[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


ULLA! Edition

>What is this?
/TG/ DEVELOPED GAME
IT IS PLAYABLE.
EXPEDITION - an ~1870s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, fight each other for victory.
A campaign mode is planned, and currently in the works. (you) are encouraged to contribute.

3 versions of the rules exist, TWO of which have been playtested:
>1e - proof of concept, recently updated with unit stats
>2e - lead by 2e anon, playtests started, ~75% done. Campaign system is developed here.
>3e - Replaced 4e because it died. Spearheaded by 3e anon, needs more playtests, rules present in the doc

>What can I do?
Shitpost, meme, get comfy. Read over the docs to settle in.
Familiarize yourself with rules and plan some playtests.
Contribute if you have ideas. Give feedback on contributions if you don't.

>TQ: What do you think is the most interesting part of the setting?

Previous >>91996188
>>
File: Expedition 1e.pdf (346 KB, PDF)
346 KB
346 KB PDF
>>92067118
>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section
https://docs.google.com/document/d/1bRrxdD1BMLmcMDFeszwqg2Rcjrt8DDo7tjAxoOB6KQ8
>2e Rule Books, CORE RULES REVISION OUT NOW!
https://app.mediafire.com/us7vnek39dc6k
>3e Rules Doc (READY FOR MORE PLAYTESTS)
https://docs.google.com/document/d/14ZpHhEyUbjt-SCx2xuAd0lyh7Rs4J7rK5kHkljqykhk/
> Unit Spreadsheet - Currently outdated, requires an update
https://docs.google.com/spreadsheets/d/1rcleQtrT4Q0INiBW50-kq2ZXWJ-cjLOeVTLTJg_oX5E
>Unit Design Doc
https://docs.google.com/document/d/1n0X89OdMPXJKQGm6kYcOABjhjE4NZER1fvmpDmDX1JA
>>
File: stinker_gorg_scan.png (204 KB, 347x400)
204 KB
204 KB PNG
REJECT MODERNITY
EMBRACE GORG
>>
TOPICS OF INTEREST FROM PREVIOUS THREAD
Working on better cartography
Agarthan weather systems
>>
File: Ur-Ca.png (885 KB, 745x438)
885 KB
885 KB PNG
>>92067118
Thank you again for baking, very much appreciated. I cannot report much content for this morning either, sadly, something came up last night. I'll at least update the UK book with the ATE and post it again shortly.
If anyone come up with inspiration for mechanics for the French steam knights, the molotov wench or the Apache Cyclop, let me know. It doesn't have to be complex or even unique either.
>>
Here we go!
>>
I have no idea what this thread is about I just came here to say
>ULLA!
>ULLA!
>>
>>92068389
So are all Auxiliaries now folded into that make-your-own profile? How do the regional keywords function (Nepal, Ceylon, Iceland etc.)?
It occurs to me now that the British could use more regular units other than BAP. You could probably adapt the 3e profile for the British Grenadier. Otherwise, the only other famous British units I can think about are the British Dragoons, though I don't know how to make them unique.
Also, remove the pre-Doggerretcon part about the Dutch East Indies.
>>
File: rites.png (50 KB, 1482x242)
50 KB
50 KB PNG
Guys, so can I please get some feedback on rewriting the Rites, so that section isn't stuck in Limbo?
>>
>>92068921
>So are all Auxiliaries now folded into that make-your-own profile? How do the regional keywords function (Nepal, Ceylon, Iceland etc.)?
Keywords are just a suggestion in case you want a specific flavor. All the pre-existing aux units were folded in but after making the system I realized I had missed the Malay and Headhunter units mentioned in the units doc. I can make abilities for them if people want, I think Headhunter style things totally fit the feel.
>It occurs to me now that the British could use more regular units other than BAP.
I think they're in a good place with Blackwatch, BAPs, and any cheaper sepoy-style mainline units you make with Aux builds.
>Guys, so can I please get some feedback on rewriting the Rites, so that section isn't stuck in Limbo?
The lore is neat and all but what do you think the gameplay implications are? If you have a Lemuric unit do they get prophecy?
>>
File: garth2-1.png (1.65 MB, 2808x1571)
1.65 MB
1.65 MB PNG
LAST NIGHT:
>"Hey, last week you mentioned no one's done a mirror match before"
"Yeah they're probably not balanced right"
>"Well you also just said the British got an update, why don't we both try them?"
"Fuck it sure"
>>
File: garth2-2.png (1.85 MB, 2836x1594)
1.85 MB
1.85 MB PNG
>BLACKWATCH VS QUEENS OWN MORLOCK RIFLES (FEAT. TRACTION ENGINE)
Morlocks are aux units with Modern Equipment, Queens own Morlock, and Lee-Metfields/Bayonets. MMG token represents a lieutenant with royal engineers and webley.
>TURN ONE:
>Engine Fires once, deletes an advancing Blackwatch soldier. Tough is forgotten about by both sides.
>My Analytical Engine fails a prophecy and gets 3 computing tokens turn one
>Various units take potshots at eachother, either missing outright or pinging off the engine armour.
>Two of the morlocks team up to snipe another Blackwatch unit.
Us forgetting about Tough may have sealed the match. In the future I'll try to coordinate with opponents to make our lists at least a day before a match so we have time to read at least our own abilities.
Skull tokens represent dread, which comes into play later. Computer tokens on the side represent "Computing..." tokens.
>>
File: garth2-3.png (1.73 MB, 2824x1591)
1.73 MB
1.73 MB PNG
>TURN TWO:
>Lieutenant spent last turn computing with Analytical engineer to remove tokens faster
>Morlock was shoved out of the engine to make space for the Analytical Engine, gets sniped in one shot by a highland rifle
>Other shots target the engineer, they all dink off the engine armour
>After spending 3 AP between two units and two turns I've prepped the Analytical engine for another prophecy. I use Altered Fate and pray that I don't fuck the roll.
>I don't fuck the roll, and the Traction engine teleports 5 spaces foward. Scholarly debate is held over if embarked units also get teleported.
>Another pair of morlocks snipe another unit, one of the embarked ones gets sniped in one shot in turn. The other one is saved bythe traction engine armour.
>Lieutenant takes a shot to the arm.
I gave a couple hints that my opponents units would be best suited to melee and not staying grouped up, but by the end of this turn it was too late.
>>
File: garth2-4.png (1.77 MB, 2805x1562)
1.77 MB
1.77 MB PNG
>TURN THREE:
>Traction Engine spent last turn reloading
>It now fires, deleting one unit and wounding others within two hexes.
>The crew use their remaining 3 AP to fire webleys at the survivors, rolling well and killing the rest save the bulldog.
>I shout "OH FUCK TOUGH!" and we agree to put the Blackwatch back on the table for the turn to make up for forgetting it earlier
>It is realized that their dread is too high to activate more than one this turn and the game is conceded
>I realize as writing this that dread goes down by 1 per turn and facepalm
This was a game lost not on lists, but tactics and also forgetting some basic rules. BW player told me as such when I asked if he thought any rules changes were due. We agreed that if he had kept his units separate and stayed behind the engine's facing he could have picked off units or targeted the engine directly with more success. It was also discussed how his units were stronger in melee and should have pushed up from out of LOS behind the walls to get there. In the last turn he got off a prophecy to reduce armour and if he had managed that earlier and targeted the engine directly after it would have possibly let him score a good couple boiler hits.
Now, I will say that taking Queens own Morlock and Modern Equipment was a little strong because of the 7 accuracy. Maybe adding a line that you can't change the basic Morlock statline with any other aux features would help.
>>
>>92070427
It should be mentioned that this is the first wargame either of us have seriously played so we do have a tendency to make repeated basic mistakes with what are simple rules. Sorry about that. I might make a basic reference page at some point to help with that.
>>
>>92070074
I think we can build on some things you (if I'm not mistaken) have been brainstorming a long time ago:
> Titanic Rite : Every third turn, you lose 1 extra Dread. Your Dread gain per turn can not exceed 3. (Indomitable Atlantean spirit, Atlas endures, etc etc...)
> Dodekatheonic Rite : When this model or friendly models within 3 fail any test, they get a +1 bonus on their next checks, valid until they succeed or the turn ends. They get this bonus only once per turn. (Redemption theme)
> Gigantic Rite : This model and friendly models within 3 gain Hatred [Enemy Faction].
> Orphic Rite : This model and friendly models within 3 may use the highest Awareness stat between them for the purpose of respective tests.
> Oracular Rite : This model may use Prophesies.
> Pharonic Rite : +1 LP pool, Aristocrat Models within 3 get +1 Accuracy and Discipline.
> Christic Rite : This model and Diplomat models within 3 get +1 bonus when Parleying with Epigeans (except Japan and Italy). They can use a special "My Brother in Christ" Parley action that, if succesful, prevents the enemy model from taking hostile actions for this and the next 2 turns, unless attacked
I don't think we need any illegal Rites on Heroes.
>>
>>92067118
For me, it's things like La Ombra, the Lost Men, etc. I like the whole aspect of them being primarily people from the surface, twisted and warped by the underground, but still holding on to very human and mundane ambitions. Yes, Napoleon is playing the Greatest Game with his knowledge of Agarthan lore and Malcolm is haunted by visions of Hyperborean destructions. They're still, at their cores, patriots who want the best for their respective nations. And they both still have grudges against the English.
>>
>>92070427
>"This is preposterous! You'd have us trust those fish monsters with bloody guns? This is pure folly! You have gone mad!"
>"Sir Cunningham, I'll have you know, the Morlock Rifles routinely outperfom our average private. Their marksmanship is about on par with the seasoned veterans from the Crimean campaign and the Black Watch!"
>>
>>92071310
Sharpshooting is a lot easier when you don't need to blink.
>In the brief Anglo-Atlantean war of 1873, Private Bubbles was recorded as having killed at least thirty Atlantean soldiers. During his medal ceremony he unfortunately perished after an official mistakenly pinned the medal to his chest, piercing one of the many extraneous yet vital organs of a Morlock.
>>
>>92070435
>Sorry about that.
Don't apologize, you are doing God's work.
>I might make a basic reference page at some point to help with that.
If you do share it here, I'll add it to the main book as a sort of quick reference sheet.
>>92071310
>>92071404
Kek. More Morlock Spam. Should we fix this? Its pretty funny.
>>
File: EldestGuard.png (571 KB, 477x635)
571 KB
571 KB PNG
>>92068902
>I have no idea what this thread
Take one of those (now near daily) threads about worldbuilding, get it to push beyond pure shitposting and into actual real game design and this is it. As you can see, >>92070251
>>92070306 >>92070355 >>92070427 playtests are being done. Rules for this version of the playtest are in the Mediafire link in >>92067120. This is self-serving, I wrote it, but I honestly think its a solid wargame, but regardless, the world built collectively here is absolutely insane in its potential.
The lore and mechanics are lets say well established, but still getting developed, so if you wanted to contribute to them you are more than welcome to try your hand at it. I (2e anon) usually create units and factions from stuff that's been fed to me, but there's also been factions built from the ground up by other players (Tai Pei for example) and some halfway in between (Duosicily).
This goes as well for any other anon coming by these threads btw.
>>
>>92067118
>What do you think is the most interesting part of the setting?
Probably the idea that the world is only coming to term slowly with all the weird shit that started happening ~30 years ago. We probably did it entirely by accident, but one thing that really gels the whole setting together is how everything on the Surface is mostly normal, but with a slight growing touch of insanity (maybe a bit more in some cases). The traumatic events are multiple, huge events, but also mostly "local" or "regional" in their impact. Paris sunk, it had huge effects on European politics and culture, but then another day went on, everyone still on the surface woke up, so ... If this had been written by GW or PP London or New York sinking (no way it would have been Paris) would have been the event that kicked the end of the world right there, and 2 weeks later everyone would have been fighting in trenches and worshiping flesh-eating demons...
The various Theories popping up to make sense of the new shape of the world are an especially nice touch that I would like to come back to eventually and write up.
>>
File: Star Ancestor.jpg (253 KB, 1024x1024)
253 KB
253 KB JPG
>>92073963
Fuck, sorry, used the uncropped version of the Star Ancestor... I guess
> When the Time-Trapped though shit couldn't get any weirder.
>>
>>92073800
Neat. The main issue I have with all the worldbuilding stuff is that either
>it never gets off the ground, flounders, and dies before it ever produces anything good
or
>by the time you know it's something worth getting invested in (unless you were actively participating to make it in the first place), it's got huge and loreful to the point that jumping in is hard

quests had the same issue - they were hard to get into once they got rolling.
Oh, and the bonus option now is
>it never gets off the ground because it's a bandwagon thread style that people have begun to actively dislike new ones of, since they keep popping up

