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File: FLOOR06b_TURN16a.png (1.76 MB, 1416x1338)
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Previously:
>>734225

https://www.youtube.com/watch?v=xcbCPM3u5RM

=Act Phase=
>>
File: FLOOR06Turn16a.png (764 KB, 2900x1968)
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=Act Phase=
>>
Please note the following corrections:

1. Velen is a ghoul and hence immune to leeches. Velen is at 1 HP currently.

2. An Overwatched Polarize targetting a Dilated Cleanse led to the casting of STIGMATIZE last floor phase. Any creature with a purple star adjacent to their Leeches debuff cannot be Cleansed to remove the Leeches.
>>
>>783586
The chest that Trigger picked up wasn't removed from the map or even moved at all. Does trigger have it in his bag?
>>
>>783624
He does not. Once he made the action to push the block north the chest was out of reach.
>>
>>783586
I cannot tell my fate. May I ask how much damage I received and whether I am bound?
>>
>>783633
Vituperations and vexations, my nakedness remains unabated

>>783590
S-stop staring!
>>
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>>783637
You are Unbound,
You took 8 damage and then 11.

Note also that the changes of this patch has taken effect.
>>
>>783586
May we get a version WITHOUT all the various attack effects so we can actually see where we are on the first floor?
>>
>>783586
>Move W,W,S
>Climb east
>Ascend
Taurvic
Guirhorn
K-V
HP:4/6(B5+1), MOV:3(B3+0), ACT:2(B2+0), ATK:4(B2+2), DEF:5(B1+2+2), MAG:0(B0+0)

Equipment:
-Main Hand: Gladius (ATK+2)
-Off Hand: Round Shield (DEF+2)
-Armor: Knight’s Armor (DEF+2)

Bag: [0z]
-Empty
-Empty
-Empty
-Empty

Skills: [K]Spin slash, Counter
>>
>>783621
Is the lowest symbol and Leeches for me by the way?
>>
1. Verbal has been crafted into an illusion monster, then has been trapped in a stasis loop.
2. Jenny has suffered 19 damage.
3. Hetros has suffered 13 damage.
4. Velen is at 1 HP.

>>783679
You and Thinly have a stigmatized 2 leeches. Jenny has a stigmatized 3 leeches.
>>
>>783682
I understand that on this second floor, we are in a disjointed timeline?

Is it possible to return down the stairs for the aid of our friends, or are unmoored in time, distant from them by days?
>>
>>783586
>Is at -3/14 HP
>Cannot act.

[V][QuarterMaster] Hetros "The Judge", Lvl.6:Adept
=Normal Human, Driven For the 7th Floor, Shining Meat of the Extinct Seamonster(Rare Loot Drop,Str+1,1 Floor)=
HP:-3/14(5+3+6) ACT:2
STR:6(4+1+1)/ATK:10 (6+4) END:5(2+3)/DEF:7(5+2)
MOV:4 MAG:3
Equipment:
-Nihelfaust (lvl6,2Handed,HunterLine,Atk+4,Def+2,Rng2,Heavy,Tri Cleave,HalfSwing,Untapped Potential)-Executioner's Tricone (lvl6,Str+1,End+3,HP+3)
Bag:[0z]
-=Chain*13 (Goya's Chain included)
-Iron Maiden*2
-Twin Chevrolet (Lvl5,2Handed,HunterLine,Atk+2x2,Def+1,Rng5, Twin Hook and Jab, Hook and Scissor)
-2 Jerky

Bank:1092z, Void Beast's Spine, Blessed Trenchcoat (lvl4,Def+2,Str+1,Mag+1), Justice Overcoat (Def+1,Str+1,Mag+1)
Group Bank:

Skills: [2.5 Zeal] (Cords,Axes)
[Hunter]Bloodlust(P), Hook and Pull, Rig, Suspension
[Adept Hunter] Rig Network(P), Lurk(P), Mortal Blow
[Viscount] Battle Intuition, Life Sentence(*)
[Cord Arts] Choke, Arm Bind, Slam Down, Corner Hook, Morning Star
[Pray]HolmGang
>HolmGang: Chain Yourself To medium or Large target. They cannot leave you, and you Cannot leave them.
>Tri Cleave: Targets 3Tiles Forwards or Across
>Half Swing: Targets the Frontal Arc.
>Untapped Potential: This Living Weapon may hold more potential once Zeal is spent attuning with it.
>Twin Hook and Jab: Pull a medium Opponent and Deliver a mainhand attack. Two separate targets may be targeted.
>Hook and Scissor: Pull a Medium to Large Opponent and deliver a two armed attack in a single impulse. STR+ATK+ATK.
>>
>>783687
No it is not. If you are up on the stairs, then you don't dare come down.

If nobody can drag me up the stairs and also ascend (remember, carrying me reduces move by 1), then leave me. Anybody who isn't up the stairs right now probably can't be saved if they can't make it up there.

In the words of one famous man in a similar situation: "Fly you fools."
>>
File: FLOOR06b_Turn16Clean.png (1.61 MB, 1416x1338)
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=Clean version of image=
[effects are taken off]

A clean version reveals Verbal's fate.


> His illusory antics caught the ire of the scholars and de-stanced him from his shadow stalk.
> he was then Stasis Locked by a Collector's projected double
>>
>>783650
Taurvic ascends the steps calmly, his steamed breath huffing evenly from his mouthpiece. His eyes light when he spots the large nude dog.
"Thank you"
He passes his shield, freshly pitted with a blow from a vile witch.
He speaks as he passes it, his deep voice matter-of-fact
"Here, protect your modesty from the women, I sense them mocking"
>>
>>783664
Then I have been reduced to -2 HP with little hope for survival.

Before I make my decision to loose Ynnej or not I have a question. Do the acts gained from killing on the floor only apply to those I have killed after Ynnej has awakened? Or do they include every kill on the floor?
>>
>>783737
If you are referring to Her Daemonic Buff to act. It only gives her additional acts per Kill I believe. But those acts arent permanent. It's been a while so I can't really confirm it.

Desperation and Clutch should trigger if you have them.
>>
>>783737
Me and Heinrich could drag you out if you don't go nuke
>>
>>783693
Shut up, hot stuff. You ain't ever and was never the boss of me, and I'll damn well save ya sodding ungrateful carcass if'n I have to go and have to. So pipe down, keep bleedin' and work on the love letter ya should probably consider sending to your wife what with yer prolonged maritial absenteeism.

I hear all the real inspiring stuff happens when you're watching yer life dribble on your bleeding carcass holes anyhow.

>>783734
Oh "mocking" is it.
I'll point out to all of you that I have GUNS that I AM NOT USING to COMPENSATE for ANYTHING. Especially not my... oh stop laughing.

>>783590
Questi! 200 ZNY if you tell me how to save that stubborn idiot just so I can watch him be *really*
*really*
annoyed.
>>
>>783771
I am referring to the demonic buff. I know it lasts the floor only.

I have slain 7 creatures this floor thus far. My question was if those applied to the buff or not.
>>
>>783669
Redacting this
>>
>>783784
"Trigger I am going to need you to make the ultimate sacrifice give questi your gold so that we can get all the toolz."
>>
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>>783784
Wellll for 200 I can tell you that this room and /only/ this room is seperate from the rest of the prison. However if someone was to cast an Absolute Reversal on a single individual, that individual - through their own frame of reference , would revert to their position a previous turn ago. But... you would better act now. Only you know where you'll be if you took the plunge a second time.
>>
>>783820
But that second piece of information is worth at least 800 dont you think ?
>>
Actually wait, I don't even need to pay anyone anything.

Oi! Just drop whatever's in your damnable hands, grab the bleeding bastard and carry 'im out.

He's not that soddin' heavy. I could do it, and I don't even lift /and/ I'm naked, so it'd be real uncomfortable for the both of us.

>>783820
>>783823
Hah, sucker's bet - I don't even /have/ 800.
It... is though. You're right there. Definitively worth 800. Ahem. Uhm. You can just have these 200. 'Cause I like ya.

Gilda! I /may/ need a favor here

"Don't save me" my swell looking fur-covered ass. I'll show you, you dammably righteous survivalist.
>>
>>783785
Only when the demon is active will kills grant +Act.
>>
I think I need to drop some shit, don't I? Snacks and drinks and grenades, for the pile!

>Drop 1 x llama bread into loot pile (single use, heals 3)
>Drop 5 x llama water canteens into loot pile (Heals 1, Cures Exh., Cures Burns, 4 uses)
>Drop 2 x Stick Grenades (Priority: rogues)

[^] Isaac Ispie Lvl 8

Equipped:

>The Hunter's Daughter MK-II (HR-04a, lvl.4), RNG: 5+1, AMMO: 2, *ProneShot: If Shooter does not move this turn, +2Rng, 2 HANDS
>LOAD: 2 Stun Rouns (-1 Act)
>Ammo: 17/10 Irondrop (4AP), 8/10 HappyBday (4Crush x 5AOE). 6/10 Stun Rounds (-1 Act). 6/10 Pumpkin Rounds (6 Fire), 9 Brass Bells (5 DMG), 10/10 Silver Bullets (5 DMG, bonus to undead, Midians, and unpleasant lux-weak things)
>Combat Knife, Lv3, ATK + 3, BLEED: 1
> Lvl 3 Combat Harness (+1 Def, +1 HP, +1 Gun Slot, *Quick Draw), Lvl 5 Sniper Cap (+ 2 Vision, +1 RNG, +1 MOV, +2 HP)
>Reincarnation Shell
Bag: Binoculars x 2, 4 x Calorie Gram, 4 x Refillable Water Flasks, C4 x 3
ATK: 3
DEF: 2+1
MOV: 4+1
ACT: 2
HP: 16/16 (+1+ 2+8[lvl])
MAG: 2
VIS: +2
Skills: Firing Solution, Packed Round, Friendly Fire, Spread Shot, Battle Rhythm, Double Time, !Bring it Down!, Take Prisoner, Reassemble

[Relentless]: Witnessing a murder will allow you to track the culprit with a tap action.
>>
>>783590
>-Leeches (-2 HP)
>-Obtain Instructor's Staff from Gilda
>-Resting (+1 HP)

[P] Justin Lv5 [Human Paladin]
=Resting=
HP 10/11 [b6+5lv] MOV 3 [b3+0] ACT 2 [b2+0]
STR 2 [b2] DEF 4 [7 Front] [b2+a2+s3] MAG 4 [b2+a2]
>>
As I see it, unleashing Ynnej will not aid myself or the brave knight next to me. I shall wait to see what occurs and if nothing can save us I shall choose to fight to my last breath.
>>
>>783820
>>783838
>Will pay the full 1000 to questi if this ends up saving me.
>>
>>783820
What does it take to cast absolute reversal?
>>
>-Leeches (-2HP)
>- Drop sword and shield
>-Pick up Jenny
>Carry Jenny 3W
>Carry Jenny 1W 2S
>-Give Jenny to Taurvic
[K] Heinrich Lv1
HP:3/6(B5+1), MOV:3(B3+0), ACT:2(B2+0), ATK:2(B2+0), DEF:3(1+2), MAG:0(0+0)

Equipment:
-Main Hand: Gladius (ATK+2)
-Off Hand: Round Shield (DEF+2)
-Armor: Knight’s Armor (DEF+2)

Bag: [0z]
-Empty

Skills: [Knight]Counter, Shield Bash
>>
>>783964
Hmmm I suppose in Lieu of Nezera's absence I can tell you.

=Are you Sure You want to Do that=
While Reversal hopes to undo the damage sustained to an individual even to the point of bringing them back to life, varying forms of Reversals have also been noted but edited in favor of useabilty.

[Absolute Reversal] - The Deeds, Actions and Progress of the targetted Individual is Undone /In It's Entirety/ their position, Status, and well being are the things reversed.
Broken Items, Wounded Victims, However are Not as they would be required to be in the caster's frame of reference to be reversed . . . It has been noted "

Since you're one of the only navigators we have, I'll give you that one for free, kiddo.
>>
>>783964
Whatever it is - whatever it takes /tell/ me you can /do/ it if we have to. But we might not.

>>783696
Meave! If Taurvic grabs Jenny, you can help the two of them up the ledge and up the stairs.

Bardo or Thinly, either of you can grab Hetros and drag his overly dramatic carcass out the door and up the stairs.

Pilus, you can stow your book and help Heinreich.

It's a long shot, but it is a shot.
>>
Another error has been found.

It appears the stat card for the Collectors dictated that they had 3 action points base. This was INCORRECT and an old version of the stat card.

The Collectors only have 2 Actions. They have been processed as if they had 2 Actions since they entered the board.

Carry on.
>>
>Floors on /qst/

WOAH! Mr. Monday's finally arrived. This must be a sign from God!
>>
>>784016

Will Confirm, the image was not updated due to a file crash.
>>
>>783999
Thank you.

>>784008
I can cast absolute reversal for you or for someone else if it is needed.
>>
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>>784019
>Broken Items, Wounded Victims, However are Not as they would be required to be in the caster's frame of reference to be reversed

That'd mean the block I pushed out of the way stays out of the way. So that might be an option.
Time stuff is odd, y'know?

>>784036
You are the most fantastic terrifying flesh eating time-bending person I know. Which I realize is a bit of a niche category, but I assure you, if I ever met anyone else like you, you'd still top the list.

I think everyone can get out on their own if they if put their heads together. So we might not need to disjunct the very reality of space and time.
>>
>>784052
>>783590
>>Act1: Drop the wires and scrap i collected previously in the room.
>>Act2: deploy in the safety room.
StatusEffects:

[H1]moon Lvl:3 =Human= Adept Hunter
HP: 6/7, ACT: 2, ATK: 9 (2+1+6), DEF: 2(1+1) MOV: 2(4-2) MAG: 2 (1+1)
M.HAND:Goya's sentance: +6 atk, 6 range, [crushing], [Heavy], *Knockback,-2 mov
OFFHAND: Dual wielding Goya's sentance.
Gear: Justice overcoat,lvl3. ATK+1,DEF+1,+1 MAG,
Bag: [1/4]: ,Spear 2+ ATK, 2 Reach,
Skills: Hook and Pull, Suspension, Blood-lust, Dark tendency, Rig
Zeal skills:Peacecraft[Forge], Morning star
(Dark tendency: Allows you to use an action to over-watch anyone, and also hit it.)
>>
>Rest.
>Level up. Faery Rune and Editor Adept gear
>Level up. Librarian Stance.
>Spend 3 Zeal. Learn Carver, Wundercrafter, Weaver. Pick Carver class
>Spend 60 zenny. Acquire Carver gear.

I am sharing my zenny towards people who can not afford a peace art at this current time. I strongly urge those taking peace arts to consider Junker and Carver right now and then switching after this floor is done.

Also does anyone want the Drowned Witch's Hat? Pocket space is pretty important to an editor and the lux vulnerability was making my hair itch.

[E] Jackie ; Level 10 ; Adept ; Carver ; Party Leader
=Tipped Ewer (19/27) : Poka (12/14)=
HP : 14/14 (3+10+1) MV : 4 STR : 1 ATK : 1 END : 1 DEF : 2 (1+1) MAG : 7 (4+3) MAGPOW : 10 (7+3) ACT: 2 WORDS : 3 (3) ZEAL : 8.7
Equipped :
-Main : The Space in Our Minds; Level 4 ; Magic +3; Grants Space; 3 Words; Applied Fairy Ink
-Offhand: Academic Writing Tool ; Magic +1; Range:4 ; Runes can be written at Range; Grants Time
-Armor : Traitor Turncoat (Level 5, Magic +2, HP +1, Move +1, Defense +1, Pockets +2)
-Accessory : Dog Whistle

Bag (4/6): 900z
-4.0 x Cookies ; Heals 3 HP, two bites
-Teras Shard
-3 Darc Shard
-Drowned Witch Hat (Level 6, Mag +4, HP +2, Grants Hydras, Lux Vulnerability)

Crafting Bag :

Prepared : Arrow Block Block, Ball Sword Sword
Runes : Arrow, Block, Ring, Ball, Hand, Eye, Sword, Glass
Summons : Mothman, Beast, Faery
Skills : In Tandem, Bind, Librarian Stance
>>
>>784016
>>784020
Does that mean some of us are alive? And if so, how many? Wait, wouldn't that mean that DRASTICALLY change the SW-corner? Either Velen wasn't nixed, or the giant swirl that sucked me in and drained me didn't happen?
>>
>>784059

Accel
>>
>>784062
oookay... can we get a description of what did and did not change then? If the guy got accelled, then that means he only had 3 actions yes? How does this change anything unless it means that they get no overwatches now?
>>
>>784063

It changes nothing. Only correcting information that was publicly available.
>>
>>784063
>The Collectors only have 2 Actions. They have been processed as if they had 2 Actions since they entered the board.

So nothing is different. Except the level of despair you might be feeling.
>>
>>784064
ah, fair enough
>>
>-2 leech
>Polarize Stasis bubble through Ward that is half in and half out it. Just east of the Collector
>Move 1e 1n
>-Boost anyone who needs it until phase ends.
>-Ascend

[O] Thinly: Level 5
=Human=
HP : 11/11 (4+1+6) MV : 4 ATK : 2 DEF : 1 (1) MAG : 5 (3+2) POW : 6 (5+1) ACT: 2 ZEAL : 4.6
Equipped :
-Main Hand : Academic Writing Tool (Range 4, Mag +1, Write Runes and Wards at range, Grants Time, Teras, Lux)
-Off Hand : Academic Writing Pole (Range 4, Mag +1, Write Runes and Wards at range, Grants Plant, Teras, Hydra)
-Accessory : Floor Notes
-Armor : Fools Cap (Mag +2 , HP +1)
Bag : 1210z
-Stale Wafer x5 (Heals +2 HP, Favored by Wisps)
-Jerky x2
-Llama Water x5
-Blood Alpha x1.0

Skills : Pulse, Cleanse, Channel, Ward, Relinquish, Polarize, Tangent
>>
>>784075
>Drop hand items
>Receive Jenny
>Move w,w,s,s
>Accept boost from thinly East
>Move E
>Ascend with jenny

Wordlessly taurvic cradled the unconscious slayer against the warm plate covering his chest. Looking his fellow knight in the eyes he lightly brings his helmeted forehead against Heinrich's in a quick headbutt before turning his back and moving to the stairs.
Ascending he moves into the room a few paces before sitting heavily, careful not to drop his charge. Motioning with his head he growls despondently

"Help her"

Taurvic
Guirhorn
K-V
HP:6/6(B5+1), MOV:3(B3+0), ACT:2(B2+0), ATK:4)2(B2), DEF:3(B1+2), MAG:0(B0+0)

Equipment:
-Main Hand: nothing(Jenny)
-Off Hand: nothing(Jenny)
-Armor: Knight’s Armor (DEF+2)

Bag: [0z]
-Empty
-Empty
-Empty
-Empty

Skills: [K]Spin slash, Counter
>>
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>>783586
>Give Taurvic Mesmeria Illusion Book as he passes close "Don't lose this, please. It's from the Library!"
>Move W, W
>Pick Up Hetros
>"I would negotiate, but it seems things aren't calm enough for it, so if you'll excuse me.."
>Fleet with Hetros E, E, E
>[Tap]Ascend Stairs with Hetros


[M]Meave : Level 6, Mage Adept, Mastery, Editor
HP:11 (3+6+2) , Mv:3 , ATK:0 , DEF:0 , MAG: 6(4+2) , POW: - , ACT: 2

(Current MAG: 6+1(pyre) )
(Current HP: 10/11)

Status Effects:
-

Equipped:

• Main Hand : -
• Offhand : Mesmeria Illusion Book (Lux/Hydra=Illusion: Words4, Mag0) ***
• Paraiah's Widebrim:[Editor Only](Mag2,HP2,BookSpace2)
+ (BookSpace) Lv5 Serpentine Codex (Hydras/Darc=Poison:Words4, Mag4 - Serpent Index)
+ (BookSpace)

* Miniature Sword (Fleurette) used as Hair Pin

Mage Skills :
Arrow, Block, Ring, Ball, Hand, Glass, Tandem, Sword, Burn the Body

Editor Skills:
Bind

Prepped Spells:
Sword Sword Block Arrow
Sword Sword Block Arrow
Prepare Arrow Arrow Ball Ball
Prepare Arrow Ring Ring Ring

Spells in Effect:
-

Bag:
• A pair of ??? Arms

(Contents confiscated for the time being)
• Sturmaug's Dog Whistle
• Llama Water (4 Uses)
• Chalk x1
• Queer Pottery

Loaned to Velen: Blitz Libra (Lux/Pyra=Lightning: Mag1, Words3)
>>
>>783590
"'Tis rather crowded in here. Such is life in a prison, I suppose."

>- Regain +1 HP due to resting

[M1]Mordenkainen, Lvl.6 W̶i̶z̶a̶r̶d̶ Master Mage
=Poison Immune=
HP:9/9 MOV:3 ACT:2 ATK:0 (0) DEF:1 (0+1) MAG:6 (4+2) POW:7 (6+1)

Equipment::
Hand 1: Lvl.2 Acid Tome [Pyra+Hydra] (+1 POW, Words 2)
Hand 2: EMPTY
Armor: Lvl.3 Red Mask (+1 DEF, +2 MAG, Aethasight)
Accessory: EMPTY
Bag: [0z]
- Bloom's Ashes
- Brain Eye x2
- Bread x3 (+3 HP)
- EMPTY

Prepared Spells:
Skills: In Tandem, Burn the Bodies
Runes: [M]Arrow, [M]Ball, [M]Block, [M]Ring, [M]Hand, [M]Glass, [M]Sword
Grafts: Poison Immunity
Determination: 5.7
>>
>>783586 (OP)
"Oh man oh man oh man there's a scary sword evil person behind me I don't want to die huff huff huff oooh is that a cookbook?"

>Switch to Book of Wind
>Level up x2 (floor clear, boss assist)
>Gain 2.1 Zeal (floor clear, boss assist, 1 skellie kill)
>Read up on Carving and Wundercrafting (spend 2 Zeal). Become Carver
>Accept 60z from Jackie. >>784056 Purchase Carver gear
>Upgrade mask to Adept version (the one with six eyes if possible)

[M] Zomzom, Lvl.3: Adept Mage
=Resting=
HP:6/6(3+3), MOV:3(3+0), ACT:2(2+0), ATK:0(0+0), DEF:1(0+1), MAG:6(4+2) Zeal: 0.1
Equipment:
-Main Hand: Book of Wind ([Aerias] Words:2 +1MAG)
-Off Hand:
-Armor: Spook's Mask (+1DEF, +2MAG)
-Accessory:

Bag: [0z]
-Chalk
-Book of Fire ([Pyras] Words:2 +1MAG)
-BR-02
-Carver Saw

Ammo: 2x hell ammo (4 AP)
Prepared Spells: RingBall

Words: Ball (R3, arc, +1MAG), Ring (-2MAG, ring 1), Arrow (-1MAG +3R), Block
Peacecrafts: [Carver](active), [Wundercrafter]

>Stats pre-rest:

[M] Zomzom, Lvl.1:Mage
=Status=
HP:4/4(3+1), MOV:3(3+0), ACT:2(2+0), ATK:0(0+0), DEF:1(0+1), MAG:5(4+1) Zeal: 0
Equipment:
-Main Hand: Book of Fire ([Pyras] Words:2 +1MAG)
-Off Hand:
-Armor: Mask (+1DEF, +1 MAG)
-Accessory:

Bag: [0z]
-Chalk
-Book of Wind ([Aerias] Words:2 +1MAG)
-BR-02
-empty

Ammo: 2x hell ammo (4 AP)
Prepared Spells: RingBall

Words: [M] Ball (R3, arc, +1MAG), [M] Ring (-2MAG, ring 1)
Skills:
>>
As a note, ending this turn within the hour will allow me to process the end of the floor -- that is if it does end with this turn.
>>
Botting. Feel free to override.

[G1] Bardo
>Move 2E
>-Aid Thinly in boosting people
>-Ascend at end of turn.

[G1] Bardo, Level: 1 [Guide]
=Status=
HP:5/5, MOV:3, ACT:2, ATK:1, DEF:2, MAG:3


[R4] Verbal
>Move 1N, 5W
>Possess Heinrich

[R] Verbal, Lv.3:Haunt Adept
=Normal=
HP : 7/7 (4+3), MOV : 3,
ACT : 3, STR : 2 (2+0),
DEF : 1 (0+1), MAG : 4 (2+2)
>ATK : 5 (2+3), POW : 4 (4+0)

[M4] Pilus
>-Give book to G1
>Move 1E, 2N
>-Pick up Heinrich with Verbal attached hopefully
>Move 2S
>-Accept Boost E
>-Ascend

[M]Pilus - Mage lvl1
= =
HP:4/4(3+1+0), MOV:3(3+0), ACT:2(2+0) MAG 5(4+1)
ATK:0(0+0), DEF:1(0+1), POW:6(4+2)


[E2] Velen
>Move 6E
>-Ascend

Status:[Fire Resistant Ghoul], [Feast: +1 ATK and Improved Loot Discovery]
LVL:7
ATK: 1 DEF: 1+1 HP: 10+1 MOV: 4+1 MAG:4+3(Turncoat)=7 POW:4+3(Turncoat)+1(Book)=8


>>784100
Granted. 680z remaining.
>>
Does anyone have spare armor a wayward dulahan could use? I have little coin to spare.
>>
>>784094
I should be at 8/10hp at the bottom of this Phase due to Leech*
>>
>>783586
>PHASE END
>>
>>784107
We'll find you something, don't worry
>>
>Pulse [S1] Jenny
>Pulse [V1] Hetros
>Rest and level up.

>Acquire Stasis.
>Acquire Teleport
>Spend Zeal to learn Carver and Wundermaker.

I shall walk in my friend's footsteps.

[N] Gilda : Level 9
=Ewer 23/35 (4/14 Gilda, 19/27 Jackie\Poka Ewer=
=White Ghoul=
HP : 4/14 (4+9+1) MV : 3 STR : 1 (1) ATK : 3 (1+2) DEF : 3 (1+2) MAG : 6 (3+3) POW : 9 (6+3) ACT: 3 (2+1) ZEAL : 8.4
Equipped :
-Main Hand : Druidmere (Level 3, Magic +3, Casting Range 4, Grants Plant, Teras, Hydra)
-Off Hand : Dark Wizard Staff (Level 9, Power +4, Range 4, Grants Darc, Hydras, Pyras, Cold, Poison, Acid)
-Accessory : Watcher (Level 2, Action + 1)
-Armor : Skysworn Cloak (Level 5, HP +1, Def +2, Mag+3)
Bag : 0z
-Jerky x 5 ( Heals 5 HP, two bites )
-Stalker ( Level 2, Attack + 2, Grants Fast Climb )
- Blood Cloak ( Level 3, Mag + 2, Def + 1, Str +1, Combat Prowess : Allows you to equip [K] weaponry)

Bank : 1142z
Group Bank : 0z
-Hammer ( Level 1, Atk + 1 )

Skills : Ward, Pulse, Channel, Cleanse, Tipped Ewer, Aetherwind, Reversal, Dilate, Accel, Stasis, Teleport
>>
>>784107
I can get you a combat uniform if someone gets me ZNY. I'm sorry I didn't get your armor when I was next to it, I was under the mistaken impression that Beckie had acquired it on her way out.

>>784036
I thank you for your confidence and willingness to aid our peers. It does not look like meddling with the streams of time will be required this time, so I can see Hetros get exasperatedly irate that I saved him.

Should the oppertunity for that come up, you'll be the very first person I ask.
>>
>>784117
Allowing this.
>>
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>>783590
"Miss Runa if you have no need of Lord Barthol's staff we could use it against the dangers ahead but we will return it the Lord after we rescued him."
>Hand Dark Wizard Staff to Gilda

>Rest with miss Runa
>Talk with Miss Runa
>Unlock Druid Advanced class
>Level up to level 9 for Floor survival
>Level up to level 10 for Boss contribution
>Advance to Druid Advanced class if possible

"Now miss Runa we must talk about important things. First Let me introduce myself. My name is Pokadelle Marifousa da Primavera, but just call me Poka. As you know we are here to rescue you and Lord Barthol, however I have important reasons to meet with you for I am seeking guidance."

"It was during my prayers at the Ignyillian Order's Holy Memorandum of the Highest Saints of Knights Most Heavenly and Supreme. Then I was confused, unsure, I felt lost in my running and wished for answers. During the prayers I felt it, for a brief moment a gentle but great power have touched my thoughts and have given me its blessing. It has granted me new power and left me a sign, my wand was also touched and has bloomed to a new life during my prayers. I decided to seek out its meaning and I have been holding it close to me ever since."

Poka shows her Bloomed Druidmere to Miss Runa

>cont.
>>
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>>783590
>>784124
>cont

"Later the ancient Guild master Fullbeard has given me the task of finding a Druid that has ventured far far up to the most peaceful and mystical Floors."

Poka shows Fullbeard's letter to Miss Runa

"Later on the Fairy Persade I saved from slavery implored me to find you and rescue you the Druid of renown and the Lord Barthol, and finally we found you the druid of renown. Such events might have been by chance but I want to believe that there is connection to my search. My destination is still far away and now it is time for a Master Guide to ask for guidance once more. Could you be the famed druid the venerable Fullbeard spoke of miss Runa?"
>>
>>783586
>>783682
>>783696

>stat me
>>
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"W-wait. Poka has a last name? I... I don't know what's more weird. My lack of pants, or the sudden revelation. I'm gonna go with the revelation, but only just."
>>
>>783590
>Rest to level up
>Gain Steal Skill
"That was a fun challenge."

[R3]Agent8 Lvl 2 Rouge

HP: 6/6 MOV: 3 ACT: 3 ATK: 2 DEF: 1(0+1) MAG 2

Equipment:
MHand-
Armor-Lvl 0 Prisoners Clothes(+1 Def)
Bag:
Lvl 1 Dagger(+1 Atk)(X4)
Dungeon Key(X2)
Thief Bomb

Skills:
[P][Back Attack]
[Weapon Throw]
[Steal]
>>
>Level up. Get Purple River.
>Spend 100z to get Junker class and gear.
>Receive 1.4 Zeal
>Spend 2 Zeal on Wrist Flick and Lariat.

I had to correct my sheet a little, I was missing a skill from completing Floor 5. I choose Red Petals.

[$] Beckie ; Level 7 ; Beck Rogue Guild
HP: 6/12 (4+7+1) Mv: 6 (4+2) STR: 2 ATK: 5 (2+3), DEF: 1 (1) MAG: 3 MAGPOW : 3 ACT: 4 (3+1) CHI : 0 Zeal : 0.3
Equipped :
-Main Hand : Blade Ray (Level 4, Attack +2, Move +2, Knockouts by this weapon leaves a stun counter instead. Mercurial Strike)
-Armor : Mothman's Other Half (Level 4 [$][R], +3 Atk, Slashing, +1 Act, +1 HP, Grants Wall Walk, Takes up armor and a hand slot)
-Accessory: Red Compass
-Accessory: Merchant's Bag : +2 Item slots

Bag 4/6 (4+2) : 1437z
-Crystal Pick; Can mine crystals
-Science Crowbar (Level 2, Attack +2, Opens locks and crates)
-2 Silver Kunai (Level 3, Attack +4, Silver)
-2 Knives (unknown knife, Attack +3)

Skills : Throw weapon, Switch, Steal, Backstab, Orange Leaves, Spirit Fist, Purple River, Red Petals
Skillz : Weapon Swap, Pickpocket, Butterfingers, Spinning Throw, Mirror Hands, Ghost Hands, Vacuum Pocket, Moonsault
Thrown : Stone Skip, Catch, Two In Hand
Fist : Lariat
Dagger : Wrist Flick
>>
>>784152
>Rest
>>
>>783590

>Rest to level
>Learn Ward

[G3] Marco Smalls, Lvl 2:Guide
=status=
HP:6/6 ACT:2
ATK:1 DEF:1+1
MAG: 2+1 MOV:3

Equipment:
-Lvl 1 Wand (+1 MAG RNG 3)
-Lvl 1 Cloak (+1 DEF +1 MDEF)
Bag:
-Lvl 1 Hammer ( +1 ATK)

Skills:
Pulse Heal
Channel
Ward
>>
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>>784126
>>784124

" I see, this one was named Runa Redwood in a past life, But from Red to Green I too have shifted from the austere path that the Ignyllians have set for me. For you see back when Avalon was once whole, Guides once walked the rift between the Thresh, The Wylds, and the Planes, helping those they would encounter with their magic for the will of their planet bade them towards a path of balance and resolution. It was during my ascent that our party had come to know our great history, but.. ahh my memories they have been addled so but even still, the memories of green keep my resolve from falling. It would seem that Gaia has bade you my path, Poka for it would seem that our chances of escape are slim -- but this is the best chance I have witnessed. After seeing your friends fight, I had hope that we would see escape at last... "

. . . .

" Pray excuse me, We've little time, and what time offered to us will be precious, come I shall teach you about the first Druids and the power of Gaia that we now call "Ley" "

>>
>>
>>784155

Check if you healed anyone during the boss fight or Poka. You likely got another level
>>
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>>784162

The basics
Gaia resonates with one and all and thus energies of Ley respond to those in contact with the same ground.

For example, one standing on Grass may channel their Ley onto another Grass , Secondly, those who stand on such a ground may also gain its element for a time to be used, allowing one to have a combination of elements at a time at their disposal. Placing these wards on the ground would allow one the third sight to "touch the ground that it has been placed on as well as "sense" its surroundings up to 6 paces.

Should one find elements lacking they may also nourish the ground with life, but the motions of the elements cloud my memories I have not seen the elements dance in so long....
>>
>>784165

I healed Morde while poka was channelled to him does that count?
>>
>>784175
Yep since he was in the her ewer that counts. You're level 3 and I think you have 2 zeal total
>>
>>784155

Revising after boss credit

>Rest to level up
>Learn Ward
>Learn Cleanse
>Become Navigator if possible

[G3] Marco Smalls, Lvl 3:Guide
=status=
HP:7/7 ACT:2
ATK:1 DEF:1+1
MAG: 2+1 MOV:3
Zeal:2

Equipment:
-Lvl 1 Wand (+1 MAG RNG 3)
-Lvl 1 Cloak (+1 DEF +1 MDEF)
Bag:
-Lvl 1 Hammer ( +1 ATK)

Skills:
Pulse Heal
Channel
Ward
Cleanse
>>
>>784188
Marco, I believe you can indeed become navigator. You do have to pick your starting navigator skill.
>>
>>783590 #
>>783586 (OP) #

>where the hell am I? In the safe room?
>if so...
>-receive 6 silver bullets from Eseirsha
>Rest
>Level up! +1 from completing the floor, +1 for boss assist, +2 max hp
>Learn [Firing solution] and [Spradshot]
>Advance to adept (Do I get the equipment ?)
>Gain zeal: +1 floor, +1 boss assist
>If for some reason I'm still on the first subfloor...
>ASCEND

[I2] Nid, Level 3
=Normal=
HP:7/7(3+3[LVL]+1), MOV:3(3+0), ACT:2(2+0), ATK:4(0+1), STR:1(1+0), DEF:1(0+1), MAG:1(1+0)

Equipment:

-BR-02 (2 Hand, RNG:5, AMMO:4, ATK:+3 [Melee], Doubleshot)
-Volgan Militia Uniform (and a very nice hat) (+1 DEF, +1 HP)

AMMO:
-Contra rounds (9/10) (+5 DMG)
-Silver bullets (6/6) (+5 DMG)

Bag: 0z
-Blunderbus (RNG:4, AMMO:1, ATK:+1 (Melee))
-Hel marine skull
-Hel marine helmet
-

[Loaded: N/A ]
Skills: 2.0 zeal
[I] Friendly Fire[P] [I] Packed Shot[A] [I] Firing Solution[A] [I] Spread Shot[A]

>If there is anything wrong please let me know.
>>
>panic
>flee 3e and ascend
Failing that
>flee 1 s, 2e and ascend
>>
>>783590
"So, y'all know anything about bows, or bow accessories? Or knitting? 'Cause this book says a lot about fabrics, but I aint clear on the whole crow-shay thing."
>-examine arrows?
>Can we get details on [peacecraft] materials and recepies?

[R]Sericea, Lvl 2, Rogue
=Status: Dogquiped=
HP:6/6(4+Lvl) Mov:3 Act:3
ATK:3 (2+1) DEF:1(0+1) MAG:2

Equipment::
Main Hand: Dagger, Lvl1, +1Atk
Off Hand: Empty
Prisoner's Clothes (+1Def)
Bag: [0Z]
- Moblin Dagger (+2Atk)
- Sylvan Shortbow (Rng6)
- Arrows?
- Mothman Husk

Skillz: [Steal], [Weapon Throw], [*Butterfingers], [Switch], [*Mirrorhands]
PeaceCraft: [Weaver]
Zeal: 0
>>
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>Rest
>Level Up (Deal)
>Level Up (Bodyguard)
>+1 Zeal, +1 Zeal, +0.6 zeal

The last dregs of alcohol in the canteen went down slow. Just had to slide it back in his coat pocket and then--- wait, no. He didn't have one any more. The empty canteen clattered to the ground as the realization came too late. Head tilted, shoulders hunched, Triggered stared at wobbling canteen as it settled slowly near someone's foot. Tried to say something, then resigned to a smile.

"Well, that was harrowing. On the Trigger Scale of Dimensions I'd Rather Not Visit Again, I rate it a four out of five. Good skeletal vibes, nice guards, screaming damnation verging on the very edge of the wobbling collapse of the percieved multiverse. Less ice cream than the last moribond morass of a multiversal offshot I spent time in, so I'll take the lack of radioactive decay pistacho cone with all the joy that brings me."

Bent down to pick the canteen up. Straightened. Absently started bending the metal flask into a small crane.

"Well. Huzzah to us. And a lasting last cheer for rookies Grenioulle, Green, Oscar, Persica, Bloom and my Coat. They went and got themselves dead so we didn't have to, which is all the highest praise you can possibly offer. Oscar was competent and none too flashy, Grenouille is probably the only reason half of you were here since he saved the lot of us in the Salt Flats. Green took a potshot at a reaper, which is going down swinging by a hand and a half. And Bloom, the stuttering parasite was... a stuttering parasite. Nice one. As far as blood sucking monsters of the night go - no slight to the present company of blood sucking monsters of the night. Wish he hadn't gone and got himself dead. I almost liked the guy

And dammit Rookie Suicide Lemming, I bloody did tell ya to watch yer soddin' step and ya go and walk in front of a automated defensive installation. I wish you hadn't gotten dead so I could shot ya for stupidity!

I'd like a moment of silence for my Coat now. The greatest coat a dogtective could ever ask for."

Sliding over to the bookcase, Trigger slid the canteen given form as a crane into the bookshelves.

"Right, that's that moment of silence. 'K Bosslady, where to next and how many people do we need to kill? And which one of you lot has my spare backup holdout guns?"

Lvl 8 Magnate
==Kerbold=
HP: 6 / 13 MV: 5 ATK: 6
DEF: [1] 1 MAG: 2 Act: 3 SIGHT: 5
ZEAL: 7.5 ZNY 208
-W-
Glob03 - 5R, 2 shots, +1 AoE (Qualudes, 2 Act dmg)
THE CASE (Earth Draught (14Pt, +END) |Burned & Bloodstained Books )
-A-
Nothin
Acc: Black Ledger (2-Arms)
-Am-
[Heavy Calcium] 6, HVY x8
PumpkinRounds (6 fire) x2
IronDrop (4AP Dmg): x7
B-day (4 crush 5aoe) x7
Quali (2 act dmg) x8
Silver(5dmg) x7
[1/4]
'Caz' | -- | -- | --
--
[I+]Firing Solution, Spreadshot, Friendly Fire, Packed Shot, Battle Rythm, Take Prisoner, Double Time
[A] Deal, SubDeliver, Disguise, Contract Bodyguard
[Ker] Dig, Scent, Beast Talk
[Tech]ProsArms, SlimeFibres-> Lift Heavy, Leap, 2xTB
[Thrown] Yes
>>
>>784241

"Hey, sad determined robot gun dog man! Don't be sad. Do you want a gun? I have a gun!"

>Give Trigger BR-02 and x2 ammo (4 AP)
>See if he is still sad
>>
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Hello Folks, anyone claiming Boss Credit for the boss fight should reply to this post how they are getting credit.

Refer to these rules as a qualifier for boss credit.

I.If one was to infiltrate the Boss's Lair where a fight would surely take place it's an automatic in.
If the boss was not found within their lair then article I is invalid and the honor of its inclusion goes to those who discovered or encountered the boss.
II. If one damaged, hampered, or menaced a killing blow it's an automatic in.
III. If one was damaged or had defended bodily the boss's onslaught it's an automatic in.
IV. If one aided or rescued those who were harmed or prevented harm from and during the Boss's onslaught AND it's an automatic in.
V. And finally, upon defeat of the boss and only upon defeat of the boss, those who were in duly gets credit for aiding in the slaying of such a nemesis. Killing the boss however ends the Onslaught.

As this turn is being processed you will be informed if you Gain credit or not in conjunction with the Floor Phase being declared.
>>
>>783586

>Appraise unappraised gun

[I]Norin Alcos Level:1
Armswrite
=Hero=
HP:4/4(3+1)
MOV:3 ACT:2
ATK:1 DEF:1
MAG:1

Equipment:
-Main Hand: Empty
-Off Hand: Empty
-Armor: Uniform +1 DEF +1HP
Bag:
-Chalk x2
-Spring x2
-Gear
- Unappraised Gun
>>
>>784272
Article 4.

I prevented Poka, Mord, and Pilus from being overwhelmed by a marooned by binding him so they could focus their attentions on Goya and healing his victims.
>>
>>784272
Healed bossfight participant [P1]Justin through ward.
>http://suptg.thisisnotatrueending.com/archive/49693414/#p49711436

Question, do the Collectors count as bossfight or just Goya?
>>
>>784272
II. IV.

I warded Sir Justin and headbutted Goya.
>>
>>784272
Article II: lobbed BallBall at Goya here:
http://suptg.thisisnotatrueending.com/archive/49693414/#p49710834
>>
>>784272
Heyo boss man, I didn't claim credit but I'm now wondering if I should. First thing I can think I can think of is that I threw that marooned guy who was gonna blow up in Ziegs face. That's #4 right?

http://suptg.thisisnotatrueending.com/archive/49693414/#p49720302

Next is that one moment we're kinda snug up in the north and then Goya blew away the doors then promptly bit it. Not sure if it fits exactly but #5 sounds a bit close?
>>
>>784308
This is me.
>>
>>784272
Sir!

My primary claim falls under Article IV. I deployed the Spirit Ward as a preventative measure against full on death. Should Goya have targeted those other then Mister Kail and Mister Ziegfried then they would have had improved chances to survive the blow.
>>
>>784272
I healed Kail. He was bleeding out. Goya had hit him.
>>
>>783590
>spend 1 Zeal, learn Junker PeaceCraft

[I] Hugo, Level: 2
=Normal=
HP:6/6 (5+1) MOV:3 ACT:2
ATK:1 (0+1) DEF:2 (0+1+1) MAG:1

Equipment:
M/Hand: BR-02 (RNG:5 AMO:4 +3 ATK Doubleshot)
O/Hand: N/A
Armour: Uniform (+1 DEF +1 HP)
Accessory: Iron Face Plate (+1 DEF)

Bag: 3/4 0z
- Skull
- Junk Iron 16g
- Blünderbus (RNG:4 AMO:1 +1 ATK)
Bank: 0z

Ammo: Irondrop Bullets x10 (4AP DMG)
Load: ???

Zeal: 0
Skills: [Militia] Firing Solution, Friendly Fire (P), Packed Shot
PeaceCrafts: Junker
>>
>>784272
Let's see.
>entered Goya's lair first
>punched him in the wrist and rescued Justin from his chains
>then got beat to a pulp by him
>>
>>784272
I - the boss lair. I spent an uncomfortable amount of time in the room adjancent to Goya, which was well within reach of its chains. Given the lack of a door between the two, that's easily part of the lair.

IV - Assistence. I dug tunnels so people could move, escape, reach, target Goya from better positions and heal those in need without being blocked by walls. I also handled marines that menaced people ( 3 'of em! ). Then I prevented them from going nuclear and vaporizing fire vulnerable people through a wall. If that counts for Jackie, it counts for me.

Hey, I admit - mine are technicalities that skirt the specifics, using the skillset and abilities that I happen to have. I would be disheartened if the skillset I have isn't enough to officially "assist" despite spending my time and effort doing so.

But I would understand, so if that's the way it works thats the way it works.
>>
>>784272
Article II: I shot Goya with my gun.
http://suptg.thisisnotatrueending.com/archive/49693414/#p49732197
>>
I have a solution to my armor problem. The trouble is is that I do not know if it will work. When I reached level 3 after facing the Chimera I did not claim the Knight Adept armor.

Can I claim it now?
>>
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>>784308
>>784358
>>784280


Unfortunately I cannot find anything actionable about these conditions and would create a murky precedent if I gave them a pass.

>Boss Credit redacted]

=Floor Phase=
The FLoor is cleared. Verbal is left to his fate unknown, trapped in an unending stasis made to suffer the howls of the gaolers for only a brief moment before they , . .

https://www.youtube.com/watch?v=6OFHXmiZP38
>>
>>784284
I did the same, though I haven't had a chance to level up yet due to fleeing for my life.
>>
>>784272
I. Was present in the room when Goya was discovered.
II. Plant pulsed an arm, binding it in place.
III. Multiple instances of taking hits.
IV. Multiple instances of pulsing and warding allies.
>>
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Action Phase...
The Floor is quiet... everyone takes stock, wounds are licked, the room fills, and all turn to the oppressive chamber door that would see them released into the world once more...

A Moment to rest? To eat ? To mourn ? Or the small breath between a maddening sprint to the finish ?


=Party Leader May Decide to Open the Door, Once Performed, there is no turning back. . . and the Gaolers will continue their designs.

https://www.youtube.com/watch?v=r30D3SW4OVw
>>
>>784284
They count as a boss fight and there were definitely a lot of people who were "In" but the plain truth is that unless they are defeated in their totality , no one can claim credit for even suffering their worst acts.
>>
>>784399
"Sweet stars above that was too close. But now it is time to taste... freedom? ...er, why are we still in this gods forsaken place. ...also, not to sound ungrateful, but who are the lot of you? Some of you don't look the prisoners type."

>rest
>gain skill for floor(channel)
>gain skill for goya assist (cleanse)
>job advance to navigator (learn skill: dilate)
>
>
>>
>>784396
>Floor clear, 1 zeal gained.
>Rest.
>- Heal 1 HP a turn. Leech 2 HP a turn. Awaken at 3 HP
>Level Up.
>Sacred Geometry get.
>Buy Forger and Forger gear for 100 zenny
>Spend remaining time healing myself and other leech victims

[O] Thinly: Level 6
=Human=
HP : [O] Thinly: Level 6
=Human=
HP : 3/11 (4+1+6) MV : 4 ATK : 2 DEF : 1 (1) MAG : 5 (3+2) POW : 6 (5+1) ACT: 2 ZEAL : 4.6
Equipped :
-Main Hand : Academic Writing Tool (Range 4, Mag +1, Write Runes and Wards at range, Grants Time, Teras, Lux)
-Off Hand : Academic Writing Pole (Range 4, Mag +1, Write Runes and Wards at range, Grants Plant, Teras, Hydra)
-Accessory : Floor Notes
-Armor : Fools Cap (Mag +2 , HP +1)
Bag : 1210z
-Stale Wafer x5 (Heals +2 HP, Favored by Wisps)
-Jerky x2
-Llama Water x5
-Blood Alpha x1.0

Skills : Pulse, Cleanse, Channel, Ward, Relinquish, Polarize, Tangent, Sacred Geometry11 (4+1+6) MV : 4 ATK : 2 DEF : 1 (1) MAG : 5 (3+2) POW : 6 (5+1) ACT: 2 ZEAL : 4.6
Equipped :
-Main Hand : Academic Writing Tool (Range 4, Mag +1, Write Runes and Wards at range, Grants Time, Teras, Lux)
-Off Hand : Academic Writing Pole (Range 4, Mag +1, Write Runes and Wards at range, Grants Plant, Teras, Hydra)
-Accessory : Floor Notes
-Armor : Fools Cap (Mag +2 , HP +1)
Bag : 1110z
-Stale Wafer x5 (Heals +2 HP, Favored by Wisps)
-Jerky x2
-Llama Water x5
-Blood Alpha x1.0

Skills : Pulse, Cleanse, Channel, Ward, Relinquish, Polarize, Tangent, Sacred Geometry
>>
>Couldn't post but I think I am rested

Also reminding people there is a PILE OF STUFF on the floor to pick over before you head out.

The Stuff Pile:
-1x Binoculars
-8x Calorie Grams
-3x Water Flask (9 sips remaining)
-6x Contra Rounds (5 DMG)
-1x Llama bread
-Holdout gun (RNG 4, AMMO: 3, *Quick Draw, *No Loads)

It might have been added to but I dunno.

[^]Burkhard, Level 8: Human
=Status=
HP: 15/15 (5+8+2), MOV: 6 (4+2), ACT:2 (2+0), ATK: 3 (3+0), DEF: 4 (2+2 END), MAG: 2 (2+0)

Equipment:
-Main Hand: Francisco Type-4b -, Range: 5, Ammo: 3|9,
-Armor: Lvl 7. Lt MP Custom - +2Hp +2End +2Mov, [Restrain], [Execute]
Reincarnation Shell: 1 Use
-Ammo:

Doomsilver Bullets (4 Dmg, x2 vs Humans) : 17/17
Iron Drop (4AP Dmg): 20/20
Pumpkin Rounds (6 Fire) : 14/14
Quicksilver Rounds (5 Dmg) : 15/20

Bag: 325z
-The Holdout - Range: 5, Ammo: 3, Quickdraw, No Loads. [Truesilver (6 Dmg)] 1/3
-Combat Knife Lv 3, Atk+3, Bleed: 1
-1x Water Flask (3 Uses)
-2x Grenades

Zeal: 10
Merits: 8
Bank: 2540z, Personal Momento, 4 Water Flasks,
Group Bank: Iron Kisses (5 Dmg) x 6

[Unloaded]
Skills: [Militia] - Firing Solution, Packed Round, Spread Shot, Friendly Fire (P),
[Adept Militia] - Battle Rhythm (P), Take Prisoner (T), Double-Time (R), !Bring It Down! (P)
[Militia Mastery]
[Marine] - Reassemble (P)
[Armour Skills] - Restrain, Execute (T)
[Shrine Skills] - Don't You Die On Me (P)
>>
>>784414

Ah scholar, did I get some rest?
>>784198
>>
>>784414
>Rest
>Learn shield bash
>Beg for a weapon
The knight nods his horned head to Heinrich before moving his shaded gaze back to jenny for a moment, huffing another steamy breath he falls to his back with a dull clank and stretches out.
His snores echo dully from his mouthpiece.
Taurvic
Guirhorn
K-V
Lvl2
HP:8/8(B6+2), MOV:3(B3+0), ACT:2(B2+0), ATK:2 DEF:4(B2+2), MAG:0(B0+0)aether numb

Equipment:
-Main Hand: nothing
-Off Hand: nothing
-Armor: Knight’s Armor (DEF+2)
Zeal:1.0
Bag: [0z]
- Mesmeria Illusion Book
-Empty
-Empty
-Empty

Skills: [K]Spin slash, Counter, shield bash
>>
>>784396
Sure thing, if that's the way it works that's the way it works. I can see how it's bad precedent. I'll be sure to shoot in the general direction of the gribblies next time.

>>783942
>>783785
>>783737
Now that we've pulled you from the depths of the below and you're not a heart-beat away from collapsing, it's a good time to point out Moony's 400 zny is the payment that got you that mace of yours. I can soak the costs of subdelivery and whatnot, but I understand he quite wants tools and peace-crafts. So if you could find it in your heart to toss him the share, I'd appreciate it.

>>784414
And usual, if any of you have any ZNY you have in your bags you don't feel you're going to get use out of - which you won't, 'course there ain't not salesmen down here but me - you can hand them to me and I'll keep track of it, use it for emergencies or supplies, and find a way to pay you back.

I should also point out that it's possible for me to subdeliver merchants and traders on the crystal corridor, so if you all want to meet the Llama again you could toss some money my way. Or if you want a bomb on a minutes notice, or blood, or bullets or a mace like Jennys. What else ya gonna use yer ZNY for down here, anyhow?
>>
>Rest
>Level Up to level 8
>Gain Leap Stab


[S] Jenny : Level 8 : Adept
HP: 18
15/18 [6+4+8] Mv: 4 [4] STR : 4 [3+1] ATK: 9 [4+5] DEF: 6 [2+1+3 (forward)] MAG: 2 [1+1] ACT: 2 Zeal : 3.3
=Dormant Daemon: Strength +1, Endurance +1, Magic +1=
=Void Touched: Magic +1, Can see\interact with the nonliminal=
Equipped:
-Main Hand : Undustrial Sledgehammer (Attack +5, Defense +3, Reach 2)
-Off Hand :
-Armor : Man-Eater Armor [ Defense +1, HP +4, Stats do not decrease on debuff, -1 HP per stat debuff ]
Bag: 840z
-Jerky x 3.5 [ Heals 5 HP, two bites ]
-Winged Shield [Defense +2, Hover : Become a flying target, like a vengeful gargoyle with a sharp stick !]
-Chain-Sword [Attack +3, Defense +1, Range +3]
-Un. Threaded Harpoon [Level 5]

Skills:
[K] : Counter, Spin Slash, Shield Bash, Ground Slash
[S] : Jump, Twist, Acronaut, Lunge, Dragon Wings, Leap Stab
[Sword] : Double Cut
[Cords] : Choke, Arm Bind, Slam Down, Corner Hook
[Mace] : Arm Crack, Power Smash, Skull Crack
[Great] : The Whole Thing, Block, Limb Smash
>>
File: PEACECRAFT_JUNKER.png (247 KB, 1214x1720)
247 KB
247 KB PNG
Currently; there exists a very very very raw form to the crafting rules. Considering the timing of the turns, Some people may want to sneak in an action or two

Unfortunately this text form is the only one to exist. It rests at the bookshelf curated by Questi. At the moment she has yet to furnish you any palatable versions of the crafts but urges you to read up on the old, outdated information anyways.

=Classes Currently=
http://pastebin.com/C3h2Ynj9

=Molds and Fomrulae=
http://pastebin.com/fg1cvxHX

==Encyclopidea Materea =
http://pastebin.com/GDEMJJng


Rules and considerations.
- Every Crafting Action is TurnEnding.
- One Kit can only be equipped at a time.
- You can only equip "kits" of peacecrafts you learned.
- You would still need the kits in order to perform these jobs.
>>
>>784448
Despite appearances my bag is empty of both zenny and weapons. I never recovered them from the chests nearby. They kept on getting smashed, some of the fault lies on my own head for that.
>>
>>784454
Eh, it happens. We'll cope. We should have enough to get Moony the deal from other sources then.
>>
>>784428
I'll take a Calorie Gram. All this running is good for appetite.
>Take 1 Calorie Gram
>>
>>784428
I figure i'll be passing out some so....
>Take 2 calorie grams
>Take 1 water flask
Taurvic
Guirhorn
K-V
Lvl2
HP:8/8(B6+2), MOV:3(B3+0), ACT:2(B2+0), ATK:2 DEF:4(B2+2), MAG:0(B0+0)

Equipment:
-Main Hand: nothing
-Off Hand: nothing
-Armor: Knight’s Armor (DEF+2)

Bag: [0z]
- Mesmeria Illusion Book
-2x calorie grams
-1xwater flask(3 sips remaining
-Empty

Skills: [K]Spin slash, Counter, shield bash
>>
>>784272
"I struck Goya with an acid spell that stripped the giant of his armor."
>>
>>784414
>Redeploy in the room
>-Leeches? (-2 HP Duration: 2/8)

"Hetros and Kail, be ready for me to channel the two of you before we start heading out. We're building an ewer and you two are involved." The paladin looks to the staff in his hand before tightening his grip as the leeches take their toll in blood. "I'll keep you guys on your feet."


[P] Justin Lv5 [Human Paladin]
=A little hungry=
HP 9/11 [b6+5lv] MOV 3 [b3+0] ACT 2 [b2+0]
STR 2 [b2] DEF 4 [7 Front] [b2+a2+s3] MAG 4 [b2+a2]

ATK: 3 / 2 [b2+1 Iron Door Shield] / [2 Instructor's Staff]
POW: 6 [b2+a2+2w]

Equipment:
+Main Hand+ Instructor's Staff (Level 2, Mag +2, Atk +2, Casting Range 3, Attack Range 2, Grants Hook and Pull, Grants Spirit, Lux, Aerias)
+Off Hand+ Iron Door [Shield] [lv2; +1 Atk; +3 Def]
=Armor= Vestal Plate [lv3; +2 Mag, +2 Def]
Bag: 60z [100z + Hammer (1 Atk/ 0 MAG Rng) + Ish Bone in Llama Bank]
- Mortal Savage [lv7 5str req; 2H, Living Wpn, Bound once Unleashed, 10HP 8DEF; +10ATK Jaw, +5 ATK, +4 DEF; Blast Guillotine, Clamp, Limb Clamp, Prime(t*), Sever(t*), Smash]
-
-
-

Skills:
[Guide] Channel; Cleanse; Pulse; Ward; [Paladin] Choir (T* surrounding units {6~ LoS} gain your buffs if they sing along); Crusader OATH (Redistributes MAG split between ATK and DEF); Shield Formation; [Sword Artes (Shield)] Boomerang; Kill Medusa; Reflect; Unshakable Terra;
Missing Items: Traveling Cane, Barbed Shotel, Spiced Jerky, Sadia Kopis
Zeal: 0.3
>>
>>784535
Justin, if you are willing doing Spirit Pulses on those afflicted with leeches would help mitigate the damage they do until they wear off.
>>
>>784414
Does this mean if we rested before this turn we can just redeploy this Action Phase and carry on? Or we have to wait 6 phases of resting from now?
>>
>>784544
That is the plan. Spirit pulse then Choir to spread it en masse in a single action. This would also bypass any healing bane that may arise from a direct spirit pulse since choir only shares buffs. Means that only the regen effect should get shared, not the element it's tied to.

Keyword is 'should' mind you. Would be really dumb if that wasn't how it worked.
>>
>>784415
>THE CROW WILL BE AVENGED.
>Pass the Encrypted Tome to Questi because I can't read this thing.
>Identify ???? book Justin gave me.

Status:[Fire Resistant Ghoul], [Feast: +1 ATK and Improved Loot Discovery]
LVL:7
ATK: 1 DEF: 1+1 HP: 10+1 MOV: 4+1 MAG:4+3(Turncoat)=7 POW:4+3(Turncoat)+4(Book)=11
M.HAND::Lv. 4 Book [It Came From the Sea], Darc, Lux, Hydra, Words:2, Mag +4(Daemon Ink)
OFF:Dog Whistle
GEAR:Lv. 5 Traitor's Turncoat(+3 Mag, +1 HP, +1 Mov, +1 Def, +2 Book Holsters)
BAG:Chalk x 3, Spiced Jerky x 3, Borrowed Blitz Libra(Lightning, Lux, Pyras, Words: 2, Mag +1), Encrypted Tome, Abysma Domini
BANK: Ferryman's Coin, Llama Water x 5, Spook's Mask, Fell Ash x 1, Avalonian Herotales

Skills:Arrow, Ball, Ring, Block, Hand, Eye, Dimensional Sight(Eye of Eld), In Tandem, Bind, Faery, Mothman, Beast, Amazonia, Fire Resistance Graft

Prepared: BallBall, BallRing
>>
>>784272
>Claim Boss Credit
IV. If one aided or rescued those who were harmed or prevented harm from and during the Boss's onslaught AND it's an automatic in.
>I aided or rescued (helped kill two HellMarines+stole one of their gun, helped kill Barthol+stole is staff) those who prevented harm (See the guides who were healing the spearhead fighting the boss, G1, G2, G3, Runa, Gilda; and the mages and editors that were damaging the boss, M1, M2, E1, E2, E3; all of them where in the NE corner) from and during the Boss fight. Thanks to these acts the guides and mages could focus their turns helping the boss fight rather than fleeing for their lives, in turn allowing us to prevail against Goya.
>>
>>784600
Denied. You engaged enemies, not the boss.
>>
>>783586
Heinrich and taurvic are unarmed.
>>
[M*] Cassidy, Level 1: Mage

>Deploy at start
>"Uh, Hi? Hello?"

