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>What is this?
/TG/ DEVELOPS A GAME.
IT IS CURRENTLY PLAYABLE.
EXPEDITION - an ~1870s era, Jules Verne-inspired retro-futurist, underground blood storm hellscape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, fight each other for victory.
A campaign mode is planned, and coming closer.

3 versions of the rules exist, TWO of which have been playtested:
>1e - proof of concept, recently updated with unit stats
>2e - lead by 2e anon, playtests started, ~60% done.
>3e - Replaced 4e because it died. Spearheaded by 3e anon, needs more playtests, rules present in the doc

>What can I do?
Shitpost, meme, get comfy. Read over the docs to settle in.
Familiarize yourself with rules and plan some playtests.
Contribute if you have ideas. Give feedback on contributions if you don't.

> TQ : Should we include mortality for in-game Characters? Ex. last thread Commander Grant took a bullet in the head in one of the playtest, so we could have him in-lore get killed by a Brit Expedition at some point... ?
>>
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>>90499203
>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section
https://docs.google.com/document/d/1bRrxdD1BMLmcMDFeszwqg2Rcjrt8DDo7tjAxoOB6KQ8
>2e Main Rule Book, Expedition & Tokens. Mu & Duosicilians soon to be added!
https://app.mediafire.com/us7vnek39dc6k
>3e Rules Doc (READY FOR MORE PLAYTESTS)
https://docs.google.com/document/d/14ZpHhEyUbjt-SCx2xuAd0lyh7Rs4J7rK5kHkljqykhk/
> Unit Spreadsheet - Currently outdated, requires an update
https://docs.google.com/spreadsheets/d/1rcleQtrT4Q0INiBW50-kq2ZXWJ-cjLOeVTLTJg_oX5E
>Unit Design Doc
https://docs.google.com/document/d/1n0X89OdMPXJKQGm6kYcOABjhjE4NZER1fvmpDmDX1JA
>>
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>>90499203
And forgot previous
>>90413108
>>
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>>90499203
I will try to work more on the timeline tomorrow if my shift is slow, to that effect, are we good with folding in the Fenian Raid&Halifax Entrance story in to give the Brits vs US rivalry a bit of meat?
And if so, would it be ok if I made the whole Halifax Explosion thing following a 3rd Fenian Raid (that never happened in rl), so as to give a bit more time for the whole thing to unfold? I was thinking having the 2nd Fenian Raid happen like in rl in 70, then a short period of "Cold War" between the US, Canada and the Brits between 70-74, with the 3rd Raid and Explosion happening in 74...?
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OH Chart
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REJECT MODERNITY
EMBRACE GORG
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>TQ
Sparingly. If we decide to organize a proper campaign down the line with the explicit goal of furthering the plot, we might want to include notable events from battles in that campaign. Random skirmishes, less so, but we can always say he caught a bullet and recovered. George Orwell survived catching a bullet in the neck in the Spanish civil war, proceeded to wake up later in a hospital to find the side he was fighting for no longer existed.
>>
So the big brain used to be a person and is the origin of the MRLN emanation? Does this mean that it was literally Merlin? Are the Arthurian myths real as well? Maybe Avalon is hidden in a misty Agarthan sea somewhere.
>>
>>90499346
I'm pretty fine with any updates you want to do as long as you're careful to keep the timeline straight.
Sounds good.
>>
>>90505303
>Maybe Avalon is hidden in a misty Agarthan sea somewhere.
Could be why the Knights of Britannia are going into Agartha as well (beside being dumb).
>>
>>90506557
>They are drawn by something ineffable, something in the deep.
>They know in their hearts that they must go there, they must quest for whatever it is that pulls them.
>Finally, upon a misty isle leagues below Doggerland, they find it...
>An ancient tomb. A stone sarcophagus. The perfectly preserved body of a king.
>And then he opens his eyes, looks around at the assembled knights, and utters two words...
>"Fucking Saxons?!"
>>
>>90506557
I think it's funnier if they all believe Avalon is in Agartha but have absolutely zero proof it is, so they're all just twisting the wording of ancient manuscripts to fit their narrative and screaming at eachother about translation differences.
>>
>>90507864
>Avalon is one of the few magical places left in the Second layer but everyone ignores the proof because it's obviously in Agartha
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>>90508644
Lol, that was the plot for the finale season of The Lost World's TV show that never got made.
