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/tg/ - Traditional Games


File: Thief Quest OP.jpg (131 KB, 1000x699)
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You are Louise du Petit-Thouars, a well off young lady in late 19th century Paris. In spite, or perhaps because of your life of privilege, you grew fascinated with theft. After a failed attempt to steal a Sultans treasure from the Louvre, you seduced the director of the National Library and stole some Korean books. After that you ditched the director and went to Toulon to steal some Egyptian treasures that will arrive in a few days. There you got to know a veteran of the colonial marines called Jerome, who ran a small gang of child thieves and was willing to provide you some information on the local port and its security the next day at noon.

That noon, you arrive at the bar as you had promised. The bar is nearly empty, save for the staff and a few sailors. You wait around for a while and not much longer, Jerome enters with some rolled up documents in his hand. "I've got everything you need, little lady!" He extends the documents to you, but as soon as you reach out to grab them he quickly ifts his hand. "I'm not handing them over for free though. I've been told there are 13 statues in total. I get 7 and you get 6, understood?"

>Sure, whatever. Explain what you got already.
>No, I'll do this on my own instead
>Can't we renegotiate the terms?
>Write-in
>>
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Some rules and other affairs of note:
>Louise is an educated woman, and therefore assumed to be fluent in French, Spanish, Italian, English and German
>Louise is affluent, it is assumed that she can afford most services and purchases
>The campaign is semi-historical: the campaign will take place somewhere between 1880 and 1900, but some minor facts or persons may be changed
>Automobiles exist, but are not widely available. Louise does not possess one.

>When a roll is required, the best roll of the first three will be picked
>Rolling a 20 means automatic success, rolling a 1 means automatic failure. They do not cancel each other out
>The standard DC for the theft of a prominent treasure is 20, this means that only a natural 20 will result in a successful theft
>There are many factors that can increase or decrease the DC for a theft, a non-exclusive list will follow

Bonuses:
>Familiarity with or blueprints of the location (-2 DC)
>Gained the trust of a minor key figure such as a guard (-2 DC) or a major key figure such as the captain of the guard or the victim himself (-4 DC) (Non-cumulative)
>The theft is committed while the treasure to be stolen is being transported (-2 DC)
>The theft is committed while the treasure to be stolen is outside of Europe * (-2 DC)

Penalties:
>A major key figure knows Louise and has reason to suspect or dislike her (+4 DC)
>The treasure to be stolen has been stored in a vault, safe or other such secure location (+2 DC)
>The treasure cannot be carried away inconspicuously and no appropriate measures to transport the treasure to a safe place have been taken (+2 DC)

*Colonial and indigenous authorities are presumed to be less motivated and easier to bribe
>>
>>40557478
>>Sure, whatever. Explain what you got already.
>>
>>40557478
>>Sure, whatever. Explain what you got already.
We can backstab him if necessary
>>
>Sure, whatever
let the man hear what he wants to hear
>>
>>40557511
>>40557557
>>40557593
Tell him what he wants to hear
>>
>>40557486
Why is she dressed like a courtesan?
>>
So we're gonna steal all the statues from both them and him, right?
>>
>>40557858
we'll try and fail horribly
>>
>>40557735
Giving away over half of the treasure while you're expected to do all the hard work? You don't like this at all, but you decide to play along with him. It's either this or figuring everything out by yourself. Besides, you can always backstab him if needed. "Fine, whatever. Explain what you got already."

The grizzled veteran smiles. "That's what I like to hear." He rolls out a map of the port with some markings and writings on it. "The treasure gets here the day after tomorrow, so security will be tighter than a virgins asshole." He points at a few crude lines. "These will be their patrol routes. If you time it just right then you can get in from the West by climbing over the wall."

He then rolls out another piece of paper with timetables on it and certain times marked and underlined. "The treasure arrives at 6pm and they're taking the last train North at 9pm, so you'll have 3 hours. The guard switches one hour before arrival, so at 5pm. Do with that information as you wish." He then rolls out the third and final document, a map of Toulon with one of its alleys marked with a large, red X. "My boys will hook you up with a suitcase for the statues. When you're done, a horse and cart will be waiting for you here, with the rest of your luggage if you'd like. One of my boys will take you to the train station where you can leave for Paris as soon as possible. We'll lay low after that until the chaos has passed."

