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What is Gloria-Etalia? It is a setting which sprung up into existence when OP gave /tg/ an Empty map and people doodled things onto it. The world of Gloria-Etalia is one in the phase of the post-post-apocalypse where remnants of the once great civilizations remain like wandering cities of mimics or missile silos considered to be pyramids, but most of the ancient technology has decayed beyond recognition and barbarians control the world. Still the world is far from a dead ruin. It is a world full of nations interacting with each other, and the people interacting in turn.


> Thread Questions
Which is your least favorite piece of lore and why? What lives in the underground? What do Dwarves think of Elves and vice versa?

> Wiki
https://gloriaetalia.fandom.com/wiki/Gloria-Etalia_Wiki

> MEGA with Files
https://mega.nz/folder/7lYHkCCT#6JSP9fyLw_zPwRyFdpCmDA.

> Picture Standardisation
Pick whatever image you want for your nation, use your image editing software of your preference to make it 500x500 (it's much easier to work with squares, trust me)
Then go to lunapic.com, upload the 500x500 image, go to the tab 'art', select the effect 'fairy' and post the result on the thread.

>Pic related
Height Map

Archive Links
>Thread 4 - 13
http://suptg.thisisnotatrueending.com/archive/74211056/
http://suptg.thisisnotatrueending.com/archive/74247212
http://suptg.thisisnotatrueending.com/archive/74284894
http://suptg.thisisnotatrueending.com/archive/74321167
http://suptg.thisisnotatrueending.com/archive/74378026/
http://suptg.thisisnotatrueending.com/archive/74406128/
http://suptg.thisisnotatrueending.com/archive/74440536/
http://suptg.thisisnotatrueending.com/archive/74466108/
http://suptg.thisisnotatrueending.com/archive/74494072
http://suptg.thisisnotatrueending.com/archive/74520302
>Thread 14
http://suptg.thisisnotatrueending.com/archive/74545990
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Climate Map
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Region Map
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Groundwhales
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Religion Map
> NEEDS MAJOR UPDATING
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> COntinuation of Drow&Gargoyle Story
Clan Geor was one of the few First Elf Clans which fully embraced the ways if the Uzataar. They were lead by a young Elves lass named Lezera who went by the title “Horselord” a title bestowed on her by the Khan himself after the battle of the 1000 Huts, which marked the end of the Ruskata wars. In said war Clan Geor was the one responsible for ensuring the Khanates victory by exposing the Hut’s weakness to fire magic. The higher Elven council chose Clan Geor as the host for the foreign Girl and the Gorgoyle due to their unusually “open” views. Horselord Lezera did not shy away from hiring goblinoid mercenaries not from incorporating other types of Elf into her clan, as nearly 1in 20 Elves of Geor were Snow Elves and a few were Wood Elves. It was important though that all foreigners joining fully accept the Clan’s Rules.

This was no different for the Drow Youngling. Not long after her admission into the Clan she would undergo lessons which would last all day just to teach her the language of the First Elves. As soon as she learned the basics of the tongue she revealed the name S’zapia, a name clearly derived from “Sepherithelitrillna” the 4th prophetess of the Elves after the fall from the heavens, but very foreign in it’s pronunciation. Possibly a pet name, her parents used. After all the girl was likely not even 15 meaning she barely reached the age where one should start schooling (equivalent of 6yo). At the request of his “mistress” the Gargoyle also stated his name which was: Phred.

As soon as the vocabulary of the girl expanded oddities in her behavior were noticed. She preffered to sleep during the day and stay active during the night. She was extremely talented, but despised work of all kinds. She also seemed to often act different to her own words. Saying “I do not care for travel all places are the same.” only to in her dreams to cry for a way back home.
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>>74598445
Pointing out how pointless art is only to continue drawing. Saying how much she hates a song while singing along. Phred had a hard time understanding this, it was as if her mind gave up all hope for the world, but not her soul.

S’zapia thus continued to grow, clearly different to the rest of Clan Geor. As such bullying was common, and due to the adoption of warrior culture never condemned by the adults. It was likely due to her defeatist nature that the girl just took it. That is of course until her Guardian chose to put a stop to it, not by his sword, but trough his word. He put in S’zapias hand a sword and taught her the art of combat he learned on his own. Of course the girl was no Gargoyle as such much what she was taught made little sense. Only for a being with wings do some techniques work and an Elves weapon is their finesse not brute force. Still even such, mismatched advice bore fruit as that was enough to fight off most bullies.

As S’zepia’s education continued Phred’s work did too, he would spar with the elves as he helped the Clan grow as warriors, as a warrior he grew too. His free time he usually spent scouting the area or at markets of other servants of the Khan. Asking always about the land where there is no sun. The answers varied, but many gave the same clue: It may be in the far east beyond the Zephyr Mountains. As such whenever he could he’d spread rumors to sway the Clan’s opinion to wander further east. Lezera did not enjoy a non-elf elevating himself to influence their path, as such she was stern with Phred, though sympathetic to the cause of findng the home of S’zapia. Afterall wouldn’t it be a deed for the Hymns (elven oral tradition) to rediscover more of our lost brethren?
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>>74598454
S’zapia meanwhile, grew. With the age of 45 slowly entering adulthood. Her school of magic was long chosen having found herself kin with the wind and participating in many battles under the protection of her adoptive father. Some say she chose wind for she could have chosen anything and it was that magic that let her emulate the swordsmanship of her winged father, though the girl would never admit that. With her coming of age her tattoes were chosen.
Unique among all of elvenkind, her eyes once gray have turned a pearl-white her tattoo thus being white. It was a chose to create the dye as no known kind of elf has naturally white eyes, even less would albino elves need white tattoo dye. Still the deed was done. The shamans of the tirbe sat together and designed what should be. Elaborate shapes reminiscent of the wind would cover up the girl’s countless scars. Twirls of white would cover the burns around her lips and then from there would wander toher back covering the holes left behind, by spiderkind.

Not a day, had passed from the ceremony when S’zepia stood before her father ready to leave the Geor. The girl was raised her most of her life, but had little attachment to the clan. Always an outsider and always longing for home. She likely never asked to leave because she knew that “as a child she belongs to the clan”. As such in the night the two left behind the First Elves as they came to them. Unannounced in flight at night with only a sloppily written not left behind by Phred (he could barely write).
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>>74598468
The steppe would turn out to be a treacherous land, with Bloodox being the only stable source of food, even where there is a Bloodox a Galopping Bat is not far. Well, there is few things wind magic is as good at as at dealing with Galopping Bats as such the pair would mostly eat “Ch’kekupka” which is a mix of Bloodox Blood and Milk boiled until it becomes similar in consistency to gelatin as well as “Ke’kaba” which is simple Galopping Bat Soup. It is something known as the “soup of Kings” as the Uzataar word for Bat is “kneba”, but so is their word for crown. (it’s a loanword from Qi-Fu).

On their travels trough the endless steppe, they would learn why this place is known as the Sea of Grass. As in all other seas it is beset by Pirates. To those mainly belong Goblins, more rarely humans. Raving bands traveling the land on horseback looking to plunder, steal and enslave. There were many encounters with these “land Pirates” the two had in their travels, though the most significant was with Chkeret the Donkeylord. A former horselord of the Khan Chkeret was caught stealing from the Khan himself thus he was shamed and named lord of Donkeys (fools) instead. Still the goblin was a resentful man. Taking his punishment with dignity, he instead betrayed the Khan and took his men to plunder and destroy everything they can, making him the most dangerous of the “pirates” o the Grass Sea.
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>>74598468
The stringof misfortunes associated with this man came, when our duo visited an underground market linked with the West Qi-Fu independence movement. With either having little loyalty to the Khan the illegality of this establishment mattered to them way less than the rumors of Qey Fu Zhou a famus Qi-Fu cartographer auctioning off his collection of maps to help finance the movement. S’zepia found interest in a map which would describe a pass east trough the Zephyr mountains into a land known as Kou Jang Tingma. It seemed though as not only the lost Drow had shown interest in the map, but the Donkeylord himself. Being a man of considerable wealth he easily won the auction taking the rare prize for himself and not being beyond petty crime the girl stole the map.

Resting in their tent neither could have expected goblins to track them down so easily. It is only due to the Drow girl’s nocturnal habits that the two survived. A foul smell would catch the girls attention while carving figurines out of wood. The nauseating smell started growing stronger and laughter and chitter-chatter could be heard from outside the tent. Quietly she’d chant wind charms slowly pushing out the toxins as she nudged her adoptive father awake and hoisted her weapon. He then pulled her to the ground, so she’d look asleep. He sleeping upright moreso was reminiscent of a statue.

Like rats would swarm a house unguarded by a cat goblins crawled in trough every crevice. Sniffing and prodding, looking for the stolen item. That is when the Gargoyle truly awoke hacking and slashing at the goblinoids and his daughter followed. The unprepared greenskins scattered, though the night was far from over. Arrows and spells would be flung out of seemingly nowhere and goblins would leap out of burrows underground.
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>>74598509
The duo desperately trying to fight or escape the menace. Moreover those devils resorted to using poisoned arrows! Least they knew that, their kind of poison was not made for men of stone. As such the Gargoyle used his body to shied the girl from arrows still some hit her rendering her weak, but the night continued.

When they tried flying away, a volley of arrows shattered Phreds wings making them ram into the ground omly to see goblins all around. Why were there so many did they always travel in packs? Backs against each other the two fought on. Finally sunrise came and the sun revitalized the man of stone. His wounds healed, injuries gone. In one fells swoop he felled 10 Goblins then he and the girl were both gone.

Still as soon as their feet touched ground more goblins would sprout like weeds and so they flew and as they tired flight became more like jumps. Phred’s wings barely flapping carried by his daughters winds finally the found refuge as they saw a migrating horde. Invoking the rule of hospitality and presenting sufficient gifts, they were taken as guests and tended to their wounds. This was the horde of Horselord Uzrpatr keeper of Bloodox. A man less known for his deeds in war and more for ones on the markets. He was a large man of many folds, so large in fact hold him could not horse! He rode a Grand Bloodox Bull, thus his nickname was “The Araxian”, it was not a nickname he did enjoy.
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>>74598526
While he welcomed our duo with feast and fanfare, the Gargoyle was suspicious. In their tent in secret he dug a large hole. Hid his sleeping daughter in it and above her solidified into stone. This is how Gargoyles rested hiding among stone. No it merely looked like an empty tent with a rock poking out of the ground. The Gargoyles suspicions were right as soon he felt the tent to be “left alone”. The whole horde moved on leaving one tent… around it goblins gathered. Then stormed it.

They found an empty tent and searched it for hours. Suddenly what was brought it was a creature large in stature, shaking the ground as it walked it. Similar to goblins it sniffed intently, then it grabbed the gargoyle back gently. It twisted stronger shattering the stone and catapulted the Gargoyle 10 meters out of the tent home.

This time it was day, the wrong time to mess with a Gargoyle, after a few bounces the cracks were as good as gone and the stone creature was ready to fight on. He cut trough goblins like butter. The Ogre was not as easy though. It’s fists also being like stone still the two would fight one. The fight ended when S’zepia woke up, coating her sword in wind it let her easily cut the giant up. Though for a bit she stood exposed in the sunlight. Her pitchblack skin now being covered in blisters. Like the day he met her the Gargoyle wrapped her up in blankets and fled seeking refuge in a cave.

That day the understood, that he needed to get stronger, he would ask his daughter to teach him magic. Something he long resisted. He could not remain a pure swordsman any longer.

> wrote myself kinda into a circle I need to think how to continue
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>>74598279
>Which is your least favorite piece of lore and why?
Im still salty about how ogres turned out, but can't explain what exackly i don't like about them.
>What lives in the underground?
There is no undergroiund in fantasy sense, so nothing, except small worms and other digger animals.
>What do Dwarves think of Elves and vice versa?
Dwarfs probably think its stupid to allow yourself to be led by old hags, while elves think that dwarfes are authistic midgets.
>>
>Which is your least favorite piece of lore and why?
The new version of the Araxians being basically: bull, bull, bull, bull, bull.
>What lives in the underground?
Dwarves were chased out from the underground by something, so I presume something scary. Giant worms?
>What do Dwarves think of Elves and vice versa?
Dunno
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>>74598279
>Least favorite piece of lore
I dislike how little people talk about characters. I like reading stories about people more than Nations. Specially people way over their head who are soon to die.

>what lives underground
Urgoth, the Lich-devourer. It's not a lich who devours people, or a devourer in lich form. It's a undreamt of monstrosity that eats undead things and specially liches. It's the reason liches don't leave their lich place. Bed of granite prevents urgoth from eating them. Nothing eaten by urgoth can come back by any soet of magic. Urgoth devours you, you are toast.

>what do dwarves and elve think of each other
"Gosh i wish that was me"
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>>74598279
Political Map
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>>74599361
>Urgoth, the Lich-devourer. It's not a lich who devours people, or a devourer in lich form. It's a undreamt of monstrosity that eats undead things and specially liches. It's the reason liches don't leave their lich place. Bed of granite prevents urgoth from eating them. Nothing eaten by urgoth can come back by any soet of magic. Urgoth devours you, you are toast.
We already had character like this, second one is redundant
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>>74599736
what character is that?
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>>74584238
COMMON PLAINS SCORPION VENOM CAN'T KILL A MAN!
(Or so the 'Celestials did it' conspiracy theorists say)

>>74598279
>what lives underground?
The Dwarves and the Molemen might know, but such knowledge are strangely absent or highly restricted. Rumors say of a hundred-man expedition into a cave entrance on the side of the World Scar, but details are misleading and vague. It is said that the only survivor was a Moleman whose bristles turned white, eyes blind with cataracts, and partially deaf-mute.

