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Welcome everyone!

This quest follows House Boggs, a small Knightly House of Crackclaw Point. We are currently in the VIII Month of the Year 283, just after the death of the Mad King and at the tail end of Robert's Rebellion. You’re playing as Ser Cormaic Boggs, Knight of the Boggwood. You’re a 19-year-old Knight with an emphasis on unconventional and cunning strategies and the leader of a band of guerilla archers known as the Sparrowhawks. You are the Head of your Household, having taken the reigns when your father was killed fighting in the Battle of the Bells.

To recap what happened in the first thread after house and character generation:

You fought in some of the opening actions surrounding the Battle of the Trident, leading a daring raid into the Riverlands and sacking part of the Rebel supply train. You gained plenty of loot and noble prisoners, including the Lord Roland Waynwood and his daughter, the Lady Alysanne Waynwood. You arrived back to your lines just in time to witness the Loyalist defeat and the fall of Prince Rhaegar Targaryen at the Ruby Ford. You returned home only to meet a mysterious stranger who dropped off your bastard daughter of nearly two years, Esmeralda Waters, the product of a torrid affair you had with a now deceased noblewoman and a secret from you until now. You feasted your men to cheer their spirits and negotiated the ransom of your noble hostages of the Vale. You ended the last session just after securing a lucrative betrothal to Atia of Pentos, the bastard daughter of a Magister of Pentos.

House resources and character sheets can be found here:

https://drive.google.com/drive/folders/1C1EKKAiDasK3Rgq_UEjGL39i3XkFtbdU

Previous thread can be found here:

>>3728649
>>
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>>3757324
Let's get started!

>Hold a small, private wedding to make things official and throw a larger wedding later with more guests to smooth things over with those who may feel slighted by your earlier actions

You’re going to bend the knee, but there is no reason to bend over and make this easy on your former enemies. You tell Atia of your plan to hold a private and secretive wedding, for now, and host a larger event later with far more guests. She seems a little disappointed at first, but warms to the idea of keeping the wealth a secret if it means keeping more of it away from the Crown. As a foreigner here, she bears no ill will to either side and knew that reparations would be coming, but if anything is certain, the girl does love gold.

She seems to hesitate at something before nodding to herself. “Do you know why I sought you out, Cormaic?”

“I had assumed it was because of my bachelor status and the location of my lands.”

She nods. “Just so, at least that’s what I told Papa. Do you believe in fate?”

You’re a little confused as to where this is going but say, “I suppose the Gods do have plans for us that are often out of control.”

She studies your face and decides she’s satisfied with your answer and continues. “When I was a little girl, I was easily frightened, especially of the dark. That may seem silly now, but it’s true. I never knew my mother other than that she was of Volantis. She died birthing me. Papa brought me with him on some of his voyages before he became less able to travel. One of those early trips was to Volantis. Papa brought me along in hopes that the noble families of the city would show him more deference with a child of Valyrian blood at his side.”
>>
>>3757434

She waves this off, “it worked, I think, but that’s not what is important here. I was being brought back from a manse at night in my litter. I was so afraid of the night and all of the terrors in may have held. But then we stopped at a bridge. A tall and beautiful woman in red robes with hair the color of blood approached me. She said, ‘fear not, child, one day you will meet a man who will keep the night back.’ She reached out with an open hand towards a brazier by the bridge. She bade me look into the flames. I did and saw nothing at first, then I saw a pair of eyes gazing back at me. Your eyes.”

Your heart is hammering in your chest and you don’t know why.

She sighs and says, “I stopped fearing the Darkness so much after this. I would still light a candle every night and gaze into it, hoping to see those eyes again. I never did until I saw you. I was reviewing the information we had on eligible houses when I heard a young knight with fierce eyes that seem to glow by night recently took over a little house between King’s Landing and Gulltown. I had to see for myself, so I made my excuses to Papa and set off at once.”

“So I have a request, Cormaic. I will happily have a ceremony in the way of your Old Gods. But I wish to add something of the faith that I feel brought us together and helped me through darker times. Would you leap the flames with me, my sweet knight?”

>Agree to Atia’s request to add a small part of her religion to the end of your private ceremony
>Refuse her request, you want no part of this
>>
>>3757465
>>Agree to Atia’s request to add a small part of her religion to the end of your private ceremony
Shes been understanding. And it couldn't hurt especially for the private ceremony.
>>
>>3757487
+1
>>
>>3757487
Do it
>>
>>3757465
>>Agree to Atia’s request to add a small part of her religion to the end of your private ceremony
Raelor got us a hot wife and we got paid for it, show him some gratitude.
>>
We converting to the one true God lads. WHEW
>>
>Pentoshi with Valyrian features
WEE WOO WEE WOO
Just clicking on the thread didn't lure me in, but the prospect of leading the Blackfyre/Brightflame(fyre) Restoration sounds like fun.
>>
>>3757487
>>3757498
>>3757512
>>3757616
>>3757631

“I… don’t think I could refuse something this important to you. I would be happy to leap the flames with you, Atia.”

She leaps up and hugs you, briefly startling her guard to your amusement. She kisses you a few times in between thanking you. She retires for the night soon after.

You’re awoken in the early morning by a soft knock on your door. Atia barges into your small temporary room as soon as you open it, quickly closing the door behind her. “We only have a few minutes before my absence is noted. You did much for me last night and I never returned the favor. I don’t want you chasing other women around while I’m away because you were left unsatisfied.” She pushes you back onto the small bed and lowers herself at your knees.

After breaking your fast, you leave off again for the shores of your northern coast where Atia’s ship is anchored. This time, your party is much larger, containing all of your hostages as well as Atia and her two Unsullied guards. Your sister decided to come along too, and you brought half of the Sparrowhawks as an honor guard.

You had to convince Atia to keep your betrothal to herself so as to keep up the ruse in the presence of your guests, but that didn’t stop her from making the worst excuse to get closer to you. “Oh you see my horse, she is just so sick! This won’t due,” she says in her lilting accent, “Ser Cormaic, I will ride with you. You must accept on the knightly honors!” She rides in front of you in the saddle of your new black courser as Alysanne and your sister eye her suspiciously.

You say your brief goodbyes to the party at the beach. Lady Alysanne and her Lordly father are polite and formal, if not overly friendly. Their knights actually shake hands and get some pats on the back by some of your Sparrowhawks, a small silver lining. Atia kisses you several time before moving to Ciara and kissing her on the cheeks and whispering something into her ear. The poor girl blushes crimson at the attention and Alysanne seems mortified by simply witnessing the unladylike displays of affection. You simply shrug at her as if to say, “foreigners, right?”

Cont!
>>
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>>3757686
On your ride back, Ciara pulls her horse up beside your own. “Cormaic… why did that woman call me ‘sister’ back there?” You smile and explain the actual events of the past two days to her, leaving out certain details of your encounters.

You get on the subject of her own betrothal plans. She’s been frantically trying to gather any and all information on suitable prospects. The whole thing seems so… messy. You suppose it doesn’t help that so many young men were either killed or had drastic changes in fortune, good and bad, due to the war. You decide to offer her some guidance on which general area to focus her search in.

>The Crownlands, close to home and Loyalists to boot, though the houses here are amongst the hardest hit by the rebellion.
>The Riverlands, the Realm’s punching bag. Still, she may be able to obtain a better match than normal in such a place.
>The Vale, with a likely emphasis on Gulltown due to the obvious trade and proximity benefits and the need to repair relations.
>The Westerlands, rich houses that probably came out the best out of all of this fighting. There may end up being some bad blood with some of them, but there is a lot of opportunity there.

Please pick one!
>>
>>3757802
>The Westerlands

West is best baby
>>
>>3757802
>The Westerlands

>>3757879
Like the man said west is best
>>
>>3757802
>>The Crownlands, close to home and Loyalists to boot, though the houses here are amongst the hardest hit by the rebellion.

We need to make deals with those around us. she could use the info to bargain better.
>>
>>3757802
>The Westerlands, rich houses that probably came out the best out of all of this fighting. There may end up being some bad blood with some of them, but there is a lot of opportunity there.
>>
>>3757879
>>3757948
>>3757992
>>3758003

I thought this would be more of a contested thing, but I can't say I'm disappointed. This should be fun! Writing now.
>>
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>>3758115
You suggest she start her search amongst the houses of the Westerlands. She has no reason to hate them and could end up with a rising star due to the newfound prominence of the Lannisters and their banners after The Sack. She doesn’t need much encouragement at the prospect of attending court and being amongst more wealth.

>4 days later

A merchant ship swings by the shores of your fishing village to drop off a Tyroshi man by the name of Navello Tyvaltis along with several servants and some baggage. He is a squat man dressed in various garish colors with a purple forked beard and parted hair of the same shade.

He sketches an exaggerated bow in his introduction, “Great Lord, I am blessed to be the Navello Tyvaltis of the splendid shores of Tyrosh. The beautiful Mistress Atia, daughter to Magister Joro Lopathis the Magnificent, honored patron of this humble servant, has commanded me to assist in the construction of a Grand Tower to make maidens weep tears of joy and other Great Lords tears of envy. I also come bearing your tribute of your vanquished enemies, may you forever be triumphant!”

>Construction of your Grand Tower (equivalent to Hall/Keep) has begun. 24 months remaining until completion
>Acquired 2800 gold dragons, 14 wealth (you now have 19 expendable wealth in total)

You let the strange man get to his work, directing, or rather shouting at, his servants in his native tongue. You open the chest he had gestured at and quickly close it. Well that’s the most gold you’ve ever had. Perhaps it’s time to spend some of it.

You’re of a mind to commission a finer set of armor before your trip to King’s Landing. With the exception of your bow, you dress the part of a common man-at-arms or a poor hedge knight.

>You currently wear common soft leathers (2 AR, -1 AP, 0 bulk)
Do you puchase:
>Superior soft leathers: (3 AR, 0 AP, 0 bulk)
>Superior hard leathers: (4 AR, -1 AP, 0 bulk)
>Superior breastplate: (6 AR, -1 AP, 2 bulk) I know it should be 3 bulk, but I think that’s retarded.
>Superior scale: (7 AR, -2 AP, 2 bulk)
>Nothing. Keep the same gear and pinch those coppers

All options cost 1 wealth for simplicity’s sake. I left off the clinky mail options because why would a sneaky character ever do that.

Do you also:
>Commission a superior battle axe and a more artful helm (-1 wealth)
>PINCH

Please pick one from each!
>>
>>3758228
>Superior breastplate: (6 AR, -1 AP, 2 bulk)

>Commission a superior battle axe and a more artful helm (-1 wealth)
>>
>>3758228
>>Superior breastplate: (6 AR, -1 AP, 2 bulk)
>>Commission a superior battle axe and a more artful helm (-1 wealth)
>>
>>3758228
>>Superior soft leathers: (3 AR, 0 AP, 0 bulk)

>>PINCH
>>
>>3758228
>>Superior hard leathers: (4 AR, -1 AP, 0 bulk)
>PINCH
>>
>>3758228
>>Superior breastplate: (6 AR, -1 AP, 2 bulk) I know it should be 3 bulk, but I think that’s retarded.
>Commission a superior battle axe and a more artful helm (-1 wealth)
>>
For 200 gold, I can imagine that for just the armor that the Armor is in our house colors?

Same with the helm? No bonuses to intimidation or such?
It seems mighty expensive for something that is not plate if it doesn't come with some kind of bonuses.
>>
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>>3758256
>>3758287
>>3758298
>>3758383
>>3758394
3 for breastplate takes it. Looks like the Armor Mastery benefit is still on the table. 3 spenders and 2 pinchers. Spending it is!
>>3758479
Oh you'll get some bonuses. I just haven't worked it out yet since I wasn't even sure what type you'd vote for.

>Superior breastplate: (6 AR, -1 AP, 2 bulk)

>Commission a superior battle axe and a more artful helm (-1 wealth)

If you’re going to lead a house, however small, you may as well look the part. You knew of a fine blacksmith in Maidenpool who could get some interesting colors in the metal. You could never afford his work when you were younger, though the gruff old man humored you and took down your measurements just the same. A breastplate in the colors of your house would be particularly nice. It would give you much better protection than you’re working with right now without hindering you too much. Thinking on it, your axe has seen better days. Of common make, it was already worn from use before it was abused against Lord Roland’s fine armor. You decide to sink the extra gold into an axe of finer make and a more artfully crafted helm to round off your expenditures.

You send your cousin Barth with a group of your Sparrowhawks to accomplish the task. You don’t want to send that much gold away without a proper escort. Thinking on it, you pick out one of your men of a build most similar to your own to act as your mannequin for good measure. Maybe you’ve grown in the past two years?

Before he leaves, Barth also mentions the possibility of picking up some better equipment for your troops. Some proper uniformity in their colors would help their discipline and give them even more of a sense of identity, as befitting such elite and veteran units. Your Sparrowhawks already acquired better bows from the supplies you looted last month, but their assortment of melee weapons is no better than your old axe and their armor may need changing too.

When you mention that, Barth says, “yeah, you could go and get some harder leathers, but a lot of the lads were even bitching about the soft leathers. Said armor is fine but they’d rather not get hit in the fucking first place. Can’t argue with that, but it’s your call.”

Uniforms (improve discipline by 1) for both your Sparrowhawks and Badgers:
>Yes (-1 wealth total to equip both units)
>No (PINCH)

Sparrowhawk (Elite guerilla archers) unit upgrades:
>Upgrade melee weapons (-1wealth) Y/N
>Change to padded armor, 1 AR, 0 AP (free because it would’ve been an option at unit creation and I didn’t give it to save time)
>Upgrade to hard leathers 3 AR, -2 AP (-1 wealth)
>Split the difference and leave them in their soft leathers, 2 AR, -1 AP

This'll be my last update of the night. I'll close the votes tomorrow. Thanks for playing everyone!
>>
>>3758523
>>No (PINCH)
>Split the difference and leave them in their soft leathers, 2 AR, -1 AP
We've got veterans and an elite group. Discipline shouldn't be as issue. We also don't know what our future looks like. We should settle up and kingslanding first.
>>
>>3758523
>>Yes (-1 wealth total to equip both units)
supports still need it
>Split the difference and leave them in their soft leathers, 2 AR, -1 AP
>Upgrade melee weapons (-1wealth) Y/N
>>
>>3758523
>>Yes (-1 wealth total to equip both units)
>Split the difference and leave them in their soft leathers, 2 AR, -1 AP
>>
>>3758562
I think it would be wiser to simply upgrade warfare and be done with that problem. On a much longer-term. Do you expect to buy matching outfits for every unit we have? Just because they are veterans or lower?
>>3758523
>>Upgrade melee weapons (-1wealth) Y/N
worthwhile. Gives them 1 more damage correct?
>>
>>3758582
I'll allow it to apply to a 3rd unit in the future just to make it a more palatable option. I'm assuming the order comes with spares anyway for when someone wrecks a pair or two in the swamp because 1 gold dragon for 1 outfit is quite a lot.

>Gives 1 more damage
Correct!
>>
>>3758523
>Yes (-1 wealth total to equip both units)
>Upgrade melee weapons (-1wealth) Y
>Split the difference and leave them in their soft leathers, 2 AR, -1 AP
>>
>>3758523
>Uniforms (improve discipline by 1) for both your Sparrowhawks and Badgers:
Are you guys going for uniforms because you see bigger numbers (a rise in discipline)? The units will become more identifiable and who needs that? Their mismatched looks should play into the "just your ordinary brigands" image.
Sparrowhawks are not your typical line infantry, you know. If we should get anything, it's some woodland camouflage.
Badgers on the other hand could wear our colors.
>No (Sparrowhawks), Yes (Badgers)

Sparrowhawk (Elite guerilla archers) unit upgrades:
>Upgrade melee weapons (-1wealth) Y
>Split the difference and leave them in their soft leathers, 2 AR, -1 AP
If our guerillas face a proper melee unit, they will get fucked with 3AR just as well.
But we could supply those who wanted a different armor, with the total averaging to soft leathers' stats. Again adding to the whole looted equipment illusion.
>>
>>3759156
+1
>>
>>3758523
Uniforms (improve discipline by 1) for both your Sparrowhawks and Badgers:
>>No (PINCH)
Sparrowhawk (Elite guerilla archers) unit upgrades:
>>NO melee upgrade
>>Split the difference and leave them in their soft leathers, 2 AR, -1 AP

We can organise any needed upgrades on return from KL when we actually know how much wealth we have to spare. Right now it just seems shortsighted.
>>
>>3759231
>We can organise any needed upgrades on return from KL when we actually know how much wealth we have to spare. Right now it just seems shortsighted.
In hindsight I agree. I assumed QM asking about upgrades was due to us having more than enough gold to spend.
>>
>>3759156
>If our guerillas face a proper melee unit, they will get fucked with 3AR just as well.

Isn't that the truth. This may be most glass cannon army I've ever seen. I love it. Still wouldn't be a bad idea to pick up a personal guard or something. If you can ever raise the power for it...

>>3759259
Yeah, Atia's dowry is larger than the ransom money and you'll be getting it in a little under 2 months. Can't fault a little cautiousness though.

As for the uniforms, we are talking patterned gambesons for the Badgers and tabards for the Sparrowhawks. I'm not gonna do something crazy like stop you from pulling a Riverlands again just because you bought 1 removable piece of clothing.
>>
>>3759156
>Are you guys going for uniforms because you see bigger numbers (a rise in discipline)?
I want our boys to look dapper as fuck
>>
>>3759284
>Still wouldn't be a bad idea to pick up a personal guard or something. If you can ever raise the power for it...
20 freaking good men! (a cavalry unit)
>>
>>3758523
>Upgrade to hard leathers 3 AR, -2 AP (-1 wealth)

This'll be my last update of the night. I'll close the votes tomorrow. Thanks for playing everyone!

Sad
>>
>>3759284
http://suptg.thisisnotatrueending.com/qstarchive/3728649/
Archived
>>
>>3759353
Thank you, Ser!!
>>
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I'll call votes here. Going live in 2 hours!

Pic related is your new helm.
>>
>>3760629
Sick.
>>
>>3760629
Having a dragon helm in light of recent events might not be the smartest idea, but it looks baller so fuck it
>>
>>3760655
This was 100% my thought process.
>>
>>3760660
Dude walks into throne room in dragon helmet and Targaryen look alike wife
It's being said that he needs at least two servant and wheelbarrow to walk around with balls big like this
>>
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>>3760686
>Walking into the throne room like pic related

I hope this doesnt cost us either more money or our head
>>
>>3760686
No fucks given.
>>
Okay, I think we are going with:

>Uniforms
>Upgraded melee weapons
>Keeping armor the same

>So -2 wealth for a total of -4 on this shopping excursion, leaving you with 15 wealth to spare!

You spend the better part of the afternoon writing down the exact specifications for all of your ordered equipment and tell Barth to depart in the morning. He does so with twenty of your Sparrowhawks for protection and another ten of the Badgers to make sure everything purchased is sorted and accounted for. They’ll be gone for about a month due to the volume of your purchase and the craftsmanship that is expected to go into your personal arms and armor. You also give them some coin for proper lodging while they’re away. It’s a nice gesture, but you’re sure they’ll set up a camp nearby and spend the coin drinking, gambling, and whoring instead. It makes no difference to you.

The next two weeks pass by uneventfully. You spend much of your time either bonding with Esmeralda or listening to your loaned architect, Navello Tyvaltis, wax on about his plans for your tower. He marveled at the white marble stone your family had slowly acquired over the years that had been languishing in your cellars. He claims the Tyroshi are masters of such craft as their city of high walls encouraged their magisters to build high spires in an effort to outdo each other.

>Can I get 3 rolls of 9d6?
>>
Rolled 4, 6, 3, 1, 4, 2, 3, 1, 1 = 25 (9d6)

>>3760915
>>
Rolled 3, 2, 6, 1, 5, 3, 1, 4, 4 = 29 (9d6)

>>3760915
>>
Rolled 2, 1, 6, 5, 5, 3, 2, 2, 4 = 30 (9d6)

>>3760915
>>
Rolled 6, 2, 3, 2, 6, 4 = 23 (6d6)

>>3760917
>>3760918
>>3760924
All of these 1s! Well that just won't do. Rerolling them all in order of occurrence here.
>>
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>>3760917
>>3760918
>>3760924
>>3760938

Delicious. Writing!
>>
>>3760961
What's the reason for the rerolling ones?
>>
Have we picked what kind of helmet we want yet? I found some that people might like

1/3
>>
>>3761032
2/3
>>
>>3761038
Last one
>>
>>3761016
They're Atia's rolls and she rerolls 1s in persuasion tests.

>>3761032
Already picked one out above, friend.
>>
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>>3761064
Oh god we're going to die
>>
>>3761064
Your spread sheet says her stats 4D+2B? So that's 6 dice not 9 unless I'm missing something
>>
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> Beginning of Month IX, Year 283 MONTHLY MEETING TIME

You summon your mother and Ciara to your personal chambers for your monthly meeting. A touch odd, perhaps, but your tower lacks a solar and this is the most spacious room you have that isn’t given over to your men down below. You’re quite glad to have it back to yourself now that your guests are gone. The three of you sit at the table by your only window for your monthly meeting. You decided to invite Ciara because she’s been taking on more responsibility lately and your pride likely can’t stomach a house meeting of two people with Barth still in Maidenpool.

You lounge in a stuffed chair that’s seen better days, still wearing a moleskin robe that is more comfortable than you care to admit. It had the sigil of House Frey embroidered in it, long since removed, when you found it amongst the loot of your camp raid. You assume it was meant as a gift for the Lord of The Crossing from the Waynwoods, no doubt to butter him up before betrothal negotiations commenced. Seriously, what kind of dusty old fuck would rate such a gift? Not an axe, not a sword, a robe to lounge around in and watch younger folk live their lives as you wither away your last days. A bit insensitive too, giving a man a coat made from an animal he likely resembles if his progeny is any indication. You’re doing him a favor by keeping it, really.

Getting your thoughts back on track, you ask for the first order of business.

Your mother starts off. “We received news of the end of the Siege of Storm’s End. The Tyrells bent the knee without a fight as soon as they saw the banners of the Northern Army approaching. Lord Stannis Baratheon still lives as well.” You… don’t feel strongly either way here. The Tyrells seemed to have proven singularly useless for this war, but you suppose you were feasting right along with them at the end. You shrug and wave for them to continue.

“Atia sent a letter as well.” Ciara’s turn. You have her open it and read it aloud.

>Atia’s bargaining roll vs her father
Rolled 23,25,24 +3 for friendly disposition = 28 vs DC 21
Success, 2 degrees

She smiles as she says, “She says she negotiated well with her father and he will accept 200 dragons for each of our shipments of pearls instead of the original 100 dragons, but the higher rate won’t come into effect until we have docks of our own. She says it’s his way of cutting down on shipping logistics. She also says… oh. No. Nope. I’m done.” She tosses the letter on the table. The girl is beet red. You pick it up and continue reading it to yourself. Ah. You didn’t know she could be so… descriptive in the common tongue.
>>
>>3761107
“You know you’re seeking your own betrothal too, right? What do you think that entails?” You say with some smugness.

Your mother cuts in before Ciara can respond with whatever witty retort she was about to stammer out. “Yes, well we have an influx of coin and should probably put at least some of it to good use on the House’s Holdings. One suggestion I might add would be to hire this architect of yours on full time. He seems to be quite good and the Gods know we have plenty of construction that needs to be done.

>Spend 10 wealth on the Architect Artisan Personage Holding (Resource gain bonus: +1 defense, reduces your build times by 20% and increases defensive bonuses of communities and defensive holdings by +1). Takes 2d6 to come into effect.
>Don’t
>>
>>3761097
What could possibly go wrong?
>>3761106
It's normally 5D+2B for bargain because she has the Expertise: Bargaining benefit. She gets -1D from intrigues with those of higher status than her, but I'm not applying that to Essosi because of their vastly different outlooks on bastards. She picked up +2B for 5D +4B total from her Worldly benefit.
>>
>>3761112
>>Don’t
At least not yet. We haven't been to KL yet and we don't know how much we are going to be fined. Would rather just save up and eliminate the debt at once even with the early repayment fee.
>>
>>3761154
Agreed.
>>
>>3761154
+1
>>
>>3761112
>>Don’t
>>
>>3761112
>Don’t

We already spent a good bit of are money and you never know what's going to happen
>>
>>3761154
>>3761157
>>3761160
>>3761223
>>3761334

>Don’t, the QM is up to something with all of these spending votes.

You had been of a mind to possibly invest in an engineer to hasten your construction projects and you think this man would be just as effective, albeit with a different approach, but you don’t want to make any commitments until after your trip to King’s Landing. If you spend too much now, then you may end up taking on debts that will cripple your growth.

“We will wait on making a commitment until after I return from King’s Landing, mother. I have no reason to trust this new King and his court to offer fair terms.”

“Perhaps I’m getting ahead of myself,” she says, “I think we can all agree this hamlet and docks project of yours is the real priority here. Cormaic, you really should pay a proper visit to this nearby fishing village to see what can be done about expanding it into something more worthy of a name on a map.”

“Very well, I could use a few days away from this construction. I’ll leave in a day or two,” you say.

“One more thing,” your sister cuts in, “we should be ready to host our neighbors soon after returning from King’s Landing. The third month of the new year should be ideal. It won’t be an actual wedding, but I understand we will hold feasts and events as if it were. Do you two have any thoughts on the matter?”

Which events would you like to hold for the “wedding”? The event itself is going to cost you 2 wealth and each additional event will cost 1 wealth. 1 or 2 events would be considered appropriate for a house of your size.

>Archery contest
>Joust (why would you do this)
>Squires’ melee
>Actual melee (not commonly held at weddings, but this isn’t a conventional area)
>Other/write-in
>>
>>3761363
Archery contest and Squire melee
>>
>>3761363
>Archery contest
>Squires’ melee

We don't have anything to prove.
>>
>>3761363
>>Archery contest
>Squires’ melee
>>
>>3761406
>>3761390
>>3761383
agreed.
>>
>>3761383
>>3761390
>>3761406
>>3761448
>Archery contest
>Squires’ melee
>Hivemind tonight, the regular melee was a trap option.

“An archery contest and a squires’ melee will do. Either one of ours wins the archery contest and makes us look good or we find some new talent. Nothing to lose there. And a squires’ melee will give all of the less blooded lads a chance at some glory. I’m not chancing a proper melee. I don’t rate our odds of it keeping contained to the ring.”

“Prizes?”

“I’ll leave you 400 dragons for preparations. You should only need a few for setup. Make sure most of the gold goes to the winners of the archery contest. I should be able to cover the squires’ melee with a knighting.” You pretend to be seriously contemplating something, “… although we could save the gold by simply offering Ciara’s hand,” you say.

Your sister stands up and makes to assault you at this before you assure her it was a jest, bringing a swift end to the meeting.

>I’m going to start writing up the fishing village scene, but are there any houses you guys are particularly interested in seeing at the event? I’m assuming at least some of your Point neighbors, but I can try to work others in within reason.
>>
>>3761537
house crabb
>>
>>3761537
Brune but only because we know from Malroy their lord is amused by essosi and eccentric characters, Crabb, Mooton, Hardy, Malroy.
>>
>>3761667
Malroy comes to our wedding and competes in our archery contest and wins as a fuck you to us kissing up to the bitch that has a hate boner for him.
>>
>>3761667
House Malroy is dead right now my guy. Brynden is across the Narrow Sea and Isis is currently a baby factory/flashlight for Redfuck
>>
>>3761700
How many months until Brynden makes his way back across the sea?
>>
>>3761715
I believe Brynden gets home sometime in 284 but I couldnt tell you the actual date. I'm sure Father has a record of that the absolute mad man
>>
>>3761580
>>3761667
Yup, Brune makes a lot of sense with one of them bordering you and I can't think of a reason why you'd invite one and not the other. Crabb can't hurt either. Mooton is a nice touch so I'll add them to the list. Good on you for remembering Hardy after that camp scuffle. This may be the best way to make sure they're not too angry.

>>3761699
Unfortunately, >>3761700 has the right of it. I want to say Brynden is going to be arriving back to Steadhold for the first time in years right around the time of your party.
>>
>>3761700
It was a joke I know.

>>3761715
Brynden came home a month after the Assault of Dragonstone. So earlyish 284AC. So probably 5-6 months from now.
>>
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>>3761752
N-nani?!?!
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There are plenty of obvious advantages to living at the top of the tower. The view, for one. The breeze during the summer… maybe that’s it. But right now, your tower is being increased in height. The scaffolding alone was intrusive, not to mention the incessant banging and hammering and foreign obscenities in that wet and girlish language. You need a change of scenery before you kill a laborer and slow the entire project down. You decide to finally head into the fishing village that handles the bulk of your production. You ride out on your new black courser, courtesy of the Vale, alone and outdoors for what feels like the first time in months. You slow your pace after you’ve put some distance between yourself and the noises of your tower’s mote so as to better enjoy your brief moment of peace.

You make it to the village after about an hour. It’s rather unremarkable with perhaps a dozen homes as well as the building that serves as your processing plant for cleaning, smoking, and salting your people’s catches. The building you’d actuall count as homes are a few hundred feet from the water, but there are a couple of shacks made of driftwood closer to the water as well. It may be simple, but you can see the potential when you look at it. It likely would’ve expanded further on its own, but your people are forbidden from chopping your timber without sanction on penalty of death. It’s a law of the Old Way that predates the founding of you House and there has been little reason to change it. Uncontrolled growth would lead to lawlessness and your woods are one of your best lines of defense.

You dismount from your horse as you approach what passes for a main square and are greeted by… Bodger?

“Ello, cousin! Wish you’d sent word. We’d put out some proper food if we’d known you’s coming,” he says.

“…we? You… live here?”

“Aye! My whole life sofar I knows it,” he says with pride.

You catch up with him as he gives you a tour of the area, for what little there is to see. You end up finding out he has several young children running around. That he would be capable of fathering one child, let alone several, may be a thought that keeps you up at night. What have you been doing?

Cont.
>>
>>3761830
He takes you by the processing plant that he apparently has a big hand in managing and explains some of the finer details of the work here, much of which you don’t find particularly interesting, but he does pique your interest with some sort of grand idea to raise pearl oysters in enclosed areas as if they were sheep or pigs. It sounds insane, but it could easily increase your yields if he’s right. The problem is, he says it would take quite some time to implement properly. Something about breeding conditions and water quality and a maturation period.

You’re… pleasantly surprised by him. Though you’d never admit to Ciara that she may have been right all along. In fact, you could even make him the alderman here. As you continue to walk around, you greet a few men you recognize as off-duty Badgers, but you notice many of the less familiar inhabitants are keeping their distance or suddenly finding something to do indoors. Is your presence alone truly so threatening?

>Y/N on making Bodger the alderman here (any suggestions on names are welcomed too)
>Any ideas/write-ins on how to make yourself a more welcomed sight in your future economic hub?

This will be my last update for the night. I’m going to skip running tomorrow night because I want to take the time to work on some details for the private wedding and a couple of other things, but we will resume at 7:30pm EST on Tuesday. I’ll still pop in to answer questions until then. Thanks for playing everyone!
>>
>>3761752
Oh hey! I'd love to go over whatever notes you have on the Clawmen Lords if you're still interested. Definitely something I'd like to work into the "wedding" when we get to it in probably a few weeks.

I'll have my twitter for the quest unlocked tomorrow too (will post a link here for everyone when I do). Apparently, creating an account is grounds for suspicious activity these days.
>>
>>3761906
>Y/N on making Bodger the alderman here (any suggestions on names are welcomed too)
Yes, also Clamtown?

>Any ideas/write-ins on how to make yourself a more welcomed sight in your future economic hub?
If we have extra wood for the expansion in our tower give it to the town's folk and grant permissions to fell a few trees per year.
>>
>>3761906
Bodger the bloody alderman fuck yah
>>
>>3762024
>The Bloody Alderman
sure.
> With the hamlet's that is going to be in place and with what we hope to be a vibrant community. Not sure how out of line this is, but We could buy some quality wood so the people around here could build with. Let them finance it of sorts with a low-interest loan.
They will have better homes and in theory, there should be little to no one wanting to screw their fucking lord. Having the bloody alderman keeping track and all.
Throw in a wealth toward this so the place won't look like a hobofest of people.

We should also invest in the Market. We need 1 more wealth to turn our 1d3 into a 1d6 anyway. The market seems like a great start considering we will eventually create a port and some other stuff. It just seems like a no brainer.
>>
>>3762061
Market requires a Small Town. We'll only have a hamlet
>>
>>3757434
>She waves this off, “it worked, I think, but that’s not what is important here. I was being brought back from a manse at night in my litter. I was so afraid of the night and all of the terrors in may have held. But then we stopped at a bridge. A tall and beautiful woman in red robes with hair the color of blood approached me. She said, ‘fear not, child, one day you will meet a man who will keep the night back.’ She reached out with an open hand towards a brazier by the bridge. She bade me look into the flames. I did and saw nothing at first, then I saw a pair of eyes gazing back at me. Your eyes.”
This was a great touch to who initially seemed a more shallow character.

>>3761107
> It had the sigil of House Frey embroidered in it
And this made me chortle. Fucking details, man, I love them. Also fuck the Freys.

>>3761363
>Actual melee (not commonly held at weddings, but this isn’t a conventional area)
I liked the melee option because it would let us scope out some candidates for the foundation of our third unit. Can always hold it later or use other methods though.

>>3761906
>>3762022
Wood-felling permissions for peasants willing to relocate to the fishing village to encourage faster growth into a proper hamlet, sure.

>Yes, also Clamtown?
I like it, so long as the suggestion doesn't come from Cormaic.

While we're passing the time until the summons, we should do something for our bride. Lets go on a hunt and get Atia a shadowcat coat, since she is so fond of furs.
>>
>>3762480
We find a Shadowcat Den kill the mother and then bring the kittens to the women in our life. Kinda dark but whatever
>>
I'm thinking Bogshire for the town name.
>>
Some great ideas all around so far. Extra wood/buying wood would be handled by a resource conversion. If you guys were to spend that last point of glory then you would be up to 6/10 land, so it would cost 8 wealth to convert up to 10 land. Given the aversion to spending 10 wealth on a very useful holding, I think I'll hold off on putting it to a vote until after we see where your next house fortunes falls. You have 2 months before that roll happens. Whenever that will be. I think we are starting to see some of the difficulties with this house here when dealing with these non-wealth resources. Once every 3 months on house fortunes with a decent chance of getting nothing.

A market would be excellent when you finally get a small town, especially if you do end up getting some artisan craftsmen down the road. The architect is the most immediately useful, but I think a jeweler would go a long way with a house that pulls pearls out of the water. And you guys voted for your sister to seek a marriage in the region with world renown for their precious metal mines... now there's some potential.

>>3762480

Thanks for the feedback, anon! I actually added in the backstory after she absolutely dunked on you guys in that initial intrigue roll off. Seemed like a fun way to explain it. I would've done at least part of that scene earlier, but she was getting very few votes for more interaction because players understandably wanted to give Alysanne a fair chance.

