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File: SOZ QUEST OP.jpg (682 KB, 785x1080)
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Archive
>The story so far: http://suptg.thisisnotatrueending.com/archive.html?tags=Shadows%20of%20Zeon
>Current list of crew members and assets: http://pastebin.com/rXpM2eFu

Expected Runtime
>Fridays and Saturdays 10pm GMT

Twitter
>@QMKingofHearts

October 22, UC 0084.

“Bask Om,” you interrupt angrily. “I've heard quite enough about your destiny. You've done more to degrade our species than anyone but Gihren Zabi himself. Your “destiny”, your ambitions, your madness... I reject it all utterly. And I'm sure the souls of the billions killed by both sides agree with me.”

In that moment, perhaps fueled by your words, you feel like more than your comrades and soulmates are behind you. It's as if a vast army is at your back, urging you forward along the path you've chosen.

The Commodore reaches forward, punching in a series of commands on his console. “I'd rather blast my own ship from the sky and take you with me than surrender! I WILL WIN! HISTORY WILL REMEMBER WHAT I...”

Haman winces in front of you as the screen is spattered with a mist of carmine dots and a shot rings out, blasting through Bask Om's head. His mad expression never changes, not even registering the surprise from his own sudden death. From off screen a Titans officer floats into view, left hand still holding his sidearm as he salutes you with his right.

Bask Om's now uninhabited body slowly drifts away, bumping lazily off the deck.

“My apologies, Captain O'Hara,” he tells you. “The war criminal has been executed.”

“What are your orders?”
(1/2)
>>
>>39135356
The situation has calmed, for the moment. Radio contact between your teams suggests only moderate damage among them, with your Columbus mothership having retreated to a safe distance. Reiko, Catharine, Noel, and Miyu are directing traffic, and Reiko takes a few seconds to bring you up to speed on the strategic situation.

“Voight's squad has moved to take over the station,” she explains. “They've succeeded in establishing a perimeter. The Zeon fleet's fire has slowed, but they still have a few mobile suits they held as reserves.”

“So they have fresh troops,” Emma concludes. “While ours are exhausted.”

“Still, with us still in the fight we've got a clear advantage,” Carrina points out. “I can do this all day!”

Somehow, you get the impression that she's not bluffing.

>Order your Second/Third teams to engage the Zeeks while First team follows Voight.
>Take all of your teams in to fight Voight, ignore Zeon's fleet.
>Take your teams to fight Voight, send the Titans fleet to meet Zeon.
>Send your Second/Third teams to help Titans fight the Zeek fleet while you deal with Voight
>Other?
>>
>>39135410
>>Send your Second/Third teams to help Titans fight the Zeek fleet while you deal with Voight
>>
>>39135410
Just a question since I cannot keep track of how many sides there are. Who is commanding the Zeon fleet?
>>
Rolled 71 (1d100)

>>39135410
>Other?
Have anyone in the combined 2nd/3rd team in need of MS repairs fallback and get their suits fixed.

Anyone else still good to go (hopefully the Val Varo included), target Voight.
>>
>>39135410
>>Send your Second/Third teams to help Titans fight the Zeek fleet while you deal with Voight
>>
>>39135477
Nominally, it's Colonel Ronan Voight: Carya and Catrina's former superior officer, who sold them out to Zeon's newtype labs for political gains.

In point of fact, his junior officers are leading the fleet right now. Voight himself has led the assault on the "Six Shooter" station.
>>
>>39135477
Ronan Voight is the overall commander of the Zeon Remnant attack force, though it looks to me that he's personally taking over the station at the moment, so I guess faceless second in commands are in charge of the enemy fleet then?
>>
>>39135410
>Take all of your teams in to fight Voight, ignore Zeon's fleet.
Have the Titans form a defensive parameter around the Six Shooter and cover our flanks, engage only if necessary.

The rest of our MS teams, find and kill Voight. Make is fast and easy, kill the head and the body dies.
>>
>>39135410
>Send your Second/Third teams to help Titans fight the Zeek fleet while you deal with Voight
Also, ask the Titans on our side if the station has a self-destruct button or something for the worst case scenario.
>>
>>39135410
>Send your Second/Third teams to help Titans fight the Zeek fleet while you deal with Voight
>>
>>39135531
>>39135558
Cool, thanks. Once we have all 3 MS teams quickly kill Voight, the rest of the fleet will be easier as per >>39135570
>>
>>39135410
>>Send your Second/Third teams to help Titans fight the Zeek fleet while you deal with Voight
gonna need them after Paps and his newest boytoy smashes the Karaba fleet
>>
Just a general question with everybody. How do you think the Zeon fleet will react to Voight's death? Will they continue fighting, flee, or possible ally with us? We will have Paptimus to deal with.

>>39135629
Kamille?
>>
Just a heads up that Marida's unit lost one hand and half a head.
Better odds than her canon counterpart's sortie in the finale, admittedly, but still.

>>39135721
>How do you think the Zeon fleet will react to Voight's death?
The usual "SIEG ZEON!" and ramming plus self-destruct most probably.
>>
I will be writing now. Gimme a few minutes to count up.
>>
>>39135721
My guess? Desperate attempt to fight to the death (optional suicide ramming action), the other part will flee and become space pirates.

Then Paptimus uses them to attack Karaba/Federation transport lines.
>>
>>39135721
>How do you think the Zeon fleet will react to Voight's death?
Fight to the death as always.
>>
>>39135721
Yes indeed, remember Scirocco Controls Gryps/Green Noah which was Kamilles home colony at the start of the show
>>
>>39135791
Think we could use our small collection of Zeon princesses to broadcast their claim to the zeon legacy to get them to stop being suicidal?
Or is this irreversible idiocy?
>>
>>39135769
>>39135801
Do they really believe in the ideals of Zeon? We have like 3 Zeon princesses onboard, we can probably convince them otherwise.

Although probably nothing will get to people that fanatical.

>>39135827
Yeah, agreeded.
>>
>>39135827
Haman and Artesia already made their broadcast, and them Remnants are still with Voight. That pretty much speaks for how deep they are in.
>>
>>39135805
Scirocco fighting Karaba's fleet right now?
>>39135827
>>39135846
This
>>39135865
>Haman and Artesia already made their broadcast
>>
>>39135883
wasnt the Karaba fleet supposed to attack Sciroccos supply lines while we dealt with Bask
>>
>>39135922
We leaked the Six Shooter info so Karaba can take his base.

>>39135883
>>39135865
I would think they would reconsider once Voight is dead.

