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Previous thread >>76170625

8e changelog, in brief: >>76006365
8e subfaction updates >>76125729 (Planetborn not included)

DBS 7e rules (including Admiralty):
rebrand dot ly/DBS7E
Previous editions and dead spinoff rulesets:
rebrand dot ly/DBSOld
Fiction:
rebrand dot ly/DBSFluff
Fan Content Directory: This link is real
https://pastebin.com/JGL6KE2y

Reminder of the factions from most to least played according to the forums :
>Andromedans
>Absolute States
>Tyar
>Ppuk
>Voidborn
>Necroseers
>Thukker
>Concordant Moons (including Sentients)
>Blue Destiny
>Planetborn
>Swarm
>Mycenoid
>Mesekai
>Avar Monarchy
>Emerald Nova
>Ashen Fleets
>Comunity of the Zeckir
>Kyrax
>Mresh
>Verdant
>Remnant

TQ: What model reworks are you most excited about in 8e?
>>
Got pretty lucky it seems and I have two free turns to defend Syriano Gate as the Avar Monarchy. Should I try and get crew onto the defense satellites first to buy time, or should I run straight to the core to try and get the data objective earlier? I've got a fair number of cards, but I'm having trouble trying to get them to synergize properly. Standard ship array rules, going against the Thukkers or the Tyar Imperium, once my friend decides.

Maybe even a third person, but the guy running it on R20 says he hasn't gotten full schedule confirmation yet.
>>
>>76277012
Tough call. Depends who you're fighting. If the opfor comes up Tyar, go for the satellites. They'll have to slow and kill them or they'll snipe the blindships from behind once they pass. (If he's running blindships, but who isn't?) Now on the other hand if you're up against Thukkers, you want to race right to the objective. They're almost as fast, but they're nasty in boarding and unless you specced heavy into raptor suits or something, they'll fuck you up if they catch you on the objective platform. So try and get there and get out.
>>
>>76277012
Depends on your naval list. If you're running strikecraft heavy or using a low-unit count list then the data objective, otherwise crew the defense satellites. While you may be hesitant to break formation in order to do so, the fully active satellites count as units when reforming. A fairly common tactic when running corvette or destroyer heavy lists is to assign two ships to the four satellites closest to the data objective and transfer crew. With two ships you're not going to lose enough crew to take a penalty and you can immediately put them in formation with the satellites, giving you a solid defensive perimeter. Also keep in mind that you don't need to bring your ships in range to crew the satellites as long as you have boarding pods or assault craft. With a boarding-centric list, the right equipment on your ships, and two free turns you can take most of the defense satellites.
>>
>>76277042
>>76277107
I think I can adjust a little to have the satellites but I don't know if I can invest in enough Raptor suits, at least according to the fleet builder site without really rethinking things.

Anyways, thanks. Taking the satellites seems like the safest option, plus I know the guy running the encounter will mess with us some how.
>>
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Andromedan frigate is the ship of the day. Still fussing with it a little. Opinions on details, etc? Part of me feels it's missing 'something' but I think that's just my tinkering impulse being unhelpful.
>>
>>76276813
Is that pic real?
>>
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>>76277824
No, it's from 1996 classic Space Truckers. They're gene spliced square so they can fit more onto the space trucks.
>>
>>76276813
>What model reworks are you most excited about in 8e?
I'm most excited for the Swarm Eluder model rework (because a derpy-looking giant koi may be amusing, but is not really what I wanna see in a badass army of metal fish) and the Thukker Borrowed Blindship (because the contrast must be amazing).
>>
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>be Devotee of the Abyss
>have captured heretical fellow Voidborn
>the punishment for sacrilege is sacrifice to Entor
>put them in a escape pod
>chant a few prayers for Entor, fire the pod towards her
>pod slowly drifts towards the black hole
>it gets slower and slower as it goes near her
>been there for a about an hour and it's nowhere near Entor
>oh right time dilation
This idea was a lot cooler in my head
>>
>>76277261
Looking noice, probably just the paintjob. Modelwise it's already good, liking the multitiered engines/rear crystal thing.
>>
>>76277261
>[power crystals intensifies]
>>
>>76279006
Imagine not having the technology to generate black holes directly on your sacrifice.
>>
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So what is the Concordant in Concordant Moons? I know their lore mentions something about a hyper advanced A.I that united their races but it can't still be around right?

Are we in for A.I. buttfucking?
>>
>>76282149
The Concordant Computer is still around, and an entire army of Module Mechanists are around to keep it in top condition. Of course, even super computers has their limits, and the Concordant Computer is starting to show glitches. Turns out that keeping a super computer running for millions of years nonstop will start producing the most bizarre bugs, and nobody knows how to safely reboot it without causing even more problems.
>>
>>76282316
>entire army of Module Mechanists
>bizarre bugs
>nobody knows how to safely reboot it without causing even more problems
We AdMech now?
>>
>>76283911
Always were.
>>
>>76283911
>>76282316
>>76282149
Well we know the Moons part of it are, they're these Moon sized A.I nodes that the Concordant uses to govern and rule it's territories.

Which is pretty cool. I like how the Concordant is treated as a Machine God Emperor. It's a good foil to the Tyar's blatant IoM ripoff to have an alien version of that with it's own machine god.
>>
>>76283911
Not really. The Concordant actually understand their technology and science. It's just that when your entire civilization runs on the back of a single hypercomputer AI network, you can't just turn it off, wait for 30 seconds, then turn it back on. A couple of lines in the Quanar trilogy heavily imply that the reason the Tyar broke treaty and opened hostilities against them is that they're trying to prevent the Concordant from building a new Computer.
>>
>>76279156
>>76280083
Rad. I'll save more details for bigger ships.
https://sketchfab.com/3d-models/dbsg-andromedan-ff1-67b44edc6fde43ba99eef47f9d3ea69f

Concordant Moons or Mesekai next I think.
>>
>>76285146
>A couple of lines in the Quanar trilogy heavily imply that the reason the Tyar broke treaty and opened hostilities against them is that they're trying to prevent the Concordant from building a new Computer.

No, you misunderstood, they do not want to build new computer. They wanted to "make the network anew". Each node have superluminal connections to other nodes via static peer to peer links. In first book, they stated, that, while some links are dead, other are dormant, meaning, that there are other, still hibernating moons, which may leads to whole other sub networks.

The Concordant were attempting reboot of whole network, for that, they needed "Cypher" and Tyar destroyed the research center with the partially built Cypher, because they were assholes and afraid what happens, if node network is working properly again.
>>
Shouldn’t there be a wide variety of different ships in each class for each faction?
>>
>>76285912
>afraid what happens, if node network is working properly again.

Well word of god is that the Concordant already have the best tech in the setting (Voidborn and Ashen are close but in the article "Who's Science is Best" they're described as being "different") so I'd be scared shitless of them getting a new system up.

Their Ghost Drives (Devices that let a ship phase through reality to avoid incoming damage) are already bullshit as hell in lore and on the tabletop.

Had a full line of blindships get close enough to ram a Concordant Frigate build Fleet but he played the Instantaneous Disengagement Card and for a full turn his ships counted as being untargetable.

The only caveat is that they have to reappear exactly where they phased out of reality so if you have a ship parked there when they "reappear " fun things will happen.
>>
>>76288349
They've been mentioned but I don't think we've gotten around to making images/models yet
>>
>>76277946
holy shit im reminded of cowboy bebop.
>>
>Reading through 3rd edition, drinking up that sweet nostalgia
>See that two page illustration of the GV28-Vernal system
>Gigafauna literally bounding between lush planetoids
>Space trout, vacuum sloths, void gulls all having a good time
>Verdant planets with leafy space elevators
>Honey-sun bathing everything in spring warmth
>Everything looks so comfy and idyllic
>GV28... Wait, why is that familiar?
>Look it up on the wiki
>"GV28 is one of the Ppuk's primary repair outposts, known colloquially as the Abattoir."
>The page has a picture of GV28 from 7th ed, it's like some shit out of Event Horizon.

Seriously Tableforge? Why'd you have to take one of the few bastions of hope in the galaxy and turn it into a literal nightmare?
>>
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>>76288838
Grimdarkification! Because Duluc cannot have an original thought to save her life and Sannio thinks Jorgson is a hack that can't write; and because idyllic is boring.

Beats the excessive glee SOMEBODY (we all know it was you, Hummer) took in writing the ending of "Rondo of the Stars", where you see the Blue Destiny pirate woman protagonist get really nastily tortured by Mesekai Chemtroopers, before being "rescued" by a group of Ppuk-inducted thukkers who JUST CONVENIENTLY override programming to do the usual meme-y shit because you HAVE to show you have a bigger "maturer" dick to Games worshop and their writing division.
>>
What the hell is this Remnant Wardens shit I keep seeing everyone mentioning.
Don't tell me Tableforge is making not!Reapers
>>
>>76289631
I mean, the blatant foreshadowing in Love, Guns And Circuits has to be related to that.
>>
>>76289631
No idea. Some people believe they're a new faction entirely, other say they are the Heritage but alive and pissed, and some others say they're just a subfaction of the Emerald Nova who are trying to reclaim their old areas of space. A crazy theory says it's the only Necrosser population that hasn't turned into creepy wizened ghouls because the vaccine actually worked, though that sounds pretty stupid (what the fuck were the Necroseers doing for all those years as undying husks, trying to find their cyber-navels?)

If they're going to put not!Reapers in, I'm not going to be very happy.
>>
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>>76289513
>usual mem-y shit
Face it, without the costant rape memes, you'd just be "Orks but, like, pigs", down to having a civilized side somewhere.

Your faction is nothing but coomers, in fact.
>>
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>>76289824
At least they're the ones doing the cooming and not getting fucked in the ass like the Avar.

I return once more with another Paint Masterpiece. Maybe next time I'll o kill myself and attempt to sketch a ship in paint.
>>
Hey anons I'm gonna meet a friend for some BFG this weekend. I got some models printed out already but I should have some time to playtest some rules if you come up with any. I humbly offer my services.
>>
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>>76289824
Yeah I did find it a little weird when the Tyar genetically modified some Mresh to be able to replicate Thukker mating musk to draw Troop Tusks out of cover.

But hey I guess even coomer memes can be grimdark.
>>
>>76290833
I could try working try working on a framework to start with.
What kind of stats should we have?
>>
>>76291248
You've reminded me of... that.

Jesus fuck, can someone slap Vastos until he stops being such a Tyar fanboy? It's looped back to being unfunny.
>>
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>>76291303
Boarding value
Armor value
Sensor value
Upgrade Slots
Ewar Value
Maybe Morale?
>>
>>76291814
I thinking we should have a movement value after looking at Sky Full of Ships but I’m not sure since that would affect balance heavily.
>>
>>76291435
Even with all of Vastos' shitty writing Tyar still aren't the most grimdark factions.

Edward's new short story "In the Halls of a Tombship" gives a pretty good look at the plight of the Necroseers.
>>
>>76277824

No, but conditions on some farms are not far from it.
>>
>>76291871
Yeah movement would be nice too if Tableforge can afford that.

And by Tableforge I mean this autistic parrot comparison and vodka forum
>>
>>76291981
Movement is very important to determine early on since it’ll affect all of the later mechanics.
http://hardpointgames.netfirms.com/simplerules/fleet.html#move
Sky Full of Ship’s movement is based off of engine points and add a bit of tactical depth to the game
https://downloads.groundzerogames.co.uk/FullThrust.pdf
Full Thrust’s movement system is more realistic however and includes ramming with damage increasing the faster you go.

On top of all this some of the faction seem to have unique movement options we’ll have to take into account.
>>
>>76289695
Tableforge really needs to work on some of the factions that aren't human. They're turning the game into not!40k. Its like they're trying to get a c&d from geedubs again.
>>
>>76288349
Sorta. The sheer number of ship types per class was explained in the last thread as Tableforge constantly releasing new ships that are slight tweaks to existing ones to force players to be constantly updating models. So while there should be a bunch of ships per class, a lot of them will be incredibly similar in design.