Sounds like we are in need of a good hunt soon. Should be fun. This area isn't exactly known for shadowcats though. Those tend towards more mountainous areas.
>>
War Hounds*: +5 Wealth; 2d6 months. The dog kennels
produce not just hunting hounds but also those trained for
combat and military use. Unit Bonuses: Any non-mounted,
non-ship unit may be equipped with war hounds for a cost
of 2 Wealth, granting a +1B to melee attack rolls and increasing that unit’s melee damage by +2. This damage bonus is not limited by the normal maximums for a unit’s damage.

It makes it a bit harder for our main unit to get shot down. Mechanically makes a little sense. And I'm not sure why It's only a +1B considering its pack of trained attack dogs I don't see how that isn't a decent distraction in and of its self enough for our unit to send our another volley or two. Potentially delay the enemy for 1 round of damage?Especially for our ranged soldiers. But it is pretty balanced in that it does give 2 damage I guess. Keeps with them being stealth units. Just makes them that much more destructive. And less likely to be hurt if we can hurt them enough the first time around.
Especially if we plan on using the horses elsewhere. Doesn't seem like we would be going to war with horses, considering 100 horses galloping around might be too noisy. But it does get us potentially around other units fast enough to get behind enemy lines and tie them up and sneak attack from there.

I am clearly talking about simply buying a unit of trained war hounds. To add to the sparrowhawks.
>>3762797
So we would really have to go out of our way to try and find a shadow cat, likely in another domain?
>>
>>3762797
I also meant to ask, are any of our neighbor's lands short on food? Or someone we could reliably sell food to? That we know we could meet at our wedding?Or kings landing So we can officially start to trade our surplus of food.

And more about our cousin's idea. How much would it cost to increase our pearl's operation?
>>
>>3761953
Sorry for the late reply, but yeah I'm definitely still up for that. Hit me up with a DM on Twitter whenever you get the chance and I'll send you over the document as well as expound and explain anything else you'd like to know on my end. Looking forward to it!
>>
>>3762797
>artisan craftsmen
Clam rancher, obviously!

>>3762851
Odd that it can be attached to any unit, not just those that have animal handling. Imagine having to control a huge pack of dogs trained to kill humans. But we do have our trusty Badgers to cover that.
Not a fan of using them as a disposable distraction however.

>>3762797
Didn't mean to scare you with the whole "find shadowcat litter, get animal cohort, train our killing machine" implication, QM. If not shadowcat, Atia could use a pair of fancy lizard shoes/gloves or a leather reticule just as well!

I do however aim to advocate getting and training a falcon/hound/some other reasonable creature.

>And you guys voted for your sister to seek a marriage in the region with world renown for their precious metal mines... now there's some potential.
You mean like house Reynold? Would Tyrus still be a bachelor? lol
>>
>>3762851
>dogs
This is a good idea and one that will become an option when you get to a market big enough to seek out such a purchase. I'd allow the scouting dogs as an alternative too. I don't think I'll be allowing them to soak a full round's worth of hits because I would picture the purchase as maybe 20 or so dogs rather than some absurd number like 100. However, you may notice that I added hit and run and swift qualities to the guerillas to better represent what an elite unit of such can do. It makes more sense thematically to fire and fade away rather than try to soak an infantry charge.

>But it does get us potentially around other units fast enough to get behind enemy lines and tie them up and sneak attack from there

That's mainly what I pictured too. Honestly, I'm not sure if people appreciate how impractical an actual cavalry unit would be for a house with such a limited ability to field them outside of simple patrol duty. They're not practical in swampy terrain and they're more a hinderance than a help when considering your new naval commitments (your father-in-law's real reason for okaying a marriage). I love cavalry units, but it just feels odd for this house.

>So we would really have to go out of our way to try and find a shadow cat, likely in another domain?

Absolutely in another domain at the least. The good news is you have a solid month before you need to get back for Atia's return and little else on your schedule.

>Bodger's aquaculturing
It'll be 5 wealth and will double your monthly output from 5 units of superior pearls to 10 units. The catch being it takes even longer than your tower upgrade.

>Food
I'll have to work that out. More to come!
>>
>>3762960
>However, you may notice that I added hit and run and swift qualities to the guerillas to better represent what an elite unit of such can do. It makes more sense thematically to fire and fade away rather than try to soak an infantry charge.
Wow, that's freaking fantastic!

>Honestly, I'm not sure if people appreciate how impractical an actual cavalry unit would be for a house with such a limited ability to field them outside of simple patrol duty. They're not practical in swampy terrain and they're more a hinderance than a help when considering your new naval commitments (your father-in-law's real reason for okaying a marriage). I love cavalry units, but it just feels odd for this house.
The sole reason I continuously associate our third potential unit with cavalry is that its high cost suggests knight-like prowess in battle. And the added mobility of course. What other unit of 20 can be as powerful?
Cormaic once called bullshit on a knight being worth five men, but mechanically it is still so.

>aquaculturing
Absolutely hilarious, double so if he actually uses the actual word.
>>
>>3762941
>You mean like house Reynold? Would Tyrus still be a bachelor? lol

...huh. No idea what his eligibility looks like. Joe could speak more to that. His house history doc has Tyrus listed as being born in 267, the same year as Ciara. If so, then they'd both be 16. A second son of a Lord to the sister of a Landed Knight... I feel like he'd be slightly above her in the social hierarchy, but not ridiculously so. Maybe the fact that she has similar enough hair and eyes to the lovely matriarch of the house would help? But I don't want to give a definitive yes or no because I don't want to interfere with any plans Joe may have. His story is still pre-rebellion and a lot can happen in between then and now.
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>>3763003
>What other unit of 20 can be as powerful?
I personally would be using the Personal Guard unit as 20 men instead of 100, just like Karban did. Combine them with the guerilla unit type for the extra fluff and you have a mean little unit right there that can still sneaky sneak and fight on boats. Still not as good as cavalry in an open field, but what are you doing fighting there anyway?

>Absolutely hilarious, double so if he actually uses the actual word.
I'll admit, having a man that comes off as a simpleton (but who would've made an excellent maester if not for a quirk of fate) invent such a word is painfully tempting.
>>
>>3763042
>Combine them with the guerilla unit type for the extra fluff
Awesome. I'll be thinking of ways we could assemble such a band of (in)glorious bastards. Perhaps our wife-to-be knows certain individuals.
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>>3763042
>Guerilla+personal guard
Fucking yes.

The last couple of threads I've been thinking about what the best option is for our third unit and I came to the conclusion of personal guard+scouts)
We've got stealth and ranged combat from our Sparrowhawks, we need is something that synergises with that, something with stealth and melee.
Personal guard provide the melee power our army is lacking. They also have the discipline to pull of difficult manuevers and not break under pressure.
Crossing them with scouts or guerillas only costs 2 power but it provides the unit with stealth as a key ability AND the ability to fight at range. That means we'd have a unit able to keep up with our Sparrowhawks when they're sneaking far behind enemy lines on a strategic level and ambushing or just outflanking enemy units on a tactical level. This means we won't be forced to split our forces and fall prey to defeat in detail. Then, when the battle is joined BOTH units will be able to sit back together and rain down arrows upon the advancing foe. Again, we're not forced to split up. The personal guard wouldn't be as effective as our archer-specced Sparrowhawks but they'll be able to contribute. By the time the weakened enemy are almost within melee range, they get countercharged by the personal guard and ripped to pieces by what they thought was just a group of archers.

I'd suggest scouts over guerillas. Both add stealth as a key ability and both add the ranged combat trait. The difference is that scouts have long-ranged bows but guerillas only have close-range thrown weapons. If we want the unit to keep up with the Sparrowhawks then we should go with the option that gives them the same range. By the time the enemy has reached thrown weapon range then the personal guard should be preparing to countercharge anyway.
>>
Boggsdanoff
>>
>>3763233
You know if we are mixing in anything to personal guard. It would be to minmax them so they can sneak with our sparrowhawks right? So i doubt they would be of much use as ranged fighters.
They would act more as a great defensive line. And hammering down weak units.
>>
>>3763233
>>3763664
Yeah I too think you got carried away. I can see them having some secondary thrown weaponry but their main combat skill should be melee. Having both fighting and marksmanship is imbalanced.
They would be our melee powerhouse able to hold the line if need be but more of a precision tool than your typical personal guard. (So I guess replacing Endurance for Stealth by default?)
>>
Okay, so there still won't be an update tonight, but this discussion has given me enough ideas to still put up an option for everyone to vote on until tomorrow evening. In light of the fact that you are very limited on founding a new unit any time in the next... probably at least a year with your limited ability to gain Power and your commitment to forming at least one naval unit, I will allow you to do some force restructuring JUST THIS ONCE.

I'll give you the opportunity to form a unit of Veteran Personal Guard+Guerillas(or scouts). This unit costs 13 power. How would you gain 13 power? You would be breaking up your Badgers (Veteran Support Corps), allowing those with more of a disposition towards domestic pursuits to be free to work on your upcoming hamlet or whatever suits them. The dozen or so Badgers with an aptitude for real fighting would be split between your Guard and he Sparrowhawks, giving them the Field Medic benefit (allowing them to retain their best of 2 on the casualty table, yes I just made this up, but it fits with how I allowed you the rerolls when you were out raiding and your Support was back in camp and is a little nod to your old unit). There's 7 power. You would also be recruiting some of your meanest fuckers from the Sparrowhawks, reducing them back to Veteran from Elite. Now you're at 9 power. The last 4 would come from converting your Population to Power as a House Action (16 Pop to 12 Pop). The restructuring process will take 3 months, so the new unit's first action would be to accompany you down to King's Landing.

Note: While I normally love write-ins and creative solutions, the above is the ONLY way I'm going to let this pass. Partially because it is a fair conversion and what I think fits narratively and partially because I want to keep this a simple vote without opening the floodgates to "what if we...instead." I think this is a fair trade with positives and negatives on both sides and isn't meant to be a freebee. The vote will be open until tomorrow.


>Restructure your military with the above plan
>Keep things the way they are

Please pick one!
>>
>>3763870
>>Keep things the way they are
>>
>>3763870
>Keep things the way they are
If only because I don't think just changing stuff is fair.
>>
>>3763870
>>Keep things the way they are
>>
>>3763870
>Keep things the way they are
>>
>>3763870
>>Keep things the way they are
I would like to change to the personal guard. But I think we should be forced to commit to the choices we make. We won't be creating another fighting unit beside the giant warship for a while I am fine with that. We can also use the ship as a trading vessel of sorts. So that's more than worthwhile it.
We also need the population if we plan on creating a small town.
I never got exactly how the requirements fit for that. But I can only imagine we have to meet a certain population requirement among other things. If someone could care to explain it that would be great

Table 6–7: Feature Costs
Feature Cost Example
Coast +3 Stony Shore
Community Hamlet +10 Winter Town
Small Town +20 Mole Town
Large Town +30 Gulltown
Small City +40 Lannisport
Large City +50 King’s Landing
Grassland +1 Much of the Reach
Island +10 Bear Island
Road +5 The Searoad
Ruin +3 Oldstones
Water Stream +1 Much of the Riverlands
River +3 Tumblestone
Pond +5 Much of the Neck
Lake +7 Long Lake
Woods Light +3 Sunkenwood
Dense +5 The Wolfswood

Like we would need +x population to buy/own that?
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>>3763870
>>Keep things the way they are
You are a very generous man. But if anon makes stupid choices anon gets stupid prizes. For not thinking if the long term.

I have been enjoying the support group.
And really they will be useful even on a warship. So I am happy with the choice we made. After our warship we can invest in a personal guard that will be hard to obtain.
>>
>>3763941
It's odd, but the towns/cities are all bought with land. There's no purpose to population beyond house fortune rolls. Personally, I'm going to require you to reach at least 21 population to spend the extra 10 land to upgrade a hamlet to a small town because that just makes sense.
>>
>>3763941
You technically can have a city on your holdings for rp sake, but it simply doesn't provide a benefit to a roll.

Same thing with stuff like Septs, blacksmiths, etc. Pretty much everywhere has a place for them, they just don't benefit fortunes.
>>
Doing some prewriting. Can I get 3 rolls of 1d100 for your hunting encounter?
>>
Rolled 28 (1d100)

>>3764161
Hope we aren't attacked by Rodents of Unusual Sizes.
>>
Rolled 91 (1d100)

>>3764161
>>
Rolled 16 (1d100)

>>3764161
>>
>>3764206
Oh man I hope you guys roll well for this. Would suck if it got away.
>>
So it wouldn't really make sense to have a master to help with the house, considering our wife has head for numbers. Between us both we should be pretty damn good.
We should also look for ways to increase our influence. Slowly but surely.
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>>3764285
Just build up our holdings bit by bit will raise our influence.

Also btfo the Saltygars when they try to take our clay.
>>
>>3764307
Yeah, makes sense..
I was thinking we run a tournament for what we did this time as well as an actual melee so we can get some new strong blood recruited into the house so we can build up the personal guard. Expand our power. Have some more knights under our employ if possible.
>>
>>3763881
>>3763884
>>3763907
>>3763926
>>3763941
>>3763947

I know I said I'd leave it open until tomorrow, but 6 votes to keep it them same and 0 in the other direction is a good enough indicator for me. In truth, I thought this was going to be a much more contested vote and I'm pleasantly surprised. I really think you guys made the right choice. The Sparrowhawks met two damage thresholds by a single point of damage on your first fight. They only did so because of the +1 damage from your Badgers' successful preparation roles. There's a high chance they would've taken damage and rolled with a -1 on the casualty table had they not hit those numbers. They also would've definitely been dropped to Trained instead of upgraded to Elite if it weren't for the best of 2 for casualty/promotion table rolls after the second fight because the first roll was a 1. That's huge.

Downgrading your only elite unit and taking a hit on Population that would've put you dangerously close to dipping into -5 to house fortunes territory was arguably not worth an extra unit, but there seemed to be some popularity for such an extra unit and restructuring militaries and disbanding certain units is simply a fact of life for smaller and weaker houses.

>>3764307
Oh I'm looking forward to those encounters.
>>
>>3764648
Could increase population by trying to offer the people, let say 1 silver a month to every family with at least 3 children to boost population some tax breaks?
>>
>>3764681
Noooope. You can convert 400 gold dragons for 1 population though. Otherwise you gotta focus on it slowly through house fortunes. That or invest in a slave market. (Please don't do this) Do it!
>>
>>3764681
We can convert wealth to population at a 2:1 rate, I imagine that's the sort of thing it includes.
>>
>>3764732
Now why wouldn't we want a slave market?
We can introduce a breeding program to make all our people more attractive....
>>
>>3764753
I thought slavery was outlawed in Westeros? if it's not...

SLAVE MARKET SETTLEMENT
Time:
12+1d6 months.
Requirement:
Marketplace holding
Investment: 10 Wealth
While not exactly a well-respected business, the slave trade
can be very handy when a House needs extra hands for the
fields or has a few too many mouths to feed come winter
time. Assuming such actions are legal, the slave trade can
provide extra coin while also helping the House deal with
manpower issues, assuming the slaves don’t take matters
into their own hands. If the slave trade is not legal and a
House builds a slave market, they are likely to face serious
consequences if their liege lord finds out.
New Rule: By taking the Manage Resources House Action, the House may convert Wealth to Population or Power, and Population or Power to Wealth at a 1:1 conversion.
Improvements
The following improvements are available for Slave Market Holdings.
Skilled Slave Stock*: +5 Wealth; 1d6 months. Your slave
market specializes in highly skilled individuals instead of
common rank-and-file laborers. Other Holding Discount: You
can reduce the cost of any Personage Wealth holding by 2.
Penal Slavery*: +5 Wealth; 1d6 months. Your House
makes a regular practice of selling criminals into slavery.
New Rule: Gain +1 Law when your Wealth increases by
House Fortunes rolls.
Soldier Slaves*: +5 Wealth; 1d6 months. While your
House likely ransoms the more valuable captives it takes
in war, it sells any common soldiers captured into slavery.
New Rule: If your House destroys another house’s unit in
battle and wins the battle, it gains 1 Wealth from selling
off the survivors. If your House captures an entire unit, like
tricking it into surrendering before battle is joined, it may
sell it into slavery, gaining Wealth equal to the Power of
the unit.

Heavy investment but slave market + soldier slaves might be worthwhile.
But turning wealth into power or population at 1:1 might be the biggest gain there. We would only be checked by our ability to house units. We would be forced to expand.
>>
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>>3763941
>beside the giant warship
>giant
My concern here is not to go over the top with its design.

A larger than average (double-decked?) war galley with additional sails is what it could be. Given that a unit of five warships can transport a unit of infantry and a galley typically having 35 combatants per 100 oars, two decks should be the right size for it.
Add a ballista and a prow ram and we're set to sail.
>>
>>3765263
what about catapults? or battering rams tipped with wildfire?
>>
>>3765313
Wouldn't a ram studded with valyrian steel be better? And yes to catapults, but only if they throw chunks of obsidian. Courtesy of Bodger's military genius.
>>
>>3765326
>ram studded with valyrian steel
Where do you think we could buy that?
Creating/forging valarian steel is a lost art... Or something. We would be much better doing something else with our time if it's as rare as I think it is.
>>
>>3765333
Steal these tryhards' heirlooms and melt them down of course.
>>
>>3765336
I think every single person in Westeros would probably hate you cause that is a lot of freaking Valyrian steel not to mention we would have to steal everybody's weapons
>>
>>3765364
Would be absolutely worth it in my opinion. Nobody will withstand the might of our dreadnought. And obsidian catapults will prove essential when we bring the war to the white walkers.
>>
>>3765373
The reaction of all the Lords of Westeros when they see Valyrian tip battering ram would be priceless.
>>
>>3765326
Won't the ship get stuck then?

With the exploding ram, you can set the other ship on fire and then ditch the ram, or attach a new one.
>>
>>3765373
>>3765388
Maybe if we made it portable on land too, it would work.
>>
>>3765405
You mean like put the ship on wheels?
>>
>>3765476
Now we put the wheels on the land and said over the earth.

Imagine the movie Waterworld but instead of water its dirt and loose soil everywhere. If the ground has a problem with that we introduce Valyrian steel to its face.
>>
>>3765516
>[Bohemian Wagon fort Intensifies]
>>
>>3765522
Because a flaming wagon of death is a good thing
>>
>>3765546
Ironclad warship.
>>
If we don't call our ship Boggsmarck I will be disappointed
>>
i like bog, i want to visit bog with rich biodiversity
>>
How about engineers?
>>
>>3765588
Green ones cost only 3 power. If we go with big ship they can setup and operator siege engines what would give us massive advantage in naval warfare. They can make our tower more defensive.
>>
>>3765263
It wouldn't be over the top. Just a flagship type like those already described in the books. I think I remember a regular warship, the ones that come in units of 5, would have around 80 oars. Flagships such as the Fury and King Robert's Hammer have 300 and 400 oars respectively. Cersei was planning some silly shit with twice as many oars as that before her fall from grace. Yours would be close in size to Fury.

>>3765588
The military unit: Excellent if you have the backbone of an army already and the money to give them toys to play with. You have neither and won't for a very long time.

The personage holding: also great for similar reasons, though I'd recommend the Artisan Architect holding for 5 less wealth and the same build time reductions.
>>
>>3765570
FROM THE MIST, A SHAPE, A SHIP IS TAKING FORM

https://www.youtube.com/watch?v=oVWEb-At8yc
>>
ship + archer = Assassin Creed Odyssey
>>
I gave you +4 exp for all of the ransom negotiations and social niceties, bringing you up to 23 exp total. Would you like to spend it now on raising rank 2 abilities to rank 3 and/or picking up a bonus dice or 2? If not, we can wait until you hit 30 exp to raise a rank 3 or 4 ability up.
>>
>>3765588
We don't enough space for 2 units right now, let alone a 3rd or 4th.

I do like the idea of eventually upgrading the Badgers to engineers though. Like you say, only costs 2 power and it's not hard to afford a bevy of scorpions for them. The Badgers are first and foremost a support unit so they I wouldn't want to upset or distract the troops by sending them to the front lines but scorpions would let them skewer knights, archers and everyone else without any real risk to themselves.
>>
>>3765729
Hold off for now. Agility is what I'm most interested in upping, it'd boost our combat defense and ranged damage.
>>
>>3765729
>Would you like to spend it now on raising rank 2 abilities to rank 3
Animal Handling 3: better at riding, better at training prereq. for animal cohort too.
And Knowledge 3/Endurance 3/Will 3/Survival(Hunt 1)/AH(Training 1).

I have this idea of ingratiating ourselves with Bobby B through hunting. Possibly become the royal jegermeister? The other guy used by Cersei to ensure that Robert doesn't return from that last hunt?
>>
>>3765729
I would like to do this if i get the support:
will 2-->3
end 2-->3
>>
Let me go ahead and format this better so it doesn't turn into a mess.

>Save exp until we get to 30
>Spend it now (pick 2 from animal handling, endurance, healing, knowledge, warfare, will, or bonus dice)

I'll close voting tonight at 9pm est. for those joining us later. Story still picks up at 7:30pm est.
>>
>>3765774
>>Save exp until we get to 30

>Animal handling
Horses are rubbish in the swamps, it's hard to stealth on a courser and our elite troops are footmen
>Endurance
Increases our health but I'd rather just not get hit. Fight smart, not hard. And we've already got thsat bonus from Blood of the First Men
>Will
Improves our composure but we have our dearly beloved to take the lead in serious intrigues.
>Knowledge, Healing
Just not really our thing.
Improves our
>>
>>3765774
>>Save exp until we get to 30
>>
>>3765774
>Save exp until we get to 30
>>
>>3765774
>Spend it now
>AH->3 (because Crawclaw point isn't the entirety of Westeros, plus the other plan)
>Survival(Hunt 1, will reflect well on the upcoming session and further)

All saving does is lead to another pigeonhole choice later.
>>
>>3765774
>>Spend it now
>>AH->3 (because Crawclaw point isn't the entirety of Westeros, plus the other plan)
>>Survival(Hunt 1, will reflect well on the upcoming session and further)
>>
>>3765834
>>3765879
One quick thing I should mention. I love the idea of specializing more into survival/hunt especially in conjunction with the idea above , but you won't actually roll on it via survival for this outing. It's simply because the creature you ended up with has lead me to inject in some Plot(tm). Figured I'd give a heads up in case the next session was a major reason for selecting it.
>>
>>3765774
>>Spend it now (pick 2 from animal handling, endurance, healing, knowledge, warfare, will, or bonus dice)
endurance, will.
we will need these now that we have a wife
>>
>>3765879
samefag alert
>>
>Save exp until we get to 30
Kind of want animal handling so we can maintain the purebred horses, and maybe even breed them.
>>
>>3765894
>Figured I'd give a heads up in case the next session was a major reason for selecting it.
I believe picking an upgrade for quick benefit alone is lame, but I offered a simple justification for anons on the fence.

Let me just say that there will be circumstances where you won't be able to depend on other characters to carry you. Likewise social and physical 'meatshields' won't always be there for us. It's more fulfilling to be a rounded character than be the guy who shoots.
We should diversify a little in the beginning of the quest (and it will pay dividends), but don't get me wrong, I agree Agility 4 will be a great future investment for a number of reasons.

>>3765969
Nah, it's just an anon who could've added more originality to his only post.

>>3765991
It is unlikely that between our meager holdings and unfavorable terrain we will become a horse house. Dogs and/or hunting birds I can get behind.
>>
>>3765999
What about the horses we got from war? Some of them are of very good stock.
>>
>>3766015
And are probably geldings, and you need a fair handful of horses to start a breeding pool with enough genetic diversity that we dont start inbreeding and diluting the pool. Plus we dont know or have the pedigree for any of these horses and are unlikely to be able to get them without big cash money.

Also the Horse Husbandry holding is 10 wealth and I just ain't here for that when the major horse lord in the Crownlands is about to start up again with a vengeance.
>>
>>3765774
>>Spend it now (pick 2 from animal handling, endurance, healing, knowledge, warfare, will, or bonus dice)
Animal Handeling & Warfare
I've gotten more and more open to the idea of the shadow cat. It provides us with more damage. That we will need when fighting close combat. And is good at sneaking.
Warfare is pretty great to have at a basic three. We do not lose much having it at three. Only benefits. It can be argued that there may be better things to upgrade. But why bother waiting to do it later if the plan is to do it anyhow.

I really want double shot, but if we are commiting animal cohort we should commit to it before our hunt. May help to just get animal handeling. And spend the DP when we need it.
After this upgrade for both. We never have to touch these two stats again. And they pay good dividends each.
Animal handeling is always nice to have, trained horse rider and such. If we ever get to jousting. Which God help me is a terrible idea..but options.
And Warfare is obvious is a good thing. I don't see why anyone would have issue with this. Especially if we ever get into some naval battle experience.
>>
>>3766085
>And Warfare is obvious is a good thing. I don't see why anyone would have issue with this. Especially if we ever get into some naval battle experience.
Absolutely. I was one of its early proponents. Though it may not come in handy for a time.

And if the consensus does go in favor of AH (+ cohort), I'd like to switch my second XP spending choice to Survival (Train 1), as it is the prerequisite. Kinda complicates the vote.
>>
>>3766085
Can we please drop the idea of getting a shadowcat as campanion. There is a reason people dont have mountain lions (pumas, vast amounts, cougars whatever your region calls them) and it's because cats are fucking dangerous. They arnt like dogs, birds or horses which all make somewhat sense as long as you get a bird from a chick and it imprints on you.

Not to mention we dont have any mountains, which Boggs specifically said they lived. If we lived in the North, or hell even a first men family in an isolated corner of the vale I'd be on board but considering our location and what not...no. Just no.
>>
>>3766190
Catamounts*
>>
>>3766190
W-what about Bludo, sempai?
>>
>>3766190
Second. I really don't think the idea is anything other than meta gaming. A falcon or dog is a better better for Cormaic if we want to go down this route but honestly the animal cohort thing has already been done such Malroy. Can we just keep focusing on being a stealth archer and super nontraditional knight? That's a way more fun angle.
>>
>>3765774
Spend it now
Animal handling
will
>>
I probably will be limiting animal cohort to a bird or dog, if it even wins the vote. It has some steep competition in the Benefits department.
>>
>>3766309
Mad about but having a good hound is never a bad thing
>>
>>3766260
So getting a hawk or a dog isnt meta gaming? A shadow cat fits more closely to our need. Something quick and is good at sneaking. It compliments us perfect is why I think it would be great. It fits in line.
Yeah and it's a horse, completely different animal.. it's not like we can all of a sudden ride a cat.
That being said I do believe a hawk is just as good as it should in theory help us scout better.
Our support group has animal handeling 4. We could get support from there if we go hunting we should take a couple of them.
Again just throwing out options. I would personally be happier with double shot. We are only missing 1b in bows. And train for it in game and we are done.
Just going with the flow for things.
If people want to commit to animal cohort, warfare and Animal Handling
If we want to commit to Double shot, Warfare and Bows 1b.
I do not see why we should wait for 7 more exp. If these are real things we want to commit to anyway.
And realistically we never have to put any more points into these things again. One and done. Then we can worry about Will and Endurance and then agility.
>>
>>3766260
>the animal cohort thing has already been done such Malroy
Elaborate, please.

Do you mean Goldsong? That's entirely on narrative, no character benefits attached.
Get ourselves an extraordinary destrier(?), name it and it can be another such thing.

As for non-traditional, employing a trained animal is quite there in the uncommon territory.
And a reminder that an animal provides 1D in Fighting by itself as a distraction and without actively engaging. It is a fun angle.

>>3766309
>competition
Animal cohort
Double shot
and Armor mastery, correct? I aim to get all of them eventually. Preferably in this order.
>>
>>3766328
>Do you mean Goldsong? That's entirely on narrative, no character benefits attached.

Yeah it is? Brynden literally has the Animal Cohory Benefit, he's had it since day one.
>>
>>3766328
>extraordinary destrier(?)
Courser.

>>3766338
Imagine not knowing this.
>>
>>3766260
Isn't having a shadow cat probably one of the most untraditional things that we could probably do? Also having a horse companion compared to a hound or a shadowcat will play completely differently
>>
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>>3766327
>If people want to commit to animal cohort, warfare and Animal Handling
Also requires one in Training specialty.

An eagle/hawk can hunt with us, intercept ravens, do simple scouting (Cormaic is not a skinchanger, he can't communicate with it obviously, but we can train the bird to perform something like returning upon spotting people and leading us to them).

A hound is faster than a wolf but a bit less stealthy.
If not an eagle, a wolf can fill the spot. Distract an enemy (lowers CD), sick the wolf on him to perform a knockdown attack (idk why a large hound can't pull off the same maneuver) and stomp a prone opponent.
A hound/wolf companion can also become the cornerstone for our future kennels, if we decide to go that way.

>>3766338
Really? Shit, I never noticed it while following the quest nearly from its inception. Shame on me.
>>
>>3766327
>So getting a hawk or a dog isnt meta gaming?
No? Not sure how it ever could be. They're common animals. A shadowcat, however, comes off as simple minmaxing to me when they don't even live in your lands.

>Animal cohort, Double shot, and Armor mastery, correct? I aim to get all of them eventually. Preferably in this order

Those are probably the main ones. Armor mastery is particularly good considering it brings you down to bulk 1 in armor. I could see Pious making the list as well, if only because I plan on opening up the Destiny point vote immediately after your wedding.

Let's see... Furtive is good. So is Great Hunter. Or I could do a lot with that storywise at the least. I can't recommend intrigue benefits with a straight face with your drawback.

It's a big decision because you won't be getting another for quite some time.
>>
>>3766388
I am honestly less and less finding animal cohort a good option.
>>3766364
20 points to invest in.
Chance encounter to find
Invest whole turns training and hopefully succeed in the training. I would much rather double shot or a clean armor mastery.
I didnt know there was also a 1b die of training required.
>>
>>3766433
The chance encounter part was back when I was considering allowing a more exotic animal, which I don't want to do at this point because I just don't think it fits. That would've better suited the Warg option I gave at character creation.

I'm not going to make you jump through hoops for a dog or hawk. It is still a 20 exp investment in stuff that you really won't have much use for otherwise and the +1D is only for fighting, not marksmanship and only applies when the animal is actually on hand. One of those things that can be nice and flavorful, but not necessarily the greatest mechanically for this particular character. Not trying to dump on it because it could be fun, just breaking it out.
>>
>>3766388
>I could see Pious making the list as well, if only because I plan on opening up the Destiny point vote immediately after your wedding.
It is an unexpected but enticing path. I don't see Cormaic coming to believe (in R'hllor?) during the span of several months but maybe later along the way.

>It is still a 20 exp investment in stuff that you really won't have much use for otherwise
Lets put it this way: if anons are amenable to building kennels further on, the investment may find more use. If not? Lets not waste XP and a destiny point.

>AH 3 and AH (Training 1)
or
>Warfare 3 and Bows 3
>>
Changing from >>3766306 to warfare 3 and bows 3
>>
>>3766493
>>Warfare 3 and Bows 3
Sounds good.
>>
>>3766493
>Warfare 3 and Bows 3
>>
Continuing now! Also, here's a link to the twitter: https://twitter.com/CormaicB

>Make Bodger the alderman

You call for the inhabitants of the village to come join you in the square. Many seem hesitant but aren’t about to refuse you either. You speak to them simply and honestly because they are simple and honest folk. You talk of your dreams of expanding their village into a more vibrant community, of which they’d be the foundation. You announce your plans to raise your cousin Bodger to the position of alderman, which garners plenty of cheers and well wishes. Apparently, he’s popular here.

You let them go about their business after your short announcement. They’re clearly still wary of you, but you’re used to it. Few that aren’t well used to you are able to find comfort in your presence. You’ll be content to allow your actions to speak for themselves. They’ll see their improved fortunes and come around.

You spend the night in the village, drinking some piss pour ale in your cousin’s house talking with Bodger of his plans for creating some sort of oyster farm. He thinks it could be done with an investment of 1000 dragons but cautions again that it would be around two years to see some results. You tell him you’ll think it over. The house is quite large for this sort of village and has entirely too many of his spawn running about. Turns out Barth built it for Bodger’s mother before she passed a few years back. You file away this unexpected sentimentality for later. Before you leave in the morning, you tell him that he has permission to fell a few choice trees, but to be sure to keep a good handle on it.

Cont.
>>
>>3766751
You’re of a mind to go on a hunt. In part because you usually are and also because you’d like to get a gift for Atia and know she enjoys her fur coats. You could never see yourself buying the skin of an animal you could hunt yourself. It would be like hiring a headsman when you have a perfectly good axe yourself. Doesn’t feel right.

Something simple won’t due for your future wife. She would probably gush over a deer or fox pelt for your thoughtfulness and then never wear it out. The best you could hope to find would be a bear and even that is no sure thing. You’re seeking more exotic game and there is only one place on the Point where you think you may find it without “trespassing”, as some like to call it. The Whispers.

You make your way south, crossing through the deep woods of your neighbors, Brown Hollow Brunes and eventually cutting through the meager lands of House Cave, much reduced from their recent conflict with the more formidable Brune Houses. You could’ve made better time going through the coastal domain of House Hardy, but you see no reason in risking further provocation. You’ll bury that hatchet at your wedding celebration, or you’ll bury it later permanently. Their choice.

Your trek through the woods and wetlands is slow going, especially when you’re avoiding the hospitality of your neighbors. You’re unsure of where you fall with them right now and don’t want to find your answer alone and unannounced. It’s of no concern to you. You were born near these woods and know your way about as if by instinct. You reach the lands around the Whispers mid-morning of your third day. The old ruin of a castle came upon you suddenly through the mist, overgrown with the wilderness and with few towers still standing. The sounds of waves lapping at the cliffs and caverns below adding to the natural eeriness of the scene.

Cont.
>>
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>>3766769
Natural eeriness aside, there is a certain… wrongness in the air. You’ve all heard the stories of curses and witches and talking heads as children growing up. Hearing tales from a thousand years ago just doesn’t compare with the feeling of being here in the flesh. Few live in the surrounding woods aside from some common offshoots of the Crabbs, considered a touch backward even to your ilk. You see no signs of inhabitants in the ruins themselves. It seems there are places even the descendants of the castle’s old masters won’t bed down.

You take the time to explore the grounds, finding nothing of any particular use. The keep is collapsed rubble and the bailey is nothing but godswood at this point, with a young weirwood tree at the center. Having gotten a feel for the lay of the land in daylight, you make camp in the alcove of what must’ve been the entrance to a ruined bastion. The sun sets and the temperature drops, despite the spring air, so you begrudgingly light a fire. Even the flames seem erratic here. You catch a quick nap as you wait for darkness to truly fall and your hunt begins in earnest.

As you awaken a few hours later, movement catches your eye in the light of the moon. Along the tree line near the ruined walls, a large white shape… a White Hart! Rare beasts, considered good fortune by those of the Old Gods. Many a huntsman goes his entire life without seeing one. This would be a trophy worthy of your wife-to-be that even the Ladies of King’s Landing would look to with envy. Still… there are some, those who cling the most fervently to the Old Gods, who may take offense to the killing of what they call a spirit of the forest.