This is neat though, and what I've said isn't meant to say "and your thread is also shit", it's more just why I think these things don't take off so well. I will try taking a look if my scattered tired brain can take it in. I assume there's a "newbie's primer" somewhere in the OP docs so I'll have a look later.
>>
File: Worldbook.001.pdf (5.36 MB, PDF)
5.36 MB
5.36 MB PDF
>>92074447
>and what I've said isn't meant to say "and your thread is also shit"
Don't worry it didn't come across that way, its hard to disagree with most of your points when you see so many "/tg/ makes a setting" threads born and die within a week. We've had a core of folks work on this tho for nearly a year now, and the latest slump we had a few months ago was properly beat since then.
As for contributing this late into the work, a lot of this presents itself as an alternative history for the 1840-1880s, so once you have familiarized yourself with the world and theme a bit, anything that fits in that timeline and doesn't conflict with the timeline established works.
>>92074447
>I assume there's a "newbie's primer"
If you don't mind cliffnotes the most complete would be
https://docs.google.com/document/d/1bRrxdD1BMLmcMDFeszwqg2Rcjrt8DDo7tjAxoOB6KQ8/edit#heading=h.z742rzyhij0i

otherwise there's the World Book I started which is meant to eventually be a primer, and then maybe the basis for a "lore bible", linking it in picrel. Its a WIP so please bare with the ESL factor and the places where I trailed off completely to something else.
>>
>>92074447
>>92074577
There's also the TL;DR doc which gives a much more condensed summary than the lore one.

