[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: 1447479716942.jpg (171 KB, 1280x545)
171 KB
171 KB JPG
>Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Fleets%20Of%20God
>Twitter: https://twitter.com/Pixel_Anon
>Pastebin: https://pastebin.com/ucJiX2e6

Things aren't going too great. Just a day ago, you set out from Bastion in an urgent mission to strike several Legion mustering points in an attempt to spoil an assault on Bastion. Unfortunately, it seems you were too late, as you ran into a sizable Legion force containing yet another worrying new technological development- a kind of dedicated electronic warfare cruiser. After dispatching most of the enemy force, you decided to hop back into Bastion to see what was going on. That's when you got the priority beacon message:

"Attention all Knight-Brothers of the Order, hear this. The Legion is pushing on all fronts. Contact me as soon as possible to receive defensive assignments."

Doing some quick maths, Darius must have sent out that message at least 6 hours ago, from how far the jump point forts are from Bastion Station. That means he was probably recieving reports of attacks shortly before or just after you initially jumped out. On your sensors are significant Order task forces boosting hard for every jump point Bastion has. As far as you know, SOP is to take up position alongside the jump point and maul anything come through, relying on sensors in the next systems over to warn the ships of when the enemy is going to arrive.

It looks like the Legion hasn't gotten into the system in force yet, though you're picking up higher debris levels than normal at the two nearest jump points. The others are too far away for you to tell. Still, assuming the Legion are attacking on most of the fronts into Bastion, that means they're acting at least somewhat overextended. That could mean the mustering point you're meant to assault will be dangerously undefended and, if wiped out, will prevent the Legion from attacking again soon... but only if you move quickly. You'll have to wait 12 hours for orders from the Abbot Darius, and at least 4 hours to contact the approaching Knight-brothers.

>Gather your forces and continue with your mission, as quickly as possible. Leave a message to inform the Abbot.
>It's a nice thought, but you can't risk it. Retrieve Ajax and the rest of your ships, and wait for orders.

Note: Almost all of your ships are currently with Knight-brother Ajax, in the next system over.
>>
>>2259544

>It's a nice thought, but you can't risk it. Retrieve Ajax and the rest of your ships, and wait for orders.

Send a message to the Abbot before we jump back with our idea. We'll grab Ajax and jump back to hold the jump point until reinforcements get to us. Once we've got the point secured, we can consider pushing for a counter attack.
>>
>>2259544
>>It's a nice thought, but you can't risk it. Retrieve Ajax and the rest of your ships, and wait for orders.
>>
>>2259572
Supporting this
>>
>>2259572
Supported
>>
>>2259544
this
>>2259572
>>
>>2259544
>Secure the jump point with some other stuff

As much as you'd like to, you don't think you can risk being away from Bastion while it's under assault. Well, first thing's first. You requisition one of the courier drones orbiting the defensive forts, and send it on to Ajax, ordering him back for now. It drifts towards the jump point, and you're already moving onto other things by the time its thrusters fire fussily to get its nose on target. With a flash of antimatter flame, it's gone.

Next, you assemble a communique for the Abbot, using a basic text summery to describe your misadventure while transiting towards your mission area. You also download your mission logs into a drone, and fire both off towards Bastion. The Abbot will get your laser transmission in about 6 hours, the drone in near double that. What else? Ah, yes, the incoming Knight-brothers. You ping them both with a laser comm, little more than "what's going on?" You won't get a reply from them for at least 4 hours, though.

So, the usual for all space battles: hurry up and wait. You spend the time shifting the ships you have into a cohesive fighting formation, positioned to run down anything coming out of the jump point towards the inner system. After an hour or so, warnings sleet through your system- Ajax, returning. There's some damage among his battleships, but nothing too major. A comm laser finds you after a minute.

"Dauntless. Not too fun out there, it took a while to disengage."

>Talk to Ajax
>Check on your ships
>Wait for the reply from the incoming Knight-brothers.
>>
>>2259712
>>Talk to Ajax
Sounds like it was a good thing we have him our fleet then?
>>
>>2259712
>Talk to Ajax
>>
>>2259712
>>Talk to Ajax
>>
>>2259712
>Talk to Ajax
>>
Rolled 67, 42 = 109 (2d100)

>>2259712
>Talk to Ajax

"How you holding up?" You ask, as Ajax transfers command of your ships back over to you. Surprisingly, none of them have anything more than superficial damage, though you're short a few more fighters.

