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Ah at last, fair scented friends, we have arrived. Who am I you ask ? Why Im just travelling this road same as you. Well we depart at the gates , I do hope your escort treats you well.

> [World Tree] is a party based skirmish where each player takes control of a single adventurer. As a successor to the Floors name, it uses a retouched system that will solve the problems its predecessor had. Players must work to explore the roots of the World Tree. New players may [Wander in] anytime however will be placed randomly.

Errant Scholar: After a long trek our battle in Abalathia's plight is all but over. Everyone , we'll be staying at the Wayhouse at night to discuss our next move. In the meanwhile please feel free to explore the Scholomance Ward while we register [Yggdra's Roots] with the Adventurer's Guild.

https://www.youtube.com/watch?v=cgI1q16mh2k
>>
>Before we begin some new patches will take effect immediately.
" Travel Light Patch v 1.3 "
There will now be an item limit on player inventory of up to 8 slots. And gear slots will remain the same at 2 hand slots, an armor slot and an accessory.

>About Bags and Belts.
-Bags may be purchased to increase item space. They may take up an item or gear slot depending on the bag.
-Bags like the Forall bag is given out to every party leader and accesses the Guild's supply of 20 Slots. The rest can be stored under the care of the Wayhouse Federation who can transport items under your guild through a courier service.

- Belts. Belts take up an item slot and may consolidate items of a similar type of theme. For example the Xtal belt stores elemental xtals. And the Alquemist Kit stores all the potions created by by the Brewler.

Small Items: May stack up to 99 in a slot. Typically bullets and stones fall under this category
Items: May stack up to 10 in a slot. Potions, Throwables and hand sized things fall under this category
Large Items: Only one can fit per slot, some may consume more than one. Most gear pieces and weapons take up one slot.


Character Sheets will update later to reflect this , feel free to act once the afternoon updates.

https://www.youtube.com/watch?v=q-xGZCKAMWU
>>
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I parted ways with the others here and with me I brought whoever volunteered to accompany me. Admittedly I was unsure what plans this city had for those who Become Adventurers.

https://www.youtube.com/watch?v=byFkvbz2Za0

And then In the distance I heard roars of celebration the likes of which I'd not heard before. People gathered around to watch warriors of all cloth dance across the field in artful exchange. My mind had barely kept up with it all...

> Steel District unlocked. The cradle for warriors to be forged under the watch of the Gods.
>>
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Ohoh fair scented Travellers it seems you found me wandering these alleys.But don't be alarmed the Arch River is a haven for frogkind to take a dip once in the [Underground Spring] though, you didn't hear that from me. Ohohohoh.

> The Scholomance, a haven for magic -- if only I wasn't stuck in the registration office signing forms I'd tell you all about it ! Nonetheless, it's been found.

https://youtu.be/wwjaFI_rr0E?t=164
>>
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A murmur of the crowd but a tension in the air keeps them from looking at us straight in the eye.

I wonder what's happened while we were out ?
> The Brass District has come alive with activity and it's not about the summer festivities either...
>>
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Others would ascend the roots pay homage to the gods, whomever they were.

https://www.youtube.com/watch?v=aRUmF8jK4kA
> The shrinemaidens looked expectantly at us...
>>
The afternoon bell tolls. You may act.
>>
I am opening up my library. Currently I have 3 books and 4 scrolls to lend out. I ask for a modest 10z fee to borrow the books, 5z of which will be returned to you upon the book's return.

This will hopefully add up so that we may purchase additional books or even an actual building in which to store the books one day!

I am also accepting donations of books and scrolls.

-The Avdol Little Book of Big Punches (5-Tile Punch, "L" Hook)
-Field Safety (Physick, Warp)
-Runner's Notes
-True Spells (Water Light, Wall Detection, Beacon Arrow, Dispel)
>>
>>1802841
I'll be taking the avdol book
>>
>>1802772

A tired looking warrior approached the Hongri Consulate in the steel district. "I'm looking to speak with someone about Junpei Shido. I've been told that I would be able to find someone related to him here."
>>
>>1802832
>buying 1 magiced paper stack and converting into wards.
>>
>>1802843
Of course. 10z please.
>>
>>1802850
>>1802841

Members of [Dragon], if we each put in 40 gold, we would be able to buy a campfire. Jackie, Hetros, Morat, Fusius and myself.
>>
>>1802800

Oh boy! Books!
Maybe I can write some fire into it.
And cantrips for fire!

>Purchase [Stone Press] for 380z
>Purchase [Spirit Tree Sap] for 55z
>Purchase [Flint] for 75z
>58z remains
>>
>>1802856
Consider it done.
>Hand 40z over.
>>
>>1802841
But Jackie I gave you those Runner's Notes
>>
>>1802866
I'll be borrowing them from the library myself as soon as I account for everything I need to do this afternoon.
>>
>>1802876
Do we even know who this "Runner" might be? Someone should ask around town since Yggdra decided to stay in Dunndirk
>>
500z are currently pledged to a shared fund to buy items for Tower that can't be footed by an individual. Items currently being considered are a Dinner Bell and/or an Instant Fire.

Shrinefolks in general, please know that I'm ranking into Aide. It's a mindlink that allows others to briefly channel skills through my body as long as we're on the same map. I expect to use it to help the mages in my team set up distant runes, but it can also help with wards and Gate, if one of you learns it.

>>1802841
Sayaki has helpfully demonstrated that certain magical books disappear after imparting their knowledge. I can't say if your collection is the same, but I'd suggest increasing your rates a smidge.
>>
>>1802800
Do you have an unlimited supply of books and book writing tools? should I hurry up and wait stuffs or can I take my time to look through your wares?
>>
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>>1802866
It's just business, Kid.

Never give away yer assets with due collateral. Someone else'll tap into your revenue stream and synergize your profit vector parallel to a a high income dynamic.

'Leastwhile you're charging money for something you got your grubby mitts on for free. Mind you, I'm not sure how Runner feels about the lot of ya charging for his notes. Maybe offer them back to the poor guy first? He's all bereft without constant notepad cataloguing.
>>
>>1802820
"Yes, a sound investment indeed."

>Sell Firas Bloq for 750-75=675z

>>1802800
"Greetings. I've a girl with me whose suffered some manner of affliction, possibly caused by or related to the knot in Dunndirk, and I wish to learn as much as I can about it in order to cure it. I was told that your scholars could help with this matter."

Mordenkainen - 2 Insight, 1 Merit
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi II

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 40 ARM: 3/3 M.RES: 6 MAG: 16 VIS: 6 MOV: 3
Learned Proficiencies: None

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2x)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II

Inventory - 1163z
>>
>>1802876
>>1802898
As far as I know Runner is still lost in a place where time forgot. Though their notes made it out here so maybe they did too.

>>1802886
Magical books. Hmm... well I'll take that chance for now. One can't have a library without people reading books!
>>
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>>1802848
A woman of samurai stock adjusts her spectacles. You are brazen to speak that name in these halls. Yes I am she, Grand Daughter to the Shido Name, Honami Shido.

Fortunate that my retainer was not present to turn you away. What business would you have and if it's a challenge, my post demands I decline them.
>>
>>1802902
>>1802841
Well if you don't mind I'll take a look at these [Runner's Notes], Do I really have to pay? Oh well here have 10z

>Give 10z to Jackie
>Skim over the [Runner's Notes]
>>
>>1802836
>Learn [Machinery] 150z
>Learn [6-Tile Punch] 75z
>Borrow True Spells >>180284110z
>-302z-235z=67z
>Study the Book of True Spells
"A frog hopes that these lessons can be shared amongst friends, bookended or bookless."

Perovskia, Frog Magi lvl 2 (1Merit, 2Insight)
VIT: 2 STR: 1 RES: 3 INT: 7 SPD: 3 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 40/40 ARM: 2/- M.RES: 6 MAG: 12 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: EMPTY
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)
{67z} {Bank: 300z}
-Map Stack: Dundirk Map, Toadskin Treasure Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-Basoon Bottle (10oz Water)
-Bandages ×3
-Ashes
-True Spells (Water Light, Wall Detection, Beacon Arrow, Dispel)
-
-

Machinery
Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aerias II
- 6-Tile Punch (cantrip) [Punch target 1Knockback per 2pot]
>>
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>Spend Insight on [Distill]
>Spend Insight on [Nancy Toss]
>Spend Merit for [+1 SPD]


>>1802820
>Spend 200z for [Firearms Prof]
>Spend 180z for [Arc Loader I] (Equip)
>-151z remaining


>>1802789
>Inquire about prices for Raptor Claws, Wrong Neighborhood, and Pawn hammer
>-remove Cracked Helm from D4 Loot Pile
>-sell Cracked Helm to smith (+100z) [ http://prntscr.com/gcci9n ]
>-stash 100z into loot pile (linked below)
I noticed you don't have any prices marked for these three items. Mayhaps you could give a peep on their costs? Hopping to figure these things out for some others.


>>1802832
>Take the prisoners of war to the Forest Shrine Quarter and ask for their judgement. Also apologize for grievances and injuries. [ http://prntscr.com/gcch8e ]
=Doof=
=Frog, Brewler 3 / Jaeger 3=
=151z=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3+1 PER: 4
- - - - - - - - - -
HP: 19/28 SP: 10/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Arc Loader I (Dmg: SPDx2.5+Bullet [10], Ammo 2, Rng PERx2 [8], *Item Launch, [Firearm])
Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: Saurian Heart Bone (Allows comprehension of Saurian language) [Bopper's Momento]

Main Skills: Brew [Get!], Expired License (J lv3), Distill, Nancy Toss (3 Rng). [Firearms Proficiency]
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=Inventory= [0 Insight; 0 Merit]
-x1 Hydras xtal Shard [2 POT]
-x1 Hard Way (x2 Blunt) 6 / 6 (+/ 6 no move)

<[Delver] Inventory>
>Note: non-[Delver] may also request items from the pile, just highlight what you want and state your character name somewhere in it.
https://docs.google.com/document/d/1nOHFmYEGG0BVka9ovlW59VCQ1_uxPd-6EouWNKOcb9c/edit?usp=sharing
>>
>>1802926
>-Spacing helps
>>1802841
And
>10z
>>
>>1802923
Since you did give me the book in the first place I'll waive the fee in this case. In fact lets make it library policy. All who donate to the library may read their own book as many times as they want for free!
>>
>>1802934
The True Spells are individual scrolls, each with a single spell laid upon it. I will have to ask you to borrow them individually. I apologize for not making that clearer.
>>
>>1802832
>Go to Bone Monger:
>Is there a difference between an Orc Skull and a Tusked Orc Skull? Would like a Cap to be made, topped with the broken remains of the Jackal's (skinned) face
>Have a Weasel Bone Inlaid into Muromets
>Have Flying Killer Made

>Go to Forest Shrine
>Sacrifice Muromets
>"Višnja, I return your axe! May it serve you well in your journeys, my sister! Heill þú farir, heill þú aftr komir, heill þú á sinnum sér!"

.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 32/80 SP: 5/18
ARM: 3[1(+2)] / Frnt 12/9 / Flnk 6
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: Muromets Great Axe (x4 Slash, +2Arm, Straight** or Cleave*** -2SP) Dmg: 24
Hand 2: ^
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Aether Numb* -Effects from magic sources are halved
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. -2SP Dmg: (Str x Spd)=18
Ancestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as Fire

Inspiration: 0/1
Kill Insight: (Yes) 1/1
Merit: 1/1

Coin: 278z

Inventory:
Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8
Jackal's Scythe (Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit)
Jackal's Heart
2x Weasel Bone
1x FireBrandy (12Pot)
Tusked Orc Skull
Barbals (x2.5 Blunt, 1H ea, *Paired Assault)
2x Bassoon Bottles (10?oz cap ea)
3x Bandages

+Jackal's Mangled Head (Cosmetic/Fluff)

** Straight is a forward attack that covers 2 Squares in the front facing
*** Cleave is a side to side attack that covers the 3 front squares

Trip Bank: 100z
>>
>>1802940
Then a frog will borrow and study Dispell. It is the most interesting.
>>
>>1802954
Of course. Enjoy your read.
>>
>>1802921

Fleur cracks her neck. "I wish to offer a trade. Something that would interest you about that man in exchange for the skills of you and your ancestor."
>>
>>1802902
Then you haven't paid a lick of attention, kid. Far be it from an old bone like me to school yer on the arts of mage-craft, but nine tenths of magic?

It's knowing on extra fact.

>http://suptg.thisisnotatrueending.com/qstarchive/1729225/#p1754197
>>
>>1802979
By "a place where time forgot" she meant doing paperwork
>>
>>1802852
>>1802800

>pay "fee" and grab book
>read The Avdol Little Book of Big Punches (5-Tile Punch, "L" Hook)

>Ask about price for filtered shaker, wrong neighborhood, raptor claws
>clarify +1 no hand. +1 dmg +1 attack +1 potency? No hand actions? No hands occupied
>can raptor claws +kickboxing happen at the same time?
>>
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>>1802921
Her hand nearly reached for the blade then stopped. Then, she bade you meet her in confidence in the garden.

" So what story can you give me in exchange for all the swords of our school hm ? I'll have you know that as an adventuring Ronin, Shido was a fine adventurer fit to be called the 13th Saent but the Shido rose in station in this city on our merits alone, and at the behest of the Imperial Fleet so if you seek recompense from his /gallavanting/ you could do better than ask /us/ for handouts.
>>
>>1802772
>>1802841
>Read over Field Safety
>Give myself 10z for the fee.

Hmmm, a successful start to my library. As long as the books don't mysteriously burn up I can say the future looks bright!

Current Library

The Avdol Little Book of Big Punches (5-Tile Punch, "L" Hook)
-Basil Bloom
Field Safety (Physick, Warp)
-Jackie
Runner's Notes
-Morat (waived fee)
True Spell Scrolls (
Water Light,
Wall Detection,
Beacon Arrow,
Dispel
-Perovskia
)

Funds : 30z
>>
>>1802991
About the Weapon "Wrong Neighborhood"
Price :280z
Wrong Neighborhood fights with the Feet. The third attack uses the main hand. This is the Kickboxing Property of the weapon

Should any hand actions or actions in general like brewing occur, the Third attack clause will not trigger. +1 No Hands Mean That It will +1 If you did not perform any hand actions this turn.

Filtered Shaker: Price 175z

When equipped in your Kit slots, will increase the quality of your rolls. Think of this as an attachment to existing equipment. However it is removeable.
>>
>>1802995

Fleur puts a hand into her pack before laughing. "It's a story worth what I ask." She takes out the scroll and unfurls it before Honami, one hand moving to her axe as she does.
>>
Yggdra and the child are alive and well and your other companion has been sent to their peace. The spirit and the Abalathians that caused this are now facing the God's Justice. Your friends are free from Dunndirk, go to rest now.

Your nightmare is over.
> [Commune] with the Offered Witches Hat

Afterwards:
> Purchase [Magicked Paper]
> Purchase [Kurushimi] - You may absorb the damage of an observed party from afar
and talk to Wanda while I am in the district. Could she help me with the staff?
> Ask Wanda about the MAGx1(spirit) stat on the Pilgrim's Staff. What does it mean?
>>
>>1803049
The hat materializes before it 2 women, fair of face long of hair. Joining them was a taller third woman, her brunette hair meekly joins them. She then whispered to the others and they to you:

The Child seeks the Heavens. In the tomb of the 9th lies the reason why. Please we /beg/ of you. The wyrms come for her.
>>
>>1802789

"I would ask what Hidden Sleeve does, in regards to the throwing kunai. Else, there's a veritable feast of items that cannot be chosen between!"
>>
>>1802800
"Ah, pardon a frog, cat. Do you have ways of carrying the written word?"
>Inquire at the Underlook Knook about bookbags and scrollbelts.
>>
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>>1803067
This- This is not only written in Shido's handwriting, but it's a confession that he's murdered The Laughing Lord of Lulu Rock ! If this was to get out, even the late lord's most distant relatives will seek our recompense through the Consulate... this my post cannot afford this weakness. And yet this also gives me a clue as to who his-

Oh never mind that. It's just as the rumors say about your group, you've coerced many an entity to have them join ranks in your expedition then ? Very well, I'll write a letter of recommendation to the family estate in the Noble Quarter. But I get the feeling that I can trust you with another matter. Are you familiar with the story of 13th Saent - with Junpei Shido ?

> Holy Warriors of Isen, the Samurai, confer their arts to you honorless /Ronin/. Your [merit]s as an adventurer may have you learn of their artes. They are confident you will give up Bushido in time !
>>
>>1803070
The tomb of the 9th Saent? Understood, thank you. We will try our best to save that child's soul.

Keeper, is there anything that you could do to open the tombs of the Hongri Consulate? It is likely a cursed item of sorts that we seek.

>Regardless of the answer, return to the party and warn them of the threat
"I hate to ask but Harokem, could you accompany Fleur to the Consolate in case they are not permitted to visit the tombs?
>>
>>1803094
Ahh, the
Kunai's Hidden Sleeve: You may produce a Kunai in your hands with a OnceTap. Applicable to Knives for that is all the peasant kunoichi are capable of getting from their homes.
>>
>>1803130
How much is it to buy a starting weapon?
>>
>>1803134
Shrine Keeper:
Such a request is beyond my ken, however the graves of those who served Hongri lay among the adventurers here. Unless you can give me something specific, I very well cannot let you snoop around the graves.

I may be a simple Keeper- but perhaps the consulate is not whom the witches referred to during their possession... I envisioned... roots and a church facing the rising sun. "

" Oh. It would seem I have a duty to attend to, good day "
>>
>>1803130

"I know that he managed to kill a serpent after disowning his name. Still if you ask me take upon whatever matter you wish, I will ask if your smiths and crafters can create arm and armour of these trophies I took from a wretched creature."

>Show Pair of Begger Arms and Void Silk
>>
>>1803117
" Might you seek a Lorekeeper for assistance little one ? inquired a sleekfoot women descending from the bridge.
"Oho Ohum Hmhmhmhmmh I see. I saw. I soo , so you were the ones Yggdra has been talking about yes she has. Hmhm

hm hm


HM hm..

" Tell me friend, you dont wear the badge of the scholomance , might I be correct in assuming that you didn't study magic in the scholomance closeby hm HM ? "

> A sleekfoot without a portrait picture approaches Pero. Wat do ?
>>
>>1803136

"A fascinating curiousity, much different from the clumsy works of home! But is it then agile enough to be used even with a spear in both hands?"

>>1803130
>>1802789

"And these enticing tools - what are they? These weapons possess the emanations of a greater power than mere artes. What then are these innate techniques?"
>>
>>1803148
>Respond Politely
"Oh, good day Miss..? As to the question, no indeed. A frog was taught the ways of magic by dutiful and clever parents. And yourself, do you call the scholomance home?"
>>
>>1803143
I... Forgive me for my tiredness, sisters and servants of the Hongri. I was far too quick to leap to conclusions.
> Bow and quickly leave after making my purchases. Get some rest before my next excursion.

> Attempt to [Commune] with the Pilgrim's Staff before resting.
>>
>>1802886
How much more do we need? I think some Relay/Flags might be useful.
>>
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>>1803145
Disgusting. Put that away you are on hallowed ground. Unbathed as you are violent. Our people don't handle such things but perhaps you can shop around for some Izen smiths I'll even furnish a recommendation letter so that they can listen to your unreasonable demands.

" EIther way I'll go right out and say it, It would seem that the 13th Saent descends from the tree ever so often, one of those occasions happen to be during the summer Lantern festival. Our sources tell us that he had a direct descendant, lead us to him and the Shido Clan may give you arms superior to even Junpei's Kotei Shosuten.
>>
>Spend insight on Kyou Kai
>Use my merit on +1 to SPD
>Buy Soul Fire and learn it


HP: 42/42 SP: 48/48 Insight : 0
Yoko - Frog - Shrine Keeper Level 2
VIT: 6 (4+2) STR: 2 RES: 4 INT: 5 SPD: 3 (2+1) PER: 5 (4+1)
- - - - - - - - -
HP: 42 SP: 48 ARM: -/5 M.RES: 10 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG +1 DR
Accessories - Faith Amulet : +1 Per

Inventory:103z
6 Paper Wards

Merit : 1 SPD

Spirit Magic - Last Rite, Blessed Strike, Kyou Kai, Soul Fire
>>
>>1803165

"Ahahaha, strange people you are." Fleur returned the monster parts to her pack. "I take it this Festival is somewhere on the roots, not within the city? And only to tell of their location? I suspected you would of asked me to bring them here. Anyways, consider it a deal."

>Search the Steel Quarter for smiths that will work on such monster items
>>
>>1803154
Ohoh ? A Home. If only

A home.

It is heaven a distant one at that. Aho. For the upperclassmen laugh at me and the lunchlady serves us the leftovers. Madness I say ! Those upperclassmen. Woe is the everykeeper. A bookkeeper. A lorekeeper. A say.

An ask.

Yggdra did not perhaps apprise you of our association ? Meet us in the [Stairs Unforgotten], there we'll dress you up proper snip snip. And dont tell those smelly upperclassmen a thing. Not one.

Snip Snip "

> She disappears.
>>
>>1802856
done, how much did we get total again?
>>
>>1803186

513? I'm planning on just buying the campfire.
>>
>>1803134

Oh, could I grab that vit amulet?
>>
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>>1803172

" *Snif* That smell. Babayaga hairs and ghoul arms.

And something else. But we haven't met.
You shopping around for a carversmith or something lady ? "
>>
>>1803150
Yeah- but only to throw. Aint never heard o someone fight with both a spear and a knife and live. Oh wait - Hahahah no he died too "
>>
>>1803192

"Carversmith, tailor, weaver. Someone who can turn these trophies into usable weapons. I will pay for their time but I also have a letter from the consulate."
>>
>>1803179
"Madness and unhome indeed! A Scholarly Yggdra said- Ah. She has gone. Swift shadowy Sleekfoot leaves instructions, but how does a frog recall somewhere never known? Perhops, being [Unforgotten] they are always remembered?"
>Try to find the [Stairs Unforgotten]
>Tell the upperclassmen nothing. Not one thing.
>>
>>1803188
cool, take my 40. That leaves me at 413z

>>1802832
>>1802800
>Give 40 to fleur for camp fire
>Buy 6 magic paper to turn into 6 paper talismans
>Buy Bora No Atama
>103z remaining
>Inquire with the ever lovely shrine maiden in the forest shrine quarter if there are bamboo or wood shafts for sale that I might carve into arrows.
>>
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>>1803197
Hah ! Not wanting to get their hands dirty eh ? Fine lemme see how much they're willing to cough up.

> He takes the letter and breaks the consulate crest within. He reads for a full minute. Then reads it again. Then reads it again.

" Oy , this one says to capture you for knowing some shit about the Old Man, did that Shido bitch set you up for this ? "

> It would seem that the letter bound for the Shido Estate got switched. The armsmith sniffs at the letter again.

" Warp magicks... someone ghosted this letter into your pockets. Hey if you made enemies of the Shido I wouldn't wander around the alleys here for too long. On the other hand -- you got that letter cause you knew something about the Old Man did you It looks like you're gonna need help if you got some free time meet me at the Temple Grounds. You would be safe there, even if there are shido goons.

Anyways don't just stare , Buy Somethin- "

>Ronin Unlocked... Again ?
>>
>>1803200
Forgot, have 1 merit and 2 insight.
>Spend merit on upgrading Speed to 3, move goes up to 4.
>Buy Kari II with first insight
>Buy Kaesu with second insight

Shrine Keeper IV
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 3 PER: 5
_________________________
HP: 60/60 SP: 30/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 4

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 11 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 0 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 0 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 103z
-10 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari II (4sp): Target(s) heal with Mag+Pot, no need to roll
-Kaesu (10sp): Recalls soul to body with 25% of max HP, Formal apology must be made by the caster.
-Bora No Atama (-/+1sp): Stance sets Int to 0 and gives Aethernull, builds "Mind Stacks" granting SP one stirred.

Training:
-Esoteric Bows
>>
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For Reference: The Previous Thread.

>>1765921
>>
>>1802856
"Much obliged"
>Hand over 40z

>>1803130
What gear and weapon proficiency does the samurai have?
And what does [Mend] do?
>>1797612
Will this action get processed?
>>
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>>1802931
Now WITH prices.

>>1802931
=Prisoners of no war=
It seems you have captured someone in the wilds of lawless lands and wish for them to repent. Unfortunately I am no statesman but if your story is true, then murder of fellow spokens during a time of peace is indeed grave. You must take them to the Adventurer's Guild to receive judgement.
>>
>>1803221
>-withdraw 10 Rending Swallows from D4 loot pile
>Escort the prisoners of war to the Adventurer's Guild
Alright then, just a hop away I believe. Thank you for your time.
>>
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>>1803217
No. Sayaki disappears.

Reposting With proficiencies.
>>
>>1802800
" 'lo, courier. Perhaps you could help me? I've heard a rumor on an item called an [Xtal Belt]. Yet I've searched many districts and have found none for sale. Would you be able to tell me where I find a vendor selling this belt?"
>Offer 25z for information on Xtal Belt
>>
>>1803158
Could I have you also take a look at this Black Iron Shield? Pretty pelase?

>>1802772
I wonder how much money I'll have left for that drink...
>Sell 3x Pyras xtals (45*3*0.9 = 121.5z)
>Buy Shield pike (95z, 16 pot hvy pierce, ground brace), mount it on the Iron Shield
>379z left
>Go to the Shrine district, inquire about which gods offer powers of movement, protection, healing or enemy lockdown to their Sworn.

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
1 insight
1 merit
- - - - - - - - - -
HP: 39/80 SP: 18 ARM: 28f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Short sword: 15 Dmg (str4x3+3 slashing)
Hand 2: Greatshield: 8 Dmg (str4x2 blunt heavy), +3xRes+3 fr.def, [*wide front], [*strong arm]
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Sword amulet (+2 to hit w/ swords)
Chivalry:
[Block], [Shield Bash], [Swing]
4x riceball (10HP at rest); pickled yams (double food value for a day); Iron Shield; 3x Pyras xtals;
Black Iron Shield: Dmg 2.5 blunt, +2.5 front def, ????
3x Fishballs (4hp, stuff), Rope (reach 9), 3x Bandages
379z
>>
>>1802772
"So much to see, so much to do! Okay lets see, what we can get....Hmm, thats not as much as i need...Ooh i now, maybe i could ask doof for a little bit of money...Ooh I feel terrible for asking him...Hopefully he can forgive me."
>-Ask doof for 31 zenny..
>Buy the iron mask, and store my seasoned robe in the bank.
>Buy a machete and keep it on my person for now.
>Dont forget rope and canteen! ooh the money....
>-New total 0 zenny. "so poor...And i really wanted a riceball...OH WHAT IS THIS LIFE I LIVEE!!!!"

"Okay, i thought the Iron mask, was a literal iron mask not a entire outfit..At least it comes with a spiffy chainshirt.....Man these straps a little bit to tight...Ugh.."
*falls over* "Someone, please help..."
>Insight: Gain , sprint [2]
>Merit: Gain +1 Vit,

HP: 60/60 SP: 20/20
STR: 12/12x
Def: 10/10 (flank), Resistance: 4
Magic: 1/1, Vision: 4
Move: 4
Seasoned robe: +1 vit , 1.5 defence, +1 str, +1 resistance, [Frog trinket: +1 pot]
Weapon: Spirit oak: Rng: 12, DMG: 10, 40x arrows
Items: Machete: 23 damage, *Passing cut, 1x rope.
Primal hunt: , Argonaut, Trapping, Sprint [2],
>>
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>>1803198
>>1803249

As the Frog wandered the arching streets of the scholomance ward, a set of stairs leading below the city and the river darkens as the sun sets. Then in glowing letters, The Stairs Unforgotten is written on a Tavern Door. Inside the speakeasy, various costumed individuals discuss high subjects while listening to classy music from eras removed. Parties consisted of multiple sleeping individuals and a person reading a book.

" Here in the Stairs Unforgotten, we piece together the history of magic that had ascended its way to Avalon. Do you nyat think it strange that so many would come from other worlds all bearing a similar truth to their /magic?/."

From a distance Yggdra could be seen conversing with the lot a group clearly excited to hear what she said. A scribe carefully takes note. Oh Pero glad of you to make it anytime now I do believe Errant will report his findings with the guild and here we'll celebrate the founding of Yggdra's roots right here ! " So please, feel free to partake in our tales of [Imagination] and perhaps bring a book with you instead of a wand next time ~ ! "

> LoreKeeper unlocked. Read of these world filled books, and draw out their power using runes !
>>
>>1803228
I'd like to inquire about the curios fact that Ronin seem to base their Mov on Int and their Mag on Spd. Is it true, or a mistake?
>>
>>1803267
Do jaegers have sword prof???
>>
>>1803228
One more question:
The description of [Shield bash] states "Damaging with a shield will stun target". Does this mean that [Shield bash] using a Shield Pike would deal Shield Pike damage AND stun?
>>
>>1802800
>Approach the sleekfoot's bookshop
"Finally a bookshop, I have been looking for days, well Bookmaker what can you tell me about this book I found (Day 1 Turn 09), I would also like to know more about the art of Bookmaking, I have some magicked paper, is there any way to improve a book with it?"
>Inquire about book (real updated stats)
>Inquire about bookmaking
>Inquire about [true] spells
>>
>>1803254

ScholarlyShrineKeep: Hmmmm as I understand there are many so please bear to hear an old man tell of them all.

" There are many who would boast glory in battle, Abal's knights did, but did you know that the Solar Pantheons who hold their temples in the Steel District built statues of such patron gods ?

And when it came to the healing artes i do believe you should seek the Stars of Apollo for their churches worked miracles twice and before. And over there the Izenward statue is Ryuji, the twin dragons that pushed and pulled our skies. Now, the goods. "

King Arte's 12 Knights. Lived to save the world from the brink, believed that Abal- the one true god prepared them twice and again to face evils beyond compare.
1 The Sword of Kings, Excalibur
2 The Shield of Maidens, Frimelda
3 The Warrior of Dragons, Wendigo
4 The Bow of Heavens, Angela
5 The Staff of The River, Swayne
6 The Spear of Hell, Haldrath
7 Avdol The Giant's Fist,
8 Azelia The Sword Dancer
9 Serpico The Traitor Prince
10 Morgana The Witch
11 Mira The Kind
12 Tomas The Young
/13 Junpei The Wanderer-

The 6 Branch Dragons of the Cadium Knights and the Dragon Orthodoxy. Live to protect the ideals of all societies no matter what form they may take.
6 Dragons
Vidofnir [Light] - Truth ,and the quest for Truth ! No calling is higher and more impossible !
Gargantua [Teras] - Live No Matter What Live ! All life is sacred for even in death they serve the Earth !
Sapsahari[Aquas] - Knowledge fills a cup faster than any water, and bad ideas spoil it twice as quickly
Ryuji [Aerias] - The Blessed Wind Guides us on a path less taken.
Bahamut [Firas] - We burn the brightest when the flames of will find resolution in battle
Berial [Darc] - Absolute Annihilation is important for creation and balance to take place.

Then, The Solar Deities who held all meaning in their divinity are held in high esteem by those of the west. Are said to have created all under Sol. The Sun, even the concept of gods everlasting, find their human forms here.

Apollo; The First Star represe- HEY IM NOT DONE.

Apollo- Radiance, Judgement, Manhood, Leadership, Power
Luna the Second Light - Womanhood, Night, Wisdom. Knowledge
Gaia the Blue Moon - Hearth, Family, Harmony, Austerity,
Mars the Red Planet - War, Courage, Discipline, Sacrifice Fire
Ganymede The Great Maker - Prosperity, Pr-

SIgh:;;

I apologize but you asked a question so I'll answer it simply...
Ryujin

Horace, the Keeper of Knowledge is of Solari origin, and works under Ganymede and Luna as their messenger and confidant.

Knights like you should also look into paying tribute to Frimelda, for not only did her band fight unholy denizens of the root but they also traversed its myriad hellscapes

And lastly when it comes to controlling the movements of the enemy- or rather the Field, Mars , Saturn of the Unseen Circle, and Ganymede the maker not only built cities but also drew invaders to his great Walls.
>>
>>1803228
I would like to know if there's any difference between a regular Orc Skull and a Tusked Orc Skull, thanks! >>1802950
>>
>>1803254
(( I returned your fishballs last thread, just so you know. They'll be edited out of my sheet in the next update if they haven't been already ))
>>
>>1802772
> Give Fleur the Offered Vitality Amulet
> Give x22 Bamboo Arrows to Rabbitspaw
> Rank Shrine Maiden to III Learn [Gate]
> +1 INT

> Offer 150zny to the Shrine
> Offer Cross Staff to the Shrine (from party inventory)
> Discard Festive Cat Mask

As to the weapons that I am being asked to speak with, I would push myself to try Communion with all of them tonight. I believe that the list is...:
> Black Iron Shield
> Jackal's Scythe
> Myracydian Greatbow

Did no one want to take the helmet and repair it in the Steel district?

VIT: 4(6) STR: 2 RES: 4(5) INT: 4+1 SPD: 2+1 PER: 4
- - - - - - - - - -
HP: 60/60 SP:24/24 ARM: -/5(6) M.RES: 8(10) MAG: 10 VIS: 5 MOV: 4

Hand 1: Offered Pilgrim of 2 Cycles (RNG(Perx1)+2 MAGx1(spirit) DMGx2(STR)+2 Crush)
Hand 2: Empty
Armor: Ceremonial Gi (+1 DEF, +2 VIT, x2 Spirit Res, x2 MAG)
Accessory: Offered Turtle Amulet (+RES)
Paper Wards x6 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari II (4SP targets healed with MAG+pot, Confidence)
- Gate (create a gate, once at dawn and another at night)
- Kurushimi (absorb the damage of an observed party)
- Weapon Commune (speak with the spirits of weapons)

Inventory
- Forall Bag
- Coin Purse: 273zny
- Rice Balls x4
- Fishballs x1
>>
>>1802841
>Read [Runner's Notes]
>Give 10z to Jackie, thus 503z left

Guys, do any of you have a list of the current teams to see where do I have a free spot?
>>
>>1803300
Thanks, I have them already.
>>1803314
I remember someone taking the helm to the smith.
Thank you for looking into the shield.

>>1803292
Thank you, honored master. You've been very helpful, and I won't dare to take more of your time.

>Swear fealty to Saturn
>>
>>1803292
>>1803322
By which I mean, of course:
>Spend insight on Sworn Oath to Saturn
>>
>>1803296
Tusked Orc skulls. Have 2 Tusks.
>>
>>1803319
I think I have that book in my possession, but don't worry once I'm done reading them you can have the Notes
>Read Runner Notes
>Read Change weather
>Ask if cantrips have requisites (the elements listed next to the cantrip description)
>If no requisites read Sparrow Turn
>>
>>1803337
You have to spend a dungeon day as a class to spend insight on it.
>>
>>1803228
*Fusius, meditates on the misfortune he has run in with the amulet merchant. He is at peace with it. One must learn from his mistakes. And he has made many in the past...
Back then, back when he was a [Sworn] samurai to his lord, he would resolve issues with violence. It was what his lord commanded and it seemed like the easy path. Now he knows there is no easy path.
Even laying down his sword and distancing himself from the fearsome rule of his master is not the easy path. One has a hard time living with himself while all others fight for his peace.

He stands up, and heads towards the market districts.
These /Ygdra's Roots/ have saved him in time of need. He knows it is time to take up the sword once more. Not for a lord, but for his friends.
Perhaps he could dust off some old tricks.*

>>1803267
>>1803228
>1 insight to nancy toss
>1 merit to subclass into Ronin
>Pick Easern Uchigatana
>Pick [Step Stance]
>100z to buy alquemy pouch

>>1803221
>150z to buy lightning strike
>200z to buy Wrong neighborhood
>>1802800
>175z to buy filtered shaker
>>1802832
>45z to buy Veridian leaves x3
>20z to buy 4xRiceballs

2z left
1 insight left
-

(stats to follow)
>>
>>1803342
Fusius, rank1 Ronin / rank4 Brewler
=Wise=
_______________________________
VIT: 5 (4+1) STR: 6 (4+2) RES: 4 INT: 2 SPD: 3 PER: 5 (4+1)
-------------------------------
HP: 35/35 SP: 40/40 DEF: 12(flank) M.RES: 8 MAG: 2 VIS: 4 MOV: 3
ALQ: 2 W.RES: x2 POT: +1

Hand: Eastern Uchigatana (3xSTR6+7pot= 25DMG; +1def)
Feet: Wrong Neighborhood (2.5xSTR6+5pot= 20DMG; x2+1nohands)
Armor: Ronin Haori (+1Vit; +1Def; +1Per; +2Str; x2 weather res)
Access: Frog Amulet (+1Pot) / Alquemy Pouch (Alqx2)

Kenjutsu: [Step Stance](p)
Alqoholism: [Brew](3magx2alq+xtal; +5hit); [Distill]; [Hit for Hit](p); [Nancy Toss](p); x2 Water res
Artes: [Lightning Strike]
Itemskill: [Mend]; [Kickboxing]

Inventory: (2z)
-Veridian Leaves x3 (boil or mix for hard green +3pot)
-Riceballs x4 (+10hp when resting)
-
-
-
-
-Filtered shaker (+5hit to brewing)
-Alquemy pouch (Alqx2):
-------------------------------
1 Insight
Aloquated stats: +1 RES

I would invite anyone to check if I made a mistake while calculating stats. History learns this is often the case.
>>
>>1803267

The class is officially unlocked and now I strike.

>Join the game. With missing bits this time.

Helga - Kerbold - Lv.1 Lore Keeper

VIT: 4 (3+1) STR: 3 RES: 3 INT: 5 SPD: 3 PER: 5 (4+1)
- - - - - - - - - -
HP: 48/48 SP: 30/30 ARM: -/3f M.RES: 6 MAG: 11 VIS: 5 MOV: 3

Hand 1: Pupil's Leatherbound - Mag x2, +2 Pot, 4 Pages
-P1: Teras (Elem)
-P2: Block (Rune)
-P3: Ball (Rune)
-P4: Blank
Hand 2: Empty

Armor: Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1

>Runic
-Elements: Teras
-Runes: Block, Ball
>Derive
>>
>>1802800
also while I am here asking stuffs, what is the [range] stat of the wands and books?
>>
>>1802772
>spend 1 insight, gain [Mirage]
>spend 1 merit, gain +1 PER (total 6)

>>1802820
>sell Pyras Shard for (45 - 10% ~=) 41z
>223 + 41 = 264z

>>1802898
>return [Match and Lock] (RNG 1x PER DMG 1.5x PER *DoubleTap) to Rabbitspaw
Many thanks for the loan, Mr Rabbitspaw - the newfound skill has already served me well.

>>1803221
>enter armorer
Hmh, I need a new hat - it can pay to look a stranger sometimes, and besides this old one smells of oil. May I ask, what does [Book It] do? Oh, and I don't suppose you'd know where I could find an [Ammo Belt]?

Lammergeier - LongCoat Lvl.3

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 4 PER: 6
- - - - - - - - -
HP: 40/40 SP: 15/30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 9 DMG: 12+3 Piercing [Armor Half]
Armor: Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES

Inventory: 264z (Bank: 200z)
Iron Drop x33 +3 DPOT
Thumper x3 +10 Force/Crush
Bullet Press [Xtal to bullet]
Rope
Bandages x3
Water 10/10oz

Skirmishing:
[Sneak Attack]
[Spotting]
[Doubletap]
[Mirage]
>>
Alright, time to set up shop. I have here a few items I have no real use for. I'm looking to trade, or just give them away. Of course, trades are appreciated, but not requiired.
>Graduate Medallion (+1 RES for students of magic, * Pride)
>3 Bottles of Abalathian Vintage (+15 Sp) (I might get them appraised first)
As for what I'm looking for :
>Orc tusks
>Just zenny
>Decent one handed weapons
>amulets

>>1803026
Hey Jackie. I'd like to make a donation to your library. I have no use for books myself,so this is for the best.
>Donate the Blank Book to Jackie.

>>1802789
>>1802800
>>1802820
>>1802832
>Spend the insight from Day 2 on Blunt Edge
>Visit the bar in the Scholomance and get my bottles of wine looked at.
>Visit the weapon shop at the Steel District, sell my Iron Shield for 50zny, buy a Silver Buckler for 310zny (new balance 253zny)
>Ask the nice shopkeeper about Passing Cut. Also, do I need to use the item for one day before learning the skill ?

Kail, lvl1 Human Sworn
==
HP 80/80 SP 18/18
Armor 8
Magres 4 Mag 1
Per 3 Mov 3

Hand1 : Short Sword (x3 slashing, +3 damage) = 15 damage
Hand2 : Iron Shield (x2 blunt +1 damage) = 8 damage
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash

Bag (Insight)
-Blank Book
-3 bottles of Abalathian Vintage (+15 SP)
-Graduate Medallion (+1 Res to students of Magic, * Pride)
>>
>>1803332
Oh, I thought you were only reading it, not in actual possession. Given that we are resting between missions we shouldn't have problems with an action queue, though.
>Once Morat is done with Runner's Notes, read them myself
>>
>>1803326
You have sought to aide Saturn, the Pragmatic God and holder of movement and trade. The predictor and the determinant of time and acuity. The thinker and the mover, and above all a supporter of Sol for in its heart holds those it deems far yet dear.
An effigy presents itself before you, a man wielding an astrolabe with his left, and hand and a girl on his shoulder carrying a bow and three arrows towards the stars. On the bottom of the statue there is a Message.

" Hark ye who seek our path, while you have our blessing, know that it was not given freely. Continue to grow in the name of your friends, and the goal they strive for. And you too shall see your measure. "

Saturn's Blessing.
In your arms right now is the first gift of a fallen enemy, the gains of war and combat. No gain is truer. Now hold it aloft for it shall receive my gifts.
Blessed Acuity> Your great shield gains +5 Hit and does not Miss.
>>
Bardawulf moved uneasily through the town of Avalon. The press of buildings and bodies creating too many noises and too many smells, making it nearly impossible to properly track ones surroundings. Still this place had it's uses and as such he quelled the urge to leave.

>Purchase Crush -150zny
>Spend merit to unlock Jeager: gain sprint
>Spend insight to gain Adrenalin
>Spend insight to gain Adrenalin rank 2
>Open bank account with Llama, deposit remaining 4 zny
>Switch to Jeager

Bardawulf, Human Warrior Lv.3/Jeager Lv.1
- - - - - - - - - -
VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40/40 SP: 24/24
Frnt 5 / Flnk 5
M.RES: 6 MAG: 2 VIS: 4 MOV: 5

Hand 1: Twin Carver: Adroit, Knife throw
Hand 2: Twin Carver

Armor: Seasoned robe: +1 Vit +1 mov

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee: -2SP Dmg: (Str x Spd)=18
Adrenalin rnk2: -3SP +1 Str Stacks up to 3
Crush: Deal +50% damage to downed target. Destroy obstacle.
Trapping
Sprint: Move twice gains third move
>>
>>1803290
Quill Bones:
A clue a quay a quote. It would seem you have a bound book but its very old style and ancient and dusty. I appraise , you may praise

Hmmm it's got [3] pages and a lot less power than the ones we have in stock but Oh look here ! A Rune a Sword ! A Sword Rune ! very interesting, arcane and ancient looking ! Centuries old at LEAST.