=Status: =

HP:4/4(3+1+0), MOV:3(3+0), ACT:2(2+0) MAG 5(4+1)
ATK:0(0+0), DEF:1(0+1), POW:6(4+2)

Equipment:
-Main: Book of Fire (Lvl 1. [Pyras] Word:2 +1 POW)
-Off:
-Armor:
-Eqp: empty

Bag: [0z]

-Book of ????
-Chalk
-empty
-empty

Skills: [M] Ring, Ball
>>
>>784637
Noted
>>
>>784428
>Beg for 1 Calorie Gram and a pair of Binoculars
>Offer some junk iron and the marine combat knife watchful gave me since I can't use it yet in exchange for the food (quote this text if you want them)
>Equip the Dirty Faceplate
>If I get the food, lift the face plate and eat


[R2] Vis ; Level 2 ; Rogue
=Starvingl=
-HP: 6/6 | ACT: 3 | MOV: 3 | STR: 2 | ATK: 2+1(3) | DEF: 0+1+1(2) | MAG: 2
Equipped:
-Main hand: Persica's Memmento [just your average rogue dagger] lvl-1 ATK-1
-Off hand:
-Armor: Prisoner clothes DEF+1
-Accessory: Blooming Mistake [just a faceplate covered in Bloom's blood] DEF+1 [??maybe??]
>Bag: 0z
-Combat Knife LVL.3 ATK+3 BLEED+1
-C4x3
-
-14g of junk iron
Lost items -Dagger lvl-1 ATK-1 x5 -Dungeon Key x2 -Thief Bomb x1
>Skills:
-[R] Steal, [R] Switch, [R] WeaponThrow
>>
>>784414


>Appraise unappraised gun

[I] Norin Alcos Level:1 [ARM]
=Hero=
HP:4/4(3+1)
MOV:3 ACT:2
ATK:1 DEF:1
MAG:1

Equipment:
-Main Hand: Empty
-Off Hand: Empty
-Armor: Uniform +1 DEF +1HP
Bag:
-Chalk x2
-Spring x2
-Gear
- Unappraised Gun
>>
Right, well - in light of my desires for a shiny new adept suit being so cruelly dashed against the rocks of reality, I need to amend

>>784241 (You) (You)
This action slightly. I clearly can't learn Bodyguard from a normal source. Well, that's that avenue closed.

>Rest
>Level Up (Deal)
>+1 Zeal, +0.6 zeal
>Grab Calorie Gram
>Eat Calorie Gram
>Pay Questi 200 for his valuable informaton about the natures of Absolute Reversal.
>Ask Questi to teach me supply chain management and consolidation while we're already chatting.
>Yes Questi, Business.
>Pay 6 Zeal to learn Forger, Carver, Junker, Armswright, Wundermaker, Weaver.
>Thank you, Questi.

"... Yes, it's important to keep up to date with the latest trade developments. Preferably all the trade developments. Concurrently. Thirty-Third rule of business - don't make a blackbox you can't control. So learn everything, know everyone, and dabble a lot.

I consider myself a Renaisance Dog. "

>>784105
I'll take a set of tools, please. For... hmh. Good question.

>>784428
Thank you for that Combat Harness. I'll put it to good use. Possibly.

>>784642
Welcome aboard.

==PeaceCraft==

Carvers: Jackie, ZomZom
Junkers: Beckie
Forger: Thinly

Needs tools:
Hugo - Junker
Gilda - Carver / Wundermaker
Sericea - Weaver
Norin - Armswright

Lvl 7 Magnate
==Kerbold=
HP: 6 / 12 MV: 5 ATK: 6
DEF: [1] 1 MAG: 2 Act: 3 SIGHT: 5
ZEAL: 0.5 ZNY 8
-W-
Glob03 - 5R, 2 shots, +1 AoE (Qualudes, 2 Act dmg)
THE CASE (Earth Draught (14Pt, +END) |Burned & Bloodstained Books )
-A-
Nothin
Acc: Black Ledger (2-Arms)
-Am-
[Heavy Calcium] 6, HVY x8
PumpkinRounds (6 fire) x2
IronDrop (4AP Dmg): x9
B-day (4 crush 5aoe) x7
Quali (2 act dmg) x8
Silver(5dmg) x7
[3/4]
'Caz' | Combat Harness, +1 def, +1 hp, quickdraw, +1 gun slot | -BR02 - 5 Rng, 4 ammo, 2 shots, +3 atk |
--
[I+]Firing Solution, Spreadshot, Friendly Fire, Packed Shot, Battle Rythm, Take Prisoner, Double Time
[A] Deal, SubDeliver, Disguise.
[Ker] Dig, Scent, Beast Talk
[Tech]ProsArms, SlimeFibres-> Lift Heavy, Leap, 2xTB
[Thrown] Yes.
[Peacecrafts] Yes.
>>
>>784272

Article IV

>Threw Justin Poka's wand so he could heal

>made chalk and threw it to Livia who drew a ward so take Justin
>>
>>784272
II. I hit the damn thing really really hard.
>>
>>784646
I assume my eating people buffs ran out? Since this is a new *floor* ?
>>
>>784680

Err sure go right ahead.

>I have two knives, and some junk iron.
>I shall combine my knife and this knife for TWO KNIVES.
>And palm the Junk Iron to Trigger. >>784706

>>784460
>>784487

You two are okay for it also.
>>
>>784821
updated sheet

[R2] Vis ; Level 2 ; Rogue
=Normal=
-HP: 6/6 | ACT: 3 | MOV: 3 | STR: 2 | ATK: 2+1(3) | DEF: 0+1+1(2) | MAG: 2
Equipped:
-Main hand: Persica's Memmento [just your average rogue dagger] lvl-1 ATK-1
-Off hand:
-Armor: Prisoner clothes DEF+1
-Accessory: Blooming Mistake [just a faceplate covered in Bloom's blood] DEF+1 [??maybe??]
>Bag: 0z
-Binoculars
-C4x3
-
-
Lost items -Dagger lvl-1 ATK-1 x5 -Dungeon Key x2 -Thief Bomb x1
>Skills:
-[R] Steal, [R] Switch, [R] WeaponThrow
>>
>>784414
>Gain 1 Zeal for ascending
>Rest
>Gain 2 levels, [Shot in the Dark] and [Spindly Fingers].
>Use 3 Zeal to learn the following Axe Arts
>>Wreck- If All Actions are committed to attack, perform another Attack Action.
>>Crush- If Opponent is Downed, deal Double Damage. Destroys obstacles.
>>Sunder- Destroy Target Equipment if DMG exceeds total stats.
>Give out my Two Jerkies too whoever needs them.
>Get the Mortal Savage from whoever has it, claim it as my own.
>Equip Twin Chevrolettes, put Nihelfaust in my inventory

[V][QuarterMaster] Hetros "The Judge", Lvl.6:Adept
=Normal Human, Driven For the 7th Floor, Shining Meat of the Extinct Seamonster(Rare Loot Drop,Str+1,1 Floor)=
HP:14/14(5+3+6) ACT:2
STR:6(4+1+1)/ATK:10 (6+4) END:5(2+3)/DEF:7(5+2)
MOV:4 MAG:3
Equipment:
-Twin Chevrolet (Lvl5,2Handed,HunterLine,Atk+2x2,Def+1,Rng5, Twin Hook and Jab, Hook and Scissor)
-Executioner's Tricone (lvl6,Str+1,End+3,HP+3)
Bag:[0z]
-=Chain*13 (Goya's Chain included)
-Iron Maiden*2
-Nihelfaust (lvl6,2Handed,HunterLine,Atk+4,Def+2,Rng2,Heavy,Tri Cleave,HalfSwing,Untapped Potential)
-Mortal Savage (Stats will be linked later)

Bank:1092z, Void Beast's Spine, Blessed Trenchcoat (lvl4,Def+2,Str+1,Mag+1), Justice Overcoat (Def+1,Str+1,Mag+1)
Group Bank:

Skills: [0.5 Zeal] (Cords,Axes)
[Hunter]Bloodlust(P), Hook and Pull, Rig, Suspension
[Adept Hunter] Rig Network(P), Lurk(P), Mortal Blow
[Viscount] Battle Intuition, Life Sentence(*), A Stab in the Dark(P), Spindly Fingers(P)
[Cord Arts] Choke, Arm Bind, Slam Down, Corner Hook, Morning Star
[Axe Arts] Wreck, Crush, Sunder
[Pray]HolmGang
>HolmGang: Chain Yourself To medium or Large target. They cannot leave you, and you Cannot leave them.
>Tri Cleave: Targets 3Tiles Forwards or Across
>Half Swing: Targets the Frontal Arc.
>Untapped Potential: This Living Weapon may hold more potential once Zeal is spent attuning with it.
>Twin Hook and Jab: Pull a medium Opponent and Deliver a mainhand attack. Two separate targets may be targeted.
>Hook and Scissor: Pull a Medium to Large Opponent and deliver a two armed attack in a single impulse. STR+ATK+ATK.
>>
>>784428
>>784821
Can I trade this blunderbuss for a calorie gram?
>>
Bardo sits back against a wall as he watches the crowded room of people and checks his new belongings.
"So, uh, you all seem a bit tighter than a bunch of people just tossed into jail. What with nearly getting everybody killed trying to save a few folks. You been running together for very long?"

After realizing he's run into an impasse with his current equipment, bardo adds "Also, anybody want to trade their protection services for a shield? It's mostly unused."


>Updating sheet
[R] Bardo, Level: 3 [Navigator]
=Status=
HP:7/7, MOV:3, ACT:3(2), ATK:1, DEF:2, MAG:5(3+2)
Equipment:
-Wand (lvl 1, MAG: 1, RNG: 3)
-Watcher (lvl 2, grants time spells)
-Cloak(lvl 2, DEF: +1, MAG: +2)
Bag: [$???]
-1 hammer (maybe?)
-3.... Rock things?
-1 Skeleton shield

Skills:
[Guide]Pulse, [Guide] Ward, [Guide] Channel, [Guide] Cleanse, [Navigator] Dilation
>>
>>784835
Fixed up my character sheet.
>Cracks knuckles and neck.
"Thank you all for getting me out of there... I'm sorry I wasn't better able to do my job... no more. Let's kill a path out of here."

[V][QuarterMaster] Hetros "The Judge", Lvl.8
=Normal Human, Driven For the 7th Floor, Shining Meat of the Extinct Seamonster(Rare Loot Drop,Str+1,1 Floor)=
HP:14/14(5+3+6) ACT:2
STR:5(4+1)/ATK:7(NF:9,MS:10)(5+2/4/5) END:5(2+3)/DEF:6(5+1)
MOV:4 MAG:3
Equipment:
-Twin Chevrolet (Lvl5,2Handed,HunterLine,Atk+2x2,Def+1,Rng5, Twin Hook and Jab, Hook and Scissor)
-Executioner's Tricone (lvl6,Str+1,End+3,HP+3)
Bag:[0z]
-=Chain*13 (Goya's Chain included)
-Iron Maiden*2
-Nihelfaust (lvl6,2Handed,HunterLine,Atk+4,Def+2,Rng2,Heavy,Tri Cleave,HalfSwing,Untapped Potential)
-Mortal Savage (Lvl7,5str,2Handed,Great,Living Weapon,HP:10,Def:8,Atk:10[JawsOnly],Def+4,Atk+5. 4/3/2 Reach on mode. Clamp:LimbClamp/Prime:Sever[T1]:BlastGuillotine[T1,Crushing,Pyras,PyrasShardReq]/Prime[T1]:Smash)

Bank:1092z, Void Beast's Spine, Blessed Trenchcoat (lvl4,Def+2,Str+1,Mag+1), Justice Overcoat (Def+1,Str+1,Mag+1)
Group Bank:

Skills: [0.5 Zeal] (Cords,Axes)
[Hunter]Bloodlust(P), Hook and Pull, Rig, Suspension
[Adept Hunter] Rig Network(P), Lurk(P), Mortal Blow
[Viscount] Battle Intuition, Life Sentence(*), A Stab in the Dark(P), Spindly Fingers(P)
[Cord Arts] Choke, Arm Bind, Slam Down, Corner Hook, Morning Star
[Axe Arts] Wreck, Crush, Sunder
[Pray]HolmGang
>HolmGang: Chain Yourself To medium or Large target. They cannot leave you, and you Cannot leave them.
>Tri Cleave: Targets 3Tiles Forwards or Across
>Half Swing: Targets the Frontal Arc.
>Untapped Potential: This Living Weapon may hold more potential once Zeal is spent attuning with it.
>Twin Hook and Jab: Pull a medium Opponent and Deliver a mainhand attack. Two separate targets may be targeted.
>Hook and Scissor: Pull a Medium to Large Opponent and deliver a two armed attack in a single impulse. STR+ATK+ATK.
>>
>>784428

See

>>783901

For more stuff.
>>
>>784882
and again if no one else want the explosives i'd gladly take them from your hands
>>
>>784414 #
>awaken, and redeploy
"Well. That was a good nap. I feel much better now. I could go for a snack, though..."
>>784428 #
>take the tasty, tasty llama bread from the pile
"Mind if I take that ? Hunger is a silent killer."


[W]Kail, Lvl.8
=A little bit hungry=
HP:18/18 MOV:4 (3+1) ACT:2 ATK: 10 / 9 (5(STR)+2+3 / 5(STR)+2+2) DEF: 9 (2+2+5 (shield)) MAG:1

Equipment:
-Skybreaker Tomahawk (lvl3, Atk+3, 1hnd, deals -1ACT stun damage)
-Famous Raider's Armor (lvl6, Def+2, Atk+2, HP+1, Mov+1)
-Castor Fist (Lvl4, Atk+2, Def+5, crushing, knockback, can't be swung with a secondary weapon, hidden skill ???, 1hnd)
Bag:[0z]
-Goya's Eye x2
-Mortal Teeth x6
-Llama bread (+3HP, food)
-
Skills: [K]Spinslash, [K]Counter, [K]Shield Bash, [K]Groundslash, [K] Rushdown, [K] Evil Never Rests, [K] Challenge, [W] Eyes Closed, [W] Zweihander, [W] Deflect [Axe Artes] Cleave, Wreck, [Shield Artes], Reflect, Kill Medusa, Unshakeable Tera, [Sword Art] Reaper's Execution, [A Big Heart]
Zeal : 3.2 Zeal
>>
>>784414
Damn, It's hel to sleep on this stone floor. Does yer back in.
>redeploy

>>784428
If it's no trouble, I'll be taking a flask. Got to stay hydrated for all this running away.
>-take Water Flask x1
>-add Junk Iron 16g to the [PILE OF STUFF]

[I] Hugo, Level: 2
=Normal=
HP:6/6 (5+1) MOV:3 ACT:2
ATK:1 (0+1) DEF:2 (0+1+1) MAG:1

Equipment:
M/Hand: BR-02 (RNG:5 AMO:4 +3 ATK Doubleshot)
O/Hand: N/A
Armour: Uniform (+1 DEF +1 HP)
Accessory: Iron Face Plate (+1 DEF)

Bag: 3/4 0z
- Skull
- Blünderbus (RNG:4 AMO:1 +1 ATK)
- Water Flask x1 (Heals 1HP, 9 Sips)
Bank: 0z

Ammo: Irondrop Bullets x10 (4AP DMG)
Load: ???

Zeal: 0
Skills: [Militia] Firing Solution, Friendly Fire (P), Packed Shot
PeaceCrafts: Junker
>>
>>784414

Again, does anyone need my Moblin dagger? (2 atk)

>Gain 1 zeal, floor clear
>Gain .4 zeal (3x skeleton, warden)
>Feed 3 zeal to Frimblade
>Tell me your secrets, sword

[W] Fleur, Lvl 7 Midian
HP: 18/18 (8+7+3), MOV: 4 (4), ACT: 4
STR: 8 (7+1) /Atk: 11/10 (8+3 / 8+2), DEF: 10 (2+1+4+3), MAG: 3 (2+1)

Equipment:
-Frimelda Blade (3 Atk, +3 def, +1 act, left hand only, ???? memories)
-Royal Jacket (+3 Hp, +1 str, +1 def, +1 mag)
-Surf's Eye Shield (lvl 4, 4 def, 2 atk, Absorbs Water Mana, ???) | Lightning solution, ball*5 engraving
-Black Gloves (Can handle any stable material without feeling its ill effects)

Bag:
-Moblin Dagger (2 atk)
-Silver Kunai (4 atk [Silver])
-1x Blood Alpha (1 sips, +5 hp, reduces death clock, pushes reraise timer)
-Noblelady's Umbrella (Day, 2 def, -1act // Night, 2 atk, 2 def // 4 HP)

Feeding:
Race: +2 STR, +1 ACT, +1 HP, +1 MOV, +1 MAG
Skills: [K]Shield Bash, [K]Counter, [K]Spin Slash, [K]Ground Slash, [K]Evil Does Not Rest, [K]Rushdown, [W]Eyes Closed, [W] Zwei Schwert, [W] Deflect
Artes: Sword- Fell Strike, Double Cut, Step Cut, Pawn Stab
Race: Lux+Silver Mortality, Water Vuln, Healing Bane, Blood Hunger 01, Regeneration 02, Wall Shifting, Wall walk, Water Walk
Zeal: 3.2
>>
>-Leeches? (-2 HP Duration 2/8?)
>Rest (+1 HP)
>Gain 1 level [Ground slash]
>>784428
I'll take a Calorie Gram if you don't mind
>-Take 1 Calorie Gram
>>784849
I will try my best,at least with this I can be of some use.
>-take Skeleton Shield

[K] Heinrich Lv2
HP:2/7(B5+2), MOV:3(B3+0), ACT:2(B2+0), ATK:2(B2+0), DEF:3(1+2), MAG:0(0+0)

Equipment:
-Main Hand: Empty
-Off Hand: Skeleton Shield (DEF+3)
-Armor: Knight’s Armor (DEF+2)

Bag: [0z]
-1 Calorie Gram

Skills: [Knight]Counter, Shield Bash, Ground Slash
>>
>>784892
>>784414
>Addendum !
>spend one Zeal to reveal the ??? skill of the Castor Fist
>>
>>784848

Ehh just take the Calorie Gram and throw your Blunderbuss onto the pile if you don't want it, I'm sure someone can use it.

Probably a Junker for the scrap.

>>783901

Thank you for your contributions to the war effort Isaac.

>>784887

Go right ahead on my account.

>>784892
>>784902
>>784910

Confirmed and recorded.

THE STUFF PILE

-3x Calorie Grams
-1x Water Flask (9 sips remaining)
-6x Contra Rounds (5 DMG)
-Holdout gun (RNG 4, AMMO: 3, *Quick Draw, *No Loads)
-Junk Iron 16g
-1x Llama Bread (single use, heals 3)
-5x Llama Water Canteens (Heals 1, Cures Exh., Cures Burns, 4 uses)
-2x Stick Grenades (Priority: rogues)
>>
Do we have a current list of what's in the -Loot Pile- ?
>>
>>784923
I'll just do that then. How filling is the gram again(hp healed)?
>take 1 calorie gram
>drop 1 blunderbus into the pile
Also can someone confirm if I rested during the last turn or I started resting this act phase? And the br-02 from the Marines are already identified right?

[I2] Nid, Level 3
=Normal=
HP:7/7(3+3[LVL]+1), MOV:3(3+0), ACT:2(2+0), ATK:4(0+1), STR:1(1+0), DEF:1(0+1), MAG:1(1+0)

Equipment:

-BR-02 (2 Hand, RNG:5, AMMO:4, ATK:+3 [Melee], Doubleshot)
-Volgan Militia Uniform (and a very nice hat) (+1 DEF, +1 HP)

AMMO:
-Contra rounds (9/10) (+5 DMG)
-Silver bullets (6/6) (+5 DMG)

Bag: 0z
-calorie gram
-Hel marine skull
-Hel marine helmet
-

[Loaded: N/A ]
Skills: 2.0 zeal
[I] Friendly Fire[P] [I] Packed Shot[A] [I] Firing Solution[A] [I] Spread Shot[A]
>>
>>784396
>>784414
>Be lost to time as a monster...for now.
>Can't howl because mute.
>SMILE!
>>
>>784903
Me and Heinrich could use them if you please
>>
>>784272
Hampered it by use of Hook and Pull.

>>784414
>Redeploy

LVL: 3, HP: 7/7(6+1), MOV: 4 (4), ACT: 2(2)
STR: 3 (2+1) /Atk: 4 (3+1), DEF: 2 (1+1), MAG: 2 (1+1)

Equipment:
-Hunter Chain (atk +1, range 3, 2 hand)
-Justice Overcoat (+1 atk, +1 def, +1 mag)

Bag:
-Goya's Wrecking Ball (Lvl 4 ; +6 Range ; +6 Damage ; Heavy)
-Overcoat
-Chain 2x
-Maiden 1x
-Hunter bomb 1x

Skills:
[Hunter] Bloodlust, Hook and Pull, Rig, Suspension
[Artes] Arm Bind
Zeal: 1.2
>>
>>784948

You two figure out who wants it then.
>>
>>785009
Heinrich needs it
>>
>>784545
Seconding this question
>>
>>784954
You might want to give your overcoat over to the junkers to salvage de Lis, you can't use it yourself and we only have 4 inventory slots each.
>>
>>785121
Sure, I do that.
>>
>>784414
>drop the... people I'm carrying, if necessary
>rest
>Gain 1 zeal from floor clear
>level up, level 2
>gain arrow

I have to say I'm interested in Wundermaking, but that'll have to wait until a time with less impending death.

[M]Pilus - Mage lvl2
=resting=
HP:5/5(3+2+0), MOV:3(3+0), ACT:2(2+0)
MAG 5(4+1), ATK:0(0+0), DEF:1(0+1)
Equipment:
-Main Hand - empty
-Off Hand - Empty
-Armor - Mask lvl1(Mag+1,DEF+1)
-Eqp: empty
Bag: 2/4 [0z]
-Chalk
-Book of Fire (Lvl1.[Pyras]Word:2, +1 POW)
Zeal: 1
Prepared Spells: [Ball, Block]
Skills: [M]Ball, [M]Block,
>>
>>784706
Granted. 620z remain
>>
>>785196
I would like to be a Junker. I've already leveled so I'm not sure what else I can do.

>Also new trip due to fuckery mobile posting
>>784733

I think I hit article 1 too sine I was in the boss room during the fight.
>>
>>785220
I will grant you 100z to buy both the class and the equipment.

520z remain.
>>
If there is enough runner turns worth of crafting actions, I would benefit greatly from some sort of Hvy, one handed sword.

I can repay this debt once we get bank access, in either zenny or gear donations.
>>
Fellows, I am not long escaped from the depths of this nightmarish prison. You rescued me just before this place's fearful wardens came to take my soul, and for that I am grateful! But if I am not to be a burden on the group from here on out, there are a few things I would request humbly of you:

I know few skills, and will be of little worth in a pitched fight. I seek a teacher to guide me in the arts of subtle combat - someone who can move as deftly and as silently as the leaf of blossom that rides on a gust of wind. A teacher of unassailable mind, able to unleash their willpower onto a horde of foes as if in an explosion. Perhaps >>784153 is such a person?

I own no weapon but my dagger, and with this alone I dare not face the monsters of these levels, not at close range - I am too weak. I seek a ranged weapon so that I can face off the benighted allies of the Mal at a safe distance, where I will be less of a liability.

I have no knowledge of the arts of crafting, but it seems clear that our strength in combat is reliant on the quality of the arms we carry. I seek either to assist another in their Peacecraft, or the means to be able to contribute with my own.

[R7] Eseirsha, Lvl 2: Rogue

=Status: Resting, Poor, not a $hinobi=

HP:6/6(4+2+0) MOV:3(3+0) ACT:3(3+0) MAG:2(2+0) Zeal: 1.0
ATK:3(2+1) DEF:1(0+1)

Equipment:
-Main: Dagger (Lvl. 1, +1 ATK)
-Off:
-Armor: Prisoner's Clothes (Lvl. 0, +1 DEF)
-Eqp: empty

Bag: [0z]
-SA2 (for Trigger)
-Old Castor (for Trigger)
-Empty
-Empty

Skills: Weapon Throw, Switch (P), Backstab (P)
Skillz: Moonsault, Spinning Throw
>>
>>784414
"My good man, while I was notified that I d-d-d-died while suspending a creature with this spear I hope that it treats you well and that you are able to use it in a proper manner."
>>784868
"Oh and Mr. Hetros may I ask that you show me one day how you were able to gain the skills of a viscount? I am really interested in their latent abilities with the chains."

>Free action Hand taurvic my spare spear as a reward for bringing jenny towards the stair
>Get ready to deploy in the safety room in a avalible spot when the door is opened.


[H1]moon Lvl:3 =Human= Adept Hunter
HP: 7/7, ACT: 2, ATK: 9 (2+1+6), DEF: 2(1+1) MOV: 2(4-2) MAG: 2 (1+1)
M.HAND:Goya's sentance: +6 atk, 6 range, [crushing], [Heavy], *Knockback,-2 mov
OFFHAND: Dual wielding Goya's sentance.
Gear: Justice overcoat,lvl3. ATK+1,DEF+1,+1 MAG, 10x iron drops.
Bag: [1/4]: ,Spear 2+ ATK, 2 Reach
Skills: Hook and Pull, Suspension, Blood-lust, Dark tendency, Rig
Zeal skills: Peacecraft [Forge], Morning star
(Dark tendency: Allows you to use an action to over-watch anyone, and also hit it.)
>>
>>784414
Only Thinly has a purple star next to his Leech. Does that mean Meave and Jenny may be cleansed?
>>
>>785261
Unfortunately I used up my rest action advancing, but we can see another time.
>>
>>785261
"Thank you, stuttering one. I will defeat many or die standing with this."

>Final status pre-funtiem
Taurvic
Guirhorn
K-V
Lvl2
HP:8/8(B6+2), MOV:3(B3+0), ACT:2(B2+0), ATK:4(2+2) DEF:4(B2+2), MAG:0(B0+0)

Equipment:
-Main Hand: spear(+2atk,rng2)
-Off Hand: spear
-Armor: Knight’s Armor (DEF+2)
Zeal:1.0
Bag: [0z]
- Mesmeria Illusion Book
-2 hardtack
-1x water flask(9 sips)
-Empty

Skills: [K]Spin slash, Counter, shield bash.
>>
>>785283
Don't forget Heinrich!
>>
>>785337
Thank you. I had missed him.
>>
>>785227
Using old trip to confirm
>>785220

Cool

Pending confirmation

>sped zeni for Junker and associated gear.
>>
ATTENTION!

This a fifteen minute warning to everyone to finish up what you are doing. Doors will be opening then.
>>
>>785431
I will attempt to cleanse before waiting for an answer then.

To the other healers. Many of our own are injured. Heal them.

>Cleanse [K2] Heinrich.
>Cleanse [S1] Jenny
>Cleanse [E3] Meave

[N] Gilda : Level 9
=Ewer=
=White Ghoul=
HP : 10/14 (4+9+1) MV : 3 STR : 1 (1) ATK : 3 (1+2) DEF : 3 (1+2) MAG : 6 (3+3) POW : 9 (6+3) ACT: 3 (2+1) ZEAL : 8.4
Equipped :
-Main Hand : Druidmere (Level 3, Magic +3, Casting Range 4, Grants Plant, Teras, Hydra)
-Off Hand : Dark Wizard Staff (Level 9, Power +4, Range 4, Grants Darc, Hydras, Pyras, Cold, Poison, Acid)
-Accessory : Watcher (Level 2, Action + 1)
-Armor : Skysworn Cloak (Level 5, HP +1, Def +2, Mag+3)
Bag : 0z
-Jerky x 5 ( Heals 5 HP, two bites )
-Stalker ( Level 2, Attack + 2, Grants Fast Climb )
- Blood Cloak ( Level 3, Mag + 2, Def + 1, Str +1, Combat Prowess : Allows you to equip [K] weaponry)

Bank : 1142z
Group Bank : 0z
-Hammer ( Level 1, Atk + 1 )

Skills : Ward, Pulse, Channel, Cleanse, Tipped Ewer, Aetherwind, Reversal, Dilate, Accel, Stasis, Teleport
Carver:
>>
>>784910
>Let him take shield
>>785431
"Already? That was... fast. Is it always this pace with you people? "
>>
>>785431
Taurvic snaps from his nap picking up his spear he stands and nods, tapping the butt of his weapon on the floor once
"Aye, we aren't getting any younger"
>>785463
"Fear not, guide of weak heart, we will prevail"
>>
Has nobody a spare weapon to lend a hapless rogue?

[R7] Eseirsha, Lvl 2: Rogue

=Status: Resting, Poor, not a $hinobi=

HP:6/6(4+2+0) MOV:3(3+0) ACT:3(3+0) MAG:2(2+0) Zeal: 1.0
ATK:3(2+1) DEF:1(0+1)

Equipment:
-Main: Dagger (Lvl. 1, +1 ATK)
-Off:
-Armor: Prisoner's Clothes (Lvl. 0, +1 DEF)
-Eqp: empty

Bag: [0z]
-SA2 (this is Trigger's)
-Old Castor (this is Trigger's)
-Empty
-Empty

Skills: Weapon Throw, Switch (P), Backstab (P)
Skillz: Moonsault, Spinning Throw
>>
>>785431
"Miss jackie, may I ask will you be able to train other knights and hunters so that we can learn how to be a slayer?"
>>
>>785480
"Weak Heart? Really?" Bardo says, as he gathers his belongings and gets ready as well.
"Whatever. Sooner we get to the top floor, sooner we're out of this place and somewhere I can start getting paid for being out here."
>Ready for deployment
>>
>>784910
>Give Heinrich the unknown dagger

>>784487
>Give Taurvic an unknown dagger.

I do not know everything about these weapons but they have +3 Attack

>>784382
>Give Penny her silver kunai

Your dagger Madame.

[$] Beckie ; Level 7 ; Junker ; Beck Rogue Guild
HP: 12/12 (4+7+1) Mv: 6 (4+2) STR: 2 ATK: 5 (2+3), DEF: 1 (1) MAG: 3 MAGPOW : 3 ACT: 4 (3+1) CHI : 0 Zeal : 0.3
Equipped :
-Main Hand : Blade Ray (Level 4, Attack +2, Move +2, Knockouts by this weapon leaves a stun counter instead. Mercurial Strike)
-Armor : Mothman's Other Half (Level 4 [$][R], +3 Atk, Slashing, +1 Act, +1 HP, Grants Wall Walk, Takes up armor and a hand slot)
-Accessory: Red Compass
-Accessory: Merchant's Bag : +2 Item slots

Bag 4/6 (4+2) : 1537z
-Crystal Pick; Can mine crystals
-Science Crowbar (Level 2, Attack +2, Opens locks and crates)
-1 Silver Kunai (Level 3, Attack +4, Silver)


Skills : Throw weapon, Switch, Steal, Backstab, Orange Leaves, Spirit Fist, Purple River, Red Petals
Skillz : Weapon Swap, Pickpocket, Butterfingers, Spinning Throw, Mirror Hands, Ghost Hands, Vacuum Pocket, Moonsault
Thrown : Stone Skip, Catch, Two In Hand
Fist : Lariat
Dagger : Wrist Flick
>>
>>785527
I believe those daggers are called Hollowbone Daggers.

>>785509
Slayer should be able to be trained since Jenny is present. You shouldn't need to ask permission.
>>
>>785537
They have to spend a rest actoin/level up to get the teacher prompt so that they can teach other players their advance class miss jackie
(or so i think)
>>
>>785547
That is only for teaching skills of the class. Teaching the class itself is automatic once they are present.
>>
>Rest and Level up, take Oracle?
>But Questi please decrypt that book
>>
>>785560
Im sorry what please explain.
>>
Final booking

Boss cred >>785431
Junker stuff >>784733

>>757061

>>785408


I think Vis wanted to give me a dagger.

Burk, Issac, Watchful. I'll be your eyes this go around.

>-drop lvl 1 dagger
>-drop maiden faceplate
>Grab 2x calorie gram
>ready to deploy

[R6] Short, Level 3: Rogue
=Status=
HP:7/7(4+3+0) MOV:3(3+0) ACT:3(3+0) MAG:2(2+0)
ATK:3(3+0) DEF:1(0+1)
Equipment:
-Main: Treachercide (2 SHT 2 AMO 4 RNG) *Execute *Possessed by Ghost
-Off:
-Armor: Heist Clothes (Lvl. 3, +1 DEF +1 ATK)
-Eqp:

Bag: [0z]
>-Calorie Gram
>-Junker gear (pending verification)
-Binoculars
-
Ammo: 18 iron drop 4 AP
Skills: [R] Switch(P), Weapon Throw, Steal, Backstab; Skillz
Artes: [Fist] Lariat, 123 punch
>Peacecraft: Junker (Pending verification)
>>
>>785586
To advance into a class all that needs to happen is that an [Adept] member of that class exist. Once you know that they are present you may simply advance into that class.

Jenny is right over there. You can advance into slayer at any time.
>>
"Yep, time to be morbid for a moment. When some monstrousity mangles my body beyond help, I want onea you carvers to git my corpse. 'M interested in what a roguebone knife or thiefskull mask might be, y'know? Midians, ghouls, feel free to eat any leftovahs."
>Willing donor for science, post-mortem.
>>
Time is up.

>>784414
>OPEN YONDER GATE!
>>
>>784414

>Stay resting
>Become Navigator
>Learn Dilation
>Spend 2 zeal to learn Wundermaker and Carver

[G3] Marco Smalls, Lvl 3:Guide
=status=
HP:7/7 ACT:2+1
ATK:1 DEF:1+1
MAG:3+2 MOV:3
Zeal:0

Equipment:
-Lvl 1 Wand (+1 MAG RNG 3)
-Lvl 2 Watcher (Grants time Spell)
-Lvl 2 Cloak (+1 DEF +2 MDEF)
Bag:
-Lvl 1 Hammer ( +1 ATK)
-3x Rock things

Skills:
Pulse Heal
Channel
Ward
Cleanse
Dilation
>>
I haven't deployed yet, because I was unsure if that would over-fill the room.

Now that the gates are open, I fear that I'm going to be put in a prison room if I deploy.

Any advice?
>>
>>785665
I doubt you will end up in a prison room just because you deployed. Besides, we're all in prison.
>>
I take it actions don't "go off" until the next phase starts?
>>
>Rest
>Level and acquire Evil Does Not Rest
>Ask For Raider Armor for Adept Rank.
>Possess Armor

[K] Penny Lvl4 Adept Knight
=Dulahan: Mag adds adds +2 Str, Armor Def adds HP +0, Armor Possession, Armor Mortality=
=Wisp: +2 Mag, -1 Str=
HP:10/10(5+5) Str:3(2-1+2) Atk:3(3) Def:3(3) Mov :3 Mag:2(0+2) Act:2 Zeal:3
-Silver Kunai(Lvl 3, +4 Atk)
-Head
-
Bag: [156z]
-1x Sleep Bomb

Skills: [K] Counter, [K] Spin Slash, [K] Shield Bash, [K] Groundslash [K] Evil Does Not Rest,
>>
>>785704
Yes, all me opening the gates does is signal that the turn will end soon
>>
>>785720
"Miss or Mister jackie, if I may, may you please grant me 60 zenny so that when I may be able to purchase myself a set of forge tools. I would greatly appreciate it jackie."
>>
>>785748
Granted. 460z remain.
>>
>>785763
Stay near the back lines, but if you must run into enemy range don't try to attack them. go for their weapons and items with steal, knock them silly with backstab

Be a pain in the ass so they can't kill you and others.
>>
>>784414
>>785756
"thank you miss jackie for the coin I promise i would pay it back in service and labour in return."
>>785261
>Revamping actions...kinda
>Tap: Give taurvic the spear i have in my invontory
>If possible pay questi 60 zenny so that i may be able to get [forge] tools.
>Deploy into the room when door opens.


[H1]moon Lvl:3 =Human= Adept Hunter
HP: 7/7, ACT: 2, ATK: 9 (2+1+6), DEF: 2(1+1) MOV: 2(4-2) MAG: 2 (1+1)
M.HAND:Goya's sentance: +6 atk, 6 range, [crushing], [Heavy], *Knockback,-2 mov
OFFHAND: Dual wielding Goya's sentance.
Gear: Justice overcoat,lvl3. ATK+1,DEF+1,+1 MAG,
Bag: [1/4]: ,Spear 2+ ATK, 2 Reach (to be given), 60 zenny (to be spent on tools)
Skills: Hook and Pull, Suspension, Blood-lust, Dark tendency, Rig
Zeal skills: Peacecraft [Forge], Morning star
(Dark tendency: Allows you to use an action to over-watch anyone, and also hit it.)
>>
>>784414
>>785756

"Thank you, miss - ahhh! You're... you're the one who everyone calls our leader?"

"Thank you, Miss Leader. I will do everything you say and I believe in you as our leader and I promise I will not get myself killed and if I do I will try not to be a nuisance to anybody when I die and really the only thing I want is... I DON'T WANT TO DIE PLEASE MISS LEADER TELL ME HOW NOT TO DIE."

>Give the Old Castor to trigger
>Deploy

[R7] Eseirsha, Lvl 2: Rogue

=Status: Resting=

HP:6/6(4+2+0) MOV:3(3+0) ACT:3(3+0) MAG:2(2+0) Zeal: 1.0
ATK:3(2+1) DEF:1(0+1)

Equipment:
-Main: Dagger (Lvl. 1, +1 ATK)
-Off:
-Armor: Prisoner's Clothes (Lvl. 0, +1 DEF)
-Eqp: empty

Bag: [0z]
-SA2 (property of [@1] Trigger)
-Old Castor (property of [@1] Trigger)
-Empty
-Empty

Skills: Weapon Throw, Switch (P), Backstab (P)
Skillz: Moonsault, Spinning Throw
>>
>Eat Calorie Gram
>Give Calorie Gram to Vis
>Give Iron Maiden to group loot pile
>Crystalize Stale Bread x2 (from Isaac)
>Combine Water x2 with Hydra Shards x2 = Hydra Solution x2
>Potion Make = Hydra Solution + Iron Crystal = ????

As your resident and *only* Chemist. I propose that everyone chills out and waits for me to make them as many potions as possible.

Side note. When we are ready to tackle the next section of this god forsaken shithole. I will be staying behind for awhile to prepare potions, engrave and infuse gear. I will *not* be moving for at least 2 turns. If you need something done, Come next to me.

If you are an editor or whatever you like to call yourself this week-end! Tell me what shard or element you need right now so I can hook you up before I get too busy.

[Q]Coffee, Level: 9
Status: Normal
HP:14/14(4+10), MOV:4(3+1), ACT:2(2+0), ATK:2(2+0), DEF:2(1+1), MPow:6(4+2), MDef:5(4+1)

Equipment:
-Napalm Hugs (Rng 3 tile line, 1 Handed) [Ticking Solution Alpha]
-Rainbow Box
-Empty
-Storm Coat (+1 Mag, +1 Hp, +1 Def, Wind Proof, Water Proof)
-T.E.K. (Words 5, Chambers 5, Move +1, Hand +1)

Bag:
-Empty
-Empty
-Empty
-Moon's Hate (Pot 7x2, +Mag. Instant Coffee
-Otherwordly Dictionary (Air, Words 3, Mag +1)
-Launcher (Rng 4, Ammo 2, 1 Handed)

Chambers : [Empty] / [Empty] / [Empty] / [Empty] / [Empty]

Rainbow Box :
2 Pyracyte Crystals,
1 Teracyte Crystals,
1 Aer Crystal,
1 Lux Crystal,
2 Darc Crystal,
1 Iron Crystal,
1 Lux Shard,
2 Hydra Shards,
1 Hydra Solvent,
6 Beakers,
Gem Cutter,

Lux Solution Alpha
Gravity Solution Alpha
Sizing Solution Alpha

Ammo : Pillshot x10 (Dmg 0), Iron Drops x6

Skills :
[M]Ball, Arrow, Ring, Block, Eye, Hand, In Tandem,
[Q]Engrave, Infuse, Crystalize, Launch Item, Potion Make, Autolab 1

Zenny: 0z
Bank: 3600z , Chalk, Fairy Ink, Top Hat
Group Bank:0
>>
>>784868
Accepting the hand-off to give Hetros the Mortal Savage. (Will have it removed from the sheet in next phase)
>>
>>785807
>-Request Iron Maiden from loot pile
>>
>>785807
Coffee, you can have my teras shard, until I find a book that can cast earth it is useless to me

>Give Coffee the teras shard.
>>
>>784414
>Deploy(and hope for the best)
[K*] Sigismund, Level 1: Knight

=Status: (Normal)=

HP:5/5(5+0) MOV:3(3+0) ACT:2(2+0) MAG:0(0+0)
ATK:4(2+2) DEF:5(1+4)

Equipment:
-Main: Knight Sword (lvl. 1, +2 ATK)
-Off: Knight Shield (lvl. 1, +2 DEF)
-Armor: Knight Armor (lvl. 1, +2 DEF)
-Eqp: empty

Bag: [0z]

-empty
-empty
-empty
-empty

Skills:
[K] - Shield Bash, Counter

[Prepared Spells: / Ammo: None]
>>
>>785500

Grab the Holdout Gun from the pile then, kiddo. Or Nid's blunderbuss. I'd take the Holdout Gun, since you can quickdraw it.

Also, because I forgot I had a knife;

>>784923
>Add 4 x Calorie Grams to the pile

[^] Isaac Ispie Lvl 8

Equipped:

>The Hunter's Daughter MK-II (HR-04a, lvl.4), RNG: 5+1, AMMO: 2, *ProneShot: If Shooter does not move this turn, +2Rng, 2 HANDS
>LOAD: 2 Stun Rouns (-1 Act)
>Ammo: 17/10 Irondrop (4AP), 8/10 HappyBday (4Crush x 5AOE). 6/10 Stun Rounds (-1 Act). 6/10 Pumpkin Rounds (6 Fire), 9 Brass Bells (5 DMG), 10/10 Silver Bullets (5 DMG, bonus to undead, Midians, and unpleasant lux-weak things)
> Lvl 3 Combat Harness (+1 Def, +1 HP, +1 Gun Slot, *Quick Draw), Lvl 5 Sniper Cap (+ 2 Vision, +1 RNG, +1 MOV, +2 HP)
>Reincarnation Shell
Bag: Binoculars x 2, 4 x Refillable Water Flasks, C4 x 3, Combat Knife, Lv3, ATK + 3, BLEED: 1
ATK: 3
DEF: 2+1
MOV: 4+1
ACT: 2
HP: 16/16 (+1+ 2+8[lvl])
MAG: 2
VIS: +2
Skills: Firing Solution, Packed Round, Friendly Fire, Spread Shot, Battle Rhythm, Double Time, !Bring it Down!, Take Prisoner, Reassemble

[Relentless]: Witnessing a murder will allow you to track the culprit with a tap action.

Oh Cpl. Blinky, where are you? I'd like to dual wield my rifles some day.
>>
>Break down Darc Crystal into Darc Shard x6
>Give Jackie Darc Shard x1 and Lux Shard x1
>>
>>785903
Thank you. I'll be sure to put it to good use.
>>
>>785617
Is it too late for me to wake up and deploy? cause I'm not sure if I started resting last turn or this turn, kinda like schrodinger's nap.
>>
>Deploy

[^] Watchful : Level 7
=Lux Sworn: Lux Resistant, Blindness Resistance, +3 Vision, +1 Mag=
=Harpie Graft : Aer Resistant=
HP: 13/13 (5+7+1) Mov: 5 (4+1) Str: 3 (3) Atk: 7 (3+4) Def: 2 (2) Mag: 3 (2+1) Act: 2, Vision 10(5+3+2), Breaths : 0, Merits : 3 Zeal : 5
-Main Hand : BR-04 (Level 2, 2-Hands, Ammo 2|6, Range 6, +4 Attack, Pike Buster: Melee range shots adds Atk to Dmg. )
-Armor : Ranger Hat, +1 Move, +2 Vision, +1 HP
Bag :
-Unseeing Binoculars (View at a distance, does not dispel darkness, Ghosts cannot enter viewing range, If they do they are frozen in place)
-Spirit Ward (Place to create a warded tile, Wisp types are revealed within sight range, Ghosts cannot approach within 6 tiles, Creatures that die in range roll a second d6 for Wisp\Reincarnation chance.)
-3x C4
-2x XP Grenades

Ammo :
-Pumpkin Rounds x20 (6 Damage, Fire)
-Silver Rounds x24 (5 Damage)
-Happy Bday x7 (4 Crushing Damage, 5 Aoe)
-Metal Slugs x6 (6 Crushing Damage)
Skills: Firing Solution, Packed Round, Friendly Fire, Spreadshot, Battle Rhythm, Double Time, Bring it Down, Take Prisoner, Reassemble
Loaded : Silver Rounds x2 (5 Damage, Fire) +1 Range
>>
>>785916
Go ahead and deploy.
>>
>>784942
>>785908
Verbal, you probably want to use the same tripcode for both characters so you can keep your bank.
>>
Can I take from the loot pile this turn (I am resting, acting to deploy this turn) or must I wait until the next one?
>>
>>785951
You can do item exchanges while resting.
>>
>Deploy

[R]Sericea, Lvl 2, Rogue
=Status: =
HP:6/6(4+Lvl) Mov:3 Act:3
ATK:3 (2+1) DEF:1(0+1) MAG:2

Equipment::
Main Hand: Dagger, Lvl1, +1Atk
Off Hand: Empty
Prisoner's Clothes (+1Def)
Bag: [0Z]
- Moblin Dagger (+2Atk)
- Sylvan Shortbow (Rng6)
- Arrows?
- Mothman Husk

Skillz: [Steal], [Weapon Throw], [*Butterfingers], [Switch], [*Mirrorhands]
PeaceCraft: [WVR]
Zeal: 0
>>
>>785960
Okay.

I mean, "Yes, Miss Leader!"

The rules state specifically: "Trading or exchanging items to those who are undeployed with you."

And technically, shouldn't deploying take a whole turn?

But I shall try anyway! Let's be brave and try it!
>>
>>785925
>>784414
You have my thanks, I swear that sometimes I feel that I'm invisible.

>deploy

[I2] Nid, Level 3
=Normal=
HP:7/7(3+3[LVL]+1), MOV:3(3+0), ACT:2(2+0), ATK:4(0+1), STR:1(1+0), DEF:1(0+1), MAG:1(1+0)

Equipment:

-BR-02 (2 Hand, RNG:5, AMMO:4, ATK:+3 [Melee], Doubleshot)
-Volgan Militia Uniform (and a very nice hat) (+1 DEF, +1 HP)

AMMO:
-Contra rounds (9/10) (+5 DMG)
-Silver bullets (6/6) (+5 DMG)

Bag: 0z
-calorie gram x 1
-Hel marine skull
-Hel marine helmet
-

[Loaded: N/A ]
Skills: 2.0 zeal
[I] Friendly Fire[P] [I] Packed Shot[A] [I] Firing Solution[A] [I] Spread Shot[A]
>>
Rolled 4 (1d6)

>>784414
>>
Well hello dearies. I certainly didn't expect to find you all in this dreary place. No matter though. I hope you don't mind an old woman accompanying you.

>Deploy

M] Miss Potts : Level 2
=Lux Sworn, Human=
HP : 3/3 Atk : 0 Def : 1 (0+1) Mov 3 Mag : 6 (4+1+1) Pow : 7 (6+1) Act : 2 Lux Breath : 0 Zeal : 1
Hand : Book of Fire +1 Mag
Armor : Mask +1 Def +1 Mag
Bag :
-Chalk
-Book of Teras +1 Mag
Skills : [M] Ball [M] Ring [M] Block
>>
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>>785996
>4
wat
>>
>>784887
Vis, I'm picking up this gun here - so you and the other rogues can totally get first dibs on the stick grenades, that's only fair.

But I can't help noticing that you have C4 already in your inventory.

Maybe chuck one of them my way... if no other less fortunate rogue is willing to step forward and take one?
>>
"Welp, here we go. Force Recon Sniper Isaac Ispie, deploying!"

>Deploy

[^] Isaac Ispie Lvl 8

Equipped:

>The Hunter's Daughter MK-II (HR-04a, lvl.4), RNG: 5+1, AMMO: 2, *ProneShot: If Shooter does not move this turn, +2Rng, 2 HANDS
>LOAD: 2 Stun Rouns (-1 Act)
>Ammo: 17/10 Irondrop (4AP), 8/10 HappyBday (4Crush x 5AOE). 6/10 Stun Rounds (-1 Act). 6/10 Pumpkin Rounds (6 Fire), 9 Brass Bells (5 DMG), 10/10 Silver Bullets (5 DMG, bonus to undead, Midians, and unpleasant lux-weak things)
> Lvl 3 Combat Harness (+1 Def, +1 HP, +1 Gun Slot, *Quick Draw), Lvl 5 Sniper Cap (+ 2 Vision, +1 RNG, +1 MOV, +2 HP)
>Reincarnation Shell
Bag: Binoculars x 2, 4 x Refillable Water Flasks, C4 x 3, Combat Knife, Lv3, ATK + 3, BLEED: 1
ATK: 3
DEF: 2+1
MOV: 4+1
ACT: 2
HP: 16/16 (+1+ 2+8[lvl])
MAG: 2
VIS: +2
Skills: Firing Solution, Packed Round, Friendly Fire, Spread Shot, Battle Rhythm, Double Time, !Bring it Down!, Take Prisoner, Reassemble

[Relentless]: Witnessing a murder will allow you to track the culprit with a tap action.
>>
>>786073

Tell me where to spot and you shoot
>>
>>784414
>>785797
Amending my actions to:

>Give the Old Castor to [@1] Trigger

Interaction with loot pile:
>Take from the loot pile: Holdout Gun
>Take from the loot pile: 6 Contra Rounds
>Stick dagger in my inventory and equip the Holdout Gun, ensuring it is fully loaded

>Deploy!

[R7] Eseirsha, Lvl 2: Rogue

=Status: Normal, deploying=

HP:6/6(4+2+0) MOV:3(3+0) ACT:3(3+0) MAG:2(2+0) Zeal: 1.0
ATK:3(2+1) DEF:1(0+1)

Equipment:
-Main: Holdout Gun (RNG 4, AMMO: 3, *Quick Draw, *No loads) [3/3]
-Off:
-Armor: Prisoner's Clothes (Lvl. 0, +1 DEF)
-Eqp: empty
-Ammo: Contra Rounds x3 (5 DMG)

Bag: [0z]
-Dagger (Lvl. 1, +1 ATK)
-SA2 (one of Trigger's guns)
-Empty
-Empty

Skills: Weapon Throw, Switch (P), Backstab (P)
Skillz: Moonsault, Spinning Throw
>>
>>786079

It'll be fine, Short.

Use your binocs to keep our frontline from facechecking themselves in the dark.

>I only get to shoot in the latter half of the game, where the fog of war isn't so much of a problem
>>
>>784272
Forgot to reply to this. I got boss credit for repeatedly hacking Goya in the back with the tomahawk and using mortal blow again and again

Also, going to give my 2 jerkies (4 bites remaining) to the pile, and take 1 calorie gram and eat it so I'm fed for the floor.

>>784923
>>784934
>>785807
>>785588
>>785807
>>785831
>>785852
as quartermaster, approving and logging the various actions here.

-4x Calorie Grams
-2x Jerkies
-1x Water Flask (9 sips remaining)
-6x Contra Rounds (5 DMG)
-Holdout gun (RNG 4, AMMO: 3, *Quick Draw, *No Loads)
-Blunderbust
-Level1 Dagger
-Maiden Faceplate
-Junk Iron 16g
-1x Llama Bread (single use, heals 3)
-5x Llama Water Canteens (Heals 1, Cures Exh., Cures Burns, 4 uses)
-2x Stick Grenades (Priority: rogues)
>>
File: NoEnergyToCrop.png (1.19 MB, 685x920)
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>>784414
>Leech HP 7/11
>Contribute Unidentified Arms to Loot Pile (Not sure if the hands were holding anything -it looked like it held a Mace or something)
>Rest
>Gain Level
>Gain Faerie
>Gain 1 Zeal for Cleared Floor (Unknown total. Will have to go through archives and calculate)
>Do not deploy
>>
>>
"Alright Heavy Foot. Up and at 'em. We got a while to go before we're done."

>Deploy
>-Hidden?

[R] Torr : Level 5 : Adept
=Tortadyne : +1 Str, +2 Def, -1 Move=
ATK: 9 (2+1+4+2) ACT: 4 (3+1) DEF: 6 (2+4[koutetsu])
HP: 9/9 (4+5) MOV: 4L (3-1+2) MAG: 2 Zeal : 0.7
M.HAND: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
2n Hand: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
GEAR: Black Water Snake Suit. (+2 mov +2 atk, Start the Map Hidden, Hide in Water for a turn to regain stealth, No move penalties while swimming)
BAG: 2 Ax (+3 atk), Moon Shield (+3 Def, +1 Str at nights)
AMMO : nothing
ZENNI : 1070z
LOADED : (nothing)
Skills: Throw Weapon, Steal, Switch, Backstab, Lightning Reflexes
Artes: Stone Skip, Wrist Flick
>>
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>>
>>786116
"Quartermaster!"

"I fear I have overstepped the bounds of decency!"

"I did not realize every interaction with the loot pile required your clearance - instead, I thought that it was our duty and our burden to deprive the loot pile of its contents before those doors swing open and the Foot Soldiers of Entropy and Destruction are upon us once again!"

"Please don't throw me back in those awful cells! I only Steal when the action is necessitated by combat, it's a strict code of honour I have, I promise!"

((I mean, I don't even have Steal on my character sheet...))

Items requested:
Holdout Gun
6 Contra Rounds
>>
>>785452
>>786122
You've been cleansed.
>>
>>785797
Thank you. I appreciate getting my back my gun. If you feel you must, you can hold on to the other one for now. Maybe shoot someone with it? I hear that's what guns are good for.

>>784821
Appreciate it.

>>784778
Yes. As it says, all food buffs reset.

>>785797
"Don't get stabbed" and "shoot them before they stab you" and "Be lucky".

>>785807
Off the floor. Actions 4 and 6 impossible.

>>784198
Yes, you're in the safe room. Yes, you levelled up. Yes, you get the adept gear.

>>784425
Off the floor. Action 7 impossible.

>>785452
Off the floor. Performed rest action to gain level. Did not redeploy. Action 1, 2 an 3 impossible.

>>786145
No, Meave has not.

---

Gentlemen, Ladies, friends - if you are RESTING you are NOT ON THE MAP and so ATTEMPTING TO INFLUENCE THE MAP is IMPOSSIBLE. You can trade items and you can take rest actions. Level up, if you like. Anything else requires active deployment. Please do not confuse the two or we will have an Alpaca Incident.
>>
>>786141
I didn't see you approved before sorry, and didn't see you take them. I'll approve the hold out gun, but you only get the contra rounds if no militia-lines have claimed them before the beginning of the act phase. Sorry, they're just better able to use them than a rogue.

>>786158
literally linked the post that cleanses her.
>>
>>786178
Literally explained why the actions were not possible in the post in which I just linked, including secondary reasoning in the lower bound of the post.

Literally literally.

I literally out literally your literally, literally.
>>
>>786158
>>786116

Alas, I cannot use this one. I've tried, but I just lack the military knowhow.

(The Quartermaster should also be made aware of this fact!)

I've requested the other gun from the loot pile - it's a simpler sort that doesn't require special training. If no one else wants it, then I shall try to do you proud by shooting something with it. In fact, I may actually try to shoot EVERYTHING with it. Guns look like so much fun!
>>
>>786188
>>786178

As the guy who gave up the Contra rounds and Holdout Gun, I say let Eseirsha have them.
>>
>>786178
That's absolutely fine! Thank you thank you thank you!

Ammo is indeed a precious resource! But maybe there's a Militia out there with some low-power, unwanted ammunition that they'll share with me, so someone else can have the good Contra Rounds?
>>
>>786199

Contra Rounds are the low-power ammunition.
>>
>>785960
I would greatly appreciate a loan of 100 zny so I can get myself a craft skill and kit. Yes? Thanks!

>>784954
Amending these actions.

>Redeploy as necessary whenever for these
>Purchase [WVR] Skill and Kit with 100 zny
>Spin my old Overcoat into Fiber.

LVL: 3, HP: 7/7(6+1), MOV: 4 (4), ACT: 2(2)
STR: 3 (2+1) /Atk: 4 (3+1), DEF: 2 (1+1), MAG: 2 (1+1)

Equipment:
-Hunter Chain (atk +1, range 3, 2 hand)
-Justice Overcoat (+1 atk, +1 def, +1 mag)

Bag:
-Goya's Wrecking Ball (Lvl 4 ; +6 Range ; +6 Damage ; Heavy)
-Chain 2x
-Maiden 1x
-Hunter bomb 1x

Skills:
[Hunter] Bloodlust, Hook and Pull, Rig, Suspension
[Artes] Arm Bind
[WVR] and Kit
Zeal: 1.2
>>
>>786231
Granted. 360z remain
>>
>Deploy

[E] Jackie ; Level 9 ; Adept ; CRV ; Party Leader
HP : 13/13 (3+9+1) MV : 4 STR : 1 ATK : 1 END : 1 DEF : 2 (1+1) MAG : 7 (4+3) MAGPOW : 10 (7+3) ACT: 2 WORDS : 3 (3) ZEAL : 11.7
Equipped :
-Main : The Space in Our Minds; Level 4 ; Magic +3; Grants Space; 3 Words; Applied Fairy Ink
-Offhand: Academic Writing Tool ; Magic +1; Range:4 ; Runes can be written at Range; Grants Time
-Armor : Traitor Turncoat (Level 5, Magic +2, HP +1, Move +1, Defense +1, Pockets +2)
-Accessory : Dog Whistle

Bag (4/6): 360z
-4.0 x Cookies ; Heals 3 HP, two bites
-4 Darc Shard
-1 Lux Shard
-Drowned Witch Hat (Level 6, Mag +4, HP +2, Grants Hydras, Lux Vulnerability)

Crafting Bag:

Prepared : Arrow Block Block, Ball Sword Sword
Runes : Arrow, Block, Ring, Ball, Hand, Eye, Sword, Glass
Summons : Mothman, Beast, Faery
Skills : In Tandem, Bind
Peacecrafts : Carver, Wundercrafter, Weaver
>>
>Deploy if needed (sprite still on map but was previously resting)
>-Shake off the z's

[K3] Quaker Lv2 Human Knight
HP:7/7(B5+2), MOV:3(B3+0), ACT:2(B2+0), ATK:4(B2+2), DEF:5(B1+2+2), MAG:0(B0+0)

Equipment:
-Main Hand: Gladius (ATK+2)
-Off Hand: Round Shield (DEF+2)
-Armor: Knight’s Armor (DEF+2)

Bag: [0z]
-Empty
-Empty
-Empty
-Empty

Skills: [K]Shield bash,Spin slash, Counter
>>
>>786178
>>786188
Thanks for all your attention!

Mr. Trigger (so far my no.1 senpai btw) has told me that I /can/ use the SA02 after all, and it is not m[I]litia-locked. This is what I get for listening to the rabble and not my no.1 senpai!

In light of this I shall hold out, so to speak, on the Holdout Gun, and use the SA02, as it has sentimental value to me, plus great value in killing things by firing multiple bullets at the same time.

I'd still like to request the Contra Rounds though.