https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA

In fact, I think we should give the TL;DR one a little bit of an overhaul since at the moment it's not much more than a basic introduction to the factions, though of course we'd have to keep the whole thing brief.
>>
>>92067118
>TQ: What do you think is the most interesting part of the setting?
I honestly like how well the everyman factions (Britain/France) actually fit into the setting.
For all its craziness, its remarkably able to hold some common folk.
>>
>>92071121
Actually I think I just had a better idea for Dodekatheonic.
> Dodekatheonic Rite : When this model or friendly models within 3 fail any test, note it down, up to 3 times total. This model and friendly models within 3 may then add the number of failures as a bonus to one of their checks, resetting the counter.
Maybe also bump up the Pharonic LP bonus to +2 or +3.
>>
File: ApacheCyclop.png (62 KB, 539x556)
62 KB
62 KB PNG
Here is the Apache Cyclop. Its meant as a Special Unit so limited to 1 more likely, and it shouldn't have too much impact other than providing one relatively meaty tank to the French roster, so I kept the original cost while putting in the health bar of the NPC Cyclop. It may be a bit undercosted, but I don't see it wrecking whole lines by itself either.
Also, I added the Bicycle Dragoon as troops you couldn't take with them because they are supposed to be mostly gendarme turned soldiers... ?
>>
File: TBGendarme.png (53 KB, 540x596)
53 KB
53 KB PNG
And here is my take on the TB Gendarme. Compass said
> good when in cover
> good saboteurs
So this is how they came out. Cheap units that can do delayed area denial and want to hug every bit of cover (and their car) as much as possible.
>>
>>92077752
>Also, I added the Bicycle Dragoon as troops you couldn't take with them because they are supposed to be mostly gendarme turned soldiers... ?
I don't remember that being a thing, but I could be wrong. They were originally supposed to be Belgians, but have since simply been French soldiers who adopted the bicycle as their main mode of transportation when Paris was cut off.
>>
>>92078610
>They were originally supposed to be Belgians,
Ah, that might be what I was thinking about, I'll take it out.
Sad, the idea of Tiger Brigades and Bicycle Dragoons hating each other tickled me.
>>
>>92078615
I prefer them being gendarmes personally. It gives France a civilian police sort of subfaction which helps give them a more unique feel.
>>
>>92078749
This actually raises the question of the status of the French National Guard. Given how it was abolished after the mass defection to the Paris Commune, the November Revolution could raise similar concerns about maintatining this kind of militia. But then again, maybe fallen Paris, autonomous as it is, still has it's own National Guard or something similar?
France in general lacks regular "bread-and-butter" units, so a regular army unit and a militia unit could be nice additions. Bicycle Dragoons are more specialized.
>>
>>92078749
They could always be departmental rivals. And I love the fact that France has an entire public service sub-faction fighting alongside nutty steampunk contraptions and regular soldiers.
>>
File: hyperborea.png (2.32 MB, 1421x630)
2.32 MB
2.32 MB PNG
>>
so what happens if hyperborea wins and completes another loop?
>>
>>92084453
Worst possible version of humanity joins Hyperborea. Something else takes our place as the dominant specie of the 2nd Layer and it all restarts. Or, possibly, another Layer grows and the 2nd becomes the 3rd, depending on if you believe Volcanists.
>>
>>92084589
Or it could always be a closed loop. Hyperborea wins, destroys itself because there's no-one to fight, the Lemurs are all that survive, they evolve into humans, etc. etc.
>>
File: at_last_i_truly_see.png (11 KB, 447x378)
11 KB
11 KB PNG
>>92084589
>>92084890
The loop would just keep getting tighter and tighter as Hyperborea continues to devour itself until we reach a state of equilibrium where every part of the loop becomes identical to every other part so THE BEGINNING IS THE END IS THE BEGINNING IS THE END IS THE BEGINNING IS THE END IS THE BEGINNING IS THE END.....
>>
>>92084890
>the Lemurs are all that survive, they evolve into humans
This oddly makes sense, and would works as an alternative explanation as to why they hate colonials more than anyone else.
>>92085390
>The loop would just keep getting tighter and tighter as Hyperborea continues to devour itself
I always figured out collapsing the Loop unto itself was possibly one of Napoleon's plan for it.
>>
>>92084589
>Something else takes our place as the dominant specie
It's my theory that we have a couple more loops before humans are defunct. Each shift only pushes everyone down by one layer. What do you think happened to the Old Lemurians after all?
>>
File: shank.png (23 KB, 691x694)
23 KB
23 KB PNG
Still cracking down on the edits.
I hate that I keep saying I should have time to do things for these threads, go to do something then get swamped again out of nowhere.
It is what it is. I'll be around if I can be.
>>
File: Pale Dweller Approved.png (160 KB, 831x701)
160 KB
160 KB PNG
>>92088918
No worries. This is a fun hobby project for all of us, don't treat it like a job and burn yourself out.
>>
Looking through the charts for unfinished units I could knock out on my own, what the hell is a Saur Hakapalli?
>>
>>92089477
>Saur Hakapalli
My best estimate?
It appears to be a misspelling of Chakapuli, a delicious brazed lamb stew and one of my favorite esoteric foreign dishes.
>>
File: hakapallii.png (53 KB, 632x222)
53 KB
53 KB PNG
>>92089477
https://en.wikipedia.org/wiki/Hakkapeliitta
The closest I've found is this, though it's likely a coincidence, and the jak certainly does not look Finnish.
It was one of the earlier entries, it seemingly refers to "Saur" as a faction (?) rather than to them riding saurs, while the unit is supposed to be a mountaineer type. So I don't know what to make of it at this point. Deepfolk merc saur riders?
>>
>>92089989
>The closest I've found is this, though it's likely a coincidence, and the jak certainly does not look Finnish.
What do you mean?
That's about as Finnish as it gets, right there.
>>
>>92089989
>>92089477
This is one of those units that made me scratch my head for a while. I assumed it had some relations to the Saur Knights and Saur Keshiq, so they could be Mu adjacent?
>>
>>92089477
>>92089989
>>92090458
>>92090652
Pretty sure it's intended to be some kind of light Saur cavalry unit akin to the Finnish Hakapallii. It's probably not intended to actually be Finnish.
>>
>>92089989
Make them Finnish, then make a note that one model in the original box set was randomly a Moor for some reason.
>>
>>92067118
are Hyperboreans and lemurs going to be playable factions? or are they going to be more like events and hazards?
>>
File: HYPERWARRIORPROF.png (78 KB, 620x759)
78 KB
78 KB PNG
>>92093173
