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/tg/ - Traditional Games


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Hey /tg/, just continued this weeks game and figured I'd post it here. Also I'm curious how your games went. Would link to the last thread but can't find it (whoops). Any RPG goes. I'll start:
>System: Shadowrun 5e
>Module: Splintered State (Though heavily modified to fit with the German setting)
>Chars: Power (cybered up troll woman and ex vory member), Sparky (pixie and ex megacorp lab rat), Specter (human chaos mage with ties to dutch mafia), BlackJack (ex-Mitsuhama employee and face of the group)
>What happened last time: Sparky and Power started beef with some guys at a bar. Guys realized Power was wanted by the vory. They managed to escape through one of the windows though, puppeted a guy to kill his guys, ran a guy over and drove back to their fixer bar.

The next morning, their fixer, gold eye, gave them a job. All she knows is that the employer wanted 3 gang leaders dead. Details would be provided during the meet. The meet was in 7 hours though so the runners had plenty of time. And they spent it wisely. Namely by buying lots of booze fromt he local convenience store.
During the shopping, a kid was enamoured by the pixie and simply walked up to him asking if he was one.
>picture the entire team telling him to lie and just say you're a tiny midget elf
>Sparky: "Okay, look. Can you keep a secret? Alright...yes I am a pixie but I can't show you my wings 'cause it's a secret :)"
>girl was so happy and promised and also made a new friend

Afterwards they decided to go to sleep and drive there half an hour early, hack a parking post so they didn't have to pay the giant parking fee and that's where we left off.

Not much happened but that's what you get with 2 hours playtime.
>>
Do you make art for your games, use other stuff or no visuals?
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Last Friday:
>system: The Dark Eye
>characters: Warrior Cleric of the Godess of Bravery (me) and Honorable Combat, Dwarf Prospector , Slutty Elf and Frost Elf Archer + Tons of NPCs
>what happened before: we entered the sacred lands of the elves to follow an elfen soul-song after getting approval for our mission from the elf councils, see one of the servants of the Nameless god stalking us with a bunch of shadowwolves in tow, climb steep Rockface to go to ancient elven magic circle thing

What happened last session: after the place of power revealed to us the way to the giant tree of the earth we were overcome with visions of suffering and destruction, brought on by the wind of the nameless god. Some of our party fail the willpower save and infighting starts as several want to leave the group. As Situation heats up we identify the source of the bad influence as the wind of lies (the wind of the nameless god). My cleric's god is also the godess of thunder and storms so i put all my energy into calling the wind of my godess and the two divine winds have an epic battle. When the dust settles the wind of lies was chased away. So we hurry towards the tree of life and get attacked by the shadowwolves in the fey forest. Due to dense foilage there is only one large beam of sunlight. The Slutty elf (she has a flaw "ridiculous name" and her name basically is a pun for "naked whore") rips off her clothes and stands in the sun. She had crafted a bikini from polished gold coins a few sessions earlier and she proceeds to burn all the shadowwolves by playing discoball in the sunlight with her jiggly breasts. We proceeded through the fey forest and reached the tree of life where we are currently helping an elf to build/repair a flying ship for our use.
>>
Last Saturday, the PCs reprised superhero characters from a dozen IRL years. This was their second game and the adventure amounted to them storming the capital building of the city because important members of city government were replaced with an extradimensional robot force.
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>>91581942
> burn all the shadowwolves by playing discoball in the sunlight with her jiggly breasts
Holy shit that sounds awesome. I think I know which adventure you're playing but that's got to be the most creative way to solve that situation. I fucking hope Rahja took this elf under her personal guidance after that.

>>91582114
What system are you playing?
>>
>last week
>the pc of one of the players went up in smoke 30 minutes before the session
>we settled on playing concordia over TTS since that was something I wanted to do since some time and I didn't have a one-shot prepared
This week I'll probably run a one-shot I've been thinking about since some time since that one player isn't back yet with a working machine.
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>>91580628
I want to fuck that fivehead but she's probably taken.
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>>91580628
>>System: Burning Wheel
>>Module: Homebrew of course
>>Chars: Bertrand an ex-knight turned monk of noble birth, and Andreas his brother a trained demon summoner oft misunderstood.
>>What happened last time: The two brothers are in a foreign land trying to find the demon-possessed corpse of their mother. Along the way Bertrand adopted a squire. Last session the party searched for a place to summon and trap the eyeball-devil to make up for past mistakes, but alerted a local crime lord in the process. They were captured, the squire held hostage and the two were sent out to capture a boy Tunzi who had summoned a demon that cursed some of the crime lord's men. The crime lord's right hand man was sent along too.

In the session there was a lot of talk about how to approach the secluded hut Tunzi was hiding in with his grandma. They set up a trap and managed to capture Tunzi despite discovering he could turn invisible. When they grabbed him Tunzi's octopus devil companion attacked, but Andreas had already contracted with the chain devil and was able to chain up the octopus devil's tentacles so Bertrand could slay it.
There was a price to pay for Andrea's contract though. Per the summoning rules (poor roll in the last session) Andreas was to be possessed by the chain devil for a few hours after the job was done. Andreas was overcome by the demonic urge to spread fear of the chain devil and began to tie up the grandma with some prodding from me the GM. Bertrand tried to stop him but the demon's powers were too great and Andreas chained him up along with the crime boss's henchman. Then he took the old lady down the mountain close to the village and rolled her chained up down the mountain so she would fall into the village. She barely survived.
That is where we ended it. At the start of next session Andreas, now not possessed, is gonna go untie his brother and the henchman. That will be a fun conversation, I'm just worried the party may permanently split.
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>>91582173
Not even the GM saw that coming. It was an absolutely fantastic scene. We are playing pic related and are about at the end of the first book. Been playing that campaign for about a year now (gm added some additional prologue) and it's pretty good so far. Somehow we managed to do really well so far and solve most situations in pretty good ways. The name of the elf in german is [Spoiler] Aihnagdess Freudenmädchen [/Spoiler] which is probably the most hilarious name for the "ridiculous name" flaw for the reaction it causes in NPCs. She's actually loaded with perks and feats from the sex supplement. When she exposed her breasts all people who look at them get like -3 to Intelligence and she helps healing people by having sex with them lol. There's a ton of funny stories i can share from that campaign.
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DnD 5e

Same as always, prep shit, have to make decisions on the fly, then someone rolls really good/bad, then we go with the flow of something entirely else than I prepped and I gotta improv even more.

Good fun was had though, and they're probably soon to reveal mysteries and fight more. Just gotta find a way to get rid of all the coincidental DMPCs.
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>>91580628
Next time post on your blog
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>>91580628
im going to have my first one at the end of the month
im trying to read the entire book but 600 pages is a lot of stuff to digest
never played and neither have any of my friends
but im going to GM

its going to be a disaster,
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>System: My own Star Wars system based on the Year Zero Engine
>Module: See above
>Chars: A Jedi Sentinel, a street urchin who is a Dark Side sensitive, a Wookiee veteran drunk turned mercenary that is looking for his son, an assassin droid hunting down his maker, and a sand raider a long way from home.
>What happened last time: Five sessions so far. Session 1, they are on a Republic ship (Legends) that is liberating a planet system called Argus, known for its Cyclon mines, a psychedelic drug that lets people immerse themselves in their own memories and the memories of their ancestors. It is attacked by Imperial Remnants and they crash land on the planet's surface. Session 2, they are kidnapped by scavengers and escape. Session 3, they sneak into the spaceport under assumed identities and get involved with the criminal underworld. Session 4, The Law comes after them. Session 5, is this session.
>What happened?
Nobody showed up. Very disappointing. I think it's because my group lost interest in the concept and I hope it's not because I'm a boring DM. But so it goes.
If you want to read my notes for the session, I put them on a pastebin.
https://pastebin.com/2mM27a3A

picrel the droid that runs the planet.
>" Argus' current ruler is the self-proclaimed Imperial Magnate EK-81, an administration droid who killed his previous owner, the Imperial governess of Argus, in order to take her place."
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>>91586308
Go ahead and post a bit more. There wasn't much happening in my session either but I do like to hear how it went.

>>91583001
Although this is a thread about your last session, I wouldn't mind hearing more about your group. They sound fun!

