[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: Iguessthisworks.jpg (78 KB, 970x546)
78 KB
78 KB JPG
Far beyond the Sea of Regret lies a place forgotten by God and his Saints.
A hostile land of merciless weather, nightmarish creatures, and even worse men.
Where the dead know no rest.

The Nameless Continent.

A recently discovered land that hasn’t been fully conquered yet, where the agency of The Church of the Sun isn’t as prominent as in the mainland where they have seized control of every kingdom and nation.

This lawless cesspool is the perfect place for fleeing criminals, power-hungry nobles, persecuted mages and idiots trying their chances.


Who is the sorry soul that finds itself lost in this place?

>The Lone Gunslinger who knows only revenge. Headed to an early death.
>The Failed Wizard who couldn’t live up to his heritage. Looking for another chance.
>The Merry Priestess who drowns everything in alcohol. Headed to nowhere.
>The Naive Fighter who couldn’t protect anything. Looking for a purpose.
>>
>>4039517
>Other/Write-In
A magical experiment. They thought they could control me, they can't control Lugs, no one can control Lugs
>are you working in lore I don't know or are we bullshiting, if the latter, This, if the former, Gunman
>>
>>4039661
I got some lore planned but I can work with Lugs
>>
>>4039517
>The Merry Priestess who drowns everything in alcohol. Headed to nowhere.
Jaded hero is my favorite trope
>>
>>4039661
>>4039736
Rolling for this tie.

>1
Lugs

>2
Drunk Priestess
>>
Rolled 2 (1d2)

>>4039743
whoops
>>
>>4039661
>>4039736
>>4039745
The searing sun strikes against the skin of those navigating the streets. This pain is commonplace to them, they have learned how to mitigate it, live with it and accept it as a part of their everyday lives.

A lone young girl plays a song of spilled blood and pointless wars to an uncaring audience of passersby, some of them throw a coin or two if they are feeling generous, but most of them don’t even notice her presence.
In her intoxicated state, caused by downing a bottle of cheap liquor before midday the priestess dangles from side to side almost falling to the ground. But she doesn’t miss any note, nor any verse, she plays the song with all the emotions she has left.
Maybe that’s why her Patron Saint has blessed her.
She’s too drunk to stand, before long she falls headfirst into the ground. But even in the ground, she manages to finish playing the song of her saint.

You are Sor Cecilia
A Sor Sacrificanti serving the Saint of War and Conflict, Sigfodr of Jagd. Your skillset revolves around healing wounds and ailments to perpetuate the duration of battles and greatly enhancing the physical capabilities of yourself those around you, usually sending them on a frenzied state of bloodlust.

Armed with your trusty Wooden Guitar and a couple of daggers you have arrived at the Nameless Continent.

You find yourself in the port town of Charango. A small community where mercantile ships come and go unloading goods from the mainland and sending off all of the bizarre and unholy treasures ripped apart from the bodies of undead beasts inhabiting these arid lands.

While Charango is a great place to make a coin for avid and cutthroat merchants the merchant ships from the mainland are heavily guarded by Soldiers, Blade Mages and even Inquisitors, any idiot bandit who tries their hand at stealing something from the ship are publicly tortured to serve as an example. There are some creatures whose corpses could prove valuable, but the real money is deeper inside the continent, not on the coasts.

Crisoclorida, a city east of here seems like a good place to head. They got an urgent need for “Scavengers” and some fine breweries. It seems like the ideal place for you. And the best way to get there is by train.

The only money you got is the coins people threw at your feet.
>Obtained: $20 Reales
>>
>>4039798

There are some things you want to accomplish here before leaving.
>Getting enough money to buy a train ticket to Crisoclorida.
>Get enough money for food, you haven’t eaten all day.
>Find the corpses of your latest group of friends and pray for them.
>Get a new group of friends to avoid the horrid feeling of loneliness.
>Get as drunk as possible.
>Maybe write a new song dedicated to your Saint.