Jerome then glares at you. "My boys will wait for you from 6pm until 9 pm. If you're not at the cart by then, you're dead. One. way. or. another." He then gets up to leave. "Have fun preparing, little lady."

>Stop him to ask/say something [write-in]
>Make some preparations [write-in]
>Timeskip two days forward
>Write-in

>>40557868
I have faith in your crits.
>>
>>40557918
>>Stop him to ask/say something [write-in]
Will his boys be able to run distractions if needed?
>>
>>40557918
So there's no way we're meeting up with their horse and cart, right?
>>
>>40557983
It all depends on what you guys decide.
>>
Only one vote for this.

>>40557942
Ask for a distraction.
>>
>>40558123
I have arrived!
>>
You quickly try to get Jeromes attention before he leaves. "Hey, can't your boys help out? Cause a diversion or something?"

The veteran turns around to glance at you. "Yes, yes they can." He then leaves, but is quickly stopped as you reach out to grab his wrist.

"Then have them distract the guards. Help out a little, it'd be better for both of us. You want those statues just as much as I do, right?"

The veteran thinks for a moment. "You'll have your distraction at 7 pm. Stay near the port and you'll know it when it happens." With that he finally leaves.

>Make some preparations [write-in]
>Skip to the day after tomorrow, 7 pm.
>>
>>40558152
>Make some preparations [write-in]
See if we can't steal a guard's uniform.
>>
>>40558152
>Make some preparations [write-in]
Make sure Phillipe is armed, has a weapon for yourself as well, and is ready to help you get away before you're meant to meet up with the gang.
>>
>>40558152
>>Make some preparations [write-in]
memorize the place live beforehand
>>
>>40558203
Try to steal a uniform

>>40558223
Arm yourself and Philippe

>>40558279
Visit the port
>>
You leave to do some preparatory work. First of all you make sure that you and Philippe have weapons. As usual you have a small knife and pistol wrapped to your thighs, under your dress, in case things get ugly. Philippe has been unarmed up until now, but you can easily buy him a cane. It's pretty fancy looking, so Philippe can carry it around without looking too suspiciuos. Personally, you think it fits his sophisticated appearance.

After having armed your faithful butler, you make your way to the port and try to get familiar with it yourself. However, security is as tight as Jerome had predicted and a guard politely asks you to stay away. You won't get a chance to check the port out yourself, but you did get an idea that might help you out. Sneaking into the port the day after tomorrow would be a lot easier if you got your hand on a guards uniform. But how will you do this?

>Knock out an isolated guard, steal his uniform
>Follow one of the guards after hours, get him drunk and steal his clothes
>Try to figure out where the barracks are, steal a uniform from there
>Write-in

Whichever you choose, roll a d20.
>>
Rolled 16 (1d20)

>>40558477
>Follow one of the guards after hours, get him drunk and steal his clothes
>>
Rolled 10 (1d20)

>>40558477
>Follow one of the guards after hours, get him drunk and steal his clothes

come on daddy needs a new crit
>>
Rolled 20 (1d20)

>>40558477
>Follow one of the guards after hours, get him drunk and steal his clothes
>>
Rolled 16 (1d20)

>>40558557
well you didn't roll a nat 1

>>40558477
i'll go with option 2
>>
>>40558580
Hooray!
>>
Rolled 5 (1d20)

>>40558477
>Follow one of the guards after hours, get him drunk and steal his clothes

>>40558580
Nice
>>
>>40558532
>>40558557
>>40558580
>>40558588
>>40558616
>Follow one of the guards
Nice nat 20 though!
>>
You decide to wait until the guards change their shift, you'll follow one of them, hopefully get him drunk and steal his uniform. You spend a few hours wandering around near the port. Luckily there's a market there, so you won't look too suspicious for hanging around there. In preparation you already buy some cloth which you can later use to bind your breasts and make your disguise even more convincing.

By the time it's early evening, you see some guards leaving. You note that they're dressed in the same way as French infantrymen, perhaps that means you'll get some future mileage out of your new uniform.

