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File: fleet battle.jpg (407 KB, 1499x999)
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Rolled 40 (1d100)

"EXTRA EXTRA THE WITCH OF THE SEAS ORGANA HAS BEEN CAPTURED AND IS TO BE EXECUTED IN THE SQUARE THIS VERY DAY! GREAT BOUNTY HUNTER MODRIK WAS THE ONE WHO BROUGHT HER IN AND WE GOT HIS PERSONAL TESTIMONY RIGHT HERE WITH AN EXCLUSIVE INTERVIEW!" Shouts the newsboy as you among many others get off the ferry. and into the bustling city. You feel tempted to go see the execution for yourself. Its not every day that a sea witch of all things gets caught and a short delay like that shouldn't get in the way of business you came to the city for anyway.

At the same time though you are tempted to head to the cursed tavern the drunken devil which according to rumor you can find more then just drunken pirates, lost sailors, and horny whores. Yet you have heard there is a major recruitment drive in order to fight off pirates and to help protect more colonies. Though there are whispers its actually just preparation for war...

Then there is the letter you have in your pocket given to you by your wealthy but dying grandfather who stated that should you deliver the letter to a certain Company would guarantee a very...lucrative means of employment for you or you could go get that fishing ship in the harbor you inherited from your deceased uncle a former explorer turned fisherman of all things.

What do?
>Go see the witch's execution
>Head to the Drunken Devil
>Take your letter to the Company
>Meet with the Recruiter
>Get to shipyard for work
>>
>>1744629
>Take your letter to the Company
"Business before pleasure."
>>
>>1744629
>Take your letter to the Company
Ignore witches. Aquire profit.
>>
Execution
>>
Rolled 95 (1d100)

>>1744629
>Go see the witch's execution
Best to pay respects to someone strong.
>>
>>1744670
Backing this
>>
>>1744670
sure
>>
Rolled 24 (1d100)

>>1744670
You decide to head to the Company. Which is strange in the fact that you have no idea what the Company even IS. Or its real name for that matter. All your grandfather would say was it was the Company....but now you will know the truth. So you followed the directions. Fighting your way through crowds. Trying to dodge piles of horse shit and other refuse dropping from above. Both in the forms of bird shit and rubbish being dropped from above. After awhile you found a gorgous looking building bearing the same exact insignia as the letter carried.

This...was the company and you read the glimmering letters declaring its name Capital Oceanic Star Free Company. There you went through its gilded doors, past its marble columns, to the row of busy secretaries, and desks of occupied clerks writing with their quills and calculating. Finally you were stopped by a soldier, but it looked like no soldier you were familiar with. As the guy clearly didn't wear the colors of any kingdom but was as well armed. A soldier of fortune you suddenly realized as you lifted up the letter.

"I was told to deliver this," you say before giving the merc a chance. In response he whistled and pointed a secretary who stood up and approached. Carefully greeting you and pulling out a booklet that said 'Collection of Insignias and their Meaning.' Before flipping through it while looking at your letter. Eventually stopping on a page...that was when the young secretaries eyes went very wide as she looked up at you before. Dashing away hurriedly.

Next thing you knew you saw a gasping fat man charging at you while be escorted by many more guards before greeting you with great care and shaking your hand a lot with his...very sweaty mittens. If that wasn't bad enough he was wearing way too much cologne.

"Ah if it isn't the Young Sir! It is truly an honor to have you visit our lowly place of business. I am the manager of the lower offices which are in charge of guests and other lowlier matters. Now if you would come with me I will take you up to the private offices...naturally there will be a guide there to take you to your own office. I am afraid with such short notice we have yet to get you your own personal secretary but I assure you there will be one tomorrow! So please excuse the temporary secretary..."

"I get my own private office?"

"Why of course sir! How could someone of your Esteemed position be stuck in a mere desk with the other common workers! I can assure you our benefits are quite rich..."

"Then what will my job be?"

"Well...uh you will be holding a very important job! That of a Emergent Leader of the Future! So until then naturally you will prepare and do only the tasks befitting one's station!"

"Which is?"

"You will know when you get up there. I am afraid I am not too familiar with the tasks done in the private offices due to how my own duties played out."
>>
Rolled 69 (1d100)

>>1744883
Soon you were taken to an office with a gorgious view of the nearby sea, farm lands, and city. Thus you knew that climbing the hill to this place was clearly worth it. If only for the view alone. Inside the office you found some fine and very comfortable furniture. A desk that was clearly antique and a celebratory bottle of wine in bucket of ice of all things! Oh...even your own private bar! Nice.

"So uh what is my job exac-" turning around you realized there was nobody there but a nearby guard.

What do?
>Take a seat at your desk
>Get a drink
>Enjoy the view
>Call out to the guard
>Other?
>>
>>1744883
This guy sounds like he's bullshitting us. Demand to see someone above his station, better to speak to God than to one of his saints.
>>
>>1744905
>>1744898
Oh, never mind then.
>Get a drink
Always have a glass of brandy handy
>>
>>1744905
We'll take it all the way to the top, even if we have to bust down an Eyes wide Shut party
>>
>>1744913
>Get a drink
Yes, a drink here or there keeps the spirits up.
>>
>>1744898
Get a drink
>>
Rolled 10 (1d100)

>>1744913
You decide to get a drink. Grabbing a glass and opening the wine. As you were occupied you heard the door behind you open and through came an older gentleman with the now opened letter in hand. He came over grabbed a glass and drank deeply before speaking.

"Its been a long time since someone came in with that letter...a very long time. Do you know your only the second person to have ever had a letter like this in their possession? A letter so valuable its even worth a noble title and land? Imagine my surprise when you came through the door carrying this letter...tell me will it be the last one?"

"..."

"A shame," sighs the older gentleman. "I figured he of all people would of been able to find it. Guess not...should of chased after that damned alchemist instead of that fountain of youth after all, but he was always a greedy bastard. Which was why he was so damned good at the job. Why chase after a single elixir when you can get an entire fountain of the stuff? Hah."

"Ha...back to the business at hand. You have a choice before you. You can enjoy the comforts of this office and great pay in a great city. Free to do as you will as a 'liason' until the day you die or retire. Many a spoiled youth has chosen this hedonistic lifestyle over other more...drull tasks that required actual work. On the plus side you can as you will but don't expect to be going places contrary to what you may think."

"You could of course take this letter to the king with our blessing and join the great game that is politics as well as power."

"Or...you could choose to use this opportunity to make something of yourself. Like become the manager of one of our operations or take to the seas as one of our captains."

"The path of profit as it were...so what will you choose? Do feel free to take some time to think. No rush after all its a very important choice to make."

What do?
>Take the letter to the Throne
>Become a Captain
>Become a Manager
>Be a liaison
>ask about something
>Take some time to think and do something else
>Other?
>>
>>1745229
>ask about something
What would a managerial position entail? As in, what sort of operations would I expect? Spice running? Crack downs? Executing the competition?
>>
>>1745229
Money or Power? Well, those who choose money over power deserve neither

>Take the letter to the Throne
>>
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>>1745229
>Other?
"What if I had some very. . .exotic ambitions.

Imagine if you will, our proud kingdom expanded into a glorious empire.

An empire of Trade. Of Colonies. Of vast fleets of ships with precious cargo and heavy laden guns.

And of magic. The application of the mysterious to the practical.

If I were to entertain such a grand vision, what would I do?"
>>
>>1745247
>>1745286
I support asking these
>>
Rolled 79 (1d100)

>>1745286
"In this day and Age to become an Empire without War requires new territory in the New World. Colonies is where its at...colonies that will delay the Wars...but eventually shall become the spark that sets them."

"So everyone is competing for more land...new land in the New World. Preparing to acquire and protect their colonies. Squeeze them for resources...which is quite profitable."

"And that is where we come in."

"Now as for magic...everyone has heard the stories. The rumors in the New World...but what if I said for a fact we know some of those stories and rumors have some truth to them? The real problem isn't whether or not those mysterious forces exist...its what rules do they abide by? For those rules are sure as hell not the same as the rules we think or abide by. That is the REAL problem with Magic!"

"For such a vision such as yours...I would say you have three options. Firstly you can go to the Throne and seek to make that dream come true for King and Country. Secondly you can seek to do so through trade and let kings fight while you profit."

"Thirdly...you go to the New World and make your own Empire. There they wont be so able to squash you so easily...and some of those colonies are powerful enough to consider open rebellion. Combine those factors with all that new land...in such a case that letter is worth a lot. A lot can be traded for it in exchange for a one time deal...or used as leverage for future much more favorable deals."
>>
>>1745418
"Does the Company own colonies and land?

I am interested in learning the rules which govern magic.

May I ask what I would do as a manager?"
>>
>>1745418
>Firstly you can go to the Throne and seek to make that dream come true for King and Country.
>Secondly you can seek to do so through trade and let kings fight while you profit
Both of these seem interesting to me.

Either we fight for our Monarch or we fight for our own profit while the empires rage around us. Selling weapons and trade goods to the warring parties.
>>
>>1745418
What would worming for the Company be like? What does a manager do?
>>
>>1745532
*working
>>
>>1745418
We have some questions Genie whenever you get back.
>>
>>1745418
I'm liking the idea we make our own independent empire, maybe on the dime of the company.
>>
still there Genie?
>>
Rolled 55 (1d100)

>>1745493
"That we do."

"Know body really knows anything about the rules that govern magic. Well not normal people anyway."

"Depends on where you are assigned. If you end up in a trade outpost for instance you would be responsible for it, the people under you, and the volume of trade going through it."

>>1745532
"Let's just say we put profit before the crown and the crown thanks us for it."
>>
>>1746031
Could we put in for running a sizeable outpost in the new world then? Maybe a plantation or mine?
>>
>>1746031
I vote we work for the Company.
>>
>Secondly you can seek to do so through trade and let kings fight while you profit.
Let's go with this

For the Company!

>>1745229
>Become a Manager
>>
>>1746038
>>1746064
>>1746031
Kinda want a "colony" of sorts, Lets go strip some land of its resources for profit, bring back treasures of the unexplored world, bang local tribals , rip off locals, not a fan of genocide or enslavement but otherwise Yeah you all get the picture.
>>
>>1746096
Well I wanted to get rich enough to declare independence from the crown and create our own country.
>>
>>1746104
Sure, once we get an imports company sufficiently large and influential we could bribe top officials to allow us to become a vassle colony that may have to pay taxes or be considered a satellite country of theirs but otherwise we get to create our own laws and act autonomous of the homeland. Also we would retain a very powerful ally that has reason to want us to succeed.
>>
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>>1746104
>>1746096
I feel like maybe thats possible working within the Company.

Perhaps we can get rich enough to literally buy land of our own.

Perhaps even. . . a royal charter of sorts.
>>
>>1746127
If we are working with the actual world map, I've always had my eye on the Americas, the new world
>>
Here's my plan.

>Work for the Company for a bit
>Get rich
>Use our riches to get even richer
>Also get powerful

>Negotiate between the Company and/or a King to get our own Charter for land directly belonging to us.
>Apply shiploads(shitloads) of gold as necessary
>>
>>1746127
Exactly I don't want to lose the support of the people granting us any wish we want lol

How supervised would our noteast India company really be anyways? As long as we come through with the goods.
>>
>>1746134
That was more an example of how a Company was able to rule its own territory. Genie is almost certainly not going to use Earth.

Although, all humans in the galaxy may or may not be descended from Earthlings doing time travel shenanigans
>>
>>1746137
Or even try to attain a noble rank, being a Barron would probably be sweet.
>>
>>1746141
I gather we'll need to get to a point where we can even say we own a company or part of a company.

We'll need to get money and work on becoming a major shareholder. Hopefully there isn't some super ancient lich CEO who has invested a million pounds of gold or something.
>>
Think there's 2 votes for Company/Manager. Anyone else?
>>
>>1746192
3 votes for Company
>>
>>1746152
It seems we are being handed a company, they want to offer us so much I'll bet that they would fund us running a resource harvesting operation. A small fleet of ships, a prime island or dope chunk of coastline would be the biggest cost but also a great investment to them should they pay to allow us to do it proper.

some large boats for naval support and transport, quality workmen to harvest whatever resources it may be and build required structures, a few scientific minds, a topographer, a few explorer types, basically an old timey survey team to help identify interesting plants or animals that we may want to import, and last but not least some highly trained and overly equipped guards/military engineers.

Maybe before we get into all of that we go shop around some colonizable areas with the "survey team" to see what resources we intend on wanting to harvest and we can adjust what we will need accordingly.
>>
Rolled 41 (1d100)

>>1746038
"Easy enough to arrange but there will be consequences if certain deadlines are not met."

>>1746192
>>1746199
and we are locked.

>>1746148
The Company has you heard has a rather...strange position in terms of their place in society. See a good chunk of the company are technically nobles due to how their families paid for a good position for them in the company.

Basically it was an option besides being forced into the military or clergy. Your family would pay an amount to the company to get you a good position in it.

Then there are the nobles who were more greedy then they were power hungry.

Much of the rest of the company in similar position to them are military descendants or come from merchant families. Yes this means quite a few of the officers and mercs in the company are from surprisingly fine breeding. The merchant families meanwhile is to be expected and of no surprise.

Your Letter is basically like that but on some serious steroids due to your grandfather's feats, position in the company, and apparently many powerful connections. If the fact that if you brought the letter to the king would guarantee you a noble title is anything to go by.

