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File: WORLDTREE_Cover.png (1.33 MB, 2508x1771)
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Later Tonight, there will be a trial game for [World Tree], a party based skirmish where each player takes control of a single adventurer. As a successor to the Floors name, it uses a retouched system that will solve the problems its predecessor had. Players must work to explore the roots of the World Tree, a generational phenomenon that connected the world to all others. However they must pace themselves as there are many floors to a dungeon and return trips must be accounted for.

" A Scholar Looking:
For hearty adventurers experienced or new to explore a recent phenomenon that is [Dungeons], one has been sighted in a small hamlet by Avalon, will want for the company and can offer strategic services, and first rights to the loot "
>>
File: WorldTreeSHEET.png (2.83 MB, 2046x2894)
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Questions maybe answered in ~1 hours [getting food]
>>
>>1688887
CHECK THEM
>>
It should be noted, that there will be a 4 party cap until 1.0 is formalized. Every new adventurer is registered once they complete their statblock which for the most part is completed straight from the sheet for you.
>>
>>1688901
So I pick a race and class and what else OP?

I'll be Human Longcoat.
Name: Rolf Müller
>>
Some jobs have variants like equipment and skills. At leve one you learn one skill. You must also covert your trip id to your intended [Class] name#tripcodefor future authentication.

A stat block listing your [outputstats] and equipment should be created.
>>
>>1688904
You'll have to have a quick look and list your

Hp
Damage
Armor front / flank
Mag Resist
Magpow
Move / Perception

Thanks, Rolf!

Also equipment and incidentals like ammo
>>
>>1688904
And a starting skill, naturally
>>
Hey! Wandering friends!

>be a Brewler
>pick Distill

Riceballs and drinks, for everyone!

--

Rabbitspaw, lvl 1 brewler
==
Hp 40 Sp 40
Armor 6 (all)
MagRes 6
Pow 3
Per 4
Move 4
==
Wayhouse Plains ( + 1 vit, 2 def, magdef)
==
Pouch :
>>
>>1688887
"A new world, a new title, and new rules to follow. Wonderful."

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
>>1688932
Is always excitable to learn new things, yes?

More magic to find out there, books, hats, dead friends ash

Shovels
>>
I had deleted my post because I thought that I had put the numbers in wrong, but I think that the information sheet is wrong instead. The base stats of the Shrine Maiden has 5 Perception, but both the male and female output stats have only 4.

HP 60 SP 30
Armour 0 | 5
Resist 10 (20)
Mov 3 Prc 5

Bamboo Bow: 2*5(PRC)+4(Arrow)
Range: 4
Magpow: 8

Bamboo
Arrows x20

Paper Wards
Last Rite
Kari
>>
>>1688946
You would be correct. Stats were adjusted during an earlier test run but werent recalculated yet
>>
>>1688946
Yes! That is a mistake.
>>
>>1688935
"Somber memories from a time and a place that may or may not exist. The body is an ephemeral thing, but the mind stubbornly refuses to yield."
>>
>>1688887
I see you're in need of a valiant protector, experienced in martial matters!

Sir Armstrong, lv. 1 Sworn

VIT: 5+3 STR: 3 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 80 SP: 18 ARM: 12f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword (Dmg x9+3 slashing)
Hand 2: Iron shield (Dmg x6+1 blunt, +1 front def)
Armor: Knight armor (+3 VIT, +2def)

Chivalry
[Block]
>>
>>1688992
I've just learned my sword is not as sharp as I thought.
This saddens me.

VIT: 5+3 STR: 3 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 80 SP: 18 ARM: 12f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword (Dmg x3+3 slashing)
Hand 2: Iron shield (Dmg x2+1 blunt, +1 front def)
Armor: Knight armor (+3 VIT, +2def)

Chivalry
[Block]
>>
>>1689030
Is okay. Many men have same experience.
>>
>>1689030
save us an extra step and list the damage total for hand 1 and hand 2 in an end bracket somewhere
>>
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Currently a roundtable in the Wayhouse fills up with

Mordekainnen,[Magi]
Rabbitspaw,[Brewler]
Armstrong [Sworn]
Luka [ShrineM]

... This party seems perfect for what I wish to do however,

If we can get a 2nd party set up , We may be able to support this one and tackle more pressing [quests] at once.
>>
>>1689059
As you wish.

VIT: 5+3 STR: 3 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 80 SP: 18 ARM: 12f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword (Dmg x3+3 = 6 slashing)
Hand 2: Iron shield (Dmg x2+1 = 3 blunt, +1 front def)
Armor: Knight armor (+3 VIT, +2def)

Chivalry
[Block]
>>
>>1689069

that should be
Sword: 12 damage. [3str x 3slashing] +3damage.
Shield [Str3 x 2Blunt]+1damage
>>
>Take Cursed (Does that still mean Branded and +1 MAG?)
>Take Spotter (What does all involved are Laborian mean? Is that a racial /last name?)
>What does Breath in do?

>damage for LC is (3xPER)+15?

"Ready to go....sort of"

Sorrel Bloom, lvl 1 Longcoat
==
HP:40/40 | SP:30/30 | ATT:9/15 | ARM:12/8 | M.RES:8 | MAG:2 | VIS:5 | MOV:4
- - - - - - - - - -
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5

Hand 1: LS1-Domestic (Rng:15, Dmg:30-[Prc:5])
Hand 2: EMPTY
Armor: Industrial Longcoat (+1 VIT, +1 RES, x2 Weat RES, x2 Chem RES)
Bullet Press: Xtal to bullet
x50 Iron drops +3dpot

[Spotting][Breath in]
>>
>>1689072
Oh, so those stats ultimately weren't final. All right.

VIT: 5+3 STR: 3 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 80 SP: 18 ARM: 12f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 12 Dmg (str3x3+3 slashing)
Hand 2: Iron shield: 7 Dmg (str3x2+1 blunt), +1 front def
Armor: Knight armor (+3 VIT, +2def)
Chivalry:
[Block]
>>
File: WorldTree.jpg (3.87 MB, 2046x2894)
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>>1688887
Hmmm some errors were caught in the sheet. A new is made. Keep track of this chain thread if another change is made.
>>
Rolled 1 (1d6)

Oh! Rabbit can do that too.

VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40 SP: 40 ARM: 6/6f/3r M.RES: 6 MAG: 3 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt ( 3x2)
Hand 2: Hand! 6 dmg, blunt (3x2)
Paws: 6 dmg, blunt ( 3x2, rq no move)

Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

Alqoholism
Distill
Brew
>>
>>1689073
No. Perx3 + 3.

18.
>>
>>1689086
where are you getting the three from? And what's the point of that att +9/+15 then?
>>
>>1689073

> Damage of the LS-1 is [Perception x 3] + 3Bullet. The 15 written in the subslots there answer to that and should be the result from combined stats, equipment and bonuses

>Breathe In ,
Increase Hit by 10 when sniping in a Prone Position.

>Laborians are a humansubrace that can be accessed if the starting job was of Laborian origin. Laborian last names are essentially obscure factory jobs with no purpose outside of the factory that conceived it.
>>
>>1689092
The 9 is from the Clear Out's base, The +3 is from the bullet you are using. Guns will actually do 0 damage without them.
>>
>>1689092
Pew pew bang bang.

Is from bang part.

>>1689078

Warrior SPEAR is 6x2 + 2 = 14
Warrior SHIELD is 6x1 + 2 = 8
>>
>>1689095
cool. Does it take an action to go prone?
>>
>>1689108
OnceTap. However it takes an action to get up.
>>
>>1689073
Armor is 4, not 12 - your gear has no DEF stat, just straight Res.
>>
>>1689068
It is good that we have agreed to set aside our differences and work together and fortuitous that we should all arrive here together as we did. A good omen, our quest today will be a fruitful one. I am Ishibashi Luka and I maintain the Hase shrine five miles down the east road. I am concerned about these [Dungeons] and have come to investigate. Please, once we return, visit. My sister would be grateful to meet you all.

>Does 'RNGx2(STR)+PER' mean '2(STR)x2+5(PER)'?
>By 'Triagram' do you mean 'Trigram'?
>Lastly, am I correct in that I have zero armor on my front by five armor on my flanks? Thank you.

Also, thank you for the format, Mordenkainen, it is very easy to read.

VIT: 6 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 PER: 5 MOV: 3

Hand 1: Bamboo Bow (RNGx2(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x20 (+4 Damage)
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 MAG)

Paper Wards x6 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari (targets healed with MAG+pot)
>>
>>1689155
Nuh-uh! 5 front, also 5 flank. Is not strong-hardy knight with SHIELD!

Also, is 3xstr = 6, + Per.

But is good to meet you, likewise. I had a shrine once! But... its a long story.
>>
>>1689172
> 3xSTR
Thank you, I had missed that change. I have checked over again to make sure and I don't believe that there are any other differences.

If I can comment on the system, I really like the idea behind the 'Blessed Strike'. I would have taken that (or perhaps 'Gate' for an easier time leaving the [Dungeon]) if I didn't recognise that we needed someone with healing first and foremost.
>>
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Hmm with the principal party here, I suppose I should begin with where we are headed,
ultimately our goal is to travel to Avalon, the City that gazes towards the World Tree. However, as I was making plans with another colleague of mines, their correspondence have come up silent for some time. Worse yet, it would seem that the last word to come from their town was the construction of an Inward Keep, that is- a defensive structure made to contain the entrance of a Dungeon or a concentrated Leyline. Though we have yet to ascertain the fate of the town, it is certain that dungeon has emerged and for multiple reasons it is there where we must go next. Chief of which is the collection of a friend. As per agreements I have little in the way to compensate you, however, even simple leylines are rich in resources to mine. If there's nothing for it, then we shall make our way to Dunndirk "

> Dunndirk, unlocked.
> Mission may begin in 5 hours time.
During which time;
- More Parties may form.
- The First party may decide on a [Leader] and a [Name]
- Leader will be in charge of directing the party in case botting needs to happen, and only them. Attention to your teammates' stats and resources will be needed.
>>
>>1689199
picture unrelated.
>>
>So, Spotter. What does the spotting ally have to do to make a valid target? Attack, take aim, have LoS?

Harokem, lvl 1 LongCoat
==
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 4 RES: 4(8) MAG: 2 VIS: 5 MOV: 3

Hands: LR1-Clear Out: R 10 Dm 9+ pierce [Armor half]
Armor: Industrial Longoat (+VIT, +RES, RESx2 vs Weat+Chem)
x50 Iron +3 dpot
Bullet Press

Skirmishing
[Mirage]
>>
>>1689206
To establish a SPOT. Ally needs to maintain eyesight this is typically done by facing towards the intended target within sight range.
>>
>>1689199
I would be honored to be named [Leader] of this temporary association, though I do not believe that we need a [Name]. I cannot lead a band of strangers, however, but thankfully it is a long road ahead. Please, if you accept me, tell me a little bit about yourself and your story. In turn, I will share my own.

>Some guidelines about how you would like to be 'botted' would be welcome and would avoid any conflicts between us. Personality traits, a driving motivation perhaps. With more complicated characters (Magi and the Brewler), I will try my very best and take inspiration from your own playstyle but I may not be able to perform as well as you when botting.
>>
>>1689262
With regards to the botting strategy, fair lady, please use me as a wall. I can do two thing well, and that's block things and hit things. None shall harm my compatriots, if I can do anything about it!
>>
>>1689196
Prepare that which your happy heart holds in hiding, us others shall adapt.

And true strikes are grand boon-blessings, yes!
>>
>>1689073
Say, sister, what Curse do you speak of?
>>
>oh boy, time to get things wrong

Good day, my fellows, and may fortune lie before us!

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 30 SP: 30 DMG: 9+3 ARM: 12FR/8FLK M.RES: 8 MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x50 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
>>1689262
Is not so hard to be Rabbit. Drink your sorrows away, yes? Anyone can do that! Put mushy stuff, green stuff, bubbling stuff in a pot, wait, add dry stuff.

Hope its riceballs.

Is never riceballs.

Drink. Then share drinks! Meet people, make friends, wake up somewhere new. Maybe prison, maybe airship, maybe sewer, maybe forest. Hope to find lady with riceball recipe again to ask for recipe. Never do. Ask imaginary head dragon for advice, listen to silence, interpret silence, make up own mind with conviction, adventure. Share justice, truth, fairness and brandy. Adventure!

Is not so hard-complex, no?

>>1689405
Is no thing. Just evil eyes, shell casings, bad dreams, dead dogs and the ghost-spooks of the past.
>>
>>1689435
The coat is +1 Res. Nice cost. Not so protective. Not a knight with a stompy shield like Armstrong. Accidentally untrue falsehood in commercial coat enterpries bloats the armor rating
>>
>>1689446
... as you say.

>>1689435
>>1689458
I believe the eary fellow means to say that the Longcoat lacks an armor value like the Sworn and Warrior's armors have. So, your defense is simply your RES.
>>
Also, team 2 seems to be shaping up into maximum operator.
>>
>>1689458
>>1689475
Many thanks for the correction, my friends! I admit I've never been one for paperwork. Does the below look better?

>>1689502
Magic and muscles are well and good, but a bunch of people shooting at something can solve most problems, no?

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 30 SP: 30 DMG: 9+3 M.RES: 8 MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x50 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
>>1689521
I've solved more problems that way than I've had to patch my coat, it's true.

Minor niggle: Your M.res=RES=4 while your coat doubles that value in certain cases. I've used M.RES 4(8) to indicate that.
>>
>>1689550
Ah I see, thanks. So weather and chemical resistances count as magical, stat-wise?

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 30 SP: 30 DMG: 9+3 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x50 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
>>1689405

I had a descendant who was branded by a dark knight in a prison. Also I'm a guy...
>>
>>1689570
Mechanically, yes. You can conceptualize M.res in general as "special defense" if it helps.
>>
>>1689601
Are you? Birthing tiny lead children that sprout to corpses is not so male a job
>>
>>1689611
That's the most, uh, philosophical way of saying 'shooting someone' I've ever heard.
>>
>>1689601
But I am not, you see. Ah, the coat. Can't ever be sure of these things.

>>1689611
But it's a proper mother I feel now.
>>
>>1689627
Finr parenting it is.

They never grow rebellious or confound your expecations.
>>
“I hear you are in need of fighters, I offer my skills.”

Ryozo Shinkai
Shrine Keeper
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP:30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG
Inventory: 6 Paper Wards

Spirit Magic - Last Rite, Blessed Strike
>>
So!

Is Rabbits right in ruling like so:

==Party 1==

1 Brewer | Rabbitspaw
Distill

1 Magi | Mordenkainen
Aquas

1 Maiden | Luka Ishibashi
Bow, Kari

1 Sworn | Ser Armstrong
Block

==Party Two==

1 Longcoat | Sorrel Bloom
Domestic, Spotting

2 Longcoat | Harokem Evist
Clear Out, Mirage

3 Longcoat | Lammergeier
Sneak Attsck, Clear Out.

1 Maiden | Ryozo Shinkai
Nagiata, Blessed Strike
>>
Also questions!

How does an expired license work?

Can you throw potions at all without nancy toss?

Can Longcoats shoot more than 1 bullet at a time? Do they need reload after shooting? Can they fire into the fog?

When brewing, can you add more xtals to make more batches? Get 3 grams a part, so can you use them all?
>>
>>1688887
>Laaaate

Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 21 SP: 40 ARM: 3/3 M.RES: 6 MAG: 16 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias
>>
>>1689570
Your hp is 40. 3 vit + 1 times 10
>>
>>1689877
Whoops, thanks again. Fourth time's the charm?

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SP: 30 DMG: 9+3 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x50 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
>>1689927
Indoubitably.

Mr. Scholar is clearly bereft by grief-loss. Their notes are all a-flutter!
>>
>>1689990

>Wyzarde's Hat offers an increase in SP multipliers. Humans will get an effective x8 , while Frogs an effective x10 due to equipment bonuses :v
>>
>>1690025
Yes!
Rabbits is not as smmmaaart as Scholar. Took a moment to think through the alcohol.
>>
>>1689792
Expired license offers an effective /past/ levels in another class, up to 3. Once taken however , they cannot develop that class again. As a subjob, adventurers may take its effective skills and add it to their library. gear allowances aren't included nor its internal stats. It's really just its Artes.

You can access the latter half of your Alqaholism skills once the Nancy toss is taken. As well you can offer potions as a ranged force-feed action to allies with Nancy Toss.

Longcoats may discharge their weapon multiple times a turn so long as there is ammo for it. They may also fire into the "fog" at a decreased hitrate

Batchbrewing a single recipe is possible. To increase its Potency, add more xtals. To increase its Quantity, Add more base ozs. However it is frowned upon to water down drinks ; )
>>
The game may now begin with the following "odd" party.

==Party 1==
" Hero "

1 Brewer | Rabbitspaw
Distill

1 Magi | Mordenkainen
Aquas

1 Maiden | Luka Ishibashi
Bow, Kari

1 Sworn | Ser Armstrong
Block

==Party Two==
" Tower "

1 Longcoat | Sorrel Bloom
Domestic, Spotting

2 Longcoat | Harokem Evist
Clear Out, Mirage

3 Longcoat | Lammergeier
Sneak Attsck, Clear Out.

1 Maiden | Ryozo Shinkai
Nagiata, Blessed Strike

1 Magi | Perovskia [frog]
-Rune -Aerias 1
>>
>>1690094
Watering down?!? No! a sin! Also not-fair not-equal not-true, so would never!

Good about licenses. Thank you for answering! Will try to see if can remember the past through this hangover. Eventualllyyyyhhhhhherrrgh.
>>
>>1688887

VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80 SP: 18
ARM: 3[1(+2)] / Frnt 9 / Flnk 3
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, *Straight Cleave 2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind.
>>
>>1690150
I am waiting warmly. Since no one else has volunteered or spoken against me, I will prepare myself for the leadership role. Thank you all for your trust. Sir Magi, Mordenkainen, you did not respond to my question earlier. Are you alright?

> She can be overly cautious which can lead to indecisiveness. In combat, she will favor waiting, healing and observing.
>>
>>1690315
He does that. Probably-maybe thinking about how to tug at the reins of reality.
>>
Looks like our party needs a team as well... Anyone want to volunteer? Please? Anybody?
>>
> New Members must form a party of at least 3 or more in order to join in.
>Otherwise , they may Solo Adventure which may lead to entry in a random spot on the map ( this is bad )

=••=

The game may now begin with the following "odd" party.

==Party 1==
" Hero "
5 adventurers

1 Brewer | Rabbitspaw
Distill

1 Magi | Mordenkainen
Aquas

1 Maiden | Luka Ishibashi
Bow, Kari
>Party Leader

1 Sworn | Ser Armstrong
Block

1 Warrior | Visna Muromets
Greataxe, The Knee

==Party Two==
" Tower "
5 adventurers

1 Longcoat | Sorrel Bloom
Domestic, Spotting

2 Longcoat | Harokem Evist
Clear Out, Mirage

3 Longcoat | Lammergeier
Sneak Attsck, Clear Out.

1 Maiden | Ryozo Shinkai
Nagiata, Blessed Strike

1 Magi | Perovskia [frog]
-Rune -Aerias 1
>>
>>1690362
Ah, very good of you to volunteer, my friend! We need more bold, courageous men like you in this company, and that's the truth!
>>
>>1690362
Nooot it!

>>1690418
I vote for Sorrel too!
>>
>>1690418
>>1690427

>Elect the cursed guy to lead...

Starting strong aren't we

I totally would if I running my own skirmish I wasn't such bad luck.
>>
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Our party arrives at the town of Dunndirk, known for its bustling markets and godfearing Abalathians.

https://www.youtube.com/watch?v=DV96bynwWto

Act Phase.

> During Act Phase Players may post their turn.Humans have Two Acts. Moving, Attack , Spells etc consumes 1.
> Mark such actions with Green Arrow much like now.
> Include your stab block for each post and roll d100s for attacks , spells, and misc. actions.

Turn will end when all parties have acted and declared a turn end.
Tower Party will require a Leader.
>>
Alternatively...
https://www.youtube.com/watch?v=QPPBj1cpPB0

Don't mind the strange sound through your ears. As I understand it, playing musc eases the soul. Now if only we could have found a Bard....

For the time being I am using this channel to communicate with you all from a distance. My spy glass seems to indicate that the town is overrun. Be careful.

> About Aggro.
Enemies will automatically attack the first person they see, furthermore, if battle spills out to other areas, another party of monsters may be pulled into it. Humans and sentient creatures rarely follow this rule as their intelligence may reveal other motives. Attacking a creature may generate more aggro, leading them to target you above all things. Abnormal creatures may also display odd but consistent behavior from time to time.
>>
>>1690465
This looks like a happy place turned sad-bitter.

What is the wordy, mighty leady Luka? Rabbit spots skellies! Their ribs tickle with terrible truth. No weasels yet. Happily.
>>
Rolled 44 (1d100)

>>1690465
I seriously can't lead. Running a game takes enough time as it is.

"I'll provide overwatch. Focus fire when needed I'll be calling things out as I see'em"

>move 2 East 2 North
>-drop prone
>overwatch NNW (10N5W)Roll for overwatch or no?

Sorrel Bloom, lvl 1 Longcoat
==
HP:40/40 | SP:30/30 | ATT:9/15 | ARM:12/8 | M.RES:8 | MAG:2 | VIS:5 | MOV:4
- - - - - - - - - -
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5

Hand 1: LS1-Domestic (Rng:15, Dmg:18-[Prc:5])
Hand 2: EMPTY
Armor: Industrial Longcoat (+1 VIT, +1 RES, x2 Weat RES, x2 Chem RES)
Bullet Press: Xtal to bullet
x50 Iron drops +3dpot

[Spotting][Breath in]
>>
>>1690517
>I seriously can't lead. Running a game takes enough time as it is.
What game are you running?
>>
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> New Members must form a party of at least 3 or more in order to join in. Otherwise , they may Solo Adventure which may lead to entry in a random spot on the map.
>>
>>1690498
Souls, corrupted by demonic energies and bodies reanimated in a perverse violation of the natural order. They are suffering, but I can help them to pass on and find peace with their God. Is this the effect of the [Dungeon]? How horrible, we should move swiftly if we are to find any survivors.

Should we find the Inward Keep, I may be able to seal it temporarily.
>>
>>1690465
Can runes be drawn at weapon range, or only adjacent?
>>
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>>1690526
This one: >>1680184
There's several of us who run/play each other's games.
Rabbitspaw does all those squiggly triangle ones


>tfw all dps and no tanks
>>
>>1690465
How many miles to Avalon? None, I say, and all.
Pam pam pam pam pam pam pam pam

Oh! Skellies!
I suggest you take care of the archer to N while I cover you.

>Move WWN
>Block W


VIT: 5+3 STR: 3 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 80 SP: 18 ARM: 12f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 12 Dmg (str3x3+3 slashing)
Hand 2: Iron shield: 7 Dmg (str3x2+1 blunt), +1 front def
Armor: Knight armor (+3 VIT, +2def)
Chivalry:
[Block]
>>
Rolled 9, 26 = 35 (2d100)

>>1690565
Vanquish great-blight evil? Rabbit did that once in other life! So we find keep, seal keep, it'll keep. Good plan!

First, these poor skellies. Then greater evil. Yes? If Rabbit rushes the archer, we can fall on former friendly farmer following.

>>1690617
Pam pan pam pam pam pan pam pam yessirrrrr!

>>1690465
>move W, 3N
>Attack Skeleton W, The Hard Way, 6 blunt + 6 blunt.

=Rabbitspaw Scalemask=
=Human, Brewler 1=
VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40 SP: 24 ARM: 6/6f/3r
M.RES: 6 MAG: 3 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt ( 3x2)
Hand 2: Hand! 6 dmg, blunt (3x2)
Paws: 6 dmg, blunt ( 3x2, rq no move)

Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

Alqoholism
Distill
Brew
>>
>>1690362
I have some ability in these matters, so I'm willing. I'm a bit busy these next few hours, though.

>>1690604
Play it smart, brother!
>>
Rolled 90 (1d100)

>>1690650
Phew, thank the stars - a leader, and one who knows what they're doing no less!

>>1690465
>move 1W 2N
>shoot skeleton 8W

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SP: 30 DMG: 9+3 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x50 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
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>>1690565
https://www.youtube.com/watch?v=2d3LB85dPU8&index=3&list=PLelmLawxWfAtVjKMmEcHUYmbWuyxXJbIU

Pace yourselves everyone, we don't know how deep the abcess goes, a day's run consists of a simple bout of exploration and a successful exit... with that said our ingress does not seem to offer a way out unless we managed to find rope or a ladder. Alternatively we should look for the main gates of this town and open it... perhaps this place won't want for such securities at this rate.

!Primary Objective - Find an Exit.
Secondary objective - Seek out Yggdra Scholar and extract them.
Ultimate Objective - KILL THE CURSE.

You might be wondering why I set up parties the way I did, simply I only wish for [HERO] to lead the exploration, while [TOWER] can provide judicious amount of firepower on around stress points in the town to divert, destroy, or distract monsters.


> Upon a successful day in a dungeon's depths, Players may gain a LEVEL. However don't bide too much time or the fate of our penpal will be lost to the elements within or without.

> Other posting Notes: Actions once posted, may never be changed. Wait Actions , except for Overwatch are prohibited.
There will also be a Hard End to the turn in 1Hour.
>>
>>1690668
>Wait Actions, except for Overwatch are prohibited.
Can we at least move through allies?
>>
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>>1690684
This is allowed. Ending accidentally on the same space may lead to bumps however. The intended consequence of these changes is to stress the Order of Posts Determine the Initiative. Therefore, it is wise to cast Buffs and Heals early, and Accumulated Damage lastly.
>>
>>1690465
"Hm? Well isn't this an interesting little way the world works. Let's experiment."

>Draw rune on tile 1W.
>-Gather Aquas mana [2 SP] from moisture in air.
>Cast Aquas Ball [14 POT] on tile 1W to flood tile.

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30|30 SP: 32|30 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
Rolled 58 (1d100)

>>1690617
Višnja gave an easy smile, "If you say so."

With a nod, Višnja hefted her axe and climbed the steps.

>>1690465
>Move W, 3N
>Overwatch face and attack any monster that enters threat range using Axe: Slash 24


VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 40 SP: 40
ARM: 3[1(+2)] / Frnt 9 / Flnk 3
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, *Straight Cleave 2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind.
>>
>>1690738
Aquas Mana did not convert to 2SP but it converted to 1Aquas Mana instead. The morning dew experiment seems like it will succeed.
>>
>>1690733
Is shooting through friendlies allowed? It's hard to avoid friendly fire without waiting..
>>
>>1690465


>Move S WWWW S


Ryozo Shinkai
Shrine Keeper
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP:30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG
Inventory: 6 Paper Wards
>>
>>1690465
>>1690625
That wall, a vantage point would be very useful to gain our bearings. Tower, it would be for the best if you held your fire against these foes, our weapons will be ineffective and may drawn attention.
> Also, everyone, please adjust your titles to make things a little easier to digest if Errant_Scholar does not mind. Use this >>1690390 and use the format [Party|Number Class] Name#Tripcode, i.e. [H1 Maiden] Luka. It looks like everyone from Hero has acted, I will not be botting for this turn.

We saw nothing on the road, no refugees fleeing the destruction? That is very concerning, how long ago did this happen? Dunndirk is only a days of travel from my shrine and I heard /nothing/.

> Move W W
> Observe the Skeletons
Are these the townsfolk, or creatures that have escaped from the dungeon? Their clothes would be the biggest indicator, are they of Abalathian design?

VIT: 6 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 PER: 5 MOV: 3

Hand 1: Bamboo Bow (RNGx3(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x20 (+4 Damage)
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 MAG)
Paper Wards x6 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari (targets healed with MAG+pot)
>>
>>1690756
>>1690667
Rabbits best fighting trick is to bring stronger friends. Think we got it!

Commendables.
>>
>>1690517
>East
It's too soon for this to be happening. Too soon!

>>1690465
>>Move 2S 6W

Harokem, lvl 1 LongCoat
==
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 4 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 Dm 9+ pierce [Armor half]
Armor: Industrial Longoat (+VIT, +RES, RESx2 vs Weat+Chem)
x50 Iron +3 dpot
Bullet Press

Skirmishing
[Mirage]
>>
>>1690798
Arcing weapons like a Bow get over this limitation, however for straight fire weaponry the next best thing is to stagger elevations and stances.
Riflemen can use the immediate tiles around them as cover to shoot through, however past that and any object is liable to get fired upon.

Some things to consider:

>Going Prone is a OnceTap, but getting up is an act.
> Climbing a steep surface is an act, and you will ascend a height equal to half your MOV.
-

Shooting through allies is possible but a roll below 50% will lead to problems.
>>
>>1690465
>-2sp for aerias
>Ball-Cast Aerias Rend 3NW 5W
>Rune W (or 5W, if they can be done at range)

Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 38/40 ARM: 3/3 M.RES: 6 MAG: 16 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias
>>
That seems to be Tower sorted.
>>
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World Phase.
https://youtu.be/2rUqSGzHiPU?t=5517

> The Shroud perch, while comfortable, does not offer space. Utilize it or join your compatriots at the bottom.
>>
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Act Phase.
https://youtu.be/2rUqSGzHiPU?t=1045

Enemies rise from the ground and the morning light greets a new violent encounter ! Orcs from the wastes have made home here.

Act Phase ; 1 Hour.
Botting Inactive Adventurers maybe needed in order to survive.
>>
>>1691428

You guys run down. I can still cover you from a ways.

Who wants to bet there will be a "team kill/death because of someone else's incompetence" before the map is over :)
>>
>>1691428
"Hmm. Misery loves company, as the saying goes."

>Draw Rune on tile 1NW to gather Aquas mana
>-Collect 1+1=2 Aquas mana from assembled runes.
>Cast Aquas Ball [POT 14] on skeleton 2NW 4W

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30|30 SP: 32|30 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
>>1691428
We should be prepared to fight the orcs, we know that the townsfolk met their end here but we do not know /how/. The orcs may be involved but... we cannot not fall to bloodlust nor anger and get distracted from our task.

Tower, you have got some good range on those guns. Can you take up a position on the tower?

Botting:
Rabbitspaw:
> Move S W
> The Hard Way (2x Blunt) Skeleton W
Sheet: >>1690625

Sir Armstrong:
> Move 1N 2W
> Shield Bash Skeleton W
Sheet: >>1690617

Višnja Muromets:
> Move W, S, W
> Cleave Skeleton N
Sheet >>1690756

Finally, Myself:
> Move W W W
> Perform the Last Rites, NW

VIT: 6 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 PER: 5 MOV: 3

Hand 1: Bamboo Bow (RNGx3(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x20 (+4 Damage)
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 MAG)
Paper Wards x6 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari (targets healed with MAG+pot)
>>
>>1691428
>Move 2W, bump Mordenkainen N (>>1691701)
>-Gather 1 Aerias Mana from Rune, 1SP (I think?)
>Cast Expanded Ball Aerias Cyclone 8W

Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 37/40 ARM: 3/3 M.RES: 6 MAG: 16 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias
>>
Rolled 77, 76, 57, 43, 61 = 314 (5d100)

>>1691853
For the dice:
First and second for Rabbitspaw, third for Armstrong and fourth for Višna. Fifth is for Last Rites, I don't know if it needs a roll.
>>
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>>1691853

Some Notes:

Botting Overrides may occur if the player has become active but cannot be possible once turn has ended. Turn ends in 15 Minutes.

> New Action: "Discreet" Overwatch.
Discreet Overwatch may attack enemies that display aggression, but won't activate on Dormant enemies.
>>
>>1691428

"Hell"

>-drop prone if not done already
>overwatch West
>overwatch West

Sorrel Bloom, lvl 1 Longcoat
==
HP:40/40 | SP:30/30 | ATT:9/15 | ARM:12/8 | M.RES:8 | MAG:2 | VIS:5 | MOV:4
- - - - - - - - - -
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5

Hand 1: LS1-Domestic (Rng:15, Dmg:18-[Prc:5])
Hand 2: EMPTY
Armor: Industrial Longcoat (+1 VIT, +1 RES, x2 Weat RES, x2 Chem RES)
Bullet Press: Xtal to bullet
x50 Iron drops +3dpot

[Spotting][Breath in]
>>
Rolled 92 (1d100)

>>1691428
"Let us lay these to rest."

>Move WWW if possible
>Attack Skeleton N NW
You talked about shooting past Allies, but how does melee with reach affect things?

Ryozo Shinkai - Shrine Keeper
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP:30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG
Inventory: 6 Paper Wards

Spirit Magic - Last Rite, Blessed Strike
>>
Rolled 54 (1d100)

>>1691853
>>1691428
I'm afraid I can only block, not shield bash.
Careful with that orc, I can only be in one place at a time.

>Move 1N 2W
>Attack Skeleton W

VIT: 5+3 STR: 3 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 80 SP: 18 ARM: 12f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 12 Dmg (str3x3+3 slashing)
Hand 2: Iron shield: 7 Dmg (str3x2+1 blunt), +1 front def
Armor: Knight armor (+3 VIT, +2def)
Chivalry:
[Block]
>>
>>1691966
// I think that you can shield bash, it's just that you don't get that neat stunning effect that the perk gives you, just 'x2 Blunt +1 Dam' whatever that means. Regardless, good to see you still around.
>>
>>1691428
>Move SWWW
>Move NN
Harokem, lvl 1 LongCoat
==
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 4 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 Dm 9+ pierce [Armor half]
Armor: Industrial Longoat (+VIT, +RES, RESx2 vs Weat+Chem)
x50 Iron +3 dpot
Bullet Press

Skirmishing
[Mirage]
>>
>>1692012
That's correct, but the sword deals more damage, even accounting for the skelles' weakness to blun, if I'm correct.
>>
>>1691428
Botting:
Lammergeier
>Move 3W N
>Discreet Overwatch W
>>
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World Phase.
A Battle has broken out in the south district !
https://www.youtube.com/watch?v=KPT44SRlBf8

" The Shrine Maidens take the front, for their works puts them on the Moral initiative to cleanse the Leylines and make them a service for good. Forward they will march, and we can only catch up to help them before they jump headlong into the enemy's wanting jaws "

> About Expanded Magic: AOE expansion comes at the cost of a weapon's MAG output. The damage may justify the noise it creates.
> About Last Rites: It would seem that an undead creature is fully susceptible to it, keep it up and it will fall in time !
>>
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https://www.youtube.com/watch?v=6rbyJnMqWUo

LUKA IS ABOUT TO FALL !
Act Before The Song Ends to save Allys at 0Hp or below !