"Quite well, actually. They tried to send half their battleships in, but I used some of your fighters in and they knocked their EW cruisers out, let me hammer them with missile pods. They've got no more than, oh, four or five battleships on the other side, now, and I think I got a few of their escorts? It was a bit chaotic at the end."

Ajax's ships take up position near yours around the jump point, slightly ahead as if to shield your lighter carriers and battlecruisers if anything comes through.

"How are you doing on ammo?" Your own ships are down to 90% overall. Not too bad.

"Two thirds of pods left, maybe 60% on my battleships' internal magazines." Ajax must have been pushed harder than you thought. As you watch, several of his battleships start to effect repairs on plasma-scorched white armour plate.

"I'll see about requesting munitions barges. I'm planning on resuming the mission as soon as we can be spared, though."

"Damn right. If we can hit them while they're away, they'll take that much longer to do it again." Your comrade agrees.

You break the link and start on a requisition form- missile pods and missiles. You're checking your auxiliaries' inventories to see if you need to ask for additional reflective armour material when the jump point lights up with contacts. Their IFFs come up red. There's no time to plan, just react.

>TF Dauntless
2 BB, 7 BC, 4 CVE, 10 CR, 12 DD, 53 GF, 2 AX

>TF Ajax
16 BB, 14 CR, 4 DD

>Legion forces
Unknown!

>Roll 1d100, best of 3.
>>
Rolled 48 (1d100)

>>2259845
>>
Rolled 35 (1d100)

>>2259845
>>
Rolled 52 (1d100)

>>2259845
>>
>>2259845
>52 and 67 vs 42

Ajax actually reacts first. The broadside energy mounts of his battleships light off in a glittering cascade on your scope, your tactical systems picking up data from their counterparts from Ajax's ships and combining that data from the backscatter. Three Legion destroyers are split in twain, and a cruiser is holed by a pair of graser hits. More data coming in, yours, Ajax's, and the point forts' sensors coming in to refine data and punch through the horrific jamming fouling up every targeting system.

>Legion force
4? BB, 21? CR, 15? DD

The EW cruisers are nowhere to be seen, simple because the jamming is too strong. Damn. Missiles are firing now, great rippling broadsides from you and Ajax both. Plasma hammers at battleships, the easiest target around, bleeding through screens to lick at armour plate. Your own energy mounts are firing, as your fighters scramble.

Then the point forts come into play.

Graser mounts the size of a destroyer slice the forward third off a Legion battleship, and punch straight through the hull of a cruiser. Dozens of missile pods start firing, linking into your tactical systems for maximum effect, feeding on the data from your detonating warheads to refine their own course. The missiles light off in one long rolling detonation, laser heads ripping through armour and inner hull alike. Missiles erupt from the chaos, aimed at Ajax's capitals, but his destroyers, aided by some of your grav-fighters, knock them out of the sky.

The last of the missiles detonate in silent flashes, tearing apart ships that are already dead. You're not sure how many ships you just killed, or if any of them managed to escape. They came through pretty slow.

"Well, that was exciting." Ajax comments, much more cheerily. "What do you think they were after? Seems pretty suicidal."

>Who knows?
>Maybe they wanted revenge.
>They could have been scouting.
>>
>>2259988
>>They could have been scouting.
>>
>>2259988
>other
"I bet you an escort destroyer that it's a distraction."
>>
>>2259988
>>They could have been scouting.
>>
>>2259988
>>They could have been scouting.
>>
>>2259988
>Could have been scouting.

"Not sure. Scouting, maybe?" You suggest, pulling your fighters together into squadrons and using them to sweep through the debris left by the attack. Doesn't seem to be anything left.

"I'd suggest they were trying to do some kind of distraction, but what could they achieve?" Ajax seems just as puzzled as you.

"Exactly. Assuming they didn't just feel like committing suicide, maybe they managed to get a ship back out, to report our positions."

"That's not a nice thought." Something of an understatement.