>>76291885
Tyar aren't the most grimdark faction because Vastos doesn't treat anything they do, no matter how horrific, as wrong. It's all "heroically launching a surprise nuclear saturation bombing on a defenseless Planetborn farming colony," "glorious sabotage of a neutral drift station's comms and life support," or "valiant slaughter of the helpless attendants of an Avar egg creche then bravely destroying the eggs in front of their horrified and helpless parents before gallantly throwing them off the building to their deaths." And when the Tyar fanbase actually does react negatively he immediately retcons it. The Temple of Endless Night spends its first 4 chapters retconning the climax and denouement of the book it's an immediate sequel to, and it's made even worse by the third book in the quadrilogy only making sense if the events of the first book weren't retconned.

>>76292290
I'd say start simple. By which I mean your ships have a movement value that determines how many inches total they can move in a given movement phase. However, ships can only move linearly and it costs 1 inch of movement for every 45 degrees of turn, rounded down.
>>
>>76292931
I think you mean a second C&D from GeeDubs. But it's not really comparable, Andromedians have been consistently the number 2 faction in terms of naval rankings and popularity for multiple editions, and both Voidborn and Necroseers are top 10.
>>
>>76293682
>Voidborn and Necroseers are top 10.
I mean Necroseers are pretty grimdark but you're right about the voidborn.
Whoever decided that the race that looks like giant twisted spiders should be one of the friendlier ones was a genius.
>>
>>76291885
>Edward's new short story "In the Halls of a Tombship" gives a pretty good look at the plight of the Necroseers.
Eh... it's kinda grim, but the overall tone set there is pretty standard, I'd say.
>>
>>76295038
>tfw no Voidborn buddy to hang out with and play some video games with
>>
>>76297521
H-Hello, land-bound. W-Wanna play g-ball with me?
>>
New reveal today, 8e is getting worse and worse
>finally get up-to-date rules for drifters, psy-bikers and hopships
>drifters don't even get a new model, have to share one with the standard Voidborn frigate
>lose their side weapons only gimmick because modern Voidborn models have different weapon mounts and apparently model accuracy is more important than keeping things fun
>completely fucking useless as a result because they can't hit the enemy when circling around it

>psy-bikers are now Ppuk inventions instead of BD cells in Zeckir, all the "mafioso greaser terrorists riding still-living psychics embedded into motorcycles" flair is gone and replaced with the same old greebleshit "aesthetic" that 99% of Ppuk units have
>play literally the same as Zeckir fighters but with paper armor and cost inflated due to mandatory screamware
>also renamed to psikers, sounds fucking stupid and is a copyright claim waiting to happen

>hopships lost their engine privileges, now they're sitting ducks if there's no big ships to jump between
>no defenses against boarding so if they so much as try to actually do what they're fucking meant to do they immediately implode
>>
>>76293682
The problem is that Necroseers aren't very well fleshed out, and Andromedans are basically all WAAC shits because they got wanked by their writer guy.
>>
>>76297682
>>drifters don't even get a new model, have to share one with the standard Voidborn frigate
>>lose their side weapons only gimmick because modern Voidborn models have different weapon mounts and apparently model accuracy is more important than keeping things fun
>>completely fucking useless as a result because they can't hit the enemy when circling around it
Fucking finally.

>>psy-bikers are now Ppuk inventions instead of BD cells in Zeckir, all the "mafioso greaser terrorists riding still-living psychics embedded into motorcycles" flair is gone and replaced with the same old greebleshit "aesthetic" that 99% of Ppuk units have
>>play literally the same as Zeckir fighters but with paper armor and cost inflated due to mandatory screamware
>>also renamed to psikers, sounds fucking stupid and is a copyright claim waiting to happen
I mean, the aesthetic didn't fit with the Zeckir either. They're kinda like a hot potato between factions now, I guess.

>>hopships lost their engine privileges, now they're sitting ducks if there's no big ships to jump between
>>no defenses against boarding so if they so much as try to actually do what they're fucking meant to do they immediately implode
Well, that sucks. I liked using hopships are a boarding distraction guess not anymore.
>>
>>76293530
Okay I think I have an idea of how to handle movement now going to need to check all faction to see if it’ll fit.
>>
>>76291814
what about
Boarding value
Armor value
Sensor value
Ewar value
Discipline(morale)
aka the B.A.S.E.D. system
>>
>>76298398
Now that's what I call based!
>>
>>76298118
I also considered two additional movement related things. First is Momentum, which is a variance on traveled distance. Each ship has a Momentum value with larger ships having larger Momentum - strikecraft lack Momentum. It's determined by applying a 1dX-Y formula at the end of a movement, then continuing moving the ship in the same direction according to the result. For example, a Necroseer frigate has a Momentum value of 1d6-2; you move the frigate 10 inches and resolve Momentum with an end result of 2 which means you move it an additional 2 inches in the same direction.

The second idea is that while there are separate movement and firing phases to a turn, they can be taken in any order on a ship by ship basis.
>>
>>76299089
Already came up with a solution before you even mention it. I call it the DMV.
You see I have three stats that apply to everything involving movement, one of which is a variable.
Drive rating represents the power of the engines and thrusters
Mass rating representing the mass the drives have to overcome to move the ship and plays a major role in ramming
Velocity rating which is the speed and direction the ship is moving
Momentum would effectively be a combination of Mass and Velocity (just like in real life)
Currently playing around with with these stats to see what kind of mechanics I create around them.

btw should I bother adopting a name and tripcode
>>
>>76299703
Go ahead if you want to. A rules document with everything in there might be good too.
>>
>>76299884
I’ll set up a google doc then.
>>
>>76300037
Testing
>>
https://docs.google.com/document/d/16fB4DKCILV6FERsIA96eSQfSXNjlChtIByRTLt0EIyQ/edit?usp=sharing
Well this took longer than I would’ve liked. Remember this is a outline of the rules and mechanics. Nothing too concrete yet.
>>
>>76299703
>>76300673
I think that the 3 stat system is a little complicated for this. It might just be me trying to grok it without a concrete example, but I figured DBS wasn't a particularly complicated or crunchy game.
>>
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3D model anons. I humbly request you make this bad boy so I can shower you with money.

I'll probably buy twenty.
>>
>>76301414
It's the Saturn class Battlecruiser.
>>
>>76300887
>complicated
Have you never heard of Full Thrust? This is a very simple system. In most basic it would be Drive rating - Mass rating = the number of movement actions you have. What you do with the movement actions determines your Velocity which is constantly changing.
>>
>>76301743
Well what can we use as an example? What faction would have the least special rules so we could use it as a baseline?

Like how in 40k the system is built around SM.
>>
>>76302372
Baseline Candidates:

>Avar Monarchy
They seem to have something of a stable government but are also on the backfoot. Their lack of resources means they have to recycle ships/ use the same frames over and over because they don't have the infrastructure to be throwing out prototypes as if this was Gundam.

>Emerald Nova
>Tyar Imperium
A Human faction that seems to have its act together in a way any science fiction noob can understand. You can easily see them fielding the typical range of space ships. However, they do have the Starship Troopers Federation/Imperial Guard ripoff if you don't differentiate enough and people will just lump them all together in their head.
>>
>>76302372
If in doubt, go PlanetBorn. They are baseline humans, with chunky tech. They have sub factions, which add variations, but they are also space NATO/EU/Competent UN, so all their tech, across all spheres is standardized. They do not have any whacky technology, any living ships, super advanced alien AIs, just bunch of humans in box strapped to fusion engines with few big guns.

Their spinal mounted LAC also gives you space to specify firing sectors for ships (as LAC fires in straight line from ships bow).
>>
>>76302372
Tyar/Planetborn/Emerald Nova seem the most 'vanilla' of all the factions, with Tyar being the jack of all trades master of none deal, Planetborn is Tyar but with more spinal mounted weapons, and Nova Emerald for the vanilla strikecrafts and carriers.
>>
>>76300673
I suggest to see last thread, there was discussion about the rules regarding shields/armor/hull integrity. They may be little bit unbalanced, but you could use them as base/archive them.

>>76194309
>>76196527
>>76197064
>>76202769
>>76204609
>>76207713
>>76210413
>>76211399
>>76212052

This are not all the posts, just only the stuff I found, when followed the replies.
>>
>>76302767
Swap Tyar for Absolute States. Tyar have blindships and other wonky bullshit tech.

>>76302676
I think weapons should have a Fixed or Turreted tag. Fixed weapons fire in a single direction while turreted have a listed arc of fire and weapons can be placed in the bow, stern, port, or starboard.
>>
>>76303066
>Fixed or Turreted tag
Yeah, but you enter an a dangerous waters of ship orientation in space. This can be simplified by making ship rotation long the main axis (axis running from engines to bow) free, so you can have:
>Turrets mounted on sides have 180 degree range, with free rotation, turrets can be used to cover 360 degrees around the ship
>Fixed weapons either on bow, or side project band with specific width (or even a narrow cone) that is either aligned to main axis or perpendicular to this axis
>Blind spots being the bow, if ship does not have spinal mounted weapon aligned to ship main axis, or behind the engines. Both of these spots are in CIWS range (also, you DO NOT want to be behind star ship main engine outlet).
>>
>>76302767
Also my views of the factions' niche or gimmicks, gameplay-wise:
>Blue Destiny: YourGuys the faction, possibly the only mecha-using faction
>Tyar: vanilla jack of all trades
>Planetborn: vanilla but with spinal mounts
>Emerald Nova: vanilla strikecraft and carrier edition
>Absolute States: heightened cooperation between ships, stuff like firing faster the more ships lock on to the same target, maybe also better shields than everyone except ashen fleets
>Concordant Moons: AI shenanigans allow for players to re-roll dices maybe?
>Verdant: used to be the only papercraftable faction, also used to be in tutorials so probably something close to vanilla. Maybe cheap ships, pointwise
>Ashen Fleets: unique shield mechanic, nanite corrosion of enemy armor maybe?
>Zeckir: psychic suicide bombers that can attack crew morale directly, fast flimsyish ships
>Thukker: boarding and ramming professionals
>Mesekai: boarding-proof to an extent due to their atmosphere, maybe also incompatible electronics so ewar isn't that effective?
>Voidborn: gravity-based tech, makes use of 'terrain' that they make with said gravtech
>Necroseers: very durable ships, as in soaks a lot of damage to armor and hull, in it for the long haul
>Ppuk: the other kind of durable where ships keep repairing themselves, vulnerable to 'big shots'
>Kyrax: the quantity over quality approach to strikecraft and missiles, also almost every ship has fighter bays
>Mresh: kinda slow but prefers long range artillery combat or close-range broadsides, basically old timey ships in space
>Andromedans: shield vampires maybe? As in, many weapons sap enemy shields for own advantages, be they add to their own shields or pump more damage yo their weapons, etc. Oh and beam weapon focus
>Swarm: the other quantity over quality faction, but for ships, and regenerating hull but next to no shields
>Mycenoids: infective ships that could turn enemy ships into your own, good at boarding and anti-boarding
Cont.
>>
>>76303385
>Avar Monarchy: quality over quantity, dodgy fast ships with hit and run tactics and blazing fast rate of fire

>>76303066
Yeah, I do agree with this.
>>
>>76302975
Thanks but I’m currently working on explaining movement to >>76302372
I’ll get to it as soon as possible. Hopely I won’t be interrupted another 20 times.
>>
>>76303225
Ship rotation isn't free, but it's balanced by fixed weaponry tending to be far more powerful/firing more per turn. Some Turreted weapons can fire 360 degrees though, usually at the cost of taking up two slots.
>>
>>76303493
>>76303428
>>76303066
I’m iffy on completely fixed weapons since the big distances space operates should give it some firing arc especially if it isn’t a spinal mount. Otherwise it would be pain to aim.
>>
>>76303385
>>76303428
Swap Planetborn to vanilla while Tyar are special rules. Verdant are ewar-resistant. Thukker center around boarding, Ppuk around ramming. Mesekai are all guns, all the time. Andromedans are shield heavy glass cannons. Otherwise sounds about right.
>>
>>76303626
It doesn't matter how big space is, you're still playing on a card table. If ship rotation is free then there is no point in having a distinction. It's part of the reason I earlier suggested that attack and movement phases can be taken in any order.
>>
>>76301436
Cash talks. I'll work on it this weekend. I want to get at least one more faction's frigate done first so I can say I've done half of them.