Well sirs, i suppose I can teach you bookmaking or rather construct a book for you ! New Pages New Words ! Join Our Club, Whaddya say ? Hm ? Hm ? Pick a book ? I'll write the words, and YOU can- uh you can read runic right ? "

> You are offered one free book to be made. Watchign the shopkeep, you determine that a book is made of Binding + Magicked Paper at one per page, and is written with ink. However once made, cannot be changed. A runic book requires at least one elemental Rune to act as its battery, and constituent runes that can form a spell. A true spell may also work but unsure how useful it will be without the transmission properties of our basic runes , see "
>>
>>1803268
Definitely a mistake, no property explains this.
>>
>>1803145
Fleur could I have some of that Void Silk? It looks like a perfect material for book binding
>>
>>1803314
Black Iron Shield
This weapon hastily constructed seemingly failed its owner however visions of grand heights and a fall from above has led to its fate. Like an iron slab, the thing outlives its owner. And so within its owner resides.
" Ah don't make the same mistake I did. My men were downed by a winged dragon, and i took my chance to end its flight. It failed.. I cannot avenge even my compatriots. Should you find a 3 winged dragon, please slay it for them. I will pass on now knowing that my chances rose greater than they have ever have.

The Iron Shield Gains the Arte: Meteoric Tackle.

Jackal's Scythe: A farm beyond the root valley, a lush field ready for harvest. A fire set by followers of Mars. A tale of vengeance, coated in atrocity and ended with purifying fires. This Jackal has had its say.

> Unlocked: Reap Harvest. Lush meadows have a 20% higher drop for rare plants or abundant produce.

> Myracidian GreatBow:
A continent in the south where dragons flew freely became the target of an expedition, its user was but a child escaped on a dragon's back and felled on the roots near Avalon. This story has no good ending, that boy is said to have been executed in Fenralis for attempting to assassinate Ganymede.
> Unlocked: Descending Thunder. Levin Bolts will strike a target this arrow hits during a thunderstorm.
>>
>>1802800
What exactly can you do with books? How do they work?
>>
Surrounded by competence and cooperation. Not so tight and monitored as Harokem had grown up knowing. But then, she could have had her fill of that back at the Complex.

>2 Insight on Mirage II and Aide
>Merit on SPD 4 -> 5: Clear Out dmg 12 -> 15+, MOV 5.

>>1803162
For a Dinner Bell, 140z more. Now that Luka's opted for Gate and I for Aide, though, it may be possible to cover the Bell's functionality with Gate placement and Relays. Takes more time and discipline, but cheaper. Merits further discussion.
>>
>>1802800
>>1802900
"Hmph. 'The Scholomance would know,' was it? Interesting, for I've been met with naught but blank stares and silence. These halls filled with gawking students and insipid professors haven't change one bit. Fine, so be it. Come along then, little one, it seems we'll have to ply the back-alleys to find someone useful."

>Search the Scholomance ward for someone who can treat, cure, or help treat or cure the girl of Dunndirk.
>>
>>1803376
Ok just to be sure: books have pages, you can fill said pages with runes and "clear" the pages while resting (to be able to inscribe new runes) a book power is equal to the its [POW]+the effect of whatever runes you have, books don't seem to have a [Range] stat, instead they use the range of the runes inscribed in them (like ball or arrow) the problem comes with using them to cast elemental magic, can you use the runes in the books to power your elemental spells? also the old book I found came with a [Sword] rune, does that means that I can fill as many pages of the book with [Sword]? Is it posible to learn that rune?
Does reading the Runner's Note allow me to understand runic, also what are the effects of the [Sword] Rune?
>Accept the Bookmaker offer and join Their Club
Spend a merit to become a LoreKeeper, or is that a different club?
"I have been interested in Books for a while, yes I'd gladly join your Club"
>>
>>1803267
For Lorekeepers, it looks to me like Kerb and Frog VIS should both be 5 and Human 6.

Also, for Frog MAG, wouldn't it be 2(INT 6) +2 POT +1 racial POT for 15?
>>
>>1802950
I see you have the Jackal's Heart, do you have any use for its blood? could you maybe lend me some?
>>
>>1803385
refer to
>>1803267

Runic system: A primer.
Runic is a basic language that deconstructs magic to its base parts and effects. It gets its power from a golden " source" that makes the Book Wolrd True and operates purely on logic and skill.

Books have Pages, in each page may contain one rune. One among them has to be an elemental rune. This supplies the mana of the resulting spell.

A runic spell consists of.
- An element Rune [Luminas, Vitas, Aerias, Firas etc.]
- A Basic Rune [Arrow, Ball , Block etc]
or
- A True Spell. [Broil , Beacon Arrow, Kari, Kaesu etc]

Basic Casts.
[Firas Arrow ] - Casts a 2Xrange fireball at -1 Pot costing 0 Sp
Composite Casts
[Firas Arrow Ball Ball] - Casts a 2Xrange fireball at +3 Pot costing 2 Sp

Wit basic Runes, the First Non-Elemental, Word is the Root Word. All effects are drawn from there, Then added words incur a combo effect, and increase the price of the spell by 1 SP unless elemental runes have footed the cost.

True Spells can be Cast as is, however like any spell, the centre of the spell is based on the focus used, as well as the parameters of the spell itself.

Books have no range to speak of.
This is why mages use Wands.
This is why LoreKeepers use Runes.

But let's step back a moment.
What are elemental runes ?????????????????
Like the ones on the Field Elemental Runes can be tapped once per turn for one mana of that element. Should a spell's constituent elements consist of that mana, then an elemental rune goes towards paying that cost if only partially. The rest is taken from SP.

>Can I take Sp from the FIELD AND the BOOK ?
Yes. You May. Which brings me to another point. The draw range for Runes is no longer map wide, instead it is naked Sight Range. This is why bringing books purely for just the elements it can source is also a good idea. But remember.

Once a turn.

Or I will hunt you.

But Let's Step Back a Moment.
With runes, one can modify the parameters of a spell and cast them on the fly. However the spells they can cast at that point in time is limited to what book they are using that moment. The amount of useable runes they can insert to a spell is equal to their INT.

So you may Cast
[Luminas] [Firas] [Ball] [Arrow] [Kaesu] (Int 5)
or even [Firas] {Arrow}

The addition of a True Spell ends the Runic and the spell is thus cast, modified by the Runic.

Both are proper runic spells.

Until Level 4.
>>
>>1803222
"Fellow brewler, I shall no longer be a part of Delver, but my blade shall still strike for your safety. Remember: a cup is most useful when it's empty.
Would you mind lending me same brewing materials for the field of battle?"

>Request some Xtals from Delver. Preferably vitas, terras or firas.
>>
>>1803207
>>1803404

"Bah! One day I'll show her for slighting me with such trickery..." Fleur muttered under her breath.

>Purchase Kodachi (250zny)
>Inquire about Carversmith to work Begger Arms and Void Silk.
>>
>>1803369
I accept your blessing, and swear to fight in your name.
I wonder if I'll have any spells though.

>>1802926
I recall you wanted a shield. Please take my old one

>Remount Shield Pike from Iron Shield to Black Iron Shield
>Equip Black Iron Shield instead of the sword
>Give Iron Shield to Perovskia
>Purchase [Boomerang] (-150z)


VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 2 PER: 3
1 merit
- - - - - - - - - -
HP: 39/80 SP: 18 ARM: 28f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 3

Hand 1: Black Iron Shield: Dmg 2.5 blunt, +2.5 front def, Meteoric Tackle, Shield Pike (16 prc hvy, plant)
Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Sword amulet (+2 to hit w/ swords)
Chivalry: [Block], [Shield Bash], [Swing], [Sworn Oath: Saturn]
Artes: [Boomerang]
4x riceball (10HP at rest); pickled yams (double food value for a day); Iron Shield; 3x Pyras xtals;
Short sword: 15 Dmg (str4x3+3 slashing)
3x Fishballs (4hp, stuff), Rope (reach 9), 3x Bandages
229z
>>
>>1803355
Oh, hey, a *gun*. You seeing this, Errant? Your beaucratic bylaws can't keep my grubby paws of off the bulletspewing merchandise. I don't need a license, I can damn well use a gun. Mostly. The aiming part is tricky.
>>
>>1803421
Uh, sir, I don't think- That's not- I meant- Hm. You seem to, uh, know what you're doing. Just, uh, give it back to him if you see him, alright?
>"OhgodsIthinkI'vemadeaterriblemistakethisisn'tlegal"
>>
>>1802772

>Purchase 1 Magicked Paper x6 for 60z and convert to wards
>Donate Chalice Water

Before spending my Insight I would like some clarity on how Kyou Kai II - Familiar Terms works.
And, If I were to use a wand/staff I am guessing the x2 MAG from my Gi and x2 MAG from the Wand do not stack.
Ryozo Shinkai - Shrine Keeper Level 2
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 24 ARM: -/5 M.RES: 8 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
1 Paper Wards, 2 Rice Balls, Rope, Festive Mask
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Offered Dadao: 4.0xSTR #Haunted
Abysmas Crystal
Chalice Water

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault

642-60z
2 Insight
1 Inspiration?
1 Merit
Merits Used: +1 INT
>>
>>1803442
Terrifyingly, they would - and for Spirit Magic, you'd be an ace. It's why your fellow magi have gotten some awfully terrifying lately, stacking their armor and wand potencies together.
>>
>>1803342 (You)
>>1803343 (You)
>made a mistake in buying Wrong Neighborhood for 200z while it's 280z, will be returning it.
>Instead buy [Arrow cut] for 75z, [6 tile punch] for 75z and Dry Root for 45z, leaving 7z
Fusius, rank1 Ronin / rank4 Brewler
=Wise=
_______________________________
VIT: 5 (4+1) STR: 6 (4+2) RES: 4 INT: 2 SPD: 3 PER: 5 (4+1)
-------------------------------
HP: 35/35 SP: 40/40 DEF: 12(fr)/8(fl) M.RES: 8 MAG: 2 VIS: 4 MOV: 3
ALQ: 2 W.RES: x2 POT: +2

Hand: Eastern Uchigatana (3xSTR6+8pot= 26DMG; +1def)
Armor: Ronin Haori (+1Vit; +1Def; +1Per; +2Str; x2 weather res)
Access: Frog Amulet (+1Pot) / Alquemy Pouch (Alqx2)

Kenjutsu: [Step Stance](p)
Alqoholism: [Brew](3magx2alq+xtal; +5hit); [Distill]; [Hit for Hit](p); [Nancy Toss](p); x2 Water res
Artes: [Lightning Strike]; [Arrow cut]; [6 Tile Punch]
Itemskill: [Mend];

Inventory: (7z)
-Veridian Leaves x3 (boil or mix for hard green +3pot)
-Dry Root x2 (boil or mix for Earth Draught +3pot)
-Riceballs x4 (+10hp when resting)
-
-
-
-Filtered shaker (+5hit to brewing)
-Alquemy pouch (Alqx2):
-------------------------------
1 Insight
Aloquated stats: +1 RES
>>
I wonder if we're going to try and buy that tank.

>Spend Merit on +1 Spd

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 39/80 SP: 18 ARM: 28f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4

Hand 1: Black Iron Shield: Dmg 2.5 blunt, +2.5 front def, Meteoric Tackle, Shield Pike (16 prc hvy, plant)
Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Sword amulet (+2 to hit w/ swords)
Chivalry: [Block], [Shield Bash], [Swing], [Sworn Oath: Saturn]
Artes: [Boomerang]
4x riceball (10HP at rest); pickled yams (double food value for a day);
Short sword: 15 Dmg (str4x3+3 slashing)
3x Fishballs (4hp, stuff), Rope (reach 9), 3x Bandages
229z
>>
>>1803409
In the Temple Grounds:
Pff Fine I'll do em, give me a sec.

> The Bonemonger appears.
" Ohohohoh and what is this ? You cursed pair are at it again and what prizes too. These arms are too curse ridden to be considered human so If you help me I'll give it a go !

" Two hollow Arms for Two Daemon blades , sounds like the kind of thing you'll need if the Shido are after you, either way a good haul if you ask me.

> Yuki Ona and Oni Giri
A katana and wakizashi pair that can be fought with together.

Yuki Ona [Demon Weapon]
3x STR dmg
* Paired Blade
Hidden Art- Cold Mercy - As long as it remains embeded in an opponent, they cannot move.
Drains 1 SP a turn from victim.

Oni Giri [Demon Weapon]
4 x STR dmg
* Bleed -
Hidden Art - Guillotine: With a paired blade, crit with both strikes to the same target and deal instant death.

A Demon weapon is cursed stuff, if you don't know the risks then I'll tell you. If you end up dying while wielding the blades ,you'll end up getting possessed or worse. Not worth it you ask ? Well then how about we just make you two Bloodletters and call it a day "

As for the price ? Don't worry about it, when all this blows over, then I can come at you with a bill. As for the other thing..

Void Silk >
Jet Black Haori
+2 Str , +2Defx +1Per x3MagRes
x Fire Weakness
BloodLust *10% of damage Converts to HP

" Go easy on the Shido girl... if you can help it. "
>>
>>1803357
Thank you Kail. If you find no offers on the Graduate Medallion I could use it.

>>1803267
>Take the Blank Book to the Stairs Unforgotten to have it examined. Perhaps something lies hidden in its seeming empty pages.
>Return to Yggdra her notes.

>>1803267
>Spend Insight on Aer I
>Spend Merit on Lorekeeper license. Join the Bookclub.
>-Gain Arrow, Gain Ring, Gain Abysmas, Gain Derive
>Subclass Lorekeeper
>>
>>1803314
>>1803383
Rabbit was hoping-wishing for clues. But this is still knowledge. Possession without greed. Rabbit does not desire more than he has already gotten then. Thank you, Leadery Luka. Maybe Mordenkaineny will have better luck-fate in finding information, and can tell us his tales when we meet him.
You tried your best. Rabbit was mistaken in desiring information from this source. Apologies.

We will find a way to balance this and make it Right.

>>1803314
All these? For Rabbit?! Thankyouthankyouthankyouthankyou
>Hug Luka

>>1803355
No worries. Please be shooting people responsibly
>>1803421
RABBIT SAID RESPONSIBLY--- DUCK-DODGE

>>1803292
>>1803322
You swore to the wrong God-being. The best one is Vidofnir, and this is the Truth. Is okay. All Gods need servants too.
>>
>>1803344

Now that I am home and have had it carefully explained to me how this class actually worked I am slightly more informed and confused.

And also need to stop and consider what is gonna be in my book since that will be my one attack spell starting out. Especially in regards to one's somewhat lower SP values.

Helga - Kerbold - Lv.1 Lore Keeper

VIT: 4 (3+1) STR: 3 RES: 3 INT: 5 SPD: 3 PER: 5 (4+1)
- - - - - - - - - -
HP: 48/48 SP: 30/30 ARM: -/3f M.RES: 6 MAG: 11 VIS: 5 MOV: 3

Hand 1: Pupil's Leatherbound - Mag x2, +2 Pot, 4 Pages
-P1: Teras (Elem)
-P2: Blank
-P3: Blank
-P4: Blank
Hand 2: Empty

Armor: Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1

>Runic
-Elements: Teras
-Runes: Block, Ball
>Derive
>>
>>1802858
>>1803267

"Excuse me Professor, would items that enhance a specific element also enhance a fusion of said element with another?"

>Gain 1 INT
>Gain Aerias II, gain Levin from Colorful Elements Lvl 4?

Billy Ends
Lv.2 Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 8+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 30|30, ARM: -/3,
SP: 13|30, M.RES: 3, MAG: 20 [29 firas] / 26 [35 firas]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (+2MAGx, +8 POT, 5 Pages)
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory: 58z
Wyzard Hat (+VIT, x2 Elem Res., +2 SP)
Spirit Tree Sap (2 uses, +4 POT to Runes or Books made, Used on the Field for a Day)

Cantrips
- Flint

Elementalism (2 SP/ 2 Shard / 2 Mana)
- Rune
- Boost
- Firas II
- Aerias II

Colorful Elements (4 SP, 2 Shard, 4 Mana)
- Levin I
>>
>>1803357
If you are going to throw it away I could use that medallion
>>
>>1803545

"Most excellent. Hm, the woman? I will repay her, if she wishes to take it further, it is on her. Now I'm off to train here in the temple. If you wish I'll pass on the whereabouts of the person they're looking."

>2 Insight/1 Inspiration on Adrenaline II, The Knee I, Berserk I
>2 Merit on Ronin License (Step Stance), +1 vit

>Gain 120zny from Fuisus, Jackie, Hetros
>Purchase Instant Fire, bandages, 3x3 fishballs (308zny)
>Purchase Curved Blades Prof (120)

Ronin I/Warrior IV
VIT: 6 (5+1) STR: 6 (4+2) RES: 3 INT: 1 SPD: 3 PER: 5 (4+1)
_________________________
HP: 60/60 SP: 30/30 ARM: 9fr / 5fl M.RES: 9 MAG: 3 VIS: 5 MOV: 4

Hand 1: Oni Giri [24 dmg] (Str x4, Bleed, Guillotine: Paired blade, crit for instant death
Hand 2: Yuki Ona [18 dmg] (Str x3, Paired Blade, Cold Mercy: Target embeded can't move, Drain 1 SP/turn)
Armor: Jet Black Haori (+1 Per, +2 str, +2 Def, x3 MagRes, Fire Weakness, Bloodlust: 10% damage to HP)
Acc: Offered Vitality Amulet (+1 vit)

-Kendo/Yarido, Step Stance
-Boost, Adrenaline II, The Knee I, Berserk I

Inv: Instant Fire, 2x Riceball, 10x Fishball, Forall bag, -, -, -, -

Stash: Kodachi, E.Uchigatana (Str 3x +6 pot, +1 defx, Mend, Lightning Draw), Ronin Haori (+1 vit, +1 Per, +2 str, +1 Def, x2 Weather Res), 103 zenny
>>
I'd like to ask that all members of Tower pledge at least 75z to the Tower fund who haven't already. My ideal is about 400z saved per payday, but there can be some flexibility on this. It isn't meant to be a binding agreement so much as a budgeting tool. A central pledge of money removes a barrier to consideration when when determining how party-wide items will be bought, and by whom.

>Current Tower fund: 500z
>>
>>1803800
I will contribute, but I am planning on making some purchases, what I get depends on how Kyou Kai II works. If it makes it easy to cast on allies I will probably buy the expensive Silver Tree Quarterstaff.
>>
>>1803406
"Farewell fellow frog. I'll peep at yah when bookkeeping has calmed down a bit with some brewing materials. You picked up an alqemist's kit right?"
>>
>>1803376
"Sadly the silk I was planning to use as Binding got turned into a dress, do you sell Binding materials? if no, could I order a custom made [Stone Press] instead?"
>>
>>1803376
>Still waiting to hear if he can buy offered bamboo or other offered materials from the shrine or somewhere else to make arrows.
>>
========================
Party leaders

So Tower, Hero and Delver what is our general plan? We face at least two known threats in the bird monster and Fargulf. We're setting out to deal with the knot and secure the church?
>>
>Buy Iron Mask (280z)
>Buy 3x Throwing Kunai (80z)
>Spend merit unlocking Samurai
>Get Ronin Haori, Cavalry Spear
>Unlock Yarido and Step Stance

"I hope you enjoyed my last set of tricks, because now I have the idea for a greater followup! On that note, is there anywhere I can store the excess graft I am accumulating?"

"I could prepare for an even greater show with another 42z but I do not need it as desperately as I did my ropes."

=====
[J4]d'Alger: Kerb Jaeger 3/Samurai 1

VIT 3+1 STR 5+1 RES 3+1 INT 2 SPD 5 PER 4

HP 48/48 SP 20/20
ATK 19 ARM 10
MAG 1 MGD 3
VIS 4 MOV 4

E: Abalathian Spear (DMGx3+1; Deep Strike)
Iron Mask (+1 VIT, +1 STR, +1 RES, +1.5x DEF)
-

Throwing Kunai x3 (RNG STR+2; x2STR+6; Hidden Sleeve)
Ronin Haori (+1VIT; +2STR; +1PER; +1DEFx; x2 Weather RES)
Cavalry Spear (x2STR+6; Reach 2; Twist; Windmill Stance)
Rope x4 (6-reach)
Rope x6 (9-reach)
Moblin Hide
Twin Carvers (x2STR; Adroit Fighting; Knife Throw)
-
38z

Step Stance
Yarido
Rope Mastery II
Arbornaut
Trapping
>>
File: Incense.png (320 KB, 602x594)
320 KB
320 KB PNG
In a shrine shadowed by a overhanging branch, sussurating wind chimes decorating the upwards twisting outcrop of the world tree, Rabbit was tending a bent stick of incense. Small puffs of peppery, stinging smoke spat out from the gnarled mess. Rabbits mumbled prayer intermittently interrupted by a spasmodic coughing fit.

"Here. Rabbit thought it was only Fair for you to also join the Feast, yes?"

From a seasoned robe three blood-splatters and a surprise winter storm away from being mistaken for new, he pulled five small riceballs and place them around the incense. Proceedings complicated by coughing in the middle of placing the third, cramping fingers sending the small white sphere skittering across the floor.

"Whup. Hrk. Am sorry. All the incense Rabbit had for this occassion was Monster Repellant. Khrrk. Is not so easy-nice to breathe for Rabbit, although is given to understand you have less trouble".

Recovering, half waving away a particularly dense cloud of yellow-red smoke, a ceremony of paper plates and thimble cups full of green, sparkling alcohol followed the small rice offering.

"Here is for you, also a feast. Rabbit is sorry you died. Cheers Sorrel Bloom and Visjna Muromets and Yselwulf and Booper. Rabbit raised a flag in Dunnkirk, just like you wanted. Is Safe Place now. Property with Security, yes? Is not much, but is old Law, so it is a little. Has a Wayhouse! Almost fit for habitation, says the Inspector. The Jackal is slain, and all is well. Could not be so without you. Cheers to you, for you were Good People."

Cup half raised to his lips, Rabbit quirked his head and paused.

"People and Saurian, maybe better phrase. People, Wolf and Saurian? R-rabbit is unsure, now, of specific-details. Fairness Without Exclusion to say all you were and are deserve little green toast and riceball feast. Also Truth Without Bias, Mistery Sorrel, Rabbit ground your bones to dust, then burned the dust, then buried the ashes in leadlocked chest. Is not curse expert, but bones should not dance a jig when you are dead.

Rabbit wishes you all fond rest in heavenly home for heroes. Cheers"

Slamming the hard green home, Rabbit sat in in silence for a while interrupted only by an ocassional wracking wheeze. Slow minutes later he around the empty shrine, dull as the light of the incense stick slowly died out and the pugnant clouds cleared.

"A-are you... going to finish those riceballs? C-can Rabbit... maybe..."

>Buy 5x Riceballs (-25 Zny)

>Donate to the Shrine:
>A Salmon Lock, 5 RiceBalls, 5oz Hard Green for a Feast for the Dead, who died honorably taking Dunnkirk from the darkness
>A Paired Lock- a lock and key - because the gate beyond is locked forever
>A MatchandLock Pistol (For Sorrel Bloom wanted his Locks)
>A Spiritoak Jaeger Bow (A weapon for two warrriors for fought)
>2oz Spoken Humors (For the Saurian that quite liked cultist Flesh and brokered peace)
>A Hood of the Deep ( Which served as a Flag and made the town ours)
>>
>>1804042
Do we have some information about either Krista or Fargulf?
>>
>>1804182
>>1803376
>too cool not to ping Monday about this.
>>
>>1804042
In a general sense. I do not know the scale of the tomb, its layout nor what sort of creatures to expect inside. I expect that quarters will be too close to bring our full force to bear if we did all deploy at once and I also expect traps (mechanical and magical) and hidden passageways.

I would like Hero and another team to pierce as deeply into the tomb as possible. There, complete a Gate and retreat for the night or reinforce and push for the Knot. At least one person with Trapsense would be sensible.

The parties on the surface finish scouring the town (Petrovskia still has her treasure map, the underground has yet to be completely explored), guard the tomb from parties arriving from the west and make sure to retreat from the surface to the dawn gate by dusk (probably being laid at the underground dock).

Krista must be avoided. The Cranidyne may be lured away from its nest with the Rex Horn and allow for the delving team to pass.
>>
>>1804224

Then Dragon and Tower will head into the tomb and Hero and Delver stay above?
>>
>>1804224
Our Jaegers are of a rather martial bent at the moment. If nothing changes, we may just have to watch our steps down there.

Since we have a western entrance now, we don't necessarily need to lure the Cranidyne to get where we're going, unless we mean to check what's in the sarcophagus.

2 teams for first dive seems reasonable.
>>
>>1804275
Actually, yes. That does work better. I will be able to use Harokem as a relay to finalize the Dusk Gate and to cast Kurushimi if any of you are badly wounded. As well to cast healing magic, though I will be relying on Ryozo's Wards.

Dragon and Tower to delve, Hero and Delver to scour the rest of the surface. Who is yet unassigned? That have posted here: Helga, Lorekeeper; Yorbas, Magi; Bardawulf, Warrior (adopted into Hero last time but still unassigned); Basil, Magi.
>>
>>1804182

“Wselfwulf,” the voice was soft and hoarse from disuse, “His name...was Wselfwulf.”

Bardawulf had come to the shrine grounds seeking refuge from the cacophonous noise and smells of Avalon. Only to find one from the strange pack already there preforming some ritual. Slowly, carefully, he approached the strange hare and crouched down on the opposite side of the burning incense. For a long moment he quietly studied the arrayed feast, like a hunter studying it's prey.

“Wselfwulf did not hunt for flag,” the words were slow and deliberate, “Did not hunt for others.”

Slowly Bardawulf reached down and picked up one of the riceballs. Carefully he rolled it from one hand to the other, examining it from every side. Then with equal care, lifted the riceball to his nose to sniff at it.

“Wselfwulf hunted...to hunt.”

He stared directly at the hare now. Studying him with the same intensity he had the food. At the same time Bardawulf's tongue flicked out briefly tasting the riceball.

“Would not thank...for remembering.”

Slowly, carefully, Bardawulf stretched out his hand, offering the rice ball to the hare.

“I do.”
>>
>>1804560
Kail (>>1803357) was also looking for a team.
>>
>>1804560
>>1804617

Technically they have enough to form their own team.
>>
>>1804715
Aren't we down a person? Ziegfriedo was our 5th dude and he vanished.
>>
>>1804751
We changed the kerbold for a frog, our 5th one is Fusius
>>
>>1803404
>>1803221
>>1803228
>>1803545


>sell all xtals 162z(1 aeras 3 hydras 1 teras 1 pyras)-10% tax
>-35z from Creepy Frog and Jackie fee
>639z (512+162-35)
>open an account w/ Banco de Llama
>buy Filtered Shaker for 175z (464z)
>bank the rest of the money
>put the rest of the money in the bank
>-Learned 5-tile Punch and "L" Hook via >>1802991 (assuming you just learned from reading turn was processed but no info if they cost insight)
>spend insight on Hit for Hit and Nancy toss (lvl 4 brewler get)
>merit +1STR

Consider having party leaders condense all these actions or have parties do the story stuff? I legit feel bad for you having to process all of this.

VIT: 4+1 STR: 4 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 21/24 SP: 0/6 ARM: 34/34f/17r
M.RES: 5 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt (+12)
Hand 2: Hand! 6 dmg, blunt

Armor: Condemned Hood: A simple Burlap Sack someone died in. It's probably cursed. +1Vit +1Res Magpot +2

Bag:
-spirits: 2oz
-Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)
-Happy mask
-fire brandy 12p
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-[e]Sticky shoes
-pandoras xtal

Alqoholism: [Brew] [Distill] [Nancy Toss] [Hit for Hit]
Expired License: [Mirage II], [Sneak Attack]
Puch artes: ["L" Punch] [5-tile Punch]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
[Curse] - Carrion creatures attract to you.
[Merit] +1 STR +1 INT
>>
>>1804560
Mind if I hang outside instead?
Aer doesn't function well undeground and well, fire needs a heat source.
Unless there are geothermal vents underground then I'm all for it.
OR some delicious deep sips and maybe some xtals...
...Otherwise I'd like to hang outside under the aer and light of the sun and stars.
>>
Shrine Actions
>>1802950 - Wa Yngvild donates her flaming axe and a weasle bone
>>1803442 Sk Ryozo, donating Chalice Water
>>1804182 J Rabbitspaw, donating stuff to hold a little feast for the dead

Little Girl Helping Actions
>>1803387 Mg Mordenkainen takes the little girl of Dunnkirk to the scholomance.

Escort Actions
>>1803222 Doof, prisoners to the adventure's guild]

Information Requests
>>1803355 Lc Lammergeier - "Book It" on the Stranger's Hat
>>1803357 Sw Kail - Passing Cut on the Machete, Bottles of Abalathian Vintage in the bar
>>1803200 [etros, wants to find carved wood for bamboo arrows, ala last thread.

Open question: How much is required before one can spend Insight to learn skills attached to weapons?


Reading actions:
In order to learn things from items, weapons, scrolls or a class, one must spend Inisght. . This has been the case since thread 1. None of you are spending Insight.
>>1802926 [Perovskia, True Spell scolls]
>>1802991 [Basil, Avdol Book of Little Punches]
>>1803026 [Jacki, Field Safety]
>>1803332 [Morat, Runner's Notes, Change Weather, Sparrow Turn]
>>1803366 [Yorbas, Read Runner's Notes after Morat]
>>
>>1804904

I'm assuming its a skill book. There's like 8 possibilities to how books work since they seem to be items/craft items/ equips/ trinkets so there may be a need to differentiate them somehow. I posted my actions here: >>1804767 in one big clump to try and make this process easier since it's ballooning rapidly.
>>
>>1804616
"You know. Of all the wolves Rabbit has met, you are both one of the scariest-terrifyingest and also. . . nicest. Maybe you can drink hard green for Wselfwulf? Same hunter bond so the spirits find the Spirit also"
>>
>>1802800
Rabbit has stumbled upon a question for the mighty smithies.

You seek iron and ore and pay well for it, but can you use what is found? Perhaps If you are given Iron and a Task, yous could perform one for Rabbit.

Rabbit needs an Iron Mask, but it has to be shaped differently (possibly it must have rabbit like ears, for tactical purposes). And he needs a Sword, but capital-big S. And he has Iron Pieces, Teras, Firas, and Zny to pay a craftersmith.

But he goes to seek a dungeon-knot-clot-wound that has killed-murdered 4 of his friends. Is guarded by a ferocious Canidyne. Need stronger armor and shaper sword. Rabbit will pay the price, but he has the metal if you have the skills.

>Ask i[CLAD] or [Isen Arms] if they could smith improvements if given materials. Perhaps an [Iron Mask] could be made stronger and more iron-y by using Iron Pieces from Orc Tusks, teras xtals and material from a Seasoned Robe?

>Pehaps Isen Arms could sharpen an [Eastern Uchigatana] and a [Kodachi] if given Iron Pieces and teras xtals?
>>
>>1804811
Dragon has a Firas user in Jackie, so you'll be in good company. Why don't we get you started near the entrance and see if the light that makes it into the pit is enough to get you started? I also plan on getting at least one Instant Fire.

>>1804560
Wherever you put the dawn Gate, just make sure you can reach and enter the tomb before dusk so that we can link up.
>>
Afternoon events.
Yngvild sacrifices Murometz to a hall of fire, there in a pyre of flame among many others holding lanterns, the weapon does not burn up but suffuses with the flames. To the heavens it goes.

Ryozo meanwhile, offers a chalice to a well. When next his party approaches Avalon they will be possessed with [Determination]
>Determination doesn't let fatigue build for a whole day.

Rabbit familiarizes himself with the fallen of their group.

=Would you like me to Carry that ?=
Mord takes the child through the myriad halls of the scholomance, its walls are built of books, and its pillars fashioned like wands, supposedly, all the twists and warps in the hall are designed to group like minded wanderers together however the usual result is a darkened naked hall with but a single door that lead to a nook in the grand library. A sign of defeat.

Upon turning around the mage and the girl was greeted with a door shutting and a raven haired student nosing the air and coming up face to face with both the girl and the mage. The halls echoed.

" Might you be... carrying a curse on you ? "
An affirmative silence.
" Then might you then... seek someone who can analyze her condition ?
A presumptive silence.
" Ah pardon me, names ! Mine's is Carrie Ann Grendel, and I suppose fate has walked you towards my nose for- for odd things "

====
" Ah ... cultists from that poor town eh ? Patron judge them then I suppose. Our superiors informed us of that event and furnish us with details not to have let anyone out of there due to chances of curse. You understand what we mean yes ? Men and women with blindfolds and robes take the imprisoned away. A horrid scream tried to escape a doomed man when his eyes go blank white and his mouth remained agape as he became docile and walked without resistance to some darkened hall.

====
" Book it" - You may once per day, retreat to a resting point or refuge even if you have aggro. Book it will discard aggro.

" Passing Cut " You may initiate an attack action while in movement and continue the rest of your movement without interruption. The attack itself is independent from this function.

Appraisal:
Abalathian Vintage: Worth 1000 zenny each when sold to the nearest wayhouse.
====
In the forest there are Trees.

Hetros is directed to a pile of dried bamboo left out on the field , plentiful as they were, he managed to carve [spd x int] arrows. The stats of the arrows are known.

===

Learning Weapon Artes from Weapons. Like classes, you must spend one day with that weapon to learn of its artes even if partially. Weapon Artes are automatically available upon equipping that arm but to learn it outside of the weapon's confines requires insight.

==

Reading Books: True Spells can be inscribed in Runic once they have been scribed. The notes found in Yggdra's basement has been translated to Runic and can be transcribed to any /book/ being /made/. >Yggdra's notes will compile this for the party to access.
>>More
>>
>>1805325
Aint none of us here are Toning spellswords outta them crystals. Maybe one of Ganymede's smiths sure but that aint us in the Steel Quarter.
> Resumes working on the Demon Sword
" What's he think he is Azelia... " murmrurmrurumur

As for your crystals and money, that's materials better spent for [Mending] broken blades if you ask me. And they do break often.
>>
>>1805500
"Nothing jumps to mind for what you might mean."
>wait
>>
>>1805558
Adventurer's Guild Official.
" They are given two choices, white or black. As decreed by the gods, people who erred in their worship are given up as "Cultists" and are presented with two choices upon their judgement:
" White - and their lives are forfeit, given up to whatever heaven promised to them, or hell they are doomed for .

Black - They are examined for their actions thoroughly and their memories expunged. Lest they wish to answer for their crimes for which there is only penance to be carried out by the city. As they were adventurers in lawless lands it falls on us firstly to determine the crimes against man - if there is a crime. And as such they are given a chance to do right by their actions lest curse builds up for their crimes unaccounted for.

If you wish instead to keep them as penitent servants then perhaps Dunndirk was not a good place for it. "
>>
>>1805583
"Ah o-kero that makes sense. Never heard a peep about the system involved with this before, so the information is appreciated. Thank you for your time and seeing my question answered. I'll be hopping off now!"

>Leave
>>
>>1804483
"Hey!!!, I can still scout, shoot a bow and manage to loot so what if im carrying a sword..Its just a sword, I still plan on running around shooting people with my trusty bow..."
>>
>>1804483
"I still hold a horn capable of causing enough of a splash in the water to attract that massive fish away with ease. Would also save me the time of venturing towards it in order to hold negotiations."
>>
>>1804224
>>1804483
>>1804560

So I've rethought this and I do not think Tower is suited to go into the dungeon/knot/whatever it is. With 2x longcoat and 2x magi in any sort of confined space is a bad idea and I blame myself for thinking of it. I mostly misread your post Luka and think Hero+Dragon is much better suited.
>>
>>1804811
"Don't forget that as soon as we've hopped back into the pond to expect a delivery of the deep sip to your pocket."
>>
>>1805613
"Miss, or Mr. Fleur, what do you want for our team to do? On the next time we venture out?"
>>
>>1805500
>Weapon Artes
Is it possible to transfer an Arte to a new weapon, by way of zeny and appropiate crafters? That is, without the cost of Insight?

>Magi and The Colorful Elements
Billy Ends and Pero seem to share the question, does attaining the vaunted height of Rank 4 Magi grant all the Fusion Elements that a magi knows the root-forms of?
>Eg, rank 4 magi with Firas II, Terras I, and Aquas I gains Acid I, Flora I, and Iron I automatically.
>>
>>1805600
Which is fine, as long as we never run into traps.
>>
>>1805620

"Why don't you ask your own leader??"
>>
>>1805638
"Well sir or miss, I went out of my way to challenge the beggar, and made it out losing and arm although winning. You are very frighting, and it always pays to check for a second opinion on everything. Also you helped us have access to new training. So I believe it will be nice to have a second opinion from someone such as you."

>>1805629
*Luney raises a finger, stops and hums for a second..*
"True..."
>>
>>1805648

"Unless you wish to put my name forth for overall leadership, look to those in your group first for second opinions."
>>
>>1805613
I don't think that Tower will struggle underground any more than Dragon will. The two teams aren't terribly different in their limitations, with the exception of Tower having no frontliners, but skirmishers instead.

I note here that Dragon accomplished what it did last mission with Fleur as nearly-sole frontliner thanks to Morat's earthshaping and the rest of the team's prudence. Kail explored the west before being jumped by the Beggar, and Ziegfriedo was much delayed in entering the tunnels. Proven competence underground. The difference is that this time, Tower's fire support will be present from the beginning, experienced in threat mitigation through both firepower and Aeras utility. We've become quite mindful of keeping others covered.
>>
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=Night Event=
The Procession of Death.
https://www.youtube.com/watch?v=oCATRzjpw94

As the night dimmed and the sun began to set, many Izen Avalonians gathered at the quay joined then by scholomance students and locals who took to the tradition. Lanterns were tied to boats and then set off to sail to the SilverLake.
It was then at the distance that the beat of drums would sound through town. Signalling the descent from the branches. Immediately tall figures with thundering foot steps would descend from the roots- AESIR !
Flying not a flag of Yggdrasil and the nine worlds was instead a golden boat hewn of the world tree and held high aloft with cherry blossom petals that showered the city below. People cheered then immediately hushed. The procession was of Odin and his Einherjar, his /House/, a veritable holy army onto themselves

-even with what remained of it.

The usual boisterous laughter of giants and brothers of Thor and his allies, of Freja and her children, were hushed and solemn. They descended not to celebrate a grand return from the tree-

But to mourn their losses.

On the boat it was said was Odin's mortal body asleep on the boat which which he sailed Yggdrasil on. Said to serve as his bed as he slumbered into the great mists.

Thus it was said in Runner's Notes. That these events came to pass. That on this ominous day, 1st of the TwilightTree, Odin has been attacked and summarily /killed/ by the bite of Wyrms , Nidhogg's.
Signalling the disturbance of events predetermined...

" On this day History would veer off course, with Odin's pre emptive death at the hands of a serpent yet unnamed, the results of Ragnarok and the carefully woven fate of he and his wife Freja would be thrown off course and all of creation, and the World Tree itself would face an uncertain future. "

" EVERYONE ! "
Spoke the Aesir Goddess, hear me, for I am Freja, Wife of Odin and mother to my children, but on this day, with the greatest sorrow I must now accept the Legacy that is our War with the Rootfallen and all who dwell within. Indeed our house joined hands with all who would traverse its branches and in the glory of battle we sought to find greater heights from which we could strike the Serpents from. But alas in our quest one among us has fallen and he alone chose the spirit of sacrifice to face death and renew our resolve to the days to come, even denying me from joining him on his lonely vessel as he sails to a fate even unknown to us Gods. So please, let us partake in this festival of the departed with you all, Avalon "

Her son would carry the warship now revealing the sleeping /image/ of Odin, crowds would break out in tears and others would sing if they knew the song and the lonely vessel set out onto the moonless night guided by the lanterns of many other adventurers that had died that day.

>>more
>>
=Runner's Notes=

Jackie dropped the book detailing what could have been their adventures from start to an inchoate finish. Somewhere along the way, the pages were stained with the black of the Malebolgia and after a torrential eternity of nothing what seemed like a beginning this Story's history started to write itself. From inconsequential events to mundane musings the notes were not an omniscient account by all means but the observations of someone's past acting out again in concert. The owner of this book and those before Runner began to make themselves known. 13 Generations ago did this story begin and it all started with Avalon. "
>>
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=In the Stairs Unforgotten=

https://www.youtube.com/watch?v=-X1-uqDYa7w

" You see now what is at stake. You a runner from a worm eaten world,with Yggdrasil being as widespread as it was full of life, so too was the thing that it fed on. And yet, nothing in history or in these notes ever mentioned what that could have been but key incidents have spurned it and forsooth, key incidents will follow.

That is unless we do right by it. Odin's death though unfortunate signals a path that no will or destiny is fixed in place despite he and his wife's ability to control such.

https://www.youtube.com/watch?v=jXlBu8p-Ug8

The work myself and Yggdra has been committed on doing and indeed, the work that our group will be committed to doing is to eradicate the inevitable will of the roots and change the destiny of the Malebolgia such that it never happens, lest this notebook finds a 14th , 15th and perhaps a dozen more Runners.

Inevitability shall not stop us for determination drove us to see an end no matter what. Now that you know Jackie, what will you resolve on doing- what will ANY of you resolve on doing ? "
>>
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https://www.youtube.com/watch?v=-hHpSlEz73k

Fixes have been made to Cantrip Quay and Wanda's Wand shop. !

About Reference Books and Scrolls.

When a book is compiled of Sword Artes, or misc. skills equipping it is said to confer these skills however the holder must be qualified to perform them. When learning skills from a reference book and other such things that the party has indefinite access to, one must spend insight to learn the contents within. Runic and Magic type spells that can be transferred to Runic maybe written down in an empty book using the Derive action. Once derived the Caster may keep it in their "memory" indefinitely.

When a Scroll is compiled of a skill simply buying it or finding it is enough to teach the skill itself. Magic books operate the same in that once opened, they will teach these skills to the reader and then afterwards disappear.
>>
>>1805622
Seems like you have to buy The Colorful Elements with insight, maybe next level
>>
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Following the release of Lorekeeper, some questions have come up they shall be resolved now.

[BLUE]These all assume that you are either a Magi/Lorekeeper or a Lorekeeper/Magi.[/BLUE]
1) Can a Magi rune gather mana of an element known through Lorekeeper but NOT through Magi?
>Yes. Mana can only be gathered as a function to reduce spellcost.
2) Can a Magi/Lorekeeper write an element rune in a book of an element they know as a Magi but NOT as a Lorekeeper?
Yes. Runic education is trickle down from magi
3) Can a Magi/Lorekeeper cast a Magi spell using mana drawn from Book runes, provided they know the element as both a Magi and as a Lorekeeper?
Yes. Magi Spell refers to elementalism. Runic and Tier 1 magi covers both.
4) Can a Magi/Lorekeeper cast a *RUNIC book spell using mana drawn from Magi runes, provided they know the element as both a Magi and as a Lorekeeper?
Yes, extracting from the field is a oncetap.
5) Can a Magi/Lorekeeper learn the Magi Rank II ability of an element known through Lorekeeper but NOT through Magi?
No. You must transition to Magi to gain their Rank II abilitiy as that is a function Magi's Elemental Major.
6) Can a Magi/Lorekeeper fuse mana gathered from Book runes with mana gathered from Magi runes using the [Colorful Elements] skill?
Yes. Provided the the spell is RUNIC or the caster is a level 4 with Fortress of Thought
7) Can a Magi/Lorekeeper treat Magi spells like Runic spells, and so modify them with up to [Int] runes on the fly?
They already do this. Cantrips dont have a class allegiance, and True Spells state which discipline they fall under.
8) Can a Magi/Lorekeeper boost Runic spells? Yes. They pay multiples of the base cost.
9) Can a Magi/Lorekeeper apply Rank II elemental metamagics to Runic spells? Yes. Metamagicks is a function of Magi.
10) Does a Magi element skill give the ability to cast a spell of that element, the ability to draw mana of that element from Magi runes, or both?
Magi education is very deep they do both.
11) Can a Magi Rank II elemental metamagic be used only on spells that use mana of its element, or all spells? All spells typically. Boost can functionally boost water spells too if the caster can perform it, Its function is organic.