Over the next couple of hours, you and Ajax carefully disperse your ships into mutually-supporting, but different positions, and analyse combat footage in an attempt to figure out if your hunch was right. Unfortunately, that damned jamming is too good. A ship could have gotten out, but did it? No way to know. Aside from that, your ships finish with minor repairs, checking systems, and your carriers complete their first fighter. Your boredom is interrupted by a message from the approaching Knight-brothers. To your surprise, Rubin's ID pops up when you open it.

"All our surrounding warning outposts have been destroyed, and a couple of patrols attacked that we know for sure, though a few may have just not reported in yet. Last intel shows Legion fleets heading for five of Bastion's jump points at least, so it's all hands on deck to greet them as they come through. That's all I know. I thought you were off on a mission, Dauntless? Did something happen?"

After a moment's thought, you send back a brief description of what happened to you... and settle back to wait. An hour or so later, flashes and the distinct radiation leak of combat reaches your sensors from the closest jump point to you. It must have happened... four hours ago, or so, but due to the damned light-lag you're only seeing it now.

"At least it confirms that the fleet we ran into was heading here. Good thing we stalled them." Ajax comments.

There's not another reply from Rubin until he reaches easy distance for conversation. His battlegroup seems a little understrength, though there's another Knight-brother with him with one that seems up to strength.

"I've read through your plans." He starts without much pleasantries. "What condition is your battlegroup in?"

>Boast
>Neutral
>Cautious
>>
>>2260213
>Neutral
>>
>>2260213
>>Neutral
>>
>>2260213

> Cautious

We're in good shape, but unless we can figure out a counter to their EW Cruisers we should play it safe. Don't want to fly right into a trap.
>>
>>2260213
>>Neutral
A touch low on ammo, and picked up a few scratches, but no issues otherwise.
>>
>>2260213
>>Neutral
>>
>>2260213
>Neutral

You run through a final, quick check of your battlegroup.

"Not too bad. I'm mostly good on ammo, though Ajax has burnt through more pods than I'm comfortable with. We got some scratches and I've taken near 40% fighter losses, but we're good apart from that."

A few seconds pass while you wait for the light-lagged reply.

"Hm. We have munitions ships with us, so that shouldn't be much of a problem. Can't help with the fighters, though. I and Hercules will be taking up positions and leaving up drones in the systems it links to. While we do that... Do you feel you can continue your mission, Dauntless? I'll authorise it."

>Yeah, you should try hitting the Legion while they're busy attacking Bastion.
>You're not comfortable with it, you should report back to the Abbot.
>>
>>2260322

> Continue the mission

Once we've got our munitions reloaded we should be alright. Plus, our carrier's will still be producing additional fighters so we'll be able to get a few back out before we reach the target.
>>
>>2260322
>>Yeah, you should try hitting the Legion while they're busy attacking Bastion.
>>
>>2260322
>>Yeah, you should try hitting the Legion while they're busy attacking Bastion.
pixel, how much time would it take for a carrier to rebuild an entire fighter wing from the base materials?
>>
>>2260322
>>Yeah, you should try hitting the Legion while they're busy attacking Bastion.
>>
>>2260408
An escort carrier can produce a fighter a day. A star carrier can produce three every two.
>>
>>2260423
An addendum: it also assumes they have the materials for them, and therefore a fully-stocked auxiliary or base nearby. Raw resource availability will be handled based on (((plot)))
>>
>>2260322
>Yeah, you should try hitting the Legion while they're busy attacking Bastion.
>>
>>2260322
>Just do it.

You barely need to think about it. "Of course."

"Good. I'll contact you again in a bit. We'll sort out replenishing, and you can be off as soon as it finishes."
Sorry, but I just went from 'kinda tired' to 'passing out' in the space of about twenty minutes so I'm going to call it here for tonight. Instead of resuming tomorrow, though, I figure what I'll do is post tomorrow morning in eight-ish hours and then, like, throughout the day if I can.
>>
>>2260541
The munitions reloading is automated, and you put it out of your mind as barges nestle close to unload missiles into the magazines of your ships. You want to hurry, but it just can't be rushed, more's the pity. Thankfully, the point forts have shuttles aplenty to assist.

"We've got some new intel for you, actually." Rubin says, squirting you some data over the link. "It's not much, unfortunately, just a confirmation they have the jump points fortified."

"I see." That could pose an issue. You'll have to discuss it with Ajax.