> About Reeling.
Characters destined for the grave at 0 or negative HP must be brought back to at least 1Hp or more to be stabilized or Face DEATH. Reeling is not guaranteed for characters that reach 0Hp - sometimes the result is INSTANT DEATH. Reeling may also vary in time signatures depending on the dungeon's difficulty.
>>
>>1692460
Act Phase. 1 Hour.
> Ps. LUKA may or may not actually be at 0Hp. But healing would be nice ;3
>>
>>1692460
So I shot her in the back?
>>
>>1692467
no. you had high ground. Spearman critted. ROll 10 or below for tragedy.
>>
Rolled 94 (1d100)

>>1692460
>Move 1S, bump Luka E
>Attempt to stabilize Luka with whatever is at hand
>-Face W

VIT: 5+3 STR: 3 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 80 SP: 18 ARM: 12f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 12 Dmg (str3x3+3 slashing)
Hand 2: Iron shield: 7 Dmg (str3x2+1 blunt), +1 front def
Armor: Knight armor (+3 VIT, +2def)
Chivalry:
[Block]
>>
Rolled 8, 33 = 41 (2d100)

>>1692460
"Luka!"

>Blessed Strike Self
>Attack Spearman W NW
Not sure if Blessed Strike needs roll


58/60HP, 24/30SP
Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG
Inventory: 6 Paper Wards

Spirit Magic - Last Rite, Blessed Strike
>>
>overwatch West
>overwatch West

Sorrel Bloom, lvl 1 Longcoat
==
HP:40/40 | SP:30/30 | ATT:9/15 | ARM:12/8 | M.RES:8 | MAG:2 | VIS:5 | MOV:4
- - - - - - - - - -
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5

Hand 1: LS1-Domestic (Rng:15, Dmg:18-[Prc:5])
Hand 2: EMPTY
Armor: Industrial Longcoat (+1 VIT, +1 RES, x2 Weat RES, x2 Chem RES)
Bullet Press: Xtal to bullet
x50 Iron drops +3dpot

[Spotting][Breath in]
>>
>>1692460
I thought that... those were just... /puddles/
> Luka collapses
>>
Phase Ends in 10 Minutes
> Luka has 19 HP remaining. please keep track of them.
>>
>>1692621
Welp.
>>
>>1692460
"Yes, misery does indeed love company."

>-Gather 2 mana from assembled runes.
>Cast Aquas Ball [POT 14] at Skeleton 7W
>-Expand AoE
>Move 1W

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30|30 SP: 32|30 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
>>1692460
>Draw Aerias Rune NE
>-Use 1+1Mana from Runes
>Cast Enlarged Aeris Ball 7W 1N

Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 37/40 ARM: 3/3 M.RES: 6 MAG: 16 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias
>>
>>1692460
>Move SSWW
>Shoot Skelly 4W for 12 (Clear Out), -bullet

Bot [3LC] Lammergeier
>Move SWWN
>[Sneak Attack]? Shoot Skelly 4W 1S for 12(Clear Out) , -bullet

Harokem, lvl 1 LongCoat
==
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 4 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 Dm 9+ pierce [Armor half]
Armor: Industrial Longoat (+VIT, +RES, RESx2 vs Weat+Chem)
x49 Iron +3 dpot
Bullet Press

Skirmishing
[Mirage]
>>
Rolled 97, 8 = 105 (2d100)

>>1692696
Rolls.
>>
Rolled 35, 21 = 56 (2d100)

>>1692460
>2x Axe Attack Orc, Dmg Slash 24

Book Keeping:
Cleave -2SP, Damage Taken 28


Višnja Muromets, Human Warrior Lv.1
=================================================
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 52/80 SP: 16/18
ARM: 3[1(+2)] / Frnt 9 / Flnk 3
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, *Straight Cleave 2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind.
>>
Rolled 54, 7, 90, 48, 88 = 287 (5d100)

>>1692636
>>
>>1692565
On your feet, you! You're only morbidly skewered. The team still needs your gentle guidance!
>>
>>1692717
>Should I roll that in the future?
>>
File: DunnDirk_Turn03b.png (753 KB, 2508x1771)
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Enemy Phase.
The Enemy Presses their assault - but withering fire picks them apart one by one .

https://www.youtube.com/watch?v=e1MXs_cRgkQ


>>1692759
It is not necessary. But it's useful for figuring damage calculations. If the player is aware when they crit or halve.
>>
File: DunnDirk_Turn04a.png (629 KB, 2508x1771)
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ACT PHASE. We have regained balance ! Look carefully strike decisively - The next turns will be decided by this !

https://www.youtube.com/watch?v=7ymAvYYgFgE

Phase Mark in 1 Hour
>>
All right. Archer's flanking east, but Lammergeier can sneak attack that one. He'll be in position to sneak attack the orc too next turn if everyone on the platform moves to tempt it eastward.
>>
Rolled 80, 91 = 171 (2d100)

>>1692795
Did that skelly just revive or are my eyes playing tricks on me?

>Attack slime SW x2
>-Face W

You may need to bot me starting with next phase

VIT: 5+3 STR: 3 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 80 SP: 18 ARM: 12f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 12 Dmg (str3x3+3 slashing)
Hand 2: Iron shield: 7 Dmg (str3x2+1 blunt), +1 front def
Armor: Knight armor (+3 VIT, +2def)
Chivalry:
[Block]
>>
>>1692849
death flashes reconvert the sprite into a duller version of themseves and become a background object
>though skeletons are already the dead version of themselves.
>>
Rolled 84, 65 = 149 (2d100)

>>1690865
"Rabbit! Get ready!"

>>1692795
"Dra åt skogen!"
>The Knee North - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. Dmg:18
"..Skitstövel!"
>Axe North - Dmg: Slash 24
Višnja Muromets, Human Warrior Lv.1
=================================================
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 52/80 SP: 16/18
ARM: 3[1(+2)] / Frnt 9 / Flnk 3
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, *Straight Cleave 2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind.
>>
It has occured to me that with the amount of players and ease of processing, that it could be possible to speed up the turn times to 30 minutes instead of an hour. Simply musing but,

Would you be interested in faster turn times of 15 -30 minutes ?
>>
Rolled 31, 6 = 37 (2d100)

>>1692795
>-Gather 1+1Mana from Runes
>Cast Aerias Ball 7W 1N
>-2sp
>Cast Aerias Ball 6N 1W

>>1692860
Current turn length seems fine to me.

Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 35/40 ARM: 3/3 M.RES: 6 MAG: 16 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias
>>
>>1692860
I'll probably be around for another hour to two hours if my energy can keep up
>>
>>1692859
Yes!
>>
>>1692859
Missed the book keeping section:
Take 18 damage
HP: 34/80
>>
Rolled 75 (1d100)

2 and 3LC going N. Keep the NE-most slime off Luka, however you can.

>>1692795
Bot [3LC]
>Move 2N
>[Sneak Attack] Skelly 4W 1S for 12(Clear Out)

[2LC] Harokem
>Move 4N
>Overwatch E

Harokem, lvl 1 LongCoat
==
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 4 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 Dm 9+ pierce [Armor half]
Armor: Industrial Longoat (+VIT, +RES, RESx2 vs Weat+Chem)
x50 Iron +3 dpot
Bullet Press

Skirmishing
[Mirage]
>>
Rolled 4, 80, 95, 7 = 186 (4d100)

Ready!


>>1692795
>1 hand free act, 4 sp - brew 4oz Spirit
>move S, S, elbow drop/land on slime
>smash alcohol bottle at slime + 1 hand, Hard Way, 6 blunt

=Rabbitspaw Scalemask=
=Human, Brewler 1=
VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40 SP: 24 ARM: 6/6f/3r
M.RES: 6 MAG: 3 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt ( 3x2)
Hand 2: Hand! 6 dmg, blunt (3x2)
Paws: 6 dmg, blunt ( 3x2, rq no move)

Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

Alqoholism
Distill
Brew
>>
Rolled 33, 46 = 79 (2d100)

>>1692795
"Well now, an enemy has exploited a hole within our ranks. An intriguing display of tactics, from a slime no less."

>-Gather 2 mana from assembled runes.
>Cast Aquas Ball [POT 14] on Slime 2W1N
>-Burn 2 SP for Aquas mana
>Cast Aquas Ball [POT 14] on Slime 2W1N

"You folks dressed for a Stygian winter may wish to finish that off."

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30|30 SP: 32|28 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
>>1692898
Blup blup blup
>>
>>1692795
Bot [2SK]
>-Face N
>Attack slime 2NE, 8 Slash
>Attack slime 2NE, 8 Slash

Bot [1LC]
>Overwatch W
>Overwatch W
>>
>>1692860
Exciting that such a pace is possible. Not sure I can handle it when I should be getting to sleep in about an hour.
>>
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World Phase ! Enemies Dispatched to the south ! However a chilling discovery is found in the abandoned wayhouse !

https://www.youtube.com/watch?v=MAerlH_sozg&list=PL5C894E719DEECEB2&index=28
>>
Hurray! Strong fighting, delectable friends!

Leave these slime-bits to Rabbits, and he will get you back on our feet snappish-quick!
>>
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The town square what proudly erected the flag of its people, torn and muddied. The wayhouse federation states that if we can manage to erect through the night , we can claim this square liberated - and ready for township... "

Something to think about while we look for Yggdra, besides. The Wayhouse if we can take it, should serve as a good safespot if we wish to [REST]

https://youtu.be/RWwZDjzcwhY?list=PL6A9AF41E2D3AA1B9

Act Phase ! After this Phase we can return to slowprocessing.
>>
Rolled 15 (1d100)

>>1692949
"We can ill afford to be held here much longer. It is time to move north."

>-Gather 2 Mana from assembled runes.
>Cast Aquas Ball [POT 14] on Skeleton 7W
>Draw Rune on tile 1E

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30|30 SP: 32|28 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
We need a drink, yes? Hard work is fighting!

>>1692949
>-Passive + Free Hand, distill slime into 3 vitas grams
>move W, W, W, S
>-Passive + Free Hand, distill slime, slime, Skeleton into 6 vitas grams, 3??? Xtals
>Move N, E, E, E
>-Brew 3 vitas grams + 1 oz Spirit into Hard Green

=Rabbitspaw Scalemask=
=Human, Brewler 1=
VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40 SP: 24 ARM: 6/6f/3r
M.RES: 6 MAG: 3 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt ( 3x2)
Hand 2: Hand! 6 dmg, blunt (3x2)
Paws: 6 dmg, blunt ( 3x2, rq no move)

Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

Alqoholism
Distill
Brew
>>
>>1692949
// Sorry, I had done the subtraction myself of course but had assumed that one of the bullets had hit me, as well. All of this talk of death's door had me confused and I decided that I would go to sleep if I was dead/ dying in-game.

// If I do go down, should I keep botting for other players or should I stop and allow someone else to take over? Luka can't give orders in unconsciousness but I feel like this is more of a player role than character. I just woke up, so I'll post my actions once I've figured out a plan.
>>
>>1692964
Rabbit would lead-volunteer! Did it once in other... job. Only, being a slovenly disgraced alcoholic, cannot. Please think of continuing your glorious leadership, Habi

Unconsciousness Rabbits patented pick me up can soon fix!
>>
Rolled 44 (1d100)

>>1692949
>-Gather 1+1Mana from Runes
>Move 2N
>Cast Expanded Aerias Ball 4NW 3N

Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 35/40 ARM: 3/3 M.RES: 6 MAG: 16 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias
>>
>>1692911
>>1690667

"Lammergeier, Harokem! I'm recommending that you fall back! This position is untenable right now!"
>>
>>1692967
"And so our leader changes from one who worships the gods to one who worships the drink- a more grounded approach to life's unanswerable questions, I suppose."
>>
>>1692949
Nghhh, a-a shallow wound, I will recover soon. Višnja, where are they? We should not be getting separated.

Botting:
Sir Armstrong:
Cover Rabbitspaw as they collect ingredients:
> Move N WW
> Block W
Sheet: >>1692849

> Kari -> Luka
> Last Rite, Skeleton 4W
Whichever god you worship, Abalathian, find peace in their embrace.

VIT: 6 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - - -
HP: 19/60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 PER: 5 MOV: 3

Hand 1: Bamboo Bow (RNGx3(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x20 (+4 Damage)
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 MAG)
Paper Wards x6 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari (targets healed with MAG+pot)
>>
Rolled 55, 30, 12 = 97 (3d100)

>>1692979
>>
>>1692974
"S'ish bhoth spirits, Mordy. Luka's Spirits only they communicate more than Rabbit's spirit. Have to get through the whole bottle to get answers"
>>
Rolled 27 (1d100)

>>1692949
>Move 3E
>Overwatch The Knee West when the Orc closes to 2 squares or less in distance or engages Tower 02
>Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. Dmg:18

Book Keeping:
-4SP from Knee
-7HP from Orc

HP: 27/80 SP: 12/18

-------------------------------------------------------
Višnja Muromets, Human Warrior Lv.1
-------------------------------------------------------
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 52/80 SP: 16/18
ARM: 3[1(+2)] / Frnt 9 / Flnk 3
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, *Straight Cleave 2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind.
>>
There's a whole lot of these bastards Eh?

>overwatch West
>overwatch West
>-ponder about if my gun ever needs reloading. Remember hearing stories about old militia men having horrid 1 shot pieces of crap guns and some being so bad they burned you when you held them.
>-scratch stupid curse mark


Sorrel Bloom, lvl 1 Longcoat
==
HP:40/40 | SP:30/30 | ATT:9/15 | ARM:12/8 | M.RES:8 | MAG:2+1 | VIS:5 | MOV:4
- - - - - - - - - -
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5

Hand 1: LS1-Domestic (Rng:15, Dmg:18-[Prc:5])
Hand 2: EMPTY
Armor: Industrial Longcoat (+1 VIT, +1 RES, x2 Weat RES, x2 Chem RES)
Bullet Press: Xtal to bullet
x50 Iron drops +3dpot

[Spotting][Breath in]
[Cursed] "Branded", +1 mag
>>
>>1693004
"--- get your fusion-core rifles cheap and your happy birthdays cheaper!

Your hands get scorched but your foes really feel the burn! Fusioncore Overdrives, model "Kaz" doubles as a heating stove, kettle and improvised explosive device once every 4th firing cycle

Strike now, we'll throw in a Trigger-dog to turn your foes to so much ionized background radition for you!"
>>
Rolled 84 (1d100)

>>1692949
Hmph, drifted off on my feet there. Being able to follow orders while asleep is a good talent to have.

>>1692972
Right you are, I'll withdraw and reinforce the south.

>move 3S
>shoot skeleton 4W


VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SP: 30 DMG: 9+3 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x49 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
>>1692959
This action is assuming a lot things.
Like the loot from the slime, and the actions it takes to pick up and slot an item for brewing. It also assumes that you can make alcohol with no hands available. This will have to be examined thoroughly or ignored for a year.
>>
// I will not roll dice for actions that I take in lieu of someone else anymore. That way, the result does not influence their decision to override it.
>>
>>1692949
>Move 4E
>Shoot N for 12, Armor half

Harokem, lvl 1 LongCoat
==
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 4 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 Dm 9+ pierce [Armor half]
Armor: Industrial Longoat (+VIT, +RES, RESx2 vs Weat+Chem)
x47 Iron +3 dpot
Bullet Press

Skirmishing
[Mirage]
>>
>>1692949
This finishes Tower.

Bot [2SK]
>Move 3E N
>Move 4N
>>
>>1692949


>Perform Last Rite on a remaining corpse
>Move NNE
>If there were no corpses Move EEN

>>1693071
I only have MOV: 3, but thanks for the botting

58/60HP 24/30SP
Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG
Inventory: 6 Paper Wards

Spirit Magic - Last Rite, Blessed Strike
>>
>>1693057
This is proper.
> You gain 1 Insight.
>>
File: DunnDirk_Turn05b.png (987 KB, 2508x1771)
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The series of turns come at an end. Processing will resum again in 6~ Time.

The two Shrine Tenders clean up the last of the skeletons while a new battle promises to begin by the Wayhouse. As Noon Approaches, plans must now be made to ensure that the night does naught to claim their lives with whatever manner of evil lurks.


World Phase WIll Be Posted to resume the game.

Since this was the first live test, feedback and general thoughts on the system is appreciated. Furthermore, did you feel that you were contributing to your party due to your job's abilities.
>>
How's processing feeling on this one?
>>
>>1693117
The time limit seems a bit tight.
>>
>>1693117
Please, leave slime jelly squish innards to Rabbit. Ambulatory-walking jellies have no souls, and are not suffering in. Should continue next life as delicious cocktails.

Skellietons Ababababalathas we should send to the next life, safely and true.
>>
Comments!

Magi's Expanded AoE feels like it should have either an SP cost or a Mana cost, to tie in with other weapon skills like Axe Straight Cleave. Magi are also a bit odd, in that they essentially "bank" actions in the runes. 2 actions = 2 runes, then tap forever for 1 spell / turn. It feels like there should be a limit on the range at which you can tap runes for mana. Otherwise you simply set it up so that you have 2-4, get your 2-4 mana for spells / turn, and eternally roll from there with little else to spell SP on. If you can add more mana for +pow, Magi start at 14 or 16 damage, and simply escalate from there. Back of the envelope math suggest a lvl 2 human fire magi can start at doing 18 dmg in a full aoe (6 * 3) and if they can use SP or mana to increase the multiplier further, it turns into nuke bombs.

This ties in a bit movement and ranges. Bows, Magi and Guns have very long range, and movement is very limited. Bows, Guns and Magi also universally do more damage than any non-warrior melee. That gets kind of quirky, because then why do melee at all? For the same action cost you can do more damage further away, without placing yourself in any danger. The shortsword in a sworns hand offers 12 dmg, but you have to spend actions to move closer and get surrounded. A clearout offers 12 at rng 10, ½ hostile armor, and you can spend the turn firing twice. Without the reload cost on guns, or the need to prepare spells for magi because mana drawing is a tap, it massively skews the scale.

I'd suggest increasing the shortsword +dmg to +6 at minimum. And the knight shield should probably be 3x on the frontal arc.
>>
this is because the Sworn is actually very fragile vs melee damage.

The spread is 6 (brewler) to 24 (axe warrior). A warrior hits 30 with adrenaline, which per action has a 10% of doing 60. If the warrior attacks twice, that's 18 % of hitting someone for 60 damage.

The Sworn has 12 front armor and 80 HP? That's gone very, very, quickly even if they block and up their def. They might not fight Warriors, but enemies outnumbers them so they get flank/rear attacks, can crit, and pump out lots of attacks. 10 dmg on a slime might not seem like a lot vs 80 hp an 12 armor, but 3 slimes can eat a sworn alive simply because they will get lucky. In a single turn their damage can be 0 to 120, and the sworn cannot fight back with a 12 dmg melee attack effectively. Other monsters will have deadlier attacks. Those Orcs probably deal more than 10 on a hit.

Vs a Sworn, a Warrior has only slightly less armor (3). which is basically nothing, but deals damage wildly out of propertion to the Sworn, in a wider area, at less cost. If they tank nearly as effectively, the Sworn doesn't seem to have a niche.

--

Last Rites restoring SP trivially is... a problem, potentially. For every corpse, Shrinekeepermaidens generate healing or +dmg. And you want to create corpses, because that's how the enemy is dead! For attrition, they beat out others. Good stats and decent armor + kill powered healing and damage increases compound on itself. Maybe it should be a full turn action that hits a 3x3 aoe around the caster, and you can't do it during a battle? Then it can clear the field and restore SP as intended, but allows pressure to sustain and build during fights? Having the Nagiata allow Mercy Strike for those last rites on a hit would then also make that shine a bit more.

FInally, the Brewler is. . . odd. It's weak and anaemic, can't deal damage through any armor, and offering healing takes a minimum of 4 actions ( get corpse - distill - brew - move to target and throw to target or have target drink, which must be within rng 3 ) to give healing that's only pot 6 vs pot 8 on a cast action by Maidens.

But then Fire Brandy gives +6 Pot DMG and Earth give +6 Flank Armor for an entire battle? then suddenly its 3 * 12 dmg (24% of 1 hit being 24) with 12 armor all over, which beats the sworn, and a +6% to hit if HeroLite. That tears everything completely apart with your bare hands. Stack on a Hit For Hit and laugh as things get punched to bits while trying to flank you.

But then the throwables deal 3 pot healing ( 6 / 2), or 6 pot fire dmg, at less range than Magi spells, for less AoE and way more investment?

The numbers don't seem to correlate with each other. Don't get the intention there.
>>
Moving to math multipliers seems like it has accidentally meant reworking some core math assumptions and this should be looked at. Damage scaling vs armor, and the neccessity of multipliers on used stats.

The system is beautiful in that it has span on a simple number system. But then a lvl 2 warrior can hit someone for 42 during Adrenaline, which is 21 even on a glancing hit. A potential damage output range of 0 to 84 (miss, glance, hit, crit) is very, very hard to accomodate effectively. And some things are simply additive instead of multiplicative. Better longcoat bullets could give +6 pot, which would take their damage from 12 to 15 or from 18 to 21. Surely impressive, but nowhere near the same level as straight multipliers from Boosted Fire Spells or Adrenaline or Brewler Fists giving them a 3x multiplier on every +1 dmg as they attack a lot.
---

But gosh is it pretty! And the map scaling is pitch *perfect* for the movement ranges and sizes. And the resolution of mechanics is super, super flowy.

And that's my feedback, anyhow.
>>
>>1693117
The Shrine Keepers allow interesting options, but are the Wards recoverable/reusable? I will find out soon regardless.

Also, what does Mercy Strike do? And Triagram? Might as well ask about Carve Arrow as well.

Do I do anything with Insight now or is it an after battle thing?

Shrine Maidens/Keeper also seem to be missing the equipment compatibility listings that all the other classes have.

Overall combat feels nice, looks nice, and despite being lvl1 we have plenty of options.

>>1693152
>>1693172
>>1693185
I agree that the damages feel a little unbalanced. All of the Melee weapons but the Greataxe do equal or less damage at start than all of the Ranged weapons, this only makes sense if the ammo is hard to come by, how many turns is a day? 12? 16?

A note on the Shrine Maidens/Keepers, the Frog SM/K could use a flute and cast AoE in a 2 square radius around itself, although weaker, I am assuming this would mean area Kari.
>>
>>1693117
The last name lottery that humans have, whatever the hell 'triagrams' are supposed to be and everything about Insight; I love how spare on details the rules are, though it was a bit of a struggle at first to judge how much damage is being dealt and taken and I didn't notice that enemies had hearts with their HP at first. I think that I did well enough as a [Leader] and contributed a little bit though not as much as the magi and longcoats.

Also, I thought that the two racial output stats for the magi and shrine maiden were male and female, at first, rather than human and frog.
>>
>>1693172
Had a thought about Brewing and numbers.

Do it as Base Int * Alquemy Kit Multiplier on the Armor that has the Alquemy Pouch. Base 2x. Kerro adds as +pot. Same function as mag for Mages and Maidens on their spells.

This gives you

Int 3
2x Alqoholism Pouch
Base Pot 6, 8 if Frog.

+2 POT per Kerro / Xtal used. Better xtals? better drinks. More xtals? Way better drinks.

HP, DMG splash when throwing, recovery, other effects are full pot (=+8 HP on 1 hard green, then +12 HP if you spend 3 grams with 6 kerro in total)

Things that are effectively stat increases use ½ potency

Fire Brandy +Dmg per attack = 3, +1 per gram of 2 kerro
Earth Draught +Armor = 3, +1 per gram of 2 kerro

If you came up with a drink that made you faster, it could either be +3 move, or it could be a further divisor ("1/3rd when increasing mov, vision, mag res").

You'd only need to know 2 things when making a drink
Ingredients + potency factor
Eg
Fire Brandy
1oz Spirit + 2 Kerro Fire
If drunk, ½ pot +dmg
If thrown, pot as 5 tile fire splash

Doing it this way prevents the following scenario:

Int 3
3 Fire Shards, 2 Kerro

3 * 6 = 18 +POT per attack for a entire battle.

---

basically make shards / xtals a linear additive component to the brewing process, with majority decided by stats representing skill at brewing. Same way bullets give +pot to a gun instead of multipliers.

Then more INT or better brewing gear gets you better output, and throwing in more shards gets you linear scaling effects. With int 3 and generating int = 3 grams per corpse, each gram having 2 kerro, you end up with +6 to base if you use an entire distilliation load rather than an x6 factor, which can kick things into ludicrous overdrive really quickly.

If not, someone will roll a brewler frog, make a fire brandy of 4 int * 6 kerro, drink it, and do 3 attacks of 30 dmg blunt per action.
>>
>>1693122
Ive been able to solo it so far since all the complexity occurred in generation and less so in exchanges
>>
>>1693220
If I had to guess, I'd say Insight is a leveling mechanic akin to Fighting Spirit, with less of the requirement that you take danger on yourself.
>>
>>1693220
Mercy Strike allows a clean beheading so as to prevent ghouling and other nonesense the next day. Doing it as the killing blow regains SP.

Triagram allows for the point between 3 wards to become targettalbe with spells. Wards arent recoverable once placed down, but there's a chance they turn into loot after their target dies.

Carve arrow allows one to make more arrows during saferoom breaks provided that wood or bamboo is at hand. Per x Spd.

Insight is needed in order to level up each time the party rests. For shrine-keepers/maidens it is either insight or offerings which will allow them to grow and learn more skills.

There is 24 turns to a day however nightfall occurs during 10 hours of it due to the solstice. At night, Strong enemies show up to hunt and daytime mobs behave strangely

It is advised that you plan your days around this or find shelter in that time.
>>
>>1693419
Thanks for the answers.

Do I need to declare Mercy Strike, or does it happen whenever applicable?
>>
>>1693172
A brewler can offer drinks to knights and warriors too. To make a strong thing monstrously stronger. The aoe is also factored in with their ability to stock on any element. If a mage can make better use of the crystals then why not give them it or a drink. Characters can only fet drunk on a single buff and sobriety isn't possible until the battle is over so in critical moments serving the best drink may be the kingmaker.

>>1693433 i cant remember shit all so please tap it
>>
bullet press turns Xtals into special bullets? Can we acquire them on field or are we looking for some Alquemist to help us?
>>
>>1693479
Your local Brewler can supply you with Elemental Xtals.

(While supplies last. Certain restrictions may apply. Elemental Xtals may be illegal in some principalities, please consult your local magistrate if you are unsure. May cause mutations.)
>>
>>1693479
Hello.

I am Rabbitspaw. I have fire xtals. Also vitas. Do not be using. Make silly bullets.
>>
>>1693499
Make silly bullets indeed
>>
File: WorldTree_Sheet2.png (1.49 MB, 2046x2894)
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>>1693172

" A battle " In this case is defined as a resolved exchange with combat parties until there is zero aggro. THeoretically a battle can last 3 slimes or slimes and the entire map that got pulled during an altercation. Under this logic, nothing short of willfully taking a risk to fight more mobs for an extended period of time will expose this balance for its benefits, which in truth may not be a wise gamble if attrition has a chance of causing burnout sooner rather than later.

>>1693479
Ask your local brewster :v

It seems with the data gathered I can make a small change to Sworn, in which their equipment now stacks up equally with the Warrior's and can fulfill their role as a defense oriented tank with decent dps . Note however that as far as damage, Ranged DPS or DPS classes in general will always outdamage committed Tanks who set the meter for how much normal damage currently is. And that supports will usually look really good on paper but experiences fall off due to use numbers. As well, more data is needed to get a good feel on the classes and see what niche they can fall into.


And lastly I included the gear allowances for SM who share a similar concept with Warriors in that they can equip standard weaponry but also their variants. These aren't supposed to be big changes but its a treatment for classes who were worked on the earliest and has since been outpaced by its counterparts during the design phase.

> Equipment changes maybe reflected immediately <
> I return to sleep, perhaps.
>>
>>1693435
I'm still loosely pondering it but I think Rabbit has given fairly thorough and good feedback.

I just wanted to post that the Character Creation Sheet still needs a few corrections. I'm not sure if the ones I'm about to mention has been covered in a previous post by others but there's an issue where the math for Warrior Flank Defense comes out to be 3 but the write up in their entry says it's 6. There may be others where the math isn't adding up. The SP entries for The Knee and Hurl have gone missing.

The skills/abilities with no explanation like the SM/K is found in other classes and it would be great if those were given. If it's typed up and posted here, I'll look into producing either an image file or a pdf and post it.
>>
>>1693569
Oh hey I guess I should fix that too.
> Steps away from pillow.
> Cry
>>
>>1693573
S-sorry!
>>
>>1693573
He thought he could sleep
>laughingQMs.jpg
>>
>>1693573
Speaking of the character creation sheet, the LongCoat stats show 12/8 armour, despite not having any armour imparted by their equipment. Is this a mistake, or have I misinterpreted something?
>>
>>1693597
Mistake! Is 4.
>>
>>1693568
Mhm, let me update my documentation.

VIT: 5+3 STR: 3+1 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 80 SP: 18 ARM: 16f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block]
>>
>>1693617
You with the strange way of talking. Let's Science when possible

Vitas bullets may do well against undead

Fire should be obvious.
>>
>>1693617
I suspected as much, but it pays to be sure. I swear, Laborian clerks take some sort of cruel pleasure in getting poor soldiers' hopes up with overblown specifications. Never trust a paper-pusher, I always say.
>>
>>1693625
Now there's a proper Sworn!

>>1693629
Science? SCIENCE?! Rabbit leaves that to coffee and late nights.
>>
File: WorldTree_Sheet2b.png (1.5 MB, 2046x2894)
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>>1693597
The armor is applicable against chemical and weather. However i realize it isn't a universal defense. So one was added.

Other Changes:
The Warrior's "floating 1 defense" has been fixed and due to corrections has actually buffed their Timber Shield Loadout. The axe was nerfed since it benefited from a correction buff pregame and so must follow through with a debuff of the same kind.

Don't expect anymore changes until a /day/ has concluded.
>>
> Correction: Warriors didn't actually get debuffed. Their stats remain the same with the axe build
>>
>>1693652
>muttered cursing of Laborian clerks

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SP: 30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x49 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
>>1693652
>better than expected!

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 DMG 9+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x47 Iron +3 DPOT
Bullet Press

Skirmishing
[Mirage]
>>
>>1693652

grumble grumble

Sorrel Bloom, lvl 1 Longcoat
==
HP:40/40 | SP:30/30 | ATT:9/15 | ARM:--/6 | M.RES:8 | MAG:2+1 | VIS:5 | MOV:4
- - - - - - - - - -
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5

Hand 1: LS1-Domestic (Rng:15, Dmg:18-[Prc:5])
Hand 2: EMPTY
Armor: Industrial Longcoat (+1 VIT, +1 RES, x2 Weat RES, x2 Chem RES)
Bullet Press: Xtal to bullet
x50 Iron drops +3dpot

[Spotting][Breath in]
[Cursed] "Branded", +1 mag
>>
>>1693568
>Deploy
"What's going on now?"

Hetros Jistin, lvl 1 Shrine Keeper
==
HP:60/60 | SP:30/30 | ATT: | ARM:--/5 | M.RES:10 | MAG:8 | VIS:5 | MOV:3
- - - - - - - - - -
VIT: 4+2 STR: 2 RES: 5x2 INT: 4 SPD: 2+1 PER: 5

Hand 1: Bamboo (Rng: 6, Dmg:14, *Carve Arrow)
Hand 2: Empty
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 Mag)

x20 Bamboo Arrows +4Dmg
x6 Paper Wards (Throw Range: 6, Targetable by magic when placed, *Trigram)

[Carve Arrow][Trigram][Blessed Strikes]
>>
>>1693778
Oh hello. Ask Mr Luka, Random Person.

You are going to have a terribly confusing time soon.
>>
>>1693808
>Half asleep
"Shoot Mr. Luka? Alright..."
>Draws arrow while half asleep and points at whoever looks the most like a Luka.
>>
>>1693778
Damned if I know. I just march around and shoot at what I'm told to - which, incidentally, seems to be damn near everything around here.
>>
>>1693810
// Just so that you are aware, unless you wait for another two people, you will be placed on the map in a random position as a 'survivor'. Survival rates have been promised to be very low. With how things have been going so far, I believe it.
> Luka presses a hand against her stomach, blood soaking the front of her white gi and murmurs another prayer to her god.
>>
>>1693884
>not fired arrow yet
>>
>>1693914
Is okay. Luka got slashed stabbed bashed beat broken by... well, really by lots of dangerous things.

Extra arrow, hardly noticable.
>>
>>1693117
Most of my general feedback is going to have to wait until we see a level or two, but I do have a few questions, and a few points.
Right now, Magi seem like one-trick ponies (part of why I want to see more levels), casting bang with an element.
>Aerias- Rending winds deal force damage, or create cyclones.
I've tried to see if there was any notable difference between casting rending winds vs cyclones, and didn't see any. Am I doing it wrong, or is it merely discriptive?
>Rune
Can Magi only draw runes of known elements, or are all four options viable? Can a rune be attuned to multiple elements? Can runes be used by anyone with the skills to do so?
>II Aer Mana can Boost Range
Is this only for the caster, or can it be used to boost range for anyone?
Related note, can first-tier elemental magicks be used safely on allies (Aer to push, Aquas to cleanse, Terras to lift or defend, etc.)? If so, can we get a quick rundown on how?

Having fun so far, let's see if we can live through to the dawn!
>>
>>1693948
Winds - ball vs aoe.
>>
>>1693955
That can't be right. It implies that ball and aoe are the only shapes aer can be formed into. I'm a smarter frog than to believe that.
>>
>>1693948
>>1694005
"As far as I understand it your rending winds can push enemies and allies alike, though upon collision with an object both will take damage appropriate to their defenses, reduced by how far the target is moved. This is characteristic of Force Damage. With some creativity you can even toss enemies directly up into the air, having them come crashing down from the subsequent fall. Your cyclone on the other hand deals direct damage at the point of cast with no knockback. Expanding the area of effect merely causes whatever option you choose to cover a wider area, though it may come at the cost of reduced Potency. I've not quite figured that one out just yet."
>>
>>1694005
With the rune your froggishness can draw and the spells cast from it? Yes

With study? The possibilities are larger
>>
>>1693948
>>1694005
>>1694012
"Effectively, each element currently has two casting modes: projection directly from the caster to the target, or projection directly from the tile itself. This is why Terras mages can call forth stone crags from beneath enemies, Aquas mages can cause floods and geysers from a distance, and Firas mages can combust the aer around a target."

"As for runes, for now they may gather any elemental mana that is reasonable for the tile they are placed on, but they may only gather one mana and one type of mana per turn. Further, they do not 'stock' gathered mana either; excess mana from a rune that is not used dissipates into the aether, and is replaced by one fresh mana on the following turn."

"Mmm, as for higher levels of elemental magics, their exact effects will have to be tried and tested in the field."
>>
>>1693948
A persisting cyclone is possible through a rune, also unlike a ball, will spin the opponnent in place to a random direction rather than repel.

Aer Ball - Repels a opponnent towards an angle they're hit from. If they crash into an object, the force damage causes physical harm based on direction. If they meet a surface diagonally , they will bounce.

Expanded Ball / Cyclone - This will create either a bigger repulsion blast or a spinning rend. A counter clockwise cyclone will spin 90degrees targets in place. Depending on their relative position they may spin counter clockwise or clockwise.

