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Previously:
>>854244

The Dust Clears, and naught is left of our friends. Despair, runners for the first of many thunderstrikes have resounded and the drums of war hath begun. And Watchful's ward begins to glow. . . [those who instantly died within its effect range may reroll two death dice but only for the purposes of reincarnation chance and not body or item retrieval. ]

https://www.youtube.com/watch?v=xcbCPM3u5RM&t=00s

Act Phase. With the Death of the Party Leader. The following is not possible:
- Action Overrides
- Initiative Arrangement
Please name a Party Leader.


> Floors is a collective strategy RPG where players control single pieces on the board.

-About Reincarnation: Those who reincarnate may find that they have lived a second life somewhere else only to reach the Floors at a junction where their previous one had ended. Reincarnated players reclass as their previous life at half their previous level and may have [Knowledge] of their own skills waiting to be learned. But only if they retake the same path in life as they did their predecessor..

They may even roll a new race.
>>
I nominate Burkhard. All in favor?
>>
Rolled 3, 6 = 9 (2d6)

Also dice, cause why not.
>>
>>861976
You can't nominate due to being dead.

But I nominate Burkhard as well. (Sorry for the semantics game but I want to make sure this goes through properly).

>No idea what my HP is. Poka probably has better track of it than I do right now.

>Continue Suspend of knight. Why am I equipped with the mortal savage? I never changed weapons.
>Dark Intent: Should the damn knight finally DIE, Attack cultist marine overwatching at our ghoulish navigator Graves with Nihelfaust through the rig point I noticed behind him in that watch tower there.

[V][QuarterMaster] Hetros "The Judge", Lvl.8
=Normal Human, Driven For the 7th Floor, Channeled by Justin, Ewered [52/78], Contagion (-3)=
HP:10?/16(5+3+8) ACT:2
STR:5(4+1)/ATK:7+8MagPow(NF:9,MS:10)(5+2/4/5) END:5(2+3)/DEF:6(5+1)
MOV:4 MAG:3
Equipment:
-Twin Chevrolet [Sizing Solution, Ball*5](Lvl5,2Handed,HunterLine,Atk+2x2,Def+1,Rng5, Twin Hook and Jab, Hook and Scissor)
-Executioner's Tricone (lvl6,Str+1,End+3,HP+3)
Bag:[0z]
-=Chain*8 (Goya's Chain included)
-Iron Maiden*2
-Nihelfaust (lvl6,2Handed,HunterLine,Atk+4,Def+2,Rng2,Heavy,Tri Cleave,HalfSwing,Untapped Potential)
-Mortal Savage (Lvl7,5str,2Handed,Great,Living Weapon,HP:10,Def:8,Atk:10[JawsOnly],Def+4,Atk+5. 4/3/2 Reach on mode. Clamp:LimbClamp/Prime:Sever[T1]:BlastGuillotine[T1,Crushing,Pyras,PyrasShardReq]/Prime[T1]:Smash)

Bank:1092z, Void Beast's Spine, Blessed Trenchcoat (lvl4,Def+2,Str+1,Mag+1), Justice Overcoat (Def+1,Str+1,Mag+1)
Group Bank:

Skills: [0.5 Zeal] (Cords,Axes)
[Hunter]Bloodlust(P), Hook and Pull, Rig, Suspension
[Adept Hunter] Rig Network(P), Lurk(P), Mortal Blow
[Viscount] Battle Intuition, Life Sentence(*), A Stab in the Dark(P), Spindly Fingers(P)
[Cord Arts] Choke, Arm Bind, Slam Down, Corner Hook, Morning Star
[Axe Arts] Wreck, Crush, Sunder
[Pray]HolmGang
>HolmGang: Chain Yourself To medium or Large target. They cannot leave you, and you Cannot leave them.
>Tri Cleave: Targets 3Tiles Forwards or Across
>Half Swing: Targets the Frontal Arc.
>Untapped Potential: This Living Weapon may hold more potential once Zeal is spent attuning with it.
>Twin Hook and Jab: Pull a medium Opponent and Deliver a mainhand attack. Two separate targets may be targeted.
>Hook and Scissor: Pull a Medium to Large Opponent and deliver a two armed attack in a single impulse. STR+ATK+ATK.
>>
If you are in the same room as that knight that Livia slammed into a wall and that Hetros is suspending, please for the love of god help us finish it off so we can move on.
>>
>>861969
So just a heads up.
If you look at that tank/canon's screens, you'll notice that it has a little target proportional to a few squares west of k5.
At the end of this turn, I suggest not being there.
>>
>>861976
I'm game

p.s.

G͙̞̠̗̀I͎̯̦͇̗̺͢ͅV͙̮̜̗̩͘E ̣͕̩M̞͇̫Ę̫͍̜̞̩ ̨͚̟̝Ỵ̛̱̦͚O҉̲͙̝̹̻̗U̵̞̳̤̻̳̮R̶̟ ̼̲͘ͅS̻̙̕O̧̬͚̰̠̙̣͇UṶ͇̩́Ĺ̹͙LL͚͉̼̰̜̝͘L̵̼
͚̲͇̭̩̙
>>
"All right people, don't stand around and gawk at the gobbos for too long! Remember, we got a mission to save Graves then get the hell outta here!"

"Oh, hey, Gobbo buddies. Sorry about your friend here. Who done him in? Maybe we could help each other..."

>Move 3E, 2N
>Reload: 2 Happy Bday + 2 x Firing Solution (Reassemble)

[^] Isaac Ispie Lvl 8

Equipped:

>The Hunter's Daughter MK-II (HR-04a, lvl.4), RNG: 5+1, AMMO: 2, *ProneShot: If Shooter does not move this turn, +2Rng, 2 HANDS
>LOAD: 2 HappyBday (4Crush x 5AOE) + 2 x Firing Solution (+1RNG)
>Ammo: 17/10 Irondrop (4AP), 4/10 HappyBday (4Crush x 5AOE). 8/10 Stun Rounds (-1 Act). 5/10 Pumpkin Rounds (6 Fire), 9 Brass Bells (5 DMG), 10/10 Silver Bullets (5 DMG, bonus to undead, Midians, and unpleasant lux-weak things)
> Lvl 5 Sniper Cap (+ 2 Vision, +1 RNG, +1 MOV, +2 HP)
>Reincarnation Shell
Bag: Binoculars x 2, 2 x Refillable Water Flasks (9 uses remaining), C4 x 2, Combat Knife, Lv3, ATK + 3, BLEED: 1, Lvl 3 Combat Harness (+1 Def, +1 HP, +1 Gun Slot, *Quick Draw)*
ATK: 3
DEF: 2
MOV: 4+1
ACT: 2
HP: 12/15 (+ 2+8[lvl])
MAG: 2
VIS: +2
Skills: Firing Solution, Packed Round, Friendly Fire, Spread Shot, Battle Rhythm, Double Time, !Bring it Down!, Take Prisoner, Reassemble

[Relentless]: Witnessing a murder will allow you to track the culprit with a tap action.
>>
Rolled 6, 1, 2, 2 = 11 (4d6)

>>861969

Deciding stuff
>>
Oh, right. Tactics time? Whatever.

I'm moving up to take a sniping position, right at the edge of the chasm. Though I think from my new position, I might be able to nail that cultist overwatching Graves... If you guys are going to land on my position, I'd ask that you bump me north.

Okay, so militiamen... yeah. Not the same thing as last time. Let's get a firing line formed up next to that bridge. Vis, plant the C4 at the end of the bridge. Knights... I don't have anything for you to do, unless you want to run up there and secure Graves.

So the basic plan I got in my head is the militia guys stay behind and shoot/overwatch. Meanwhile, R2 lays some C4 on the bridge, and R3, K1, and K7 can run across the bridge to save Graves. Or rather, R3 runs across and does the saving, while K1 and K7 hold the opposite end, which may or may not be a suicide act considering the big bastard on the opposite side.

Once Graves is secure, the away team double times it back to our side with the friendly Gobbos. If the Gaoler gives chase (and I suspect he will), the militia will hit him with everything they got, and we'll blow the bridge on him if he tries to cross.

This is the (probably very flawed) plan that I got. Any questions?
>>
>>861969

"S-s-save everyone?...How?"

>>862130

Yeah how do you plan on unlocking the cage?
>>
I am fine with Burkhard.

>Draw a Ward 3 NW
>Time Pulse the enemy Knight
>-Polarize

[O] Thinly: Level 6: Forger
=Human, Leech 2=
HP : 11/11 (4+1+6) MV : 4 ATK : 2 DEF : 1 (1) MAG : 5 (3+2) POW : 6 (5+1) ACT: 2 ZEAL : 4.6
Equipped :
-Main Hand : Academic Writing Tool (Range 4, Mag +1, Write Runes and Wards at range, Grants Time, Teras, Lux)
-Off Hand : Academic Writing Pole (Range 4, Mag +1, Write Runes and Wards at range, Grants Plant, Teras, Hydra)
-Accessory : Floor Notes
-Armor : Fools Cap (Mag +2 , HP +1)
Bag : 1110z
-Stale Wafer x5 (Heals +2 HP, Favored by Wisps)
-Jerky x2
-Llama Water x5
-Blood Alpha x1.0

Skills : Pulse, Cleanse, Channel, Ward, Relinquish, Polarize, Tangent, Sacred Geometry
>>
>>862140

I have a gun?

One of the rogues ought to have a key. Or one of the cultists do.
>>
>>862145
Thinly, a bomb is about to go off right next to you. I suggest running.
>>
>>862130

Sir! Permission to use B-Day rounds?
>>
Rolled 5 (1d6)

>>861969

"I trust few people apart from Knights and Guides, and this man is of both vocations!
Justin is sure to lead us to safety!"

"You there kind Quality Sord Boiler!
Would you mayhaps be able to boil such a fine knight as myself a sword of mighty magnitude?
I have little in exchange apart from my skills as a Knight, and my sword and shield for a quality great sword!
Why this fine sword and shield of mine have been used in combat!
They have tested their metal in combat!
Fine items such as these you shall not find elsewhere!
OR perhaps I could do a job for you."

>-Nominate Justin as leader
>Move 3E
>Barter with Quality Sord Boiler for a 2 handed sword

[K] Einhardt, Lv.1: Knight
=Normal=
HP: 6/6(5+1), MOV: 3,
ACT: 2, STR: 2,
DEF: 3(1+2), MAG: 0
>ATK: 4 (2+2), POW: 0
>Front DEF: 5(3+2)

Equipment:
- Gladius (ATK+2, Blooded)
- Knight's Armor (DEF+2)
- Round Shield (DEF+2, Blooded)

Bag 1/4: 0z
- Refillable Water Flask

Artes: 0.4

Skills:
[Knight] Shield Bash, Counter
>>
>>862159

Granted! ... Although honestly, you really don't need my permission.

>B-Day rounds best rounds, woot woot
>>
>>861969
>>862068
>>862157

Just so we're clear on this. That yellow circle is where the tank is about to mortar.
If you are in or around that range, you will not be when it is done one way or another.
>>
>>861969

>Move 3N
>Overwatch to Double Shot 1st enemy in firing range of 7

=Status=Fine
HP:4/5(3+1+1)MOV:3(3+0)ACT:2(2+0)MAG:1(1+0)ATK:2(1+1) DEF:1(0+1)

Equipment:
-Main: BR02 - 5 Rng, 2/4 ammo, 2 shots, +3 atk,
-Off:
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)
-Eqp: empty

Bag: [0z]

-x3 Bread Ration (+3 HP, )
-1/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)

Skills: [I] Firing Solution, Friendly Fire(P)

[Ammo: x15 Irondrop (4 DMG, AP) ]

[[Does this seem like a decent move?]]
>>
>>862178
>>862180

Oh feth, I'll be in that range won't I?
>>
Our best bet would be to interpose a wall in between us and the targetted area. Teras Bloq and Teras Pulse.


>Awaken as a wisp
>Move 2E, 8S
>Eyes Poison Block of magic speculatively.

[E] Jackie ; Level 9 ; Adept ; WND ; Party Leader
=Wisp=
HP : 12/12 (3+9) MV : 6 (Sight Range) STR : 0 (1-1) ATK : 1 END : 1 DEF : 1 (1) MAG : 6 (4+2) MAGPOW :6 ACT: 2 (2) WORDS : 0 (3) ZEAL : 8.7
Equipped :
-Main :
-Offhand:
-Armor :
-Accessory :
>>
>>862130
"Genius! Blowing up the bridge behind us, thus removing any means of moving back!
A glorious plan indeed! We shall move towards certain danger, never taking a single step back!
Alas, I am currently busy engaged in working out the details on acquiring a wondrous new weapon."
>>
>>861969
>>862168

>Move 4E
>Move 2N

"PERMISSION RECIEVED! GETTING INTO POSITION!"

[I2] Nid, Level 3 Adept
=Hungry=
HP:7/7(3+3[LVL]+1), MOV:4(3+1), ACT:2(2+0), ATK:3(0+3), STR:1(1+0), DEF:1(0+1), MAG:1(1+0)

Equipment:

-BR-02 (2 Hand, RNG:5, AMMO:4, ATK:+3 [Melee], Doubleshot)
-Volgan SGT Uniform (and a very nice hat) (+1 DEF, +1 HP, +1 MOV)

AMMO:
-Contra rounds (5/10) (+5 DMG)
-Silver bullets (6/6) (+5 DMG)
-Birthday Rounds (4/4) (+4 DMG, Crush, +5 AOE)

Bag: 0z
-Calorie gram x 1
-Hel marine skull
-Hel marine helmet
-Water Flask (9 sips left, Heal 1 HP)

[Loaded: Contra rounds x 2 (+4 DMG, +1 RNG)]
Skills: 2.1 zeal
[I] Friendly Fire[P] [I] Packed Shot[A] [I] Firing Solution[A] [I] Spread Shot[A]
>>
>>862202

No, Einhardt, it's a trap. For him. You're supposed to come back to our side before we blow up the bridge and the Gaoler.
>>
>>862218
"I don't understand this concept.
Explain."
>>
>>862202
>>862218

WOULD THEY BE ABLE TO GET FAR AWAY ENOUGH FROM THE GAOLER TO NOT GET HIT BY THE B-DAY EXPLOSIONS?
>>
>>862227

You're running to our side in an apparent show of cowardice to entice the enemy into chasing us. Also, you're not giving him the satisfaction of chopping you to bits.

>>862229
Yes.
>5 AOE means one N/S/E/W square, plus center. So we're not blasting nukes at people (I wish).
>>
>>862236
"What a terrible plan! I liked yours better when it involved us on the other side!"
>>
>>862240

Plans are always quick to change.

Our second plan, depending on Zeig and the crew up near Watchful, involves us moving up and shooting the crap out of the Gaoler while Zeig gets into a wrestling match with him.

If that happens (and I suspect it will) you'll be free to jump in there and stab to your heart's content!
>>
>>862245
"Tally-ho~!"
>>
Rolled 1, 2 = 3 (2d6)

How will fate treat me?
>>
>>862262
Do I get to act one more turn then do reincarnation or or is it one or the other? Or does these rolls only matter if you roll a 1 or a 6?
>>
>>862271
gota have your trip to count

For Others: You need either a 1 or 6

Death Die.
[D6]
1: Body Destroyed. Reincarnate as random race next Floor.
6: Reincarnate as a wisp. Possess an item you are comfortable inhabiting as sapient creature. Avoid demons; they will eat you.

[Move] sight range. [Act] 1
[Abilities]
Possess: possess and inanimate object and become it
Mortal eye: you cannot be seen by mortals
>>
>>862300

You mean 2 west, right?

>East is into a chasm of death
>>
>>861969
>-Leeches (-2 HP)
>Move 3E 1S
>-Bag Pyras Wand (South)
>-Bag Pyras Wand (East)
>-Examine both wands to see if they're the same as that first Lv 8 Pyras+Darc wand
>Cleanse [^7] Watchful [POW 6]

"Here. This isn't water but it'll be sure to flush out the muck in your eyes. Hopefully rids your flesh of whatever /that/ is suppose to be."

[P] Justin Lv5 [Human Paladin]
=Salvaging=
HP 5/11 [b6+5lv] MOV 3 [b3+0] ACT 2 [b2+0]
STR 2 [b2+0] DEF 6 [10 Front] [b2+a2+s3*] MAG 4 [b2+a2]

ATK: 3 / 2 [b2+1 Iron Door Shield] / [2 Instructor's Staff]
POW: 6 [b2+a2+2w]

Equipment:
+Main Hand+ Iron Door [Shield] [lv2; +1 Atk; +3 Def]
+Off Hand+ Instructor's Staff (Level 2, Mag +2, Atk +2, Casting Range 3, Attack Range 2, Grants Hook and Pull, Grants Spirit, Lux, Aerias)
=Armor= Vestal Plate [lv3; +2 Mag, +2 Def]
Bag: 20z [No Bank]
-Llama Bread [Heals 3]
-Gilda's Ashes
-Pyras Wand
-Pyras Wand

Channel Targets: [W2] Kail; [V1] Hetros

Skills:
[Guide] Channel; Cleanse; Pulse; Ward; [Paladin] Choir (T* surrounding units {6~ LoS} gain your buffs if they sing along); Crusader OATH (Redistributes MAG split between ATK and DEF); Shield Formation; [Sword Artes (Shield)] Boomerang; Kill Medusa; Reflect; Unshakable Terra;
Missing Items: Traveling Cane, Barbed Shotel, Spiced Jerky, Sadia Kopis
Zeal: 0.3
>>
Please don't kill watchful.
>>
[M8] Cassidy, Level 1: Mage
>>861969
>Move North 1 East 4

"Oh hell, why is everyone dead, I cant take this."
=Status: Normal=

HP:4/4(3+1+0), MOV:3(3+0), ACT:2(2+0) MAG 5(4+1)
ATK:0(0+0), DEF:1(0+1), POW:6(4+2)

Equipment:
-Main: Book of Aer (Lvl 1. [Aer] Word:2 +1 POW)
-Off:
-Armor:
-Eqp: empty

Bag: [0z]

-Book of Fire (Lvl 1. [Pyras] Word:2 +1 POW)
-Chalk
-empty
-empty

[Ammo/Prepared Spells]: BallBall, BallBall, BallRing
>>
>-Regen 1
>-Violent Regenerate - Grow a mouth on my hand
>-Try to yell words of psychotic rage trough newly made exposed mouth
>Move 3N 1E
>Jump on crates
>Wholesale Swallow yellow spell mage E of me, Range 2

[U]Ziegfried, Level:9, Adept
Status: Ghoul
HP:15/32(15+1)x2, MOV:6(4+2), ACT:3(3+0), ATK:6(3+3), DEF:3(1+2), MAG:3(3+0)

Equipment:
-Ghoul Teeth [Atk 1]
-Revenant Leathers [Lv6, +1 HP, +2 Str, +2 Mov, +2 End, No Sound, Can't Speak]
-Spiked Shield (+6 Atk, 14 Def, Attacker takes damage in melee)
-Empty Hand
-Empty Hand
-Empty Hand


Bag:
-Giant Shackles
-Giant Meat x3
-Empty
-Empty

Skills:
[Ghoul]Steal, Backstab, Devour, Regenerate, Wholesale Swallow, Wyrm Bite, Violent Regeneration, Shred of Humanity, Terrible Reach 1, Binge Eating
[Surgery]Wear Person, Snatch, SwordArms, Fire Resistance
[Devoured]Giant Stat, Skin Rip, Explosion

Buffs :
+1 Hp
+1 Str
>>
>>861969
"...I believe a momentary retreat is in order. Our forces are a bit scattered to be taking on that dreadnought right now."

>Move 3S
>Move 1E 1S
>-Pick up books left behind by Velen

[M1]Mordenkainen, Lvl.6 W̶i̶z̶a̶r̶d̶ Master Mage
=Poison Immune=
HP:11/11 MOV:3 ACT:2 ATK:0 (0) DEF:0 (0) MAG:8 (4+4) POW:9 (8+1)

Equipment::
Hand 1: Lvl.2 Acid Tome [Pyra+Hydra] (+1 POW, Words 2)
Hand 2: EMPTY
Armor: Lvl.6 Drowned Witch Hat (+4 MAG, +2 HP, +Hydras, -Lux Vuln)
Accessory: EMPTY
Bag: [0z]
- Bloom's Ashes
- Bread x3 (+3 HP)
- Lvl.3 Red Mask (+1 DEF, +2 MAG, Aethasight)
- EMPTY

Prepared Spells: {Arrow+Sword}
Skills: In Tandem, Burn the Bodies
Runes: [M]Arrow, [M]Ball, [M]Block, [M]Ring, [M]Hand, [M]Glass, [M]Sword
Grafts: Poison Immunity
Determination: 5.7
>>
>>862194
>>861969
Overriding. I didn't realize wisps had only a single act.


>Awaken as a wisp
>Move 1W, 5S
>Eyes Poison Block of magic speculatively.

[E] Jackie ; Level 9 ; Adept ; WND ; Party Leader
=Wisp=
HP : 12/12 (3+9) MV : 6 (Sight Range) STR : 0 (1-1) ATK : 1 END : 1 DEF : 1 (1) MAG : 6 (4+2) MAGPOW :6 ACT: 1 (1) WORDS : 0 (3) ZEAL : 8.7
Equipped :
-Main :
-Offhand:
-Armor :
-Accessory :
>>
>>861969
I nominate kail for our leader
>>
>>861969
>Hook and pull poka to me
>Hook and pull myself 1 east 3 north 2 east.

[H1]moon Lvl:3 =Human= Adept Hunter
HP: 5/7, ACT: 2, ATK: 9 (2+1+6), DEF: 2(1+1) MOV: 2(4-2) MAG: 2 (1+1)
M.HAND:Goya's sentance: +6 atk, 6 range, [crushing], [Heavy], *Knockback,-2 mov
OFFHAND: Dual wielding Goya's sentance.
Gear: Justice overcoat,lvl3. ATK+1,DEF+1,+1 MAG,
Bag: [2/4]: , 1x pyras shards, 1x calorie gram
Crafting bag: [4/4] Forging kit, 16 iron, 8 junk iron,
Skills: Hook and Pull, Suspension, Blood-lust, Dark tendency, Rig
Zeal skills:Peacecraft[Forge], Morning star
(Dark tendency: Allows you to use an action to over-watch anything)
>>
Rolled 6, 6 = 12 (2d6)

Rolling for race.
>>
>>862554
I don't suppose I could reroll that? No? I didn't think so.
>>
>>862588
Welcome to the club.
>>
>>862130
Yes, are you positively sure I'm not gonna walk into a trap or get death hexed? And I feel like I'm gonna be screwed. Otherwise, send R2 first. Lower numbers first.
>>
>>861969

>Move: 1E 2N
>Move: 3N

[K7] Sigismund, Level 1: Knight

=Status: (Normal)=

HP:6/6(5+1) MOV:3(3+0) ACT:2(2+0) MAG:0(0+0)
ATK:4(2+2) DEF:5(1+4)

Equipment:
-Main: Knight Sword (lvl. 1, +2 ATK)
-Off: Knight Shield (lvl. 1, +2 DEF)
-Armor: Knight Armor (lvl. 1, +2 DEF)
-Eqp: empty

Bag: [0z]

-empty
-empty
-empty
-empty

Skills:
[K] - Shield Bash, Counter

[Prepared Spells: / Ammo: None]
>>
>>862329
Forgot to decrease HP by 2 on this sheet. Should be HP 3/11.
>>
>Fire at mage that Ziegfried did not eat.
>Move 3W
>-Pick up Rocksalt from corpses S
>Move 2N
>-Pick up Rocksalt from corpse
>-Battle Rhythm load Rocksalt

[^] Watchful : Level 7 : Armswright
=Lux Sworn: Lux Resistant, Blindness Resistance, +3 Vision, +1 Mag=
=Harpie Graft : Aer Resistant=
HP: 2/13 (5+7+1) Mov: 5 (4+1) Str: 3 (3) Atk: 7 (3+4) Def: 2 (2) Mag: 3 (2+1) Act: 2, Vision 10(5+3+2), Breaths : 0, Merits : 3 Zeal : 5
-Main Hand : BR-04 (Level 2, 2-Hands, Ammo 2|6, Range 6, +4 Attack, Pike Buster: Melee range shots adds Atk to Dmg. )
-Armor : Ranger Hat, +1 Move, +2 Vision, +1 HP
Bag :840z
-Unseeing Binoculars (View at a distance, does not dispel darkness, Ghosts cannot enter viewing range, If they do they are frozen in place)
-Spirit Ward (Place to create a warded tile, Wisp types are revealed within sight range, Ghosts cannot approach within 6 tiles, Creatures that die in range roll a second d6 for Wisp\Reincarnation chance.)
-3x C4


Ammo :
-Pumpkin Rounds x20 (6 Damage, Fire)
-Silver Rounds x26 (5 Damage)
-Happy Bday x7 (4 Crushing Damage, 5 Aoe)
- Metal Slugs x4 (6 Crushing Damage)
- Rocksalt x5 (6 Damage, Salts)
Skills: Firing Solution, Packed Round, Friendly Fire, Spreadshot, Battle Rhythm, Double Time, Bring it Down, Take Prisoner, Reassemble
Loaded : Silver Rounds x2 (5 Damage) +4 Damage +4 Range
>>
>>862883
You got cleansed, friend! >>862329
>>
>>862290
Reincarnations only please. If you opt to act it will discount reincarnation options.
>>
File: weh.png (59 KB, 321x269)
59 KB
59 KB PNG
@Beckie
choices plx.
>>
>Power Smash 1S, 2W


[S] Jenny : Level 8 : Adept
==
17/18 [6+4+8] Mv: 4 [4] STR : 4 [3+1] ATK: 9 [4+5] DEF: 6 [2+1+3 (forward)] MAG: 2 [1+1] ACT: 2 Zeal : 3.3
=Dormant Daemon: Strength +1, Endurance +1, Magic +1=
=Void Touched: Magic +1, Can see\interact with the nonliminal=
Equipped:
-Main Hand : Undustrial Sledgehammer (Attack +5, Defense +3, Reach 2)
-Off Hand :
-Armor : Man-Eater Armor [ Defense +1, HP +4, Stats do not decrease on debuff, -1 HP per stat debuff ]
Bag: 840z
-Jerky x 3.5 [ Heals 5 HP, two bites ]
-Winged Shield [Defense +2, Hover : Become a flying target, like a vengeful gargoyle with a sharp stick !]
-Chain-Sword [Attack +3, Defense +1, Range +3]
-Un. Threaded Harpoon [Level 5]

Skills:
[K] : Counter, Spin Slash, Shield Bash, Ground Slash
[S] : Jump, Twist, Acronaut, Lunge, Dragon Wings, Leap Stab
[Demon] : Dark Oath
[Sword] : Double Cut
[Cords] : Choke, Arm Bind, Slam Down, Corner Hook
[Mace] : Arm Crack, Power Smash, Skull Crack
[Great] : The Whole Thing, Block, Limb Smash
>>
>>861969 (OP)

"Alright, finally, I can take a moment and... what's that whistlin-" Bardo doesn't even finish his question before his self-preservation senses kick in and he books it.

>Tap: Drop wand so bardo has both hands free
>flee 3e
>tap: Grab and start dragging (pick up) Ishmael
>flee more 3e
>flee 3n and hit the deck.
(If somebody (looking at you k3) could tap to store my wand in your inventory for later return, I'd appreciate it.)

[N2] Bardo, Level: 3 [Navigator]
=Status= Channeled to [D1]Poka
HP:7/7, MOV:3, ACT:3(2), ATK:1, DEF:2, MAG:5(3+2)
Equipment:
-Both hands: Free (well, carrying somebody in any case)
-Watcher (lvl 2, grants time spells)
-Cloak(lvl 2, DEF: +1, MAG: +2)
Bag: [$???]
-
-Water Flask
-1 hammer (maybe?)
-3.... Rock things?

Skills:
[Guide]Pulse, [Guide] Ward, [Guide] Channel, [Guide] Cleanse, [Navigator] Dilation
>>
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Bug report no. 2

It seems the status timers and anomaly markers got deleted in transit.
If you had a timer. as of last turn, tick that down and assume you have them.
If you had leeches permanent or otherwise. You still have those.

There will now be a recalibration effort taking place amdist processing to ensure that both versions are correct and a corrected act phase will be posted in a [few hours]

Otherwise if you know your timers act accordingly assume nothing. If you do not know wait for the image.
>>
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FOr reference please refer to this image for Timers and Anomalies.

[Floor Phase of Previous Turn. ]
>>
>>863109
>>863135

Sort of key to this whole act is that ishmail there isn't able to move on his own.
If he is and doesn't want to come along for a ride, I will instead briefly shout "artillery" and keep running. This should get the point across to him. if he doesn't move after that, he deserves it.
>>
>>863135
Leeches applied from last floor only had an 8 turn duration didn't it?
>>
>>861969
"I was teleported ? Oh good.

Let's think about it. There's only a finite number of paths. And everytime we take one, two close. So this labyrinth is pretty much some sort of security system there to run turns.

Well, it's not like we have a choice, now. We're stuck in here until we find the exit. Joy."
>-Eyes closed
>move 4N
>move 2W

[W]Kail, Lvl.8
=A little bit hungry, channeled by [P1]Justin, in Poka's Ewer=
HP:18/18 MOV:4 (3+1) ACT:2 ATK: 16 (5(STR)+2+6+3(Zweihander)) DEF: 18 (2+2+14 (shield)) MAG:1

Equipment:
-Silver Large Great Wall (Atk+6, Def+14, Heavy, STR5, Lvl6, 2hnd)
-Famous Raider's Armor (lvl6, Def+2, Atk+2, HP+1, Mov+1)
Bag:[0z]
-Skybreaker Tomahawk (lvl3, Atk+3, 1hnd, deals -1ACT stun damage)
-Llama bread (+3HP, food)
-Castor Fist (Lvl4, Atk+2, Def+5, crushing, knockback, can't be swung with a secondary weapon, Heart Shatter(pay 1HP, damage converted to Force dmg, if knockback can't be applied, dmg converted to Destroy), 1hnd, SUNDERED)
-
Skills: [K]Spinslash, [K]Counter, [K]Shield Bash, [K]Groundslash, [K] Rushdown, [K] Evil Never Rests, [K] Challenge, [W] Eyes Closed, [W] Zweihander, [W] Deflect [Axe Artes] Cleave, Wreck, [Shield Artes], Reflect, Kill Medusa, Unshakeable Tera, [Sword Art] Reaper's Execution, [A Big Heart]
Zeal : 2.2 Zeal
>>
>>863201
Yes. They still need to be cleansed afterwords but they can be cleansed.
>>
>>863208
Understood!
>>
Clef, Eseirsha. Would you mind attacking that block of stone that Karuca erected last turn? It stands in Sericea's retreat, he can't go north, so he has to come back here.
>>
>>861969
>>862145
Override

>Ward 4 NW
>Move 4N

[O] Thinly: Level 6: Forger
=Human=
HP : 11/11 (4+1+6) MV : 4 ATK : 2 DEF : 1 (1) MAG : 5 (3+2) POW : 6 (5+1) ACT: 2 ZEAL : 4.6
Equipped :
-Main Hand : Academic Writing Tool (Range 4, Mag +1, Write Runes and Wards at range, Grants Time, Teras, Lux)
-Off Hand : Academic Writing Pole (Range 4, Mag +1, Write Runes and Wards at range, Grants Plant, Teras, Hydra)
-Accessory : Floor Notes
-Armor : Fools Cap (Mag +2 , HP +1)
Bag : 1110z
-Stale Wafer x5 (Heals +2 HP, Favored by Wisps)
-Jerky x2
-Llama Water x5
-Blood Alpha x1.0

Skills : Pulse, Cleanse, Channel, Ward, Relinquish, Polarize, Tangent, Sacred Geometry
>>
>>863398>>861969

thinly i dont think overides are allowed anymore.
>>
O-o-okay w-w-who n-n-n-eeds healing?
>>
>>863407
Leader overriding actions, not regular player ones.
>>
>>863410
Um, marco if you may be a dear and may you clean the avenue/pile of corpses north of you if you have the spare time? Noone around you is hurt...yet
>>
>>863410
I'm need of healing, since trapped in the Death Ward and stuff
>>
>>861969

I vote for Nerotan.

If this isn't valid, I vote for myself.
>>
>>861969

>Deploy

[I]Norin Alcos Level:1
[ARM]
=Hero=
HP:4/4(3+1)
MOV:3 ACT:2
ATK:1 DEF:1
MAG:1

Equipment:
-Main Hand: Empty
-Off Hand: Empty
-Armor: Uniform +1 DEF +1HP
Bag:
40z
-Chalk x2
Armswrite bag:
-Spring x2
-Gear
>>
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"It seems that... we have more nominations than we have votes. So for now I will name Burkhard as the acting party leader in this state of emergency. "

" Burkard; do you accept and are lucid of the responsibilities and powers handed before you ? "
>>
>>863479

"Oh no I have to be in charge /again/?"

"Shit."

>Yes I do
>-As my first act as leader, contact Maryland.

"Maryland the left side is completely and utterly FUBAR right now is that stair case the /only/ way off of this floor?"
>>
Gonna ask that anyone who is rerolling, to seriously consider going guide rather than another class. We desperately need more guides with pulses and cleanses and wards. In the early floors we had a solid core of 5 or so guides to handle problems, this number has been significantly reduced.
>>
>>861969
Overriding >>862002


>No idea what my HP is. Poka probably has better track of it than I do right now.
>-Point out to Processors that I should be equipped with Twin Chevrolette, not Mortal Savage
>Suspend, using chains, the knight to the rig point south of me, permanently suspending him until the chain is broken regardless of my own acts.
>Spindly Fingers 1: Hook and pull (using twin chevrolette) artillery firing goblin from his firing position using the rig point south of him, the one just north of the skulls.
>Spindly Fingers 2: Hook and Pull the southern most goblin on a machine gun point using the same rig point
>-Pick up 4 chains from the ground

[V][QuarterMaster] Hetros "The Judge", Lvl.8
=Normal Human, Driven For the 7th Floor, Channeled by Justin, Ewered [52/78], Contagion (-3)=
HP:10?/16(5+3+8) ACT:2
STR:5(4+1)/ATK:7+8MagPow(NF:9,MS:10)(5+2/4/5) END:5(2+3)/DEF:6(5+1)
MOV:4 MAG:3
Equipment:
-Twin Chevrolet [Sizing Solution, Ball*5](Lvl5,2Handed,HunterLine,Atk+2x2,Def+1,Rng5, Twin Hook and Jab, Hook and Scissor)
-Executioner's Tricone (lvl6,Str+1,End+3,HP+3)
Bag:[0z]
-=Chain*11 (Goya's Chain included)
-Iron Maiden*2
-Nihelfaust (lvl6,2Handed,HunterLine,Atk+4,Def+2,Rng2,Heavy,Tri Cleave,HalfSwing,Untapped Potential)
-Mortal Savage (Lvl7,5str,2Handed,Great,Living Weapon,HP:10,Def:8,Atk:10[JawsOnly],Def+4,Atk+5. 4/3/2 Reach on mode. Clamp:LimbClamp/Prime:Sever[T1]:BlastGuillotine[T1,Crushing,Pyras,PyrasShardReq]/Prime[T1]:Smash)

Bank:1092z, Void Beast's Spine, Blessed Trenchcoat (lvl4,Def+2,Str+1,Mag+1), Justice Overcoat (Def+1,Str+1,Mag+1)
Group Bank:

Skills: [0.5 Zeal] (Cords,Axes)
[Hunter]Bloodlust(P), Hook and Pull, Rig, Suspension
[Adept Hunter] Rig Network(P), Lurk(P), Mortal Blow
[Viscount] Battle Intuition, Life Sentence(*), A Stab in the Dark(P), Spindly Fingers(P)
[Cord Arts] Choke, Arm Bind, Slam Down, Corner Hook, Morning Star
[Axe Arts] Wreck, Crush, Sunder
[Pray]HolmGang
>HolmGang: Chain Yourself To medium or Large target. They cannot leave you, and you Cannot leave them.
>Tri Cleave: Targets 3Tiles Forwards or Across
>Half Swing: Targets the Frontal Arc.
>Untapped Potential: This Living Weapon may hold more potential once Zeal is spent attuning with it.
>Twin Hook and Jab: Pull a medium Opponent and Deliver a mainhand attack. Two separate targets may be targeted.
>Hook and Scissor: Pull a Medium to Large Opponent and deliver a two armed attack in a single impulse. STR+ATK+ATK.
>>
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>>862554
I think you can roll twice and chose
>>
>>863000
Moon please
>>
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>>861969
The hunter girl lets out a series of expletives, the nearly fallen knight's shinies once again denied from her.

>-Drop my Hunter Chain
>-Grab Fleur
>Move 2N, 3E
>Move 4E, 1N, Wall Walk if needed
>-Loot that white spear as I go
>-Drop Fleur 1N
>-Order Major Tom to get over here and feed Fleur blood from that chunk I am next to. She's hurt and there's also incoming artillery!
>Move 3N, Wall Shift 1E (Not all the way through yet)

LVL: 3, HP: 8/8(7+1), MOV: 5 (5), ACT: 3(3)
STR: 5 (4+1) /Atk: 6 (5+1), DEF: 2 (1+1), MAG: 3 (2+1)

Equipment:
-Justice Overcoat (+1 str, +1 def, +1 mag)
-Loving Sister (+10 cute)

Bag:
-Goya's Wrecking Ball (Lvl 4 ; +6 Range ; +6 Damage ; Heavy)
-x4 Chain
-SaltHound 3-RNG 2-AMMO 2-SHOTS

Race: Lux+Silver Mortality, Water Vuln, Healing Bane, Blood Hunger 01, Regeneration 02, Wall Shifting, Wall Walk, Heat Vision

[Weaver] Beast Leather x3, Goya's Eyes and Teeth, Ancient Imperial Espresso Beans

Skills:
[Hunter] Bloodlust, Hook and Pull, Rig, Suspension
[Artes] Arm Bind
Zeal: 1.2
>>
>>863410
Marco please take note about the people around you, knights need more healing because of the Aether numb.

If nobody needs it you can put down a ward to for Poka to long range assist.
>>
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Rolled 6, 6, 3, 5 = 20 (4d6)

>>861969
>>863607
-As the smoke dissolves, so does frail but bright soul. It had dreamed of this moment, charging head first into battle to fight for a cause. A cause he called 'his fellows', though that word did not really grasp the true severity.

Maybe what he really meant was 'friends'.

Maybe.
We are talking about a lunatic with a lamp on his head, so he could've meant 'pious pink squirrels' for all you know.-


And as one hero passes, another approaches...
(roll: Race1/subrace1,Race2/subrace2)
>>
>>861969
>Prepare Block Bock Ball Ball
>Prepare Arrow Arrow Arrow Arrow


[M]Meave : Level 7, Mage Adept, Mastery, Editor
HP:12 (3+7+2) , Mv:4 , ATK:1 , DEF:1 , MAG: 6(4+2*) , POW: ? , ACT: 2

(Current MAG: 6+4(Serpentine Codex) )
(Current HP:5/12)

Status Effects:
-

Equipped:

• Main Hand : -
• Offhand : Lv5 Serpentine Codex (Hydras/Darc=Poison:Words4, Mag4 - Serpent Index)
• Paraiah's Widebrim:[Editor Only](Mag2,HP2,BookSpace2)*
+ (BookSpace)
+ (BookSpace) Blitz Libra (Lux/Pyra=Lightning: Mag1, Words3)

* Miniature Sword (Fleurette) used as Hair Pin

Mage Skills :
Arrow, Block, Ring, Ball, Hand, Glass, Tandem, Sword, Burn the Body

Editor Skills:
Bind, Faerie

Prepped Spells:
Hand Ball Hand Hand
Hand Ball Ball Ball
Hand Ball Ball Ball
Ball Arrow Arrow Ring

Spells in Effect:
-

Bag:
• Empty

(Contents Confiscated)
• Sturmaug's Dog Whistle
• Llama Water (4 Uses)
• Chalk x1
• Queer Pottery
(Lost Items)
• Mesmeria Illusion Book (Lux/Hydra=Illusion: Words4, Mag0)
>>
Rolled 5, 3, 1, 4 = 13 (4d6)

I have perished once again. Naught will save me so I look to others to take my mantle.

I am rolling a wanderer as little would avail me otherwise.
>>
>>863668
I shall choose Heirant! Let the ground tremble. And our foes quake.
>>
>>861969
"C-chief Hat Lady? Oh no! The curse of the book got you in the end! And Quick Half-Moth Lady, Empty Armor Lady, Old Mage Lady and Lantern Knight Man as well! What if it gets me too?"