Reloading takes far longer than you'd like, over an hour just waiting for Ajax's missile pods to be replenished along with his internal magazines. As impatient as you are, however, you can hardly begrudge him- you're definitely going to need them. Finally, though, you form up with Ajax, assembled ships ready to jump.

"Good luck, Dauntless." Rubin says before he breaks the link.

Drives light off, and for the second time you jump into the transit system. It's mercifully empty, at least to your light-lagged sensors, and you bring your ships up to a good cruising speed of .1 c in an arc to avoid the straight-line course between the two jump points you need. With their sudden ability to actually stealth their ships, a Legion force lying doggo doesn't bear thinking about. An hour in and no sign of the enemy, however, you open up a link to Ajax and get down to the tactical planning.

"Rubin gave me some updated nav data, from a drone that managed to jump back out before being destroyed." You explain. It's got the planets and what have been tentatively identified as Legion fortifications and facilities, mostly hydrogen mining and repair slips.

"Looks good. I don't think we need to plan too much before we get there." You get the impression of a shrug. "We need to decide how fast we're going in, though."

Of course. You'll need to decide whether you're going to go in fast, or slow. Fast means you'll clear the vicinity of the jump point faster, and any fortifications or defending ships they have there. However, it'll mean you'll need to shed velocity once you get there in order to change course, and may lead you blundering into an enemy fleet if you're unlucky. On the other hand, going slow will mean you'll be forced to fight it out with any forts or ships defending, but you'll also be able to duck back out if needed, once you've cleared them out.

>Go in fast and hard.
>Go in slow and careful.
>>
File: Back Foot Shuffle 0.png (25 KB, 800x800)
25 KB
25 KB PNG
>>2261914
Oops, forgot to post the thing.
>>
>>2261914
>>Go in fast and hard.
>>
>>2261914
>>Go in fast and hard.
>>
>>2261914
Go in fast and hard.
>>
File: Back Foot Shuffle 1.png (16 KB, 800x800)
16 KB
16 KB PNG
>>2261914
>Gotta go fast

"We have definite intel on point forts, so we better clear it as quick as possible." You decide.

"Aye, I agree. Less time they have to shoot us up, the better." Ajax starts carefully shifting his ships around into a formation with yours, battleships taking the lead and flanks, escorts tucked in astern.

You discuss a few more plans with Ajax as time ticks by, but eventually the both of you fall silent as your ships reach .3 [i]c[/i]. Speed enough to get away from the jump point despite the speed you'll lose translating back into normal space. Time is a little more subjective at these speeds, but your approach to the jump point can't come quick enough. Your ships jostle and fuss around into the proper heading, until finally the instant arrives.

--

Translation back down is not particularly pleasant, as your hull rocks and shudders under the stresses of jumping at a higher velocity than usual. The light flash from your entire task force will be lighting up on every sensor in the system, and the motions of your ship leaves you undeniably... queasy. Dismissing the feeling, you concentrate on the tactical situation. In a second, you're already far past the point fort, though its plasma emitters attempt to rake the hulls of your ships. One of Ajax's battleships takes an ineffective hit, and one of your destroyers is damaged. You've avoided the worst of it, thankfully, and your carriers start launching fighters as you take in sensor data.

Well, it's not great. The sensor blips of Legion forces pop up on your systems. Most are orbiting the primary gas giants or transiting, but there's one that's heading right for the jump point you've just come out of. It's too soon to tell what their numbers are, though it doesn't seem to be too many ships.

"Orders?" Ajax asks tersely.

>Maintain course, hit the approaching Legion ships.
>Peel off on the opposite side of the system primary to the gas giants, start hitting the legion facilities orbiting the rocky worlds.
>Attempt to avoid the oncoming Legion ships and beeline straight for the hydrogen mining facilities in orbit of the gas giants.
>>
>>2262199
>>Attempt to avoid the oncoming Legion ships and beeline straight for the hydrogen mining facilities in orbit of the gas giants.
>>
>>2262199
>Peel off on the opposite side of the system primary to the gas giants, start hitting the legion facilities orbiting the rocky worlds.
>>
>>2262199

>Attempt to avoid the oncoming Legion ships and beeline straight for the hydrogen mining facilities in orbit of the gas giants.
>>
>>2262199
>Smash up those darn gas miners

Roll me 1d100, best of three, for avoiding the Legion ships.
>>
Rolled 51 (1d100)

>>2262324
>>
Rolled 45 (1d100)

>>2262324
No trip?
>>
Rolled 39 (1d100)

>>2262324
>>
Rolled 16 (1d100)

>>2262342
I'm currently dogsitting at a friend's house, and I can't actually remember my trip password, soooo... oops?