Will you…

>Hunt the beast. You’re unconcerned with the Old Gods, as is Atia, and such an opportunity only comes but once
>Do not attempt to harm the White Hart. You won’t risk the wrath of the Gods or your more pious neighbors
>>
>>3766820
>Hunt the beast. You’re unconcerned with the Old Gods, as is Atia, and such an opportunity only comes but once

Cormaic doesnt strike me as a particularily religious man. Does he believe? Maybe. But is it a character trait like Ser Landon Grallner? Nope. Let's get our wife something nice. Plus fuck the old gods, if we're going to be a fanatic, we are worshipping the One True God, The Lord of Light, R'hollor. FOR THE NIGHT IS DARK AND FULL OF TERRORS!!
>>
>>3766820
>>Hunt the beast. You’re unconcerned with the Old Gods, as is Atia, and such an opportunity only comes but once
>>
>>3766824
+1

I have a feeling Bogg is going to make us feel the wrath of God after we kill this thing
>>
>>3766820
>>Do not attempt to harm the White Hart. You won’t risk the wrath of the Gods or your more pious neighbors
Just try to sneak up on it to pat it on the rear. Surely touching such a creature without harming it will give us great luck.
>>
>>3766820
>>Hunt the beast. You’re unconcerned with the Old Gods, as is Atia, and such an opportunity only comes but once
>>
>>3766835
Ain't no gods but the true God my guy.

Is this finally going to be the house where we get to play as a worshiper of the red god? My body is ready
>>
This would be completely out of character but we should sacrifice to meat to a god
>>
>>3766869
The*
>>
>>3766824
>>3766834
>>3766835
>>3766845
>>3766852
Hunt it is!
>>3766857
To be fair, he used God in the singular. Maybe he is a convert without even realizing it.
>>3766869
What are you doing with my notes??

>Hunt the beast. You’re unconcerned with the Old Gods, as is Atia, and such an opportunity only comes but once

You’ve never been a firm believer in the Old Gods, finding their worship to be rooted more in old tradition than in something worthy of more reverence. They’ve never answered your prayers. You even went as far as to dabble in The Seven during the excursions of your early teens, finding it to be much the same except with even more tedious ceremony. But when Atia told you her childhood story… your heart was pounding, as if from a great terror or excitement, and you felt a sense of something… more.

You’ll hunt this beast and come home with a trophy worthy of song. You grab your bow and begin heading in its direction, trailing a path through the shadows.
>>
>>3766869
>Roasting up some of the meat over a fire
>Gaze into the fire, thinking about what Atia told you about her vision
>Chuck a nice fatty chunk of the meat into the fire
>"Hey R'hllor. If you're there, thanks for getting me paid to marry a hot Targ looking cutie. You're alright."
>>
>>3766882
Forgot to add...

>Please give me 3 rolls of 5d6 for SNEAK
>>
Rolled 5, 1, 6, 6, 4 = 22 (5d6)

>>3766888
>>
Rolled 1, 5, 6, 1, 2 = 15 (5d6)

>>3766888
>>
Rolled 4, 1, 3, 1, 6 = 15 (5d6)

>>3766888
>>
God we suck
>>
>>3766890
>>3766895
>>3766901
>Rolled 21 vs DC 15 (its active awareness roll)
2 degrees of success!

…It never sees you. It never hears you. Perhaps it smells you, but if it does it can’t pinpoint your location or nearness. You’re just another shadow.

You creep up within a few dozen yards before you stop, unwilling to risk getting any closer as you nock an arrow and prepare to draw…

>Please give me 3 rolls of 8d6+1 for some ambush marksmanship
>>
Rolled 1, 3, 6, 3, 4, 6, 3, 5 + 1 = 32 (8d6 + 1)

>>3766914
>>
Rolled 6, 4, 6, 2, 6, 4, 4, 6 + 1 = 39 (8d6 + 1)

>>3766914
>>
Rolled 6, 3, 5, 1, 3, 3, 1, 5 + 1 = 28 (8d6 + 1)

>>3766914
>>
>>3766915
>>3766916 did this creature do something to you personally, anon?
>>3766919

>Rolled 33 vs CD of 11
4 Degrees of success!
24 damage vs 12 hp

You draw and loose as the White Hart looks in your direction at last. It’s too late. Far, far too late. The arrow takes it through the eye and the massive beast stumbles before collapsing in a heap, even its final flight instinct obliterated by the shaft protruding from its massive skull. You finally let out the breath you’ve been holding and take your walk up to it. Even mythical beasts are little use against such brutal and direct force.

You set to work skinning the massive creature, but it’s slow going with it being the size of a palfrey. Maybe these were the beasts that legendary heroes of old such as Clarence Crabb rode into battle. The antlers themselves are the most difficult. They could be made of steel. You end up giving up on and hack away the entire head with your battle axe. You drag the head back along with a couple choice cuts of meat and the beast’s bright white coat. You’d like to take more, but you’ll be traveling heavily enough with what you already have. Makes you wish you brought a horse. A bear will be along for soon enough if nothing else gets to it first.

You don’t want to drag a rotting meaty head around for the next two or three days so you decide to clean it by placing it in your small fire with some extra kindling and fat from the carcass. Some heat won’t damage those antlers anyway. You're happily feasting away on your fresh meat when you turn to the skull in the flames. As the meat slogs off and the bone appears, the unexpected happens…

Cont.
>>
>>3766950
>did this creature do something to you personally, anon?
I wanted to spare it!
>>
Did we at least get the full Pelt? How much did the thing weigh and how far are we from home?
>>
>You see shapes in the flames. Impossible shapes. Castles on rocks, held together by bridges… a great tusk piercing the air, spilling blood and wine both… a sea awash with green flame… a dragon with three heads flying over a body of water… a snow so cold you can feel it through the flame…

You jolt backwards at the last flash, shivering uncontrollably and without warning. You drift off to sleep, trying to warm yourself by the fire.

You awake the next morning with a splitting headache. The flames have long since guttered out, leaving only a smoldering pile of ash with a blacked skull and silvered antlers behind. You break camp shortly after, wanting to rid yourself of this place. You take your time getting back with your heavier load. The antlers in particular are an absolute pain in the arse, snagging on branches and just generally being unwieldy.

Your arrival back to the motte must’ve been a sight to behold. You’re sure the rumors will be swirling as smallfolk and even your battle-hardened elites watch with awe and, in many cases, more than a little fear as you come skulking out of the brush covered in mud, blood, and smoke and holding what anyone can recognize as the trophy of a beast from their nursery tales. Your first words to the silence of your household in the better part of two weeks are a call for wine and a bath, in no particular order.
>>
>>3766970
Yeah, the pelt is fine. You didn't wreck it. It all weighed enough for you to take a lot more breaks and curse your way through the wilderness for several days.

Okay, I did say 9pm est for that exp vote. It looks like it fell solidly over to spend. Give me a sec to see what we're ending up with...
>>
>>3766986
So we saw alot of stuff
>>
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>Warfare increased to 3!
>Bows increased to 3b!

Barth and the rest of your men arrive back from the Maidenpool trip, flush with new castle-forged steel for your Sparrowhawks along with tabards and gambesons in your House Colors for all of your men-at-arms. He seems especially excited to show you your new armor.

“Your new battleaxe is of as fine a make as any could hope for, as are the two hatchets that were thrown in. Get it? Thrown? HAH!” You fix Barth with a blank stare until he continues. “You didn’t order them, but the blacksmith said you were paying a sword price for the axe and he wouldn’t have anyone calling him a cheat.”

“Now the breastplate… you’ll fit right in with those King’s Landing nonces. I bet they all ask where you got it from. The thing’s a work of beauty, Cormaic.” And it is. You don’t know how he did it, but he managed to work the coat of arms of your house into the steel with both black and green colorings prominent. He also worked the four swamp flowers in with garnets and beads of gold. It’s more than you could’ve hoped for.

“Ah, and then there’s the helm! You wouldn’t believe how cheaply he sold it over, Cormaic. Said he can’t see why anyone would be willing to pay full price for it now. The man must’ve lost his mind. I mean, just look at it.”

Ah. That definitely looks like a dragon helm. It looks menacing, a blackened reptilian thing. You can see lesser men being unmanned at such a shape coming from the shadows. Or perhaps one would simply be afraid of a man willing to wear such a thing openly in these times.
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>>3767067
I have a feeling that Bobby B is going to tell us to throw it off a balcony in kings landing
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>I went back over everything and found that while swearing to Cersei had some vocal support, it was never really put to a vote. I’m not going to railroad you into her arms based on 3 or 4 people talking about it outside of a vote. The vote itself was to put your house before the crown. So here we are, I’m going to leave it in your hands to decide whether swearing to the Queen over the King is in the best interests of your house.

You receive a raven in the very last days of the month announcing the coming wedding of King Robert Baratheon, first of his--- to the Lady Cersei of House Lannister, daughter of Lord Tywin Lannister, the man who ordered the Sack of King’s Landing. Sister to the man who stabbed the previous king in the back despite being sworn to do the opposite. Like the High Septon becoming a whore. The family ultimately responsible for the death of your daughter’s mother.

You’re conflicted. Swearing an oath to the Queen seemed a simple “fuck you” to the King veiled under historical precedence and house tradition with a decent chance of gaining a powerful sponsor. But a Lannister? You would be doing a service to a house that you have little and less reason to love. On the other hand, this girl had nothing to do with The Sack. Should she truly be blamed for the actions of her father? For all you know, she may be the greatest queen since the coming of Aegon the Conqueror. There is still much to be gained here. But can you stomach it?

>Swear to the King. Everyone else will be and it won’t draw any undue attention from any side.
>Swear to the Queen. Unique move to play with varied reactions from everyone, but her family…

This will be the last post of the night. I know it’s still early, but I want to make sure the next session with the wedding is as fine-tuned as it should be. We will have a destiny point to spend at the end of it all. I also want to give this vote time to be considered carefully. It’s a very important decision and can take the story in completely different directions. I will say this: the decision will have no impact on your reparations/debts whatsoever.

Next session will be on Thursday, 8-22 at regular time, I’ll post on the twitter/in here if there are any changes to the time. Thanks for playing everyone and have a good night!
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>>3767127
>Swear to the King. Everyone else will be and it won’t draw any undue attention from any side.
>>
>>3767127
>>Swear to the Queen. Unique move to play with varied reactions from everyone, but her family
>>
>>3767127
>Swear to the King. Everyone else will be and it won’t draw any undue attention from any side.
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>>3767140
+1
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>>3767127
>>Swear to the Queen. Unique move to play with varied reactions from everyone, but her family…
>>
>>3767127
>>Swear to the Queen. Unique move to play with varied reactions from everyone, but her family…
>>
>>3767127
>Swear to the Queen. Unique move to play with varied reactions from everyone, but her family…
>>
By the way, >>3766952 ID is me, it's just that my internet is fucky right now due to a storm. So no samefagging on my end.
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>>3767127
>>Swear to the Queen. Unique move to play with varied reactions from everyone, but her family…
Fuck it, if we have tradition of swearing to a queen. We may as well commit to that behind our obvious ass kissing.
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>>3767127
Swear to the queen.
I want to see how it plays out.
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>>3767127
>Swear to the Queen. Unique move to play with varied reactions from everyone, but her family…
>>
>>3767127
>Swear to the Queen. Unique move to play with varied reactions from everyone, but her family…
>>
>>3767127
>>Swear to the Queen. Unique move to play with varied reactions from everyone, but her family…
>>
>>3767223
Shame about the beast, we could have tried to breed more of them.

>Swear to the Queen. Unique move to play with varied reactions from everyone, but her family…
How's our wife feel about is sleeping with the queen?
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>>3767127
>>Swear to the King. Everyone else will be and it won’t draw any undue attention from any side.
I know it's futile but I want to stay as far from Queen cunt as possible.
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>>3767127
>Swear to the King. Everyone else will be and it won’t draw any undue attention from any side

Never trust the Lannister if they would betray the mad king and his allies they would betray us as well

And king Robert rewards loyalty look at how much his allies gained from the war
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>>3767438
We weren't on his side of the war, and he holds hate boners for all who weren't. Plus if we ever cozy up and he meets our wife and sees our armor, well...
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>>3767127
See you then Boggs, enjoying the quest so far
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>>3767097
>I have a feeling that Bobby B is going to throw us off a balcony in kings landing
fixed

>>3767127
>Swear to the Queen. Unique move to play with varied reactions from everyone, but her family
It is a more cunning thing to do that go with the king-swearing bandwagon. Lannisters decided not fight a losing battle that's all, I think Cormaic can appreciate such prudence.

>>3767395
>>3765991
What is it with you and breeding, anon?
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>>3767465
>What is it with you and breeding, anon?
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>>Swear to the King. Everyone else will be and it won’t draw any undue attention from any side.
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>>3767097
Lol yeah I wouldn't recommend walking into the throne room with it on. Or any helmet on really. That would come off as posturing. You'll have the option of wearing your breastplate though.

>>3767395
>How's our wife feel about us sleeping with the queen?
You or her?

>>3767460
Glad to hear it!
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>>3767465
What is it with you and not breeding, anon?
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>>3767441
> he holds hate boners for all who weren't
That's a stretch during the war he was more than willing to befriend and forgive the bannermen who rose up against him. And then after the trident the whole healing Barristan thing. I think his hate boner is purely for Targs. It might be different if we had a liege lord who supported him but being sworn directly to the crown/ queen, it's not like he can find much fault with our loyalty. I like the idea of swearing to the queen though.
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>>3767629
I'd say this is correct. Bobby B has a record of at least showing respect, if not outright favor to those he sees as warriors. I've always thought it was because this is the type of person he can actually relate to. Our only major action was quite successful and he doesn't strike me as the type to hold a grudge against someone who boldly followed an order that he would've issued himself (though he'd never admit to such). You stopped fighting entirely when the orders stopped coming. Plenty will fault you for that, but he will be decidedly neutral and dismissive on the subject.

I'm looking forward to making a chart showing more detailed dispositions of the various houses that do know of you just after King's Landing.
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>>3767592
>Where did you get the helmet
>Got it from a lord I met
>He didn't need it anymore
>*Smiles*
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>>3767127
>Swear to the King. Everyone else will be and it won’t draw any undue attention from any side.

Not a fan of the Lannisters desu
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>>3767592
Nothing wrong with a 4some with some incest throw in.
Us+wife+Jamie+Cersei? Rob can watch sitting on the chair.
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>>3767836
Neither am I but *we* don't know that yet...
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>>3767127
>Swear to the Queen. Unique move to play with varied reactions from everyone, but her family…
>>
Nothing tonight?
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>>3769215
Nvm
Swear to the king.
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>>3767127
>>Swear to the King. Everyone else will be and it won’t draw any undue attention from any side.
>>
Well that's a solid majority for the Queen. Gonna close the vote now. First post will be up in a little under 2 hours!
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>>3770512
Damn, Cersei looks like THAT? So sorry, wife of ours
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>Swear to the Queen. Unique move to play with varied reactions from everyone, but her family…

You swallow your anger… for now. You will not alter your plans to spite the young Queen for the sins of her father. Someone will need to answer for what happened, but this girl should be but a year older than your own sister. You can’t say you truly loved Ynys after your short time together and little real bonding beyond the physical, but she was still the mother of your child. Her death demanded retribution. Blood for blood. It was your way. Perhaps you could find more answers as to which of the Lannister host caused her to turn to the edge. That should be enough to settle your debt.

>First week of Month X, Year 283

You’ve been in a foul mood for the past week. You’d already been on edge from your own impending wedding and uncertain thoughts of your experience at the ruins of Whispers. The letter of the Royal Nuptials served as the final nail in turning your restlessness to wroth. And on top of it all, that damnable. Fucking. Hammering.

You’ve been taking the time to head out to the yard each day and do some hammering of your own on some archery targets. You’ve always had a natural knack for archery, but you feel as if you’ve improved with all of your recent opportunities for real world application. Those about the yard along with a few of the laborers sometimes stop to watch on your more difficult shots. Satisfied for now, you begin to leave off until you see a rider approaching. One of your Badgers from the village, he informs you that a merchant ship is approaching your shores. Atia. You thank the man and rush back inside to make yourself more presentable.
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>>3770689
“Oh! I brought my sister with me. Well, half-sister. We only share the same father. Tyrra!” Atia beckons her closer and speaks to her briefly in their Pentoshi tongue. You can perhaps see some very vague resemblance if you squint hard enough, though you’d sooner describe Tyrra as handsome than beautiful. She also has a darker complexion with olive skin, brown eyes and brown hair pulled into a single simple braid. She’s probably closer to 30 in age, definitely the older sister here. She eyes you critically before speaking to Atia in her tongue.

“She says you look like a killer and this is good. Her Common is… not so good. But she is a great fighter like you! Papa used to make her watch me whenever I was going places where his Unsullied would be less welcomed,” she makes a face at her own mention of her previous guards, “they won’t be joining me anymore. She would swear her sword to you if you would have her. Or to me. I don’t know how that works! Otherwise she will just be here to give me away. Papa doesn’t do well traveling anymore and you already know about my mother.”

>Accept Tyrra (a water dancer) into your service
>Decline

Please choose one. Feel free to add write-ins either way.
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>>3770696
>>Accept Tyrra (a water dancer) into your service
"I welcome you, future goodsister."
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>>3770696
>>Accept Tyrra (a water dancer) into your service
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>>3770697
>>3770699
>Accept Tyrra (a water dancer) into your service

“Our House is always in need of more good fighters and it would be good for you to have more family around, Atia. I would gladly welcome my goodsister as a sworn sword.” Atia is thrilled at this and excitedly translates to, and for, her sister.

“Tyrra is glad you don’t share some of the prejudices of some of the other Westerosi she’s met. She swears to keep you and your family safe! Oh, I think I see them now,” she says as she starts waving to them.

Your mother and Ciara come out with Esmeralda. Atia scoops up Esmeralda first, spinning her around in a hug while the little girl laughs. It’s good to see Atia genuinely cares for her, not that you had reason to suspect otherwise. Your mother is in a particularly good mood, though you don’t know whether that is due to Atia’s presence or if it’s more related to the distinct sound of coins coming from some of her baggage. Ciara is a little more wary. She’s polite yet avoids getting too close. Memories of Atia’s departure? Some brief introductions are had between Tyrra and the rest of your family, with Atia explaining who everyone is.

You retire to the tower so that you can better prepare for tonight. There’s no reason to delay things any longer over such a small ceremony. Atia has already commandeered your bedroom and called for a bath to be drawn and warmed. Tyrra has gone with her to help her unpack and prepare. You’re left in the common area with your mother and Ciara for the time being as Barth entertains Esmeralda nearby. You’ve a nagging issue regarding all of them that you’ve yet to address… What to do about your unorthodox ceremony? They should be well enough aware that Atia has different beliefs and they know you will be doing things differently tonight, which came as little surprise or bother to them given your record of indifference to the Old Gods. However, you’ve never actually explained your own shifting beliefs or the reasons behind them. The question really comes down to what to tell them. Will you trust them enough to be open and share the experiences you and Atia have now both gone through or will you keep things quieter to avoid potentially offending them?

>Share everything with them. They know you wouldn’t make light of such a thing and may even see things from your point of view
>Keep things to yourself. They may be too set in their ways to respect your newfound beliefs
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>>3770740
>>Keep things to yourself. They may be too set in their ways to respect your newfound beliefs
Not right now, maybe later
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>>3770740
>Keep things to yourself. They may be too set in their ways to respect your newfound beliefs
I think our family would be accepting. But it would be stupid to drop it on them so sudden. This things are best discussed 1 on 1
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>>3770740
>Keep things to yourself. They may be too set in their ways to respect your newfound beliefs
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>>3770740
>Keep things to yourself. They may be too set in their ways to respect your newfound beliefs
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>>3770740
>>Keep things to yourself. They may be too set in their ways to respect your newfound beliefs
When did we fully change beliefs..just because we agreed to do the wedding her way for the private ceremony?
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>>3770792
We saw some crazy shit in the fire and thanked Rh'llor, but I still personally feel like we're just experimenting and saw some spoopy shit, not 100% committed
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>>3770742
>>3770753
>>3770759
>>3770766
>>3770792
>You're not 100% committed, but you definitely have some belief now where you didn't have much of anything before. Kinda hard not to after such experiences. Things could've gone the opposite direction based on that White Hart vote. It was going to lead you to the Weirwood tree if you didn't kill it.
---------------------------
>Keep things to yourself. They may be too set in their ways to respect your newfound beliefs

In truth, you’re just not sure you’d like the answer to that question. Barth’s hatred of the Seven is a well-known fact. Your mother, the Lady Shona, is from a lesser branch of your family and they tend to keep closer to the Old Gods than the main branch. You know your father never cared one way or the other, which was reflected in both you and Ciara.

Ciara, oddly enough, may be the most understanding of the whole bunch. Hell, she even shows compassion and empathy for Bodger., who you’ve no doubt is drunk off his ass in the village. You feel a little guilt at leaving him out of all of this, but the man loves drinking and socializing. This night needs to stay in your lands until the new year, not travel on the winds of the next passing merchant vessel. Still, if you were to talk to her then it may be best to do so alone without the more traditionalist members of your family throwing a tantrum and ruining the moment. You’re still not even convinced you will speak to her of it all. It may not be best to fill her with any doubts of her own before she goes off to find her husband.

Cont. with wedding!
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>>3770807
>WEDDING

In the evening, your small party of six and a half head to a nearby clearing for the private ceremony. Barth and Tyrra set to preparing the fire at a small ditch as the sun begins to set. You’ll both be saying your own vows tonight. You understand it’s typical of Atia’s faith to have a priest preside over the ceremony, but those of the Old Way have never had need for such. Atia didn’t protest when you pointed out that waiting for a Red Priest to get here could push back the ceremony for weeks. She seems more anxious to be married than anyone.

She went over the words with you in advance and they’re fairly simple. Apparently, the whole thing only gets drawn out when a red priest is present to lead prayers and sermons in advance. Just as well that one isn’t present as you’re not sure Barth and you mother would be able to put up with such. It would be taken as too much like the Seven they share so much dislike for.

Your mother is wearing a black and green dress in your house’s colors while Ciara and Esmeralda are wearing the matching green dresses you saw them in earlier at the feast. You were later told that Ciara sewed Esmeralda’s dress herself. A reminder that she’s come a long way from the stubborn and angry little girl you used to know. You didn’t expect her to be so… caring. Motherhood will suit her, though you do pity her future husband a little. May as well send him a leash.

Barth and Tyrra stand next to each other after their preparations are complete. You didn’t know it was possible to size someone up standing side by side and looking straight ahead, but you guess you’ve learned something new. Barth is dressed for battle in his hardened leather and new tabard, but then he always is. At least he looks like he’s had a bath. Tyrra looks no less ready for a fight in her simple black dress. You’re curious as to just how good she is. Atia described you both as great fighters and you’d consider yourself middling at best. You have a killer instinct, no one would doubt that, but you lack finesse and training in close combat. It’s always been too easy to solve things with your bow or a thrown hatchet for you to bother with the finer details. Something to work on, or maybe not.
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>>3770838
But everyone pales in comparison to the bride of the hour. Atia seems to glow as she steps out into the moonlight with her elaborately styled silver-blonde hair and dress of ivory and samite. Her bright purple eye drink in the light of the fire and intensify. Tyrra walks her to you by the fire as Barth stands by your side as your second and the Ladies of your family look on.

Atia smiles warmly at you before beginning. “Do you swear to share your fire with me, and warm me when the night is dark and full of terrors?”

“By the Lord of Light’s fire, I will warm you for all your days,” you swear. “Will you share your fire with me and warm me when the night is dark and full of terrors?”

“Until your blood is boiling,” she promises.

She silently guides you by the hand to the flames of the ditch and nods to you. You both leap the ditch together, hand in hand and side by side. Time feels slower and the fire seems to rise as you make your passage, but you both land unscathed on the other side.

“Two went into the flames,” she says breathlessly, “but only One emerges. What fire joins, none may put asunder.” You unclasp the simple cape she wore and replace it with the cloak you fashioned from the White Hart. You clasp it together with a pendant shaped as the sigil of your house and draw her in for a deep kiss filled with longing, sealing the union and pact.

You feel a deeper connection to her as you look down into the purple depths of her eyes and know she’s feeling the same. There is a warmth in your chest that has lingered since your passage. It spreads throughout your body rather than simply dissipating. You can’t help but feel more confident, as if you’re on the right path and nothing can stop you.

>You and Atia both go from Will 2 to Will 3!

>Starting on the next post now, sorry for the lack of voting options here. Feel free to discuss whatever while I wrap this part up.
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>>3770838
>May as well send him a leash.
Kek
>>3770855
>>You and Atia both go from Will 2 to Will 3!
Nice!

What would be respectable amount of wealth for our sister marriage? 5 wealth?
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>>3770855
Your group heads back together, with you slinging your bride over your shoulder at one point to her mock protests. The general mood is upbeat and joyous amongst your family, despite the foreignness of the whole affair. Your mother and Barth seem proud and Ciara insists she wasn’t crying. “It was only the smoke!” Tyrra is even smiling. Or smirking. Honestly, that’s probably what passes for a smile from her.

There is no feast, though you’re sure Barth with have a cask up shortly. The bedding ceremony, if you can call it that, simply consists of the two of you being playfully chased up the stairs. A fact you’re thankful for given the audience. You open the door to your bedroom and your jaw drops.

“Are you fucking serious?” Barth is the first and last to react before you laugh and shut the door on them. The room is absolutely covered in gold coins. They flow down the sides of the bed in a mound and lead all the way to the door. So this is what unpacking meant.

Atia waltzes past you and her dress drops to the floor as she crosses the room, stepping on gold all the way to the bed, which she jumps on with a splash of coins. She smiles and you coyly and sprinkles a handful of coins over her nude form. “Aren’t you going to join me, husband?”

You awake the next morning wrapped in sweet Valyrian warmth, too drained to do much else but enjoy the moment of peace. You’d ordered the laborers to take a few days off with pay, just for good measure. Atia soon stirs and proceeds to continue where she left off before she finally passed out. She wastes little time in mounting you again after a quick stretch. You find your body reacting to her warmth despite your previous exhaustion.

You end up calling for your monthly meeting sometime around midday. You waited a few days thinking it best to include your new wife, especially given her talent for numbers.

>Gained 5400 gold dragons, (26 wealth with 1 being from the past 2 months’ pearl trade)

>Getting to that scene now, but is there anything in particular you guys were looking to purchase this month? House Fortunes will be next month.
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>>3770930
I though the Will boost was nice and thematic given everything surrounding the event.

The dowry kinda depends on who she ends up marrying. 10 wealth would be considered more respectable, especially if she ends up marrying up. You could reasonably swing it to 5 if she ends up falling for someone like a household knight of little importance. Thinking about it, this may be the first quest I've seen where we are the ones having to shell out for a dowry.
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>>3770958
Yeah, havent seen it happen before myself. That being said if we are the ones paying out a dowry. We should/could also negotiate a decent deal.
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>>3770952
I don't know what we can get off the top of my head.

We probably should start making/buying ships just in case Atia's father needs help. I'm worried if we start doing that people will notice us spending money that we shouldn't have. Maybe we could buy some logs for the Village?
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>>3771020
Yeah what we need to focus on is setting up to hold our ships ourself. We dont have the power to buy the ships. And 16 wealth for a ship sounds ridiculous, considering we dont have a hamlet or port or dock yet. We should focus on setting those up first. Once we have a port we will earn 1 more wealth via our deal with our father in law. We should buy the ship with earned power or atleast half if not more. So we can use our wealth to increase our wealth more per house meeting and such.
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You don’t even bother moving the meeting elsewhere. You keep to your bedroom and throw on your moleskin robe before settling into your customary chair. Atia does the same, wearing only her newest coat. You also call for food to be sent up, having skipped dinner in your haste and preoccupation. Your mother and Barth arrive just after the servants, whose eyes were close to popping out of their heads at the state of the room. You down your first mug of ale in a single draw, not realizing your thirst before now. Atia, for her part, goes straight for the plate with the assortment of smoked oysters and clams. She even presses you to eat some, insisting they are an aphrodisiac to your mother’s exasperated sigh.

Ciara shuffles in, looking as if she got even less sleep than you did. She makes a face, “it reeks of sex in here.”

You quirk and eyebrow and see you aren’t even the only one. “And how are you able to so easily identify this, sister?”

She sputters, “I just--- no. Not taking the bait. Not today. Happy thoughts only. Congratulations, brother.”

“Are you feeling well dear? You look exhausted,” your mother says with a tinge of concern.

“I… couldn’t sleep. She was so loud. My room is on this floor,” she says. Atia at least has the grace to blush a bit at this and offer an apology. Ah. You hadn’t given it much thought in the moment, but that’s fair.

Barth just offers a grunt before helping himself to a mug of ale. “Don’t matter where your room is. The whole bloody tower heard those screams and more than like the Brunes too. Don’t hear me complaining, I was young once.”
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>>3771069
“Right, well we should get to business,” you interject before they go any further down this path, “as it stands, we now have… around twelve thousand dragons on hand. I know. It’s a fortune. But I’m sure we are going to have to turn a good amount of it over to the crown in three months’ time. We should be able to minimize the damage done as long as word doesn’t spread. Which mean the household servants are not to leave for the village. Pay them extra to keep them content, if need be. Barth, have the Sparrowhawks increase their patrols and keep a close watch on any outside visitors.”

“Aye, Cormaic. It’ll be done,” he says with a nod.

“So,” you clap your hands together, startling a drifting Ciara into wakefulness, “ideas for investment. Go.”

Your mother speaks up first, “Well, Cormaic, I still see the worth in hiring your architect on a more permanent basis. We could speed up production if he was to move the rest of his workshop out here.”

Barth goes next, “Production, aye. There are other ways to handle that. Why not set a deal up with the Brunes? They’ve got plenty of stone and could cut it for us to make the tower project go faster. Lot’s of shit you could invest in needs your tower expanded upon first. Course, you could also invest in some quality lumber for your hamlet project and wrap that up. Then move on to your docks.”

Your sister speaks up last after stifling a yawn, “what about Bodger’s aquaculturing idea?” Everyone stares at her blankly before she continues with some irritation. “You too, Barth? Really now, it’s all he talks about. His big idea to farm pearls like you would with pigs or sheep. That’s what he calls it. Am I the only one who listens to him?” Your mother and Barth seem a little dismissive as if this is an old discussion, but Atia is clearly intrigued by the idea.

“How much would this cost, sister?” Atia says.

“He thinks around 1000 dragons, but says it may take years to see results,” your sister adds.

Atia seems to deflate a little at the timeframe before carrying on and speaking her part. You half expected her to be the first to speak up, but she sat back and observed everyone, calculating. “All of these ideas should happen at some point. However, I think Barth’s should have priority. Papa won’t increase the payments for the pearls until his ship has a dock to pull into. And you have no where to put a ship until then.”

Well you have several good options to consider. Of course, you could always do nothing until after you pay your debts, but there is no possible way the Crown could charge you more than half of what you have right now.

>Invest in Artisan Architect (10 wealth)
>Invest in Aquaculturing (pearl oysters) to double your production (5 wealth)
>Convert 8 Wealth into 4 Land to finish your hamlet and invest another 5 wealth into docks
>Other
>Spend nothing

Note: You can only pick one option per month.
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>>3771074
>>Convert 8 Wealth into 4 Land to finish your hamlet and invest another 5 wealth into docks
>>
>>3771074
>>Convert 8 Wealth into 4 Land to finish your hamlet and invest another 5 wealth into docks
Aren't we rolling for house fortunes?

I want to do the pearl investment soon.
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>>3771074
>>>Convert 8 Wealth into 4 Land to finish your hamlet and invest another 5 wealth into docks
>>
>>3771078
House fortunes are actually only once every 3 months because this is a lowly knightly house. You had your first in month 8 and it's now month 10. Next will be in month 11. This is kind of a side note, but I'm also using them as the building blocks of larger encounters because of their comparative rarity. For example, Atia's first visit here was built off of your influx of wealth from your first successful house fortunes roll. A bad result will bring more complex problems to the forefront.
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>>3771074
>>Convert 8 Wealth into 4 Land to finish your hamlet and invest another 5 wealth into docks
>>
Rolled 3 + 6 (1d6 + 6)

>>3771075
>>3771078
>>3771081
>>3771126
Okay, seeing enough consensus here to go ahead and lock it in. Build time for docks is my roll here. We will pick up tomorrow at 7:30 est. I'll post here/on twitter if anything changes.

One last thing I want to leave up overnight, as promised: destiny point spending. I didn't mention it this session, but you're getting one now that the wedding is over. I'll list some of the more popular options here. If there is something popular that you're only like 10 exp off from meeting the requirements for, don't worry about it. I'll subtract the exp as you earn it. No reason to sit on this and drag out a vote over something that minor. Not doing it if you're a full 20 or 30 off or something though.

DESTINY POINT SPENDING:

>Armor Mastery 1
>Double Shot
>Furtive
>Keen senses
>Pious
>Water Dancer 1 (surprisingly not that odd after you voted to take one into your service, the first two ranks are versatile and don't require you to prance about in padded armor)
>Other
>>
>>3771187
>>Furtive
Reroll ones on sneak checks.
>>
>>3771187
Armor Mastery 1
>>
>>3771187
>>Armor Mastery 1
>>
>>3771187
>>Double Shot
>>
>>3771187
>Double Shot
>>
I should add, I made an error when I said 12000 dragons (60 wealth) earlier. I was looking at the total you've ever had, not expendable. My mistake. So you were at 37 wealth and are now at 26 after investing. Still covers your debt so don't worry about that last vote fucking you on that front.
>>
>>3771187
What exactly is water dancer?
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>>3771218
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>>3771217
...24 wealth. Really should avoid simple math after midnight...
>>3771218
Water dancer is the more versatile side of braavosi fighting/fencing. It's tied to fencing, but the first 2 ranks are more about using all of your senses/reaction times and don't require you to actually use different gear. Syrio Forel is an example of a full fledged water dancer.
>>
>>3771187
>>Armor Mastery 1
>>
>>3771187
>Furtive
Mildly disappointed our wife is not making a bigger deal about the magic coat we gave her.
>>
>>3771187
>>Water Dancer 1 to not suck at cqc
or just save it for when we fuck up
>>
>>3771187
>Pious

let's really get into R'hlor
>>
>>3771269
>>3771270
if this get traction, i might be persuaded to back it even though i would really like water dancer
>>
>>3771272
it doesn't seem like it'll get too much support but I like the idea of becoming really pious beliver and spreading R'hllor to the crownlands.
>>
>>3771187
>Double Shot
>>
i get that double shot and armor mastery is the "best" perks in this game, but do we really need to pick them on every character?
>>
>>3770689
>Her death demanded retribution. Blood for blood. It was your way. Perhaps you could find more answers as to which of the Lannister host caused her to turn to the edge. That should be enough to settle your debt.
I feel kind of guilty as a player not emphasizing on our wrathful vice. I guess we really should be vexed with Ynys' death and should explore opportunities for vengeance on the party involved while we're at KL.