Other rumored underground oddities include the idea that some parts of the river through Wyrd goes underground.
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>>74599839
Best answer
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>>74599838
That dracolich hunting and killing lichlords all around necroswampers
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>>74599736
First of all, Urgoth isn't a character. He is a force of nature. Urgoth doesn't plot, negotiate or talk. Urgoth has no agenda and seeks no ultimate goal. Urgoth just eat undeads whenever urgoth can.

Second of all, urgoth doesn't need permission to exist. The second we had liches on the setting, urgoth hunger made him manifest. The stronger and/or more numerous the liches, the bigger and more ravenous urgoth gets
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>>74599839
>turtle bombs can't sink a galleon
>battle of tsu-xia was an inside job
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>>74600259
No. Urgoth isn't a lich hunting liches. Urgoth would eat the dracolich. He isn't his equal, he is the dracolich predator.
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>>74600311
The point is that the character fulfills the same function, and seems a little bit masturbatory on top of that.

I get that people want to move towards developing characters instead of countries, but the vast majority of characters that have been written so far have been extremely unappealing to me. So that's probably my least favorite thing about the setting, the various poorly written and obnoxiously powerful characters that have been thrust in Gloria-Etalia with no regard for the internal consistency of the setting.
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>>74600439
Rewrite them. If a character is OP write a story which "humbles" them maybe a major loss they experienced.

We are not your employees, here to fit the setting to your whim. If you want something do it yourself.
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>>74600496
I find the fundamentals of most of those characters to be unappealing, and I don't think this project would last for very long if people just went around rewriting the fundamentals that they don't approve of.

So I'm just fine distancing myself from the stuff that I don't like and focusing on the stuff that I do like instead, and writing about that.
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>>74600541
Fair enough. I am not the fun of most characters currently made either, but hopefully they'll gt better as lore expands.
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>>74600439
Hmm, most of them are greatly exaggerated stories though. Skrug is probably the closest we get between the rumors and the reality of the character - and even then his powerlevel is comparatively low to the other characters' stories. Geoff, while might be the last of his kind, doesn't mean he's very powerful - something of an equal to Skrug. Glutton's rumors about him vastly eclipse his true girth.
Who else should we put up for scrutiny?
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>>74600496
And yet its consensus deciding on look of the setting. If people don't want another redundant character they will ignore it.
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>>74600439
I disagree. Urgoth is a dune style underground being. Entirely mindless. It's not suppose to be anyone's pet, self insert or a anything. It's to be just scary. Specially for beings that learned not to fear death, such as liches and vampires. Urgoth is the incarnation of the inevitable but isn't a "character" to project on
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>>74600653
He literaly only meses up established lore. If liches cant really leave their lands then how come they are bighest threat in midlands, and even menaged to burn treant empire center to the ground centuries ago? Also how something that is underground can endanger something on surfrace?
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>>74600805
>burn treant empire center to the ground centuries ago
That is very bad lore, which needs to be rewritten anyway.
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>>74600835
Because it established literaly only clear villains in setting as villanous and dangerous?
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>>74600805
You think urgoth is masturbatory but you think a group of liches being the kings of the hill and stronger than an empire of magical beings is cool?

Maybe urgoth is a way to make liches humbler. And they can leave their lands. But sometimes one of them gets eaten. So they can't just prance around Teabagging the setting main factions because whole they can't die by arrow or sword, they can be nomes by a force beyond the control of any force or intelligence in the setting.

And this is another thing about urgoth. He doesn't fight for anyone or obey anyone so he's not here to fuck up existing lore or characters or jerk off a nation. He doesn't talk or think so he isn't here to jerk himself off. He is just a thing that lurks in the shadows to make sure even a immortal evermage has a reason to remember fear.

For me that makes both liches and the setting more interesting. Else liches are just someone's immortality fantasy.
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>>74600805
OG urgoth anon here. I didn't mean to start shit. I just wanted to add a cool thing. I am not gonna shit up the thread because people don't like my OC. If urgoth is unwanted I withdraw my comment and ignore him.

Working in community means more to me than the Eater-of-death
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To the guy who made Nulamore last thread, I just want to point out that in the lore for the Janedi citystates, it has been stated that most of the cities are loyal to either Nulamore or to the Ecinevean League, so they wouldn't remain neutral. I loved the rest of it though.
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>>74600979
Sorry i didnt wanted to come off as hard as i did.
>>74600921
I never said he is masturbatory and as i said in my post he only messes with established lore. If you bothered to read it you would know that necromancers work like once in milenia when under necrolord, and then do more or less nothing.
>So they can't just prance around Teabagging the setting main factions because whole they can't die by arrow or sword, they can be nomes by a force beyond the control of any force or intelligence in the setting
Since when? You can kill undead with anything, its not about powerwanking, but establishing enemy that literaly everyone can get behind hating, and defeating. They are like khanate, infighting its their meta way of self curating their power, so they cant permamently change balance of power.
Also liches were made way they are now - by community - exackly so no person biases can make them too powerfull in the present.
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>>74598279
One thing that I noticed is that the mountains between Morloux and Lazari seem to have both vaults and mechs. Goldland has mechs, but no vaults - instead there are the Tlk-cha, descendants of Teriads. Then as we go further northeast we have the western parts of the Techno-Barbarian mountains, and the desert where the Mimic City prowls, which could be Teriads/Teriad descendants itself.
From here we can see some traces of the events leading to the nuclear extinction event. It could be that there existed a Westrasi superpower nation that had numerous vaults and mechs, and whose emergency bases were located in the mountains. The mechs located in Morloux were part of homeland defense, defending the contents of the Lazarian vaults, which would be the command centers. Meanwhile, the mechs in Goldland were more of an offensive front, fighting against Teriads from the northeast - possibly another superpower at the time. Maybe the Teriads went uncontrolled during the war? So the Teriads in Goldland stopped fighting and just went basic instincts, while the ones that would become the Wandering City goes full retard assimilating the capital of the Western Northedge superpower while the human populace scattered to the mountain vaults. Then, nukes fly.
But there are still some missing pieces. Like, for example, the mountains of the Sarkatian Empire are devoid of archeotech (so far), despite them being between Goldland and Morloux/Lazari. And how did the Goldland Teriads get there? Are the Goldlands actually a no-mans-land battlefield between the two superpowers, sorta like WW2 Poland or WW1 Belgium? Did the 'homeland defense' Teriads assimilated the city before or after the nukes hit?
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>>74601295
There was no nuclear exchange. After apocalipse event remnants of human world goverment fought each other for resources few years but as time went on, no side won, and people started to die more from atmosphere dust and radiation, goverment remnants tried to dead man switch each other. It was stopped trought divine intervention, and people that were not killed by then went to join civil population in bunkers. But still, i like your explanations for why things are way they are
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>>74598279
>Which is your least favorite piece of lore and why?
The multiple amazon nations. I've never been a fan of mixing gaming with sexuality.

>What lives in the underground?
A secret only the oldest dwarfs know, and the dwarven children rymes.

>What do Dwarves think of Elves
Too tall. Always looking up is a pain anyways.

>>74580953
Looks good to me, although I feel like we should touch up on some other parts of the world as well. Is Westerasi just a bunch of new kingdoms? What about in the north? But what we have right now is good. I put it on the wiki.

>>74584487
This is quite nice. The interactions are organic and tell of a much bigger story than this one. I'm quite interested to see what happens to her next.

>>74594775
This is quite nice. I think with this Nulamore can go off of the needs work list! I'll add it to the wiki.

>>74596174
I don't think there is a need. I went through all of the threads minus 1 -3 and grabbed all of the pics.

>>74596778
>>74596746
Pics added to wiki.

>>74598549
This is quite nice. Thank you for posting this.
>>
Also, the list of what needs to be worked on. Should be in the next OP.

https://docs.google.com/document/d/1kYQRklR-RTMwvtHkh1kRvBi_SNooO8iNN-38zhQme2w/edit?usp=sharing
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>>74598279
SHORT BLURB ON EVERY REGION
> Westerasi
The Westerasi Region while known because of it's knights and being the home of the Church of Divine Duality is in all actuality the most diverse of all regions. The Druidic Storm Islands and Aztek Goldlands define the North while the Halfling-Giant Alliance Defines the south with the World spine and windhell Valley marking the East and border of the region. Until recently the Westerasi Region was the most isolated in the World being cut off from the rest of the continent by mountains from every side. In recent years though trough advancements in sailing Westerasi ideals and people's started spreading.

Currently the Westerasi region is the: Most Technologically Advanced, Most divided and wealthiest in all of Gloria-Etalia. Though most of that Wealth is conzentrated within the Central Sea.

> Westsea
An odd undefined region full of pirates, Fishmen and Mollusks. It is said that it only grew to prominence a few years after the beginning of the Westerasi age of Sail.

> Celestia Subcontinent
The Ancestral homeland of the Suoxi holds much importance in the world. It is by far the most densely populated of all regions. It is said that half of all men in the world live in the Celestial Empire, while the other half wishes they did.

The Celestia Subcontinent is the region with the least amount of natural magic and also lacks in ancient Technology. The Empire stands based on it's raw numbers, it's wealth and it's advancements in alchemy which are being rapidly being caught up on by the Westerasi.

> The Central Plains
A Region dominated by steppes in the North and Savannah's in the South with the exception of the eternal Treant Jungle.

The rules of the Plains are simple: Who controls the Horses, controls the steppe.

The Steppe is home to various examples of Megafauna feeding on the eternal sea of grass. The Dominant powers of this largest of regions are the Tnz'qran Raiders, the Treant Empire and the Uzataar Khanate.
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>>74601804
Grabbing ruskata. I'm shocked they don't have more lore. Will post result soon.
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>>74602056
> Northedge
Northedge is the Region with the Largest concentration of Ancient Technology in the West (World spine and Cursed Wasteland) and with a similarly large concentration of Magic in the East.

Northedge is the Home of ancient things. Ancient Megafauna. Ancient caches of technology. Nations built on ancient bloodlines or lead by ancient trolls. A frozen trove of history.

> Eastralia
Eastralia is by far the Poorest region in the world. With it's dominant power Qi-Fu being so similar to Suoxi Dan-Dio one must wonder what made the difference between the World Power which is the celestial Empire and the Crippled nation of Qi-Fu.

Eastralia, is home to many rare forms of animals found nowwhere elese in gloria etalia like Kangaroosaurs and Koala Pandas.

> Midland
The Cursed land, or the land of death. Midland is by far the most hostile of the regions of the world. It is ruled by Cannibals, Necromancers, Crazy Theocracies, Vampires, Hiveminds or not ruled at all.

Still this darkness and danger has bread many hardy people and as much as it opresses it's inhabitants it also protects them from the outside world.

> Ram's Head
The World's 2nd richest and 2nd most divided region. Which also is home to it's own misguided denomination of Gloria-Etalia Worship. Many of the History of Ram's Head is defined by it's opposition to the Treant Empire's push for primitive and the Midland's push for darkness.

Some say Ram's Head is what Westerasi would be without protection of the World Spine. It is a turbulent divided place divided by ideology, creed and race. Which only stops to fight one another to fight whatever comes from the Darkness in the North or from the Treant Empire. Still out of this chaos rose the Merchant Empire, which holds hope in uniting and modernizing the region.
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>>74602242
>Kangaroosaurs and Koala Pandas.
MORE TO ADD TO THE SPECIES LIST
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What image filter do we use to get our images?
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>>74602491
Fairy
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Thanks.
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>>74602529
God, this nigga is terrifying.
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>>74602548
That's the koala panda
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>>74602242
It all is driping in style, and captures spirit of everything perfectly, i wouldnt write it better myself
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Kangaroosaur
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>>74601189
My bad, I assumed that line from the wikia was a reference to the fact that Morloux directly rules the northern city states, and several city states on the southern part of the map use Ecinevean League colors. Technically the blue, red, and pink regions are all collectively the Janedi city states, but I assumed the pink ones are currently neutral based on an old reference to the Ecinevian League potentially being able to ally with the Janedi against Nulamore.
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>>74602882
I assumed it was more a system of indirect control for most of the cities, and Morloux and the Ecinevian League only directly control parts of the peninsula. But your explanation is fine too.
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>>74602926
I will include a minor edit that most of the Janedi city states lean one way or the other.
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Da cleaned up one
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>>74601295
>goldland has mechs, but no vaults
Goldland does have vaults, it's where the ancestors of its human population came from. They turned to tribalism and eventually opened up the vaults, recovered a few meals and carved tiny kingdoms out of the extremely savage lands. The vaults are essentially temples now. I think part of that is on the wiki or a few threads back.
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>>74601295
Goldland is the result of lots of bio weapons and other genetic experiments being released all at once.
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>>74604121
>meals
Mechs god damn phone.
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>>74601295
>>74604121
"The Coatlanhan people are said to be descendants of the great builders of old. After the cataclysm many of the builders greatest works were either broken or loosed upon the world at large. The people crept from the ancient stone buildings and vaults of their ancestors to discover a world utterly at odds with the depictions their ancestors had left them. Were it not for the great machinery left behind by their ancestors the Coatlanhan would never have survived the robust mega fauna and flora that had grown in the fallout of the ancients demise. Little is known about about the origins of the many kingdoms except by those of the priesthood who hoard any and all knowledge of their people with religious zeal and paranoid possessiveness. Those who attempt to break this strangle hold on such knowledge are put to a bloody end and the truth matters little to the Coatlanhan as life holds enough challenges without worrying about the past." - from the wiki
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>>74601804
This list needs updating
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>>74601804
There is no need to put timeline articles on the list, il get there sooner or later. Tomorow il try to finish antiquity and subject ideas from next age. After that il finaly do yugr standarization, and finish writefaggotry about orda-treant diplomacy (the one that i think wasnt as liked as some other things people have written, but il fell obliged to finish it). Beyond that il continue timeline until present day, and maybe write some lore for things that need it.
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King Knifetooth
The terror of Goldland. A massive behemoth known to feast on the lands largest fauna before settling into hybernation until their hunger grows enough to wake them for another hunt or the scent of mates and rivals rouses them. The creature uses its tail club to clear sections of forest before rearranging the fallen wood to create its lair. When faced by a rival or large prey a King Knifetooth will charge and embed its horns into its prey while using its scythe like talons to disembowel and wave its tail to maintain balance and eventually loosen its horns from the flesh of its prey. A fully grown male is one of the greatest challenges any hunter could face. Their senses are exceptionally keen, they are immune to most poisons, possess a nearly supernatural stamina and they are spiteful enough to stay awake for days in order to hunt and kill any that challenge them.
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>>74598279
Hey guys, map anon here. Sorry it's taking me so long with the updated political map but it'll probably take a bit longer still. Adobe cancelled my subscription and I've spent the past couple of days trying to work it out to no avail so I've just downloaded GIMP which admittedly I should've done much earlier. It'll take some time for me to get used to a different system but hopefully I'll be on track again soon.
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Pyrosaur
A herbivore with an unexpected feature, the ability to spew gouts of flame. It naturally stores a number of chemicals within the crest growing from its skull. When threatened it will sneeze out the chemicals into a fine mist that ignites upon contact with the air. This flaming sneeze is usually directed into the face of the pyrosaur's attacker.
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Collection of regional maps
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Iggyshank
The Iggyshank is a highly aggressive herbivore that is known to repeatedly stab any creature that manages to irritate it. Herds of Iggyshank travel through far and wide feasting on many varieties of flora while leaving behind numerous predators with gaping wounds in their necks.
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bioomp
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>>74601804
>>74602109
Ruskata
Capital: Kzatch
Racial make up: 80% humans, 10% snow elves, 8% dwarves, 1% trolls, 1% others.
Government: Matriarchal Feudal Monarchy.

