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/tg/ - Traditional Games


You are Sireyi Valyenya, 20 years old, you have been made into a Baroness, and given lands on the border of the kingdom.
You’re busy solving the problems only a ruler can solve.

Character Sheet http://pastebin.com/tsAx3JGT
Party http://pastebin.com/DMfRaXQV
Your Realm: http://pastebin.com/jYjB9BBQ
Rules http://pastebin.com/yKvP3AiP
The World http://pastebin.com/3H9fnizc
Archive http://suptg.thisisnotatrueending.com/archive/33059651/
http://suptg.thisisnotatrueending.com/archive.html?tags=paladin+of+joy
QM Twitter https://twitter.com/anAspiringQM
QM Askfm http://ask.fm/AnAspiringQM

No matter what you’re doing, you always try to find time to spend with your children, Milerna and Viviken, and Ebonsong, who might as well be your child, despite calling you sister.

Mili and Vivi are 2 years old and want to be involved in whatever their mothers are doing: when Sofia is doing the realm account, Mili wants to be sat at the table with her, quill and paper in hand; when Jal is hiking through the lands around your keep, looking for ambush spots and places for spies to hide, Vivi bawls when she leaves him at home.

Both children are always happy to see *Mama Reyi* whether you’re playing with them, or they’re following you around the keep as you do various tasks, or their current favourite activity: being taken flying.

As you soar through the air carrying one or both of the kids everyone around can hear the laughter and squeals of delight.

“Again, again” they always say, even when it’s past time for them to eat or sleep.

Ebby is a bit older, if she were human she’d be about 10, and whilst she loves playing with her little brother and sister she also tries to imitate the adults around her – particularly you, and often wants to be accepted as an equal.
>>
The battle against the beastman horde was clearly the highlight of her year, she talks about it all the time, describing how she flew over the army of beastmen and orcs and breathed acid all over them; that she killed and wounded a lot of people doesn’t seem to feature in her version, just that she beat *the bad guys*.

Your familiar bond with Ebonsong has grown, the two of you can communicate telepathically any time you want.

At first this is kind of distracting, with Ebonsong contacting you for every little thing, but eventually she gets the point that she should only bother you if it’s important.

One day you’re playing with all three your children, Sofia and Jal are with you. Vivi is trying to build a tower of wooden blocks with you and Sofia whilst Mili and Jal battle the *Big Dragon Monster*, played by Ebonsong.

Although you are the ruler of the stronghold, your children are often in the company of the children of the servants and soldiers at the keep, which is perhaps what prompts Vivi’s question.

Out of nowhere he says: “Bobby says dat he was, he was gedding a baby brother or sister cos his mummy had a baby in her.”

He looks up at you with his golden eyes and says “Mama Reyi am I getting a baby brother or sister?”

Fortunately Jal is not close enough to overhear the conversation.

“Well” says Sofia “That’s an excellent question, Sireyi?”

>Yes
>No
>[get flustered]
>I’ll see what I can do
>No more playing with Bobby
>Don’t answer, distract him
>Other
>>
>>34700194
>[get flustered]
>Don’t answer, distract him
>>
>>34700194
>Maybe, not anytime soon though.
>>
>>34700194
>[Laugh]
>In some years, if the domain is more secure and we have more time, I'll see what I can do.
>>
>>34700194
>>Yes

Not now, though
>>
>>34700194
>Poke jala, make it glow
>Yes
>>
>>34700194

>[get flustered]
>"Not quite yet, unless there's something I don't know"
>>
>>34700194
>[get flustered]
I can't not choose this option.

>Maybe, but not anytime soon
>>
>>34700344
this is suppose to be a joke about getting Jal preggers not actually voting for yes.
>>
>>34700194
>Yes

Let's put the baby making pwoers to good use.
>>
Ok, got it, writing
>>
We might want to think about wether or not we want to take Ophilia with us to the village. On the one hand, its supremly likely that this has something to do with her backstory, on the other hand, if we intend to offer salvation to the necromancer, we should leave her home.
>>
>>34700194
>Yes
>I’ll see what I can do
>>
>>34700541
I'd prefer to take her; there's nothing in her doctrine which forbids her from not killing the necromancer provided we don't let him off scot-free post-redemption.
>>
>>34700570

The issue is not with her doctrines but with emotional baggage
>>
“Yes” you say, “though perhaps not soon, we need to make the realm secure first.”