Thanks for all the help in introducing me to military firearm appraisal, maintenance, and strategy, Mr. Isaac Ispie. I'll keep an eye open for you on the Fields of Chaos, after we've headed out there! I can't pump out as much pure damage as you with a gun, but thanks to my special Rogue training, I know how to hit 'em where they reaaally don't like it!
>>
>>786195
>>786199
Ah, if that's the case then it was never in the loot pile, it was a personal transaction and not up to me.
>>
>>786116
>Request the 2 sticky grenades
>Deploy

[$] Beckie ; Level 7 ; Junker ; Beck Rogue Guild
HP: 12/12 (4+7+1) Mv: 6 (4+2) STR: 2 ATK: 5 (2+3), DEF: 1 (1) MAG: 3 MAGPOW : 3 ACT: 4 (3+1) CHI : 0 Zeal : 0.3
Equipped :
-Main Hand : Blade Ray (Level 4, Attack +2, Move +2, Knockouts by this weapon leaves a stun counter instead. Mercurial Strike)
-Armor : Mothman's Other Half (Level 4 [$][R], +3 Atk, Slashing, +1 Act, +1 HP, Grants Wall Walk, Takes up armor and a hand slot)
-Accessory: Red Compass
-Accessory: Merchant's Bag : +2 Item slots

Bag 4/6 (4+2) : 1537z
-Crystal Pick; Can mine crystals
-Science Crowbar (Level 2, Attack +2, Opens locks and crates)
-1 Silver Kunai (Level 3, Attack +4, Silver)


Skills : Throw weapon, Switch, Steal, Backstab, Orange Leaves, Spirit Fist, Purple River, Red Petals
Skillz : Weapon Swap, Pickpocket, Butterfingers, Spinning Throw, Mirror Hands, Ghost Hands, Vacuum Pocket, Moonsault
Thrown : Stone Skip, Catch, Two In Hand
Fist : Lariat
Dagger : Wrist Flick
>>
>>786195
>>786206
>>786288
Thanks again, I'll amend my action in a little while, leaving the Holdout Gun in the pile.

I'm also kind of interested in taking:
the Llama Bread if no one else wants it (as I don't intend to be hit much), or maybe a Water Flask
maybe the Maiden Faceplate (if it can indeed be worn for +1 DEF, but someone else should probably do that)
maybe the other Dagger, if no one else wants it (up to two daggers can be thrown in the same round that I fire two SA02 shots!)
maybe a single Stick Grenade if Vis would be amenable

We'll see though. I don't want to be a greedy hog.
>>
Hey folks.
Would you mind doing me a favor and tellig me what's in your pockets we might be able to use to fashion arms an armor?

Some of our members are bereft of gear, and others are in a line of work where they'll be spending a large chunk of time standing still (Hi).

Our needs can be mutually met.

I have [Burned & Bloodstained Books], from the moths. I also have some Iron Junk.

What else do we have lying around?
>>
>>786326
I would not mind getting the Llama Bread. I'm not counting on getting my old gear back anymore so there's plenty of empty bag space to carry it. Also food.

Faceplate would be alright on anyone not wearing a helmet already. Would be weird if Penny could possess it though. Actually... I wouldn't mind having the faceplate since it'll boost a few of my artes and the potency of shield formation even if it's not by much.
>>
>>786331

-Moblin Dagger (2 atk)
-Silver Kunai (4 atk [Silver])

Again, I'm looking for a one handed sword with heavy. 8 str, 6 lvl.
>>
>>786331
- Sylvan Shortbow (Rng6)
- Arrows?
- Mothman Husk

If there's a junker that wants to take the mothman husk and make it into leather, I'd be happy to weave it into something when I get the time and kit. (Can't actually hold ghe kit at present, full inventory.)
>>
>>786332
You don't have any sort of accessory equipped, do you? Then you should definitely take the faceplate.

But do consider passing it on as a hand-me-down once you find a proper magic helmet, worthy of a Paladin like yourself.

And take the Llama Bread, too. I only felt that most characters going near any serious threats would prefer the Jerky. For me with my low HP in most cases either the Jerky would be an overheal, or I'll be dying, unable to use it.

Best though just not to get hit.
>>
>>786116
>request a bit of junk iron for later
>Request a calorie gram or a llamma bread
>>
>>786361
Oooh, that's a lovely-looking bow. Where did you find it? Were you planning on using this one, Sericea? I'm interested as to the bow performs as a rogue weapon.

Did you know there is a difference between light, medium and heavy bows in this game?
>>
>>786116
I'd also like to beg for a Calorie Gram.

But the question is, do we have enough to go round for each of us to stave off hunger?

If not, I may have to leave it to our front-line fighters.
>>
>>786116
Requesting a calorie gram as to not starve
>>
>>786361
A husk, you say? The husk of one of those damnable moth-creatures that ruined my LAST suit?

A deal, my friend.
>>
>>786368
Will do. Also if you ever need to get topped off just make sure that you're near me when I'm singing. Join in on the choir and you'll grab yourself something to lift your spirits for sure. We should actually see if the faceplate is something Penny can possess.

>>786116
>-Request Llama Bread [Heals 3]
>>
>>786431
Right now waiting on Monday to confirm what he means by 'Hunger Resets' if it just refers to mechanics like Blood Hunger or if it's like the event in the past before I hand out more food than I have (Also redacting my eating a calorie action, so we have 5 calorie grams at the moment).

When we get that answered I'll hand out food based on who we know will be taking the most damage/won't be in a ewer/etc.
>>
>>786431
Correction, you're suffering leach, approved. Current list.


-5x Calorie Grams
-2x Jerkies (4 bites remaining)
-1x Water Flask (9 sips remaining)
-Blunderbust
-Level1 Dagger
-Maiden Faceplate
-Junk Iron 16g
-5x Llama Water Canteens (Heals 1, Cures Exh., Cures Burns, 4 uses)
-2x Stick Grenades (Priority: rogues)
>>
>>786389
Well, see, there's a small problem with this bow. Ok, two problems. First, I grabbed it as a favor to a dead runner, and you know what they say about welching on dealz with the dead, doncha? Bee, al I've got are these uncertainty arrows. I know I reached for them, but I aint sure what I actually snagged. It was a stuff everthing in the pockets and leap a pit to forever kinda moment.
>No idea how bows function aside from bow=range, arrow=damage
>Gren's inheritor/wanderer should probably get first dibs.

>>786406
I like dealz. Try and cut smooth, so's there's enough left for me to make a new headscarf.
>-Transfer Mothman Husk to [@1] Trigger, or any JNK that the Quartermaster approves
>>
>>784414
>>786469
>>786088
After learning that I can use the SA02, I'll stick the Holdout Gun back in the pile.

>Recover ammunition
>Place Holdout Gun back in the loot pile
>Equip and load Trigger's lovely SA02.

[R7] Eseirsha, Lvl 2: Rogue

=Status: Normal, deploying=

HP:6/6(4+2+0) MOV:3(3+0) ACT:3(3+0) MAG:2(2+0) Zeal: 1.0
ATK:2(2+0) DEF:1(0+1)

Equipment:
-Main: SA02 (RNG 4, AMMO: 2, Double Tap) [2/2]
-Off:
-Armor: Prisoner's Clothes (Lvl. 0, +1 DEF)
-Eqp: empty
-Ammo: Contra Rounds x4 (5 DMG)

Bag: [0z]
-Dagger (Lvl. 1, +1 ATK)
-Empty
-Empty
-Empty

Skills: Weapon Throw, Switch (P), Backstab (P)
Skillz: Moonsault, Spinning Throw
>>
>>785431
>>785617
>>784414

"Awww that was a lot to understand from Miss Runa thew hole world looks kind of different now..."

>Rested Heal 1HP
>Tap sense the ground's element
>ACT1: Dedploy
>ACT2: N/A

>Status: Hopes that she will be worth of Miss Runa's teaching

[D1] Poka, Lvl:10 =Human= Druid/Master Guide
HP: 8/15(3+10+2) MOV: 5(4+1) ATK: 1 DEF: 2(1+1) MDEF: 4(3+1) MPOW: 7(3+1+3) ACT: 2
MHAND: Bloomed Druidmere LVL3 (MAG+3,RNG4 Hydra/Terra)
OHAND: empty
ARMOR: Swansong LVL4 (HP+2,DEF+1,MAG+1,MOV+1)
Accessory: Reincarnation shell LVL8
BAG: Druid robes LVL2 (+2MAG,+2HP)
Money: 0 Zenny
Bank: In debt (-1260 Zenny )

Skills: [Druid]Roots [Guide Mastery] [Guide] Pulse, Cleanse, Ward, Channel, Aether Wind, Radiance, Tipped Ewer, Relinquish, [Town] Unbroken Chain, [Song]Steel Song, [Prayer] Pulsa
>>
>>785431
>Deploy
>>
>>784414
I recall the Leeches will last 6 Phases before running its course?
>>
>>786898
Correct. I'm keeping track of the duration on my sheet here: >>784535
>>
>>786926
I'm just going to put myself at 2/11 and Deploy after 5 Phases at the earliest. Unless we make another mad dash, I suppose. Then I don't have much choice.
>>
>>786986
No need to push yourself, and even then between Spirit pulsing myself and using Choir you'll be able to keep your health higher during the duration of the leeches. Just means you need to stay nearby me, which is fitting since that means I can keep you covered from attacks anyway.
>>
This looks very cool. How does one join?
>>
Result of Appraisals:
Norin's Desert Uzi:
MM-04
Shots: 4
Dmg-1
Ammo:4compact*
*Compact Munitions mean that one round of ammo will yield the maximum number of shots per use. Medium Rounds cannot be loaded however.


Encrypted Tome has been Decrypted to:
DreadCurse Tome of Wyrmfire. [Lv6. Mag6.]
[CURSED] upon opening the Tome the following will occur:
[0 Hp in 5 Turns]
Mag: 8 Words:5
DragonPyre, [Pyro,Spirit,Darc]
Dragonpyre negates Dragon Scales.


Found book by Justin:
Book of Rending Bone [Lv 3. Mag 3.]
Mag +3
Words: 3
[Aer, Tera, Darc]
>>
>>785578
>>787086
Velen could I get the DreadCurse Tome of Wyrmfire? I have Wundermaker and I believe it would be worth using even after sealing away some of its power to rid it of its curse.
>>
File: FLOORSGUIDE.jpg (363 KB, 886x1946)
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>>787071
>>783664
Pick a name and class. Once you pick your class you can join immediately by typing.

>Deploy

Don't forget to include your name, class and statsheet with every action post including your deployment.
>>
>>787113
Like this?

>Deploy

[H] Nadine, Lvl 1: Hunter
=Status: Normal=
HP:5/5(4+1) MOV:4(4+0) ACT:2(2+0) MAG:1(1+0) ATK:4(2+1+1) DEF:2(1+1)
Zeal: 0.0

Equipment:
-Main: Chain Blade (Lvl. 1, +1 ATK, RNG 3)
-Off:
-Armor: Overcoat(Lvl. 1, +1 DEF, +1 STR)
-Eqp: empty
-Ammo:

Bag: [0z]
-Chains x2
-Spiky Thing
-Bomb
-Empty

Skills: Bloodlust, Suspend
>>
>>787118
Yep. just like that.

Usually you want to write your name in the name bar + a trip as well. IDs aren't consistent across threads, so they're not so useful for indicators and we wouldn't want some random impersonator stepping out and pretending to be you, would we?
>>
>>787118
Some help on what is in your bag since its not always clear.

The Spiky Thing is an Iron Maiden and Hunters use them to capture monsters both living and dead as long as they aren't too big.

Your bomb does 4 damage and can destroy terrain. It also comes with a timer, don't forget to set it if you want to use it.

The chains are needed to rig tiles, and drag a full maiden around.
>>
>>787086
Oh, a machine pistol. That's something. You know, if you're not interested in using it Norin, I can probably come up with an application or two.
>>
>>787128
>>787123
Thanks. Any idea how long I will have to wait?

[H] Nadine, Lvl 1: Hunter
=Status: Normal=
HP:5/5(4+1) MOV:4(4+0) ACT:2(2+0) MAG:1(1+0) ATK:4(2+1+1) DEF:2(1+1)
Zeal: 0.0

Equipment:
-Main: Chain Blade (Lvl. 1, +1 ATK, RNG 3)
-Off:
-Armor: Overcoat(Lvl. 1, +1 DEF, +1 STR)
-Eqp: empty
-Ammo:

Bag: [0z]
-Chains x2
-Iron Maiden(Capture Creature)
-Bomb(4 Dmg, Destroy Terrain, Timer)
-Empty

Skills: Bloodlust, Suspend
>>
>>787134
We just started a new floor after a long run through the previous one. I estimate another 6-24 hours before we see the next turn.
>>
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>>783586
>>
>>786326
You can have the two XP grenades in exchange for any of you spare knives
>>786341
I'd love to get the silver kunai if I can use it, if no the moblin dagger would do the trick
>>787134
you might deploy without any of those items(since we are in some hellprision and they took all of our stuffs)
>>
>>787100
Yeah, take it, just don't hit me with any dragon fire.
Also Meave you can take the Blitz Libra back.
>>
>>786243
Miss Jackie? If you can spare it, I'd appreciate 60z for a Junker kit.

>>787086
I've got a couple of questions about Junker skills, if you don't mind:

Can floor tiles be mined, or only free-standing blocks? What about walls? If walls can be mined, can the Twin Drill be used to make tunnels?
>>
>>787133

I'll sell it to you for 100z
>>
>>787196
I really wouldn't mind just a single Stick Grenade.

I think Beckie-sensei has requested them as well, so I might be at the back of the queue for them. However I don't know if the Stick Grenades aren't less useful to Beckie because of her Red Petals ability, or if they still fulfill a niche for her. Maybe she will willingly cede them to us rookie rogues.

As for the dagger, I want to keep hold if it for the meantime, but when I no longer need it you can have it. Do you know if they stack, btw? Very useful if they do.
>>
>>786321
>>786469

Anyhow, humbly requesting a single Stick Grenade from my Sensei and my Quartermaster.
>>
>>787419
Granted. 300z remain.

>>787202
Thank you Velen.
>>
>>784414
>>786469
>>786088
>>786677

Actually what I'm going to do is equip ze dagger.

>Equip ze dagger.

This way I can retain use of Switch, unlike with the gun, allowing me to throw the dagger and then immediately fire two bullets with the gun if this level of damage / Backstabbing necessary.

[R7] Eseirsha, Lvl 2: Rogue

=Status: Normal=

HP:6/6(4+2+0) MOV:3(3+0) ACT:3(3+0) MAG:2(2+0) Zeal: 1.0
ATK:3(2+1) DEF:1(0+1)

Equipment:
-Main: Dagger (Lvl. 1, +1 ATK)
-Off:
-Armor: Prisoner's Clothes (Lvl. 0, +1 DEF)
-Eqp: empty
-Ammo: Contra Rounds x4 (5 DMG)

Bag: [0z]
-Trigger's SA02 (RNG 4, AMMO: 2, Double Tap) [2/2, loaded with Contra Rounds]
-Empty
-Empty
-Empty

Skills: Weapon Throw, Switch (P), Backstab (P)
Skillz: Moonsault, Spinning Throw
>>
Hey, fellow running persons! For the ease of planning, here's the current peacecrafter roster.
A star means the character has no kit for that craft. Currently there's 300z in Chief Hat Lady Jackie's Toolkit Fund. If you ask her, she'll lend you 60z for a kit 'cause she's nice!

Carver: Jackie, Zomzom, Gilda*, Trigger*, Marco*

Wundercrafter: Jackie*, Zomzom*, Gilda*, Trigger*, Marco*

Weaver: Jackie*, Trigger*, Sericea*, de Lis

Junker: Beckie, Hugo, Trigger*, Short

Forger: Thinly, Trigger*, Moony

Armswright: Trigger*, Norin*
>>
"Say Heavy Foot whaddya think about this crafting stuff?"

>Buy Junker and Armswright classes and gear.

"Thats quite a bit of Dosh you just dumped on the frog there Heavy Foot."

[R] Torr : Level 5 : Adept : Junker
=Tortadyne : +1 Str, +2 Def, -1 Move=
ATK: 9 (2+1+4+2) ACT: 4 (3+1) DEF: 6 (2+4[koutetsu])
HP: 9/9 (4+5) MOV: 4L (3-1+2) MAG: 2 Zeal : 0.7
M.HAND: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
2n Hand: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
GEAR: Black Water Snake Suit. (+2 mov +2 atk, Start the Map Hidden, Hide in Water for a turn to regain stealth, No move penalties while swimming)
BAG: 2 Ax (+3 atk), Moon Shield (+3 Def, +1 Str at nights)
AMMO : nothing
ZENNI : 870z
LOADED : (nothing)
Crafting: Armswright, Junker
Skills: Throw Weapon, Steal, Switch, Backstab, Lightning Reflexes
Artes: Stone Skip, Wrist Flick
>>
>>787202
Thanks Velen
>Accept return of Blitz Libra
>>
>>787912
>Buy Wundercrafter gear.
240z remain
>>
>Purchase Carver equipment.

I had forgotten.
>>
>>788336
please link>>787912
>>
>>787678
Thanks boss!

>purchase Junker kit
>>
>>786321
>Give 1 XP Grenade to Madame Beckie.

>>786326
>Give 1 XP Grenade to Rogue Eseirsha

>>787912
>Learn arms wright through the use of zeal.
>Purchase arms wright gear from Madame Question

[^] Watchful : Level 7 : Armswright
=Lux Sworn: Lux Resistant, Blindness Resistance, +3 Vision, +1 Mag=
=Harpie Graft : Aer Resistant=
HP: 13/13 (5+7+1) Mov: 5 (4+1) Str: 3 (3) Atk: 7 (3+4) Def: 2 (2) Mag: 3 (2+1) Act: 2, Vision 10(5+3+2), Breaths : 0, Merits : 3 Zeal : 4
-Main Hand : BR-04 (Level 2, 2-Hands, Ammo 2|6, Range 6, +4 Attack, Pike Buster: Melee range shots adds Atk to Dmg. )
-Armor : Ranger Hat, +1 Move, +2 Vision, +1 HP
Bag :2240z
-Unseeing Binoculars (View at a distance, does not dispel darkness, Ghosts cannot enter viewing range, If they do they are frozen in place)
-Spirit Ward (Place to create a warded tile, Wisp types are revealed within sight range, Ghosts cannot approach within 6 tiles, Creatures that die in range roll a second d6 for Wisp\Reincarnation chance.)
-3x C4
-2x XP Grenades

Ammo :
-Pumpkin Rounds x20 (6 Damage, Fire)
-Silver Rounds x24 (5 Damage)
-Happy Bday x7 (4 Crushing Damage, 5 Aoe)
-Metal Slugs x6 (6 Crushing Damage)
Skills: Firing Solution, Packed Round, Friendly Fire, Spreadshot, Battle Rhythm, Double Time, Bring it Down, Take Prisoner, Reassemble
Loaded : Silver Rounds x2 (5 Damage, Fire) +1 Range
>>
>>788609
Sir, money remaining should be at 840z. I had not deducted purchases from last corridor.
>>
>>786469
>-Request an entire Jerky if Gilda's cleanse does not work.
>Eat Jerky as I rest.
>>
>>785807
"Coffee if i may may i have a pyrite shard so that i may fuel my forge so that i may be able to craft arms and armour for my fellow runners?"
>>
>>789242
You ask important things. I shall do it.

>Break down Pyras Crystal into Pyras Shard x6
>Give Pyras Shard to moony
>>
>>786469

Also one more thing may i also have a share of the junk iron so that at a future point when i have a respite i may be able to convert it into proccesed iron and then from there craft whatever I may need . I have the fuel for now I only need the materials.
>>
>>786122
Noted

>>786321
Granting you 1 Sticky Grenade

>>786326
Granting you 1 Sticky Grenade, 1 Llama Water, 1 Maiden Faceplate

>>786382
Granting you 1 calorie gram, 16g of junk iron

>>786404
Granting you 1 calorie gram

>>789171
Granting you 1 Jerky

!ATTENTION!
I am opening up the loot pile for all who ask for it given imminent deployment. We don't want to leave this stuff lying on the floor.
!ATTENTION!

Loot Pile
-3x Calorie Grams
-1x Jerkies (4 bites remaining)
-1x Water Flask (9 sips remaining)
-Blunderbust
-3x Llama Water Canteens (Heals 1, Cures Exh., Cures Burns, 4 uses)
-Unidentified Arms
>>
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In preparation for this turn, the map will be reset. Deployment Orders will be read from this action phase and the first 15 will be placed in, those undeployed will simply have to negotiate the space to do so next phase.

Alternatively, party leader may reorganize the Deployment in Teams of 5.

=Teams=
Due to the map's size its extremely likely that this will be needed. Maryland has furnished us with the details of our captured friends and has pointed out the locations of a few.

On my end I managed to get a list of prisoners admitted under the Wyrd Hunt.

Weiss: Wendigo - ImPrisondt
Navigator: Nezera - Imprisondt
Scholar: Questi - Escaped
Editor: Latvian - ImPrisondt
Alquemist: Quaz - ImPrisondt
Magnate: Armistan - Executed
Ghoul: Graves -ImPrisondt
Slayer: Ishmael -ImPrisondt
Scholar: Runner - ? ? ? Gather info maybe...
>>
>>789667
Livia, you're going to spear head for the stairs right?

Vanguard, we're going to make for that intersection directly north of the entrance. I want you to deploy on me. We'll be moving to blast through an escape route for everyone one else, while Livia makes a play directly for the stairs themselves and gets us a rig set up there. Vanguard team will punch through to the center of the map, and make sure that the rescue teams have a way to go. If possible, we'll also rescue anyone who we can as an opportunity, and at the end, bust out Wendigo and Ishamel if we can and nobody else has yet.

>Deploy
>>
>>789644

I'll grab the unidentified arms and identify it?

Also we need to make some teams now.

Vanguard goes for the stairs

Several teams to rescue our sempais

Rear guard to help where it's needed and to escorts the squishies

Whatever the fuck we might need. Bossmage how we handling this cluster fuck this go around?
>>
>>789705
Permission to make way towards our VIP's who have been captured. Others who may be faster will need a reliable shield to hide behind, and I'm pretty well setup for escort roles.
>>
>>789284
Coffee I am going to need more than just one I would prefer not just trying to make a sword from junk iron preferbly may i have two more?
>>
>>789769
We are testing new ground, but I cannot afford any mistakes right now. Take your 2 more. Do what you must.
>>
I'm up, rested, and ready to kick more ass if there's room for me to rush in. ALso, I'll be willing to take three knives from any of the forgers or trash knives.
>>
>>789644
>>789667
Fellows! I must decline on this Maiden Faceplate as its efficacy is much less than I had been led to believe.

>Take the sticky grenade
>Take the Llama Water
>Put the Maiden Faceplate back in the pile.
>Wait for the word to deploy from our Leader!

This is my character going into the floor:

[R7] Eseirsha, Lvl 2: Rogue

=Status: Normal, not Deployed=

HP:6/6(4+2+0) MOV:3(3+0) ACT:3(3+0) MAG:2(2+0) Zeal: 1.0
ATK:3(2+1) DEF:1(0+1)

Equipment:
-Main: Dagger (Lvl. 1, +1 ATK)
-Off:
-Armor: Prisoner's Clothes (Lvl. 0, +1 DEF)
-Eqp:
-Ammo: Contra Rounds x4 (5 DMG)

Bag: [0z]
-Trigger's SA02 (RNG 4, AMMO: 2, Double Tap) [2/2, loaded with Contra Rounds]
-Stick Grenade x1 (effects unknown, but presumably delightful)
-Llama Water x1 (heals 1, cures Exh, cures Burns, 4 uses)
-Empty

Skills: Weapon Throw, Switch (P), Backstab (P)
Skillz: Moonsault, Spinning Throw
>>
"Ill uhm... Just go where ever you tell me to."
>>
•MASTER!!!!!!•
>>
>>789667
>>789744
>Deploy, with leader approval
Requesting rearguard or retrival squad assignment.

[R]Sericea, Lvl 2, Rogue, WVR
=Status: Deployable Asset=
HP:6/6(4+Lvl) Mov:3 Act:3
ATK:3 (2+1) DEF:1(0+1) MAG:2

Equipment::
Main Hand: Dagger, Lvl1, +1Atk
Off Hand: Empty
Prisoner's Clothes (+1Def)
Bag: [0Z]
- Moblin Dagger (+2Atk)
- Sylvan Shortbow (Rng6)
- Arrows?
- Mothman Husk (Awaiting claim by a JNK)

Skillz: [Steal], [Weapon Throw], [*Butterfingers], [Switch], [*Mirrorhands]
PeaceCrafts: [Weaver]
Zeal: 0
>>
>>789644
>>789667

>Request water flask
>Await deployment

"well tell me who i need to shoot boss"

[I2] Nid, Level 3
=Normal=
HP:7/7(3+3[LVL]+1), MOV:3(3+0), ACT:2(2+0), ATK:4(0+1), STR:1(1+0), DEF:1(0+1), MAG:1(1+0)

Equipment:

-BR-02 (2 Hand, RNG:5, AMMO:4, ATK:+3 [Melee], Doubleshot)
-Volgan SGT Uniform (and a very nice hat) (+1 DEF, +1 HP, +1 MOV)

AMMO:
-Contra rounds (9/10) (+5 DMG)
-Silver bullets (6/6) (+5 DMG)

Bag: 0z
-calorie gram x 1
-Hel marine skull
-Hel marine helmet
-

[Loaded: N/A ]
Skills: 2.0 zeal
[I] Friendly Fire[P] [I] Packed Shot[A] [I] Firing Solution[A] [I] Spread Shot[A]
>>
>>789705
[V][QuarterMaster] Hetros "The Judge", Lvl.8
=Normal Human, Driven For the 7th Floor=
HP:14/14(5+3+6) ACT:2
STR:5(4+1)/ATK:7(NF:9,MS:10)(5+2/4/5) END:5(2+3)/DEF:6(5+1)
MOV:4 MAG:3
Equipment:
-Twin Chevrolet (Lvl5,2Handed,HunterLine,Atk+2x2,Def+1,Rng5, Twin Hook and Jab, Hook and Scissor)
-Executioner's Tricone (lvl6,Str+1,End+3,HP+3)
Bag:[0z]
-=Chain*13 (Goya's Chain included)
-Iron Maiden*2
-Nihelfaust (lvl6,2Handed,HunterLine,Atk+4,Def+2,Rng2,Heavy,Tri Cleave,HalfSwing,Untapped Potential)
-Mortal Savage (Lvl7,5str,2Handed,Great,Living Weapon,HP:10,Def:8,Atk:10[JawsOnly],Def+4,Atk+5. 4/3/2 Reach on mode. Clamp:LimbClamp/Prime:Sever[T1]:BlastGuillotine[T1,Crushing,Pyras,PyrasShardReq]/Prime[T1]:Smash)

Bank:1092z, Void Beast's Spine, Blessed Trenchcoat (lvl4,Def+2,Str+1,Mag+1), Justice Overcoat (Def+1,Str+1,Mag+1)
Group Bank:

Skills: [0.5 Zeal] (Cords,Axes)
[Hunter]Bloodlust(P), Hook and Pull, Rig, Suspension
[Adept Hunter] Rig Network(P), Lurk(P), Mortal Blow
[Viscount] Battle Intuition, Life Sentence(*), A Stab in the Dark(P), Spindly Fingers(P)
[Cord Arts] Choke, Arm Bind, Slam Down, Corner Hook, Morning Star
[Axe Arts] Wreck, Crush, Sunder
[Pray]HolmGang
>HolmGang: Chain Yourself To medium or Large target. They cannot leave you, and you Cannot leave them.
>Tri Cleave: Targets 3Tiles Forwards or Across
>Half Swing: Targets the Frontal Arc.
>Untapped Potential: This Living Weapon may hold more potential once Zeal is spent attuning with it.
>Twin Hook and Jab: Pull a medium Opponent and Deliver a mainhand attack. Two separate targets may be targeted.
>Hook and Scissor: Pull a Medium to Large Opponent and deliver a two armed attack in a single impulse. STR+ATK+ATK.

Stats
>>
>>789879
Overriding

>>789667
>>789667
Assigning teams for initial deployment. After this phase consider it first come first serve.

>Deploy Team 1 - Vanguard
[V1][Quarter Master][*Vanguard*]Hetros "The Judge"
[Vanguard][W2]Kail
[Y1] Livia
[U1]Ziegfried
[N1] Gilda

>Deploy Team 2 - Breech
[S1] Jenny
[O1] Thinly
[R5] Torr
[$1] Beckie
[Q1] Coffee


>Deploy Team 3 - Support
[E1] Jackie
[E2] Velen
[P1] Justin
[^7] Watchful
[D1] Poka
>>
>>789921

Alright listen up folks. Since some of us will be plum fucking useless the first few phases instead of sitting on our asses we can start crafting things. Before we start crafting we need materials so I'm starting a collection bin. Reply to this post with whatever you don't need and we'll start breaking shit down. Keep in mind spiral knows what will actually come about so don't expect your shit back. I might not get to breaking it down or we'll have to abandon it all together.

Hetros or Livia, to actually make this work we'll need a rig at the deployment zone because fuck carrying all that stuff across this shithole.

I'll get things started.

>maiden faceplate (1 def)
>dagger (1 att)
>requesting blunderbuss from the other lootpile
>>
>>789667
While i am waiting to be deployed
>>789667
>>784414

>Forge/crafting action: [smelt ores], spend a pyras shards to convert 16 junk iron into 16 proccesed iron bars. Or a iron bar and 6 grams of iron.


[H1]moon Lvl:3 =Human= Adept Hunter
HP: 6/7, ACT: 2, ATK: 9 (2+1+6), DEF: 2(1+1) MOV: 2(4-2) MAG: 2 (1+1)
M.HAND:Goya's sentance: +6 atk, 6 range, [crushing], [Heavy], *Knockback,-2 mov
OFFHAND: Dual wielding Goya's sentance.
Gear: Justice overcoat,lvl3. ATK+1,DEF+1,+1 MAG,
Bag: [4/4]: 16x junk iron, 3x pyras shards, Forging kit
Skills: Hook and Pull, Suspension, Blood-lust, Dark tendency, Rig
Zeal skills:Peacecraft[Forge], Morning star
(Dark tendency: Allows you to use an action to over-watch anyone, and also hit it.)
>>
>>790147
Granted
>>
>>789667
>Could this ( >>784911 ) action be processed ?
>weapon stats : Castor Fist (Lvl4, Atk+2, Def+5, crushing, knockback, can't be swung with a secondary weapon, hidden skill ???, 1hnd)
>>
Guys, if you'll permit me to be OOC for a bit, I just found this lovely document that details all of the items we've discovered so far:

https://docs.google.com/spreadsheets/d/1jvU_sFkbJp9MrLGZirUNzjQpXid6Q06L6_ubG5CPkLM/edit#gid=0

In this, it clearly states that the SA-02 is not useable by any class other than [I], [Q] or [?] - contrary to what Trigger told me.

However, the Holdout Gun I attempted to put back in the pile has not returned to the pile - or at least, this has not been documented by the Quartermaster and the Team Leader.

May I switch the SA-02 with the Holdout Gun, despite it not being properly recorded in the pile?
>>
>>784414
Just to clarify I'm taking 6 turns of leech damage?
>>
>>789667
>>789818
I'm going to amend my setup to the following, please could those in charge of the loot tell me if I'm doing this wrong somehow:

Also, I need a bag slot free and can't carry Trigger's gun for him, but someone please try not to let it just be left here.

>Remove ammo from Trigger's SA-02 and place it in the loot pile.
>Recover the Holdout Gun from the loot pile
>Load it
>Equip the dagger, stashing the loaded Holdout Gun in inventory

[R7] Eseirsha, Lvl 2: Rogue

=Status: Normal, not deployed=

HP:6/6(4+2+0) MOV:3(3+0) ACT:3(3+0) MAG:2(2+0) Zeal: 1.0
ATK:3(2+1) DEF:1(0+1)

Equipment:
-Main: Dagger (Lvl. 1, +1 ATK)
-Off:
-Armor: Prisoner's Clothes (Lvl. 0, +1 DEF)
-Eqp:
-Ammo: Contra Rounds x3 (5 DMG)

Bag: [0z]
-Holdout Gun (RNG 4, AMMO: 3, *Quick Draw, *No Loads) [3/3, loaded with Contra Rounds]
-Stick Grenade x1
-Llama Water x1 (heals 1, cures Exh, cures Burns, 4 uses)
-Empty

Skills: Weapon Throw, Switch (P), Backstab (P)
Skillz: Moonsault, Spinning Throw
>>
Whats going on in this thread? I've seen these on /tg/ before but I never really took the time to check them out.
>>
>>790824
The vague answer is pretty much an army board game where each player is an individual piece.

The story behind this specific game is that we are Runners fleeing from the End of All Things given form through a variety of worlds via the mysterious Crystal Stairs and its myriad Corridors. We have encountered people on a dangerous quest to defeat a town eating whale and swore to help them, but were captured by unknown people and now are in an unescapable prison trying to escape.
>>
>>790855
>taking on quests to kill whales
Never ends well.
>>
>>790861
One of the people's names behind that quest is called Ishmael.

So yes, I agree, this won't end well.
>>
>>790861
No kidding, we are currently trying to escape a prison whose jailers have fun things like explosive plagues and damage reflecting dark fogs.
>>
>>789667
>>789921
>Deploy
>-Leeches? (-2 HP Duration: 2/8)

"Hetros and Kail, be ready for me to channel the two of you before heading out."

"I might have just realized that starting up a choir would alert nearby enemies to our presence. Just want everyone to be aware of that potential situation."


[P] Justin Lv5 [Human Paladin]
=Ready=
HP 9/11 [b6+5lv] MOV 3 [b3+0] ACT 2 [b2+0]
STR 2 [b2] DEF 4 [7 Front] [b2+a2+s3] MAG 4 [b2+a2]

ATK: 3 / 2 [b2+1 Iron Door Shield] / [2 Instructor's Staff]
POW: 6 [b2+a2+2w]

Equipment:
+Main Hand+ Iron Door [Shield] [lv2; +1 Atk; +3 Def]
+Off Hand+ Instructor's Staff (Level 2, Mag +2, Atk +2, Casting Range 3, Attack Range 2, Grants Hook and Pull, Grants Spirit, Lux, Aerias)
=Armor= Vestal Plate [lv3; +2 Mag, +2 Def]
Bag: 20z [No Bank]
-Llama Bread [Heals 3]
-
-
-

Skills:
[Guide] Channel; Cleanse; Pulse; Ward; [Paladin] Choir (T* surrounding units {6~ LoS} gain your buffs if they sing along); Crusader OATH (Redistributes MAG split between ATK and DEF); Shield Formation; [Sword Artes (Shield)] Boomerang; Kill Medusa; Reflect; Unshakable Terra;
Missing Items: Traveling Cane, Barbed Shotel, Spiced Jerky, Sadia Kopis
Zeal: 0.3
>>
>>790886
Leapfrog going off of the earlier question, how exactly does magic work? I'm interested in joining as a mage or guide, but I have yet to grasp the magic part of the combat system.
>>
>>791045
Differently depending on which class you pick. Guides are fairly simple: cleanse cleanses status effects, pulse changes based on element you are using. A basic guide wand has Plant(Normal healing, or grow stuff on a tile?) Hydra(Does SOMETHING on a person, or creates water on a tile) and Teras(Does a different thing on a person, or creates an earth block on a tile). Channel boosts someone's magic and lets you cast spells as if you were touching them while you maintain that channel(up to 2 maintained channels at a time), Wards provide a defensive bonus and can be used by scholars or guides to cast through.

Mages prepare spells using one action based on the Words they have available, and then cast them later with another action. Typically Ball and Ring and Arrow are most used, but really you can pick whatever you want if you go mage there's no set 'these are the good words' or anything. Basically:first word determines basic nature of the spell, then other words add modifiers. Arrow adds range and when doubled up adds piercing, Ball adds bonus magic power and fills out empty spaces, Ring adds AOE, Block leaves lasting tile effects.
>>
File: mageGuide.png (1.04 MB, 1169x2054)
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>>791045
These two guides will help you understand the basic runes for mages. As for elemental interactions, beyond plant and the basic six we barely scratched the surface. I'm still learning about Space element even after 3 floors of wielding it.
>>
>>791045
if you have more questions feel free to join us in the IRC.

https://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23Skirmish
>>
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>>791045
Guides really only have to worry about elemental interactions when they are trying to do something other then heal. A plain old pulse will heal a target, end of story.

If you don't have a target to pulse however and you try to pulse empty air or a tile, you will generate more of the same element you pulsed with. Hydras Pulse splashes water everywhere. Teras Pulse makes blocks of earth. Lux Pulse makes a burst of light. Plant pulse grows plants, and so on.
>>
>>787086
"We seem to have several new tomes in our possession, and several runners in need of upgrades."

"In addition to the Dreadcurse Tome and the Book of Rending Bone, we also have the Abyssia Tome in Velen's possession, the Serpentine Codex in Meave's possession, and I believe there are one or two Tomes of the Still Wind lurking about. There is also The Space in Our Minds which has served Jackie well, It Came From the Sea that Velen holds, The Blitz Libra that Meave wrote, and mine own tired old Vitriolic Tome."

"We may wish to consolidate our private little library together before venturing forth, and determine who is using which tome. Some of our earlier publications might serve our newer mages well."
>>
>>791112
I wish to hold onto the Space in our Minds just a little bit longer. At least until I can determine whether the curse on this Wyrm book proves to be a surmountable problem.
>>
>Can I spend a Zeal to learn Carver? I really want surgery but Carver is the closest.
>>
>>791370
I'm actually not sure, I deployed you this turn so you might have to rest again to be able to learn a peacecraft.
>>
File: JunkingRogue01aWIP.png (403 KB, 810x648)
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WIP. I'll try to finish tomorrow
Request: "Generic Rogue Junking Shit"
>>
>>789667
>>789921
Hey I was supposed to be in Vanguard

>Rested Heal +1HP
>Tap sense the ground's element
>ACT1: Deploy
>ACT2: N/A

>Status: Slight disappointment

[D1] Poka, Lvl:10 =Human= Druid/Master Guide
HP: 8/15(3+10+2) MOV: 5(4+1) ATK: 1 DEF: 2(1+1) MDEF: 4(3+1) MPOW: 7(3+1+3) ACT: 2
MHAND: Bloomed Druidmere LVL3 (MAG+3,RNG4 Hydra/Terra)
OHAND: empty
ARMOR: Swansong LVL4 (HP+2,DEF+1,MAG+1,MOV+1)
Accessory: Reincarnation shell LVL8
BAG: Druid robes LVL2 (+2MAG,+2HP), Paper ward*4
Money: 0 Zenny
Bank: In debt (-1260 Zenny )

Skills: [Druid]Roots [Guide Mastery] [Guide] Pulse, Cleanse, Ward, Channel, Aether Wind, Radiance, Tipped Ewer, Relinquish, [Town] Unbroken Chain, [Song]Steel Song, [Prayer] Pulsa
>>
>>791551
Sorry Poka, I did look through the posts to see who wanted to join Vangaurd and I didn't see you saying so.

These teams aren't mandatory, I just tried to squeeze general people in together who were close range, medium range and far ranged. You can split up and go join Hetros and his team as soon as we deploy.
>>
>>790483
>>790660
And I'm telling ya Oscar and Short both used the gun, so you can too.

>>789667
>Magnate: Armistan - Executed

I don't believe that for even a single sliver of a second. That ain't gone and happened. The guy beats me in chess using a pre-recorded ainsible voice. Nope, he ain't dead.
>>
>>791563
That is what I said. He is probably lurking around Mendele like a Darc Moth, waiting for his opportunity.
>>
So, who wants to be a midian again?

De Lis, anyone else?
>>
So, this Sturgeon... Does it involve stitching things together to make them whole again, or stitching things together to make them, well - different?

Something tells me I'm not going to like hearing the answer.

Something tells me there is a reason the Sturgeon has been teased but not revealed to us precisely while we are on a floor dominated by a monstrous Scifax with a penchant for experimenting with dead bodies...
>>
>>787196

If you are level 3, it is yours.
>>
>>789667
I do have a question about crafting, though this pertains more to Junkers and Carvers.

Can you move and then start crafting? Or do you have to end your turn next to what you are dismantling and start crafting with all your actions?
>>
>>789667
"I'd suggest ditching the folks who are sill locked up and heading to freedom. Getting off this floor asap is probably more important than a bunch of folks. So let's get moving and..."
>>789921
"...Stand around here for a little bit while everybody else files out to freedom I guess..." Bardo says bitterly.
"At least remember to put down wards when you can."
>>
>>789921
"If you meet someone scary, don't forget to draw a rune! We mage people can help you from over here"

>Can you prepare spells while undeployed?
>>
>>791752
You cannot.
>>
>>791754
Bummer
>>
>>791672
sadly only level 2, so moblin dagger?
>>790147
"Hey buddy don't break the daggers, some of us use them as ammo"

also since I'm not in one of the spearhead teams... who wants to be my patron? If no I'd like to deploy next phase
>>
Just for reference,
>Player list (By class)
Remember, most people in a base class without a number already re probably deploying for the first time.
If you aren't marked as deployed, start jockying for a position after the first fifteen get out.
>Knight
[K2] Heinrich
[K3] Quaker
[K-V] Taurvic (k5?)
[K6] Penny
[K*] Sigismund

>Hunter
[H1] Moony
[H2] De Lis
[H] Buddy
[H*] Nadine

>Mage
[M1] Mordenkainen
[M2] ZomZom
[M4] Pilus
[M*] Miss Pots
[M*] Cassidy

>Militia
[I2] Nid
[I4][Hero] Norin Alcos
[I6] Hugo

>Rogue
[R2] Vis
[R3] Agent8
[R5] Torr (Deployed: Team 2 - Breech)
[R6] Short
[R7] Eseirsha
[R8] Sericea

>Marine
[^1] Burkhard
[^2][CC] Isaac Ispie
[^7] Watchful (Deployed: Team 3 - Support)

>Magnate
[@1] Trigger
>Editor
[E1] Jackie (Deployed: Team 3 -Support)
[E2] Velen (Deployed: Team 3 - Support)
[E3] Meave

>Navigator
[N1] Gilda (Deployed: Team 1- Vanguard)
[N2] Bardo
[N3] Marco Smalls

>Weiss
[W1]Fleur
[Vanguard][W2] Kail (Deployed: Team 1 - Vanguard)

>Druid
[D1] Poka (Deployed: Team 3 - Support)

>Shinobi
[$1] Beckie (Deployed: Team 2 - Breech)

>Alquemist
[Q1] Coffee (Deployed: Team 2 - Breech)

>Paladin
[P1] Justin (Deployed: Team 3- Support)

>Slayer
[S1] Jenny (Deployed: Team 2 - Breech)

>Scholar
[O1] Thinly (Deployed: Team 2 - Breech)

>Vampyre
[Y1] Livia (Deployed: Team 1 - Vanguard)

>Ghoul
[U1] Ziegfried (Deployed: Team 1 -Vanguard)

>Viscount
[V1][Quarter Master][*Vanguard*]Hetros "The Judge" (Deployed: Team 1 - Vanguard)

>NPC's: Runa, Questi, dat pink ghost?

>I miss anybody?
>>
>>791825
Verbal. You are missing Verbal. He isn't dead, so he belongs on our roster.
>>
>>791833
"That weird spirit thing? According to what I heard it was on the last floor when we moved up. If it isn't dead yet, it might as well be."

>Addendum: [R] Verbal the Haunt (Current status unknown, believed to be trapped forever on the first floor.)
>>
File: Business.png (788 KB, 2228x1513)
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"Rookie Suicide Lemming. If you hadn't gone and git yerself murdered, I could'ave had my coffee by now".

Not that it would have helped much with the on-going seige situation. Somehow in the last three moves he'd gotten stuck in a corner behind a wall of approaching foes.

"Knight to... C5?"
"Bishop. F2 to C5"
"H-hey!""
"Takes Knight".
"Yeah, It did."
"Your move"

Okay, that move hadn't worked but he could still carry the day, right? Glaring at his opponent across a field of turned over chess pieces dug from behind the bookshelf, Trigger barked out a series of moves. The ainsible recording responded in kind.

"Checkmate"

Trigger bit down the urge whine in an undignified manner.

"How do you even know that? It's a recording, Armistan! You're not even in the room /and/ I shuffled the starting positions of my backline."
"..."
"Also, you were playing with no Towers. I couldn't find any towers. This is a pretty old chess-board"
"..."
"Well, game again? 67th's times the charm. You can't keep having pre-recorded move answers to every potential chess piece."

--

"Okay, so 74th time's the charm..."

--

"94th?"

--

"... Tower G4 to C4-- wait! NO!"
"Queen to E2. Checkmate"

--

Trigger put his head in his paws and groaned.

"I need to do something other than be beaten in chess by a recording, Armistan. Good games. Talk to you later."
>>
>>791840
By becoming Navigator you became just as a big a threat to the enemy as that weird Spirit Thing was in almost the exact same way. Perhaps they will lock you into eternity unthinking and unseeing as well. Or perhaps it will be simpler to drag you into the dark.

We miss him, and we applaud his actions as a hero for he worked to save those far away from safety and to fight a foe we fled from. Will we be able to say the same thing when your time comes? I hope so for your own sake.
>>
>>791825

I'll g-go in the support t-team
>>
>>791913
>>791825
I was going to let people deploy normally, however I don't mind assembling a list for the next 15 people to deploy now, instead of spamming the upcoming turn with deploys.

If you wish me to add you to a roster so we can do that just link this post. I'd even try to get you in relatively balanced teams.
>>
>>791918

Waiting for second wave.
>>
>>789744
Granted

>>789897
Granted


Loot Pile
-3x Calorie Grams
-1x Jerkies (2 bites remaining)
-1x Water Flask (9 sips remaining)
-2x Llama Water Canteens (Heals 1, Cures Exh., Cures Burns, 4 uses)
>>
>>791861
"Don't worry about that, lady, I don't plan on dying a hero. Or dying, really. Soon as I get what I want, I'm taking the first out I find. Till then, just keep me alive and I'll do the same for you."
>>
>>791929
Healing people who need it is a good first step. Keep it up and you'll go far.
>>
>>791918
I am ready to help dearie.

[M] Miss Potts : Level 2
=Lux Sworn, Human=
HP : 5/5 (3+2) Atk : 0 Def : 1 (0+1) Mov 3 Mag : 6 (4+1+1) Pow : 7 (6+1) Act : 2 Lux Breath : 0 Zeal : 1
Hand : Book of Fire +1 Mag
Armor : Mask +1 Def +1 Mag
Bag :
-Chalk
-Book of Teras +1 Mag
Skills : [M] Ball [M] Ring [M] Block
>>
>>791653

Still interested but I'll hold off for now.

>still might need blood.
>>
>>791930
"That's the plan."
>>791918
"I just want to get away from this place, so put me on the first trip outta here I can get on. At least getting away from this door will do wonders for my nerves."
>>
>>791653
>>791947

LT, the parasites are multiplyin' again. Quit spreading the eternal darkness of the ceaseless nights, you stains on the fur-coat of common sapience.
>>
>>791953
>>791653

Three vampires Fleur, that was the agreed limit.

Right now with the death of Bloomy you and Livia are the only ones we have right now. You get to sire /one/ and that's it.

>OOC: I would personally lean towards siring the one that can go into the Noble Vamp Advanced class.
>>
I want to be a midian!
>>
>>791918
I'd like to push up my deployment to the second wave but plan to be in the back preparing a few things.

Could someone leave me some chalk in the deployment area by chance?
>>
>>791825

"Reporting in!"

[K] Einhard, Lv.1: Knight
==
HP: 6/6(5+1), MOV: 3(3+0),
ACT: 2(2+0), STR: 2(2+0),
DEF: 3(1+2), MAG: 0 (0+0)
>ATK: 4 (2+2), POW: 0 (0+0)
>Front DEF: 5(3+2)

Equipment:
- Gladius (ATK+2)
- Knight's Armor (DEF+2)
- Round Shield (DEF+2)

Bag [0/4]: 0z

Artes: 0.0

Skills:
[Knight] Shield Bash, Counter
>>
"Throw me into the breach Chief! But not literally. Please."

>Deploy in the second wave

[M] Zomzom, Lvl.3: Adept Mage
=Waiting warmly=
HP:6/6(3+3), MOV:3(3+0), ACT:2(2+0), ATK:0(0+0), DEF:1(0+1), MAG:6(4+2) Zeal: 0.1
Equipment:
-Main Hand: Book of Wind ([Aerias] Words:2 +1MAG)
-Off Hand:
-Armor: Spook's Mask (+1DEF, +2MAG)
-Accessory:

Bag: [0z]
-Chalk
-Book of Fire ([Pyras] Words:2 +1MAG)
-Calorie Gram (+3HP)
-empty

Prepared Spells:

Words: Ball (R3, arc, +1MAG), Ring (-2MAG, ring 1), Arrow (-1MAG +3R), Block
Peacecrafts: [Carver](active), [Wundercrafter]
Crafting bag: Carver kit
>>
>>791918
>Deploy?


[R2] Vis ; Level 2 ; Rogue
=Normal=
-HP: 6/6 | ACT: 3 | MOV: 3 | STR: 2 | ATK: 2+1(3) | DEF: 0+1+1(2) | MAG: 2
Equipped:
-Main hand: Dagger lvl-1 ATK-1
-Off hand:
-Armor: Prisoner clothes DEF+1
-Accessory: Blooming Mistake [just a faceplate covered in Bloom's blood] DEF+1 [??maybe??]
>Bag: 0z
-Binoculars
-C4x3
-
-
>Skills:
-[R] Steal, [R] Switch, [R] WeaponThrow
>>
>>791918
Alright, I'm as ready as I'm gonna get. Let's do this.

>deploy in second wave

[I] Hugo, Level: 2
=Normal=
HP:6/6 (5+1) MOV:3 ACT:2
ATK:1 (0+1) DEF:2 (0+1+1) MAG:1

Equipment:
M/Hand: BR-02 (RNG:5 AMO:4 +3 ATK Doubleshot)
O/Hand: N/A
Armour: Uniform (+1 DEF +1 HP)
Accessory: Iron Face Plate (+1 DEF)

Bag: 3/4 0z
- Skull
- Blünderbus (RNG:4 AMO:1 +1 ATK)
- Water Flask x1 (Heals 1HP, 9 Sips)
Bank: 0z

Ammo: Irondrop Bullets x10 (4AP DMG)
Load: ???

Zeal: 0
Skills: [Militia] Firing Solution, Friendly Fire (P), Packed Shot
PeaceCrafts: Junker
>>
*Muffled Screaming from under scarf*

> Deploy

=Status=

HP:5/5(3+1+1) MOV:3(3+0) ACT:2(2+0) MAG:1(1+0)
ATK:2(1+1) DEF:1(0+1)

Equipment:
-Main: Blunderbuss (lvl. 1, 1/1 AMO, 4 RNG, +1 ATK, 2hnd)
-Off:
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)
-Eqp: empty

Bag: [0z]

-x3 Bread Ration (+3 HP, )
-2/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)

Skills: [I] Firing Solution, Spread Shot, Packed Round, Friendly Fire(P)

[Prepared Spells: / Ammo: x10 Irondrop (4 DMG, AP) ]
>>
>>791918

"put me on the second wave boss."
>deploy in 2nd wave.

Updated Char sheet
[I2] Nid, Level 3 Adept
=Hungry=
HP:7/7(3+3[LVL]+1), MOV:4(3+1), ACT:2(2+0), ATK:4(0+1), STR:1(1+0), DEF:1(0+1), MAG:1(1+0)

Equipment:

-BR-02 (2 Hand, RNG:5, AMMO:4, ATK:+3 [Melee], Doubleshot)
-Volgan SGT Uniform (and a very nice hat) (+1 DEF, +1 HP, +1 MOV)

AMMO:
-Contra rounds (9/10) (+5 DMG)
-Silver bullets (6/6) (+5 DMG)

Bag: 0z
-Calorie gram x 1
-Hel marine skull
-Hel marine helmet
-Water Flask (9 sips left, Heal 1 HP)

[Loaded: N/A ]
Skills: 2.0 zeal
[I] Friendly Fire[P] [I] Packed Shot[A] [I] Firing Solution[A] [I] Spread Shot[A]
>>
>>792113
I goofed, my Skills are Friendly Fire and Firing Solution.

Anything else I need to do before I die horribly in the abyss?
>>
>>792113
Also, when I was TGrave in the Inc chat, someone offered me a decent gun...is that offer still valid? If not I understand!
>>
>>792119
Yeah, that was me Rookie Hotshot. You'll be wanting this piece - with the full trigger guard and the stabby bits. Try to aim at something immobile and closer your eyes when you hit the trigger, because it gets awful whit-- No? You didn't want the fusion gun? Oh.

Oh! You wanted the other one. Right.

>BR02 - 5 Rng, 4 ammo, 2 shots, +3 atk, Rifle
>IronDrop (4AP Dmg): x9

Have fun not being an anemic pushover! Try not to get yourself murdered like every other damn rookie out there.
>>
>>792129
"T-thank you Sir! I'm honored!"

Update Sheet...


=Status=

HP:5/5(3+1+1) MOV:3(3+0) ACT:2(2+0) MAG:1(1+0)
ATK:2(1+1) DEF:1(0+1)

Equipment:
-Main: BR02 - 5 Rng, 4 ammo, 2 shots, +3 atk, Rifle
-Off:
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)
-Eqp: empty

Bag: [0z]

-x3 Bread Ration (+3 HP, )
-2/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)

Skills: [I] Firing Solution, Friendly Fire(P)

[Ammo: x19 Irondrop (4 DMG, AP)

(Did I update correctly?)
>>
>>792091
And while I'm handing out high explosives. You there! Rookie!

Put these things in that peashooter of yours.

>[Heavy Calcium] 6dmg, HVY x4

>>792119
And you!
>[Heavy Calcium] 6, HVY x4

>>792116
And you, with the look of abject terror and dismay on yer face.
>B-day (4 crush 5aoe) x4

>>790660
And what are you doing? Contra Rounds? IN MY UNIT? I DON'T THINK SO ROOKIE! Those dinky half put slap shells aren't even explosive enough to dent my ego which is a fragile butterfly fluttering at the edge of constant psychosis

>B-day (4 crush 5aoe) x4
>Iron Drops, (4 AP), x2
>>785588
IRON DROPS? What is /wrong/ with you /people/. If you're gonna kill stuff, you incompetent nitwit, you kill it deader than dead. Which is best done with slightly more effective input via the point and click interface.
>Silver(5dmg) x6
>>
>>792147
Also, what does 2 shot mean on the new rifle?
>>
>>792157

Shoots two bullets each time you pull the trigger.
>>
>>791918

I'll b-be ready for the n-next wave
>>
>>792154
Well well, these are a bit fancy. Thank you, Sir!

Updated sheet:

[I] Hugo, Level: 2
=Normal=
HP:6/6 (5+1) MOV:3 ACT:2
ATK:1 (0+1) DEF:2 (0+1+1) MAG:1

Equipment:
M/Hand: BR-02 (RNG:5 AMO:4 +3 ATK Doubleshot)
O/Hand: N/A
Armour: Uniform (+1 DEF +1 HP)
Accessory: Iron Face Plate (+1 DEF)

Bag: 3/4 0z
- Skull
- Blünderbus (RNG:4 AMO:1 +1 ATK)
- Water Flask x1 (Heals 1HP, 9 Sips)
Bank: 0z

Ammo:
- Irondrop Bullets x10 (4AP DMG)
- Heavy Calcium x4 (6 DMG HVY)
Load: None

Zeal: 0
Skills: [Militia] Firing Solution, Friendly Fire (P), Packed Shot
PeaceCrafts: Junker
>>
>>792154

Fine by me. Although if I'm using this I already made plenty of mistakes

>load Silver bullets into Treachercide

4 Silver and 20 iron drops.

>>792227

Apparently the Faceplates are armors just like the starting clothes and you can only wear one at a time. If you have both on you have to pick one. Equipment slots are for things like scholars' book or Alquemists' tinker kit

I fucked that up last floor.
>>
>>791918
I'll go second wave I guess.
>>
>>791918

I'm ready to do my part, sir

[K*] Sigismund, Level 1: Knight

=Status: (Normal)=

HP:5/5(5+0) MOV:3(3+0) ACT:2(2+0) MAG:0(0+0)
ATK:4(2+2) DEF:5(1+4)

Equipment:
-Main: Knight Sword (lvl. 1, +2 ATK)
-Off: Knight Shield (lvl. 1, +2 DEF)
-Armor: Knight Armor (lvl. 1, +2 DEF)
-Eqp: empty

Bag: [0z]

-empty
-empty
-empty
-empty

Skills:
[K] - Shield Bash, Counter

[Prepared Spells: / Ammo: None]
>>
>>791918
Count me in Jackie.
>>
>>791918

I somehow managed to not only forget the post link, but not notice it until now.
Please put me in the second wave. Stats are here: >>791973
>>
Runners! A new player wishes to enter the fray!
But first, I'd like to ask a question about upgrading. I'd like to start as a Militiaman and eventually become an Alquemist. Is this possible?
>>
Yeah you'd be t first if you pull it off
>>
>>792413
Yes. Alqemist is a Militia/Mage hybrid class.
>>
>>790147

Still waiting for some junk. Any adepts tho got their new armor might want to drop their level 1 stuff with me. Otherwise it's just sitting there in your inventory.
>>
>>792453
>Dropping standard mage mask into the junk pile
>>
>>791811

Take the moblin dagger then.
>>
>>792419
[Thanks!]

>Deploy

[I] Spardo, Militia: Level 1

=Status: Normal=

HP:3(3+1) MOV:3(3+0) ACT:2(2+0) MAG:1(1+0)
ATK:2(1+1) DEF:1(0+1)

Equipment:
-Main: Blünderbus (LVL 1, RNG:4, Ammo: 1, ATK: +1)
-Off:
-Gear: Uniform (lvl. 1, +1 HP, +1 DEF)

Bag (0z)
-x3 Bread (+3 HP, )
-2/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)

Skills: [I] Packed Round (+1 DMG), Friendly Fire(P)

Ammo: x10 Irondrop (4 DMG, AP)
>>
>>792251
Bugger. In that case, updated sheet:

[I] Hugo, Level: 2
=Normal=
HP:6/6 (5+1) MOV:3 ACT:2
ATK:1 (0+1) DEF:2 (0+1+1) MAG:1

Equipment:
M/Hand: BR-02 (RNG:5 AMO:4 +3 ATK Doubleshot)
O/Hand: N/A
Armour: Uniform (+1 DEF +1 HP)

Bag: 4/4 0z
- Skull
- Blünderbus (RNG:4 AMO:1 +1 ATK)
- Water Flask x1 (Heals 1HP, 9 Sips)
- Iron Face Plate (+1 DEF)
Bank: 0z

Ammo:
- Irondrop Bullets x10 (4AP DMG)
- Heavy Calcium x4 (6 DMG HVY)
Load: None

Zeal: 0
Skills: [Militia] Firing Solution, Friendly Fire (P), Packed Shot
PeaceCrafts: Junker
>>
>>791918
Ready to roll out!

I mean, if you think I'm ready for that, Miss Jackie... I don't want to let anybody down.
>>
>>792113
You seem to be missing a trip code?
>>
>>793037
I'm a complete newbie here...how do I acquire one?
>>
>>793217

Write it like so: [I*] Tristram#some_kind_of_password
>>
>>793217
Test?
>>
>>791972
Crap forgot what my trip was...uh...
Hopefully I still my ID the same. I hope.
This is my new trip.


>>791918
Set me up for the second wave please
>>
>>792881
That is our 15 members for wave 2. Everyone else will be deployed as wave 3.

Teams! Note this is just a deployment team, you don't have to stick together.

Team Advance
[^2][CC] Isaac Ispie
[M] Miss Potts
[N2]Bardo
[K] Einhard
[M2] Zomzom

Team Scout
[R2] Vis
[I*] Tristram
[I2] Nid
[R3] Agent8
[R7] Eseirsha

Team Gaurd
[H2]de Lis
[N3] Marco Smalls,
[K*] Sigismund
[I6] Hugo
[I]Spardo
>>
>>793932
"If possible, I should like to deploy within the first or second wave. Should we encounter something large or armored as we are wont to do, having magic prepared for that eventuality will be quite useful."
>>
>>794242
Here

>Give Mordenkainen the Drowned Witch Hat (Level 6, Mag +4, HP +2, Grants Hydras, Lux Vulnerability)
>>
>>793932
You took me off queue..
>>
>>794355
"Hmm. Yes, I believe I can make use of this. This manner of fashion is woefully outdated of course, but I cannot say it lacks for function. My thanks."