A busy day.
Where to start?

>Look for a new group of Scavengers that might need a healer.
>Let’s go towards the edge of town and search for beasts to hunt.
>Search for work as a “Scavenger”
>Let’s explore the marketplace, there might be something of use.
>Lay on the ground some more.
>Try to make money using your feminine charms
>Other/ Write-in.
>>
>>4039799
>Try to make money using your feminine charms
>>
>>4039799
>Let’s explore the marketplace, there might be something of use.
>>
>>4039799
>Try to make money using your feminine charms
>>
>>4039811
>>4039819
>>4039863
>>4039811
>>4039819
>>4039863
The girl wasted no time to get on her feet, zealously grabbing the few coins that oh so kind strangers threw at her. The measly sum can barely buy a lackluster meal in the tavern. She pondered for a moment if this was the value of her faith and her devotion. Her entire identity and being weren’t worth more than some loose change.
“I need more than this”
She went through her options. Trying to hunt or scavenge by herself was a dangerous task, even if she could easily deal with an undead prey because of her innate talents there’s no one to defend her from other threats and using a strength-enhancing prayer on herself was never pleasant.

The safest bet was to use her other gifts, those who were given by nature. She was a young girl, not hideous she considered herself to be above average in terms of beauty and was quite proud of that fact.
That should be enough for most people she thought. There must be some dullard willing to pay more than enough money just to spend some time with her.
Patting herself on the back because of her clever idea, the girl put on her most seductive sultry face and started to call out anyone who could be interested.

She was ignored harder than before. Nobody stopped to even look at her. What’s was wrong with her? Had she lost her worth as a woman too?

It took her a moment to realize the problem.
For the last two weeks, she had been working as a Scavenger with her last group. Her ragged robes covered in the dirt were stained with all manners of fluids. The smell coming from her was a mixture of the putrid remains her and her group sold for a living mixed with cheap alcohol and her vomit from last night binge drinking.

No normal person would be willing to pay for her services or presence. But maybe, someone more desperate might. Someone who doesn’t mind the smell of guts and vomit. Maybe a mariner who’s just arriving from a long trip and hasn’t seen a woman in a while, or another “Scavenger” who wouldn’t care about the smell. The docks are close by, and there should be some Scavengers at the Inn, there’s always a bulleting board with jobs for them.

>Head to the docks.
>Head to the Inn.
>Other/write-in.

OOC: Last update of the night, I'll be back with the next update at 9:00 am MDT
>>
>>4039879
>Head to the Inn.
>>
>>4039879
>Head to the Inn.
Let's see what jobs are available
>>
>>4039879
>Head to the Inn.
>>
>>4039879
>>Head to the Inn.

Got to love how right after picking a female character you voted to whore ourselves out. Never change, /qst/.
>>
>>4039879
>Head to the docks.
>>
Also, "Write-ins" are always welcome.
>>
>>4039894
>>4039914
>>4040320
>>4040336
>>4040506

The servant of the violent deity to try and seduce easier prey. She stumbles her way to the nearest inn that allows Scavengers to stay. It doesn’t take long for her to reach the medium unassuming building built mostly out of wood. The insides are dimly lit by arcane powered lightbulbs. Without wasting more time our heroine searches for possible benefactors to pay for her expenses, it doesn’t take long to find potential candidates. The girl has quite an eye for people.

A lone gunman coldly glares at the unkempt bulletin board, deciding on what job to take. His face covered by a wide-brimmed hat and a large bandana tied around his face. He sports a large shawl that hides most of his body, but you can see the glimmer of his well-maintained revolvers resting on their holster. If he has money to spare on bullets, he might have some money to spare for some company.