Lastly a final issue. Buying level 4 skills.
To buy a Level 4 Skill, one must attain level 4 first by spending 4 Insight into ranks and abilities. Therefore, the Level 4 ability will be your 5th Ability bought with Insight.

The Students of Magic sheet has been updated to reflect the information here.
>>
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It's also been updated to ensure LoreKeepers can use /items/
>>
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>Time Has Moved Forward, Night has Fallen. Any actions left unprocessed at this point need to link them now.

>Note also that unless I have responded to it, special actions that /require/ my feedback or is analogous to an NCA can only be performed by a party leader. [So far this has been the case and I'd like to maintain it that way.] The only exceptions to this rule is paid services like the Wayhouse's Rumour mill and the Fortune Telling Stall.

=At the Wayhouse where we were set to Meet =

https://www.youtube.com/watch?v=45C81eidtek

The wayhouse is abuzz with talk, and adventurers have been hanging with doubt in the aer. The death of Odin, a God in alliance with the Draconic Orthodoxy, and the other Branch Deities have been the few foremost and aggressive groups that have been engaging the RootFallen directly. The board has been filling up with requests to defend the town from an oncoming Wyrm attack as well as desperate inquiries of whether loved ones are truly lost in the heart of the Tree.

" Death to Niddhog " They all say, yet they knew not the circumstances of the Killing Blow.
" He'll be back you fools ! His vessel is the only thing that was lost ! You'll see his soul sails the fjords of the Norr he'll be back the same way he came down "

" And what about that child Freja has ? Was it his ? "

" Of course it was no other god is worthy of such bounties !"

It goes on.
" Alright everyone. To business, "
Roots have been discovered in Abal, Though we serve the WorldTree, I fear that getting an Aesir to patronize us will take some work in these dark times. Furthermore as the Aesir grieve the loss of their leader the city has been terribly uncalm. But first, the good news: "

> We have been recognized as [Yggdra's Roots] and we now bear a vault for all our things. The Llama was happy to provide us with it.
>Secondly Every party leader shall not take of a For-All Bag, a modest container that shares this common space.
>Thirdly, as a House we can now take on assignments from the Wayhouse, and use the funds to put forward to our claimed town of Dunndirk. The federation tells me that the Wayhouse will help us with our Town so long as they get to keep their presence active there, and that our requests can be footed with Zenny.
> Furthermore, we'll be dutybound to protect and clean up the place so our priority is to clean house and establish the safety of the Innward Fort. At least until the day that we sell it back.

With that , I leave everyone to do their last minute sleuthing and resting. Tomorrow, we set out to our newly claimed [Town] !

At least that's what I'd like to say. Ever since the events of tonight, I get the feeling that something might happen. I apologize if that has you shook. I would bid everyone to remain vigilant. Not to fight, but to run if things get bad. [Promise] me on this. "
>>
>>1805990
>>1803671

>"Excuse me Professor, would items that enhance a specific element also enhance a fusion of said element with another?"

IE: The +MAGx for Fire would enhance a Levin spell as well.
>>
>>1805549
Rabbit understands. Thank you for your time. He had hopes to avoid death like his friends, but this seems too likely to happen. Using the Iron Pieces to help-maintain a sword is valuable advice that you have given still. Would offer Riceball, but once again ate them all.


Rabbit only has one task left then.

>>1802800
>Buy a Fortune for a wandering Rabbit (-100)
>Buy Information: Where can one find a Trainer of Bows? Rabbit has a bow of some renown, but to use it in battle requires more finese. Marshall Ishtar trains people only in melee combat. (-25)
>>
>>1805500
Sounds handy - I'll take it.
>buy [Stranger's Hat] (-260z)
>264 - 260 = 4z

Lammergeier - LongCoat Lvl.3

VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 4 PER: 6+2
- - - - - - - - -
HP: 40/40 SP: 15/30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 9 DMG: 12+3 Piercing [Armor Half]
Armor: Stranger's Hat: +1 VIT +1 DEFX +2 PER *Book It

Inventory: 4z (Bank: 200z)
Iron Drop x33 +3 DPOT
Thumper x3 +10 Force/Crush
Bullet Press [Xtal to bullet]
Rope
Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES
Bandages x3
Water 10/10oz

Skirmishing:
[Sneak Attack]
[Spotting]
[Doubletap]
[Mirage]
>>
>>1805990

>Put 229 in the Llama bank

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 39/80 SP: 18 ARM: 28f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4

Hand 1: Black Iron Shield: Dmg 2.5 blunt, +2.5 front def, Meteoric Tackle, Shield Pike (16 prc hvy, plant)
Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Sword amulet (+2 to hit w/ swords)
Chivalry: [Block], [Shield Bash], [Swing], [Sworn Oath: Saturn]
Artes: [Boomerang]
4x riceball (10HP at rest); pickled yams (double food value for a day);
Short sword: 15 Dmg (str4x3+3 slashing)
3x Fishballs (4hp, stuff), Rope (reach 9), 3x Bandages
229z in bank
>>
>>1805990
I would like some clarification on what it means for an ally to be a Targetable Leyline, as via Kyou Kai II.

Also I saw that there was a staff looted that specified it worked with Spirit Magic. Do staffs/wands normally not?
>>
Updated sheet.

Billy Ends
Lv.4 Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 8+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 30|30, ARM: -/3,
SP: 13|30, M.RES: 3, MAG: 20 [29 firas] / 26 [35 firas]
VIS: 6 MOV: 3

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (+2MAGx, +8 POT, 5 Pages)
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory (2/8): 58z
- Wyzard Hat (+VIT, x2 Elem Res., +2 SP)
- Spirit Tree Sap (2 uses, +4 POT to Runes or Books made, Used on the Field for a Day)

Cantrips
[Flint]

Elementalism (2 SP/ 2 Shard / 2 Mana)
[Rune] [Boost] [Firas II] [Aerias II]
>>
>>1805500
>>1805990
"Carrie, is it? Interesting. I don't suppose there's a Latvian or a Questi scurrying about nearby?"

"Ah, excuse me- my name is Mordenkainen. I come from a company of men and women who've arrived back from Dunndrik. While there, we discovered three cursed sisters; two were already as spirits and were purified by our shrine keepers. This one, however, proves to be a difficult case. She bears some manner of curse or affliction woven into her nature, deep enough to where the attentions of a shrine keeper fall flat, and I know not how to break it."

"Might you be able to help with this matter?"
>>
>Must be lvl 4 to THEN rank into Lvl 4 skills

Turns out I don't have Aide after all. Sorry to all I've misinformed. I do intend to pick it up at earliest opportunity.

>rank 4 merit to Spotting 1 instead

The Gate plan is compromised. So either we find an alternative for Gate's use or Hero is one of the first to enter the tomb.
>>
>>1805500
>Ask about the Runes in Yggdra's notes
>>
>>1805909
>>1805990
>Buy Stone Press
>Buy Spirit Tree Sap
>68z left

Yorbas: Level 1 Frog Magi
VIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 40/40 ARM: 3/3 M.RES: 6 MAG : 13 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +8 POT, 5 pages)
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Inventory
-Spirit Tree Sap (x2 uses)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I

Money
68 z
>>
>>1806051
>>1806082

I- I too have an an- announcement though it's not as great as Errant's s-sorry its a little too boring so ignore this. I've been compiling some spells in my time in Dunndirk's underground I'll be adding them to [Yggdra's Notes] feel free to reference them in the Vault in order to learn the spells. They're not scrolls however, so .. maybe perhaps take the time to learn them... [with insight] Or Or I can write them for you [If you pay for the Scroll materials that is.]


Basic Runes:
Sword[2sp!]: Main- Converts Magic Damage to Physical, and Range to 0.
Modifier: +Intx, -1Rangex

True Spells

Derived Elementalism.
Broil 2SP or 4: [Aquas] or [Firas] - Detonate a body of water with [Firas] to deal unaspected HEAT damage to those within. Alternatively Put out a fire with an [Aquas] detonation the result is the same. A water or fire tile disappears.
Water Light 2sp [Luminas]or[Aquas]: Illuminate a body of water. Potency determines tiles illuminated from centre.
Wall Detection 2sp [Teras]or[Abysmas]: Determine the shape of a contingouos wall surrounding you.
Beacon Arrow 2sp [Luminas]: Strike a target a light arrow dealing POT damage. Target will illuminate the area as well as increase hit to itself by 10.
Dispel [Abyssmas]or[Aquas] 2sp: Neutralize the effects of a magic ailment in a target or spell.
>>
>>1803728
'Ello.

If Rabbit may make a query, he does not think you require your Kodachi that you bought earlier. Maybe Rabbit can loan the sword? You have . . . swords . . . that are sharper-better-stronger.

Maybe Rabbit can loan your Kodachi for a while?
>>
>>1806051
Oh Right Familiar Terms:
Under [Familiar Terms]- The act of performing Kyoukai once one an ally puts you on familiar terms with them. You may do this through cast range, or through the Wards given.

As for Spirit Wands, its easier to say that Spirit magic requires the element [Spirit] or a focus that can channel the element [Spirit] or the spirit themselves, in a way that simple wands that deal in simpler elements do not. .. That said Im sure your Spirit Gi does a good enough job of that, and a wand will not leave you wanting.
>>
>>1803728
>>1806210

"If you wish to use the sword, go ahead. I expect it to be returned in one piece though."

>Because of rank IV ability clarification, switching stuff.
>The Knee II instead of Berserk
>Lend Rabbitspaw the Kodachi

Warrior IV/Ronin I
VIT: 10 (6+4) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_________________________
HP: 100/100 SP: 18/18 ARM: 6fr / 6fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Oni Giri [24 dmg] (Str x4, Bleed, Guillotine: Paired blade, crit for instant death)
Hand 2: Yuki Ona [18 dmg] (Str x3, Paired Blade, Cold Mercy: Target embeded can't move, Drain 1 SP/turn)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Kendo/Yarido, Step Stance
-Boost, Adrenaline II, The Knee II

Inv: Instant Fire, 2x Riceball, 10x Fishball, Forall bag, -, -, -, -

Stash: E.Uchigatana (Str 3x +6 pot, +1 defx, Mend, Lightning Draw), Ronin Haori (+1 vit, +1 Per, +2 str, +1 Def, x2 Weather Res), 103 zenny
>>
>>1806233
>has a hilarious idea where everybody in team dragon +2 extras take at least one rank in Ronin at some point.
>>
>>1806233
Certainly-surely. Mostly. Possibly. Rabbitspaw should not make promise he cannot keep, so he will say nothing at the end of this sentence.

But he did just learn how to use Iron to repair a sword! So all will be well! Thank you!

>>1806235
Can you carve Rabbits' pandoras xtals into arrows again?
>>
>>1806217
Thanks for the enlightenment. Seems like I need to keep this in mind if I ever branch out into other disciplines.

>Quick Run and buy a Silver Tree Quarterstaff before shops close. -470z
>Pick up 4 more Riceballs -20z

>Spend Insight to Learn Kyou Kai
>Spend Insight to Learn Kyou Kai II - Familiar Terms

>Spend Merit on +1 PER
Now that Leylines are linked to sight range.


Ryozo Shinkai - Shrine Keeper Level 4
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 4
- - - - - - - - -
HP: 60 SP: 24 ARM: -/5 M.RES: 8 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG

Inventory:
7 Paper Wards,
2+4 Rice Balls,
6m Rope,
Festive Mask
Abysmas Crystal

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault, Kyou Kai, Familiar Terms

582z -490z
2-2 Insight
1-1 Merit
Merits Used: +1 INT

Stash:
Offered Dadao: 4.0xSTR #Haunted
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
>>
>>1806237
How many?
>>
>>1806246
Just two. Is not so many.
>>
>>1806056
Carrie's face go wan at the mention of the two names. And her glasses glimmer with determination as she sees the girl.
" R- Right this way please "
> In a study willed with sacred Geometries,
The girl sits with her knees cradled to her stomach. A tummy grumble could be heard croaking . The girl held back tears, she was starving.

" My you've been doing a lot of walking have you ? Well I- I've got some llama cookies if you'd like and- "

The Girl eats them up in short order.

" Mordekainen was it ? Does she have a name ? No ? Well it matters not my eyes can already tell from here what's happening. But its easier if I simply let YOU see for yourself. "

With a tap on the mage's shoulder his vision goes changes in color slightly and the girl eating cookies on the rune seems to swirl with pitch black serpents that are constantly trying to overtake her. But a glimmer of light emanating from her seems to be keeping them at bay, nay it rends their forms to get so close. She smiles for what could possibly be the first time and the creatures shoot away at a speed Mord has never seen before.

" She's cursed alright, by the worst kind of snake in fact. Niddhog's brood and they've been at it. It's taking all her energy to pry them away... but she seems to possess a second quality " She lets go of the mage, his vision becomes his and Carrie approaches the child.

" So , does she have a na- ? " A tremor crashes through the school. Followed by a roar. The girl's eyes widen with familiarity. With fear.
>>
>>1806255
I'll carve them for you then, keep both for the moment, pay me back when you can.
>>
>>1806258
"I never really thought to ask. What is your name, little one? Do not be afraid- you are safe among these halls."

"...If i'm not mistaken, that's likely one of Niddhog's brood come to sniff out this child. It seems we are quickly running out of time. What must we do to break this curse? I know of several things that ward away or defeat serpents, but Niddhog and its ilk are no normal serpents."
>>
>>1805990
>Sell [Pyrashards]x5=225-22.5=203z
>Buy [StonePress] -380z
>Buy [Spirit Tree Sap] -55z
total=513-232 =281z
>Buy [Fishballs] -15z
total=281-15=266
>>
>>1803800
Adding 75z to Tower Fund.
>>
>>1803800
>Pledge remaining 58z to Tower Fund.

It's not much, but it's something!
>>
>>1806008
Fortune Teller, How lucky, a rabbit, or are you a man dressed as a Tam ? Or a Tam that turned to a Man ? The ball will tell.

>About Fortunes- Present a question to the fortune teller and through divination may find an answer or a path to your answer. They may even offer hints about oncoming oppurtunities, the weather, or simply bend fortunes slightly to your favor. Otherwise a fortune is rolled and could be anyone of these things.

" AHA ! ITS DEATH ! BLACK AND ForeBODING Hands reach out and rend snakes in twain ! Avoid the GIRL ! Avoid the SNAKES! But What's THIS ?
A reversal of fates - a Choice Made ! A battle of scale and steel Hmmmm.."

That'll be 100zenny thank you !
>>
>>1806386
... yes Rabbit feels he saw this coming. Has never had good luck-fate with tiny magical girls, snakes or being rended in twain. Last time Rabbit was torn it two was bad time too.
Thankery you, Fortunate Fortune Teller. Rabbit will make sure to make


. . . choices.
>>
>>1803314
The Cross Staff: Owned by a priestess who survived the encounter and now faces her fate in one of the Wayhouses with the indentured cook-servant. The Cross staff crumbles under the judgement of Abal. The woman awakens in the wayhouse, changed and repentant.

> Daily Insight Get.
>>
>>1806303
>Sell [Spirit Tree Sap], since it looks like books already come with ink +55z
total=266+55=321
>>
>>1803671
Yes bonuses to both elements apply additively.
>>
>>1805622
No.

Colorful Elements.
Upon gaining it you may fuse elements you KNOW. Elemental [Major] ranks in each constituent element is required.

If:
>Rank in Firas
>Rank in Aer
>Rank in Terras
Then:
-Sona is unlocked
-Levin is unlocked
-Iron is Unlocked
>>
>Found 15 Zny, Paid 513 = 528.
>Bardawulf did not take his 359 share = 887
>Sell 7 Vitas, 7 Teras, 4 Firas = 635 => 1522 zny
>Spend 2 Insight, learning Rope Mastery 2, Footpin
>Bought a fortune of DOOM & CHOICES (-100)
>buy 2x reach 9 rope (30 zny)
>Buy a potion belt, put in bank with potions
>1292 Zny Remains - Bank with the Llama
>Put Kodachi in the Bank
>Put Aqua Shard in the Bank
>Put 2x Orc Tusk in Bank
>Put Boar Amulet in Bank
>Give access to Trigger
>>
>>1806300
The girl simply stared. When her lips moved. Only grey silence drew forth. Carrie's eyes leered.
" I see now, her name was eaten... a quality that Fell Dragons of the roots can accomplish. In truth they are known for their voracious appetites going as far as to eat the roots and the gods themselves. When that happens, no one remembers them even existing or the atrocities that took place. "

" For the time being, how about a nickname - a name given among friends ? She holds out her pinky as if to make a promise. The girl reciprocated.
" How about .... ... Uh Mord any ideas ? "

Name this Mcguffin
>>
>>1806584
I vote for Noh.
>>
>>1806584
"Personally, I say we go with Shizuka Ryuu, given her general talkativeness and who found her. If her true name was eaten, and all memory of her, then it's unacceptable to not give her a full name."
>>
>>1804088
The roper prepares! I'm sure your leader or team will be happy to fund your show if you can sell them on its contribution to Delver's function.
>>
>>1806584
"Serpents that can consume even the identity of their victim. I see now why the other two sisters said their third suffered the worst of all. It seems strange to place such a powerful curse on an otherwise normal girl, however; I suspect this has something to do with that 'other power' you mentioned she possesses?"

"As for a name? Hmmm..."

"Yes, that will work nicely- I shall call you Runa. I once knew of a girl by that name; though we met under less than ideal circumstances, her ordinary days were spent surrounded by flowers and the full vibrancy of life. I hope that one day, this child too will surge with bountiful vitality the likes only seen amid the wilds."

"Is this satisfactory?"
>>
>>1806643
Runa flared her nostrils for a moment then nibbled slowly at the llama cookie. Carrie wiped her eyes and gleamed in silence. The After lunch bell rang however and Carrie stood up in a jolt.

" Oh no ! I'm goingtobelate!ThefirsttimeImgonnabeLateohntohnoohno Uh Uh Hey ! If you come around these parts be sure to bring Runa around the Scholomance sometime ! "

Runa finishes her crackers. Then gets up and follows.

> Runa Joins your party.
>>
>>1803357
I can give you 55z for both the medallion and the shield, you know you can't sell that shield, but I'm sure the guys at Theatre Van won't mind if you lend it to me for a couple of days
>>
>>1806664
>>1803357
Psss, you totally can sell that shield for 100z at the smith's
>>
>>1806680
I'm trying to "buy" the starting shield, can we even sell our starting equipment I thought it was leased from the respective guilds
>>
>>1806264
You are the best Arrow Carver. Rabbits needs this to be effective-good.

If Rabbit uses some bamboo-sticks, do you think we could carve ... other arrows?

Rabbit imagines buying THUMPER ROUNDS and attaching them to arrow heads will make for decent arrows with slightly more explosive kickpunch than wooden heads.

Or Flash rounds, from Orc Tusks, that Stun in 1 AOE and deal 6 pot Fire.

If Rabbit had Stunning Arrows (Or you did!) we could keep people safe-r.

Do you want to help Rabbit try?
>>
>>1806657
"That I can do! I am sure we will see each other once more, Carrie."

"Well then Runa, if you will accompany me on some errands I shall buy us both a late lunch. I suspect that keeping you fed will be important."

>>1802789
>>1802800
>>1802820
>>1802832
>RETROACTIVE BOOKKEEPING

>Spend 2 insight on Terras, then Terras II

>Spend 1 Merit on Lorekeeper license
>Gain 1 Skill, Luminas, Ball, and Arrow
>Take Study Alpha: Learn Abysmas, Sword
>Subclass Lorekeeper

>Wear Historic Rainment

>Purchase Stone Press (-380)
>Purchase Spirit Tree Sap (-55)
>Purchase Firearms Proficiency (-200)
>Learn Machinery (-150)
>Train Curved Blades (-120)
>Purchase Fish Ballsx6 (-30)
>Purchase Rice Ballsx5 (-25)
>203z Remain

>Bank 203z at Llama

>Eat Fish Ballsx6 for late lunch with Runa.
>Give Runa [Wyzard Hat] to wear instead of [Torn Prisoner's Clothes]

>Using [Spirit Tree Sap], scribe (Luminas)(Luminas)(Abysmas)(Abysmas)(Sword) into Stone Press

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi IV / Lorekeeper I

VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]5
- - - - - - - - - -
HP: 30 SP: 42 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 7 MOV: 3
Learned Proficiencies: Firearms, Machinery, Swords(E)

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})
Armor: Historic Rainment (+1 VIT, +1 PER, x2 Elem, SP +1x)
Accessory: EMPTY

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II
- Terras II

Runic (Luminas, Abysmas)
- Lore
- Ball
- Arrow
- Sword

Inventory - 0z (203z Bank)
- Rice Balls x5 (+10 HP while resting)
- Spirit Tree Sap x1 (+4 POT to book/rune)
- Pupil's Leatherbound (x2 MAG, +2 POT, Blank [4])
>>
>>1806706
Certainly I'm willing to try! Though my understanding of arrow carve is that I do not combine materials. So Bamboo won't necessarily improve them, just make bamboo arrows?
>>
>>1806350
>>1806362
>633z in fund

Thanks for your contributions. Feel free to suggest items to buy for the party's general benefit or ask for help affording equipment.

Still looking at a Magicked Flag, and now a few bandages from the Llama. Since we're not in the initial dive, we can afford to rely on Billy and old-fashioned firewood. Thoughts, Tower?
>>
>>1806747
The bamboo is for arrow materials. In effectuality, you will be trying to adopt an explosive payload bullet for the use of arrows.

Rabbit just threw in the sticks because you should have something to attach the volatile-questionable explosive to.
>>
>>1806756
Well yes but I didn't use any of the sticks given to me when making those xtal arrows for example..." atleast nothing Monday -said- made me think I had
>>
>>1806754
An umbrella for the firewood or one of those parasols.
Rain is a thing.
>>
>>1806763

Think you could pick up Kyou Kai? Can't get Kaesu yet since

>>1805924
>>
File: Pumpkin_Scholar03web.png (188 KB, 792x874)
188 KB
188 KB PNG
As we get ready for the Event:
Run, Runa, Run.
A prep period of approximately a few days will be needed to construct the assets.

In the meanwhile, feel free to perform non invasive rp and general discussion.

Some new updates and clarifications however.
Starting Equipment .

"Using merits one may level up a BASE STAT, for a Current Class or use it to Obtain a Class License which may open up to subclassing and job switches between dungeon days. Using a Merit to obtain a license [BLUE]allows one to gain the starting equipment for that class[/BLUE], as well as one skill in it to start off. Like any class, one must assume that role and do one Day as that class in order to progress its Rank. "

Furthermore, I'll list that priced items can be gained in multiples but the rest you can get only once and will be worth a nominal 50zenny in shops.

Those who "lost" items may retrieve them but it is assumed they are in holding in the Adventurer's Guild / Wayhouse Federation until it is needed again.

With that good night :vc
>>
>>1806715
A lil thing, I don't think you can upgrade your Stone Press with the [Spirit Tree Sap] that sap is for creating books from 0 or for inscribing runes in the floor
>>
> Offer [Midnight Hood] to Morat
When we next return to Dunndirk, either you will be descending into the tomb or repairing the walls of Dunndirk with your earth magic. Either way, I hope that the Spirit it confers is spent well.

>>1806754
Perhaps one of Delver's brewlers would prepare a few [Viridian Leaves] for you? You do not have a Shrine Maiden to keep you healthy.

As to flags and campfires, I am hoping to set up the dawn gate near to the underground dock.
> Gain [Gate II], Lose Insight
With [Aether Ticket], you should be able to retreat to the rest stop there and relieve the delving team so long as I can set down a paper ward.
>>
>>1806774
>>1805924
>Changing Kaesu to Kyou Kai
>Donating half of my remaining money to the Shrine, 52z.
>Gaining 7 dried bamboo arrows

ah thanks for the heads up, and yes, I will.

Shrine Keeper IV
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 3 PER: 5
_________________________
HP: 60/60 SP: 30/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 4

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 11 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 7 Dried Bamboo Arrows (???), 0 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 0 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 51z
-10 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari II (4sp): Target(s) heal with Mag+Pot, no need to roll
-Kyou Ka (sp>=10): Transfer HP or Spirit Willingly
-Bora No Atama (-/+1sp): Stance sets Int to 0 and gives Aethernull, builds "Mind Stacks" granting SP one stirred.

Training:
-Esoteric Bows
>>
>>1805990
>-Withdraw 30 Rending Swallows (POT 8), Tailbone Meat, 30 Throwing Stones, and 5 Flintstones from [Delver] and place into For-all Bag
>-Sell Goblin Xbow and Triple Bow to Clad Armor Fitting (total of +100z)

>-Buy from Llama: x2 Ropes (30z) Bandages (40z) 10oz Water (10z) 10oz Bottle (10z) Magicked Flag (75z)
>-Buy Lumen Caps (75z)
>-Buy Short Fuse (25z)

Time to run some errands!
>>1803558
>-Deliver Midnight Hood
(DEF: RES+x3 MDEF: RES+x2 +10SP *Moonlight: recovers 50% SP at Night [Ref: http://prntscr.com/g8n7ne ])

>>1804912
>-Deliver x2 Orc Tusks

>>1806688
>-Deliver x1 Hydras Shard, x1 Terras Shard, x2 Pandoras Shard

>>1803482
>-Deliver x1 Firas Shard, x1 Terras Shard

>>1806765
>-Deliver x1 Firas Shard

>>1806754
>-Deliver x1 Magicked Flag and Bandages (x3)

and now
>-Load x1 Rending Swallow into Arc Loader I
>Rest

=Doof=
=Frog, Brewler 3 / Jaeger 3=
=11z=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3+1 PER: 4
- - - - - - - - - -
HP: 28/28 SP: 32/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Arc Loader I (Dmg: SPDx2.5+Bullet [10], Ammo 2, Rng PERx2 [8], *Item Launch, [Firearm])
Ammo Loaded: [Rending Swallow (POT 8)] [Empty]
Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: Saurian Heart Bone (Allows comprehension of Saurian language) [Bopper's Momento]

Main Skills: Brew [Get!], Expired License (J lv3), Distill, Nancy Toss (3 Rng). [Firearms Proficiency]
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=(8)Inventory(8)= [0 Insight; 0 Merit]
-x1 For-all Bag (20 Slots, shared space) [ http://piratepad.net/cWxzCJcw62 ]
-x4oz Spirits, 10oz Bottle, 10oz Water, Lumen Caps x3 [Hero Lite or Deep Sip, +3 POT]
-x1 Hydras xtal Shard [2 POT]
-x20 Rending Swallows (+8 POT)
-x1 Rex Horn (Scares prey and attracts Rex)
-x2 Rope (Reach 9)
-x1 Short Fuse (12 POT, *Crush *Fire) [ http://prntscr.com/gd20l6 ]

<[Delver] Inventory>
>Note: non-[Delver] may also request items from the pile, just highlight what you want and state your character name somewhere in it.
https://docs.google.com/document/d/1nOHFmYEGG0BVka9ovlW59VCQ1_uxPd-6EouWNKOcb9c/edit?usp=sharing
>>
>>1804088
Rabbit has some spare zny.
Rabbit was very impressed with your last tricks.
Would delight in seeing more.

What would you like?
>>
>>1804088
You can toss extra items into guild storage. We should get someone to start managing that actually.
>>
>>1806763
This is the truth! Who dares is but a winner.

>Trade 2 Orc Tusks to the Bone Monger for [Flash]rounds (Pot 6, 1 AoE Stun)
>Buy 10 Thumper Rounds (-100 Zny)
>Give both to Hetros

Perhaps see if Carving something Beastly from these ingredients is possible, and you and I togetheriness shall have fearsome arrow-weapons.
>>
>>1806870
>+Flag, +bandages
>Pay Doof 160z to cover bandages and actual cost of Flag
>473z left in Tower fund

>>1806830
Ryozo's just learned Kyou Kai, but slightly less of a closed system would be good, yes. Will look into it.
>>
>>1806785
>>1806968
>>1806763
>Use Carve Arrow on both Flashrounds and Thumper rounds,
>>
>>1807001
Hm... I'm going to use these funds to buy another flag and bandages. These will go into the For-all bag as backups to save space. Oh right!
>-Deliver x30 Rending Swallows

>>1805990
>-Purchase another Magicked Flag and set of Bandages.
>-Toss them all into the For-all bag
>>
>>1802841
>Give the [Runner's Notes] back
>>1806830
>Accept the [Midnight Hood]
>>1806870
>Accept the [Hydras][Terras][Pandoras][Pandoras] Shards
>>
>>1803401
((Not at the moment, sorry. I'm not sure if it could be parted up that way. I also think item creation has hit a snag, so I think a lot of what I have is in limbo))
>>
>>1806785
Fixing this: >>1804767

>Spend Insight on "L" Punch (wat dis do?) and Hit for Hit
>give Avdol's little book of big puches back to Jackie
>craft/equip Boar Amulet with Orc Tusk via >>1806870
>give other tusk to Kail
>Purchase and equip/learn Wrong Neighborhood and 6-tile Punch scroll -355
>give Sticky Shoes to Rabbitspaw
>store 109z and Wayhouse Plains in bank

VIT: 4+1 STR: 4+1 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 24/24 SP: 0/6 ARM: 6/6f/3r
M.RES: 5 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt
Hand 2: Hand! 6 dmg, blunt
Feet: Blunt (12) x2
Accessory: Boar Amulet +1 STR
Armor: Condemned Hood: A simple Burlap Sack someone died in. It's probably cursed. +1Vit +1Res Magpot +2
Feet: Wrong Neighborhood [*]Kick Boxing 2.5*(5) x 2 +1 if no hand
Attachment: Filtered Shaker (+5 to brewing)
Bag:
-spirits: 2oz
-Happy mask
-fire brandy 12p
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)

-pandoras xtal
-Boar Amulet (+1 STR)

Alqoholism: [Brew] [Distill] [Hit for Hit]
Expired License: [Mirage II], [Sneak Attack]
Puch artes: ["L" Punch] [6-tile Punch]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
[Curse] - Carrion creatures attract to you.
[Merit] +1 STR +1 INT

Banco de Llama:
-Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)
109z
>>
>>1807513
Gasp! Rabbit finally has SHOES for his aching-cold feet.

But Mistery Bloom, why are they so. . . sticky
>>
>>1807070
>>1807513
Thank you for both using the library. Basil, here is your 5z for returning the book.

Note: Thanks to clarifications on scrolls and books; the scrolls I have in the library are one use items to learn the associated true spell. I will not be raising the price for taking the scrolls but if you do take and use one you cannot return it after reading.

>Buy and learn the 6-Tile Punch cantrip
>Read and learn Broil from the True Spell scroll I found.
>Buy the Stone Press
>-Write the runes Abysmas, Firas, Broil, Arrow, Ring
>Create a Trip Bank Account again for the first time.
>Store the contents of the library in it.


Current Library

The Avdol Little Book of Big Punches (5-Tile Punch, "L" Hook)
Field Safety (Physick, Warp)
Runner's Notes
Blank Book
True Spell Scrolls (
Water Light,
Wall Detection,
Beacon Arrow,
Dispel
-Perovskia
)


Funds : 25z
>>
>>1806785
I've got a personal list questions I'd like clarity on at some point, if you find time.

Do potions expire after a map or just their effects?
What does the Ronin Sword skill [Mend] do?
What does the Kendo cut 'Phantom! turn target' do?
Is the reach on [lightning strike] your mov?
Is [expired license] considered a subclass, i.e. does taking a subclass as brewler lock you out of your [expired license] skills?
>>
>>1808734

Mend allows you to repair the sword
Phantom cut turns your target towards you
Lightning strike is mov based
>>
>>1807513
>Spend my Day 3 insight to unlock Swing
>Spend my Merit for +1 SPD
>Obtain an Orc Tusk from Basil Bloom (thanks !)
>Craft a Boar Amulet at the Bonemonger
>Get a Shield Pike installed on the Silver Buckler (-95zny, new balance 158 zny)

>>1803681
After flipping a coin, I decided that you are the new owner of this beautiful Graduate Medallion ! Take good care of it, and it'll take good care of you.
>Hand the Graduate Medallion to Morat

Kail, lvl1 Human Sworn
==
HP 80/80 SP 18/18
Armor 16/8
Magres 4 Mag 1
Per 3 Mov 4

Hand1 : Short Sword (x3 slashing, +3 damage) = 18 damage
Hand2 : Silver Buckler (x2 Blunt, x2 Def, *Rushdown) = 10 damage
w/ Shield Pike (16 pot heavy prc)
Amulet : Boar Amulet (+1 Str)
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash II (Blunt Edge), Swing !
Merit Boost : +1 Spd

Bag (Insight)
-3 bottles of Abalathian Vintage (+15 SP, worth 1000zny a pop)
>>
>>1808758
Many thanks!
>>
>In the meanwhile, feel free to perform non invasive rp
With that in mind, I'll be treating the Tusked Orc Skull as not being used and the Flying Killer having been made.

>Gain 1 Insight for Day3
>Spend 1 Merit for Jaeger, Get Sprint
>Main Warrior for next foray
>Spend 1 Insight, Learn Hi Crit
>Withdraw 82z (Bank Now 12z, 370z on hand)
>Purchase Horse Throw (-120)
>Purchase Machete (-250)
>Spend 1 Insight, Learn Passing Cut
>Sell Machete as Iron Scrap (+50z)
>Fill 2x Bassoons with Water

>Vault with Llama
>Jackal's Heart
>Jackal's Scythe (Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit)
>Tusked Orc Skull
>Barbals (x2.5 Blunt, 1H ea, *Paired Assault)
>Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14

>>1802886
((How are funds looking? I have 50z I can contribute))
>>
>>1808768
>Purchase Machete (-250)
>Spend 1 Insight, Learn Passing Cut
>Sell Machete as Iron Scrap (+50z)
I'm afraid you can't do that.
>>1805500
"Learning Weapon Artes from Weapons. Like classes, you must spend one day with that weapon to learn of its artes even if partially. Weapon Artes are automatically available upon equipping that arm but to learn it outside of the weapon's confines requires insight. "
>>
>>1808771
Didn't see that. Adjusting:

(that constant editing...)

> -Machete (+250z, +2 Insight)
>Withdraw (Bank: 7z left, 255z on Hand)
>Learn Machinery (-100z)
>Buy Shield on Sale (-60z)
>Buy Shield Pike Attachment (-95z)
>Money on Hand: 0z
>Spend Insight: Adrenaline I
>Spend Insight: Adrenaline II
>Get Jackal Scythe from Vault

.

>>1802886
Nevermind. I can contribute about 7z if needed
>>
>>1806870
>>1806362

Updating Sheet.

Billy Ends
Lv.4 Human Male Magi

VIT: 2+1 STR: 1 RES: 3 INT: 8+1 SPD: 2 PER: 4+1
- - - - - - - - - -
HP: 30|30, ARM: -/3, VIS: 6, MOV: 3
SP: 13|30, M.RES: 3, MAG: 20 [29 firas] / 26 [35 firas]

Hand 1: Wand (+2MAGx, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (+2MAGx, +8 POT, 5 Pages)
Armor: StarFire Hood (+VIT, +PER, +INT, +MAGx [Fire Only])

Inventory (2/8): 0z
- Wyzard Hat (+VIT, x2 Elem Res., +2 SP)
- Spirit Tree Sap (2 uses, +4 POT to Runes or Books made, Used on the Field for a Day)
- Firas Shard

Cantrips
[Flint]

Elementalism (2 SP/ 2 Shard / 2 Mana)
[Rune] [Boost] [Firas II] [Aerias II]
>>
>>1808762
>Accept the [Graduate Medallion]
>>1807532
Jackie I could donate these two books to the library, the problem is that I have already read them, if you can find me their stats and confirm that they haven't turned into ashes or banished they are yours
-Cantrip: Sparrow Turn [http://prntscr.com/gd2bnu]
-Change Weather [http://prntscr.com/gd2bnu]
>>
>>1806821
The stone press are empty binds like tge scroll bar. They require a combination of paper and if desired, stronger ink than what the Lorekeeper is given
>>
>>1808879
the stone press has a [pages] number, is that the max number of pages you can add (magicked paper) or the number of pages that already come in the bind, could you maybe add extra pages?
>>
>>1808882
You cannot. That is the amount of pages it can hold. The magicked paper should be cheap enough ?
>>
>>1808883
Yes the paper price is reasonable
>>1803376
>Accept the Bookmaker offer and get a book for "free" are the materials also free?
>Point out that I already have [magicked paper]x6 and a [Stone Press] Bind so all I would need is some of that Ink but if he is willing to get me some free mats I could use his
>Acquire Book, ask if it is really for "free"
>>
File: WorldTree_SheetWARv3.png (2.95 MB, 2046x3307)
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With the conclusion of some preliminary testing runs some adjustments have been made to the Ronin Class.

>Step Stance's rank II has been modified.

While the test also included Lorekeeper, the results would require a more spread out dataset however some new discoveries:

Lorekeeper's relationship with other spellcasters is complementary and using runic to assimilate them, allows them to thus enchance the capabilities of the class sublcassed. However their relationship with the Magi class has demonstrated to be "competitive" much like the lore implies in the game itself. But dont let it fool you, the deep learnings in Magi's elementalism interacts with Runic vertically while Runic is a more specialized subset of casters that uses Books for modifying spells and mitigating spell costs.

Preparedness has also become its strongest trait- and if not handled correctly the cause for downfall. Just as intended.
>>
>>1808831
The cantrips were on scrolls and thus burned away.
>>
>>1803630
>>1808901

>*Scribble*
"Hmmmm."
>*Scribblescribble*
"Hmmmmmmmmmm."
>*Skritch Skritch Scribble*
"Hmm."
>*Tap, tap, tap*
"In order to get the most casts out of this book with what magic I have in reserve, I shall write it like... This."

>Inscribe [Teras][Teras][Ball][Block] into the Pupil's Leatherbound.

"30 casts at net 1 SP per incantation for 13 potency, this is acceptable. One is now ready to be assigned to a team proper."

Helga - Kerbold - Lv.1 Lore Keeper

VIT: 4 (3+1) STR: 3 RES: 3 INT: 5 SPD: 3 PER: 5 (4+1)
- - - - - - - - - -
HP: 48/48 SP: 30/30 ARM: -/3f M.RES: 6 MAG: 11 VIS: 5 MOV: 3

Hand 1: Pupil's Leatherbound - Mag x2, +2 Pot, 4 Pages, *Page Clear
-P1: Teras - Earth
-P2: Teras - Earth
-P3: Ball - [Per] Range, +2 Pot
-P4: Block - Spell Travels Through Surface
Hand 2: Empty

Armor: Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1
Accessory: Blank
>Bag 1/8
-Belt: Book Belt - For Books and Scrolls.

>Runic
-Elements: Teras
-Runes: Block, Ball
>Derive
>Detect Lie
>>
>>1803421
>>1803437
Paws off, buddy. I can handle this shootbangs just fine. By Burkhards giant polished hat and Marylands murdersprees, I know perfectly well how to fire a volatile chemical reaction at people. You on the other hand have a bit of odd looking rifle. Word of advice, kid - shimmy some firextals in next to the firing pin on that thing. Gives the entire rifle a bit more woosh.

>>1808901
>Adjust tie

I was lost in the woods for a bit there. Then a rex stampede got in the way. Then a giant orange monstrosity with teeth the size of spears stepped on my briefcase. You wouldn't know how to fix fix a transtemporal cross stream recoiler that's about yeaayh high and in... say sixhundred to ninehundred small pieces? I have insurance, of course, but being alternative timeline insurance I wouldn't know if it kicked in.

>Take out 1292 Zny from Llama Bank
>Take out Kodachi from Llama Bank
>Wear a tie (-25, Festive Mask)
>75 Arrow Cut
>-75 File Tile Punch
>-150 Lightning Strike
>-250 Feudal Armor
>-200 Firearms License
>-180 ArcLoader
>-150, 6x Shortfuse Bombs
>-160, 6x Kunai
>-15 Yams
>-90 18x Fishballs
>-2 ZNY
>Offer 2 Zny to the Shrine for Good Fortune.
>>
No, I said license to bill. Bill, you overpaid beaucrat. Who need a license to murder? Murders free, its an unregulated perfectly competitive environment where the only barrier to entry is someone sense of ethics and conscientious objection to taking a life.
So no barriers at all, isswhatI'msaying.
Now sign that paper slip that says I can fire a gun without going to root-jail for it. I paid my bribe, greased your superiors, I'm due my fully certified background check and the all clear on the safety record.

Hey, is that a sword on your shelf ? I had one of those once. You mind if I take a few practice swings?

=Trigger, LLC=
=Kerbold b̶u̶s̶i̶n̶e̶s̶s̶d̶o̶g̶ Ronin1=

VIT: 4+1 STR: 5+3 RES: 3 INT: 0 AETHER NUMB SPD: 4 PER: 4
- - - - - - - - - -
HP: 60/60 SP: 20/20 ARM: 9fr 9flank 4Rear
M.RES: 6, AETHER NUMB MAG: 0 VIS: 4 MOV: 4

Armor: Feudal Armor (Vit +1, Str +2, +2Defx, +1.5 Weather Res)
Accessory: Boar Amulet (+1 STR)

ArcLoader - RNG 8, DMG 13+10, Ammo 2
10 Thumpers, +10, Force+Crush
6 Flash, 6 Fire 1 AoE Stun

Draw Out,
KenJutsu [P], Ken-Do [P]
[Arte] Arrow Cut, File Tile Punch, Lightning Strike
[Prof] Firearms

=6 / 8 |´|52zn=
3x Kunai - 22 DMG, RNG 10, *hidden sleeves
6x ShortFuse Bombs (12 Pot Fire)
Kodachi (24 dmg, QuickDraw)
Uchigatana - 30 DMG, +1defx, *Mend, Break on [1]
10x Fishballs
8x Fishballs
>>
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>>1811241
"Leave it to Trigger, to survive being thrown into the future. Some years, or something..I swear its like a hobby of his or something..."
>-Continue oogling at the powers of chain weapons. And general running away like a baby from danger.
>>
>>1803267
>>1802926
>Withdraw 218z from Bank (82 left)
>Learn Terras I, Aquas I with 2Insight
>Buy Lorekeeper Licence with 1Merit
>Borrow Beacon Arrow and Wall Detection from the library, 20z (>>1807532)
>Borrow a pandoras arrow from Rabbitspaw
>Buy Blank Book, 120z; Magicked Paper 90z; and Ink, 55z: 285z spent.
>Give materials and references to Yggdra to make Spell Book (×2mag, Pandoras, Dispell, Beacon Arrow, Wall Detection)
>Read the Dispell Scroll, gain [Dispell]
>Return Beacon Arrow and Wall Detection Scrolls (+10z for returns), Add the Spell Book to the library, 6 blank Magicked Paper sheets, Dunndrik Map, and any leftover ink? (>>1807532)
"For Studying Purposes Only. The book will be unlikely to actually function without more training."
>Give Rabbit the arrow back
Lorekeeper
>Take Study alpha, know Ball, Arrow, Vitas, Luminas, and Ring
>Give the Bookmaker the Bomber Ashes to use in the ink (Note: Not actually looking to cause anything with this, just poetic justice)
"A frog thinks it is just that one who caused death and pain in life, will bring life and health in death."
>Get Leatherbound inscribed with Vitas, Aerias, Ball, Ring.
>>1803179
"Snip Snip! Oh, but can I keep my hat on? It is nicely aerodynamic."
>-Requesting to keep Pointy Hat appearance while Sleekfoot snip-snips.