Aer as Runes- Rising Cyclone, or Invisible Wall
Aer as a rune has more uses. Due to its placement below targets can send them upwards. If overwatched on a running target sends them upwards and forwards. Force damage will apply as fall damage. Repelling Walls must be placed on the vertical side of a wall instead of a floor, this is known to create a repelling gale that will push any target back. Beware cliffs with runes.

Tettragram- The point between 4 runes can also -...

Hm.. odd my notes stop here.
>>
Processing begins.
>>
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Act Phase.
https://youtu.be/Edpn4JbdBmg
Two Orcs found ! And the Town Gates ! Wide open as ever. Closeable from our side perhaps but remains to be our sole means to exit.

WIth the other half of the map undiscovered, it might be prudent not to introduce more enemies to fight. Ware patrolling mobs, however.
>>
>>1694441
Hey strange rabbit drunk. Save me some Xtals.

>Stand up
>Move 2W1N1W
Sorrel Bloom, lvl 1 Longcoat
==
HP:40/40 | SP:30/30 | ATT:9/15 | ARM:--/6 | M.RES:8 | MAG:2+1 | VIS:5 | MOV:4
- - - - - - - - - -
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5

Hand 1: LS1-Domestic (Rng:15, Dmg:18-[Prc:5])
Hand 2: EMPTY
Armor: Industrial Longcoat (+1 VIT, +1 RES, x2 Weat RES, x2 Chem RES)
Bullet Press: Xtal to bullet
x46 Iron drops +3dpot

[Spotting][Breath in]
[Cursed] "Branded", +1 mag
>>
>>1694441
"And that should be it, as far as preparations go."

>Draw rune on tile 1SW
>-Gather 2 mana from assembled runes
>Cast Aquas Ball 1W to Flood tile [14 POT]
>-Expand AoE

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30|30 SP: 32|28 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
>>1694441
>Deploy


Hetros Jistin, lvl 1 Shrine Keeper
==
HP:60/60 | SP:30/30 | ATT: | ARM:--/5 | M.RES:5(Spirit 10) | MAG:8 | VIS:5 | MOV:3
- - - - - - - - - -
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2+1 PER: 5

Hand 1: Bamboo (Rng: 6, Dmg:14, *Carve Arrow)
Hand 2: Empty
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 Mag)

x20 Bamboo Arrows +4Dmg
x6 Paper Wards (Throw Range: 6, Targetable by magic when placed, *Trigram)

[Carve Arrow][Trigram][Last Rite][Blessed Strikes]
>>
Rolled 32 (1d100)

>>1694441
>move 2N 2W
>[Sneak Attack] skeleton 5N 6W

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SP: 30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x48 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
Rolled 97 (1d100)

>>1694441
I'm going to try Science now.
>-Gather 1+1Mana from Runes
>Move 2N
>Cast Rending Aer Ball 3NW 4N 1S (the force should push the Orc south, Science!)

Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 35/40 ARM: 3/3 M.RES: 6 MAG: 16 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias
>>
>>1694441
"More of the foul beings."

>Move WNN WWN

Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG
Inventory: 5/6 Paper Wards

Spirit Magic - Last Rite, Blessed Strike
>>
>>1694441
Magi and Longcoats, please focus on the /uninjured orc/ to draw its attention before Višna is surrounded. Shinkai, can you move back to the wall in case the orc charges the Magi and Longcoats?
Miss Rabbitspaw, please prepare anything that you can for Sir Armstrong, I-I will deal with the undead. Do not stray too far.

> W N W
> Toss Paper Seal WWWW NN (I don't know if this is an action)
Again, I will perform the > Last Rite.
Peace now, your suffering will be over soon.

VIT: 6 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - - -
HP: 27/60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 PER: 5 MOV: 3

Hand 1: Bamboo Bow (RNGx3(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x20 (+4 Damage)
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 MAG)
Paper Wards x6 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari (targets healed with MAG+pot)

Vitality Amulet +1VIT

Botting:
Sir Armstrong
Move forwards, but remain close enough for Rabbitspaw to give them a brew.
> Move N W
> Block N
Sheet: >>1693625
>>
>>1694699
Botting Cont:
Rabbitspaw
> Brew Spirits 4SP (4oz)
> Brew Fire Brandy 1 xtal
>>
>>1694727
// I was distracted and could not post quickly. People have already acted so that plan is bust. I just hope that the other orc does not aggro to Višna.
>>
>>1694742
Welcome to Skirmish!
>>
>>1694742
Note to self: wait for some sort of plan before striding out like a retard. I'm learning everyday!
>>
Usually what happens is 4 people actually coordinate while the rest act like cats. You kind of just work within the chaos or try to deliberate. Just be glad you all didn't attack the same dead moblin 15 times.

That Porc will have to be taken care of. I'll make my way off to the cover up north and take potshots. Rabbit or Luka send Xtals my way so we can see how these magic bullets work.
>>
With 8 actions , processing begins.
>>
>>1694742
I think I may have gotten it's attention. Possibly.
>>
>>1694670
Please mark your number. There are 5 of you in this map.
>>
>>1694441
Hopefully I'll at least live to regret this.

>Move 2S
>Shoot 5 NW for 12, [Armor Half]

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 DMG 9+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x47 Iron +3 DPOT
Bullet Press

Skirmishing
[Mirage]
>>
Rolled 42 (1d100)

>>1694961
Aaaaand roll.
>>
>>1694957
Sorry, forgot to update the name.
>>
Rolled 71 (1d100)

"I'm falling back now!"

>>1694441
>Move 3S
>Overwatch Axe North Dmg: Slash 24


Book Keeping:
No Change to SP (Spent double cost for Knee previously) 12/18


-------------------------------------------------------
Višnja Muromets, Human Warrior Lv.1
-------------------------------------------------------
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 52/80 SP: 16/18
ARM: 3[1(+2)] / Frnt 12 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, *Straight Cleave -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP
>>
File: DunnDirk_Turn06b.png (1.05 MB, 2508x1771)
1.05 MB
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World Phase. A screech throughout town- the West side has begun to MOVE. Y- You don't want to stick around for that !

https://www.youtube.com/watch?v=AdzPvukl4Ls
>>
The faint smile Višnja usually wears, dims a little. "That doesn't sound good. I hope you're all ready for this..!"
>>
File: DunnDirk_Turn07a.png (1.02 MB, 2508x1771)
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Act Phase.

It's Noon.
The Sun Sets in 7 turns.
Pick your dead, Pick Your battles.
Act !

https://www.youtube.com/watch?v=7ymAvYYgFgE
>>
>>1695491
Alright can we try to coordinate and assess the situation before running in headlong stupidly?
>>
Since we are on Slow Processing, I will begin processing once 75% of the players acted.
>>
>>1695491
"We should consider retreating for today. Discretion is the better part of valor, and I am skeptical of our ability to take and hold this town throughout the night with our numbers and troop composition."

"We have fulfilled our preliminary objective of investigating the area, and have scouted the enemy forces. We should return with a larger force to retrieve the scholar and claim the town. Night time engagements are notoriously rough."
>>
>>1695607
Retreat where?

We'll need to press onwards. We have 7 more hours and 10 mobs to take care of. We should avoid the western side as the skeleton archers' range seem limited. I'm wary of that larger one. It seems to have two arrows ready. I remember tales of skilled archers letting multiple arrows fly. Let's not take that risk.

Right now we have a major issue with these porcs and slimes surrounding us. I'll try to draw its attention away for now. Going north may give us some more avenues.

>Move 1W3N
>Move 4N
>-face south
>-yell "Over here" to get it's attention
Sorrel Bloom, lvl 1 Longcoat
==
HP:40/40 | SP:30/30 | ATT:9/15 | ARM:--/6 | M.RES:8 | MAG:2+1 | VIS:5 | MOV:4
- - - - - - - - - -
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5

Hand 1: LS1-Domestic (Rng:15, Dmg:18-[Prc:5])
Hand 2: EMPTY
Armor: Industrial Longcoat (+1 VIT, +1 RES, x2 Weat RES, x2 Chem RES)
Bullet Press: Xtal to bullet
x46 Iron drops +3dpot

[Spotting][Breath in]
[Cursed] "Branded", +1 mag
>>
Rolled 50, 15 = 65 (2d100)

>>1695491
>>1695607
"We may retreat through the gate, or back through the perch we came through. To that end, this orc is in the way of our retreat path to the gate, and threatens to cut off our retreat to the perch. His position has marked him a priority target for removal."

>-Gather 2 Aquas mana from rune cluster [2/4].
>Cast Aquas Ball [POT 14] at Orc 1E 4N
>-Gather 2 Aquas mana from rune cluster [0/4].
>Cast Aquas Ball [POT 14] at Orc 1E 4N

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 29|30 SP: 28|32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
>>1695262
The west side should pull back, we can use the wall section as cover against the large archer. Višnja! Can you charge the orc to the East? I can deal with the one on the wall!
>>
>>1695651

((Likely more than 10. A rifle shot and ward drew aggro from off map. If we stay, we need to arrange and shore up our defenses, work on focus firing. We can maybe stay a couple of turns and see how it looks before deciding. It's not immediately terminal but the longer we wait, the harder it will be to withdraw in safety.

I'm pretty neutral, so will go either way and will support whatever you all decide.))
>>
>>1695692
Rabbitspaw, can you toss that drink from where you are onto that group of slimes and skeletons, west? Fire blocking that pathway would give us room to breathe.
>>
scarecrow square looks like it has nominal high ground and fewer entrances than where you're all situated now. Sticking to the corner tends to end in you getting cornered.
>>
File: Untitled.png (668 KB, 1435x1052)
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Aggro map and semi-plan. Let me know what you think.
>>
>>1695725
sneak's out the window since I'm already drawing their attention.
>>
>>1695725
I cannot actually engage that one, I could throw a charm after moving, but not proc it.

Could work on the west side though, but I have no idea how much the big one would hurt. Probably a lot.
>>
>>1695692
A full and cheerful laugh, "Aye!"
Višnja gestured rudely at the Orc whose skull she had just opened up. "Count yourself lucky, though I may yet return to render your remains!"
>>
>>1695725
(( Are we able to work around what's sort of laid out here? >>1695692 I might be able to distract the Orc in the West but I'm going to need some healing in a Turn or two. ))
>>
>>1695714
Actually, Ryozo, can you hit the orc from where you are then retreat E S S? That would allow me to throw a Seal to Višnja and heal them once this turn while retreating.
>>
>>1695491
>Move 2N
>Overwatch W

Hetros Jistin, lvl 1 Shrine Keeper
==
HP:60/60 | SP:30/30 | ATT: | ARM:--/5 | M.RES:5(Spirit 10) | MAG:8 | VIS:5 | MOV:3
- - - - - - - - - -
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2+1 PER: 5

Hand 1: Bamboo (Rng: 6, Dmg:14, *Carve Arrow)
Hand 2: Empty
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 Mag)

x20 Bamboo Arrows +4Dmg
x6 Paper Wards (Throw Range: 6, Targetable by magic when placed, *Trigram)

[Carve Arrow][Trigram][Last Rite][Blessed Strikes]
>>
>>1695725
I didn't really explain this, did I? Those who are circled have aggro currently, and will keep it until the monsters are somehow distracted. I'm suggesting those circled move to the matching color x.

>>1695750
I don't have you engaging it. The bubble indicates that you have its aggro. I'm suggesting you move toward the blue x to pull it S and hopefully leave it unable to take aim at you.

>>1695748
Guess I have a bit more to think about.
>>
>>1695777
By my estimation, that shouldn't be necessary. Visnja will likely have it dead this turn. Attacking will leave Ryozo without the actions necessary to avoid further damage.
>>
>>1695789
Yeah gota read posts. Those who initiate lead whether they want to or not. It's comfy over here. There's walls. High ground. Easily defendable choke points. And a total not Hel portal in this map that feeds on the blood of the innocents.
>>
So, do you want this musclehead pitched skyward, or thrown east? He really shouldn't stay here.
>>
>>1695789
I can agree to this course of action, we sure its me that aggro-ed it?
>>
>>1695799
Well, I did read it. But the focus of my plan was on managing aggro and consolidating threats. For that purpose, your actions don't affect the plan's merits, though if it proceeds as outlined, it will sadly be without your damage.
>>
>>1695811
You've got yard-and-a-half-long pointy sticks in your chest. It's you all right.
>>
>>1695802
A bit of distance, I think. If he's going to cave my chest in, we can at least make him walk for it.
>>
>>1695845
So, north-east? North's no good, we want the walls of the Wayhouse intact.
>>
>>1695789
I can agree with this. However, Višnja should end next to me to get healed as they are very badly injured. Lammergeier could shoot one of the slimes or the small skeleton archer and then retreat east our of range. If Rabbitspaw can use fire to block the western pass, then we can make a break for the waystation and the hamlet gates without getting too badly flanked.
>>
>>1695491

"Hey everyone, hope I'm not intruding. Name's Billy Ends and here to make ends meet.
So how about we get this show on the road started before I get cold feet?"

>Deploy behind allies

Billy Ends
Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30|30, ARM: -/3,
SP: 32|32, M.RES: 6, MAG: 14
VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: Wyzard Hat (+1 VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Pyras I
>>
>>1695885
Shoot, that's right. You don't have a seal on her yet, so it would take two actions to heal her at a distance. And she meanwhile will likely need both to kill the orc. She can maybe hit once and pull away to your healing touch if Lammergeier shoots twice to pick up the slack.
>>
>>1695884
Seems sound to me.

So.

Between the plan >>1695885 and these considerations >>1695909 >>1695725, I think we have the parts in place to leave the rest to fate. If (only if) the circled all agree, I'd like to start with Visnja's attack and move 1S, since this determines our need for Lammergeier.
>>
>>1695935
Wouldn't be a hope-against-hope plan if my links weren't all out of order.

Plan:>>1695725 >>1695789
Considerations: >>1695885 >>1695909
>>
>>1695961
(( I'll go with it so long as everyone is in agreement.
To be clear, my part in the plan is that I Murder the Orc I'm currently fighting, then move to the space just under the ledge as noted in your picture?))
>>
>>1696119
Yes, hopefully kill the orc and then move 1S to the ledge-also-wall tile, where you'll be in Luka's reach.
>>
Our SMs have expressed agreement, and the rest have their contributions ready or aren't around to say otherwise. Let's begin, shall we?
>>
>>1695714
Uuuuuhhhhhh. . . Want to. Does not possess-have the conviction.
>no skill to do so.

Apologies for failure.

>>1695491
>Move W, S
>1Hand - brew Hard Green ( 2 grams, 4 kerro, 3 mag = 12 pot )
>Oncetap: Distill slime corpse for grams
>Feed hard green to Luka NW (12 pot hp rec)

Rabbitspaw Scalemask=
=Human, Brewler 1=
VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40 SP: 24 ARM: 6/6f/3r
M.RES: 6 MAG: 3 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt ( 3x2)
Hand 2: Hand! 6 dmg, blunt (3x2)
Paws: 6 dmg, blunt ( 3x2, rq no move)

Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

Alqoholism
Distill
Brew

Pouch
2 oz spirit
3 gram 2 kerro vitas
1 6 pot firebrandy
>>
Please, make your way to Rabbit or shout loudly if you are dying. Can fix. Visna is next for drinkables, but to offer such aid-succor takes Rabbit a very long time and involves lots of thought-thinking about where to stand and what to do in what order.

So needs to know ahead of time, if you can be kind to plan your dying.

--

Also, may Rabbits suggest?

We can rescue this town-square, raise flag and Rest here. No easy other way to get out
>according to the intropost

But this is not so bad. Enemies are here with us, are weak, and beatable. Harokem has the soul of it. We cannot be surrounded here. Please retreat behind Mr Armstrong, bless his sword and we will be okay.

Rabbits rather believes his shield is warmed up now. Then we take them.
>32 def block. Stand behind Armstrong and arrows are no issue

Mister Ryozo? You may need to do some killing. Rabbit can help there too.

>westfgroup, consider:
>reorganize behind armstrong
>block nw
>enemies have to come to us
>then we can take them.
>>
Also can block pass with fire. Would just need to smash bottle on ground and burn self.

Will do so snappish, but is not the time.
>>
Rolled 77 (1d100)

>>1696134
>>1696194
((Well I'll hold up my end. I don't think it would be too bad if the plan is only partially executed.))

>>1695491
About to turn away, she suddenly shuffled her feet, pivoting her body to swing her axe at the Orc she was going to disengage from. "Sorry, change of plans."

>Axe to the Orc, Dmg: 24 Slashing
>Move S, E, S

Book Keeping:
-6 HP (21/80)


-------------------------------------------------------
Višnja Muromets, Human Warrior Lv.1
-------------------------------------------------------
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 21/80 SP: 12/18
ARM: 3[1(+2)] / Frnt 12 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, *Straight Cleave -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP
>>
>>1695491
Would the flag monument provide any sort of cover from arrows?
>>
>>1696404
>>1695491
>End movement facing North*
>>
>>1695491

"New lands, fresh faces and the glory of conquest. It is time to set out and carve my name upon this land."

>Claim an infamous name of a soul held dear.
>Fuck this helmet
>Deploy

VIT: 8 (5+3) STR: 4 (3+1) RES: 4 INT: 1 SPD: 2 PER: 3
_________________________
HP: 80/80 SP: 18/18 ARM: 16Fr / 8Fl M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)

-Zweihander
>>
Rolled 53 (1d100)

>>1696404
Excellent.

>>1695491
"Here, you creature! Nothing behind you to worry about. I'm the one shooting here!

>Move 2W, Bump Perovskia S
>Shoot N for 12, [Armor Half], 46 left

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 DMG 9+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x46 Iron +3 DPOT
Bullet Press

Skirmishing
[Mirage]
>>
>>1695491
Bot [3LC] Lammergeier
>Move EENN
>[Sneak Attack]? Orc 2E for 12, [Armor Half], 47 left

>>1695884
If you raise a pillar in the orc's NW tile, you might prevent retaliation against Lammergeier.
>>
>>1695491

>Move SEE EEE

HP: 44/60
Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG
Inventory: 5/6 Paper Wards

Spirit Magic - Last Rite, Blessed Strike
>>
>>1695884
>>1696584
Wait no. Somehow I got it in my head that you were a Teras Magi. Still, if you can somehow cast a persistent whirlwind as a deterrent, it will be very useful.
>>
Processing begins
>>
>>1696584
>>1695491
Many thanks for the bot, rolling if necessary.
>>
>>1696491
"You remind me of someone I knew once. Several someones, in fact."

"Strange."
>>
>>1696443
(( Relaying the answer: No ))
>>
Rolled 61 (1d100)

>>1695491
Bot [2M] Perovskia

>-Use 2 SP
>Cast Rending Aer Ball 2N
>-2 SP
>Overwatch Rending Air Ball 3N
>>
Rolled 35 (1d100)

>>1695491
>>1696704
>-Overriding
>-Gather 2 mana from runes
>Cast rending aer ball 1NW 1NE
>-2SP
>Overwatch Rending Aer Ball 3N

Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 33/40 ARM: 3/3 M.RES: 6 MAG: 16 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias

>>1696584
I'd need to mov to draw a rune, so not an option.
>>
>>1696704
Also thanks, was working
>>
>>1696734
Runes can be drawn from once per turn, right? Mordenkainen's tapped them all out this turn if so.
>>
>>1696745
Mord tapped the four aquas runes he drew. I have two aerias runes. Some of Mordenkainen's runes are a bit underwater, but still there.
>>
>>1696745
"There are 6 runes on the map, in fact. One is beneath where I stand. One is to my west. One is to my south. One is to my southwest. The other two placed by Perovskia are clearly visible."
>>
File: DunnDirk_Turn07b.png (1.19 MB, 2508x1771)
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World Phase.
The world turns
. . . The world... /turns/
Now why does that phrase seem so odd to say ?
https://www.youtube.com/watch?v=VJ_aT4T89aU&t=0s
>>
File: DunnDirk_Turn08a.png (1.15 MB, 2508x1771)
1.15 MB
1.15 MB PNG
Act Phase
SEVERITY ON TWO FRONTS ! Lammergeier is about to fall !

https://www.youtube.com/watch?v=CrXTS10h2WI

ACT PHASE


> for the purposes of book keeping, Armstrong is /Reeling/ until his HP displays the correct number. As I'm aware he's been inactive for sometime so this is something that needs resolved before he can take more actions botted or otherwise. This is on player first, the party leader second, and processing last.
>>
>>1696846
At the bottom of Turn 08a, [Sworn]Sir Armstrong's HP is found to be 55/80
>>
>>1696862
the reeling subsides, he may continue.
>>
Rolled 93, 4 = 97 (2d100)

>>1696846
"I would suggest running, Lammergeier. I will try and remove the obstacle of your retreat."

"Perovskia, you may wish to blow away some of the enemies to the west to allow time for our defense line to fix its gaps, or the slimes to the north to give our warrior breathing room to recover."

>-Gather 2 Aquas mana from rune cluster [2/4].
>Cast Aquas Ball [POT 14] at Orc 5N
>-Gather 2 Aquas mana from rune cluster [0/4].
>Cast Aquas Ball [POT 14] at Orc 5N

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 29|30 SP: 28|32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
>>1696873
An excellent suggestion, sir!

>>1696846
>-take 34 damage: health now 6/40
>move 5S 3W

>>1696374
Mr Rabbitspaw! I apologise for the lack of forewarning, but I appear to be dying, and I hear you're the man to see for such afflictions.

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 6/40 SP: 30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x48 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
>>1696277
// You do, I think. Nancy Toss is if you want to toss spirits for others to drink. Using them as grenades... a basic weapon in your arsenal.
>>
Rolled 82, 91 = 173 (2d100)

"Sorry, no time for that healing just yet! An opportunity presents itself and the iron glows red!"
She laughed, "I'll be back shortly..," then took off with a running leap.

>>1696846
>The Knee North* Dmg:18
>The Knee East* Dmg:18

*The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP
-------------------------------------------------------
Višnja Muromets, Human Warrior Lv.1
-------------------------------------------------------
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 21/80 SP: 12/18
ARM: 3[1(+2)] / Frnt 12 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, *Straight Cleave -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18
>>
>>1696846
I recommend we retreat East to get cover from that enormous archer and be closer to our ranged support.
>>
((Is that giant Skeleton using indirect fire? [You see where those huge arrows are landing?]))
>>
>>1696926
(It might have been shooting at you. But if it really can shoot over cover, we need to destroy it as quickly as possible)
>>
>>1696929
((Not sure. We might find out soon enough though.))
>>
Why was my action not processed.
>>
>>1696846
> Kari -> Armstrong
> Move EEE face W

VIT: 6 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - - -
HP: 27/60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 PER: 5 MOV: 3

Hand 1: Bamboo Bow (RNGx3(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x20 (+4 Damage)
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 MAG)
Paper Wards x6 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari (targets healed with MAG+pot)

Vitality Amulet +1VIT
>>
Rolled 31 (1d100)

>>1696962
>>
>>1697028
I guess you noticed.
>>
>>1696959
>>1695651
>>1697033

((Redoing this one last time to clean it up a bit.
Yes.
I intended to repost and say the only major issue I see is that you didn't link to the action phase post. It took me a little to notice though.
(Also, derp: In my initial reply I got East and West mixed up with 1,000 years in MS Paint) ))
>>
>>1696890
I wrote my movement all in one line like this on the first turn, and it wasn't processed. Better write it out as the two actions they are.
>>
Well! We've learned a bit about aggro, good as dispatched both orcs, and lost nobody in the process.

>>1696754
>>1696758
Got it.

>>1696929
Not sure it's so urgent. The thing doesn't seem to have an ability like Spotter to help it take shots through cover. It may well get lucky, of course, but I don't think taking it out is immediately critical.
>>
>>1697087
That's good to know, thanks. I will now commence praying that I move /somewhere/ this turn at least, or this is going to be unpleasant.
>>
>>1697121
You shooooould be fine to edit this one, as there are no rolls involved.
>>
>>1697134
I'm a bit wary of 'Actions once posted may never be changed', but since you mention it I'm not exactly changing the actions so much as writing them differently.

>>1696846
To clarify, this (>>1696890) action is essentially
>move 4S
>move 1S 3W
>>
>>1696846
May I cast through Luka's Paper Ward?
>>
>>1696846

>Overwatch west
>Overwatch west

Sorrel Bloom, lvl 1 Longcoat
==
HP:40/40 | SP:30/30 | ATT:9/15 | ARM:--/6 | M.RES:8 | MAG:2+1 | VIS:5 | MOV:4
- - - - - - - - - -
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5

Hand 1: LS1-Domestic (Rng:15, Dmg:18-[Prc:5])
Hand 2: EMPTY
Armor: Industrial Longcoat (+1 VIT, +1 RES, x2 Weat RES, x2 Chem RES)
Bullet Press: Xtal to bullet
x46 Iron drops +3dpot

[Spotting][Breath in]
[Cursed] "Branded", +1 mag
>>
Either archer is a good target for brother Bloom, though I prefer the small one since it's threatening our healer and there's a chance of taking it out this turn. The uncertainty of who'll have the big one's aggro next turn is enough to make me consider it, but I don't think it's realistic to expect it to be die soon.

Ryozo, if you're willing to risk it, you can keep tempting the big archer either at the corner 2W or from SE of the orc corpse. Maybe it's big enough to count as cover? Bit of an ask, I know, but the results will be useful knowledge in future fights. I'll get the slime's attention if you do it.
>>
>>1696890
Fixable!

>>1696903
>I was informed otherwise above, check for nancy in a search.
>>
>>1697212
2W of you, I meant to say.
>>
Rolled 29, 73 = 102 (2d100)

>>1696907
Please do be back! We miss-grief you otherwise!

Mistery Lammegeier! You need alcohol in your life to fix the hole in your liver Rabbits can see through your uniform!

>>1696846
>1 hand - brew Hard Green, pot 12 ( 3mag x 4 kerro, 2 grams)
>1 act - feed Lammegeier 1E Hard Green, pot 12 (roll)
>oncetap - distill giant arrow ne
>1 act - drink Fire Brandy, pot 6 (roll)
=Rabbitspaw Scalemask=
=Human, Brewler 1=
VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40 SP: 24 ARM: 6/6f/3r
M.RES: 6 MAG: 3 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt ( 3x2)
Hand 2: Hand! 6 dmg, blunt (3x2)
Paws: 6 dmg, blunt ( 3x2, rq no move)

Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

Alqoholism
Distill
Brew

Pouch
2 oz spirit
4 gram 2 kerro vitas
1 gram 2 kerro fire
1 6 pot firebrandy
>>
>>1696846
>>1697268
Not everyone is where I would like them, but this will have to suffice.

>Move EE
>Block NW

VIT: 5+3 STR: 3+1 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 55+16? SP: 18 ARM: 16f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block]
>>
>>1697179
:v

You May !
>>
>>1696962
Happy news! Your HP is 33/60, for Rabbit's drinks are just that good!

>>1696918
Lammegeier is hurt, please do not retrear much-far. Stand next to Rabbits! We will hold together.

Then spooky lady who looks like she likes blood can stand with us, yes-yes!
>>
>>1696846

>deploy

Morat, Human Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras
>>
Ryozo, the front has pulled back, so advise yourself of Luka and Armstrong's movements.

Perovskia, some knockback on the skelly I'm shooting would be appreciated, but I might still survive if you don't. The slimes are stunned.

>>1696846
Using the success of this action >>1695048 as precedent for moving through orc squares.

>Move NNWW
>-Bump [3LC] S if applicable
>-Drop prone (not sure if Visnja will pass through my square)
>Shoot Skelly 2E 1N for 12 piercing [Armor Half] 45 left

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 DMG 9+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x45 Iron +3 DPOT
Bullet Press

Skirmishing
[Mirage]
>>
Maybe-possibly

Sworn Fleur
Magi Bill
Magi Morat
Keeper Justin

Should form a party? Help-eases coordi-talking!
>>
Everyone from HERO has taken their moves.

Updates happen while I sleep, it might be for the best if someone else takes the [Leadership] position. I will need botting, and I will not be able to control others while unconscious in my bed.
>>
Rolled 13 (1d100)

>>1696846
"Purify."

>Move WW
>Last Rites on Skeleton Archer

HP: 44/60 SP: 30/30
Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG
Inventory: 5/6 Paper Wards

Spirit Magic - Last Rite, Blessed Strike
>>
Processing Begins.
>>
"Let's see if these creatures are any threat!"

>-Zweihander
>mov 1 N
>Attack skeleton NW (21 damage)

VIT: 8 (5+3) STR: 4 (3+1) RES: 4 INT: 1 SPD: 2 PER: 3
_________________________
HP: 80/80 SP: 18/18 ARM: 16Fr / 8Fl M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)

-Zweihander
>>
Rolled 14 (1d100)

>>
Rolled 25 (1d100)

>>1696846
Bot [2M] Perovskia
>-Gather 2 mana from runes
>Cast rending aer ball 4NW, launch skelly west if possible
>Draw Aerias rune S
>>
>>1696846

"Sometimes I wonder if I should have taken actual art classes instead of the dark arts.
How about you, Bowie, any regrets?"

>Draw Rune W
>Draw Rune NW

Billy Ends
Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30|30, ARM: -/3,
SP: 32|32, M.RES: 6, MAG: 14
VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: Wyzard Hat (+1 VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Pyras I
>>
>>1697334
You could probably choose someone who posts in a different time than you and make them your second-in-command
>>
>>1697332
"I suggest we call our team Meat! For there is no 'I' in team but there is 'Meat'!
That and the baddies we face are gonna meet their ends as dead meat.
Billy looks over to the nearby keeper.
"What do you think Bowie?"
>>
File: DunnDirk_Turn08b.png (1.6 MB, 2508x1771)
1.6 MB
1.6 MB PNG
With the addition of more survivors come a boon of intelligence -- and an oppurtunity for disaster to look hitherwaywards.

https://www.youtube.com/watch?v=Nl30nuhjFsQ

World Phase. [Processing will resume in 7H]
>>
>>1697454
// At first, I thought that this one was a skeleton with a massive lance and ragged cape. I was very spooked.
>>
>>1697454
Missed my turn, but is that witch thing in the house an enemy?
>>
>>1697494
It has yet to act, and seems to be frozen in space. It seems to not yet be an enemy, and I would rather it be a potential ally.
>>
Hm. Ryozo's Rites didn't go through. Possible reasons: Maybe casting range is PER- based (5) or more specific targeting is required (give coordinates or mention talisman).

>>1697494
Former resident, now Keep Out sign.
>>
>>1697454
Why did I only regain 4 HP?
>>
>>1697514
Well I can smack her with a talisman from where I am, targetting rules are still that range applies diagonally, while movement is just cardinally right?

If so, she's 4 diagonal from me, there's a stairway leading right to her, so I can throw, hit her with it, and give last rights immediately.
>>
>>1697514
Ah, yes, I see now that it is just out of my Vision range. Oops.
>>
>>1697514
Ooorrrrr.... rites not so easy for dead ears to hear.

>mag 8, half to 4 for glance. MagRes applies.

Skellies are boneheaded, do not hear so well.

>>1697522
Confusing spell to cast.
>Glancing
>>
>>1697528
Good point, also possible-

Oh wait. The talisman's on the axe skelly. That would seem to confirm the range limit.

>>1697531
That x2 interacts with SM's 4 base INT, resulting in a final MAG of 8. Half of that and you get your 4 glancing heal.

>>1697524
Not actually sure there's any body to give rites to, but you can try. The clothes probably can be offered up at least.
>>
>>1697551
Got it in my head somehow that that thing was a scarecrow and not an actual person. So yeah, go ahead, though I'd suggest saving a talisman and delivering Rites in person, if that won't take you too far out of your way.

Everyone else, if by some chance you don't have any pressing things to do, consider dragging corpses into the path of our SM/Ks. They only have 2 actions to work with, and we probably want remnant spirits out of our hair.

Dunno how rites and warrior [Rend] interact. I don't expect them to play nice though.
>>
Anybody know what the gods of the four cardinal directions are? Otherwise I'm gonna assume North Wind (Air), East Sun (Fire), West Moon (Earth), South Sea (Water) since it sounds best.
>>
>>1697592
>not assuming for the purposes of my blessed strike ability, but because if I'm gonna give last rights then I'm gonna make an actual prayer.
>>
>>1697592
The god of the West seems to be called Byakko. Other than that, who knows.
>>
>>1697580
Nonononono.

People. Rites are for people. Corpsesies is for me! Rabbit makes remnant spirits from them. They don't kill.

Except your sense of balance.
>>
>>1697592
Byakko was West. So it is likely they are Azure Dragon of the East (Seiryu), Vermilion Bird of the South (Suzaku), White Tiger of the West (Byakko), and Black Turtle of the North (Genbu).
>>
>>1697592
>>1697607
They respectively represent Spring, Summer, Autumn, and Winter. No guarantees on the elemental ties.
>>
>>1697607
That makes way more sense and helps me figure it out.

That means east is water, south is fire, air is west, and north is wood or metal. Center would be earth.
>>
>>1697618
http://www.onmarkproductions.com/html/ssu-ling.shtml

This'll help us figure things out a bit I think
>>
>>1697622

In the five Principles it would be East Wood, South Fire, West Metal, North Water, and Center Earth. Air doesn't really come in.

My guess is that here it is East Air, South Fire, West Earth, and North Water. Partially due the the brown spell circle when I invoked Byakko earlier.
>>
>>1697637
makes more sense than anything I've come up with so far. I'll run with that.
>>
>>1697622
>>1697637
Center is not Vitas? Religious types sure prioritize oddly. Though, I think it might bear testing to see if aer pushes harder East or West.

Also, if no one objects, I am planning to swap hats with her. Seems right to remember the dead.
>>
>>1697654
The center is harmony and stability in chinese directional stuff, Earth = China = The Entire World. It's one of those weird multilayered cultural things that's hard to get if you're not from the source culture.
>>
>>1697454
A survivor! They will not make it to the gates before nightfall, can we secure the town hall instead as a place to [REST]?

>>1697580
>>1697601
Please do not desecrate the bodies of the townsfolk, they do not deserve such treatment.
>>
>>1697671
>Byakko West, Anansi East, Hati North, Xiuhtecuhtli South, Nabu Above, Punga Below, Demeter Center
Yep. Frog minds best minds.
>>
>>1697977
Hey if we want to not be corpses ourselves and we want to these corpses to stay corpses then we better do something about them.

>>1697601

Hey funny-speak, save a vitas xtal for me will ya?!
>>
>>1697989
Yes, it is of gravest importance! I am retreating and I will send the souls of those that died in the east to Heaven! Ryozo, can you handle the beheaded orc?
>>
>>1697977
Just saying we should consolidate the sentients so you don't have to run all over to give rites. The slimes are probably just congealed mana or something so Rabbit's free to do whatever with them.
>>
Processing Begins.

Act phase imminnent.
>>
File: DunnDirk_Turn09A.png (1.49 MB, 2508x1771)
1.49 MB
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A Chance to Run. A Chance to Fight !
6 turns remain before the sun sets. It is suggested that we secure the wayhouse whether we choose to fight or not.

