I know this is kinda metagaming, but Kou will be fine, and at least this gives us a chance to save that one chill test pilot girl since she died in canon.. besides, we don't really have any good reason to go to Torrington anyway.
>>
>>33498973
You put a hand on Karen's shoulder and address your team.

"Alright, so it seems we're going to La Vie en Rose with the GP-03 as a security detail. Any objections?"

Nobody says anything. You can feel little aside from calm determination from your team, each giving you a grin, a nod, or some other sign of approval as your eyes meet.

"Okay. The only thing I'd like to add is that I want you all to survive. That's an order."

You can feel surprise from Karen in particular at that addition, which gradually gives way to acceptance... as if she's silently putting her faith in you, more so than she did before.

You board the Albion with Nina and the three GP machines, which share the hangar opposite your own. It occurs to you that at this moment, the six most powerful mobile suits in existence are all here aboard this single carrier, although you have to wonder how long that superiority will last. At the rate mobile suit technology is improving, you'll be hard-pressed to stay ahead of new developments.

Your quarters for this journey will be shared with the sisters, as has become usual for you. Haman insisted on the quarters adjoining yours: in addition to sharing a bathroom with her and Rossweisse, who silently joined Haman, it also occurs to you that the two young Newtypes will be bunked just on the other side of the bulkhead from you.

You're sure that won't be an issue.

Audrey and Reiko are rooming together, sharing a bathroom space with Karen, who once more has her own room.

"So, we finally have some time with just the two of us," Carya tells you as she falls face-first onto 'her' bunk. "Seems like it's been forever since that happened."

"Looks that way," you agree. "Have anything in mind? We could play cards, or maybe read or something?"

The way the sisters' violet eyes glint as she raises one slender eyebrow suggest they have something different planned.
(1/2)
>>
>>33499581
"Now is a moment that will never come again, you know," they remind you in unison. "Live for today, for tomorrow you may die, and all that?"
>Not now (reason?)
>Sure, why not (d100 perception)
>It's about time (d100 perception)
>>
Rolled 36

>>33499667
>Sure, why not
>>
Rolled 27

>>33499667
>>Sure, why not (d100 perception)
>>
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Rolled 11

>>33499667
"Are you feeling alright?"
>>
Rolled 66

>>33499667
>Sure, why not (d100 perception)
I just hope we don't traumatize Rossweisse. Haman would be jealous, which has potential problems, but she'd be able to cope with it. Rossweisse, though...she's not going to have any idea how to deal if she overhears any psychic orgasms.
>>
Rolled 58

>>33499716
snrk
>>33499667
>Sure, why not (d100 perception)
>>
Rolled 97

>>33499697
>>33499709
>>33499716
Something tells me the dicegods don't want us to notice anything.
>>
Rolled 3

>>33499697
>>33499709
>>33499716

/tg/ dice strike again.

>>33499721
Newtype mind-sex is a hell of a drug.
>>
Rolled 51

>>33499667
>>It's about time (d100 perception)
It's finally happening.
Unrelated, but I'm kind of hoping we have some form of skirmish while here. It pleases me to the core imagining the faces on unsuspecting Zeek space pirates or something as six of the strongest suits ever made so far launch out to greet them, as the knowledge of how fucked they're about to be slowly sinks into their minds.
>>
Rolled 66

>>33499667
>>Sure, why not (d100 perception)
>>
Rolled 12

>>33499667
>>Sure, why not (d100 perception)
>>
>>33499782
>all this mediocrity
A 66 is still fairly good, but a 90+ would have been a hell of a trip.
>>
Rolled 70

Why don't the dice gods like us?
>>
Rolled 72

>>33499802
aye, too bad >>33499747
didnt pick a choice.
>>33499667
>>
>>33499802
I guess we're distracted by what's in front of us.
>>
>>33499826
I was re-rolling >>33499697, does that count...?
>>
Rolled 58

>>33499865
ask KoH.
>>
>>33499865
First three rolls for the winner.
>>
Rolled 43

>>33499840
It's the new machines man. Dom was drooling over them so he failed to notice anything else.
>>
>>33499667
>sorry for the delay, writing
>>
>>33500072
Your first time proved to be one hell of an event... as it turns out you and the sisters proved to have a much closer tie than you thought before. In fact, you found that you could tell what Carya and Catrina wanted even before they knew it themselves, and you're sure that they had the same feeling about you. On top of that, the sisters' feelings towards you were completely open and unreserved: their love, their desire, their satisfaction. It's almost like a warm blanket of emotions that you share between yourselves, so real to you that you swear you could actually wrap yourself up in it.

The next morning you awaken, still holding the sisters close to you as they snore lightly. Extending your senses, you can feel that the mood aboard the Albion is distinctly upbeat, especially among your team. Haman and Rossweisse, on the other hand, seem to be embarrassed about something and try their best to avoid your notice. They're currently with the others at breakfast.

>Leave the sisters to rest, go eat
>Go eat, take the sisters with you
>Fuck it, sleeping in won't kill you
>>
>>33500378
>Go eat, take the sisters with you
Yep, we definitely traumatized Haman and Rossweisse. Sorry, girls. How old is Rossweisse, anyway? In Advance of Zeta she looks like she's still early pubescent, and we're four years before that. So did we just have sex in front of a nine year-old?
>>
>>33500378
>Leave the sisters to rest, go eat
>>
>>33500378
>Fuck it, sleeping in won't kill you
>>
>>33500378
Eat and dine then go get breakfast.
>>
>>33500378
>Leave the sisters to rest, go eat
Leave a note or something, but it's not like they can't work out where we'll be.
>>
>Leave the sisters to rest, go eat.
>>
>>33500378
>>Leave the sisters to rest, go eat
>>
>>33500427
Given how she appears during her stint with Titans, and how important female characters in Gundam either look younger if they're a little older and older if they're a bit younger, I put her at around Haman's age.

It's largely arbitrary, I know.
>>
>>33500519
Oh. Okay. That's good. Because otherwise it could have been really creepy. Still is, really, but less so.
>>
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>>33500378
The only thing I can imagine is GAHAHAHAHA throughout that entire scene.
>>
>>33500551
Yeah, well, Haman ruling Axis and lusting after Char at 8 years apart, Puru 12's fate, Lalah being so young as a brothel worker, and Quess lusting after Char at their age differential suggest that standards in the future are... different. To put it lightly.

But yeah, 16 or so for Rossweisse. True age unknown.
>>
>>33500427
>>33500519
Isn't AoZ 0085? Which is only 2 years, not 4, if you assume she's around 17/18 then she'd be about 15/16 now, which isn't too bad. And from pictures she certainly looks older than the ZZ crew who are around 14.
>>
>>33500681
Depends on which Advance of Zeta. There are four of them. Traitor to Destiny, the one Rossweisse comes from, starts in 0085 and goes to 0087. And I don't think she looks older than the ZZ crew. To me she looks like a gangly teenager right after their first growth spurt of puberty. Granted, that could be later in life for her if the stress of the experimentation delayed puberty for her. She's certainly skinny enough for that to have happened.
>>
>>33500823
Meh I've not read AoZ, I was just judging from the pictures on the wiki. I'd say she has a slight body rather than gangly. And being experimented on and given drug treatments isn't exactly the best way of keeping your body healthy.
>>
>>33500378
You smile to yourself as you carefully separate from Carya, trying your best to let the girls rest. They cling to your arm a little in their sleep, which makes getting out of bed more difficult but is a warm reminder of the feelings you've grown to share. After making your escape, a quick wash and a brush followed by a uniform ready you for the day ahead.

As you enter the Albion's galley, which is within the ship's gravity block, it's much less a "walk of shame" and more like a "stride of pride". As you pass, you hear several technicians discussing a series of widely varied dreams they had the night before, each connected by virtue of its vividness.

"Morning, stud," Audrey comments as you sit at your team's table. Karen just gives you a low catcall. Haman and Rossweisse shift uncomfortably.

"You knew?"

Reiko laughs. "We guessed. Haman and Rossweisse's reactions confirmed it."

"Sorry," you apologize. "I didn't realize it was that obvious. I hope we didn't cause too big a problem."

"... 'sokay," Haman mutters quietly.