“Excuse me?” says Sofia in mock indignation “Who says you get to decide miss I-want-kids-but-won’t-get-married?”

“Jal” says Sofia, calling her away from her game “Sireyi says you and I are going to be having more kids soon.”

“The nerve!” agrees Jal, as Vivi looks back and forth grinning, he’s not sure what the joke is, but he knows something is up.

“That not what I-I mean I can’t...at will...it was an accident” you protest, your cheeks reddening.

“An accident she says” parrots Sofia “has her fun then leaves us with the responsibility.”

“Yeah, an accident” says Jal, wandering over “We was just lying there and you tripped and fell on us with yer-”

“-Magic” says Sofia, putting her hands over Vivi’s ears “Jal must you?” she asks, as your face is getting redder and redder.

You remove Sofia’s hands from Vivi and say to him in hopes of ending the conversation “In short, maybe.”

Vivi seems to accept this. Jal doesn’t.

When Vivi goes back to his blocks she asks “So can yer give us new kids if yer want or not?” she seems to be genuinely curious.

“It’s not a power I’ve learned yet” you say “Though some followers of Velya can.”

Jal thinks about this, putting an arm around Sofia “Well” she says “You’d best get learning, if you don’t want yer best girls looking elsewhere” and she kisses Sofia on the cheek. Sofia blushes but does not disagree.

>[flustering intensifies]
>If that’s what you want
>No I’m not learning that power
>Maybe later
>Other
>>
>>34700570
It would however definitly force a confrontation with her, with nothing to gain for us except prove a point to her, which would be inappropritley patronizing of us, even if we might be right.
>>
Rolled 7, 16 = 23 (2d20)

>>34700630
>>[flustering intensifies]
>>If that’s what you want
>>
>>34700630
>[flustering intensifies]
>Maybe later
>We kind of still need a lot of powers to go save our mother from a literally hellish prison, lets leave the fertility magic till after that, please ?
>>
>>34700607
Then we should take her and try to help her work through some of that baggage.
To be honest, I'm not really planning on trying to redeem the necromancer at this point and won't care if she kills him, but we could probably stop her from doing so with a bit of diplomacy.

She'd be useful either way and I'd like to bring both of our old friends to the village.
>>
>>34700630
>If that’s what you want

ABout time
>>
>>34700630
>[flustering intensifies]
>Maybe later

It's on the list, but it's not very high priority.
>>
>>34700630
>[flustering intensifies]
>If that’s what you want
I-its not like I like making pretty girls pregnant with my beautiful aasimar children ...
>>
>>34700630
>>[flustering intensifies]
>>If that’s what you want

Sireyi, you're a paladin, stop being cute.
>>
>>34700630
>[flustering intensifies]
>Maybe later
>>
>>34700668

I agree with this sentiment, although do we actually know if the undead are hostile? For all we know they could be peaceful zombies, discworld-like, and charging in sanctified maces blazing would be more trouble than what it's worth.

>>34700630

>[Flustering intensifies]
>If that's what you want...
>(Isla might want some too...)
>>
>>34700630
>>Maybe later
We'll see, but we are still young and a long life ahead of us.

Reminder to purchase fecund sanctuary and give our lovers magic items with those, so that they have a couple hundred years more to live with us.
>>
The only issue I have with agreeing now, besides the "waste" of XP, is that people had voted to court Isla this year if I remember right, which is a bit awkward after promising more children to our current paramours.

Which is why I wanted to wait with courting Isla until our relationship with the current two has deepened, but alas ..
>>
>>34700785
Don't you worry anon, we can make them all three pregnant at the same time, so our second batch can grow up with four mamas.

Yeah its a bit weird, but you can't expect reasonable social interaction and romance from anons, they just lead a checklist
>>
>>34700771
I thank you for voicing your opinion as the opinions of the people are a big part of how I organize the power priorities list.

>>34700785
Sireyi doesn't actively purchase her powers, she can just tell what kind of powers she might develop in the future vaguely.
At least, that's the explanation I recall from before.