The rest of the company's people meanwhile worked their way up...the poor saps. Basically the Company forced those who wished to use nepotism into paying directly for the privilege to put it simply.
>>
Rolled 44 (1d100)

>>1746552
"I see...a managerial position hm? Easy enough to arrange now will you prefer to be a place of...culture? Or in those curious foreign lands? Perhaps you are curious about the new world?"

Vote for the following

>Places of Culture
>Foreign Posting
>New World Colonies
>Old Colonies
>Other?

Another vote for the kind of managerial position...

>Acquisitions
>Logistics
>Sales
>Operations
>Other?
>>
>>1746564
hmmm, all interesting choices.

>Other?
"You mention once searching for the fountain of youth, and that you knew my Grandfather as an alchemist?

Hmmm. I was wondering if you had positions based on either the search for magic, or perhaps the sciences and technology."

wondering if we might delve into some early magi-tech heh
>>
Rolled 77 (1d100)

>>1746577
"Not me who searched but your grandfather. Since he found the city of gold...well he figured why not? Although he always insisted there was more then one city of gold. And he wasn't an alchemist its just...there were old rumors and stories of an Alchemist who knew how to create the Elixir of Youth. Your grandfather preferred to chase after the Fountain instead of that Alchemist. Not even he in the end was able to find it if it even exists to begin with."
>>
>>1746564
>New World Colonies
>Logistics

I think this would be neat. Helping some little colony estaliblish itself and being in the know of whats what on the front.
>>
>>1746564
>>New World Colonies
>Logistics
Just raw numbers and supply
>>
>>1746869
>>1746876
>New World Colonies
>Logistics
>>
>>1746564
>New World Colonies
>Operations
Sorry my PC blue screened and there's fuck all out here in the bush
>>
>>1746876
I change my answer to Acquisitions. We'd actually be able to go to the farms, mines and plantations, instead of sitting in a stuffy warehouse

>Acquisitions
>>
could be a sort of rogue trader from 40k?
>>
I will switch to Acquisitions in New World Colonies to help speed things along
>>
>>1746564
>New World Colonies
>Operations
>>
Rolled 13 (1d100)

>>1746720
So new world colonies is clearly a locked.

Votes for other is

acquisitions 3
logistics 2
operations 2

unless some new votes come in acquisitions is going to win.
>>
Rolled 33 (1d100)

>>1747621
Alright so Acquisitions it is then.

Alright here is the LAST important vote to make after this rolls will become necessary in order to vote for actions. No roll means your vote doesn't count.

We will be using a 1d100 as per usual.

Here they are

>Mining
>Farming
>Harvesting
>Fishing
>Investigative(The hardest option due to its lack of reliability)
>Other?

This will determine in what operation you start out in. Don't worry you wont get stuck there but it will massively effect how things play out in the beginning before you have the chance to branch out or get transferred.

Be aware that tech level is rather low but gunpowder is a thing.

Magic meanwhile is something people rare slowly realizing is very real but not many people know much about it at all.

I swear this is the last super important vote before things get underway.
>>
>>1747894
>>Mining
>>
>>1747894
>Fishing
We have a fishing vessel from our uncle....
>>
>>1747894

Mining.
>>
>>1747894
>Other?
Shipbuilding!

But I will concede to mining if that is the major vote.
>>
>>1748324
Shipbuilding could actually be cool, but I would like to expand it to just general manufacturing maybe
>>
>>1748338
>>1748324
Local shipyard, possible port city, plenty of local tribals to make work for us, maybe we can find somewhere midway on a trading rout that we could be a place traders can resupply or military vessels can get repairs done.
>>
Rolled 32 (1d100)

>>1747894
2 votes for mining and 3 votes for shipbuilding!

"...Shipbuilding? Uh you DO know how to design a ship right?"

"Well duh why else would I ask for it?"

"hm...So carpenter AND engineer. Your quite talented why go into management then hm?"

"Because I wanna be the Boss."

"...Fair enough," coughs lightly the older gentleman. "Any other reason?"

"Is what they say true about some of those trees? Those hard as iron and as beautiful as polished bronze and silver?"

"That it is...still have no idea how to process those damned Ironwoods we had to resort to DIGGING them out as none of our tools were sharp enough. As is we STILL don't have any idea how we are going to process them. The other trees like the Bronzewood is available albeit very expensive. Those new special trees are extremely hard to work with."

"Well as for the shipbuilding...not many places in the new world have colonies up to the standards of proper shipbuilding. Else why is so much lumber imported back here? There are a few of course...but few we have control of. In that regard...hm there is a place that should be available. Our Shipyards of the Colony of Strantos. We own its Corporate Charter as provided by the Throne. Meaning we control the colony. I will write you a letters of introduction to the Mayor, Master of Trade, and General stationed there. You will be in control the Strategic Shipyard's of the Narr Islands In Norrland. Harsh land from what I here but rich in resources. It's why we were able to...acquire the charter for it so easily. The Throne would rather not have to pay out the ass for such a difficult colony but still wanted to profit from it. Its rough country you got blizzards sweeping from the north and typhoons from the south. With many volcanic islands and great sweeping cliffs as we as mountains."

"Truthfully the colony has been costing us out the ass in expenses and not even due to pirates or natives. It's the fucking land itself which has proven to be our greatest bane. A worthy challenge for shipbuilder...you succeed there and you will be a legend. Plus all our shipbuilder managers there either die on us or quit so its usually an open position."

"I would suggest getting your affairs in order before you leave. There will be some time to do so and relax a bit. As the next trip to that colony is somewhat close. For all the trouble it causes its a very busy place and we get many shipments. Even counting for the ships lost at sea. We can afford the losses and still profit greatly from it. And well you wont have to worry about ever being bored there."

What do?
>Go the docks
>See if you can make the execution
>Go shopping
>Go home to say your goodbyes
>Enjoy your time here until its time to depart
>Other?
>>
>>1749027
>>See if you can make the execution
love me some public killings
>>
>>1749027
>See if you can make the execution
>>
>>1749027
>See if you can make the execution
>>
Rolled 83 (1d100)

>>1749052
>>1749106
>>1749112
You decide to head to the execution grounds hoping you would make it in time. Seems like you weren't the only one to have that idea as you move with the ground only to hear some kind of commotion up ahead followed by screaming and gunshots. Suddenly you could feel people in front of you were pushing back and people behind you were pushing forward. Creating a jam as, right when you were afraid that you were gonna be crushed to death you hear a sudden head piercing screech.

Its wailing...whatever it was clearly not human, but whatever it did it snapped something in people. Suddenly everyone started splitting off into different kind of directions. Creating even more confusion but at least you were no longer being crushed.

Only problem is the screech came in the same direction as the execution...and you realize now that there are cannons be fired in the harbor.

What do?
>Head back to the Company HQ
>Push forward to the the execution grounds
>Head to the harbor
>Flee with the crowd
>Other?
>>
>>1749398
>Push forward to the the execution grounds
We rejected saftey for adventure anyway. Let us see what the commotion is.
>>
>>1749398
>>Push forward to the the execution grounds
>>
Rolled 2 (1d100)

>>1749398
...its also pretty dead in here.

Fuck.

Am I gonna have to resort basing my quests off preexisting fanbases?
>>
>>1749398
>Push forward to the the execution grounds
Sorry im in a low signal zone atm
>>
>>1750379
Maybe we need to set a game time instead of this long running constant thing. I miss setting aside Tuesday nights to really get down with y'all, if we lost anything moving from /tg/ to /qst/ is the fact that threads would fall off. We would get boons for keeping threads up.
Let me know when i am supposed to be on damnit!
>>
Rolled 39 (1d100)

>>1750447
The reason why I stopped using regular game times is due to my health and how fucking slow this board is.

Only /tg/ was active enough to warrant regular game times.

It didn't help that the move also murdered most of my fanbase. I am just barely hanging on here and it honestly hasn't been improving. Like at all.

All fucking year.

This fucking board doesn't work at all for my questing style. Goddamn at this rate i am gonna have stick with fanfic quests to scrape by and try to build up a fanbase before moving back to my own homebrew.

but i fucking love my homebrew but...I well it seems like if I stick with my homebrew it just not gonna change. I don't know how those original quests manage to thrive here. I did good on /tg/ but now...

and I honestly don't wanna move to anonkun. If i was interested in writing smut I would do it for money and not for free. Granted I would probably due well on anonkun due to my skill with writing evil bitches. I would like get ALL the fucking evil waifu fags who are the most desperate of waifu fags besides the monster girl ones.
>>
Rolled 87 (1d100)

>>1750460
Actually correction evil waifu fags definitely have it worse then the monster girl fags. At least the monster girl fags have people who are decent at writing them and making porno of them.

Evil waifu fags don't even have that. Good god the amount of blue balls relating to evil waifus...no wonder all my quests that deal with evil waifus do so well.

Oh god is that really what I am gonna have to resort to?

Fuck might as well move to anonkun...

...

evil waifus or fanfic.

Goddamn it.
>>
>>1750467
Be brave Genie, be brave. We're here buddy
>>
>>1750379
I'm here Genie, sometimes people have to sleep too!
>>
>>1749398
>Push forward to the the execution grounds
I'm here too. Was wondering if 3 votes was all that's needed.
>>
Genie I think what you have are at least 4 regular players. Is that enough for you? There's me, Rust, Godzilla, and I think one or two anons. Lot of us are probably loyal and been here over the years.
>>
>>1750658
Funny enough this is my "first genie quest" so I am not a prior fan
>>
First time for me following a Genie thread also. Work tends to screw with my ability to participate as it's stand-by and not regular hours.
I would like to see the quest continue, however.
>>
I wonder if this is in the same planet or not as the Fantasy world setting in the other Genie quests. The one in the roughly medieval era with castles and knights. If so what happened to magic that made it dissapear by the 1800s?
>>
>>1750467
You miss my point. Tell me what time to be online and I will be, no doubt others will too. I get /qst/ is different but picking up at random times and expectin Us to be aware is just not a thing.
>>
Did we miss the beginning of a new age?
>>
Rolled 84 (1d100)

>>1749431
>>1749454
>>1750407
You decide to keep heading to the execution ground having the feeling that the witch is somehow involved. Which proved easier said then done at first given how the panicked crowd were rushing away, but once you got past them it was largely a clear shot. Albeit one that sounded like there was some kind of fighting ahead if the gunshots were anything to go by. But that didn't stop you until you saw a very strange sight.

"Goddamn it where is the fucking execution square," complains a skeleton wearing an eye patch and coat.

"Well I told you guys we should of followed the scream," states a bloating zombie dragging his barely attached arm that was grasping a cutlass.

"Fuck you that scream was coming from the harbor and we just left that place," reminds a ghostly figure of a pirate.

"How the fuck does a sea witch of all things manage to get caught anyway," asks a cloaked figured.

"Hell if we know maybe that bounty hunter was a charming fellow," wonders aloud the zombie.

"Wouldn't she have just force fed him a love elixir then," asks the skeleton.

"Yeah Bony Pants has a point there," states the ghost.

"Fucker i ain't wearing any pants. No point when you got no junk to conceal anymore."

"What are pockets," chuckles the cloaked figure.

"Hey uh guys...didn't we just pass this sign a ways back?"

"...fuck."

"See I TOLD you we shouldn't have followed those stupid signs," comments the ghost.

"Well if SOMEONE who can pass through walls like it were nothing went to look on ahead..."

"I can't fucking fly asshole so I would get even more lost then we are now."

"How does a ghost not know how to fly anyway? That's like expecting Rotgut over there to not know how rot. He's a fucking zombie it comes naturally," says the skeleton.

"I was a human how the fuck am I suppose to know how to fly? Not like I was a bloody bird."

"Maybe we should ask for directions," intercedes the cloaked figure.

"Yeah great idea EXCEPT EVERYONE RAN THE FUCK AWAY," yells the zombie.

"Ahem," coughs the cloaked figure pointing his gun in your direction before turning back to Rotgut the Zombie Pirate. "You were saying?"

"Well son of a bitch HEY YOU WHERE IS THE FUCKING EXECUTION GROUND BEFORE WE BLOW YOUR FUCKING HEAD OFF," roars the ghost raising up his...spectral gun along with all the other pirates.

"...Uh sorry guys but I am sorta new here too. Just came to get a chance to board a ship to the new world but the ship wasn't here yet so I wanted to see the execution while I was stuck waiting," you say.

"...Goddamn it. Of all things the guy isn't a fucking native," says the skeleton scratching its skull before raising is cutlass up. "Well to the buildings lets find some people to question while we go a looting."

"Yeah good idea so long as it ain't a hotel we should be able to find someone who knows where the fucking execution ground is."

"I REALLY hope they chose to delay it and didn't send the witch to the prison."
>>
Rolled 100 (1d100)

>>1751312
"Yeah prison breaks are such a pain and its not like we brought enough gunpowder to blow through so many walls."

"You think the other guys are having better luck?"

"Well considering they likely have someone who don't suck as badly as all of us with directions i would say so."

With that the undead pirates disappeared into a nearby building after bashing the door down.

What do?
>>
>>1751322
Didn't kill us on sight? Nice guys as far as undead pirates go... let's fuck off and let them do their thing. Make a mental note of what they look like so if we encounter them again we can recall this funny story.
>>
>>1751905
Just got home. Lets just go with this.
>>
>>1751160
>mfw Genie secretly makes this his One Piece quest 2 electric boogaloo
that would be the best thing ever

>>1751322
Hmmm.