You pick out one guard at random and stealthily follow him around. You're hoping that he'll head straight to a bar to get drunk, but what happens turns out to be even more advantageous to you. You follow him into a backalley, where he meets up with a scantily clad lady of the night. The two discuss something briefly, after which the woman leads the man into a small shack. You wait for a minute before peeking in through the women, and you can see that the now naked soldier is thorougly being occupied by the woman performing her... services on him. You can't help but blush a little and feel like you should look away, until you notice that the soldiers uniform is slung over a chair within arms reach. You decide to take the risk and reach out for the uniform. You succeed in grabbing it and you manage to escape before either of them had any idea what happened. You've acquired a uniform, this should make everything a lot easier.

[You can use pic related for reference. It's from early WW1, but as far as I can find French military uniforms barely changed between the Crimean War and early WW1]

>Use the next day for more preparatory work [write-in]
>Skip to the day after tomorrow at 7 pm

The current DC is 16
-2 for the blueprints
-2 for knowledge of patrol routes and guard behavior
-2 for having a uniform
>>
>>40558844
>You wait for a minute before peeking in through the women
....*window
>>
>>40558844
>Use the next day for more preparatory work [write-in]
Find an alternate escape route that mr marine won't catch us at.

Wouldnt that make it 14?
>>
>>40558911
Yes, and actually I'm putting in another -2 for the distraction, making it 12.
>>
Oh, so, have you figured out a modifier from having a successful heist under our belt?
>>
>>40558844
>>Use the next day for more preparatory work [write-in]
is there a bar or café near the port? let's try and get some info out of some guards that are there
>>
>>40558940
Seconding.
>>
>>40558940
>>40558911
why not both?
>>
>>40559005
Well, if there's time for both, sure!
>>
>>40558844
>Use the next day for more preparatory work [write-in]
>"We need to prepare if Jerome decides to dupe us."
>>
>>40558911
Look for an alternate route

>>40558940
>>40558966
Mingle with the guards

>>40558934
I've thought about it, and maybe it's not a good idea. There are no direct benefits other than just experience (git gud), and as you can see the DC is already at a ridiculously low 12, which may get even lower if you guys play your cards right. Adding another DC for experience would end up making these heists trivial in the long run, which may be detrimental.
>>
>>40559149
You got in just before me. Well, that means equal votes. We were going to do both anyway though.
>>
With your uniform in your hands, you quickly make your way back to the inn you were staying at and get some sleep. In bed you start wondering about what you're going to do tomorrow, the last day you have to prepare.

'I'm not letting Jerome get away with over half of the statues' you think to yourself. 'I need to find an alternate route out of here, preferably one where Jerome can't find me. I'll need to take care of that tomorrow. Maybe I can also mingle with some of the guards tomorrow morning before their shift starts? I'm sure some of them will be at a café for breakfast, so maybe I can get something useful out of them.'

You've decided that you'll get up early tomorrow morning to get coffee and a pastry at a café near the port. The next morning, before leaving, you...

>Dress in civillian (female) clothing
>Dress up as a soldier/guard
>Write in
>>
>>40559150
You can always lower the DC reward for prep work,or invent penalties for DC along the way.
>>
>>40559232
>>Dress up as a soldier/guard
>>
>>40559232
>Dress in civillian (female) clothing
>Put guard clothes in a backpack that you take with you
>>
>>40559337
well that actually sounds more reasonably
i'll change my vote to this
>>
>>40559337
Seconding.
>>
>>40559337
>>40559387
>>40559391
>Dress in civilian clothing
>Pack guard clothes in a backpack or purse

So just to make sure, you're entering the café dressed as a woman, right? And keeping the uniform in case you need it later in the day?
>>
>>40559418
I`d say yes.
No reason to play guard yet- those guys probably all know eachother,plus passing off as a dude will require some finesse. Let`s just go with the starlet small-talk again.
>>
>>40559418
Yep.
>>
The next morning, you pack your soldiers clothes in a large purse and head out for a nearby café in civillian clothing. When you're there, you can see three guards sharing a table and chatting under the enjoyment of some coffee and sandwiches or pastries. You decide to join them. "Good morning, gentlemen. Surely you wouldn't mind it if I joined you?"

