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I only have one major rule for this house creation thread.

No Vale House.

Whatever the end result I will run a House Quest based upon it.

Anyone interested?
>>
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>>1945478
first up I need 3d6 for the following table.
>>
Yeah
>>
Rolled 3, 6, 4 = 13 (3d6)

>>1945482
HYPE
Hoping for Stormlands
>>
Rolled 4, 5, 3 = 12 (3d6)

>>1945482
>>
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>>1945492
>>1945493
Westerlands wins. Guess you all get to be Lannister's bitch.

On the plus side at least you'll be rich.
>>
>>1945519
Now comes the bit with many dice rolls. We need 7d6 for each of the 7 resources on this list, with our base modifiers being:

-5 defense
+10 influence
-5 lands
-5 Law
-5 Pop
+0 Power
+20 Wealth

You may choose 1 stat to reroll afterwards or if its all shit you can reroll EVERYTHING.
>>
Rolled 5, 3, 5, 5, 1, 2, 1 = 22 (7d6)

>>1945532
Whatever number roll this is!
>>
Rolled 1, 1, 1, 5, 5, 5, 1 = 19 (7d6)

>>1945532
Not ideal but not bad. I don't think anyone has done a westerlands house barring Bordain which is now a Vale house. Here's hoping I don't brick.
>>
Rolled 2, 6, 5, 4, 6, 1, 6 = 30 (7d6)

>>1945532
>>
>>1945537
17 defense
>>1945538
29 influence
>>1945541
25 lands

Eesh. Should we roll a second set each to speed this along Genie?
>>
>>1945565
Worse comes to worse a complete reroll is available and yeah but one at a time. I don't want 14d6s.
>>
Rolled 6, 2, 3, 3, 3, 5, 2 = 24 (7d6)

>>1945577
okay heres Law
>>
>>1945565
and don't worry we have a discretionary 1d6 as well.
>>
Rolled 6, 4, 5, 3, 2, 4, 4 = 28 (7d6)

>>1945577
>>
Rolled 6, 6, 5, 2, 5, 6, 4 = 34 (7d6)

Nothing but 7's baby
>>
>>1945590
Ok hot damn do we have a good Power stat. I guess we're a beat stick for the lions.
>>
Rolled 4, 3, 2, 3, 2, 2, 1 = 17 (7d6)

>>1945565
17 defense
29 influence
25 lands

>>1945581
19 LAw

>>1945586
23 Pop

>>1945590
34 power

Rolling for the wealth with genie's ok.
>>
Rolled 3 (1d6)

Reroll that 2 for a...7? Hopefully.

>>1945590
>>
>>1945621
Anons must first agree to which stat they wanna reroll or if anons want a full reroll of all stats.
>>
>>1945637
No we reroll one stat.
>>
>>1945645
I vote for rerolling Wealth. We need to make the most of that +20
>>
>>1945645
well I was just rolling the last stat we needed. I'd say reroll wealth and keep the rest. Just don't let me roll it.
>>
>>1945649
i agree
>>
Rolled 1, 5, 6, 4, 3, 1, 2 = 22 (7d6)

Wealth re-roll with your boy. DJ sevens.
>>
Well its a jump of 5. I count that as a win!
>>
>>1945645
Genie do we get the discretionary d6? The one that in the book goes to each Player character to add?
>>
>>1945680
Basically a whole dice raise
>>
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>>1945689
That will be done according to 'important characters'. For each important character in the House(they don't even have to be family technically) then you get 1d6 to a stat of your choice.

This can be considered a partial refund for buying characters.

>>1945621
Final stats

17 defense
29 influence
25 lands
19 LAw
23 Pop
34 power
44 wealth

According to the initial stats it would indicate your one of Lannister's Enforcers. Whose poor defenses ensure you must remain compliant and without the Lannister's support you wouldn't last long on your own.

Next up how old your house is so roll 1d6.
>>
Rolled 1 (1d6)

>>1945716
>>
>>1945717
Hooooo boy we ancient! We predate the Lannisters maybe...
>>
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Rolled 4 + 3 (1d6 + 3)

>>1945717
Well that's interesting...and it looks like we are gonna need a lot of rolls again.

I will need the above number in 3d6s.
>>
Rolled 3, 6, 3 = 12 (3d6)

>>1945739
>>
Rolled 6, 3, 2 = 11 (3d6)

>>1945739
>>
Rolled 4, 6, 2 = 12 (3d6)

>>1945739
>>
Rolled 1, 2, 2 = 5 (3d6)

>>1945739
>>
>>1945763
Ouch.


So far 3 good and one bad.


Should we wait on more peeps or roll more?
>>
A lot of events.
>>
Rolled 2, 3, 3 = 8 (3d6)

>>1945739
>>
>>1945778
Only Law and Pop will hurt from it you look at the other events.
>>
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>>1945794
>>
Rolled 5, 5, 3 = 13 (3d6)

>>1945739
Screw it Im speeding this up a bit
>>
Rolled 5, 1, 3 = 9 (3d6)

>>1945781
True

>>1945793
Eesh

>>1945794
And infrastructure can offset that

>>1945739
Rolls to speed this along
>>
>>1945847
Okay we are done guys, no more rolls
>>
Rolled 4, 2, 4 = 10 (3d6)

3d6 from the master roller. Check em all sixes.
>>
>>1945852
Thats Ascent, infrastructure, Ascent, Catastrophe, Scandal, Favour, Treachery
>>
>>1945857
Overall not bad assuming the dice don't go shit on us.

Does look like we're the Lannister knee breakers tho.
>>
>>1945877
We probly were in the army that sacked kings Landing. Given that Treachery right at the end
>>
On Genies word, we start rolling for those events!
>>
>>1945889
>Rattles dice menacingly
>>
>>1945739
Let's break this up into timeframes.

Age of Heroes
Ascent
Infrastructure

Ancient times were damn good to your House.

Andal Invasion
Ascent
Catastrophe

Heh that's actually quite fitting.

Rhoynar Invasion


Aegon's Conquest

Blackfyre Rebellion

War of the Usurper
Treachery.

Guess you an active participant during the Sack of King's Landing.

Still gotta figure out where to put the Scandal and Favour. That happened some between Blackfyre Rebellion and the Rhoynar Invasion.
>>
>>1945877
I would say we sucked lannister dick, but we don't break people
We make sure no one tries to do any backstabbing
maybe the reyen-tarbeck rebellion is the catastrophe (we failed at our job and tywin got all pissy about it)
>>
Simpler thing would be for the ID -and only that ID- that got the event to roll for it.
>>
>>1945901
>war of the usurper
Its roberts rebellion you targ fag reeee
>>
>>1945901
Scandal could be a member of our house (a third son or such) was part of the Golden Company during the Blackfyre rebellion? And the Favour is Tywin backing us so Aerys didn't punish us for having a traitor?
>>
>>1945901
I'd put the Scandal under Aegon's conquest, while the Lannister declared for one side during the Dance, the house declared for the other. A bit of bad blood was between the two but the Blackfyre Rebellion wiped that out when we helped the Warden and he did us a solid in return.
>>
>>1945744
Ascent
+1d6 Influence, Lands, Power, Wealth
>>1945746
Infrastructure
+1d6 to any two
>>1945750
Ascent
+1d6 Influence, Lands, Power, Wealth
>>1945763
Catastrophe
-1d6 Law, Population, Power, Wealth
>>1945793
Scandal
-1d6 Influence, Lands, Power
>>1945843
Favour
+1d6 Influence, Lands, Law, Power
>>1945847
Treachery
-1d6 Influence, Law
+1d6 Power

Influence +3, -2
Lands +3, -1
Law +1, -2
Population -1
Power +4, -2
Wealth +2, -1
Any +2
>>
>>1945882
Yeah probably. I'd say raise defense to 20 with the infrastructure rolls. We need it bad.

>>1945901
Scandal is perhaps a second or third borne son caught in bed with a valyrian house woman unmarried just after aegin's conquest?

Favor would be us utterly backing the winning side of the blackfyre rebellion emohatically and vehemently and getting rewarded for it.
>>
>>1945901
Alright if we stick Scandal in Aegon's Conquest that meant your House was a turncoat.

Favor if we place during the Blackfyre rebellion or after Aegon's conquest would mean your house did good at sucking up to the winning side.

Looks like the Andal and Rhoynar Invasion was an absolute shit time but your House at least put up a damn good fight...and then later payed for it dearly. Hence the Catastrophe afterwards.

In all likelyihood probably safe to say your house didn't do anything during the Rhoynar invasion period but lick its wounds.

>>1945917
Your House in ancient as hell meaning we can't just cram a bunch of very important events real close together. It would be different if the house was so very very old.
>>
>>1945935
True, I've only dealt with fairly new houses both on qst and on Tabletop, hence my clustering.
>>
>>1945935
We could have refused to serve at the field of fire?
>>
>>1945932
remember infrastructure states that pick two and roll a d6 each so I'd go for defense and law
>>
>>1945949
Either that or population
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>>1945961
Definately defense though. We need a Hall at least.
>>
>>1945744
Ascent
+1d6 Influence, Lands, Power, Wealth
>>1945746
Infrastructure
+1d6 to any two
>>1945750
Ascent
+1d6 Influence, Lands, Power, Wealth
>>1945763
Catastrophe
-1d6 Law, Population, Power, Wealth
>>1945793
Scandal
-1d6 Influence, Lands, Power
>>1945843
Favour
+1d6 Influence, Lands, Law, Power
>>1945847
Treachery
-1d6 Influence, Law
+1d6 Power

Influence +3, -2
Lands +3, -1
Law +1, -2
Population -1
Power +4, -2
Wealth +2, -1
Any +2

Alright so here is the rule for rolling. Whichever event your rolling for you must Declare it and link it accordingly.
>>
Rolled 2, 3, 2, 1 = 8 (4d6)

>>1945977
Rolling for the First Ascent
>>
Rolled 4 (1d6)

>>1945977

Rolling
>>
Rolled 6, 2, 4, 5 = 17 (4d6)

>>1945977
Rolling for 2nd ascent
>>
Rolled 3, 6, 6, 3 = 18 (4d6)

>>1945977
Rolling for second ascent
>>
Rolled 3, 6, 1, 6 = 16 (4d6)

>>1945977
Catastrophe
>>
Rolled 1, 6, 5 = 12 (3d6)

>>1945977
Treachery
>>
Rolled 1 (1d6)

>>1945977
Scandal roll.
>>
>>1946010
wew that law drop
>>
>>1946011
3d6 dude
>>
>>1945977
Still need infrastructure and Scandal.

You may also choose 1 historic event of your choice to reroll but only 1. It can be a good one or a bad one. I don't care.
>>
Rolled 6, 5 = 11 (2d6)

>>1945977
>>1946025
Infrastructure defense and law
>>
Rolled 4, 4, 3 = 11 (3d6)

>>1946025
Scandal Roll

Also, my vote is for rerolling the first ascent.
>>
>>1946012
Just means we get bandits and wildmen to fight
>>
>>1946048
Why? Ascent is a great roll
>>
>>1946056
As in we reroll the dice for it! It rolled an 8 on 4d6.
>>
Rolled 4, 1 = 5 (2d6)

>>1945977
I did the scandal roll first, let me finish what I started, initial roll was a 1

>>1946048
>>
>>1946060
Oh haha, my bad, I am totally not reading properly today
>>
>>1946025
Don't we need a favor roll too?
>>
>>1946072
yup, my bad I must of missed it that too.
>>
Rolled 5, 4, 4, 6 = 19 (4d6)

>>1945977
Favour
>>
>>1946083
NICE.
>>
>>1946072
I think he is using the extra ascent roll it's 4d6 roll
>>1946000
>>
>>1946083
Nice

>>1946081
Since above rolled well I second rerolling the first ascent
>>
>>1946083
This would push the Power number into the 50 range, either we turn out to be a house with bannermans or we can spent some of that power into Law and Population.
>>
>>1946105
Look at this way the Lannisters must really like your House. Otherwise you think Tywin is gonna let that slide?
>>
>>1946105
Or have a fuckhuge army, that's always an option, or even just an extremely well trained army
>>
>>1946113
>>1946116
We're probably the first into the fight every fight
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>>1946128
Or we are an Elite Force designed to be the core of the whole army, the banner anyone who cannot see the Lannister banner rally around.
>>
>>1945935
>Alright if we stick Scandal in Aegon's Conquest that meant your House was a turncoat.