>Get Iron Shield (>>1803410)
"Ah, many thanks. I seem to be frogetting how to hold this, though. Perhops after a frog sleeps on the matter."

Perovskia, Frog Lorekeeper Rnk1/ Magi Rnk4
VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 4+1
- - - - - - - - - -
HP: 28/28 SP: 45/45 ARM: 4/- M.RES: 6 MAG: 10/13 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: Pupil's Leatherbound (2×MAG, +2POT, Vitas, Aerias, Ball, Ring)
Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1)
{10z} {Bank: 82z}
-Book Belt: Toadskin Treasure Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-Basoon Bottle (10oz Water)
-Bandages ×3
-Iron Shield (×2Blunt, +1Dmg, ×2Def(Front)
-
-
-

Machinery
Elementalism (2 SP/ 1 xtal/ 2 Mana), The Colorful Elements (4SP/2xtal/4Mana)
- Rune
- Aerias II
- Aquas I
-Terras I
Cantrips/Derived Elementalism
- Dispell
- 6-Tile Punch (cantrip) [Punch target 1Knockback per 2pot]
Runic
- Lore
- Ball [×Per, Pot+2 / Pot+2]
- Arrow [2×Per, Pot-1 / +1Rng×]
- Ring [3×3 from target, hollow / +1AoE, -int Pot]
- Vitas
- Luminas
- Flavor: Elemental Battery
>>
>>1812507
Thank you for your donation. I think I shall reserve the paper for future True Spells or rare elements that cannot be acquired elsewhere so I shall set them aside until we find them and our Lorekeepers are willing to transcribe what they find.


Current Library

The Avdol Little Book of Big Punches (5-Tile Punch, "L" Hook)
Field Safety (Physick, Warp)
-Jackie
Runner's Notes
Blank Book
Not so Blank Book [Pandoras, Dispell, Beacon Arrow, Wall Detection]
Dunnkirk Map
True Spell Scrolls (
Water Light,
Wall Detection,
Beacon Arrow,
)

Supplies :
6 Sheets of Magical Paper
35z in funds
>>
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GENERAL ANNOUNCEMENT!
As bookkeeping has settled and we're waiting for the new map, we can take another look at our open-source, work-in-progress World Tree Guide!

Remember that everyone can contribute whatever they know. Help us from asking the same question twice! Help idiots like me from misunderstanding stats and specifics! Help the processors lighten their work!

We now have some added segments on Stats, Artes and Item Skills

https://docs.google.com/document/d/1cpUdSnBaQUwev1c3PpW_nIhtsbb0Qbu8MWPQWy-m7as/edit#
>>
>Store Ronin Haori, Cavalry Spear, and Twin Carvers with the guild inventory

>>1806892

"While I primarily seek another set of these exquisite throwing knives, I hold a rich desire for a technique of 'horse throwing' I saw a man proclaiming. I do not know what a horse is, but we have some large creatures where I hail from which would be very convenient to move in such a manner! That or simply crushing enemies in an efficient manner, since they seem less and less willing to enter my noose."

=====
[J]d'Alger: Kerb Jaeger 3/Ronin 1

VIT 3+1 STR 5+1 RES 3+1 INT 2 SPD 5 PER 4

HP 48/48 SP 20/20
ATK 19 ARM 10
MAG 1 MGD 3
VIS 4 MOV 4

E: Abalathian Spear (DMGx3+1; Deep Strike)
Iron Mask (+1 VIT, +1 STR, +1 RES, +1.5x DEF)
-

Throwing Kunai x3 (RNG STR+2; x2STR+6; Hidden Sleeve)
Rope x4 (6-reach)
Rope x6 (9-reach)
Moblin Hide
-
-
-
-
38z

Step Stance / Yarido
Rope Mastery II / Arbornaut / Trapping

=====

Guild Chest:
Ronin Haori (+1VIT; +2STR; +1PER; +1DEFx; x2 Weather RES)
Cavalry Spear (x2STR+6; Reach 2; Twist; Windmill Stance)
Twin Carvers (x2STR; Adroit Fighting; Knife Throw)
>>
Kail would it be possible to grab one of those bottles of wine from you?
>>
>>1807513
Clarification on ["L" Hook]: Punch someone on their right side, causing them to turn 90° left. This allows you to punch someone on their front and turn them to their flank, leaving the vulnerable for your next attack. Punching someone on the flank can turn them with their back at you. Needs your left hand to be free.

With that in mind:
>>1812606
Young master Jackie, can I borrow the avdol little book of big punches from you? I'm afraid I only have 7 zenny to spare, but you can keep it all after I return the book. I swear upon the honor of an old frog.

>Offer Jackie 7 zenny to borrow the avdol little book of big punches
>>
>>1812886
Of course. Enjoy .
>>
>>1812888
"Ah yes, I remember this one... The key to the punch lies in the palm of your hand. I've won a duel or two with this back in my day.
Of course tomorrow will also be my day."
>Spend my last insight on ["L" hook]
>Return the book to Jackie
>>
>>1808831
I think that's one cantrip
>Sparrow Turn: requires Aer I & Shape Spell; Change weather direction during turn
>>
>>1812507
>>1812902
Are you trying to use a pandoras arrow to get the pandoras element in a book? and then making Yggdra inscribe a bunch of spells that require insight to learn in said book (and not a single use scroll like she said she could do)?
well that sounds interesting tell me if it works because I want to do the same
>>1805990
>Buy Spirit tree sap(55z)
>Buy Iron (the shield) (50z)

216z left
>>
>>1813017
Oh, I most certainly am. A frog will make it noted, any Lorekeeper with [Derive] could do the same. Yggdra just has nice handwriting.
>>
Bookkeeping:
Morat, Human Magi lvl 4/ Lore Keeper lvl 1
VIT: 2 STR: 1 RES: 3+1 INT: 6 SPD: 2+[1] PER: 4
- - - - - - - - - -
HP: 20 SP: 34 ARM: 24/16 M.RES: 12 MAG: 24 VIS: 5 MOV: 4

Hand 1: [Stone Press]: [Arrow][Terras][Terras][Aquas][Aquas] POT:x2MAG+12
Hand 2: [Iron]: ×2Blunt, +1Dmg, ×2Def(Front)
Armor: [Midnight Hood]: DEF: RESx3 MDEF: RESx2 +10SP *Moonlight: Gain 50% SP at Night
+Festive Mask
Accessory: [Graduate Medallion]: (+1 Res to students of Magic, *Pride)

>Book Belt:
-[Student Notes]: [Sword][][] POT:x1.5MAG
-[Pupil's Leatherbound]: [Dispel][Luminas][Arrow][Block] POT:x2MAG+2 *^Page Clear
>Bag:
-Riceballsx3
-Fishballsx3
-Hydras Shard x1
-Terras Shard x1
-Pandoras Shard x2
>Bank: [216z]
-Magicked Paper x1
-Wyzard Hat (+1 VIT, x2 Elem, SP +2) [MagiArmor]
-Historic Rainment (+1VIT +1PER ElemRes x2, +1SP) [LoreKeepr Armor]
-Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | *Ball Cast, *Expanded Cast)
-Spirit tree sap +4pot to books | 1 uses

>Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II [Shape]
- Aquas II [Overflow]
>Lore Keeper
-Runes:{Luminas}[Arrow][Block]
-Derive
-Aether Fever: lets you learn a spell if you get NEARLY KILLED by it
>Cantrip
-[Sparrow Turn]: REQ: Shaped spell or Aer I | Change weather direction during turn
>>
>>1812830
>Job flavoured kool-aid
>>
It costs you an arm too.
>>
>>1813775
rood
>>
>>1813775
Stop bullying Kail until he actually jobs
>>
>>1813859
He did lose an arm that I had to reattach.
>>
.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.2, Jaeger Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 18/18
ARM: 1[1] / Frnt -/3 / Flnk 2
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: -
Hand 2: -
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
Primal Hunt - Study Bosses, Bounties, Beast Kings for Skill
Aether Numb* -Effects from magic sources are halved
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 2SP Dmg: (Str x Spd)=18
Adrenaline II - Str increased by 1 until Battle ends, Use 3 times, 3SP
Sprint - Extra Move if Moved Twice
Ancestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as Fire
Horse Throw (Spear Arte) - Flip creature your size behind you, Overwatched HT may flip larger creature
Machinery


Inspiration: 0/1
Kill Insight: (No) 0/2
Merit: 1/1

Inventory:
0z
• 1x FireBrandy (12Pot)
• 2x Bassoon Bottles (10?oz cap ea) with Water
• 3x Bandages
• Flying Killer (Spear, Slashing 2.5x, Reach 2T, *Extend: 2SP for x2Reach) Dmg: 15 Slash
• Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8
• Shield on Sale (??)
• Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)
• Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 24 Slash, Hi Crit

.

Trip Vault:
7z
Jackal's Heart
Tusked Orc Skull
Barbals (x2.5 Blunt, 1H ea, *Paired Assault)
Mother's Spear (x2 Piercing+2, +1 Reach) Dmg: 14
+Jackal's Mangled Head (For Cosmetic/Fluff)
>>
File: World_DunkirkTown_Update.png (2.19 MB, 2508x1771)
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=Morning Event=
Courier Report:

https://www.youtube.com/watch?v=C6O1FgvTuAQ

-Dear Scholar.
The Town of Dunndirk has been swelling with activity as of late. Many adventurers came and went when they saw that [Cranidyne] has blocked access to the foot of the [Abalathian Highlands].. Furthermore the [Knot] that we have supposedly defeated is still active, a smell is beginning to cover the town. I looked into the Three Witch's Curse and some Warriors have informed me that the Sisters were picked out not only for their Magical Upbringing but their Scholarly Interest in the entombed 9th Hero: Serpico the Traitor Prince. They seemed to have been sniffing around about a [Buried] Relic of the 9th Hero for a report. Perhaps their search took them to a dark discovery, and perhaps... this knot is far bigger than we thought.

The wayhouse inspector however, is quite patient with us even though we declared township over such a dangerous place. We're told that as soon this place becomes [Fit for Children] some displaced travellers would gladly start opening shop here...

Another thing, and you may have heard this.
Ever since .... Odin's passing, monster activity has been picking up as far south as Fenralis. By tomorrow it is likely the whole world under the tree's branches will know. Our quest to save this world is starting to get a little scary, don't you think ? Which brings me to my next point. I've heard from Slade's party that the adventurers we found are not of this branch. If they're anything like the [Runners] in the tales, do you think we can stand a chance ? It's almost scary how real this seems !

-Yggdra
>>
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...Ah it's morning, Luka. How should we prepare ?
The event, Run Runa Run, has been posponed for the time being. Gameplay dictates that there be some space between major game events. See you in [day 7 ' w')/]


>From Here we can head back to Dunndirk, the way should be safe for now. [Travelling here will start Deployment and Planning]

> Cranidyne's cave is reported empty... well that's because it's sleeping on top of Dunndirk's walls..... [Travel Time, 1 Day]

> Farmer's Way is filling up with a lot of [Moblin Reports]. It's a day away but the warriors of Federalis can take care of it... [Travel Time, 1 Day]
>>
>>1816972
Awww, it's the maids from Floors! Top cute!
>>
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>>1816972
"Ah yes, the wayhouse federation has some fine people under their employ. I'm glad to see some of my kin still live a proud life, [Sworn] to the sword, like I was back in my day.
It makes one wonder why you don't see more frogs who take up the profession these days. Maybe all one needs is a little courage.
Like the ancient proverb says: the chameleon with the brightest stripes is more likely to start the fight. Of course, we're talking frogs here..."

>Attempt to unlock [Sworn] for Frogs
>>
>>1817003
Cool Knight:
" I'm not a frog "
>>
>>1817020
"Ah, of course you are not! Quite a clever young man you are, you've passed the test of /wisdom/. Now take this pebble from my- hang on. I'm sure I left my pebble in this sleeve... Or was it the one I put in the washer? Err, stay here, this will be a valuable lesson!"
*Fusius returns to quiet meditation*
>>
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>>1816972
>Examine purchased Shield on Sale to determine its stats
>>
>>1817026
Junk Buckler
+1FDef
-This shield goes on the fore arm, allowing you to hold weapons 2 Handed.
>>
^ Thanks!

>Wield Junk Buckler in LHand
>Install Shield Pike on Timber
>>
>>1816972
>>1816986

"As much as I would wish to take my talents to take on the most dangerous of foes, one should consider one's limits as a newly fledged adventurer."

"With that in mind who is going where right now, I volunteer for any town defense that might be needed."
>>
>>1817059
"I agree we should tread carefully. But I will go where the Gyðja, Luka, goes."
>>
>>1817059
I think the Knot cannot be allowed to fester further. Any delay will lead to more issues in the future.
>>
Are we figuring out deployment then?
>>
>>1817241
>>1817186
>>1817157
>>1817059
Figures yer all want to end this Knot business before it develops into a right Gordian, but I'm all for whichever the bosslady calls.
>>
>>1806715
>ADDENDUM
>Purchase 6 magicked paper for 60z, as that is required to make a book.

>Bank funds at 143z, Inventory adds +1 Magicked Paper.

"There, that should be the last of things to retrieve in town. I hope you've enjoyed this little tour of Avalon, however brief; you'll be seeing far more of this town in the future."

"Now, for one last stop. I hear Jackie is attempting to build up a library, and I'm rather curious what is in there at the moment."

>What True Spell scrolls are left?
>>
>>1817305
True Spell Scrolls (
Water Light,
Wall Detection,
Beacon Arrow,
)

Water Light 2sp [Luminas]or[Aquas]: Illuminate a body of water. Potency determines tiles illuminated from centre.
Wall Detection 2sp [Teras]or[Abysmas]: Determine the shape of a contingouos wall surrounding you.
Beacon Arrow 2sp [Luminas]: Strike a target a light arrow dealing POT damage. Target will illuminate the area as well as increase hit to itself by 10.
>>
Before we leave, one last thing.
>Sell all three bottles of Abalathian Vintage for 3000zny
>Place all my money (3158 zny) in the llama bank.
There. I'll feel safer that way.
>>
>>1816986
>>1816972

Luka, Harokem, Doof, are we committed to clearing the knot then?
>>
>>1817978
Sounds good to me.
>>
>>1817978
I'm certainly in favor, and feeling much better with Federation presence on the surface.
>>
>>1817485
"Wall detection may be a useful spell to know in our upcoming journey into the catacombs of Dunndirk. Beacon Arrow may serve a useful purpose as well."

"We should probably learn both of those spells before our journey. Perovskia, Morat, and I can learn either. Our newest LoreKeeper Helga learn Wall Detection as well. We may wish to decide who shall learn what before we depart; I cannot think of a reason not to."
>>
>>1818607
>>1817485
I guess there goes Jackie's dream of becoming a librarian, but really instead of learning the spell we should copy them in some books using [derive]
I'm not sure if you were talking about copying instead of learning so I'll just point that out, I also have luminas arrow so I don't have to learn beacon arrow and I trust my eyes to notice invisible walls so no wall detection for me neither, btw is switching book a oncetap or an act?
>>
>>1818663
The scrolls is not what is going to be filling my library's shelves. Its going to be books. Proper books! I already have 3 that can be read as many times as is wanted.

As for the scrolls I do not regret that they will be used. Scrolls, like books, are meant to be read after all.

Library :

The Avdol Little Book of Big Punches (5-Tile Punch, "L" Hook)
Field Safety (Physick, Warp)
-Jackie
Runner's Notes
Blank Book
Not so Blank Book [Pandoras, Dispell, Beacon Arrow, Wall Detection]
Dunnkirk Map
True Spell Scrolls (
Water Light,
Wall Detection,
Beacon Arrow,
)

Supplies :
6 Sheets of Magical Paper
Funds : 42z
>>
>>1817978
Committed to hop right in and assist where able!
>>
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A decision must be made before deployments can begin.
>>
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>>1819277
considering. the majority's wishes to go Dunndirk, Deployments shall now begin. However since we are operating on two fronts. Let me give elucidate everyone on the situation.

https://www.youtube.com/watch?v=1hmE1aaeJgk

Highwall: Currently, the Highwall is starting to build in number with Saurian Megafauna. As well, a local Terror known as Cranidyne is resting atop the blackened church, where the source of the knot supposed lies. Facing him maybe avoidable if we manage to sneak around, or , we may with much difficulty decide to FIGHT IT. At night lesser saurians will begin to hunt to the highlands west. Cranidyne seems uninterested in the town below, but as space starts to fill up in the highwall, the hammerbeaks will no doubt begin to migrate to the lower town. Displacement or destruction of this population is necessary but not immediate.

Sewers: With the death of the Beggar, the tunnels should be relatively safe, however Inspector Bruno tells me that his sentry has been hearing distant yammers in the underdark. It's clear that a moblin population is beginning to build and it was already unclear how they managed to fill up the Town the first time around. Also, by using the [Riverside] access we can somehow find a way to the other side of the Highwall and maybe exploit a blindspot in Cranidyne's view. However note that hammerbeaks hang around that area. And there have been signs of harpies.

WIth that, I would suggest that parties choose from the Following deployment points.


>Town Flag : A good central location for inspecting Dunndirk.
>High Wall Entrance: This will start us off east of the Manor, preceding the stares onto Highwall.

>Wayhouse Basement Stairs: This will place the party underground by the bathhouse
>Riverside Access: Underground and to the west of the map by the river.

Another note:
It would seem that there are enough new members start a new party, for a new party to be made a party leader would be needed as well as at least 3-4 members. Existing parties may otherwise transfer or overcap up to 6 party members.

Considerations: The area under the church is the big unknown we are facing, compounded with the enemy on the surface and the underground its possible that parties will be exposed to many deep dangers, cut off from each other and civilization for an extended period. It is important then, to place Relay Flags not just for yourselves but for others to be able to help your group should you face a threat you cannot handle. Furthermore consider retreat if only to buy yourselves time or help others position themselves to meet the threat. If we attract the ire of the Raptors and the Moblins at the same time it's possible that we may have started a two front conflict. Avoid this as much as possible. End the fights that you intend to begin and ensure that others have theirs under control. Retreating to the town risks an attack to the township, which will expose noncombatants to danger, avoid this.
>>
Posting the current [Delver] roster here. I'll need the other members of the roster to point out what their loadouts are.

[Leader] Doof (Brewler/Jeager)
Luney (Jeager)
Basil Bloom (Brewler)
Yoko (Shrine Maiden)
d'Alger (Samurai/Jeager)
>>
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>>1819312
>>1817491
>>1815288
>>1804617
>>1804616

"Well it seems we are going to forming a new team. Very well."

"A Warrior, a Jaeger, 2 Magi and a Lorekeeper, Who among us wishes to lead this ragtag?"

Thank you Monday for cool portrait art.
>>
>Current Loadout

I wouldn't mind a double check on some of my numbers since I don't have the system 100% down yet.

Jackie ; Human ; Magi Level 3 ; Lorekeeper Level 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 20/20 SP: 40/40 ARM: 9/9 M.RES: 6 MAG : 14 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Pupil's Leatherbound (4 Pages [Firas, Abysmas, Broil, Arrow], x2 Mag, +2 Pot, Page Clear)

Armor: Midnight Hood (+10 SP, x3 Res, x2 M.Res, Moonlight : Restore 50% SP at midnight)

Book Belt :
-Stone Press (5 Pages, x2 Mag, +8 Pot, Page Clear)
-Field Safety (Physick, Warp)

Inventory : 8z
-Historic Raiment (+1 Vit, +1 Per, +1 SP, x2 Elem. Res)
-Wyzarde Hat (+1 Vit, +2 SP, x2 Elem. Res)
-Book Belt

Cantrips
- 6 Tile Punch (Aer I)

Elements
- Firas II
- Aer I
- Abysmas

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost

Runic
- Derive
- Runes (Arrow, Ring)
- True Spells (Broil)
>>
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>>1819440
Should be fine.
>>
As a precaution to those who haven't attempted it yet.

the Abilities KENDO and YARIDO
are so far only available to those who wield a curved blade or two handed ESOTERIC spear respectively. Just to be on the safe side, buying the Curved/Eastern Blade proficiency should unlock it [Kendo] for those wishing to subjob Samurai.
>>
>>1819440
We all have a base x1Def x1M.Def so your ARM should be 12/12 and your M.RES 9
And if you need some Ink or paper to fill that Stone Press I'm sure we can help you
>>
>>1819497
Thanks.
If you do have paper I would appreciate it. I ran out of money after buying the stone press and a cantrip. Didn't realize I needed to buy paper for it when I did.
>>
>>1819488
Do KENDO and YARIDO combine with other skills performed with the right weapon?
For example: Can I use [Lightning Cut] as a cut disarm a weapon? Or can I use [Hit for Hit] and specify that I'm hitting back with slices?
>>
>>1819501
No, but I have money
>Buy magicked paper (the last one) x60z
>Give 5 magicked papers to jackie
>156z left
This should do
Also I don't think Stone Press have Page Clear and if you need more Zn (say you want to buy a tank) uncle Kail happens to be rich and generous
>>
>>1819378
I'm afraid I won't be the most suitable one if this involves botting duties since I don't have the time to always be around here. So if someone else could fill that role, that would be great :^)
>>
>>1819312
Question:
Can a LoreKeeper [Derive] the ShrineKeeper skill [Last Rites]?
>>
>>1819541
Thanks.

>Write in books.

Stone Press (5 Pages [Abysmas, Abysmas, Abysmas, Ring, Arrow], x2 Mag, +8 Pot)
Pupil's Leatherbound (4 Pages [Firas, Firas, Broil, Arrow], x2 Mag, +2 Pot, Page Clear)
>>
>>1819523
Hit for Hit will simply counter with a basic attack. Special moves like the Samurai's Kenjutsu operates on active triggers based on facing and using a Cut or Slice as an active action. It should also be known that paired attacks that come with dual wielded weapons fall under normal attacks for the time being.

You may attempt to test this out on paper to see what I mean.
>>
>>1819575
Last Rites falls under Spirit Magic and is much like a cantrip. And like any cantrip or spell maybe derived.
>>
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>>1819523
Hidden Skill ”か” Interacts with Izen born mechanics and so there is little more allowance for dishonorobu display.

Lightning draw: Slice and Lightning draw:Cut will trigger accordingly with placement.

Frontal Cut [Practice Cut]- Increases POT of the Next blow by 25%
Frontal Slice [Petal Dance]- Increases Next QuickStep Range by 1, allows diagonal movement.
Front Corner Cut [Hilt Snag]- One handed weapon on target hand is disarmed. [even shield]
Front Corner Slice [Eye Lash]- Frontal Overwatch is Disabled
Side Cut [Flank Cut]- Increases next Hit by 10%
Side Slice [Celebration's End ]- Causes Bleed Stack Equal to 25% of damage.
Rear Corner Slice [Heel Slice] - Mov Decreased
Rear Corner Cut [Phantom Cut] - Target is Turned to your Direction.
Back Slice [Bone Whistle]- Damage Ignores Armor
Back Cut [Meridian Cut]- Damaged Target is stunned.

Clarifications:
>If slice hits 3 different targets, will they trigger 3 different Kendo abilities ?
No. It will be the ability used on the intended target that will affect the other 2-4. Which is why it is important that diagonal facing slices are "Corner Slices" and Straight cardinal slices are merely "Slices"

For example, if a corner slice is used on a target's rear, it will proc a heel slice for all other targets affected, despite THEIR facing. For this reason as well, Petal dance will gain in power depending on the size of the group attacked.

It should also be noted that unless someone has calculated swing, such attacks will affect friendless without discrimination.

There should be no issue with cuts, since they target a single unit.
>>
>>1819648
Yari's marks don't match what you've got on the main sheet. X's should be on closest diagonal of C, and the X directly behind should be an O for G to match the main sheet
>>
>>1819648
A question, if I may: what is Saturn's chosen element? Saturn is associated with Time, but I don't think Time is currently an element.
>>
>>1819653
Hetros can we visit the shrine? I'd like you to show me how to perform [Last Rites]
>>
>>1819654
Chronos and Pandoras are the elements unnamed at the moment.

The time between Chronos spells used determine it's power. For this reason one may tap to gain 1 Chronos Mana every [Hour] no more, no less.


Event:

>Now that it has been a day you may awaken to it's first spell.
[Saturn's Pace] [Self or Contact] - You may burn 1 chronos, or 1 sp to move one tile more up to your [Mag].
>>
>>1819672
Going to need some bookkeeping for this!

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 18 ARM: 28f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4

Hand 1: Black Iron Shield: Dmg 2.5 blunt, +2.5 front def, Meteoric Tackle, Shield Pike (16 prc hvy, plant)
Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Sword amulet (+2 to hit w/ swords)
Chivalry: [Block], [Shield Bash], [Swing], [Sworn Oath: Saturn]
Artes: [Boomerang]
Spells: [Saturn's Pace] (Self or Contact - 1 chronos or 1 sp to move one tile more up to [Mag])
4x riceball (10HP at rest); pickled yams (double food value for a day);
Short sword: 15 Dmg (str4x3+3 slashing)
3x Fishballs (4hp, stuff), Rope (reach 9), 3x Bandages
229z in bank
>>
// I had a long post, but refreshed the page accidentally and lost it. These are the basics:

1) Focus exclusively on the moblins, use Terras magic to block raptors from investigating the underground from the highwall.
2) When the raptors leave to hunt at night, move a small team (Hero?) through the underground dock to complete a gate within for exploration tomorrow.

Dragon under Fleur and Delver under Doof deploy to underground dock, drives south and east
Tower under Harokem deploys to underground hot springs, drives south
Rogue under ?? deploys to the town sq, sets up runes and supports via relay
Hero under Luka deploys to the town sq, sets up a gate along the south wall and supports via relay but conserves strength for the push to the Knot.

I would suggest reshuffling the teams if this is what we go for, specialize each unit. Dragon and Delver might want to trade for Rogue and Heroes heavier hitters, for example. I would be more than happy to leave Hero in Armstrongs or Rabbitspaws' care if the guild thinks that it would be better that I support another team.
>>
>>1819710
I forgot to mention, but I was hoping to be able to connect the town sq gate to different paper wards as required to provide support to the underground that way. I may need material to construct the gates, in which case the two bookcases in the manor are sacrifice.
>>
It was just brought to my attention that I'm short 1 Insight, since last map I've got 2 on different days and they should stack this way.

>So, retroactively spend 1 Insight on [Blunt Edge]

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 18 ARM: 28f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4

Hand 1: Black Iron Shield: Dmg 2.5 blunt, +2.5 front def, Meteoric Tackle, Shield Pike (16 prc hvy, plant)
Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Sword amulet (+2 to hit w/ swords)
Chivalry: [Block], [Shield Bash], [Blunt Edge], [Swing], [Sworn Oath: Saturn]
Artes: [Boomerang]
Spells: [Saturn's Pace] (Self or Contact - 1 chronos or 1 sp to move one tile more up to [Mag])
4x riceball (10HP at rest); pickled yams (double food value for a day);
Short sword: 15 Dmg (str4x3+3 slashing)
3x Fishballs (4hp, stuff), Rope (reach 9), 3x Bandages
229z in bank
>>
>>1818663
>>1818696
"I see. In that case, I would like to learn Beacon Arrow at the least. If nobody has any objections, I would also learn Wall Detection, as I feel that this spell will have a far more useful application than just merely finding secrets."
>>
>>1819722
>>1819710
Sounds like a scehmeful plot-plan. Rabbit agrees.

However, Rogue and Hero if deploying-helping the town square will attract the attention of the Saurian-rexes. They can smell us from the high wall - the cultists saw us, but saurian noses are stronger. Also? Krista-bird and Faruk-gang may be on the prowl.

If we are there, and fight there at all, and have a gate there, we catch up Wayhouse people in our fight.

This cannot be done.

Rabbit suggests is two teams near the wayhouse basement stairs and three teams near the riverside access. Riverside (Hero! Tower? Dvelver) can go up the river and hunt the knot, and prepare a gate in an area we control leading elsewhere. One team can sweep east and south and meet with Dragon and others because. . .

Basement (Dragon? Dvelver? Rogue) can sweep for mobolins.

If we fight on the surface, too much noise and attraction. And we need to sweep up by the river to avoid the cranidyne. We cannot avoid the saurian-rexes in totality, but Doof has a saurian horn for mimicking calls and a bone to talk to them, so we can maybe make our way past small groups.

But do not fight in Dunnkirk. Avoid the Tower Flag. Avoid the high wall entrance.
>>
>>1819488

>Looks at purchases

((Oh, that messes up my everything. Um.))
>>
>>1819818
,0 _0)/ G-Go ahead and redo your purchases if this new info affects your builds
>>
>>1819818
Perhaps you simply require the studying of Esoteric Polearms, yes?

So someone can help with 100zny! Maybe Kail?

Rabbit would help, but a shameful mangy dog has stolen all his riceball money.
>>
>>1819866
Daily interest is 20%... Kidding.
>Transfer 100z to Rabbit (3058 left in bank)
>>
>>1819880
This is me, by the way.
>>
>>1819802
>>1819710

I was planning on deploying Dragon at the riverside and make for the Knot itself.
>>
>>1819880
Uhm. Okay-fine. Thank you, Mistery Kail, for this mystery chache of cash.

I will pass it to D'algers, and he will be able to use his Cavalry Spear for his Roping Tricks, and then may later learn to use his Abaabababalthaiti spear. They are both spears. Is not so bad. And Deep Strike one can do with clever Yarido Jab!

>Consider embezzlement for riceballs
>Transfer 100z to D'algers.>>1819818

>>1819888
Yes. Rabbits is not surprised. Rabbit wishes to say that if you charge into the darkness, the moblins will be behind you, the raptors ahead of you, the cranidyne above you, the knot below you. Rabbits thinks blindly charging will not do.
>>
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>>1819378
>>1819551

"...No one? Really? No one else wishes to do this? Not a single person amongst us has any desire to fill this leadership roll in the slightest?"

>...
>Inhales on pipe.
>Exhales a deep, heartfelt and exasperated sigh

"Very well, I'll do it just so we have /someone/ in charge."

>My track record for leading squads is poor and I am on Euro time, I hope you realize this.
>Incidentally we need a team name, me and Kail have suggested either [Castle] or [Knuckles]
>Or another choice if you so desire.
>>
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>>1819900
Hmmm someone to keep the town safe and protect its heart might be needed.

" May I suggest [Throne] ? "
Yggdra: Now now, Castle is quite fine too !
>>
>>1819898
>>1819880

"An immense gratitude to you both! Truly a grand gesture of family!"

>Get Eastern Polearm Prof.
>Switch Cavalry Spear & Abalathian Spear
>Guild Bank Seasoned Robe
>>
>>1819900
"Team [Knuckles] might not be so bad. At a minimum, it sounds good when you pair it with another team."

"Teams Hero & Knuckles. Delver & Knuckles. Teams Tower, Dragon, & Knuckles."

"I think it works rather well. Certainly better than Team Fist, or something similar."
>>
>>1819802
The saurians have not attacked the town so far.

I am worried about Krista and Faruk but if they did appear to attack the town, I would rather have a team on the surface on standby to give the settlers a better chance to fend them off.

The gate must be set at dawn if it is to link up with the gate set at night, this limits where we can put the gate. I thought that the southern wall near the town square would be best as it would allow Longcoats and Magi to cover it from the platform in the middle of the square and Samurai some room to perform their arts.

>>1819888
It could be that the Cranidyne does not care for the raptors that follow it around but I couldn't say. It could work, or it could rouse the giant and kill everyone in Dunndirk all over again.
>>
>>1819898

But you just suggested that teams already head for the knot or did you eat too many riceballs? I am aware of the other threats but the quicker the knot is cleansed, the quicker the Cranidyne returns to its nest.
>>
>>1819900

https://www.youtube.com/watch?v=_0Zn2SHWdL4
>>
>>1819947
The reason for the Cranidyne attacking the church was because their kamikaze killed Bopper. The hammerbeak was the one who explained it to the alpha, so I'm pretty sure they take interest in their entourage.
>>
>>1819935
It's cool, I'm rich anyway, so 100 zny more or less.
>>
>>1819951
lets take it easy ok?
>>
>>1819996
Boulderhead, not hammerbeak. My apologies.
>>
>>1819951
The Carnidyne will likely not return to the Nest, for it now nests in the blackened chuch ruins-necropolis, and so the Knot will bind it there with irrefutable thaumathurgical bond-chains.

Also, it is our friend-associate! We can try to brook safe passage with horn and saurian bone.

Rabbit suggested therefore one team finds the knot-place, or at least peak north across the River and see what is there. Then perhaps prepars a Relay? Or a Gate. The trick to this is this: Cleanse the Sewers truly, and then we Cleanse also the Town and all is safe. Then everyone can gently rush into the knot later, after perhaps resting.

>>1819947
No, for they are our almost-friends! But if we retreat to the town while we fight? They have reason to do so. If there is much violence in the town waitng to happen? They will do so. If we break our peace with them by murdering their scale-friends in the underground below?

. . . They will do so. Your plan with warding and earth is the best plan! It keeps them where they are, and we may avoid them later and not cause An Incident!
>>
>>1819657
Sure.
>Go to shrine, teach Morat 'Last Rites'
>>
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>>1819900
>>1819378

>I'm not even entirely sure most of the people in [Knuckles] squad are even in [Knuckles] squad right now. I didn't sign on to having to deal with this nonsense.
>[Knuckles] ain't happening, until people tell me what they actually want, you are all free agents in the meantime.
>I ain't having a stress induced meltdown over elf games again. Not after the last time.
>>
>>1820226
I'm in. You'll need a rich sponsor. And besides, I suggested our name.
>>
>>1820078
I'm not sure it this will work but
>[Derive] [Last Rites]
>Write [Last Rites] in Pupil's Leatherbound
>>
>>1820241
I keep losing my trip
>>
Could we get the current roster posted of the other teams?
>>
>>1820054
Relays can be captured and destroyed, Gates can also probably be destroyed. Wards can be destroyed as well, and Hammerbeaks seem to have a fondness for destroying them.

Your plan seems identical to mine except you propose a diplomat party to go to the Saurians in the morning while I say block their entrance to the underground and try to pass them later. You also want to deploy all of the teams and keep nothing on the surface. Do I have it right?

>>1820262
There is space for everyone else, but I will be maintaining only the HERO roster stats. I am waiting for a full sheet from Rabbitspaw so that I don't have to manually update my copy.
>>
>>1820309
// Of course, I forget the link.
http://piratepad.net/KsopTchpi4
>>
>>1820309
Yes. That's why Rabbit said you are good leader, for yours is a good plan. But Rabbit thinks we need not worry so much about the surface - you see, if we are underground, we cleanse moblins. If the surface needs help-aid, we Retreat to the Town Flag, centrally placed.

Is harder to do so other way around, and go from Town to Surface. And the Surface is already mostly secured!
>>
>>1820309
Delver is planning on being the diplomatic party, though only this frog will be volunteering to do so. The remainder of Delver will be free to assist and provide coverage where needed. There will be an objective for the jeagers to place traps and snares to defend against the inevitable fish swimming into the pond.
>>
>>1820320
My thinking was that it would get awfully crowded underground with more than three parties dedicated to clearing it.

>>1820334
Getting them to leave us alone while we clear the underground would be excellent. Allowing us into their midst to shoot down harpies, even better.
>>
>>1820226
I'm also in! If you need help with something, I'll try to lend a hand :^)

>tfw no team Kick Ass
>>
>>1820383
That's the plan! Hopefully the promise of easy meals and additional protection is enough to sway the Cranidyne into our favour.
>>
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>>1820569
>>1820246
>>1820226

"Right, right calming down, okay I have a better feel for this now. Thank you for your support you two, it's, reassuring and the votes seem to be in favour of."

>Checks the tally
>Sighs

"There is a joke here I do not understand but very well, it's the will of the group."

>Team Knuckles
[Lo]Helga - Team Leader
[Sw]Kail
[Mg]Yorbas

>>1820383

"We now have a team, sort of. But at half strength I doubt we can accomplish anything on our own so as it stands we would be better off attached to another group to insist in their endeavours, with our smaller squad there shouldn't be too much issue with cramped conditions."

"Where would you have us Luka? "
>>
>>1820591
I will give a deployment for if we were to follow Paws' plan in a short while, but I still do think that this would work well.

DEPLOYMENT 1:
Surface:
[Hero]
> construct Gates and ballista, wait in support of other teams. protect the townspeople, don't fight with the Saurians. locate the harpie nest.
[Dlvr]
> diplomatize with the Saurians, lay traps for invaders, brew potions for the other teams to take from the forall bag. locate the harpie nest.
Docks:
[Towr] -> South
>control the intersection with ranged supremacy and crowd control then push further south
[Knkl] -> East
> recapture lost territory and then support [Towr] or [Drgn]
Baths:
[Drgn] -> South
> crush down the east passage and flank west. speed is important, so don't get distracted by looting.
>>
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>>1820770
Posting for reference.
>>
>>1820770
I'd request that Dlvr or someone else sweeps down behind us to loot things if we're not allowed to delay things.

I might also suggest that Morat teach somebody to make walls if he's coming with us (and we definitely need him)
>>
>>1820806
teach somebody in Hero I mean.
>>
>>1820770

I'll agree to this.

>>1820806

They're moblins, I doubt they carry anything of worth.
>>
>>1820806
Mordenkainen tells me that he has mastered the Earth rune, a few pointers from Morat would be quite welcome I think.

As Fleur says, they are moblins and are not likely to be carrying much. You are aiming to get behind them and be the hammer to Knuckles' and Towers anvil. Hero is on standby to reinforce wherever needed.

Bardawulf, you like to work alone, I know, but would you like to work alone with Knuckles this time? They will need your strong arm.
>>
>>1819312
>>1820770

>Deploy [Dragon] @ Wayhouse Basement Stairs

Team [Dragon]
>Fleur | War / Ro, Paired blades
>Hetros | SK, Bow
>Morat | Magi / LK, Book, Shield, Midnight Hood, Festive Mask
>Jackie | Magi / LK, Wand, book, Midnight Hood
>Fusius | Ro / Brew, E.uchigatana, Wrong Neighborhood, Ronin Haori
>>
>>1820806
>>1820891
Looking at the bounties for materials, goblin eyes are in want for 800z for every 8 pairs we bring back. This would be enough to rake in plenty of funds for future endeavors if we take to looting them with haste. Delver will hop in nearby as soon as I've finished deliveries.
>>
>>1821710
>>1820806
>>1820831
Fellas, fellas, fellas.

You're putting the cart before the horse and the business acquisition before the plan.

You've got a team assignment here that's asked to simultaneously attempt diplomacy, lay traps, brew potions, secure corpses, run acquisitions and locate a harpy infestation.

Meanwhile, your other surface dwellers gotta run around handycrafts, protect people, not fight someone, find a nest and they're your quick reaction force for the inevitable meltdown.

Then your down-unders simple job is to "control" and "recapture".

It ain't on.

Dvelver shouldn't bother with the piddles and the sticks and the grass on the ground. Once you own the battlefield, you can scavenge everything. Until then, pick up what's convenient and soddin' leave the rest. Going out of your way to do it now is a waste of yer time. And while that's all happening, Dvelver's Jaegers can run around planting traps on civilian soil? That last go around with the bomb oughta have taught you that ain't keen. You've got a speedy bunch of runners who all excell at getting into places, planted in a centralized positon with good overwatch.

Pass your fancy Saurian Speakin Horn to someone else - I suggest maybe Luka - forget about picking scrap off of the ground, and you've got your reinforcements and reserves right there. Anyone hit trouble, Dvelver can get there and pack a punch when they do. Meanwhile, Hero can go make diplomatic overtures to the Saurians, and since they're up top and far away, be in position to protect the town if there's any bother because we all saw how the Church had the high ground over Dunnkirk too. Scouting around up over Highwall, might be they even find the harpy nest - which assuredly isn't in the town the Inspector is catalouging every stone in.

Meanwhile, Yoko's too slow to reinforce somewhere in a hurry and are better off joining Knuckles as extra support right in the thck of the action. You put a DOUBLE CURSED Bartender among the civilians with the job of protecting them, too, and not down under where 'e can draw out cursed monsters, for everyone else to slay. Skip that kid Basil over to Tower.

'Cause you've got Billy Ends going underground with Tower. The fire mage. Tap that kid up top so his Runes get some Sunlight, and there's your traps for invaders and your ballista installation in the same easily recognizable package. He can go hobnob with Hero, which is better suited for his particular talents. And best part is, no one risks stepping on a spike trap.

Then Knuckles is is an independently operating group that can support itself, Dvelver is optimized for fast response to flashpoints, you've got your town protection on lockdown and anyhing big and mean down below'll come hungering for Basil so the rest of yers can kill it and /not/ come prowling round the middle of otherwise sunny Dunnkirk.
>>
>>1822045
That makes Hero your Town Diplomatics + Protectors + Final Reserve, so they can spend their time protecting the place by finding threats and dealing with the saurians, diplomatically or not. Once someone tires out, they can cycle in and replace them to allow for rest. And they're enough people to put a serious dent in anyone's evil schemes.

Dvelver your Quick Reaction Force, where everyone's a sprinter or an arbonautist and they all hit hard. Centrally placed, they can get anywhere at the drop of a hat.

Knuckle, Tower and Dragon your independently operating assault squads that can cleanse below. They all have an SK for dealing with corpses, and they all pack enough munitions and magic to incinerate and vaporize anything, but they're just enough of a few frontliners to keep things nice and steady.

Dump Tower in the Docks, Knucle in the Manor Stairway Access and Dragon in the Baths, and you've got a three prong assault vector that's mutually self reinforcing. Any of 'em stall, the other circle around and provide flanks. And they've got the backup to hold ground they take and turn ressources into oppertunities while Hero keeps the saurians off of their backs and Dvelver intercedes if there's any major issues.

Gotta re-organize your portfolio a little in light of your enterprise oppertunities.

Something like this:

[HERO]:
Luka Sk
Yngvild Wa
Mordenkainen Mg
Armstrong Sw
Rabbitspaw Ja
Billy Ends Mg


[TOWER]:
Harokem LC
Lammergeier LC
Perovskia Mg
Ryozo Sk
Bardawulf (For murder support)


[DRAGON]:
Fleur Wa
Hetros Sk
Morat Mg
Jackie Mg
Fusius Ro

[KNUCKLES]:
Helga LK
Kail Sw
Yorbas Mg
Yoko Sk

[DELVER]:
Doof jBR
Luney Ja
D’algers Ro-Ja
>>
>>1822104
Not that yer glum and so insistently anti-social Bardic Wolf need to join anyone, but he can go whack things with an axe where there be things to whack.

There's no I in team but there is an I in decapitation.
>>
>>1822409
>>1819935

((I switched my main weapon here))
>>
>>1822435
Are you maining Ronin or Jeager by the way?
>>
>>1822443

"Nothing else has changed but the tool. My means are the same."
>>
>>1822045
>>1822104
I find fault beneath the surface of this plan and deployment. The first is Basil nowhere to be seen amidst the teams. The second is taking people who volunteered for a specific team and moving them to another team they didn't choose. The third is telling Delver to not loot the battlefield and to not put up placements to defend against the inevitable invaders.

I won't stand, sit, hop, jump, or croak for this.