Rossweisse, on the other hand, is a little more honest. "Intense," she whispers towards you in a soft voice. It must have been. She usually doesn't speak around others when she can avoid it, so even if it was only one word her comment just now strikes you as significant.

Haman slides you a tray that they prepared for you, seemingly aware you were coming thanks to her senses.

"So, we're scheduled to meet with Nina when we get to the station," Karen tells you. "She's around here someplace."

Audrey leans over the table. "We may be able to get her to work on a few new designs for us while we guard her."

"We should also discuss how we plan to deal with any Cyber-Newtypes we run into in the future," Haman adds. "Rossweisse almost certainly wasn't alone, and we can't just browbeat the program director next time."
(1/2)
>>
>>33500993
This will be a fairly loose spitballing session, so I'll give you about 20 minutes to half an hour to reach some form of agreement on the following issues:
>Set an upgrade agenda for the Lilium series, or pursue a full overhaul of the suits? Nina would likely be game for either.
>Set Cyber Newtype protocol? How do you want to deal with people like Rossweisse or Zero in the future?
>>
>>33501046
>>Set Cyber Newtype protocol? How do you want to deal with people like Rossweisse or Zero in the future?
Well, if they all have social issues like Ross, we can just hit them in the social issues and then adopt them.
Zero, I want really want on the team for two reasons. 1: He's Awesome. 2: He's got a Penis, and we need a guy friend.
>>
>>33500993
>>Set an upgrade agenda for the Lilium series, or pursue a full overhaul of the suits? Nina would likely be game for either

I honestly don't think we can make a Cyber Newtype protocol, everyone we meet will be different and be in different scenarios, we can't really prepare for that in advance. Also ensuring we have a strong hand in suit development means we're more able to browbeat people in the future.

As for the mobile suit issue, I'd start considering how we could build the psycho-frame into the suit itself, which should hopefully also mean we need to start considering movable frames to make part-swapping simpler.
>>
>>33501046
>Set Cyber Newtype protocol? How do you want to deal with people like Rossweisse or Zero in the future?

Honestly why not just turn our unit into the premiere New-type special forces unit? We can get all the cyber-newtypes directly assigned to us and we can monitor ant of the more "creative" experiments by virtue of having our fingers on the pulse.
>>
>>33501145
Psycoframes are pretty far off, but I agree that we should see if we can stuff Newtype shit into our MS.
>>
>>33501046
Doubt we'd have time for a full overhaul on all of our suits. Small upgrades would be the better route while focusing on fully overhauling one of the suits. Increased agility with integrating the Javelin Shield Modules. More psychommu efficiency for our missiles. Tweaking the power plant for more dakka and longer operational times. A mini fridge to keep our beer cool.
>>
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>>33501046
>Set an upgrade agenda for the Lilium series, or pursue a full overhaul of the suits? Nina would likely be game for either.
Find some Autistic people, and put them in charge of our MS development plan!

>Set Cyber Newtype protocol? How do you want to deal with people like Rossweisse or Zero in the future?
Pic related.
>>
>>33501216
Sorry didn't mean Psychoframe, I just meant Psycommu.

I'm really struggling with coming up with mobile suit ideas which Dom could reasonably come up with. I assume he'd consider the massive backpack and huge size of stuff like the Elmeth and Zeon as ineffectual. But would he be able to consider the Movable frame would allow for faster reactions?
>>
>>33501232
In all seriousness, we DO have our hands on a secret Zeon weapon's project, we might as well work on it undercover, while we have the people not in the know focus on increasing the base preformance of the suit.

Then again, this works better for desining a new suit, built from the ground-up with the Psycommu.
>>
>>33501232
Seconding Operation: The D.
>>
>>33501046
>Set an upgrade agenda for the Lilium series, or pursue a full overhaul of the suits? Nina would likely be game for either.
The Liliums are still state of the art, there's no need to overhaul them completely. Getting the bugs in the shield thrusters worked out would be nice, though. Maybe some other minor upgrades, too. Modifying the targeting and AMBAC systems to optimize it to each pilot's preferred style, for example. Or power and cooling upgrades. Oh, and Base Jabbers. I want those, if they can make them.

>Set Cyber Newtype protocol? How do you want to deal with people like Rossweisse or Zero in the future?
What CC said last time: We gather evidence on what the Cyber-Newtype program is doing, and release it to the right people in the media so that supporting it is a career killer. We're also a largely-Newtype special forces unit, which means we can probably acquire some say in how they train their Cyber-Newtype candidates. Temporary assignments as adjuncts to our unit would be a good way for Augusta or Murasame to get combat data. And we could use that to keep tabs on them and their treatment.
>>
>>33501046
>how do you deal with cyber newtypes

We collect that evidence to get the entire thing shut down. And adopt whomever we can. Kowen is going to have us on an incredibly short leash when we start requisitioning more mobile suits.
>>
>>33501232
the second point is good a one
>>
>>33501046
>>Set an upgrade agenda for the Lilium series, or pursue a full overhaul of the suits? Nina would likely be game for either.

At least for out own suit. I'd like to ask Nina to help us overhaul it to go as fast as possible. Hopefully with her helping we can come up with something religious close to the "Zephyranthes" Full Burnern's speed.
>>
>>33501321
I completely forgot about the shield, I'll second that.
>>
>>33501382
CC already said we could bang the other newtype chicks. So Operation: The D is totally still on the table.
We get Zero and Leila in on this, and we've got ourselves a party.
>>
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>>33501283
Just a second, unlicke the outside observers, Dom knows that a *huge* reason for Haman's underpreformance is due to her inexperience. He should know that Snow White had massive potential, given the fact that a green pilot managed to stomp the fuck out of GM's in an otherwise unimpresive suit.

>>33501301
>>33501365

For the record, that was obviously a joke post. The 'Autists' is a refrence to Amuro's and Kamille's MS design capability. (More ephasis on C'mere You)
>>
>>33501405
Man, I just like posting pictures of Descartes.
That look on his face just screams 'not this shit again.'
>>
>>33501046
>upgrade agenda
Finish the ones we've started. Work out the bugs. Get to work testing out and scaling down the rifle to a carbine we collected. Figure out a way to strap the psychommu missiles to our suit to go even faster.
>>
>>33501377
Not too sure about the overhaul part but I'm on board with having Nina help up fit our suit to go stupidly fast.
>>
>>33501283
I want a heavy-hitting projectile primary weapon. Not a supplementary heavy weapon like the bazookas, something that can be used as the mobile suit's main armament. It would be very useful against I-field defenses, and could carry specialty ammo. Think of all the times in Zeta that having fragmentation rounds in their bazookas proved useful. An autocannon loaded with proximity explosive ammo would be able to chew through lighter-armored mobile suits. Alternatively, maybe some sort of rocket rifle? The Rick Dias mounts a much sleeker bazooka with lower recoil than normal. The problem is that it's still a long gun, and has a relatively small magazine. If we added folding bazooka technology from the GP03 to it we could make it much easier to store, and an enlarged magazine would give it greater combat endurance. It could be developed into a projectile equivalent of the beam rifle.
>>
>>33501382
Yes and no. Haman herself was able to work out that the backpack on the Snow White was causing it problems, it's not too difficult that an experienced test pilot would be able to notice that the Rick Dom should have been more efficient. He has after all written reports emphasizing the use of magnetic coating to improve reaction times on mobile suits, there's no reason to suggest he wouldn't think sticking a giant backpack on a mobile suit would mess up the handling.

And yeah, we can get Nina to help out with the shield design.

>>33501502
This is an interesting idea. The problem is I'm fairly certain one of the other suits in our unit is already sporting powerful long-range solid weaponry.
>>
I just want to go for a roll in the hay with Haman...
>>
>>33501448
I'm thinking that once we get miniaturized psycommu we make a bit Base Jabber. Then instead of having to run to retrieve it when we want to go airborne, we can just have it fly over to us. it would be a nice middle ground between traditional and transformable mobile suits. More durability and better ground combat than transformable suits, better mobility than traditional.
>>
>>33501579
I hate that you decided to quote my post that I deleted 8 minutes ago because I was missing the picture.

It was more the fact that she continuously crashed the bits into random things (as well as each other!) combined with the fact that we caused her to panic, when she felt stiff resistance show a rather large gap in the pilot.

Remember that she actually was doing pretty well until she went up against Newtypes.