My idea for this is the Lord of the House supported the Blacks during the Dance of the Dragons. One of the few that didn't side with the Green Lannisters. It is considered scandalous because at the time the Lord was married to a daughter of House Lannister and it is whispered that it was she who pushed the Lord to turn his cloak on his liege and her cousin/father/whatever.
>>
Alright next up I need anons to vote for which historic event you wanna reroll for.

Once consensus has been achieved feel free to reroll it.
>>
>>1946116
Why not both? A fuckhuge elite army.
>>1946128
THE LANNISTERS CHIEF ASSKICKERS
>>
>>1946152
1st ascent. Definitely the one with universally bad rolls.
>>
>>1946152
First ascent
>>
>>1946152
First Ascent
>>
Rolled 3, 5, 2, 3 = 13 (4d6)

>>1946152
>>1946163
>>1946166
>>1946171
>>
>>1946042
Law won't go up another tier with the infrastructure rolls. It needs to hit 21.

Use them on defense and population instead.
>>
>>1946210
Not really. We do sort of need it higher so we can covert power into Law. The less power we have to dump the better.
>>
Final stats
23 defense
38 influence
32 lands
20 Law
17 Pop
47 power
46 wealth

Any additional modifiers will require buying important characters.
>>
>>1945716
17 defense +6 = 23
29 influence + 3 +6 -1 -4 +5 =38
25 lands +5 +2 -4 +4 = 32
19 Law +5 -3 -6 +4 = 19
23 Pop -6 = 17
34 power +2 +4 -1 +5 -3+6 = 47
44 wealth +3 +5 -6 = 46
>>
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>>1946221
Not bad at all...
>>
>>1946221
Those are pretty solid. Like the idea of the House having a small holding but being renowned for their army. Might even be cool to be a naval superpower on the coast and tell the ironborn to go fuck themselves day in and day out.
>>
>>1946221
House History

Age of Heroes
Ascent
Infrastructure >>1946042

Ancient times were damn good to your House.

Andal Invasion
Ascent >>1945997
Catastrophe >>1946005

Heh that's actually quite fitting.

Rhoynar Invasion
Time to lick wounds and lay low.

Aegon's Conquest
Scandal>>1946048

Blackfyre Rebellion
Favor>>1946083

War of the Usurper
Treachery >>1946010

>>1946227
Well at least I was only off by 1 point for Law.
>>
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>>1946221
47 Power
46 Wealth
>>
>>1946243
Woops forgot the first ascent >>1946178

Since it got rerolled.

So anons we still gotta figure out the details about those historic events now that we got the numbers.
>>
>>1946256
So for the first Ascent how do people feel about being founded by a guy that aided Lann into sneaking into the Rock. Lann then makes him a Lord, and builds his hall and lands, explaining the Infrastructure. No bard sings this part of the song of Lann, but our family insists on it.
>>
>>1946267
I mean the first part works. Have the lands made from Lann's enemies.

Have our son or grandson build our hall and bring law into an unruly land. Solidifying our rule.
>>1946243

During the andal invasion we were named The lord commander of the westerlands forces, and we fought long and hard earning respect of all, but the Andals ravaged our lands while we were fighting for our liege hence the catastrophe.
>>
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>>1946256
https://docs.google.com/document/d/1qm-psOSbKz_FbT9XpMXcNfwuOLmSRokmevgt9jkMVzo/edit

are also an option. Yes I am using homebrew but that is because there are parts where the book honestly gives you fuck all for options.
>>
>>1946282
I'm thinking a hall with either Arrow slits a watchtower or a hoarding.
>>
So as an explanaution for our founding, maybe we are the desendent of a casterly guardsmen who helped lann get the rock?
>>
>>1946300
I prefer the idea of us being part of Lanns "band". You don't have an ancient hero without retainers after all.

>>1946282
As for the scandal, we could have advised the King of the Rock not to go to the Field of Fire and refused to go. Even though we were right, it caused the first falling out between us and the Lannisters.
>>
>>1946282

Well it's seems the only option is a hall
>>
>>1946309
I think a casterly guard could work
He brought lann food and gave in inside knowledge on what the king was thinking and how too really spook him the fuck out
>>
>>1946282
Hall for sure.
Having a Watchtower would be nice, but I doubt we'll have more than one Lands Domain. So I could go for Arrow Slits to increase our defensibility in this lawless land or just sitting on it with plans to build a Small Castle.
>>
>>1946281
have scandal be a modified>>1946147

We abked the Blacks and lent them support, when we were found out we stopped but it was stil a scandal of us going behind our lords back if the we provided was ultimately minor at best.


>>1946243
Then have us kissing up to the winning side of the Blackfyre rebellion super ahrd along with our lords.

For treachery we were quite literally the first house into King's landing at Tywin's orders, and our people reacted poorly when they heard that. VERY poorly. We(or our dad) had a huge fucking mess to clean up once he got home. Things were close to a full rebellion.
>>
With how our house acts, I like the idea that while the Cleganes are the attack dogs, we are the Loyal Bodyguard. We have been with the Lannisters since their founding, and have given honest good advice. Sort of like the Tarlys are to the Tyrells.
Also, remember, Tywin and Kevan are both excellent lords to serve. People are acting like every Lannister is Jamie and Cersei, yet Tytos was well liked throughout the realm, and Tywin is one of the most respected Lord in the Seven Kingdoms. The only people who dislike him really are people who put their honour above common sense. People like Ned (atypical for a Northerner), Robert (raised with Ned) and John Arryn, (The person who raised the two aforementioned). Before the war of the 5 Kings, Tywin is seen as a just and skilled Lord, although ambitious and ruthless.
>>
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>>1946282
Hall/Keep it is then.

Ancient beyond belief but there you go.

leaving you with 3 defense.

Next up is Influence.
>>
>>1946385
One son, one daughter? Son is First born, daughter second born, adds up to 25?
>>
>>1946385
>first born son
>>
>>1946385
>>1946391
Sure. Also get a hoarding or watch tower for our hall. Spend that last 3 defense.
>>
>>1946385
I like the idea of having two sons. Part of the quest is guiding each in their individual pursuits as Knights/Warriors.

That and I just don't feel like having daughters this time around.
>>
>>1946385
>>1946385
Oh right gonna need a name for your House's so very old Ancestral Home.

>>1946391
First born son costs 20 influence.
First born daughter costs 10 influence.
Second son is 10 influence.
Second born Daughter+ 5 influence.
Third born son+5 influence.
>>
>>1946401
We need a daughter if you want two sons.
>>
>>1946351
I think you mean typical for the North, atypical means not typical but I agree with the point you're making
>>
>>1946407
Can we wait on naming the hall until we see our lands and wealth spent? It'd give us the ability to make a more fitting name.
>>
>>1946410
Wut.
Pretty sure that is incorrect.
>>
>>1946407
First born son and a first and second born daughter
>>
>>1946411
No the North are very practical. The way Robb behaves is closer to the Northern stereotype, ruthless and harsh. The North values being given what is rightfully theirs and holding to oaths, but they will be harsh if necessary. Roose Bolton is seen as perfectly acceptable by Northern Standards, even with Ramseys rep.
>>
>>1946411
Ned isn't the typical northerner
Most northerners are cold upright cunts
Ned issdofferent cause he got raised by a valeman
>>
>>1946418
First Born Daughter for 10. Second Born Son for 10, Son for 5.
You would have 20 for a first born Son. 10 for a second born son. Which we cannot afford.

>>1946425
You do realise first born means first born. As in born first out of all the children. So You can't have a firstborn son and a first born duaghter, you have a first bron son and a second born daughter.
>>
>>1946401
Second this. Play this House differently.
>>
>>1946391
>>1946399
These
>>
>>1946439
We can't have two sons without a first born daughter.
>>
>>1946438
Could be twins homie, but you're right, I misunderstood, I thought it was more like first of that gender
>>
>>1946438
Uh... Yeah we can? 20 for First, 10 for Second, we have 38 Influence. You don't have to buy those in order of presentation, that is not how that works at all. Otherwise every House would be boring as shit.

Either I'm totally misunderstanding you or you're totally misunderstanding the table.
>>
>>1946438
38 Influence anon, the House can pay for the two sons and even have a daughter.
>>
>>1946457
shit sorry I was looking at the pre-roll numbers.
>>
My bad everyone, sorry for causing a bunch of confusion, I thought we had 29 Influence not the 38 we had.
>>
>>1946472
All good anon, everyone makes mistakes
>>
>>1946450
To be fair I've always played it that way. It makes more sense for the first daughter of the family to have higher Status or equal status to the second daughter and second son respectively thus the Influence cost of 10, but still below the first born son and heir. And you wouldn't make a son and heir born after the first daughter only cost 10 because that breaks the system and everyone would do that to keep some extra influence.

But that's just me. Cheers Genie hope this has some legs.
>>
>>1946483
That's a pretty fair point
>>
>>1946425
You have to have a first born daughter before you can have a second born daughter.


Have anons made up their minds yet?

>>1946410
That will cost 40 influence which is doable if you convert another resource but that will require backing.
>>
>>1946522
Personally would rather just go First and Second Born sons to play something different.

But it looks like people would rather go First Born Son and daughter.
>>
>>1946522
Son
Son
Daughter

Or switch the second son for the daughter, it matters not.
>>
>>1946533
This. Having a daughter is not only useful from a gameplay perspective, also, it makes a better character. Its a little easy for a Lord to raise two knights, having to raise a daughter as well? slightly harder
>>
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>>1946522
>convert another resource but that will require backing.
I wouldn't be against moving 4 Power to Law, then 2 Law to Influence to get the Son, Son, Daughter. While also giving us the better next tier for Law. If you'll allow it.
>>
>>1946547
You've misread the table. Influence can be traded into Law, not the other way around. The Power thin is correct.
>>
>>1946547
Nah we don't honestly need Law right off the bat. A powerful military can be used in game to quell banditry and root out criminals bringing law and safety to our domain
>>
Wow new Genie Game. Neat!
>>
>>1946552
Ohhh I always played it differently. Sorry personal House rules coming in to play here.

2 Power to Influence then?

>>1946554
I don't know man that House Fortunes bonus is pretty important during the onset when you aren't rolling with a lot of bonuses.
>>
>>1946562
We have plenty of wealth to cover it. We can easily be running full maester, sept, market port.
>>
>>1946554
I will fully admit this is true.

Basically its a question of do you wanna do it the easy way or hard way?

Easy way is just paying for it to happen.

Hard way is doing through direction actions.

Which means if you REALLY want to its totally doable to sacrifice Law because at the end of the day you can just use your power(soldiers) and direct actions to quell banditry and enforce laws through force.

It will involve killing a lot of bandits, spending time on it, and throwing a lot of criminals in prison but its perfectly doable.
>>
>>1946483
OI. NEW BREAD WHEN
>>
>>1946567
I'd much rather only spend 2 Power rather than 4 Wealth. Not to mention we're definitely going to be using more than the core rulebook wealth holdings here.
>>
>>1946568
However 'doable' still means pain in the ass work gotta get put in at the end of the day.

On the other hand spending points is the easy way that doesn't require any effort on your part. Just spending.
>>
>>1946568
>It will involve killing a lot of bandits, spending time on it, and throwing a lot of criminals in prison but its perfectly doable.

Implying that isn't what we want.
>>
>>1946578
No I mean we can buy stuff that gives bonuses that negate the small penalty we have in law.
>>
>>1946581
Great way to befriend the night's watch too.

I honestly wouldn't be surprise if they had specialized recruiters whose sole job it is to travel to rebellious and troubled lands. It's like the Night's Watch Recruiter's version of all you can eat buffet.
>>
>>1946594
Shouldn't two sons and a daughter cost 35? The daughter is born third.
>>
>>1946637
FUCK BUYING CHILDREN NOW WHEN WE CAN MARRY AND FUCK DOZENS OF CHILDREN INTO HER.
>>
>>1946656
Still costs influence dude.
>>
>>1946665
Almost devilish quads. Almost.
>>
>>1946637
First son 20
Second son 10
First daughter 10.

40 influence in total.

Alright so it looks like anons want sons and daughters but can't agree to how many.

