[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


Let’s roll up a system. 3d10 for system properties

https://1d4chan.org/wiki/System_generator
>>
Rolled 8, 7, 2 = 17 (3d10)

Let's get this shit rolling.
>>
>> 89845848
> Stellar Anomaly: Some star systems don't fall into the neat "planets orbit star, stars orbit galactic center" bucket. This is one; there's some fuckhueg negative space wedgie affecting the local gravity. Remove any 2 Planets generated in the system as they or their orbits are destabilized. Navigating within and through this system is easier since these wedgies are used as Navigator's landmarks. Local Warpspace is also calmer, but sudden reversion to realspace is more dangerous with a high chance of Gravity Riptide, Solar Flare (even if not near a star), or Radiation Burst.
> Starfarers: There are several planets and a civilization (human or xeno) which spans them. Minimum 4 Planets in the system; add more wherever if it falls short. The native civilization inhabits D6+3 Features, planets first. Any planet with a native civilization has this one, with Development level Voidfarers, Colony, or Orbital Hab, with at least one Voidfarers in the system.
> Gravity Tides: Treacherous skies. >Choose one:
>Add 1d5 Gravity Riptides
>Maintaining a stable orbit around the planets in this system requires a skilled pilot.
>Interplanetary travel in this system is made at double speed, but is risky.
So this place is a bitch to navigate but there’s people inhabiting it here.
d10 for the star’s property
>>
Rolled 10 (1d10)

>>89846029
>>
>>89846213
> Binary: Two stars. Roll D10; 1-7: the stars match; reroll once. 8-10: they're different; roll once for each. Reroll 9s and 10s, but if the stars match a 10 can mean it's a three-star system. Star characteristics are set by the appropriate roll; zone strength is set by the lowest roll, subtracting 1 for each extra star, min 1.
So 1d10 to see if the stars are the same or different
>>
Rolled 4 (1d10)

>>89846228
>>
>>89846258
Looks the suns are the same. Another 1d10 to see what they are
>>
Rolled 8 (1d10)

>>89846311
>>
>>89846382
> Dull: This star will live for millennia more, but it is unmistakably dying. It is large but dim, usually red. Strong Outer Reaches
3d6 for how much stuff is in this system
>>
Rolled 4, 4, 6 = 14 (3d6)

>>89846403
>>
>>89846500
>Inner Cauldron: 3
>Main Biosphere: 3
>Outer Reaches: 7
3d100 for whats in the Inner Cauldron
>>
Rolled 46, 43, 70 = 159 (3d100)

>>89846516
>>
>>89846556
> Gravity Riptide: A major navigation hazard and one that's very hard to detect from a distance.
> Gas Giant: Usually not a useful planet directly, but frequently home to rocky moons which could be much more promising. Use the Planet generation table below.
> Planet
3d100 for main biosphere
>>
Rolled 52, 47, 26 = 125 (3d100)

>>89846698
>>
>>89846741
>Super Dust Cloud: The leftovers of an asteroid field or solar flare, these can be used as sensor cover but are basically irrelevant beyond that.
> Derelict Station: An old, empty space station. If there is a space-capable civilization in the system, it was their creation. Otherwise, roll on the Station Origins table and give it D6-1 (min 0) Archaeotech or Xenos Ruins Resources.
> Asteroid Belt: A thinly-spread ring of rocks which may have once been a rocky world. This poses a minor navigational hazard for all travel in its Solar Zone, and has D6-1 Mineral Resource deposits.
And lastly Outer Reaches. 7d100 for that
>>
Rolled 39, 96, 48, 88, 5, 72, 49 = 397 (7d100)

>>89846811
hopefully archaeotech in the station
>>
>>89846831
> Asteroid Cluster: A denser, cohesive group of asteroids, usually the remains of a shattered planet or moon. It is confined to a small volume but is a serious navigational hazard within its extent. It also has D6-1 Mineral Deposits, either within the asteroids or in the remains of ships destroyed trying to navigate it. Pirates often use these as cover.
> Spaceship Graveyard: A number of dead ships, floating in the void. Roll on the Graveyard Origins table to determine how they got here, and add an Archeotech or Xenos Ruins Resource to the graveyard, split among D10+2 small caches spread across the dead fleet. Roll Abundance normally, but a roll which is lower than 3 per cache instead generates an Abundance of (3 per cache + D6 - D6), and a roll which is higher than 10 per cache generates an Abundance of (10 per cache + D6 - D6).
> Dust Cloud: The leftovers of an asteroid field or solar flare, these can be used as sensor cover but are basically irrelevant beyond that.
> Planet: A rocky world, potentially suitable for human habitation. Use the Planet generation table below.
>No feature
> Gas Giant: Usually not a useful planet directly, but frequently home to rocky moons which could be much more promising. Use the Planet generation table below.
> Dust Cloud: The leftovers of an asteroid field or solar flare, these can be used as sensor cover but are basically irrelevant beyond that.
So moving back to inner cauldron 1d10 how big the gas giant is
>>
Rolled 3 (1d10)

>>89847205
>>
>>89847356
>Gas Giant: Vastly more massive than any rocky world, with accordingly powerful gravity.
1d10 for its gravity
>>
Rolled 10 (1d10)

>>89847462
>>
>>89848121
> Titanic: Even the system's star is affected by this world's gravity. Add 15 to this planet's rolls for Orbital Features.
3d6 for how many satellites it has
>>
Rolled 5, 5, 2 = 12 (3d6)

>>89848224
>>
>>89848313
>12
12d100 for what they are
>>
Rolled 88, 86, 98, 68, 57, 33, 31, 11, 55, 3, 5, 46 = 581 (12d100)

>>89848498
>>
>>89848565
>Moon: A true moon, massive enough to form a proper hydrostatic spheroid. Generate this as a new Rocky Planet, but its mass must be less than its primary. If the primary is a rocky world, the moon's Body must be less than the primary's Body. If the primary is a gas giant, the satellite's Body must be less than (the primary's Body+4).
>Moon
>Moon
>Planetary Rings(Debris): A narrow band of asteroids or chunks of ice extends out around the Gas Giant. The spread is limited enough that they can be avoided with a short detour, but if the detour is skipped, navigating them is like navigating an Asteroid Field system feature. If this is rolled multiple times, increase the size and density of the rings, making the needed detour longer and the navigation through them harder.
>Lesser Moon: Large enough to have a noticeable gravity well, but smaller than even a small rocky planet and often not massive enough to be a proper hydrostatic spheroid. Roll D10; on a 6+ it is rich enough in minerals to count as a Mineral Resource, generated normally but with Abundance reduced by 5.
>Planetary Rings(Dust): A wide ring of fine particles circles the planet. This isn't a hazard to navigation, but does make sensor readings noisier. If this is rolled multiple times, enlarge the rings rather than adding more sets of rings. Sensor readings get progressively harder as the rings get larger.
>Planetary Rings(Dust)
>No Feature
>Lesser Moon: Large enough to have a noticeable gravity well, but smaller than even a small rocky planet and often not massive enough to be a proper hydrostatic spheroid. Roll D10; on a 6+ it is rich enough in minerals to count as a Mineral Resource, generated normally but with Abundance reduced by 5.
>No Feature
>No Feature
>Lesser Moon
So 3 true moons, 2 lesser moons, 2 planetary dust rings, and one planetary ring of debris. So the true moons have potential to be habitable. So now onto the first moon, so 1d10 for it's size
>>
Rolled 3 (1d10)

>>89848628
>>
>>89848825
>Small: Too small for strong gravity or abundant resources. Subtract 5 from the result of its Gravity roll.
1d10-5 for its gravity
>>
Rolled 3 (1d10)

>>89848853
>>
>>89848886
>Low Gravity: Subtract 10 from its rolls for Orbital Features and subtract 2 from its roll for Atmospheric Presence. Maneuvering on this world may be difficult for those not accustomed to it.
It's a moon so we don't have to worry about orbital features. But 1d10-2 for its atmosphere
>>
Rolled 3 + 2 (1d10 + 2)

>>89849024
Come on breathable air
>>
>>89849136
>None: No atmosphere,or almost none. Operating on its surface requires the usual tools and protection for working in vacuum.
On to moon #2, 1d10 for it's size
>>
Rolled 1 (1d10)

>>89849196
Shame
>>
>>89849221
>Small, Light: The already-small world is low in metals, and so has even lower mass than it appears.
1d10-2 for its gravity
>>
Rolled 5 + 2 (1d10 + 2)

>>89849237
>>
>>89849281
>Normal Gravity: Approximately the same gravity as Terra's standard 1 G. No effects.
1d10 for it's atmosphere
>>
Rolled 5 (1d10)

>>89849305
Something good please
>>
>>89849367
>Moderate: The density of the air is normal or nearly so, and imposes no extra strain.
1d10 for its composition
>>
Rolled 6 (1d10)

>>89849380
>>
>>89849435
>Tainted: Trace elements will be harmful to breathe with long-term exposure, though spending a week or so breathing it shouldn't have much effect. Not great for colonization but fine for short-term exploration.
It's technically manageable. 1d10 for it's climate
>>
Rolled 8 (1d10)

>>89849457
>>
>>89849525
>Hot World: Most of the planet is incredibly hot, but some sheltered patches are merely as hot as the Sahara.
1d10 for life and water
>>
Rolled 9 (1d10)