>>76303385
>Blue Destiny
Somehow I've missed these guys up until now. I've seen the name once or twice but missed the lore and never saw anything for concept art.
>>
>>76303763
>>76303493
I did not meant the ship orientation (in what direction on 2D plane is bow pointing), I meant the ship rotation along the central axis. If we have turrets both sides of ship, aileron roll, or rotation along the main axis should be free.
>>
>>76303807
They don't have much. They're a chaff spam army. Low cost, weak, but can be kitted out with pretty much anything, and have a special gimmick with their mecha units which can function as both strikecraft and boarding units. Lorewise they're one of the primary enemies of Emerald Nova and have a relationship with the other factions that range from powerful criminal organization, to opportunistic nuisance, to disposable/deniable assets. Led by the Pirate King who is not!Baron Harkonnen mixed with Don Corleone. One subfaction, the Pink Destiny, a group made up of female captains sick of dealing with the Pirate King's sleazeball ass, who are led by a group called the Lustrous Compact - who in reality aren't much better than the Pirate King in terms of how they treat underlings.
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>>76303807
>Blue Destiny
>Somehow I've missed these guys up until now. I've seen the name once or twice but missed the lore and never saw anything for concept art.
Blue Destiny are pirates. Whether an independent crew shooting for plunder, a loose outfit running a racket, or deeply established subversive elements that serve some nebulous greater organization, at the end of the day, they are the criminal element that fills the gap between all other factions.
>>
>>76303807
>>76303991
I've only heard loose ideas for general tactics here and there, but the general idea seems to be being highly flexible with strength in numbers, with a smattering of unparalleled access to mercenary units. They appear able to squeeze tactics in any which direction.
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>>76303991
Rad. Since drawfriend didn't assign them an aesthetic, I'm going to crib on anime space pirates.
>>76304025
>unparalleled access to mercenary units
Can call that partial access to other factions models with unique stat blocks for now. Custom merc content can prolly wait until other things are more fleshed out.

Thanks for the fill-in. I've been so involved in making the models I keep forgetting to sit down and actually read the fluff posts.
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>>76302372
I’ll explain more clearly.
If a ship has a Drive rating of 8 and a Mass rating of 5 you’ll have 3 movement actions during your movement phase. During your movement phase you can choose to accelerate which increases its speed in the direction it’s moving by 1” per turn, decelerate reduces the ship’s speed by 1” per turn, or turn to change direction 45° left or right. Each costs one movement action.
Here’s a basic example of how it would work in play:
During your first turn you could accelerate twice then turn left. This would make it so your ship moves 2” in the direction it was originally pointed toward then turns left 45°. This causes your velocity to be 2” per turn in your current direction.
Next turn you could accelerate, turn right, then accelerate again but you still have 2” of addition movement that you got from accelerating last turn to work with your turn would more accurately look like this: accelerate then move the ship 2”, then turn right 45°, then accelerate and move 2”.
On your third you have a velocity of 4” per turn so you decide to turn right and use no further movement actions letting your velocity do its thing. This means you turn your ship 45° right then move 4” in that direction.
On your fourth turn you can choose to devote all action to deceleration reducing your current velocity of 4” per turn to 1” per turn meaning you move only 1” this turn.
Does this help at all?
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>>76303385
I envisioned the Mesekai as fully industrial, meaning they had weaker to non-existent shields and energy guns while capitalizing on projectile guns and armor.
>>
First thread OP here. Amazed to see the thing survive to its sixth? seventh? thread.
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I think we should come up with some kind of ship naming convention for all of the factions so I thought I'd start off with the Planetborn and Tyar first.
Planetborn
>Names would probably be the closest to a modern navy on Earth
>Ship classes named after Celestial Bodies, Constellations and famous naval vessels of the past: "Johnston", "Orion" , "Saturn"
>Fighters and Strikecraft named after wildlife: "Bee"class Drones, "Elephant Lizard" Strikefighters
>Ships are mainly named after servicemen who had given their lives for the Alliance, never after politicians especially not living ones. There's never a shortage of martyrs or dead heroes.
>The largest ships, ie:battleships and supercarriers, are named directly after planets and cities.

Tyar
>Picture any name from the Royal Navy but at 200%. All names should sound like they belong to 17th Century Man of Wars and Galleons.
>Class names will be overwhelmingly arrogant and Imperial sounding. Ex:"Absolute Arrogance", "Supremacy" ,"Victory", "Dominator" etc
>Strikecraft named after birds and avian forms. Fighters after birds of prey and Bombers after scavengers
>Ship are named after Historical Battles, Nobility, Imperial Heroes, Famous Phrases Spoken by the Emperor etc.
>Largest ships named after members of the Imperial Family both living and dead.
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>>76305663
Thukker
>Ship classes named after criminal types: "Molester", "Robber", "Arsonist", "Violator", "Murderer". Though those are only for the space Thukkers, with the civilized thukkers preferring names referring to Hogfeast's geographical features and past nations.
>Anything smaller than a Heavy Cruiser is either a name mocking a race they often fight, or a generic placename plus the most common name on the ship, leading to weirdly unfitting names like "Roggan's Dice Casino" or "Crying Ppuk". Again, civilized Thukker ships don't do this, usually preferring Thukker scientists or artists' names.
>Bigger ships are usually named after the sponsoring noble family or clan plus what the fleet they lead is SUPPOSED to do, e.g. "Stripetusks' Collector" or "DeTrunchville's Slaver".

Necroseers
>All names refer back to death in some way and what they've lost as a species.
>Class names are usually named after funerary monuments and fixtures, with an increasing scale of grandiosity from the humble "Shroud" strikecraft to the massive and imposing "Pyramid" capital ship, passing through the "Cenotaph" corvette and "Grave" cruiser.
>Smaller ships follow a naming scheme where there's an emotion and a privative or negating adjective, like "Empty Joy" or "Berefet of Pleasure".
>Larger ships' names tend to refer back to what they hope to achieve someday, like "Eternal Peace" or "Strugleless Rest" or "Unbridled Feeling".

Community of Zeckir
>The names are mostly referring back to Arab or even just Middle-Eatern culture, with concessions to Indian names.
>Class names are named after mythical creatures, like Ifrit or Golem.
>Smaller ships have flowery, poetic names, like "The Palm That Stands At The Edge of The Universe" or "Fresh Rose of The Mind's Pleasure".
>Larger Ships names are basically pro-Mind slogans and hymn fragments.
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>>76306264
Skip the Indian stuff for Zeckir, go with SE Asian.
>>
This is the ultimate NARP fantasy. Actually you could call it the natural end state of NARPs - make up increasingly bizarre stories aboyut things that didn't happen, all while showing not a single ounce of system knowledge, until you make the idea of a game, with no rules at all, so no one can tell if you're a NARPfag.

It's sad, you're all NARPfags.
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>>76305663
>>76306264
Sounds good so far. I wanted to post my take for Emerald Nova, but I am honestly struggling to figure out a direction for ship names. Ship classes seems obvious (stuff like Enforcer, Judge, Bailiff, Constable, Executioner, etc etc) but I am stumped when it comes to ship names.
>>
>>76305663
>>76303385
To build onto these, I think it's clear that Verdant should have plant-based names for their ships. And perhaps their 'gimmick'/thing should be swarm-style fleets, especially if there's a mechanically-sound way of having lots of small, spawnable ships similar to how TCGs often have token creatures/monsters. The in-universe justification being botany-tech ships that could release seeds/fruiting bodies as drone ships, essentially extra-large guided missiles in the vein of helicopter seedpods, or dandelions.
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>>76306797
You're overthinking it a little too much while simultaneously being too on the nose for some of them. Sometimes it works, the Tyar are a bunch of pompous cockbags so all their ships get pompous cockbag names, but your risk making everything sound one-note and basic.

For Emerald Nova, I suggest going with a bland naming scheme, something like a Type-14 destroyer. They're not here to impress you with a catchy ship class name, they have more important things to do. And you need to change the Thukker naming system. You've got to think meta for this. No retailer is going to stock a Molester-class ship and it's a great way to turn people off your game. Leave the questionable naming decisions to the players. If you want to go with connotations of criminality, look up antiquated and obsolete terms.
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>>76307206
>And you need to change the Thukker naming system.
I think that it's probably better to bin the "ships named after criminality" aspect, then, because the idea was to have their ship class names be rather direct and "in-your-face". Not the effect you can easily achieve with, say, "Scoundrel" or "Knave", much less if it's the only word you can use.

An idea could be their naming scheme calling back to the fact the ones you play in the game are ultimately dysfunctional rejects. Things like "Trash", "Leftover", "Gizzard" and so on.
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>>76307495
I doubt the Thukker are the ones actually naming their ships that. Also the Ppuk really shouldn't have organized ship names since they're pretty much all kludges.

>>76307107
One of the earlier threads had it where Verdant don't board, they fire seed pods at enemy vessels that take over and destroy them from within.
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>>76307602
>One of the earlier threads had it where Verdant don't board, they fire seed pods at enemy vessels that take over and destroy them from within.
Oh, very cool. Especially if two-faction combos are ever allowed so you can get some mind-controlling spores to entirely infect an enemy ship and turn it to your side.
>>76307495
You could have their ships be classified by what the 'core' faction (the human stand-in, whatever that is) calls them, and leave the dirtier names to be buried deeper in the background lore, especially if you translate them into alienese first.
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>>76306584
look upon our work, ye meek, and despair
>>
You guys don’t know true dread until you see Attack Vector’s 3D combat rules.
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>>76307602
>One of the earlier threads had it where Verdant don't board, they fire seed pods at enemy vessels that take over and destroy them from within.
Oh that's cool and seems perfect for plants: the faction.
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>>76306584
I don't know what that means. And well we already have models which is nice.
>>
So what is the simplest rules set we can get out that has all the stats that we came up with?

It might be better to have a simple system to start and then start adding more and more things to it in the future.

Also we should work on cards last.
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>>76310018
I think the format of the game (skirmish vs full on fleet), and how the rounds work (switching activation between players, or some kind of ship-initiative system, hidden order a lá X-Wing or other systems) are the most important things. As well as the broad strokes of combat (is it an action a ship can take during a turn, or it's own phase of the turn?), especially in regards to whether boarding/ramming actions are a modified type of attack, or their own, separate things.
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>>76310827
With some of the stuff I’ve seen, it feels that it’s going to be a bit on the smaller end, since some of the stories mentioned here are about securing a station/data/ship/VIP. Maybe something like

>The Big Picture stuff
Some time is spent in portraying how important and vital *LOCATION* is for all sides and how it will affect their plans going forward in the area

>The Build-Up
Players participate in all the little things that let them get there, like stealing important files from a damaged ship/setting it to self-destruct. Winning or losing affects what happens in the next “Encounter”. For example, gaining the data means you get to swap out some stuff to try and directly counter the opposing player or know how many assets you will need to take the satellite defenses, and so on
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>>76310827
>>76311515
The threads have been fairly consistent that there are 3 modes of gameplay. Skirmish, which has very low points and few models, Fleet Command, which is the typical game format, and Admiralty, which adds heavy strategic and logistical elements and much larger fleet lists.
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>>76309863
no-action role play, it's when you're playing DnD but all you do is molest goblins at the starting tavern instead of actually doing anything
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>>76310018
It's cool you saved that but the thought of it being a stock image going around these threads is terrifying. Please have this replacement with ortho projections and no random junk in the background.

>>76306584
The act of creation invariably involves treating something that isn't real like it is, until it is. This thread chain has already inspired me to make about ten printable models and two *entire* bucks USD, so it's clearly doing something right.