>>33501602
Am I the only one incapable of visualizing CDA's Haman, every time I picture her, my brain goes, 'NOPE, ZETA!' on me.
>>
>>33501602
Soon, friend. Soon.

>>33501610
Big enough psychommu unit jammed in a MS carrier would also do the same trick. Pilots sit on the hot-deck while their suits go out. Easy if expensive to replace a suit. Hard finding powerful newtypes though.
>>
>>33501321
Speaking of the right people: has Kai Shiden become a journalist yet? We could easily give him the info under the guise of giving him an exclusive interview with the famous Devil's Jester.
>>
>>33501602
Will Rossweisse for me.
>>
>>33500993
“So here's what I'm thinking,” you begin. “Feel free to disagree, but I think that we can't come up with one set policy regarding people in Rossweisse's position: every case will be unique. Of course I'd love to take in any of them we can, but that may not always be an option.” Rossweisse looks at you and smiles, happy to hear you treating her as a person rather than as a weapon, as the Oakland Lab once did.

“So we let the Labs keep running, for now. But the second we have the opportunity, I want to shut them down.”

Karen nods in agreement. “Sick bastards. I'll love putting them out of business when the time comes.”

“And our mobile suits?” Audrey presses curiously. “It feels like if we want them to use Newtype technologies, they'll need to go through a full refit sooner or later.”

You agree. “Until then, I think we should continue working on mobility and their weapons loadouts. Transfer what we learn over to the new machines when the time comes.”

“Sounds like a solid plan,” Audrey replies. “I'll continue with the 'base jabber' plan and with upgrading our existing armory. But as for me and the Iris, Haman, Rossweisse and I have been doing some talking.”

“About?”

“Well,” Audrey tells you, visibly discomforted by the admission, “I'm concerned I might not be cut out for the Iris. It's a machine designed for a Newtype, and I can barely keep it under control. But now we have four Newtype pilots in total... I think you can see where this is going, sir.”

>Denied. You have the most familiarity with the Iris.
>Do what you think is best.
>Haman is slated to be my copilot at some point, Rossweisse will begin training on the Iris.
>>
>>33501695
>>33501682
>>33501669
>>
>>33501695
Fucking Kai, I'm still amazed he bacame James Bond for Zeta.

Also I hate Devil's Jester, probably because it reminds me of Deathjester from Seiken Densetsu 3, and constantly makes me think its a kockoff off said name. (I know it's not, but I can't help it!)
>>
>>33501720
>Do what you think is best.
>>
>>33501579
I was thinking more as an investment in the future, so Audrey has a weapon to keep up with her as the technology advances. Solid rounds are going to be dropped pretty soon, which is a shame given that if you look at the tech manuals projectile weapons in the UC timeline actually have really interesting designs. Of course, it's probably not going to happen, anyway. I don't think Anaheim is going to wind up making the Rick Dias in this timeline. It was built with technology imported from Axis, with Axis taking a more antagonistic role it's not likely to get made in the first place. Mars Zeon is probably developing a suit that's very similar, though.
>>
>>33501720
>>Haman is slated to be my copilot at some point, Rossweisse will begin training on the Iris.
>>
>>33501669
>>33501720
>Do what you think is best.
>>
>>33501669
At this point, she's somewhere in-between. She's a bit more mature than CDA, and her hair is at a medium length. You're not sure what she plans to do with it.

>>33501502
The Lilium has the option for a 110mm hyper gatling cannon, and the Iris carries the precursor to the long blade rifle used in AoZ: it currently fires 180mm shells.

Each suit also carries smaller 110mm guns in the shoulders and has the option to carry launchable grenades in the arms. In fact, part of the reason the sisters switched to a cold blade is so that they could use more grenades without sacrificing their shock weapon.
>>
>>33501720
"Do what you think is best. However, as Kowen is supposed to be sending a couple Newtype fitted suits, we can change the order and have a Normal suit requisitioned instead."
>>
>>33501377
Not too sure about the overhaul part but I'm on board with having Nina help up fit our suit to go stupidly fast.>>33501720
>>Do what you think is best.
>>
>>33501602
>>33501712
To be fair we pretty much did inadvertently did so in their minds last night, the bodies will soon follow.

>>33501720
>Do what you think is best.

Mention to them that Admiral Kowen said we'd be getting two more suits suitable for Newtypes anyway, so she might be better off staying in the Iris. Maybe have Rossweisse and Audrey both use the Iris until we get the other suits and then we can see what we can do.
>>
>>33501720
>Do what you think is best.
>Haman is slated to be my copilot at some point, Rossweisse will begin training on the Iris.
We won't drop them straight into combat roles, but we'll start introducing them to the Liliums this way. Eventually we'll sub one of them out to the Iris, while the other gets a new mobile suit entirely. Similarly, we need to acquire a mobile suit more suited to Aubrey's speed. She's proven herself to be a skilled pilot, it would be a waste to leave her off the roster.
>>
>>33501720
>We'll use it to train Haman and Rossweisse with
Audrey seems to use it more for sniping more than anything else, having such a high maneuverability suit on sniping duty seems rather wasteful.

That said, we have to get the two used to high-spec suits, Haman especially, since she seemed rather inexperienced in our fight with her, and the Psycommu Rick Dom doesn't really seem like it'll build experince for twitchy suits.

We can put them on rotation so that one practices on the other's downtime.
>>
>>33501901
As a follow up, I just want to state that my main point is that having Rossweisse using the suit for training doesn't actually restrict Haman's ability to train in the suit.

8 hours of sleep a day + 3 hours exercise in space + 2 hours various assorted things and we've got PLENTY of downtime to train 2 pilots in 1 suit.
>>
>>33501682
>Big enough psychommu unit jammed in a MS carrier would also do the same trick. Pilots sit on the hot-deck while their suits go out. Easy if expensive to replace a suit. Hard finding powerful newtypes though.
There are all sorts of cool shit you can do with ships if you treat them as oversized mobile armors rather than ships. Like I field generators.
>>
>>33501961
Don't forget the simulators.
>>
>>33501996
I'd like to see more Newtype-use equipment for ships, honestly. For example, why are there no Newtype combat coordinators? Give them a psycommu and install similar electronics to those in bits in all the mobile suits. Now they can communicate despite M-particle interference, using the Newtype back at the ship as a router.
>>
>>33502065
Or, you know, just installing magnetic coating on the point defense turrets to improve tracking speed
>>
>>33502065
>>33502146
>>33501996
Yeah, it's a shame that they don't really do anything interesting with ships until Crossbone, where you get beam shields, and the beam sails to capture solar winds.

And Victory, where they transform and have wheels......
>>
>>33502146
Oh come on now. Point defense turrets only serve as a beacon for Zeke suits to take out the bridge with a bazooka. No, better off replacing the noseless assembly on each ship with luna titanium so they can dodge more readily.
>>
>>33502241
Because of terrible tracking issues. Also, because they can't put them under computer control for some strange reason.
>>
>>33501720
"Alright," you tell a visibly relieved Audrey. "If you think this is the right way to handle it, we'll train Rossweisse and Haman on the Iris."

"Why me too?" Haman asks. "I already have mobile suit training."

"Not on something this fast," you tell her. "Besides, I've fought you, remember? Back then you had no... 'fingerspitzengefühl'... no sense for the battle. I think you could both benefit from some intense training. You've never been trained by an experienced Newtype veteran, right?"

Haman frowns, clearly thinking about Char. "No," she growls bitterly. Rossweisse also shakes her head. You didn't think so.

"Then it's settled. Audrey will remain the pilot of Iris until I feel someone else is ready to replace her. We can discuss it further when Kowen sends us those new suits he promised, or when Haman is finally in a position to be my copilot."

"Yes sir," you hear two women reply. Rossweisse merely salutes in silence.

The sisters sleep until the Albion arrives at the La Vie en Rose, which is a few hours after breakfast. Stepping out into the station, you meet several technicians.

"I'll be headed to Torrington," Nina tells you. "This is Lucette Audevie. She works with Unit 03 and Miss Kar. She'll orient you around the station and outline a couple of things I have planned for your machines, with your permission."

And just as quickly as she appeared, she's off to finish prepping her Gundams. Like you were an afterthought.