>>3770740
>Accept Tyrra (a water dancer) into your service
I hope she figures it on her own that she needs to learn the language? Otherwise suggest it at earliest convenience.

>>3770807
>Your mother, the Lady Shona, is from a lesser branch of your family
I am very interested in our (meager) genealogy tree, Boggs. Is this lesser branch solely represented by our mother presently?

>>3770838
>Motherhood will suit her, though you do pity her future husband a little. May as well send him a leash.
Who else to reign in the wild Reynold boy, RIGHT???

>Barth is dressed for battle in his hardened leather and new tabard, but then he always is.
What kind of man is our uncle anyway? My impression was the grizzled captain stereotype. Was he always the leader of our Sparrowhawks?

>>3771231
>>3771187
Appreciate leaving the vote overnight to les us non-US players participate in an occasional vote too.

And do I get this right? A Fighting bonus to Awareness means we get a higher Combat Defense and alertness of surroundings?
If so, it is better than Armor Mastery.
AM is +1 armor and essentially +1 CD (-1 bulk), while Water Dancer 1 is +3 CD and our Awareness becomes 4D+3.

Water Dancer 2 would increase our initiative to 3D+3 (really got to increase Agility later) and projectile damage to 6D+3.

All of this at the price of training up Fencing 1 (which is on itself meh).

I never really considered the WD line a pick, but now that I checked it thoroughly it is a solid and interesting choice.
Build Agility and Fighting and it gets even more powerful.

>Water Dancer 1

>>3771405
My sentiment too.
>>
>>3771418
>And do I get this right? A Fighting bonus to Awareness means we get a higher Combat Defense
I don't think so. WD gives a bonus to Awareness test results but CD is based off your awareness rank. Otherwise I would've voted WD too
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>>3771427
Well, what is the "passive Awareness result" and where is it used? Could as well be your effective passive Awareness score used in CD calculation, as the rule part doesn't mention "rank".

Note that WD 2 says Agility test results specifically, not "and your passive Agility score". So that wording leaves no room for interpretation.
>>
>>3771405
There is a tendency to stick to the options that have the most obvious combat benefits. Anons like their combat characters. Maybe it's a law of averages sort of thing? Makes for boring builds more often than not, but the silver lining is the narrative aspect of a quest like this allows me and other QMs to inject more unique personality and traits into the MC. I'm especially trying to do that with aspects like religion because I feel like it should be something a character falls into, rather than some meta voting prompt with 2 or 3 options weighed against each other as if on a scale. Then we start falling into silly shit like "but if we choose R'hllor then we must choose Stannis and he gets btfo on the Blackwater."

>>3771418
Lots of great questions here. You'll definitely have time to explore that Just/Wrathful combo more soon. I think it'll be fun, especially with Atia's virtue being Merciful. Tyrra is effectively language 1 in common, but will learn more over time, especially depending on certain options taken.

Your mother and Barth are both from a lesser branch and are first cousins. Your father is more like a third cousin. I really should create a tree. Barth has been with the Sparrowhawks for as long as you can remember and groomed you for command on your father's order after you took more to the bow than his preferred method of getting stuck in the melee. He arguably did the most in raising you past your earliest years.

>>3771432
Passive awareness is your ability to notice things without actually trying to. It's your awareness rank multiplied by 4. So a guard lazily tending a fire or something in a camp with awareness 3 would result in a DC of 12. That same guard actively manning a post, looking for and even expecting intruders would roll a 3d6 awareness test to see if he could find someone. So in your case your enemies would have to beat 4x4+3=19 instead of 16 to get the jump on you when you're not expecting it. It has no effect on combat defense, though the rank 2 helps you win initiative. It has other less obvious benefits such as allowing you to start learning how to use an agility-based weapon instead of having to focus on both athletics and agility.
>>
>>3771473
>allowing you to start learning how to use an agility-based weapon instead of having to focus on both athletics and agility.
I'm still salty we didn't go for the frog spear + dirk combo. Would've been an extra 4 points of damage right there.
>>
>>3771481
Right now the spear is only 1 damage higher than the battle axe and ends up costing you 1b. The dirk is an extra point over the hand axe, but the hand axe gives a bonus to CD and was the only overwhelmingly popular option. I tossed the battle axe in because they're in the same category and you needed something slightly heftier than just a hatchet. I went back and forth on the spear and ultimately decided against it because it felt like an unwieldy thing to be using alongside an offhand and a bow that acts more like a primary. It's a good option mechanically, which is why I mentioned it in the first place, but it felt weird for the character's setup.
>>
>>3771473
>I'm especially trying to do that with aspects like religion
I'd personally wait until we explore this unfamiliar religion before considering picking up a benefit like Pious. Likely during the trip to Essos on magister Lopathis' errand?

>>3771481
The frog spear choice appealed to me initially too, but I just can't picture wielding a spear AND a dagger simultaneously. When QM resolved to spec in axes, dualwielding them appeared to be a more natural fit.
>Would've been an extra 4 points of damage right there.
Do you mean with WD 2?

Overall I feel that one shouldn't be overly frustrated with previous XP expenditures as we've already gained Will 3 for free based on a story-based decision, so if we have to stick with Axes 1 spec and train to fight with a more nimble weapon further on because the character has an opportunity to do so, l say why not?

I can totally see Cormaic using two short blades (be it fencing or actual SB) when he is put in a situation where he can't rain arrows anymore. Especially so if Fighting is added to damage and we boost his Agility. Not as mechanically strong as sticking to Double shot. And not as straightforwardly beneficial as getting Armor Mastery 1. But cool narratively in several ways.

Being precise and vigilant seems to be his theme. Almost the opposite of Mervyn Reynold (although he got more perceptive after his near-death experience underground).
>>
>>3771505
WD2 adds fighting to agility tests like quickness (initiative) and dodge, but doesn't straight increase you damage.

Funny thing about double shot, it's not universally great. An anon pointed out some flaws with it last thread and I think I may have expanded upon it. Also, it's useless in situations like archery contests and completely eliminates your chances of being able to damage a full enemy unit yourself. Something as simple as Expertise: Marksmanship is more universally applicable. But it's great at cutting through chaff in smaller encounters, no arguments there.
>>
>>3771265
Missed this, we'll definitely be getting to it. Should probably explain the whole trip to her anyway. She actually has something for you too.
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>>3771516
Idk why I assumed that you need to make a test to resolve damage, my bad.

With my misinterpretations out of the way, WD benefit line doesn't really offer much. I don't see it being winning consensus.

WD1:
>Awareness increased by Fighting
WD2:
>Agility increased by Fighting

> Something as simple as Expertise: Marksmanship is more universally applicable.
I think you meant Expertise (Bows).

And desu after consideration it is the benefit I'd pick up. With Double shot afterwards. (That whole benefit line should be renamed into quick and lightning shot or something. Shooting fast, not several arrows at once - that's fucking dumb.) And screw Armor Mastery.

Moderately interested in Danger sense, due to our whole eye thing. Not sure we'd ever get surprised as it is even without it, but it plays into Cormaic's latent prescience vibes that I got when he sensed Atia's unsuilled about to attack. It is not Greensight,, yet our ser knight IS really weird beyond his scary eyes.

>Expertise (Bows)
>>
>>3771533
>I think you meant Expertise (Bows)
That's the one. Kinda wish I put that up last night. Who knows? It may still gain traction by tonight.
>>
>>3771533
>>Expertise (Bows)
Crazy accuracy, boys, tournament winning -tier. Brynden, fear us!

>>3771549
Btw, do you use critical hit rules?
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>>3771574
Nah. I think they're cool, but it would be broken on top of best of 3.
>>
>>3771533
No, do not waste the Destimy Point on Expertise. You understand that it is a flat +1D to Bows correct? Not even Matksmanship as a whole. You are better served expending 30 experience on just raising your Markmanship that effects both Bow and Thrown weapons than wasting what is essentially 50 experience on only recieving a +1D to Bows. Expertise is hands down one of the biggest trap options in the game, it is only really applicable when you've capped your Abilities.
>>
>>3771634
While technically correct, it's not quite the same thing as 50 exp when I'm just giving you a destiny point for free. Most options are trap options compared to simply having more exp to spend. However, I'm being a little stingy with exp with us being so early in the quest still.
>>
>>3771516
>Funny thing about double shot, it's not universally great.
But it is pretty good.

Look at the combats in the last thread.
In every round we are getting the max of 4 DoS against individuals whether or not we lose a die for Double Shot. That mean's it'd essentially double our combat damage. We likely would've taken roland out in 2 turns rather than 3 and some combat.
Conversely, we rarely (if ever) reach the 20+CD threshold to do any damage to the units. Again, this is the case regardless of whether we lose a die for Double Shot.

We'll only start to get less than 4 DoS if we come up against duelist-type with high Combat Defense and low armour.
Even against them it's almost always going to be better to use Double Shot because 2 attacks with 3 DoS is better than 1 attack with 4.

I'm not sure what the Bo3 average is for 8d6keep5 but it's bloody high. High enough that Double Shot is an absolute killer.
>>
>>3771715
>>3771634
Yeah, like Boggs said, you can't cash in that 50 XP, so the comparison is incorrect.

We have some abilities to increase to 3/4 before being able to devote 30XP to Marksmanship 6.

And I don't like Armor Mastery, because it doesn't play on our character's strengths or diversity his toolkit. Feels like something to pick up when there is nothing else left, a nobrainer.

Double shot makes more sense later on, with an expanded Archery dice pool.

What else is left? Furtive doesn't offer much. Water Dancer won't get votes/requires fencing/takes two DPs to properly take advantage of. Pious seems out of place right now. Keen senses is WD 1 served under a different sauce. Danger sense?

Any other ideas?
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>>3771812
Double Shot man. Our dice pool is plenty big enough, it's a great benefit and it makes sense with how much shooting we've done recently.

That said, you might be writing off Armour Mastery too quickly. It'd reduce the bulk from our armour by 1 and that's enough to no longer slow us down. Cormaic strikes me as a man who likes to be able to stay on the move.
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>>3771810
>I'm not sure what the Bo3 average is for 8d6keep5 but it's bloody high.
That's 23 on average.

>In every round we are getting the max of 4 DoS against individuals whether or not we lose a die for Double Shot. That mean's it'd essentially double our combat damage. We likely would've taken roland out in 2 turns rather than 3 and some combat.
Please note that he was nearly naked. Your typical knight of no distinction will have 8-9 CD (more with shield), making it an average of 2 DoS.

>>3771832
>Cormaic strikes me as a man who likes to be able to stay on the move.
And that's why he probably wouldn't burden himself with excess armor. We will get additional Agility, that will increase our CD and initiative. We can get Athletics (Run 2+) for repeatedly walking out of most combatants melee range and harassing them with a bow (with a penalty to hit) or a thrown weapon.
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>>3771810
Oh, no doubt it's worth something and has its place. I'm only pointing out that it's situational. A knight in plate that's actually bothering with a shield would've made your rolls drop at least a degree, possibly 2 if you were reduced to shooting at 4D instead of 5. The value starts to get questionable after factoring in armor. It would still be better at 3 degrees, but worse at 2 degrees. This matters less against pirates and bandits, who you'd be comfortably shooting apart 2 at a time with Double Shot. It just depends on the target.

You could reliably hit the threshold to damage a unit with marksmanship 6 or expertise: bows. Up to you guys how you want to go about that. Obviously picking up double shot along with marksmanship 6 would be the best of both worlds and negates my entire assessment above.

>>3771832
I think this is a good IC justification for Armor Mastery.

>>3771842
Anons already commissioned a breastplate so nice that it gives you +1 to intrigue defense and persuasion tests. Think about that. It looks so dapper on you that it helps deflect thots and other schemers. They are too dazzled by your greatness.
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>>3771842
>>I'm not sure what the Bo3 average is for 8d6keep5 but it's bloody high.
>That's 23 on average.
23 is the average for 8d6keep5, no? What does it jump to in a qst Bo3 system?

>Please note that he was nearly naked. Your typical knight of no distinction will have 8-9 CD (more with shield), making it an average of 2 DoS.
No. He was wearing his superior full plate.
And CD goes down with armour. You generic Kingsguard has a CD of 9 naked, 3 in armour or 7 with armour and a shield.

>And that's why he probably wouldn't burden himself with excess armor.
I agree ... but we've already bought a fancy breastplate and that's enough to slow us down.
>>
>>3771418
>>Motherhood will suit her, though you do pity her future husband a little. May as well send him a leash.
>Who else to reign in the wild Reynold boy, RIGHT???

I saw this idea in the last thread and got to caught up at work to respond so I'll do so now.

I'd be happy to do a small cross over or cameo if you'd like there Boggs. While I doubt that they'll end up together seeing Ciara is her own husband and I think it unlikely she'll choose an angry, angry little fucker with a bastard of his own, combined with the fact that while the marriage would be an excellent one for House Boggs, I feel it would be a unlikely match for House Reynold, considering the house already married off one daughter to hedge knight and they likely wouldnt be keen to do so again. But hit me up on the tweeter if you want to discuss some crossover potential Boggs!
>>
Okay, vote will still be open until 7pm est. Right now we are at:

Armor Mastery: 3 votes
Double shot: 3 votes
Furtive: 2 votes
Pious: 1 vote
Water Dancer: 1 vote
Bow Expertise: 1 vote

If there are any last minute changes of heart, then now would be the time. I discussed the positives and negatives of double shot earlier so let me be fair and do the same with armor mastery. I said Atia got you a gift. It's an outfit of superior soft leathers (3AR 0AP 0Bulk). You will have the option of wearing your breastplate over them or wearing the leathers alone. The breastplate would probably be more for melees and showing off at court than some of your sneakier/dirtier outings in the future. So you don't technically need armor mastery if you really need to be moving at full speed. Just figured I'd mention it now since it was going to come up tonight anyway.

>>3771949
Thanks for the offer, I'll definitely message you to talk more!
>>
>>3772202
i thought we were two water fags
>>3771418
>>3771269

but i might just be too tired to see straight
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>>3772202
>Double shot

Armour mastery kicks ass, but we arnt much of a fighter so I think I'd rather spend the point making it so we never need to use our armour.

Sounds good man. If Ciara makes a trip out west maybe she stops in Ember Peak? After all it does sit on the gold road, one of the primary ways in or out. Looking forward to working with you Boggs!
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>>3772202
Armor Mastery
Its almost a guarantee we will get Double shot sooner or later.

If we pass up armory we may never get it again.
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>>3772202
Just as I was thinking of having a different set of armor for sneaky action. Atia best wife.

>>3772207
I decided to take Expertise after all. But if it not, then DS.

Not overly disappointed with Double shot getting the most votes since we did invest in Bows 3 prior to it. I just wish we could have some kind of tourney edge. We do have an amazing bow though.
>>
>>3772207
I think one switched.
>>3772230
Not sure why this would be the case. You're more than capable of getting used to wearing your armor more at a later date.
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>>3772240
Because we tend to spend our points on more recent and pressing events that occur, which either involve intrigue or some life and death thing involving dice.
>>
Double shot
>>3772254
While i agree we will likely use a dp on things that are actively relevant just make your point and argue it as to why its kore important. Should help people swing your way.
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>>3772254
>Because we tend to spend our points on more recent and pressing events that occur, which either involve intrigue or some life and death thing involving dice.
Was there any precedent for this in the quest?

Like I previously said, Armor mastery feels like a nobrainer, you pick it to just round off a character when you have everything else covered already.
Offense trumps defense generally. You'd rather put an opponent at a disadvantage than soak more damage yourself and a wounded enemy won't hit us in the first place.
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>>3772202
>Double shot
>>
>>3772275
>Make a argument.
The good arguments have already been made by other anons.

I'm just stating what tipped the scales for me to pick Armor.
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>>3772254
Well, I can totally see Pious getting ahead the next time DP vote comes if we do the deeds and heed the portents. We shall SEE.
I totally wouldn't mind picking up a red PRIEST (no Melisandre-mk2 shenanigans, pls) sometime along the way. This quest has incredible potential for upsetting so many power blocks, it's amazing.
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>>3772345
I can work with that later as an alternative name for the septon holding. I never expected to be writing Red Rahloo when I rolled up a Crackclaw house. I was personally biased towards the Old Gods. Hell, I even offered you guys the Godswood holding during house creation. I have to say, I like the way this is turning out even more.
>>
I'm at my gf's place now but I was >>3771209 (or another Armor Mastery post) and I would like to change to water dancer.

If you don't believe me, which is fair, just count this as a simple water dancer vote.
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>>3772202
Great quest so far but being a water dancer would be bloody nice. Especially since the first two don't need to be some bravosi clothing to be worn.
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>>3772433
>>3772413
I honestly dont see how useful this is. Along with spending 10 exp to obtain it we would have to commit a dp. We've a pretty high Awareness.
I dont think this actually helps in intrigue either. And even if it does it might simply be a better investment to increase awareness its self.
DS and AM both have solid immediate benefits. I dont see us ever changing to a fencing weapon ever.
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>>3772433
WD is flavorful but not all that powerful. Benefits that make you double-dip into abilities are good ones in my books but the fencing part and 2 DP investment don't sit well with me personally.
Besides, half the weapons are in short blades and half in fencing, its a fucking mess. Meanwhile we have a point in Axes.

How much Awareness do you want to have and can realistically benefit from?
How much do you want to invest into Agility specialties to make WD2 worthwhile?
Do you see Cormaic as a hybrid combatant and not an archer who only falls back on cqc as last resort?
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>>3772475
>>3772472
I must apologize I made a mistake in the strength of the ability.
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>>3772483
>I must apologize I made a mistake in the strength of the ability.
Well just so you know it pisses me off on some level that green ronin couldn't have designed these benefits better. As it has been stated in the thread, the good ones are scarce and get picked up every time.
>>
I think it’s a safe call to lock in Double Shot. Good on you guys for playing to the character’s strengths. There’s nothing wrong with focusing on range over melee. Not everyone can or should be a spectacular warrior type. I should have the first post up in about 30 min!
>>
>Convert 8 Wealth into 4 Land to finish your hamlet and invest another 5 wealth into docks
You sit back, pretending to think it over, but you already know what needs to be done. More than anything, the hamlet has been your personal pet project. “See it done, Barth,” you command, “the hamlet and docks are the foundation of my lands and the extra income will be most welcome.”

Everyone else falls in line, seeing little issue to further debate a plan so obviously beneficial. They leave shortly after. Barth taking a mug for the road while chatting with your mother and Ciara leaving with barely a word.

“Husband… does your sister dislike me?” Atia seems troubled by Ciara’s relative coldness.

“I don’t think so. She hasn’t said anything bad about you unless you’re worried about what she said at the meeting. That’s practically normal for her.”

“No,” she says with some sadness, “it’s more than that. She avoids all close contact with me. She won’t even let me hug her.”

“Well… you did sort of kiss her the last time you two hugged,” you say.

“I don’t understand,” she seems confused, “it was a simple kiss, not like what you and I share. Oh no! Is she attracted to me now? That poor girl! No wonder she was upset after our night together.”

“What? No… at least I don’t think so. You are beautiful, Atia, but Westerosi girls don’t share such feelings with other girls… I think,” you say, wondering how exactly you ended up on this point.

“No? I did notice she doesn’t keep a handmaiden. Did I steal her first kiss?”

“I… what? Maybe I don’t… what does a handmaiden have to do with this?” You’re thoroughly lost now.

Atia looks at you as if she can’t decide if you are jesting or very dense. “Are you being coy with me, husband? I didn’t think you had such a sense of humor! A handmaiden. They give you a hand, yes? Or whatever else you require. A girl of noble birth and means shan’t be expected to simply pleasure herself, don’t you agree? There is no other option when we are forbidden from taking men. And Ciara is a woman grown! She needs experience in such things, especially if she is so beside herself from a kiss! What will she do when she reaches her own wedding bed?” Is… she blaming you for this? You don’t know. You don’t think you are hearing things correctly. Must be the ale.
>>
>>3772672
“But husband, let me help with choosing her handmaiden. That girl you were giving so much attention, Alysanne,” she makes a very unladylike face here, “her handmaiden was not up to task! The girl must shit diamonds. It won’t do.”

“Right. Let’s start over,” you say before your mind wanders any further. You proceed to have a long cultural exchange of sorts on the semantics of the word. It’s as if you can see the pieces clicking into place for her on the “strangeness” of Westerosi women. She doesn’t seem to agree with it, but at least she won’t be concerned with Ciara’s feelings now. You hope.

“Husband, where did you get this beautiful coat? I know my furs well and I’ve never seen one like it,” she says, playing with the clasp securing her White Hart coat in place.

>Tell her the whole story
>Don’t
>>
>>3772678
>>Tell her the whole story
we are in the long haul
>>
>>3772678
>Tell her the whole story
>>
>>3772678
>Tell her the whole story
>>
>>3772678
>Tell her the whole story
>>
>>3772678
>>Tell her the whole story
>>
>>3772693
>>3772698
>>3772718
>>3772727
>>3772732
>Tell her the whole story

You start from the beginning. Going over your trek through the Point to Whispers and the strange feeling of merely being there. You go through your encounter with the White Hart, filling in its spiritual importance to those of the Old Gods. You tell her of your experience when you placed the head in the fire and the strange images that flashed before you until you even felt one. She’s silent through the entirety of your telling, her face going through a range of emotions at different parts.

When you finish, she finally speaks, “Cormaic… you’ve been blessed by the Lord of Light! I have heard the Red Priests speak of the power of sacrifice. The Red God was pleased at your offering of this heathen spirit to His fire. There is no other explanation! But the visions you saw, they are most troubling. I only hope you don’t have to experience them yourself. And the cold… that must have been horrible. Here, let me warm you…” She pulls you back to bed and does just that.

She later rummages through her half-packed chests as you watch idly from the bed. She eventually comes back with an interesting set of leathers. They’re of a dark green color like that of your house, but the color appears to be natural. The leather itself has a scaly quality to it. Atia tells you to your surprise that the outfit is made of basilisk hide and should prove to me more durable and flexible than the leather of more common beasts. She bought it for no reason other than that she liked the color on you, but you’re not going to complain.

>Gained Superior Soft Leathers (3 AR, 0 AP, 0 Bulk)

You don your wife’s gift to you and decide to head to the yard. There are still a few hours left in the day and it would be good to step outside your bedroom at least once. Atia could use the time to unpack without you there distracting her.

Cont.
>>
>>3772756
You don your wife’s gift to you and decide to head to the yard. There are still a few hours left in the day and it would be good to step outside your bedroom at least once. Atia could use the time to unpack without you there distracting her.

You find Tyrra in the yard as well. She’s clearly been out here for hours if the sweat is any indicator. As you often do, you take the easy path and skip to your bow after a few cursory practice swings of your axe. You take some shots at a target of moderate range, more to test the flexibility of your new armor than to test your limits with your heirloom bow.

Tyrra has been watching you critically throughout your warm-ups. She eventually decides to approach. “Bow, not bad. Axe? Shit.” Well that stings a little. You’d call it more middling with the axe, but maybe you’re overconfident after your last real fight. And “not bad” with a bow? Oh, no. This won’t do at all. This woman needs to be put in her place and words are worth nothing. You look over at her briefly then refocus down your makeshift range, eying a target further back.

>Can I get some 7d6+1 for DOUBLE SHOT?
>>
Rolled 5, 5, 4, 5, 3, 5, 3 + 1 = 31 (7d6 + 1)

>>3772798
Let's do this.
>>
Rolled 1, 3, 4, 5, 5, 4, 5 + 1 = 28 (7d6 + 1)

>>3772798
>>
Rolled 4, 4, 1, 1, 5, 6, 6 + 1 = 28 (7d6 + 1)

>>3772798
>>
Rolled 6, 1, 1, 2, 6, 2, 2 + 1 = 21 (7d6 + 1)

>>3772798
>>
>>3772804
>>3772807
>>3772822

You look over her as you make to nock an arrow and then instead narrow your eyes at her and nock a second. Her eyes widen slightly in surprise and you draw and loose both arrows with a quick glance back to your target. You’ve been practicing this technique for quite some time now, but have mostly kept it from prying eyes, lest you give Barth something to rib you on during your trial and error phase.

>Rolled 21,20,20 vs DC 15
>Success, 2 degrees!

The dual arrows soar though the sky and impact the target nearly simultaneously within the inner ring, but not quite in the center. Still, two solid impacts with what many would call a trick shot at a pace for a smaller tourney is quite impressive by any stretch.

Tyrra, for her part, is impressed. “Art. Come,” she says and beckons you away from the range and to her practice area and picks up a thin bladed sword with an exaggerated handguard as well as a stiletto. She struggles to find the right words in her stunted and accented Common before continuing, “axe still shit. Not the good fit. Not blade of artist. Not blade of dance.”

She spins the stiletto in the palm of her hand and then gives a few practice jabs of the Braavosi sword that she wields like an extension of herself. “I teach blade of dance to artist. Make happy Atia, make you not shit. Choose. Or keep chopping,” she shrugs.

>Tyrra is offering to teach you how to use a stiletto or fencing blade. Accept and you will be dedicating time over the next few weeks to training with her. You will receive 1b in either short blades (stiletto) or fencing (braavosi blade). You need the 1b to even use them without penalties. Both are agility-based weapons (like your bow) instead of the athletics-based axe you use now.

Choose one option:

>Stiletto (Agi+0 for dmg, piercing 2)
>Braavosi blade (Agi+0 for dmg, defensive 1 when not attacking)
>CHOP CHOP CHOP DON’T NEED NO POKERS
>>
>>3772900
>CHOP CHOP CHOP DON’T NEED NO POKERS
NOT OUR AXE-FU
>>
>>3772900
>>CHOP CHOP CHOP DON’T NEED NO POKERS
>>
>>3772900
>>Braavosi blade (Agi+0 for dmg, defensive 1 when not attacking)
Maybe Barth would like our axe for himself.
>>
>>3772900
>>CHOP CHOP CHOP DON’T NEED NO POKERS
>>
>>3772915
I'm with you on this. But I think its wise we focus on one thing.
>>
>>3772900
>Stilleto or Braavosi Blade
It's good to have a weapon that runs off agility. Synchs with our archery much better.
>>
>>3772915
He has one, but he's actually a brawler. The thing rarely stays in his hand for long.
>>3772925
Not that it's going to make much of a difference with this being far from your preferred method of fighting, but you'd be free to focus on your bow damage while also increasing your melee damage. It's convenient. The stiletto is obviously better, but I figured I'd throw a fencing option in just in case it had the interest still.
>>
>>3772900
>Stiletto (Agi+0 for dmg, piercing 2)
>>
>>3772900
>CHOP CHOP CHOP DON’T NEED NO POKERS
>>
>>3772945
Isnt axes our preffered method of melee? Like that's what we usually fight with if forced into melee anyway no?
>>
>>3772995
Yup! This was my opportunity to let you guys focus on a different method. You only have 1b to axes, so the 1b to either of the other specialties would've put you on an even footing (well, except that you technically lose the 1b again due to training requirements). It's really not that big of a deal what you choose though. Not much can be done when your fighting, agility and athletics are all sitting at 3. My assumption was that you guys would be dumping more into agility over time, which would cause an agility-based weapon to edge out.
>>
>>3772925
>I'm with you on this. But I think its wise we focus on one thing.
That's why either the stilleto or braavosi blade is the way to go. It lets us focus on one thing (agility) to improve damage both at range and in melee.
Plus the stilleto has piercing which is effectively 2 extra damage against anyone with armour.
>>
>>3773021
I forgot that. I dont see it sqining the vote. But stiletto.
May as well focus on what may make us a more well rounded character.
Most weapons pair well with what we've essentially chosen to be a ranger IC.
>>
>>3773021
You make a good point if we have to do some close fighting we may as well stick to our strengths.
Stelitto
>>
>>3773021
>>3773024
Yeah, I tried to explain that in the post. Gonna close it in ten minutes since I'm still typing up the next scene. Battleaxes are Athletics+0 dmg with Adaptable (+1 dmg with no offhand). Though you do get +1 to your roll with it being of Superior make. Looks like this is probably going to be one of those rare cases where anons go for flavor over function. Nothing wrong with that though.
>>
>>3773032
I'll also change my vote from blade to stelitto.
>>
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>Stiletto takes it

She plays with the blades in her hands as she waits somewhat patiently for your answer. You end up pointing to the stiletto. The murder’s choice. It’s concealable and can still be used with your preferred hatchet in your offhand. It has a wicked point to it that should help against more armored opponents. She smirks at your choice and proceeds to show you some of the basics over the remainder of the afternoon. It’s a weapon of more finesse than you’re used to, but it may give you the edge you need with enough practice.

You return to your room to find Atia soaking in a hot bath and opt to join her. The water is practically scalding to you at first, but she doesn’t seem to mind it at all. “The water needs to be hot, husband. How else will I give you a dragon?” She smiles to you and draws you in with a leg. That’s all the encouragement you needed.

Atia ends up gathering your family together the next morning to break their fast. Family meals aren’t exactly a tradition of yours, but your wife really is trying her best to find more common ground with the other Ladies of the house. She sits with Esmeralda in her lap, engaging your mother and Ciara in discussion on King’s Landing and some of the protocols she’s expected to know. She even occasionally translates questions to and from Tyrra to include her as well.

Apparently, your mother and Ciara have been scheming as they tend to do and plan to use the King’s Landing trip to look for matches for Ciara. They’ll be narrowing their search mainly to those eligible of the Westerlands. Such houses are being regarded as rising stars. The new King has shown them favor rather than punishing them after their sack of the capital and everyone is now aware of the coming coronation of the Lady Cersei of House Lannister as the new Queen of the Realm. Many of the Westerlands had remained in the city after their brief part in the war was finished and were likely to continue to do so until after the Royal Wedding. Ciara wants to attend one of the tournaments that will inevitably be occurring during your trip, hoping to find a True Knight to ask for her favor. A childhood dream that you’d typically roll your eyes to, but which strikes you as a decent idea given the circumstances.

>Continuing with another post in a few min. Feel free to give any suggestions for what you may like to see or do in King’s Landing. The trip is in a little over 2 months and I’ll probably end up asking again, but it can’t hurt to discuss ideas.
>>
>>3773074
The laborers are back at it today. You’re in the yard practicing with Tyrra and the new blade while they occasionally look on from above. Atia was very pleased to see the two of you getting along, if you could call one-sided sparring such. She stops paying much attention after a short amount of time and focuses on the laborers working on the tower. You know she isn’t big on fighting, but you can tell something is off… She calls you both over with a wave before speaking in a soft tone. “There is something off about the laborers. I can’t say what, but I’m not convinced they are all who they say they are.”

>Watdo?
>>
>>3773112
Who do we have that is subtle? We could send around asking questions or figure out what's going with out drawing to much attention?

While at KL we should look for those we can trade with. Selling food to them, and buying gems and what not. Especially if we are to find someone for our sister.
>>
>>3773112
Ask her to elaborate. Then meet with some of the laborers and chat them up. Our unnerving presence should get anybody who doesn't belong to crack under the pressure and spill the beans about what they're really up to.

>"You know, I really envy your determination to work up on suck a height. All it would take to kill you would be one wrong step."

>>3773074
Maybe a scene where a schemer tries to get us into one of there plans, but our unintentional intimidation fucks with them.
>>
>>3773138
Actually doesnt sound bad, especially considering our intimidating, and threatening stance. I cant think of anyone other than our wife, to get information out of some of the labourers gently. But not very subtle.
>>
>>3773138
Sounds good
>>
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>>3773112
Conduct interviews and just stare at them while the wife talks to them
>>
Our kids are going to be the most intimidating motherfukers around
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>>3773132
>>3773138
>>3773147
>>3773148
I can work with elaborating. And feel them out a bit. They're mostly up in scaffolding right now. Are you looking to call them all down for a chat or do you want to try to alienate a few? There's also the matter of their boss, your Tyroshi architect. He's been vouched for, but do you trust him enough to bring him in or is he just as suspect? Honestly either you or Atia could do well intimidating. Higher persuasion capped off with Blood of Valyria. Don't wake the dragon. Hell, she's technically better than you. You just usually lack the option. I'm going to leave this up overnight for more discussion because I'm passing out here and want to do this justice. You can get some bonuses to upcoming rolls if you're able to piece together more of what you already know IC about the laborers and maybe who would have a bone to pick with you. Not a short list though.
>>
>>3773178
I say we bring up Atia's concerns with the architect, then play "good" cop bad cop (Who plays which I'll leave to you) with individual workers.

The thought of a demon-eyed badass holding back a cute angry targ is pretty interesting.
>>
>>3773208
>the cute targ is the bad cop
>the sinister guy with the freaky eyes is the good cop
they would never expect it
>>
>>3773208
a true strategy worthy of Aegon the Conqueror.
>>
>>3773208
Lol, sure sounds fine by me. If we want to play it that way. But I do say we find two accomplices before we hail him in. Get some dirt/proof to nail him with and let slip the more important details. If anything is going on and who.
IC only people we have an issue with is Hardy's? I can't think of anyone else. The waynwoods shouldn't have such a hate boner for us. Now the units we destroyed on our way to the waynwoods may have a bone to pick with us.
IC do any of the houses around us have any known issues with us? We could settle up and talk about this in a family meeting. If anyone did anything to piss off our neighbors or anything of the sort. And talk to the family on a whole about this. Eventually...
>>
>>3773178
Pretend to walk around looking important, dressed nicely and talking about house finances or something like a rebellion an have some of our elite units and trusted men observe anyone observing us and eves dropping, and see if any of them try to sneak off or send a message. Find out what they are doing first.

Shoot any bird messengers.
>>
Praise the Lord you anons picked stiletto after all.

>>3773074
>Feel free to give any suggestions for what you may like to see or do in King’s Landing.
Start feeling out who was responsible for bringing Ynys and the other ladies of the court to suicide at the Red Keep during the sacking.

>>3773112
>“There is something off about the laborers. I can’t say what, but I’m not convinced they are all who they say they are.”
What? All of them?
Where do these laborers originate from?

>>3773465
>Pretend to walk around looking important, dressed nicely and talking about house finances or something like a rebellion an have some of our elite units and trusted men observe anyone observing us and eves dropping, and see if any of them try to sneak off or send a message. Find out what they are doing first.
We are likely the most observant man out there. Just size them up and look for anything out of norm.

>>3773138
And I like this approach.
>>
>>3773465
This sounds good as an additional choice. We can loudly speak about how bad our financials are coming along.
We need to find out who is getting the information. I doubt the why is something we are able to obtain. But if we can great, if it's a neighbor we can use that as a way to start a conflict for conquest of their domain.
That being said who ever it is we need to feed false information for a month or two. We need to be cautious not to send to much information all at once if they havent been doing such a great job at getting it in the first place.

It may also just be some sent from KL to asses our current value.

Either way, once things come around we could play the wife as someone that seduced the lord, and we went into debt trying to build the halls and the docks. And we married a the merchants daughter to forgive our debt and intrest we would pay. Leaving us dirt poor. And with a seductress of a wife who we fallen head over heels for. We would have to focus on more private upgrades for a while. But given everything we are currently working on doesnt seem like an issue.