Two men are sitting across a table nearby. One is a tall, imposing figure wearing an ill-fitted armor made from some giant critter carapaces. On his back there’s a medium-sized wooden shield and a rather simple mace hanging from his waist, his equipment seems to have been thoroughly used and the callous on his hands tells you that his accustomed to using these instruments in battle. Despite his intimidating looks he seems rather confused and lost, he speaks to the other boy with a soft and respectful tone. He looks like someone easy to manipulate

The boy sitting next to the giant seems like an unassuming bespectacled commoner at first glance but on closer inspection, you can tell that there are some things that he might be hiding. His clothes while simple is made out of some high-quality materials, not anybody can afford to wear glasses in these lands they are more of a luxury than a necessity, the satchel he carries around seems heavy and exudes various strange aromas. He seemed anxious and jumpy at first but you caught him stealing glances at the Sor Sacrificanti’s figure. How flattering.
What intrigues the priestess the most about this boy is the faint feeling of arcane energy emanating from him. After all, magic means money.

And finally, there are Lugs!
A young man covered head to toe in strange scars, wearing old rags and missing his left arm rambles on about his great exploits! His daring escape from the wizards that created him, how he defeated them with his mighty and confounding powers, and how he spared their lives as an afterthought. No one can’t control Lugs! No one!


He doesn’t have any coin on him but the girl likes his enthusiasm

Time to make some money.

Who are are you going to approach?
>The Lone Gunman.
>The Soft-spoken fighter.
>The young mage.
>Lug!

OOC: Sorry for the lateness, I overestimated my abilities to wake up on time to update before the day started.
>>
>>4041597
>The young mage.
>>
>>4041597
>The Soft-spoken fighter.
Meeting other potential MC is neat
>>
Rolled 1 (1d2)

>>4041637
>>4041659
1
>Young Mage
2
>Soft spoken fighter
>>
>>4041637
>>4041659
>>4042068
The Girl decides to approach the lad who is most likely most like to carry the bigger amount of coin, betraying the modesty of her holy garments she walks towards the table flaunting her figures as much as she can in her inebriated state.

She casually sits on the table along with the two men, fixing her gaze onto the mage. The boy seems carefully optimistic. You introduce yourself as a humble traveler. With a simple greeting, you got him riled up

He fixes his hair and tries to nonchalantly introduce himself, but his excitement is not subtle. “Hey there, I’m Ignavius and the giant brute over there is Svalin”
He points to the hulking beast in armor who politely bows his head in reverence of your presence. “Good afternoon Miss”

“My associate and I are temporary as scavengers, but this a mere stepping stone on our journey” The mage explains, trying to show off.
“So, to what do we owe the pleasure of your presence miss Cecilia?”

> Offer your services as a healer. Having two meat shields like them will make hunting an easy task.
>Offer the young mage your “Services” as a woman.
> “I was just in the mood to share a drink with such an interesting looking man as yourself” … (Get him to pay for your meal and drinks)
>Playfully ask him what in his Satchel, he may be carrying something valuable you could pickpocket later.
> Other/ write-in.
>>
>>4042614
>> Offer your services as a healer. Having two meat shields like them will make hunting an easy task.
>>Offer the young mage your “Services” as a woman.
>>
>>4042614
>Offer your services as a healer. Having two meat shields like them will make hunting an easy task.
>Offer the young mage your “Services” as a woman.

The complete heal slut package
>>
>>4042748
>>4043147
The girl offered her services as a healer to the duo of men, the mage is quickly on board with the proposition while the fighter is a bit more apprehensive than his stimulated companion.


“Sure thing! Welcome aboard” The bespectacled youth exclaimed with a hint of enthusiasm.
“I thought you said we shouldn’t let anybody else join our group” The Fighter protested quietly.
“Yes, not anyone, But a Healer? That’s incredibly useful! We can take on more complicated jobs!” Reasoned the young man. Trying to justify his obvious bias to young women interested in him.
“You were terrified of hunting anything more dangerous than an Armored Coyote.” Recalled dryly the man in armor.
“No. I SAID we weren’t ready for more complicated jobs, but with a Healer? We can take on anything, no problem.” The mage insisted.
“I’m a Sor Sacrificanti, to be precise.” I swiftly corrected
“Sor Sacrificanti? Did you hear that Svalin? That’s insane!” Said the mage, trying to win me over with praise while convincing his companion
“I don’t know what those words mean” Responded in an honest and confused manner the taller of the two.

