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/tg/ - Traditional Games


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>You are one of three characters: Samson, a spoiled bard, Dyrus, an axe-wielding rebel's son, or Rene, an orphan adopted by a high-ranking Director of an ominous empire, now a prepromoted archer-lancer. POV will rotate between them on a thread-by-thread basis, with an off-chance that someone else might occasionally take a chapter.

>These protagonists' motivations and goals will very likely come into conflict with one another's.

>Character Death is always a possibility and sometimes an inevitability (this is Fire Emblem after all), but your actions can very easily influence who lives and who dies.

>Voting periods will last an average of ten to fifteen minutes, but this may be increased, decreased, or generally changed at any given moment based on voter turnout.

>Write-ins are encouraged.

>The previous threads are archived on suptg under "Silver Scales of the Past," and a pastebin summarizing each one's events will be provided at the start of the next, like so: http://pastebin.com/kRxpRg15

>A list of all current summaries and threads: http://pastebin.com/E9sXAcBx

>Our update Twitter is qmgrandflocto, and we have an ask.fm also under ask.fm/qmgrandflocto
>>
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With Director Waldrick slain, Dyrus, Darren, and their companions have made an example of the Empire's coastline, compromising a great deal of its territory as their actions inspire further uprising on the coastline. Holmstead and the South Islands might as well be the only Gerxel territories in the Coastal Region.

Unless, of course, the Noban knights and smaller Holmstead resistance forces can manage to wrestle the peaceful seaside city-state out of their hands. Then Coastal is even more up a creek without a paddle, as you, currently Samson, very much hope to be the case.

After Director Waldrick has called Holmstead-occupying Gerxel warriors to Darton, Lady Hera, not yet at the position of Director that Waldrick's demise would thrust upon her, calls upon the town to deliver a short speech about how, even with their numbers reduced, any who hope to challenge this peace in Holmstead will be crushed with the full force of the Gerxel Empire imbuing her and her every underling. "Anticipating this day," Hera says, "I have also called upon an old friend of mine, a heroine of the archipelago's campaign and an overseer of the islands."

The friend, so Hera calls her, is a Hero by the name of Helen, big and blonde like many an islander, who fought with her and Director Waldrick taking the islands. Normally, she' stationed on a prison island, Fort Dalshin, but her might, military history, and the dozen soldiers she was granted command of are still expected to partially make up for lost hands.

"I'm, uh..." Helen starts, rubbing the back of her head, "not very good at public speaking, to be honest..." Stopping herself from saying much more self-deprecating stuff, she draws a Steel Sword and brandishes it, posing alongside Hera and her axe. "So I'll just let my strength speak for me! It's kept the peace on a prison island, so Hera and I won't let it disturb your lives here!"

>A. Make some comment from the crowd (write-in dialogue)
>B. Hold your tongue
>C. Leave mid-speech
>>
>>46866094
>B. Hold your tongue
>>
>>46866094
B.
>>
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>>46866276
You say nothing all speech long, one among the many either ambivalent or indifferent-looking faces in the crowd. Fabrice, Adam, and Dinah share your exact level of enthusiasm, Norman got bored and wandered off, Millie looks uncomfortable at another island warrior of note showing up right when your plan is to be put into action, and your mother looks ready to flip out, gritting her teeth.

Your father grasps her hand lightly. "Keep your temper, dear..." He whispers.

"Gh..." Your mother nods after several moments of this, calming herself, and from there the meeting draws to a close.

Back at your home, the lot of you converse over this development.

"So another swordswoman shows up with some of her thugs," Marion says indifferently. "So what?"

"So," Fabrice retorts, "that means they were expecting a fight once their soldiers have withdrawn..." Massaging his chin, he wonders aloud, "could they know about us, specifically?"

"It's doubtful," Millie says. "I mean, Holmstead didn't exactly fold over quietly."

"...if they come to us, they'll only die faster," Norman says, fiddling with his bow idly.