Sitting in the frozen expanses of Northedge, spread across the Kizek River Valley, lays the Queendom of Ruskata. Log constructed cities surrounded by walls of wood and stone, with colored rooftops and ephigies to ward off hostile magic placed in every tower, litter the valley, while in the end, the Red Walled City of Kzatch lays watch where the river touches the ocean. Among the largest trading ports of the north. Originally formed by tribes exiled from their homelands for their worship of dark entities known as the 'crones', who demanded many things of their followers, including human sacrifice.
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>>74608126
>Origin
Ruskata is mostly inhabited by descendants humans who hailed from mountain tribes in the north, who in different moments, where banished from the mountains by their peers for their practicing what was them called a 'Black Faith'. The worship of crones and hags, terrible humanoid entities of legend, said to consume human flesh, and be able to take the guise of beautiful women to lure the careless into traps and feast on their entrails, and wear clothes made of their skin. Of course, those that worshipped the hags considered them neutral spirits, not evil or good, simply self interested beings that would honor contracts and protect those that paid homage and respect to it. More than that, they believed the crones, women who were half human, half hag, could conjure protective magic to protect them, help them survive winter and shield them from creatures such as trolls and other dangers of the great white north. Those banished from the villages usually lived short lives in exile before dying alone in a cave. But a few banded together and formed communities known as 'black tribes', for their practice of black faith. Somewhere around the year 3200, the first Black Tribes settled permanently at the shores of the Kizek. Why it took so long is a mystery, but it's believed that the valley was avoided by mountain clans due to the presence of dangerous creatures who only by them were sufficiently culled to allow for civilization. By 3500, several small permanent villages of Black Tribes exists along the Kizek river, but despite sharing a faith, each village was head by it's own crone and they weren't above waging war against each other. The first kingdom where now Ruskata exists was formed in 3852, known as the Kingdom of Svala. Svala was one of the largest settlements along the Kizek and they managed to conquer many neighbouring tribes, forcing them to pay sacrificial tribute to Svala's Crone-Queen.
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>>74608133
Other kingdoms formed and passed, and Svala grew in importance in the region until the formation of the City-State of Yagila and the Northern league. Able to stop the expansion of Svala, the Northern league would eventually collapse in infighting and foreign invasions. Yagila was conquered by foreigners from Grendarym, who use it as a staging ground to raid the now dwelling kingdom of Svala. By 4250, Svala's grasp of it's lands was greatly diminished and the capital was sieged by Yagilan forces, which included a great number of trolls, snow elves, and foreigners from all around the NorthEdge. A priestess of the Black Faith, aspiring to become a crone one day, named Ruska, rode hard on a ashen horse, visiting many villages and cities from other tribes, and rallying an impromptu army even without the approval of other leaders, to relieve Svala of the siege, claiming it's fall would cause the fall of the Black Faith. She wasn't wrong, Yagila's black faith temples had been deemed demonic and burned to the ground after being sacked. Ruska animated the first Baba-Ostrogs and defeated the foreigners. She drove them back to Yagila, and upon retaking the city, was named the Crone of Yagila despite being too young. Her display of mastery of ice magic was seem as a blessing of the hags. She refused the title and led a group of discontent followers to where the Kizek met the sea. There, in a small fishing village, she laid the foundations of her keep, that would become now the Winterhold Castle, and the city that would grow to be Kzatch. Ruska was never a queen but her legend allowed her daughter, Marisha, to claim the title of Queen and lead a war of conquest that would give her control of the whole valley and beyond, creating the Queendom of Ruskata.
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>>74608147
>Culture
Ruskata is a very agrarian queendom, with more tiny hamlets and villages than large towns, and only one major city. Culture is based on their faith in the crones, the Black Faith, as well as their fierce dislike for outsiders and of course the weather. Ruskata wear hides and furs almost all year round, and put sacred value on the color black, as such, most peasants avoid it, wearing white and leaving it to the Crone and Priestesses. While Ruskata is a matriarchal queendom for religious leadership and queenship, most villages are led by chiefs, who are always male. Crones and Priestess are seem as advisory figures to most chiefs, and only rule over villages built around the holy sights of the faith. Each family in ruskata, rich or poor, has a 'pattern', which they use in their clothes. Usually a repeating pattern for sleeves and hems, with a background color. These patterns have the role of coat of arms in Westrasi cultures. Black and Red are the colors of the Queen's pattern.
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>>74608163
>Religion
The Black Faith focus on the worship of the Black Goat, who through his direct agents, the Hags, and their servants and apprentices, the crones, protect those that pay it tribute and respect. Whoever the average worship is many times removed from the black goat and most solely deal with nature centric rituals organized by the crones. Rituals are always conducted by females and the role of males in Ruskatan religion is small. They provided tributes, hunt down sacrifices and protect the faith, but may not be priests or be chosen to receive magic. Ruskatan religion, the Black Faith, isn't a exclusionary religion. As long as you pay the proper tribute and attendance, you may also worship other gods, and many, specially the men, do so. Ruskatan have holy sites nobody but the highest ranking priestess are allowed to visit, believed to be sites where the hags dwell. The Black Faith is a layered religion based on secrets and initiation. The higher one's rank in the faith, the deeper the secrets that are revealed to them. There are seven 'rings of revelation'. Only the Winter Queen Herself is privy to the First Ring, with the six Great Crones, being privy to the second ring, and so on, until the seventh ring, where all initiates of the Faith are introduced.
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>>74608173
>Organization
The Towns and villages are ruled by chiefs, who are the absolute local authority but pay tribute to the nearest 'Chapel' of the Black Faith, who in turn pays tribute to the Winter Queen in Kzatch. Kzatch and Chapel towns are directly ruled by Crones, women initiate in the Black Faith. Each town is also expected to, in times of war, provide and arm a given number of warriors based on it's population. These warriors, often well armed and trained as their peers take pride in then, are called 'Boyars'. Chiefs and their retinue are almost always Boyars. Aside from boyars, levied peasants may also serve the kingdom in times of war.

>Economy
Ruskate trades in furs, hides and pelts, as well as whale oil and bones. The countryside if mostly self sufficient, and Kzatch, the capital, relies on tribute paid in kind (grain, fish, game, etc) to feed itself. Salted and smoke fish are important in their economy and while Ruskata has it's own currency (The Silver standard is called a 'Seal', the gold is an Elk and the copper is an otter.), most of it's internal economy runs by barter.
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>>74608183
>Geography
The Kizek river valley is a series of valleys and flood plains along the Kizek River. Due to the cold weather, agriculture is limited and population is low. However, big game and fishing serve as compliments to Ruskatan died. The mountains and hills around the valley are rich in coal and iron, and Ruskatan steel is of decent quality, however, the shape of their veins and their technology don't allow for the making of good plate armor, and they rely on chain and scale armor instead. Large pine trees are abundant and the main construction material, as well as winter fuel.

Recent events
4995 - Southern Ruskata is occupied by the Khanate as their armies fail to stop the initial invasion.

4996 - Battle of the Elk Crossing: Khanate conquest reaches the shores of the Kizek. In an attempt to cross the during winter at a narrow point known as Elk Crossing, the Khanate defeats the meager resistance of Ruskatan gathered at the shores. As the Khanata riders give pursue to the routing army, they find themselves lured into valley between mountains, and ice-witches call down an avalanche. Disoriented, the riders return across the Kizek to join the main army. The Khan ultimate decide against trying to crossing for fear of further ice magic. However, Ruskatan are unable to capitalize on the victory and retake the southern lands. For the last 4 years, the land remain in a stalemate.
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boompla
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>>74604378
>>74604121
Oh whoops, then Goldland could very well be part of the Westrasi superpower, getting encroached by the Teriads. Still, some holes like absence of archeotech in Sarkatian mountains remain.
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What's the geographic range of Teriads?
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Wow has life caught up to me. I'm going to try to work on some stuff tomorrow, maybe Seem or the solar system. Right now however I'm going to bed.

>>74602056
>>74602242
I added this to the wiki with some grammer edits.

>>74604484
What needs to be changed? I thought I got everything at the time of your posting.

>>74604688
Sweet, I look forward to seeing the ending of it.

>>74605167
No problem anon. I hope the transition goes well for you.

>>74608223
This is quite a nice read! Good job anon.
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>>74609578
Probably not very large, most likely confined to the area between the World Scar and Westrasi
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>>74598374
>Penis3
So where would an intrepid adventurer go to find the men with the biggest dicks?
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>>74598279
Got an idea for the Lichlord at territory 2!
A mix between a skull lord and a demilich!
Each gems on the skulls and body are a soul, over 10-20 people sharing one body!
Completely mad by all the voices and infighting on who controls the body!

I'll sleep and check on it later.
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Country Name: Qi-Fu
Population: 50% Qi-Fu Human, 15% oni, 10% hobgoblin, 20% goblin, 5% other
Capital: Mie-Liz
Goverment: Empire

>Culture

An ancient, dogmatic empire clearly rotting from the inside out, Qi-Fu has lasted far longer than anyone would suspect due to the nation's founding Suoxi principles of discipline, tradition, and respect for authority. However, increasingly large portions of the population have given up hope in the status quo, leading to shadowy forces being able to corrupt the nation from within.

The largest portion of the population are humans of Qi-Fu ancestry. A mix of Suoxi migrants with various conquered peoples, the Qi-Fu tend to have pale skin, black hair, and dark, slanted eyes. Despite a certain lack of physical resemblance, culturally, the Qi-Fu are an almost identical people. They hold Suoxi culture in the highest respect, and copy any new cultural change that comes out of the Celestial Empire. Traditionally the Qi-Fu saw themselves as superior to other peoples of the northeastern subcontinents, but over time many of their human, goblin, and hobgoblin vassals were able to separate. These days, the Qi-Fu find themselves increasingly subservient to the oni, and even to their former slave races since many of the oni prefer hobgoblin and goblin servants to humans.

The oni have always occupied a strange place in Qi-Fu society. Officially subservient to the Qi-Fu humans, many unofficially exercised great power on behalf of absentee nobles and bureaucrats, or as merchant princes. As long as they didn't enslave Qi-Fu humans, and paid lip service to Qi-Fu nobles, they could essentially do whatever they wanted. However, increasingly even these two rules are being ignored, and many feel it is only a matter of time before they come to dominate the nation, similar to their cousins in Dou Qian.
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>>74612157
>Culture (continued):

Hobgoblins in Qi-Fu are the carefully bred descendants of oni-human hybrids and vassal humans. Similar to other hobgoblins, many have fled servitude over the centuries, but large numbers still remain in Qi-Fu as law enforcers, shock troops, and body guards. Although technically many are slaves, they typically belong to large organizations like the military that treat them with respect. Lately, many have been shifting their loyalties to the oni cults, perhaps sensing that oni domination of Qi-Fu is inevitable.

Goblins have typically occupied the bottom rungs of Qi-Fu society. Descended from a strange mix of oni (typically the smaller subraces), humans, hobgoblins, and trolls, they seem to inherit the worse traits of all their lineages, and are treated as a dumb, weak, short, and ugly substandard beings by the other races. However, they are often slavishly loyal to those that treat them well, a fact that oni are increasingly taking advantage of.

>Religion

The Celestial Faith has traditionally been the dominant religion within Qi-Fu, however, as more and more people lose faith in their traditional way of life, worship of the Oni as representatives of a greater power has become increasingly common.