The priestess quickly realized she had completely won over the mage, so she decided to further sink her fangs in her prey and seal the deal. Moving by the side of the mage and just so delicately grazing her slender figure against the youth’s arm.

“And maybe, when we are done, you and I could go to your room and have some little fun. I really could use a bath” She playfully suggested. Getting nearer the now flustered young man.
“You are welcome to join me, for a couple of coins of course.” She invited him while caressing the mage’s chest.
“I can help relieve you off all the stress and worries.” She finally whispered to his ear.

“You two! Cease this!” The man in armor interrupted.
“Shut your trap Svalin, I need this!” Said the mage, irritated and desperate.
“Cecilia, aren’t you a woman of faith? Doesn’t your Patron Saint disapprove of this kind of action?” The armored man questioned me.
“Saint Sigfodr doesn’t mind. As long as I make it entertaining.” She answered without paying much mind to his comment. The girl tough that this couple of men were a pair of fools.
“Ignavius, aren’t we supposed to be careful with our money?” Svalin berated his companion.

Ignavius, taking a back for a moment awkwardly asked: “Actually, how much coin are we talking about here?”

[1/2]
>>
>>4043448
She paused for a moment and thought, how much does she need and what was her worth?
She needed at least $50 Reales for a decent meal, $300 for a train ticket, and a room at the Inn should be about $200 a night, and that is without taking into account the money she would use to purchase alcohol.

What’s the worth of this girl?
>$250 Reales (Dirt cheap)
>$500 Reales (Still pretty cheap)
>$1000 Reales (A modest value)
>$2000 Reales (A bit pricey)
> "How about 40 percent of the loot?”
> "I’ll do it for free If I can pass the night in your room”
> "Just joking” This guy a bit sad. Now, onwards to adventure!
>Other/write-in
>>
>>4043454
>$2000 Reales (A bit pricey)
A priestess is pricey but she is well worth it! Also ask for a 10%-20% cut from the loot.
>>
>>4043454
>> "Just joking” This guy a bit sad. Now, onwards to adventure!
>>
>>4043495
Support
>>
>>4043454
>>$1500 Reales
>>
>>4043734
>>You don’t want to see more lives wasted away. You don’t desire more painful memories. You’ll make sure these two idiots don’t die.
>>Keep the smiling brightly. Let's have fun! Enjoy the moment! That's what life is all about!
Basically keep up the facade of carefree priestess but resolve to stop them from dying.
>>
>>4043495
>>4043502
>>4043549
>>4043714

>$2000 Reales + 20% cut from the loot.

As the girl wonders how much value her body has, she reminds herself of the road she had to travel to get here. Her early life at the convent, singing praises to the Sun God until her throat dried up and strumming the chords of her guitar until her fingers bleed and her nails ripped apart, just to obtain the favor of a saint and leave the suffocating walls of the church.
All the lives she has trampled over, so many have died so she can keep living. The girl doesn’t do it out of malice, she just wants to survive in this unforgiving world.
She tells herself that each dead comrade becomes less and less meaningful. She has convinced herself that she has grown numb to them while she drowns in cheap alcohol the memories of shared laughers, their tears, the trials they endured together, the comfort they found in one another.

The priestess can barely remember their names or faces when she’s intoxicated, but when the morning comes and her mind becomes clearer she can’t help but remember all of them, the warmth she felt whenever she mend their wounds, their anguished screams and pleads when their lives waned away and she couldn’t do anything to help them.

The memories crawl on her skin.

This is how she has always been. Even when she left the convent in search of independence and adventure, she still relied on others.