"That's the spirit," your mother says with a grin.

"...but it's still not plausible," Dinah says. "We're still outnumbered, and support from Noba would be days away assuming they've left already."

"Aye," Adam adds, "we'll need t'be ready to flee at a moment's notice."

"But if we didn't already appear suspect and we're simply being paranoid," your father says, "making an overt show of watching our backs and preparing for trouble in the face of new enemies appearing would only cast suspicion upon us."

>A. Yeah, let's just continue with business as usual
>B. It's a risk worth taking
>C. No comment
>D. Write-in response
>>
>>46866610
>A. Yeah, let's just continue with business as usual
>B. It's a risk not worth taking
>>
>>46866610
A.
>>
>>46866726
https://www.youtube.com/watch?v=RyPggXrk84c

"Dad's right," you say, nodding, "we can't take a risk on paranoia to make ourselves stick out... Not right now, not when we're just about to strike."

"I mean, I guess..." Your mother remarks, "but if the enemies get the drop on us over this, I'm kicking your asses after I've saved them."

"It won't be necessary, dear," your father says. "We've remained under the enemy's notice for long enough as it is."

"So... We just spend a calm night mooching off you guys again?" Dinah asks.

"By the sound of things, the wise course of action remains no course of action until tomorrow."

"You guys talk in circles a lot," Norman remarks. "Change of plans: the plan is the exact same."

"No matter how roundabout," your father rebuts, "this discourse is an essential part of acting in a small team such as this."

So you have the rest of the night to do whatever, basically.

>A. Spend time with someone (specify)
>B. Spend some time out in town
>C. Just get to bed early
>D. Write-in response
>>
>>46867027
Spend some time with Dad. Maybe get in some more bonding action.
>>
>>46867027
>B. Spend some time out in town
>>
>>46867108
I vote for this.
>>
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>>46867108
You end up choosing to pass the time of the long, long night speaking about philosophy with your father.

"...and so, our purpose as sapient beings is progress for the good of future populations," he asserts, "be it societal, technological, academic... And as patricians and scholars, it is our obligation in particular to help set an example."

"I mean, of course, humankind as a collective should be aiming for that," you begin before arguing, "but we mustn't forget who intellectual pursuits are for, or even why people embrace the irony of fighting and killing for the sake of peace. For bards, dancers, artisans, gourmets, and even those who will never amount to anything in history, but maybe save their village with an excellent harvest, or a great catch on the high seas."

"Of course... Never lose sight of why we're doing this sort of thing. Reflect upon how pointlessly Millicent and Norman's home was destroyed while they were forced to flee... And perhaps most importantly, live to warn the future of the past we eradicated. There is little-to-no surviving record of the time before the Gerxel Empire, whatever great catalyst must have allowed its first Emperor to unify the continent as he did, but I'm certain it looks not dissimilar to its condition today."

>A. How can he be sure?
>B. It's something to wonder about
>C. You won't forget a single second
>D. Write-in response
>>
>>46867583
>>C. You won't forget a single second
>>
>>46867583
C.
>>
>>46867583
>B. It's something to wonder about
> Are you saying that out of this chaos will come greater prosperity?
>>
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>>46867761
>>46867781
"I won't forget a second of this, father," you assure him before looking towards a wall once decorated with a few paintings of your cat. "Still, though, it's an interesting thought... Do you mean to say that greater prosperity will spring from this chaos?"

"I predict that the resistance, combined with the might of the forces of Noba, will be able to overcome the Gerxel Empire," your father responds. "From there, there may be... Disarray, a sad reality of the end of a regime, but the Gerxel are corrupt beyond negotiation. With faith that brilliant and altruistic minds such as our own will be at the helm of Teege's rebuilding, the world will be better for the Gerxel's departure at the end of this civil war."