>>1819312
>>1820770

>Deploy [Delver] at Town Flag

[Delver] composition:
>[Leader] Doof (Br/J Frog) Arc Loader I [Loaded Ammo: x1 Rending Swallow; Empty] and Wayhouse Plains.
>Basil Bloom (Br Hume) Wrong Neighborhood and Condemned Hood.
>Luney (J Kerbold) Machete and Iron Mask.
>d'Alger (J/R Kerbold) Cavalry Spear and Iron Mask.
>Yoko (SK Frog) Offered Naginata and Ceremonial Gi.

Delver will take to assisting with fortifying the town's defenses, and do some gardening while we are at it. The grass that has grown might provide aught of use to any involved, be it for camouflaging traps or providing kindling for a campfire. Luney, d'Alger, and Yoko I want each of you to assist with either of these matters before running off to your own tasks. Basil and myself will do our prepwork of distilling and brewing for the upcoming fights. Luney I'm putting you on probation, so stay within hopping distance of me just in case. Don't worry, the bullet in here isn't reserved for you. Hop to it Delvers! It's the dawn of another day, and fortune is on the horizon!
>>
>>1822104
I'm fine jumping in with tower as long as everyone understands we'll be busy with me as monster bait.

>>1822463
I'm leaving Deliver regardless as I think you'll be useless there and getting eaten by an overgrown lizard isn't something I like entertaining. Your two Jaegers do whatever the hell they want in the first place so the plan is bunk anyways.

>leave delver
>>
>>1820770
I'll take Luka's silence to all other suggestions as final.

Will confirm to these set of orders.

>>1821193
All Party leaders , list your rosters and deployments. we'll be heading out.

>Do this now.
https://www.youtube.com/watch?v=kX5c_lb2jOk
>>
>>1822479
>Accept the withdrawl
Farewell and good fortune.

>>1822480
>Deploy [Delver] at Town Flag

[Delver] composition:
>[Leader] Doof (Br/J Frog) Arc Loader I [Loaded Ammo: x1 Rending Swallow; Empty] and Wayhouse Plains.
>Luney (J Kerbold) Machete and Iron Mask.
>d'Alger (J/R Kerbold) Cavalry Spear and Iron Mask.
>Yoko (SK Frog) Offered Naginata and Ceremonial Gi.
>>
>>1821193
Small correction: I do not have the wrong neighborhood. I've got some artes instead.
>>
>>1822480

This plan is acceptable, we will rise to the occasion.

>Deploy [Knuckles] at Riverside, as per the plan

[Knuckles] composition:
>[Leader] Helga (Lk Kerbold) Pupil's Leatherbound and Historic Remnant
>Kail (Sw Human) Short Sword/Silver Buckler and base sworn armor because I forgot it's name
>Yorbas (Mg Frog) Wand and base Magi armour (Correct me if in wrong Yorbas)
>>
>Buy 2 stacks of all herbs Ama sells and add to Forall bag. 2x(45+75+45)=330 http://piratepad.net/cWxzCJcw62
>413-330= 83z
>Add 83z to Tower fund: 433+83=516
>Open Bank account, heritable by any leader of Tower.
>Deposit all

Motivation here is collecting interest on the fund. All money that enters this account will be for the Tower fund's original purpose of benefiting us all and covering shortfalls for Tower members. If anyone objects to managing the fund this way, I'll figure out something else. On the other hand, if anyone has 84z sitting unbanked, we can push the fund to a round 600.

>>1822480
>Deploy Riverside per plan

>Harokem, Longcoat: Industrial Longcoat, Clear Out
>Perovskia, Lorekeeper sub Magi: Traveler's Umbrella, Pupil's Leatherbound, Historic Raiment
>Ryozo, Shrine Keeper: Offered Naginata, Ceremonial Gi. Just purchased a Silver Tree Quarterstaff.
>Lammergeier, Longcoat: Stranger's Hat, Clear Out
>Billy, Magi: Starter Wand, Stone Press, Starfire Hood
>Basil, Brewler: Condemned Hood, Wrong Neighborhood

Welcome, Cousin Basil.
>>
>>1822789
Here is what I believe I look like currently.


HP: 60/60 SP: 30/30
Ryozo Shinkai - Shrine Keeper Level 4
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: 10/5 M.RES: 8 MAG: 18 or 25 VIS: 6 MOV: 3

Equipment:
Weapon - Silver Tree Quarterstaff: MAG x2.5, Blunt x2.5 (5) , +1 Front Defense, 2H, #Flurry; Thing x1.5 PER, +1 Reach
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG, Spirit Focus, +1 DR

Inventory:
7 Paper Wards,
6 Rice Balls,
6m Rope
Abysmas Crystal
Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault, Kyou Kai, Familiar Terms

17z
0 Insight
1 Inspiration?
0 Merit
Merits Used: +1 INT, +1 PER

Stash:
Offered Dadao: 4.0xSTR #Haunted
Burial Axe: 1H 3.0xSTR +4 POT #Boomer
Festive Mask
>>
>>1822789
>>1822879
All right. Ryozo with the staff, not the naginata.
>>
>>1822480
You've got some [HERO]es unaccounted for.

Party Leader Luka wants them near the surface, and they're a bunch of tools dressed dashingly heroic


>Hero on Surface
Luka Ishibashi
SK
Offered Pilgrim Staff, Ceremonial GI

Armstrong
Sworn
Black Iron Shield, Greatshield
Sworn Armor

Yngvild
WA / Jae
Junk Buckler
Inheritor Clad
>Has not specified main arms yet.

Mordenkainen
Mage / Lorekeeper
Wand
Stonepress Book
Lorekeeper Historic Rainment

Rabbitspaw
Jae / Brew
Wrong Neighbourhood Boots
Iron Mask
>+Festive Mask, likely rabbit related
>>
>>1822480
Also the Lone Hunter Wulf [BARDAWULF]

He is:
TwinCarver
Seasond Robe

Luka very much wants him to deploy with KNUCKLES in the UNDERGROUND?

unsure what he wants other than to hunt-kill, so maybe this is good.
>>
>>1822480
// Actually, it was because I couldn't check the thread this morning.

>>1822104
Thank you, stranger, for your input. If all you have are square pegs and round holes, you need to be able to carve the pegs into shape to get anywhere.

Understandably, however, people get attached to their group and may not want to transfer. I would not want to part Doof with their heart bone, but I like your idea of Delver in the underground supporting (as was their original intention). Perhaps if Doof were to transfer to Hero temporarily and Rabbitspaw take over Delver for this mission?

Transfers would then look like:
Paws -> Delver from Hero become Delver leader
Doof -> Hero from Delver (become Hero leader?)
Billy -> Hero from Tower
Basil -> Tower from Delver
Bardawulf -> Tower
Yoko -> Knuckles from Delver
>>
Looks like they're going with your original plan. Well, can't charge you for a plan we didn't use. I'll waive my fee. Good luck with the dying.
>>
>>1823060
Teams deploy together but don't need to stick together. The Delver method of having the team split between other teams worked out pretty well last time, so I don't see why it shouldn't work again. Here's hopping it's true.
>>
>>1822480
I wonder if wielding two shield stacks their defence.
Currently I'm assuming it doesn't, it's not why I brought two, but there's no harm in checking, right?
>>
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During this time there is high activity consolidating forces. It would behoove you to never speak in rhetoricals and what ifs unless you are absolutely sure you wish to act on it with
>Green Arrow Orders.
With that said the highest ranking action with closest proximity is now being processed.

> Only the Group Leader may enact changes at this point.
>>
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>>1823133
Can Rabbit keep this Apperance? Just without the bow, for it is not in hand (yet!). Spooky Iron Mask makes for feeling like a east side slam poet, or backalley murder-brawler. Other face is also mask, so this is just as pretty. Rabbit just likes the ears.

>Only if it's not extra work!
>>
>>1823185
toooo laaaaaaate
>>
>>1823133
I should be using a book-shield combo instead of a wand-book one if that is ok boss
>>
>>1823187
Spooky back alley murderer it is! This is good too. Then mobolins might run.

Urge to string small scurrying weak-flesh creatures up in snare traps to bleed them for bait is rising.
>>
In approximately 4 Hours.

The first turns will begin. And will continually check for updates every 10 Minutes. During that time it would be productive for team leaders to progress the group forward within 30 minute periods.

ETA to DUNNDIRK:
12Noon.
>>
>>1823060
Remember I can brew at 14 potency and with the blessing and shaker I roll a normal potion at 40 and higher. Throw an earth draught on me and I can move a little more freely.
>>
>>1823192
>>1823195
here is the shield buying action, Kail sold his shield so they should have 1 spare
>>1813017
>>
Good news, everyone. Equipped shields stack.

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 18 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4

Hand 1: Black Iron Shield: Dmg 2.5 blunt, +2.5 front def, Meteoric Tackle, Shield Pike (16 prc hvy, plant)
Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Sword amulet (+2 to hit w/ swords)
Chivalry: [Block], [Shield Bash], [Blunt Edge], [Swing], [Sworn Oath: Saturn]
Artes: [Boomerang]
Spells: [Saturn's Pace] (Self or Contact - 1 chronos or 1 sp to move one tile more up to [Mag])
4x riceball (10HP at rest); pickled yams (double food value for a day);
Short sword: 15 Dmg (str4x3+3 slashing)
3x Fishballs (4hp, stuff), Rope (reach 9), 3x Bandages
229z in bank
>>
>>1822774
I carry Stone Press in the other hand, but the rest is fine.
>>
Got a couple of operation type questions.

1) How do Firas Magi acquire Fire Mana in the underground? Jackie used Runes last map, but the map before that Firas runes explicily needed a source of Heat to generate Fire Mana. With 3 Firas Magi going underground, this is very relevant. Can you draw reliable fire runes underrgound or not? No sunlight reaches that perpetual darkness.

2) Can you perform called shots? D'algers disarmed an abalathian cultist using rope mastery, by targetting their spear and pulling it out of their hands. Was this a one time thing or something you can attempt to do?

3) How does ranged attacks actually work? Lots of ranged attackers have range >10 now, but their view scores are 4-5. What's the maximum range at which you can attempt to hit a target? Your full weapon range or some increment of your view score? Is there a penalty? With LoreKeeper access to Arrow, which has xrng multipliers, we'll be seeing quite a lot of far reaching projectiles and it's important to know if an int 5 Lorekeeper can park themselves and hit targets at range 20, 25 or 30.

4) How does this work for arcing attacks? Some of the archers have >12 and >20 range, and arrows do not fly in a straight line. Can they attempt to shoot things half way across the map? Halfway across the map behind cover by arcing the shot over the cover?

5) How big a concern is friendly fire for archery? For Lorekeeper Arrow spells? For Longcoats firing in confined spaces?

6) Can you fire into other maps? The Cultists did it by firing down from Highwall last map, but that seemed cinematic. One way to solve the Raptor problem is to simply bombard them fom Dunnkirk.
>>
>>1823133
>>1823244

"Throne? That's not what I put on the sheet- Actually nevermind, I'd have picked Castle but it's a bit late for that. Throne it is."

>Apologies Yorbas, is it too late to put a little book into his empty hand Monday?
>>
>>1823326
>>1823133
Don't worry, there's no problem :^) There's also no need for Monday to draw the book (given that he has already enough work), I just wanted to make it clear that I had in case it causes some confusion later.
>>
>>1823299
1. No. Not unless you set something on fire.
2. Called shots currently occur with a 10-15hit penalty. Unwritten ruling are typically judged this way
3. Ranged attacks that exceed past Vision range typically require the help of other party members to clear the fog and maintain visual. If anything is visible in the non fog one can fire into it. If one attempts to fire into the fog, there is a 10-15% hit penalty for doing so as well as a chance to scatter.
4. For an arcing shot to hit the target, the vision line needs to be uninterruped , and the obstacles should be things a "flying" object can reach. When it comes to highwalls and tunnels nothing arcs over them.
5. Direct fire weapons have the biggest chance of hitting friendlies if the LOF passes through them and doesnt score a direct hit. Arcing weapons will hit friendlies if the shooter rolls under 10, and magic typically falls under one of these rulings unless specified.
6. The cultists had high ground and fired [down] this is not possible the other way around unless one had direct visual or an arcing weapon. To fire into another map, allied sight is necessary.
>>
>>1822789
>>1823195
Tower Leader, a frog will be busy during this time. For the next 12 hours, roughly.
>>
>>1823456
You're the best. Thank you.
>>
File: Dunndirk_Turn47a.png (2.46 MB, 2508x1771)
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Act Phase. With little time to waste, we arrive to settle the score with this town's KNOT.

Yggdra: It's getting more and more obvious that the root growths are contributing to this place's corruption. Errant, if our theory holds true then this is a big oppurtunity to strike a blow at those who -- Never mind. Let's focus on keeping this place safe for now.

https://www.youtube.com/watch?v=vQE6jYZT7N8

ACT Phase ! The sun sets in roughly 6 hours, get ready for it !
>>
File: DunnDirkBasement_Turn47a.png (912 KB, 2508x1771)
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" There is definitely a murderous presence here, mind the automatons, their only job is to block enemies "
>>
>Store 1 Abalathian Spear in Forall
>Take 30 Rending Swallows and Diamond Bullet from Forall
>15 Swallows, Diamond go to Lammergeier

A real extravagance, this one. Find it a good home, Brother.

>>1823479
Understood. I'll work as best I can with your new tools.

Harokem Evist, Rnk4 LongCoat
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 5 PER: 5
- - - - - - - - -
HP: 40 SP: 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 15+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x31 Iron +3
x12 Rending Swallow
Bullet Press
Church Spear: x3 dmg, Deep strike
Magicked Flag
Bandages x3

Skirmishing
[Mirage II]
[Sneak Attack]
[Spotting]
>>
" Hero: There seems to be a harpy sighting to the north. Approach carefully, they're capable of flight and wind phenomenon ! And dont let their appearance fool you, they're monsters to a tee "
>>
How many [Dragon] members are here?
>>
Rolled 3, 100 = 103 (2d100)

>>1823536
Harpies! What disgusting creatures. The smell, the screams, the googly eyes... Ugh!

>-Collect 1 chronos
>[Boomerang]+[Shield Bash] Black Iron Shield into the harpy WW NNNN (Dmg 16 if Shield Pike applies, otherwise 10)
>Repeat

VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 18 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4 Chronos: 1

Hand 1: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5xRes front def, Meteoric Tackle, Shield Pike (16 prc hvy, plant)
Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Sword amulet (+2 to hit w/ swords)
Chivalry: [Block], [Shield Bash], [Blunt Edge], [Swing], [Sworn Oath: Saturn]
Artes: [Boomerang]
Spells: [Saturn's Pace] (Self or Contact - 1 chronos or 1 sp to move one tile more up to [Mag])
4x riceball (10HP at rest); pickled yams (double food value for a day);
Short sword: 15 Dmg (str4x3+3 slashing)
3x Fishballs (4hp, stuff), Rope (reach 9), 3x Bandages
229z in bank
>>
>>1823553

I'm here.

Anyways, we need to go south. I was hoping the moblins would of cleared out the magic walls.
>>
Rolled 81, 97 = 178 (2d100)

>>1823536
>-Hand: Brew x2 Hero Lite [Total POT 15] (2oz Spirits + 2 Lumen Caps [3 POT]) [Roll]
>Move NNN
>Loot nearby grass for hidden stuff/materials [Roll]

=Doof=
=Frog, Brewler 3 / Jaeger 3=
=11z=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3+1 PER: 4
- - - - - - - - - -
HP: 28/28 SP: 32/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Arc Loader I (Dmg: SPDx2.5+Bullet [10], Ammo 2, Rng PERx2 [8], *Item Launch, [Firearm])
Ammo Loaded: [Rending Swallow (POT 8)] [Empty]
Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: Saurian Heart Bone (Allows comprehension of Saurian language) [Bopper's Momento]

Main Skills: Brew [Get!], Expired License (J lv3), Distill, Nancy Toss (3 Rng). [Firearms Proficiency]
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=(8)Inventory(8)= [0 Insight; 0 Merit]
-x1 For-all Bag (20 Slots, shared space) [ http://piratepad.net/cWxzCJcw62 ]
-x2 Hero Lite [????]
-x4oz Spirits, 10oz Bottle, 10oz Water, Lumen Caps x3 [Hero Lite or Deep Sip, +3 POT] (-2oz Spirits, -2 Lumen Caps)
-x1 Hydras xtal Shard [2 POT]
-x19 Rending Swallows (+8 POT)
-x1 Rex Horn (Scares prey and attracts Rex)
-x2 Rope (Reach 9)
-x1 Short Fuse (12 POT, *Crush *Fire) [ http://prntscr.com/gd20l6 ]

<[D4] Guild Bank> (also an easier to keep up to date For-all bag)
>Note: No access is allowed to the bank while deployed!!!!
https://docs.google.com/document/d/1nOHFmYEGG0BVka9ovlW59VCQ1_uxPd-6EouWNKOcb9c/edit?usp=sharing
>>
>>1823540

>Move East 2 North 3
>Move North 5
>Sprint North 5

Bardawulf, Human Warrior Lv.3/Jeager Lv.1
- - - - - - - - - -
VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40/40 SP: 24/24
Frnt 5 / Flnk 5
M.RES: 6 MAG: 2 VIS: 4 MOV: 5

Hand 1: Twin Carver: Adroit, Knife throw
Hand 2: Twin Carver

Armor: Seasoned robe: +1 Vit +1 mov

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee: -2SP Dmg: (Str x Spd)=18
Adrenalin rnk2: -3SP +1 Str Stacks up to 3
Crush: Deal +50% damage to downed target. Destroy obstacle.
Trapping
Sprint: Move twice gains third move
>>
Rolled 54, 46 = 100 (2d100)

>>1823540
>Cast Terras wall 2x1 4S2W | 5S2W [Wand]pot14
>-2sp
>Cast Terras Shape, remove the wall 7S | 7S1W [Wand]pot14
>-2sp

Morat, Human Magi lvl 4/ Lore Keeper lvl 1
VIT: 2 STR: 1 RES: 3+1 INT: 6 SPD: 2+[1] PER: 4
- - - - - - - - - -
HP: 20 SP: 30/34 ARM: 16 M.RES: 12 MAG: 24 VIS: 5 MOV: 4

Hand 1: [Stone Press]: [Arrow][Terras][Terras][Aquas][Aquas] POT:x2MAG+12
Hand 2: [Wand] (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | *Ball Cast, *Expanded Cast)
Armor: [Midnight Hood]: DEF: RESx3 MDEF: RESx2 +10SP *Moonlight: Gain 50% SP at Night
+Festive Mask
Accessory: [Graduate Medallion]: (+1 Res to students of Magic, *Pride)

>Book Belt:
-[Student Notes]: [Sword][][] POT:x1.5MAG
-[Pupil's Leatherbound]: [Dispel][Luminas][Arrow][Last Rites] POT:x2MAG+2 *^Page Clear
-Magicked Paper x2
>Bag(5/8):
-Riceballsx3
-Fishballsx3
-Hydras Shard x1
-Terras Shard x1
-Pandoras Shard x2
>Bank: [206z]
-Wyzard Hat (+1 VIT, x2 Elem, SP +2) [MagiArmor]
-Historic Rainment (+1VIT +1PER ElemRes x2, +1SP) [LoreKeepr Armor]
-Spirit tree sap +4pot to books | 1 uses

>Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II [Shape]
- Aquas II [Overflow]

>Lore Keeper
-Runes:{Luminas}[Arrow][Block]
-Derive
-Aether Fever: lets you learn a spell if you get NEARLY KILLED by it

>Cantrip
-[Sparrow Turn]: req:Shaped spell or Aer I | Change weather direction during turn
>>
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In the biggest blunder of this year.
An entire week's worth of work crashed unsaved.

An Entire Week.

Give Me 4 Hours To Fix This Or Gods Help Me There Will Be Fire.
>>
>>1823623
Deleted the post so then there's no need to override. Also the last time Delver deployed nobody was around to act, so the botting was more preemptive than anything else. Also that makes more sense than what I thought for passing cut. Thanks for the clarification.
>>
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>>1823536
>Move W, N
>Overwatch N: Horse Throw, Reach2, Slash15

.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.2, Jaeger Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 18/18
ARM: 1[1] / Frnt 7/6 / Flnk 3
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: -Junk Buckler, +1 Frnt Def, 2H Wpn Okay
+ - Flying Killer (Spear, Slashing 2.5x, Reach 2T, *Extend: 2SP for x2Reach) Dmg: 15 Slash
Hand 2: -
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
Primal Hunt - Study Bosses, Bounties, Beast Kings for Skill
Aether Numb* -Effects from magic sources are halved
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 2SP Dmg: (Str x Spd)=18
Adrenaline II - Str increased by 1 until Battle ends, Use 3 times, 3SP
Sprint - Extra Move if Moved Twice
Ancestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as Fire
Horse Throw (Spear Arte) - Flip creature your size behind you, Overwatched HT may flip larger creature
Machinery


Inspiration: 0/1
Kill Insight: (No) 0/2
Merit: 1/1

Inventory:
0z
• 2x Bassoon Bottles (10?oz cap ea) with Water
• 3x Bandages
• Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8
+Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)
• Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 24 Slash, Hi Crit
• 1x FireBrandy (12Pot)


>>
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>>1823536
Hey, is that the Church Maiden we captured earlier?
Now that I've seen her without the hood, I must offer my thanks to those who let her keep her life and guided her to repenting. The world is richer for it.

...

The cook is probably a swell guy as well, I suppose.
>>
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>>1823660
What's this a frog has witnessed? Is it the first peep of love blooming on the battlefield? I hop you can give her redemption, and restore her smile.
>>
>>1823660
Would you like Rabbit to make extra Fire Brandy for later?
>>
>>1823651
Nice portrait!
Sasuga Meave
>>
>>1823667
Work first!
We need to make this town Safe For Children!
>>
I expect that Moblins have been making their way here along the river. If so, it should be simple enough to deter them with a Terras mage along.

Uff, these potatoes are more potent in person. What do you make of them, Basil?

>>1823540
>Move S E 2S, Bumping potato crate E
>-Take rope
>Overwatch SE

Harokem Evist, Rnk4 LongCoat [Determination]
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 5 PER: 5
- - - - - - - - -
HP: 40 SP: 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 15+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x31 Iron +3
x12 Rending Swallow
Bullet Press
Church Spear: x3 dmg, Deep strike
Magicked Flag
Bandages x3

Skirmishing
[Mirage II]
[Sneak Attack]
[Spotting]
>>
>>1823540

"Watch the shadows, we don't need to miss anything lurking in the corners."

>Mov 4 S
>Overwatch S (24dmg, 18dmg)

Warrior IV/Ronin I
VIT: 10 (6+4) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_________________________
HP: 100/100 SP: 18/18 ARM: 6fr / 6fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Oni Giri [24 dmg] (Str x4, Bleed, Guillotine: Paired blade, crit for instant death)
Hand 2: Yuki Ona [18 dmg] (Str x3, Paired Blade, Cold Mercy: Target embeded can't move, Drain 1 SP/turn)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)

-Kendo/Yarido, Step Stance
-Boost, Adrenaline II, The Knee II

Inv: Instant Fire, 2x Riceball, 10x Fishball, Forall bag, -, -, -, -
>>
>>1823540
"Right she is, our captain.
Dimwitted is the male bee, who in his pursuit for a suitable queen often finds himself chasing the silhouette of an airship for days."

>-Hand: Brew 4oz of Spirits
>Move 1W 4S
>-Hit for hit


Fusius, rank1 Ronin / rank4 Brewler
=Wise=
_______________________________
VIT: 5 (4+1) STR: 6 (4+2) RES: 4 INT: 2 SPD: 3 PER: 5 (4+1)
-------------------------------
HP: 35/35 SP: 40/40 DEF: 12fr/ 8fl M.RES: 8 MAG: 2 VIS: 4 MOV: 3
ALQ: x2 WthrRES: x2 POT: +2

Hand: Eastern Uchigatana (3xSTR6+8pot= 26DMG; +1def)
Armor: Ronin Haori (+1Vit; +1Def; +1Per; +2Str; x2 weather res)
Access: Frog Amulet (+1Pot) / Alquemy Pouch (Alqx2)

Kenjutsu: [Kendo]; [Step Stance](p)
Alqoholism: [Brew](3magx2alq+xtal; +5hit); [Distill]; [Hit for Hit](p); [Nancy Toss](p)
Artes: [Lightning Strike]; [Arrow cut]; [6 Tile Punch]; ["L" Hook]
Itemskill: [Mend];

Inventory: (7z)
-Veridian Leaves x3 (boil or mix for hard green +3pot)
-Dry Root x2 (boil or mix for Earth Draught +3pot)
-Riceballs x4 (+10hp when resting)
-1oz Earth Draught (11pot)
-4 oz Spirits
-
-Filtered shaker (+5hit to brewing)
-Alquemy pouch (Alqx2):
-x1 Terras Shard
-x1 Firas Shard
-------------------------------
Aloquated stats: +1 RES
>>
>>1823536
>>1823624
> Afternoon deployment
I see. No matter, we will adapt.

> Create an unlinked [Gate] to my W and SW, using the stone wall (-4sp)
> Overwatch Kurushimi, West
// it will never link to another Gate, but we should be able to use it to reinforce.

Mordenkainen and Billy, set up runes or help with the harpies. Place the runes a ways away. Rabbitspaw, can you switch to your bow? I am worried that these harpies will have flocked with Laughing Krista.
>>
>>1823536
"Weeds seem to grow quite fast in Dunndirk. I wonder what's in the soil to do that?"

>Move 1S 1E
>Draw Rune on ground S

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi IV / Lorekeeper I

VIT: 3 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]6
- - - - - - - - - -
HP: 30 SP: 42 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 7 MOV: 3
Learned Proficiencies: Firearms, Machinery, Swords(E)

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})
Armor: Historic Rainment (+1 VIT, +1 PER, x2 Elem, SP +1x)
Accessory: EMPTY

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II
- Terras II

Runic (Luminas, Abysmas)
- Lore
- Ball
- Arrow
- Sword

Inventory - 0z (143z Bank)
- Rice Balls x5 (+10 HP while resting)
- Spirit Tree Sap x1 (+4 POT to book/rune)
- Magicked Paper x1
+ Book Belt - (1)
- Pupil's Leatherbound (x2 MAG, +2 POT, Blank [4])
>>
>>1823541
Oh gods that looks expensi- I mean, I'll endeavour to, Sister.

>>1823540
>move 1S 3E
>overwatch [Sneak Attack] [Doubletap] S, spotted from Basil (-3 SP)

Lammergeier - LongCoat Lvl.3

VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 4 PER: 6+2
- - - - - - - - -
HP: 40/40 SP: 27/30 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 12 DMG: 12+3 Piercing [Armor Half]
Armor: Stranger's Hat: +1 VIT +1 DEFX +2 PER *Book It

Inventory: 4z (Bank: 200z)
Iron Drop x33 +3 DPOT
Thumper x3 +10 Force/Crush
Rending Swallow x15
Diamond Bullet
Bullet Press [Xtal to bullet]
Rope
Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES
Bandages x3
Water 10/10oz

Skirmishing:
[Sneak Attack]
[Spotting]
[Doubletap]
[Mirage]
>>
>>1823540
>Move 4S
>Overwatch S with Dried Bamboo arrow (Damage= 10+???)

Shrine Keeper IV
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 3 PER: 5
_________________________
HP: 60/60 SP: 30/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 4

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 11 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 7 Dried Bamboo Arrows (???), 0 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 0 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 51z
-10 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari II (4sp): Target(s) heal with Mag+Pot, no need to roll
-Kyou Ka (sp>=10): Transfer HP or Spirit Willingly
-Bora No Atama (-/+1sp): Stance sets Int to 0 and gives Aethernull, builds "Mind Stacks" granting SP one stirred.

Training:
-Esoteric Bows
>>
If anyone knows what the stat that is represented by a circle with a a cross in it (crosshairs), it would be kind of you to educate me.


>>1823675
"Careful, there is a corpse up there I think. Partly eaten. I wonder how it got there?"

>>1823536

>Move S S E
>Move E S S
HP: 60/60 SP: 30/30
Ryozo Shinkai - Shrine Keeper Level 4
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: 9/5 M.RES: 8 MAG: 18 or 25 VIS: 6 MOV: 3

Equipment:
Weapon - Silver Tree Quarterstaff: MAG x2.5, Blunt x2.5 (5), +1 Front Defense, 2H, #Flurry; Thing x1.5 PER, +1 Reach
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG, Spirit Focus, +1 DR

Inventory:
7 Paper Wards
6 Rice Balls
6m Rope
Abysmas Crystal
Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault, Kyou Kai, Familiar Terms
>>
>>1823788

Most cases that is range.
>>
>>1823801
Ah, yes. It does seem to be used for range on a few weapons. It looks like it never made it to the Students of Magic page, and is missing on a few weapons in War too.

My thanks.
>>
>>1823755
Oh, doesn't it just? I should see about the supplier when we return to Avalon.

>+2 PER from Stranger's Hat puts your SP at 50
>>
>>1823788
Fellow tried to escape as the church fell. A Hammerbeak ran him down.
>>
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>>1823540

>-Looks at the name floating in front of them

"At this rate we are going to end up as team [Knuckle's Throne Castle] and a few other words besides before the end of this mission."

"Let us make haste eastwards as per the plan, we have the opposite room mostly revealed but beyond that point be careful."

>Move 3E
>Move 2N, 1E

Helga - Kerbold - Lv.1 Lore Keeper

VIT: 4 (3+1) STR: 3 RES: 3 INT: 5 SPD: 3 PER: 5 (4+1)
- - - - - - - - - -
HP: 48/48 SP: 30/30 ARM: -/3f M.RES: 6 MAG: 11 VIS: 5 MOV: 3

Hand 1: Pupil's Leatherbound - Mag x2, +2 Pot, 4 Pages, *Page Clear
-[Teras][Teras][Ball][Block]
Hand 2: Empty

Armor: Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1
Accessory: Blank
>Bag 2/8
-Belt: Book Belt - For Books and Scrolls
-For-All Bag - 20 Guild Slots

>Runic
-Elements: Teras
-Runes: Block, Ball
>Derive
>Detect Lie
>>
>>1823540
>Move 2S 1E
>Draw Rune E
>-Check to see if the rune can produce Terras and Aquas mana (Only one per turn, of course)
Still a-busy, just on break

Perovskia, Frog Lorekeeper Rnk1/ Magi Rnk4
VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 4+1
- - - - - - - - - -
HP: 28/28 SP: 45/45 ARM: 4/- M.RES: 6 MAG: 10/13 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: Pupil's Leatherbound (2×MAG, +2POT, Vitas, Aerias, Ball, Ring)
Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1)
{10z} {Bank: 82z}
-Book Belt: Toadskin Treasure Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-Basoon Bottle (10oz Water)
-Bandages ×3
-Iron Shield (×2Blunt, +1Dmg, ×2Def(Front)
-
-
-

Machinery
Elementalism (2 SP/ 1 xtal/ 2 Mana), The Colorful Elements (4SP/2xtal/4Mana)
- Rune
- Aerias II
- Aquas I
-Terras I
Cantrips/Derived Elementalism
- Dispell
- 6-Tile Punch (cantrip) [Punch target 1Knockback per 2pot]
Runic
- Lore
- Ball [×Per, Pot+2 / Pot+2]
- Arrow [2×Per, Pot-1 / +1Rng×]
- Ring [3×3 from target, hollow / +1AoE, -int Pot]
- Vitas
- Luminas
- Flavor: Elemental Battery
>>
>>1824003
"Don't you go croaking about your team name. Who ever heard a peep 'bout a 'Dvelver?'"
>>
>>1823540
"I'm having an identity crisis. I'll scout ahead. Don't lag behind too much."
>Move 3E 1N
>Move 1 N 2E 1S

Kail, lvl3 Human Sworn
==
HP 80/80 SP 18/18
Armor 16/8
Magres 4 Mag 1
Per 3 Mov 4

Hand1 : Short Sword (x3 slashing, +3 damage) = 18 damage
Hand2 : Silver Buckler (x2 Blunt, x2 Def, *Rushdown) = 10 damage
w/ Shield Pike (16 pot heavy prc)
Amulet : Boar Amulet (+1 Str)
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash II (Blunt Edge), Swing !
Merit Boost : +1 Spd

Bag (3058 zny banked)
>>
>Arbornaut: Jump 4N
>Arbornaut: Jump 4N

-----
[J]d'Alger: Kerb Jaeger 3/Ronin 1

VIT 3+1 / STR 5+1 / RES 3+1 / INT 2 / SPD 5 / PER 4

HP 48/48 SP 20/20
ATK 18 / ARM 10 / MAG 1 / MGD 3 / VIS 4 / MOV 4

E: Cavalry Spear (x2STR+6; Reach 2; Twist; Windmill Stance)
Iron Mask (+1 VIT, +1 STR, +1 RES, +1.5x DEF)

Throwing Kunai x3 (RNG STR+2; x2STR+6; Hidden Sleeve);
Rope x4 (6-reach); Rope x6 (9-reach); Moblin Hide

Step Stance / Yarido
Rope Mastery II / Arbornaut / Trapping
E. Polearm Prof.
>>
>>1823540
>Tap: Store Stone Press in my Inventory
>Move 1N 1E
>Spend an action trying to make a torch with whatever piece of wood I have at hand. Carry it in my free hand if I succeed.

Yorbas: Level 1 Frog Magi
VIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 40/40 ARM: 3/3 M.RES: 6 MAG : 13 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Nothing
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Inventory
-Spirit Tree Sap (x2 uses)
-Stone Press (x2 MAG, +8 POT, 5 pages)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I

Money
68 z
>>
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Reconstruction efforts continue. Game will resume processing in 7Hours. Continue as normal : )
>>
>Move 2W, 4N

HP: 42/42 SP: 48/48 Insight : 0
Yoko - Frog - Shrine Keeper Level 2
VIT: 6 (4+2) STR: 2 RES: 4 INT: 5 SPD: 3 (2+1) PER: 5 (4+1)
- - - - - - - - -
HP: 42 SP: 48 ARM: -/5 M.RES: 10 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG +1 DR
Accessories - Faith Amulet : +1 Per

Inventory:103z
6 Paper Wards

Merit : 1 SPD

Spirit Magic - Last Rite, Blessed Strike, Kyou Kai, Soul Fire
>>
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>>1823672
Is important work-doing to make a happy place for happy children.

>>1823743
Yessirly, this Rabbit can do! Shall the Beautiful Bird appear, Rabbit shall let the strings sing. Until also so, has a little trick-device up his sleeve.

>>1823536
>Move 1W, 3S
>-Give [Secret Courier Fistbump / Shake] to courier SE, be envious of their fine uniform!
>[Interact] Give Mayoral welcome to Lorekeeper Frog E and Courier SE. Ask who they are, and what they are delivering or moving? Then suggest they head to the warehouse, where it is safer and there are no harpies.

Hello! Welcome to Dunnkirk, graceful city of grass and harpies. As Mayor Rabbit, is pleased to see you! Are you maybe noble Pumpkin Courier on quest? Rabbit was courier once! Honest job for happy convict, for delliciousable times until later when all the pumpkins exploded. Honest work is hard. If you need help ask-request and Rabbit shall be there! For special courier bond.

There is delicious feast of potato-greens over Easterly, and the good Inspector Bruno is in the Wayhouse! You are welcome, but be safe. Prowling-skulking harpy beasts flap their wings across the open sky.


=Rabbitspaw Scalemask=
=Human, Jæger 3 / Brewler 2=
=Yams, 2x Food Value=
VIT: 3+1 STR: 5+2 RES: 3+1 INT: 3 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40/40 SP: 24/24 ARM: 10fr 10flank 5Rear
M.RES: 3 MAG: 2 VIS: 5 MOV: 4

H̶a̶n̶d̶s̶ FEET: Wrong Neighbourhood
22x2, *KickBoxing (+1 if no hand actions)
( 39 Wood Arrows, +2 )
( 29 bamboo, +4 )
Armor: Iron Mask (+1 Res, +1 STR, +1 Vit, +1Defx)
Accessory: Alquemy Kit, Potion Belt, Sticky Shoes, Rabbit Kabuto Mask, Boar Amulet (+1 STR)
Distill, Brew, Nancy Toss
Rope Mastery 2 [P], Sprint [P], Trapping
[Arte] - Five Tile Punch
+1 STR
=Xtals, Alquemy, Pot 6 base=
4 Arias, 1 Aquas ,4 Firas , 6x Lumen Caps , 2x Dry Root
1oz 5 Pot Green, 3oz 12 pot Fire, 2oz 6p Draught, 4oz 8p Wyrd Potion
100oz Water, 10 oz bassoon bottles
10x 10oz Bassoon bottles
=7 / 8 || 4 Zny=
Alq Kit
Potion Belt
Ash Incense - Repel Monsters, 4 tile radius
6x 9 Reach Rope
9x Kunai [ 20D, 9R, *hidden sleeves]
9x Fishballs
Meracydian. 25R, 14 DMG *Move|Shoot, *Descending Thunder
>>
>Move 3S
>Equip the Stone Press

Jackie ; Human ; Magi Level 3 ; Lorekeeper Level 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 20/20 SP: 40/40 ARM: 12/12 M.RES: 9 MAG : 14 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Pupil's Leatherbound (4 Pages [Firas, Firas, Broil, Arrow], x2 Mag, +2 Pot, Page Clear)

Armor: Midnight Hood (+10 SP, x3 Res, x2 M.Res, Moonlight : Restore 50% SP at midnight)

Book Belt :
-Stone Press (5 Pages [Abysmas, Abysmas, Abysmas, Ring, Arrow], x2 Mag, +8 Pot)
-Field Safety (Physick, Warp)

Inventory : 8z
-Historic Raiment (+1 Vit, +1 Per, +1 SP, x2 Elem. Res)
-Wyzarde Hat (+1 Vit, +2 SP, x2 Elem. Res)
-Book Belt

Cantrips
- 6 Tile Punch (Aer I)

Elements
- Firas II
- Aer I
- Abysmas

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost

Runic
- Derive
- Runes (Arrow, Ring)
- True Spells (Broil)
>>
If anyone from Dragon finds the opportunity, what seems to be a large rune at the bottom of the hot spring may be worth investigating.

>>1823541
Just to be clear, I meant to complete all this before the mission began, but I'll accept them as my actions this turn if I must.
>>
>>1823536>>1822463

https://www.youtube.com/watch?v=acfHabSgZko&t=

*Luneys gluttonous eye on the pot of stewed potatoes ends, when Doof says he may hit him with the big bad gun. He sighs when he sees the task ahead of him.*

"Ugghhh fine, I will make camo netting's, and make a few traps before looting everything nailed down and "assisting our cook in accomplishing the end result of his sacred work." And no its not helping with cultist things...that would be weird."
>Move" 2 down 1 west 1 south.
>Custom action: Using the machete and some jaeger knowledge, start making preparations for spot that some of us can hide ourselves in. Or just a camo net that we can hide ourselves under in.


HP: 60/60 SP: 20/20
STR: 12/12x
Def: 10/10 (flank), Resistance: 4
Magic: 1/1, Vision: 4
Move: 4
Iron mask: +1 vit , 1.5 defence, +1 str, +1 resistance, [Frog trinket: +1 pot]
Weapon: Machete: 23 damage, *Passing cut,
Items: 1x spirit oak, 30x arrows. , *Passing cut, 1x rope.
Primal hunt: , Argonaut, Trapping, Sprint [2],
>>
>>1823788
(THIS IS A JOKE.)
"I thought it was Ham I swear."
>>
>>1823536
>>1823675

"It's looking like Spudicus has granted us fortune. Praise the cursed starchy one!

>-request all the roots/herbs from the for-all pile>>1822789
(otherwise I'll be useless picking shit off the floor while you're getting ganked by everything)
>move W2S
>action to loot everything around me (water, potatoes PRAISE SPUDICUS, etc)

VIT: 4+1 STR: 4+1 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 24/24 SP: 0/6 ARM: 6/6f/3r
M.RES: 5 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt
Hand 2: Hand! 6 dmg, blunt
Feet: Blunt (12) x2
Accessory: Boar Amulet +1 STR
Armor: Condemned Hood: A simple Burlap Sack someone died in. It's probably cursed. +1Vit +1Res Magpot +2
Feet: Wrong Neighborhood [*]Kick Boxing 2.5*(5) x 2 +1 if no hand
Attachment: Filtered Shaker (+5 to brewing)
Bag:
-spirits: 2oz
-Happy mask
-fire brandy 12p
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)

-pandoras xtal
-Boar Amulet (+1 STR)

Alqoholism: [Brew] [Distill] [Hit for Hit]
Expired License: [Mirage II], [Sneak Attack]
Puch artes: ["L" Punch] [6-tile Punch]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
[Curse] - Carrion creatures attract to you.
[Merit] +1 STR +1 INT

Banco de Llama:
-Wayhouse Plains (+1 vit, 2 def, 2 magdef, pouch)
109z
>>
File: AFunGraph.png (999 KB, 3508x4961)
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Processing Begins.
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File: DunnDirk_Turn47b.png (2.59 MB, 2508x1771)
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World Phase.
Inspector Bruno:
Day one of Dunndirk, Yggdra's Roots, a know godless group carry on at pace, the town's suspicion of underground activity being answered to in short order, even the former residents are starting to return to their senses... Today they clean up the harpies lest they attract more every passing day... "

https://www.youtube.com/watch?v=H0uIRTmRlZI
>>
File: DunnDirkBasement_Turn47b.png (1.06 MB, 2508x1771)
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Everything's quiet so far...
>>
>>1826162
I absolutely intended to perform exactly this maneuver. Honest. Just for the record.
>>
File: DunnDirkBasement_Turn48a.png (1.36 MB, 2508x1771)
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CONTACT !!
https://www.youtube.com/watch?v=MlG0XKBeD2k

As the water becomes like air and foes surge like water blades bat back the waves of gnashing teeth and bone, swords become paddles and formations like boats crashing in twain to rocks uncharted ! STEEL YOURSELVES. A VERITABLE ARMY COMES !

Act phase !
>>
File: DunnDirk_Turn48a.png (2.64 MB, 2508x1771)
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Life is abuzz with activity as blood and feather fleks the air.

Act Phase.
>>
Rolled 99, 85 = 184 (2d100)

"My turn."

>Ignite the aer 5S. Boost. Expand cast.
>Ignite the aer 8S. Boost. Expand cast.

Jackie ; Human ; Magi Level 3 ; Lorekeeper Level 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 20/20 SP: 40/40 ARM: 12/12 M.RES: 9 MAG : 14 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (5 Pages [Abysmas, Abysmas, Abysmas, Ring, Arrow], x2 Mag, +8 Pot)

Armor: Midnight Hood (+10 SP, x3 Res, x2 M.Res, Moonlight : Restore 50% SP at midnight)

Book Belt :
-Pupil's Leatherbound (4 Pages [Firas, Firas, Broil, Arrow], x2 Mag, +2 Pot, Page Clear)
-Field Safety (Physick, Warp)

Inventory : 8z
-Historic Raiment (+1 Vit, +1 Per, +1 SP, x2 Elem. Res)
-Wyzarde Hat (+1 Vit, +2 SP, x2 Elem. Res)
-Book Belt

Cantrips
- 6 Tile Punch (Aer I)

Elements
- Firas II
- Aer I
- Abysmas

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost

Runic
- Derive
- Runes (Arrow, Ring)
- True Spells (Broil)
>>
Rolled 69 (1d100)

>>1826219
>-Remember that ARM is calculated from RES, not VIT, correct sheet
>-2SP
>Create Rising Tornado from Rune 4NE 4E (Pot 10)
>-Gather Mana from Book
>Overwatch [Vitas][Ball] on first ally w/in 4Range that takes damage (Pot 15)
"We seem to have Moblins and Sahaugin down here. A frog does not like the fishmen."