>Organization

In theory the nation is ruled by a hereditary Emperor, via a complex web of appointed regional governors, generals, and municipal bureaucrats. In practice, the meritocratic systems that once made Qi-Fu a major Empire have withered to almost nothing. Many official positions of power are now held by hereditary nobles who care for little other than how to use their positions to maximize their profits. Actual power is held by a shadowy web of oni religious cults, hobgoblin enforcers, drug dealing criminal organizations, shady foreign merchants, and even darker souls.
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>>74612176
>Origin

Qi-Fu was first founded long ago in the times of myth by Suoxi and oni migrants from the Celestia Subcontinent. Once settled in the Eastralia region, Qi-Fu was able to form a massive empire, thanks to its large, organized armies, Suoxi bureaucratic and cultural traditions, superior technology, use of hobgoblin slave soldiers, use of oni magic, and the sheer heroics of dozens of now legendary generals, warriors, spies, mages, and diplomats. However, the ruling elite became increasingly detached from the common people, with the descendants of the original conquering nobles handing over power to oni and human viziers and hobgoblin, human, and oni generals and bureaucrats in order to focus on living lives of carefree luxury. Gradually the Qi-Fu lost control of the more sparsely inhabited areas in the west to nomads and elves, and even the more established eastern region began to break up into separate nations. However, the core of the Qi-Fu Empire, centered on the Eastralia peninsula, stayed stable for far longer than anyone would suspect, thanks to the deeply ingrained respect for authority present in Qi-Fu culture, inherited from the Suoxi.

However, in the past few decades, a string of events have increased the rate of Qi-Fu's decline. Several decades ago, massive environmental damage caused by the dragon Trasha in western Qi-Fu caused a near total collapse in Qi-Fu's higher end livestock industries, leading to civil unrest, an increase in the power of criminal elements, and major cutbacks to government spending on military and governance. This weakened state is what allowed Belara to defeat Qi-Fu in the Cape Wars and led to the lost of the Ta-Li Hold. Five years ago, Qi-Fu suffered an even larger setback when most of western Qi-Fu was conquered by the Uruzataar Khanate, a war that has continued to this day.
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>>74612197
>Origin (continued):

As a result, Qi-Fu is known as "the sick man of Easterasi" due to their weakness, especially in comparison to the strong Celestial Empire, which shares a common heritage.

With the official government weak, the oni cults, criminal societies, and other questionable organizations have steadily increased their power. Many of these groups are ultimately affiliated with The Oni Twins of the two cities No-Rex and So-Xen, who are considered by many to already be the true power within Qi-Fu. The Twins dream of sweeping away the last bastions of the old human nobility and The Celestial Faith in order to create a dynasty of oni emperors, ruling over a nation free from the petty morality, and based on the export of slaves, xuxu beans, and other illegal goods. Some believe their goals go further than that, and there are whispers that oni savants have taken an interest in finding the true intersection of the ley lines in northern Qi-Fu.
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>>74612208
>Diplomacy

Ta-Li Hold was once a part of Qi-Fu, but is now part of the Kingdom of Belara. Although many common folk still hate Belara for this conquest, the incompetent and isolationist noble class has come to rely on Belara for almost all international trade. The rising Oni sorcerer class seems to accept that good relations with Belara must continue, for now at least. Ta-Li Hold is also controversial with Qi-Fu citizenry since it is the source of xexe beans into Qi-Fu. Although recognized as a social ill, the oni, and their allies within the government and the criminal underworld rely partially on xexe beans to ensure the loyalty of their pawns, servants, and foot soldiers.

Qi-Fu has a long history of trying to maintain a colony in Mai-Xi, far to the south. About 40 years ago, a revolt forced the Qi-Fu colonial administration to surrender much of its power to indigenous peoples, causing many to leave. However, as Qi-Fu itself continues to collapse, some see Mai-Xi as a potential fall back point if the entire Eastralia subcontinent is lost.

Relations with the Khanate are extremely poor, not surprisingly since the two nations are currently at war. The Khanate has recently taken control of western Qi-Fu, but a strong insurgency movement still exists, and most believe that if the Khanate were to fall into civil war, as has often happened to their people, the area could be easily liberated. Others hope that an even larger portion of the Khanate may one day fall under the rule of a stronger Qi-Fu Nation, particularly those nations with strong cultural ties to Qi-Fu, but perhaps all of what is now Khanate land, after all, much of it was once ruled by Qi-Fu at its peak. However, the upcoming showdown between the remaining traditionalist Qi-Fu humans, and the oni and their allies means it is unlikely that Qi-Fu will expand until one faction comes out on top.
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>>74612223
>Geography

Qi-Fu has traditionally relied on its western half (now controlled by the Khanate) to provide most of its grains. The eastern part is dominated by carefully managed forests and parklands for the use of the nobility, separated by vegetable and animal farms, fishing villages, and market towns. The frigid northern coast is sparsely inhabited, except for a few heavily fortified cities, though Qi-Fu has blocked any attempts by arctic peoples to settle in this area.

>Economy

Qi-Fu has had a rather weak economy for the past couple of decades. Although famous for exotic goods like Mountain Pollen and Curtain Silk which fetch high prices in foreign lands, much of the population is impoverished, and barely scraps by growing enough rice, vegetables, and pork to feed themselves. Trade monopolies (particularly the pseudo-legal importation of xexe beans) mean that the Kingdom of Belara is sucking most of the wealth out of the nation not already being hoarded by oni and the nobility.

One of the backbones of Qi-Fu's economy was the harvest of Tarrow Weed, a grass propagated through the Great Plains that increases muscle and fat in livestock in large amounts. Qi-Fu's western territory was traditionally the main source of Tarrow Weed for the more densely populated eastern half, who used it as the main food source for high value livestock like horses, oxen, fear roaches, and shadow dolphins. The loss of much of the Tarrow Weed crop to Tharsa was a major economic shock, and the conquest of western Qi-Fu by the Khanate several years ago has caused major problems for the long term viability of Qi-Fu's exotic livestock industry.
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>>74612229
Nice read.
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>>74612223
>a strong insurgency movement still exists,
Is the insurgency human or oni led?
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>>74613357
From what we know, human.
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>>74611334
Araxia for big balls and large loads
Urox for big dicked aryan beefcake
Celestia for nice penises but even better oral (only in marriage)
Belara for guys with 5 inches that claim they have 8
Suezi for guys with 5 inches that claim they are descenda from the guys who had 10
but biggest dicks are in Uraka
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>>74614022
>tfw Suezi are basicaly picrelated
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>>74614022
>Araxia for big balls and large loads
Come on, everyone knows that is just an urban myth.
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>>74614832
>not wanting to ride a bull-daddy anyway
it's like you are gay or something
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>>74614886
Everyone knows they are biggest subs on this side of westrasi
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>>74614932
Nations by kink:
Ruskata: Femdom
Saramese: Dirty talking
Bertranox: Voyerism
Eurax: pony-play
Vashia: Slave-play bdsm
Urox: Doctor play
Farisia: Role reversal
Veranese League: Group sex
Belara: BDSM (being top)
Qi-Fu: BDSM (being bottom)
Celestial Empire: Foot worship
Duchy: blood play
Araxia: Cuckolding (being the bull, in this case)

and unsure about the rest.
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>>74598374
If someone lists religions and where they should be i can try and do it
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>>74614980
Sanukinuiq elves would be most vanilla on the planet
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Why there is no verani empire section on wiki?
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>>74615175
https://gloriaetalia.fandom.com/wiki/Verani_Empire
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>>74615267
Thanks, someone should add link to this on main page, since rn it does not show up
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>>74615007
Gloria and Etalia faith has several subsects, but covers most of Westrasi continent. There's a international "Church of Divine Duality" and the national 'chapels'. I don't know where every country stand, but I know Euraxia is national chapel and Sarkation Empire is Divine Duality. Can think of it as 'Catholics' for Divine Duality and splinter protestant groups for national chapels.

Celestial Faith is on Celestial Empire, and partially on Ivory Kingdom and Qi Fu.

Ivory Kingdom has a bit of GE worship, and a bit of Naga worship.

Qi-Fu Worships Oni, partially.

Ruskata is almost entire 'Black Faith' or Crone Worship.

Need other anons to fill the gaps.
>>
Bump
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>>74615309
Done

>>74615007
>>74615318
The existing map is still fairly accurate

Gold - Gloria-Etalia, seem accurate enough for now, though there is many regional variants

Orange - The Most Devout Followers of Quilio-Fil'zón - never heard of them spreading to the Storm Islands, but I guess that works for a call of cthulhu type plot

Brown is probably supposed to be the Goldland religion, not sure if it was ever given a name

Purple - Technobarbarian Cults

Blue - The Arn, but Ruskata now has its own religion, and it is unclear if the Arn is followed outside of Skrug. Also not sure why there is a gold patch on the very northernmost point

Cyan - not sure what this was supposed to be, on older maps Qi-Fu followed the Celestial Faith, which is how I wrote them during the update. Should be replaced by a mix of The Celestial Faith and oni worship. Mai-Li is shown as having a bit of cyan as well, switch to yellow (Celestial Faith)

Light Purple - Hobgoblin Occultist Thought Communism

Pink - Cannibal Cults

Grey - Necroswamper Cults

Dark Grey - The various faiths of the Marshes

Off-White - Miracle Cult

Dark Green - Treant Worship/Druidism - unclear what the Supprian Alliance worships, but may be fine for now if it is some form of Druidism

Tiny green dot off coast of Radmir - Heretics of Viy and Svyat, should probably be given another color

Light Green - Bean Farmer Cults, maybe just rename to "Miscellaneous Ram's Head Religions"

Yellow - The Faith in the Big Lions

Red - Red Dragon Cults

Purple Grey - The Syncretic Faith of the Twincities - Maybe just call "Oni Faiths" so can be lumped with stuff in Qi-Fu

Black - Mokla Ka-li
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>>74615309
Verani empire and most 'things of the past' should be a subchapter in 'history'
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>>74617204

Missing:

- Boro has its own religion - Boro Pantheon

- Maag has its own religion, but could be lumped with Technobarbarian Cults for simplicity

- Naga Faiths - found in parts of the Ivory Kingdom and Nulamore

- Syncretic Animal Cults - partially found in Hte'Orde and Nulamore, probably Swe'yus as well

- Wild Lord - Partially found in the Sisilian Citystates, maybe other regions as well (someone else had already created him prior to me creating the Sisilian Citystates, so unclear where he was supposed to be worshiped)
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>>74615318
>>74617204
>>74617218
I want it to be as accurate as possible, with every church and faith shown up on map for quick refference.
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>>74617209
I put it in geopolitics for now (with "historic" in brackets next to it), but once the history section is more organized it can be put there as well
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>>74617261
Also thanks for listing it
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>>74617261
I forgot green - The Celestial Faith, but otherwise the information I provided in >>74617204 and >>74617218 should be pretty comprehensive based on what people have posted so far
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>>74615318
>>74617204
>>74617218
>>74617316
Additionally, Urake is 50/50. They have a native faith that Worships the Lake Mother and then Gloria Etalia brought in by outsiders and missionaries. Divine Duality GE faith in this case.
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>>74617385
>>74617316
>>74617204
>>74615318
Would gnomes and giants worship gloria etalia in divine duality way? Or because of isolationism have something independent from not!vatican?
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>>74617486
you mean halflings and giants?

not sure what they worship, don't think it has ever been specified
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>>74617582
Yeah halflings, i always mess them up.
Im basing it on last religious map, where they are colored as gloria - etalia cult, but since they were isolationist for long ass time, it would be weird for them to keep in touch with old hierarchy
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File: Gloria-Etalia.png (209 KB, 1156x1006)
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Speaking of religion, always bothered me that the main worship that named the setting didn't had a symbol, so I gave my best shot at it. A proper drawfriend could do better, but I think this helps sell the concept.

>pic related
Two faces, facing away from each other, yet linked by the center. Their eyes face towards the viewer rather than in the distance. This represents the unity and duality of Gloria and Etalia. Two halfs of the same coin. They share the crown, representing authority. This addition to the symbol comes from many kings using GE to justify divine rights and monarchy, but current church of divine duality say this signals GE as Kings of Kings. The flame above them represent knowledge, light, the things they shared with the world. It burns above the crown and from the head to display the source of knowledge is indeed their minds.
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>>74617689
works for me
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>>74617689
I always imagined gloria etalia similiary, buy as faces of two women, but this one is also good for divine duality chapel.
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>>74602529
>>74602750
>>74605031
>>74605213
>>74606770
Did you make these? They've got that weird AI look but also work so seamlessly I'm unsure if it's computery.

Are you a computer?
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>>74617839
lunapic.com
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>>74617839
Its fairy filter on lunapic.com , its part of picture standarization in op
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>>74617689
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>>74617899
Checked
Literaly most chad religion on planet
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Are seem and tautoburg hiveminds the same thing?
Or atleast caused by same thing?
>>
In the topic of religion, someone should take time to really write up a faith. We know what country worships what but we need a dedicated page to explain the tenants of each faith, it's quirks, it's organization, etc.

I don't know what Divine Duality says about sex out of wedlock, same-sex relationships, masturbarion, gambling, alcohol, lawful violence, unlawful violence, divorce, wealth, power, knowledge, science, meditation, heresy, revisionism, conquest, slavery etc. Those things are important because whatever a given country thinks of those things, it will be contrasted with what the church say. A country may disagree with the church in any topic but the people who follow the faith might take issue with it, or rationalize it.
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>>74618028
Is there religion at the moment that you think needs least work?
Also such complex rules should only be really present in case of organized religion, i doubt norhtern pantheon would have anything more than simple guidelines.
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>>74618076
>Also such complex rules should only be really present in case of organized religion
Very true. But even pantheon religions have different attitudes towards certain things. For example early Buddhism and Viking pantheon threat war and violence very differently. So some notes on different perceptions of different human phenomena would be nice.