>Move ENN
>Move ENN

[M] Zomzom, Lvl.3: Adept Mage
=Status=
HP:6/6(3+3), MOV:3(3+0), ACT:2(2+0), ATK:0(0+0), DEF:1(0+1), MAG:6(4+2) Zeal: 0.1
Equipment:
-Main Hand: Book of Wind ([Aerias] Words:2 +1MAG)
-Off Hand:
-Armor: Spook's Mask (+1DEF, +2MAG)
-Accessory:

Bag: [0z]
-empty
-Book of Fire ([Pyras] Words:2 +1MAG)
-Calorie Gram (+3HP)
-empty

Prepared Spells:

Words: Ball (R3, arc, +1MAG), Ring (-2MAG, ring 1), Arrow (-1MAG +3R), Block
Peacecrafts: [Carver](active), [Wundercrafter]
Crafting bag: Carver kit
>>
>>863622
Oh and I also put my choice as leader towards Fleur/Nerotan.
>>
>Move 1N
>Suspend enemy NW

[H] Nadine, Lvl 1: Hunter
=Status: Normal=
HP:5/5(4+1) MOV:4(4+0) ACT:2(2+0) MAG:1(1+0) ATK:4(2+1+1) DEF:2(1+1)
Zeal: 0.0

Equipment:
-Main: Chain Blade (Lvl. 1, +1 ATK, RNG 3)
-Off:
-Armor: Overcoat(Lvl. 1, +1 DEF, +1 STR)
-Eqp: empty
-Ammo:

Bag: [0z]
-Chains x2
-Iron Maiden(Capture Creature)
-Bomb(4 Dmg, Destroy Terrain, Timer)
-Empty

Skills: Bloodlust, Suspend
>>
>>862658
>>862130
"Yes Sir!, Objection Sir!, there is no need to cross the bridge Sir! Graves can free himself, he only need a key Sir! Instead Agent8 should advance 2W4N and [weapon throw] the key to graves Sir! or he can stay put and use my binoculars to scout ahead Sir! If Meryland knows about the existence of a second set of stairs NW, staying put and scouting that area(with binoculars) while we secure a beachhead north for a future assault would be a more solid plan Sir!"
>>
>>863694
There is possibly a rig point in that tower as well. If somebody can drop the key on the rig point nearby, I can get it to him and get myself there as well, attacking anyone and everyone inside of that tower and rescue him. I'm testing the theory now.
>>
>>863693
"You're suspending a rune, good hunter. The creature behind the rune is on the other side of a wall, so your chains will not reach them either."
>>
>>861969

S-s-someone grab that spare g-g-goblin b-b-bag it might b-be u-useful in c-crafting and they d-d-don't n-need it t-they s-s-said

>Move 2e, 1s
>Ward 3e of my position
>Pulse Heal [R3]


[N3] Marco Smalls, Lvl 3:Navigator
=status=
HP:6/7 ACT:2+1
ATK:1 DEF:1+1
MAG:3+2 MOV:3
Zeal:0
Equipment:
-Lvl 1 Wand (+1 MAG RNG 3)
-Lvl 2 Watcher (Grants time Spell)
-Lvl 2 Cloak (+1 DEF +2 MDEF)
Bag:
-Lvl 1 Hammer ( +1 ATK)
-3x Rock things
Crafts: Carver, Wundercrafter (No kits)
Skills:
[G]Pulse Heal, Channel, Ward, Cleanse
[N]:Dilation
>>
>>863701
Agent8 is in range to both throw the key to graves and throw the key on the rigged tiled outside the tower, 3W of graves (don't know if you can grab it from a different rigged tiled)
>>
I would watch out for interacting with Graves directly this turn. That cultist has overwatches prepped on Graves chain and head. He might try to send him into beserk or drop him into the abyss.

My suggestion would be to put the cultist on overwatch for the moment he drops his current overwatch and shoot him.
>>
>>863709
I'm coming down there to do some bartering, I'll gladly take it if you give me a couple turns to reach it. If not, I'd like to at least get a chance to make a template from it for future weaving.
>>
>>863712
They should get ready to toss it that way, but they are being overwatched with a weapon, they will very likely die to an anti-ghoul shot if we do this thoughtlessly. First, the cultist marine overwatching him needs to die or be removed.
>>
>>863716
C-c-c-cool, I d-don't t-t-hink i'll h-h-h-ave the t-t-time t-t-o g-g-grab it.
>>
>>863709
Marco can you use your crafts on that mothman? we might need more leather
>>
>>861969
>>863651
I choose Saurian -> REX -> [H]unter!
[Hook and Pull]
>>
>>861969
>>863742
Can I get details on 'Jaw', 'Tail' and 'crushing size'?
It would save a lot of questions in the future!
>>
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>>861969
>Tap: Use roots to sense the ground's elements around me
>Tap: Relinquish 2 ward as of pic.
>Tap: Burn Relinquish +2 next spell
>ACT1: Use Roots targeting to [R5] Torr, From Thinly's last wand 1N2NW, use Bloomed Druidmere, Cast Plant Pulse to Heal (7+2)=9HP
>ACT2: Use Roots targeting to [R5] Torr (as above), Combine elements: [Terras] from Roots + [Pyras] from DarkFire wand, cast with Darkfire wand, cast [Iron Pulse] on [R5]Torr for 10Pow.

>Status:
>Root elements Bone Granite [Darc],[Terras]
>Channeled By [N2]Bardo
>(Last turn end ewer:66/78)
>(Ewer Changes: Leeches(Justin -2) (Hetros -3) = -5)
>Poka's Tipped Ewer: 9/15(Poka)+9/11(Justin)+9/18(Kail)+9/18(Jenny)+9/16(Hetros)=45/78

[D1] Poka, Lvl:10 =Human= Druid/Master Guide
HP: 6/15(3+10+2) MOV: 5(4+1) ATK: 1 DEF: 2(1+1) MDEF: 4(3+1) MPOW: 7/10(3+1+3/6) ACT: 2
MHAND: Bloomed Druidmere LVL3 (MAG+3,RNG4, Hydra/Terra)
OHAND: Darkfire Wand lvl8 (MAG+6, RNG6, Pyras/Darc, Widecast +1AOE -2Pow)
ARMOR: Swansong LVL4 (HP+2,DEF+1,MAG+1,MOV+1)
Accessory: Reincarnation Shell LVL8
BAG: Druid robes LVL2 (+2HP,+2MAG), Paper talisman*4, Book[Gardening Encompassed]
Money: 0 Zenny
Bank: In debt (-1260 Zenny )

Skills: [Druid]Roots [Guide Mastery] Pulse, Cleanse, Ward, Channel, Aether Wind, Radiance, Tipped Ewer, Relinquish, [Town] Unbroken Chain, [Song]Steel Song, [Prayer] Pulsa
>>
>>863735

Would that be an action?
>>
>>863767
yes, you could not heal r3 since he is at 5/6 and in no real danger, but that is up to you
>>
>>863769

Rescinding
>>863709

S-s-someone grab that spare g-g-goblin b-b-bag it might b-be u-useful in c-crafting and they d-d-don't n-need it t-they s-s-said

>Loot the mothmans corpse for crafting material and put it in my bag
>Move 2e, 1s
>Ward 3e of my position


[N3] Marco Smalls, Lvl 3:Navigator
=status=
HP:6/7 ACT:2+1
ATK:1 DEF:1+1
MAG:3+2 MOV:3
Zeal:0
Equipment:
-Lvl 1 Wand (+1 MAG RNG 3)
-Lvl 2 Watcher (Grants time Spell)
-Lvl 2 Cloak (+1 DEF +2 MDEF)
Bag:
-Lvl 1 Hammer ( +1 ATK)
-3x Rock things
Crafts: Carver, Wundercrafter (No kits)
Skills:
[G]Pulse Heal, Channel, Ward, Cleanse
[N]:Dilation
>>
>>863774
can you carve it for leather?
>>
>>863777

Don't have the kit
>>
Burkhard just take command, this shit show has gone on long enough and I'm tired of losing comrades.

>Move 2S 6E
>Autolab Engrave : Ballx2 ArrowX3 on the Hug

[Q]Coffee, Level: 9
Status: Normal
HP:14/14(4+10), MOV:4(3+1), ACT:2(2+0), ATK:2(2+0), DEF:2(1+1), MPow:6(4+2), MDef:5(4+1)

Equipment:
-Napalm Hugs (Rng 3 tile line, 1 Handed) [Ticking Solution Alpha] [Engrave : BallX2 Arrowx3]
-Book of Rending Bone (Word 3, Mag 3, Darc/Terra/Aeras)
-Empty
-Storm Coat (+1 Mag, +1 Hp, +1 Def, Wind Proof, Water Proof)
-T.E.K. (Words 5, Chambers 5, Move +1, Hand +1)

Bag:
-Rainbow Box
-Empty
-Lead Elixir (Physical Resistance/Heavy, 9 turns)
-Moon's Hate (Pot 7x2, +Mag. Instant Coffee
-Otherwordly Dictionary (Air, Words 3, Mag +1)
-Launcher (Rng 4, Ammo 2, 1 Handed)

Chambers : [Empty] / [Empty] / [Empty] / [Empty] / [Empty]

Rainbow Box :
1 Pyracyte Crystals,
1 Teracyte Crystals,
1 Aer Crystal,
1 Lux Crystal,
1 Darc Crystal,
1 Iron Crystal,
1 Teras Shard,
1 Plant Shards,
5 Pyras Shards,
6 Darc Shards,
2 Hydra Shards,
6 Beakers,
Gem Cutter,

Ammo : Pillshot x10 (Dmg 0), Iron Drops x6
Spells : Ballx3

Skills :
[M]Ball, Arrow, Ring, Block, Eye, Hand, In Tandem,
[Q]Engrave, Infuse, Crystalize, Launch Item, Potion Make, Autolab 1
[Potion Artes] : A lot, I need to find the list
>>
>>861969

>Move 3E
>Move 3E
>Face N

[I8] Spardo, Level 1 Militia

=Status: Fed=

HP:4(3+1) MOV:3(3+0) ACT:2(2+0)MAG:1(1+0) ATK:1(1 +0) DEF:1(0+1)

Equipment:
-Main: SA-O2 (RNG 4, AMMO 2, Double Tap) [2/2, Irondrop]
-Off:
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)


Bag (0z)
-x2 Bread Ration (+3 HP, )
-2/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)


[X3 Packed Round on SA-O2]


Skills: [I]: Packed Round (+1 DMG), Friendly Fire(P)

Ammo: x8 Irondrop (4 DMG, AP)
>>
>>861969
>Deploy?

[H]Steven, Lvl1:Hunter Rex (Large)
=Deploying=
HP:4/4 (4), MOV:3 (3), ACT:2 (2),
ATK:4 (3+1), DEF:3 (2+1), MAG:1 (1)
Equipment:
-Hands: Hunter’s Chain (2 Hands, 3 Range Arcing, +1 ATK)
-Armor: Hunter’s Coat (+1 DEF, +1 ATK)

Bag: [0]
-2 Chains
-1 Iron Maiden
-1 Time Bomb
-Empty

Skills:
[H] Hook And Pull
[REX]??????
>>
>>863694

Good idea! You just might make it to be our first adept rogue!

Okay people, we go with Vis' idea, which honestly doesn't change much for the rest of us.

Do note, if Zeig gets into a fight with the Gaoler, we move across to give him support.

All right people, let's get to it! First objective: clear out those cultists!
>>
>>863781
>autolab engrave is only 3 runes now, they retconned it remember? People who had a 5 rune engrave before the ruling still keep it but that's it.
>>
>Get up
>Store Koutetsu
>Stone Skip an ax into the barrel of the cannon
>-Switch to koutetsu
>Move 1H E, 1H N, 2L E
>-Lightning Reflexes
>-Moonsault

[R] Torr : Level 5 : Adept : Armswright
=Tortadyne : +1 Str, +2 Def, -1 Move=
ATK: 9 (2+1+4+2) ACT: 4 (3+1) DEF: 6 (2+4[koutetsu])
HP: 9/9 (4+5) MOV: 4L (3-1+2) MAG: 2 Zeal : 0.7
M.HAND: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
2n Hand: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
GEAR: Black Water Snake Suit. (+2 mov +2 atk, Start the Map Hidden, Hide in Water for a turn to regain stealth, No move penalties while swimming)
BAG: 2 Ax (+3 atk), Moon Shield (+3 Def, +1 Str at nights), 2 Keys, Spear
AMMO : nothing
ZENNI : 870z
LOADED : (nothing)
Crafting: Armswright, Junker
Skills: Throw Weapon, Steal, Switch, Backstab, Lightning Reflexes
Artes: Stone Skip, Wrist Flick
>>
>>861969

Cheat, steal, lie, and struggle. Struggle; that's all I ever did. Never had a chance do much. If the Mal wasn't chasing me it was others. Took whatever two bit job I could find in the Understairs all the while dodging Onis and hiding from Midians. Life always sucked. Struggle; I have no reason to but I can't stop. My life never had meaning but I couldn't lose it. A greedy coward. Yeah a greedy coward. That's what got me here in the first place. I tried to grab a quick job. No danger; just follow this runner group and look for a red giant. Come back and report what you find. I didn't expect to get nabbed with everyone. Now I'm bleeding out with a gun to my head and half that runner group wanting to pull the trigger themselves.

Alright Elliot. Let's make amends...

>Surrender body to Eliott?
>Yes

[R6] Short, Level 3: Rogue
=Status: Darc branded (+1 Mag,???)=
HP:7/7(4+3+0) MOV:3(3+0) ACT:3(3+0) MAG:3(3+0)
ATK:3(2+1) DEF:1(0+1)
Equipment:
-Main: Treachercide (2 SHT 2 AMO 4 RNG) *Execute *Possessed by Ghost 1/2 Silver Bullets 6 dmg
-Off:
-Armor: Heist Clothes (Lvl. 3, +1 DEF +1 ATK)
-Eqp:

Bag: [0z]
-Calorie Gram
-Binoculars
-Unidentified Arms
-

Crafting bag:
-Junker gear


Ammo: 20 iron drop 4 AP, 4 Silver Bullets 6 dmg
Skills: [R] Switch(P), Weapon Throw, Steal, Backstab; Skillz
Artes: [Fist] Lariat, 123 punch
Peacecraft: Junker
>>
>>863553
" It's one I found. If you want another /exit/ then there's always going around to another section of this prison but you won't like it.

The Pneumaether Labyrinth is huge and this Prison is just another left turn in its sexy sexy pipes but don't despair because it's also how we've been getting around to those other subfloors. That is- if you know the way.

And that's something I should tell you. Getting maps isn't easy, and throwing away your chances on an unknown route was never proven to get you back. The Umbral Sea is cloying further up and there's no real way to negotiate that unless the Doctor has a submersible or someshite around these parts "
>>
>>863784

Rescinding.

>>861969 (OP)

>Move 3E
>Use Binoculars, aiming at 15N, 5E from my position (at that huge guy with the axe)

[I8] Spardo, Level 1 Militia

=Status: Fed=

HP:4(3+1) MOV:3(3+0) ACT:2(2+0)MAG:1(1+0) ATK:1(1 +0) DEF:1(0+1)

Equipment:
-Main: SA-O2 (RNG 4, AMMO 2, Double Tap) [2/2, Irondrop]
-Off:
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)


Bag (0z)
-x2 Bread Ration (+3 HP, )
-2/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)


[X3 Packed Round on SA-O2]


Skills: [I]: Packed Round (+1 DMG), Friendly Fire(P)

Ammo: x8 Irondrop (4 DMG, AP)
>>
>>863242
This lowly Rogue wishes to dig through th'impediment earth, if it will rescue his fellows Sericea and Livia - but there are misgivings...

Some have tried to explain to me the principle of an "Aetherlock", and that the room I find myself in is an Aetherlock, and as such it never ought be breached. Removing the block would breach this lock, allowing the Mal to flood in like the great waves that plague the shores of old Wa-Couku and annihilate us all - but my understanding of such things is meagre and I cannot appreciate how this works.

Furthermore, it would undo the work of the noble Mage, Karura, who knows much better than the lowly Eseirsha.

Decisions...
>>
>>863871
We sealed the lock behind us already. Besides, that block of stone does not reach the ceiling unlike true walls. The breech caused by that secret passageway would still be there.
>>
>>863845

>HP: -1/7
>>
" YOu wOnT ReGrET iT"
>Gets up.
> Does The Things.
>>
>>863874
If that is so, a smart rogue could merely clamber over it using an action. And it would delay our pursuers.

Leave it there.
>>
>>863889
There is no guarantee they would fit. Destroying the block won't potentially leave them trapped there. Not destroying it has that possibility.

Once they are through a guide can just pulse a new block.
>>
>>861969

>Tap: pick up Watchful's spirit ward (that red thing SE from me)
>Move 3S
>Pulse (Heal) myself

I'm posting the updated character sheet

[G1] Yorbas, Level 1: Guide

=Status=

HP:5/5(4+1+0), MOV:3(3+0), ACT:2(2+0) MAG 3(2+1)
ATK:1(1+0), DEF:2(1+1)

Equipment:
-Main: Guide Wand (Lvl. 1, 3 RNG, +1 MAG, [Plant][Teras][Hydras])
-Off:
-Armor: Guide Cloak (Lvl. 1, +1 MAG, +1 DEF)
-Eqp: empty

Bag: [0z]

-Guide Hammer (Lvl. 1, +1 ATK)
-Watchful's spirit ward
-empty
-empty

Skills: [G] Pulse, Ward
>>
>Cast DarcEyeRingRingRing to observe the Stairs in the fog, as Questi taught.
>Prepare ArrowArrowArrowHand

Status:[Fire Resistant Ghoul],
LVL:8
ATK: 1 DEF: 1+1 HP: 11+1 MOV: 4+1 MAG:4+3(Turncoat)=7 POW:4+3(Turncoat)+4(Book)=11
M.HAND::Lv. 6(MAG REQ:6) [Abysma Domini], Darc, Lux, Aer, Teras, Words: 4, Mag+4, EATS SOULS
OFF:Dog Whistle
GEAR:Lv. 5 Traitor's Turncoat(+3 Mag, +1 HP, +1 Mov, +1 Def, +2 Book Holsters)
BAG:Chalk x 3, Spiced Jerky x 3, Lv. 4 Book [It Came From the Sea], Darc, Lux, Hydra, Words:2, Mag +4(Daemon Ink), Curse Book, Expedition Book
BANK: Ferryman's Coin, Llama Water x 5, Spook's Mask, Fell Ash x 1, Avalonian Herotales

Skills:Arrow, Ball, Ring, Block, Hand, Eye, Dimensional Sight(Eye of Eld), In Tandem, Bind, Faery, Mothman, Beast, Amazonia, Oracle, Fire Resistance Graft

Prepared: HandHandHandHand x1, ArrowArrowArrowArrow x2, BallHandHandHand x1
>>
>>861969
Eseirsha mumbles quietly to himself:

"I wonder... Would drilling a conjured Block leave behind aught, or will it all vanish like so many cherry blossom petals swept into the wind?"

"The learned Karura was wise to place this block here. It was a good Block. But, well... A rogue's curiosity against a rogue's honour. Sigh, I really am among the basest of all men..."

>Tap to [Switch] to equip my [Junker] gear
>Twin Drill NE!
>Crafting actions end the turn.

[R7] Eseirsha, Lvl 2: Rogue

=Status: Normal=

HP:6/6(4+2+0) MOV:3(3+0) ACT:3(3+0) MAG:2(2+0) Zeal: 1.0
ATK:3(2+1) DEF:1(0+1)

Equipment:
-Main: Dagger (Lvl. 1, +1 ATK)
-Off:
-Armor: Prisoner's Clothes (Lvl. 0, +1 DEF)
-Eqp:
-Ammo: Contra Rounds x3 (5 DMG), Happy B-day x4 (4DMG, Crush, 5-cross AoE)

Bag: [0z]
-Holdout Gun (RNG 4, AMMO: 3, *Quick Draw, *No Loads) [3/3, loaded with Contra Rounds]
-Stick Grenade x1
-Llama Water x1 (heals 1, cures Exh, cures Burns, 4 uses)
-Empty

Peacecraft Bag:
-Junker Tools

Skills: Weapon Throw, Switch (P), Backstab (P)
Skillz: Moonsault, Spinning Throw
Peacecrafts: Junker
>>
>>861969
>-Switch to my sheet of runner vellum
>Mop up the blood N, NW, and W with the vellum
>Place the blood-soaked leather in Livia's mouth, to be suckled on like a wounded calf.
>-Grab Livia
>Move 1S
>-Wait for the drilling to stop
>Finish moving 2S
"I aint dead? Well color me surprised, I aint yet dead. Oh, 'cept it looks like everone else is tryin to be dead. Cmon then, you blood sucking terror. Gotta git you back up to keep spreading the fear mongst our foes."

[R]Sericea, Lvl 2, Rogue, WVR
=Status: Stone Pulsed: Duration?=
HP:6/6(4+Lvl) Mov:3 Act:3
ATK:3 (2+1) DEF:5(0+1+4) MAG:2

Equipment::
Main Hand: Livia
Off Hand: ^
Prisoner's Clothes (+1Def)
Bag: [40Z]
- Moblin Dagger (+2Atk)
- Dagger (Lvl 1, +1Atk)
- Weaver Kit: 1xGoya's Brain-eye, 1xRunner Vellum (in use), 2xInsect Shell
- Sylvan Shortbow (Rng 6)
Ammo -17x Wooden Arrows [2+(1/2Str) (3)Dmg]
-21x Ghoul Arrows [2+(1/2Str) (3)Dmg, Infect]

Skillz: [Steal], [Weapon Throw], [*Butterfingers], [Switch], [*Mirrorhands]
PeaceCrafts: [Weaver]
Zeal: 0
>>
>Move 3E
>Apply fixitive to [Y1] Livia's bullet holes.

Does this cure the attack. Or just the last damage taken? Now is good time to find out.


[G] LeiLei : Level 3
=Ordonian, +1Hp , +1Mov , [Good Smell]=
HP : 5/5 (4+1+3) MV : 4 (3+1) STR : 1 (1) DEF : 2 (1+1) MAG : 3 (2+1) POW : 4 (3+1) ACT: 2 (2)
Main Hand : (Crystal Studded Wand : Mag +1, Casting Range 3, Grants Pyras, Hydras, Teras, Plant, Acid, Iron)
Armor : (Guide Cloak : Mag +1, Def +1)
Skills : Pulse, Cleanse, Channel
Bag: 200z
-Holey Shield : (Defense +4, Atk +3, Piercing Vulnerability)
-Llama Water : 25 sips
-7 fixitives
>>
In the end I have decided to continue as a knight

>Deploy

[K] Copper Lvl 1 Knight
=Heirant: Additional 2 hands, Mag -1, End -1, Ant Command, Daily Servants 3=
HP:6/6(5+1) Str:2(2) Atk:4(4) Def:4(1-1+2+2) Mov :3 Mag:-1(0-1) Act:2 Zeal:0
-Sword( Lvl1 Atk +2)
-Buckler(Lvl1 Def +2)
-Knight Armor(Lvl1 Def +2)
Bag: [0z]


Skills: [K] Counter
>>
>>861969

"Got your wand Bardo, thanks for the heads up good sir!"

>- Vote for Burkhard as party leader
>- Pick up and store bardo's dropped wand, E of me
> Move 3S
> Move 1S 1W

[K3] Quaker Lv2 Human Knight
HP:7/7(B5+2), MOV:3(B3+0), ACT:2(B2+0), ATK:4(B2+2), DEF:5(B1+2+2), MAG:0(B0+0)

Equipment:
-Main Hand: Gladius (ATK+2)
-Off Hand: Round Shield (DEF+2)
-Armor: Knight’s Armor (DEF+2)

Bag: [0z]
-Bardo's wand
-Empty
-Empty
-Empty

Skills: [K]Shield bash,Spin slash, Counter
>>
>>861969
>move 3E
>Firing Solution

Ok, I'll hide round here and you people let me know when it's safe to come out, alright?


[I] Hugo, Level: 2
=Normal=
HP:6/6 (5+1) MOV:3 ACT:2
ATK:1 (0+1) DEF:2 (0+1+1) MAG:1

Equipment:
M/Hand: BR-02 (RNG:5 AMO:4 +3 ATK Doubleshot)
O/Hand: N/A
Armour: Uniform (+1 DEF +1 HP)

Bag: 4/4 0z
- Iron Face Plate (+1 DEF)
- Iron 2g
- Wall Chicken
- Ground Bone 4g
Bank: 0z

Ammo:
- Irondrop Bullets x10 (4AP DMG)
- Heavy Calcium x4 (6 DMG HVY)
Load: Irondrop Bullets x4 +Packed Shot +Firing Solution

Zeal: 0
Skills: [Militia] Firing Solution, Friendly Fire (P), Packed Shot
PeaceCrafts: Junker
>>
>Move 3E
>Plant Pulse Trigger (5MAGPOW)

"Hoo. While quantum realities are exciting, let's get back to the present. You there, heretic - bathe me in the power of the light and I can be of more use to us all. And with some more time I should be able to get our furry friend back on his feet. I think he can come up with a plan if he only knows he has people who support him."

[Hero][G] Karura - Lv1 Luxsworn Avian Guide
STR: 2 [1+1] DEF: 3 [1+1+1]
MAG: 4 [2+1+1] HP: 4
ACT: 2 MOV: 3

Gear: Guide Cloak [+1DEF, +1MAG] (MAGPOW 5)
Main: Wand [LV1 RNG 3; +1MAG; Hydras/Teras]
Bag: - Hammer [+1ATK]
- Empty
- Empty
- Empty

Skills: [G] Pulse, Cleanse

Race: Avian
+1 STR, +1DEF
Fly
MUTATION: Lux Sworn
+1 MAG, +3 Sight, Lux Immune, Blind Resist, Lux Element Breaths
>>
>>864328
Neither. Fixes critical and if alive (=non critical), last wound. Livia will regen from 0 now.
>>
>>864444
nice quads, do you want to do some hot binocular action instead?
>>
>>864537
That's probably a better use of time, but I didn't get binoculars when I spawned so I'd need to borrow a pair.
>>
>>864570
I have a pair for you
>>
>Be fed blood.
>Be bandaged
>Heal slowly in a torpor
>-Leech 1
>-Regen 2
>-Try to draw on the blood I ate from Percy to speed things up.

I believe I should have gotten some extra HP from him.

[Y] Livia : Level 9
=Midian Mutation : Lux Mortality ; Silver Mortality ; Water Vulnerability ; Healing Bane ; Blood Hunger 01=
HP: ?/17 (7+9+1); MV: 6 (4+2) ; STR: 6 (4+2) ; ATK: 8 (6+2) ; DEF: 5 (2+2+1) ; MAG: 4 ; ACT: 3(3); ZEAL : 0.6
Equipped :
-Main Hand : The Thousand Arms. ; Lvl 5 ; [Legendary Fake] ; Hidden Skills: Open Book, Page Turn, Close Book ; Lux ; Ball Penta
-- Twin Chevrolet ; Lvl 5 ; Two Handed ; +2x2 Attack ; +1 Defense ; 5 Range ; Hidden Skills : Twin Hook and Jab, Hook and Scissor
-Offhand :
-Armor : Revenant Leathers ; Lvl 6 ; +1 HP ; +2 STR ; +2 MV ; +2 END ; Makes no noise ; Cannot speak
Bag :
-11 Chains; Rope substitute
-Chalk
-Iron Maiden
-Executioner's Twisted Silver Armor

Hunter Skills : Hook and Pull, Suspension, Rig, Bloodlust, Rig Network, Lurk, Mortal Wound, Revenge Has No Home
Vampyre Skills : Wall Shift, Wall Walk, Lovelier, Living Weapon, Mesmer Bite
Absorbed Skills : Uninvited Guest, Rushdown
Corridor Skills : Hunter's Lore, Headbutt
Cord Skills : Choke, Arm Bind, Slam Down, Corner Hook, Morning Star
Shield Skills : Boomerang, Reflect, Unshakeable Tera, Kill Medusa
Dagger Skills : Wrist Flick, MurderStab
Polearm Skills : Intercept
>>
>>864596
while you are at it add a
.>-give binoculars back to Vis if he asks me to
>>
>>864576
Thanks, in that case:

>>864444
Overriding this.

>>861969
>move 3E
>-take Binoculars from [R2] Vis (1S)
>use binoculars: look at NE corner of map
>-give binoculars back to Vis if he asks me to

I don't think I'm gonna like what I see.

[I] Hugo, Level: 2
=Normal=
HP:6/6 (5+1) MOV:3 ACT:2
ATK:3 (0+3) DEF:1 (0+1) MAG:1

Equipment:
M/Hand: BR-02 (RNG:5 AMO:4 +3 ATK Doubleshot)
O/Hand: N/A
Armour: Uniform (+1 DEF +1 HP)

Bag: 5/4 0z
- Iron Face Plate (+1 DEF)
- Iron 2g
- Wall Chicken
- Ground Bone 4g
- Binoculars
Bank: 0z

Ammo:
- Irondrop Bullets x10 (4AP DMG)
- Heavy Calcium x4 (6 DMG HVY)
Load: Irondrop Bullets x4 +Packed Shot

Zeal: 0
Skills: [Militia] Firing Solution, Friendly Fire (P), Packed Shot
PeaceCrafts: Junker
>>
>>861969 (OP)
>>864605
>Use Binoculars 22N 5W
>Use Binoculars 21N 20W
>Use Binoculars 19N 26W
>-give binoculars to Hugo
>-get my binoculars back once he is done
>-drop binoculars E if Agent8 asks me to

[R2] Vis ; Level 2 ; Rogue
=Normal=
-HP: 6/6 | ACT: 3 | MOV: 3 | STR: 2 | ATK: 4 | END: 0 | DEF: 1 | MAG: 2
Equipped:
-Main hand: (Moblin Dagger lvl-1 ATK-2) in hand
-Off hand: Binoculars
-Armor: Prisoner clothes DEF+1
>Bag: 35z | ammo:21 RockSalt rounds - 6dmg
-Cult Veil
-C4x3
-Calories Gram x2
-Shredded Veil x4
>Skills:
-[R] Steal, [R] Switch, [R] WeaponThrow
>Skillz:
-Butterfingers, Mirror Hands
>>
>>863865

"So unless we find a map of this dump and a vehicle to escape in we're sort of stuck walking through the kill room?"

"Wonderful. We need our longest range boys over on that mess to take those gunners out or someone to dig us a route around it. Someone get on that please I'm on the other-side of the map right now."

>>863694
>>863789

"That's what I want to see [Militia Captain] Isaac congratulations for your field promotion. People I can delegate work onto are a valuable asset in this man's ar- runner group!"

(Because I'm at work for a lot of the time and in a different time zone so when a turn is up I cannot keep track of the map very easily as a result, help is greatly appreciated.)

>>861969

"No one is covering that overwatching mage? No rest for the boss it seems."

>Move 2E, 4N
>Overwatch the overwatching Mage to the north, blow him away if he makes any sudden moves other then overwatching.

"Alright mister, let's see who blinks first."

>-Talk to Goblins

"We ain't out to kill you boys, I am Lieutenant Burkhard currently acting Party Leader of the Wyrd Hunt, and I think you can help me with my inquiries."

"We're currently looking for a mage, about yay big, short blonde hair, wears glasses or a pumpkin Mask, answers to [Runner Scholar] you gents seen anyone fitting that description?"

[^]Burkhard, Level 8: Human
=Normal=
HP: 10/15 (5+8+2), MOV: 6 (4+2), ACT:2 (2+0), ATK: 3 (3+0), DEF: 4 (2+2 END), MAG: 2 (2+0)

Equipment:
-Main Hand: Francisco Type-4b -, Range: 5, Ammo: 3|9,
-Armor: Lvl 7. Lt MP Custom - +2Hp +2End +2Mov, [Restrain], [Execute]
Reincarnation Shell: 1 Use
-Ammo:

Doomsilver Bullets (4 Dmg, x2 vs Humans) : 11/17
Iron Drop (4AP Dmg): 20/20
Pumpkin Rounds (Gravity Infused) (6 Fire/Earth/Darc) : 5/14
Quicksilver Rounds (5 Dmg) : 15/20
Rocksalt Rounds (???, Anti-Magic) 3/3

Bag: 325z
-The Holdout - Range: 5, Ammo: 3, Quickdraw, No Loads. [Truesilver (6 Dmg)] 1/3
-2x Combat Knifes Lv 3, Atk+3, Bleed: 1
-1x Water Flask (3 Uses)
-2x Grenades

[Engraved: Ball Ball Ball Ball Ball]
[Gravity Pumpkin Rounds (6 Fire/Earth/Darc) (+6 Dmg)] [9/9]
Skills: [Militia] - Firing Solution, Packed Round, Spread Shot, Friendly Fire (P),
[Adept Militia] - Battle Rhythm (P), Take Prisoner (T), Double-Time (R), !Bring It Down! (P)
[Militia Mastery]
[Marine] - Reassemble (P)
[Armour Skills] - Restrain, Execute (T)
[Shrine Skills] - Don't You Die On Me (P)
>>
>>864708

>-Burk touches his earpiece

"Wassat? Ah right sorry."

"Concerned parties would also like to know if you've seen a big [Red Giant] anywhere, calls himself [Avdol]. Very... Flamboyant."

"Also how do you intend to get out of here before the Mal rises?"
>>
Preliminary botting. Feel free to override.

[H4] Clef
>Hook and Pull blue scholar to nearby rigged tile
>Dark intent : Mortar hellmarine tries to shoot; Use the nearby rigged tile Hook and Pull his gun so it fires at nearby enemies instead.

[K5] Taurvic
>Move 2E, 3N, 1E

[R3] Agent8
>-Get Binoculars from Vis
>Use Binoculars 32W, 2N
>Use Binoculars 32W, 8N
>Use Binoculars 32W, 15N
>-Drop binoculars west for Vis to retrieve.
>>
>>864708

Noooo I'm allergic to involuntary responsibility!!
>>
Rolled 3, 2, 6, 2 = 13 (4d6)

Hello dearies, I've heard good things about this group.
>>
>Deploy

[M] Miss Chambers : Level 1
=Lux Sworn, Kob=
HP : 4/4 (3+1) Atk : 1 (0+1) Def : 2 (0+1+1) Mov 4 (3-1+2) Mag : 6 (4+1+1) Pow : 7 (6+1) Act : 2 Lux Breath : 0 Zeal : 0
Hand : Book of Fire +1 Mag
Armor : Mask +1 Def +1 Mag
Bag :
-Chalk
-Unknown Book
Skills : [Kob] Sculpt [M] Ball
Spells :
>>
>>863668
There are slight changes to the Heirant Meta;
They gain Daily Servants 2 instead of 3. This is because I have discounted the presence of the main player.

If this affects your decision feel free to choose the alternative.
>>
>>865006
This is ok. You're good to go.
>>
>>861969
. . .

>>864504
cough cough
my brain hurts, did I attend a volga funeral again? I swore those off after last time I got drunk on the gunpowder punch and woke up in the brig.

Stairs, stars and shells where we at? My left eye keeps not working right. Anyone got any hangover cures? I feel like I've taken too many shots. Lesse...

>>863439
! No! We ain't signing the hunt over to a monstrous mega-parasite what hunts other parasites wearing fancy frilly frock dresses!

I nominate Kommandant Burkhard as our lea--
>>862002
>>861976
... I /vote/ for Kommandant Burkhard as our leader! That makes 'im 4 to 2 for second best, and he's the clear front runner winner. Thank you for finalizing the People's Choice, Questi. Close elections, never have them again.

Have we sorted out that giant cannon yet? I figured I'd get a handle on it, but last time I had a sudden connection drop from my ainsible right in the negotiation phase. It got cut off in a muzzle flash. That happens. I seem to have spilled wine all over myself too. Or some sort of semi sticky liquid, anyhow.These short term black out phases are gettin' kinda inconvenient.

>>863998
Oh 'ey, Threads. Good to see ya again. I had this weird nightmare where you ran of all suicide like n' got yerself blown sky high. Instead ya seem to have run off and found yourself some iron nerves. Did you have to come like a cat n' drag in the fangbanger though?
Relax! She's out cold, she can't 'ear me be all derogatory like. 'Ang on, letsee if'n we can't sort out the shrieker of the night.

Luckily, as a cunnin' kinda dog, I'm always prepared for these sorta things. Strategic jerky reserve. Never leave home without secreting it away all over the place.

>>861969
>-scoop up the jerky we left in the loot pile on the book shelf earlier
>eat it (heal 5)
>eat it (heal 5, full hp)
>-Empty these bookshelves NW, N and NE into the CASE
>[Deal] books in CASE to Goblin Junkers & Carvers
>It's reading material! With only a light patina of kerbold blood (for ambiance). It's all classics too - Short Tales of Murder, She Blinded Me With Lux Sword Sword, Vampire Morning Star: Thin Edition, The Rogue With The Golden Gun, Muzzleflash Fiction and a book on caring for your pet oni. Good stuff, decent paper, readable, junkable or prop up your forger smithy.

Lvl 7 Magnate
==Kerbold=
HP: 12 / 12 MV: 9 ATK: 6
DEF: [1] 1 MAG: 2 Act: 3 SIGHT: 10
ZEAL: 0.5 ZNY 208
-W-
Desert Uzi, MM04 - RNG 4, Shots 4, Ammo 4Compact, -1 DMG 4x Qualudes (2 act stun * 4)
THE CASE ( Books! More Books! My own blood! )
-A-
The Private Eye [+4 Mov, 2x Sight, @, Etna]
Acc: Black Ledger (2-Arms)
-Am-
Quali (2 act dmg) x6
1x Silver (5d)
[1/4] 'Caz' | -- | --| --
Carving Bag: Empty
[I+]Firing Solution, Spreadshot, Friendly Fire, Packed Shot, Battle Rythm, Take Prisoner, Double Time
[A] Deal, SubDeliver, Disguise.
[Ker] Dig, Scent, Beast Talk
[Tech]ProsArms, SlimeFibres-> Lift Heavy, Leap, 2xTB
[Thrown] Yes.
[PeaceCraft] Yes.
>>
Hey Zeig, Justin, what are your plan(s) of action?

It would be very nice to know so that me and the kids in the corner can coordinate with you in our plan to rescue Graves.

>>865513
Hey Trigger, the Kommandant was saying something about you and digging. Could you use that to slip into the gobbo defenses and help Hetros with taking down that bigass gun?

>If you do so, you better try to CASE those machine guns. And maybe the cannon ammo too.
>>
File: FLOOR06_Turn27b.png (3.97 MB, 3016x2047)
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The Traitor Reveals themselves.

Livia Pays the Price.

https://youtu.be/QvBEgEoG13Y?t=57

Secret among the designs of Site and the Volgon black projects was the conditioning of child Assassins who have rejected their pasts and erased memories of a home destroyed by the Mal. Seeking only a grand future under the Volgon Collective or simply feeding into their bloodthirsty tendency for murder. Assassins such as Elliot Parkreiner came into existence and persists even after death.

Floor Phase.
>>
>>865888
"Looking to just provide support to Ziegfried, Watchful, Moony, and pretty much anyone else heading towards these cultists or the knight. I might end up having to take a more aggressive position against the knight though, given how I'm the toughest person in this grouping at the moment. We'll pretty much be golden distractions as well. Why, do you have any plans?"

>>865911
"AVDOL! Our tutors!"

(What's currently affecting me? Is it a new icon for leeches?)
>>
>>865921

Ehh, you guys can go overwatch him from the bridge. When you engage, we'll move up and provide some extra firepower.

Or, we can move up, and right when we free Graves, go all out on the Gaoler. After taking several Happy BDays to the face, he'll come at us, at which you guys jump him good.

In both cases, that ends with us not stopping our assault until that guy is dead with a capital D.

So really, it depends on what you guys are up to. Since we now have intel on more prisoners, we're likely to keep advancing north to secure the newly discovered VIP's.
>>
>>865931
"Oh uh, the knight is dead. Their head is severed from their body. There's a shadow behind them though, so hopefully this guy is friendly. Looks like we'll be working towards clearing out the cultists."
>>
>>865936

Is he? Well, they're all so weird looking.

To be safe, assume that he's undead or something nasty.

Runners survive by being cautious.
>>
>>865939
"Solid advice, marine. Make haste when you can so our groups can meet up in due time, yes?"
>>
>>865911

>-Remove hat
>-Apply hand to face

"Sgt. Trigger, what does the Testament of Burkhard have to say on taking dubious deals from nebulous entities?"
>>
>>865931
"SIR! IT SEEMS THAT THE GOALER IN THE DEATH WARD IS DEAD! WHO DO YOU THINK KILLED IT? AND SHOULD I SWITCH TO SILVER INSTEAD? THIS PLACE IS GIVING ME THE WILLIES!"
>>
>>865955

No idea soldier. But Happy BDays are great for softening up big targets for ghouls to munch on.

Next mag, switch to silver rounds. It would be good for us to diversify our ammo types once we secure Graves.
>>
All right, corner crew. I'll say this once: do not act until either I or the Kommandant act.

We know that there's a cultist ready to pop Grave's head open.

What we DON'T know is the conditions for his overwatch.

Both Burk and I will be primed to take him out. So until then, don't act.
>>
>>865911
Requesting details on 'Jaw', 'Tail' and 'crushing size' again, it would save confusion in the future!
>>
>>865911

"Zieg I am going to need you to do me a favor, when the time comes drag or pull me as close as you can towards the cultist probably eying graves for burnt meat. I will then kill him and then I will suspend the creature over near the goaler...Also if you hear me screaming its just nerves."
>>
>>865911
Stats on that lance/spear I picked up?
>>
File: FLOOR06_Turn28a.png (4.35 MB, 3016x2047)
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Barthol is Found.
Nezera, Latvian, and Graves Found.

Quaz: G-Good job but w-where's Hetros ?
EGADS ITS THE SISTERS ! WATCH OUT THEY'RE HUGE BULLIES !

Nezera: Instant death ! No ! It's all repeating again and again !

Latvian: Calm , sister. The enemy has yet to break us and the gloom has yet to take us. The fact that they are here again is proof of that ! Rise and help Nezera -- does your champion need his purpose in life too ?

==
Ishmael: Wendigo ! Get up ! They need us up north ! Nothing else matters !

https://www.youtube.com/watch?v=iz1gqx0uRbQ

>Act Phase
" Watch this Watch this its my 1 - 2 - 3 ! KYAAAHAHAHAHAHAHAHHA "
>>
>>866027
You did not pick up a spear. You were dragging a runner.
>>
>>866089
"I need ALL able bodied runners to assist with fighting the sisters, livia is dead, hertos is dead and de lis is with fleur..I will now be barking orders. NOW FOR THE LOVE OF ALL THAT IS HOLY KILL THE GODDAMN THINGS. Watchful i need you to either snipe or distract them, I dont care just do it! Ziegfreid please try to kill them if your still in one piece, we will get you right as rain. Also and poka is well having a 1000 yard stare bardo please slap her until she is fine or heal her and same goes for justin does leeches seem to have taken a toll on him and he is having a little dirt nap stop him from doing it. And for those on the balcony try to advance i am sure ziegfreid through his freakish ghoulish vitality will live and distract them or he will die horribly i dont give a feth! Hetros may be dead, but that does not leave justice will be seen to the light, the hunt and the battle will go on."
>>
>>865911

"F-fifty zenny? Uh...could someone spot me that 50 zenny?
I would really like to have a brand new sword!"
>>
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Because this is a fucking cancer that needs resolution I am forced to litigate once and perhaps for all how Item Pick ups, Pick up rules , and pick up anything will be resolved.