Miss Audevie, on the other hand, isn't going anywhere it seems.
>Upgrades?
>Ask to be briefed on the GP-03
>Something else?
>>
>>33502283
>Upgrades?
>>
>>33502065
I have plans. Ships in the UC are so BORING, and Haman's designs for the Sadalahn were so inspired...
>>
>>33502283
>>Ask to be briefed on the GP-03
>>
>>33502283
>Upgrades?
>>
>>33502311
Can we build a navy from the keel out? PLEASE!
>>
>>33502283
>Upgrades?
>>
>>33502283
>Ask to be briefed on the GP-03
So, what's the situation here?

>>33502311
Oh, good. That makes me happy to hear.
>>
>>33502281
>tracking issues
>computers
Hah! What nonsense. Fill the void with ineffectual flak! Damn the computers and full dakka ahead! Why bother with something so silly as computers and tracking issues when our thrusters can withstand the heat of our own Sun and DODGE everything? With Luna Titanium, it's possible!

>>33502283
>Upgrades
What'ya got, Doc?

>Briefing on the 03
"What isn't classified?"
"Can I take her out for a spin?"
>>
>Ask to be briefed on the GP-03
>>
>>33502283
>>Upgrades?
>>Ask to be briefed on the GP-03
>>
>>33502283
"She said "upgrades", right?" you ask Lucette.

"Well yeah... it's easier to show you, c'mon."

Down on the hangar deck your entire team regroups. Defrah and Emary are here as well, but seem far too absorbed in preparing what seems like a series of giant boxes full of weapons to notice you. Lucette points to several objects on the deck.

"That's a psycommu," Haman observes. "That's MY psycommu."

"Right," Lucette replies. "We have it here as a control point for the psycho mines, you can test it later today if you'd like. But actually, I'm here to show you this." Near the psycommu lies a large radome dish.

"A sensor dish?" Carya asks. "A big one, but still."

Lucette grins. "This, friends, is a Minovsky Particle Interference Wave Searcher... a scanner capable of surveying wreckage on the Moon's surface from low Earth orbit. THROUGH Minovsky scattering effects."

"How the hell..." Audrey starts in disbelief. "Where'd you get something like this?"

"Repaired it when the GP-00 test model self-destructed. Know what else we've got?" the tech asks cryptically.

Catrina turns to her in surprise, her eyes widening. "The Efreet Nacht?"

"Correct," Lucette tells her with an even more manic grin. "The combination of the two is what some of our techs have called the 'Nachtmaren'... once we get them down to size, it could allow one-sided jamming as well as pinpoint strikes in BVR engagements. It could revolutionize combat as we're familiar with it... and Nina seems to want us to build new chests for your suits so your team can use it."

"Seriously?" you ask in disbelief.

Lucette nods. "As soon as we can miniaturize it and a psycommu system, we'll produce three tandem cockpits with all these technologies. It'll be the Lilium's first complete overhaul."

Your team is more or less at a loss for words.

"And these work?"

Lucette attempts to start the MPIWS array, and finding it uncooperative plants a solid kick on its side.
(1/2)
>>
>>33502858
Jesus. That is RIDICULOUSLY powerful. Forget psychoframe, this is the real future of mobile suit technology. If they can get it to work, of course.
>>
>>33502858
>Nachtmaren
>Advice Lister.jpg
>>
>>33502858

....Gatos not going for the nuke, HES COMING HERE FOR THIS
>>
>>33502858
"Strange, it's showing four large contacts. Always was a little buggy, this one. Always showed false positives and broke down all the time. The second model is disassembled at the moment, but it's much more reliable. The models that will go into your suits, and possibly a ship if you ever get one, will be much more effective."

"Now," she tells you, clapping your hands, "we could use your help with moving these weapons containers!"

You groan a little at the thought of such mundane work as the screen of the large MPIWS array continues to buzz angrily.

It takes an hour or so to maneuver the pieces of what Lucette calls the "Orchis" into position: the way she explains it to you these weapons and engines will be used by the mobile suit component of Unit 03, which is called the "Stamen", as a sort of mobile weapons platform. You're not impressed, but you don't actually say that as Defrah sorties to do some maneuvering tests with the Stamen. At least it's a good chance to let Haman and Rossweisse try their hand in the Iris: both young women seem to have the technical skills down pat, but you're not sold on their situational awareness yet.

Lucette, meanwhile, stops as she passes by the MPIWS. Realizing she hasn't turned it off yet, she moves to hit the switch but pauses.

"Huh. The four blips are closer, and now there seem to be more small blips as well."

The prevailing sentiment among your team is something along the lines of "well, fuck".
>Sortie immediately (choose loadout based on following post)
>Organize first, then sortie (write in suggestions for how to prepare)
>Sortie Iris and Viola while you organize, then sortie Lilium
>>
>>33503058
>Sortie immediately (choose loadout based on following post)
>>
>>33503058
>Sortie immediately
>>
>>33503044
It's still a toss-up. The Nuke has the most damaging and biggest ramifications against the Federation if word gets out. This tech is still in it's infancy. Probably going to have the Delaz fleet remnants hammering at the gates while Gato jacks the 02.
>>
>>33503058
Loadouts
>Shield Boosters, Y/N: improves evasion, extra weight on arms makes aiming more difficult
>110mm Hyper Gatling: high rate of fire, physical, moderate range. Good all-around weapon.
>Twin Hyper Rifles: can be combined for overwhelming damage against large groups/ships, split for hitting multiple groups in different directions at a minor loss of accuracy.
>>
>>33503058
>Organize first, then sortie (write in suggestions for how to prepare)
We were going to test the psycho mines today anyway, get Haman to the transmitter so she can support us with them. Other than that, I can't think of any preparations to do.
>>
>>33503058
>Sortie Iris and Viola while you organize, then sortie Lilium
This first wave could be a distraction, keeping someone in reserve could hold off any suprise elements, as well as commit themselves to do the most damage.

We don't want to put all our eggs in one basket, only for this to be a trick.
>>
>>33503092
Speak of the devil.

>>33503058
Immediately sortie the suits ready for launch. Let them come to us so they burn their propellant first. Get our MS carrier to deploy beam chaff. Have Haman be the relay for the psychommu missiles we were testing. Once we get a positive lock on the Musais/Zanzibars, let 'er rip.

Equip our suit with the shield boosters. Get in. Fuck shit up. Get out.
>>
>>33503058
>>Sortie immediately (choose loadout based on following post)
>>33503116
>Twin Hyper Rifles: can be combined for overwhelming damage against large groups/ships, split for hitting multiple groups in different directions at a minor loss of accuracy.
>>
>>33503116
Yes on the shield booster. We need to keep up with the Orchis after all. Also Hyper Rifles.
>>
>>33503247
Yeah this one is good.
>>
>>33503058
>>Sortie Iris and Viola while we organize.
We should have a force to meet them, but we need to get things sorted so this doesn't get Dafram killed.
>>
>>33503247
this
>>
>>33503058
>>33503116
>giant, fuck off hyper cannon

Gee, if only we had a near limitless supply of fusion energy to keep the gun running indefinitely... the only problem is keeping the thing from melting down and exploding from the heat. Should keep the Zeke's pretty well suppressed and thwart and surprises they might throw at us.
>>
>>33503403
Beam rifles take more energy than our reactor can provide. That's why we have E-Caps. We won't see mobile suits with unlimited beam ammo for another few years.
>>
We should send Karen/Rossweisse to secure/sit-in the 03 just to prevent a Gundamjack.

>>33503446
We're on a Feddie station. Which has a fusion reactor. Hook up a charging cable to the hyper cannon and keep shooting. Or pull the TACTICAL GENIUS.jpg maneuver and have the Gundam sit on the launch catapult while getting power directly from the MS carrier.
>>
>>33503058
Karen immediately takes charge of the situation and keys the La Vie en Rose's comm system. "This is Captain Joshua, we are coming under attack by a force of unknown size and origin. All damage crews at the ready, medical teams stand by to receive casualties, all technical teams prep mobile weapons for immediate deployment. All nonessential personnel prepare to evacuate the station. All personnel prepare for the event of a hull breach. You have five minutes."

The whole station's crew snaps into action immediately. They're frightened... you can practically smell the fear. But they're doing their jobs.

Meanwhile, you turn to your team.

"Haman?"

"Dom?"

"Psycommu, now. Hold the mines back and wait for my signal. Got it?"