>>76304331
It has certainly generated some impetus. I'd wager a lot of it is just a lack of spaceship games outside of licensed properties at the moment. That and it's always easy to get people talking about cool spaceships
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>>76312787
>The rear aspect projection is upside down
Why do I notice this shit after I post it every time.
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>>76312802
I'm scrubbing the setup off my work file, and if I didn't fix it it'd bother me forever. And now I'm falling down before I make any other 5am mistakes. More boats tomorrow.
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>>76312834
Godspeed, anon.
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>>76310827
>>76312104
Summarizing + own opinions:
Engagement size: 3 sizes, Skirmish (low points), Fleet Command, and Admiralty (grand strategy)
Turns: maybe something like Advance Wars, where it alternates between players, each player has a set amount of action points per turn that they can spend to make their ships do things. And there could be passive XCOMlike overwatch actions for the defender.
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>>76306797
There was a post in like thread two which had a Nova shiplist.
It was an older edition so their names may have changed since, though.
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>>76313806
>>76312104
http://abillionsuns.space/the-game/
http://fire-on-the-suns.com/Core_Manual.htm
So is Admiralty more like A Billion Suns or Fire on the Suns?
>>
https://anydice.com/
Should we use the 3d6 as a basic dice roll? I like the 3d6 but don’t know if it’s best for the game.
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>>76314417
Seems fine enough, though I'd be interested to also see some ability to upgrade one of the dice pool's die into d8s or d12s for the various faction's strengths, and maybe even downgrade into d4s for things that are weaknesses.
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>>76316908
At that point we might as well do dice pools. The point of a 3d6 is to have dice roll that’s a function replacement to a 1d20 and one of the most ideal bell curves. The second you try to mess with is the second you considering ditching it.
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The emerald novafag fears the Ashen Executioner.
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>>76312787
>The act of creation invariably involves treating something that isn't real like it is, until it is.
Uh no. That isn't true at all. Creation involves creating something, it is acknowledged as real fron the start. This shit isn't real, it's a NARPer joke. None of these things that you NARPs are making up on the spot actually exist outside the mind of that anon, about 2 minutes prior to his horrid shitpost. It's also why all the naming sense is so cringe and painful, because everything comes from the cesspool of a fried-out NARP brain vying for attention.

You're the sad sack who is strongly "invested" in this shitty meme, and I wager, the OP of the last several threads, but no one wants to do what you're suggesting because that would involve some degree of actual effort and they can't get their rush of dopamine doing that work. Spend your energy on something that isn't inherently shit.
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>>76312466
>>76309863
NARP = never actually RPd, aka nogames
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>>76318467
>When you make stuff, it's just fully formed and springs out of your head like fucking Athena.
Well, good for you I guess. The rest of us have to bullshit and talk about it. Ex Nihilo art is a fucking meme.
You seem like, legit upset about this. Do you want to vent? Go ahead, rant and scream and call me a faggot some, maybe it'll help. A few more paragraphs about why my life and what I'm doing has no worth to you, a random asshole on the internet? Make sure to remind me to kill myself at the end. I'm going to keep making spaceships.

Speaking of, I'm kinda stealing this and smashing it together with drawfriend's sketch for Concordant Moons. His is cool but a little detail-heavy for frigate scale.
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>>76318467
I don't know what this thread has to do with Non-Athletic Regular People. You appear to be a schizo.
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None of the links work and I know nothing dbs. Is there a working link to get me up to speed or a spoonfeed?
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>>76318861
They don't work because this is not a real game.
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>>76318861
The one link next to the spoiler in the OP should actually work. The pastebin one has a link to the generated lore and stuff.

Concordant frigate coming along pretty nicely. Digging this basic shape.
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>>76318909
>They don't work because this is not a real game.
That's what I figured. Thanks.
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>>76319005
We're working on making it one though. Stick around if you want to help.
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>>76319228
I like the idea behind it, though. 'A bunch of mongos putting out their ideas for an ideal space' sounds like what would occur in actual space.
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I'm uncertain about a few bits of printability so I gotta run it through the shapeways widget, but here you go. The bridge crest especially I dunno if it'll take to. May have to tone it down. I'm especially proud of how the aft profile of this one turned out. That engine arrangement might be my best work yet, iidssm.
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>>76319594
Do the gun barrels on the front rotate?
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>>76319613
I imagine not. I'd cluster them together and make them look more gatling-like, but I think the detail would get lost at print and it'd just look like a blob. Good thinking, though. I might experiment with it.
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>>76319633
>Good thinking, though. I might experiment with it.

Was just wondering since they just naturally looked like they would do that for some reason.
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>>76305663

All Heritage ships emerge from their Hollow Suns nameless, the Heritage being far too cryptic or apathetic to indulge in that particular tradition.

With that said, screamware combing of Heritage databanks does reveal that their ships do have class names.

Capital ship classifications allude to aligning/tuning/correcting things. For example: Calibrator, Conjunction, Sequencer, Rectifier, Harmonizer, Resonator. As many capital ships are equipped with devices that directly manipulate the inertia of large bodies, it is likely their original roll was in celestial engineering.

Smaller classes of Heritage ships (destroyers, corvettes, etc) are slightly less esoteric in their designations. Lithobreaker tow asteroids and crash them into things. Ring Eaters mine planetary rings. Comet Melters melt comets.
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>>76319904

Now, once we add a few decades of service and some Ppuk, that's where things get complicated. Firstly, the Ppuk are a hodgepodge of different cultures, beliefs and ethos. A ship could just as easily be named "Tyranny's Reward" as "Dance With The Sobbing Maiden."

Secondly, in cases where multiple ships have been fused together for repairs, the Ppuk will often fuse their names as well. "The Shepard", "Blue Nora" and "Nail My Buckle" might for example become "BlueBuck Shep". Ships that have been in service for centuries will sometimes have names so garbled that repeating them is indistinguishable from static interference.
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>>76317568
Fucking nice as shit anon.

What role does the Executioner have to the Ashen? Beyond just executing.
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Just got my first Planetborn ship today.

Anons I need names.

Looks very crisp anon. Well done.
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>>76320607
Sweet, that looks great. If we're going with a prior anon's suggestion, it'd be named after a prestigious servicemember, but that requires us to know about Planetborn names.

I'm glad it came out so good. And relieved. Sorry for the three day delay while I argued with shapeways automated systems about things I knew damned well would print.

Going to take a brief break from New Factions and lean into some requests. Got a Planetborn BC and Necroseer CA on the docket next.
>>
Anyone mind if I make some Concordant Moons lore? They seem pretty under developed and I'd like to give more background on some of the races that make it up.

One question: is it an army of drones lead by organics or army of organics lead by machines?
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>>76320700
IIRC Planetborn had subfactions right?
Ormonde: Aristocratic, French names (or just old timey French)
Volkov: Russianish names
Also as an added bonus throw in Boer names maybe?

>>76320921
Go ahead, iirc it is more of a drones/robots and organics led by AI.
>>
>Playing in a friendly attrition tournament
>Game one, player starts setting up 5 of the old Mesekai Slaver Destroyers
>"Um, my dude, those haven't had rules in a million editions"
>"Oh, it's cool, we'll just use the base statblock, we don't need to use any of the ship's special moral rules. I just like how they look"
>All the ships are painted in a super-dark, matte green
>Several torpedo pods have snapped off and been re-affixed with blutac
>Tell him sure, whatever
>Turn one, "All my destroyers fire 3 torpedo volleys, then I use the Lock and Load Doctrine for a second attack phase and fire another 3 volleys"
>Ask what the hell
>Dude is using the 3rd Ed statblock from back before Tableforge removed the "Attacks Per Turn" stat and made multiple volleys much rarer
>Base Mesekai destroyers had 2 attacks, which was really good
>This guy is using the Slaver variant that gets 3 attacks, but takes moral penalties when firing past the first volley (which he conveniently found an excuse to not worry about)
>Finally, he used the "Lock and Load" doctrine (which was supposed to replace the "attacks per turn" stat and limit ships to a two volley max) to double his torpedo volleys to 6
>He assures me that this is totally how the old and new rules are supposed to interact and that this isn't overpowered in any way
>I nod and play "Safeties On" in response. He has no cards or ewar to counter it. All his torpedoes are disabled
>He instantly starts packing up, complaining that my fleet is "predictable"
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>>76322537
What faction were you playing anon?


Besides if this is another story of a Tyar player picking on a faction that hasn't been updated in years I'm gonna lose my shit.
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>>76322676

Concordant Moons. He was Mesekai, so nobody gets to bitch about a dearth of updates.

I don't begrudge players wanting to fly old ships, or even the weird Frankenstein rule exploit he tried to cook up, I just think it was a dick move to bail on the game -immediately-
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>>76322537
>some faggot sees some twitch streamer pull some faggot strat
>tries to copy it
>gets BTFO by people who actually play the game
>ragequits on the spot
This keeps fucking happening. What has 7e done to this game?
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>>76323432
>tfw looking at fan reactions at 8e and noting how many of them thought Emerald Nova was a brand new faction made for 8e and not an old faction brought back to life
At least they're saying they look cool.
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>>76323651
At least you guys still had models.

Till 8th us Ashen fags had nothing.

But I do like the new sculpts.

Ooc how are the rules going so far? If we don't have anything I'll do my interpretation
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>>76301414
What do you think of this? I'm pretty pleased with it, a few quibbles aside.
>https://sketchfab.com/3d-models/dbsg-planetborn-saturn-class-battlecruiser-286e715794c642f5acd707525099c3fb

Went up to Shapeways with only a few tiny error corrections. Some flagging on the engine nozzles but they always fucking do. Might have to replace them if Jim in Production throws it back at me. Think I'm getting better at this as I go for sure, in any case. Though bigger ships are way easier to work with, when it comes to part size tolerances.
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>>76325057
God that thing gets my fucking dick hard.

10/10 well done.
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>>76326414
Good to have a strong reaction, thank you.
Next up is the Necroseer CA requested by an anon in the previous thread. It's not...coming together quite how I want it to, but I'm sure I can fight with it until it looks alright.
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>>76325057

Really fantastic work on the Saturn class, it looks like a perfectly organic evolution of the Orion.

>>76326503

Excited to see how these turn out. "Brutalist spaceships" is an aesthetic I didn't know I wanted.

Also, you up for a request for after you're done with the Necroseers? I'd kill to see a 3d model of this: >>76194399
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>>76327296
I'm curious to give Ppuk stuff a try. I'm interested in the texture on the existing concept of their frigate, but I'm not sure how I can accomplish it. Still, I'll give it a go for sure. Though I recognize their capital ships aren't meant to have quite the same look to them. There was talk about how they're covered in patches and the like. Think it's safe to assume their subcaps are all just junk with engines? As per tradition, I will probably make their frigate first to experiment with parts I can re-use. I really need a few different CIWS turrets

And thank you. I'm really happy with how the Saturn came out. Part of me wants to revisit the Orion sometime and bring the accelerator armatures closer together to match. Lot more pressing to do first though.

Thinking of this for Necroseer CA rear engines. Kinda iterating on that 'monoliths around a pyramid' thing the front has going on. Opinions? Too much?
>>
Pastebin fag here. Added Planetborn to the Doc but what should we put in about the Verdant, Sentients and Concordant Moons? I don't think we have anything concrete about them all besides "IoM but with aliens and Machine God Emperor" and "Verdant babes are hot" I'm not sure what to add beyond that.
>>
>>76327619
From what I glean Verdant are plant people, probably much longer-lived than the average humanoid. In at least one version of the lore only the females were humanoid; or rather, all the humanoid Verdant appeared female to other species. The other Verdant were immobile trees, probably living for thousands of years on Verdant-controlled planets and making the big, important, long-reaching decisions. Also their ships are grown in a plant-based version of the ubiquitous bio-tech sub-genre of aliens.
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>>76327690
Yes, from what I understand, the Verdant are, bluntly speaking, plantfolk.
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>>76323651
>>76324636
Why do you think that the first starer box that was announced was Emerald Nova vs Ashen Fleets? They had two factions lying arround so they updated them for the newbies to eat up. Not gonna lie They probably did it because there is a disproportionate amount of ashen and nova lorefags in the hobby.