ACT PHASE

https://www.youtube.com/watch?v=23oE6cB9Vkc
>>
>>1698659

We're running out of daylight here.

>move 1E 2N 1E
>move 2N 2E
>-face west


Sorrel Bloom, lvl 1 Longcoat
==
HP:40/40 | SP:30/30 | ATT:9/15 | ARM:--/6 | M.RES:8 | MAG:2+1 | VIS:5 | MOV:4
- - - - - - - - - -
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5

Hand 1: LS1-Domestic (Rng:15, Dmg:18-[Prc:5])
Hand 2: EMPTY
Armor: Industrial Longcoat (+1 VIT, +1 RES, x2 Weat RES, x2 Chem RES)
Bullet Press: Xtal to bullet
x46 Iron drops +3dpot

[Spotting][Breath in]
[Cursed] "Branded", +1 mag
>>
Rolled 83, 23 = 106 (2d100)

>>1698659
"That is a rather strange tactic you have there Rabbit, blocking enemy attacks with your backside."

>-Gather 2 Aquas mana from rune cluster [2/4].
>Cast Aquas Ball [POT 14] at Slime 6W
>-Gather 2 Aquas mana from rune cluster [0/4].
>Cast Aquas Ball [POT 14] at Slime 6W

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 29|30 SP: 28|32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
The encounter's pretty well in hand. At this point it's a matter of making sure that our resource gatherers can attend to every body we leave behind. Assessing.
>>
>>1698757
I haven't been able to absorb all that's going on. Could you tell me how much damage your spells are doing?
>>
Rolled 6 (1d100)

>>1698659

"Hoo boy, looks like we've got a slimy one over here.
Time to turn up the heat and easy bake this big feller.
You might want to watch out Bowie."

>Move 1N
>-Gather 2 Pyras mana from nearby runes.
>Cast Pyras Ball [POT 14] at Slime 8W

Billy Ends
Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30|30, ARM: -/3,
SP: 32|32, M.RES: 6, MAG: 14
VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: Wyzard Hat (+1 VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Pyras I
>>
>>1698783
((It's Potency 14 (14 dmg.) The Orcs were taking 7 but that's due to their particular resistances. I don't know how it would affect the other monsters))
>>
>>1698770
Do you want that skele/jelly lineup going into the 'house, or out?
>>
>>1698659

"time to get some of "my" stuffs "back" now that they are busy fighting"
>Open box
>-Loot box
>-Try to not make any noise
>Draw Terras Rune N


Morat, Human Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras
>>
Rolled 61 (1d100)

>>1698963
>>
>>1698770
Is is worth aggroing the big skelly, or should we focus on mopping up the smaller monsters?
>>
File: Untitled.png (895 KB, 1207x1264)
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Due to Windy conditions, one slime is likely dead. Also due to Wind, I don't want anyone standing in Sorrel's line of fire. There's no danger of friendly fire on allies you're adjacent to, though, so Lammergeier doesn't need to be too cautious in his attacks.

So, this starts off with Luka. If her Last Rites hit both times and one's a crit, that skelly's dealt with. Then, if willing to risk it, Ryozo and Armstrong can move up and slap a Last Rites on the big archer.

If unsuccessful or not wanting to risk it, Ryozo supplements attacks/Rites as needed, and Armstrong and Lammergeier work on the other slime.

The northern group should be dealt with in two turns' time.
>>
>>1698930
Out, I think, so you have a wall to squish them against.

>>1698922
Thanks.
>>
>>1699043
Noone standing in my line of fire? Hey I'm cursed, not blind!
>>
>>1699074
The difference can be scant. Plus, due to Wind, you have a 1/5 chance of friendly fire.
>>
Rolled 43 (1d100)

>>1698659
>-Gather 2Mana from Runes
>Cast Rending Aer Ball 3NW 3N 1S
>-Gather 1Mana from runes, 1sp
>Overwatch Enlarged Aer Cyclone (Counter-clockwise) 5NW 3W
>-This should spin the Large Archer before he can shoot. Please let me know if I've got it wrong.

Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 32/40 ARM: 3/3 M.RES: 6 MAG: 16 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias
>>
>>1699043

The only problem I see is that I do not have shield bash.
>>
>>1699043
This is a possible course of action, so long as the small ones are successfully dispatched. Do watch out, it looks like the large skeleton has a sword on its back.

>>1699153
It is possible to attack with your shield without the skill, it just will only do damage and no stun. You may even be able to Zweihander your Iron Shield.
>>
>>1699185

Why would I do that when I can zweihander my sword?
>>
>>1699203
The theory is that their armor is weak to bashing damage, but I am not sure if this was confirmed.
>>
Rolled 76 (1d100)

>>1698659
>Move W
>Cleave W, Dmg: 24 Slashing

Book Keeping
-4SP for Knee x2
SP: 8/18


-------------------------------------------------------
Višnja Muromets, Human Warrior Lv.1
-------------------------------------------------------
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 21/80 SP: 8/18
ARM: 3[1(+2)] / Frnt 12 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1699153
Indeed not!

>This'll happen a bit more than occasionally, folks, me forgetting special rules and who has 'em. Bear with me.

>>1699203
You'll keep some facing defense. You may find that healing is at a premium while our healers spend portions of their time stocking up. Your calln of course. The sword could help kill outright.

>>1699185
In the case we go straight for the archer, it's possible the remaining slime will be left alive unless Rabbit helps Lammer with it. I consider it a relatively minor threat, since it should be aggroed to Armstrong or Lammer this coming turn.
>>
Rolled 63 (1d100)

>>1698659
Now, where do you think you're going, you rascal?

>Shoot slime 4W 1N for 12 pierce, 44 left
>Overwatch W
>-If possible, recall if it's common for slimes to demonstrate this kind of self-preservation. Will save this for a full action otherwise.

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 DMG 9+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x44 Iron +3 DPOT
Bullet Press

Skirmishing
[Mirage]
>>
So is this smaller skeleton dead, are people attacking it?
>>
>>1699286
Just to be clear before I act, should I be shooting at the slime 1N of Armstrong whatever happens?
>>
Rolled 6, 24 = 30 (2d100)

>>1698659
That Rabbit fellow can make a fine brew, I feel better already.

>shoot slime 1W 2N
>shoot slime 1W 2N

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 12/40 SP: 30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x48 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
>>1699370
That's right.

>>1699356
The axeskelly should be gone once our Shrinefolks purge it.
>>
Rolled 41 (1d100)

>>1698659

>Move 1 W, 2 N
>Zweihander Attack Skeleton Archer NW (21 damage)
>Face N

VIT: 8 (5+3) STR: 4 (3+1) RES: 4 INT: 1 SPD: 2 PER: 3
_________________________
HP: 80/80 SP: 18/18 ARM: 16Fr / 8Fl M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)

-Zweihander
>>
Phase Mark in 15m
>>
>>1698659
I need to get back so that I can lay these spirits to rest. I do not want anyone exposed until the wind is down: a hit from the giant skeleton would kill you.
> Provide Last Rites, 5W using existing Paper Seal
> Continue moving EE N

Botting:
Sir Armstrong:
>Move EE, bumping Ryozo E to keep them protected
> Block W

Rabbitspaw
> Leave a Lasting Impression (Attack Slime x2)
> Hightail it EEE
>>
Rolled 85 (1d100)

>>1699579

VIT: 6 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - - -
HP: ~33/60 SP: 26 ARM: -/5 M.RES: 10 MAG: 8 PER: 5 MOV: 3

Hand 1: Bamboo Bow (RNGx3(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x20 (+4 Damage)
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 MAG)
Paper Wards x5 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari (4SP targets healed with MAG+pot)
>>
>>1698659
"Leave this world!"

>Last Rites Skeleton Warrior West
>Last Rites Skeleton Warrior


HP: 41/60 SP: 30/30
Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG
Inventory: 4/6 Paper Wards

Spirit Magic - Last Rite, Blessed Strike
>>
Rolled 13, 97 = 110 (2d100)

>>1699599
>>
Rolled 80 (1d100)

>>1699579
Fair enough. That bump seems to push Ryozo out of range, though...

>>1698659
Bot [2SK] Ryozo
>-Be Bumped EE
>Move S W
>Last Rites Axe skelly 5W 1N
>>
>>1699627
Fug. Cancelling this. And now that I think about it, I'm pretty sure Bumping only occurs when you end a move in another player's square. Ryozo's probably staying right where he is.
>>
>>1698659
>Throw Talisman 4SW into the ghosty witch on the pedestal
>Use Last Rights through the talisman

"May your soul be guided through the gate most appropriate, be it Seiryu's blooming gardens, Suzaku's humid forest, Byakko's stormy peaks, or Genbu's chilly river banks. Rest now, and look not back upon this life, but go gratefully into the next without regrets or anger."

Hetros Jistin, lvl 1 Shrine Keeper
==
HP:60/60 | SP:30/30 | ATT: | ARM:--/5 | M.RES:5(Spirit 10) | MAG:8 | VIS:5 | MOV:3
- - - - - - - - - -
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2+1 PER: 5

Hand 1: Bamboo (Rng: 6, Dmg:14, *Carve Arrow)
Hand 2: Empty
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 Mag)

x20 Bamboo Arrows +4Dmg
x6 Paper Wards (Throw Range: 6, Targetable by magic when placed, *Trigram)

[Carve Arrow][Trigram][Last Rite][Blessed Strikes]
>>
>>1699522

>correction I'm at 59 hp
>>
File: DunnDirk_Turn09B.png (1.72 MB, 2508x1771)
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World Phase.
https://www.youtube.com/watch?v=ya3yxTbkh5s

For every soul cleansed, is a spirit freed from this mortal coil and a step closer to our goal. I believe Yggdra's words have started to find meaning with me... AH - but wait- Is that a Book I see ?
>>
>>1700075
Pardon me, but 3LC aimed at the other slime here >>1699424.
>>
>>1700075
>>1698702

This is the second time I tried moving North and my action not going through.

Am I reeling or is it something else? I can't be prone either. I only went prone when I was up at the ridge
>>
>>1699579
I think it likes me!
>>
File: DunnDirk_Turn010a.png (1.54 MB, 2508x1771)
1.54 MB
1.54 MB PNG
https://youtu.be/xcbCPM3u5RM?t=1

" VISNJA ! WATCH O- "
" Quick ! Quick HELP VISNJA ! SHE'S BLEEDING OUT ! "

> Visnja is Reeling at -11 Hp. Restoring her to above that number will stabilize her. You Have Until the [Song] Ends before her death passes in full.


ACT PHASE !
>>
>>1700114
Pretend it went through. Proccessor keeps missing it.
>>
Rolled 21 (1d100)

>>1700189
>Cast Blessed Strike on myself
"Seiryu bless this arrow"
>Fire Arrow into approach ooze monster

Hetros Jistin, lvl 1 Shrine Keeper
==
HP:60/60 | SP:30/30 | ATT: | ARM:--/5 | M.RES:5(Spirit 10) | MAG:8 | VIS:5 | MOV:3
- - - - - - - - - -
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2+1 PER: 5

Hand 1: Bamboo (Rng: 11, Dmg:14, *Carve Arrow)
Hand 2: Empty
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 Mag)

x20 Bamboo Arrows +4Dmg
x6 Paper Wards (Throw Range: 6, Targetable by magic when placed, *Trigram)

[Carve Arrow][Trigram][Last Rite][Blessed Strikes]
>>
File: Screenshot_1.png (94 KB, 466x361)
94 KB
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>>1700190
ty kindly. I'm near the boxes then

>-Loot box north of me
>Overwatch west
>Overwatch west

Sorrel Bloom, lvl 1 Longcoat
==
HP:40/40 | SP:30/30 | ATT:9/15 | ARM:--/6 | M.RES:8 | MAG:2+1 | VIS:5 | MOV:4
- - - - - - - - - -
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5

Hand 1: LS1-Domestic (Rng:15, Dmg:18-[Prc:5])
Hand 2: EMPTY
Armor: Industrial Longcoat (+1 VIT, +1 RES, x2 Weat RES, x2 Chem RES)
Bullet Press: Xtal to bullet
x44 Iron drops +3dpot

[Spotting][Breath in]
[Cursed] "Branded", +1 mag
>>
>>1700189
(( Edit: Not the song my life is currently tethered to with the bleeding but... ))
https://www.youtube.com/watch?v=stUnwwkTctA [Remove]
>>
>>1700244
Short of picking it up off a floor, Looting crates or opening boxes will require one act.
>>
>>1700264
can I not overwatch to loot then?
>>
>>1700269
Your last shot will be canceled, yes.
>>
Rolled 13, 20 = 33 (2d100)

>>1700189
"If we can get our warrior to Rabbitspaw, her life may be saved. Harokem, drag her south to up against the building. Luka, drag her up into the building and as far south as you can. That should allow Rabbitspaw to make it in time."

"I will do what I can to remove that skeleton. Assist me Perovskia."

>-Gather 2 Aquas mana from rune cluster [2/4].
>Cast Aquas Ball [POT 14] at Orc 2NW 4N
>-Gather 2 Aquas mana from rune cluster [0/4].
>Cast Aquas Ball [POT 14] at Orc 2NW 4N

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 29|30 SP: 28|32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
arokem!

Spot promotion to field medic! Feed to Visjna! Also! Later? Be drinking brandy yourself but maybe kill now!

>>1700189
>move 1E, 3N
>Hand - Brew Hard Green ( pot 12 )
>Act - Brew Firebrandy ( pot 6 )
>Oncetap - drop both N to LC2 Harokem
=Rabbitspaw Scalemask=
=Human, Brewler 1=
=Fire Brandy, +6 Dmg=
VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 32 / 40 SP: 16/24 ARM: 6/6f/3r
M.RES: 6 MAG: 3 VIS: 4 MOV: 4

Hand 1: Hand! 12 dmg, blunt
Hand 2: Hand! 12 dmg, blunt
Paws: 12 dmg, blunt ( rq no move)
>+6 buff ( 6 + 6 )

Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

Alqoholism
Distill
Brew

Pouch
6 oz spirit (-2)
2 gram 2 kerro vitas (-2)
3 gram 2 kerro fire (-1)
4 gram 2 PURPLE
>>
>>1700281
please be locks please be locks please be locks please be locks please be locks please be locks please be locks please be locks please be locks please be locks please be locks please be locks please be locks please be locks please be locks please be locks NO GHOST GUNS pls. Many bad. much sad. big teamkill
>>
>>1697977
Never. People-persons should have right to proper burial in true god Embrace.

Slimes? Rabbits theology is fuzzy on slimes.
>>
>>1700189
Khu! Bloody- GET THIS THING OFF US!

>-12 damage
>-Accept Brews >>1700290
>-Still prone
>Hard Green to Visnja, POT 12
>Shoot Skelly NW for 12 pierce, [Armor Half]

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 28 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 DMG 9+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x44 Iron +3 DPOT
Bullet Press

Skirmishing
[Mirage]
>>
A clock stops, the dias begins to tick again.
A life is left behind.

> Visnja is lost
>>
Rolled 74.

>>1700320
>>1700321

A breath.
>>
Rolled 38 (1d100)

>>1700075

>Move WW
>Attach Paper Ward onto Fleur (Sworn)
>+Blessed Strike Fleur if I can Ward and Cast

HP: 41/60 SP: 30/30
Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG
Inventory: 4/6 Paper Wards, Burial Axe: 1H 3.0xSTR+4 POT #Boomer

Spirit Magic - Last Rite, Blessed Strike
>>
Rolled 10 (1d100)

>>1700189
The night is closing in. We should make our way to the town hall and barricade ourselves inside.

>Move W
>Attack slime W with sword

VIT: 5+3 STR: 3+1 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 59 SP: 18 ARM: 16f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block]
>>
Phase Mark in 49 Minutes.
>>
>>1700365
Guh
>>
Rolled 45 (1d100)

>>1700320
Roll for shot.

Visnja, you're still with us, you madwoman. Get to cover, don't lock your knees!
>>
Rolled 71 (1d100)

>>1700075
With the overwatched spell not cast, is the sp spent?

>>1700189
>Move 2N
>-Gather 2 Mana from Aer Runes
>Cast Enlarged Rending Aer Ball 2NW 6W

Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 32/40 ARM: 3/3 M.RES: 6 MAG: 16 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias
>>
>>1700189
>>1700320
>>1700321
>>1700327

A loud audible gasp followed by fits of coughing. Višnja cast her eyes about wildly as she struggled to sit up, seemingly in another place. "The ravens! Wh- I saw..."
She staggered to her feet, her hands curled, white knuckled, around her axe, nodding to a conversation she was having with someone --or something. Sluggish movements quickly picked up purpose, as if possessed. Višnja, nodded again."Já, bregða..," came a mumble and the Warrior dashed off as quick as a deer.

((Sorry to leave you in a tight spot, Harokem. I'll be back as soon as I can take more damage than a hurled insult. Also, many thanks to you and Rabbit! ))

>Move 2E,2S
>Move 4S, Face W


-------------------------------------------------------
Višnja Muromets, Human Warrior Lv.1
-------------------------------------------------------
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 21/80 SP: 8/18
ARM: 3[1(+2)] / Frnt 12 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1700396
no
>>
You might have a buff on you now, Fleur. Get in there!

Anyone in Hero care to take up temporary command? Just have Luka give rites to the skelly 4N 1W and maybe move somewhere safer.

>>1700189
Bot [3LC] Lammergeier
>Shoot NW for 12 pierce
>Shoot NW for 12 pierce, 44 left
>>
>>1700419
I would argue her current spot is safe enough. Nothing can reach her in a single action.
>>
>>1700189
Botting Luka:

>Ward skelly 4N1W
>Last Rite at skelly 4N1W

VIT: 6 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - - -
HP: ~33/60 SP: 26 ARM: -/5 M.RES: 10 MAG: 8 PER: 5 MOV: 3

Hand 1: Bamboo Bow (RNGx3(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x20 (+4 Damage)
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 MAG)
Paper Wards x5 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari (4SP targets healed with MAG+pot)
>>
>>1700435
My worry was that the big archer might reprioritize if it saw her purify a skelly. Also, for future reference, Rites and Talisman throw can occur in the same action.

>>1700189
Bot [2S] Fleur if allowed
>-Shield on if tap to do so, stay Zweihander otherwise
>Move 3N
>Sword attack NW
>>
Rolled 80 (1d100)

// I really do fall asleep at the worst of times.

>>1700189
> Move NN E
> Shoot Skeleton NN WW 14 Pierce

VIT: 6 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - - -
HP: ~33/60 SP:30 ARM: -/5 M.RES: 10 MAG: 8 PER: 5 MOV: 3

Hand 1: Bamboo Bow (RNGx3(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x20 (+4 Damage)
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 MAG)
Paper Wards x4 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari (4SP targets healed with MAG+pot)

Vitality Amulet +1VIT
>>
Rolled 3 (1d100)

>>1700495
>>
File: DunnDirk_Turn10b.png (1.8 MB, 2508x1771)
1.8 MB
1.8 MB PNG
World Phase

" C- Close - but we're not out of the woods yet ! "

https://www.youtube.com/watch?v=sk-9ihcy2R8

Up above the walls of the town, the bells rang clear and hollow - we did not know what it meant in this dreary afternoon- but we should have been more attentive to the fact that someone- something - rang those church bells incorrectly at all. . . "
>>
>>1700189
"My old book... Why is it here?"

>Move ENN
>Draw Rune N


Morat, Human Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
Bag:
-Student Notes: (sword?) Rune, 2 Words, x1.5mag

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras
>>
File: DunnDirk_Turn11a.png (1.57 MB, 2508x1771)
1.57 MB
1.57 MB PNG
That noise ! We Must Make Haste !

https://www.youtube.com/watch?v=gV26zIE0130
>>
>>1700603

I don't trust anything that makes "yig-yig" noises. Next thing we'll see people dragged down to Hell and returning as money-grubbing dogs.
I must leave this slime to you. My shield is needed northwards.

>Move EEN
>Move NN, staying up on the ledge
>- Face NW

VIT: 5+3 STR: 3+1 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 59 SP: 18 ARM: 16f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block]
>>
Rolled 70, 60 = 130 (2d100)

>>1700603
"More reinforcements, from the sounds of it. Indeed, you will be needed to head north and help contend with the large archer while those of us down south engage the remaining slime and the small archer. We will need to work quickly and mop up the remaining resistance before their comrades arrive and find our lines already in disarray."

>-Gather 2 Aquas mana from rune cluster [2/4].
>Cast Aquas Ball [POT 14] at Slime 1NW 4W
>-Gather 2 Aquas mana from rune cluster [0/4].
>Cast Aquas Ball [POT 14] at Slime 1NW 4W

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 29|30 SP: 28|32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
>>1700603
>Move NEE
>Move EEE


Morat, Human Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
Bag:
-Student Notes: (sword?) Rune, 2 Words, x1.5mag

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras
>>
Rolled 61, 81 = 142 (2d100)

>>1700603
>-Gather 2Mana from Runes (2/3)
>Cast Enlarged Clockwise Cyclone 4W 2NW
>-Gather 1Mana from Rune, 1SP (3/3)
>Cast Enlarged Clockwise Cyclone 4W 2NW
Ok, Bigbow's backside should be facing you, Harokem, Sorrel. Fire at will?
Oh, and do be carefull not to get too close, everyone else.

>>1700405
>-SP corrected
Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 32/40 ARM: 3/3 M.RES: 6 MAG: 16 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias
>>
Phase Mark is set at 6 Hours. However premature processing is possible.
>>
Rolled 85, 39 = 124 (2d100)

>>1700603
That is... not a friendly sound.

>shoot NW
>shoot NW

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 12/40 SP: 30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x42 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
>>1700603


Please be locks please be..... Locks? Okay not what I had in mind but that'll come in handy.

Come on this place has to have something.. Locks locks locks locks

>move 2w2n
>loot crate E of me

Sorrel Bloom, lvl 1 Longcoat
==
HP:30/40 | SP:30/30 | ATT:9/15 | ARM:--/6 | M.RES:8 | MAG:2+1 | VIS:5 | MOV:4
- - - - - - - - - -
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5

Hand 1: LS1-Domestic (Rng:15, Dmg:18-[Prc:5])
Hand 2: EMPTY
Armor: Industrial Longcoat (+1 VIT, +1 RES, x2 Weat RES, x2 Chem RES)
Bullet Press: Xtal to bullet
x44 Iron drops +3dpot

[Spotting][Breath in]
[Cursed] "Branded", +1 mag
>>
>>1700714
Shoot something! This is no time to be boxing-taking!

>Move 2n, 2e
>oncetap - Distill orc + skeleton (and search?)
>Act - distill orc + skeletonS + crates carefully
>1 hand, combine purple xtal
( from arrows )+ 1oz Spirit. What results?
=Rabbitspaw Scalemask=
=Human, Brewler 1=
=Fire Brandy, +6 Dmg=
VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 32 / 40 SP: 16/24 ARM: 6/6f/3r
M.RES: 6 MAG: 3 VIS: 4 MOV: 4

Hand 1: Hand! 12 dmg, blunt
Hand 2: Hand! 12 dmg, blunt
Paws: 12 dmg, blunt ( rq no move)
>+6 buff ( 6 + 6 )

Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

Alqoholism
Distill
Brew

Pouch
4 oz spirit
2 gram 2 kerro fire
4 gram 2 PURPLE (from arrow)
>>
>>1700603
More orcs coming, we have to move quickly!
- Throw Seal SS
- Throw Seal WWW NNN
- Throw Seal EEE NNN
- [Triagram], to catch both downed skeletons and the orc
> When the large skeleton enters the Triagram, Last RItes twice.

VIT: 6 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - - -
HP: ~33/60 SP:30 ARM: -/5 M.RES: 10 MAG: 8 PER: 5 MOV: 3

Hand 1: Bamboo Bow (RNGx3(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x19 (+4 Damage)
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 MAG)
Paper Wards x4 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari (4SP targets healed with MAG+pot)

Vitality Amulet +1VIT
>>
Rolled 33 (1d100)

>>1700603

>mov 1 n, 2 e
>zweihander attack skeleton (21 damage)


VIT: 8 (5+3) STR: 4 (3+1) RES: 4 INT: 1 SPD: 2 PER: 3
_________________________
HP: 59/80 SP: 18/18 ARM: 16Fr / 8Fl M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)

-Zweihander
>>
Rolled 86 (1d100)

>>1700603

>Attack slime
>Move EEE

>>1700731
You have E and W backwards there I think.

Did I take 5 damage last player phase? Or was that the slime?
HP: 21/60 SP: 30/30
Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG
Inventory: 3/6 Paper Wards, Burial Axe: 1H 3.0xSTR+4 POT #Boomer

Spirit Magic - Last Rite, Blessed Strike
>>
>>1700731

>mov 1 N, 2 W, correction.
>>
Rolled 2 (1d100)

>>1700603

"Quick! Kill it with fire!"

>-Gather 2 Pyras mana from nearby runes.
>Cast Pyras Ball 4W
>Move 3S

Billy Ends
Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 20|30, ARM: -/3,
SP: 32|32, M.RES: 6, MAG: 14
VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: Wyzard Hat (+1 VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Pyras I
>>
File: tegaki.png (4 KB, 400x400)
4 KB
4 KB PNG
>>1700771
"Son of a-"
>>
>>1700722
Well, it'll be interesting to see if you can toss all those seals out like that. I doubt it will work, but I'll be quite happy if it does.

>>1700742
There's a board you could have used to climb the wall.

----

We seriously needed guaranteed damage on the archer this turn or at least next. ~36 was the expected value of the 3 Rites that were possible this turn. As is, we may just be left next turn with an incomplete Triagram and hoping the skelly's tall enough to be seen from the bottom of the stairs. It probably is, but this was a preventable uncertainty.

I don't like to point this stuff out, but things will only get more challenging for us in here, and we need to be efficient.
>>
File: tegaki.png (95 KB, 400x400)
95 KB
95 KB PNG
>>1700778
>>
>>1700819
"I knew I should have went to Magi school!
But those book and tuition fees were too damn high!"
>>
>>1700626
Sorry, we can't take advantage of that this turn. Maybe next?

>>1700714
Brother, surely you've worked enough security and shot enough looters to know they ought to be more patient!

----
Right. Repositioning. Next turn, we come down hard on this thing.

>>1700603
>-Still prone
>Stand
>Move SS

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 40 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 DMG 9+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x44 Iron +3 DPOT
Bullet Press

Skirmishing
[Mirage]
>>
>>1700814
Can we get Rabbit closer to the skellyton somehow? I think maybe I can destroy it. Not so fond of broken bones.
>>
>>1700840
Certainly. If we're lucky, a little positioning hijinks well get you into full combo ra-what.

That corpse! The magi in the inn! It's responding to the noise!
>>
>>1700722
Placing down charms is an action. Pairing it with a spell is a given part of its spell effect. With that said , placing three or even 2 down at once is not possible with the actions allotted.
>>
>>1700877
But could tricksy Keeper-maidens work together to trigram such wards as already are there?
>>
>>1700950
I would think so, though the cast range limitations would bear some exploring. Do they need to be in range of each talisman or just one? If the former, can multiple shrinefolk coordinate to cast through a triagram larger than they could manage on their own?
>>
>>1700854
I've been informed that the corpse is hanged and sways occasionally. False alarm.

>Continue to stare suspiciously
>>
>>1700840
I have a way. It might not be comfortable, but you have drinks to 'numbing person-self' with, right?
>>
>>1701195
In bountiful-ample supply. Do I get to fly? Would like to fly. Dragons do it. Even if landing hurts.
>>
Hetros, you might consider slapping Rites on that skelejelly. There's a chance it'll lose some of what's giving it structure.

>Regarding risk calculations

I mentioned "expected value" earlier, so I should explain it and its utility here. Expected Value is the average result of any probability; repeat a probability many times, and the average of the results will hover around the expected value. We'll be repeating a lot of probabilities ourselves, gods willing, so expected value is helpful as a measure of damage per round.

Under current roll rules, attacks have an expected value of 80% of their written value, before target's defense is applied. In other words, your damage output over the course of 10 attacks is equivalent to hitting for normal damage 8 times.

This tends to better inform initial assessments of battles expected to last a number of rounds. In such cases, it can help determine if the damage sources available have a chance of dealing enough damage within a give amount of time. It does not predict turn-to-turn uncertainty as well, but is still somewhat applicable.
>>
Still have non-alcoholic conviction of ability to take bigger one. If arrangable, is willing to try.

Find uncomfortable way to get Rabbit there. Do the rest by hand.
>it may take a bot. Incommunicado.

Not Yig-Yig. Yig leads to demon dogs with bad plans. Rabbit does not want.
>>
>>1700603
// Thank you for allowing me to correct myself, I just hope that we can get out in time...
> Drop E, EN
> Give the Abalathian their Final Rites

VIT: 6 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - - -
HP: ~33/60 SP:30 ARM: -/5 M.RES: 10 MAG: 8 PER: 5 MOV: 3

Hand 1: Bamboo Bow (RNGx3(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x19 (+4 Damage)
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 MAG)
Paper Wards x1 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari (4SP targets healed with MAG+pot)

Vitality Amulet +1VIT
>>
Slowing some, Višnja wandered to the stone platform and sat in its shadow, mumbling occasionally.
>>1700603
>Stagger 2N, Sit for low profile behind ledge
>Rest

Book Keeping:
Took 32 Damage, Healed 12
HP: 01/80

- - - - - - - - - -
Višnja Muromets, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 21/80 SP: 8/18
ARM: 3[1(+2)] / Frnt 12 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1700718
The last action isn't processed:
> searching and looting a wide area takes an action.
Once taps are reserved for walk on retrievals.
>>
>>1701410
no redos. I'll not see this rule broken for a while.
>>
File: DunnDirk_Turn11b.png (1.64 MB, 2508x1771)
1.64 MB
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World Phase.
The enemy moves.

https://youtu.be/IJYem5gGZnk
>>
>>1701898
Affirmativiator, mistery scholar.

Rabbits still need to understand this universe. Is trying. Apologies-contrition.
>>
File: DunnDirk_Turn12a.png (1.66 MB, 2508x1771)
1.66 MB
1.66 MB PNG
Act Phase !

Cursed Swords ! M-Moblins ! And They're Fast ! Just what happened to this town !?

https://www.youtube.com/watch?v=JHOZdi_M44U
>>
>>1702568
Hmmm if we can get rid of those boxes to the east, we can blow open a safe passage to that gate there...

Otherwise we'd need some way to traverse up that cliff again probably using a ladder, rope or , just a means to climb up one by one..

Our options are beginning to thin, everyone !
>>
Rolled 85, 46 = 131 (2d100)

>>1702568

"Oh to hell with this!
Fire freely!"

>-Spend 2 SP
>Cast Pyras Ball 2N
>-Spend 2 SP
>Cast Pyras Ball 2N

Billy Ends
Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 12|30, ARM: -/3,
SP: 28|32, M.RES: 6, MAG: 14
VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: Wyzard Hat (+1 VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Pyras I
>>
Okay. Okay. Preliminary assessment: Shrinefolk and Rabbit on the skelly, preliminary damage possible by LC 2 and 3. Taking a closer look now.
>>
((Could a Shrineperson kindly give me proper healing? Perhaps not Luka, however. If Luka could complete the Triagram and deliver an AoE Rite on the Giant Skeleton, that is 4 hits against it in an element it is weak to. I would recommend that everyone stay out of the AoE though, because having your soul be vacuumed by the Pearly Gates isn't the most pleasant experience sometimes.))
>>
>>1702693
Unfortunately Luka is the only SM that can heal. I should be able to get the big skele with a last rite or two though.

>>1702568
Is the big skeleton tall enough to be targetable from my current position?
>>
>>1702693
As a warrior, you're Aethernumb and probably gain only half healing from Shrines. It'll have to be Rabbit, if at all.
>>
>>1702693
As I hear it, one should be safe if they don't /die/ in it.
>>
File: tegaki.png (2 KB, 200x200)
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>>1702605
"Huh, that went better than expected.
Maybe I should ditch the mana and just use my own power..."
>>
((

>>1702726
>Unfortunately Luka is the only SM that can heal.
Ohboy..

>>1702732
>Aethernumb
Oh right. I forgot about that. I'll take whatever I can get.
I'm resting right now because I can't reasonably fight in my condition. This could take anywhere from 5 to 8 full Turns of inactivity on my part. By the look of things we need all the help we can muster.

))
>>
>>1702743
(( Okay then. We should set up a strong point in there. The AoE would be great. Except hopefully we aren't packed in too tight. ))
>>
>>1702841
We Shrine Maidens and Keepers are doing damage with Last Rites. Last Rites is for disposing of corpses and releasing souls. Like walking skeletons. I doubt it will work on the moblins. On the other hand a Triagram would make it easier for Luka to heal us with Kari.
>>
>>1702568

LOCKS LOCKS LOCKS LOCKS LOCKS LOCKS LOCKS LOCKS LOCKS LOCKS LOCKS LOCKS LOCKS LOCKS LOCKS

>More E 2U E over the crate
>loot crate E

Sorrel Bloom, lvl 1 Longcoat
==
HP:30/40 | SP:30/30 | ATT:9/15 | ARM:--/6 | M.RES:8 | MAG:2+1 | VIS:5 | MOV:4
- - - - - - - - - -
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5

Hand 1: LS1-Domestic (Rng:15, Dmg:18-[Prc:5])
Hand 2: EMPTY
Armor: Industrial Longcoat (+1 VIT, +1 RES, x2 Weat RES, x2 Chem RES)
Bullet Press: Xtal to bullet
x44 Iron drops +3dpot
-Salmon Locks 25% HP/SP restored at camp
-x3 Lantern Shot
[Spotting][Breath in]
[Cursed] "Branded", +1 mag
>>
File: Untitled.png (1.15 MB, 1892x1220)
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Incomplete, but I want to get discussion started. I'm putting my Firebrandy on one of our Shrinefolks, which will improve their POT and DMG by 6. Short term, this opens the possibility of taking out skelly with a crit and regular Rites. Longer term, it improves the either the healing or the blessed strikes we receive inside the Trigram we'll eventually have set up. The Trigram is not a priority this turn unless it can be completed by a spell casting.

Killing skelly gets Perovskia in range to buy us some time with a wallslam.

Lammergeier is on potshot duty, Fleur keeps the slimes off him.
>>
>>1702923
I can kill the slimes but I'd need someone to protect me from those moblins
>>
>>1702726
most arcing spells may hit it.
>>
>>1702923
>>1702942
Now that I consider it, Morat can possibly raise a pillar in the doorway to keep the slimes out of the picture for a bit. That would let Fleur hold position and take two swings at the orc.
>>
>>1702991
yeah I'm doing that but since I can't shape terras yet I'll have to do it the hard way, which is with a big boulder blocking the door
>>
>>1702914
BROTHEEEERRRRRRR PUT YOUR HANDS BACK ON YOUR GUN
>>
Rolled 3, 49, 53, 80, 4, 28 = 217 (6d100)

>>1702914
RABBIT DOES NOT UNDERSTAND WHY YOU REFUSE TO HELP HIM YET DEMAND SHINIES.