"Roger."

"I assume we have a way to launch them?" you ask Lucette, turning to her as the tech chief stands still with her mouth hanging open slightly.

"Yes," she eventually replies. "They should control just like funnels."

"Good," you reply. "Audrey, get our machines ready."

"Yessir," the Ensign replies, snapping into action.

"Rossweisse, sorry you have no suit, but help Haman, Lucette, and Karen any way you can," you tell the quiet young Newtype. She merely nods, but there's a certain resolution to her gesture that reassures you.

"Reiko, same to you."

"Right, Commander."

"Lucette," you ask, rounding once more on the technician. "Do you have any other systems that could help us? Beam chaff, missiles, that sort of thing?"
(1/2)
>>
>>33503487
The GP03 is already out there. Defrah's doing a test flight. We're in Episode 4 of Gundam Evolve right now.
>>
>>33503529
>already out there

Oh thank god. All it would take is some disgruntled teenager to fall into the damn thing and we'd be done for.
>>
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>>33503503
She shakes her head. "The Orchis isn't ready yet. All we have are a few old microwave warheads."

Carya pauses partway through her pep-talk to Haman and Rossweisse, turning towards Lucette. "How strong are we talking here?"

"Depending on the amount of metal in the way," Lucette begins, quickly calculating in her head, "somewhere between 'loose' and 'prolapse'? Why?"

Catrina lets loose a howl of laughter that makes you question if the 'Devil's Jester' nickname should belong to her instead. "I want this," she admits. "I want this so bad. I know I shouldn't, but I can't fucking help it!"

>Activate it
>Don't activate it
>MAXIMUM ACTIVATION
>>
>>33503569
Fortunately, Anaheim is pretty careful about things like that. They allow small children on the station, but the only teenagers allowed onboard are those who already have their own Gundams.
>>
MAXIMUM ACTIVATION
>>
>>33503569
Speaking of which, we should give our entire team a massive powerup by having them read the instruction manual to their MS's.
>>
>>33503584
>>Activate it

And tell her to be careful with that shit.
>>
>>33503584
The first question - is it omnidirectional?

The second question - is the output adjustable on the fly or will it break down quicker than a Thai prostitute?
>>
>>33503584
>Don't activate it
Uh, no thanks. Everything's so heavily hardened these days that it wouldn't really help much. Let's not do it.
>>
>>33503584
>>MAXIMUM ACTIVATION
>>
>>33503657
These warheads are designed to be fairly short-radius weapons, even in space. After all, can't have them blasting your own forces hard enough for them to blast their own pants.
>>
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>>33503584
>>MAXIMUM ACTIVATION
>>
>>33503699
Ah, then MAXIMUM ACTIVATION.

Was mainly worried our own shit would be caught in the resulting explosions.

>>33503717
Fuck you I was going to post that.
>>
>>33503446
Technically, Gelgoogs had unlimited fire, but really shitty charge time...

If we get out haands on a working one, we could work on it.

Maybe a Gelgoog Jaeger if we're lucky.
>>
>>33503584
MAXIMUM ACTIVATION
>>
>>33503800
We have one of those. CC's rifle is based on the Jaeger's, and reference was made to the Jaeger when discussing the Lilium's thrusters. And since the Federation seized a lot of Zeon production facilities (this being the in-character explanation for why the Titans all use monoeye suits), I think it's safe to assume the Jaeger's been reverse-engineered by now.
>>
Rolled 65, 43, 82 = 190

>>33503584
"Lucette, how long until those warheads are ready?"

"Thirty seconds?" she replies, still uncertain about the whole plan. "You know they're non-lethal, right?"

"Yup. I'm counting on it."

It takes a minute or two to get out of the La Vie en Rose. In that time several things happen. First, the psycho mines are deployed. Second, the base GP-03 machine piloted by Defrah Kar falls back to the station. Third, the microwave warheads are launched: one set to detonate in the path of the oncoming mobile suits, and one for each of the motherships.

"20... scratch, 24 mobile suits," Karen informs you over the short-range comms. "Four Musais in the backfield. Operation will commence after detonation of the microwave warheads in three... two... one... MARK!"

As the warheads detonate, you can practically sense the disrupted bowels of hundreds of Zeon soldiers from where you are, and the sensation isn't pretty. Thankfully, your distance is well enough outside the effective radius of the weapons that your innards remain on the inside... can't say the same for the MS pilots attacking you. A few suits lose attitude control immediately, and one of those simply never regains control.

Time to engage...
>Close range
>Long range bombardment with the Twin Hyper Rifles (d100 - 15 for range)
>Call in Haman's mines against the mobile suits
>Call in Haman's mines against the Musais
>>
Rolled 2 - 15

>>33504013
>Long range bombardment with the Twin Hyper Rifles (d100 - 15 for range)
Clear out the mobile suits first before we bring in the mines.
>>
Rolled 79 - 15

>>33504013

>Long range bombardment with the Twin Hyper Rifles (d100 - 15 for range)
>Call in Haman's mines against the Musais
She takes out the motherships, and the mobile suits will have nowhere to fall back to.
>>
>>33504057
Wow, that sucked. I'm sorry, everyone.
>>
>>33503939
I thought the in-series explination was that Æ bought out Zimmad and Zeonic, and then got a contract by the EFF to make their suits.

(In reality it was more like, 'you know these guys are bad because they've got Zaku's and they lose the Gundams')

Æ is not Federation, they tend to sell to both sides of a conflict. For example, in Zeta both the Titans and the AEUG both had Æ suits.

Also, in CCA both Char and Amuro's suits were both made Æ.
>>
Rolled 33 - 15

>>33504013
>Long range bombardment with the Twin Hyper Rifles
>>
Rolled 43

>>33504013
Thin the herd with the hyper rifles. Keep the defensive emplacements silent for as long as we dare to draw the enemy forces into our killbox. Once they're close, we pop up and start fucking them like that Thai prostitute.

Have the mines circle 'up' and 'around' the onrushing Zeke suits to take the Musais from behind. Maybe a few will get through the ack-ack.
>>
Rolled 60 + 15

>>33504013
>Long range bombardment with the Twin Hyper Rifles (d100 - 15 for range)
>Call in Haman's mines against the Musais
>>
>>33504076
This one.
>>
>>33504013
"Wait, four Musais and 24 mobile suits?"
That's way over their max capacity.
>>
>>33504076
>>33504132
Why the Musais? I mean they're kinda shit mobility-wise, wouldn't it make more sense to use them to tie down the MS?

>>33504148
They could've been strapped on to the ships, externally.
>>
>>33504165
>Why the Musais? I mean they're kinda shit mobility-wise, wouldn't it make more sense to use them to tie down the MS?
Because if we splash the musais the MS's will basically be unable to retreat due to fuel issues.
>>
Rolled 12

>>33504013
Check the radar for the TACTICAL GENIUS.jpg surprise attack from behind.

We might want to save those mines.
>>
>>33504105
It's both, actually. Some of it is stuff purchased from Anaheim, but the in-house designs with monoeyes are because of taking over Zeon production

>>33504148
It's only exceeding their capacity by a single suit per ship. Entirely possible these ones have been modified slightly by the Delaz Fleet.
>>
>>33504148
Final production type. Four in the hangar, two in a Komusai. Also, the numbers of MS carried by vessels varies between sources, sometimes dramatically.

So, calling in the mines on the Musais? Y/N
>>
>>33504183
That's true, I guess. It's just the fact that using them on something with *zero* anti-MS scale weaponry seems kinda a waste.

I mean, Johnny Ridden got famous for sinking 5 Magellan class ships during the battle of Loum, using only a measly MS-06S. I think that we could easily take out 4 Musais with a *vastly* superior suit.
>>
>>33504183
Keep in mind what they say about a cornered rat.
>>
>>33504243
Y
>>
>>33504243
Yes.
>>
>>33504243
Not yet. I want to thin the mobile suit forces a bit first, in case they try to shoot them down. And we should save a few in case of reinforcements, even when we do launch them.
>>
>>33504243
N
It's fucking overkill against Musais, we have highly agile suits with beam weapons, their ships don't stand a chance against the RX's.
>>
Rolled 63

>>33504243
Not yet. We might be facing an attack from the 'rear'. Keep them in reserve.
>>
>>33504243
Y.