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>>90508939
Was it really?
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>>90509745
Yup, apparently the whole story was planned out in advance. It kinda shows too reading the last season and rewatching it, there's a lot of breadcrumbs that kinda point to it. Basically there's a magical force that is centered around Avalon and every ~800 years it kickstarts a sort of duel in order to determine where the scale of magic is going to tip for the next cycle, evil or good.
Three witches have to find three champions and fight over which side wins. A good witch, a neutral witch, and and evil one. If one kills the other two, they win. If Good or Bad convinces Neutral to side with them, they win. All three witches get a knight to act as champion and fight for them.
Now.
Veronica is the good witch.
Malone is the good knight.
Marguerite is the neutral witch.
Roxton is the neutral knight (which is ironic because he is pretty much as good if not a better person than Malone, but whatever)
Evil witch and knight would have been revealed in the last season.
All of them have been drawn to the Plateau because since its place that preserves everything that happened ever, its also the last place where magic exists, and the only place where the "duel" can take place. All characters are actually descendants of nobles from the old Avalon (which is something that's pointed at earlier).
The most insane part is that in the end it Challenger was supposed to figure out how to do magic with science and build a teleportation device as a last ditch resort to escape the Plateau, except it turns out he built a time machine instead, so the very last scene was, and I shit you not, supposed to be the adventurers coming back to London but in 2003.
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>>90509808
more synchronicity fuck
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>>90511126
Yup!
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HYPERBOREAN GALAXY BRIDGES
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>>90511610
to infinity and beyond, they said
never said what was beyond...
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Surfacers chart
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>>90511774
A theorctically infinite number of Hyperboreas, each more horrific than the last.
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So, coming back to the discussion about the Alph.
What if it flows like this: it originates in Hyperborea, loops into the 10/0th Layer then flows upwards until it ends up in the Second and becomes a normal river that flows "properly"?
As for what Surface river:
Tigris, as was suggested, actually works decently. Assuming the Anti-Sultanate controls Mesopotamia, it would make a lot of sense. Everyone wants access to the river and nobody wants the Husks to take over it, so all the great powers would have a pretty damn good reason to support the unhusked Ottomans and prevent their collapse, while they may benefit greatly from the commerce and exploration traffic going through them.
Another good option would be the Ganges river, as that would explain the Lemurian contact with India and fits into the mythological concept of the Ganges flowing through both the heavenly realm of the Gods and the underworld. Parts of Ganges would also flow through the territory that remained under the British control, possibly giving them an edge there.
Congo was also suggested. That would raise the question of who exactly controls the Congo basin. One of the reasons Leopold was able to secure it for himself OTL was precisely the fact that he averted the conflict by claiming it not for Belgium, but for himself as a "neutral" party and promising to let everyone to navigate the Congo river freely, tax free. So maybe it would become some kind of internationally administered territory.
Finally, Orkhon would play into the Muic-Turkic-Mongol-Chinese connection, thematically the closest to the Coleridge's poem. Orkhon flows into Baikal and I vaguely remember someone wanting us to do something with Baikal.
We could, of course, just scrap the "all Layers" thing and limit it to Agartha proper.
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>>90499203
>>90508644
>>90507864
>>90506570
>>90506557
So, I tried to make her into a tank-ish semi duelist that had 0 synergy with the KoB proper, copying the duel parley action from Illinois Jack seemed like the obvious way to go.
Besides the Ancestral Armoury rule she offers literally nothing beside being somewhat of a mediocre-to-alright beatstick. If you get the duel off far enough away from other models and spend the LP for Blade Prodigy then she can possibly murder face well enough (Flurry & Deadly are synergistic).
While she's the lowest Leadership character I've made as of yet (iirc) she does come in with Diplomat in-built which means she can regenerate her LP.
>now
For Tripbro, or anyone out there who has reviewed the Janara Hexes list, since I'm trying to adapt it to 2e, I'd like feedback on an idea, which is to tie most if not all Hexes to (and pun is only semi-intended) hexes, probably both Volcanic and Magma hexes. So, instead of Soot just targeting a model, it targets a terrain hex, and the effect goes from there, or targets a model in LoS from there, or whatever (Soot might work better with just targeting the hex itself, but stuff like Eruptions could be ranged attacks from the Volcanic or Magma terrain itself instead of the Janara witch, for example)...
I think this would allow us to weave more tightly the concept of special terrain play into the Duosicilians.