It's one of the lowest priority paladin powers, partially due to requiring a fairly large amount of prerequisites.
>>
>>34700630
>[Flustering intensifies]
>If that's what you want...
>(Isla might want some too...)

Children? Why not!
>>
“I. Didn’t. Plan. This.” You insist “And I’m not sure I’m...I’m ready for marriage yet...because...because...”

“Because what?” asks Sofia “Because you don’t want to be with us? Because you don’t love us?”

“Plans or no plans” says Jal, cuddling Vivi up to her “Are you gonna tell me you’d change things if yer could, cos I’d really like ter see yer try and lie, that’d be a sight.”

“No” you say “I love Vivi and Mili and both of you and I wouldn’t change a thing but...I don’t know if I want to come between you two” you finish lamely

Jal’s grin indicates she can see the opportunity in that comment and opens her mouth to point it out when Sofia speaks first “Sireyi” she says kindly “We’ll wait until you feel ready, of course. I know how much a commitment means to you, but both Jal and I love our children and, maybe not today, maybe not this year, but yes, someday we both want another.”

“If...If that’s what you want” you say, your eyes occupied with the fascinating floor patterns. Wow, this room is really hot for some reason, maybe you should open a window.

“And” says Jal, not about to let that comment go “If you do you can come between us any time you like, maybe twice on holidays eh?”

You decide assisting Mili against the *Big Dragon Monster* is the wisest course of action.
>>
The village of the undead can’t remain unattended in your realm, you’ve decided to do something about it.

The few witnesses you’ve talked to all agree that the undead are more active at night than during the day.

Will you approach in the daytime, or at night?

>Day
>Night

And who will you take with you? (pick 3)
>Bokin
>Lunia
>Ophilian
>Grax
>Jal
>Sophia

Any other preparations you are making before going?
>Write-in
>>
>>34700979
>Night

>Lunia
>Ophilian
>Sofia
>>
>>34700979
>Night!

>Ophilian
>Grax
>Sofia

Reminder that Lunia cannot initiate combat because that would be breaking her vow!
>>
>>34700979
>Night

>Sophia
>Ophilian
>Bokin

Who's Lunia again?
>>
>>34701040
>Who's Lunia again?
The Halfling priestess of Velya.
>>
>>34701040
Lunia is Lunia Poppyseed, Halfling cleric of Velya
>>
>>34701040
Lunia is Poppy, the halfling cleric and one of our old friends.

>>34701038
Reminder that she can still defend herself and her allies and has a number of support spells!
>>
>>34701060
>>34701074

Right, I only registered the 'Poppy' part of her name.

Is she also blue? Cause that would seal the deal.
>>
>>34701074
>Reminder that she can still defend herself
How does that need a reminder ?
The other thing did because its unique to her and ony mentioned in the pastebin which many don't read.
>>
So far Sofia and Ophilian appear to be definate, with a 3-way tie for the 3rd spot
>>
>>34701139
I thought you were saying we shouldn't bring her because she can't participate in combat and was mocking the method through which you said it because it annoyed me.
>>
>>34701160
>definate
>:(

>>34700979
>Jal
>>
>>34700979
How about bringing our dear familiar? She wants to do things with us and this is probably mostly harmless. It'll be fun.
>>
>>34701255
She is still to young for that, I'd rather not bring her into this.
Yeah I know how ironic that is after dragging her on a battlefield, but the situation here can get her into actual combat a lot faster.
>>
>>34700979
It's a five-way tie, so I'm going to change my vote for Lunia (>>34701012) to voting for Jal.
>>
Jal is is

>>34701232
sorry
>>
You decide to approach in the night time, when the undead will most active.

You, Sofia and Jal make your usual adventuring preparations. Philly is a little more....enthusiastic.

When you meet her in the courtyard she’s wearing her elven armour and has her longsword on her back.

On the forearms of her armour and on a band around her forehead is the holy symbol of Konig, a mailed fist.

She has a belt full of vials and pouches, and from sound of things her back-pack is full too. She has a couple of wooden stakes strapped to her legs.

She notices your slightly worried look.

“What?” she says “I got everything: holy water, stakes for vampires, salt for most things, garlic, silver daggers, a mace for skeletons, hatchet for beheadings, no harm in being prepared” she breaks off and nods to Sofia “You sure you’ve got enough?”