Anyway, rolling!
>>
File: Back Foot Shuffle 2.png (15 KB, 800x800)
15 KB
15 KB PNG
>>2262350
>51 vs 16

After surveying the situation, you send some updated nav data to Ajax. "We'll take out those gas mining stations first. Try and avoid the enemy ships if you can."

"Can't promise that." Ajax chuckles darkly. You'd roll your eyes if you had any, but nevertheless your collective formation comes about onto a new heading, and starts building delta-v.

It seems you've gotten lucky. The Legion ships were dead still in orbit around the primary, and despite the bad luck putting you near them, they're not going to be able to match your velocity. Speed is life. You're not sure it's going to be enough, though, and the sensor feed is finally refining enough to give you a decent target chance.

"Fine." You'd sigh if you had the facilities to do that, either. "Give them a shock."

"Gladly."

At a predetermined point, your ships cut acceleration, and Ajax's battleships swivel to belch out a salvo from their broadside. After a few seconds, an answering missile fusillade comes from the enemy vessels, but your escorts burn them out of the sky. The Legion jamming and point defences take a heavy toll on Ajax's missiles, but at least half of them get through, stabbing through obsidian hulls with deadly-focused energy.

Then you're past them, engines roaring back into life to nudge you onto the right path. The enemy ships are suitably surprised, and only a half-hearted missile salvo follows you from their depleted ranks. Your screen deals with those too, and you can safely turn your attention to the gas mining stations.

>Hit and run, go straight past them and through the next jump point. You can gather your forces and come back.
>Hit and run, but use the gas giants to decelerate and head to the rocky planets and their repair slips.
>Start decelerating, move into the orbit of each of the gas giant in turn and smash the stations.
>Write-in.
>>
>>2262418
>Start decelerating, move into the orbit of each of the gas giant in turn and smash the stations.
>>
>>2262418
>>Hit and run, but use the gas giants to decelerate and head to the rocky planets and their repair slips.
>>
>>2262418
>>Hit and run, but use the gas giants to decelerate and head to the rocky planets and their repair slips.
>>
>>2262418
>Hit and run, but use the gas giants to decelerate and head to the rocky planets and their repair slips.
>>
File: Back Foot Shuffle 3.png (17 KB, 800x800)
17 KB
17 KB PNG
>>2262418
Sorry guys, I decided to rest my eyes for a minute and fell asleep for an hour!

>Hit and run, then hit the repair slips.

The enemy task force designated as Beta, positioned in a solar orbit between the two gas giants, is just starting to move on your screens. It's possible that they were refuelling when you arrived, but luckily they don't have any EW cruisers with them, and you can pick them up easily. The task force you just ran past, designated Alpha, are slowly turning to follow you. You'll have to keep an eye on them.

"Do you want to split up to handle this?" Ajax asks.

>Yes. You'll hit the closer station, while Ajax handles Beta and the further one.
>Yes. Ajax will take the closer station, while you take out Beta and the further station.
>No. You'll use your fighters to take out the further station, while you and Ajax stay together to hit Beta.
>>
>>2262610
>>No. You'll use your fighters to take out the further station, while you and Ajax stay together to hit Beta.
If it looks like fighters won't be enough we can have Dauntless take a detour to the the further station
>>
>>2262610
>>Yes. Ajax will take the closer station, while you take out Beta and the further station.
>>
>>2262610
>No. You'll use your fighters to take out the further station, while you and Ajax stay together to hit Beta.
>>
File: Fer_de_Lance.jpg (331 KB, 1920x1077)
331 KB
331 KB JPG
Rolled 60, 34 = 94 (2d100)

>>2262610
>Deploy your fighters

Alright, I need 2d100, best of three as usual. First is for you and Ajax, second is for your fighters.
>>
Rolled 85, 44 = 129 (2d100)

>>2262703
Hoping to get something better than the utterly average results so far
>>
Rolled 24, 76 = 100 (2d100)

>>2262703
>>
Rolled 9, 65 = 74 (2d100)

>>2262703
>>
File: Back Foot Shuffle 4.png (19 KB, 800x800)
19 KB
19 KB PNG
>>2262703
85 vs 60, 76 vs 34

Some of your fighters have been flying in loose formation around your ships, and you issue them orders. They rocket off, their drive singularities flicking ahead of their bows. Shortly after, they're followed by the rest fired out from the spinal accelerators of your carriers. Missiles and plasma erupt from the Legion ships, trying to swat your fighters out of the sky. They fail, and take a few scattered particle lance hit for their troubles.