But I kinda agree that it might not work. Still, worth another try once he's dead.
>>
>>39135805
Since Zeta never happened, I wonder what kind of Mobile Armor Pampous made for him.
>>
>>39135827
I just pictured Artesia, Haman and Mineva dressed up in frilly outfits and singing while there's a giant space battle happening outside.

Yeah, that's enough Macross for me. Shouldn't cross the streams.
>>
>>39135827
>>39135846
They wouldn't recognize their legitimacy. The Remnants can't acknowledge any claims to leadership of Zeon other than their own, it's part of the whole "Gundam is a metaphor for the Pacific in WW2" thing. It's the equivalent of those Japanese soldiers who refused to accept the surrender and hid out on small islands for the next forty years waiting for the day when they would strike back against the Americans.
>>
>>39136011
>Artesia, Haman and Mineva dressed up in frilly outfits and singing while there's a giant space battle happening outside.
This!
>>
>>39136011
Yeah, Lacus Clyne showed us what happens when you try to do Macross-style idols in Gundam. It only ends in tears.
>>
>>39136011
Oh yeah, I should watch that. Is Macross any good?

>>39136018
Thanks for helping me understand. I just hope they don't do the SIEG ZEON option, could be rather destructive.

Or we can use our Newtype powers to cheat. Dunno.
>>
>>39136046
A pink, idol-decaled Zaku would be a surefire method to demoralize or invoke rage among the Zeeks though.
>>
>>39135777
“Emma, Marida,” you order in a low growl, “lead what's left of Titans towards the Zeek fleet. Keep casualties as low as possible, and wait for my signal. We're taking on Voight.”

Emma raises her weapon, and carefully tests her machine's range of movement and calibration. “Right. Catharine, please relay my orders. Have the remaining Titans MS fall in on us.”

“Good luck, you guys,” Ilia offers.

You can practically feel Marida shrug it off. “Not like they need it.”

“Let's get moving,” Carrina presses, taking off in an early lead.

“You gonna be okay with this?” Rosse asks.

“Of course. I've got this.”

You're sure that Carrina's got the skill to face any opponent... if she can keep a clear head. But right now you're not entirely sure her mind is in the right place. She's angry, of course: no amount of time is enough to make what Voight did to Carya and Catrina okay, and their anger is completely justifiable. But at the same time, you're not entirely convinced they're comfortable with their own thoughts on the matter. When it comes time, there's a chance that Carrina may hesitate, questioning her own motivations. There's an equal chance she'll grow reckless with the target of her vengeance in sight after all these years, and with free reign to take it for herself.

>You'll take the lead on this op, have Carrina follow you.
>Tell Carrina not to doubt herself, and you'll have her back. This is her fight.
>Tell her to split her unit and Rosse's, and you'll do the same with Audrey. That way she can fight as aggressively as she wants.
>Other
>>
>>39136101
>pink Zaku
They'll just think Char is back.
>>
>>39135974
i sincerely doubt Scirocco will be beaten so easily, and even if he looses Gryps he certainly bring both Kamille ant wathever other Newtypes on Gryps with him on the Jupitris.
i am also willing to bet Kamille wont be happy over his home being invaded by the Feds espesialy since Scirocco will have convinsed him that he is a "nice" Titan unlike Bask and any of the Titans whom Kamille probably has experience with like in canon.
Bonus points if Kamilles parents are "tragicaly" killed in the attack
>>
>>39136127
>>You'll take the lead on this op, have Carrina follow you.
>>
>>39136127
>You'll take the lead on this op, have Carrina follow you.
>>
Sorry that took some extra time. Real life keeps happening.
>>
>>39136127
>>You'll take the lead on this op, have Carrina follow you.
>>
>>39136127
>Tell Carrina not to doubt herself, and you'll have her back. This is her fight.
"I trust you, and remember I have your back. You can rely on me."
>>
>>39136127
>>You'll take the lead on this op, have Carrina follow you.
>>
>>39136066
It's pretty fun.

If you decide to watch it, go with the production order. First Super Dimensional Fortress then Do You Remember Love.
>>
>>39136139
Scirocco will still have the Jupitris, no matter whether he wins or looses at Gryps.

And he might even go after those Jormungand cannons, especially now since they're out there for grabs while Voight is too busy here.
>>
>>39136127
>Tell Carrina not to doubt herself, and you'll have her back. This is her fight.
>>
>>39136276
Skip Macross 2, though. The studio doesn't even acknowledge it as existing, that's how bad it was.
>>
>>39136127
>Tell Carrina not to doubt herself, and you'll have her back. This is her fight.
We believe in them.
>>
>>39136127
>Tell Carrina not to doubt herself, and you'll have her back. This is her fight.
Can we give a Newtype hug?
>>
>>39136127
>Tell Carrina not to doubt herself, and you'll have her back. This is her fight.
>>
>>39136127
You have Haman key a private comm to Carrina's cockpit, and try to sound and 'feel' as reassuring as possible. “This is your fight, Carrina. We'll have your back.”

“...thanks,” she replies simply, driving on towards the station.

“Reiko, put me in touch with the highest-ranking Titans officer,” you continue, after having Haman quickly switch comms for you.

“Commander Burton, what do you need Captain?” the officer who blew Bask Om's brains out replies on your HUD.

“Does the station have a self-destruct we should worry about?” you ask him.

The Titans officer seems incredulous at the fact that you'd even ask that question. “It's a nuclear facility,” he reminds you. “They've got a lot of self-destruct systems, in ten, twenty, and fifty megaton flavors.”

You smack the top of your helmet in frustration. “Shit, that sounds like something Voight would do.”

Audrey is quick to agree. “We've got to deal with that at some point, preferably before it's a problem.”

As you near the station its point defense system picks you up, sending tracers darting through space. You also spot several banks of missiles, no doubt also wire-guided.