Perovskia, Frog Lorekeeper Rnk1/ Magi Rnk4
VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 4+1
- - - - - - - - - -
HP: 28/28 SP: 45/45 ARM: 3/- M.RES: 6 MAG: 10/13 VIS: 4 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: Pupil's Leatherbound (2×MAG, +2POT, Vitas, Aerias, Ball, Ring)
Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1)
{10z} {Bank: 82z}
-Book Belt: Toadskin Treasure Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-Basoon Bottle (10oz Water)
-Bandages ×3
-Iron Shield (×2Blunt, +1Dmg, ×2Def(Front)
-
-
-

Machinery
Elementalism (2 SP/ 1 xtal/ 2 Mana), The Colorful Elements (4SP/2xtal/4Mana)
- Rune
- Aerias II
- Aquas I
-Terras I
Cantrips/Derived Elementalism
- Dispell
- 6-Tile Punch (cantrip) [Punch target 1Knockback per 2pot]
Runic
- Lore
- Ball [×Per, Pot+2 / Pot+2]
- Arrow [2×Per, Pot-1 / +1Rng×]
- Ring [3×3 from target, hollow / +1AoE, -int Pot]
- Vitas
- Luminas
- Flavor: Elemental Battery
>>
>>1826245
>SP 43/45
>>
>>1826221
"It would be quite nice to have a market and other amenities here. All the more reason to remove the knot below, and the monsters that have drawn close and grown bold from it."

"Are there any walls or fortifications we wish to erect, and if so where? That hole in the manor wall there seems like a likely start, but leaving it as is for now might be prudent to allow for quicker movement about the town."

>Draw rune on ground N
>Draw rune on ground NE

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi IV / Lorekeeper I

VIT: 3 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]6
- - - - - - - - - -
HP: 30 SP: 42 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 7 MOV: 3
Learned Proficiencies: Firearms, Machinery, Swords(E)

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})
Armor: Historic Rainment (+1 VIT, +1 PER, x2 Elem, SP +1x)
Accessory: EMPTY

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II
- Terras II

Runic (Luminas, Abysmas)
- Lore
- Ball
- Arrow
- Sword

Inventory - 0z (143z Bank)
- Rice Balls x5 (+10 HP while resting)
- Spirit Tree Sap x1 (+4 POT to book/rune)
- Magicked Paper x1
+ Book Belt - (1)
- Pupil's Leatherbound (x2 MAG, +2 POT, Blank [4])
>>
Rolled 97 (1d100)

>>1826219
>move 3N 1E
>Overwatch a Swing with Shortsword, with Blunt Edge (18 damage blunt)
"Come at me ! You'll crash yourselves like waves upon the face of a cliff !"

Kail, lvl3 Human Sworn
==
HP 80/80 SP 18/18
Armor 16/8
Magres 4 Mag 1
Per 3 Mov 4

Hand1 : Short Sword (x3 slashing, +3 damage) = 18 damage
Hand2 : Silver Buckler (x2 Blunt, x2 Def, *Rushdown) = 10 damage
w/ Shield Pike (16 pot heavy prc)
Amulet : Boar Amulet (+1 Str)
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash II (Blunt Edge), Swing !
Merit Boost : +1 Spd

Bag (3058 zny banked)
>>
>>1823651
Nice throw! Elegant, but deadly.

>>1826221
>Wonder why the time is six hours and two turns back
>-Try to collect 1 chronos
>Move 5W 3N

Sir Armstrong, Human Sworn 5
VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 18 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4 Chronos: 1?

Hand 1: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5xRes front def, Meteoric Tackle, Shield Pike (16 prc hvy, plant) (temporarily away)
Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Sword amulet (+2 to hit w/ swords)
Chivalry: [Block], [Shield Bash], [Blunt Edge], [Swing], [Sworn Oath: Saturn]
Artes: [Boomerang]
Spells: [Saturn's Pace] (Self or Contact - 1 chronos or 1 sp to move one tile more up to [Mag])
4x riceball (10HP at rest); pickled yams (double food value for a day);
Short sword: 15 Dmg (str4x3+3 slashing)
3x Fishballs (4hp, stuff), Rope (reach 9), 3x Bandages
229z in bank
>>
Rolled 11, 45 = 56 (2d100)

>>1826221
>-Both Hands: Brew Deep Sip x2 (1oz Spirits + Hydras xtal = 11 POT and 1oz Spirits + Lumen Cap = 12 POT) [End result: 11 POT and 12 POT Deep Sips prior to dice rolls] [first is xtal, second is lumen cap]
>Store Heppa Grass x5 and Short Fuse x1 into For-all Bag and remove Flintstones x5
>Gather more Heppa Grass


"Oh, pardon this frog for not seeing you coming. Is there something you need?"

=Doof=
=Frog, Brewler 3 / Jaeger 3=
=11z=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3+1 PER: 4
- - - - - - - - - -
HP: 28/28 SP: 32/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Arc Loader I (Dmg: SPDx2.5+Bullet [10], Ammo 2, Rng PERx2 [8], *Item Launch, [Firearm])
Ammo Loaded: [Rending Swallow (POT 8)] [Empty]
Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: Saurian Heart Bone (Allows comprehension of Saurian language) [Bopper's Momento]

Main Skills: Brew [Get!], Expired License (J lv3), Distill, Nancy Toss (3 Rng). [Firearms Proficiency]
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=(8)Inventory(8)= [0 Insight; 0 Merit]
-x1 For-all Bag (20 Slots, shared space) [ http://piratepad.net/cWxzCJcw62 ]
-x2 Hero Lite [+6 HIT /or/ Reveal 5]
-x2oz Spirits, 10oz Bottle, 10oz Water, Lumen Cap x1 [Hero Lite or Deep Sip, +3 POT]
-x1 Hydras xtal Shard [2 POT]
-x19 Rending Swallows (+8 POT)
-x1 Rex Horn (Scares prey and attracts Rex)
-x2 Rope (Reach 9)
-x5 Flintstones (explosive throwing rocks)


<[D4] Guild Bank> (also an easier to keep up to date For-all bag)
>Note: No access is allowed to the bank while deployed!!!!
https://docs.google.com/document/d/1nOHFmYEGG0BVka9ovlW59VCQ1_uxPd-6EouWNKOcb9c/edit?usp=sharing
>>
Rolled 42, 82 = 124 (2d100)

>>1826219
I see you there. Well, not exactly, but- ah, forget it.
>[Doubletap] [Sneak Attack] moblin 7E 1N, [Spotted] from Helga (-3 SP)
>[Doubletap] [Sneak Attack] moblin 8E 2N, [Spotted] from Helga (-3 SP)

Lammergeier - LongCoat Lvl.3

VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 4 PER: 6+2
- - - - - - - - -
HP: 40/40 SP: 41/50 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 12 DMG: 12+3 Piercing [Armor Half]
Armor: Stranger's Hat: +1 VIT +1 DEFX +2 PER *Book It

Inventory: 4z (Bank: 200z)
Iron Drop x29 +3 DPOT
Thumper x3 +10 Force/Crush
Rending Swallow x15
Diamond Bullet
Bullet Press [Xtal to bullet]
Rope
Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES
Bandages x3
Water 10/10oz

Skirmishing:
[Sneak Attack]
[Spotting]
[Doubletap]
[Mirage]
>>
File: Just in case.jpg (192 KB, 1340x632)
192 KB
192 KB JPG
Rolled 82 (1d100)

>>1826219
"This is matter of cooperation, little stick-soon-to-be-torch. It's me and the fire or the moblins and getting used as a tooth stick."
>Ignite the aer through the rune at 9E 3N. Expanded.
>-2SP
>Create a rune at 3E 1S

Yorbas: Level 1 Frog Magi
VIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 38/40 ARM: 3/3 M.RES: 6 MAG : 13 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Nothing
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Inventory
-Spirit Tree Sap (x2 uses)
-Stone Press (x2 MAG, +8 POT, 5 pages)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I

Money
68 z
>>
Rolled 1 (1d100)

>>1826219
>Move 3s
>-gather 1 mana from the rune 4s
>Cast terras [Boost x1][Overflow][shapped] 8S | [Wand]Pot20 shape it so the overflow doesn't hit friendlies
>-3sp

Morat, Human Magi lvl 4/ Lore Keeper lvl 1
VIT: 2 STR: 1 RES: 3+1 INT: 6 SPD: 2+[1] PER: 4
- - - - - - - - - -
HP: 20 SP: 27/34 ARM: 16 M.RES: 12 MAG: 24 VIS: 5 MOV: 4

Hand 1: [Stone Press]: [Arrow][Terras][Terras][Aquas][Aquas] POT:x2MAG+12
Hand 2: [Wand] (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | *Ball Cast, *Expanded Cast)
Armor: [Midnight Hood]: DEF: RESx3 MDEF: RESx2 +10SP *Moonlight: Gain 50% SP at Night
+Festive Mask
Accessory: [Graduate Medallion]: (+1 Res to students of Magic, *Pride)

>Book Belt:
-[Student Notes]: [Sword][][] POT:x1.5MAG
-[Pupil's Leatherbound]: [Dispel][Luminas][Arrow][Last Rites] POT:x2MAG+2 *^Page Clear
-Magicked Paper x2
>Bag(5/8):
-Riceballsx3
-Fishballsx3
-Hydras Shard x1
-Terras Shard x1
-Pandoras Shard x2
>Bank: [206z]
-Wyzard Hat (+1 VIT, x2 Elem, SP +2) [MagiArmor]
-Historic Rainment (+1VIT +1PER ElemRes x2, +1SP) [LoreKeepr Armor]
-Spirit tree sap +4pot to books | 1 uses

>Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II [Shape]
- Aquas II [Overflow]

>Lore Keeper
-Runes:{Luminas}[Arrow][Block]
-Derive
-Aether Fever: lets you learn a spell if you get NEARLY KILLED by it

>Cantrip
-[Sparrow Turn]: req:Shaped spell or Aer I | Change weather direction during turn
>>
>>1823668
(( Domo arigato! I'm likely to do one more pass on it, seeing it again.. ))

>>1826254
"And you with your shield!"

>>1826221
>Move 3N, 1W, Face N
>Overwatch N: Horse Throw, Reach2, Slash15 ; Tap for Extend (Reach4) if necessary


.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.2, Jaeger Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 18/18
ARM: 1[1] / Frnt 7/6 / Flnk 3
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: -Junk Buckler, +1 Frnt Def, 2H Wpn Okay
+ - Flying Killer (Spear, Slashing 2.5x, Reach 2T, *Extend: 2SP for x2Reach) Dmg: 15 Slash
Hand 2: -
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
Primal Hunt - Study Bosses, Bounties, Beast Kings for Skill
Aether Numb* -Effects from magic sources are halved
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 2SP Dmg: (Str x Spd)=18
Adrenaline II - Str increased by 1 until Battle ends, Use 3 times, 3SP
Sprint - Extra Move if Moved Twice
Ancestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as Fire
Horse Throw (Spear Arte) - Flip creature your size behind you, Overwatched HT may flip larger creature
Machinery


Inspiration: 0/1
Kill Insight: (No) 0/2
Merit: 1/1

Inventory:
0z
• 2x Bassoon Bottles (10?oz cap ea) with Water
• 3x Bandages
• Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8
+Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)
• Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 24 Slash, Hi Crit
• 1x FireBrandy (12Pot)


>>
Rolled 21 (1d100)

>>1826281
"Be careful where you cast those, young magi! The earth will bend itself to such raw magic! Remember: if you pour tea in a teacup for long enough, it will eventually become a porcelain boat.

Captain, we should brace ourselves. I'll brew up some defenses."

>-Lose 12hp
>-Claim daily insight for a killing blow

>Drink 1oz Earth Draught (11pot)
>-handsfree oncetap: Brew Earth Draught with 1xtal and Dry Root + Filtered Shaker ((2magx2alq)+6pot =10pot / +5hit)
>Loot and distill Moblins S and SW (leave the N one for Hetros)
>-Passive: hit for hit

Fusius, rank1 Ronin / rank4 Brewler
=Wise=
_______________________________
VIT: 5 (4+1) STR: 6 (4+2) RES: 4 INT: 2 SPD: 3 PER: 5 (4+1)
-------------------------------
HP: 23/35 SP: 36/40 DEF: 12fr/ 8fl M.RES: 8 MAG: 2 VIS: 4 MOV: 3
ALQ: x2 WthrRES: x2 POT: +2

Hand: Eastern Uchigatana (3xSTR6+8pot= 26DMG; +1def)
Armor: Ronin Haori (+1Vit; +1Def; +1Per; +2Str; x2 weather res)
Access: Frog Amulet (+1Pot) / Alquemy Pouch (Alqx2)

Kenjutsu: [Kendo]; [Step Stance](p)
Alqoholism: [Brew](3magx2alq+xtal; +5hit); [Distill]; [Hit for Hit](p); [Nancy Toss](p)
Artes: [Lightning Strike]; [Arrow cut]; [6 Tile Punch]; ["L" Hook]
Itemskill: [Mend];

Inventory: (7z)
-Veridian Leaves x3 (boil or mix for hard green +3pot)
-Dry Root x2 (boil or mix for Earth Draught +3pot)
-Riceballs x4 (+10hp when resting)
-1oz Earth Draught (11pot)
-8 oz Spirits
-
-Filtered shaker (+5hit to brewing)
-Alquemy pouch (Alqx2):
-x1 Terras Shard
-x1 Firas Shard
-------------------------------
Aloquated stats: +1 RES
1 Insight
>>
>>1826221
>Improve my burrow a litlte bit by fortifying it or improving it in general.
>Harvest some grass.

HP: 60/60 SP: 20/20
STR: 12/12x
Def: 10/10 (flank), Resistance: 4
Magic: 1/1, Vision: 4
Move: 4
Iron mask: +1 vit , 1.5 defence, +1 str, +1 resistance, [Frog trinket: +1 pot]
Weapon: Machete: 23 damage, *Passing cut,
Items: 1x spirit oak, 30x arrows. , *Passing cut, 1x rope.
Primal hunt: , Argonaut, Trapping, Sprint [2],
>>
Rolled 22 (1d100)

>>1826219

"So much for a gentle walk it seems"

>Move 2E, 1N
>Overwatch a [Teras][Teras][Ball][Block] at any surviving monster to the E after >>1826275
>0 SP

Helga - Kerbold - Lv.1 Lore Keeper

VIT: 4 (3+1) STR: 3 RES: 3 INT: 5 SPD: 3 PER: 5 (4+1)
- - - - - - - - - -
HP: 48/48 SP: 30/30 ARM: -/3f M.RES: 6 MAG: 11 VIS: 5 MOV: 3

Hand 1: Pupil's Leatherbound - Mag x2, +2 Pot, 4 Pages, *Page Clear
-[Teras][Teras][Ball][Block]
Hand 2: Empty

Armor: Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1
Accessory: Blank
>Bag 2/8
-Belt: Book Belt - For Books and Scrolls
-For-All Bag - 20 Guild Slots

>Runic
-Elements: Teras
-Runes: Block, Ball
>Derive
>Detect Lie
>>
Rolled 36 (1d100)

>>1826219
>Cast Blessed Strike upon Fleur
>Fire Bamboo into surviving Monsters

Shrine Keeper IV
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 3 PER: 5
_________________________
HP: 60/60 SP: 30/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 4

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 11 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 7 Dried Bamboo Arrows (???), 0 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 0 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 51z
-10 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari II (4sp): Target(s) heal with Mag+Pot, no need to roll
-Kyou Ka (sp>=10): Transfer HP or Spirit Willingly
-Bora No Atama (-/+1sp): Stance sets Int to 0 and gives Aethernull, builds "Mind Stacks" granting SP one stirred.

Training:
-Esoteric Bows
>>
Rolled 85, 16 = 101 (2d100)

>>1826219

>The Knee S (18 force, blessed strike)
>-Quick Step 1 N
>Slice S (24, 18?)
>-Quick Step 2 N
>-Face South

Warrior IV/Ronin I
VIT: 10 (6+4) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_________________________
HP: 100/100 SP: 18/18 ARM: 6fr / 6fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Oni Giri [24 dmg] (Str x4, Bleed, Guillotine: Paired blade, crit for instant death)
Hand 2: Yuki Ona [18 dmg] (Str x3, Paired Blade, Cold Mercy: Target embeded can't move, Drain 1 SP/turn)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)
Acc: Offered Vitality Amulet (+1 vit)

-Kendo/Yarido, Step Stance
-Boost, Adrenaline II, The Knee II

Stats Boosted: +1 Vit
Inv: Instant Fire, 2x Riceball, 10x Fishball, Forall bag, -, -, -, -
>>
>>1826550
Knee + Slice + Paired Blade = 3d100?
>>
>>1826221

>Move South 2 East 3 hopping out the window
>Move East 5
>Sprint North 5

Bardawulf, Human Warrior Lv.3/Jeager Lv.1
- - - - - - - - - -
VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40/40 SP: 24/24
Frnt 5 / Flnk 5
M.RES: 6 MAG: 2 VIS: 4 MOV: 5

Hand 1: Twin Carver: Adroit, Knife throw
Hand 2: Twin Carver

Armor: Seasoned robe: +1 Vit +1 mov

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee: -2SP Dmg: (Str x Spd)=18
Adrenalin rnk2: -3SP +1 Str Stacks up to 3
Crush: Deal +50% damage to downed target. Destroy obstacle.
Trapping
Sprint: Move twice gains third move
>>
Movement south. And fishmen. Let's not disturb them while there's a river at our backs. Terras Magi, we have firepower to spare, so wall off the dock as soon as you can. We don't need access to that boat.

>>1826219
>Hand 2x Dry Roots from Forall to Basil
>Discreet Overwatch SE

Harokem Evist, Rnk4 LongCoat [Determination]
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 5 PER: 5
- - - - - - - - -
HP: 40 SP: 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 15+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x31 Iron +3
x12 Rending Swallow
Bullet Press
Church Spear: x3 dmg, Deep strike
Magicked Flag
Bandages x3
Forall bag

Skirmishing
[Mirage II]
[Sneak Attack]
[Spotting]
>>
>>1826275
I believe the processors do not take images into consideration.
>>
>>1826409
You gained +1 Insight, from the little [Music Note] above your head. You can gain no more insight until it is past midnight. But you could rest to spend it now!

>>1826544
Dried Bamboo Arrows are little different - +4 Pot.

>>1826603
They help, sometimes.
>>
>Move 2N 2E
>Use 6-reach rope, place snare trap E

=====
[J]d'Alger: Kerb Jaeger 3/Ronin 1

VIT 3+1 / STR 5+1 / RES 3+1 / INT 2 / SPD 5 / PER 4

HP 48/48 SP 20/20
ATK 18 / ARM 10 / MAG 1 / MGD 3 / VIS 4 / MOV 4

E: Cavalry Spear (x2STR+6; Reach 2; Twist; Windmill Stance)
Iron Mask (+1 VIT, +1 STR, +1 RES, +1.5x DEF)

Throwing Kunai x3 (RNG STR+2; x2STR+6; Hidden Sleeve);
Rope x3 (6-reach); Rope x6 (9-reach); Moblin Hide

Step Stance / Yarido
Rope Mastery II / Arbornaut / Trapping
E. Polearm Prof.
>>
>>1826219


>Cast Blessed Assault - through staff at Harokem, on self if not possible
>Overwatch S


>>1826592
"I imagine they will be drawn to the sound of gunfire. Or at least startled by it. I sure am in these enclosed spaces."


HP: 60/60 SP: 30/30
Ryozo Shinkai - Shrine Keeper Level 4
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: 10/5 M.RES: 8 MAG: 18 or 25 VIS: 6 MOV: 3

Equipment:
Weapon - Silver Tree Quarterstaff: MAG x2.5, Blunt x2.5 (5), +1 Front Defense, 2H, #Flurry; Range x1.5 PER (7-8), +1 Reach
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG, Spirit Focus, +1 DR

Inventory:
7 Paper Wards
6 Rice Balls
6m Rope
Abysmas Crystal
Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault, Kyou Kai, Familiar Terms
>>
>>1826183
It had intentional beauty-smarts behind it.

>>1826221
>-HandBrew : 5 OZ Spirit from 10oz Water + 1 Arias Shard
>-Oncetap: Gather Hepta Grass from W
>Act: [Jeager Primal Hunt] Make a grass camo cloak / netting to hide from flyng harpy eyes and blend in with the grass
>-OnceTap: Gather Hepta Grass from W
>Act: [Jeager Primal Hunt] Adjust the impromptu cloak a little more for quality.
>-Interact? Tell the ShopCourier they are welcome to set up shop in the clearing here and in the manor WEST. Then they will be the first stall in soon-to-be DUNNKIRK MARKET, and benefit from the dungeon!

Am sorry for your loss of other shop and need to flee for your life. Welcome to Dunnkirk, where there are also monsters and Meanness, but great Oppertunity For Life. Mayor-Rabbitspaw can promise you: "work with due compensation, agreements with consent & property with security!". Such is Ancient Laws, and such is Dunnkirk. As sure as Rabbitspaw is unelected-selfproclaimed mayor for life and all time, as sure is the Law. Your feet is weary-worn but you are welcome as first new citizen shopkeeper! And Lorekeeper!

Have Dungeon, and soon Market, and Wayhouse and even prime Bath Facilties of Restorative-Soothing Baths. Entrepreneurial Dragons are right now removing small amounts of excess fish from bath room facilities and shooing away mobolins. Also, communal kitchen with delicious potato pot-roast.

Mayor-Rabbitspaw would give you grand tour also, but please be excusing. Needs-must prepare for small-minor-tiny problem of soon to come massive harpy invasion. But please do not let flying sharp-beaked beautiful-pretty harpy women distract you from economic oppertunities offered by pleasant Dunnkirk town! Think of it as wings of oppertunity!

=Rabbitspaw Scalemask=
=Human, Jæger 3 / Brewler 2=
=Yams, 2x Food Value=
VIT: 3+1 STR: 5+2 RES: 3+1 INT: 3 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40/40 SP: 24/24 ARM: 10fr 10flank 5Rear
M.RES: 3 MAG: 2 VIS: 5 MOV: 4

H̶a̶n̶d̶s̶ FEET: Wrong Neighbourhood
22x2, *KickBoxing (+1 if no hand actions)
( 39 Wood Arrows, +2 )
( 29 bamboo, +4 )
Armor: Iron Mask (+1 Res, +1 STR, +1 Vit, +1Defx)
Accessory: Alquemy Kit, Potion Belt, Sticky Shoes, Rabbit Kabuto Mask, Boar Amulet (+1 STR)
Distill, Brew, Nancy Toss
Rope Mastery 2 [P], Sprint [P], Trapping
[Arte] - Five Tile Punch
+1 STR
=Xtals, Alquemy, Pot 6 base=
4 Arias, 1 Aquas ,4 Firas , 6x Lumen Caps , 2x Dry Root
1oz 5 Pot Green, 3oz 12 pot Fire, 2oz 6p Draught, 4oz 8p Wyrd Potion
100oz Water, 10 oz bassoon bottles
10x 10oz Bassoon bottles
=7 / 8 || 4 Zny=
Alq Kit
Potion Belt
Ash Incense - Repel Monsters, 4 tile radius
6x 9 Reach Rope
9x Kunai [ 20D, 9R, *hidden sleeves]
9x Fishballs
Meracydian. 25R, 14 DMG *Move|Shoot, *Descending Thunder
>>
>>1826782
>Also: Relish fantastic combined look of Iron Mask and Rabbit Hood.
>Made me smile!
>>
>>1826221
> Move WWW N
> [Last Rites] -> Mangled Harpie Corpse, West
I hope that that will made the maid's cleaning work easier.

Hero, four hours and we will know whether our friends underground will need our help or not. Six hours until the sun sets. When night falls, I will prime the Gate again. Harokem, if Doof cannot secure passage I would ask you to [Mirage], bypass the Raptors and the Harpies and finish the Gate in the dawn, ready for our assault.
// You should have Aide by then.
>>
>>1826352

>>Drink 1oz Earth Draught (11pot)
>>-handsfree oncetap: Brew Earth Draught with 1xtal and Dry Root + Filtered Shaker ((2magx2alq)+6pot =10pot / +5hit) [how is something a handsfree oncetap ? action cancelled]
>>Loot and distill Moblins S and SW (leave the N one for Hetros)
[Only Items present at the beginning of the turn can be distilled. Oncetap expired.]
>>-Passive: hit for hit
>>
>>1826603
they help
>>
>>1826616
Mag calculations puts you at 22.5 rounding up to 23. [unless there is a +pot im not seeing...]
>>
>Move. 6W

HP: 42/42 SP: 48/48 Insight : 0
Yoko - Frog - Shrine Keeper Level 2
VIT: 6 (4+2) STR: 2 RES: 4 INT: 5 SPD: 3 (2+1) PER: 5 (4+1)
- - - - - - - - -
HP: 42 SP: 48 ARM: -/5 M.RES: 10 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG +1 DR
Accessories - Faith Amulet : +1 Per

Inventory:103z
6 Paper Wards

Merit : 1 SPD

Spirit Magic - Last Rite, Blessed Strike, Kyou Kai, Soul Fire
>>
>>1827064
Hang on, I thought this was legal. I really did my best here.
First I have a hand free to perform a brew action. I was told I should treat this as a oncetap, but if that isn't the case, I should be able to perform this as a free action.
Secondly, I thought I could perform distill on bodies as a act, as per:
>>1805935
"items picked up at the same turn cost an act".

I'm not sure if I actually misunderstand the rules or just picked the wrong wording, but I'm honestly trying my best to look at every action in detail before posting, and I'm at a point where it's getting infuriating that it's still not enough.
>>
File: DunnDirkBasement_Turn48b.png (1.55 MB, 2508x1771)
1.55 MB
1.55 MB PNG
" The battle is going apace, these Sahaquins are putting up quite a bit of resistance ! "

W- wait what's that tremor !?

https://www.youtube.com/watch?v=iFbJQ65xJSg
>>
File: DunnDirk_Turn48b.png (2.66 MB, 2508x1771)
2.66 MB
2.66 MB PNG
AH ! Someone fell in !

Yggdra: A sinkhole ! Errant ! One of the ex-cult- er Townspeople fell in ! They can't have fallen far but I doubt they'll be able to last long [Buried] !

Inspector: Hrm... a rescue is it shall I post up a Quest ? Your group will furnish the [Compensation] of course. It can be as low as 100 but nowadays people don't jump for less than 500...

> World Phase.

https://www.youtube.com/watch?v=v6KcYN0A5LY

Tragedy has struck the town. How your group handles this situation will determine future stories about you. It will also affect the [Security] of the Town which is something the Inspector seems very keen on keeping up on.
>>
>>1827320
Weeeee. You see, Harpies Cannot See You If They Think You Are INNOCENT GRASS. Genius plan this is. Rabbit is the best-mayor-big game hunter of Dunnkirk. Also will buy your grass dye later. Is very interested. Grass is pretty. And smells nice. And is soft.

Reminds Rabbitspaw of his ropepile on the airship. Homely.

unfortunately Rabbit invested his copious-volatile pile of zenny in boots and this pretty rabbit mask. Is therefore broke mayor. If you help stimulate local economy by engaging in Entrepenurial Small Business Enterprise, maybe Dunnkirk will have economic boom cycle and Rabbitspaw can buy your grass dye!
>>
I-I'm sorry, burying townsfolks wasn't part of my plan
>>
>>1827187
Ok. Wasn't sure how the multipliers interacted.
>>
File: DunnDirk_TUrn49a.png (2.61 MB, 2508x1771)
2.61 MB
2.61 MB PNG
Act Phase
https://www.youtube.com/watch?v=S2IFEMuideA

Scout: Ah... up above more harpies are perching...
>>
File: DunnDirkHighwall_Turn49a.png (1.75 MB, 2504x1771)
1.75 MB
1.75 MB PNG
>>
File: DunnDirkBasement_Turn49a.png (1.63 MB, 2508x1771)
1.63 MB
1.63 MB PNG
https://www.youtube.com/watch?v=Nf4O9iS3NeM

The enemy is relentless, leaving behind their dead at a moment's notice, anything to win this battle- anything to carry the will of their old king.

Hail Niddhog. Hail Grim. Long SLeep Odin !
>>
>Move 1W, 5N

HP: 42/42 SP: 48/48 Insight : 0
Yoko - Frog - Shrine Keeper Level 2
VIT: 6 (4+2) STR: 2 RES: 4 INT: 5 SPD: 3 (2+1) PER: 5 (4+1)
- - - - - - - - -
HP: 42 SP: 48 ARM: -/5 M.RES: 10 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG +1 DR
Accessories - Faith Amulet : +1 Per

Inventory:103z
6 Paper Wards

Merit : 1 SPD

Spirit Magic - Last Rite, Blessed Strike, Kyou Kai, Soul Fire
>>
>>1827424
multiplier statx add into each other.
>>
>>1827653

>Move North 3 West 2
>Move West 1 North 3 West 1
>Sprint 3 West 2 North

Bardawulf, Human Warrior Lv.3/Jeager Lv.1
- - - - - - - - - -
VIT: 3+1 STR: 4 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40/40 SP: 24/24
Frnt 5 / Flnk 5
M.RES: 6 MAG: 2 VIS: 4 MOV: 5

Hand 1: Twin Carver: Adroit, Knife throw
Hand 2: Twin Carver

Armor: Seasoned robe: +1 Vit +1 mov

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee: -2SP Dmg: (Str x Spd)=18
Adrenalin rnk2: -3SP +1 Str Stacks up to 3
Crush: Deal +50% damage to downed target. Destroy obstacle.
Trapping
Sprint: Move twice gains third move
>>
Let's see about maximizing flanking. Best case, the two fishmen S can be taken out by Basil, Pero, and myself this turn. An L-Hook and a cyclone to turn them, and my blessed shots should finish them off.

If it works, everyone else is free to continue preparations or fortifying.
>>
Rolled 51 (1d100)

>>1827661
"Charge ! Let's push them in !"
>Move 1N 3E
>Attack moblin E with Blunt Edge Shortsword (18 damage blunt, 1 act stun)

Kail, lvl3 Human Sworn
==
HP 80/80 SP 18/18
Armor 16/8
Magres 4 Mag 1
Per 3 Mov 4

Hand1 : Short Sword (x3 slashing, +3 damage) = 18 damage
Hand2 : Silver Buckler (x2 Blunt, x2 Def, *Rushdown) = 10 damage
w/ Shield Pike (16 pot heavy prc)
Amulet : Boar Amulet (+1 Str)
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash II (Blunt Edge), Swing !
Merit Boost : +1 Spd

Bag (3058 zny banked)
>>
>>1827661
>Move 4E

Yorbas: Level 1 Frog Magi
VIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 38/40 ARM: 3/3 M.RES: 6 MAG : 13 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Nothing
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Inventory
-Spirit Tree Sap (x2 uses)
-Stone Press (x2 MAG, +8 POT, 5 pages)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I

Money
68 z
>>
Rolled 10, 63 = 73 (2d100)

>>1827661
>-[Full turn cast]! will this reduce my chance of failure?! most likely no!!
>Cast Terras [Shape] 8S, shape the dirt that fell into hands freeing the townsfolk
>Cast Terras [Shape] 8S, make the hands lift the townsfolk back to the surface safely
>pay 3sp and 1mana from the rune 4s


Morat, Human Magi lvl 4/ Lore Keeper lvl 1
VIT: 2 STR: 1 RES: 3+1 INT: 6 SPD: 2+[1] PER: 4
- - - - - - - - - -
HP: 20 SP: 24/34 ARM: 16 M.RES: 12 MAG: 24 VIS: 5 MOV: 4

Hand 1: [Stone Press]: [Arrow][Terras][Terras][Aquas][Aquas] POT:x2MAG+12
Hand 2: [Wand] (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | *Ball Cast, *Expanded Cast)
Armor: [Midnight Hood]: DEF: RESx3 MDEF: RESx2 +10SP *Moonlight: Gain 50% SP at Night
+Festive Mask
Accessory: [Graduate Medallion]: (+1 Res to students of Magic, *Pride)

>Book Belt:
-[Student Notes]: [Sword][][] POT:x1.5MAG
-[Pupil's Leatherbound]: [Dispel][Luminas][Arrow][Last Rites] POT:x2MAG+2 *^Page Clear
-Magicked Paper x2
>Bag(5/8):
-Riceballsx3
-Fishballsx3
-Hydras Shard x1
-Terras Shard x1
-Pandoras Shard x2
>Bank: [206z]
-Wyzard Hat (+1 VIT, x2 Elem, SP +2) [MagiArmor]
-Historic Rainment (+1VIT +1PER ElemRes x2, +1SP) [LoreKeepr Armor]
-Spirit tree sap +4pot to books | 1 uses

>Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II [Shape]
- Aquas II [Overflow]

>Lore Keeper
-Runes:{Luminas}[Arrow][Block]
-Derive
-Aether Fever: lets you learn a spell if you get NEARLY KILLED by it

>Cantrip
-[Sparrow Turn]: req:Shaped spell or Aer I | Change weather direction during turn
>>
Hefting the harpy's corpse, Yngvild cast a gaze upwards towards the church. An opportunity to see Cranidyne up close. Terrifying and magnificent even when at rest.

>>1827653
>Pick up Dagger
>Pick up Corpse
>Move 1N, 3W
>If it's a free/tap action, [Study] Cranidyne

.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.2, Jaeger Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 18/18
ARM: 1[1] / Frnt 7/6 / Flnk 3
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: -Junk Buckler, +1 Frnt Def, 2H Wpn Okay
+ - Flying Killer (Spear, Slashing 2.5x, Reach 2T, *Extend: 2SP for x2Reach) Dmg: 15 Slash
Hand 2: -
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
Primal Hunt - Study Bosses, Bounties, Beast Kings for Skill
Aether Numb* -Effects from magic sources are halved
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 2SP Dmg: (Str x Spd)=18
Adrenaline II - Str increased by 1 until Battle ends, Use 3 times, 3SP
Sprint - Extra Move if Moved Twice
Ancestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as Fire
Horse Throw (Spear Arte) - Flip creature your size behind you, Overwatched HT may flip larger creature
Machinery


Inspiration: 0/1
Kill Insight: (No) 0/2
Merit: 1/1

Inventory:
0z
• 2x Bassoon Bottles (10?oz cap ea) with Water
• 3x Bandages
• Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8
+Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)
• Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 24 Slash, Hi Crit
• 1x FireBrandy (12Pot)


>>
>>1827661
>move 1S 3E
>move 1S 3E
>-face S

Lammergeier - LongCoat Lvl.3

VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 4 PER: 6+2
- - - - - - - - -
HP: 40/40 SP: 41/50 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 12 DMG: 12+3 Piercing [Armor Half]
Armor: Stranger's Hat: +1 VIT +1 DEFX +2 PER *Book It

Inventory: 4z (Bank: 200z)
Iron Drop x29 +3 DPOT
Thumper x3 +10 Force/Crush
Rending Swallow x15
Diamond Bullet
Bullet Press [Xtal to bullet]
Rope
Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES
Bandages x3
Water 10/10oz

Skirmishing:
[Sneak Attack]
[Spotting]
[Doubletap]
[Mirage]
>>
Rolled 53, 1, 81, 37 = 172 (4d100)

>>1827661

'Fusius some of that green drink if you can, otherwise Hetros I need some help.'

>-Adren x3
>Slice fishmen (36, 27)
>-Step 2 S
>Slice Orc (36, 27)
>- Step 2 N
>-Face S

Warrior IV/Ronin I
VIT: 10 (6+4) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_________________________
HP: 60/100 SP: 5/18 ARM: 6fr / 6fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Oni Giri [24 dmg] (Str x4, Bleed, Guillotine: Paired blade, crit for instant death)
Hand 2: Yuki Ona [18 dmg] (Str x3, Paired Blade, Cold Mercy: Target embeded can't move, Drain 1 SP/turn)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)
Acc: Offered Vitality Amulet (+1 vit)

-Kendo/Yarido, Step Stance
-Boost, Adrenaline II, The Knee II

Buffs: adren x3

Stats Boosted: +1 Vit
Inv: Instant Fire, 2x Riceball, 10x Fishball, Forall bag, -, -, -, -
>>
Rolled 85, 6 = 91 (2d100)

>Ignite the Aer 4S. Expand. Expand again. Boost x4
>Push the burning aer east and south with aerias magic. Dry out the remaining fishmen. Expand cast.

"Mmm, broiled fish."

Jackie ; Human ; Magi Level 3 ; Lorekeeper Level 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 20/20 SP: 32/40 ARM: 12/12 M.RES: 9 MAG : 14 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (5 Pages [Abysmas, Abysmas, Abysmas, Ring, Arrow], x2 Mag, +8 Pot)

Armor: Midnight Hood (+10 SP, x3 Res, x2 M.Res, Moonlight : Restore 50% SP at midnight)

Book Belt :
-Pupil's Leatherbound (4 Pages [Firas, Firas, Broil, Arrow], x2 Mag, +2 Pot, Page Clear)
-Field Safety (Physick, Warp)

Inventory : 8z
-Historic Raiment (+1 Vit, +1 Per, +1 SP, x2 Elem. Res)
-Wyzarde Hat (+1 Vit, +2 SP, x2 Elem. Res)
-Book Belt

Cantrips
- 6 Tile Punch (Aer I)

Elements
- Firas II
- Aer I
- Abysmas

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost

Runic
- Derive
- Runes (Arrow, Ring)
- True Spells (Broil)
>>
File: Untitled.png (727 KB, 1125x1240)
727 KB
727 KB PNG
>>1827721
Ack, people. I said "best case" and "if". There'll still be trouble if I roll a glancing hit on the closer one and nobody is available to cover the shortfall.
>>
>>1827901
you can't sneak attack forward facing opponnents that are aware of your presence :v
>>
>Move 1W 2S
>Use 6-reach rope, make snare trap 1N

=====
[J]d'Alger: Kerb Jaeger 3/Ronin 1

VIT 3+1 / STR 5+1 / RES 3+1 / INT 2 / SPD 5 / PER 4

HP 48/48 SP 20/20
ATK 18 / ARM 10 / MAG 1 / MGD 3 / VIS 4 / MOV 4

E: Cavalry Spear (x2STR+6; Reach 2; Twist; Windmill Stance)
Iron Mask (+1 VIT, +1 STR, +1 RES, +1.5x DEF)

Throwing Kunai x3 (RNG STR+2; x2STR+6; Hidden Sleeve);
Rope x4 (6-reach); Rope x6 (9-reach); Moblin Hide

Step Stance / Yarido
Rope Mastery II / Arbornaut / Trapping
E. Polearm Prof.
>>
>>1827907
The idea is to get them flanked first, or at least have their shields out of the way.
>>
Rolled 72, 60 = 132 (2d100)

>>1827653
"I do hope our Saurian friends have not made allies of these harpies, and are merely leaving them alone due to being hard to reach."

>-Gather 2 Terras mana from runes 1N and 1NW
>Cast Terras Ball on tile 7N (POT 14)
>-Shape Spell to create rune on that tile.
>-Gather 2 Terras mana from runes 7N and 1S
>Cast Terras Ball on tile 4NW 1N (POT 14)
>-Shape Spell to create rune on that tile.

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi IV / Lorekeeper I

VIT: 3 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]6
- - - - - - - - - -
HP: 30 SP: 42 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 7 MOV: 3
Learned Proficiencies: Firearms, Machinery, Swords(E)

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})
Armor: Historic Rainment (+1 VIT, +1 PER, x2 Elem, SP +1x)
Accessory: EMPTY

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II
- Terras II

Runic (Luminas, Abysmas)
- Lore
- Ball
- Arrow
- Sword

Inventory - 0z (143z Bank)
- Rice Balls x5 (+10 HP while resting)
- Spirit Tree Sap x1 (+4 POT to book/rune)
- Magicked Paper x1
+ Book Belt - (1)
- Pupil's Leatherbound (x2 MAG, +2 POT, Blank [4])
>>
Rolled 19 (1d100)

>>1827661

>-being told about some stupid pouch I should have/not have
>-distill the four blackend potatoes (HAIL SPUDICUS THE STARCHY ONE) and 3 dry sticks
>Move 1S
>L Hook mook S
>-hand spirits 4sp 4oz
>-blessing +5 hit
>-shaker +5 hit
>-hand brew dry root (15 pot)

VIT: 4+1 STR: 4+1 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 24/24 SP: 0/6 ARM: 6/6f/3r
M.RES: 5 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand! 6 dmg, blunt
Hand 2: Hand! 6 dmg, blunt
Feet: Blunt (12) x2
Accessory: Boar Amulet +1 STR
Armor: Condemned Hood: A simple Burlap Sack someone died in. It's probably cursed. +1Vit +1Res Magpot +2 (pouch)
Feet: Wrong Neighborhood [*]Kick Boxing 2.5*(5) x 2 +1 if no hand
Attachment: Filtered Shaker (+5 to brewing)
Bag:
-spirits: 2oz
-Happy mask
-fire brandy 12p
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)

-pandoras xtal
-Boar Amulet (+1 STR)

Alqoholism: [Brew] [Distill] [Hit for Hit]
Expired License: [Mirage II], [Sneak Attack]
Puch artes: ["L" Punch] [6-tile Punch]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Blessing] +5 to hit rolls
[Curse] - Carrion creatures attract to you.
[Merit] +1 STR +1 INT

Banco de Llama:
-Wayhouse Plains (+1 vit, 2 def, 2 magdef,)
>>
Rolled 64, 50 = 114 (2d100)

>>1827661
-6 sp from Blessed strike
>Kari II on Injured to S (-4sp)
>Kari II on injured friend to SE (-4sp)
Final SP at 16

Kari II means that I heal at full Pot, no rolls necessary.

Next turn or the one after that I'm gonna have to give last rites to some bodies.

Shrine Keeper IV
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 3 PER: 5
_________________________
HP: 60/60 SP: 16/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 4

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 11 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 7 Dried Bamboo Arrows (+4pot), 0 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 0 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 51z
-10 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari II (4sp): Target(s) heal with Mag+Pot, no need to roll
-Kyou Ka (sp>=10): Transfer HP or Spirit Willingly
-Bora No Atama (-/+1sp): Stance sets Int to 0 and gives Aethernull, builds "Mind Stacks" granting SP one stirred.

Training:
-Esoteric Bows
>>
Rolled 15 (1d100)

>>1827977
>>1827661

rolling for potion (relevant actions):
>-blessing +5 hit
>-shaker +5 hit
>-hand brew dry root (15 pot)
>>
>>1827790
Oops. I misread the map completely. Ignore the bit about the dagger (it doesn't exist! lel) -Just picking up the corpse!
>>
Rolled 59, 69, 87 = 215 (3d100)

>>1827661

>Blessed Assault Self
>Attack Monster S
>-Flurry

Rolling in case Flurry give me an extra attack like I think it does.

HP: 49/60 SP: 24/30
Ryozo Shinkai - Shrine Keeper Level 4
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: 10/5 M.RES: 8 MAG: 22 VIS: 6 MOV: 3

Equipment:
Weapon - Silver Tree Quarterstaff: MAG x2.5, Blunt x2.5 (5), +1 Front Defense, 2H, #Flurry; Range x1.5 PER (7-8), +1 Reach
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG, Spirit Focus, +1 DR

Inventory:
7 Paper Wards
6 Rice Balls
6m Rope
Abysmas Crystal
Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault, Kyou Kai, Familiar Terms
>>
"Ho! I am Jenny, I seek a part of myself long lost. However, I grow weary of the long road and quiet nights. Might I travel with you lot for a time?"