NO EXY-STALS FOR YOU. NEVER ANY EXYSTALS. EVER.


YOU ARE A MEAN SHOOTIST.
SO IS THIS SKELLIE.

ARMSTRONG. GO BE BLOCKING THE WAY.

>>1702568
>tear skeleton archer w apart
>6 x 12, blunt.


=Rabbitspaw Scalemask=
=Human, Brewler 1=
=Fire Brandy, +6 Dmg=
VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 22 / 40 SP: 16/24 ARM: 6/6f/3r
M.RES: 6 MAG: 3 VIS: 4 MOV: 4

Hand 1: Hand! 12 dmg, blunt
Hand 2: Hand! 12 dmg, blunt
Paws: 12 dmg, blunt ( rq no move)
>+6 buff ( 6 + 6 )

Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

Alqoholism
Distill
Brew

Pouch
4 oz spirit
2 gram 2 vitas
5 gram 2 fire
4 gram 2 PURPLE ( darc? )
6 gram 2 Teras
>>
>>1702999
Aquas can create a geyser if cast on a tile. I don't see why a lingering pillar shouldn't be possible with Teras.
>>
Rolled 73 (1d100)

>>1702568
>Draw Rune NE
>Cast Enlarged Terras Ball 6W (tap the rune NE and the rune W for mana to power the spell) the casted boulder should be too big to go through the door and get stuck there, in turn blocking the doorway from possible threats, I hope


Morat, Human Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
Bag:
-Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras
>>
Phase Mark in 40m
>>
>>1702887
(( I'm not asking the Shriners to form up specifically in there more than the group use it as a strong point. I did use the operative "we" and it's not meant to be exclusive nor to suggest that the Shriners necessarily take the front. Other spells can benefit from Triagram as well. ))
>>
Rolled 40 (1d100)

>>1702568
>Face South
>Cast blessed strike on myself once more
"Suzaku, grant me your blessing in this hour of need." I mumble behind closed lips, but praying fervantly
>Fire arrow into the core of this beast.

Hetros Jistin, lvl 1 Shrine Keeper
==
HP:50/60 | SP:24/30 | ATT: | ARM:--/5 | M.RES:5(Spirit 10) | MAG:8 | VIS:5 | MOV:3
- - - - - - - - - -
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2+1 PER: 5

Hand 1: Bamboo (Rng: 11, Dmg:14, *Carve Arrow)
Hand 2: Empty
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 Mag)

x19 Bamboo Arrows +4Dmg
x6 Paper Wards (Throw Range: 6, Targetable by magic when placed, *Trigram)

[Carve Arrow][Trigram][Last Rite][Blessed Strikes]
>>
>>1702923
Didn't save my image properly, ignore all orange markings.
>>
Rolled 26, 2 = 28 (2d100)

>>1702923
Aye sir, potshots it is!

>>1702568
>[Sneak Attack] moblin 4W 7N
>[Sneak Attack] moblin 4W 7N

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 12/40 SP: 30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x40 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
Rolled 55, 4 = 59 (2d100)

>>1702568

"And so the scum crawl out of their corners to try and make us prey? Laughable."

>Zweihander attack N giant goblin (21 damage)
>Zweihander attack N giant goblin (21 damage)

VIT: 8 (5+3) STR: 4 (3+1) RES: 4 INT: 1 SPD: 2 PER: 3
_________________________
HP: 59/80 SP: 18/18 ARM: 16Fr / 8Fl M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)

-Zweihander
>>
>>1703017
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOCKS
>>
Rolled 16, 57 = 73 (2d100)

>>1702568
"That one's discarded his bow? An interesting choice. It seems the moblins arriving are not our only new arrivals, however."

>-Gather 2 Aquas mana from rune cluster [2/4].
>Cast Aquas Ball [POT 14] at Skeleton 1NW 5N
>-Gather 2 Aquas mana from rune cluster [0/4].
>Cast Aquas Ball [POT 14] at Skeleton 1NW 5N

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 29|30 SP: 28|32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
>>1703021
If this shatters into rubble or carves a wider doorway...
>>
Rolled 40, 50 = 90 (2d100)

>>1702568
"May the gods release this tormented soul!"

>Last Rites + Paper Ward Giant Skeleton
>Last Rites Giant Skeleton


HP: 21/60 SP: 24/30
Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG
Inventory: 3/6 Paper Wards, Burial Axe: 1H 3.0xSTR+4 POT #Boomer

Spirit Magic - Last Rite, Blessed Strike
>>
>>1703142
Made demands for shinies-time. Does not offer aid in payment. Rabbit moved-ran to give you what you asked for and was not treated nicely-kindly in turn.

*unpaid*
*bill*
>>
>>1703242

LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOCKS

No idea what's going on. Haven't bothered reading thread.
>>
((Just one Act to complete the Triagram then it would have been 4 hits on the giant skeleton with a single Rite, and it would have been good for other spells as well. Anyway, that's the last you'll hear from me on the matter. ))

>>1702568
>Rest

- - - - - - - - - -
Višnja Muromets, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 21/80 SP: 8/18
ARM: 3[1(+2)] / Frnt 12 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1703261
Huh. Really. All I was certain of was that Triagram would affect an area or individuals within it. I didn't dare hope that it would make any improvements.
>>
>>1703261
I seriously don't think it works that way. After all the ball spells aren't doing extra to the large monsters.
>>
>>1703285
I see, I wasn't aware of that. I will keep it in mind.
>>
>>1703271
>>1703273
>>1703296


((Sorry for deleting. I decided to add to the post as an afterthought and didn't want to clutter up this thread.

I'm 95% certain it does. There have been certain consistencies in mechanics through the skirmishes run by this author and I'm quite positive this one is one of them. A past example would be Floors where an spell with piercing qualities was fired at a large monster that took up multiple squares. The spell did damage for each square the spell penetrated into it.
I don't know if anyone missed my mention of the Triagram and the 4 hits earlier but I guess it did. I was hoping it would be acted on though.))
>>
>>1703260
Then please do not be making demands:

>>1697989
>>1695799
>>1695511
>>1694786
>>1694577
>>1693629

For Rabbits limited time-attention-focus-presence. Visjna is bleeding, Armstrong needs armor, Luka requires-craves soothing, Mordenkainen and Mistery Mage Frog quietly wants power in their secret runic heart-souls, Mistery Lammegeier can barely walk and Harokems should have also potion for self.

You ask-demand-require things you do not give and courtesy you do not share. Is rank-strong-bad hypocrisy. Rabbitime better spent elsewhere on nicer people.

The real curse is not magic. Is your smallness of spirit and lack of spirits.

No service? No speeding Rabbit shoes!
>>
>>1703314
Rabbit thinks that was specific giant monster-cause, unique for having many-many weak heads!

Not sure. Personally paid more attention to demon-mobolins-souls and tiny magic children.
>>
>>1703344
((I can probably test it out if I could just get back on my feet... In 3 turns... ))
>>
>>1703370
Hm. We don't necessary need you in good health. Since we're dealing with melee enemies now, you can pounce overextended moblins without too much fear. The extra damage will be very helpful if we can coordinate it to keep you alive.

>>1702568
Bot [2M] Perovskia
Using >>1694677's success as an example

>Move N W
>-Draw 2 from runes
>Rending Aer Ball 7W, 1 NW, throwing orc NW
>>
Rolled 20, 24 = 44 (2d100)

>>1703403
Also Perovskia
>-takes 5 damage

>>1702568
Over here!

>Shoot 3NW 2N for 12, [Armor Half]
>Shoot 4NW 3W, [Armor Half], 42 left

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 28 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 DMG 9+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x42 Iron +3 DPOT
Bullet Press

Skirmishing
[Mirage]
>>
>>1703370
Since Rabbit has no current customer, will get to you snappish-quick!

Mustneeds play bouncer first.
>>
Rolled 83 (1d100)

>>1702568

>>1703403
>>1703463
>-Approved, with dice and stats

Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 16/21 SP: 32/40 ARM: 3/3 M.RES: 6 MAG: 16 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias
>>
Luka and Armstrong botted last turn but don't seem to be around. I'll do it for them, hopefully just this once.

>>1700603
Bot [1S] Armstrong
>Overwatch W for 15
>Overwatch W for 15

Bot [1SM] Luka
>Kari Rabbit for 8
>Kari Harokem for 8
>22 SP left
>>
>>1703570
Oooh. Tinkly.
>>
Rolled 21, 86 = 107 (2d100)

>>1702568
Please don't stay i nthe range of its sword, get behind me!

>Attack Giant Skelly N with sword
>Do it again

VIT: 5+3 STR: 3+1 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 59 SP: 18 ARM: 16f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block]
>>
>>1703570
Why would you bot me to overwatch? There's nothing West.
>>
>>1702568
I've attracted the aggro of two moblins to our area, and the skelly is dead by floods, punches, and purges.
>>
>>1703603
>>1703677
Whoops, wrong link.
>>
File: DunnDirk_Turn12b.png (1.87 MB, 2508x1771)
1.87 MB
1.87 MB PNG
I- it's working out somehow ! But of course- everyone just needed to find their strength..

> A mimic appears.
" Oh Bloom, geez... "

https://www.youtube.com/watch?v=AdzPvukl4Ls&t=00

World Phase
>>
File: DunnDirk_Turn13a.png (1.51 MB, 2508x1771)
1.51 MB
1.51 MB PNG
https://www.youtube.com/watch?v=STE_ugj7s2M

The enemy comes in droves. Have courage - we are 10 armed against their rabble !
>>
ACT PHASE.
[Phase Resumes in 6 Hours time]
>>
The sun is setting down. We need either to retreat or to barricade ourselves somewhere post haste.
>>
>>1704235
>Move 1W 3N
>-Wayhouse secured?
Rabbits don't need flying lessons anymore, right?

Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 16/21 SP: 32/40 ARM: 3/3 M.RES: 6 MAG: 16 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias
>>
>>1704235
"We'll need to free Fleur first, then we should move to the building at our north. It is defensible, and a path of retreat lies just to the east of it at that gate there."

>-Gather 2 Aquas mana from rune cluster [2/4].
>Expand Cast Erupt Geyser [POT 14] beneath Orc 4NW 4W
>-Gather 2 Aquas mana from rune cluster [0/4].
>Expand Cast Erupt Geyser [POT 14] beneath Orc 4NW 4W

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 29|30 SP: 28|32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
Rolled 75, 23 = 98 (2d100)

>>1704370
>>
Rolled 100 (1d100)

>>1704361
All fine! Torn apart. Best rush-hurry inside.

>>1704235
Please! Is no time to be easy resting. Up you wake! Rise and rage!

>-recover 8 hp
>Move 2S, 1E
>Hand: brew hard green ( 12 pot )
>Act: feed to Visjna (roll? Not roll?)
>Oncetap: pick up box lid. Is now drink serving board.

=Rabbitspaw Scalemask=
=Human, Brewler 1=
=Fire Brandy, +6 Dmg=
VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 30 / 40 SP: 16/24 ARM: 6/6f/3r
M.RES: 6 MAG: 3 VIS: 4 MOV: 4

Hand 1: Hand! 12 dmg, blunt
Hand 2: Hand! 12 dmg, blunt
Paws: 12 dmg, blunt ( rq no move)
>+6 buff ( 6 + 6 )

Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

Alqoholism
Distill
Brew

Pouch
4 oz spirit
2 gram 2 vitas (-2)
5 gram 2 fire
4 gram 2 PURPLE ( darc? )
6 gram 2 Teras
>>
>>1704382
This one had extra green in.
>>
>>1704235
Taking care of westmost moblin.

>-Heal to 32
>Shoot Moblin 8W for 12, [Armor Half]
>Shoot Moblin 8W for 12, [Armor Half] 40 left

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 32 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 DMG 9+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x40 Iron +3 DPOT
Bullet Press

Skirmishing
[Mirage]
>>
Rolled 75, 6 = 81 (2d100)

>>1704411
>>
>>1704382
Heal yourself another 8. Luka must have felt especially inspired this time.
>>
>>1704235
I propose we barricade ourselves in the wayhouse and wait out the night.

>Move NWW
>Block W

VIT: 5+3 STR: 3+1 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 59 SP: 18 ARM: 16f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block]
>>
>>1704235
>>1704276

"Ooh, that's not a pretty sight.
Good job up there. Who knew going inside was a proper sane tactic.
Hey you down there! Maybe you should go /inside/ the mimic!
Incoming!"

>Push Plank down to create a ledge leading to the lower ground.
>-Gather 2 Pyras mana from the runes warmed up by the burning carcass.
>Cast Pyras Ball 4S.

Billy Ends
Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 12|30, ARM: -/3,
SP: 28|32, M.RES: 6, MAG: 14
VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: Wyzard Hat (+1 VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Pyras I
>>
Rolled 56 (1d100)

>>1704235
>>1704617
>Adding dice
>>
Rolled 76, 29 = 105 (2d100)

>>1704235
Away with ye, foul beasties!

>shoot moblin 5W 2N
>shoot moblin 5W 2N

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 12/40 SP: 30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x38 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
Rolled 56 (1d100)

>>1704235
"Well that worked, and the new "door" seems quite solid, I'll have to write it down on my Field Notes "Elements materialized using ley magic won't banish from this world, after you pay their price in mana they become part of this reality...I wonder if I could materialize gold... Or food, I'm hungry" next, I think I'll test how robust these ley line connections are, do we need to see the runes or just know where they are? does the mana takes a straight path from the Line to the Caster or uses the Aethereal Medium? Lets see"

>-Gather Mana from the Rune NE
>-Gather Mana from the Rune 5W (in range but out of LoS)
>Cast [Terras] [Expanded][Ball], lob it over the knight hitting 3N
>Move 3E, try to not step on the slime

Morat, Human Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
Bag:
-Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras I
>>
The moblin by the wayhouse seemed to clear off when I injured it. Can't say for certain that it didn't just run inside, though. I bet they won't stick around if injured and without their champion, though. Ryozo, a Blessed Strike on Fleur so she can finish off that orc?
>>
>>1704764
I am able and willing. Fleur, what do you say?
>>
>>1704382
You recieve a [Perfect] Green. A concoction capable of healing for Twice the intended amount !
>>
Višnja came to with a start, visions of crows pulling back the veil of darkness. A hand grabbed her shoulder and a bottle pushed to lips. The green concoction she was being fed spread a warmth through her body. The warrior winced at the prickly sensation of splinters being pushed out of her rapidly closing wounds.

>>1704382
Clapping a reassuring hand on Rabbit's shoulder, smiled. "Thank you," she said, hefting her axe, "and worry not. I'll do everything in my power to see us through this."

>>1704235
>Get healed
>Wake and stand
>Move S, 3W
>Move 4W

- - - - - - - - - -
Višnja Muromets, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 21/80 SP: 8/18
ARM: 3[1(+2)] / Frnt 12 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1704798
If all involved will forgive my bluntness, She doesn't have a choice at this point. She'll likely be overrun this turn if she can't kill one.
>>
Rolled 67, 3 = 70 (2d100)

>>1704235

I'm looting your corpse!

>shoot mimic twice
>is that - 6hp or - 6 move?

Sorrel Bloom, lvl 1 Longcoat
==
HP:30/40 | SP:30/30 | ATT:9/15 | ARM:--/6 | M.RES:8 | MAG:2+1 | VIS:5 | MOV:4
- - - - - - - - - -
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5

Hand 1: LS1-Domestic (Rng:15, Dmg:18-[Prc:5])
Hand 2: EMPTY
Armor: Industrial Longcoat (+1 VIT, +1 RES, x2 Weat RES, x2 Chem RES)
Bullet Press: Xtal to bullet
x42 Iron drops +3dpot
-Salmon Locks 25% HP/SP restored at camp
-x3 Lantern Shot
[Spotting][Breath in]
[Cursed] "Branded", +1 mag
>>
>>1704830
I am well aware, I was just making sure that Fleur would be able to make use of it.
>>
>>1704806
Hurray! Extra green for Visjna! Perfectable drinks. This way, she can have delectable liquidity!

If only Riceballs would be so green.
>>
>>1704832

Of course I'm going to fight.
>>
>>1704883
"Be my shield Noble Knight"
>>
Rolled 93 (1d100)

>>1704235
"Byakko, please gift this valiant warrior your blessing."

>-Use board as a ramp
>Move WNW (if ramp unusable WWW)
>Blessed Strike on Fleur + Paper Ward if the other fell off


HP: 21/60 SP: 24/30
Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
2/6 Paper Wards,
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted

Spirit Magic - Last Rite, Blessed Strike
>>
Rolled 65, 93 = 158 (2d100)

>>1704235
>>1704896

"I will continue to stand but do not linger too long here."

>Zweihander slash big orc (21 dmg + Ryozo Shinka blessed strike)
>Zweihander slash big orc (21 dmg + Ryozo Shinka blessed strike)

VIT: 8 (5+3) STR: 4 (3+1) RES: 4 INT: 1 SPD: 2 PER: 3
_________________________
HP: 45/80 SP: 18/18 ARM: 16Fr / 8Fl M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)

-Zweihander
>>
Yeah it's dead.

Hetros, you might give rites to the remains of that slime, at your convenience.
>>
Or is big slime for big gulp cups. Maybe proper burial too - very viscous being.
>>
>>1704235
> Move W NN
> Provide [Last Rites] to the fallen Abalathian

VIT: 6 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - - -
HP: ~33/60 SP:30 ARM: -/5 M.RES: 10 MAG: 8 PER: 5 MOV: 3

Hand 1: Bamboo Bow (RNGx3(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x19 (+4 Damage)
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 MAG)
Paper Wards x1 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari (4SP targets healed with MAG+pot)

Vitality Amulet +1VIT
>>
File: DunnDirk_Turn13b.png (1.7 MB, 2508x1771)
1.7 MB
1.7 MB PNG
World Phase.
PEROVSKIA !
! ! !

https://www.youtube.com/watch?v=9vUtM9iySqg
>>
>>1705195
Do I need to spend a action to pick up the Offered Dadao? Or is it in my inventory?
>>
>>1705205
You got the axe at a distance without additional action. Rites seem to put things directly in your inventory.
>>
>>1705223
Thats what I thought, but the Dadao still shows on the world map. I just wanted to make sure it didn't get left behind. He could just be leaving it for emphasis. Which is cool.
>>
>>1705223
Dadao is a sword
>>
>>1705228
I had previously received a Burial Axe through Last Rites. Harokem was referencing that.
>>
>>1705232
Ohoh. Last Rites are good business.
>>
>>1705235
It can be, especially when fighting undead.

I wonder what would happen if the Giant Skeletons Bow was Offered up to the gods. Doesn't seem like it would generate a weapon, but the reading of Last Rites doesn't seem to either.

This may be relevent to Luka. Though Hetros may be more interested he seems to use the bow more, plus he has yet to receive Insight.
>>
File: DunnDirk_Turn14a.png (1.6 MB, 2508x1771)
1.6 MB
1.6 MB PNG
Perovskia and Bloom are now reeling !
[Death will come for them in posts that occur 40 minutes after this one. If their HP is still in the negatives they are "Dead " ]

https://www.youtube.com/watch?v=lKrAKxzAXsk

ACT PHASE !
>>
>>1705253
Hostiles in the wayhouse!

>Move ENN
>Move NE

VIT: 5+3 STR: 3+1 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 59 SP: 18 ARM: 16f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block]
>>
>>1705253

Including the frog mage and bloom, I am also at 4 hp.
>>
Rolled 69, 88 = 157 (2d100)

>>1705253
// I can't heal both of you, Bloom is too far out of range and I can't out-heal the mimic either.
We- we have to /leave/ already! Why are you not falling back?
> Kari -> Perovskia
> Exorcise the spirit within the waystation (Last Rites, Paper Seal)

VIT: 6 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - - -
HP: ~33/60 SP:30 ARM: -/5 M.RES: 10 MAG: 8 PER: 5 MOV: 3

Hand 1: Bamboo Bow (RNGx3(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x19 (+4 Damage)
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 MAG)
Paper Wards x2 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari (4SP targets healed with MAG+pot)

Vitality Amulet +1VIT
>>
>>1705297
Perovskia was attacked by a hidden moblin, not a spirit.
>>
File: Suicide Demon.png (51 KB, 200x231)
51 KB
51 KB PNG
>>1705302
Yes, but they appear to have disturbed something else.
>>
>>1705302
I think she means the hanging witch, which is looking progressively more dire.
>>
>>1705314
That's what I get for not opening the map in a new window.
Creepy.
>>
Rolled 23, 46 = 69 (2d100)

>>1705253
. . . Is cursed, yes?

This is not primary Rabbit expertise

>move 3n, 1e
>hand: mix 2 gram 4 kerro DARC + 1oz Spirit (pot 12)
>Act: feed Sorrel E "The Bad Stuff"
>oncetap: distill organic material around. Count Sorrel if dead.


=Rabbitspaw Scalemask=
=Human, Brewler 1=
=Fire Brandy, +6 Dmg=
VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 38 / 40 SP: 16/24 ARM: 6/6f/3r
M.RES: 6 MAG: 3 VIS: 4 MOV: 4

Hand 1: Hand! 12 dmg, blunt
Hand 2: Hand! 12 dmg, blunt
Paws: 12 dmg, blunt ( rq no move)
>+6 buff ( 6 + 6 )

Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

Alqoholism
Distill
Brew

Pouch
3 oz spirit
5 gram 2 fire
4 gram 2 PURPLE ( darc? )
6 gram 2 Teras
>>
>>1705253
Could I get a response to the question of whether the Offered Dadao is just laying on the ground or if I have it? I do not want to just leave it here.
>>
>>1705316
>>1705316
If it is incorporeal, I still have a seal left and can complete a [Triagram] to exorcise it using the seal on the SW corner of the waystation.
>>
>>1705253

Mark for death time limit.
>>
>>1705324
I don't see it on the ground where the skelly was standing. The sign next to you is just a detail shot, not the actual item.
>>
I want to establish sight this turn so Lammergeier can take an unshrouded shot at the moblin that took Pero's wand, but that's looking very risky with a... werewolf in the vicinity.

We might just have to accept a reduced hit rate. >>1690094
>>
>>1705341
Get that one for FREE! Pick Distill, Toss, Hit or License
>>
>>1705355
Do we really need that wand? None of our Magis seem to have any need for a second wand and I don't think the moblins have any use for it either, other than being shinny, I might be wrong though but is snipping that moblin a good use for a turn?
>>
>>1705355
I should be having a LoS to that moblin now.
>>
>>1705363
I thought Aqoholism cam with Distill and Brew?
>>
>>1705369
Aw damn. No I don't.
>>
>>1705370
If it did, Rabbit would not need to run so much!
>>
>>1705368
It's not a second wand, it's Pero's only one! With all its bonuses, it's a serious handicap not to have it, if he can even cast spells without it.

>>1705369
Somebody certainly seems to, but Lammer's got some shroud in the way. If he had Spotter, this would be no problemo.
>>
>>1705377
"How to say this buddy...I'm sorry but our fried Perovskia is dead, nothing we can do about it"
>>
>>1705253
>Brewler Frog
>pick [Distill]
>request deployement

"A pebble draws ripples in the pond of inertia. The calm hand of time nudges the lilypad which is destiny and... Oh crap, what are those?!"
---
Hp 28
Damage 6 + 6 (+ 6 kick)
Armor 6 flank
Mag Resist 6
Magpow 4
Move 3 / Perception 4
---
Water resist x2
[Hard Way]
[Brew]
[Distill]
---
Wayhouse Plains ( + 1 vit, 2 def, magdef)
---
Pouch:

Vit 3 + 1 x7
Str 3x 2
Res 3
Int 3 + 1
Spd 3
Per 4 x8 32
>>
>>1705385
Watch your tone, you defeatist! Luka got to him in time! He's at 1 now.
>>
>>1705385
Uh? Is fine. Hardy frog. Need wand-spells. If mobolin steal, is for PLOT. Never ever let mobolin plot! Result ends in demon-monster-mobolin-souleaters.

Also give up too quick-fast. Friends believe in friends! Only maybe dead person is Bloom, with stomach full of darc.
May explode-destabilize.
>>
>>1705394
"Wait, that "Kari" spell is healing? that is some fancy magic they have"
>>
DARC BRAND TIEM!
>>
File: Untitled.png (896 KB, 1323x1176)
896 KB
896 KB PNG
Here's what I'm thinking.
>>
Hrm. Where'd the Wards go? I hope it's a processing mistake, but it could be related to the leylines being closed like Morde mentioned.
>>
>>1705426
In your proposal, Morat should move at least 2 in an Eastward direction in case the Moblins are still mobile. They appear to have a 5 Mov.
>>
>>1705444
I'm waiting to either attack the moblins next to Fleur, or to run back, I'd rather run
>>
>>1705444
That's true. Those without markings may act at their own discretion.
>>
>>1705253
>Move 4E 2N

Morat, Human Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
Bag:
-Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras I
>>
Waiting on Fleur's actions so I know whether I'm risking friendly fire or even need to.
>>
>>1705253

>Pick up Offered Dadao?
>Move NNE
>Move NNN


HP: 21/60 SP: 18/30
Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
1/6 Paper Wards,
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted
>>
>>1705253

"Blood runs... they all run."

>Deploy

Wselfwulf, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 18/18
ARM: 3[1(+2)] / Frnt 12 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
Rolled 21, 54 = 75 (2d100)

>>1705253
Well, I mean, if I squint a bit...

>shoot moblin 7W 8N
>shoot moblin 7W 8N

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 12/40 SP: 30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x36 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
>>1705253

"I need some help here."

>Move 1 S, 5 E
>Face W

VIT: 8 (5+3) STR: 4 (3+1) RES: 4 INT: 1 SPD: 2 PER: 3
_________________________
HP: 4/80 SP: 18/18 ARM: 16Fr / 8Fl M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)

-Zweihander
>>
Rolled 76, 31 = 107 (2d100)

Shite. We need that miscreant dropped.

>>1704370
Mordenkaiser, it'll be costly now that runes are inactive, but please kill the group of mobbos Fleur just left behind

>>1705253
>Shoot Moblin 5 NW 4W for 12
>Shoot Moblin 5 NW 4W for 12, 38 left

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 32 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 DMG 9+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x38 Iron +3 DPOT
Bullet Press

Skirmishing
[Mirage]
>>
Rolled 93 (1d100)

>>1705253
>Move 2N 2W
>Rend Orc, Face West

Book Keeping:
Gain 32HP
HP: 33/80
.

- - - - - - - - - -
Višnja Muromets, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 33/80 SP: 8/18
ARM: 3[1(+2)] / Frnt 12 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
Luka, if Mordenkaiser doesn't show up in, say, an hour, could you bot him to take out the moblins, please?

Solo adventurers to the north, get something done! We're going to need your firepower very soon.
>>
Rolled 65 (1d100)

>>1705253
"Hmpf. It seems I shall finally have to move."

>Move 2W 1N
>-Burn 2 SP.
>Expand Cast Erupt Geyser [POT 14] beneath Slime/Moblin 1NW 7W

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 29|30 SP: 26|32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
>>1705253
>-Kari'd >>1705297, 1Hp
>Move 2E 2N, Face W
>-Pick up the Book on the ground N
>-Try to read the scroll on the dias W, without touching it.
Ow. Ow. Frog's blood belongs inside frog's body. Please don't ever leave me again.

Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 1/21 SP: 32/40 ARM: 1/1 M.RES: 6 MAG: 7 VIS: 4 MOV: 2

Hand 1: EMPTY
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias

>Stolen! Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
>>
>>1706093
Getting up, bleedy frog, is an action! Do not make it very far.
>>
>>1706210
Respectful disagree, rabbit. A Višnja was bleeding, and stood strong and quick. A frog is not so quick, but is much lower to the ground.
>>1700401
>>
So am I dead or?

>Call forth Darc brand demons
fuck if I know

Sorrel Bloom, lvl 1 Longcoat
==
HP:0/40 | SP:30/30 | ATT:9/15 | ARM:--/6 | M.RES:8 | MAG:2+1 | VIS:5 | MOV:4
- - - - - - - - - -
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5

Hand 1: LS1-Domestic (Rng:15, Dmg:18-[Prc:5])
Hand 2: EMPTY
Armor: Industrial Longcoat (+1 VIT, +1 RES, x2 Weat RES, x2 Chem RES)
Bullet Press: Xtal to bullet
x40 Iron drops +3dpot
-Salmon Locks 25% HP/SP restored at camp
-x3 Lantern Shot
[Spotting][Breath in]
[Cursed] "Branded", +1 mag
>>
Rolled 44, 45 = 89 (2d100)

>>1705253

"What a day!
I caught fire twice. Blew up a slime AND a mim- Oh wait it's still eating that person...
Time to call it a night. Nothing like a good bonfire!
Don't worry I'll save you!"

>-Spend 2 SP
>Cast Pyras Ball at the mimic 4S.
>-Spend 2 SP
>Cast Pyras Ball at the mimic 4S.

Billy Ends
Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 12|30, ARM: -/3,
SP: 24|32, M.RES: 6, MAG: 14
VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: Wyzard Hat (+1 VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Pyras I
>>
>>1705895
"Sure thing, random person in my ear!
I'm doing my best, which is setting myself on fire. Twice."

>>1705368
"Hey you! I could always use another wand. I could...DUAL WIELD WANDS!
That's like twice the magic right there!
Huh? Magi School? Never heard of it!"
>>
File: DunnDirk_Turn14b.png (1.7 MB, 2508x1771)
1.7 MB
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Night has fallen.
=About Night=
During Night hunting monsters come out as well as cursed beings. Creatures will have limited sight as do Adventurers, as such hunting or patrolling monsters move about in search for food. It is -crucial- that stealth is observed if we are to live. "

Scholar's Notes:
Cursed Creatures don't enter warded areas,
Creatures with Darc vision are typically blinded by light.
Fire ,explosions, and screams, will attract many hunting creatures.
Creatures of day such as Moblins and Slime will grow stronger under the moonlight as well. On the night of Pandoras this effect is sharply worse.
Fire runes, that typically benefit from the Sun will not recieve mana here. However cooling mists and dark nights will garner plenty of Aquas and Abysmas.

https://www.youtube.com/watch?v=Oquad3rnZSI&list=PL9C2427AFB919D8C2

> Time till Sunrise: 9 Hours.
> World Phase.
>>
>>1706993
"You said a swear!
Hi, I'm Billy Ends, magi extraordinaire!
The noise? Probably the horrors of the night come to eat or flesh and sleep in our goey remains.
Would you mind giving us a hand? By the way, I'm Billy Ends, talented Magi.
I totally saved you from being eaten by a mimic."
>>
>>1706993
Shit can I roll death dice?
>>
File: DunnDirk_Turn15a.png (1.43 MB, 2508x1771)
1.43 MB
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Act Phase.
... We did what we can.. but now this night had just begun. I would dare not have you brave these just yet...

https://www.youtube.com/watch?v=wHpMdgM0Sb4&list=PL9C2427AFB919D8C2&index=3

>>1707115
sure, no guarantee that the same precedents are in place. [im more interested in reincarnation desu]
>>
Rolled 1 (1d6)

>>1707143

Okay and for posterity what killed me? If it was Billy that's the third fucking TK...
>>
>>1707143
Have the wards that were set up earlier by Luka expired or something?
>>
>>1707152
Actually the Pandoras Potion [it's pandoras] is allowing for this silly roll.

You just straight up died in a box. Kill the box to get /maybe/ your shit back and your mangled corpse.
>>
>>1707170
Wards that were attached to mobs at the time of casting expired when they were ceremonially vaporized. New ones will need to be applied to a tile space.
>>
File: BillyEnds.png (121 KB, 288x350)
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>>1707143

"Billy Ends here!
Excellent Pyras Magi here with a propsal for you!
Yes you!
I'm talking monster slaying!
I'm talking free bonfires!
What are the bonfires for you may ask?
For luring more horrific abominations of the night!
All for you to sla~y!
Guts and glory can be yours with this one of a kind offer from yours truly,
Billy Ends the magnificent Magi!
shippingandhandlingofbonfiresmayrequiresomextalsforpowering"

>Talk Angry Axe-Feller into joining our side

Billy Ends
Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 12|30, ARM: -/3,
SP: 24|32, M.RES: 6, MAG: 14
VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: Wyzard Hat (+1 VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Pyras I
>>
>>1705195
I get that, but there were wards set up on the wayhouse wall and the platform up until this phase >>1707200, and then they disappeared with all the rest.
>>
>>1707192
Got it. No TK at least

Am I awaiting what happens with that shitty? roll or did that pass?
>>
>>1707213
That's a freshly deployed player, you mana-addled fool.
>>
>>1707243
"...
It it just me or is it getting hot in here?
Ha ha...ha..."
>>
>>1707143
>Throw Paper Ward onto the dead slime, activate Last Right to regain SP
>Overwatch West

Hetros Jistin, lvl 1 Shrine Keeper
==
HP:37/60 | SP:18/30 | ATT: | ARM:--/5 | M.RES:10 | MAG:8 | VIS:5 | MOV:3
- - - - - - - - - -
VIT: 4+2 STR: 2 RES: 5x2 INT: 4 SPD: 2+1 PER: 5

Hand 1: Bamboo (Rng: 6, Dmg:14, *Carve Arrow)
Hand 2: Empty
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 Mag)

x18 Bamboo Arrows +4Dmg
x6 Paper Wards (Throw Range: 6, Targetable by magic when placed, *Trigram)

[Carve Arrow][Trigram][Blessed Strikes]
>>
>>1707143

>Mov 5 E, 1 N
>Face W

VIT: 8 (5+3) STR: 4 (3+1) RES: 4 INT: 1 SPD: 2 PER: 3
_________________________
HP: 4/80 SP: 18/18 ARM: 16Fr / 8Fl M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)

-Zweihander
>>
Ryozo and Luka, please stand by until we have word on the disappearing wards. Worst to worst, you'll need to coordinate Luka >taking a ward and Ryozo >-allowing it so that we can have a Triagram up this turn
>>
>>1707408
Sure, but where do you think those stairs go? I also wonder how big that window is. It may be a way to sneak out of town.


>>1707334
You may wish to conserve Wards. It looks like they will be important at night.
>>
>>1707143
>Move 2N
>-Take the scroll W
>Search the Bookshelf N
>-Face W

Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 1/21 SP: 32/40 ARM: 1/1 M.RES: 6 MAG: 7 VIS: 4 MOV: 2

Hand 1: EMPTY
Hand 2: EMPTY (A scroll?)
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias

>Stolen! Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
>>
>>1707143
"It seems it is time to move onwards."

>Move 3E
>Move 3N

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 29|30 SP: 26|32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
>>1707143
"Well, it seems I shan't take the apprenticeship as the witches brew-master after all...
Hey, travelers! If it pleases, I shall share my wisdom with you, as you allow me to share the road. And also some of that slime goop... That's good goop."