BUT

Call it in on weapons and hangers.

Damage them enough to get them to think of retreat but leave them the means to do so.
>>
>>33504243
>writing
>>
Remember guys, we are up against ships with zero MS scale weaponry, using incredibly agile suits armed with beam weapons.

It's fucking overkill to use it on them. The Crimson Comet managed to sink 5 Magellans in *one* battle with a 30% faster Zaku II, withoutt the luxury of beam weapons.

>>33504326
FUUUUUUUU-
>>
>>33504243
please do. That's what they are there for.
>>
Jesus fucking Christ, I just noticed we have 3 seperate Gundam quests running at the same time!
>>
>>33504422
which? I know of NORGs and this one
>>
Rolled 69, 19, 33, 34, 3, 63, 87, 28 = 336

>>33504326
You hit the firing studs for your Rifles, and feel the recoil impulse of the weapon slam into your suit. The well-aimed blasts feed off each other, forming a column of energy that must be the better part of thirty meters across. Three enemy suits are consumed by the blast, while one other loses its left arm at its shield... looks like the three lost were all Gelgoog variants.

The power behind this new gun of yours is simply ludicrous.

Defrah fires her suit's beam rifle at a trio of Zakus, who at this range manage to evade the shot. It looks like a popgun next to your weapon. Regardless of its size, Defrah moves closer to the enemy formations to give herself a better chance at hitting next time.

At this range, the 180mm rifle of the Iris is ideal... but Audrey can't get a lock just yet on the rapidly moving enemy suits and holds her fire for the time being.

Carya, now in control of the Viola, drops a Gelgoog with a neat bit of deflection shooting, and reports to Karen that she's moving up a bit to close the range to something more comfortable.

"Haman," you order, "bring in a few of the missiles. Damage the Musais, but don' even try to sink them."

"Will do, Dom," she replies...
>>
>>33504450
Shadow of Zeon, NORG's Wing, and Buld Fighters Quest.
>>
>>33504347
We do want to take those ships out fast, though. If they start firing on La Vie En Rose it would be devastating. Massed fire of Musai deck cannons is what destroyed those colonies Zeon wanted gone but didn't need intact for colony dropping. And while La Vie En Rose is big, it's not as big as a real colony. They'd take it out pretty fast.
>>
Rolled 27, 50, 11, 61 = 149

>>33504476
... and you see three solid hits. One Musai's engines are crippled, a second takes a hit that shreds its hangar deck, and a third loses its dorsal cannon emplacements.

The nearest Gelgoogs and Zakus line up on your suit and your allies...
>>
>>33504480
Forgot about build fighters.
>>
Rolled 91

>>33504480
I haven't read Wing yet. Any good?
>>
>>33504614

If you like being a mass murderer
>>
Rolled 14, 58 = 72

>>33504532
... and can't hit shit. All four of their shots are aimed at Defrah, who reverses thrust sharply. Two beams and two bazooka shells miss her machine entirely as she opens the throttle full reverse and moves back towards the La Vie en Rose.

"Got a call that the big guns are nearly ready," she tells you by laser comm. "Sorry, but you're on your own for a moment. I'll treat you to a real sight when it gets here."
>Split the rifles, take out two groups (d100 - 25)
>Keep the rifles combined, take out one group (d100 - 15)
>Call in more psycho mines?
>>
>>33504614
Sort of. It's fun at the beginning because we were still enamored with how much we were ruining the After Colony universe with our evil. But now it's starting to get boring. We've run out of atrocities to commit and actually had to travel to other dimensions just to find new things to do.
>>
>>33504614
It's pretty poorly written.
>>
Rolled 86

>>33504639
/tg/ isn't playing the LG white knight?

That's surprising.
>>
>>33504614
Its...a thing. Dimension hopping is involved.
>>
Rolled 83 + 25

>>33504648
>>Split the rifles, take out two groups (d100 - 25)
>>
Rolled 60 - 15

>>33504648
>Keep the rifles combined, take out one group
>>
>>33504648
Pwahahahaha looks like they still have the trainiees from the end of the OYW
>>
Rolled 6 + 25

>>33504672

They did not.

Among other things:
Killed relena
Killed noin
who had zechs child as an afterthought
Glassed London
Irradiated Tokyo and killed everyone.

And some other stuff, I didn't follow after a thread or 3.
>>
Rolled 3 + 15

>>33504648
>Keep the rifles combined, take out one group (d100 - 15)
>>33504614
within the first thread, we beam rifle both Relena and Noin. We're also shacked up with Dorothy.
>>
Rolled 61 - 15

>>33504648
>Keep the rifles combined, take out one group (d100 - 15)
We have ZZ-level firepower in a pre-Gryps suit, going Rolling Buster Rifle on them would just be excessive.
>>
Rolled 4

>>33504648
>Keep the rifles combined

Continue drawing them in and forcing them to waste propellant. We've got the defensive bonus so long as those Musais don't fire.
>>
Rolled 61 + 25

>>33504648
>>Split the rifles, take out two groups (d100 - 25)
>>
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Rolled 92

>>33504729
No kill like overkill.

Also, three gundam quests... I'm running one and reading the other two.

I... I think I have a problem. /tg/.

>roll is for pic related doing a thing
>>
>>33504744
And Defrah's docking with the Orchis right now. Which means that if we can make them reduce their ability to maneuver, they're done for. Mass micromissile barrage is incoming. If only they were homing missiles so we could do a proper Itano Circus. As long as Defrah doesn't turn off the I-Field like an idiot, we're going to win this handily.
>>
Rolled 39 + 25

>>33504814
>>roll is for pic related doing a thing

schlicking?
>>
>>33504814
dat roll. Goddamn. The dice gods love Haman, I guess.
>>
>>33504835
Not quite.
>>33504839
Apparently.
>>
>>33504839
>>33504941
That's because Haman is the queen of /m/ and /tg/ dice.
>>
Rolled 90, 40, 81, 45, 25, 100, 17, 57 = 455

>>33504648
>45
Training your rifles on a likely group of Zaku-IIs, you hit the firing stud again only to find that at the last second, all three jink in separate directions. You damage one, but for the most part the shot was wasted due to your inability to keep the right arm of the Lilium on target between the size of the weapon and the extra shield.

Defrah continues to fall back.

Audrey cries out loud in frustration as her sensors dance about, refusing to lock onto a target. She attaches her rifle to its shoulder mount and prepares to lob grenades instead of trying to get a positive lock with so much going on around her.

Carya puts a second burst into one of the Zakus which avoided your shot, tearing its armor to shreds.

"You okay?" she asks, concern evident in her voice. "Missing like that isn't like you."

Meanwhile, more enemies have come into range, and open fire on your team...
>>
>>33504969
Actually if we don't make a move on Haman quickly she'll get a 100 for charm on us.
>>
>>33505081

>90,100

fark
>>
Rolled 69, 65, 66, 57, 40 = 297

>>33505081
Rerolling three of those to confirm. Bear with me.
>>
>>33505109
>>33505081
Holy moley. We don't have any "fuck reality" points on this quest do we?
>>
>>33505081
>90, 81, 100
Well.....that's not good.
>>
Rolled 65

>>33505120
Nope. We chose hard mode.

That's probably the Musais opening fire actually and hitting something critical in the station.
>>
>>33505120
>difficulty level
>Stardust Memory: your machines are faster and tougher, but far from invincible. Watch out for other aces, experimental machines, groups of grunts with bazookas or beam rifles, and die rolls. Don't expect any advantages you start with to last.
>and die rolls.

YOU FUCKERS VOTED FOR IT!
>>
>>33505304
I voted for Crossbone Vanguard! I don't know why everyone else wanted to make this so difficult.
>>
Rolled 17

>>33505304
We have a little bit of plot armor as we're the MC. Will not stop us from suffering extreme bodily harm and being laid up in intensive care for a year though.
>>
>>33505340
Man that's the difficulty I was hoping got picked, but then everyone decides bandwagon hard mode.

(Easy mode, all we'd have to do is paint 'IT'S A GUNDAM' on the front, and all our enemies would explode upon seeing us.)
>>
Rolled 17, 56 = 73

>>33505115
... and your problem with the shield boosters is solved just like that. Two beam shots placed with deadly accuracy lash out at the Lilium, and even with your enhanced Newtype senses you can barely react in time to intercept them. Fractions of a second are crucial...