We should be saving up power for ships, and land and population for a small town. Not something that comes by quickly. So we should wait those things. While say focusing on our foundation. Keeping our people happy, and bandits and training. Potentially join a tournament or two in archery. Would play into us being dirt poor, and we need the money so we are joining archery tournaments.

Either way, let our enemies underestimate us. Our character as a man and our households financial means.
>>
>>3773401
>IC only people we have an issue with is Hardy's? I can't think of anyone else. The waynwoods shouldn't have such a hate boner for us. Now the units we destroyed on our way to the waynwoods may have a bone to pick with us.
IC do any of the houses around us have any known issues with us?

This is along the right track. On the Hardys, IC you would also know they aren't the type to send spies or saboteurs. Doesn't feel like a typical tactic of Clawmen.

>>3773723
IC you also were told the architect was sent from Gulltown. He and a good number of the workers are clearly of Essos, though not all. It looks like that was last thread so I can see it being glossed over.

>>3773889
While such misdirection is typically Cormaic's style, it's worth reminding that your servants saw a bedroom that looked more like a dragon's hoard from legend than a place for sleeping. I remember writing that at some point. They're honest, loyal folk, but that's obviously the kind of thing that leads to gossip. An infiltrator wouldn't buy into passive musings of your lack of funds at this point.
>>
>>3773921
Sounds like some folk from Gulltown angry at our little bit of misdirection.
Less likely options would be the Freys or taxmen from KL seeing how they can fuck us fir in reparations.
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>>3773921
>IC do any of the houses around us have any known issues with us?
THE FUCKING FREYS (jk! or am I?

>>3773950
Or it is indeed the Graftons.

>>3773889
>We can loudly speak about how bad our financials are coming along.
I believe a lot of people would know that we got a sizable ransom from the Waynwoods though.
>>
>>3773921
>There is no feast, though you’re sure Barth with have a cask up shortly. The bedding ceremony, if you can call it that, simply consists of the two of you being playfully chased up the stairs. A fact you’re thankful for given the audience. You open the door to your bedroom and your jaw drops.
>“Are you fucking serious?” Barth is the first and last to react before you laugh and shut the door on them. The room is absolutely covered in gold coins. They flow down the sides of the bed in a mound and lead all the way to the door. So this is what unpacking meant.

I wouldn't have thought that meant our servants saw that. Considering we are keeping it a secret even from extended family. And I would have thought we had the common sense to not leave it out in plain view. If servants regularly come into our room to fix it up and such.

But I guess whats done is done. We need to catch every spy in this bitch and torture any and all information out if them. And tie this to a house, and we should have a chat about throwing out the more gossipy of our servants on their asses. We cant have this happen again.
>>
>>3774040
>Considering we are keeping it a secret even from extended family. And I would have thought we had the common sense to not leave it out in plain view. If servants regularly come into our room to fix it up and such.
I think it was Atia's surprise for us. But I too didn't expect any lowborn visitors to our bedding ceremony.
>>
>You keep to your bedroom and throw on your moleskin robe before settling into your customary chair. Atia does the same, wearing only her newest coat. You also call for food to be sent up, having skipped dinner in your haste and preoccupation. Your mother and Barth arrive just after the servants, whose eyes were close to popping out of their heads at the state of the room.

> We should be able to minimize the damage done as long as word doesn’t spread. Which mean the household servants are not to leave for the village. Pay them extra to keep them content, if need be. Barth, have the Sparrowhawks increase their patrols and keep a close watch on any outside visitors.”

Some quotes from earlier on. The servants saw the gold the next morning. You didn't go around picking up thousands of coins before breakfast. It's not a big deal because they're staying within the motte for extra pay (negligible costs for servant pay, but a lot for them), but it''s not like they won't gossip in earshot or even with the laborers camped out here.
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>>3774224
How long has it been? The spy/ies may not have reached out yet. Keep a secure lock down/ server watch with out them knowing what we are doing and shoot down any ravens that go up.
Either way we need to find out who is trying to be informed on our dealings. And bring it up when we can either at kings landings or as a way to conquer a shit tier neighbor.
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>>3774725
Hilariously, they failed their roll to establish themselves so nothing has gotten out. It's a cunning test and they needed a 15 and ended up with a 14. The DC starts at 6 and goes up by 3 for every 5 points of Law over 30 the target house has. You have 45 Law so you're not an easy target. People don't kindly to outsiders here. Not exactly easy to find a spare raven in a house that barely keeps any. One would be missed fairly quickly. We'll get to their plans and such. Probably.
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“What do you mean, Atia? What has you so vexed?”

“A few of those men watch us too much. At first, I just thought they were lazy or attracted to me, but they watch you even more than me. They are not of Essos, that is certain. I expected Navello to hire some locals rather than ship his whole workshop here, but they are too suspect.”

“Are you saying your architect friend is a spy?” Your tone is cold, but you feel a heat wash over you. Your frustrations from before the wedding boiling back and ready to erupt at a thought.

“No. I trust him. Papa has even used him to learn of his rivals,” she says shaking her head, “and besides, his fortunes and those of his family are too tied with our own to risk on something so stupid this far from home.”

“How many?”

“Three, I think,” she says, “there are more than three Westerosi, but only three have given me cause for suspicion… Cormaic, what will you do?”

She had said she would send Navello from his work in Gulltown and he even freely admitted as much upon his arrival. That would be the most likely home of the local laborers. The motives and sponsors still allude you. You killed a great many of them on your excursion. House Shett and the cadet branch of House Arryn were there in force. You don’t know either of them well enough to say whether they would stoop to this, but you’re confident this would be too dishonorable for the Waynwoods. More like to see a wall of Knights charging sloppily through the swamps at midday from them, horns blasting just to be sure you didn’t miss them coming. You wouldn’t put it past the weaselly Freys either, but even that may still involve a Gulltown house or two.

“We will call them all down. A lunch shouldn’t arouse too much suspicion. Separate the Westerosi from the Essosi. I’m sure you’ll think of something. I want to see if I can get a reaction out of them,” you say, “and Atia? Keep Tyrra close. You need to stay safe.”

She nods with some determination and goes about her task, calling for a larger lunch to be prepared and set up at the pavilion containing the laborers’ workbenches.

>I’m gonna need some 9d6+1, the first 4 dice are for your signature intimidate, last 5 are for awareness
>>
Rolled 1, 1, 3, 1, 3, 3, 2, 3, 6 + 1 = 24 (9d6 + 1)

>>3774884
Sounds good.
>>
Rolled 4, 5, 6, 1, 6, 6, 2, 6, 5 + 1 = 42 (9d6 + 1)

>>3774884
>>
Rolled 2, 4, 5, 5, 2, 4, 5, 5, 6 + 1 = 39 (9d6 + 1)

>>3774884
>>
Rolled 3, 2, 3, 2, 2, 1, 2, 6, 6 + 1 = 28 (9d6 + 1)

>>3774901
That was not great..
>>3774884
Better luck hopefully
>>
>>3774901
>>3774903
>>3774907
>>3774910
Wow, that second roll. Also meant to put +2 instead of +1 for intimidate. I'll add that back in. Writing!
>>
>>3774903
Thank Goodness. Lol
>>3774922
Ikr
>>
The men seem a little surprised at the unexpected courtesy you’re showing them, but any wariness or confusion melts away as the smell of a great steaming pot of gumbo wafts in their direction. The kitchen staff place the pot in between two benches. Atia sits at the head of one and cheerfully calls over her countrymen in their tongue. You count an even dozen joining her, leaving you with eight remaining.

You sit over at the other. Your bow conveniently within reach yet out of hand. The men of a more obviously Westerosi coloring cautiously join you when you beckon them over. “My Lady wife is already homesick. You know how womenfolk get.” There’s a round of understanding nods. You let them fill their bowls at the pot and settle in before you begin. It’s really quite good. The savory favorite of your people has a little extra heat than you’re used to. Atia’s doing, no doubt. She’s complained several times of the lack of spices and seasonings. You can’t argue with the results. This may be the best interpretation of the dish you’ve had yet. A fine last meal.

>Cormaic’s intimidate: rolled 17 vs DC 6,12
>Success, 3 degrees and 2 degrees!

You put down your spoon after a few hearty bites and your voice loses any warmth and humanity as you speak over the chatter, “and just how are the Lords of Gulltown treating their loyal servants?”

Most of them look up with alarm and confusion at your sudden change in demeanor, but three in particular react less innocently. One lad who looks vaguely familiar just says, “oh fuck me.” His friend next to him simply gets up and starts running. You’re not sure where he thinks he’s going to get to in your lands, especially with the two squads of Sparrowhawks you have lurking nearby. You return your eyes to the table and to a slightly overweight older man. His posture indicates he’s seen the inside of a hall or two. He gave himself away with his relative calmness at the growing uproar. The leader then.

>Cormaic’s awareness (notice): rolled 23 vs DC 17
>Success, 2 degrees!

And you see it. The subtle shift of his eyes over to the Essosi table and the casual flick of a wrist. You follow his eyes to a plain and ordinary man, one who could be mistaken for thousands of others at any marketplace or dock, a man two seats from your wife. A dagger materializes in his hand as he stands. “ATIA!” you shout her name so loudly she jumps.

But Tyrra doesn’t jump. She moves. She pushes Atia aside and thrusts in one motion, skewering the man by his neck on the edge of her strange sword. Your men are bursting into the pavilion at this point. Throwing everyone to the ground with little regard for the comfort of their quarry.

You turn to the older man and you only see red.

Cont.
>>
If their spy’s and srounded why did they draw a blade wouldn’t begging for mercy be a better approach and hopping we use them to embrace the person who sent them at us
>>
And if they were sent to kill why would they attempt that now against our wife when they are in hostile area and now known
>>
>>3775046
They saw their only chance to doing it slipping and panic.
>>
>>3775041
>>3775046
Last ditch effort to do damage to the house. Refusing to get captured.
As a spy, your best best is to get tortured and live most times. Worst is youbget captured and tortured and used against your previous owner. Being used as proof that can cause your own family to be killed. Due to your own fuck up as a spy.
>>
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You blink.

You’re standing over the man sprawled out in the dirt. His face is a red ruin. Teeth are shattered. A wet sputtering sound indicates he’s still alive. Your men look on, waiting to see what you’ll do next. Tyrra is comforting a shaking Atia with several Sparrowhawks around them in a protective ring. You see more people rushing from the tower. The two lads you outed are on their knees with blades to their necks. The craven one is sobbing and the stupid one is looking on with a face pale from terror. Good.

You grab the leader by the ankle and begin to drag him. A crowd is cautiously following you at this point. Aodhan, your third after Barth, walks up with your axe. You reach the stump and pull him up over it. You grab hold of his head and turn it to the side so he can see you standing over him. “Last words.” He simply sputters up more blood in response. Good enough for you. “When you meet your gods, tell them Ser Cormaic Boggs sent you.” The axe falls. His head rolls. Like chopping wood.

The atmosphere in the crowd is grim. Your men are a mixture of stone faced and enraged. Your mother and Ciara are present. The former with a solemn expression tinged with worry and the later looking as if she may be sick. The two suspected spies, or would-be assassins now, are waiting their turn. The stupid one seems to have lost all hope. The craven is babbling incoherently. “Start talking. All of it. Now. This is the only trial you’re getting.”

The craven starts sobbing again, but the stupid one finds his wit at last and seems ready to speak.

>What questions do you guys have? I'd say we already have two, but more would be wise before you pass your judgement.
>>
>>3775095
Who sent you
What information were you asked to gather
Anyone else involved?
We fucked up by murdering the leader..the most direct connection to the house who sent them.
We also should not kill them and tie them to who ever sent them.
And proof they are aligned to that house.
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>>3775111
Just to be clear I do not want to murder these two. I already feel bad we killed the leader. We should be able to use them some how.
>>
>>3775111 this
>>3775095 #
Who sent you
What information were you asked to gather
Anyone else involved?

I'd also add
Who were you to report back to, how and when?
Have you told them anything yet?
What was your goal? Simply to gather information or was sabotage/assassination part of it from the beginning?
>>
>>3775095
>>3775111
Order the gates close immediately, check if there is any of the workers missing, separate the two before we begin asking the questions.

How did they pay you?
Where did they hire you?
Were you in contact with someone else?
Where are you suppose to go if you succeeded in your mission?
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>>3775146
We should be able to use them for miss information. They never got a hold on a raven. So we should be able to feed them completely false info so it works in our favor. Some how but that's a future plan. If these two idiots even know enough.
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>>3775111
>>3775142
>>3775144
>>3775146
Good questions all around. I'll be adding in >>3775041
>>3775046
too.

Couple of things. You don't have a gate, just a motte with a tower on it in swampland. You can always build one though!

I'd also like to point out that you are a little-known knightly house. You don't have the right of pit and gallows and you would be insane to call for a public trial implicating houses with actual lords, lords of objectively higher status than you that fought for the winning side, especially when you haven't even gone to bend the knee at King's Landing yet. Your Liege-lord is the King/Queen, meaning you are legally obligated to bring such an accusation before them. There are other quests on this board with MCs who can use such tactics, but you're looking at a trial by combat with you defending at the very best if you try to play this like you're a lord of a house of influence. This is feudal justice.
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>>3775184
Also having this architect on loan, made the hall and the dock building time cut short or not at all?
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>>3775184
“Names. Who sent you. Where were you hired. What were you supposed to accomplish. What have you told them.”

“I’m Pate. This ‘ere is Jon,” the stupid one says, “we was only sposed to watch you milord. That’s all. Jus watch you. We’re Gulltown boys. We both come from House Shett. Not noble like yerself, mind. Jus do our duty. Man you killed? An Arryn of Gulltown. Joffrey Arryn. Said we’d get lots of coin. Said you killed my da and this makes it right.”

You may have, but who knows? You do remember killing an Arryn, likely noble, as you entered the camp and many of the supplies you ransacked were from the Arryns. Looks like you’ve killed two now. The uniforms from the archers had you hailed as a Shett… “What have you told them? How do you contact them? Who else is there”

“Jus us milord. Dunno anyone else. Joffrey ‘andled the talkin. Mentioned a Gyles sometimes. Just Gyles. We din tell them nuffin yet milord. Can’t get any ravens ‘ere so we’s sposed to catch the next ship back an report. Joffrey din want to stay longer than he ‘ad to.”

“Your little band tried to kill my wife. How did you expect to try something like that and walk away?”

His face grows paler, “I dunno nuffin ‘bout that. Wasn’t part o’ any plan they told me. I wouldn’t hurt no Lady milord.”

“Your employer gave a signal and a man charged my wife, knife in hand. A man you’ve worked beside. Yet you know nothing of this?”

“Is true milord! Joffrey talked to ‘im some, yeah. Whisperin and such. But he wasn’t one ‘o us. Came from Essos he did. Not a Gulltown boy. ‘e was with the laborers before us.”

Neither of these two strikes you as a killer so that may be true. If it is, then this is more complicated than you thought. You search both of their faces for the truth of it.

>Can I get 4d6 for awareness (empathy)
>>
Rolled 5, 4, 3, 6 = 18 (4d6)

>>3775296
>>
Rolled 5, 5, 2, 1 = 13 (4d6)

>>3775296
>>
Rolled 3, 2, 5, 3 = 13 (4d6)

>>3775296
>>
>>3775289
He doesn't cut build times short right now. He's just making sure the tower gets built properly with its somewhat foreign design. However, you guys can basically purchase him as a wealth holding, making you his new patron. This would cause him to move his entire workshop here from Pentos and give you a 20% reduction to build times when his workshop is reestablished. He's working with a barebones setup right now. Normally you can't purchase Artisan Craftsman holdings until your tower+hall project is completed, but this guy is the one exception I'd allow because he's helping build it in the first place.
>>
>>3775314
Alright, thanks for that.
>>3775184
Well then we will have to try and remember this. This slight will be repaid. We couldn't save our baby's mother or save the house we swore to. But we surely can get some revenge on small slights.
Seems like they were not professionals. We could like empower their enemies, via trade deals beneficial for both. Or something like that on the future.
>>
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>18 vs DC 12
>Success, 2 degrees

You search their faces for the truth. They shy away from looking you dead in the eyes, but that’s typical of almost everyone. Still makes things more difficult. You pick apart Pate’s story and compare it to his reactions thus far. He seemed almost sick at the attempted assassination you laid at his feet. The rest he took almost like a child caught stealing from the kitchens… provided said child just saw their boss’s head separate from his shoulders just afterwards. The other one, Jon? He may be the best proof Pate’s telling the truth about Atia. No one scheming to commit such an act would send such a pathetic craven as part of their retinue, even as backup. You can’t conceive of how one could fake being that unmanned.

“Your father. You say I killed him. I would have his name,” you say.

“Da? Name was Pate, jus like me. I’m ‘is oldest. Da was the best archer I ever seen,” he says with some pride despite everything, “Captain of the Shett archers ‘e was. They say you snuck up and killed ‘im. Needed work when ‘e din come back from the war. Ma sews some, but that don’t feed all of the mouths.”

Ah. You did do just that. In fact, you remember the man. A portly man bellowing to get those shit excuses for archers to form up before they were cut down by your Sparrowhawks. He had the Myrish Lens you looted. Nearly ruined your face with his arrow despite your position amongst the tree line.

And yet you still need to finish this. There is little more they could have to offer you. You’re not going to prance up to the King with some Valemen in fetters and demand a fair trial. That would play more to their hand than your own. The King’s new Hand is supposed to be an Arryn too. No, this ends here. But how?

>(Vice: Wrathful) Kill them both, quick and clean. It's what your people are expecting right now.
>(Virtue: Just, Vice: Wrathful) Kill Jon, the craven, but spare this Pate boy. You took his mother’s husband, but you will give her back her son. A life for a life.
>>
>>3775394
>>(Virtue: Just, Vice: Wrathful) Kill Jon, the craven, but spare this Pate boy. You took his mother’s husband, but you will give her back her son. A life for a life.

If it were possible I'd spare both.
>>
>>3775394
>>(Vice: Wrathful) Kill them both, quick and clean. It's what your people are expecting right now.
>>
>>3775412
Almost put it up there, but it's too out of character. His boss was complicit in a plot to kill your new, and possibly pregnant wife. We are talking about feudal justice here. These men committed an act that is a casus belli even if they were only spying. The acceptable punishment is death for commoners in such a situation. A clean death is practically a kindness. We aren't Bobby B at Summerhall turning our enemies into friends with the magical warhammer of friendship, as metal as that would be.
>>
>>3775394
>(Virtue: Just, Vice: Wrathful) Kill Jon, the craven, but spare this Pate boy. You took his mother’s husband, but you will give her back her son. A life for a life.
>>
>>3775394
>>(Virtue: Just, Vice: Wrathful) Kill Jon, the craven, but spare this Pate boy. You took his mother’s husband, but you will give her back her son. A life for a life
>>3775412
Nah we killed em in an act of war trying to serve our lord as they did thiers.
This is just us throwing him a bone. He may never pay us back. But it should save us some good faith withbhin to warn them off.
>>
>>3775394
>>(Vice: Wrathful) Kill them both, quick and clean. It's what your people are expecting right now.
Its unfortunate but we need to keep any word from making it back to Gulltown.
>>
>>3775473
Either way, we could send him back after KL.
>>
>>3775394
>>(Virtue: Just, Vice: Wrathful) Kill Jon, the craven, but spare this Pate boy. You took his mother’s husband, but you will give her back her son. A life for a life.
So for sure none of these two know how to send a raven back home?
>>
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>(Virtue: Just, Vice: Wrathful) Kill Jon, the craven, but spare this Pate boy. You took his mother’s husband, but you will give her back her son. A life for a life.

Jon has to die. There is no doubt in your mind on that. It’s what your people expect, and it is just. It may even make you feel marginally better. You’re not convinced a thousand heads would sooth your wroth now, but you’re willing to find out. And besides, he is a craven. Their ilk disgust you. A man should at least face death with a straight spine if he can’t muster up a smile. He’s shit at dying.

You motion for him to replace his master on the stump. “Joffrey said you can’t do trials. Said no pit and gallows and we’d be protected,” he practically whines it out, having found his words at last.

You shrug, “Just so. No pit and gallows. I have no pit. I have no gallows. I do have a stump and an axe. Do you think the King gives a single shit for how I handle justice up here? This is the Point. Our lands, our law.”

He needs to be held in place before you cut his thread with one fell swoop. Barth and Aodhan approach you when it’s done to deliver their reports. No ravens are out of place, nor are any servants. Your new hamlet is still too small for an outsider to have set up shop without your knowledge, so the only other place an accomplice could be would be on a passing ship or feeding a lizard lion. It seems Pate was truthful.

You turn to Pate, axe still dripping as you pass down your judgement. “Your father was a respectable soldier,” you begin in a voice of iron, “I took him from your family, from your mother. War is war and I have no regrets, but I will give your mother your life back in return for the one I’ve already taken. A life for a life is just. You are sentenced to hard labor until after I return from King’s Landing, four months hence. This is my will.”

The boy looks dumbfounded. You see several other surprised faces, but no one will question a reasoned judgement in front of all. You stride past him without another word. You need to see to your Lady wife and speak to Navello for leads on the origins of this assassin. But which will you handle first?

>Atia
>Navello

>That's it for tonight! Starting at the same time tomorrow. Thanks for playing and feel free to drop any questions!
>>
>>3775568
Fantastic work as always bogg and I’d say we go for talking to the wife. She must be scared about this.
>>
>>3775568
>>Atia
>>
>>3775568
>Atia
>>
>>3775568
>>Atia
We are not in a rush.
Just a shame we dont have a way of planting misinformation.
>>
>>3775568
>>Atia
>>
>>3775576
>>3775584
>>3775603
>>3775634
You guys have been nailing these wife points.
>>3775608
I wouldn't worry about it too much for the spies. More things will fall into place over time on that front. The Essosi assassin though, that's another rabbit hole entirely.
>>
Should we give him the myrse lens that belong to his dad back to take with him?
>>
>>3776172
Okay, previously I decided to keep quiet about this whole clemency thing you nearly unanimously voted for previously. But this Idk what to call it - this modern day cuckery shit? is likely to get out of hand soon.
Our ruthless, pragmatic MC sparing the retard because of an odd justice twist spun by the QM? Alright.
Lets leave this dimwitted guy so when he comes back to Gulltown 4 months later somebody can still pick his brain for whatever they wanted from us in the first place. But giving him back his father's memento too? WHY? To make him feel better? Get in the good graces of a commoner nobody? And sparing both? Incredible how out of touch people are.
>>
>>3776181
I didn't vote to spare anyone. I missed that vote.
I'd rather be all hush hush about anything that happens in our house. But since we are sparing him, lets set the record straight and be magnanimous.

You watch too many blacked videos.
>>
>Not keeping all of them alive for potential case in court
WTF?
>>
>>3775184
>There are other quests on this board with MCs who can use such tactics, but you're looking at a trial by combat with you defending at the very best if you try to play this like you're a lord of a house of influence. This is feudal justice.

If we are defending can we pick representative in trial by combat?
What is Tyrra fighting?
>>
>>3776193
Please read >>3775184 and >>3775443

>>3776188
>magnanimous
Does Cormaic strike you as that? He is just but not forgiving. He has been characterized as practical and worldly. We've only just started to explore aspects of his spiritual existence, and even then worship of the lord of light doesn't put mercy at the forefront of its dogmas.
>>
>>3776153
>You guys have been nailing these wife points.
Somebody just tried to stab her. Of course she's the first person we go to.
I also wonder whether she knows anything more about this assassin. I'd be very surprised if she and her father don't have enemies across the Narrow Sea, not a stretch to think they might have followed her here. And with her cunning she should definitely be present when we question Navello.

>>3776172
>Should we give him the myrse lens that belong to his dad back to take with him?
I thought the same thing but it doesn't sound like he or anyone else in the family are particularly accomplished archers or commanders. We'll make far better use of it than they would. Hell, they'll probably just sell it to buy food.
Now we could give him silver equivalent to its value but it feels wrong to find a man spying on you and send him home with money for his trouble. He should be happy enough not to end up bent over a bloody stump.

>>3775353
>Well then we will have to try and remember this. This slight will be repaid.
I'm starting to think we should invest in the Saboteurs holding.
I came across it a while back when I was desperately looking for some wealth holding we could actually buy - we don't have the space for much in the way of Settlement or Estate holdings, and most Lifestyle or Personage holdings require a Hall or a Town or something else we don't have - Saboteurs are one of the exceptions. I pretty much wrote them off at the time because I didn't see that we had any enemies of the sort that'd make them a worthwhile purchase. These Gulltown fuckers might have just changed the reckoning.
>We can't strike back against them on the battlefield or in the court of law, we were on the wrong side of Robert's rebellion for that. The only option we have left is to get a little underhanded, to get a little dirty.
>It's effectiveness is based off Cunning - our darling Atia would make one hell of a Master of Saboteurs.
>It's one of the few wealth holdings we can actually fucking invest in before our Grand Tower upgrade is complete
>It only costs 5 wealth
>And If any of the ASOIAF /qst/ protagonists can rustle up a group of fine upstanding young gentlemen to burn down an enemy's docks then it's Cormaic
>>
>>3776206
He doesn't strike me as a guy who would fuck up by letting servants see all his gold, then let a spy live live, but since we did, may as well go all the way and see where that takes us.

>>3776210
What about turning him over to our side and spying for us? Even unwittingly?
>>
>>3776206
Please read >>3776193 and >>3776202
>>
>>3776215
>He doesn't strike me as a guy who would fuck up by letting servants see all his gold, then let a spy live live, but since we did, may as well go all the way and see where that takes us.
From what I gathered from Boggs' explanations, it was Atia losing her head during the celebration and failing thus. This small fiasco I feel went without our input but we can still salvage it.

I think he is too dim to be of use in that regard. Keep him as a servant now that we decided to let him live.

>>3776210
>And If any of the ASOIAF /qst/ protagonists can rustle up a group of fine upstanding young gentlemen to burn down an enemy's docks then it's Cormaic
I like where this is heading!
>>
>>3776229
But it was us who called up the servants to bring food was it not?
>>
>>3776215
>What about turning him over to our side and spying for us? Even unwittingly?
If we can do something like that great. It would probably have to be unwitting though - Pate isn't a man I'd trust with any sophisticated deception - and that sorely limits the sort of misdirection we'd be able to pull off.

>>3776229
>I like where this is heading!
It gets even better. I just realised that as a Wealth Holding our enemy's Spy Network is a valid target.
You think the Gulltown fucks are anxious now because they haven't heard back from the spies they dispatched to look in on some piddling little backwoods knight? Just wait until 7+1d6 months time when the remainder of their spy network disappears without a trace, their mine collapses and their port burns down
>>
>>3776181
Look I voted to save the idiot. Because in an act of war we took his dad. Was justified and shouldn't feel bad. But killing this dumb dim witted man along with his father and leaving the mom to fend for her self seems cruel.
The myrish lens thing is simply stupid. Why the fuck would we give that back. Letting him keep his life is I am sure way more than he expected and should have given. Its stupid to actually give that back.
>>3776210
Again why.

We should pay back this slight. What we should do is commit to this dim witted asshat. By sending some men and pulling out his mom. And using any information he can give us to screw over his main branch. Robbing and destroying them.
We may as well do as much damage to them and give them bigger problems to worry about. To get them to forget about us.
>>
>>3776268
And while I like all these options spies and saboteurs and assassins are completely different holdings.
Spies we could use to really give us the edge in trade deals and sneaking up on enemy units and commanders. And knowing what they have available to fight and where. Which could be better used amongst our neighbors better if we plan on taking a domain soon or keeping trump tondate on our enemies moves.
>>
>>3776172
Gonna have to veto the Myrish Lens because it's worth a gold dragon or two and the boy's life certainly isn't. You do have a cheap ring that you yanked from a chain around Pate the Elder's neck on a whim. May be worth a silver stag or two, but not much more. Maybe it has sentimental value?

>>3776181
I cut out the possibility of a modern sentiment vote and only left justifiable options. It was interesting to bring the virtues and vices into play for a change. I'm sure there will be more opportunities going forward. Just isn't the same as Magnanimous and there won't always be options to spare those who've wronged you, nor should there be. You're keeping him fettered and carving stone for months. The only thing they know that's useful is you just got married and came into a large sum of gold. A fact everyone will know by the time you release him anyway.

If the boy has any sense, he will be staying far away from Gulltown after this. He's a very expendable asset that just botched an illegal operation and gave up a couple valuable names. Step off the docks and find yourself back in the Bay of Crabs before long. Something you can point out to him if you don't want to trust him to come to the obvious conclusion. Or just let him walk his own path.

>>3776202
You do have the right to a champion. Tyrra is a much better fighter than you are. I have to work on toning down her character sheet because the original sheet I had was a result of an old thought experiment for whether a character could be rolled in character generation that would be statistically likely to beat Gregor Clegane or Jaime Lannister based on their campaign book stats. I don't want to toss in something so perfectly broken as a retainer though, so it'll be scaled back. Also, many would have a lot less respect for you as a Knight if you let a woman fight your battles.

The main problem is you've already lost your momentum and element of surprise if you're forced down the path of a trial. You'll end up having a few options for how to proceed going forward. Some won't come into play until a bit later.
>>
>>3776305
>And while I like all these options spies and saboteurs and assassins are completely different holdings.
But saboteurs are easily the most affordable. They're only 5 wealth vs 10 for spies and 10+5 power for assassins.
They're also the one best suited to kick in the teeth of those who are trying to fuck with us.
>>
>>3776229
>>3776233
Yeah it was on both of you and I don't regret it at all. It was a bit of playful fun amongst newlyweds. Atia always pictured her first time on a bed of gold and you had little cause to care about servants who you'd already arranged to stick around until the year's end. They're human at the end of the day and shouldn't be micromanaged into flawlessness.

I'm loving all of this discussion over personage holdings. This should be a lot of fun!
>>
>>3776355
>Also, many would have a lot less respect for you as a Knight if you let a woman fight your battles.
You say it like our character cares about those things
>"As assassin targets was my wife on of her handmaidens offer to fight in my stead"
>Hahaha good joke... He serious WTF?!
>Tyrra proceeds to gut whomever they put out as they representative
>>
>>3776526
>You say it like our character cares about those things

A fair point. You certainly don't have to care. A win is a win.
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>>3776562
>Drives into Kings Landing in dapper dragon like looking hamlet
>He brings his Targerain looking wife to swear his allegiance to king
>Actually swears it to the Queen
>Accuse house Arryn of braking peace deamnds justice
>Says that handmaiden will fight in his stead
>She wins and now he has casus belli against Arryns
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>>3776602
Fund it!
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>>3776727
>>3776602
It seems like a terrible move. We just lost a war, and you want to antagonize the house of the hand to the king.
Anyway, or best move is to build up slowly and see if we can stomp in and sabotage the Shett's house when we are prepared for it. We are building up our small house into a decent little trade center, that will have a naval presence.
>>3772672
>and invest another 5 wealth into docks
I thought we had to have a port and by extension a small town first before we could get a dock?

PORT SETTLEMENT
Time: 2d6+6 months Investment: 10 Wealth
Requirement: Small Town or larger Community,
and River, Coast, or Island.

The Community has a fully functioning port along the
river or coast that it is on. It has facilities for ships to berth,
and inevitably develops the sort of establishments that cater to visiting sailors: taverns, brothels, and the like.

House Fortunes Roll Bonus: +2

Improvements

The following improvements are available for Ports.
Trader’s Warehouses*: +5 Wealth; 1d6 months. The port
has ample warehousing and other storage and security facilities for the shipping of goods. Such an amenity is sure
to draw extra wealth to the area. Resource Gain Bonus:
Wealth +1. Resource Loss Mitigation: Wealth +1.

Drydocks*: +5 Wealth; 2d6+6 months. Part of the port’s facilities includes extensive dry docks for the quick and easy
repair of ships. These places also attract experienced sailors
and marines looking for work. New Rule: Any Warships
possessed by the House may negate up to two points of penalties on the Units & Casualties portion of Step Eleven in
Warfare.
>>
>>3776783
Actually, it's not quite the Hand's house. IC it should be a little vague too because you weren't exactly well educated on such, but House Arryn of Gulltown is a cadet branch of House Arryn of The Eyrie. By the time of the books, they're known as a rich house that is ignored by their more esteemed kin of the Eyrie. Who knows why? Still would cause him some embarrassment if this did blow up.

The Docks are already being built. It's a homebrew holding from A Song of Sand and Steel, House Blacksand Quest. Costs 5 wealth and requires a hamlet. Gives +1 to house fortunes.
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>>3776817
alright, thanks for that. That wouldn't help when building/buying a port would it?
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>>3776828
Oh it would. As far as I'm concerned, the port would be halfway done with it completed. So another 5 wealth and time invested would do it. Same with the small town. 10 more land now instead of 20. Granted, it's not easy for you to raise resources that aren't wealth with your quarterly house fortunes. The other big one to invest in is the marketplace. I can think of a few artisan craftsmen that would be very fitting for your house. The architect would be great and a jeweler could boost your trade. I have a third homebrew option that'll come up at some point. Probably when Atia is pregnant. One guess as to what it is.
>>
>Atia

Navello and the rest can wait. Your priority is your wife. She was the target here and you don’t think she is used to such violence, if any. She obviously hasn’t been completely sheltered from the world, but her descriptions of her youth speak to a level of pampering that you struggle to relate to. Her father has many children, but only one with the look of Old Valyria. She was destined from an early age to be used to secure a military alliance with a Valyrian house such as the Celtigars or Velaryon. Only the timing of the Rebellion allowed her the chance to sail to your shores instead. Such a childhood prevented her from experiencing some of the realities of the world that Tyrra clearly has. Last you saw, she was shaking in her sister’s arms, holding back tears while blood pooled only steps from her.

You find the pavilion to be empty of all but the cleanup crew. With three bodies in total for this afternoon, the swamp will dine well tonight. You return to the tower and head straight for your chambers. You find Atia soaking in another of her baths with Tyrra nestled behind her, brushing her hair. You avert your eyes and turn away, not having expected the company.

“That’s sweet of you, husband, but Tyrra doesn’t care,” Atia says. Her usual cheer is notably absent from her voice. You turn back and try to find the words you’re looking for.

“Atia… what happened in the tent I---”

“Did what you felt was right,” she says with a sigh, “I dislike violence, but Tyrra told me of that man’s involvement in what happened. What of the others?”

You give her a detailed accounting of what happened when you left the tent, breaking down Pate’s confession. You tell her that you believe what he said and that he was spared but the others weren’t. Both of the women listen intently, but you’re sure Tyrra misses most of it.