>>89849559
>>
>>89849725
>Minimal Ecosystem: Native life exists, but it is limited in form or distribution and without much variation.
Life finds a way. 1d10 for it's land distribution
>>
Rolled 1 (1d10)

>>89849745
>>
Rolled 1 (1d10)

>>89849745
>>
>>89849757
>>89849760
>Supercontinent: All dry land is one contiguous cluster, with only a few small islands set apart
d6 for the territory modifier
>>
Rolled 6 (1d6)

>>89849796
>>
>>89849875
>5 territories
5d6 for what they are
>>
Rolled 3, 2, 4, 5, 2 = 16 (5d6)

>>89849930
>>
>>89850004
>Plains
>Mountains
>Swamp
>Waterways
>Mountain
5d100 for the specifics of each one
>>
Rolled 39, 99, 87, 3, 58 = 286 (5d100)

>>89850067
>>
>>89850223
>Plains: Expansive
>Moutain: Roll twice(Unusual Location and Boundary)
>Swamp: Stagnant
Need 2 more d100
>>
Rolled 82, 85 = 167 (2d100)

>>89850413
>>
>>89850446
>Waterways: Unique Compound
>Mountain: Unusual Location
1d3 to see if there's any resources on the planet
>>
Rolled 1 (1d3)

>>89851207
>>
>>89851432
>0
So this moon has a tainted atmosphere, has a supercontinent with some form of life and it's hot as hell.

1d10 for the last possible livable moon for this gas giant
>>
Rolled 4 (1d10)

>>89851490
>>
>>89851493
>Small, Dense: As Small but with higher gravity and more mineral resources available.
1d10 for it's gravity
>>
Rolled 5 (1d10)

>>89851560
>>
>>89851594
>High Gravity: Add 10 to this planet's rolls for Orbital Features and add 1 to its roll for Atmospheric Presence.
1d10 for it's atmosphere density
>>
>>89851601
>>
Rolled 10 (1d10)

>>89851601
>>89851734
Trying again cuz 4chan ate my dice
>>
>>89851744
>Heavy: Air so thick it is crushing. Any dangers from toxic gases are more severe, and breathing the dense, heavy air is stressful, preventing unaugment humans from getting proper rest.
1d10 for its composition
>>
Rolled 3 (1d10)

>>89851759
>>
>>89852090
>Toxic: Poisonous to breathe, but only mildly harmful to walk through. You'll need a rebreather but not a full isolation suit.
So that’s it for the gas giants true moons. Only one of them has some form of life despite it’s tainted air. Onto the actual planet in the inner cauldron, d10 for its size
>>
Rolled 3 (1d10)

>>89855504
>>
>>89855526
>Small: Too small for strong gravity or abundant resources. Subtract 5 from the result of its Gravity roll.
1d10 for its gravity
>>
Rolled 7 (1d10)

>>89855578
>>
>>89855958
>Low Gravity: Subtract 10 from its rolls for Orbital Features and subtract 2 from its roll for Atmospheric Presence. Maneuvering on this world may be difficult for those not accustomed to it.
d2 for how many orbital features it has
>>
Rolled 1 (1d2)

>>89856021
>>
>>89856238
1d100 to see what it is
>>
Rolled 25 (1d100)

>>89856499
>>
>>89856728
>No feature
So next up is atmosphere presence, 1d10 to see if it's even existent.
>>
Rolled 1 (1d10)

>>89856848
>>
>>89856924
>None
So the only thing really note worthy in the inner cauldron is the one of the gas giants moons. On to the main biosphere there's a derilict station, 1d100 for it's origins
>>
Rolled 38 (1d100)

>>89857016
>>
>>89857045
>STC Defense Station: A commonplace core pattern found across the Imperium, customized to defend a human colony.
The only other things in this area are a super dust cloud and an asteroid belt. Perhaps this was used to defend a mining operation.

Onto the outer reaches. First is a starship graveyard. 1d100 for its origins
>>
Rolled 42 (1d100)

>>89857497
>>
>>89857685
>Plundered Convoy: Plundered transports and cargo ships drift here, from an ancient shipping lane. D6+1 ships are here, all boardable but difficult to salvage and probably thoroughly picked-over.
Next up is the planet in the area. 1d10 for it
>>
>>89857697
>>
Rolled 10 (1d10)

>>89858305
>>
>>89858317
>Vast: Huge and voluminous, worlds of this type strain the upper edges of the possible size for a single world. Such planets tend to be of middling density, as they are already more massive than is common. Add 5 to the result of its Gravity roll.
It’s a big one. 1d10 for its gravity
>>
Rolled 9 (1d10)

>>89859163
>>
>>89859548
>High Gravity: Add 10 to this planet's rolls for Orbital Features and add 1 to its roll for Atmospheric Presence.
1d6 for how many orbital objects it has
>>
Rolled 2 (1d6)

>>89859597
>>
>>89860001
>3
3d100 to see what they are
>>
Rolled 12, 80, 72 = 164 (3d100)

>>89860150
>>
>>89860293
>No Feature: Nothing interesting added to the planet's orbit.
>Lesser Moon: Large enough to have a noticeable gravity well, but smaller than even a small rocky planet and often not massive enough to be a proper hydrostatic spheroid. Roll D10; on a 6+ it is rich enough in minerals to count as a Mineral Resource, generated normally but with Abundance reduced by 5.
>Lesser Moon: Large enough to have a noticeable gravity well, but smaller than even a small rocky planet and often not massive enough to be a proper hydrostatic spheroid. Roll D10; on a 6+ it is rich enough in minerals to count as a Mineral Resource, generated normally but with Abundance reduced by 5.
1d10 for its atmosphere density
>>
Rolled 9 (1d10)

>>89860753
>>
>>89861185
>Heavy: Air so thick it is crushing. Any dangers from toxic gases are more severe, and breathing the dense, heavy air is stressful, preventing unaugmented humans from getting proper rest.
1d10 for its composition
>>
Rolled 6 (1d10)

>>89861227
>>
>>89861260
>Tainted: Trace elements will be harmful to breathe with long-term exposure, though spending a week or so breathing it shouldn't have much effect. Not great for colonization but fine for short-term exploration.
1d10 for its temperature
>>
Rolled 6 (1d10)

>>89861379
>>
>>89861386
>Cold World: Most of the planet is incredibly cold, but some sheltered patches are merely as cold as Siberia.
1d10 to see if there's any life on the planet
>>
Rolled 8 (1d10)

>>89861439
>>
>>89861481
>Minimal Extremophiles: Native life exists in the extreme conditions, in isolated pockets.
1d10 for its land distribution
>>
Rolled 6 (1d10)

>>89861890
>>
>>89862001
>Unbroken Surface: The planet's crust is uniform without substantial cracks or segments
What's next?
>>
>>89861890
>>89864568
d3 to see how many territories are on the planet
>>
Rolled 2 (1d3)

>>89864944
>>
>>89864955
>6
6d6 to see what the landscape of this world is
>>
Rolled 1, 3, 2, 3, 5, 2 = 16 (6d6)

>>89865221
>>
>>89865262
>Hybrid Terrain
>Mountain
>Wasteland
>Mountain
>Mountain
>Wasteland
Another 2d6 for the hybrid terrain
>>
Rolled 2, 2 = 4 (2d6)

>>89865558
>>
>>89867247
>Wasteland
Since they’re the same its an unusual location. 5d100 for the rest of terrain
>>
Rolled 96, 70, 14, 41, 37 = 258 (5d100)

>>89867337
>>
>>89867365
>Mountain: Roll again twice and apply both
>Wasteland: Extreme Temperature
>Mountain: Boundary
>Mountain: Expansive
>Wasteland: Expansive
2d100 for the mountain again
>>
Rolled 98, 51 = 149 (2d100)

>>89867465
>>
Rolled 15, 76 = 91 (2d100)

>>89868938
>Roll again twice and apply both
>Extreme Temperature
Just gonna roll the two myself to speed it up a bit
>>
>>89871409
So this one mountain area has
>Extreme Temperature
>Boundary
>Notable Species
So has some weird creature on the planet that likes living very cold mountains.