It feels like there's something we can do with this.

So many options, but I'll go with what other anons are saying.

>>1751905
>>1751996
Yes I agree, maybe we'll find out more news in the morning!
>>
>>1752273
Fucking around with undead pirates can't really help us, but maybe we'll find them later
>>
>>1752273
I suppose we could offer them a legitimate job. Just because they are undead shouldn't disqualify them from proper deckhand work. Undead pirates are so cliche, I can't imagine that these intelligent undead WANT to put their unlives at risk for a probably really cruel captain. Wonder what she pays.
Who actually wants to be a pirate anyways. why not have an undead boatswain or cabin zombie join our lot.

Only problem is they suck at rescue missions.
>>
>>1751905
I concur
>>
>>1751905
>>1751996
>>1752273
Support
>>
I think we have consensus Genie
>>
Rolled 54 (1d100)

>>1752363
Well its less suck and more...terrible with directions. I mean for fucks sake there were signs and they STILL got lost.

>>1751996
You decide to just go back to the hotel you have a room at. Deciding that seeing undead pirates...was enough for you. I mean fuck you heard the stories but to actually see some that are real...a lot to process.

So you went home and slept on it. Only to be rudely awoken by banging on the door.

"Sir the ship will be leaving soon and we need to get going."

"Who the hell are you?"

"Security Detail. Got the same boss as you?"

"Really security already?"

"There was a bit of a commotion last night and your considered VIP."

"Ah so what happened anyway. I had the weirdest fucking dream..."

"Uh...well...according to rumor the witch got rescued by a bunch of undead pirates."

"...Fuck really?"

"Supposedly. Thing is during the fighting people claimed to see strange things and even stranger still. Somehow the ENTIRE fucking navy and army kept on missing the their damned ship. Then after the fighting no bodies of the enemy was ever found. Which is enough to make people think that maybe they weren't just seeing things and there is some truth to those rumors."

"Ah wow alright I am ready," you say after getting dressed and washing your face/hands in the water basin. After that you went through the door and noticed a not so small number of Soldiers of the Company. With their strangely distinguishing long coats, boots, and wide brimmed hats.

"So uh what's with the outfits."

"Standard issue for Company Soldiers and here breakfast. We gotta move quickly."

"Yeah fine fine already," you mutter while grabbing the buttered piece of fine white bread with...is that spiced jelly on top? Talk about not cheap. "Now your starting to get me worried is things really that bad?"

"Well...lets just say the Crown is angry and the military brass are even more pissed given just how badly they got their asses kicked. Not to mention that truly god awful aim that is being laughed at around the world once news spreads."

"Man I am SO fucking glad that I didn't sign on for another year. Fucking hell the amount of shit stained hellfire that must be raining on those poor bastards' heads," mutters a nearby merc.

The rest of the mercs nodded in agreement. "Yeah sure as shit wouldn't wanna be one of those guys right now. Hah."

With that you were pushed into a carriage that proceeded to quickly take off, but not before you noticed that the streets were strangely deserted...in fact your carriage was the only one on the street. Passing by you noticed soldiers were searching everywhere and tossing things out on the streets as they went through the houses block by block. You had to go through a number of checkpoints that only grew more common and more strict the closer you got to the docks.

"What the hell is going on..."

"Just a show sir and act of desperation from the Military Brass."
>>
Rolled 83 (1d100)

>>1753550
"Right now they busy praying that the pirates were dumb enough to not flee and tried to hide out in town. Hah not bloody likely and those guys are even more fucked then the boots!"

"Yeah heads are gonna roll after this quite possibly literally given how much of embarassment this entire fiasco is."

"So...wait the witch got away then?"

"Yup. Supposedly she started laughing as the fire started to eat at her...but then she was just gone. As if she was never there in the first place."

"Vanished?"

"Not entirely. Supposedly those who saw the ghost ship claimed to see a ghostly figure howling come from the execution grounds to the ship. There the ghost turned back into flesh...that of the witch."

"Ah bullshit disappearing is one thing but turning into a ghost and then back to normal upon the ship? I mean come on already."

"Yeah besides it was foggy as hell over near the docks. Probably why the entire damned garrison and navy missed every fucking shot."

"Still doesn't explain the lack of bodies from the enemy. Hell I heard they never even found any bloodstains."

"Probably got washed away in the rain."

"Ah there's the ship we'll be taken Sir. A transport ship. Slow as shit but we gotta move people somehow, and don't worry we got some heavy escort and you get to enjoy a top class room that even beats the first class section."

"What about you guys? Your my Security force right?"

"Nope. We get to board a combat vessel that is playing escort. As for your guards...well your not going to believe this."

"Believe what?"

"The group of ships we are traveling the passage with. They had a last minute edition. You ever heard of the Privateer Admiral?"

"...Fucking hell I have holy shit really?"

"Yup. He and a lot of ships are tagging along for some god forsaken reason."

"To think there would ever be a man who leads an entire fleet of ships for hire. You guys think its true he started out as a pirate?"

"I heard he was a captain of a military vessel that turned rogue."

"Bullshit I heard he is from some fallen dynasty and his fleet is made up of what remains of loyalist forces."

"Nah no way I heard he used to be an Admiral from afar who got caught in a great storm. A storm so great he and his entire fleet ended up lost on the other side of the world. With no idea how to return home!"

"Why would he be interested in that colony?"

"Heh I can think of a reason...a reason very similar to yours."

"...Lumber and ships?"

"Aye. They say a ship made of Ironwood is invisible to anything but Fire."

"Bullshit. Nobody has even figured out how the fuck you can cut one down without digging it out. An entire ship made of the stuff? Come on I am a shipwright and i know that's a load of bullshit."

"Why else would that Privateer Admiral be interested in that area hm? Its not like its rich in natives or has vast riches. The only thing valuable there is raw materials."

"That we know of sure," you state.
>>
Rolled 44 (1d100)

>>1753563
"Bah now you sound like one of those infernal explorers. If we wanted to deal with one of those pains in the arse we would of volunteered for an exploratory expedition."

"Aye true that. Fuck heading directly into places with 0 idea of whats there and supposedly getting a cut of whatever great riches are there. In all likelihood you'll die either on the way or after discovering there wasn't actually any riches. Count yourself blessed if you make it back alive and loved by god if you actually DO get rich."

"So guys what about my security escort?"

"Hm...oh right strange arrangement. The people who will be...protecting you are no ordinary bunch. We are to meet them at the docks and hand you off to them directly."

"So who are they?"

"Well if everyone has heard of the Admiral...not many at all have heard of them."

"Probably because any who do know of them have a bad habit of ending up dead."

"I thought that was there enemies?"

"Now THAT I know for a fact is true."

"You do old timer?"

"You know why they say they don't got any enemies?"

"Because they are ruthless mercs to the bone?"

"Nope, its because they are ALL dead. They're just that fucking good."

"Bullshit. Nobody is THAT good."

"You ever heard of what happened to the islander kingdom of Norvos? About how some group managed to climb those sheer slick cliffs and murdered the entire royal family along with the castle garrison? Said to be greatest bastion in the world...and they made it a death trap."

"Wait are saying what I think your saying..."

"Aye it twas them. See apparently a Prince of Norvos had it out for them because they sunk his fleet and slaughtered his army before stealing away his great love to a merchant prince of a trade republic. So he obviously had it in for them."

"...Wow even I heard of that."

"Aye who hasn't? So they got tired of dealing with him and they made a plan...a plan that Liberated the Islands if Norvosi into a joint Republic led by Nobles and the Common Men. Or so the islands of Norvosi. The kingdoms meanwhile instead of honoring them as Liberators...well lets just say they deeply fear that bunch of mercs ever since."

"Aye not a single royal ever tried to screw us over after that," announces a voice outside the wagon that was abruptly halted with neighing horses and suddenly bayoneted guns appeared through the windows and drapes.

"shit...you about gave us a heart attac-wait what happened to our guys on the outside?"

"Nothing personal they ain't dead but we needed to test your effectiveness. You failed by the way. We will be alerting your superiors of your....lackluster protective ability."

"Fuck you guys you assholes cracked the goddamn Bastion Castle of Norvosi the former pride of their royal goddamned family. How can anyone in the world compete with that kind of security?"

"Which is why we strongely suggested that the ships leaving be delayed so we could escort the good Sir ourselves. They refused."
>>
Rolled 80 (1d100)

>>1753582
"Probably due to that pesky admiral showing up out of the blue. So we needed to send a message. Nothing personal mind you but we are professionals and if we really wanted to. You all would be dead right now."

"...Fine but you do know the bosses are just gonna blame us right?"

"They can try," with that the bayoneted guns departed and the door opened up. Went out first and as you came out...you noticed some dangling guards hanging in the air and gagged. With a few more wriggling in the corner tied up so much they look like they are in a cocoon.

"Greetings Sir...hm well well you have the very similar look to your uncle and grandfather. What is with us and your family. We seem to get to know someone of every single generation quite well."

Taking a closer look at the men were dressed in what appeared to be tighter clothing that was strangely well oiled. Creating an almost...blur that blended into their surroundings. With their hoods, with strange masks with peculiar lenses. They also wore gloves. You couldn't make out a bit of skin on them.

"Wait you know my uncle and grandfather?"

"Yes. Some of us worked with your uncle during is adventuring days and your grandfather...well that one is a long story. We have a bit of a history with your family."

"...I am just a shipwright who is curious."

"Your no ordinary shipwright now are you?"

"...How do you know?"

"ha an ordinary shipwright would NEVER volunteer to go to that colony. Sure its rich in raw materials...that cannot so easily be worked. In place of great trial from Nature itself. We look forward to testing out those ships you design with those new materials in our future endeavors."

"Wait what?"

"Ah they didn't tell you?"

"No."

"We volunteered to be your guard. In exchange for being priority with the new ships you make. We can't tell you how eager we are to try out those ironhide ships made of ironwood."

"Nobody knows how to do that yet."

"For now yes."

"Wait a second...so your not actually from the Company?"

"No we aren't we were hired by the Company to be your Guard. Be careful of that admiral though. The only reason he has for coming to that colony is the raw materials and what they can make. We will no doubt take an interest in you."

"...And that is something to be careful about?"

"He is the only man who ever managed to collect enough ships to be acknowledged as Admiral of the Privateers. He is not a man to be trifled with. As he is the only Pirate for Hire who has an entire fleet at his command."

"Ah so your actually worried about him is that it?"

"He is a security concern."

"...I just gotta ask but what is with those strange outfits?"

"Protection of course."

"Against bullets?"

"Trickery and senses mostly. Its awfully hard to hit something you can't so easily see."

"But those weird masks...what gives?"

"An alchemist invention to protect themselves. We found it quite useful for aquatic action and against alchemist trickery. Tricky bastards the lot of them."
>>
Rolled 35 (1d100)

>>1753607
"I heard they were a dying lot being replaced by men of science. What is it about them that makes even elites such as you so concerned?"

"Before Science there were the alchemy. Before clergy there were shamans of the wilds and priests of many gods. Are they not forces to be reckoned with? Their ancestors are how it all got started. We remember this unlike others who prefer to forget or consider themselves superior to their elders."

"So which ship is uh...the one we are boarding," you ask noticing the overfilled docks and many ships.

"The Kessel. Over there," points one of your guards.

"...Through that huge mob of people all trying to board all those ships?"

"Yup."

"...You do got a better route right?"

"Yup. Over there."

Looking over you noticed a tiny little rowboat.

"..."

"Easier to just go around."

"Fine lets get this over with then."

Rolls are now required for actions in order for votes to count.

>What do?
>>
Rolled 10 (1d100)

>>1753610
Welp I guess its time we got rowing, stay on the down low naturally so we don't draw too much attention. Maybe ask them given the safty concerns can we please have a pistol or something. Assuming we have some bags containing plans, supplies etc.
On the row there ask them about las tnight and the Witch..

Come on nat 1 opening
>>
Rolled 37 (1d100)

>>1753677
Supporting
>>
Rolled 29 (1d100)

>>1753677
I also want to talk to anyone who knows anything about Ironwood.

Particularly the people involved in the attempt of cutting it, what methods did they try before they give up?
>>
>>1753610
Genie, what do we know of science and alchemy in this setting.

What are their fundamental differences? IRL I think much of early science was based on alchemical concepts.

Although Alchemy's ultimatum was the transmutation of lead into gold.
>>
Rolled 91 (1d100)

>>1753677
This give us a pistol. Also how good are we at shooting and swashbuckling?
>>
Rolled 54 (1d100)

>>1753610
"I'm curious about this Ironwood.

You say you used up all known methods to cut down the trees and resorted to digging them out.

What methods have you tried so far?"
>>
Rolled 38 (1d100)

>>1753677
>>1753861
>>1753895
>>1753922
I support these
>>
Rolled 47 (1d100)

>>1753922
"The problem is the tools that we got. I heard that the only thing the ironwoods are vulnerable to is Fire. Tools dull too quickly and make too little progress with them."

>>1753902
They give you a pistol. It looks plain but strangely sleek. Clearly a bit different then any other pistol you have seen before.

>>1753900
Alchemy is getting phased out for the more modern and reliable science.

>>1753895
"We don't know the details but I am sure the lumberyards at the colony will have those kind of answers."

>>1753677
You do have some bags with you. Containing your plans, some smaller tools, and the like. Basically your important possessions besides your stuff for daily living.

