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Neither dream nor memory, a place for the living to confront death and justify their own existences. Caught in a cycle without end, it is a place where what has been, will be, and what will be, will be again. That, at least, is what the inhuman witch told you there when you asked her about it. This place is called the Nightlands, and you keep finding yourself drawn back there.

None of it really makes much sense to you now. It might never make any sense, even if you were able to find someone who could explain it to you. Was it Masque who told you that daemons lived by the logic of poets and madmen? Come to think of it, your vision – or whatever it was – featured something just like Masque. The same ruined genitals, the same covered face, the same... purpose, for want of a better word. Like a different actor playing the same role in a play.

Perhaps more will become clear when you find the next fragment. Perhaps more questions will rear their ugly heads instead. You won't know until you find the next piece of the puzzle.

For now, though, you feel like it's time for your crew to get some answers. You've been keeping them in the dark for too long, keeping your secrets jealously held to yourself, and it's time for that to change. With two of the fragments in your possession and four left to find, they must be starting to wonder just what you're doing. Delving into ancient libraries and trading away golden crowns, just to get pieces of old iron?

No, it's time for you to sit down and talk things through.
>>
>>2353030

>Twitter: https://twitter.com/MolochQM
>Previous: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Into%20the%20Skies
>Airship combat rules: https://pastebin.com/DTLDheZ6

It takes a while for you to figure out exactly what you're going to say, and it takes a while longer for you to round everyone up. Your quarters feel crowded with all your inner circle gathered there, but you try not to let that distract you. “Thank you for coming,” you begin, “I've gathered you here today to explain a few things – our overall mission, in other words. What I'm about to tell you is secret, so don't go blabbing about it in the tavern, okay?”

“No promises,” Caliban remarks drily, causing a few of you to laugh. It's good, that you're laughing, it takes some of the tension away. Clearing your throat, you launch right into it.

-

In the end, the words come more easily to mind than you expected. You explained what the iron fragments were, and what they would unlock once they are all together. You explained that some of the fragments might be in Irakin hands, and others might be tied to the Church. You warned everyone about the risks, and you offered them one last chance to back out.

“All that I ask,” you conclude, “Is that you keep this information a secret. Pretend that you never heard any of it, if possible.”

A silence greets this, then Gunny lets out a laugh. “Milos, brother, you've got some funny ideas in you!” he remarks, “Back down? Hell, this is just getting interesting!” The others lend their support, and their agreement. Blessings is the only one who looks a little uncertain, and even then it's a fleeting look. Catching his eye, you nod for him to follow you. Making an excuse, you slip out and leave the rest of the crew to their fun. You'll check in with them later, to see if anyone has any lingering doubts or questions.

You're approaching the cargo bay when Blessings catches up to you. “Captain! Ah... captain,” he begins, “I...”

“You don't need to risk yourself on this one, Blessings,” you urge him, slowing to a walk, “If you don't think you can do this, it's safer to back out now. I won't hold it against you.”

“No, it's not that,” he insists, “I was just thinking about the... secrecy. I won't tell anyone, I promise, but I don't understand the need for it. If there really is all this treasure locked away, then... why couldn't everyone share it? There's so much that there's no need to fight over it, surely?”

“Logically speaking, yes. There's more money there than we could ever spend,” you sigh, looking out across the aerodrome. That Carth skiff is still there, it hasn't moved an inch since you first noticed it. “But still,” you add, “There are people out there would kill to increase their share of it. No amount of money could be enough for them.”

“Oh,” Blessings murmurs, “That's... sad.”

“Yes it is,” you agree, “But that's life.”

[2/3]
>>
>>2353031

You sit together for a moment more, and then Blessings rises to go back inside. He seems... not exactly satisfied, but he accepts your answer. It's a reminder of how naïve, how sheltered, he really is. He grew up surrounded by money, never wanting for anything. Maybe you're assuming too much about him, but you don't think that he could ever understand it. The hunger, the urge to grasp onto anything you can and hold on tight. The dread of never knowing what the future might hold.

Desperate children turn into desperate men, and desperate men can do terrible things.

-

Half lost in thought, you almost dismiss the familiar figure you see limping out of the aerodrome crowd as a hallucination. Of course you're hallucinating, you think, why else would Provost Trice be here of all places? She has a bandaged wrapped around her head and a dark scowl on her face, dark enough to carve a path through the bustling crown. Ignoring everyone around her, she marches for the Carth skiff and climbs inside. It doesn't take off, though, and the engines remain cold and dead.

It takes you a moment more to accept that maybe you DID see Provost Trice here. Judging by her expression, though, it's clear that she's not here on a pleasant holiday. Either she's here chasing trouble, or she brought trouble here with her. Either way, the safest thing to do would be to steer well clear and let her handle her own affairs.

>Head over and see if she needs any help
>Stay safe and leave her be
>Other
>>
>>2353032
>Head over and see if she needs any help
>>
>>2353032
>Head over and see if she needs any help

Safety < being a good wingman for Blessings
>>
>>2353032
>Head over and see if she needs any help
Social Links for Social Link god!
>>
>>2353032
>Head over and see if she needs any help
Let's bring Caliban and Freddy in case she needs immediate help.
>>
>>2353048
Let's not bring the clearly Iraklin Freddy to the Carth skiff.
>>
>>2353049
Trice knows she is with us I'm pretty sure.
>>
It's true, the safest thing to do would be to let the provost handle her own business, but you've never been one for taking the safe option. Chasing that pestilent daemon deeper into that forest hadn't been the safe option either, and that worked out fine enough. At least, it didn't end too badly. You survived. Somehow, you doubt that checking on Trice will be as dangerous as fighting a desperate, wounded daemon.

Close, perhaps, but still marginally safer.

Leaving the Spirit of Helena, you march across to the Carth skiff and rap your knuckles firmly on the metal door. No reaction at first, but your second knock causes a muffled groan to rise up from inside. “This had better be good,” you overhear as Trice moves to answer your knock, “I'm not in the mood to deal with... oh!” As the door flies open – nearly cracking your own skull open in the process – Trice peers out and widens her eyes in surprise. You were, you deduce, not who the provost had been expecting.

“Not in the mood to deal with what?” you ask politely, your eyes flicking up to the bandage wound around her head. It needs changing, if the rust-red spots are anything to go by.

“Paperwork. Diplomacy. Anything, really,” Trice answers after a moment, “Would you like to come in? There's not much room, I'm afraid, but the two of us should be able to fit. More private, that way.” Nodding back into the skiff, she retreats deeper inside it and you follow into the cramped metal craft. Slumping down onto a cracked leather seat, Trice touches a hand to her forehead and sighs. “Need to ask you something,” she adds, taking out a small leather wallet, “Have you been here long?”

“A few days,” you reply, “Here and there. I've been working.”

Grunting, Trice pulls an Imago out of the wallet and passes it across to you. Your first thought, upon looking at it, is that she's somehow found an Imago of Blessings as an older man. The man in her picture has that same beatific face, the same golden hair. His smile is different, though, in a way that you can't quite describe. “Martin DeRais, citizen of Sol Carthul. Good member of the church, and from a good family,” she describes, “Have you seen him?”

Studying the Imago for a moment more, you shake your head. “Can't say that I have,” you admit, “Has he been... what, kidnapped?”

“Not exactly,” the provost corrects you. Taking a few more pictures out of her wallet, Trice lays them out like playing cards. Each Imago shows a human body, tightly wound up in a crisp white funeral shroud. “He's a killer, a fugitive from Carth justice,” Trice concludes, her voice taut and hard, “I'm here to track him down.”

“Well now...” you murmur, taking another look at the first Imago. Now you can figure out that smile – it's a smirk, knowing and cynical.

[1/2]
>>
>>2353058

“Three bodies over the last year, each one strangled and left tightly wrapped in a funeral shroud. Nothing connecting them, no real evidence pointing us towards a culprit. Then, about six months ago, DeRais here is caught attacking a priest in his home. He was an old guy, our priest, but he managed to fight DeRais off and tie him up. When the guards found him, DeRais had a funeral shroud in his pack,” Trice explains, tapping a finger against the table as she talks, “Easy connection, right? Only, nobody thought to connect the dots.”

“That seems unlikely,” you point out, “Are you sure that there wasn't... influence at work?”

“Oh, I'm sure that there was,” she agrees, her face twisting with disgust, “DeRais claimed he was sick, and he sought out the priest for help. He didn't remember anything after that, and he certainly didn't remember attacking anyone. He was sent to a hospital, for care and treatment. He was released about a week ago – I'm a little fuzzy on the details. Not been sleeping.”

She certainly looks like it. Her eyes are ringed with dark circles, and her shoulders slump with fatigue. “You were following him, ever since he was released,” you guess, “Am I right?”

“Bishop Rhea told me. She gave me some time off, and suggested that I holiday in Sol Carthul. So, yeah, I was trailing him – unofficially,” Trice nods, “Bishop Rhea knew that there was more to this as well, but her hands are tied. So, I'm following DeRais and eventually he leads me to a small studio – space for actors to rehearse, that kind of thing. I couldn't figure out why he was going there, until I found a schedule – there was going to be a girl there, alone, practising a monologue. She was due to arrive soon, and I knew that I had to do something.”

Trice pauses, scowling again. “I know, I should have raised the alarm or waited outside to warn her off. I should have done something, anything. Instead, I tried to hunt DeRais down. I found him hiding in a storage room, and he surrendered right away,” wincing, the provost taps her forehead, “Then he smashed a bust of Saint Herodius over my head and ran. I don't know how long I was out, but when I came to, he was gone – and... and he left her body for me to find. He waited long enough for his target to arrive, he killed her, and he left her for me to find. Bastard.”

“Bastard,” you echo, “And you think he's here?”

“I do,” Trice nods, the motion causing her to screw her face up in pain. “Just give me a moment here,” she mutters, “You following me so far?”

>I am. Please, continue whenever you're ready
>Sorry Trice, I don't want to hear any more of this
>Come on, I have a doctor on my ship. He'll check you over
>Hold up, I have a question... (Write in)
>Other
>>
>>2353066
>Come on, I have a doctor on my ship. He'll check you over
>>
>>2353066
>Come on, I have a doctor on my ship. He'll check you over
>Hold up, I have a question... (Write in)

Is there a bounty for capturing him discretely?
>>
>>2353066
>Come on, I have a doctor on my ship. He'll check you over
>We'll continue this conversation there.
>>
>>2353066
>Come on, I have a doctor on my ship, he'll check you over.
>>
>>2353066
>>I am.
But first
>>Come on, I have a doctor on my ship. He'll check you over
>>
“Come on, I have a doctor on my ship,” you tell her, “He'll check you over. No offence, but you look like you could pass out at any minute.”

“I feel like I could pass out at any minute,” she admits with a heavy sigh, “I've not had time to rest since... hell, I'm just glad that it was a fake bust. Hollow, made out of plaster. If it had been solid marble, he might have killed me.”

“All the more reason for you to see a doctor,” you insist, “We can continue this conversation there.” Trice pulls a face at the suggestion, but reluctantly nods and rises to her feet. Sweeping the pictures into their wallet, she follows you out.

“Thank you, Milos,” she mutters, clutching the wallet to her chest, “Your man, is he...”

“Don't like doctors, do you?” you ask with a wan smile, “Well, I guess nobody does. You don't need to worry, he's good. Anyway, this DeRais guy – is there a bounty out for him?” Changing the subject seems to lighten Trice's mood a little, although not by much.

“That's not a simple issue. His family has offered a reward for his safe return – as far as they know he's on the run, scared and confused. They're protecting him, and...” shaking her head, Trice lets out another sigh. “So no, there's no official reward for his capture,” she continues, “Unofficially, though, Bishop Rhea would no doubt offer a reward for anyone who helped bring him in. She doesn't buy this “sick” act any more than I do. If anyone belongs in Cloudtop Prison, it's Martin DeRais.”

Nodding, you guide Trice towards the Spirit of Helena and head for the infirmary.

-

“This stitching is very crude,” Doctor Barnum whispers as he dabs at Trice's bow with a cloth, “Did you do this yourself?”

“I didn't have time to find a doctor,” Trice answers, shrugging a little until the doctor murmurs a vague admonishment to her. Holding herself still, she winces a little as Barnum begins to thread a needle of his own. “Anyway. DeRais – I managed to pull a few favours at the aerodrome, and he was spotted getting onto a ship bound for...” swallowing heavily, Trice glances across at the needle Barnum is preparing, “Bound for Rasnic, I think. The ship passed through the Iraklin security fine enough, and then the trail goes cold. DeRais probably hired a private skiff from there, but that's just a theory.”

“There's been a lot of work for private skiffs lately,” you warn her, “The Iraklins are busy checking over their factories in the region. From what I've heard, things are pretty disorganised at the moment – easy for a man to vanish.”

“Hold still please,” Doctor Barnum murmurs, placing a hand on Trice's shoulder, “This will all be over soon.”

Somehow, that doesn't sound reassuring coming from his lips.

[1/2]
>>
>>2353089

Despite Trice's apprehension, Barnum works quickly and efficiently. Stripping out her sloppy stitches, he gets to work with his own needle and thread. When the wound is closed up, he sticks a small section of bandage over her temple and offers out a mirror. “Far neater than that ghastly work,” he whispers, turning to wash his hands in a nearby basin, “You may have a mild concussion, so try and take it easy for the next few days.”

“Thank you, doctor, but that's not really a luxury that I have right now,” Trice replies with a nod, before looking back to you. “So, after landing in Rasnic, DeRais vanishes,” she continues, “I've been trying to hit up the local security services for any leads, but they keep... messing me around. I don't have the right authorisation, they tell me, so I need to ask in a different office. That other office tells me that I need to inform the consul himself and...” Letting her words trail off, she gives you a gesture of frustration.

“Do you think that DeRais has people influencing them?” you ask, “Maybe his family are pulling some strings?”

“Not here, no. If we were back in Sol Carthul, I could very well believe that, but this?” she scowls, “This is just Iraklin bureaucracy, and no small amount of hostility. They see a Carth coming asking for help, and they make things difficult for me. As far as I know, DeRais hasn't killed any Iraklins yet, so they don't give a damn.”

“So, they might be more helpful if it wasn't a Carth asking,” you suggest with a humourless smile, “Right?”

“You read my mind,” Trice agrees with a weary sigh, “I hate to ask for your help, I really do, but do you think you could ask them? The security bureau here should have all the information – if there IS any information – that they've gathered.”

Before you can offer an answer, Barnum turns around. “Forgive me for eavesdropping captain, but I think that I should go,” he whispers, “I have some experience with the Bureau of Security, I understand how they work. I can go and ask your questions – alone.”

“Alone?” you repeat. A strange request for him to make.

“Alone,” the doctor confirms, “It will be easier that way.”

Trice glances across at you, suspicion flickering in her eyes. She's dubious about this, but neither does she want to refuse the help. For your part, you're not sure what to make of it – most of the time, Doctor Barnum is as silent and reserved as a lonely boulder. You don't know much about him at all.

>Sorry doctor, but I'd rather handle this personally
>Go ahead then, doctor. I'll keep an eye on the patient
>Sorry Trice, but I don't think we should get involved in this
>Other
>>
>>2353102
>Go ahead then, doctor. I'll keep an eye on the patient
Good luck Doc.
>>
>>2353102
>>Go ahead then, doctor. I'll keep an eye on the patient
>>
>>2353102
>>Go ahead then, doctor. I'll keep an eye on the patient
>>
>>2353102
>Go ahead then. I'll look after the patient.

Check if he's family of the killer
>>
“Go ahead then, doctor,” you decide with a small shrug, “I'll keep an eye on the patient.”

Doctor Barnum studies you for a moment, his murky eyes as unreadable as always, then nods. “She should get some rest. Avoid alcohol and vigorous physical activity,” he decides after a moment, “I will gather whatever information I can. Thank you, captain.” Bowing his head slightly, he slips out and leaves the two of you alone.

“Good luck!” you call after him. As you glance after him, you hear Trice laughing to herself.

“Avoid alcohol and vigorous physical activity?” she repeats with a dirty chuckle, “Captain Vaandemere, just what have you been doing in this infirmary?”

“Oh, you know, the usual,” you reply breezily, offering her a casual shrug, “Whenever I find an injured woman, I bring her back and woo her. It's unconventional, but it sure beats meeting someone at the bar.”

“Sounds good to me,” Trice agrees, lying back on the infirmary bed, “But I guess you'll have to control yourself this time. Doctor's orders, and all that.” Closing her eyes, Trice touches a hand to her new bandage as if fighting the urge to scratch at it. A few moments pass, then she opens her eyes again. “He's a strange one, though,” she adds, “Your doctor, I mean. It looks like someone tried to cut his throat.”

“I guess someone didn't like his bedside manner,” you suggest vaguely. Doctor Barnum has never mentioned his scar – and, come to think of it, you've never asked him about it. Other than to briefly explain his credentials, he's never really talked about any personal matters. In fact, you barely remember interviewing him when you were recruiting crew. True, you HAD been drinking pretty heavily at the time, but... you remember everyone else well enough.

“Well, he knows which end of a needle to hold. That's good enough for me,” Trice picks up the mirror and peels up the bandage to take another look at her wound. Apparently satisfied, she sets the mirror back down and sighs heavily. “You mind if I sleep?” she asks, already slipping towards unconsciousness, “The wallet's there, take a look if you want. Don't know if you'll find anything new, though. These past few days... I've been seeing that swine everywhere. I close my eyes... I see his face. When I see him, I'm... I'm going to...”

Trice leaves that sentence unfinished, a deep sleep rising up over her. How tired must she have been, you wonder, to pass out like that? Her sleeping face offers no answers but you watch her for a while more, watching as her expression softens. Fatigue had gouged hard lines into her face, but now those are starting to fade.

[1/2]
>>
>>2353102
>Go ahead then, doctor. I'll keep an eye on the patient
>But you'll need to tell me what's it all about afterwards.
>>
>>2353142
We should Deffo get Freddy involved. It's her duty like, anyways.

Also there's the whole "Carth murderer" political aspect to be concerned about.

Maybe best for everyone if this old man dies and vanishes.
>>
>>2353157
Which political aspect?
>>
>>2353142

Doctor Barnum returns after about three hours, but you don't know enough about the Bureau of Security to know if that's a good sign or a bad one. They didn't turn him away immediately, at least. Trice is still asleep when he returns, but her eyes snap open as soon as he enters the infirmary – she didn't even wait for him to speak, as if sensing his presence was enough. Sitting sharply upright, she shoots the doctor an imploring look.

“The name “Martin DeRais” meant nothing to them. They did not recognise his physical description, either. You'll forgive me, but I took the liberty of borrowing the suspect's Imago,” Barnum takes the picture out of his pocket and passes it across to you. Accepting it with a numb hand, you try and think when he took it. The wallet was out of your sight for maybe a minute or two, but...

“So you found nothing,” Trice sighs, “Thank you for trying, at least. I don't know what I'll try-”

“I'm sorry, but I hadn't quite finished yet,” the doctor whispers, “I could not find any confirmed leads on the man himself, but this may interest you.” Taking out another Imago, he passes it to Trice. She accepts it, studies it with a sour look, then passes it across to you. The Imago depicts a body, one draped in a white sheet. “The body of a local skiff pilot, discovered in a back alley – yesterday, here in Pastona. The sheet was taken from a nearby hostel, it seems. He was strangled to death, and his skiff was not in the aerodrome,” Barnum continues, “If I may be so bold, it seems as though your killer has struck again.”

“So now he has a skiff,” you groan, “He could be anywhere!”

“He could,” Barnum concedes, “But he isn't. We were able to locate the skiff in question – it is currently docked in Pugmire, in what passes for the aerodrome there. It took some finding, we had to radio all the landing sites in the region, and so it took a little longer than planned. I apologise for that.”

They called around every aerodrome and landing site in the region? “Doctor Barnum, I think that I speak for both of us when I say that we appreciate your help,” you begin slowly, “But how were you able to get this information? Did you... pull some strings?”

“A few,” he replies vaguely, “As I said, I have some experience with the Bureau of Security. It's a labyrinthine system, true, but one tends to learn a few ways of navigating it.”

You trade another bemused glance with Trice, but then she just shrugs. “I'm not going to ask. Pugmire... that's a small island, isn't it? Not many places for DeRais to hide,” she purses her lips in thought, “Not much of an aerodrome, either, just fit for skiffs. Either way, I'm going out there. The Saint Ann seats two, Milos, do you want to come with me?”

>No thanks. You can handle things from here
>Sure thing, I'll come with you
>Other
>>
>>2353187
>>Sure thing, I'll come with you
Adventure time
>>
>>2353187
>Sure thing

Building goodwill
>>
>>2353187
>Sure thing, I'll come with you
Have Freddy come along on her skiff as well. If there is a chase we'll out number him.
>>
>>2353187
>Sure thing, I'll come with you

>>2353168
Of a Carth dude killing Iraklins.
>>
>>2353225
He didn't kill any Iraklins. That's why the Iraklin security wasn't taking it seriously. He's killed Carths and Pastonians
>>
>>2353187
> Also thank the Doc and remind him that whoever he was in the past, he's crew now so we won't be making any unantes inquiries into his past. We appreciate him coming forward to help, though, and any wanted inquiries we're happy to have over a glass with him.
>>
>>2353230
> The body of a local skiff pilot, discovered in a back alley

Regardless murder is bad for business.
>>
>>2353230
Also Pastonians = Iraklins now.
>>
>>2353241
>>2353238
We are in Pastonna so the local was Pastonian

>Also Pastonians = Iraklins now.
Not to them, not enough to take something like this seriously.

>DeRais hasn't killed any Iraklins yet, so they don't give a damn.”
>>
“Sure thing, I'll come with you,” you reply immediately, “I'll get my own pilot to come along in the Eliza. If we need to search for this guy, it's better to have numbers on our side.”

“Got it. I'll welcome all the help you're willing to give me,” Trice agrees with a brisk nod, “We can swap radio codes later, when we're up in the air. Meet me by the Saint Ann – I should have said, that's my skiff – when you're ready. DeRais has a head start on us, but we're getting close. I can feel it in my bones.” Rising from the infirmary bed, she cracks her knuckles and heads off out. Doctor Barnum watches her leave with a near-silent sigh.

“She's not going to be taking it easy at all, is she?” he asks himself before shaking his head and turning to you. “You should know, captain, that an airship was spotted acting erratically in the airspace north of Pugmire,” he adds, “There haven't been any reports of trouble, but it's something you should keep in mind. I don't have any more information than that – the local officials didn't take the sighting very seriously, on account of... ahem. The man who claimed to see the airship was highly inebriated.”

As expected of a Pugmire man. “I see. Thank you anyway, doctor,” you tell him, “As I said before, we appreciate your help in this.”

“I'm simply doing my duty,” Doctor Barnum assures you.

“No, I think this was above and beyond the call of duty,” you argue, shaking your head slowly, “But your past is your own. You're crew now, and that's what matters to me – still, if you ever want to sit down and share a glass...”

Barnum's eyes widen a little at the offer. You get the impression that he would raise an eyebrow, if he had any. “I may just take you up on that offer,” he murmurs, “Thank you captain. Oh, and... good hunting.”

-

You find Freddy in Grace's quarters, assisting the young scholar with the translation work. You're not sure how much help she's being, but Grace seems to appreciate having the Iraklin there – certainly, when you give Freddy her orders, both of them look faintly dismayed. Still, there are no arguments and soon you're heading out to the Saint Ann, with Freddy bound for the Eliza. Now that you're paying more attention to the skiff itself, you notice a few things about the Saint Ann – she's definitely smaller than the Eliza, but she has a bulky autocannon mounted underneath her cockpit. Blunt and ugly, it seems out of place on the light craft.

“Self-defence is important, you know,” Trice remarks, noticing your gaze, “But if we run into anything bigger than another skiff, well... that's what these engines are for. Want to test them out, see who has the faster skiff around here?”

“Oh boy...” you sigh. Carth or Iraklin, skiff pilots are all the same.

[1/2]
>>
>>2353250
We should've taken Caliban along as well. All the heavy hitters.
>>
>>2353257
Only two seats I believe.

Did we get a new gun, however?
>>
>>2353246
> As far as I know,

You left that part out. Intentionally?
>>
>>2353279
That delves to into speculation and assumptions which I don't feel like going.

The point I'm trying to make that is that as far as everyone knows this guy hasn't killed a Iraklin, therefore there is no political aspect to this. Therefore we shouldn't just ice the dude but instead capture him to put him behind bars so we get a reward.
>>
>>2353250

Good sense prevails, however, and you don't end up racing each other. You're certainly glad of that – skiffs are bad enough at the best of times, let alone when they're really being pushed to their limits. As Trice flies, you exchange a few radio messages with the Eliza and note down her frequency. If the need arises, you'll be able to stay in contact that way. Hanging up the radio, you glance across and meet Trice's gaze.

“He's ex-military,” she states, “That's my guess.”

“Doctor Barnum? He's an Iraklin, damn near every single one of them is ex-military,” you counter, “But you might be right. Military, perhaps, but nothing low ranking. Makes me wonder how he came to be looking for work in a Salim tavern...”

“None of my business,” Trice replies, shrugging off the issue and gesturing ahead of her, “That ugly thing there, is that Pugmire?”

Looking out ahead, you gaze down at the small island. Even at a distance, it seems somehow muddy and unclean. Forests cover much of the island, like mould growing over a piece of rotten fruit, and what isn't covered in dark, dreary woods is mostly swampland. Some broken land rises up above the mire, but even that region looks miserable. “That's definitely Pugmire,” you confirm, “You see those hills there? There used to be a silver mine there. The Pugmire family owned it, and so they owned basically the whole island. I don't know if they named it after themselves or vice versa. I don't really care, honestly – Pugmire isn't the sort of place that you think about without a damn good reason.”

“Like if you're hunting someone there,” Trice muses, smiling to herself.

“Exactly,” you agree, picking up the radio, “Eliza, that's Pugmire ahead. Follow us in.”

“Captain, those woods look revolting,” Caliban answers, his voice crackling over the radio, “Lhaus said that we were hunting someone, so I thought that I might invite myself along. You don't mind, do you?” He pauses for a moment, and you hear a muffled argument. “Yes, fine, I'll tell him,” he sighs, “Actually, captain, I said that you ordered me to come. It was the only way that your esteemed pilot would accept it.”

All too aware of Trice looking at you with an amused smile, you sigh. “No, Caliban, that was good thinking,” you admit, “I should have ordered you along as well, but it slipped my mind. I was busy-”

“Flirting with injured women, I hear,” the Nadir tracker says with a chuckle, “Don't worry, you can thank me in person when we land.” He's still laughing when he ends the call, and Trice echoes him.

“You don't keep your crew on a tight leash, do you?” she asks, “That's a good thing, in my estimation. It lets people play to their strengths.”

“And sometimes they take advantage of my better nature,” you sigh, hanging up the dead radio.

[2/3]
>>
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>>2353290
It's really more the fact that we're either chasing down a murderer they let roam free despite Iraklins being all about the RURURUUUS or we're kidnapping someone.

Shanking the dude has the nice ending of everyone going home quietly.
>>
>>2353298
Pass. Rather just have Trice take the lead here.
>>
>>2353293

Pugmire doesn't look much better up close, but you're hardly here to sightsee. What they stubbornly insist on calling an aerodrome is more or less the only spot of land on the island that is flat, dry and open. Everywhere else is either hills, marshes or forests. There's the Pugmire Manor, of course, but visitors aren't welcome there. With three skiffs – the Eliza, the Saint Ann, and DeRais' stolen vessel – the “aerodrome” is almost completely occupied.

“I feel like I need a wash already. The smell of this place is getting under my skin,” Caliban complains, looking about him with an unimpressed expression on his face, “So, Provost... Trice, was it? We're here to hunt down this friend of yours.”

“He's no friend of mine,” Trice rebukes him sharply.

“Nemesis, then,” the hunter corrects himself with a faint shrug, “Presuming we find him, what's the plan?”

Trice pauses for a long moment, her frown deepening slightly. “We bring him back to Carthul, and he'll stand trial for murder,” she says at last, speaking slowly, “If he's found guilty, it's very likely that he'll end up in Cloudtop Prison – never to see the light of day again.” She speaks, you consider, as if she's trying to convince herself of the matter.

“He's killed a Pastonne now,” you point out, “Is that going to complicate matters?”

“That would put this in Iraklin jurisdiction,” Freddy declares, “I know that a lot of people - on both sides - don't see it this way, but Pastonnes are considered Iraklin citizens. The law passed... I think it was two years ago.” She frowns a little, toying with the pistol holster at her belt for a moment before nodding to the side. Excusing yourself, you follow her a few paces away. “I don't know the full details of this case, captain, but I understand that the Bureau of Security isn't taking this very seriously,” she murmurs, “That... isn't right. It shouldn't be like this.”

“I guess your people aren't the flawless rulers that they'd like us to see them as,” you suggest, “No resources to spare on us second class citizens, huh?”

“That's not...” Freddy starts to protest, only for the words to die in her mouth. “Let's just focus on finding this criminal,” she mutters after a pause, “We can all do some good here. That's what matters.”

>You're right. Let's regroup with the others and see if we can find any leads
>Are you suggesting that we hand DeRais over to the Iraklins?
>When we get back, I'd like you to have a word with Doctor Barnum – Iraklin to Iraklin
>I'd like a word with you... (Write in)
>Other

>Sorry for the delay. Minor holdup on my end.
>>
>>2353343
>You're right. Let's regroup with the others and see if we can find any leads
>>
>>2353343
>>You're right. Let's regroup with the others and see if we can find any leads
>>
>>2353343
>You're right. Let's regroup with the others and see if we can find any leads
>>
>>2353343
>You're right. Let's regroup with the others and see if we can find any leads
>>
>>2353301
There might be other, political reasons why the Iraklins aren't looking into it too hard also.

I still say a quiet grave might be cleanest.

IF he's convicted sounds iffy to me.
>>
>>2353343
> You're right. Let's regroup with the others and see if we can find any leads.
>>
“You're right, that's what matters,” you agree, “So let's regroup with the others and see if we can find any leads. I think-”

“Regroup?” Caliban calls over, “We're right here, captain, I overheard just about half of that!”

Slumping her shoulders, Freddy lets out a quiet sigh and smiles wearily to herself. “I'm sorry, captain, that was unprofessional. I shouldn't let my personal feelings get in the way of a job – I just... didn't want you to get the wrong idea,” straightening her spine, the pilot reaches up and adjusts her cap, “You were saying something, before. What were you thinking?”

Gesturing for her to follow you, you rejoin the others before finishing your thought. “I think that we should start at the trading post. Unless you feel like doing a door to door search, asking everyone who'll lower themselves to talk with strangers like us, that's the best place to start,” you declare, “Any objections?”

“This is your territory,” Caliban replies, “I'll defer to your local knowledge.” The others nod or murmur their agreement, and so the decision is made – you'll start with the local trading post, and see where that leads you.

-

“Ayup, I seen him,” the flabby woman rumbles, looking up from the Imago and scratching at her double-chin, “He wasn't wearing a fancy coat like that, though. He were wearing one of those pilot jackets, like your lad there is wearing.” She flaps a meaty paw at Freddy as she says that last part, causing the pilot to tense up as Caliban tries not to smirk. “You said he's some noble brat?” she continues, “He had cash, sure as sure.”

“Yes ma'am, he's from a good family,” Trice persists, her eyes hard and glinting even as she smiles sweetly at the trader, “He bought some things here, is that what you're saying?”

“Ayup. Supplies – food, good for about three days, and a bedroll. About what you'd buy for hiking up in the hills. Oh, and he bought hisself some sheets. Strange thing, that – we don't get much folk buying good linen here,” a dull look of alarm enters the trader's eyes, “Say, you don't think he might be thinking of killing hisself, do you? We got a rash of that, a few years back. Folks went up into the hills, and they never came back down. Sad folks, they had that look in their eyes.”

“I see,” Trice's frown deepens, “And this young man, did HE have that sad look in his eyes?”

“Nope,” the trader pauses for a long moment, “I figure maybe he wasn't going to kill hisself, then.”

Trice's shoulders tense up as she bites back a frustrated comment, and you almost find yourself laughing. Judging by the mixture of confusion and amusement that your companions are showing, this is their first time seeing Pugmire “hospitality” for themselves. There's a reason that people don't come here without a good reason.

[1/2]
>>
>>2353401

“Sure as sure, he was asking about the hills though. Seemed right curious about the silver mines – we get that sometimes, folk hoping to find a brand new seam of the stuff and make their fortune,” the trader lets out a croaking laugh, “Never have any luck, mind you. Not our problem, though.” Scratching at her jowls again, the trader starts to turn away from Trice. That's when you step forwards, calling out a quiet greeting.

“That radio through there,” you ask, pointing towards a public radio terminal. It looks in pretty poor shape, but there's nothing to suggest that it's broken. Trice wanders over to it, taking a cursory look before gazing at a painting nearby. “Does it work?” you continue, “Did he use that?”

The trader pauses, thoughts bubbling through her thick skull. “Ayup,” she rumbles eventually, “Had a short call. Didn't overhear much of anything – not that I make a practise of eavesdropping, you understand – but he did mention a name. He said “Ebisuno” once or twice. Sounded to me like he was meeting this Ebisuno person here. Now, if you'll mind, I got other customers to see to.”

Leaving you with that oddly familiar name – you're sure that you heard it once or twice, several years ago - she slouches off to collapse onto a broad stool, you gather around your companions. “So,” you begin, “It seems like DeRais took an interest in the old silver mine. Good place to hide out for a few days, especially if you're waiting for someone.

“This Ebisuno person,” Caliban agrees, “You think he's waiting for them.”

“Maybe, but...” you cut that sentence short as a memory clicks back into place. That name, Ebisuno, had seemed familiar and now you remember why. “Ebisuno isn't a person,” you mutter to them, “It's a ship – the Ebisuno, under Captain Skallgrem. I don't know the man, but he has a bad reputation for taking dirty jobs. He's not a pirate, but he's about as close as you can get without being one. He did some work for Morey, smuggling work... and probably other things.”

“I don't like the sound of that,” Freddy says to herself, “Maybe he's here to take DeRais for himself. After that...”

After that, he vanishes back into their care and you'll never get another shot at him. How long, then, until he kills again?

[2/3]
>>
>>2353423

“That painting back there,” Trice mentions, pointing back to the radio terminal, “What is it?”

Crossing over to it, you examine the picture. It shows an old manor house, build in an antiquated fashion with heavy windows and doors. A house build for practicality, but not without a certain flair. A brass plate set into the picture frame reads “The Argentum Guest House”. Thinking for a moment more, you snap your fingers. “It's an old hotel – a very old hotel,” you explain, “Back when the silver mines were bringing in work, the Pugmire family built it to house the workers. After the mines shut down, they tried to convert it into a grand hotel. Well, you can guess how well that did – it wasn't easy to get to, being all the way out in the hills, and nobody wants to visit Pugmire anyway. It's rotting away now – I heard stories about it, as a kid, and-”

“He's there,” the provost breathes.

“What?” Freddy protests, “The silver mines are the logical choice. He was asking about them, and a man could easily hide-”

“I know this man. He wouldn't hide out in a dingy mine – he'd find a way of making himself comfortable, even if it IS in a decaying hotel,” Trice insists, “He's there, at this Argentum Guest House.”

Caliban just gives you a shrug of indifference, leaving you to decide the approach.