>Evade, but move forward cautiously. Try hard not to take any hits.
>Carrina seems like she wants to move quick, cutting the time you're exposed to the defensive fire short. Let her, and follow.
>Find and destroy the nuclear arsenal from here, despite the risk of taking some damage.
>Other?
>>
>>39136630
>Carrina seems like she wants to move quick, cutting the time you're exposed to the defensive fire short. Let her, and follow.
>Other?
Can we split and evade better?
>>
>>39136630
>Carrina seems like she wants to move quick, cutting the time you're exposed to the defensive fire short. Let her, and follow.
>Other?
Deploy funnels and lay down some fire to screen against the missiles.
>>
>>39136630
>>Carrina seems like she wants to move quick, cutting the time you're exposed to the defensive fire short. Let her, and follow.
>>
>>39136630
>Evade, but move forward cautiously. Try hard not to take any hits.
>>
>>39136630
>Carrina seems like she wants to move quick, cutting the time you're exposed to the defensive fire short. Let her, and follow.
>>
Just a quick random question, but I'm watching Zeta now, but I heard the first half of ZZ was shit. I should still watch ZZ though, right?
>>
>>39136630
>>Carrina seems like she wants to move quick, cutting the time you're exposed to the defensive fire short. Let her, and follow.
>>
>>39136761
Don't watch it immediately after Zeta. The mood whiplash can break a man's neck.
>>
>>39135997
im picturing Scirocco inviting Kamille to his Enginering bay/Garage(wathever its called on a ship) and asking Kamille to look trough some of his designs and tell him what he thinks of them. Kamille would have a slight nerdgasm and go full autist on paps designs. Scirocce would the try to furthe test kamilles mind by letting him work on some unfinished designs. He would then smile while he watched the gears turn in kamilles head and he goes full autist on them.
i can see them working together to create a fiting MS for kamille and when they are finished Scirocco would say how proud he is of kamille and his growth, and kamille would eat it all up, being happy to gain his mentors approval
>>
Alright, seems like charging is the winner. Since anons suggested some smart ideas for how to do this well, the dc is 7 to not get hit at all. Failure means superficial damage. Crit fail means severe damage.

3d10, best of 3 taken.
>>
Rolled 5, 2, 5 = 12 (3d10)

>>39136985
>>
Rolled 4, 6, 5 = 15 (3d10)

>>39136985
>>
Rolled 3, 5, 6 = 14 (3d10)

>>39136985
>>
Rolled 6, 1, 8 = 15 (3d10)

>>39136985
>>
Rolled 1, 9, 3 = 13 (3d10)

>>39136985
>>
>>39136997
>>39137001
>>39137004
so.. 5,6,5?
Decidedly average.
>>
>>39136997
>>39137001
>>39137004
Ouch ouch ouch, is that a crit failure?
>>
>>39137041
It is. None of the first three responses had even a single passing roll.

I'll need a moment to come up with something suitable.
>>
File: Spoiler Image (1.12 MB, 1024x1290)
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Oh dear.
>>
>>39137088
Auf Wiedersehen Dominic?
>>
>>39136985
“Split up!” you order. “Keep moving, don't get hit!”

Unfortunately it takes mere moments from when you gave that order for you to get yourself hit, and rather badly at that.

A missile, whether guided by fate or by superb skill, manages to slip past Haman's funnels. You fire your e-pac machine cannon at it, only to have the mechanism jam up before you get the chance to hit the missile. You jink at the last second to avoid it, Haman shouting something unintelligible at you. But neither your last minute maneuver nor whatever Haman's advice was spare you the brunt of the missile's impact.

“An e-pac warhead!” you shout as the blast from the missile shreds your suit's left arm, which has been tucked in for flight mode. If you were in the air right now you'd be crashing, likely with no survivors. But instead the blast sends you spiraling towards the station, which spins madly on your display as you careen through space. The flashes of tracers spin and blur all around you in a dizzying lightshow.

With a hard burn from the appropriate thruster gimbals you manage to save it. “Haman! Damage report!” you bark, too focused on nursing the damaged Lilium through a hail of incoming fire to check the numerous warning lights and prompts flashing across your screen. You know it's bad, damn it! So just get this shit out of the way already!

“The left arm is gone, Dom!” Haman tells you, concern obvious in her voice. “We also lost one of the hyper rifles from its hard point!”

“And the reactor?”
(1/2)
>>
>>39137377
“Stable, thank God. Cooling system reads amber, all other systems green!”

That's about how it felt to you. Could be worse, you suppose.

>Stay in separate fighter forms, no reason to drag anyone else down with you.
>Even with an arm off, your machines are stronger together. Re-form and search out the Zeon MS with Carrina and Rosse.
>Take out as many of the point defense emplacements as you can. It'll chew through ammo, and time, but a “dead zone” in their defenses will give you some breathing room and a chance for reinforcements.
>Other?
>>
>>39137421
>Take out as many of the point defense emplacements as you can. It'll chew through ammo, and time, but a “dead zone” in their defenses will give you some breathing room and a chance for reinforcements.
>>
>>39137421
>>Take out as many of the point defense emplacements as you can. It'll chew through ammo, and time, but a “dead zone” in their defenses will give you some breathing room and a chance for reinforcements.
>>
>>39137421
>>Stay in separate fighter forms, no reason to drag anyone else down with you.
>>
File: Monsha.png (1.25 MB, 1021x761)
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THE TITANS WERE RIGHT

YOU COULD'VE STOPPED DUBLIN
>>
>>39137421
>Take out as many of the point defense emplacements as you can. It'll chew through ammo, and time, but a “dead zone” in their defenses will give you some breathing room and a chance for reinforcements.
Still in favor of combining though. Since we're down to one arm, better just use it for the beam shield and have the sub-arms bear the weapon load.

>Could be worse
Don't say that!

Clearly, it'll go down to a one-on-one sword duel on foot in the inner bowels of the superweapon as it collapses all around us.
>>
>>39137421
>Take out as many of the point defense emplacements as you can. It'll chew through ammo, and time, but a “dead zone” in their defenses will give you some breathing room and a chance for reinforcements.
With this much damage, we'll probably need some help taking down Voight.
>>
>>39137421
>Even with an arm off, your machines are stronger together. Re-form and search out the Zeon MS with Carrina and Rosse.
>>
>>39137377
>If you were in the air right now you'd be crashing, likely with no survivors
We didn't fly so good.
>>
>>39137421
“Audrey, I need a hand over here,” you call out to your partner across the psychoframe's comm systems.

You hear a sigh. “God... DAMN it, Dom.”

“Can't help it.”

You feel a gentle thud as you and Audrey maneuver yourselves into position and dock, your respective machines' limbs shifting into position. You feel a little uncomfortable with only one big gun at your disposal, but that's what you have to work with now. You'll manage.

“We're doing the same,” Rosse reports as they move to join you.

You make a snap decision: against the station's point defenses, it's best to give yourselves some breathing room. That way you can cut the amount of incoming fire and open up a corridor for your other two teams to move in if you need them.

“Everyone, blast the weapons emplacements!”

“You got it, skipper!” Carrina replies, opening up with her beam machine gun, cannons, and vulcans at full-bore.