"Speaking of equipment, I believe it was discussed that Coffee would be receiving the Book of Rending Bone, and I would be receiving the Book of Still Wind. If memory serves, those are currently in possession by Justin and Beckie respectively. Might we settle this before we set off to battle? I am sure that Coffee would appreciate the upgrade even more than I, given he's spent longer with the same old book."
>>
>>794577
>Pass Book of Rending Bone to Coffee
>>
>>795133
>Grab book and be overjoyed.
>>
>>793037
Oops, somehow I was under the impression you wanted to be on Wave 3. Hmm, I guess that means Eseirsha will have to be bumped off into wave 3 instead.

Slightly revised the teams to take this in account

Team Advance
[^2][CC] Isaac Ispie
[E3]Meave
[N2]Bardo
[K] Einhard
[M2] Zomzom

Team Scout
[R2] Vis
[I*] Tristram
[I2] Nid
[R3] Agent8
[H2]de Lis

Team Gaurd
[M] Miss Potts
[N3] Marco Smalls,
[K*] Sigismund
[I6] Hugo
[I]Spardo
>>
>>795533
That's fine, Leader Jackie! Thank you for holding off on sending me into the deadly swarms!

I only want to survive, this Floor! That's my only aim! I will try to help if I can though!
>>
>>795533
>>789921
Everyone, remember to put the team names in your tag line so that peoplece can easily ctrl+F for you.
>>
>>795533
I did, but I decided otherwise in the interest of spell preparations, the extra turn could make a significant difference and I don't think I should be punishing the team in the interest of RPing Meave's PTSD.
See also >>791965 (You)

>>795912
Sorry for bumping you, Ese

====

>>791499
Sorry, some things game up tonight, so I won't be able to finish this. Tomorrow for sure. I might take another request if I manage to finish it with time to spare.
>>
Current Teams. Please put them in your trips.

>Deploy Team 1 - Vanguard
[V1][Quarter Master][*Vanguard*]Hetros "The Judge"
[Vanguard][W2]Kail
[Y1] Livia
[U1]Ziegfried
[N1] Gilda
[D1] Poka

>Deploy Team 2 - Breech
[S1] Jenny
[O1] Thinly
[R5] Torr
[$1] Beckie
[Q1] Coffee


>Deploy Team 3 - Support
[E1] Jackie
[E2] Velen
[P1] Justin
[^7] Watchful

Team Advance
[^2][CC] Isaac Ispie
[E3]Meave
[N2]Bardo
[K] Einhard
[M2] Zomzom

Team Scout
[R2] Vis
[I*] Tristram
[I2] Nid
[R3] Agent8
[H2]de Lis

Team Gaurd
[M] Miss Potts
[N3] Marco Smalls,
[K*] Sigismund
[I6] Hugo
[I]Spardo
>>
>>796919
Roger that. Updated Trip.
>>
Skill Unlock resolutions

>Kail spends 1 zeal to unlock a skill from the Castor's fist.
> Heart Shatter: OnceTap, Sacrifice 1Hp. Damage is converted to Heavy Force Damage. In the event that Force Damage can't be absorbed by knockback, The target takes Destroy Damage Instead.

>Fleur Spends 3 Zeal to unlock the Frimelda's Blade Seal
Revealing its True Name: D'artagnan
*Once Per Floor, D'artagnan summons 3 phantasmal copies of the wielder for 3 Turns.

Phantasmal Beings are perfect reproductions of the image but will disappear along with their things at the end of the time limit.

Upon it's unsealing, D'artagnan regards its new owner with an austere aura.
" It would seem you are my new master. Let us ride off to battle to adventure unconquered. Should you seek passage to the new Frontier I shall be your guide "

Action Phase Will Soon Post.
>>
File: FLOOR06_Turn18a.png (1.05 MB, 2900x1968)
1.05 MB
1.05 MB PNG
Act Phase !
https://www.youtube.com/watch?v=UhDvQIqEkuI
>>
>>797091
>Rig Tile E of Me
>Rig Tile SE of Me

[V][QuarterMaster] Hetros "The Judge", Lvl.8
=Normal Human, Driven For the 7th Floor=
HP:14/14(5+3+6) ACT:2
STR:5(4+1)/ATK:7(NF:9,MS:10)(5+2/4/5) END:5(2+3)/DEF:6(5+1)
MOV:4 MAG:3
Equipment:
-Twin Chevrolet (Lvl5,2Handed,HunterLine,Atk+2x2,Def+1,Rng5, Twin Hook and Jab, Hook and Scissor)
-Executioner's Tricone (lvl6,Str+1,End+3,HP+3)
Bag:[0z]
-=Chain*13 (Goya's Chain included)
-Iron Maiden*2
-Nihelfaust (lvl6,2Handed,HunterLine,Atk+4,Def+2,Rng2,Heavy,Tri Cleave,HalfSwing,Untapped Potential)
-Mortal Savage (Lvl7,5str,2Handed,Great,Living Weapon,HP:10,Def:8,Atk:10[JawsOnly],Def+4,Atk+5. 4/3/2 Reach on mode. Clamp:LimbClamp/Prime:Sever[T1]:BlastGuillotine[T1,Crushing,Pyras,PyrasShardReq]/Prime[T1]:Smash)

Bank:1092z, Void Beast's Spine, Blessed Trenchcoat (lvl4,Def+2,Str+1,Mag+1), Justice Overcoat (Def+1,Str+1,Mag+1)
Group Bank:

Skills: [0.5 Zeal] (Cords,Axes)
[Hunter]Bloodlust(P), Hook and Pull, Rig, Suspension
[Adept Hunter] Rig Network(P), Lurk(P), Mortal Blow
[Viscount] Battle Intuition, Life Sentence(*), A Stab in the Dark(P), Spindly Fingers(P)
[Cord Arts] Choke, Arm Bind, Slam Down, Corner Hook, Morning Star
[Axe Arts] Wreck, Crush, Sunder
[Pray]HolmGang
>HolmGang: Chain Yourself To medium or Large target. They cannot leave you, and you Cannot leave them.
>Tri Cleave: Targets 3Tiles Forwards or Across
>Half Swing: Targets the Frontal Arc.
>Untapped Potential: This Living Weapon may hold more potential once Zeal is spent attuning with it.
>Twin Hook and Jab: Pull a medium Opponent and Deliver a mainhand attack. Two separate targets may be targeted.
>Hook and Scissor: Pull a Medium to Large Opponent and deliver a two armed attack in a single impulse. STR+ATK+ATK.
>>
>>797099
>>797091
>>790314
"Kail, head north. We're gonna punch forward, be prepared to kill anything on the otherside of the northern door. Whoever goes through a door, always be as tanky as possible, got it guys? Nobody weak goes through a door first. Once we raise the alarm and people become alerted? We stop using doors all together. We start blowing through walls instead to get the element of surprise."
>>
Also, everyone remember to update your HP by the amount of levels you gained.
>>
>>797091
>-Leeches (-2 HP 2/8 duration)
>Spirit Pulse self (POW 6)
>Move 3E
>-Choir (Regen)

"Raise your voice, and heed our call. Our spirits will not falter, our spirits will not fall."

[P] Justin Lv5 [Human Paladin]
=Now performing=
HP 7/11 [b6+5lv] MOV 3 [b3+0] ACT 2 [b2+0]
STR 2 [b2] DEF 4 [7 Front] [b2+a2+s3] MAG 4 [b2+a2]

ATK: 3 / 2 [b2+1 Iron Door Shield] / [2 Instructor's Staff]
POW: 6 [b2+a2+2w]

Equipment:
+Main Hand+ Iron Door [Shield] [lv2; +1 Atk; +3 Def]
+Off Hand+ Instructor's Staff (Level 2, Mag +2, Atk +2, Casting Range 3, Attack Range 2, Grants Hook and Pull, Grants Spirit, Lux, Aerias)
=Armor= Vestal Plate [lv3; +2 Mag, +2 Def]
Bag: 20z [No Bank]
-Llama Bread [Heals 3]
-
-
-

Skills:
[Guide] Channel; Cleanse; Pulse; Ward; [Paladin] Choir (T* surrounding units {6~ LoS} gain your buffs if they sing along); Crusader OATH (Redistributes MAG split between ATK and DEF); Shield Formation; [Sword Artes (Shield)] Boomerang; Kill Medusa; Reflect; Unshakable Terra;
Missing Items: Traveling Cane, Barbed Shotel, Spiced Jerky, Sadia Kopis
Zeal: 0.3
>>
>>790191
I believe you got 16 Iron Grams which equates to 1bar and 6 grams of iron :0c
>>
"Gods I need to remind myself NOT to look at the lantern kiln when I am directly smelting the ore, ugh I can still taste the ash in my mouth or whatever the smoke is at least I made the iron without setting my hands on fire this time. Well with all of this iron I have a few plans with it..."
Upon making the weapon moony and inscribing a lunar sigil and the intials of his name moony gave it a few experimental swings and frowned realizing that one he couldn't really lift the sword all the way up although...He knew someone that could use it properly and desperately in his mind needed a new weapon from when he was watching her attempting to battle the creatures from the previous floor. And plus its a new weapon and who doesent like new gear!
>>797178
Thank you errant scholar I will be using that iron to make a sword, for our noble Fleur.
>>797091
>Crafting action: Make the following sword using 11 grams/pieces of iron or one bar and 1 gram of iron, Blade quality: +5 atk +5 defence, Handle quality: +1 atk, total weight will be 11 minus 1 due to making it a single handed sword. Will gain the heavy quality due to using more than a bar of iron. Stats needed to use the weapon will be: Lvl:6, Str: 4. Total stats of weapon: Sword, 1 handed, +6 atk, +5 defence, [heavy].


[H1]moon Lvl:3 =Human= Adept Hunter
HP: 6/7, ACT: 2, ATK: 9 (2+1+6), DEF: 2(1+1) MOV: 2(4-2) MAG: 2 (1+1)
M.HAND:Goya's sentance: +6 atk, 6 range, [crushing], [Heavy], *Knockback,-2 mov
OFFHAND: Dual wielding Goya's sentance.
Gear: Justice overcoat,lvl3. ATK+1,DEF+1,+1 MAG,
Bag: [4/4]: 16x iron, 2x pyras shards, Forging kit
Skills: Hook and Pull, Suspension, Blood-lust, Dark tendency, Rig
Zeal skills: Peace-craft [Forge], Morning star
(Dark tendency: Allows you to use an action to over-watch anything)
>>
>>797280
Moony looked at the sword for a moment, and then a few moments later scratched in the hilt of the sword the designated name for the weapon.
>Tap(?): Name the sword: Plan B
>>
>>797335
>>797349
Thinly wait please! We are building an Ewer for the Vanguar Team with Poka as the center Justin as second. It will have Kail, Hetros and Maybe Jenny in it.

The other group will be handled by Gilda with (I think) Livia, Fleur maybe.

Justin will channel Kail and I will channel justin, please to move out of the way. If you wish to help then channel to Poka.
Or alternatively Poka can channel into you and you channel into 2 other people but that might make the Ewer a bit too big.
>>
>>797357
Channel me and Kail will be added, I don't see the problem?

Every guide has two slots to channel with.
>>
>>797280
>>797337

Thank you for the sword.

>Deploy... 3rd wave?
>>
>>797364
That I know.

My worry is two fold. First I plan to include you in the Ewer to give you freedom to do Scholar magics and the safeguard to heal us out if the Ewer Collapses. I was expecting to have the Vanguard team go straight into the fray of the enemy expecting big incoming damage so the Ewer might collapse. If we make the Ewer too big we are putting all our eggs in one basket then we might doom ourselves.

Second for your sake, you currently have little HP and Leeches which currently kind of defeats the Ewer's purpose that way you will be safe you can still do you amazing Scholar magic from far away.

If you wish tough I can add you to the Ewer for the time being but Justin needs to be added too because he is needed to keep the Vanguard team buffed with his auras. So Justin needs to have all magic buffs we can add to him.
>>
>>795533
>>796919
>Requesting to be assigned/deployed to any team

>>797280
>give moony [8g Junk Iron] while waiting

[K] Nut, Lvl 4: Adept, Human
=Chillin'=
HP: 9/9 (9+0), MOV: 3 (3+0), ACT:2 (2+0),
ATK: 6 (2+2+1(+1during night)), DEF: 7 (1+1+2+3shield), MAG: 0 (Aether numb)
>>
>>797397
>>797364
>tap: accept the 8 junk iron and add it to my ever increasing material pile...Consider asking someone to get me a B-dog at a future date.
>tap: Hand fleur: Plan B.
>>
>Eat two bites of Jerky, because I am at 1 HP and I'd rather not eat the rest of you.

Status:[Fire Resistant Ghoul]
LVL:8
ATK: 1 DEF: 1+1 HP: 11+1 MOV: 4+1 MAG:4+3(Turncoat)=7 POW:4+3(Turncoat)+4(Book)=11
M.HAND::Lv. 6(MAG REQ:6) [Abysma Domini], Darc, Lux, Aer, Teras, Words: 4, Mag+4, EATS SOULS
OFF:Dog Whistle
GEAR:Lv. 5 Traitor's Turncoat(+3 Mag, +1 HP, +1 Mov, +1 Def, +2 Book Holsters)
BAG:Chalk x 3, Spiced Jerky x 3, Lv. 4 Book [It Came From the Sea], Darc, Lux, Hydra, Words:2, Mag +4(Daemon Ink)
BANK: Ferryman's Coin, Llama Water x 5, Spook's Mask, Fell Ash x 1, Avalonian Herotales

Skills:Arrow, Ball, Ring, Block, Hand, Eye, Dimensional Sight(Eye of Eld), In Tandem, Bind, Faery, Mothman, Beast, Amazonia, Oracle, Fire Resistance Graft

Prepared:
>>
Then I shall channel another.

Next turn I should be able to be cleansed.


>-Leeches 2
>Move 4E
>Pulse myself

[O] Thinly: Level 6: Forger
=Human, Leech 2, Duration Remain 1=
HP : 1/11 (4+1+6) MV : 4 ATK : 2 DEF : 1 (1) MAG : 5 (3+2) POW : 6 (5+1) ACT: 2 ZEAL : 4.6
Equipped :
-Main Hand : Academic Writing Tool (Range 4, Mag +1, Write Runes and Wards at range, Grants Time, Teras, Lux)
-Off Hand : Academic Writing Pole (Range 4, Mag +1, Write Runes and Wards at range, Grants Plant, Teras, Hydra)
-Accessory : Floor Notes
-Armor : Fools Cap (Mag +2 , HP +1)
Bag : 1110z
-Stale Wafer x5 (Heals +2 HP, Favored by Wisps)
-Jerky x2
-Llama Water x5
-Blood Alpha x1.0

Skills : Pulse, Cleanse, Channel, Ward, Relinquish, Polarize, Tangent, Sacred Geometry
>>
Overriding >>797130
>>797091
>-Leeches (-2 HP 7/8 duration)
>Move 3E
>Channel [W2] Kail

"Hetros, you're next in line for me to channel. Please don't move out until I've added you in, alright?"

[P] Justin Lv5 [Human Paladin]
=Now performing=
HP 3/11 [b6+5lv] MOV 3 [b3+0] ACT 2 [b2+0]
STR 2 [b2] DEF 4 [7 Front] [b2+a2+s3] MAG 4 [b2+a2]

ATK: 3 / 2 [b2+1 Iron Door Shield] / [2 Instructor's Staff]
POW: 6 [b2+a2+2w]

Equipment:
+Main Hand+ Iron Door [Shield] [lv2; +1 Atk; +3 Def]
+Off Hand+ Instructor's Staff (Level 2, Mag +2, Atk +2, Casting Range 3, Attack Range 2, Grants Hook and Pull, Grants Spirit, Lux, Aerias)
=Armor= Vestal Plate [lv3; +2 Mag, +2 Def]
Bag: 20z [No Bank]
-Llama Bread [Heals 3]
-
-
-

Channel Targets: [W2] Kail

Skills:
[Guide] Channel; Cleanse; Pulse; Ward; [Paladin] Choir (T* surrounding units {6~ LoS} gain your buffs if they sing along); Crusader OATH (Redistributes MAG split between ATK and DEF); Shield Formation; [Sword Artes (Shield)] Boomerang; Kill Medusa; Reflect; Unshakable Terra;
Missing Items: Traveling Cane, Barbed Shotel, Spiced Jerky, Sadia Kopis
Zeal: 0.3
>>
>>791926
>Request 3x Calorie Grams and 1x Llama Water Canteen form pile.
>>
>>797409
Granted

Loot Pile
-1x Jerkies (2 bites remaining)
-1x Water Flask (9 sips remaining)
-1x Llama Water Canteens (Heals 1, Cures Exh., Cures Burns, 4 uses)
>>
And so it begins my pretty bunch of guinea pigs

>Infuse Livia's Weapon with Lux Solution Alpha
>Autolab : Engrave Livia's Weapon : Ballx5
>Move 3E 1S

[Q]Coffee, Level: 9
Status: Normal
HP:14/14(4+10), MOV:4(3+1), ACT:2(2+0), ATK:2(2+0), DEF:2(1+1), MPow:6(4+2), MDef:5(4+1)

Equipment:
-Napalm Hugs (Rng 3 tile line, 1 Handed) [Ticking Solution Alpha]
-Book of Rending Bone (Word 3, Mag 3, Darc/Terra/Aeras)
-Empty
-Storm Coat (+1 Mag, +1 Hp, +1 Def, Wind Proof, Water Proof)
-T.E.K. (Words 5, Chambers 5, Move +1, Hand +1)

Bag:
-Rainbow Box
-Empty
-Lead Elixir (Physical Resistance/Heavy, 9 turns)
-Moon's Hate (Pot 7x2, +Mag. Instant Coffee
-Otherwordly Dictionary (Air, Words 3, Mag +1)
-Launcher (Rng 4, Ammo 2, 1 Handed)

Chambers : [Empty] / [Empty] / [Empty] / [Empty] / [Empty]

Rainbow Box :
1 Pyracyte Crystals,
1 Teracyte Crystals,
1 Aer Crystal,
1 Lux Crystal,
1 Darc Crystal,
1 Iron Crystal,
2 Plant Shards,
5 Pyras Shards,
5 Darc Shards,
2 Hydra Shards,
1 Hydra Solvent,
6 Beakers,
Gem Cutter,

Lux Solution Alpha
Gravity Solution Alpha
Sizing Solution Alpha

Ammo : Pillshot x10 (Dmg 0), Iron Drops x6

Skills :
[M]Ball, Arrow, Ring, Block, Eye, Hand, In Tandem,
[Q]Engrave, Infuse, Crystalize, Launch Item, Potion Make, Autolab 1
>>
File: Ewer chart_01.png (139 KB, 993x679)
139 KB
139 KB PNG
>>797403
Thank you Thinkly!

Here is how I planned Poka's Ewer chart. This includes the current, non ghoul, non midian heavy hitters of the group. Gilda volunteered to be responsible for them.

It doesn't however extend too far fpr safety reasons, having 5 people down instead of 7 is a much better proposition. If any of the involved wish es to opt out the people marked with ? can be switched or if anyone else wishes to opt in that can be discussed.
>>
>>797416
Thank you.

>Begin to Lurk
>Move 1E, 5N
>Rig E
>Dark Intent ; I am seen ; Wall-Shift Down into the ground then move 3S

[Y] Livia : Level 9
=Midian Mutation : Lux Mortality ; Silver Mortality ; Water Vulnerability ; Healing Bane ; Blood Hunger 01=
HP: 17/17 (7+9+1); MV: 6 (4+2) ; STR: 6 (4+2) ; ATK: 8 (6+2) ; DEF: 4 (2+2) ; MAG: 4 ; ACT: 3(3); ZEAL : 0.6
Equipped :
-Main Hand : The Thousand Arms. ; Lvl 5 ; [Legendary Fake] ; Hidden Skills: Open Book, Page Turn, Close Book
-- Castor Fist ; Lvl 4, +2 Attack, +5 Defense ; Crushing ; Knockback ; Can't be swung with a secondary weapon ; Lariat)
-Offhand :
-Armor : Revenant Leathers ; Lvl 6 ; +1 HP ; +2 STR ; +2 MV ; +2 END ; Makes no noise ; Cannot speak
Bag :
-12 Chains; Rope substitute
-Chalk
-Iron Maiden

Hunter Skills : Hook and Pull, Suspension, Rig, Bloodlust, Rig Network, Lurk, Mortal Wound, Revenge Has No Home
Vampyre Skills : Wall Shift, Wall Walk, Lovelier, Living Weapon, Mesmer Bite
Absorbed Skills : Uninvited Guest
Corridor Skills : Hunter's Lore, Headbutt
Cord Skills : Choke, Arm Bind, Slam Down, Corner Hook, Morning Star
Shield Skills : Boomerang, Reflect, Unshakeable Tera, Kill Medusa
Dagger Skills : Wrist Flick, MurderStab
>>
>>797439
Don't forget to tap wall shift so another wall bump is avoided.
>>
>Move 5E, 2N

[S] Jenny : Level 8 : Adept
==
15/18 [6+4+8] Mv: 4 [4] STR : 4 [3+1] ATK: 9 [4+5] DEF: 6 [2+1+3 (forward)] MAG: 2 [1+1] ACT: 2 Zeal : 3.3
=Dormant Daemon: Strength +1, Endurance +1, Magic +1=
=Void Touched: Magic +1, Can see\interact with the nonliminal=
Equipped:
-Main Hand : Undustrial Sledgehammer (Attack +5, Defense +3, Reach 2)
-Off Hand :
-Armor : Man-Eater Armor [ Defense +1, HP +4, Stats do not decrease on debuff, -1 HP per stat debuff ]
Bag: 840z
-Jerky x 3.5 [ Heals 5 HP, two bites ]
-Winged Shield [Defense +2, Hover : Become a flying target, like a vengeful gargoyle with a sharp stick !]
-Chain-Sword [Attack +3, Defense +1, Range +3]
-Un. Threaded Harpoon [Level 5]

Skills:
[K] : Counter, Spin Slash, Shield Bash, Ground Slash
[S] : Jump, Twist, Acronaut, Lunge, Dragon Wings, Leap Stab
[Sword] : Double Cut
[Cords] : Choke, Arm Bind, Slam Down, Corner Hook
[Mace] : Arm Crack, Power Smash, Skull Crack
[Great] : The Whole Thing, Block, Limb Smash
>>
>>797460
Jenny! Considering your usual suicidal tendencies and fighting style, stay where you are I'l give you something good next turn.
>>
>>797460
Jenny please wait for me to channel you first! you will be important in my Ewer, look here >>797418 I was about to post in a few minutes.

Also this Coffee will prep you on>>797466
>>
>>797467
>>797466
I will wait here so both can occur then. I'm afraid my current turn will have to stand as is however as I will be busy for most of the day shortly and I cannot take the time to revise.
>>
>>797473
I just have a potion to give you, don't worry. Symptoms involve feeling really heavy and lead skin.
>>
>>797473
>>797091
>>797406

>Tap: Use roots to sense the ground's elements around me
>ACT1: Channel [P1] Justin bind him and [W2]Kail into my Ewer
>ACT2: Channel [S1]Jenny bind her into my Ewer

>Status:
>(Last turn end ewer N/A)
>Poka's Tipped Ewer: 8/15(Poka)+ 3/11(Justin)+18/18(Kail)+15/18(Jenny)=56/75HP

[D1] Poka, Lvl:10 =Human= Druid/Master Guide
HP: 8/15(3+10+2) MOV: 5(4+1) ATK:1 DEF: 2(1+1) MDEF: 4(3+1) MPOW: 7(3+1+3) ACT: 2
MHAND: Bloomed Druidmere LVL3 (MAG+3,RNG4 Hydra/Terra)
OHAND: empty
ARMOR: Swansong LVL4 (HP+2,DEF+1,MAG+1,MOV+1)
Accessory: Reincarnation shell LVL8
BAG: Druid robes LVL2 (+2MAG,+2HP), Paper ward*4
Money: 0 Zenny
Bank: In debt (-1260 Zenny )

Skills: [Druid]Roots [Guide Mastery] [Guide] Pulse, Cleanse, Ward, Channel, Aether Wind, Radiance, Tipped Ewer, Relinquish, [Town] Unbroken Chain, [Song]Steel Song, [Prayer] Pulsa
>>
>>797091
>Ask Questi about learning Shield (Can she teach it, how long will it take, and how much will she charge?)
>Deploy for Wave 2


[M]Meave : Level 7, Mage Adept, Mastery, Editor
HP:12 (3+7+2) , Mv:4 , ATK:1 , DEF:1 , MAG: 6(4+2*) , POW: ? , ACT: 2

(Current MAG: 6+4(Serpentine Codex) )
(Current HP: 7/12)

Status Effects:
-

Equipped:

• Main Hand : -
• Offhand : Lv5 Serpentine Codex (Hydras/Darc=Poison:Words4, Mag4 - Serpent Index)
• Paraiah's Widebrim:[Editor Only](Mag2,HP2,BookSpace2)*
+ (BookSpace)
+ (BookSpace) Blitz Libra (Lux/Pyra=Lightning: Mag1, Words3)

* Miniature Sword (Fleurette) used as Hair Pin

Mage Skills :
Arrow, Block, Ring, Ball, Hand, Glass, Tandem, Sword, Burn the Body

Editor Skills:
Bind, Faerie

Prepped Spells:
-

Spells in Effect:
-

Bag:
• Empty

(Contents Confiscated)
• Sturmaug's Dog Whistle
• Llama Water (4 Uses)
• Chalk x1
• Queer Pottery
(Lost Items)
• Mesmeria Illusion Book (Lux/Hydra=Illusion: Words4, Mag0)
>>
>>797476
Terrain Info:

Bone Granite x9
Darc, Tera
>>
>Deploy with wave 2.

LVL: 3, HP: 7/7(6+1), MOV: 4 (4), ACT: 2(2)
STR: 3 (2+1) /Atk: 4 (3+1), DEF: 2 (1+1), MAG: 2 (1+1)

Equipment:
-Hunter Chain (atk +1, range 3, 2 hand)
-Justice Overcoat (+1 atk, +1 def, +1 mag)

Bag:
-Goya's Wrecking Ball (Lvl 4 ; +6 Range ; +6 Damage ; Heavy)
-Chain 2x
-Maiden 1x
-Hunter bomb 1x

Skills:
[Hunter] Bloodlust, Hook and Pull, Rig, Suspension
[Artes] Arm Bind
Zeal: 1.2
>>
>Channel [U1] Ziegfried
>Channel [$1] Beckie
>Pulse [P1] Justin

[N] Gilda : Level 9 : Carver
=Ewer: 30/40 Beckie 6/12 + Gilda 10/14 + Ziegfried 14/14=
=White Ghoul=
HP : 10/14 (4+9+1) MV : 3 STR : 1 (1) ATK : 3 (1+2) DEF : 3 (1+2) MAG : 6 (3+3) POW : 9 (6+3) ACT: 3 (2+1) ZEAL : 8.4
Equipped :
-Main Hand : Druidmere (Level 3, Magic +3, Casting Range 4, Grants Plant, Teras, Hydra)
-Off Hand : Dark Wizard Staff (Level 9, Power +4, Range 4, Grants Darc, Hydras, Pyras, Cold, Poison, Acid)
-Accessory : Watcher (Level 2, Action + 1)
-Armor : Skysworn Cloak (Level 5, HP +1, Def +2, Mag+3)
Bag : 0z
-Jerky x 5 ( Heals 5 HP, two bites )
-Stalker ( Level 2, Attack + 2, Grants Fast Climb )
- Blood Cloak ( Level 3, Mag + 2, Def + 1, Str +1, Combat Prowess : Allows you to equip [K] weaponry)

Bank : 1082z
Group Bank : 0z
-Hammer ( Level 1, Atk + 1 )

Skills : Ward, Pulse, Channel, Cleanse, Tipped Ewer, Aetherwind, Reversal, Dilate, Accel, Stasis, Teleport
Carver:
>>
>Move 2N, 3E
>Draw a Moth Rune behind the bookstand


[E] Jackie ; Level 9 ; Adept ; WND ; Party Leader
==
HP : 13/13 (3+9+1) MV : 5 (4+1) STR : 1 ATK : 1 END : 1 DEF : 2 (1+1) MAG : 7 (4+3) MAGPOW : 10 (7+3) ACT: 2 WORDS : 3 (3) ZEAL : 8.7
Equipped :
-Main : The Space in Our Minds; Level 4 ; Magic +3; Grants Space; 3 Words; Applied Fairy Ink
-Offhand: Academic Writing Tool ; Magic +1; Range:4 ; Runes can be written at Range; Grants Time
-Armor : Traitor Turncoat (Level 5, Magic +3, HP +1, Move +1, Defense +1, Pockets +2)
-Accessory : Dog Whistle

Bag (4/6): 300z
-4.0 x Cookies ; Heals 3 HP, two bites
-4 Darc Shard
-1 Lux Shard
-DreadCurse Tome of WyrmFire (Mag +8, Words 5, Grants DragonPyre, Pyras, Lux, Aer, Darc, CURSED : Upon Opening HP Becomes 0 in 5 turns)

Crafting Bag:

Prepared : Arrow Block Block, Ball Sword Sword
Runes : Arrow, Block, Ring, Ball, Hand, Eye, Sword, Glass
Summons : Mothman, Beast, Faery
Skills : In Tandem, Bind
Peacecrafts : Carver, Wundercrafter, Weaver
>>
>-Regen 1
>Violent Regeneration : 1 extra arm (2 now)
>Move 3E
>Devour Giant Meat

Hp 14/15 , def 3, mag 3.

I am on my phone I will post stats later. This should do for now
>>
>Move 5E
>Use binoculars 7N, 2E

[^] Watchful : Level 7 : Armswright
=Lux Sworn: Lux Resistant, Blindness Resistance, +3 Vision, +1 Mag=
=Harpie Graft : Aer Resistant=
HP: 13/13 (5+7+1) Mov: 5 (4+1) Str: 3 (3) Atk: 7 (3+4) Def: 2 (2) Mag: 3 (2+1) Act: 2, Vision 10(5+3+2), Breaths : 0, Merits : 3 Zeal : 5
-Main Hand : BR-04 (Level 2, 2-Hands, Ammo 2|6, Range 6, +4 Attack, Pike Buster: Melee range shots adds Atk to Dmg. )
-Armor : Ranger Hat, +1 Move, +2 Vision, +1 HP
Bag :840z
-Unseeing Binoculars (View at a distance, does not dispel darkness, Ghosts cannot enter viewing range, If they do they are frozen in place)
-Spirit Ward (Place to create a warded tile, Wisp types are revealed within sight range, Ghosts cannot approach within 6 tiles, Creatures that die in range roll a second d6 for Wisp\Reincarnation chance.)
-3x C4


Ammo :
-Pumpkin Rounds x20 (6 Damage, Fire)
-Silver Rounds x24 (5 Damage)
-Happy Bday x7 (4 Crushing Damage, 5 Aoe)
-Metal Slugs x6 (6 Crushing Damage)
Skills: Firing Solution, Packed Round, Friendly Fire, Spreadshot, Battle Rhythm, Double Time, Bring it Down, Take Prisoner, Reassemble
Loaded : Silver Rounds x2 (5 Damage, Fire) +1 Range
>>
>>797091

>Deploy for Wave 2

[N3] Marco Smalls, Lvl 3:Navigator
=status=
HP:7/7 ACT:2+1
ATK:1 DEF:1+1
MAG:3+2 MOV:3
Zeal:0

Equipment:
-Lvl 1 Wand (+1 MAG RNG 3)
-Lvl 2 Watcher (Grants time Spell)
-Lvl 2 Cloak (+1 DEF +2 MDEF)
Bag:
-Lvl 1 Hammer ( +1 ATK)
-3x Rock things

Crafts: Carver, Wundercrafter (No kits)

Skills:
[G]Pulse Heal, Channel, Ward, Cleanse
[N]:Dilation
>>
>Move 2N, 4E, 1N
>-Switch to crowbar
>Crack open the door N
>Orange Leaves


I have a question about Wrist Flick, the way it is written implies that you use it on the following turn. Is this correct?


[$] Beckie ; Level 7 ; Junker ; Beck Rogue Guild
HP: 12/12 (4+7+1) Mv: 6 (4+2) STR: 2 ATK: 5 (2+3), DEF: 1 (1) MAG: 3 MAGPOW : 3 ACT: 4 (3+1) CHI : 8 Zeal : 0.3
Equipped :
-Main Hand : Blade Ray (Level 4, Attack +2, Move +2, Knockouts by this weapon leaves a stun counter instead. Mercurial Strike)
-Armor : Mothman's Other Half (Level 4 [$][R], +3 Atk, Slashing, +1 Act, +1 HP, Grants Wall Walk, Takes up armor and a hand slot)
-Accessory: Red Compass
-Accessory: Merchant's Bag : +2 Item slots

Bag 4/6 (4+2) : 1537z
-Crystal Pick; Can mine crystals
-Science Crowbar (Level 2, Attack +2, Opens locks and crates)
-1 Silver Kunai (Level 3, Attack +4, Silver)


Skills : Throw weapon, Switch, Steal, Backstab, Orange Leaves, Spirit Fist, Purple River, Red Petals
Skillz : Weapon Swap, Pickpocket, Butterfingers, Spinning Throw, Mirror Hands, Ghost Hands, Vacuum Pocket, Moonsault
Thrown : Stone Skip, Catch, Two In Hand
Fist : Lariat
Dagger : Wrist Flick
>>
>>797091
"Right. Let's get to work."
>move 1E 3N
>Counter N
"Everyone ! Behind me !"

[W]Kail, Lvl.8
=A little bit hungry, channeled by [P1]Justin=
HP:18/18 MOV:4 (3+1) ACT:2 ATK: 10 / 9 (5(STR)+2+3 / 5(STR)+2+2) DEF: 9 (2+2+5 (shield)) MAG:1

Equipment:
-Skybreaker Tomahawk (lvl3, Atk+3, 1hnd, deals -1ACT stun damage)
-Famous Raider's Armor (lvl6, Def+2, Atk+2, HP+1, Mov+1)
-Castor Fist (Lvl4, Atk+2, Def+5, crushing, knockback, can't be swung with a secondary weapon, Heart Shatter(pay 1HP, damage converted to Force dmg, if knockback can't be applied, dmg converted to Destroy), 1hnd)
Bag:[0z]
-Goya's Eye x2
-Mortal Teeth x6
-Llama bread (+3HP, food)
-
Skills: [K]Spinslash, [K]Counter, [K]Shield Bash, [K]Groundslash, [K] Rushdown, [K] Evil Never Rests, [K] Challenge, [W] Eyes Closed, [W] Zweihander, [W] Deflect [Axe Artes] Cleave, Wreck, [Shield Artes], Reflect, Kill Medusa, Unshakeable Tera, [Sword Art] Reaper's Execution, [A Big Heart]
Zeal : 2.2 Zeal
>>
Botting

[R5] Torr
>Move 1N, 3E, 4N, 10E
>Open Cage
>Face NW
>-Lightning Reflexes
>-Hidden

Note: I am not taking in account Torr's large size, these are simply tile counts from his current position to his destination. Trying to figure out how that works out to hurts my head.

[R] Torr : Level 5 : Adept : Junker
=Tortadyne : +1 Str, +2 Def, -1 Move=
ATK: 9 (2+1+4+2) ACT: 4 (3+1) DEF: 6 (2+4[koutetsu])
HP: 9/9 (4+5) MOV: 4L (3-1+2) MAG: 2 Zeal : 0.7
>>
>END PHASE
>>
>>796919

>Prepare for wave 2 deployment.

"I can't help but wonder, all of us came from the first floor of this prison. If we keep letting people out as we go, how large is this crowd going to get?"

[R] Bardo, Level: 3 [Navigator]
=Status=
HP:7/7, MOV:3, ACT:3(2), ATK:1, DEF:2, MAG:5(3+2)
Equipment:
-Wand (lvl 1, MAG: 1, RNG: 3)
-Watcher (lvl 2, grants time spells)
-Cloak(lvl 2, DEF: +1, MAG: +2)
Bag: [$???]
>The following items are schrodingers items: I have no idea if I do or do not have any of them
-1 Hammer?
-3.... Rock things? No clue what those things navigators start with are.
-Adept Guide Robes?

Skills:
[Guide]Pulse, [Guide] Ward, [Guide] Channel, [Guide] Cleanse, [Navigator] Dilation
>>
>>797091

Alright last call to give me shit to get junked. You want to shiny new gear? You need to pay the loot price.

>junk the following items in order:

Blunderbus
Maiden face plate
Dagger
Lvl 1 mage cloths

[R6] Short, Level 3: Rogue
=Status=
HP:7/7(4+3+0) MOV:3(3+0) ACT:3(3+0) MAG:2(2+0)
ATK:3(3+0) DEF:1(0+1)

>Peacecraft: Junker
>>
>>797564
>Allowing
>>
>>797564
>give my dirty faceplate to shorty
"What a lust for junking. Have this buddy I don't need it any more, also...If I were you I wouldn't touch the blood too much nor lick it, yeah"

>>796919
>>797091
>Deploy in the future whenever is posible also updated sheet

[R2] Vis ; Level 2 ; Rogue
=Normal=
-HP: 6/6 | ACT: 3 | MOV: 3 | STR: 2 | ATK: 2+1(3) | DEF: 0+1+1(2) | MAG: 2
Equipped:
-Main hand: Moblin Dagger lvl-1 ATK-2
-Off hand:
-Armor: Prisoner clothes DEF+1
>Bag: 0z
-Binoculars
-C4x3
-Dagger lvl-1 ATK-1 x1
-Calories Gram x2
>Skills:
-[R] Steal, [R] Switch, [R] WeaponThrow
>>
>>797091
>Rest Action
>Crafting / Item Interaction: Use [Deal] to sell [Burned & Bloodstaine Magical Books] and [14 PT Earth Draught] to Questi. Look, it's dangerous out there. These books? They might contain infinite magical knowledge she does not know. They might not. Only way to find out is to buy them. And does Questi want to get stabbed? No. Get some insurance against being stabbed. I happen to have some right here.


Lvl 7 Magnate
==Kerbold=
HP: 6 / 12 MV: 5 ATK: 6
DEF: [1] 1 MAG: 2 Act: 3 SIGHT: 5
ZEAL: 0.5 ZNY 8
-W-
Glob03 - 5R, 2 shots, +1 AoE (Qualudes, 2 Act dmg)
THE CASE (Earth Draught (14Pt, +END) |Burned & Bloodstained Books )
-A-
Nothin
Acc: Black Ledger (2-Arms)
-Am-
PumpkinRounds (6 fire) x2
Silver (5dmg) x 1
Quali (2 act dmg) x8
[4/4]
'Caz' | Combat Harness, +1 def, +1 hp, quickdraw, +1 gun slot | -- | Old Castor (5 Rng, 4 ammo, 2 shots, 8Dir, Pistol)
--
[I+]Firing Solution, Spreadshot, Friendly Fire, Packed Shot, Battle Rythm, Take Prisoner, Double Time
[A] Deal, SubDeliver, Disguise.
[Ker] Dig, Scent, Beast Talk
[Tech]ProsArms, SlimeFibres-> Lift Heavy, Leap, 2xTB
[Thrown] Yes.
[Peacecrafts] Yes.
>>
>>797091
>junk Blunderbus
>deploy in wave 2
If I can't do both actions, just deploy in wave 2.

[I] Hugo, Level: 2
=Normal=
HP:6/6 (5+1) MOV:3 ACT:2
ATK:1 (0+1) DEF:2 (0+1+1) MAG:1

Equipment:
M/Hand: BR-02 (RNG:5 AMO:4 +3 ATK Doubleshot)
O/Hand: N/A
Armour: Uniform (+1 DEF +1 HP)

Bag: 4/4 0z
- Skull
- Blünderbus (RNG:4 AMO:1 +1 ATK)
- Water Flask x1 (Heals 1HP, 9 Sips)
- Iron Face Plate (+1 DEF)
Bank: 0z

Ammo:
- Irondrop Bullets x10 (4AP DMG)
- Heavy Calcium x4 (6 DMG HVY)
Load: None

Zeal: 0
Skills: [Militia] Firing Solution, Friendly Fire (P), Packed Shot
PeaceCrafts: Junker
>>
>>796919

*Tries not to panic*

*Panics a lot*

"S-so when d-does our team go into the dark?"

=Status=Fine HP:5/5(3+1+1)MOV:3(3+0)ACT:2(2+0)MAG:1(1+0)ATK:2(1+1) DEF:1(0+1)

Equipment:
-Main: Blunderbuss (lvl. 1, 1/1 AMO, 4 RNG, +1 ATK, 2hnd)
-Off:
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)
-Eqp: empty

Bag: [0z]

-x3 Bread Ration (+3 HP, )
-2/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)

Skills: [I] Firing Solution, Friendly Fire(P)

[Ammo: x10 Irondrop (4 DMG, AP) ]
>>
>>797403
Thinly I owe you an apology. Your previous actions would have had no interference with the Ewer organization I planned out. In fact your original actions would have been helpful for all and I should have considered that and everything else before I asking you to change your action so suddenly without thinking.

I am very sorry for this, I will do better next time. Feel free to channel Kail or anyone in the Vanguard team, it will be very useful to help us healing the large Ewer pool.
>>
>>797666
Note: I have a BR02 Rifle equipped and 19 iron drop ammo, with four shots loaded.

(Am I doing it right?)
>>
>>797671

Still says you have the Blunderbus equipped on your sheet. If you aren't using the starting gun, go ahead and replace it with the BR-02 then give me the Blunderbus to scrap

You were also given Heavy Calcium rounds. Scroll up to see their stats.

You won't deploy just yet since there's so many that I there's a queue.
>>
>>797682
Ah, alright! What does the HVY modifier mean for the Calcium rounds?

>Gives Blunderbuss to Short to scrap

=Status=Fine HP:5/5(3+1+1)MOV:3(3+0)ACT:2(2+0)MAG:1(1+0)ATK:2(1+1) DEF:1(0+1)

Equipment:
-Main: BR02 - 5 Rng, 4 ammo, 2 shots, +3 atk,
-Off:
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)
-Eqp: empty

Bag: [0z]

-x3 Bread Ration (+3 HP, )
-2/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)

Skills: [I] Firing Solution, Friendly Fire(P)

[Ammo: x19 Irondrop (4 DMG, AP) ]
[Heavy Calcium] 6Dmg, HVY x4
>>
>>797091

>Deploy in Wave 2

"Let us march! I have laid dormant for far too long."

[I] Spardo, Level 1 Militia

=Status: Normal=

HP:4(3+1)
MOV:3(3+0)
ACT:2(2+0)
MAG:1(1+0)
ATK:2(1+1)
DEF:1(0+1)

Equipment:
-Main: Blünderbus (LVL. 1, RNG:4, AMO: 1, ATK: +1, 2H)
-Off:
-Armor: Volga Uniform (LVL. 1, +1 HP, +1 DEF)

Bag (0z)
-x3 Bread Ration (+3 HP, )
-2/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)

Skills: [I]: Packed Round (+1 DMG), Friendly Fire(P)

Ammo: x10 Irondrop (4 DMG, AP)
>>
>>797704

Not too sure but iirc:
Heavy means it halves armor so if you shoot something with 6 defense, your bullets will do 3 dmg instead of 0. Ap just goes right through armor.

>>797564
>>797091

>Amending scrap order

>junk the following items (composite: metal/wood)
Blunderbusx2
Lvl 1 Dagger
Maiden face plate
>Dirty face plate (please don't be cursed)
>>
>>797091

>Deploy in the second wave

[M] Zomzom, Lvl.3: Adept Mage
=Waiting warmly=
HP:6/6(3+3), MOV:3(3+0), ACT:2(2+0), ATK:0(0+0), DEF:1(0+1), MAG:6(4+2) Zeal: 0.1
Equipment:
-Main Hand: Book of Wind ([Aerias] Words:2 +1MAG)
-Off Hand:
-Armor: Spook's Mask (+1DEF, +2MAG)
-Accessory:

Bag: [0z]
-Chalk
-Book of Fire ([Pyras] Words:2 +1MAG)
-Calorie Gram (+3HP)
-empty

Prepared Spells:

Words: Ball (R3, arc, +1MAG), Ring (-2MAG, ring 1), Arrow (-1MAG +3R), Block
Peacecrafts: [Carver](active), [Wundercrafter]
Crafting bag: Carver kit
>>
File: ORACLE.png (314 KB, 664x621)
314 KB
314 KB PNG
Oracle Sheet for those that don't need it and wish they could do something about it.
>>
>>797810
The crinkled notes in Questi's book seem to perfectly copy the writings of Latvian on the subject;

" The Oracle signs are gifted with far sight whether it's in the future or the past. However the story of all Oracles ranges from the guiding hand of an all knowing sage to the impotent hand of a powerless observer. Be not the oracle in this case, use them to act with full possession of the facts !
>>
>>797821
...more notes...
" The Limitations of this sign is both a blessing and a curse, for each Sign may only appear singly in the world. This allows one to hold their near infinite font of knowledge for themselves -- and not in the hands of the enemy. Furthermore, their names in legend have cemented them a place in the stars, allowing them yet another infinity to learn magic of their element. However the act of doing so dismisses for even they dread witnessing the outcome of their own actions -- and becoming the hero of the tale.
>>
>>797810
The Oracle is fascinating!

Now, that wouldn't be any clue as to what's behind that big obvious eye door, would it...?
>>
File: NUT2.png (122 KB, 1780x2048)
122 KB
122 KB PNG
>>783586
>>797091

"Aha, Etna! A fine name for a lovely, suffocating presence of dread such as yourself!
Heed the words of this humble knight: I will gladly partake on a quest to the edge of the void and back, if that means we can be companions!
Enemies?
Fine as well, but I'd propose "enemies-with-benefits." Murderous benefits.
For you see, this is both a prison for those who seek life and those who seek eternal nothingness. Surely you'd rather want to move on as fast as possible? Help us bust out, and I'll take you to the Mal myself.
Don't worry, I know the way."

Forgive my tardiness, but I wanted to squeeze some dialogue in for RP's sake


[K] Nut, Lvl 4: Adept, Human
=Chillin'=
HP: 9/9 (9+0), MOV: 3 (3+0), ACT:2 (2+0),
ATK: 6 (2+2+1(+1during night)), DEF: 7 (1+1+2+3shield), MAG: 0 (Aether numb)
>>
[M*] Cassidy, Level 1: Mage

"So uh... does anyone need an understudy?"

So, Im a little confused. I >Deployed last phase, when will I be dropped onto the board, and when do I get to act?
=Status: =

HP:4/4(3+1+0), MOV:3(3+0), ACT:2(2+0) MAG 5(4+1)
ATK:0(0+0), DEF:1(0+1), POW:6(4+2)

Equipment:
-Main: Book of Fire (Lvl 1. [Pyras] Word:2 +1 POW)
-Off:
-Armor:
-Eqp: empty

Bag: [0z]

-Book of ????
-Chalk
-empty
-empty

Skills: [M] Ring, Ball
>>
>>798247
Right now we've got about 15 spaces in our tiny starting room to deploy, and about 45 people who are trying to.

That's why we're deploying in 3 waves of 15. The first has deployed. Once there's enoughs pace, wave 2 will deploy. After that, everybody else will.

Right now it looks like you're in the "Everybody else" category unless the boss decides to do something special
>>
>>797712
Attention there new Militia recruit! There is a gun in the loot pile which you will want to pick up if you have any regard for the survival of your ass in the unnatural hellish combat we're all about to be plunged into. I had to put there because I cannot use it - it's a M[I]litia-only gun, and noisy besides, no good for heists and such surreptitious escapades. It is the SA02 and it has the following stats:

-Trigger's SA02 (RNG 4, AMMO: 2, Double Tap) [0/2]

It can load two bullets at once, and the Double Tap feature means you can fire both rounds in the same action. You may even target two different creatures with this ability. Arms with multiple-round capacity are excellent for M]I]litias like yourself because, when you use your load actions to increase the RNG or DMG of your loaded shots, the bonus applies to all remaining ammunition in the gun. Quite nifty!

In sum it would be optimal military strategy for you to collect this gun! Just be aware that it hasn't got a bayonet like your Blünderbus does, however.

The gun belongs to a very charming and very generous M[@]gnate named Trigger. It wouldn't normally be my place to offer one of his personal possessions to another, but as I cannot carry it I think it is better than the alternative. Remember that he is my best dog and my best senpai. And it is widely agreed that you should not default on a debt with him - lest you want to be vaporized into a spray of subatomic particles, particles buried so many subdivisions beneath that of the atom that only the Volgons have ever been able to discover them.

You should be okay to jot the gun down to your sheet and enter play with it. Don't worry about the specifics of how the loot pile works. The loot pile seems to float between dimensions and can be accessed between voids (I'm told many prior Scholars have been driven mad by the complexity of logging inventory interactions, and implemented this device as a sanity-saving measure.)
>>
>>798546
I would be honored to be the temporary wielder of such of such a weapon. I will protect it like a parent would a child, and exploit it's abilities likewise. Thank you for the suggestion.

Additionally, are there any melee weapons I could take to compensate for lack of a bayonette?

>adding Blünderbuss to the loot pile
>Taking Trigger's SAO2 (RNG 4, AMO 2, DOUBLE TAP) and equipping it to main


[I] Spardo, Level 1 Militia

=Status: Normal=

HP:4(3+1)
MOV:3(3+0)
ACT:2(2+0)
MAG:1(1+0)
ATK:2(1+1)
DEF:1(0+1)

Equipment:
-Main: Trigger's SAO2 (RNG 4, AMO 2, DOUBLE TAP)
-Off:
-Gear: Volga Uniform (lvl. 1, +1 HP, +1 DEF)

Bag (0z)
-x3 Bread Ration (+3 HP, )
-2/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)

Skills: [I]: Packed Round (+1 DMG), Friendly Fire(P)

Ammo: x10 Irondrop (4DMG, AP)
>>
>>798620
If a militia is in melee range of anything threatening they tend to have a death wish, or are spacing out during combat.
>>
>>798620
Oops, might want to post your name, trip and identifier with that, rookie!

Hmmm, I forgot that M[I]litia start with a full inventory. Otherwise you could keep the weaker gun with its bayonette as a backup.

Truth be told, though, the monsters are so tough at this level of play you don't generally want to get near to them without some serious tanking armour. Hmmm!
>>
>>798687
You raise a good point, I suppose now is not the best time to be performing such risky tactics at my level of experience.

>>798719
Please excuse that momentary lapse in decorum! I will not happen again, I assure you! Also, I was considering keeping the Blünderbuss, but I have a feeling my items will be more useful in an environment so dangerous.
>>
>-Request funds for Weaver Kit
>-Inquire with Questi about Tailoring and Shaping manuals
"Hey, Q-frog, how much do you charge for a fabric shaping tome? I'ma need to git a kerbold into a suit, and I've no idea how to deal with a tail."


[R]Sericea, Lvl 2, Rogue, WVR
=Status: Waiting=
HP:6/6(4+Lvl) Mov:3 Act:3
ATK:3 (2+1) DEF:1(0+1) MAG:2

Equipment::
Main Hand: Dagger, Lvl1, +1Atk
Off Hand: Empty
Prisoner's Clothes (+1Def)
Bag: [0Z]
- Moblin Dagger (+2Atk)
- Sylvan Shortbow (Rng6)
- Mothman Husk (Awaiting claim by a CRV)
-
Ammo -17x Wooden Arrows [2+(1/2Str) (3)Dmg]
-21x Ghoul Arrows [2+(1/2Str) (3)Dmg, Infect]

Skillz: [Steal], [Weapon Throw], [*Butterfingers], [Switch], [*Mirrorhands]
PeaceCrafts: [Weaver]
Zeal: 0
>>
>>798620
I just noticed another rookie mistake. Subtract 1 from my ATK, since I have unequipped my Blünderbuss. Sorry!
>>
>>800509
That shouldn't mean much to you, fortunately - ATK doesn't affect your gun damage.

You can probably still whack an enemy the butt of your gun, too - but it'll only have your base 1 ATK power, counting essentially as an unarmed attack.

Maybe someone could confirm if this is correct or not.
>>
>>801810
Attacking in melee with a weapon that has 0 ATK only uses your STR in the damage, just like your fists. Keep in mind that a weapon in the off-hand doesn't get the character's STR bonus to damage by default. Weiss with Zwei-schwartz is the only exception to this rule.
>>
File: FLOOR06_Turn18b.png (1.32 MB, 2900x1968)
1.32 MB
1.32 MB PNG
https://www.youtube.com/watch?v=Xy2OCRmxVAY
FLOOR PHASE.

The Doors have been beaten open and ancient keepers have been awoken. Legends speak of the twisted guardians in the pneumaether, ancient, mighty and older than memories of time.

The Knights have made their stand.
>>
>>802111
Things to notice
>There is a rig placed on the floor below the behemoths (Name I just came up with, no idea what they're actually called)
>There's a thing, looks like it might be a midian or a vampyre based on the head wings, next to it. Might be stealthed, or might have just moved out.
>Rigs are normally invisible unless you noticed them being placed so BE FUCKING CAREFUL.
>If you can, take apart noticed rigs for me as we need more chains :D
>>
>>802145
Secondly.
Hetros' Guide to Lurking, Hidden Status, and Other Stealth Effects

>Normally you see everything around you in a radius of 5 tiles. This increases with +Vision items and effects.
>This number is reduced for unlit areas to 4 or 3 depending on how low light the area is, and in full daylight, it can even be increased in the right conditions
>The important thing to remember is that everyone can break stealth, provided you directly look at the stealthed figure. This means a range of 3x3, then 5x2, in a cone directly in front of you. This is also the best definition of your 'front arc' and attacks coming along that line will hit your front armor, not your side or rear.
>Certain things can be hidden in a way that circumvents even this. Rigs are a great example of this, mines are another good one. Anything that you could define as a 'trap' will only be noticed by someone of the relevant class taking an action to notice such things (and even then, don't count on it), or by rolling 2d6 and praying when you take the action (even if you're an appropriate class, you should always do this).
>As we can see here, somebody had an ability called [HawkEye] and that probably let him nail Torr, though it's equally possible his hidden status was broken by walking right infront of somebody. If he had been closer to the ledge, he might have counted as being in cover
>Important to note: Most of the time, all that matters is where you -end- your movement. If you dash from cover to cover, in a lot of cases, provided there's not overwatches, crazy spells, or special abilities going, you will tend to avoid being noticed, as Livia and I did in Floor 5.
>>
>>802145
That was Livia making a rig then Olly outing once she was seen.
>>
>>802179
Gotcha. Time to try out the mortal savage then!
>>
File: FLOOR06_Turn19a.png (1.12 MB, 2784x1890)
1.12 MB
1.12 MB PNG
https://www.youtube.com/watch?v=ajq6MFS_ysM

Act Phase. The towering Knights stand poised. Ready for your next move.
The dungeon is alerted of your arrival...
>>
>>802172
Hetros when you act please wait for Justin to channel you.

The enemies have overwatched so they are probably countering or getting ready to throw more spears or attack as soon as we move in. We need someone to trigger those overwatches but that person will take a lot of damage.

There is also a rig trap there and some small flying thing maybe a midian in bat form?
>>
>>802245
I don't plan on moving so it's fine.

>>802197
"Livia, be a dear and pull that archer into the floor?" Hetros says as he reaches into the rig, his coat billowing and his implements of death flying out into the chains, twirling forward

>-Drop 6 chains S of me. Three for Moony, 3 for another hunter
>Spindly Fingers 1.1:Suspend lance behemoth to the west of Livia's rig to the rig with right hand twin Chevrolet.
>Spindly Fingers 1.2: Stab in the Dark with Mortal Savage to attack the suspended lance behemoth. (Reach 4, Atk10)
>-Mourn the fact that I need a third skill to use weapon artes and abilities through rigs
>SpindlyFingers 2.1: Suspend Shield Behemoth North of Livia's rig to the rig with left hand twin Chevrolet
>Spindly Fingers 2.2: Stab in the Dark with Nihelfaust to attack suspended shield behemoth. (Reach 2, Atk:9)

HP:16/16(5+3+8) ACT:2
STR:5(4+1)/ATK:7(NF:9,MS:10)(5+2/4/5) END:5(2+3)/DEF:6(5+1)
MOV:4 MAG:3
Equipment:
-Twin Chevrolet (Lvl5,2Handed,HunterLine,Atk+2x2,Def+1,Rng5, Twin Hook and Jab, Hook and Scissor)
-Executioner's Tricone (lvl6,Str+1,End+3,HP+3)
Bag:[0z]
-=Chain*5 (Goya's Chain included)
-Iron Maiden*2
-Nihelfaust (lvl6,2Handed,HunterLine,Atk+4,Def+2,Rng2,Heavy,Tri Cleave,HalfSwing,Untapped Potential)
-Mortal Savage (Lvl7,5str,2Handed,Great,Living Weapon,HP:10,Def:8,Atk:10[JawsOnly],Def+4,Atk+5. 4/3/2 Reach on mode. Clamp:LimbClamp/Prime:Sever[T1]:BlastGuillotine[T1,Crushing,Pyras,PyrasShardReq]/Prime[T1]:Smash)

Bank:1092z, Void Beast's Spine, Blessed Trenchcoat (lvl4,Def+2,Str+1,Mag+1), Justice Overcoat (Def+1,Str+1,Mag+1)
>>
Gilda, if you could spare an action I'd appreciate it.

>Wait till no one is looking at the Moth Rune
>Summon a Darc Moth with 1 Darc Shard
Darc Moth (HP : 11/11, Strength: 6, Def 0, Magic 4, Move 9, Act 4)

>-Place DreadCurse Tome of Wyrm Fire on the bookstand
>Give my moth orders
First. Open this book for me.
Second. Find Nezera the Navigator, Latvian the Summoner and Barthol.
Third. Kill those guarding their cells.
Fourth. Come back to me in five turns and report how your mission went.

>Wait for acceleration
>Equip the opened DreadCurse Tome of WyrmFire


[E] Jackie ; Level 9 ; Adept ; WND ; Party Leader
==
HP : 13/13 (3+9+1) MV : 5 (4+1) STR : 1 ATK : 1 END : 1 DEF : 2 (1+1) MAG : 7 (4+3) MAGPOW : 10 (7+3) ACT: 2 WORDS : 3 (3) ZEAL : 8.7
Equipped :
-Main : The Space in Our Minds; Level 4 ; Magic +3; Grants Space; 3 Words; Applied Fairy Ink
-Offhand: Academic Writing Tool ; Magic +1; Range:4 ; Runes can be written at Range; Grants Time
-Armor : Traitor Turncoat (Level 5, Magic +3, HP +1, Move +1, Defense +1, Pockets +2)
-Accessory : Dog Whistle

Bag (4/6): 300z
-4.0 x Cookies ; Heals 3 HP, two bites
-4 Darc Shard
-1 Lux Shard
-DreadCurse Tome of WyrmFire (Mag +8, Words 5, Grants DragonPyre, Pyras, Lux, Aer, Darc, CURSED : Upon Opening HP Becomes 0 in 5 turns)

Prepared : Arrow Block Block, Ball Sword Sword
Runes : Arrow, Block, Ring, Ball, Hand, Eye, Sword, Glass
Summons : Mothman, Beast, Faery
Skills : In Tandem, Bind
>>
>>802235
>>802197
I have an idea I can cast double plant Pulsa on Jenny that will heal 5 per cast in 1 AOE this will catch Justin, Jenny and Kail who are all in the Ewer. Will Also Heal Thinly

Thus this will restore 30 HP to the Ewer and 10 to Thinly Negating the damage this turn and topping of the Ewer. The rest of you can. Focus on the enemy!