>>91587211
Damn sorry to hear that. Like did all of them quit on your without a warning? If so, I do hope you find some better players
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>>91592779
I mean there are other "last sessions" with this group. Like tuesday last week.
>System : cyberpunk 2020
>module : homebrew (payday 2 inspired)
>Characters: GM(me) Female Corpo (GM of the dark eye) and her Bodyguard Solo (Dwarf Prospector from the dark eye campaign)
>What happened last time: not that much. It was the second session of the campaign and we didn't habe that much time this evening. The character were contacted by a mysterious fixer with a job to rob a bank tonsee if they are suited for his big project. This session they started planning the heist but mostly spent time Roleplaying with each other and NPCs. The two of them have great chemistry and it was mostly just scenes for character building. They spent the late night in a high class nightclub. The Corpo tried to hook up with another somewhat nerdy corpo named J.Carmack whos really into cyberware stuff which lead to some very funny interactions between the bodyguards and the most awkward elevator ride ever. There was almost a fight since the player solo is more "obvious" and carmacks bodyguard kept to the shadows, so the player thought they'd be ambushed (in the middle of the exclusive club in the corpo district) and when all 4 of them were in the elevator the racial tensions between the bodyguards made it hilariously awkward (solo was japanese, npc bodyguard chinese) and now both of them will probably have to watch their bosses fuck with each other but i ended the session at the fade to black at corpos apartment)

Im honestly still getting into the dming again, last campaign i ran was around 5 years ago (also with our longtime gm as player)and it didnt go so well (pathfinder) but a lot more years with a good gm and experience as a player seemed to help. Also having only 2 players to help with the amount of multitasking, so far it seems to go well but the real meat of the campaign is yet to come.

I also got a story about the last session that the Dark Eye GM ran in his homebrew last week.
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>>91586648
The first time can be very challenging. When i started playing we had a similar situation which was a complete catastrophe but we still had fun. It was a dnd module badly ported to "the dark eye" which produced a literally impossibly difficult dungeon (a cr1/2 skeleton in dnd os a MUCH weaker opponent than a skeleton in the dark eye) but we had a good time nevertheless and here i am over 10 years later still playing. No one is perfect on their first try, listen to the feedback of your player and dont be a unreasonable tyrant as DM and you guys will have a great time!
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>>91592779
Ok so, they recapped on what they know, came up with ideas where to investigate next, helpful NPC#1 had no time, but on my NPCs from the neighbor village the Warlock rolls 2 20s with 3 throws, so they tell him about a possibly helpful hidden guy#2 (druid) there.
Meaning they walk over there, find the guy, roleplay some,
then I hit them with a bandit snooping around, who they capture in a potentially traumatizing way (warlock and wizard worked their stuff).
So the next morning, we'll see if the bandit's info will lead to a trade-off and they gain the druid AND the bandit as helpers for 2 days or so for the next destination.
I'm excited.
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>>91580628
>System
Pathfinder 2E, with the BattleZoo Isekai cheat skills
>Characters
My IRL group of friends, isekai'd; our GM was also isekai'd but as the god of the world
Barbarian, Cleric, Investigator, Magus, Psychic, Rogue, Sorcerer, Summoner
>What happened last time
We got the task of clearing out a nest of goblins that had attacked the town last night, which we helped defend.
Getting help finding out way there, we got to the goblin nest, a cave system.
Taking out time as it took hours, we dispatched some goblin scouts before delving in, somehow ending up in the side entrance, where we were expected and counter-ambushed by the waiting goblins.
Combat ensued with the bosses and friends, where we had taken a good amount of damage, one friend nearly dying, before finally defeating the goblins through the power of friendship and overwhelming violence.
We're settling in for the night before heading back out on the morrow.

Some of our cheat skills are more obviously/frequently useful, like the analysis being able to effectively read enemy statblocks and identify items, and sneakygirl doing stealth stuff, but I got a lot of work out of my Cleric/Medic combo both in and out of combat, like stopping my friend from dying.
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Sword World 2.5 in which:
>Npc support mage officially becomes part of the team's inner circle
>Party gets chummy with local chinese tabbit (ŕabbit people) mafia
>Get a chance to ambush bandits that played them for a fool last time but kinda got cold feet
Continuous failures to subdue the gang make them stronger and growing in influence
>Get a quest from a suspicious drunk guy with memory problems
>Go to the quest area, fight stuff, accidentally discover that their boss is a 1# on a terrorist list
>Blame the country's adventurer's guild hq for handling stuff real bad and making them work for a 1#terrorist
>Get into a proper investigation about the 1#terrorist
All in all, lots of roleplay, some fights, some equipment management, good fun
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>>91580628
Got back into GMing last week after almost a year and a half of slacking off (I don't consider running D&D for coworkers GMing, to be fully honest).
>Legend of the Five Rings 5e
>In the Palace of the Emerald Champion
This was the first session with people I mostly don't know. All of them played the Beginner adventure, and two out of four ran it as well, but wanted to play with someone with deeper experience with the game (which I've played since 2019).
Session zero two weeks ago was a blast. Guys are all reasonably experienced in TTRPGs in general and have a keen interest in the setting. All of them got the ffg dice, worked on their characters, and had interesting questions. Establishing lines and veils was something none of them heard of before, but wen with it and proposed some good ideas.
First proper session went pretty good as well. It was also the first time I tried using Foundry for in-person play, which itself was a mixed bag. Having played in that module myself before, it was refreshing to see people approach the premise more in-depth, being quite rational with their PCs downtime and prep.
Despite the usual gripes of low lethality and general difficulty of combat in the game, their first fight against a bunch of peasant bandits with full rules in play got them only a narrow victory, despite having two dedicated fighters, an archer and a shugenja.
We did some discussion after the session and it seems everyone enjoyed it even more than they expected. GMs in the party were also surprised with some aspects of how I run the game, since I'm not local and set different expectations for the players compared to what is usually done in their community.
Second session is tomorrow. Hope they keep the good tempo going.
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>>91593749
First time i heard about sword world, what's the setting about?
>>91593855
Sounds like a good group with engaged players, if you don't slack off again looks like this has the potential for a group that's worth keeping around. Unfortunately never really got into the setting of L5R since i usually struggle with tight social hierarchy and the social expextations in asian settings, I'd probably get into too much trouble for a group to enjoy.
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>>91594045
Sword World started as the japanese take on ye classic dnd fantasy. Because you know, classic jap system.
In 2.5 the basic lore goes something like this
>three big godswords create the world, wanting to be used
>they go to various dudes, give them god powers, kickstart age of gods and a war of gods. Various races are made. The good guy races and the bad guy monster races are made
>Shit breaks the heart of the third sword that kills itself into million pieces, putting mana into the world
>swords kinda disappear. Shards of the third become magic items, overall mana allows for magic. Magic era begins
>wizards fuck shit up too much
>third era, era of magitech rises on the ashes of the previous one
>super advanced magi sci fi dudes tap into demon realm. Manifest demon realm into the real world
>evil races rise up and razes absolutely everything to the ground
>last minute, good guys clutch hard, one of the god swords might've been included
>4th era, the game's era is a go
>300 years later, kingdoms got some kinda organized but 80% of the continent is a ruined wilderness with 3 eras worth of abandoned, forgotten bullshit.
>Adventurer's Guild is a big deal, since It centralizes and organizes all of the delvings, transporting quests, mapping and ordinary dungeoneering
>demon bullshit and other old magics can spontaneously spawn a dungeon whenever, which can be either a memory of the ages past or demonic reading of your mind, for your own Silent Hill experience.
I probably omotted a lot but yeh
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>>91594239
It sounds kinda cool tho. I like the abstract of god swords creating reality (i mean someone had to havve made.the swords, they dont usually grow on trees). The whole magitech stuff sounds also pretty cool, my gm likes to include stuff like vanished advanced civilizations and one time a portal spit us out on a cyberpunk like world that didn't know about magic that was kinda fun. How much is the Magitech stuff still involved in the setting? Is it like super rare artifacts that are super valuable or is it a bit more like 40k where a lot of technical stuff is still around but people are superstitious with it and struggle using it because they don't understand it? I mean when talking about mafia and terrorism i kinda get more of a irl 20th century or maybe steam punk overall feeling in terms of tech level than a classic medieval fantasy
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>>91594381
Magitech is pricey but available to people and It's mostly stuff like transportation. You can buy a mana bike, the Biggest Cities are building rails and use airships. No gunpowder. There are guns but operate on magitech as well. I used the words mafia and terrorism for the ease of understanding. It's a chinese themed group of bunnies doing illegal stuff and the terrorist things is a whole lot of explaining but basically
>girl has three extremely powerful swords and becomes a top tier construct maker and a necromancer
>she works jobs at the guild and climbs ranks and is generally considered a gray area specialist but a really convenient one
>evil races group up 5 years prior to the game, attack one of the main cities
>necro girl carries hard but abuses the shit out of her powers and monsterizes bodies of some important and respected people
>this upsets a lot of dudes but killing this one man army seems dumb so they nerf her by putting her consciousness into a doll lookalike, get her to lead a faraway guild branch.
>The Guild sees her cooperate and thinks that in a few years they can bring her out again for her own devices
>5 years later, Necro woman recruits new adventurer's into her branch
>her dudes form the pc party and are set to do quests that get them closer to the guild hq, where her last minion can trick them into freeing the og body
>which happened last session
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>>91594553
Honestly both the setting and story spund pretty cool. I hope you and your group will have lots of fun with that campaign!
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I wish I was allowed to play something other than 5e
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>>91593407
im using that sword world system that uses 2d6's instead of d20's
my idea is to help them create their character, and have them be robed in the way to a city or maybe attacked by goblins
something easy to introduce them to the sytem
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>>91580628
Went as well as expected, in that it was a situation that the players more or less knew the outcome of in advance in terms of their immediate goals, but ended up with some consequences they had not been expecting.