The guards look at you and one of them nods, allowing you to take a seat. They then continue their conversation with little apparent interest in you. It looks like these guys are more professional than the guards of the Louvre were. You'll need more than just your pretty face to get the information you want out of them. You order a coffee and chocolatine to not appear to suspicious, and try to get yourself involved in their conversation.

Roll d20
>>
Rolled 11 (1d20)

>>40559563
leave it to me
>>
Rolled 5 (1d20)

>>40559563
"You boys sure have cool uniforms!"
>>
Rolled 8 (1d20)

>>40559563
>>
>>40559579
>>40559592
>>40559597
best of three, eh?
surely 11 is more than enough for idle small-talk
>>
>>40559579
ok buddy,we need you to take the limiters off
get the crit guy up in here
>>
>>40559579
>>40559592
>>40559597
>11
Kek, step up your game crit guy. We need 1s and 20s.
>>
>>40559648
>>40559627
B-But im just Average Guy nowadays
>>
You decide that flattering might be the way to get involved in their conversation. Trying to appear friendly, approachable and seductive you say the first thing that pops up in you rmind. "My, you boys sure have cool uniforms!"

The guards look up at you with obvious confusion. "Err.... thanks?"

That was stupid, but you decide to roll with it. "Honestly! Where did you even get those uniforms?"

The oldest soldier, a middle aged man with a thick, chestnut moustache, puts a hand on your arm and look sat you with a worried expression. "Miss, are you alright? Do you need a glass of water?"

>Try to pass it off as a joke
>Leave with as much of your dignity intact as possible
>Write-in
>>
>>40559700
>"Of course, saying no would be rude!
I`m alright though,it`s just you know how it goes: you`re new in town, you don`t know anyone, so you kinda feel lonely.
>" I guess i`m just desperate to make friends.Sorry guys,I`m stupid, i should just leave."
>the "leave" part is to bait them to make you stay
>>
>>40559768
seconding
>>
>>40559768
Hell, why not.
>>
>>40559768
>>40559788
>>40559855
Bait them into letting you stay.
>>
This isn't going as planned. But you like to believe that you can act a little, perhaps you can roll with the punches and turn this into a little sob story. "Of course, saying no would be rude!". The oldest of the soldiers orders a glass of water for you.

After having finished it, you set your sob story in motion. "I guess I was a bit desperate to make friends. You know how it goes: you're new in town, you don't know anyone, you feel kinda lonely. Sorry, it was stupi dof me. I should just leave." You get up and see if they take the bait.

Roll d20, DC 13
>>
Rolled 3 (1d20)

>>40560088
ok i've got this, come on
>>
Rolled 19 (1d20)

>>40560088
Come on you heartless bastards
>>
Rolled 12 (1d20)

>>40560088
>>
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>>40560117
I'm just no good anymore
>>
>>40560117
>>40560120
>>40560129
The older soldier tries to keep you in the group. "It's okay, you don't mind having you hear. You guys don't mind, right?" The other soldiers nod.

You sit down with feigned relief. "Thanks, it's just that... I'm sorry, I just don't know anyone here yet. I'm new here and it's kind of overwhelming."

One of the younger soldiers speaks up. "It's fine, this place can be pretty overwhelming. I only transfered here last month to work at the port. I'm leaving again tomorrow though, when that Egyptian treasure comes in. You've probably heard of it."

You now have a good opportunity to steer the conversation. You try to move the subject to...

>The treasure
>Port security
>Alternative routes into and out of the port
>Write-in
>>
Rolled 1 (1d20)

>>40560189
Rolling to cleanse your failure.
>>
>>40560243
>Alternative routes into and out of the port
>>
>>40560243
>>The treasure
You've heard of it before but don't really know that much about it
>>
>>40560248
damn you Anon!
>>
>>40560243
>The treasure
>"A treasure?Like a real pharaon-type treasure?Shouldn`t it be cursed or something.I would be so scared working around that!"
>>
>>40560269
Alternate routes

>>40560271
>>40560344
Treasure.
>>
>>40560316
Hey, at least I tried!
>>
>>40560475
and now average guy is DOOOOOOMED for eternity to be average
which is k
>>
"A treasure? Like a real pharaoh-type treasure? Shouldn't it be cursed or something? I would be so scared to work around that?!". You try to feign a combination of dread and admiration as much as possible, playing the part of the naive little girl.