>>802235
>Kail is at 1 HP
No he isn't he is in the Ewer so he is fine.
>>
File: Poka Pulse_3.png (280 KB, 477x487)
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>>802197
The Ewer should be healed a great deal at 50 HP after this, everyone focus on the enemy they will counter with a lot of damage.

>Tap: Use roots to sense the ground's element around me
>ACT1: Cast Plant Pulsa centered on on [S1]Jenny +5HP AOE1
>ACT2: Cast Plant Pulsa centered on [S1]Jenny +5HP AOE1

>Status:
>Root elements Bone Granite [Darc],[Terras]
>(Last turn end ewer Poka's Tipped Ewer: 8/15(Poka)+ 3/11(Justin)+18/18(Kail)+15/18(Jenny)=42/61HP
>Floor Phase= -17 Knights, -5 Leeches
>Act phase Poka + 30 HP
>Poka's Tipped Ewer: 8/15(Poka)+ 3/11(Justin)+18/18(Kail)+15/18(Jenny)=50/61HP
>(Note these stats might not be up to date as I don't have everyone's cards yet)

[D1] Poka, Lvl:10 =Human= Druid/Master Guide
HP: 8/15(3+10+2) MOV: 5(4+1) ATK: 1 DEF: 2(1+1) MDEF: 4(3+1) MPOW: 7(3+1+3) ACT: 2
MHAND: Bloomed Druidmere LVL3 (MAG+3,RNG4 Hydra/Terra)
OHAND: empty
ARMOR: Swansong LVL4 (HP+2,DEF+1,MAG+1,MOV+1)
Accessory: Reincarnation shell LVL8
BAG: Druid robes LVL2 (+2MAG,+2HP), Paper talisman*4
Money: 0 Zenny
Bank: In debt (-1260 Zenny )

Skills: [Druid]Roots [Guide Mastery] [Guide] Pulse, Cleanse, Ward, Channel, Aether Wind, Radiance, Tipped Ewer, Relinquish, [Town] Unbroken Chain, [Song]Steel Song, [Prayer] Pulsa
>>
>Move 5N
>-Switch to Empty Hands
>Butterfingers shield at bow knight
>-Stone Skip
>-Red Petals
>-Spirit Fist
>Steal second shield

[$] Beckie ; Level 7 ; Junker ; Beck Rogue Guild
HP: 12/12 (4+7+1) Mv: 6 (4+2) STR: 2 ATK: 5 (2+3), DEF: 1 (1) MAG: 3 MAGPOW : 3 ACT: 4 (3+1) CHI : 7 Zeal : 0.3
Equipped :
-Main Hand : Science Crowbar (Level 2, Attack +2, Opens locks and crates)
-Armor : Mothman's Other Half (Level 4 [$][R], +3 Atk, Slashing, +1 Act, +1 HP, Grants Wall Walk, Takes up armor and a hand slot)
-Accessory: Red Compass
-Accessory: Merchant's Bag : +2 Item slots

Bag 4/6 (4+2) : 1537z
-Crystal Pick; Can mine crystals
- Blade Ray (Level 4, Attack +2, Move +2, Knockouts by this weapon leaves a stun counter instead. Mercurial Strike)
-1 Silver Kunai (Level 3, Attack +4, Silver)
-2 Sticky Grenades

Skills : Throw weapon, Switch, Steal, Backstab, Orange Leaves, Spirit Fist, Purple River, Red Petals
Skillz : Weapon Swap, Pickpocket, Butterfingers, Spinning Throw, Mirror Hands, Ghost Hands, Vacuum Pocket, Moonsault
Thrown : Stone Skip, Catch, Two In Hand
Fist : Lariat
Dagger : Wrist Flick
>>
>>802197
>Move 5E
>Draw Mothman Rune to my SE

If anyone could provide an Aer or Teras shard that would be fantastic.

Status:[Fire Resistant Ghoul]
LVL:8
ATK: 1 DEF: 1+1 HP: 11+1 MOV: 4+1 MAG:4+3(Turncoat)=7 POW:4+3(Turncoat)+4(Book)=11
M.HAND::Lv. 6(MAG REQ:6) [Abysma Domini], Darc, Lux, Aer, Teras, Words: 4, Mag+4, EATS SOULS
OFF:Dog Whistle
GEAR:Lv. 5 Traitor's Turncoat(+3 Mag, +1 HP, +1 Mov, +1 Def, +2 Book Holsters)
BAG:Chalk x 3, Spiced Jerky x 3, Lv. 4 Book [It Came From the Sea], Darc, Lux, Hydra, Words:2, Mag +4(Daemon Ink)
BANK: Ferryman's Coin, Llama Water x 5, Spook's Mask, Fell Ash x 1, Avalonian Herotales

Skills:Arrow, Ball, Ring, Block, Hand, Eye, Dimensional Sight(Eye of Eld), In Tandem, Bind, Faery, Mothman, Beast, Amazonia, Oracle, Fire Resistance Graft

Prepared:
>>
>>802290
Yo beckie, not sure you got chi remaining from the previous floor, and if you took that into account, about 99.9999% sure you can't spend chi on the same attack that generated that chi.
>>
>>802290
Also tap to catch projectiles they are overwatching so they might throw spears at you as soon as you enter.
>>
>-Turn the page to Goya's Wrecking Ball : Lvl 4 ; +6 Range ; +6 Attack ; Heavy
>Hook and pull Bow Knight through the rig
>Hook and pull E Shield Knight through the rig
>Suspend Bow Knight through rig

[Y] Livia : Level 9
=Midian Mutation : Lux Mortality ; Silver Mortality ; Water Vulnerability ; Healing Bane ; Blood Hunger 01=
HP: 17/17 (7+9+1); MV: 6 (4+2) ; STR: 6 (4+2) ; ATK: 8 (6+2) ; DEF: 4 (2+2) ; MAG: 4 ; ACT: 3(3); ZEAL : 0.6
Equipped :
-Main Hand : The Thousand Arms. ; Lvl 5 ; [Legendary Fake] ; Hidden Skills: Open Book, Page Turn, Close Book ; Lux ; Ball Penta
-- Castor Fist ; Lvl 4, +2 Attack, +5 Defense ; Crushing ; Knockback ; Can't be swung with a secondary weapon ; Lariat)
-Offhand :
-Armor : Revenant Leathers ; Lvl 6 ; +1 HP ; +2 STR ; +2 MV ; +2 END ; Makes no noise ; Cannot speak
Bag :
-11 Chains; Rope substitute
-Chalk
-Iron Maiden

Hunter Skills : Hook and Pull, Suspension, Rig, Bloodlust, Rig Network, Lurk, Mortal Wound, Revenge Has No Home
Vampyre Skills : Wall Shift, Wall Walk, Lovelier, Living Weapon, Mesmer Bite
Absorbed Skills : Uninvited Guest
Corridor Skills : Hunter's Lore, Headbutt
Cord Skills : Choke, Arm Bind, Slam Down, Corner Hook, Morning Star
Shield Skills : Boomerang, Reflect, Unshakeable Tera, Kill Medusa
Dagger Skills : Wrist Flick, MurderStab
>>
>Load Metal Slugs with Firing Solution
>-Reassemble
>Shoot target 8N with metal Slugs. 6x2 Crushing.

[^] Watchful : Level 7 : Armswright
=Lux Sworn: Lux Resistant, Blindness Resistance, +3 Vision, +1 Mag=
=Harpie Graft : Aer Resistant=
HP: 13/13 (5+7+1) Mov: 5 (4+1) Str: 3 (3) Atk: 7 (3+4) Def: 2 (2) Mag: 3 (2+1) Act: 2, Vision 10(5+3+2), Breaths : 0, Merits : 3 Zeal : 5
-Main Hand : BR-04 (Level 2, 2-Hands, Ammo 2|6, Range 6, +4 Attack, Pike Buster: Melee range shots adds Atk to Dmg. )
-Armor : Ranger Hat, +1 Move, +2 Vision, +1 HP
Bag :840z
-Unseeing Binoculars (View at a distance, does not dispel darkness, Ghosts cannot enter viewing range, If they do they are frozen in place)
-Spirit Ward (Place to create a warded tile, Wisp types are revealed within sight range, Ghosts cannot approach within 6 tiles, Creatures that die in range roll a second d6 for Wisp\Reincarnation chance.)
-3x C4


Ammo :
-Pumpkin Rounds x20 (6 Damage, Fire)
-Silver Rounds x26 (5 Damage)
-Happy Bday x7 (4 Crushing Damage, 5 Aoe)
Skills: Firing Solution, Packed Round, Friendly Fire, Spreadshot, Battle Rhythm, Double Time, Bring it Down, Take Prisoner, Reassemble
Loaded : Metal Slugs x6 (6 Crushing Damage) +2 Range
>>
"Way too packed in here..."

>Move 4E, 1S
>Use Binoculars 13N, 2E

[^] Isaac Ispie Lvl 8

Equipped:

>The Hunter's Daughter MK-II (HR-04a, lvl.4), RNG: 5+1, AMMO: 2, *ProneShot: If Shooter does not move this turn, +2Rng, 2 HANDS
>LOAD: 2 Stun Rouns (-1 Act)
>Ammo: 17/10 Irondrop (4AP), 8/10 HappyBday (4Crush x 5AOE). 6/10 Stun Rounds (-1 Act). 6/10 Pumpkin Rounds (6 Fire), 9 Brass Bells (5 DMG), 10/10 Silver Bullets (5 DMG, bonus to undead, Midians, and unpleasant lux-weak things)
> Lvl 3 Combat Harness (+1 Def, +1 HP, +1 Gun Slot, *Quick Draw), Lvl 5 Sniper Cap (+ 2 Vision, +1 RNG, +1 MOV, +2 HP)
>Reincarnation Shell
Bag: Binoculars x 2, 4 x Refillable Water Flasks, C4 x 3, Combat Knife, Lv3, ATK + 3, BLEED: 1
ATK: 3
DEF: 2+1
MOV: 4+1
ACT: 2
HP: 16/16 (+1+ 2+8[lvl])
MAG: 2
VIS: +2
Skills: Firing Solution, Packed Round, Friendly Fire, Spread Shot, Battle Rhythm, Double Time, !Bring it Down!, Take Prisoner, Reassemble

[Relentless]: Witnessing a murder will allow you to track the culprit with a tap action.
>>
>Move 3N
>Ward the Rogue Torr

[O] Thinly: Level 6: Forger
=Human, Leech 2=
HP : 4/11 (4+1+6) MV : 4 ATK : 2 DEF : 1 (1) MAG : 5 (3+2) POW : 6 (5+1) ACT: 2 ZEAL : 4.6
Equipped :
-Main Hand : Academic Writing Tool (Range 4, Mag +1, Write Runes and Wards at range, Grants Time, Teras, Lux)
-Off Hand : Academic Writing Pole (Range 4, Mag +1, Write Runes and Wards at range, Grants Plant, Teras, Hydra)
-Accessory : Floor Notes
-Armor : Fools Cap (Mag +2 , HP +1)
Bag : 1110z
-Stale Wafer x5 (Heals +2 HP, Favored by Wisps)
-Jerky x2
-Llama Water x5
-Blood Alpha x1.0

Skills : Pulse, Cleanse, Channel, Ward, Relinquish, Polarize, Tangent, Sacred Geometry
>>
File: Wave2.png (982 KB, 2900x1968)
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>>798620
Oh you'd better protect it like an overzealous parent protects their child. I didn't see ya all the way in the back there, so enjoy.It ain't much, but it's a bit. Sorry, I'm out of bullets to give you.

>>>787435
Sold.
>100zny.

>>799377
Jackie isn't here right now, so I'll spring you, Rookie.
>100zny

>>802197
>Crafting / Item Interaction:
>Use [Deal] to sell:
>Lvl 3 [Glob03A](5 Rng, 2 Ammo, +1AOE)
>Lvl 4 [Old Castor] Pistol (4 Ammo, 2 Shots, 5 Range, 8Directional Safety) w/ 4 Pumpkin Rounds (6 Fire)
>to Specialist Maryland.
>Look, you're a badass. I admit it. But you need more GUN. And what's more badass than a '73 Old Castor Double Action Revolver? Never jams, with improved safety. Collector's piece is what this is. Here, I'll throw in some bullets to sweeten the deal. And this is a Glob03, increases bullets internal mass via aetheric conduction. Hell of a cromp. You're a specialist. You know the value of Special Weaponry. Sometimes you just gotta shoot a pretend civilian up close, y'know?

>>797734
Here, Rookie. Pull these books apart. Got 'em off of a moth mage.
>Burned & Bloodstained Magical Books.

>>797494
Here, you. Strip this for me.
>Lvl 2 Combat Harness - +1 Hp, +1 Def, QuickDraw, +1 Gun Slot.


Lvl 7 Magnate
==Kerbold=
HP: 6 / 12 MV: 5 ATK: 6
DEF: [1] 1 MAG: 2 Act: 3 SIGHT: 5
ZEAL: 0.5 ZNY 508
-W-
Desert Uzi, MM04 - RNG 4, Shots 4, Ammo 4Compact, -1 DMG 4x Qualudes (1 act stun * 4)
THE CASE ( Glob03A, 5 RNG, 2 Ammo, +1AOE | Old Castor, 5RNG, 4 ammo, 2 shots, 8Dir, Pistol + 4x 6 Fire )
-A-
Nothin
Acc: Black Ledger (2-Arms)
-Am-
Quali (2 act dmg) x6
1x Silver (5d)
[1/4]
'Caz' | -- | --| --
>>
>>802197
>Move W, W
>Prepare Hand Ball Hand Hand


[M]Meave : Level 7, Mage Adept, Mastery, Editor
HP:12 (3+7+2) , Mv:4 , ATK:1 , DEF:1 , MAG: 6(4+2*) , POW: ? , ACT: 2

(Current MAG: 6+4(Serpentine Codex) )
(Current HP: 7/12)

Status Effects:
-

Equipped:

• Main Hand : -
• Offhand : Lv5 Serpentine Codex (Hydras/Darc=Poison:Words4, Mag4 - Serpent Index)
• Paraiah's Widebrim:[Editor Only](Mag2,HP2,BookSpace2)*
+ (BookSpace)
+ (BookSpace) Blitz Libra (Lux/Pyra=Lightning: Mag1, Words3)

* Miniature Sword (Fleurette) used as Hair Pin

Mage Skills :
Arrow, Block, Ring, Ball, Hand, Glass, Tandem, Sword, Burn the Body

Editor Skills:
Bind, Faerie

Prepped Spells:
-

Spells in Effect:
-

Bag:
• Empty

(Contents Confiscated)
• Sturmaug's Dog Whistle
• Llama Water (4 Uses)
• Chalk x1
• Queer Pottery
(Lost Items)
• Mesmeria Illusion Book (Lux/Hydra=Illusion: Words4, Mag0)
>>
>Accel [E1] Jackie
>Plant Pulse [R5] Torr with Druidmere 9 pow
>Cold Pulse [R5] Torr with Dark Wizard Staff 10 pow

[N] Gilda : Level 9 : Carver
= Ewer: 37/41 Beckie 12/12 + Gilda 10/14 + Ziegfried 15/15 =
=White Ghoul=
HP : 10/14 (4+9+1) MV : 3 STR : 1 (1) ATK : 3 (1+2) DEF : 3 (1+2) MAG : 6 (3+3) POW : 9 (6+3) ACT: 3 (2+1) ZEAL : 8.4
Equipped :
-Main Hand : Druidmere (Level 3, Magic +3, Casting Range 4, Grants Plant, Teras, Hydra)
-Off Hand : Dark Wizard Staff (Level 9, Power +4, Range 4, Grants Darc, Hydras, Pyras, Cold, Poison, Acid)
-Accessory : Watcher (Level 2, Action + 1)
-Armor : Skysworn Cloak (Level 5, HP +1, Def +2, Mag+3)
Bag : 0z
-Jerky x 5 ( Heals 5 HP, two bites )
-Stalker ( Level 2, Attack + 2, Grants Fast Climb )
- Blood Cloak ( Level 3, Mag + 2, Def + 1, Str +1, Combat Prowess : Allows you to equip [K] weaponry)

Bank : 1082z
Group Bank : 0z
-Hammer ( Level 1, Atk + 1 )

Skills : Ward, Pulse, Channel, Cleanse, Tipped Ewer, Aetherwind, Reversal, Dilate, Accel, Stasis, Teleport
Carver:
>>
"Well Heavy Foot, that was a close one. You almost joined me here."

>Stand up
>Attack the shield guy
>Again
>Again
>-Two Dagger Fighting
>Face south east
>-Moonsault

[R] Torr : Level 5 : Adept : Armswright
=Tortadyne : +1 Str, +2 Def, -1 Move=
ATK: 9 (2+1+4+2) ACT: 4 (3+1) DEF: 6 (2+4[koutetsu])
HP: 9/9 (4+5) MOV: 4L (3-1+2) MAG: 2 Zeal : 0.7
M.HAND: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
2n Hand: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
GEAR: Black Water Snake Suit. (+2 mov +2 atk, Start the Map Hidden, Hide in Water for a turn to regain stealth, No move penalties while swimming)
BAG: 2 Ax (+3 atk), Moon Shield (+3 Def, +1 Str at nights)
AMMO : nothing
ZENNI : 870z
LOADED : (nothing)
Crafting: Armswright, Junker
Skills: Throw Weapon, Steal, Switch, Backstab, Lightning Reflexes
Artes: Stone Skip, Wrist Flick
>>
FIRST WAVE, make room for more deployment! You choose to be in the front, now consider it your job to rush in!
Otherwise we're wasting turn-potential and player funtimes.

>>802450
Psst, when you murder that guy, I'd love to have a poke at one of his shields...
>>
>>802197
>>802431

>Spin "Lvl 2 Combat Harness - +1 Hp, +1 Def, QuickDraw, +1 Gun Slot" into materials

LVL: 3, HP: 7/7(6+1), MOV: 4 (4), ACT: 2(2)
STR: 3 (2+1) /Atk: 4 (3+1), DEF: 2 (1+1), MAG: 2 (1+1)

Equipment:
-Hunter Chain (atk +1, range 3, 2 hand)
-Justice Overcoat (+1 atk, +1 def, +1 mag)

Bag:
-Goya's Wrecking Ball (Lvl 4 ; +6 Range ; +6 Damage ; Heavy)
-Chain 2x
-Maiden 1x
-Hunter bomb 1x

Skills:
[Hunter] Bloodlust, Hook and Pull, Rig, Suspension
[Artes] Arm Bind
Zeal: 1.2
>>
>>802260
>>Spindly Fingers 1.1:Suspend lance behemoth to the west of Livia's rig to the rig with right hand twin Chevrolet.
Correction
>>>Spindly Fingers 1.1:Suspend lance behemoth to the east of Livia's rig to the rig with right hand twin Chevrolet.
>>
Taking applications for another 10 slots for deployment. Please link this thread so I know you want to deploy soonest.

Current deployment roster :


Team Scout
[R2] Vis
[I*] Tristram
[I2] Nid
[R3] Agent8
[H2]de Lis

Team Gaurd
[M] Miss Potts
[N3] Marco Smalls,
[K*] Sigismund
[I6] Hugo
[I]Spardo
>>
>>802495
Who or what gets priority?
I'd want to deploy whenever possible, preferably in a team that could use a meatshield. Sign me up.
>>
>>802502
Team Scout and Team Guard will go first, then its whomever applies. I will try to balance the teams slightly so you might get shuffled around in the next 2 teams but otherwise you should be after them.
>>
>>802495
since I don't have any sort of peace craft
>deploy?

[R2] Vis ; Level 2 ; Rogue
=Normal=
-HP: 6/6 | ACT: 3 | MOV: 3 | STR: 2 | ATK: 4 | END: 0 | DEF: 1 | MAG: 2
Equipped:
-Main hand: Moblin Dagger lvl-1 ATK-2
-Off hand:
-Armor: Prisoner clothes DEF+1
>Bag: 0z
-Binoculars
-C4x3
-Dagger lvl-1 ATK-1 x1
-Calories Gram x2
>Skills:
-[R] Steal, [R] Switch, [R] WeaponThrow
>>
>>802503
check, thanks boss
>>
>>802197

>Move EE, face E
>Prepare BallArrow

[M] Zomzom, Lvl.3: Adept Mage
=Waiting warmly=
HP:6/6(3+3), MOV:3(3+0), ACT:2(2+0), ATK:0(0+0), DEF:1(0+1), MAG:6(4+2) Zeal: 0.1
Equipment:
-Main Hand: Book of Wind ([Aerias] Words:2 +1MAG)
-Off Hand:
-Armor: Spook's Mask (+1DEF, +2MAG)
-Accessory:

Bag: [0z]
-Chalk
-Book of Fire ([Pyras] Words:2 +1MAG)
-Calorie Gram (+3HP)
-empty

Prepared Spells:

Words: Ball (R3, arc, +1MAG), Ring (-2MAG, ring 1), Arrow (-1MAG +3R), Block
Peacecrafts: [Carver](active), [Wundercrafter]
Crafting bag: Carver kit
>>
>>802495
I would like to deploy please.

[K] Penny Lvl4 Adept Knight
=Dulahan: Mag adds adds +2 Str, Armor Def adds HP +2, Armor Possession, Armor Mortality=
=Wisp: +2 Mag, -1 Str=
HP:13/13(5+5+1+2) Str:4(2-1+2+1) Atk:8(4+4) Def:3(3) Mov :3 Mag:2(0+2) Act:2 Zeal:3
-Silver Kunai( Lvl3 Atk +4)
-Head
-Raider Armor(Lvl3 Def +2, Atk +1)
Bag: [156z]
-1x Sleep Bomb

Skills: [K] Counter, [K] Spin Slash, [K] Shield Bash, [K] Groundslash [K] Evil Does Not Rest
>>
>>802495
"I shall gladly deploy when needed. It'd hardly be fair to simply loaf about while others do all of the work."

>>802197
"Questi, while I am still here, have you any idea as to the fate of our dear Llama friend? I note they were not included in your list of persons; are they well?"

"Ah, you might be able to answer this as well. I've become rather fond of the sight granted to me by this mask, but I would hate to have this hat simply sit unused given how useful it is. Know you a way to see through the eyes of this mask whilst wearing this hat? Perhaps wear it about the neck?"

[M1]Mordenkainen, Lvl.6 W̶i̶z̶a̶r̶d̶ Master Mage
=Poison Immune=
HP:11/11 MOV:3 ACT:2 ATK:0 (0) DEF:0 (0) MAG:8 (4+4) POW:9 (8+1)

Equipment::
Hand 1: Lvl.2 Acid Tome [Pyra+Hydra] (+1 POW, Words 2)
Hand 2: EMPTY
Armor: Lvl.6 Drowned Witch Hat (+4 MAG, +2 HP, +Hydras, -Lux Vuln)
Accessory: EMPTY
Bag: [0z]
- Bloom's Ashes
- Brain Eye x2
- Bread x3 (+3 HP)
- Lvl.3 Red Mask (+1 DEF, +2 MAG, Aethasight)

Prepared Spells:
Skills: In Tandem, Burn the Bodies
Runes: [M]Arrow, [M]Ball, [M]Block, [M]Ring, [M]Hand, [M]Glass, [M]Sword
Grafts: Poison Immunity
Determination: 5.7
>>
>>802309
I am unsure about the rules on chi usage given we haven't actually entered the corridor yet which does reset chi. It doesn't hurt to try. Either the shield explodes after hitting him or it does not.

>>802310
Catch can be tapped afterwords as well.
>>
>>802495
I am not entirely sure how useful I would be, but I too would like to join.

[H] Nadine, Lvl 1: Hunter
=Status: Normal=
HP:5/5(4+1) MOV:4(4+0) ACT:2(2+0) MAG:1(1+0) ATK:4(2+1+1) DEF:2(1+1)
Zeal: 0.0

Equipment:
-Main: Chain Blade (Lvl. 1, +1 ATK, RNG 3)
-Off:
-Armor: Overcoat(Lvl. 1, +1 DEF, +1 STR)
-Eqp: empty
-Ammo:

Bag: [0z]
-Chains x2
-Iron Maiden(Capture Creature)
-Bomb(4 Dmg, Destroy Terrain, Timer)
-Empty

Skills: Bloodlust, Suspend
>>
>>802197

>Move 3E
>Counter E

"Aha! I have arrived!
My dear Poka, I would greatly appreciate it if I were in some form of ewer or ward.
Excuse me.
Coming through.
Now stand behind me! I shall handle the advance!"

[K] Einhardt, Lv.1: Knight
==
HP: 6/6(5+1), MOV: 3(3+0),
ACT: 2(2+0), STR: 2(2+0),
DEF: 3(1+2), MAG: 0 (0+0)
>ATK: 4 (2+2), POW: 0 (0+0)
>Front DEF: 5(3+2)

Equipment:
- Gladius (ATK+2)
- Knight's Armor (DEF+2)
- Round Shield (DEF+2)

Bag 0/4: 0z

Artes: 0.0

Skills:
[Knight] Shield Bash, Counter
>>
>>802197
"It's okay. I'm fine. I'm alright."
>-Eyes Closed
>move 1N 3E
>Challenge the easternmost shield knight
"I knew a guy that pulled off the dual shield look way better than you could ever hope to ! And he's dead ! Just like you in a second !"

[W]Kail, Lvl.8
=A little bit hungry, channeled by [P1]Justin, in Poka's Ewer=
HP:18/18 MOV:4 (3+1) ACT:2 ATK: 10 / 9 (5(STR)+2+3 / 5(STR)+2+2) DEF: 9 (2+2+5 (shield)) MAG:1

Equipment:
-Skybreaker Tomahawk (lvl3, Atk+3, 1hnd, deals -1ACT stun damage)
-Famous Raider's Armor (lvl6, Def+2, Atk+2, HP+1, Mov+1)
-Castor Fist (Lvl4, Atk+2, Def+5, crushing, knockback, can't be swung with a secondary weapon, Heart Shatter(pay 1HP, damage converted to Force dmg, if knockback can't be applied, dmg converted to Destroy), 1hnd)
Bag:[0z]
-Goya's Eye x2
-Mortal Teeth x6
-Llama bread (+3HP, food)
-
Skills: [K]Spinslash, [K]Counter, [K]Shield Bash, [K]Groundslash, [K] Rushdown, [K] Evil Never Rests, [K] Challenge, [W] Eyes Closed, [W] Zweihander, [W] Deflect [Axe Artes] Cleave, Wreck, [Shield Artes], Reflect, Kill Medusa, Unshakeable Tera, [Sword Art] Reaper's Execution, [A Big Heart]
Zeal : 2.2 Zeal
>>
>>802197
>-Receive 100z >>802431
>Purchase Weaver Kit. -60z
>-Transfer Mothman Husk to [@1] Trigger
"I see that, tryin to overpay, get me to owe you one. Slick dealz, Fuzzy, but I'll just make it a transaction, have yerself a husk."

[R]Sericea, Lvl 2, Rogue, WVR
=Status: Waiting=
HP:6/6(4+Lvl) Mov:3 Act:3
ATK:3 (2+1) DEF:1(0+1) MAG:2

Equipment::
Main Hand: Dagger, Lvl1, +1Atk
Off Hand: Empty
Prisoner's Clothes (+1Def)
Bag: [40Z]
- Moblin Dagger (+2Atk)
- Sylvan Shortbow (Rng6)
- Weaver Kit
-
Ammo -17x Wooden Arrows [2+(1/2Str) (3)Dmg]
-21x Ghoul Arrows [2+(1/2Str) (3)Dmg, Infect]

Skillz: [Steal], [Weapon Throw], [*Butterfingers], [Switch], [*Mirrorhands]
PeaceCrafts: [Weaver]
Zeal: 0
>>
[U1]
>Move 1W, 5N, 1E
>Attack Lance Knight NE
>-Terrible Reach I

[P1]
>Move 1W, 4N
>-Crusader Oath

[^1]
>Move 1N, 3E
>Load Firing Solution with Doomsilver Rounds

[Q1]
>Move 2E
>Forcefeed Jenny the Lead Elixir
>-Autolab Apply Gravity Solution to Burks gun

[N2] Bardo
>Move 6E

[S1]
>Move 1W, 3N
>Leap Stab enemy N
>>
>>797734
>give lvl-1 dagger to short
>>
>>802431
>>802197

>-Receive 100z from Trigger
>-Give Trigger Desert Uzi
>-Purchase Armswrite gear from Questi

[I]Norin Alcos Level:1
Armswrite
=Hero=
HP:4/4(3+1)
MOV:3 ACT:2
ATK:1 DEF:1
MAG:1

Equipment:
-Main Hand: Empty
-Off Hand: Empty
-Armor: Uniform +1 DEF +1HP
Bag:
40z
-Chalk x2
-Spring x2
-Gear
- Unappraised Gun
>>
>>802197

>-grab Spardo and Nid's Blunderbus
>-grab Vis dagger
>-give junk iron to Moony 5g iron

>junk the following items [Grind Metal] :
Blunderbus lvl 1(2g)
Blunderbus lvl 1 (2g)
Dagger Lvl 1 (1g)

COME ON PEOPLE IF YOU DON'T NEED IT DROP IT.

>JUNK PILE
Lvl 1 mage cloths
Burned and blood stained magical books

[R6] Short, Level 3: Rogue
=Status=
HP:7/7(4+3+0) MOV:3(3+0) ACT:3(3+0) MAG:2(2+0)
ATK:3(3+0) DEF:1(0+1)

>Peacecraft: Junker
>>
>>802551
Action overide!

>Infuse Hetros's main weapon with Sizing Solution
>Autolab - Engrave Hetros's main weapon with Ballx5
>Move 1S 2E 1S

[Q]Coffee, Level: 9
Status: Normal
HP:14/14(4+10), MOV:4(3+1), ACT:2(2+0), ATK:2(2+0), DEF:2(1+1), MPow:6(4+2), MDef:5(4+1)

Equipment:
-Napalm Hugs (Rng 3 tile line, 1 Handed) [Ticking Solution Alpha]
-Book of Rending Bone (Word 3, Mag 3, Darc/Terra/Aeras)
-Empty
-Storm Coat (+1 Mag, +1 Hp, +1 Def, Wind Proof, Water Proof)
-T.E.K. (Words 5, Chambers 5, Move +1, Hand +1)

Bag:
-Rainbow Box
-Empty
-Lead Elixir (Physical Resistance/Heavy, 9 turns)
-Moon's Hate (Pot 7x2, +Mag. Instant Coffee
-Otherwordly Dictionary (Air, Words 3, Mag +1)
-Launcher (Rng 4, Ammo 2, 1 Handed)

Chambers : [Empty] / [Empty] / [Empty] / [Empty] / [Empty]

Rainbow Box :
1 Pyracyte Crystals,
1 Teracyte Crystals,
1 Aer Crystal,
1 Lux Crystal,
1 Darc Crystal,
1 Iron Crystal,
2 Plant Shards,
5 Pyras Shards,
5 Darc Shards,
2 Hydra Shards,
1 Hydra Solvent,
6 Beakers,
Gem Cutter,

Gravity Solution Alpha
Sizing Solution Alpha

Ammo : Pillshot x10 (Dmg 0), Iron Drops x6

Skills :
[M]Ball, Arrow, Ring, Block, Eye, Hand, In Tandem,
[Q]Engrave, Infuse, Crystalize, Launch Item, Potion Make, Autolab 1
>>
>>802495

*Salutes shakily*

Ready to > deploy Sir!

=Status=Fine HP:5/5(3+1+1)MOV:3(3+0)ACT:2(2+0)MAG:1(1+0)ATK:2(1+1) DEF:1(0+1)

Equipment:
-Main: BR02 - 5 Rng, 4 ammo, 2 shots, +3 atk,
-Off:
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)
-Eqp: empty

Bag: [0z]

-x3 Bread Ration (+3 HP, )
-2/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)

Skills: [I] Firing Solution, Friendly Fire(P)

[Ammo: x19 Irondrop (4 DMG, AP) ]
[Heavy Calcium] 6Dmg, HVY x4
>>
File: FLOOR06_Turn19b.png (1.54 MB, 2900x1968)
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Floor Phase.
The Battle is Met.
https://www.youtube.com/watch?v=BnOKdmAcSP0
>>
>>802628
>>802545
Wily operator, you. I'll acccept the husk for the mammom, Courier.

>>802529
Useful as another pair of eyes and flesh and feet, aren't you? Sure you'll fit right in.

>>802524
It can't, kid. That was a one time oversight with special dispensation. If you want to Catch something, it needs to be marked of time. Else we'll get all sorts of collapsible timelines goin' back and forth!

>>802505
D'ya want a Peacecraft? Trade ya 100zny for those C4s.

>>802523
Oi, you. Ya wouldn't happen to want to offload that ash or those eyes? Spot you the tools and knowledge in return. I need to make myself a Hat worthy of Business.

>>802628
'Course it's Rare, Specialist! I told ya it was a vintage collectors item. I dug it outta the ground myself, dusted it off and cleaned it up. Sensitive hair trigger, auto-rotating action, double pull on the old fan fire, accepts a varitey of munitions, decent metal, good finish. Has a wooden grib you can feel the age on n' it put two through the eyes of a giant fire-acid-poison breathing Chimera. Don't see 'that' every day!

You'll be the belle of the murder Ball, if'n we weren't stuck 'ere underground in a prison complex and whatnot. As it is all you'll do is make Burkhard darned jealous and be the enviable armsman o' our little merry band.

>Pocket 1200zny

Pleasure doin' business with ya. S'is a profitable relationship, like.
>>
>>802495

I uh... I would like to deploy, whatever team Im needed in...

[M*] Cassidy, Level 1: Mage

=Status: =

HP:4/4(3+1+0), MOV:3(3+0), ACT:2(2+0) MAG 5(4+1)
ATK:0(0+0), DEF:1(0+1), POW:6(4+2)

Equipment:
-Main: Book of Fire (Lvl 1. [Pyras] Word:2 +1 POW)
-Off:
-Armor:
-Eqp: empty

Bag: [0z]

-Book of ????
-Chalk
-empty
-empty

Skills: [M] Ring, Ball
>>
>>802628
Fellow running persons, consider drawing runes under those knights so the mages could give you fire support. They're probably aether numb, but half damage is better than none.
>>
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>>802628

Is this me?
>>
>>802659
Yes
>>
>>802628
Also recall that Velen has Teras and Meave Hydras. If you cast In Tandem, it will get acid which would be really useful.
>>
Alright here is the breakdown on our foe thus far. Jenny did 2 damage crushing. This means they had 9 armor after it was halved by the crushing effect. Armor is about 17-18 on the Shield guys. If you cannot do in excess of 10 heavy or 18 normal physical damage do not try to hit them. You will fail.

Given how tough these guys are, and the fact that we have no choice but to go through them I ask those that rely on physical damage to keep them off balance. Suspend, steal, shield bash... anything you can think of that can keep them from damaging us while we work on a way to damage them.

The mages will be tackling this problem from our end. Physically they are very tough. Lets try to find out on how resistent they are magically.

Jenny, Beckie, Livia, and Thinly. Please clear the area I am going to try a triple arrow through this stone wall.
>>
>>802659
Marco for this turn I ask the same from you I asked from Bardo. We are expecting large damage incoming this turn from the Death Knights and Poka is in the center of the Ewer that holds people up. Next turn could you spend 1 Act channel to Poka? Then she will be one of your two channel targets (you can choose your second as you wish). Then you will always be able to target Poka regardless of map placement, so you can heal Poka's Ewer in case of emergency.

Based on this >>802668 another Act would be to channel Jackie to empower her arrow spell.

We need to stabilize the situation for now in the next turns, after that you can still go and explore the map and channel to other targets that are needed.
>>
>>802668
Psst, boss. Instead of showing off with yer massive arcane talents what terrifies the mortals 'ow 'bout you ask the Vampyre Lady with the Mind Controlling Bite what Ignores Armor to just go for the jugular on that there fellow? S'is not as flashy, and you don't get to flaunt yer stuff - but on the other paw, works a mite better.

Then if ya work together, Meave there can direct an In Tandem ArrowArrow at the one Beckie just rendered shield-less.

Anyway, don't mind me, I'm just a dog playing poker.
>>
>>802677
I was hoping Livia would go and deal with the bow knight while Beckie continue her thieving rampage.
>>
Oohhhhh they look tasty. I bet I can stomach one of them. Yes yes yes yes yes yes!
>>
File: FLOOR06_Turn20a.png (1.51 MB, 2900x1968)
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"With a precise metre, an exacting angle, a small change in pressure, the executioners of eld can land exacting deathblows in the heat of battle after a judging glance at their condemned... "

https://www.youtube.com/watch?v=R0VkXB8p6g8

ACT Phase.
>>
I cannot find my sprite ever since I got botted. Can someone help?
>>
>>802693
north of kail
>>
>>802694
Did I get hit by anything?
>>
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Do not post actions yet.
Updating the turn with an event.
>>
>>802684
I should be able to tap catch for that arrow correct? I remember a moth catching one on Floor 5.
>>
>>802684
Scout Team hasn't been deployed yet, have they?
>>
>>802699
meteoric came from above and targets the tile /behind you/
for your sake you caught the shrapnel but not the arrow.
>>
https://www.youtube.com/watch?v=a4LLwLvhKFc

Ewer is cheked. It started at
56 /61
damage has taken it down to 4hp.

If Poka confirms we can continue with phase.
>>
>>802713
I will recalculate now, but I feel my opinion would be biased because if I am right that would mean 5 people are down. A few minutes of patience please.
>>
Gilda, I need your help. I can provide a channel for you.

>Get up
>Move 1E, 1N, 1E
>-Wall Walk
>Wait to be reversed.
>-Switch to Empty Hands
>Steal a lance
>Move 3N, 1W
>Give Jenny the lance I stole
>-Moonsault


[$] Beckie ; Level 7 ; Junker ; Beck Rogue Guild
HP: 12/12 (4+7+1) Mv: 6 (4+2) STR: 2 ATK: 5 (2+3), DEF: 1 (1) MAG: 3 MAGPOW : 3 ACT: 4 (3+1) CHI : 5 Zeal : 0.3
Equipped :
-Main Hand : Science Crowbar (Level 2, Attack +2, Opens locks and crates)
-Armor : Mothman's Other Half (Level 4 [$][R], +3 Atk, Slashing, +1 Act, +1 HP, Grants Wall Walk, Takes up armor and a hand slot)
-Accessory: Red Compass
-Accessory: Merchant's Bag : +2 Item slots

Bag 4/6 (4+2) : 1537z
-Crystal Pick; Can mine crystals
- Blade Ray (Level 4, Attack +2, Move +2, Knockouts by this weapon leaves a stun counter instead. Mercurial Strike)
-1 Silver Kunai (Level 3, Attack +4, Silver)
-2 Sticky Grenades

Skills : Throw weapon, Switch, Steal, Backstab, Orange Leaves, Spirit Fist, Purple River, Red Petals
Skillz : Weapon Swap, Pickpocket, Butterfingers, Spinning Throw, Mirror Hands, Ghost Hands, Vacuum Pocket, Moonsault
Thrown : Stone Skip, Catch, Two In Hand
Fist : Lariat
Dagger : Wrist Flick
>>
>>802684

"Nerotan, Nerotan, you awake in there? Is there anything you know about this prison?"

>Deploy
>Ask Nerotan about the prison

[W] Fleur, Lvl 6 Midian
HP: 17/17 (8+6+3), MOV: 4 (4), ACT: 4
STR: 8 (7+1) /Atk: 11/13 (8+3 / 8+5), DEF: 11 (2+1+5+3), MAG: 3 (2+1)

Equipment:
-D'artagnan (3 Atk, +3 def, +1 act, left hand only, Phantasmal Summon)
-'Plan B' (5 Atk, +5 def, hvy, sword, 1handed)
-Royal Jacket (+3 Hp, +1 str, +1 def, +1 mag)
-Black Gloves (Can handle any stable material without feeling its ill effects)

Bag:
-Surf's Eye Shield (lvl 4, 4 def, 2 atk, Absorbs Water Mana, ???)
-Silver Kunai (4 atk [Silver])
-1x Blood Alpha (1 sips, +5 hp, reduces death clock, pushes reraise timer)
-Noblelady's Umbrella (Day, 2 def, -1act // Night, 2 atk, 2 def // 4 HP)

Feeding:
Race: +2 STR, +1 ACT, +1 HP, +1 MOV, +1 MAG
Skills: [K]Shield Bash, [K]Counter, [K]Spin Slash, [K]Ground Slash, [K]Evil Does Not Rest, [K]Rushdown, [W]Eyes Closed, [W] Zwei Schwert, [W] Deflect
Artes: Sword- Fell Strike, Double Cut, Step Cut, Pawn Stab
Race: Lux+Silver Mortality, Water Vuln, Healing Bane, Blood Hunger 01, Regeneration 02, Wall Shifting, Wall walk, Water Walk
>>
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>>802713
It seems I did miss Gilda's healing Justin at >>797495

Now my table comes up like this

Turn 6b
Poka 8/15 Justin 9/11 Kail 18/18 total 47/62

Jenny 12/18


>Change Gilda +9 Leeches -5 =Total +4

Poka 8/15 Justin9/11 Kail 18/18 total 47/62

Jenny 12/18


>Change Death knight -17 Leeches -5 Poka +30 = Total +8
Poka 11/15 Justin 11/11 Kail 18/18 total 55/62

Jenny 17/18


>Change Death Knight 13*4=52

55-52 Grand Total 3

I am sorry everyone!
>>
-Screams and cries soundlessly at the Madness around him-

>-Violent Regen Grow 4th Arm (-1 Hp)
>Steal shield guys's first shield (guy east who beat up Kail)
>Steal his other shield/weapon (I have 4 arms so 2 sets of free hands)
>Giant Stat (Hpx2), displace Kail behind me from growing big.

[U]Ziegfried, Level:9, Adept
Status: Ghoul
HP:16/16(15+1), MOV:6(4+2), ACT:3(3+0), ATK:6(4+2), DEF:3(1+2), MAG:3(3+0)

Equipment:
-Ghoul Teeth [Atk 1]
-Revenant Leathers [Lv6, +1 HP, +2 Str, +2 Mov, +2 End, No Sound, Can't Speak]
-Empty Hand
-Empty Hand
-Empty Hand (Extra Arm)
-Empty Hand (Extra Arm, grown this turn)

Bag:
-Giant Shackles
-Giant Meat x3
-Empty
-Empty

Skills:
[Ghoul]Steal, Backstab, Devour, Regenerate, Wholesale Swallow, Wyrm Bite, Violent Regeneration, Shred of Humanity, Terrible Reach 1, Binge Eating
[Surgery]Wear Person, Snatch, SwordArms, Fire Resistance
[Devoured]Giant Stat, Skin Rip, Explosion

Buffs :
Hp+1
Str+1
>>
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>>802742
>>802713
Since there is only one numbe difference between my bookkeeping and the processor bookkeeping I can confirm the 56/61 should be the correct one from last turn and 4/61 is the current turn.

P-P-Please carry on with the Act Phase!
>>
>>802684
>tap: claim the iron grams hiss at anyone who tries to take them away from me.
>Wait for deployment either wave 2 or wave 3.
[H1]moon Lvl:3 =Human= Adept Hunter
HP: 6/7, ACT: 2, ATK: 9 (2+1+6), DEF: 2(1+1) MOV: 2(4-2) MAG: 2 (1+1)
M.HAND:Goya's sentance: +6 atk, 6 range, [crushing], [Heavy], *Knockback,-2 mov
OFFHAND: Dual wielding Goya's sentance.
Gear: Justice overcoat,lvl3. ATK+1,DEF+1,+1 MAG,
Bag: [2/4]: , 1x pyras shards, 1x calorie gram
Crafting bag: [4/4]Forging kit, 11 iron, 8 junk iron,
Skills: Hook and Pull, Suspension, Blood-lust, Dark tendency, Rig
Zeal skills:Peacecraft[Forge], Morning star
(Dark tendency: Allows you to use an action to over-watch anything)
>>
>Move 1up, 4N
>-Wall-Shift
>Attack bow knight
>-Living Weapon
>-Lovelier
>-Mesmer
>-Lux Ball Penta
>Suspend guy in front of me

[Y] Livia : Level 9
=Midian Mutation : Lux Mortality ; Silver Mortality ; Water Vulnerability ; Healing Bane ; Blood Hunger 01=
HP: 17/17 (7+9+1); MV: 6 (4+2) ; STR: 6 (4+2) ; ATK: 12 (6+6) ; DEF: 4 (2+2) ; MAG: 4 ; ACT: 3(3); ZEAL : 0.6
Equipped :
-Main Hand : The Thousand Arms. ; Lvl 5 ; [Legendary Fake] ; Hidden Skills: Open Book, Page Turn, Close Book ; Lux ; Ball Penta
-- Goya's Wrecking Ball : Lvl 4 ; +6 Range ; +6 Attack ; Heavy
-Offhand :
-Armor : Revenant Leathers ; Lvl 6 ; +1 HP ; +2 STR ; +2 MV ; +2 END ; Makes no noise ; Cannot speak
Bag :
-11 Chains; Rope substitute
-Chalk
-Iron Maiden

Hunter Skills : Hook and Pull, Suspension, Rig, Bloodlust, Rig Network, Lurk, Mortal Wound, Revenge Has No Home
Vampyre Skills : Wall Shift, Wall Walk, Lovelier, Living Weapon, Mesmer Bite
Absorbed Skills : Uninvited Guest
Corridor Skills : Hunter's Lore, Headbutt
Cord Skills : Choke, Arm Bind, Slam Down, Corner Hook, Morning Star
Shield Skills : Boomerang, Reflect, Unshakeable Tera, Kill Medusa
Dagger Skills : Wrist Flick, MurderStab
>>
>>802742
Justin takes 2 Shrapnel damage.
Total 1.

You know, you're all playing it a mite close to the chest. I ain't exactly complaining over here, but you might want to not be so darned closed to dyin' all the time. Funerals are EXPENSIVE and TIME CONSUMING to arrange. Ya all owe to my budget not to get wrecked. Think of the closed casket expenses.

>>802684
Dammit ya roguish reptile rapscallion! I told ya ta quit with the dyin'!
>>
I am here

>Dilate Reversal area around [$1] Beckie. Torr will live.
>Pulse [D1] Poka

[N] Gilda : Level 9 : Carver
= Ewer: 37/41 Beckie 12/12 + Gilda 10/14 + Ziegfried 15/15 =
=White Ghoul=
HP : 10/14 (4+9+1) MV : 3 STR : 1 (1) ATK : 3 (1+2) DEF : 3 (1+2) MAG : 6 (3+3) POW : 9 (6+3) ACT: 3 (2+1) ZEAL : 8.4
Equipped :
-Main Hand : Druidmere (Level 3, Magic +3, Casting Range 4, Grants Plant, Teras, Hydra)
-Off Hand : Dark Wizard Staff (Level 9, Power +4, Range 4, Grants Darc, Hydras, Pyras, Cold, Poison, Acid)
-Accessory : Watcher (Level 2, Action + 1)
-Armor : Skysworn Cloak (Level 5, HP +1, Def +2, Mag+3)
Bag : 0z
-Jerky x 5 ( Heals 5 HP, two bites )
-Stalker ( Level 2, Attack + 2, Grants Fast Climb )
- Blood Cloak ( Level 3, Mag + 2, Def + 1, Str +1, Combat Prowess : Allows you to equip [K] weaponry)

Bank : 1082z
Group Bank : 0z
-Hammer ( Level 1, Atk + 1 )

Skills : Ward, Pulse, Channel, Cleanse, Tipped Ewer, Aetherwind, Reversal, Dilate, Accel, Stasis, Teleport
>>
>>802524
My theory is that it doesn't actually reset on entering the corridor. It resets upon resting, such as when you enter the corridor. That said, you're absolutely right in experimenting. Nothing is lost by it.
>>
>Draw a Rune on the wall 3e 1n so it faces the knight
>Draw a Rune on the wall 2e 4n so it faces the knight
[O] Thinly: Level 6: Forger
=Human, Leech 2=
HP : 7/11 (4+1+6) MV : 4 ATK : 2 DEF : 1 (1) MAG : 5 (3+2) POW : 6 (5+1) ACT: 2 ZEAL : 4.6
Equipped :
-Main Hand : Academic Writing Tool (Range 4, Mag +1, Write Runes and Wards at range, Grants Time, Teras, Lux)
-Off Hand : Academic Writing Pole (Range 4, Mag +1, Write Runes and Wards at range, Grants Plant, Teras, Hydra)
-Accessory : Floor Notes
-Armor : Fools Cap (Mag +2 , HP +1)
Bag : 1110z
-Stale Wafer x5 (Heals +2 HP, Favored by Wisps)
-Jerky x2
-Llama Water x5
-Blood Alpha x1.0

Skills : Pulse, Cleanse, Channel, Ward, Relinquish, Polarize, Tangent, Sacred Geometry
>>
>Prepare BallBallBallHand
>Cast SpiritBallBallBallHand(POW:14) through rune facing the southernmost enemy knight to steal his soul and feed it to my book.

Status:[Fire Resistant Ghoul]
LVL:8
ATK: 1 DEF: 1+1 HP: 11+1 MOV: 4+1 MAG:4+3(Turncoat)=7 POW:4+3(Turncoat)+4(Book)=11
M.HAND::Lv. 6(MAG REQ:6) [Abysma Domini], Darc, Lux, Aer, Teras, Words: 4, Mag+4, EATS SOULS
OFF:Dog Whistle
GEAR:Lv. 5 Traitor's Turncoat(+3 Mag, +1 HP, +1 Mov, +1 Def, +2 Book Holsters)
BAG:Chalk x 3, Spiced Jerky x 3, Lv. 4 Book [It Came From the Sea], Darc, Lux, Hydra, Words:2, Mag +4(Daemon Ink)
BANK: Ferryman's Coin, Llama Water x 5, Spook's Mask, Fell Ash x 1, Avalonian Herotales

Skills:Arrow, Ball, Ring, Block, Hand, Eye, Dimensional Sight(Eye of Eld), In Tandem, Bind, Faery, Mothman, Beast, Amazonia, Oracle, Fire Resistance Graft

Prepared:
>>
>>798687
"Justin, get me in that ewer, we need every bit of health we can grab!"

>>802770
"Gilda, I hate to ask this, but please do not do that, it'll heal the things we damaged, and further, we'll lose a turn. The Ewer will not take another hit, we need you to pour as much life pulses into it as you can to keep it up or we'll lose poka, kail, justin, and jenny. I'm sorry about Torr, but we are in crisis management mode now."

>>>802684
>-Pick up 4 of the chains I dropped, leaving four on the floor.
>Move 1E,3N
>Twin Suspend with Twin Chevrolet
>-Right Hand to suspend the eastern shield behemoth
>-Left hand to suspend the lance behemoth

[V][QuarterMaster] Hetros "The Judge", Lvl.8
=Normal Human, Driven For the 7th Floor=
HP:16/16(5+3+8) ACT:2
STR:5(4+1)/ATK:7(NF:9,MS:10)(5+2/4/5) END:5(2+3)/DEF:6(5+1)
MOV:4 MAG:3
Equipment:
-Twin Chevrolet[Sizing Solution][Ball*5] (Lvl5,2Handed,HunterLine,Atk+2x2,Def+1,Rng5, Twin Hook and Jab, Hook and Scissor)= Should hit for Atk:7+MagPow:8
-Executioner's Tricone (lvl6,Str+1,End+3,HP+3)
Bag:[0z]
-=Chain*8 (Goya's Chain included)
-Iron Maiden*2
-Nihelfaust (lvl6,2Handed,HunterLine,Atk+4,Def+2,Rng2,Heavy,Tri Cleave,HalfSwing,Untapped Potential)
-Mortal Savage (Lvl7,5str,2Handed,Great,Living Weapon,HP:10,Def:8,Atk:10[JawsOnly],Def+4,Atk+5. 4/3/2 Reach on mode. Clamp:LimbClamp/Prime:Sever[T1]:BlastGuillotine[T1,Crushing,Pyras,PyrasShardReq]/Prime[T1]:Smash)

Bank:1092z, Void Beast's Spine, Blessed Trenchcoat (lvl4,Def+2,Str+1,Mag+1), Justice Overcoat (Def+1,Str+1,Mag+1)
>>
>>802835
Hetros I think your movement destination is actually Thinly's location.
>>
>Prepare Ball Ball
>Lightning Ball Ball through Rune at western Knight

M] Miss Potts : Level 2
=Lux Sworn, Human=
HP : 5/5 (3+2) Atk : 0 Def : 1 (0+1) Mov 3 Mag : 6 (4+1+1) Pow : 7 (6+1) Act : 2 Lux Breath : 0 Zeal : 1
Hand : Book of Fire +1 Mag
Armor : Mask +1 Def +1 Mag
Bag :
-Chalk
-Book of Teras +1 Mag
Skills : [M] Ball [M] Ring [M] Block
>>
>>802684
>load Irondrops x4
>Packed Shot

[I] Hugo, Level: 2
=Normal=
HP:6/6 (5+1) MOV:3 ACT:2
ATK:1 (0+1) DEF:2 (0+1+1) MAG:1

Equipment:
M/Hand: BR-02 (RNG:5 AMO:4 +3 ATK Doubleshot)
O/Hand: N/A
Armour: Uniform (+1 DEF +1 HP)

Bag: 4/4 0z
- Skull
- Water Flask x1 (Heals 1HP, 9 Sips)
- Iron Face Plate (+1 DEF)
- Iron 2g
Bank: 0z

Ammo:
- Irondrop Bullets x10 (4AP DMG)
- Heavy Calcium x4 (6 DMG HVY)
Load: Irondrop Bullets x4 +Packed Shot

Zeal: 0
Skills: [Militia] Firing Solution, Friendly Fire (P), Packed Shot
PeaceCrafts: Junker
>>
Hey, before anyone else posts, please read

>>802698
>>
"The runes are laid! Gank the western one!"

>-Drop chalk NE from me
>Prepare BallBall
>Cast Wind BallBall (POW 9) at the [WALLOP] knight through the rune east of him

[M] Zomzom, Lvl.3: Adept Mage
=Status=
HP:6/6(3+3), MOV:3(3+0), ACT:2(2+0), ATK:0(0+0), DEF:1(0+1), MAG:6(4+2) Zeal: 0.1
Equipment:
-Main Hand: Book of Wind ([Aerias] Words:2 +1MAG)
-Off Hand:
-Armor: Spook's Mask (+1DEF, +2MAG)
-Accessory:

Bag: [0z]
-Chalk
-Book of Fire ([Pyras] Words:2 +1MAG)
-Calorie Gram (+3HP)
-empty

Prepared Spells: BallArrow

Words: Ball (R3, arc, +1MAG), Ring (-2MAG, ring 1), Arrow (-1MAG +3R), Block
Peacecrafts: [Carver](active), [Wundercrafter]
Crafting bag: Carver kit
>>
>>802854
You can carry on, specialist. It was a number crunching exercise for the magical doodads.

>Which is to say, calculating EWER hp.
>It was "5 people go KO" or "It has 1 HP".

>>802713
>>802742
>>
>Move 1N
>Place Spirit ward NE

[^] Watchful : Level 7 : Armswright
=Lux Sworn: Lux Resistant, Blindness Resistance, +3 Vision, +1 Mag=
=Harpie Graft : Aer Resistant=
HP: 13/13 (5+7+1) Mov: 5 (4+1) Str: 3 (3) Atk: 7 (3+4) Def: 2 (2) Mag: 3 (2+1) Act: 2, Vision 10(5+3+2), Breaths : 0, Merits : 3 Zeal : 5
-Main Hand : BR-04 (Level 2, 2-Hands, Ammo 2|6, Range 6, +4 Attack, Pike Buster: Melee range shots adds Atk to Dmg. )
-Armor : Ranger Hat, +1 Move, +2 Vision, +1 HP
Bag :840z
-Unseeing Binoculars (View at a distance, does not dispel darkness, Ghosts cannot enter viewing range, If they do they are frozen in place)
-Spirit Ward (Place to create a warded tile, Wisp types are revealed within sight range, Ghosts cannot approach within 6 tiles, Creatures that die in range roll a second d6 for Wisp\Reincarnation chance.)
-3x C4


Ammo :
-Pumpkin Rounds x20 (6 Damage, Fire)
-Silver Rounds x26 (5 Damage)
-Happy Bday x7 (4 Crushing Damage, 5 Aoe)
Skills: Firing Solution, Packed Round, Friendly Fire, Spreadshot, Battle Rhythm, Double Time, Bring it Down, Take Prisoner, Reassemble
Loaded : Metal Slugs x4 (6 Crushing Damage) +2 Range
>>
>>802684

>Load contra rounds x 4
>Packed Shot

Knowing that he will join battle once again, he bangs on his voice device yet again.

*BZZZT* "ALL RIGHT! TIME TO KICK ASS AND CHEW BUBBLEGUM! AND I DON'T EVEN KNOW WHAT BUBBLEGUM IS!"

[I2] Nid, Level 3 Adept
=Hungry=
HP:7/7(3+3[LVL]+1), MOV:4(3+1), ACT:2(2+0), ATK:3(0+3), STR:1(1+0), DEF:1(0+1), MAG:1(1+0)

Equipment:

-BR-02 (2 Hand, RNG:5, AMMO:4, ATK:+3 [Melee], Doubleshot)
-Volgan SGT Uniform (and a very nice hat) (+1 DEF, +1 HP, +1 MOV)

AMMO:
-Contra rounds (9/10) (+5 DMG)
-Silver bullets (6/6) (+5 DMG)
-Birthday Rounds (4/4) (+4 DMG, Crush, +5 AOE)

Bag: 0z
-Calorie gram x 1
-Hel marine skull
-Hel marine helmet
-Water Flask (9 sips left, Heal 1 HP)

[Loaded: N/A ]
Skills: 2.0 zeal
[I] Friendly Fire[P] [I] Packed Shot[A] [I] Firing Solution[A] [I] Spread Shot[A]
>>
5th times the charm?

>Overwatch Twist
>Jump on suspended Knight S
>-The Whole Thing

[S] Jenny : Level 8 : Adept
=Bleed 3, Stigmata 4=
12/18 [6+4+8] Mv: 4 [4] STR : 4 [3+1] ATK: 9 [4+5] DEF: 6 [2+1+3 (forward)] MAG: 2 [1+1] ACT: 2 Zeal : 3.3
=Dormant Daemon: Strength +1, Endurance +1, Magic +1=
=Void Touched: Magic +1, Can see\interact with the nonliminal=
Equipped:
-Main Hand : Undustrial Sledgehammer (Attack +5, Defense +3, Reach 2)
-Off Hand :
-Armor : Man-Eater Armor [ Defense +1, HP +4, Stats do not decrease on debuff, -1 HP per stat debuff ]
Bag: 840z
-Jerky x 3.5 [ Heals 5 HP, two bites ]
-Winged Shield [Defense +2, Hover : Become a flying target, like a vengeful gargoyle with a sharp stick !]
-Chain-Sword [Attack +3, Defense +1, Range +3]
-Un. Threaded Harpoon [Level 5]

Skills:
[K] : Counter, Spin Slash, Shield Bash, Ground Slash
[S] : Jump, Twist, Acronaut, Lunge, Dragon Wings, Leap Stab
[Sword] : Double Cut
[Cords] : Choke, Arm Bind, Slam Down, Corner Hook
[Mace] : Arm Crack, Power Smash, Skull Crack
[Great] : The Whole Thing, Block, Limb Smash
>>
>>802836
Then I'll bump into him, I still have LoS on both targets thank god from that postion thank god, and that way Justin can Ewer me as well.
>>
>>802880
That will also Bump Justin 1N, Justin can't move now because he needs to provide cover for you guys he can channel 1 more person that I can add to the Ewer. We are trying to line up 3 people to hit with AOE heals but Zieg is 1N of Kail and if we hit him he will down and go berserk.
>>
>Load: Firing Solution (x2 Reassemble)
>Fire on large knight 9N of me (+2 RNG from being stationary)

[^] Isaac Ispie Lvl 8

Equipped:

>The Hunter's Daughter MK-II (HR-04a, lvl.4), RNG: 5+1, AMMO: 2, *ProneShot: If Shooter does not move this turn, +2Rng, 2 HANDS
>LOAD: 2 (-1 current act) Stun Rouns (-1 Act) + 2 RNG
>Ammo: 17/10 Irondrop (4AP), 8/10 HappyBday (4Crush x 5AOE). 6/10 Stun Rounds (-1 Act). 6/10 Pumpkin Rounds (6 Fire), 9 Brass Bells (5 DMG), 10/10 Silver Bullets (5 DMG, bonus to undead, Midians, and unpleasant lux-weak things)
> Lvl 3 Combat Harness (+1 Def, +1 HP, +1 Gun Slot, *Quick Draw), Lvl 5 Sniper Cap (+ 2 Vision, +1 RNG, +1 MOV, +2 HP)
>Reincarnation Shell
Bag: Binoculars x 2, 4 x Refillable Water Flasks, C4 x 3, Combat Knife, Lv3, ATK + 3, BLEED: 1
ATK: 3
DEF: 2+1
MOV: 4+1
ACT: 2
HP: 16/16 (+1+ 2+8[lvl])
MAG: 2
VIS: +2
Skills: Firing Solution, Packed Round, Friendly Fire, Spread Shot, Battle Rhythm, Double Time, !Bring it Down!, Take Prisoner, Reassemble

[Relentless]: Witnessing a murder will allow you to track the culprit with a tap action.
>>
>>802684

>Load Irondrop rounds x2 into SA-O2
>Packed Shot

"Using this thing at all would probably be pointless in this situation, but it sure is comforting to have a loaded gun at your side."