"Aye," you agree, before going on, "did you know they literally condition people from birth to think it's virtuous to do atrocious things despite personal guilt? I'd spoken to some Gerxel soldiers about it, otherwise perfectly good people, who couldn't get that idea out of their heads."

"You didn't attempt to argue against them, did you?" Your father asks, concernedly. "A show of defiance to the corrupt fiber of the Empire's being... It's admirable, but we're not putting on the face of war heroes."

"No, no, you just... End up talking to quite a few people playing taverns," you clear up.

"Oh, good, good," your father says, "I'm sure it was difficult for you, but after this, you'll be more than able to-"

Without skipping a beat, your father pulls you away from a sleeping bag you were sitting close to, right as a cloaked fellow leaps from within, scrambling for his Wind tome and knocking the fellow into a wall.

"Grh..." He mutters, before hurrying away to your home's front door, faster than you or your father can run.

https://www.youtube.com/watch?v=kOeE-i3b-Vs

>character limit, continued next post
>>
>>46868302
"A burglar?" Your father questions as the wounded Rogue is stopped at the door by the harsh grip of your mother, slammed into a wall, and thrown down in a daze.

"One way to find out," she says. "I'm going outside. Lazare, wake everyone up. Samson, you try talking to him."

>A. Agree
>B. Take your father's place alerting the others
>C. Offer to switch places with your mother and check outside
>D. Stand around in a daze
>E. Write-in response
>>
>>46868327
>A. Agree
>>
>>46868327
>A. Agree
>>
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>>46868371
"Alright, fine... Just make sure he isn't hiding a spare shank somewhere," is all you ask.

With your song, the weapons-frisking takes mere seconds, and your mother's able to kick the guy a couple more times for good measure before hurrying on out.

"What were you doing in my sleeping bag?!" You ask the stranger.

"I'm... But a humble thief," the man says, and upon thinking it through, you're actually quite certain he's lying.

"We don't have anything valuable here. Haven't since before we moved back in, and that goes for this entire region... No, I think you were out for blood."

"A clever one, then... Hell, no harm in saving myself a concussion tellin' the truth," he says with some displeasure, chuckling bitterly. "You really thought you could smuggle three Noban knights into the town without us catching wise eventually?"

"Y-you mean..." Well, guess mom's kicking your collective asses for being overly careful.

"Gahah, yep! Jig's up, beardy!"

Hurrying out as she throws the last pieces of her armor on, Dinah powerwalks past the lot of you, sword out and ready to challenge anyone outside. Fabrice appears shortly behind her, a green overnight facemask covering his skin. Shoving you aside, he grips the rogue in his beautifully manicured hands, tiredly, groggily shouting, "darling, do you think I can look as good as I do with your kind bursting in and trying to kill us in the middle of the night?!" And he slaps him silly until he outright passes out. "Now, my compatriots and I overheard enough, and we're terribly sorry for the inconvenience, dearie..."

Adam, axe at the ready, is the next out, followed shortly by Norman, with your father and Millicent being the last two out.

"What do we do now?" The much cuter of the latter two people mentioned asks, the three of you being the least combat-suited of your mother's rinky dink resistance.

>A. We support the others
>B. We fight too
>C. We flee
>D. We wait inside
>E. What does dad think?
>F. Write-in response
>>
>>46868784
>A. We support the others
>B. We fight too
>>
>>46868784
>>A. We support the others
>>B. We fight too
>>
>>46868784
>A. We support the others
>>
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>>46868933
"Not much sense waiting around here for our allies to fall!" You declare. "Come on, we can support them with our strength and our specialties!"

"R-right..." Millie says, breathing in. "I wasn't expecting our real battle to start until tomorrow."

"It is... Disconcerting," your father says.

https://www.youtube.com/watch?v=JWOY1VJc6A4

Helen and her dozen soldiers (two axe-armors, four standard lance soldiers, two archers, two merc-classes, one with an armorslayer and the other standard Steel, a curate and a cleric. With Helen at the front, the rest are sorted in order of squishiness) appear before your front porch, with Hera and perhaps most of the other soldiers in the city hanging shortly behind her.