How about you just make it easy and convert some points over and handle it that way?

Or just achieve some consensus. I didn't think the how many kids would take so long to figure out.
>>
>>1946522
Daughter
Son
>>
>>1946692
Just go ahead and move 2 Power to Influence. We can spare it and this seems to be the popular choice for children.
>>
>>1946692
Roll for the first born?
>>
>>1946692
All I care about is the first born son, whatever the rest want on other children is fine, I'd rather not waste power though
>>
>>1946692
First son
Second son
Third daughter


The born only refers to the order in which they are born.
>>
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>>1946692
Alright First Born Son and Daughter seems to be the consensus.

Meaning you saved 8 influence. Very useful for politicking.

Next up is Terrain.
>>
>>1946730
I'd like to go for small town, Mountains with coast. For all our Land. Allows us to get a port, and still have mines.
>>
>>1946730
Shoulda posted a map of the westerland first, have people decide whether or not they want a House with sea access or acess to other realms by road/river.
>>
>>1946728
If I do it according to order only then anons can easily cheat the system and save influence by messing with the birth order.

Instead I am counting according to individually how many sons and daughters separately you have instead of total for cost in influence.

First son is 20.
Second son is 10.
Third son+ is 5.
First daughter is 10.
Second Daughter+ 5.
>>
>>1946730
Plains - Terrain

Features:
Small Town
Road
Stream
Grasslands
>>
>>1946730
Which child comes first? I prefer the son to be younger so we have more time to mold and bond with him.
>>
>>1946743
We meet again, Mountain-Anon.
>>
>>1946765
Hey mines are good. Also, we are stupidly wealthy, I want to invest it as much as possible at the start.
>>
>>1946730
Plains+Road+Hamlet+River+grassland for 20
Hills + Pond for 12

32 lands spent


Let's us get a mine and have the pond feed the stream so we can transport easily. Also variety of terrain.
>>
>>1946743
I mean it isn't a bad idea.

I just find mines boring as shit.
>>
>>1946777
Okay you want excitement? Plains, Hamlet, 5 ruins. How about that?
>>
>>1946775
Supporting this. Especially if we can have our castle in the middle of the pond. Might explain why the defense holding is shit. We just had no reason to build much.
>>
>>1946775
Pretty sure you can only have 1 terrain so either Plains or Hills. Also in your list equals 36 total
>>
>>1946762
MC's age needs be determined first and so we can have a starting point to work off of.

>>1946743
I am going to warn you combining Mountains and Coast together will result in sheer cliffs. Great for defense not so good for trade.

>>1946765
Your house is old enough you have ancient claims to a TON of land. Problem is time is a bitch like that.

Your House has lost and gained a lot of land but there are still records of it. Your local neighbors try very hard to ignore that fact, because the truth is unless they are old as your House guess who has oldest claim?

Naturally your really not very popular among your nearby neighbors because have ancient neighbor like you is hell when it comes to Claims. Truth is that has been the facts since the Era of Heroes.

Andal Invasion greatly worsened this because during those Wars your House took the opportunity to claim a TON of land and then proceed to all of it and then some...
>>
>>1946783
It legitimately would be fun as shit to play. Under the right circumstances.

Realistically. It's the Westerlands. Who doesn't have a mine? So I'm fine with it, just a bit boring.
>>
>>1946799
Yeah, lets see if we can turn the quest into a proper dungeon crawl.
>>
>>1946789
So it does

But you can have multiple types of terrain if you have the lands.

Plains+Hamlet+River 18
Hills +Lake 14

32

Better?
>>
>>1946806
No you can't, from the rule book:

"Domains each have two components, features and terrain. A feature is something found on that land such as a town, river, woods, or coastline. A domain can have as many features as you’d like to invest. A domain without a feature is barren, being a desert, scrubland, or waste depending on the realm. Terrain specifically describes the lay of land, being mountainous, hilly, flat, or sunken. A domain must have terrain and may only have one type of terrain, even if it has elements of other terrain types."

Basically all the features you'd like, assuming you have the points, but only 1 type of terrain
>>
>>1946815
Its possible to have multiple terrains.

HOWEVER

You must spend the points for EACH terrain and ALL the features for them individually.
>>
>>1946806
Alternatively
Plains+Road +River +Grassland= 14
Hills+ Lake +Light Woods = 18

For 31

>>1946815
You can add water ways and towns like this dud been done in every house gen
>>
>>1946815
Hills+features is a domain.
Plains+features is another domain.
If you have the Lands for both, you can get them.
>>
>>1946831
>>1946837

Fair enough, I've been reading the book weirdly for a long time in that case

>>1946833
I was referring to the Hill and Plains, not the water features but it's been pointed out that I'm wrong anyway
>>
>>1946755
Green Ronin has no problem with doing that.
Heir for 20, second son for 10, daughter for 5.
>>
Welp I'll see all of you in the morning. It is very very late/early where I am.
>>
>>1946833
So guy las this

Or

>>1946806
This

Or

>>1946760
This

Or
>>1946743
This?


All are 32 lands
>>
>>1946931
Alright in the spirit of moving shit on I'll vote for

>>1946806
>>
>>1946992
Same. Lets get shit moving
>>
>>1946806
lets do it
>>
>>1946221
Next up would be power since genie is ark I have a linked post with the table.

>>>>1926043


I would say
2 veteran Cavalry = 20
1 trained warship = 10
1 trained garrison =5
1 trained support = 5
1 trained infantry = 7

This way we can take advantage of the rivers and be vicious on land

OR
2 veteran Cavalry for 20
2 veteran infantry for 18
1 trained archer for 6
1 green garrison for 3

OR

1 veteran Cavalry for 10
1 veteran personal guard for 11
2 trained infantry for 14
2 trained archers for 12
>>
>>1947170
If we're voting on power this is my suggestion:

1x Elite Cavalry
1x Elite Infanty
1x Veteran Infantry
1x Veteran Archers
1x Veteran Garrison
>>
>>1946806
supporting

i'd like to get an apiary and mead distillery or herb fields. It feels like people go for the "hard" holdings like mines and quarries. It would be fun to get a knight that sells honey or perfume because it's just the family business
>>
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>>1946806
Alright so it looks like this wins.

next up is Power holdings don't forget the Homebrew! They have extended troop options.
>>
>>1947208
1x Elite Cavalry
1x Elite Infanty
1x Veteran Infantry
1x Veteran Archers
1x Veteran Garrison
>>
>>1947177
I'd suggest replacing the infantry with heavy infantry, but aside from that support this
>>
>>1947208
Option 1
Elite Cavalry
2 veteran heavy infantry
1 veteran archer
1 veteran garrison

Or
Option 2

2 elite infantry
1 veteran warship
1 veteran archer
1 trained Garrison
>>
>>1947219
The elite infantry should be heavy infantry. Downgrade the garrison to pay for it.
>>
>>1947208
Alright I am gonna advise something.

Keep in mind you gotta a lot of work to do in terms of banditry within your realm and squabbles with your neighbors. Elites can no longer gain EXP however Veterans can. So you can save yourself a few power points by choosing veterans and then soaking them in bloody combat until they turn into Elites.
>>
>>1947208
Option 1
2 veteran Cavalry
2 veteran heavy infantry
1 veteran garrison

Option 2
Trained warship
Veteran archer
2 veteran infantry
Trained archer
Trained garrison

Option 3
2 trained infantry
2 trained archers
1 veteran Cavalry
1 trained support
1 trained garrison

Options 4
Veteran Cavalry
2 veteran infantry
Veteran archer
Veteran support
Green garrison
This way our troops still grow.
>>
I'll go with this:
2 veteran Cavalry
2 veteran heavy infantry
1 veteran garrison
>>
>Anon chooses veterans

Every time without fail why is green even a choice? When anon will simply go for the elite army choice
>>
>>1947297
Green can be useful if you have a weird amount of power left over and can only afford a few green units etc
>>
>>1947297
Often when just starting your territory is compact and your needs usually not too varied (so having a diversity of troops is not too important, a big reason why you might go with less experienced units is you "need" certain types for certain things, Like guerrillas for that very specific mountain bandit problem you have.). So you don't have multiple castles, rivers, seafront, fields, mountains, forests ect. to warrant the need for green units just to cover all your bases and garrison all your bases. Again that compact nature dissuades you from quantity, and unless you rolled crap and/or have to have a great number or variety of unit types green doesn't seem so nice. Given how little offensive use garrison's see though I'm surprised people ever spring for something more than trained.
>>
>>1947273
Oh and:
Options 4
Veteran Cavalry
2 veteran infantry
Veteran archer
Veteran support
Green garrison
This way our troops still grow.
>>
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>>1947273
Option 2.
A bunch of trained, with a few veteran.
Make sure our river leads out to the ocean so we can take part in naval battles.

Also, what does everyone think about having our castle in the middle of the lake?
>>
>>1947319
Garrison ALSO count as Law Enforcers. Basically they're the closest thing to cops you can get.

For maximum coverage your gonna want at least 1 Garrison per a settlement.
>>
>>1947324
Makes some things other than a siege difficult. You can get almost the same effect by having it on a good bank of a river, and then you can use it to control traffic across a bridge. Or have it on a delta so multiple sides are covered but the castle still has accessibility and the population/town/infrastructure by/outside it can grow. Can even still control a bridge crossing with a delta.
>>
>>1947332
Yup, they're nice that way. Given that you never want to take them out for a spin unless things get desperate (how desperate that would need to be to have a lord leave his holding to anarchy and take literally the last unit you ever would? I mean at that point your outright abandoning your holding as the garrison would have a greater value in a siege. Anyway.) I am sometimes surprised people go out of their way to 'beef them up' so to speak.
>>
>>1947332
Basically look at garrisons less like proper troops and more like proper cops. Better cops are obviously a good thing to have. The only major problem that garrisons have is how much of an utter pain in the ass it is to get them to level up. They have restrictions that literally no other unit has in terms they can't be moved into the action easily. Making upgrading them a much greater pain.

Another thing that bothers me is if you have the option heavy infantry is ALWAYS better then any other infantry. Completely ignoring the importance of Light infantry in difficult terrain and the associated expensive costs of maintaining Heavy Infantry. Hence why Medium Infantry are much more common.

I will admit they at least deleted light infantry entirely and basically replaced them with completely different units. Medium infantry got turned into default infantry but somehow heavy is still king.

I still miss the adaptability and surprisingly deadliness of light infantry. So very cost effective if you had the right terrain. Otherwise I would have to agree with having heavy infantry, problem is they are expensive.

>>1947357
But that is precisely what makes them by far the most difficult unit to level up. You can't just send them out into the action and get experience.
>>
>>1947208
Veteran Cavalry 10
Veteran Archers 7
Veteran Infantry 9
Veteran Criminals 6
Trained scouts 5

(I don't know what I'm doing)
>>
Out of interest why are we not having a veteran Garrison if they are a cunt to level up?
>>
>>1947581
Think of how hard it would be to get them to veteran level in the first place if you don't just buy them with points.

>>1947526
I honestly never gave Criminal units much consideration until one game I was playing a political intrigue character and since there was a commander pc already. They were the only troops I had access to who were frigging combat units because they were 'worthless shit'. They were fucking great of all! The things I could do with them...amazing disgusting terribly incredible feats(yes plural) with them.

Like holy shit nobody saw that one coming.

Never underestimated them after that ever since.

It was incredible.

Managed to fuck over entire cities, raped supply caravans, and more. It was a work of fucking art.

Spies?

Nah.

Assassin?

Psht.

Saboteurs?

Oh please.

Give me access to a couple prisons and I will show you what I can do.
>>
>>1947526
This is me btw

>>1947682
I haven't actually took the time to read the pdfs and rules yet because being an adult sucks. But the fluff in my head went that since our House to be was too busy wrecking shit and being Westerlands Barristans, so when they got home and saw everything was in shambles...

Well, they may have taken a few steps to prevent a repeat of happening again.
>>
I kinda want too burn down pyke when the greyjoy rebellion starts

Actually,lets break into the castle and have our men slaughter EVERYONE inside,excluding balon and his youngest son, then stick his entire families heads on pikes, then force him to have lunch with us outside so he can see the heads and be reminded that this will happen the next time you try to rebel
>>
>>1947895
Jesus christ Tywin calm down bro
>>
>>1947906
The iromborn deserve this
They attacked lannisport and now the lannisters need too pay the debt
>>
>>1947906
Eh, it's Balon. He deserves it. Even better if he dies fighting and we (or Tywin) get to raise Theon as a ward.