[I8] Spardo, Level 1 Militia

=Status: Normal=

HP:4(3+1)
MOV:3(3+0)
ACT:2(2+0)
MAG:1(1+0)
ATK:1(1 +0)
DEF:1(0+1)

Equipment:
-Main: Trigger's SA-O2 (RNG 4, AMMO 2, Double Tap) [2/2]
-Off:
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)

Bag (0z)
-x3 Bread Ration (+3 HP, )
-2/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)

[Loaded: 2 Irondrop, Packed]
Skills: [I]: Packed Round (+1 DMG), Friendly Fire(P)

Ammo: x8 Irondrop (4 DMG, AP)
>>
Can you guys open that door to the east of the entry room and move? Right now with half the people deployed not moving ever because they can just magic from anywhere, it's going to be a long while before we can actually get people deploying properly.
>>
>>802875
Go for the bowman! Livia has your target on lockdown, and only the bowman is left unbound.
>>
>>802910
They can - but would you like to blasted to bits by five couped up blood mages with paranoid prison escape plans and what else is on the other side of that door?

'Cause I wouldn't.

Work on yer whittling skills or some such. Whistle or tune. Boil some boots.
>>
>>802926

We could just have one person open the door, then one (or two) people go in on overwatch instead of having them twiddle their thumbs...
>>
>Prepare Ball x 5
>Cast Lightning Pentaball at suspended western knight.


[E] Jackie ; Level 9 ; Adept ; WND ; Party Leader
==
HP : 13/13 (3+9+1) MV : 5 (4+1) STR : 1 ATK : 1 END : 1 DEF : 2 (1+1) MAG : 7 (4+3) MAGPOW : 15 (7+8) ACT: 2 WORDS : 3 (3) ZEAL : 8.7
Equipped :
-Main : DreadCurse Tome of WyrmFire (Level 6, Mag +8, Words 5, Grants DragonPyre, Pyras, Lux, Aer, Darc, CURSED : Upon Opening HP Becomes 0 in 5 turns)
-Offhand: Academic Writing Tool ; Magic +1; Range:4 ; Runes can be written at Range; Grants Time
-Armor : Traitor Turncoat (Level 5, Magic +3, HP +1, Move +1, Defense +1, Pockets +2)
-Accessory : Dog Whistle

Summons :
-Darc Mothman (HP : 11/11, Strength: 6, Def 0, Magic 4, Move 9, Act 4, Cursed)

Bag (4/6): 240z
-4.0 x Cookies ; Heals 3 HP, two bites
-4 Darc Shard
-1 Lux Shard
-The Space in Our Minds; Level 4 ; Magic +3; Grants Space; 3 Words; Applied Fairy Ink
>>
>>802910
>>802926
>>802931

If we can come to a decision on that front because if we are doing that I need to restructure my action.
>>
There was talk about prisoners who might be able to teach us peacecrafts. Some among those we see might be willing to talk instead of fight. I suggest overwatches and words.
>>
>>802684
>-Leeches (-2 HP)
>-bag the Shield 1S
>Ward Self
>-face NE
>-Unshakable Terra (double shield DEF)
>-Crusader Oath (0 Mag +2STR +2END)
>Shield Formation [13 Facing DEF]
>-Counter


[P] Justin Lv5 [Human Paladin]
=Providing cover=
HP 1/11 [b6+5lv] MOV 3 [b3+0] ACT 2 [b2+0]
STR 4 [b2+2o] DEF 7 [13 Front] [b2+a2+s6+2o+1w] MAG 4 [b2+a2-4o]

ATK: 5 / 2 [b2+2o+1 Iron Door Shield] / [2 Instructor's Staff]
POW: 2 [b2+a2+2w-4o]

Equipment:
+Main Hand+ Iron Door [Shield] [lv2; +1 Atk; +3 Def]
+Off Hand+ Instructor's Staff (Level 2, Mag +2, Atk +2, Casting Range 3, Attack Range 2, Grants Hook and Pull, Grants Spirit, Lux, Aerias)
=Armor= Vestal Plate [lv3; +2 Mag, +2 Def]
Bag: 20z [No Bank]
-Llama Bread [Heals 3]
-Giant's Shield
-
-

Channel Targets: [W2] Kail

Skills:
[Guide] Channel; Cleanse; Pulse; Ward; [Paladin] Choir (T* surrounding units {6~ LoS} gain your buffs if they sing along); Crusader OATH (Redistributes MAG split between ATK and DEF); Shield Formation; [Sword Artes (Shield)] Boomerang; Kill Medusa; Reflect; Unshakable Terra;
Missing Items: Traveling Cane, Barbed Shotel, Spiced Jerky, Sadia Kopis
Zeal: 0.3
>>
>>802935

I say do it next turn, so ideally you (or whoever volunteers to facecheck the dark) ends this turn in front of the door.

That way, next turn they open door + overwatch or some other action, and someone behind them overwatching as well (or positioning themselves now and advancing + overwatch).

That, or we open the door, throw a grenade in, then close the door again.
>>
>>802684
>Pick up chalk dropped by [M2]Zomzom >>802858
"Thank you, Zomzom"
>Draw Glass Hand Block Ring Hand on North Wall
>Draw Glass Hand Hand Hand Hand on Floor


[M]Meave : Level 7, Mage Adept, Mastery, Editor
HP:12 (3+7+2) , Mv:4 , ATK:1 , DEF:1 , MAG: 6(4+2*) , POW: ? , ACT: 2

(Current MAG: 6+4(Serpentine Codex) )
(Current HP: 7/12)

Status Effects:
-

Equipped:

• Main Hand : -
• Offhand : Lv5 Serpentine Codex (Hydras/Darc=Poison:Words4, Mag4 - Serpent Index)
• Paraiah's Widebrim:[Editor Only](Mag2,HP2,BookSpace2)*
+ (BookSpace)
+ (BookSpace) Blitz Libra (Lux/Pyra=Lightning: Mag1, Words3)

* Miniature Sword (Fleurette) used as Hair Pin

Mage Skills :
Arrow, Block, Ring, Ball, Hand, Glass, Tandem, Sword, Burn the Body

Editor Skills:
Bind, Faerie

Prepped Spells:
Hand Ball Hand Hand

Spells in Effect:
-

Bag:
• Empty

(Contents Confiscated)
• Sturmaug's Dog Whistle
• Llama Water (4 Uses)
• Chalk x1
• Queer Pottery
(Lost Items)
• Mesmeria Illusion Book (Lux/Hydra=Illusion: Words4, Mag0)
>>
"Heavy Foot? Let's just go"

>Get Reversed.
>Move to Quaz
>Open cage
>-Lightning Reflexes
>Overwatch Wrist Flick

[R] Torr : Level 5 : Adept : Armswright
=Tortadyne : +1 Str, +2 Def, -1 Move=
ATK: 9 (2+1+4+2) ACT: 4 (3+1) DEF: 6 (2+4[koutetsu])
HP: 9/9 (4+5) MOV: 4L (3-1+2) MAG: 2 Zeal : 0.7
M.HAND: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
2n Hand: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
GEAR: Black Water Snake Suit. (+2 mov +2 atk, Start the Map Hidden, Hide in Water for a turn to regain stealth, No move penalties while swimming)
BAG: 2 Ax (+3 atk), Moon Shield (+3 Def, +1 Str at nights)
AMMO : nothing
ZENNI : 870z
LOADED : (nothing)
Crafting: Armswright, Junker
Skills: Throw Weapon, Steal, Switch, Backstab, Lightning Reflexes
Artes: Stone Skip, Wrist Flick
>>
>>802939
>>802628

>Retroactively stuff a calorie gram in my face whilst I was still resting because I couldn't post at work before I get deployed.

"Sounds like a plan to me. Coffee?"

>-Hand off 14 Pumpkin Rounds to Coffee.
>-Wait to receive back Enhanced Pumpkin Rounds and get gun engraved.

"Thank you Coffee."

>Move 1N, Face E
>Load Spreadshot

"Say the word when you want to breach this room."

[^]Burkhard, Level 8: Human
=Status=
HP: 15/15 (5+8+2), MOV: 6 (4+2), ACT:2 (2+0), ATK: 3 (3+0), DEF: 4 (2+2 END), MAG: 2 (2+0)

Equipment:
-Main Hand: Francisco Type-4b -, Range: 5, Ammo: 3|9,
-Armor: Lvl 7. Lt MP Custom - +2Hp +2End +2Mov, [Restrain], [Execute]
Reincarnation Shell: 1 Use
-Ammo:

Doomsilver Bullets (4 Dmg, x2 vs Humans) : 8/17
Iron Drop (4AP Dmg): 20/20
Pumpkin Rounds (6 Fire) : 0/14
Quicksilver Rounds (5 Dmg) : 15/20

Bag: 325z
-The Holdout - Range: 5, Ammo: 3, Quickdraw, No Loads. [Truesilver (6 Dmg)] 1/3
-2x Combat Knifes Lv 3, Atk+3, Bleed: 1
-1x Water Flask (3 Uses)
-2x Grenades

[Doomsilver Bullets (4 Dmg, x2 vs Humans) (+2 Dmg) (Spreadshot, -2 Dmg)]
Skills: [Militia] - Firing Solution, Packed Round, Spread Shot, Friendly Fire (P),
[Adept Militia] - Battle Rhythm (P), Take Prisoner (T), Double-Time (R), !Bring It Down! (P)
[Militia Mastery]
[Marine] - Reassemble (P)
[Armour Skills] - Restrain, Execute (T)
[Shrine Skills] - Don't You Die On Me (P)
>>
>>802891

Redoing action

>Load: HappyBday + Packed Round (x2 Reassembly)
>Load: Spreadshot

[^] Isaac Ispie Lvl 8

Equipped:

>The Hunter's Daughter MK-II (HR-04a, lvl.4), RNG: 5+1, AMMO: 2, *ProneShot: If Shooter does not move this turn, +2Rng, 2 HANDS
>LOAD: 2 HappyBday (4Crush x 5AOE) + 2 x Packed Round (+ 1 DMG) + 1 x Spreadshot (- 2 DMG)
>Ammo: 17/10 Irondrop (4AP), 6/10 HappyBday (4Crush x 5AOE). 8/10 Stun Rounds (-1 Act). 6/10 Pumpkin Rounds (6 Fire), 9 Brass Bells (5 DMG), 10/10 Silver Bullets (5 DMG, bonus to undead, Midians, and unpleasant lux-weak things)
> Lvl 3 Combat Harness (+1 Def, +1 HP, +1 Gun Slot, *Quick Draw), Lvl 5 Sniper Cap (+ 2 Vision, +1 RNG, +1 MOV, +2 HP)
>Reincarnation Shell
Bag: Binoculars x 2, 4 x Refillable Water Flasks, C4 x 3, Combat Knife, Lv3, ATK + 3, BLEED: 1
ATK: 3
DEF: 2+1
MOV: 4+1
ACT: 2
HP: 16/16 (+1+ 2+8[lvl])
MAG: 2
VIS: +2
Skills: Firing Solution, Packed Round, Friendly Fire, Spread Shot, Battle Rhythm, Double Time, !Bring it Down!, Take Prisoner, Reassemble

[Relentless]: Witnessing a murder will allow you to track the culprit with a tap action.
>>
>>802972

Geared up and ready to follow your lead.

Once you open the door, I'll move in and overwatch to the ENE. Keep me covered with your overwatch. Hopefully, there's nothing in the SE part of that room...

Can we get a third person in on this? Coffee?
>>
>>802637
"Hmph. I have no use for these eyes; I've plenty of insight already, and I trust my own over that of these void-drunk fools."

>Give Trigger Brain Eyes x2

"Bloom's ashes, however, I have plans for. I cannot surrender them for the sake of a hat. Now, what is this knowledge you purport to have?"
>>
>>802659
Marco please ignore my post at >>802671

Instead Please heal [P1]Justin 3 times for 6HP through the ward for he put under himself. (18HP total) The Ewer almost collapsed and everyone in it almost died last turn. We need to hold the line just a bit more, for now we need to put out as much healing as we can to keep the people fighting against the Death Knights.
>>
>>802684
"Bardo Marco concentrate your healing on Justin, we have to hold the line or all is lost!"

>Tap: Use roots to sense the ground's element around me
>ACT1: Plant Pulse [P1]Justin through Ward +7HP
>ACT2: Plant Pulse [P1]Justin through Ward +7HP

>Status:
>Root elements Bone Granite [Darc],[Terras]
>(Last turn end ewer 1/62)
>(Ewer Changes: Gilda +9, Leeches, -5, Poka +14, Bardo +18, Marco +18= +54)
>Poka's Tipped Ewer: 8/15(Poka)+ 11/11(Justin)+18/18(Kail)+18/18(Jenny)=55/62

[D1] Poka, Lvl:10 =Human= Druid/Master Guide
HP: 8/15(3+10+2) MOV: 5(4+1) ATK: 1 DEF: 2(1+1) MDEF: 4(3+1) MPOW: 7(3+1+3) ACT: 2
MHAND: Bloomed Druidmere LVL3 (MAG+3,RNG4 Hydra/Terra)
OHAND: empty
ARMOR: Swansong LVL4 (HP+2,DEF+1,MAG+1,MOV+1)
Accessory: Reincarnation shell LVL8
BAG: Druid robes LVL2 (+2MAG,+2HP), Paper talisman*4
Money: 0 Zenny
Bank: In debt (-1260 Zenny )

Skills: [Druid]Roots [Guide Mastery] [Guide] Pulse, Cleanse, Ward, Channel, Aether Wind, Radiance, Tipped Ewer, Relinquish, [Town] Unbroken Chain, [Song]Steel Song, [Prayer] Pulsa
>>
>>802684
>-Continue to harangue Questi about shaping techniques.
>Spin the Mage Cloth into fabric (>>802567)
"Alright, I git that you aint got any tomes on hand now, sfine. Do you know any good tailors that might be around to ask?"

[R]Sericea, Lvl 2, Rogue, WVR
=Status: Waiting=
HP:6/6(4+Lvl) Mov:3 Act:3
ATK:3 (2+1) DEF:1(0+1) MAG:2

Equipment::
Main Hand: Dagger, Lvl1, +1Atk
Off Hand: Empty
Prisoner's Clothes (+1Def)
Bag: [40Z]
- Moblin Dagger (+2Atk)
- Sylvan Shortbow (Rng6)
- Weaver Kit
-
Ammo -17x Wooden Arrows [2+(1/2Str) (3)Dmg]
-21x Ghoul Arrows [2+(1/2Str) (3)Dmg, Infect]

Skillz: [Steal], [Weapon Throw], [*Butterfingers], [Switch], [*Mirrorhands]
PeaceCrafts: [Weaver]
Zeal: 0
>>
>>802684

>Botting [N2]Bardo on his request
>ACT1: Plant Pulse [P1]Justin through Ward +6HP
>ACT2: Plant Pulse [P1]Justin through Ward +6HP
>ACT3: Plant Pulse [P1]Justin through Ward +6HP

[N2] Bardo, Level: 3 [Navigator]
=Status=
HP:7/7, MOV:3, ACT:3(2), ATK:1, DEF:2, MAG:5(3+2)
Equipment:
-Wand (lvl 1, MAG: 1, RNG: 3)
-Watcher (lvl 2, grants time spells)
-Cloak(lvl 2, DEF: +1, MAG: +2)
Bag: [$???]
-1 hammer (maybe?)
-3.... Rock things?
-1 Skeleton shield

Skills:
[Guide]Pulse, [Guide] Ward, [Guide] Channel, [Guide] Cleanse, [Navigator] Dilation
>>
>>802684
>-Eyes Closed
>-Unshakeable Tera
>Challenge Bow Knight
"You ! Yeah, you ! Cute weapon, did your mom carve it for ya ? C'mon, Show me what you got ! Your arrows TICKLE, like a gentle breeze ! I can take you and your little buttbuddy to my right, no sweat !"
>Reflect N

[W]Kail, Lvl.8
=A little bit hungry, channeled by [P1]Justin, in Poka's Ewer=
HP:18/18 MOV:4 (3+1) ACT:2 ATK: 10 / 9 (5(STR)+2+3 / 5(STR)+2+2) DEF: 14 (2+2+5 (shield)+5(Unshakeable Tera) MAG:1

Equipment:
-Skybreaker Tomahawk (lvl3, Atk+3, 1hnd, deals -1ACT stun damage)
-Famous Raider's Armor (lvl6, Def+2, Atk+2, HP+1, Mov+1)
-Castor Fist (Lvl4, Atk+2, Def+5, crushing, knockback, can't be swung with a secondary weapon, Heart Shatter(pay 1HP, damage converted to Force dmg, if knockback can't be applied, dmg converted to Destroy), 1hnd)
Bag:[0z]
-Goya's Eye x2
-Mortal Teeth x6
-Llama bread (+3HP, food)
-
Skills: [K]Spinslash, [K]Counter, [K]Shield Bash, [K]Groundslash, [K] Rushdown, [K] Evil Never Rests, [K] Challenge, [W] Eyes Closed, [W] Zweihander, [W] Deflect [Axe Artes] Cleave, Wreck, [Shield Artes], Reflect, Kill Medusa, Unshakeable Tera, [Sword Art] Reaper's Execution, [A Big Heart]
Zeal : 2.2 Zeal
>>
>>803040
what's that put the ewer at?
>>
>>803059
look at >>803033
It included Marco's acts in advance even tough he has yet to post I hope he complies with helping.
>>
>>802684
>Move 5E 1N
>overwatch [switch] to C4 and [weapon throw] it inside the room E if something hostile open the door

[R2] Vis ; Level 2 ; Rogue
=Normal=
-HP: 6/6 | ACT: 3 | MOV: 3 | STR: 2 | ATK: 4 | END: 0 | DEF: 1 | MAG: 2
Equipped:
-Main hand: Moblin Dagger lvl-1 ATK-2
-Off hand:
-Armor: Prisoner clothes DEF+1
>Bag: 0z
-Binoculars
-C4x3
-Calories Gram x2
-
>Skills:
-[R] Steal, [R] Switch, [R] WeaponThrow
>Skillz:
-Butterfingers, Mirror Hands
>>
>>803077
has Justin acted yet? If not he needs to ewer me.
>>
>>803087
Working on providing us cover, and getting us another ward in the room. You'll get a channel as soon as possible, but it won't be happening this turn yet.
>>
>>802684
>Rest Action - Carve up this [Mothman Husk] for Mothman Feathers and Leather

>>803035
>Psst, Rookie - ask the Frog how much she wants for it. That usually gets her talking.
Right-o Rookie, here's my plan. I want a Suit and a Hat. A Hat that can outsmart a God (I need to. Long story.). We've got this enchanted Polywire thread, we've got metal galore and I've got these eyes and brain bits from nothing less than Goya the Giant. Now that's real oracular fortitude. Dry the sinews and use them to reinforce the internal lining, it'll match the leather.

Make me the best damn Suit this side of the 1st Warmachine. And for a feather in that particular cap, use these from an actual darc Mothman. I want it blacker than midmight, lighter than my conscience and so sharp looking it'll help me cut every business corner I can find. You want more money, I can throw in a thousand if its neccessary. No questions asked.

Now can ya do /that/?

Lvl 7 Magnate
==Kerbold, Carver=
HP: 9 / 12 MV: 5 ATK: 6
DEF: [1] 1 MAG: 2 Act: 3 SIGHT: 5
ZEAL: 0.5 ZNY 1708
-W-
Desert Uzi, MM04 - RNG 4, Shots 4, Ammo 4Compact, -1 DMG 4x Qualudes (1 act stun * 4)
THE CASE ( -- | -- )
-A-
Nothin
Acc: Black Ledger (2-Arms)
-Am-
Quali (2 act dmg) x6
1x Silver (5d)
[1/4]
'Caz' | -- | --| --
[Carving Bag]
--
>>
>>802964
Action invalid
> movement directions unspecific. Smart processing isn't a thing.
>>
>>802926
Well we could sit on our thumbs or we could actually get moving out of this claustrophobic mess.
>>
>>803578
Agreed on this. You guys need to get moving, even if it means busting open some walls. But whatever you do, do not bust open any walls west of the aetherlock doors. Anything that gets caught down there we want to -stay- caught down there.
>>
>>803578
>>803601

Chill folks, we are planning to breach next turn.

You know all that stuff about not face checking the fog of war and getting Torr'ed? This is us being in a position to open the door and immediately blast anything hostile inside.
>>
Questions:

1. What is the moon rune on the floor behind the lower knight? There is both a green moon symbol, and a white rune drawn onto the surface of the floor. What is going on?

2. Is that the shadow monster occupying the same space as the rune?

3. What is that monster in the NE of the battle room?

4. What does everyone think "Execution: Cerebral Bore" means? Do the monsters have 1-hit kill moves now? What does everyone think the trigger is?

Thanks for any help!

We always need to make sure that the battle situtation is well-discussed, and well-understood by all those taking actions.
>>
>>803578
They'll kick in the doors when they kick in the doors, and then there'll be space. No need to rush, it gets people dead. And it's not like we can do much anyway with screaming and the dying. There ain't the space. So sit down, play yer cards and practice high impact thumb twiddling. They'll get it done when they get it done. Meanwhile, I'll buy that beast leather off of you. What's the going price?

>>803663
One is a Moonsault, the other is a Ward

A splatter effect.

It's a Darc Moth. They smell like Patient Killing Intent and are underpaid filing clerks for Death. This one works for Jackie.

"Stab someone through the brain stem". Trigger's "Be stabbed through the brainstem" - that usually kills ya fairly dead

Speaking of twiddling yer thumbs - here - do something productive with your time, kid.
>+100Zny
>>
>>802684
>>802698

>>802972
>>802977

"KNIGHT COMING THROUGH!
I shall guard the door, please make way for me!
If you could scootch over a tad bit up north I would greatly appreciate it!"

>Move 3E
>-Face N
>Counter NE

[K] Einhardt, Lv.1: Knight
==
HP: 6/6(5+1), MOV: 3(3+0),
ACT: 2(2+0), STR: 2(2+0),
DEF: 3(1+2), MAG: 0 (0+0)
>ATK: 4 (2+2), POW: 0 (0+0)
>Front DEF: 5(3+2)

Equipment:
- Gladius (ATK+2)
- Knight's Armor (DEF+2)
- Round Shield (DEF+2)

Bag 0/4: 0z

Artes: 0.0

Skills:
[Knight] Shield Bash, Counter
>>
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>>803766
>>
Alright that looks like the last of it.

>>802684

>-give Moony 5g iron

>identify Unidentified Arms from here
>>791926
>>789744


>junk the following items (organic)

Lvl 1 mage cloths
Lvl?? Burned and blood stained magical books (2)

[R6] Short, Level 3: Rogue
=Status=
HP:7/7(4+3+0) MOV:3(3+0) ACT:3(3+0) MAG:2(2+0)
ATK:3(3+0) DEF:1(0+1)

>Peacecraft: Junker
>>
Hey, Burkhard, time to let loose I will be right there with you.

>Infuse Burkhard's Pumpkin Rounds with Gravity Solution Alpha
>Engrave Burkhard's main gun with Ballx5
>Autolab : Engrave my Napalm Hug with Ballx4Arrow

[Q]Coffee, Level: 9
Status: Normal
HP:14/14(4+10), MOV:4(3+1), ACT:2(2+0), ATK:2(2+0), DEF:2(1+1), MPow:6(4+2), MDef:5(4+1)

Equipment:
-Napalm Hugs (Rng 3 tile line, 1 Handed) [Ticking Solution Alpha]
-Book of Rending Bone (Word 3, Mag 3, Darc/Terra/Aeras)
-Empty
-Storm Coat (+1 Mag, +1 Hp, +1 Def, Wind Proof, Water Proof)
-T.E.K. (Words 5, Chambers 5, Move +1, Hand +1)

Bag:
-Rainbow Box
-Empty
-Lead Elixir (Physical Resistance/Heavy, 9 turns)
-Moon's Hate (Pot 7x2, +Mag. Instant Coffee
-Otherwordly Dictionary (Air, Words 3, Mag +1)
-Launcher (Rng 4, Ammo 2, 1 Handed)

Chambers : [Empty] / [Empty] / [Empty] / [Empty] / [Empty]

Rainbow Box :
1 Pyracyte Crystals,
1 Teracyte Crystals,
1 Aer Crystal,
1 Lux Crystal,
1 Darc Crystal,
1 Iron Crystal,
2 Plant Shards,
5 Pyras Shards,
5 Darc Shards,
2 Hydra Shards,
1 Hydra Solvent,
6 Beakers,
Gem Cutter,

Gravity Solution Alpha (Being used now)

Ammo : Pillshot x10 (Dmg 0), Iron Drops x6

Skills :
[M]Ball, Arrow, Ring, Block, Eye, Hand, In Tandem,
[Q]Engrave, Infuse, Crystalize, Launch Item, Potion Make, Autolab 1
>>
>>802684
>Accept 100zny from [@1] Trigger.
>Accept the 5 rounds of Happy B-day ammunition from my favourite doggy senpai ([@1] Trigger).
>Sacrifice 40zny and 6 turns of precious time to learn [JNK] Junker.
>Resting and learning.

[R7] Eseirsha, Lvl 2: Rogue

=Status: Resting (learning [JNK] Junker, turn 1/6)=

HP:6/6(4+2+0) MOV:3(3+0) ACT:3(3+0) MAG:2(2+0) Zeal: 1.0
ATK:3(2+1) DEF:1(0+1)

Equipment:
-Main: Dagger (Lvl. 1, +1 ATK)
-Off:
-Armor: Prisoner's Clothes (Lvl. 0, +1 DEF)
-Eqp:
-Ammo: Contra Rounds x3 (5 DMG), Happy B-day x4 (4DMG, Crush, 5-cross AoE)

Bag: [60z]
-Holdout Gun (RNG 4, AMMO: 3, *Quick Draw, *No Loads) [3/3, loaded with Contra Rounds]
-Stick Grenade x1
-Llama Water x1 (heals 1, cures Exh, cures Burns, 4 uses)
-Empty

Skills: Weapon Throw, Switch (P), Backstab (P)
Skillz: Moonsault, Spinning Throw
>>
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I've asked this occassionally, and I've never gotten an answer (That I've seen).

I don't understand how alquemist adepts work, or how we're stacking Ball x 5 on weapons and I'm kinda worried we're breaking the system.

The advanced adept gets a TEK, which has 3 words. It's a new offhand item. The stats of it doesn't stack with the base stats of the alquemist tinker kit because it is a new offhand item.

The reason I keep being perplexed by us apparently ignoring that and then stacking 5 words on weapons is that
A) 5 words is apparently the equivalent of cursed powerful tomes and the single most powerful magical artefacts we've yet found, and 5 word engravings is (5 + MAG) dmg per hit forever for the entire floor which is a lot. We haven't even seen books with 5 words up until this floor and that was level 8.

and

B)
If Coffee can stack the stat improvements from adept to advanced, does this apply to every single adept armor and we've been doing it wrong this entire time? If that's the case it's kind of a big deal because it would drastically improve the effectiveness of everybody! That's sort of important, especially now when shops are rarer. It makes adept gear really, really good.

The only answer I've seen was saying that it because it's written as "+3 words", so that it "adds 3 words" and that this meant it coul "add 3 words to every item". Which... what ever the what? If the item can add +3 words to any magical item, we need to get coffee the 5 word book and cast 8 word 8 mag spells. And secondly, every single adept item says +stat because +stat is the way that stat-gain from items is written. So I somehow just doubt that's the case.

If we have multiple Alquemists, do they all go from 2 word kits to 5 word kits when they become adepts alquemists? Is the offhand TEK a 5 word, 5 chamber, +1 move, +1 hand item? That's seriously the best item in the game, then.

It's cool we have an alquemist who can do all these things, we inda need it. But by now we have 3 players on the same map running around with 5 word engravings and it's kinda bugging me because I'm genuinely not sure how that's possible. Of course there's a fair amount of stuff I've completely lost track of as possible or not possible, so if I'm barking up the wrong tree just ignore me.
>>
>>804062
No, the tek is not a new offhand. It combines with the alquemist kit. It gives +3 to both chambers and words. Notice the "+" symbols on it. Of interesting note, due to the wording, it -also- gives +3 words to books probably.

The issue is that it's not LIKELY that it gives those +3 words to books, it probably only gives them to engrave actions by sheer logical thought.

The other issue is that no matter how many words he has, an Alquemist's time is just usually not best spent not upgrading folks. He's a force multiplier. Even if he has 8 word spells, 2 mages with 5 word books can in-tandem better than him with a little team work. They can even create elemental effects above and beyond the traditional dual element system though lord knows how that works

chances are, the TEK, because it's literally the device that -does- the engraving along with the alquemist kit, is only capable of boosting engravings, not book castings.
>>
>>803727
500 zny.

>>802684
>Move 6E 1N

LVL: 3, HP: 7/7(6+1), MOV: 4 (4), ACT: 2(2)
STR: 3 (2+1) /Atk: 4 (3+1), DEF: 2 (1+1), MAG: 2 (1+1)

Equipment:
-Hunter Chain (atk +1, range 3, 2 hand)
-Justice Overcoat (+1 atk, +1 def, +1 mag)

Bag:
-Goya's Wrecking Ball (Lvl 4 ; +6 Range ; +6 Damage ; Heavy)
-Chain 2x
-Maiden 1x
-Hunter bomb 1x

Skills:
[Hunter] Bloodlust, Hook and Pull, Rig, Suspension
[Artes] Arm Bind
Zeal: 1.2
>>
>>804398
What about the Adpet hex for the advance classes?
>>
>>804430
Do it yourself in MS Paint.
Or wait until I feel like doing this again.
>>
>>804444
With those digits, I shall allow you to do your part.
>>
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>>804398
>>804444
Added the Militia tag.
>>
>>803569
Sure thing bossman. Just wasn't sure on the whole reversal thing. I'll redo it.

>>802964
>>802684
Overriding

>Store Koutetsu
>Pickpocket Knight
>Pickpocket Knight
>-Switch to koutetsu
>Face W
>-moonsault
>Prepare Wrist Flick
>>
>>802684
http://pastebin.com/21Fd4D2G

"While I wait, I've put to pen some things that have been bothering me of late. Take a look if you would, Questi; I am interested in hearing your take, if only to correct the parts in which I am wrong."

"Those interested in magical theory might also wish to take a look."
>>
>>804806
[R] Torr : Level 5 : Adept : Armswright
=Tortadyne : +1 Str, +2 Def, -1 Move=
ATK: 9 (2+1+4+2) ACT: 4 (3+1) DEF: 6 (2+4[koutetsu])
HP: 9/9 (4+5) MOV: 4L (3-1+2) MAG: 2 Zeal : 0.7
M.HAND: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
2n Hand: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
GEAR: Black Water Snake Suit. (+2 mov +2 atk, Start the Map Hidden, Hide in Water for a turn to regain stealth, No move penalties while swimming)
BAG: 2 Ax (+3 atk), Moon Shield (+3 Def, +1 Str at nights)
AMMO : nothing
ZENNI : 870z
LOADED : (nothing)
Crafting: Armswright, Junker
Skills: Throw Weapon, Steal, Switch, Backstab, Lightning Reflexes
Artes: Stone Skip, Wrist Flick
>>
>>803026

>Pulse Heal Justin through Ward
>Pulse Heal Justin through Ward
>Pulse Heal Justin Through Ward

[N3] Marco Smalls, Lvl 3:Navigator
=status=
HP:7/7 ACT:2+1
ATK:1 DEF:1+1
MAG:3+2 MOV:3
Zeal:0

Equipment:
-Lvl 1 Wand (+1 MAG RNG 3)
-Lvl 2 Watcher (Grants time Spell)
-Lvl 2 Cloak (+1 DEF +2 MDEF)
Bag:
-Lvl 1 Hammer ( +1 ATK)
-3x Rock things

Crafts: Carver, Wundercrafter (No kits)

Skills:
[G]Pulse Heal, Channel, Ward, Cleanse
[N]:Dilation
>>
>>803040
I'm bardo and I approve this message.
But just to make it official...

>ACT1: Plant Pulse [P1]Justin through Ward +6HP
>ACT2: Plant Pulse [P1]Justin through Ward +6HP
>ACT3: Plant Pulse [P1]Justin through Ward +6HP

[N2] Bardo, Level: 3 [Navigator]
=Status=
HP:7/7, MOV:3, ACT:3(2), ATK:1, DEF:2, MAG:5(3+2)
Equipment:
-Wand (lvl 1, MAG: 1, RNG: 3)
-Watcher (lvl 2, grants time spells)
-Cloak(lvl 2, DEF: +1, MAG: +2)
Bag: [$???]
-1 hammer (maybe?)
-3.... Rock things?
-1 Skeleton shield

Skills:
[Guide]Pulse, [Guide] Ward, [Guide] Channel, [Guide] Cleanse, [Navigator] Dilation
>>
Current roster for deployments. Please link to join a deployment team.


Team Reinforce
[W1]Fleur
[K4] Nut
[R2] Vis
[M1] Mordenkainen
[K6] Penny

Team Backup
[M*] Cassidy
[H] Nadine
>>
>>805793

Sign me up for team backup there Boss! My thumbs are wearing out from this exciting twiddle tournament we have going on back here.
>>
>>805793
I am ready to deploy sir i should be able from a position suspend on of the knights or monsters.

[H1]moon Lvl:3 =Human= Adept Hunter
HP: 7/7, ACT: 2, ATK: 9 (2+1+6), DEF: 2(1+1) MOV: 2(4-2) MAG: 2 (1+1)
M.HAND:Goya's sentance: +6 atk, 6 range, [crushing], [Heavy], *Knockback,-2 mov
OFFHAND: Dual wielding Goya's sentance.
Gear: Justice overcoat,lvl3. ATK+1,DEF+1,+1 MAG,
Bag: [2/4]: , 1x pyras shards, 1x calorie gram
Crafting bag: [4/4] Forging kit, 16 iron, 8 junk iron,
Skills: Hook and Pull, Suspension, Blood-lust, Dark tendency, Rig
Zeal skills:Peacecraft[Forge], Morning star
(Dark tendency: Allows you to use an action to over-watch anything)
>>
>>804806

Damnit Torr just get out of that room as soon as you can you can't fight these dudes period!

Just RUN
>>
>>804806
>>804811
Torr, get the hell out of there. You don't have the HP or defense to be standing in that room.
>>
>>806092
>>806098
Bosslady, believe me I'd love to. I was all set to head east and everything. Only there is a guy with a shotgun right there.

Now that's be fine, these daggers can handle a shot if you know it's coming. Only he has 10 friends behind him.

Now Heavy Foot was thinking going to hide behind everyone who can take a hit. Not an option, my buddy is kinda large and that there is kinda packed nice and tight.

Kind just ran outta options here bossman. Bosslady. Kinda hoping he chases after Beckie since these guys like their toys and if he doesn't go after her a new trick might help.
>>
>>805793
I already deployed
>>
>>806108

Ten dudes with guns sounds better to me then the guy who hit you for your entire health bar.
>>
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I just realized this thing covering our exit stairs. It's been there since we deployed.
>>
>>806151
I am very glad I bypassed the curse on this dragon killing book,
>>
>>804115
Every single stat says + before it. Why does this upgrade logic selectively apply to only that bit?
>>
>>806155
Books never say +# words. They always have a set amount of words. The only thing that ever states +# words is the TEK.
>>
>>805948
I got you 10 iron total from junking

>>805793

I'll fill out the rest of the rest of team Backup.

[R6] Short, Level 3: Rogue
=Status=
HP:7/7(4+3+0) MOV:3(3+0) ACT:3(3+0) MAG:2(2+0)
ATK:3(3+0) DEF:1(0+1)
Equipment:
-Main: Treachercide (2 SHT 2 AMO 4 RNG) *Execute *Possessed by Ghost 2/2 Silver Bullets 6 dmg
-Off:
-Armor: Heist Clothes (Lvl. 3, +1 DEF +1 ATK)
-Eqp:

Bag: [0z]
-Calorie Gram
-Crafting bag: Junker gear
-Binoculars
-
Ammo: 20 iron drop 4 AP, 4 Silver Bullets 6 dmg
Skills: [R] Switch(P), Weapon Throw, Steal, Backstab; Skillz
Artes: [Fist] Lariat, 123 punch
>Peacecraft: Junker
>>
Current teams. Not many left waiting before we are all in.
Now with actual teams.

Team Reinforce
[W1]Fleur
[K4] Nut
[M1] Mordenkainen
[K6] Penny
[H] Nadine


Team Backup
[M*] Cassidy
[K3] Quaker
[H1][FRG][Backup]Moony
[R6][JNK][Backup] Short
>>
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>>804062
The TEK kit should replace the Tinker's Kit and confer Coffee the following;
3 chambers
an EXTRA hand
+1 mov
3 Words.

About the Words. The TEK has a runic database unit that specializes in spell heuristics and a microscopic engraving laser. Alquemists with this tool can modify items with RUNIC effects with spell words they know.

However if one has a [superior] book on hand, they may manually write in an engraving by indexing the word count from that book. Eg. Q has a TEK with 3 words but an indexia dictionaria with 7 words on hand. He uses the book's 7 words and engraves a 7 word spell.

Hidden Feature: seasoned mage alquemists have taken to using the laser tool to render runic gates in real time without the aid of the book. while there is a considerable load time even still, this allows one to cast spells in a pinch. The element of the spell is whatever nature or focus they have on hand. A popular choice is a shaped Nature fashioned from a shard , crystal or in cases of extreme oneupmans ship - a bloq. The best part is that the materials are not expired upon use .

About the Engraved weapons: Keep them. We should have caught this sooner.
>>
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Act Phase Ends.

About Mesmer Bite: Units bit with with the effects of mesmer bite fall into a feverish haze of indescribable wonder. The caster may spend one act during Act Phase or Floor Phase to send a command. This command can be followed by multiples provided that it is the same command and that they are bit.

The benefits of saving commands during Floor Phase expires the actor's action count for that turn, but in act phase they may act out of turn and perform an action, but both will still cost the director an action.

==

About The Reversal: An absolute reversal was inserted by a fleeting presence an alternate timeline of lost lives echoes in suffused light.

==
Floor Phase
https://www.youtube.com/watch?v=6lJyrLSFLDA

Light suffuses the aether metals clash ungloriously. The Knights flinch Their Opposition resists them !
>>
>>806233
Stats on those lovely massive shields?
>>
>>806233
How much damage did the western knight take? He should have eaten 3 spells yet I only see 2 damage numbers
>>
>>806233
Using a Mesmer command now will spend 1 action for my next turn? Very well. I have an order for my Knight in shining armor.

>Kill the Goalers of Pneumaether. Kill them all.
>>
>>806263
It's one action for one action I'm afraid. Unlike a geass effect which will carry orders to the end :vc
>>
>>806284
Very well, may I ask what my Knight can do? As far as skills.
>>
>>806294
Make him strip down naked.
>>
>>806294
In generality.
-All Bow Artes-
Arrows - Missile weapons only.
1. Strong Pull: Do Not move, Range is doubled. Applies to bows only.
2. Heavy Shot: Damage Moves Target.
3.Three In Hand: Hold 3 Arrows in off hand, instead of one.
4. Eye Shot: Target is Blind. Arrow is irrecoverable.
5. Arrow Bind: Target is Bound instead of damaged.

-All Ancient Great Bow Artes-
- Meteoric Strike
- Wall Impale [Pin + Damage]
- Hawk Eye - Free attack when a trap or friendly detection goes off.
- ? ? ? ? ?

> Secret Network: Gaolers can teleport to other parts of the dungoen.

Note that controlling the enemy isn't absolute, once your actions "end" the enemy may still act freely [if they have actions remaining. ]
>>
>>806305
Perhaps. My Knight would be very useful in fighting the others here. She does more damage then I can, that is for certain.
>>
>>806315
May I ask what three in hand does? I noticed my Knight had prepared it previously but it's use is not apparent.

Does it mean it can shoot 3 times in a single action? Or something else?
>>
>>806325
Three in Hand allows for the wielder to hold three arrows for faster firing. Much like the ammo in a loaded gun, A bow user can fire multiple times consecutively without having to
>-get Arrow.
The conditions to
>-get Arrow
Involve the hand being empty, and the phase ending.

Three in Hand is also needed for the move, [Rapid Fire]
>>
>>806315
>>806233
Using two actions for my Knight
>Shoot at the Bound Knight SW.
>Shoot it again
>-Hawkeye Hellmarine exposed by collapsed wall
>-Strong Pull
>-do not get arrow
>>
>>806353
Just making sure, did you have two actions left by the end of your last turn ?

> If not this will have to wait until your turn counter replenishes again u _ u ;;;
>>
>>806359
I do not. I apoligize, I thought I was able to use next turns actions. Belay those orders.
>>
>>806233
PS. Beckie is under that shield from last turn/phase
>>
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WIll be heading to bed. ACT phase will post later [tonight est]
>>
>>806233
At which point we slice the fellow up along the sternum, peel the dessicated husk back... boom, profit. Mothfur and almost reasoably prepared sheets of what I'm euphemistically going to refer to as "Vellum". And all this specialized insect chitin, pried from the back of a moth-thing.
Hmhm. Kinda sharp and crunchy, but useful is it? I guess if we carefully glue it on in patterns it can look sort of dapper.
Hmhm... Polywire, leather bits, metal bobs, insect chitin and fur. Heading in the right direction to facilitate an end to my threatening lack of atire. Where'd everyone else go, anyow?

I feel like I'm missing something.
>>
>>806394
Are my stats for the 2 shields I stole the same as the one Beckie has?
>>
New guy here. I took some chalk since in the pastebin it says every class can start with it, correct me if I'm wrong.

[G*] Yorbas, Level 1: Guide

>Deploy

=Status=

HP:5/5(4+1+0), MOV:3(3+0), ACT:2(2+0) MAG 3(2+1)
ATK:1(1+0), DEF:2(1+1)

Equipment:
-Main: Guide Wand (Lvl. 1, 3 RNG, +1 MAG, [Plant][Teras][Hydras])
-Off:
-Armor: Guide Cloak (Lvl. 1, +1 MAG, +1 DEF)
-Eqp: empty

Bag: [0z]

-Guide Hammer (Lvl. 1, +1 ATK)
-Chalk
-empty
-empty

Skills: [G] Pulse, Ward
>>
>>806394
>>806214
If I may ask, have I been deployed yet?

If so, where am I?
>>
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>>806469

Here you go friend. Looks like your tag is [I1] so you just have to look for the little roman numeral 1 on the militia hat.
Make sure to change your tag!
>>
Current Teams Roster. These teams most likely will not deploy unless people move out of the deployment zone, so those who did show up on the map please move out.

Team Reinforce
[M*] Cassidy
[K4] Nut
[M1] Mordenkainen
[K6] Penny
[H] Nadine


Team Backup
[K3] Quaker
[H1][FRG][Backup]Moony
[R6][JNK][Backup] Short
[G*] Yorbas, Level 1: Guide
>>
>>806233
>>806519

Copy that. Uh, 'Scuse me.

> Move 4E, 1S

If you folks need any help with that east wall, I'd be happy to help however I can.

[I8] Spardo, Level 1 Militia

=Status: Normal=

HP:4(3+1) MOV:3(3+0) ACT:2(2+0) MAG:1(1+0) ATK:1(1 +0) DEF:1(0+1)

Equipment:
-Main: SA-O2 (RNG 4, AMMO 2, Double Tap)
-Off:
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)


Bag (0z)
-x3 Bread Ration (+3 HP, )
-2/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)

Skills: [I]: Packed Round (+1 DMG), Friendly Fire(P)

Ammo: x10 Irondrop (4 DMG, AP)
>>
>>806491
Oh goodness, thank you! How should I change my tag?
>>
>>806561
To [I1], obviously.
>>
>>806564
Thank you!
>>
>>806559

Ugh, I did it again. Being on mobile is suffering.
>>
>>806233
Did I find the mage mask unspinnable?
>>
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>>806152
I have the feeling out definitions for bypass differ. In either case, this is something everyone should be aware of.
>>
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>>806233
The shield I slotted to pickup hasn't been removed from the map. It's not currently held by thinly, and the movement which bumped me out of range would have happened after my action. Am I just marking it down in my inventory now, or is this another moment where a tap to pickup hasn't been processed so it shouldn't be marked down as a pickup?
>>
>>806865
Zieg's Giant Growth has pushed local units out of the way. You were not in range at the time of processing.
>>
>>807061
Ah thanks! Sorry for the trouble.
>>
>>806784
Jackie did technically get around it. Just at the expense of a construct. Unless, of course, the curse chases down the moth's master.
>>
>>806465

Hey welcome to the the hunt. Unfortunately you wouldn't have chalk atm because we don't have access to the bank. Everything else is accurate.

Also you normally deploy on act phase would can join us in team [Backup]. We'll be the last ones out. Just add [Backup] after you get your [G*] designation
>>
>>807271
Pfh, last ones out. I'll move when I'm good and ready, sonny jim.
>>
File: FLOOR06_Turn21a.png (1.58 MB, 2784x1890)
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Floor Phase Ends=
About this turn:
-Hetros is overpowered by two [LARGE] captors. And slammed into the wall. The Knights are unbound but have expired their turn.
- Jenny deals 19 Damage [10 is unlisted].

The Right Door Opens; A fearful cultist opens the door.

Kail's Weapon is Sundered.
-Sundered Weaponry. Sundered weaponry is Junked and is considered too inneffective to wield. However they occupy the item slot as a [Broken Weapon].
- KnockDown functions. Stat Damaging attacks do not necessarily decrease the stat on a one to one scale. Instead the potency of the damage decreases the target stat by the dividends of the two terms with a minimum of one provided that at least 1 potency registers.

==

=Act Phase=
https://www.youtube.com/watch?v=C2T9CWZBu60

We Have Drawn Blood.
>>
>>808191
Dammit gona have to fix that later. Kail try to get that to me. Moony looks like we'll need that mace afterall
>>
Will move on your action, Burk.

K1, R2, move only after Burk has attacked. I'll engage the guys in the SE pocket. Hopefully we can sweep 'em all in one go.
>>
>>808191
"OKAY PEOPLE MOVE IT OUT LOSE IT GET OUT OF THE ROOM AND INTO THE ADJACENT ONE! So we can all try to squeeze in!"
>>Act1: Get ready to deploy
>>StatusEffects:

[H1]moon Lvl:3 =Human= Adept Hunter
HP: 7/7, ACT: 2, ATK: 9 (2+1+6), DEF: 2(1+1) MOV: 2(4-2) MAG: 2 (1+1)
M.HAND:Goya's sentance: +6 atk, 6 range, [crushing], [Heavy], *Knockback,-2 mov
OFFHAND: Dual wielding Goya's sentance.
Gear: Justice overcoat,lvl3. ATK+1,DEF+1,+1 MAG,
Bag: [2/4]: , 1x pyras shards, 1x calorie gram
Crafting bag: [4/4] Forging kit, 13 iron, 8 junk iron,
Skills: Hook and Pull, Suspension, Blood-lust, Dark tendency, Rig
Zeal skills:Peacecraft[Forge], Morning star
(Dark tendency: Allows you to use an action to over-watch anything)
>>
>>808191
>Deploy in whichever wave cue Jackie wants me in
Taurvic
Guirhorn
K-V
Lvl2
HP:8/8(B6+2), MOV:3(B3+0), ACT:2(B2+0), ATK:4 DEF:4(B2+2), MAG:0(B0+0)[Aether numb]

Equipment:
-Main Hand: spear(+2atk,rng2)
-Off Hand: spear
-Armor: Knight’s Armor (DEF+2)

Bag: [0z]
- Mesmeria Illusion Book
-2 hardtack
-1x water flask(9 sips)
-unknown dagger(+3atk)

Skills: [K]Spin slash, Counter, shield bash
>>
-Intensity intensifies-
>>
>Reserve 2 acts to commanding my Knight
>Continue Suspension.

Mesmer Knight commands for Floor Phase
>Fire on suspended knight
>Throw bow as far southwest as it can go

[Y] Livia : Level 9
=Midian Mutation : Lux Mortality ; Silver Mortality ; Water Vulnerability ; Healing Bane ; Blood Hunger 01=
HP: 11/17 (7+9+1); MV: 6 (4+2) ; STR: 6 (4+2) ; ATK: 12 (6+6) ; DEF: 4 (2+2) ; MAG: 4 ; ACT: 3(3); ZEAL : 0.6
Equipped :
-Main Hand : The Thousand Arms. ; Lvl 5 ; [Legendary Fake] ; Hidden Skills: Open Book, Page Turn, Close Book ; Lux ; Ball Penta
-- Goya's Wrecking Ball : Lvl 4 ; +6 Range ; +6 Attack ; Heavy
-Offhand :
-Armor : Revenant Leathers ; Lvl 6 ; +1 HP ; +2 STR ; +2 MV ; +2 END ; Makes no noise ; Cannot speak
Bag :
-11 Chains; Rope substitute
-Chalk
-Iron Maiden

Hunter Skills : Hook and Pull, Suspension, Rig, Bloodlust, Rig Network, Lurk, Mortal Wound, Revenge Has No Home
Vampyre Skills : Wall Shift, Wall Walk, Lovelier, Living Weapon, Mesmer Bite
Absorbed Skills : Uninvited Guest
Corridor Skills : Hunter's Lore, Headbutt
Cord Skills : Choke, Arm Bind, Slam Down, Corner Hook, Morning Star
Shield Skills : Boomerang, Reflect, Unshakeable Tera, Kill Medusa
Dagger Skills : Wrist Flick, MurderStab
>>
>>808269
Races are locked. [.....In a dungeon somewhere]
You may for now be considered ambigious until racials are available.
>>
>>808278
Oups, sorry.

>-Drop 1 Shield on the ground
>Wholesale Swallow Shieldless Knight east of me
>Climb N
>Steal/Backstab (Skillz combo) Lance Knight (steal 1 lance and stab him in the back with it)
>-Skin Rip Lance Knight (if possible?)

[U]Ziegfried, Level:9, Adept
Status: Ghoul
HP:32/32(15+1)x2, MOV:6(4+2), ACT:3(3+0), ATK:5(3+2), DEF:3(1+2), MAG:3(3+0)

Equipment:
-Ghoul Teeth [Atk 1]
-Revenant Leathers [Lv6, +1 HP, +2 Str, +2 Mov, +2 End, No Sound, Can't Speak]
-Spiked Shield (+6 Atk, 14 Def, Attacker takes damage in melee)
-Empty Hand
-Empty Hand
-Empty Hand


Bag:
-Giant Shackles
-Giant Meat x3
-Empty
-Empty

Skills:
[Ghoul]Steal, Backstab, Devour, Regenerate, Wholesale Swallow, Wyrm Bite, Violent Regeneration, Shred of Humanity, Terrible Reach 1, Binge Eating
[Surgery]Wear Person, Snatch, SwordArms, Fire Resistance
[Devoured]Giant Stat, Skin Rip, Explosion

Buffs :
+1 Hp
+1 Str
>>
>>808253
Oi, buddy - try talking it out at gunpoint. Those goons got guns grasped. First person to move gets a face full of buckshot, but they ain't quite firing yet so perhaps don't murder the lot of them. Just point guns at them, close the door and leave 'em to it.

Gunpoint diplomacy, ya?

>There's at least 5 overwatches in that room, all pointing at the door. The first person of you who moves or does something aggressive is very, very dead. Take that into account.
>>
>>808191

Spiral knows what we'll find here. Let's get moving Ghost.

>deploy

[R6] Short, Level 3: Rogue
=Status=
HP:7/7(4+3+0) MOV:3(3+0) ACT:3(3+0) MAG:2(2+0)
ATK:3(3+0) DEF:1(0+1)
Equipment:
-Main: Treachercide (2 SHT 2 AMO 4 RNG) *Execute *Possessed by Ghost 2/2 Silver Bullets 6 dmg
-Off:
-Armor: Heist Clothes (Lvl. 3, +1 DEF +1 ATK)
-Eqp:

Bag: [0z]
-Calorie Gram
-Crafting bag: Junker gear
-Binoculars
-Unidentified Arms

Ammo: 20 iron drop 4 AP, 4 Silver Bullets 6 dmg
Skills: [R] Switch(P), Weapon Throw, Steal, Backstab; Skillz
Artes: [Fist] Lariat, 123 punch
>Peacecraft: Junker
>>
Guys, guys... talk to the cultists before shooting them. Lets find out whether they are enemies before making them into enemies.


Waitasec that is my job.

>>808191
"I am Jackie of the Wyrd Hunt. May I know who you are?

"We are leaving this place. As long as you don't try to stop us we will do you no harm. At least intentionally. Those caught in the crossfire between us and the goalers may find themselves hurt."
>>
>>808311
>>808327

You guys are insane.
>>
>>808342
Yes. But I thought that was obvious. Hey marine, you can bang bang them all quite dead for all I care, it's not fur off my face - I'm just telling ya, consider the tactical approach here if you don't want your killing spree to end before you get started curtesy of six full bores to the frontal region. Want to shoot 'em, shoot 'em - but I'd prefer it if you didn't get the LT killed in the process, rightwise? Or yourself. Maybe Kail can go first, or some what-how.
>>
>>808352

Okay, here's how it's going to go down.

Burk's going to unload his gun in there, and turn people into gibs.

Then I'm going to slip in, and maybe make a few more people giblets.

Then K1 and R2 are going to slip in there, if possible, and stab whoever they can reach.

Not sure why you'd think I'd go first when Burk is perfectly positioned to do some damage.
>>
>>808191
>Prepare HandHandHandHand twice

Status:[Fire Resistant Ghoul], [Fed A Book A Soul? +7 POW?]
LVL:8
ATK: 1 DEF: 1+1 HP: 11+1 MOV: 4+1 MAG:4+3(Turncoat)=7 POW:4+3(Turncoat)+4(Book)=11
M.HAND::Lv. 6(MAG REQ:6) [Abysma Domini], Darc, Lux, Aer, Teras, Words: 4, Mag+4, EATS SOULS
OFF:Dog Whistle
GEAR:Lv. 5 Traitor's Turncoat(+3 Mag, +1 HP, +1 Mov, +1 Def, +2 Book Holsters)
BAG:Chalk x 3, Spiced Jerky x 3, Lv. 4 Book [It Came From the Sea], Darc, Lux, Hydra, Words:2, Mag +4(Daemon Ink)
BANK: Ferryman's Coin, Llama Water x 5, Spook's Mask, Fell Ash x 1, Avalonian Herotales

Skills:Arrow, Ball, Ring, Block, Hand, Eye, Dimensional Sight(Eye of Eld), In Tandem, Bind, Faery, Mothman, Beast, Amazonia, Oracle, Fire Resistance Graft

Prepared: HandHandHandHand, HandHandHandHand
>>
>>808191

>Apply Firing Solution
>Apply Packed Shot

"LEFT RIGHT LEFT ADD SOME POWER INTO YOUR SHOT~! LEFT RIGHT LEFT, LOOK UP FAR TO AIM YOUR SHOT~!"

[I2] Nid, Level 3 Adept
=Hungry=
HP:7/7(3+3[LVL]+1), MOV:4(3+1), ACT:2(2+0), ATK:3(0+3), STR:1(1+0), DEF:1(0+1), MAG:1(1+0)

Equipment:

-BR-02 (2 Hand, RNG:5, AMMO:4, ATK:+3 [Melee], Doubleshot)
-Volgan SGT Uniform (and a very nice hat) (+1 DEF, +1 HP, +1 MOV)

AMMO:
-Contra rounds (5/10) (+5 DMG)
-Silver bullets (6/6) (+5 DMG)
-Birthday Rounds (4/4) (+4 DMG, Crush, +5 AOE)

Bag: 0z
-Calorie gram x 1
-Hel marine skull
-Hel marine helmet
-Water Flask (9 sips left, Heal 1 HP)

[Loaded: Contra rounds x 4 (+1 DMG)]
Skills: 2.0 zeal
[I] Friendly Fire[P] [I] Packed Shot[A] [I] Firing Solution[A] [I] Spread Shot[A]
>>
>Teleport to ward [U1] Ziegfried just cleared of Knight by eating it.
>Ward [V1] Hetros
>Pulse [V1] Hetros

[N] Gilda : Level 9 : Carver
= Ewer: 54/58 Beckie 12/12 + Gilda 10/14 + Ziegfried 32/32 =
=White Ghoul=
HP : 10/14 (4+9+1) MV : 3 STR : 1 (1) ATK : 3 (1+2) DEF : 3 (1+2) MAG : 6 (3+3) POW : 9 (6+3) ACT: 3 (2+1) ZEAL : 8.4
Equipped :
-Main Hand : Druidmere (Level 3, Magic +3, Casting Range 4, Grants Plant, Teras, Hydra)
-Off Hand : Dark Wizard Staff (Level 9, Power +4, Range 4, Grants Darc, Hydras, Pyras, Cold, Poison, Acid)
-Accessory : Watcher (Level 2, Action + 1)
-Armor : Skysworn Cloak (Level 5, HP +1, Def +2, Mag+3)
Bag : 0z
-Jerky x 5 ( Heals 5 HP, two bites )
-Stalker ( Level 2, Attack + 2, Grants Fast Climb )
- Blood Cloak ( Level 3, Mag + 2, Def + 1, Str +1, Combat Prowess : Allows you to equip [K] weaponry)

Bank : 1082z
Group Bank : 0z
-Hammer ( Level 1, Atk + 1 )

Skills : Ward, Pulse, Channel, Cleanse, Tipped Ewer, Aetherwind, Reversal, Dilate, Accel, Stasis, Teleport
>>
>>808191
"Alright, looks like we're finally gaining traction and-ok, who opened the door?"

>Dilate (ward)
>drop a Dilated Ward 1n, 1e
> Channel Poka

[N2] Bardo, Level: 3 [Navigator]
=Status=
HP:7/7, MOV:3, ACT:3(2), ATK:1, DEF:2, MAG:5(3+2)
Equipment:
-Wand (lvl 1, MAG: 1, RNG: 3)
-Watcher (lvl 2, grants time spells)
-Cloak(lvl 2, DEF: +1, MAG: +2)
Bag: [$???]
-1 hammer (maybe?)
-3.... Rock things?
-1 Skeleton shield

Skills:
[Guide]Pulse, [Guide] Ward, [Guide] Channel, [Guide] Cleanse, [Navigator] Dilation
>>
"Sister, let's make haste! I've already spent years in this cursed place, I don't wish to remain here any longer!"

>Move 4E
>Pick up 2 of Hetros' dropped chains.