For 2e I was planning on having Hyperborea be a faction and Lemurs be NPCs/Scenario villains, although in at least one planned scenario one player gets to play as the Lemurs. I need to get back to that soon.
Hyperbora (as well as Sky-Clans) will be on hold until I have reset the other existing books to the new stat standard.
>>
>>92093173
I think current consensus is that both will be statted, but with the caveat that they might not be balanced against the other factions. There have been a few preview units posted in previous threads (check sup/tg/) and the merc book on the mediafire has one hyperborean and one lemur unit, though both are somewhat unique compared to the larger faction.
>>
OG CHART UNITS WHICH HAVE YET TO BE EXPANDED UPON AND ARE NOT SKY-PEOPLE OR HYPERBOREAN OR ANY OF THE OTHERS IN THE WORKS
If I start with any it’ll be with one of the ones I think is coolest like the robot. Some of these may have been statted and I just missed them.
>Aeronaut Prof.
>Illinois Jack
>Clockwork Thinker
>Time Stranded Contractor (1920s Version)
>Shroom Farmer
>Saur Hakapalli
>Outlander Irregular
>Failed Monk
>Arabian Merc
>Sapper
>Gunboat
>Eccentric Investor
>Deep Folk Tribal
>Ploluph
>Primitive Local
>Deep Drunk Demolitionist
>Thunder Mole
>”Old” One
>Pale Dweller
>The “Monster”
>Tartaradon
>Changed Noble
>Shapes in the Shadows
>Oneirophobia
>New Mu Diver
>Akamnandag
>The Inquisition
Most of these are either mercs or semi-joke units. That’s not to say I think we shouldn’t stat the funny weird ones, but I’ll start with something else. Some quick lore questions though:
INQUISITION:
Papacy is in France now, what’s the current state of the whole Holy-League idea?
SHADOWS:
I assume they work exactly like we expect. Light is inaccessible terrain for them, strong in melee, maybe some way to reduce light range with AP/LP or something. Let me know if I’m off the mark here.
ECCENTRIC INVESTOR:
IIRC the gimmick with him is that he’s both a sponsor and a unit, that sound about right?
>>
>>92067551
>Agarthan weather systems
what about a weather deck? a weather card is drawn at the start of the game, then once every turn equal to Wind Strength the current weather card is placed at the bottom of the deck along with a number of cards off the top of the deck equaling Wind Direction (7-10=0), then a new card is drawn. i think something like that that would be a good way to add weather while also reducing clutter. i worry it may still be too much, or too centralizing.
have you guys done anything with anomalies yet? any ideas for them?
>>92093296
i ask because i think Hyperboreans could work as a sort of weather event. not in the weather deck, something more like the Sand Store in Dune. it wouldnt work in most 'free play' games, but i think its an okay idea for the champagne. what do you think? i havent played before, and am not super familiar with all the units and rules, so im really just spitballing. ive been working on a game focused around a sort of weather system recently, so its on my mind.
>>
>>92092690
Nah, let's say they are from a Deepfolk tribe that speaks a dialect of proto-Uralic kek.
>>92093393
>Papacy is in France now, what’s the current state of the whole Holy-League idea?
Well, Spain and Ethiopia are still the Pope's close allies, at the very least. The way the Papal subfaction works now is that it's a coalition of his French supporters and international volunteers, so idk if the concept of the "Holy League" really applies. It made more sense when they had pretensions of a full faction based in Iberia.
The Spanish Inquisition could have been reestablished by Carlos and their inquisitors could be Papal units.
>>
>>92093393
The only one you put in but is already made is Illinois Jack, he's currently a Leader for US Expeditions, but he could be reworked into something else, US have already lots of Leaders, and IJ could fit as a "mercenary" or character without any issues.
>>
File: LAITONMEETSFOXOFCHANG.jpg (122 KB, 613x702)
122 KB
122 KB JPG
>>92094155
Most games don't last long enough to make your Weather deck idea work as is but its definitely something we could set up as a Conditional Rule (stuff kinda like "higher complexity level rules in BT, you don't use them unless agreed with the opponent or required by campaign scenario)
>have you guys done anything with anomalies yet?
Nope, but its on the roster and should be done soon too. There's a list of them in the World Book if you wanna take a crack at it.
>i ask because i think Hyperboreans could work as a sort of weather event
You could definitively have an Emanation Storm as one of the rarer and more lethal weather event for example. Hyperborea as a playable faction would already be something that comes with lots of caveats like "dont use this in a campaign" and "this is a more complex faction than usual", but I thought it would be cool to have them as something you can just field. A Deluge Scenario (or set of scenarios) would not be an issue to build up tho.
>>
File: UR-CAearlyform.png (836 KB, 842x539)
836 KB
836 KB PNG
>>92067596
"I, Skinscribe of the 523 Ordinal, am ashamed to offer this lacking report to my Glorious Lady KUTSUA-CHODAE, FOX OF SHANG, BLOOD COUNTESS, MISTRESS OF DEPRAVITY. I pathetically await my just and extreme punishment upon your dissatisfaction with it.
As I needlessly remind you, thus compounding my already immense sins by wasting your temporality, my Lady tasked me 0.2 milliloops ago with gathering intelligence as to the nature of UR-CA. Here is the result of my many inadequacies during the time spent on this.
We could not establish an ontogenic point for the entity. While we would be tempted to argue that this is because it spent most of its early existence as the smallest tier of hyperborean thought-entity, this would remain an excuse, a capital offense. Its exact form is also unclear, as he had already changed completely from his original Noema. We were however capable of divining that the beginning of its transformation took place much earlier than the rise of the current predominant form of Looped, contrary to what was posited.
Proto-microconceptoidic entities exist on a thought scale where interaction with ambient Emanation is particularly difficult. In such situations, a fierce competitiveness for cognitively defined trauma-thoughts inevitably arise. It appears that for most of its early existence, UR-CA found itself at the low end of the ladder, which eventually prompted it to seek an alternative source of sustenance. It found it in the death echoes of this Iteration’s more intelligent cetaceans and pachyderms. While it remains of much lower quality than that produced by higher Looped entities, there were eons of it. UR-CA hid itself in the shadow of one of the more remote spheroid and, once convinced it had escaped notice, started gorging itself on millennium of accumulated pain.
>>
I don't know nor care what's going on here but whoever brought up musical war of the worlds at any point in these threads is based as hell.