Cecilia, do you remember him? The boy who gave you liberty. The one you always relied on. Your undefeatable guardian, your shield, your hope.

Your first victim.

All those lives you ruined and threw away just to see another day. They must give you some value, don’t they?

The girl curses at no one at the realization she’s getting sober.

“2,000 Reales, and 20% of the cut from any loot we find, that’s my price.” She responded, in an uncharacteristic solemn tone.

Ignavius seems a bit unsure at first but realizes it’s not a common thing to bed a priestess, after some deliberation, he hands you the money despite Svalin thorough protests. Their discussion continues until Svalin gives in. It seems that there is a dichotomy of power between the two. The partnership between the two young men seems to have soured with your interference.

As the girl stores the money away for safekeeping. Cecilia’s mind goes back to the memories of fallen and abandoned comrades.

>Useless thoughts, the only things that matter are the “now” and “me”. You’ll survive, whatever it takes.
>You don’t want to see more lives wasted away. You don’t desire more painful memories. You’ll make sure these two idiots don’t die.
>These complicated thoughts are too troublesome, let’s cloud our mind and judgment so you can keep smiling brightly. Who cares about this stuff anyway? Let's have fun! Enjoy the moment! That's what life is all about!
>Other/ write-in.
>>
>>4043761
What did you change qm? My vote's here btw >>4043756
>>
>>4043774
The
>keep smiling brightly.
part in the choices, it was just a minor correction but I'm trying to stop making those small mistakes.
>>
>>4043761
>You don’t want to see more lives wasted away. You don’t desire more painful memories. You’ll make sure these two idiots don’t die.
>>
>>4043761
>>You don’t want to see more lives wasted away. You don’t desire more painful memories. You’ll make sure these two idiots don’t die.
>>
>>4043761
>You don’t want to see more lives wasted away. You don’t desire more painful memories. You’ll make sure these two idiots don’t die.
Take a bath. We don't want to stink or look ugly to them.
>>
>>4043756
>>4043802
>>4044143
>>4044315

The priestess doesn’t want to carry more painful memories, her burden is heavy enough. But she doesn’t want to be alone solitude after all brought out the worst parts of her. She
It’s not the first time the girl has resolved to do this, but all of her attempts end up in tragedy. She tells herself that this time it’ll be different, it has to be.
Even if it’s just a whim, she won’t let her companions die. Not this time.

Svalin accepts you as a member of the group even though you can tell that the man in armor doesn’t fully trust you, meanwhile Ignavius is eagerly at your beck and call. After officially joining their group, the three youths become a bit more acquainted with one another, telling each other just what’s necessary to have an idea of each’s strengths and abilities. Soon enough the girl gets a general idea of what her companions are capable of.

Svalin was born and raised here in the nameless continent. He has hunted beasts before and has experience fighting other humans and is proficient with various weapons. The armor he wears is made from parts of the exoskeleton of some creature, it’s lighter and more resilient than most cheap metals but it’s ill-fitted, he had to adjust it to his colossal size leaving various spots severely unprotected.
Svalin combat experience, imposing physique and knowledge of the surrounding lands gives him a slight edge against most beginner Scavengers.

The short young man wearing glasses, Ignavius comes from the mainland across the sea, just like you, but judging by his physical appearance you guess he’s from somewhere near the Mediterranean lands.
He introduced himself as an alchemist, the satchel he carries around Is filled with al sort of strange ingredients and vial containing different kinds of substances, including burning oil, smoke bombs, poisons, corrosive liquids, anesthetics and even small explosives amongst other knickknacks. He discloses to you his status as a freshly instated apprentice mage. He’s apt for the most basic form of spellcasting, Illusions.

Ignavius is trying to keep his status as a mage a secret, but anyone who’s even a little attuned to “The Source” can easily notice the Arcane energies surrounding him, even if they are faint and a bit weak.