LVL: 3, HP: 7/7(6+1), MOV: 4 (4), ACT: 2(2)
STR: 3 (2+1) /Atk: 4 (3+1), DEF: 2 (1+1), MAG: 2 (1+1)

Equipment:
-Hunter Chain (atk +1, range 3, 2 hand)
-Justice Overcoat (+1 atk, +1 def, +1 mag)

Bag:
-Goya's Wrecking Ball (Lvl 4 ; +6 Range ; +6 Damage ; Heavy)
-Chain 2x
-Maiden 1x
-Hunter bomb 1x

Skills:
[Hunter] Bloodlust, Hook and Pull, Rig, Suspension
[Artes] Arm Bind
Zeal: 1.2
>>
>-Switch to Blade Ray
>Move 1E, 6N, 4E
>Pickpocket all the arrows from bow knight
>Equip Large Silver Great Wall
>Face N
>-Moonsault


[$] Beckie ; Level 7 ; Junker ; Beck Rogue Guild
HP: 12/12 (4+7+1) Mv: 6 (4+2) STR: 2 ATK: 8 (2+6), DEF: 15 (1+14) MAG: 3 MAGPOW : 3 ACT: 4 (3+1) CHI : 5 Zeal : 0.3
Equipped :
-Main Hand : Silver Large Great Wall (+14 Def, +6 Atk)
-Armor : Mothman's Other Half (Level 4 [$][R], +3 Atk, Slashing, +1 Act, +1 HP, Grants Wall Walk, Takes up armor and a hand slot)
-Accessory: Red Compass
-Accessory: Merchant's Bag : +2 Item slots

Bag 4/6 (4+2) : 1537z
-Crystal Pick; Can mine crystals
- Blade Ray (Level 4, Attack +2, Move +2, Knockouts by this weapon leaves a stun counter instead. Mercurial Strike)
-1 Silver Kunai (Level 3, Attack +4, Silver)
-2 Sticky Grenades
-Science Crowbar (Level 2, Attack +2, Opens locks and crates)

Skills : Throw weapon, Switch, Steal, Backstab, Orange Leaves, Spirit Fist, Purple River, Red Petals
Skillz : Weapon Swap, Pickpocket, Butterfingers, Spinning Throw, Mirror Hands, Ghost Hands, Vacuum Pocket, Moonsault
Thrown : Stone Skip, Catch, Two In Hand
Fist : Lariat
Dagger : Wrist Flick
>>
>>808191
>>808455

"How long have you been here, Sister? Also if you wish to follow the same path I have, do know that it will not be easy, but I doubt that will stop you."

>-Have new sword equip instead of shield
>Mov 3 E
>Sire De Lis

[W] Fleur, Lvl 6 Midian
HP: 17/17 (8+6+3), MOV: 4 (4), ACT: 4
STR: 8 (7+1) /Atk: 11/13 (8+3 / 8+5), DEF: 11 (2+1+5+3), MAG: 3 (2+1)

Equipment:
-D'artagnan (3 Atk, +3 def, +1 act, left hand only, Phantasmal Summon)
-'Plan B' (5 Atk, +5 def, hvy, sword, 1handed)
-Royal Jacket (+3 Hp, +1 str, +1 def, +1 mag)
-Black Gloves (Can handle any stable material without feeling its ill effects)

Bag:
-Surf's Eye Shield (lvl 4, 4 def, 2 atk, Absorbs Water Mana, ???)
-Silver Kunai (4 atk [Silver])
-1x Blood Alpha (1 sips, +5 hp, reduces death clock, pushes reraise timer)
-Noblelady's Umbrella (Day, 2 def, -1act // Night, 2 atk, 2 def // 4 HP)

Feeding:
Race: +2 STR, +1 ACT, +1 HP, +1 MOV, +1 MAG
Skills: [K]Shield Bash, [K]Counter, [K]Spin Slash, [K]Ground Slash, [K]Evil Does Not Rest, [K]Rushdown, [W]Eyes Closed, [W] Zwei Schwert, [W] Deflect
Artes: Sword- Fell Strike, Double Cut, Step Cut, Pawn Stab
Race: Lux+Silver Mortality, Water Vuln, Healing Bane, Blood Hunger 01, Regeneration 02, Wall Shifting, Wall walk, Water Walk
>>
Opinions Heavy Foot?

>Store Koutetsu
>Steal lance SW
>-Switch to Koutetsu

That works Heavy Foot, Where to next?

>Throw Quaz a key
>-Stone Skip
>Prepare Wrist Flick
>-Moonsault

Well aren't you a bunch of spooky folks. Don't mind me none. Just helping a friend.

[R] Torr : Level 5 : Adept : Armswright
=Tortadyne : +1 Str, +2 Def, -1 Move=
ATK: 9 (2+1+4+2) ACT: 4 (3+1) DEF: 6 (2+4[koutetsu])
HP: 9/9 (4+5) MOV: 4L (3-1+2) MAG: 2 Zeal : 0.7
M.HAND: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
2n Hand: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
GEAR: Black Water Snake Suit. (+2 mov +2 atk, Start the Map Hidden, Hide in Water for a turn to regain stealth, No move penalties while swimming)
BAG: 2 Ax (+3 atk), Moon Shield (+3 Def, +1 Str at nights), 2 Keys
AMMO : nothing
ZENNI : 870z
LOADED : (nothing)
Crafting: Armswright, Junker
Skills: Throw Weapon, Steal, Switch, Backstab, Lightning Reflexes
Artes: Stone Skip, Wrist Flick
>>
>Overwatch E
>Overwatch E

I have your back sir.

[^] Watchful : Level 7 : Armswright
=Lux Sworn: Lux Resistant, Blindness Resistance, +3 Vision, +1 Mag=
=Harpie Graft : Aer Resistant=
HP: 13/13 (5+7+1) Mov: 5 (4+1) Str: 3 (3) Atk: 7 (3+4) Def: 2 (2) Mag: 3 (2+1) Act: 2, Vision 10(5+3+2), Breaths : 0, Merits : 3 Zeal : 5
-Main Hand : BR-04 (Level 2, 2-Hands, Ammo 2|6, Range 6, +4 Attack, Pike Buster: Melee range shots adds Atk to Dmg. )
-Armor : Ranger Hat, +1 Move, +2 Vision, +1 HP
Bag :840z
-Unseeing Binoculars (View at a distance, does not dispel darkness, Ghosts cannot enter viewing range, If they do they are frozen in place)
-Spirit Ward (Place to create a warded tile, Wisp types are revealed within sight range, Ghosts cannot approach within 6 tiles, Creatures that die in range roll a second d6 for Wisp\Reincarnation chance.)
-3x C4


Ammo :
-Pumpkin Rounds x20 (6 Damage, Fire)
-Silver Rounds x26 (5 Damage)
-Happy Bday x7 (4 Crushing Damage, 5 Aoe)
Skills: Firing Solution, Packed Round, Friendly Fire, Spreadshot, Battle Rhythm, Double Time, Bring it Down, Take Prisoner, Reassemble
Loaded : Metal Slugs x4 (6 Crushing Damage) +2 Range
>>
>>808191
> Move East 2 (unless that screws anyone's plans over)
> Packed shot

=Status=Fine HP:5/5(3+1+1)MOV:3(3+0)ACT:2(2+0)MAG:1(1+0)ATK:2(1+1) DEF:1(0+1)

Equipment:
-Main: BR02 - 5 Rng, 4 ammo, 2 shots, +3 atk,
-Off:
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)
-Eqp: empty

Bag: [0z]

-x3 Bread Ration (+3 HP, )
-2/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)

Skills: [I] Firing Solution, Friendly Fire(P)

[Ammo: x19 Irondrop (4 DMG, AP) ]
[Heavy Calcium] 6Dmg, HVY x4
>>
>>808632
I mean to:
> Move 2 E
>Firing Solution

Range is now 6.
>>
>Prepare Ball Block
>Lightning Ball Block at knight through rune

M] Miss Potts : Level 2
=Lux Sworn, Human=
HP : 5/5 (3+2) Atk : 0 Def : 1 (0+1) Mov 3 Mag : 6 (4+1+1) Pow : 7 (6+1) Act : 2 Lux Breath : 0 Zeal : 1
Hand : Book of Fire +1 Mag
Armor : Mask +1 Def +1 Mag
Bag :
-Chalk
-Book of Teras +1 Mag
Skills : [M] Ball [M] Ring [M] Block
>>
>Move 2n
>Time Pulse the Slayer Jenny

[O] Thinly: Level 6: Forger
=Human, Leech 2=
HP : 3/11 (4+1+6) MV : 4 ATK : 2 DEF : 1 (1) MAG : 5 (3+2) POW : 6 (5+1) ACT: 2 ZEAL : 4.6
Equipped :
-Main Hand : Academic Writing Tool (Range 4, Mag +1, Write Runes and Wards at range, Grants Time, Teras, Lux)
-Off Hand : Academic Writing Pole (Range 4, Mag +1, Write Runes and Wards at range, Grants Plant, Teras, Hydra)
-Accessory : Floor Notes
-Armor : Fools Cap (Mag +2 , HP +1)
Bag : 1110z
-Stale Wafer x5 (Heals +2 HP, Favored by Wisps)
-Jerky x2
-Llama Water x5
-Blood Alpha x1.0

Skills : Pulse, Cleanse, Channel, Ward, Relinquish, Polarize, Tangent, Sacred Geometry
>>
>>808686
If you Time Pulse me, I can use Choir to give anyone nearby the buff, including Jenny, Livia, yourself, Gilda, etc etc.

What is the buff on a Time pulse by the way? +1 Act?
>>
>>808720
+1 Hit [weapon attack]
>>
>Move 2E, 1S, taking Tristram's place before moving

>Overwatch E

[I8] Spardo, Level 1 Militia

=Status: Normal=

HP:4(3+1) MOV:3(3+0) ACT:2(2+0) MAG:1(1+0) ATK:1(1 +0) DEF:1(0+1)

Equipment:
-Main: SA-O2 (RNG 4, AMMO 2, Double Tap) [2/2, PACKED]
-Off:
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)

Bag (0z)
-x3 Bread Ration (+3 HP, )
-2/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)


Skills: [I]: Packed Round (+1 DMG), Friendly Fire(P)

Ammo: x8 Irondrop (4 DMG, AP)

Please disregard that action I posted in the floor phase.
>>
>>808755
Marco, don't dilate pulse Justin. You will hit both Ziegfried and Livia with it and they have Healing Bane. They take damage from pulses.
>>
>>808765

I'm not dilating the pulses. Dilation is after both of them
>>
>>808755
If you can, pulse Hetros through the ward Gilda placed down. I'll be fine and we need our Viscount on his feet.
>>
>>808770
Ah I see.
>>
>>808755

Redoing the action

>pulse heal Hetros
>pulse heal Hetros
>Dilation

[N3] Marco Smalls, Lvl 3:Navigator
=status=
HP:7/7 ACT:2+1
ATK:1 DEF:1+1
MAG:3+2 MOV:3
Zeal:0

Equipment:
-Lvl 1 Wand (+1 MAG RNG 3)
-Lvl 2 Watcher (Grants time Spell)
-Lvl 2 Cloak (+1 DEF +2 MDEF)
Bag:
-Lvl 1 Hammer ( +1 ATK)
-3x Rock things

Crafts: Carver, Wundercrafter (No kits)

Skills:
[G]Pulse Heal, Channel, Ward, Cleanse
[N]:Dilation
>>
>>808191
Time to get moving

>Move 6E

[K7] Sigismund, Level 1: Knight

=Status: (Normal)=

HP:6/6(5+1) MOV:3(3+0) ACT:2(2+0) MAG:0(0+0)
ATK:4(2+2) DEF:5(1+4)

Equipment:
-Main: Knight Sword (lvl. 1, +2 ATK)
-Off: Knight Shield (lvl. 1, +2 DEF)
-Armor: Knight Armor (lvl. 1, +2 DEF)
-Eqp: empty

Bag: [0z]

-empty
-empty
-empty
-empty

Skills:
[K] - Shield Bash, Counter

[Prepared Spells: / Ammo: None]
>>
>Twist
>Twist
>-Time Pulse


[S] Jenny : Level 8 : Adept
=Bleed 3, Stigmata 1=
12/18 [6+4+8] Mv: 4 [4] STR : 4 [3+1] ATK: 9 [4+5] DEF: 6 [2+1+3 (forward)] MAG: 2 [1+1] ACT: 2 Zeal : 3.3
=Dormant Daemon: Strength +1, Endurance +1, Magic +1=
=Void Touched: Magic +1, Can see\interact with the nonliminal=
Equipped:
-Main Hand : Undustrial Sledgehammer (Attack +5, Defense +3, Reach 2)
-Off Hand :
-Armor : Man-Eater Armor [ Defense +1, HP +4, Stats do not decrease on debuff, -1 HP per stat debuff ]
Bag: 840z
-Jerky x 3.5 [ Heals 5 HP, two bites ]
-Winged Shield [Defense +2, Hover : Become a flying target, like a vengeful gargoyle with a sharp stick !]
-Chain-Sword [Attack +3, Defense +1, Range +3]
-Un. Threaded Harpoon [Level 5]

Skills:
[K] : Counter, Spin Slash, Shield Bash, Ground Slash
[S] : Jump, Twist, Acronaut, Lunge, Dragon Wings, Leap Stab
[Sword] : Double Cut
[Cords] : Choke, Arm Bind, Slam Down, Corner Hook
[Mace] : Arm Crack, Power Smash, Skull Crack
[Great] : The Whole Thing, Block, Limb Smash
>>
>>808191

>Switch to Book of Fire
>Casr Fire BallArrow at the western knight through the rune

[M] Zomzom, Lvl.3: Adept Mage
=Status=
HP:6/6(3+3), MOV:3(3+0), ACT:2(2+0), ATK:0(0+0), DEF:1(0+1), MAG:6(4+2) Zeal: 0.1
Equipment:
-Main Hand: Book of Wind ([Aerias] Words:2 +1MAG)
-Off Hand:
-Armor: Spook's Mask (+1DEF, +2MAG)
-Accessory:

Bag: [0z]
-empty
-Book of Fire ([Pyras] Words:2 +1MAG)
-Calorie Gram (+3HP)
-empty

Prepared Spells: BallArrow

Words: Ball (R3, arc, +1MAG), Ring (-2MAG, ring 1), Arrow (-1MAG +3R), Block
Peacecrafts: [Carver](active), [Wundercrafter]
Crafting bag: Carver kit
>>
Botting as per request

[^1] Burkhard

>>808191
>Packed load one more time
"Evening boys"

>Open fire straight forward for the maximum spread damage. (4 Dmg x2 Humans, +2 Rng)
>-I'd I appreciate an overwatched heal or two.

[^]Burkhard, Level 8: Human
=Status=
HP: 15/15 (5+8+2), MOV: 6 (4+2), ACT:2 (2+0), ATK: 3 (3+0), DEF: 4 (2+2 END), MAG: 2 (2+0)

Equipment:
-Main Hand: Francisco Type-4b -, Range: 5, Ammo: 3|9,
-Armor: Lvl 7. Lt MP Custom - +2Hp +2End +2Mov, [Restrain], [Execute]
Reincarnation Shell: 1 Use
-Ammo:

Doomsilver Bullets (4 Dmg, x2 vs Humans) : 8/17
Iron Drop (4AP Dmg): 20/20
Pumpkin Rounds (6 Fire) : 14/14
Quicksilver Rounds (5 Dmg) : 15/20

Bag: 325z
-The Holdout - Range: 5, Ammo: 3, Quickdraw, No Loads. [Truesilver (6 Dmg)] 1/3
-2x Combat Knifes Lv 3, Atk+3, Bleed: 1
-1x Water Flask (3 Uses)
-2x Grenades

[Doomsilver Bullets (4 Dmg, x2 vs Humans) (+2 Dmg) (+2 Rng) (Spreadshot, -2 Dmg)]
Skills: [Militia] - Firing Solution, Packed Round, Spread Shot, Friendly Fire (P),
[Adept Militia] - Battle Rhythm (P), Take Prisoner (T), Double-Time (R), !Bring It Down! (P)
[Militia Mastery]
[Marine] - Reassemble (P)
[Armour Skills] - Restrain, Execute (T)
[Shrine Skills] - Don't You Die On Me (P)
>>
"Here we go. Someone get ready to pulse me, pretty please?"

>Move 1E, 2N, 1E
>Fire ESE into group of overwatching bad guys

[^] Isaac Ispie Lvl 8

Equipped:

>The Hunter's Daughter MK-II (HR-04a, lvl.4), RNG: 5+1, AMMO: 2, *ProneShot: If Shooter does not move this turn, +2Rng, 2 HANDS
>LOAD: 2 (-1) HappyBday (4Crush x 5AOE) + 2 DMG (Packed Round) + 1 x Spreadshot (- 2 DMG)
>Ammo: 17/10 Irondrop (4AP), 6/10 HappyBday (4Crush x 5AOE). 8/10 Stun Rounds (-1 Act). 6/10 Pumpkin Rounds (6 Fire), 9 Brass Bells (5 DMG), 10/10 Silver Bullets (5 DMG, bonus to undead, Midians, and unpleasant lux-weak things)
> Lvl 3 Combat Harness (+1 Def, +1 HP, +1 Gun Slot, *Quick Draw), Lvl 5 Sniper Cap (+ 2 Vision, +1 RNG, +1 MOV, +2 HP)
>Reincarnation Shell
Bag: Binoculars x 2, 4 x Refillable Water Flasks, C4 x 3, Combat Knife, Lv3, ATK + 3, BLEED: 1
ATK: 3
DEF: 2+1
MOV: 4+1
ACT: 2
HP: 16/16 (+1+ 2+8[lvl])
MAG: 2
VIS: +2
Skills: Firing Solution, Packed Round, Friendly Fire, Spread Shot, Battle Rhythm, Double Time, !Bring it Down!, Take Prisoner, Reassemble

[Relentless]: Witnessing a murder will allow you to track the culprit with a tap action.
>>
>>808191
>-Leeches (-2 HP)
>-Crusader Oath
>Move 1S 2E
>-pickup Spiked Silver Giant Shield
>Channel [V1] Hetros through Ward

"Sorry this was a bit later in the plan than intended."

[P] Justin Lv5 [Human Paladin]
=Improving=
HP 7/11 [b6+5lv] MOV 3 [b3+0] ACT 2 [b2+0]
STR 4 [b2+2o] DEF 7 [13 Front] [b2+a2+s6+2o+1w] MAG 4 [b2+a2-4o]

ATK: 5 / 2 [b2+2o+1 Iron Door Shield] / [2 Instructor's Staff]
POW: 2 [b2+a2+2w-4o]

Equipment:
+Main Hand+ Iron Door [Shield] [lv2; +1 Atk; +3 Def]
+Off Hand+ Instructor's Staff (Level 2, Mag +2, Atk +2, Casting Range 3, Attack Range 2, Grants Hook and Pull, Grants Spirit, Lux, Aerias)
=Armor= Vestal Plate [lv3; +2 Mag, +2 Def]
Bag: 20z [No Bank]
-Llama Bread [Heals 3]
-Spiked Silver Giant Shield (+6 ATK; +14 DEF; Attackers take damage if in Melee)
-
-

Channel Targets: [W2] Kail; [V1] Hetros

Skills:
[Guide] Channel; Cleanse; Pulse; Ward; [Paladin] Choir (T* surrounding units {6~ LoS} gain your buffs if they sing along); Crusader OATH (Redistributes MAG split between ATK and DEF); Shield Formation; [Sword Artes (Shield)] Boomerang; Kill Medusa; Reflect; Unshakable Terra;
Missing Items: Traveling Cane, Barbed Shotel, Spiced Jerky, Sadia Kopis
Zeal: 0.3
>>
>Prepare Ball Penta
>Cast Pyras Ball Penta on suspended Knight through rune


[E] Jackie ; Level 9 ; Adept ; WND ; Party Leader
==
HP : 13/13 (3+9+1) MV : 5 (4+1) STR : 1 ATK : 1 END : 1 DEF : 2 (1+1) MAG : 7 (4+3) MAGPOW : 15 (7+8) ACT: 2 WORDS : 3 (3) ZEAL : 8.7
Equipped :
-Main : DreadCurse Tome of WyrmFire (Level 6, Mag +8, Words 5, Grants DragonPyre, Pyras, Lux, Aer, Darc, CURSED : Upon Opening HP Becomes 0 in 5 turns)
-Offhand: Academic Writing Tool ; Magic +1; Range:4 ; Runes can be written at Range; Grants Time
-Armor : Traitor Turncoat (Level 5, Magic +3, HP +1, Move +1, Defense +1, Pockets +2)
-Accessory : Dog Whistle

Summons :
-Darc Mothman (HP : 11/11, Strength: 6, Def 0, Magic 4, Move 9, Act 4, Cursed)

Bag (4/6): 240z
-4.0 x Cookies ; Heals 3 HP, two bites
-4 Darc Shard
-1 Lux Shard
-The Space in Our Minds; Level 4 ; Magic +3; Grants Space; 3 Words; Applied Fairy Ink


Crafting Bag:
-Carver Gear
-Wundercrafter Gear

Prepared : Arrow Block Block, Ball Sword Sword
Runes : Arrow, Block, Ring, Ball, Hand, Eye, Sword, Glass
Summons : Mothman, Beast, Faery
Skills : In Tandem, Bind
Peacecrafts : Carver, Wundercrafter, Weaver
>>
File: FireRequest01.png (410 KB, 777x431)
410 KB
410 KB PNG
Meave hesitates at Justin's request, the friendly fire incident still fresh in her memory, but complies.

>>808191
>Prepare Ball Arrow Arrow Ring
>Cast Poison Ball Arrow Arrow Ring (Resulting Mag: 9) into Cultist Room - See Pic


[M]Meave : Level 7, Mage Adept, Mastery, Editor
HP:12 (3+7+2) , Mv:4 , ATK:1 , DEF:1 , MAG: 6(4+2*) , POW: ? , ACT: 2

(Current MAG: 6+4(Serpentine Codex) )
(Current HP: 7/12)

Status Effects:
-

Equipped:

• Main Hand : -
• Offhand : Lv5 Serpentine Codex (Hydras/Darc=Poison:Words4, Mag4 - Serpent Index)
• Paraiah's Widebrim:[Editor Only](Mag2,HP2,BookSpace2)*
+ (BookSpace)
+ (BookSpace) Blitz Libra (Lux/Pyra=Lightning: Mag1, Words3)

* Miniature Sword (Fleurette) used as Hair Pin

Mage Skills :
Arrow, Block, Ring, Ball, Hand, Glass, Tandem, Sword, Burn the Body

Editor Skills:
Bind, Faerie

Prepped Spells:
Hand Ball Hand Hand

Spells in Effect:
-

Bag:
• Empty

(Contents Confiscated)
• Sturmaug's Dog Whistle
• Llama Water (4 Uses)
• Chalk x1
• Queer Pottery
(Lost Items)
• Mesmeria Illusion Book (Lux/Hydra=Illusion: Words4, Mag0)
>>
>>808934
I should note that the shot is intended to arc over the heads of friendly units..
>>
>>808191
>>808426
Thank you Bardo!

>Tap: Use roots to sense the ground's elements around me
>Tap: Bind Hetros into Poka's Ewer using Unbroken Chain
>*Tap: Channeled By [N2]Bardo +2 Pow for 1 turn
>ACT1: Cast Cleanse on [O1]Thinly through Ward
>ACT2: Overwatch Plant Pulsa on [^2]Isaac Ispie until he takes 7 or more damage(Heal+7HP)

>Status:
>Root elements Bone Granite [Darc],[Terras]
>*Channeled By [N2]Bardo +2 Pow for 1 turn
>(Last turn end ewer 8/15(Poka)+ 11/11(Justin)+18/18(Kail)+18/18(Jenny)=55/62)
>(Ewer Changes:Leeches -5, Hetros bound +9, Marco +12=(55+16)71/(62+9)78

>Poka's Tipped Ewer: 8/15(Poka)+ 11/11(Justin)+18/18(Kail)+18/18(Jenny)+16/16(Hetros)=71/78

[D1] Poka, Lvl:10 =Human= Druid/Master Guide
HP: 8/15(3+10+2) MOV: 5(4+1) ATK: 1 DEF: 2(1+1) MDEF: 4(3+1) MPOW: 9(3+1+3+2*) ACT: 2
MHAND: Bloomed Druidmere LVL3 (MAG+3,RNG4, Hydra/Terra)
OHAND: empty
ARMOR: Swansong LVL4 (HP+2,DEF+1,MAG+1,MOV+1)
Accessory: Reincarnation shell LVL8
BAG: Druid robes LVL2 (+2MAG,+2HP), Paper talismanx4
Money: 0 Zenny
Bank: In debt (-1260 Zenny )

Skills: [Druid]Roots [Guide Mastery] [Guide] Pulse, Cleanse, Ward, Channel, Aether Wind, Radiance, Tipped Ewer, Relinquish, [Town] Unbroken Chain, [Song]Steel Song, [Prayer] Pulsa
>>
>>808191
>>808253 >>808362 >>808823
>>808426

"Aha! I like your guts, gunmen!
Bardo, please if you have the time, place a ward where I just moved.
This might get messy."

>Move 1N 2E
>-Face E
>Counter E

[K] Einhardt, Lv.1: Knight
==
HP: 6/6(5+1), MOV: 3(3+0),
ACT: 2(2+0), STR: 2(2+0),
DEF: 3(1+2), MAG: 0 (0+0)
>ATK: 4 (2+2), POW: 0 (0+0)
>Front DEF: 5(3+2)

Equipment:
- Gladius (ATK+2, Blooded)
- Knight's Armor (DEF+2)
- Round Shield (DEF+2)

Bag 0/4: 0z

Artes: 0.1

Skills:
[Knight] Shield Bash, Counter

Kills&Assists:
Cultist >>808191
>>
>>808838
Isaac I over watched you for 7HP
>>
>>808966

Thank you Poka I love you.
>>
>>808191
>>803080 (You)
>Wonder what happened with the c4 I wanted to throw during my last overwatch
if something went wrong with it:
>Move 1S1E
>[WeaponThrow] the c4 EEEE again, set timer to explode at the end of this turn
>-grab the cultist gun and ammo
>Overwatch E [weapon throw]
if I actually managed to throw the c4 and it exploded last turn but procesii missed it
>Loot armor, goodies, gun and ammo from the cultist SE
>-[WeaponSwitch] to equip it
>Move 1S 1E
>Overwatch E

[R2] Vis ; Level 2 ; Rogue
=Normal=
-HP: 6/6 | ACT: 3 | MOV: 3 | STR: 2 | ATK: 4 | END: 0 | DEF: 1 | MAG: 2
Equipped:
-Main hand: Moblin Dagger lvl-1 ATK-2
-Off hand:
-Armor: Prisoner clothes DEF+1
>Bag: 0z
-Binoculars
-C4x3
-Calories Gram x2
-
>Skills:
-[R] Steal, [R] Switch, [R] WeaponThrow
>Skillz:
-Butterfingers, Mirror Hands
>>
Yawn. Right, Rookie Second Suicide Lemming, I think it's time for us to start skiddaddling out of this here place and get on the high road to adventure. I'll unabashedly take my shameful nakedness with me, because hah, my second suit is FUR and that comes in BUILT because I've got a brilliant plan for every occassion.

>>806621
I figure you're the competent person here with the weaver pockets.
>2x Fur
>2x Insect Shell (???, moth)
>2x Runner Vellum
>1x PolyWire Thread
>2x Goya's Brain-Eyes (Special!)

So stuff that lot in your goodie bag, since as I can't put it all in my fancy case here. If'n you wanna take a crack at whipping something together, be my guest.

>>808191
Yo, if I wanted to be on the field can someone least-wise tell me the order that'd happen in? You're all running to and fro with overzealous dedication, so if I am to Deploy I'd like to know the when and how.

>>808362
Get that, specialist. But it wasn't you moving first what puzzled me - it was anyone acting at all with five or more guns pointed their way. First person to be aggressive gets a face full of full bore lead. It don't even take a hunter to say >Shoot first person to act, yeah? But I reckon you got the situation resolved all dandy, like, so 'cuse my worried kvetching about my peers and favorite commander-in-helmet.

>[I am here, and I would like to act]
>>
Current deployment teams are ;


Team Reinforce
[M*] Cassidy
[K4] Nut
[M1] Mordenkainen
[K6] Penny
[H] Nadine

Team Backup
[K3] Quaker
[H1][FRG][Backup]Moony
[R6][JNK][Backup] Short
[G*] Yorbas, Level 1: Guide
[K-V]taurvic

Team Get on the Field Now
[@1] Trigger
>>
File: hetros poka floors 2.png (228 KB, 601x581)
228 KB
228 KB PNG
>>808191
>Get up
>Suspend the Lance Behemoth with both chains.

"Alright boys, let's have some fun."

[V][QuarterMaster] Hetros "The Judge", Lvl.8
=Normal Human, Channeled by [P1]Justin, Driven For the 7th Floor=
HP:16/16(5+3+8)[Ewer:71/78] ACT:2
STR:5(4+1)/ATK:7(NF:9,MS:10)(5+2/4/5) END:5(2+3)/DEF:6(5+1)
MOV:4 MAG:3
Equipment:
-Twin Chevrolet[Sizing Solution][Ball*5] (Lvl5,2Handed,HunterLine,Atk+2x2,Def+1,Rng5, Twin Hook and Jab, Hook and Scissor)= Should hit for Atk:7+MagPow:8
-Executioner's Tricone (lvl6,Str+1,End+3,HP+3)
Bag:[0z]
-=Chain*8 (Goya's Chain included)
-Iron Maiden*2
-Nihelfaust (lvl6,2Handed,HunterLine,Atk+4,Def+2,Rng2,Heavy,Tri Cleave,HalfSwing,Untapped Potential)
-Mortal Savage (Lvl7,5str,2Handed,Great,Living Weapon,HP:10,Def:8,Atk:10[JawsOnly],Def+4,Atk+5. 4/3/2 Reach on mode. Clamp:LimbClamp/Prime:Sever[T1]:BlastGuillotine[T1,Crushing,Pyras,PyrasShardReq]/Prime[T1]:Smash)

Bank:1092z, Void Beast's Spine, Blessed Trenchcoat (lvl4,Def+2,Str+1,Mag+1), Justice Overcoat (Def+1,Str+1,Mag+1)
>>
>>808986
"If you guys want to hammer this one, that's fine, but I'd prefer you leave me something heavy to toss around. I plan to using my morning star technique on these obviously guilty foes to my north."
>>
>>808980
>>808191
Redoing deployment, Agent 8 was never deployed with his team and I missed that.

Team Reinforce
[R3] Agent8
[K4] Nut
[M1] Mordenkainen
[K6] Penny
[M*] Cassidy

Team Backup
[H] Nadine
[H1][FRG][Backup]Moony
[R6][JNK][Backup] Short
[G*] Yorbas, Level 1: Guide
[K-V]taurvic

Team Get on the Field Now
[@1] Trigger
[K3] Quaker
>>
Botting people. Feel free to over ride

[I6] Hugo
>Move 4E

[I] Hugo, Level: 2
=Normal=
HP:6/6 (5+1) MOV:3 ACT:2
ATK:1 (0+1) DEF:2 (0+1+1) MAG:1


[Q1] Coffee
>Prepare Ball Ball Ball
>Fire Gravity Ball Ball Ball at suspended knight through rune

[Q]Coffee, Level: 9
Status: Normal
HP:14/14(4+10), MOV:4(3+1), ACT:2(2+0), ATK:2(2+0), DEF:2(1+1), MPow:6(4+2), MDef:5(4+1)
>>
>>808978
>>806621
Hang onto that PolyWire for a bit Sericea, I have a piece too and we'll get the most quality out of it if we use three pieces together.

Also jeeze Trigger, I'm not a competent weaver? How insulting.
>>
>>808191
"..."
>store Castor Fist
>pickup Silver Large Great Wall who should be lying around somewhere N
"Now you've done it. I'm going to kill you."
>-Eyes Closed
>-Unshakeable Tera

[W]Kail, Lvl.8
=A little bit hungry, channeled by [P1]Justin, in Poka's Ewer=
HP:18/18 MOV:4 (3+1) ACT:2 ATK: 10 / 13 (5(STR)+2+3 / 5(STR)+2+6) DEF: 32 (2+2+14 (shield)+14(Unshakeable Tera) MAG:1

Equipment:
-Skybreaker Tomahawk (lvl3, Atk+3, 1hnd, deals -1ACT stun damage)
-Famous Raider's Armor (lvl6, Def+2, Atk+2, HP+1, Mov+1)
-Silver Large Great Wall (Atk+6, Def+14)
Bag:[0z]
-Goya's Eye x2
-Mortal Teeth x6
-Llama bread (+3HP, food)
-Castor Fist (Lvl4, Atk+2, Def+5, crushing, knockback, can't be swung with a secondary weapon, Heart Shatter(pay 1HP, damage converted to Force dmg, if knockback can't be applied, dmg converted to Destroy), 1hnd, SUNDERED)
Skills: [K]Spinslash, [K]Counter, [K]Shield Bash, [K]Groundslash, [K] Rushdown, [K] Evil Never Rests, [K] Challenge, [W] Eyes Closed, [W] Zweihander, [W] Deflect [Axe Artes] Cleave, Wreck, [Shield Artes], Reflect, Kill Medusa, Unshakeable Tera, [Sword Art] Reaper's Execution, [A Big Heart]
Zeal : 2.2 Zeal
>>
>>809005
You're a willing meatpuppet of monstrous forces who, with great immediacy picked up the troubled soul stain that forces you to prey eternally on the people around you to feed a monstrous, inhuman craving. In the cosmic calculus you willingly and freely decided that not only was survival important, you were fine actively preying on your peers. Presented with the option of two paths you picked not only the one that led to murder but the one that led to an eternal lifetime of conscious predacity, you scum sucking tick on the common body of species.

You might be a fine weaver of great craft and care but I'll source my products ethically and 100% midian free when and if I can you literal, actual bloodsucking cannibalistic mass-murderer in waiting.

Oh also we only have the one the one polywire thread. Got that from the combat harness, its good stuff. If we find more we should use them together as you say!
>>
>>809002
Override

>>Prepare Ball Ball Ball
>Fire Gravity Ball Ball Ball at suspended knight through rune
>Autolab : Potion Make - Hydra Solvent + Plant Shard

[Q]Coffee, Level: 9
Status: Normal
HP:14/14(4+10), MOV:4(3+1), ACT:2(2+0), ATK:2(2+0), DEF:2(1+1), MPow:8(4+4), MDef:5(4+1)

Equipment:
-Napalm Hugs (Rng 3 tile line, 1 Handed) [Ticking Solution Alpha] [Engrave : Ball Penta]
-Book of Rending Bone (Word 3, Mag 3, Darc/Terra/Aeras)
-Empty
-Storm Coat (+1 Mag, +1 Hp, +1 Def, Wind Proof, Water Proof)
-T.E.K. (Words 5, Chambers 5, Move +1, Hand +1)

Bag:
-Rainbow Box
-Empty
-Lead Elixir (Physical Resistance/Heavy, 9 turns)
-Moon's Hate (Pot 7x2, +Mag. Instant Coffee
-Otherwordly Dictionary (Air, Words 3, Mag +1)
-Launcher (Rng 4, Ammo 2, 1 Handed)

Chambers : [Empty] / [Empty] / [Empty] / [Empty] / [Empty]

Rainbow Box :
1 Pyracyte Crystals,
1 Teracyte Crystals,
1 Aer Crystal,
1 Lux Crystal,
1 Darc Crystal,
1 Iron Crystal,
2 Plant Shards,
5 Pyras Shards,
5 Darc Shards,
2 Hydra Shards,
1 Hydra Solvent,
6 Beakers,
Gem Cutter,

Ammo : Pillshot x10 (Dmg 0), Iron Drops x6

Skills :
[M]Ball, Arrow, Ring, Block, Eye, Hand, In Tandem,
[Q]Engrave, Infuse, Crystalize, Launch Item, Potion Make, Autolab 1
>>
>>808191
>Rest: Use [Deal] and empty case to sell Etna the Ghost Ghoul sweet oblivion.
>Sign on with me. Possess the suit Sereicea is making or this case. Meet glory and Final Death when the Mal consumes us all.
>Here's the deal,Spooky. My last post mortem communications facilitator went and got infinitely killed across all possible timelines. I need a new one. You want to die sweet final death? Ain't no one more likely to get killed than old Trigger. I've been shot, stabbed and burned by more things than there's monster signs. My last suit was mostly blood and bandages. The Mal itself dogs ours steps like a flea on a dog, and I've got a personal grudge with Yig, the elder god of Knowledge and Entropy. You want to be erased from all potential worlds? I'm the dog to deliver the deal. Untl the Mal gets us all; I promise a jolly damn time.

Lvl 7 Magnate
==Kerbold, Carver=
HP: 9 / 12 MV: 5 ATK: 6
DEF: [1] 1 MAG: 2 Act: 3 SIGHT: 5
ZEAL: 0.5 ZNY 1708
-W-
Desert Uzi, MM04 - RNG 4, Shots 4, Ammo 4Compact, -1 DMG 4x Qualudes (1 act stun * 4)
THE CASE ( -- | -- )
-A-
Nothin
Acc: Black Ledger (2-Arms)
-Am-
Quali (2 act dmg) x6
1x Silver (5d)
[1/4]
'Caz' | -- | --| --
[Carving Bag]
--
>>
>>808191
>>808978
>-Receive materials
>Weave [Hat]: 2xFur+1xPolywire+2xInsect Shell, Special Adornment: 1xGoya's Brain-Eye. 5cloth Q=+5Mov, ?metal Q=+?Def. Custom Fit to M@gnate, -2weight.
>-Name [Hat]: Eyeconic Bowler
>Please let me know if I've done any of this incorrectly
"Sure, a fur suit is nice, but no self-respectin buziness dog goes around with his head bare. Got the black fur an the shiny black shell, should make this nice and sharp, and darker than the back of the mal, like you asked fer. And hats is sposed to be seen, so let's git an eye on it. Whatcha think, Fuzzy? Style enough?"

[R]Sericea, Lvl 2, Rogue, WVR
=Status: Weaving=
HP:6/6(4+Lvl) Mov:3 Act:3
ATK:3 (2+1) DEF:1(0+1) MAG:2

Equipment::
Main Hand: Dagger, Lvl1, +1Atk
Off Hand: Empty
Prisoner's Clothes (+1Def)
Bag: [40Z]
- Moblin Dagger (+2Atk)
- Sylvan Shortbow (Rng6)
- Weaver Kit: 1xGoya's Brain-eye, 2xRunner Vellum,
-
Ammo -17x Wooden Arrows [2+(1/2Str) (3)Dmg]
-21x Ghoul Arrows [2+(1/2Str) (3)Dmg, Infect]

Skillz: [Steal], [Weapon Throw], [*Butterfingers], [Switch], [*Mirrorhands]
PeaceCrafts: [Weaver]
Zeal: 0
>>
>>809021
The combat harness you gave me to spin? I don't recall ever giving back that polywire I got from it, and I don't think I will after those insults so...
>>
>>809512
>>809021

"/Sergeant/, heckles down she's on our team remember? Three vampires we agreed to and three vampires we have, that's the end of it."

"Corporal de Vis please excuse my Sergeant, it's his fleas, they make him very ornery and liable to say things he shouldn't at inopportune times. Bare in mind however we expect you to behave yourself with your new vampirism."
>>
>>809512
So yer best come-back at being hassle a mite for wanting to steal the vital blood-fluids of yer fellows is ta steal their clothes too? What, ain't even gonna play the "Haven't murdered anyone yet" card? For a dread monster of the night in waiting ya've got awful thin skin, bloodsucker.

S'is allright. 'Bout what I'd expect from a midian, really. Kinda notorious for stealing and eating what ain't theirs. It's good thread! Make something useful with it. I'd suggest a masked pretend facade of humanity, but, err, I see yer's already wearing one. Maybe a cute dress?

>>809517
What, ya disagree? 'Cause I ain't seeing a whole lot to disagree with!

Eh, it's cool, LT. Let the bloodsucking parasites what haunt the nightmares of civilized folk n' devour their children in a blood fueled orgy of carnal violence 'ave their fun. I mean the vamypres, not Zieg. Or Velen. Or Gi--- I mean the midians. I was trying to paint a metaphorica... oh nevermind.

Small potatoes in the grand scale of things. Last week we got into a shooting fight with a King and I reckon we're being haunted by what amounts to small gods. Also, I think Jackie just used mindcontrolled slave labour to leech of a curse into a broken vessel with no choice in the matter.

So please, lighten up. S'is just another day in the Hunt. If you squint, you can just see a demonhost get into a fistfight with a monster-knight.

>>809500
>Sorry, I should have double checked I had actually gotten back the stuff. Lack of wire probably ruins the math of the crafting.
>>
>>809650
"Fucking Midians!"
>>
>>809650
"Trying to parse all the things you just said is making me bit woosey."
>>
>>809746
Eh, I feel like that all the time rookie thaum-kid.

>>809728
Oi! Quit it with the insensitive racial anger in this unit, rookie horns. You tell them nicely that they're the bloodsucking pond scum on the garden ornament that is humanity, but I don't want to hear ya shout racial epithapths.
>>
>>809650
"I don't even know you! I've been stuck in this place for YEARS, you've been here only a fraction of a percentage of that time, so lay off the insults, I haven't done shit to you. I'll give Sericea the wire because I like her, not you, but I'm expecting something in return eventually."

>>809803
The hunter mutters something that sounds awfully similar to "It's too bad your mutt blood is incompatible with me..."
>>
>>809803
>>809810

Do you two think you could keep it down. Some of us are trying to get some rest while we can.
>>
>>809803
"I'll keep a close eye on De Lis. Three midians is not too large a burden for the Wyrd Hunt to bear, not as long as they control their hungers and pace themselves."
>>
>>809650
>>809728
midians get out REEEEEE
>>
>>809803
"Monsters must be purged, dogger! Without the zeal burning to defend the weak from the animalistic and base, what are we?"
>>
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>>809728
>>
>>809888
I'm a little confused why that meme is used... like a lot of others I'd accept, but I don't think I've ever blamed midians for shit I caused myself.
>>
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>>809909
>>
>>809912
That one is totally true!
>>
>>809500
>Overriding, mistakes were made.

>>808191
>>808978
>-Receive materials
>>809810
>-Receive polywire
"Sure, debt's a debt. Lemme know when you wanna collect."
>Weave [Hat]: 1xRunner Vellum+2xFur+1xPolywire. Special Adornment: 1xGoya's Brain-Eye. 4cloth Q=+4Mov, 0leather Q=nothing. Custom Fit to M@gnate, -2weight.
>-Name [Hat]: Eyeconic Bowler
>Once more, let me know if mistakes are made again.
"Sure, a fur suit is nice, but no self-respectin buziness dog goes around with his head bare. Got the black fur, should make this darker than the back of the mal, like you asked fer. And hats is sposed to be seen, so let's git an eye on it. Whatcha think, Fuzzy? Style enough?"

[R]Sericea, Lvl 2, Rogue, WVR
=Status: Weaving=
HP:6/6(4+Lvl) Mov:3 Act:3
ATK:3 (2+1) DEF:1(0+1) MAG:2

Equipment::
Main Hand: Dagger, Lvl1, +1Atk
Off Hand: Empty
Prisoner's Clothes (+1Def)
Bag: [40Z]
- Moblin Dagger (+2Atk)
- Sylvan Shortbow (Rng6)
- Weaver Kit: 1xGoya's Brain-eye, 1xRunner Vellum, 2xInsect Shell
-
Ammo -17x Wooden Arrows [2+(1/2Str) (3)Dmg]
-21x Ghoul Arrows [2+(1/2Str) (3)Dmg, Infect]

Skillz: [Steal], [Weapon Throw], [*Butterfingers], [Switch], [*Mirrorhands]
PeaceCrafts: [Weaver]
Zeal: 0
>>
>>809810
...I mean.....If you need blood, If your willing you could always use a donation in blood and i plan on sticking the back lines, so that may be a option..
>>
>>809944

You are aware that when a Midian feeds they drain ALL of their victims blood killing them right?
>>
>>809955
Grab some of those blood mages or whatever you guys are cutting down then in that east room.
>>
>>809960
"I do believe these cultists might have summoned something quite nasty over there.
This is mere speculation, however."
>>
>>809963
Purge the evil, brother knight!
To arms!
>>
>>809966
"Forward! Always forward into the unknown!"
>>
>>809955
I believe it has to be a form of finish off action actually, but there's conflicting data. Feeding on a boss or boss class being tends to do it regardless of whether you feed on them as a finish off or not.
>>
>>809977
>>809966

"YOU TWO DO THAT, I'LL STAY IN THE BACK AND SHOOT WHATEVER MONSTER THAT TEARS YOUR FACE OFF!"
>>
>>809650

You should listen to your commanding officer, I hear it's good for your prolonged health.

>>809847

No, I'll keep an eye on my sister, and I'll also keep an eye on myself.
>>
>>810584
I mean she does outrank you.
>>
>>809847
"Hetros if your willing, and I would not really not prefer to do this. But it is a option, we capture the cultists and they become mobile blood on the move....Yes i know its against most things hunters stand for...But, its just a possible solution, i think we have the chains to capture a handful or less of them and that should be enough what do you think?"
>>
>>810677
"No. Drain them in a fight, but we aren't dragging around prisoners to be blood banks."
>>
>>810677
>>810729

This actually sounds like a great plan. I mean you condemn things into becoming weapons, not like there is any difference.
>>
>>810758
"As far as I know, the ones condemned into weapons cannot retaliate if they were to break free, nor do they need to be kept fed, watered, etc, to keep them alive until such a time as you plan to drain them dry."
>>
>>810729
"We as hunters once we become one of the viscounts we condemn living beings with viscount tricks into literal living weapons that we use to enforce the law....What say is the diffrence they will pay penance as my old hunter tutor said before being slaughtered by a ghoul. If you cannot serve in the front line at least assist those who can. And in my heart I find most of what dictates that wrong, but i believe it to be a solution to feeding the midians."
>>
>>810790
"My worry isn't that Moon. It's that we have to keep them alive, keep them fed, and that they have every reason to hinder us at every turn, and they very well might be linked into enemy ansible inside of this horrendous place. All of which mean that they are a liability far in excess of their worth as midian food."
>>
>>810822
"True, once you think about it you have to assign guards to them possibly replace their orginal robes with that of which ghouls are made to wear to prevent them from...you know...Very expensive.."
>>
>>810950
"The ghoul restraints only prevent a ghoul from berserking, it doesn't prevent them from actually doing harm"
>>
Eh talking about restraining people just to use them as cattle later leaves a bad taste in my mouth. It is pretty much slavery and its something I cannot condone.

We have alternatives to doing such anyway. A carver can harvest blood as long as they have a jar to store it in. Weavers can make blood tea out of the substance and that counts as a Midian being fed for a floor if they consume it in the previous corridor.
>>
We're having another debate about midians ? Come on, we already discussed this.

Well, I'll let you talk about the morality of having creatures of the night as allies, I have to bash some guy's head in.
>>
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>>809966
>>809977
"Aha, quite the righteous moxie you have, my fellow knights! The true burning courage of heroes! AHAHA!

BUT!

*stares passionately*
Dost thou also have the /hero's heart/?!
Does your knightly valor sway with the waves of compassion? Do you uphold all codes of honor and protect those who are weak and misunderstood? Will you find the light, even in the darkest of souls?
So, so dark... You can hardly tell your sword from your slippers... My slippers? Where are they? Have I left them under the bed...

AND YET, fear not, fellow knights! For I 'ave a Lamp!
And it shines through the darkest of dark, to find even the tiniest shred of companionship in the deep gaze of all fiends! To find /friendship/!

Aye, that's what it means to be a knight of Avalon! "
>>
An update to Zomzom's peacecrafter roster is coming!
A star means no crafter gear, just like before.
Chief Hat Lady Jackie's Toolkit Fund: 300z

Carver: Jackie, Zomzom, Gilda, Trigger*, Marco*

Wundercrafter: Jackie, Zomzom*, Gilda*, Trigger*, Marco*

Weaver: Jackie*, Trigger*, Sericea, de Lis

Junker: Beckie, Hugo, Trigger*, Short, Torr

Forger: Thinly, Trigger*, Moony

Armswright: Trigger*, Norin*, Torr, Watchful
>>
>>809966
>>809977
>>811194

"You knights are an insane lot, heading straight into the fray witout a care...

Makes me wish I was one myself!

You know, I was afraid I'd become a husk in this damned prison, my life over before it even began. I'm glad I manaaged to find an army passing through that was just as restless as I for escape!

You warriors may see me far behind you for now, but you can be damn sure I don't plan to keep it that way!"
>>
>>807271
Thanks! I'll change it the next time I post the character info.

By the way, are we informed about when we will be deployed or something like that?
>>
>>811244
Oh, so you're still alive then? After everything I wasn't sure anymo~ OH COURSE YOU ARE! Ahaha, lively as a rabbit's member! And eager for a thrilling journey!

Now now, don't be to hasty! I've seen you warlocks in action, with your dangerously loud sticks and booming rocks and whatnot. Quite the combatants indeed, but you've yet to appreciate the marvels of the shield!
Luckily you've met with the most courageous knights in all of the pneumaether!
Excluding the scoundrels who want to kill you of course. And we shall promise stand stalwart so you don't have to meet the end of a spear yet!
HOORAH!
>>
>>811317
"Hah! Sounds like a plan, Sir Knight! You keep us soldiers safe and we'll show you just how dangerous these boomsticks of ours can get!"
>>
>>811197

I purchased an Armswrite kit from Questi a while ago. Do try to keep up.
>>
>>809966
>>811194
>>811244

"Aye! Together! As beacons of light we set sail on a ship called the FRIENDSHIP!
Leave no man behind in the darkness!
I'll forge a path for us and it shall be paved with the bodies of our enemies!"
>>
>>812002

I'm was rather certain the ship was named Furiosa.
>>
>>812002
"Knights are weird. You all seem rather... joyfully suicidal."
>>
>>812062
"Ha ha! Why worry of what's to come? We live and breathe the run! And what an exhilarating run!
'Tis a timeless journey we have before us, and with good company too! We have but each other and wondrous sights to behold for every floor, every step, every stair we take.
The hardships and losses we might face are but a speck in contrast to what we have together!
As we run, it is not the ending we should look to, but the journey and the joys of companionship!
Joyfully suicidal? NAY! I live and I run! For what I am, if not a runner? Dead. And so I run, I laugh, I enjoy what we have in the moment!"
>>
>>812002
>>811317
>>809966
"Awww, look at them. They're all so CUTE ! They grow up so fast, to think that one day, they'll probably surpass me.

It fills me with pride and joy ! One day, you'll be the pillars that keep the Hunt standing ! So be proud !"

>>812062
"Doesn't get better with experience, we just end up being so hard to kill that it works out."
>>
>>812002
"Hear, Hear, fellow Knight!"
>>
>>812062
"I like their enthusiasm, at least. I'll try my best to not die too, I guess!"
>>
>>812545
"If all else fails, try not to stay dead. That's been my plan so far and it's worked out pretty well."
>>
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A Once Tap Introduction.
About OnceTaps. Relatively new to this floor is the concept of Once-Taps

Oncetaps, like taps, can be performed freely within the turn to aide processing and to give actions with circumstantial triggers a better economy to work with. However listed in some skills in the new character sheet certain skills have been labelled with a Once Tap icon , signified by a lightning bolt and a numerical [1]

OnceTaps: Once Taps can be invoked once a turn only. By invoking a once tap, player also denies themselves a second once tap of any kind. Once taps do not expire tap actions of another name elsewise.

Moves that are Once Taps.
-The Rogue Skill [Switch]
-Transitions to Cleric Oath
-Transitions to Crusader Oath
- Eyes Closed [Weiss Stance Action][Operates mechanically the same in all but name]

Cursory Addendum:
The 10 finger style moves under [Switch]
would operate on this rule only so long as
... that move interacts with items or item switching.
... and is a derivative of the Switch Skill.

Actions that would use an expired Once-Tap may use an Act Instead* this is called "OverAct"

Considering the illinformed but otherwise officially recognized nature of this rule as soon as a subfloor ago, these rules take effect this phase. Apologies.

Rogues and martial classes take note.
>>
>>813203

Have a any weapon artes been changed to once taps?
>>
On the finer points of Overwatches.

Overwatch is a great way to delay actions and still have them performed with an action precedent. Normally it is a good idea to utilize when the enemy is far out of reach in an unfavorable location.

However as soon as such an enemy comes into range. The Overwatch will trigger. In the cases of diplomatic situations; Overwatch with no trigger specifications will ignite regardless of context.

By default Overwatches will trigger when Sight and Range is established. A moral gate may be placed but it requires definition on the Player's part to perform. Secondly Overwatching two actions based on conflicting outcomes are still two seperate overawatch actions and therefore costs an action a piece.

Overwatch Standard: Unit may delay an active skill or attack until the very first enemy enters their field of vision.

Overwatch Specific: Unit may delay an active skill or attack UNTIL a specific set of conditions are met. In this case it is possible to create two equally triggering conditions with OR or a sum of conditions that result in one trigger with AND.

Overwatch Variable: Unit may delay an active skill or attack UNTIL a player acts, gives an Order, or an event occurs in the narrative space but should still be perfectly definable.

Overwatches expire as soon as the new turn begins. They do not carry over with the exception of a very few skills that specifically state they do. Furthermore specilized attributes like Dark Tendency and Battle Intuition are the only units capable of widening their range of actions to Overwatch to Movement or full Multi-act affairs.

Shinobi with Shinobi Reflexes may also change an action in Progress after the player phase but before the Enemy phase if they uncover enemies in the fog. Known enemies will not trigger this. The Actor must act within the first 20 minutes to the hour or the chance is by rights , lost.
>>
>>813285
This is being looked at and will be updated before next Action Phase. Anything that slips by my notice after then will just have to wait till the end of floor.
>>
>>813292
Can you describe specifically what's so special about hunter-line dark intent and battle intuition then?
>>
>>813480
Movement actions and multi-step action chains based on a single overwatch.
>>
>>813480
Dark Intent is special because you can overwatch ANYTHING, instead of just attacks/skills that do attacks.
>>
>>813203
Wouldn't this also apply to weapon breaker stance?
>>
>>813767
Currently. This is fine the way it is.
>>
>>813292
You're telling me Burkhard went and got himself shot, aren't you?
>>
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THANCRED THE EXCELLENT DEFEATED !
Jenny's Demon bears down on his fate !
https://www.youtube.com/watch?v=yNHq8Ic8a6w

Act Phase Ends.
A dark presence could be sensed. The Eastern room is stored and a curse wafts through the group !

> Poison: You will take damage as soon as you act. Poison cannot be stopped with a fullturn recovery act !


Floor Phase Begins !
>>
>>813827
>Poison cannot be stopped with a fullturn recovery act !
Do you mean -can- be stopped? Or is this to contrast it with bleed?
>>
>>813827
Map reading intensifies.
>>
>>813827
Pardon for interrupting the processing, I see another Bone Granite Icon there. Was that accidentally placed there, or it is an indicator that the slightly more blueish hue floor on the East is also the same bone granite as the one at the starting area? If so I don't know how it was sensed.
>>
>>813827
>Yes
>>
>>813856
>The ward right there reads as such.
Bone granite is a majority of this level.
>>
>>813827
for personal record keeping.

I took 22 damage, putting me at -6/16, then got pulsed for 19, putting me at 13/16, I need 3 more points of healing to get back on my feet.
>>
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>>813827
(Did I get yet another sprite? I quite liked the work you did on the previous one, it had the land, sword, shield and everything. Just a suggestion :V)

[K] Nut, Lvl 4: Adept, Human
=Chillin'=
HP: 9/9 (9+0), MOV: 3 (3+0), ACT:2 (2+0),
ATK: 6 (2+2+1(+1during night)), DEF: 7 (1+1+2+3shield), MAG: 0 (Aether numb)

Equipment:
-Main Hand : Barbed Shotel (lvl2: Attack+2, Defense+1)
-Off Hand : Moon Shield (lvl3: Defense+3, +1Str During Night)
-Accessory : Knight Kerosene (Lights up to 6 spaces. Reveals ghosts)
-Armor : Raider Armor (Defense+2, Str+1)
>>
>>813827
Did my spell >>808810
hit that knight or was he dead already?
>>
>>813827
"Fleur, this... it hurts, why? It's, it's too bright in here, I can't see..." The hunter reaches down, scrambling to rip a strip of cloth from her overcoat, and quickly binds it around her eyes before breathing a sigh of relief. "There... now quickly, let's be done with this hellhole."
>>
>>813827
A note regarding the mass poison on our people

Guides classes, I can remove the mass poison in the large area with Poison Pulsa. You can save using your dilate+cleanse moves and do more important actions.
>>
Oh, and we /really/ should get moving, it's going to take far too long to finally get out of this one room, and every turn counts.

Also I wouldn't mind grabbing that shotgun there, the things I could do with it and Hook and Pull...
>>
Rolled 2 (1d2)

rolling to see if I'm a boy or a girl, don't mind me
1.boy
2.girl
>>
Im guessing the mage with the 8 on it's head is me?
>>
>>814135
You are correct.
>>
>>813898
"Sir! Any advice on how I can contribute to my fellow runners, Sir?"

>Firing Solution prepped

=Status=Fine HP:5/5(3+1+1)MOV:3(3+0)ACT:2(2+0)MAG:1(1+0)ATK:2(1+1) DEF:1(0+1)

Equipment:
-Main: BR02 - 5 Rng, 4 ammo, 2 shots, +3 atk,
-Off:
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)
-Eqp: empty

Bag: [0z]

-x3 Bread Ration (+3 HP, )
-2/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)

Skills: [I] Firing Solution, Friendly Fire(P)

[Ammo: x19 Irondrop (4 DMG, AP) ]
[Heavy Calcium] 6Dmg, HVY x 4
>>
>>814178
Move in range and shoot the enemy. You can also scout enemy positions with your binoculars, help douse fires with water, and throw your Molotov. Though the Molotov is generally inferior to shooting things unless the enemy is really tightly grouped.
>>
>>813984
Last I recall, hook and pull works with reach and cord weapons. Not sure how well it works with firearms.
>>
>>814222
It just works
>>
File: FLOOR06_Turn22a.png (2.17 MB, 3016x2047)
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https://www.youtube.com/watch?v=sPREO8Tab9Q

The Shadows Scream The Colletors Appear Once Again.

Upon the sight of their dead comrade and the smell of a lost friend The Knights are driven to a frenzy not just out of duty but vengeance and desperation in the same measure.

From the shadows ancient prisoners emerge come to take the fresh soul harvest this cycle. WIth shotguns filled with salt they wound and denature even the highest of practitioners. [The Status Ailment Salt disables magic for its victims, passive auras also become impotent. So long as the Salt Wound Persists, so will its effects. ]

>Gilda is Slain. The Ewer Shatters
- Those who were in the Ewer regain its contents starting with those of lowest HP to the Highest.


With a battle cry walls break and the two warriors of the Rend gamble at their best chance of succeeding !