Their previous attempt at magic to make a pig grow in size had instead, through a poor choice of runes, caused the pig to "molt" into an entirely new, young and healthy animal bursting out of itself. Which was gross, BUT did give them the idea to intentionally do this to a person" the grandfather of the witch that they have been bumming some magical knowledge off of in return for helping her with a deadly curse that her grandad was afflicted with and appears to jump to the next of kin down to howevermany generations. So if Grandad dies, the curse goes to her and she dies too. It already killed her biodad when grandpa came up with a ward to block the curse, which is how he found out it jumps to next of kin, and since then he has been keeping himself alive with magic and letting the curse ravage him to try to run out the clock on it so it doesn't affect the rest of his family.

So the players, after the pig disaster, look at this 'rebirth' spell and go "Hey. I got a great idea. What if we use this spell to turn grandpa into a TREE? That way he can live for, like, hundreds of years instead of being a 102 year old man in constant agony that is only still alive because he is locked in a metal coffin full of protective talismens making it impossible for him to die, which clearly isn't sustainable."
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>>91599841

Two problems arose: first was that they vastly underestimated how much gold they would need to fuel the spell (because they needed Sun aspect to synergize with the runes they were using, and Gold and Sun share the same alchemical symbol) so they had to come up with a new source of power in a hurry and they settled on working in 'fire' aspect as tertiary to 'sun'. This unintentionally made the spell take on the properties of fire, and it started consuming everything around it as fuel. So it worked, but it did burn the house down.

The second was that they re-used a rune that was on the old man's protective talismans, which stands for both preservation and a yew tree, because they correctly surmised that was why his body was so fucked up anyway with pine needles and shit growing out of his skin. If the magic is already making him tree-like anyway, just use more of that! Problem is that rune doesn't JUST mean preservation and a yew tree, but also stands for the world tree. This is why they needed so much more extra fuel for the spell than they had counted on, because they made the guy into not just a tree, but one that stands in for Yggdrasil. This caused a bunch of fucky shit to happen in the immediate vicinity of the spell, including pulling them into an illusion of the actual world tree for a bit, and when the return to the 'real' world everything was a mess and they seem to have caused a massive backlash that the mundane authorities think was the result of a fucking meteor striking the atlantic ocean, earthquakes and tidal waves and shit. Also their pet deamon has gone dormant, and they don't know why yet so they probably need to pop the hood on him and see whats gone wrong, which is a problem in itself because they need him to do magic and they didn't make him, they found him in a basement. So they have only a rough idea of how he actually works.
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>>91580628
They finally killed Strahd
>>
My last session I was GM for an ongoing Blades in The Dark campaign. One player couldn't make it due sickness, so we ran the score without them. The remaining two are a Whisper (street level mage focusing on necromancy) and a Cutter (badass fighter, think Arthur from Peaky Blinders). Barely trust each other and are about to guide a crazy evangelical cultist into ghost infested part of the city run by a fleshwarping wizard freak doing Nilbog shit from Worm, so they can steal a necromancy artifact and guide this cultists to the top of a clocktower so he can commune with the god of the sky.
infiltration goes well and they're suitably freaked out about the animal humans they're seeing. Good players, really leaning into the distrust part of their relationship. They get to the top of the clocktower and the fucking cultists is actually summoning a thunderstorm. That's the last straw that ups off the fleshwarper and his minions.
Situation is that they're now trapped at the top of the clocktower, mosquito men & their fat freak of a boss are coming up the tower to rip them apart, the thunderstorm hit a lightning rod and sprayed the Cutter's arm with molten metal. Meanwhile the Whisper is having the life drained out of him by ghosts attached to the artifact and the fucked up cutter needs to make a decision about whether they should help them or cut and run.
Picking up again on Sunday.
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>>91595887
sounds like hell, I hope you can get some other games soon.
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>System
We are Weapons (a homebrew system for the Girls' Frontline setting)
>Module
"The Sinful Gynoids of Prague" - A oneshot I've designed as an introductory adventure to the system, drawing a whole bunch of art for it. Despite being a oneshot we're at session two of three.
>Characters
- Sára, a thousand yard stare shotgun cop doll with a history of quelling riots, who is somehow the straight woman of this party
- Přízrak, a Sangvis Ferri Jaeger oddly specialized in Electronic Warfare
- Ajax, a sapient soviet WW3 leftover Aegis with databanks full of marxism and stalinism (despite it being the year 2064)
- Alice, a memory-wiped KGB asset doll who happens to look like John Travolta (because the PC was submitted an hour before game so I just gave the player a pick of my old NPC portraits)

The party are property of Prague's Citizen's Militia, sent out to do a patrol around the city walls, try to talk to the refugees there, and try to figure out why Collapse Radiation levels have been rising in the past weeks. They are specifically ordered to talk to civilians because their low Humanity values all around mean they have a poor track record dealing with humans.
In the first session, the PCs visited the hospital in the outskirts of the city asking about cases of sudden infection, and got a combat tutorial of a few ELID zombies breaking out of a hospital room. They decide to check out the room, and one of the beds has a bag next to it with the patient's belongings - outdoor survival gear, but especially a wallet identifying as a KGB agent. While the KGB doll takes his money, the electronic warfare doll decides to hack the dead man's phone, which ends in her picking up a call from his superior shortly after. Fortunately, since they're cops, the Dolls manage to escape the hospital without anyone figuring out their gross breaking of regular police procedure.
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>>91601905

One of the local dolls points them to a nearby thicket, from which infected animals have been coming recently, as well as weird people. Since they have little to no survival ability, the party simply wanders the woods looking at their Geiger counter, and ends up in an encounter with a pack of ELID dogs, which is somewhat more serious. During the fight someone shoots arrows from a nearby tree, which eventually turns out to be the local gamekeeper Doll, Maryša. She explains that her job is mostly removing infected animals from nature, and it's just gotten whole lot worse in the past week.
This Doll turns out to be pretty resourceful overall, telling the party about recent happenings in the forest - she believes that some sort of a black market deal went on there recently, and the KGB was looking something in the forest, but doesn't know the details. She offers to guide the party around the forest, except Ajax got his kneecap servo busted in the fight, and the party mechanic hasn't been able to fix it during the conversation, and so he'd be unable to march along.
Instead she takes the party to a nearby scrap heap which is settled by the children of the local refugees. The kids use their smaller bodies to crawl into cellars and loot the remnants of old Prague, at risk to themselves and mostly without the knowledge of their parents. They have a bunch of shit to sell, including a functional Aegis kneecap servo, and even incendiary shotgun ammo. It's a good thing Alice has some money.
Alice (who has 2 humanity out of 10) also proposes that it would perhaps be more efficient to shoot the kids and take all their shit. The party decides not to do this, but I am consequently forced to add a map of the location to the module, because SOME party could try it. Thus ends Session One.
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>>91601941
Upon descending, the party is greeted by a shack dead in the middle of the station, attended by a bunch of Prowler drones, including a Nemeum (a doll with a huge fuckoff microwave beam cannon for a head), though the latter turns out not to have a battery. The party fucks around trying to break into the house of Maryša's friend, who is supposedly a puppeteer doll who lives out here to gather easy ingredients - in particular dolls for taxidermy.
The Prowlers see Přízrak as one of their own, so they let her approach, only getting a bit frustrated once she tries to break into the building ("who knows, something bad might have happened here"). Within are countless human-sized and smaller puppets, made of various materials.
The Puppeteer arrives from the defunct Metro line, and asks the party what the fuck is going on in here. She especially freezes in her tracks when she sees the Jaeger, explaining that some suspicious people using dolls like her have been going back and forth through the station lately. Once she's allowed to reunite with the dolls, she is more cooperative about what goes on down here - the criminals hunt dolls and children, and sell them on the black market. They live in the sewers, which for most of Prague's history have been free of radiation, but the entire city essentially exists to clean the Moldau of Collapse Radiation. In the last years something from the river above must have soaked through, driving all the hobos out.
The Dolls also consult the local hobos, getting similar kind of output from them - and they are notably warned to watch the pipes, since they are a good place for ambushers to hide in the sewers.