“Quite sure” says Sofia faintly, looking a little worried.

“What, you didn’t want to bring the barrel cart of holy water?” asks Jal

“Have I got time to get it?” asks Philly hopefully

>No
>Philly...we’ll try talking first, then smiting
>Let’s just go, ok
>Other
>>
>>34701497
>Sure, never hurts
>>
>>34701497
>Philly...we’ll try talking first, then smiting
>>
>>34701497
>>Let’s just go, ok
>>
>>34701497
>>Philly...we’ll try talking first, then smiting
Jesus
>>
>>34701497
>Philly...we’ll try talking first, then smiting
>>
>>34701497
Eh changing >>34701513
to
>Let’s just go, ok

Since peopl apparently want to be moralfags at our childhood friend.
>>
>>34701497
>>Philly...we’ll try talking first, then smiting
If we can teleport it with us:
>Sure, if you want you can bring a whole cart of holy water. Better safe then sorry, after all *cue awkward smile*
>>
>>34701605
That brings up a good question, normally all undead are always evil.
Is that the case here Pally ? Can there be good non-mindless undead ?
>>
>>34701605
>Don't want to immediately kill everything just because it's 'evil'
>Moralfags
Are you new?
Serious question.

>>34701637
He confirmed in a early thread the even liches can be good people, so probably.
>>
>>34701658
>Are you new?
No, I'm very much aware of that tendency here, which is why I cautioned against bringing Ophilia along just for uneccessary drama i we start redeeming the necromancers.

Its more about already right at the beginning starting to tell her about the basics of Velyas doctrine which she knows. Thats just pointless except for its own sake.
>>
>>34701637
>Can there be good non-mindless undead ?

Yes

There are also non-evil ways of animating mindless undead.
>>
>>34701637
In our spell list it states that it's not evil to raise undead. I assume that the undead aren't evil either. Another fun opportunity missed by not having that spell at this moment.
>>
>>34701658
>Moralfags
Not that anon, but a moralfag isn't because you choose to redeem the "evil" necromancer, moralfaggotry is telling our fellow paladin we will try to not kill people, even though she oviously already knows that. Having morals =/= moralfaggotry. Shoving your morals into peoples face just because = moralfaggotry.
>>
>>34701759
I thought moralfaggotry was being a obnoxiously nice person and trying to redeem everyone to the point that it started endangering peoples lives and causing all sorts of problems.
>>
>>34701759

Where do people even get the idea that 'moralfaggotry' is a bad thing?
>>
>>34701759
Normally, I'd agree. But in this case I understood it as reminding the very enthusiastic warrior paladin who talked about going out to smite evil just earlier this thread (and about how she disagrees with Velya's doctrine on this point), that she will most likely not need any of those items because we will talk with them first.

At the same time I'm glad one of our pals likes to prepare and encourage her to take the barrel of water, if she thinks that's a good idea.
>>
>>34701794
>to the point that it started endangering peoples lives and causing all sorts of problems
Moralfaggotry is basically having "morals" and using it as a excuse to be a selfcentered dick to people.
>>34701811
>Where do people even get the idea that 'moralfaggotry' is a bad thing?
Because it is by definition. If you just have morals thats a fine thing, moralfaggotry is a for if someone is being obnoxious about it.
>>
“Philly...” you say “we’ll try talking first; then smiting if that doesn’t work.”

She thinks about this.

“What if they ambush us” she counters “Or attack from surprise, or cast a silence spell?”

“Just...follow my lead” you say.

She shrugs “Ok, but don’t say I didn’t warn you...”

You and your companions teleport near the village of Garsfirth (as it was once known) and then approach on foot.

As you approach you see three human skeletons rise from a sitting position on the ground and start to walk towards you, their bones rattling with every step. They appear to be carrying knives.

Although its night time the stars give you enough light to see by: those aren’t knives, those are wooden tiles, of the sort used in some board games, though your companions might not be able to see that.

Or they may not choose to see it.

“Prepare to return to the grave! Spawn of Evil!” declares Philly, stepping forward with a vial of holy water in each hand, ready to throw.

She looks at you to see if you’re backing her up and then seems to remember the conversation you had less than 15 minutes ago.

“Oh, right, yes! She says, embarrassed “Of course, you want to talk to them?”