>Wander In


Jenny ; Level 1Warrior
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 18/18
ARM: 12 Front / 6 Flank
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: - Mother's Spear (x2 Piercing, +2 Dmg, +1 Reach)
Hand 2: - Timber (x1 Blunt, +2 Dmg, +2 Def, Opening)
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
Aether Numb* -Effects from magic sources are halved
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 2SP Dmg: (Str x Spd)=18


Inventory:
>>
Took down the reference sheet for a little bit. I'll go over it and fix the math and put it up a little later. Need to relocate.. bbl
>>
Rolled 71 (1d100)

>>1827661
A frog has two questions.
First, my overwatch didn't go through (>>1826245), which part was in error?
Second, what is the sp/mana cost of the element portion of a runic spell? 1 or 2? It seems to me to be counted as a rune (meaning one), but the cost is listed at two when making a fusion spell.

>Draw Rune SW
>-Gather 4Mana from Book and Runes
>Cast Boosted [Aerias][Ball] at the Sahaquin 2SE, Cyclone clockwise. Pot23 ([int×3]+2+1+2)
>-Possibly Pay 2sp, depending on answers.
"Aha, a Harokem has a fine plan. A frog will begin to seal the passage shortly."

Perovskia, Frog Lorekeeper Rnk1/ Magi Rnk4
VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 4+1
- - - - - - - - - -
HP: 28/28 SP: 43/45 ARM: 3/- M.RES: 6 MAG: 10/13 VIS: 5 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: Pupil's Leatherbound (2×MAG, +2POT, Vitas, Aerias, Ball, Ring)
Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1)
{10z} {Bank: 82z}
-Book Belt: Toadskin Treasure Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-Basoon Bottle (10oz Water)
-Bandages ×3
-Iron Shield (×2Blunt, +1Dmg, ×2Def(Front)
-
-
-

Machinery
Elementalism (2 SP/ 1 xtal/ 2 Mana), The Colorful Elements (4SP/2xtal/4Mana)
- Rune
- Aerias II
- Aquas I
-Terras I
Cantrips/Derived Elementalism
- Dispell
- 6-Tile Punch (cantrip) [Punch target 1Knockback per 2pot]
Runic
- Lore
- Ball [×Per, Pot+2 / Pot+2]
- Arrow [2×Per, Pot-1 / +1Rng×]
- Ring [3×3 from target, hollow / +1AoE, -int Pot]
- Vitas
- Luminas
- Flavor: Elemental Battery
>>
>>1828310
I solo processed so I definitely forgot. :v try healing any other time

Fusion spells will cost 2 per rune as opposed to a mono elemental spell's 1.
>>
Rolled 16, 86 = 102 (2d100)

>>1827661
>-1 Iron from overwatch
>Sneak attack? Fishman SE, Iron for 18+23 Blessed
>Sneak attack Fishman 2SE S, Iron for 18+23 Blessed, 28 Iron left

Harokem Evist, Rnk4 LongCoat [Determination]
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 5 PER: 5
- - - - - - - - -
HP: 40 SP: 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 15+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x28 Iron +3
x12 Rending Swallow
Bullet Press
Church Spear: x3 dmg, Deep strike
Magicked Flag
Bandages x3

Skirmishing
[Mirage II]
[Sneak Attack]
[Spotting]
>>
>>1827653
>-[Inventory Update] Stow x2 Blundered Sip [POT 6] in For-all Bag
>-[Distill] x5 Flintstones (explosive throwing rocks) [INT 4]
>Launch Item (x1 Rope [9 Reach]) to Axe Warrior's inventory (4 South, 7 East)
>-Brew 4oz Spirits (28/32 SP)
>Move 3W

"Here's something to pull her out of the pit. Hop it helps!"

=Doof=
=Frog, Brewler 3 / Jaeger 3=
=11z=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3+1 PER: 4
- - - - - - - - - -
HP: 28/28 SP: 28/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Arc Loader I (Dmg: SPDx2.5+Bullet [10], Ammo 2, Rng PERx2 [8], *Item Launch, [Firearm])
Ammo Loaded: [Rending Swallow (POT 8)] [Empty]
Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: Saurian Heart Bone (Allows comprehension of Saurian language) [Bopper's Momento]

Main Skills: Brew [Get!], Expired License (J lv3), Distill, Nancy Toss (3 Rng). [Firearms Proficiency]
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=(8)Inventory(8)= [0 Insight; 0 Merit]
<For-all Bag> (20 Slots, shared space) {See [D4] Guild Bank} [+x2 Blundered Sips POT6]
<Potion Belt> x2 Hero Lite [+6 HIT /or/ Reveal 5]
<Alqemy Pouch> 10oz Bottle [10oz Water]; 10oz Bottle [Empty]; [+8oz Spirits]
-x19 Rending Swallows (+8 POT)
-x1 Rex Horn (Scares prey and attracts Rex)
-x2 Rope (Reach 9) [-1 Rope]
-x5 Flintstones (explosive throwing rocks) [Distilling]


<[D4] Guild Bank> (also an easier to keep up to date For-all bag)
>Note: No access is allowed to the bank while deployed!!!!
https://docs.google.com/document/d/1nOHFmYEGG0BVka9ovlW59VCQ1_uxPd-6EouWNKOcb9c/edit?usp=sharing
>>
>>1827653
Botting [J2] Luney
>-Stow 2 Heppa Grass, hold 10 in free hand
>Move 4N
>Move 2N 2W
>-Stuff Heppa Grass x10 into Doof's For-all Bag
>[Sprint] Move 2W 2N

HP: 60/60 SP: 20/20
STR: 12/12x
Def: 10/10 (flank), Resistance: 4
Magic: 1/1, Vision: 4
Move: 4
Iron mask: +1 vit , 1.5 defence, +1 str, +1 resistance, [Frog trinket: +1 pot]
Weapon: Machete: 23 damage, *Passing cut,
Items: 1x spirit oak, 30x arrows. , *Passing cut, 1x rope. x2 Heppa Grass
Primal hunt: , Argonaut, Trapping, Sprint [2],
>>
Rolled 40 (1d100)

>>1827653

>Botting [Ro]Fusius

>-handbrew potion - Hard Green 4oz Spirit + Viridian Leaves
>Nancy Toss brewed Hard Green at [War] Fleur
>Overwatch Cut S

Fusius, rank1 Ronin / rank4 Brewler
=Wise=
_______________________________
VIT: 5 (4+1) STR: 6 (4+2) RES: 4 INT: 2 SPD: 3 PER: 5 (4+1)
-------------------------------
HP: 23/35 SP: 36/40 DEF: 12fr/ 8fl M.RES: 8 MAG: 2 VIS: 4 MOV: 3
ALQ: x2 WthrRES: x2 POT: +2

Hand: Eastern Uchigatana (3xSTR6+8pot= 26DMG; +1def)
Armor: Ronin Haori (+1Vit; +1Def; +1Per; +2Str; x2 weather res)
Access: Frog Amulet (+1Pot) / Alquemy Pouch (Alqx2)

Kenjutsu: [Kendo]; [Step Stance](p)
Alqoholism: [Brew](3magx2alq+xtal; +5hit); [Distill]; [Hit for Hit](p); [Nancy Toss](p)
Artes: [Lightning Strike]; [Arrow cut]; [6 Tile Punch]; ["L" Hook]
Itemskill: [Mend];

Inventory: (7z)
-Veridian Leaves x3 (boil or mix for hard green +3pot)
-Dry Root x2 (boil or mix for Earth Draught +3pot)
-Riceballs x4 (+10hp when resting)
-1oz Earth Draught (11pot)
-8 oz Spirits
-
-Filtered shaker (+5hit to brewing)
-Alquemy pouch (Alqx2):
-x1 Terras Shard
-x1 Firas Shard
-------------------------------
Aloquated stats: +1 RES
1 Insight
>>
Rolled 82 (1d100)

>>1828668

>nancy toss roll
>Brew at pot 9
>>
Processing has begun. Please sign and mark your postage before sending in at this time.
>>
>>1827653
>-Tell Peddler that Rabbit will be back for Grass Dye Later. Is currently broke mayor. But yes. Is having fun. have some grass! It is free.

>Move 1E, 2N
>Move 4E
>Sprint: 4E
>-Distill: 4x Hepta Grass [Int 2]
>-HandBrew: Mix 4oz Spirits + 4x Hepta Gras (+5 Hp). Int 2 x Alq 2 + Grass? Harder Green? Grassier Green? Poisonous Sour Green?
>-Oncetap: Gather some more grass for the cloak.

=Rabbitspaw Scalemask=
=Human, Jæger 3 / Brewler 2=
=Yams, 2x Food Value=
=Grassy=
VIT: 3+1 STR: 5+2 RES: 3+1 INT: 3 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40/40 SP: 24/24 ARM: 10fr 10flank 5Rear
M.RES: 3 MAG: 2 VIS: 5 MOV: 4

H̶a̶n̶d̶s̶ FEET: Wrong Neighbourhood
22x2, *KickBoxing (+1 if no hand actions)
( 39 Wood Arrows, +2 )
( 29 bamboo, +4 )
Armor: Iron Mask (+1 Res, +1 STR, +1 Vit, +1Defx)
Accessory: Alquemy Kit, Potion Belt, Sticky Shoes, Rabbit Kabuto Mask, Mayoral Grass Cloak, Boar Amulet (+1 STR)
Distill, Brew, Nancy Toss
Rope Mastery 2 [P], Sprint [P], Trapping
[Arte] - Five Tile Punch
+1 STR
=Xtals, Alquemy, Pot 6 base=
3 Arias, 1 Aquas ,4 Firas , 6x Lumen Caps , 2x Dry Root
4oz Spirit, 1oz 5 Pot Green, 3oz 12 pot Fire, 2oz 6p Draught, 4oz 8p Wyrd Potion
90oz Water, 9 oz bassoon bottles
11x 10oz Bassoon bottles
8x Hepta Grass (Rec 5 HP)
=7/ 8 || 4 Zny=
Alq Kit
Potion Belt
Ash Incense - Repel Monsters, 4 tile radius
6x 9 Reach Rope
9x Kunai [ 20D, 9R, *hidden sleeves]
9x Fishballs
Meracydian. 25R, 14 DMG *Move|Shoot, *Descending Thunder
>>
No!

>-Get 1 Chronos (for a total of 3)
>-[Saturn's Step], burn 3 Chr and 2 SP
>Move 3S 6E
>-[Saturn's Step], burn 5 SP
>Move 3S 6E

>>1827320
Sir Armstrong, Human Sworn 5
VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 18 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4 Chronos: 3

Hand 1: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5xRes front def, Meteoric Tackle, Shield Pike (16 prc hvy, plant)
Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Sword amulet (+2 to hit w/ swords)
Chivalry: [Block], [Shield Bash], [Blunt Edge], [Swing], [Sworn Oath: Saturn]
Artes: [Boomerang]
Spells: [Saturn's Pace] (Self or Contact - 1 chronos or 1 sp to move one tile more up to [Mag])
4x riceball (10HP at rest); pickled yams (double food value for a day);
Short sword: 15 Dmg (str4x3+3 slashing)
3x Fishballs (4hp, stuff), Rope (reach 9), 3x Bandages
229z in bank
>>
File: GuideSheetFix.png (313 KB, 1094x589)
313 KB
313 KB PNG
Okay, here's the fixed sheet guide
>>
>>1828194
I'd recommend to immediately go Ronin and later subclass into Warrior if desired.
Ronin armor is a cheat.
>>
>>1828740
>>1827661

Terribly sorry I just got up!

>Move 3E
>Overwatch a [Teras][Ball] eastwards at any living monster near or that comes near me or Kail
>O SP, didn't cast last turn.
>>
>>1828668
>>1828673
>Accept bot, updating sheet
>>1827661
What is this correction near my character? +5def for what? And to what?


Fusius, rank1 Ronin / rank4 Brewler
=earth draught +11 flank def=
_______________________________
VIT: 5 (4+1) STR: 6 (4+2) RES: 4 INT: 2 SPD: 3 PER: 5 (4+1)
-------------------------------
HP: 23/35 SP: 36/40 DEF: 23fr/ 19fl M.RES: 8 MAG: 2 VIS: 4 MOV: 3
ALQ: x2 WthrRES: x2 POT: +2

Hand: Eastern Uchigatana (3xSTR6+8pot= 26DMG; +1def)
Armor: Ronin Haori (+1Vit; +1Def; +1Per; +2Str; x2 weather res)
Access: Frog Amulet (+1Pot) / Alquemy Pouch (Alqx2)

Kenjutsu: [Kendo]; [Step Stance](p)
Alqoholism: [Brew](3magx2alq+xtal; +5hit); [Distill]; [Hit for Hit](p); [Nancy Toss](p)
Artes: [Lightning Strike]; [Arrow cut]; [6 Tile Punch]; ["L" Hook]
Itemskill: [Mend];

Inventory: (7z)
-Veridian Leaves x3 (boil or mix for hard green +3pot)
-Dry Root x2 (boil or mix for Earth Draught +3pot)
-Riceballs x4 (+10hp when resting)
-4 moblin eyes
-8 oz Spirits
-
-Filtered shaker (+5hit to brewing)
-Alquemy pouch (Alqx2):
-x1 Terras Shard
-x1 Firas Shard
-------------------------------
Aloquated stats: +1 RES
1 Insight
>>
>>1828025
Your blessing had worn off 3 days ago according to Monday.
>>
File: DunnDirkBasement_Turn49b.png (1.87 MB, 2508x1771)
1.87 MB
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Wait ... look over there- Totems !
The moblins use it as a relay to call forth their endless hordes- destroy them and their main host may think twice before deploying from that entrance ! Everyone else - I bid you search for a source of these things. They can be found in suspected inlets into the map originating from the underground

https://www.youtube.com/watch?v=2zx2FU6X65s
>>
File: DunnDirk_TUrn49b.png (2.81 MB, 2508x1771)
2.81 MB
2.81 MB PNG
Dunndirk -- will not be outdone !

"Welcome to the neighborhood, friend... "
>>
File: DunnDirkHighwall_Turn49b.png (1.78 MB, 2504x1771)
1.78 MB
1.78 MB PNG
And the harpies shall not sit idly by ...

World Phase.
>>
>>1828964
Earth Draught - a subtle change adds the sentence "half pot" to it. As a result, it gives half potency as armor now instead of full.
>>
>>1829056
Bummer.
>>
>>1828194
Oh hello-hello Spikey! Good to see almost familiar face again.
>>
File: DunnDirkHighwall_Turn50a.png (2.16 MB, 2504x1771)
2.16 MB
2.16 MB PNG
Act Phase !
Bardawulf's been overtoed by a Harpy !!

https://www.youtube.com/watch?v=Xyq2jWEd1yI
>>
File: DunnDirk_TUrn50a.png (2.8 MB, 2508x1771)
2.8 MB
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More Sahaquins spill over from the tunnels !
This smell is rightly ruining our afernoon supper!

Act Phase
>>
File: DunnDirkBasement_Turn50a.png (1.53 MB, 2508x1771)
1.53 MB
1.53 MB PNG
I- Is everything okay down there ?? I can hear somethign - something is not right. Knot activity is beginning to stir !

https://www.youtube.com/watch?v=c0XBTkC15DM
>>
Rolled 18 (1d100)

>>1829168
Protect the..!
(oh, she's safe)
Protect the soup!

>-Collect 1 Chronos
>Move 4E
>[Boomerang] the sahagin S with Black Iron Shield ([Shield Bash], [Shield Pike], [Blunt Edge], 16 dmg)

Sir Armstrong, Human Sworn 5
VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 11 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4 Chronos: 1

Hand 1: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5xRes front def, Meteoric Tackle, Shield Pike (16 prc hvy, plant)
Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Sword amulet (+2 to hit w/ swords)
Chivalry: [Block], [Shield Bash], [Blunt Edge], [Swing], [Sworn Oath: Saturn]
Artes: [Boomerang]
Spells: [Saturn's Pace] (Self or Contact - 1 chronos or 1 sp to move one tile more up to [Mag])
4x riceball (10HP at rest); pickled yams (double food value for a day);
Short sword: 15 Dmg (str4x3+3 slashing)
3x Fishballs (4hp, stuff), Rope (reach 9), 3x Bandages
229z in bank
>>
>>1829175
"They are coming from the walls! They have a platform up there! Jackie, Morat, can you handle them?

We need to get to those Totems before nightfall. Moblins thrive at night. That's three hours from now. Captain Fleur shall we push through or attempt to climb the wall? I can turn this orc to his flank using a [L hook], then we can cut away at him and push on...
What say you?"
>>
Rolled 5 (1d100)

>>1829175
>-Take 5 damage
>Kyou Kai 30HP into Fleur (Down to 25HP, unknown SP cost)
>Put Bamboo Arrow into monster E of me

Shrine Keeper IV
VIT: 6 (4+2) STR: 2 RES: 4 INT: 4 SPD: 3 PER: 5
_________________________
HP: 25/60 SP: 16/30 ARM: - / 5 M.RES: 4(8spr) MAG: 8 VIS: 5 MOV: 4

Hand 1: Bamboo Bow:9 Range (Str2x2+5per), 14 Dmg (Per 5x2+4 Bamboo Arrow pierce), *Arrow Carve
-Ammo: 11 Bamboo Arrows (+4dmg), 12 Wood Arrows (+2dmg), 7 Dried Bamboo Arrows (+4pot), 0 Pyras Xtal Arrows (+2dmg, Pyras), 2 Terras Xtal Arrows (???), 0 Pandoras Arrow (???)
Armor: Ceremonial Gi (+1 Def, +2 Vit, x2 Spirit Res, x2 Mag)

Inventory: 51z
-10 Paper Wards: Bomb, Range 6 (Str 2+4), Targetable by Magic When Placed, *Trigram
-1 Wind Potion: Unknown (Made from green leaves)
-3 Rice Balls: 10 HP (When resting)
-6 Fish Balls: +4 HP, *Stuff
-Key

Spirit Magic
-Last Rite (0 SP): Send the dead to the world beyond, gain SP (Insight Generator).
-Blessed Strike I (6 SP): Faced direction adds (Mag)Pot and an element from Cardinal Gods, lasts 1 turn
-Kari II (4sp): Target(s) heal with Mag+Pot, no need to roll
-Kyou Ka (sp>=10): Transfer HP or Spirit Willingly
-Bora No Atama (-/+1sp): Stance sets Int to 0 and gives Aethernull, builds "Mind Stacks" granting SP one stirred.

Training:
-Esoteric Bows
>>
Rolled 30, 57 = 87 (2d100)

>>1829175
>-Eat Fishball +4hp?
>Cast [arrow][Terras][Terras] 1S 1E 1Up [Shape][Overflow][Boost+1] shape the Terras like spikes and cover the balcony area with them impaling any moblin there [book]Pot30 AoE 15?
>-cost 2 paid with book runes
>Cast terras [Overflow][Shape] 8S 4E 3Up make rocks fall from the ceiling over the totems crushing them [Wand]Pot14 AoE 7?
>-cost 2 paid with 1 sp and 1 mana from rune 4s

Morat, Human Magi lvl 4/ Lore Keeper lvl 1
VIT: 2 STR: 1 RES: 3+1 INT: 6 SPD: 2+[1] PER: 4
- - - - - - - - - -
HP: 16/20 SP: 23/34 ARM: 16 M.RES: 12 MAG: 24 VIS: 5 MOV: 4

Hand 1: [Stone Press]: [Arrow][Terras][Terras][Aquas][Aquas] POT:x2MAG+12
Hand 2: [Wand] (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | *Ball Cast, *Expanded Cast)
Armor: [Midnight Hood]: DEF: RESx3 MDEF: RESx2 +10SP *Moonlight: Gain 50% SP at Night
+Festive Mask
Accessory: [Graduate Medallion]: (+1 Res to students of Magic, *Pride)

>Book Belt:
-[Student Notes]: [Sword][][] POT:x1.5MAG
-[Pupil's Leatherbound]: [Dispel][Luminas][Arrow][Last Rites] POT:x2MAG+2 *^Page Clear
-Magicked Paper x2
>Bag(5/8):
-Riceballsx3
-Fishballsx2
-Hydras Shard x1
-Terras Shard x1
-Pandoras Shard x2
>Bank: [206z]
-Wyzard Hat (+1 VIT, x2 Elem, SP +2) [MagiArmor]
-Historic Rainment (+1VIT +1PER ElemRes x2, +1SP) [LoreKeepr Armor]
-Spirit tree sap +4pot to books | 1 uses

>Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II [Shape]
- Aquas II [Overflow]

>Lore Keeper
-Runes:{Luminas}[Arrow][Block]
-Derive
-Aether Fever: lets you learn a spell if you get NEARLY KILLED by it

>Cantrip
-[Sparrow Turn]: req:Shaped spell or Aer I | Change weather direction during turn
>>
>>1829199
Ignore the fishball part, it seems like they are not once tap items
>>
Rolled 54 (1d100)

>Move 1W, 1N
>Toss an Abysmas Ball 1E, 4S. Expand. Boost
>-Draw 3 mana from book. Pay 1 SP.

"Ouch. Medic?"

Jackie ; Human ; Magi Level 3 ; Lorekeeper Level 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 3/20 SP: 20/40 ARM: 12/12 M.RES: 9 MAG : 14 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (5 Pages [Abysmas, Abysmas, Abysmas, Ring, Arrow], x2 Mag, +8 Pot)

Armor: Midnight Hood (+10 SP, x3 Res, x2 M.Res, Moonlight : Restore 50% SP at midnight)

Book Belt :
-Pupil's Leatherbound (4 Pages [Firas, Firas, Broil, Arrow], x2 Mag, +2 Pot, Page Clear)
-Field Safety (Physick, Warp)

Inventory : 8z
-Historic Raiment (+1 Vit, +1 Per, +1 SP, x2 Elem. Res)
-Wyzarde Hat (+1 Vit, +2 SP, x2 Elem. Res)
-Book Belt

Cantrips
- 6 Tile Punch (Aer I)

Elements
- Firas II
- Aer I
- Abysmas

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost

Runic
- Derive
- Runes (Arrow, Ring)
- True Spells (Broil)
>>
Yngvild watched Armstrong run after the priestess. She trusted that the others would be able to handle the situation on the other end of the town and turned her attention back to the church above with a sigh. Bardawulf had rushed past her headlong into conflict and the possibility of being overwhelmed was quite real.

>>1829168
>Move 4N
>Tap, Drop Harpy Corpse NW
>Whistle at hooded ape-like creature
>Overwatch N at anything attacking me : Adrenaline I, The Knee, Dmg: 21

The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 4SP Dmg: (Str x Spd)

.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.2, Jaeger Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 18/18
ARM: 1[1] / Frnt 9/6 / Flnk 3
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: -Junk Buckler, +1 Frnt Def, 2H Wpn Okay
+ - Flying Killer (Spear, Slashing 2.5x, Reach 2T, *Extend: 2SP for x2Reach) Dmg: 15 Slash
Hand 2: -
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
Primal Hunt - Study Bosses, Bounties, Beast Kings for Skill
Aether Numb* -Effects from magic sources are halved
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 4SP Dmg: (Str x Spd)=18
Adrenaline II - Str increased by 1 until Battle ends, Use 3 times, 3SP
Sprint - Extra Move if Moved Twice
Ancestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as Fire
Horse Throw (Spear Arte) - Flip creature your size behind you, Overwatched HT may flip larger creature
Machinery


Inspiration: 0/1
Kill Insight: (No) 0/2
Merit: 1/1

Inventory:
0z
• 2x Bassoon Bottles (10?oz cap ea) with Water
• 3x Bandages
• Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8
+Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)
• Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 24 Slash, Hi Crit
• 1x FireBrandy (12Pot)


>>
>Who needs my aid the.most? I was thinking north.
>>
Rolled 94 (1d100)

>>1829175
Wow, that thing's still alive? I guess I'll, uh, put it out of it's misery.
>[Sneak Attack] Sahaquin 6S
>overwatch [Sneak Attack] [Doubletap] S at anything coming out of the darkness

Lammergeier - LongCoat Lvl.3

VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 4 PER: 6+2
- - - - - - - - -
HP: 40/40 SP: 41/50 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 12 DMG: 12+3 Piercing [Armor Half]
Armor: Stranger's Hat: +1 VIT +1 DEFX +2 PER *Book It

Inventory: 4z (Bank: 200z)
Iron Drop x28 +3 DPOT
Thumper x3 +10 Force/Crush
Rending Swallow x15
Diamond Bullet
Bullet Press [Xtal to bullet]
Rope
Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES
Bandages x3
Water 10/10oz

Skirmishing:
[Sneak Attack]
[Spotting]
[Doubletap]
[Mirage]
>>
>Move 2W, 6N

Jenny ; Level 1Warrior
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 18/18
ARM: 12 Front / 6 Flank
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: - Mother's Spear (x2 Piercing, +2 Dmg, +1 Reach)
Hand 2: - Timber (x1 Blunt, +2 Dmg, +2 Def, Opening)
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
Aether Numb* -Effects from magic sources are halved
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 2 SP Dmg: (Str x Spd)=18


Inventory:
>>
>>1829271
Maybe underground? I think we could use some reinforcements in preparation for the night
>>
>>1829175
>Nancy Toss soft green (+4hp) to Jackie
>-passive: distill 4x moblin eyes (opening a spot in inventory)
>-oncetap: loot Sahaquins around me
>"L" hook S, turning orc to its flank
>-passive: hit for hit

"Captain Fleur, the Orc is flanked, attack it now!"

Fusius, rank1 Ronin / rank4 Brewler
=Earth draught: +5 FlDef=
_______________________________
VIT: 5 (4+1) STR: 6 (4+2) RES: 4 INT: 2 SPD: 3 PER: 5 (4+1)
-------------------------------
HP: 19/35 SP: 36/40 DEF: 17fr/ 13fl M.RES: 8 MAG: 2 VIS: 4 MOV: 3
ALQ: x2 WthrRES: x2 POT: +2

Hand: Eastern Uchigatana (3xSTR6+8pot= 26DMG; +1def)
Armor: Ronin Haori (+1Vit; +1Def; +1Per; +2Str; x2 weather res)
Access: Frog Amulet (+1Pot) / Alquemy Pouch (Alqx2)

Kenjutsu: [Kendo]; [Step Stance](p)
Alqoholism: [Brew](3magx2alq+xtal; +5hit); [Distill]; [Hit for Hit](p); [Nancy Toss](p)
Artes: [Lightning Strike]; [Arrow cut]; [6 Tile Punch]; ["L" Hook]
Itemskill: [Mend];

Inventory: (7z)
-Veridian Leaves x2 (boil or mix for hard green +3pot)
-Dry Root x2 (boil or mix for Earth Draught +3pot)
-Riceballs x4 (+10hp when resting)
-Moblin Eyes x4
-4 oz Spirits
-3 oz Soft Green (4 pot)
-Filtered shaker (+5hit to brewing)
-Alquemy pouch (Alqx2):
-x1 Terras Shard
-x1 Firas Shard
-------------------------------
Aloquated stats: +1 RES
1 Insight
>>
>>1827706
"Barda, we need to fall back! We've no support!"
>>
Shields out of play! A-one-and-a-two! Couldn't ask for a better shooting gallery.

Moving to the hallway. Pero, cover my W-S as you see fit. Ryozo, rites for the fishman in the hall. Lammergeier and I have the area locked down.

>>1829276
Brother! Reserve brutality for when its friends can see!

>>1829175
>Move E 4S
>Sneak overwatch E

Harokem Evist, Rnk4 LongCoat [Determination]
VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 5 PER: 5
- - - - - - - - -
HP: 40 SP: 30 ARM: 6 RES: 4(8) MAG: 2 VIS: 6 MOV: 4

Hands: LR1-Clear Out: R8 DMG 15+ pierce [Armor half]
Armor: Industrial Longoat +VIT, +RES, RESx2 vs Weat+Chem
x28 Iron +3
x12 Rending Swallow
Bullet Press
Church Spear: x3 dmg, Deep strike
Magicked Flag
Bandages x3

Skirmishing
[Mirage II]
[Sneak Attack]
[Spotting]
>>
File: totems.jpg (161 KB, 926x650)
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Uploading image with the supposed totems we have to destroy
>>
File: danger.jpg (151 KB, 1209x574)
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151 KB JPG
>>1828847
>>1827732
Now that I'm at it, careful ahead. It seems they may have a mage of some sort and they seem to be using the runes, so we may get blasted just around the corner (maybe an overwatched cast trough the rune, if that's possible?).
>>
Rolled 75, 8, 38 = 121 (3d100)

>>1829175

>Cut Orc (+10 hit, 36 dmg)
>-Paired Blade (+10 hit, 27 dmg)
>Bleed Arte (36 dmg, 12 bleed)

"If these false idols are what bringing them here then we must destroy them. Once we get past this one, I will take on the next big orc. Hopefully you will be able to get at the idols, Fusius.

Morat, Jackie. Keep yourselves safe and if possible, fill that room with rocks. Once Throne or whatever they're called enters Yggdra's room, could remove this wall as well."

Warrior IV/Ronin I
VIT: 10 (6+4) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_________________________
HP: 60/100 SP: 5/18 ARM: 6fr / 6fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Oni Giri [24 dmg] (Str x4, Bleed, Guillotine: Paired blade, crit for instant death)
Hand 2: Yuki Ona [18 dmg] (Str x3, Paired Blade, Cold Mercy: Target embeded can't move, Drain 1 SP/turn)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)
Acc: Offered Vitality Amulet (+1 vit)

-Kendo/Yarido, Step Stance
-Boost, Adrenaline II, The Knee II

Buffs: adren x3

Stats Boosted: +1 Vit
Inv: Instant Fire, 2x Riceball, 10x Fishball, Forall bag, -, -, -, -
>>
Rolled 23 (1d100)

>>1829175
"Let's go !"
>Move 3E 1S
>Overwatch Blunt Edge sword attack (18 damage)

Kail, lvl3 Human Sworn
==
HP 80/80 SP 18/18
Armor 16/8
Magres 4 Mag 1
Per 3 Mov 4

Hand1 : Short Sword (x3 slashing, +3 damage) = 18 damage
Hand2 : Silver Buckler (x2 Blunt, x2 Def, *Rushdown) = 10 damage
w/ Shield Pike (16 pot heavy prc)
Amulet : Boar Amulet (+1 Str)
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash II (Blunt Edge), Swing !
Merit Boost : +1 Spd

Bag (3058 zny banked)
>>
>>1829555
>"Let's go !"

"WAIT."

>Grab Kail before this action happens

"We do not just walk over mysterious runes we cannot identify."

>>1829175
>>1829490

"Let me handle this."

>[Examine] mysterious floor runes 2E of me
>-Are these enemy runes?
>-Are they designed to trigger when someone steps or pass over them?
>-Can I see, smell or otherwise detect who/what that strange shape is 4E of my current position.


Helga - Kerbold - Lv.1 Lore Keeper

VIT: 4 (3+1) STR: 3 RES: 3 INT: 5 SPD: 3 PER: 5 (4+1)
- - - - - - - - - -
HP: 48/48 SP: 30/30 ARM: -/3f M.RES: 6 MAG: 11 VIS: 5 MOV: 3

Hand 1: Pupil's Leatherbound - Mag x2, +2 Pot, 4 Pages, *Page Clear
-[Teras][Teras][Ball][Block]
Hand 2: Empty

Armor: Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1
Accessory: Blank
>Bag 2/8
-Belt: Book Belt - For Books and Scrolls
-For-All Bag - 20 Guild Slots

>Runic
-Elements: Teras
-Runes: Block, Ball
>Derive
>Detect Lie
>>
File: doof wants this here.png (96 KB, 253x286)
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96 KB PNG
"Ripples in the pond. Let us make our own."

>>1827680
"Save the moblins this frog. Keep tending to harpie remains, o-kero?"

>>1827706
"Good wolf, if you can draw the shadey sharpmen into our range of fire surely we can use this ripple to make a big splash! This is a tactical suggestion and not an order for lone wolfman."

>>1827916
"Hop over to the hole and reinforce please. Don't have to jump in, but try to gather what you can. (Remember the finder's bounty on moblin eyes!)"

>>1826409
"Time to stash your sword and knock an arrow. Your task is harpy hunting for the time being. I want your eyes peeled and skyward, and forbid hopping to a new location unless you can't cover an ally."

>>1829168
>+[Inventory Update] Stow Firas shard into For-all Bag. 4oz Spirits, Firas shard x2, and Terras shard to Alqemy Kit

>Arbornaut 2N (3 Total)
>-Distill x5 Rending Swallows (+8 Dmg Bullets) [4 INT]
>Move 3W
>-1 Hand: Brew x2 Fire Brandy [2oz Spirits + 2 Firas shards (+2 POT)] [POT 11]
>Move 2W 1N
>-Loot Moblin Eyes from NW Moblin


=Doof=
=Frog, Brewler 3 / Jaeger 3=
=11z=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3+1 PER: 4
- - - - - - - - - -
HP: 28/28 SP: 28/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Arc Loader I (Dmg: SPDx2.5+Bullet [10], Ammo 2, Rng PERx2 [8], *Item Launch, [Firearm])
Ammo Loaded: [Rending Swallow (POT 8)] [Empty]
Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: Saurian Heart Bone (Allows comprehension of Saurian language) [Bopper's Momento]

Main Skills: Brew [Get!], Expired License (J lv3), Distill, Nancy Toss (3 Rng). [Firearms Proficiency]
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=(8)Inventory(8)= [0 Insight; 0 Merit]
<For-all Bag> (20 Slots, shared space) {See [D4] Guild Bank}
<Potion Belt> x2 Hero Lite [+6 HIT /or/ Reveal 5]
<Alqemy Pouch> 4oz Spirits; 10oz Bottle [10oz Water]; 10oz Bottle [Empty]; x2 Firas shard; x1 Terras Shard; [-2oz Spirits and -x2 Firash shards]
-x19 Rending Swallows (+8 POT) [Distilling x5 Rending Swallows]
-x1 Rex Horn (Scares prey and attracts Rex)
-x1 Rope (Reach 9)


<[D4] Guild Bank> (also an easier to keep up to date For-all bag)
>Note: No access is allowed to the bank while deployed!!!!
https://docs.google.com/document/d/1nOHFmYEGG0BVka9ovlW59VCQ1_uxPd-6EouWNKOcb9c/edit?usp=sharing
>>
>>1829490
>>1829558
"I wrote those just before we fought the Beggar down below; you needn't worry about them."
>>
>>1829584

"Can other mages use and cast through your runes?"
>>
>>1829441
>>1829558

There may be one of those idols in the room we found the child in, otherwise I really need either and/or both of your teams to double time it to the SE corner.
>>
>>1829589
"Runes are not locked to the caster who drew them, no. Anyone capable of sourcing a valid element the tile or surrounding tiles may provide may draw from them, provided they are within Vision range."
>>
Rolled 49 (1d100)

>>1829168
Dragon needs some help. Please stay safe, Delver.
> - Attach [Paper Seal], East
> Move SS EE
> Attune Gate, [Aether Ticket] -> Underground Dunndirk, Western Hot Springs Ward.

Actions in lieu:
Billy Ends:
> Has not been presence since deployment
> [Retreat] to the Wayhouse for the time being.

[Hero][Leader][Sm1]Luka Ishibashi#Stone
"My sister would be grateful to meet you all."

VIT: 4(6) STR: 2 RES: 4(5) INT: 4+1 SPD: 2+1 PER: 4
- - - - - - - - - -
HP: 60/60 SP:23/24 ARM: -/5(6) M.RES: 8(10) MAG: 10 VIS: 5 MOV: 4

Hands: Offered Pilgrim of 2 Cycles (RNG(Perx1)+2 MAGx1(spirit) DMGx2(STR)+2 Crush)
Armor: Ceremonial Gi (+1 DEF, +2 VIT, x2 Spirit Res, x2 MAG)
Accessory: Offered Turtle Amulet (+RES)
Paper Wards x5 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari II (4SP targets healed with MAG+pot, Confidence)
- Gate II (create connected gates at dawn and night, Aether Ticket)
- Kurushimi (absorb the damage of an observed party)
- Weapon Commune (speak with the spirits of weapons)

Inventory
- Forall Bag
- Offered Harpy Feather x2
- 4x Rice Balls
- 1x Fish Balls
- 4 Slots Left
>>
>>1829566
"Very well, but be wary of those reptiles above leaping down upon us, I will no longer be in position to stop them."

>-Stance Step 1S
>Move 3S 1E
>-Stance Step 1E
>Overwatch Crashing Wave E
>-Rope Mastery: Thread any target swept

=====
[J]d'Alger: Kerb Jaeger 3/Ronin 1

VIT 3+1 / STR 5+1 / RES 3+1 / INT 2 / SPD 5 / PER 4

HP 48/48 SP 20/20
ATK 18 / ARM 10 / MAG 1 / MGD 3 / VIS 4 / MOV 4

E: Cavalry Spear (x2STR+6; Reach 2; Twist; Windmill Stance)
Iron Mask (+1 VIT, +1 STR, +1 RES, +1.5x DEF)

Throwing Kunai x3 (RNG STR+2; x2STR+6; Hidden Sleeve);
Rope x2 (6-reach); Rope x6 (9-reach); Moblin Hide

Step Stance / Yarido
Rope Mastery II / Arbornaut / Trapping
E. Polearm Prof.
>>
>>1829600

"Then the fact that the Moblins were here before us should give us more reason to be cautious about runes left behind."

"We will not be hurt in exercising caution in case the enemy has magical capability."
>>
>>1829617
"It's quite likely our invasive team will make enough ripples to draw attention if their slumber ends early. They might also prefer taking a safer traversal route for when taking to the hunt, but your concern is noted."
>>
>>1829175
>Move 1E 1N 2E

Yorbas: Level 1 Frog Magi
VIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 38/40 ARM: 3/3 M.RES: 6 MAG : 13 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Nothing
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Inventory
-Spirit Tree Sap (x2 uses)
-Stone Press (x2 MAG, +8 POT, 5 pages)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I

Money
68 z
>>
Rolled 95, 60 = 155 (2d100)

>>1829168
"Oh, Jenny, it seems like you've made it to this place as well. Hmmmm. You seem smaller as well, as Kail did when he arrived. Unfortunate, but not to worry; I am sure you will find your size with time."

>-Gather 2 Luminas and 2 Terras mana from nearby runes.
>Cast Luminas Ball (POT 14) 3SE 9E at Enemy Fishman.
>Cast Terras Ball from beneath (POT 14) 3SE 9E at Enemy Fishman.
>Shape Spell (Is that a stone crag rising up from the ground? No. It's Avdol; frozen in still stony splendor, and he's delivering an uppercut to that fearsome fishman.)

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi IV / Lorekeeper I

VIT: 3 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]6
- - - - - - - - - -
HP: 30 SP: 42 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 7 MOV: 3
Learned Proficiencies: Firearms, Machinery, Swords(E)

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})
Armor: Historic Rainment (+1 VIT, +1 PER, x2 Elem, SP +1x)
Accessory: EMPTY

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II
- Terras II

Runic (Luminas, Abysmas)
- Lore
- Ball
- Arrow
- Sword

Inventory - 0z (143z Bank)
- Rice Balls x5 (+10 HP while resting)
- Spirit Tree Sap x1 (+4 POT to book/rune)
- Magicked Paper x1
+ Book Belt - (1)
- Pupil's Leatherbound (x2 MAG, +2 POT, Blank [4])
>>
Rolled 64 (1d100)

>>1829168

>-Adrenalin
>Move 2 East
>-Adrenalin
>The Knee apeman South D:24


Bardawulf, Human Warrior Lv.3/Jeager Lv.1
- - - - - - - - - -
VIT: 3+1 STR: 4/6 RES: 3 INT: 2 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40/20 SP: 24/18
Frnt 5 / Flnk 5
M.RES: 6 MAG: 2 VIS: 4 MOV: 5
Adrenalin: 2

Hand 1: Twin Carver: Adroit, Knife throw
Hand 2: Twin Carver

Armor: Seasoned robe: +1 Vit +1 mov

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor
The Knee: -2SP Dmg: (Str x Spd)=24
Adrenalin rnk2: -3SP +1 Str Stacks up to 3
Crush: Deal +50% damage to downed target. Destroy obstacle.
Trapping
Sprint: Move twice gains third move
>>
File: Run Run Running.png (379 KB, 1771x1254)
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>>1829299
Rabbitspaw thinks you may spend many hours in hot pursuit of distant foes to furiously fight if your intention is to run there. It is possible to make-faster the process, a little. It is safe-possible (Rabbit Thinks) to move to the BATH (NE underground, red banner two circles). The BOAT (W underground). The FLAGS in the town of Dunnkirk.

Sorry for not telling you earlier!
>>
Rolled 43 (1d100)

>>1829731
You are a very lonely Wulf so far away. Do you not get lonely ? Rabbit would not want you to join Wselfwulf in Other Place. Please be careful.

>>1829166
>>1829168
you threaten Rabbits friend, little beautiful sky-bird. Then you cloudnap them.

This is Rabbits town. So also Rabbits Skies. Please fly-flap somewhere else.

>Equip Meracydian, Greatbow of Thunder
>Put a Pandoras Arrow through the harpy wing 3NE, 2N from [J][Bardawulf] [14 base +2 Pot = 16 Pot]
>--Target is 21 Tiles away (16NW, 5N from self)
>--Have arcing weapon + allied sight, as per requirement for shooting into another map >>1823456
>--Target is in flight, and not in cover.

>-Pray to Veritas for rain and thunder.

=Rabbitspaw Scalemask=
=Human, Jæger 3 / Brewler 2=
=Yams, 2x Food Value=
=Grassy=
VIT: 3+1 STR: 5+2 RES: 3+1 INT: 3 SPD: 4 PER: 4
- - - - - - - - - -
HP: 40/40 SP: 24/24 ARM: 10fr 10flank 5Rear
M.RES: 3 MAG: 2 VIS: 5 MOV: 4

Hands: Meracydian, Greatbow of Thunder
*Descending Thunder - Levin Strike on targets struck during storms
[Rng 3x STR + PER] = 25
[Dmg 2x STR + Ammo] = 14+
( 39 Wood Arrows, +2 )
( 29 bamboo, +4 )
( 2 Pandoras Arrows, +2)
FEET: Wrong Neighbourhood
22x2, *KickBoxing (+1 if no hand actions)

Armor: Iron Mask (+1 Res, +1 STR, +1 Vit, +1Defx)
Accessory: Alquemy Kit, Potion Belt, Sticky Shoes, Rabbit Kabuto Mask, Mayoral Grass Cloak, Boar Amulet (+1 STR)

Distill, Brew, Nancy Toss
Rope Mastery 2 [P], Sprint [P], Trapping
[Arte] - Five Tile Punch
+1 STR

=Xtals, Alquemy, Pot 6 base=
1x10k, 4x2k Arias, 1 Aquas ,4 Firas , 6x Lumen Caps(+3SP) , 2x Dry Root(+3Draugh), 2x HeptaGrass (+5HP)
4oz Spirit, 1oz 5 Pot Green, 3oz 12 pot Fire, 2oz 6p Draught, 4oz 8p Wyrd Potion
90oz Water, 9 oz bassoon bottles
11x 10oz Bassoon bottles
4oz 9Pot Heppa Green
= 6/ 8 || 4 Zny=
Alq Kit
Potion Belt
Ash Incense - Repel Monsters, 4 tile radius
6x 9 Reach Rope
9x Kunai [ 20D, 9R, *hidden sleeves]
9x Fishballs
>>
>>1829175
>Move 1E 2S
>-Gather 4Mana from Runes and Book
>Overwatch Boosted [Aerias][Ball] SW (Range 5, Pot 23)
"A frog would like to remind [Dragon] that standing next to or on a rune will allow the pushing of Vitas to them, should they need it.
Do we have to give the Sahaquin their Last Rites? I do not think they deserve them."