"There was a commotion last night during the execution. Apparently some rescuers of the witch came in under the fog and attacked. The bastards even bombarded the nearby prisons and insane asylums. Creating more chaos as their forces came in to rescue the witch."

"According to rumor they were pirates but not your typical variety its said they were Undead. Hence the no bloodstains or bodies to be found. For how can you kill that which is already dead?"

"Ah here we are. Now some things you should know," knows who think is the officer. "The most dangerous parts of the journey can be broken into two parts. Before we get closer to our destination the primary concern of ours is piracy and actions of enemies of the Company. The last half of the journey we will be dealing with terrible weather and sea monsters. The waters near that company are so god forsaken not even pirates dare to hang around. Unfortunately those waters are popular with sea monsters."

"Now once we are at the colony itself there are concerns with earth quakes, volcanoes, and powerful frequent storms. In fall and winter they turn into harsh blizzards. Spring and summer you have typhoons with the possibility of hail. Fires are a concern closer to the volcanic islands and volcanic mountain ranges. They are...quite active. The colony itself meanwhile is located on an island in the bay at the mouth of a river. Lumber, crops, and ore comes in from the upper river."

"Supposedly the natives are pesky but fortunately the disease situation isn't as severe when compared to other colonies. Instead we get stuck with terrible weather. Not many mercs like dealing with awful weather but we are different. Natives meanwhile...not much is known about them besides their strange ability to seemingly ignore the weather and their skill over the local wildlife. I heard they are excellent tamers and supposedly beast whispers. Now while they might be lacking in tech...well bears are one hell of a weapon. They know the land far better then we do, are much more comfortable in its unholy weather, and they can incite the wildlife against us."

"Only good news is they don't seem to be too interested in the colony for now but even traders are having a hard time finding them to make deals."
>>
Rolled 38 (1d100)

>>1754970
"Who knows how long that is going to last though. As we already have reports of them attacking and harassing wood choppers and miners further inland. Plus we still got no idea where they make their homes and the Company has been looking."

During the conversation you found at the end of it you already boarded the ship and were escorted to your...very fine cabin. There the guards stopped and opened the door for you. As you were getting yourself situated a knock commenced at the door before being opened. Revealing a servant carrying what he stated was your lunch. Setting it up for you while you finished up what you were doing.

What do?
>ask the server something
>Ask the guards something
>Eat lunch
>start planning out what you want to do
>Other?
>>
Rolled 35 (1d100)

>>1754981
>>Other?
"Have the natives ever engaged in trade?

It stands to reason there's a chance natives want things we, especially as a company, can produce that they can't. Be a good idea to stock up on some trade goods"
>>
>>1755063
"We are mercs but only a little bit. They seem more inclined to raid then trade apparently if the bitching of our fellow mercs are anything to go by."

"You don't need to worry about the trade goods. Despite being a backwater colony its rich in trade goods. What you think the ships that go there come with empty cargo holds? You need not worry about luxury goods so long as you are with the Company."
>>
Rolled 84 (1d100)

>>1755187
"Hmm, I see."

>>1754981
>start planning out what you want to do
Take in everything we have just heard and learnt. What stood out to us the most? Something of importance.

We want influence in this new colony and for that we should do something that can be helpful, even a little thing that we can do here. Wrack our brains to see if we can spot something, then act on it.
>>
Rolled 59 (1d100)

>>1754981
>>start planning out what you want to do
If fire seems to be the only thing that may be able to hurt the ironwood could we make some form of fire tool? (Engage mad scientist mode)
>>
Rolled 13 (1d100)

>>1755195
Supporting
>>
Rolled 46 (1d100)

>>1755195
"Something harder then iron...the tribals disinterest in trade, the unusually large amount of goods being shipped to the colony, ships...why would the colony need so many ships? Even counting losses...there must be something amiss with the shipyards."

"Natives meanwhile...are either too primitive to be interested or simply too advanced. Is it possible they might be ahead of us in certain matters? They do know how to command great beasts...they are probably much more advanced then we assumed. Their domesticated beasts alone would absolutely thrash us...mountains. Steep mountains...son of a bitch."

You suddenly realize why the company is moving so much goods over the colony. If they could somehow...cross the mountains. They could completely avoid having to sale around it and if the natives have such great beasts...and they know the routes.

The company is after a shortcut, but the natives aren't playing the game.

"Harder then iron...harder then iron..."

Unknown amount of time later...

"You sure the boss is okay?"

"Eh probably busy dreaming up of all the those fancy new ships he can build out of all that fancy lumber."

"Yeah but he hasn't really come out."

"Who knows maybe he's sea sick. We are getting close right?"

"Soon enough. Lost a few ships to storms and sea monster attacks."

"Yeah no idea how many ships were lost in the storm. We'll find out when we reach the colony as the survivors are going to be there and those who didn't make it..."

"Yeah."

"HAHAH,"

"That is the third fucking time now. What is he doing gambling?"

Inside the cabin...

"Fuck we been thinking about it the wrong way. Ironwoods. Metal...metal is going to do jackshit. So tools not made of metal...something harder then metal. Gems. At least until new alloys come about that can easily cut through iron. Gems is our only shot...but how the fuck am I going to get gems large enough...its not like I can use jeweler tools to make a damned a ship."

With that you took out your tools and looked at them...

"...how the fuck am i going to find gemstones large enough to make the tools necessary...or how can I use less gemstones?"

"Maybe fire? Apparently the Ironwoods can still burn.

"Even if I had planks...to drill them? To keep them together...fuck no matter how I look at this is gonna be expensive as hell."

Only for you to be interrupted by knocking as they tell you that the ship will be docking soon. As you exited you saw. Huge stretches of forest covered mountains. As well as a port...flooded in clearly damaged and freshly repaired ships. The Colony itself meanwhile was largely made of lumber and stone. With brick apparently being a luxury product here.

Looks like your going to be busy...fixing a lot of ships.

What do?
>Go to the shipyards
>See about your future place of residence
>Meet the important people
>curse about all the repairs your gonna get stuck with
>Other?
>>
>>1755560
>>Go to the shipyards
What if we have a regular iron tool, but coat the outside with a gem layer? So we have a regular iron or steel axe, and we affix a sort of gem covering on the blade?
>>
Rolled 48 (1d100)

>>1755560
>Go to the shipyards
>Other?
While we head to the Shipyards, think more using our BRILLIANT ENGINEERING MIND! which I totally want us to have.

Consider how normal planks can be made. Sometimes with a long saw that people rub back and forth. Sometimes with sandpaper to rough and smoothen out the wood.

Try to have a Eurka! moment.

What if instead of a big gemstome, we embed a saw with tiny gemstones. Even crushed gemstones. Small, but rough and hard, to cut like sandpaper. Then embed those in a sawblade. Maybe a round sawblade spun by a wheel, instead of back and forth.

Try to design an Iron Wood cutting abbrasion gemsaw.
>>
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132 KB JPG
>>1755583
>>
>>1755560
>>Go to the shipyards

>>1755573
But how would we coat it? Cant exactly just sprinkle it on and expect it to work. Best I have come up with so far is to maybe come up with rudimentary blowtorch or cutter for the trees. Diamond/gems could work but how do we acquire them in the correct size without literally breaking the bank. maybe a bunch of gem dust and some type of process/magic to form a edge.
>>
Rolled 53 (1d100)

>>1755560
>>1755596
sorry forgot my roll
>>
>>1755583
>>1755573
Ah, so we were talking about the same things with the gem layer.

its almost likes it exists in real life
>>
>>1755596
IRL embed it into the saw. you can cut tiny grooves for it to fit.
>>
Rolled 22 (1d100)

>>1755583
>>1755588
Im liking this plan...make sure it stays a company secret, get dat monopoly going
>Support
>>
Rolled 96 (1d100)

>>1755573
Ah I forgot my roll
>>
Rolled 9 (1d100)

>>1755583
You go to the shipyards which is bustling with activity. Mostly in repairing ships. You immediately notice they don't seem to be building new ones much.

>What do you wish to do at the shipyards?
>>
>>1755716
Can we investigate the supply hemorrhaging? It seems like there are more supplies being used than should be
>>
>>1755721
I agree with this. A good businessman keeps a keen eye open

>Investigate the shipyards and perceive things. See what is going on
>>
Rolled 27 (1d100)

>>1755733
Forgot my roll
>>
Rolled 42 (1d100)

>>1755733
>>1755738
I concur, we observe and get to know who is here, maybe have a drink with a few workers. Mingle before we become well known or make enemies.
>>
Rolled 78 (1d100)

>>1755856
>>1755733
>>1755721
Support
>>
Rolled 92 (1d100)

>>1756691
Your lucky anon's roll here was good otherwise you wouldn't have been able to figure out much.

Fortunately for you your new position as shipwright entitled you certain benefits within the shipyards. Including access to certain otherwise confidential information. You were surprised to find out the company wasn't doing any research with the new lumber when it came to developing new ships. In the shipyard that is.

Apparently that got slated off to a more...specialized site.

As for the large amount of supplies. The company is preparing for a major push through the mountains. If they get a supply route through it they can bypass a very long and dangerous detour. If they succeed the profits would be...extraordinary, but they been running into some serious problems.

A lot of supplies get lost as sea and the stuff that does arrive? Attempts to move the goods further inland is met with...stiff resistance from natives and 'monsters' according to the confidential report.

Its so slow going the company has been selling land to colonists and apparently is preparing for a major military operation if the massive amounts of gunpowder and other military goods stockpiles are anything to go by.

Meanwhile in the shipyards themselves is always busy. Usually with repairs. Constructing new ships appears to be the exception. What materials aren't used for repairs are sent oversees or to certain 'stockpiles' including a certain experimental facility...which not even you can find much out about besides the fact it actually exists.

Funnily enough you don't know where except its on the coast or a water way given how there is a ship that goes to supply it.

There is an ongoing problem where warehouses are full far beyond capacity both from supplies that are unable to get where they are suppose to go and from materials being shipped out. The company has apparently responded by massively increasing the size of the docks and warehouse district. Which apparently is ongoing. If things keep up the colony will possess one of the largest warehouses and docks in all of the new world.

There is also a lot of military manpower being transferred over and bases being constructed. Not just trade outposts but full blown company affiliated paramilitary bases. So clearly something is up but you cannot find out while at the shipyard.

What do?
>Ask around about certain tools and gemstones
>Investigate the research facility
>Look into company operations
>Get to work
>Do something else important
>Other?
>>
Rolled 23 (1d100)

>>1757720
>>Ask around about certain tools and gemstones
That's good, that means the supplies aren't being stolen. Lets see if we can go find the man in charge of the "metal trees" to see if we can pitch some ideas
>>
Rolled 98 (1d100)

>>1757734
I agree lets get our job underway first.
>>
>>1758222
wew lad
>>
Rolled 59 (1d100)

>>1757734
>>1758222
I support
>>
Rolled 69 (1d100)

>>1758222
Well...so much for the gemstones to be a problem.

"Where is my fucking secretary and guide," you ask the guards. In response they collectively pointed at your office as one.

"...Fuck I knew that."

Besides it being a bit barebones you got your own private office! With an excellent view of the entire shipyard. No doubt in order to keep an eye on things...there you found your guide to the colony.

"Now I need to know about tools...jeweler tools and gemstones to be precise."

"...Uh you lost me your a shipwright right?"

"I am indeed."

"...uh well um I think the House of Records should have that kind of info."

"Good then that is where we are going also what about these...metal trees? The guy to go see for them?"

"Ah...AH oh yeah of course. They are under the charge of Reginald Von Kerf. A blacksmith and carpenter...is he is rather eccentric."

"How so?"

"You ever heard of a noble who is a carpenter or a blacksmith? Much less BOTH?"

"...Wow yeah talk eccentric alright."

"Family tried to have him educated to run a mine or lumberyard. Instead he becomes a lumberjack and a miner. His family had to beg for him to take a more...educated take and they paid a lot of money to get him schooled. Even more money to get him a good position in the company."

"So does he know what he's doing?"

"Honestly I think he knows more of what he is doing then anyone else when it comes to these new strange trees. Man is the closest thing to an expert for them there is."

"He sounds...difficult to deal with."

"Very, but he is one of the few instated nobles who actually knows what the hell they are doing. So despite his...eccentricities the Company is quite fond of the man."

"For not being a worthless noble?"

"Precisely. One of the few cases with noble hires where the company got ahead on."

Finally you arrived at the House of Records. Which supposedly would have the info you needed. You weren't exactly looking forward to digging through papers all day...when instead the guide lead you to a clerk whom he questioned about jewels. After words you led you to a man with the answers.

"This man here is in charge of the records relating to Gemstones. He should have all the answers."

Indeed he did.

"Well gemstones huh? Well as turns out the Company has arranged for some jewelers to come ever since we discovered several gemstone lodes in the mountains. Mines are being developed there as we speak but the Company wants them processed before shipping them out. Hence the recruitment of Jewelers." the man spoke as he pulled out some scrolls from a stack and spread them out.

"This here is a map of the gem deposits that have been discovered. From precious stones to semi precious. Currently the Company is selling off the rights to semi precious stone mines and certain mines of key military importance."

"And this..." says the man digging through a pile of papers before pulling up a list. "Is our jewelers within the colony."
>>
>>1758567
Wew well it sounds like our Eureka not meta idea moment might actually pan out
>>
Rolled 51 (1d100)

>>1758567
"They are based in the newly named Jewel Ward...can't quite recall where it is....but i Know I have a map of it here somewhere. Ahah here we go." completes the man pulling up a scroll from a nearby party. "Now I know this map is...tad bit incomplete but the truth is this is the future plans of the colony organization. Most of what's there is what already is or what will be. See right here is the jewel ward. Right next to the warehouses in charge of minerals."