>I trust Trice's instincts. Let's check out the guest house
>The silver mines are the logical choice. We check there
>We should split up, cover both options
>Hold on, I want to ask the trader something else... (Write in)
>Other
>>
>>2353434
>We should split up, cover both options
>>
>>2353434
>I trust Trice's instincts. Let's check out the guest house
>>
>>2353434
>>We should split up, cover both options
Split up the party
>>
>Trice's mission, her call. Guest house.
>>
>>2353434
>>I trust Trice's instincts. Let's check out the guest house
>>
>>2353464
this
>>
“We should split up, and cover both our options. I'd rather divide our forces than miss our target completely,” you decide, “I trust Trice's instincts on this one, so I'll go with her to the guest house. You two focus your attention on the mines.”

“That's a good call. If he's there, he'll have left a trail – and I'll be able to find it,” Caliban agrees with a confident nod, “You two, all alone in the mines... you'd be lost. You're better off sticking to civilisation, or whatever passes for it around here.”

“You really have a vulgar way of agreeing with someone,” you sigh, “But I appreciate the vote of confidence. Anyway, this is Trice's mission – what's your call, provost?”

“I'd go to the guest house either way, no matter what the rest of you chose to do,” Trice replies, “But you've got a good point about missing our target. I DO think you two should check the mines – just to be on the safe side.” Her voice tenses a little as she suggests this, and her eyes take on a harder note – a firm, decisive note.

“Right. Just to be on the safe side,” you repeat, “Freddy, any complaints about this?”

“No sir. Captain, I mean,” she replies swiftly. Orders, as always, are orders.

“Then let's move out,” you conclude, “We'll be following the same path for a while, then we split up. We'll all have a wonderful chance to see Pugmire's beautiful scenery, so try and contain your enthusiasm.”

Caliban and Freddy both chuckle a little at that, but Trice's frown just deepens.

-

Trekking out of the trading post, you waste little time in heading towards the hills and the Argentum Guest House. Your path takes you into the swamp, although thankfully there is an old wooden walkway crossing the mire. You never have to dirty your boots, although you DO have to watch out for the occasional rotten plank. More than once the wood creaks ominously underfoot, but nothing breaks – this time. As you walk, you pass a cluster of local houses built in the traditional Pugmire style – raised up on stilts and connected by short bridges. Strange things, with no hint of modern life about them.

“I've seen similar huts down in Nadir,” Caliban remarks as you pass them by, “They seemed nicer than these things. Imagine that – something down in Nadir looking better by comparison.”

“These living conditions are abhorrent,” Trice mutters to herself, “People living in their own filth like this... I can't believe that this is Azimuth. Do these people really have no desire to improve their lives?”

“Not really. Pugmire folks... they've always been an insular lot,” you muse, “As far back as anyone can recall, they've been this way. I guess all the inbreeding must have something to do with it, but... who knows?”

[1/2]
>>
>>2353496

When you arrive at the Argentum Guest House, you take a moment to study the area before splitting up. The mines aren't that far away, but the path is relatively steep and time has done much to make it slow going. Freddy and Caliban tackle it without complaint, though – if anything, the Iraklin seems to savour the chance to go on a miserable uphill march. As for Caliban... well, it's always hard to tell what he thinks about anything.

As the others vanish uphill, you turn to Trice. “You wanted them out of the way,” you state, stopping short of accusing her of anything, “Why?”

“It's simpler this way. This is Iraklin territory, and it's their jurisdiction. I don't know if your pilot has any intention of challenging me on this, but I wanted to rule out the possibility. I cannot allow anything to get in the way of my mission,” Trice takes a slow breath, “I'm sorry, Milos, but I just can't. I need to... do this.”

This is the woman who crashed her skiff in a suicide attack rather than let her target escape – it's easy to forget that, especially when you're seeing her as a young woman rather than a provost of the church. She's genial enough, but all that falls away when it's time for business, like a sword leaving its scabbard. As you consider her, Trice draws a revolver and concentrates on checking it over, pretending not to feel your eyes on her. “Just for a warning shot,” you suggest, nodding to the revolver, “Right?”

“Of course,” the provost agrees, in a voice devoid of feeling.

-

Time has not been kind to the Argentum Guest House. It opens up into a wide hall, with a flight of stairs running up each side wall before converging at the upper level. Everything looks thin and faded, worn and frayed. Carpets show blotchy signs of water damage, while the wallpaper has almost completely peeled away in most places. Overall, the place is as depressing as the stories suggest. Silent, too, with no hint of life.

“Only one way in or out,” Trice mutters, glancing back to the front door. You had walked a full circuit of the building before entering, and the only other exit – a servant exit to the rear – had collapsed years ago. Setting her pack down, Trice produces a length of stout rope and ties the front doors shut. “It won't stop him escaping,” she mutters, “But it will slow him down. Sometimes, that's all you need.”

As she ties the door handles together, tying them in some hellishly complicated knot that you've never seen before, you hear something from deeper within the building – the clunk of something moving, perhaps a framed picture falling off the wall. Trice, though, looks sharply up from her handiwork.

“That came from upstairs,” she hisses, “He's here!”

[2/3]
>>
>>2353536
*cops theme plays*
>>
>>2353536

Drawing her revolver, Trice launches off ahead and races towards the left staircase. You follow, close on her heel, but you feel a sudden stab of alarm as the wooden stairs – so old, so poorly cared for – groan underfoot. A warning builds on your lips, but it comes too late as the stairs crash out from underneath Trice. She screams and flails, grabbing for any purchase as the decaying woods falls away, but her efforts are for naught. Lunging for her, heedless of whether you might be the next one to be caught in the collapse, you feel her fingers brushing against yours for a split second.

And then she's gone, lost into the the churning cloud of dust that rises up from the floors below.

“Trice!” you call out, “Trice, are you okay?”

Silence, for a long moment, and then you hear a cough. “I'm not dead!” Trice calls up, “But... damn it, I can't move. My leg is caught under something, it's too heavy to lift. Wooden beams, or... hell, I don't know. I dropped my gun, I can't see where it went. It must have-”

A laugh, echoing through the hotel corridor, cuts her off. It came from up ahead, from upstairs, but you couldn't say more than that. When a second laugh rings out, you've have to guess that it came from somewhere subtly different – DeRais, if this is him, is moving about up there.

“You get after him!” Trice snaps, “I'll try and free myself, but you've got to get after him! Go!”

>Just keep safe down there, I'll catch him!
>I'm coming down to help you, then we'll catch him together!
>Other
>>
>>2353552
>>Just keep safe down there, I'll catch him!
>>
>>2353552
>Just keep safe down there, I'll catch him!
>>
>>2353552
>Stay put and stay safe, Ill go after him

This is the closest Trice has been, i am worried about potential consequences if we do not free her, but he will almost certainly escape, and she would definitely be cross with us
Bad boys
Whatcha want, whatcha want
Whatcha gonna do
When sheriff John Brown come for you?
>>
>>2353552
>Stay safe down there, I'll get him!
>>
>>2353552
>Just keep safe down there, I'll catch him!
>>
“Just stay safe down there!” you call down, “I'll catch him!”

“Get the bastard!” Trice yells up to you, a rough burst of coughing cutting off anything else she might have said. The air down there can't be good, with dust and decay lying thick on the ground, but you hardly have the time to worry about that. Grimacing, you glance down at the broken stairs ahead of you – too far to jump, and you can't be certain of a safe landing. No choice but to go around.

And so you turn your back on Trice and start to run, hastening over to the right hand staircase and sprinting up it. One step does splinter underfoot, threatening to trip you up and turn your rush into a clownish tumble, but somehow you manage to keep your footing. At the top of the stairs, you pause and wait for a few precious seconds, listening for any sign of your target. He's quiet now, no longer laughing, but he can't stay silent forever. It takes a few moments, but eventually you hear the distant sound of a door being carefully closed.

Drawing your revolver – your stained, tarnished masterpiece of a revolver – you prowl towards that furtive sound. No longer rushing, you take your time and creep along the faded corridor. Empty doorways stand at either side of you, yawning wide to reveal dismal, empty rooms, and you peer into one room at random. They have doors inside them as well, connecting doors so that lodgers could move between rooms. A strange feature, by your estimation, but perhaps it was the product of some other time. Certainly, everything else here is terribly dated.

From up ahead, from the very end of the corridor, you hear the sound of another door being tenderly closed. Taking care to keep your steps light, you begin to approach the end of the hallway – and that's when you hear glass breaking. Stealth is forgotten as a curse slips from your lips. You had been careful about doors, but you hadn't considered a window – could DeRais be desperate enough to leap from an upper floor window?

Either way, you break into a run and make for the last room on the row. Shouldering your way through the ajar door, you scan the room with your revolver thrust out before you. A backpack sits on the floor, open and ransacked, with a bedroll sitting on the bed itself – DeRais' supplies, you recall. Other than the pack, nothing catches your eye. The room is just a bland guest room, with a bed, a wring desk, and a tall wardrobe for clothes... along with a window.

The window is definitely broken, with a few shards of glass glinting on the floor and the rotting curtains shifting in the breeze. Cursing again, you approach it and lean out, careful not to cut yourself on the broken glass. Peering down, you look for any sign of a fleeing figure.

[1/2]
>>
>>2353637
Window break was totally a distraction huh?
>>
>>2353637
"Officer Trice, I got eyes on the perp, moving into apprehend the suspect now"
>>
>>2353637

Wood creaks. The window frame, perhaps, creaking as you lean against it. Dangerous, you remind yourself, the window might be just as frail as the stairs were. You might lean too far out and find yourself...

Cloth whispers suddenly, and you FEEL someone behind you. You start to pull back from the window, but too late – before you can turn, you feel something dropping around over your neck with a deadly, sinuous grace. It's soft, whatever it is, and you remember a useless fact with sudden, absolute clarity – they have very good wool in Carthul, very soft and yet tough enough to last. Good wool for travelling clothes, you recall, anything that needs to stand up to a lot of hard wear. You can't remember where you heard that. Maybe it was something that Gunny told you.

Such are the thoughts that flit through your mind as the scarf is drawn taut around your throat, cutting off your air supply and beginning the slow, irreversible road towards suffocation. DeRais, for it must be DeRais, presses his body tightly against yours as he pulls the scarf tighter, and you can smell the sharp, acid stench of sweat and madness. It's positively seeping from his body, so intense that you fear it might somehow infect you.

Little excited breaths hiss from between his teeth as he draws the scarf that little bit tighter, and you feel fresh pain shooting through your neck – and, strangely, your left arm. You need to get him off, you need to...

>Calling for a 2D6 roll, aiming to beat 8-9 for a partial success and 10+ for a full success. I'll take the best of the first three rolls.
>>
Rolled 5, 6 = 11 (2d6)

>>2353660
>>
Rolled 6, 4 = 10 (2d6)

>>2353660
Yep. Totally was.
>>
Rolled 2, 6 = 8 (2d6)

>>2353660
>>
Rolled 1, 3 = 4 (2d6)

>>2353660
>>
>Full success!

Snarling, you cast aside the initial urge to try and pull the young man off you, and instead you push yourself violently backwards. Kicking off against the wall, you drive yourself – and your attacker – back and clash into something, probably the bed. DeRais lets out a shrill squeal of panic and loosens his grip slightly, but only slightly. By the time you've had the luxury of drawing one single breath, he's drawn the scarf taut again.

Still, it was enough for you to shift your position ever so slightly. Driving an elbow backwards, you catch him in the stomach and hear an explosive rush of breath leaving him. Again, his grip loosens and this time you don't let the chance slip away. Elbowing him in the gut for a second time, you reach up and grab his wrists, digging your thumbs into his soft, inner arms. For all his killing, Martin DeRais is still a pampered young man, and his skin has almost luxurious softness to it.

Soft, and almost completely defenceless. Your thumbs dig into his wrists and cause him to squeal with pain again, his hands reflexively flying open. Yanking the scarf out of his grip, you rip it away from your throat and angrily throw it aside. Drawing in one massive gulp of air, you spin around as DeRais is struggling to back away from you.

“Wait!” he cries, desperation flooding into his face, “Wait!”

You don't wait – you floor him with a single, brutal punch. It drops him immediately, and with such intensity that you need to check his pulse, check to make sure that your blow didn't kill him by accident. He is, thankfully, still breathing. So are you, although it hurts your throat to do so. Grabbing the discarded scarf, you reach down to bind the unconscious man's hands, and that's when you see dark blood on his wrist. It looks like someone took a razor to him, although he doesn't seem to be in any danger of bleeding to death. Still, you tie the scarf tightly enough that any flow of blood is stymied.

Some of the blood got on your hands – just your left hand, really – and left them feeling sticky. As you “borrow” a handkerchief from DeRais' pack and wipe away the blood, you notice your nails. They seem darker than you ever recall, and thicker too. More like vestigial claws than human fingernails.

More like something you'd see belonging to a Nadir barbarian.

>I'm going to have to pause things here for today. I'll continue this tomorrow, and if anyone has any questions or comments, I'll answer them if I can
>Thanks to everyone who contributed today!
>>
>>2353730
>you notice your nails. They seem darker than you ever recall, and thicker too. More like vestigial claws than human fingernails.
N-nani?

Thanks for running.
>>
>>2353730
Thanks for running.

Fugg, I guess super Nadir dream AIDS is a thing.
>>
>>2353730
Thanks for running!
I shouldn't have voted for pursuing that demon. I shouldn't have.
>>
>>2353756
But think of all the doggos we've saved!
>>
>>2353730
Aw shit, no wonder his wrists felt so soft and were hurt so easily. Guess we're cursed by the gods now, those buttholes.

Thanks for running!
>>
>>2353756
Our decision will have a positive result further down the line, so you could call it a trade of sorts.

>>2353746
Remember, always wear a dream condom!
>>
>>2353794
What's an airship captain without a chunni as fuck demon arm I say.
>>
>>2353815
We need to tweak it a little bit into an arm scarf. Nothing says Free Captain than being able to billow without a coat!
>>
>>2353872
Nah. Big leather gloves with lead powder in the knuckles.
>>
File: Provost Trice.jpg (85 KB, 1024x1024)
85 KB
85 KB JPG
This shouldn't come as a surprise, really, more like a confirmation of something that you've already known for a while now. Is it a coincidence that the first sign of your Nadir blood has manifested itself on your wounded arm, where your flesh had been savaged by a daemon and mended through witchcraft? Maybe, or maybe not – matters relating to Nadir often have a certain defiance of reason about them, an opposition to logical sense.

But that hardly seems to matter. Clenching and unclenching your fist reveals another unwelcome revelation – your skin has started to crack, starting to peel away to reveal a tougher hide beneath. Not quite leather or reptile scales, but certainly something rougher than soft human skin.

It's... ugly. Ugly in appearance, and ugly in what it represents to you.

“Looks like I'm going to have to buy a pair of gloves,” you mutter to yourself as you haul DeRais to his feet. He groans a little as you lift him up, but otherwise he doesn't rouse himself. You start to drag him away then think twice, snatching up his back and taking that with you as well. It might have evidence of some kind, the sort of thing that Trice might want. You're not entirely sure how the Carth courts work – having mercifully avoided any brushes with the law in their territory – but if DeRais was foolish enough to leave written confessions of his crimes... well, they couldn't turn a blind eye to those, could they?

It depends, you suppose, on what his parents are willing to drop into the collection plate.

-

Dragging DeRais with you, you carefully descend the unstable stairs and return to the main hall, leaving the man in the middle of the floor as you cautiously peer down the broken stairs and call down to Trice. It takes a moment, but then she calls back to you. “Milos?” she calls, her voice hushed and distant, “I managed to get my leg free, I'm looking for a way up now. Just wait in the main hall, okay? Milos?”

“Okay, I hear you!” you shout back, “I'll hold up here and wait!”

Perhaps it was your shouted conversation that did it, but DeRais is awake when you turn back to him. He looks more like Blessings than ever before, his eyes wide and frightened. “Where are we?” he whines as you approach, “Are you Milos? She called you Milos, and...” Shaking his head, he looks up at you with imploring eyes. “I'm scared, Milos,” he whispers, “I don't want to... do these things. It makes me do them!”

You turn away, but his words have a frantic power that draws you back in. “These things? You mean murdering people?” you spit, “What makes you do them?”

“The devil,” DeRais whispers, “The devil they put inside me!”

[1/2]
>>
>>2355195

“It was down in Nadir, I was doing missionary work. They took me, kidnapped me, and they did this to me,” the young man explains, speaking in a frantic whisper, “The devil speaks to me, it's always whispering things to me. Sometimes it takes control of my body, when I'm asleep or... or scared. I'm learning to control it, I really am, but I still need more time. This all happened because of her – she was hounding me, night and day, I got so terrified that I...”

“That you lost control, and this “devil” of yours took over,” you finish for him, “Is that right?”

“I didn't WANT this,” he whines, “Please, you have to understand. If she takes me back, she'll kill me. This isn't an official arrest, is it? This is an assassination!”

It's easy to write him off as making excuses, but... maybe he's not entirely wrong. Trice has been acting oddly since this job began, and you can't entirely rule out the possibility that she IS here to kill him. After all, she sent away Freddy and Caliban – if she had been the one to catch DeRais alone, would she have taken him alive?

“Just... let me go. Let me walk away,” DeRais pleads, “I can do better, but only if I'm allowed to. Turn me over to her, and you might as well put a bullet in my head right here, right now.”

Touching a hand to your revolver, you shoot him a bitter glare. “I could still do that, you know,” you warn him, “Devil or no devil, you've got a fair number of deaths to your name. Hell, you almost added my name to that little list of yours!” DeRais flinches as you draw your revolver, although you don't aim it at him just yet. To be honest, you feel... unsure, about his story and about a lot of things. His “devil”... a daemon, perhaps, but can a daemon be bound to a living body? Even Masque was created from a corpse, from an empty vessel.

But then, there are a lot of secrets out there in Nadir. Why not one more?

“Please!” DeRais begs, “Just let me go! You can say... you can say that I escaped. Tell her anything you like! Is it money you want? My family has deep pockets, and I'm certain that they would reward you for saving my life!”

This desperation... one last gamble from a cunning killer, or a plea from a genuine victim?

>Fine. I'll let you escape – you're a victim in this as well
>Save your excuses for Trice, you're her prisoner and not mine
>I think I'd rather put a bullet in you, here and now
>Other
>>
>>2355200
>Save your excuses for Trice, you're her prisoner and not mine
"Any sympathy you could have got went away the moment you tried to strangle me."
>>
>>2355200
>>Save your excuses for Trice, you're her prisoner and not mine
>>
In the future, I think we should start carrying two revolvers. One normal one we wear on our hip and the corroded one on a shoulder holster under our coat.
>>
>>2355200
>Save your excuses for Trice, you're her prisoner and not mine

"Who do you think would actually believe that crock of shit?"
>>
Looking away from DeRais, you consider the situation for a moment more. Your exchange with Trice was a brief one, and you never did mention DeRais – the situation, then, remains ambiguous. Still, you're neither convinced by his excuses nor are you prepared to let him slip out of your grasp after coming this far to find him. “Save your excuses for the provost,” you tell DeRais with a scowl, “You're her prisoner, not mine. She'll be the one to decide your fate.”

“You're sentencing me to death!” he cries, “Don't you understand that?”

“Any sympathy you could have expected from me vanished the minute you tried to strangle me,” you counter, “And don't try and tell me that this devil of yours was to blame for that – like I said, you can save those excuses for later. See if she believes that crock of shit, because I sure don't.”

Slumping lower, DeRais glares down at the floor as his wounded act fades away. Before he quietly closes his eyes, you catch a glint of true malice flickering through them. Killing eyes, of that you have no doubt.

-

It's hard to say how long Trice takes to join you, but you busy yourself with searching DeRais' pack while you wait. Unfortunately, there's no signed confession that you could hand over to the authorities, but you weren't really expecting to be that lucky. Mostly, he just packed some basic survival supplies... and some crisp white linen sheets, perfect for turning into burial shrouds. “Why the shrouds?” you ask suddenly, looking around at him, “Why bother wrapping the bodies like that?”

DeRais doesn't answer straight away. “...It seemed like the respectful thing to do,” he murmurs eventually, adding nothing else. Leaving you to mull those words over, he lapses back down into his sullen silence. A few minutes later, and the ground floor door slams open to reveal Trice. She leans on a crude stick, something she must have salvaged from somewhere, and she walks with a limp. The bandage Doctor Barnum placed on her forehead has come loose, and her wound seems to have opened up again. Considering that fall she took, you'd say that she got off lightly.

As Trice limps closer, her hand drops to the revolver at her hip – apparently, she found her gun again. When she draws it, you have a sudden premonition of her shooting DeRais dead there and then. Her face tightens, perhaps as the same image flashes through her own mind, but then she tears her eyes away from DeRais and flips the gun around, offering the grip out to you.

“Take it,” she whispers, “Otherwise, I might end up using it.”

Nodding silently, you take the gun from her and tuck it into your belt. DeRais watches the exchange with a poisonous expression, somehow spiteful and smug, but he says nothing. He says nothing at all.

[1/2]
>>
>>2355256
Maybe we ought to break his wrists, just in case.
>>
>>2355272
We should at least bind him.
>>
>>2355272
Tie him up, don't be barbaric
>>
>>2355256

Pausing only for Trice to bind DeRais' wrists with another of her formidable knots, you head back for the trading post. On the way, Freddy and Caliban catch up with you. “I knew straight away that our man wasn't there,” Caliban explains, “The place was dead – nothing alive had set foot there in years. We took a look around, just to make sure, but I couldn't find any trace of a trail. Not even animal tracks.”

“We did find something else, though,” Freddy remarks, patting her backpack, “After nearly getting caught in a cave-in, that is. Those tunnels are not safe – I hate to imagine what fighting in them would be like.”

“We'll save show and tell for later. This is your man?” the tracker comments, studying DeRais with a dubious eye, “He doesn't look like much, does he?”

DeRais just scowls a little, making no attempt to act innocent or fearful. At this point, why waste the effort?

-

You draw a few stares as you arrive at the trading post, dragging a bound and bloodied prisoner with you, but nobody comments on the situation. That's just what you'd expect from Pugmire folk – all bland stares and silence. If they have one merit, it's that they understand discretion. They don't like people asking too many questions, but neither do they ask too many questions. Leading DeRais back to the Saint Ann, Trice swaps out his improvised restraints for cold steel shackles and locks him down. The floor of her little skiff has an iron ring for that very purpose – a brutal touch, you think, but undoubtedly effective.

As Freddy and Caliban head back to the Eliza, you tell Trice the litany of excuses that DeRais hit you with. Listening carefully, she snorts derisively and shakes her head. “That swine hasn't done a single day's missionary work in his entire life,” she scoffs, “I should know, I've seen his records. Maybe he DID visit Nadir, but it certainly wasn't with any official church expedition. That crap about devils... he was just trying to save his skin. Don't let it bother you.”

“Still,” you muse, “He seemed to think that I was sending him to his death. What's going to be waiting for him in Carthul?”

“He won't be going to Carthul,” Trice admits, hesitating for a moment before continuing. “My orders are to take him directly to Cloudtop Prison. He'll be examined there, tested to see just how “sick” he really is. In all likelihood, he'll never face another trial,” she lets out a soft sigh, “He'll spend the rest of his days in Cloudtop, but we're not going to execute him – the church says that nobody is beyond redemption. I wonder about that sometimes, I really do.”

“Never mind,” she decides after a pause, “You deserve a reward for this. I can't promise anything, but I could suggest something to Bishop Rhea. Do you have anything you need?”

>I don't need a reward, really
>Some money is fine with me
>I had something in mind... (Write in)
>Other
>>
>>2355308
>I had something in mind... (Write in)

"There's a prisoner by the name of Barrow Jackson in Cloudtop. I'd like to speak with him."
>>
>>2355316
>>2355308
Good play. I had forgotten about that. Seconding.
>>
>>2355316
>>2355308
Good catch, anon. Thirding
>>
>>2355308
>>2355316
Beat me to it
>>
>>2355308
>>I had something in mind... (Write in)

this >>2355316
>>
>>2355209


I lost any sympathy the moment he tried to bribe us with his families money.

Dude has to pay for his weakness, not against the Devil inside him, but for not letting himself be confined and helped when he found out about it.
>>
Her sudden attempt at changing the subject takes you by surprise, leaving you to flounder for a moment. Thinking for a moment, you realise that there IS something that Bishop Rhea can do for you. “There's a prisoner in Cloudtop Prison that I need to speak with. His name is Barrow Jackson,” you tell Trice slowly, “Do you think that I could see him? As I understand it, he's not violent.”

“Barrow Jackson...” Trice repeats, pondering the name for a moment, “I'll remember that, and mention it to Bishop Rhea. It's unconventional, but so is this entire affair – considering all the help that you gave us, I'm certain that she'll find your request agreeable. My plan is to head back to Cloudtop Prison as soon as possible, so I can mention it to the bishop. Are you going to be staying in Pastona for a while longer? I was thinking of spending some time here after this job is finished – personal time, that is, some time off work. If you're here as well, I can track you down and give you her answer.”

“I don't know my plans yet,” you tell her as you enter the Saint Ann, strapping yourself in as she warms up the engines. “Actually, I might be here,” you add a moment later, “I got an invitation to a fancy party that the consul is holding, if you can believe that. I've not decided if I'll be attending yet.”

“Oh, lucky you,” the provost murmurs with a smile, “I never get a chance to mix with high society. The closest I'm likely to get is guarding our friend back there when he's a guest of Cloudtop Prison. Does that invitation of yours include a guest?”

“I don't know,” you answer honestly, “I've not checked yet. Like I said, I've not-”

“I'm kidding, I'm kidding,” Trice interrupts with a quiet laugh, “I don't think the consul would be too happy if you showed up with a Carth as your partner – much less a provost of the church!”

She says that she's kidding, but... you're not so sure.

-

“Oh hell,” you mutter as you see an airship approaching. You're almost halfway back to Pastona by now, just flying over Saberhagen, and you had just started to relax. Now, though, trouble is on the way in the shape of a cruel, brutal looking airship. “That's the Ebisuno,” you warn Trice, “I was hoping that we'd be able to avoid her, but no such luck. I just hope that Captain Skallgrem isn't in the mood to do anything stupid.”

“Stupid?” Trice asks.

“Like shooting at us,” you explain, reaching for the radio. “Eliza, we might have some trouble here,” you call over, “You'd better prepare to run. Head for-”

“Saint Ann!” a barking voice cuts in, interrupting your call, “Saint Ann, set your engines to hover immediately – you're not going anywhere!”

“He's definitely in the mood to do something stupid...” you groan.

[1/2]
>>
>>2355380
> Just tell him he's lucky that you discovered this man as a criminal before Skallgrem ended up with both Carth AND Iraklin after his ass.

> Get Freddy to radio to him as an Iraklin helping us with the investigation.

Who does he think the Iraklin Government will side with, a Carth legitimate representative and an Iraklin noble working together, plus ourselves who will be seeing the Consul later tonight, or a random airship captain?

Not to mention all the evidence we have like Chokey McGee trying to kill us, and more importantly killing the skiff pilot and stealing the skiff.

While the Iraklin government might have been dragging their asses locally, you can bet they'll come down like a sack of bricks to keep Pastonian Patriots from claiming they let a murderer go just to spite Carth, or because he "didn't kill any REAL Iraklins".
>>
>>2355380
TL;DR

What is he going to do, shoot us down? That's pretty much a guarantee to kill us. Is he willing to escalate that far? As long as we're in the Skiff, that's his only real threat.

And we aren't alone out here, nor are people unaware of us, and there are radio sneaks in the town.
>>
>>2355380
Skiffs are far faster than most airships. I'm pretty sure we can outrun him.
>>
>>2355396
>What is he going to do, shoot us down?
From what we've heard about this guy? Good chance.
>>
>>2355380
Can we redio to the main ship and have blessings fly it over and be like bitch we got guns fuck off??

Honestly i would have like to have thr witch get witchy with the prisoner
>>
>>2355414
That would mean killing his paycheck as well though.

Getting in a shit ton of trouble, for no money? That's just silly.
>>
>>2355445
Sometimes to some people, blowing shit out of the sky is it's own reward. Not saying your idea doesn't have merit, just there is a chance he might go 'Fuck it' and try to blow up the guy trying to smooth talk.
>>
>>2355458
Yeah but then he has to get away with it.

It's less fun if suddenly you have two nations with powerful militaries gunning for you.

Hell his own crew might mutiny rather then suddenly all become poor pirates. Rich pirates is one thing, poor pirates an entirely different thing.
>>
>>2355380

Frowning slightly, Trice shifts the Saint Ann back into hover mode and takes the radio from you. “This is the Saint Ann,” she replies calmly, “Am I correct in saying that we're talking to the Ebisuno?”

“Right you are, lass,” Skallgrem growls, “We're looking for a wee lost lamb, perhaps you've seen him around here?”

This is your first time hearing Skallgrem's voice, and it's as unpleasant as you had imagined. “That would be Martin DeRais, yes? He's here with us,” Trice glances back at the prisoner, one corner of her mouth twitching up into a smile, “Someone seems to have rearranged his face a little, but other than that he's fine. He does seem to have gotten lost, though, so we're taking him home. Thank you for your concern, though.”

“Cute,” Skallgrem sneers, “But we'll be taking him from here. Why don't you just land your wee toy and let us take the lad. There's no reason for this to get nasty. We'll even give you a spot of compensation for wasting your time – the lad has rich parents, don't you know.”

“So I've heard,” the provost replies, “But say we don't turn him over to you – what then?”

“Then we'll knock you out of the sky and TAKE the boy,” your enemy snaps, “Don't think we won't, lass, we're not playing-”

“Damn it, Skallgrem!” you protest, snatching the radio back, “You shoot us down, and you'll kill the boy as well. Think about this for two damn minutes, and you'll see just how stupid you're being!” Pausing for a moment, you glance aside at Trice. She's flexing her fingers, touching the Saint Ann's controls as she prepares for whatever happens next. “Just think about this, Skallgrem,” you insist, “We're in Iraklin airspace, apprehending a wanted criminal. You get in the way of that, they won't like it.”

“You...” Skallgren hesitates, “You've got two minutes. Land, or we'll take you on!”

“Idiot!” you hiss as the radio goes dead, “Trice, you can outrun this guy, right?”

“Oh, definitely,” she confirms, “But if they DO fire at us, even a glancing blow could turn us to dust. Do you really think this guy is stupid enough to risk it?”

“If we were talking about anyone else, I'd say that he was bluffing, but I've heard bad things about Skallgrem,” you reply with a curt shake of your head, “If we run, he'll take it personally. If he takes it personally, all bets are off. If we make it to Pastona, though, we should be safe. Even Skallgrem isn't stupid enough to fire on us over the capital airspace... I hope. If he follows us, we can get the Helena in the air and... well, it'll be a fair fight, at least.”

Smiling as if she relishes the challenge, Trice grips the controls tightly as the radio squawks back into life. “Time's off, you two,” the belligerent captain growls, “Land, or we'll shoot – now what's it going to be?”

>Calm down, let's land and talk this over face to face
>No deal, Skallgrem. Trice, let's move!
>Other
>>
>>2355469
>>No deal, Skallgrem. Trice, let's move!
Fuck you, you little faggot
>>
>>2355469
>Calm down, let's land and talk this over face to face.

Let's not risk it. If he gets away we can capture them again.
>>
>>2355469
>Given he tried to strangle me to death? No, and frankly I doubt the money is worth him killing you in your sleep either, like he did tonthe last ship captain he met (skiff guy)
If this fails?
>No deal, Skallgrem. Trice, let's move!
>>
>>2355469
>Calm down, let's land and talk this over face to face (Lie)
>Trice, gun it!
>>
>>2355469
>>2355487
Seconding
>>
Like a poised spring, Trice waits for your word – seeing as how you know Skallgrem, albeit by reputation, she seems content to leave the decision to you. If you give the order to run, she'll need to focus all her energy on controlling the skiff. She won't have time to think or make plans. You hold your breath for a moment more, picturing all the various ways that this tangled situation could play out. If only Trice had lied and told him that you had DeRais with you!

“Clock's ticking,” Skallgrem jeers, “Or do you need a shot across the bows to loosen your lips?”

“Skallgrem, this guy nearly strangled me to death. If you give him the chance, he might try the same to you – how much money is worth the risk of being murdered in your sleep?” you reply, trying to sound as reasonable as possible, “The last skiff captain he hired ended up dead – you fancy being the next name on his list?”

“You think I don't know what he's capable of? I'm dragging the lad back in chains – for his own safety,” your fool opponent chuckles, “But nice try. I'm starting to think that you need some encouragement...”

“Wait, wait, calm down!” you snap, warning Trice to prepare herself, “Let's land and talk this over face to face. Like you said, there's no need for this to turn nasty. I'm sure we can come to some agreement. Saberhagen aerodrome is just nearby, how about there?”

“I knew you'd see sense... eventually,” Skallgrem sneers. Ahead of you, the Ebisuno stirs into life as it starts its descent. Waiting a few seconds more for it to build up some momentum, you switch the radio back to the Eliza.

“Eliza. Get ready to run, follow our trail and prepare to evade,” you order, before looking across to Trice, “Move!”

Slamming the controls forwards, Trice throws the Saint Ann into motion. The tiny skiff jolts as if kicked from behind by a giant boot and you feel your stomach lurch. Out of the corner of your eye, you see the Eliza launching forwards as well. Skallgrem's incoherent bellow of rage rips from the radio as you hurtle away from him, but the Ebisuno can't turn around quick enough to follow hot on your tail. The advantage, then, is yours.

Pressed back into the leather seat by the force of your acceleration, you grit your teeth and prepare for the worst as a static charge builds in the air. Trice is pushing the engines hard, squeezing every last drop of power out of them, and all you can do is hope that it's enough. The Ebisuno's first shot is a warning shot – you're surprised that Skallgrem has enough restraint for that – but it causes the Saint Ann and the Eliza to split up regardless. Throwing the little ship into a steep dive, Trice prepares herself for the next shot – that one will be aimed to kill.

[1/2]
>>
>>2355558
We should 'radio' Kez and tell her to get Blessing to get the Helena in the air, cannon pointed in our direction.
>>
>>2355566
I think we're headed back to a city defended with ships. The fleet will deter him more than our lone ship ever could.
>>
>>2355558

Ahead of you, you see the glint of metal in the sky. Something, another airship, is approaching fast. With a sudden shudder of fear, you realise that Skallgrem might not be alone out here – if DeRais' family could afford to hire one captain, why not two? All you can do is grunt out a warning and hope that Trice's flying is good enough. Glancing aside, you see her face – pinched with concentration, but aglow with a strange elation – and you feel the fear retreating. She's good enough... at least, she thinks so.

“Keziah,” you think, closing your eyes tightly and reaching out to her, “Find Blessings and tell him to-”

Before you can finish that thought, a hideous roar of static belches out of the radio as the new airship approaches. With its engines blazing, the new airship hurtles closer and you see – in passing – a few more details about it. It looks rough, blocky, utterly without decoration or ornamentation. It looks, in other words, uncomfortably familiar.

A daemon ship – the “erratic airship” that Doctor Barnum warned you about.

The daemon ship rips past you, its forward cannon firing a searing lance of light at the Ebisuno – a far more tempting target. Fighting against the acceleration pushing you back, you crane around and try to follow its path. The Ebisuno, which had been lumbering after you like an angry bear, hurriedly shifts into battle stations as the daemon ship fires upon it. Shields flare like ball lightning, and her pursuit stops dead. Trice, still fighting with the controls, lets out a whoop of joy.

Even so, she doesn't ease up on the acceleration. Behind you, the unexpected firefight grows more and more distant. “Captain!” Freddy calls on the radio, “Was that-”

“I think so,” you reply slowly, “I never thought I'd be glad to see one of them, but... hell. Let's just get back to Pastona as soon as possible!”