Perovskia, Frog Lorekeeper Rnk1/ Magi Rnk4
VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 4+1
- - - - - - - - - -
HP: 28/28 SP: 43/45 ARM: 3/- M.RES: 6 MAG: 10/13 VIS: 5 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: Pupil's Leatherbound (2×MAG, +2POT, Vitas, Aerias, Ball, Ring)
Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1)
{10z} {Bank: 82z}
-Book Belt: Toadskin Treasure Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-Basoon Bottle (10oz Water)
-Bandages ×3
-Iron Shield (×2Blunt, +1Dmg, ×2Def(Front)
- - - (3slots)

Machinery
Elementalism (2 SP/ 1 xtal/ 2 Mana), The Colorful Elements (4SP/2xtal/4Mana)
- Rune
- Aerias II
- Aquas I
-Terras I
Cantrips/Derived Elementalism
- Dispell
- 6-Tile Punch (cantrip) [Punch target 1Knockback per 2pot]
Runic
- Lore
- Ball [×Per, Pot+2 / Pot+2]
- Arrow [2×Per, Pot-1 / +1Rng×]
- Ring [3×3 from target, hollow / +1AoE, -int Pot]
- Vitas
- Luminas
- Flavor: Elemental Battery
>>
>>1830224
"Their corpses are better to pool loot and distill for regeants. Must provide ample hydras xtal given their affinity for water."
>>
>>1829175

>loot all around me
>distill looted items

VIT: 4+1 STR: 4+1 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 24/24 SP: 0/6 ARM: 6/6f/3r
M.RES: 5 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand
Hand 2: Hand
Feet: Blunt (17) x2 [+1 atk if no hand action]
Accessory: Boar Amulet +1 STR
Armor: Condemned Hood: A simple Burlap Sack someone died in. It's probably cursed. +1Vit +1Res Magpot +2 (pouch)
Feet: Wrong Neighborhood [*]Kick Boxing 2.5*(5)*2]+4 +1 if no hand
Attachment: Filtered Shaker (+5 to brewing)
Bag:
-spirits: 3oz
-water: 3oz
-Happy mask
-fire brandy 12p
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-Earth Draught 15 pot
-3x pyras
-2x abysmas
-1x vitas
-1x teras
-pandoras xtal

Alqoholism: [Brew] [Distill] [Hit for Hit]
Expired License: [Mirage II], [Sneak Attack]
Puch artes: ["L" Punch] [6-tile Punch]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Curse] - Carrion creatures attract to you.
[Merit] +1 STR +1 INT

Banco de Llama:
-Wayhouse Plains (+1 vit, 2 def, 2 magdef,)
>>
Rolled 25 (1d100)

>Last Rites on Moblin NW
>Move 3W

HP: 42/42 SP: 48/48 Insight : 0
Yoko - Frog - Shrine Keeper Level 2
VIT: 6 (4+2) STR: 2 RES: 4 INT: 5 SPD: 3 (2+1) PER: 5 (4+1)
- - - - - - - - -
HP: 42 SP: 48 ARM: -/5 M.RES: 10 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG +1 DR
Accessories - Faith Amulet : +1 Per

Inventory:103z
6 Paper Wards

Merit : 1 SPD

Spirit Magic - Last Rite, Blessed Strike, Kyou Kai, Soul Fire
>>
>>1830224
Tactical consideration! Slimes and moblins have only reminded me of the importance of a clean workspace.
>>
>>1829175


>Last Rites W
>Move 3S
HP: 49/60 SP: 18/30
Ryozo Shinkai - Shrine Keeper Level 4
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: 10/5 M.RES: 8 MAG: 22 VIS: 6 MOV: 3

Equipment:
Weapon - Silver Tree Quarterstaff: MAG x2.5, Blunt x2.5 (5), +1 Front Defense, 2H, #Flurry; Range x1.5 PER (7-8), +1 Reach
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG, Spirit Focus, +1 DR

Inventory:
7 Paper Wards
6 Rice Balls
6m Rope
Abysmas Crystal
Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault, Kyou Kai, Familiar Terms
>>
>>1829168
Botting [J2] Luney
>Equip Spirit Oak
>Arbornaut 4N
>-fix Luney's character sheet while trudging around in here.

Luney [Lv3 Jeager] (Kobold)
HP: 60/60 SP: 20/20
VIT: 4+1 STR: 5+1 RES: 3+1 INT: 1 SPD: 5 PER: 4
- - - - - - - - -
HP: 60 SP: 20 ARM: 10 Flank M.RES: 4 MAG: 1 VIS: 4 MOV: 4

Iron mask: +1 vit , +x1.5 defence, +1 str, +1 resistance
Weapon: Spirit Oak (Dmg: PERx2, Range: STRx2+PER) [Dmg: 8+a / Rng: 16]
Accessory: [Frog trinket: +1 pot]
=Insight 1= =Merits 0= (+1 Vit)
Primal hunt: , Argonaut, Trapping, Sprint [2]
Items: 1x machete, 30x arrows (+2 POT), 1x rope, x2 Heppa Grass (Heals 5)
>>
>>1831469
Meant to point you to the splattered fishman E, since Basil doesn't have the option of dealing with distant corpses. I'll be clearer next time.
>>
File: AUSTERE_MEME01.png (324 KB, 630x447)
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Had a day off today
game will resume processing in ~8 hours.

Thank you for your patience : >
>>
>waiting intensifies
>>
Looking to join! I think this is what my sheet should look like when I'm starting.

Fika Dold - LongCoat Lv1

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER 5
- - - - - - - - -
HP: 30/30
SP: 30/30
DMG 15+3
ARM: -/6
M.RES: 4
MAG: 2
VIS: 5
MOV: 5

Hands: LS1-Domestic [RNG: 12, Dmg 15+3 Piercing (Armor Half)]
Armor: Industrial Longcoat [+1 Vit, +1 Res, 0.5 Armor, x2 Weather Res, x2 Chem Res]

Inventory:
Bullet Press [Xtal to bullet]

Ammo Pouch:
Iron Drop x50 [+3 DPOT]

Skirmishing:
[Mirage]
>>
>>1835512
Welcome, Sister. Your coat's looking a little thin. Using the insulation to clean your gun is accepted practice, but you're expected to replace it, you know.

>A few minor fixes
With your 4 VIT, HP is 40.
Range on weapons is rounded up.
Humans have +1 VIS.
MOV is calculated as SPD/2 rounded up +1, plus human +1 MOV.
Domestic has Breathe In, which grants +10 hit while you're Prone. Dropping Prone is a >-tap action, but getting up is a full action.
>>
>Deploy

>>1835613
Then it should be like this I guess. Also what is my unit numeral? Lc 4 or 5 or 6?

Fika Dold - LongCoat Lv1

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER 5
- - - - - - - - -
HP: 40/40
SP: 30/30
DMG 15+3
ARM: -/6
M.RES: 4
MAG: 2
VIS: 6
MOV: 6

Hands: LS1-Domestic [RNG: 13, Dmg 15+3 Piercing (Armor Half),(Breathe In)]
Armor: Industrial Longcoat [+1 Vit, +1 Res, 0.5 Armor, x2 Weather Res, x2 Chem Res]

Inventory:
Bullet Press [Xtal to bullet]

Ammo Pouch:
Iron Drop x50 [+3 DPOT]

Skirmishing:
[Mirage]
>>
>>1835695
Greetings young gunslinger, we're happy to have you. Just a few things to get you started:

You should consider to ">join castle", this will get you in a party and will help you get to the action faster while having back-up.

We also have a chat where you can come and hang out with us here:https://client02.chat.mibbit.com/?server=irc.rizon.net%3A%2B6697&channel=%23Skirmish

And there is an incomplete open-source guide, where you might find some clarifications on stuff. It still needs work though. https://docs.google.com/document/d/1cpUdSnBaQUwev1c3PpW_nIhtsbb0Qbu8MWPQWy-m7as/edit#

May you find your path to peace in destruction.
>>
File: DunnDirk_Turn50b.png (2.83 MB, 2508x1771)
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"Talent, Hobby, Education."

>WORLD PHASE
>>
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World phase!

A light in the darkness brought forth through confluent destruction. Caution taken to prevent a dizzying fall.
>>
File: DunnDirkHighwall_Turn50b.png (2.12 MB, 2504x1771)
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"That harpy is as good as rex food."

>WORLD PHASE
>>
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A ferocious assault incapable of containment brings a lone wolf to an unintended descent.
https://youtu.be/S8oh_s6C4WU

World phase!
>>
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>>1835879

"I thought so, these runes appear to have been tampered with, either I will have to put [Blocks] down over them so we may progress, or we'll have to find another route."

>'Very interesting technique however, I'll make a note of it for a later [Deriving]'

"I notice the For-All bag has a [Short Fuse] in it's contents, may we make use of it next turn? If the map of the previous adventure into this dungeon is correct there should be another room on the other side of this wall. I suspect only an ambush awaits us if we go this way, so how about we turn the tables?"

>With that in mind how do I use bombs so I don't accidentally blow myself or anyone else up?
>If I understand the stats linked to me, if I put it on the X it should only hit the highlighted area correct?
>>
>>1835909
"This frog's experience with explosives is fresh as the spring, but you should be able to light it with an action, shooting it, or otherwise exposing it to flame. You can also probably shove the bomb into the wall tile and open up a larger door. Hop your plan goes well!"
>>
>>1835909
"Many cunning animals use the art of the ambush to their advantage, but the elephant is not one of them. You must ask yourself: does a loud explosion really give you the results you want?"
>>
>>1835919
"Good frog, the raw potency of shock and awe made from a bellowing croak is often enough to send waves rippling across even the most stoic of ponds."
>>
>>1835917

"Hmm, but I am unsure if I have the action to move to the wall, plant and light the device, and then move a safe distance away from the wall before it blows. So I may need a little assistance in this matter"

>Of course if just placing the Bomb is just a [Once Tap] action, that'll make things much easier.
>With that in mind could Yorbas or Lamm trigger the Bomb after I have placed it?

>>1835919

>"Many cunning animals use the art of the ambush to their advantage, but the elephant is not one of them. You must ask yourself: does a loud explosion really give you the results you want?"

"A concept of warfare devised over the years by the Laborian nation to great effect on multiple occasions is the tactic of 'Shock and Awe'"

"In short, if we strike suddenly and with great and overwhelming force in a place where the enemy would otherwise assume they were safe, they will break in short measure."
>>
>>1829299
"If this knight doesn't mind being thrown about, this frog may be capable of delivering you to the entryway of a shortcut with haste. Would involve your consent and temporary bondage, and may involve some minor injuries I must admit. However, it would save you time. What says a knight to a frog's offer?"
>>
>>1835925
Sure thing. Worst case scenario I can cast fire on it paying 2SP with the intent of triggering the explosion.
>IwishIhadlearnt[Flint].jpg
>>
>>1835931
This warrior agrees.
>>
>>1835695
Just take out Armor Half and you're good.

>>1835909
Drive spikes through the rune patch or turn it to gravel, I think.
>>
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Act Phase.
Bardawulf - ! Just where the heck did he go off to again !?
[Bardawulf Reeling at -2 Hp]

https://www.youtube.com/watch?v=kvwx4svtk2Q
Death TImer set to 30 Minutes into Act Phase.
>>
File: DunnDirkHighwall_Turn51a.png (2.06 MB, 2504x1771)
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The Underground continues to howl ! And screams begin to simmer in the afternoon air.
Death festers while life blooms.
>>
File: DunnDirk_Turn51a.png (2.84 MB, 2508x1771)
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And while the town marked their territory....
>>
File: DunnDirkBasement_Turn51a.png (1.68 MB, 2508x1771)
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So too did we.
https://www.youtube.com/watch?v=ApEkbT7Q__o
>>
>>1829186
>>1829617
"We're not pushing through... Sir Armstrong! Young D'Alger, we need assistance from above to break their lines!"
>>
>>1836044

Do we wish to proceed with the bomb plan, or alternatively I can break up the trapped runes with Teras blocks
>>
>>1836044
We must be done here before night falls!
> Kurushimi -> Fleur
Absorb 50HP
> Kari II -> Fusius
POT 15 Healing (rolled 9)

VIT: 4(6) STR: 2 RES: 4(5) INT: 4+1 SPD: 2+1 PER: 4
- - - - - - - - - -
HP: 10/60 SP:19/24 ARM: -/5(6) M.RES: 8(10) MAG: 5(15) VIS: 5 MOV: 4

Hands: Offered Pilgrim of 2 Cycles (RNG(Perx1)+2 MAGx1(spirit) DMGx2(STR)+2 Crush)
Armor: Ceremonial Gi (+1 DEF, +2 VIT, x2 Spirit Res, x2 MAG)
Accessory: Offered Turtle Amulet (+RES)
Paper Wards x5 (Range +4(STR), Magic-Conduit, Trigram)
Spirit Magic (establish harmony, aid spirits)
- Last Rite (send a corpse to heaven, gain SP)
- Kari II (4SP targets healed with MAG+pot, Confidence)
- Gate II (create connected gates at dawn and night, Aether Ticket)
- Kurushimi (absorb the damage of an observed party)
- Weapon Commune (speak with the spirits of weapons)

Inventory
- Forall Bag
- Offered Harpy Feather x2
- 4x Rice Balls
- 1x Fish Balls
- 4 Slots Left
>>
Rolled 52 (1d100)

>>1836044
>>1836061
I hear you! I will do all I am able to help.
>-Claim 1 Chronos
>Move ESS, jump down, E
>-Shout "Surprise, miscreants!"
>[Shield Bash]w/ Blessed Greatshield at the orc E (8 dmg and stun, +5 hit, no misses, [*strong arm] (I wonder what it does))

Sir Armstrong, Human Sworn 5
VIT: 5+3 STR: 3+1 RES: 5 INT: 1 SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 11 ARM: 41f/10 M.RES: 5 MAG: 1 VIS: 4 MOV: 4 Chronos: 2

Hand 1: Black Iron Shield: 10 Dmg (str4x2.5 blunt), +2.5xRes front def, Meteoric Tackle, Shield Pike (16 prc hvy, plant)
Hand 2: Blessed Greatshield: 8 Dmg (str4x2 blunt hvy), +3xRes+3 fr.def, [+5 hit, no misses], [*wide front], [*strong arm]
Armor: Knight armor (+3 VIT, +1def, +1str)
Accessory: Sword amulet (+2 to hit w/ swords)
Chivalry: [Block], [Shield Bash], [Blunt Edge], [Swing], [Sworn Oath: Saturn]
Artes: [Boomerang]
Spells: [Saturn's Pace] (Self or Contact - 1 chronos or 1 sp to move one tile more up to [Mag])
4x riceball (10HP at rest); pickled yams (double food value for a day);
Short sword: 15 Dmg (str4x3+3 slashing)
3x Fishballs (4hp, stuff), Rope (reach 9), 3x Bandages
229z in bank
>>
>>1836044
"Like he salmon swims upstream, so will we. Push forwards!"

>-receive 15hp from Luka (?)
>-passive: distill Sahaquin fin
>-oncetap: Step Stance 1S
>Slash S, hitting both Sahaquins
>Slash S, hitting both Sahaquins
>-oncetap: loot Orc
>-passive: Hit for Hit

Fusius, rank1 Ronin / rank4 Brewler
=Earth draught: +5 FlDef=
_______________________________
VIT: 5 (4+1) STR: 6 (4+2) RES: 4 INT: 2 SPD: 3 PER: 5 (4+1)
-------------------------------
HP: 34/35 SP: 36/40 DEF: 17fr/ 13fl M.RES: 8 MAG: 2 VIS: 4 MOV: 3
ALQ: x2 WthrRES: x2 POT: +2

Hand: Eastern Uchigatana (3xSTR6+8pot= 26DMG; +1def)
Armor: Ronin Haori (+1Vit; +1Def; +1Per; +2Str; x2 weather res)
Access: Frog Amulet (+1Pot) / Alquemy Pouch (Alqx2)

Kenjutsu: [Kendo]; [Step Stance](p)
Alqoholism: [Brew](3magx2alq+xtal; +5hit); [Distill]; [Hit for Hit](p); [Nancy Toss](p)
Artes: [Lightning Strike]; [Arrow cut]; [6 Tile Punch]; ["L" Hook]
Itemskill: [Mend];

Inventory: (7z)
-Veridian Leaves x2 (boil or mix for hard green +3pot)
-Dry Root x2 (boil or mix for Earth Draught +3pot)
-Riceballs x4 (+10hp when resting)
-x2 Sahaquin Finn
-4 oz Spirits
-3 oz Soft Green (4 pot)
-Filtered shaker (+5hit to brewing)
-Alquemy pouch (Alqx2):
-x1 Terras Shard
-x1 Firas Shard
-x2 Vitas Shard
-x2 Abysmal Shard
-------------------------------
Aloquated stats: +1 RES
1 Insight
>>
Rolled 56, 73 = 129 (2d100)

>>1836118
forgot to roll
>>
>Move 3N, 1E
>Climb on the little ledge E

>>1835835
Too bad it seems like I'm already on the map. I'l get settled with whoever is closest to me right now.

Fika Dold - LongCoat Lv1

VIT: 3+1 STR: 2 RES: 3+1 INT: 2 SPD: 3 PER 5
- - - - - - - - -
HP: 40/40
SP: 30/30
DMG 15+3
ARM: -/6
M.RES: 4
MAG: 2
VIS: 6
MOV: 6

Hands: LS1-Domestic [RNG: 13, Dmg 15+3 Piercing, (Breathe In)]
Armor: Industrial Longcoat [+1 Vit, +1 Res, 0.5 Armor, x2 Weather Res, x2 Chem Res]

Inventory:
Bullet Press [Xtal to bullet]

Ammo Pouch:
Iron Drop x50 [+3 DPOT]

Skirmishing:
[Mirage]
>>
Rolled 24 (1d100)

>>1836040>>1836035

"Vantage point, need a vantage point....No that's to close to the harpy's....Hmm....IDEA!!!"
>-Spend 9 sp for the total series of moves.
>-Fire a arrow at the harpy in the picture im posting/showing (directions 12 North West) [11 arrow damage, 3 sp spent.]
>Sprint Rank-2/Argonaut: Jump 2 levels vertically/up o try to get a better shot.
>-Fire an arrow at the harpy in the picture that i'm showing, while hopefully still in the air. [(Directions: 12 north west.) 3 sp, 11 arrow damage]
>Sprint Rank-2/Argonaut: Jump 2 z levels vertically again to hopefully get a nice shot.
>-Fire another arrow at the harpy while i'm in the air. [(Directions: 12 north west.) 3sp, 11 arrow damage]
>Sprint Rank 2/Argonaut; move 3 south 1 east, moving to be 1 south of the staircase.

Luney [Lv3 Jeager] (Kobold)
HP: 60/60 SP: 20/20
VIT: 4+1 STR: 5+1 RES: 3+1 INT: 1 SPD: 5 PER: 4
- - - - - - - - -
HP: 60 SP: 20 ARM: 10 Flank M.RES: 4 MAG: 1 VIS: 4 MOV: 4

Iron mask: +1 vit , +x1.5 defence, +1 str, +1 resistance
Weapon: Spirit Oak (Dmg: PERx2, Range: STRx2+PER) [Dmg: 8+a / Rng: 16]
Accessory: [Frog trinket: +1 pot]
=Insight 1= =Merits 0= (+1 Vit)
Primal hunt: , Argonaut, Trapping, Sprint [2]
Items: 1x machete, 30x arrows (+2 POT), 1x rope, x2 Heppa Grass (Heals 5)
>>
>>1836044
>>1836069

"Let's keep the plan simple then, save this bomb just in case we are trapped somewhere. I suspect these runes are designed to trigger upon making contact with them, therefore..."

>Using [Teras][Block], create a slab /over/ the rune 2NE of me to allow someone to walk over it without touching it.
>-0SP Cost

"This should work, Kail if you would be so kind."

>Observe what happens.
>-If nothing bad happens to Kail, Move 2N, 1E.

Helga - Kerbold - Lv.1 Lore Keeper

VIT: 4 (3+1) STR: 3 RES: 3 INT: 5 SPD: 3 PER: 5 (4+1)
- - - - - - - - - -
HP: 48/48 SP: 30/30 (-2) ARM: -/3f M.RES: 6 MAG: 11 VIS: 5 MOV: 3

Hand 1: Pupil's Leatherbound - Mag x2, +2 Pot, 4 Pages, *Page Clear
-[Teras][Teras][Ball][Block]
Hand 2: Empty

Armor: Historic Rainment - +1 Vit, +1 Per, Elem Res x2, Max SP +1
Accessory: Blank
>Bag 2/8
-Belt: Book Belt - For Books and Scrolls
-For-All Bag - 20 Guild Slots

>Runic
-Elements: Teras
-Runes: Block, Ball
>Derive
>Detect Lie
>>
>>1836069
If we can safely cross with a teras block, I would go with that option since it requires less actions, allowing us to get closer to Dragon sooner. Careful ahead, though, because we have a full unexplored room north of us.

By the way, is possible for you to rebeal the Fog of War by smelling what's on it? Because that may be a nice scouting tool :^)
>>
Rolled 22 (1d100)

>>1836044

"Creatures of Nidhogg, I wade through the bodies of your dead. Continue to throw your pitiful lives away!"

>move 4 S
>Knee orc E (36 force)
>-Step 1 N
>-Face South

Warrior IV/Ronin I
VIT: 10 (6+4) STR: 6 (4+2) RES: 3 INT: 0 SPD: 3 PER: 3
_________________________
HP: 80/100 SP: 1/18 ARM: 6fr / 6fl M.RES: 1/2 MAG: 0 VIS: 3 MOV: 4

Hand 1: Oni Giri [24 dmg] (Str x4, Bleed, Guillotine: Paired blade, crit for instant death)
Hand 2: Yuki Ona [18 dmg] (Str x3, Paired Blade, Cold Mercy: Target embeded can't move, Drain 1 SP/turn)
Armor: Inheritor Clad (+3 VIT, +1 Def, +2 Str)
Acc: Offered Vitality Amulet (+1 vit)

-Kendo/Yarido, Step Stance
-Boost, Adrenaline II, The Knee II

Buffs: adren x3

Stats Boosted: +1 Vit
Inv: Instant Fire, 2x Riceball, 10x Fishball, Forall bag, -, -, -, -
>>
Rolled 6, 13 = 19 (2d100)

>>1836035
> Adrenaline x2 (-6SP)
> Attack Kashir Monkey with Flying Killer, Dmg20 Slash
> Attack Kashir Monkey with Flying Killer, Dmg20 Slash

.

- - - - - - - - - -
Yngvild Gullinskjǫldr, Human Warrior Lv.2, Jaeger Lv.1
- - - - - - - - - -
VIT: 5+3 STR: 4+2+2** RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 18/18
ARM: 1[1] / Frnt 9/6 / Flnk 3
M.RES: 1/2* MAG: - VIS: 4 MOV: 4
Adrenaline x2**

Hand 1: -Junk Buckler, +1 Frnt Def, 2H Wpn Okay
+ - Flying Killer (Spear, Slashing 2.5x, Reach 2T, *Extend: 2SP for x2Reach) Dmg: 15 Slash
Hand 2: -
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
Primal Hunt - Study Bosses, Bounties, Beast Kings for Skill
Aether Numb* -Effects from magic sources are halved
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 4SP Dmg: (Str x Spd)=18
Adrenaline II - Str increased by 1 until Battle ends, Use 3 times, 3SP
Sprint - Extra Move if Moved Twice
Ancestral Flame (Weapon Arte), SP used to Boost Dmg is doubled and counts as Fire
Horse Throw (Spear Arte) - Flip creature your size behind you, Overwatched HT may flip larger creature
Machinery


Inspiration: 0/1
Kill Insight: (No) 0/2
Merit: 1/1

Inventory:
0z
• 2x Bassoon Bottles (10?oz cap ea) with Water
• 3x Bandages
• Timber (x1 Blunt+2, +2Arm, * Opening) Dmg: 8
+Shield Pike (16Pot Hvy Prc, *Ground Brace: Holds Block, Holds Door, Works on all Shields)
• Jackal's Scythe (Wild:Str 6+ Req, Counts as Gr Axe, x4Str Slashing, *Hi Crit) Dmg: 24 Slash, Hi Crit
• 1x FireBrandy (12Pot)


>>
With Dragon reinforced as it's been, Tower and Castle's work underground may be done soon. If Kail spots the library for Lammer, he can almost certainly eliminate whatever's hiding there.

The rest of us get this place closed up and clean and assess what our next few hours will be like. Ryozo, could you go [look] at what seem to be stairs S of the dead fishman? I'll cover the hall for you.
>>
Death timer expired at 11:15.
>>
Rolled 23 (1d100)

>>1836044
"Runes are dumb. I just want to actually do things, but some fething idiot in a hat thought it was a good idea to put runes everywhere."
>Move 3E 1S
>Attempt to deface the rune S with my shortsword

Kail, lvl3 Human Sworn
==
HP 80/80 SP 18/18
Armor 16/8
Magres 4 Mag 1
Per 3 Mov 4

Hand1 : Short Sword (x3 slashing, +3 damage) = 18 damage
Hand2 : Silver Buckler (x2 Blunt, x2 Def, *Rushdown) = 10 damage
w/ Shield Pike (16 pot heavy prc)
Amulet : Boar Amulet (+1 Str)
Armor : Knight Armor (+3 Vit, +2 armor, +1 Str)

[Chivalry] Shield Bash II (Blunt Edge), Swing !
Merit Boost : +1 Spd

Bag (3058 zny banked)
>>
Rolled 72 (1d100)

>>1836040
"Ah! This new metamagic allows for much finer spell control than I initially fathomed. What a splendid first test."

>Move 1S 2E
>-Gather 2 Terras mana from runes (2NW/1NW 1N)
>Cast Terras Ball from below (POT 14) 3SE 6E
>-Shape Spell (Create Rune)

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ Magi IV / Lorekeeper I

VIT: 3 STR: 1 RES: 3 INT: 6 SPD: 2 PER: [1]6
- - - - - - - - - -
HP: 30 SP: 42 ARM: 3/3 M.RES: 6 MAG: 14 VIS: 7 MOV: 3
Learned Proficiencies: Firearms, Machinery, Swords(E)

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (x2 MAG, +12 POT, {L}{L}{Ab}{Ab}{S0d})
Armor: Historic Rainment (+1 VIT, +1 PER, x2 Elem, SP +1x)
Accessory: EMPTY

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Aquas II
- Terras II

Runic (Luminas, Abysmas)
- Lore
- Ball
- Arrow
- Sword

Inventory - 0z (143z Bank)
- Rice Balls x5 (+10 HP while resting)
- Spirit Tree Sap x1 (+4 POT to book/rune)
- Magicked Paper x1
+ Book Belt - (1)
- Pupil's Leatherbound (x2 MAG, +2 POT, Blank [4])
>>
>>1836044
>overwatch [Doubletap] [Sneak Attack] E at any hostiles in the library, [Spotted] from Kail (-3 SP)
>overwatch [Doubletap] [Sneak Attack] E at any hostiles in the library, [Spotted] from Kail (-3 SP)

Lammergeier - LongCoat Lvl.3

VIT: 3+1 STR: 2 RES: 3 INT: 2 SPD: 4 PER: 6+2
- - - - - - - - -
HP: 40/40 SP: 35/50 DMG: 9+3 ARM: -/6 M.RES: 4(8) MAG: 2 VIS: 5 MOV: 5

Hands: LR1-Clear Out: RNG: 12 DMG: 12+3 Piercing [Armor Half]
Armor: Stranger's Hat: +1 VIT +1 DEFX +2 PER *Book It

Inventory: 4z (Bank: 200z)
Iron Drop x28 +3 DPOT
Thumper x3 +10 Force/Crush
Rending Swallow x15
Diamond Bullet
Bullet Press [Xtal to bullet]
Rope
Industrial Longcoat: +1 VIT +1 RES x2 W.RES x2 C.RES
Bandages x3
Water 10/10oz

Skirmishing:
[Sneak Attack]
[Spotting]
[Doubletap]
[Mirage]
>>
>>1836044
>Move 2N 1E

Yorbas: Level 1 Frog Magi
VIT: 3 (2+1) STR: 1 RES: 3 INT: 7 (6+1) SPD: 2 PER: 4
- - - - - - - - - -
HP: 21/21 SP: 38/40 ARM: 3/3 M.RES: 6 MAG : 13 VIS: 4 MOV: 2

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Unlit torch
Armor: Wyzard Hat (+1 VIT, x2 Elem, SP +2)

Inventory
-Spirit Tree Sap (x2 uses)
-Stone Press (x2 MAG, +8 POT, 5 pages)

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Firas I

Money
68 z
>>
>>1836141
Here in [World Tree] we avoid using delayed actions, or conditional actions save for Overwatch. Act will process but refrain from repeating a similar event.
>>
Rolled 83 (1d100)

>>1836044
>Move 4S
>Cast [Arrow][Terras][Terras] 2S 2E 1Up [Shape][Overflow][Boost+1] Aim at the balconies/2nd floor make it overflow so the whole 2nd floor area gets hit (moblins and totem included) (7x7AoE?)[Book]Pot30
>-cost:2 pay it with book runes
>-try to see if I can find one of those fishmen shields

Morat, Human Magi lvl 4/ Lore Keeper lvl 1
VIT: 2 STR: 1 RES: 3+1 INT: 6 SPD: 2+[1] PER: 4
- - - - - - - - - -
HP: 20/20 SP: 23/34 ARM: 16 M.RES: 12 MAG: 24 VIS: 5 MOV: 4

Hand 1: [Stone Press]: [Arrow][Terras][Terras][Aquas][Aquas] POT:x2MAG+12
Hand 2: [Wand] (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | *Ball Cast, *Expanded Cast)
Armor: [Midnight Hood]: DEF: RESx3 MDEF: RESx2 +10SP *Moonlight: Gain 50% SP at Night
+Festive Mask
Accessory: [Graduate Medallion]: (+1 Res to students of Magic, *Pride)

>Book Belt:
-[Student Notes]: [Sword][][] POT:x1.5MAG
-[Pupil's Leatherbound]: [Dispel][Luminas][Arrow][Last Rites] POT:x2MAG+2 *^Page Clear
-Magicked Paper x2
>Bag(5/8):
-Riceballsx3
-Fishballsx2
-Hydras Shard x1
-Terras Shard x1
-Pandoras Shard x2
>Bank: [206z]
-Wyzard Hat (+1 VIT, x2 Elem, SP +2) [MagiArmor]
-Historic Rainment (+1VIT +1PER ElemRes x2, +1SP) [LoreKeepr Armor]
-Spirit tree sap +4pot to books | 1 uses

>Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Terras II [Shape]
- Aquas II [Overflow]

>Lore Keeper
-Runes:{Luminas}[Arrow][Block]
-Derive
-Aether Fever: lets you learn a spell if you get NEARLY KILLED by it

>Cantrip
-[Sparrow Turn]: req:Shaped spell or Aer I | Change weather direction during turn
>>
Rolled 60 (1d100)

>Move 3S
>Cast an Abysmas Ball 5E, 6S. Arc over the wall. Boost 3X. Expand. Expand again.
>-Draw 3 mana from book.

"Going for the totems and the new mobs."

Jackie ; Human ; Magi Level 3 ; Lorekeeper Level 1
VIT: 2 STR: 1 RES: 3 INT: 6 SPD: 2 PER: 4
- - - - - - - - - -
HP: 7/20 SP: 19/40 ARM: 12/12 M.RES: 9 MAG : 14 VIS: 5 MOV: 3

Hand 1: Wand (x2 MAG, x2 Blunt, +2 POT, RNG x2 PER | Ball Cast, Expanded Cast)
Hand 2: Stone Press (5 Pages [Abysmas, Abysmas, Abysmas, Ring, Arrow], x2 Mag, +8 Pot)

Armor: Midnight Hood (+10 SP, x3 Res, x2 M.Res, Moonlight : Restore 50% SP at midnight)

Book Belt :
-Pupil's Leatherbound (4 Pages [Firas, Firas, Broil, Arrow], x2 Mag, +2 Pot, Page Clear)
-Field Safety (Physick, Warp)

Inventory : 8z
-Historic Raiment (+1 Vit, +1 Per, +1 SP, x2 Elem. Res)
-Wyzarde Hat (+1 Vit, +2 SP, x2 Elem. Res)
-Book Belt

Cantrips
- 6 Tile Punch (Aer I)

Elements
- Firas II
- Aer I
- Abysmas

Elementalism (2 SP/ 1 xtal/ 2 Mana)
- Rune
- Boost

Runic
- Derive
- Runes (Arrow, Ring)
- True Spells (Broil)
>>
Rolled 51 (1d100)

>Move 3N
>Stab the creature 2N1W with Soulfire

HP: 42/42 SP: 48/48 Insight : 0
Yoko - Frog - Shrine Keeper Level 2
VIT: 6 (4+2) STR: 2 RES: 4 INT: 5 SPD: 3 (2+1) PER: 5 (4+1)
- - - - - - - - -
HP: 42 SP: 48 ARM: -/5 M.RES: 10 MAG: 10 VIS: 5 MOV: 3

Equipment:
Weapon - Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG +1 DR
Accessories - Faith Amulet : +1 Per

Inventory:103z
6 Paper Wards

Merit : 1 SPD

Spirit Magic - Last Rite, Blessed Strike, Kyou Kai, Soul Fire
>>
>>1836040
>-[Inventory Update] Stow x2 Fire Brandy (11 POT) into For-all Bag; x2 Moblin Eyes, x2 Firas Shards, x2 Terras Shards, and x1 Aeras shard to personal inventory
>Launch Item (Rope) to Jenny 1E 5S
>-Rope Mastery to hold onto one end and snag Jenny with the rope
>Slam Jenny from their location to 3E 3N of Doof and release
>-Brew


>>1835938
"Thank you for choosing Doof as your method of rope hopping this fine hour. Please confirm all body parts remained attached and apologies for the rough transit. Have a pleasant day!"


=Doof=
=Frog, Brewler 3 / Jaeger 3=
=11z=

VIT: 3+1 STR: 3x RES: 3 INT: 4 SPD: 3+1 PER: 4
- - - - - - - - - -
HP: 28/28 SP: 28/32 ARM: 6 Flank
M.RES: 6 MAG: 4 VIS: 4 MOV: 3
Race: +1 Pot, Water Resist x2

Hands: Arc Loader I (Dmg: SPDx2.5+Bullet [10], Ammo 2, Rng PERx2 [8], *Item Launch, [Firearm])
Ammo Loaded: [Rending Swallow (POT 8)] [Empty]
Armor: Wayhouse Plains (2 Def, 2 MDef, +1 Vit, *Pouch [Alq x2.0)
Accessory: Saurian Heart Bone (Allows comprehension of Saurian language) [Bopper's Momento]

Main Skills: Brew [Get!], Expired License (J lv3), Distill, Nancy Toss (3 Rng). [Firearms Proficiency]
Sub Skills: Arbornaut, Rope Mastery [P], Sprint, Trapping [Get!]

=(8)Inventory(8)= [0 Insight; 0 Merit]
<For-all Bag> (20 Slots, shared space) {See [D4] Guild Bank}
<Potion Belt> x2 Hero Lite [+6 HIT /or/ Reveal 5]
<Alqemy Pouch> 2oz Spirits; 10oz Bottle [10oz Water]; 10oz Bottle [Empty]; x3 Terras Shards; x2 Firas Shards; x1 Aeras Shard
-x19 Rending Swallows (+8 POT) [Distilling x5 Rending Swallows]
-x1 Rex Horn (Scares prey and attracts Rex)
-x1 Rope (Reach 9)
-x2 Moblin Eyes (800z Bounty for x8)


<[D4] Guild Bank> (also an easier to keep up to date For-all bag)
>Note: No access is allowed to the bank while deployed!!!!
https://docs.google.com/document/d/1nOHFmYEGG0BVka9ovlW59VCQ1_uxPd-6EouWNKOcb9c/edit?usp=sharing
>>
Rolled 49, 46 = 95 (2d100)

>Overwatch N
>Overwatch the Knee should an enemy come close enough to attack.

Jenny ; Level 1Warrior
- - - - - - - - - -
VIT: 5+3 STR: 4+2 RES: 3 INT: - SPD: 3 PER: 3
- - - - - - - - - -
HP: 80/80 SP: 18/18
ARM: 12 Front / 6 Flank
M.RES: 1/2* MAG: - VIS: 4 MOV: 4

Hand 1: - Mother's Spear (x2 Piercing, +2 Dmg, +1 Reach)
Hand 2: - Timber (x1 Blunt, +2 Dmg, +2 Def, Opening)
Armor: Inheritor Clad (+3Vit, +2Str, +1Arm)

Skills:
Fighting Instinct - Gain Skill/Day (Requires proper kill), [Rend] Monster Parts for Weapons and Armor, Tap for 1SP to boost Dmg by 1
Aether Numb* -Effects from magic sources are halved
The Knee - Shoot forward 4 Tiles, taking the first victim with you. They are Stunned as well as the one behind. 2 SP Dmg: (Str x Spd)=18


Inventory:
>>
Rolled 53 (1d100)

>>1836044
>-Gather 4Mana, 2SP
>Cast Boosted [Vitas][Ball][Ring] from a rune in Jackie's book (>>1836517) Pot 17
>Move 1S 1E
>-Face S
"Leyline channeling *mutter murmur* Aetheric over Pandoric, plus/minus *murmur mutter* with sufficient willpower *whisper murmer* A Rune is a Rune! Be careful, a frog is trying science again."

Perovskia, Frog Lorekeeper Rnk1/ Magi Rnk4
VIT: 3+1 STR: 2 RES: 3 INT: 6 SPD: 3 PER: 4+1
- - - - - - - - - -
HP: 28/28 SP: 41/45 ARM: 3/- M.RES: 6 MAG: 10/13 VIS: 5 MOV: 3

Hand 1: Traveler's Umbrella (1.5×MAG, 1.5×Blunt, 1×Rng, Weatherproof, Witch Flight)
Hand 2: Pupil's Leatherbound (2×MAG, +2POT, Vitas, Aerias, Ball, Ring)
Armor: Historic Rainment (+1VIT, +1PER, x2 Elem, xSP +1)
{10z} {Bank: 82z}
-Book Belt: Toadskin Treasure Map
-Perovskia's Wand (×2mag, ×2blunt, +2pot, ×2rng, BallCast, ExpandCast{1})
-Basoon Bottle (10oz Water)
-Bandages ×3
-Iron Shield (×2Blunt, +1Dmg, ×2Def(Front)
- - - (3slots)

Machinery
Elementalism (2 SP/ 1 xtal/ 2 Mana), The Colorful Elements (4SP/2xtal/4Mana)
- Rune
- Aerias II
- Aquas I
-Terras I
Cantrips/Derived Elementalism
- Dispell
- 6-Tile Punch (cantrip) [Punch target 1Knockback per 2pot]
Runic
- Lore
- Ball [×Per, Pot+2 / Pot+2]
- Arrow [2×Per, Pot-1 / +1Rng×]
- Ring [3×3 from target, hollow / +1AoE, -int Pot]
- Vitas
- Luminas
- Flavor: Elemental Battery
>>
>>1836044
>>1837231
>Move should be 1 South 1 WEST
>Did it again.
>>
Rolled 53, 62 = 115 (2d100)

>>1836044

>-shaker
>-hand brew last Dry root >>1826592 (15 pot)
>move 4S
>Take Hepa Green from for-all bag (next to Harokem)
>hand brew Hepa Green (17 pot)

VIT: 4+1 STR: 4+1 RES: 3 INT: 4 SPD: 3 PER: 4
- - - - - - - - - -
HP: 40/40 / 24/24 SP: 0/6 ARM: 6/6f/3r
M.RES: 5 MAG: 5 VIS: 4 MOV: 4

Hand 1: Hand
Hand 2: Hand
Feet: Blunt (17) x2 [+1 atk if no hand action]
Accessory: Boar Amulet +1 STR
Armor: Condemned Hood: A simple Burlap Sack someone died in. It's probably cursed. +1Vit +1Res Magpot +2 (pouch)
Feet: Wrong Neighborhood [*]Kick Boxing 2.5*(5)*2]+4 +1 if no hand
Attachment: Filtered Shaker (+5 to brewing)
Bag:
-spirits: 3oz
-water: 3oz
-Happy mask
-fire brandy 12p
-Rudimentary protections of Abal {Local bestiary of Abal Plains} (1 Reading left)
-Earth Draught 15 pot
-3x pyras
-3x abysmas
-2x vitas
-1x teras
-2x Aquas
-pandoras xtal

Alqoholism: [Brew] [Distill] [Hit for Hit]
Expired License: [Mirage II], [Sneak Attack]
Puch artes: ["L" Punch] [6-tile Punch]
[Cursed] +1 MAG; "Branded"
[Machinery] strange machinery seems less weird
[Curse] - Carrion creatures attract to you.
[Merit] +1 STR +1 INT

Banco de Llama:
-Wayhouse Plains (+1 vit, 2 def, 2 magdef,)
>>
>>1836044

>Move S E E
>Move E E E


HP: 49/60 SP: 18/30
Ryozo Shinkai - Shrine Keeper Level 4
VIT: 4+2 STR: 2 RES: 4 INT: 5 SPD: 2 PER: 5
- - - - - - - - -
HP: 60 SP: 30 ARM: 10/5 M.RES: 8 MAG: 22 VIS: 6 MOV: 3

Equipment:
Weapon - Silver Tree Quarterstaff: MAG x2.5, Blunt x2.5 (5), +1 Front Defense, 2H, #Flurry; Range x1.5 PER (7-8), +1 Reach
Armor - Ceremonial Gi: +2 VIT, x2 Spirit Res, x2 MAG, Spirit Focus, +1 DR

Inventory:
7 Paper Wards
6 Rice Balls
6m Rope
Abysmas Crystal
Offered Naginata: Reach +2, STRx2 +4 (8) Slashing, Mercy Strike

Spirit Magic - Last Rite, Blessed Strike, Blessed Assault, Kyou Kai, Familiar Terms
>>
>>1836942
Forgot to include in the post:
>-distill Cultist Robes from For-all bag
>>
>-Stance Step E
>Move EESS down into hole
>-Stance Step S
>Overwatch Cavalry Sweep SE
>-Rope Mastery: Thread any target hit

"This stands apart from my better judgment - GERONIMO!"

=====
[J4]d'Alger: Kerb Jaeger 3/Ronin 1

VIT 3+1 / STR 5+1 / RES 3+1 / INT 2 / SPD 5 / PER 4

HP 48/48 SP 20/20
ATK 18 / ARM 10 / MAG 1 / MGD 3 / VIS 4 / MOV 4

E: Cavalry Spear (x2STR+6; Reach 2; Twist; DO: Windmill Stance)
Iron Mask (+1 VIT, +1 STR, +1 RES, +1.5x DEF)

Throwing Kunai x3 (RNG STR+2; x2STR+6; Hidden Sleeve);
Rope x2 (6-reach); Rope x6 (9-reach); Moblin Hide

Step Stance / Yarido
Rope Mastery II / Arbornaut / Trapping
E. Polearm Prof.




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