=On Burden=


Picking up Runners: Oncetap and Both Hands Empty.
Dropping Held Items: Tap.
Dropping Items: OnceTap
Picking up to Loot Items and pocket them into Inventory in the immediate area: OnceTap
Picking up Items to Carry on your Hands: OnceTap and a Free Hand Needed.

Using Items from the ground or items: Act
Switching Around Equipped Items from Inventory to On Hand: Act.
Equipping a weapon from the ground:
-Free Hand/
-Weilding Requirements Met/
-Once Tap
-Equipping new Gear from the Inventory/Floor: Full Turn Act.

>>IF
Weapons you try to wield are too advance for you:
- They cannot be equipped from the Ground and therefore will slip out of your hands if you try to use them in the same turn.
- They will go straight ti inventory if you cannot equip them from the ground and you are not trying to use them on the same turn.
- They will remain in your hand as a LARGE object if you cannot wield them in the first place and Your items are full.

You are OverEncumbered by Carrying a Body, or a classified "Large Object":
- You cannot Jump.
- You cannot Pick Up Other Items.
- You Cannot perform hand actions / attacking/ Skills related to held equipment.

Outside of This. The GM still reserves the right to deny actions that seem outright silly, fall outside the realm of logic and seeks to use /accomodating/ game rules to supercede common sense.

IF You have doubts about the cost of actions to do simple tasks involving items. Then Assume that it will cost an action.
>>
>>866089
Can we have an explosionless version?
>>
File: FLOOR06_Turn28aclean.png (4.2 MB, 3016x2047)
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>>866139
clean version.
>>
>>866144

Some observations so far:

-Hetros linked our rig network with the enemy's. This means all our rigs are compromised, but the enemy's are as well.
-The Sisters are all Hunters and most likely Ghouls as well. Any of them could carry all the others stacked matryoshka-like inside her stomach
-One of the Sisters is in the knights room, and 3 more might be inside her
-One enemy rig is S of the cannon
-There seem to be rigs on the floor around the axe giant as well
-The axe giant is alive and well and can destroy terrain
-The hellfire launcher is still alive
-We have found Barthol's sensei
-Wendigo and Ishmael are up
-At least half of the vets are down
-Our best bet at this point is probably to take over the Goboton cannon and use it against the gaolers
-We will need extreme levels of cooperation and planning if we want to leave this floor.
>>
>>866151
Don't forget that for the mere low low price of handing me 50 zenny I could get a sword upgrade!
>>
>>866089
>Move 3E Wall Shift
>-Oncetap loot both the dead marines of their Combat Harnesses
>Finish move 2S
>Move 3S
>OverAct pick up that large shield and carry it, not equip it
>Finish move 2S

LVL: 3, HP: 8/8(7+1), MOV: 5 (5), ACT: 3(3)
STR: 5 (4+1) /Atk: 6 (5+1), DEF: 2 (1+1), MAG: 3 (2+1)

Equipment:
-Justice Overcoat (+1 str, +1 def, +1 mag)

Bag:
-Goya's Wrecking Ball (Lvl 4 ; +6 Range ; +6 Damage ; Heavy)
-x4 Chain
-SaltHound 3-RNG 2-AMMO 2-SHOTS

Race: Lux+Silver Mortality, Water Vuln, Healing Bane, Blood Hunger 01, Regeneration 02, Wall Shifting, Wall Walk, Heat Vision

[Weaver] Beast Leather x3, Goya's Eyes and Teeth, Ancient Imperial Espresso Beans

Skills:
[Hunter] Bloodlust, Hook and Pull, Rig, Suspension
[Artes] Arm Bind
Zeal: 1.2
>>
File: Poka cry.png (588 KB, 1113x1227)
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>>866089
Like lightning strikes Hetros is gone and Poka's face goes pale, her legs give out and the world starts to float for a second as for an instant before she realizes that her Ewer is broken and the world goes black

"Runners... I failed you... for..give..m...."

And the girl collapses on the floor...
>>
>>866151
One more thing: since the Traitor is basically a ghost, Watchful's ward could hinder him.
>>
In case people didn't notice, the craft goblins in the southeast corner have a second way out of here. Since I find it highly unlikely we'll be able to take the stairs after all these loses, I strongly suggest that we give them whatever they want so we can get off this floor.
>>
File: Poka bloodied.jpg (147 KB, 463x425)
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>>866089
For the Guides

I am very much shamed to say that Poka's Ewer has been broken when Hetros got suspended and killed. Poka, Justin, are in deathclock and Kail, Jenny are now downed and out of reach for us.

We will need a lot of healing to get back up, Justin needs a heal immediately or else the leeches will kill him this turn.

Remember a player in deathclock is dead forever after any more damage they sustain, even 1 damage kills. They need 1 heal to be stabilized and then they are off deathclock but still unconscious, they need to be healed up to full to be able to act and need 1 Act to get up. If you decide to heal us the please be organized and remember to use Wards so everyone from far away can contribute to the healing.

Here are the player HP stats if you need to know how much healing is needed to top off people.
Poka 15 HP
Justin 11 HP (will take 2 leech damage)
Kail 18 HP
Jenny 18HP
>>
>>866175
One last comment, I am not knowledgeable with hunter skills and mechanics but it might be prudent to destroy the rig that caught Hetros to prevent the sisters from using it to come to us and kill us next turn.
>>
>>866175

So If i Heal poka up to full she can make her actions this turn correct?
>>
>>866089
"... I... Feel woozy... Still... It might be okay."
>Wait

[W]Kail, Lvl.8
=KO'd=
HP:18/18 MOV:4 (3+1) ACT:2 ATK: 16 (5(STR)+2+6+3(Zweihander)) DEF: 18 (2+2+14 (shield)) MAG:1

Equipment:
-Silver Large Great Wall (Atk+6, Def+14, Heavy, STR5, Lvl6, 2hnd)
-Famous Raider's Armor (lvl6, Def+2, Atk+2, HP+1, Mov+1)
Bag:[0z]
-Skybreaker Tomahawk (lvl3, Atk+3, 1hnd, deals -1ACT stun damage)
-Llama bread (+3HP, food)
-Castor Fist (Lvl4, Atk+2, Def+5, crushing, knockback, can't be swung with a secondary weapon, Heart Shatter(pay 1HP, damage converted to Force dmg, if knockback can't be applied, dmg converted to Destroy), 1hnd, SUNDERED)
-
Skills: [K]Spinslash, [K]Counter, [K]Shield Bash, [K]Groundslash, [K] Rushdown, [K] Evil Never Rests, [K] Challenge, [W] Eyes Closed, [W] Zweihander, [W] Deflect [Axe Artes] Cleave, Wreck, [Shield Artes], Reflect, Kill Medusa, Unshakeable Tera, [Sword Art] Reaper's Execution, [A Big Heart]
Zeal : 2.2 Zeal
>>
>>866151
And more:
-The shadow behind the axe giant seems to be a hunter
-There's a rig under [G1] that is now available to the sisters. It needs to be destroyed
>>
"Ah, there we are! Our intel seems to have been spot on.

Good afternoon chaps, the house of M is sending reïnforcements. And not a moment too late, it would seem!
I'm afraid we'll have to keep the introductions brief. This fine lady is Miss Chambers, the handy chap is Coppers. More should be on their way, all freelancers of course.
My name is Steven Tyrannials, but you may simply call me Steve if you so desire.

So, bring us up to speed lads, how could our expertise be of service to you?"
>>
>>866182
Almost correct Poka will need to spend 1 act to "stand up" and then she can act normally. She has 2 acts normally so she will have 1 more act left after standing up (same goes to Justin).

Luckily Bardo is right beside us so he can either Ward both Poka and Justin. Or Bardo can spend 1 act to ward Poka and 2 acts to heal Poka for 12/15HP, then with3 more healing Poka can stand up spend her 1 act to ward Justin and then the others can heal Justin.
>>
>Prepare ArrowArrowBallHand
>Cast SpiritArrowArrowBallHand(POW:10) through the rune to my N through those two Hell Marines, ripping their souls out to feed to Abysma Domini.

Status:[Fire Resistant Ghoul],
LVL:8
ATK: 1 DEF: 1+1 HP: 11+1 MOV: 4+1 MAG:4+3(Turncoat)=7 POW:4+3(Turncoat)+4(Book)=11
M.HAND::Lv. 6(MAG REQ:6) [Abysma Domini], Darc, Lux, Aer, Teras, Words: 4, Mag+4, EATS SOULS
OFF:Dog Whistle
GEAR:Lv. 5 Traitor's Turncoat(+3 Mag, +1 HP, +1 Mov, +1 Def, +2 Book Holsters)
BAG:Chalk x 3, Spiced Jerky x 3, Lv. 4 Book [It Came From the Sea], Darc, Lux, Hydra, Words:2, Mag +4(Daemon Ink)
BANK: Ferryman's Coin, Llama Water x 5, Spook's Mask, Fell Ash x 1, Avalonian Herotales

Skills:Arrow, Ball, Ring, Block, Hand, Eye, Dimensional Sight(Eye of Eld), In Tandem, Bind, Faery, Mothman, Beast, Amazonia, Oracle, Fire Resistance Graft

Prepared: HandHandHandHand x1, ArrowArrowArrowArrow x2, BallHandHandHand x1
>>
I'm even more useless now without a weapon, but I do have a decent amount of move, so I'll be spending some turns just gathering up stuff. Trigger, I'd appreciate your help in selling or bartering it or whatever with those goblin crafter guys in the southeast corner so we can hopefully get a way out of here.
>>
>>866193
Is this meant to damage ?
>>
>>866089
>Switch to Blitz Libra
>Cast Lux Block Block Ball Ball on [G5]Karura

>>866195
No it is not meant to damage. Karura is Lux Sworn and needs a charge up

[M]Meave : Level 7, Mage Adept, Mastery, Editor
HP:12 (3+7+2) , Mv:4 , ATK:1 , DEF:1 , MAG: 6(4+2*) , POW: ? , ACT: 2

(Current MAG: 6+4(Serpentine Codex) )
(Current HP:5/12)

Status Effects:
-

Equipped:

• Main Hand : -
• Offhand : Lv5 Serpentine Codex (Hydras/Darc=Poison:Words4, Mag4 - Serpent Index)
• Paraiah's Widebrim:[Editor Only](Mag2,HP2,BookSpace2)*
+ (BookSpace)
+ (BookSpace) Blitz Libra (Lux/Pyra=Lightning: Mag1, Words3)

* Miniature Sword (Fleurette) used as Hair Pin

Mage Skills :
Arrow, Block, Ring, Ball, Hand, Glass, Tandem, Sword, Burn the Body

Editor Skills:
Bind, Faerie

Prepped Spells:
Hand Ball Hand Hand
Hand Ball Ball Ball
Hand Ball Ball Ball
Ball Arrow Arrow Ring
Block Block Ball Ball
Arrow Arrow Arrow Arrow

Spells in Effect:
-

Bag:
• Empty

(Contents Confiscated)
• Sturmaug's Dog Whistle
• Llama Water (4 Uses)
• Chalk x1
• Queer Pottery
(Lost Items)
• Mesmeria Illusion Book (Lux/Hydra=Illusion: Words4, Mag0)
>>
"Huh. Well, lookit that. That guy's still alive! And shit, enemy has a rig network; if you guys have Happy BDay rounds loaded, use them to destroy those rigs!"

"Okay, you know what to do; shoot shit, advance, rescue Graves and support Zeig! We're oscar mike!"

"Hey Graves! Watch out, danger close!"

>Fire on cultist N of Graves, try not to hit Graves with AOE
>Flatten crate 6N, 1E of me
>!Battle Rhythm! Load 2 Happy Bdays

[^] Isaac Ispie Lvl 8

Equipped:

>The Hunter's Daughter MK-II (HR-04a, lvl.4), RNG: 5+1, AMMO: 2, *ProneShot: If Shooter does not move this turn, +2Rng, 2 HANDS
>LOAD: 2 HappyBday (4Crush x 5AOE) + 2 x Firing Solution (+1RNG) (Next phase, 2 Happy Bday)
>Ammo: 17/10 Irondrop (4AP), 2/10 HappyBday (4Crush x 5AOE). 8/10 Stun Rounds (-1 Act). 5/10 Pumpkin Rounds (6 Fire), 9 Brass Bells (5 DMG), 10/10 Silver Bullets (5 DMG, bonus to undead, Midians, and unpleasant lux-weak things)
> Lvl 5 Sniper Cap (+ 2 Vision, +1 RNG, +1 MOV, +2 HP)
>Reincarnation Shell
Bag: Binoculars x 2, 2 x Refillable Water Flasks (9 uses remaining), C4 x 2, Combat Knife, Lv3, ATK + 3, BLEED: 1, Lvl 3 Combat Harness (+1 Def, +1 HP, +1 Gun Slot, *Quick Draw)*
ATK: 3
DEF: 2
MOV: 4+1
ACT: 2
HP: 12/15 (+ 2+8[lvl])
MAG: 2
VIS: +2
Skills: Firing Solution, Packed Round, Friendly Fire, Spread Shot, Battle Rhythm, Double Time, !Bring it Down!, Take Prisoner, Reassemble

[Relentless]: Witnessing a murder will allow you to track the culprit with a tap action.
>>
>>866089
"Is... is it over? I thought for sure I was.... Oh you have to be kidding me. I flee for one second and suddenly everybody starts dying again. You know what, fine."
>Take Command of the situation
"You, big slayer man who I literally just dragged out of the impending fire, I sacrificed a wand to get you to safety so you owe me now, so if you can move, before you run north, break that rig network so they can't just swing in and start murdering us!"
>>866162
"...And this is why you don't go tying your life to others lady, quick way to get killed. Guides!
I'm going to drop a ward under poka, so somebody can heal up up to her full 15. Marco, you do it! Other guides, when poka is up, she's going to ward justin, so when she does, heal him! For the next ten or so seconds, I'm in charge of our healing, so don't mess this up!"

>Tap to drop ishmael
>move 3 S
>tap to loot druidmere from D1 Poka
>Drop a ward 1n, under D1 Poka
>Heal D1 Poka with druidmere (5 mag + 3 Druidmere = 8 healing)

[N2] Bardo, Level: 3 [Navigator]
=Status= Channeled to [D1]Poka
HP:7/7, MOV:3, ACT:3(2), ATK:1, DEF:2, MAG:5(3+2)
Equipment:
- Druidmere (3 MAG, 4 RNG)
-Watcher (lvl 2, grants time spells)
-Cloak(lvl 2, DEF: +1, MAG: +2)
Bag: [$???]
-
-Water Flask
-1 hammer (maybe?)
-3.... Rock things?

Skills:
[Guide]Pulse, [Guide] Ward, [Guide] Channel, [Guide] Cleanse, [Navigator] Dilation
>>
>>864708
"Chief helmet boss man! We can kill that Sister gaoler and break her rig if all people east of her gang up on her together! She's a ghoul and I have fire, If I deal the killing blow, she won't berzerk"
>>
>>865948
It ain't much for it, Kommandant. Nebolous monsters from beyond the keen of man tends ta fall your brain with spider-parasites and hatch thought eggs in your ideology. It's why I'd never do something strange like try to strike a deal with, say, Yig. Wouldn't end well!

>>866192
Sorry, I got the strictest orders not to try and barter with those shinies. Much as I disagree with them, I'd prefer not to get randomly executed again by trigger happy pretend-friendlies. I ain't touching that.

>>865888
I could do that, yeah soldier. I was rather planning on it. Ain't much digging required how-now, since Eiserha went and re-made the giant whole. So I reckon I'll just walk right in. Probably won't walk out but them's the breaks sometimes.

>>866187
Good to meet your, Mr. Tyrranials. Welcome aboard. You and your friends are of course fantastically welcome by our side. My I kindly suggest you start running for your life at the highest top speed your beautiful legs can carry you?

---

HEY MOONY
ZEIGFRIED GOT A BUILDING DROPPED ON 'IM
HE AIN'T ON OUR SIDE ANY MORE, HE'S TEN POUNDS OF A SCREAMING IN A FIVE POUND BAG

RUN
FOR
YOUR
LIFE

Actually that's good advice in general, with the running for yer life.

We can wreck the sisters if we try - and Hetros god damn his dead bearded face - at least deserves that. We can nap a collector or two as we pull out. I recommend we get out, somehow barter with those goblins and then slink out with them. Fighting our way back over to the other side probably ain't gonna work out in our favor.

Also LT Burkhard - Short ain't one of ours any more, so kick 'im from the team. Kids brain's gone byebye, some extra deadly parasite put its eggs in it. Man, what'd' I yell you people about striking bargains with dimensianal gribblies?
... huh.
>Because that prevents instant-downing executions
>>
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"Damn, this is getting worse and worse. I hope de Lis is right and those gobs are our way out of this hell"

Guys, we have two "chains" (I don't know if they are called exactly that) under me and K3. It may be wise to get rid of them.

>>866089

>Pluse (Heal) Poka through the ward under her
>Pluse (Heal) Poka through the ward under her

[G1] Yorbas, Level 1: Guide

=Status=

HP:5/5(4+1+0), MOV:3(3+0), ACT:2(2+0) MAG 3(2+1)
ATK:1(1+0), DEF:2(1+1)

Equipment:
-Main: Guide Wand (Lvl. 1, 3 RNG, +1 MAG, [Plant][Teras][Hydras])
-Off:
-Armor: Guide Cloak (Lvl. 1, +1 MAG, +1 DEF)
-Eqp: empty

Bag: [0z]

-Guide Hammer (Lvl. 1, +1 ATK)
-Watchful's ward
-empty
-empty

Skills: [G] Pulse, Ward
>>
>>866224
Good going. Poka, yer up!
>>
>>866224
On it.

>>866126
Question: is picking up Rigs as chains, the same as just picking up an item?
>>
S-s-so n-now we n-need a way for me t-to heal J-justin
>>
>>866226
DIsmantling a rig is an act.
>>
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>>866227
Marco I will ward Justin he needs 11HP healing to be full
>>866162
>>866089
>>866224
>>866211
>>866225

...and then the world came back to her.

"I failed you... I..." Poka comes to, and it dawns upoon her that it is still not over.

"Where is Justin? Justin! We must save Justin!"

>Tap: Loose Bloomed Druidmere when Bardo took it
>Tap: Use roots to sense the ground's elements around me
>ACT1: Get up
>ACT2: Use Darkfire wand to Ward Justin 2SE, 2E

>Status:
>Root elements Bone Granite [Darc],[Terras]
>Warded +1Def*

[D1] Poka, Lvl:10 =Human= Druid/Master Guide
HP: 15/15(3+10+2) MOV: 5(4+1) ATK: 1 DEF: 3(1+1+1*) MDEF: 4(3+1) MPOW: 7/10(3+1+3/6) ACT: 2
MHAND: Empty
OHAND: Darkfire Wand lvl8 (MAG+6, RNG6, Pyras/Darc, Widecast +1AOE -2Pow)
ARMOR: Swansong LVL4 (HP+2,DEF+1,MAG+1,MOV+1)
Accessory: Reincarnation Shell LVL8
BAG: Druid robes LVL2 (+2HP,+2MAG), Paper talisman*4, Book[Gardening Encompassed]
Money: 0 Zenny
Bank: In debt (-1260 Zenny )

Skills: [Druid]Roots [Guide Mastery] Pulse, Cleanse, Ward, Channel, Aether Wind, Radiance, Tipped Ewer, Relinquish, [Town] Unbroken Chain, [Song]Steel Song, [Prayer] Pulsa
>>
>>866233
sure but what are you trying to scout over there?
>>
>>866229

>Wait For Poka to Ward Justin
>Pulse Heal Justin
>Pulse Heal Justin
>Dilate

[N3] Marco Smalls, Lvl 3:Navigator
=status=
HP:6/7 ACT:2+1
ATK:1 DEF:1+1
MAG:3+2 MOV:3
Zeal:0
Equipment:
-Lvl 1 Wand (+1 MAG RNG 3)
-Lvl 2 Watcher (Grants time Spell)
-Lvl 2 Cloak (+1 DEF +2 MDEF)
Bag:
-Lvl 1 Hammer ( +1 ATK)
-3x Rock things
-Mothman Carapace
-Expedition Log
Crafts: Carver, Wundercrafter (No kits)
Skills:
[G]Pulse Heal, Channel, Ward, Cleanse
[N]:Dilation
>>
>>866232
"There you go. Now, will you stop getting knocked out via ewer? I swear I've spent more time healing you than anybody else..." Bardo grumbles
>>
>>866233
>>866235

Gonna need you guys to start double-timing it. Lots of bad guys up ahead, and they need to be made dead so we can rescue a few more NPCs.

>Also, I have 2 binocs. One of you guys can have one of mine if you really need it.
>>
>>866235
I was gonna look at where that collector was going or coming from, see if there's anything else up there.

>>866240
Alrighty, I'll start moving then.

>>866089
>move 1E 3N 2E

[I] Hugo, Level: 2
=Normal=
HP:6/6 (5+1) MOV:3 ACT:2
ATK:3 (0+3) DEF:1 (0+1) MAG:1

Equipment:
M/Hand: BR-02 (RNG:5 AMO:4 +3 ATK Doubleshot)
O/Hand: N/A
Armour: Uniform (+1 DEF +1 HP)

Bag: 4/4 0z
- Iron Face Plate (+1 DEF)
- Iron 2g
- Wall Chicken
- Ground Bone 4g
Bank: 0z

Ammo:
- Irondrop Bullets x10 (4AP DMG)
- Heavy Calcium x4 (6 DMG HVY)
Load: Irondrop Bullets x4 +Packed Shot

Zeal: 0
Skills: [Militia] Firing Solution, Friendly Fire (P), Packed Shot
PeaceCrafts: Junker
>>
File: BurksGeneralNotice01.png (16 KB, 601x88)
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Attention Wyrd Hunt:


Burk is currently at work but wanted to convey this message to all members so that we're all on the same page.
He will be posting details for a plan as soon as he's able.
Please see the pic.
>>
>>866257
Hey, I'm the Militia in the second most southeastern room. Should I simply await orders before acting?
>>
>>866260

You have two options:

Open the door and join up with Poka's group,

ooor

Move towards the gobbo group.

Option 1 is so you and Poka's team could either go support Zeig, or move north and rescue the remaining NPCs.

Pick your preference and move out, soldier!
>>
Rolled 4, 5 = 9 (2d6)

>>866089

>break free from Elliot's control

[R6] Short, Level 3: Rogue
=Status: Darc branded (+1 Mag,???)=
HP:7/7(4+3+0) MOV:3(3+0) ACT:3(3+0) MAG:3(3+0)
ATK:3(2+1) DEF:1(0+1)
Equipment:
-Main: Treachercide (2 SHT 2 AMO 4 RNG) *Execute *Possessed by Ghost 1/2 Silver Bullets 6 dmg
-Off:
-Armor: Heist Clothes (Lvl. 3, +1 DEF +1 ATK)
-Eqp:

Bag: [0z]
-Calorie Gram
-Binoculars
-Unidentified Arms
-

Crafting bag:
-Junker gear


Ammo: 20 iron drop 4 AP, 4 Silver Bullets 6 dmg
Skills: [R] Switch(P), Weapon Throw, Steal, Backstab; Skillz
Artes: [Fist] Lariat, 123 punch
Peacecraft: Junker
>>
>>866272
Context needed
>>
>-Berserk
>-Regen 1
>-Pickup Spiked Shield that was dropped
>Steal AxeKnight's Axe
>-Analyze Axe
>Attack AxeKnight with Spiked Shield (Str 12+6 Atk)
>Attack AxeKnight with Spiked Shield (Str 12+6 Atk)
>Move 3E
>-End turn facing N


[U]Ziegfried, Level:9, Adept
Status: Ghoul,Berserk,Large
HP:-37/32(15+1)x2, MOV:7(5+2), ACT:4(3+1), STR:12((4+2)x2), DEF:1((1+2)/2), MAG:3(3+0)

Equipment:
-Ghoul Teeth [Atk 1]
-Revenant Leathers [Lv6, +1 HP, +2 Str, +2 Mov, +2 End, No Sound, Can't Speak]
-Spiked Shield (+6 Atk, 14 Def, Attacker takes damage in melee)
-Empty Hand
-Empty Hand
-Empty Hand


Bag:
-Giant Shackles
-Giant Meat x3
-Empty
-Empty

Skills:
[Ghoul]Steal, Backstab, Devour, Regenerate, Wholesale Swallow, Wyrm Bite, Violent Regeneration, Shred of Humanity, Terrible Reach 1, Binge Eating
[Surgery]Wear Person, Snatch, SwordArms, Fire Resistance
[Devoured]Giant Stat, Skin Rip, Explosion

Buffs :
+1 Hp
+1 Str
Berserk : 1/2 End, 2x Str, +1 Act, +1 Mov (Unsure)
>>
>>866274

>Use the darc brands magic to regain control of my body and expel Elliott
>>
>Possess Mana Poison

[E] Jackie ; Level 9 ; Adept ; WND ; Party Leader
=Wisp=
HP : 12/12 (3+9) MV : 6 (Sight Range) STR : 0 (1-1) ATK : 1 END : 1 DEF : 1 (1) MAG : 6 (4+2) MAGPOW :6 ACT: 1 (1) WORDS : 0 (3) ZEAL : 8.7
Equipped :
-Main :
-Offhand:
-Armor :
-Accessory :
>>
>>866257
Maybe Nazeera can also help us with the get away she is the Navigator class trainer so she knows all Navigator skills meaning she could still teleport people using Wards. This could greatly speed up our escape if she is willing to help out. Oh Nazeera please save Jenny or that collector will finish her for sure.
>>
>>866224
>>866089
Obviously when I wrote "Pluse" I meant "Pulse" in my actions. The "(Heal)" should clarify it, but I write this just in case
>>
>>865911
I do have a question, I had mastered Hunter, I was level 7 at the time and assumed I simply did not get a resurrection shell.

Would I have received one at level 8 even after I advanced to Vampyre?
>>
>>866089
>>866265
Is it a Tap or an action to open the door to my immediate north?
>>
>>866089
>>866224

"Whelp, folks want these rigs gone right? May as well busy my hands I suppose"

>Dismantle rig I'm standing on
>Dismantle rig 1S that [G1] Yorbas is standing on

[K3] Quaker Lv2 Human Knight
HP:7/7(B5+2), MOV:3(B3+0), ACT:2(B2+0), ATK:4(B2+2), DEF:5(B1+2+2), MAG:0(B0+0)

Equipment:
-Main Hand: Gladius (ATK+2)
-Off Hand: Round Shield (DEF+2)
-Armor: Knight’s Armor (DEF+2)

Bag: [0z]
-Bardo's wand
-Empty
-Empty
-Empty

Skills: [K]Shield bash,Spin slash, Counter
>>
File: RIGgerTrigger.png (3.53 MB, 3016x2047)
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Oi salty dogs. I did a bit of digging and some networking, and what I got is the dirt on the rigger network.

We've got a bad case of the murder blues happening - the G1 is standing on a rig, and tha needs to be gone. The rest is marked as so.

Since these ladies are hunters, being near that rig suspends you or hits you or moves you over for the following up tea, cupcakes and brainscoop. Be careful.

>>866310
Good lad.
>>
>>866293
Sorry this happened.
>>
>Packed Round load Pumpkin Rounds.
>-Reassemble
>Fire on sister W. 8x2 Damage. Fire. 6 Range.

[^] Watchful : Level 7 : Armswright
=Lux Sworn: Lux Resistant, Blindness Resistance, +3 Vision, +1 Mag=
=Harpie Graft : Aer Resistant=
HP: 2/13 (5+7+1) Mov: 5 (4+1) Str: 3 (3) Atk: 7 (3+4) Def: 2 (2) Mag: 3 (2+1) Act: 2, Vision 10(5+3+2), Breaths : 0, Merits : 3 Zeal : 5
-Main Hand : BR-04 (Level 2, 2-Hands, Ammo 2|6, Range 6, +4 Attack, Pike Buster: Melee range shots adds Atk to Dmg. )
-Armor : Ranger Hat, +1 Move, +2 Vision, +1 HP
Bag :840z
-Unseeing Binoculars (View at a distance, does not dispel darkness, Ghosts cannot enter viewing range, If they do they are frozen in place)
-Spirit Ward (Place to create a warded tile, Wisp types are revealed within sight range, Ghosts cannot approach within 6 tiles, Creatures that die in range roll a second d6 for Wisp\Reincarnation chance.)
-3x C4


Ammo :
-Pumpkin Rounds x14 (6 Damage, Fire)
-Silver Rounds x26 (5 Damage)
-Happy Bday x7 (4 Crushing Damage, 5 Aoe)
- Metal Slugs x4 (6 Crushing Damage)
- Rocksalt x11 (6 Damage, Salts)
Skills: Firing Solution, Packed Round, Friendly Fire, Spreadshot, Battle Rhythm, Double Time, Bring it Down, Take Prisoner, Reassemble
Loaded : Pumpkin Rounds x6 (6 Damage, Fire) +2 Damage
>>
>Move 1L E, 2L S
>Attack Twisted Sister
>Again
>Move 3L N
>-Moonsault

[R] Torr : Level 5 : Adept : Armswright
=Tortadyne : +1 Str, +2 Def, -1 Move=
ATK: 9 (2+1+4+2) ACT: 4 (3+1) DEF: 6 (2+4[koutetsu])
HP: 9/9 (4+5) MOV: 4L (3-1+2) MAG: 2 Zeal : 0.7
M.HAND: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
2n Hand: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
GEAR: Black Water Snake Suit. (+2 mov +2 atk, Start the Map Hidden, Hide in Water for a turn to regain stealth, No move penalties while swimming)
BAG: 1 Ax (+3 atk), Moon Shield (+3 Def, +1 Str at nights), 2 Keys, Spear
AMMO : nothing
ZENNI : 870z
LOADED : (nothing)
Crafting: Armswright, Junker
Skills: Throw Weapon, Steal, Switch, Backstab, Lightning Reflexes
Artes: Stone Skip, Wrist Flick
>>
>>866144 #
>Move E, S, E
>Finish cultist
>-tap spikey shield into bag


Hp:7(5+2)
Str:2
ATK:5(2+3)
Def:6(1+2+3)
Mv:3
Act:2
Mag:0(Aether numb

-Furious and flabbergasted-

Hands:
Left:Axe(+3Atk)(Bloodied)
Right: skeleton shield (+3Def)
Torso:Knight armor(+2Def)
Inventory
-2x calorie gram
-1xwater flask [9 sips]
-Spikey shield
-
>>
File: Rigs.png (4.55 MB, 3016x2047)
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>>866314
"I believe you have missed a few."
>>
>>866089

>Tap to open North door.
>Move 3 N
> Overwatch to Double Tap first foe that enters range 7.

(Is this move valid?)

=Status=Fine
HP:4/5(3+1+1)MOV:3(3+0)ACT:2(2+0)MAG:1(1+0)ATK:2(1+1) DEF:1(0+1)

Equipment:
-Main: BR02 - 5 Rng, 2/4 ammo, 2 shots, +3 atk,
-Off:
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)
-Eqp: empty

Bag: [0z]

-x3 Bread Ration (+3 HP, )
-1/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)

Skills: [I] Firing Solution, Friendly Fire(P)

[Ammo: x15 Irondrop (4 DMG, AP) ]
>>
>>866341
just to be sure use an ACT to open the door
>>
>>866310
"A spiffing job you did there chap! Would you mind awfully if I take those chains off your hands?"
>>
>>866357

"Please do take them my scaly compatriot, ought to do much more good for the hunt in your hands than mine!"
>>
>>866089

>Use Binoculars 23 N from current location
>Move 3W

>>866341

I'm being told the north room is apparently safe for now. I was planning on covering you but it won't be necessary.

[I8] Spardo, Level 1 Militia

=Status: Fed=

HP:4(3+1) MOV:3(3+0) ACT:2(2+0)MAG:1(1+0) ATK:1(1 +0) DEF:1(0+1)

Equipment:
-Main: SA-O2 (RNG 4, AMMO 2, Double Tap) [2/2, Irondrop]
-Off:
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)

Bag (0z)
-x2 Bread Ration (+3 HP, )
-2/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)


[X3 Packed Round on SA-O2]


Skills: [I]: Packed Round (+1 DMG), Friendly Fire(P)

Ammo: x8 Irondrop (4 DMG, AP)
>>
>>866305
>>866341

Sorry, I was sleeping.

I think it's a full action to open doors. At least, that's how I've been treating them this floor and the last one.

Also, your overwatch may not be valid, unless Double Tap is an ability inherent to the BR02 rifle. In which case, you'd simply do

>Overwatch Double Tap N

Since blowing away the first guy who comes into range is inherent in the standard overwatch action.
>>
That Sister that grabbed Hetros Rigged herself over, saw Hetros, then Rigged them both back for the murderizing.

>>866319
Reconsider. You are attacking an after image.
>>866324
Reconsider. You are attacking an after image.
>>
>>866379
The rig is in the hellfire strike zone, it makes sense the sister decided to bug out. Seems it's really an afterimage.
>>
>>866341
Erased previous action.
>Open N door.
> Overwatch Double Tap N

(Thank you for your help, everyone!!!)

=Status=Fine
HP:4/5(3+1+1)MOV:3(3+0)ACT:2(2+0)MAG:1(1+0)ATK:2(1+1) DEF:1(0+1)

Equipment:
-Main: BR02 - 5 Rng, 2/4 ammo, 2 shots, +3 atk,
-Off:
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)
-Eqp: empty

Bag: [0z]

-x3 Bread Ration (+3 HP, )
-1/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)

Skills: [I] Firing Solution, Friendly Fire(P)

[Ammo: x15 Irondrop (4 DMG, AP) ]
>>
File: 1480090491880.jpg (3.89 MB, 8000x8000)
3.89 MB
3.89 MB JPG
>>
>>866395
The referenced action is the final action I shall take this phase and is intended to override any previous actions I may have taken this act Phase. My apologies, Monday! :(
>>
Designate south ant as Auntie Bea.
Designate West ant as Auntie Sea.

Auntie Bea
>Move 1E, 5N
>-pick up fallen Rogue, place S

Copper
>Move 1E, 2N
>-pick up fallen Rogue, place S
>Wait for Auntie Sea to move
>-pick up Auntie Bea, place S
>Counter N

Auntie Sea
>Move 2E
>-pick up fallen Rogue, place W

[K] Copper Lvl 1 Knight
=Heirant: Additional 2 hands, Mag -1, End -1, Ant Command, Daily Servants 2=
HP:6/6(5+1) Str:2(2) Atk:4(4) Def:4(1-1+2+2) Mov :3 Mag:-1(0-1) Act:2 Zeal:0
-Sword( Lvl1 Atk +2)
-Buckler(Lvl1 Def +2)
-Knight Armor(Lvl1 Def +2)
Bag: [0z]


Skills: [K] Counter
>>
>>866379
Understood Sir.

>>866319
>>866089
Overriding

>Packed Round load Pumpkin Rounds
>Firing Solution

[^] Watchful : Level 7 : Armswright
=Lux Sworn: Lux Resistant, Blindness Resistance, +3 Vision, +1 Mag=
=Harpie Graft : Aer Resistant=
HP: 2/13 (5+7+1) Mov: 5 (4+1) Str: 3 (3) Atk: 7 (3+4) Def: 2 (2) Mag: 3 (2+1) Act: 2, Vision 10(5+3+2), Breaths : 0, Merits : 3 Zeal : 5
-Main Hand : BR-04 (Level 2, 2-Hands, Ammo 2|6, Range 6, +4 Attack, Pike Buster: Melee range shots adds Atk to Dmg. )
-Armor : Ranger Hat, +1 Move, +2 Vision, +1 HP
Bag :840z
-Unseeing Binoculars (View at a distance, does not dispel darkness, Ghosts cannot enter viewing range, If they do they are frozen in place)
-Spirit Ward (Place to create a warded tile, Wisp types are revealed within sight range, Ghosts cannot approach within 6 tiles, Creatures that die in range roll a second d6 for Wisp\Reincarnation chance.)
-3x C4


Ammo :
-Pumpkin Rounds x14 (6 Damage, Fire)
-Silver Rounds x26 (5 Damage)
-Happy Bday x7 (4 Crushing Damage, 5 Aoe)
- Metal Slugs x4 (6 Crushing Damage)
- Rocksalt x11 (6 Damage, Salts)
Skills: Firing Solution, Packed Round, Friendly Fire, Spreadshot, Battle Rhythm, Double Time, Bring it Down, Take Prisoner, Reassemble
Loaded : Pumpkin Rounds x6 (6 Damage, Fire) +2 Damage +2 Range
>>
>>866433

>>866433
That's an interesting display of effective coordinaton, and very well done - but it's impossble.

See here.

>>866126

for a finalization of the pick up generalities

Picking up Sericea with mandibles full of sword and shield cannot work - not because you don't have enough hands with 12 to go around - but multiple pickups of the same runner will backfire!
>>
>>866319 #
>>866089 #
Override

>Move 2L W, 2L S
>Attack overwatching Hellmarine
>Attack Hellmarine that shot Thinly
>-Drop axes to make room
>-Loot Marines of guns, ammo and Grenades
>Prime a grenade to go off beginning of next phase. Stone Skip it 7W, 4S
>Face West
>-Moonsault

[R] Torr : Level 5 : Adept : Armswright
=Tortadyne : +1 Str, +2 Def, -1 Move=
ATK: 9 (2+1+4+2) ACT: 4 (3+1) DEF: 6 (2+4[koutetsu])
HP: 9/9 (4+5) MOV: 4L (3-1+2) MAG: 2 Zeal : 0.7
M.HAND: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
2n Hand: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
GEAR: Black Water Snake Suit. (+2 mov +2 atk, Start the Map Hidden, Hide in Water for a turn to regain stealth, No move penalties while swimming)
BAG: 1 Ax (+3 atk), Moon Shield (+3 Def, +1 Str at nights), 2 Keys
AMMO : nothing
ZENNI : 870z
LOADED : (nothing)
Crafting: Armswright, Junker
Skills: Throw Weapon, Steal, Switch, Backstab, Lightning Reflexes
Artes: Stone Skip, Wrist Flick
>>
>>866484
Looks like you're trying to override Watchful there, friend.
>>
>>866459

It should work; there's nothing against multiple pick ups written there.

So long as the order of actions is understood, shuffling a runner this way should be fine.
>>
>>866489
That is what I get for trying to get around this damn reply box. I copied em off Watchful and forgot to change the second one.

And now it's not letting me delete the fucking thing

Proper links
>>865911
>>866324
>>866484
>>
>>866089
>>862162

>Move 3E
>Move 1E 2N
>Identify the Cult Veil
>-offer to pay for Einhardt's new sword with some calories grams and ask them if they have anything for me


[R2] Vis ; Level 2 ; Rogue
=Normal=
-HP: 6/6 | ACT: 3 | MOV: 3 | STR: 2 | ATK: 4 | END: 0 | DEF: 1 | MAG: 2
Equipped:
-Main hand: (Moblin Dagger lvl-1 ATK-2) in hand
-Off hand: Binoculars
-Armor: Prisoner clothes DEF+1
>Bag: 35z | ammo:21 RockSalt rounds - 6dmg
-Cult Veil
-C4x3
-Calories Gram x2
-2x daggers
>crafting Bag
-Shredded Veil x4
>Skills:
-[R] Steal, [R] Switch, [R] WeaponThrow
>Skillz:
-Butterfingers, Mirror Hands
>>
>>866089
>-Heal for 12 (Max 11)
>-Leeches (-2 HP 9/11)
>Stand up
>Aer Pulse Cultist (3N 1W) [6 POW Force, throw SE]
>-Face NE

There was a moment where the world was null for the paladin, dark and silent in whole. This time there was something eating him from the inside, and it wasn't the leeches. It was regret. He had already accepted that he would die with many regrets burdened on his shoulders, but his eyes opened to reveal a dismal light. His name was called out, and he found himself no longer on death's door. Instead he was back in the prison, a place he sought fit to leave. Unfortunately there are too many people remaining within the walls of the cells for a rapid departure to take place.

Justin props himself up, and begins to turn to his side in order to stand before he notices one of the cultists has fully recovered. "Oh no you don't!" he shouts while standing upright, holding out the instructor's staff to conjure a ball of wind around the undead. He points towards the pit-facing edge of the room, and hopes this small threat is removed in the process.

[P] Justin Lv5 [Human Paladin]
=Leeched=
HP 9/11 [b6+5lv] MOV 3 [b3+0] ACT 2 [b2+0]
STR 2 [b2+0] DEF 6 [10 Front] [b2+a2+s3*] MAG 4 [b2+a2]

ATK: 3 / 2 [b2+1 Iron Door Shield] / [2 Instructor's Staff]
POW: 6 [b2+a2+2w]

Equipment:
+Main Hand+ Iron Door [Shield] [lv2; +1 Atk; +3 Def]
+Off Hand+ Instructor's Staff (Level 2, Mag +2, Atk +2, Casting Range 3, Attack Range 2, Grants Hook and Pull, Grants Spirit, Lux, Aerias)
=Armor= Vestal Plate [lv3; +2 Mag, +2 Def]
Bag: 20z [No Bank]
-Llama Bread [Heals 3]
-Gilda's Ashes
-x2 Cold Wand [Lv8; +6 POW, 6 Range; Pyras+Darc; Wide-cast (+1 AoE -2 POW)]

Channel Targets: [W2] Kail; [V1] Hetros

Skills:
[Guide] Channel; Cleanse; Pulse; Ward; [Paladin] Choir (T* surrounding units {6~ LoS} gain your buffs if they sing along); Crusader OATH (Redistributes MAG split between ATK and DEF); Shield Formation; [Sword Artes (Shield)] Boomerang; Kill Medusa; Reflect; Unshakable Terra;
Missing Items: Traveling Cane, Barbed Shotel, Spiced Jerky, Sadia Kopis
Zeal: 0.3
>>
Don't immediately kill me if you can. Apparently I can be saved. I'll try fighting the gaoler if someone can use spirit to exorcise me.
>>
Rolled 3 (1d6)

>>866571
you are dead kiddo
>>
>>866575
I already asked and as long as I don't reroll there's a chance to recover. Unless I get confirmation from QM stating otherwise.
>>
>>866144

>Hetros dies instantly from across the map in an unavoidable, unpredictable and unstoppable death.