This advice is immensely helpful, as Sára nearly gets sneak attacked by a Brute falling from a pipe, and opened like a tin can, only being warned at the last second.
>>
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>>91601989
This is in fact a brutal encounter. The Brute is only a single Dummy Link of one doll operating multiple bodies, and more of them are hidden on the map, while a trio of Jaegers snipes the party from across the intersection and the human bandits throw grenades at them in pitch blackness, since no one brought NV gear.
This encounter was designed to punish armor abuse, which is exactly what the party is doing, and so Sára and Ajax both walk away from it with some crits and plenty of damage, and the backline doesn't escape damage either. Maryša also tries to help, and gets hit by an anti-material electromagnetic rifle round for her trouble.
What turns the tables on the encounter is Přízrak finding who the leading Brute is, and hacking them. Strangely, Přízrak seems to be knowing exactly what she is doing, and unblocks the software the doll hunters were using, which causes the Brute to turn against the humans and start stabbing the shit out of them.
Unfortunately, since the Jaegers are insanely dangerous, the party decides they can't preserve them intact. One of the humans throws a frag grenade at the party in hopes of wiping out the frontline, which Sára picks up, and yeets onto the other side of the map, killing not only the Jaeger and her dummies, but also the human hacker controlling them. The party captures one of the bandits - and that's all, for now.
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There's also maps and plenty of NPCs I didn't bother mentioning, but well, I'm not going to post it all. It'd be nice if it could grow into a bigger more flexible module as the system is being playtested.
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>>91580628
Why are they all white?
>>
>>91602839
Because it's a real gaming group. Not online performative art.
>>
>>91580628
Last sesh was real good. Ran a Shadowdark sandbox. Crunchy enough to keep the brain on but lightweight enough for me to manage a map roughly the size of Ireland without burning out. Everyone excited for the next session.
>>
>>91601905
>>91601941
>>91601989
>>91602030
>>91602055
Man, reading through that sure was a ride. I've never played girl's frontline but I have a sneaking suspicion you drew more inspiration from STALKER.

But quite the effort you put in, drawfag. Especially considering that's only an introductory adventure. When's the next session?
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>>91595887
GM or player?

>>91599841
>>91599923
>Old man cannot die of old age or else his family is cursed
>So we turn him into a tree
Based
But I couldn't follow that part
>when the return to the 'real' world everything was a mess and they seem to have caused a massive backlash
So did the old man turn into a world tree now or no?
>>
>>91604632
The whole setting draws from Stalker and a bunch of other material like Metal Gear. In fact, in the latest event, it directly pulls from Roadside Picnic to draw parallels between 'chasing miracles as a lifestyle' and its own characters.

Should be done weekend, hopefully! I'm kinda deluged with school work at the moment. But all the assets are finished.
>>
>>91580628
Scarlet Heroes guy here
last time we took care of some bandits on the road and met a barbarian woman, got stuck in town and we're trying to find a way to attack the bandit camp. Well a lot happened since then.

>be at bandit camp blocking the road. suggest attacking at night. everyone agrees. 1 PC 2 NPCs against 9 enemies.
>thief shoots a bolt and misses, alerting the guards. Cleric and Barb rush in. Cleric gets into a scrap with but the Barb is able to kill her enemy.
>Camp not only wakes but everyone is up at the same time and scrambling to their feet.
>group rapidly becomes out numbered. have a literally fight back to back.
>manage to take down two and a bolt from the thief takes down another one.
>next round couple more get taken out but the bandit leader is giving everyone trouble, no one lands a hit and he starts wailing on the cleric.
>Barb finally managed to get a good hit and changes the whole momentum of the fight.
>cleric smashes chief with mace and he's a gasping bloody mess in the ground.
>rest of the bandits finally dead. however mysterious figures from before aren't present.
>tie up bandit leader and heal his wounds.
>near death experience of choking in your own blood terrifies him and he gives up the info. the Bandits were paid to block the road to the city cutting them off from food.
>the plot thickens.
>free bandit chief but without weapons armor or cash and have them run away.
>loot camp, most of the goods they stole are gone do find a hefty amount of money.
>go back to town and get drunk at the tavern
>>
>5e Curse of Strahd
>Barb+Rogue brothers, wandering goth Cleric, local Ranger with dhampirized NPC daughter, Firbolg warlock, sour Battle Smith Artificer from other side of Barovia
>Group only just met. They're split from getting Mist-napped to village after escaping a haunted house: half outside, half in a tavern
>Ranger interrogates some Vistani about blind fortune teller they saw during it, who whisper to follow road to Tser Pool
>Meeting in tavern, Barbarian panics at seeing Artificer's construct, mistaking it for possessed armor from the house, but Vistani talk him down. Cleric orders drinks for everyone as they get to know each other.
>Barb regales Ranger's daughter with a story (the player wrote it completely impromptu), Warlock's human illusion fails him and Rogue helps disguise him as just a drunk.
>Burgomeister's son recognizes Ranger and approaches them for a job at his manor. Gang accepts due to needing a place to stay. As they walk, night falls and Ranger waxes grimly to outsiders about dangers after dark.
>They meet man's sister, who informs them Burgomeister is dead. She can't stay and needs escort to Vallaki, but also needs her dad laid to rest. Since they were already leaving this lines up, though they decide to wait until morning to start transporting.
>Cleric gives last rites for a Gentle Repose ritual. Ranger goes out to "gather supplies" and takes daughter with him rather than let Barb babysit. Rogue decides to secure perimeter.
>Session ends with Rogue discovering mixed tracks, some of them wolf prints.
>>
>>91604667
> So did the old man turn into a world tree now or no?

More or less. When the illusion faded (illusions, so far, having been established as basically being total replacements of reality so long as you are in them. They are not magic holograms, they are more like a pocket dimension or reality marble) the tree was still there growing out of the burn out ruins of the building they did the ritual in. It was clearly the same tree they saw in the illusion, just 3 stories tall instead of miles and miles tall. The world tree, but in miniature.
Other than confirming that the old man's soul does in fact reside within the tree, they haven't done much with it or learned anything about it yet. Considering what it is they can probably use branches from it to do *something* interesting. It's not literally the world tree, but it is close. Kind of like how when you hold up a crucifix against a vampire its not *literally* the cross that Jesus died on, but that doesn't mean it doesn't have power.
>>
>>91582173
Champions/Hero System 6e.
>>
>System: D&D 3.5e
>Module: Homebrew campaign in a Brazilian setting called Chronicles from the Seventh Moon
>Chars: Imperial Engineer, Sublime Chord, Frienzied Berzerker, Ordained Champion(Me), Rogue, Iaijutsu Focus Samurai/Warblade?, plus a couple of NPCs the players got to control
>What happened last time: After the prince of the island had a vision from his ancestors, something arrived from the plane of madness. We intercepted the invading forces with our flying boat together with the prince and his strongest allies.
The party had to split to fight on air and land after a the invading forces spew some sort of evil ooze that was both hostile and turned people into Gibbering Mouthers (those poor civilians). After facing what looked like the leader of the invasion, we failed to keep them from recovering what they came here for, some sort of giant evil fetus from inside one of the twin pyramids.
Basically, we failed (don't think there was a way for us to succeed anyhow), and there will be future consequences for sure.
Oh yeah, and our Rogue became a Wererat. A consequence of his brief solo adventure several sessions ago no doubt.
All in all, it was pretty exciting with a lot of things happening at once.
We will play again today, can't wait.

>>91582479
>System: Burning Wheel
I'm Jelly.
>>
>>91580628
Good news! I was able to dig up the previous thread. Now we can have some continuity again
>>91504033
>>
>>91599841
>>91599923
That sounds really cool, what system are you playing? Is it Runequest?
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I'm the DM

>System: 5e
>Module: Converted Giantslayer from Pathfinder mixed with Against the Giants from Tales from the Yawning Portal
>Characters: Merrigold (Drakewarden Aasimar, mobility, light CC and secondary DPS), Dante (Human Assassin/Arcane Archer, Ranged DPS), Tem (Tortle Light Cleric of Helm, Heals/Buffs), Linrich (Firbolg Spore Druid/War Cleric, CC and melee), Tengaar (Goliath Ancestral Barbarian, Tank) & Bel (Elistrae Drow Swashbuckler/Swords Bard/Rune Knight, mobility & melee DPS)

What happened last time: The party decided to use their Candle of Invocation to cast Gate and summon King Snurre Ironbelly, the BBEG of this module, rather than go through his volcano lair. Essentially, they skipped an entire module.