"Is there anything else I can help you with?"

"I need gemstones...quite a few and a jeweler or two. Can that be arranged?"

"...Why on earth...um...well...you see its bit of a difficult request given how your a Shipwright. Meaning you do not have jurisdiction over...jewels. Lumber sure. Lumberjacks even in a matter of speaking. But jewels and jewelers? Afraid not. You'll have to make a request with the higher ups and probably explain why before they'll grant that request."

"Well I can just go over there and talk with them right?"

"Well yeah."

"So only having them come to me is the problem?"

"...Yes."

"Sheesh and here I thought we were a for profit company and not an inefficient expensive government with all its bureaucracy. Probably be much faster just to go there myself then right?"

"Most likely yes."

"Figures."

What do?
>Go see the Treeman
>To the Jewel Ward
>Meet the important people
>Where is your new home anyway?
>Other?
>>
Rolled 1 (1d20)

>>1758607
>>Go see the Treeman
I assume the tree man is the one who is Eccentric? We should probably go to him and give him our plan, to see if there is a gaping hole in it
>>
Rolled 26 (1d100)

>>1758617
Wew thank god I rolled the wrong dice kek
>>
Rolled 38 (1d100)

>>1758617
>>1758617
>>1758617
Your lucky that wasn't a d100 thus it don't count.
>>
Rolled 48 (1d100)

>>1758607
>>Other?
I also vote we meet this eccentric fellow
>>
Rolled 73 (1d100)

>>1758617
I was about to congratulate you on our first 1 of the campaign

>>1758607
>>1758829
>>1758617
But yeah we need to see this guy.
>>
Rolled 61 (1d100)

>>1758870
You decide its time to meet the eccentric Treeman. What you found was park in the colony and in that park there is a grove full of trees. Here apparently the Treeman insisted in basing himself. Having some warehouses built nearby to suit his needs.

There you found a man wearing wooden planks as clothing was chanting strangly skipping around the grove while waving around a stick.

For awhile there you honestly thought you were either hallucinating or dreaming. Alas it was reality.

After awhile the man stopped and went to sit down on a stop before grabbing a paper and quill to write some stuff down while muttering.

It was then that you decided to approach and shared with him your plan.

"..."

"..."

"Gems. Gemstones...of course that could work. Drill bits and nails easily enough, but the chopping and sawing...that wont be so easily."

"I been trying to get figure out a way to burn cleaning and in a narrow fashion. Alas such fine tuned control of fire is no easy task."

"See that is the flaw. While gemstones may be hard enough...creating a large enough blade to cut? That wont be so easily done. Then there is the expense of using precious stones as tools. Then there is the expense of what comes after and how the lumber handles."

"Which we honestly don't know that much about besides it being a huge pain in the ass."

What do/Say?
>>
Rolled 54 (1d100)

>>1759037
For the chopping and sawing, we could easily use some very strong men, or we could create a sort of machine to do it for us. I figured that was the smallest problem. The biggest problem lays in the Gemstones. We can't use full large ones that are expensive, so we would have to find a way to ground them up or use tiny shards instead. In my opinion, burning the trees is not the way to go, and a new idea needs to be chased after. Would you be willing to help me to see where this goes?
>>
>>1759037
What if we're looking this the wrong way?
What if we set the tree on fire?
We'd cut the tree in the necessary shapes and sizes and immediately put out the flames.
>>
Rolled 29 (1d100)

>>1759196
>>1759206
>>1759037
"How vulnerable is the wood to heat?

Could you heat up a thin metal wire or a long saw to red hot, and maybe that would cut the wood? You could put out any fires with water and just keep reheating the blade."

"Or how about a rotary or reciprocating saw with tiny gems attached to the edge? Sandpaper sand is small but is strong enough to wear down stone itself."
>>
Rolled 19 (1d100)

>>1759415
I thought about it as well, like the miners use it but for long planks the wire cutter isn't very precise. it's still a round log, the wire would start cutting up, away from the log.
Also are we supposed to roll for every idea? Cause if so rolling for mine.
>>1759206
>>
Rolled 16 (1d100)

>>1759206
"Too much burning damages the wood, been experimenting with controlled burning. Precision seems to be the key but getting fire to be precise is not so easy."

OOC he is trying to create welder to accomplish it.

>>1759415
"Very it may be as hard as iron but its as vulnerable to flame just as any other type of wood."

"We tried to heat up the metal wires and saws. Problem is they tend to shatter and weaken. Need more heat resistant metal which is something we don't really have."

"...hm...tiny gems on the edge. How to make them hold in place will be the problem and making sure they don't get knocked loose."

>>1759196
"...This will be a very expensive venture. We are using precious gemstones after all. It will be tough to explain to the higher ups. Even with my position in the Company."

"I have been using fire. Which somewhat works except for the unfortunate side effect of a too much damage being left behind. Need greater control over the flame. Precision fire should being able to cut right through it. Problem is accomplishing that precision fire."

"As for gemstones...besides being very expensive there is the problem if figuring out how to use small gemstones to accomplish the tasks. Drills bits are one thing but saws? Axes? That is another. I know my metal making and creating metal to hold a edge. That trick doesn't carry over to gemstones too well. Perhaps some kind of coating...but how to keep the coating in place. Hm...jeweler tools are too fine and small for what we need."

"Not a simple problem at all dealing with these trees."

>Anything else
>>
Rolled 37 (1d100)

>>1759660
So the problem lays in the resin to stick the gems to the blade then? Is there anything known that could create such a precise and tight stick?
>>
Rolled 61 (1d100)

>>1759668
"The problem is...keeping the gemstones into the metal during the action. See the biggest problem with the wood is how tough it is. Only weakness we found is through fire. But if we use gemstones...it's going to be difficult to ensure they don't get knocked out. There is a lot of lumber to work and its all hard as iron. Say we use a coating or somehow entrench the gemstones into the blade while its still hot and malleable but not melted. During the chopping...the metal is going to give out and when it gives out then the gemstones pop out."

"So ultimately your still not able to completely bypass the problem of the tools themselves and what they are made of. If you wanna how bad it is just look over there," says the Treeman pointing a pile of broken tools and...the failed attempts to hack threw logs and branches.

"You still have to deal with the problem of expecting iron to hew threw iron. Even if its coated in gems the core metal beneath will still be put under strain...so it will snap and bend. Causing the gemstones to pop out in the process."

"Get the problem now? With gems we can probably chop through it a bit but the underlying strain on the tools is still there and unresolved."

"That is why I started to focus more on using fire. Truth is we need a stronger alloy. Something that wont give out so easily when its steel clashing against itself or something nearly has hard. Hell even softer metal and stronger metal clashing eventually its going to wear on the stronger metal. It's just the softer metal gives out first."

"These new trees are just as vulnerable to fire as before and I have made some head way. Admittedly mostly in the smaller pieces where we can get through it faster before too much damage occurs. Not enough to build anything particularly large but see this," says the Treeman grabbing a pike and gun with...a strange shimmery metal instead of wood for it-wait a second no that IS wood. You realize as he puts into your hand.

"Notice how light it is? Notice how strong and solid it feels? I accomplished this through using fire and a lot of broken polishing tools and this is just the beginning. Problem is I can't go through the thicker pieces just yet. Leaves too much damage behind, but I can get away with smaller pieces such as these...problem is they are bloody expensive."

"Company already gave up on selling it to governments due to the price...but the Company and other private groups have use for it. After all what is the likelihood of a gun like this stock breaking? Even use it to reinforce the barrel...weapon engineers are already taking a look at it and these are just the small pieces I could pull off!"

"Arming Company soldiers with the new weapons is already a consideration."

"...What if we use something that is harder then the ironwood? Hasn't there been a discovery of even harder trees?"

"...You can't be serious?"

"Why not? IF the weakness to fire is true and you can pull of something small like this..."
>>
Rolled 50 (1d100)

>>1760149
"Why not tools? So has there been a discovery of a tree harder then even the Ironwoods?"

"...I can see where your going with this. Alas we haven't found it yet. That doesn't mean it don't exist truth is we have gotten reports and heard stories from the natives."

"So a tree stronger DOES exist?"

"Possibly. The natives claim there are 'magic' trees with special powers. Problem is a lot of those trees have these...'guardians'. They also like to claim that there are talking trees."

"...So we would need an expedition to find one of these...strange trees?"

"More or less. We have already confirmed the existence of 'monsters' the like of which are beasts like we never seen before...and some of these monsters more more plant then beast. Theoretically i personally believe that if such a specimen exists it will be as one of those monstrous plants."

"So how many tools do you think we'll have to break that are crusted with gems in order to process a single ironwood?"

"Depends on the type of gemstone used."

"Fair enough, but we could actually get started yes?"

"Yeah we could but uh good luck getting the company to do it. Even with our massive coffers there is a limit to that sorta thing. Much less there being someone who could actually afford what is made form it."

"Oh like those small bits of lumber you made?"

"Hey it might be small but it gives us something to do with those roots and branches of the ironwoods. Really saves up space."

What do?
>To the jewel ward
>Meet the important people
>See about the expeditions
>Go see your new home
>Other?
>>
Rolled 82 (1d100)

>>1760185
Well it seems like the gem plan is on the far back burner in favor of either looking for the even stronger tree, or looking into some way to focus a lot of fire on a very small part of the tree, like some sort of thermite.

We should get to our actual job though

>Meet the important people
>>
Rolled 34 (1d100)

>>1759660
>"...hm...tiny gems on the edge. How to make them hold in place will be the problem and making sure they don't get knocked loose."
"Wait. . .

Wait a minute.

I have an idea!

Gems have a much higher heat tolerance than a steel saw yes? What if during the forging of the steel saw, you were to make it soft with heat, not to the point of melting the blade edge, but warm and soft. The gems could be pressed into them, perhaps with a mold. Once the metal cools, it will solidify around the gems and then hold them in place with a steel grip!

What's the word. . .ah yes, Sintering! I think. . .I'm not a blacksmith but you should know right?"

>>1760195
Also I agree with this.
>>
>>1760149
>>1760232
Oh, I spoke this before reading the rest. Nvm.
>>
Rolled 16 (1d100)

>>1760235
>>1760235
Basically it sorta works. Problem is the base material itself will be under strain and eventually it will break freeing the gemstones.

Which isn't something you can fix unless you find a stronger base material which will result in it taking longer for breaks to occur.
>>
>>1760244
So with our magic wood, is the problem cutting through the outer bark, or is the problem cutting through the wood and turning it into usable planks
>>
Rolled 97 (1d100)

>>1760279
Cutting it into usable planks. Bark isn't a big a problem but that involves a lot of picks and leverage.
>>
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>>1760244
Yes that is an issue.

Currently in the modern world, you need a saw of something stronger than the material you are cutting through. Thus diamond saws are usually made of a titanium base or such, and even angle grinders are of a material entirely harder than steel.

>>1760244
"Well, I'm just throwing out ideas now.

What if, after digging up the tree and putting it on its side, you were to take some small amounts of a soft but heatable metal like Aluminium or even Lead? Someting soft enough to chisel out after its cooled. You could use some ring molds to dab it on in a line, letting it cool and then reheating it, slowly cutting into the material with heat while also preventing fire from eating into the rest of the tree? "
>>
Rolled 19 (1d100)

>>1760320
Too bad titanium hasn't been figured out yet.

Currently Treeman is working with very little due to the lack of precision fire instruments. He has mostly been able to pull of the small stuff simply because its easier to 'cut' through what he needs before too much damage takes root. After that he fixes it up and then uses for other things.

Apparently he has a number of these 'staves' saved up.

Now I will say there IS a way ICC but it requires using 'magic' to bypass the lack technological advancement to get a solution.
>>
>>1760337
So extreme heat and precision is needed to cut this tree into the planks for ships?

Well atleast we know what needs to be created.
>>
Rolled 75 (1d100)

>>1760352
Unless you find a metal alloy harder then iron then yes or you know just expect to break a lot of encrusted tools.

The wood may be extremely hard but it still burns well enough.
>>
>>1760388
So can we have a time frame of tech compared to our actual time frame then? It seems like it's maybe the late 17th century early 18th century.
>>
Rolled 47 (1d100)

>>1760394
16th to 17th. New World is still rather new. Slavery is still a common thing but eventually industrialization is gonna start strangling it. Enlightenment period is kicking up but the good old boys club is still strong.

Natives haven't been completely thrashed though thanks to the existence of magic and monsters. So there is stiff ongoing resistance against imperialist and colonial agenda.
>>
>>1760388
>>1760320
Any comments on my idea to melt through the metal via molten lead/alluminium?
>>
Rolled 1 (1d100)

>>1760538
Honestly anon I am not sure how that would play out exactly but be even harder to deal with then what he uses now. Mostly due to having to dig the metal out and its going to be there scorching everything. When he pours water on to protect the wood it wont be a very good idea with the metal there.

Currently he uses open flame and water.
>>
>>1760564
What if we were to infuse the ashes of a burnt up ironwood tree into molten iron?

Do ironwoods produce sap? Any special properties?
>>
>>1760564
>>1760645
Also what does tree man know about the soil and environmental conditions that allow the ironwoods to thrive?