Yeah no. This is the part where I am done. That is the last straw.

This is the part where even if we still had a chance after having half of our heavy hitters get fucking mullered out of nowhere in the space of 2 turns of rookie mistakes and shit specifically meant to fuck us over I am 110% done with this floor and everything on it.

>=BURKHARD CALLS THE FULL RETREAT OF THE WYRD HUNT=

"Name your price Goblins, and make it quick, as Party Leader I have access to the considerable resources of the Guild Bank, name it, and give us a damn location!"

"All players to the East! Fall back to the middle! Hold the line until we get our jailed NPCs out."

"All players in the middle! Assist the group in the north to get our NPCs and Downed members out of there!"

"All players in the spawn room, reinforce the middle, hold them back until we get the prisoners out and fall back to the South East. Do NOT enter the east section it's full of overwatched marines.

"All players already in the South East, Hold back that giant, stun and/or take down that overwatching Cultist, grab Graves. Any rogues with keys, fling em to Graves when we have dealt with the Mage."

"Trigger get your arse over here, I grant full permission to sell this shit on the floor, and do it quickly."

>>866339
>>866314

"Ranged characters and Hunters, our rig has been compromised and we can't break the rig connecting theirs to ours, destroy every single rig you see. Shoot it, throw fire balls, put blocks on top of it I don't care what you do, cut them off from doing to you what they did to Hetros."

>>866126

>To Jail NPCs from the downed bodies next to them.

"Is this thing on? Right"

"This is Acting Kommadant Burkhard of the Wyrd Hunt. We are pulling out, if you want to be among those who are escaping from this prison and do not wish left behind, grab the downed folks or wake up the KO'ed members in front of you and book it to the South East as fast as you can, we will cover your escape"

"Wendigo and Ishmael, give em hell."
>>
Rolled 3 (1d6)

>>866089
>>
>>866619
And with that I bow out of the game for the foreseeable future x-x
>>
>>866621
>>866619
>>866089

For reasons why I'm out of this until the floor is over or I'm less salty? Because this is a bullshit ruling. If the processor had revealed the area of the rigs on every single fucking enemy rig once I linked into it? As the enemy apparently can now link into mine and gets automatic vision of them? I'd have accepted that. That's legit.

But apparently the enemy automatically gets vision of my rigs, gets automatic ability to see me and my rigs, which are supposed to be stealthed unless you're looking for them specifically or are clever about it (and the enemy hasn't shown that they are using ansible or we'd be fucking dead by now so the knight revealing the thing for THEM to link to makes no sense either).

Again, I'm fine with this being a game of war normally. I'm fine with the game being brutal. I'm not fine with every single time one of us comes up with something clever it is automatically and irrevocably a massive punishment for us being clever. I'm not fine with the deck being stacked so high against us that the enemy gets to break the rules every time and we don't.
>>
>>866629
I'm also really tired of Monday going with 'this makes sense so I'll do it this way' for enemies. And then dumb processing our actions.
>>
File: death dice.jpg (198 KB, 1372x744)
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>>866619
Death dice rules
>>
>Move 3L E
>-pick up 2 chains (oncetap) >>866310
>Move 1H N 2L E
>-Bump M8 E >>862395
>-examine own skills [tail, jaw, crushing size]

"Is that the commander in chief speaking? He seems like a proper leader.
Wants to retreat from the prison does he? Protect the inmates? Right-o, let's ponce off lads, weapons at the ready!
And please soldier, do leave that door open."

[H5]Steve, Lvl1:Hunter Rex (Large)
=Fine and Dandy=
HP:4/4 (4), MOV:3 (3), ACT:2 (2),
ATK:4 (3+1), DEF:3 (2+1), MAG:1 (1)
Equipment:
-Hands: Hunter’s Chain (2 Hands, 3 Range Arcing, +1 ATK)
-Armor: Hunter’s Coat (+1 DEF, +1 ATK)

Bag: [0]
-2 Chains
-1 Iron Maiden
-1 Time Bomb
-Empty

Skills:
[H] Hook And Pull
[REX]??????
>>
>Pulse [R8] Sericea
>Move 1E, 3N


[G] LeiLei : Level 3
=Ordonian, +1Hp , +1Mov , [Good Smell]=
HP : 5/5 (4+1+3) MV : 4 (3+1) STR : 1 (1) DEF : 2 (1+1) MAG : 3 (2+1) POW : 4 (3+1) ACT: 2 (2)
Main Hand : (Crystal Studded Wand : Mag +1, Casting Range 3, Grants Pyras, Hydras, Teras, Plant, Acid, Iron)
Armor : (Guide Cloak : Mag +1, Def +1)
Skills : Pulse, Cleanse, Channel
Bag: 200z
-Holey Shield : (Defense +4, Atk +3, Piercing Vulnerability)
-Llama Water : 25 sips
-7 fixitives
>>
>>866089
>>866608

>Use Packed Shot
>Overwatch N (6 RNG)

"AYE! COVERING THE BRIDGE!"

[I2] Nid, Level 3 Adept
=Hungry=
HP:7/7(3+3[LVL]+1), MOV:4(3+1), ACT:2(2+0), ATK:3(0+3), STR:1(1+0), DEF:1(0+1), MAG:1(1+0)

Equipment:

-BR-02 (2 Hand, RNG:5, AMMO:4, ATK:+3 [Melee], Doubleshot)
-Volgan SGT Uniform (and a very nice hat) (+1 DEF, +1 HP, +1 MOV)

AMMO:
-Contra rounds (5/10) (+5 DMG)
-Silver bullets (6/6) (+5 DMG)
-Birthday Rounds (4/4) (+4 DMG, Crush, +5 AOE)

Bag: 0z
-Calorie gram x 1
-Hel marine skull
-Hel marine helmet
-Water Flask (9 sips left, Heal 1 HP)

[Loaded: Contra rounds x 2 (+4 DMG, +1 RNG)]
Skills: 2.1 zeal
[I] Friendly Fire[P] [I] Packed Shot[A] [I] Firing Solution[A] [I] Spread Shot[A]
>>
>>866629
>>866089
Oh also, as Jackie recently pointed out to me. How the fuck was I rig-teleported away by the enemy boss when I wasn't standing on the rig point? Only people who are willing can be rig-network suspended away when adjacent to a rig tile.
>>
>Move 1S, 2E, 5N

[O] Thinly: Level 6: Forger
=Human=
HP : 5/11 (4+1+6) MV : 4 ATK : 2 DEF : 1 (1) MAG : 5 (3+2) POW : 6 (5+1) ACT: 2 ZEAL : 4.6
Equipped :
-Main Hand : Academic Writing Tool (Range 4, Mag +1, Write Runes and Wards at range, Grants Time, Teras, Lux)
-Off Hand : Academic Writing Pole (Range 4, Mag +1, Write Runes and Wards at range, Grants Plant, Teras, Hydra)
-Accessory : Floor Notes
-Armor : Fools Cap (Mag +2 , HP +1)
Bag : 1110z
-Stale Wafer x5 (Heals +2 HP, Favored by Wisps)
-Jerky x2
-Llama Water x5
-Blood Alpha x1.0

Skills : Pulse, Cleanse, Channel, Ward, Relinquish, Polarize, Tangent, Sacred Geometry
>>
>Move 3E 1N
>Prepare Ball Arrow Arrow

[Q]Coffee, Level: 9
Status: Normal
HP:14/14(4+10), MOV:4(3+1), ACT:2(2+0), ATK:2(2+0), DEF:2(1+1), MPow:6(4+2), MDef:5(4+1)

Equipment:
-Napalm Hugs (Rng 3 tile line, 1 Handed) [Ticking Solution Alpha] [Engrave : BallX2 Arrowx3]
-Book of Rending Bone (Word 3, Mag 3, Darc/Terra/Aeras)
-Empty
-Storm Coat (+1 Mag, +1 Hp, +1 Def, Wind Proof, Water Proof)
-T.E.K. (Words 5, Chambers 5, Move +1, Hand +1)

Bag:
-Rainbow Box
-Empty
-Lead Elixir (Physical Resistance/Heavy, 9 turns)
-Moon's Hate (Pot 7x2, +Mag. Instant Coffee
-Otherwordly Dictionary (Air, Words 3, Mag +1)
-Launcher (Rng 4, Ammo 2, 1 Handed)

Chambers : [Empty] / [Empty] / [Empty] / [Empty] / [Empty]

Rainbow Box :
1 Pyracyte Crystals,
1 Teracyte Crystals,
1 Aer Crystal,
1 Lux Crystal,
1 Darc Crystal,
1 Iron Crystal,
1 Teras Shard,
1 Plant Shards,
5 Pyras Shards,
6 Darc Shards,
2 Hydra Shards,
6 Beakers,
Gem Cutter,

Ammo : Pillshot x10 (Dmg 0), Iron Drops x6
Spells : Ballx3

Skills :
[M]Ball, Arrow, Ring, Block, Eye, Hand, In Tandem,
[Q]Engrave, Infuse, Crystalize, Launch Item, Potion Make, Autolab 1
[Potion Artes] : A lot, I need to find the list
>>
>>866977
>>866089
>>866530

"Final offer here:
My sword and shield, along with [R2] Vis' two delicious and scrumptious calorie grams.
That for a beautiful sweet sweet brand spanking new 2 handed sword.
Hopefully that will sweeten the deal and you can slash a bit of the price off?
This a pretty cutthroat business here.
Fine, I'll even throw in a refillable flask!
It has some water in it too!
Maybe that'll quench your thirst for my money."

>-Accept [R2] Vis' offer to help to pay
>Final Offer [R2] Vis' 2 calorie grams, the refillable water flask, my sword and shield for a 2 handed sword

[K] Einhardt, Lv.1: Knight
=Normal=
HP: 6/6(5+1), MOV: 3,
ACT: 2, STR: 2,
DEF: 3(1+2), MAG: 0
>ATK: 4 (2+2), POW: 0
>Front DEF: 5(3+2)

Equipment:
- Gladius (ATK+2, Blooded)
- Knight's Armor (DEF+2)
- Round Shield (DEF+2, Blooded)

Bag 1/4: 0z
- Refillable Water Flask

Artes: 0.4

Skills:
[Knight] Shield Bash, Counter
>>
>>866089
"Hetros is dead, our rigs are being used againts us and livia is dead...okay I need to watch zieg, get rid of the rigs and save the ghoul who has been staring at me for a while and try to kill the sisters while i am at it while keeping myself alive and that giant undead thingy is alive and smacked zieg....."
Moony froze for a second as his mind tried to process everything that was going on before he audibly started hyperventilating and yelling at himself what to do before coming to a conclusion.

>>Act1: Hook and pull myself south east and 1 east ending with me standing on the crates
>>Act2: Hit the cultist with the giant chain that has been looking at graves for a while.
>>Tap: Claim bloodlust if possible
>>StatusEffects:

[H1]moon Lvl:3 =Human= Adept Hunter
HP: 5/7, ACT: 2, ATK: 9 (2+1+6), DEF: 2(1+1) MOV: 2(4-2) MAG: 2 (1+1)
M.HAND:Goya's sentance: +6 atk, 6 range, [crushing], [Heavy], *Knockback,-2 mov
OFFHAND: Dual wielding Goya's sentance.
Gear: Justice overcoat,lvl3. ATK+1,DEF+1,+1 MAG, 10x iron drops.
Bag: [2/4]: , 1x pyras shards, 1x calorie gram
Crafting bag: [4/4] Forging kit, 16 iron, 8 junk iron,
Skills: Hook and Pull, Suspension, Blood-lust, Dark tendency, Rig
Zeal skills:Peacecraft[Forge], Morning star
(Dark tendency: Allows you to use an action to over-watch anyone, and also hit it.)
>>
>>866144
"Aaaah, the curse is chasing me!"

>Move SSE
>Move EEE
>-Pick up that lance into inventory

[M] Zomzom, Lvl.3: Adept Mage
=Status=
HP:6/6(3+3), MOV:3(3+0), ACT:2(2+0), ATK:0(0+0), DEF:1(0+1), MAG:6(4+2) Zeal: 0.1
Equipment:
-Main Hand: Book of Wind ([Aerias] Words:2 +1MAG)
-Off Hand:
-Armor: Spook's Mask (+1DEF, +2MAG)
-Accessory:

Bag: [0z]
-empty
-Book of Fire ([Pyras] Words:2 +1MAG)
-Calorie Gram (+3HP)
-empty

Prepared Spells:

Words: Ball (R3, arc, +1MAG), Ring (-2MAG, ring 1), Arrow (-1MAG +3R), Block
Peacecrafts: [Carver](active), [Wundercrafter]
Crafting bag: Carver kit
>>
>>866293
If you had mastered Hunter /prior/ to Classing up then supposedly you should have.
>>
>>866608

"Damnit I'm forgetting something."

"Oh shit Runner Scholar!"

"Have any of you seen him?" Directed at all the NPC prisoners we haven't talked to yet.

Including Graves I guess, he's in earshot right?
>>
>>866089

(Quickly posting because I notice our Questmaster has come back)

>Move 3E
>Move 1S, 2E, displacing any characters southward.
>Drill E!

=Status: Normal=

HP:6/6(4+2+0) MOV:3(3+0) ACT:3(3+0) MAG:2(2+0) Zeal: 1.0
ATK:3(2+1) DEF:1(0+1)

Equipment:
-Main: Dagger (Lvl. 1, +1 ATK)
-Off:
-Armor: Prisoner's Clothes (Lvl. 0, +1 DEF)
-Eqp:
-Ammo: Contra Rounds x3 (5 DMG), Happy B-day x4 (4DMG, Crush, 5-cross AoE)

Bag: [0z]
-Holdout Gun (RNG 4, AMMO: 3, *Quick Draw, *No Loads) [3/3, loaded with Contra Rounds]
-Stick Grenade x1
-Llama Water x1 (heals 1, cures Exh, cures Burns, 4 uses)
-Empty

Peacecraft Bag:
-Junker Tools
-10g sand

Skills: Weapon Throw, Switch (P), Backstab (P)
Skillz: Moonsault, Spinning Throw
Peacecrafts: Junker
>>
Rolled 2, 4, 5, 1, 6, 6 = 24 (6d6)

>>867261
That is indeed the case.

I know Death Dice resurrections require you to wait until next floor but does this?

>Resurrection shell : Shatter
>>
>>867300
Upon Breaking. Redeploy next to a unit out of battle.
You may choose to play a Human with +1 Skill
or you may choose the Races you have rolled.

Your Level is Halved and you are back to being your base class. Your mutations are also reset. ... what else

You would have your gear but who knows if you can carry it. If you can't you will be wearing the
[Vindicated Justice Overcoat] you can also wear a Vindicated version of your current set if you can wear it. Vindicated clothes dont do anything to stats but alter the look.
>>
>>867353
I am level 9. Round up or round down?
>>
>>867353
Oh.
Would I also keep my sword artes and Hunter's Lore?
>>
>>866089

Norin sighs, "Well as long as I'm stuck back here I might as well do something useful."

>Search bookshelf for machine diagram
>Search bookshelf for machine diagram


[I]Norin Alcos Level:1
[ARM]
=Hero=
HP:4/4(3+1)
MOV:3 ACT:2
ATK:1 DEF:1
MAG:1

Equipment:
-Main Hand: Empty
-Off Hand: Empty
-Armor: Uniform +1 DEF +1HP
Bag:
40z
-Chalk x2
Armswrite bag:
-Spring x2
-Gear
>>
>>867486

Name and trip, knight!
>>
>>866338
Already picking up that shield, you'd probably be better off using a OnceTap to loot that cultist.

>>866985
Dear god please don't get rid of that flask, it is more useful than you realize.
>>
>>866089

Sigismund yells back towards the junker gobbos: Hey, if it'll help us get out of here, I'll give you my armor as well!"

>Counter N
>Overwatch Shield Bash N

[K7] Sigismund, Level 1: Knight

=Status: (Normal)=

HP:6/6(5+1) MOV:3(3+0) ACT:2(2+0) MAG:0(0+0)
ATK:4(2+2) DEF:5(1+4)

Equipment:
-Main: Knight Sword (lvl. 1, +2 ATK)
-Off: Knight Shield (lvl. 1, +2 DEF)
-Armor: Knight Armor (lvl. 1, +2 DEF)
-Eqp: empty

Bag: [0z]

-empty
-empty
-empty
-empty

Skills:
[K] - Shield Bash, Counter

[Prepared Spells: / Ammo: None]
>>
>>866629
Few things:
1. It seems you have more or less accepted this outcome as true and so cannot be reversed.
2. For your benefit I will outline the logic ruling for review. For whatever reason this will now have to be true. That's a given.
3. Because I am revealing critical enemy data nothing about this can be argued or reversed in such a way that none of it is true when precedent even implied predecent proves this to be possible.

Logic went as such.
You have used a local rig to access an enemy rig you do not own but know about.
-If knowing a rig was there was all it took to entagle into it then
>Rig Network becomes too powerful and dangerous to play with in this way.
- If it required the use of a RIg you own to reach a rig you do not own then:
>Local Rig or Hunters [if they used chains] that tap into the rig are revealed.

In which Case You concievably did Both.
Before this turn even percolate I will even deign to reveal to you what the sisters were doing at the time before your turn. NOTE THAT THIS VERSION OF EVENTS DIDNT EVEN HAPPEN.

Sister 1.
>Battle Intuition: When a runner steps on a tile adjacent to an allied Rig, suspend that runner.
>Battle Intuition: When I suspend a runner, Rig Network that runner to the Rig I am standing on.
>Battle Intuition: When a target I have suspended is consumed Wholesale, break the Suspend.

Sister 2.
>Battle Intuition: When a runner is Rig Networked to the Rig my double is standing on, move to that runner's rear facing
>Battle Intuition: When I move to a runner's rear facing, attack that runner with Bracers + Mortal Blow
>Battle Intuition: When a runner I have just attacked with Bracers + Mortal Blow survives the attack, consume that runner Wholesale
>Battle Intuition: When a runner I have just attacked with Mortal Blow is downed, Devour that runner.

Again
NOTE THAT THIS VERSION OF EVENTS DIDNT EVEN HAPPEN.

I am simply stating that by rights this action could have happened MUCH SOONER but we had to make /sure/ that even multiple version of this could exist all with the same outcome.

But in the end this is the one we settled with:

>Rig Network down to revealed Rig
>Suspend the nearest Hunter-type class
>Rig Network self out
>Rig Network suspended target out

Sister 2:
> Punch actions until dead.
> ? ? ?
> ? ? ?
> ? ? ?

Since suspending a hunter overrode the "Willing" clause it would allow for transit to occur but surely that must have made sense. We even expended /extra/ actions to make sure it works.

The suddenness is jarring but tactically that ends up being the only /smart/ thing to do in conclusion. The sisters are designed to be cold, ruthless and aggressive and considering the information that the Traitor has been feeding them they knew to make the judgement call to seek out the remaining hunter that could get in their way.

If for whatever reason, a strange legal detail doesnt make this work then precedent, resource of actions are available would make this true.
>>
>>867833
The Takeaway on this is such.

Rig network WILL allow you access enemy Rigs but it will cause [Entanglement]. Entanglement allows the enemy to monitor your rigs in the same way you have some measure of sight on yours.

Since its not enough to simply /know/ a rig you do not own is there, One must use a Rig they or the enemy owns and interface with it using that. Said rig will be revealed.

Rig Network is Required to entangle into enemy Rigs in this fashion. The alternative is physically interfacing with it using your own reach weapon or chain.

As this "hidden" mechanic was already in play I am simply clarifying it from whatever abyss its emerged out of.

But a moral take away that should be noted is to consider if the enemy is just as capable of the acts you have attempted. As you can see, the enemy entangling into Hetros' trap has revealed their location on top of the Tomb. If it can be argued that ALL rigs should be acessible then this game mechanic becomes fucking unstable actually.
>>
>>867833
>>867865

okay, so that makes sense. I don't really like how it happened, but it makes sense at the very least. I'll be rerolling for the next floor.Maybe the next turn, we can bring Falconi in.
>>
>>867865
>>867833

Still kinda feels like it's one of those bosses only 1% of the Wyrd Hunt can even touch. Which is the main problem I have just had with this floor the entire time.
>>
Rolled 6, 3, 5, 4 = 18 (4d6)

Going to roll a wanderer just to see what I get. Will give me 3 options.
>>
>>867865
Probably just another useless, ephemeral musing of mine... but this fatally curious Rogue cannot help wondering - could there be a way to [Disentangle] the rig networks, after they have been Entangled like the weavings of so many drunken spiders?

Presumably slaying all the Hunters would suffice - though this Rogue is hardly up to the task.
>>
>>866089

"Hmm, I get knocked down for a little bit and this is what happens. Thank you dear sister for helping me but both you and I must be careful with the traitor running around with silver bullets."

>Stand up
>-Eyes closed
>-Activate D'artagnan (Athos W, Porthos S, Aramis N )
>-Athos Porthos and Aramis eyes closed
>Porthos and Aramis Deflect three times
>Deflect twice
>Everyone Move W, 3 S wallwalk
>Athos move W, S wallwalk
>Athos dismantle rig
>Athos move N, E wallwalk

[W] Fleur, Lvl 6 Midian
HP: 15/15 (17) (8+6+3), MOV: 4 (4), ACT: 4
STR: 8 (7+1) /Atk: 11/13 (8+3 / 8+5), DEF: 11 (2+1+5+3), MAG: 3 (2+1)

Equipment:
-D'artagnan (3 Atk, +3 def, +1 act, left hand only, Phantasmal Summon)
-'Plan B' (5 Atk, +5 def, hvy, sword, 1handed)
-Royal Jacket (+3 Hp, +1 str, +1 def, +1 mag)
-Black Gloves (Can handle any stable material without feeling its ill effects)

Bag:
-Surf's Eye Shield (lvl 4, 4 def, 2 atk, Absorbs Water Mana, ???)
-
-1x Blood Alpha (1 sips, +5 hp, reduces death clock, pushes reraise timer)
-Noblelady's Umbrella (Day, 2 def, -1act // Night, 2 atk, 2 def // 4 HP)

Feeding:
Race: +2 STR, +1 ACT, +1 HP, +1 MOV, +1 MAG
Skills: [K]Shield Bash, [K]Counter, [K]Spin Slash, [K]Ground Slash, [K]Evil Does Not Rest, [K]Rushdown, [W]Eyes Closed, [W] Zwei Schwert, [W] Deflect
Artes: Sword- Fell Strike, Double Cut, Step Cut, Pawn Stab
Race: Lux+Silver Mortality, Water Vuln, Healing Bane, Blood Hunger 01, Regeneration 02, Wall Shifting, Wall walk, Water Walk
>>
>Plant Pulse Trigger
>Plant Pulse Trigger

[Hero][G] Karura - Lv1 Luxsworn Avian Guide
STR: 2 [1+1] DEF: 3 [1+1+1]
MAG: 4 [2+1+1] HP: 4
ACT: 2 MOV: 3

Gear: Guide Cloak [+1DEF, +1MAG] (MAGPOW 5)
Main: Wand [LV1 RNG 3; +1MAG; Hydras/Teras]
Bag: - Hammer [+1ATK]
- Empty
- Empty
- Empty

Skills: [G] Pulse, Cleanse

Race: Avian
+1 STR, +1DEF
Fly
MUTATION: Lux Sworn
+1 MAG, +3 Sight, Lux Immune, Blind Resist, Lux Element Breaths
>>
If I assumed incorrectly about my sword artes carrying over please tell me.

>Deploy next to Thinly

[H] Livia : Level 5 : Adept Hunter
=Sunjacket : 4 Hands ; Defense -1 ; Magic -1=
HP: 8/8 (4+4); MV: 4 (4) ; STR: 3 (2+1) ; ATK: 5 (3+2) ; DEF: 2 (1-1+1+1) ; MAG: 0 (1-1) ; ACT: 2 (2); ZEAL : 0.0
Equipped :
-Main Hand : The Thousand Arms. ; Lvl 5 ; [Legendary Fake] ; Hidden Skills: Open Book, Page Turn, Close Book ; Lux ; Ball Penta
-- Twin Chevrolet ; Lvl 5 ; Two Handed ; +2x2 Attack ; +1 Defense ; 5 Range ; Hidden Skills : Twin Hook and Jab, Hook and Scissor
-Offhand : Chalk
-Armor : Vindicated Overcoat ; +1 Attack ; +1 Defense
Bag :
-11 Chains; Rope substitute
-Revenant Leathers ; Lvl 6 ; +1 HP ; +2 STR ; +2 MV ; +2 END ; Makes no noise ; Cannot speak
-Iron Maiden
-Executioner's Twisted Silver Armor

Hunter Skills : Hook and Pull, Suspension, Rig, Bloodlust, Rig, Rig Network
Sunjacket Skills : Flight, Wax Shot
Cord Skills : Choke, Arm Bind, Slam Down, Corner Hook, Morning Star
Shield Skills : Boomerang, Reflect, Unshakeable Tera, Kill Medusa
Dagger Skills : Wrist Flick, MurderStab
Polearm Skills : Intercept
>>
>>868260
Do I have to? I rather liked being own on the ground and half a step unconscious - it means I didn't have to worry about rescuing everybody.
>>
>>868624

Yes Trigger.

Kommandant Burkhardt has spoken. For you guys in the deployment room, your orders are to move to the middle of the map and secure an escape corridor for our VIPs to the north and steal everything that isn't nailed down.
>>
>>866089
"Retreat is the best option for now, provided that the path to it is clear."

>Prepare {Ball+Arrow}
>Prepare {Sword+Sword}

[M1]Mordenkainen, Lvl.6 W̶i̶z̶a̶r̶d̶ Master Mage
=Poison Immune=
HP:11/11 MOV:3 ACT:2 ATK:0 (0) DEF:0 (0) MAG:8 (4+4) POW:9 (8+1)

Equipment::
Hand 1: Lvl.2 Acid Tome [Pyra+Hydra] (+1 POW, Words 2)
Hand 2: EMPTY
Armor: Lvl.6 Drowned Witch Hat (+4 MAG, +2 HP, +Hydras, -Lux Vuln)
Accessory: EMPTY
Bag: [0z]
- Bloom's Ashes
- Bread x3 (+3 HP)
- Lvl.3 Red Mask (+1 DEF, +2 MAG, Aethasight)
- EMPTY

Prepared Spells: {Arrow+Sword} {Ball+Arrow} {Sword+Sword}
Skills: In Tandem, Burn the Bodies
Runes: [M]Arrow, [M]Ball, [M]Block, [M]Ring, [M]Hand, [M]Glass, [M]Sword
Grafts: Poison Immunity
Determination: 5.7
>>
Posting botting orders for Burkhardt, as per his orders in the SUPER SEKRET SKYPE CABAL.

>Two Overwatches on the Northern Rigs, fire on any horrible ghoul sisters that appear

[^]Burkhard, Level 8: Human
=Normal=
HP: 10/15 (5+8+2), MOV: 6 (4+2), ACT:2 (2+0), ATK: 3 (3+0), DEF: 4 (2+2 END), MAG: 2 (2+0)

Equipment:
-Main Hand: Francisco Type-4b -, Range: 5, Ammo: 3|9,
-Armor: Lvl 7. Lt MP Custom - +2Hp +2End +2Mov, [Restrain], [Execute]
Reincarnation Shell: 1 Use
-Ammo:

Doomsilver Bullets (4 Dmg, x2 vs Humans) : 11/17
Iron Drop (4AP Dmg): 20/20
Pumpkin Rounds (Gravity Infused) (6 Fire/Earth/Darc) : 5/14
Quicksilver Rounds (5 Dmg) : 15/20
Rocksalt Rounds (???, Anti-Magic) 3/3

Bag: 325z
-The Holdout - Range: 5, Ammo: 3, Quickdraw, No Loads. [Truesilver (6 Dmg)] 1/3
-2x Combat Knifes Lv 3, Atk+3, Bleed: 1
-1x Water Flask (3 Uses)
-2x Grenades

[Engraved: Ball Ball Ball Ball Ball]
[Gravity Pumpkin Rounds (6 Fire/Earth/Darc) (+6 Dmg)] [9/9]
Skills: [Militia] - Firing Solution, Packed Round, Spread Shot, Friendly Fire (P),
[Adept Militia] - Battle Rhythm (P), Take Prisoner (T), Double-Time (R), !Bring It Down! (P)
[Militia Mastery]
[Marine] - Reassemble (P)
[Armour Skills] - Restrain, Execute (T)
[Shrine Skills] - Don't You Die On Me (P)
>>
Botting, feel free to override

[M7] Miss Chambers
>Identify student notes
>Sculpt a kob

[M8] Cassidy
>Move 2E, 1N
>Overwatch Pyras Ball Ball North
>>
>>866089
Overriding: >>866560
>-Heal for 12 (Max 11)
>-Leeches (-2 HP 9/11)
>Stand up
>Cleanse Self
>-Face NE

[P] Justin Lv5 [Human Paladin]
=Leeched=
HP 9/11 [b6+5lv] MOV 3 [b3+0] ACT 2 [b2+0]
STR 2 [b2+0] DEF 6 [10 Front] [b2+a2+s3*] MAG 4 [b2+a2]

ATK: 3 / 2 [b2+1 Iron Door Shield] / [2 Instructor's Staff]
POW: 6 [b2+a2+2w]

Equipment:
+Main Hand+ Iron Door [Shield] [lv2; +1 Atk; +3 Def]
+Off Hand+ Instructor's Staff (Level 2, Mag +2, Atk +2, Casting Range 3, Attack Range 2, Grants Hook and Pull, Grants Spirit, Lux, Aerias)
=Armor= Vestal Plate [lv3; +2 Mag, +2 Def]
Bag: 20z [No Bank]
-Llama Bread [Heals 3]
-Ashes of Gilda
-x2 Cold Wand [Lv8; +6 POW, 6 Range; Pyras+Darc; Wide-cast (+1 AoE -2 POW)]

Channel Targets: [W2] Kail; [V1] Hetros

Skills:
[Guide] Channel; Cleanse; Pulse; Ward; [Paladin] Choir (T* surrounding units {6~ LoS} gain your buffs if they sing along); Crusader OATH (Redistributes MAG split between ATK and DEF); Shield Formation; [Sword Artes (Shield)] Boomerang; Kill Medusa; Reflect; Unshakable Terra;
Missing Items: Traveling Cane, Barbed Shotel, Spiced Jerky, Sadia Kopis
Zeal: 0.3
>>
>>868641
That sounds an awful lot like work, buddy-mine. I ain't in the mood for work when workin' gets yer shot by your own boss.

Now suddenly we need to buy to sell stuff to passage for the Goblins?

Ya can't change the deals when ya gone and make 'em. If you mess with the Contract, it AIN'T a contract. Shootin' people you want to work for ya one breath then wanting 'em to sell enough money to buy yer passage next is a mite half step schizophrenic, fellas. Make up yer damn minds, yeah?

This entire thing end with me selling armor and lance to buy us all outta here.
I didn't need to get shot for this. Ain't no one needed to die. 'Effing Hetros he's a bleedin' cadavar. Gilda's dead. Beckie, Jackie, Nut, Potts and Penny. Livia. My friends.

OI
YOU HEAR THAT YOU SISTERS?
YOU KILLED HET

I'M COMING FOR YA. HE WAS THE BEARDEST OF ALL MY FRIENDS. YA PISSED OF THE ONLY THE DOG IN THIS JOINT WITH A FUSION GUN AND A BAD FUR DAY.

>>868260
>-Plant pulsed - 5 magpow
>-Plan pulsed - 5 magpow
>-Full HP, can act.

>>866144
>>866089
>[Stand Up]
>Move 2E, 1S, 2E, 1N, 1E, 2N
>-OnceTap PickUp: Knight Lance into CASE (both slots free). I have hands and pocket-space and the STR to pick up anything.
>[Deal] this mega silver super weapon to the Goblin Junkers far East. Look, it's the personalized jousting lance of an Gaoler of Absolute Law. D'ya want it or not? Special one time offer. It's basically a silver mine all by itself.
>-Inform Major Tom he'll be paid 200zny extra if he ensures my personal safety.
>-Further inform him that I'll /triple/ his fee if he takes a bullet for me.
>-Get me out of this prison alive and we can discuss hazard pay. Commissions. I'll buy him an actual rank as Major in the Volga Technocracy Collective. Do you want your own military squad? DONE. But I need to live.
>Face N

Lvl 7 Magnate
==Kerbold=
HP: 12 / 12 MV: 9 ATK: 6
DEF: [1] 1 MAG: 2 Act: 3 SIGHT: 10
ZEAL: 0.5 ZNY 208
-W-
Desert Uzi, MM04 - RNG 4, Shots 4, Ammo 4Compact, -1 DMG 4x Qualudes (2 act stun * 4)
THE CASE ( Empty || Empty -- > hopefully full of GIANT LANCE now. )
-A-
The Private Eye [+4 Mov, 2x Sight, @, Etna]
Acc: Black Ledger (2-Arms)
-Am-
Quali (2 act dmg) x6
1x Silver (5d)
[1/4] 'Caz' | -- | --| --
Carving Bag: Empty
[I+]Firing Solution, Spreadshot, Friendly Fire, Packed Shot, Battle Rythm, Take Prisoner, Double Time
[A] Deal, SubDeliver, Disguise.
[Ker] Dig, Scent, Beast Talk
[Tech]ProsArms, SlimeFibres-> Lift Heavy, Leap, 2xTB
[Thrown] Yes.
[PeaceCraft] Yes. *Carver
>>
[H4] Clef
>Withdraw
>>
>>868792

Well, that was all before we lost a bunch of dudes.

And now we're under new management. So good luck!
>>
"Avdol buddy, if this is yer friend I think this is the sign we been waitin' for."

>Force this weiss to drink one of my healing potions (Pot. 10)
>-Burn 8 Wily to boost potency +8
>Move 3W bumping Avdol to check the escape route
>Load Packed round (Firing Solution x2, Packed Round x4)

"Shit, the bastard's right there. Maybe we can bail the other way. Can ya break through to the East there bigman?
>>
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Certainly Mr. Colorado. I await the day these fists of mine can help the people of Pneumaether Prison.

>Kail is revived ?
>>
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https://www.youtube.com/watch?v=HZtBCnhlDUU

With eyes closed and mouth warped shut. Short screams into the abyss as his own spirit has betrayed him. Drifting further into the dark he fell. He fell as he downed his friends with his hands and his own sword. Fell as he has given up even the last vestiges of his will and entrusted it to a dark power.

And he fell.

" Here in the bottom you have called out from the daggers of betrayal and still you dare to hope ? What life does one have left when all around them is lost.

What meaning is there left to hold on to in this cold empty world.

" Tell me /stranger/ what is worth more than your life at this very moment ? At your Darkest of Moments ? "
>>
[W1] Kail
>Get up
>-Eyes Closed
>-Unshakable Tera
>This Kills Medusa

[S1] Jenny
>Wait to be healed
>Get up
>Block W

[H3] Nadine
>Wait to be healed
>Get up
>Overwatch Suspend W
>>
>>868728
(M8 >>866697 should've been bumped 2E. Maybe rebot? The poor mage is now running into a wall.)
>>
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> You Have been visited by a ghostly Presence

Jackie thinks back to all the myths of ghosts she's read about and decided to become an Ice Witch ! +2mag -1Str
>Your Level is Halved [Rounded up] and you revert back to your Base Class.
> If you are forced to wear basic items in this way , you will gain the Poisoned Witch's Hat.
> Your HP bonus is frozen at the time of your death no matter what level you attain.

Neither a Witch nor a purveyor of Ice
The Legends surrounding the Ice Witch speak of a race of vampiric spirits that reap souls who are said to die a certain way. Believing that mana saturated spirits that die from a preferred element are the cause of their presence, An Ice Witch, known today as a
> Calamity Witch
Will make themselves known only to creatures who are afflicted with their Curse, are Branded or Illuminated.

Soul Reaper 1. Calamity Witches Must reap one soul per floor to sustain themselves. Additionally Reaping is their few methods of Sustaining themselves. To reap a Soul, target must be poisoned until dead, targets that die this way maybe Reaped with a oncetap and within the adjacent square. With every successful reaping, the reaper gains HP equal to their targets' MAX HP. And gain one Soul Point. Every floor they expend one Soul Point. If they have 0 they vanish until a poisoned victim is used to summon them.

Poison Presence: The Witch of Calamity will only show themselves in the eve of a tragedy in which people are poisoned. Specifically only those who are poisoned may acknowledge her presence and vice versa. If she decides to avail herself she will generate an aura of Poison in which targets that is MAG tiles away are poisoned for 1 potency. This may go away at will but for the full effects of the poison to take effect, the target must take their turn.

Poison Touch: Anything they touch may become poisoned for up to 1 to MAG potency. And any that touch them may be poisoned for MAG potency if not immune

Poison Spirit: The Witch of Poison will be able to cast Poison Spells or generate Poison Mana by burning 1HP. She may also access elements that are basic to her host element. Poison Mana may also give her HP but it wont feed her for the purposes of Soul Reaper 1.

Lux Reveal: The Presence of Lux or Light will reveal Ghosts causing them to be vulnerable to physical attacks.
Aer Mortality: The Poison Witch is weak to AER and may die instantly if exposed to such magicks if HP is taken to 0. [Similarly an antidote would be bad]

Witch Mystery: The story of Witches has mysteriously appeared alongside magical history for all time and are possessed with many esoteric behaviours and properties. For every every poisoned soul reaped, their power may grow. Witches are also feared for simply existing. Many secrets await to be discovered and can be purchased for a Soul Point, or 6 Zeal. Those who are cursed as witches may name a cursed inheritor.
>>
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>>868142
(Falconi can still access hetros bank. I asked.)
>>
>>869787
>Lux Reveal: The Presence of Lux or Light will reveal Ghosts causing them to be vulnerable to physical attacks.

This brings up an interesting question in regards to Spirit pulse and ghosts. Does Spirit pulse always reveal a ghost no matter what type they are, and will it also render them susceptible to physical attacks? Or does Spirit pulse allow vision on a ghost, but not grant 'Illuminated' status?
>>
>>869787
This is really cool!
>>
>>869794
I'll be playing Falconi then.
>>
>>869800
A spirit pulse is guaranteed to heal even ghosts !
>Spirit Pulse Grants Regen
[But it will also light them up woops. ]
>>
>>869787
A clarification to Poison Presence:
Since Wisps can't be seen until one is poisoned they cannot affect you until poisoned either. The relationship of their presence works both ways. If you can see it, it can hurt you as the old adage goes.

Ergo casting magic will be tricky in that:
[With the exception of Poison Spells]
> It must happen either out of enemy sight or within sight of those who are "afflicted"
> Barring that, must originate from a Rune.

This is typically true of most wisp classes who are "SubAethereal"

Hopefully this should clarify a lot of edgecases.
>>
>>869817
I just realized that I should have specified the tile version of spirit pulse, unless both target and tile do the same thing.
>>
>>868949
>>868981
"Thank you, sir Colorado, I'm in your debt. It is now my duty to ensure that Avdol and you get out of this dreadful place in one piece.

Before we leave, I think I saw... Well, a [Sleeping Onion] in the neighbouring cell. Maybe we should bring him along too, if we can ? You can never have enough allies down there, and I would feel bad leaving him to rot here.

I understand that it's a tall ask, so I'll leave the choice to you, sir Colorado, Avdol."
>>
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>>869991
" Mr. Kail are you sure he is not one of the six dreadful knights I witnessed you fighting all those other times ? How can you be sure ? "
>>
>>869998
"Well, you're right, I can't really be sure.

However, I know four of the Knights died, so far, this guy didn't really fit the aesthetic the others were going for. His armor feels like something else, and I doubt a gaoler would sleep on the job, especially after the Goboton Cannob was fired twice.

Call it a gut feeling, but I think he's one of us."
>>
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>>869228
>>
>>869228

"If I'm being honest /nothing/ is more important. However, if there's one thing I'm not, it's a rat. I lie. I cheat. I steal. But I don't hurt or take from those who've watched my back. These bastards have taken too many and have used my hand to help with the task. The Hunt's done me no wrong, but those gaolers have. Oh spiral have these gaolers done wrong."

>What's worth more than my life at this very moment?

"Killing."

"Those fething."

"Gaolers."
>>
>>870031
HyEhEheheHEHEHAHAHAHAHA
Death Is it ? Another War Is it ? And to whom did you swore your blade to then or are you just a murderer like the rest of em !?
>>
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JustLikeTheRestofEm
>>
>>870042
>>870043

"I doubt they'll have me after what I've done but I'm swearing my blade and my fists to The Hunt. I'll make amends for what I've done. And I'll pay that price in blood. Gaoler blood."
>>
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>>870045

>Then You Know What You Must Do.

" ¡ ǝsıɯoɹd ɐɥɥɐɥɐd ǝsıɯoɹd ı ǝsıɯoɹd ı ǝsıɯoɹd ı unɟ ǝʌɐɥ ןן,ǝʍ ɟןǝsɹnoʎ ןoɹʇuoɔ noʎ ʇǝן ןן,ı ʎɐs noʎ sɐ op ןן,ı ¡ ʇı op ʇuop ¡ ʇı op ʇuop ǝsɐǝןd ou "

> You have One Act.
>>
>>870051
https://www.youtube.com/watch?v=jWEmBRlEdFI

I CANNOT HOLD HIM BACK ANY LONGER.
ACT!
>>
>>870051

"Begging after what you've done? You really didn't learn in life or death did you? Feed my revenge you little bastard. You're the first of many."

>consume Elliot. NoM him as soul fuel my RAMPAGENCE
>>
>>870059
>Invalid.
>>
>>870061

>execute Elliott
>>
>>870059
>>870063
>>870068

Actions Locked pencils down. They will simply have to be processed in order.
>>
>>866484
There has since been changes to item dropping and pick ups here.

>>866126


This turn will process normally as intended this one time.
>>
Rolled 4, 5 = 9 (2d6)

derp derp fate of the world etc.
>>
Rolled 4, 1 = 5 (2d6)

>>870094
>>
>>870166
Quaz if you can dole out some potions or whatever you've got in your kit that would be the best of time!