50 posts from less than 10 people is atrocious though, you fags didn't learn when the monstergirl worldbuilding thread started to fizzle that you're not going to create anything worthwhile.
>>
File: UR-CAmidform.png (515 KB, 826x460)
515 KB
515 KB PNG
>>92095356
It is impossible to tell how quickly the influx of Emanation kick-started the noematic change it underwent. Its first sighting across a sufficiently determined temporal field was 504.32 milliloops ago, when it was spotted by a roving band of Hyperwarriors near Betelgeuse, chasing a flock of Sun Dogs. UR-CA had already adopted the Form it is currently known by, that is to say, that of a terrestrial killer whale, but no indication leads us to believe that it had already reached Emanation Mastery. The raider’s reports were evidently dismissed or failed to raise any interest, as no other Hyperborean bothered checking up on it.
Here however we can start obtaining more information, as the Uberman Diviners had a cognitive imprint it could retrace. As your Glorious Abomination expected, the bestial being did not know or bother to obfuscate his thought-patterns, and most of them are still accessible to record. UR-CA’s preoccupation seemed mostly in line with that of materially defined being, meaning nutrition and survival. It appears to have gorged itself on the majority of the cetacean Emanation upon its first exposition, and by then was back on surviving on scraps. It notably started to attack anyone who tried accessing the cetacean pool, which is when we first realized its power.
This changed when it noticed a variation in the quality of Emanation it fed upon, and soon, its quantity. Suddenly, the flow of pain increased over a hundredfold, and acquired a succulent taste which is normally only found in that produced by those expertly tortured. It didn’t take long for UR-CA to find the cause. Commercial whaling had begun.
>>
>>92095445
Surveys by the Machinemen shows that when UR-CA first discovered the cetacean pool, it could not have had a density higher than 0.0001 TISF/h* and a passive synthesis rate of - δ. This jumped to 0.34 and ++ Ψ after the Looped known as Scandinavians involved themselves in their hunting, and once again to 0.61 and +-+Ξ when those known as British and Americans did.
This second oversized influx of Emanation was the spark necessary to ignite UR-CA’s Mastery. Little is still understood on LNGBKR-type Emanation but it appears that UR-CA is not its Origin, such as the Brain Manifold. It appears to have also increased significantly UR-CA’s cognitive abilities, and perhaps it would have been then that Hyperborea’s many Factions could have approached it and parleyed, This, however, did not happen, because in UR-CA’s infant mind, the Looped where the ones who had suddenly helped it, not its fellow Hyperboreans. I must attest I almost flayed myself in horror at the thought of an Hyperborean being fond of humans, but once faced with the thought-scroll produced by the Ubermen, it was undeniable.

* Trauma per Inch of Skin Flayed/hour, based on the average of a current Looped dominant specie.
>>
File: UR-CaFinalform.png (586 KB, 1023x676)
586 KB
586 KB PNG
>>92095455
The Looped further aggravated this through their pathetic attempt at piercing the Celestial Arch. Denied of any participation in raids, UR-CA never had the opportunity before to go and be the direct cause of the pain it needs to sustain itself. The Pain Waterfall allowed it to swim down to the 2nd layer a few of the Loop’s years ago, where it appears to be staying since. Attempts at divining its position are increasingly difficult, which suggest that its Mastery is still increasing. We have joined with this document many reports of sightings and groups of whale hunters which appears to have begun collaborating with it in its hunts.,
While we could be tempted to dismiss the being’s importance and relegate it to a fluke, especially if we are to compare it to my Glorious Lady KUTSUA-CHODAE, FOX OF SHANG, BLOOD COUNTESS, MISTRESS OF DEPRAVITY, I fear this would be a mistake. No other Hyperborean entity has ever shown any sign of *affection* for the Looped, and certainly none have left the fold to join them. An Emanation Master doing so seems much worse.
As an aside, we have also joined a study we have made on any potential source of pain from non-humans Looped entity that could replicate that of cetaceans and pachyderms. Unfortunately, torturing corvids does not seem to be a human activity, at least not yet.
I am forever clad in shame and anguish in your service, My Lady. I hope you deem my previous service worthy of a quick end.*

* The author of this report had his lower back flayed and sown shut over his head as a gimp mask. Not because it was bad, Lady KUTSUA was just bored.
>>
File: Petroleuse.png (64 KB, 538x615)
64 KB
64 KB PNG
Here we go for the Parisian Molotov Wench (I was wrong it wasn't Fulmigeuse it was Petroleuse, which is even better).
Fragile area denial fighter. I'm thinking of perhaps adding an Explosion profile to the Molotov if the attack crits. She will likely often die before you get to cook up more molotov than the 3 she starts with, but at least you aren't completely stuck if you get depleted. The attack itself doesn't do much but if it hits it will very likely cause at least 2 Fire Damage checks on the model eating it (once when it gets hits and once when it activates), and for most Colonials that's a dead base soldier model right there.
>>
File: fisherman.jpg (67 KB, 600x600)
67 KB
67 KB JPG
Oh
I want to be an Agarthan fisherman
fishing in those blackened seas
the rime so deep, to my marrow
the mire so deep, to my knees