In my game, Snurre is in an alliance with a few other BBEGs. They summon him through, get a surprise round, and then he casts Gate (somehow, how mysterious) and summons his ally, the Demilich Acererak, to help. The party get the King down but the Demilich survives, cackling at them and trying to get them to fail their Dread Howl save. Left off there.

What's happening next: As they didn't complete the module the party will be surprised by the appearance of a cloud castle above the battlefield, the location of the final module in this AP. Should they defeat Acererak, they'll be attacked by a Cloud Giant riding a Roc and they'll have a chance to reach the Cloud Castle and find Volstus, The Storm Tyrant.
>>
>System: DND 5e
>Module: Custom
>Chars: All level 7, Owlin wizard(Chrono), Elf druid(moon), human ranger(gs)/rogue, Loxodon(humanoid elephant) cleric(life).
>Last session: Cumulation of many sessions of side quests and component gathering. The party ventured deep into the underdark to an ancient adamantine forge with a dwarf and his gnome companion in tow in hopes of creating some magical adamantine equipment. What followed was a 17 round combat gauntlet where they were assaulted by: One umber hulk - 4 gargoyles - 1 nothic, two ettins - 3 minotaurs - 1 wraith and 3 wights - 1 formorian. All of which came from different parts of the massive cave they were in. While dealing with this they had to maintain control over two valves that would occasionally need to be activated to keep the forge from blowing up and defend the two NPCs while they forge the items. Went quite well, players really enjoyed the difficult combat with objectives gameplay and were happy to get their items after a few close calls. They also discovered the power of polymorphing into a great ape.
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>>91611902
Homebrew, honestly its barely a system at all. I've made super crunchy games in the past but this just is not one of them. This is much more of a story/puzzle game. The first arc was them exploring an abandoned basement where they found the deamon and me giving them 5 different books (as in, actually PDFs I had written) and a dozen small notes and they had to piece together the relevant magic lore and how to utilize it to make the deamon serve them.
There is very little rolling for shit, and much more them trying to put together what the solution is as a group. Or at least 'a' solution, they often come up with ideas that I had not expected. Like turning the old man into a tree instead of researching the curse itself and how to break it. I was especially proud of them for coming up with a combination of runes in real time to suck up all of the poison out of the air and turn it into fresh air when they got tear gassed by government agents.
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So some catch up on our quest to save the world, or escape it, unclear...

>System: 3.5
>Module: Maybe, bits and pieces? I dont know
>Survivors: Adamantine Body Warforged Psion (me), dream dwarf druid, swordsage#3 (mongrelfolk turned dragonborn), venerable dragonwrought kobold sorcerer#2, half-orc barb/fighter, necropolitan cleric of planning and undeath
>range from 1st-4th level now-a-days
>3 sessions after finishing the Tomb of the Unknown Mage: faint Dead Sign from EE starts. Starting village burned down by larger warband of slaver-cultists who are looking for us because of the patrol we killed season 1. PCs flee east and pick up a strange human cleric who espouses strange views on the afterlife and cheap undead labor. PCs venture across the swamp to dodge slaver raids on the road. Dwarf crusader (one of only two characters to survive since 1st session) dies to assassin vines. In a squalid half-orc village the PCs pick up a half-orc "princeling", then find a ruined keep on the sea with a friendly ettin. During the night the PCs are forced to kill the ettin when its other head wakes up and attempts to murder them. In the Big City! Avoid contact with any major NPCs because OOC shit we've heard about 3.5DM from his osr players. Shop, try and fail to book passage across the world end ocean which is apparently suicidal (and we are not a diplomatic party). Cleric has planned for his undeath well because now he's a smart zombie. Visit an estate outside of the city looking to hire sellswords: its an ambush set by the follows of the God of Peace to kill evil-doers, they detect evil on us... after a pitched battle where the warrior-priest leader kills venerable dragonwrought kobold sorcerer#1 with his heavy flail/holy symbol, we call for a truce which amuses the priest. Since our only (detectably) evil PC is dead and we all disliked the kobold anyway, we ally with god of peace's band, and they agree to cross the ocean with us to save the world when/if we can hire a ship.
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>>91615031
>And now the continuation:
>New ships have come to port
>New venerable kobold PC arrives
>He says the janni captain has several islands he needs to search for the relative's corpse
>If we aid him, he would sail us across the ocean
>FIRST ISLAND: Forest with fire-resistant moss which does Con dmg on contact
>Find cave entrance, inside is moss covered zombies, a lot
>Necropolitan cleric is asked to turn them but declines, his turn attempts have all been spent this day... on persistant spells
>Delay poison spells/scrolls keep the frontline from dying to Con dmg poison zombie slams
>Ancient corpse at the end is not the one janni captain is after
>It wears a cloak of poisonousness, we have a scroll of remove curse, druid's know:nature checks figure if used may cure the island from the moss
>Then I look up the value of a cloak of poisonousness: instead, we burn the body and take the cloak home
>SECOND ISLAND: We skip to the end of the island chain, because seems clever
>Spyglass reveals island infested with dragonnes
>We sail back
>THIRD ISLAND: Bare, covered in ash, small empty village of stone huts, strange statues of kneeling men facing to the east, one coughs ash periodically
>Nobody can figure out what's going on
>We think about destroying the ash-coughing statue but are afraid it will explode, so we abandon the island
>FOURTH ISLAND, LAST: Mountainous, with surrounding forest
>Find another empty stone village, this time the statues come to life and attack us, thankfully are animated objects not golems.
>Party finds the grave of janni captain's relative
>it has already been plundered, apparently janni captain wanted a special sword
>Captain swears revenge for this desecration, then chops off the corpse's head to take it back to the city to get speak with dead cast
>Kobold/swordsage/cleric wander off and discover a valley with alien jungle and an evil altar with geometric designs
>Copy them then retreat to study later
>The moderate Dead Sun sign begins
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>>91580628
I helped an elven smith reforge an ancient lamp under the light of a burning star. It seems like it’s partially sentient, which is awful because we found it completely fucked up by some monsters. Like really raked over the coals, they had a proper hard-on for desecrating this artefact. But it’s safe now, and twinkling once again, and it maybe sorta might’ve taken a bit of my soul to craft? So now my own power waxes and wanes with the light.
>>
>>91615188
I'd need to know how shit the world is before I pass judgment.
Cause, what if the lamps evil? like so super evil monsters/devils and shit are fucking with it for eternity? like trying to maintain a balance
I;d take a close look at this "elven smith"
those dont go so well, Tolkien-wise
>>
>>91580628
We solved a murder plot, in which we found out the council chairman of kingsfall was possessed by a daemon, so we had to kill him.
another council member may also be involved, and all that happend because of a proposal to expand the train network.
So, that was something we did.
Sword World 2.5, btw.
>>
>5e
9 players showed up to the west march.
Battle was a slog.
DM forgot some rules.
I relied too much on Nathair's mischief but rolled like shit, so I was pretty much useless the entire fight, although at least I pushed an ally out of danger, and tried to tank so a hurt ally wouldn't go down again (I was the one who went down instead).
Plot involves a desert city and a time loop, we have to prevent the city from getting destroyed.
>>
>>91593749
New session update in which:
>Party learns more about their ex-boss and decides to leave the matter for now
>Has downtime and roleplay various non-adventuring stuff to get a related attribute bonus, some cash and connections
>Two of the party members get invited into arranged marriage interview into the weirdo chinese mafia family
>They are ok with their furry spouses, wedding plans are made
>The party member that's a runaway noble daughter meets her dad, argue a little about responsibility vs. freedom
>Shopping and item management is made
>Everyone gets ready to tackle new series of quests
Roleplay only session. Some comedy, little drama, everyone's motivated for the next one
>>
>>91625494
>9 players show up
>West March

Uh... isn't one of the whole appeals of "west marches" games that you plan who's coming and what you are planning on doing ahead of time?
>>
>>91628013
>Uh... isn't one of the whole appeals of "west marches" games that you plan who's coming and what you are planning on doing ahead of time?
What? Who told you this nonsense?
West Marches is basically "We're meeting this day, this time once a week (actually it tended to be higher). Whoever shows up gets to play"
In the original, these PCs are the ones who go in the dungeon this session for good or ill
But I have seen more modern dms make one session/episodic adventures which basically fit the mold of the player fluidity that West Marches campaigns are supposed to be about
>>
>>91580628
>System:Pathfinder 1e, homebrew setting
>Chars
>>Vorenus. LG, gallant but naive knight and heir to one of the more powerful seats of the realm. Hussar by class. My character.
>>Virgil. LG-leaning N cleric of the Court of Stars and Vorenus's younger brother.
>>Atia, the Whore of Hawkswood. V+V's NE bastard half-elf half-sister. Wizard.
>>Ogodai, one of our father's men-at-arms. LN. Technically not a slave. Warder.
>>Eirene. CN. A commoner serving the party as a guide in lieu of execution for poaching. PoW ranger.