But priority should be getting his brothers. Dead or Alive. Preferably dead.
>>
>>1947910
nigga you know thats not how ASOIAF quests work right?
>>
>>1947910
Also, Tywin and the Lannister forces contributed far less to the assault on Pyke than the North and Stannis. Remember, the Lannister fleet was destroyed at this point, so Tywin was dependent on Stannis to move his troops about. Lannister forces were only really on Great Wyk and Old Wyk, providing bulk to Stannis and Baristan Selmy. It was the army of the North and the Stormlands that attacked Pyke.
>>
>>1947906
>>1947908
>>1947910
>>1947926
This is why I wanted some warships so we could go do whatever
>>
>>1948066
Warships are a big investment, and only really work if you are going whole hog into navy. Also, there is no real reason to have it, since we are vassals of the people who own the second largest fleet in the whole seven Kingdoms.
>>
>>1948078
That fleet includes ships from their banner houses. Like us.

And I do wanna go navy. Go full Lake house. House name, castle name, everything, related to the Lake. And being an inland house means our ships will be the only ones left in the Lannister fleet after Lannisport is sacked.
>>
>>1948100
Honestly also a "meh" from me vis a vis navey
>>
>>1947910
Anon your barely considered a Commander of Tywin's War Council and local enforcer of your local neighborhood. While your not the Mountain that Rides he still has you stomping on people with your troops quite regularly unlike his Father before him.

On the plus side you ARE important enough to have a seat on Tywin's War Council and are hence trusted enough to have a larger army then normal.

Your not a very important House and you'll find out why exactly Tywin has you for when Quest officially starts.

Troop consensus is apparently
Veteran Calvary 10
Veteran Infantry 9
Veteran Archers 8
Elite Garrison 9
total 36.

leaving you 11 power left.

Unfortunately you don't have the right to recruit Heavy Infantry unless you have a master armorer. If you did a Veteran Heavy Infantry would of costed you 10 power.

Instead I would suggest considering Support, Scouts, and or Guerillas.
>>
>>1948141
Scouts. Scouts are crazy important. It is your best defense against teleporting armies.
>>
>>1948141
Id like to offer up Veteran Personal Guard. Since we have a large army, having a unit to operate out of would be useful.
>>
>>1948152
there hasn't been any votes for personal guards.

>>1948149
On the other hand this is another vote for Scouts.

May I suggest purchasing both?

It's pretty much a frigging tie when it comes to support or scouts.

Green scouts 3
Trained scouts is 5
Veteran scouts is 7

Green support is 3
Trained support 5
Veteran support is 7
>>
>>1948161
If you convert 1 influence to power it becomes possible to afford Veteran Scouts and Trained Support. Convert 3 influence to power and you can veteran both.

You happen to have saved 8 influence.

Yay or nay?
>>
>>1948168
Just get both Trained.
>>
>>1948168
yay
>>
>>1948168
yay
>>
>>1948168
Y
>>
>>1948168
I'm quite late to the game, but could i start now?
>>
>>1948201
oh wit, is this a voting based quest? Silly me, i thought everyone had an individual house.
>>
>>1948168
Yay
>>
>>1948168
yay dude
>>
>>1948168
Yay. To Veteran for both.
>>
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>>1948168
Veteran both it is then.

Troop list is as follows
Veteran Calvary 10
Veteran Infantry 9
Veteran Archers 8
Elite Garrison 9
Veteran Support 7
Veteran Scouts 7

You have 5 remaining influence and 0 power.

next up is wealth. How to spend all your money!
>>
>>1948230
Bath in it like a duck
>>
>>1948230
Maester, Mine Sept, Port. Since we don't have a small town.
>>
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>>1948230
because your House is so ancient. I am gonna be nice and say you have a Godswood that your ancestors never bothered to chop down or burn. Mostly due to the fact it reminded them of the good old days from before things went very wrong for the House in question.

However the tree itself is sickly and dead so you wont get any benefits from it.

also feel free to shop around in the wealth holdings section.
https://docs.google.com/document/d/1qm-psOSbKz_FbT9XpMXcNfwuOLmSRokmevgt9jkMVzo/edit
>>
>>1948237
Wait drop the Port, I forgot we don't have a coast
Artisan Blacksmith
>>
>>1948230
So we have 46 wealth. And I assume we're using OOSP and the Homebrew?
Maester, for sure.
I'm partial to having a Sept/Temple personally. Or at the very least a Chapel since we have the leftover Defense.
I guess a Mine? Could be Valuable or Rich. Something other than gold, silver, or iron.
>>
>>1948230
>maester
>apiary
>candleworks
>mead distillery
>herb fields
>alcohol distillery
>>
>>1948258
I'll vote for this.
>>
>>1948258
Can't have the Apiary as it requires grasslands along the terrain.
As per the corebook definition our land is barren and we wouldn't be able to get the Herbfields either.
>>
>>1948256
Oh scratch Temple. No small town. Still would like a chapel.

Hm.. Apiary with Mead distillery would be fun.
>>
>>1948269
I thought one of our domains had a grassland?
>>
>>1948277
same, looking back OP went with another set

was hoping to do something other than "knight with a mine" this time
>>
>>1948243
Another thing that needs to be decided is where to place your Keep.

You have two realms to place it in. You'll have to choose one of them.

I noticed one anon wants to place the keep in the middle of the lake in the Hills terrain.

House History is as follows

Age of Heroes
Ascent >>1946178
Infrastructure >>1946042

Ancient times were damn good to your House. Your ancient ancestors helped Lann himself win the Rock. Afterwards your House spent the age of heroes investing themselves in their new lands and expanding.

Andal Invasion
Ascent >>1945997
Catastrophe >>1946005
At first during the Andal Invasion your house put up one hell of a fight and expanded`. Leading armies and even earning the respect of the Andals themselves. Sadly everyone knows how it turned out in the end and your House paid a catastrophic price. A mere shadow of your former glory and reduced to a single Keep.

Rhoynar Invasion
Time to lick wounds and lay low.

Aegon's Conquest
Scandal>>1946048
Your House refused to fight the Aegon and while it spared your House his wrath your neighbors did not look kindly at it. Losing what favor remained that the Lannisters had for you and forcing your House to become seek refuge as bannermen under another House instead.

For such an ancient and loyal house this was naturally quite the embarrassing and costly affair.

Blackfyre Rebellion
Favor>>1946083
Your House picked the winning side and once more earned the Lannister favor even Royal favor. Thus began the long awaited comeback of your House.

War of the Usurper
Treachery >>1946010
You betrayed the Royal Family and proved your Loyalty to Tywin. You were among the very first into the city and proved worthy enough to be on his War Council as a Commander. Despite the lack of status of your House you were once more serving Tywin directly. Mostly due to him wanting to keep the military powerhouses under close personal watch.

Sadly back at home your populace were loyalists who very nearly entered near open revolt over the incident.

>>1948269
You can buy grasslands for 2 wealth. Which you really should for the plains. As otherwise someone else owns all the good farmland and your limited to only the river stretch.
>>
>>1948288
I don't even know what we went with looking back.

Would appreciate the clarification on what we picked Genie.

Also I assume we're going with the 1 estate holding per domain?
>>
>>1948288
The vast majority of anons voted for >>1946806

Which wasn't very well thought out.

I would suggest buying Grassland for the first and a Stream for the second. For that water flow and transport.

Sadly this will all cost you either Influence or Wealth to convert into Lands.

>>1948306
Within reason. I consider it dumb that you can only have a single tower in a domain that somehow takes up the same amount of space as an entire castle.
>>
>>1948314
That's not what I meant. OOSP rules that you can only have a single Estate Wealth Holding per domain. Example, you can't have a Mine and an Apiary in the same domain.
>>
>>1948314
Another pet peave of mine in terms of GoT is the painfully stupid geography. I am thus much more lenient on the kind of features and terrain you can have.

The Hills+Lake for instance strongly suggests there is wetlands surrounding the lake. The hills themselves indicate there is particularly low spot close to mountains which resulted in a formation of a lake nestled within the hills and hidden away.

Due to having an actual lake I am willing to allow there to be islands in it. Especially given how your in HILLS meaning NOT having some islands is even more stupid.

Meanwhile the Plains+Hamlet+River indicates that its actually a flood plain especially given your in the WESTERLANDS. With ALL of those hills and mountains. Meaning the river deposits rich silt full of nutrients but at the same time making marsh much more likely. Especially the closer you get to the coast when the river will drop all the silt and bleed away into the ocean. Creating those murky waters around the rivers mouth and all that moisture is gonna be right there.

However terrain modifications like that are gonna be the exception and limited in size to fit with the general land/terrain profile.
>>
>>1948324
My mistake.

In that case...my rule is going to be like this.

You can only have 1 mine per a domain because that 1 mine is gonna take up the 'mine slot'. Meaning while possible to stack multiple holdings into a domain. Its not reasonable to cram them inside all the same domain. After all you only have so much space.

Land=Domains=Space.

So within reason.

If you want to have a ton of farms, gardening, and apiary your gonna need multiple grasslands+streams to afford it. Which means your Domain can only support so much enterprises.
>>
>>1948357
That all sounds needlessly complex to me. But regardless.

Here is my submission for Wealth spending:
>10 Wealth - Maester
Pretty easy pick up there, infinitely useful and good bonuses.
>20 Wealth - Animal Husbandry w/High-Quality Leatherworks
Place in the Hamlet domain. This avoids us having to purchase Grasslands. And is equal in wealth to a rich mine while being unique amongst the 4chan GoT Houses so we aren't playing a Lord with a mine again. Can be used as valuable gifts, to outfit our army better, and could be used as a status symbol in the Westerlands with the right marketing.
>1 Defense, 4 Wealth - Chapel
Someone else mentioned it and I think it would be a good way to spend some of our leftover Defense. And all good Houses should have a place devoted to the Faith.
>10 Wealth - Master-at-Arms
This is critical for our gigantic army. The bonus of 1 free upgrade per unit makes our men better outfitted or armed immediately. Good for dealing with bandits. And the +1 bonus to injury rolls post battle will mean our men are leveling up faster and will save those that get beaten up. Really good holding for militant Houses, especially those with plans of murdering bandits.

So 44 Wealth and 1 Defense spent. Bonuses to rolls are +6 House Fortunes, +1 Wealth, +1 Influence.
>>
>>1948516
Keep in mind for every 'important personage' within the House you gain 1d6 to a stat of your choice.

In terms of complexity think of it this way for every feature you have you can 'put' something on top of it. For settlements the larger the settlement the more stuff you can cram inside.

For other things like mines you can only have so many operating at the same time. The same is true for stuck like Docks. Your docks only have so much room.

Honestly its something I am still working on but I agree the limit of 1 estate wealth holding per a domain is stupid and its not gonna work like that in my game.
>>
>>1948516
I like this, supporting.
>>
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>>1948516
supporting
>>
>>1948243
Alright I got an embarrassing confession to make can anyone tell me which book this table is from?

I am afraid I might be missing a pdf.
>>
>>1948723
OoSP
>>
>>1948723
>>
>>1948516
Any other contenders or votes?

Makes things easy on me.

>>1948729
Oh damn it I actually was missing one. Thanks anon.
>>
>>1948754
Im good with this.
>>
>>1948754
Im fine with either or.
>>
>>1948754
Look fine to me. CAn we buy grassland on the plains, or barring that use one of our six? Discretionary dice on bumping our lands high enough to get it?
>>
>>1948754
Just got back, and things look peachy.
>>
>>1948516
>>1948754
Alright its locked.

Now anons thanks to having yourself, 2 kids, a wife, master at arms, and a Maester. You get 6 discretionary dice. If you had bought more important personnel you would of gotten even more.

Alright anons where do you wanna put those 6d6s?
It can go anywhere even the same stat if you want.

Also how old do you want the MC to be?

Be aware this will naturally influence the age range of your children and wife.

>>1948771
Sure just a heads up your also gonna want a water source for that lake otherwise its gonna be useless for all but fishing. Preferably a river would be optimal.
>>
>>1948795
2 dice into lands
2 into wealth
1 into power
1into influence

I think Middle aged for the mc is best
>>
>>1948795
Late 20's, early 30's.