“Is she right in the head?” whispers Jal to Sofia

“It’s a Paladin thing” replies Sofia

“Yeah? Well how come Sireyi doesn’t jump when she sees a bone?”

“I’m not going to respond to that Jal.”

“Suit yerself”

The lead skeleton is holding up a tile saying GO BACK

>Why
>Take me to your leader
>Introduce yourself
>Other
>>
>>34701853
I suppose I used a bit of a loaded word in annoyance at the patronizing tone that option has.
Since obviously Ophilia knows our stance on the issue, and being our friend, we could just trust instead of having to remind her of not slaying all evil.
Taking her preparation instantly as wanting to indescriminatly smite, shows we do not trust her to show caution on her own, thats kinda dickish. If she couldn't deal with that, she wouldn't have come to us of all people.
>>
>>34701927
>Introduce yourself
>>
>>34701927
>Introduce yourself
>Why?
>>
>>34701794
It's hardly a well defined term, being that it's one of the many made-up words 4chan like to create by tagging 'fag' into something else.

But what you said is one of the more useful definitions. For me, moralfagging would be when someone sticks to ivory tower principles regardless of real world consequences.
>>
>>34701927
>>Why
>>Take me to your leader
>>
A question: We decided to use Dispel on our dragon friend to remove the rage. Would it have been a better fit to use Break Enchantment? That seems like a better fit, and is of a higher rank, which leads me to believe it has a higher efficiency.

>>34701927
>attack from surprise, or cast a silence spell
Then we use our turning breath weapon, unless that would also be silenced.

>Introduce yourself
Would you turn me away from my own land? While necromancy is legal It is, isn't it? I still have to see if everything is in order. Pleas lead me to someone who can talk.
>>
“I’m Baroness Sireyi Valyenya” you say “Paladin of Velya, and ruler of these lands.”

The skeletons do not react.

“Why do we need to go back?” you ask

He shows another tile saying NOT SAFE

“I want to speak to your leader” you say

He shows another tile saying STAY HERE followed by final tile with I WILL GET THE BOSS written on it

The one skeleton you were *talking* with walks away towards the village, the other two remain, blocking the path into the village.

“This is a bad idea Sireyi” says Philly “Giving away the element of surprise, letting him get reinforcements, at least let me follow him so I can come back to warn you if he’s coming back with an army.”

>We all stay here
>We all follow the skeleton
>Only some follow (who?)
>Other
>>
>>34701927
>The lead skeleton is holding up a tile saying GO BACK

I like where this is going
>>
>>34702231
>We all stay here
No party splitting.
>>
>>34702027
Necromancy is licensed by the churches and the crown.

In short a wizard or sorcerer needs permission to use certain spells, including the creation of undead.

Doing so without a license is a crime, though penalties vary depending upon the severity.
>>
>>34702235
http://youtu.be/K2rwxs1gH9w

>>34702231
>We all stay here
Never split the party.
>>
>>34702231
>We all stay here
"They don't seem threatening so for. Also, we'll teleport back to the stronghold at the first sign of danger, then come back in force."
>>
>>34702260

That's a liberal view on necromancy.
>>
>>34702296

>two clerics
>half-angel paladin
>literal descendant of a god of war paladin

We're already here in force. What more would you want?
>>
>>34702324
To be fair, there is nothing wrong about necromancy per se, unless the setting itself makes it so for one reason or another.
>>
>>34702373
Since I have no idea how many there are and what they might have, I thought we should play it smart.

We have 500 infantry and 30 ogres. Might as well use them.
>>
>>34702260
Thanks for the info. And what about the Dispel Magic vs. Break Enchantment question?

>>34702231
>We all stay here
Actually, I want Sireyi to fly up and look where the skeleton is going from a distance of 300 metres. That way, we can see any ambush coming far away.
>>
“We’re all waiting here” you say firmly, you can hear Philly murmuring a prayer to Konig under her breath.

30 minutes later the skeleton returns, followed by a bookish young man wearing fine, if rather warn clothes, and eyeglasses.

“Erm” he says “Didn’t Herbert tell you to stay away?”

“Necromancer” hisses Philly under her breath: you can hear her weight shift on the stony path.