>3d10, ideally hit a 6. Please don't critfail again.
>>
Rolled 6, 2, 3 = 11 (3d10)

>>39137938
No promises. The dice gods will do what they will.
>>
Rolled 2, 9, 10 = 21 (3d10)

>>39137938
>>
Rolled 9, 3, 9 = 21 (3d10)

>>39137938
>>
Rolled 2, 5, 2 = 9 (3d10)

>>39137938
Roll'in
>>
Rolled 3, 3, 2 = 8 (3d10)

>>39137938
Here we go.
>>
>>39137973
>>39137976
And we're good!
>>
>>39137938
Alright, you succeed this time.

I'll be working out the next scene for a moment. Expect an update in ~15 minutes.
>>
>>39137938
>Please don't critfail again.
That wouldn't be a problem if this new dice system wasn't absolutely retarded with DC's

The fact you need TWO successes to succeed means the dificulty for highter DC's increases exponentially.
>>
>>39138048
Agreed. A 7 is a difficult dc and shouldn't be taken lightly.

But if the dice keeps screwing us, we can just change die systems again. I kinda miss the old 1d100, why did we change again? Turning too many enemy women?
>>
>>39138048
2 successes out of three rolls isn't that hard, and you have three chances at it with the best being taken. So far you've rarely failed, and this is the first crit fail. It's absolutely no worse than a d100 best of three. In fact, I've noticed on my end that the results are far less swingy this way.

That's where I stand on the subject. If someone can produce empirical evidence that the 3d10 system is somehow unfair or inconsistent I'd consider the point.
>>
>>39138357
Ok, I'm good. I guess a little rattled by the crit fail
>>
>>39138357
I don't think it's that bad. When combined with how tg's dice system acts on the other hand.
>>
Rolled 63 (1d100)

>>39138116
The d100 was too powerful. With it, Dominic could have destroyed all opposition and conquered the Solar system, creating an empire of Love, Peace and Understanding through overwhelming firepower pointed at all the war-loving, power hungry idiots.

Now it has been sealed away, to be used only at the direst, most crucial occasions.
>>
>>39138405
It IS screwy because of the time-based seeds. This is known. If anything I feel that this system is unusually forgiving with regards to crits. To have none of the first three even making a regular fail is rarer than a crit success, by far. That's just how things are weighted.

>update in a minute or two.
>>
>>39138480
That was kind of my point. If you fail with one odds are you will fail with all of them due to how the system works. Of course on the other hand we rarely fail because of how it is screwy.
>>
>>39137938
You throw what weapons you have into the barrage as well, firing your remaining rifle at any visible missile pods while Audrey spots gun emplacements for Haman to blast with her beam funnels. This time, you manage to intercept the incoming defensive fire with your remaining beam shield. It slows you down a little, naturally: you're not used to having to defend and shoot with the same arm, but thankfully the beam shield is so much lighter than a standard physical shield it's far easier to accomplish.

Together with Carrina and Rosse you make short work of the local defenses, creating a small pocket near the station itself where none of its defenses cover. This should allow you to maneuver with relative impunity until Voight decides to come after you.

“That takes care of that,” Carrina muses. “Now, where is that coward?”

Your sensors show that the machines of Voight's squad are on the far side of the station at the moment, but whether they're inside a hangar or waiting outside the hull is unclear. They may be waiting to ambush you, or they could be escorting an assault force of marines. There's just no way to tell from here.

>Suggest you move to that area and attack from the outside?
>Suggest moving through the station somehow?
>Suggest you attack the nuclear storeroom from outside, to draw a response from Voight?
>Let Carrina decide instead.
>Other?
>>
>>39138580
>Suggest you move to that area and attack from the outside?
>>
>>39138526
See, that's not quite right. It's three rolls on the same seed, which are sufficiently random. If we had a high frequency of single-die rolls using the same seeds, that's where there's an issue with the 4chan dice.

This time I'm pretty sure you just got REALLY unlucky. Which happens.
>>
>>39138580
>Suggest moving through the station somehow?
>>
>>39138580
>Suggest you attack the nuclear storeroom from outside, to draw a response from Voight?
Dual purpose too. One, anyone sane enough would have second thoughts about personally securing a possibly compromised radioactive container, and the other being that it'll hopefully render the nukes unusable to ANY side if we get a lucky hit.
>>
>>39138580
>>Suggest moving through the station somehow?
>>
>>39138580
>Suggest you attack the nuclear storeroom from outside, to draw a response from Voight?
Nukes require precise explosions and have plenty of failsafes. We should be fine, and disable them.
>>
>>39138580
>>Suggest you attack the nuclear storeroom from outside, to draw a response from Voight?
>>
>>39138749
We're in self contained MSs in space, radiation should not be a concern
>>
>>39138866
I meant Voight's marines would have second thoughts.
>>
Okay, writing.
>>
>>39138580
“They'll be landing marines,” you observe.

Carrina quickly follows your logic. “To secure the nukes and the weapon systems themselves. Right.”

“You wanna really fuck with them?”

You know the answer almost before you hear it. “Definitely. Any thoughts?”

“They expect us to come around past the defense guns,” Haman muses aloud. “They'll be waiting to ambush us.”

“So that's why we go through,” you emphasize, patting Haman on her shoulders, “and beat them to it. Here goes nothing!”

As you line up your hyper rifle on the station's turning mass, you count off the seconds until the point where Voight's troops must have entered is directly opposite you...

>3d10, DC is 5. This will determine how far this one shot can get you before needing to change routes or fire again to continue tunneling.
>>
Rolled 5, 10, 5 = 20 (3d10)

>>39139132
>>
>>39138357
2 successes out of 3 on dc7 rolls is much harder than a flat dc7 roll.

The difficulty ramps up on a curve. On dc's below 5, dc's become much easier, and on dc above 5, they become much harder. The problem is that we're almost never given DC's below 5, so it's just a flat out difficulty increase.
>>
Rolled 3, 2, 7 = 12 (3d10)

>>39139132
>>
Rolled 4, 4, 8 = 16 (3d10)

>>39139132
C'mon dice!
>>
>>39139145
Is that a crit?
>>
>>39139145
Interesting.
>>
>>39139145
I gat 5 and 5 DC is 5 good and a 10! Crit?
>>
>>39139145
Did we disable all the nukes in one blow?

And/or release dangerous levels of radiation into the station?
>>
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>>39139306
I guess the queen of /tg/ dice smiles down on us.
>>
>>39139132
Your rifle shot rips through bulkhead after bulkhead, gutting a whole section of the station and leaving a clear path most of the way to Voight's team. It also manages to blast through the heavily armored ammo lockers and the nuclear stockpile, essentially ruining the station's usefulness to Voight and his flunkies. If the man notices that fact, he's certainly not showing it from what you can feel from here.

“He's mine...” Carrina growls as she throttles her machine up and dashes towards the hole you've made.