Old enough to be a vet of a few scraps and have kids who we can teach, young enough that we commonly still get around and do shit.
>>
>>1948795
2 into Lands,
1 into Wealth
2 into power
1 into Law
Upper end of Adult, so 27-30
>>
>>1948795
Best mention timeframe.

Its shortly after Robert's Rebellion.

When the Quest starts the MC is attending the very last War Council meeting at the Casterly Rock.
>>
>>1948795
How about 31yrs? If we follow normal trends of medieval period marriage one of our kids would likely be around 12 to 14, so almost old enough to assume some responsibility, and make for interesting decisions for the influence we have on our family as it develops. Plus we're not too old to have another. For the d6's can we put 2 or 3 into law? Or am I misunderstanding the benefits of the stat to our current situation? I'm honestly asking because not too familiar w/ GoT ttrpg. Oh and we probably want some wealth.
>>
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>>1948795
I'm thinking 40 some for the Lord, put him in the Middle Age range. He was the one that perpetrated the Treachery event. Might be fun to play an older man that is past his glory years as a Knight but is roused to command and fight once again by the banditry in his lands and the Greyjoy Rebellion possibly.

Honestly, I'm not really about this 6d6. It feels like its going to make things way too easy in the beginning and that's boring. That and we'll have to go through and spend everything all over again and that, judging by the above, is going to be a task. If we are going to keep it though I'd like to spend some on Defense so we can get 8 more and upgrade to a Small Castle as is deserving of a proper Lord. But otherwise I'm really eh on the prospect.

In my mind the Lake was the water source, sitting somewhere up in the hills and was fed by an underground lake from the mountains further up. The lake descends into the river which flows from our lands into the next. Pic related is where I was imagining the lands being set.
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>>1948814
>>
>>1948806
Looks like anons want later Adult to early middle age.

Okay so here is how it is.

Each age range offers certain benefits and penalties.

So the question is for you anons do you prefer the benefits that an Adult male offers or that of a middle aged man?

Be aware your kids are gonna be quite a bit older if you choose middle age to the point where your not gonna have as much time with them before they are considered grown up, because in the good old days you started having kids young. Nobles also tended to marry young.

Which is what happened to the MC when the last mine ran dry in the hills and his father was shitting a brick about the house finances. MC got married to help facilitate a desperately needed trade deal and the dowry in order to keep the house afloat as it adjusted to being one of the only Houses in Westerlands without a bloody mine.

>>1948814
I'll admit I was having a real hard time figuring out where to place the Player House.
>>
>>1948850
Would prefer older Middle Aged, but younger 30s should give us more time with the children.

Regarding the marriage, my vote is for a Lannister of Lannisport. Because why the fuck not and it works with the trade deal given they are biggest traders in the Westerlands.
>>
>>1948814
Supporting this.

We don't want to make things too easy for us
>>
>>1948810
2nd, for age
>>
>>1948850
So if you choose a late adult male your benefits would be minimal due to the lack of years you'll get to enjoy it in comparison compared to an early middle aged man.

As anons are wanting someone who straddles that age but at the same time have time to properly mentor the kids.

Be aware the GoT people matured sooner and had kids sooner then what it's like now. Modern day people have really pushed the maturity and kids back quite a ways.

While the most recent 'windfall' for the house finances is actually the pillage from King's Landing.

Anyway fuck it appears that middle age wins.

>>1948814
Anon I am a difficult QM. Hard is my bread and butter.

You don't wanna handicap yourself anymore then necessary because I am the Genie.
>>
>>1948810
we can only put 2 into each stats
>>
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>>1948875
whoops forgot the next table.

For these next rolls I am gonna need 2d6 anons.
>>
Rolled 3, 2 = 5 (2d6)

>>1948885
>>
Rolled 1, 1 = 2 (2d6)

>>1948885
>>
>>1948875
Oh that's right, I knew that trip was familiar. Honestly, not that scared. I've always viewed the politics of GoT quests as the difficult part, not the numbers. Those can be fixed, playing the game is a different matter.

Anyway. Can we at least finish up deciding what we want to spend the 6d6 on before we get into character creation. We really don't need this to be any more muddled than it already is.
>>
Rolled 1, 4 = 5 (2d6)

>>1948885
>>
>>1948887
>You were kidnapped and escaped.

>>1948906
>Your goal is enlightenment.

You, the Maester, and the Septon are gonna get along great. Come to think of it your character is also interested in reviving that old Godswood.

>>1948918
>Greed is what motivates you.

Guess you want ALL the enlightenment.

Huh guess that might actually explain the strange business sense. What your after isn't mere wealth.

Still need another 2 more rolls anons.

>>1948907
Oh poor foolish anon...Plotting is one my greatest strengths. Just ask my oldest veteran players. My plots are hellish and are like a spider's web.

Trust on me this you're all SO gonna regret not getting that spymaster.
>>
Rolled 1, 6 = 7 (2d6)

>>1948940
not scared yet
>>
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Rolled 5, 4 = 9 (2d6)

>>1948940
>>
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>>1948978
>Your virtue is being Humble.

>>1948980
Your vice is your Miserly.

Next up anons have to choose where to spend their exp.
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>>1949046
for general ideas.
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>>1949055
part of me wanted to dive into that low Law score and go full bandit king, but it looks like our character wouldnt do that.

Leader/Schemer with excellent Warfare, Persuasion, Awareness

also Knowledge with a specialty in Astrology?
>>
>>1949046
>Background:Kidnapped and escaped
>Goal: Enlightenment
>Motovation:greed
>Virtue:Humble
>Vice:Miserly

Could we change our goal? it doesn't really fit with the rest of this character thematically
>>
>>1949112
just think about enlightenment differently.

perhaps the movements of the Game of Thrones are mirrored in the celestial spheres
>>
>>1949123
I'd like something more concrete than that for our character's main goal
>>
>>1949112
Maybe we think that if we are rich and powerful we will be truly happy, a enlightened individual
>>
>>1949112
Wealth as goal?
>>
>>1949232
How boring though.

Enlightenment is interesting - and it doesn't have to refer to spiritual enlightenment.

Maybe we're sunk a lot of wealth into our Maester's odd experiments as he tries to understand the full nature of the human body.

Or alternatively, we could be a seeker of knowledge. We want to know all there is - this precious wisdom will be ours and ours alone. This would work well with our vice.
>>
>>1949197
Infact, maybe when we got kidnaped as a child we ended up in a braavos for a bit and ended up meeting a really important iron banker
This guy was really happy and being in his custody for a bit made us gain a taste for the richer things in life
>>
>>1949232
>>1949251
we're looking for understanding, of our world, of our allies and our enemies. Enlightenment in the form of understanding everything, not for spiritual gain, but so we can act and react in such a way as to benefit our house.
>>
>>1949046
Agility
Animal handling
Athletics
Awareness
Cunning
Deception
Endurance
Fighting
Healing
Knowledge
Language (common)
Marksmanship
Persuasion
Status
Survival
Stealth
Theivery
Warfare
Will


Quick question GEnie, how are you doing Status?
>>
>>1949370
Agility 2 0
Animal handling 3 10
Athletics 3 10
Awareness 3 10
Cunning 4 40
Deception 3 10
Endurance 4 70
Fighting 4 40
Healing 2 0
Knowledge 3 10
Language (common) 3 10
Marksmanship 2 0
Persuasion 4 40
Status 3 10?
Survival 2 0
Stealth 1 -50
Theivery 1 -50
Warfare 5 70
Will 3 10

This iss assuming we have to spend on status instead of it being autotracked like in Wardad's quest. If it IS autotracked, slap the free ten in agility
>>
>>1949420
We need our Status to be higher. 3 is a bastard son of a minor house.
>>
>>1949441
In most Quests QM's set it and track it, as it is not really a stat so much as how famous and notorious you are.

That said please make your own.
>>
>>1949457
I get that, its simply something I was concerned about if we have to spend on status. My version is very close to yours, but swapping cunning for status.
>>
>>1949112
We're like some Renaissance prince, accruing vast sums of money and spending it on art, music, and philosophy.

And pinching pennies everywhere else.
>>
>>1949508
Art Music, Philosophy and the army. Always remember that.
>>
>>1949508
>>1949518
The way i view it is we are striving to be the pinnacle of Westerosi culture. We want to be the best, we want the army but also be an exemplar of Westeros
>>
>>1949112
Anon that describes a Rich Renaissance man to the T. Except with more war and armies.

>>1949370
Head of a Lesser House. You start with some default status by the nature of being born into a House and more importantly being the Head of said House.

I can see how if your playing a low born or bastard character buying status may be necessary during character creation.
>>
>>1949518
The things that REALLY MATTER.

We probably eat gruel when we don't have guests.
>>
>>1949534
But of course we say it is due to us having great humility, and an intolerance for rich food.
>>
>>1949530
So if we don't need to buy status

Agility 3 10
Animal handling 3 10
Athletics 3 10
Awareness 3 10
Cunning 4 40
Deception 3 10
Endurance 4 70
Fighting 4 40
Healing 2 0
Knowledge 3 10
Language (common) 3 10
Marksmanship 2 0
Persuasion 4 40
Status ? --------
Survival 2 0
Stealth 1 -50
Theivery 1 -50
Warfare 5 70
Will 3 10

Will this work for base stats?
>>
>>1949544
Im cool with this. Lots of room to grow as the situation demands.
>>
Since Wardad has failed to show today it is all up to you now Genie.
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>>1949552
This is all I can see when you talk about Father with Wardad
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>>1949544
Alright next up is specialty also if you make a stat a 1 you actually GAIN points not minus.
>>
>>1949624
Fighting (Long Blades (2))
Persuasion (Convince (1) Intimidate (1))
Status (Stewardship (2) Reputation (1))
Warfare (Command (2) Strategy (1))
>>
>>1949640
I like it
>>
>>1949640
Yeah I can get down to it.

Digging the character set up. So I'm thinking maybe the MC was a PoW during the Reyne-Tarbeck revolt. Perhaps he was a squire in Castamere and was held hostage when the revolt broke out to keep his family in check. Didn't end up working out.
>>
>>1949763
that'd have been 24 years ago.
>>
>>1949624
When positive means spending, negative means gaining, QM.

Also, I don't see anyone disagreeing with the Keep on an island idea.

And did we roll and spend the 6d6 from our family? If not, If like to suggest spending some on Defense so we can get a castle, and some on Lands so we can get a small town, and grassland.
>>
>>1949794
And the MC is ~29-32 that works out pretty perfectly.
>>
>>1949794
It fits. The character would have been 7. So the perfect hostage age. He might not have been squiring but might have been visiting.
>>
>>1949763
Oh I like that. Supporting that. Could have been a page or a squire, both work.

His escape could either be of his own volition or someone breaking him out and indebting his Lord father to the man. Personally I'd like to make that man the Master-at-Arms but either way.
>>
>>1949800
My mistake then.

Anons still haven't reached consensus in what they want to spend 6d6 in.

Only consensus so far appears to throw a couple dice at Lands and that's it so far.
>>
>>1950006
Mate. I think there is only a enourmous indifference to that. Hence why there is no consensus
>>
>>1950006
we can only throw the bonus die into a category twice.