Staring your mother and Dinah down as Fabrice stares from behind a defensive-looking Adam, Helen giggles, leaning tauntingly forward. "So you're this... Super scary Noban threat Hera said it was a top priority that I come and take care of?"

"She sent you specifically for us?' Dinah asks, clutching her own Steel Sword. "Why not just kill us with the rest of Coastal and be done with it?"

"Why, wouldn't you like to know?" Helen asks, "but I'm not going to answer that! Surrender now and come with us, all of you!"

"Like hell we will," Marion answers on your collective behalf. "No sense hiding it now... We're going to kill you all."

"Ohoho, you'd have thrived in the fight pits!" Helen teases, before turning towards her subordinates. "Try not to kill them, but don't be torn up if you must."

>A. Stay back and observe
>B. Start attacking!
>C. Be focused on being ready to sing to whoever needs a boost
>D. Write-in response
>E. Give yourself up right now
>>
>>46869291
>C. Be focused on being ready to sing to whoever needs a boost
>>
>>46869291
>C. Be focused on being ready to sing to whoever needs a boost
>>
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>>46869363
You decide to focus on your song, while Millie, conversely, draws her sword. Naturally, this leads you to stick nearby her when it comes to singing as she nimbly sneaks past the armors and strikes the armorslayer-wielding swordsman, catches the end of your song, and rushes back to your side in time for Marion to finish off the threat to your Sword Armor's defenses with Elfire.

Dinah goes toe-to-toe with an axe armor, both of them straining from their opponent's strength, but the second axe-armor being blocked from outright supporting her partner by Adam swooping in for an attack, Fabrice and Norman successfully following up on the target even after Adam misses, and Lazare finishing her off with a wind blast.

However, from there, the enemy strikes back, taking advantage of the moment for an archer and the one remaining axe armor to double-team Adam before Fabrice's eyes, the deliberately-pulled strikes still leaving him clutching his chest and falling to one knee, weapon dropped, and Helen herself points her sword threateningly at your mother.

"I think I'd heard of you..." Helen says, pursing her lips in thought. "Oh! I know! You're a washed-up old sellsword with a ruined arm!"

"Harsh words from someone who's about to die!" Your mother says, flying into a bit of a rage and readying her tome.

>A. Aid Adam and friends
>B. Be ready to sing for mom vs Helen
>C. Strongly consider surrender
>D. Attack someone! (specify)
>E. Write-in response
>>
>>46869661
>A. Aid Adam and friends
>>
>>46869661
>A. Aid Adam and friends
>>
>>46869781
You sing a song for Adam, a quick energy-boosting tune, ending it with a spoken, "get back inside, you fool!"

https://www.youtube.com/watch?v=HUIp83ZeI3g

The other Noban knights seem happy to have the support as Adam hurries away, and Millie is quick to dance for you as well. You thank her by finishing off the other axe armor with your wind spell.

Continuing to act unchecked, the archers strike Fabrice just shy of some vital spot, piercing his perfect flesh, though to his credit he critically strikes one of the two at the same time. "H-Hrk-! I'm... I must put more than a little concealer on these wounds if I wish to grace the battlefield with my beauty again. Unlike that briny fool, you don't need to tell me t-to retreat..."

"You all need to be more careful!" Dinah says, blocking the final archer's attempts on her armored self as she swordfights the merc-class.

The cleric and curate go to heal the wounded archer, only for Norman to shoot one down, receive a refreshing dance from his sister, and take the other down with similar ease.

"H-hey! Soldiers aren't manufactured, you know!" Helen calls in objection. The last archer decides to hightail it, but from there Hera's soldiers appear to take their places, including the woman herself.