>>76321146
You forgot about the Hussarei who have Polish and some Lithuanian names

>>76320323
>The Ashen executor serves mosty as Assassin. He has the ability to reconfigure the ashen nanites faster than a regular ashen, so to gain the ability to hide and mimic. The two Ash-forged blades function like wings allowing for flight. Like all Ashen made meele weapons, these blades don't "kill" an individual. Someone hit with such a weapon will have his consciousnesses and memories forcefully extracted from his body, the body itself will end up being maimed and killed. An extracted consciousnesses will be transfered to the nearest temple to be reborn as an ashen savant.

Tomorrow I'll flesh the ashen lore a little bit more and post the updated model for the executioner.
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>>76327566

>Though I recognize their capital ships aren't meant to have quite the same look to them. There was talk about how they're covered in patches and the like. Think it's safe to assume their subcaps are all just junk with engines?

Pretty much. My thinking is there's probably quite a few subcaps that start off looking Heritage-ish, but because they're so much smaller, they're easier to deform. Their various patch-jobs typically resemble tumor-like protrusions from the hull, usually comprised of wildly different parts or even gigafauna flesh. My inspiration was the Beast ships in Cataclysm.

>Kinda iterating on that 'monoliths around a pyramid' thing the front has going on. Opinions? Too much?

Promising, but I think the monoliths could be shrunk a little and blended into the main body.
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>>76327746
I'd be willing to spearhead some more background info on them, I'm just a tad concerned of stepping on other's toes as far as interactions with other factions goes. Also because of the fact that I've only been paying partial attention to these threads, besides the Verdant-relevant parts.
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>>76327811
If you do, someone will come in and edit around you. That's how these Baron Munchausen games work.
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>>76327803

Not the reference I meant to post.
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>>76327690
Verdant females are clearly green-skinned space babes.
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>>76328147
Yeah, in the 80s editions sure. But nowadays they like to make it clear that while many of the Verdant diplomats go for the seduction route to do their jobs, there are also more conservatively-clad ones too. Some people (like myself) still hold out hope for male humanoid Verdants, just for some variety and so that we get some non-pin-up fan art of the faction occasionally.
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>>76327803
>>76327835
That's pretty much what I was thinking, yeah. I'll see what I can do. I'm not sure how to convey 'biological patches' but I'll take it as a challenge. Also, good call on the engines. I kinda cut the difference some. Think this is almost done aside from mirroring and double checking. I have it on authority from everyone I asked that gravestone radar on their CIWS mounts 'wasn't taking it too far.'

>>76328179
wtb pin up fan art of humanoid male Verdants
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>>76328330

Really starting to jive with this design now.
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Right. Here's a Necroseer CA. (Cenotaph, someone said? but someone else stated that for a corvette, so dunno.) I adjusted the proportions ever so slightly from the prior image and I think it's all looking pretty solid.

https://sketchfab.com/3d-models/dbsg-necroseer-ca1-f5420c43f4db4b67a55e40b2379eda43
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>>76328330

>I'm not sure how to convey 'biological patches'

My thinking is maybe the screamware-patches are corrugated bulges? If the rest of the hull is pretty smooth, having little bumps with ripples should make them stand out visually, while also not being particularly fragile. Just a thought.
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>>76328881

Looks great. Would field. The bridge is especially rad.
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>>76328891
Makes sense. It's definitely giving me some ideas on where to start. I'm thinking of making a few instances of the 'growths' from the concept sketch for the frigate that I can scatter around all of their models.

>>76328913
It's a little more explicit than I usually do, but these have all been experiments in working a bit outside my usual. Much stronger themes and such. Thanks much.

Ppuk frigate and cruiser next. Unless I get frustrated and need a break from them.
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>>76328179
I could've sworn there was mention of humanoid dude Verdants some time during 5e. It was some throwaway line in a story about an explorer "laying down his roots" somewhere.
>>
Who are some of the big, important people in charge of the separate groups?
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>>76298398
Constitution
Rally
Initiative
Neutrino power
Gravity (for whiplashing around asteroids)
Endurance
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>>76328881
I like how it came out, tge bridge is indeed pretty great.
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>>76328952
I wouldn't be surprised, it's only in 6ed that Tableforge decided to abandon "All Verdant are androgynous" as official lore, and, to justify keeping the old art around (which, like most art with androgynous characters, leans too hard in the "gyn" and too little in the "andro"), they said all mobile Verdants are female and all sessile Verdants are male. No in-lore explanation is given, beyond a vague "all other races (even the ones lacking of genders or having more of them) got it wrong", and leaving it at that.


One just wishes that the most prominent R34 artists weren't so tight-assed with canon, though.
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>>76330292
Well there's Blue Destiny's 'Pirate King', a criminal mastermind who has a finger in just about everything in the intergalactic criminal underworld. You don't want to cross him.
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>>76332012
I thought they had more than one pirate king.
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>>76332033
There's wannabes, impostors and self-proclaimed pirate kings running around, but there's only one true Pirate King.
>>
>>76332012
>>76332200
I'm not sure that really means anything in a group as nebulous and loose and supposedly massive as the Blue Destiny. There's never been a clear answer back and forth through the editions about whether there definitively is a singular "Pirate King".
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>>76327794
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>>76330292
Well, in terms of notable characters iirc:
>The Concordant
The AI of the Concordant Moons, whose 'moons' are actually big-ass quantum processor nodes. Is genuinely up there in the lovecraftian pattern of thinking. Has some mortal ambassadors which relays the AI's wishes to the organic and robotic leaders.
>Lords and Ladies of the Void/Voidlords and Voidladies
There's like 3 or 4 important ones, 3 of them are the Triumvir and holds major sway in the Voidborn society while the fourth is called the Nihilist - he's stared too deep within the giant blackhole that is their 'home' and wants to isolate the Voidborn from outside influences.
>Commodore Perkins
An unusually relaxed Tyar officer, bit of a trickster. Backstory hints at a past with Blue Destiny, does not like the current Tyar politics but still believes in the Tyar Space Forces.
>Magnate Kerroa
The slimiest, profit-houndingest Mesekai this side of the Methane Divide. Imagine a Ferengi crossed with Jabba the Hutt with the ambition of Lex Luthor.
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>>76333047
looks like krika but without the shoulder gun
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>>76330292
Nyxa, Mother of Dust
De facto high leader of the Andromedans. The most prestigious of the orange Dust (royalty) class of the race. Decisive, dominant, embodies the particular Andromedan brand of arrogance.
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>>76330292
Empress Simbala
A leonan (lionfolk) and current high leader of the Mresh. In a collective of disparate beastfolk races and clans, she is the one who rallies them together for a common cause. As a particular leonan habit, she refers to the whole of the Mresh as her "pride".
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>>76330292
>High Chamberlain Paxo Canyelles, Mizz Clan.
The current head of the Porto Porco Treaty Organization, namely the Thukker organization that theoretically unites polities on Hogfeast and represents them in diplomacy. As is usual for the Mizz Clan, he believes Thukkers should gradually wean themselves off their "Uncivilized in Space" doctrine, and instead create a cohesive and proper empire, but he hasn't had much luck in convincing the rest of the Chamber of Representatives to petition their liegès for a better system than what they have now.
>King Samuil Salumen, Stripetusks Clan
The king of the nation of Chopan, he's the father of a lot of named Thukker characters appearing in novels and in-game. He's prolific even for thukker standards, but his brain, even in old age, is functioning enough to make for good strategies and decisions in how to to limit nasty diplomatic incidents or senselss wastes of material.

>Yan Antignolo
Necroseer xenobiologist, he has been in contact with other races long enough to understand "how they tick". While he isn't one to tell his leaders to stop using the necroconversion tecnique to find slave labour, he made a point to handpick reprogrammes AIs or non-sapient necroconverted species as lab assistants. He's nowhere close to a way out of his and his race's tortorous existence, though.
>Chairwoman Wenxa Xabica
Head of 50% of the Necroseer race. She was the one to find the formula for a drug capable of numbing the pain of existence for Necroseers at an unknown point in time after their unwitting transformation in youthless immortals. Known to other races as "Solace", the drug works thanks to principles little-understood even by the Necroseers (though apparently the Zeckir have figured out how it works exactly, but jealously guard it), and allows the average Necroseer to think clearly and move swiftly for several hours. She has been elected Chairwoman on that reason alone, but Solace hides a secret...
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>>76330292
Hive Queen Revaxa
High leader of the xeno-insectoid Kyrax. A queen among queens, she is an unfathomable intelligence whose powerful pheromones stifle most dissent in her immediate presence (with one notable exception) and doesn't take to the field herself except in the most extreme circumstances. Given the complexity and authoritarian nature of the race, Revaxa delegates other queens she creates to handle different sectors, who can then delegate others themselves.
>>
>>76330292
>Galileo V Sarduni-Hocquebelloq-Lied
Current Emperor of the Tyar Empire. As the man who had the least strong claim to the Tyar throne, he has taken a sadistic and authoritative streak, going on an imperialistic rampage against the Avar Kingdom to prove his worth to the subjugated nobles and the rest of the wary population.

>Marsellus Witness/Omar Phaophanit
Former Absolute States officer, he has defected to the Community of Zeckir after he discovered his psychic talent and was offered the choice between joining a state much friendly to him, at cost of his entire wealth; or risk dying in a pogrom or a purge should his abilities turn up outside of missions. In the end, he chose to join the Zeckir. Since he has spent most of his life unaware of his abilities, the Council of Perfection, in accordance with the Mind, send him around various human states as a spy.
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>>76330292
>>76333962
Threadweaver Isica, the Spider Queen
Ruler of the Arachnaea, a Kyrax proxy. Fewer in number but vastly more powerful, the Arachnaea are the ancient mortal predators of the Kyrax. Isica herself is acknowledged by Hive Queen Revaxa to be the deadliest individual she knows and the one who could genuinely destroy her. The Kyrax were forced to effectively sue for peace against them, and so the spiders appointed themselves as the sword of Damocles of the insectoid empire. There are known instances of failed hive queens returning to the Kyrax homeworld as a literally empty husk of a corpse with their insides stripped completely clean, a warning to future queens of the price of failure. Isica herself is positioned as one of Revaxa's closest advisors.
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>>76334065
If it's not clear, Isica is that "one notable exception" to Revaxa's autocratic iron control of the Kyrax. On the whole, put one way, the Arachnaea are what keep the Kyrax up at night.
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>>76330292
Emerald Nova are led by a council of administrators who gather to lawfully discuss and vote on governmental affairs. Second only to the adminstrators is Commander-In-Chief Shaques, who manages the military/police aspect of Emerald Nova.
>>
>>76333962
>>76334065
>>76334176
How the fuck do the Kyrax atract more coomer writers than any other faction?
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Just bought my first Saturn class.Very hyped anons.God capital ships are pure sex.
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>>76336834
Nobody knows for sure, but Tableforge sure embraced it.
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>>76336834
>>76336858
I'll bet you haven't read "Pollen," where a lower Kyrax queen - for all intents and purposes - date-rapes a Verdant ambassador as part of greater negotiations for space in a sector.
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>>76336834
Because the Mresh were out of action for longer.
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>>76336939
I heard the original draft had the queen as just a huge bug like the original Kyrax, but the editors thought the scene was "in poor taste" so they rewrote it from creepy bug rape to lesbian girl rape, and the thought process behind that is just stupid and incomprehensible enough to be plausible.
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>>76337110
I mean, they can take the form of a big bug if they want to. The assumption seems to be that more public-facing queens take a more humanoid, mammalian form when interacting with outsiders. It's clearly a gimmick that allows for case-by-case personalization of the Kyrax, and it's otherwise easier to sell Kyrax characters when they're humanoids. When you want a Kyrax inscrutable alien villain, you make them a bug. When you make them a more personable character, though still most likely a villain, you make them a humanoid.
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>>76336834
Let's analyze!

>Ppuk and Swarm
Creepy cyborgs and interstellar fish are unfuckable. The only lewd art around is ironic as Hell, and I'm not sure there are enough tileguy-tier pervs around to justify any.