Land 2x
Law once
Defense 2x
Wealth
>>
>>1950027
im good with this.
>>
>>1950027
Yeah, sure.
>>
>>1950027
That's fine by me. Just because of the Defense, would really like to have a Small Castle.
>>
>>1950027
fuck it sure
>>
>>1950027
Can we roll on this Genie?
>>
>>1950027
Alright go ahead and roll then.
>>
>>1950202
Oh right make sure you declare what your rolling for first. So that way I know which rolls are for what exactly.
>>
Rolled 5 (1d6)

>>1950202
Defense
>>
Rolled 6 (1d6)

>>1950202
Defense
>>
Rolled 4 (1d6)

>>1950202
Wealth
>>
Rolled 1 (1d6)

>>1950202
Land
>>
>>1950214
>>1950232
Can we get a small castle with this? Maybe a recent expansion of our home?
>>
Rolled 2 (1d6)

>>1950202
Land
>>
>>1950235
Look at all that land
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>>1950248
Now that is just funny
>>
Rolled 6 (1d6)

>>1950202
Law, just to get this done with.
>>
>>1950214
>>1950232
>>1950233
>>1950235
>>1950248
>>1950278

Defense +11
Lands +3
Law +6
Wealth +4

New totals:
>Defense: 23+11=34 - 13 to spend.
Influence: 35
>Lands: 32+3=35 - 3 to spend
>Law: 19+6=25
Population: 17
Power: 50
>Wealth: 46+4=50 - 6 to spend

Pretty good. We can upgrade to a Small Castle with that.
>>
>>1950272
hey at least it means we have less to argue about spending our new lands on.
>>
>>1950289
I say get the castle. Put the rest in the bank?
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>>1950289
Noice. Upgrade to small castle. Bank the rest.
>>
>>1950289
Castle and bank
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>>1950289
Get small castle and turn our plain into a grassland for foodage save the rest.
>>
>>1950297
>>1950313
>>1950350
We need to slap grasslands on our plans badly.
>>
>>1950395
Alright
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>>1950395
Why? We have Animal Husbandry on that domain, we don't need to waste it now.
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>>1950289
Looking at OOSP and our MCs core personality traits I would submit the Large Library for purchase simply to play to our Lord's goal of Enlightenment. Thematically it makes sense for him to have enmassed a large and varied library of research, scrolls, and books ranging from higher learning, to warfare, to the mysteries of the world.

Just my two cents, could be cool, not necessary at all though.
>>
>>1950441
I like it
>>
>>1950441
I can dig it. This House is shaping up to be interesting and different.
>>
>>1950441
Sounds good also the hostage at castamere is an excellent background event even if we are in our early 40s it's still at great thing to have been a part of
>>
>>1950395
>>1950441
Supporting both the grasslands and library additions

I wonder what our stance on Dragons and magic is...
>>
>>1950509
None alchemy and the sciences are the key to the world full proper reinssance prince
>>
>>1950509
don't fuck with them
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>>1950521
wildfire when
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>>1949544
>>1949640
i sort of hate these stat spreads. they feel like every single other lord rolled up by tg or qst.

much prefer to drop fighting and athletics down to 2 or 1. put the points freed into knowledge and cunning or awareness.

then shift the command specialty fully into strategy to represent a man much more comfortable behind the lines.

then spend some influence to create his personal bodyguard who is an absolute monster in combat.

but anons probably wont go for that.
>>
>>1950637
I'd go for that.

We always play some beast of a warrior - let's play the General for once.
>>
>>1950637
yeah I can get behind this, too often we see a focus on war and combat rather than the cunning and politics with little combat.
>>
>>1950637
I honestly wouldn't mind dropping Fighting down to 2 and going full general.

But I'd prefer to reallocate the exp into Persuasion so we can move it up to 5 and get Cadre for a personal guard. Maybe even fluff it as a Knightly Order sworn to the House, such as the Brotherhood of Winged Knights or Order of the Green Hand

Failing that we could pick up Cohort and build a monster knight as our personal bodyguard. Would prefer to go with the former though as no 4chan GoT House has ever had such a thing.

I like the idea of playing the Lord from his tower maneuvering his armies about the land with skill and precisions based upon research, intell, and strategy gathered from his library, scouts, and general knowledge. It sounds fun as hell.
>>
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>>1950695
Pic related for benefits,
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>>1950699
hmm, me likey!
>>
>>1950637
Yes, do this. We should be a general for once.
>>
>>1950699
A Mountain like Cohort sounds fun.
>>
>>1950695
Oh fuck yeah I am so down for a knight order. That sounds cool as fuck.
>>
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Keep has been upgraded into Small Castle in the middle of a lake.

Grasslands has been bought for only one terrain or both?

I would suggest both so you have more room to put stuff.

Anons have bought a Large Library.

>>1950637
Then write up the new stats and specialties. Then let anons decide to confirm it or not. Seems like some anons are agreeing with you but the new stats gotta be there to replace the old or else how is gonna lock in?

>>1950695
>>1950699
be careful Benefits cost Destiny Points and you have only so many of those to start with.
>>
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>>1950773
I'd propose this for Anons review. Tries to keep to the original stats but moves things around a bit. Uses Middle Aged starting exp of 240, drop Thievery for an extra 50, total of 290 to work with. Status is not included in that. Specialities are much the same. A 3D+1B in Fighting keeps us from beyond useless, but barely passable as a fighter, mostly a holdover from our youth as a Knight. Bolstered the important areas for a Leader/Schemer with Cunning, Warfare, Persuasion, Knowledge all getting the nod.

For Benefits I'd pick Head of House(obviously), Leader of Men(Thus the 1B Command, it is a great ability for a general), and Cadre(thus the 5 persuasion). Alternatives are Cohort instead of Cadre, in which case I'd switch Persuasion 5 to Warfare 5. If Head of House is free I'd go for one of the social benefits like Eloquent or Charismatic. Or something that fits with the theme of the character such as Head for Numbers.

For Middle Aged required flaw I'd do Flaw(Agility), thus the 3 in Animal Handling so our horse can do the heavy lifting if we ever need to be in the field. If we want to pick up a second flaw for the extra Destiny Point(which imo we should) I'd go for Haughty.
>>
I'm gonna put in a vote for "badass bodyguard" because that sounds cool, then go back to lurking.

(Does this house have a name yet?)

(captcha thinks real-estate ads count as street signs)
>>
>>1950865
Our very own Ser Twenty of House Goodmen ?
>>
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>>1950863
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>>1950863
Support.

>>1950865
I made this for another quest, but we could use it here.

I give you House Slade.
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>>1950865
I made this? Blue border with a castle representing our lake surrounding the keep. Orange because of leather? I don't know, thought it looked neat, different.
>>
>>1950863
Supporting this with:
- Cadre (benefit)
- Head for numbers (benefit)
- Haughty (flaw)
- Flaw (agility)

>>1950906
Like this House name as well
>>
>>1950863
noice, gets my vote.
>>
>>1950863
Sadly the way that Cadre is worded

Cadre
You surround yourself with experienced fighting men
who are unfailingly loyal to you and yours.

Requires Persuasion 5

Gain one veteran squad. A squad is a group of 10 men (see page 176).
These characters have the statistics of Guards or of any unit the character’s
House has invested in. This squad automatically reorganizes or rallies
at the start of each round until destroyed. Should this unit be wiped
out, you lose this quality and the Destiny Point you used to acquire it.
While you need not pay this squad, you must feed and provide for the
soldiers in it.

Meaning its a pretty shitty deal unless you shelled out for Elite Personal Guard with the BEST possible upgrades. Which honestly at that point you don't even NEED to take Cadre. Even if you have Elite Infantry or Calvary as a basis...eh its iffy.

As much as I am loathed to admit it. Its a trap option.

I mean I fucking LOVE the concept but fuck me the way it actually works in the rules is absolute garbage and worst of all completely unnecessary shit. Because by the time you INVEST in your forces enough to for it to ACTUALLY be worthwhile...you don't need it.

At all.

Not only do you not need it you save yourself a destiny point too!

Now Cohort on the other hand lets you build an absolute monster of a bodyguard or any other assisting character whose loyalty is absolute. Meaning if you build the character well its absolutely can be worth the loss of a destiny point.
>>
>>1950944
Honestly it was just for having something different (i.e. the knight order) rather than same old same old. I'm not attached to the idea, just think it'd be interesting and fun to play with. It could work, I've made it work Gming real life games but with some House rules, yeah.

But if word of QM is it's trash, then we could just go with Cohort instead, if people would rather. Having warfare 5 is pretty damn good.
>>
>>1950944
Ok cohort it is then, or would you be willing to house rule (pun intended) it to be less of a trap option?
>>
>>1950863
31 seems a little young to me.
>>
>>1950863
Oh I am not about to be a dick and require the players to buy Head of House. You get that for free.

Your heir will also naturally get the Heir benefit for free too.

>>1950954
Without overhauling it completely with House rules its garbage and a trap option.

Like I said I love the concept but the implementation of it is beyond terrible.

If it offered free upgraded Personal Guard unit with some added special perks then yeah that would be useful, but not worth an actual destiny point. Unless you added something special in there too besides the unit itself. So it would be worth spending a destiny point instead of just saving up Power and Wealth.

>>1950958
Sadly I am not that familiar with the game rules. Balancing it into not being garbage option is a tricky thing.

Making it grant an upgraded unit is an easy thing, but the giving them something special on top of it, so its actually worth the destiny point. Is much harder to balance out.
>>
>>1950973
>Without overhauling it completely with House rules its garbage and a trap option.
I'd honestly beg to differ having seen it used well with minimal House rules but we'll just have to agree to disagree on the point and move on. Would rather just pick up Cohort to make the swole/loyal af bodyguard to balance out our weaknesses.

>>1950972
Well 31 puts us at 9 for the Reyne-Tarbeck Revolt, perfect hostage age. And people wanted to have a middleground to help develop the children more so our son would be closer to 12-14 right now.
>>
>>1950906
Hell yeah, backing this!
>>
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>>1950906
Would support this as well. Counter-Changed is such a good aesthetic.
>>
>>1950981
>>1950985
Nah.

>>1950918
This is way better. Thematic.

Lord Mardon of House Slade of Orange Lake.
>>
>>1950988
Shit that actually sounds kind of better. But what would be our motto?
>>
>>1950985

Well, the Blue Beetle and the Green Arrow are already regional house sigils...
>>
>>1950990
Something to do with Knowledge and Enlightenment.

Maybe "Knowledge and Enlightenment".
>>
>>1950999
Knowledge is Power maybe?
>>
>>1950863
Change Cadre to Cohort and it has my votem
>>
>>1950988
Love the title

House words:
- Always learning
- Eternally Inspired
- Vanguard of Knowledge
- Defender of the Truth
>>
>>1951019
"Lessons in Blood"
>>
>>1950973
I'd take a 20 man Veteran Personal Guard (with maybe a few extra XP points) as the Cadre Benefit in exchange for a DP.
>>
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>>1951015
You got it hombre.

Pic related is a revised proposition. Switched Persuasion 5 to 4, and Warfare 4 to 5, as is befitting our General Lord. This gives him more control over a larger scale of the battlefield, and makes sense.

To the right are my proposed Benefits, Head of House being free. Head for Numbers fits so damn well with the Greedy and Miserly character traits that I couldn't help but to pick it. It is an absolutely great benefit. Leader of Men is crucial to any good battlefield general, not having to waste actions on rallying or organizing your troops makes you far more efficient in the field. And cohort for our bodyguard, I'll make him up if Genie is fine with it.

Below are drawbacks. As a middle-aged character we are required to take a Flaw to either Agility, Endurance, or Athletics. I would suggest agility as I have before. Picking up Haughty, however, gives us a destiny point in return, I'd suggest at least taking 1 more drawback as that DP is going to be incredibly useful in our survival.

Anons cool with this?
>>
>>1951019
Vanguard of Truth?
>>
>>1951023
Yeah, that's pretty good.

Bit on the nose, but what House words aren't
>>
>>1951027
>31
>middle age

nigga thats not how it works even with an accelerated maturity.
>>
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>>1951039
Just playing the rulebook, you can look it up yourself if you want.
>>
>>1951027
I can handle the bodyguard don't worry he wont suck. Truthfully I sorta need him for the enlightenment angle in regards to the Old Gods..

He is gonna be a big northern man who you really don't wanna fuck with and whose surprisingly well educated in regards to the Old Gods.

As for combat effectiveness...you don't need to worry about that at all. He'll be a Massive Northern Berserker Knight so he'll have the Bodyguard angle very well covered. Just...don't push his buttons.Which includes being a danger to the MC.

On the other hand feel free to build the kids as they are potential PCs.

Just be aware they aren't gonna be that old as your only 31.

I on the other hand will take care of the NPCs as is my responsibility as the GM.

>Reminder
You still need a name for the MC and House.

Also naming the kids too.
>>
Guys. The family words should reflect the founder somewhat, not the guy we are playing
>>
>>1951027
Looks fine to me. As someone that doesn't know the rule book all that well I appreciate you putting in the effort anon. Made this way easier and quicker.
>>
>>1951051
How about, for our ancient house that was founded in turbulent times with other houses disappearing left and right, we go with something that focuses on succession and overcoming through trial. I suggest:
Blood Remains
>>
>>1951048
House: House Slade
Castle: Orange Keep
Lake: Orange Lake

Lord Mardon, Lady Meera, Heir Melvyn, Daughter Melyssa
>>
>>1951048
>On the other hand feel free to build the kids as they are potential PCs.