“Understood, captain,” Freddy confirms.

“Boss, what's going on?” Keziah replies to you, “Are you in trouble?”

“Never mind,” you think back to her, “Everything seems... fine. I think.”

>I'm going to need to take a short pause here. Some unexpected family issues came up, and I'm not sure how long it'll take. Next post should be up within an hour, I hope. Sorry for this.
>>
>>2355601
But the ship will be here faster than a city.
>>
>>2355607
Ok, I see you have Blessings flying it, so several things:

Blessings sucks. He can't fly it.
Without us the ship won't fight as well. Blessings won't be able to give good commands. He's too nice. Skallgrem knows we won't be on board and our ship will be a sitting duck.

We're on a skiff. We're way faster. We'll beat him back to the city anyway.
>>
Landing back in the Pastona aerodrome, you feel all the strength seeping from your body. You have no idea if Skallgrem was able to destroy the daemon ship or not, and you can't really bring yourself to care. The unexpected arrival won you enough time to make a clean getaway, and that's all that matters. If you have the misfortune of running across Skallgrem again, then... well, you'll cross that bridge when you come to it. He might not even recognise you, once you're back in the Spirit of Helena.

Trice is slightly flushed, breathless from her furious display of piloting, but an unusually wide smile has settled over her face. She looks, you think suddenly, like a woman who has just had a very good time indeed. “Some job this is turning out to be,” she sighs, slumping back in her seat and allowing the tension to leave her shoulders, “I don't know who was flying that other airship, but I'd like buy them a drink.”

You can't help but laugh at that, thinking that she wouldn't be so certain if she knew what you know. Ahead of you, Freddy cautiously guides the Eliza back into the Spirit of Helena's cargo hold. It's always a delicate process, stowing a skiff away like that, requiring a deft hand and careful use of the engines. Hovering a few inches above the ground, the Iraklin nudges it forwards until the cargo hold swallows it up.

“Still, I'd better get DeRais back to Cloudtop Prison,” the provost yawns, “The sooner he's in a cell, the better. I'll pass your request along to Bishop Rhea as well, and I'll call you when I've got an answer – that is, unless I see you in person.”

A thought occurs to you, then. DeRais' devil – perhaps you could get Keziah to take a look at him, to confirm whether or not there was any truth to what he claimed. Of course, getting Trice to agree to something like that might not be so easy. Having DeRais examined by a doctor, though? That would be far easier for her to swallow. Considering how hard you punched him, getting Doctor Barnum to examine him for real might not be such a bad idea as well. Then again, it's not really your problem now – and the last time you asked Keziah to commune with a daemon, it didn't end so well for her.

“Thank you for your help, Milos,” Trice adds, unaware of your thoughts, “I mean that. Tell your doctor that I appreciate his part in this as well – if not for the two of you, I might never have caught this swine. For now, though, it's time to show him his new home.”

>I'll let you take him away. It was a pleasure working with you, Trice
>I'd like to have my doctor check DeRais over first, if you don't mind
>Other
>>
>>2355710
>I'll let you take him away. It was a pleasure working with you, Trice
Since Trice said he never worked as a missionary, I think he was just bluffing. And I wouldn't want to reveal to him that we have a witch. Who knows how this information can be used.
>>
>>2355710
>>I'd like to have my doctor check DeRais over first, if you don't mind
>no exorcisms, just making sure if the daemon is there or not. Also get Barnum to look at him and us for that matter.
>>
>>2355710
>I'll let you take him away. It was a pleasure working with you, Trice
"You sure you'll be okay with him alone? It's a long trip and he seems like the kind of guy that'll try to wiggle his way out the moment you have your back turned. I can have the Doc sedate him for the trip if you want."
>>
>>2355710

>I'll let you take him away. It was a pleasure working with you, Trice

Most likely a bluff, and would be hard on Kez. She already has run out of eyes.
>>
Then again, considering that his story about missionary work was bogus, the rest of his story was probably just as fake. Getting Keziah to examine him might be more trouble than it's worth, in the long term, especially if he starts yelling about real witchcraft. That's the sort of thing that lead Bishop Rhea to turn you away. “I'll let you take him away now, then,” you decide, “It was a pleasure working with you, Trice.”

“You know, I think that's the first time anyone has ever told me that,” she remarks with slow wonder, “And I'm including the other provosts in that.”

“They've got terrible taste, then,” you reply with a smile, “But, uh, are you going to be okay with him on your own? He's a slippery one, and you look pretty tired. The slightest slip, and he could get the drop on you. I could get my doctor to sedate him for you, if you like.”

“Actually, that might be wise,” Trice muses after a moment, “He could probably do with some rest as well.”

Chuckling to yourself, you step out of the Saint Ann just as Caliban is emerging from the Spirit of Helena. Looking across at him, you can't help but wonder if you're hallucinating – it looks as though he's carrying an arm, a severed arm. He waves to you with the pale, bloodless thing as he approaches, and it takes all your effort to manage a weak wave in return. “Exciting day, captain,” the hunter says casually, “Need a hand with anything?”

“You...” you splutter, staring at the arm he's holding. It's not a severed arm at all, you realise with some relief, but something taken from a ruined stone statue. Not just any stone either, but that curious Zenith stone. Summoned by your odd reaction, Trice peers around and lets out a soft gasp as she sees the arm. “Is that what you found in the mines?” you finally manage to ask Caliban, “An arm?”

“Yes. I thought you might be interested in it,” Caliban confirms, “We found it in the rubble of an old cave in – just the arm, mind you, nothing else. I can't imagine that it's worth much, but it might make for a good decoration.”

“I... see,” swallowing heavily, you shake your head and return to the matter at hand. “Could you bring Doctor Barnum here?” you ask, “There's a patient that needs sedating. Just go fetch him from the infirmary, and tell him to bring some sedatives. Can you do that?”

“Oh, I think I'll manage,” he replies with utmost seriousness, “I don't need you to hold my hand.”

Groaning softly, you allow him to hurry off towards the ship. Trice watches him closely as he leaves. “That arm...” she murmurs to herself, soft wonder in her voice.

[1/2]
>>
>>2355802
... Is it a left hand?
>>
>>2355802
Damn, either Caliban is strong as hell or that stone is very light.
>>
>>2355802

“What about it?” you ask, turning to glance her way, “I mean, it IS odd finding something like that here, of all places. It looked like a right arm to me – I wonder if the other arm is still in that mine somewhere. That weird stone turns up in the strangest of places...”

“It's not just any stone,” Trice corrects you, “It's a miracle from the Lord of Rising Light. Bishop Rhea says that it's called “Abrahad”. It's an old word, taken from some ancient Zenith tongue, but I don't know what it means. She has a statue made out of it, and the statue moves when you speak to it!” Her eyes widen in amazement, even as her voice drops low. “Normally, it's arms are spread wide, but when Bishop Rhea says her prayers...” Trice brings her hands together, clasping them over her heart, “The statue moves, like this!”

“I've seen it move before,” you agree, “But I don't understand how it works. How do you figure out what to say to it?”

“I... trial and error, I suppose,” Trice offers weakly, “Oh, but I hear that the pilgrims in the Palace of Silence make a habit of studying the Abrahad whenever possible. Sometimes, they find pieces of it up in the Mountain of Faith – not just rubble from the buildings there, but items and artefacts. I assume they know more about it than I do – I've never had the chance to visit the palace and find out.”

“Huh...” you murmur. Abrahad – a stone that moves upon command. Just one more strange wonder of this world.

-

Even when Doctor Barnum arrives with a syringe and a vial of some clear liquid, DeRais offers no protest. Glaring at you all with venomous eyes, he merely accepts his fate and allows the doctor to sink the needle into his neck. After that, his eyes lose their bitterness and flutter shut, his breathing slowing down as his body enters a drugged slumber. As Trice thanks Doctor Barnum again, Caliban takes you aside and lowers his voice.

“The others weren't idle while we were away,” he murmurs to you, “They've been busy thinking about this mission of ours – planning, you could say. Gunny and Keziah seem to be talking about engines, while Grace has been working on her translations. The boy, Blessings I mean, was looking pleased with himself as well – I think he must have some idea of how he can help. Just thought you should know.”

Thanking him, you turn back to Trice just in time for her to stick out her hand. Shaking it, you bid her farewell.

“I've got your number,” she concludes, miming a radio set, “So I'll be in touch. Barrow Jackson – I wont forget.”

“I'm sure that you won't,” you reply. With that, your business draws to a close – time to decide what's next.

>Speak to Gunny and Keziah about the engines
>Check on Grace's translations
>See what Blessings is excited about
>Other
>>
>>2355861
>>See what Blessings is excited about
>>
>>2355861
>See what Blessings is excited about
>>
>>2355861
>See what Blessings is excited about
>>
>>2355861
>Check on Grace's translations

Any news with Blessings can only be unfortunate.
>>
You'll see what's got Blessings so riled up, you decide, since you're genuinely curious about how he thinks that he can help. That's not to slight the boy, but of all your crew he probably has the least to offer in usable skills. So, if he thinks he's onto something, that's worth a look. Besides, you're glad to see that he's taking an interest in this – you were worried that he might not be cut out for your mission.

You head for the crew quarters, thinking to check in on Grace if you can't find the boy here, but the faithful young man is exactly where you expected him to be. You enter quietly, but his attention isn't on you. He's focusing on a revolver, peering down its sights and awkwardly adjusting his grip as he points it at the opposite wall.

“I hope that's not loaded,” you warn him lightly, “I might have to ask your mother for compensation if you put a hole in my wall.”

“Oh!” Blessings splutters, almost dropping the gun, “No, no, it's not loaded. I borrowed this from Miss Lhaus, but she wouldn't give me any bullets... Probably wise, now that I think about it. I was just, ah, just trying to get a feel for it. I've barely practised at all since last time, and that didn't, um... well, that didn't work out so well, did it?”

You recall your mad, desperate flight from the Owlwood, and the barbarian that you had seen there. “It could have been worse,” you concede, “But it's good to keep practising. I'll try and find some time later, and we could work on your aim a little. Still, I get the feeling that you didn't want to talk to me about pistol shooting, correct?”

“There's a nice stretch of forest outside the city. I heard people talking about it at the Wild Duck, you see, and it might be a nice place to...” Blessings pauses as his lips catch up with his brain, “No, no, that wasn't it. I was thinking – you said that one of these key fragment piece... things... might be located in the Vault of the Sun, yes? You DID say that, didn't you?”

“I did, yes. We don't really know much more than that, however,” you confirm, gesturing for him to slow down. He really IS excited about this. “The Vault of the Sun is a sealed church site,” you add, “Are you comfortable with the idea of us exploring it?”

Exploring, you reason, sounds better than “ransacking”.

“No problem, no,” Blessings says slowly, shaking his head, “You see, it seems to me that we're not, ah, we're not stealing any kind of holy relic. These pieces come from Nadir originally, so we won't be offending the Lord of Rising Light by taking them.” He nods twice, as if confirming something to himself. “But we need to find out more about the Vault, don't we?” he continues, “So I had a brilliant idea – I thought that we could ask around in Sol Carthul!”

His brilliant idea is to just... ask some people about it.

[1/2]
>>
>>2355861
>It looked like a right arm to me

Calling it now, we're going to have to replace our right arm with it at some point to balance out the corruption in our left.
>>
>>2355987
I told you guys Blessings would only bring misfortune and misery.
>>
>>2356021
I think the word you're looking for is underwhelming.
>>
>>2356021
It's not an intrinsically bad plan. Sometimes the simplest solution is the best.

Gonna depend on just who he plans on asking and how, though. Remember dude financed a lot of shrines. He has a rep he could play off of.

Compared to an airship captain of dubious morals and dark history.
>>
>>2355987

Perhaps some of your scepticism shows on your face, as Blessings hastens to continue. “No, no, captain, I had a few specific people in mind!” he blurts out, “I met a good number of people when I was raising funds for the church, and... well, at the risk of sounding arrogant, I feel as though I made a good impression on them. The church doesn't always share knowledge with, um... with people outside of its own ranks, but I feel like I might be able to convince them to make an exception.”

He does have a point there – having someone with local knowledge and contacts is always useful when gathering information, and he likely has both. So, giving the boy an encouraging smile, you sit down and gesture for him to continue.

“Well, ahem, I know a few things about the Vault of the Sun already. I think... have I mentioned it before? I'm sure we talked about it at some point, Saint Alma and the Vault of the Sun...” a vague expression flits across his face as he thinks, “Oh well, I'd be happy to tell you about it again if you like. It's like saying your prayers every morning, repetition helps the memory!”

This boy is just too damn earnest to be on a ship like this. One of these days, something is going to crush him once and for all.

“So, uh, yes. What I wanted to say is, we could take a trip over to Sol Carthul at some point and check the church archives there. If we took the Eliza, I think we could be there and back in a day,” he pauses, blushing a little, “I've never taken a trip in the Eliza before...”

Not the most subtle hint you've ever heard. Still, you make a mental note in your list of possible leads – Sol Carhul, church archives with Blessings.

>Thank you, Blessings, I'll keep that in mind. For now, though, I need to see Grace
>Remind me about the Vault of the Sun. What does Saint Alma have to do with this?
>What was that you mentioned about a nice forest?
>I have something to ask you... (Write in)
>Other
>>
>>2356071
>>What was that you mentioned about a nice forest?
>>
>>2356071
>Remind me about the Vault of the Sun. What does Saint Alma have to do with this?
>What was that you mentioned about a nice forest?

>Thank you, Blessings, I'll keep that in mind. For now, though, I need to see Grace
>>
>>2356071
>Remind me about the Vault of the Sun. What does Saint Alma have to do with this?

And

>What was that you mentioned about a nice forest?

Nice is not a word associated with forests so far.
>>
>>2356071
>What was that you mentioned about a nice forest?
>Thank you, Blessings, I'll keep that in mind. For now, though, I need to see Grace
>>
>>2356071
>Remind me about the Vault of the Sun. What does Saint Alma have to do with this?
>What was that you mentioned about a nice forest?
>>
Touching a hand to your forehead, you try and think back to some of your past conversations with the boy. Most of them, you seem to have deliberately blocked from your memory – some desperate measure of preserving your sanity, perhaps. Unfortunately, you might have lost some useful information along with whatever banalities he spewed at you. “Remind me again about the Vault of the Sun,” you ask, “What does Saint Alma have to do wit this?”

“Well, ah, this story starts with Saint Alma. She explored Nadir a lot in her day, and she recovered a great many relics from there. Items of historical significance, you see,” Blessings begins, taking out his notepad and flipping though it. He actually took notes for this. “Most of the items were obvious in form or function – bones or ceremonial weapons, say – but there was also a piece of odd iron. You seemed quite interested when I mentioned it back then, and...” he pauses, “Oh! Oh, you thought that it...”

“That it might have been one of the key fragments,” you confirm, your memory trickling back, “And now I'm almost certain about it. So, Saint Alma recovered one of the fragments and...”

“And she gave it to the fledgling church. Later, Saint Alma would return to Nadir where she was martyred. Her bones were never recovered. Um, she leaves the story here. Obviously,” the boy clears his throat, “Later on, a group of priests took the iron fragment – along with certain other relics – and entered the Vault of the Sun. They never made it out, and... um, and the church sealed up the site. Too dangerous, you see. I hope that we can persuade them to allow us in – so that if we don't return...”

“It won't be good, honest churchmen losing their lives,” you finish for him, “Just scruffy airship captains and his motley crew.”

“Well,” he lets out a faltering laugh, “I wouldn't put it quite like that...”

“No matter. Thank you for refreshing my memory – maybe it was my misspent youth, but I can't quite remember things like I used to,” sighing wearily, you give Blessings a wan smile, “But I can remember some things well enough. What was that you said about a forest?”

“I overheard some people talking about it in the Wild Duck. They said that they were going to do some training there – sparring, and a little shooting. Quite common, from what I gathered,” his eyes widen suddenly, “Oh, but I didn't mean to eavesdrop! I just thought... it sounded nice.”

“So you said,” you reply drily, “But I tend not to find forests so nice these days. Still, I think I know the one you're talking about – it IS quite popular for people to train in. The trees help muffle the noise, and you can get some decent privacy there. Were you hoping to go there at some point, then?”

He doesn't answer this, but he doesn't need to – it's written all over his face.

[1/2]
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>>2356184

“I'll think about it. After the day I've had – and we're only just getting started – it might be nice to take some time off. A long walk in the woods, close enough to civilisation that we don't need to worry about beasts or barbarians...” sighing a little, you shrug, “I'll think about it. For now, though, I've got some other work to do. I was going to visit Grace – do you want to come along?”

Blessings considers the idea, then nods lightly.

-

The sweet smell of Bartzoff Petal hangs in the air as you arrive at Grace's quarters, causing Blessings to cough lightly. Grace doesn't seem to notice his discomfort, regarding you both with slightly narrowed eyes. You've seen that look before, that mismatch of intense focus and peripheral indifference. Bombs could be falling while her nose was buried in a book, and she wouldn't notice.

“I hear that you've had some success with that translation,” you begin brightly, speaking loud enough for your words to definitely get across. Grace closes her eyes tightly for a moment, then opens them – they seem clearer now, at least.

“I have the first set of pages completed. This is slow going, captain, so it's going to take a while – one word at a time, one page after another,” Grace lets out a soft sigh, but one that has some satisfaction in it. Taking a sheet of heavy parchment from her desk, she passes it across to you. “Now, two points. First of all, this is incomplete – these kinds of Zenith script tend to have special characters denoting the beginning and end of a passage. The beginning was missing from this excerpt, though,” she pauses for a moment, “I don't think anything too important is missing. An introduction, perhaps, but the text seems to make some sense without it. As much sense as these things ever make.”

“I see,” you muse, skimming over the page, “This looks like a creation narrative, and a story about the gods.”

“It is. This brings me to the second point,” Grace toys with her pipe, but resists the urge to light it, “Two terms - “Dogma” and “Impurity”. The translation is very difficult, and I did the best that I could. In particular, the full translation of “Dogma” carries connotations of both perfection, and sound construction – an architectural term, in other words. Take a look, read it over properly, then we can move on.”

This reminds you of your lessons with Salazar – he'd say the exact same thing, urging you to read something “properly”. That usually meant slowly, in his lessons.

>Fine, I'm done with reading. What do you think?
>I've got a question about this text... (Write in)
>Other
>>
>>2356221
>>I've got a question about this text... (Write in)
'Given duties to those that would become gods' implies that the other 5 didn't start out as gods correct?
>>
>>2356221
Ok, so we're a flaw in Dogma's perfect system. Maybe the incarnation of pestilence that spared us was the Master of Impurity.

>I've got a question about this text... (Write in)
"That stuff about the Maiden of Flames giving one day for that which no flame can erase to roam, any ideas what that means?"
>>
>>2356221
>Fine, I'm done with reading. What do you think?
Which gods' keys do we have again?
Also, it looks like the Wind god's attempt at daemons really went down the shitter.
>>
>>2356221
>Other

Bring up the discussion we had with the fever demon. As a story we heard about a demon that tested men, not a personal experience.
>>
>>2356221
>"He toyed with those whose bodies were not given to the flames". What flamas is this passage talking about? There was a Maiden of the Flames, but she gathered souls, not bodies.
>Also, doesn't the Maiden of the Flames have some parallels in the Carthulian faith?
>It's also pretty suspect that Zenith metaphysics would ascribe any importance to the ocean.
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>>2356257
The seed planted in us that the demon mentioned - who planted that exactly.?
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>>2356277
We were impregnated?
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>>2356257
I would assume souls. That sounds like the day of the dead down in Nadir, when all the ghosts walk.
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>>2356274
The “given to the flames” sounds like he’s responsible for demons being able to be bound in corpses as homunculi and familiars as they haven’t been cremated in accordance to rite.
>>
Passing the page across to Blessings, you watch as his brow furrows with intense concentration. As he reads, you consider what you just read and ask the first question that comes to mind. “This says that Dogma gave duties to those who would become the gods,” you begin, “That implies that at some point, they were something other than gods. Can you suggest what that might be?”

“Not men – that is to say, humans. I'd say that the answer might lie in the word “daemon”. I understand that that's the more common term, but the High Zenith term could also be translated as...” Grace checks a second sheet of notes, “As something like “small god”. So, perhaps the Master of Dogma elevated five daemons and granted them power over their current domains. I wonder how he picked them – I can't imagine that he did it at random, he doesn't seem like the sort who would do anything at random.”

“Sound construction,” you agree, “Okay, so the part about the Maiden of Flames giving one day to that which no flame can erase. What does that mean?”

“I believe it ties into a Nadir festival – I found a note in one of these books about it. A day in which the spirits of the dead were allowed to roam the land. According to these notes, though, it was purely symbolic,” the scholar scratches at her head, “People would don masks and remember their dead. I've never read anything to suggest that it was literal. You spent a number of years down in Nadir, did you not? Did YOU ever see the spirits roaming the land?”

“The Festival of Walking Ghosts...” you murmur to yourself. Is it just a coincidence that this all began around about that time? Salazar brought word of Miriam's death, and Morey sent you to threaten Gutter Sut. Wearing a mask of your own, you were one of those roaming spirits – and then things just kept on going, barely kept under your control. “Impurity was said to toy with those whose bodies were not given to the flames,” you continue, “But the Maiden of the Flames gathered souls. I don't quite understand this.”

“Ah, well, I'm not sure about that either. If I had to guess, I'd say that...” clearing her throat, Grace checks her notes again, “I'd say that if a body was not burned, the spirit could not reach the Maiden of the Flames. If that happened, the Master of Impurity was able to... influence the unburned body. If the spirits were allowed to roam for one day of each year, then perhaps these bodies could be made to roam.”

“That's disgusting!” Blessings protests, “You're saying that... that there could be dead people walking down in Nadir?”

“Maybe,” Grace says with a shrug, “It's hard to know how much of this is literal and how much is metaphor. I don't want to write anything off as falsehood, though.”

[1/2]
>>
>>2356353

“Blessings, this Maiden of the Flames seems to have some parallels with your faith – the Lord of Rising Light was said to burn away sin and impurity, right?” you ask, watching as the boy's frown deepens for a moment, “What do you think?”

“I... suppose,” he admits after an uncomfortable pause, “But, ah, I don't think the Lord of Rising Light is quite so... limited. There church does not recognise other gods, you see, and they wouldn't accept that the Lord is “just” a god of the dead. The Lord of Rising Light governs all aspects of our life, from the sun in the sky to the life in our hearts. I don't mean to preach but, ah... the Lord is bigger than all this. He comes from above all of this.”

He seems to believe that, genuinely and purely, but you're not quite so convinced. Still, you have other questions for Grace. “I've heard stories of a daemon that tested men, demanded that they justify their own existence,” you explain slowly, omitting the fact that this is a first hand account, “This sounds a lot like the Master of Impurity – it was said to challenge men as well. Could they be the same?”

“Conceivably, yes,” Grace looks up at the ceiling and lets out a low whistle. “I'd hate that. I'd hate to have a god forcing me to justify my own existence. I have no idea what I'd say to it,” she murmurs, “That my existence is to read books and study dead languages? Oh, ah, I'm sorry captain – I didn't mean to imply that this isn't important work!”

“No offence taken,” you assure her, “Here, there's something I don't quite understand. This is a Zenith script, right? It seems odd that there are mentions of the ocean in it.”

“Ah!” Grace snaps her fingers, “I have a theory about that!”

There is a pause. “Okay,” you press, “I don't have any other questions, so why don't you tell me about this theory of yours.”

“I think that at one time, this land was one – there was no Zenith or Nadir, no Azimuth between them. It was all one land,” the young scholar suggests, “You remember that mural? Forests below, with a mountain rising up. That mountain became Zenith, although I can't imagine how it came to be so... high up. The lowlands remained as Nadir, and Azimuth... oh, I don't know. Maybe some bits fell off the mountain, it doesn't really matter.”

Did she just write off an entire set of islands, home to the two great powers, as something that doesn't really matter?

“Anyway, I'm hopeful to find some more answers in the coming pages. From what I can tell so far, the next part is some kind of historical record – very, very ancient history,” Grace pauses again, “There is one other point, though, and I really can't stress this enough. This could be awfully important.”

This, you realise, does not sound good.

[2/3]
>>
>>2356408
> I'd hate to have a god forcing me to justify my own existence. I have no idea what I'd say to it.

I think you would just have to say ANYTHING. But definite props for "I deserve to live because fuck you that's why". No dissembling.
>>
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>>2356408

“I'm almost certain that this was created by a human writer – not that this was written, I suspect that it was carved into... that doesn't matter,” Grace shakes her head again, frowning at her wandering thoughts, “What I mean is, this should not be taken as an unbiased source. Whoever wrote this must have had enemies, people – or gods – that they wished to portray as evil or wrong. I'm trying to translate this as objectively as I can, but the original text could be... unreliable.”

“I see,” you agree with a firm nod. History is written by the victors – which is they the Iraklins are heroic defenders, protecting the Pastona Union from Carth influence. You know all too well how history works. “Well, this has given me a lot to think about,” you sigh, “Keep working on the next section. With luck, we'll be able to confirm some of our theories.”

“Oh, captain, I had a question about these... key fragments of yours,” Grace asks next, “I understand that they have markings on them. Do those markings have any significant meaning?”

“Keziah mentioned that four of them were associated with the Nadir gods. We have...” you think back, “We got the “Wind” fragment from the Northern Labyrinth, and I got the “Waves” fragment from Consul Hess. I'm not sure if the marking has any relation to where they were found, though. I suppose the remaining four must be Soil, Flames, Impurity and Dogma. I'll have to note those down at some point... Anyway, does that answer your question?”

“Yes, I'm satisfied. Ah, but there is one other issue,” clutching her stomach, Grace lets out a groan, “I'm so hungry, I can't remember when I last ate!”

Sighing, you glance across at Blessings. He nods slightly, then hurries off towards the kitchen.

>I'm going to have to pause things here, I'm super tired. I'll continue this tomorrow, and if anyone has any questions I'll answer them if I can
>Sorry for the early finish today, and thanks for reading!
>>
>>2356482
Grace, Trice, Caliban, Keziah - whose butt is best and why.

Obviously the answer is Keziah's Mom but I mean out of mere mortal asses that haven't been blessed by the kiss of the Gods.
>>
>>2356482
>this should not be taken as an unbiased source. Whoever wrote this must have had enemies, people – or gods – that they wished to portray as evil or wrong
Alright, so what ancient evil are we going to be unleashing by assembling the ring and opening the vault?
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>>2356482
Thanks for running Moloch.

>>2356491
Dogma maybe?
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>>2356482
Thanks for running!

This Impurity fella seems to be getting pretty big for his britches. Wonder if Dogma will demote him back to daemonhood.
>>
>>2356490
Probably Trice. She doesn't lift like Freddy, but she definitely keeps herself in shape. That would be an athlete's backside. Caliban would probably take second place, for much the same reasons. If you prefer dudes, though, I expect that he'd easily take the prize.

>>2356491
Well, the first chap to open up these vaults let the wyrms escape, so he probably let out all the monsters already. Lucky for us!
>>
>>2356555
Okay. Freddy vs Trice!
>>
>>2356570
Now that is a difficult question. They're pretty similar, so I suppose it largely comes down to personal preference - Trice would be a touch softer, and a little slimmer than Freddy. As far as I could say, though, this contest is too close to call
>>
>>2356624
Personal preference is always Maeve.
>>
>>2356482
How many firearms does Freddy have?
>>
>>2356723
Four, in her personal supply. A standard issue fighting rifle, and three automatic pistols of various sizes - a slim pocket pistol for formal events, and two larger ones for more practical work. That doesn't include the Spirit of Helena's own modest arsenal, which Freddy tends to look after in her spare time.
>>
>>2356773
So would it be more ethical to make smaller guided missiles using demons bound to like, dogs or monkeys or Nadir? Or fish or fowl since they already have experience with 3 dimensional movement?
>>
>>2356805
If we're talking about making insane suicide weapons, I'm not entirely sure if "ethics" come into the discussion. For what it's worth, though, I feel like birds might be the most effective "pilots" to use because, as you say, they have experience with three dimensional movement.
>>
>>2356850
I mean. Could we use some sort of principle of magical attraction and shoot flak powder cannons to literally paint targets that missiles would be attracted to?

I mean.

What are the ethics around demons? Are they all sapient?
>>
>>2356865
Daemons are odd. Most of them have a general human level of intelligence, although that doesn't always manifest itself in human ways. They might be intelligent but they still behave in an utterly bestial fashion, for example. They have a natural urge to avoid death, although for a daemon "dying" is far from permanent. In most cases, it just means that they need to be summoned once again - however, daemons often lose many of the memories they made after "dying". You could compare it with a computer being reset to factory defaults.

Additionally, most witches are reluctant to summon daemons for no good reason. While there tends to be a lot of individual variation involved with witchcraft, most would agree that daemons and humans have a mutual relationship. If people started to abuse daemons, the relationship might become tainted and dangerous. In this regard, what the creator of these suicide ships is doing is a very serious taboo.

So, to put it simply, suicide bombers are bad.
>>
Dead story?
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>>2357051
What?
>>
>>2357171
poopoo haha
>>
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“You know, I have this theory about justifying your own existence,” you tell Grace later, as she's voraciously devouring a ham sandwich, “It doesn't really matter what you say – it really doesn't – so long as you say it with enough conviction. Even just deciding “To hell with you, I don't want to die!” should be good enough, so long as you feel that way with absolute certainty.” Having said this, you wait for Grace to finish chewing so that she can answer you.

“So...” she begins, taking a deep drink of water, “So even if I said, “I want to live because I can't die on an empty stomach”, that would work?”

“So long as you were really hungry, I guess so,” you shrug, glancing across as Keziah and Gunny wander in. “Hey, you two!” you call over, “If you had to justify yourselves – you know, your lives – how would you do it?”

“Easy, brother. I made a hell of a mess of things, and I need more time to make amends,” Gunny answers, “I'm not the kind of guy who leaves a mess without cleaning up after myself. What about you, little sister?”

“I dinnae ken. I'd say, maybe, I couldnae let my friends down. When you've got folks relyin' on you, you cannae just go dyin' like that. It leaves everyone else with a whole bunch of problems!” Keziah offers, “What kind of friend does that to their nearest and dearest?”

“I see, I see...” Grace muses, before casting a longing eye at the other half of her sandwich. You shrug, and she digs in as the others sit. “So,” the scholar mumbles from around a mouthful of rye bread, “I just need to believe in something with all my heart – all my conviction.”

“That's right. Also, stop spitting crumbs all over the place,” you tell her, sighing a little before glancing across to Keziah and Gunny, “I hear you two have been looking into engines. Something to solve our altitude problem?”

“Aye, that's right. We were talkin', and Gunny here mentioned a name. An engineer, like, who was talk of the town a while back. He had these brilliant ideas, but he was... uh... difficult. He was an Iraklin, and he wrote an essay that basically crapped over...” Keziah pauses to think for a moment, “Well, pretty much everyone. It read like a proper scholarly paper, so folks took it seriously for a while, but then they realised that he was just callin' everyone idiots. Haydn, I think his name was. Something Haydn.”

“Isaac,” Grace says as she clears her throat, “Isaac Haydn. He wrote “Commentaries on Natural Law, with Regards to the Pleonite Paradox”. We have a few copies at the college. I've never read it, though – it's awfully dry. Didn't he get arrested for something?”

“The Iraklins arrest people?” Gunny mutters, “I thought they just shot them...”

[1/2]
>>
>>2359054

“I cannae say for sure, but I certainly hope not,” Keziah says with a shrug, “I figured, if we could find this guy, he might have some insight into our engine problem. Him being shot and all, that wouldnae really help with our little problem. You ought to ask Fredrika about it, she's more likely to know.”

“Who's Fredrika?” Grace asks, frowning in confusion.

“Freddy,” you tell her, “Keziah just calls her “Fredrika” because... I assume she has some terribly important reason for it, instead of just being passive aggressive.”

“No, I'm pretty much just bein' passive aggressive,” Keziah corrects you cheerfully, “Really boss, it just sounds weird to me, like she was tryin' to pass herself off as a lad or somethin'.” Having said this, the witch slouches across the table and lets out a long sigh. “Ah, but I'm so tired! We spent the whole day strippin' and cleanin' the engine, since I figured we were goin' to be grounded for a while. I've probably got machine oil sticking to every inch of my body...” she groans, “You'll help scrub me clean, right boss? You're the captain here, so you've got a duty to run a clean ship.”

“Oh sure, I'll help,” you jeer back, “Just let me get the hose. You're fine with cold water, right?”

“On second thoughts, maybe engine oil isnae that bad!” Keziah yelps, causing Grace to giggle a little. Gunny is less restrained, letting out a booming laugh.

“Nothin' wrong with a cold shower, little sister, it's good for the soul,” he chuckles, “But never mind that now – Milos, brother, what are we doing today? I don't mind keeping an eye on the ship if you've got business elsewhere, but I like to know what we're doing. Got something planned?”

>I wanted to take a trip over to Sol Carthul with Blessings, check the church archives
>I need to head down to Nadir, to discuss a few things with Maeve
>I feel like taking some time off. Blessings mentioned a forest, and it sounds relaxing
>Trice mentioned the Palace of Silence up in Zenith. I'd like to head up there
>Other
>>
>>2359057
>I wanted to take a trip over to Sol Carthul with Blessings, check the church archives
>>
>>2359057
>I wanted to take a trip over to Sol Carthul with Blessings, check the church archives
>>
>>2359057
>I feel like taking some time off. Blessings mentioned a forest, and it sounds relaxing
>>
>>2359057
>I wanted to take a trip over to Sol Carthul with Blessings, check the church archives
>>
>>2359057
>Sol Carthul with Blessings, check the church archives
>>
“I was thinking of taking a trip over to Sol Carthul with Blessings,” you decide after a moment, “He suggested checking the church archives there for leads on the Vault of the Sun. It shouldn't take too long, and it should be safe enough – not many murderous barbarians in the Carth capital, I should think.” At least, that's what you hope. These days, you can never be certain about these things.

“Room for one more on this trip of yours, brother?” Gunny asks, “It's been too long since I saw the capital. Damn fine place, Sol Carthul. I never did get around to visiting the church archives, though...”

“Too much like proper schoolin' or something?” Keziah teases, causing him to laugh again. Slapping her hard on the arm – a rather aggressive display of friendship – Gunny nods without a trace of shame.

“Got that right, little sister,” he cheerfully agrees.

-

Upon learning of your plans, Blessings is beside himself with excitement. While you send Freddy down to get the Eliza ready, he bustles about with notepads and the Imago device. Gunny is more reserved, but you can sense an eager anticipation stirring within him as well. Leaving them to trade comments about the capital, you follow Freddy down to the cargo hold. Keziah's comments about this Haydn are still fresh in your mind, and you don't want to lose the chance to ask the pilot about him. When you mention his name, though, her face turns sour.

“I've heard of him, unfortunately,” she informs you, “He's not exactly a point of pride for Iraklis. I can't deny that he's a brilliant engineer and researcher – even if I don't understand a word of what his work says – but he's a bastard. He embezzled funds meant for research and spent them on... wild parties and illicit drugs. He was arrested after a public outcry – he was using a government lab for...” Colouring slightly, she hesitates before continuing. “Well,” she concludes, “For “sexually charged occult rituals”. I believe that was what they called them.”

“Witchcraft?” you ask, “Or just a regular orgy?”