Your mother, with a moderate-sized gash in her arm, uses this moment to hit Helen with an Elfire, only for Hera to leap in to save her ally and strike Marion nonfatally down with one strike of the blunt end of her axe.

"F-fucking... Blindsided me..." Your mother groans as she passes out.

"Marion!" Your father calls, stopped by Dinah from rushing forward despite his usually even temperament.

"They're leaving us alive, Lazare," she remarks. "Don't get killed avenging the living."

"Helen, we underestimated 'em," Hera says. "Let me make up for that."

https://www.youtube.com/watch?v=sX8ZNoZm9X4

>A. The hell with calm! Attack!
>B. We should surrender...
>C. You'll sing til your heart gives out!
>D. Write-in response
>>
>>46870157
>A. The hell with calm! Attack!
>>
>>46870157
>B. We should surrender...
Can we live for another day/
>>
>>46870157
>C. You'll sing til your heart gives out!
>>
Rolled 1 (1d3)

>>46870273
>>46870278
>>46870298
>>
>>46870372
"Oh, to hell with that," you say, more than a little perturbed by what you've just witnessed and opening your Wind tome. "I'm going to-"

Millie and your father both call out, "Samson, look out!"

Not that you ever know what hit you, anyway, besides that whatever it is hurts like a bitch.

You awaken to the sound of water all around you, still nursing a hell of a sore everything. A small round hole next to the uncomfortable, vaguely-not-hard rectangle you've found yourself laying on lets enough light in to tell you that it's daytime, and there's another rectangular object above you... Cots on bunks, perhaps?

"Where..?"

You jump slightly at the sound of a voice above you. "We lost," it says, quite matter-of-factly, and after a moment you recognize it as Norman's.

>A. How long have you been out?
>B. Where are you?
>C. Where's everyone else?!
>D. Write-in response
>E. You... See.
>>
>>46870527
>A. How long have you been out?
>B. Where are you?
>C. Where's everyone else?
In sequence, rather than a panicked flurry of questions.
>>
>>46870527
>>A. How long have you been out?
>>B. Where are you?
>>C. Where's everyone else?
>>
>>46870574
"Wh-what has... How long have... Where... M-Millicent, father, mother... Where are..."

"We've been on a boat since a bit after you passed out. Everyone's alive, healed up, and onboard, but separated. We're going to Fort Dalshin."

"Th-that's where... Helen, right?"

"Norman."

"No, I mean, that's where she's usually stationed."

It's like talking to a brick wall, trying to get more trivial details out of Norman, but at least the important things were answered.

Shortly after you wake up and finish grilling Norman for information, the door bursts open, and in, carrying a lantern, walks Helen. Her face is now quite burnt-up, but other than that she seems no worse for wear from losing to your mother.

"Eheh, so you're finally awake!" She says with a hostilely condescending joy. "I've wanted to have a few words with Lady Marion's son, but you went and passed out for days! It's not polite to keep a woman waiting, you know..."

>A. Sorry about that
>B. ...
>C. What does she want with you all?
>D. Write-in response
>>
>>46870768
>A. Sorry about that
>C. What does she want with you all?
>>
>>46870768
>A. Sorry about that
>C. What does she want with you all?
>>
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>>46870803
"Sorry 'bout that..." You grumble, rubbing your eyes and looking towards the wall. "What do you want with us, anyway?"

"It was a special request that I keep Lady Marion's company alive for the time being~" Helen says. "See, Fort Dalshin holds some of the stronger scum of the earth! Honestly, if you couldn't take a little pat on the back from a lance general, you won't survive a day in there anyway~"

"A... Wait, who requested that?" You ask.

"Oh, that's cute!" Helen says with another giggle. "You think I'll actually answer everything! No, no... I'll only tell you the truths that break your spirit further~"

"...your laugh is annoying." Norman says.

"Wh-why, you..! Get out here, I'll give you a piece of my mind!"