>Settle down, Philly
>Introduce self
>I’ll need to see your necromancy license and registration
>What’s going on here?
>Other (what?)

>>34702476
Break Enchantment only stops negative effects that affect people (curses, enchantments, rage spells etc), Dispel Magic affects anything.

Break Enchantment has a higher chance of success than Dispel Magic, so yes, with Shahulzer under a rage spell, that would have been an option more likely to succeed.
>>
>>34702561
>Settle down, Philly
>Introduce self
>I’ll need to see your necromancy license and registration
>What’s going on here?

Would there be any drawback in that situation due to Break Enchantment being an (E) spell?
For example, Shahulzer taking a bit more damage due to the orcs managing to get some more strikes in.
>>
>>34702561
>I’ll need to see your necromancy license and registration
>This is my land
>>
>>34702561
>Settle down, Philly
>Introduce self
>What’s going on here?
>>
>>34702561

>Settle down, Philly
>Introduce yourself
>Do you have license for this operation?
>Tell me your story
>(sense motive)
>>
>>34702561
>Introduce self
>I’ll need to see your necromancy license and registration
>What’s going on here?
>>
“Get a grip Philly” you whisper harshly “No smiting until I say so.”

“Fine” she snarls back

To the young man you say: “I’m Baroness Sireyi Valyenya, Paladin of Velya, and ruler of these lands. And who might you be?”

“Oh, um, I’m Johann Klaus” he says, reddening slightly “Wizard, I guess.”

“What’s going on here?” you say, indicating the skeletons

“Errr, personal security?” he says “Lots of um, bandits around nowadays.”

“I’m going to need to see your license and registration for this operation” you say “Who issued you a permit for raising the dead?”

He reddens further “I’ll...I’ll just, go and...it’s back at the house” he says

Roll Fellowship 1d20+11

>A likely story
>Go fetch it then
>We’ll all go to your house then
>You stay here, someone will fetch it (who?)
>Other
>>
Rolled 12 + 11 (1d20 + 11)

>>34702820
>We'll all go to your house then
>>
Rolled 17 + 11 (1d20 + 11)

>>34702820
>>
Rolled 11 + 11 (1d20 + 11)

>>34702820
>We’ll all go to your house then
>>
Rolled 10 + 11 (1d20 + 11)

>>34702820

>We'll all go then.
>>
Rolled 20 (1d20)

>>34702820
>We’ll all go to your house then
>>
>>34702820
>>We’ll all go to your house then
>"If you don't have either, please talk to me about it. We won't smite you for just not having a registration. I'd still have to take you and any undead you raised with me until, but I wouldn't harm them for you not having a registration.
>>
>>34702897
oops, forgot the +11
>_>
>>
>Success

You don't think he has a license.
>>
>>34702820
>>34702872
Tripfag makes a good point, adding:
>If you don't have one, it would be better to just come clean with it, we would require you to release all non-sentient undead and take you and all sentient undead into custody for a while, but its hardly a death sentence, trying to decieve us however...*slightly wave hand over to Ophilia*
>>
>>34702948

Did we really need a roll for that?
>>
>>34702820
>>34702847 (I think this is me)
I'm not opposed at all to adding something to the effect of what these two (>>34702900) (>>34702974) are saying.

>>34703056
>DC was four
>>
>>34702948
Somehow, I would have known without the fellowship roll.

>>34702900
>>34702974
Adding: Mention that we could put him through with the appropriate church authorities so that he can apply for a license if he doesn't have one. He'd still have to serve his sentence, of course.
What would getting a license involve? An inspector judging his method of necromancy morally sound? A university course? A test?
>>
“We’ll come with you to fetch it” you say “After all, can’t be too careful, with all these bandits around.”

"If you don't have either, please talk to me about it.” You add “We won't smite you for just not having a registration. I'd still have to take you and any undead you raised with me until, but I wouldn't harm them for you not having a registration.”

“If you don't have one, it would be better to just come clean with it, we would require you to release all non-sentient undead and take you and all sentient undead into custody for a while, but its hardly a death sentence, trying to deceive us however...” you indicate Ophilian, who looks ready to attack.

His eyes flicker from side to side and then he yells to the skeletons “Keep them here!” and runs back towards the village.