>move 2N1W
>-distill Slime W
>1hand free, brew spirits
>move 2E1N
>-face W


Fusius, lvl 1 frog brewler
_______________________________
VIT: 4 (3+1) STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
-------------------------------
HP: 28/28 SP: 18/18 ARM: 6 M.RES: 6 MAG: 4 VIS: 4 MOV: 3

Hands: The hard way 12dmg (6+6 +6kick blunt)
Armor: Wayhouse Plains ( + 1 vit, 2 def, magdef)

Alqoholism
[Brew]
[Distill]

Pouch:
>>
Got word. Just >-Pretend the wards are there and specify their location when you complete the Triagram. They're at the SW corner of the wayhouse and the SE corner of the platform.

>>1707472
Fair point. First we need to stop that monster from interfering with whatever options we explore. The orc and moblin will distract us enough as is. Ward wisely. Our safety is in your hands.
>>
>>1707472
Normally I'd agree, but right now I think making the thing leaking lots of ghosts stay dead is more important...
>>
>>1707560
I have one last ward, I can place it on any corner of the Wayhouse. I am thinking the NE corner so that Luka can place hers on the NW corner and then we have a Triagram over most of the Wayhouse.

>>1707596
That is true. You have plenty left at the moment too.
>>
"Well, it's dark now. What's our plan now?"

(( I was never quite clear on our objectives.
Are we trying to stay the night or leave this place? If we wanted to leave earlier, we might have been able to use the wood plank to go back up the cliff.
Anyway, are we all just going to make for the witch house, try to hold it, and attempt to escape out the window if it doesn't go well?))
>>
>>1707242
1 is death.
>>
>>1707623
She used her last one on the witch, is the problem here.
>>
Rolled 2 (1d3)

>>1707662
Great....welp hope I got this right

>>1707143
>take cursed
>brewler
>expired license rollowing

VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40 / 40 SP: 0/6 ARM: 6/6f/3r
M.RES: 6 MAG: 3+1 VIS: 4 MOV: 4

Hand 1: Hand! 12 dmg, blunt
Hand 2: Hand! 12 dmg, blunt


Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

Alqoholism
Brew
Expired License
[Cursed] +1 MAG; "Branded"
>>
>>1707143
>Move 3N 3E


Morat, Human Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
Bag:
-Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras I
>>
>>1707674
You have 1 effective level in a class you can no longer take.
>>
>>1707143
"Hopefully this can slow the worst of them down."
"Please, Everyone, fall back. We cannot fight them all."


>Paper Ward NW Corner of Wayhouse NNN NW
>-Designate Triagram? W | NNN NW | SSS SE SE
>-Pray for protection
>Move NNE
>-Face W
Basically I want to ward the building however is necessary to keep the beasties out.

Can we add Wards to a Triagram to have larger or more complex shapes? Is it 3 Wards or 3+ Wards?

HP: 21/60 SP: 18/30
Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
1/6 Paper Wards,
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted

Spirit Magic - Last Rite, Blessed Strike
>>
Rolled 26 (1d100)

"Sorry, If I could just.. squeeze in here, maybe I can cover your retreat!"

>>1707143
>Move E2,S2, Bump Mage E, Face W
>Overwatch W with Axe against Monsters


- - - - - - - - - -
Višnja Muromets, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 33/80 SP: 8/18
ARM: 3[1(+2)] / Frnt 12 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1707546
>>1707674
No.

Do 6 damage in a hard way. Is not 12. Is 6. 6 !!!
>>
>>1707143

>Move WWW
>Block W

VIT: 5+3 STR: 3+1 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 59 SP: 18 ARM: 16f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block]
>>
>>1707671
No, I didn't. I only managed to throw two of three wards two turns ago.
>>
>>1707656
That's about how things will go. I had hopes of establishing some traction here. And we were fairly successful. If we face this sort of resistance when we return wiser and stronger, we will win quite handily.

Now we just have to survive.
>>
File: Knipsel.png (25 KB, 460x76)
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>>1707743
But it's 6 + 6? Other classes list the different weapons with a ","

Did you know ancient warriors used to punch with both fists at once? Yes, I share this ancient wisdom with you, for I am known as the wise traveling frog. Or was it the traveling wise frog?
>>
Rolled 53, 77 = 130 (2d100)

>>1707143

Pay bartap please.

Or Rabbit feeds you death alcohol, punches your corpse and takes your stuff. Mistery Sorrel was a sad-strange man. Is dead.

Unhappy, no tine to be better man. Better luck-grace next time in great world go 'round.

>Act : navigate boxes to get 1NE
>Act : beat mimic to bits ( 12 x 2, blunt )
>oncetap: search mimic. Take innards. Take chewed adventure bits. Is the SALMON LOCK and FLARES still here?
=Rabbitspaw Scalemask=
=Human, Brewler 1=
=Fire Brandy, +6 Dmg=
VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 38 / 40 SP: 16/24 ARM: 6/6f/3r
M.RES: 6 MAG: 3 VIS: 4 MOV: 4

Hand 1: Hand! 12 dmg, blunt
Hand 2: Hand! 12 dmg, blunt
Paws: 12 dmg, blunt ( rq no move)
>+6 buff ( 6 + 6 )

Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

Alqoholism
Distill
Brew

Pouch
1 oz spirit
5 gram 2 fire
2 gram 2 PURPLE ( darc? )
6 gram 2 Teras
>>
>>1707750
Is 6 from one punch, then 6 from othe hand, then 6 also from kick! Is 3 attackatombo. Not one great-big fist.
>>
>>1707746
I see. I regret that misinformation. I was going by what was recorded in your character sheet these last two turns. Two turns ago, it said x1 wards, and since you used a ward the following turn, I assumed you were out.

Glad you have one after all, though. You and Hetros can get coverage around the rest of the wayhouse. Ryozo did the best with what he had, but we need more.
>>
>>1707760
But one can do all two or three at once, can they not? Giving a minimum of 12 dmg for one attack. I found it easier to list that way.
>>
>>1707770
Number of attacks is relevant when armor comes into play.
>>
>>1707772
Breaks Rabbitpaws.
>>
>>1707770
The Brewler Fighting style is not one consolidated attack value, but multiple deliveries with multiple rolls. The availability of hands and actions determine if a second hand or third foot attack is rolled.
>>
>>1707143
"Thanks for the shelter, Ryozo. I hope it can keep this thing out. Gods, look at it move."

>Move 2E
>Shoot 6W 2S for 12, [Armor Half] 37 left

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 32 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 DMG 9+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x37 Iron +3 DPOT
Bullet Press

Skirmishing
[Mirage]
>>
>>1707143
Bot [1LC] Lammergeier
>Move 3E 1N
>Move 4N
>>
>>1707143
>>1707213
"You talk to much."

>Move South 1 West 2
>Move South 1 West 2

Wselfwulf, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 18/18
ARM: 3[1(+2)] / Frnt 12 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1707808
Noted.
For the sake of build-crafting, if a brewler gained [the knee] and used it without actually performing a move-action, would he be able to kick that turn?
>>
>>1707718
Correction, you have two.
>>
Processing begins.

>>1707923
Using your knee uses your legs. And using the knee entails movement of a different sort.
>>
File: MAP_Dunndirk.png (128 KB, 662x496)
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>>1707481
The Scroll inspected revealed relevant details.
>>
>>1707213
You are great salesman, mistery magi! Maybe want to sell potions with Rabbit?
>>
File: Knipsel.png (397 KB, 844x559)
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>>1707980
There's confusion among the brewlers. Which skills do you actually have to chose and which are free?

Is Brew free and do you need to choose Distill? Or are Distill and Brew both part of Alqoholism? Is that free?
>>
>>1708065
The first. Rabbit told you this. Are you not travelling frog, wise?

Distill, hit, license, throw.
>>
>>1708075
Unless you're specifically helping the qm develop this shit stop telling people what's going on. Also you're being an asshole.
>>
>>1708075
The wisest frog questions that which has been told. Bloom is also confused and we'd like confirmation from monday himself.
>>
>>1707729
3+ is valid though it is less a trigram and more a different function of things entirely [Warding]
>>
>>1708077
Rabbit asked the same-sane questions earlier, in same-sane way. Giving answers reduces time spent waiting for same-sane answer again again. Saving you life-time frustration is friendly, not evil.

Being sassy, Rabbit is not.
>>
>>1708078
Is a wise frog that questions rabbits Rabbits are odd creatures. Personally, would not trust them.
>>
File: DunnDirk_Turn15b.png (1.72 MB, 2508x1771)
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World Phase
https://www.youtube.com/watch?v=ICSk8-pJkX8
>>
>>1708106
"Ah yes, quite odd.
Did you know the virility of two rabbits could produce 33.000.000 blood relatives in merely three years? Provided none are killed, of course. And around these parts many are. Killed by all kinds of predators they are, on the very bottom of the food chain. The road to Avalon lined with tiny mangled corpses...

Hark, I have granted you this wise and insightful knowledge friend. As token of your gratitude, I shall accept you buying me dinner."
>>
>>1708131
So there were locks in that box after all.
>>
>>1708131
Ooohh! Shiny-shiny, a lock! And a lock! And a Lock!

>>1708136
Dinner is on late-deceased Mistery Sorrel! He found delicious salmon edible still with only minor mimic meat mashed in.

The mimic parts be special-tricky. They taste like ANYTHING
>>
File: DunnDirk_Turn16a.png (1.73 MB, 2508x1771)
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Act Phase.
https://www.youtube.com/watch?v=kA614N3IHD4

Find Safety. It's winding up !
>>
Ok, just to be sure, do we plant to fight the pig with the Scythe?
>>
>>1708184
What else do you propose we do with it?
>>
>>1708184
Faith, no! Especially not without the gods and their hangups on symmetry!

>brb drawing triangles on map
>>
>>1708184
"Only cowards do not fight."
>>
Must complete geometric figure ward! Square, big or small or many pointed hexygon! Even! Wayhouse is perfect-good for this.

Fighting? Fighting bring more monster people, and dungeon-portal open wide. Cannot fight entire world complex.

Ward and hide and flee
>>
>>1708203
well a witch is also coming, but yeah we'd better get this right half the party running, half the party fighting is a bad idea, also don't get close to the moblin since he is charging up
>>
Rolled 70 (1d100)

>>1708177

>Move West 3
>Cleave the pig with the Scythe D:24

Wselfwulf, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 18/18
ARM: 3[1(+2)] / Frnt 12 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1708204
Trigrams are not wards, wards are not trigrams! Open even space, like templebox full of divine god presence.
>>
>>1708177
Creatures of the night are at large. Comrades, we need to concentrate our efforts!

>Move EN
>Block W

VIT: 5+3 STR: 3+1 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 59 SP: 18 ARM: 16f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block]
>>
Rolled 81, 23, 61 = 165 (3d100)

>>1708177
https://youtu.be/xHDC5mLJkrE

"Let's do this"
>-Take Mirage
>-take Sneak attack

>fist goblin W 6x3
>Overwatch fisting W

VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40 / 40 SP: 0/6 ARM: 6/6f/3r
M.RES: 6 MAG: 3+1 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt
Hand 2: Hand! 6 dmg, blunt


Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

Alqoholism: [Brew]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
>>
>>1708177

>Move NNE EEN
>-Open Window

>>1707596
"Brother in arms! We are in need of a Ward upon this building! Please assist with this corner."

HP: 21/60 SP: 18/30
Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
0/6 Paper Wards,
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted

Spirit Magic - Last Rite, Blessed Strike
>>
Rabbit spent long-long lifetime running, hiding, fleeing. Is Rabbit thing to do. Maybe once was almost sworn-heroic-suicidal bomb bunny? Long long ago past.

BAR NOW CLOSED. LAST CALL IS BLOOD, SEKF SERVICE. HANGOVER CURES AND REFRESHMENT RESUME IN MORNING.

>>1708177
>hand : distill material ( mimic + boxes ? )
>hand : distill material ( mimic + boxes ? )
>move N, E, 2N
>move 2N, 2E
=Rabbitspaw Scalemask=
=Human, Brewler 1=
=Fire Brandy, +6 Dmg=
VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 38 / 40 SP: 16/24 ARM: 6/6f/3r
M.RES: 6 MAG: 3 VIS: 4 MOV: 4

Hand 1: Hand! 12 dmg, blunt
Hand 2: Hand! 12 dmg, blunt
Paws: 12 dmg, blunt ( rq no move)
>+6 buff ( 6 + 6 )

Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

Alqoholism
Distill
Brew

Pouch
1 oz spirit
5 gram 2 fire
2 gram 2 PURPLE ( darc? )
6 gram 2 Teras
--
Salmon Locks, Match And Lock, Bones, Paired Lock (turn 15b)
>>
File: Untitled.png (1.54 MB, 2508x1771)
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>>1708225
I don't want my plans to be misguided, so if you think there's a different way than we've been attempting, please speak clearly. But the wording here, >>1706993, "warded areas" suggests to me that we need ward coverage and a connection between them. It's possible that wards in proximity to each other are a barrier themselves, but I've been acting all this time on things I feel most certainty in.

Possible ward plans. Please don't act on any just yet.
>>
Rolled 95, 56, 9 = 160 (3d100)

>>1708177
"Empty is the heart of men who never leave the house. But that's pretty ok if the house is surrounded by monsters."

>Investigate bookshelf N
>Overwatch SW (6 x3, two hands and feet)

Fusius, lvl 1 frog brewler
_______________________________
VIT: 4 (3+1) STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
-------------------------------
HP: 28/28 SP: 28/32 ARM: 6 M.RES: 6 MAG: 4 VIS: 4 MOV: 3

Hands: The hard way 6dmgx2 (6+6 +6kick blunt)
Armor: Wayhouse Plains ( + 1 vit, 2 def, magdef)

Alqoholism
[Brew]
[Distill]

Pouch: Spirits (4oz)
>>
>>1708239
>>1708177
>forgot : flee / retreat / runaway
>>
>>1708255
Is speaking clear-clarity! A trigram is no ward!

TRIANGLE HAVE SKEWED ANGLES

Abababalathian temple-boxes-wards are straigt-clear-true-godly
>>
Rolled 79 (1d100)

>>1708177
I believe this is time for a fighting retreat. To the house!

>shoot scythe pig 2W 1S
>move 3N 1E

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 12/40 SP: 30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x37 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
>>1708286
Well, even I can see that by now! Seems we were in agreement after all.
>>
>>1708177
"... and we sell the proceeds at twice going value after gross expenses. All we need, Etna, is to find a salesman and sixhundred moblin corpses, two boxes of pure lux and a meatgrinder! Hang on a second--

Dammit, Fleur, you parasitic wasp on the lawn ornament of reality, you said this was a shortcut.

Where in the name of market expansion are we? Who are those guys? Is that a giant scytche wielding reaper of souls?

You've walked us clean into the wrong reality! I knew it was LEFT after the firebreathing, poisonius demigod! Hang on, Fleur, I'm coming!"

>deploy (into Hell)
>Sharpie marker over coat-tag

Trigger, lvl 1 human? Male Longcoat
==
HP: 40/40 | SP:30/30 | ATT:9/12 | ARM:--/6 | M.RES:8 | MAG:2 | VIS:5 | MOV:4
- - - - - - - - - -
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5

=Equip=
LS1-Domestic
Rng:15 Dmg:18, Pierce.
>Breathe In
=Armor=
Detective Longcoat (+1 VIT, res x 1,5R, Weat RES, x2 Chem RES)
>Ammo Pockets: 50 Irondrop
=Account=
Bullet Press: Xtal to bullet
(Worn Hat)
(Rusty Arms)
=Longcoat=
[Mirage]
>>
>>1708308
A certain arms dealer may have gotten lost in the woods.
> you have completed your dungeon day. multiple character runs prohibited.
>>
Phase Mark in 6H.
>>
>>1708065
The brewing subsystem is free. The recipes are all known. But distill is a skill you must learn.
>>
>>1708369
Thanks.

"When practicing the art of war, do not shy away from the rabbit's advice. Although it may seem like a simple animal, you might be surprised. Not because the rabbit is not a simple animal, but because you might be a simple frog yourself! "
>>
>>1708381
I miss Rabata
>>
>>1708323
Where the *****am I

FLEUR
FLEUR YOU ------
THIS WOOD IS FULL OF FETHING TREES

>Affirmative, Errant!
>Good luck, team!
>>
>>1708255
All right. Looks like a choice between green and orange. Green takes only one more Ward, and is more accessible from our current positions, but we can't use its center point to cast spells >>1693419
unless we knock out the wall that's in the way. Orange covers the wayhouse better, but takes two wards and Luka can't safely help complete it. I'm leaning toward green, but there could be value in orange if we're commited to holding through the night.

All this assuming my understanding of the game's systems, which I've had increasing reason to doubt of late.

Thoughts?
>>
>Make it out alive
>catch breath. Adjust hat
>level up! Brewler 2 ! Learn Nancy Toss!
>rock back and forth in the dark

Rabbit has seen some bad-wrong-terrible things. Need drinkables and alcoholics and nightly dragon-prayer.


=Rabbitspaw Scalemask=
=Human, Brewler 2=
VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40 SP: 24 ARM: 6/6f/3r
M.RES: 6 MAG: 3 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt
Hand 2: Hand! 6 dmg, blunt
Paws: 6 dmg, blunt ( rq no move)

Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

Alqoholism
Distill
Brew
+Nancy Toss

Pouch
1 oz spirit
5 gram 2 fire
2 gram 2 PURPLE ( darc? )
6 gram 2 Teras
--
Salmon Locks, Match And Lock, Bones, Paired Lock (turn 15b)
>>
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On Progression:
In World Tree, every day spent poking and prodding your local dungeon will garner you a level in your current class. Some classes require merits in order to advance, this is usually in place due to the range of effectiveness that class has, some will be easier to advance than others.

To constitute a full day for an adventurer, they must deploy to a dungeon, successfully explore then exit, and return to town to rest.

Alternatively, securing a safe location, and RESTING for a full night or so will allow one to LEVEL. Allowing them to learn further skills of their current class.

= Further Victories.

Upon Clearing a Dungeon in its totality, Players may earn themselves a [Day Off] in which they can advance their current class once again -- or pick up a new Job License from the current Adventuring town, granting them a level in that.

Furthermore, defeating dungeon "Bosses" will garner an increase of stats though scale of conflict will determine how much is reaped.

And lastly, clearing Quests recieved from your local Wayhouse will garner one Items, Equipment and Zenny. All key parts of progression to keep SP on the table.
>>
>>1708400
It may be possible to make a square around the wayhouse as well.
>>
>>1708400

"A wolf does not hide in a rabbit's hole."
>>
>>1708425
That's true. And the surer thing, from what's said about 3+grams being warding. Area will be limited... hm.

>>1708427
I'll shoot the thing too, you two-legged varmint! But if all it bleeds is smoke and the whimpers of cornered prey, I want somewhere safe to wait out the night!
>>
Rolled 15 (1d100)

>>1708177
The Warding will not defeat creatures of the daylight, only the cursed and haunted will be repelled. Keep this in mind.

> Move NN E
> Using an arrowhead, scribe sigils of warding into the wall of the waystation SE

VIT: 6 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - - -
HP: ~33/60 SP:30 ARM: -/5 M.RES: 10 MAG: 8 PER: 5 MOV: 3

Hand 1: Bamboo Bow (RNGx3(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x19 (+4 Damage)
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 MAG)
Paper Wards x1 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari (4SP targets healed with MAG+pot)

Vitality Amulet +1VIT
>>
>>1708177

>Move 1 E, 2 N
>Move 1 N, 1 E, 1 N
>Face W

VIT: 8 (5+3) STR: 4 (3+1) RES: 4 INT: 1 SPD: 2 PER: 3
_________________________
HP: 4/80 SP: 18/18 ARM: 16Fr / 8Fl M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)

-Zweihander
>>
>>1708432
(( Bigger Triagrams, bigger coverage. A single large Triagram or even two that is built from one can will make efficient use of Wards. ))
>>
Rolled 29 (1d100)

>>1708177
>Get Plank
>Stay low
>Move 3E, 1N, Face W
>Overwatch The Knee* W
*The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18
- - - - - - - - - -
Višnja Muromets, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 33/80 SP: 8/18
ARM: 3[1(+2)] / Frnt 12 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares

Inventory:
Orc Crap (to be added later)
>>
>>1708514
But will Triagrams work for the purpose of [Warding], is what's in question here.
>>
>>1708255
>Throw Paper Ward onto point 1NW, 1W of location
>Use Arrow+Paper Ward to fire Paper ward over obstacles to point 4SW, 2S of location.

Hetros Jistin, lvl 1 Shrine Keeper
==
HP:37/60 | SP:45/30 | ATT: | ARM:--/5 | M.RES:10 | MAG:8 | VIS:5 | MOV:3
- - - - - - - - - -
VIT: 4+2 STR: 2 RES: 5x2 INT: 4 SPD: 2+1 PER: 5

Hand 1: Bamboo (Rng: 6, Dmg:14, *Carve Arrow)
Hand 2: Empty
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 Mag)

x18 Bamboo Arrows +4Dmg
x5 Paper Wards (Throw Range: 6, Targetable by magic when placed, *Trigram)

[Carve Arrow][Trigram][Blessed Strikes]
>>
>>1708536
((Well, given the information we have, I think it's probably the only way it will work. Unless I missed another geometric or other description that describes some sort of area. Did you table another theory? ))
>>
>>1708544
speaking of which, is there anybody about who can place the last ward for the green trigram? I'd have placed it first, but frankly since I can't -see- even half my full looking distance, and that reminds me way too much of the Board of Education's effect on fog of war, I thought it might be best to get a ward wall up between me and it thus preventing it from killing me before I could finish putting a ward on the most defensible location we have access too.

I can drop one -next- turn assuming my arrow+ward strategy worked... which I'm praying it does... warded/blessed arrows are a common thing in japanese myths, just tying a paper talisman around an arrow and shooting it, but it might have taken an action, in which case I'm probably toast if something jumps out of the dark at me.
>>
>>1708559
It might have worked, but you should be able to throw it 6 squares anyways, and as thrown items they should arc. The trouble is the limited sight as you said, but is likely due to the lack of lights. Do watch out though, the wards will only keep out the worst of the monsters. Cursed monsters, like I am guessing the dog thing with the scythe and the glowing eyes (gnoll?) is.

Also that little heart was probably your remaining hp, though Errant Scholar doesn't usually mark that. SP usually shows as a floating green [x sp]. (You got 8.)
>>
>>1708579
That's good to know. And the what do you mean 'might have' it might still work.
>>
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"lo travelers, I wish to know If any of you would kindly take me into their party? There are times when I am so lost in my mind that my body need guidance."

i.e. can any of the party leaders bot me if I miss a turn?
>>
>>1708544
With the reason given for our first Triagram's rejection, it's clear that a regular polygon is what we need to get a working -gram. What's not clear is what number of sides is necessary to serve our needs.

I'd be all for a 3-point ward if this >>1708079 weren't interpetable as either "Triagrams can cast spells but do not ward" or "3+grams ward but cannot cast spells". The latter leaves open the possibility of Triagrams warding, but I don't know if it's correct.
>>
>>1708592
>>1708421
That is interesting, how big can the parties be? is there any benefit on being part of a party other than deploying close by and being able to be bot'ed? what about for not being part of a party? how does one make a party? are frogs good party members?
>>
>>1708593
well if warding is done on a structure in the traditional sense... not as a trigram, then ideally you'd place 1 ward on each exterior wall of the structure you are warding, and 1 over each window or door.
>>
>>1708599
Honestly parties tend to be most fun at around 10-20 players, but we've had groups of 40 before (at which point Monday goes insane and starts upping the difficulty into dwarf fortress levels)
>>
>>1708601
I don't think we are meant to be all in the same party, parties should be something closer to WD clubs or the teams we had in the last floors of floor 2.0, otherwise we would be all in the same huge party by default
>>
>>1708601

Party max was at 5 when this began, but I don't know if that's still a hard cap. If not, I would love to be in team Hero.

There also were some weird party movement rules in place near the end of floors, but I don't think anyone ever used them. And I suspect Monday just introduced them because he was trying to find ways of managing 40 players.
>>
>>1708593
>3+ is valid though it is less a trigram and more a different function of things entirely [Warding]

(( I'm sort of certain he's saying that using 3+ points are valid but the choice of points isn't actually forming a proper triagram. Try describing as close to an equilateral triangle? In Floors, strong symmetry gave stronger results when using that Scholar ability ))
>>
>>1708599
>>1708601
>>1708607
>>1708608

Parties were meant to be groups of 4, then a few more people joined it became 5. Then there was some late joiners like myself, hetros, morat, billy. Parties will probably be resorted out once we finish the dungeon or group rest.
>>
>>1708600
(( Maybe one on each cover of the building but I think covering all portals might be excessive for this game. ))
>>
>>1708615
But, can anyone bot me in the meantime? Pretty please? I need my sleep.
>>
>>1708619
Do you have an outline of what you want done? We can try to bot you but whether it's recognized by processing is anyone's guess.
>>
Rolled 64 (1d100)

>>1708177
"The Orcs seemed fairly resistant to magic. I wonder if this one is as well."

>-Gather 2 Aquas mana from rune cluster [2/4].
>Cast Aquas Ball [POT 14] at Scythe Man 4W
>Move 2E 1N

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 29|30 SP: 26|32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
>>1708622
Preferably staying relatively safe and helping teammates. If there opportunity to brew potions in order to help a teammate, I wouldn't want it to go to waste.
The trying is appreciated!
>>
Rolled 88, 73 = 161 (2d100)

>>1708177
"I guess we are fighting after all"
>Cast Teras [Ball] Pot14 S 5W
>Cast Teras [Ball] Pot14 S 5W
>-Pay the cost with SP (-4SP)

Morat, Human Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 28/32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
Bag:
-Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras I
>>
>>1708633
Is that you in purple on the lower left of the map with the wand bearing moblin nearby?
>>
>>1708648
That should be Basil.
>>
>>1708610
And I believe he's saying is that a hypothetical 3+gram has a different function, not that he's referring to the arrangement that's on the map. He was answering a question about the possibility of expanding a -gram, not the validity of the attempted arrangement.
>>
>>1708648
I'm the greenish frog brewler in the house, above sir Armstrong.
>>
>>1708660
>>1708665
(( Alright. I'll see what I can do when the need arises ))
>>
>>1708664
((Can you link the question? Because the answer is linked to a move.))
>>
>>1708177
>Move 1E 1S
>Draw a Terras Rune on the wall SE

Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 1/21 SP: 32/40 ARM: 1/1 M.RES: 6 MAG: 10 VIS: 4 MOV: 2

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, Weatherproof, ????)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-Dunkirk Map

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias
>>
>>1708177
Noting that >>1708292 is a possible sneak attack.

"Come on then, you children's tale."

>Move SSE
>Shoot 3NW 1W for 12, armor half, 36 left

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 32 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 DMG 9+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x36 Iron +3 DPOT
Bullet Press

Skirmishing
[Mirage]
>>
>>1708768
Second paragraph after the move.
>>
>>1708789
((Oh, I missed that. I still think the triangle needs to be more an equilateral one though --and that you can build off of an existing triagram such as two triangles using the 4 points of a square. It probably takes two separate actions to activate. But it's all conjecture that could use some in-field exploration until something is spelled out plainly. ))
>>
>>1708827
Well, that's what Hetros is trying to set up this turn. Let's hope for the best. Since we're engaging the scythe monster this turn, we don't need the warding right away, if at all. I think we can all outrun this thing's attacks if need be. But it would be an absolute dream if the Triagram does turn out to Ward as well.
>>
>>1708864
>if at all
(( I remember mention that wards are important for securing the building for resting and setting up a possible spawn/waypoint? It isn't immediately important but probably nice to have somewhere along the way. There will be wandering monsters to deal with if we plan on trying to last the night. If Basil makes it to us, he might be trailing a few monsters as well. ))
>>
>>1708899
That's all true. There was also mention of raising a flag of our of our own by the platform to reclaim the area. Just saying that escaping this monster, and therefore this dungeon, doesn't seem to require any warding to ensure our survival.
>>
>>1708536
No. Trigrams are not wards. Trigrams is a magic function specific to spirit magic paper wards (and such) to allow area influence. The two are entirely seperate. A warding is not a trigram.

You're confusing chalk and the circle drawn with it, basically. One is a general medium, the other a specific construct.

Also, paperwards traditionally only last a battle. To make a warding at all you want it longer lasting. That's not trigrammic either, although you can use paper wards.

>>1708425
Safest, surest shot. Not a trigram. Definitively a warded area.
--

What you may wish to do if you have doubts is spend an action asking Errant, who is after all along to look for their correspondence partner. Maybe they will deluge the proper configuration.

--

Stay alive another 8 turns, or retreat through the gates, restock with a level and try again. Keep in mind that's possible too. You can come back later, stronger, during the day

>costing only all you leave behind to dieeeee
>>
(Because every shot and scream attracts more foes, too, which will aggro rather fiercely at night)
>>
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>>1709338
you know what they say about more and bigger foes
>>
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>>1708599
Parties share a different Aggro table than other parties, but monster temperments may simply regard all adventurers as dangerous.

As such, going alone is considered dangerous. As this game understands that forming parties is only feasible during pre deployment, there begins to be a way to secure locations where traveling adventurers may collect in number such as a Wayhouse or a bonfire.

Parties consist of 3 to 6 adventurers capable of supporting each other and responsible for seeing through a quest objective. However Houses are groups of parties lead or represented by a patron [Divine] for the purposes of a tradition and practicality.
Long ago it was said that a group of adventurers ascended from the Roots of Yggdrasil and carried with them a host of divines who were being pursued by the wrath of Niddhogg. It is from that day forth that the divines bless our travels to Dungeons or other wonders like Yggdrasil so that Niddhogg's ilk be driven back by the sword.
>>
>>1708177

"..."

>Move W, 2S
>Move 2S, W

Billy Ends
Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 12|30, ARM: -/3,
SP: 24|32, M.RES: 6, MAG: 14
VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: Wyzard Hat (+1 VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Pyras I
>>
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Got word about warding. Securing an area with wards requires you to encompass an intended room entirely. Naturally, rectangles are better suited for most rooms. Triangles can work, but they need be much bigger, since they're no good if they cut any corners.

So, the square solution here is best. Might or might not want it, depending on how the coming turn goes.
>>
>>1710251
That is extremely Extremely specific for a set of actions that were never explained and, in fact, are not even mentioned on the rules sheet.

We probably wont be able to ward the building in any timely manner.
>>
>-Join [Hero] (no that doesn't mean I am an hero) if full Join [Tower]
>-Request to be bot'ed
>>
>>1710303
We had a fair amount of the information, and I interpreted it optimistically.

As to timeliness, we'll see next turn what's more important: setting up a warding immediately, or having those who would be doing said setup closer to the fight instead.
>>
almost done with processing ' w'. What an interesting turn this one was
>>
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World Phase !
https://www.youtube.com/watch?v=F0EdeQOsf4o
>>
>>1711098
Monday, i seem to have moved from my spot without declaring a move action. I was supposed to be SW from where I am now, overwatching SW.
>>
>>1711297
Examining the board has placed you there for animatic purposes.

the extra layer depicting the latter action seems to have disappeared.
>>
67 damage in a turn's not bad at all. We're even in position to do a little better this turn, if the slime and orc can be kept at bay. We'll need a warrior to stun the thing if we're going to stay in this fight, though. It doesn't have to Wselfwulf either. Visnja's a little out of position for lining up a Knee, but I can Bump her into range if need be.
>>
>>1711324
Solely animatic purposes, so I'm assuming mechanically I could still perform the overwatch with kick. Alright, thanks for clarifying.
>>
>>1711399
It seems to have 911 HP
>>
>>1711444
That's 116 turned upside down.
>>
>>1711502
OR a 911 on an upside-down heart
>>
File: DunnDirk_Turn17a.png (1.69 MB, 2508x1771)
1.69 MB
1.69 MB PNG
>>1711444

ACT Phase
Ware the corpse eaters of the night for if left unchecked, they will soon grow in power overnight.


[The Jackal's HP is really 116. Animations have turned the model and its displays upside down.]

https://www.youtube.com/watch?v=F0EdeQOsf4o&t=001s
>>
>>1711407
it did 3 damage then 2 zeroes.
>>
>>1711519
>move 3S
>place Ward on own space to finish warding the building.

Hetros Jistin, lvl 1 Shrine Keeper
==
HP:27/60 | SP:26/30 | ATT: | ARM:--/5 | M.RES:10 | MAG:8 | VIS:5 | MOV:3
- - - - - - - - - -
VIT: 4+2 STR: 2 RES: 5x2 INT: 4 SPD: 2+1 PER: 5

Hand 1: Bamboo (Rng: 6, Dmg:14, *Carve Arrow)
Hand 2: Empty
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 Mag)

x18 Bamboo Arrows +4Dmg
x5 Paper Wards (Throw Range: 6, Targetable by magic when placed, *Trigram)

[Carve Arrow][Trigram][Blessed Strikes]
>>
>>1711528
I noticed, thanks!
>>
Rolled 42 (1d100)

>>1711519
Look out! It's rearing for a different attack this time. Leave the target zone!
(And someone please do something about this orc. I'll be chipping at it forever).

>-Take 2 damage?
>Attack W w/ sword
>BLock W


VIT: 5+3 STR: 3+1 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 57 SP: 18 ARM: 16f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block]
>>
>>1711531
>got my bookkeeping wrong, I'm at 17 arrows and 3 paper wards when this post is made.
>>
>>1711519
"We may yet turn the tide. Everyone be careful, your lives matter."

>Move WSS
>Blessed Strike LC3 Lammergeier


HP: 21/60 SP: 18/30
Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
0/6 Paper Wards,
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted

Spirit Magic - Last Rite, Blessed Strike
>>
Rolled 44 (1d100)

>>1711611
dice
>>
>>1711611
"Ryoko, an idea. What if you trigram cast blessed strike? And remember, you can cast blessed strike on yourself, facing one way, then apply it to your next attack as well as attacking and shooting at the same time.

Anyway, if we cast is as a trigram, for example, in the triangular area I just made, then that'll make quite the magnificent number of folks with one of the gods' blessings won't it?"
>>
Rolled 13, 1, 29, 2, 21, 65 = 131 (6d100)

>>1711519
>>1711549
"Worry not, brave ronin! I shall perform my ancient martial technique: the Webbed Wallop!
Did you know that frogs have four digits? You're about to have a close anatomy lesson!"

>Attack SW (6dmgx3)
>Attack SW (6dmgx3)
>-Distill (or loot) any parts of the orc once he's dead

Fusius, lvl 1 frog brewler
_______________________________
VIT: 4 (3+1) STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
-------------------------------
HP: 22/28 SP: 28/32 ARM: 6 M.RES: 6 MAG: 4 VIS: 4 MOV: 3

Hands: The hard way 6dmgx2 (6+6 +6kick blunt)
Armor: Wayhouse Plains ( + 1 vit, 2 def, magdef)

Alqoholism
[Brew]
[Distill]

Pouch: Spirits (4oz)
>>
>>1711616
I certainly am willing to try it with the Triagram, but the targets who really need it are not within the area (and Armstrong has already acted).
What was that about casting and attacking and shooting at the same time? There is no way I can do that much at once.