Flanked by two soldiers, Helen unlocks the door, pulls Norman out, and vanishes for at least an hour. When she returns with him, he's heavily battered and bruised, but doesn't seem to have reacted at all besides. "Grrh... At least give me the satisfaction of defiant one-liners, you stone-faced freak!"

"...I'd rather not," he says, before being harshly pushed back into your cell. Helen huffs and storms off after re-locking the door.

>A. Say something to Norman before cutting ahead (write-in dialogue)
>B. Skip ahead to arrival without comment
>>
>>46871053
>B. Skip ahead to arrival without comment
>>
>>46871053
>B. Skip ahead to arrival without comment
>>
>>46871184
Fort Dalshin is a damn imposing place, staffed quite liberally with guards of several classes, and you and Norman are kept separate from any other prisoner groups in your party, though you are reunited with Fabrice, Adam, and your father after being escorted underground. From what you can tell, this is a co-ed facility with cell blocks separated by gender, but with a shared yard prisoners are taken out to on a rotating schedule during daylight hours.

Every once in awhile, a prisoner or two are escorted to the second sublevel of the facility. Sometimes, they come out by the end of the day, others, they don't, so you can't exactly presume it to be an execution chamber or anything of the sort. Your father and Adam, luckily, are placed in the cell opposite yours, and you still share your cell with Norman, so the four of you are able to speculate about what's to come, but can do little more than that.

"What's become of Holmstead, I wonder?" Your father asks. "I... Think that Noba was to invade them soon, and hopefully drive out the Empire..."

"I wonder'f this fort is what's become of Cap'n Alfred," Adam says. "Grrh, a man o' his caliber deserves better than t'rot in a place like this..."

"..." Norman is silent, mostly, spending nearly all of his free time working out. You imagine that he's worried sick about his sister, and naturally you are too.

>A. Bring up a topic here (write-in response)
>B. Skip to a time where you're let outside
>>
>>46871389
>B. Skip to a time where you're let outside
Can't really think of anything to say that wouldn't be pointless or result in trouble.
>>
>>46871389
>B. Skip to a time where you're let outside
>>
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>>46871513
Your time being lugged outside is never one you could call pleasant, mostly spent hoping that you'll run into someone who knows where Millicent or your mother are. You, your father, Norman, and Adam are on completely separate outdoor rotations, during which they have confirmed that Dinah and Fabrice are alive and... Well, as close to well as this place allows, but you've had no luck finding anyone who knows the situation of the other two women of your crew.

Well, that, or luck hasn't allowed you to speak to someone who does yet.

Despite the reference image, the fair-haired woman you run afoul of has not an axe, a horse, or armor, merely a class that utilizes them. And, more noticeably, a VERY scarred, somewhat disfigured face, which you happened to fail to notice until you bumped into her.

"Hey, what's the big idea?!" She shouts, shoving you back, and a faceful of her face is enough to make you recoil a second time. "Got a problem, shrimp?!"

>A. You're looking at it
>B. She keeps pushing you!
>C. Try to be aggressive right back! (dialogue suggestions welcome but not required)
>D. Write-in response
>E. Leave without a word
>>
>>46871703
>D. Write-in response
No.
>E. Leave without a (further) word
>>
>>46871754
+1
>>
>>46871703
>B. She keeps pushing you!
>>
>>46871754
"No," you quite plainly respond, before turning away to resume sulking on your own.

"H-hey, wait! You can't just... Not!" She objects to your words, quickly catching up to and spinning you around.

You flinch again, prepared for an infliction of violence. Wouldn't be the first time someone decided they needed an excuse to whale on you here. To your surprise, it doesn't come. Instead, she quite gruffly asks, "who the hell do you think you are, acting tough like that? I've killed men twice your size, you know."

"I believe it," you say, indifferently.

"Grh, you're one of those madmen from Holmstead, aren't you?" The woman says. "Shrimpy-lookin', and you've got that beard... You got a sweetheart in the girls' cell block, shrimp?"