One of the younger soldiers laughs. "Yeah, and there's 13 of them! Talk about bad luck!" The second of the younger soldiers scoffs. "They're just some statues of old gods. Besides, they're only 20 cm tall or something. If anything the Brits should be worried, they're getting the really big statue."

"The one as big as three tall men?" laughs the first younger soldier. "Who knows, maybe London will sink into the ocean then!"

All three soldiers erupt in laughter, and you try to laugh along with them.

"They must be really nice though." muses the older guard. "Pure golden statues of the Egyptian gods, encrusted with gems and diamonds. I'd love to see them. Sadly they'll be packed in a crate when they get here, so I won't get to see anything."

"You could always just visit the Louvre when it gets there." interjects one of the younger men.

>You know what you need to know, leave
>Ask about entrances and exits
>Write-in
>>
>>40560563
>>Ask about entrances and exits
>>
>>40560563
>>Ask about entrances and exits maybe something along the lines of coming to watch them work
>>
>>40560563
>You know what you need to know, leave
>" It was so nice talking to you! Thanks for some geniune human contact,i missed that."

No need to push our luck here,they might get suspitious
>>
>>40560563
>Ask them if they're worried about thieves to soothe your ego
>>
>>40560658
>inb4 we get +2DC penalty
>>
>>40560563
Pity we can't just switch crates with a fake one.
>>
>>40560609
>>40560634
Get to know the area better

>>40560643
Play it safe

>>40560658
"Have you heard something about a really smart and really beautiful thief that totally doesn't suck at seduction and looks just like me? I hand out autographs too!"
>>
You ask a bit more about the port. "That really big statue the British are getting must be really difficult to move around! Is it coming to Toulon too? Is the port even big enough?"

"Nah, they're stopping at Malta before moving on to England." replies the oldest soldier. "It would probably fit here though, we have a pretty big storage building for things like that."

"It'd fit, but getting it to the storage would be the problem." interjects a younger soldier. "You can only get into and out of the storage with a rowboat. You can't fit that massive statue in there, they'd have to dock the ship first and get the statue to the storage by land."

Rowboats, that could be interesting. You wonder if you could agree on a meeting point outside of the city with Philippe, where you'll row to and meet him. It would allow you to get out of the city without Jerome noticing, but where would you go from there on?

>Continue the conversation [write-in]
>Leave and do something else [write-in]
>Leave, wait until tomorrow 7 pm
>Write-in
>>
>>40560975
>>Leave and do something else [write-in]
Go and look for a good place for the rowboat getaway
>>
>>40560975
>Leave and do something else [write-in]
> "If we plan to use rowboats, then we`ll need a smuggler of some sorts to help us.Or,at least find good secure location near the water canals to stash the statues."
>>
>>40560975
Is the Rowboat big enough for all statues?
also is there a good place to have Philippe wait for us and a Horse Cart without being seen?
>>
>>40561032
This.
>>
>>40561071
It's not like got all the books, just a couple of statues is fine.
>>
>>40561071
12 small ones,probably will fit in 1 crate
and 1big ass baller statue for all them compensators out threre
I`d say that we should leave the big one - too much hassle moving it anyway
>>
>>40561032
>>40561039
>>40561071
Rowboat.
And they're pretty small (20 cm), you can probably bring all of them along with a proper container.

>>40561108
Maybe I wasn't clear enough, but there are 13 small statues. The one massive statue is going to the British (and is pretty impossible to steal due to its size, unless you want to go balls to the wall).
>>
You thank the guards for their time and make your leave. "It was so nice talking to you! Thanks for some genuine human contact, I missed that."

After having left the café, you walk along the shore towards the outskirts of the city. The view is impressive, but you have no time to focus on that. Instead, you're tlooking for a good spot where you could rendezvous with Philippe. You spot a large hill that stands out among the other hills in the area. If Philippe were to wait there for you with a lantern, you could row your way in that direction and get on land. It may be a bit hard to reach with a horse and cart, but perhaps that's an advantage: nobody will come looking for you there.