She favors you with a soft, yet genuine smile, “I’m glad you spared the boy. his family needs him.” She speaks to Tyrra in their native tongue for a minute. You really do need to learn at least some of it. “Tyrra and I agree that this assassin is likely in the employ of one of Papa’s rivals. You have no ships yet, but any of them could come to the obvious conclusion about what such a union could mean for them. An alliance with even one Westerosi house with the means to sail ships is a danger. That the assassin was Essosi and present before these spies speaks volumes. We must speak to Navello to find out more.” She’s trying to put strength in her voice, but you can tell she is still very shaken. Still, you didn’t miss that “we.”

Will you:

>Bring Atia with you to see what you can learn from Navello
>Handle this yourself
>>
>>3777157
>Bring Atia with you to see what you can learn from Navello
>>
>>3777157
>>Bring Atia with you to see what you can learn from Navello
>>
>>3777157
>>Bring Atia with you to see what you can learn from Navello
>>
>>3777157
>>Bring Atia with you to see what you can learn from Navello
>>
>>3777169
>>3777170
>>3777186
>>3777225

>Bring Atia with you to see what you can learn from Navello

“You said ‘we’… do you really want to come with me after all of this?”

Atia stands up from her bath, pale skin glistening from the water and purple eyes aflame like a vengeful goddess. “I would speak to the man who has failed my family so,” she says before striding across the room to dress. Tyrra gets up as well, giving you more than a glimpse of a tanned, toned body and smaller breasts crowned with brown nipples. A new sight for you, at least. She rolls her eyes and throws on her simple black dress before going to help her sister.

You head down to the makeshift encampment of shacks and tents used by the builders. It’s already been searched thoroughly by the Sparrowhawks. All possible weapons have been removed, and the builders themselves confined to their quarters. Aodhan informs you with a grim expression that poison was found in the Essosi’s belongings and a matching substance was found coating the dagger. Atia’s face pales at the news, but she shows no other outward sign of distress. It’s of a foreign origin and they don’t know what it could be, especially without a maester’s assistance. Nothing else of note could be found, including in Navello’s small room in the tower. The sense of fear in the air is palpable. Your men are hardened elites and have given no indication of the fate of their charges other than a sense of utter contempt.

You open the door to Navello’s temporary shack to find the disheveled Tyroshi pacing back and forth. He freezes in place at the sight of his visitors. “Great lord! I---”

>Can I get 4d6+2 for intimidate
>>
Rolled 4, 4, 2, 2 + 2 = 14 (4d6 + 2)

>>3777240
>>
Rolled 2, 2, 1, 4 + 2 = 11 (4d6 + 2)

>>3777240
>>
Rolled 2, 5, 4, 6 + 2 = 19 (4d6 + 2)

>>3777240
>>
Rolled 2, 3, 5, 4 + 2 = 16 (4d6 + 2)

>>3777240
>>
>>3777245
>>3777246
>>3777256
>>3777265

>Atia’s intimidation, rolled 19 vs DC 8
>3 degrees of success

“Stop.” The command surprisingly comes from Atia. “You are here working here by MY favor, no one else’s. My Papa cares little for the likes of you. You are beneath his notice. And how do repay this favor? I was nearly killed today, by YOUR man. I come to you with my sweet husband, the keeper of my flame, who wanted to seek you out himself, for what I can’t imagine. And what are your first words? ‘Great lord.’ Great Lord? No Great Lady? You have caused me insult and embarrassment beyond your ability to measure with your actions, whether from ineptitude or malice I don’t know. And then you don’t acknowledge my PRESENCE?”

You simply stand by her side during her tirade with your hands casually on the hilts of weapons on either side of your belt. You don’t even need to glance at her face to see her rage as it is plainly reflected in the watering eyes of her Tyroshi servant, the purple of her eyes visible in his own across the room.

The man throws himself to his knees and crawls across the room to your wife’s feet. You almost cut him down in surprise at his haste. He starts speaking in a mixture of broken common and bastardized Valyrian, completely in her thrall and willing to answer anything.

>What questions or demands do you have for him? A general sense of what you want to do with him would be great too.
>>
>>3777332
How did you hire the labourers?

From where did they come from?

How many/which have been previously in your employ?

Did any of them ask to be given work compared to being hired to you? Who and when?

Where any workers recommended by others?

For how long did any of them work for you?

Did you have any exchange or interesting with other ships, or interesting individuals at sea or other ports before arrival here?

Ask both him and our wife, what the timeline was for when it became know that she would be married to us beyond the two of us and her bodyguards, to when it was decided to send workers to help us build stuff.
>>
>>3777350
Sounds good. I can't think of any more good questions than these.
We should inform her father/our father in law of this attempt. And that may move him to set some thing in motion for us.
>>
>>3777350
>>3777366
Yeah, these are great and cover pretty much everything. I'll include informing her father as well.
>>
>>3777366
>>3777381
I think there could be a few more questions or a few of them rephrased to be more detailed but I can't think of any.
>>
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You go through a series of questions trying to establish timelines and the origins of all of his workers. You end up needing Atia to translate parts because the man is such a mess. Apparently only three of them are from Navello’s personal workshop with the remaining nine Essosi coming from an architect’s guild of Pentos that he is a member of. They provide a pool of laborers to shore up the full-time apprentices who handle the more skill-intensive tasks. Tricky thing is, anyone in Pentos with coin could’ve influenced such hires. He just asks for a specified number of bodies and the procurement of the laborers is handled by the guild. He says he’s never given it much thought before, as long as they work. He’s adamant that no one unusual approached him, though admits that there would be plenty in Gulltown who were aware of his destination after Atia told him to cease his work there and board the next ship over to your lands.

Atia confirms Navello’s timeline and it adds up with what you previously discussed. Navello had no way of knowing you two were betrothed, though he suspected there was some sort of romantic link just because of Atia’s insistence. This fits because Atia has been keeping it a secret. She’s sure there are people in Pentos who know now just because her father would want to rub it in, but that’s all after the assassin was getting in place. The scale of this is troubling. It implies an assassin was sent into Navello’s entourage on the mere basis that Atia has shown him favor previously. There is no doubt in your mind at this point that Atia was always the target.

You leave him to his thoughts, promising to speak more later. It’s highly unlikely at this point that any of the remaining men are planning anything untoward and you do need this man for your construction project. That still doesn’t mean you need to embrace him and put his mind at ease this very night.

Atia says she will draft a letter for her father to see if he can sort anything out. He should have a lot more information on his rivals than you could ever hope to come up with on this side of the Narrow Sea. Atia pulls you into bed when you get upstairs and you wrap your arms around her. Only now that you’re alone together does she finally let her tears fall.

>Cont. in a few min with the start of the next month
>>
Actually, let's get our House Fortunes roll in. I do like to turn the results into events when I can.

>Please give me 5d6+6 (I'm assuming you'd rather have Atia handle your books with her obvious perks)
>>
Rolled 3, 2, 3, 1, 6 + 6 = 21 (5d6 + 6)

>>3777495
>>
Rolled 3, 3, 1, 2, 4 + 6 = 19 (5d6 + 6)

>>3777514
>>
>>3777495
But how did the ringleader of the spies gain to be in command of the assassin hes likely never met before, AFTER joining in and infiltrating the work crews.

We did a through search of the other workers possessions and living spaces yes?
>>
Rolled 4, 6, 6, 2, 4 + 6 = 28 (5d6 + 6)

>>3777514
>>
>>3777533
fucking nice. Boons are hard to get.
I say we do power and land.
Influence after those things. Later once we have more options to worry about.
We need to stockpile power for the ships. Once we buy ships with power, how long should I take us to get them?
>>
>>3777532
Yeah, you did. I think I mentioned all of the laborers had their stuff searched. He wasn't in command of the assassin. He only knew of the man and gave him the "now's the time to act" signal. How they knew of each other is still an unknown. Your Pentoshi father-in-law may know more there.

>>3777516
>>3777524
>>3777533
Highest is a 22. Solid growth there. (3D+2b+5 from cunning+1 from Fishery for those that don't feel like looking at a character sheet).

So! +1 to a resource. It will be +2 for population and +2+1d3 for wealth. (head for numbers gives +1 to wealth gain when it's increased by house fortunes)

What do you want to increase?

>Wealth
>Population
>>
>>3777539
You would get the ship or ships that same month. You also get a 50% discount on ships, so a trained ship would cost you 5 power.
>>
>>3777572
>>Population
>>
>>3777572
>Population

I don't understand how you count the dice but no one rolled a 22......
>>
>>3777572
>Population
>>
>>3777572
Wealth

>>3777618
>>3777600
>>3777640
Why would you vite for population? We need 6 extra population just to get a single +1 to house fortune rolls. There are plenty of wealth holdings that offer a better benefit than that.
>>
>>3777680
Sorry 5 extra population to get the +1 to house fortune rolls.
It's law we needed 6 in to get a +1 to house fortune but that would at least provide an additional penalty to enemy spies.
>>
>>3777704
Except we need 20 population to create a small town. So that's higher on the totem pole.

I believe we have a trade deal going on that we sell pearls on a monthly basis anyway. and In 9 more months(8 now?), it will be a solid 1 wealth a month.
We may as well focus and get to that point.
>>
>>3777618
Like I said, 3D+2b. Status 3 with 2 bonus dice in stewardship for Atia who is acting as your steward because she has a better dice pool than you for this stuff. So 5 dice, drop the lowest 2. Looks like I should've put a link to the rulebook in the OP like last thread. I think I'll just add it to the google drive with the character sheets later.

Here's a house fortunes breakdown with a resource conversion chart for those wondering why I didn't throw up other in demand resources like power and land. It's kinda wasteful when you can convert 2 wealth to 1 of those and would get 3 wealth even with the worst of luck now.

I'm going to head to bed. Have a long day tomorrow with my workload picking up again. On that note, I did say this would be coming in the first thread and that threads would head into more of a once a week type of schedule, but I really like the amount of thought and discussion that ends up going on over night and into the morning. It's a big motivator for me to see the level of interest from all of you. So I think I'm going to stick to a 1-3 post a night schedule with the occasional day off. Slightly slower than what we've been doing, but I'm hoping those in other timezones will appreciate the overnight votes at least. Don't take this as a lack of interest, just real life obligations that I knew were coming either way.

Anyway, feel free to discuss any house actions you'd like to take this month. I'm looking forward to tomorrow. I get to drop some reveals in-character that I've been having to stop myself from typing several times. Should be fun!
>>
>>3777750
>Except we need 20 population to create a small town. So that's higher on the totem pole.
Ah right, I totally missed that house rule.
Changing my vote to population then
>>
>>3776860
>One guess as to what it is.
whoring out children and pregnant women?
>>
>>3777572
Wealth, of course. Anything else is literally stupid.
>>
>>3777572
>Wealth
>>
>>3776860
>One guess as to what it is.
???

Something to do with her dad's main area of business?..

>>3777157
>the swamp will dine well tonight
*happy Bludo noises*

>>3777572
>Population
In case more people who don't get it vote for wealth.

>>3777800
>any house actions you'd like to take this month
Like what?

As a personal action, I'd like to take Atia for picnic on the beach to take her mind off this nasty business, as she clearly is shaken by it. Talk to her about life across the sea and what she would like to do here, where her ambitions lie.
>>
>>3777800
In terms of House Actions for this month we should absolutely start building the Whaling improvement to our Fishery. It was talked about a while back and it is absolutely the easiest (right now the only) way to get the extra +1 wealth we need to reach the +2+1d6 threshold.
I'm also a fan of getting the development of some saboteurs under way. They're only 5 wealth and will be very useful for a house that doesn't have the influence or status to act against our enemies openly.

>>3778055
>>3778065
Normally you'd be right but we need population for our small town and we don't (yet) have the wealth bonuses to make it a better choice vs directly investing in population.
>Investing 1 into wealth becomes 2+1d3 wealth (which on average translates to 2 of anything else but with a 1 month month delay)
>Investing that 1 into pop gets an immediate 2 point rise in pop
>Investing in anything else and getting just 1 point (This is the dumb Never do this)
>>
>>3778083
>I'd like to take Atia for picnic on the beach
Also this
>>
>>3778095
>In terms of House Actions for this month we should absolutely start building the Whaling improvement to our Fishery. It was talked about a while back and it is absolutely the easiest (right now the only) way to get the extra +1 wealth we need to reach the +2+1d6 threshold.
The choice is the best mechanically and so long as it finishes after our dock (where the bigger whaling vessels will moor and unload their catch AND be constructed in the first place) I will support it. With our lovely wife to receive an extraordinary baleen corset in due time. And with Bodger to invent kerosene-strength whale oil bombs. Who needs wildfire?
>>
>>3778095
>which on average translates to 2 of anything else but with a 1 month month delay
Don't we get to roll BO3 on that 1d3? I think that's how Father does it, so I assumed it is how it works in this quest too.
If that is the case, it translates to somewhere between 2 and 2.5 of anything else, making it the better choice.
>>
>>3777750
21, but yeah this is correct. I just think it's silly to allow larger communities in a place that has such a low population.

>>3778083
Love the picnic idea so that's happening.

>>3778095
The aquaculture idea will replace the whaling because the bonuses I was going to give are the same. Whaling doesn't make sense for your house given your lack of ships right now and your inconvenient location for it.

>>3778212
This is also correct. It's BO3.

And your guesses for the holding weren't very good. An artisan chef, of course! +2 to influence, +1 to house fortunes.
>>
>>3778216
Are the beaches on the claw suited for a picnic ?
>>
>>3778220
They tend to be rocky, but there are a few sandy parts on the Bay of Crabs side.
>>
>>3778225
So just to be clear. Once docks are finished we will have an increase in our wealth of 1, due to the trade with Atia's father.
That we are currently only gaining 100 gd. Will this be an increase to the +2 we get to wealth when we roll for wealth then becoming 3+1dx. Or will it be an automatic increase during house fortunes due to it being a trade deal due to having a guaranteed buyer?
I get the +1 comes from a head for numbers I don't get where we are getting the 2nd wealth added to our roll.


Fishing Fleet: +10 Wealth; Coast only; 6d6 months.
The holding includes numerous boats that are able to bring in ample foodstuffs from the sea.
Resource Gain Bonus: Population +2.
Resource Loss Mitigation: Population +1, Wealth +1.

I remember you also saying something along the lines that a fishing fleet may not be the best choice because we wouldn't be able to defend them well enough? Also, would this increase our higher grade food output since we also have processing along with it?

And

Whaling: +5 Wealth; Coast or Island only; 2d6 months.
The fishermen of the holding have learned how to hunt and
process whales, giving them access to a steady supply of
not just food, but those luxury goods derived from whales.
Resource Gain Bonus: Influence +1, Wealth +1.

Would turn into aquaculturing for the pearls correct? Which would net us more pearls? And same as the last question would we get higher quality pearls? Or would we have to hire someone like a jeweler for that?

Sorry for all the questions, just curious is all. If anyone besides OP that has experience decoding these things or is just better informed feel free to answer. I am sure if we get anything wrong he can simply correct that.

The fishing fleet seems like the best option to take. But it takes a huge chunk of wealth but sets us up well if we ever want to get a large town or larger. It also could take 3 years to complete. But likely a year and a half. Potentially less or more than 18 months depending on luck. And it also goes back to possibly not having enough protection on the sea for ourselves if we go this route, without first buying warships.
So Whaling/pearls/aquaculture upgrade might be a better choice. It puts us into 4 wealth meaning we roll a 1d6+2?

If we are going full brownnose the queen. We may as well set apart our best pearls and give her an exquisite pearl necklace.both to show our "sincerity", as a wedding gift.
I still detest this choosing her over the queen when it was due to her family that essentially off our baby's mother
>>
>>3778216
>The aquaculture idea will replace the whaling
Clams! Clams that will make your women feel inferior!

>>3778295
>spoiler
The fact that some people went rapey on half the city isn't grounds for hating on a teenage girl. What, you think that rape doesn't happen after a city changes hands? Its terrible business but such is life. We'll compartmentalize it accordingly and get to the root of who is directly responsible. I've got a hunch some Lannister ordered it to mess with Yronwoods and Dorne.
>>
>>3778295
>>3778295
The trade deals are handled monthly, so you're getting 100gd a month and will be getting 200gd 8 months from now when the docks are done. It's a homebrew thing to encourage setting up trade alliances and the like. You'll be able to barter for and with things like horses/weapons/food/stone.

The second wealth added would just be the base wealth from the Growth roll.

And yeah you're more than welcome to invest in a fishing fleet, but you'll have to protect it. I guess I never settled that higher grade food part. It'll come up in the story at your monthly meeting.

Right again with the aquaculturing replacing whaling. You won't get higher quality pearls, but you'll go from 5 to 10 units a month. I feel like Extraordinary quality should be reserved to work from artisan craftsmen. You're more than welcome to hire on a jeweler and combine the pearls with raw gold from trade to produce something of that quality.

Don't feel bad about questions! There are plenty of people who don't understand the basic rules, let alone homebrew additions. Which honestly doesn't bother me in the slightest as long as they're having fun. Makes certain votes more unpredictable at the least. You're helping to clear things up. And as for helping the Lannisters as a whole... well let's say something is coming for that. Not a retcon of the vote by any means, that's locked in, but another angle to it.
>>
>>3778216
Damn. I was hoping we could invest in Whaling and the Aquaculture. We could potentially get whaling set up in just a couple of months and that will tide us over until the increased pearl production comes online - or are you saying that the aquaculture will give us the same +1 wealth and influence as whaling would have?

As a side note, what do you mean we don't have the ships or the location for whaling? Isn't the 5 wealth investment supposed to cover exactly that sort of investment? It's not like whaling boats need to be all that big - see pic related.
And location? Whaling has been successful everywhere from the Arctic to subtropical Australia to the Phillipines.
>>
>>3778295
Ehh, fishing fleet doesn't seem all that great. Population is generally a fairly pointless stat to invest in and resources loss mitigation rarely comes up in a Bo3 system.

If we can't start up a whaling station then I'm putting another vote towards saboteurs.

>>3778373
Oh and I forgot my whaling boat.
>>
>>3778373
Yeah, the whaling holding would be replaced by your increased pearl production and would give the same +1 wealth and influence.

Maybe I'm just not an expert on whaling, but I always assumed the whaling in this setting was reserved more for the far north near Ibben and near/north of The Wall. I'm assuming there would be some down by the Summer Isles too. You're in between both of those places with a significant distance in between. I could just assume you're preying on migratory whales, but that just feels a little forced when I've already provided a solution more in line with how the house's industry was fluffed up during house creation.

My comment on the ships has more to do with two things: 1. You don't even have a dock built yet and 2. You have no navy yet. If the Celtigars don't capture your civilian ships as tax payments then some other pirates would. You have no way to ensure your vessels will be secure. Maybe they'll be fine, maybe they won't be, but it seems a big thing to risk your people and resources without any force projection.
>>
>>3778424
The way I see it we could also create a pearl diving fleet alongside/instead of the fishing fleet. Stats for that may change a bit, and that may be a way to get better quality pearls. And having a jeweler could simply make it common<superior< Extrodariary pearls. Were it's something like 1 out of the 10 units we find due to pearl diving are extraordinary after a jeweler gets their hands on them.

sadly we can't/should not spend any more money yet till after we pay off our debt. We still need to keep some wealth in case of emergencies.
>>
>>3778485
The pearl-collecting operation likely already partially consists of such boats for divers to work from. (As much as needed to cover the coast?..) If we made more, they probably would have to go to somebody else's territory and step on some toes.
>>
>>3778485
>>3778512
Yeah I don't really want to toss in any more pearl opportunities past the aquaculture. They're supposed to be a valuable luxury good. The jewels will need another component that you'll have to trade for and a craftsman to combine them. Anything less and it'll be too easy.
>>
Just a heads up, I won't be posting until later on tonight. Probably just a bit before midnight EST with an overnight vote. Same with tomorrow night. Wednesday should be 730 EST though.
>>
>>3779100
You do you Boggs.
>>
>Later than anticipated, but here it is!

>Beginning of Month XI of 283

The news of your focus on building a hamlet has brought along a slight influx of settlers to the new burgeoning community. Some other good news, there has been a spike in the birthrate recently. Seems like some of your men really took advantage of that whole going off to war angle. Good for them. If the numbers increase in the way you expect them to, then you may even have a small town of your own on your hands. An exciting prospect, even to you. Your lands have been undeveloped and stagnant for hundreds, if not thousands, of years. Small wonder that the tip of a peninsula half flooded with water from the tides and rains both would be in such a state. But you turned it to purpose and harvested the creatures attracted to such inhospitable conditions for the betterment of all.

You’re in bed at the break of the new month when your mother of all people enters your room just after sunup with a somewhat puzzled expression long enough to wordlessly toss you a letter with the new royal seal affixed. At first glance, it appears to be an invitation to a melee and a banquet of some sorts. All very mundane which you suppose is what was so puzzling to the good Lady Shona. Your house doesn’t receive messages like this from any outside of your neighbors, much less one with a royal seal affixed… at least not in this century. The parchment itself is peculiar to you. The coloring is off and it appears as if it is much older than it should be, with a yellowish tinge to it.

Your wife begins to stir from your ruffling of the parchment and looks on with half-lidded and mildly curious eyes. You aren’t one to read in bed. “Papa has already responded?” She says with some interest after a second look.

“No… the royal seal is affixed. This is for some matter at court, but it does seem… strange,” you say.

“Why would a Westerosi King send you a letter on such parchment?” She seems fully awake and alert at this point.

“It does look a touch worn, I suppose,” you offer.

“Because it is Myrish make. I have used such myself,” she says to your surprise before holding it up to a candle. The ink and paper… changes. The parchment itself blackens and new words appear in an ashy grey color, although they appear to be complete gibberish. “A cypher,” she concludes.

>Please roll 5d6 for Cunning to Decipher
>>
Rolled 5, 4, 1, 1, 2 = 13 (5d6)

>>3779816
>>
Rolled 5, 4, 3, 2, 5 = 19 (5d6)

>>3779816
Hopfully not as bad >>3779829
>>
Rolled 5, 5, 5, 6, 4 = 25 (5d6)

>>3779816
>>
>>3779833
God bless you, sir. Should get us at least 2 degrees if not more.
Max is 4 degrees of success across warfare/persuasion/anything right?
>>
>>3779833
Oh fuck we see all nothing is hidden
>>
>>3779829
>>3779832
>>3779833 nice save
>>3779842 yeah 4 is the max, but the degrees weren't too relevant for this test due to the high base DC

>Atia's decipher test: rolled 25 vs DC 21
>Success, 1 degree!

It takes her the better part of the day to break down and reconfigure, but Atia says the code itself uses the Pentoshi dialect of Valyrian as its root, as if it was known she would be there to aid you.

>My Dear Knight, I do hope this letter finds you in better spirits than when we last met. Dreadful business springing all of that news upon you just after your return from the war. No doubt you’ve already more experienced even more consternation from the typical squabbling between the factions of fair Pentos. My congratulations on your recent nuptials, by the by. I can’t say I know your lovely bride well other than that she was a sweet thing who loved her mummers’ shows as a girl. If I may, I do think assigning you a debt of three thousand dragons along with an early repayment fee of twenty five percent of the principle is absolutely vulgar considering your demonstrably honorable conduct. I hope to discuss such matters and more over a game of cyvasse, if you’re willing, during your upcoming trip to the capital.

The numbers mentioned were written out so they could be scrambled as well… this man is undoubtedly doing you a favor in providing such information, but you have no idea how he’s learned so much. It sends a chill up your spine. There is an extra bit tagged along at the end.

>I thought you may also like to know that Esmeralda’s Nameday is on the ides of this month. I do so hope she is adjusting well to her new surroundings and look forward to seeing her in the coming months. Warm Regards, V.

Your wife looks at you with an expression promising a long discussion in your very near future. Thinking about it, you didn’t tell her much of anything regarding Esmeralda’s past and she was courteous enough not to pry. You have a feeling that may be at an end.

>Okay, I do need to get to bed! Not quite a voting option, but interesting info to work with all the same. The amount mentioned above for your reparations equates to almost 19 wealth, leaving you with 5 extra wealth currently if you’d like to sit that amount aside to pay off the debt. I’ll pick up where I left off here tomorrow night!
>>
>>3779842
>>3779844
The letter has contact poison!
>>
>>3779875
I'd like to pay half, then take a month or two to make it look like we took a loan to pay off the other half.
>>
>>3779881
That would not be fun that would be at the very least three major people dead
>>
>>3779885
Agreed.

Wait so just meeting the DC is 1 degree of success, isnt it when you gain 3 points over that another degree?
>>3779884
I'd rather we get our shit together and simply pay it off. I believe there is intrest every month. So we will pay more. Everyone will know we recieved a dowry to marry someone who can spend it. Especially if anyone has actually heard of her father. Eventually they will all know where the money came from. Along with our ransom.
I can only imagine most houses have 5 wealth sitting around. And we ransomed the nobles and knights for 14 wealth. Most people could likely assume we spent all of our savings. And keeping the dowry as our savings.
19 wealth isnt impossible for our house to have. Considering the ransom. So waiting a month doesnt mean much and is not productive.
>>
>>3778424
>Yeah, the whaling holding would be replaced by your increased pearl production and would give the same +1 wealth and influence.
If gives the same benefits and ties into the flavour of our house that's a win all round.

Can't wait for King's Landing. Especially that cyvasse match.

In the mean time, since we've got 5 wealth remaining we should get those saboteurs happening.

>>3779906
I agree. Pay it off now. Once we've had the amount set then the major incentive for hiding our wealth is gone.
>>
>>3779875
>Warm Regards, V.
Motherf- selfpegger!

Fourdimensional cyvasse match inc

We should explain to Atia how Esmeralda came to be so we're on the same page.
>>
>>3779906
You go up an extra degree every 5 over the DC.

A house like yours isn't expected to have much, if any, gold laying around. Our spending spree in Maidenpool and infrastructure project were noticed, but the spies failed to fill in the gaps and account for your marriage.

I'll end up leaving up a vote tonight for what project you'd like to start this month, if any. Hopefully the info from your new friend will put your minds at ease a little on that front. You should still be walking into King's Landing with an extra 1.5 wealth available from your monthly trading even if you spend 5 tonight.
>>
>>3780060
I am simply curious, does this not really apply? Or have any real effect? If anything our Wife's standard of living covers it due to her father covering its costs I guess, for us. But generally, do QM not care for this at all?

0 Destitute. Your family is penniless.
1–10 Impoverished. Your family lacks essential resources and struggles to make ends meet.

11–20
Poor. Your family has little excess. While they are able to sustain themselves and their holdings, they do not live in luxury.

21–30 Common. Your family has enough to get by.

31–40 Prosperous. Your family has the funds to live in accordance with their station.

41–50 Affluent. Your family has more funds than it needs and lives in comfort.

51–60 Rich. Your family wants for nothing.

61–70 Decadent. Your family is so wealthy, they can afford to have seventy-seven-course feasts.
>>
>>3780153
Usually not. Almost the entirity of that section is dumb as fuck and nearly never applies. Malroy has well over 200 wealth invested and close to 120 power. It just doesn't make sense to abide by those ridiculous examples.

The only one worth using is influence because it gives a good effective range for maximum status.
>>
>>3780153
What >>3780262
said.

The descriptions start getting absurd on the upper ends of the spectrum for many of those tables. The lower halves are usually good guidelines, but they turn to hyperbole after that.

I think the lifestyle holdings for wealth are much better indicators of how a house lives and tried to work that into the dowries. Alysanne's house is old and respected and is considered one of the major players in the Vale, yet isn't known for an abundance of wealth (Littlefinger buys her mother's debts in the books), so I went with Comfortable. Atia's father lives solidly in the Lavish tier, yet wouldn't see fit to shell out for quite that much for her when he has several other children that actually stand to inherit parts of his empire, so I went with Rich for her. Of course, you can spend the 5 wealth to upgrade it to Lavish later.
>>
>>3780262
>>3780377
True that, although the waiting times for the standards of living disproportionate slow to me.
>>
>>3780397
To me as well. Especially considering your wife was already living that lifestyle. It'll be up by the year's end.
>>
So this is out of character slightly.It's not in character at all from what we've seen. We can use the warships to raid and plunder our father-in-laws' enemies ships something like once a year on huge shipments. While guarantying our in-law's ships. This would more be a move to heighten our father's status by eliminating the competition and gaining us a stronger tie with him business-wise and thus creating better trading opportunities. As well you know loot, lots and lots of fucking loot. It seems like more of a Reynold move if he had the right equipment and opportunity.
>>
>>3780414
Hopefully, we get a post tonight.

SALT WORKS ESTATE
Time: 2d6+6 months Requirement: Coastal
Investment: 10 Wealth
The domain is home to a coastal saltworks. In warmer areas, pools of saltwater are simply permitted to evaporate under the hot sun. More temperate saltworks often use bronze, brass, or copper tubs heated over a long period of time, allowing tub after tub of saltwater to evaporate away until the encrusted salt can be harvested. The presence of saltwater is necessary for this kind of salt works; an inland salt source is considered a valuable mine (see Mine Holding). Domains with a Saltworks have ample salt to not only preserve food for long winters but to sell any excess as well.
House Fortune Rolls: +1
Resource Gain Bonus: Wealth +1
Resource Loss Mitigation: Population +1

It is also something we could get in the future if anyone is interested.

or

TROPHY ROOM
Time:
1d6+12 months
Requirement: Hall
or larger Defensive
Holding
Investment: 5 Wealth
The keep includes a Trophy Room of some sort, which includes a great many small, glass-enclosed exhibits of an impressive collection of some sort. The actual contents may vary: some prefer natural wonders, like fossils, rocks, taxidermied or skeletal animals and the like, while others may maintain collections of ancient garments, military
arms and armor, torture devices from across the world and so on. Such collections often say much about those
who own them.
Resource Gain Bonus: Influence +1

It seems like a good upgrade IC. Helps with our low influence, Especially considering that last kill, could be our centerpiece I am sure we have more laying around based on our MC enjoying hunting. We could get now.

And last but not least

SABOTEURS PERSONAGE
Time: 6+1d6 months Requirement: None
Investment: 5 Wealth
It is not something a House would like publicly known,
but some houses have individuals in their employ specifically trained to sabotage the efforts of other houses
to build fortresses, towns, and other land improvements. These individuals infiltrate the territory of an enemy house and work to disrupt supplies, sow discontent
among workers, and tear down what has already been built. Deploying such an individual is seen in most regions as an act of war.
New Rule: Your House gains access to the Sabotage Plot House Action.

Would we gain a character sheet for the Master saboteur we could train up as he or she becomes more successful? We should get a flower garden to keep em close or for a spy network
>>
>>3781334
I personally think spies would be better. Dont see why it wouldn't help the saboteurs if they are set up in that domain.
>>
>>3781334
I agree Saboteurs should be our next investment.
Mainly because I want to strike back against the Gulltown bastards who thought they could get away with sending spies into our own household
But also because there's not much else we can start until our small town and grand tower are finished.

Another option to consider is the Minstrels Seat - every 3 points we put into wealth also gives us a point of influence. Better than something like Trophy Room because it means we can boost two stats at once rather then one of the other. Its also got a great improvement that lets us build up the bards into a network of spies and agents.
Not necessarily in character for Cormaic but could be very suitable for Atia and if she brings it up then I could see Cormaic going for the skullduggery aspect of it. Between that, our Sparrowhawks and some saboteurs we'd have a pretty solid theme coming along.

>>3781356
We can't afford them atm though and even once we have them up and running it would take a while to take advantage o any info we gather. The saboteurs can take action immediately.
>>
Sorry about that guys, passed out halfway through typing. We will be starting at around 730 est tonight and I'll be sure to end the night with an overnight vote on which holding (if any) you'd like to invest in so that everyone can get a chance to vote.
>>
>>3781667
Could we possibly get that update any time soon and the 10+ hours in between would act as an open vote?
>>3781487
I really like minstrels seat. But We need a lot to even get there.
MINSTREL’S SEAT SETTLEMENT
Time: 2d6 months Investment: 10 Wealth
Requirement: Small Castle or larger Defense
Holding, or Small Town or larger Community

And even a small castle is a bit long. I can't see a Hall helping more than simply 20-30 months. And while it is a great investment don't see it being at the top of our list for now.

Small Castle Investment: 30 Time: 72+10d6 Months
>>
>>3781670
I'd rather not since it would leave out the late night crowd. I have a lot to work to do anyway. Best to get it done now so I can get more than a post or two out tonight.

>>3781334
Salt works won't work because you can only have 1 estate holding per domain and you only have 1 domain. If only you could properly harvest the tears of the Freys and Gulltown.

>>3781487
>>3781670
Definitely not what I would've expected and not a very Cormaic move, but he's not the only one attending the meetings so I could see him being slowly convinced. You could set it up in your port town once that is fully up and running.
>>
How about we sit on this wealth and see if we can propose some loans to neighbouring houses?
Maybe buy land from then in better exchange then 2:1?
>>
>>3781747
>I'd rather not since it would leave out the late night crowd.
10 hours is more that enough time for them to post something.
>>
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>>3781936
>eurofags BTFO
>>
>>3781933
Is there even a point discussing this before we swear our loyality? There will be plenty of opportunities in kings landing
>>
>>3781965
Ther is a pint since OP has made it clear he will be providing opportunities to spend in before KL.

I am with you in that we should likely wait for spending more. And if we are going to spend more we should do it via a personage instead of building something. At least till the docks are set up. KL should be a fun time with our wife there to help us bargain out a good fucking deal with whoever needs food. The vale with those precious raw minerals would be nice.
>>3781933
I think that sounds good, we should get a feel for our neighbors at KL while there. We may be able to set up a trade deal or two. We're making plenty of food so we could sell some of that/ exchange some. We could also try and help out a neighbor we are at friendly terms with. Or simply the enemy of my enemy trade food for a small profit of wealth to help them pay their debt faster and have plenty of food for their lands. Raw gems are also nice.
I see ourselves eventually getting a jeweler personage. Any idea what that looks like yet OP?

>>3781936
He is also busy so that's plenty of a good reason. Let the man brainstorm when he can.
>>
>>3781933
This is a really good idea and one I intend to bring up when you meet with the other Clawmen houses at your wedding tourney after your KL trip. Obviously, you can only put forward so much wealth, but you're going to be in a much better position financially than at least some of your neighbors.

>>3781989
Oh the jeweler holding was already fleshed out by another quest. It'll give +1 influence, +1 wealth, +1 to house fortunes and will cost 10 wealth like all the other artisan craftsmen. So if you include the chef and architect, you're looking at 3 solid choices for artisan craftsmen (though you can only purchase the architect until your tower upgrade is completed).

They synergize very well with the marketplace holding which you'd be crazy not to get if you're building a port town anyway. I could see this house feasibly rolling 3d6 for wealth gains from house fortunes in about 3 years of in-game time, assuming nothing too horrible ends up happening. It'll probably end up costing you like 70 wealth to pull off though. This isn't even including other quality of life purchases and additional military holdings. You have a long way to go.
>>
>>3781989
Then he can just say that instead.
>>
So I've been prepping some things behind the scenes and you'll never guess what this is for... not at all what I had planned. It's significantly changed some things with where I was going to take the story. Should be fun!