How Do ironwoods reproduce? Acorns? Fruit?
>>
Rolled 47 (1d100)

>>1760645
From testing ironwood ash can be broken into two types. One is common wood ash...but the other. It doesn't fly or float. It sinks and is closer to grains of sand then actual ash.

Apparently all the newer metal like trees share similar properties but the Ironwood is the only one whose color is a ashy purple.

They do indeed produce a sap. Which is oddly corrosive to earth and very heavy. In truth its closer to slime then water and it tarnishes metal very well.
>>
Rolled 56 (1d100)

>>1760663
They like harder soil. Things can even grow in straight rock, but strangely enough they despite plain soil. Kills them right quick being planted in proper dirt instead of say gravel.

They produce tough kernals hidden in their leaves. How the kernals mature is unknown. As they never seem to ripen. Treeman thinks there is some kind of outside factor that causes it and weirder still ALL the ironwoods produce those kernals hidden in their leaves. At first it was thought those kernals were immature leaves but that was proven wrong and according to the natives those kernals are their seeds.
>>
Rolled 67 (1d100)

>>1760679
Another strange thing about them(and only discovered due to digging them up entirely). Is the coating their roots possess. Which are COVERED in strange growths and DRENCHED with oozing strange slimes. Their roots also appear to...push away smaller debris and twine around larger boulders crushing them while boring through solid rock. They possess very aggressive roots but...not in the normal sense.
>>
>>1760679
>>1760664
Jesus Christ this tree is going to be the death of us.
>>
>>1760664
>>1760679
>>1760688
Last set of questions, have we noticed any predators that feed on the trees? Beatles or termites?

Anything that live symbiotically with the trees?

Are these "strange slimes" alive?
>>
Rolled 63 (1d100)

>>1760703
A breed of termites munches on them. With some beetles and birds targeting their leaves. Otherwise some of the lumberjacks INSIST they some monsters munching on them...in a few cases tearing them out of the ground and eating them.

Nobody would of believed them if it weren't for holes they insist they haven't dug. Though they could be lying...

The ironwoods are very popular among birds of prey due to how tall they grow. Otherwise a few types of insects like to establish colonies around/in them.

Most notably a strange type of beetle, ants, and bees.

The botanist working with treeman believes they are, but can't determine if they are just a type of fungal colony or some strange land bearing variety of algae.

Either way everyone describes their root systems as being out of a nightmare.
>>
Rolled 64 (1d100)

I have a few ideas.
1) See if there is a type of wildlife the munches on the Ironwoods, maybe they secrete a natural acid evolved for munching on ironwood specifically, why not collect such a chemical and then paint rings around the tree over and over till its cut down.
2) Maybe we can use any small pieces of Ironwood to grind at this one...
3) Break off a root, scratch off a branch, use to remove a bigger bit...keep working our way up
>>
>>1761012
Good ideas
>>
Rolled 47 (1d100)

>>1760195
>>1760232
support meeting important people
>>
Rolled 22 (1d100)

>>1760195
Thee important people can be broken into 3 er 4 ever since the privateer general showed up for some god forsaken reason.

The mayor in charge of the colony and holds its charter.

The head of Company Operations.

The general in charge of security concerns and ongoing military operations.

and finally the Privateer Admiral.

All were important people but thanks to a certain letter they made time for the meet and greet.

The Mayor was a fat man called Klein Vale who seemed confused in what he should style himself as a Company Man or Throne Loyalist. Tried to be both and failed. Fortunately for everyone he busy's himself with colony matters instead.

The general known as 'Bloody Hand' actual name Kerjek Vosk meanwhile was dressed in the style your beginning to realize is how soldiers of theirs dress. Except his is clearly a more fashionable uniform. He is a grim man who simply states that if the ships are not repaired with sufficient speed then there was going to be a problem between you. After that warning he wishes you luck with using the new trees in shipbuilding and hopes some proper construction of new ships instead of repairs can become commonplace.

The last person you met at the colony itself was the Director Vilje a very busy man who wished you the best of luck and that the company is attempting to get additional shipbuilders so as to lighten the load as well as expand operations. He states that he also hopes that the domicile the company arranged for you is suitable and states you have been cordially invited to some social events. Hinting that certain ladies would love to make your acquaintance.

The last was the admiral whom invited you to his ship. There you met the man adrift in the open sea as he invited you to a drink and some snacks as he enjoyed the view. Which was nice as you were far off away to get away form the smell of the colony and its fishing operations near the docks.

"I do hope when you have those fancy new ships you will alert me hm? I would love to make some purchases."

"I am sure you tell that to anyone."

"Actually know. This colony is one with the best access to those trees and more importantly is owned by private interests. So I can get an option to acquire ships legitimitately instead of...liberating them from their previous owners."

"Sound like a pirate with that talk."

"A pirate for hire would be more accurate."

"Surprised you stuck around this long...what gives?"

"Who says I don't enjoy the sites and people here?"

"..."

"Maybe I want to buy some ships?"

"That isn't the whole truth. We are still figuring out how to chop the damned things down. Much less building a ship out of them."

"Pity," shrugs the admiral in his well dressed pirate outfit.

"Awfully important business yet you care so little."

"Not so important right now though is it? Later perhaps it shall be."

...he just straight up gives you a bad feeling even more so then that menacing general.

>What do?
>>
Rolled 81 (1d100)

>>1761397
>I can't help but feel that you're giving me a thinly veiled threat. Well, like I said, I am either going to find out how to get those trees down, or die trying, and hopefully it won't be by the hands of anyone I know. Anyway, I'll make sure you'll be the first one to tour the new ships once I do my job here.


We should now go down and meet the foreman or whoever is in charge of the actual ship repairing in the dock yards
>>
>>1761427
Ok, I'm drunk and have ideas. Fuck harvesting these trees. Smarter people than us can't do it so fuck that. Let's use the other parts of the tree. The sap obviously is a valuable substance, could be weaponized or distilled probably, also what if we made an "iron tree seed oil", could be a crazy Mechanical lube or have other valuble properties, also these kind of items may interest the locals.

Also the special ash needs investigation

Now the bugs. If we put a "bug repellent" or a protective coat on the tree as to form a "mold" or "template" we could have them eat away planks or shapes we need.
>>
>>1761869
Well the oil certainly could be helpful to someone, and we could make it into weaponized acid under certain chemical tests,but all of that pales in comparison to the actual tree itself.

Why don't we create that acid oil or whatever, look into the ash, so we have proof that we are doing work here, while we continue to pursue the tree problem
>>
>>1761887
Of course we wont stop trying to harvest the wood, but let's get something tangible going right now. We need a product to ship back to the homeland, once we build up our own income, become more influential, show the company we are worth a damn, then we can get access to the resources and support we would need to really get rolling. Right now, we really don't have anything to our name and we look like a spoiled brat using that letter. I think we wasted that letter, we could have set the mc for life but NO we chose an adventure, genie doesn't give easy wins like that often we can transition our ship building thing into a trade operation fairly easily, money talks. Also the natives, let's use our tech to refine their resources. We are in a grove of iron woods now but once we make a sufficiently successful product we can turn the profits towards something less ridiculous.
>>
Rolled 59 (1d100)

>>1762033
Actually if you had used up the letter on the Throne you would of gotten thrown into an intrigue game in exchange for that noble title.

You chose the Greed route instead and the cost for that...would be a spoiler.

But I will say this there benefit and cost to each of the choices possible with the letter route(or you could of saved it for later on and not spent it right away).

I am surprised though that nobody asked about what the hell your grandfather did in order to make that letter so very valuable to so many parties.

Oh right I forgot to mention that you are one of TWO people in the world who possess the right to use a certain insignia that used to belong to your grandfather. Sadly due to the short notice they have yet to make you a proper signet ring that would of been acknowledged as well as blessed by both Church and Throne, but apparently that ring is coming with the next ship possible. You DO however have access to a stamp possessing it.
>>
>>1762258
Fuck, maybe we really should have asked questions on the backstory of our "golden ticket"

Well as long as no one dies, I'm sure we'll be fine for now
>>
Rolled 39 (1d100)

>>1762635
this is a Genie quest...lots of people are going to die and it'll all be our fault in this case because of our greed.

>>1761427
But yeah lets go continue the rounds
>>
Rolled 8 (1d100)

>>1762258
Intrigue is hard. I want to get to the part where we're rich enough to buy fleets to fight stuff and build colonies.

>>1761427
I agree with this
>>
Rolled 69 (1d100)

>>1761427
>>1761427
"Hm yes those trees...how to deal with them is the key. As a gesture of goodwill I believe this might be of interest for you in that endeavor," says the admiral as he puts down a ingot of some kind of metal before you. "I can't say to know what it is exactly besides it having some rather unusual properties."

"...What is it?"

"Some kind of new mineral discovered in the old world. At first they couldn't even melt it down, but well I knew someone who had some tricks. They turned it into that but trust me on this. No ordinary smelter can handle the stuff."

Gained Mysterious Metal Ingot.

After that you left to see the foreman who oversees repairs of ships in the dockyards.

"Hm...ah another shipwright come to bite the dust I see."

"Well that is one way to greet someone."

"Ah sorry about that its just so few shipwrights stick around here. Always expecting to experiment with new materials and design special ships. Instead they get stuck performing lots of repairs. Drives them away most of the time."

"Well I am not like most."

"We will see now wont we? Anyway most of our responsibilities here is repairing the ships that come in. Rarely do we get to build new ships. Especially since we are still figuring out how to deal with all the strangeness the new world has to offer."

"Like?"

"Sea monsters. Still figuring out how to reinforce the hull enough to take a sea monster from attacking from below. Ah makes you start to wish it was only cannons and fire you had to worry about. That is just the to start."

"So why did you still around?"

"Honestly I find repairs soothing. Doesn't take too much to do so you can relax while doing so. It's nice."

"Ah I am afraid I haven't caught your name. My apologies."

"Around here I go by Overseer Chiller real name is Bavin Eclair."

What do?
>Get to work
>go to your new home
>Make some plans
>Look into something
>Other?
>>
Rolled 21 (1d100)

>>1763404
Bah meant New World not Old World for the mysterious metal ingot.
>>
Rolled 23 (1d100)

>>1763404
>>go to your new home
I think we deserve to get to our home, then we can start making preparations for our eventual plans
>>
Rolled 42 (1d100)

>>1764385
Support
>>
Rolled 4 (1d100)

That took a bit to long to catch up on.

>https://docs.google.com/document/d/1lW0wj73oFln2bWGVQGbs2aQHOvAQtczbFXM58u85oJE/edit?usp=sharing

Okay, started basic notes if anyone wants to use them. Anon comments on so people can add or say if there needs to be changes.

>>1763404
So if I understand correctly we can't grow the trees, yet. Which means we can't just shape them to our needs. Treeman wouldn't happen to be a young druid? I don't believe anyone ask about their chanting strangely. Made me wonder a bit.

If not, after some work, we could try going with the traders to talk to the natives. Bring some toys, like tiny ships, as gifts. We can try monster tools to see if it will do the trick or get lucky on opening up other new options.

Other thoughts for wood cutting would be water cutters. Assuming we had a way to get the pressure needed. I even image we could get the idea from monsters out at sea.

>>1764385
May as well go home and unpack. Then we set up of plans for time spent till we can get a break though.
>>
>>1765043
Well I have an idea for a more immediate problem, The foreman was talking about figuring out a problem with the ships being damaged, but I don't think he mentioned the ships being copper plated or nickel plated or even iron plated. We could pitch the idea and maybe help alleviate the constant repairing
>>
Rolled 77 (1d100)

>>1765054
Well we didn't really ask in detail what they do already.

-------------

>>1763404
>Still figuring out how to reinforce the hull enough to take a sea monster from attacking from below.
What methods are being used at the moment?

---------

>copper plated or nickel plated or even iron plated.
I know we checked the warehouses on what supplies are moving around. So there could a small source for that. Tho I think we work on the idea more once we gather a bit on what they do.

Probably wouldn't be good to take away from the military's metals. So hopefully we can find a source here, if they hadn't already.
>>
Rolled 87 (1d100)

>>1764385
It better have a warm bath
>>
Rolled 22 (1d100)

>>1764385
hahah i am back fucking internet decided to be unstable bastard.

You decide to go to your new home. Good thing you still got that guide because you have literally 0 idea where the put your residence. Later it proved a good thing you had a carriage because it turned out to be a ways up hill. Great view of the sea without the stench, of forests, and those huge mountain peaks. Gorgeous view all around. Even got yourself some servants and stables equipped with both covered carriage and horses.

Not to mention the hous-well more like a mansion and a keep had a baby was made of stone, brick, and shingles. The last two of which are at a premium in the colony and inside you gasped at the clearly...excessive luxuries. Wooden carvings decked the inside. Exotic or antique lumber all. With velvet, silks, soft leather and furs everywhere. You had to look twice when you saw the usage of gems as...'mere' furniture. Stained glass everywhere as well. With precious metals excessively used in a garish fashion. Clearly meant more to flaunt wealth then style.

The pantry itself was completely stocked with...extremely wide range of spices and a giddy chef included. With only the finest of cuts of meat, aged cheese, and freshest of fish. With an entire room devoted to holding ice and snow. Here was stored fruits, veggies, and grains. Allowing relatively fresh out of season produce.

Meanwhile your wardrobe you found was fully stocked after enjoying a nice soak in the bath...hot spring thing. Well more like a pool to be honest. The wardobre you were surprised to find was actually equipped with both finery and work clothes. You were expecting them to...forget that work clothes shouldn't be fin-...wait isn't these clothes clearly tailored made and made of expensive materials? "Where the hell did they even get your measurements in the first place?"