“The latter, by all accounts,” Freddy mutters awkwardly, “A Nadir woman was involved, but there was no indication of any unnatural phenomenon. Even so, he was an embarrassment to the nation – arresting him was the only option. I suspect that he avoided execution, however. A man of his talents is too valuable to waste, but I don't know where he is now. Hidden away somewhere, I expect.”

Before you can ask her anything else, Blessings and Gunny hurry down to join you. Once they're both sitting down and strapped in, Freddy fires up the engines and away you go.

[1/2]
>>
>>2359057
>Keziah corrects you cheerfully, “Really boss, it just sounds weird to me, like she was tryin' to pass herself off as a lad or somethin'.”

Repeat what Keziah said about it making Freddy sound weird while calmly and intently staring at Keziah. Make sure to repeat it using her accent.

>I need to head down to Nadir, to discuss a few things with Maeve

Just an idea. Let''s figure out what's going on with our demon hands before going somewhere that REALLY DOESN'T like said demon hands.
>>
>>2359091
>>Keziah corrects you cheerfully, “Really boss, it just sounds weird to me, like she was tryin' to pass herself off as a lad or somethin'.”
>Repeat what Keziah said about it making Freddy sound weird while calmly and intently staring at Keziah. Make sure to repeat it using her accent.


I have faith this opportunity will come up again.
>>
>>2359094
I assume we have gloves on.
>>
>>2359100
We haven't seen any spoopy anti-Nadir church magic yet and I am paranoid.

We should burn the church down to be safe.
>>
>>2359091

While the Eliza isn't quite as fast as the Saint Ann, you still make excellent time crossing over to Carthul. After landing in Sol Carthul you need to wait for a churchman to inspect your ship – making sure that you're not smuggling in any contraband – but that doesn't take long. It's a cursory examination at best, and the Eliza doesn't have many hiding places. Even so, you couldn't help but tug nervously at your gloves – maybe you're being paranoid, but just being here is enough to make your damaged hand itch.

“Hierophant Milleux has relaxed security recently,” Blessings mentions as you leave the aerodrome, “A lot of people didn't like that, you know, but the Hierophant said... ah, he said that it was a waste of resources. Worse, it suggested, um, it suggested a “shameful lack of trust”, in his own words.”

“He sounds like an idealist,” Freddy remarks, saying nothing else. She doesn't need to say anything else – her opinion on the matter is quite clear.

-

The church archives are located in the centre of Sol Carthul, near the Grand Cathedral and a whole mess of other important buildings. Blessings fidgets nervously as you draw closer to the centre, occasionally starting to say something before cutting himself short and weakly shaking his head. Eventually, Gunny lets out a massive sigh.

“By the Light, lad, just spit it out!” he insists, “If you need to take a piss, just say something!”

“Not so loud!” the boy groans, glancing fearfully around as a few passing citizens give him a wide range of strange looks. “But, ah, there is something,” he admits after a moment, “Before we head into the central district, we really ought to, um... wash. I don't mean to imply anything, but it's tradition! Ritual bathing is important, especially before heading into the central district.”

“Bugger. I never thought of that,” Gunny scratches his thinning hair, “Ritual bathing, eh?”

“There should be bathhouses all over,” Blessings says, gesturing around you, “Free of charge, you understand. It, ah, it's not about making money...”

“But this isn't essential, is it?” Freddy asks, frowning a little at the diversion. For someone like her, this must seem like a pointless waste of time and effort. “I mean,” she adds, “We could just walk into the centre and nobody would stop us, correct?”

“Well, um, I suppose so...” the boy mumbles, shuffling his feet awkwardly, “But it's awfully... rude. Traditions are supposed to be respected.”

>We'll stop and bath. Like Blessings says, traditions should be respected
>This is just a waste of time. Let's just head straight to the archives
>Other
>>
>>2359121
>We'll stop and bath. Like Blessings says, traditions should be respected
>>
>>2359121
So how noticeable is our Nadir hand?
>>
>>2359121
> Are these private baths? I would rather have as few people as possible recognize us.
>>
>>2359141

>At the moment, it doesn't look immediately abnormal. The nails appear darker than is normal, and the skin feels firmer to the touch, but there are no immediately obvious deformities.
>>
>>2359141

>you notice your nails. They seem darker than you ever recall, and thicker too. More like vestigial claws than human fingernails.

> But that hardly seems to matter. Clenching and unclenching your fist reveals another unwelcome revelation – your skin has started to crack, starting to peel away to reveal a tougher hide beneath. Not quite leather or reptile scales, but certainly something rougher than soft human skin.

I would not want to be in a public bath.

If we DO get found out though, we can pretend to be desperately looking for salvation. Shame about the significant hit to our rep though, and we'll probably be on a Carth list as well as an Iraklin one afterwards.
>>
>>2359148
Oh that's relieving then.

> At the moment.

Hopefully they stay that way when we have a stressful holy bath.
>>
>>2359121
>We'll stop and bath. Like Blessings says, traditions should be respected
Alright then. We should be okay.
>>
“I think we should stop and bathe. You're right, Blessings, traditions should be respected. Considering that we're here to ask the church for help, we ought to play by their rules,” you reply slowly, tugging at your glove again, “But still, I'd rather visit a private bath if possible. I'd prefer not to draw too much attention while we're here. Do you know any private baths?”

“Never knew you to be shy, brother,” Gunny chuckles, “It's not like you've got anything to be ashamed of.”

“Wait,” Freddy cuts in, “You've seen his-”

“Blessings!” you snap, “Private baths, yes or no?”

“Ah! No, no... I don't know of any,” Blessings blurts out, cringing away from your harsh tone, “But, ah, but it shouldn't be hard to find a quiet place. There are so many here, and some of them are, ah, they're awfully out of the way. I remember a small place not too far from here that was empty. I never saw a single person there when I visited it.” Blushing right to the roots of his floppy hair, Blessings hesitates for a moment. “I prefer to bathe in private as well, you know,” he mumbles, “I thought...”

“Fine. Take us there,” you sigh, shooting Gunny a glare, “We'll get this over quickly, then move on. We're not here on some pleasant holiday, remember?”

With that, you gesture for the boy to lead the way and you hurry off. All the while, Gunny grins to himself.

-

When Blessings said that the bathhouse was out of the way, he really meant it. It must be in one of the oldest parts of Sol Carthul, hidden away in a maze of streets so narrow that you have to walk single file. You have no idea what you'd do if you ran into someone coming from the opposite direction, but that possibility never arises – in fact, you don't see a single soul until you arrive at the bathhouse itself. There, a wizened old crone silently leads you through into the rear of the gloomy building.

You're glad of that gloom. Not only is the bathhouse virtually empty, but the lighting is perfect for hiding your damaged arm. Once you allow yourself to relax a little, you can appreciate the bathhouse for its archaic charm. Glossy tiles the colour of sand line the wall and floor, while the infrequent lanterns cast a buttery light over the scene. The baths themselves are small, separate room just about big enough for four people each, and you take two adjacent rooms. That was Blessings' idea – he insisted, in fact.

Leaving your clothes in wicker baskets outside the bath, you're all careful to keep your eyes above waist level until sinking down into the hot, fragrant water. Steam clouds the air, while a panel of thick, greenish glass reveals a vague, indistinct view of the next bath over. Sinking deeper into the water, you close your eyes and let out a heavy sigh.

This is... nice.

[1/2]
>>
>>2359184

“So, little brother, how long are we supposed to stay in here for?” Gunny asks, water splashing as he stands up and grabs for a bar of hard soap. Opening your eyes, you watch as he scrubs at the machine oil staining his arms. When he turns away from you, you see that his back is lurid with a large tattoo – an abstract design, with countless little details. Before he splashes back down, you notice engine components, a single feathered wing, and an improbable amount of fire. Blessings must have noticed the tattoo as well, as his jaw hangs slack with awe.

“Um, uh, until we feel clean, I suppose,” he answers at last, “I always stay in for a long time. A bath like this, um, it helps me think.”

“I bet it does,” Gunny jokes, glancing across at the thick glass. You see the vague suggestion of a silhouette moving about through the glass, but no details can be made out. You couldn't even say for certain if it's a man or a woman. “So,” he adds, nodding at the silhouette, “What ARE you thinking about?”

“I... I have no idea what you mean!” Blessings yelps. Snatching a towel from the edge of the bath, he leaps up and fumbles it around his waist. “I think I'm done!” he adds hurriedly, “I'll, ah, I'll wait for you in the front!”

Watching him leave, Gunny lets out a low laugh. “Shouldn't tease the lad,” he says at last, “But it's just too much fun. I'll tell you this, brother, I never would have pictured you bringing a kid like him along. Same with Grace, I guess, but at least she can help with the book learning. True, the boy knows folk here, but... I can't really see him putting the pressure on them. If there's hard bargaining to do, he'll be no use at all. He's too...”

“Too nice,” you agree, “Well, maybe so. If we don't get any fresh leads here, we've not lost anything but some time. Even then, at least we got a chance to have a decent bath!”

“Aye, that's true,” Gunny pauses for a long moment, “Say, brother, that hand of yours...”

While your deformities are discrete enough to fool a passing glance, you knew that there would be no hiding them from your crew. Still, you had been hoping to avoid this. For one thing, you're still struggling to accept it yourself – to accept what it means. Gunny doesn't press the point, leaving you to pick up the dangling thread – or, perhaps, to change the subject.

>Drop it, Gunny. I don't want to talk about it
>It's nothing, no big deal. I guess I've got some Nadir blood in me, that's all
>Never mind my hand, what's with that tattoo?
>My hand... (Write in)
>Other
>>
>>2359241
>It's nothing, no big deal. I guess I've got some Nadir blood in me, that's all
>My run in with a Daemon and a strangler certainly didn't help matters.
I'm looking forward to slashing some attacker's throat with bestial claw nails when we get into another Nadir-blood-awakening melee fight.
>>
>>2359241
>It's nothing, no big deal. I guess I've got some Nadir blood in me, that's all
"You know my father was very adamant that we are all pureblooded. So adamant in fact that it's not really a surprise it was another lie."

Either that or Kez's treatment went in a weird direction.

>Never mind my hand, what's with that tattoo?
>>
>>2359241
>My hand... (Write in)

It was worse before. I've heard about Nadir blood causing changes one way, but never a out it getting better.

My gun was changed too, after I was poisoned.

I wonder if that means that it's not something different the Nadir have in them. Maybe it's something we all have in us that is merely brought to the surface by encounters with Demons.

There's so much we just don't know. But I'm glad to have friends like you and Keziah around to make sure that even if my body changes I still stay myself.

I worry that maybe there was a demon inside that other man. I worry if there might also be one in me. If so . . . I trust you to help keep me on the right path. Or do what has to be done if I try to excuse my actions by blaming it on a demon. I won't let myself become that, even if it means locking myself away until, if, it can be fixed. Just promise me to let Maeve see if she can help before locking me up. Innocence of intent doesn't excuse one from responsibility.

So yeah. Now about your tattoo . . . .
>>
>>2359273
I think you might be reading a tad too much into standard Nadir awakening.

Also the gun was just corroded from the poison. I don't think it's a representation of the soul or anything.
>>
>>2359273
I mean, I have my own suspicions that we picked up spirit aids straight from the nightlands, courtesy of the god of impurity, but I still think its just that: normal spirit aids. I sincerely doubt we're any different from any other Nadir.
>>
>>2359241
>No biggie, Nadir blood. Like Keziah's eyes. That tattoo tho...
>>
>>2359304
But it went away though.
>>
>>2359286
There's the whole thing about the islands being a continent and a god of physical corruption and whatnot though.

Like the Nadir had to come from somewhere.
>>
Looking down, you consider your deformed hand. Deformed? It's hardly that bad – for now, at least. Perhaps you've been too concerned with what it implies to look at it through unbiased eyes. Lifting it out of the water, you slowly clench your fist. “It's nothing. It's no big deal,” you begin, speaking very deliberately, “I guess I've got some Nadir blood in me, after all. That's it. I should have guessed this long ago – the fact my father was so boastful about our “unblemished heritage” should have told me that something was wrong.”

You half expect Gunny to laugh at that, but he keep silent. “I guess having some daemon trying to bite my arm off didn't help, though, and then there was the mad strangler...” you add with a sigh, “But you know, I wonder. After running into that daemon, my pistol ended up changed as well. It's almost like this isn't about blood, Nadir or otherwise, but... but it's something that is always there, just beneath the surface. Something that waits for the right stimulus to emerge.”

“You think we've all got something like that inside us? Something like Keziah's eyes?” Gunny asks after a pause, “That's grim, brother, that's real grim.”

“Is it? Maybe it's just the natural order of things,” you reply vaguely, “But either way, it doesn't give us any excuses. Even if my body changes, I'll be relying on you and Keziah – on everyone – to make sure that my mind doesn't change. I can't use this an excuse for self-pity... or anything worse than that. You think you can help keep me on the straight and narrow, Gunny?”

“Milos, brother, I'll do my damn best,” he assures you, reaching across to slap you on the shoulder, “I'm still trying to get my head around all this – you know me, slow old Gunny Hotchkiss – but you're still you. Far as I'm concerned, that's not going to change.”

“But if it does...” you murmurs, “Well, I don't know. If the worst should happen, maybe Maeve can help – or at least make things easier for us all. Promise me that you'll bring me to her, if I ever... stop being myself.”

“You got it, brother,” Gunny nods, wading a step closer and spreading his arms wide in a brotherly embrace. Laughing, you raise your hand – both hands, in fact – and carefully push him back.

“Enough about my hand,” you warn him, “What's the deal with that tattoo? You can't tell me that you just woke up like that one day.”

“Funny that you say that, brother...” he says, twisting around in an attempt at studying his own back, “But you're not far off. It wasn't long after I got out of prison, and... hell, I might as well be blunt. I had a relapse. Got a bottle of something strong and drank until I passed out. I woke up two days later, and I couldn't figure out why my back hurt like hell. It looks good, doesn't it?”

[1/2]
>>
>>2359365

“It certainly looks... interesting,” you reply at last, trying to pick the least offensive word possible.

“Hah! You can be honest, brother, I know what it looks like. Looks like someone drank paint and threw up all over me,” Gunny laughs, slapping you on the arm, “But you know, I like it. Every so often, I look at in a mirror and it reminds me of something. Can you guess what?” He pauses a second, barely long enough for you to think, before barging on ahead. “It reminds me of how fucking stupid I can be,” he concludes, “Drinking until I pass out, hurting people, marking my body like this... I'm willing to call this a lesson in common sense.”

“Well, that's good then,” you agree, “So long as you actually learn from that lesson.”

“Maybe you're not wrong, though, about what you said before. Maybe this was always inside me, just waiting for a chance to come out,” Gunny says with an unusually thoughtful expression on his face, “A sloppy mess. It suits me, don't you reckon?”

“Hey, you said it,” you tell him with a laugh, “Not me.”

-

After towelling yourself off, you dress and return to the front of the bathhouse where Blessings is waiting for you. Freddy is there with him, quietly telling him about the best way to stretch out sore muscles. Blessings, for his part, seems intensely interested in the subject – but perhaps not for the reason that she intended.

While you were bathing, someone – the crone from the front desk, perhaps – had dusted them down with some fragrant powder and crisply folded them up. The smell of that powder still tickles your nose as you leave the bathhouse, and the urge to sneeze is never that far away. Blessings takes the lead, guiding you back through the narrow maze of streets, and soon you're heading for the central district once more.

“I have to admit,” Freddy remarks, “I hadn't been expecting hot water. That seems like an indulgence – in basic training, we took cold showers as a unit. Privacy was never really an option.”

“Well, I'm sure there are some cold baths around here,” Gunny says, “But the church isn't that harsh on us. Avoiding alcohol and impure habits is one thing, but complete self-denial? I reckon the church would struggle to get any followers at all if they asked for that. Plus, this new chap they have in charge is pretty lenient – he's a real modern thinker, I guess you could say. Got a lot of people angry when he started to relax some of the rules.”

“But he made even more people happy,” Blessings counters, “The people here love him, they really do.”

Absolute power, in the hands of one charismatic leader... suddenly, the bureaucratic hell over in Iraklis doesn't seem so bad. At least they need to vote on their terrible ideas.

[2/3]
>>
>>2359444

The church archives are an impressive sight to behold – a vast dome with tall bookshelves forming orderly rows. Here and there, ladders wait for anyone who needs access to the highest shelves. You'd certainly need them, with the tallest shelf easily more than three times your height. At one end of the domed hall, a raised dais holds a wide bank of desks and one ornate lectern. Half a church and half a library, the archives are a uniquely Carth building.

The domed roof above is lovingly painted with saintly human figures, all worshipping a circle of pure white light in the absolute centre of the dome. An abstract representation of the Lord of Rising Light, you assume. Beautiful, really, although you can't help but find the overall effect strangely oppressive. Tearing your eyes away from the ceiling, you hurry towards the raised dais. Blessings has already reached it, and he is speaking with the archivist when you reach him.

“You must be Captain Vaandemere. Young Blessings here was just telling me about how he's travelling with you,” the archivist begins, nodding to Blessings with a degree of familiarity. They know each other, you guess, and not just by reputation. “My name is Alfaro. Head Archivist Alfaro, really, but I don't hold with ranks and titles. Life is much better when we approach one another as equals, wouldn't you say?”

“Sometimes,” you cautiously agree, “But a ship needs a captain.”

“True,” Alfaro admits, “Very true.” Taking off his delicate spectacles, he brushes back a soft fringe of dust-coloured hair. He has a slender face, the sort of face that has never seen violence or strife. “Now then, Blessings tells me that you're interested in the Vault of the Sun, is that correct?” he asks, “What, specifically, interests you?”

>I'd like the church's permission to explore it. Would that be possible?
>Do you know anything about what purpose the Vaults originally had?
>I understand that a group of churchmen explored the Vaults. Can you tell me about them?
>Here's what I want to know... (Write in)
>Other
>>
>>2359522
>I'd like the church's permission to explore it. Would that be possible?
>Do you know anything about what purpose the Vaults originally had?
>I understand that a group of churchmen explored the Vaults. Can you tell me about them?
>>
>>2359529
This
>>
>>2359522
>Do you know anything about what purpose the Vaults originally had?
>I understand that a group of churchmen explored the Vaults. Can you tell me about them?
>I'd like the church's permission to explore it. Would that be possible?
>>
>>2359529
>>2359522
All the things.
>>
>>2359522
Also

> What happens to any historical artifacts we find?

> Is there anything you would like us to look for in particular? Effects from previous expeditions and such for their families?
>>
“I'd like the church's permission to explore it,” you announce boldly, “Would that be possible? My interests are scholarly in nature – I'm not looking to ransack the Vaults or desecrate them. I just want the chance to see them for myself.”

Alfaro's eyebrows leap as his eyes widen. “You'd need to ask a higher authority for that, but I could certainly help you file a petition. Young Blessings has told me about your interest in history – you've explored sites in Nadir, haven't you?” lightly clearing his throat, Alfaro considers the issue for a moment more. “A Zenith site is a different matter, however, an entirely different matter. There are proper channels to go through,” again, he pauses, “Vaandemere... I've heard that name before. Do you know Virtue Bonhomme, by any chance?”

“I did a spot of work for him,” you reply cautiously, “He's a good man.”

“Hm, I'm not sure if I'd agree with you there, but he spoke very highly of you. I don't know if you're aware of this, Captain Vaandemere, but you've got a good reputation here,” Alfaro gives you a warm smile, “I'll just go and fetch the petition forms. Do you have anything else? Better that I gather all the required materials now, all at once.”

“I had a few questions about the Vault of the Sun, actually,” you ask, “Do you know anything about their original purpose? I understand that they're quite mysterious.”

“I'll say!” the archivist laughs, “I don't actually know that, not off hand, but I can dig out our notes. Just between you and me, I should really send away a formal request for these materials, but... well, any friend of Blessings is a friend of mine, and I'm willing to cut a few corners.”

Glancing aside to Blessings, you give the boy a firm nod and he smiles back. “Much obliged, Alfaro,” you say, “If you're getting some information, could you find out about the group of churchmen who first explored the Vaults? I'd like to find out everything I can about them.”

“Ah, now that IS something I can help you with. They belonged to a small sect that called themselves “The Knights of Saint Alma”. They fancied themselves a brotherhood of knights, and they dedicated themselves to Saint Alma's legacy. I suppose you could have guessed that from the name,” Alfaro laughs again, brushing his hair back into place, “Carthul has hundreds of little sects, so they were nothing special in that regard, but they were more active than most. They would explore Nadir, just as Saint Alma did, to recover and preserve items of historical significance – much like yourself, in a way.”

Somehow, you manage to keep a straight face as he says that.

[1/2]
>>
>>2359619

“Well, unfortunately, the Knights never recovered from their attempt at exploring the Vaults. There was actually one survivor – the common knowledge is that nobody returned – but he died shortly after returning to Sol Carthul. I'm sorry to say that he never spoke of what happened down there – if he did, his testimony never made it to our archives,” the archivist sighs heavily, “Such a loss to history...”

“If I DID get permission to explore the Vaults, I might be able to give you a testimony of my own,” you offer, “Is there anything you'd be especially interested in recovering? Personal effects from the Knights, or...”

“Anything, really,” Alfaro tells you, shaking his head lightly, “Any information about the lower levels. I believe our notes contained some information about the uppermost section of the Vaults, but we know little else. Anything that you could do to expand our knowledge would be greatly appreciated. Of course, this might be too much to ask, but if you were to find any... bodies...”

“I see,” nodding slowly, “What about any artefacts that I might find in the lower depths?”

“I suppose you'd have to turn them over to the church,” the archivist muses slowly, “You'd be compensated, I'm sure, and you might be allowed to keep certain items – anything deemed to have no special significance to the church. Of course, these are all just my assumptions – we'll have to see if your petition gets accepted. Speaking of that, I'll just run and fetch the paperwork. Feel free to browse the shelves while I get everything ready – I'll ring the bell when I'm back.” Briefly nodding to a gilded bell on the desk, Alfaro turns and hurries away into some back office.

-

You split up after the archivist hurries off, with everyone heading to different parts of the archive – chosen, you're certain, more or less at random. You're no better, wandering in search of anything that catches your eye. Somehow, you end up in a section devoted to quotations – thick tomes filled with nothing else. Inspirational quotes, fictional monologues, famous memorials... all manner of quotes.

“Faith demands more than just belief – it calls for unflinching devotion as well,” you read aloud, frowning a little.

“Hierophant Maxwell. Rather outdated, I think,” a hushed voice replies. You turn, surprised, and find yourself eye to eye with a young man in formal garb – almost a military uniform. His eyes have a boyish light to them, a slight hint of mischief. “I always come here when I'm writing a speech, to borrow some inspiration from the greats,” he adds, offering you his hand, “Piers Milleux.”

“Milleux...” you repeat incredulously, “Hierophant Milleux?”

“Yes,” he admits with a slight smile, “I suppose so.”

[2/3]
>>
>>2359669
Did we roll a 100 on the archives random encounter table?
>>
>>2359669

The highest authority in all of Carthul is here, offering his hand out to you with a boyish smile. Blinking off your confusion, you numbly accept his handshake. Privately, you're just glad that you don't need to offer him your left hand – it's not as if your flesh will recoil at his touch, but... you never know. “Captain Milos Vaandemere,” you manage to reply at last, “You're... writing a speech?”

“I am, yes. Saint Bartholomew's Day is coming up soon, and I'll be holding a special sermon. A massive gathering of people, all come to hear me speak... sometimes, I still struggle to get my head around the concept,” Hierophant Milleux sighs, running his hand across the books, “And yet, there are times when it seems like I could say anything – anything at all – and I would be praised as a visionary. Just once, I'd like one of my advisors to tell me that I made a terrible mess of it.”

“I had the opposite problem when I was young,” you hear yourself saying, “The teacher I had never tired of pointing out my flaws and failings...”

“Ah, but that's how you improve as a person,” Piers counters, “Surrounded by sycophants as I am, why, I feel as though I could get away with anything!”

The distant sound of a bell, Alfaro summoning you back to the dais, comes as a mercy.

>Excuse me, that's my call
>Hierophant Milleux, I'd like to ask you something... (Write in)
>Other
>>
>>2359722
I can check that speech if you want
>Excuse me, that's my call
>>
>>2359722
>Hierophant Milleux, I'd like to ask you something...
Ask for a permission to enter the Palace of Silence. As a history buff, of course.
>>
>>2359722
>Hierophant Milleux, I'd like to ask you something... (Write in)

>"I thought the way you've been relaxing some traditions recently was controversial. Don't get me wrong, I'm personally all for it, but you didn't hear any complaints?"

>"I'm sorry, this may be massively disrespectful, but do you know anything about Nadirian religion, and their gods?"
>>
>>2359722
>I can take a look if you want.
>Excuse me, that's my call
>Give him our card or something? For if he needs a Free Captain for the odd job. It's not everyday you can do business with a ruler of a country.
>>
>>2359722
>Hierophant Milleux, I'd like to ask you something... (Write in)

Why can't you find someone who isn't a sycophant if you're the one in charge? Get an irritable Iraklin. Or a Nadir confidante even. They'll surely point put plenty things wrong.

> Give him the number of the cranky witch
>>
>>2359824
You're a genius, anon.
>>
>>2359830
I was thinking Maeve at first.

But then I realized that the world was not ready for that. Nor is the heirophant ready for that.
>>
>>2359722
Give him the number of the cranky witch and tell him that if he does go meet her, the more humble he is the more it will irritate her.
>>
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As you slide the book of dreary quotations back onto the shelf, you glance around at the Hierophant, struck again by how young he seems. Young in some ways, at least, and surprisingly old in other ways. “I could check that speech, if you like,” you offer with a vaguely bemused smile, “You know, if you want an outside perspective.”

“Alas, I've not even started writing it yet. My advisors are tearing what little hair they have left out because of it,” Piers replies with a sad laugh, “They want to make sure that I'm not saying anything too controversial. Suffice to say, I'll have no shortage of people checking my script over. Of course...” Trailing off there, he gives you a wink. “That's assuming that I stick to the script!”

Laughing with disbelief, you find yourself wondering. Maybe he's not really the Hierophant, and this is all a joke. That would make more sense, but... you can't bring yourself to believe that. “I've heard that you've made some controversial decisions in the past. Relaxing some traditions and all that,” you say, “I think it's the right thing to do, but don't you get in trouble for things like that? If people get upset, can they... I don't know, vote you out?”

“Hmm. I'm not sure, actually,” Piers frowns at that, “If they could, I'm sure that they would have tried already. There were a lot of old men and women who disapproved of my selection for Hierophant. As far as they're concerned, any change is a bad thing – we'd all be living in caves if they had their way. After all, when you have people huddling in a cave, they tend to look up to anyone who calls themselves a leader. That might be how they do things down in Nadir, but I'd rather not stoop to that level.”

A startling cynicism creeps into his voice as he says this. “I mean no disrespect when I say this, but... what do you know of the Nadir gods?” you ask, “Or their faith, for that matter?”

“Personally? Hardly anything. My people would never allow me to set foot on Nadir soil, unfortunately. Some of them still see me as a child, to be protected from the “corruption” of a sinful world,” shrugging, the Hierophant tugs at his collar, “But if even one tenth of what I've been told about Nadir is true, that's quite bad enough for me. Awful things, stories of human sacrifice and deformed beasts. Awful!”

“Well...” you begin, but Piers marches straight on ahead.

“And really... gods? I'm sure that they seem that way to the folk down there, but I doubt it. Spirits at best, or... daemons, is that the word they use?” he pauses for a moment, “Yes, I think that's it. I do wonder, though. Has anyone ever talked to those gods of theirs? Have their prayers ever been answered?”

And the Lord of Rising Light, you think to yourself, does he speak to the young Hierophant?

[1/2]
>>
>>2359854
>>2359824
She doesn't really have a radio guys. Do you mean coordinates?

Also I don't think he's going to fly down to Nadir and trudge through a forest just to get someone who isn't a sycophant. Remember she'll turn him away faster than she did Gunny and Blessings.
>>
>>2359874

The bell rings again, and you shake off your cynical thoughts. “Excuse me, that's my call,” you tell him, “I should go. Oh, but before I go, I had a request for you. I'm interested in visiting some Zenith sites in the future – the Palace of Silence and the Vault of the Sun in particular. My interest is purely scholarly – historical in nature. Could I ask your permission to enter them?”

“You may enter the Palace of Silence as you wish, so long as you obey their rules. As for the Vault of the Sun... you'll need to file an official request,” again, Piers gives you a boyish wink, “But I'll put in a good word for you. I have a good feeling about you.”

“You do?” you ask before you can stop yourself, “But... may I ask why?”

To answer this, Piers sniffs the air. “You bathed before coming here, did you not? You're not a member of the church, but you followed our traditions regardless. That tells me that you're a respectful person,” he explains, “For that reason, I just can't imagine you looting our sacred sites like some common lout. Perhaps that's naïve, but I tend to make up my mind about someone very quickly. Now go on, before poor Alfaro has a fit.”

True enough, the bell rings for a third time. “One last bit of advice,” you offer before you leave, “If you're tired of sycophants, you should get yourself a cranky Iraklin. I'll be filing a petition, and it'll have my radio frequency. Call me if you need help – I'll lend you mine. In fact, I could go better – I could introduce you to a Nadir woman I know. Trust me, you'll have a hard job getting ANY praise out of her!”

Piers laughs. “Awfully bold of you!” he remarks, “But I'll keep that in mind. Good luck with your research, Captain Vaandemere, and farewell!”

-

When you arrive back at the dais – still not sure if that strange conversation really happened – you find Alfaro in a state of considerable distress. “I cannot apologise enough,” he begins, “But our notes appear to have been... defiled! Everything we have on the Vault of the Sun has been taken, and what little we had on the Knights of Saint Alma too! They took everything!”

“Everything?” Blessings yelps, “But... what about the sectarian registry?”

“Ah!” Alfaro's eyes widen, “Maybe! Let me check!”

As he hurries off, you turn to Blessings. “What's this sectarian registry?” you ask, “Some kind of... registry?”

“Well, um, yes. It's a list of sects, along with their official activities,” the boy explains quickly, “It should have a list of their members, their last known addresses, whether or not they had a gathering place... Like, ah, like how airship captains gather at the Wild Duck! The registry is kept elsewhere, so whoever took the notes might have missed it. With a little luck...”

Luck, unfortunately, is not something you have a lot of.

[2/3]
>>
>>2359931

When Alfaro returns again, his expression is a little brighter. “Whoever was here, they missed the sectarian registry,” he announces gravely, “There were some details missing – I believe some of the members had their names removed after their deaths, as requested by their families – but I have an address for you. It's the location of their, ah... their “chapter house”, as they called it. It's in Sol Carthul, but there's nothing to suggest that it's still used. It might have been taken over, or... well, any number of things might have happened to it!”

Blessings lets out a quiet groan. “Who could have done this?” he murmurs to himself.

“Well, ah, I'm afraid that I can't do anything more for you,” Alfaro apologises, “These forms here are for submitting a formal petition. You can turn them in to any chapel – they'll send them straight up to us. I really can't apologise enough, this is completely irregular!”

>It's not your fault. I'll send those forms back as soon as possible
>Give me the address of that chapter house, I'll check it out
>I have another question for you... (Write in)
>Other
>>
>>2359964
>>Give me the address of that chapter house, I'll check it out
>>
>>2359964
>Give me the address of that chapter house, I'll check it out

If I had to guess maybe Miriam took them? Her airship crashed near here no?
>>
>>2359964
>Give me the address of that chapter house, I'll check it out

> Would you know when last the records were checked? Maybe if we could get a timeline of when they were possibly removed we could narrow down who might have taken them.
>>
>>2359964
>It's not your fault. I'll send those forms back as soon as possible
>Give me the address of that chapter house though, I'll check it out

Not like these guys have Iraklin record keeping discipline.
>>
>>2360007
>>2359964
Seconding.
>>
“Give me the address of that chapter house,” you tell him, “I'll check it out.”

Alfaro starts to pass across a slip of paper, then hesitates. “If you find our materials there...” he begins tentatively.

“I'll return them here. They're your rightful property, after all,” you assure the archivist, “Besides, you can probably make better use of them than I can. So...” Sighing, Alfaro finishes passing across the slip of paper. Taking it, you slip it into your pocket and start to turn away. Then, before you go, a question springs into your mind. “Do you know how often these records are checked?” you ask, “If you had a rough time frame, it might help us work out who removed them.”

“Ah, hmm. That's hard to say – these records were rather old, and I had to clean away a fair amount of dust to find them. That alone suggests that these records have been untouched for several years...” Alfaro presses his fingers against his temples as he thinks, “And really, if nobody requests the records, they tend to get... abandoned. The Vault of the Sun has been sealed for over ten years, and very few people have tried to challenge that. The only other people I've had asking about it were, ah... a pair of Free Captains. One of them was just looking for easy treasure, so I sent him away, but the other...”

“Yes?” you press, “A woman?”

“No, another man. A boy, really,” Alfaro frowns, “Although he did say that he was working for a woman. I told him that his employer would need to visit us in person – he said that she would come, but I don't think she ever did. I wish he'd given us a name, I could have tracked him down. That would have been... oh, two or three years ago. I should have checked the Vault records there and then, but we were so busy that day...”

“Excuse me,” Blessings asks, “So, ah, is it possible that the records were taken after the Vault was sealed? You DID say that one man survived...”

Alfaro's eyes widen. “But why would he take the records?” he murmurs, “To... hide something? I can't imagine what...”

He falls silent after that, and the air grows thick. “Oh, right,” you ask after a moment, “This might sound odd, but does Hierophant Milleux ever come here?”

That causes Alfaro to laugh weakly, but with obvious relief at the change of subject. “You would be amazed at how often I see him here. He has a habit of, well, of striking up conversations with anyone he runs across,” he explains, “It infuriates his advisors – that sort of behaviour is unbecoming of a ranking member of the church. That's why he does it, I think.”

[1/2]
>>
>>2360114
> “Excuse me,” Blessings asks, “So, ah, is it possible that the records were taken after the Vault was sealed? You DID say that one man survived...”

You mean before the vault was sealed?
>>
>>2360199

>Sorry, that was pretty unclear. I meant to suggest that the Vault of the Sun was sealed up after the Knights were lost within it, and the records were taken from the archive - perhaps by the lone survivor - afterwards. I hope that makes sense
>>
>>2360114

Blessings takes his time to study the address as you're leaving the church archives, and then he starts to call out directions. The chapter house, he explains, should be located in a tower block in one of the oldest parts of the city. An upper floor address, he adds with dismay – the thought of climbing several flights of stairs doesn't seem to bode well for him. When you arrive at the building you feel a touch of that same dismay, but for different reasons. This place looks like a tomb, like it's been abandoned for decades.

But you have to try. You push on the front door and find it unlocked, but the rusting hinges creak loudly. With four flights of stairs to climb, you make it up three flights before Freddy pushes ahead and draws a tiny, slender pistol out of her padded leather jacket. “I'll take point,” she announces grimly, “The rest of you, keep behind me.”

“You brought a gun here?” Blessings whispers in horror, “But...”

Hushing him with a gesture, you follow Freddy as she leads you up the remaining flight of stairs. Quietly, she creeps towards a nondescript door and nods for you to approach. When you join her, you see a tarnished brass plate screwed onto the door - “The Knights of Saint Alma”, it reads. Pressing your ear to the door, you don't hear anything, and so you cautiously turn the handle. You weren't expecting much, but the door opens freely. Peering inside, the first thing that draws your eye is a number of swords – heavy things, archaic in style – hanging on the opposite wall. Rust has started to gather on them, a sad sign of how far this place has fallen.