Keep an eye out for any of the sisters! Madam Grenada might need to see some actions!
>>
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A moment of Hope eclipsed by mania and fear.
Self preservation and mania finds a common ground with ruthlessness and sharpened aclarity.

And now our nemesis moves laughing a different laugh. A dance of death, a dance of -

https://www.youtube.com/watch?v=r69uVI2vmnQ

Floor Phase.
>>
>>870285
lol accidentally revealed a redundant sister sprite.

> ignore that until presented properly but yes she does exist.
>>
>>870285
Good to know you're on our side, Tom. You, me, Threads, Quaking and the rest of these loons - we'll go places. Interesting, explosive places. Stick with me and you'll be Major Major Tom soon, Major.

LT Burkhard, I've got a deal here. I imagine we can buy our way out or at least sweeten them enough to sway 'em. Are we doing it?
>>
>>870285

Oh fuck me.

Okay, maybe we can salvage the situation... Hold on Graves! We'll get you out of there hopefully without killing you

>Also, I fired on the crate 6N 1E of me
>>
>>870285
Hey, boss? Looks like my actions got missed.
>>866251
>>
>>870285
Could you please post the stats of the lance I looted?
>>
>>870285
>>870353
and I'd like to know the stats of the cultists armor/clothes/robes
>>
>>870285
It seems hat Lei Lei's pulse didn't happen. Is there a reason that I don't realize, or was it missed? >>866733
>>
>>870340

Go ahead Trigger.
>>
May I ask what the mechanics of Flight and Wax Shot are?
>>
>>870485
Affirmative.
>>870285
>Y
>Also?
>Throw in the way out of here, and you've got yourself a repeat customer. We'll help you scrap anything that isn't nailed down.

Major Tom, are you familiar with the operation of a ClassC Forcehead Rocket Laucher? If not, I may need you to learn quickly...

>>870489
... what am I even looking at here? Oi! Spooky, you went full screaming monster and sprouted extra arms and wings? Vampires are terrifying! Terrifying!
>>
>>870616
I'd like you to deal the goblin crafters this shield I got next turn if possible.
>>
>>870489
Flight ignores ground obstacles, and doubles movement while in the air.
>>
We have two main objectives at this moment. First is rescuing our teachers and friends from their prison in the Labyrinth. Second is convening at the exit, whether its the Gobbo's secret escape or otherwise.

We have three larges obstacles that are on the map that will prevent our rescue attempt and escape.

The first is the cannon, with how many walls are knocked down it can shoot clear across the map. If we are going to retreat we need to gone, otherwise we will be wasting turns scrambling out of the way whenever it fires. It will fire again on Turn 17.

The second is the Collectors patrolling the labyrinth. I don't think they will take us removing their captives without a fight. We will need to make sure they are locked down.

Finally is the Axe Knight and the Sisters. Ziegfried will not last long against boss class hunters and a knight. He will need support.
>>
>>871952
"I don't suppose there's a way one of our marines could commandeer the cannon?"
>>
>>871973
The cannon is guarded by snipers, machine guns, a mortar hellmarine and 2 scholars.

We would need to deal with them before being able to commander it.
>>
>>871973

Seeing as we're on the opposite side of the map, prepping to assist Zeig?

No, not within the immediate future.
>>
>>871989
>>871992
"well I'm not saying now (and I'm certainly not volunteering). Just... I dunno, after they finish loading it, snipe the driver and shoot it at the sisters."
>>
>>872006
>>871992
>>871952

Out of curiosity, do we happen to know how much damage that cannon does? It's a long shot, but someone like Kail getting Iron Pulsed before using the [Reflect] sword art could be enough to outright bounce that shot back at the cannon.
>>
>>872056
The last knight in the main room was at about 50/75 HP. The cannon finished him off.
>>
>>872056
"So far everything that the cannon has hit has been vaporized, including people, enemies, the big knights, walls..."
>>
>>870858
Assumin' we're all still alive, I'm happy to be the wheelin' dealin' mediator of all your parasitical, monstrous desires you depraved murder-machine of the night what feasts on the flesh of your fellows in an endless orgy.

We can even split the proceeds evenly and fairly. You're my favorite kind of supplier! Together, we'll be RICHER than the wildest dreams of avarice!

I ain't rightly sure we're allowed to deal this stuff though, yeah? Emergency I get, not dyin' I get, but I'd prefer it if we didn't get shot for insubordination. Politically trying times n' all.

>>871989
>>871952
When you say "Deal With" do you mean something along the lines of "Blow it up", "Commandeer it" or "prevent it from firing again"?

Velen can In Tandem with his Fairy or Meave (and Coffee). Arrow Arrows through the walls and it's done for.
I can wreck it ( I think )
De Lis and Fleur can approach at speed through the ground, then melt away before any retaliation

If we just pull East, there are more walls in the way which effectively blocks a few more shots.
>>
>>871952
>>871992
Could Trigger convince them to fire the cannon to the collectors, the dragon thing in the stairs or the witch ? Or maybe not fire at all?
>>
>>872203

Ask Trigger, not me.

>That's a Rule 0 move, I think
>>
>>872203
"I believe he tried to do something like that. Someone shot him for it."
>>
>>872221
"I think that was some kind of misundestanding. Moreover, if we are in full retreat while trying to rescue people that thing firing at us doesn't help at all, and since we're already selling things... Just a idea, though"

>>872134
Hey, Trigger, is there any way you can "Deal" something to them in exchange for not firing or firing to our foes?
>>
>>872134
Preventing it from firing is the main goal. Commandeering it would be the optimal solution. since we could turn in on the enemy, blowing it up is one option but it would deny us use and perhaps the ability to scrap it or study it.
>>
>>872354
>>872406

Keep in mind Torr threw a nade up there already
>>
>>872415
Yes, I know, however that only really deals with the gunners, assuming they don't just throw it away.
>>
>>872354
Oh yeah! Like a bribe to not fire on our position, so'n we can work with 'em while they pummel someone we don't like?

Sorry rookie Yorberry, wish I could help - the bullet what went through my skull last time I tried that has *mysteriously* managed to sever the exact neural connections my dog brain needs to formulate that series of words and actions. Can't do it. Wish I could, sounds like a dog of an idea but it's unpossible. Thinking about it to just makes me left foot twitch now.

In any case, Squaddie Heavy Foot has already deployed munitions to the area. The payload of your normal hellfire greade is pretty crumpy, so we'll see what's left of it. Should'ave handled the entire thing nice and easy, to Heavy's credit. If'n that don't do it, the reason I'm standing where I'm standing is that the hellfinre munition will touch down and harm the walls - and if the walls are harmed, I've got a clean shot at the cannon with Caz through the ruined walls.

We'll smoke it good and fair, don't'cha worry none.
Well, unless I mismarked the mortar munition and it touches down to kill me, Leilei and Major Tom here.

>I do need clarification on [Move Or Shoot] - if I shoot first, can I move with leftover actions? Anyone? Or is it [fire as any action, movement now impossible for this turn]?
>>
>>872549
I believe [Move or Shoot] means you must stand still for the entire turn if you wish to fire.
>>
>>872549

I think the interpretation of [Move or Shoot] is the last one - and in either case, it's probably the safest interpretation anyway.

>I know my rifle used to have that property, so if you go back to mothtower or whatever floor it was, you might find the exact rules on that property by following my actions.
>>
>>872608
>>872595
Really, you say, gentlemen?

In that case you can leave our mutual cannon problem in the safe expert hands of me and Mr. Major Tom here.
>>
>>872618

Don't forget; backs to the explosion.

>And cigars in your mouths
>>
>>872628
Why would you put your back to an explosion?
You're missing out on its beauty.
Hell, facing the explosion with your cigar would light it up for you if you want to be a real badass.
>>
>>872637
You only face napalm blasts if you want your cigar lit. All other explosions you gotta keep your back towards.
>>
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Act Phase !
https://www.youtube.com/watch?v=7ymAvYYgFgE


Shifter Sister: Doof ! Got Your Axe ! And say buh bye to your Silvers you mongrel !
Armored Sister: I- I will take any punishment for my sisters !
Ghou Sister: Bah Move over while I send this pest away ! Hey Maladius Why dont you be useful and get your Leech Pet to do something !
>>
>>873408

Did the Gobbo only take the flask?
I still seem to have my sword and shield equipped.
>>
>>873433
Amending
>Move NNN
>Open/loot box


Hp:7(5+2)
Str:2
ATK:5
Def:6
Mv:3
Act:2

-Furious and flabbergasted-

Hands:
Left:Axe(+3Atk)(Bloodied)
Right: skeleton shield (+3Def)
Torso:Knight armor(+2Def)
Inventory
-2x calorie gram
-1xwater flask [9 sips]
-
-
>>
>>873421
Being to wait plix. Am Doing a Jobber. Wait wait.

Wait...

plix........
>>
>>873470
"Ah yes! Thank you fine Gobbo, as long as your 'jobbing' isn't like what a certain Knight I know does.
Ha!
Of course, I shall await thee and thine fine work!
A truly skilled craftsman must take time in these matters!"
>>
>>873408

"Hey Darc Knight...You asked me what's worth more than my life at this very moment? I said killing these bastards. I was too afraid to do it. Feth I still am. I'm tired. I'm tired of them. I'm tired of this. I've done enough damage. So, I'll give you the performance you want.

Save them....please.....just save them....

>-execute R6 Short
>Let the darc knight use my body to go to war.

[R6] Short, Level 3: Rogue
=Status: Darc branded (+1 Mag,???)//Possessed by Elliot=
HP:7/7(4+3+0) MOV:3(3+0) ACT:3(3+0) MAG:3(3+0)
ATK:3(2+1) DEF:1(0+1)
Equipment:
-Main: Treachercide (2 SHT 2 AMO 4 RNG) ???/2 Silver Bullets 6 dmg
-Off:
-Armor: Heist Clothes (Lvl. 3, +1 DEF +1 ATK)
-Eqp:

Bag: [0z]
-Calorie Gram
-Binoculars
-Unidentified Arms
-

Crafting bag:
-Junker gear


Ammo: 20 iron drop 4 AP, ??? Silver Bullets 6 dmg
Skills: [R] Switch(P), Weapon Throw, Steal, Backstab; Skillz
Artes: [Fist] Lariat, 123 punch
Peacecraft: Junker
>>
Vis, we have an angry, probably zombified version of Hetros staring down at us. I have two more packs of C4. That bridge needs to be made gone, got it? And not in a way that will let zombie-Het screw us over.

Nid, do not fire just yet. I say again, do not fire at Het. Not until we get a proper plan from Burk (or someone who knows how to counter dark intent or whatever hopped up overwatch hunters and their derivatives get.)
>>
>>873408
>>873470

"Hum! Well then, while I wait I should make myself busy.
There are enemies up a head and I wish no harm upon these fine fellows here."

>-Face N
>Counter N
>Counter N

[K] Einhardt, Lv.1: Knight
=Normal=
HP: 6/6(5+1), MOV: 3,
ACT: 2, STR: 2,
DEF: 3(1+2), MAG: 0
>ATK: 4 (2+2), POW: 0
>Front DEF: 5(3+2)

Equipment:
? Gladius (ATK+2, Blooded)
- Knight's Armor (DEF+2)
? Round Shield (DEF+2, Blooded)

Bag 1/4: 0z
? Refillable Water Flask

Artes: 0.4

Skills:
[Knight] Shield Bash, Counter
>>
Bring Copper to me. I can heal her.

>Plant Pulse [R5] Torr through ward.
>Wait until Copper is close to me.
>Apply Fixitive to [K6] Copper


[G] LeiLei : Level 3
=Ordonian, +1Hp , +1Mov , [Good Smell]=
HP : 5/5 (4+1+3) MV : 4 (3+1) STR : 1 (1) DEF : 2 (1+1) MAG : 3 (2+1) POW : 4 (3+1) ACT: 2 (2)
Main Hand : (Crystal Studded Wand : Mag +1, Casting Range 3, Grants Pyras, Hydras, Teras, Plant, Acid, Iron)
Armor : (Guide Cloak : Mag +1, Def +1)
Skills : Pulse, Cleanse, Channel
Bag: 200z
-Holey Shield : (Defense +4, Atk +3, Piercing Vulnerability)
-Llama Water : 25 sips
-7 fixitives
>>
>>873525

Okay, here's the plan.

K7, get off the bridge.

I will then move up and throw a pack of C4 at the ground in front of Hetros' corpse, and blow him and the bridge to kingdom come.

I2, and Burk opens up on him. Dead Hetros will probably do some crazy bullshit like reflect bullets at us, so I'd recommend that Nid shoots first, simply because he's shooting less bullets than Burk.

I will wait for action by K7 and/or confirmation by Burk to put this into play.
>>
>>873618
What about me?
>>
>>873638

Get to high ground, and attack?

We're approaching euclidean hell levels of terrain damage, so I have no idea if you're in a vulnerable position or not.

I mean, if you can suspend him, or just keep him from moving/reacting, that'd be cool.
>>
Livia I just tried to execute myself to at the very least stop Elliot from doing more harm and possibly do something I have no idea about. If you could use battle intuition to suspend me that would be great otherwise I/Elliot might end up finishing off Isamael.
>>
>>873652
I should clarify: Use battle intuition if I have failed to execute myself. Otherwise Elliot will act again in enemy phase and will likely kill Ismael.
>>
>>873408
>Move 2 W, 3 N
>In Tandem LuxArrowArrowArrowArrow(POW:27? times two for Hand so 54?) using collected Lux energy with Jackie and anyone else who wants to participate, aimed at that collector to the NW.


Status:[Fire Resistant Ghoul], [+20 Soul Power?]
LVL:8
ATK: 1 DEF: 1+1 HP: 11+1 MOV: 4+1 MAG:4+3(Turncoat)=7 POW:4+3(Turncoat)+4(Book)=11
M.HAND::Lv. 6(MAG REQ:6) [Abysma Domini], Darc, Lux, Aer, Teras, Words: 4, Mag+4, EATS SOULS
OFF:Dog Whistle
GEAR:Lv. 5 Traitor's Turncoat(+3 Mag, +1 HP, +1 Mov, +1 Def, +2 Book Holsters)
BAG:Chalk x 3, Spiced Jerky x 3, Lv. 4 Book [It Came From the Sea], Darc, Lux, Hydra, Words:2, Mag +4(Daemon Ink), Curse Book, Expedition Book
BANK: Ferryman's Coin, Llama Water x 5, Spook's Mask, Fell Ash x 1, Avalonian Herotales

Skills:Arrow, Ball, Ring, Block, Hand, Eye, Dimensional Sight(Eye of Eld), In Tandem, Bind, Faery, Mothman, Beast, Amazonia, Oracle, Fire Resistance Graft

Prepared: HandHandHandHand x1, ArrowArrowArrowArrow x2, BallHandHandHand x1
>>
>Move 1W, 3N, 2W

[E] Jackie ; Level 5 ; Adept ; WND ; Party Leader
=Wisp : Strength -1 ; Magic +2=
=Calamity Witch : Soul Reaper 1 ; Poison Presence ; Poison Touch ; Poison Spirit ; Lux Reveal ; Witch Mystery ; Aer Mortality =
HP : 8/8 (3+5) MV : 3 (3) STR : -1 (0-1) ATK : -1 END : 0 DEF : 1 (0+1) MAG : 8 (4+2+2) MAGPOW : 11 (8+3) ACT: 2 (2) WORDS : 3 (3) ZEAL : 9.5 SOULS : 0
Equipped :
-Main : The Space in Our Minds; Level 4 ; Magic +3; Grants Space; 3 Words; Applied Fairy Ink
-Offhand: Academic Writing Tool ; Magic +1; Range:4 ; Runes can be written at Range; Grants Time
-Armor : Poison Witch Hat ; Magic +2 ; Defense +1
-Accessory : Dog Whistle

Bag (5/6): 240z
-4.0 x Cookies ; Heals 3 HP, two bites
-4 Darc Shard
-1 Lux Shard
-DreadCurse Tome of WyrmFire (Level 6, Mag +8, Words 5, Grants DragonPyre, Pyras, Lux, Aer, Darc, CURSED : Upon Opening HP Becomes 0 in 5 turns)
-Traitor Turncoat (Level 5, Magic +3, HP +1, Move +1, Defense +1, Pockets +2)

Crafting Bag:
-Carver Gear
-Wundercrafter Gear

Prepared : Arrow Block Block, Ball Sword Sword, Ring Ball x 4
Runes : Arrow, Block, Ring, Ball, Hand, Eye, Glass, Sword
Skills : In Tandem
Peacecrafts : Carver, Wundercrafter, Weaver
>>
>>873408

>Move 2 N
>Open/loot ~M~ Box

[I8] Spardo, Level 1 Militia

=Status: Fed=

HP:4(3+1) MOV:3(3+0) ACT:2(2+0)MAG:1(1+0) ATK:1(1 +0) DEF:1(0+1)

Equipment:
-Main: SA-O2 (RNG 4, AMMO 2, Double Tap) [2/2, Irondrop]
-Off:
-Armor: Volga Uniform (lvl.1, +1 HP, +1 DEF)

Bag (0z)
-x2 Bread Ration (+3 HP, )
-2/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)

[X3 Packed Round on SA-O2]

Skills: [I]: Packed Round (+1 DMG), Friendly Fire(P)

Ammo: x8 Irondrop (4 DMG, AP)
>>
If someone blows the bridge or knocks/pulls Hetros' corpse into the pit, it might just drag the sister down with him.

>>872134
Bit expensive for my taste, Iet me see what they can trade but otherwise I'll just let you take the thing entirely in exchange for some sub deliveries later.

>>873408
"Those voices... the sisters! No! I'm not going back! You can't make me!"

>Move 5S, wall shift
>Move 5E, bump [^2]Isaac NE
>-Barter with crafter goblins: Trade my Silver Large Great Wall, SaltHound Shotgun, and x3 Beast Leather
>-In exchange, request x2 Polywire, one of the following (x2 DiaCarbon, x4 Mythril, x3 Nautilus Shell, x2 Adamantie, x3 Living Metal, or x9 Dragon Scale), and one of the following (x8 Dragon Leather, x4 Wyvern Hide, or x2 Void Leather) All quantities expressed in single sheets or metal G.
>-Throw in Justice Overcoat if needed to sweeten the deal
>-If no deal, ask if they are able to teach me any peacecrafts. Hold onto items, let Trigger deal my Silver Large Great Wall if possible.
>-Request that unneeded bag they have behind them.

"Greetings goblins, I hear you have a way out of here you're keeping golden silence, but I believe me and my pal Trigger can be your friends and trade some nice silver with you. After all, make new friends and keep the old, one is silver and the other gold."

LVL: 3, HP: 8/8(7+1), MOV: 5 (5), ACT: 3(3)
STR: 5 (4+1) /Atk: 6 (5+1), DEF: 2 (1+1), MAG: 3 (2+1)

Equipment:
-Justice Overcoat (+1 str, +1 def, +1 mag)
-Silver Large Great Wall (Atk+6, Def+14, Heavy, STR5, Lvl6, 2hnd) Carried, not equipped

Bag:
-Goya's Wrecking Ball (Lvl 4 ; +6 Range ; +6 Damage ; Heavy)
-x4 Chain
-SaltHound 3-RNG 2-AMMO 2-SHOTS
-x2 Combat Harnesses

Race: Lux+Silver Mortality, Water Vuln, Healing Bane, Blood Hunger 01, Regeneration 02, Wall Shifting, Wall Walk, Heat Vision

[Weaver] Beast Leather x3, Goya's Eyes and Teeth, Ancient Imperial Espresso Beans

Skills:
[Hunter] Bloodlust, Hook and Pull, Rig, Suspension
[Artes] Arm Bind
Zeal: 1.2
>>
>>873408

>>Move 1S, 2W
>>Move 3W

>>(Desperately wish I had Double-Time)

=Status=Fine
HP:4/5(3+1+1)MOV:3(3+0)ACT:2(2+0)MAG:1(1+0)ATK:2(1+1) DEF:1(0+1)

Equipment:
-Main: BR02 - 5 Rng, 2/4 ammo, 2 shots, +3 atk,
-Off:
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)
-Eqp: empty

Bag: [0z]

-x3 Bread Ration (+3 HP, )
-1/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)

Skills: [I] Firing Solution, Friendly Fire(P)

[Ammo: x15 Irondrop (4 DMG, AP) ]
>>
>>873408
Ishmael, remember your training. Get up despite the pain and the blood loss. Rescue Nezera.
>>
>>873408

>>873618
"Work your magic, Captain."

>Move: 1S 2W
>Open M Box

[K7] Sigismund, Level 1: Knight

=Status: (Normal)=

HP:6/6(5+1) MOV:3(3+0) ACT:2(2+0) MAG:0(0+0)
ATK:4(2+2) DEF:5(1+4)

Equipment:
-Main: Knight Sword (lvl. 1, +2 ATK)
-Off: Knight Shield (lvl. 1, +2 DEF)
-Armor: Knight Armor (lvl. 1, +2 DEF)
-Eqp: empty

Bag: [0z]

-empty
-empty
-empty
-empty

Skills:
[K] - Shield Bash, Counter

[Prepared Spells: / Ammo: None]
>>
A quick mechanics question; how does one get to the Adept classes? Do you just hit level 3 in one of the base ones?
>>
"Fire in the hole!"

>Move 1N, 1W
>Throw C4 3N to land right in front of Zombie-Hetros
>(Tap)Detonate C4

[^] Isaac Ispie Lvl 8

Equipped:

>The Hunter's Daughter MK-II (HR-04a, lvl.4), RNG: 5+1, AMMO: 2, *ProneShot: If Shooter does not move this turn, +2Rng, 2 HANDS
>LOAD: 1 HappyBday (4Crush x 5AOE) + 2 x Firing Solution (+1RNG)
>Ammo: 17/10 Irondrop (4AP), 4/10 HappyBday (4Crush x 5AOE). 8/10 Stun Rounds (-1 Act). 5/10 Pumpkin Rounds (6 Fire), 9 Brass Bells (5 DMG), 10/10 Silver Bullets (5 DMG, bonus to undead, Midians, and unpleasant lux-weak things)
> Lvl 5 Sniper Cap (+ 2 Vision, +1 RNG, +1 MOV, +2 HP)
>Reincarnation Shell
Bag: Binoculars x 2, 2 x Refillable Water Flasks (9 uses remaining), C4 x 2-1, Combat Knife, Lv3, ATK + 3, BLEED: 1, Lvl 3 Combat Harness (+1 Def, +1 HP, +1 Gun Slot, *Quick Draw)*
ATK: 3
DEF: 2
MOV: 4+1
ACT: 2
HP: 12/15 (+ 2+8[lvl])
MAG: 2
VIS: +2
Skills: Firing Solution, Packed Round, Friendly Fire, Spread Shot, Battle Rhythm, Double Time, !Bring it Down!, Take Prisoner, Reassemble

[Relentless]: Witnessing a murder will allow you to track the culprit with a tap action.
>>
>>873891

If you're talking about the... advanced classes (such as marine) you can take them whenever you level up.

So you can do it at level 2, or you can wait until level 8 to get all the adept skills of your base class.

It's up to you.
>>
>>873891
>>873934

Though you might want to go adept first, the skills are priceless to anyone that prefers a gun.
>>
>>873934
It's actually the adept skills I'm interested in, Sir. The Adept Militia skills are mighty useful.
>>
>>873891

Adept is just a step up in your base/advance class. Once you get all 4 skills, be that level 3 or level 4, you get the adept armour and can start learning the next 4 skills.
>>
Auntie Bea
>-Pickup Copper
>Move 3E, 3N
>-Bump Lei Lei N
>-Place Copper NE

Auntie C
>Move 5N, 1W

Copper
>Rest

[K] Copper Lvl 1 Knight
=Heirant: Additional 2 hands, Mag -1, End -1, Ant Command, Daily Servants 2=
HP:6/6(5+1) Str:2(2) Atk:4(4) Def:4(1-1+2+2) Mov :3 Mag:-1(0-1) Act:2 Zeal:0
-Sword( Lvl1 Atk +2)
-Buckler(Lvl1 Def +2)
-Knight Armor(Lvl1 Def +2)
Bag: [0z]


Skills: [K] Counter
>>
>>873959
Then, Stairs willing, that's what I'll shoot for...

...no pun intended...Sirs.
>>
>>873950

Those?

Then you just keep leveling up until you have all the skills you want.

Do note that if you master all the adept skills, you get this reincarnation bell that does... something special.

Might be the level of, or the level after you get your last skill; don't actually remember. One of the other players will know.
>>
>>863640
Poka, Could you try a Pyras Pulse on Torr through that ward he is on? It might free him from the ice. If not we will have to bash him or melt him out of it and there are very few people are in range. Your other action should be good to go, though perhaps re channeling Kail or warding him.

>>862145
Thinly, would you mind warding near Kail? It would allow people to heal him.

>>863034
Jenny, watch out for the teeth on that wall.

For healers around, Watchful could use a heal.

The cannon machine guns are unarmed, though I think the people manning them simply fled instead of was blown up.
>>
>Ward 4N, 1E
>Tangent Time Pulse on ice block through Ward making it benefit Torr instead of entrapping him
>-Loot Box SW

[O] Thinly: Level 6: Forger
=Human=
HP : 11/11 (4+1+6) MV : 4 ATK : 2 DEF : 1 (1) MAG : 5 (3+2) POW : 6 (5+1) ACT: 2 ZEAL : 4.6
Equipped :
-Main Hand : Academic Writing Tool (Range 4, Mag +1, Write Runes and Wards at range, Grants Time, Teras, Lux)
-Off Hand : Academic Writing Pole (Range 4, Mag +1, Write Runes and Wards at range, Grants Plant, Teras, Hydra)
-Accessory : Floor Notes
-Armor : Fools Cap (Mag +2 , HP +1)
Bag : 1110z
-Stale Wafer x5 (Heals +2 HP, Favored by Wisps)
-Jerky x2
-Llama Water x5
-Blood Alpha x1.0

Skills : Pulse, Cleanse, Channel, Ward, Relinquish, Polarize, Tangent, Sacred Geometry
>>
>>873408

>Deploy aftering finding way back to the hunt finally.
>Inform Burkhard, who I still think has been the leader this entire time, >>870485 quietly by ansible that I've arrived with information about his family.
>Be worried about the safety of my master
>Be blissfully aware his body is now a dread foe.

[H] Falconi, lvl.2
=Normal Avian(+1Def,+1Atk,-1Mov,Hover), Driven for Bismuth's Helpers, Shining Meat of the Extinct Seamonster(Rare Loot Drop,Str+1,1 Floor)=
HP:4/4 Act:2
STR:5(2+1+1+1)/ATK:4(5/2+2) DEF:2(1+1)
MOV:3(4-1, doubles in the air) MAG: 1(1)
Equipment:
-Sylvan Bow (lvl1,Rng5,Heart Aim)
-Hunter's Coat (lvl1,Def+1,Atk+1)
Bag:[601z]
-Iron Maiden*2
-Hunter Bomb*2
-ghost papers*4
-Hunter's Chain (lvl1,Attack+1,Rng3,Arcing)
Ammo: Wood Tipped Arrows*21 (1/2Str+2Atk),

Skills:[1.1 Zeal] (N/A)
[Hunter] Dark Tendency, Hook and Pull, Suspend,
[Avian] Hover


Crafting Bag: Void Beast's Spine,
Bank:600z, Blessed Trenchcoat (lvl4,Def+2,Str+1,Mag+1), Justice Overcoat (Def+1,Str+1,Mag+1)
Group Bank:

=========================Hetros' Son, information contained in the letter==============================
>Not on this floor yet
>Not deploying Alexian
>Saving information for later.
[R] Alexander Jistin, lvl.1
=Normal Kappa(+1Def,+1Str,Appearance Chance,Phantasm Magic,+1Lvl to Runners), Driven To Find His Father=
HP: 5/5 ACT:3
STR:3(2+1)/ATK:4(3+1) END:1(0+1)/DEF:2(1+1)
MOV:4 MAG:3
Equipment:
-Dagger (lvl1,1hand,Atk+1)
-Prisoner's Clothes (lvl0,+1Def)
Bag:[601z]
-Dagger x4
-Key x2
-MiniBomb x1
-
Ammo:

Skills:[0 Zeal] (N/A)
[Rogue] Switch, Item Throw
[Kappa] Can change appearance at will (2d6 roll), phantasm magic is permitted if you can make others believe you.
>>
>>874359
Fixing tag.
>>
>>873795
It goes without saying that if the value of the items I'm requesting are less than the value of the stuff I'm possibly giving, I'd like the difference in zenny.
>>
This way to freedom, for us and our neighbor if they wish to join.

Nezera, Ishmael awaits.

>Power Smash 2 SE


[S] Jenny : Level 8 : Adept
5/18 [6+4+8] Mv: 4 [4] STR : 4 [3+1] ATK: 9 [4+5] DEF: 6 [2+1+3 (forward)] MAG: 2 [1+1] ACT: 2 Zeal : 3.3
=Dormant Daemon: Strength +1, Endurance +1, Magic +1=
=Void Touched: Magic +1, Can see\interact with the nonliminal=
Equipped:
-Main Hand : Undustrial Sledgehammer (Attack +5, Defense +3, Reach 2)
-Off Hand :
-Armor : Man-Eater Armor [ Defense +1, HP +4, Stats do not decrease on debuff, -1 HP per stat debuff ]
Bag: 840z
-Jerky x 3.5 [ Heals 5 HP, two bites ]
-Winged Shield [Defense +2, Hover : Become a flying target, like a vengeful gargoyle with a sharp stick !]
-Chain-Sword [Attack +3, Defense +1, Range +3]
-Un. Threaded Harpoon [Level 5]

Skills:
[K] : Counter, Spin Slash, Shield Bash, Ground Slash
[S] : Jump, Twist, Acronaut, Lunge, Dragon Wings, Leap Stab
[Demon] : Dark Oath
[Sword] : Double Cut
[Cords] : Choke, Arm Bind, Slam Down, Corner Hook
[Mace] : Arm Crack, Power Smash, Skull Crack
[Great] : The Whole Thing, Block, Limb Smash
>>
>>873408
>Cast Lux Hand Ball Hand Hand through Glass Hand Hand Hand Hand on Floor
>Gain Lux Hand Ball Hand Hand + Hand Hand Hand Hand

>Cast In-Tandem with [E2] Velen: >>873741
>Casting Blitz Arrow Arrow Arrow Arrow
>Include Lux gained from Lux Hand Ball Hand Hand + Hand Hand Hand Hand
[M]Meave : Level 7, Mage Adept, Mastery, Editor
HP:12 (3+7+2) , Mv:4 , ATK:1 , DEF:1 , MAG: 6(4+2*) , POW: ? , ACT: 2

(Current MAG: 6+1(Blitz Libra) )
(Current HP:5/12)

Status Effects:
-

Equipped:

• Main Hand : -
• Offhand : Blitz Libra (Lux/Pyra=Lightning: Mag1, Words3)
• Paraiah's Widebrim:[Editor Only](Mag2,HP2,BookSpace2)*
+ (BookSpace) Lv5 Serpentine Codex (Hydras/Darc=Poison:Words4, Mag4 - Serpent Index)
+ (BookSpace)

* Miniature Sword (Fleurette) used as Hair Pin

Mage Skills :
Arrow, Block, Ring, Ball, Hand, Glass, Tandem, Sword, Burn the Body

Editor Skills:
Bind, Faerie

Prepped Spells:

Hand Ball Ball Ball
Hand Ball Ball Ball
Ball Arrow Arrow Ring
Arrow Arrow Arrow Arrow

Spells in Effect:
-

Bag:
• Empty

(Contents Confiscated)
• Sturmaug's Dog Whistle
• Llama Water (4 Uses)
• Chalk x1
• Queer Pottery
(Lost Items)
• Mesmeria Illusion Book (Lux/Hydra=Illusion: Words4, Mag0)
>>
Oh for fuck's sake, Hetros, you were never my friend, but I sure as hell won't let the corpse of a teammate be used against us in this way. Get fucked comrade.

QUAZ ALL THE UNDEAD BITCHES ARE IN A CLUMP, IF YOU HAVE A BOMB NOW'S THE PERFECT TIME. SHOOT THEM DEAD!

>Autolab : Engrave NapalmHug BallArrowx2
>Shoot Hetros's corpse (Range 9, Magpow 6 (2 base kero + 5 base stats -2 arrow +1 ball) Time Infusion)
>Overwatch North with Napalm Hug

[Q]Coffee, Level: 9
Status: Normal
HP:14/14(4+10), MOV:4(3+1), ACT:2(2+0), ATK:2(2+0), DEF:2(1+1), MDef:5(4+1)

Equipment:
-Napalm Hugs (Rng 3 tile line, 1 Handed) [Ticking Solution Alpha] [Engrave : Ball,Arrowx2]
-Book of Rending Bone (Word 3, Mag 3, Darc/Terra/Aeras)
-Empty
-Storm Coat (+1 Mag, +1 Hp, +1 Def, Wind Proof, Water Proof)
-T.E.K. (Words 5, Chambers 5, Move +1, Hand +1)

Bag:
-Rainbow Box
-Empty
-Lead Elixir (Physical Resistance/Heavy, 9 turns)
-Moon's Hate (Pot 7x2, +Mag. Instant Coffee
-Otherwordly Dictionary (Air, Words 3, Mag +1)
-Launcher (Rng 4, Ammo 2, 1 Handed)

Chambers : [Empty] / [Empty] / [Empty] / [Empty] / [Empty]

Rainbow Box :
1 Pyracyte Crystals,
1 Teracyte Crystals,
1 Aer Crystal,
1 Lux Crystal,
1 Darc Crystal,
1 Iron Crystal,
1 Teras Shard,
1 Plant Shards,
5 Pyras Shards,
6 Darc Shards,
2 Hydra Shards,
6 Beakers,
Gem Cutter,

Ammo : Pillshot x10 (Dmg 0), Iron Drops x6
Spells : Ballx3 , Ballx2Arrow

Skills :
[M]Ball, Arrow, Ring, Block, Eye, Hand, In Tandem,
[Q]Engrave, Infuse, Crystalize, Launch Item, Potion Make, Autolab 1
>>
>>873408
"If that is a memory crate there, I have an important piece of equipment to gather from it."

>Move 2N 1E
>Move 3E

[M1]Mordenkainen, Lvl.6 W̶i̶z̶a̶r̶d̶ Master Mage
=Poison Immune=
HP:11/11 MOV:3 ACT:2 ATK:0 (0) DEF:0 (0) MAG:8 (4+4) POW:9 (8+1)

Equipment::
Hand 1: Lvl.2 Acid Tome [Pyra+Hydra] (+1 POW, Words 2)
Hand 2: EMPTY
Armor: Lvl.6 Drowned Witch Hat (+4 MAG, +2 HP, +Hydras, -Lux Vuln)
Accessory: EMPTY
Bag: [0z]
- Bloom's Ashes
- Bread x3 (+3 HP)
- Lvl.3 Red Mask (+1 DEF, +2 MAG, Aethasight)
- EMPTY

Prepared Spells: {Arrow+Sword} {Ball+Arrow} {Sword+Sword}
Skills: In Tandem, Burn the Bodies
Runes: [M]Arrow, [M]Ball, [M]Block, [M]Ring, [M]Hand, [M]Glass, [M]Sword
Grafts: Poison Immunity
Determination: 5.7
>>
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>>870489

=About Flight=
WIth a once tap, Assume a Flying Stance.
While Flying ;
-You are one size "greater" than your base size. For the purposes of aoe and length movements
- You Move in Lengths. Large Lengths are two tiles. 1 Length per 1 move stat.
- You ignore terrain and grounded hostile enemies when moving.
- You may land on high or low ground, or remain in the air when ending your turn with a tap.


=Wax Shot=
-You may fire wax at targets at LVL Range+2 and HP Potency once per action.
Upon Hit, Wax may create a bloc of wax with 0def and Pot HP.
- Targets that are struck with Wax are bound until wax is destroyed. However they may still act and can target the wax. Flying targets struck this way immediately lose flight stance.
- Wax can be generated as a Wax Ball. Which is a small throwable item with Pot. G of Wax. When thrown it has the same effect as wax shot. It can also be used for crafting.

Properties:
Wax can be lined on surfaces to be climbable. They can also seal doors in this way.
Wax can be used to fill gaps so long as they are connected to another block. They will melt upon contact with heat damage however.
Wax floats on surfaces of liquids and can support most who can walk on it.
Scholars of eld would cover their head with wax to avoid curses. Though unexplained, it has been proven to work.
>>
>>873408
>>873618

>Use Packed Shot
>Overwatch the now dead Hetros, shoot him after he spends his dark intent/overwatch or he attacks/moves.

"Y-YES SIR! I'LL LET BURKHARD SHOOT FIRST! I GOT AN AWFUL AMOUNT OF POWDER IN MY ROUNDS AND I DON'T WANT TO MISS! OOOH I KNEW I SHOULD HAD ATE EARLIER! AN EMPTY NERVOUS STOMACH IS AN UNPLEASANT THING!"

[I2] Nid, Level 3 Adept
=Hungry=
HP:7/7(3+3[LVL]+1), MOV:4(3+1), ACT:2(2+0), ATK:3(0+3), STR:1(1+0), DEF:1(0+1), MAG:1(1+0)

Equipment:

-BR-02 (2 Hand, RNG:5, AMMO:4, ATK:+3 [Melee], Doubleshot)
-Volgan SGT Uniform (and a very nice hat) (+1 DEF, +1 HP, +1 MOV)

AMMO:
-Contra rounds (5/10) (+5 DMG)
-Silver bullets (6/6) (+5 DMG)
-Birthday Rounds (4/4) (+4 DMG, Crush, +5 AOE)

Bag: 0z
-Calorie gram x 1
-Hel marine skull
-Hel marine helmet
-Water Flask (9 sips left, Heal 1 HP)

[Loaded: Contra rounds x 2 (+5 DMG, +1 RNG)]
Skills: 2.1 zeal
[I] Friendly Fire[P] [I] Packed Shot[A] [I] Firing Solution[A] [I] Spread Shot[A]
>>
>>874578
Excuse me young man? Would you kindly also explain how sculpting a Kob works? if it isn't too much trouble?
>>
File: FLOOR06event06.png (362 KB, 1196x510)
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" Oh Goodness ! Please do not hurt me I am but a simple prisoner making his way through here in search of Great Gloriana "

Colorado: Holdon- wait back up /who?/

Siegfried: As I said I am a paladin charged on a quest to find a legendary relic; a mighty artifact to bring honor to the house Karkarin since shamed by the great Crusade

Colorado: Crusade ? Didn't that mess happen a few dozen no- Hundreds of floors ago ? And you're saying you got up all the way here ? What are you selling and what is this legendary Relic !?

Siegfried: Against such a brute as yourself I cannot trust you with an answer but since my success depend on my continued living I can only tell you that legends speak of a Millenium seed capable of replanting the Great Tree Ygdrassil here in the Spiral itself !

Colorado: . . . . . .

Siegfried: . . . . . My good man can you point towards where that is ?

Colorado: How am I supposed to know ? I've been locked up in this pit for far longer than you seem to be looking why dont you join the new group over there trying to break out. They /might/ make it "

Siegfried: Ah very well. It seems unlike many who's eyes gloss over at the mention of the Millenium Seed you might actually believe me. Do you wish to join on this quest ?

Colorado: Naw I seen your like waste their lives over haughty pointless quests only to end up back here thankless and abandoned or twisted to becom holier than thou assholes. I'd rather just sit here and not waste a day away running from the black terror. And sip my cup o the good stuff. Now do you wish to join ME on THAT quest ?
>>
>>874755
You require a block of a solid material from which to scult a Kob from. Normally legend would have it that they are carved out of stone in the image of their likeness and that was typically enough. As the Kob are classifed as blah blah blah blah blah blah [Carve kob] blah blah blah [Exact Copy] bla bla bla [Full Turn Act] and then you blabllablbalbla..

Depends on what they're made out of usually but even then there are many mysteries about them.
>>
>>874806 #
Thank you young man. You are indeed well informed. I must compliment your teachers.

>Carve a new sister from the south wall. Miss Books shall be joining us!


[M] Miss Chambers : Level 1
=Lux Sworn, Kob=
HP : 4/4 (3+1) Atk : 1 (0+1) Def : 2 (0+1+1) Mov 4 (3-1+2) Mag : 6 (4+1+1) Pow : 7 (6+1) Act : 2 Lux Breath : 0 Zeal : 1
Hand : Book of Fire +1 Mag
Armor : Mask +1 Def +1 Mag
Bag :
-Chalk
-Book of Wind +1 Mag
Skills : [Kob] Sculpt [M] Ball
Spells :
>>
>>874818
Which material are you using :vc
>>
>>874796
Look buddy! I enjoy you quest and all, and this here group of numbskulls is all about taking grand quests from strangers they've met just once! Join us and at the very least we can get you out of here and point you in the direction you want.

Or you can stay in your cell at the mercy of undead horrors and rotten assholes. COME ON, MAKE YOUR CHOICE WE'RE LEAVING THIS PLACE NOW!
>>
>>874825
Sorry dear heart, I realised my mistake immediately. I didn't mean to trouble you.
>>
>>874796
"I once came into possession of a strange seed once upon a time, but it was stripped of me. Should I gain access to one of these strange memory boxes, perhaps we can determine if I have what you seek."
>>
>>873408
"This is a good wand... " Bardo mumbles as he gets what use he can out of Poka's Druidmere until he has to give it back. Even then, he's fighting his natural impulses here. The last time he looted a wand from somebody he never gave it back.
Admittedly, they were already mostly dead, so they probably didn't live long enough miss it.

>Pulse Watchful (2n, 2e) for 8 HP
>Tap to drop druidmere ("I Really need to get a better wand...")
>move 2s, 1w
>move 3 w
>"Hey, whoever grabbed my wand, I'm coming back for it."