However, the solid gold statues may be heavy. You also need to find a place to stash them until you can ask Philippe to help you carry them. You note some bushes not too far from the shore, perhaps you can stash them there? Or perhaps you should just push through and carry them until you meet up with Philippe. This area does seem decent enough, and you wonder if you can think of something else.

>Do more preparatory work [write-in]
>Wait until tomorrow 7 pm
Current DC: 12
>>
>>40561231
We'll steal the Brit one a while from now.
>>
>>40561364
>Do more preparatory work [write-in]
Get 2 rowboats, a sizeable crate, a solid chain you will attach to the crate, plus a floating non-descript marker
>find a place in the waters nearby for you to drop the chained crate underwater,so Philippe can pull it out of there later
>plan is,after we get the crate,we drop it off and escape the city w/o anything.We let Philippe collect the goods 1-2 days after, using the second rowboat.
>>
>>40561473
Seconding, but let's take one statue with us, just in case the rest get found.
>>
>>40561364
>>Do more preparatory work [write-in]
We could prepare a pushcart at that bush
>>
>>40561473
forget my idea let's go with this
>>
>>40561473
>>40561496
>>40561533
Sink the treasure and get it up again

Considering half of the plan is actually happening during the theft, I presume that there's nothing else you want to do in addition to what's already in the plan?
>>
>>40561617
Make sure we and Phillipe are armed, just in case the other thieves aren't stupid.
>>
>>40561617
Pretty sure we`re good to go.
And just to be clear,we can still take Philippe with us to the initial heist,right?The second part of pulling the treasure out can be done at anytime later.
>>
>>40561643
He already has a cane, we took care of that earlier in the thread.

>>40561646
You can. The question is if you want to. You only have one guard uniform.
>>
>>40561670
I`d say yes.
He can hide in the rowboat ,right?We need him basically for heavy lifting - the crate will be around 50-60 kilos, i presume.The sneaking around and gathering it all in one crate we can do by ourselves.
>>
>>40561718
Very well, we're going with this then. Unless anyone has any valid reasons to oppose it of course?
>>
>>40561762
Nope, fine by me.
>>
Or perhaps this hill is a good orientation point, but you shouldn't leave Philippe behind. The plan is that you buy a chain and some kind of floating marker. You will have Philippe come with you, use two rowboats to escape and throw the crate along with the chain and floating marker into the water. You'll give it one or two days, after which you'll let Philippe get the crate out of the water. To avoid even further suspicion, it might be best to bring the crate back to Paris with horse and cart rather than by train. It'll be slower but safer.

You discuss your plans with Philippe and he loyally agrees. The next day he packs all the needed supplies in a backpack and helps you get into your guard uniform. He even gives you some pointers on how to "walk like a man", something you find confusing but roll with anyway. You feel this is as prepared as you'll ever get.

Later that day, you and your loyal butler wait outside of the ports walls, in a somewhat secluded area. It's a bit past 7pm and you're getting impatient. Jerome told you that he'd have a distraction ready by know, one you'd know of when it happened. Did he forget? Was he just lying to get you out of his hair?

Suddenly, bright flames and the smell of burning wood answer your question. You hear shouts coming from the other side of the wall.
"Fire! Fire!"
"Get some water in here!"
"Someone look for the captain!"

Roll d20. DC 12, so it should be hard to fail.
>>
Rolled 16 (1d20)

>>40561918
WALK LIKE A MAN
>>
Rolled 8 (1d20)

>>40561918
>>
Rolled 19 (1d20)

>>40561918
wooo
>>
>>40561970
>>40561995
>>40562016
Noice
>>
https://m.youtube.com/watch?v=Cv6tuzHUuuk
>>
Are we gonna take some of them with us right after the heist? don't want Jerome to steal our shit
>>
This chaos makes for a good distraction, it looks like Jerome is a man of his word. Sadly for him, you're not a woman of your word as he'll find out soon enough. Philippe hands you the rope and grappling hook you used during your robbery of the National Library and with them, you manage to get over the wall. After confirming that the coast is clear, you let Philippe come over as well.

The fire is on the other side of the port, so this half is relatively empty. You WALK LIKE A MAN towards the storage.

"Madame, nobody's around. It's safe to walk normally."