>Religion that needs least work?
Possibly Treant Faith since it's the most loose, in my perception, and is based on druidism and nature and seems pretty straightforward. Oni and Naga worship also seem easy enough to tackle.

The big ones would be Celestia and Divine Duality. That requires a lot of work.
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>>74618133
>So some notes on different perceptions of different human phenomena would be nice.
Yeah true, at some point il try to revisit religions i have contributed
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>>74598374
What this map needs is to have the key to read it attached to the same image as >>74598328 does
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>>74617860
>>74617861
Fair, I admit I can't read. Why has the thread decided on this? I was present back in the very first thread but haven't caught up since then.
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>>74617959
Way I see it, Tautoburg is more fey/magic thing than Seem, which could be more biological hivemind.

Also which nation is renowned for their musicality, because I have an idea for a (countryname) Chorus - basically part ritual magic and music, a squad of these Choristers would be something like a cannon crew, going all Jericho on enemy fortifications. Also an excuse to have Instrument Knights.
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>>74618190
I think thread 2 really. Or 3. Was really early on in the project.
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>>74618190
I think it was in like 3rd or 4th thread when one anon proposed it, saying it will help to make art from different artstyles look consistent. It did, and from there it took off
>>74618195
Ony one that was more musical than norm that i remember is skrug chiefdom
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>>74618190
Some guy suggested it and pushed it, everyone else went with it. It works for giving the setting a unified aesthetic, it makes disparate pieces of art look more alike.
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>>74617204
Neat, I am working on a new map based on this
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>>74618306
What do you mean pushed it. I suggested it cause i do for my own setting but I didn't push it by any means.
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>>74618352
I literaly asked them for it so i could do it, but i guess there is nothing wrong with multiple interpretations
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>>74618381
>>74618352
MAAAAAAAAAAAAAP FIIIIIIIGHT!
>>
Currently half-way through writing a historical battle report, but I felt like jotting down the composition of the armies involved. The only problem is that I'm not too sure whether the number's I've produced are acceptable, or if it's immersion-breaking/inaccurate. I'll let you guys judge.

>Strength of the Euraxian Forces
16,000 Euraxian Infantry (316 pikemen, 116 halberdiers, 116 swordsmen, 316 crossbowmen, ½ armed servants)
8,000 Euraxian Cavalry (dismounted men-at-arms)
40 Euraxian Siege Engines (½ trebuchets, ¼ bolt throwers, ¼ mages)
2,000 Araxian Mercenaries, “Burksland Company” (½ swordsmen, ½ dismounted men-at-arms)

>Strength of the Farisian Forces
9,000 Farisian Garrison (⅑ halberdiers, 29 crossbowmen, ⅔ militiamen)
30 Farisian Siege Engines (⅚ bolt throwers, ⅙ mages)
10,000 Yoroi Tribesmen (310 skirmishers, 110 archers, 35 militiamen)
3,000 Uroxian Mercenaries, “Fifth Steel Legion” (⅓ pikemen, ⅓ swordsmen, ⅓ crossbowmen)
3,000 Farisian Mercenaries, “Gilded Band” (⅔ crossbowmen, ⅓ halberdiers)
2,000 Farisian Mercenaries, “Men of Beltagax” (½ swordsmen, ½ crossbowmen)
2,000 Voroyan Mercenaries, “Dragovar's Villains” (½ skirmishers, ½ archers)
2,000 Miscellaneous Mercenaries (½ swordsmen, ½ skirmishers)
10 Saramese Mercenaries, “Carmine Brotherhood” (mages)
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>>74618427
Huh, formatting buggered up on some of the fractions. Oh well, it's easy enough to understand.
>>
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>>74617689
Also since Sarkation empire has no banner yet and it's basically Papal States, I propose pic related as their banner
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>>74618427
24 thousand men is a bit much for Euraxia to field in a single battle. It's not impossible though. But it would need to be something major where almost all of the kingdom fighting force is deployed. Being very rural, Euraxia isn't densely populated, with the exception of three large towns/small cities. And feudal nature means most times, their full army isn't fielded at once. If this was a Agincourt level battle, that's very doable, but for anything smaller than 'The King's Own Host', that number is big
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>>74618469
Looking great. Because of this banner i assume blue and white are somehow symbolic in this religion, like priest wear blue and white robes etc.
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>>74618524
King's own host is exactly what I'm aiming for, since it's the most significant battle of Euraxia's most recent war with the Farisian Republic. Namely, the Siege of Faris.
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>>74618593
Mhn. Historyanon here. This might be boring to read but since you are writing a battle: 20% casualty is usually describe as a "massacre". Most battles had between 5 and 10% deaths on the losing side pre modern weaponry. There are execeptions, namely in situations where an army can't properly retreat. But usually in those situations a country that loses 30% or more of their army in a pre industrial society ends up crippled for decades after.

Which is reason some historians doubt british numbers for Crecy and Azincourt, and 30k dead knights would literally be the entire nobility of france at the time.
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>>74618662
I'm aiming for significant casualties, but not the death of all Euraxian knights or anything absurd. For that reason, I was planning on 10-15%.
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>>74618662
One thing of note is that even if oppurnity for massacre was good, it was most of the time better just to capture as much men as possible. Ofcourse sometimes both were mixed, good example being Battle of Grunwald or Tannenberg.
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>>74618381
Ok, you do it then.
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>>74618469
Neat
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>>74618812
Well i thought that if we do it both thread might pick the better one, but if you don't want to, then il try to do it as fast as possible
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>>74617689
Oh nice, we getting new OC
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>>74618195
The only faction which currently uses bards and choruses wildly is the Gluttonous Fleet.
>>
I am gonna try writing up some lore on the Church of Divine Duality
> THE CHURCH OF DIVINE DUALITY
With it's center located in the Sarkation Empire at the site of the western landing of Gloria-Etalia the church is similar in structure to the Catholic Church, but very different in it's principles. There for one could say that this faith is the most "un-not!Europe" aspect of Westerasi.

The Church of Divine Duality (CoDD) worships the idea of civilisation. They believe that Gloria-Etalia are one and the same being, but in two. Gloria is the idea of Civilisation built on the shoulders of giants. New inventions built based on improving and preserving old ones. Etalia is the new, it's new inventions shocking and wondrous. Creating things new to advance humanity to the ultimate goal "space".

CoDD thus unlike the catholic church builds it's doctrine not on love, compassion, kindness, modesty and other gay as values instead it strives for:
> Civilisation
> Progress
> A path to go to space

The morality of the Church is not defined by what is good or bad, rather by what is civilized or not, for example:
In medieval Europe an executioner was a dirty job as it was immoral whereas hunting was noble and often reserved for nobility. In CoDD, hunting would be seen as a lowly profession as hunting is something barbarians do. Civilized people get their meat from animal husbandry. An executioner on the other hand would be seen as a guard of the law and as such civilization and thus would be a noble profession.

> WHAT WOULD BE CONSIDERED DIRTY OR BAD?
Anything considered uncivilised or akin to an animal:
> Hunting wild animals, collecting wild herbs, fishing for wild fish
> Nudity or showing skin
> Lack of modesty, publish displays of sexuality
> Having multiple partners, divorce
> Using wood/bone/stone tools
> Eating things which are raw (even fruit or vegetables)
> Wearing hide from animals (civilized people use plant fiber!)
>>
>>74619103
Anything which destroys civilization:
> Bringing barbarians into civilized land
> Destroying works of civilization (buildings, art, books etc)
> Helping spread civilization (planting forests in any other way that perfectly organized for later harvest of wood)

> THINGS CONSIDERED DESIRABLE AND GOOD
Anything which helps spread civilization
> trying to control nature in any way, like growing bonsai trees into specific shapes, carving roads trough forests
> spreading civilization: civilizing barbarians, building strongholds
> tattooes: tattooes alter your natural form thus they would be considered "civilised"
> wearing lots of clothes: the more skin you cover the further you are from uncivilized barbarians! Nobles and the clergy often cover their whole body head to toe, including faces with masks
> climbing mountains: they are the point closest to the stars
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>>74619103
So instead of hunting animals nobility would be executing criminals as form of social gathering?
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>>74619177
Could using tatoos be a way to go around wearing clothes head to toe? Maybe nobles could use exquisite, complex tatoos as sign of status?
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>>74619103
>>74619177
Other quirks of the CoDD:
> Churches and temples are basically towers as they are to come as close as possible to space. They also often wish to build monasteries atop mountains. (which can be hard as those are often occupied by Technobarbarian tribes)
> There are monasteries devoted to Gloria which maintain old knowledge and ones to Etalia which try to invent new things.
> The concept of "saints" exists. They often are people who invented grand things. Sometimes ones which did not even follow the faith themselves!
> The Church is split on whether or not Democracy or rule by Rightful king is the purer form of Civilization. They lean towards monarchy though as the Church's home-country is one.
> It is a sin to be uncivilised if you heard of GE, but not if you did not. Then you are just a victim of your ignorance.
> It is a sin to be civilized and reject the word of GE, as you take their gifts without paying your respects.
> Simplicity is considered something uncivilised as any barbarian can do so. Robes, temples and homes should be decorated as ornately as possible.
> in prayer you but one of your hands into the sky and another on your heart to symbolize your wish for your heart (soul) to join GE in space.
> People who are considered sinners/unworthy are punished by being made to wear animal hide
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>>74619199
Yes, hunting would be considered a lowly profession. Criminals and the poor would only do that.

Rangers are considered a noble profession as they chart/tame/civilize the wild. Thus rangers don't hunt their food. They are accompanied by hunters who do so for them.

For social gatherings Nobles would most likely engage in duels for fun or in more civilized equivalents to hunting. Like maybe fighting a bull like a matador. Or trying to ride an untamed bull (basically rodeo). Things which symbolize "conquering the wild", but in a civilized form. Female nobles would on the other hand admire each other's ornate garb, bonsai trees etc.

It might be a thing though that nobles present a guest a criminal to execute as a sign of good will. The king comes to visit? Have a rapist ready for him to decapitate!

Funnily enough in our time farming was seen as a profession for the lower classes, but there it would be considered civilized. So nobles might have tiny well curated gardens they maintain developing new farming techniques.

>>74619253
I assume having a tattoo makes showing skin more permissible, but still it's unlikely a noble would show skin to a peasant. Showing off tattooes could be done among noblemen.
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>>74619392
It could be that the "Chapters" so not!Protestants. Reject the Garb/Tattoo thing focusing more on the spiritual.

So there would be a big difference seeing a noble from a CoDD and a Chapel country. One is covered head to toe with only tattooes shining trough the other looks kinda normal.
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>>74619103
Looks good. Some minor points:
- you list modesty as something the CoDD both does and doesn't value
- "helping spread civilization" is listed under both destroying civilization and spreading civilization
- a lot of stuff contradicts pre-established lore, so I am assuming kind of like in the real world, a lot of nations and people follow more loose interpretations than the purists in the Sarkation Empire.
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>>74619392
>Funnily enough in our time farming was seen as a profession for the lower classes, but there it would be considered civilized
So it would be kinda like in Roman times? Patricians and equits seen farming as simple but noble profesion. In fact im preety sure oldest roman guide to agliculture was written by one of famous republican generals (forgot his name) and one of Empreors after abdication focused on farming in his estate.
Funnly both of them considered cabbages most noble of plants.

>Churches and temples are basically towers as they are to come as close as possible to space
Like literal towers, or something more of mesopotamian ziggurats?
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>>74618864
>Wearing hide from animals (civilized people use plant fiber!)
Perhaps there was a schism a few hundred years ago over the matter of highly cured and ornately decorated leather?
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>>74619103
>>74619177
This assumes a bit that people from medieval times would know about there even been space and a path to get there. This is kinda like imagining someone from the 1700s saying "I can't wait until we can invent the internet". I think that should be struck out.

Civilizational church is good but we got to keep in mind how limited the mindset of pre modern people is, compared to us. There was a Charles of France, I forget which, who had 7 books in his 'library' and was considered a scholar by his peers. We have Wikipedia. Everyone. We are many times to the power of ten more knowledgeable then our ancestors, this even if we share values, our view on said values wouldn't translate 1:1 like that.

I like the 'jist' of what you have going here. But needs refining.

>>74619253
I think tattoos should be a uncivilized trait really. It's very close to barbarian's warpaint. And related to nudity.
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>>74619557
I don't know, it could be inspired by the elves who migrated to the Westrasi Sea so long ago, who have their cultural pining for the stars and a desire to return to the heavens. The Westrasi might have learned from them that the sky is a medium that can be traversed, even if they don't quite understand how. A sound understanding of space probably doesn't exist but the idea of sailing through the sky might be a thing.
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>>74619557
>This assumes a bit that people from medieval times would know about there even been space and a path to get there.
I mean, it wouldn't be out of character to DD church to strive for the stars, since their belive in gods that literaly came from the stars, and went back. It probably is "if we will civilize then our gods will take us with them to the stars" than just wanting to build rockets to cosmos.

>I think tattoos should be a uncivilized trait really. It's very close to barbarian's warpaint. And related to nudity.
No the anon that wrote it first, but i think its my favourite idea about this church. Like it takes trait we as humans from earth see as barbaric, and turns it on the head, making it civilized one.
Even if rest is changed, i think it should stay.
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>>74619479
Yeah. No, nation follows religion 100% to the letter.
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>>74619557
You forget that this is a post-post-apocalypse.
Knowlage exists that in mythical times people ride Metal Chariots to the stars. Unlike irl medieval people they'd know about the possible existence of many technologies, be it in mythical form.
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>>74614022
Now where does one go to find the ~~women with the best tits~~ most beautiful maidens?
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>>74619735
Sankinuiq, there is no competition on this front
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>>74619392
> The CoDD view of tattoes
Peasants especially in warmer counties often work with exposed skin thus tend to cover their bodies early with as much tattoes as possible. Usually in bright colours like yellow or blue so more elaborate patterns in darker colours can be added over them.