Also, its Ryozo. I know I might not look it, but I'm a guy.
>>
Way I see it, we're either setting up a stun or running for the wayhouse now. Running needs little explanation other than that Billy would need to take the north route so as not to collide with the other Magi.

Two ways I see of accomplishing stun:
1. Wselfwulf takes a few steps back so that the knee just barely reaches the jackal and hopefully stuns the slime behind.
2. I bump Visnja S so that she can get on the platform and launch a knee NW. I don't like this one as much. It would let Wselfwulf make two attacks, though.

>>1711549
You're doing a great thing, keeping two orcs occupied like this.
>>
>>1711549
>>1711631
"My ancient technique failed!? But I'm master of the martial arts! ...Or was it marital arts? My wisdom clouds my mind...

We require back-up! Lay this orc to waste!"
>>
Rolled 76 (1d100)

>>1711519

"I almost felt that."

>Move North 1
>Attack the Jackle D:24

Wselfwulf, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/4 SP: 18/16
ARM: 3[1(+2)] / Frnt 12 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1711519

>Move 6 N

VIT: 8 (5+3) STR: 4 (3+1) RES: 4 INT: 1 SPD: 2 PER: 3
_________________________
HP: 4/80 SP: 18/18 ARM: 16Fr / 8Fl M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)

-Zweihander
>>
>>1711649
Well, now that Wselfwulf's moved N, there's the option of bumping Visnja N so she can launch a Knee westward instead.
>>
>>1711519
"The slimes are consuming their own and growing; that will soon become a problem."

>Move 2N 1E
>Move 3N

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 29|30 SP: 26|32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
>>1711519
>Descend
>Overwatch Ascend, if hostiles spotted in the basement

How do I go about identifying the ???? on my umbrella?
Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 1/21 SP: 32/40 ARM: 1/1 M.RES: 6 MAG: 10 VIS: 4 MOV: 2

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, Weatherproof, ????)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-Dunkirk Map

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias
>>
Rolled 42 (1d100)

>>1711519
>Move 3N, Face W
>Overwatch The Knee* to interrupt the Wolf's pending attack W

*The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18
.
.
- - - - - - - - - -
Višnja Muromets, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 33/80 SP: 8/18
ARM: 3[1(+2)] / Frnt 12 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares

Inventory:
Tusked Orc Skull
Orc Flab
Barbols ( 1H Each, x2.5 Blunt, Spc: Paired Assault ) Dmg: 15 Each
>>
Rolled 84 (1d100)

>>1711519
>Cast Teras [Ball] Pot 14 5W
>-Pay with 2SP
>Move ENE

Morat, Human Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 26/32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
Bag:
-Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras I
>>
>>1712215
Crap. I forgot to
>Drop the Plank before moving!
>>
Rolled 73, 70 = 143 (2d100)

>>1711519
Ah, I feel the Gods are with me - may this be a most blessed potshot!

>shoot Jackal 2S 5W [Blessed Strike] [?Sneak Attack?]
>shoot Jackal 2S 5W [?Sneak Attack?]

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 12/40 SP: 30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x35 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
Rolled 33, 61 = 94 (2d100)

>>1711519
>Shoot Jackal 5NW for 12, armor half
>Shoot Jackal 5NW for 12, armor half, 34 left

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 32 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 DMG 9+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x34 Iron +3 DPOT
Bullet Press

Skirmishing
[Mirage]
>>
>>1711519

"Things are looking worse than I expected.
I think I'm needed up here in this dark alleyway."

>Draw Rune E
>Move E, 2N

Billy Ends
Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 12|30, ARM: -/3,
SP: 24|32, M.RES: 6, MAG: 14
VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: Wyzard Hat (+1 VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Pyras I
>>
>>1712549
I don't think your runes will be any help tonight. >>1706993
>>
>>1712575
"It's in anticipation for what's to come.
Preparation is key!"
>>
>>1711519
https://youtu.be/QiPon8lr48U

>-loot moblin (sword, wand and ????)
>Search bookshelf N
>Mirage 6sp
>-get rid of this stupid hat
>-tear a strip of it off and wrap it around like a headband. We Solid Bloom now.

VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40 / 34 SP: 0/6 ARM: 6/6f/3r
M.RES: 6 MAG: 3+1 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt
Hand 2: Hand! 6 dmg, blunt


Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

Alqoholism: [Brew]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
>>
Rolled 25 (1d100)

>>1711519
The archer and the target are one.
> Aim at the Orc 5W 2N
> Fire Bamboo Arrow (14 PRC)

HP: ~33/60 SP:30 ARM: -/5 M.RES: 10 MAG: 8 PER: 5 MOV: 3

Hand 1: Bamboo Bow (RNGx3(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x19 (+4 Damage)
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 MAG)
Paper Wards x2 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari (4SP targets healed with MAG+pot)

Vitality Amulet +1VIT
>>
>>1712604
We'll have to survive 8 more turns first!
>>
I will be late on this turn and today in general. Apologies for the delay
>>
File: DunnDirk_Turn17b.png (1.79 MB, 2508x1771)
1.79 MB
1.79 MB PNG
World Phase.
. . . IMPACT IMMINNENT !

https://www.youtube.com/watch?v=1KQJ0ZC8Hno
>>
File: DunnDirk_Turn18a.png (1.74 MB, 2508x1771)
1.74 MB
1.74 MB PNG
ACT PHASE !
WSEFWULF IS REELING !
ARMSTRONG HAS BEEN GRAPPLED
MUROMETZ IS STUCK !

https://www.youtube.com/watch?v=UzozKEl_r7s
>>
File: DunnDirkBasement_Turn18a.png (304 KB, 2508x1771)
304 KB
304 KB PNG
Blep

Pero discovers an underground passage -
And a hotsprings !

>Taking up turns in the Hotsprings builds up
[Rest] Stacks so long as one is not in battle. Rest Stacks Soon convert to HP once concluded.
>>
>Move 3S
>Descent into basement

Hetros Jistin, lvl 1 Shrine Keeper
==
HP:27/60 | SP:26/30 | ATT: | ARM:--/5 | M.RES:10 | MAG:8 | VIS:5 | MOV:3
- - - - - - - - - -
VIT: 4+2 STR: 2 RES: 5x2 INT: 4 SPD: 2+1 PER: 5

Hand 1: Bamboo (Rng: 6, Dmg:14, *Carve Arrow)
Hand 2: Empty
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 Mag)

x18 Bamboo Arrows +4Dmg
x5 Paper Wards (Throw Range: 6, Targetable by magic when placed, *Trigram)

[Carve Arrow][Trigram][Blessed Strikes]
>>
>>1714493
Just to be sure, do I have a clone now or is that an afterimage?
>>
>>1714515
Hey Errant Scholar, can I draw runes at range from my wand?
>>
We lack the resources and positioning to save Wselfwulf, unfortunately. The orc holding Armstrong can possibly be backstabbed to death. We don't know what it takes to extract someone from a big slime short of killing it, which Hetros and Billy accomplished some turns back. We can pile some damage on it and hope for the best, I guess. Maybe the knee can break her free?
>>
>>1714493
>Move 5N

Morat, Human Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 26/32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
Bag:
-Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras I
>>
>>1714493
>>1714515
>Move 1S 3E
>-Pray the hotspring is unoccupied

Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 1/21 SP: 32/40 ARM: 1/1 M.RES: 6 MAG: 10 VIS: 4 MOV: 2

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, Weatherproof, ????)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-Dunkirk Map

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias
>>
>>1714493

"Easy now."

>-equip gobbo sword (free hands)
>discreet overwatch All Abandon Slime W (3*?) [backstab]
>discreet overwatch All Abamdon/attack slime W (Gobbo sword 3*? | Fists (6)*3) [backstab]


Basil "Solid" Bloom

VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40 / 34 SP: 0/6 ARM: 6/6f/3r
M.RES: 6 MAG: 3+1 VIS: 4 MOV: 4

Hand 1: Globlin Sword 3*?, Slashing *All Abandon
Hand 2: Hand! 6 dmg, blunt


Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

-Pero's wand
-Rudimentary protections of Abal {Local bestiary of Abal Plains}
-Sticky shoes

Alqoholism: [Brew]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
>>
Oh good. The wards work even if they are not perfectly square. I was worried there. With any luck this will work against the scythe monster.

>>1714670
It does not look like the slime successfully engulfed Višnja, its more of a grapple. I should hope that separating the two is enough to free her.
>>
Rolled 86 (1d100)

>>1714877
I hope so as well.

>>1714493
"Break free, and to shelter, Visnja!"

>Move WWN
>Shoot 2NW 1N for 12, trying to break slime's grip, 33 left

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 32 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 DMG 9+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x33 Iron +3 DPOT
Bullet Press

Skirmishing
[Mirage]
>>
>>1714794
>can't equip swords
>do it anyways
>action doesn't go through then technically doing nothing
>mirage activates

Let's see how this goes.
>>
>>1714493

>Move 2S, W
>Move 2S

Billy Ends
Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 12|30, ARM: -/3,
SP: 24|32, M.RES: 6, MAG: 14
VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: Wyzard Hat (+1 VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Pyras I
>>
>>1714493
"Those slimes seem to be vulnerable to fire; I would take appropriate measures to free the warrior."

>Move 2N 1W
>Move 1W 1S 1W

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 29|30 SP: 26|32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
>>1714585
an animation yes.
>>
>>1714662
You require shaping or an element that manipulates tiles.....
>>
Rolled 83 (1d100)

>>1714493

"Gods, I beseech you, allow us another chance, or our companions may be lost."

Lets try this.
>-Triagram WWWWNN | WWWWSS | ES
>-Face S
>Cast Blessed Strike on Triagram (LC3 if not valid)
>Move NN
>-Face W


HP: 21/60 SP: 12/30
Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
0/6 Paper Wards,
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted

Spirit Magic - Last Rite, Blessed Strike
>>
>>1715026
Nito, thanks Scholar.
>>
I would like to bring to attention that I'm not only grappled, but in the range of the scythe strike.

It would be so unpleasant to die because people are distracted by a hot spring.
>>
>>1715026
wait a minute do subclasses get to utilize that equipment? Can I suddenly use guns and knives because I "was" a Long Coat?
>>
>>1714939
>>1714794
As a general note, please be careful with attemping to strong-arm stuff like this.

Setting up a cognition trap for the processor is uncool, rules are rules and things do not conditionally auto-trigger unless called. If your class cannot do x, trying x anyway is not really intended. Skills with triggers still need to be activated in an action post.

If they do not, and it does not work, the fault is not the processor.
>>
>>1715092
No. Skills only.
>>
>>1715092
No.
There will be learnable skills that reflect these features however.
>>
Rolled 81, 67, 29, 66, 62, 67 = 372 (6d100)

>>1714493
>>1715088
"Brave ronin, no! We were supposed to get wasted together...
Marital technique! *MONOGAMOUS VOWS!*"

>Attack SW (6dmgx3)
>Attack SW (6dmgx3)
>-Loot and distill Orc if he goes down

Fusius, lvl 1 frog brewler
_______________________________
VIT: 4 (3+1) STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
-------------------------------
HP: 22/28 SP: 28/32 ARM: 6 M.RES: 6 MAG: 4 VIS: 4 MOV: 3

Hands: The hard way 6dmgx2 (6+6 +6kick blunt)
Armor: Wayhouse Plains ( + 1 vit, 2 def, magdef)

Alqoholism
[Brew]
[Distill]

Pouch: Spirits (4oz)
>>
>>1714493

>bookkeeping

Wselfwulf, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/-16 SP: 18/16
ARM: 3[1(+2)] / Frnt 12 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight* or Cleave** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


* Straight is a forward attack that covers 2 Squares in the front facing
** Cleave is a side to side attack that covers the 3 front squares
>>
>>1714493

>mov 2 N 1 E
>leave


VIT: 8 (5+3) STR: 4 (3+1) RES: 4 INT: 1 SPD: 2 PER: 3
_________________________
HP: 4/80 SP: 18/18 ARM: 16Fr / 8Fl M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)

-Zweihander
>>
In an effort to extricate Armstrong, we need Lammergeier to shoot the orc. Armstrong then takes a swing for good measure and tries to move NW-ward.

Fusius stayed stuck in to give us this opportunity, and may well be sent reeling by the jackal. If he's to have any chance of escaping with us, Luka needs to get next to him this turn, so as to be ready to heal and run on the next. He may be sent too far into the negatives to save, but we should give him the chance.
>>
Rolled 63, 18 = 81 (2d100)

>>1714493
No! Bad orc! Put him down!

>shoot Orc 6W 1N [Blessed Strike] [Sneak Attack]
>shoot Orc 6W 1N [Sneak Attack]

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 12/40 SP: 30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x33 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
>>1714493

>Stab orc
>If free, move NN face W
>If still grappled, block E and hope the scythe is blockable

VIT: 5+3 STR: 3+1 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 41 SP: 18 ARM: 16f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block]
>>
>>1715205
Damage rolled thus far is an optimistic 63, a more realistic 55. We need Luka's damage here too to have a chance. In the unlikely event of Fusius being in a healable state next turn, we'll have to call on Hetros and his wards, and I'd understand if he wishes to conserve them for more of a winning situation.
>>
>>1715260
"Fear not the knife until it has stricken your flesh!
Wait... That doesn't sound right. Was that how the saying went?"

Let's hope the Jackal doesn't deal deadly damage. I might actually be out of range, I'm only at the edge of the circle.
>>
Rolled 56, 96 = 152 (2d100)

>>1714493
Bot [1SM] Luka
>Shoot 4W NW for 14
>Shoot 4W NW for 14, 16 left
>>
Rolled 48, 90 = 138 (2d100)

"Oh, the alicarl wants some too!," Višnja laughed, "Don't worry, there is steel aplenty!"

>>1714493
>Axe Blob Dmg:24
>Straight Axe Blob Dmg:24, 2 Squares Forward

Book Keeping
-2SP For Knee
SP: 6/18
.
.
- - - - - - - - - -
Višnja Muromets, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 33/80 SP: 6/18
ARM: 3[1(+2)] / Frnt 12 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP) Dmg: 24
Hand 2: ^

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares

Inventory:
Tusked Orc Skull
Orc Flab
Barbols ( 1H Each, x2.5 Blunt, Spc: Paired Assault ) Dmg: 15 Each

.
>>
>>1714924

please attach attack values to actions as this will improve processing speeds.
>>
>>1715284
so it seems i am blind and can't tell the unformatted 12 apart from a sea of 1s and 2s
>>
File: DunnDirk_Turn18b.png (1.64 MB, 2508x1771)
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>>1715211
A celestial turn- an oppurtunity for victory or Reeling Defeat - !

https://www.youtube.com/watch?v=bMXy3mYzkws&list=PLGOvv8Bziniqak1ebzd6njY9S27GdxPRL&index=3

WORLD PHASE !

> Some Characters get ACT AGAIN oppurtunities, when this happens, they have 30min to react with a follow up action. ACT AGAINs will trigger on the good fortune of defeating an enemy.
>>
https://www.youtube.com/watch?v=8yyAgk9der4
>>
>>1715319
Everyone who came to my help, thank you from the depths of my heart!

>-ACT AGAIN
>Block W

VIT: 5+3 STR: 3+1 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 41 SP: 18 ARM: 16f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block]
>>
Rolled 1, 65 = 66 (2d100)

>>1715319

> FIre 2S 2W (Slime)
> Fire 2S 2W (Slime)

HP: ~33/60 SP:30 ARM: -/5 M.RES: 10 MAG: 8 PER: 5 MOV: 3

Hand 1: Bamboo Bow (RNGx3(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x19 (+4 Damage)
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 MAG)
Paper Wards x2 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari (4SP targets healed with MAG+pot)

Vitality Amulet +1VIT
>>
File: DunnDirk_Turn19a.png (1.43 MB, 2508x1771)
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Act Phase !
Murometz' luck has run out ! Let's not waste this moment !

https://www.youtube.com/watch?v=edOfkVMdF6s

> Illegal actions before this post will be scrubbed and ignored. Repost them again to be processed properly
>>
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>>1715351
the timer for this act expired. unfortunately :v

--
A Frog was intruded upon during her past time, You are lucky there is no shame stat.

https://www.youtube.com/watch?v=yBISfv-6hfo

> Act Phase
>>
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Ah, what a youthful Memory.
>>
((Well, there's no way my body is getting recovered. You all probably should leave the map or otherwise find a way to seal yourselves off for the evening because the wards won't keep everything out. ))
>>
>>1715353

"Now let's see what we have here..."
>-Distill orc tusks
>Brew whatever I got with Spirits (2oz) (please let me know what I got and if I have any shards or materials left)
>Examine strange amulet

Fusius, lvl 1 frog brewler
_______________________________
VIT: 4 (3+1) STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
-------------------------------
HP: 22/28 SP: 28/32 ARM: 6 M.RES: 6 MAG: 4 VIS: 4 MOV: 3

Hands: The hard way 6dmgx2 (6+6 +6kick blunt)
Armor: Wayhouse Plains ( + 1 vit, 2 def, magdef)

Alqoholism
[Brew]
[Distill]

Pouch:
-Spirits (4oz)
---------------------------------
-Orc tusks x2
-Amulet
>>
>>1715319
FLEUR

thank zny you're here, Fleur! This wood is full of leaves and trees and mud! I have no idea where I am, what's happening and something just vent "spud!" some way over there.

This place is weird!
>>
Rolled 27, 24 = 51 (2d100)

>>1715353
"If our resident Pyras Magi can attract that slimes attention with his fire magic, I believe that the rest of us combined can take down that Jackal with the blessing you have received."

>-Gather 2 Aquas mana from rune 2E.
>Cast Aquas Ball [POT 14] at Scythe Man 6 SW 2W
>-Gather 2 Aquas mana from rune 2E 1N.
>Cast Aquas Ball [POT 14] at Scythe Man 6 SW 2W

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 29|30 SP: 26|32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
A word of caution, blessed strikes only apply to one phase of attacks but wear off soon after.
>>
>>1715366
Distilled material cannot be brewed on the same phase. -concerned citizen
>>
>>1715353
Visnja! No!
I believe I can cover the North, at least for a bit. Finish off that Jackal!

>Move SEE, bump E
>Block W

VIT: 5+3 STR: 3+1 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 41 SP: 18 ARM: 16f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block]
>>
Rolled 49 (1d100)

>>1715353
>move 1N 3W
>shoot Jackal [Blessed Strike]

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 12/40 SP: 30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: RNG: 10 DMG: 9+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x32 +3 DPOT
Bullet Press [Xtal to bullet]

Skirmishing:
[Sneak Attack]
>>
>>1715355
"Ah, I suprised you, many apologies. A frog is quite happy in water, this looks nice. You don't mind sharing your frogspa, do you?
~Aahhh. A happy frog indeed. Oh, but you must be the colleague that Errant asked us to find? I think I have your umbrella."
>Move 2S
>Enter Hotspring
>-Offer Traveller's Umbrella

Perovskia, Frog Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 2 PER: 4
- - - - - - - - - -
HP: 1/21 SP: 32/40 ARM: 1/1 M.RES: 6 MAG: 10 VIS: 4 MOV: 2

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, Weatherproof, ????)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
-Dunkirk Map

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias
>>
>>1715366
>>1715391
Then, if it's possible to correct my actions
>-Distill orc tusks
>Spend 4sp to brew more spirits
>Examine strange amulet

Fusius, lvl 1 frog brewler
_______________________________
VIT: 4 (3+1) STR: 3 RES: 3 INT: 4 SPD: 3 PER: 4
-------------------------------
HP: 22/28 SP: 28/32 ARM: 6 M.RES: 6 MAG: 4 VIS: 4 MOV: 3

Hands: The hard way 6dmgx2 (6+6 +6kick blunt)
Armor: Wayhouse Plains ( + 1 vit, 2 def, magdef)

Alqoholism
[Brew]
[Distill]

Pouch:
-Spirits (4oz)
---------------------------------
-Orc tusks x2
-Amulet
>>
>>1715353
I don't think I can hold in my current position. There aren't any more corpses to distract the slime down south. I see a few ways this can go.

1. Save Visnja: Bit of a long shot, but... I move to bump Visnja into the southern triagram and toss my Fire Brandy to Ryozo, who feeds it to Luka. +6 POT from Fire Brandy alongside a Triagram bonus should be enough to heal through Visnja's aethernumbness.

2. Kill the things. We can probably at least get the slime with Billy's help.

3. Run. There's little to gain from killing anything if we just have to run from a bunch of moblins right after. If we don't like the chances of the above, or don't expect to get anything out of them that we can hold on to, we leave Visnja to her fate and the monsters for another day.
>>
Phase mark in 6H
>>
>>1715473
Slimes are attracted to fire right? What if I lit up something or someone on fire for it to just...eat it?
>>
>>1715473
(( I'm pretty sure I'm slime fodder. I think possibly the only thing that can be done is hopefully revive me in town if you manage to retrieve my corpse. I'm not entirely sure on that part though. ))
>>
Rolled 4, 22 = 26 (2d100)

>>1715353

"Here's hoping this works...
Slimes should be attracted to fire...
Sorry monsters, but I can't let you eat my friends!"

>-Spend 2 SP
>Ignite the Aer 8W with an Expanded cast
>-Spend 2 SP
>Ignite the Aer SW, 5W, 2SW with an Expanded cast

Billy Ends
Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 12|30, ARM: -/3,
SP: 20|32, M.RES: 6, MAG: 14
VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: Wyzard Hat (+1 VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Pyras I
>>
Rolled 6, 29 = 35 (2d100)

>>1715353
>Cast Terras [Expanded][Ball] raising from the ground to [Block] the way, centered around N 6W and expanded towards the NW [2x2] size
>-Pay with 2sp
>Cast Terras [Expanded][Ball] raising from the ground to [Block] the way, centered around N 4W and expanded towards the NW [2x2] size
>-Pay with 2sp

Morat, Human Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 22/32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
Bag:
-Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras I
>>
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>>1715518
"Oh hey wait did I need to cast it like this?
Oh sh-"
>>
>>1715353
"Dammit, dammit, dammit. I'll honor your memory, Visnja!"

>Move 7N 1W

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER: 5
- - - - - - - - -
HP: 32 SPL 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 5 MOV: 4

Hands: LR1-Clear Out: R 10 DMG 9+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x34 Iron +3 DPOT
Bullet Press

Skirmishing
[Mirage]
>>
>>1715503
How dead are you anyways?
>>
>>1715692
At -15. Which, as she's aethernumb, is -30 for the purposes of magical healing. Nothing for it now. We can at best extract Armstrong if the mobbos don't get him.
>>
>>1715473
We have a warded building to return to but we would have an easier time fortifying it come morning.
>>
>>1715473
We could also barricade ourselves in the basement and rest in the hot springs.
>>
>>1715979
We know the locations of the witch-spirits. Sending them to rest may lift this curse. There is also the presence in the chapel and the statue to the north and west at the mouth of the dungeon. We still don't know where the scholar is (unless that is them in the hotsprings).
>>
>>1715987
>>1715578
>>1715521
>>1715518
>>1715439
>>1715438
>>1715406

Are you leaving or staying. I am leaning towards leaving, but am not willing to leave everyone behind. With more enemies coming, I don't think fighting is an option.
>>
>>1716032
Leave no man behind!
>>
>>1716122
Well, duh. But are we going into the tunnels, or out the gate?
>>
>>1716128
The tunnels sound pretty safe.
Nothing could possibly go wrong in an enclosed area with misfires from myself.
>>
>>1715353
"There is a time to fight, and a time to retreat. I think the time to retreat was an hour to two ago, and our time to fight has not yet come. Stop being idiots and get out of there."

>Overwatch SW -Mercy Strike
>Overwatch SW -Mercy Strike

HP: 21/60 SP: 6/30
Ryozo Shinkai - Shrine Keeper Level 1
VIT: 4+2 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: -/5 M.RES: 10 MAG: 8 VIS: 5 MOV: 3

Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
0/6 Paper Wards,
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted

Spirit Magic - Last Rite, Blessed Strike
>>
>>1715357
>Move 2S
>Place 1 paper talisman on the wall to the East,
>Throw 1 paper talisman onto the wall to the west
>-Activate a ward so that nothing evil can creep up through this cooridor to assault the house above from below.

>>1715260
"Go ahead and use the wards I've already put up. I don't mind in the least."

Hetros Jistin, lvl 1 Shrine Keeper
==
HP:60/60 | SP:30/30 | ATT: | ARM:--/5 | M.RES:10 | MAG:8 | VIS:5 | MOV:3
- - - - - - - - - -
VIT: 4+2 STR: 2 RES: 5x2 INT: 4 SPD: 2+1 PER: 5

Hand 1: Bamboo (Rng: 6, Dmg:14, *Carve Arrow)
Hand 2: Empty
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 Mag)

x17 Bamboo Arrows +4Dmg
x1 Paper Wards (Throw Range: 6, Targetable by magic when placed, *Trigram)

[Carve Arrow][Trigram][Blessed Strikes]
>>
Rolled 11 (1d100)

>>1715353
Rabbitspaw and Višnja... Armstrong! We can't lose you as well! Retreat back to the gate!
> Sidestep around the table E NN
> Heal Ryoko with Kari

VIT: 6 STR: 2 RES: 5 INT: 4 SPD: 2 PER: 5
- - - - - - - - - -
HP: ~33/60 SP:30 ARM: -/5 M.RES: 10 MAG: 8 PER: 5 MOV: 3

Hand 1: Bamboo Bow (RNGx3(STR)+PER, DMGx2PRC (PER), Carve Arrow)
Hand 2: Arrows x16 (+4 Damage)
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 MAG)
Paper Wards x1 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari (4SP targets healed with MAG+pot)

Vitality Amulet +1VIT
Offered Witches Hat +1Mag +1INT
>>
As realization struggled to sink in, Višnja let out a small laugh. "Alföðr..ek kommm..." Her words slurred and went silent, as darkness closed.

>>1715353
>Become Einherjar
>>
>>1715353
>-loot gobbo sword
>move wnnn
>move ennn
>-mirage (was this resolved as a move/once tap since the sp cost? Ignore otherwise.)

Basil "Solid" Bloom

VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40 / 28 SP: 0/6 ARM: 6/6f/3r
M.RES: 6 MAG: 3+1 VIS: 4 MOV: 4

Hand 1: Globlin Sword 3*?, Slashing *All Abandon
Hand 2: Hand! 6 dmg, blunt


Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

-Pero's wand
-Rudimentary protections of Abal {Local bestiary of Abal Plains}
-Sticky shoes

Alqoholism: [Brew]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
>>
>>1716559
Correction
>both hands are empty
>>
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The following [M]agi need to correct their SP amounts under the following assumption:

Runes only offer 1 Mana of any element drawn, hence , 2 mana of any element is not possible.

The following Mages are suspect for incorrect SP usage.


M1 - Mordenkainen
M3 - Morat

The Following will be enforced at the end of the turn until the correct SP amounts are displayed.

>Manaemia: Remaining SP is halved.
Repeated ignorance of this announcement will result in the following
> Mana Sickness: You cannot act or Move until SP is correctly displayed.

Despite communication errors in the rules it would be a critical blow to the game's design if this was to keep up even for a few more turns. As such this measure is being implemented in order to preserve game balance. Take the time to correct your remaining SP under the assumption that 1 Rune tap = 1SP and not two. Every Instance where a spell is cast after only 1 rune tap, the result should be -1 sp. Remember that spells cost 2 sp, or 2 mana and runes have so far been listed as giving 1 mana of their element if memory serves no buffs to that rate has been listed as of /yet/.

As such you can choose to leave things as is, and get a 50% to your SP so we can continue forward, or - gods willing, the correct usage is demonstrated so that proper metadata can be measured for 1.0's formalization. As it currently sits, there is a heavy case to increase SP costs due entirely because of this.
>>
>>1717082

To be clear, accessing a rune is
1SP(Mana) per Person per Turn

This provides a savings of 1SP(Mana) for casting and that rune cannot provide any more for the turn. Note that this is per rune.
>>
>>1717082
I can vouch for Mordenkainen, at least. He used 4 SP on spells before he had set down 4 runes necessary for all his spelling needs. He only dropped to 26/32 when I mistakenly informed him that ley lines had been cut off for the night.
>>
Rolled 6 (1d6)

>>1716487
>>
>>1717082
"After reviewing my notes, my SP expenditures have been correct up to turn 14. On Turn 14 I cast a 2 SP spell that did not complete, but I tracked the resources for it. I should actually have 28/32 SP up until the completion of turn 19, wherein I'll need to spend 2 SP to complete my actions and my reported total will fall back to 26/32."

"In other words my total is already correct, even accounting for my error on Turn 19, due to a previous error on the part of Processi on Turn 14."
>>
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>>1717479
Noted. Balance changes are going apace.

World Phase-
Murometz has fallen.. Please. Get to Safety- this was not worth the life of three , no matter how many Heavens you were promised.
>>
>>1717496
"I am so lit right now. That's what everyone's says these days right?
'Cause I'm certainly not cool."
>>
File: DunnDirk_Turn20a.png (1.58 MB, 2508x1771)
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Act Phase.
https://www.youtube.com/watch?v=RaG-fNJLLUk

The barrier- it's keeping them back ! And the Jackal has fled !

[Sanctuary]
>The gods have granted sanctuary, however, to demonstrate parity, raising aggression against the enemy from hallowed ground will weaken its protections. Zones where this agreement is broken no longer become valid.
>>
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>>1717755

" If- If not then were you perhaps sent here to find m-me and the others ? I- if so c- can I come with you ? I- I I'm Yggdra Scholar of the 3rd Branch a- and oh gosh i g- guess you dont want to know therestokjeezimsorrysorry "
>>
>>1717755

Ow...ye fooker

>-take 15 dmg (40->25)
>move 1w3s
>move 2e1s1e (on to ground below)

Basil "Solid" Bloom

VIT: 4+1 STR: 3 RES: 3 INT: 3 SPD: 3 PER: 4
- - - - - - - - - -
HP: 25/40 / 34/40 SP: 0/6 ARM: 6/6f/3r
M.RES: 6 MAG: 3+1 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt
Hand 2: Hand! 6 dmg, blunt


Armor: Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)

-Pero's wand
-Globlin Sword 3*?, Slashing *All Abandon
-Rudimentary protections of Abal {Local bestiary of Abal Plains}
-[e]Sticky shoes

Alqoholism: [Brew]
Expired License: [Mirage], [Sneak Attack]
[Cursed] +1 MAG; "Branded"
>>
>>1717755

"Where's a way out when you need one?
Could I get a little help here?"
>>
>>1717834
It looks like you are protected by a divine barrier.
>>
>>1717755

>>1717865
"Yes but for how long will it last?"

Billy Ends approaches the axe.

"...Sorry Murdnetz. I'm so sorry.
I'll be able to get you out of here.
We're not leaving you behind...we're not...
No one gets left behind!"

>Move W
>-Acquire Murdnetz Axe
>Move E, 2N

Billy Ends
Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 6|30, ARM: -/3,
SP: 20|32, M.RES: 6, MAG: 14
VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: Wyzard Hat (+1 VIT, x2 Elem Res., +2 SP)

Inventory:
Murdnetz Axe (???)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Pyras I
>>
>>1717755
"It seems we've bought ourselves some time. By my calculations, it will be daylight in 5 hours. Hopefully these wards will last until then, but we should not become complacent."

>Move 1S 2W
>Rifle through papers and scrolls for anything of use or noteworthy.

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 29|30 SP: 26|32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas I
>>
>>1717877
>Murdnetz
I swear that looked like a D and not and O.
>>
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WIth the majority of the party behind the safety of the Sanctuary or a clear escape route it is now possible to [Resolve] the day.

=
Resolving the day ends the mission as it sits without further incident - and without further discovery either. Players can choose to [REST] or [RETURN] to town.

[RESTED] Players can begin again at the sanctuary , while those who returned to Town can easily re-enter through the points in which they have exited or entered.

Party Leader- the decision is yours.
[Resolve?] or [Continue?]

https://youtu.be/q-xGZCKAMWU?list=PL6A9AF41E2D3AA1B9
>>
>>1717911
"My feet hurt."
>>
>>1717911
>>1717755
As the leader of the one man party "Team Morat" and the only player with a brown color-coded sprite I say:
>[Resolve]
Then proceed to
>Move EEE
>Retreat

Morat, Human Magi lvl 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 30 SP: 22/32 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
Bag:
-Student Notes: (sword?) Rune, 2 Words, Darc Element, x1.5mag

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras I
>>
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>>1717911
Resolving Now will result in:
> The Return of Yggdra the Scholar [1Merit]
> A complete Day for those who participated [Job Level up]
> Quest Rewards for:
" Colleagueal Correspondence" will be collected. All members will gain 250z
>>
>>1717911
>>1717941
Is this the decision of a single individual governing us or is it for every Party Leader and self-serving individuals as I am to make?
>>
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>>1717950
it will end the session as it sits. It will affect /everyone/ even this guy.
>>
>>1717961
I'm all for saving lives.
>[RESOLVE]
>[REST]
>>
>>1717911
Tower's ready and in need of supplies. We've found our target, though she tells us there are more.

>+1 leader vote to Resolve
>>
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The Differences Between [Rest] and [Return]

[Rest] The map is arrested and will restart again in the morning, during which leveling and remote services may occur, however without a town, rewards and shopping are yet to be collected on. On the plus side, Monsters will wander off or depopulate the area and the field will remain as is. Players will gain Sleep Stacks until morning [5am] Sleep stacks will convert to Hp through Base VIT. and SP through Base PER.

[Return] The map will reset but mobs that are permanently killed wont return [undead with last rites etc]. Enemies will have the oppurtunity to reinforce their numbers and recover, however Adventurers may go to the Nearest Town, Buy Supplies, Rest To Full, Level up, and use the local guild's Services as well as gain Quest Rewards.
>>
>>1717755
>>1717764
>Ascend
>-Face North
>Call on Genbu to empower everyone within the way house with Blessed Strike

Hetros Jistin, lvl 1 Shrine Keeper
==
HP:27/60 | SP:18/30 | ATT: | ARM:--/5 | M.RES:10 | MAG:8 | VIS:5 | MOV:3
- - - - - - - - - -
VIT: 4+2 STR: 2 RES: 5x2 INT: 4 SPD: 2+1 PER: 5

Hand 1: Bamboo (Rng: 6, Dmg:14, *Carve Arrow)
Hand 2: Empty
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 Mag)

x17 Bamboo Arrows +4Dmg
x1 Paper Wards (Throw Range: 6, Targetable by magic when placed, *Trigram)

[Carve Arrow][Trigram][Blessed Strikes]
>>
>>1716486
Is quite allright - happy, thank thanks.
>>
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With Luka's current Absence, Ryozo who is representing Tower has voted to [Resolve]

As such, this day will conclude. Standby for results.