While other shots miss wide, you manage to make the two beam shots aimed at you impact your shield boosters instead, ripping them clean off the mounting studs where they connect to the Lilium's wrist and boiling their material away in the same instant. Two small explosions rock your machine, but the damage seems to be superficial.

"DOMINIC!" Carya and Catrina scream in unison, drawing their cold blade and ramming it into a Gelgoog's cockpit as you can feel a swell of their fear and rage wash over you. "TALK TO ME DAMMIT!" They hardly seem to notice that a shot from the same Gelgoog has severed the Viola's left arm and shield cleanly from the torso.

"I'm still kicking, fall back you two!" you order. "You've taken a bad hit, Carya!"

Just as you start to fall back, you hear another scream of fury... this time from Haman, who slams a pair of psycho mines into the two Gelgoogs which damaged your machine.

"Don't you DARE ATTACK HIM!" she screams, and you're sure everyone within a thousand kilometers can hear it in their heads at once. "DIE! DISAPPEAR! GET OUT OF MY GODDAMN SIGHT!"

You have a moment to cover your retreat, as the sheer volume of Haman and the sisters' anger has stunned those pilots who are still capable of flying despite their violent loss of bowel control.
>Rolling Hyper Rifle (d100-10)
>Two paired shots as you fall back (d100)
>Other?

Orchis sorties next turn.
>>
>>33505340

Because its fun.
>>
Rolled 95 + 10

>>33505387
>>Rolling Hyper Rifle (d100-10)

BLAST
>>
>>33505396
Yeah, until something truely bad happens, and then we watch /tg/ try to weasel out of it.
>>
Rolled 69

>>33505387
>Two paired shots as you fall back (d100)
>>
>>33505304
SHIT SHIT SHIT I don't even have time for a reaction pic.

Uhhh I mean uh....surely the OP isn't writing and rewriting to make our death as least raging as possible
?
>>
Rolled 59 + 10

>>33505387
>>Rolling Hyper Rifle (d100-10)

>>33505423
I'm just here for the story. Win die or lose.

If the death was a good death, thats fine too.
>>
Rolled 11 - 10

>>33505387
>Rolling Hyper Rifle (d100-10)
>>
>>33505431
Wow I totally suck at timings
>>
Rolled 96

>>33505422
>Rolling Hyper Rifle (d100-10)
>>
Rolled 29 - 10

>>33505387
Man, these shield boosters are more trouble than they're worth. In retrospect, as cool as they are it might not be the best idea to be storing rocket fuel in our shields.

>Rolling Hyper Rifle (d100-10)
>>
>>33505423

Or they blame the QM like they do everytime /tg/ either rolls horribly or makes a very stupid decision
>>
Rolled 70

>>33505387
"FOCUS."

Use our CO voice. Make it obvious we're not happy over our subordinate losing spatial awareness on the battlefield.

Order our unit to group up and fall back. General beam spam. Keep them ducking and weaving so they can't close the distance. If we catch a few in the crossfire, good. Goal is just to live.
>>
Rolled 75

>>33505387
>>Two paired shots as you fall back (d100)
TINKER-TAILOR, SOLDIER-SAILOR, MY BULLET PUNISHES ALL WITHOUT DISTINCTION!
>>
Rolled 53

>>33505455
Still say we call the shield a Javelin.
>>
>>33505511

we already got: >>33505422

I think we're good.
>>
>>33505511
Being someone who's not British, my first thought was of our Hyper Rifle wearing a set of fake glasses and moustache.
>>
>>33505617

My first thought was GYHAHAHAHA. Good.
>>
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>>33505617
>>33505641
>>
>>33505387
>https://www.youtube.com/watch?v=y9Beka6B_-E
"I'll buy you time," you tell your teammates. "Fire backward to keep them suppressed."

Your team does as you ask. The grenades of the Iris are terribly suited for this sort of thing, so Audrey sets them to burst at timed intervals and adds her vulcan fire and 110mm cannons to the mix. The sisters, now fully unified and lacking their main weapon and shield, are forced to do the same. The fact that they actually nail and damage a Zaku-II with their cannon fire was either luck or Newtype reflexes.

You, on the other hand, find yourself rushing headlong towards the center of the advancing Gelgoogs. Separating your hyper rifles and pushing your suit into a spin, you empty the weapons' e-pacs...
>95-10=85
... and devastate entire squads of enemy suits in a blazing maelstrom of energy blasts. By your count no less than nine of the remaining machines are boiled away under the unrelenting force of your barrage. For good measure, your last shots as you stop the maneuver are aimed at the lone undamaged Musai, completely obliterating it in seconds.

The attack is over as suddenly as you started it, but already the tide of battle has clearly shifted. The two Musais that still can are retreating, and the remaining mobile suits are disoriented from the ferocity of your assault.

Orchis has taken to the field.
>Tell Defrah to wipe out the mobile suits and the cruisers, but leave the stranded cruiser alone for capture
>Tell her to let one cruiser escape to tell the tale
>Clean sweep, no witnesses
>Other?

Also,
>Stay and watch? Y/N?
>>
So I just got here and I've read up on everything, and I have a feeling this is the battle where Defrah ends up dying from some bastard damaged Gelgoog that somehow managed to remain operational.
She's kinda chill. I like her.
Can we maybe, help her not die..?
>>
>>33505838
>>Tell Defrah to wipe out the mobile suits and the cruisers, but leave the stranded cruiser alone for capture

>Y

Switch out our empty weapon, cover the Orchis.
>>
>>33505838
>Tell Defrah to wipe out the mobile suits and the cruisers, but leave the stranded cruiser alone for capture

>Y
>>
>>33505838
>Tell Defrah to wipe out the mobile suits and the cruisers, but leave the stranded cruiser alone for capture
I want to know why they attacked Anaheim. What information do they have that tipped them off?

>Stay and watch? Y/N?
Yes. We make sure everything's clear up. Use the time while Defrah's shooting the missile barrage to reload our e-pacs so we can provide cover fire if need be.

>>33505854
Yeah, it's probably the fight where she dies. But we've already ruined the timeline, there's no reason we can't prevent it. What's one more person surviving who wouldn't have in canon?
>>
>>33505838
>Tell Defrah to wipe out the mobile suits and the cruisers, but leave the stranded cruiser alone for capture

Also
>Stay and watch? Y

Just to make sure nothing goes wrong.

Like her getting shot in the back by some bitchass damaged Gelgoog.
>>
Rolled 68

>>33505838
Broadcast on an open frequency.

"You've lost. Retreat or die."
>>
>>33505838
>>Tell Defrah to wipe out the mobile suits and the cruisers, but leave the stranded cruiser alone for capture
>Y
>>
>>33505921
Try surrender or die.
>>
>>33505838
Should we let Haman talk to 'em? The implications could be interesting...
>>
>Tell Deran to wipe out the MS and the crisers, but leave the stranded cruiser alone for capture.
>>Yes.
>>
>>33505986
Yeah, I say we let her talk to the lone musai left.
>>
Now come on people. A little bit of diplomacy here is in order. We've got them by the balls. Figuratively and literally with the launch of the Orchis. Have Haman talk to them as >>33505986 suggested. Who knows, might work.
>>
>>33506026
>>33505986
She could be the reason theyre here though.
>>
>>33505838

Add "Open broadcast calling for their peaceful surrender" on my vote here >>33505906

Proceed with wiping them out if they refuse.
>>
>>33506069
l'agreed.
>>
>>33505838
>Other
Have Haman talk to them, get them to surrender.
>Stay and Watch: Y
>>
>>33505986

This isnt a good idea since it spreads the word that Haman is embedded in our squad.

The prisoners WILL blab and the feddies here will find out eventually.
>>
>>33506157
Has a fair point, retracting >>33506026
>>
>>33506157
I thought of that. Hence, the interesting implications. Still, getting word back to Neo Zeon and most importantly Char, that Haman is still alive and actively on the front line will be a massive blow.
>>
>>33506157
Also, Haman has no authority. She's not regent in this timeline. Anyone who was loyal to the Karn family has already either left with Char or been killed. I doubt it would work.

Speaking of which, we need to get in touch with them once they arrive in the Earth Sphere. Haman's little sister is with them. It would be nice for her to get to reunite with her. And we can use it as a chance to troll Char some more.
>>
>>33506157

Fair enough.