In the south the go-to colour is blue, due to the Drui Lilly. An easily farmed flower which is made into blue dye.

In the North it's the Purri Dandy. A tree whose fruit are easily made into yellow dye.

People trying to mix both would find the mix becomes an ugly brown and can cause inflammation.

> Higher classes
Tattooes are added deliberately over your whole life. Each tattoo is a work of art. Nobles also tattoo less of their body as they have the luxury to always wear clothes.

Often tattoos depict important events from an individual's life. Or great a chievements. Parents often put vague tattoes on their babies backs with wishes for their life. If the children follow said path they can fill out the predrawn form.
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>>74619634
Yeah. The tattoo thing is great.
>>
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>>74619485
>>74619449
What are "protestant" chapters in divine duality version of this religion beyond euraxians?
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>>74619479
They don't value "modesty" they value being civilized. As such there is nothing more weird in a woman showing her led-skin and her vagina to a man. Both are showing skin and equal to the church.
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>>74620158
Honestly dunno. This is one of the annoying things you would need to check the Wiki for 1by1.

Some "cahpters" were also written before CoDD was invented so they could be intended to be part of CoDD. *sigh*
A mess to sort out.
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>>74620253
The word "modesty" is literally used twice in the post, once as something that is catholic value, not a CoDD value and once as something that is in fact a CoDD value.
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>>74620514
It's a CoDD value for different reasons.I think that is the point.
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>>74619103
>>74619177
>>74619293
>>74619392
>>74619897
Did anyone add this to the wiki?
>>
Here's an idea then:
>The Manifold School
The most lenient school of thought in Divine Dualism. According to this school, any progress away from the base state of man is a step in the right direction. The types of tools that you use and the types of clothing that you wear do not matter; what matters is that you wear clothing and that you wield tools. These are all steps towards civilization and ascension, even if some steps are more significant than others.
>The Particular School
There are many different subgroups that belong to the Particular School. Its adherents, commonly known as Particularists, adhere to a very specific definition of what civilization is. Deviation from this path is uncivilized, in some cases even more uncivilized than the base state of man. The followers of national chapels of Divine Dualism are typically considered Particularists, but there are some sects of the Particular School which aren't tied to nations. An example could be the Children of Iron, which might be viewed as a heretical sect of the Particular School.
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>>74620158
>>74620268
A lot of states would want an independent church for no other reason but to ensure that a foreign power can't undermine the secular leadership. Also lots of regional variants:

Araxia - has its own Chapel, probably pretty vanilla except for boar imagery
Uraka - probably loosely organized syncretic version
Voroi - the natives have only partially incorporated GE teachings into their culture, but the border regions of their territory have been converted by the Morloux Chapel and the Suezi
Euraxia - has its own Chapel and holy orders, exact differences unknown
Farisians - mostly follow Araxian Chapel, but don't take faith seriously
Betranox - has its own Chapel, follows extremely flexible interpretation
Jorivakia - no official state religion except warrior code
Belara - has its own Chapel which is dominated by nobles. Other variants are aggressively purged
Uoro - follow very secular interpretation of GE
Vesterlands, Sarcian, Yoroi, Yoroslovan - unspecified
Laihaila - unspecified, but don't like GE
Lazari - highly secular, but tolerant of other faiths
Leixi-Airoxia - has two competing interpretations of the GE faith
Morloux - has its own Chapel plus home to many non-GE faiths
Suezi - no state religion, tolerant of all faiths
Sisilia - mostly follow the Wild Lord, but tolerate GE as long as they mind their own business
Storm Islands - follow divergent version of GE
Terravia - converted to Emotism
Uroxia - has its own Chapel, unpopular with others due to use of pseudo-eugenics
Vashians - have their own Chapel, other variants of the faith not tolerated
Veranese - mostly follow CoDD directly, but have at least one separate Chapel
Midlands apparently have some followers, details unknown
Merchant League and allies are also followers, details largely unknown, but probably somewhat variant
Punaji is supposed to be big on GE, but no one has written why yet
>>
File: Map of religions.jpg (1.58 MB, 3500x2000)
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Ok so im posting map of religions including everything i know off. I tried to make it presentable, and im more or less pleased with result. But because its community proiect i think it its best if rest of (you) agree on this one, before i add names etc., as to avoid doing same job twice.

Most notable changes since map of last anon:
>Added enclaves of cult of the dead led by one of the liches around the midlands, because his whole thing was leading a secret cult, so i thought why not.
>For same reasons added Cult of the miracle sprinkled around Rams Head
>Every gloria etalia religion is separate, with westrasi ones being more akin to heresies, and rest of the world ones being whole different religions (otherwise it wouldn't make sesne)
>Added treant religion to two lizardmem nations, because they are heavely in treant sphere of influence
>Split norhtern religion into whatever skrug people worship, northern panteon, black faith and Yugr ancestral worship
>Wyrd now worships wild lord
>Secular westrasi nations are colored in different color than rest of Divine Duality cult
>added teraxavian relifion that was kinda forgotten by anons here
>places like hiveminds and world scar are colored white because there are no reall relgions there
>to represent battle of inflence over xexe, added lands converted by rival nations

And i think thats all. What do you think?
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>>74617218
>Wild Lord
Writer here, just wrote him in as a mysterious woodland entity of great power. Left him vague and largely chaotic neutral. Just something people can use when they want to run a game with lots of fey & druids. Didn't expand too much on him so people could do what they like with him.
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>>74620931
>>74620933
Well shit, i guess i should have waited with posting that map a little longer.
>>
>>74620962
>>74620931
Also with so many chapters it kinda reminds me more of ortodox christianity than catholicism (not that its a bad thing)
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>>74614980
It is semi-canon that people shit talk Tnz about getting XED by every other race.

so like the way people talk about asian women irl all listing got white guys people assume Tnz people will sleep with anyone that isnt from an Orde.
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>>74618381
Some other minor things:

> The Wild Lord
should be a secondary faith in places like Tautoburg, Marches of Drache and the Treant Empire as he is just an entity getting worshiped generally by huntsmen and forrest dwellers.

> The Syncretic Faith of the Twincities
It should be not present in Qi-Fu, as it developed from a mix of Technobarbarian beliefs, the celestial faith and CoDD worship after the migrations to Qi-Fu.

> Necroswamper Cults
From newer lore should have some spread into the Treant Empire, with a small outpost as a secondary faith in the Merchant Empire

> Fey Worship
There should be Fey worship around the crystal spire as the religion the First Elves follow. Maybe also as a secondary faith in Sanukinuiq or in parts of the Treant Empire full of wood elves or parts of the Dutchy of Komjatina full of Drow.

> Dwarven Religion
Dwarven lore states they have their own myths and religion. Those should be put down as minority religions in various montain-ranges of the world as Dwarves exist everywhere.

> The Supprian Alliance
The Supprian Alliance has a large Dwarven minority in Hjektlonikakkana (Dark Blue) so the Dwarven Religion should be the minority faith there. Otherwise the rest of the Supprian alliance follows an alternate form of Druidism or the Ram's Head version of Gloria-Etalia.

> Ram's Head Gloria-Etalia Worship
Developped fully independantly from the Westerasi one from GE also landing there. Though their landing-site is controlled by warring Lizardfolk Tribes. Consider it like Ethiopian copticism compared to catholicism. The religions are clearly linked, but very different.

> Quilio-Fil'zón
He has been established as the God-Creator of merfolk recently so adding some random spots at the coast or near rivers where he is worshipped would make sense. Also apparently mermaids live in the Oasis in the irradiated wasteland so as a minority religion there.

> Treant Worship/Druidism
Should be a minority faith in the Marshes of Drache.
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>>74618844
Two more religions that didn't make my earlier list:
- The Wyrd Tribelands have their own, unspecified beliefs
- Terravia follows a socio-religious movement known as Emotism
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>>74617204
>>74621013
> The Wyrd
The Wyrd has their own religion and faith and don't follow Gloria-Etalia. At most it should be a minority faith there.

> Yoroi Tribelands
Also should have some local faith as a minority faith there similar to Uraka.
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>>74620933
>>74620962
>>74620931
The Wyrd worships mostly the City of Glass, not Druidism.

This map also has a big problem of not including minority faiths. For example the Tnz'qran lands are defined by the fact that they are slowly taking on the culture of their neighbors so it is important that that is represented.
>>
>>74621026
>The Wyrd Tribelands have their own, unspecified beliefs
I know, on map i included them as wild lord worshippers, because it seems appropriate to worship someone that grants safe passage throught forest in place like this
>Terravia follows a socio-religious movement known as Emotism
I know

>>74621070
>For example the Tnz'qran lands are defined by the fact that they are slowly taking on the culture of their neighbors so it is important that that is represented
I pushed faiths of celestials and treants outside of their borders to reflect that. Should those be even more prevalent?
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>>74620931
> Jorivakia - no official state religion except warrior code
> Vesterlands, Sarcian, Yoroi, Yoroslovan - unspecified
Should follow CoDD then, unspecified should mean compliance with the Church otherwise we get CoDD owning barely anything
> Suezi - no state religion, tolerant of all faiths
Considering their geography CoDD should be most populous among peasantry.
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>>74621112
Some way of showing minority faith in general is needed, I think the clumsy attempt of having overlapping lines worked OK, but needs to be refined

I will try to rework the religious map myself now because I'm not a big fan of your attempt in all honesty.
>>
>>74620933
Looks awesome. Could really use a legend though.

The Wyrd following the Wild Lord was how I interpreted things too, but I wasn't the one who wrote the Wyrd.

>>74621013
Quilio-Fil'zon may have created the mermaids, but only one group aggressively worships him.

Not sure about the others. River Mermaids probably just don't care. Northedge Mermaids may worship the Arn.
>>
>>74621174
Good liuck making it then, i hope it will be better than mine, but that does not mean i'l ignore your criticism
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>>74621139
>Should follow CoDD then
Nah, CoDD fits badly with all four of them based on pre existing lore

CoDD is probably more like Mecca, people respect the fact their religion originated there, but doesn't mean they care what religious leaders there say. There are probably CoDD fundamentalists all over the continent, but how closely CoDD edicts are followed varies greatly by Chapel/region.
>>
>>74620931
Why would this religion by so split up? No lore before established relgions in most of those nations.
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>>74621568
all I did was summarize the existing religion section for each nation
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>>74621568
>Why would each country have its own definition of what counts as 'civilized' and what doesn't?
>>
>>74620931
>Punaji is supposed to be big on GE
If anything their nation is based more on nature worship sponsored by treants, and that makes is treant controled cult. Wiki quote to confirm:
>Punaji tribes are connected by the cross pollination a badly degenerated mythology relating to the lives of the gods Gloria & Etalia and of a universal prevalence for nature worship sponsored by the Treants across the sea and is quietly practice practiced by tribes of the Treants
>>
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>>74620933
Heres map based on chapters described here >>74620931
next one i'l post will include minority religions
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>>74621568
It was set up before GE has no global church but instead several national ones with differnt dominions
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>>74621886
Looks good, though a legend would help
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Working on Rework of Religious Map. This is what I got so far. I need to remember to keep a legend.

I tried making all GE-derived faith a similar color. makes the map a bit less easy to view, but will pay off when when we have like 8 major religious families.
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>>74622162
I'l add it after i add all minority religions, and while we are at it, proof of concept, adding some of them to westrasi
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>>74622275
Vashians specifically don't tolerate any other religions. It bogs my mind, why of all places you gave them minority faith.
>>
>>74622275
>>74622165
We wanted map fight and we are getting it, absolute madmen.
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>>74622300
they have minority faith outside of border of country, its here to represent continued effort to civilize tribesmen
>>
Need help deciding which would be better as a picture for the Ngerian Rwat
>https://www.flickr.com/photos/87453322@N00/2737666817
>http://www.oakleafgardening.com/wp-content/gallery/osteospermum-whirlygig/osteospermum-whirlygig-flower1.jpg
Reply which one you think suits the plant more
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>>74622961
first one fits windturbin aesthetic better
>>
The Half-finished Religious map so far.

I will try to finish it tomorrow.

I am working by altering the cleaned political map out of practicality so some parts were untouched and are just the old political map.

I made Windhell Valley for now follow CoDD, but I will also give them their own faith as that just makes sense.

>>74622275
Hope there is no bad blood in the "map war" and we both want the best for the project.
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>>74623224
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>>74623224
Don't worry, as i said before im totaly ok with anons picking one that will be better.
Also even now i see its kinda pointles on my side since you have better grasp of tools you work with as i can see. But there is no stopping now.
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>>74623273
Why there would be dwarven faith in literaly every mountainside except one where they were explicilty stated to live (skrug teritory)?
Also why they have separate faith in places where there are no dwarfes at all, like Mai-xi, treant empire, giant-halfling aliance and radmir. Additonaly why would sarkaton empire tolerate existence of dwarfen pagans in middle of its country?
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It still needs some work, but i'l finish it tomorow.
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>>74623454
1. None in Skrug because I did not get to that part of the map yet
2. Dwarf lore doesn't say where they live, except that they have no home. Only Supprian Alliance and Skrug mentions them. So I put random areas where they are conzentated at in various mountains.

Mai-Xi lore does not say anything about Dwarves. I can remove them from there if you want though.
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>>74623593
I was looking mostly at population statistics, and considering that most nations have them it would feel weird to have dwarfes that dont exist on those.
> I can remove them from there if you want though
Im not the anon that wrote this country lore, so i dont feel like i should be making that decision. I was just curious what led you to putting them in so many places.
>>
Which Westrasi nation is the most likely to have a noble with a highly educated background in ecology, and access to funds to send adventurers out to retrieve old bones?
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>>74624020
Probably the Uroxian Federation.
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>>74617689
Looks good to me. If it isn't too much of a hassle I think a woman/man as an alternative version would be beneficial. But this works well.