Audrey, however, seems concerned that you may have hit something else by accident with that blast. “Heat bloom from a secondary explosion detected! You've damaged their attitude control system! Rate of rotation is increasing!”

“Confirmed!” Rosse shouts as you and Carrina push your thrusters to maintain station keeping with the blind spot you created in the station's defenses. “Detecting massive power fluctuations!”

“At this rate the station's gonna rip itself apart!” Haman determines.

That complicates things. Flying straight through may be difficult, but flying around may open you to counterattack. Risk getting shot, or risk getting crushed as the station rends itself into pieces from its out of control rotational forces.

>Break on through to the other side?
>Change the plan and strike from outside?
>Fall back and wait for Voight to flee. He's gotta know he's at risk here.
>Other?
>>
>>39139534
>>Break on through to the other side?
go for the kill
>>
>>39139534
Oops, we did a bit too good.

>Fall back and wait for Voight to flee. He's gotta know he's at risk here.

All eyes, watch for anybody fleeing.
>>
>>39139534
We just caused the destruction of the station with one shot? Damn, that is not structurally sound, no matter how powerful our rifle. I hope it can be evacuated in time. Casualties are acceptable, but I didn't want every last person to die. Especially after the Titans forces here decided to be reasonable. That would just be mean.

>Other?
Funnels are made for beyond visual range engagement, send them in to pick off Voight's men as the opportunity presents itself.
>>
>>39139534
>>Break on through to the other side?
The way out is through.
https://www.youtube.com/watch?v=rn_YodiJO6k
>>
>>39139640
It probably went down a cross station corridor
a ridiculous shot to make.
>>
>>39139659
Not that one, mate.
>https://youtu.be/6BIjCW2_Uik
>>
>>39139640
Good idea, change my vote from >>39139636
>>
>>39139709
>https://youtu.be/6BIjCW2_Uik
This fuckin' guy right here. He gets it.

>Captcha: aizen
Don't even have a comment on that one.
>>
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>>39139534
So... objective achieved right?
It's all about settling some personal debts from this point onward now.

>Supporting the funnel vote >>39139640

And I guess we just pulled off what Heero did in EW, disabled left arm and all.
>>
>>39139534
>>39139640
This.
>>
Another random thought, but once we hear about Kamille, everyone is going to mistake him for another female newtype to seduce. And it will greatly enrage him.
>>
>>39139762
Sigh, so much gundam to watch, so little time.
>>
>>39139797
We ran into him a while ago, actually. Though I wonder if Dom remember him.
>>
>>39139844
Is he with the not-AUEG. Or did we meet him somewhere else?
>>
>>39139825
And we're not even getting to the side materials (manga, games, novels etc.) that were featured in this quest.

On the bright side, it did get me started on reading a couple of them just to get a handle on certain characters in this quest (Audrey, Miyu and Noel, primarily). So thanks for that King!
>>
>>39139868
>not-AUEG
Karaba?
>>
>>39139868
Somewhere else. It was when we were joining the Titans and were at one of their bases for evaluation. He was hanging around waiting for his dad, we didn't interact with him much but what we did would give him a positive impression of us (defending "Kamille" as not being a girly name, letting him try out the simulators and show his stuff). I'm hoping that this will be helpful if we do wind up fighting him. Ideally we won't have to at all, though, because he was smart enough to stay away from Scirocco.
>>
>>39139868
Back when we joined the Titans, we ran into him while being evaluated. He was messing around some base where his dad worked, and he was arguing with Jerid, from what I remember. Guess some things never change.

Don't know what happened to him since then.
>>
>>39139868
Just when the Titans started recruiting, though Kamille wasn't there as a candidate. Just happened to be around.

No worries about mistaking him for a girl though, Jerid already fired the first shot on that end.
>>
>>39139923
Mind posting their names and order?
I find it hard to keep up as it is.
>>
>>39139978
Yes I as well.
>>
>>39139844
>>39139970
Also, Dominic would know the difference between a guy and a girl at this point. And Kamille's current status isn't known.

>still writing
>>
>>39139947
>>39139967
>>39139970
Thanks, I remember now.
>>
>>39139978
Not that anon, but Audrey is from the novel Advance of Zeta: Flag of Titans and Miyu and Noel are from the game Mobile Suit Gundam: Encounters in Space and its sidestory manga Space, to The End of a Flash.
>>
>>39139978
Bridge/Control
Captain Karen Joshua, ALICE, LtJg Miyu Takisawa, Ensign Noel Anderson, Ensign Reiko Hollinger, Ensign Catherine Blitzen, Ensign Defrah Kar

Team 1
Cmdr Dominic O'Hara, LtJg Haman Karn, Lt1 Audrey April
LtCmdr Carya/Catrina Marseille, LtJg Rossweisse

Team 2
LtJg Emma Sheen, Sgt Apolly Bay, Sgt Roberto, Christina MacKenzie

Team 3
Diana, Cynthia, Marida, Ilia Pazom

Technical/Support
Artesia Som Deikun, Nina Purpleton, Emary Ounce, Dr. Jay Ward, Lucette Audevie

Civilians
Mineva Lao Zabi, Selena Karn, Natalie Bianchi, Rebecca Fanning

Some of the ranks are outdated.
>>
>>39140057
thanks, but i was meaning the manga that guy was reading KoH.
>>
>>39139978
KoH compiled our current crew in the pastebin already at the first post though.

>Current list of crew members and assets: http://pastebin.com/rXpM2eFu

Audrey was featured on Advance of Zeta: Flag of the Titans (alas, still incomplete in terms of translations though), and Miyu and Noel had a couple of featurette chapters in Gundam Legacy.
>>
>>39140051
Ah, so that's what he wanted. Apologies.

If any more on the list aren't recognizable I'll provide. Also, I forgot to add Serein Experi, from Monoeye Gundams to that list. She's not currently on your combat roster, as she's not a fan of fighting.
>>
>>39139762
>So... objective achieved right?
Yup, though I do hope we find the dirt on Operation stardust somewhere. Kinda sad we didn't manage to try the shmuck bait on Riddick.
>>
>>39140263
Yeah, shame.
>>
>>39140263
I guess the next best thing is to stain him and Jammys in the history books to prevent future generations of Titan wannabes from turning them into "martyrs."

I feel sad for them though. They never got to pull off their inner fantasy of a Palpatine style reveal that the Six Shooter is actually 100% operational
>>
>>39140344
I expect Voight to call us up any moment and yell how it was already operational, but we ruined it.