[N2] Bardo, Level: 3 [Navigator]
=Status= Channeled to [D1]Poka
HP:7/7, MOV:3, ACT:3(2), ATK:1, DEF:2, MAG:5(3+2)
Equipment:
- Druidmere (3 MAG, 4 RNG) (dropped)
-Watcher (lvl 2, grants time spells)
-Cloak(lvl 2, DEF: +1, MAG: +2)
Bag: [$???]
-
-Water Flask
-1 hammer (maybe?)
-3.... Rock things?

Skills:
[Guide]Pulse, [Guide] Ward, [Guide] Channel, [Guide] Cleanse, [Navigator] Dilation
>>
>>873794
"Soldier, I need you to step away from that chest immediately on the chance that box is a memory box. I will happily give you whatever is inside should I be incorrect in my assumption."
>>
>>873814
(the door in front of you turned into a box. Spend an act opening it, you'll be good to go and have some loot! you should override your post)
>>
>>873408

>>Oncetap: loot the cultist south of me for its uniform
>>Act1: Attack hetros(?), knocking him into the pit with the knockback quality on goyas sentance
>>Act2: Hook and pull myself south of Coffee
>>Tap: claim bloodlust(?) if i kill him
>>StatusEffects:Bloodlust +1 temp health

[H1]moon Lvl:3 =Human= Adept Hunter
HP: 5/7, ACT: 2, ATK: 9 (2+1+6), DEF: 2(1+1) MOV: 2(4-2) MAG: 2 (1+1)
M.HAND:Goya's sentance: +6 atk, 6 range, [crushing], [Heavy], *Knockback,-2 mov
OFFHAND: Dual wielding Goya's sentance.
Gear: Justice overcoat,lvl3. ATK+1,DEF+1,+1 MAG,
Bag: [2/4]: , 1x pyras shards, 1x calorie gram
Crafting bag: [4/4] Forging kit, 16 iron, 8 junk iron,
Skills: Hook and Pull, Suspension, Blood-lust, Dark tendency, Rig
Zeal skills:Peacecraft[Forge], Morning star
(Dark tendency: Allows you to use an action to over-watch anything)
>>
>Move 1E 3S
>Dark Intent : The Traitor remains after Short dies : Suspend the Traitor

I am unsure if this will work. Or if this is what Short meant. I don't even know if the wall gets destroyed or not.

[H] Nadine, Lvl 1: Hunter
=Status: Normal=
HP:5/5(4+1) MOV:4(4+0) ACT:2(2+0) MAG:1(1+0) ATK:4(2+1+1) DEF:2(1+1)
Zeal: 0.0

Equipment:
-Main: Chain Blade (Lvl. 1, +1 ATK, RNG 3)
-Off:
-Armor: Overcoat(Lvl. 1, +1 DEF, +1 STR)
-Eqp: empty
-Ammo:

Bag: [0z]
-Chains x2
-Iron Maiden(Capture Creature)
-Bomb(4 Dmg, Destroy Terrain, Timer)
-Empty

Skills: Bloodlust, Suspend
>>
>>873814
>>874892
And If you don't want it, then I call dibs and you can move.
>>
>>875005
That box is a memory box. If you have all your items and don't have a crafting class it is useless to you.
>>
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=Squad Command and such=

RUnners that are made up of squads typically dont spend much brain power commanding them. When they do. The squad typically moves with the leader and remains in a tile adjacent to a local member of the group.

When moving the Runner need only manipulate the position of the leader, and the group will follow and formation themselves accordingly. This is called group movement.

Ex.
>Group Moves 3w 1n
>-Formation: Squaddies form a wall in front of me facing W.

After Formation:
>Squaddie A attacks this monster [5dmg]
>Squaddie B attacks that monster [10dmg]
>Leader attacks that monster there [4 dmg]


When a "squaddie" breaks off and pursues its own independent actions. The leader expends a oncetap action to command them. Commanding another independent will require another act.

This is called Split Command
Ex.
>-C remains behind with orders to shoot anyone that crosses
> C faces east and Overwatches
> C faces east and Overwatches

>Group Moves 3w 1n
>Squaddie B attacks that monster
> Squaddie A attacks this monster
> Leader attacks that monster there.


When two groups pursue their own objectives, ensure that each group is within sight range of an officer unit or the leader they are following. Else squaddies cannot stray or act far from the leader or risk becoming [Lost] when this happens, a random assortment of behaviors occur until an allied unit picks them up. Advanced leadership skills are needed to remotely control individual cells, more squad members, or expend more orders.
>>
>>875009
I thought people have also rolled for random goodies in the past?
>>
>>875016
Those were ghost boxes!
>>
>>875023
No, previous floor. I remember short in particular rolling for some random loot. He got a now-famous gun from it.
Anyway, it would be great if the box was opened this turn so that we can use the doorway.
>>
>Packed Round
>Packed Round
>-Reassemble

[^] Watchful : Level 7 : Armswright
=Lux Sworn: Lux Resistant, Blindness Resistance, +3 Vision, +1 Mag=
=Harpie Graft : Aer Resistant=
HP: 10/13 (5+7+1) Mov: 5 (4+1) Str: 3 (3) Atk: 7 (3+4) Def: 2 (2) Mag: 3 (2+1) Act: 2, Vision 10(5+3+2), Breaths : 0, Merits : 3 Zeal : 5
-Main Hand : BR-04 (Level 2, 2-Hands, Ammo 2|6, Range 6, +4 Attack, Pike Buster: Melee range shots adds Atk to Dmg. )
-Armor : Ranger Hat, +1 Move, +2 Vision, +1 HP
Bag :840z
-Unseeing Binoculars (View at a distance, does not dispel darkness, Ghosts cannot enter viewing range, If they do they are frozen in place)
-Spirit Ward (Place to create a warded tile, Wisp types are revealed within sight range, Ghosts cannot approach within 6 tiles, Creatures that die in range roll a second d6 for Wisp\Reincarnation chance.)
-3x C4


Ammo :
-Pumpkin Rounds x14 (6 Damage, Fire)
-Silver Rounds x26 (5 Damage)
-Happy Bday x7 (4 Crushing Damage, 5 Aoe)
- Metal Slugs x4 (6 Crushing Damage)
- Rocksalt x11 (6 Damage, Salts)
Skills: Firing Solution, Packed Round, Friendly Fire, Spreadshot, Battle Rhythm, Double Time, Bring it Down, Take Prisoner, Reassemble
Loaded : Pumpkin Rounds x6 (6 Damage, Fire) +6 Damage +2 Range
>>
>>875034
That was looted off a hellmarine.
>>
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>>873408
>-Wait for [D1] Poka to act
>Hook and Pull self 2SE to wall
>-Drop
>Move 3E
>-Talk to Gobbos, offering a Lv8 Pyras+Darc wand for sale

"Greetings crafting companions! I heard tell your lot was up for purchasing goods, had a backpack without an owner, and also mayhaps hold knowledge involving an exit. I have this gloriously low-temperature wand of splendid quality to which I wish to offer in trade of that information regarding the exit, and backpack. What say you, fine purveyors of peacecrafts?"

[P] Justin Lv5 [Human Paladin]
=Relocating=
HP 5/11 [b6+5lv] MOV 3 [b3+0] ACT 2 [b2+0]
STR 2 [b2+0] DEF 6 [10 Front] [b2+a2+s3*] MAG 4 [b2+a2]

ATK: 3 / 2 [b2+1 Iron Door Shield] / [2 Instructor's Staff]
POW: 6 [b2+a2+2w]

Equipment:
+Main Hand+ Iron Door [Shield] [lv2; +1 Atk; +3 Def]
+Off Hand+ Instructor's Staff (Level 2, Mag +2, Atk +2, Casting Range 3, Attack Range 2, Grants Hook and Pull, Grants Spirit, Lux, Aerias)
=Armor= Vestal Plate [lv3; +2 Mag, +2 Def]
Bag: 20z [No Bank]
-Llama Bread [Heals 3]
-Gilda's Ashes
-x2 Cold Wand [Lv8; +6 POW, 6 Range; Pyras+Darc; Wide-cast (+1 AoE -2 POW)]

Skills:
[Guide] Channel; Cleanse; Pulse; Ward; [Paladin] Choir (T* surrounding units {6~ LoS} gain your buffs if they sing along); Crusader OATH (Redistributes MAG split between ATK and DEF); Shield Formation; [Sword Artes (Shield)] Boomerang; Kill Medusa; Reflect; Unshakable Terra;
Missing Items: Traveling Cane, Barbed Shotel, Spiced Jerky, Sadia Kopis
Zeal: 0.3
>>
>>873408

>Hook and Pull chest 1N 1NE (it should land next to Mordekaiken's new possition >>874524)
>Move 1L E 2L N


"Why I never... What is the matter with this bloody door?! Oh I see, it's a box. The House is sending resuplies. Here pal, allow me."

[H5]Steve, Lvl1:Hunter Rex (Large)
=Fine and Dandy=
HP:4/4 (4), MOV:3 (3), ACT:2 (2),
ATK:5 (3+1+1), DEF:3 (2+1), MAG:1 (1)
Equipment:
-Hands: Hunter’s Chain (2 Hands, 3 Range Arcing, +1 ATK)
-Armor: Hunter’s Coat (+1 DEF, +1 ATK)

Bag: [0]
-2 Chains
-1 Iron Maiden
-1 Time Bomb
-Empty

Skills:
[H] Hook And Pull, (dark tendency)
[REX] Jaw, Tail
>>
>>875014
I can see where this intersects with my own post, and I am wondering if I am following the squaddie rules by having myself be carried, or does it count as independent actions? I don't think I am breaking my action limit this either way, but it would be nice to know.
>>
>>873408
"Wait what? What was that?
The spirits tell me Dead Chief Hat Lady Jackie is now Alive For A Certain Definition Of The Word Not-Chief Poison Lady Jackie. Are you fething jocking, spirits?"

>Move EES
>Prepare Ball Arrow

[M] Zomzom, Lvl.3: Adept Mage
=Status=
HP:6/6(3+3), MOV:3(3+0), ACT:2(2+0), ATK:0(0+0), DEF:1(0+1), MAG:6(4+2) Zeal: 0.1
Equipment:
-Main Hand: Book of Wind ([Aerias] Words:2 +1MAG)
-Off Hand:
-Armor: Spook's Mask (+1DEF, +2MAG)
-Accessory:

Bag: [0z]
-Shorter Gaoler Lance (stats unknown)
-Book of Fire ([Pyras] Words:2 +1MAG)
-Calorie Gram (+3HP)
-empty

Prepared Spells:

Words: Ball (R3, arc, +1MAG), Ring (-2MAG, ring 1), Arrow (-1MAG +3R), Block
Peacecrafts: [Carver](active), [Wundercrafter]
Crafting bag: Carver kit
>>
>>875176
Shh, I don't think they know that I survived yet.

For a certain value of survived anyway. Several of my skills have been lost.
>>
>>875177
They don't know, but the spirits know. Spirits know many things.
>>
>>873408
"Sorry, Wendigo.

Sir Colorado, Sir Siegfried, I think we can all agree than the sooner we're out of this place, the sooner we'll be able to resume our respective quests. So let's get a move on !

I cannot get out the same way I entered, so you go on ahead, I'll catch up with you."
>-(oncetap) pick up and equip the Large Silver Great Wall
>move 2E 1N
>climb E
>face N
>-Kill Medusa

[W]Kail, Lvl.8
=Normal=
HP:10/18 MOV:4 (3+1) ACT:2 ATK: 16 (5(STR)+2+6+3(Zweihander)) DEF: 18 (2+2+14 (shield)) MAG:1

Equipment:
-Silver Large Great Wall (Atk+6, Def+14, Heavy, STR5, Lvl6, 2hnd)
-Famous Raider's Armor (lvl6, Def+2, Atk+2, HP+1, Mov+1)
Bag:[0z]
-Skybreaker Tomahawk (lvl3, Atk+3, 1hnd, deals -1ACT stun damage)
-Llama bread (+3HP, food)
-Castor Fist (Lvl4, Atk+2, Def+5, crushing, knockback, can't be swung with a secondary weapon, Heart Shatter(pay 1HP, damage converted to Force dmg, if knockback can't be applied, dmg converted to Destroy), 1hnd, SUNDERED)
-
Skills: [K]Spinslash, [K]Counter, [K]Shield Bash, [K]Groundslash, [K] Rushdown, [K] Evil Never Rests, [K] Challenge, [W] Eyes Closed, [W] Zweihander, [W] Deflect [Axe Artes] Cleave, Wreck, [Shield Artes], Reflect, Kill Medusa, Unshakeable Tera, [Sword Art] Reaper's Execution, [A Big Heart]
Zeal : 2.2 Zeal
>>
>>875186
Hugo, I beg you to reconsider, all those things is stuff we can desperately use in the near future.
>>
>>875186
"Noooo don't sell ground bone Gun Man #6! We need it to make glue to glue the Hothead Weiss Man's Castor Fist back together."
>>
>>875188
>>875189
Right you are sirs, in that case I'll hold fire on my enterprises.

>>873408
>move 1E 2N
>-wait for [I2] Nid and [^1] Burk to act
>overwatch doubleshot on Zombie Hetros

[I] Hugo, Level: 2
=Normal=
HP:6/6 (5+1) MOV:3 ACT:2
ATK:3 (0+3) DEF:1 (0+1) MAG:1

Equipment:
M/Hand: BR-02 (RNG:5 AMO:4 +3 ATK Doubleshot)
O/Hand: N/A
Armour: Uniform (+1 DEF +1 HP)

Bag: 4/4 0z
- Iron Face Plate (+1 DEF)
- Iron 2g
- Wall Chicken
- Ground Bone 4g
Bank: 0z

Ammo:
- Irondrop Bullets x10 (4AP DMG)
- Heavy Calcium x4 (6 DMG HVY)
Load: Irondrop Bullets x4 +Packed Shot

Zeal: 0
Skills: [Militia] Firing Solution, Friendly Fire (P), Packed Shot
PeaceCrafts: Junker
>>
>>873517
Action is locked. Please dont change it :0c
>>
>>873408

"Nerotan, you've said the Fierstroms are cutthroat? How would you like to deal with a soul of a traitor?"

>-Shift Red to E
>-Eyes Closed everyone
>Move 7 N, 1 W wallwalk
>Move 2 N, wall shift, rushdown Feed on Short/Elliot (8 dmg, ignore armour)
>Feed on Short/Elliot again (8 dmg, ignore armour)

[W] Fleur, Lvl 6 Midian
HP: 15/15 (17) (8+6+3), MOV: 4 (4), ACT: 4
STR: 8 (7+1) /Atk: 11/13 (8+3 / 8+5), DEF: 11 (2+1+5+3), MAG: 3 (2+1)

Equipment:
-D'artagnan (3 Atk, +3 def, +1 act, left hand only, Phantasmal Summon)
-'Plan B' (5 Atk, +5 def, hvy, sword, 1handed)
-Royal Jacket (+3 Hp, +1 str, +1 def, +1 mag)
-Black Gloves (Can handle any stable material without feeling its ill effects)

Bag:
-Surf's Eye Shield (lvl 4, 4 def, 2 atk, Absorbs Water Mana, ???)
-Silver Kunai
-1x Blood Alpha (1 sips, +5 hp, reduces death clock, pushes reraise timer)
-Noblelady's Umbrella (Day, 2 def, -1act // Night, 2 atk, 2 def // 4 HP)

Feeding:
Race: +2 STR, +1 ACT, +1 HP, +1 MOV, +1 MAG
Skills: [K]Shield Bash, [K]Counter, [K]Spin Slash, [K]Ground Slash, [K]Evil Does Not Rest, [K]Rushdown, [W]Eyes Closed, [W] Zwei Schwert, [W] Deflect
Artes: Sword- Fell Strike, Double Cut, Step Cut, Pawn Stab
Race: Lux+Silver Mortality, Water Vuln, Healing Bane, Blood Hunger 01, Regeneration 02, Wall Shifting, Wall walk, Water Walk
>>
>-Fly
>Move 1L S, 2L W
>-Turn the Page to Goya's Wrecking Ball
>Choke the Collector W
>-Land

[H] Livia : Level 5 : Adept Hunter
=Sunjacket : 4 Hands ; Defense -1 ; Magic -1=
HP: 9/9 (4+5); MV: 4 (4) ; STR: 3 (2+1) ; ATK: 9 (3+6) ; DEF: 1 (1-1+1) ; MAG: 0 (1-1) ; ACT: 2 (2); ZEAL : 0.0
Equipped :
-Main Hand : The Thousand Arms. ; Lvl 5 ; [Legendary Fake] ; Hidden Skills: Open Book, Page Turn, Close Book ; Lux ; Ball Penta
-- Goya's Wrecking Ball : Lvl 4 ; +6 Range ; +6 Attack ; Heavy
-Offhand : Chalk
-Armor : Vindicated Overcoat ; +1 Attack ; +1 Defense
Bag :
-11 Chains; Rope substitute
-Revenant Leathers ; Lvl 6 ; +1 HP ; +2 STR ; +2 MV ; +2 END ; Makes no noise ; Cannot speak
-Iron Maiden
-Executioner's Twisted Silver Armor

Hunter Skills : Hook and Pull, Suspension, Rig, Bloodlust, Rig Network
Sunjacket Skills : Flight, Wax Shot
Cord Skills : Choke, Arm Bind, Slam Down, Corner Hook, Morning Star
Shield Skills : Boomerang, Reflect, Unshakeable Tera, Kill Medusa
Dagger Skills : Wrist Flick, MurderStab
Polearm Skills : Intercept
>>
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>>873408
"Nazeera, we need to gather ourselves with each other can you teleport your group down here if we set up wards for you?"

>OnceTap: Pick up Bloomed Druidmere Bardo dropped and equip back to empty main hand
>Tap: Use Roots to sense the ground's elements around me
>Tap: Wait for [G1]Yorbas to act
>ACT1: Channel [P1]Justin bind him into the Ewer
>ACT2: Move 3S,1W,1S

>Status:
>Root elements Bone Granite [Darc],[Terras]
>Ewer Changes: Justin added +5/11, Yorbas +4
>Poka's Tipped Ewer: 15/15(Poka)+9/11(Justin) =24/26

[D1] Poka, Lvl:10 =Human= Druid/Master Guide
HP: 15/15(3+10+2) MOV: 5(4+1) ATK: 1 DEF: 2(1+1) MDEF: 4(3+1) MPOW: 7/10(3+1+3/6) ACT: 2
MHAND: Bloomed Druidmere LVL3 (MAG+3,RNG4, Hydra/Terra)
OHAND: Darkfire Wand lvl8 (MAG+6, RNG6, Pyras/Darc, Widecast +1AOE -2Pow)
ARMOR: Swansong LVL4 (HP+2,DEF+1,MAG+1,MOV+1)
Accessory: Reincarnation Shell LVL8
BAG: Druid robes LVL2 (+2HP,+2MAG), Paper talisman*4, Book[Gardening Encompassed]
Money: 0 Zenny
Bank: In debt (-1260 Zenny )

Skills: [Druid]Roots [Guide Mastery] Pulse, Cleanse, Ward, Channel, Aether Wind, Radiance, Tipped Ewer, Relinquish, [Town] Unbroken Chain, [Song]Steel Song, [Prayer] Pulsa

>>875081
>>874886
Please save that box for Poka I will move to get my items.
>>
>>873408
>Move 1S 5W
>Open the blue llama box
>-Wish for something cool like a tengu's KATA or similar

R2] Vis ; Level 2 ; Rogue
=Normal=
-HP: 6/6 | ACT: 3 | MOV: 3 | STR: 2 | ATK: 4 | END: 0 | DEF: 1 | MAG: 2
Equipped:
-Main hand: (Moblin Dagger lvl-1 ATK-2) in hand
-Off hand: Binoculars
-Armor: Prisoner clothes DEF+1
>Bag: 35z | ammo:21 RockSalt rounds - 6dmg
-Cult Veil
-C4x3
-2x daggers
-
>crafting Bag
-Shredded Veil x4
>Skills:
-[R] Steal, [R] Switch, [R] WeaponThrow
>Skillz:
-Butterfingers, Mirror Hands
>>
>>875286
It'd probably be a good idea to delete and redo to be honest. Saves the processor a little bit of time.
>>
>>875286
Redo it.
>>
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>>875288
Done. Thanks for the answer.

>>872549
"I'm sorry to hear about your recent brain damage, Trigger. Although, if we take that into account I'm not sure if I should trust your judgment when you say that we will get alive out of this. It may be your twitching left foot making up things"

People around the starting room, we have some problems around us. We have Sericea who needs healing (Karura, if you could do it since you're in range it would be nice) and a cultits who's overwatching right behind our already favorite TRex. Can you Quaker trigger the overwatch?

>>873408
>Wait for [K3] Quaker to act
>Pulse (Heal) Justin through the ward under him
>Overwatch: Pulse (Heal) Torr through the ward under him after he takes damage

[G1] Yorbas, Level 1: Guide

=Status=

HP:5/5(4+1+0), MOV:3(3+0), ACT:2(2+0) MAG 3(2+1)
ATK:1(1+0), DEF:2(1+1)

Equipment:
-Main: Guide Wand (Lvl. 1, 3 RNG, +1 MAG, [Plant][Teras][Hydras])
-Off:
-Armor: Guide Cloak (Lvl. 1, +1 MAG, +1 DEF)
-Eqp: empty

Bag: [0z]

-Guide Hammer (Lvl. 1, +1 ATK)
-Watchful's ward
-empty
-empty

Skills: [G] Pulse, Ward
>>
>>874288
Thinly buddy I dunno what the hell you just did, but here is hoping it's good.

>Move 1L N, 1L W
>Attack
>Attack
>Attack
>Face east
>-Moonsault

[R] Torr : Level 5 : Adept : Armswright
=Tortadyne : +1 Str, +2 Def, -1 Move=
ATK: 9 (2+1+4+2) ACT: 4 (3+1) DEF: 9 (2+3+4[koutetsu])
HP: 9/9 (4+5) MOV: 4L (3-1+2) MAG: 2 Zeal : 0.7
M.HAND: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
2n Hand: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
GEAR: Black Water Snake Suit. (+2 mov +2 atk, Start the Map Hidden, Hide in Water for a turn to regain stealth, No move penalties while swimming)
BAG: 1 Ax (+3 atk), Moon Shield (+3 Def, +1 Str at nights), 2 Keys, Spear
AMMO : nothing
ZENNI : 870z
LOADED : (nothing)
Crafting: Armswright, Junker
Skills: Throw Weapon, Steal, Switch, Backstab, Lightning Reflexes
Artes: Stone Skip, Wrist Flick
>>
Oi fellas, we still need a way out of here - and if you're selling things to those goblins, I'd kindly ask for a favor. Maybe you can barter for our collective continued existence? Justin has the right idea, but you do need to sweeten the deal a mite if it's a golden secret.

>>875298
That guy's dead as a doornail and has been for a while. Just twitching fingers.
>That's a graphical glitch, it's been here for the last bunch of turns. No getting shot! hurray!

>>873795
Sorry Spookier, I can't deal in trades for goods I don't possess. You're on your own for that one, wish I could help. Good instincts though! Maybe drop the gear and I'll get you some later, and you can barter for a way out along with Justin?

>>875199
What did I just finish telling you weasels about stabbing yer teammates in the back? Give the kid some credit, he's a lyin', cheatin' miserable lapdog of a deceased auto-crat but oi, he's trying! What's with the face drinking?

>>874517
How are you not burning everyone north of you to tenderized deah? You have no friendly fire and you're using a flame thrower. I kinda like that lot without them being burned to death.
>>
>>873814
Override post
> Open box to my north
> Examine/retrieve contents inside.

=Status=Fine
HP:4/5(3+1+1)MOV:3(3+0)ACT:2(2+0)MAG:1(1+0)ATK:2(1+1) DEF:1(0+1)

Equipment:
-Main: BR02 - 5 Rng, 2/4 ammo, 2 shots, +3 atk,
-Off:
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)
-Eqp: empty

Bag: [0z]

-x3 Bread Ration (+3 HP, )
-1/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)

Skills: [I] Firing Solution, Friendly Fire(P)

[Ammo: x15 Irondrop (4 DMG, AP) ]
>>
>>875326
Because Ball turns it from an aoe into a ball of magic goop and arrow gives me range. The attack is arcing because of the *ball* mod. It's perfectly safe.
>>
>>873408

"Would someone get this rogue on their feet so they can get out of the way already?"

>Search bookshelf for any other armswrite related books
>Move South 1 East 2
>-Bump [R8]Sericea North

[I]Norin Alcos Level:1
[ARM]
=Hero=
HP:4/4(3+1)
MOV:3 ACT:2
ATK:1 DEF:1
MAG:1

Equipment:
-Main Hand: Empty
-Off Hand: Empty
-Armor: Uniform +1 DEF +1HP
Bag:
40z
-Chalk x2
-Spring, Cogs & Gears (book)
Armswrite bag:
-Spring x2
-Gear
>>
>>875326
Ooooh, I didn't know it. Well, that's nice, it means less problems :^) I'll leave my actions like that anyway since I don't mind going after Quaker.

>>875328
Tristram, you may want to reconsider opening that box. No idea what's inside or how it works, but it seems that it may not be useful to you. Look at:

>>875009
>>875266
>>
>>875337
4chan won't let me delete my post, so how can I structure this Monday isn't irritated?
>>
>>875349

Link to your original post with the first line being "overriding."

Bear in mind, each time you do something like this, you increase your chances of being misprocessed by 50%.
>>
Overriding >>875328

>>Move 1S, 2W
>>Move 3W

>>(Desperately wish I had Double-Time)

=Status=Fine
HP:4/5(3+1+1)MOV:3(3+0)ACT:2(2+0)MAG:1(1+0)ATK:2(1+1) DEF:1(0+1)

Equipment:
-Main: BR02 - 5 Rng, 2/4 ammo, 2 shots, +3 atk,
-Off:
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)
-Eqp: empty

Bag: [0z]

-x3 Bread Ration (+3 HP, )
-1/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)

Skills: [I] Firing Solution, Friendly Fire(P)

[Ammo: x15 Irondrop (4 DMG, AP) ]
>>
-Angry charades-

>-Violent Regenerate : Grow an arm at the end of my extra arms.
>-Regen 1
>Use new unbound arm to angle up and snap chain binding me (Strength 12)
>Devour Giant Meat (2 left now)
>Devour Giant Meat (1 left now)
>-Try to unberserk

[U]Ziegfried, Level:9, Adept
Status: Ghoul,Berserk,Large
HP:???/32(15+1)x2, MOV:7(5+2), ACT:4(3+1), STR:12((4+2)x2), DEF:1((1+2)/2), MAG:3(3+0)

Equipment:
-Ghoul Teeth [Atk 1]
-Revenant Leathers [Lv6, +1 HP, +2 Str, +2 Mov, +2 End, No Sound, Can't Speak]
-Empty Hand
-Empty Hand
-Empty Hand
-Empty Hand


Bag:
-Giant Shackles
-Giant Meat x3
-Empty
-Empty

Skills:
[Ghoul]Steal, Backstab, Devour, Regenerate, Wholesale Swallow, Wyrm Bite, Violent Regeneration, Shred of Humanity, Terrible Reach 1, Binge Eating
[Surgery]Wear Person, Snatch, SwordArms, Fire Resistance
[Devoured]Giant Stat, Skin Rip, Explosion

Buffs :
+1 Hp
+1 Str
Berserk : 1/2 End, 2x Str, +1 Act, +1 Mov (Unsure)
>>
>>875326

"Because it's going to kill Elliot as well Trigger."

>>873408
>>874907
>>874706

>Party Leader Override, Moon goes first before all other actions concerning Hetros. To fuck up Dark Tendency.
>Followed by Nid, just in case he has some reflect nonsense in store.

---

"Oh how fucking /dare/ you use his corpse against us."

>Open fire on the fake Hetros (3 Shots, 12 Dmg Gravity Infused Pumpkin Rounds (Fire/Darc/Tera) + Engraved Ballx5 Stuff)
>-!Bring It Down! with >>873906
>-You can bring it down with explosives it seems, take notes!
>Overwatch: Any enemies that show up to the north or are still there after co-ordinates blasting, open fire.

[^]Burkhard, Level 8: Human
=Normal=
HP: 10/15 (5+8+2), MOV: 6 (4+2), ACT:2 (2+0), ATK: 3 (3+0), DEF: 4 (2+2 END), MAG: 2 (2+0)

Equipment:
-Main Hand: Francisco Type-4b -, Range: 5, Ammo: 3|9,
-Armor: Lvl 7. Lt MP Custom - +2Hp +2End +2Mov, [Restrain], [Execute]
Reincarnation Shell: 1 Use
-Ammo:

Doomsilver Bullets (4 Dmg, x2 vs Humans) : 11/17
Iron Drop (4AP Dmg): 20/20
Pumpkin Rounds (Gravity Infused) (6 Fire/Earth/Darc) : 5/14
Quicksilver Rounds (5 Dmg) : 15/20
Rocksalt Rounds (???, Anti-Magic) 3/3

Bag: 325z
-The Holdout - Range: 5, Ammo: 3, Quickdraw, No Loads. [Truesilver (6 Dmg)] 1/3
-2x Combat Knifes Lv 3, Atk+3, Bleed: 1
-1x Water Flask (3 Uses)
-2x Grenades

[Engraved: Ball Ball Ball Ball Ball]
[Gravity Pumpkin Rounds (6 Fire/Earth/Darc) (+6 Dmg)] [9/9]
Skills: [Militia] - Firing Solution, Packed Round, Spread Shot, Friendly Fire (P),
[Adept Militia] - Battle Rhythm (P), Take Prisoner (T), Double-Time (R), !Bring It Down! (P)
[Militia Mastery]
[Marine] - Reassemble (P)
[Armour Skills] - Restrain, Execute (T)
[Shrine Skills] - Don't You Die On Me (P)
>>
>>873408
>-Confused gurgling
>-Irate twitching
>-Get pushed around >>875330
>-Get closer to being dead inside. And outside
Traveling home, consider this a bot request for the next two days

[R]Sericea, Lvl 2, Rogue, WVR
=Status: Stone Pulse:2; Death Timer:2=
HP:Dying/6(4+Lvl) Mov:3 Act:3
ATK:3 (2+1) DEF:1(0+1+2) MAG:2

Equipment::
Main Hand: Sylvan Shortbow (Rng 6)
Off Hand: Empty
Prisoner's Clothes (+1Def)
Bag: [40Z]
- Moblin Dagger (+2Atk)
- Dagger (Lvl 1, +1Atk)
- Weaver Kit: 1xGoya's Brain-eye, 1xRunner Vellum, 2xInsect Shell
-
Ammo -17x Wooden Arrows [2+(1/2Str) (3)Dmg]
-21x Ghoul Arrows [2+(1/2Str) (3)Dmg, Infect]

Skillz: [Steal], [Weapon Throw], [*Butterfingers], [Switch], [*Mirrorhands]
PeaceCrafts: [Weaver]
Zeal: 0
>>
(I can't figure out my action, and meed to go away for a couple of hours. Please bot me if the phase is going to end! My priority is collecting loot, staying out of trouble, and digging any annoying terrain that's in the way using my Junker equipment. Thanks!)
>>
>>875329
Sorry, science boffin. Wasn't aware flamethrowers were an exception to the norm of Engrave never influencing weapon function. Everyone shooting everyone else is putting me a bit on edge. Carry on.

>>875409
We've got ya, Threads. Hang in there, li'l suicide lemming!

>>875373
He puts a slug in his own face, LT. Usually that does for 'em. Then he invites a monstrous being of abomiable power to root in his own head and puppeteer it as a walking flesh suit
which Fleur there promptly decides to attack.
I ain't a very smart dog, but I reckon 'don't insult the fella who has a giant sword sticking out of his face and don't seem to care none' is a solid piece of principle.
>>
>>873408
Drilling walls is a fittingly menial task for a lowly Rogue, but the art of scavenging must at least have /some/ deeper mysteries that I can unlock, at least for the benefit of the Group.

Hmmm, now... I have an idea!

>ACT1: Move 2E, 1N
>ACT2: (Crafting action) [Grind Down] the bones of all those skeletons.
>If it is possible this turn, add some [Llama Water] to make a plaster-of-Paris-like substance that can be molded into sticks of [Chalk].
>Crafting actions end the turn.

=Status: Normal=

HP:6/6(4+2+0) MOV:3(3+0) ACT:3(3+0) MAG:2(2+0) Zeal: 1.0
ATK:3(2+1) DEF:1(0+1)

Equipment:
-Main: [Junker] Tools
-Off:
-Armor: Prisoner's Clothes (Lvl. 0, +1 DEF)
-Eqp:
-Ammo: Contra Rounds x3 (5 DMG), Happy B-day x4 (4DMG, Crush, 5-cross AoE)

Bag: [0z]
-Holdout Gun (RNG 4, AMMO: 3, *Quick Draw, *No Loads) [3/3, loaded with Contra Rounds]
-Stick Grenade x1
-Llama Water x1 (heals 1, cures Exh, cures Burns, 4 uses)
-Dagger (Lvl. 1, +1 ATK)

Peacecraft Bag:
-17g sand

Lost items:
-Dagger x4 (Lvl. 1, +1 ATK)
-Key x2
-Grenade x1 (3 rng, 5 dmg, 4 tile AoE)

Skills: Weapon Throw, Switch (P), Backstab (P)
Skillz: Moonsault, Spinning Throw
Peacecrafts: Junker
>>
>>875373

Why not just make her action an if statement if his idea doesn't work?
>>
>>875523
(This is of course how chalk is actually made!)

(See: http://www.drkarenslee.com/how-to-make-homemade-chalk/)
>>
>>873408
>-[Giant Lance] sold - +1000zny
>[Disguise] as self Helmarine
>[Disguise] Major Tom as Helmarine
>-OnceTap Group Command: Make sure Major Tom knows how the disguise works. Just be menacing and quiet and try not to breathe too much.
>Group Move 2N, 7W - Formation: Major Tom 1N
>-Don't breathe when the Scholars are looking
>-Sight 9 W

>>868260
You've got a bit of juice in the old avian blood stream, Beakiee? An illusion thrown this way might help sell it, but I see you've got your hands full. Thanks for the rescue by the by.

Ahem.

Allright Major Tom. My somewhat intrepid allies have marched themselves into our line of fire, so, we'll have to improvise. The enemy has a fortified and hardened defense position with arcano-tech backup, anti-infantry defenses, sniper defenses and mobile mortar units. I have good reason to believe they're expecting us to come right at them. They're armed, motivated, undead and each one has a kiloton kill-switch in their skull curtesy of a mad genius who might be supplying experimental weapons, they've got hair-trigger reflexes, hellfire munitions and enough bullets to make General Warhead crack a smile.

We're going to walk right into their trap through the front door and they'll never see it coming.

Any questions, Major?
No?
Then try to keep up. Then we'll rendevouz with Majors Jack, Jill and Jones and turn that artillery installation into /our/ artillery installation. Those Dead Warders killed Hetros and your squad. We're going to turn them into paste curtesy of this oversized vanity project. You wouldn't happen to have a pocket knife? I need to engrave names on the shell before fire.

Lvl 7 Magnate
==Kerbold=
HP: 12 / 12 MV: 9 ATK: 6
DEF: [1] 1 MAG: 2 Act: 3 SIGHT: 9
ZEAL: 0.5 ZNY 1208
-W-
Desert Uzi, MM04 - RNG 4 |Shots 4 | 4/4-Compact, -1 DMG 4x Qualudes (2 act stun * 4)
THE CASE ( Empty || Empty )
-A-
The Private Eye [+4 Mov, 2x Sight, @, Etna]
Acc: Black Ledger (2-Arms)
-Am-
Quali (2 act dmg) x6
1x Silver (5d)
[1/4] 'Caz' | -- | --| --
Carving Bag: Empty
[I+]Firing Solution, Spreadshot, Friendly Fire, Packed Shot, Battle Rythm, Take Prisoner, Double Time
[A] Deal, SubDeliver, Disguise.
[Ker] Dig, Scent, Beast Talk
[Tech]ProsArms, SlimeFibres-> Lift Heavy, Leap, 2xTB
[Thrown] Yes.
[PeaceCraft] Yes. *Carver
>>
>>875409
>>873559
>>875298
Karura please save Sericea.
>>
Feel free to override.

[M8] Cassidy
>Move 2W, 6N

[K3] Quaker
>Move 3N, 2E
>-Give Bardo his wand

[R3] Agent8
>Move 3N
>-Grab the memory box
>Move 3S, 3W

[G5] Karura
>Plant Pulse [R8] Sericea
>Plant Pulse [R8] Sericea

Prepping teleport zone with waiting triage. 4 spots for teleporting is clear. Nezera, its up to you!
[N3] Marco Smalls
>Cast Dilated Ward 2N, 3E
>Overwatch Pulse Pulse through new ward
>Overwatch Pulse Pulse through new ward
>>
>>873517
>>873408

I have one more act. It doesn't really matter since I've lost all agency a long time ago.

> act1: reload gun if there are no bullets (there should be)
>>
>>875896
Monday locked your action Short. You shouldn't make a habbit of redoing your posts.
>>
>>875896
>>873517
>>873408

>*Deep Breath*

I am pretty sure it's already been done for like, obvious reasons.

But If I remove Short from the hunt does that remove the Traitor's ability to just instantly down anyone in our party regardless of health or armour because all that effort of getting Ishmael up and him getting immediately downed again gave me horrible piss shivers.

I'm sorry Short.

>Declare [R6] Short a Pumpkin.

If it was any other we could avoid this, I would have taken iy, but this is the only option we have left now before more people die.

Forgive me for what I must do.
>>
>>876454
or you could wait for short to tyler durden himself before declaring that
same goes for whichever midian of ours that wants to nom short to death
>>
>>876567
Yeah, I'm with the voice of the voiceless masses. Give the lad a chance to blow his own brains out with a double trigger action pistol.

Some trust people - some trust. Fleur intends to attack and murder a member of the Wyrd Hunt before he is declared an ipso factor non-member. That's murder, Fleur.

Stop killing each other, ya gits.
>>
As per Burkhard's orders I am posting the NPC coordination orders.

Nezera
>Dilate a ward 1W. Wait until Nadine and Ishamel are on it and teleport everyone to the ward Marco made

Barthol
>Move south a bit and grab Ishmael and Nadine and put them on the ward Nezera makes. If you can't all fit Barthol will go next turn with Kail and Wendigo.

Onion Knight
>Scribble a ward 1E, and prepare to recieve magic damage via crusader oath and shield formation.

Avdol
>Bust open the south wall so you can all run away if teleportation doesn't work. Prepare to counter north in case our ghoul is still berserk.

Colorado
>Get your boots on and run south as soon as Avdol has opened the way forward, Stay away from the east side it's full of collectors and hellmarines. (VITAL VIP TARGET DO NOT LET DIE OR I WILL SCALP YOU)

Wendigo
>Guard yourself and prepare to port out with Kail. Use Floor Buster if the walls prove to be an obstacle.

Ishmael
>Don't die.

Graves
>Pull yourself to the ledge and get back, assistance if we get sudden visitors will be appreciated.

Dark Knight
>Invite the dark knight for our escape plan.
"You look like the most untrustworthy bastard I have ever seen, wanna free ticket out of this bastard murder prison?"

Quaz
>Prepare some sleeping aids to fire if a Sister attempts to surprise us. Otherwise do what you feel is nessicary.

ALL NPCS: "Have you seen Runner Scholar?" Describe Runner Scholar to those who don't know.
>>
>>876898
Ther proud tradition of mixing up east and west continues, I see.
>>
>>876898
>>Colorado
>>Get your boots on and run south as soon as Avdol has opened the way forward, Stay away from the east side it's full of collectors and hellmarines. (VITAL VIP TARGET DO NOT LET DIE OR I WILL SCALP YOU)
.... yup that is totally my fault. I take the blame for mixing up east and west here. It wasn't Burkhard, our glorious leader

No siree. I am a scoundrel and a fool. Burkhard did nothing wrong.
>>
>>876898
Amending Colorado's order.

Colorado
>Get your boots on and run south as soon as Avdol has opened the way forward, Stay away from the west side it's full of collectors and hellmarines. (VITAL VIP TARGET DO NOT LET DIE OR I WILL SCALP YOU)
>>
>>876765
>>876567

You do know Short hasn't reloaded his gun and it wouldn't have worked right?
>>
>>876765
>>876567
>Every turn short fails to off himself, we have a teleporter who can one-hit folks by reloading and then unloading into them after teleporting directly in behind them.
>>
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. . . .The Knights of Baalwar were a proud people, who served the Fallen King even in his darkest of days even beyond the pitch . . . .

And then . . .
>>
Hrm. Brother is it. Heartened I am to see you walking even if the new order sought to enslave our people. Times have changed and my war is at an end. My charge lost to the pitch and i am honorbound to /destroy/ its servants. Remember the [Sworn] Oath . And utter it in your fading hour. See to it that your death honors the one you serve and forever shall you be its eternal guardian. Say It. Say the words Ishmael.
>>
>>879248
Don't you soddin' dare, you high flying harpoonist. We've saved your overly shiny slayer spear six times too many for you to swear sworn statements to the first long lost brother who pops out of a prison block!
>>
>>879262

Shhh. Don't interrupt the drama, man.
>>
>>876898
I wish to be left behind. It is possible that killing Short will not kill the Traitor.
>>
>>880681
OOC asking since Falconi is still getting up to speed.

How do you figure? You personally I mean?
>>
>>880752
I will suspend the Traitor as per my dark Intent to do so. This will be his last betrayal.
>>
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>>868269
For the purposes of your next action, they would /have/ to succeed as written due to my untimely response. However the official ruling is such:

When Reincarnated, forget all sword artes however weapon artes that you have bloodied will remain bloodied and esoteric weapon artes can be [Remembered] Again with the same conditions a normal weapon arte is learned.
>>
>>881815
I shall remove them from my sheet. Thank you for informing me.

I do have question related to this. I helped defeat several of the enemy knights before my death. Would the Zeal from their deaths carry over from my Resurrection?
>>
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>>881893
No.
>>
>>881926
Wait.
Considering that this was a resurrection.