Next up is the planet resources. 1d10 to see how many mineral resources it has and 1d6 for its other ones.
>>
Rolled 4 (1d10)

>>89871424
>>
>>89873012
4 and then 1d6 for other
>>
Rolled 4 (1d6)

>>89874987
>>
>>89875136
>3 Other
4d10 to see what minerals are on the planet
>>
Rolled 8, 3, 3, 2 = 16 (4d10)

>>89875928
>>
>>89876139
>Radioactive Material
>Industrial Metal
>Industrial Metal
>Industrial Metal
4d100 for how abundant they are
>>
Rolled 17, 10, 1, 48 = 76 (4d100)

>>89876253
>>
>>89876299
>Radioactive Material; Limited: Enough to support a small-scale extraction for a few years.
>Industrial Metal: Minimal: Not enough to support an ongoing extraction project.
>Industrial Metal: Minimal: Not enough to support an ongoing extraction project.
>Industrial Metal: Sustainable: Extensive reserves, a small operation could sustain itself on this.
So it’s probably not resourceful enough to be a Mining World. 3d10 to see what the other resources are
>>
Rolled 9, 7, 10 = 26 (3d10)

>>89876502
>>
>>89877012
>Organic Compound
>Minerals
>Organic Compound
1d10 for what the mineral is
>>
Rolled 10 (1d10)

>>89877428
>>
>>89878759
>Exotic Material
And 2d10 for the organic material
>>
Rolled 4, 7 = 11 (2d10)

>>89878981
>>
>>89878995
>Juvenat Compound
> Vivid Accessory
So 3d100 to see how much of this stuff is on the planet
>>
Rolled 83, 89, 84 = 256 (3d100)

>>89879032
>pictured: tramp freighter carrying a shipment to a local jumppoint
>>
>>89879169
>Juvenat Compound: Significant: Easily accessible and plentiful, good for a sustainable small colony or an aggressive extraction rig.
>Exotic Material: Major: Vast potential, both short- and long-term. Startup costs to make good use of it will be high and competitors will be tempted to cut in.
>Vivid Accessory: Significant: Easily accessible and plentiful, good for a sustainable small colony or an aggressive extraction rig.
So this world definitely has value. That’s it for this planet. I’m still wondering what class this world would be.

Next up is the Gas Giant, for this one if it gets any true moons I’m going to use the Planet generator for those since this system needs 4 planets with people on them.

1d10 for the Gas Giant’s size
>>
Rolled 6 (1d10)

>>89879283
>>
>>89879900
> Gas Giant: Vastly more massive than any rocky world, with accordingly powerful gravity.
1d10 for its gravity
>>
Rolled 2 (1d10)

>>89880111
>>
>>89880730
> Weak: Weak gravity for a gas giant, though still stronger than almost all rocky planets. Subtract 5 from its rolls for Orbital Features.
d6 for how many orbital objects it has
>>
Rolled 1 (1d6)

>>89881699
>>
>>89882383
>1
1d100 for what it is
>>
Rolled 10 (1d100)

>>89882491
>>
>>89882810
>No Feature
Gonna try to sum up some of the stuff we have so far
>>
>>89882995
Nice. Some interesting threads emerging. Reminds me of Space Alaska--you're here because there's a resource that elsewhere needs. You're not here for fun.
>>
System Features
>Stellar Anamolly: Some star systems don't fall into the neat "planets orbit star, stars orbit galactic center" bucket. This is one; there's some negative space affecting the local gravity. Navigating within and through this system is easier since these wedgies are used as Navigator's landmarks. Local Warpspace is also calmer, but sudden reversion to realspace is more dangerous with a high chance of Gravity Riptide, Solar Flare (even if not near a star), or Radiation Burst.
>Starfarers: There are several planets and a civilization (human or xeno) which spans them
> Gravity Tides:Interplanetary travel in this system is made at double speed, but is risky.
>Binary Stars: These stars will live for a millenia more but it is unmistakably dying. They are large but dim, usually red
>Inner Cauldron has gravity riptide, gas giant and a planet
>Gas Giant has multiple planetary rings and a total of 5 moons.
>One of the gas giant's moons is barely habitable.
>Main biosphere has super dust cloud, an asteroid belt and a STC defense station
>In the outer reaches is a star ship graveyard(plundered convoy), asteroid cluster, dust cloud, a planet and a gas giant
>Planet is vast with a high gravity and two lesser moons
>The atmosphere is heavy and is tainted
>Planet is cold but has minimum extemophiles
>It's terrain consists of mountains and wastelands
>Planet's resources are multiple a industrial metals, a very limited amount of radioactive terrain, a juvenat compound, exotic material and vivid accessory
So that's what we have so far, any fluff ideas?
>>
>>89883097
I like that it's easy to get to, but then difficult to navigate once you're inside the system. So it's a space fjord?
>>
>>89883097
This place has a real North Atlantic vibe. Perilous but viable for travel.
>>
>>89883097
So there'd have to be a strong and skilled local navy. Likely local navies, plural.
>>
>>89882810
It seems like the system’s meant for mining. Multiple moons, asteroids, and then all the industrial metals from that one planet.
>>
>>89883130
And the ground forces have to be able to fight in extreme weather conditions. But it doesn't sound like this is a place that can support a large population. Smaller forces, multiple competing navies, using hit and run tactics both in space and during ground combat? Not Space Vikings, that's played out and done. Space Finland?
>>
>>8988314
>>89883142
That seems like a solid idea.
>>
So I realized the hot inner cauldron moon, it's resources were never rolled up. 2d3 for that.
>>
File: htstor-0004.jpg (181 KB, 1024x681)
181 KB
181 KB JPG
>>89883097

Massive, barren wasteland of a planet.
Total population in the low 4 digits
Spend their time operating massive mining machinery/gardening the juvenat oasis
Nonexistent natality, but everyone is basically immortal.
They keep their minds busy with various crafts, some of which make their way offworld. Exotic materials+centuries of practice makes them very valuable.
Everyone kinda knows they sit on ancient xeno ruins, but this is never brought up.
Hard to reach, only one small ship passes by every couple of years to collect taxes and bring in a few offworld goods.
A very quiet, melancholic, out of time place.
>>
Rolled 2, 2 = 4 (2d3)

>>89883451
>>
>>89883181
Sharpshooters and indigenous artillery systems is what I'm hearing.
>>
>>89883665
Great place for a big fish in a small pond. Inquisitor? Something else?
>>
>>89885511
>1 mineral
>1 other
2d10 for what they are
>>
>>89885769
I can see maybe he’ll leave some dangerous stuff somewhere here because if some one comes looking for it they’d probably die trying to travel through the system
>>
>>89885769
Maybe a retirement/jail for a great (but politically dangerous) general that the sector wants to keep available, just in case ?

Could be an inquisitor or anything else, really
>>
File: avatar.jpg (142 KB, 648x960)
142 KB
142 KB JPG
>>89883097
>>89886337
Also, I unilaterally decide there is a fucking avatar of khaine on the superhot moon. It's cursed and nonfunctional so maybe the Eldars leave it alone.
Possibly the reason the place is so hot and barren in the first place.
>>
>>89886290
>>
Rolled 3, 9 = 12 (2d10)

>>89886290
>>89886697
It ate my dice roll
>>
>>89886740
>Industrial Metal
>Organic Compound
1d10 for what compound is and then 2d100 for what the abundance for these are
>>
Rolled 9 (1d10)

>>89886909
let's see
>>
>>89887093
> Vivid Accessory
On to the abundance, 2d100
>>
Rolled 69, 5 = 74 (2d100)

>>89887185
Is this system some sort of fashion hub ?
>>
>>89883097
I think this system as a extraction colony pre-age of strife, with miners and biologists temporarily living before rotating out to get the expensive raw resources.
There might have been some more space stations before, as ports and habitats. The survivors cannibalized them to be able to settlendown in the planet permanently after they were cut off, leaving only the defense station to protect the system. But over time they stopped repairing it since they didn't have advanced enough technology to maintain it, or maybe making the difficult trip with all anomalies wasn't worth it.
>>
>>89887345
>Industrial Metal: Sustainable: Extensive reserves, a small operation could sustain itself on this.
>Vivid Accessory: Minimal: Not enough to support an ongoing extraction project.
>>89887457
I could see that. I could see the system not even being discovered during the Great Crusade because all the difficult traversing it.
>>
So what would the planets’ classifications be? Mining World? Death World? Frontier? Penal?
>>
>>89887868
Just write whatewer you feel like, man. We still have 300 systems to classify before midday prayers.
>>
>>89887868
The high gravity one probably doubles as a Penal and Mining World. The light one is probably a frontier or death world.
>>
Since the system is supposed to have 4 planets that are habitable and we only rolled up with 2, switching over to the planet generator for last couple

1d100 for its classification
>>
Rolled 98 (1d100)

>>89890225
>>
>>89890396
> Xenos World: This world is the homeworld or colony of a primitive xenos race, and lies outside the control of the Imperium of Man. Usually tolerated as long as they pose no threat to the Imperium, and aren't sitting on anything too valuable. Occasional orbital bombardment to break up larger gatherings and keep technology low might be undertaken. If the Xenos race, no matter how minor or peaceful, begins the stage where it starts to have large amounts of Psykers popping up then they may be cleansed for safety of the Imperial domain. May also be an Exodite world under a deal between the resident Craftworld and the sectors Imperial government to be left alone or even a filthy Tau (or other Regional Xenos Power) colony that was left to them for strategic reasons or as a peace treaty as there are more important frontlines to send resources and manpower towards.
Oh. Huh…6d10 for their tech level
>>
Rolled 5, 5, 5, 8, 7, 5 = 35 (6d10)

>>89890680
>>
>>89890747
> Warp Space: Has seen the development of warp drives and Geller fields, and the inhabitants are capable of traveling the galaxy beyond their own system. Powerful computers are common. Cybernetics and advanced medical techniques have been developed that border on Imperial level augmentation and rejuvenants. Primitive models of more advanced weapons, like plasma and needle weapons, are rare but present.
1d100 for planet size
>>
Rolled 64 (1d100)

>>89890791
>>
>>89891065
>Average
10d10 to see how big it actually is
>>
Rolled 1, 2, 9, 4, 10, 4, 2, 3, 2, 4 = 41 (10d10)

>>89891390
>>
>>89892894
>41,000 km
1d100 for its axial tilt
>>
Rolled 60 (1d100)

>>89893801
Next is length of day : 1d100
>>
Rolled 1 (1d100)

>>89893878
>Axial Tilt: Moderate (16-25°)
>Seasonal Variation: ± 20°C/68°F
>>
Rolled 4 (1d5)

>>89894032
>1d5 hours
So short days 1d100 for how long the year is
>>
Rolled 40 (1d100)

>>89894096
>4 hours days
Now this is getting interesting.