I'm thinking 13 for the boy and 11 for the girl. Married when the Lord was 18, first child at 19. Think that hits the middle ground people were asking for. I'd imagine the Master-at-Arms, whomever that might be, is squiring our son more or less with the Lord doing his part to teach the boy stewardship and what have you.

Still putting out a vote for the wife to be from House Lannister of Lannisport. I feel our influence could gain us that much and it ties in with the characters personality traits and the background events above.
>>
>>1951055
>>1951056
Backing these two. We should grab some oranges from Dorne too, get like, a garden or a farm going.
>>
>>1951056
I'm really meh on the keep and lakes name. I feel like we could do better.

Also we should decide on a House for the wife before her name, Meera is way too Northern for the Westerlands imho
>>
>>1951070
We should get a Blood Orange orchard. Especially if we go along with this House Motto:
>>1951055
Blood Remains.

>>1951071
Doesn't mean she's necessarily northern. She might just has a Northern mom who married into a Westerlands House.
>>
>>1951056
>House: House Slade
>Castle: Orange Keep
>Lake: Orange Lake

I see what you did there
>>
>>1951077
Actually, that was a happy accident. I'm just going by this sigil. >>1950918
>>
>>1951048
House name : House Melrose
Castle name : Dragon's Hoard
Lake name : Sparkling Lake
Lord's name : Norbert
Lady name : Meleara
Daughter : Eleana, 12
Son : Kevyn, 9

The castle and lake are named so because like every other house in the Westerlands, our house started when our ancestors found a mine and built a castle on top of it. The castle was called Dragon's Hoard because it was said long ago a Dragon lived and hoarded his treasure here. Sparkling Lake because precious metals are often found washed on her shores. But in the end the gold ran out and our ancestors are forced into Vassalhood by the Lannisters. (This could be our catastrophe event)
Feel free to suggest improvements to this.
>>
>>1951055
Big fan of those words.
>>
>>1951076
Now that we have grasslands, we can opt for the Apiary like we first wanted. If we replace Animal Husbandry w/High-Quality Leatherworks (20), we can buy Apiary w/ Mead Distillery (10) in the Plains and Blood Orange Orchards w/ Winery (10) in the Hills.
>>
>>1951088
I'd rather we didn't go back and start changing things for no reason. And I'm pretty sure the Westerlands don't have the right climate for oranges. Too far north still.
>>
>>1951088
We're not the Reach, seems inappropriate imo.
>>
>>1951093
I live just south of the Himalayas, and I can assure you Oranges do grow on hills. Especially Blood Orange, which requires colder temperatures. (Though if you keep going North, Apple trees become more and more likely).

And it's not for no reason. We tried for Apiary before and only picked Leatherworks because it didn't require grasslands. Now that we have grasslands, we should switch like we did with Keep/Small Castle.

And really, would you rather have leather, or Mead and Blood Orange Wine? Especially with our lord being a Connoisseur of Fine Taste (TM).

Also, having the Lake be surrounded by Orange Trees gives the reason for the name of the Lake, and subsequently, our Castle.
>>
>>1951102
Yeah I'd rather have leather. As the name "High-Quality" implies it's on the same level if not better than any wine we'd produce. This isn't the Reach or Dorne.

And as far as I'm concerned it's needless changes, still. If people wanted apiary the first time they should have been more careful about purchasing lands. We have a good set up that the majority agreed to.
>>
>House Amber
>Word: Lessons in Blood
>Lake: The Night Mirror
>Castle: The Amberhold
>>
>>1951088
I'd actually back this one. Seems like a good idea.
>>
I think House Slade wins it, along with adding an Orchard for mead. OP get back here soon this actually is making me hype dude.
>>
>>1951102
Blood Oranges, definitely.

House Name: House Bledwyn
Castle Name: The Orange Tower
Lake Name: Beeswater
Lord's name: Norwyn
Lady's name: Laneri
Daughter: Joanna
Son: Nybalt
>>
>>1950944
I've played with a house rule that allowed different squad types to be taken. Made it pretty cool, since my character now has a Cadre of Warships, personally sworn to him
>>
>>1951082
Support
>>
>>1951077

Supporting this
>>
>>1951048
House Cassarn
Caste Lakestead (formerly lakestead hall)
Lord Mellius Cassarn
Lady Maria Cassarn
Marcus Cassarn
Lilianne Cassarn


"Struggle breeds strength"
>>
>>1951135
I like it. But a few changes to the names so they are a bit more Westerosi.

Ladys name: Lanna

Son: Tybolt. But i kinda want him to be named "Kennos"
>>
ded?
>>
>>1952522
Hopefully just resting.
>>
>>1952522
Genie never dies but from time to time needs rest.
>>
>>1951100
Your wife is from the Reach. When the House's last mine ran dry the House finances almost underwent a complete crisis. The MC at the time was only a young man and the stress of it helped drive his father into an early grave. The marriage was to the daughter of another Ancient House which your House had friendly enough relations with. She brought with her a large dowry and very advantageous trade deal. Resulting in your house become a major supplier of wine to the Westerlands. Which kept the House fiances afloat while your House adapted.

The incident was a major one to the MC and resulted in him becoming a penny pinching miser.

On the plus side the wife was a good one and a girl he knew back when he was still a squire. Finding out the girl back then was the woman he married was a major surprise. While the marriage wasn't a loving one. The two of you got along splendidly so it was a happy one. The MC knows he got really lucky that the marriage wasn't a miserable one to a huge cunt whose daddy had a lot of money.

He knew way too many spoiled bitches like that in the Westerlands. Realizing you managed to avoid marrying one of them was half the reason you celebrated so hard during the wedding.
>>
>>1952612
Could we get a last name ?

I would personally suggest House Rowan
>>
I think our main goal should be slowly pushing the mountain out of tywins court and retaking our rightful position as the lannisters strong arm

Anyways i think our coat of arms should be mountain lions or some thing like that and our house words should have something to do with pride or loyalty
>>
>>1952612
I can imagine our marriage turned loving when we got kids.

>>1952648
Bull
>>
>>1951088
Anymore backing for this?

>>1951056
>>1951082
>>1951135
All have some support but no clear winners.

Still needs to be chosen.

along with the House Banner but that is less important.

>>1951055
Seems like the Motto will be Blood Remains.
>>
>>1951082
Yeah, I'll support it.
>>
>>1952699

I've come to put an end to this tie, I'll support this >>1951082

But have the house name be Slade
>>
>>1951082
This can't work and it retcons a lot of fuff as well as intimating we're a fucking Valyrian.


Our castle would be older than a dragon, far older.
>>
>>1951082
Yeah. Dragons are supposed to be Valyrian not Westerosi. And our House predates the Valyrian Freehold by a couple millenia.
>>
>>1951082
Acceptable names except for the Castle name. Your Castle is ANCIENT. Like we are talking it was created during the Age of Heroes level ancient. To be specific it was upgraded from a Keep into a proper Castle during the expansion period of your House during the Age of Heroes.

Sadly during the Andal invasion you lost all of it and then some. The only sign of that great expansion period that remains in your House is the Castle in which it calls home. Which thanks to being located in the middle of a Lake ensured it was very difficult to besiege. It may not be mighty as the other great castles but its defenses are well regarded by those who know their ancient history. Your House's Castle is mentioned during the Andal Invasion as one of the few places that held out during the Invasion of Westerlands by the Andals. Instead of taking it they just devastated your lands and people instead. Hence the Catastrophe during the Andal Invasion time period. Your House put up one hell of a fight however hence the Ascent before that.

Sadly that period of time resulted in your House's great power being broken. No longer the mighty house it once was during the Era of Heroes and early Andal Invasion when they took a lot of ground. That didn't mean however it didn't go down without a fight. Back then your House was well known by all for their ferocious fighting even the Andal invaders had great respect for your House. For they were truly worthy foes to the bitter end.

During the Rhoynar Invasion period your House laid low and attempted to recover. Forgotten gradually by the rest of the world except for those who love their old history. During the Aegon Conquest your house once more came into the limelight. Mostly because they refused to fight Aegon which resulted in a Scandal when they stood down while the rest of the Westerlands got slaughtered.

Blackfyre rebellion your House finally made a comeback. Supporting the winning side and after all this time finally earning the good graces of the Lannisters once more.

During the War of the Usurper your House was one of the very first in who pillaged King's Landing and proving your Loyalty to Tywin. Sadly the peoples of your lands were loyalists causing great turmoil that was only stopped from open rebellion thanks to the smallfolk's love of your wife helped calm them down.

Now your House is regarded as one of the boots of Tywin Lannister responsible for stomping on faces and throwing your troops around. All in the name of the Warden of the West of course.

>>1953031
For this part anon this is more about naming shit but you do make a good point. Fortunately the house history was already determined.

The names are all okay except for the Castle name.
>>
>>1951082
This literally does not work
>>
>>1953222
For a castle name how about the Stone Isle? Castle Stone Isle, because for all practical purposes it is one. Sounds ancient.
>>
>>1953222
Lakestead Castle


Our family was not imaginative.
>>
>Defense: 23+11=34 new total . 10 spent on upgrading the keep. Another 1 defense spent along with wealth to acquire a library.
Influence: 35-30 spent on two kids. You have 5 remaining.
>Lands: 32+3=35 1 to spend(two spent on Grasslands)
>Law: 19+6=25
Population: 17
Power: 50 all spent on soldiers.
>Wealth: 46+4=50 - 6 to spend

Only major change is Animal Husbandry and High Quality Leatherworks have been replaced with Apiary with mead distillery and blood orange orchards with a winery in the hills. After of course buying 2 grasslands to put them. Meaning your grasslands are now occupied. Keep has been upgraded into a Small Castle. Library has been bought for the castle.

Apparently your wife REALLY rubbed off on you big time in terms of business. No doubt many of your neighbors are very confused about the most ancient house among them suddenly started to think they were in the Reach.

Of course they didn't say anything about that because the Head of your House is someone who isn't something you can easily afford to slight. Being one of the major Commanders of the Westerlands. Sadly this also requires you to be away from home often. Fortunately you have a good wife who keeps an eye on things when your gone.
>>
>>1953293
Something tells me our wife has that smile. You know the one, the one that can scare the piss out of despite looking cherubic and calm.
>>
>>1953339
Nah. She is just fucking the handsome Crownlander knight while we are gone.
>>
>>1953351
..... can you cucks keep your fetish out of the quests?
>>
>>1953358
Relax. Its a joke.
>>
>>1953368
sorry.


Anyways what's the stats on our wife Genie?
>>
>>1953293
You are Lord Norbert Melrose.

Right now your attending the last war council in Casterly Rock ever since Robert's Rebellion has ended. Honestly its a joke everyone knows it even Tywin but there is propriety to maintain. Thus you are all here instead of back home celebrating or weeping. Of course the War Council that was done before and after sacking King's Landing obviously doesn't count.

Soon the meeting was adjourned much to everyone's relief. However just when you all thought you were finally free Tywin insisted on talking privately for each and every one of you. No doubt for some last words to you all. You waited while refreshments and snacks were brought to you by the servants. While Tywin and one of the members of the War Council went into a nearby study.

At times you feel out of place on this council. As your House is certainly among the lesser of the Houses present here. All of you however are here for good reason. All the men here are trusted by the Lannisters enough to have large armies and lead them. For the smaller ones like you this translates into taking care of problems whom neither the Lannisters nor other Greater Houses can't be bothered to do so personally.

Not that you mind doing so ever since a certain rebels kidnapped you and held you hostage while you were young. As far as your concerned if stomping on your fellow Houses can stop that from occurring who are you to complain? Honestly though you never loved War or fighting. Leading of men...they are not your great love. Nor riches or beauty.

Many men have goals but you merely seek enlightenment and it just happens that your enlightened ideas of tactics and strategies makes you a very effective commander. Your lack of ambition and humbleness helps a lot in making the Lannisters trust your house especially given your skill.