Walk normally? Can you ever go back to walking normally? Perhaps, but for now you do as you please. "Hush Philippe, I'm actually starting to enjoy walking like a man!"

Inside the storage, you find only one large crate. Without a doubt, that must be the one the Egyptian statues are hidden in. With the help of Philippe, you manage to get the crate into one of the rowing boats and the the chain and floating marker to it. You then let Philippe row that boat out of there, as you take a second boat for yourself. Your row out relatively far into the sea, making sure that you're not easy to spot by the guards that are busy extinguishing the flames. They won't know what happened until it's too late.

When you've rowed out of visible range of the city of Toulon, you order Philippe to toss the crate overboard. He succeeds with some struggling. It looks like your plan has worked: the floating marker neatly sticks out of the water. It's small enough to not be noted by someone who's not actively looking for it, and in quite a remote area. After the dumping is complete, the two of you keep rowing your boats a bit further until you hit land, from which you escape in the horse and cart Philippe has prepared for you. You also quickly take the time to change to some more feminine and less suspicious clothes.

1/2
>>
>>40562294
We should be able to take one or two, right?
>>
>>40562323
It's dark by the time you reach a village on the outskirts of Toulon. "We'll find a small inn here where we can stay the night. Give it one or two days and it'll be safe to get our stuff back, right?" you propose.

You get out of the cart and walk to the inn in a manner most manly, until Philippe points out your unusual behavior. "Madame, perhaps it'd be wise to assume a more feminine posture now?"

>Tell Philippe to check his fucking manwalking privilege
>Wait for two days, retrieve the crate
>Write-in
>>
>>40562294
leaving it underwater is a risk,sure,but officials will set up checkpointts at every road to find the thiefs
plus,if jerome finds us with some of the statues,he might just take them and kill us,instead of the good old "im the only one who knows where the statues are"
>>
>>40562355
>Wait for two days, retrieve the crate
>Practice walking like a man in private, for our inevitable male disguises
>>
>>40562355
>"Oh shush,Philippe, you reap what you sow."
>wait for three days,change the appearance if possible-hair dye,glasses,etc, so jerome doesn`t find us.
>>
>>40562355
Can we send a letter framing Jerome for it and then go get it?
>>
>>40562438
I guess it's possible. What did you have in mind?
>>
>>40562438
Fat chance.If he had some of the statues,then yea ,sure.
Otherwise he`ll just spill the beans to the police about ourselves.
>>
>>40562456
I vote against this, we have no evidence.
>>
>>40562414
>>40562435
Wait for two days, manwalk in private, change your appearance if possible.

>>40562438
Try to frame Jerome despite a lack of evidence.
>>
>>40562516
I disagree. An anonymous tip would throw the authority's attention at him for a background check at least. We're only fucked if Jerome himself finds out, and i bet you money he's already suspicious
>>
>>40562662
yeah let's not frame him

let's just hope we can get our loot and get away without problems
>>
>>40562778
We should offer cash compensation.

It's not a giant golden statue, BUT I have the feeling that him receiving couple hundred francs is a lot less suspicious then him bringing a giant gold statue to a pawnshop or smelter
>>
"Shush Philippe, you reap what you sow!". Disregarding his advice, you manwalk to the inn. Inside, you're starting to feel a bit selfconcious about your manwalking skills. You assume a more feminine posture, but vow to manwalk in private. You feel like you cannot deprive yourself of the joy of making manly, powerful strides. For now, you normally walk up to the innkeeper and rent a room for two.

When you enter the common room the next morning, you can hear all the patrons discussing the latest news. When one of them notices you, he shouts: "Come over! You haven't heard yet, haven't you? Try reading this!". He hands you the newspaper. "Egyptian statues stolen during fire in Toulon port" is on the front page in big, bold letters. The patrons are eagerly discussing the affair.

"Such rare treasures stolen, what a waste."

"Do you think the thief is the same one who stole those Korean books a while back?"

"I'm pretty sure the Germans are behind this. Mark my words, those statues will turn up in some Berlin museum sooner or later!"

"What if the treasure is cursed? What if the statues went back to Egypt?"