>>74618469
Nice. Added to the wiki.

>>74619177
>>74619293
>>74619392

Nice! I think the ultimate goal but should be changed from space to returning to GE in the stars. This adds a bit more ambiguity, and can be interpreted as being faithful and civilised and hope that they come back instead of trying to achieve it scientifically. I would also like to say that I really like the tattoo idea.

>>74620731
Haha nope. I'm not going to this time either, because I want to write some lore tonight instead of making sure everything is in its place on the wiki. If someone wants to move all of these religions lore over feel free. Please do, as we needed this overhaul in a bad way. Just make sure to get all of the lore.

>>74622275
>>74623543
Nice map! Thanks anon.

>>74622961
I think the first one.

>>74623273
Nice! Some small issues, as pointed out here >>74623454. The Duchy follows GE. I don't know the main faith or one of the other flavors. Most likely the main faith. I need to finish standardising them in a bad way. But I'm going to do the snow elf culture first.
>>
What separates a Boulderlug from a Drache Giant Turtle aside from geographic range?
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>>74624943
Probably drache one roll on mutation table when they are born
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Does this simileon look too fluffy?
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>>74623224
>>74623313
I think both maps are shaping up pretty good and should both go on the wikia when complete. Both look like the will have some interesting concepts in them, and both could be considered "accurate" from different points of view; official vs unofficial religion, varying cut off points for what minor religions are included, etc.
>>
What I have for the Sanukinuiq culture.

>Culture
The elves of Sanukinuiq have many different cultural practices and beliefs. The most obvious practice to an outsider is their instruments. Their instruments are made out of humanoid bones. These instruments are wind instruments, with many different variations of the design so no two instruments sound the same. The most common design is the Erke, which is made by taking the skulls of several humanoids and fusing them together. Most of these bone instruments are several hundred years old, and have been preserved and passed down through the ages. There are also a small number of instruments purely made out of human bone, which are considered to make the best sound. These bone instruments are used for spiritual and religious purposes. The most common uses are gazing and spirit divination, which can be read about in the religious section. Gazing is the process of shaping ice and snow to interact with sunlight to create magical, hallucinatory images. These images are inert by themselves, but are activated when certain music is played on bone instruments. They cause the listener to fall into a hallucinatory trance and are used in daily sanukinuiq life for meditation, divination, and pleasure. Snow Elves cover anything that they can with these designs. They also have a secondary effect. When viewed by non-snow elves these patterns are dangerous causing nausea, headaches, and vivid hallucinations. Only those that have been accepted officially into the tribe as a guest or an honorary snow elf are given the cure to these effects. By listening and staring for hours into certain designs, non-snow elves can become immunitased which removes the secondary effect either temporarily or permanently. Snow Elf elders claim that these images have magical properties from the power of spirits and their ancestors.


I can't complete the snow elf culture lore tonight as I have way to much to still do. What do y'all think of this?
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>>74625517
Forgot pic.
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>>74624660
I'll try to work on a Woman/man version and a woman/woman too. Will post here when done.
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>>74619805
Uraka doesn't hold the candle to them in best tits. But if you are into abs, they win.
>>
Alright. I'm going to need the input of the original anons who made these species before I go off and fill in info for these in the wiki.
>Flying Viper
>Fear Roach
>Longhorn
>Scrugr Bats
>Teriads
>River Hounds
>Kangaroosaur
>Koala Panda
I've been standardizing all the Flora and Fauna in the wiki. These are the only entries that lack any substantial information for me to do this on my own.
>>
>>74625839
Where is Kukuruto?
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>>74625857
>Kukuruto
Mind explaining to me what that is? Did it not survive the 1d4chan transfer? Was it never transferred onto from thread to wiki?
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>>74625905
After a quick ctrl f through the archives I didn't see any mention of this. Ignore it.
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>>74625905
Kukuruto is a swamp dweller creature natural of the Ivory Kingdom peninsula. It's the size of a small dog, swims in murky water and uses it's lamprey like teeth to attach itself to a victim's skin and suck off it's blood. Kukuruto saliva has a anti coagulant that means wounds inflicted by it's bite take much longer to heal and victim may bleed out even if she kills the Kukuruto. Due to this and the fact they live in packs of 5 or 6, it's rare for a victim to survive a Kukuruto attack. When they get their fill, they bloat and swim to the bottom of the river to sleep for three or four days and digest all the blood.

Kukuruto saliva is smeared in arrows by the Ivory kingdom elephant archers to really fuck up enemies.
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>>74626169
Thank you. I'll make a wiki page for it.
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>>74626169
That's the first Celestial Subcontinent endemic species
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>>74626206
I forgot to mention and picture isn't clear but they are 'eyeless'. They guide themselves by scent/taste on the water. So like piranhas, bleed on a river and it's trouble.
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>>74623543
please include key in map always please
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>>74626392
More coming
>>
The earlier discussion on the Church of Divine Duality inspired me to put some additional thought into how religion would work in the Vashian Republic, thoughts below:

Vashian Republic - additional notes on religion

The Vashian disdain for other religious sects is partial due to the widespread belief in their own cultural superiority over other nations, but also due to a fear by authorities that foreign religions could be used to spread subversive messages and ideals.

Although the Sarkation Empire is the site of frequent pilgrimages by the more devout citizens of the Republic, and is acknowledged as the site of origin of the Gloria-Etalian Faith, the Church of Divine Duality itself is seen as needlessly strict and dogmatic in its interpretation of the Faith.

Although they share many core values including the importance of spreading civilization, encouraging innovation, preserving knowledge, expanding built infrastructure, and using refined goods, the Vashian Chapel differs from the Church of Divine Duality on a number of other points:

- The Vashian Chapel places extra emphasis on encouraging its followers to legally acquire wealth (since personal wealth is seen as a sign that they have contributed to preserving/expanding civilization), to hone their martial skills (civilization isn't going to spread/defend itself), and to preserve the traditions of the Verani Empire (the closest thing that Gloria-Etalia has seen to true civilization for millennia, may those who didn't fight to preserve this paragon of civilization be damned forever).

- Heavy robes and tattoos are reserved primarily for members of the Vashian Chapel. The robes and tattoos are made of the finest materials and the feature elaborate artistry that only the best professionals can create, in order to better separate themselves from the crude tattoos and heavy rags worn by many borderline pagan cultures in the region.
>>
>>74628101
continued...

- Nobility and citizens wear relatively tight fitting clothing of the best materials they can afford, in order to both demonstrate their wealth, and to show off physiques developed by the rigorous martial training required of all citizens (though they are not nearly as fanatical about physical training as some Westrasi Sea cultures). Masks and various types of hats are not uncommon, but are seen as fashion statements rather than religious. Fashions change often in order to encourage people to acquire more wealth to buy more clothes, but fashions are always at least partially inspired by Verani Empire fashions (luckily there are many over the 700 year period the Verani Empire existed).

- Tattoos are rare except by those that can afford elite tier artists (and even then is usually seen as more of a fashion rather than religious statement), since tattoos and body paints are common among some of the more barbaric cultures in the region. Fastidious personal hygiene, elaborate hairstyles, and expensive makeup and foundations are seen as a better way to mark oneself as civilized.

- The ban on leather is seen as a northern cultural practice needlessly inserted into religious dogma. Leather was frequently used by the Verani Empire for boots, straps, and light armor sections, therefore it is good enough for the Vashians as well.

- Although excessive nudity by living individuals is still seen as shameful and barbaric, Verani sculptures and paintings frequently feature partial or full nudity, therefore Vashian art does as well. Vandalism by affronted foreigners of artwork is punished severely, particularly if it is original Verani work.
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>>74628173
continued...

- Vashians are prudish about sexuality, but not to the extent of many other Gloria-Etalia sects. Although marriage is important, bastard children of wealthy elites are tolerated as long as they are discretely looked after financially. Children being born to those that can't support them financially (whether married or not) is extremely frowned upon though and is illegal in more extreme cases since poverty is seen as the same as barbarity. Children are sometimes seized by the state, either on a term or permanent basis, and depending on circumstances the parents may be hit with jail time, or even forced sterilization.
>>
Also does the Gloria-Etalia faith have one or more afterlives? (one or more versions of heaven, hell, purgatory, etc.)

Same goes for all the other religions
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>>74627104
He literaly wrote twice that he will add them when map is done. Be patient.
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>>74628212
Good question. Are we talking real afterlives or fake ones that exist only in dogma?
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>>74598279
>>74623273
>>74623224
>>74624660
Ok, I finally finished the map. For the same of simplicity I tied to keep it similar to the OG map.

Religions of similar color are similar, with brown being the "generalist pagan" thing and gray being elf/fey stuff. Some colors might make little sense though as I had to pick them for legibility.

For practical reasons I had to exclude a few minor religions like whatever Arachne and Gargoyles follow. As the Marshes were getting buisy.

The Drow in Kojätina also would partly follow elf-fey derived faiths but again that place was getting so busy it was becoming illegible. Hobgoblins outside the Thoughtcraft commune also tend to follow that faith, but again it is unsure where they reside except vaguely Mai-Xi and vaguely Khanate and they practice in secret too.

I hope the map is legible, but it was hard to do it so considering the raw amount of religions present.
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>>74629746
Funnily enough the most populous faith is the Celestial one due to just their poppulation
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>>74629746
You forgot druidism in the legend
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>>74629670
Canonical doubt. Always best answer
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>>74630696
Isn't canonical doubt something that only works when religion is more or less made up?
That would work for some religions in the settign like CoDD, but other (Wild Lord, Cult of Miracle) that are more or less real leave little place for doubt.
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>>74629746
To me, it's look like it's a matter of time until tge Lahaila Merchant Republic gets crusade.

But crusade comes from crusade that comes from Crux, latin for cross. Does GE promote holy wars? And if so how are they called? Facades?
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>>74630715
Canonival doubt can exist even then. A good example is old warhammer 40k. It's canonical doubt the role the emperor plays in the warp. Some beliehe is dead and astronomicon is just a machine. So believe he is a warp god. The setting never clarifies this and toss clues in different directions here and there.

A religion with active priests with powers and actual speaking gods can be canonical doubt if it's unclear the god is what it claims to be. It could be a spirit lying to the faithful. Priests could be mages. Or simply god is actual "god" but there's no afterlife. God just claims so for humans to serve them while alive. Essentially every information who relies on another plane is not accessible to humans. So we can't confirm it.
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>>74630803
Yeah. The Lahaila are a bit stupid. A nation which not only is of an odd religion, but also actively hates the most common religion arround them.

That's why I gave them ties to the mermaids and pirates so it makes at least some sense.
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I don't know if i'l have time to finish it today, so im posting what i menaged to do, all that remains is completing map's key
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>>74628212
My personal take is probably something like this:
>Every devotee of Divine Dualism longs to join Gloria-Etalia in Their journey across through the heavens. However, it is accepted that humanity is not ready to join Them in body, and will remain unready until civilization has reached its apex. Instead, devotees of the Two-Faced God hope to join Them in spirit, after death.
>Those who are considered worthy are cremated when they die. It is believed that the incinerated matter rises into the heavens as smoke, into the domain of Gloria-Etalia. The essence of the deceased mingles with the stars until humanity is finally considered ready. When that day arrives, the worthy dead will be given new forms by the Two-Faced God and together with the rest of humanity, they will serve Them in Their journey through the heavens.
>Those who are considered base and uncivilized are denied this opportunity to ascend into the domain of Gloria-Etalia. Their remains are not cremated but are left at the mercy of nature. Their corpses might be abandoned in forests, or dumped into rivers. What is important is that their corpse is picked apart by carrion-eaters and allowed to rot, just like an animal's. Their essence becomes one with the wilderness, a part of the uncivilized world, as befits the unworthy.
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>>74631969
Final edition, but as always i'm up to changing it if someone demands it
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>>74633216
I like your key better, but I think the other map is better overall.

And frankly it's easier to redo the key than the map.
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>>74633216
I feel like this one is closer to established lore, with no weird decisions like dwarfs everywhere, but other is visualy superior (but still could use improvement, for example making lines thicker so its not as big pain to read it)
Also the key looks nicer as >>74633293
Wrote
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>>74633354
I disagree on the lore thing. For example Swe'yus is part of the Tnz'qran raiders.

Steppe Lion worship should be their Primary faith.

He also forgot about Tautoberg being weird
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>>74633589
Tautoberg is hivemind so it should not have faith, same as seem.
Sweyus was described in this thread as one of syncretic animal cults, so near border they have it, while in the rest of the country they worship just giant lions.
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>>74633807
I made Swe'yus and no syncretic animal cults were ever intended.
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>>74633589
I left Tautoburg blank because they can't have faith as they are not really sentient, similiary to seem, but connected somehow to fey.
>For example Swe'yus is part of the Tnz'qran raiders.
>Steppe Lion worship should be their Primary faith.
It is in some parts of the country. Considering that it was noted that in this area exist syncretic animal cults i decided to reflect this on map. As a sideonote Giant lions dont live naturaly this south, so it seems to be weird it faith in them is strong. It also reflects how this Orda is adopting sedenary lifestyle
>>74633807
Thanks, but id rather explain this myself.
>>74633858
Yes, but someone added them to this area in this thread >>74617218 , so they are part of lore now. Its how this thread works. If Ordas were more fleshed out before i would have keept to the wiki, but they were not.
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>>74633589
I think he made Tautoberg white since it is unclear what actually lives there.