> Also
I thought it was Duosicilians, not Triosicilians, did I miss something? Are the Sicily miraculously multiplying? Will the world be covered in Sicilys eventually?
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>>90513992
>theorctically infinite
probability states that they are not, in fact, infinite
the horror has to reach a point where it destroys itself eventually... right?
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>>90514968
god tier image. As for the alph flowing upwards, sure but only if there's a crazy ass whirlpool or something where it meets the surface flow.
It might be a crazy suggestion but I think Nile might be a good candidate. You could tie it into the underwater suez river from 20,000 leagues (Another Verne book) and it has all the 19th century colonial races to see who can find the source of the Nile, AND it flows north which is weird for rivers to do in the real world anyways AND all the Egypt stuff that one guy is building up ties into that I think.
>>
It's been a while since I last came here. I would like to give a quick overview on old design notes, and premise that I am not or were not involved with 2e content.
>Hexes
They were meant to represent risky spells that could be powerful if pulled off. Only the Janara Leader can cast consistently, other units were more hit and miss. The idea of cackling was that, once your hex sticks, you can keep it there but lose flexibility (cannot cast another spell if you're cackling).
>Units
Yes, units were meant to be weaker stat-wise as a design decision. This is because hexes would empower them, and Volcano Guards are actually pretty strong if you don't look at the price tag. The idea was to make them discount Brits once the weird magic is taken away because, well, that would be historically accurate
>Appanage
The idea was to give weaker commanders access to basically any equipment available. This is to represent the fact that veterans have probably seen their share of shit in the expedition, especially compared to other colonial powers.
>>90515670
>Terrain
looks fine to me! We can always tweak things later
>How many sicilies?
My understanding is that there were three (two original + the one underground)
>>
>>90516604
Nile is also solid, and this raises the question of Egypt. Considering how France and Italy rushed in to pick up the pieces of the Ottoman Africa after the Necropolis event, it's very likely that the British would try to seize control of Egypt. So while we don't have to discard the whole lore bit with the immortal Ali Pasha leading a an anti-husk rebellion there, it's likely that everything his realm would still become a British protectorate.
This, in turn, raises the question of the local entrance in Giza. Should it be an active entrance used by the British? We could always say that it was destroyed/blocked to prevent the Husk invasion or something. We'd need some input from the guy who worked on the piramids, since he had big plans for them.
Also, I suggest we move the Russian 4th Layer entrance to the Urals to give them a bit more breathing room, and because, well, Urals seem like THE place for an underworld entrance, given the local legend and the long history of mining there.
>>90515670
How do you plan to tie that in with the abilities that change the tiles themselves? Will they be permanent, but costly/limited to balance it out?
The island on the 4th Layer, where the Italian colony was founded is called the Third Sicly (though would the proper Italian name be "Sicilia Terza" or "Terza Sicilia"?), so it makes sense to name the colonial troops "Triosicilian".
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>>90514968
I love this anon.
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>>90518281
Napoleon pyramids thing should be done Soon(tm) but I've deliberately left it vague on hard details so people can still work around anything in it. The way I've done it is that the British will definitely have an interest in controlling the area, but more for containment than anything else because only they (and maybe the French) realise how dangerous it really is. I don't think they'd risk using it as an entrance when they have Iceland and the other passages.
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>>90518281
>How do you plan to tie that in with the abilities that change the tiles themselves? Will they be permanent, but costly/limited to balance it out?
That's what I'm leaning on right now. I don't want to have time counters on potentially 10~12 hexes at a time, and Pepe's ability alone spawn's 7.
This is for Volcanic tiles. I may look into giving them spells that spawn Magma tiles and those could be on a time counter, or expire all at the same time, so long as I can heavily limit the number of times they spawn.
So what I'm thinking is the terrain tiles will be permanently changed, but janara hexes are cast on tiles as a separate effect that itself does expire.
>>
Any good articles|books to read about caves? I want to learn more about some cool and unique things that can be found there like moon milk.
>>
>>90514968
But I like the all layers thing.
>>
Would anyone be up for a game of 2e either tomorrow or after tomorrow's afternoon/evening?
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>>90516008
That or it just makes stronger and stronger horrors.
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>>90516008
Well, if you believe the loop theory, Hyperborea will come to an end eventually and everyone turns into lemurs, but that just means it will eventually arise again, perhaps even more horrific and malignant than ever before... Or maybe it'll just be the same level, no-one knows for sure.