Then you see that the chapter house is not as abandoned as you first thought. A human figure sits with his back to you, a wheelchair supporting his slumped form. When he doesn't move after a few moments, you think back to your first impression of the place – a tomb. Nodding to Freddy, you push the door open a little wider and step inside. The smell of mould, old food, and stale sweat washes over you as you enter, and then a cracked voice rings out.

“And just what are you doing here?” the slumped man asks, without turning around to look at you. His tone is both hostile and weary, nasty and forlorn.

“We're looking for the Knights of Saint Alma,” you reply slowly. Scoffing, the old man jerks his wheelchair around in a tight circle. Upon seeing him from the front, you realise that his body is twisted, his limbs withered. One arm remains usable, but that's all. He glares at you for a moment, his face slouched and unresponsive, then he sneers.

“The Knights are all dead. There's nothing here for you,” he grunts, “Leave me alone.”

>Fine. I'll leave you to rot if that's what you want
>What about the church records on the Vault of the Sun, are they here?
>You're here. Aren't you a knight?
>Other
>>
>>2360275
>>What about the church records on the Vault of the Sun, are they here?
>>
>>2360275
>You're here. Aren't you a knight?
>>
>>2360275
>What about the church records on the Vault of the Sun, are they here?
>>
>>2360275
>>What about the church records on the Vault of the Sun, are they here?
>>You're here. Aren't you a knight?
>>
>>2360275
> Then who are you.
>>
>>2360303
>The proud lord said~~
>>
>>2360331
Well if he isn't a Knight either then we have just as much right to be here as him.

Also if we prick his pride he might tell us more.
>>
“You're here,” you point out, “Aren't you a knight?”

“Do I look like a fucking knight?” the husk of a man croaks, raising his good hand and shaking his fist at you. His fit of rage is short-lived, causing him to slump even lower into his chair. As he pants for breath, Freddy nudges you and nods towards an Imago framed on the wall. It shows fifteen men, lined up in two proud ranks. One of the men is familiar – he has the same face as the crippled man who now sits before you, even with the hideous decay taken into account. The same prominent chin, the same heavy brow. The same man, and no doubt about it.

“It seems like you were a knight once, in another life,” you remark, “But if you're not a knight, then who are you?”

“My name... is Cardoso,” he rasps, drawing in a shuddering breath, “Now that we're introduced, you can piss off. I'm not looking for any new friends.” Before either of you can say anything else, you hear a sudden commotion from the hallway. A scuffle, and then a low cry of panic. Not a man's cry, but the cry of a young boy. Gunny grunts something, and something thumps. “Peter!” the old man yells, “Don't fight them. You, call off... call off your dog!”

“Gunny!” you snap. There is one last crash – perhaps the sound of someone kicking the wall – and then Gunny lurches into the room. He has a young boy held by the arm, while the boy himself clutches a basket of supplies – canned food, candles, an unlabelled glass bottle. After barging the door closed, Gunny lets go of the boy. “Looks like you've got a visitor,” you tell Cardoso, “Your one and only friend?”

“For some godforsaken reason, his parents are concerned about me. They send... this every week. Food, strong drink. The boy sometimes reads to me, reading the most awful shit. When I was young, they only printed what deserved to get printed. Now, everyone can spew out their “masterpiece”, and I need to listen to it,” Cardoso speaks in a low, flat voice, the voice of someone trying to keep calm. He's worried, you realise suddenly, and confused.

“Listen, we're not here to threaten you,” you tell him, “We're just looking for some church records – they were taken from the archives, and this address was the only lead we had. If you know anything about this, tell us and we'll be out of your way.”

“I don't know anything,” he sniffs, “And the church is better off without those damn things. That Vault is nothing but trouble.”

“That's interesting, brother,” Gunny says, “Because we never mentioned anything about a vault.”

“...Fuck,” Cardoso spits, his withered shoulders slumping as he realises his error.

[1/2]
>>
>>2360361
> Should the boy be here for this?
>>
>>2360361

The boy, Peter, makes tea on a small burner in what passes for the kitchen here at the chapter house. As Cardoso broods, you take another look at the Imago. The men are robust and powerful, wearing suits of metal armour that seem more decorative than practical. They truly are something pulled from a bygone age, something taken from the pages of a history book. As you turn back to him, Cardoso lets out a rasping sigh. “Say that I DID know about these records,” he grumbles at last, “What would they be worth to you?”

“Should we really be discussing this in front of the boy?” you ask instead.

“He knows how to keep his mouth shut. Smart, that way,” Cardoso grunts, “Now quit dodging the question. How much?”

“I imagine that the church would pay you handsomely for them,” you reply, trying not to sigh, “I'm just the messenger here. I fetch, and I carry.”

“Money? What do I need money for?” Cardoso winces and tenderly massages his throat, “Try again, messenger boy.”

Trading a frustrated look with Freddy, you give the old bastard a shrug. “No money, then. Fine with me,” you tell him, “What DO you want? Name your price.”

“Oh, so it's important to you. I see...” a sly note enters his voice, “I'll tell you this – your records aren't here. I might know where to find them, or I might not. If you bring me something, it might freshen my memory. I lost something, you see, a very long time ago. I lost it down in Nadir, in an awful pit of a tomb, and I'd like you to bring it back. It's important to me, but it won't be any use to you. Of course, the pit is sure to be festering with scum, but that's your problem. This item even belongs to me, so you won't be stealing it – that should help your conscience, if you have one.”

You should introduce this guy to Madame Lamia. They seem like the perfect match for one another. “So if we bring you this “item” of yours, you might remember where those church records ended up,” you state, “Correct?”

“So you were listening. Good,” Cardose smirks, or tries to, “If we have a deal, I'll tell you more. If not, you can fuck right off.”

He really should watch his language – and in front of a child, no less. Inwardly sighing, you consider the situation. Just how badly do you want these notes? It's true, they might give you an idea of what to expect down in the Vault of the Sun, but is that really worth the trouble of venturing down into some Nadir tomb? You might as well be swapping one danger for another.

>Fine, you've got a deal. Tell me the details
>No deal. These records don't mean that much to me
>Other
>>
>>2360421
>Fine, you've got a deal. Tell me the details
>>
>>2360421
>Fine, you've got a deal. Tell me the details
All good things we have accomplished came from addressing side plots first.
>>
>>2360421
>>Fine, you've got a deal. Tell me the details
>>
>>2360421
>>Fine, you've got a deal. Tell me the details
>>
>>2360421
>Fine, you've got a deal. Tell me the details
as long if it's not one of the keypieces
>>
>>2360438
Especially you mean, it's not like we HAVE to give it to him at the end
>>
>>2360421
>Fine, you've got a deal. Tell me the details.

Jeeze. It is like no longer being a lnight made him feel like he has to act exactly like the opposite of one or something. Dude needs to relax.
>>
>>2360421
Actually

> Go down to Nadir to retrieve relics

Isn't that what the Knights were all about? Is he sending us on a noble quest same as the Knights of Alma went on?

I really want to ask him this.
>>
You hear a soft clink as Peter opens the bottle, allowing the smell of strong spirits to fill the room. Gunny watches intently as the boy pours a generous measure of the drink into one cup, topping it up with hot tea. Murmuring an excuse, Gunny slips out of the chapter house and leaves the rest of you to it. You can't blame him for leaving, although your reasons are different. The more you speak with him, the more you can smell the corruption seeping from Cardoso's body. It's like he's started to decay prematurely, and the smell is getting too much for you to handle

The others haven't noticed it yet. You envy them that.

Peter doesn't pour tea for anyone else, simply passing the single cup over to Cardoso and scurrying from the chapter house. After he's gone, Cardoso gives you a scowl as if to urge you to speak. “Fine then, you've got a deal,” you tell him, dragging across a dilapidated chair so that you can sit opposite him. Blessings lingers fearfully by the doorway, as if ready to run, while Freddy prowls about, casting an inquisitive eye over the various mementoes. “You tell us the details,” you add, “And then we'll be out of here.”

“Glad to hear it,” he grunts, “Fine then. Do you know what Saint Alma did? She was an explorer – she searched Nadir for relics and artefacts that the church might have been interested in. We sought to do the same. Alma was a pacifist, though, and she was martyred because of it. She was a saint, but we were just men. We fought, and we killed. I have no shame about that. Just Nadir trash – we never spilled human blood.”

Gritting your teeth, you fight back the urge to... well, you're not sure what you'd like to do to him, but it probably wouldn't be pleasant. “You're asking us to retrieve a relic from Nadir, just like you used to do,” you say instead, your voice low, “Are we carrying on your work, then?”

“If that's how you want to look at it,” Cardoso spits, “But it's not a Nadir relic I want – it belonged to US, to Zenith. It was what let us carry on the saint's work in the first place. Now hush up, and I'll explain.”

Biting your tongue, you nod for him to speak.

“We had Saint Alma's blessing, you see. A powerful relic that she herself once used to protect herself. With it, we thought ourselves unstoppable,” the former knight continues, “It drove away daemons and unclean creatures, and yet... it was powerless against men. That was our undoing. In that blasted tomb, we were separated and cut off from one another, forced to fight our way to safety. Not all of us made it out, and the blessing was lost. I was bitten by... something, and it left me in this state. Not immediately, mind you, but over the years. A most insidious poison, so subtle that no doctor was able to identify it. Perhaps it was no poison at all, but a curse...”

[1/2]
>>
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>>2360519

“A... curse?” Blessings whispers, his voice causing Cardoso's head to snap up.

“A map!” he croaks, “Bring me ink, and a map. I'll show you where this blasted tomb can be found. I can forget a lot of things, but not that place...” Taking a pen from Blessings – he can always be counted on to have pen and paper – you take out a map of Nadir and pass it across. Loosely holding the pen in his good hand, Cardoso scrawls a weak circle on the map. “There,” he pants, as if that tiny task was enough to exhaust him, “The tomb of... oh, I don't care who it was built for. That's where you'll find our staff. The picture there, you see it?”

Turning back to the picture, you study the men. Most of them carry oversized swords, but one carries a gnarled wooden staff. The tip of the staff seems to have a stone lodged in it – a piece of the white Zenith stone, Abrahad. “That staff had the power to repel daemons,” you muse, “Right?”

“It drove them off, scared them away. Daemons, monsters, all kinds of filth,” Cardoso growls, “But not men. We never had to worry about men until... that place.” Shaking his head, he lets you take back the map. “The men there seemed to come out of the walls themselves. Caves, natural caves they were, and like a labyrinth inside. I don't know where the staff fell, but... I just don't know.” His anger falls completely away, leaving a raw sadness in its wake. Painful memories grip the crippled man for a moment, choking him into silence.

“We'll bring back the staff,” you assure him, “And maybe then we can talk some more – about the Knights, and the Vault of the Sun.”

Cardoso remains silent for a long moment. “I've told you all that I can,” he mutters eventually, “Now go on, leave me in peace. I've got nothing more to say to you.” As you're getting up to leave, though, he whispers something else to himself.

“Better that the Vault stays sealed,” he whispers, “Better that nobody learn what we did...”

>I'm going to close things here for this week. I'll continue this next Friday, and if anyone has any questions I'll answer them if I can
>Thanks to everyone who contributed today!
>>
>>2360570
Thanks for running.
>>
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“Better that the Vault stays sealed,” he whispers, “Better that nobody learn what we did...”

[CONCERN]
>>
>>2360570
Thanks for running!

Stuff of daemon b gone sounds pretty handy
Wonder how legit the Lord of Rising Light is
>>
>>2360570
Thanks for running
I guess Maeve's trinket is like a mini-daemon ward?
>>
>>2360570
I want to know just what he plans with the Staff. Is it just to heal himself? Can the blessings of a saint be abused like that?

Does he still have faith? I mean. We could grab that arm Caliban found off the ship and see if that stone has the same effect on him.
>>
>>2360582
Well, I wonder. It probably wards against something!

>>2360605
There's a lot about the white Zenith stone that remains unknown - exactly what it's capable of varies from case to case. So, in other words, this staff might be a very interesting item indeed!
>>
>>2360639
Well I say we refuse to return it if he's just going to defile it.

The records aren't worth that much. We might not be a god-fearing man, but we aren't going to stand for him selfishly degrading a relic and the memories of his companions.

We can just find them in the Vaults ourselves if necessary.

Also we'll need the staff for our great mission. So you know. If he seems on the level, I guess we made a deal. But if he seems sketchy then I say we tell him no deal.
>>
>>2360667
>Defile it
Do you think he is going add another stick up his ass or something? Dude just wanted his property back.

>Take it.
He said we wouldn't be able to use it. Solid chance of that being a lie though.
>>
>>2361808
We could give it back to the Church.

After all it's really their property. Since this dude ain't a Knight anymore.
>>
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Gorgon, as Caldwell could tell, did not like airships.

There were people like that, he knew, people who could not stand to have feet leave the ground. Even in Azimuth, there were those who refused to fly and thus spent their entire lives on the island of their birth. It wasn't all that difficult – someone could spend their entire life travelling Iraklis or Carthul without ever seeing everything that those islands had to show them, but it was still something that Caldwell viewed as an abnormality. His duties required him to travel further afield, to go wherever he was needed – he wasn't allowed the luxury of staying rooted to solid ground.

A tremor ran through the small skiff, and Gorgon's bug eyes bulged even further from her skull. One of those eyes, and only one, swivelled around to peer at Hackett, who dozed in the seat next to her. A mangy fox – the fourth member of the team, or so Hackett had claimed – skulked at the unlovely woman's feet, occasionally glancing up at Caldwell with its glassy eyes and baring its teeth. He ignored it, focusing instead on checking his weapons with all the care of a master craftsman examining the tools of his trade.

A master craftsman couldn't have taken more care with choosing his tools, either. A painstakingly tuned rifle, a well-balanced knife, and a stubby pistol – capable of emptying its entire magazine in a long burst of automatic fire. Chosen for their light weight and performance, not one of the weapons was military issue. Caldwell himself had purchased them from civilian suppliers and sanitised them, stripping them of any identifying marks.

One final shudder ran through the skiff as they landed, setting down at a private landing site on the outskirts of Monotia. Gorgon let out a hushed moan of relief, while Hackett sluggishly roused himself from his slumber. As the woman scurried out of the ship, her large companion lingered a moment more, giving Caldwell a long and unfriendly look.

“Thought you were a girl, first time I saw you,” he declared suddenly, “Down here, men look like men. Seems like you do things differently up in the clouds.”

“Really,” Caldwell replied in a murmur – not a question, a statement. His father had been born of Nadir, although Caldwell had only ever seen him in an Imago. Definitely the very image of a barbarian, his eyes had possessed an intelligence that Hackett lacked. A poet of sorts, from what his mother had told him, although he had never committed his work to the written word. That had been his mother's doing, but a book of exotic poetry had not been the only result of their brief liaison.

Save for the golden eyes that his mother had been so enamoured with, Caldwell had inherited little from his father.

Shaking his head, Caldwell realised that his mind had been wandering. This place, which accounted for half of his ancestry, was already starting to work its strange magic on him – as it always did.

[1/3]
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>>2366152

As he exited the skiff, Caldwell was rewarded with the peculiar sight of Gorgon digging in the soil with her bare hands, thrusting her long fingers into the dirt and scooping up great handfuls of the stuff. Some, she even daubed on her face. He watched her in silence, neither willing to say anything nor able to think of anything TO say. Hackett, also watching, let out a rough laugh.

“The soil of her homeland,” he remarked, “Sacred, to one such as her.”

“A witch,” Caldwell deduced, eyeing up the mangy fox as it prowled, “I'm aware of their peculiarities, although I've never had cause to work with one before.”

“Hah!” Hackett chuckled, “Then you've got a fun time ahead of you!” Still laughing to himself, he lumbered away towards the waiting house. They were to rest here until morning, then their mission would begin. First to Camp Prosperity, and then into the Deep Forest proper – and Caldwell knew that a safe return was not guaranteed.

Frowning, the assassin circled around Gorgon and started to follow Hackett, only to freeze as the witch grabbed his arm. Her grip was harsh, stronger than her emaciated form would suggest, and Caldwell found himself unable to pull away. Her eyes, rimmed with the dark soil mask, blazed out at him. “Everything has been leading to this point,” the witch rasped, her voice seeming oddly distorted, “Everything you have ever done has been leading you to... to...” Her words were cut sharply off as a thin cry escaped her, the strength leaving her body as she slumped down into the dirt. Frozen in place for a moment, Caldwell started to reach down and help her up.

That was when he saw the fox, staring at them both with those dead, glass eyes. It snarled, or perhaps smirked, then skulked off ahead. Once its eyes were turned away from her, Gorgon began to rouse herself.

“Tyrann...” she whispered.

-

The house was simple dwelling, just a place to rest and wait for morning, but it did have a large iron bathtub – a necessity, as far as Caldwell was concerned. Knowing that this would be his last chance for it, he spent a long time washing himself with soap and hot water. Cleanliness was important to him, almost to the point of compulsion, and he never passed on a chance to freshen up. Just as he was towelling his body dry, Hackett barged into the bathroom with a heavy envelope in one hand.

“Delivery for you,” he announced, scowling at Caldwell's nakedness, “Seems like your lords and masters haven't quite abandoned us just yet.”

Snatching up the thick envelope, Caldwell weighed it in his hand as Hackett stomped out of the bathroom. A wax seal held the paper closed, stamped with a deliberately vague symbol – one of Gehrard's markings, something deliberately outside all regular Iraklin heraldry.

[2/3]
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>>2366153

The report was not from Gehrard himself, but from one of his agents in Monotia. The man – or perhaps they were a woman, as their identity was carefully guarded – was sunk deep into city, where they could listen to the whispers and gossip that circulated there. Tersely written, the report contained an update on the situation in Monotia. Recently, the balance of power had been shaken by Eishin's followers, by the abduction of a scholar held by the local gangs. Eishin's herald had stolen the scholar away, leaving the criminal gangs in a state of significant anger.

Eishin, the report suggested, had burned many of his bridges in the city. Why he had been willing to go to such extents for one scholar was still unclear. Recovering the scholar was not a priority, but the shifting balance of power had been deemed important enough to mention. Setting down the report, Caldwell considered it as he dressed. Their mission was not in Monotia itself, and so it would likely not hinder them at all. Regardless, he memorised the relevant details for later, filing them away with the same care that Gehrard himself filed his reports.

It was then that Caldwell checked the envelope again, finding a second, smaller envelope inside it. This one was stamped with his own seal, marking it for his eyes only. Slowly locking the bathroom door, the assassin opened the smaller envelope and carefully read its contents. He had been given his public orders, and now he was being given his private, secret objective.

With a thoughtful frown settling on his features, Caldwell read the letter over for a second time. One thing was now clear to him, this assignment was no simple assassination.

>That concludes our interlude for this week. Into the Skies will continue on Friday, as per usual
>Thanks for reading!
>>
>>2366155
It gets curioser and curioser.
>>
>>2366155
Lookong fawd to it.
Hmmm mybe this guy is the promised king??
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>>2366155
But Moloch you forgot to post the private secret objective.


:^)
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>>2366152
Is it gay if he's cute?
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>>2366463
Cuteness = Justice so yes but it's acceptable.
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>>2367587
Can we ditch Kez for Caldwell?
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>>2366155
>>2366463
Caldwell's job is to seduce eishin
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>>2366155
>no simple assassination.
Does that mean it's a complicated assassination?
>>
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Nobody says much on the flight back to Pastona, and the Spirit of Helena. Gunny is especially taciturn, and that bothers you. The others, you can understand – Blessings still looks shaken from his meeting with Cardoso, while Freddy is concentrating on flying the Eliza – but Gunny ignores most of your attempts at conversation. At best, you get a few grunts out of him. You'd like to blame it on fatigue and the fading daylight, but you know that the answer is hardly likely to be as simple as that.

When you get back to the ship, you manage to get him alone for a moment and ask, quite bluntly, what the problem is.

“I see myself in him,” he admits, “I was listening in, brother, I could hear what you were talking about. I don't know, he reminds me of us when we were younger. We were so confident, we thought we knew it all, didn't we?” He laughs wearily. “I don't want to end up like him, washed up and ruined. Drinking to deal with how shit his life has become. I mean, why does he even want this staff back?” Gunny scowls suddenly, his voice growing louder, “Does he really think it's going to fix anything?”

“Hey, Gunny, calm down. There's a lot we don't know about this entire situation. Maybe this staff has the power to mend his body, and that's why he wants it,” you suggest, “Maybe it's just... a pride thing. He's trying to salvage one last shred of dignity before he dies. Frankly, I don't know if I care or not – but he won't tell us where he's hidden those documents until we've given him his prize. Just think of this as a job like any other.”

“Right,” Gunny breathes, leaning heavily against the wall, “Hell, I need a drink...”

“Well tough luck,” you reply, “I'm not going to help you make a bad decision.”

“Yeah,” a wan smiles to Gunny's face, “Thanks, brother. I owe you one.”

-

Gunny's unanswered questions linger with you for a while longer. As you lie back in bed, you find yourself toying with Maeve's trinket. Just one more shard of Abrahad stone, its purpose unknown and unknowable. It certainly didn't help you when there was a daemon trying to gnaw your arm off, so how useful is it really going to be? It doesn't even look that good. If something is neither use nor ornament, why bother keeping it around?

“Go on then,” you whisper to the trinket, “Justify your existence. I've done it, so you can do the same.”

The stone, obviously, says nothing. Sighing, you stare up at the ceiling. Maybe you should visit the Palace of Silence. If anyone knows anything about this enigmatic stone, that would be the place to find them. On the other hand, if you're heading down to Nadir you could ask Maeve about it – along with all the other unanswered questions you have for her.

[1/2]
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>>2369803

By morning, Gunny seems to have shaken off the worst of his dark mood. His resolve was tested, but it remained unbroken. Now, as you eat breakfast and skim over the petition forms, you can hear his booming laugh sound out as Keziah tells some dirty joke. The petition, you realise with sudden clarity, is just a formality – most requests will have been accepted or rejected from the very first moment, without any kind of real hearing or discussion involved. Still, appearances have to be maintained. Some cynical part of you can't help but wonder if the petitioning process is also an excuse to solicit donations.

“Hey,” you call over to Blessings, “What does the church do with the donations it gets, anyway?”

“Ah, well, it mostly goes back to the people. Some of the money is used for new churches and chapels – like the, ah, the chapels down in Monotia that I helped to fund – but also food and medicine for the needy,” Blessings answers, “Not just the faithful, either. Saint Bartholomew gave to the faithful and the faithless alike, and we're supposed to follow his example.”

“Saint Bartholomew...” you repeat, recalling your conversation with Hierophant Milleux, “What was he like, then?”

“He was a wealthy merchant, but he gave his wealth to, ah... to good causes. Along with Saint Alma, he's probably one of the church's most important figures,” the boy explains, “He was never martyred, you know. The story goes that he died naturally, in his sleep at the age of one hundred.”

“Not a bad run, then,” you muse. One hundred years old...

“Bartholomew and Alma represent two sides of the church. Alma travelled the land and spread the faith, while Bartholomew cared for those at home. The church tries so very hard to live up to the ideals they laid down, and...” he pauses, “Oh, I wasn't trying to, ah, to preach. I just thought...”

As he trails off, you notice Lem entering the dining room. He catches your eye and starts to approach, but you give him a tiny shake of your head. Not a good time to talk. “So?” you ask Blessings, “What did you think?”

“I thought you might be interested,” he concludes weakly, “Um, never mind. Captain, what's our next move?”

The sudden change in subject takes you by surprise. A good question, though – what IS your next move?

>Travel to the Palace of Silence in Zenith to learn more about the Abrahad stone
>Descend to Nadir and meet with Maeve, to discuss recent events
>Venture into Cardoso's tomb in search of his lost staff
>Other
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>>2369806
>Descend to Nadir and meet with Maeve, to discuss recent events
>>
>>2369806
>Descend to Nadir and meet with Maeve, to discuss recent events

Figure she would know about her own trinket. Might have some tomb tips too.
>>
>>2369806
>Venture into Cardoso's tomb in search of his lost staff
I get the feeling that going back to Nadir will rope us into Eishin shit again.
>>
>>2369833
The tomb is in Nadir.
>>
>>2369836
but well away from anywhere where that tracking lodestone could possibly have sent a signal.

Maeve pulled some tricks on it, but if she sent the signal deep into the forest, they're still in the general area.
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>>2369806
>Venture into Cardoso's tomb in search of his lost staff
>>
>>2369840
Eh I've got confidence in her ability. The more information we have before delving into this tomb, a tomb that killed most of the knights, the better.
>>
“The plan is, we'll head down to Nadir and meet up with a contact of mine. Someone who might know a thing or two about what we're going to be getting ourselves into,” you tell Blessings, “This tomb that Cardoso wants us to explore could be dangerous – hell, I'm pretty certain that it's going to be dangerous – and I want to be as prepared as possible before we head in.” Besides, you add silently to yourself as you touch the trinket at your throat, you've got a lot to discuss with Maeve.

“Well, um...” Blessings hesitates, then puts on a brave face, “Nadir it is, then!”

-

The flight is an uneventful one, although you do spot a few pillars of dark smoke rising up from the direction of Camp Prosperity. They probably had an attack, you assume, a bad one. Unlucky for them, but that's just part of life out on the frontier. They live on the border of Eishin's territory, that's never going to be a peaceful life. Landing in Sybile, you notice that things look a little worse for wear here as well – some of the homes look damaged, with their roofs caved in and the walls crumbling. Before you can leave the bridge, Keziah's voice crackles over the radio.

“You dinnae need me to show you the way by now, do you boss?” she asks, “Only, somethin' in the engine is makin' a strange clickin' noise and I want to take a wee look. Nothin' major, I reckon, but I dinnae want to take any chances.”

“I hear you,” you reply, “I'll give your mother your regards.”

Keziah is still laughing crudely as you end the call and hurry from the ship. Recent rain has left a churn of mud underfoot, and you have to squelch your way towards Maeve's foreboding clifftop home. As you march through the town, though, someone stops you with a hoarse cry. Turning, you find yourself face to face with an old man carrying a basket. “Excuse me, sir,” he rasps, “Are you here to visit HER?”

Glancing up towards the cliffs, you nod briefly. “I was,” you reply cautiously, “Is there something I should be-”

“Please, give her these,” he interrupts, thrusting the basket into your hands, “And give her our regards. We're all wishing her a quick recovery.” Having said his piece, the old man hobbles away with a surprising speed. A protest builds on your lips, but you give up the effort and instead look down into the basket. It's mostly food – salted meat and fresh vegetables, with bunches of herbs thrown in for luck – although there's a small bottle of wine, or something similar, wedged in as well.

“A quick recovery...” you mutter to yourself. Misgivings creep up on you for a moment, but then you shake them off. You're just here to ask about Cardoso's tomb, not play nursemaid. You won't be staying long.

[1/2]
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>>2369848

When you arrive at Maeve's home, the witch herself is nowhere to be seen. Masque is sitting at the table, meticulously sharpening his blade, but he doesn't look up at the sound of your arrival. Setting the basket down, you watch the familiar for a moment. “I brought supplies,” you announce at last, speaking up when he refuses to.

“I appreciate that,” Maeve replies from behind you, causing you to jolt around. She doesn't look ill, although the flesh around her eyes seems to have grown darker, rougher, of late. “Interesting times we live in,” she adds, “The ground tremors. A protest, perhaps?”

“The ground... tremors?” you repeat. You've never heard of such a thing.

“Yes. Some nights ago, it shook with a powerful force. We were deep in the middle of a rite, but the tremors interrupted us,” touching her brow, Maeve narrows her eyes as some painful memory occurs to her, “A terrible thing, for these rites to be disturbed before their completion. We were fortunate to avoid disaster.” Moving past you, she examines the contents of the basket without enthusiasm. “You did not come here simply to bring me supplies,” she continues, “Why, then, have you come here?”

“Information. I have a tomb to explore, and I hoped you might be able to tell me about it. I don't know the name, but I have the rough location,” you explain, taking out your map, “Here. Let me show you.”

Maeve sits, her hooves dragging slightly on the rough floor, and indicates for you to sit beside her. You do so, catching the faint smell of life and wet soil coming from her skin as you sit. Unfolding the map, you point to the location. “Hmm,” the witch murmurs, her voice low and husky, “King Olaus, I believe. Not much of a king, in truth, but he was arrogant. Humble men rarely become leaders, though. Is this tomb all that you wish to learn of?”

>Yes, that's all. What can you tell me about King Olaus?
>There's something else. My revolver has changed. It seems... poisoned
>Have you ever heard of a place called the Nightlands?
>I have something to ask you about... (Write in)
>Other
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>>2369871
>There's something else. My revolver has changed. It seems... poisoned
>Have you ever heard of a place called the Nightlands?
>There is a Carth 'Knight' that said he used a staff to ward off daemons. Can something like that exist? It had a Abrahad stone lodged in it.

>What can you tell me about King Olaus?
>>
>>2369871
>Tell her about Eishin's kamikaze airships
That's supposed to be a big issue with abusing the deal between humans and daemons, right?

And then just ask her everything.
>Have you ever heard of a place called the Nightlands?
>There's something else. My revolver has changed. It seems... poisoned
>Yes, that's all. What can you tell me about King Olaus?

We should ask for advice on how to fight both bound and unbound daemons we see in the future, too. We could ask about the abrahad pendant, but that seems unnecessary since she would have told us more about it if she thought we needed to know, and I doubt that's changed.
>>
>>2369871
Backing >>2369881
>>
“There's something else,” you tell her cautiously, drawing your revolver and setting it down, “My revolver has... changed. It seems poisoned, somehow. It happened after I-”

“After it tasted daemon blood,” Maeve finishes for you, “Yes. This is a change, but a change for the better.” Picking up the revolver as if she had never held one in her entire life, the witch examines the greenish patina up close. “Mortal weapons struggle to wound daemons. It is not impossible, of course, but even the sharpest blade will not cut a daemon as easily as it cuts a man,” she murmurs, “But those weapons that DO bathe in daemon blood... they acquire a taste for it. They grow keener, better suited to destroying daemons. Once, I had just such a weapon.”

“You?” you blurt out, before wincing at your lack of tact. “Forgive me,” you add hastily, “But you never struck me as much of a warrior.”

“In my youth, I was quite wild,” the witch tells you, a faint and suggestive smile playing around her lips, “It was a spear, a great barbed harpoon. I carried it proudly, until one day... I cast it into the ocean. I knew that its time had passed, and we needed to part ways. I cast it into the ocean, and I devoted myself to the study of my mother's ways. Even so...” Carefully setting down your revolver, Maeve caresses the tainted metal with her slender fingers for a moment more. “Even so,” she concludes, “I still wonder if I might see my spear again one day. Perhaps it shall wash up on these shores, and I will know that the time to carry it has come again.”

“So...” you pause, “So it'll help me fight daemons?”

“Yes,” Maeve confirms, her enigmatic smile widening a little, “Yes, I should very much think so.”

>Blooded revolver acquired – confers a +2 bonus when fighting daemons!

“A potent tool,” Masque comments, without looking up from his sword, “You fought a daemon and survived. Not many men can claim that.”

“Well, I almost didn't survive,” you reply slowly, “I... Maeve, have you ever heard of a place called the Nightlands?”

“I have,” the witch answers gravely, without needing to think, “A place outside the normal flow of things. Neither this world nor any other, neither dream nor memory. You were sent there to barter for your life, is that not so? You proved your worth, and so death released you from its jaws.” Looking you in the eyes for a moment, she gives a small, satisfied nod. “Yes, that is so,” she decides, answering her own question, “You saw things there, did you not?”

“I saw...” again, you pause as you search for the right words. “I saw myself with horns. Antlers,” you hear yourself declare, “And the creature there, my death, it... told me things. Things that I should not have known. Things that I still don't understand...”

[1/3]
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>>2369923

“Some say that the Nightlands are nothing more than a vision, the delusion of a mind brought to the brink of death, but I do not believe that. Men who travel to the Nightlands often come back with wisdom, knowledge from outside themselves. As you say, you should not have known what you now know. What, then, are the Nightlands? I do not know,” Maeve shrugs delicately, “Perhaps something that we share. A memory carried within the blood, where we can speak with our ancestors.”

A bitter expression touches your face, but you cannot find any words to say. Maeve waits, then continues. “I met a young man who visited the Nightlands once,” she muses, “He also had antlers – a magnificent pair of them. He was gravely ill, and my mother performed the Rite of Misogi to save his life. I was the one to nurse him back to health after the rites were completed.” That sly smile reappears on her face as she studies you. “You remind me of him,” the witch adds, “I feel as though I was a young woman again.”

As she studies you, the silence draws out. Finally, Masque very deliberately clears his throat and the stillness is shattered. “My advice to you, then, is to remember whatever wisdom you were given,” Maeve concludes, “Perhaps you may not understand it now, but it was given to you for a reason.”

“I... see,” you lie, “There was a... a knight, I suppose, from Carthul who claimed to possess a staff capable of repelling daemons. It had a shard of that white Zenith stone in it. Could that truly be possible?”

Maeve frowns a little as she thinks. “Perhaps. I have heard a tale of a woman – a woman from the land above – who could banish daemons with but a word. She was said to carry a staff as the source of her power,” she shakes her head, then, “But it is a magic that I do not understand. To bind powers within inanimate stone? Never have I heard of such a thing.”

Perhaps she wouldn't. Just as the people of Nadir conduct their rites and call upon daemons, so too do the people of Zenith use the Abrahad stone to... what? Two kinds of magic, one opposing the other, but just thinking about either is enough to make your head hurt. “Then, I have a question about a magic you should be able to understand,” you ask next, “Someone has been creating suicide ships, binding daemons to create terror weapons...” As you explain the daemon ships, Maeve's expression darkens.

“A perversion of the natural order,” she hisses, “This act threatens us all, threatening the balance between men and daemons!” Drawing in a harsh breath, she calms herself and continues. “Men and daemons coexist, but only through mutual respect. We make offerings, and we do not summon them for base reasons,” she explains slowly, “And in return, the daemons do not ravish our villages. This callous act threatens us all!”

[2/3]
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>>2369956

“I will consult with some of my... distant acquaintances about this,” the witch concludes, her mouth still creased in a grim frown, “I thank you for bringing this to my awareness. Discussions will need to be had.” Staring down at your map for a moment more, Maeve composes herself. “The tomb,” she states, “I have heard of it. A bad place. Every so often, some young brave will delve into it in the hope of recovering some treasure. Rarely do any of them return.”

“It is no tomb,” Masque announces suddenly, “It was once Olaus' kingdom, and it remains so even in death. I have been there, a very long time ago. My creator, the witch who bound me into this shell, sought to travel Nadir and bring a warning that the men from above had come. She visited Olaus' kingdom, and the king – such was his habit – gave her a glimpse of his “glorious” kingdom. What you seek may be held within the treasure chamber, at the deepest part of his kingdom.”

“Maybe so,” you agree, “How do I get there?”

“The route is more simple than you might think. His kingdom had many side passages, dead ends and blind corners, but you need not concern yourself with them. Upon entering, follow the tunnel without deviation until you arrive in a great hall – a place of feasting,” Masque explains slowly, “There will be two tunnels – both lead to the treasure chamber. The left path is the longer one, taking you first to a shrine, while the right path leads straight to the treasure chamber itself.”

“Follow the tunnel down to a hall, then take either path,” you repeat, engraving the instructions into your mind, “Left to the temple, right goes straight to the treasure. What if the staff I seek is not there?”

“Then I cannot help you,” the daemon concludes with an impassive shrug.