Lo,
I once saw an Agarthan fisherman
he reminded me of me
the water so clear, a reflection
the thought so clear, a dream
>>
>>92095476
Remarkably coherent thoughts for a hyperborean, but then again they can't all be screaming hell reavers riding impact comets.
>>
File: La_Barricade,_Lefman.png (2.41 MB, 800x1219)
2.41 MB
2.41 MB PNG
>>92097049
>"Fulmigeuse" instead of "Petroleuse" was one of those naming changes made to avoid "controversy". Most of those changes were rolled back by popular demand, but the Tsardom is still called "Tsardom" because everyone thought it was funny.
>>
Reminder, there is no sky in Agartha.
All oceans are black like an oil slick.
>>
File: yzt.png (278 KB, 376x419)
278 KB
278 KB PNG
>>92098244
>ɐɥʇɹɐƃ∀ ui ʎʞs ou si ǝɹǝɥʇ
˙˙˙I 'ɹǝpuɐlʇnO
>>
File: 1621381808575.png (328 KB, 403x650)
328 KB
328 KB PNG
>>92098329
>The skypeople word for Ocean translates to "Sky"
AHHHHHHHHH HHHHHHHHHHHH HHHHHHHHHHHHH
AS ABOVE SO BELOW
>>
File: uɹoɔs‾ɐʇɐzɐʎ.jpg (168 KB, 814x1024)
168 KB
168 KB JPG
>>92098329
·dn ǝɯ sʞɔɐɹɔ sʎɐʍlⱯ
>ƃuiʇsodʎʞS
>>
>>92097896
My mental image of Skin-scribes are gangly slaves who've had extra brain matter grafted onto their own, allowing them to translate the multifarious methods of Hyperborean communication. I suppose it's possible for them to make it digestible for humans.
>>
>>92094851
how do i go about play testing?
>>
File: end of turn 2.png (710 KB, 852x940)
710 KB
710 KB PNG
>>92099549
Rules, faction books, unit tokens and maps are all in the Mediafire.
https://app.mediafire.com/us7vnek39dc6k
You can set your own games and play on whatever online app you want, I use Owlbear. If you wish to find another player, simply ask and set up time here. I'm working nightshift for at least another 4~5 weeks so I'm terrible at keeping a straight schedule right now, others might be better placed to intro you.
> Maps got better with time, I swear.
>>
>>92070355
>Scholarly debate is held over if embarked units also get teleported.
Only catching this btw. I would say it transport them, otherwise it really defeats the purpose of it being a transport, and costing that much. Its powerful, but between the ATE and the Prediction Engine you are spending 2/3 to 3/4 of your list on this delivery system, which can fail on a roll. Denying the troop teleporting seems like the kind of rule dickishness that doesn't make for fun gameplay.
If the rules went deeper on average it could be really funny to have something that specify that models transported must pass a test or end up getting scattered, but that's way too fucking specific.
>>
>>92099609
how much time does a game tend to take take?
>>
>>92101239
150 silver takes around an hour to play, maybe longer if you're new. Listbuilding can take an extra hour but it's also possible to use premade ones from earlier.
>>
>>92101239
1-2 hours per game
>>
>>92101280
>>92101294
ok. im open all tomorrow and Sunday-Tuesday next week if either of you, or anyone really, would give me an intro that would be great. maybe i could get a friend for it too, but he might be busy having a life.
>>
File: clockthinker.png (2.77 MB, 1274x889)
2.77 MB
2.77 MB PNG
CLOCKWORK THINKER: (COST TBD)
Character, Mechanical, Deep, Academic
AP: 2
Move: *
Accuracy: *
Strength: 6
Discipline: N/A
Evasion: 3
Labour: 4
Awareness: 9

Armour:
4 in all locations.

Health: TBD

Stuttering Gait:
This model may only be moved once per turn. When moving, roll 2d2, square the individual dice results, and sum them to reveal movement allowance per turn.

Oscillating Aim:
When testing accuracy, this model succeeds on an unmodified result of 1, 2, 3, 5, or 7.

The Thinking Machine: (1 LP)
This ability allows The Clockwork Thinker to reroll Accuracy, Awareness, or Stuttering Gait tests once per turn.

Equipment:
This model may take a generic melee weapon and shield.
Recruitment:
This model may be recruited by Atlantis, Atlan, and Colonial Factions.