And how it was a weapon to surpass the Big Zam.
>>
>>39139534
“Send the funnels around!” Carrina orders Rossweisse. “I'll focus on getting us through the station in once piece.”

“Roger.”

You nod appreciatively. “Haman. Please do the same, but from the other axis.”

“Got it, Dom. Missiles too?”

“Hold off on that until we engage,” you suggest. “Put them off guard, draw their attention towards us.”

Haman fires off her funnels from their racks, and sends a series of psycho-missiles out on a wide track around the edge of the station. Your HUD shows that she's being careful to loop them around behind where you see Voight's forces.

“Hold on tight!” Audrey shouts as you push your throttle hard to get out ahead of Carrina.

The inside of the station is a mess. Severed wires send fountains of sparks shooting through the void as the molten edges of the hole you put in each bulkhead glow gently. The corridor lighting has gone off, with the emergency lights casting a deep, red glow as you glide past filing cabinets, plumbing, and the odd corpse here and there of some of the few Titans crew too fanatical or unlucky to have already escaped.

“Engaging funnels,” Rosse announces. “Damn these things are quick!”

“Closing in on targets!” Audrey reports. “Dom, you can fire whenever!”

Carrina seems eager to see you shoot. “No idea how long this place'll hold out, so go for it!”

>3d10, DC 6. A crit means you also take out an enemy unit.
>>
Rolled 4, 3, 3 = 10 (3d10)

>>39140414
>>
Rolled 2, 9, 4 = 15 (3d10)

>>39140414
>>
Rolled 6, 10, 4 = 20 (3d10)

>>39140414
Roll'in
>>
Rolled 9, 3, 5 = 17 (3d10)

>>39140414
>>
>>39140434
Wow, close one.
>>
>>39140434
So you escape with your lives, but still have a full compliment of goons to work through once the station disintegrates.

>writing
>this one may take a few minutes, so kick back for now
>>
>>39140536
Okay, I hate to do this to you, but I need another round of 3d10s as a spot roll. DC 5.
>>
Rolled 1, 5, 8 = 14 (3d10)

>>39140634
Okay.
>>
Rolled 3, 10, 2 = 15 (3d10)

>>39140536
Ere you go
>>
Rolled 1, 3, 7 = 11 (3d10)

>>39140634
>>
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Rolled 7, 10, 7 = 24 (3d10)

>>
>>39140647
Alright, so you spot it.

>>39140675
So close.
>>
>>39140675
I loled.
>>
>>39140713
What about nuinui and char? pls, KoH, have mercy.
>>
>>39140634
As you and your team burst through the far side of the station, you're greeted by a series of powerful beam cannon shots.

“Shit!” Carrina cries out. “Move! Fucking MOVE!”

You slam sideways as Carrina jinks to the other side, blasting the rest of the way out on her own using the last of her psycho-missiles. Mere seconds after escaping the decaying station behind you, the whole thing starts to come apart. Metal buckles and shreds itself silently under the strain of its own rotation, the kick motors lining the main habitation and service ring sending large chunks of the superstructure tumbling into each other. With no air or gravity to halt or even slow the progress of the ablation, the event cascades out of control until the station is no more than a tumbling, chaotic debris field.

“There!” you call out as the strange, new machine moves to attack Carrina's suit. She unloads on it with her beam gun, only to find it protected by an I-Field. That's odd... its reactors shouldn't be powerful enough to fire all those beam weapons AND hold up an I-Field... unless...

Carrina notices it too. Before the Kämpfers escorting Voight's personal suit scatter into the debris field that used to be Six Shooter, one of them launches a small object towards him. It engages with a port on his backpack.

“So how do you like the power of my Doven Wolf?” Voight jeers you over the comms. “Are you feeling helpless in the face of such power?”

“You're bluffing, you imbecile!” Haman retorts as you push your Lilium back behind a large enough chunk of steel to absorb most of the cannon's blast.

Carrina laughs. “Good thinking, you bastard! Those Kämpfers are restocking your M-Particles!”

“But all the M-Particles in the world won't be enough. I've come for your head, Voight!”

>Give Carrina supporting fire from a distance.
>Close in, tag-team this fucker.
>Track down the Kämpfers. Destroy them, and Voight will run out of steam in short order
>Other?
>>
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>>39140994

>Track down the Kämpfers. Destroy them, and Voight will run out of steam in short order

Did you steal a page from Build Fighters Try's book? You cheeky dickwaffle, you.
>>
>>39140994
>Close in, tag-team this fucker.
Show him some CQC... I mean, sub-arm combat.

Gee, someone was watching Build Fighters Try. But Voight's no Lucas Nemesis.
And I know the Hyaku Shiki pulled this trick off in Zeta too, albeit clumsier.
>>
>>39140994
>>Close in, tag-team this fucker.
Show him some space CQC.
>>
>>39140994
>>Track down the Kämpfers. Destroy them, and Voight will run out of steam in short order
>>
>>39140994
>>Track down the Kämpfers. Destroy them, and Voight will run out of steam in short order
>>
>>39140994
>Track down the Kämpfers. Destroy them, and Voight will run out of steam in short order
>Other?
Carrina distracts him.

Team one, split up suits and give him more targets. Carrina distracts him with evasive maneuvers. Everyone else take down the Kampfers faster. Use funnels to take down the Kampfers faster if we can.
>>
>>39140994
>Track down the Kämpfers. Destroy them, and Voight will run out of steam in short order
Hmm. Given how the recharging works, it sounds like they might be some sort of E-Cap funnel, I can't see how else they could dock to his recharge ports so smoothly. So instead of using his Newtypes to control funnels normally, he's having them use their abilities to resupply him so he can boost his suit. A suit which itself has INCOMs. Seems like a waste. The only real reason I can see to do things this way is so that Voight can be the one to make the kills, it's pure vanity. What a dick.
>>
Rolled 2, 9, 4, 2, 8, 6, 7, 6, 5 = 49 (9d10)

>>39140994
>Track down the Kämpfers. Destroy them, and Voight will run out of steam in short order

Time to end this fucker. We'll help Carrina out, but he's hers to kill.
>>
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>>39141022
I've been considering something LIKE this for a while, making Voight's machine a glass cannon scraped together from available tech.

I also enjoyed the idea in Try that a single suit could match or exceed the output of an entire team for very short periods of time. It's just it was handled poorly.
>>
>>39140994
>Close in, tag team this fucker

Try to smash the docking ports for his M-particle tanks.
>>
>>39141191
Yeah, that's Try for you: Interesting concepts, done poorly.
>>
>>39141191

Try was just executed poorly.