“Be cautious, though,” Maeve warns, “King Olaus had many perversions. He was not a powerful warlord, but those who earned his wrath often suffered a terrible, withering curse. He treated his daemons poorly – although not as poorly as this new warlord of which you speak – and yet he won their loyalty with terrible pacts. His kingdom, even now, will remain a sickly place. Be cautious.”

>I'll be careful. Thank you, and goodbye for now
>I need to ask something else before leaving... (Write in)
>Other
>>
>>2369966
>>I need to ask something else before leaving... (Write in)
"Any luck on Masque's memories of the pirate haven?"
>>
>>2369966
>I'll be careful. Thank you, and goodbye for now

I guess Nadir has sorcery and Carth has miracles.... who has pyromancy?
>>
>>2369972
Airship captains.
>>
“Oh, before I go,” you remember, “Have you had any more luck with unsealing Masque's memories?”

“An attempt was made,” Masque grunts.

“Those were the rites that we were performing when the land revolted,” Maeve elaborates, “I had hoped that they would loosen the first seal. As you might have guessed, the ritual was a failure and I was... incapacitated for some time. Now that I am well, I plan on attempting the rituals for a second time – tonight, I think. The winds will be heavy tonight, perfect conditions for a summoning.”

“Tonight..” you think aloud.

“I shall not insist on your attendance,” Maeve says with a tiny smile, reading more into your innocuous comment than you intended, “But if you wished to involve yourself... perhaps that could be arranged.”

“Uh, I don't know if...” you begin to reply, only for Maeve to laugh softly.

“No, of course not,” she concludes, “You have a tomb to delve into, do you not? No doubt you will be tired afterwards, and a tired mind would be more liability than assistance.”

“Right. I wouldn't want to hinder your rites. Anyway, as you say, I have a tomb to explore - I'll make sure to be careful,” you assure her, “Thank you, and goodbye for now.”

“Tell me,” Maeve replies as you're getting up to leave, “My daughter – she is not with you. Is she well?”

That's a question with no simple answer, so you opt for a bland reassurance instead. “She's fine,” you tell Maeve, “But she couldn't be here today. A terrible problem with the engines, you see, and she needed to check them over. She's damn good at that sort of thing.”

“Is she now?” the witch muses, as if deciding whether or not to feel proud of her daughter. She says nothing more, and you show yourself out.

-

Back at the Spirit of Helena, you find most of your inner circle waiting for you in the cargo hold, studying a map of Nadir and murmuring to each other. Freddy, Caliban, Gunny and Keziah – some of your oldest friends, and some of your newest. “Captain!” Freddy barks as you arrive, “We've been discussing a landing site. It's good news.”

“For once,” Keziah adds, “See, if I'm thinkin' of the right place – and Caliban agrees with me on this – there should be a good landin' site near the tomb itself. We should be able to set the Helena down right by the target. Maybe twenty minutes away by foot. Good solid ground to land on.”

“That is good news,” you agree, “Okay. Everyone get ready, I'll take us to the target. If anyone has any last objections, now is the time to speak.”

Needless to say, there are no protests.

[1/2]
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>>2370000

Lem is waiting for you on the bridge, listlessly pushing his broom about as he pretends to sweep the floors. Upon seeing that you're alone, he sets the broom aside. “Spoke to DuPont,” he begins bluntly, “I mean, DuPont himself. Soon as he heard from me, he sent across a skiff and whisked me away to his manor. Gave me a good meal, offered me a lot of wine – I didn't touch a drop, mind you – and asked me all kinds of questions. This airship you shot down has him really interested.”

“Really?” you glance around at him, “What kind of questions did he ask you?”

“ALL kinds,” Lem repeats, “What it looked like, what it was armed with, whether or not you ever had a chance to talk to the pilot... all about it.”

“Hmm,” you consider the issue for a moment, “And what did you tell him?”

“That I didn't know anything. That you weren't talking about it,” the spy says with a frown, “He didn't like that much, but he couldn't do anything about it. He muttered a lot about whether or not he was getting his money worth, but-”

As the bridge door opens, Lem's mouth slams shut and he gets back to his sweeping. Gunny marches over to you, with an unusual degree of purpose, and slams you on the shoulder. “Milos, brother, I need to talk to you,” he begins, “This tomb – I want in. I want to go there with you.”

This gives you a moment's pause. Gunny doesn't normally do field work like this, especially when there's likely to be bloody combat. He's most comfortable working an airship's weaponry, not fighting up close and personal. He CAN fight – and you've shared more than a few battles – but it's an unusual request for him to make. “You sound very sure about this,” you reply carefully, “Can you explain why?”

“Not at all,” he answers without hesitation, “But it's what my gut is telling me. I have to do this, brother. This is just something that I need to do. I'll try not to be a liability, but...”

>You're in. I'll be glad to have you at my side
>I can't risk my artilleryman, Gunny. I'm sorry
>Other
>>
>>2370023
>You're in. I'll be glad to have you at my side
>>
>>2370023
>You're in. I'll be glad to have you at my side
As long as he can handle walking away from holy or profane things if we tell him to. That's going to be a dangerous tomb, and we can't let him go in if he might prioritize his religion over his life.
>>
>>2370023
>You're in. I'll be glad to have you by my side.
>>
“You're in. I'll be glad to have you at my side,” you tell Gunny, “But there's just one thing I need to be sure of – your religion can't get in the way of anything. We may need to involve ourselves in both the sacred and the profane, and I need to know that you'll be ready to deal with that. Can I trust you on this?”

“Absolutely, brother,” Gunny answers, “I understand what you're concerned about, but you've got nothing to worry about. I've got no intention of flinching back from what I need to do – if I wasn't willing to do what I need to do, I wouldn't be asking to come here. I'm feeling it, brother, I really am.”

“Feeling it,” you repeat. That was always Gunny's way of saying that he was confident about something. When he was feeling it, things just happened to go his way – the dice would fall just right, his shots would hit their mark, and you'd all make it out alive. If he's feeling it now, you can only take that as a good omen. “Damn glad to have you with me,” you restate, “Now grab a gun from the armoury and prepare for the worst. This isn't going to be a walk in the park.”

-

The landing site is as good as you were led to believe, with a patch of barren rock providing a perfect place for the Spirit of Helena to land. After setting a number of your crewmen to guard the ship, you take your party and head off towards the tomb. Freddy, Caliban and Gunny accompany you, with the others waiting back on the ship. Too many people would be a liability, you'd end up tripping over each other in the tunnels.

You travel light, with weapons chosen for close quarters combat and plenty of illumination. There won't be any sunlight where you're going, after all.

Twenty minutes was an optimistic estimate, and it takes you closer to half an hour to find the entrance to the tomb. It could have been mistaken for any other cave mouth, if not for the grisly trophies dangling from above the entrance. Strung together with crude cord like a garland of flowers, you see skulls and other bones rattle in the mind. Most of the bones are animal, but there are definitely a few human bones in there as well. Overall, it serves as a fairly obvious warning.

“Captain,” Caliban murmurs, pointing towards a small leather sack left by the entrance, “Someone else?” Opening the sack, he takes out a small heel of dark bread. “Still fresh,” he adds, smelling the food, “Whoever brought this here might still be inside – although I can't guarantee that they're still alive.”

Nodding grimly, you draw your revolver and touch the knife at your belt. Straight ahead, you remind yourself, then either of the two paths. Nothing to worry about.

[1/2]
>>
>>2370071

Five minutes into the tomb, and you find yourself thanking Masque for his advice. The tunnels branch madly, twisting corridors leading away and dividing into further passages. Most of them, you assume, lead nowhere in particular. You wouldn't be surprised if most of them wrap around on themselves. Someone fleeing in panic, you realise, could easily find themselves running around in circles and going nowhere. A horrific thought, especially if something was pursuing them.

Caliban lets out a soft grunt as something clatters underfoot. Reaching down, he brushes some loose rubble aside and lifts up the broken hilt of some archaic sword – one of the swords that the Knights of Saint Alma carried, you recall as you examine it in the lantern's light. Tarnished with age, now, the hilt is a pitiful thing. Still, Caliban tucks it into his belt. One more item for his collection of curiosities. Before you can continue down the main tunnel – slightly wider than the side passages – you hear a muffled commotion from beneath you. Your fellow adventurer, perhaps?

Raising your revolver, you gesture ahead. Creeping now, you continue to advance.

-

Time has done terrible things to this place, eroding whatever attempts at taming the caves that King Olaus ordered. Here and there, you see faint remnants of carvings or human handiwork – an attempt at smoothing out an archway, an alcove meant for some kind of ornament – but most of these are barely recognisable. Water drips down on you from above, while the air reeks of stagnant decay. More than once, Freddy's flashlight illuminates pools of fat worms wriggling away. Whenever you see them, you steer well clear of the worms.

Yes, King Olaus' domain has fallen into a poor state indeed. Even so, the feast hall that Masque mentioned remains just barely recognisable as what it once was. A long table – more carved stone – fills up most of the hall. At the far end, you see a blur of movement as a young man slashes at his attackers – loathsome, pallid things, four of them – with a sword. Crying out in fear, the young man hacks out at the group attacking him one last time before breaking and retreating down the left-hand passage. The right-hand passage remains clear – empty.

>Head down the left passage. If you hurry, you might be able to save the young man!
>Head down the right passage. It's clear for now, while the young man distracts the creatures
>Other
>>
>>2370110
>Head down the left passage. If you hurry, you might be able to save the young man!

Good chance to learn what we might face down here.
>>
>>2370110
>Head down the left passage. If you hurry, you might be able to save the young man!
>>
>>2370110
>Head down the left passage. If you hurry, you might be able to save the young man!
>>
>>2370110
>Head down the left passage. If you hurry, you might be able to save the young man!
>>
Waving for the others to follow you, you race towards the left-hand tunnel. Maybe you're too soft, but you can't just sit by and let that young man get torn apart by his attackers – and he would have died, you realise, he was no match for them. Even with just a fleeting glance at the creatures, you could tell how ferocious they were. They had all the base features of humans – two arms, two legs, and a head – but none of the essential humanity. Feral things, truly red in tooth and claw.

As you chase after him, you recall what Masque had told you about this tunnel. It'll still take you where you need to go, but there's the temple first. A temple... you don't like to imagine what kind of temple you might find in a place like this. From further up ahead, you hear more sounds of battle – thin, inhuman shrieks and a more normal yelp of pain – as well as the rumble of rushing water. Some kind of underground river, perhaps?

The tunnel widens out as you turn a corner and enter the ruins of the temple. Fresh rubble lies scattered about, hinting at the recent earthquake that Maeve spoke of, and a huge section of the floor has fallen away here. The remains of what seems to be an altar occupy the remaining half of the room, and the young warrior has backed up against this. His swings have weakened now, and one arm hangs limply at his side. He has killed one of his attackers, but the other two harry him.

Freddy turns, pointing her flashlight at the next tunnel as you hear a frenzied scrabbling emerge. More of the pallid, eyeless things – enough of them for their individual forms to blend together – boil out of the tunnel. Freddy fires on them, her rifle deafening in these tight quarters, and you see some of the degenerate creatures collapsing down. Firing at one of the survivors, you hear Gunny shout a warning. More of them, coming from behind.

You've stirred up the whole nest.

“Watch out!” the young warrior yells, his voice barely rising above the cacophony of shrieks, “Don't let them bite you!”

His advice barely has time to register with you as you spin around and fire into one of the crawlers sneaking up behind Gunny. Out of the corner of your eye, you watch as Caliban stabs one of them, plunging his dagger over and over into its face and neck. Freddy's rifle falls silent as its magazine runs empty, and then-

And then one of the loathsome creatures is upon you, its flat face yawning wide in a snarl of mindless rage as it closes the distance. Shadows play wildly around it as it attacks, casting the entire scene in a lunatic glare. Raising your revolver, you take hasty aim and start to pull the trigger.

>Calling for a 2D6+1 dice roll, aiming to beat 9-10 for a partial success and 11+ for a full success. I'll take the best of the first three rolls for this
>>
Rolled 1, 4 + 1 = 6 (2d6 + 1)

>>2370166

Dice!
>>
Rolled 2, 1 + 1 = 4 (2d6 + 1)

>>2370166
>>
Rolled 5, 1 + 1 = 7 (2d6 + 1)

>>2370166
RIP
>>
RIP
>>
I mean

F
>>
Welp, I guess we're gonna find out why we were warned to not get bitten.
>>
>>2370179
Hey, at least they aren't daemons, otherwise we'd have +2
>>
>Failure!

The revolver bucks in your hand as you fire, but your shot flies wide of the mark. Grazing the creature's back as it ducks low, you have the briefest glimpse of blood darkening its pale skin before it leaps at you. It's strong, despite how emaciated it looks, and it's all you can do to get a hand underneath its jaw before it can bury those broken fangs in the side of your throat. It gnashes its teeth at you, and you see – out of the corner of your eye – more of those flabby worms falling from between its jaws. The young warrior's warning rings in your ears again – don't let them bite you.

Stumbling back, you thrash at the creature as you attempt to dislodge it. Every time you push it back from you, it shoves back into you with renewed strength and you have to scrabble to keep your balance. If the thing could drive you to the ground, it would be able to bring its full strength against you – and then it would only be a matter of time before those rotting jaws found your flesh. Dimly, you hear Caliban yelling a warning as you're forced back a few paces, but you can't make out the words. He shouts a second warning, something different, and this time you catch his words.

“Captain!” he barks, “The ledge!”

Too late. With the dry sound of rock crumbling, you feel the ground vanishing from beneath you. Crying out – and the crawler cries out with you, squealing as it falls with you – you begin to fall. It seems to happen slowly at first, as if you were dreaming this, but reality soon catches up with you. Icy water splashes around you as you crash down into the fast-flowing river, the current sweeping you up and carrying you away from the sounds of battle.

-

Your world devolves into a swirling chaos as you tumble over and over, the water pummelling you from all sides. At some point, the crawler loses its grip on you and vanishes off into the abyss, and not long after that your head cracks against something hard. Pain blossoms through your skull, and your thoughts turn loose, slippery, hard to keep hold of. Dimly, you wonder if your bargain with death might only have won you a few extra days.

Then... wait... no.

You can breath again. Solid stone lies beneath you. A tremendous shudder runs through your body as you rouse yourself, shaking off the confusion and clinging to the pain in your skull as if it was the last lifeline that you had left. So long as you can feel that pain, you won't pass out again. So, as if rubbing salt into the wound, you embrace it and rise to your unsteady feet. You're alive – that's good. That's a start. Next, you need to figure out where you are. With no light, you have to wait a long time before your eyes start to adjust to the gloom. When you do, you see that you've found yourself in a wide hollow. Water gurgles around you, and you've found yourself washed up on a small island.

[1/2]
>>
>>2370237

Pain surges through your head again as you take a step forwards, causing you to stumble and almost fall. Something glitters before your eyes as you slump down to your knees, and you reach out to grasp for it. Half expecting it to be a hallucination, you reach into the shallow water and pick up the glittering coin. A crude thing, so worn with age that you can barely make out the crown it is stamped with. Treasure, you realise, this hollow must connect with...

Blinking hard, you look towards the centre of the small island you've found yourself on. Bones have been piled up, the “treasure” that these degenerate creatures have gathered over the years. The bones don't faze you, but that's not what you're really interested in. Rising out of the pile of bones is a crooked staff, petrified wood topped with a shard of white Abrahad stone.

Saint Alma's staff.

-

Thrusting your revolver into your belt – somehow, you managed to keep hold of it throughout everything - you limp towards the staff and reach out to grab it. Before your fingers can brush against the petrified wood, you hear the clatter of bones rattling against each other. Lunging desperately forwards, you cling to the staff as something moves deeper within the gloom. The smell of decay assaults you as the rattle of bones is joined by a wet sound, something slippery and sinister. Not the sound of water, but something... thicker.

What lurches out of the gloom is not a man. Perhaps it has all the bones of a man, buried somewhere within that mass of churning worms, but you're in no position to check. It looms above you, and its formless arms drag across the ground. That awful stench only grows worse as it approaches you, slumping low so that the skull is level with you. Eye to eye, you gaze into that formless horror and fight the urge to pass out.

“We are Olaus Wormius,” it gurgles, somehow dredging up a thick voice from deep within itself, “And you are mine now.”

Gritting your teeth, you raise the staff in vague hope. It was supposed to ward off daemons, and perhaps this awful thing...

The creature clutches at the staff with its maggoty paw and casually shoves the staff back down towards the ground. “It will do you no good,” it sneers, “That thing has been a thorn in my side for decades now, and we have grown quite used to it. Trust your salvation to deeds, not tawdry items. Deeds – you are mine now, and you will serve.”

“What are you...” you breathe, your muddled thoughts still lagging behind.

“We are Olaus Wormius,” it repeats, “Once human king. Once daemon. Now... we are both. We are neither.”

>Going to have to take a short pause here. Next post should be up in an hour or so
>>
Do you think our gun will get a +3 bonus vs demons if we kill Olaus with it?
>>
>>2370310
Um we have a duty to capture such a unique being for scientific study
>>
>>2370328
Rather just burn it to be honest. We can document the smell.
>>
>>2370299

Shaking off your horror, you jolt back and rip the staff out of the daemon's grasp. Worms writhe atop it, crawling across the Abrahad stone as if to emphasis how powerless the staff is. Cardoso wasn't wrong – he said that it would be of no use to you. What was it that Maeve's old story said? There was a woman who could repel daemons with a word, and you don't know the right words. Trice said much the same thing – the stone is lifeless, waiting until the appropriate command word is given. That leaves you with a useless staff, and-

“And nobody is coming to save you,” Olaus Wormius gurgles, “Within this kingdom, we see all and we know all. Your kinsmen have been scattered, divided and put to flight. They live because we allow it.” Raising a grotesque paw, the daemon thing gestures towards the gloom. Answering its summons, the crawler you had been grappling with shuffles closer and halts a few paces away from you. Its head hangs limply on a broken neck, with worms writhing around the wound's tattered edges. It's dead – of that you have no doubt – but some vile necromancy forces it to move.

What kind of unholy pacts, you wonder to yourself, did Olaus make with his daemons?

“Then let us speak of pacts, human,” Olaus Wormius declares, its form sloshing as it circles you, “The bloodline of King Olaus was meant to end with him, and yet a bastard remained. He... escaped. To this day, the blood of King Olaus still survives. This displeases us. You will correct this mistake, or you – and your kinsmen – will die here.”

“You want me to murder some people for you,” you state, finally finding your words, “To end King Olaus' bloodline once and for all.”

“Three of your kind. They live nearby, fearing this land and yet unable to flee from it,” the daemon king spits, words bubbling up from the mire, “End them. We will permit you, and your kinsmen, to leave this place. That thorn you carry is yours, to do with what you will – you need only end the bastard king's bloodline once and for all.”

No matter how you try to dress it up, he's asking you to murder three people. What other choice do you have, though? Fighting this thing, or fleeing into the darkness in the hope of finding safety. Not exactly an attractive set of options.

>Agree to the daemon king's bargain
>Fight against the daemon king
>Flee into the darkness
>Other
>>
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>>2370356
>Fight against the daemon king
>>
>>2370356
>Flee into the darkness

Not too confident in our chances of winning a fight vs giant worm boss.
>>
>>2370356
Can we even hurt this thing? Fuck it.

>Fight against the daemon king
Take a shot, miss like we usually do, then run. If it miraculously hits we'll see how much damage it actually does then run or fight accordingly.
>>
Wedging the staff under your arm, you swing out your revolver's cylinder and dump the bullets, wincing as you methodically slide fresh bullets into the cylinder. You can only hope that they survived your chaotic tumble through the river. If not, if all your bullets have been ruined, then... well, then you'll just have to deal with whatever happens. Snapping the cylinder back, you tighten your grip on the revolver. It feels right in your hand, like never before. Olaus Wormius watches as you load the gun, although you sense no understanding coming from it.

Leaping back, you raise the gun and fire into the giant's gut, barely aiming at all. The bullet strikes it hard, sending a ripple running through its entire body. Worms burst as the bullet rips through it, exploding into colourless paste to leave a yawning chasm in the daemon king's body. It tumbles over backwards, bending double as you turn to flee. Clutching the staff with one hand and your revolver with the other, you plunge headlong into the darkness behind you. Cold water shocks your feet as you splash through the river, running against the current. Behind you, you hear the rattle of bone as Olaus Wormius starts to lumber after you.

Deep, gurgling bellows of rage sound as the daemon gives pursuit, but you can hear something else beneath their thick, echoing call – a human voice, desperately calling out your name from up ahead. New hope blossoms within you as you redouble your speed and sprint for that voice. As you run, though, something catches your foot and sends you tumbling back down. Landing hard, you curse aloud and roll over onto your back, pushing all thoughts of the water's chill from your mind as you aim at the approaching daemon. It lurches closer, and then another volley of gunshots – not your own – ring out.

“Milos!” Gunny yells, splashing closer as he fires his pistol at Olaus Wormius, “We're getting out of here!” Dropping the empty gun, he turns to haul you to your feet – only for his eyes to fall upon the fallen staff. He freezes, growing as still as a corpse.

“Gunny!” you shout back, hoping to shake him from his trance, “It's still coming!”

It's no use – it's like all the life has been drained from his body, and Olaus Wormius is still coming.

>Calling for a dice roll, aiming to beat 9-10 for a partial success and 11+ for a full success. This is 2D6+2, because of our blooded revolver, and I'll take the best of the first three for this
>>
Rolled 5, 6 + 2 = 13 (2d6 + 2)

>>2370431
>>
Rolled 3, 3 + 2 = 8 (2d6 + 2)

>>2370431

>>2370441
Das it mane
>>
Rolled 5, 5 + 2 = 12 (2d6 + 2)

>>2370431
pls
>>
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>>2370441
>>2370454
At least we're not cracking our head open again.
>>
>Full success!

Aiming at the rough location of Olaus Wormius' head – a shapeless blob of worms and corruption, bubbling away as the creature bellows with rage – you fire the blooded revolver and smash the daemon to the ground. Gunny flinches as the crack of the revolver shakes him from his trace, and he snatches the staff up from the ground, clinging to it with a desperate strength. Olaus Wormius falls, its body splitting apart as it drops down into the river. Briefly, just briefly, you see a cracked, splintered skull. It's dead, destroyed.

“Good shot, brother,” Gunny breathes, unsteadily rising to his feet and offering you his hand. Grabbing it, you allow him to heave you upright. “When you went over the edge, we got separated. Those things just wouldn't die, brother, no matter how many times we killed them! They forced us apart, and I had to run. When I heard that awful voice, though...” he shakes his head wearily, “I don't know what the hell that thing was, but...”

“I'm glad you found me,” you groan, “And we've got our prize, at least. We can-” You cut yourself short as the sudden stink of decay washes over you once more. Turning sharply around, you blurt out a cry of horror as you see the tide of corruption that floods towards you. Having abandoned his human form, Olaus Wormius appears as little more than a wave of maggots and worms, a few loose bones bobbing throughout the mass. Moving too fast for you to really react, it surges towards you. It's over, there's nothing that you can-

“Luciftias!” Gunny yells suddenly, driving Saint Alma's staff down into the ground. A blinding white light explodes out of the staff as that word leaves his lips, rippling out around you and smashing into the oncoming daemon. Olaus Wormius is blasted back, the corrupt stuff of its body turning to ash as the light burns though it. All that remains are the bones, frozen and transfixed in the air. Feeling your body moving in slow motion, you bring the revolver back up and centre the sights upon that cracked, blemished skull.

One final shot from the revolver is enough to shatter the skull completely, scattering the rest of the bones as they tumble down. Finally, after countless years in the darkness, King Olaus is dead.

A splash from behind you causes you to jerk around. It's Gunny – he's fainted dead away.

>I'm going to pause here for today. I'll continue this tomorrow, and if anyone has any questions I'll answer them if I can
>Sorry about things being a little rough around the edges today. Tomorrow should be better for me!
>>
>>2370518
nani the fuck

Thanks for running
>>
>>2370518
Had a feeling he might've been able to use it when he wanted onboard.

Thanks for running.
>>
I wonder if Luciftias is the abrahad stone keyword for Alma's staff or just some 'regular' religious magic invocation. Do you think we need to go find the keyword for our pendant?
>>
>>2370518
Damn, good thing we brought Gunny.
>>
>>2370531
>Do you think we need to go find the keyword for our pendant?

Probably.
>>
>>2370518
So Gunny had a real and proper Revelation
>>
>>2370518
You know we should find something as proof of Olaus' death. If we bring it to Cardoso he might be willing to give up the staff to Gunny since we avenged his comrades' deaths.
>>
>>2371715
In an ideal world, slaying Olaus would also break the withering curse on him. That's probably too easy though. We should probably collect skull fragments or something.
>>
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Now that you've got the chance to sit down and think about things, you... have no idea what just happened. You're still trying to catch up with everything that you just experienced. Gunny picked up the staff, Saint Alma's staff, and he said something – a word that feels somehow sinuous, slipping out of your mind whenever you try and remember it. He said that strange not-word, and then... it worked. The staff, which had been dead and powerless in your hands, worked. It didn't just repel Olaus Wormius, it blasted the monstrous thing to ash.

Leaving Gunny's side for a moment, you search for some remnant of the monster, something to prove that it's dead. The waters have carried away most of the shattered bone, but you do see something wedged between the rocks. A piece of hammered brass, perhaps, tarnished with age and engraved with a surprisingly detailed image – a crown, dripping with worms. Pocketing the pendant, you return to Gunny and start to carry him upriver.

Occasionally, Gunny murmurs something – they sound like prayers, although his voice is always too slurred for you to make much sense of them – but he shows no sign of waking from his unnatural slumber. Eventually, a path splits off from the river, heading upwards at a steep angle. Sighing heavily, you shift Gunny's weight into a slightly more comfortable position – but he's a large man, and there's a limit to how comfortable you can be like this – and start the long slog uphill.

The warm, golden glow of a lantern awaits you at the top of the hill, with Caliban and Freddy huddling around it. The sound of your lurching arrival causes Freddy to jolt around and bring up her rifle, although she jerks the barrel away as soon as she realises that it's you. It's not just Freddy and Caliban, you realise – the young warrior you risked your life to rescue is here as well, looking dazed and disbelieving. He can't believe that he's still alive.

You can't really blame him for that.

-

After setting Gunny down, you joined the others in sitting for a while and getting your breath back. It seemed odd, to rest in a place like this, but you felt as though you had little choice. You were simply too tired to carry on, and besides, the danger had passed. With Olaus' death, the crawlers that populated this place had also died. You shudder to think about what was keeping them alive in the first place. If they had bitten you, and you had escaped this place with some of those worms lurking within your own flesh... what did Maeve say about King Olaus, and his withering curse? What, for that matter, did crippled Cardoso say about something biting him?

The others look ragged and worn, exhausted and injured. Freddy has some deep scratches down one cheek, but Caliban appears unharmed. The young warrior you rescued...

“Yhulla,” he announces suddenly, “My name is Yhulla. You have saved my life, and I am in debt to you.”

[1/2]
>>
>>2372906

Yhulla hailed from a nearby village, as he explained, and he had come to the tomb in search of some ancient treasure. Nothing valuable, but something that might lift his ailing father's spirits – a bronze drinking cup, perhaps, or something else that was nice and shiny. He's an odd looking one, Yhulla, downright freakish in many ways. His eyes are very wide and very white, while his mouth is contorted into a near-constant smile. If he travelled to Monotia, you muse, he could make his fortune as a jester. His voice is lilting and oddly musical, strangely pleasant to listen to.

Before the young warrior can say much else, though, Gunny lets out an enormous groan as he finally rouses himself. “My head...” he groans, “Have I been... drinking?”

“Not quite,” you tell him, “You're not about to pass out again, are you?”

“Maybe,” he grunts, sitting up with what little strength he could muster, “I don't remember... wait...” Shaking his head, he starts to slump back down only for Caliban to quickly prop him up. He's not unconscious, at least, but he's in no position to be answering any questions – a damn shame, because you've got a fair few things that you'd like to ask him.

“We should be able to carry him out of here, captain,” Freddy tells you, “I'm willing to lend a hand, just give the order.”

“He needs to rest,” Yhulla suggests, “Come, my village is near here. We take him there, he can eat. Get his strength back. I owe you whatever hospitality my clan can offer – we can drink and tell tales. My father was once a hero like you. He saw a great wyrm once!”

“Did he now?” Caliban mutters, “Was this after some that drinking you just mentioned?”

Ignoring that, Yhulla gives you an imploring look. With those wide eyes of his, it's an uncanny expression.

>I'm sorry, but we need to get our man back to our ship
>Very well, we'll enjoy this hospitality of yours
>Other
>>
>>2372908
>Very well, we'll enjoy this hospitality of yours
>>
>>2372908
>Very well, we'll enjoy this hospitality of yours
Sounds fun.
>>
>>2372908
>Very well, we'll enjoy this hospitality of yours
Did we ever make it to the treasure room? Might be some valuables there we can safely get now.
>>
After this little adventure, a little drinking and some tall tales sounds like just the thing to unwind. Besides, this mention of a “great wyrm” has you interested. Even if it IS just a tale of drunken foolishness, it'll be good for a laugh. If it's something more than that... well, then it might just be useful to hear. You're starting to get a healthy respect for these sorts of thing, old stories and half-forgotten fables.

“Very well, Yhulla, we'll enjoy some of this hospitality you're offering. There's just one thing,” you declare, slapping Gunny on the shoulder, “This guy here won't be drinking – not the hard stuff, anyway.”

“Not... drinking,” Yhulla repeats. It seems to be an alien concept to the young man.

-

Before you leave the tomb behind, you take a quick look around for the treasure room itself. As you explore the caverns, though, you realise that the slope you climbed up to reach the others must have been the remains of it. As with with temple, the ground must have crumbled beneath it – either with the recent tremors, or through natural decay. Perhaps the treasure itself had been carried away by the underground river, leaving the mindless crawlers to rebuild the treasure trove with whatever they could find. Bones mostly, and whatever they could strip from the bodies of those who visited this place.

So you won't be making your fortune in this tomb, then. At least you were able to find what you came here to find. Anything else would have been secondary.

Leaving the tomb is a grisly journey, requiring you to step around bleached corpses and puddles of slime – what used to be clumps of worms, you'd guess. Caliban and Freddy support Gunny between them, leaving you to hold Saint Alma's staff. As you walk, you find yourself wondering about the staff itself. Time has barely left its mark on it – it doesn't even look dirty or tarnished, as if you had taken it from a museum rather than a dingy cave. A sign of the Lord of Rising Light's influence, you muse with vague discomfort.

The sun seems painfully bright when you reach the cave exit, but you welcome it. Spreading your hands wide and turning your face up to the sky, you allow the warm sunlight to pour over you for a few moments before sighing and getting back to the task at hand. “So, Yhulla,” you ask, “This village of yours – lead the way.”

“Yes!” Yhulla yelps, pounding one fist into his chest in a kind of primal salute. His face looks even stranger in the light, with his skin as dark as bronze and his hair as pale as straw. In him, the Nadir blood has manifested itself in a truly bizarre fashion. Your thoughts pass as Yhulla turns away from you, scurrying off into the undergrowth without delay. You have to hurry, lest you be left behind.

[1/2]
>>
>>2372943

From what you can tell, Yhulla's village doesn't have a name. If it does, he doesn't know of it. Name or no name, he guides you through the forest to it easily enough. A tiny place, with a single large wooden hall surrounded by precisely ten smaller huts. There are ruins to suggest that the village was once larger – until fairly recently, if your guess is an accurate one – but no longer. Barely glancing at the ruined huts, Yhulla leads you into the hall.

A horn stands at the entrance, and he blows a strong, strident note on it before entering. The sound jolts Gunny awake again, and he struggles for a moment before you can calm him down and explain the situation. He accepts it happily enough, but that might be because of the smell wafting out from the hall – a delicious, savoury scent of hearty cooking. A large pot sits over an open fire at the opposite end of the hall, while a young girl stirs its contents with a ladle almost as tall as she is. A few locals mill about, taking curious glances your way, but nobody challenges your right to be here. There are no hostile glares, no suspicious whispers – you're a guest here, and that's all there is to it.

“And to think,” Caliban remarks, “This is before they learn that we saved their boy. I wish my people had been half as friendly as this lot.”

“But then you might never have left home,” you point out, “And you wouldn't have joined us on our fun adventures.”

“Your definition of “fun” aside, you might have a point there,” the hunter concedes, patting the destroyed sword that he still carries, “I think I prefer things this way. Travelling with you, I get to collect the most interesting things.”

“The feast will begin soon,” Yhulla whispers to you, his voice truly earnest, “Please – eat, drink all that you wish. I fear that we can offer you little else as a reward. We are not wealthy, but we share what we can. For as long as your people and mine are friends, you may consider this to be your home.”

>Thank you, Yhulla
>Do you recognise this pendant? I took it from the tomb
>You said that your father was ill – what kind of illness did he have?
>I have a question for you... (Write in)
>Other
>>
>>2372991
>Do you recognize this pendant? I took it from the tomb
>You said that your father was ill – what kind of illness did he have?
>>
>>2372991
>Thank you, Yhulla
>Do you recognise this pendant? I took it from the tomb
>You said that your father was ill – what kind of illness did he have?
>>
>>2372991
>>You said that your father was ill – what kind of illness did he have?
>Thank you, Yhulla
>>
“Thank you, Yhulla. I'm looking forward to this feast already,” you assure the young man, before a question occurs to you, “Oh, you mentioned that your father was ill – what kind of illness did he have?”

Yhulla's face grows tragic as you mention his father, his expression contorting oddly. “It is a terrible affliction, but at least has not spread throughout the village – in that, we are blessed,” he explains slowly, occasionally pausing as he searches for the right word to use. “First, it robbed him of his strength, of his stamina, and then it caused him to wither horribly. Once, he was the strongest man that I ever knew, but now he struggles to walk. His limbs have grown as gnarled as twisted trees, and his vision fails him,” he continues sadly, “It was from that cave, I am certain of it. He often delved into it, even though he knew that it was unsafe. He was... compelled to do so.”

It definitely sounds like the same affliction that Cardoso suffers from, especially seeing as they both caught it from the same place. Shuddering a little, you gesture for the young warrior to continue.

“And so after he got sick from that tomb, you thought you'd go into the same place and help yourself to some treasure,” Caliban says slowly, butting in before Yhulla can say anything more, “You thought that might lift his spirits?”

“It is a great thing for a son to surpass his father!” Yhulla answers, “Is that not the same for your people?”

“If I outdid my father, he would have beaten me black and blue,” the hunter grumbles, “Then again, he beat me black and blue whatever I did...”

“I only wish that I had been successful...” the young warrior sighs, “To return empty handed is a sorry thing. Ah, but I have my life – I should not think too badly of things. If not for you, I would not be able to complain like this.”

“Speaking of recovering things from the tomb, I found this pendant,” you add, taking the brass item out of your pocket and showing it to Yhulla, “Does this mean anything to you?”

A gasp escapes Yhulla's lips as he stares at the pendant you hold. “This is... this belongs to King Worm!” he whispers in awe, “I must... we must show this to my father when he arrives! He often told me tales of that wicked man when I was a young lad. He was our ancestor, long ago, and the tales of his terrible deeds have been passed down through our family for generations. Once, it is said, he tried to slaughter his children – all but one of them, my forefather, were put to death upon his order!”

[1/2]
>>
>>2373116

Then Yhulla was one of the men that Olaus Wormius wanted you to kill, and his father would have been the second. “Do you have a sibling, by any chance?” you ask slowly, “A brother, say, or a sister?”