>>3782285
It's both. I'd much rather be writing, but real life takes priority. And I do prefer overnight votes for things like big wealth expenditures for the anons in different timezones that may not be checking this throughout what I think of as the middle of the day.
>>
>>3782311
Okay.
>>
>>3782311
Well seems like things just got better...?

Just thinking about what kind of ridiculous event would have happened if we busted out a 100 when we raided the enemy camp? as a vague example if you're up for the hypothetical?
>>
>>3782447
I think you rolled an 11 to get stuck with a knightly order and an accomplished commander. A 100? Bobby B's Iron Bank envoy and baggage. Almost more trouble than it's worth. Almost.
>>
Really hate the idea of getting saboteurs or spies.
>>
>>3782559
Wrong quest, pal
>>
>>3782559
Agree at least until we get our market and ships going.
>>
>>3782604
That's a given. But should we really limit ourself that we have no offensive capabilities untill we get much larger?
I still support trying to railroad the dock and warships. Just trying to play devils advocate as well.
>>
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>You know when you're all set to do something and you end up getting stuck in an hour long phone call? Yeah. Sorry about the delay.

You and Atia end up having a long conversation regarding Esmeralda and her origins. You go over your original meeting with Ynys, mostly because she kept asking for more details on those incidental parts, someone has a jealous streak. You conclude your recap by describing your run-in with your mysterious benefactor and subsequent introduction to your daughter. You bounce some ideas and theories over the man’s identity until you both are convinced the man must be Varys the Spider. You’d never met the man and the only clues you had were that he was certainly no knight and that it had to be someone well-placed within King’s Landing, likely even the Red Keep itself, to have managed to smuggle your daughter away from that hell hole. Atia supplied the rest due to the eunuch’s status amongst the people of Pentos as a sort of folk legend. A man who grew (in)famous in the underworld for his uncanny knack for stealing from thieves and his trafficking in information. A reputation that ultimately led to his recruitment by the Mad King. You suppose it did make a sort of sense to recruit an outsider if you had already found reasons to distrust every other viable Westerosi candidate, real or imagined. It also explained his use of their language in the cypher as well as his knowledge of the wedding. Atia thinks there’s a good enough chance that news of her father entering an alliance with a Westerosi house would be the sort that would make its way through the more politically minded circles across the narrow sea. If the Spider still had contacts in his old haunt, and what fool wouldn’t, then it’s more likely than not that he would find out.

You do still have many unanswered questions, chief among them being what exactly he wants from you. You’re also more than a little perplexed as to what his relationship with Esmeralda and your former lover is. It’s not as if it is normal for a member of the Small Council to be gallivanting about the Crownlands delivering toddlers to unsuspecting new fathers in the dead of night while the countryside and city are both being sacked. That alone was enough to make you not even consider his involvement until the cypher came into play. It sounds as if you will have a chance to ask some of your questions in person over whatever the fuck cyvasse is.

(1/2)
>>
>>3782873
With this new information, you are anxious to hold your monthly meeting and call for a servant to pass the message along to the other members of your own little small council, such as it is, to meet you in your chambers upon the morrow to break fasts and strategize. You do have one small snag to consider. You’re obviously going to bring up your new information regarding your debt, but that is going to raise some pertinent questions. You can mention having an ally in King’s Landing and end it there. You are the head of house here and they will have to deal with it even if they feel left out. You could also choose to let them in on at least part of the secret. There’s still no reason to mention Varys, but they actually don’t even know of Esmeralda’s origins other than your mother knowing that she’s half dornish.

>Keep Esmeralda’s origins a secret from your family
>Tell them of her origins and her link to your benefactor, leaving out Varys’s name
>>
>>3782881
>>Tell them of her origins and her link to your benefactor, leaving out Varys’s name
>>
>>3782881
>>>Tell them of her origins and her link to your benefactor, leaving out Varys’s name
>>
>>3782881
>Keep Esmeralda’s origins a secret from your family
Seriously, OPSEC!
>>
>>3782881
>Keep Esmeralda’s origins a secret from your family
I don't see bonuses of telling them. But danger that secret will get out grows significantly even if I trust all of them.
>>
>>3782881
>>Keep Esmeralda’s origins a secret from your family
>>
>>3782881
>>Keep Esmeralda’s origins a secret from your family
>>
>>3782881
>Keep Esmeralda’s origins a secret from your family
>>
>>3782888
>>3782890
>>3782905
>>3782912
>>3782915
>>3782957
>>3782966
Solid secret keeping there. Not overly surprised after the religion vote, but it's kinda a big deal so I figured I'd see where it fell. Writing!
>>
You decide to keep Esmeralda’s origins a secret from the rest of your family. All of that is in the past now and you see no reason to complicate things further. Besides, Ciara is off to get married soon and while you think she can keep a secret, you’d rather not risk some unknown man finding out. After all, you’ve shared everything with your wife so far. Your family is aware that you’ve met plenty of proper Crownlanders in your two years of wandering the area, so the idea of an ally in the capital shouldn’t come off as too much of a surprise.

Your family makes their way to your chambers around an hour after sunup and gathers around your meeting table, now sporting a rich purple tablecloth. Atia has been wrangling servants to help her redecorate your otherwise spartan quarters. You didn’t see anything wrong with your décor, but you also don’t care enough to raise an objection. The improved bedding and silk sheets were at least appreciated. Atia compliments Ciara on the curls of her hair, gaining a smile and a thanks for her trouble. Good to see they’re getting along. You know Atia has been worried about being accepted by the rest of your family.

You get down to business before you completely lose Barth’s attention over hair styling techniques. Though the idea of him sporting a braided beard with flowers woven in does put you in even better spirits. Maybe you’ll suggest as much after you no longer need his input. “Right, so I have some interesting news. I have a… friend of sorts in King’s Landing that was able to get his hands on the documents pertaining to these war reparations we allegedly owe. Atia?”

She unfolds the blackened letter with her notations scrawled under each line. “We owe the crown three thousand dragons with a twenty five percent early repayment fee, which would bring the total to three thousand seven hundred and fifty dragons. A large sum, but preferable to dealing with twenty five percent monthly interest instead. Such a rate is all but criminal and would have banks shuttered in more civilized areas,” she says with some bitterness.

“And we have little other choice but to pay it if we don’t want an army on our doorsteps. It’s simple extortion to keep Loyalist houses from posing a threat. Hell, I’m sure less fortunate houses will end up giving up lands and titles over this, to say nothing for their daughters,” you add to the various shades of angry faces. You have to admit, it’s a good plan and one you could easily see yourself implementing.

“This still leaves us with a thousand dragons free for investment. I have some ideas, but I’d like to hear yours first,” you say before opening the table to discussion.

“Well, I still think Bodger’s pearl farming idea should be a priority. Or save it until you can pay the retainer for this architect that Mother has been pining after,” Ciara says mischievously.

(1/2)
>>
>>3783027
“You little--- I am not pining! And that isn’t even what I was going to suggest!” It’s rare to see your mother so flustered. You just raise your eyebrows when she looks to you. “You’re both impossible. You got it from your father, no question. No. I was going to suggest retaliation. These houses of Gulltown need to suffer. They send killers and spies into our home and are sitting back in their homes in comfort. This demands a bloody answer. Use the coin to provide one,” she says with some real spite.

Atia pipes up here, “I agree with the Lady Shona. They must suffer. We have enough funds for saboteurs, but probably not enough for any assassins or spies worth the coin. I could recommend some people.” Well then. These two were scary when they agreed on something under normal circumstances, but this is taking it to the next level.

Barth grunts with a sour face and takes a moment to drain his mug. “Aye. They should answer for the craven shit they pulled. But why waste perfectly good coin on a job better done in person? You did right proud by us taking heads down at the stump with your own axe. The lads even liked your whole life for a life bit even though I’d have given him a shave like the rest. We’d all gladly follow you if you want to take some more heads. Buy us all a round if we make it back and keep your coin.”

Your mother cuts in, “if your quite done measuring cocks Barth.”

Barth shakes his head with some genuine seriousness, “no Shona, it’s not about that. It’s about looking a man in the eye if you’re gonna kill him and not blinking. It’s about not ordering your own to do a job you won’t do yourself. It’s the Old Way and I’ll be fucked and so will everyone else before I see it die out. I don’t expect you womenfolk to understand and no offense meant with all of that. My own sweet woman didn’t. You know it’s what your own man would’ve done.”

You can see the tears in her eyes when she says, “and he’s dead now and left the rest of us to pick up the pieces.”

“Aye, lucky fucker that he is. Leaving me to get old and fatter while that new lad parks his royal arse in that stupid fucking chair won with the blood of his dead friends and men, and I still miss him for it," he says somberly, "I’m getting old. I used to be able to fuck all day and fight all night, but now I’ll settle for a good death with blood on my face. Not that I’m going to let your boy die, Shona, before you start your screeching. What say you, Cormaic?”

You look around. All three of the ladies look distressed, you’re sure for a variety of reasons, but Barth simply fixes you with a neutral gaze as if nothing had been said at all.

>Hire saboteurs
>Be the saboteur
>>
>>3783033
>>Be the saboteur
>>
>>3783033
>>Be the saboteur
>>
>>3783033
>Be the saboteur
Its a trap, hes a traitor.
>>
>>3783033
>>Be the saboteur
>>
>>3783033
>>>Be the saboteur
>>
Our eyes are to obvious if we go in person
>>
>>3783101
not going to lie. Utterly forgot about this point.
Get the blacksmith to make us some contacts. Problem solved.
>>
>>3783033
>Both
I agree with Barth, if we can do this in person we should. I still think saboteurs is the best possible holding we can purchase at this stage and I love the flavour of it ... but damn Barth makes a good point. I want to deliver our wrath unto the Gulltown bastards personally.

As for our eyes, I think we'll be fine with a low hooded cloak (or just making sure the are no surviving witnesses who had the chance to look into them)
>>
>>3783042
>>3783044
>>3783048
>>3783068
>>3783079
>>3783101
>>3783116
>>3783127
>Be the saboteur

The man has a point, though you could’ve done without your mother and him discussing his cock.

“Aye,” you say and the whole room seems to exhale, “we’ll leave with four others, the best, for an even six. No colors. We will bleed them and make them regret ever setting eyes on us.” Barth breaks out into a big grin at that and clasps your arm. “You do your father proud, Cormaic. I’ll see to the others.” You give him a nod, dismissing him from the meeting. He didn’t care much for matters of coin anyway.

“Cormaic, you can’t be serious,” your mother starts disapprovingly, “you only just got married and you’re already off to risk your life? You at least need an heir. I love little Esmeralda, but you know she would be contested. Last thing we need is some Brune coming in here trying to scoop up Ciara before you’re even cold in the ground.” By the look on Ciara’s face, you’d say that’s the last thing she needs too.

You look to Atia, who has been oddly quiet through all of this. She’s paler than usual and looks afraid and lost. “There’s no reason to worry, sweet wife, this isn’t quite the dumbest outing Barth has dragged me into. I’ll return before Esmeralda’s nameday. Hopefully with gifts in arms.” But she shakes her head sadly, as if you don’t understand the gravity of your actions.

“I’m with child.”

>Aaaaaand that’s it for the night! I won’t have a story update tomorrow, going to do some housekeeping and prepping for your vacation in the Vale to make a solid run of it, but I’ll probably be able to answer questions still. I’d strongly recommend catching House Reynold and House Malroy tomorrow instead. I know I’ll be trying to pop in for a vote or two. I just couldn’t help but end it on that note, but I’m still going to throw up the vote for spending the remaining 5 wealth as promised.

>Spend 5 wealth on doubling your pearl output and adding a resource gain bonus of +1 wealth and +1 influence from your house fortunes
>Commit to spending 10 wealth as soon as you have it on the Artisan Architect holding, which reduces the build time of all of your projects by 20%, adds +1 defensive bonus to your tower and hamlet, and give a resource gain bonus of +1 from house fortunes
>Just save the wealth for now
>Other (please specify)
>>
>>3783133
>“I’m with child.”
Well mom, problem solved.

>Just save the wealth for now
>>
>>3783127
At this point, we could likely arrange for our sister to marry up into an heir if we stockpile some money.
>>3783133
>>Commit to spending 10 wealth as soon as you have it on the Artisan Architect holding, which reduces the build time of all of your projects by 20%, adds +1 defensive bonus to your tower and hamlet, and give a resource gain bonus of +1 from house fortunes
Engineer with a different name without a discount on useful technology items

It would speed up our hall and dock.Don't twat swat your mom.

Siege Engineer*: +5 Wealth; 1d6 months.
The engineer has spent time in the field and is skilled at assembling siege
engines as efficiently as possible.
New Rule: The costs of building siege weapons and siege towers are reduced by -1 Wealth (those engines reduced to 0 Wealth cost instead grant 2 engines for a single point of Wealth).

Engineer Commander*: +5 Wealth 1d6 months.
The Engineer is a combat veteran who can act as a sub-commander of an Engineer unit.
New Rule: The Engineer Commander has a Warfare of 4. Additionally, reduce the cost of gaining Engineer units by 1.

Are there similar options as these for our architect and if there are..how would it make sense to upgrade? Or is it a once and done kind of deal? Would it just be a self-study kind of thing?

To be honest I am a little torn. If we are really min-maxing it'd be wise to get aquaculture since it will make every month +2 wealth due to our trade deal by the time it is done. But considering it will take longer than our hall to create I guess thats fair. And an insanely long process.
>>
>>3783161
It won't actually take longer than your hall since I've decided to just use the whaling stats for it. Should be less than a year. I'm taking it as Bodger having done some experimenting of his own already. You can even trade the pearls with other houses for other goods, but more wealth never hurt anyone.

Artisan personage holdings don't have additional upgrades, but they're generally great investments. The engineer costs an additional 5 wealth for the same build time bonuses. The whole discount on goods thing really makes no difference in a game where you control an entire house. It's more for games where there's a party of pc adventurers. Also, check out the marketplace holding (pic related). +1 wealth for EACH artisan personage holding. Architect counts as one, but engineer doesn't. I've also mentioned a chef (guess what Atia's new go-to is) and a jeweler. Other options include bowyers, leatherworkers, etc. You can really stack things up if you get creative, but this obviously requires a ton of wealth.
>>
>>3783133
>>Spend 5 wealth on doubling your pearl output and adding a resource gain bonus of +1 wealth and +1 influence from your house fortunes
I thought we'd already decided to go ahead with the aquaculture plan?
If not then we absolutely need to do so straight away. We need that extra +1 wealth to reach the +1d6 threshold for house fortune results. Not to mention the tremendous bonus from extra pearls.
>>
>>3783186
Yeah I got around to reading some of that. I was going to say it was a dumb question to ask. But thanks for humoring me.
I was wondering if you would have just made it a 2d6 as whaling is.
>>3783161
I will change to aquacultureSeems a little broken with our current deal
Cause even if it takes exactly as long as it takes docks. We will passively earn enough to cover the architect. Actually more than double almost triple. We would really not have to worry about wealth for a while.

B Resource-to-Resource Conversion: 5 Wealth per
one-way conversion. I've no idea but I always thought it was 2 wealth for anything else.

B Other Holding Discount: 5 Wealth per 5 point discount on one Holding, or 2 point discounts on two Holdings.

B Unit Bonuses: 5 Wealth per 2 point discount, or per benefit. These two points are often split up between two
unit types.
Is how things work?
Again thanks for filling in my blanks.
>>
>>3783186
>but this obviously requires a ton of wealth.
>Swears to Cuntsei
>Gives us a shit ton of GOLD

Cormaic: Keikaku doori
>>
>>3783133
>>Spend 5 wealth on doubling your pearl output and adding a resource gain bonus of +1 wealth and +1 influence from your house fortunes
>>
>>3783186
that nat hundred the baby roll i guess?!

quadruplet ninja turtles sons ftw
>>
>>3783133
>>Spend 5 wealth on doubling your pearl output and adding a resource gain bonus of +1 wealth and +1 influence from your house fortunes
>>
>>3783133
>Spend 5 wealth on doubling your pearl output and adding a resource gain bonus of +1 wealth and +1 influence from your house fortunes
>>
>>3783042
>>3783044
>>3783048
>>3783068
>>3783079
>>3783116
>>3783127
>>3783033
Why sit on your stupid ass and do nothing is not an option?
We have leverage we can accuse them of braking king's peace.
We can do so much with it blackmail, start a war.
Why give it away?
What are we gain by doing it?
We gain NOTHING by doing it.
We risk EVERYTHING.

>>3783133
>Just save the wealth for now
>>
>>3783536
It's fun
>>
>>3783538
Also people we are getting back at send only spies
Assassin didn't come from them
>>
>>3783536
>We have leverage
No we don't
We're some podunk knightly house from deep in the bogs of Westeros and we were on the wrong side of Big B's rebellion.
We've got no status, no prestige and no allies who would back us in this.
The only thing accusing the fucking Arryns of breaking the king's peace will achieve is a swift doubling of our debt, and that's if we're lucky.

We can't act diplomatically.
We can't act militarily.
The only option for getting a little satisfacion is to get dirty. And fortunately that's something Cormaic and his men are very bloody good at.
>>
>>3783536
Cause the MC's vice is Wrathful. We have to take action, but that doesn't mean we can't try to be smart about it.
>>
>>3783566
And his Virtue is Just. What are we doing isn't just.

>>3783564
>No we don't
Yes we do
>We're some podunk knightly house from deep in the bogs of Westeros and we were on the wrong side of Big B's rebellion.
With wealthy father in-law that would gladly help improve our standing. Or at least borrow us money for mercenaries
>We've got no status, no prestige and no allies who would back us in this.
We about to gain backing of the Queen. Spider is definitely interested.
>The only thing accusing the fucking Arryns of breaking the king's peace will achieve is a swift doubling of our debt, and that's if we're lucky.
We're not accusing Arryns. Why would we do that? It was some random punk branch of his house that sent spies.
We can blackmail him tho and threaten him that we can do it.
>We can't act diplomatically.
Why not?
>We can't act militarily.
We definitly can tho...
>The only option for getting a little satisfacion is to get dirty. And fortunately that's something Cormaic and his men are very bloody good at.
And that's only thing we get. "A little satisfaction".
We risk death and destruction of our house.
Good trade my dude
>>
>>3783578
vice>virtue
faggot
>>
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>>3783578
>And his Virtue is Just. What are we doing isn't just.

Retaliation is a form of justice. Not the best form of justice, but still justice.
>>
>>3783583
>>3783585
I'm going to read thru some of the posts again. But are we even targeting the right person?

Because we want to go after people that sent assassin RIGHT?
>>
>>3783596
Also do people believe that Hand of the mutherfucking King, won't figure out who fucked with his sworn house?
>>
>>3783596
I want to go after them both, and right now it seems a damn easier to go against the Arryns.

>We're not accusing Arryns. We can blackmail him tho and threaten him that we can do it.
Yes. Let us try to blackmail the hand of the king. That will end well.
>>
>>3783293
Yeah it was one of the rolls! I won't say which yet, but it had a specific result. I rolled for a bunch of stuff like gender and difficulty of birth and certain traits. And I'm adding something else in because I can't resist. And to think I was going to just give you a child that worked narratively, man was I wrong. To be honest, it turned out to be so interesting that I'm already planning a sequel of sorts to this quest that would start at the beginning of the first book when your heir would be about 14 and just hitting that Young Adult threshold. It won't even start this year, maybe next year depending on my pacing, but I'm excited for it.

>>3783538
Best response, but the others also have the right of it.

>>3783548
You're right on that, but the first guy we killed knew of the assassin. The fun thing about this is that feudal justice works both ways. You cause some chaos and can be placed as being in Gulltown? Ok. Where's the proof you caused trouble though? You were getting gifts for your newly pregnant wife and your natural born daughter's second nameday. And you're going to King's Landing to have your past "crimes" washed away and to be welcomed back into the King's Peace. Anything before that can be argued as fair play. Obviously there are plenty of counter arguments to be leveled against you, but do you think the king cares enough to listen to how this swamp demon showed up and started burning down Gulltown? If you do this right, then it will sound like a petty story at best. It's one thing for you to personally "slander" a major house or two in the middle of court and another thing entirely to have someone complain that you're good at what you do to your new master.
>>
>>3783620
Assassinating people from one of his sworn houses is better how exactly?
>>
>>3783626
Well if QM wants to do it there is no point for me even arguing, so I will drop it. No matter how stupid it is
>>
>>3783631
It's only stupid if you fail. Which you certainly could. I should've thrown up an "Other" option, but feel free to offer write-in options whenever you want. We've had some good ones so far.
>>
>>3783637
For me you normally write one or two hours after midnight. I rarely can participate. But at least can complain when others willingly THROW AWAY ADVANTAGE AND RISK EVERYTHING FOR SHITY REVENGE!!!!
>>
>>3783626
>Where's the proof you caused trouble though?
No this is baffling.
Like we do it, they have proof or not we are giving Jon Arryn and Varys leverage.
"We know that you did it do what we want or we end your house"
What stops them from doing it?
>>
>>3783626
>Obviously there are plenty of counter arguments to be leveled against you, but do you think the king cares enough to listen to how this swamp demon showed up and started burning down Gulltown?
Not to mention they can't pin us as having any motive to go picrelated without admitting they sent spies in the first place.
>>
>>3783655
While I agree it's not the best course of action. Our family has been slighted one to many times recently. We lost a war, our liege died, spies sent to our home, an assassin amongst them, tries to kill our new and Likely pregnant then wife.
We likely feel we should send the message we will not be fucked with, even if it is unsigned.
We would likely fail if we brought them to court for disturbing the peace. So we retaliate silently. IC it makes sense. Like father like son based on what we know.

Whether it's not the best logical decision, play the character. Even if it seems like a trap, it's an emotional decision from the characters POV not a completely rational one. Have fun in the game while it lasts.
Complain and say your argument to dissuade others if you think it's a bad choice.
Majority rules, and that's what it comes down to.
>>
>>3783186
>Marketplace
>Trade routes
Just how many estate wealth holdings and artisan personage would you say Atia's father has?
>>
>>3783658
>Not to mention they can't pin us as having any motive to go picrelated without admitting they sent spies in the first place.
>They aren't able to form lies and deceptions
>>
>>3783676
Which city? Basically, too many to even bother fleshing out. I'm going to have to think carefully about how trade route holdings function with larger entities like powerful magisters and cities. There would likely have to be a hard cap somewhere.

Speaking of hard caps, I have to say I really like Father's idea for ability capping and will probably use at least the general premise, with 1 ability capped at rank 6, 3 at rank 5, 5 at rank 4. And a cap on benefits too. That won't be status based here due to our obvious constraints in that department and the fact that benefits tend more towards the fun side than the broken side, with some notable exceptions. That way we don't have the "we'll get them all eventually" mentality. And I think I'm going to reward more narratively exciting picks for destiny points going forward, just to make them more appealing.
>>
>>3783795
Yo Bogdad, I'm feelin a lil drawfaggy today. Got a short description for our boy Cor?
>>
>>3784198
Yeah! Sorry for the slow response, I've been having connection issues. Somewhat young considering he's still 19. Auburn hair a shade or two from brown. Hazel eyes, with odd oval shaped pupils. Relatively unremarkable otherwise (not ugly, but not a jaw dropper) aside from being vaguely sinister in appearance. I was thinking a build on the slimmer side just because it would explain his lack of focus on close quarters fighting from a young age.
>>
SO if you all are so committed to swearing to the queen. Are you guys interested in spending a destiny point there as a sponsor? Or we could spend it on Varys.

Seems like we've some good faith already built-in there. A sponsor as strong as the spider could be plenty useful. We would never need to hire spies and I am sure we could do the odd job for him that he could find a way to benefit us somehow. That along with forging a stronger tie with our father in law since he could help us with that as well.Clearly I am more for Varys than the Queen.

Just throwing out an idea. It's not as strong as spending a DP else wher but it should pay some good dividends and make it narratively rich in many areas.
>>
>>3784945
>Are you guys interested in spending a destiny point there as a sponsor?
Personally no. I'm all for developing our relationships with Varys and the Queen narratively but I don't like the idea of making it so much a part of our character that it warrants a destiny point.
I also don't think it makes much sense at this stage. Varys has slipped us some information and a small child but that's more about his loyalty to the realm as a whole and the potential for us to be a useful tool later - sponsor implies a much closer relationship and I don't see that he has the incentive to go that far. As for the queen - we haven't even met her yet.
>>
>>3784945
i think this guy >>3785497
has a sensible objection. Maybe if bogger decides to give us more chances to interact with varys, we could decide later on. I personally wouldn't even mind varys asking us to do a mission as a strike team in Essos, that would be fun as hell
>>
>>3784945
>>3785497
>>3785525

I'll definitely be putting such a thing to a vote. Both the Queen and Varys have a lot to offer you and both would expect you to act as their agents in ways that would and should make a normal person hesitate. You'll of course also have the option to pay the Queen lip service with your bending the knee and be on your merry way after she gets her ego stroked from the whole affair.

I'm going to drop the first post in an hour and keep the vote open a little longer than I usually would because it's probably going to shape how the remainder of the thread plays out.
>>
>“I’m with child.”

Three words and everything changes. It shouldn’t come as too much of a shock after how much you’ve been trying for the past month, but it still hits you hard. Your first child with your wife. A child who will carry your name and inherit your lands, especially if it’s a boy. A boy for you to teach to shoot your ancestral bow until he earns a knighthood of his own. You’re stunned in your chair, worried yet elated. “Are… you certain?” You say with some trepidation.

She nods, “I missed my last moonblood two weeks past. I didn’t want to say anything too early and give you false hope, but I also won’t let you leave without knowing. I’m certain, Cormaic. We are going to have a child!”

You rush up to embrace her and then end up hesitating and only wrapping your arms around her shoulders so as not to harm your child. She lets out an exasperated sigh and wraps herself around you more fully instead. “I’m not that delicate yet, husband.”

Ciara and your mother are both elated, though your mother does insist your wife start eating more, saying she is far too skinny as is. You call for some wine to celebrate with the family you have present, but the ladies ensure Atia’s is watered down. Apparently, babies can’t imbibe too much alcohol lest they become simple. Perhaps you’ve solved the mystery behind Bodger at last.

You begin readying your gear so that you can depart at first light… you really could use a squire for all of this. You are having a slight dilemma as for how you’ll proceed. Part of you instinctually makes to pack your old unmarked gear and forgo your bow to avoid recognition. You could stick to skulking about in the shadows where you are most comfortable, and no one would be the wiser as to your presence in the city. You also could be blatant about your trip, traveling in full regalia and making a show at shopping in the markets of Gulltown for gifts and whatever else takes your fancy. There’s a certain wisdom in hiding in plain sight. It lends you an alibi of sorts. What sort of madman would parade around a city in broad daylight for all the realm to see only to cause chaos as soon as the sun sets?

Will you:

>Fly no colors and display no outward signs of your identity. You were never there.
>Make no attempt at concealing your identity and all but announce your presence. Play the part of a man with nothing to hide.
>Other.
>>
>>3785640
>>Fly no colors and display no outward signs of your identity. You were never there.
Might be nice to get some other people to wear our armor out and about too, so that we can be "seen" elsewhere
>>
>>3785640
>>Fly no colors and display no outward signs of your identity. You were never there.
>>
>>3785651
Might be a good thing, To simply have someone we trust ride our domain cleaning up small-time bandits. Having many see "their leige" in his armor and such.
Whatever works should be alright. We shouldn't commit too hard and find a nobleman that wants to meet us and chat and so on other lands or our secret could be ruined.
>>
>>3785640
>>Fly no colors and display no outward signs of your identity. You were never there.
Thought I voted.
>>
>>3785640
>Fly no colors and display no outward signs of your identity. You were never there.

Yeah have someone in our armor pretend to be us clean bandits or something.
>>3785651
>>3785676
>>
>>3785651
>>3785662
>>3785679
>>3785760

Solid consensus on sneaky sneaking. You really don't have any bandits around with a law score this high, but I'll think of something for where you'll be seen.
>>
You finish your preparations and find your wife has made preparations of her own, with a trail of flower petals leading across the main room to the bed and ending between her spread legs. She’s already nude and lounging, fixing you with a playful smile as you watch her. “Are you sure this is okay? The baby…”

“Will be fine,” she says with a roll of her eyes, “you men really do think of your cocks as weapons. I suppose there is some truth to---” she gasps as you follow the petals to their ultimate destination.

You leave shortly after the sun begins to rise. You didn’t sleep well for various reasons. Atia was almost frantic with you, as if she could get you to stay through passion alone, and your mind was still spinning afterwards at the thought of bringing another child into the world.

Aodhan, your Sparrowhawk lieutenant joins you along with Barth and three of his greybeard veterans. You’re all sticking with simple leathers and cloaks along with an assortment of smaller melee weapons. You don’t need anyone crying about a group of Clawmen archers, especially one with a white bow, after their last run-in with you.

You managed to wrangle the lad Barth took with him to serve as your fitting dummy for your breastplate. Apparently, his name is Fergus. You made him dress in your fine basilisk leather with the new breastplate over it and bade him ride through Maidenpool, with a dozen of your men dressed in their finest tabards mounted beside him, while keeping your signature dragon helm firmly on his head. You emphasize that last part to ensure he follows the order and tell him to make a point of being seen by the merchants of the town, gossipy bunch they must be, but to avoid breaking bread near the keep itself. What a busy man you’ll be this week, you think with a smirk.

You end up making your way down to Dire Den with your decoys before jumping on a ship at their port. It’s not exactly what you’d call bustling, but it’s a hell of a lot more active than your backwater hamlet and easily the best you can do on such short notice. The captain of the ship doesn’t ask any questions at the sight of a fistful of silver and you’re casting off for less friendly shores by mid-afternoon of the second day. You end up in a huddle with your men near the aft of the ship discussing how you’d like to approach this excursion.

Will you:

>Target warehouses for burning, these copper clippers love their goods more than anything
>Target a key noble or two from House Arryn or House Shett, make them pay in blood
>Both
>Something else, write-ins are encouraged as always
>>
>>3785947
>Target warehouses for burning, these copper clippers love their goods more than anything
>>
>>3785947
>Something else, write-ins are encouraged as always
Forest fire?
>>
>>3785986
It's a full-fledged city, something like the 4th largest in Westeros. That's more of the warehouse option than anything.
>>
>>3786000
Unleash pests or invasive species?
>>
>>3785947
Aw, screw it.
>Target warehouses for burning, these copper clippers love their goods more than anything
Make em bleed coin.
>>
>>3785947
>Target warehouses for burning, these copper clippers love their goods more than anything
oy vey
>>
>>3785947
>>Target warehouses for burning, these copper clippers love their goods more than anything
>>
>>3785947
>>Target warehouses for burning, these copper clippers love their goods more than anything
>>
>>3785983
>>3786011
>>3786028
>>3786038
>>3786112
>Sorry, that damn social life getting in the way!

>Target warehouses for burning, these copper clippers love their goods more than anything

You decide to keep things sort of simple and resolve yourself to burn their warehouses instead of carrying out some risky assassinations. In truth, you’re still not completely sure the depth of Gulltown’s involvement in the plot against your wife and you’d rather not start butchering a bunch of nobles that turn out to be completely innocent of the plot other than kinship with what you hope are your biggest critics. You’re sure there’s a reckoning to be had with the Freys as well and initially suspected that such underhanded tactics were their work over the supposedly honorable Valemen. The way that bastard emissary sat back and watched as the men he conversed with moments prior were cut down is still burned in your mind. More than anything, you loath the craven minded. But you digress.

The nice thing about a city like this is just that, it’s a city. The buildings, warehouses included, are tightly packed together and a well-placed fire could turn a row, or even a district, of buildings into a collection of kindling. You don’t exactly have to take this approach. You could be more meticulous and avoid burning down a good chunk of the city, but why risk everyone’s lives trying to handle these duplicitous shits with care? At the very least, such an approach will get rid of any evidence of your presence. You and the rest of your entourage find a tavern by the docks after your mid-morning arrival and proceed to relax for the day. The nice thing about a city like this is that there are no shortage of taverns, brothels, and inns for sailors and those of your ilk to rid their pockets of whatever copper and silver they’ve come across in their travels. Your lot blends in here even better than they would in the shadows and before long Aodhan and one of Barth’s comrades have wenches in their laps, finding such company a better way to pass the time until nightfall over the drinking and gambling and shit talking of the rest of your lot.

You’ve had more than a glance thrown your way by the woman working the tap at the moment. Curly brown hair and an hourglass figure. Basically, the opposite of your wife. Your thoughts are drawn to your relationship with Atia… you’ve never dropped the L word and you’re not sure she has either. She tends to slip into her native tongue in her more passionate moments. You didn’t expect to find yourself in a deep moral dilemma in a seedy portside tavern and yet here you are. How committed are you to your wife?

>You remain devoted to her and may even be in love
>What happens on your excursions is of no consequence to your marriage bed
>>
>>3786276
>>You remain devoted to her and may even be in love
>>
>>3786276
>You remain devoted to her and may even be in love
Devout to the marriage, but we ain't a sleezy womanizer. its the principle of the matter.
>>
>>3786276
>>You remain devoted to her and may even be in love
>>
>>3786276
>You remain devoted to her and may even be in love
>>
>>3786276
>You remain devoted to her and may even be in love
>>
>>3786277
>>3786282
>>3786283
>>3786330
>>3786446
>You remain devoted to her and may even be in love
>Admittedly kind of what I expected, but I figured I would leave it open at least once just because your virtue wasn't listed as Devoted! It wasn’t going to have any negative impacts, at least not this time, but I wanted to get a measure of how you see the character before a more important vote down the line.

You give the barmaid your patented smirk and sit back in your chair, content to drink the pisswater that passes for ale here and bide your time. Aye, she’s definitely your type in many ways. Curves in all of the right places, a sultry smile, and some sort of complex that makes her gravitate to the most dangerous thing in the room. The type men ache to bring to a room upstairs and try to conquer, but not the type a man of your means and talents would think of settling down with. You’re a big fan of a pair of tits, but you have something more now. You have the trophy. And more than that, you think you may truly be in love. Not many can say that with honesty and you never considered numbering yourself amongst them, but you’ve never quite felt this way before.

Ynys… you were infatuated, sure, and you pined after her long after your short week of passion, but you didn’t have the deeper connection with her that you do with Atia. Perhaps to your personal shame, you’ve struggled to mourn her a great deal. There would be retribution, of that you're certain, but you felt far more towards the mere threat of harm towards Atia. You’ve felt synced with your lovely wife in some intangible way ever since the wedding and you’re sure she feels the same. You can feel it. You’re both still have very different personalities or opinions on things, but in such a way that you feel more whole with her around. It makes you curious as to what your children will be like…

And as the afternoon winds on, your thoughts turn once again to the force that your wife insists brought you together. R’hllor, the Lord of Light. You’ve now had your worldview challenged by this eastern religion thrice. Atia’s childhood story, your experience with the “sacrifice” at Whispers, and your own wedding in which you felt the warmth of the flames spread throughout your body. And now here you are, about to light the realm’s biggest bonfire. Atia insists there is power in sacrificing to the flames. Surely the quantity of goods you plan on burning qualifies as a sacrifice. But will you treat it as such?