And 1d100 for the number of satellites
>>
>>89894135
>>
Rolled 42 (1d100)

>>89894135
>>
>>89894246
>1d5
Next is its gravity, 1d100 for that
>>
>>89894274
>>
Rolled 65 (1d100)

>>89894274
I definitely think this should be tied to size, somehow.

1d100 for atmosphere, next
>>
Rolled 2 (1d5)

>>89894274
how many moons for the spinning top ?
>>
>>89895278
>Standard (0.8 to 1.2 G): Normal or easily adaptable. No modifiers.
>>89895308
>2 moons
1d100 for its hydrosphere
>>
Rolled 90 (1d100)

>>89896028
>>
>>89896810
Whoops it was atmosphere
>Tainted: A Tainted atmosphere is even more dangerous. A character can only breathe a tainted atmosphere for a number of minutes equal to their Toughness bonus, and then gain a fatigue level per minute longer. Once unconscious due to fatigue, the character will die one minute later if still in the tainted atmosphere.
Now its actually hydrosphere 1d100 for that
>>
Rolled 80 (1d100)

>>89897051
>>
>>89897665
>Moist: This world has enormous oceans, a ton of rainfall, permanently sodden ground, and likely something big, toothy and tentacle-y lurking in those bogs and jungles.
1d100 for its temperature
>>
Rolled 55 (1d100)

>>89898215
>>
>>89898726
>Average (-10°C to +30°C/14°F to 86°F): Humans are comfortable in normal clothing and need only the most basic of shelters to survive. Honestly just walk outside, chances are it'll be within this range.
Of course the xenos get the relatively nice planet. 1d100 for how much terrain the world has
>>
Rolled 89 (1d100)

>>89898798
>>
>>89883097
its probably home to some of the best pilots/captains within the Imperium due to the various skills required simply to get around it
>>
>>89899119
That, or barely anyone bothers to make the journey.

Given the fact there's a full blown xeno civilization , I'd bet on the latter
>>
>>89899109
>5
5d100 to see what this place looks like
>>
Rolled 30, 9, 15, 69, 39 = 162 (5d100)

>>89899119
>>89899169
Yeah all the worlds that are liveable have a tainted atmosphere. I’m thinking this is just a small xenos empire. Humanity was here at some point because there’s the defense platform and the ship graveyard.
>>89899405
>>
>>89899927
>Mountains
>Savannah
>Continual Forest
>Barren
>Dormant Volcanoes
So 1d100 for their population
>>
Rolled 64 (1d100)

>>89900028
>>
>>89890680
I think we need to shelf the idea of this being a surviving old human colony or a backwater imperial territory.
This is alien land now.
>>
>>89900382
>1d10 hundred million
1d10
>>
Rolled 10 (1d10)

>>89900747
>>
>>89901025
>10 hundred million
1d100 for the xenos scum’s society
>>
Rolled 47 (1d100)

>>89901125
>>
>>89901503
>Hereditary Monarchy: The world is under the rule of a long line of monarchs, who pass the crown from generation to generation by a complex code of inheritance. The monarch is, however, limited by the constitution and the governing body, whose job it is to keep the monarch in check. Results may vary spectacularly.
And lastly 2d12 for import and export
>>
Rolled 8, 8 = 16 (2d12)

>>89902064
>>
>>89902195
>Export: Spacecraft: A vehicle capable of flying through the void of space. Those without warp drives cannot leave the system but are much cheaper than those with one.
>Import: Spacecraft: A vehicle capable of flying through the void of space. Those without warp drives cannot leave the system but are much cheaper than those with one.
And I think that wraps it up for this world.
>>
>>89902064
>Spess Travel
>Constitutional Monarchy
Well, we just found the closest thing to the UFP in 40k. A relatively democratic society surrounded by absolute shit.
>>
Do we go for the next wplanet or do we roll for the ayys ?

Also, how does the imperial world handle this ? They obviously can't fight, so they'd have to negotiate
>>
>>89903316
I think we’d be rolling ayys, I think human’s might have been here once but the xenos beat them using the advantage of the fucked up gravity for naval battle. Maybe the Imperium is planning to take these worlds or a Rogue Trader simply negotiated with them
>>
>>89903316
>>89905124
The dice shall decide. 1d100 for the last planet
>>
Rolled 2 (1d100)

>>89905983
lets see where we go with this one
>>
>>89906003
>Hive World: The most heavily-developed worlds in the Imperium, covered in hive arcologies, with populations often peaking at the tens or low hundreds of billions (though it can go much, much higher). Life is generally good on the surface, but generally sucks eggs on the underside and is just run-of-the-mill lower middle to upper middle class daily grind for the vast majority in the middle. The most heavily populated Hive Worlds are Ecumenopoli and the entire surface of the planet can be covered in hundreds of floors of buildings and go down potentially tens of kilometers underground. Needless to say, an Ecumenopolis Hive World has a frankly absurd population and needs to produce some manner of cheap and sufficiently energetic food to sustain itself to a certain degree if it doesn't have at least one Agri-world exporting crops to it (and sometimes even then some native food production is needed).
>Keep in mind that this generator was made with the relatively densely-populated Calixis sector in mind. For other sectors, these worlds will be a much rarer sight, and it is pretty much a safe bet that if a sector only has one Hive World (that is to say, very rarely as most of the time every sub sector has one at least, if only for manpower requirement in the grimdarkness of the Milky Way Galaxy) it is the Sector (or Sub Sector) capital. If rolling multiple worlds, this world type needs at least one nearby Agri-world to feed its citizens.
Interesting. 2d10 for their tech level
>>
Rolled 8, 10 = 18 (2d10)

>>89906050
oh a hive world, cool
>>
>>89906202
>High Imperial: The peak of Imperium technological advancement outside of the greatest hive worlds and Adeptus Mechanicus worlds. Anything and everything that can be bought on the open market can be found on these worlds, and the local troops have access to the most advanced weapons, armour and equipment such as hellguns, plasma weapons, power weapons, melta weapons, bolters and Carapace Armour can be found deployed to the PDF (and indirectly the Imperial Guard recruits) and Enforcers more commonly than other planets and the rich strata almost certainly equip their security forces with the open markets top end.
So they’re more advanced than the xenos. 18d10 for their adepta presence
>>
>>89906636
How is there such an advanced xeno race leaving in the same system as a hive world?
Were the xenos one of the few that didn't bcakstab humanity when the MOI rebellion happened?
Do they live right in the middle of all the anomalies and the imperial navy can't exterminatus the planet without the ships tearing themselves apart in the process?
Does the hive just not tell anyone that there is a xeno kingdom leaving next door?
>>
Rolled 8, 1, 7, 2, 3, 7, 2, 9, 1, 3, 4, 2, 10, 10, 5, 10, 5, 8 = 97 (18d10)

>>89906636
I forgot to roll.
>>
>>89906812
With the imperium being so backwards and inefficient it wouldn't surprise me if the hive world asked for help millennia ago, and they have just been able to make to difficult for the xenos to invade and they just have to endure the occasional xeno raid and attacks on merchant fleets going to and from the planet.
>>
>>89906812
>Were the xenos one of the few that didn't bcakstab humanity when the MOI rebellion happened?
There's actually a little bit of evidence that suggests that the DAOT 'friendly' Xenos never abandoned mankind. If anything, judging by their apparent extinction during the Crusade (notice how 99% of world's conquered by the Primarchs were completely human?), one can theorize that Old Night was even more devastating for them. Big E. was just looking for a scapegoat, though the BL writers will never admit it with him being the almighty Fedora.
>>
The xenos race have warp drives, geller fields and (some) advanced weaponry. As well as exporting (and importing, strangely enough) spacecraft.
They salvage ships from the nearby ship graveyard and fit them with their weird technology to they've mastered to help navigate the system. They both use the ships for travel and salvaging, (importing the graveyard ships) and sell them (exporting), that covers those parts.
>Interplanetary travel in this system is made at double speed, but is risky.
Maybe this has something to do with them being tolerated and its only these xenos that have this tech.

It's a bit of a stretch but a ship crash landed on their world, maybe after being caught in the anomalies in system. They somehow reverse engineered it over the years and that's how they became so advanced, for filthy xenos. Might be a mix of Imperium and "other" tech. Just throwing around ideas but that's what I'm getting from these guys.

captcha: PHARX, good enough for a xenos name if we struggle for one later
>>
>>89906822
>Adminstratum (18): Notable. A powerful force in its own area of the planet.
>Arbites (12): Small. Involved, but quietly and unobtrusively.
>Astra Telepathica (12): Small. Involved, but quietly and unobtrusively.
>Astronomica (3): None
>Mechanicus (6): Token. For administrative purposes only.
> Ministorum (25): Dominating: One of, if not the, most powerful and influential forces on the planet.
>Inquisiton(24): Major. A powerful and influential force throughout the planet.
>>89907019
It seems like despite xenos being their neighbor, it looks like Inquisition and the Imperial Cult have a tight grip here.