>What happened last time: We finally found the entrance to the cave system we'd been trying to track down for several sessions, wiped out the tribe of barbarian hillfolk who were defending it with religious fevor (most of the party coming pretty close to death in the process), and discovered that the cave system wasn't just home to the barbarian shrine and collection of stolen ancient artifacts we had been looking for but also a hole/portal to the Underworld (or possibly Hell, not sure yet).

This session began with us taking stock of all our newfound loot, completing our exploration of the cave system and trying to gather as many clues as to the likely destination of the pit/portal in its depths as we could before beginning the journey home to gather supplies/plan our next steps.
However, when we made it back to our father's castle we discovered it under siege and surrounding village torched. We sneaked though the ruined village and tried to make it into the castle but enemy soldiers were everywhere, even if we had made it in we probably would have been trapped. We had to retreat before we were spotted.
>>
>>91632376
At least we managed to find out why we were being attacked - the King had (illegally) dissolved the Royal Council and, as one of the leading figures of the anti-monarchist faction in the council, our father was first to be arrested.

The GM had been dropping clues for a while that high-stakes political shit was happening in the capital but we had been too busy enjoying our low-level dungeoncrawling/hexcrawling adventures in the mountains around our home. Now the realm is plunged into war, we're cut off from our seat of power and our father is no doubt set to be executed.
We got some petty revenge by assassinating a few minor nobles involved in the siege and burning some supplies before fleeing back into the mountains.

Finished the session travelling toward a notorious smuggler's port a few days east of our father's castle, undecided on our next step. Should we stay local, muster our forces and prepare for war, or do we head for the capital and attempt to bust our father loose directly?
In any case, the port town seemed our best bet for information; from here we should be able to find out what's actually been happening in the capital (pretext for the arrests, whether our father is still alive, etc) as well as reach out to potential allies (trustworthy local lords, father's political allies, the Northern duke who happens to be related to a rival claimant to the royal throne and the demon-worshipping southerners who have been just itching to declare independence for years).
One question is whether or not we reveal ourselves to the baron who rules the port town; he has a reputation for being somewhat unsavoury and is now friend of our father but we're fairly sure he's even less of a friend to the lord whose forces were besieging our castle.
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>>91630820
Ben Robbins told me. Name might sound familiar as the man invented the fucking concept, nigger.

"
There was no regular time: every session was scheduled by the players on the fly.
There was no regular party: each game had different players drawn from a pool of around 10-14 people.
There was no regular plot: The players decided where to go and what to do. It was a sandbox game in the sense that’s now used to describe video games like Grand Theft Auto, minus the missions. There was no mysterious old man sending them on quests. No overarching plot, just an overarching environment."

From Ben himself. You should really look shit up before embarrassing yourself like this.
>>
>>91636222
>t. things that didn't happen
>>
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>>91639779
You fucking autist, I'm obviously talking about what was written in Ars Lundi from an interview with Ben Robbins. I get that metaphor is lost when you can only think in purely literal terms. I literally quote the article you utterly massive tool.
>>
>>91627077
New session update because saturday
in which
>Party chooses available quests and goes for the body retrieval mission
Basically, If a party disappears during a quest and is presumed dead, another group gets to retrieve their bodies for proper burial/resurrection. They can also finishe up the fucked up quest If there's such an option
>Traverse the land, beat up some gobbos that made themselves a bridge fort
>Visit their hometown on the way
>Reach the coast where other group was supposed to investigate disappearance of a merchant ship
>Use the Rabbit Triads connections to gather info
>Discover the place where the ship AND the other group ate shit and identify the problem, the problem being demons
>Eliminate the problem and save two of the bodies because the rest was too fucked up for any hope of resurrection but at least they can give whatever is left a burial at sea
Session ends as the party is coming back home. Not bad of a session, Bit of everything, took about 7h
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>PF2e
>Kingmaker
>Sprite Ranger, Ratfolk Swashbuckler, Gnoll Monk, Kashirishi Magus, Human (Dragon) Barbarian, Sheepfolk Bard
>The petting zoo / adventuring party have established a new kingdom and we're now exploring around.
>Discover a caravan of gnomes who failed to ford a river, help drag their wagon out of the river and send them on their way.
>Capture a huge snapping turtle in a trap, we used the combat rules for some reason which made it several times clunkier than it needed to be.
>Debate for a while about where to go next because the GM tells us we exhausted all the lower level content and we need two more levels until we can actually progress the story and do things that won't kill us instantly.
>Explore around the Kamelands, get a boat and travel to an island with a tower. Get ambushed by a shambling mound and nearly eat shit. Game grinds to a halt as we stop to look up rules for really specific situations that somehow came up.
>Mostly on whether or not characters can use reactions before their turn on the first turn of combat.
>Session ends with the party descending into this tower and me feeling hollow inside.
I really enjoy the group but Pathfinder is leaving me pretty cold mechanically and Kingmaker just doesn't work in this system's rigid level structure. Maybe it'll get better once things open up but I have not enjoyed playing or running Pathfinder at all, 1e or 2e.
Pic related is my sprite, formerly my witch's familiar until he ate shit getting to close to a scythe tree.
>>
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>>91580628
>D&D 5th edition
>playing a necromancer
>monk, pixie ranger, and sorcerer
>we fly up to a giant floating prison on flying carpets and manticores, the prison guarded by an angel and some Pegasus knights
>big angel dude tells us to fuck off
>we say no
>he hits us with some spell that eats nearly half our health
>I imprison him in a wall of force bubble
>a few minutes pass where the DM checks her notes and realizes he can't escape
>Pegasus knights charges me to kick my ass
>I leap off my manticore and fall as my party runs around to fight the knights
>they fight as the angel bangs impotenly on the bubble
>as I fall, I pull out a flying carpet and start to steady myself
>Pegasus knight charges me and hits me twice, I hold my concentration
>I fly away and shoot him with some magic missiles
>angel tries divine intervention, nothing happens
>monk kills a knight with six flurried blows
>sorcerer nukes another one
>I get nailed in the head with a sword and lose concentration. Angel bursts free and downs the sorcerer with one hit
>monk dude steps up to fight him as the ranger keeps shooting him with arrows
>I hit the knight with blight and kill him
>my manticore eats his Pegasus
>I start to fly up again to imprison the angel again
>he smashes the Monk until he's got 1 health
>I fly up with less than a quarter health
>monk dude calls a truce
>angel tells him we can plead with his God for mercy
>it doesn't work
>another knight charges me and knocks me off the platform and my carpet
>I try to imprison the angel again but the monk moves first and burns all his ki points to Kenshiro the angel
>I fall and smash on the ground and get downed
>angel guy is down
>ranger double shoots him and kills him outright
>knight runs over to stabilize
>ranger kills him too
>we all leave
>I wake up and fly home with my pals, having freed our prisoners
All in all, a good final boss fight. Tense and exciting
>>
>>91580628
>system, D&D 2e
>module, homebrew
>characters, Tara female half elf druid
>Reginald male halfling fighter
>Mutt male goblin thief
>Stormrunner male human ocean cleric
>what happened last time,

Two of our party are new players and a third has gamed with the DM and I before, But is not a regular player. I have the second most experience to the DM as he got me into DnD, Shadowrun, Exalted, among other card and board games.

The DM came to me with an idea. He has people interested in playing, But knows he needs a game plan to keep the group and story together. We came up with a beginner friendly module and story frame that taught new players how to play, How to story, Character development, Teamwork and how not to meta.

The DM drew up a dungeon and plot in secret, So I didnt know what he was going to throw at us, But I knew the main goal which was to build a new player group.

I the ocean cleric was summoned to my Uncles house for a reading of his will. My first stop in Port was to a public house to post a notice and read the board for my next job.