Too many characters, too little screentime for each and fights with outcomes already known in advance. So unlike GBF. Fucking awesome fights.
>>
>>39140994
So rollem for tracking down the Kampwagons. 3d10 against a DC of 5 to find. A crit and you take one out.

Higher results will be handled on a case by case basis.
>>
Rolled 1, 6, 8 = 15 (3d10)

>>39141392
>>
Rolled 2, 7, 1 = 10 (3d10)

>>39141392
Right then.
>>
>>39141341
They should've lost that Tryon battle.
>>
Rolled 6, 4, 9 = 19 (3d10)

>>39141392
>>
>>39141392
Mediocre.

Rather than a short little update, let's do another round of 3d10 against the same DC to resolve the engagement. I feel like I mishandled this first round a little, so I'll take a moment on my end to work out how I want to handle subsequent rounds.
>>
Rolled 8, 2, 2 = 12 (3d10)

>>39141497
>>
Rolled 3, 9, 6 = 18 (3d10)

>>39141497
>>
Rolled 10, 5, 15 = 30 (3d20)

>>39141497
>>
Rolled 6, 1, 3 = 10 (3d10)

>>39141497
>>
>>39141524
>>39141531
>>39141540
Mediocre again?

As long as CC gets the killing blow on Voight, I guess it's alright.
>>
>>39141497
“We'll handle the Kämpfers,” you tell Carrina. “So fight to your heart's desire.”

“Roger that,” she replies happily, launching herself and her machine headlong at Voight's Doven Wolf.

While you hang back, you watch the two fighters square off. Carrina leads in with a beam saber in close quarters, never giving her opponent time to line up a cannon shot while making sure to get inside the radius of his defenses. Doesn't stop him from taking a few shots to try and give himself openings to disengage, and for her part Carrina can't get behind him well enough to take out the power transfer system on his back.

“Wide open!” Rosse declares as she fires her heat wires. Unfortunately it seems Voight has prepared a counter for that as well, with two wire-guided claws that he tries to use to cut the wires.

Voight laughs like a madman. “This is the half-control system! It's based on Catrina's combat data from the labs! How do you like fighting yourself, you bitch!?”

“I hate it!” Carrina shoots back, cutting one of the claws away from its mounting as Rosse grabs hold of one of his beam sabers with her magnetic wires. “Everything you do pisses me off!”

“A traitor like you has no right to speak to me!” Voight screams back. “Was your faith in your own ideals so weak!?”

Another series of blasts from the mega beam cannons all over the Doven Wolf's body presumably tax its systems again, requiring a Kämpfer to reveal itself long enough to launch a power pack at Voight.

“GOTCHA!” Haman roars in triumph as her remaining funnels destroy the pack before it can reach Voight as a powerful blue blast from your hyper rifle incinerates the Kämpfer's cover as well as the machine itself in the same instant.

This could be a setback... with all the fissile material and M-Particles floating around here even your own sensors aren't the most reliable. Must be playing hell with all the conventional sensors around here, too.
(1/2)
>>
>>39141922
>Get more aggressive in locating the Kämpfers?
>Wait for the next one to pop out of cover?
>Cut off Voight's escape?
>Try to kill steal?
>Other?
>>
>>39141922
>Get more aggressive in locating the Kämpfers?
>>
>>39141922
>Get more aggressive in locating the Kämpfers?
>>
>>39141965
>Get more aggressive in locating the Kämpfers?
>>
>>39141922
>>Get more aggressive in locating the Kämpfers?
>>
>>39141965
>Get more aggressive in locating the Kämpfers?
>>
>>39141965
>Wait for the next one to pop out of cover?
Voight will need a resupply soon, they'll expose themselves then.
>>
>>39141965
>Other?
Use our rifle to take potshots at Voight, make him drain his power on his I-field and leave him open to Carrina.

Haman focuses on making sure Voight doesn't get a refill.
>>
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>>39141965
>Cut off Voight's escape?
CC did mention a couple of times that he's a coward.

And I hope for the sake of Chris that she's far away enough in this skirmish not to get mistaken for an enemy Kampfer, even if hers may look more like a kitbash MS.
This...
>with all the fissile material and M-Particles floating around here even your own sensors aren't the most reliable.
... makes for a worrisome scenario.
>>
>>39141965
Roll me 3d10 against a 7. A non-critical failure isn't too bad, but won't drop another enemy.
>>
Rolled 5, 7, 6 = 18 (3d10)

>>39142294
>>
Rolled 7, 3, 4 = 14 (3d10)

>>39142294
>>
Rolled 4, 7, 9 = 20 (3d10)

>>39142294
>>
>>39142322
And another one bites the dust.

>writing
>>
>>39142342
Hey, Dom's gonna get you too,
Another one bites the dust!
>>
>>39142342
https://www.youtube.com/watch?v=CWsJcg-g1pg
Go me!
>>
>>39142294
Not content to wait until Voight can top off before firing your next shot, you carefully observe the way he's moving, as well as the tumbling debris. Then you see it: he's heading towards a large chunk of steel some 700 meters ahead of you both. That's got to be his next recovery point.

“NO YOU DON'T, FUCKER!” you shout, hitting the firing stud for your hyper rifle and feeling the slight recoil rock your cockpit. The blue blast punches through the cover, incinerating another Kämpfer behind it.

Voight is starting to panic a little as he parries a shot from Carrina and a tumbling, spinning beam saber at the end of one of Rosse's heat wire.

“Martinez! I need a refuel!” he barks over the open comm. After a moment's hesitation another Kämpfer pilot shows himself, launching a cluster of energy packs at Voight's Doven Wolf.

“Crap!” Haman shouts as she and Rosse's funnels try to shoot down all the packs as they dart towards Voight. But even as you drop the third Kämpfer, one of the energy packs connects with its target.

Voight laughs again, a high, cruel sound as he fires off several of his mega particle cannons. One of the Sericea's legs is blown off at the ankle, and one of the Viola's AMBAC binders is badly damaged as Carrina struggles to dodge the massive number of blasts. “I won't lose to such a half-hearted soldier as you! This battle, you lose!”

“Bullshit!” Carrina shouts back at her former commander as she parries a beam saber lunge. “If you can't let go of the past, then die... but don't drag anyone else down with you! That I can't allow!”

You're not sure, but something seems to be happening with Carrina and Rossweisse's mobile suit... more force fills the swings of their swords, and their reactions seem faster. You could even swear their newtype presence is growing even more powerful.
(1/2)
>>
>>39142630
"I can't lose!" Voight shouts. "My subordinates have given everything for this! They've given their LIVES for this!"

"If you think more pointless death will bring them honor," Carrina growls, "we have nothing more to discuss."