>Ask Ignavius why he’s hiding the fact he’s a mage.
>Ask Svalinn about his armor and where did he learn to fight.
>Explain thoroughly what your abilities as a “Sor Sacrificanti” are. Remember how you became one in the first place.
>Don’t get too invested before completing at least one job. Focus on the task at hand, see what jobs are up for the taking.
>Ask your newfound comrades if you can borrow their room to take a bath. Leave them to decide which job to tackle.
>New comrades acquired! Proceed to get piss drunk with your newfound riches.
>Other/ write-in.
>>
>>4046213
>Ask your newfound comrades if you can borrow their room to take a bath. Leave them to decide which job to tackle.
>>
>>4046213
>>Explain thoroughly what your abilities as a “Sor Sacrificanti” are. Remember how you became one in the first place.
>>
>>4046213
>>Explain thoroughly what your abilities as a “Sor Sacrificanti” are. Remember how you became one in the first place.
>>Ask your newfound comrades if you can borrow their room to take a bath. Leave them to decide which job to tackle.
>>
>>4046364
>>4046517
>>4049361

Even in her drunken state, the girl realized that it would be more convenient if her new companions new thoroughly the extent of her abilities. While Ignavius the not so secretive mage had an idea of what you were, Svalinn who seems less learned struggles to comprehend the difference between you and the average priestess.

Any normal person who was born attuned to “The Source” could gain the favor of the Sun God and his Saints trough unfaltering devotion and faith alone, subjecting themselves to hours and hours of prayers and worship. But those people can merely beg for the attention and help of the deities.
A normal priest can cast a fixed number of miracles for a day and is restricted only to a certain variety of miracles depending on their primary Saint of Worship. They merely channel the will of their Saint using their body as a medium to manifest it onto this plane of existence, their power isn’t their own and they must follow a strict set of rules and vows to be able to use it.

Sor Sacrificanti are a bit different.

God and his Saints are finicky and capricious beings, and they are known to play favorites. On the Age of Dawn, when they first made contact with man, the deities used to ask regularly for “tribute” in order to test the people’s devotion to them. These ranged from harvest, livestock, wild beasts and in some cases human lives. And those who conducted the sacrifices, the “Sacrificanti” were particularly blessed, having a deeper and more profound connection to the Saints and the Sun God.
Their lives are ones of devotion.


As human civilization thrived and changed, so did the Saints. Instead of asking for cow skulls or wild herbs, their taste grew to be more “refined” and “specific”, Deities developed a taste for the fine arts and entertainment. When a Saint finds someone with a prominent talent they might “Bless” them with their favor, giving them access to a smidge of their divine powers in exchange for “Sacrifices” these vary widely from Saint to Saint. Some Sacrificanti write and sing ballads, others paint masterfully scences on canvas, gourmet cooks who offer their dishes to the heavens, poets, actors, writers, even comedians that might smite you with the might of thunder by cracking a joke. They channel their holy abilities through their craft, and as they refine their talent their powers grow. They can shape the effect of their holy skills to better suit their needs, creating their own miracles.
They are free as longs as they keep entertaining the Saints.

[1/2]
>>
>>4053293
And most importantly, the power of their Saint is their own, it cannot be removed. They don’t have to follow any code of any sort. They are free from the restrictions placed by the Church of the Sun God as individuals favored by the Saints. The only way one could lose their powers is if it’s art stagnates and their talent goes unused.

Cecilia is Sor Sacrificanti. She’s a singer, songwriter, and guitarist. Her current sets of abilities let her “Strengthen” other people and creatures, giving them inhuman strength, speed, stamina, and endurance as well as increasing their bloodlust, the enhancement last as long as she keeps playing a song.
She can also “Bless” weapons, armor, and any other object, giving them divine properties for a short amount of time. Besides making them more durable, it also causes them to inflict critical damage against any Undead Chimera and mitigate any sort of Arcane damage.