The Floor Alights,
====

Act Phase Begins !
>>
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About Dark Oath:
With a Tap
The Branded may Swear a Dark Oath and their HP will begin to drain at 1 point per turn.
While active their weapon is possessed of [Pyro] and its ATK boosted by MAG. If the weapon is already elemental, a fusion occurs and the two mag terms combine.
>>
>>814294
Can we get a version without explosions? The geography of the eastern room is completely unclear.
>>
File: FLOOR06clean03.png (2.02 MB, 3016x2047)
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clean version.
>>
>>814294
GILDA NOOOOOOOOOOOOOOOOOOOOOOOOO!
>>
>>814294
"Let's try that again."
>-drop 6 Mortal Teeth and two Goya's eyes
"You might want to grab those."
>store the Castor Fist and Skybreaker Tomahawk and equip the Silver Large Great Wall
>-Eyes Closed
>-Zweihander
"I'll crush you."
>move 4N

[W]Kail, Lvl.8
=A little bit hungry, channeled by [P1]Justin, in Poka's Ewer=
HP:18/18 MOV:4 (3+1) ACT:2 ATK: 16 (5(STR)+2+6+3(Zweihander)) DEF: 18 (2+2+14 (shield) MAG:1

Equipment:
-Silver Large Great Wall (Atk+6, Def+14, Heavy, STR5, Lvl6, 2hnd)
-Famous Raider's Armor (lvl6, Def+2, Atk+2, HP+1, Mov+1)
Bag:[0z]
-Skybreaker Tomahawk (lvl3, Atk+3, 1hnd, deals -1ACT stun damage)
-Llama bread (+3HP, food)
-Castor Fist (Lvl4, Atk+2, Def+5, crushing, knockback, can't be swung with a secondary weapon, Heart Shatter(pay 1HP, damage converted to Force dmg, if knockback can't be applied, dmg converted to Destroy), 1hnd, SUNDERED)
-
Skills: [K]Spinslash, [K]Counter, [K]Shield Bash, [K]Groundslash, [K] Rushdown, [K] Evil Never Rests, [K] Challenge, [W] Eyes Closed, [W] Zweihander, [W] Deflect [Axe Artes] Cleave, Wreck, [Shield Artes], Reflect, Kill Medusa, Unshakeable Tera, [Sword Art] Reaper's Execution, [A Big Heart]
Zeal : 2.2 Zeal
>>
>>814294

>Move 2E, 1S
> Firing Solution (Range is now 7)

=Status=Fine HP:5/5(3+1+1)MOV:3(3+0)ACT:2(2+0)MAG:1(1+0)ATK:2(1+1) DEF:1(0+1)

Equipment:
-Main: BR02 - 5 Rng, 4 ammo, 2 shots, +3 atk,
-Off:
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)
-Eqp: empty

Bag: [0z]

-x3 Bread Ration (+3 HP, )
-2/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)

Skills: [I] Firing Solution, Friendly Fire(P)

[Ammo: x19 Irondrop (4 DMG, AP) ]
[Heavy Calcium] 6Dmg, HVY x 4
>>
>>814316

Salt bullets. Who'd have thought....

Shit.... Alright folks two can play at that game. We'll need to recover what we can from Gilda, kill those cultists, steal their bullets and use them against the the gaolers. If you have a gun, get some salt bullets.

>>814352
Finishing off is a tap. I suggest doing it with the shield then sword.
>>
>>814294
>>814316

"Ho~! What a sight to behold! Our enemies have been decimated before us!
Guides! Guides! I require assistance! This damnable magical poison is killing me!
Hmm. Hmm. What have we here? Two cultists still alive from the ordeal? I think not!
Embrace the darkness, fiends!"

>-Wait to be cleansed before acting
>-Execute Cultist N with Shield
>-Execute Cultist NE with Sword
>-Face E
>Counter E
>Counter E

[K] Einhardt, Lv.1: Knight
==
HP: 2/6(5+1), MOV: 3(3+0),
ACT: 2(2+0), STR: 2(2+0),
DEF: 3(1+2), MAG: 0 (0+0)
>ATK: 4 (2+2), POW: 0 (0+0)
>Front DEF: 5(3+2)

Equipment:
- Gladius (ATK+2, Blooded)
- Knight's Armor (DEF+2)
- Round Shield (DEF+2, Blooded)

Bag 0/4: 0z

Artes: 0.3

Skills:
[Knight] Shield Bash, Counter
>>
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>>814320
>>814294
GILDA! NOOOO!! NOT GILDA!!! SHE WAS WITH US SINCE THE START!!! WHY HER??!! YOU MONSTERS!! WHY HER!???! WHY DID IT HAD TO BE HER!!! I WILL NEVER FORGIVE YOU THIS!
>>
>Prime and throw a sticky grenade at the mage cultist SW
>-Strong Skip
>-Switch to Blade Ray
>Move 7S, 1E
>Attack cultist NE with Mothman's Other Half
>Face W
-Moonsault


[$] Beckie ; Level 7 ; Junker ; Beck Rogue Guild
HP: 12/12 (4+7+1) Mv: 6 (4+2) STR: 2 ATK: 5 (2+3), DEF: 15 (1+14) MAG: 3 MAGPOW : 3 ACT: 4 (3+1) CHI : 5 Zeal : 0.3
Equipped :
-Main Hand : Blade Ray (Level 4, Attack +2, Move +2, Knockouts by this weapon leaves a stun counter instead. Mercurial Strike)
-1 Silver Kunai (Level 3, Attack +4, Silver)
-Armor : Mothman's Other Half (Level 4 [$][R], +3 Atk, Slashing, +1 Act, +1 HP, Grants Wall Walk, Takes up armor and a hand slot)
-Accessory: Red Compass
-Accessory: Merchant's Bag : +2 Item slots

Bag 5/6 (4+2) : 1537z
-Crystal Pick; Can mine crystals
-2 Sticky Grenades
-Science Crowbar (Level 2, Attack +2, Opens locks and crates)
- Silver Large Great Wall (+14 Def, +6 Atk)
-3 Silver Arrows

Skills : Throw weapon, Switch, Steal, Backstab, Orange Leaves, Spirit Fist, Purple River, Red Petals
Skillz : Weapon Swap, Pickpocket, Butterfingers, Spinning Throw, Mirror Hands, Ghost Hands, Vacuum Pocket, Moonsault
Thrown : Stone Skip, Catch, Two In Hand
Fist : Lariat
Dagger : Wrist Flick
>>
>>814294
Out of curiosity, would I have been hit with a line attack while on a different elevation from the initial target? Asking for clarity and future reference.
>>
>>814391
High Ground > Lowground Hitboxes are typically very available to the attacker.
>>
>>814394
Ah cool. Thanks for the info!
>>
File: poison mass cure.png (473 KB, 920x406)
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>>809027
>>808426
>>808779
>>808692
Coffee I am planning to cure the poison from most of the crowd but you Kail and Meave will remain poisoned. Meave requested that we leave the poison on her for a turn. Do you have an alchemical solution that might be better?

Thinly I tried to cleanse the leeches but it doesn't work, I am sorry.

Marco, Bardo, we just lost Gilda, this is a huge blow to our healing, we no longer have any reversal opportunities. I need one you guys to heal Hetros for 3 through a ward so that he can stand up and rejoin the fight.

Then My Ewer took 18 and I won't be able to heal anything, some healing on it wouldbe appreciated. Zieg took a lot of damage and he is still standing with with 6 HP, wth Gilda gone I can still heal him a bit with taking darc element from the ground but then I can't cleanse the poison.

So the big Question is how will we remove the mass poisons?
>>
>>814316
>Stow Book of Fire
>Equip Book of ???
>Prepare BallBall (If stowing is a free action)
(Uh, I hope Im doing this right)
[M8] Cassidy, Level 1: Mage

=Status: =

HP:4/4(3+1+0), MOV:3(3+0), ACT:2(2+0) MAG 5(4+1)
ATK:0(0+0), DEF:1(0+1), POW:6(4+2)

Equipment:
-Main: Book of Fire (Lvl 1. [Pyras] Word:2 +1 POW)
-Off:
-Armor:
-Eqp: empty

Bag: [0z]

-Book of ????
-Chalk
-empty
-empty
>>
>>814421
You got the right moxie, mageling - unfotunately wise, you hands ain't quite quick enough.
>Any interaction with items changes your hands is a full action. Rogues with Switch can bypass it, as the only ones.

>However, Equipping can change as much gear as you like!

>So in this case you flip 1 book for the other, then prepare ballball.

Good luck! Try not to get yerself skewered!
>>
>>814421

You're going to want to use an action to determine what element that book has.
>>
>>814294
>>814322
>OVERRIDING

"Let's try that again."
>-drop 6 Mortal Teeth and two Goya's eyes
"You might want to grab those."
>store the Castor Fist and Skybreaker Tomahawk and equip the Silver Large Great Wall
>-Eyes Closed
>-Zweihander
"I'll crush you."
>Challenge Spear Knight
"Come ! You will break yourself upon my body ! I am Kail of the Wyrd Hunt, and I will be the one to destroy you ! "
>-Unshakeable Tera

[W]Kail, Lvl.8
=A little bit hungry, channeled by [P1]Justin, in Poka's Ewer=
HP:18/18 MOV:4 (3+1) ACT:2 ATK: 16 (5(STR)+2+6+3(Zweihander)) DEF: 32 (2+2+14 (shield)+14(Unshakeable Tera)) MAG:1

Equipment:
-Silver Large Great Wall (Atk+6, Def+14, Heavy, STR5, Lvl6, 2hnd)
-Famous Raider's Armor (lvl6, Def+2, Atk+2, HP+1, Mov+1)
Bag:[0z]
-Skybreaker Tomahawk (lvl3, Atk+3, 1hnd, deals -1ACT stun damage)
-Llama bread (+3HP, food)
-Castor Fist (Lvl4, Atk+2, Def+5, crushing, knockback, can't be swung with a secondary weapon, Heart Shatter(pay 1HP, damage converted to Force dmg, if knockback can't be applied, dmg converted to Destroy), 1hnd, SUNDERED)
-
Skills: [K]Spinslash, [K]Counter, [K]Shield Bash, [K]Groundslash, [K] Rushdown, [K] Evil Never Rests, [K] Challenge, [W] Eyes Closed, [W] Zweihander, [W] Deflect [Axe Artes] Cleave, Wreck, [Shield Artes], Reflect, Kill Medusa, Unshakeable Tera, [Sword Art] Reaper's Execution, [A Big Heart]
Zeal : 2.2 Zeal
>>
>>814417
>>808692
Thinly I worry that Zieg will go berserk in his Goya form then he will kill everyone in the room. Is it possible for you to drop a Rune under him so that the Editors blast him with Darc energy to heal him? I can also aid in healing him if needed.
>>
>>814294

>Move 2E 1N 1E
>Move 2E 1N 1E

"ALRIGHT ENOUGH DAWDLING! TIME TO MOVE AND ACTUALLY SHOOT THINGS!"

[I2] Nid, Level 3 Adept
=Hungry=
HP:7/7(3+3[LVL]+1), MOV:4(3+1), ACT:2(2+0), ATK:3(0+3), STR:1(1+0), DEF:1(0+1), MAG:1(1+0)

Equipment:

-BR-02 (2 Hand, RNG:5, AMMO:4, ATK:+3 [Melee], Doubleshot)
-Volgan SGT Uniform (and a very nice hat) (+1 DEF, +1 HP, +1 MOV)

AMMO:
-Contra rounds (5/10) (+5 DMG)
-Silver bullets (6/6) (+5 DMG)
-Birthday Rounds (4/4) (+4 DMG, Crush, +5 AOE)

Bag: 0z
-Calorie gram x 1
-Hel marine skull
-Hel marine helmet
-Water Flask (9 sips left, Heal 1 HP)

[Loaded: Contra rounds x 4 (+2 DMG, +1 RNG)]
Skills: 2.0 zeal
[I] Friendly Fire[P] [I] Packed Shot[A] [I] Firing Solution[A] [I] Spread Shot[A]
>>
>Move 5E, 1N

[K] Penny Lvl4 Adept Knight
=Dulahan: Mag adds adds +2 Str, Armor Def adds HP +2, Armor Possession, Armor Mortality=
=Wisp: +2 Mag, -1 Str=
HP:13/13(5+5+1+2) Str:4(2-1+2+1) Atk:8(4+4) Def:3(1+2) Mov :3 Mag:2(0+2) Act:2 Zeal:3
-Silver Kunai( Lvl3 Atk +4)
-Head
-Raider Armor(Lvl3 Def +2, Atk +1)
Bag: [156z]
-1x Sleep Bomb

Skills: [K] Counter, [K] Spin Slash, [K] Shield Bash, [K] Groundslash [K] Evil Does Not Rest
>>
>>814294
Under his iron mask, Hugo gritted his teeth as he turned the corner towards the chaos.

>move 1N 3E

[I] Hugo, Level: 2
=Normal=
HP:6/6 (5+1) MOV:3 ACT:2
ATK:1 (0+1) DEF:2 (0+1+1) MAG:1

Equipment:
M/Hand: BR-02 (RNG:5 AMO:4 +3 ATK Doubleshot)
O/Hand: N/A
Armour: Uniform (+1 DEF +1 HP)

Bag: 4/4 0z
- Skull
- Water Flask x1 (Heals 1HP, 9 Sips)
- Iron Face Plate (+1 DEF)
- Iron 2g
Bank: 0z

Ammo:
- Irondrop Bullets x10 (4AP DMG)
- Heavy Calcium x4 (6 DMG HVY)
Load: Irondrop Bullets x4 +Packed Shot

Zeal: 0
Skills: [Militia] Firing Solution, Friendly Fire (P), Packed Shot
PeaceCrafts: Junker
>>
>>814316

"Damn crowds... Alright second times a charm."

>deploy
>-Ask Maryland a question

"Excuse me miss, while taking a walk did you come across a big red ogre with a passion for punching? Before getting thrown in here with this lot I was searching for this pit fighter to learn how he fought."

[R6] Short, Level 3: Rogue
=Status=
HP:7/7(4+3+0) MOV:3(3+0) ACT:3(3+0) MAG:2(2+0)
ATK:3(3+0) DEF:1(0+1)
Equipment:
-Main: Treachercide (2 SHT 2 AMO 4 RNG) *Execute *Possessed by Ghost 2/2 Silver Bullets 6 dmg
-Off:
-Armor: Heist Clothes (Lvl. 3, +1 DEF +1 ATK)
-Eqp:

Bag: [0z]
-Calorie Gram
-Crafting bag: Junker gear
-Binoculars
-Unidentified Arms

Ammo: 20 iron drop 4 AP, 4 Silver Bullets 6 dmg
Skills: [R] Switch(P), Weapon Throw, Steal, Backstab; Skillz
Artes: [Fist] Lariat, 123 punch
>Peacecraft: Junker
>>
Hoy boy...
>>
>Place a rune under Ziegfried the Ghoul 1n 3e
>Time Pulse Livia the Vampyre
>-Leech 2


[O] Thinly: Level 6: Forger
=Human, Leech 2=
HP : 5/11 (4+1+6) MV : 4 ATK : 2 DEF : 1 (1) MAG : 5 (3+2) POW : 6 (5+1) ACT: 2 ZEAL : 4.6
Equipped :
-Main Hand : Academic Writing Tool (Range 4, Mag +1, Write Runes and Wards at range, Grants Time, Teras, Lux)
-Off Hand : Academic Writing Pole (Range 4, Mag +1, Write Runes and Wards at range, Grants Plant, Teras, Hydra)
-Accessory : Floor Notes
-Armor : Fools Cap (Mag +2 , HP +1)
Bag : 1110z
-Stale Wafer x5 (Heals +2 HP, Favored by Wisps)
-Jerky x2
-Llama Water x5
-Blood Alpha x1.0

Skills : Pulse, Cleanse, Channel, Ward, Relinquish, Polarize, Tangent, Sacred Geometry
>>
Oh no. Not her. Heavy Foot what're we gonna do. Gilda saved our lives more times then I can count.

>Move 1S, 3E
>-Lightning Reflexes
>Attack E cultist and S cultist
>-Two Dagger Fighting.
>Move 3W, 1N, 5W, 4S

It's a start Heavy Foot. It's a start.

[R] Torr : Level 5 : Adept : Armswright
=Tortadyne : +1 Str, +2 Def, -1 Move=
ATK: 9 (2+1+4+2) ACT: 4 (3+1) DEF: 6 (2+4[koutetsu])
HP: 9/9 (4+5) MOV: 4L (3-1+2) MAG: 2 Zeal : 0.7
M.HAND: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
2n Hand: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
GEAR: Black Water Snake Suit. (+2 mov +2 atk, Start the Map Hidden, Hide in Water for a turn to regain stealth, No move penalties while swimming)
BAG: 2 Ax (+3 atk), Moon Shield (+3 Def, +1 Str at nights), 2 Keys
AMMO : nothing
ZENNI : 870z
LOADED : (nothing)
Crafting: Armswright, Junker
Skills: Throw Weapon, Steal, Switch, Backstab, Lightning Reflexes
Artes: Stone Skip, Wrist Flick
>>
>>814647
Just to let you know bossman, gonna do Heavy Foots movement in sqaures. Make things easy on both of us.
>>
>>814417

It looks like your pre-emptive healing last turn halved my poison counter. So going by that, you'd need two turns minimum to clean everyone.

Well, I'll wait for you and the other healers to come to a decision before acting. There's a bloodcultistbuddyduo who look like they need a shot to the face, and I'm going to give it to 'em.
>>
>>814294
>-Damage 13 (Alive via Ewer)
>-Leeches (-2 HP)
>Pulse Thinly [POW 6]
>Move 1S 1E (should be 1W of Gilda's remains)
>-Pickup Druidmere into bag
>-Pickup Dark Wizard Staff into bag
>-Face NE
>0-Crusader Oath

"Forgive me for not paying my debt before your time of passing. Rest well, lost friend."

[P] Justin Lv5 [Human Paladin]
=Salvaging=
HP 1/11 [b6+5lv] MOV 3 [b3+0] ACT 2 [b2+0]
STR 4 [b2+2o] DEF 6 [9 Front] [b2+a2+s3+2o] MAG 0 [b2+a2-4o]

ATK: 5 / 2 [b2+2o+1 Iron Door Shield] / [2 Instructor's Staff]
POW: 2 [b2+a2+2w-4o]

Equipment:
+Main Hand+ Iron Door [Shield] [lv2; +1 Atk; +3 Def]
+Off Hand+ Instructor's Staff (Level 2, Mag +2, Atk +2, Casting Range 3, Attack Range 2, Grants Hook and Pull, Grants Spirit, Lux, Aerias)
=Armor= Vestal Plate [lv3; +2 Mag, +2 Def]
Bag: 20z [No Bank]
-Llama Bread [Heals 3]
-Spiked Silver Giant Shield ([Lv6 Str5] +6 ATK; +14 DEF; Attackers take damage if in Melee)
-Druidmere (Level 3, Magic +3, Casting Range 4, Grants Plant, Teras, Hydra)
-Dark Wizard Staff (Level 9, Power +4, Range 4, Grants Darc, Hydras, Pyras, Cold, Poison, Acid)

Channel Targets: [W2] Kail; [V1] Hetros

Skills:
[Guide] Channel; Cleanse; Pulse; Ward; [Paladin] Choir (T* surrounding units {6~ LoS} gain your buffs if they sing along); Crusader OATH (Redistributes MAG split between ATK and DEF); Shield Formation; [Sword Artes (Shield)] Boomerang; Kill Medusa; Reflect; Unshakable Terra;
Missing Items: Traveling Cane, Barbed Shotel, Spiced Jerky, Sadia Kopis
Zeal: 0.3
>>
>Prepare Ring Ball Ball Ball Ball
>Cast Darc Ring Ball x4 on the rune under Ziegfried

[E] Jackie ; Level 9 ; Adept ; WND ; Party Leader
==
HP : 13/13 (3+9+1) MV : 5 (4+1) STR : 1 ATK : 1 END : 1 DEF : 2 (1+1) MAG : 7 (4+3) MAGPOW : 15 (7+8) ACT: 2 WORDS : 3 (3) ZEAL : 8.7
Equipped :
-Main : DreadCurse Tome of WyrmFire (Level 6, Mag +8, Words 5, Grants DragonPyre, Pyras, Lux, Aer, Darc, CURSED : Upon Opening HP Becomes 0 in 5 turns)
-Offhand: Academic Writing Tool ; Magic +1; Range:4 ; Runes can be written at Range; Grants Time
-Armor : Traitor Turncoat (Level 5, Magic +3, HP +1, Move +1, Defense +1, Pockets +2)
-Accessory : Dog Whistle

Summons :
-Darc Mothman (HP : 11/11, Strength: 6, Def 0, Magic 4, Move 9, Act 4, Cursed)

Bag (4/6): 240z
-4.0 x Cookies ; Heals 3 HP, two bites
-4 Darc Shard
-1 Lux Shard
-The Space in Our Minds; Level 4 ; Magic +3; Grants Space; 3 Words; Applied Fairy Ink


Crafting Bag:
-Carver Gear
-Wundercrafter Gear

Prepared : Arrow Block Block, Ball Sword Sword
Runes : Arrow, Block, Ring, Ball, Hand, Eye, Sword, Glass
Summons : Mothman, Beast, Faery
Skills : In Tandem, Bind
Peacecrafts : Carver, Wundercrafter, Weaver
>>
>Move 6E

M] Miss Potts : Level 2
=Lux Sworn, Human=
HP : 5/5 (3+2) Atk : 0 Def : 1 (0+1) Mov 3 Mag : 6 (4+1+1) Pow : 7 (6+1) Act : 2 Lux Breath : 0 Zeal : 1
Hand : Book of Fire +1 Mag
Armor : Mask +1 Def +1 Mag
Bag :
-Chalk
-Book of Teras +1 Mag
Skills : [M] Ball [M] Ring [M] Block
>>
>>814660
do you plan to go east, west or north?
>>
>>814294
>>814421
OVERRIDING
>Equip book of ???
>Identify book of ???

(I'm pretty sure this is how you redo actions...?)
[M8] Cassidy, Level 1: Mage

=Status: =

HP:4/4(3+1+0), MOV:3(3+0), ACT:2(2+0) MAG 5(4+1)
ATK:0(0+0), DEF:1(0+1), POW:6(4+2)

Equipment:
-Main: Book of Fire (Lvl 1. [Pyras] Word:2 +1 POW)
-Off:
-Armor:
-Eqp: empty

Bag: [0z]

-Book of ????
-Chalk
-empty
-empty

Skills: [M] Ball, Ring
>>
>>814690
If you can, you could also delete the errant post. Means you don't need to override it in the first place.

Otherwise, you're doing it right.
>>
>>814686

I might not actually move. I get a +2 Range bonus if I don't move, so I can actually reach out and nail that dude from where I'm standing, I think.

Still, Acting triggers the poison, soooo I'll wait for now.
>>
>>814710
I plan to go north east and try to protect hetros so please cover my back
>>
>>814294

>Move 2E, 1 S
>Packed Shot

[I8] Spardo, Level 1 Militia

=Status: Normal=

HP:4(3+1) MOV:3(3+0) ACT:2(2+0) MAG:1(1+0) ATK:1(1 +0) DEF:1(0+1)

Equipment:
-Main: SA-O2 (RNG 4, AMMO 2, Double Tap) [2/2, x2 PACKED]
-Off:
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)

Bag (0z)
-x3 Bread Ration (+3 HP, )
-2/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)

Skills: [I]: Packed Round (+1 DMG), Friendly Fire(P)

Ammo: x8 Irondrop (4 DMG, AP)
>>
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>>814709
may be too late for them to do.

Alright so we're bleeding turns here and of all the things giving us trouble it's some 2 bit cultists. Let us newbies make quick work of them and the heavy hitters go for real big threats looming around. Our knights should have an easy time blocking their damage and we out range them by a nice margin. Knights stay out in front while the rest give them hell. Only one's that will be an issue are the mages. Focus fire there.
>>
>>814714

Between Burk and I, we should be able to clear out the rest of the guys in the room. If you want me to cover you when you open the door (from the guys on the other side, I mean), I think we can do that too?

I think we can go with option #2. Still, we should wait for the healers to act before setting off.
>>
>Move 2N, 3E
>Load silver bullets with Packed Round
>-Reassemble

[^] Watchful : Level 7 : Armswright
=Lux Sworn: Lux Resistant, Blindness Resistance, +3 Vision, +1 Mag=
=Harpie Graft : Aer Resistant=
HP: 13/13 (5+7+1) Mov: 5 (4+1) Str: 3 (3) Atk: 7 (3+4) Def: 2 (2) Mag: 3 (2+1) Act: 2, Vision 10(5+3+2), Breaths : 0, Merits : 3 Zeal : 5
-Main Hand : BR-04 (Level 2, 2-Hands, Ammo 2|6, Range 6, +4 Attack, Pike Buster: Melee range shots adds Atk to Dmg. )
-Armor : Ranger Hat, +1 Move, +2 Vision, +1 HP
Bag :840z
-Unseeing Binoculars (View at a distance, does not dispel darkness, Ghosts cannot enter viewing range, If they do they are frozen in place)
-Spirit Ward (Place to create a warded tile, Wisp types are revealed within sight range, Ghosts cannot approach within 6 tiles, Creatures that die in range roll a second d6 for Wisp\Reincarnation chance.)
-3x C4


Ammo :
-Pumpkin Rounds x20 (6 Damage, Fire)
-Silver Rounds x26 (5 Damage)
-Happy Bday x7 (4 Crushing Damage, 5 Aoe)
- Metal Slugs x4 (6 Crushing Damage)
Skills: Firing Solution, Packed Round, Friendly Fire, Spreadshot, Battle Rhythm, Double Time, Bring it Down, Take Prisoner, Reassemble
Loaded : Silver Rounds x6 (5 Damage) +2 Damage
>>
>>814294
>Botting [N2]Bardo upon his request (again)

>ACT1: Plant Pulse [V1]Hetros through Ward +6HP
>ACT2: Cast Dilate
>ACT3: Cast Dilated Cleanse on [I2] Nid

[N2] Bardo, Level: 3 [Navigator]
=Status= Channeled to [D1]Poka
HP:7/7, MOV:3, ACT:3(2), ATK:1, DEF:2, MAG:5(3+2)
Equipment:
-Wand (lvl 1, MAG: 1, RNG: 3)
-Watcher (lvl 2, grants time spells)
-Cloak(lvl 2, DEF: +1, MAG: +2)
Bag: [$???]
-1 hammer (maybe?)
-3.... Rock things?
-1 Skeleton shield

Skills:
[Guide]Pulse, [Guide] Ward, [Guide] Channel, [Guide] Cleanse, [Navigator] Dilation
>>
>>814316

>-Get cleansed of poison by by Bardo, thanks Bardo!
>Move 2E, 1S, 2E
>Fire at 3E, 1N for maximum spread coverage. (3 Shots, 4 Dmg x2 Humans, +2 Range, Spreadshot)

"You have picked the wrong day to get out of bed sunshine!"

"Any assistance pushing in this direction will be appreciated! At least one guide would be nice!"

[^]Burkhard, Level 8: Human
=Status=
HP: 11/15 (5+8+2), MOV: 6 (4+2), ACT:2 (2+0), ATK: 3 (3+0), DEF: 4 (2+2 END), MAG: 2 (2+0)

Equipment:
-Main Hand: Francisco Type-4b -, Range: 5, Ammo: 3|9,
-Armor: Lvl 7. Lt MP Custom - +2Hp +2End +2Mov, [Restrain], [Execute]
Reincarnation Shell: 1 Use
-Ammo:

Doomsilver Bullets (4 Dmg, x2 vs Humans) : 8/17
Iron Drop (4AP Dmg): 20/20
Pumpkin Rounds (Gravity Infused) (6 Fire/Earth/Darc) : 14/14
Quicksilver Rounds (5 Dmg) : 15/20

Bag: 325z
-The Holdout - Range: 5, Ammo: 3, Quickdraw, No Loads. [Truesilver (6 Dmg)] 1/3
-2x Combat Knifes Lv 3, Atk+3, Bleed: 1
-1x Water Flask (3 Uses)
-2x Grenades

[Doomsilver Bullets (4 Dmg, x2 vs Humans) (+2 Dmg) (+2 Rng) (Spreadshot, -2 Dmg)] [6/9 Ammo]
Skills: [Militia] - Firing Solution, Packed Round, Spread Shot, Friendly Fire (P),
[Adept Militia] - Battle Rhythm (P), Take Prisoner (T), Double-Time (R), !Bring It Down! (P)
[Militia Mastery]
[Marine] - Reassemble (P)
[Armour Skills] - Restrain, Execute (T)
[Shrine Skills] - Don't You Die On Me (P)
>>
>>814915

Uhh, Vis? That door is still closed.
>>
>>814294
"Ah, thank you friend, this will do nicely."

>-Regen 2 HP
>Hook and Pull shotgun from [R2] Vis
>-Loot shotgun
>Move/Wall Shift whatever 4N 1E
>Arm Bind the Knight thing 3NE of me

LVL: 3, HP: 8/8(7+1), MOV: 5 (5), ACT: 3(3)
STR: 5 (4+1) /Atk: 6 (5+1), DEF: 2 (1+1), MAG: 3 (2+1)

Equipment:
-Hunter Chain (atk +1, range 3, 2 hand)
-Justice Overcoat (+1 str, +1 def, +1 mag)

Bag:
-Goya's Wrecking Ball (Lvl 4 ; +6 Range ; +6 Damage ; Heavy)
-Chain 4x
-Maiden 1x
-Hunter bomb 1x

Race: Lux+Silver Mortality, Water Vuln, Healing Bane, Blood Hunger 01, Regeneration 02, Wall Shifting, Wall Walk, Heat Vision

[Weaver] Beast Leather x3

Skills:
[Hunter] Bloodlust, Hook and Pull, Rig, Suspension
[Artes] Arm Bind
Zeal: 1.2
>>
>>814294
>Tap: Use roots to sense the ground's elements around me
>Tap: Use roots to gain [Dar]c element from the Bone Granite
>ACT1: Use roots targeting, sight the Ward under [P1]Justin, to target [U1]Ziegfried (2N), Cast Darc Pulse (Heal +7)
>Wait until [I2]is cleansed
>ACT2: Use roots targeting LoS to target [I2]Nid, Cast Plant Pulsa on [I2]Nid (+5HP AOE1)

>Status:
>Root elements Bone Granite [Darc],[Terras]
>Channeled By [N2]Bardo
>(Last turn end ewer: 71/78)
>(Ewer Changes: Leeches -5 , Poison -3, Justin -13, Hetros(HP correction) -3, Bardo +6)
>Poka's Tipped Ewer: 3/15(Poka)+ 4/11(Justin)+15/18(Kail)+15/18(Jenny)+16/16(Hetros)=53/78

[D1] Poka, Lvl:10 =Human= Druid/Master Guide
HP: 3/15(3+10+2) MOV: 5(4+1) ATK: 1 DEF: 2(1+1) MDEF: 4(3+1) MPOW: 7(3+1+3) ACT: 2
MHAND: Bloomed Druidmere LVL3 (MAG+3,RNG4, Hydra/Terra)
OHAND: empty
ARMOR: Swansong LVL4 (HP+2,DEF+1,MAG+1,MOV+1)
Accessory: Reincarnation shell LVL8
BAG: Druid robes LVL2 (+2MAG,+2HP), Paper talisman*4
Money: 0 Zenny
Bank: In debt (-1260 Zenny )

Skills: [Druid]Roots [Guide Mastery] [Guide] Pulse, Cleanse, Ward, Channel, Aether Wind, Radiance, Tipped Ewer, Relinquish, [Town] Unbroken Chain, [Song]Steel Song, [Prayer] Pulsa
>>
>>814417
>>808779
Marco since you have a Dilation prepared from last turn I'll trust you with the task of cleansing the big group in the middle.
>>
>>814294
>-get cleansed
>-wait for De Lis to hook and pull the gun I'm holding
>move 4E 1N
>Loot all the cultists around me, give priority to peace craft materials, one handed weapons or leather armor
>-[Switch] to equip any looted weapon in my offhand


[R2] Vis ; Level 2 ; Rogue
=Normal=
-HP: 6/6 | ACT: 3 | MOV: 3 | STR: 2 | ATK: 4 | END: 0 | DEF: 1 | MAG: 2
Equipped:
-Main hand: Moblin Dagger lvl-1 ATK-2
-Off hand: SaltHound 3-RNG 2-AMMO 2-SHOTS
-Armor: Prisoner clothes DEF+1
>Bag: 0z | ammo:10 salt rounds - 6dmg
-Binoculars
-C4x2
-Calories Gram x2
-
>Skills:
-[R] Steal, [R] Switch, [R] WeaponThrow
>Skillz:
-Butterfingers, Mirror Hands
>>
>Cast dilated cleanse centering on Bardo
>Pulse Heal Justin
>Pulse Heal Poka

>[N3] Marco Smalls, Lvl 3:Navigator
>=status=
>HP:7/7 ACT:2+1
>ATK:1 DEF:1+1
>MAG:3+2 MOV:3
>Zeal:0
>Equipment:
>-Lvl 1 Wand (+1 MAG RNG 3)
>-Lvl 2 Watcher (Grants time Spell)
>-Lvl 2 Cloak (+1 DEF +2 MDEF)
>Bag:
>-Lvl 1 Hammer ( +1 ATK)
>-3x Rock things
>Crafts: Carver, Wundercrafter (No kits)
>Skills:
>[G]Pulse Heal, Channel, Ward, Cleanse
>[N]:Dilation
>>
>>815053
Thank you Marco!

Updating Ewer
>(Ewer Changes: Leeches -5 , Poison -3, Justin -13, Hetros(HP correction) -3, Bardo +6, Marco+12)
>Poka's Tipped Ewer: 9/15(Poka)+10/11(Justin)+15/18(Kail)+15/18(Jenny)+16/16(Hetros)=65/78
>>
>>814294
>>814993

>Get Up
>-Pick up and store both Mortal Savage and Nihelfaust
>Twin hook and scissor: The tile 4W,1S (thus pulling myself TO that tile per the rules of hook and pull) and the wand in the blood mage's hand 2N,1E (thus pulling it, or the mage, to me, then damaging them)

[V][QuarterMaster] Hetros "The Judge", Lvl.8
=Normal Human, Channeled by [P1]Justin, Driven For the 7th Floor=
HP:16/16(5+3+8)[Ewer:65/78] ACT:2
STR:5(4+1)/ATK:7(NF:9,MS:10)(5+2/4/5) END:5(2+3)/DEF:6(5+1)
MOV:4 MAG:3
Equipment:
-Twin Chevrolet[Sizing Solution][Ball*5] (Lvl5,2Handed,HunterLine,Atk+2x2,Def+1,Rng5, Twin Hook and Jab, Hook and Scissor)= Should hit for Atk:7+MagPow:8
-Executioner's Tricone (lvl6,Str+1,End+3,HP+3)
Bag:[0z]
-=Chain*8 (Goya's Chain included)
-Iron Maiden*2
-Nihelfaust (lvl6,2Handed,HunterLine,Atk+4,Def+2,Rng2,Heavy,Tri Cleave,HalfSwing,Untapped Potential)
-Mortal Savage (Lvl7,5str,2Handed,Great,Living Weapon,HP:10,Def:8,Atk:10[JawsOnly],Def+4,Atk+5. 4/3/2 Reach on mode. Clamp:LimbClamp/Prime:Sever[T1]:BlastGuillotine[T1,Crushing,Pyras,PyrasShardReq]/Prime[T1]:Smash)

Bank:1092z, Void Beast's Spine, Blessed Trenchcoat (lvl4,Def+2,Str+1,Mag+1), Justice Overcoat (Def+1,Str+1,Mag+1)
Group Bank:

Skills: [0.5 Zeal] (Cords,Axes)
[Hunter]Bloodlust(P), Hook and Pull, Rig, Suspension
[Adept Hunter] Rig Network(P), Lurk(P), Mortal Blow
[Viscount] Battle Intuition, Life Sentence(*), A Stab in the Dark(P), Spindly Fingers(P)
[Cord Arts] Choke, Arm Bind, Slam Down, Corner Hook, Morning Star
[Axe Arts] Wreck, Crush, Sunder
[Pray]HolmGang
>HolmGang: Chain Yourself To medium or Large target. They cannot leave you, and you Cannot leave them.
>Tri Cleave: Targets 3Tiles Forwards or Across
>Half Swing: Targets the Frontal Arc.
>Untapped Potential: This Living Weapon may hold more potential once Zeal is spent attuning with it.
>Twin Hook and Jab: Pull a medium Opponent and Deliver a mainhand attack. Two separate targets may be targeted.
>Hook and Scissor: Pull a Medium to Large Opponent and deliver a two armed attack in a single impulse. STR+ATK+ATK.
>>
Rolled 4, 6 = 10 (2d6)

>>815174
Gonna roll to pull off my little maneuver and target the pyras wand specifically.
>>
>>814294
"Uh oh.. Spirits tell me a good person just died. Though I didn't know them, that's very sad anyway."

>Prepare BallBlock
>Cast Fire BallBlock (POW 8) right into the wall breach WWW from the W-facing rune

[M] Zomzom, Lvl.3: Adept Mage
=Status=
HP:6/6(3+3), MOV:3(3+0), ACT:2(2+0), ATK:0(0+0), DEF:1(0+1), MAG:6(4+2) Zeal: 0.1
Equipment:
-Main Hand: Book of Wind ([Aerias] Words:2 +1MAG)
-Off Hand:
-Armor: Spook's Mask (+1DEF, +2MAG)
-Accessory:

Bag: [0z]
-empty
-Book of Fire ([Pyras] Words:2 +1MAG)
-Calorie Gram (+3HP)
-empty

Prepared Spells: BallArrow

Words: Ball (R3, arc, +1MAG), Ring (-2MAG, ring 1), Arrow (-1MAG +3R), Block
Peacecrafts: [Carver](active), [Wundercrafter]
Crafting bag: Carver kit
>>
>>814294

>-Eyes Closed
>-Regen 2
>Move 1 E, 3 N
>Move 3 N, 1 E wall walk, rushdown lance knight (13 heavy, 11)
>Move 4 S
>Deflect

[W] Fleur, Lvl 6 Midian
HP: 15/15 (17) (8+6+3), MOV: 4 (4), ACT: 4
STR: 8 (7+1) /Atk: 11/13 (8+3 / 8+5), DEF: 11 (2+1+5+3), MAG: 3 (2+1)

Equipment:
-D'artagnan (3 Atk, +3 def, +1 act, left hand only, Phantasmal Summon)
-'Plan B' (5 Atk, +5 def, hvy, sword, 1handed)
-Royal Jacket (+3 Hp, +1 str, +1 def, +1 mag)
-Black Gloves (Can handle any stable material without feeling its ill effects)

Bag:
-Surf's Eye Shield (lvl 4, 4 def, 2 atk, Absorbs Water Mana, ???)
-1x Blood Alpha (1 sips, +5 hp, reduces death clock, pushes reraise timer)
-Noblelady's Umbrella (Day, 2 def, -1act // Night, 2 atk, 2 def // 4 HP)

Feeding:
Race: +2 STR, +1 ACT, +1 HP, +1 MOV, +1 MAG
Skills: [K]Shield Bash, [K]Counter, [K]Spin Slash, [K]Ground Slash, [K]Evil Does Not Rest, [K]Rushdown, [W]Eyes Closed, [W] Zwei Schwert, [W] Deflect
Artes: Sword- Fell Strike, Double Cut, Step Cut, Pawn Stab
Race: Lux+Silver Mortality, Water Vuln, Healing Bane, Blood Hunger 01, Regeneration 02, Wall Shifting, Wall walk, Water Walk
>>
>>815309

You didn't take damage and were cleansed. You should be fine and at full hp. If you want to redo actions delete the post and try again.
>>
>>815309
Even if you're a fledgling knight, take a full stride into combat! Prepare your counter! Your shield is your most trusted ally, even against the roiling chaos which belongs to cultists!

Also don't be afraid to do a full move when you see other people occupying that space. If it's not a mage or militia you'll more than likely have that space open!
>>
>>814980
Amending action
>-Loot Goya's Eyes and Teeth that Kail dropped in the door along the way.
>>
>>815338
>>814294
Excellent! Let us stride into the thick of it!

>Move: 1N 2E
>Move: 3E

[K7] Sigismund, Level 1: Knight

=Status: (Normal)=

HP:6/6(5+1) MOV:3(3+0) ACT:2(2+0) MAG:0(0+0)
ATK:4(2+2) DEF:5(1+4)

Equipment:
-Main: Knight Sword (lvl. 1, +2 ATK)
-Off: Knight Shield (lvl. 1, +2 DEF)
-Armor: Knight Armor (lvl. 1, +2 DEF)
-Eqp: empty

Bag: [0z]

-empty
-empty
-empty
-empty

Skills:
[K] - Shield Bash, Counter

[Prepared Spells: / Ammo: None]
>>
>>814294
"Third times a charm they say, hopefully there is enough left for me to get in the fray."

>Deploy


[H1]moon Lvl:3 =Human= Adept Hunter
HP: 7/7, ACT: 2, ATK: 9 (2+1+6), DEF: 2(1+1) MOV: 2(4-2) MAG: 2 (1+1)
M.HAND:Goya's sentance: +6 atk, 6 range, [crushing], [Heavy], *Knockback,-2 mov
OFFHAND: Dual wielding Goya's sentance.
Gear: Justice overcoat,lvl3. ATK+1,DEF+1,+1 MAG,
Bag: [2/4]: , 1x pyras shards, 1x calorie gram
Crafting bag: [4/4] Forging kit, 13 iron, 8 junk iron,
Skills: Hook and Pull, Suspension, Blood-lust, Dark tendency, Rig
Zeal skills:Peacecraft[Forge], Morning star
(Dark tendency: Allows you to use an action to over-watch anything)
>>
File: Poison01.png (249 KB, 300x305)
249 KB
249 KB PNG
Meave continues casting through her tears

>>814294
>In a previous image, I appeared to be Poisoned (see pic) but the number disappears in this latest image, so if I still am Poisoned:
>Take 1 damage from Poison
>Cast Poison Hand Ball Hand Hand through Glass Hand Hand Hand Hand on Floor to get:
>Poison Hand Ball Hand Hand + Hand Hand Hand Hand
>Use resulting Poison Hand Ball Hand Hand + Hand Hand Hand Hand on self to extract Poison and hold it

>Prepare Hand Ball Hand Hand whether I'm Poisoned or not


[M]Meave : Level 7, Mage Adept, Mastery, Editor
HP:12 (3+7+2) , Mv:4 , ATK:1 , DEF:1 , MAG: 6(4+2*) , POW: ? , ACT: 2

(Current MAG: 6+4(Serpentine Codex) )
(Current HP: 6-1(this phase)/12)

Status Effects:
-

Equipped:

• Main Hand : -
• Offhand : Lv5 Serpentine Codex (Hydras/Darc=Poison:Words4, Mag4 - Serpent Index)
• Paraiah's Widebrim:[Editor Only](Mag2,HP2,BookSpace2)*
+ (BookSpace)
+ (BookSpace) Blitz Libra (Lux/Pyra=Lightning: Mag1, Words3)

* Miniature Sword (Fleurette) used as Hair Pin

Mage Skills :
Arrow, Block, Ring, Ball, Hand, Glass, Tandem, Sword, Burn the Body

Editor Skills:
Bind, Faerie

Prepped Spells:
Hand Ball Hand Hand

Spells in Effect:
-

Bag:
• Empty

(Contents Confiscated)
• Sturmaug's Dog Whistle
• Llama Water (4 Uses)
• Chalk x1
• Queer Pottery
(Lost Items)
• Mesmeria Illusion Book (Lux/Hydra=Illusion: Words4, Mag0)
>>
>>814294
"Salt in the wound inhibits the body's connection to the aether, do they? I believe our answer to those Collectors that still hound us has been dropped into our laps."

>Prepare {Arrow+Sword}
>Prepare {Ball+Arrow}
>-Examine undestroyed books for anything related to Runic magic.

[M1]Mordenkainen, Lvl.6 W̶i̶z̶a̶r̶d̶ Master Mage
=Poison Immune=
HP:11/11 MOV:3 ACT:2 ATK:0 (0) DEF:0 (0) MAG:8 (4+4) POW:9 (8+1)

Equipment::
Hand 1: Lvl.2 Acid Tome [Pyra+Hydra] (+1 POW, Words 2)
Hand 2: EMPTY
Armor: Lvl.6 Drowned Witch Hat (+4 MAG, +2 HP, +Hydras, -Lux Vuln)
Accessory: EMPTY
Bag: [0z]
- Bloom's Ashes
- Bread x3 (+3 HP)
- Lvl.3 Red Mask (+1 DEF, +2 MAG, Aethasight)
- EMPTY

Prepared Spells: {Arrow+Sword} {Ball+Arrow}
Skills: In Tandem, Burn the Bodies
Runes: [M]Arrow, [M]Ball, [M]Block, [M]Ring, [M]Hand, [M]Glass, [M]Sword
Grafts: Poison Immunity
Determination: 5.7
>>
>>814316
>move 3E
>move 1N2E

[R3]Agent8 Lvl 2 Rouge

HP: 6/6 MOV: 3 ACT: 3 ATK: 2 DEF: 1(0+1) MAG 2

Equipment:
MHand-
Armor-Lvl 0 Prisoners Clothes(+1 Def)
(Missing)Bag:
Lvl 1 Dagger(+1 Atk)(X4)
Dungeon Key(X2)
Thief Bomb

Skills:
[P][Back Attack]
[Weapon Throw]
[Steal]
>>
>>814836
Thank you for that, going to officiate it.
"Well... That lady was not one I was expecting to say goodbye to so soon."
>>814366
"You can't save everybody, "says a man who's never tried "So calm down and keep moving."

>>ACT1: Plant Pulse [V1]Hetros through Ward +6HP
>>ACT2: Cast Dilate
>>ACT3: Cast Dilated Cleanse on [I2] Nid
>[N2] Bardo, Level: 3 [Navigator]
>=Status= Channeled to [D1]Poka
>HP:7/7, MOV:3, ACT:3(2), ATK:1, DEF:2, MAG:5(3+2)
>Equipment:
>-Wand (lvl 1, MAG: 1, RNG: 3)
>-Watcher (lvl 2, grants time spells)
>-Cloak(lvl 2, DEF: +1, MAG: +2)
>Bag: [$???]
>-1 hammer (maybe?)
>-3.... Rock things?
>-1 Skeleton shield
>Skills:
>[Guide]Pulse, [Guide] Ward, [Guide] Channel, [Guide] Cleanse, [Navigator] Dilation
>>
>Arm Crack knight SE
>Do it again
>-Time Pulse
>-Dark Oath
>-The Whole Thing


[S] Jenny : Level 8 : Adept
=Bleed 3, Stigmata 1=
18/18 [6+4+8] Mv: 4 [4] STR : 4 [3+1] ATK: 9 [4+5] DEF: 6 [2+1+3 (forward)] MAG: 2 [1+1] ACT: 2 Zeal : 3.3
=Dormant Daemon: Strength +1, Endurance +1, Magic +1=
=Void Touched: Magic +1, Can see\interact with the nonliminal=
Equipped:
-Main Hand : Undustrial Sledgehammer (Attack +5, Defense +3, Reach 2)
-Off Hand :
-Armor : Man-Eater Armor [ Defense +1, HP +4, Stats do not decrease on debuff, -1 HP per stat debuff ]
Bag: 840z
-Jerky x 3.5 [ Heals 5 HP, two bites ]
-Winged Shield [Defense +2, Hover : Become a flying target, like a vengeful gargoyle with a sharp stick !]
-Chain-Sword [Attack +3, Defense +1, Range +3]
-Un. Threaded Harpoon [Level 5]

Skills:
[K] : Counter, Spin Slash, Shield Bash, Ground Slash
[S] : Jump, Twist, Acronaut, Lunge, Dragon Wings, Leap Stab
[Demon] : Dark Oath
[Sword] : Double Cut
[Cords] : Choke, Arm Bind, Slam Down, Corner Hook
[Mace] : Arm Crack, Power Smash, Skull Crack
[Great] : The Whole Thing, Block, Limb Smash
>>
K1, recommend you go help Vis with the door. I'll be on overwatch.

>Take 2 Poison damage
>Use Binoculars 12 E of me
>Overwatch E, don't forget +2 range bonus from proneshot

[^] Isaac Ispie Lvl 8

Equipped:

>The Hunter's Daughter MK-II (HR-04a, lvl.4), RNG: 5+1, AMMO: 2, *ProneShot: If Shooter does not move this turn, +2Rng, 2 HANDS
>LOAD: 1 HappyBday (4Crush x 5AOE) + 2 DMG (Packed Round) + 1 x Spreadshot (- 2 DMG)
>Ammo: 17/10 Irondrop (4AP), 6/10 HappyBday (4Crush x 5AOE). 8/10 Stun Rounds (-1 Act). 6/10 Pumpkin Rounds (6 Fire), 9 Brass Bells (5 DMG), 10/10 Silver Bullets (5 DMG, bonus to undead, Midians, and unpleasant lux-weak things)
> Lvl 3 Combat Harness (+1 Def, +1 HP, +1 Gun Slot, *Quick Draw), Lvl 5 Sniper Cap (+ 2 Vision, +1 RNG, +1 MOV, +2 HP)
>Reincarnation Shell
Bag: Binoculars x 2, 4 x Refillable Water Flasks, C4 x 3, Combat Knife, Lv3, ATK + 3, BLEED: 1
ATK: 3
DEF: 2+1
MOV: 4+1
ACT: 2
HP: 14/16 (+1+ 2+8[lvl])
MAG: 2
VIS: +2
Skills: Firing Solution, Packed Round, Friendly Fire, Spread Shot, Battle Rhythm, Double Time, !Bring it Down!, Take Prisoner, Reassemble

[Relentless]: Witnessing a murder will allow you to track the culprit with a tap action.
>>
I'm good and ready to deploy, I s'pose. We got room for that? Yeah?
>>
File: areaofeffect.png (737 KB, 1295x543)
737 KB
737 KB PNG
>>814316
>>814294
Uh, guys? A little cleanse please?
>>
>Attack the knight E
>Attack the knight E
>-Haste
>-Living Weapon
>-Lovelier
>-Lux Penta

Mesmer Knight
>-Drop all you carry S
>Move 2W, 1S. Drown.

[Y] Livia : Level 9
=Midian Mutation : Lux Mortality ; Silver Mortality ; Water Vulnerability ; Healing Bane ; Blood Hunger 01=
HP: 13/17 (7+9+1); MV: 6 (4+2) ; STR: 6 (4+2) ; ATK: 12 (6+6) ; DEF: 4 (2+2) ; MAG: 4 ; ACT: 3(3); ZEAL : 0.6
Equipped :
-Main Hand : The Thousand Arms. ; Lvl 5 ; [Legendary Fake] ; Hidden Skills: Open Book, Page Turn, Close Book ; Lux ; Ball Penta
-- Goya's Wrecking Ball : Lvl 4 ; +6 Range ; +6 Attack ; Heavy
-Offhand :
-Armor : Revenant Leathers ; Lvl 6 ; +1 HP ; +2 STR ; +2 MV ; +2 END ; Makes no noise ; Cannot speak
Bag :
-11 Chains; Rope substitute
-Chalk
-Iron Maiden

Hunter Skills : Hook and Pull, Suspension, Rig, Bloodlust, Rig Network, Lurk, Mortal Wound, Revenge Has No Home
Vampyre Skills : Wall Shift, Wall Walk, Lovelier, Living Weapon, Mesmer Bite
Absorbed Skills : Uninvited Guest
Corridor Skills : Hunter's Lore, Headbutt
Cord Skills : Choke, Arm Bind, Slam Down, Corner Hook, Morning Star
Shield Skills : Boomerang, Reflect, Unshakeable Tera, Kill Medusa
Dagger Skills : Wrist Flick, MurderStab
>>
>>816240

"Looks like we will be the last few on my furry friend. Not a noble placement to say the least but someone has to be the last to arrive I suppose."
>>
>>816107
Overriding


>>ACT1: Plant Pulse [V1]Hetros through Ward +6HP
>>ACT2: Cast Dilate
>>ACT3: Cast Dilated Cleanse 3e of my position
>[N2] Bardo, Level: 3 [Navigator]
>=Status= Channeled to [D1]Poka
>HP:7/7, MOV:3, ACT:3(2), ATK:1, DEF:2, MAG:5(3+2)
>Equipment:
>-Wand (lvl 1, MAG: 1, RNG: 3)
>-Watcher (lvl 2, grants time spells)
>-Cloak(lvl 2, DEF: +1, MAG: +2)
>Bag: [$???]
>-1 hammer (maybe?)
>-3.... Rock things?
>-1 Skeleton shield
>Skills:
>[Guide]Pulse, [Guide] Ward, [Guide] Channel, [Guide] Cleanse, [Navigator] Dilation
>>
-Soundless wails-

>Get Up
>-Grab Spiked Shield
>Attack Lance Knight (Spiked Shield, Dmg 6+6 Str)
>Attack Lance Knight (Spiked Shield, Dmg 6+6 Str)
>-End turn facing Lance Knight

[U]Ziegfried, Level:9, Adept
Status: Ghoul
HP:6/32(15+1)x2, MOV:6(4+2), ACT:3(3+0), ATK:6(3+3), DEF:3(1+2), MAG:3(3+0)

Equipment:
-Ghoul Teeth [Atk 1]
-Revenant Leathers [Lv6, +1 HP, +2 Str, +2 Mov, +2 End, No Sound, Can't Speak]
-Spiked Shield (+6 Atk, 14 Def, Attacker takes damage in melee)
-Empty Hand
-Empty Hand
-Empty Hand


Bag:
-Giant Shackles
-Giant Meat x3
-Empty
-Empty

Skills:
[Ghoul]Steal, Backstab, Devour, Regenerate, Wholesale Swallow, Wyrm Bite, Violent Regeneration, Shred of Humanity, Terrible Reach 1, Binge Eating
[Surgery]Wear Person, Snatch, SwordArms, Fire Resistance
[Devoured]Giant Stat, Skin Rip, Explosion

Buffs :
+1 Hp
+1 Str
>>
>>814294
>-Transfer The Private Eye to [@1] Trigger
>Inspect the Insect Shell
>Get deployment orders

[R]Sericea, Lvl 2, Rogue, WVR
=Status: Waiting=
HP:6/6(4+Lvl) Mov:3 Act:3
ATK:3 (2+1) DEF:1(0+1) MAG:2

Equipment::
Main Hand: Dagger, Lvl1, +1Atk
Off Hand: Empty
Prisoner's Clothes (+1Def)
Bag: [40Z]
- Moblin Dagger (+2Atk)
- Sylvan Shortbow (Rng6)
- Weaver Kit: 1xGoya's Brain-eye, 1xRunner Vellum, 2xInsect Shell
-
Ammo -17x Wooden Arrows [2+(1/2Str) (3)Dmg]
-21x Ghoul Arrows [2+(1/2Str) (3)Dmg, Infect]

Skillz: [Steal], [Weapon Throw], [*Butterfingers], [Switch], [*Mirrorhands]
PeaceCrafts: [Weaver]
Zeal: 0
>>
>>816273
"Thank you, Navigator, I shall hope to repay the favor in kind!"
>>
Current deployment teams are thus.

Team Backup
[H] Nadine
[H1][FRG][Backup]Moony
[R6][JNK][Backup] Short
[G*] Yorbas, Level 1: Guide
[K-V]taurvic

Team Get on the Field Now
[@1] Trigger
[K3] Quaker
[R8] Sericea
>>
>>816240
>>816259

Some of our team members haven't tried to deploy. You can go with us and there's room this time.
>>
I am gone. Lei Lei will take my place.

>Deploy

[G] LeiLei : Level 3
=Ordonian, +1Hp , +1Mov , [Good Smell]=
HP : 5/5 (4+1+3) MV : 4 (3+1) STR : 1 (1) DEF : 2 (1+1) MAG : 3 (2+1) POW : 4 (3+1) ACT: 2 (2)
Main Hand : (Crystal Studded Wand : Mag +1, Casting Range 3, Grants Pyras, Hydras, Teras, Plant, Acid, Iron)
Armor : (Guide Cloak : Mag +1, Def +1)
Skills : Pulse, Cleanse, Channel
Bag: 200z
-Holey Shield : (Defense +4, Atk +3, Piercing Vulnerability)
-Llama Water : 25 sips
-8 fixitives
>>
>>814294
>>814316
>>814363

>-OVERRIDING: >>814363

>-Wait to get Cleansed by [N2] [Advance] Bardo's Dilated Cleanse: >>816273
>-Execute Cultist N with Shield
>-Execute Cultist NE with Sword
>Move 1E 1N
>-Face E
>Counter NE

[K] Einhardt, Lv.1: Knight
==
HP: 2/6(5+1), MOV: 3(3+0),
ACT: 2(2+0), STR: 2(2+0),
DEF: 3(1+2), MAG: 0 (0+0)
>ATK: 4 (2+2), POW: 0 (0+0)
>Front DEF: 5(3+2)

Equipment:
- Gladius (ATK+2, Blooded)
- Knight's Armor (DEF+2)
- Round Shield (DEF+2, Blooded)

Bag 0/4: 0z

Artes: 0.3

Skills:
[Knight] Shield Bash, Counter
>>
>>816393
Correction, I should have 6/6 HP as the cleanse should negate the poison damage.
>>
>>814913

It seems like a bunch of shit just happened so I'll just tack

>-Wait until I actually get cleansed

On top of those orders.
>>
>>815404
Redoing math and updating invontory
[H1]moon Lvl:3 =Human= Adept Hunter
HP: 7/7, ACT: 2, ATK: 9 (2+1+6), DEF: 2(1+1) MOV: 2(4-2) MAG: 2 (1+1)
M.HAND:Goya's sentance: +6 atk, 6 range, [crushing], [Heavy], *Knockback,-2 mov
OFFHAND: Dual wielding Goya's sentance.
Gear: Justice overcoat,lvl3. ATK+1,DEF+1,+1 MAG,
Bag: [2/4]: , 1x pyras shards, 1x calorie gram
Crafting bag: [4/4] Forging kit, 16 iron, 8 junk iron,
Skills: Hook and Pull, Suspension, Blood-lust, Dark tendency, Rig
Zeal skills:Peacecraft[Forge], Morning star
(Dark tendency: Allows you to use an action to over-watch anything)
>>
>>816285
Well then.

>>816259
Well then indeed. A business bowler for the a business prowler, hand-crafted and stylished. Slick, black and fits like a dream. I'm proud of you, not-suicide Lemming.

Somewhere out there in the vast prisony depths there's piles of gold with our names on it, freedom, fresh air and a chance to kick Mendele in the 'nads. Let's blow this joint, pals. We've got Wyrd Hunters to rescue, money to make and people to kill.

I may 'ave got the CASE well in hand but the Mystery for a proper private eye ain't ever over.

>Adjust hat
>Adjust tie
>Deploy.

Lvl 7 Magnate
==Kerbold=
HP: 9 / 12 MV: 9 ATK: 6
DEF: [1] 1 MAG: 2 Act: 3 SIGHT: 10
ZEAL: 0.5 ZNY 1708
-W-
Desert Uzi, MM04 - RNG 4, Shots 4, Ammo 4Compact, -1 DMG 4x Qualudes (1 act stun * 4)
THE CASE ( -- | -- )
-A-
The Private Eye [+4 Mov, 2x Sight, @, Etna]
Acc: Black Ledger (2-Arms)
-Am-
Quali (2 act dmg) x6
1x Silver (5d)
[1/4]
'Caz' | -- | --| --
Carving Bag:
-
-
--
[I+]Firing Solution, Spreadshot, Friendly Fire, Packed Shot, Battle Rythm, Take Prisoner, Double Time
[A] Deal, SubDeliver, Disguise.
[Ker] Dig, Scent, Beast Talk
[Tech]ProsArms, SlimeFibres-> Lift Heavy, Leap, 2xTB
[Thrown] Yes.
[PeaceCrafts] Yes. *Junker
>>
File: AUSTERE_MEME01.png (324 KB, 630x447)
324 KB
324 KB PNG
>>>/tg/50205050

General Thread Posted before thread Sages.
>>
>Move 5E 1N
>-face N
>-tap Kerosene


[K] Nut, Lvl 4: Adept, Human
=Chillin'=
HP: 9/9 (9+0), MOV: 3 (3+0), ACT:2 (2+0),
ATK: 6 (2+2+1(+1during night)), DEF: 7 (1+1+2+3shield), MAG: 0 (Aether numb)

Equipment:
-Main Hand : Barbed Shotel (lvl2: Attack+2, Defense+1)
-Off Hand : Moon Shield (lvl3: Defense+3, +1Str During Night)
-Accessory : Knight Kerosene (Lights up to 6 spaces. Reveals ghosts)
-Armor : Raider Armor (Defense+2, Str+1)

Bag: [0z]
-3x Calorie Grams
-1x Llama Water Canteen (Heals 1, Cures Exh., Cures Burns, 4 uses)
-
-

Skills:
[K] Spin Slash, Counter, Shield Bash, Ground Slash, Challege!
[Sword Artes] Pawn Stab, Step Cut, Double Cut
[Barbed Shotel] Disarm, Vorpal Blow
Zeal: 0.4
STR: 4



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