>Continue the strategy by taking out the final Kämpfer, leave Voight to Carrina
>Stand with your loved ones, wipe out this shadow from Carya and Catrina's past together.
>Other?
>>
>>39142681
>Continue the strategy by taking out the final Kämpfer, leave Voight to Carrina
>>
>>39142681
>>Stand with your loved ones, wipe out this shadow from Carya and Catrina's past together.
>>
>>39142681
>>Stand with your loved ones, wipe out this shadow from Carya and Catrina's past together.
Time to end this
>>
>>39142681
>>Continue the strategy by taking out the final Kämpfer, leave Voight to Carrina
>>
>>39142681
>Stand with your loved ones, wipe out this shadow from Carya and Catrina's past together.
Lend her your strength. Join her in the field of the mind. Help her end this.
>>
>>39142681
>Stand with your loved ones, wipe out this shadow from Carya and Catrina's past together.
"Honestly, do you really think that kill us will bring you victory?"
>>
>>39142681
>Continue the strategy by taking out the final Kämpfer, leave Voight to Carrina
>>
>>39142630
>tumbling, spinning beam saber
And this is the eureka moment for putting beam rotors on the Purus' earthside funnels!
>>
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>>39142790
>inb4 Voight starts ranting about how he is just the Vanguard, and that the true heir of the Zabis shall rise from Mars to finaly crush all those who would oppose Zeon
>>
>>39142681
Carrina and Rosse push their machine forward, beam saber ignited and far larger than usual as Voight fires all of his mega particle guns. The last Kämpfer bolts from cover only to be shredded by dozens of shots from the various remote weapons in the area, and from Audrey's combination rifle. It's quickly overwhelmed by the sheer rate of fire as Voight and Carrina's weapons collide, never getting a chance to serve its purpose.

An oversized beam shield seems to have held off most of the blasts from the Doven Wolf, while Carrina strains to hold her ground. As she pushes her remaining thrusters to the redline Voight increases the power output to his cannons, requiring him to fire his thrusters just to hold his mobile suit in place.

You want to help them.

More than anything, you wish you were at their side, fighting their enemies with them and helping put their troubled past to rest. Whether it's vengeance for what was done to them, or atonement for their own part in the war is irrelevant. Perhaps in response to that desire, you like feel the Lilium and the Viola are trying to help you.

You feel your hands against Carya's, even from here, as they grasp her control sticks. You feel a moment of surprise as her stalemate against Voight continues unbroken, before it seems they accept that it doesn't matter whether this is real or not. Least, not in the physical sense. You stand with them in spirit, and they can feel your presence with them in their moment of triumph.

“See you in hell, Ronan,” Carrina mutters as the two you push the sticks forward together to unbelievable effect.

The beam saber burns itself out entirely, destroying its inner workings, but the job is done: a massive beam of contained mega particles overwhelms the strength of Voight's cannons as his reserve of M-Particles wains, and incinerates most of his Doven Wolf in a single thrust.

There's not even enough of it left to cause an explosion: just a pair of mechanical legs.
(1/2)
>>
>>39143202
>There's not even enough of it left to cause an explosion: just a pair of mechanical legs.
>In keeping with tradition however it explodes anyway since this is Gundam after all.
>>
>>39143202
"Nothing to report," Emma tells you as she steps out of her damaged Mark II a half-hour later.

"What do you mean, nothing!" Marida shouts. "You got out of your suit and started shooting your rifle manually!"

Emma shrugs. "I'm still here, aren't I?"

"But for the grace of God," Christina mutters.

"That's an issue for later," you sigh as you float to the deck of the Columbus. "Right now we've got to tuck the triplets in. You three aren't used to this kinda strain, right?"

Cynthia shakes her head. "You don't look much better, sir."

"Nonsense," you grumble. "I could... do this... all..."

You hear your name being screamed as the darkness rushes up to greet you.

Maybe you overdid it... but for now, it's okay to rest.
>>
>>39143322
Well, at least being in 0G means we won't fall down.
>>
>>39143322
time to wake up in a pile of women
>>
>>39143322
And that's it for tonight, thanks for playing!

I'll update on my running plans tomorrow on Twitter. Archive is up, and see you *maybe* tomorrow, same time.
>>
>>39143202
And this with just a biosensor. Well, several biosensors, but the point remains. We're going to be fucking terrifying once we get the psycoframe.
>>
>>39143362
Excellent. I have evil evil plans for this. Also for the bleach quest.
>>
>>39143362
Thanks for running, Hearts. This was a good one. See you next time, whenever that happens to be.
>>
>>39143362
Thanks for running.
>>
>>39143362
Random question, but what happened to the Dogosse Giar? Did it just never get assigned to the Titans before they put their foot in it?
>>
>>39143444
They couldn't get the funding. You undermined a lot of their support.

Also, passing out is the result of talking to the dead and shit last time, with that failure right out the gate that turned into a special event with Gatost.
>>
>>39143444
its probably with the niceish Titans or paptimus forces
>>
>>39143501
>>39143511
oh now i feel stupid
>>
>>39143501
Maybe if they hadn't spent so much of their budget on a giant nuclear death cannon they could have afforded it. But the Titans always had weird priorities when it comes to spending.
>>
>>39143501
>They couldn't get the funding. You undermined a lot of their support.
Ah, shame. All the cool vessels seem to be getting canceled in this timeline.
>>
>>39143550
More boom, more destroy = more funding.
>>
>>39143560
th way technology is progressing Mars Zeon is probably gonna bring Musakas and Rewloolas to the fight if that makes you feel better
>>
>>39143501
>Gatost
I laugh.
>>
>>39143560
our allies might get the General Revil instead
>>
>>39143550
I'm disappointed we didn't manage to keep six shooter intact enough to blow Axis out of space since it looks like it's going to be used as a mobile fortress/colony drop by Mars.
>>
>>39143550
Dude, the Teetans created the fucking Baund Doc, I think the higher ups are clinically retarded.
>>
>>39143620
This, it was my roll though...
>>
>>39143589
Not really. I was hoping for the Gwadan actually.
Gwadan Vs General Revil would be epic.

Also somewhat disappointed in the Republic's lack of vision.
>>
>>39143620
We crit a bit too much at once.

I'm disappointed too.

>>39143384
Can't fucking wait.

>>39143501
If it's not too much, how close are the frames to completion? I hope they are getting very close.
>>
>>39143620
wasnt Axis crashed into mars to speed up the terraforming or am i remembering it wrong
>>
>>39143677
You're misremembering. Mars' moons were crashed into it.
>>
>>39143701
ah ok



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