1d100 for the planet’s size
>>
Rolled 34 (1d100)

>>89907167
good lord this planet is wild
I have no idea how the nearby xenos are still around, I think >>89906812
is right and they live in the middle of the anomalies and they're just not worth dealing with, or
>>89907121
>Maybe this has something to do with them being tolerated and its only these xenos that have this tech
they're the only ones that can navigate carefully through, as this Hive world doesn't have any Astronomia presence.
>>
>>89907344
>Small
4d10 for its size
>>
Rolled 9, 8, 8, 10 = 35 (4d10)

>>89907442
>>
>>89907576
>35,000 km
A little bit smaller than Terra. 1d100 for its axial tilt
>>
Rolled 6 (1d10)

>>89907344
I feel like the Hive might say the xenos are the reason for the stellar anomalies to unite everyone in their hatred of the alien
>>89907625
I’m going to laugh when all the human worlds are shit holes while the xenos get a relatively comfortable planet
>>
Rolled 20 (1d100)

>>89907821
Whoops
>>
Rolled 99 (1d100)

>>89907625
And 1d100 for length of day.

>>89907344
Wild theory : since the system is borderline inaccessible for foreigners, the imperial faith has adapted differently.
The local gothic has separate words for "true humans" (pure, non-mutant humans) and "part of humanity" (which includes mutants, cattle, machines, crops, even building and planets). To them, the Pharx are just as halal as groxs.
Religious zealots outside of the system heard about it, but their armed expedition just added to the ship graveyard.
Of course, eldars/orks/whatever are kill on sight.

>>89906812
I also like the idea of everyone just pretending the others don't exist. Technically, as long as don't interact, they aren't violating imperial law.
The xenos understand how outgunned they are and the imperials understand that the imperial fleet really doesn't want to visit if they can help it.
>>
Rolled 1, 9, 2, 1, 5, 3, 3, 3 = 27 (8d10)

>>89907855
>Axial Tilt: Notable (6-15°)
>Seasonal Variation: ± 10°C/50°F
>>89907856
>Length of day: 8d10 hours
That’d definitely be an interesting take on their xenos neighbors.

1d100 for their year
>>
Rolled 77 (1d100)

>>89907962
>>
Rolled 4, 1, 9, 6, 4, 6, 10, 5, 9, 2 = 56 (10d10)

>>89907977
>(10d10)x8 Terran days
So next is satellites which is 1d100
>>
Rolled 76 (1d100)

>>89908028
>>89907821
I like that, obviously this weird high tech space faring inaccessible alien race is the reason for the system being so fucked with the stellar anomalies. It may or may not be propaganda, but it sells the idea of "anyone but us is bad", and it ties in to
>>89907856
>Religious zealots outside of the system heard about it, but their armed expedition just added to the ship graveyard.
Giving yet more ships and tech to the xenos they set out to destroy.
There isn't an alliance or pact between the Hive world and this species but to destroy them would be too costly and (so far) they've been harmless. Nobody who matters really believes that they're the reason for the anomalies and they just prefer to keep up the propaganda of THEM BAD whenever one of the ships go off course because this Hive world doesn't have ANY Astranomica for some reason, its easier to just blame the xenos.
Also the idea that the faith has ̶m̶u̶t̶a̶t̶e̶d̶ adapted differently is one I like, especially with the Ministorum being THE biggest influence on the planet, very interesting
>>
Rolled 2 (1d5)

>>89908028
>448 Terran Days
>398 Local Days
So year isn’t super long
>>89908145
>1d5
Next is gravity, 1d100 for that
>>
Rolled 79 (1d100)

>>89908203
2 moons. Fine.
And 1d100 for atmosphere

>>89908145
Another idea that just struck me : maybe the anomaly naturally de-escalates the fighting. If traveling the system is dangerous enough, military maneuvers must be borderline suicidal.
Nobody wants to risk their precious spacecrafts, so they just awkwardly look the other way when they cross paths. The only skirmishes are between mining operations in the outer rings, where gravity is more stable, but those are private companies who can't/won't sustain large scale warfare.
>>
>>89908203
>2 moons
>>89908303
>Standard (0.8 to 1.2 G): Normal or easily adaptable. No modifiers.
The gravity shenanigans is definitely keeping the xenos safe.

1d100 for the atmosphere
>>
Rolled 84 (1d100)

>>89908303
>>89908421
I feel like the lack of the Mechanicus probably contributes to the lack foghting also. The hive is more advanced but can’t afford to replace what’s available to them.
>>
>>89908571
>Bearable: A Bearable atmosphere can be breathed normally for a short time, but carries a slight abnormality, will create an unfavourable taste in the mouth, and will prove fatal if breathed for too long. Any character subject to such an environment without a respirator or rebreather can breath normally for a number of hours equal to their Toughness bonus, and must then return to a normal atmosphere (natural or artificial). Being subject to a bearable atmosphere for any longer will give the character one fatigue level per hour. Once the character falls unconscious due to fatigue they will die one hour later if not provided with proper air to breathe.
Seems like the air being barely breathable is a reoccurring theme here. Imperium planets probably have some sort of habitation hubs to survive while the air is perfectly fine for the xenos.

1d100 for the hydrosphere
>>
Rolled 50 (1d100)

>>89908634
>>89907856
Tolerated but not trusted. I like this sort of laissez-faire attitude the Hive world has, the Ecclesiarchy off-world definitely don't approve, but what are they going to do, make the journey here themselves?
>>89908303
That's good, maybe it isn't an "I won't fight you if you won't fight me" and more of an "if we go to war this whole system will be uninhabitable in a year."

There was a quest run here and then on /qst/ for almost 10 years called house & dominion which is fantastic if nobody has checked it out before, but this system reminded me that they had a weapon called vektron torpedoes
>"All veckron weaponry have been shown to have negative effects on subspace where used. Multiple detonations in a small area will create serious long term problems for the use of jump drives. Ships have also been known to explode during the torpedo charging stage if launch is delayed or if too much power has been put into the weapon."
Any further battles or explosions of any sort can set the system back years before being "normal" again.
I have a feeling with this system being so fucked that something like this might have been used. With the ship graveyard maybe being the direct cause, some old war nobody remembers have torn this system to shreds.
>>89908571
With how few of them there are on the planet I imagine the both pissed off and excited binary coming from them being able to repair and modify everything in sight with almost no oversight because the Hive needs them
>>
>>89908778
>Average: This world has appreciable oceans, seas, lakes and rivers, and gets frequent rainfall, but also sees its fair share of inland deserts.
1d100 for its temperature
>>
Rolled 99 (1d100)

>>89908867
Let’s see something cool
>>
>>89909007
oh for fuck's sake

Can't we have one nice planet ?
>>
>>89909007
>Searing (+300°C/+572°F or more): Fire tornadoes and acid rain! Glass storms and semi-liquid rock hail! One of the most extreme environments imaginable. You can forget about any kind of life that's not inside a liquid nitrogen and ceramite bunker. Unless you're inside said bunker, or are part dragon, you're gonna burst into flame instantly, no matter what you're wearing.
Jesus fucking Christ. How do they survive this hellscape? 1d100 for how much terrain they have
>>
File: d00.png (157 KB, 481x394)
157 KB
157 KB PNG
Rolled 89 (1d100)

>>89909281
Who cares ? they are not going outside in this weather anyway.
>>
Rolled 40 (1d100)

>>89909263
>>89909281
Xenos superiority!
>>
File: fuck this planet.png (780 KB, 897x684)
780 KB
780 KB PNG
Rolled 45 (1d100)

>>89908867
Oh neat this planet is great, it's just earth but a little smaller, longer days and years and
>>89909281
never mind
I'm thinking massive bio domes covering the planet, every building is a bunker, skyscraper bunkers
>>
>>89909353
>5
>>89909381
>Dormant Volcanoes
4d100 for the rest of them
>>
>>89909394
>Active Volcanoes
3 more left
>>
Rolled 47, 23, 78 = 148 (3d100)

>>89909422
please no rainforest, it's stupid enough as it is
>>
whatever tactical advantage this planet has is NOT worth it good lord I hate it
>>89909439
I think any forest would have to be rerolled, unless the volcanoes and heat are a recent thing due to whatever the fuck is going on in this system
>>
>>89909478
>>89909439
>Brocken rocks, hills, caves
Fine, at least granite isn't melting quite yet.
I'll just assume everyone that matters lives on the moons.

next, 1d100 for population.
>>
Rolled 21 (1d100)

>>89909507
>>
>>89909561
At least it is relatively low.
1d10 hundred millions
>>
Rolled 2 (1d10)

>>89909573
I mean the low population makes sense since outside is Dante’s Inferno
>>
>>89909604
Bet some real galactic winners live there
>>
>>89909604
>2 hundred million
1d100 for their society
>>
>>89909604
If someone feels creative, please describe what kind of structure those unfortunate bastards live in.
For now, I'm picturing a giant fridge.