“My younger sister,” Yhulla says with a nod, pointing to the young girl stirring the cooking pot. Perhaps sixteen at the very most, she has the tame bronze skin and pale hair as her brother, although her face is rather more... conventional. “Lhuna. She is lovely, is she not?” he adds, “Ah, perhaps you are looking for a bride?” He raises his eyebrows in a suggestive way as he says this, giving the remark all the significance of one man offering a glass of water to another. As far as you can tell, he's entirely serious.

“Ah, that's...” words fail you, and you hear Caliban coughing as he covers up a laugh, “That's a very generous offer.” You search for something else to say, and then – mercifully – the hall doors bang open.

-

Summoned by the sound of the horn, more locals arrive in the feast hall. Among their number is a tremendously aged man – or, at least, you take him to be aged at first. A second glance suggests that his withered form is not the product of natural ageing, in much the same way as Cardoso. Helped by two younger locals, the crippled man passes you by and eases himself down into a simple throne close to the cooking pot. Judging by the way that Yhulla hurries over to the old man, he must be the young warrior's father.

As you're helping Gunny down into a seat, you notice the old man studying you. His eyes are narrowed to dark slits, but still you feel them boring into you – not an unfriendly glare, but definitely an intense one. Yhulla whispers something to him, and then the old man beckons to you. As you approach, the old man reaches out and you place the brass pendant into his withered hand. Sighing slightly, he traces the metal with his skeletal fingers.

“So, King Olaus has finally been slain,” he rasps, “I thank you, stranger. I am Rhore, the chief of this village. My son has told me that we have a lot to thank you for. King Olaus has haunted us for too long – perhaps now, we can live our lives without his shadow looming over us.”

“I'm told that your illness may be linked with the king,” you offer cautiously, “Now that he is dead, do you think...”

“That I will be well again? I do not believe so – the damage has been done,” Rhore shakes his head slowly, “But my health will not decline further. Of that, I am certain. I need not fear further decline. I must ask you one thing, however.”

“Ask away,” you tell him, with Yhulla flashing you a brief smile.

“Would you allow us to keep this? Despite everything, it is our... heritage,” Rhore sighs heavily, “I fear that we have little to offer you in return, however.”

>It's yours, you can keep it
>I took this with my own hands. It's mine by right
>Other
>>
>>2373168
>>It's yours, you can keep it
>>
>>2373168
>It's yours, you can keep it
>Take an imago of the pendant first
All we want it for is proof for Cardoso. If we have an image of it, that should be equally convincing. We should call Grace down here with the imago device. Then everyone wins.
>>
>>2373185
>>2373168
This
>>
>>2373168
>>I took this with my own hands. It's mine by right
>>
“It's yours, you can keep it,” you tell him, “I have only one request – I'd like to examine it later, to properly document it. I won't damage it, I just need to take an Imago to show a... friend of mine.”

“I don't quite understand, but I happily accept,” Rhore agrees with a slow, dignified nod, “You may study this pendant for as long as like, whenever you come here. It is yours as much as it is ours, for you are family to us now – in honour, which is a tie tighter than blood,”

Family... you never expected to hear that from him, and you definitely didn't expect for it to feel quite so... nice. Swallowing past the lump that forms in your throat, you respectfully bow your head and back off, returning to the others. By the time you've reached Caliban, you're composed again. “Caliban, I want you to head back to the ship and fetch Grace,” you tell him, “Tell her to bring the Imago device, I have something that I'd like her to examine.”

“Got it, captain,” he agrees, rising to leave before pausing for a moment, “I think she might enjoy seeing this, anyway.”

He might be right there.

-

You have no idea what Yhulla's people call this drink of theirs, but it's unlike anything you've ever tasted. Like creamy milk and brandy, but sweet and warm with the taste of cinnamon, it also has the faintly herbal taste of some invigorating plant. It's a warrior's drink, something to lift the spirits and deaden any fear. Certainly, it gives you a rush of fresh energy as you drink it. After the first cup, it doesn't even taste that bad.

Loud singing fills the hall, and even though the words are sung in a language that you don't understand, you join in as best you can. The others are enjoying themselves as well – Grace takes pictures of everything, the Imago device providing the natives with no end of amazement, while Caliban takes a deep draw on the pipe that Yhulla offers him. Gunny is busy with devouring his third bowl of the hearty venison stew, eagerly getting his strength back. Freddy has stripped off her leather jacket as she savours a cup of the strong drink, and one of the local boys stares at her from a few paces away. The sight of her muscular arms seems to fascinate him, as if he'd never seen a strong woman before.

This is exactly what you needed – good food, good drink, and good company. As you allow a slender woman to refill your cup, you feel someone tugging at your sleeve. It's the girl, Lhuna, and she holds a simple wooden box. Staring up at you with wide, awed eyes, she thrusts the box into your hands.

“This is yours,” she mumbles, “For what you have done for us. A trade.”

Having said that, she turns and hurries away.

[1/2]

>Sorry for the ID changes, I've got some pretty bad weather going on over here
>>
>>2373316

Shrugging a little, you open the chest and look inside. Most of what you find inside could charitably be described as humble trinkets – junk, if you wanted to be blunt about it. Bead necklaces, little wicker charms, and... a key. The key obviously catches your eye, simply because of how out of place it is. It's relatively new – that is to say, not decades or centuries old – but you couldn't guess at what it unlocks. It's generic enough that it could be for any number of locks, doors or whatever else. The only clue you have is a number scratched into the back of it – 625.

If this is what you traded Olaus Wormius' pendant for, it remains to be seen who got the better end of the deal. Idly tossing the key from one hand to the other as you think, you drop it back in the chest and shut the lid. You'll deal with that later.

-

You eat and drink for a while longer, but then you notice an absence – at some point, Freddy must have slipped out of the hall. Rising to your feet, you murmur an excuse to the native you had been talking with – he had been telling you all about the best way to gut a wild boar – and make your exit. The air outside has grown cooler, the contrast shocking you back to your senses, and you linger a moment while you adjust. Listening hard, you hear a faint thumping sound coming from nearby. Following that sound to the source, you pass through a thin ring of trees and enter a clearing.

Strung up against one tree is a crude doll, burlap stuffed with straw, and Freddy is busy throwing punch after punch into it. Her hands are wrapped with soft leather for protection, and a thin layer of sweat glistens on her brow. When she takes a break, you hear her ragged breathing.

“I hope you're not picturing my face on that doll,” you comment, calling out to her. Tensing up, the Iraklin turns and gives you a curt nod.

“Not at all, captain,” she assures you, “I'm just... practising. One of the men here mentioned training here, and I asked if I could have a go. I feel like I've been slipping lately – ever since getting out of the military, I've been slacking off.”

She probably does more physical training than anyone else on your crew, you muse, and she still feels as though she's slacking off.

“Would you like to spar a little, captain?” Freddy asks, “Nothing formal, you understand, just a little light exercise.”

>I'll take you up on that offer, sure
>No thanks, I've had enough fighting for one day
>Other
>>
>>2373431
>>I'll take you up on that offer, sure
Time to get rekt by a woman
>>
>>2373431
>No thanks, I've had enough fighting for one day
>But yes, the kind of training I think you need is different. Try to rope the others along, and get used to working with people who fight very differently.
>>
>>2373431
>I'll take you up on that offer, sure
>>
>>2373431
>I'll take you up on that offer, sure
"Considering how I've been fighting recently this might be a bit one sided though."
>>
>>2373443
seconding
>>
>>2373431
>I'll take you up on that offer, sure.

Maybe she can give us some pointers for CQC, since so many enemies bum rush past our gun.
>>
Sparring a little... you feel like you've got most of your strength back, perhaps as a result of all the good food, and the idea has a certain appeal to it. Nodding slowly, you unbutton your shirt and slip it off, hanging it on the branch of a nearby tree. Then, you strip off the thin metal plate you wear under it – it feels like years since you bought that armour, you muse, although it can't be that long ago. You got it before attending the reading of Miriam's will, and... well, that's all in the past now.

“Ah,” Freddy says as she watches you closely, “You'll forgive me if I keep my top on, captain.”

“Oh, you want an unfair advantage?” you reply with a faint smirk, “I wouldn't worry about it – the way I've been fighting lately, you might not have a hard job beating me.”

“I wouldn't be so sure about that. I was never the best at close quarters combat,” Freddy says, passing over some more strips of that soft leather, “I was better with a rifle, and even then I was never top of the class. Even when I was learning the fly a skiff, I was second best.” Frowning a little, she helps you wrap the leather around your knuckles. “I don't think I've ever been the best at anything,” she admits, “No matter how hard I try, there's always someone better.”

“Maybe you need a different kind of training,” you suggest, “Working with a different group of people, I mean. Iraklin training is all well and good, but it might not be your best option. Maybe we should get the whole crew together and work on training together.”

Freddy considers this for a while, then nods. “That might work,” she agrees, “I'll keep that in mind, captain. For now, at least, it's just you and me.” Clenching her fists, she raises her hands in a defensive stance. “No kicking, no strangling, no eye gouging,” she tells you, “Other than that, anything goes.”

Raising your own fists, you throw a quick jab at her and she easily sways back from it. She counters with a low swipe that you bat aside with just as little effort, and the fight begins.

>Calling for a dice roll, this'll just be 2D6, aiming to beat 8-9 for a partial success and 10+ for a full success. I'll take the best of the first three results
>>
Rolled 1, 1 = 2 (2d6)

>>2373516
>>
>>2373522
Yeah that looks about right.
>>
Rolled 5, 4 = 9 (2d6)

>>2373516

>>2373522
Kek
>>
Rolled 1, 5 = 6 (2d6)

>>2373516
>>
>>2373522
Is this a critfail?
>>
>>2373552
I sure hope so, for the comedic value alone.
>>
>>2373552
I don't think there are crits.
>>
>>2373552
>>2373561
>>2373570
It's deeply disappointing that my roll was good enough to pass.
>>
>>2373585
Only a partial though so I expect a little back and forth. Which honestly the outcome I'd prefer between the others.
>>
>>2373516
Second best at everything is worth more than 1st in only one thing.
>>
>Partial success!

Circling each other for a moment, you and Freddy size each other up before launching back into the fray. Her cheeks are slightly flushed, and you realise that she's a little drunk – not enough for it to be hindering her balance, but enough to be noticeable. She only had one cup of that strong, peculiar liquor, but it doesn't take much to get her drunk. Freddy doesn't have the same tolerance that you've built up over the years. “Want to back out?” you offer, “We could go back inside and get a drink. It's not so bad once-”

Jabbing quickly, Freddy punches for your face. You jerk your head back, but not quite fast enough. Her blow clips you with a dull pang of pain, but that's all. It shuts you up, and that was her real intent. Following up with a low punch, aimed at your kidneys, she forces you on the defensive. Turning aside and rolling with the blow, you step around her and punch her in the small of the back. Grunting with pain, she stumbles forwards and nearly falls – maybe she's more drunk than you thought.

Or maybe it was a feint. Twisting sharply around, she throws another hard punch at head level as you rush in to close the gap between you. Ducking low, you barge into her with your shoulder and shove her back against one of the nearby trees. Straightening up, you're just about to press the attack when she grabs you, hooking her leg around yours and doing... something. Some twist of her body, some clever throw. Whatever it was, it sees you both tumbling to the ground in an ungainly heap. You wrestle for a moment, but she comes out on top and traps your arms in a tight grip.

“Want to back out, captain?” she teases, leaning down to look you in the eye with a smile playing around her lips, “Looks like you were right after all. The way you've been-”

Lunging forwards, you slam your forehead into her nose and causes the Iraklin to jolt back, releasing your arms. Without wasting any time, you lash out and grab her wrists, flinging her to the ground. Before she can recover, you straddle her and pin her arms – a complete reversal of your fortunes. “Too bad,” you taunt her, “Second best again.”

Freddy laughs, and you slowly become very aware of the woman beneath you. Her chest heaves with every breath she draws in, and her cheeks are flustered with the excitement of a good fight. Despite the blood trickling from her nose she still smiles up at you, your faces mere inches apart. The muscles in her wrists feel like steel cords in your hands, while her torso is firm and unyielding beneath you. Both of you are sweaty and breathless, and words briefly fail you.

[1/2]
>>
>>2373634
Cute~
>>
>>2373634

Freddy shifts beneath you, fidgeting a little as the colour in her cheeks slowly darkens, and a smirk finds its way onto your lips. Holding your gaze, the Iraklin's breathing deepens a little, growing ragged in an entirely different way. “Maybe second best isn't so bad,” she murmurs, “It's just beneath first, after all.”

“And hey, look at it this way,” you counter, “For a few moments there, you were on top.”

“Then maybe we should call it a draw,” Freddy suggests, tilting her head a little as her smile deepens. Her hair is sticking up in all manner of wild tufts, and you fight back the urge to smooth it back down. If you let go of her wrist, even for a moment, she'd probably punch you in the head. “Or,” she adds, “We could have a rematch some time. Best of three?”

Chuckling, you lean a little closer to her. “I've heard that before,” you jeer softly, “And then it's best of five, then seven, and so on and so on.”

“You're very confident in your abilities... captain,” she teases back, waiting a moment more before letting her body go slack beneath you, “Okay, I'm done. I surrender. You win this time, captain.”

Releasing her wrists, you step off Freddy and sit in the dirt next to her. Slowly, methodically, she rubs her wrists before dabbing delicately at her nose, wiping away the blood. Touching your forehead, your own fingers come away bloody as well. Her blood, you assume. You didn't hit her that hard. As you're thinking of something else to say, you hear a rustle in the undergrowth. Touching a finger to your lips, you rise to your feet and pull your shirt down from its branch. Just as you finish buttoning it up, Caliban enters the clearing.

“Yhulla is about to tell a story – the one about the wyrm, apparently,” he announces, “I assumed that you wouldn't want to miss it.”

“That's right,” you confirm, “Thank you, Caliban.”

“Just doing my job,” he points out, hesitating before adding, “And you shouldn't headbutt someone like that. It's dangerous.”

>I'm going to have to take a quick pause here. I apologise for the delay, but the next post should be up within an hour.
>>
>>2373687
>And you shouldn't headbutt someone like that. It's dangerous

He's right, forehead is too thin for a proper headbutt. You want to hit them with the part of your skull that's right above your forehead.
>>
Back in the feast hall, you notice that the tale is yet to begin. Yhulla paces as he prepares himself, while Lhuna fiddles with an odd prop – a crude imitation of a snake, made from dull some green fabric and propped up with a long stick. The wyrm itself, you assume. Not just a tale, then, but a full performance. Gunny glances up at you as you sit down, but he offers no comment. Freddy enters a few moments later, sitting a few seats away without looking across at you.

The beat of a drum silences everyone in the hall, and Lhuna crouches low on the floor. Most of the torches have been extinguished, and the hall is gloomy. Slowly, the unseen drummer beats out a steady rhythm as Yhulla steps forwards. “The night was deep and dark, a night for daemons to fly and beasts to stalk the land,” he begins, his voice surprisingly deep and resonant. Still holding herself low to the ground, Lhuna prowls a slow circle around her mother, the cloth banner whispering on the ground. “North, brave Rhore walked, travelling in the company of five noble men,” the young man continued, the drumbeat slowly picking up speed, “The storm howled, and the waves crashed. The sky screamed, and the land protested. To the coast, he travelled, to seek that which the waves might bring.”

You shudder a little, thinking back to the rites you witnessed in your vision. Feral witches, tearing into the pallid body of something washed up on a lonely beach. Is that the sort of thing that the waves might bring?

“Down on the coast, amidst sand and rock, brave Rhore searched. His spear was sharp, and his will was set,” Yhulla continues, pacing back and forth as Lhuna scurries around him, “And then, from the northern islands, it came! Rising from the waves, it came!”

Shouting aloud, Lhuna leaps to her feet and thrusts the wyrm banner high as the drum strikes a single loud beat. Even though they must have heard this story a hundred times already, the natives around you all shudder and wail, lending their cries to Lhuna's voice. Waving the banner back and forth, the girl roars again.

“Coiling without end, crackling with lightning and the fury of the sky, it came!” Yhulla shouts as the drum hammers madly away, “Soaring as no bird can soar, swimming as no fish can swing, it came! Those five good men fled, their wills at an end, but brave Rhore stood firm. He raised his spear towards the great wyrm, and he shouted a challenge!” Rhore himself, sitting weakly upon his throne, raises a frail arm at this, and the natives shout in his place. “But the wyrm shouted back,” the young warrior adds, “It said...”

“I am the soil beneath your feet! I am the air in your lungs!” Lhuna yells, jumping up and down, “I am the fire that warms you, and I am the water you drink! You man, you think to challenge me?”

“And brave Rhore,” Yhulla whispers as the hall falls silent, “He said...”

“I DO!” the crowd cheers.

[1/2]
>>
>>2373928

“You man, then you wish to challenge me,” Lhuna calls out, puffing up her cheeks and squaring her shoulders, “But you are not alone. You have a woman, and you have children. You have a father, ailing and weak. I would not just be slaying a man, I would be devouring a family. Go now, brave Rhore, and protect that which you must protect. Know, though, that I have seen your noble spirit. You man, who flinches from nothing, your family name shall live to be legend!”

“And brave Rhore realised that the wyrm spoke true,” Yhulla declares, standing proudly in the centre of the stage, “For nothing was more important to him than his family, for he knew that the real courage was to sacrifice glory for love. Brave Rhore set down his spear, and he thanked the wyrm for its wisdom. But before the wyrm left, it said to brave Rhore...”

“Beware King Worm!” the young girl shouts, waving her banner for one last time before slowly sinking to his knees. The drum falls silent, and then the crowd begins to cheer. Dropping the banner, Yhulla stands beside her brother and then they both bow deeply. The cheering lasts for a long time.

-

“An interesting tale,” Caliban muses after the performance is finished, “I especially liked the part where they repeatedly talked about how brave their father was. Who wrote this tale, I wonder?”

“I've never seen a brother and sister getting along so well,” Freddy sighs, sniffing a cup of the spiced liquor and pulling a face. Pushing it away, she glances up as the pair approach. Both are grinning broadly, and the expression looks hideous on Yhulla's contorted face. “That was very fun, you two,” she tells them, “Very... creative. Did you make that prop yourself?”

“Yes,” Lhuna murmurs, shy now that she's not up on stage, “I like it because it's green.”

“Our father told us that story a lot when we were younger,” Yhulla explains, “We made this play for him, as a gift. It really happened, you know, every word of it is true!”

“Yhulla, my boy, I need you to check the stew. We'll need fresh meat soon,” Rhore orders the young man, wheezing a little as his assistants help him over. The siblings nod eagerly and then hurry away, leaving their father to talk with you. “I hate to disappoint you, but that story is not... quite as true as Yhulla claims. I never spoke with the wyrm, but... I believe that we understood one another,” he continues quietly, “It truly did warn me away from a doomed fight. Wyrms are not mindless beasts, stranger, no matter how they might seem. Perhaps one day you will learn that for yourself.”

A pause, and then he continues. “Regardless, our feast is concluded,” the old man adds, “But remember – you will always have a home here.”

>Thank you, Rhore, but we must leave now
>I wish to ask you about that tale... (Write in)
>Other
>>
>>2374034
>Thank you, Rhore, but we must leave now
>>
>>2374034
>>Thank you, Rhore, but we must leave now
>>
>>2374034
>>Thank you, Rhore, but we must leave now
>>
>>2374034
>I wish to ask you about that tale... (Write in)
"How was he able to warn you away from King Worm without speaking? Like how did it communicate?"

"Also did you fight Worm anyway considering your illness?"
>>
>>2374034
>Thank you, Rhore, but we must leave now

Wyrm didn't say it was the corruption in his soul or the dogma he followed, it's FAKE. MISSING THE TWO MOST IMPORTANT GODS.
>>
>>2374105
seconding
>>
“Thank you, Rhore, for that kind gift. If you don't mind sparing us a moment more, I was wondering about that tale of yours,” you ask the old man, “How did it warn you about King Worm if it couldn't speak to you? How did you understand it?”

“Ah,” Rhore pauses, waiting for his assistants to fade into the background before continuing. “In truth, that was nothing to do with the wyrm. I always told my children to fear their ancestor, to fear King Worm, and I feel that... perhaps the two tales became inseparable to them. In a way, I am glad of it,” his withered lips curl up in a smile, “They took that warning far more seriously coming from the lips of a wyrm than those of an old man.”

“Worm, wyrm...” Freddy muses, “I can see how they got confused.”

“And for many years, the warning worked – until that fool son of mine delved into that accursed place,” Rhore shudders, “But now that danger has passed, thanks to you. It is a great thing for our humble tribe.”

“Yhulla told me that you yourself often delved into the tomb,” you point out quietly, “Were you trying to fight King Worm yourself? Did you ever fight him?”

“No. I could never bring myself to face him, and yet... often I found myself drawn to that place. I would find my body carrying me there despite all my efforts to turn back. If I had not been bitten by one of those twisted things, I would still have my former strength,” he grimaces again, “And, no doubt, I would have continued to march towards that doom. Even on these withered limbs, I once found myself... crawling there. It was Yhulla who found me, and I am certain that that inspired him to go where I sought to go.”

A man marching towards a terrible curse, at the behest of his heritage... a familiar story. Nodding slowly, you set aside any thought of further questions. It's about time that you head back to the Spirit of Helena, after all. Before you can say your goodbyes, though, Gunny speaks up in a typically blunt fashion. “Hey Rhore, brother, I hate to ask but you need to give us one last favour,” he chuckles, “You gotta tell us how to make that stew. It's damn good stuff, and I hate to think that we'll never get to try it again!”

“That, my friend, is an old family recipe,” Rhore tells him with a flicker of amusement in his eyes, “But it is as I said – you are family now, as far as I am concerned. I will tell Lhuna to teach you how to make it. She knows better than I, I think.”

“Thank you, Rhore,” you tell the old man with a laugh, “But we must leave now. Perhaps we'll visit again, if we're ever in the area.”

“I will keep a seat for you at my table,” he promises.

[1/2]
>>
>>2374194
Time to never see them again.
>>
>>2374252
We've run into most people multiple times. The Provost, Tobias, Morey, etc
>>
>>2374194

Lhuna travels back to the Spirit of Helena with you, stiffly explaining the recipe as Grace scribbles down notes. She's less awkward when she's talking about something specific, but you still get the impression that she'd rather be anywhere else. As you're about halfway towards the Spirit of Helena, you suddenly recall the plate of armour that you stripped off in the forest clearing. Pausing, you start to think of some excuse to turn back before Freddy catches your eye and shakes her head. Half-turning, she shows you a brief glimpse of the armour – now strapped to her back.

One less thing for you to worry about. As you walk, you let your mind wander – Rhore's tale hinted at four of the six gods of Nadir, missing out the gods of impurity and dogma. That seems significant to you in some formless way, but you can't decide on why. Maybe Rhore just didn't know about those two – they might be important, but those two are also the most secret of all the gods.

When you arrive at the Spirit of Helena, Lhuna lets out an unabashed cry of awe. Breaking away from the rest of your group, she runs up and down the length of the airship in order to examine it from all sides. Caliban watches as she scurries away, a smirk playing around his lips. “You'd think this was the first airship she's ever seen,” he grunts, waiting a moment before adding, “You think we'll ever come back here?”

Probably not, you think to yourself, it's not in the nature of a Free Captain to spend a lot of time in one place. Cities are one thing – there are reasons to stay in a city for days on end – but a place like this? Do the job and move on, that tends to be the way of things. “You never know,” you tell Caliban after a pause, “But either way, there's no harm in having some friends in the region, is there?”

“True,” Caliban agrees, watching as Lhuna runs back and forth, “And in a place like the Deep Forest, a man needs every friend that he can get.”

>I think I'm going to pause things here. I'll continue this tomorrow, and if anyone has any questions or comments I'll answer them if I can
>Thanks to everyone who contributed today!
>>
>>2374397
Thanks for running Moloch
>>
>>2374397
Thanks for running.

I think it's hilarious how Caliban and Freddy end up muttering about their shitty childhoods in the background.
>>
>>2374487

You know, I think Gunny and Blessings might be the only members of the crew who didn't have an awful upbringing. Maybe Milos just attracts people with equally miserable childhoods?
>>
>>2374579
Our airship crew puts the 'fun' in 'dysfunctional'
>>
>>2374397
Thanks for running!

What is our percentage completion of the Freddy romance route?
>>
>>2374603
>route
I don't think it works like that mang.
>>
>>2374603
What, can't two people punch each other in the face without it meaning anything more than that?
>>
>>2374827
Not with that kind of sexual tension
>>
>>2374827
Some people consider that foreplay, so the answer is... "schmaybe not"
>>
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The last thing you need is a stowaway, and so you make absolutely sure that Lhuna isn't hiding anywhere aboard the Spirit of Helena before taking off. The last time you saw her, she was scurrying back into the forest, but you weren't in the mood to assume anything. She looked like the sneaky sort, and she really was fascinated by the airship. You've already got enough waifs and strays getting under your feet, you don't need any more.

Whatever stimulant Yhulla's people put in that curious drink seems to be fading now, retreating and leaving you with the day's accumulated fatigue. Yawning heavily, you slump across the airship's controls and close your eyes – just for a moment, of course.

-

“Milos, brother, you're gonna get a stiff back sleeping like that,” Gunny says as he shakes you awake, “If you want to sleep, you do it in bed. You mess up your spine, there's no easy fixing that.”

“I'm not asleep,” you lie, sitting upright and rubbing your eyes, “I was just... planning ahead. While it might have seemed like I was asleep, this brilliant mind of mine was working through countless plans and schemes.” Groaning, you feel your spine cracking as you stretch. Perhaps that bout of sparring had been a bad idea after all – you'll have some bruises tomorrow, that's for sure. Then again, it wasn't entirely unpleasant, so...

“I was having tea with Grace, with the little sister, and I ended up asking her a few questions about... you know. That white stone business,” Gunny adds, “She said she'd check her books. You want to come with me, see if she was able to find anything out?”

“Definitely,” you tell him, “Do you remember more about what you did, now?”

“I do. As soon as I saw that staff, brother, I knew something was up. Something was happening, like when you feel the engines warming up for the first time in ages. You feel it right down to your bones, like the air is charged with lightning. It was like that, except... in my head. My thoughts,” pausing for a moment, Gunny scratches at his thinning hair, “Wow, this is a lot harder to describe than I thought. I'm no good at all this fancy talking business, brother, maybe we should just let Grace explain it.”

You're not sure if she could do a better job of it. Grace can be... well, Grace. “She wasn't there, Gunny,” you point out, “I'd rather hear it in your own words, even if they don't make any sense.”

“Just so long as you understand, I ain't trying to weasel out of this,” he warns, “I'm just being regular ol' Gunny Hotchkiss, none too good at this thinking nonsense. So, well, I guess there's no other way of putting it – I heard a voice in this old head of mine, repeating that same word over and over. Luciftias.”

That word, slipping through your fingers as soon as you try to focus on it.

[1/2]
>>
>>2377490

“Abrahad,” Grace begins, peering at you both over the rim of her teacup, “Roughly translated, it means “The word is law”. Roughly.”

“Roughly,” you and Gunny repeat, both of you speaking the word at the same time.

“Well, this isn't an exact science,” Grace pouts, “Anyway, that's just about the only thing that these books can tell me. This is a highly specialised subject, and these books just handle the linguistic side of things. I don't know what else to tell you!” Sighing dramatically, she sets down her teacup and tugs at her collar. Then, when you both look suitably contrite, she continues. “I wonder if this truly was divine intervention, though,” she thinks aloud, “Saint Alma – or perhaps the Lord of Rising Light himself – gave you the knowledge require to use that staff. If that's the case...”

“Then I guess I must be pretty special,” Gunny chuckles, although you see a flicker of unease ghosting across his face. “My old man always did tell me that I was destined for greatness,” he adds, “Greatness, or prison. One of the two.”

Or both, you think to yourself. “Still, it makes sense to me. Gunny, you're one of the most faithful men I know, and the circumstances were certainly right for a little miracle. If the Lord of Rising Light really did intervene on our behalf...” you shrug, “Well, maybe I should drop a few coins in the collection plate next time we're in Carthul. Then again, maybe we just got lucky because it was Cardoso who sent us down there in the first place. Saint Alma, looking out for her knights even years after her death.”

“Cardoso?” Grace asks, “That's a Carth name, isn't it?”

“He's the man who sent us down here in the first place,” you explain. Then, you go back to the beginning and give Grace the whole story – everything from the missing records in the church archives to Cardoso's miserable condition. She listens carefully, her face betraying little of what she might be thinking. Even so, though, a small frown has settled on her face by the time that you're finished talking.

“I wonder if it might be best to show that staff to someone else first,” she murmurs, “Just in case.”

“You don't like the sound him, little sister?” Gunny asks, “I have to say, I still don't know if I trust him or not. Men like him get bitter, they get real bitter. A man like that, you can't always trust. Who do you mean by “someone else”, though?”

“One of the pilgrims in the Palace of Silence, I suppose,” she sighs, “They're the closest things to experts that we're likely to find. What do you say, captain?”

>We told Cardoso that we'd bring him his staff, and that's what we're going to do – no more delays
>You're right, we should get this staff examined. Cardoso can wait a little longer
>I'm curious about something... (Write in)
>Other
>>
>>2377493
>You're right, we should get this staff examined. Cardoso can wait a little longer
Not a bad idea
>>
>>2377493
>You're right, we should get this staff examined. Cardoso can wait a little longer
>I'm curious about something... (Write in)
Show her the gold coin we found right before the staff, maybe she can make something of it. Seems trivial, but who knows.
>>
>>2377493
>You're right, we should get this staff examined. Cardoso can wait a little longer
>I'm curious about something... (Write in)
Gunny, you can clearly remember the word used for the staff right? Everytime it's said I seem to forget it. I guess it's for your use only.
>>
“You're right, we should probably get this staff examined,” you decide, “It can't hurt, and Cardoso can wait a while longer. He's not exactly going to run away, is he?”

“He might get that boy of his to give him a push,” Gunny jokes, “But the stairs might give him a spot of trouble.”

“Easier going down than coming up,” you chuckle, rising to your feet before an idea occurs to you. Digging through your pockets, you produce the old coin your found in the tomb – you don't remember taking it, but your head had still been pretty fuzzy back then. Having found a coin, you simply pocketed it on instinct. “Does this mean anything to you?” you ask Grace, passing it over, “It's old, that's about all I can tell.”

“Hmm, it's definitely old,” she murmurs, turning it over in her hands, “Not worth too much, I should think, although a collector might be happy to have it. Do you know anyone who collects old coins?”

“Most of the people I know prefer new coins, great stacks of them” you lament, “Ah well, you never know. Anyway, Gunny, I had a question. That word you used to activate the staff – can you remember it? I can't really... focus on it. I'm not sure why.”

“Sure, brother, I know it. Luciftias,” Gunny shrugs a little, “You try it.”

“Luni...” you begin, “No, wait. Lucifi... Lufi...”

“Maybe it's because you're not a member of the church,” Grace suggest quietly, her eyes dropping to your subtly inhuman hand, “Or because you're...”

Tainted, she means, impure. It makes sense, although you don't exactly like the idea. It's not like you chose to be born like this, after all. “Never mind,” you grunt, “I guess it's yours to use, Gunny, at least until we give it back to Cardoso. Maybe we'll catch him in a good mood, and he'll let you keep it. Either way, we'll be taking off soon, okay?”

“Understood, captain!” Grace chirps, accepting your decision with a nod, “Oh, and before I forget – the chief engineer wanted you to know, she fixed that odd noise the engines were making. That's good, isn't it? I mean, I don't think engines are supposed to make odd noises...”

“That does tend to be a bad sign,” you agree. Still, you ought to make sure that it wasn't anything serious – and besides, you wanted to show Keziah some of the “treasure” that Lhuna gave you. That kind of tat is exactly the sort of thing that she likes to collect, for reasons that you were never quite sure about – there wasn't even anything ironic about the habit, she was frighteningly sincere about it. So, fetching the little wooden chest, you head down to the engine room.

[1/2]
>>
>>2377550

It hasn't been long since you were down in the engine room, but it's changed a lot since then. Someone, and it's not hard to guess who, has scratched crude drawings across the walls and machines in white chalk, simple images of owls and other birds. Most of the drawings are gathered around one corner of the room, and Keziah herself is wedged into the corner. Her head hangs low, and the light sound of her snores stirs the air. Reaching down, you tap her on the shoulder. Then, when she shows no sign of waking up, you shake her gently. That does the trick... eventually.

“Oh, boss, I was just restin' my eyes,” she murmurs, squinting up at you with those unnatural eyes of hers. She studies your face for a moment before her eyes drop to the chest tucked under one arm. “Ooh, is that for me?” she asks, suddenly wide awake, “Boss, you shouldnae treat me like this, I didnae get you anythin' in return! How about... I'll cook you up somethin' extra nice later, okay?”

“Keziah,” you reply gravely, “You can't cook.”

“Aye, well, it's the thought that counts!” she protests, sighing and slumping her shoulders, “Okay, okay. How about I won't cook you anythin', and we can call it even?”

Smiling a little, rolling your eyes, you offer the box out to her. “That's good enough for me,” you decide, “It's not exactly a treasure, anyway. I just figured that you'd know more about this stuff than I would.” As she rifles through the contents of the box, you take another look around at the graffiti. “So,” you add, “You've been redecorating.”

“Aye, well, it felt so borin' in here. A wee bit of chalk won't harm the engines any,” she murmurs, studying a wicker charm before setting it aside and digging out the key. “Now this is more interestin',” the witch announces, “This is a Guild key, I reckon. I've seen enough of them in my time. Probably opens some storage locker somewhere... This number is pretty high and all, you dinnae normally get that many lockers in a Guild outpost. You'd need to go somewhere big, like the central offices in Waffenfabrik.”

A perfectly generic key, and she was able to guess what it unlocked in a matter of seconds. You knew that you kept her around for a reason. “You seem very sure about this,” you point out, “Are you certain?”

“Well, I cannae be absolutely certain, but I'm pretty sure,” Keziah pouts a little at your scepticism, “Next time we stop off at a Guild outpost, I'll ask about it and we'll see what they say. I'm right curious about this now, though – when I see a key, I always want to see what it unlocks!”

In a way, that just about sums up everything you're doing here. You're building a key, just to see what it unlocks.

[2/3]
>>
>>2377587

Back on the bridge, you feel the distant hum of the engines as the Spirit of Helena rises higher into the skies. You're already well into Azimuth, with Zenith rapidly approaching above you. As the light, dusty clouds swallow you up, you hear the bridge door opening. Gunny – you can guess that just by how heavy the footsteps are. He doesn't bother with creeping about, leaving that sort of thing to the likes of Caliban.

He's not alone, though, with the soft patter of girlish footsteps accompanying him. “Oh, it's so beautiful!” Grace sighs as she gazes through the window, “It's funny, but I've already started to forget how pretty Zenith could be. The skies are so clear here!”

“We'll be at the Palace of Silence shortly,” you tell them, “Something I can help you with?”

“Just felt like talking, brother,” Gunny tells you, “I got thinking about Hawthorn, that old crow. How do you think she'd feel about what we're doing here? Finishing her work like this...”

“I bet she'd be pretty mad about it,” you laugh, before hastily correcting yourself, “Although she DID leave me this ship, so... who knows? That woman delighted in being unpredictable, always keeping people guessing. She was... yeah.”

“Oh, she sounds so interesting!” Grace giggles, “You must have so many stories about her. Can you tell me one?”

“How about the Zwill, brother?” Gunny chuckles, nudging you with an elbow, “That ought to make a good story!”