Three skeletons can’t really keep any of you here: Philly demonstrates this by barging past the skeletons and chasing after Johann with an exultant “Face the justice of Konig, foul necromancer!”

>Stay back to deal with the skeletons (who?)
>Chase Johann (who?)
>Chase Philly (who?)
>Use Spell (what?)
>Use Power (what?)
>Other

Lie detection: He appeared nervous, which is not always an indication of dishonesty, hence the roll.
>>
>>34703158
>Sofia, Jal deal with the skeletons
>Seiryi cuts of Johann,(come on, we fly at a ridicilous speed, he can barely run hundred meter before we have him)
>>
>>34703158
There's hardly anyone faster than us.
>Chase Johann.
I think he may be only a lackey. After all, where did he learn his craft? Not from a sanctioned necromancer, that is.

We could force-cage him, but I doubt that will be necessary.
>>
>>34703238
point
>>
>>34703158
>Sofia/Jal > Skellies
>Seiryi > Johann
Honestly I would be more worried about getting to him before Ophilia does than him getting to the village
>>
>>34703158
>Chase Johann (Sireyi)
Grab him by the back of the shirt and then go straight up.
Not too fast, of course, we don't want the shirt to rip and for him to plummet to his death.
>>
>>34703347
Those poor skellies. They don't even have weapons, and have no orders to harm any of us. I say we just let our allies run past them. They are probably easy to push around.
>>
>>34703426
Hopefully they fall over when our allies push past them, crumble to pieces and comically try to reassemble themselves.
>>
>>34703426
Hard to tell if they are sentient, Skelletons makes it unlikely, but I trsut their judgement in this.
>>
>>34703478

Well they seemed at least smart enough for some rudimentary communication
>>
>>34703478
Skeletons are sentient by default and have no natural (unnatural?) desire to harm living beings.
Though they do enjoy spooking them, which usually just earns them a mace to the face.
>>
>>34703606
,They reacted to input, that doesn't mean sentience necessarily, but its the reason why I assume they might be.
>>
“Deal with the skeletons!” you say to Sofia and Jal as you fly after Johann, catching him long before Philly and easily stopping him in his tracks simply by grabbing his collar.

“That’s it Sireyi!” yells Philly “You hold him and I’ll finish him!”

You pull Johann out of the way of Philly’s first sword strike and stop her second with a glare full of all the hurt betrayal you can muster.

“I thought we agreed” you say “We talk, first.”

Jal and Sofia make short work of the three skeletons. And come rushing up to join you.

“He was escaping” Philly defends her actions.

You look at her flatly, the young man dangling from your grip. His face is white with fear, and he has a damp stain spreading on the front of his breeches.

“Fine” she says, folding her arms and kicking some stones away “We’ll do it your way.”

“Now” you say to Johann “Tell me what’s going on.”

The three skeletons are trying to reassemble themselves, but keep getting bones in the wrong places, plus they keep using each other’s bones, and they’re all different sizes.

According to Johann...

He’s a journeyman wizard, he qualified only a few years ago, he came to the abandoned village following rumours of a location of magical power, a wellspring, or nexus, as they are sometimes called.

He discovered something far worse. The village was abandoned many years ago, and as best he’s been able to determine, a long time ago a priest of an evil god lived here for years, pretending to be a priest of Yerra, slowly converting many of the townsfolk and corrupting the wellspring.

Eventually he was discovered and a small civil war erupted in the village. The priest was killed, as were his acolytes and the surviving villagers left, never to return.

But the priests spirit didn’t rest easy and rose from the grave, determined to break into the wellspring and achieve...something.
>>
>>34703793
“But it’s locked beneath the Church” babbles Johann “He put warding spells on it himself and now he’s dead, he can’t undo them. He has an army of wraiths, the spirits of his followers and although they’re spirits they’re slowly wearing away at the stones of the Church, hoping to expose the wellspring.”

“And what’s with the skeletons?” you ask

“I use the skeletons to distract them” he says “Right now, most of them are at the church, trying to disrupt the wraiths and stop them from wearing away at the stone.”