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>>90530400
hyperborea is going backwards
we are the end of the loop not the beginning
they're training lemurs to be people as we speak
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>>90530400
>>90530975
There is no end. As above, so below. As below, so above. An endless cycle. It's all so tiring.
>>
Clearly Hyperborea is an entirely physical phenomenon, resulting from high altitude time anomalies similar to those found in certain parts of Agartha.
These so called "Hyperboreans" are nothing more than reflections of ourselves! Perhaps a little warped through their passage in time, but nothing more than men nonetheless.

And any other possibility is not to be discussed.
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>>90531171
>And any other possibility is not to be discussed.
Not even the possibility that they're angels?
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>>90531187
>"BE NOT AFRAID"
>"WAIT, ONE MOMENT, I'VE GOT THAT WRONG"
>*AHEM*
>"BE VERY AFRAID"
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>>90531221
the "be not afraid" was from before they decided they had to clean some things up
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>>90531187
>Arrive in Hyperborea
>Fully believe that the Hyperboreans are angels
>Expect them to start rambling about the Christian God
>Hyperwarrior shouts "PRAISE ZUN!" and knocks your head off with a club
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>>90531355
Who truly knows the inner workings of Heaven.
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>>90531355
>PRAISE ZUN
Is that the name of the Inner (outer?) Sun or just a corruption of the word 'sun'?
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>>90531469
https://en.m.wikipedia.org/wiki/Zunbils
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>>90499203
I finally had a quiet day at work and managed to go back to the original charts and build a few profiles for missing "mercenary" models. I had no internet connection so I had to dig into my saved image folder, apologies if they don't fit, they'll be fixed eventually.
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>>90531937
For those who do not have proficiency in Frogspeak, the special rule roughly translates to "the ass covered in noodles", which is an old crass French expression to call someone stupidly lucky.
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>>90531956
Not much to say on this one, pretty self-explanatory.
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>>90531998
Aaaand possibly the most cursed image I've used for a profile yet.
Silver lining : I've always wanted to drive a bayonet through Lawrence Krauss's belly, and now I can do it in this game.
I swear this is not an antisemtic jab, just a philosophy graduate one.
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>>90532034
kek, nice one.
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>>90499203
I also translated a few Hexes, I know this is somewhat different from the 3e doc but hopefully I caught the spirit of it.
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>>90531937
>>90531956
>>90531998
>>90532034
>>90533335
goddamn you absolute madman, you're great.
How many profiles do we have that generate silver now? I bet you could rig up a list to get maximum profit every battle.
>>
>>90535603
>I bet you could rig up a list to get maximum profit every battle
Kek that would be awesome. And probably super broken for campaigns.
Best for it would be USA + Mercs.
> Hero with Gold Rush as Leader
> Prospector with Gold Craze as workers& shit troops
> add the Ambitious Scientist, the Trapper and the Saur Hunter
All models in this Expedition have a way to generate Silver from the battlefield. And honestly it might be broken as fuck depending on how many NPCs and Walls there are. Gold Craze is ~1/10 chance to generate 10 Silver every Excavation action taken. That's a better return on investment than killing most enemy troop model.
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>>90537367
Forget Morlock Spam, the new meta is now ignoring the enemy and digging gold in the corner of the map!
Then you just pay your opponent 100 silver to fuck off and let you win.
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>>90537521
I kinda like the idea that the game mechanics are built to show that everyone would be able to profit from exploring Agartha if only they stopped being so belligerent.
> 2 Silver generation gimmick Expedition faces each other, never taking a shot, racing to get the biggest return. This goes on forever, or until all Silver sources are exhausted.
Welp I guess I'm gonna have to put a Turn cap to the Scenarios after all.
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>>90531469
I'm gonna be honest, I kinda love the idea of the shorthand name for th einner sun being the Zun. I also kinda like it having a more formal name. I was thinking Sol Infernis as a play on Sol Invictus
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>>90531956
>Siphillic blindness.
Genious.
>>
bump
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>>90537697
kek, I kinda want to see how much silver you could generate before the enemy kills you. Your entire expedition gets wiped out but you made enough money to buy it back and then some.
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>>90531937
>>90531956
>>90531998
>>90532034
So going through the charts, for "mercenary" models I've got
> Returned Explorer
> Julius Vernes
> Clockwork Automaton (These could be moved to Hyperborea perhaps??)