Which is precisely why despite your lack of status your a member of this Council. You rub elbows with the strongest military Houses in the Westerlands here. Of course there are a few lesser Houses like you. Who are either that brilliant in war matters or boots on the ground keeping the lower houses in order whom the big dogs can't be bothered with.

Of course officially their direct lieges should be responsible of that...but as Tywin is fond of pointing out What if its the Liege that is the problem? Which is a big reason why lesser Houses such as yourself are allowed on this Council who have a strong military.

To keep an eye on your fellow lesser Houses and taking care of problems that is beneath the rest of them.

You were buried in your thoughts when one of the Commanders so abruptly interrupted them.

"Ah Lord Norbert you do realize you terrify people when you get like that? When an enemy Commanders see that look on your face that is when they know its time to run for their very lives," interrupts a fellow Commander by the name of Wallace Slade.
>>
>>1953401
So, House Melrose, Sparkling Lake, Lord Norbert, Eleana (12) and Kevyn (9), "Blood Remains".

If Dragon's Hoard is a no-go, what's the name of our castle?

And since House Slade didn't win, can we support this as our banner?
>>1950918
>>
>>1953401
Wallace Slade also from a Lesser House like yours but rather far from it. There have been a number of times when you worked together. Usually stomping on other Lesser Houses or crushing bandits. The usual.

"See that's much better. You get like that and everyone here knows your enemy is about to have a very bad day," he continues.

"Ha, I like to think. Is it that great a crime," you sigh and reply.

"Yeah that's the problem though. You're a terrifying thinker. Everyone here knows it or did you think Tywin keeps you around for only your troops?"

"Same reason I imagine he keeps you around for. He is a very careful man. So even Lesser Houses like us are not below his considerations."

"See your way too serious and humble. It's disgusting. Anyone who doesn't know any better would think your a harmless bookworm who likes to think."

"You ever thought maybe that is true?"

"You don't value knowledge that much for it to be true. You value 'enlightenment'. Makes you a special kind of terror on the battlefield. Your tactics aren't by the book or vicious. Instead...well its very hard to describe."

"I get that a lot, so what's the real reason you came to bother me. Most those on this Council know to keep their distance when I get like that."

"Your wife is from the Reach right? I do not mean to intrude but...well I am sure we are all gonna be busy this next couple of years."

"Yes she is.That is no secret why bring it up?"

"Now is the time to clean out the house. We all know what the Mountain did and sure the loyalists were 'forgiven' but...do you really think Tywin is gonna let that slide? Especially in his own lands?"

"...You best speak carefully."

"All I am saying is those who have serious connection to the Loyalists are really gonna need to watch themselves. Soon we are gonna be on the hunt. Just you wait a see," says Slade with that sinister smile of his.

And he's very much looking forward to it. Excuses, that is all he wants. You always imagined if the Mountain that Rides had a brain he would be an awfully similar to Slade. Sadly Slade is skilled enough to find the proof that will provide those excuses. Which thankfully wont mean he'll get bored anytime soon. Only ever time you feared that man was when he gets bored.

Your pretty sure the only reason why he's so friendly with you is he would much rather be on your good side then bad side. You would have to watch him more if you knew he was dumb enough to target you. He isn't that stupid though. Neither of you want to be the other's enemy. Friends is asking for too much.

Allies on the other hand...

Still as much as you hate to admit it Slade makes a very good point. Tywin is still no doubt butthurt about the dwarf becoming his Heir ever since Jamie got taken from him by the former King. Right now, he's in a good mood thanks to arranging the marriage of his daughter to Robert. But once that wears off...

You can't help but pity the Westerland Houses who favor the Targaryens.
>>
>>1953515
At the same time you realize you and Slade are gonna being see a lot more of each other much sooner then you would like.

You already miss the days when the only thing you had to worry about were rebels, incompetent nobles, and bandits. Soon you will have to add Loyalists to that list. Which is going to be tough to explain to your wife.

Right when you were in the middle of figuring out how you were going to explain things to her. A servant came to you saying Tywin wished to speak with you.

Well looks like its your turn.

Tywin sure enough was in a good mood as a goblet full of the highest quality wine is given to you. Even with your wife's love of wine and her family you still don't get to drink wine of this quality often.

"Tell me Norbert do you know why I called you in?"

You have some suspicions especially with Slade pointing out some things for you however you choose to remain silent.

"..."

"Its simple really. You are a Member on this War Council. A privilege precious few lesser Houses can enjoy. Obviously you know why that is and its those reasons why I even care the slightest bit. Now I will say this. You are not my concern. Your Army and wife's family is."

You held in a grimace barely. Shit. Damn Slade and his accurate thoughts. At least he ensured you had a warning so you were caught off guard. Wait...your Army? How is your army a problem?

"Your wife's family is personal business. I naturally wont intrude. However your Army is my business. Your one of my Commanders and certainly among the most skilled. Which is why such a situation I find concerning...however I will admit you have been busy. Which is why I hope you will take some time to take care of such problems."

"What problems are you those my liege?"

"Your lack of naval power in terms of troops. Certain people will no doubt try to take advantage of the change of leadership to test the waters. After all things have changed. Secondly your finances are frankly an embarrassment of the Westerlands. You own not a single mine and your finances are ultimately only barely kept afloat thanks to your skill and connections. I do hope you take the time to spend your well earned wealth from King's Landing to take care of that issue. Your lands are not worthy of such a Commander as you. We both know you have the rights and proof of claim. Most importantly of your Army. My greatest concern is ultimately your issue of Logistics."

Logistics...damn he hit your forces greatest weak spot.

"I am your liege. I shouldn't have to help support your forces. Rather it should be the other way around. Your finances are weak. You're unable to proper supply your own forces with the gear and supplies they need on your own. Transport is also an issue. For a normal lord...this wont have been my concern or problem, but you are no normal lord now are you?"

"You are one of my Commanders. Which also makes it MY problem and I wont have that problem."
>>
>>1953600
Support covers Logistics tho

WE do have a Veteran support unit.
>>
>>1953600
We have a free upgrade to all of our power holdings from the Master-at-Arms (Armor, Melee Damage, or Marksmanship Damage). For ease of argument let's say Armour. From there with our six Wealth leftover, we can easily give all of our units their preferred attack stat of choice in upgrades. Not to mention the Master-at-Arms personage gives all of our units +1 roll in the post battle rolls, coupled alongside most of them being Veteran or better I'm not really seeing the issue here. We have some of the stoutest forces around, certainly of the 4chan Houses.

And yeah, >>1953610 this too.

The fuck is Tywin smoking?

If we kept the fucking Leather holding we would also have a way to outfit our army better but you lot apparently want to play with wine and honey.
>>
Mate. While i am not the boss of you. I think you should start the quest in a new thread rather than use the house creation one. Start for the top of the thread. Less random talk about chargen and just look more clean and easier to follow.
>>
>>1953600
"My armies and navies have the greatest logistics of any army in all of the Westeros. The entire Westerlands is renowned for its great logistics despite our terrible terrain. Why is that?

"Everyone knows why or so they think. They believe its wealth."

"Most of my commanders have the wealth to make it go away by throwing enough money at it and the rest have the skill to do the same instead of wasting their money."

"I KNOW you have that skill."

"So I expect during this break you take the time in addition to getting your affairs in order but also to plug the greatest weaknesses of your forces."

"You are dismissed."

Holy shit he just tore you a new one. However you can't deny that while you have good troops and leaders for them. You are lacking in the logistics department. Your gear quality is normal. While you have a Support troop over long distance supplying does become a problem. The food and medicine needed by your men has to be bought and transported in. Supplies in general have to be bought and transported in.

...It is a problem. A big enough problem that Tywin himself talked to you about it.

As much as you hate to it admit for the first time you might actually need to ask your wife for help about this matter. Embarrassing as you never once asked her for help about military matters, but she was the one who shored up your House's finances so nicely. It was her idea to plant blood oranges and introduced the methods of the Reach's way of money making.

You consider this as you were led out by a servant.

>>1953610
Which is why transport is of his lowest concerns and also why your confused.

Remember Tywin is wealthest man in Westeros. His forces are the best supplied and have some of the best gear overall.

His standards are thus extremely high for that sorta thing. As his Commander he expects you to do the same.

TLDR Tywin is a rich bastard with rich armies and expects you to have armies as rich as his just because your also in the Westerlands.

>>1953622
Tywin isn't complaining about your troop effectiveness. As doing that would also mean saying your a shit commander.

What he wants is that you are able to handle logistics on your own without problem. In fact he hopes That with your enlightened way of thinking that when you consider the problem of logistics you come up with such 'brilliant' solutions. Traditionally all the geniuses and most knowledgeable commanders have never figured out a great solution to it. He believes your one of the only people who could possibly come up with one due to your enlightened way of thinking.

Hence is he trying to pressure you to come up with one because he's tired of all the hard and costly methods. Nobody else has come even close. He knows it's a tiny chance of working out that way. So even if you fail at it and just pimp out your troops instead he wont complain.
>>
>>1953628
Castle's name still hasn't been determined and neither has the house banner.


I just wanted to show anons that the Quest isn't dead and only did House Creation only. Having some stuff at the bottom shows I was serious about the playing a House bit I said at the top.

Not to mention its rather late but fine I'll start a new thread anyway.
>>
>>1953677
Have the banner be something simple. Perhaps a Black Bull on an orange field?

And I still back Lakestead for our castle.
>>
>>1953677
Lets just go with Lakestead.
>>
>>1953669
>Your gear quality is normal.
But it isn't. At the very least either all of our weapons or all of our armour is top tier for their respective units. Thus the Master-at-Arms.
>Tywin isn't complaining about your troop effectiveness.
And that's not the point I'm trying to make either. The point is the army is geared in armour or preferred weapon type to be the best we can provide. That was the whole point of buying the Master-at-Arms personage. What else could he possibly want except for us to drown the rest of our Wealth on filling out the one we didn't pick? There is very little doubt in my mind that the other Houses we're on par with here have that sort of money into their armies or even have a Master-at-Arms.

This all besides the fact that I don't understand why we need to have navy being so far inland. Riverrun doesn't have a personal navy and they are set up exactly like we are. What good is our navy if the water it runs on goes to the east or south?

And this whole logistics thing really seems to be going back and forth. Is it not a major concern or is it something that Tywin wants us to rely wholly on ourselves for thus making it a concern? Because as far as I knew our Support unit took care of that and if we want better logistics, build a road that meets with the goldroad, if we can convince everyone else around us to do the same.
>>
I'm a bit lost after reading up on all this. Yet I like the Dm. So this will be fun.

Also the new thread it seems.

>>1953716
>>
>>1953708
Just double checked the book. Your troops gain 1 wealth of free upgrades and he reduces casualties on the battlefield. He doesn't completely make your logistics problem go away but is a big part.

Basically Tywin wants you to improve upon your logistics. Hopefully in a way that will inspire the rest of the Westerlands to copy. In an earlier post I already gave some exact specifics on what you can improve on. Which was a freebie.

Ultimately Tywin is asking you for a navy to help move troops, supplies, and to help deal with watery threats. Keep in mind he doesn't just expect you to defend only your lands. He also wants you to help protect the Westerlands as a whole because your one of his commanders and his responsibility is the entire Westerlands. Its why you travel so much for work. You go around with troops taking care of problems outside your own lands. Why do you think your able to have so many troops? Just to guard your patch of dirt?

Having you possess some ships means the Westerlands as a whole has a few more ships available to it. Most importantly those ships will be well protected so if shit really goes wrong your ships will provide a precious backup reserve.

Tywin isn't stupid and he is purposefully pushing your character for his own reasons. Of which I already have heavily hinted at.

>>1953726
thank you anon I was right about to post a link with this post.
>>
>>1953741
No problem.

I'm not use to the system, but this looks like a great chances to mess with politics and the like. Just hope our wife isn't a mastermind using us for something. Tho it would be nice to have someone on the pulse of the underbelly of the area.
>>
>>1953741

You mean we need to build up the lannister navy for him, rather then build up one for ourselves, you mean? The former is eminently doable, as long as he provides some funding for it ; as we're in land we haven't got anywhere to do the latter.
>>
>>1953515
>Tywin is still no doubt butthurt about the dwarf becoming his Heir
>butthurt

Norbert's using some pretty enlightened words for a medieval lord.

Also, is anyone picturing Wallace Slade as Slade Wilson?




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