1d100 for society
>>
Rolled 8 (1d100)

I imagine the tech priests excitedly proposing to whoever runs this planet how to solve the "every time someone goes outside they burst into flames" problem, by "improving" the citizens and being turned down every time *sad binary noises*
>>89909674
>>
>>89909674
>>89909698
Something
Something
Legion of the Damned
Secret enclave
Something
>>
>>89909698
>Democracy: The government is run, at least on paper, on the principals of civil rights, freedom, and equal treatment and representation under the law. The population is responsible for electing their leaders and representatives, and for making important civic decisions. In addition, the government is often divided into three codependent branches: Legislative, administrative, and judicial.
2d12 for their export and import
>>
Rolled 5, 3 = 8 (2d12)

>>89909745
>>
>>89909745
I don't want to roll twice in a row and somehow end up importing volcanoes
Speaking of volcanoes, I know we're not at the naming stage of this planet yet but I was looking up the way they classify volcanoes
>With indices running from 0 to 8, the VEI (volcanic explosivity index) associated with an eruption is dependent on how much volcanic material is thrown out, to what height, and how long the eruption lasts
Vesuvius was a VEI-5, Krakatoa was a Vei-6, I propose this planet is named Vei-8, or Vei. Unless another anon has a more fitting name like "Hell" or "who made 200 million people live here I haven't been outside in 40 years"
>>
>>89909827
>Export: Weapons: Tools made for putting holes in people. Either require contact with the target or fires projectiles.
>Import: Minerals: Rocks from the ground that have value. Used in construction, technology, currency or decoration.
Import makes sense. I imagine they need it constantly to maintain their structures.

11d100 to see what defenses they have
>>
Rolled 85, 75, 80, 25, 7, 7, 8, 64, 56, 11, 26 = 444 (11d100)

>>89909865
>>
>>89909900
>Enforcers: 99% / 3d10 / 2d10
>Militia: 99% / 3d10 / 2d10
>Standing Army: 99% / 3d10 / 3d10
>Armoured Force: 99% / 3d10 / 3d10
>Titan Force: 30% / 2d10 / 2d10
>Private Army/Armies: 30% / 2d10 / 2d10
>Naval Force: 99% / 3d10 / 3d10
>Orbital Station(s): 50% / 2d10 / 2d10
>Missile Silos (planet): 85% / 3d10 / 2d10
>Missile Silos (orbital): 70% / 2d10 / 2d10
>Defense Lasers: 30% / 3d10 / 2d10
So they got everything but mercenaries.
>>
>>89910100
man these guys really want to protect this place
>>89908867
I know this place has
>Average: This world has appreciable oceans, seas, lakes and rivers, and gets frequent rainfall, but also sees its fair share of inland deserts.
I think these "oceans" may have to be subterranean oceans, nothing is surviving the Searing "+300°C/+572°F or more" temperatures.
I don't remember the lore I I read it in but there was I think an ork navy on some acid ocean planet, submarines and all and they'd just constantly be decaying, it may have been astra militarum, can't remember. But if this planet does have an actual seafaring navy, is it part of the subterranean oceans (for some reason)? Or are the "oceans" just magma and these maniacs are sailing in it?
>>
>>89910341
>>89909674
When the Imperium first arrived, they dug deep and turned the exhausted mineshafts into habitation areas and water storage. Things are very spread out, with long tunnels, trams and aqueducts connecting vast caverns partitioned into living spaces. This is intentional, because you need to be able to seal off a cavern if magma floods in to keep everyone from dying to a single breach.

The richer types get private caverns. Fancy houses surrounded by gardens and artificial lakes, with massive lamps on the ceiling to simulate natural sunlight.
>>
>>89910495
I like that, especially the partitioned sections which make sense. We have caves on this planet, I think the caves must be connected by huge (old) magma tubes that some of the population live in, metro 2033 style. Maybe its only a token force of military and the poorest that live above ground in their bunkers. Maybe some of the mechanicus too. I don't know what type of weapons this planet is exporting but they must be nasty. Anyone have any clue what they're making?
>>
Rolled 7, 6, 2, 1, 9 = 25 (5d10)

>>89910100
Rolling for Enforcers
>>
>>89910808
>Enforcers:The local law enforcers and security forces.
>Size: Huge
>Quality: Medium
So if anyone else wants roll for defenses just roll some d10s
>>
Rolled 10, 7, 9, 4, 6, 3, 10, 3, 5, 6, 1 = 64 (11d10)

>>89911002
>>89910100
I completely blanked these rolls my bad
these are for the militia and standing army
>>
>>89911037
>Militia: Part time soldiers, who have civilian jobs but can be called upon to fight when required.
>Size: Massive
>Quality: Medium

>Standing Army: The normal full time, fully trained warriors of the planet. Usually known as the Planetary Defence Force (PDF).
>Size: Huge
>Quality: Medium
parts of a cell phone
So they have a lot of bodies willing to die but not the best quality it seems
>>
>>89908778
Could also be remants of the MOI rebellion.
Perhaps the reason that the atmosphere of all the plaets is fucked is because the robots were gassing the humans so they could take over without destroying the infrastructure, but them some crazy dude juryrigged a spatial anomaly bomb out gellar fields and hopes and dreams.
The system was both safe and destroyed. Maybe the Xenos existed back them, but were considered to be barely stone gae primitives to be left to develop alone. So the defense station was a platform meant to stop any miners from trying funny ideas about getting cheap labor.
>>89907121
So the xenos over time have advanced, by teverse engineering the scraps that fall feom the sky, just like the humans recycle what was left to this day.
>>
>>89911413
Should probably have read the rest of the thread before suggesting ideas.
>>89910100
Rolling for armored force
>>
Rolled 5, 5, 6, 1, 9, 1 = 27 (6d10)

Come on dice, roll
>>
>>89911457
>Armored Forces: Any tanks and APCs.
>Size: Huge
>Quality: Medium
Continuing the trend of lots of stuff but kinda average
>>
Rolled 3, 4, 7, 10 = 24 (4d10)

>>89910100
I
>>89911037
Am going to bed but have a last roll for the night for the titan force. Don't want to roll too many myself
>>89911413
I do sort of like the idea that this xeno race could be remnants of whoever the ships belong to in the ship graveyard, I suggested earlier that a crashed ship may be how they got their tech to be such a high level, but they could be remnants of a crashed ship hundreds/thousands of years ago and basically forgot who they were over time, or never forgot and they're building up for something behind the anomaly shroud. Both are interesting. I guess we'll be able to tell more when we roll them up and we can all cobble something together.
>>
>>89910678
Given the environment and the constant mining, I'd say they make a lot of melta weapons.
>>
>>89902278
Makes sense, you keep losing ships to navigational hazards, but you're also really good at making them too.
>>
File: titan.jpg (331 KB, 1920x1159)
331 KB
331 KB JPG
>>89911797
>Titan Force: Some worlds have mighty titan war machines stationed there permanently.
>Size: Medium
>Quality: Medium/High
So their Titan is high quality...and the size isn't small so I feel like that implies they have more than the one of them.
>>
>>89907121
Maybe they export nimble fighters and frigates, and import anything that needs a "drydock"
>>
>>89911779
This is a disproportionately militarized place with inhospitable terrain and massive underground complexes. Is this a more pleasant North Korea?
>>
>>89912221
Vei Hellriders?
>>
>>89912305
The air is technically breathable, what if its heavily militarized because there’s flame retardant creatures they worry about breaching their hives on top of the concern of xenos.
>>
Rolled 4, 2, 2, 7 = 15 (4d10)

>>89910100
Gonna roll for the Private Army
>>
Rolled 10, 6, 9 + 3 = 28 (3d10 + 3)

>>89910100
Rolling for this navy. One of many, perhaps.
>>
Rolled 5, 9, 4 = 18 (3d10)

>>89912432
Ignore that +3
>>
>>89912405
>Private Army: Wealthy people/organisations can have their own private armies.
>Size: Small
>Quality: Poor/Medium
It looks like they aren't shit compared to the full military might of Vei
>>89912432
>Navy Force: Ships belonging to the Imperial Navy that are usually stationed in orbit.
>Size: Massive
>Quality: Medium/High
They're navy is massive and seems pretty great. The quality makes sense considering the difficult of navigating this system,
>>
>>89912487
What inspiration do we want for the naval fighters? With all the debris in the system would they be more reliant on sensors or would be it visual reckoning? Trying to think if they'd have more point defense fighters, fighter-bombers, or missile boats.
>>
Rolled 4, 6, 6, 1 = 17 (4d10)