The Zwill. A pilgrim ship that had crashed in the Drift. Both you and Miriam were nearby when it happened, and you had both raced to the scene in order to rescue the pilgrims – and claim the reward they were offering. Pirates had been circling like scavenging birds, and the situation had only gotten more interesting from there.

>While fighting the pirates, you ended up saving Miriam's life – although she never admitted it afterwards
>After driving the pirates off, you nearly came to blows when Miriam tried to take all the reward for herself
>After rescuing the pilgrims, you and Miriam had gone drinking together. That's not really a story for young ears, though...
>>
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This is a hard choice between 1 and 3.
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>>2377612
>While fighting the pirates, you ended up saving Miriam's life – although she never admitted it afterwards
RIP rival romance. Miriam will always be the first girl in my heart, even though the first thing we heard about her was that she was dead.
>>
>>2377612
>While fighting the pirates, you ended up saving Miriam's life – although she never admitted it afterwards
>>
>>2377612
>>After rescuing the pilgrims, you and Miriam had gone drinking together. That's not really a story for young ears, though...
>>
>>2377620
Her body wasn't found in the wreckage brother. The fire rises!


She's probably actually dead though
>>
>>2377612
>After rescuing the pilgrims, you and Miriam had gone drinking together. That's not really a story for young ears, though...

Drunken tryst time?
>>
>>2377612
>After rescuing the pilgrims, you and Miriam had gone drinking together. That's not really a story for young ears, though...

Grace needs to grow up eventually.
>>
>>2377612
>While fighting the pirates, you ended up saving Miriam's life – although she never admitted it afterwards

Why not both?
>>
>>2377612
>After rescuing the pilgrims, you and Miriam had gone drinking together. That's not really a story for young ears, though...
>>
The pirates had sent down a skiff- a hideous thing, barely worthy of the name – full of their men, just as you and Miriam had landed your ships. Shooting it down wasn't an option, and so you had ended up fighting them on the ground. Why the pirates had been so intent on capturing the pilgrims, you could only guess. Ransoming them back to their families, perhaps, or keeping them for worse things. Most pirates are just greedy scum, thinking that crime is an easy route to riches, but others... you can get some bad types out there in the Drift. The isolation can do terrible things to a man.

Choosing your words carefully, you explain how you and Miriam had been thrown into a feverish bout of combat rather than the simple rescue mission that you had been expecting. Grace hangs on your every word, listening with wide eyes as you describe the fighting. You don't need to exaggerate anything – although you do alter a few details, omitting how utterly terrified you had been – as the story is vivid enough on its own.

“I could never understand why they fought so hard,” you continue, “We had better weapons, a better position, and we had something approaching training. These men were more like Nadir barbarians, the way they flung themselves at us. Some of them didn't even have any guns, attacking us with blades or their bare hands.” Pausing, you wince as you recall the climax of the battle. “Still, they almost got the better of us. I remember it well. Miriam was duelling with one of them, her sword against his – she was so proud of her sword fighting – when a second pirate almost smashed her skull in with a club. If I hadn't shot him dead, she would have been killed right there and then.”

“Oh no!” Grace cries, seemingly forgetting the fact that this was an old story, “Was she okay?”

Not in the long term, it would seem. “Oh, she survived the fight,” you assure her, “But even afterwards, I could never get her to admit that I saved her life. She just said that she was never in any danger at all.”

“She could be awful, when she wanted to be,” Gunny adds, “I remember that smug smile of hers. Oh, she could be as sweet as honey at times, but... our boy here, he never got to see that side of her!”

Which isn't exactly true, but there are some things that Gunny doesn't know about you and Miriam. There are some things that you'd rather he didn't know – he'd never stop poking fun at you if he found out. “We argued about it all the way back to Sol Carthul,” you recall with a weary smile, “Have you ever had an argument over a radio? It's just not as satisfying as talking things out in person, and so we agreed to meet up – face to face.”

[1/2]
>>
>>2377692

“You never mentioned this to me,” Gunny chuckles, “The way I recall it, brother, you went out looking for a good bar to spend the reward money in. Must have been a damn good bar, because you never got back until the next morning!”

“It WAS a good bar – Miriam's choice,” you admit, “You know, I still remember what she said to me. I told her – for maybe the twentieth time – that I had saved her life, and she just said “Who cares about little things like that”? Honestly...” Shaking your head in dismay, you nevertheless find yourself smiling at the memory. “At least she paid for the drinks. Hell, she could afford it way better than I could. None of that cheap wine, either,” nodding slowly, you recall the scene. Excellent wine in crystal flutes, delicate piano music playing in the background... it would have been a perfect scene, if only Miriam hadn't been her usual infuriating self. Every chance she got, she would call you “Boy” or something equally undignified.

“So...” Grace presses, “So what happened?”

“We drank until we forgot all about it,” you reply stiffly, omitting a few more details, “When I woke up the next morning, she was already flying to Salim. When I heard the gossip, she was telling people that she saved MY life!”

Grace laughs long and loud at that, laughing until tears are streaming down her cheeks. It's a pretty good story, but you never thought that it was THAT funny. “Oh, that's wonderful!” she gasps at last, “But you know, I think you're wrong. I don't think she ever forgot about what you did for her. After all, she gave you this ship, didn't she?”

“I... suppose you could look at it that way,” you concede, “Anyway, that whole mess is one of the things I remember most about Miriam bloody Hawthorn.”

“What about you, Gunny?” Grace asks, “What do you remember most about her?”

“Easy – her massive...” Gunny starts to make a crude gesture before pausing and reconsidering. “Her massive estate,” he corrects himself, “I always thought to myself, that's what success looks like!”

“Huh,” the young scholar muses, nodding slowly, “I see. You prefer a successful woman then, Gunny?”

“Well... uh...” he fumbles awkwardly, shooting you a desperate glance. You'd help him, you really would, but you're too busy trying not to laugh. It's a good thing that the skies around here are so empty – otherwise, you might have a nasty accident on your hands. Your laughter dies, however, as the clouds ahead of you part to reveal the Mountain of Faith in all its enigmatic glory. The sight of it is enough to silence all three of you, cutting the crude jokes and reminiscences short.

[2/3]
>>
>>2377727

Compared with the looming islands and impressive structures around it, the Palace of Silence is surprisingly humble. Then again, all Zenith buildings tend to be blank and featureless things. The churches and cathedrals down in Sol Carthul might be grand, ornate things, but there is nothing like that here. It would be refreshing, if it wasn't so surreal. As with Saint Alma's Academy, the buildings seems designed for beings taller than any man.

“Ladies and gentlemen, we have arrived at the Palace of Silence,” you announce over the radio, looking out at the blocky structure ahead of you, “We'll be taking a short look around. Anyone who wants to join, meet us down in the cargo bay. Don't be late, or we'll leave without you.”

-

Your offer leads to a surprisingly high turnout. Keziah, Gunny, Grace, Blessings and Caliban are all waiting for you in the cargo bay. Caliban, you notice with vague dismay, is clutching the statue arm he recovered from the Pugmire mines. “What?” he asks, noticing your expression, “I want to see if I can make it move. Isn't that why we're here?”

“I just...” you begin, before sighing and giving up, “Come on. Let's go.”

As you exit the Spirit of Helena, you feel a gust of icy wind and you hurry across to the looming archway that stands at the entrance to the Palace of Silence. There are no guards here, nobody checking airships or asking new arrivals for any information. So far as you can tell, people can just stroll in and out as they please. It seems strange, but perhaps that's how things have always been here. After all, there's not much for any conventional thief to steal. Hastening inside, you gaze around at the empty atrium.

No, not empty. There are a few people here, sitting on rough mats and gazing off into space. The sound of your arrival doesn't provoke any reaction from them, although you do eventually here approaching footsteps. A young man in pure white robes enters the atrium and hurries straight towards you, his slippered feet whispering on the seamless white stone floor. When he reaches you, he bows silently.

“Hello,” you begin awkwardly, “We're here to... uh, can you speak?”

“Yes,” the young man answers, “We are not required to take any vows of silence, although most here see little value in wasting words. What brings you to the Palace of Silence, stranger?”

“I had an item that I wished to know about. This staff,” you explain, nodding to the staff in Gunny's hands, “I was under the impression that this would be the best place to go. You have... experts here?”

“Experts? I wonder,” he muses, “But, yes, we can examine this for you. Is there anything else you have for us?”

>No, there's nothing else
>I have this trinket here
>I have some questions... (Write in)
>Other
>>
>>2377778
Which trinket is the prompt referring to? The coin?
>>
>>2377778
>I have this trinket here
>>
>>2377778
>I have this trinket here
>and my boi here wants to make that arm move around
>>
>>2377784

>Sorry, it's the Abrahad stone trinket we got from Maeve
>>
>>2377811
Gotcha

>>2377778
I have this trinket here
>>
>>2377778
>>I have this trinket here
>>
“I've got this arm,” Caliban says, speaking up before you can get a word in, “I couldn't find anything else, not even the other arm. Does that matter?”

“I... should not think so,” the young man is taken off-guard by the question, or perhaps the way Caliban waves the stone arm in his face. It must be a lot lighter than it looks, you consider, for Caliban to carry it so easily.

“Caliban, put that thing down before you crack someone's skull open with it,” you scold, “But... yes, I would appreciate it if you could tell him what it's capable of. It'll keep him quiet, at least.” Then, frowning as an idea occurs to you, you take Maeve's trinket out from around your neck. A sliver of white Abrahad stone... you might finally be able to find out what power, if any, it holds. “And I have this trinket,” you add, “Is it possible that it possesses some power?”

“Perhaps, perhaps, but please, I am only an attendant here. I can only show you to where you need to go,” the young attendant pleads, running a hand through his thinning hair, “My name is Hirsch. Follow me, please, I can take you to a man, a former pilgrim, who can tell you what you wish to know. He is especially talented at reading Charismata.”

“Charismata?” Keziah asks, rolling the word around in her mouth.

“The miracles that some pieces of the Abrahad stone are endowed with,” Hirsch explains, “It is not easy for a man to read a Charism, but there are ways. Come, please.”

-

The pilgrim that Hirsch takes you to is a curiously ageless man. You've seen men with faces so weathered that they appear as though they were decades older than their true age, but this man seems to have gone the opposite way. His face is smooth, utterly unlined and hairless, while his skin is as pale as milk. His eyes are no different, clouded over as to suggest blindness. The room that Hirsch shows you to is empty save for a cot, a simple chair... and this ageless man sitting silently in place.

“Lachtna,” Hirsch whispers, “These people have need of your talents. They-”

“I understand,” the pale man murmurs, without looking up at you, “You may leave us – and please, take some of them with you. It's too busy here.” His voice is flat and unaffected, without accent or emotion. Caliban shrugs and passes you the arm, while Keziah frowns a little as Hirsch puts his hand on her arm. There are a few disappointed whispers, but eventually the others leave. It's just you, Gunny and Lachtna now, and... you have no idea what to do next.

“Show it to me,” Lachtna urges, “The Abrahad that you have brought.” With this simple request, he holds out his hand.

That hand, you notice with growing unease, is as white and smooth as the Abrahad stone itself.

[1/2]
>>
>>2377873

Gunny passes across the staff first, and this provokes a tiny reaction from Lachtna – he gasps as he takes it, as if it was a cold iron bar. That tiny reaction fades quickly, and he allows his hands to roam up the petrified wood until he reaches the shard of stone at the tip. “Each Charism is unique, just as men are all different from one another,” he intones softly, “Some hide their secrets to all but a very few, choosing their wielders well. Others allow themselves to be used by any. Some, even, have adopted our tongues – they listen to those around them, and they change themselves to match.”

The statue in Nadir, you recall, it moved when you spoke a few words in Keziah's native language. The Abrahad stone can... listen? He talks as though it can think for itself – and despite your misgivings, you can't discount that as a possibility.

“I am... hesitant to say too much,” Lachtna admits, “This staff has higher standards than most. To reveal its secrets so easily...”

“Forgive me,” Gunny says in a reverent whisper, “But I have already used this staff. May the Lord of Rising Light forgive me for my arrogance, but I believe that I have already been chosen.”

“Indeed?” the pilgrim's face does not change as he says this, “And this staff would agree. You, who are without taint, have been permitted to carry it. You are a knight in spirit.”

“A knight?” Gunny repeats, “What... what do you mean, brother?”

“I merely repeat what this staff tells me,” Lachtna insists, slowly shaking his head, “You, I think, know more about it than I do.” Slowly loosening his grip on the petrified wood, he allows Gunny to tenderly take the staff back. Clutching it to his chest, Gunny retreats back a few paces and leans back against the wall. He looks more frightened than proud, all traces of his former bravado lost beneath the weight of this pronouncement.

“Welll...” you pause, glancing from Lachtna to Gunny, then back to the pilgrim, “This might not be as noble as that staff, but what about this piece of statue? What do you... what does it say to you?”

Taking the arm, Lachtna lets out a dry laugh. “What would you say to me, stranger, if you were missing an arm?” he remarks, “Fate has dealt it a cruel hand, if you excuse the pun. I can sense a kindly and generous spirit within this... within the remains of this statue. This is a spirit that cries out for love – if you wish to see it given life, that is what it desires. The words are irrelevant, but the sentiment behind them must be pure.”

You shudder to think what Caliban is going to say when you tell him this. Still, that's his problem – not yours. Taking the arm back, you hesitate a moment before placing Maeve's trinket into Lachtna's waiting hand. He closes his fist around it, and falls into a thoughtful silence.

A silence that draws out with no sign of ending.

[2/3]
>>
>>2377971

The minutes creep by, melting into one another with a fluid, seamless progression. An acid bubble of tension rises in your throat as you watch Lachtna, hoping for some sign of life. It seems as though every trace of life has bleed from his body – he doesn't even seem to be breathing. “Gunny,” you hiss, “Gunny!”

“What?” Gunny jolts out of his own deep thoughts, “What's wrong?”

“Get Hirsch, now!” you order, looking back to Lachtna and grabbing his wrist as Gunny stumbles from the room. His flesh is cold and unyielding, and his fingers have closed tight around the trinket. No matter how hard you try, you can't pry his grip open – it's as though the pilgrim has become a statue, trapping the piece of Abrahad stone within his grasp. The distant clatter of footsteps signals Gunny's return, and soon you feel a hand falling heavily on your shoulder. Hirsch pulls you back, kneeling down next to the frozen pilgrim.

“Lachtna! Lachtna, what's wrong?” Hirsh asks, shaking the pilgrim a little, “Lachtna, are you... Oh, I'm sorry. Forgive me Francisco!”

As that name rings out, Lachtna shudders ever so slightly. Hirsch doesn't waste the opening, prying back the old man's fingers before they can resume that deathly stillness. The trinket falls from his grasp, clinking against the floor as Lachtna gasps aloud. Once the trinket is away, the life starts to flood back into his body. Even so, though, he can do little more than slump back and drag in lungfuls of cold air. His lips move, and you hear him whispering to himself.

“A bottomless curse, a bottomless pit...” Lachtna whispers, repeating those words over and over again, “A bottomless curse, a bottomless pit...”

-

An hour later, Hirsch finally rejoins you in the atrium. He had ordered you out of the room, speaking with so much authority that refusing him hadn't been an option, and you were starting to wonder if he'd ever come to find you again. Maybe, you consider as he approaches, he's only here to throw you out – to banish you from the Palace of Silence forever. What he says, though, is nowhere near as harsh as you had been imagining.

“Lachtna is recovering well. I don't believe there will be any lasting damage,” Hirsh explains, “I would suggest you get rid of that pendant, though. It seems... ill-fated. I still don't quite understand it, but Lachtna mentioned a few more things to me. I can tell you more, if you really want, but... some things are better off not knowing.”

>I think I understand. I'm sorry for causing you so much trouble
>I need to know everything I can. Please, tell me
>Can you tell me how Lachtna can read Charismata?
>I have a question to ask you... (Write in)
>Other
>>
>>2378017
>>I need to know everything I can. Please, tell me
>>Can you tell me how Lachtna can read Charismata?
>>
>>2378017
>I need to know everything I can. Please, tell me
"Some things are better off not knowing", he says to the man trying to steal all the wealth and knowledge there is from the gods.
>>
>>2378017
>>I need to know everything I can. Please, tell me
>>
>>2378017
>I need to know everything I can. Please, tell me
>Can you tell me how Lachtna can read Charismata?
>I'm sorry for causing you so much trouble
>>
>>2378017
>>I need to know everything I can. Please, tell me
>>Can you tell me how Lachtna can read Charismata?
>>
“No, I need to know everything I can,” you insist, “Please, tell me.”

Hirsch sighs, as if this was exactly the answer he had been expecting. “Living here, we learn that the world has boundaries that men were not meant to cross. Is it not the case that airship engines fail past a certain altitude? Those places are not for men to trespass upon, and so too are there matters that men ought not to investigate too closely,” he murmurs, “But you will not be satisfied with an answer such as that, will you?”

You shift uncomfortably, feeling as though he is looking into the deepest parts of you. It's a surprisingly unpleasant feeling, like discovering dirt and filth that you had never before been aware of. “I need to know,” you repeat softly, “And if you can't tell me, I'll have to find someone who can.”

“Yes, I believe that you would do just that – and that might be even more dangerous. So, against my better judgement, I will tell you,” Hirsch draws in a breath, then points to the trinket you hold. “That thing is a wound,” he says simply, “It has no Charism, but it has an open, unhealing wound where one was ripped out of it. In that abyss, all that is good and pure could vanish without a trace. It swallows up the soul of any who gets too close to it.”

That, you think to yourself, definitely sounds bad. “But I've been wearing this for a long time,” you protest, “I've never suffered for it. I've never had any reason to think of it as anything other than a harmless trinket.”

“You wouldn't,” Hirsch shakes his head slowly, “The gift that Lachtna possesses can also be a vulnerability. You may not have reason to fear that thing, but to wear it so casually... an insult, an affront to all that is virtuous.”

And yet you were told that it would protect you – although in what sense, Maeve could not tell you. Swallowing heavily, you search for a way to change the subject. “Can you tell me how Lachtna does the things he can do?” you ask, “How he can read Charismata?”

“It was not a gift that he won easily,” the young attendant muses, “He meditated upon the Mountain of Faith itself, in some of its highest reaches, for many years. He stared up towards its peak until his eyes failed him, and yet still he held firm. The ordeal purged him of all taint and impurity, allowing him to see... to sense... that which no normal man can understand. At first, when he descended from the Mountain, we thought him mad.” A faint smile touches Hirsch's lips as he recalls. “It took many months before he learned to put what he sensed into words that men could understand,” he adds, “And there are still moments when he lapses. His is an imperfect gift. Perhaps further meditation...”

[1/2]
>>
>>2378136

“Why?” Gunny asks quietly, causing you to turn sharply around. You hadn't realised that he had been behind you, listening in to the exchange. “Why?” he repeats, “Why would a man do that?”

“There are as many reasons as there are stars in the sky,” Hirsch replies with a tiny shrug, “And his reasons are his own. All I know is that he left his old life behind – even his name – and he sought out a higher purpose. Such is often the start of a pilgrim's life.”

“Then that other name...” you realise.

“Yes, his former name. Normally we are forbidden from using them, lest they remind the pilgrims of things better off forgotten, but... I could think of nothing else to stir him from that deathly pit,” shaking his head, Hirsch looks down at his hands, “He will forgive me, I think. The alternative was far worse than anything he might have recalled upon hearing that name.”

“Aye,” Gunny mutters, “I can understand that. We've all got things we'd rather not remember.”

“I'm sorry for causing you so much trouble,” you apologise, bowing your head slightly, “But you must understand, I needed to know just how dangerous you think this trinket is. Thank you for obliging me. The people I came here with – where are they now?”

“We have a small lounge for visitors, somewhere more... comfortable,” the young man explains, gesturing towards a featureless corridor, “Shall I take you to them?”

“No, I mean, not yet,” you reply, “I need a moment. I just need to get some fresh air.”

-

The cold air shocks you back to your sense as you leave the Palace of Silence, trekking halfway towards the Spirit of Helena. Pausing there, halfway across the skeletal metal walkway, you lean on the handrail and gaze down at the sky beneath you. Holding your hand out, you allow the trinket to dangle above the void.

“A bottomless curse...” you intone softly, watching as the wind sets the trinket twisting wildly.

>Allow it to drop. You want nothing more to do with this curse
>Keep the trinket. Maeve's protection should not be so easily abandoned
>Other
>>
>>2378182
>Keep the trinket. Maeve's protection should not be so easily abandoned
We've already accepted that we're stepping past the boundaries laid down for us. Remember what our death said?
>>
>>2378182
>>Keep the trinket. Maeve's protection should not be so easily abandoned
>>
>>2378182
>Keep the trinket. Maeve's protection should not be so easily abandoned

They won't let us use the staff either way.
>>
>>2378182
>Keep the trinket. Maeve's protection should not be so easily abandoned
But keep it in some pouch from now on, not dangling from our neck
>>
>>2378182
>Keep the trinket. Maeve's protection should not be so easily abandoned
>>
No, you've already come too far now to start caring about boundaries or curses. You even allowed the pursuit of the hidden and secret to justify your own existence. If you step back now, you could never live with yourself. You'll accept this curse and make it your own – besides, Maeve's protection should not be so easily abandoned. Perhaps her blessing and their curse are one and the same, equal and opposite reactions.

Either way, you think as you pull the trinket back from the void and slip it back into your pocket, you won't throw it away. Not today.

-

Feeling calmer, somehow more certain in yourself, you return to the Palace of Silence and nod for Hirsch to take you the lounge. The trinket, hidden deep within your pocket, is your little secret – he needn't know about it. The room he leads you to is definitely more comfortable than anything else you've seen here, with a thick rug underfoot and floral tapestries hanging from the walls. It feels warmer, although that might be because of the people lingering here. Not just your people, but a few visiting scholars and some attendants taking a break.

“Ah, captain. Did you see an attendant anywhere, a young woman?” Blessings whispers to you, “She might have looked, um, angry...”

“I didn't see her,” you assure him with a sigh, “What happened?”

“Well, um, it was Keziah. You see, we saw some statues on our way here, statues that moved in such beautiful ways... Um, anyway, Keziah asked the attendant if...” Blessings clears his throat, then continues in a whisper, “If they ever pushed two of the statues together and made them fight.” Picturing it in your mind, you let out a coarse snort of laughter. “It's not funny!” the boy protests, “I mean, ah, it is a little bit funny, but it's really not appropriate. These statues are miracles from the Lord of Rising Light himself, and-”

“And you should have seen the muscles on one of them!” Keziah butts in, “I reckon he could punch someone's head clean off. What good are statues like these if you dinnae take advantage of them? It isnae like they don't have anythin' better to do here – it's so borin' here!”

“I think that's the point,” Caliban argues, “You're supposed to be bored. It's good for the soul. Anyway, what did they tell you about that arm?”

“You're supposed to love it, apparently,” you tell him, “It doesn't matter what you say, but you need to talk to it with love and care.”

Caliban glares at you, as if trying to guess whether or not you're taking the piss, but then he shrugs. “It's not the strangest thing I've ever heard,” he decides, “Maybe I'll give it a shot one of these days – if I can think of something nice to say to it.”

“You could always take it out for a wee romantic stroll,” Keziah suggests with a grin, “You could walk arm in arm!”

Burying his face in his hands, Blessings lets out a load groan.

[1/2]
>>
>>2378297

With little else to do here, you gather everyone together and start to herd them back to the Spirit of Helena. While Keziah was bothering the attendants, Grace had been eagerly learning as much as she could about the Palace of Silence – she was desperate to share that knowledge, as well, until you begged her for mercy. Your head was already buzzing with all manner of thoughts, and you didn't need a lecture on top of that. For once, she actually listened to your orders and scurried off to her quarters as you fire up the engines.

Just as you're taking off, Gunny enters the bridge. Accompanying the thumb of his boots is the tapping of Saint Alma's staff. Glancing around, you give him a nod. “I wasn't sure if they'd let you keep that,” you remark, “It seems like the sort of thing they'd rather take for themselves.”

“This is where it needs to be,” he answers simply, heavily sitting down in the seat next to you, “Hell, I don't know what to make of all this. It's a lot of responsibility to dump on these old shoulders. I'm a knight now, am I? I don't know the first thing about being a knight!”

“I don't exactly have a lot of experience in these matters either,” you point out, “The only knight we've ever met isn't exactly a positive role model.”

“Well...” Gunny considers this, “At least it's not a high bar to clear.”

You share a laugh at this. So long as he isn't reduced to a foul-mouthed, wheelchair bound alcoholic, he'll be doing better than Cardoso – that's something you can both agree on. Still, the moment of levity passes all to quickly.

“What would you do, brother?” he asks quietly, “If you were sitting in my place. If you had this responsibility dropped into your lap – what would you do?”

>I think I'd rather give the staff away. I don't need that kind of trouble
>I'd keep it and use it. It's just another tool, as far as I'm concerned
>I'd take it as a sign that I was meant for something great. That's a good thing – probably
>Other
>>
>>2378358
>>I'd keep it and use it. It's just another tool, as far as I'm concerned
>>
>>2378358
>I'd take it as a sign that I was meant for something great. That's a good thing – probably

>In fact, I'd almost feel slighted that I wasn't chosen, if I hadn't already received a dozen signs that I'm destined for greatness. I suppose it's only fair that I let you have this one.
>>
>>2378358
>I'd take it as a sign that I was meant for something great. That's a good thing – probably
>That or your Charism has a thing for back tattoos. One of those.
>>
>>2378358
>>I'd take it as a sign that I was meant for something great. That's a good thing – probably
It picked Gunny, so that has to mean something.
>>
>>2378358
>Other
"No point looking for guidance on this one. You're the chosen one, it's your call, and I trust you to make it."
>>
Man poor moloch has to integrate all these different write ins
>>
In all honestly, you'd probably misuse a holy relic like that in the most awful ways imaginable – using it as a simple tool, say, without any thought to higher purpose. Faith has never been one of your strong points. Still, you have enough tact to give Gunny a slightly more appropriate answer. “I'd take it as a sign that I was meant for something great,” you tell him, “Which is a good thing, I should add. Probably. Maybe a mixed blessing.”

“Milos, brother, you're not making me feel any more confident,” Gunny argues, although his voice has a trace of amusement in it, “I just don't understand why it had to choose me. There has to be better men out there.”

“Maybe it has a thing for back tattoos,” you suggest with a laugh, “But seriously, I think you're the best man for the job – the way I see it, you're more faithful than any cloistered priest. You've been through more tough times than most, and that has to mean something. It wouldn't choose you if you weren't right. I mean, if we can't trust the judgement of some ancient stone, what can we trust?”

This time, Gunny laughs aloud. “You know, brother, you always have a way of cheering me up,” he says, slapping you firmly on the arm, “I guess that's why you're the captain around here, and I'm just...”

“Just the man chosen by a saint to bear her sacred relic,” you finish for him, “You know, I'm almost jealous of you – which is awfully selfish of me, all things considered. It's starting to seem like we've got this in common, being picked out for some higher purpose.” A silence greets these words, and you glance around to see Gunny looking at you with a question in his eyes. “These key fragments we've been collecting,” you explain, “Whenever I pick up a new one, I get this flash of... a vision, I guess. It's not quite the same as how you described it, hearing that word, but it feels pretty similar.”

“Huh...” Gunny considers your words for a moment, “I wonder if I'd see anything. You can't use this staff, so maybe I can't use your key. Seems... fair.”

“Yeah, I guess it does. I'll let you have this one,” nodding to yourself, you glance up at the window as another airship passes by in the distance. A pilgrim ship, just like the Zwill. “Look, Gunny, advice is all fine and good, but you're the one who got chosen here,” you add, “What I say doesn't really matter. You've got to decide this one for yourself, but I'll be behind you with whatever you choose to do. We're in this together, me and you, whether you like it or not.”

“I wouldn't have it any other way,” he replies, “I'll think I'll keep it – that is, if Cardoso lets me. I wouldn't feel right not asking him first.”

He's a good man, Gunny. Maybe too good for a ship like this.

[1/2]

>>2378441
>All part of the fun!
>>
>>2378454

Arriving back at Sol Carthul, you wait a few moments as Gunny runs to his quarters for something. Keziah strolls off towards the local Guild outpost, casually tossing your mysterious key from one hand to the other. After you're done with Cardoso, you'll see what she what she was able to find out about it. Gunny returns a few moments later, with Saint Alma's staff wrapped in a rough layer of canvas.

“Seems like a blessed shroud would be more appropriate, but we didn't have one of those on hand,” he explains, “And I figured walking through the streets with this... probably best to cover up.”

“I know what you mean,” you agree, glancing down at your gloved hands.

-

You waste no time in travelling to the former chapter house, letting yourself in with a brief knock. Cardoso is waiting more or less exactly where you last saw him, and he looks no less twisted than before. His face contorts with surprise at the sight of you. “Fuck me,” he spits, “I never thought you'd be back. I thought you'd die down there. I never... did you...” A coughing fit overwhelms him as he notices the bundle that Gunny carries.

“Easy, old man, easy,” Gunny mutters, hurrying over to the kitchen and pouring out a cup of cold, leftover tea. It probably tastes vile, but Cardoso gulps it down. “We brought back your staff,” Gunny adds, “But... I think it's time that it found a new owner. It shouldn't waste away in a place like this.”

“I... I think... I think you're right,” Cardoso manages to sigh, “It worked for you, didn't it? Then, I have no right to deny you. The saint chooses her own, and I... I have no right to argue. All that I ask is that you let me... see it for one last time. Let me hold it, please!” Gunny glances across to you at the sound of this request, and you reply with a shrug. Unwrapping the canvas, Gunny reverently passes across the staff. Cardoso takes it in his good hand, gazing at it with sad wonder.

Then he thrusts it upwards, repeatedly slamming the butt of the staff against the low ceiling. Dust falls as the thumping sounds ring out, and Gunny curses suddenly. Frail or not, the old man manages to get a few extra blows in before Gunny wrestles the staff away from him. “You bloody lunatic!” he curses, “What's your problem, old man, where's your respect?”

“Bah!” Cardoso flaps an indignant hand at you both, “You want your documents, don't you? I'm hardly going to run off and fetch them for you, am I?” He broods for a moment, and then you hear approaching footsteps. The door creaks as it opens, Cardoso's young helper peering inside. “Peter,” the old knight croaks, “Fetch me that case I gave you, there's a good boy.”

As he hurries away, you and Gunny exchange a bemused look.

[2/3]
>>
>>2378524

“When we were last here, you mentioned something about the Vault,” you begin, dragging across a chair and sitting opposite Cardoso, “You said that it would be better if nobody learns what you did. What did you people do?”

Cardoso is silent for a long moment. “I had no part of it,” he hisses, “I was already... ruined by then. What good is a knight in a wheelchair? Coteaz kept me here, to “manage” things, but that was a duty born of pity. Coteaz... he was our leader, the greatest of us all. It was all his idea, and I had no part of it.” Lapsing back into a sullen silence, the old man listens as Peter's footsteps echo back down the corridor. The boy enters, staggering under the weight of a heavy crate, then dumps his burden down and leaves without a word. “Do you know what those Vaults are? The answer is in that crate – somewhere – but you needn't look for it. I'll tell you,” Cardoso's face twists, “It's just one more tomb.”

-

“It was... I don't know when. When you get old, dates start to lose their meaning, especially when you live like this. After after I was reduced to this, even after we lost Saint Alma's staff, we continued to search Nadir. Eventually... we found her,” Cardoso draws in a heavy breath, “We found Saint Alma's bones. We should have taken them to the church, handed them over like good little churchmen, but... oh, we thought we knew better. Coteaz was a clever one, he knew people in the church – people who knew all there was to know about the Vault of the Sun. Whoever first took their dead there, they had some funny ideas about things. The way they saw it, things weren't as... straightforward as we think. Sometimes, things could go one way or the other.”

“Wait...” you murmur, “You're saying...”

“They took their dead there, so that they could be reborn,” Cardoso whispers, “And Coteaz... he did the same.”

>I'm sorry about this, but I'm going to have to close things here. I need to take some time off to do some further prep, so the next thread will be on the 23rd of this month. Until then, I'll answer any questions that you might have
>And thank you for all your contributions today!
>>
>>2378615
So they tried to rez Alma. Surely nothing went wrong with that.

We should mention that we killed King Worm to Cardoso and avenged his comrades. Might make him feel better.

Thanks for running.
>>
>>2378615
Aw shit what

I hope we never have to fight zombie daemon Alma

Thanks for running!
>>
>>2378454
His dad said he was destined for either prison or greatness, looks like Gunny exceeded his expectations and managed to do both.
>>
>>2378633
> Not bringing Merriams bones there.
>>
>>2378666
Her body was never found, remember?
>>
>>2378666
And something tells me she wouldn't want to be a zombie daemon thing.
>>
>>2378633
>I hope we never have to fight zombie daemon Alma
Hypothesis: a Zenith Zombie (further "ZZ") would be a creature formed by the influence of the holy, or whatever it is up there - an influence that I bet we've seen on Lachtna. Lachtna was pretty screwed by Maeve's pendant, to the point of only reacting to his pre-influence name, so it stands to reason it would work on ZZ Alma and other ZZs too, maybe to the point of destroying them.
>>
>>2378825
Alternatively, she was reborn, as our lovable artilleryman Gunny!
>>
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>>2378991
>>
Theory:

Too much exposure to Chaos creates the Nadir.

Too much exposure to Law creates whatever Lachtna is.

The higher you go up the mountain the more you're exposed to Dogma. The closer you are to Earth/The Ocean the more you're exposed to Corruption. The girls at Saint Alma's are exposed more to Dogma, which is why when they first arrive at the academy and first leave, they're plagued by nightmares.

Wyrms are beings untouched by both Dogma and Corruption.
>>
>>2379420
Interesting theory, and it adds another thing: directionality.

Six "elements," six directions along three axes - up-down, east-west, north-south. Your theory pins Dogma and Corruption to the up-down axis based on observation, and I wonder if we can find relations between he other elements and directions too.
>>
>>2378615
>>2378630
>revive
>saint alma
Moloch, you fucker, this is a reference to Ajora.

We're gonna fight a laser spewing angel, and the only question will be whether its saint alma or miriam.
>>
>>2380458
According to this theory east might be Fire due to Carth's affinity with it.
>>
>>2380458
Hang on, does the Pastona Union fall in the exact center of all these directions?
>>
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>>2380841
Nah. It's on the west continent with the Iralkins.
>>
>>2380841
Nope. The exact middle would be the void between Iraklis and Carthul.

>>2380649
That may be.
Do you remember where on Nadir that shipyard was? I'd cautiously go ahad and assign that direction to either ocean or soil (since Carnamagos dreamt of lands, not seas.)

Of course, my idea of directionality may be utter bollocks.
>>
>>2380860
Where exactly is the Drift again?
>>
>>2382241

The Drift is in Zenith, altitude wise, largely around the outer edges of the map
>>
>>2381922
>Do you remember where on Nadir that shipyard was?
It was within skiff distance of Monotia so probably anywhere on the northwestern tip of Nadir.
>>
>>2382304
Northeastern rather.
>>
So... is our arm the result of our nadir blood or because of the demon blood spilled on it?
>>
>>2385783
I wasn't really clear on that either but Milos seems pretty certain that it's just Nadir blood which might the QM's way of telling us it's the former.
>>
>>2385783
It's possible that Milos' Death was related to the God of Corruption and injected him with a fresh dose of Impurity.

>check it out! You've got thousand year old impurity, but mine is FRESH OUT THE DIVINE OVEN




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