> Clockwork Thinker (These could be moved to Hyperborea perhaps?)
> Unhusked Exile
> Cave Merchant
> The Sapper
> Deep-Drunk Demolitionist
> Changed Noble
> Pale Dweller
> Failed Monk
> Saur Hakapallii
> Time-Stranded Contractor
> Aeronaut Professor
> Outlander Sky-Captain
> Outlander Irregular
> Dirt-Man
> The Eloi
If I go by the Sky-Captain fluff, he's essentially a "build your own sky-ship" model. We had stepped back from vehicles as a type of unit but if we end up decided to include 7 hexes models this could end up working. Thoughts?
Also, anyone feel free to offer ideas for these models.
>>
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>>90533335
Added a few more today. I'll add maybe 1~2 more 3AP Spells and one 3AP Favour one to keep the theme and that'll be it. Its a huge list in the end, with some powerful effects in it which at the very least will allow the Italians that run a few Janara to always be disrupting the field in some way.
I think I'm going to balance this by not only having the profiles stats be pretty mediocre for colonial troops but also having their guns be below average quality for Colonials. Probably still better than Ottomans and Satsuma if we ever get there.
We really need stuff to buff up the French tho, in comparison to the latest rosters like Mu, USA and now the Italians they really lack some form of cohesion.
>>
>>90544524
I think the sky-captain's going to be one of those weird things that feels a little out of place, but that makes him feel even more in-place. I have no idea how we'd implement an entire skyship that's not a glorified hot air balloon. Or we could make a joke about how he's actually a ground unit that never actually gets to step foot on an airship in-game, kek.
>>
>>90544524
> Clockwork Automaton (These could be moved to Hyperborea perhaps??)
> Clockwork Thinker (These could be moved to Hyperborea perhaps?)
Aren't these guys whole thing that they're anti-hyperborea?
>>
>>90547200
I think we should keep them anti-Hyperborean, and never bother to explain how or why. Better to keep some things mysterious and vague.
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>>90546535
Yeah, or otherwise we could have him be a ground character and have the Sky-Ship be an off-map thing.
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>>90547200
>>90548374
I think that`s only coming from the "brought about the Fall of Hyperborea" blurb. I was thinking this could actually be taken to mean that they are the ones who got them down from the 1st into the 2nd.
And with the mentions of having a subfaction fo Hyperborea be robotic in nature, maybe they could be the subfaction of it which is in charge of deciding when the Cycle ends...
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>>90550471
I think they should definitely be their own thing.
Clockwork Thinker is clearly a reference to the Antikythera mechanism, which thematically ties it closer to Atlantis (This should be left vague in my opinion), and the Clockwork Automaton is just a wacky fun robot dude. Making them Hyperborean kind of closes off the mystery of their existence.


Now, adding a Hyperborean Specific Robot like picrel as "Cybernetic Queen of the Martians" or something like that would be cool and radical.
>>
>>90551364
>I think they should definitely be their own thing.
Ok, will do!
>>
>>90531171
I really like the idea that there are some hyper materialist academic types out there trying to wrap their mind around the whole thing without falling into superstitious nonsense like the Loop or Volcano Layer formation theories, and so everything they come up with is 10x more insane than reality, as schizotic as it is already.
>>
>>90556015
To be fair to the poor rationalists, time vortexes do exist.
I know the joke is that they were added in 2e but I don't really think we need to see what they would do mechanically in that edition.
>>
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>>90556603
>but I don't really think we need to see what they would do mechanically in that edition.
Kek don't worry I didn't intend on adding that level of depth to the game.
I'll probably have a busy day tomorrow but I'll try to work on the World book I'm working on, so if anyone wants to write blurbs that could be included in it for locations, events, faction intros, beasts, etc, that would be a huge help.
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>>90557151
>World book
Ooh, that sounds fun. Is it supposed to be a less chaotic and more condensed version of the lore doc, or something different? I'll definitely write up some stuff for Britain and Iceland when I can.
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>>90559032
>less chaotic and more condensed version of the lore doc.
This, yes.
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What does Mu think of Hyperborea?
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>>90561789
New Mu definitely just has the same opinion of them as everyone else (Screaming mostly)
Old Mu meanwhile might be one of the few groups who have even the remotest idea of what's going on with them. I could see creatures like the Star Ancestor having been driven out of the Firmament by Hyperborea in the ancient Hyperwars.