"Hell of a thing." Ajax comments with another dark chuckle. "Should I ready pods?"

"Go ahead."

Leaving the enemy ships to Ajax, you start drawing up firing solutions on the station. Long range missiles are being thrown at you now, and the Legion ships are coming around to present their broadsides. That's the one advantage of pods, you consider. You can fire them no matter which way the ship is facing. The first of the enemy missiles reaches interception range, and start to be plucked out of the sky by your screening destroyers. They're more of a stream rather than discrete salvos, which makes intercepting them easier.

"Rolling pods." Ajax announces abruptly. As before, each of his battleships roll 6 pods. They fall out from the ventral ejection port of his ships, staggered in order to clear their firing lanes. "Firing." The accelerator rails in each of the pods throw out their payload. Almost a thousand missiles roar ahead of your task force against the enemy ships.

As tempting as it is to watch them closing, you turn your attention to the station you're here to destroy. It's still launching missiles at you, so it's time to return the favour. The forward tubes of every ship in your task force belch out a salvo, from over a dozen on your battleships to the few on your destroyers and cruisers. As they close, the station's destruction practically assured, you turn your attention back to the Beta battlegroup. Their EW is effective, but without those damnable EW cruisers, not effective enough. Enough missiles get through to smash the Legion vessels. Their defence systems seem to be a little less effective, so perhaps they were indeed refueling? Well, it doesn't matter now. Shortly after, your missiles reach the gas mining station and rip it apart. Its remains begin to fall into the gas giant's depths as your fighters report on their own victory. Perfect.

"Dauntless? We may have a problem." Ajax's grim report cuts through your satisfaction, and you turn your attention back to the tactical plot.

Alpha is still following you, but the other three mobile formations, relayed by battlespace drones with intel light-lagged by several hours, are just now on your screen starting to move, to cut yourself off. Charlie has decent contact, but Delta and Epsilon are a bit more spotty. They look to be pretty big, though, just by going from the amount of jamming. Perhaps new strike forces being assembled?

cont.
>>
>>2262915
Either way, if you make for the rocky planets and the repair slips there, they'll probably be able to force you into a battle. You have a decent chance of defeating them, sure, but there's also a very good chance of taking heavy losses, something that probably won't help your case with the Abbot when you get back. It wouldn't be too hard to use the gas giants to continue on to one of the other jump points, and come back another day.

"Dauntless? We're coming up to gravity trap, if you still want to trash the other stations." Ajax sounds neutral, letting you decide. Ugh.

>You can completely wreck this system if you defeat the mobile forces. It's a risk you should take.
>In this case, discretion is probably the better part of valour. You can come back another day, not losing vital ships is more important.
>Write-in
>>
>>2262936
>>You can completely wreck this system if you defeat the mobile forces. It's a risk you should take.
>>
>>2262936
>>In this case, discretion is probably the better part of valour. You can come back another day, not losing vital ships is more important.
Not sure I want to fight off 18 BB after spending all our missiles
>>
>>2262936

>You can completely wreck this system if you defeat the mobile forces. It's a risk you should take.
>>
>>2262936
>>In this case, discretion is probably the better part of valour. You can come back another day, not losing vital ships is more important.
>>
>>2263006
Is this you changing your mind, anon?
>>
>>2263028
yeah I deleted old vote.
>>
>>2263048
Looks like we have a tie then! I'll wait a bit further, since this is a relatively important vote.
>>
Rolled 1 (1d2)

>>2262936

1. Stay
2. Leave
>>
>>2262936
>In this case, discretion is probably the better part of valour. You can come back another day, not losing vital ships is more important.
>>
>>2262936
>In this case, discretion is probably the better part of valour. You can come back another day, not losing vital ships is more important.
>>
>>2262936
Okay, narrowly looks like skedaddling is the winner. Unfortunately, Alpha is still close on your tail.