I meet a lady druid who needs herbs to treat a fiend that can only be found in the islands. She needs a ship, a crew or a ride. I can help her with sailing.

As we're talking a halfling fighter joins our conversation. He's looking to get away from the shire and see more of the world.

What a coincidance! We all can help each other, But can we all work together? That's where the will comes in. On the condition I survive the dungeon I get the estate.

I pitch them an idea
>>
>>91644791
Continued
>I pitch an idea
Help me run this dungeon. We can get strong and we can get rich. If we survive we can finance a ship and crew. The druid gets her herbs, The fighter gets his travel, And I get to be sailing again.

We set off to my Uncles manor where the ground rules were explained. We get to provision and equip ourselves from the kitchen and armory respectively. We get to keep what we find in the dungeon. I get the estate if I live. If I die another family member gets a crack at the dungeon.

The fighter picks out a new short sword. It was commissioned by my uncle to commemorate one of his adventures, A story he told me hundreds of times. Now it's in the hands of a new owner for new adventures and new possibilities.
Feels good man

The druid is making use of her herbalism and avails herself to the garden. It was outside the box thinking and great story interaction.
Feels good man.
We get to the entrance and we're let in. We learn torch management and how it interferes with infravision. We learn how to search out a room and with my spells we make progress. Fight sone undead goblins utilizing teamwork. Find a torture room with a goblin chained up and have a dilemma, Do we leave him chained up or let him go? I convinced the two others that no creature deserves torture and then be raised undead. I also noticed that the goblin was wearing an oceanic Holy symbol. It's a good thing we decided to save him, Because that's our new third player, Mutt.

Mutt was kidnapped and trapped here. Now we have a thief to help us around. We work together to fight more zombies, We discover a pattern that traps have keys that can turn them on or off.

When we're not fighting or searching, The goblin and the halfling are antagonizing each other. "Stay away you shifty goblin!" Mutt would then later try to pick pockets and fail getting wounded.

Cont
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>>91645222
>goblin and halfling are fighting

IRL Tara and Reggie are in a relationship. Reggie hosts and Tara has food prepared. They're great people. Mutt is Tara's younger sister. Reggie has known the DM longer than I have. Suffice to say we're tight and the infighting is good natured familial ball busting.

Mutt is a new player who isn't familiar with fantasy outside of Harry Potter and so the goblin is played as a manic, sugar high child with a knife and its hilarious seeing a mellow Reggie get griefed.

Find a room with a sarcophagus. Search the room where Reggie found a trap the hard way. I heal him up. Mutt finds a mimic disguised as a cabinet. We fight that. Continue search where I cause a commotion, find a hidden tunnel and attract a zeitgeist.

We used effective communication and team work to great effect. I beat the sarcophagus with my club to attract it to me. Reggie would push it toward the trap. Mutt would spring the trap impaling the zeitgeist. All according to plan. What wasn't planned was the sarcophagus shattering revealing a shiny necklace. I grab the necklace, the floor gives way sending Tara and I crashing into a pit filled with snakes.

>Why did it have to be snakes?!

Thankfully I just made spell lvl 2 and snake charm our way up the tunnel I found earlier. Mistakes were made. Lessons were learned. The GM laughed "you did it to yourself".

Get a good rest and regroup. Continue search where we get pinsered by zeitgeist. TPTKO

We awake chained up on a wall. I get taken to the guy in charge where I'm told I failed, You were warned not to go down there.

>I know. I had to try. We had to try.

You and your party get to leave, If I sign away all my claim to the estate. No riches, No closure, No revealing secrets. I can never come back to the manor, But I can be on the mainland.

I'm a cleric of the ocean. I have no desire for land. I'm a sailor. Possessions will sink me when I need to swim. Besides, The real treasure is the party we created.
>>
>>91581942
Is the player of the slutty elf male
>>
>>91645656
>the real treasure is the friends we make along the way

We get chirped at by the next group adventurers to take on the dungeon and a fight nearly breaks out . We get separated by my Uncles executor. The Adventures sent on. I get presented with the papers to sign relinquishing my claim. The pot gets sweetened with a small ship to get the fuck on.

We discuss it. The druid wanted to know what was going on down there. I didn't really care because now we have a ship. We can help her friend now.

I was familiar with the executor and asked him for advice. He gave me some harsh honesty, That I wasn't suited for the politics and machinations between the families/houses of the mainland.

I agreed. I didn't want the manor and I didn't need the troubles to take me away from clerical duties. I signed.

The executor let me in on the secret. The dungeon was a legitimate death trap. The nefarious bad guys and aggressive adventures were a ploy.

What was important is we teamed up and tried. We didn't quit. We didn't surrender. We "died" on our feet. I did give up a fortune but my consolation prize was a stocked and crewed ship, Which is not lost on a sailor. Our next stop was the ocean temple. My plan was to pray for our next adventure. Fair winds and high tides. I also did some world building.
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>>91646997
>world building.

I had a Polynesian theme going for my character. Proprietary tattoos that showed I was an ordained cleric . A tropical hardwood club. A leather-back turtle buckler. Hakas to cast some spells. I wanted a new flavor and really respect the mastery of seamanship the Polynesian possessed. I hit level 3 so I needed to update my tattoo's and spend a new non-weapon proficiency. I asked the DM if tattooing could be considered Artistic Ability. He said yes. Done deal. I can now apply namesake tattoos, milestone and honors among my peoples islands. I can also have a side hustle.

I also came up with a rite of passage for ocean clerics. When a cleric visits a new temple on another island they take a hand sized rock from their current island to place in the new temple. When I placed my rock Tara asked about the rite. I explained it. The player was inspired and had Tara tear off some semiprecious gemstones that she wore as adornment and left them on the temple alter. A druid paying respects to nature at friendly temple, feels good man. Great job for a novice player. She engages with the story and asks questions. She asked about my back story and I spun a good yarn.
>my mom was from an adventuring family mainland family.
>loved to dance.
>on expedition She met my dad an islander and fellow dance enthusiast.
>they traded steps.
>they fell in love.
>they were married and had me.
>when my mom and dad went on expedition I stayed with my uncle at the manor
>I didn't like it. Reading, writing, sitting for hours in stuffy clothes is lame.
>I took after my father more, there's no better feeling than sun on your face and bow spray on your skin.

Unfortunately while I'm talking with Tara I'm not paying attention to Mutt and Reggie.
>>
5e D&D. We lost more than half of the time we were gonna play to the DM and her husband having to go put their kids back to bed. I have a kid; I got nothing against them. But this is why if you have kids, don't have both parents planning to play unless you get a babysitter or something. We got to play about a half hour collectively.

I'm probably going to look for a new group to play with if this keeps up.
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>>91647602
>not paying attention to Reggie and Mutt.

I needed one on one time with a cleric to learn tattooing and update my own. I left Mutt with Reggie to babysit. He was doing OK until Mutt stole a candle snuffer right under his nose. While Reggie didn't catch it an NPC cleric did. That cleric told the cleric tattooing me. Luckily we were finished and I left to resolve this.

I went to Reggie and Mutt and asked for the snuffer. Mutt denied it. Reggie was tired of him. I was tired of him. So Reggie grabbed Mutt by the ankles, Spun him upside down and dunked him in a pool in the temple.

While spun upside down the stolen candle snuffer fell out of his pocket and shattered on the floor. The main cleric was not happy.

>that snuffer was made from an ancient shell, taken from an island that doesn't exist anymore.

New side quest. Replace the shell.
This is where we left off. My story arc is complete. Now we set sail to help Tara find her herbs, If this damn goblin doesn't sink us first.

I'm having a great time with the new players. I look forward to what these characters are going to become
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>>91602839
>>91603794
The real reason is this is Germany in the oughts. There weren't any non white people there.
>>
bump
>>
This last one was a wild ride, attempted murder of an Inquisitor and a Betrayal in the party
>System&Setting : DM Homebrew
>Characters: 3 sisters (old hags/witches) that fused their soul (me), a sort of fire golem thats one of the guild leaders(Mork), an optimistic young man (Ned) and an old veteran (Jim)who got one of his eyes stolen and replaced by a time elemental or something
>we had just finished the journey into the dream of an Inquisitor that we have a shakey alliance with were we confronted one of the time elementals. Due to a fumble (more than half dice in the pool on a nat 1) the Jim got convinced that the Inquisitor was possessed, he managed to convince Ned of this which then lead to Ned beating the Inquisitor unconscious with a club. Ned then keeps spreading the version with the possession but my witch has some doubts about this and starts damage control measures. After healing up the Inquisitor and starting to convince her that this was a terrible accident and that things will.be cleared up accordingly. I manage to convince her to stay in our base for a little longer. By chance my witch who was.cooking dinner at the time then sees the second guild leader (a giant) sneak to the room of the Inquisitor. My witch tries to intimidate him to fuck off but barely fails her contested roll. The giant threatens my witch and proceeds to start murdering the Inquisitor.
In a spontaneous decision i decide i don't want to be part in the murder plot and warn the Inquisitor by projecting my voice into her room to warn her and proceed to teleport next to the window. The Giant crashes into the room at the same time and grabs the Inquisitor as she's fleeing through the window. I manage to grab the Inquisitor in the last second and teleport away with her to safety. The rest of the group goes into full panic mode and starts to hastily pack bags and abandon base in fear of inquisitorial retribution.
(1/2)
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>>91655852
The Inquisitor was very grateful and offered lots.of rewards. But my witch has a strong dislike for the church so she just requested that this incident will not have any negative consequences for those of the guild not directly involved as her only reward.