>A. Your name isn't Shrimp
>B. Millie called you a "sweetheart?"
>C. Yes!
>D. Who's she to ask?
>E. Write-in response
>F. ...
>>
>>46871997
>B. Millie called you a "sweetheart?"
>A. Your name isn't Shrimp
>>
>>46871997
>B. Millie called you a "sweetheart?"
>A. Your name isn't Shrimp
And I'm not 'acting', either.
>>
>>46872058
"Wait, Millie called me 'sweetheart..?'" You mean, you pretty much already sort of assumed you were an item, but it feels so reassuring to know that the assumption was mutual!

"And here I was about to ask for a name if y'said yes," the woman says. "Thanks f'r taking a step outta the equation, shrimp. I don't quite got a mind for maths."

"It's... Samson, not Shrimp," you say.

"Right, right, whatever. Anyway, Shrimpson. Yer' girl said that she wanted me to be on the lookout for you or your other buddies, help 'er and your ma keep in the loop if we crossed paths."

"S-so they're fine too! What's happened with them?!" You ask, quite enthusiastically.

"Hate to rain on yer' parade, but... There's talk o' your ma being sent to Sublevel 2 sometime. Figure it'll go through soon as they can find a good backup for her."

"Backup? Like..."

"Right, right, you're new... See, this geezer wizard from the capital region stops by every once in awhile, test people he considers worthy opponents to some zombie junk he calls a Deadbolt or some shit. Usually lets 'em go if they survive long enough."

>A. Is she sure "Deadbolt" is the right word?
>B. Has she survived this?
>C. How're your mother's odds?
>D. That's worse than the arenas they used to have out here!
>E. Write-in response
>>
>>46872267
>A. Is she sure "Deadbolt" is the right word?
>C. How're your mother's odds?
>>
>>46872267
>>B. Has she survived this?
>>C. How're your mother's odds?
>>
>>46872339
"Deadbolt doesn't sound like the right word," you comment. "Are you sure you're remembering it right?"

"Fuck'f I know," the lady crudely responds.

"How're her odds?" You ask, "if she ends up sent down there?"

"Depends. How tough is she?"

"She can't use a sword right because of an old wound, but she's got a large amount of magic power," you answer.

"Then they'll prolly pit her against a Deadsomethin' that rivals that somehow. Either a swords-axesman with a lotta res to him or a magic guy... I fought the swords-axes guy when I went down there, and heard that he recently made a magic guy..."

"Why're you being so... Helpful?" You ask. "No offense, but you always seemed so hostile from a distance..."

"I respect a rebel, Samshrimp," she says. "The Empire throws me right in here just a couple years after I get outta the arenas, I say they can fuck off."

"Well, uh... Thank you, honestly, Ms..."

"Edwyg," she responds.

She probably said "Hedwig" with that dialect of hers, you assume, and so you say, "pleasure to make a friend in this desolate place, Hedwig."

"Ed. Wyg. Ain't no 'hhuh' at the start there, Shamshrimpshon."

Little did you know that this uneasy acquaintanceship with the former arena-rat Edwyg would be the first step you had to take towards rallying the prisoners of Fort Dalshin, though a quite nasty roadblock would reveal itself two floors below the earth long before you could put any plans into action.

>To be continued next thread
Again, this thread had a lot of ground to cover, but I think it was handled decently enough.

The female axe-cav sprite was an edit I slapped together many years ago for shits and never did anything with.

Thanks for playing, as always. Update twitter/ask.fm are qmgrandflocto, and I'll be around in-thread to chat for awhile.
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>>46872664
As always, thank you for running, Octo.
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>>46872754
Never not a pleasure. I think that it can safely be said that the second "arc" has been completed as of every character's chapter 5's conclusion, assuming the prologue-to-fall of Holmstead arc to be the first and the Coastal Campaign-Desert Errands-Marion's Fucking Awesome Plan to be the second.



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