Voting against letting haman reveal herself.
>>
>>33506157
This. We could do it ourselves, then have the twins vouch for us that we'll honor our word.
>>
>>33505838
Thinking on your toes, you key your comm and contact the GP-03, making sure to transmit to your team and to the La Vie en Rose as well. "Defrah?"

"Dominic?"

"Sweep anything you see as a threat, but leave the disabled Musai alone. I want to know what the hell they're doing here."

You hear arguing on the La Vie en Rose end, ending with Karen telling someone to shut their damn mouth and let you work, but Defrah acknowledges you immediately. "Sure thing, Commander. Engaging hostiles."

The Dendrobium "Orchis"... a mobile armor of immense power. You think you'll never forget it now that you've seen it. A giant beam cannon on one side and an I-field generator on the other, with more missiles than a cruiser and two giant grappling claws to boot. You swear you can practically see the Grim Reaper himself following in its wake, ready to claim the inevitable waves of soldiers such a machine could wipe out. At Defrah's hands the machine sows destruction amid the remaining Zeon forces, filling the local area of space with enough micromissiles to overwhelm the remaining mobile suits. A few try to hit the Dendrobium with their beam weapons to no avail, and one even gets close enough for the giant mobile armor to have to pinch it in half with its claws. What remained of that suit was simply tossed aside like a toy.

Defrah seems hesitant to fire on the retreating Musais at first, and you can understand that: they're retreating, after all. But as several beam cannon shots bounce harmlessly off unit 03, with one overshooting and nearly hitting the station behind it, she has no choice. The cannon on Dendrobium's right side fires once, annihilating one of the Musais. Several large missiles slam into the second cruiser, sinking it as well.

A quick once-over of the battlefield tells you the toll: none of the attacking MS pilots are alive, three of the Musais are empty hulks, and perhaps two dozen of the crew aboard the remaining Musai are clinging to life.
(1/2)
>>
Rolled 15

>>33505975
Surrender or die is pretty cliche. Letting the enemy run is the best thing to do right now. We do not have the capacity or manpower to secure this many POWs.
>>
>>33506361
"GP-03," Defrah announces in a tired voice. "It's done."

"Not quite," you reply.

>Order the Musai crew onto their shuttle, bring them aboard the La Vie en Rose
>Have a boarding party sent over
>Wait for the EFSF regulars to take over the scene
>Have Haman coax them out
>>
>>33506411
>Have a boarding party sent over.
Check them over first before bringing them in.
>>
>>33506411
>Hail the crew and tell them to surrender.
>Have a boarding party sent over
>>
Rolled 96

>>33506361
Or.. completely mop the battlefield. That works too.

>>33506411
Now they will be even less likely to surrender as we just completely slaughtered them Cima route lost. Do not bring them aboard the station or they will attempt to sabotage it. Well armed boarding party is our only option now.
>>
>>33506411
>>Have a boarding party sent over
>>
>>33506411
Also, this is going to have to be the last update for the morning. It's 6am here and I'm barely able to see straight.

I might have a commitment later today that could interfere with the Saturday thread, so I may need to push back to Sunday. I'll drop by QTG and update on Twitter when I know for sure how things are going to shape up.

Thanks for playing! Archive goes up in a minute or two.
>>
>>33506411
>Have a boarding party sent over
And whatever you do, Defrah, do NOT disengage the I-Field.
>>
>Have a boarding party sent over
>>
>>33506512

Go to bed.

Check the archives when you get up to see which option won and write from there
>>
>>33506472
>Cima route lost
How do you figure? I thought these were Delaz's men, not Cima's. Why would she care?
>>
>>33506411
>>Have a boarding party sent over

Also comm the musai to say we are sending over a rescue crew over and to stand down.
>>
Rolled 57

>>33506553
You never know. The butterfly has already flapped it's wings and set flight. And we actually don't know if this is part of the Delaz or not. We'll find out when we interrogate them.
>>
>>33506553
>>33506601
Final words: it's not necessarily either one's forces.
>>
Rolled 46

>>33506669
Oh neat. It's the Glemy Faction ain't it?

It all comes down tumbling down tumbling down tumbling down...
>>
>>33506716
Could be. He did say at the end of last thread "Next week: The Ghost of Gihren makes his move." That's Glemy, alright.
>>
>Glemy
I hate Glemy and his wannabe-superman logo.
>>
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>>33506716
>Glemy faction
Final final words: nope. Not time for that yet.

You'll meet them soon enough, anon. Patience!
>>
Rolled 2

>>33506745
Oh shit. I forgot about the Purus! We must adopt them!

>>33506774
>not time for that

OH THANK GOD. I thought we killed one of the Purus.
>>
>>33506745
No. The phrase "Ghost of Gihren Zabi" was used by Admiral John Kowen to refer to Admiral Aiguille Delaz.

So either this was part of the Delaz fleet, or this was a precursor to the larger Operation Stardust.
>>
>>33506791
Don't worry about that, they wouldn't waste a Puru on a relic OYW suit. Now, one piloting the Neue Ziel, that's possible.
>>
>>33506411
>>Have a boarding party sent over

Also keep an eye out for any enemy MS that might have survived Defrah's slaughter, you don't want anyone being shot in the back, after all.

I can feel my desire to save Defrah from her fate growing into an obession, we must save this woman..
>>
>>33506830
>implying Haman-less Axis sent only one Neue Ziel
>>
Rolled 5

>>33506830
With the way Zeon was run after the war, nothing would surprise me.

>>33506835
>he wants off the wild ride

Casual. Breaking plot is one thing. Breaking death flags is another. We're about a .75 on the Henderson scale right now.
>>
>>33506873
It's still a prototype, I'm not sure they'd have more than one to send. Maybe they'll ship along some other prototype mobile suits with it, though. I could see the Proto-Quebely showing up. At the very least the Tusche Schwartz.
>>
>>33506774
and 12 purus is fine too!
>>
>>33506977
Multipuru.
>>
Rolled 72

>>33506944
Would they really rush the Quebely out this quick though?
>>
>>33507024
Not the Quebely, the Proto-Quebely. It's the one they designed at the end of the OYW and never got the chance to build. It's basically just the Elmeth with legs and arms.
>>
Rolled 26

>>33507049
>Proto-Quebely is a thing

Huh. Learn something new everyday. My knowledge of the UC timeline is spotty.
>>
So I missed last week, and just now got caught up, and I have to ask. Is the hat our mum made cunning?
>>
>>33507262
Don't be ridiculous. We haven't even given our gun a name yet. Though we really should, given their performance. I have a powerful respect for the Twin Hyper Rifles, now. I myself voted for the carbine since I wanted something a bit more easy to handle, but after seeing them kill so many mobile suits so easily I no longer object to them. I think we're close to beating Amuro's record for fastest killstreak.
>>
>>33507307
As long as we don't challenge his space caber toss record I'm fine with that.
>>
Rolled 87

>>33507307
I'm trying to think of a play on Johnny Ridden's name for our gun when we eventually meet Char, but nothing is coming to mind.
>>
>>33507427
No, we make it a pun on his name, not Johnny's. We call it the Char Blaster, since it reduces everything to ash. And then if he gets upset we act confused about why he'd mind.
>>
>>33507521

Charring gun
>>
>>33507521
It's even better when we INSIST that he'll be fine when we use the guns, because he's Johnny, not Char. And that we really want to kill Char.
>>
>>33507521
My god, this is brilliant.
>>
>>33507839
Yes. And if asked why we want to kill Char we should say nothing but truthful things about his skeeziness. "Did you know that he dated a teenage prostitute? What kind of grown man does that? Or if you're just looking at professional matters instead of personal, he was the one who jumped the gun on the Jaburo assault. Why, your side might just have won the war then and there if he hadn't rushed in like that. Hardly becoming conduct for a soldier. And of course, there are those rumors you hear. The ones that say that Dozle Zabi believed Char was directly responsible for Garma's death. And if that's true...well, then he's responsible for Gihren rising to power, and that means he's to blame for all sorts of horrible things happening. Really, I think the world would be better off without him in it. I'm glad I'm working with you, Johnny, instead of someone as awful as that."
>>
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>>33508123
Perfect.



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