I usually dont betray party members but this was very spontaneous at the end of a series of serious fuck ups by others. I talked with the guys after the game and they really enjoyed the session, and we are actually planning on possibilities to reintegrate my character to the group so i don't have to make a new one. Gonna be interesting to see where this goes.
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>>91644791
>>91645222
>>91645656
>>91646997
>>91647602
>>91648134
Nice to hear that you managed to get the new players into the game, with an apparently nice story to boot. Was that a one-off or is your group planning to make that a regular thing?
>>
>>91644292
Consider talking to your GM about it. Chances are, he's probably not so firm with the rules either yet. Like
>exhausted all the lower level content
There is always the possibility of adapting older content or one that was meant for higher levels.

>can chars use reactions before their turn
I don't know pf2e rules but in other systems, reactions can always be done at the expense of initiative or other downsides. As I said earlier though, that comes down to how well you can handle the rules
>>
>D&D 5e homebrew campaign
>Character - Reborn Grave Cleric / Raven Queen Warlock multiclass
>Crux of the character is that he was killed under strange circumstances and brought back by the Raven Queen because he died before his actual destined point of death, so instead of being actually immortal or undead his death was postponed until then, but also only so that the time can be used for the goddess to investigate those messing with destined death in the lands and putting a stop to it
>Character uses this time also to figure out who he was before he died and why he was killed, because he remembers almost nothing
>(the character is much less edgy than it sounds and the version of the Raven Queen the GM created is very focused on the memory aspect rather than being some bloody goddess of death)

Fast forward to last session, after the party barely survived falling into an old mineshaft full of elementals and slimes during a storm we went on to the area where there is supposedly a "white necromancer" because we encountered an undead a while ago she is likely responsible who cursed the party's bard with permanent old age and also my character is supposed to do something about people like that. Somewhere around the same parts of the land is also supposedly a woman who might have a connection to my character's past life he had been searching for even longer in the campaign and you probably guessed it - turns out those are the same person and she is probably my character's sister.

(1/2)
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>>91657104
There was a pretty cool moment when I finally had time to summon my familiar (a Sprite) during the rest we decided to have outside of the suspiciously empty village nearby before we encountered her on a farm worked by skeletons and my character used the Sprite's Heart Sight to determine she at least isn't evil, so there is that. Shortly after that the session ended and now is of course the question on what to do - If my character figures out she is actually not bad and his family... would the Raven Queen let it go? What are the consequences on not following through, especially when the whole warlock contract part of the character is his death being postponed to act as an agent for her will? What if what he learns about himself changes everything? What if he deserved to die?
And for good or bad all this time at the back of his head he has the circumstances of getting brought back and remembering nothing to be in the service of a death goddess who has a thing about collecting memories.

(2/2)
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>>91656853
Thank you anon. Our game is ongoing. Now that we can work together we're going to work our ship and the Nautical theme the DM wanted.
>set sail for Tara's herbs
>change Reggies whole perspective of creation by getting him salty
>Stormrunner is going to try and rehab Mutt
>with a non-weapon proficiency coming up for the other three I'm going to teach them some seamanship to help push the theme
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Ran a fun session of CoS last night for my party.
>>Valaki powder keg detonates
>>Lady W and cult attack stockyard
>> accidently release Doru who was locked in wagon
>>Kills Lady W and rips open the gates to escape
>>mist flows in as do the wolves
>> town balkanizes
>>take it back block by block
>>fight in the mists
>>cue silver bullet style horror
>>close the gates
>> rally the town, the keepers of the feather, and Rictavio to take down Strahd

They don't even realize that Strahd has come to stoke the war further by presenting a former enemy/PC that has been given a new body by the Evening Glory, the chance to rule Valaki. Its Lord Nikolai Wachter being possessed by an evil aasimar. Glad the party had a blast. It's nights like this that rekindled my love of being a forever GM.
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>>91601989
>Marysa the girl who lives in the forest has a friend who is a puppeteer
Not the only franchise with a large cast of cute girls that you are into I suspect.

Cool to hear that someone is making a system for running a GFL type game. I tried doing something like that myself as an experiment once by basically running DND but custom making characters for each of my friends after hearing what each of their fav GFLs were. Basically made it so that each character didnt use dummies, but could do their basic actions and then also everyone had 3 unique abilities, 1 self buff that made you feel powerful, 1 passive contextual effect that rewarded you flor playing to you team role, and 1 team wide buff/debuff that worked in an AOE to reward smart positioning. also I inflated dice numbers to a ridiculous amount because I like rolling lots of big numbers. Died after a single session because of IRL, but I think they had fun.
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>>91580628
Bumping to point out that this thread is a good idea and it should be remade after autosage. Having reminders that some people here actually still play games is worth the spot in the catalog.
>>
>>91666303
OP here, I'm glad to hear you feel that way. After the 1d4chan thread that devolved into a discussion about the current state of /tg/, there was one post that made me think

>make the thread you want to see, even if it only gets 3 replies
I'm a huge fan of storytime threads but there simply isn't happening all that much at my sessions. So I figured, the next best thing was to just ask people what their last session was and, over time, you could see a nice chronology of the different games our fa/tg/uys are in. And fuck me, I love the recaps I've read so far.

So yeah, I fully intend to continue the thread. Though I won't post my own session recap on the thread comment next time, as to not hog the spotlight.
>>
>>91667658
That was an important thread. Too bad that discussions got cut off by autosage, maybe it should have been pinned for a couple of days. This is a good rhread and i'll also bump it from time to time. Tonight i have a cyberpunk 2020 game hopefully coming up tonight (one player has not responded yet). Will post here what happened
>>
>>91668018
The thread's about to hit the 7-day mark anyway today so save it for the next thread
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>>91667658
I'm glad you made the thread as well. Its a welcome change from the culture war and pessimism.

This week I'm going to incorporate some A+ parenting I saw my DM use with his kid to try and correct our goblin character.
>helping my DM move a couch
>the youngling needs to be occupied while we work
>DM stands two couch cushions on end and instructs them I need you to make sure these cushions don't fall over
>has them stand in between the cushions just in case

This game I'm looking for a small hogshead barrel, no lid and really stinky.
Like fermented fish sauce stinky.
>Mutt I need your help little buddy
>hold this barrel
>hug it with both hands

Idle hands are the goblins playthings, and with the stink there's no way to hide. It's much more subtle than a collar with a bell.
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>>91670651
based parenting advice. truly being a good dad is learning how to be the trickster mentor who teaches lessons using seemingly irrelevant tasks.
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>>91580628
>Also I'm curious how your games went.
Finally wrapped up our Conan adventure. Concluded a bit hurriedly, like maybe the GM wanted to get it over with, but after weeks of schedule issues we were glad to see it finished. Ended up being given an entirely inappropriate amount of treasure, too; 10 to 20 times what the book recommends.

I continued running my Exalted campaign, picking up where I'd left off: Ninjas! The 3 Dragon-Blooded martial artist PCs were struck from ambush by 6 demonic shinobi. The poison on the shuriken would kill most humans, but only weakened the PCs, who worked well together to fend off the ninjas. It was a tense fight, much more than any of the tournament matches so far, and two of the PCs went unconscious by the end. The Earth-aspected "mountain ogre" guarded his fallen companions until they woke back up, then carried them to safety.
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>>91670651
Yeah, solid parenting. Thinking out of the box. I tried a session with my 3 little sisters as well and it was....interesting. They ended up more interested in drawing than saving the town from the dragon. Or forcefully taking over a store, resulting in the other two having to bust the youngest out of prison, lol.

Setting was pic related, as they were already fans of the show and i saw it at my LGS



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