>Wait until they come into missile range to deal with Alpha.
>Use your fighters to harry and delay them while you boost for the jump point.
>>
>>2263178
>>Wait until they come into missile range to deal with Alpha.
>>
>>2263178
>>Use your fighters to harry and delay them while you boost for the jump point.
>>
>>2263178
We can't run them through?
>>
>>2263188
Sorry?
>>
>>2263178
>>Use your fighters to harry and delay them while you boost for the jump point.

>>2263188
We're running away from them
>>
>>2263178
>Fighter the fuck outta them

Those 1d100s, give them to me.
>>
Rolled 75 (1d100)

>>2263237
Aye aye aye captain
>>
Rolled 82 (1d100)

>>2263192
https://www.youtube.com/watch?v=n_521zWHT_Y

do a drive by?

>>2263237
won't we lose the fighters tho?
>>
Rolled 95 (1d100)

>>2263237
>>
>>2263289
He wasn't the one rolling mate, check the IDs
>>
>>2263237
>95

Not going to bother rolling, that'd just ruin it.

It's a difficult choice, but you recall the Abbot's rather pessimistic estimation- you need every ship you can get, and killing the repair slips, while useful, is too risky.

"We'll continue on and get out. We can come back later." Even as you inform Ajax of your intentions, you upload new nav headings to your ships. Your fighters, on the other hand, continue around the outer gas giant, curving down to use it for a gravity trap. "My fighters will cover us."

"Roger. Wasn't that keen about fair odds anyway." Drive plumes flare with incandescent radiance as they push your ships into a slightly different heading. "I'll work on targeting data for the point fort."

"Thanks." Your response is automatic- you're concentrating on your fighters. Their drive singularities light up like miniature stars as they dip into the gas giant's upper atmosphere, and they disappear from your screens for some minutes. You spend the time refining targeting data on Alpha. Those EW cruisers are good, but they're not perfect, you're discovering. With enough time and effort, your sensors can find and lock onto the signatures from specific ships. Your sensor data is still a lot more fuzzy than you'd like, but it's better than nothing.

Alpha races on behind you as you keep the bulk of the inner gas giant between your fighters and the Legion ship, throwing out as much jamming as you can to confuse the issue yourself. You don't like the he-knows-I-know-he-knows guessing game, but you're fairly sure that your fighters are undetected as another couple of hours pass.

Finally, your fighters pop up from behind the inner gas giant on Alpha's tail. You could crow with delight as their first volley of nuclear-tipped bunker busters hit home, and particle lances slash at the rear of the lighter destroyers. Some of the Legion ships' maneuvering systems fail, making them easy targets for their lances. One by one, every ship in Alpha is burnt down by your fighters. They don't have it all their way, of course, with a fair amount of missiles and plasma weapons getting thrown backwards to make it distinctly unhealthy for such light vessels. But through it all, you only lose a few, the amount of fire that the Legion can put into space is never enough to reach the critical mass needed to give them nowhere to run.

"Yes!" At the sound of Ajax's cry of satisfaction, you switch feeds to watch the wreckage of the point fort breaking up. Completely immobile and defenceless against long-range missile strikes. Well, big enough missile strikes, going by the spent missile pods.

Over the next few hours, your fighters gradually catch up with your carriers, and finish trapping shortly before you reach the jump point. With a flash, you're in a different system... mercifully empty. No point fort, no hidden Legion fleets surrounding the jump point.

cont.
>>
>>2263434
"Well, that was fun." Ajax remarks. "Should we head back through, or make our way back to Bastion?"

>Rearm and head back in. Maybe you can do more damage.
>You've done enough. Get back to Bastion.
>>
>>2263434
>Rearm and head back in. Maybe you can do more damage.
>>
>>2263436
>>Rearm and head back in. Maybe you can do more damage.
>>
>>2263436
>Rearm and head back in. Maybe you can do more damage.
>>
>>2263436
>>Rearm and head back in. Maybe you can do more damage.
>>
File: icon175x175.jpg (7 KB, 175x175)
7 KB
7 KB JPG
>>2263436
>Rearm for a second go around.

Alright, that seems a good place to leave it for this week.

Check my twitter for quest stuff, etc etc. See you guys next time!




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.