"The Company isn't one to go cheap. How else could we maintain our image if we did," says the butler at your shocked expression.

"I have a butler now?"

"Is there anything else sir?"

"Uh...is there an office?"

"Yes sir over this way. I am afraid we failed to have enough time to find out how you prefer to organize your work. So we simply moved it to the office and there awaits some servants to organize as you would like," apologizes the butler. "You have our sincerest apologies but well...you were rather unexpected. The Company thought there was only ever going to be the One with the letter not Two."

Sure enough there is your office...that clearly had way too much money put into it, your work things, and some servants for the 'heavy' lifting.

"I do have a workshop right? I am used to workig with my hands."

"Under construction as we speak sir until then I am afraid you will have to make do at the dockyards. Of course we could rush the construction but then...it will prove intrusive until completed."

Have it rushed anyway y/n?

>>1765463
Not only is it warm its directly from a nearby hotspring.
>>
Rolled 80 (1d100)

>>1765054
It mostly has to do with the TERRIBLE weather and new world sea monsters. Hence the constant need of repairs on all the ships. The fishermen swear they never seen such huge catches before even in the rich New World only problem is the weather and monsters makes up for the bounty.

>>1765080
reinforcement of the hull and extra armoring. Problem is the fact that some of those sea monsters can just chill out underwater and pick at the ship until the defenses give way.

Currently refined metals are being shipped in until the company builds up the mines and foundries.

>>1765960
and what do?
>Go to bed
>Go out to socialize
>work in your office
>Get something to eat
>Other?
>>
Test
>>
Rolled 45 (1d100)

Internet was acting weird for me

>>1765975
A soldier sharpens his sword
A sailor maintains his ship
A man like us maintains our mind. Go find some local reading material and books on the colony, everything from native wildlife to natives to anything else.

Then we can read while we eat.
>read up and eat
>>
Rolled 91 (1d100)

>>1766356
Sure
>>
Rolled 24 (1d100)

>>1765960
No to rushing. It will give us time to get use to the docks. Plus get to know our workers in person.

>>1766356
Yeah may as well read up on the colony and area.
>>
Rolled 76 (1d100)

>>1766356
Support
>>
>>1750467
Just found this great quest and I hope you don't go to the cheap methods to increase your readership.We should attempt to burn not waifu that sea witch, pls keep this story pure.
>>
Rolled 97 (1d100)

>>1766356
You ask the butler for some books containing information of this area around the colony as you prepare sit down and eat. It didn't take long for a book to be brought to you. Called New Plants of a New World. While eating some freshly roasted and carefully seasoned bread along with some meat. There was a baked spiced fruit and a salad on the side. The book went into detail about some of the new trees that were discovered, anywhere from towering and viciously spiked. To strange shrubs that grew and expanded from their roots to create additional shrubs. Edible plants used by the natives and plants that could be smoked that for pleasure. Some new flowers that are being considered for use as perform due to their unique scents.

Finally you finish eating and notice its getting rather dark out.

What do?
>Work in your home office
>Go to bed
>Go out to socialize
>Keep reading
>Other?
>>
Rolled 3 (1d100)

>>1767296
>Go to bed
Unless it's not to late for drinking with the town folk.

By the way I want to do some research on that tree sap and water. Maybe we can irritated monsters that try to pick at the huals.
>>
Rolled 64 (1d100)

>>1767296
>>Go to bed
>>
Rolled 61 (1d100)

>>1767347
>>1767757
Supporting
>>
Rolled 84 (1d100)

>>1767757
>>1767347
>>1767841
You decide to go to bed. Figuring staying up late is not only bad for your health but would also prevent you from having an early start to your day.

Plus that bed with all those silks and furs look mighty comfortable...and oh they were. Never have you slept on a such a comfy bed.

You thus awoke bleery eyed in the morning wishing that you didn't have to get up...eventually.

What do?
>Eh sleeping in wont hurt...
>Get up and get something to eat
>Wash up
>Get to work
>Other?
>>
>>1767863
>>Wash up
>Get up and get something to eat
>Get to work
>>
Rolled 89 (1d100)

>>1767868
>>
Rolled 49 (1d100)

>>1767868
Yup. Shave, shower, eat, and seize the day.

---

Anyone have thoughts on how to stop the sea monsters' picking at the bottom of the ships?

I was thinking other than testing chemicals, sap, or other new world stuff for making it super irritating for them. Maybe mold a solid bottom that can't be picked apart.Granted the cost would be high for it.
>>
>>1768158
I figured we just make the ships faster, or we get that metal wood.
>>
Rolled 30 (1d100)

>>1767868
This, also bring an apple so we can bite it and look like a dick should we decide too
>>
Rolled 82 (1d100)

>>1767868
You eat a fine breakfast while considering potential ways to protect the bottoms of ships from sea monsters...ah the days when sea monsters were the exception and not common. Fucking New World. What's next new plagues? Actually you really hope that ain't the case...

After eating a breakfast that would make nobles jealous you finally get to work. There you found the apparently usual bustle of repairs.

"How many ships we lost this time," asks the Overseer to a nearby clerk.

"Until we get word from the old world we are looking at a maximum of 12 ships," answers the clerk.

"Ah if it isn't the new shipwright with the unusual letter. Welcome to your official first day at work. Feel free to choose some ships to fix. Always plenty more."

"...Do we do anything besides fix ships?"

"Not usually no. The Company sends to many ships here to give us much free time. After all the longer it takes to repair the more money it costs them."

"Then why would anyone want this post?"

"Hm maybe that's why we have such a shortage? So get to work."

Thus you began the task of repairs. Which you thought would of been simple at first until you realized that half of these damages are from sea monsters. Normally rare in the old world but apparently common in the new one....you do not have much experience in repairing such damages.

So it turned out the assignment wasn't as boring as you were dreading. Thus you got to work repairing the mixture of cargo, combat, and transport ships.

What do?
>Focus on repairs
>Focus on improvements
>Take a lengthy break to do something else you got special privileges after all
>Talk to some of the people at work
>Other?
>>
Rolled 2 (1d100)

>>1768295
>>Focus on improvements
We didn't come here to continue the status quo, we came here to improve, while not shirking on our duties, of course
>>
Rolled 8 (1d100)

>>1768323
I support
>>
Rolled 89 (1d100)

>>1768295
>Talk to some of the people at work
Ask if anyone has been able to identify repeat offending Monsters.

>Focus on repairs
Our job is fix stuff as we fix we can see what is broke so next time we can improve. Observe, adapt, overcome.
>>
Rolled 59 (1d100)

>>1768382
Agreed. We need to learn from the damages before we can improve.
>>
Rolled 4 (1d100)

>>1768295
You know strangely enough this quest reminds me of an old battletech quest on /tg/ where anons played an engineer who came up with new designs and figured out ways to upgrade old ones.

>>1766584
If you read the thread anons chose to not go investigate the sea witch after encountering undead pirates.

Now there isn't only a single sea witch but they are rare. It's not easy to find a sea witch unlike a ghost ship. Well unless your looking for a specific ghost ship which can be quite the pain in the ass.

As for waifuing...that is going to be a challenge because in this time period. Marriage while common usually wasn't for love. It was business and typically arranged.

As a bachelor you got a target painted on your back for being single. Especially one whose backed by the Letter. Good news for you is the Letter is really only highly regarded by old people who were around when your grandfather was a BIG FUCKING DEAL. The later generations while they all heard of him don't regard him as highly.

Like everyone has heard of your grandfather who isn't a foreigner in strange countries aka in setting equivalent to Europe. So the old people are going to go out of their way to introduce their granddaughters to you due to your grandfather. Everyone else regards you merely as a shipwright in a big company. If you get rich enough lower nobles will consider marrying their daughters of to you due to great wealth. Otherwise your stuck with commoner daughters and daughters of merchants.

Or you could go native and or try for more...foreign tastes.

Now if you wanna go for the 'love conquers all' route your going to be in deep trouble. Waifufags are gonna have to fight really fucking hard to accomplish anything at all.

Honestly I wouldn't exactly...advise going the waifu route because your character is well...not really the fighting type. While he is RIPPED(seriously shipwrights those days got some serious fucking muscles) and smart enough to be safely considered an engineer by todays standards. He isn't exactly well equipped for those kind of struggles and its going to be a real struggle. Your guy is basically brainy Mister Beefsteak due to all the heavy lifting and hard labor he has had to do while becoming a shipwright. Even the old shipwrights are fucking ripped even into their old age. They are in great shape.

So its not a route I would recommend. Instead suggest working your ass off in order to marry up. Preferably by taking advantage of those old folks exceeding high consideration of your grandfather while they are still alive to do so and company backing to get someone normally far out of your league.
>>
>>1768466
The metal trees could be our mistress.

We'll make sweet love to it's finished planks
>>
>>1768162
I doubt we can make the ships much faster over the sea monsters. The wood on the other hand depends on if we crack the right way to work the wood or if someone else can.

I really think water cutters could work. We just need a tiny hole, a good pump, and seals to handle the force. https://en.wikipedia.org/wiki/Water_jet_cutter Seeing that Hydraulic mining was a thing in the mid-1800s I think has a possibly.

>>1768488
You got wood for me and I got wood for you?
>>
>>1768494
l-lewd
>>
>>1768466
>>1768488
>>1768494
Reminder.
Iron tree seed oil
Natural beatle carving
Weaponized sap

Also beatle and termite study/tool application

Selectively breaking "weaker" iron trees

Saplings?
>>
>>1768494
As far as monsters

Sap depth charges
Paint/carve the bottoms like a vicious beast
Trade locals for tamed water beasts to act as a deterrent

Ironwood log bate;break their teeth

Got me thinking.. ironwood cannonballs? Could be really gnarly, termite infested verities, flaming, acorn grape shot...
>>
Rolled 25 (1d100)

>>1768466
So still no tiebreaker?
>>
>>1770158
Ah shit I forgot to change my vote to repairing the vessels so we know the in and outs of the damages
>>
Rolled 72 (1d100)

>>1768382
"So I just gotta ask with the amount of damage these monsters do. Is the company developed any countermeasures," you ask after surveying just how badly hit they were. Fucking hell it was more like mangled and made it look like getting turn into a swiss cheese like the easy way out.

"Well so far they haven't really worked out very well besides heavy chain netting in the harbors. Makes it a real bitch for the big bastards to get through. Problem is out there."

"So what did they have?"

"You heard of explosives right?"

"Yeah. What of it?"

"Well there is this trick you can do with a detonator. Make a boom happen...they been working on a design for an water proofed design."

"...Wont that like wreck the ship?"

"Yeah probably but at this point the Company is seriously considering whether holes from their own explosions are are better then what the monsters do."

"...Damn. Really?"

"Yeah look at this way if your ship is going to get wrecked either way wouldn't it be better to the take the bastard down since it was going to happen anyway?"

"...Yeah I can see the logic in that. Horrorifying logic that is. Are they serious about this?"

"Oh more then serious even the navies of the different empires and kingdoms are seriously considering it."

"So underwater explosions...as if cannon shot and those damned hand thrown explosives weren't bad enough."

"Hey at least they don't like fly like a bird."

"Yeah that would be even worse. Wait if they are considering those kind of mines...why don't they do it on land?"

"Because," speaks up one of your bodyguards. "Detonators are bad enough but you want a nice stable trigger that goes off like that? Not that I haven't heard of those mines but well they really suck. Might as well just throw it at someone, shoot it, or detonate it the good old fashion way. Far more reliable and effective."

"So what do you think of those underwater mines?"

"All I gotta say is for them to seriously consider using them anyway is the best proof I ever heard in regards to just how nasty those sea monsters are. Fuck all those myths and stories. If you can get the greedy fucks like the Company to say 'fuck it' and blow their own ship up just take down one of the bastards? I can't imagine better proof then that."

It didn't really sink in until you saw those ships that needed 'repairs'...and they were quite literally considered the lucky ones. The unlucky ones apparently never make it port and if you make it to port your ship isn't beyond repair? Lucky sons of bitches the lot of you. The damage...you never expected to see such this level of damage to be so common. The weather repairs? That you could live with and were what you were used to dealing with. But somethign that is neither the result of god or man? Much less on a regular basis?

It certainly proved an eye opening experience for you.

What do?
>Take a closer look at the damage
>Focus on weather repair
>Focus on monster repair
>Talk with someone
>Leave early
>Other?
>>
>>1770934
>>Take a closer look at the damage
As much info we can get on the types of damage and where it's at, the better


Well so they're using depth charges then. Apparently putting metal lining on the hull won't do much, so we either create actual fucking battleships or we get those trees conquered quickly
>>
Rolled 52 (1d100)

>>1770959
>>
Rolled 4 (1d100)

>>1770959
Eh its not that good. Its just they are gonna develop underwater mines much faster then we did, but honestly what else could they do?

Now i am not sure about how quickly they are gonna figure torpedoes given how old rocket tech is but mines oh yeah baby.

Underwater suits are also likely to show up much earlier then expected. De Vinci himself had some pretty good blueprints for the stuff. So expect to see crude aquatic armor.

Especially because they haven't completely phased out heavy armor and knights yet. As is they still use other weapons as guns haven't become quite that good yet.