The Swe'yus thing is my fault since I mused that since Animals Faiths are present in Hte'Orde and Nulamore, they may be present in Swe'yus as well, though I didn't intend it to be a majority in any of those areas. That being said, Swe'yus should probably have a large Celestial Faith component as well as Giant Lion Worship.

Also, "Northern Panteon" is spelled wrong, not sure what Windhell is supposed to be, not sure what the two shades of grey in the necroswamp are, and Qi-Fu should replace Qu-Fi Religion with Celestial Faith with oni cults as a minority in some areas, and the Qu-Fi parts of Mai-Xi should just be Celestial Faith.

But aside from that I think this map reflects the existing lore a bit better than other one, though the other one has some cool ideas as well.

Like I said before, we should probably just post both on the wikia, which will force people to think about the nuances between the two a bit and gain a better understanding of the overall situation.
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>>74633947
Having 2 contradictory maps is a bad idea, we should compromise on making one map.

Also the Oni Faith came to be after the migrations which created Qi-Fu happened so that religion should not be present there.
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>>74633947
Thanks for pointing out the mistakes with laungage, all are fixed.
>not sure what the two shades of grey in the necroswamp are
One was just general color for necroswamper cults, other for that one specific lichlord cult that has presence in treant empire etc. led by raswat
>Qu-Fi Religion with Celestial Faith with oni cults as a minority in some areas
I made it different than celestials to represent how oni worship intersects with celestial faith and creates something new, if it should be made into just celestial, tell me what regions should have oni minority
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>>74634263
I forgot to mention that, since necromancer cults caused confusion i combined them into one color
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>>74633293
>>74633354
>>74633914
Ok, I fixed up all the problems the map should be fine now. I also put religions next to religions similar to them in "color groups" in the key.

I fixed some minor mistakes and removed the Dwarves.

Let's hope the Dwarven Holocaust of the religious wars will never be forgotten.
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>>74629746
I like that this map does some interesting things with the minority faiths, but having so many thin lines next to each other creates optical illusions and makes it hard figure out the true colors of certain areas. Breaking it up into zoomed in regional maps may be helpful if you have the time.

Maag and the Nulamore/Ivory Kingdom Naga sections are the wrong colors.

Lore wise I like how the other map handled religion in secular minded states a bit more. CoDD may be the largest religion in certain areas, but more by default than because of any official role.

And the oni faith should be a minority in Qi-Fu, and the animal faith should be a minority in the Hte'Orde and Nulamore areas.
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>>74634436
>>74634537
The Naga faith is the right color, you need to zoom in. The Blue just creates an ilusion. Maag fixed in the new one.

I'll add the animal faith.
It has been stated in thread that the Oni Faith sprung up after the migrations which created Qi-Fu, so it wouldn't be present.

Yeah, the lines only become legible once you move in. I honestly would have added some more faiths in certain parts of the world, but it became to busy as you see. You can always zoom in though.

I think we might need a separate map just for GE-denominations to show them more clearly.
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>>74634537
>>74634436
More stuff fixed

I actually am looking for a way to depict secular states. Maybe a border with dotted white lines?
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>>74634436
>>74634263
Ok so what is exackly minority faith? Being 40% of population? 30%? 20%?
I feel like those should be shown only in first case, so only the most important religions are shown. If there will be closeup maps, then it will be good place to show relgious plurality.
Also i feel like those two maps are close to being good, but still far from it. Like why in Mai-Xi there is not only separate celestial faith, but also its almost dominant, while it should be in minority? Also why Qi-Fu is even different from celestials, whats different about those two?
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>>74634761
Also get rid of landmarks, they are not needed on religous map.
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>>74634260
There isn't that many direct contradictions really, it is mostly differences in methodology; which minority religions are worth capturing, state religion versus actual situation on the ground, etc.

The oni religion in Qi-Fu isn't the same one in Dou Qian. It more stems from the fact that as Qi-Fu continues to collapse socially, the oni there are building a new religion for which they are the prophets.

>>74634263
The oni thing is a bit tricky, I treated them like different faiths when I wrote the Qi-Fu article, but there are hints on the "Naga" page that elements of oni worship were present long before the current era. I guess just leave it off the map for now.
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>>74634761
I think that can be left up to the GM.

I'd say a single minority faith goes between 5-30%? If there is multiple in an area the total does not exceed 50%.

Qi-Fu and the celestial Empire are as far apart as Berlin and the Capital of India. The nations do not have any sort of trade route either. It makes no logical sense for nations this far apart to have the same faith even if they did thousands of years ago. Their religions are variants of a similar belief system.

I'll fix up Mai-Xi. It seems they should be mostly Radmir-faith with an Ogre Minority from Ogre slaves. I'll throw them up under the Qi-Fu faith if no separate denomination is needed.

>>74634774
I am keeping the landing spots. They are neat.
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>>74634794
There is a lot of contradictions in Westerasi. There is straight up some new religions and chapels in one not present in the other.
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>>74634850
>I am keeping the landing spots. They are neat.
Yeah they are, and they fit religous map, i was thinking about mountains
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>>74634916
I am not skilled enough to delete mountains without making the map look horrible.

Tried fixing the Mai-Xi situation a bit.
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>>74634850
>Qi-Fu and the celestial Empire are as far apart as Berlin and the Capital of India. The nations do not have any sort of trade route either. It makes no logical sense for nations this far apart to have the same faith even if they did thousands of years ago. Their religions are variants of a similar belief system.
In the lore article for Qi-Fu I wrote that the Qi-Fu obsessively copy any major cultural changes coming out of the Celestial Empire, though it is true that the geographic distance would make things difficult to copy things perfectly.
>>
>>74634946
If you don't have anything against i'l fix mountain problem and Mai-Xi (since i wrote that country).
t. other mapanon
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>>74635153
Fren.
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>>74635153
Go for it. I'd be grateful.
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>>74634865
One map left off at least three Chapels that appear in the wikia articles, not the end of the world, the division between some of the Chapels and CoDD is probably fuzzy anyways. Lemba Chapel seems to be a new Chapel, but again, potential grey area, I have a hard time seeing halflings taking religious direction directly from humans though. Leixi and Airoxia Chapels were also not implicitly stated as existing, but their existence could be reasonably implied from the wikia page

Cult of the Sea God is new (though something similar is mentioned in the Sisilia article) so probably the only real contradiction between the two maps. The guy who made that region is still active though, so I will let him decide which idea he likes more.

There is also some contradiction in the Sarcian and Yoroi areas. Both areas are very uncivilized, but the differences could be chalked up to squabbling missionaries. Though personally I can't see the Vashians letting CoDD on their turf without major concessions.
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>>74635289
I assumed the Halflings and Giants got converted due to escaped slaves bringing the faith over.

> Leixi and Airoxia Chapels were also not implicitly stated as existing, but their existence could be reasonably implied

It is only stated that there are 2 competing faiths and it obviously mymics the Orthodox vs Catholic dynamic of the PLC. I considered thus making one CoDD and the other have it's own Chapel, but that'd create a power imbalance. Making Leixi in the Auroxian Chapel balances them out more and reduces the headache of existing religions.

I have no clue about the Lemba chapel or where Lemba even is. Could you point out which chapels are missing? I could still add them.

(also I think early on, Chapels were supposed to be subdivisions of CoDD, not not!Protestants so yeah. It's fuzzy)
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>>74634946
A couple of observations:
1. Some of the text in the key is virtually illegible. White-on-pale is hard to read!
2. Religions do not actually need to follow national borders, even when the state in question has a national religion. This is mostly an issue around the eastern edge of the Celestial Empire.

I'm generally liking the map BTW. That it is so complicated is good and real, but does make me wish for this in a GIS so I can zoom in and out and layer all the different aspects in and out. That'd be a ton of work though, so totally understand why it's not done, and I'm REALLY not asking anyone to do so as it would be greedy and rude of me.
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Why don't people add their shit to the wiki? :/
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>>74635514
I always want feedback on mine first.
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>>74635514
Was something new added in this thread?
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>>74635535
Just lore on 2 religions, multiple religions and like a 12k word writefaggotery. Blurbs on all regions etc.

It was a pretty good thread desu.

>>74635508
Tried fixing the celestial issue a bit. Some minor tweaks in Westerasi too.
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>>74628187
After skimming this it looks good to me.

>>74635535
What >>74635584 said and +10 updates to the religious map. All in all it was needed.

>>74635514
I feel you. If you are Viorp, thanks for bing the MVP of this thread with transfering everything over!

>>74635528
Put the lore up on the wiki and change it as feedback comes in. That way you can apply feedback yourself and you can format the lore the way you like.
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>>74635193
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>>74635823
>>74635584
Ok so when workin on deleting mountains i realized that few things should be still changed:
>Some GE Chapels should be added (lemba one as example)
>Yugr faith should be added, and dwarfs should be removed from its teritory
>Dwarfs should be removed from treant teritory
>National chapels should not leave its nation state borders, if nation does not have its own gloria etalia chapel its colour should be same as CoDD
>There should be more Cult of the miracle, and less Gloria-Etalia from vestrasi in rams head
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>>74635823
Thanks, now I just need to combine it with the changes from >>74635584 and that seems like a good final version

So I think it's settled. This is the final form of the Map.

>>74635671
Haven't actually been copying much stuff over this thread. ~Viorp
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>>74598549
Spellchecked and added to the wiki. I can't wait to see what comes next!
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>>74635895
>>74635951 - guess not final

I imagine Arn is the Yugr faith. Considering they were once in controll of the whole region even Ruskata.

Chapels Leaving national borders is a thing though. The Farsian Republic follows the Araxian Chapel in lore.

As for the missing Chapels you need to give me specific examples as I don't know which ones you mean. I'll see if I can add Lemba I guess.
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>>74635895
Added the Lemba Chapel as in controlling half of Lemba.

Continued the Dwarf Holocaust
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>>74636013
>I imagine Arn is the Yugr faith. Considering they were once in controll of the whole region even Ruskata.
Right now you would have trust me, but its not, i'l be expanding on it when revisiting Yugr, and i think it would be best if map we have now would reflect more or less ultimate, unchangeable state of religion as of GE5k.
>Chapels Leaving national borders is a thing though. The Farsian Republic follows the Araxian Chapel in lore.
Yeah good point, i was thinking specificaly about belarian chapel, and their fervent erasure of other religions; i doubt this stance would give them lots of supporters in for example Goldland

As for the missing Chapels
>Lemba chapel being de facto major religion in all of aliance
>Euraxian chapel
>Uoran chapel
>rename veranese chapel to Sforza chapel (as its named on wiki)

I hope its not too much work, but could you also add outlines to secular countries as you proposed once? I think it would be great addition, but its so small that if you don't wan't to it can be left out.
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>>74636124
The thing with lemba chapel is that its suposed to represent gloria etalia church that was suposed to be cut out from rest of religion for 700 years, i think you could compare it to etiopian copticsm
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>>74635365
Lemba is the name of the halfling half of the halfling-giant alliance. I think the other mapanon just used it as a name to give the halflings their own Chapel.

Euraxia has its own Chapel. There is also something known as the Sforzian Chapel in the Veranese Citystates, but it is not the majority religion, unclear if regional or minority across the citystates.

>>74635514
I add all my stuff eventually, but sometimes others put it up first

>>74636013
>Chapels Leaving national borders is a thing though. The Farsian Republic follows the Araxian Chapel in lore.
It also seems reasonable to me that some Chapels would try converting less civilized peoples rather than letting CoDD do it for them. Definitely Vashians to the Yoroi, maybe Araxians to the Sarcians and various bordering regions to the Voroi as well, depending on how willing each Chapel is to let CoDD do missionary work in neighboring territories.
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>>74636177
I personally prefer if Yugr did follow the Arn though. If the map is unchangable I'd keep it like that. If the lore is not yet written could you adapt the Yugr faith to that?

I am a bit unhappy with how little land CoDD holds considering they are supposed to be the Major Westerasi faith. Added Uoro Chapel, but not controlling all the land.

I am really unhappy with how little Land CoDD holds, but it's not just my setting we need to compromise in lore.

This is the final Map.

Like Final, Final. For real now.
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>>74636338
>>74636177
The Lemba Chapel is actually not mentioned on the Wiki page at all. So I will revert the map to CoDD.

>>74636346
God I swear this is the last Edit.
~I'll leave the Lemba Chapel as maybe a small local chapel.

OKAY, THIS WAS THE LAST EDIT
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>>74636450
>The Lemba Chapel is actually not mentioned on the Wiki page at all. So I will revert the map to CoDD.
Yes but it was mentioned in the thread, because its idiotic to have same religion for 700 years with no contact from rest of worshippers. In this time church literaly started its own state.

>I personally prefer if Yugr did follow the Arn though. If the map is unchangable I'd keep it like that. If the lore is not yet written could you adapt the Yugr faith to that?
You literaly leave me no option but to do as you say because im not going to edit this map against its og creator will.
It kinda leaves me with little space to what to do with them, since literaly whole idea for them i had since i added them to map and cultivated colapse standardized lore gets throvn to bin. But well, thats the bad side of working in group project, so i'l menage.
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>>74636346
>>74636450
The relationship between the CoDD and the Chapels is a lot more complicated than it appears on the map. Some of the Chapels are probably just regional branches of the CoDD, while in others follow CoDD as long as it doesn't contradict local wishes. CoDD probably has operations everywhere in Westrasi except in Belara and the Vashian Republic.

The exact relations each nation has with CoDD will probably get more fleshed out as more fluff is added.
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> NEW THREAD
>>74636875
>>74636875
> NEW THREAD
>>74636875
>>74636875
> NEW THREAD
>>74636875
>>74636875
> NEW THREAD
>>74636875
>>74636875
> NEW THREAD



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