>>89912510
Probably heavily reliant on sensors since there’s debris, negative space, dust clouds, and ships can zip through depending on how gravity wants to act.
>>89910100
Going for orbital stations
>>
This system is a fucking mess.
>>
File: two titans.png (495 KB, 599x451)
495 KB
495 KB PNG
>>89912221
neat - TWO titans?
>>89911338
90% of the job of this massive Militia is maintenance, that last 10% is something like this anon said
>>89912341
>what if its heavily militarized because there’s flame retardant creatures they worry about breaching their hives
stopping these fuckers from breaching the bases.
Maybe these tunnels, caves, and magma tubes the people of this Hive world reside in aren't all natural formations. It isn't a huge concern or a main feature since we didn't roll for any native life, but they're there somewhere.
Also I think it goes without saying that the 200 million only live at the poles of this hellscape. It won't be much cooler, but it will be cooler and every degree counts.
>>89912487
The small private army makes sense, I know the deeper you go in a planet the hotter it gets but if we're going with the tunnels/magma tubes idea, the deeper you are the more insulated you are and we've got underground oceans, that earlier comment of
>You can forget about any kind of life that's not inside a liquid nitrogen and ceramite bunker
works well, the richest can afford the best, coolest bunker/private caverns guarded and maintained by their small private armies.
>>89912510
No Astronomica on the planet so warp is mostly out. We rolled a gravity riptide, super dust cloud, asteroid belt, asteroid cluster, dust cloud, dust cloud, as navigational hazards. I feel like there are no sensors to use because of these dust clouds throughout the system. Maybe a network of ever shifting nav buoys? Difficult to navigate through but possible.
As missile boats would lean heavily on sensors for targeting I think they're out, especially if we go with
>>89908778
>weaponry has been shown to have negative effects on space where used. Multiple detonations in a small area will create serious long term problems for travel
so explosions are more hazardous than helpful. Carrier based Fighters are the only choice I think, and they're cool.
>>
>Democracy
>Oversized military
>private armies and citizen militas
>Numerous and enthousiastic, but mediocre

Joining the imperial guard is the most realistic way to escape this hellhole. People spontaneously form armed groups in order to impress the imperial guard officials/navy commanders/anyone with a warp-capable spaceship, really
>>
We should also remember that one of the resources we got was a lot of rejuvenant for one of the planets.
So the people of the system could live for a very long time, if they manage to survive.
Maybe the local culture has a deep respect for their elders?
>>
>>89914118
I think that was the weird Pharx planet that rolled that, which could tie in to
>>89911797
being right and they're remnants from a crashed ship and they're just living for-fucking-ever because of the alium rejuvinant, but how they managed to get up to 1 Billion population is beyond me if that's the case.
>>89911892
They do have 2 Titans, maybe the weapons the Hive world exports are melta cannons for the Titans? And some small ship-based melta weaponry, as well as stuff to help mining these tunnels.
The xenos are already exporting ships, I don't know what could be special about ships from this Hive world, they definitely produce some that are specialised enough for in-system use but not that useful outside of the system.
>>89913748
Can you imagine being stationed here though? You think you're going to go and purge the xeno or sit on some Fortress world, but you just get stationed on Vei for the rest of your life. Sweating in full armour for 77 hours a day with Arbites and the Inquisition looming over you in case you sweat a little too much like a non-human. Give me the frontlines any day.
I wonder what the average day looks like on this world
>>
>>89914763
We probably will know more when we get around to rolling the ayys.
>>
>>89912921
>Orbtial Stations: Space stations with defence weapons, like lasers and missiles.
>Size:Medium
>Quality: Poor/Medium
>>89914763
>I think that was the weird Pharx planet that rolled that, which could tie in to
It was one of the planets we rolled up before using the planet generator so its up in the air if its Imperium or Xenos now.
>>
Rolled 7, 4, 2, 10, 1, 3, 1, 1, 2 = 31 (9d10)

>>89910100
Rolling the silos
>>
Rolled 2, 6, 1, 10, 5 = 24 (5d10)

>>89915455
>Missile Silos(Planet):Missile silos that can launch missiles over the surface of the world.
>Size: Medium
>Quality:Medium

>Missile Silos(Orbital): Silos with the ability to launch against ships in orbit.
>Size: Small
>Quality:Poor
Just gonna roll for defense lasers to wrap up their defenses
>>
>>89915509
>Defense Lasers: Huge laser batteries that can fire on orbiting ships.
>Size: Medium
>Quality: Medium
And that’s it for that hellscape planet.
>>
>>89915552
That's quite a sizable defence force, what an awful place to be
>>
>>89913152
I love it so much.
>>
>>89913556
Space Midway. Sounds fun. Except no can pull a trigger without the space highway going down for maintenance.
>>
>>89916084
Did one of the usual suspects cause them to be on guard so much?
>>
Should we roll up the xenos in the system, or use one of the established factions in lore e.g: Orks, Eldar, Necrons, etc

If we were to roll up a species, then maybe we can use these tables?
https://1d4chan.org/wiki/Creature_Feature_Creation_Table_for_/tg

Not sure if there are others or better ones out there, this the one I know anyway.
>>
>>89916173
There's one more suited to generating sapient species, from DH1 GM's kit; if required, i can operate it.
>>
>>89916183
Nice Anon, what's the first thing to roll?
>>
>>89916197
If we're generating a sapient species, we should start with its physical form (a rough shape category); this calls for a d100 roll.
>>
Rolled 44 (1d100)

>>89916236
>>
>>89916242
An animalistic, quadru(or more)pedal shape.
What size are they? There are seven sizes listed, ranging from that of a scarab to that of an entire tank; unfortunately, despite the instructions to "pick or roll", there are no roll results associated.
Should we make do with a plain d7, or should we assign inequal weights to table entries?
>>
Rolled 2 (1d7)

>>89916269
let's roll for the fun of it and change it later if it doesn't make sense
>>
>>89916330
They're puny! Small as rats, small as servoskulls, small as many other little creatures.
Combined with their quadru(or more)pedal stature, they might as well be some sort of a xenorat or similar creature.

What is their classification (an ecological/social archetype)? This calls for one d100, but we can add more rolls later if we think the species should be more complex or atypical.
>>
Rolled 48 (1d100)

>>89916377
>>
Rolled 64 (1d100)

>>89916269
>>89916330
>>89916377
Glad they're not scarab sized as I couldn't see them being that tiny and this advanced unless they were n*crons in disguise, but they still might be. I'm worried now, let's just roll and see who these fellas are
>>
>>89916399
>>89916402
48 makes them warlike, while 64 makes them exotic ("strange and bizarre beyond understanding").
Do we keep one or both?
>>
>>89916414
What would the 64 result be on the next table, presuming that it's also a 1d100
>>
>>89916439
It becomes a roll for distinctive features and gives them
>Bio-Shock
- a natural electrical attack.
>>
>>89916173
The creature one is more for animals
>>
Rolled 93 (1d100)

>>89916414
Personally I think keep both, it adds to this fucked up system and exotic-warlike could be interesting to go down. We can always drop that second roll if other anons want. I was joking earlier about them being secret necrons but my lord they might be, I'd prefer them not to be a main race though, as the nearby Hive world do tolerate them.
Not sure what the next roll will be for but have a d100
>>
>>89916949
If we keep 64 (exotic), we are entitled to an additional distinctive feature roll.
93, if saved as a feature, gives them unnatural toughness; another feature roll is in order.
>>
Rolled 79 (1d100)

>>89916972
I’ll roll for the next one. Do we need a new thread ?
>>
>>89917031
With a 79, they're resistant to poisons and other toxins;
if we do not add further rolls, this concludes it, and flavoring/details remain.
>>
>>89917045
So they’re the size of rats, love war, durable, poison/toxins resistance and they can shoot lightning. These guys sound like menace. So are the other worlds their’s or the Imperium’s?
>>
So these guys are:
Rat sized
Warlike
Exotic
have a natural electrical attack - so probably machinelike or..rat sized eels with legs
Resistant to poisons and toxins
am I right? Things got a little confusing for a minute there
>>
>>89917118
>>89917122
The 64 got saved as being exotic, which later resulted in great toughness and poison resistance, but not electricity.

Makes me think they're cockroaches.
>>
>>89917142
Cockroaches that are
>>89890791
> Warp Space: Has seen the development of warp drives and Geller fields, and the inhabitants are capable of traveling the galaxy beyond their own system. Powerful computers are common. Cybernetics and advanced medical techniques have been developed that border on Imperial level augmentation and rejuvenants. Primitive models of more advanced weapons, like plasma and needle weapons, are rare but present.
warp capable, terrifying. But there are only 1 Billion of them on their planet which is:
Average sized
4 hour days
40 day long years
standard (earth) gravity
2 moons
Tainted atmosphere
Moist with enormous oceans
Average temperature
Mountains, Savannah, Continual Forest, Barren, Dormant Volcanoes
They import AND export spacecraft
And they're a Constitutional Monarchy
I don't know what these things are
>>
>>89917142
Regardless they’re disgusting and deserved to be purged.
>>89917233
>only 1 billion
They still out number the Hive. So if they have other planets that’s an even bigger problem.
>>
>>89917233
>They import AND export spacecraft
They acquire voidships and adapt them for their own size?
>>
>>89917292
see
>>89907121
an idea I had yesterday about them
But I like the idea of them cannibalising all sorts of ships from the graveyard and just making individual rat sized ships for themselves. Little RC versions. It's silly but hey this whole system is.
>>89917281
true and true
Where did these guys come from, were they crash landed from another planet outside of this system or are they native? Or do we just roll a d2 for that? "Created" could be another option to make it a d3, I'll let others decide their origin though
>>
>>89917385
I like the idea they’re native to the system. They went unnoticed in Age of Strife/Great Crusade and they became advanced from some stray ship landing there. The person that discovered the voidship was also probably the start of the monarchy lineage they have
>>
Rolled 2 (1d3)