>Necroseers
Their pre-immortality selves are nice, if you don't mind reptilian genitals and faceboobs, but given that their current versions are beyond geriatric and probably missing sex drive...

>Human factions.
Kinda boring, not a lot of official cheesecake around either. The Zeckir and the Blue Destiny have the better fantasy options overall, I guess.

>Thukker
I'm sure slob lovers like them to bits, but funny sex doesn't seem too interesting to most.

>Mesekai
BRAAAP aside, their males cum on the eggs their female leave around. No organs=no party.

>Avar
Artists wish they had any idea of what are they supposed to look like.
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>>76337487
Official word of God spoke about how the Mresh are biologically compatible with humans and certain other aliens, that it is wholly possible to breed a Mresh and make a half-breed. They knew exactly what they were doing all those years ago, even if the Mresh were functionally forgotten until recently.
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>>76333135
>>Magnate Kerroa
>The slimiest, profit-houndingest Mesekai this side of the Methane Divide. Imagine a Ferengi crossed with Jabba the Hutt with the ambition of Lex Luthor.

Was he the ex Chem Trooper or am I thinking Baron Hunhe Kinrotta? I'm not very up to date on Mesekai lore.
>>
Been clueless on how to handle fighters until I got a strike of inspiration from Drone Swarm and Ender’s Game with some stackable dwarven coin props.


>Fighter rules
Fighters are stackable tokens. When stacked that represents them being part of a squadron. The stack operates as one unit with a few special rules. They can be used to guard ships to block attacks on them. Their attack action I’m a bit fuzzy on but thinking of making it so they get an accuracy bonus the more ship they have which can be nullified by a dedicated E-war action.
What do you guys think?
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>>76337487
>Creepy cyborgs and interstellar fish are unfuckable

Well that's only if you ignore the tribal aquatics that will often be found caring for and living on the surface of Volrani.Apparently someone at Tableforge has a fish girl fetish.

And good taste.
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>>76337487
Planetborn have plenty of waifus!
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>>76339274
>Stackable tokens
There was an older game, one of the Babylon 5 ones? That had the fighter minis flat on the bases. I think if I did that and made the bottom of the bases slightly concave, I could actually achieve this. Kinda ashame to hide miniatures under that though.

Flipside, I guess I could make some sort of stacking chits that go under their bases? Will consider.

I really like the ideas in any case.
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THE RACES OF THE CONCORDANT MOONS
>The Oh'Shan
>The Oh'Shan are the Preeminent race of the Concordant and the First to fall to it's worship. A race of scaled-xeno-mammals from the world of Oh'Sa'Shein,a world covered in eternal shadow, the Oh'Shan communicate exclusively through radio transmissions. Legend tells of the Call, the Concordant's first transmission through the Void, disrupting all communication on their world and ending a vicious war among them as they discovered that they were not alone. They were the first to Listen to the Call and make up the majority of the Concordant. And standing at 3 meters tall they make very effective shock troopers.

Which Concordant Race should I write about next anons? I have my Concordant Codex Astra with me right now.
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>>76340709
Which is the main species that ends up operating their ships and fighters? Being big is cool for a Boarding species, but not the most efficient to run the big battleships and carriers
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>>76340254
You talking about these?
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>>76341740
That is adorable, and should be easy to do in a 3d printed version, either with parts made to snap fit into each other, or my doing a socketing set up with magnets added afterwards (and that latter option would allow for more switching out of fighter models).
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>>76342005
The tokens might be better massive swarms small fighter (like drones) then. Imagine thousands of drones doing stuff like this: https://youtu.be/kCGQgG13Lfs
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>>76342177
Ideally there should be multiple loadout options for each faction's carrier ships, as well as theoretical cross-faction army building (whether scavenged, stolen, converted or on loan from the original owner).
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>>76341513
>Which is the main species that ends up operating their ships and fighters? Being big is cool for a Boarding species, but not the most efficient to run the big battleships and carriers

The Squib
>The Squib make up the majority of the Concordant in terms of numbers.They stand at around a meter to two meters in height and are a multi limbed species with six limbs at a minimum.The Squib are not known for their great strength or resiliency and are often use as fodder by the other races of the Concordant but they are indebted to them and do not seem to care. Their world once suffered from massive overpopulation issues and warfare and the race had neither the technology or time to fix their situation, at least until they met the Oh'Shan who had decided that their system would play host to a new node of the Peaceful One.A bargain was struck with the Oh'Shan who would uplift the race and allow it to spread in return for the Squib accepting the will of the Concordant and accepting it as their new god.
>It was not universally accepted by the race many of whom decided that they would rather die with their traditions intact than give them up to worship a machine of all things!!! But with the aid of the Oh'Shan they would be exterminated in the war known as the Awakening, this would be the first war the Concordant would fight but it would not be the last.
>Now the Squib are fierce adherents of the faith and while not it's hardiest fighters they make up for it in their dexterous agility and quick reflexes making them some of the best organic aces the Moons can field.
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I like the Beehive class carrier.It may not be the most slim or elegant ship but hey you need to be bulkier to carry the large scale replicators needed for drone swarms.Now does anyone know how it is in 8e? I want to go full Planetborn strikecraft but not sure how.

Also what do we know about the Servants of the Abyss for Voidborn? Are they capital ship focused?
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>>76342005
>>76342177
>>76342240
Ooc well preferably we can make most of the game 3D printable and thus easy to start for most people on /tg/ (shapeways links are fine to show appreciation for the model makers especially if you don't have a printer) so I like this idea.

Though how would you differentiate which squadrons are ace squadrons? Or would they have custom models and only drones and mooks using tokens?
>>
Hey Jupiter anon where are the weapons on this?

I can't really see the model very well on shape ways but is it the bits on the front half?
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>>76343485
If it’s going to be something like >>76341740 , how about just putting a big star in the middle of it? On the other side, just keep it blank. That way if your fighters do exceptionally well, they can be battlefield promoted by simply flipping the “coin”
>>
>Necroseers= Pyramid Capital Ship; Cenotaph Cruiser; Mausoleum Battleship; Reliquiary Heavy Cruiser.
>Planetborn= Saturn Battlecruiser; Hatchery Strikecraft Carrier; Beehive Strikecraft Carrier; Pool Strikecraft Carrier; Elephant Cruiser; Puma Corvette/Frigate; Uranus Heavy Cruiser; Deus Battleship; Johnson Frigate.
>Zeckir= Ifrit Corvette/Frigate; Djinni Corvette/Frigate; Arnab Picket Ships; Sahira Dreadnought; Rama Dreadnought
>Thukker= Violator; Molester.

Anyone want to add ship names to this?
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>>76343485
Tokens should definitely be drones.
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>>76343722
>>76343761
I still think it'll be a little difficult if you have different aces but perhaps if the ship models were made a little bigger and had a specific paint scheme to that ace's squadron I think it could work. But for drones and unnamed squadrons I think it will work, but to keep things simple Strikecraft should be kept pretty abstract.
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>>76336834
Because Ppuk have no sex appeal.
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>>76344686

How can you say that?

Ppuk are always banging!
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>>76339355
>Tableforge has a fish girl fetish
If anything tableforge has a simulation fetish.
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>>76343117
>Squib
Just be careful when you run into a guy playing as a Squib ship captain named 'Sam Freefall'. Dude stole entire fleets on a technicality at this game store once, and ran away with them.
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>>76339355
You do realise that the swarm are their ships? As in those aren't fish shaped vessels crewed by humanoids but actual giant space fish.
>>
Has anyone else seen in the most recent update?

The legend of the U.N Pioneer has been updated.

>"Launched from the first of the ancient homeworlds the U.N Pioneer is one of the few examples of pre-concordat planetborne engineering.

>It is also one of the few examples that can only be observed but never researched, due to the fact it is currently half way between the galaxy and it's nearest neighbour, the ancient name translation being "Andromeda" (of no relation to the faction). How it managed to get so far out into unknown extra Galactic space is a mystery, and rumours have stretched from a failed experimental drive test to godly intervention to time travel over the centuries.

>It has been travelling at observable FTL speeds for thousands of Galactic relative cycles, and will continue to do so for thousands more before it returns.

>No one knows what kind of galaxy the pioneer will return too."

The new lore has added -

>"But it will not arrive alone

>The pioneer is being followed by a small fleet of unknown anomalies, which can only be observed as sensor black spots of emissions of an unknown type of FTL drive.

>But the anomalies are catching up, and whoever is following the pioneer . . . Experts await their arrival to be timed at almost the same point as the arrival of the ancient expedition ship."

So . . . I know it's fluff of the highest order, but at least they didn't forget the original lore when they moved up to the newest edition.
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>>76348702
Could it be the Remnant Fleet ?
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>>76349660
>>76348702
God fucking dammit it's not!Reapers
>>
Ooc okay anons so how do we fit all of these different elements together into a cohesive setting and what is the tone of the setting going to be?
So far we know:
>Currently thousands of years into the future
>Milky Way Galaxy with a fractured human race
>Ancient race known as Heritage creators of both the Ppuk and Volrani (Swarm)
>Some of Humanity is post-human or trans-human but it is not sure how far from baseline the population is. The Zeckir are Psionic and the Planetborn are pretty baseline Homo Sapiens.
>The Mind could be the granter of pyschic abilities for the Zeckir or perhaps the first Pyschic or perhaps an alien lifeform.
>Mresh are able to interbreed with humans and seem to be a form of beast people, opening up a chance that they could be a group of modified post humans.
>Are the Andromedans from the Andromedan galaxy?
>Where did the Concordant come from?
>How big are all of the factions? How is the setting going to be scaled?
>What kind of tech level are we at?
>What do the Servants of the Abyss want?
>And what is the Remnant Fleet?
>>
>>76350691
Hi I pitched the idea about the Remnant Wardens/Fleet
Yeah it's pretty much not!Reapers but with a spin. I planned on them being firstly identified as Heritage Remnants, until it would be revealed that they're not Heritage, but something else entirely, responsible for the extinction of the Heritage and several other races
Much like the Reapers, they appear to genocide every living being after a few millennia, because spacefaring civilizations and their FTL technology greatly increase Entropy, and the Wardens exist to prevent a reality-shattering catastrophe. Also they don't speak or throw tantrums like Reaperfags, as to conserve their enigmatic and incomprehensible nature
>>
>>76350691
OOC:
>Some of Humanity is post-human or trans-human but it is not sure how far from baseline the population is. The Zeckir are Psionic and the Planetborn are pretty baseline Homo Sapiens.
Correct on the Planetborns, the Zeckir seem to have been menat to be a more "biopunk" faction that has access to powerful psy powers that let them consciousness transfer, so I'd say they're fairly post-human in general and transhuman in an unusual way at higher ranks.

>Are the Andromedans from the Andromedan galaxy?
All signs point that they are. So likely.

>How big are all of the factions? How is the setting going to be scaled?
The implication seems to be that it's all set within a large section of the Milky Way that's not too far from where Earth was/is. The rest of the galaxy is meant to exist, but doesn't feature in 99% of the lore. In other words: I'm imagining it in a scale not unlike how the Galactic Civilizations gomes do it in the campaigns.

>What kind of tech level are we at?
Pretty high up. Voidborn can create and close black holes at will, and they aren't the super-duper technologically advanced faction (that would be the Ppuk, if they could ifugre out what the fuck they are doing, followed by the Necroseers), though things like ringworlds and Dyson spheres and so on are extremely rare still. All Humans, with minimal variations, sit between the Ppuk, Necroseer, Concordat and Voidborn high-tech and the Avar, Mresh, Thukker, Kyrax, Mesekai, Verdant, and Swarm/Mycenoid low tech (all positions are in descending order). Ashen and Andromedan tech operate differently enough that it's pointless to put them anywhere.

>What do the Servants of the Abyss want?
They give religious significance to black holes, and want to figure out how they could manage to replace stars with them and still have life.
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>>76350691
>>Mresh are able to interbreed with humans and seem to be a form of beast people, opening up a chance that they could be a group of modified post humans.
Yeah this is preety much confirmed to be canon.