Explosives are present including grenades but are quite crude to say the least. Hence why the merc was dissing them so hard.
>>
>>1771415
Anything in the way of steam engines or early industrial tech? I know we're still supposed to be quite aways away from it
>>
Rolled 25 (1d100)

>>1771455
You'll have to wait till after Enlightenment really starts to kick off and start outlawing slavery. Steam tech dates really REALLY far back its just NOBODY bothered to invest in it when you had good old fashion slavery to rely upon instead.

So if you want it to come around quicker you gotta be a breaker of chains on top of getting enlightenment to be much more popular/powerful. Currently its only really just started picking up. It has a long ways to go before it reaches the point of being powerful enough to wipe out slavery in most of the globe.

or you could just make slavery real expensive to the point where they will be seriously looking for alternatives. It was during the outlawing of slavery and how expensive it became. Was when a real push came for industrialization and steam technology.
>>
>>1771476
So besides sea warfare, has there been any technological breakthroughs that were sooner than in our timelime so I know what we have to work with
>>
Rolled 69 (1d100)

>>1770959
Vote
>>
Rolled 23 (1d100)

>>1770959
One last look before we get back to work. Best we don't delay to much of our work.
>>
Rolled 26 (1d100)

>>1770959
support
>>
>>1771500
Depends. For advanced tech your best off with the Alchemists as during this period of time they start getting morphing into Scientists thanks to the enlightenment period. Now they have some surprisingly advanced stuff as they are basically a bunch of technophiles more or less even before it was cool and modern. Alchemists were noted for inventing firearms and it was their go to weapon besides gases and explosives. Not to mention they get SCIENCE and with the power of Bloodlines they are the ones most likely to harbor Super Geniuses. However due to this being relatively low magic those bloodlines are not gonna be very powerful.

Knowledge of domestication, taming, and selective breeding is also relatively more advanced. Mostly among the natives of the New World with their 'pet monsters'.

Agricultural and fishing techniques are a bit more advanced then expected.

Mining...well the pressure of not so mundane materials is going to force certain advancements as a shipwright your also going to experience this.
>>
Rolled 14 (1d100)

>>1770959
The monster damage comes in many different varities. From what is clearly tooth bites. Holes. To holes that proceed to be forced open. What appears to be bashing. Another one where the ship seemingly got picked up and then dropped. Another one where something long and thin slammed itself into the ship. Another one where the ship was grabbed and partially forced underwater. A ship that got by spines. Another with acid and another with poison. Including one oddly enough that appeared to be dyed black...but according to the manifest the ship wasn't black. There was one strange mission where the ship was seemingly shot with something...but there was no evidence of what. Some damage where the ship got pincered. Another where the vessel was nearly twisted apart.

Many different types of damage and go from anywhere to minor to 'how the hell is that ship still not sunk yet'. Some ships were beyond repair and instead dismantled.

What do?
>Keep working on repairs
>Focus on improvements now you got an idea of the kinds of damage
>Work with new materials
>Leave early
>Other?

>>1772444
The differences between tech development would be more pronounced if the magic was stronger.
>>
Rolled 72 (1d100)

>>1772618
>Focus on improvements now you got an idea of the kinds of damage
Take what we know, try a new solution then while its in the water again we can plan up something better using new materials
[Mirrors on the bottom of the ships? Would visually fuck any monster, they'd have to rely on sonar...which some will have but notably less]
>>
Rolled 100 (1d100)

>>1772653
This, but maybe we could try paint too, test both ideas
>>
>>1773375
Wew lad
>>
>>1773375
welp...uhhhh nice?
>>
>>1773375
Aw yeah!
>>
Rolled 65 (1d100)

>>1773375
Fuuuck.

"Mirror...mirrors...how to make it shiny on the bottom...and hey wait a second that ink didn't wash out and parts of it were underwater..."

"But how to make it shiny on the bottom," that was when you looked over a piece of bronzewood.

"...Hey do you think its possible to polish the new metalic woods?"

"Uh...don't know why?"

"Let me see this real quick apply some oil and rub feriouciously..."

A few hours later.

"HAHAHAHAHAH."

Why is the boss laughing like a maniac after diving into the water and climbing back on shore?

"Fuck if I know."

"HEY HEY GUYS HEY!"

"Where the hell you fucking been goddamn just because you got some fanc-why is that piece of lumber like a mirror and why are you waving it in my face?"

"Because its MIRROR like surface right? BUT MADE OF WOOD!"

"...So? What's your point besides its exotic flair?"

"What if...what if we attach a layer like this but on the bottom of the ship? Fooling the monsters..."

"...its not metal so...actually its possible. Might take a bit of work to adjust the hull and finicky with the mirror wood but...doable."

"How many monsters do you think it will fool?"

"The dumber ones who rely upon sight. Problem is if their aggressive and dumb they may attack their mirror selves. The others will be fooled into thinking its just more water and another like them...maybe. But why do you have pieces of painted wood?"

"Oh this...well uh it was actually that black ink stained wood that gave me this idea."

"So?"

"Black...black like night. With a few light dots make it look like a star lit night sky...blue like the sea and sky. Only problem was making it water proof. First I thought oil...but then I remembered that strange black ink. Stuff didn't just cover the surface it sank deeply into the wood changing its color. Better then even a coat of paint. So I looked back at the ink problem was getting the black out of it and replacing it with another color. So went to see some dyers and an alchemist. The alchemist was able to derive the ink into a vial of this clear solution...which we then stained with a different color."

"And BAM even better then fucking coat of paint!"

"...I...am just gonna forget when your absent," sighs the Shipwright Overseer.

"Hey I ain't finished yet! I ask around at the docks about what kind of monster produces the ink. Mostly comes from krakens but a few other monsters use dye too. So who wants to calamari? Oh and I am gonna need some ships and some guys to modify said ships!"

"...Trust me on this you don't need my permission just go to HQ and tell them what you told me. Show them the proof. Trust me on this they'll fullfill whatever request you got because you literally have done more in day then what their special facility full of 'masters' been doing in a year."

"Ohh really?"

"Yeah I hear things given my position. They were the ones who were seriously considering underwater mines...what you came up with while not able to kill monsters offers better."
>>
Rolled 78 (1d100)

>>1774124
"Protection for company assets and once you figure prove it to work. The company can sell it to others."

"Oh...so about them ships..."

"Just take it up to the HQ."

Que short time skip...and meanwhile somewhere else in distant city in the old world.

"So any news about that guy who showed up with that second special letter?"

"Yup."

"Oh already good news or bad?"

"..."

"What?"

"Well...um...he sorta just singlehandedly revolutionized protection against sea monsters for ships."

"....Bullshit."

"No really...this were just the preliminary results."

"...FUCK WHY DIDN'T ANYONE STOP HIM FROM BRINGING THAT LETTER TO THE COMPANY," curses the well dressed man as he flings his desk over. "FUCKING GODDAMN IT NOW THOSE GREEDY BASTARDS ARE GONNA CHARGE US FORTUNE TO USE IT ON OUR FLEETS...GODDAMN SHOULD OF OFFERED HIM TITLE FOR A GODDAMN CITY AND LANDS LOTS OF LANDS!"

"Well sir...we can still make the offer."

"Yeah but now even IF he accepts do you think he is just gonna want a small slice like that? This greedy fucker joined the company oh and has uh...the King found out about this?"

"Well if the sever tongue lashing for the King's Council and swear fest that occurred in numerous offices including the palace I would say so sir."

"Oh damn it and now I get to look forward to getting cursed at by the king but this wasn't even my purview!"

"...Uh sir your purview includes ships."

"...But...but I am not in charge of intelligence. How the fuck was I suppose to know that old man's grandson who was a shipwright would be so revolutionary?"

"..."

"Fuck now that I said that aloud i realize how stupid it sounds. Of fucking COURSE his grandson is gonna be just like him...bastard was probably the first person who saw it. Hence why he gave him the letter and not someone else."

"Quite probable sir...and a uh here is the summons from the king himself."

"...Ah damn it."

"Hey look at the positive side. Maybe he'll just be a one shot wonder."

Meanwhile in the offices of the Company there was an impromptu party going on and much celebration.

Meanwhile back at the colony at a certain persons house...

"Sir its not healthy to be hiding at home all the time."

"You fucking kidding me? You any idea how hard it is to dodge all those invitations and trying to hook me up to female relatives? Good god and don't even get me started on the women themselves."

"...So your hiding at home?"

"Well officially I am ill and thus cannot attend to any outing as well as turning down any possible guests."

"...How long do you think this is going to work?"

"Well until I get an invitation from the king himself or transferred to company HQ. Plus its not like I gotta go outside much thanks to the workshop and private office. Still gotta figure out a sneaky way to get to the docks so I can work on the ships...say you wouldn't happen to be able to sneak me out would you?"

"If uh...well it wasn't the rich side of turn sure. Plenty of big guys with your physique...there."
>>
Rolled 33 (1d100)

>>1774206
"Why not here then?"

"Well firstly the closest thing we have over here to your looks...is those military guys, but even the guys in the active service would be as ripped as you are. As for everyone else...how do you think you compare to a fat merchant or a spoiled noble?"

"Uh...." you look at yourself in a mirror. "Can't I be disguised as the help?"

"With how closely this place is now being watched they'll know if we try to pull that kind of trick."

"Fuck."

"Our best opening is going to town lose the guys following us and then play the switcheroo."

"I thought you were pros?"

"We are fighters snot thieves, but even they would have something similar to say about the problems, but its likely they would have different solutions. Plus you really should consider those offers. Right now your the hottest thing in military, craftsmen, and trading circles. Which is rubbing off heavily on those in the political seen. Now would be a good time to leverage it all to find a good wife."

"...What you too now? Who says I don't LIKE being single!"

"because you don't wanna end up weird lonely brilliant craftsman who dies alone. Even if you are rich. Even your granddaddy had to came on this issue."

"Really? HIM of ALL people? I thought he would be the last."

"Nope he gave in and married a gorgeous noble woman from a rival empire. In exchange he got to avoid getting assassinated and was a big reason why war was prevented."

"Wow...didn't think it was that bad. Still though I can't believe he wimped out in the end. Is that the story behind him and my grandmother?"

"Not the whole story unlikely to be the case."

"Why?"

"You think she was the only noble woman interested in him? Something else was going on behind the scenes. Too bad he's dead now and the story died with him."

"Hm...I heard he was quite the womanizer."

"Guy was a born ladykiller. They STILL talk about his exploits in certain circles."

"Like what?"

"The time he seduced a nun into a threesome with a princess."

"...No fucking way that actually happened?"

"Oh it did," says an older guy among your bodyguards. "We know it for a fact."

"HOW?"

"We were hired to be the princess's security detail. Unfortunately for her parents we were mercs."

"...Oh my god you got paid to look the other way?"

"Oh he wasn't the first trust me on this or the last. Woman would fuck anything and did. Only reason why nobody dared call her a whore was due to the crown on her head."

"Wow so he bribed you guys..."

"Ahem wrong person," coughs the old merc.

"...Wait SHE was the one who paid you to the look the other way?"

"Yup."

"...Holy shit. I honestly thought that if there were any stories like that were bullshit.I really thought that would be one of them. Damn i grew up on his stories as a kid and I didn't think that was true. Should of asked him about more of those rumors...well at least I can still find out about how he ended up with my grandmother. As she is still alive."
>>
Rolled 44 (1d100)

>>1774256
"So sir you made up your mind?"

What do?
>Keep on hiding
>To the company HQ
>Try to sneak off
>Back to work
>Other?
>>
Rolled 45 (1d100)

>>1774265
>Other?
Step 1: Good stiff drink for a lil bit of courage
Step 2: A nice walk down the beach as we head to work
>Back to work
Step 3: More just go back into work to be alone with our thoughts, gives us some time to think, go through the letters or anything new. Review stuff and maybe see if anything interesting is going on, on site

Heres the fumble we ordered
>>
Rolled 92 (1d100)

>>1774256
Are we by chance a part of the Didrikson bloodline or something?

we are and I know it, if not make it cannon that we are. Nobody woos a woman like a didrickson.

>rolling and spending a boon to retcon that we are of didrickson lineage
>>
>>1774282
This, we still have a job to do
>>
Rolled 64 (1d100)

>>1774265
>>1774282
I support.

Also it looks like we found something super valuable. Lets tell the Company about it and get super influence if we have not already.

>>1774694
Aw hell yes, Didrickson ho!

After this we should totally play a descendant of this guy on a Safari Expedition to the Dark Continent to fight not!Zulu's
>>
Rolled 43 (1d100)

>>1774694
Only if he wasn't native from this planet anon.

>>1774941
You are now considered very influential in the company. Especially when it comes to ships related matters. As is the Company is celebrating the fact that you chose them over anyone else you could of given the letter to.

Those others meanwhile are weeping at the lost opportunity. Even the king himself is feeling the pain and regret. Only problem is the rival empire. Its not as bad as it could be because your with the Company and the Kingdom per a say. Still though you only have a uncle and your grandmother who have any connections there. Especially since your grandfather died. You know he was very involved in keeping the peace between them. So his death was a big loss when it came to peacekeeping.

I am still amazed there are so many anons who recall Didrikson given how that dates back to the Memor. Not too many old fags of that caliber left. I mean just look at how few anons I usually get during my quests.
>>
Rolled 56 (1d100)

>>1775083
Alright I gotta an operation today so I wont be able to run but I will still start a new thread just in case this one goes down before tomorrow.
>>
>>1775099
new thread.
>>
Rolled 62 (1d100)

>>1775102
don't forget to archive!




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