>>89917385
We could mix it all up.
They could be native, but something crashlanded and sped up their evolution.
And here's a roll just in case.
>>
>>89917502
So does that roll make them from outside of the system or native?
>>
>>89917657
Native, but since all 3 of us agree on the crash landed ship, that's how they became so advanced. Reverse engineering whatever ship crashed
>>
What if this race was uplifted by humanity during the golden age, and maybe they even helped (directly or indirectly) the humans on the hive world during the age of strife, but perhaps when the minions of Big E (bless his name on the golden throne) came through they were hostile against the xenos, and now they felt betrayed by humanity and wants them out of their system (not just humanity could have lost knowledge and history during the age of strife) so they've been on a warpath ever since
>>
Doing a quick summary of the worlds
> Xenos World
> Warp Space: Has seen the development of warp drives and Geller fields, and the inhabitants are capable of traveling the galaxy beyond their own system. Powerful computers are common. Cybernetics and advanced medical techniques have been developed that border on Imperial level augmentation and rejuvenants. Primitive models of more advanced weapons, like plasma and needle weapons, are rare but present.
>Average (41,000 km)
>Axial Tilt: Moderate (16-25°)
>Seasonal Variation: ± 20°C/68°F
>4 hours days
>2 moons
>Standard (0.8 to 1.2 G)
>Tainted: A Tainted atmosphere is even more dangerous. A character can only breathe a tainted atmosphere for a number of minutes equal to their Toughness bonus, and then gain a fatigue level per minute longer. Once unconscious due to fatigue, the character will die one minute later if still in the tainted atmosphere.
>Moist: This world has enormous oceans, a ton of rainfall, permanently sodden ground, and likely something big, toothy and tentacle-y lurking in those bogs and jungles.
>Average (-10°C to +30°C/14°F to 86°F)
>Terrain: Mountains, Savannah, Continual Forest, Barren, Dormant Volcanoes
>Population: 1 Billion
Government: Hereditary Monarchy
>Export: Spacecraft: A vehicle capable of flying through the void of space. Those without warp drives cannot leave the system but are much cheaper than those with one.
>Import: Spacecraft: A vehicle capable of flying through the void of space. Those without warp drives cannot leave the system but are much cheaper than those with one.
Also it looks like we never rolled how long the year is on this planet
>>
>>89917693
I like the tragedy of all that but I feel like if the Emperor came through here during the Great Crusade, he would have had one of the Legions purge them.
>>
>>89916173
We could roll on this table for more details, but skiping or ignoring any results that would go against what was already rolled
>>
>>89917788
More rolling is always good
>>89917726
see
>>89894096
>>89894135
40 day years
>>
>Hive World
>High Imperial: The peak of Imperium technological advancement outside of the greatest hive worlds and Adeptus Mechanicus worlds. Anything and everything that can be bought on the open market can be found on these worlds, and the local troops have access to the most advanced weapons, armour and equipment such as hellguns, plasma weapons, power weapons, melta weapons, bolters and Carapace Armour can be found deployed to the PDF (and indirectly the Imperial Guard recruits) and Enforcers more commonly than other planets and the rich strata almost certainly equip their security forces with the open markets top end.
>Adminstratum (18): Notable. A powerful force in its own area of the planet.
>Arbites (12): Small. Involved, but quietly and unobtrusively.
>Astra Telepathica (12): Small. Involved, but quietly and unobtrusively.
>Astronomica (3): None
>Mechanicus (6): Token. For administrative purposes only.
> Ministorum (25): Dominating: One of, if not the, most powerful and influential forces on the planet.
>Inquisiton(24): Major. A powerful and influential force throughout the planet.
>Small(35,000 km)
>Axial Tilt: Notable (6-15°)
>Seasonal Variation: ± 10°C/50°
>Day: 27 Hours
>Year: 448 Terran Days, 398 Local Days
>2 moons
>Standard (0.8 to 1.2 G)
>Bearable: A Bearable atmosphere can be breathed normally for a short time, but carries a slight abnormality, will create an unfavourable taste in the mouth, and will prove fatal if breathed for too long. Any character subject to such an environment without a respirator or rebreather can breath normally for a number of hours equal to their Toughness bonus, and must then return to a normal atmosphere (natural or artificial).
>Average: This world has appreciable oceans, seas, lakes and rivers, and gets frequent rainfall, but also sees its fair share of inland deserts.
>>
Rolled 1, 3, 4, 6, 2, 9, 1, 1, 2, 8 = 37 (10d10)

>>89917867
Oh I guess that missed that result so that would've made it
>(10d10)x4 Terran days
>>
>>89917899
oh, I thought 40 was way too short for the xeno planet being average temperature, so 148 day long years?
>>
>>89917899
>148 Terran Days
>888 Local Days
The local year seems oddly heretical.
>>89917880
>Searing (+300°C/+572°F or more): Fire tornadoes and acid rain! Glass storms and semi-liquid rock hail! One of the most extreme environments imaginable. You can forget about any kind of life that's not inside a liquid nitrogen and ceramite bunker. Unless you're inside said bunker, or are part dragon, you're gonna burst into flame instantly, no matter what you're wearing.
>Terrain: Dormant Volacnoes, Active Volcanoes, Brocken Rocks, Hills, Caves
>Population: 200,000,000
>Democracy: The government is run, at least on paper, on the principals of civil rights, freedom, and equal treatment and representation under the law. The population is responsible for electing their leaders and representatives, and for making important civic decisions. In addition, the government is often divided into three codependent branches: Legislative, administrative, and judicial.
>Export: Weapons: Tools made for putting holes in people. Either require contact with the target or fires projectiles.
>Import: Minerals: Rocks from the ground that have value. Used in construction, technology, currency or decoration.
>Enforcers:The local law enforcers and security forces.
>Size: Huge
>Quality: Medium
>Militia: Part time soldiers, who have civilian jobs but can be called upon to fight when required.
>Size: Massive
>Quality: Medium
>Standing Army: The normal full time, fully trained warriors of the planet. Usually known as the Planetary Defence Force (PDF).
>Size: Huge
>Quality: Medium
>Armored Forces: Any tanks and APCs.
>Size: Huge
>Quality: Medium
>Titan Force: Some worlds have mighty titan war machines stationed there permanently.
>Size: Medium
>Quality: Medium/High
>Private Army: Wealthy people/organisations can have their own private armies.
>Size: Small
>Quality: Poor/Medium
>Navy Force: Ships belonging to the Imperial Navy that are usually stationed in orbit.
>Size: Massive
>Quality: Medium/High
>>
>>89917763
could always have been a regular explorator fleet with guardsmen and other regular forces, and if weren't for the heresy then maybe astartes would have purged them eventually
>>
>>89917967
Yeah Admech or Solar Auxilia making first contact would explain how they got way with living.

Just another idea to toss out so things were bad during the Age of Strife for humanity. So the Pharx try helping out then Great Crusade exploratory fleet comes in and tries to do the purge. Then the Ruinstorm happens and makes things even worse for travelling here. The fleet couldn't recieve any more aid and it allowed the Pharx to slowly dwindle the fleet down. The Imperium forgot about this system for a few thousand years and the Hive has learned to manage on their own.When the Imperium did discover them again, they put in the bare minimum work to help the Hive because the difficulty of traversing the system just isn't worth it.
>>
>>89918102
seems fitting enough
>>
Do we want to do another thread to roll up Vei’s guard regiment or continue fluffing things out? Or is it good to call it here?
>>
File: Capture.png (1.32 MB, 816x750)
1.32 MB
1.32 MB PNG
>>89917693
I don't think we are exploiting the "exotic + warlike" traits to their full potential here. Having them angry and fighty for relatable reasons defeats the point.

I just came up with an example of what I mean : They don't have reproduce the same, each "female" having the ability to lay a set number of eggs (say, ten). "Males" are sedentary, much larger and more powerful. Lower chances to spawn too. In the wild, the females roam around, and if they do well nutrient-wise, they manage to lay all their eggs in a few decades. Then, a biological switch activates and they become "warriors" loosing any sense of self preservation, getting ready to die for the tribe.
With modern agriculture, unlimited access to food and a more pacified society, their biology is completely fucked and they lay all their eggs much faster, resulting in a majority warrior population that just fights to the death over nothing. Most of them are constantly killing each other. (hence the low pop)

The higher classes keep their instincts in check/avoid the switch using drugs/meditation/psy powers/whatever. They are the ones running society.

Sorry for the fanfiction, but I'd feel bed if we didn't lay more on the truly alien mindset of the roaches. We don't have to use it.
Also, unrelated but the poison resistance came in a pinch.
>>
>>89918436
I like the idea of carrying this crazy system on and fluffing it out more but with only our aliums and the Hive world there isn't much going on other than space anomalies and "sort of at war but not really" tension/stalemate between the two, think most people would prefer moving on for more rollin', but I'm good with anything. This was a good thread either way, very unique.

>>89918586
I like it, these little guys are like tiny quadrupedal Krogan, except they lay clutches.
The Pharx planet does have 2 moons, maybe the ruling class rule from one of them in safety (I think someone suggested this earlier).
>>
>>89918436
A new one would be good, just be sure to link back here. You know the drill already though.
>>
>>89917880
>more commonly than other planets and the rich strata almost certainly equip their security forces with the open markets top end.
Wonder how we can have fun with the discrepancy that private security here is small and poorly equipped. Contradictions make stories.
>>
>>89918855
>>89919265
New thread



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.