Yes.
>>
>>881931
Thank you.
>>
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>>
>>882413
Wow.
>>
File: FLOOR06_Turn29b.png (5.24 MB, 3016x2047)
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With a shot in the dark , and a knife in the back. The Gaolers take a blow. The bound traitor devoured by an unexpected Guest.

https://www.youtube.com/watch?v=L_ywp0hloR8

A Runner falls, their bloodline cursed.

[Cursed]
Inheritors may roll a cursed character.
+1 Mag
-Branded.

Denizens of the deep attract to those Branded. Those who survive a deadly childhood grow up unable to unsee the horrors that the pitch hide behind the veil of reality.

>The Goblins reveal the secret passage, and will offer you a pass into their realm for 1000g or
> Two Great Silver Weapons from the Knights.
>>
Hey, mages.

Can any of you use <Block> to remake our bridge which we just blew up (along with Hetros)?
>>
>>882518
Guides can also terras pulse a bridge across for us too.
>>
>>882518
> Wanting to go to the dead district...
>>
>>882520

So it's possible, then?

We have a teleport thing going on, so if we can reestablish the bridge, we can save ourselves some turns getting to the gobbo exit instead of having us run all the way around.
>>
>>882520
>>882518
>>882528

Note that there seem to be 3 different secret exits. The bridge is not necessary.
>>
>>882528
Unfortunately we only have one guide in range to be able to perform that task, and they are not me. Luckily they're a navigator, so a dilate terras pulse would do the work of roughly four guides in half the time.
>>
>>882528
>>882529
Note that not all exits necessarily go to the same place. The gobo's are offering to let us into 'their realm', while the one across the bridge could be leading to a... >>882527 'Dead district'?
I prefer gobboland over deadland
>>
>>882534

I think he was referring to the fact that getting to the exit on the other side of the chasm would require us going deeper into the dead district.
>>
>>882536
Could be. We could at least ask, gather some intel on where we're possibly escaping to?
>>
>>882514
>Accept deal!

Whoever gets that bag, please let me make a template of it later!
>>
>>882514
>-Accept trade! (Lose Lv8 Cold Wand)
>-Equip Gobbo Backpack [+3 Bag Slots]

"Splendid! Hope your lot can make use of this wand as I make use of the pack. Pleasure doing business with fine craftsmon as yourselves."

(Is it an accessory, and will it take an action to equip?)
>>
For those that are relatively new, these boxes are going to be relatively useless to you. If you are still missing your items or have a bank account you will want to access either the purple memory boxes or the blue llama boxes.

The crystal boxes however I say loot them all with extreme prejudice. We will need all the crystals we can get.
>>
>>882514
>>882548
"Yes, as some of our newcomers have demonstrated, the purple boxes are tied to one's memories. If you have not yet lived long enough to remember any significant equipment you once used or items you once had, then I would advise you ignore them. There are still some of us that have important items to be reunited with, and these boxes may only be used twice."
>>
>>882554
>>882556
"Once I delve into this chest here, I will once again have access to Terras. All of our guides should have access to Terra in the interim, however."
>>
>>882557
"Most. Currently sans my traveling cane, which was my previous means for accessing Plant and the components for it. I'll get it back someday though!"
>>
Rolled 4, 4, 2, 1 = 11 (4d6)

>>
Rolled 1 (1d6)

>>882586
>>
>>882586
>>882592

Do I keep the curse if I stay human?

Go Fae (aer)
Go cursed Human
>>
>>882597
Only inheritors may inherit a curse :0c
>>
>>882528
Still need to buy the access, Captain. Luckily Justin and De Lis looks like they've secured your funding so you can--

>>882541
>>882542

... hm.

--

You will need to acquire 1200 zny somehow. There's a knight shield across the bridge, so that might be hard to get.
The 2nd wand near Quaz might be able to help, if it truly is worth 800.
There's a 2nd shield near Mr. Colorado, on its own little niche of land.
There's remnant twisted executioner armor above ZomZom, 3N
The shard box NE of Graves has potential valuable materials inside it, which could also help.

--

You lot probably want to scrounge up the money to pay for the info the Goblins just gave ya right about /now/ or they're apt to get sorta upset.
>>
>>882597

And they still suffer 1 less skill?
>>
>>883022

If I can get to a llama box, I'll front the 1000-1200zny to pay access to the exit.
>>
>>883135

As can I.

I have 325z on my person right now, we could coin together to pay our way out if needed.
>>
>>882514
>-Bleed in Karura's general direction.
Am I unhealable for some reason? >>875652 is the second pulse action targetting me that has done nothing at all, and I'm getting worried.
>>
Rolled 3, 3 = 6 (2d3)

u
i
d

l
e
a
>>
>>883359
Bad dark luck, kid - you're stuck in a Gloomy Spot that eats magic.

Someone's gotta get their hands under yer arm-pit and drag you out or feed ya food!
>>
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If anyone has the time or space, I left a Hunter Chain on the blue tile, and a Hunter Bomb and Iron Maiden on the red, and they're all still there. I'd greatly appreciate it if someone could get them for me.
>>
>>882514
>>883223
Hey! LT
Ask the Goblins there if they've got about 5 friends working as Mendelle's servants, operating a giant cannon. I'm closer to the lot now and they look like they're wearing bomb collars.

Ask them if they want me to free the lot...
>>
File: FLOOR06_Turn30a.png (4.8 MB, 3016x2047)
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" Thankings being to wait. Forgive no art presently but being to accept this k thx "
> Meh Sord Boiler is ready to gib s0rd. With thankings

>About Slag:
While under the influence of SLAG. Worn gear does not confer its stat bonuses to your actions however they may still be present in defending you [passively]

https://www.youtube.com/watch?v=mPJV5il9hvs&index=8&list=PLD0E0B0540AB7014F

We make our flight and for a moment the precipice of hope rocks shakily between disaster and a chance. The scales tip even and naught but a decisive and discerning eye will a chance be wrought from this moment.

> Act Phase
>>
>>885101
>Move SSS
>-pick up wand to SW and place in bag
>Move SSS face N


Hp:7(5+2)
Str:2
ATK:5
Def:6
Mv:3
Act:2

-Furious and flabbergasted-

Hands:
Left:Axe(+3Atk)(Bloodied)
Right: skeleton shield (+3Def)
Torso:Knight armor(+2Def)
Inventory
-2x calorie gram
-1xwater flask [9 sips]
-Lvl 8 cultist wand
-
>>
>>885101
"Aha! Ah yes! As per our agreement!
I suppose the flask will do, as odd as it may seem to me."

>-Give Flask to Gobbo
>-Receive s0rd from Gobbo
>Examine s0rd

[K] Einhardt, Lv.1: Knight
=Normal=
HP: 6/6(5+1), MOV: 3,
ACT: 2, STR: 2,
DEF: 3(1+2), MAG: 0
>ATK: 4 (2+2), POW: 0
>Front DEF: 5(3+2)

Equipment:
Gladius (ATK+2, Blooded)
- Knight's Armor (DEF+2)
Round Shield (DEF+2, Blooded)

Bag 0/4: 0z

Artes: 0.4

Skills:
[Knight] Shield Bash, Counter
>>
>>885101
bug report:

The goblins operating the machineguns are on overwatch :0c

take note.
>>
>>885101
>Move 4E, 1N, wall walk and wall shift as needed
>-OnceTap Loot Crystal Chest, wish hard for an Aerias crystal and zenny.
>-OverAct Loot Crystal Chest, wish again if I didn't get the above yet
>Dark Tendency Overwatch, wall shift and move 2S, 1E, 2N to avoid any attack by Hetros and/or any of the Sisters, otherwise move 1E 1N at end of enemy phase.

LVL: 3, HP: 8/8(7+1), MOV: 5 (5), ACT: 3(3)
STR: 5 (4+1) /Atk: 6 (5+1), DEF: 2 (1+1), MAG: 3 (2+1)

Equipment:
-Justice Overcoat (+1 str, +1 def, +1 mag)

Bag:
-Goya's Wrecking Ball (Lvl 4 ; +6 Range ; +6 Damage ; Heavy)
-x4 Chain
-SaltHound 3-RNG 2-AMMO 2-SHOTS
-x2 Combat Harnesses

Race: Lux+Silver Mortality, Water Vuln, Healing Bane, Blood Hunger 01, Regeneration 02, Wall Shifting, Wall Walk, Heat Vision

[Weaver] Beast Leather x3, x2 Polywire, x2 Adamantie, x2 Void Leather, Goya's Eyes and Teeth, Ancient

Imperial Espresso Beans

Skills:
[Hunter] Bloodlust, Hook and Pull, Rig, Suspension
[Artes] Arm Bind
Zeal: 1.2
>>
>>885101
>-Tap Once: Flight Mode Activated
>Fly 3L East
>Fly 3L East

[H] Falconi, lvl.2
=Normal Avian(+1Def,+1Atk,-1Mov,Flight), Driven for Bismuth's Helpers, Shining Meat of the Extinct Seamonster(Rare Loot Drop,Str+1,1 Floor)=
HP:4/4 Act:2
STR:5(2+1+1+1)/ATK:4(5/2+2) DEF:2(1+1)
MOV:3(4-1, doubles in the air) MAG: 1(1)
Equipment:
-Sylvan Bow (lvl1,Rng5,Heart Aim)
-Hunter's Coat (lvl1,Def+1,Atk+1)
Bag:[601z]
-Iron Maiden*2
-Hunter Bomb*2
-ghost papers*4
-Hunter's Chain (lvl1,Attack+1,Rng3,Arcing)
Ammo: Wood Tipped Arrows*21 (1/2Str+2Atk),

Skills:[1.1 Zeal] (N/A)
[Hunter] Dark Tendency, Hook and Pull, Suspend,
[Avian] Flight (3x1 Size, Length 2, move in lengths, melee immune, Z-Level raise)


Crafting Bag: Void Beast's Spine,
Bank:600z, Blessed Trenchcoat (lvl4,Def+2,Str+1,Mag+1), Justice Overcoat (Def+1,Str+1,Mag+1)
Group Bank:
>>
>>885101
"We should consider leaving soon; that cannon looks like it is selecting its target."

>-Collect equipment from Memory Chest
>Move 1N 1E 1N
>Move 1N 2W

[M1]Mordenkainen, Lvl.6 W̶i̶z̶a̶r̶d̶ Master Mage
=Poison Immune=
HP:11/11 MOV:3 ACT:2 ATK:0 (0) DEF:0 (0) MAG:8 (4+4) POW:9 (8+1)

Equipment::
Hand 1: Lvl.2 Acid Tome [Pyra+Hydra] (+1 POW, Words 2)
Hand 2: EMPTY
Armor: Lvl.6 Drowned Witch Hat (+4 MAG, +2 HP, +Hydras, -Lux Vuln)
Accessory: EMPTY
Bag: [0z]
- Bloom's Ashes
- Bread x3 (+3 HP)
- Lvl.3 Red Mask (+1 DEF, +2 MAG, Aethasight)
- EMPTY

Prepared Spells: {Arrow+Sword} {Ball+Arrow} {Sword+Sword}
Skills: In Tandem, Burn the Bodies
Runes: [M]Arrow, [M]Ball, [M]Block, [M]Ring, [M]Hand, [M]Glass, [M]Sword
Grafts: Poison Immunity
Determination: 5.7
>>
>>885101
Oi, fellas! Goblins! Yer friends, are they any of this lot on this platform? I see 5 Goblins like you, but they're all wearing small round things on their necks. Are they slaves? You tell me, I need to know before I ash this weapons installation!
>-Ask if these Goblins know the Goblins working on the GOBBOTON CANNON

--

Someone needs to start saving Sericea, she's stuck inside an anti-magical zone and bleeding out faster n' fast. Fixatives will do, and getting her out of it and then healing her will do for her too. If you drag her or stabilize her, that would be fine.

>>885220
Oi, Bird-boy - stop flapping yer wings away and help yer fellas! You're the fastest person there n' Threads needs out of the gloom!

There are machine guns ready to fire on this side, so I don't recommend that.
>>
I have a decent enough plan to get everyone out of the labyrinth

Ishmael, please move Nezera off the ward so she can concentrate all actions on teleporting people out.

Nezera, teleport Jenny, Barthol and Latvian to the ward W of Quaz, teleport Wendigo and Kail to the ward you just left, and the Ziegfried, Onion Knight and Avdol to the ward SE of Quaz.

Kail and Wendigo, I have directions on how to get you both out and into the warded area after the others have teleported out.

First, face south. That will make it so East is your left. Then move 2E, 3N, Face South, 1E. You should be on the teleport ward. Wait for Nezera to teleport you out. I would also prepare to receive Collectors from your west so Eyes Closed and overwatch\counter would be ideal.

Marco Smalls, and Bardo. We will need an extra large dilated ward to move Avdol, Onion Knight and Ziegfried out. That is your job! Each of you needs to dilate the ward Onion Knight made last turn then place it so it gets larger and larger.

Actual NPC order are pending, this is just in thread planning
>>
>>885101
Overriding: >>885220

>Pickup R8
>-Tap Once: Flight Mode Activated
>Fly 3L East

[H] Falconi, lvl.2
=Normal Avian(+1Def,+1Atk,-1Mov,Flight), Driven for Bismuth's Helpers, Shining Meat of the Extinct Seamonster(Rare Loot Drop,Str+1,1 Floor)=
HP:4/4 Act:2
STR:5(2+1+1+1)/ATK:4(5/2+2) DEF:2(1+1)
MOV:3(4-1, doubles in the air) MAG: 1(1)
Equipment:
-Sylvan Bow (lvl1,Rng5,Heart Aim)
-Hunter's Coat (lvl1,Def+1,Atk+1)
Bag:[601z]
-Iron Maiden*2
-Hunter Bomb*2
-ghost papers*4
-Hunter's Chain (lvl1,Attack+1,Rng3,Arcing)
Ammo: Wood Tipped Arrows*21 (1/2Str+2Atk),

Skills:[1.1 Zeal] (N/A)
[Hunter] Dark Tendency, Hook and Pull, Suspend,
[Avian] Flight (3x1 Size, Length 2, move in lengths, melee immune, Z-Level raise)


Crafting Bag: Void Beast's Spine,
Bank:600z, Blessed Trenchcoat (lvl4,Def+2,Str+1,Mag+1), Justice Overcoat (Def+1,Str+1,Mag+1)
Group Bank:
>>
>Move 1S, 1W
>Ward the Hunter Livia

[O] Thinly: Level 6: Forger
=Human=
HP : 5/11 (4+1+6) MV : 4 ATK : 2 DEF : 1 (1) MAG : 5 (3+2) POW : 6 (5+1) ACT: 2 ZEAL : 4.6
Equipped :
-Main Hand : Academic Writing Tool (Range 4, Mag +1, Write Runes and Wards at range, Grants Time, Teras, Lux)
-Off Hand : Academic Writing Pole (Range 4, Mag +1, Write Runes and Wards at range, Grants Plant, Teras, Hydra)
-Accessory : Floor Notes
-Armor : Fools Cap (Mag +2 , HP +1)
Bag : 1110z
-Lux Crystal
-Aer Crystal

Missing
-Stale Wafer x5 (Heals +2 HP, Favored by Wisps)
-Jerky x2
-Llama Water x5
-Blood Alpha x1.0

Skills : Pulse, Cleanse, Channel, Ward, Relinquish, Polarize, Tangent, Sacred Geometry
>>
>Move 1W
>-Pickup that spear
>Move 7S
[H] Nadine, Lvl 1: Hunter
=Status: Normal=
HP:5/5(4+1) MOV:4(4+0) ACT:2(2+0) MAG:1(1+0) ATK:4(2+1+1) DEF:2(1+1)
Zeal: 0.0

Equipment:
-Main: Chain Blade (Lvl. 1, +1 ATK, RNG 3)
-Off:
-Armor: Overcoat(Lvl. 1, +1 DEF, +1 STR)
-Eqp: empty
-Ammo:

Bag: [0z]
-Chains x2
-Iron Maiden(Capture Creature)
-Bomb(4 Dmg, Destroy Terrain, Timer)
-Empty

Skills: Bloodlust, Suspend
>>
>>885331
" Prays gobboton. Destroyer of mans "
" Gobbie Gobbie Boom brings Gobbie Gobbie doom "
" Booms every three turns all gobbie moon "
" Fires across the sky but plzing to destroy walls"
" After many block scar, it will fire far "

" That is end of story. The story of Gobboton"
>>
If you're by the pit near the crafting gobbos, I suggest overwatching for obvious reasons.
>>
[P1] Justin

>>885101
>-Channeled by Poka
>-Crusader Oath (MAG split between STR and END)
>-Trade away 1 Lv8 Cold Wand for Gobbo Backpack
>Equip Gobbo Backpack [+3 Bag Slots]
>-Face North
>-Unshakeable Terra (Double Shield Bonus) [Facing DEF 12]
>Shield Formation (Covers allies flanking and behind)
>-Shield Formation Oath Bonus to adjacent Allies [Counter]

"We have some trouble incoming! Get behind me!"

[P] Justin Lv5 [Human Paladin]
=Poka Channeled and Looking Out=
HP 5/11 [b6+5lv] MOV 3 [b3+0] ACT 2 [b2+0]
STR 4 [b2+2o] DEF 6 [12 Front] [b2+a2+s6*+2o] MAG 0 [b2+a2-4o]

ATK: 5 / 2 [b2+1+2o Iron Door Shield] / [2 Instructor's Staff]
POW: 2 [b2+a2+2w-4o]

Equipment:
+Main Hand+ Iron Door [Shield] [lv2; +1 Atk; +3 Def]
+Off Hand+ Instructor's Staff (Level 2, Mag +2, Atk +2, Casting Range 3, Attack Range 2, Grants Hook and Pull, Grants Spirit, Lux, Aerias)
=Armor= Vestal Plate [lv3; +2 Mag, +2 Def]
~Accessory~ Gobbo Backpack [+3 Bag Slots]
Bag: 20z [No Bank]
-Llama Bread [Heals 3]
-Gilda's Ashes
-Cold Wand [Lv8; +6 POW, 6 Range; Pyras+Darc; Wide-cast (+1 AoE -2 POW)]
-
-
-
-

Skills:
[Guide] Channel; Cleanse; Pulse; Ward; [Paladin] Choir (T* surrounding units {6~ LoS} gain your buffs if they sing along); Crusader OATH (Redistributes MAG split between ATK and DEF); Shield Formation; [Sword Artes (Shield)] Boomerang; Kill Medusa; Reflect; Unshakable Terra;
Missing Items: Traveling Cane, Barbed Shotel, Spiced Jerky, Sadia Kopis
Zeal: 0.3
>>
>>885471
>>885436
You've forgotten to link the phase post guys
>>
>Giant Stat : HP to MOV
>Move 1S 6E 1S
>Move 4S 3E (up the stairs) 1S
>-Pickup the shield SW of em

[U]Ziegfried, Level:9, Adept
Status: Ghoul, Slagged
HP:6/16(15+1), MOV:12(4+2)X2, ACT:3(3+0), ATK:5(3+2), DEF:3(1+2), MAG:3(3+0)

Equipment:
-Ghoul Teeth [Atk 1]
-Revenant Leathers [Lv6, +1 HP, +2 Str, +2 Mov, +2 End, No Sound, Can't Speak] SLAG
-Empty Hand
-Empty Hand
-Empty Hand
-Empty Hand


Bag:
-Giant Shackles
-Giant Meat x1
-Empty
-Empty

Skills:
[Ghoul]Steal, Backstab, Devour, Regenerate, Wholesale Swallow, Wyrm Bite, Violent Regeneration, Shred of Humanity, Terrible Reach 1, Binge Eating
[Surgery]Wear Person, Snatch, SwordArms, Fire Resistance
[Devoured]Giant Stat, Skin Rip, Explosion, Wall Grab

Buffs :
+1 Hp
+1 Str
Armor stats unusable.
>>
Engaging. Requesting backup should they go for me.

>Move 1S 3E
>Clustershot 8N, 5E. 10x2 Damage. +1 AoE. Fire. 8 Range.


[^] Watchful : Level 7 : Armswright
=Lux Sworn: Lux Resistant, Blindness Resistance, +3 Vision, +1 Mag=
=Harpie Graft : Aer Resistant=
HP: 10/13 (5+7+1) Mov: 5 (4+1) Str: 3 (3) Atk: 7 (3+4) Def: 2 (2) Mag: 3 (2+1) Act: 2, Vision 10(5+3+2), Breaths : 0, Merits : 3 Zeal : 5
-Main Hand : BR-04 (Level 2, 2-Hands, Ammo 2|6, Range 6, +4 Attack, Pike Buster: Melee range shots adds Atk to Dmg. )
-Armor : Ranger Hat, +1 Move, +2 Vision, +1 HP
Bag :840z
-Unseeing Binoculars (View at a distance, does not dispel darkness, Ghosts cannot enter viewing range, If they do they are frozen in place)
-Spirit Ward (Place to create a warded tile, Wisp types are revealed within sight range, Ghosts cannot approach within 6 tiles, Creatures that die in range roll a second d6 for Wisp\Reincarnation chance.)
-3x C4


Ammo :
-Pumpkin Rounds x14 (6 Damage, Fire)
-Silver Rounds x26 (5 Damage)
-Happy Bday x7 (4 Crushing Damage, 5 Aoe)
- Metal Slugs x4 (6 Crushing Damage)
- Rocksalt x11 (6 Damage, Salts)
Skills: Firing Solution, Packed Round, Friendly Fire, Spreadshot, Battle Rhythm, Double Time, Bring it Down, Take Prisoner, Reassemble
Loaded : Pumpkin Rounds x6 (6 Damage, Fire) +6 Damage +2 Range
>>
>>885101
>>885220

"Hello Falconi your here! We kinda need you to help with the ghouls up ahead...Also your master the viscount hetros...he got killed...So yeah good luck with that..."
>hook and pull myself to the memory chest: 2 SW, 4 S
>Forge: Mass production: using 12 iron and 1 pyras crystal: make 3 suits of plate armor with the following stats: 4 defence+, weight:3, custom suit: knights

[H1]moon Lvl:3 =Human= Adept Hunter
HP: 7/7, ACT: 2, ATK: 9 (2+1+6), DEF: 2(1+1) MOV: 2(4-2) MAG: 2 (1+1)
M.HAND:Goya's sentance: +6 atk, 6 range, [crushing], [Heavy], *Knockback,-2 mov
OFFHAND: Dual wielding Goya's sentance.
Gear: Justice overcoat,lvl3. ATK+1,DEF+1,+1 MAG,
Bag: [2/4]: , 1x pyras shards, 1x calorie gram
Crafting bag: [4/4] Forging kit, 16 iron, 8 junk iron,
Skills: Hook and Pull, Suspension, Blood-lust, Dark tendency, Rig
Zeal skills:Peacecraft[Forge], Morning star
(Dark tendency: Allows you to use an action to over-watch anything)
>>
>>885653
Forgot
>-Regen 1
>>
>>885706
You should be at full health from the giant meat.
>>
>>885708
-10 Hp from the boss's attack and the curse
>>
>>885101

>-Dismiss shadows
>-eyes closed
>Move backwards 3 East, 1 S wall shift/walk
>Move 6 South wall shift/walk
>-Deposit silver kunai & surf's eye shield, withdraw 2x blood alpha, nobleese servant's dress & 1200 zenny
>Move 4 W wall shift/walk

[W] Fleur, Lvl 6 Midian
HP: 15/15 (17) (8+6+3), MOV: 4 (4), ACT: 4
STR: 8 (7+1) /Atk: 11/13 (8+3 / 8+5), DEF: 11 (2+1+5+3), MAG: 3 (2+1)

Equipment:
-D'artagnan (3 Atk, +3 def, +1 act, left hand only, Phantasmal Summon)
-'Plan B' (5 Atk, +5 def, hvy, sword, 1handed)
-Royal Jacket (+3 Hp, +1 str, +1 def, +1 mag)
-Black Gloves (Can handle any stable material without feeling its ill effects)

Bag:
-Noblesse Servant Dress (+1Act +1Str +1Mag +1Mov +1Def +2Hp)
-
-3x Blood Alpha (5 sips, +5 hp, reduces death clock, pushes reraise timer)
-Noblelady's Umbrella (Day, 2 def, -1act // Night, 2 atk, 2 def // 4 HP)

Feeding:
Race: +2 STR, +1 ACT, +1 HP, +1 MOV, +1 MAG
Skills: [K]Shield Bash, [K]Counter, [K]Spin Slash, [K]Ground Slash, [K]Evil Does Not Rest, [K]Rushdown, [W]Eyes Closed, [W] Zwei Schwert, [W] Deflect
Artes: Sword- Fell Strike, Double Cut, Step Cut, Pawn Stab
Race: Lux+Silver Mortality, Water Vuln, Healing Bane, Blood Hunger 01, Regeneration 02, Wall Shifting, Wall walk, Water Walk
>>
>>885667
You don't intend to get the memory chest to Poka?
>>
>>885745
>>885667
Forget it, it has been used twice now so it should be empty now.
>>
>Hydras Pulse 3NW. Try to wash away enemy ward with splash area.
>Plant Pulse [H6] Livia

You will need this.

>-Give 10 sips of water and 2 fixitives to [K6] Copper

[G] LeiLei : Level 3
=Ordonian, +1Hp , +1Mov , [Good Smell]=
HP : 5/5 (4+1+3) MV : 4 (3+1) STR : 1 (1) DEF : 2 (1+1) MAG : 3 (2+1) POW : 4 (3+1) ACT: 2 (2)
Main Hand : (Crystal Studded Wand : Mag +1, Casting Range 3, Grants Pyras, Hydras, Teras, Plant, Acid, Iron)
Armor : (Guide Cloak : Mag +1, Def +1)
Skills : Pulse, Cleanse, Channel
Bag: 200z
-Holey Shield : (Defense +4, Atk +3, Piercing Vulnerability)
-Llama Water : 25 sips
-6 fixitives
>>
File: cannon target.png (4.17 MB, 3016x2047)
4.17 MB
4.17 MB PNG
So far I could guess these will be the Deathcannon's target areas. The rider boss might also throw his spear this way.

Keep in mind that the Dullahan Sister overwatched with her gaint Axe and might do a Tomahawk and throw it at the group that is dealing with the gobs.
>>
>>885667>>885101

OVERRIDING ACTION

>Dark tendacy: when dullahan throws ax hook and pull it towards the ground
>hook and pull: 3 south east onto the warded tile.
>Oncetap: loot the wand N of me and the shield i am standing on.

Status effects: +2 blood lust
[H1]moon Lvl:3 =Human= Adept Hunter
HP: 9/7, ACT: 2, ATK: 9 (2+1+6), DEF: 2(1+1) MOV: 2(4-2) MAG: 2 (1+1)
M.HAND:Goya's sentance: +6 atk, 6 range, [crushing], [Heavy], *Knockback,-2 mov
OFFHAND: Dual wielding Goya's sentance.
Gear: Justice overcoat,lvl3. ATK+1,DEF+1,+1 MAG,
Bag: [2/4]: , 1x pyras shards, 1x calorie gram
Crafting bag: [4/4] Forging kit, 16 iron, 8 junk iron,
Skills: Hook and Pull, Suspension, Blood-lust, Dark tendency, Rig
Zeal skills:Peacecraft[Forge], Morning star
(Dark tendency: Allows you to use an action to over-watch anything)
>>
>>885764
Again let me put emphasis that this pic is just a THEORY we do not know for sure where the Cannon will fire.
>>
>>885101
Overriding both >>885400 (You) and >>885220 (You)

>Stabilize R8
>-Drop Ghost Papers
>Unequip bow into inventory

[H] Falconi, lvl.2
=Normal Avian(+1Def,+1Atk,-1Mov,Flight), Driven for Bismuth's Helpers, Shining Meat of the Extinct Seamonster(Rare Loot Drop,Str+1,1 Floor)=
HP:4/4 Act:2
STR:5(2+1+1+1)/ATK:4(5/2+2) DEF:2(1+1)
MOV:3(4-1, doubles in the air) MAG: 1(1)
Equipment:
-
-Hunter's Coat (lvl1,Def+1,Atk+1)
Bag:[601z]
-Iron Maiden*2
-Hunter Bomb*2
-Sylvan Bow (lvl1,Rng5,Heart Aim)
-Hunter's Chain (lvl1,Attack+1,Rng3,Arcing)
Ammo: Wood Tipped Arrows*21 (1/2Str+2Atk),

Skills:[1.1 Zeal] (N/A)
[Hunter] Dark Tendency, Hook and Pull, Suspend,
[Avian] Flight (3x1 Size, Length 2, move in lengths, melee immune, Z-Level raise)


Crafting Bag: Void Beast's Spine,
Bank:600z, Blessed Trenchcoat (lvl4,Def+2,Str+1,Mag+1), Justice Overcoat (Def+1,Str+1,Mag+1)
Group Bank:
>>
>>881893
>>885756
>>875304
Livia after you are healed please move away from the area I will be blowing Torr there with Aether Wind.

Thinly has Warded Livia, after LeiLei's acts at >>885756
we will need 6 more healing on Livia before she can act and move away.

Torr I will free you from the Ice block and wind you 4N this turn please take this into account BEFORE you act.

Please coordinate!
>>
>>885101
>>885786
>>881893
>>875304

>Tap: Use Roots to sense the ground's elements around me
>Tap: Wait for [H6]Livia to move and clear the area
>ACT1: Target [R5]Torr's tile through ward, use DarkFire Wand, Cast [Pyras Pulsa] on Ground Tile to break the ice block (10-2)= 8 Pow
>ACT2: Target [R5]Torr's tile through ward, use DarkFire Wand's [Widecast] ability to cast [Aether Wind] Aimed N, Blow [R5]Torr 4N.

>Status:
>Root elements: Bone Granite [Darc],[Terras]
>Poka's Tipped Ewer: 15/15(Poka)+9/11(Justin) =21/26

[D1] Poka, Lvl:10 =Human= Druid/Master Guide
HP: 15/15(3+10+2) MOV: 5(4+1) ATK: 1 DEF: 2(1+1) MDEF: 4(3+1) MPOW: 7/10(3+1+3/6) ACT: 2
MHAND: Bloomed Druidmere LVL3 (MAG+3,RNG4, Hydra/Terra)
OHAND: Darkfire Wand lvl8 (MAG+6, RNG6, Pyras/Darc, Widecast +1AOE -2Pow)
ARMOR: Swansong LVL4 (HP+2,DEF+1,MAG+1,MOV+1)
Accessory: Reincarnation Shell LVL8
BAG: Druid robes LVL2 (+2HP,+2MAG), Paper talisman*4, Book[Gardening Encompassed]
Money: 0 Zenny
Bank: In debt (-1260 Zenny )

Skills: [Druid]Roots [Guide Mastery] Pulse, Cleanse, Ward, Channel, Aether Wind, Radiance, Tipped Ewer, Relinquish, [Town] Unbroken Chain, [Song]Steel Song, [Prayer] Pulsa
>>
>>885163
>>885101
-REDACTING-

>Overwatch counter dullahan sister
>Move SSS
>Face NE if possible, otherwise north
Hp:7(5+2)
Str:2
ATK:5
Def:6
Mv:3
Act:2

-Furious and flabbergasted-

Hands:
Left:Axe(+3Atk)(Bloodied)
Right: skeleton shield (+3Def)
Torso:Knight armor(+2Def)
Inventory
-2x calorie gram
-1xwater flask [9 sips]
-
-
>>
>>885101
>>885790

>-drop hunter's chain
>Pick up Poka (after she acts)
>Move 2L S 1L E
>-Push M8 E
>-Drop Poka E

"~yes. Yes I receive you. Yes. Right... Could you repeat that? ...
Bloody 'ell! A goblin death ray?! ... Yes. Right. Understood... Tyrannials out.~

Pardon me ma'am, I'm afraid we'll have to move if we don't want our innards splattered from wall to wall.
Allow me."


[H5]Steve, Lvl1:Hunter Rex (Large)
=Fine and Dandy=
HP:4/4 (4), MOV:3 (3), ACT:2 (2),
ATK:5 (3+1+1), DEF:3 (2+1), MAG:1 (1)
Equipment:
-Hands: Hunter’s Chain (2 Hands, 3 Range Arcing, +1 ATK)
-Armor: Hunter’s Coat (+1 DEF, +1 ATK)

Bag: [0]
-4 Chains
-1 Iron Maiden
-1 Time Bomb
-Empty

Skills:
[H] Hook And Pull, (dark tendency)
[REX] Jaw, Tail
>>
"All right you chuckle heads! Shit's about to go down even more south! So if you're hanging with the Gobbo crew, guess what? It's time to bug out! Especially you rooks! Finish your business and get into the secret exit!"

>Move 1S, 2W
>Enter Secret Exit

[^] Isaac Ispie Lvl 8

Equipped:

>The Hunter's Daughter MK-II (HR-04a, lvl.4), RNG: 5+1, AMMO: 2, *ProneShot: If Shooter does not move this turn, +2Rng, 2 HANDS
>LOAD: 1 HappyBday (4Crush x 5AOE) + 2 x Firing Solution (+1RNG)
>Ammo: 17/10 Irondrop (4AP), 4/10 HappyBday (4Crush x 5AOE). 8/10 Stun Rounds (-1 Act). 5/10 Pumpkin Rounds (6 Fire), 9 Brass Bells (5 DMG), 10/10 Silver Bullets (5 DMG, bonus to undead, Midians, and unpleasant lux-weak things)
> Lvl 5 Sniper Cap (+ 2 Vision, +1 RNG, +1 MOV, +2 HP)
>Reincarnation Shell
Bag: Binoculars x 2, 2 x Refillable Water Flasks (9 uses remaining), C4 x 2-1, Combat Knife, Lv3, ATK + 3, BLEED: 1, Lvl 3 Combat Harness (+1 Def, +1 HP, +1 Gun Slot, *Quick Draw)*
ATK: 3
DEF: 2
MOV: 4+1
ACT: 2
HP: 12/15 (+ 2+8[lvl])
MAG: 2
VIS: +2
Skills: Firing Solution, Packed Round, Friendly Fire, Spread Shot, Battle Rhythm, Double Time, !Bring it Down!, Take Prisoner, Reassemble

[Relentless]: Witnessing a murder will allow you to track the culprit with a tap action.
>>
Rolled 6, 1 = 7 (2d6)

>>885101
"Jenny, Latvian, Lord Barthol ! I need to trust me, and to face AWAY from Obedia. Please face East !"
>-wait for all Jenny, Barthol and Latvian to change their facing, or to be teleported away
>-Eyes Closed
"See Obedia, anyone meeting your gaze will die. If that's the case, I just have to close my eyes !"
>move 1N 1E 2N
>-Face W
"Now ! This labyrinth is under the control of your laws ! That means it will move according to your desires most of the time. The trap was that if Wendigo or I moved, the wall would open, allowing you to kill the three persons in the cell !"
>Reflect : Use the shield as a mirror to reflect his own gaze at him and his colleague behind him (roll included)
>-Kill Medusa
"Now, have a taste of your own medicine !"

[W]Kail, Lvl.8
=Normal=
HP:10/18 MOV:4 (3+1) ACT:2 ATK: 16 (5(STR)+2+6+3(Zweihander)) DEF: 18 (2+2+14 (shield)) MAG:1

Equipment:
-Silver Large Great Wall (Atk+6, Def+14, Heavy, STR5, Lvl6, 2hnd)
-Famous Raider's Armor (lvl6, Def+2, Atk+2, HP+1, Mov+1)
Bag:[0z]
-Skybreaker Tomahawk (lvl3, Atk+3, 1hnd, deals -1ACT stun damage)
-Llama bread (+3HP, food)
-Castor Fist (Lvl4, Atk+2, Def+5, crushing, knockback, can't be swung with a secondary weapon, Heart Shatter(pay 1HP, damage converted to Force dmg, if knockback can't be applied, dmg converted to Destroy), 1hnd, SUNDERED)
-
Skills: [K]Spinslash, [K]Counter, [K]Shield Bash, [K]Groundslash, [K] Rushdown, [K] Evil Never Rests, [K] Challenge, [W] Eyes Closed, [W] Zweihander, [W] Deflect [Axe Artes] Cleave, Wreck, [Shield Artes], Reflect, Kill Medusa, Unshakeable Tera, [Sword Art] Reaper's Execution, [A Big Heart]
Zeal : 2.2 Zeal
>>
Velen, you can use these better then I can now.

>-Drop all my crystal shards E
>Move 2W, float to top of pillars, 1W
>Draw a rune 3W, 1N so it lies between the machine gunners.

Your fate now lies in the hands of others.

[E] Jackie ; Level 5 ; Adept ; WND ; Party Leader
=Wisp : Strength -1 ; Magic +2=
=Calamity Witch : Soul Reaper 1 ; Poison Presence ; Poison Touch ; Poison Spirit ; Lux Reveal ; Witch Mystery ; Aer Mortality =
HP : 8/8 (3+5) MV : 3 (3) STR : -1 (0-1) ATK : -1 END : 0 DEF : 1 (0+1) MAG : 8 (4+2+2) MAGPOW : 11 (8+3) ACT: 2 (2) WORDS : 3 (3) ZEAL : 9.5 SOULS : 0
Equipped :
-Main : The Space in Our Minds; Level 4 ; Magic +3; Grants Space; 3 Words; Applied Fairy Ink
-Offhand: Academic Writing Tool ; Magic +1; Range:4 ; Runes can be written at Range; Grants Time
-Armor : Poison Witch Hat ; Magic +2 ; Defense +1
-Accessory : Dog Whistle

Bag (5/6): 240z
-4.0 x Cookies ; Heals 3 HP, two bites
-4 Darc Shard
-1 Lux Shard
-DreadCurse Tome of WyrmFire (Level 6, Mag +8, Words 5, Grants DragonPyre, Pyras, Lux, Aer, Darc, CURSED : Upon Opening HP Becomes 0 in 5 turns)
-Traitor Turncoat (Level 5, Magic +3, HP +1, Move +1, Defense +1, Pockets +2)

Crafting Bag:
-Carver Gear
-Wundercrafter Gear

Prepared : Arrow Block Block, Ball Sword Sword, Ring Ball x 4
Runes : Arrow, Block, Ring, Ball, Hand, Eye, Glass, Sword
Skills : In Tandem
Peacecrafts : Carver, Wundercrafter, Weaver
>>
>>885101
>Prepare BlockRing
>Cast Aer BlockRing throught the rune Jackie put down here: >>885811

[M] Zomzom, Lvl.3: Adept Mage
=Status=
HP:6/6(3+3), MOV:3(3+0), ACT:2(2+0), ATK:0(0+0), DEF:1(0+1), MAG:6(4+2) Zeal: 0.1
Equipment:
-Main Hand: Book of Wind ([Aerias] Words:2 +1MAG)
-Off Hand:
-Armor: Spook's Mask (+1DEF, +2MAG)
-Accessory:

Bag: [0z]
-Shorter Gaoler Lance (stats unknown)
-Book of Fire ([Pyras] Words:2 +1MAG)
-Calorie Gram (+3HP)
-empty

Prepared Spells: BallArrow

Words: Ball (R3, arc, +1MAG), Ring (-2MAG, ring 1), Arrow (-1MAG +3R), Block
Peacecrafts: [Carver](active), [Wundercrafter]
Crafting bag: Carver kit
>>
>>885101

If I roll a human inheritor do I still start with a single skill?
>>
>>885847
Since Humans are now bestowed an extra skill as a racial bonus. You may roll a human ineritor with two skills.

This is a temporary measure for this floor and its distended runtime
>>
>>885854
Since now human inheritors get 2 skills, can I change my trip back to my old one? I technically made a wanderer a floor after my old character died, so back then an inheritor would have had 2 skills even without these temporary measures, but I forgot you could do that
>>
>>885764
Bardo really doesn't appreciate how this projection leaves him smackdab in the middle of literally all oncoming fire. As such, his turn shall be spent moving to a location he (hopes) will not get him killed at.

>Tap to equip wand again (hurray)
>flee 3e,
>keep fleeing 3s
>finish fleeing 3 e
>Hit the deck and hope that somebody drags me a little bit further.

(if you aren't doing anything else rogues, could you drag me the rest of the way in please?)

[N2] Bardo, Level: 3 [Navigator]
=Status= Channeled to [D1]Poka
HP:7/7, MOV:3, ACT:3(2), ATK:1, DEF:2, MAG:5(3+2)
Equipment:
- Wand(1 MAG, 3 RNG)
-Watcher (lvl 2, grants time spells)
-Cloak(lvl 2, DEF: +1, MAG: +2)
Bag: [$???]
-
-Water Flask
-1 hammer (maybe?)
-3.... Rock things?

Skills:
[Guide]Pulse, [Guide] Ward, [Guide] Channel, [Guide] Cleanse, [Navigator] Dilation
>>
>>885101
>Move W, N
>Prepare Block Glass Hand

[M]Meave : Level 7, Mage Adept, Mastery, Editor
HP:12 (3+7+2) , Mv:4 , ATK:1 , DEF:1 , MAG: 6(4+2*) , POW: ? , ACT: 2

(Current MAG: 6+1(Blitz Libra) )
(Current HP:5/12)

Status Effects:
-

Equipped:

• Main Hand : -
• Offhand : Blitz Libra (Lux/Pyra=Lightning: Mag1, Words3)
• Paraiah's Widebrim:[Editor Only](Mag2,HP2,BookSpace2)*
+ (BookSpace) Lv5 Serpentine Codex (Hydras/Darc=Poison:Words4, Mag4 - Serpent Index)
+ (BookSpace)

* Miniature Sword (Fleurette) used as Hair Pin

Mage Skills :
Arrow, Block, Ring, Ball, Hand, Glass, Tandem, Sword, Burn the Body

Editor Skills:
Bind, Faerie

Prepped Spells:
Hand Ball Ball Ball
Hand Ball Ball Ball
Ball Arrow Arrow Ring


Spells in Effect:
-

Bag:
• Empty

(Contents Confiscated)
• Sturmaug's Dog Whistle
• Llama Water (4 Uses)
• Chalk x1
• Queer Pottery
(Lost Items)
• Mesmeria Illusion Book (Lux/Hydra=Illusion: Words4, Mag0)
>>
>>885916
"Where in Dog's name do you think you're going, tommy? You're heading right into the blast zone! >>885764
I'd urge you to turn around and stick with me before the whole thing turns tits-up!
Pardon my Avolonian."
>>
>>885934
Thanks for keeping an eye on me, friend. I've never witnessed such chaos on the battlefield, and I think it's... getting to me.