We all know the Mresh but the Legio were quite a interesting footnote in BDS history. They were esentially an animalistic human hivemind. Similar to the 40k nids. But as stated previously it was a human hivemind. Every single of their ships was esentially a highly evolved/mutated human. Both Mresh and Legio occupied the same space so they were bound to kill eachother. But enough of this nonexistant faction. The gist of it was that the faction that wins the vote gets introduced into the game and the faction that lost would go extinct.

As you probably noticed the Mresh won and Legio went extinct. The election itself however was an absolute shitshow. Firstly furries started mass voting (because TableForge didn't have any protections set up) and secondly some Karen started a controversy about "MUH BODYHORROR IN A BOARD GAME". The election was shut down and Mresh declared the winners.
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>>76350745
ooc: gonna be bluntly honest here I don't like it. We've already got a lot of factions here, probably more than are practical, and more importantly I fail to see what this idea adds to the overall setting. There's already plenty of stuff to drive conflict in the setting and unless you're planning on pulling all the factions together (which would be pretty silly for a war game) I fail to see the need for a galaxy spanning single threat.

Also yeah the reaper ripoff is pretty damn blatant
>>
>>76350745
Could it be connected to those geometric, unknowable aliens that anon mentioned last thread? Maybe they could be the first form of life to emerge and view themselves as true inheritors of the universe? Or just take a page from Evangelion and make them immensely powerful but with a primal desire to complete some sort of ancient mission.
>>
>>76351259
OP here. I kinda concur. I added them to the list in a spoiler because I like the "looming threat but nobody knows what it is/ spacer ghost stories," running gag.

If they were ever to actually be a thing, I figured they'd be high points cost, low model count, Dawson's Christian style OP ghost ships.
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>>76351099
>Mresh are able to interbreed with humans and seem to be a form of beast people, opening up a chance that they could be a group of modified post humans.
>Yeah this is preety much confirmed to be canon.
I thought it was just a happy coincidence that Mresh could breed with humans. I mean, they've been out of action since 1e, so it's not like there's much to work with.
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>>76351417
I'm the anon that pitched the geometric alien idea. Honestly after seeing what the andromedan ships looked like I was thinking about throwing my ideas on top of an already existing faction to make them more alien. Like have the andromedan ships exist in 4 dimensions, which means they can fit bigger weapon classes on smaller ships or something. Dunno much about this wargaming stuff honestly. Also I thought it would be cool if the crystal/geometric aliens could splinter themselves and use the splinters as a sort of projectile.
>>
>>76351561
Yeah, tableforge sort of needs to rework their lore now. "Animal people in space" is too generic and tropey.
>>
>>76352411
Oh come on. It's just dumb 80s-90s enough that it seems kinda charming.
>>
Tyar lore is handled badly since the new direction.
They were supposed to be realpolitik human supremacists. Well augmented human supremacists, what with the higher up the nobility ladder you go the more augmented people become and vice versa that the two things are almost inextricably combined- augmenting yourself being a clear declaration that you have ambitions towards nobility, so you become better than regular humans and do more, but you can't really rival already established dynasties and clans, unless you get a really long lucky streak.

That already is all that is needed and some self awareness would not be amiss, but imho, the general memey newlore Tyar is basically the hamy internal propaganda the plebs eat up while the nobility know that what they did was expedient.

Things like pulling a lionhart and executing all captives because you dont have the food for both them and the army and hey, if you are already doing it lets look to terrify our opponents and have our power base sing our praises.

They are full on the end justifies the means and the end is to climb the ladder of internal Tyar power while getting the Tyar society above others so that even if you don't manage to climb all that high up with other civs plebs and nobles you are increasing your own position.

The whole war with the Concordat fits in well with the old immage of it being imperiative to keep the concordat degrading in order for guarantee tyar ascent to power and thus ensuring eventual human dominance, what with being the only ones who do not bother to lie about humans not forming inherently pyramidal shaped hierarchical groups and prefer to formalize it based on a simple logic of be capable of the thing you have to do - here are the augs to do it if you cant(must have the money or favours for them, nothing is ever cheap).
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>>76352793
you are playing a noble or one on the path to nobility who is out for power or fame or glory or money and as long as you can justify it its meant to allow you to do pretty much anything, sink or swim. There ought to be people in higher Tyar society who would love to smear you with bad PR to strip you of some allies to increase their power compared to yours acting as a counterbalance. And that part is rarely explored.
>>
>>76351099
Hey waiddaminute, this was way back in 4e/5e right?
>Zeckir used to have the boxy/polygonic ugly ships wayyy back in 2e/3e
>No mention of biotech, they were more 80s acid trip meets 80s 3D computer graphics
>I think they got squatted for an edition, I forget
>Mresh vs Legio poll pre-5e, Legio lost
>Zeckir 2nd Renaissance with the sleek ships with rumored biotech
>Lore checks out, the Mind led some Zeckir pilgrims to this biotech graveyard where they reverse-engineered their biotech from
>It's right next to Mresh territory
Coincidence? I think not.
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>>76354619
Mresh have been a thing since 1e, though. They were just functionally abandoned until very, very recently.
>>
Ooc mind if I share my own doc? I got some shooting,armor and shield rules put together and i figure we can add that to the movement rules. It's sadly all d6 based so simple.
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>>76355877
Go ahead. Hell we could make multiple rules if they don’t fit together.
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>>76354837
That Mresh-Legio conflict was esentially a last ditch attempt by table forge from having to squat them. I heard from insiders that Both Mresh and Legio would be released. The vote was aparently just to decide which line of models would get released first. Esentially this "you decide who won" campaign was because they wanted to generate hype and a sense of urgency. But then the bitchout happened and the Legio got squatted instead. They got squated even before they entered the fucking game.
Not like that helped the Mresh, because, that entire marketing campaign was a disaster. It is a fucking miracle that Mresh are still considered a major faction after all these years.
>>
>>76354619
>>76354837
I mean, it's not surprising, any niche they could fill it was filled better by another race. No, "they look like animals" is not a valid niche.
>>
>>76357800
You'd have to be insane to turn down furrybucks the way Tableforge did.
>>
>>76352793
>>76352900
Well it makes sense. The Tyar were originally made up of some of the oldest space faring democracies that formed after the situation on Earth fell apart. They originally stuck to these principles but the most modified among them decided that for stability a monarchy and efficient bureaucracy would probably be for the best to keep the human species around, especially since lifespans for most genemods being in the hundreds of years allowing for enlightened leaders. Honestly the Tyar isn't really a solid government either, just a collection of Transhuman nobles and other elites ruling in harmony under the framework of an empire. The government is remarkably efficient too but is prone to infighting as everyone wants the Emperor's position and fief lands and the position is earned rather than just hereditary. But yeah you'd be surprised by how happy the 99% of humanity is in Tyar space, sure they live mainly boring lives and are fed blatant propaganda and augments are few and far between but the pure blind reverence the people have for their government is mindblowing.
>>
I find crazy how the Thukkers went from "Orks, but pigs and edgy" to something approaching social satire, even if it's not terribly deep.

I still remember that the sole Thukker art in 1st ed was this boar-looking motherfucker sitting on ammo boxes and looking at you with an air of cocksureness, while his shotgun thingie was placed to codify exactly a dick. Now, though? I've seen people joking that this or that big corporation is actually a Thukker nation in disguise, and some people have dipped as low as doing Harry Potter-tier comparisons between real life and this game, all specifically centered around our pigmen.
>>
>>76356025
Sweet I'll try to have it ready by tomorrow.Gonna be formatting it for now so it doesn't look completely shit. Only halfway trash.
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>>76358675
>I find crazy how the Thukkers went from "Orks, but pigs and edgy" to something approaching social satire, even if it's not terribly deep.

I like the change honestly. It suits them better for a Wargame to actually have an organization that can support a logistical system and a functioning military. Like sure they're pig people (or aliens that just happen to look like pigs) and sure they have testicles that can regrow under even extreme weapons fire but it's not like they're 40k Orks where they have some kind of magic hivemind shit. They have to actually build their own tech.
>>
>>76358055
>Abelardo Banahatti Castrovel
>One of the most well known Tyar Nobles who has terrorized the protagonists of several other book series, is about to get his own that explores the machinations of the Tyar Empire
>Investigate plots and plans of the Nobility above and below him
>Tour a Tyar ship production facility and what it takes to operate one
>We'll finally learn how he's survived getting a ship thrown at him
>and falling into a star
>and a little more than anyone is expecting...
>>
>>76358675
The new lore juxtaposition between savage trucker boars and refined business pigs is hilarious.
>>
>>76358055
Tyar is more like something akin to a weird mi of to the Realm in exalted, the empire in whfb rokugani Empire in L5r in function melded with Shadowrun. if you want power you have to get it and if you do not you don't have much to say about shit just be content or get purged if you start with the property damage.

Even if there is some kind of local rebellion or something the leaders of it soon become augmented and are defacto new nobility and then the cycle repeats if they manage to solidify into a new house or clan or whatever., or they get absorbed by former rivals of the weak idiots they just deposed.

also, 'harmony' and nobles hiring lesser ambitious dudes to totally not fuck ithone of their rivals and then getting on of their new catspaws to take over said assets that they then vassalize is after a fashion meritocratic. I mean the one who lost is either dead or disposessed...

That being said yeah,being the emperor is a fuckton of work and bears the most similarity of whfb empire what with having to figure out a way to mobilize the major and minor nobility to do something and to not have them discretely sabotage it because they think that is the wrong course.

War with the Concordat is one such unifying move that it managed to get everyone to get on board to not get shafted by future disadvantageous power dynamics.

Aside from such major issues most nobility tend to do their own thing and more or less pay lip service to higher authorities, thus the job of emperor is to address such major issues and have people whos own thing aligns with imperial goals assigned to proper tasks.
>>
>>76357854
And the Thukker weren't good enough for "the furry race"? Or the Kyrax or Avar?
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>>76366924
Pretty sure the Thukker weren't a thing in 1e, unless I'm going crazy.
>>
>>76366924
>>76366938

They were part of the "rogue fleets" thing of 1st Ed. Basically the mercenary warbands that you could put in your army. (For the new fans of Broken Stars the merc army was scrapped for balancing and diatribution issues)

They already had the basis as the pillagers savages that give the moneys to their Pig Capitalist Overlords,but were more orky and edgy than now.


OOC: Can we delete the "Thukker rape people" thing? Maybe simply imply it but family had some sexual agression issues and read about anything related to that, even this bit, makes me wanna puke. Also people wouldntlike to play the rapist faction
>>
>>76368069
Slaanesh exists..
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>>76368069
>not being able to distinguish reality from fiction
Dilate
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>>76368069
Dark-knife-ears-from-various-settings.jpg
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>>76368069
Gor
Be a fucking plant. That is your destiny, pleb.
>>
>>76368069
>OOC: Can we delete the "Thukker rape people" thing? Maybe simply imply it but family had some sexual agression issues and read about anything related to that, even this bit, makes me wanna puke.
>Also people wouldntlike to play the rapist faction
OOC: I mean, Slaanesh exists, and it's implied much more overtly there. Besides, it seems pretty clear that the setting we've built was meant to go "balancedly dark - 40k grimdark - 'We want to be even darker than 40k but we're immature as Hell' - stabilizing in normal dark again."
On top of that, there's much worse and more frequent that's stated or implied in basically everything we said. From musical instruments made out of live prisoners, to body horror while fusing to ships, up to genocide as a way to heal wounded pride.
>>
>>76368826
Aren't Thukker females also capable of rape or something like that?
>>
>>76371993
Yes, they are, it's just that their sexual dismorphism is not immediatley apparent to anyone that hasn't been around Thukkers long enough to spot the actual differences, like the fact their "chest fat" is darker-colroed if they're female (what humans would call "manboobs" are surprisingly common among Thukkers, even when they aren't pot-bellied) and the fact female tusks are somewhat rounder by nature.