>Dedicate the Burning of Gulltown to the Lord of Light
>Don’t
>Feel free to specify if you’re asking for some sort of boon for your sacrifice, provided it gets enough votes

This’ll be our overnight vote! I want to start the actual event off on its own night, so we will pick up with it tomorrow night at 730 EST. As always, thanks for playing everyone!
>>
>>3786276
We shall remain chaste and pure
>>
>>3786457
>>Dedicate the Burning of Gulltown to the Lord of Light
But in a cynical sort of way. Rhllor hasn't convinced us he's any more worthy than the old gods or the seven. Not yet.
But if we dedicate this fire to him and he sees fit to reward us in some tangible way for it then that will definitely help bend our belief toward him.
>>
>>3786457
>Don’t
>>
>>3786461
+1
>>
>>3786461
Something like that.
Not to serious, but like we are burning everything down so meh. Make wife happy.

Happy wife, happy life.
>>
>>3786457
Supporting >>3786461
>>
>>3786461
>But in a cynical sort of way. Rhllor hasn't convinced us he's any more worthy than the old gods or the seven. Not yet.
>But if we dedicate this fire to him and he sees fit to reward us in some tangible way for it then that will definitely help bend our belief toward him.

I don't really understand what are you trying to do here.
>>
>>3786461
ill back something like this
maybe we just fire this shit up for revenge and try to see if we get another vision in the flames. more from curiosity than an outright sacrifice.
>>
>>3786461
Sure, we are a practical man.
>>
I was meaning to touch on something after Whispers, but never got around to it. Cormaic will not be receiving visions or dreams or anything of the sort, likely for the remainder of the quest. Magic is (mostly) gone from the world at this point and doesn't trickle back until the dragons are born in the book era. On top of that, Cormaic really doesn't have the character build or destiny point investment for me to justify it, as fun as this sort of thing is for me. The vision at Whispers took place because it is a rare place of old power. Other such examples would be The Wall, the Isle of Faces, or Asshai.

So basically, you've already had your vision in the flames. What you decide to make of it as a character is completely up to you and I'll be happy to write either or all angles you guys decide on, but the best you can hope for here is to ask for a boon of the sort that could very possibly be granted to you by sheer dumb luck. A book example would be Stannis's offering for the deaths of the three remaining Usurper Kings. Absolutely nothing about their deaths could be attributed to magical shadow killers or anything else of the sort and yet they all did die within an unusually short period of time just as Stannis asked. Obviously you don't have to ask for death either. You could ask for a strong and healthy heir or even something as petty as financial success. Or nothing at all. You're not set to get something just because you ask for it.
>>
>>3786457
>>Dedicate the Burning of Gulltown to the Lord of Light
>>
>>3786457
>>Dedicate the Burning of Gulltown to the Lord of Light

Thanks for the waifu homie, here's some expensive stuff for ya.
>>
>>3786792
>but the best you can hope for here is to ask for a boon of the sort that could very possibly be granted to you by sheer dumb luck.
That's kinda what I had in mind with my post up above.
I didn't expect a vision or any blatant miracle, just some turn of good fortune could be interpreted as a response to our Great Fire of Gulltown.
It's almost a challenge to the Lord of Light, 'I'll dedicate this giant pyre to you, now show me what you can do'. Feels more Cormaic's style than some true believer-style ceremony full of pomp and ritual

I like the idea of leaving it open-ended - up to Rhollor what the city is worth - though I suppose it might make things a little more challenging for you. Whatever happens would have to balance on the line of ambiguity - nothing too obvious or supernatural but with enough of a link that it could reasonably be interpreted as a reward for our actions (maybe connected temporally or consequentially to our tonight, or related to fires more generally).
>>
>>3786457
totally this >>3786461
>>3786961
his explanation is solid and i support it
>>
>>3786961
Basically, this was just my verbose way of saying that I think whatever ambiguously connected reward you might come up with is going to be more interesting and enjoyable than us asking for something specific.
>>
>>3786961
>>3786966
The way you phrase it sounded like that "if god doesn't give me something cool I guess he's not worth believing into"
>>
>>3786961
This definitely makes sense. I think I have a suitable answer for it that fits well with the future of the quest. Effects won't be immediate, but should be interesting to say the least.

>>3786984
I wasn't totally sure on what some people were thinking either which is why I broke out the meta explanation. I wouldn't be staying true to the setting if I started throwing in too many magical elements in year 283/284 that's for my intended book era sequel
>>
>>3786276
>More than anything, you loath the craven minded.
I particularly like this characterization. Mostly cause anons are often shekel-counting yellow-bellied bastards themselves.

But >>3786282 has it right, its a matter of the principle.

>>3786792
>On top of that, Cormaic really doesn't have the character build or destiny point investment for me to justify it
And then we decide to take a pilgrimage to Asshai by the Shadow.
>>
>>3787294
>Mostly cause anons are often shekel-counting yellow-bellied bastards themselves.
I feel personally attacked
>>
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>Dedicate the Burning of Gulltown to the Lord of Light

Despite your experiences, you’re still more cynical than your increasingly devout wife. Still, you’ll take your chances and dedicate tonight’s bonfire to the Red God. If Atia is wrong then nothing happens, but if she’s right… well, who knows? With that settled, you should probably get to work. You’ve been to this city before, but you weren’t exactly casing the place out for an arson. You call your men to you an hour before sunset and leave the dockside tavern to pick your targets.

>Can I get 4d6 for Cunning (best of 3)
>>
Rolled 4, 2, 5, 6 = 17 (4d6)

>>3787614
>>
Rolled 1, 5, 4, 3 = 13 (4d6)

>>3787614
>>
Rolled 2, 2, 5, 2 = 11 (4d6)

>>3787614
>>
Rolled 3, 6, 1, 5 = 15 (4d6)

>>3787614
>>
>>3787615
>>3787621
>>3787625
The 17 passes with 1 degree vs DC 15. Writing!
>>
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The port district is bustling at this hour. You find merchants to be like mosquitos, at their busiest during dawn and dusk. You see crates and casks being rushed between ships and the warehouses within a few hundred yards of the docks themselves. The mercantile houses of Gulltown are all represented in one form or another and you see your Shett and Arryn quarry busying themselves with several of the storage facilities. You barely suppress a grin when you see that one of their shared buildings contains a vast quantity of casks.

Hardly an exciting sight under normal circumstances, but this is the Vale. The Reach has their arbor golds, Dorne has their dry reds, half the heartlands of the inland Reach and Riverlands have their sweet meads, and ale is everywhere. But the Vale? Oh, they have something special indeed. Firewater. A light-colored liquor ranging from clear to cloudy depending on quality, the good folk of the mountainous regions brew it from the tubers of the hardy root vegetables that manage to grow in the otherwise poor soil. It’s not nearly as well known as the finer wines that are considered more fashionable amongst the nobility, but hardier men, particularly those of First Men stock, tend to take a liking to it. It is also considered a sort of novelty amongst some of the Free Cities, explaining its export here. The important thing here is the potency. Your medics use this shit to clean wounds and unblooded green lads are more like to retch than finish a cup. This shit burns, and in more ways than one.

You aren’t able to get a good sense of the layout of the warehouse without getting closer and risking rousing suspicion, so you loiter about nearby until the sun is fully set.

>Can I get… 10d6? First 5 will be Awareness and the last 5 will be Stealth
>>
Rolled 4, 1, 6, 6, 2, 6, 2, 4, 3, 5 = 39 (10d6)

>>3787674
>>
Rolled 4, 6, 6, 2, 4, 4, 6, 4, 4, 4 = 44 (10d6)

>>3787674
>>
Rolled 5, 2, 6, 1, 5, 3, 5, 5, 2, 5 = 39 (10d6)

>>3787674
>>
>>3787714
alot of fore's. Thats a good sign. Many deaths.
>>
>>3787674
Hey. I just want to check with you. You said for each difficulty and degree of success it's a difference of 5? Or they two different things entirely? Where one plays by the normal 3 and the other is for each 5?
>>
>>3787693
>>3787693
>>3787714
Nice rolls. My laptop died so it'll be a few min longer while I get it set up again... that's what I get for getting too comfortable without an outlet nearby.

>>3787746
Yeah so you start with 1 degree when you hit the difficulty check and then every 5 you exceed the difficulty by adds another degree of success. 2 or more degrees (so just 5 over the difficulty) is considered a "great success" and for a lot of scenarios is all you need to pull off everything you wanted to get done. The max degrees of success are capped at 4. This mostly comes into play with combat stuff in the way /qst/ games are run. Your base dmg done in combat is multiplied by your degrees of success. So if you're doing 6 dmg base with your bow and score 4 degrees then you do 24 dmg total, but any roll higher than that threshold is incidental.
>>
>>3787693
>>3787714
>>3787718
>Rolled 20 for Awareness (Notice) vs DC 6,15 3/2 Degrees of success

The warehouses are tightly packed together with narrow alleyways in between. The guards in front of the buildings are exceedingly obvious with their bright liveries and long spears, though you suppose that’s sort of the point. They’re meant more as a deterrent against thieves and drunken sailors than as a true fighting force. You also notice one peculiarity, a few of the guards you noticed during their shift change are missing. They’re unlikely to be whoring or dicing already, you think, so the most likely scenario is that one or two went inside each of the warehouses to have a look around. This is a little irritating because they will probably be missed if you kill them inside and too much time passes. You’d give yourself thirty minutes at the least and an hour at most before it will become a problem. You’re honestly confident in your small, elite cadre’s ability to hold off a large number of the common city guards stationed in the area, but you also know that they’d be able to buy the time for the noose to tighten too much for escape to be realistic.

>Rolled 18 for Stealth (Sneak) vs DC 12, 2 degrees of success

Resolving to get the job done expediently, you and your men split into two groups of three and head down the alleys on both sides of the firewater storage facility. Blending into the crowds of workers and sailors leaving their work for the day to go spend whatever coin they have is an easy feat dressed as you are. Slinking into the shadows of the alleys is no harder. You’re with Aodhan and one of Barth’s greybeards while Barth leads two of his other suicidal friends on the opposite side of the building. You just hope they don’t end up drinking from the casks before you can put them to work. There are only a couple of guards at the side doors, meaning you have numerical superiority for a change. You find yourself within a few paces of them, still in the shadows and undetected, when you make your move.

>Can I get 6d6 for ambush Marksmanship
>>
Rolled 6, 4, 4, 6, 3, 2 = 25 (6d6)

>>3787860
>>
Rolled 2, 3, 2, 5, 2, 2 = 16 (6d6)

>>3787860
>>
Rolled 4, 4, 6, 1, 5, 2 = 22 (6d6)

>>3787860
>>
>>3787868
>>3787884
>>3787900
Nice, that'll be 4 degrees. Sorry for the delay, writing now. If you're wondering why you only got 6 dice, it's because you're throwing an axe instead of shooting a bow.
>>
>>3788042
Do we have another bow to shoot our bow?
Why don't we shoot our axe with a bow?
>>
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>Ser Cormaic Boggs marksmanship (throwing) vs Hapless Guards
>Rolled 25,16,22 vs DC 7 (going to go ahead and take two of the rolls here because you have two hatchets)
>4 degrees of success
9 dmg vs 6 health, dead

You stare at the two guards that still haven’t noticed you before speaking from the shadows, “Seven Blessings, friends.” They turn in your direction with wide eyes before each getting an axe to the face. It’s interesting how a greeting can serve so well as Last Rites. You stride forward and retrieve your hatchets, putting your stiletto through their hardened leather tunics into their hearts for good measure.

Your two companions are already pushing forward and easily overtake the remaining guard that was literally taking a piss onto one of the crates inside, an embarrassing way to die. You’re pleased to see that you beat Barth’s group by a few seconds, giving him a smug look when they burst into the room to see you’ve already handled everything. You set to rolling several of the casks towards both side doors and emptying a couple across the floor of the current warehouse. Your men swiftly kill the lone guards babysitting the insides of the warehouses on either side of the most volatile one you took first. They roll several casks into each of them and spark a fire. You light the central fire and make a point to take a few seconds to offer up a makeshift prayer to your wife’s, and perhaps your own, Red God. The flames spread across the floor near you as you finish your prayer and dash for the exit. The guards out front quickly realize something is amiss and start rushing inside from the main entrance, but your group is heading down the alleys instead.

You hear horns blaring as garrisons start heading to the area in force to prevent the fire from spreading. A hopeless endeavor if the fumes from those casks were any indicator. And you run into your first truly major problem of the night as you exit the alley and almost barrel over a girl, common born and no older than Ciara, pushing a cart of ale over to another tavern across the street. Her face is awash with fear, and there’s no wonder as to why. Your face and eyes are highlighted by the flames licking up the sides of the three warehouses and spreading to their neighbors. She has seen you and there is no doubt it’s an image that will be burned in her mind for the rest of her days. A witness.

What will you do?

>Kill her on the spot. Not typically your preferred way of dealing with womenfolk, but easily the cleanest option here otherwise.
>Scoop her up and take her with you, gag her if need be. Looks like you’re booking passage for seven now.
>Ignore her and keep moving, risking her giving an account of you.
>>
>>3788319
>>Kill her on the spot. Not typically your preferred way of dealing with womenfolk, but easily the cleanest option here otherwise.
>>
>>3788319
>>Kill her on the spot. Not typically your preferred way of dealing with womenfolk, but easily the cleanest option here otherwise.
>>
>>3788319
Take her
>>
Overnighting this vote since I'm probably going to fall asleep before I get an update out anyway. Same time tomorrow!
>>
>>3788319
>Kill her
[Spoiler] remember: no Russian [/spoiler]
>>
>>3788438
Remember spoilers don't have caps.
>>
>>3788319
>>Kill her on the spot. Not typically your preferred way of dealing with womenfolk, but easily the cleanest option here otherwise.
>>
>>3788455
Remember to vote
>>3788357
Doesnt seem like the wisest choice. Just has its limits. And I personally feel that this still falls under our wrathful vice, and how strongly we want this to happen and alongside that not negatively effect our house.
>>
>>3788496
Haven't decided yet.
>>
>>3788319
>>Ignore her and keep moving, risking her giving an account of you.
>>
>>3788496
They're all in character options. It's just a question of where your priorities are.
>>
>>3788319
>Scoop her up and take her with you, gag her if need be. Looks like you’re booking passage for seven now.
>>
>>3788319
>Kill her on the spot. Not typically your preferred way of dealing with womenfolk, but easily the cleanest option here otherwise.
>>
>>3788319
>Kill her on the spot. Not typically your preferred way of dealing with womenfolk, but easily the cleanest option here otherwise.
>>
>>3788319
>>Kill her on the spot. Not typically your preferred way of dealing with womenfolk, but easily the cleanest option here otherwise.
>>
>>3788319
>Kill her on the spot. Not typically your preferred way of dealing with womenfolk, but easily the cleanest option here otherwise.
>>
>>3788319
>>Kill her on the spot. Not typically your preferred way of dealing with womenfolk, but easily the cleanest option here otherwise.
>>
>>3788319
>Kill her on the spot. Not typically your preferred way of dealing with womenfolk, but easily the cleanest option here otherwise.
Valar morgu- I mean, Seven Blessings, child.
>>
>>3788319
>Kill her on the spot. Not typically your preferred way of dealing with womenfolk, but easily the cleanest option here otherwise.

Oh! I'm so wrathful OwO so much revenge. Killing innocent peasants because justice must be served :3
>>
Wew. I think it's safe to call it here. I didn't think you'd all go for killing an innocent after sparing a spy.
>>
>>3789153
Depending on when the other anons get up this comment might end up changing their minds
>>
>>3789153
>>3789168
It is slightly weird and/or OOC for us, I guess. But sparing the spy was retarded anyway so just see this as a rectification.
>>
>>3789168
Yeah, that's why I'm calling the vote closed here. I don't think the vote was thought through and anons are probably going to dislike the consequences of it more than the other two options, but I also want to avoid influencing open story votes as much as possible unless I'm directly asked for clarification. Breaking down wealth holdings is one thing, but handholding through moral dilemmas is more than I'm willing to do.
>>
>>3789153
Yeah honestly I would've argued putting the other guy on the chopping block too.
>>
>>3789175
We are killing her but in cynical kind of way.
>>
>>3789169
We're probably going to be seen as just a hoodlum or Bandit more than ever if anyone finds out. I know our character most likely won't care but right now we honestly shouldn't even have done this losing this much product can stirrup alot of hatred
>>
>>3789245
I agree
The kind of pure hatred this can supply isn't worth any moral objective. We could hide behind wartime activities/under orders. This is something we can not let out as being us. At the time I thought to leave the kid alive was a decent choice I am regretting it more and more. But alas we will live with our choice of keeping him alive. And I don't think it would be wise to a man who reassesses his decisions/word. Might be tunnel visioning on honor bs but w.e

Killing this girl is the right choice. Taking a girl trying to struggle out of our hands, will cause more attention drawn to ourselves.
>>
>>3789221
Lol, you just need to sip a glass of unsweetened lemon water afterwards to complete to picture.

>>3789169
>>3789192
See that vote surprised me too. I fully expected him to get the axe. And that's what made this one so perplexing. Oh well, it'll be an experience if nothing else.

>>3789245
>If anyone finds out
You mean like your wife with the Merciful virtue?
>>
>>3789266
Oh boy...
>>
>>3789264
100% believe we could have taken her and probably giving her a good job to shut her up
>>
File: cormaic2.png (259 KB, 623x581)
259 KB
259 KB PNG
>>3789266
not sure if i got the colors right but o well
>>
>>3789272
until she blabs around town. And it gets back to Gulltown, that we kidnapped a young girl. Before she is happy she is moving up in life she will be angry..very very angry and it would make sense for her to lie to us and say to her new friends or her husband. and things get around slowly but surely. That we murdered potentially 10's if not hundreds of people in this city. Over our wife's assassination attempt, and spying.
>>
>>3789278
Anon this is great! It's a solid blend of the more fitting features from some of the sample art from last thread. Thanks for doing this!

>>3789272
A half dozen men of the command element of one of the most elite guerrilla units active today versus a sixteen year old bartender's daughter in the dark amongst the chaos of spreading flames. I'd say statistics were on your side.
>>
>>3789153
What are we going to do with a kidnapped kid? Its a huge liability. Are we going to brainwash her or something?
>>
>>3789278
hair is like your ID color.

Does this mean I have blue hair?
>>
>>3789153
I basically see it as our wrathful vice and our pragmatic nature overriding any fleeting thoughts of mercy. We wanted to hurt the Arryn's and once we committed to doing it through sabotage then we have to go all the way. Can't some unlucky soul spoil our cover and invite destruction down on our house when the Valemen find out.
Not to mention, pretty silly for us (or our wife) to get hung up on the fate of one barmaid when we've just started a fire that might burn god knows how many to death.

>>3789245
>losing this much product can stirrup alot of hatred
That's exactly why we have to kill her. We cannot allow this to come back on our family.
>>
>>3789316
Yup, there isn't any real plans or contigencies for if kidnapping her goes wrong, or if the boat captain may say something. Maybe if we carried her in a sack or a crate...

Think most of us are feeling the pinch after getting a good idea of how much we must pay for war reparations. It offsets our ransom and some of our dowry. No one wants anymore Shet falling down on them.
>>
>Kill her on the spot. Not typically your preferred way of dealing with womenfolk, but easily the cleanest option here otherwise.

You are Jenny of Gulltown, or just Jenny is fine, and right now you could really use a back rub. You’re currently pushing a small creaking cart laden with a few more barrels of ale down one of the back alleys that served as your playground during simpler times in the light of the sun. Before the War. The men that came back are harder, more aggressive than the kindly ruddy faced men who used to tousle your hair when you brought them new mugs. Now, Dad keeps you back behind the counters or in the kitchen, lest you’re groped or worse. He doesn’t much like sending you into the alleys at night either, but he fears what will happen if the ale runs dry even more. You used to pray to The Maiden to fill out your slight frame and make you look more like a grown woman of six and ten should, but the leers you got as you crossed the street towards the distillery made you wish you were still the younger girl before everything changed, skipping down the cobblestones, dreaming of being swept up by a True Knight and taken far away from your troubles to live in a castle. To see real, live flowers. To brush the mane of your very own horse. To feel the embrace of your handsome knight in the moonlight beneath a fruiting tree in the spring air. Instead, the spring brought back the familiar stench of low tide along with unfamiliar debt collectors. You dad doesn’t really own the tavern, he only rents it, and the rent was raised by the noble owners to cover their war expenses. You don’t like the way they look at you and your sister when they talk about foreclosures and interest payments while helping themselves to the tap. When you told Dad, he said he’d find you a nice proper husband, just as soon as he could come up with a dowry. He’s been saying that for a year now. You worry for him. He’s taken to drink more, just like he did when Mama died of wasting sickness last summer. And so, you don’t complain. No matter how much the work makes you ache. You fix a warm smile to your face and brush the sweaty mat of mousey brown curls from your face. Mama always said a smile was a girl’s best weapon.
>>
>>3790205
On your way back from the distillery, you’re humming an old tune you remember Mama singing to you when you cried to her at night years ago. She used to tell you it would keep the darkness back and you still trust it to now. You smell smoke on the warm night air as you cut through one of your shortcut alleys near the warehouses. You know Dad always says to keep to the wider and busier streets, but the guards here are nice enough and keep the worst of the dock men away. You hear shouts of alarm in the distance. Another brawl must’ve broken out. You just hope your family isn’t caught up in it, you think with worry. Sara is a timid girl, just like you were at four and ten. She should be safe in the kitchens or cellar and knows when to hide. You look to your right as you cross into the warehouse alley. The darkness begins to brighten. Flames, you think with cold dread. A fire this close to your tavern could ruin everything. Then you see another light in the darkness. Eyes. Unnatural eyes, like those of your old nan’s stories before she passed. You freeze in terror, heart hammering and legs rooted in place. The shape of a man materializes around the eyes. You smell soot and blood on the breeze that heralds its coming. And the eyes fixate on you fully, The Stranger’s Eyes. The shape seems to falter for a step before surging forward and you find yourself wrapped in its embrace. The moonlight embrace you’ve always dreamt of, only this is not your True Knight. Your breath leaves you in your shock and you feel a numbness over your bosom that turns into a sharp pain as the hammering of your heart ceases its hammering. You suddenly find yourself staring at the night sky as the numbness overtakes you. The stars fade in the orange glow overtaking the darkness until the glow becomes a blackness that never ends. You never see the flowers.

>Continuing in a few
>>
Fuck you guys for voting to kill her, now I'm bummed out.
>>
>>3790210
>>3790205
You outdid yourself with this one Boggs. You even made me feel bad for the girl and her father.
>>
You are Ser Cormaic Boggs, Knight of the Boggwood. You just lit one hell of a fire and are putting some distance between yourself and your handiwork when a curly haired common girl steps into your path and freezes in place. There’s no doubt in your mind that she’s seen your face. A witness. The only witness. You hesitate for a step before acting on the instincts you’ve had beaten into you since you could grasp a weapon. One swift motion carries you across the distance and your stiletto pierces her heart as your wrap your other arm around her shoulders. You gaze into her wide, doe eyes as you gently lower her to the cobblestones.

What is Cormaic feeling right now?
>Write-in

>Going to leave this open for a bit. I was going to give some options to choose from, but I think I’d rather see what you guys have to say
>>
>>3790313
Regret.
>>
>>3790313
Guilty at the avoidable necessity of her murder and angry at ourselves for not picking a better escape route before hand. But we most remain stoic and bear with it, we are far from safe yet and need to keep a clear head.
>>
>>3790313
Guilt that he had to kill some peasant girl during his revenge. It was not avoidable, it was something that had to be done.
These new times will require harder men. We will not let a peasant girl's life be the downfall of our house.
>>
>>3790313
>Write-in
Anger, and some remorse at having to kill the girl.
>>
Regret, but the kind that eats away at your gut. Not PTSD worthy either, but something that won't sit well with Cormaic. He may piss on knighthood and the idea of chivalry, but he doesn't strike me as a woman killer. Especially so soon after getting married and experiencing an attack on his wife.
>>
>>3790313
Regret. We knew it was necessary but we still wish we didn't have to do it.
We look forward to seeking comfort in our wive's embrace. Maybe we'll find some young girl to give a few silvers to and assauge our conscience.
>>
>>3790608
How about we just make sure her families taken care of, we know the dads gonna shove his tap in his month and drink himself away leaving only the little sister to whore herself out to make a living.
>>
>>3790335
>>3790338
>>3790473
>>3790496
>>3790537
>>3790608
Six straight with some form of guilt or regret. I can't say I'm not pleased. That was honestly hard for me to write and I still feel like I didn't fully do it justice. So much left unsaid.

So, a couple of things I'd like to address. Joe is right. Cormaic has actually never killed a woman before. Also, for those who've said this was unavoidable, I can understand the mentality, truly, but this absolutely was avoidable. The middle vote was just that. Your group here is the logical conclusion to a warrior culture that has gone thousands, thousands, of years unconquered. For no other reason than a combination of favorable terrain (a swampy hellhole) and a complete overemphasis on guerrilla fighting. If the most capable representatives of that culture can't subdue or pacify a frightened girl in the dead of night then I'm honestly at a loss for what can. Cormaic, in character, does and should know this. Anyone he would possibly try to justify it to in such a way would look at him like he has two heads. The Knight-Captain of the Sparrowhawks can't scoop up a frightened girl? I'm fully intending to chalk it up to a character flaw (and also occasional strength): impulsiveness. Not a trait I originally expected, but that he definitely possesses after some hindsight review of both the way votes have gone and admittedly by my own subconscious additions through at least a couple story posts.

And so, I have just one more dilemma to present to you: I've gotten some ideas from all of this. We've yet to specify what precisely, if anything, you've asked for from the Lord of Light. Here's your moment. A few simple words asking for her life and it's yours. At the cost of Burning a Destiny Point. You have one available right now. This isn't something to be done lightly, but I find it to be more than a fair trade when comparing it to the burning effects in pic related from the rulebook. Such a thing could even spare your own life in dire circumstances. (Note: this won't effect your acquisition of future destiny points through story progression, but it does basically amount to giving away your current cheat death card.)

Is the girl's life worth it? Will you be her True Knight? Well, that's up to you to decide. I can say I've now found a very interesting place in the story for her if it is. If not, then so be it! One hell of a wild card, eh? I'm going to leave this vote up overnight. We will have more story progression tomorrow night compared to tonight regardless of how the votes fall.

>Burn the Destiny Point
>Don't
>>
>>3790656
In character, you don't even know her name. There's no way for you to know if she has a family or where they may live.
>>
>>3790702
Well then we wouldn't have known about her back story to feel bad either then....

guilt tripping anons like the devious QM you are.
>>
>>3790697
>>Don't
>>
>>3790697
>>Burn the Destiny Point
>>
>>3790697
Yeah... your post got to me, my man.
>Burn the Destiny Point
>>
>>3790697
Fuck thats a hard choice Boggs. Cormaic seems to me like someone who doesn't want to harm people who don't deserve it. In war? Sure. People die all the time. He isn't particularly sentimental (in my eyes at least) and he definitely isn't the type to care about fighting fair or getting his hands dirty, but he doesn't come across as the same type of ruthless that say Mervyn Reynold is.

I'm honestly going to vote

>Don't

But in the hope that we get some character dilemma and growth. Life isn't all sunshine and rainbows.
>>
>>3790697
Subdue yes, but I figure carrying an unconscious girl with us on board a boat, captained by someone that isn't one of our own people while a city burns, would make for some eyebrow raising among the boat crew at the very least.

We wanted a clean get away withoutthis coming back to hurt us and our house ontop of the already oppressive war reparations. Any moment of weakness would fudge all this up and may even ruin our marriage to our wife and the future plans we have laid out.

There is always a disconnect between the in game character an what he knows and can do according to the QM, to what the players know.

I say:
Don't

Poor girl got something undeserved but this is the harsh realities of life, good people don't always win, and bad people can get away with murder and stolen riches.
>>
>>3790697
>>Don't
No way. A destiny point is too big an asset to throw away on something like this.
>>
>>3790713
Hah, right you are. And I hadn't even planned to bring up your destiny point option when I wrote it. Perhaps I guilt tripped myself? I still think it's fair play. Everyone who has ever lived and died has their own personal story. Why not afford the briefest of peeks into one whose life you (may) have unfairly ended? The act of using a destiny point is in itself an inherently meta thing to do so why not toss in some meta knowledge? The way I see it, this will shape up into some interesting character development either way.
>>
>>3790697
>>Don't

>>3790726
I don't feel Cormaic is as ruthless as Mervyn is obviously. But I think IC he can connect this as a necessary evil he had to commit for his and his house's future. I can see regrets in his future. But IC I would choose to do the same again. We knew what we were doing when we choose to kill her. Just because to got to know more about her doesn't change the challenges and baggage he knew she was going to bring. It was a quick mathematical decision. More trouble than it was worth to carry some strange girl into our lands. If we could even get there peacefully.
>>
>>3790697
>>Don't
>>
>>3790739
I don't expect it to weigh to heavily on our conscious and not for very long. Not unless we are shoved in a cell to sit for a very long time with nothing but our thoughts to ourselves.
>>
Again, I think it's worth pointing out that your wife has the Merciful virtue and never wanted you to leave in the first place. She knows less than a damn thing about warfare, but certainly will be less than impressed by "regrettable, but I had to" given the fact that this whole thing was your decision. I can't stress enough that no one will take him seriously if this is dressed up as a necessity. It wasn't. It was impulsive. He wouldn't be fit for command if he couldn't pull off a kidnapping with five other elites. The greybeards will at least get that much from it and shrug it off as a fact of life in their cynicism, but anyone else? The bigger question here is whether you are willing to sacrifice your own lifeline for that of your own victim.
>>
>The bigger question here is whether you are willing to sacrifice your own lifeline for that of your own victim.
It's just one person. People die every day.
It's childish to give this any more significance because we got a glimpse into her life.
>>
>>3790767
It clearly isn't worth. We personally don't have the merciful trait.
It's our wife's trait, not ours. She doesn't have to know about this.

I am sure as men who came in to do a job and get out who has killed many in their lives won't scoff at their liege for what he deemed a necessity at the moment.
>>3790785
Agreed. IC that was some nameless potentially a blur in his mind. As he was rushing by and stabbed her.
>>
>>3790697
>Don't
no do overs, ever
>>
>>3790205
>swept up by a True Knight
She got swept up by a knight alright.

Heartwrenching exposition, Boggs, but Cormaic will never know their story. Meta repercussions!

>>3790697
>I'm fully intending to chalk it up to a character flaw (and also occasional strength): impulsiveness.
Felt like sheer pragmatism. We chose the easiest route that carries the least danger to us and to our house at the cost of burden on our consciousness. It was a calculated decision that is at odds with rash behavior.
That's a character flaw that makes Cormaic appear heartless.
>>
>>3790767
>The bigger question here is whether you are willing to sacrifice your own lifeline for that of your own victim.
That's a very mechanical question for a roleplaying game, Boggs.

If we ask the lord of light to revive her and he does, we'll necessarily become a VERY strong believer. I don't want that. So I vote for

>>3790697
>Don't
>>
>>3790726
>He isn't particularly sentimental (in my eyes at least) and he definitely isn't the type to care about fighting fair or getting his hands dirty, but he doesn't come across as the same type of ruthless that say Mervyn Reynold is.
Mervyn struck me as the cold-blooded type, compartmentalizing his evil acts. While Cormaic is calculating, he picks the path of least resistance and exploits weaknesses (and it is reflected in his stats). However he does have a conscience to wrestle (or to dull).
>>
>>3790767
Ok I don't know your fucking angle here. It just one peasant girl many more will die as result of fire, directly or not. there will be plenty of innocent people that will die as result of our action today.

Thats why I was aginst this excursion in a first place. There is no justice in our actions here.

I fucking wrote this >>3789051 retarded looking post to laugh at you idiots.
>>
>>3790697
>Burn the Destiny Point

Like c'mon guys QM written 3 fat posts to guilt trip us into doing it rather than retconning. She got backstory and everything. I still don't know how we would make kidnaping work but dont worry about it
>>
>>3791254
Yeah, good point. I don't even know if I would bother leaving belief up to a vote after such an event. And it was overly simplistic of me to present it mechanically, especially when I won't even say what her role would've been.
>>
>>3791259
>>3791269
Get 7 destiny points to summon the dragon to grant us a wish to bring back all the people Freeza killed.

You ID flipping samefag, cancel you old vote
>>
Wow Boggs, you really make us feel bad for being a murderhobo, good job. I honestly did not see this coming, excellently done.

Seeing the human side of it instead of the ruthless pragmatism so common is a refreshing change.
>>
>>3791333
>You ID flipping samefag, cancel you old vote
XD
>>
Well, you can't say I didn't try, but there was very little shift in the vote. As she had no lines of dialogue before her death, I wanted to see if the human element was what made the difference between sparing Pate and killing Jenny. I guess it's more complex than that. It must be, because those two votes side by side may be the most perplexing I've seen. This was an opportunity to do something truly selfless for a change, but the age old ruthless warrior archetype seems to be a difficult mold to crack. I do hope to eventually get to the point where I can reveal what part she had to play, but for now living with the consequences will have to suffice.

I genuinely appreciate all of the feedback from you guys. All of the interest has been a nice silver lining to this part. Even the points I really don't think fit are still useful in their own way.
>>
>>3791418
Its more of a that you wanted them to spend Destiny Point. Simply not worth it for story bit. Also God resurrecting girl right in front of us would be too much of an impact on character
>>
>>3791418
>>3791422
My bet is on a fledgling red priestess born out of the flames.
>>
>>3791418
Don't know what this pictures from but we could use it for the sparrow Hawks
>>
>>3791422
It wouldn't have been quite that dramatic. No magic swirling through the air or otherworldly voices, more like she takes a gasp for air when she really should've been dead. That's about it. Interpretations would come later. Cormaic probably would've been a believer, but there's a big gap between belief and burning people at the stake. Or there should be, at least.

I'm sure the destiny point played a big part, but it was necessary because I wasn't going to retcon the stabbing. If it really was a case of simple powergaming then I'd say that's very shortsighted after my whole thing on how I'm intending to reward more narratively interesting destiny point expenditures. I thought about dropping a more blatant reminder on that, but it would've carved a little too much off the selflessness of it all.
>>
>>3791428
Same
As I am not much for religion in meh for it.
Cormaic is coming around to religion, and we should try voting IC as much as possible as I see it. Would be the only reason if we had some IC knowledge of humanizing her before her death. Had it been the barmaid I would have likely still said no but would have given it more thought.
Killing a stranger that you've had no interactions with before is much easier than someone you've had 1 peasant interaction with in your life.

Think the Trolley problem. Google it if anyone is intrested.
>>
>>3791443
>Had it been the barmaid I would have likely still said no but would have given it more thought.
Good point.

>>3791439
>more like she takes a gasp for air when she really should've been dead
I appreciate the revelation despite the vote going differently. It would have been a curious event for our character.
>>
I just made a new thread since this one is on page 9: >>3792352



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