We need to get out of here, and I think it'd be best for everyone if we make some shortcuts to the exits... In fact, I think I see a potential passage!

Could someone dig a hole through the wall before the stairs to the death ward?

>>885101
>Move SSE
>Move EEE

[I8] Spardo, Level 1 Militia

=Status:Fed=

HP:4(3+1) MOV:3(3+0) ACT:2(2+0)MAG:1(1+0) ATK:1(1 +0) DEF:1(0+1)

Equipment:
-Main: SA-O2 (RNG 4, AMMO 2, Double Tap) [2/2, Irondrop]
-Off: A picture of home (?)
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)

Bag (0z)
-x2 Bread Ration (+3 HP, )
-2/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)


[X3 Packed Round on SA-O2]


Skills: [I]: Packed Round (+1 DMG), Friendly Fire(P)

Ammo: x8 Irondrop (4 DMG, AP)
>>
>>885101

>Move 2 N, 5 W, 2 N


[N3] Marco Smalls, Lvl 3:Navigator
=status=
HP:6/7 ACT:2+1
ATK:1 DEF:1+1
MAG:3+2 MOV:3
Zeal:0
Equipment:
-Lvl 1 Wand (+1 MAG RNG 3)
-Lvl 2 Watcher (Grants time Spell)
-Lvl 2 Cloak (+1 DEF +2 MDEF)
Bag:
-Lvl 1 Hammer ( +1 ATK)
-3x Rock things
-Mothman Carapace
-Expedition Log
Crafts: Carver, Wundercrafter (No kits)
Skills:
[G]Pulse Heal, Channel, Ward, Cleanse
[N]:Dilation
>>
>>885869
>>886020
Guys! Guys! Please heal Livia for 5 to help her get up!
>>
>>885101

>Move 3E
>Move 3E

[G1] Yorbas, Level 1: Guide

=Status=

HP:5/5(4+1+0), MOV:3(3+0), ACT:2(2+0) MAG 3(2+1)
ATK:1(1+0), DEF:2(1+1)

Equipment:
-Main: Guide Wand (Lvl. 1, 3 RNG, +1 MAG, [Plant][Teras][Hydras])
-Off:
-Armor: Guide Cloak (Lvl. 1, +1 MAG, +1 DEF)
-Eqp: empty

Bag: [0z]

-Guide Hammer (Lvl. 1, +1 ATK)
-Watchful's ward
-empty
-empty

Skills: [G] Pulse, Ward
>>
>>886028
"Don't look at me, I'm running for my life here!"
>>
>>885101
>>885805

>Move 2W
>Enter secret exit

"YES SIR! DO WE HAVE ANY MEANS OF DEALING WITH THE SISTERS IF THEY FOLLOW US?"

[I2] Nid, Level 3 Adept
=Hungry=
HP:7/7(3+3[LVL]+1), MOV:4(3+1), ACT:2(2+0), ATK:3(0+3), STR:1(1+0), DEF:1(0+1), MAG:1(1+0)

Equipment:

-BR-02 (2 Hand, RNG:5, AMMO:4, ATK:+3 [Melee], Doubleshot)
-Volgan SGT Uniform (and a very nice hat) (+1 DEF, +1 HP, +1 MOV)

AMMO:
-Contra rounds (5/10) (+5 DMG)
-Silver bullets (6/6) (+5 DMG)
-Birthday Rounds (4/4) (+4 DMG, Crush, +5 AOE)

Bag: 0z
-Calorie gram x 1
-Hel marine skull
-Hel marine helmet
-Water Flask (9 sips left, Heal 1 HP)

[Loaded: N/A]
Skills: 2.1 zeal
[I] Friendly Fire[P] [I] Packed Shot[A] [I] Firing Solution[A] [I] Spread Shot[A]
>>
>>885101

Quaker quietly hums to himself as he goes about picking up dropped knicknacks.


>Move 2N 1W
>-Oncetap: Pick up De Lis' chain and hunter bomb NW
>Move 2E 1N

[K3] Quaker Lv2 Human Knight
HP:7/7(B5+2), MOV:3(B3+0), ACT:2(B2+0), ATK:4(B2+2), DEF:5(B1+2+2), MAG:0(B0+0)

Equipment:
-Main Hand: Gladius (ATK+2)
-Off Hand: Round Shield (DEF+2)
-Armor: Knight’s Armor (DEF+2)

Bag: [0z]
-Empty
-Empty
-Empty
-Empty

Skills: [K]Shield bash,Spin slash, Counter
>>
>>886107

Our guns, and the hope that we can establish some good kill zones up ahead, are our counter measures, soldier.
>>
File: wall to be drilled.png (31 KB, 191x211)
31 KB
31 KB PNG
>>885982
Tell y'what, that's not such a bad idea. I'll see what I can do.

>>885101
>-wait for [R2] Vis to move
>move 2W 1N
>Twin Drill wall NW

[I] Hugo, Level: 2
=Normal=
HP:6/6 (5+1) MOV:3 ACT:2
ATK:3 (0+3) DEF:1 (0+1) MAG:1

Equipment:
M/Hand: BR-02 (RNG:5 AMO:4 +3 ATK Doubleshot)
O/Hand: N/A
Armour: Uniform (+1 DEF +1 HP)

Bag: 4/4 0z
- Iron Face Plate (+1 DEF)
- Iron 2g
- Wall Chicken
- Ground Bone 4g
Bank: 0z

Ammo:
- Irondrop Bullets x10 (4AP DMG)
- Heavy Calcium x4 (6 DMG HVY)
Load: Irondrop Bullets x4 +Packed Shot

Zeal: 0
Skills: [Militia] Firing Solution, Friendly Fire (P), Packed Shot
PeaceCrafts: Junker
>>
>>886037
>>886020
>>885982
Anyone? Please, someone must get Livia up!, Karura maybe? Can he cast to a ward from the darkness?
>>
>>886254

I can change my actions, but I won't be able to heal her for 6HP in this turn since she's aethernumb.
>>
>>886394
Gett out of the gloom, by moving 3E, then pulsing her once would help. Then Karura can fly and and do the same. That'd be 6/8 HP healed.
>>
>>886437
But then I would get caught in the boss attack, assuming it will cross all the map (if >>885764 is correct). Although I also may get caught in the cannon blast by moving 6E if it fires in the second spot...
>>
>>886481
That projected path is basically the worse case scenario, we actually have no idea what the dragon knight is going to do beyond its pointed in that direction. I really do doubt its gonna move a full 15 squares.

Most likely its just aimed at Torr.
>>
>>886484
I see. Then I'll change my actions.

>>885101
>>886037
Overriding

>Move 3E
>Pulse (Heal) Livia through the ward under her

[G1] Yorbas, Level 1: Guide

=Status=

HP:5/5(4+1+0), MOV:3(3+0), ACT:2(2+0) MAG 3(2+1)
ATK:1(1+0), DEF:2(1+1)

Equipment:
-Main: Guide Wand (Lvl. 1, 3 RNG, +1 MAG, [Plant][Teras][Hydras])
-Off:
-Armor: Guide Cloak (Lvl. 1, +1 MAG, +1 DEF)
-Eqp: empty

Bag: [0z]

-Guide Hammer (Lvl. 1, +1 ATK)
-Watchful's ward
-empty
-empty

Skills: [G] Pulse, Ward
>>
>>885854

Cool. Some last questions

1) can Wanderers go Lux Sworn
2) If the can, do they need charges to use Lux magic
3) Does being elemental attuned fae mean you can cast that element freely
4) If charges are needed, can you use HP instead like Djinns.
>>
>>885101

>Party Leader Priority Orders
>NPCs /First/
>[H1] Moon Next >>885774
>[K5] Taurvic follows. >>885791

---

Ishmael
>Carry Nezera south and then east up those stairs. The exit will be there

Nezera
>Dilate Teleport Jenny, Barthol, and Latvian to the ward you just left
>Wait until Wendigo is on a ward
>Teleport him to the ward by Quaz

Wendigo
>-Eyes Closed
>-Drop Chainsaw
>-Wait to ensure Kail's eyes are closed.
>Floor Buster to remove the wall separating Kail and Obedia
>Move backwards 3S onto ward

Avdol
>Grab Onion Knight in one hand, move 2L south, Grab Livia in the other hand, move 3L east, 3L South
>-Overact Grab Livia

Onion Knight
>-Cleric Oath
>Heal Livia to full once she is in range

Quaz, Graves and Colorado.
>Get out. Use the exits!
---

"Alright! Anyone who doesn't want to get involved in this fight, pick your exit of choice and /run/. Everyone else hold this line!"

>>886107
>>885805

"We need someone to break down that wall first Isaac!"

>>885331

"Pay the nice Goblins so we can get out Trigger! I notice no one else seems to be ponying up money except for me right now hurry!"

>Move 2S, behind Justin
>-Assume Rearguard in Shield Formation
>Overwatch N for incoming threats. Shoot axes out of the air if need be.

[^]Burkhard, Level 8: Human
=Normal=
HP: 10/15 (5+8+2), MOV: 6 (4+2), ACT:2 (2+0), ATK: 3 (3+0), DEF: 4 (2+2 END), MAG: 2 (2+0)

Equipment:
-Main Hand: Francisco Type-4b -, Range: 5, Ammo: 3|9,
-Armor: Lvl 7. Lt MP Custom - +2Hp +2End +2Mov, [Restrain], [Execute]
Reincarnation Shell: 1 Use
-Ammo:

Doomsilver Bullets (4 Dmg, x2 vs Humans) : 11/17
Iron Drop (4AP Dmg): 20/20
Pumpkin Rounds (Gravity Infused) (6 Fire/Earth/Darc) : 5/14
Quicksilver Rounds (5 Dmg) : 15/20
Rocksalt Rounds (???, Anti-Magic) 3/3

Bag: 325z
-The Holdout - Range: 5, Ammo: 3, Quickdraw, No Loads. [Truesilver (6 Dmg)] 1/3
-2x Combat Knifes Lv 3, Atk+3, Bleed: 1
-1x Water Flask (3 Uses)
-2x Grenades

[Engraved: Ball Ball Ball Ball Ball]
[Gravity Pumpkin Rounds (6 Fire/Earth/Darc) (+6 Dmg)] [6/9]
Skills: [Militia] - Firing Solution, Packed Round, Spread Shot, Friendly Fire (P),
[Adept Militia] - Battle Rhythm (P), Take Prisoner (T), Double-Time (R), !Bring It Down! (P)
[Militia Mastery]
[Marine] - Reassemble (P)
[Armour Skills] - Restrain, Execute (T)
[Shrine Skills] - Don't You Die On Me (P)
>>
>>886530
Due to change in position my action no longer works.

>>886503
>>885756
I am requesting a timing override so these actions are not invalidated.

>>885436
>>885101
Override

>Move 4S
>Ward the Hunter Livia
>-Donate 500z to pay the goblins.

[O] Thinly: Level 6: Forger
=Human=
HP : 5/11 (4+1+6) MV : 4 ATK : 2 DEF : 1 (1) MAG : 5 (3+2) POW : 6 (5+1) ACT: 2 ZEAL : 4.6
Equipped :
-Main Hand : Academic Writing Tool (Range 4, Mag +1, Write Runes and Wards at range, Grants Time, Teras, Lux)
-Off Hand : Academic Writing Pole (Range 4, Mag +1, Write Runes and Wards at range, Grants Plant, Teras, Hydra)
-Accessory : Floor Notes
-Armor : Fools Cap (Mag +2 , HP +1)
Bag : 1110z
-Lux Crystal
-Aer Crystal

Missing
-Stale Wafer x5 (Heals +2 HP, Favored by Wisps)
-Jerky x2
-Llama Water x5
-Blood Alpha x1.0

Skills : Pulse, Cleanse, Channel, Ward, Relinquish, Polarize, Tangent, Sacred Geometry
>>
Group
>Move 1N, 7E

[M] Miss Chambers : Level 1
=Lux Sworn, Kob=
HP : 4/4 (3+1) Atk : 1 (0+1) Def : 2 (0+1+1) Mov 4 (3-1+2) Mag : 6 (4+1+1) Pow : 7 (6+1) Act : 2 Lux Breath : 0 Zeal : 1
Hand : Book of Fire +1 Mag
Armor : Mask +1 Def +1 Mag
Bag :
-Chalk
-Book of Wind +1 Mag
Skills : [Kob] Sculpt [M] Ball
Spells :

[Dry] Miss Books
>>
>>886566
>>886530

You should still be in range to create that ward Thinly but very well.

>825z gathered currently, we need another 175

>>885101

>NEW Party Leader Priority Orders
>Take note Processor.

>NPCs /First/
>[H1] Moon Next >>885774
>[K5] Taurvic follows. >>885791
>Then [O1] Thinly >>886566
>>
>Accept the Brand.
>Get teleported S of memory chest
>-Loot it.

>Overwatch Power Smash N. Smack anything that tries to come at us into the pit.

>-Talk to the goblins

I wish to improve my chain sword. Would you be able to use the materials in this magical hammer I have to make it a flail? I have this harpoon gun for materials as well.

[S] Jenny : Level 8 : Adept
5/18 [6+4+8] Mv: 4 [4] STR : 4 [3+1] ATK: 9 [4+5] DEF: 6 [2+1+3 (forward)] MAG: 2 [1+1] ACT: 2 Zeal : 3.3
=Dormant Daemon: Strength +1, Endurance +1, Magic +1=
=Void Touched: Magic +1, Can see\interact with the nonliminal=
Equipped:
-Main Hand : Undustrial Sledgehammer (Attack +5, Defense +3, Reach 2)
-Off Hand :
-Armor : Man-Eater Armor [ Defense +1, HP +4, Stats do not decrease on debuff, -1 HP per stat debuff ]
Bag: 840z
-Jerky x 4.5 [ Heals 5 HP, two bites ]
-Winged Shield [Defense +2, Hover : Become a flying target, like a vengeful gargoyle with a sharp stick !]
-Chain-Sword [Attack +3, Defense +1, Range +3]
-Un. Threaded Harpoon [Level 5]

Skills:
[K] : Counter, Spin Slash, Shield Bash, Ground Slash
[S] : Jump, Twist, Acronaut, Lunge, Dragon Wings, Leap Stab
[Demon] : Dark Oath
[Sword] : Double Cut
[Cords] : Choke, Arm Bind, Slam Down, Corner Hook
[Mace] : Arm Crack, Power Smash, Skull Crack
[Great] : The Whole Thing, Block, Limb Smash
>>
>>885101
>Move 2 W
>loot the cultists
>-wait till hugo is done
>Move 2 E

[R2] Vis ; Level 2 ; Rogue
=Normal=
-HP: 6/6 | ACT: 3 | MOV: 3 | STR: 2 | ATK: 4 | END: 0 | DEF: 1 | MAG: 2
Equipped:
-Main hand: (Moblin Dagger lvl-1 ATK-2)
-Off hand: Binoculars
-Armor: Prisoner clothes DEF+1
>Bag: 35z | ammo:21 RockSalt rounds 6dmg
-Cult Veil
-C4x3
-2x daggers
-
>crafting Bag
-Shredded Veil x4
>Skills:
-[R] Steal, [R] Switch, [R] WeaponThrow
>Skillz:
-Butterfingers, Mirror Hands
>>
>>885101
>-Accept stabilizing influences into my life >>885784
>-Reject disruptive influences, like bullet-lobotomies
>-Consider becoming a life coach

[R]Sericea, Lvl 2, Rogue, WVR
=Status: Deathtimer:2, Stonepulse:2=
HP:Executed/6(4+Lvl) Mov:3 Act:3
ATK:3 (2+1) DEF:3(0+1+2) MAG:2

Equipment::
Main Hand: Sylvan Shortbow (Rng 6)
Off Hand: Empty
Prisoner's Clothes (+1Def)
Bag: [40Z]
- Moblin Dagger (+2Atk)
- Dagger (Lvl 1, +1Atk)
- Weaver Kit: 1xGoya's Brain-eye, 1xRunner Vellum, 2xInsect Shell
-
Ammo -17x Wooden Arrows [2+(1/2Str) (3)Dmg]
-21x Ghoul Arrows [2+(1/2Str) (3)Dmg, Infect]

Skillz: [Steal], [Weapon Throw], [*Butterfingers], [Switch], [*Mirrorhands]
PeaceCrafts: [Weaver]
Zeal: 0
>>
>>885101

"You'd think it'd be a simple matter to get a rogue on their feet."

>-Pick up [R8] Sericea
>Move East 3
>Move East 3

[I]Norin Alcos Level:1
[ARM]
=Hero=
HP:4/4(3+1)
MOV:3 ACT:2
ATK:1 DEF:1
MAG:1

Equipment:
-Main Hand: Empty
-Off Hand: Empty
-Armor: Uniform +1 DEF +1HP
Bag:
40z
-Chalk x2
-Spring, Cogs & Gears (book)
Armswrite bag:
-Spring x2
-Gear
>>
If people can keep the Sisters occupied for the next two or so turns, I can grab that memory chest by the MG tower and bring it with me when I leave.

>>886123
You're the best, I owe you one.
>>
>>885101
There's something not quite right about this...

I can't discern the exact nature of the threat. But I can take decisive action.

And I will say this much, though it pains me to dispute the wisdom of those far more experienced than my unworthy self: The "Deathcannon" may not fire on this occasion, while a still greater adversary may surprise us from the depths. I must be prepared to survive a mass panic...

>Move 1S, 6E, 1S
>-Face NW

[R7] Eseirsha, Lvl 2: Rogue

=Status: Normal=

HP:6/6(4+2+0) MOV:3(3+0) ACT:3(3+0) MAG:2(2+0) Zeal: 1.0
ATK:3(2+1) DEF:1(0+1)

Equipment:
-Main: [Junker] Kit
-Off:
-Armor: Prisoner's Clothes (Lvl. 0, +1 DEF)
-Eqp:
-Ammo: Contra Rounds x3 (5 DMG), Happy B-day x4 (4DMG, Crush, 5-cross AoE)

Bag: [0z]
-Holdout Gun (RNG 4, AMMO: 3, *Quick Draw, *No Loads) [3/3, loaded with Contra Rounds]
-Stick Grenade x1
-Llama Water x1 (heals 1, cures Exh, cures Burns, 4 uses)
-Dagger (Lvl. 1, +1 ATK)

Peacecraft Bag [2/4]:
-17g Sand
-12g Ground Bone
-Empty
-Empty

Lost items:
-Dagger x4 (Lvl. 1, +1 ATK)
-Key x2
-Grenade x1 (3 rng, 5 dmg, 4 tile AoE)

Skills: Weapon Throw, Switch (P), Backstab (P)
Skillz: Moonsault, Spinning Throw
Peacecrafts: Junker
>>
>>885862
No.
It would end up going to yet another character.
>>
>>885101
>>886696
Overriding for glory!

>ACTS 1&2: Move 3W, 2S
>Tap to pick up remaining book on ground?
>ACT 3: [Grind Down] the dead moth-creature to my East, if indeed a corpse is present.
>End turn facing NE

[R7] Eseirsha, Lvl 2: Rogue

=Status: Normal=

HP:6/6(4+2+0) MOV:3(3+0) ACT:3(3+0) MAG:2(2+0) Zeal: 1.0
ATK:3(2+1) DEF:1(0+1)

Equipment:
-Main: [Junker] Kit
-Off:
-Armor: Prisoner's Clothes (Lvl. 0, +1 DEF)
-Eqp:
-Ammo: Contra Rounds x3 (5 DMG), Happy B-day x4 (4DMG, Crush, 5-cross AoE)

Bag: [0z]
-Holdout Gun (RNG 4, AMMO: 3, *Quick Draw, *No Loads) [3/3, loaded with Contra Rounds]
-Stick Grenade x1
-Llama Water x1 (heals 1, cures Exh, cures Burns, 4 uses)
-Dagger (Lvl. 1, +1 ATK)

Peacecraft Bag [2/4]:
-17g Sand
-12g Ground Bone
-Empty
-Empty

Lost items:
-Dagger x4 (Lvl. 1, +1 ATK)
-Key x2
-Grenade x1 (3 rng, 5 dmg, 4 tile AoE)

Skills: Weapon Throw, Switch (P), Backstab (P)
Skillz: Moonsault, Spinning Throw
Peacecrafts: Junker
>>
>>886815
fair enough
>>
>>886820
I recalled that, since I placed my equipped Dagger into my bag in order to wear my Junker Kit, I have no room for the book.

However, I'm still intrigued to find out if a book remains there. And the action should still be process-able - so I'm not going to amend it.

The worthless bungler, Eseirsha, sends his most humble apologies.
>>
>>885101
>Move 3 E
>Move 3 E

"Moving to the exit, gentlemen! If there's anything you'd rather I do, just yell at me!"

> salutes while running

=Status=Fine
HP:4/5(3+1+1)MOV:3(3+0)ACT:2(2+0)MAG:1(1+0)ATK:2(1+1) DEF:1(0+1)

Equipment:
-Main: BR02 - 5 Rng, 2/4 ammo, 2 shots, +3 atk,
-Off:
-Armor: Volga Uniform (lvl. 1, +1 HP, +1 DEF)
-Eqp: empty

Bag: [0z]

-x3 Bread Ration (+3 HP, )
-1/2 Water Canteen (+1 HP, Cures [Poison], can extinguish [Fire])
-Binoculars (∞ RNG, can't see in the dark)
-Molotov Cocktail (Can be Thrown, AoE Fire DMG)

Skills: [I] Firing Solution, Friendly Fire(P)

[Ammo: x15 Irondrop (4 DMG, AP) ]
>>
>Launch SW out of Avdol's hand and into the air.
>Dark Intent ; Torr is not freed ; Attack the ice block
>-Lux Ball Penta

[H] Livia : Level 5 : Adept Hunter
=Sunjacket : 4 Hands ; Defense -1 ; Magic -1=
HP: 9/9 (4+5); MV: 4 (4) ; STR: 3 (2+1) ; ATK: 9 (3+6) ; DEF: 1 (1-1+1) ; MAG: 0 (1-1) ; ACT: 2 (2); ZEAL : 4.6
Equipped :
-Main Hand : The Thousand Arms. ; Lvl 5 ; [Legendary Fake] ; Hidden Skills: Open Book, Page Turn, Close Book ; Lux ; Ball Penta
-- Goya's Wrecking Ball : Lvl 4 ; +6 Range ; +6 Attack ; Heavy
-Offhand : Chalk
-Armor : Vindicated Overcoat ; +1 Attack ; +1 Defense
Bag :
-11 Chains; Rope substitute
-Revenant Leathers ; Lvl 6 ; +1 HP ; +2 STR ; +2 MV ; +2 END ; Makes no noise ; Cannot speak
-Iron Maiden
-Executioner's Twisted Silver Armor

Hunter Skills : Hook and Pull, Suspension, Rig, Bloodlust, Rig Network
Sunjacket Skills : Flight, Wax Shot
>>
Copper and Auntie Bea
>Get up
>Move 3E
>-Pick up the box

Auntie Sea
>Move 3W
>Thoroughly search the big dog


>[K] Copper Lvl 1 Knight
=Heirant: Additional 2 hands, Mag -1, End -1, Ant Command, Daily Servants 2=
HP:6/6(5+1) Str:2(2) Atk:4(4) Def:4(1-1+2+2) Mov :3 Mag:-1(0-1) Act:2 Zeal:0
-Sword( Lvl1 Atk +2)
-Buckler(Lvl1 Def +2)
-Knight Armor(Lvl1 Def +2)
Copper's Bag: [0z]
-2 fixitives
-10 -Llama water

Skills: [K] Counter
>>
Well Heavy Foot? Let's never, ever do that again.

>-Lightning Reflexes
>Wrist Flick to deflect dragon attack
>Wrist Flick to deflect dragon attack again for good measure.
>Move 5L E, 2L S

[R] Torr : Level 5 : Adept : Armswright
=Tortadyne : +1 Str, +2 Def, -1 Move=
ATK: 9 (2+1+4+2) ACT: 4 (3+1) DEF: 9 (2+3+4[koutetsu])
HP: 9/9 (4+5) MOV: 4L (3-1+2) MAG: 2 Zeal : 0.7
M.HAND: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
2n Hand: Koutetsu (+4 atk, +2 def, +1 act if 2 Koutetsu are equipped, Two Dagger Fighting)
GEAR: Black Water Snake Suit. (+2 mov +2 atk, Start the Map Hidden, Hide in Water for a turn to regain stealth, No move penalties while swimming)
BAG: 1 Ax (+3 atk), Moon Shield (+3 Def, +1 Str at nights), 2 Keys, Spear
AMMO : nothing
ZENNI : 870z
LOADED : (nothing)
Crafting: Armswright, Junker
Skills: Throw Weapon, Steal, Switch, Backstab, Lightning Reflexes
Artes: Stone Skip, Wrist Flick
>>
>-Enter flight mode
>Move 3L E
>Move 3L E
>>
>>886512
1. Ye but they used to be only human now that the understairs origin is a thing this might be looked into [and might not mix with luxsworn meta]
2. ye
3. Yup
4. only on elements attuned to. Ask your local dragon patrons about how to use their magic :0c
>>
Rolled 1 (1d2)

>>887118
>>
>>887152
>>885101

>-store dagger (empty hands)
>deploy

[R*] Kit, Level 1: Rogue

=Status: Cursed: +1 Mag, -Branded

HP:5/5(4+1+0) MOV:3(3+0) ACT:3(3+0) MAG:3(2+1)
ATK:3(2+1) DEF:1(0+1)

Equipment:
-Main:
-Off:
-Armor: Prisoner's Clothes (Lvl. 0, +1 DEF)
-Eqp: empty

Bag: [0z]

-x5 Dagger (Lvl. 1, +1 ATK)
-x2 Keys (Opens doors or Chests)
-Thief Bomb (Can be thrown, AoE)
-empty

Skills: [R] Steal, Switch(P)
>>
Botting

[M8] Cassidy
>Move 1E, 1N
>Climb over wall and drop into the Secret Exit
>-Descend

[K7] Sigismund
>Overwatch Counter NE
>Counter NE

[R3] Agent 8
>Move 4W, 2N
>Climb over wall and drop into the Secret Exit
>-Descend

[E2] Velen
>-Pick up shared NW
>Move 2S, 6E
>>
>>887118
Oh yeah, once you roll a wanderer are you stuck with those rolls since its the same trip?
>>
>Move 2N 4W into Secret Exit

[Q]Coffee, Level: 9
Status: Normal
HP:14/14(4+10), MOV:4(3+1), ACT:2(2+0), ATK:2(2+0), DEF:2(1+1), MPow:6(4+2), MDef:5(4+1)

Equipment:
-Napalm Hugs (Rng 3 tile line, 1 Handed) [Ticking Solution Alpha] [Engrave : BallX2 Arrowx3]
-Book of Rending Bone (Word 3, Mag 3, Darc/Terra/Aeras)
-Empty
-Storm Coat (+1 Mag, +1 Hp, +1 Def, Wind Proof, Water Proof)
-T.E.K. (Words 5, Chambers 5, Move +1, Hand +1)

Bag:
-Rainbow Box
-Empty
-Lead Elixir (Physical Resistance/Heavy, 9 turns)
-Moon's Hate (Pot 7x2, +Mag. Instant Coffee
-Otherwordly Dictionary (Air, Words 3, Mag +1)
-Launcher (Rng 4, Ammo 2, 1 Handed)

Chambers : [Empty] / [Empty] / [Empty] / [Empty] / [Empty]

Rainbow Box :
1 Pyracyte Crystals,
1 Teracyte Crystals,
1 Aer Crystal,
1 Lux Crystal,
1 Darc Crystal,
1 Iron Crystal,
1 Teras Shard,
1 Plant Shards,
5 Pyras Shards,
6 Darc Shards,
2 Hydra Shards,
6 Beakers,
Gem Cutter,

Ammo : Pillshot x10 (Dmg 0), Iron Drops x6
Spells : Ballx3

Skills :
[M]Ball, Arrow, Ring, Block, Eye, Hand, In Tandem,
[Q]Engrave, Infuse, Crystalize, Launch Item, Potion Make, Autolab 1

Zenny: 0z
Bank: 3600z , Chalk, Fairy Ink, Top Hat
Group Bank:0
>>
>>887249
You should be. :v

And technically
once you roll a character that tends to lock your deciscion.

>You Are Locked into a Decision the moment you roll. The decision to go human has to happen beforehand.
> This is basic shit you should know this.
>>
>>887347

>deploy

[G*] Aoro, Level 1: Guide

=Lux Sworn: Lux Resistant, Blindness Resistance, +3 Vision, +1 Mag [Lux attuned]=
=Fae: +1 Mag, +1 Mov, -1 HP, Small, [Aer attuned]

HP:4/4(3+1+0), MOV:4(4+0), ACT:2(2+0) MAG 5(4+1 : POW 6)
ATK:1(1+0), DEF:2(1+1)

Equipment:
-Main: Guide Wand (Lvl. 1, 3 RNG, +1 MAG, [Plant][Teras][Hydras])
-Off:
-Armor: Guide Cloak (Lvl. 1, +1 MAG, +1 DEF)
-Eqp: empty

Bag: [0z]

-Guide Hammer (Lvl. 1, +1 ATK)
-empty
-empty
-empty

Skills: [G] Pulse
[Fae] Flight

[Prepared Spells: / Ammo: ]
>>
>>887463
>>885101

forgot the link
>>
File: Eyes.png (476 KB, 589x885)
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>>885101
"I do not overmuch like what might be watching through those eyes. I would certainly avoid 'meeting with them' as it were."

"'Tis a shame, as mine own eyes would rather like to gaze at those novels. I mislike seeing literature left to stagnate and rot."
>>
Okay, on 3 we blow this place up and---
argh
what
why
why would you walk into me in the middle of this operation? I'M BUSY HERE
OKAY TOM
PLAN 27-B. Your team did plant those charges before you swung around to get Quaz, yes? Excellent. And is that a Mark3 Series prosthetic arm I see on your shoulder, Major Tom? Delightful.

I have some Kit for you to try. . .

>>885101
>Once Tap Group Command: Major Tom, equip the Caz, fire after my movment
>[Major Tom]
>Equip Laughing Kaz + Silver Round
>Fire W/SW at Scholar + Monstrosity + Monstrosity when Trigger is out of the way
>5 Silver + ????
>'Kaz' Range ??? Ammo 1, [2 handed Rifle] [Move or Shoot]
>A mistake, wrapped in an accident, powered by 3 /5 millionths of the sun. When fired, sends the user back Dmg= tiles in heavy knock-back. Their arm, unless prosthetic, becomes unusable for the rest of the floor. The impact point may or may not be recognizable depending onwhich color spectrum your eyes can comprehend.

[@1 Trigger]
>[Subdeliver] 1 armed Jelly Grenade with a 0 phase delay W of Gobboton Ammo Stockpile. (1* 6 fire/force dmg at 4x4)
>-220zny
>[Subdeliver] 888 worth of armed FIRE bomb with a 0 phase delay 1NE of Matryoshka Sisters + Matryoshka Knight (fog there was never cleared)
>-A Jelly Hammer at 10 crush in 5x5 was 400. I would like something much, much better.
>-988
>Tell the supplier to attach a little note that reads "You Killed Hetros :( "
>Move 5W, 4S
>-Give Major Tom the [Fire!] Signal.

Did you hit the detonator yet?
Yes?
Boom.

>>886530
Sorry LT Burkhard, Sir! All my available funds have just mysteriously gone missing, Sir!

Lvl 7 Magnate
==Kerbold=
HP: 12 / 12 MV: 9 ATK: 6
DEF: [1] 1 MAG: 2 Act: 3 SIGHT: 10 (5 * 2)
ZEAL: 0.5 ZNY 1208
-W-
Desert Uzi, MM04 - RNG 4 |Shots 4 | 4/4-Compact, -1 DMG 4x Qualudes (2 act stun * 4)
THE CASE ( Empty || Empty )
-A-
The Private Eye [+4 Mov, 2x Sight, @, Etna]
Acc: Black Ledger (2-Arms)
-Am-
Quali (2 act dmg) x6
[0/4] | -- | --| --
Carving Bag: Empty
[I+]Firing Solution, Spreadshot, Friendly Fire, Packed Shot, Battle Rythm, Take Prisoner, Double Time
[A] Deal, SubDeliver, Disguise.
[Ker] Dig, Scent, Beast Talk
[Tech]ProsArms, SlimeFibres-> Lift Heavy, Leap, 2xTB
[Thrown] Yes.
[PeaceCraft] Yes. *Carver
>>
>>885101
>>886696
>>886820
Overriding again, to be as far from the Kaz blast as possible.

Thanks to the wise and indefatiguable Scholars for tolerating my indecision.

>Move 1S, 6E, 1S
>-Face NW

[R7] Eseirsha, Lvl 2: Rogue

=Status: Normal=

HP:6/6(4+2+0) MOV:3(3+0) ACT:3(3+0) MAG:2(2+0) Zeal: 1.0
ATK:3(2+1) DEF:1(0+1)

Equipment:
-Main: [Junker] Kit
-Off:
-Armor: Prisoner's Clothes (Lvl. 0, +1 DEF)
-Eqp:
-Ammo: Contra Rounds x3 (5 DMG), Happy B-day x4 (4DMG, Crush, 5-cross AoE)

Bag: [0z]
-Holdout Gun (RNG 4, AMMO: 3, *Quick Draw, *No Loads) [3/3, loaded with Contra Rounds]
-Stick Grenade x1
-Llama Water x1 (heals 1, cures Exh, cures Burns, 4 uses)
-Dagger (Lvl. 1, +1 ATK)

Peacecraft Bag [2/4]:
-17g Sand
-12g Ground Bone
-Empty
-Empty

Lost items:
-Dagger x4 (Lvl. 1, +1 ATK)
-Key x2
-Grenade x1 (3 rng, 5 dmg, 4 tile AoE)

Skills: Weapon Throw, Switch (P), Backstab (P)
Skillz: Moonsault, Spinning Throw
Peacecrafts: Junker
>>
>>888021
>Override. Major Tom doesn't fire.
>Movement is Group Movement - Formation: Tom E

What's that, Major Tom? Friendlies in our area? WELL I DID TELL THEM I WOULD HANDLE THE CANNON DIDN'T I? IF THEY WANT TO GET TURNED INTO THEIR CONSTITUENT ATOMS THAT'S ON THEM I GAVE DUE WARNING. They can learn not to wander in front of me or shoot me in the back of the skull or tell me not to do things we inevitably end up doing anyway. TAKE THE SHOT, TOM. TAKE THE SHOT.

Wait, what? Extra charges incurred on a body per body basis?

Woah woah woah let's not be hasty here.

just slow down and take your fingers off of the trigger.
>>
>>885204
Amending action, replace the last overwatch action with:
>Dark Tendency Overwatch, wall shift and move 2S, 1E at start of enemy phase, finish move 2N at end of enemy phase.
>>
This turn will be processed tomorrow.
>>
>>885101

>-Sigh, expect tons of processing errors on my part
>-Don't really care cause either way I'm probably dead this upcoming turn -anyway-
Override: >>885784 >>885400 and >>885220


>-Tap Once: Flight Mode Activated
>Fly 4L East
>Fly 4L East

[H] Falconi, lvl.2
=Normal Avian(+1Def,+1Atk,Flight), Driven for Bismuth's Helpers, Shining Meat of the Extinct Seamonster(Rare Loot Drop,Str+1,1 Floor)=
HP:4/4 Act:2
STR:5(2+1+1+1)/ATK:4(5/2+2) DEF:2(1+1)
MOV:3(4) MAG: 1(1)
Equipment:
-Sylvan Bow (lvl1,Rng5,Heart Aim)
-Hunter's Coat (lvl1,Def+1,Atk+1)
Bag:[601z]
-Iron Maiden*2
-Hunter Bomb*2
-ghost papers*4
-Hunter's Chain (lvl1,Attack+1,Rng3,Arcing)
Ammo: Wood Tipped Arrows*21 (1/2Str+2Atk),

Skills:[1.1 Zeal] (N/A)
[Hunter] Dark Tendency, Hook and Pull, Suspend,
[Avian] Flight (3x1 Size, Length 2, move in lengths, melee immune, Z-Level raise)

Crafting Bag: Void Beast's Spine,
Bank:600z, Blessed Trenchcoat (lvl4,Def+2,Str+1,Mag+1), Justice Overcoat (Def+1,Str+1,Mag+1)
Group Bank:
>>
Override: >>887087

>Move 1N 1W
>Stabilize [R8] Sericea
>>
Override: >>887087 >>889257

>Move 3E
>Stabilize [R8] Sericea

((Overrides are the worst kill me))
>>
>>889289
plz stop ; w ;
>>
>>890651
>override
plix stop
plix
>>
Phase End. Processing has begun
>>
Also. Since it is becoming symptomatic of having 40+ players on the board measure will be taken to reduce the need for overrides however because overrides a convenience that comes with the site's features it is not necessarily a great one in terms of processing.

There is now more than half a dozen in this turn alone of overrides some of them chained from a single individu-Trigger-al.

Stick to your guns. Make your damn move. Even I hold enemy processors to the same standards.

If I see another wave of overrides the next turn it will be feature removed in its entirety in that we will switch to firstserved processing.

This is your final warning.
>>
>>890950
>If I see another wave of overrides the next turn it will be feature removed in its entirety in that we will switch to firstserved processing.

Given I'm guilty of this this turn as well. I'd like to ask for clarification on this one.

Are we talking 'no deleting your post at all' like in the old days of IH? Or are we just talking 'if you can't delete your post it's permanent'?
>>
>>890950

>>890974

Im talking the first post I see its going to get processed. And if there's a second "override one" well too bad.

I never /had/ to dig through 50 replies down and take myself out of sequence to read an override as this was a simple gesture of wiggle room. Now it has become too expensive to entertain. And frankly developed into a dangerous habit that would not be allowed in a game of chess.
>>
>>891026
>>890998
Understood. So if we can't delete, then it's set in stone barring officer override, and I'm going to guess that officer override is going to be a rare thing 90% of the time, and even revoked entirely if it's abused assuming that regular overrides are removed (assuming officer override even -exists- after that)
>>
>>890998 (You)
People need to react or pay attention to posts that are already there.
Posts need to be deleted before they are processed.
This isn't just for me but for your teammates as well. People who post after you are building their actions off of an *ESTABLISHED* reality. And most decisions if anything should be final once acted upon. If you have caused something you should not have then pray someone can cover for you but regressing on actions and not comitting to them is a High Sin in my book.
>>
>>891046
Officer Overrides can only do the following.
- Bar an action from processing. " Stop !"
- Change the order in which they process.

They cannot in the presence of a player,
-Bot them to do something else entirely. However in the presence of life threatening circumstance only make them do basic runner actions.

Players are allowed overrides for the simple premise of overriding a bot. The botting post must be replied to.
>>
>>891077
Cool. Thank you for the clarifications.
>>
Rolled 4 (1d6)

Prerolling race for who will succeed Alexander, his daughter.
>>
File: Floorbulous.jpg (31 KB, 205x409)
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EVERYONE
>>890950

Since overrides are becoming a big concern, I'd invite you all again to join chat during act phase!
https://client02.chat.mibbit.com/?server=irc.rizon.net%3A%2B6697&channel=%23Skirmish

Especially newbies and those who have never bothered to join. Be aware of our plans and possible dangers you failed to spot yourself.
You can never ask too many questions.
>>
>>892374

I would recommend that efforts be made to communicate in-thread, considering that not all of us are on the same time zone and that act phase now lasts 12 hours or so.

Posting in-thread allows for the use of pictures to compliment tactical discussions, as well as a more permanent record of said discussions accessible to everyone regardless of time zone.
>>
>>892374

Now that we're in /qst/ we can afford to have discussion in thread. Throwing pictures of and stuff would be nice and actually pointing shit out in thread could help 1.
>>
File: INFO_Navigator.png (875 KB, 1113x1576)
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It should be known that I am participating in a 3-day gaming dev event. During such a time I was pleased to be able to do demo paints of my concepts. And just as luck would have it, the character pieces make for great Lore Images.

To Start; Navigators
>>
>>892382
>>892437
Also very true! But a little of both won't hurt, since we can never have too much communication.
>>
>>892458
One day, I shall see the future and act accordingly.
Unfortunately, Right now all I see is trouble.
>>
>>892458
That's awesome! Will you be willing to share your other art?
>>
File: Paladin_Raw.png (527 KB, 810x1146)
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=On Paladins an unmitigated history=

Acting as one of the 3 pillars of the order, beleaguered families who saw their Crusaders make a gamble to fight the Malebolgia's forces in the deep sea of stars faced shame and loss that shook their Lordships to the core but opened the way for new oppurtunity.
Indeed, it could be said that the Lordship of Knights grew to be a stronger presence after it was clear that their old ways would no longer avail them and so opened a new chapter in their efforts to safeguard humanity and under the wing of great Dragons sought redemption and a new Alliance with their ancient Rivals. Loyalist houses that still served the Pitched King were easily trounced and sent away to ancient gaols and fates unknown.
From this was born the Paladin, whose great might was attuned with a disiciplined mind, and the blessings of Dragons such that they may form the Bulwark of defense against threats personal and great. With large iron shields, they are reminded of their burden and the trust placed on their existence by both man and dragon. Offered near perfect defense they strode ever upwards unchallenged during the Summoner Wars, but met their match when the Volgons invaded.
>>
>>894790
This brings to mind a question: would it be possible for a paladin to start their advancement with a dragon pact that the wyrd hunt itself has not gained access to?
>>
>>894866
No. It was no coincidence that access to this class was granted alongside the blessing of Vidofnir
>>
>>894878
Will we only be allowed to have Veritas as a potential patron for the wyrd hunt then? Would be a shame if that's the case.
>>
>>894917
Ok.
>>
>>894790
(it's a very arbitrary request, but it would be fun to have this one with the text in the image. For consistency's sake. But very, very arbitrary :v)



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