The basic idea is that it can hold its own in melee for a little bit, absolutely ace any awareness/academic test you want, but getting it into position in time is up to the dice. Not entirely sure how much health it should have and who should be able to recruit it. Does 15 silver seem about right for cost? I thought about doing 2d3 for gait but that would allow for 18 movement which is hilarious fucked.
>>
>>92101665
I won't be able to do today but hopefully the other anon can!
>>
File: LaOmbrevsTripod.png (1.86 MB, 1216x723)
1.86 MB
1.86 MB PNG
>>92103984
>>92101665
Absolutely based, I hope you enjoy, and all feedback is appreciated. Some pointers
> Facing is a bit akward depending on the map's hex orientation. I've switched most maps to be left/right instead of up/down as a result, and I'm thinking of adding a dot or something on the tokens to indicate the front, in the meantime gentleman's agreement is probably a bit required.
> A LOT of the game's more complex aspects "folds" on itself most of the time. 90% of the time if a basic Colonial soldier shoots at another basic Colonial soldier, you don't need to figure out hit location. Simply quickly check if models targeted have any Armour Value after Pen, if they don't, all hits are the same.
> Games goes quick on average. You usually shoot turn 1. A fait number of units have abilities that exploit terrain or straight up allow them to teleport (Imaterii, Prophets, Prediction Engine), "deep strike" (Most Americans) or go really quick (France, Italians surfing on Lava). Playtest anon >>92070251 is probably a better player than me by now but Action Economy seems pretty obviously fuckhuge so anything that lowers the amount of AP you have to spend on Move and Reload actions is really good.
If you haven't found a player by next Sunday-Monday we'll have a game, I know I said I was too upside down right now to arrange something but those would be my days off and it's been a while since I've played. If listbuilding is a drag for you (Its a lot less than any GW game I swear) I can also build you a list and put it on a png with all the relevent rules to help.
>>
>>92103052
>When moving, roll 2d2, square the individual dice results, and sum them to reveal movement allowance per turn.
> When testing accuracy, this model succeeds on an unmodified result of 1, 2, 3, 5, or 7.
The absolute madlad, he did it.
>>92103052
>Does 15 silver seem about right for cost?
Depends on the Health Pool entirely. He ends up being forced to spend 1 of his AP on something else than Moving forward each turn so that's a huge drag, especially with his low Labour and Evasion.
If you want to give him a complex health pool, you could do 2/3/2 at cost 18 and maybe bump his armour a bit, but I could see him going to 3/4/2 if you bump his cost to 22~25 and maybe give him something else too (like Vantage Point and inate Reach for being tall?)
Or am I getting mindfucked by your picrel and he isn't supposed to be huge?
Your call its your design.
>>
File: NewEiffelEngineering.png (35 KB, 529x453)
35 KB
35 KB PNG
I'm gonna try and get France done by tomorrow night at the latest, in that spirit here's what I thought could work as Eiffel's weird engineering.
>>
So, for a Garde Nationale profile, I was thinking about keeping it basic with nothing on it, just an average Colonial soldier stat line, except with one special rule reading :
> Moblots : during recruitment, you may specify this unit is a Garde Nationale Mobile, in which cases it loses Soldier and suffers -1 Accuracy but gains Auxiliary and Worker and +1 Movement.
The GNM (called Moblots) had ironically nothing to do with the Garde Nationale, had a bad loadout and pretty terrible gun. It was intended to be the general conscript corp of France, where any conscript past 1866 were supposed to be assigned, and was intended to reach 400k men. Professional armies were getting a lot more attention by then already and the whole thing got killed through budgeting and shackling the Moblots to local areas.
>>
>>92104924
Oh and add
> All GN profiles in an Expedition must either be regular GN or Moblots, no mixing.
To keep things simple.
>>
bump
>>
>>92104284
>Or am I getting mindfucked by your picrel and he isn't supposed to be huge?
He's not supposed to be big it was just hard to find an ancient greek style robot that was small.
>>
>>92095445
>Whaling produces brand new cosmic horror that feeds on the pain of hunted whales
I love it. I also wonder if we can fit in a Moby Dick reference here. Maybe Captain Ahab decides he's going to hunt the White Whale/UR-CA?
>>
>>92108733
I assume that trying to hunt whales on behalf of UR-CA or trying to hunt UR-CA on behalf of whales are both potential backstories of captain Rakkad.
>>
>>92104213
>those would be my days off
clearly, god loves us.
i enjoy list building, so i will take care of it. and thank you for the pointers.
>>
File: gorgpu.jpg (81 KB, 656x879)
81 KB
81 KB JPG
>>92109032
>clearly, god loves us.
GORG loves us.
>>
>>92107170
You'd put it in the Merc faction book right?
If so I can make him a profile if you want.
>>
>>92112346
Seems like a merc-type unit to me. I was thinking of trying time-stranded next now that we have the french rules for quicker firing guns.
>>
File: timestranded.jpg (94 KB, 620x576)
94 KB
94 KB JPG
TIME-STRANDED CONTRACTOR: (COST: TBD)
Character, Soldier
AP: 2
Movement: 3
Accuracy: 6
Strength: 5
Discipline: 6
Labour: 3
Awareness: 5

Armour:
0 in all.

Health:
2 box

Equipment:
This model comes with a Tommy Gun and Hyperborean Heat-Pistol. It may use any weapon from the colonial list.

Veteran of the Psychic Wars:
This model may not be targeted by prophecy actions. Additionally, this model does not generate emenations under any circumstances.

Paradox Fate:
When this model would die, replace it with a 3-hex time vortex token. Each turn, the vortex is scattered 1d3 hexes. Any unit overlapped with the vortex must succeed on an evasion test or be transported to the impossible year of 1922. The Contractor and any units transported are dead for game purposes. The vortex seals in 3 turns.

Running Low:
On deployment (or recruitment in a campaign) roll 2d6. This is how many reload actions the contractor can perform on his Tommy Gun before he runs out of ammunition.
TOMMY GUN:
Range: 12
Accuracy: -2
Penetration: 2
Lethality: [Black]
Reload: *
Cost: N/A
Special: *

SPECIAL RULES:
Ammo Feed:
This weapon may fire 3 times before needing to reload. The Wielder must spend 2 AP to reload it.
“Eat Lead!”: (2 AP)
Select a 3-hex region. All units within must save evasion or take an X wound. The owner must reload their Tommy Gun before firing again.

Hyperborean Heat Pistol:
Range: 8
Accuracy: -3
Penetration: 0
Lethality: [X]
Reload: 2
Cost: N/A
Special: *