>>
>>90511610
>>90511774
>>90513992
MANY WORLDS INTERPRETATION HYPERPUNK DYSTOPIA
>>
>>90562575
Honestly the only thing surprising about that is the fact that the Hyperboreans are old Mu's boogeymen, and not the other way around.
>>
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All right here's my proposed rework of the maps.
Added Alph based on the upward flowing idea and it should flow somewhere into the southern Nile basin.
Moved Vladiagartsk to the Urals.
Redrew the volcanic areas to somewhat better match surface volcanoes.
Even if the Germans are never playable, they'll likely get a colony later, and I've marked where it could potentially be on the 4th Layer (they'll also use the Stromboli entrance).
>>
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>>90561789
>>90562575
>>90563933
I think Old Mu treat them with a mixture of fear and disdain. Hyperboreans pretty much embody the cyclical, limiting and self-destructive nature of the world that the Old Mu seek to escape with the Star Ancestor's power. They hate it so much they find the Void beyond the cycle preferable, and if Hyperborea is the inevitable end and beginning of this existence, they may have a point.
>>
>>90564141
>>90564136
That is absolutely awesome.
Now we need a map of the 2nd.
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Also missed Giza on the 4th.
>>90564426
You mean political and stuff?
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>>90564453
Yes!
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Did we ever figure out what the Infested Degenerates deal was? The way I see it they're like hermit crabs but for people.
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>>90568929
That was my intent with them. I thought maybe Shadows could be living in their forehead cavities, but honestly, could be just about any type of gribbly.
On a side note fucking dumb af AI really can't grasp the concept of having a hole in the forehead. Stupid bot.
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>>90569045
I guess you could try having it do a third eye but all black. I've never really touched the generators though so I don't know.
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>>90562575
I like the idea that Old Mu is one of the few groups who continue on through each cycle, they're power comes from the fact that they got it long, long ago and have been gradually building on it through the ages, with the goal of using it to eventually escape or summon something from beyond to destroy everything. Or even just enjoy themselves, they've got a pretty good thing going and they'd hate to upturn it.
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>>90568929
>>90569045
I think we talked about it a while back. IIRC, it went something like this:
>Lemurian fails to achieve enlightenment, and the socket for their third eye that they're growing overtakes their face
>It's not a 3D hole, in that if you opened up the back of their skull and looked through the other side, you'd see a perfectly normal skull. The hole goes somewhere else.
>Within that somewhere else are beings that prey upon the spiritually weak, and spiritual weakness is an important step in achieving Lemurian enlightenment. You have to become weak before you can become strong.
>The things that infest them are not necessarily hostile, they're perfectly fine to pretend they're the now-infested degenerate, but they are extremely defensive and will react with hostility to anyone who doesn't go along with the game.
Maybe they could get a bonus to their stats if they or another Degenerated Lemurian (infested or otherwise) gets attacked near them?
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>>90564136
>>90564141
>>90564453
The maps are great, not too exhaustive so there's still some mystery. That being said one of the upper layers should include dry undersea tunnels between the continents and across the English channel and stuff just to cuck the British navy out of relevancy by creating walk able routes leading directly to Britain.
>>90531956
>This syphilitic madman ends up lucky enough getting proper profile.
Sasuga the king of the vagabonds.
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>>90557151
>Iceland
>A cold volcanic land, and one of the most secure places in all the British Empire. Seized in 186x in a brief war with Denmark, it is now under the control of the Leaden Duke, Lord Edward Cunningham, 1st Lord of the Admiralty. Fortress Iceland, as some of the locals call it, is the primary British entrance to Agartha with the Snaefellsjokull canal allowing the quick movement of men, equipment, and even the mighty ironclad battleships of the Royal Navy to the Third Layer. But there are whispers in parliament that Lord Edward is becoming too powerful, and many a jealous eye looks toward those black shores and thinks of schemes and plans...
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Looks like we need a new thread. Anyone up for baking?
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>>90582289
Already? Damn.
Have to go to work, if its not done this evening I'll post one.
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>>90583634
I mean I can make one, I just don't do them usually. Also I am extremely lazy

Once this hits page 10 I'll get a new one up, though someone will have to archive it since I don't have a list of the tags.
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New thread >>90584650



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