Obviously civilzed Thukkers make the distinction more obvious (women Thukkers cap their tusks with precious metals and cover their heads, male Thukkers wear bracers and tend to put rings on their tusks when not eating), but that's not something the in-setting species see often at all.
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>>76368826
Ooc that and the Thukkers are a complex society so they're bound to have good and shitty people. It's not like all Humans are rapists because we have a few of them.

I see it more as the pretty Thukker kingdoms, if you can call them that, are the ones with the most medieval outlook at Warlords ate free to take whatever they want as long as they give the central government their tithes. With the central government being a lot more ordered.

Also opens some differences in playstyle if you do it that way too as well.
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>>76364712
Anon...are you having a stroke?
>>
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Sketchupfag here, I'm still alive. It took me a few experiments, but I think I've settled on a way to texture Ppuk nodes and patches that will look half decent once printed.

It's kinda taking my "Just slam shells together and the export process will fix it because sketchups solid tools sure won't" process to an extreme, but such is life.
>>
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https://docs.google.com/document/d/1v2IOPYsa-V59XARx_PMgtExKI4o7REbkfKISuDFbQ6c/edit?usp=sharing

Very WIP but hopefully this will be a good framework for people to start making Ship Profiles and figuring out weapon Special Rules and Faction Rules in general.

But please give feedback, I'm still not sure about a lot of it but things can always be changed. Also do we want to do ranges in Inches or Centimeters?

I'll try to get Strikecraft Rules and the Crit Tables done in the next few days.
>>
Ooc: Anyone interested in some fluff I thought up for the Avar? I'll type it out when I get home.
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>>76376592
Fucking why not anon.
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>>76376501
I think upgrade slots and ship size need to be tied together somehow.
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>>76376752
That could work. Maybe upgrade options could be given in the Ship's Profile? With the amount of Upgrade Slots being tied to Ship Class and any Faction rules that might increase it.
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>>76376635
Alright, here we go. So my idea was that the Avar is a monarchy, but not one like we typically think of. I was thinking they be ruled by a philosopher king, the wisest among them, selected through careful debate with their opponents. Their whole society revolves around an appreciation of the art of everything and everything they do has an artisans touch to it. They're also huge into philosophy and are generally pacifistic. Until they met the Tyar anyway.
So yeah, artistic philosophy birds. I could write more, but I just got off an 8 hour shift.
>>
>>76376501
I'd say it's a pretty good framework to start with. Rather easy to work with too.
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>>76378375
Should work, fits with what we know about the Avar this far.
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Pastebinfag here do we have an image hosting site to upload all the Fanworks and 3D images in?

And what are some good ones to use? I can try to get to it later.
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>>76383186
You should upload the concept art first. As in the Sketches and Lego models of ships and characters.
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>>76378375
Welp. No wonder that the Avar get fucked by all of their neighbors.
>>
Tablefore just annouced that they are going to do a poll on who plays what faction in 8th edition. Aparently it is suposed to help them with their marketing.
>>
>>76389154
Will Verdant be an option this time?
>>
>>76389188
If I recall all factions will be avilable. From Verdant to Andromedan.

OOC: There will be a strawpoll with all the factions mentioned in the OP by the time the next thread rolls arround.
>>
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Ooc I think we should go for a Halo scale for the setting, like make it on the smaller side where each faction has only a couple hundred planets at max (Tyar maybe a thousand and Andromedans could have more in their galaxy) with fleets being in the hundreds of ships. But maybe making full on Fleet engagements fairly rare (like they are on Earth) with battles most commonly being between flotillas or squadrons of ships.

That or just go full on LOGH and have massive Fleet battles and easily replaceable ships.

Any thoughts on this?
>>
>>76389397
Maybe we can use that to decide which faction get's rules first?
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>>76390087
Could work. Do we do the straw poll in this thread or in the next one?
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>>76390223
May as well do it now, it's a slow burn. Can keep it up through the next thread anyway, right? Might help me decide where to focus modeling efforts as well.
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>>76390300
Should it include the remnant?
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>>76390408
Prolly not. I took them more as a running joke than anything. Definitely not a major faction, in any case.
>>
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GUYS the poll just dropped.

https://www.strawpoll.me/42254694
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>>76389766
Yeah, sounds good, 40k scale is too big. LOGH fleet battles are probably high-end Admiralty scale, the one where players from three states at a con would play in.
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Ppuk Frigate. I think I got the aesthetic own decently, but some uncertainty there.
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>>76392635
Looking good! Nailed the greeble-tumor thing nicely. Extra details would be in painting it.
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>>76392635
Looks fuckin nice dude. Maybe go even more asymmetrical but I dig that aesthetic.
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>>76393021
>>76393125
Thanks. Since the placement of the greeble doesn't really matter, I could probably make variants of it with it shuffled and put them on a sprue. Kinda like how I wanted to make alters of the Andromedan frigate with the two bits in the middle rotated at various angles.

I can maybe do some extreme asymmetry on later Ppuk ships though, yeah.

An Anon wanted their DN next but I'm a little leary of going straight to a model that big. (Let alone the question of how big it should be.)
>>
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>>76336840
I missed this first time through. I'm excited to see how it comes out.
Have a schematic pic for it while I'm thinking about it.
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>>76393862
You did an excelent job anon.

Should we create a wiki when we gen enough lore?
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>>76376501
>the table
Good old FB and 40k times.
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>>76395225
We deff should.
>>
I'm honestly surprised at how much progress we're making on this. Maybe if we get rules and models we can run a game in tabletop sim or something.
>>
>>76398373
Does anyone here have any Programming experience?

And I'm gonna try and finish up some of the Critical Damage and Glancing Hits Tables tonight if possible.

Gonna print out some models for a friend and try to test them out this weekend. What faction should I make for him?
>>
>>76389766
>>76391411
I'd go with fronts. Most factions have a messy bordergore situation except the core terriotireis and the main front lines feature regular LoGH scale fleet battles but as a rule they get to be a strategic stalemate and oiutsied the odd new try they prefer to stay inside deep defensive lines of fortress systems.

Meanwhile the majority of battles are colonial minor fleets to extend the border gore and find advantageous travel routes, resources and spoiling the same for the enemy. There aspiring flag officers can display their full mastery of tactics, strategy and logistics, by don't of having an extended deployment command whereas in the main fronts the only thing expected of them is just having a solid grasp of tactics and staying in support range of bigger bois.

This is valid for the proper factions of course. Pirates, raiders and other such scum rarely if ever get the force concentrations to pull proper kesselslachts one after another as just the daily grind of century long war that is projected to last in the millennia.
>>
>>76389766
OOC:
> like make it on the smaller side where each faction has only a couple hundred planets at max
>(Tyar maybe a thousand and Andromedans could have more in their galaxy)
If we're going for the "only a couple hundred planets at max", then we need to find a justification for why neither the Andromedans nor, to a lesser extent, the Tyar have assfucked everyone else yet. Not mechanically, obviousy, but in the fluff. PErsonally, if we're going to have small-scale, it will have to be stated that all factions have "the real deal" elsewhere where the game isn't focused on at all.
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>>76400030
Ooc just pull a Rome.

If they get any bigger they suffer critical existence failure.
>>
>>76400030
>>76400250
>Tyar
The Rome example works well. You could also add in a few things, like the limits to Human rule, light lag, the power of individuals. Think of mixing Titanfall 2 and Halo's lore, where even if you have the 'noble' goal of uniting all Humanity, it's a fool's errand.

>Andromedons
They probably need to be fleshed out more. Energy beings is cool, but what Human act are they retaliating against, because you've honestly won when you have the tech to cross galaxies. At the same time, there needs to be a justification why they even bother signing truces.
>>
>>76400547
Perhaps the Andromedans we know is just the advance party, something like a scout sent to get a foothold on this galaxy. The reason they can't just zap the entirety of their civilization here could be explained in a few ways:
>they used stable wormholes, but the few they could stabilize limits their growth
>the main force is still traversing the gulf between galaxies
>they're actually the only ones left, but didn't know it
Combine the three and you get:
>Andromedans that we knew came here as an advance force to gain foothold in this galaxy, to exploit stars
>Came here through wormhole, the fastest way they have
>Is supposed to signal the main force to invade or not
>They find our galaxy ripe for the taking
>Truth is, they have sent the signal
>But nobody came
>Something happened in the Andromeda galaxy that snuffed the main Andromedan invasion force
>The increasingly disturbed advance force noted that the luminosity of every visible star in the Andromeda galaxy flickered differently
>The stars aren't right
>>
>>76400547
IIRC the human act that provoked Andromedans was a human empire finding a gateway leading into Andromeda and leading an invasion, provoking a response that led to the gateway getting destroyed along with the sun in one of the systems hosting the gateway. Looking like Tyar was that human empire since they seem to be the expansionistic faction
>>76401017
I like this. One has to wonder why there would be royal caste Andromedans as part of the advance scout force, but maybe they're young by orange standards and trying to prove themselves by leading the scout force.
>>
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>>76403327
>>76401017
Ooc maybe the Andromedans could be a nomadic people that are moving to the Milky Way because all the Stars in the Andromeda Galaxy are mysteriously going Nova, much too fast to be natural and they're slowly being starved out. ?

I also think this Human Empire should be something older than the Tyar, maybe a Remnant of Old Earth that unleashed something vastly terrible when they arrived in Andromeda. And maybe that is chasing the Andromedans to our Galaxy. The Andromedan Galaxy could already be lost.
>>
https://docs.google.com/document/d/1v2IOPYsa-V59XARx_PMgtExKI4o7REbkfKISuDFbQ6c/edit?usp=drivesdk

Alright anons so I'm trying to get the Glancing and Critical Hits Tables done but do you have any ideas of how to fill them in?

I'm thinking for the Glancing Hits table be just a simple D6 Roll
>1-2 Nothing Happens -The shot simply deflects off the armor
>3 Sensors Damaged- The Target's Sensors are damaged by the shot. Reduce Sensor Value by d3
>4 Weapons Damaged - One weapons system, randomly determined, is rendered unusable till next the next player turn
>5 Engines Damaged- The Ship cannot make any turns or Dodge Moves. It also takes one point of damage.
>6 ???

I'm not really sure what to do with the last one.
>>
>>76401017
I like the combo lore idea, either that or something about the milky way prevents them from growing properly so while they do come from a galaxy spanning superempire all their forces have to come through a handful of small natural wormholes significantly limiting their ability to project said force into our galaxy
>>
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Turret catalog, small mounts. Pondering the factions I have done and trying to think of what fits. A bit tough considering the non-detail and breakage tolerances down at this size.

Ppuk need one yet. Andremedans I think I won't give visible weapons really. M'resh will probably just mount other people's guns. Everyone else I'll do when I get to them, or possibly re-use a few, since these ones are so low profile. I may add a few alternate weapons if I can figure out how to represent them with parts this chunky.
>>
Has anyone started to work out what cards do and how they work? Because honestly the cards part of this idea seems like the most interesting part and it'd be a shame if we drop it.
>>
>>76407239
Not that I know of so far. It would be fun to jump into it but I'd say we need to figure out the base mechanics first and then get cards done.

And I think the Cards basically act like stratagems, in that they give you different bonuses to your fleet or certain ships. But I'm not sure how everyone else feels about it.
>>
>>76401017
>The Stars are Not Right
I feel like this would be a cool running thing with them.
>>
>>76392635
Looking fucking nice.
>>
>>76406219
>Andromedans won't get one
:(
>>
>>76401017
>The Stars Are Not Right
That does sound pretty cool. I do like the idea, could be neat if it was ambigous whether the original Andromedan Empire was destroyed or if they just fucked off to a new plane of existence and never bothered/couldn't tell that to the Forward Force due to time dilatation.
>>
>>76408047
Sorry. They and the Void Born have their 'weapon projections' largely built into the vessel. They may get something at some point on larger ones, but right now the parts that are supposed to be 'weaponry' are bespoke per ship on those factions. Void Born are likely to get turrets on larger ships at least. I imagine Andremedan weaponry just emitting from the tips of crystal spires or shards, without a need for a stock 'turret' component.
>>
/dbsg/ is slain
>>76408976
>>76408976
>>76408976
Long live /dbsg/



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