SPECIAL RULES:
Heat Ray:
If firing through light or heavy vegetation hex roll 1d6. On a roll of 1 in a light hex or 1,2 in a heavy hex it’s ignited. It generates a smoke token and each unit which enters or ends a turn in the hex must succeed evasion or take a [/] wound.
Fire Damage:
This weapon does fire damage.
>>
>>92112907
This is more experimental. I don’t think all of the special rules should be kept but I’m not sure which ones are right for him. I thought about how to capture the “Range Buff” mentioned in the OG jak but I think that was meant for a modern style merc and frankly fuck making that. As for recruitment rules and cost I’m not sure. He might be a USA only unit or he might be a Campaign only unit like Legfish.
>>
>>92112916
I think campaign only works best. You'd have to find the contractor by exploring the map, maybe as a possible outcome of interracting with the time anomaly.
>>
File: Blue Oyster Pepe.png (139 KB, 512x457)
139 KB
139 KB PNG
>>92112907
>Veteran of the Psychic Wars
Nice and very thematic reference, friend.
>>
File: gardenationale.png (48 KB, 546x565)
48 KB
48 KB PNG
>>92112907
>>92112374
This is awesome, will add it to the Merc book on the next cleanup.
Here's how I went with the Garde Nationale. I might take out the +1 to Movement from Moblot so to limit the amount of pregame stat changes but it feels Soldiers get a lot of support so Aux+Worker doesn't have the same value.
>>
File: Garde Republicaine.png (57 KB, 536x558)
57 KB
57 KB PNG
New Garde Republicaine, went with a different hit location "table" to represent the stilts. Will likely be one of the main target for Agarthan Engineering Science mods so cost may see some fluctuation based on how good those turn out to be.
>>
>>92115833
If I'm reading Pneumatic Stilts right it should let the Garde skip 3 hexes of pit (single move action)
That sound right? I was initially worried when I read it but then I did the math on how it works and 3 seems about right.
>>
the time loop is upon us
>>
>>92116542
Yes, you are reading this right, although I hadn't thought of skipping 3 adjacent pits that seems very silly so I'll review it.
>>
File: FrenchHeros.png (104 KB, 1109x752)
104 KB
104 KB PNG
So I'm gonna have to push back France by at least a day or two, hopefully I can get it done by the next playtest.
I'm gonna work on these tonight, since we didn't have a French build-your-own-Hero profile I pulled these ones out, I figured we could have 2, one for Surface France sending an envoy into Agartha (who probably wishes very strongly he had signed up for another job) and one for a Fallen Paris Survivor.
So the Envoy would have more "normal" colonial traits, option to be affiliated with the Vatican, Diplomaty, etc, while the Survivor would have weirder traits like being able of doing Eiffel's mods, being a deputy for the Tiger Brigade, etc.
I thought I'd also leave them up here so you guys can come up with traits if you want.
>>
>>92121408
It can just be a flavour thing for the Tiger Brigade ability or it could be its own ability but the Fallen Paris Hero NEEDS to have an "Inspector" tagline trait.
Please it would make perfect sense for the leader of a Parisian Gendarme list to be an Inspector I beg of you.
As for the Vatican, I'm not sure. We could connect it to the Inquisition but for that we'd need to figure out what they're really supposed to be like. I spent a while today trying to think about how we could have them without it being too 40k-esque. Not that we should totally avoid any parallels either but I keep coming up with ideas and realizing they're straight rip-offs.
>>
This is somewhat unrelated to anything, but last night I realized that the Tsar might be so paranoid because his Agarthan eye lets him see everything that has happened around him but not what will.
>>
>>92108733
>hunt the White Whale/UR-CA?
I think UR-CA would be seen as a god among whalers, so the Ahab figure would need to be a Hyperborean.
on whalers, maybe they could be a subfaction/merc type? their reason for being in Agartha is too hunt Sky Whales and Saurs for oil, since the increased demand for whale oil from the Expeditions and the increased efficiency from the UR-CA has lead to surfaces whales becoming near extent.
>>
>>92122360
Royal Whalers with harpoons are a rarely mentioned unit in the background.
>>
>>92121827
>Please it would make perfect sense for the leader of a Parisian Gendarme list to be an Inspector I beg of you.
Kek no need to beg I'll already bend over backwards to include pretty much everything you guys come up with that doesn't goes against the setting! Let me come up with something.
>>
File: Survivant.png (71 KB, 539x624)
71 KB
71 KB PNG
>>92124235
>>92121827
Here!
>>
BUMP
>>
File: ayy.gif (1.05 MB, 126x188)
1.05 MB
1.05 MB GIF
The Pale Dweller: (10 Silver)
Character, Deep

AP: 2
Movement: 2
Accuracy: 3
Strength: 3
Discipline: 4
Labour: 3
Awareness: 6

Armour:
2 in head, 0 in all else

Health:
2 Box

Equipment:
This model can carry equipment. It cannot be equipped with any weapons.

Lemurian Royalty:
If taken by a Lemurian expedition, this model costs 15 silver and gains the Leader Keyword and 2 discipline. It gains 4 LP and the ability “Silent Command.”

Silent Command: (1 LP)
Deploy 3 Chi Counter tokens in a random scatter 1d3 distance from The Pale Dweller. These tokens remain in the same position relative to the Dweller each turn. If this ability is used again remove any Chi Counters previously deployed by it earlier.

Colonial Curious:
This model gains 3 discipline when directly adjacent to a Colonial Leader unit. It can spend 2 AP to boost discipline of colonial units within 3 hexes by 2.

Recruitment:
This model can be recruited by Colonial or Lemurian expeditions.

The idea here is that he’s utterly inept at combat, being both hilariously weak and possibly unclear on what violence even is. The Lemurians like him because his innate chillness channels Chi as well as a Cultivation Master, Colonials like him because he’s a friendly guy even if he doesn't talk much.
He is your friend and you should protect him.
>>
>>92124850
I'd switch Philobastres' Raid veteran's Hatred [Morlock] for Hatred [Sky People], they were more relevant in it.
>>
>>92129244
Will do!
>>
>>92121408
Anyway, I was actually thinking about making French political factions into mutually exclusive generic traits. Seems like a French thing to do.
>Republican - Your Leader (whether it is this model with Born Leader or someone else) gets extra 2 LP. When this model or friendly models within it's LOS crit, you regain 1 LP. (Aux armes, citoyens!)
>Orleanist - When your Dread is lower than your opponent's, this model and friendlies within 3 benefit from Quick Strike/Shot and Nimble (More opportunistic branch, gets the upper hand when the enemy shows weakness)
>Legitimist - When your Dread is higher than your opponent's, this model and friendlies within 3 benefit from Deadly and Tough (The intransigent branch, only fights back harder when things get worse)
>Bonapartist - This model or models within it's LOS can be activated when Shaken in addition to the one you can always activate. That model suffers permanent -1 to Evasion and Accuracy for the rest of the engagement for each activation. (Apres nous, la deluge!)
>Socialist: All Workers get +1 Labour, can equip French weapons (for extra silver) and their Accuracy and Discipline is set at 5 if lower (all buffs are applied to the original values). (Qui a du fer, a du pain. This is meant more for someone like Hired Hands etc. than Moblots, but they'd still benefit from +1 Labour, I guess)
>>
>>92130521
Thank you for this, I was struggling to come up with the Faction traits themselves, this will help quite a bit.
I'll collate everything I did tonight and maybe take a look at the weapon lists to do some adjustments, -2 Accuracy on the Lefaucheux is pretty rough, and I wanted to include some shittier pistol/revolver beside the flintlock pistol (which doesn't fit some units).
I'll leave Rochebrune and the Zouaves/Vatican connection for now since I'm not coming up with anything either on that front.
Should be posting the result tomorrow morning.
>>
>>92130521
Pretty cool concept
>>
>>92130521
That makes a ton of sense and I like it.
Works well for both flavor and mechanics.
>>
I assume we must be close to baking time no?
>>
Seems we are!
>>
>>92133300
Baking!
>>
>>92133364
New!
>>92133409



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.