Roll Fellowship 1d20+11

>Why not ask for help?
>Why stay?
>Which evil god?
>How can your skeletons disrupt wraiths?
>Your license?
>What do you want the wellspring for?
>Other
>>
Rolled 12 + 11 (1d20 + 11)

>>34703825
>Why not ask for help?
>Why stay?
>Which evil god?
>How can your skeletons disrupt wraiths?
>Your license?
>What do you want the wellspring for?
>>
Rolled 13 + 11 (1d20 + 11)

>>34703825
>Why not ask for help?
>Which evil god?
>How can your skeletons disrupt wraiths?
>Your license?
>What do you want the wellspring for?
>>
>>34703825
>Why not ask for help?
>Why stay?
>Which evil god?
>How can your skeletons disrupt wraiths?
>What do you want the wellspring for?

Paladin of Joy: The Expositioning.
>>
>>34703825

>[x] All of the above
>...about that license
"Be honest with me, help me deal with this situation, and I'll put a good word for you with the churches about dabbling in unsanctioned necromancy."
>>
Rolled 15 + 11 (1d20 + 11)

>>34703825
>Why not ask for help?
>Why stay?
>Which evil god?
>How can your skeletons disrupt wraiths?
>Your license?
>What do you want the wellspring for?
>>
Rolled 15 + 11 (1d20 + 11)

>>34703825
>Why not ask for help?
>Why stay?
>Which evil god?
>How can your skeletons disrupt wraiths?
>Your license?
>What do you want the wellspring for?
>>
>Success

You don’t think he’s lied to you this time, but he said that he’s learned a lot of this from abandoned diaries and speaking to the descendents of people who fled the village

"Be honest with me, help me deal with this situation, and I'll put a good word for you with the churches about dabbling in unsanctioned necromancy." You say

He nods, still dangling from your grip, you set him down and interrogate him some more.

“Which evil god?” you ask

“Kolvuk” he says

You grimace “The life-stealer?” you ask

He nods, Philly scowls “damned patron of the undead” she says “Of course, who else?”

“Where will he be now?” you ask

“in the Church” says Johann, trying to break into the cellar, “By day he rests in the graveyard, in a different grave every day”

“What did you want the wellspring for?” you ask

“My research?” he says, then noticing your sceptical look he says “Ok, power, alright? It’s not fair that sorcerers are stronger, this was to be my chance to be a master mage.”

“Why didn’t you ask anyone for help?” you say

“Well” he draws out the word “My application for a necromancy license was declined, and I’d had a falling out with the Paladins of Konig...” that explains his license issues...

“Well why stay?” you ask “Wasn’t it dangerous?”

“Only at night” he says “And I put a lot of wards on the house I was staying in. And my skeletons protect me.”

“About that, how can they disrupt wraiths?” you ask

“I invented a spell that does just that.” He says proudly “Allows one undead to attack another, no matter its type, of course” he says “The wraiths do love to tear my skeletons apart, bit of a flaw there” he admits.

>Ask questions (what?)
>Time to go to Church
>Wait until daytime, attack when there is no wraith army
>Other
>>
>>34704221
>Time to go to Church
>>
>>34704221

Ask him, how powerful he reckons the wraiths to be. If the threat level is deemed manageable, we might want to go in, give the priests and Sofia an opportunity for some target practice.
Otherwise, let's return in the daylight to investigate.
The wizardling comes with us for change of clothes and inquest. (how long has he been around, what exactly he wants his power from, etc.)
>>
And I’m going to leave it there.

Please do vote on options, and feel free to ask questions, I’ll address them in the next thread, or use Ask.fm

Thank you all for playing; you’ve been great players as always.

I’ll hang around for a few minutes to answer any questions.

And I’ll leave you with this thought:

I’m a big fan of Hellborn quest, and one recurring theme is players imagining alternate universes where the quest has a different main character.

I let you all contemplate how Sofia/Jal/Isla/Matthias/Jianxi/etc Quest would run.

Next quest will be Tuesday, 12-noon. I need a day to rest. I will post on twitter as usual.

Votes in this thread will determine opening post in next thread.
>>
>>34704331

>from
meant 'for'
>>
>>34704357

Thanks OP, you were awesomes as always.
>>
>>34704357

Thanks for the thread, PoJ. Nice to see you like Hellborn Quest too.
>>
>>34704221
>Time to go to church

>>34704357
Thanks for the thread OP.

>Yet another thread with no experience spending or opportunity to post the taxes
;_;



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