>Congrats Everyone !
>>
>Equip Amulet
>Vote to resolve day and rest


Fusius, lvl 1 frog brewler
_______________________________
VIT: 4 (3+1) STR: 4 (3+1) RES: 3 INT: 4 SPD: 3 PER: 4
-------------------------------
HP: 22/28 SP: 28/32 ARM: 6 M.RES: 6 MAG: 4 VIS: 4 MOV: 3

Hands: The hard way 8dmgx2 (8+8 +8kick blunt)
Armor: Wayhouse Plains ( + 1 vit, 2 def, magdef)
Access: Amulet (+1Str, boars blessing)

Alqoholism
[Brew]
[Distill]

Pouch:
-Spirits (4oz)
-2x terras shard
-2x firas shard
-2x aerias shard
>>
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The Run Ends, everyone manages escape.

https://www.youtube.com/watch?v=FEqIAEONKq8&list=PLN3k4kye_O0raHmjndebgMqcWk0lFIbWs
>>
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[Colleagueate Correspondence,] Cleared.
Upon braving the basement, Pero and Hetros managed upon our friend who promptly knocked herself out from embarassement. Despite being a little hungry, she seems to be rather fine. As she sleeps in the suites, I get jitters from trying to figure out what to say than write.

Active Parties and those who joined may gain 250 Zenny and one merit as a reward.
>>
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YOU HAVE LEVELLED.
Upon completing one day, you "rank" up in your current class. As per the class's specifications you must meet requirements such as gaining one inspiration for Shrine Keeps or defeating a foe of equal or greater level for Warriors,

When you rank up, you may choose a Class Skill to learn or improve one you already know to Rank II, unlocking further benefits.

====
Leveling UP.
Upon completing quests or dungeons, one may earn merits which will be used for levelling up. For now this feature won't be implemented until 1.0's formalization in the next thread.

Using merits one may level up a BASE STAT, for a Current Class or use it to Obtain a Class License which may open up to subclassing and job switches between dungeon days. Using a Merit to obtain a license allows one to gain the starting equipment for that class, as well as one skill in it to start off. Like any class, one must assume that role and do one Day as that class in order to progress its Rank.

SUBCLASSING
====
When an adventurer learns more than one job, they may choose which job class to deploy as however if they know a second job, they may also subclass it and access their skills - and only their skills - as an extra library of options to utilize.

When they deploy in a dungeon, they may only pack up as one class, using their skills and allowable equipment this does not change until they return to a wayhouse or town again.
>>
>>1718472
What about loners who weren't part of a party?

>>1718502
um... how do you gain an inspiration as a shrine keeper? :| This wasn't something explained earlier?

Or did I get one for sheparding that slime monster onto the next life?
>>
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> You have arrived in a Wayhouse. You may formalize level ups and progressions or choose to wait until new information is released on the TOWN THREAD.

>>1718505
Loners who introduce themselves will be gladly compensated for their trouble. Why it would seem there is some extra here in my pocket for such an expense, of course.

> Shrine Keepers gain inspiration when they exorcise spirits or give the dead their final rites.Barring that, offering items to the shrine is one other way to please the Gods and maybe the only way to gain rarer skills.

> if any point you gained insight/inspiration a Musical note or a star over your head - you've gained an effective rank.

RE: Inspiration.
Gaining the StarShaped inspiration not only allows you to rank up but it can be used to gain skills from items or weapons.
>>
>>1718509
Neat thanks! I was one of the two who helped the young miss out of the bath house below. Poor thing must have been soaking herself for too long, she was quite red and seemed to have over heated herself!

So I got a Star insight (which I assume is an inspiration by another name?):>>1708131

I'd like to take a skill from my bow if I might?
>>
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TLDR:
-Dungeons Days get you Ranks as that Class. Which gets you Skills or Skillranks in that class.

-Quests get you MERITS which gets you Licenses or STATS for your current Class. Alternatively you can gain a license by spending a dungeon day in town instead. [But you cant deploy that character]

- Inspiration gets you Skills either from your Class or your Equipment.

I hope this helps :v
>>
>>1718517
It does :D You might want to make it into a nifty graphic though for easy sharing.
>>
>>1718509
>>1717877

Think I could take that axe into next days battle?

>Rank II Sworn, Zweihander II / Glancing Counter
>Class License Warrior, Adrenaline

Warrior I/Sworn II
VIT: 8 (5+3) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_________________________
HP: 80/80 SP: 18/18 ARM: 9fr / 5fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Great Axe: 32 Dmg (Str 8x4 slashing, +1 def, zweihander)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Zweihander II / Glancing Counter
-Adrenaline
>>
>>1718509
Many thanks to our Shrine Keepers who evidently made this possible.
>Retreat

>>1715319
>-Acquire Note Inspiration x1
>>1718472
>-Acquire merit x1, zenny x250

>>1716198
Miss Ryozo, do you think I could perhaps make use of the Offered Dadao?

Advancement postponed until the formalization of 1.0.
Pre-advancement stats:

VIT: 5+3 STR: 3+1 RES: 4 INT: 1 SPD: 2 PER: 3
- - - - - - - - - -
HP: 41 SP: 18 ARM: 16f/8 M.RES: 4 MAG: 1 VIS: 3 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Iron shield: 8 Dmg (str4x2+1 blunt), +2 front def
Armor: Knight armor (+3 VIT, +2def, +1str)
Chivalry:
[Block]
>>
Rolled 1 (1d3)

>>1718502
Rolling for license
>>
>>1718559
poo.
>>
>>1718472
So many friends left behind, too many. Sorrel's bones were recovered, at least? Then, he can be given a proper burial on the Shrine grounds.

The others? Ryoko and Hetros, please join me in prayer that their souls may reach their destinations.

> I apologize for being asleep, missing so many turns and not being able to fulfill my duties as [Leader]
> I hadn't considered time zones being an issue. It would probably be best to appoint someone else, Luka can't deal with so much blood on her hands;
> That said, I enjoyed playing with you all.

I have to leave soon so I will only provide a little bit of feedback
> Since updates are irregular, posting inside the 30-minute event turns is very difficult.
> It is hard to tell who is taking damage, sometimes.
> I loved how you just kept ramping things up as the night wore on, really upped the desperation. Hopefully next time we will be less blase with staying around for so long.
>
>>
>>1718509
>Claim Loner Renumeration
>Claim Merit and level up Per
>Claim Star Inspiration, and gain rank in skill from my bow.
>>
>>1718574
Hello Luka, for the specific purposes of getting data on this test run, a fast run was optimal. However I would like to hear your feedback on what would be the best time to

> Run Lots of Turns in one day and
> When to slow down to 1-2 turns a day.

Thank you for participating and now that this game will try its best to accomodate for participating players
>>
>>1718575
Ranks in a weapon has no numeric effect [at all]. But you can perhaps invest in one of your equipments' marked weapon artes ?
>>
Place holder ; Not finalized

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80 SP: 18
ARM: 3[1(+2)] / Frnt 12 / Flnk 6
M.RES: 1/2* MAG: - VIS: 3 MOV: 4

Hand 1: Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
Hand 2: Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8

Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18


** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares
>>
>>1718586
Would you consider posting at fixed times? Have selected hours of the day where we can check in and see if actphase is up? Of course you don't need to hit every single one of those hours, we wouldn't expect that. But it would give us some structure to play. You could set up multiple times a day when we check the game but only update on half of them at your whim.

I find myself lying awake at night or distant during social events, wondering if there might just be a phase in the next half hour that I wouldn't want to miss, if only I stay awake a bit longer or reach my computer.
>>
>>1718509
>Take expired license, (rolled 1) take block
>Claim merrit, boost RES (+1?)
>Claim 250z

Fusius, lvl 1 frog brewler
_______________________________
VIT: 4 (3+1) STR: 4 (3+1) RES: 4 INT: 4 SPD: 3 PER: 4
-------------------------------
HP: 22/28 SP: 28/32 DEF: 8 M.RES: 8 MAG: 4 VIS: 4 MOV: 3

Hands: The hard way 8dmgx2 (8+8 +8kick blunt)
Armor: Wayhouse Plains ( + 1 vit, 2 def, magdef)
Access: ??? Amulet (+1Str, boars blessing)

Alqoholism
[Brew]
[Distill]
[Block]

Pouch:
-Spirits (8oz)
-2x terras shard
-2x firas shard
-2x aerias shard
-------------------------------
250 Zenny
>>
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>>1718606
How about this ?


Update Times for Slow Phases.
6-7Am est .
7-8Pm est.
12AM est.
3AM midnight break.

Minimum 2 Turns.

Update Times for Intensive days [we can choose one day a week for this]

6PM - 3Am - 30/40 Minutes turns Im imagining a day like Monday or the weekend. For days like this I would need more than one party leader available.

How's this look :v ?
>>
>>1718611

SPURTS dont have to occur every day but at the start of a dungeon and somewhere towards the end during intense battles a spurt might be warranted. Again, not all the time and only once or twice a week if at all. If we can agree on a specific trigger like Boss Battles or Midnights or "Every Friday" we can have a pretty good structure to go by :v. Vote with your phones folks !

Also The new Thread is soon to be constructed.
>>
>>1718611
As long as you give us 6 hours between turns some of us still need to sleep, I'm not a coffee elemental YET It should do, also consider the +6 hours difference between GMT and EST, of course I can expect you to do a turn every 6 hours, r-right? also intensive days would mean that most of the players in GMT would have to either be bot'ed, or no sleep that day
>>
>>1718617
GMT eludes me, what are your good times [use New York as a reference EST]
>>
Did mistery BASIL live?
>>
>>1718631
yes.
>>
>>1718633
Yay!
>>
>>1718574
AH YES
BURIAL

Rabbit w-was going to do that. This bone over here is...for... soup... making?
>>
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[After the Report]
It would seem that the Wayhouse Master heard of our story and with a grave look sent for a flyer to spread the word. Abalathia was a well respected town for guarding the foot of the highland pass, however, ever since the dungeon at the peaks had dried up business and the Abalathian way of life had been waning. It was of course, no surprise that the town made an all too quick procedure to dig up the Dungeon that had recently sprung up, likely unlocking some sort of evil that rested within.

" It would be a few days before other adventurers get word of Abalathia's Plight and many Adventurers might join your ranks in order to volunteer their efforts but ah- Tell me, young master , what should I address this Group as ? "

> It would seem that we were put on the spot right here, and indeed our pitch battle has put us prominently above most trainee adventures- but... what should our name be ?
> Abalathia's Plight has Been unlocked ! And if we are to lay finder's claim it it, we had best come up with a name double quick !
> We can now make our way to Avalon , there we should at least be able to deposit our dear friend Yggdra....

https://www.youtube.com/watch?v=sMSrM5sbgMM
>>
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W- W- W- WAIT AS THE SCHOLAR OF THE THIRD BRANCH OF YGGDRASIL I COMMAND THEE TO STOP THAT THOUGHT !!

Errant: Y-Yggdra ? You're awake !
Yggdra: O- Of course I was ! Who would stay asleep when their penpal is in STRIKING DISTANCE from THEM. Not That I would actually do Such A thing you're far too important to be struck with a wooden Mallet ?
Errant: Why a wooden Malle-
" SHHSHSHSHSHS Look ! I'm about to tell you something important here so listen ! Dunndirk was recently overrun by monsters- and its leader is nowhere in sight to be seen ! Kings Rules state that if we take it over we can have the TOWN and THE DUNGEON It has ! It will be the boon of a lifetime !

Errant: But- But that awful tragedy came to pass !

Yggdra: And we can mourn them all we want after we avenge their deaths an do a number of things that could really fix up the place !

Errant: I dunno about this...

Yggdra: Speaking Plainly, not only would we have a proper adventuring group, but we'd have an access into Yggdrsil's roots which *I* have been trying to sniff out.

Errant: You mean this place is -

Yggdra: Yes. correct ! As I predicted a root erupted just as I measured it according to that book you gave me. And using that data I bet we can locate other roots and prevent further distasters like this one- but ONLY if we can manage to extract the Clot from this dungeon.

Errant: hmmm I understand, then we can predict when and where Niddhog may strike next. I'm for it but why do we need to take the town too ?

Yggdra: Capital idea, friend. Abalathia was in dire straits before a dungeon came around and now that one has erupted, who is left to collect on its winnings. You'll have my word that when all this is over, it will be sold back to the proper owners at a bene to their livelihoods. What do you think Pumpkin Patch ? "

Errant: A- Alright But. What's a good name. Surely our adventurer friends can think of that right ?

Yggdra: What about " The Grand Resellers ~"

Errant: No.
>>
>>1718586
>>1718611
Add six to reach GMT, the times you propose are:
12:00 PM - 13:00 PM GMT
>3:00 AM - 4:00 AM GMT
6:00 AM GMT
9:00 AM (midnight break) GMT
>12:00 AM - 9:00 AM (Intensive) GMT
Updates in greentext are the ones that I will not be able to reach and, additionally, I will have to post the 9AM acts from a phone. I would have to ask for an adjustment to the fast turns of 8+ hours to be able to attend and that is too much to demand, so I will still have to resign.

>>1718685
Friends do not desecrate the corpses of their fallen, Rabbitspaw. Honour his passing and cherish the moments that we shared together.
>>
>>1718509
If I have got this right, you can normally not use the skill from a weapon, and need to spend a stat point and an inspiration to do so?

Still thinking on a name.

Oh and if I could have a quick rundown on Boomer and Haunted that would be great.
>>
>>1718552
Um, not to be rude, but using a Naginata requires training beyond that of a spear. I am not sure you would even know how.
>>
Rabbit says we stay.

Festering wound-dungeon still need cleansing. Should do it. Other people may suffer if not.

Also name-word? Not mine to make
>>
>>1718734
I am a big fan of 'caravan' to describe our group op loose-knit travelers. So "Haunted Caravan" might be an option.
>>
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>>1718730
>>12:00 AM - 9:00 AM (Intensive) GMT


If I did 12Pm - 6+ est. It will be 6pm-12am for you and 12Am-6Am for me. Now when this happens realize that more people die this way but it's totally worth if it means EU kids can handle me in my midnight madness, and that I get to do it almost Spontaneously.
>>
>>1718734
How's about [Dundirk Delvers]?
From the way I've been hearing things, seems like we'll be there a while.
Maybe even own the place.
>>
>>1718753
Hold that thought!

[Dunkin' Delvers]

'Cause we've got some of the sweetest adventurers in town!
Monsters also find us delicious, but we're no easy bake.
We'll roast our enemies down with a good helping of Dunkin' Delvers.
>>
Hmmmm I may not be the best at names but I can spin you a good tale- Gather 'round adventurers and I'll tell you all about House Names.

About Houses.
Houses are typically named after their Patron Dietys. For close to 2 generations now, the number of dieties that had come to Avalon for Yggdrasil's riches had begun to multiply as such, dieties from multiple worlds descend from Yggdrasil's branches and do business with us here !

A few notable examples include -
Pandora's Gift.
Loki's House of Tricks
Virtue's Vidofnir
Titan Gauntlet
Arashi Izanagi
Harmony's Two.
Lost Forest
>>
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>>1718769
Haha ~ ! What do you think Errant ?

" Where Im from , all the gods got consumed by a cosmic hole "

" What ? "

" Nothing... I guess I just don't know any proper eikon names or otherwise "
>>
>>1718738
But a dadao is a sword... as far as I know.
I might be mistaken.
>>
>>1718769
I propose to take up as our patron a deity of war and hunt, to signify our unending battle against the forces of dark.

I know of some deities who domains match, like Mixcoatl, Neith, and Ogoun.
>>
>>1718775
Oh, I misheard you. That may be possible, though we should figure out what the skill is first..
>>
>>1718772
Its a yawning void in the fabric of the cosmos which ceaselessly tears through the substrate of reality.

Real crunch on the real estate market, letmetellya.

>>1718782
Oh, war and hunting kid? I like the wordspeak your brain makes. That's a brand right there.

>>1718762
But then, delicious dvelving delectables doing daring deeds, defying deadly dungeons daily does adroitly dig my dreams
>>
>>1718725
"Retaking the town would make for a good staging point for forays into the dungeon. As far as strategic assets go there is none better, and if it happens to attract artisans and craftsman looking to profit off our expeditions, then all the better."

"As for the name of our little mercenary company, I am not sure. I seem to recall the name 'Wyrd Hunt,' but that hardly seems appropriate for what amounts to a band of sellswords, vagrants, missionaries, and graverobbers. In this line of work we've already one foot in the grave. Some of us have fallen already; still others have only brushed shoulders with death. What's more, nobody will remember Visnja, Sorrel, or Wselfwulf save us. Nobody will remember those of our number who go to join them tomorrow, save us. Remembering the fallen as we go about our grim work is a task that only we can do."

"Proper reverence for that who watches over death may be prudent, for we will no doubt come to rely on their good graces in the future."
>>
>>1718782
HMmmmm now that I think on it we haven't any dieties to help us out here nor do we know of any notable ones that would be a good representative that /hasn't/ been taken. AHA I know ! Let's consult the LOCAL Pantheons !


Dragon Orthodoxy
- Jormungand
- Bahamut
- Tiamat
- Ryujin
- Vidofnir
- Leviathan

The 4 Elemental Gods of Hongri
- Genbu
- Seiryu
- Suzaku
- Byakko

Divine Pantheon: Ascended Warriors
- Frimelda the Blade
- Allistair the Reaper
- Carrie the Magus
- Gilgamesh the Warrior
- Bant the Shield
- Quill the Arrow
- Avdol The Fist
- And Q-

Errant: WAIT I GOT AN IDEA !

Branch: An idea ?

Errant:... I lost it. How about some others ?

Branch: S- Sure... uhhh we got
some Monster Gods, Legendary creatures from the Thresh, Abalathian and Cadium Saents and Patron Dragons as well. . .
>>
>>1718800
If there's a being that watches over those to the next world, I can only think of the [Ferryman] , [The Reaper], and the [Vaunted Owl] who was a reader and know-er of all that was spoken
>>
>>1718818
Avdol the Fist sounds like an all-around swell guy. "Avdol's Fists" also sounds rather badass.
>>
>>1718826
"This [Vaunted Owl] character seems like someone I would get along with quite nicely. I can see why bird-motif masks appear to be common among the magi of this land."
>>
>>1718748
You are very kind. Yes, I would be able to make those times. I would not want to inconvenience any others, however, and I know that most players are bound to be American.

> it's totally worth if it means EU kids can handle me in my midnight madness, and that I get to do it almost Spontaneously.
Ahh, I see that Byakko is not the only god of this universe that gives out his blessings at the Celestial Turn.

>>1718769
I am already dedicated to Tomotaya, the patron goddess of my shrine. To dedicate myself to another in this way would be... impolite. I would not stop you from seeking the comfort of your own patrons, however.
>>
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" Apologies to intrude Master Scholar, but it would seem that adventurers have quickly gathered to heed your call to arms "

" Call To Arms ? Why I never made o- "

"Puglax Muggenski AT YER SERVICE WHETHER YOU WANT A PUNCH OR A PUNCH I GOT YOU COVERED "
" Rolf "
" Horf "
" And I'mmmm Penelope !" *bow*

Barkeep: It would seem some spirited adventurers have travelled this way thirsting for adventure. Kerbolds follow their nose when they dont have a master to serve, however when they do they are very loyal to a cause and respects those who struggle at the bottom while serving those at the top. "

> Kerbolds are not available as a race option.
Currently they can only be played as a WARRIOR, or Brewler but the world of adventurers will always change.

> If you have a character that has not been deployed before, you have the option to REVEAL YOURSELF as a new Race. Currently a new class may also be worked, these changes will be final with the new thread.
>>
Settlers is what we are. We settle the rightfully dead. We settle all that the Dungeon disturbs. We'll settle the score for our fallen. We're even looking at settling this town. We settle for nothing but what what we settle, and the rest can settle for second best!
>>
>>1718851
It's hard to keep the leash on one's feelings when in presence of so much cuteness!
>>
Rolled 3 (1d6)

Woof.
>>
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>>1718851
THE WORLD OF ADVENTURERS HAS CHANGED !
>>
>>1718920
This one is not cute. He looks like a ruthless capitalist somehow.
>>
>>1718587
That's just carve arrow, if that's the case I'll spend it to grab the Kari Ritual.

Locking in acquisitions
>Gain 250z? (Not sure how much I'm supposed to gain as a loner?)
>Gain +1 Per from Merit
>Gain [Kari (Rnk1/SK)] from Star Inspiration

Hetros Jistin, lvl 2 Shrine Keeper
==
HP:60/60 | SP:30/30 | ATT: | ARM:--/5 | M.RES:10 | MAG:8 | VIS:5 | MOV:3
- - - - - - - - - -
VIT: 4+2 STR: 2 RES: 5x2 INT: 4 SPD: 2+1 PER: 6

Hand 1: Bamboo (Rng: 6, Dmg:15, *Carve Arrow)
Hand 2: Empty
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 Mag)

x17 Bamboo Arrows +4Dmg
x1 Paper Wards (Throw Range: 6, Targetable by magic when placed, *Trigram)

Item Abilities:
[Carve Arrow(1)]
[Trigram(1)]

Shrine Keeper Abilities:
[Blessed Strikes(1)]
[Kari (1)]

Honestly not sure I have my stats correct, since the sheet isn't updated with the proper calculation for Bamboo isn't correct on the sheet. Could we get an updated sheet with the proper stuff?

Also how much us loners can claim in zenny?
>>
>>1718509
>Is Inspiration the method by which I would unlock the [????] on the Traveller's Umbrella?

>>1718709
>>1718800
>>1718826
A frog is wise and clever. I propose the name [Ferryman's Debt] for our band of warriors, wisdom-seekers, and ...capitalists?
>>
>>1718818

Jormangand's Will
>>
>>1719604

I will second this, or at least join/form a [Party] around it.
>>
>>1719333
finalized sheet

Hetros Jistin, lvl 2 Shrine Keeper
==
HP:60/60 | SP:30/30 | ATT: | ARM:--/5 | M.RES:10 | MAG:8 | VIS:5 | MOV:3
- - - - - - - - - -
VIT: 4+2 STR: 2 RES: 5x2 INT: 4 SPD: 2+1 PER: 6

Hand 1: Bamboo (Rng:12[2x3+6], Dmg:16 [6x2+4], *Carve Arrow)
Hand 2: Empty
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 Mag)

x17 Bamboo Arrows +4Dmg
x1 Paper Wards (Throw Range: 6, Targetable by magic when placed, *Trigram)

Item Abilities:
[Carve Arrow(1)]
[Trigram(1)]

Shrine Keeper Abilities:
[Blessed Strikes(1)]
[Kari (1)]
>>
>>1718509
I notice Fusius had music notes here >>1717496. Is that a rank in addition to the rank for completing the day, or does [Alqoholism] not give day ranks?

>>1718502
>Rank up LongCoat, gain Sneak Attack
>Merit toward SPD
>250z
>>
>>1719514
The act of Defeating a fully grown Moblin Orc and then drinking them has given you inspiration.
>>
>>1719604
Thirded
>>
I will continue providing support where I can. This is the idea, but I will not commit until the beginning of the next assault:
> Raise SPD to reach patients because my healing is touch-range,
> Purchase Kari II to increase healing reliability,
> Purchase Carve Arrow to maintain my own offensive abilities and Keeper Hetros'.
>>
>>1719514
I second this.
Seems like no one cares for [Dunkin' Delvers]...
>>
>>1720946
Might I suggest
> [Ferryman's Collector]
or
> [Jormungand's Resolve] ?
>>
>>1718502
>level up: gain [Spotting]
>use merit: raise SPD (3->4)
>gain 250z

>>1719514
I support this one - has a nice ring to it, I say.

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 5
- - - - - - - - -
HP: 12/40 SP: 30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 10 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory:
Iron Drop x32 +3 DPOT
Bullet Press [Xtal to bullet]
250z

Skirmishing:
[Sneak Attack]
[Spotting]
>>
>>1720971
Humph.
I honestly don't like either.
It sounds like we're just an extension rather than our own group.
>>
>>1721083
Pst... Hey kid. Wanna be a Settler?
>>
>>1721269
>>1720971

Even better!

[Root Canal]

We're here for one thing only, and that's Yggdrasil's roots!
Now let's unearth those secrets!
Even if it means pulling some teeth.
>>
>>1721318
That's us. The subterranean fasttrack. And if it isn't there, we'll carve it out ourselves until we find the very origin of the route.
>>
>>1721318
"Hello, I understand that you're in possession of the axe that belonged to my sister, Višnja of Murom."
>>
>>1721789
"Ah yes! Yes I am!
I-I tried not to leave her behind!
I brought her back! I did!
Here!"

>Give Muromets Axe to Yngvild

Billy Ends
Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 6|30, ARM: -/3,
SP: 20|32, M.RES: 6, MAG: 14
VIS: 4 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2:
Armor: Wyzard Hat (+1 VIT, x2 Elem Res., +2 SP)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Pyras I
>>
>>1721859

>Accept Muromets Axe

Yngvild stared down at the axe, taking it into her hands reverently. "You have my thanks. How.. how did she die?"
>>
>>1721959
'S-she was in the front lines fiercely battling enemies the larger than myself.
I-I...heard her say something about seeing someone.
I tried to help her with my flames I did! I'm so sorry...I couldn't help her in time...
I-I saw her go off in the fire, her axe fell by me..."
>>
>>1721959
Well. Facing down a creature of the night, refusing rescue, and never a step backward. As she lay dying, a parting shot to enemy became her funeral flame.

The creature still lives. I know its face. Tonight I hunt.
>>
>>1721959
A churning presence hides within the embers.
Muromets Axe is imbued with [Ancestral Flame], however it is only unlockable with one Inspiration, or Merit. It seeks to finish what it has started.
>>
>>1721318
[Root Canal]
sounds... Fitting !

Yggdra: OOOOOOOOH It fits our research initiative perfectly !
>>
>>1722749
>>1722073
>>1722099

Yngvild, listening intently, nodded in satisfaction, "A strong petition. I'm certain she will become Einherjar."
She tilted the axe in her hands, contemplating its form and, sensing something, looked up, "I would like to join your band. I feel a part of Višnja's hamingja within this weapon and she saw fit to live her last moments among you. At the very least," she nodded towards Haroken, "I wish to slay the child of Hati with this axe. I have heard it played no small part in my sister's demise."
>>
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>>1718920
Not allowing Kerbold Longcoats

>>1718517
Can I claim the town-license after I've spend a day in town? Or do I need to declare it up front? If so, can I choose to dismiss the process and deploy anyway?
>>
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>>1722965
A license lets you deploy as a specific job class, usually handed out by the local Guilds.

The Scholomance gives out Magi licenses after taking their written tests but remains to teach even more classes in complex magicks,
Theatre Van is an institution for teaching Warriors and Sworn of the proper use of the blade,
The Wayhouse Federation Teaches Alqoholism, proper Wayhouse etiquette as well as dungeoneering and survival.
ShrineKeepers undergo a purification training that pits them against a spirit to exorcise.
And Lastly LongCoats hail from the industrious country of Laboria and their trade is taught in the Hunter's Guild due to their instrumental utility in hunting down Fell Creatures. Qualifying for a License requires a dream-test where one hunts their worst fear.
>>
>>1723035
The opportunities in which one may get one may occur when;
- You gain 1 Merit, [sometimes through quests, definitely through dungeon clears]
- Return to Town for a Day, instead of going to the Dungeon. [You do not deploy when this happens, but instead enter into rigorous training.]

If the two options are not viable, then continue to adventure in your current class until a Dungeon Clears.
>>
>>1721318
(( I'm okay with this but wonder if it sounds a little too silly. Speaking of which, The World Tree Tourism Enforcement Agency (TEA) came to mind while I was stuck afk. ))
>>
>>1720354
>Claim inspiration
>>
>>1723053
>Claim another rank in Brewler
>Take [Hit for Hit]

Fusius, lvl 3 frog brewler
_______________________________
VIT: 4 (3+1) STR: 4 (3+1) RES: 4 INT: 4 SPD: 3 PER: 4
-------------------------------
HP: 22/28 SP: 28/32 DEF: 8 M.RES: 8 MAG: 4 VIS: 4 MOV: 3

Hands: The hard way 8dmgx2 (8+8 +8kick blunt)
Armor: Wayhouse Plains ( + 1 vit, 2 def, magdef)
Access: ??? Amulet (+1Str, boars blessing)

Alqoholism
[Brew]
[Distill]
[Block]
[Hit for Hit]

Pouch:
-Spirits (8oz)
-2x terras shard
-2x firas shard
-2x aerias shard
-------------------------------
250 Zenny
>>
>>1722749
It is one of my duties as Shrine Maiden to communicate with spirits and to carry out their wishes so that they may go to Heaven fulfilled.

I would like to spend my Inspiration to unlock Muromet's Axe for Yngvild.
>>
>>1722965
>mime finger guns
>>
>>1723081
You try. but only by will of the gods it remains closed- It would seem that for the old ways to be fullfilled, The inheritor must finish what the predecessor has started. Upon doing so will the fire of their ancestors would answer her call.. . .
> Inspiration Returned.
However you can choose to learn Weapon Commune. With this opportunity.
>>
>>1723167
I will choose to do so.
> Working right now, wont be back until much later

Yngvild, the spirit-fragment is alive and willing but to gain hee assidtance, you must first be judged worthy.
>>
>>1718772
I'd like to ask our scholar friend about the book I found, and how it interacts with the Elemental magic I already know
>>
>take distill
>save merit for town thread, save zeni 250
>read
Rudimentary Protections of Abal
>>
>>1723081
>>1723167
>>1723207

"I understand. I will complete the task and reunite the hamingja with Višnja. Thank you," Yngvild bowed humbly.
>>
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RE: Resolution on Inspirations / Daily Ranks / Merits.

It has come to our attention that the system of implementing [Inspiration] lacks the parity and certainty needed to make processing and progression easy to measure and define. As such, Inspiration will no longer be handed out or considered as part of a class's progression balance until further notice.

Inspiration's goal was to reward role participation and storied events that warrant a special mention. However while [WorldTree] is filled with such events, it was found that it was not necessary to encourage interactions in this way. Currently, Inspiration is used to purchase a Weapon Artes, or a Class Skill, effectively leveling them up. Such a system would favor players that have been entrenched in the game for extended periods and increase difficulty for new players to catch up. The amount of potential harm is certainly greater than the intended effect.

Inspiration will instead be replaced by [Insight] as a conservative replacement.

Under Insight rules, [ALL] classes are given conditional goals such as the warrior's quest for an opponnent, or a Shrine Keeper's quest to do good works. Adventurers may only Rank up when they gain [Insight] within a dungeon day at a rate of once per day. No more, no less. Under this logic, Insight may also be used to learn skills from ITEMS you've used instead of your class.

>What happens when a boss is defeated, or a dungeon is cleared ?
When this happens,the dungeon day concludes and everyone may Rank up. A Merit is given which will equate to stat points or a chance to gain a new license. Inspiration may then - and only then - appear to be handed out to ALL involved, if the party goes above and beyond to resolve a Quest.

> I have inspiration from last game, what should I do ?
You have two options, I feel. You may assume that Insight is effective as of today, and Rank up normally. Or you may keep your gains as they were indeed given, for this gaffe was indeed my responsibility. My concern isn't what occurred in the last game but the interactions that will take place in the next one.

As 1.0 Formalizes with new sheets, new classes and races, I feel that this design goal must take a backseat until a better, more stable system is in place.

My sincere thanks for participating in this game.
>>
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With the formalization of 1.0 Approaching please review the changes to classes as well as some new ones such as the [Jaeger] , not many know when they got here but they've already built up a hefty tab in the bar and they seem like they're itching to pounce on this dungeon when we're ready.
>>
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Thank you, thread : )
>>
>>1723564
Thanks Monday!
>>
>>1723564
>>1723563
Thanks for running, as always.
>>
Thanks for the fun times.
>>
>>1723564
Thanks for running!
>>
>>1723564
Thanks for running Monday!

So what's that lvl.14 on Jaeger?

>Record Keeping
Hetros Jistin, lvl 2 Shrine Keeper
==
HP:60/60 | SP:30/30 | ATT: | ARM:--/5 | M.RES:10 | MAG:8 | VIS:5 | MOV:3
- - - - - - - - - -
VIT: 4+2 STR: 2 RES: 5x2 INT: 4 SPD: 2+1 PER: 6

Hand 1: Bamboo (Rng:10[2x2+6], Dmg:16 [6x2+4], *Carve Arrow)
Hand 2: Empty
Armor: Ceremonial Gi (+2 Vit, x2 Spirit Res, x2 Mag)

x17 Bamboo Arrows +4Dmg
x1 Paper Wards (Throw Range: 6, Targetable by magic when placed, *Trigram)

Item Abilities:
[Carve Arrow(1)]
[Trigram(1)]

Shrine Keeper Abilities:
[Blessed Strikes(1)]
[Kari (1)]
>>
>>1723564
>>1723563
Comments:

Jaeger ranges seem very high contra Longcoats, now that longcoats have reduced range.
Clear Out - 8 range - requires straight line, no obstaces / DMG 12
Domestic - 10 r - requires straight line, no obstacles. / DMG 18
Spirit Oak Bow - 16 r -, arcing over terrain / DMG 10
Spirit Oak Bow, Kerbold - 19 - arcing over terrain / DMG 10
(Contra ShrineMaiden Bamboo Bow - rng 8)

Something is off here. Is the 3x a typo, and it should have been 2x, in line with everything else?

Otherwise Jaegers are more mobile than everyone else, at higher ranges, doing equivalent damage.

---

Brewelers & Subclasses

Can Brewlers gain the ability to USE a weapon somehow? Many skills rely on specific equipment, or are only useful with specific equipment. The license is great, but runic spells without wands or book are anaemic.

people subjobbing into brewler are also hamstrung by lack of access to ALQ kits, they being equipment locked.

Brewler - Magi casts weak spells
Magi - Brewler can't brew at all!

Brewler / Jaegers seem like natural fits, given trapmaking + brewing for potions, and the ability to distill xtals for use with both skillsets. But they can't actually do this, because Jaeger+Brewler can't use the ALQ kits and Brewler+Jaeger can't use bows, rope weaponry or daggers.

It seems like an area where the ability to "Learn" how to use a given type of equipment or weapon regardless of class picks. Have a cost to it, maybe? But that way, Brewler / Longcoats can actually fire guns.

( You can grab an Expired License, roll a lucky 5-6 and pick up Sprint 2 and Arbonaut as a Brewler though, and then you're straight benefitting. That makes ExpLic great for grabbing One Neat Trick skills from one class, which makes it feel odd)
>>
>>1723537

>>1723564
Thanks Monday. I really enjoyed the thread, beta or not. (And if I ever seem like I am complaining, it just means that your game is good enough to make me care.)


I do like the inspiration system, but I can see why there are problems. Maybe inspiration could be spent towards House or Party upgrades, such as new classes, item types, downtime options, or just party wide buffs? I am not sure if this fits with your design philosophy, but this would allow highly participating players a little more say towards the progression of abilities while not giving those player's characters an exclusive bonus.




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