You can't help it, these outrageous rumours make you feel a bit flattered. In an attempt to hide your smugness, you gloss through the newspaper article describing the theft. You read that no suspects have been arrested, and that the local police is not yet entirely sure if there's a relationship between the fire and the theft, though they strongly believe this may be the case. An interviewed police officer even goes as far as to theorize that an entire gang is behind this robbery. More importantly, the newspaper describes the government directly getting involved by setting up checkpoints on all major highways in France, as well as doubling up on border patrols. This situation could last at least a week.

>Wait another day, retrieve the treasure and go back to Paris by avoiding all major roads
>Wait a week, retrieve the treasure, travel to Paris by highway
>Write in
>>
>>40562811
Nah, sod that guy.

Recurring rival/antagonist, ahoy!
>>
>>40562811
Don`t ovecomplicate things.You dont fuck a stranger in the ass and then throw him a bone to make amends,his ass will still be sore.

Yea he will try to find us,with the power of a child gang he has.We can just leave the country for our next theft.
>>
>>40562871
>Wait a week, retrieve the treasure, travel to Paris by highway

>>40562917
London!
>>
>>40562871
>Find a good spot for a treasure,get a shovel. Dig up a treasure hole.
>Retrieve the treasure,then transfer it to the hole.Make sure you know the place and can retrieve it later.
>Return to Paris like nothing happened,we can get it later this month.
>>
File: le-petit-journal-2[1].jpg (133 KB, 520x771)
133 KB
133 KB JPG
>>40562965
>P-Please be in London
>>
>>40563003
I agree with this guy
>>
>>40562965
Wait a week

>>40563003
>>40563108
Fish the treasure out of the water, dig a hole for it and retrieve it later, go back to Paris empty handed.
>>
>>40563135
let`s go full paranoid here
the possession of the treasure is not as important for us as the act of stealing it anyway
>>
You have some breakfast and engage in the wild speculation with the other patrons. You find yourself having fun, thinking up the weirdest explanations for the disappearance of the Egyptian statues and the fire that accompanied it. After you've exhausted all possible conspiracy theories, you and Philippe decide to leave. You order him to buy two shovels and take you back to the spot where you left the treasure.

"It's too risky to take the treasure with us now, but we can't let it stay in the water for too long. We'll have to get it out and dig a good hole for it. Remember the place well, we'll come back for it in a month or so. Meanwhile we'll return to Paris as normal, with nothing suspicious on us.... except for the uniform, perhaps we should ditch that too."

You accompany Philippe on one of the stranded rowboats and make your way towards the floating marker. With great difficulty, the two of you manage to pull the heavy crate on board. The wooden crate has gotten a bit softer due to the water, but luckily nothing has broken yet. When you're finaly ashore, Philippe suggests a good spot. "Madame, this hill is the largest in the whole area. Here, near the foothill, is a large tree. If we dig a hole at the base of the tree, it should be easy for us to find it again."

"Great job Philippe!" The two of you start digging and soon enough you have a nice hole for the crate and your stolen uniform. You cover up the ditch and make your way for Paris.

The way back is unnoteworthy, save for the many checkpoints you pass. At each checkpoint the soldiers insist on a thorough investigation of the two of you, your cart and all the things you're carrying with you. They find nothing worth detaining you over, though some of the guards note that you're suspiciously heavily armed. Nonetheless, you manage to make your way back to Paris in a matter of days. However, Paris is not as you left it behind.

1/2
>>
Your house and direct environment are on the outskirts of Paris and remain unchanged. However, in the distance you can hear the sound of explosions and gunfire.

"Madame, what's going on?!" asks Philippe, clearly shocked.

"I... I have no idea". You see yourself forced to admit your ignorance. "We're not being invaded, are we? We would've heard more about it if we were being invaded. Then what is it, a revolt?."

2/2

>End of part 5

What is it indeed? Find out tomorrow! Same Quest time, same Quest board!

Thank you for playing, and please follow me on Twitter to stay up to date:
https://twitter.com/Master_of_Quest
>>
>>40563386
>inb4 jerome and his sickass band of child killers storm paris to wreck our shit
Thanks for running.
>>
>>40563386
Aww shit,
Thanks for running though and you're even planning to run it tomorrow!
>>
>>40563415
>>40563428
You're welcome guys. I couldn't leave you behind with this cliffhanger for too long, right?



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