And finally, “Mend” injuries and “Cure” intoxication. Probably the biggest strength of priests, monks, and Sacrificanti is the ability to heal injuries and speed up recovery by using their connection to “The Source”, this ability is also one envied by Mages all over the world since Arcane magic can’t affect biological beings directly.

After Cecilia eagerly and drunkenly explained why she was so great and why she was worth every coin the mage paid she started to remember her days at the convent. She felt the callouses on her otherwise delicate hands. She practiced endlessly to become a Sor Sacrificanti and attain her freedom.

She remembers being taken to the convent an orphan. An orphan of a war she didn’t understand taken under the wing of the colony who massacred her village. She remembers the cold sterns teaching from the priests and nuns, the whipping whenever they felt she wronged them, the sneer from the other kids because of her status as a foreigner. And the surviving kids of her town, refugees who were thrown onto the streets once they figured out they had no talent to perceive “The Source”, discarded, they glared with jealousy at Cecilia.

She hated the place. The only good memory of those times was “Him” and she took him with her once she left the convent, as her personal paladin. Only to lose “Him” shortly after. Herr shield.

When she looks back at those memories, she can’t help but…

>Resent the Church as an institution, she wants nothing to do with other priests and Sacrificanti. They disgust her
>Cheerfully joke about it, she can’t help but make fun of herself and her situation.
>Even though she didn’t like the place, she took most of the teachings of Sun God at heart. She praises the one and only bellicose God who managed to conquer and unify the mainland and slain all other false prophets!
>She couldn’t care anymore. She tries to live in the present. It’s just a bad memory.
>Other/ write-in.

.
>>
>>4053296
OOC: Sorry for the lateness, busy weekend. I’ll resume with 2-3 updates per day hopefully
>>
>>4053296
>She couldn’t care anymore. She tries to live in the present. It’s just a bad memory.
>>
>>4053296
>>Even though she didn’t like the place, she took most of the teachings of Sun God at heart. She praises the one and only bellicose God who managed to conquer and unify the mainland and slain all other false prophets!
>>
>>4053296
>>She couldn’t care anymore. She tries to live in the present. It’s just a bad memory.
>>
>>4053296
>Cheerfully joke about it, she can’t help but make fun of herself and her situation.
>>
>>4053300
>>4053690
>>4053833
>>4054966

Even though her childhood was bitter she holds no resentment towards the convent, the church nor the ones who raided her hometown. She made peace with it soon after she left.
She was too young to understand then and had gone through enough to not care now. The girl tried her earnest to live on the present and keep moving forward. Her early life was just another memory that wasn’t worth remembering and her calloused hands had become a source of pride as it reminds her of her countless hours of practice. She felt a little more mature by this realization.

Once she snapped back to reality, Cecilia noticed that her new companions had started to worry about her absent-mindedness, she tried to play it off as nothing important and asked the mage to borrow the keys to the boy’s room so she could take a bath, after all, she did want to cause a good impression on them and smelling like death and shame wouldn’t help her. Ignavius was quick to oblige and entrusted her with the keys.

Cecilia had no time to mend or clean her ragged and stained robes, but washing her body helped her feel refreshed. The small metal bathtub may be cramped but it’s good enough for her, she’s not finicky. She takes her time to cleanse her fair skin without paying much mind to the small and shallow scars running around her body. Every Scavenger ends up with scars they can’t ever erase, even Sor Sacrificanti. She believes they give her a wild charm of sorts. As long they aren’t too hideous or disfigure her beautiful face, she doesn’t mind them, they make for good stories and songs.

Once Cecilia was clean and a tad soberer, she found herself alone in the room rented by her companions. The place was rather small and dull, simple wooden furniture and some religious décor filled the room. She glanced around the room. Finding a fancy looking envelope surrounded by dozens of crumpled sheets of paper, over a drawer there’s a crude leather book. And under the boy’s dirty rags there was a small bag containing some strange artifacts she presumed belonged to the mage.

> Hurry up and catch up to your comrades. Hopefully, they have decided on a job to take on.
> See what the contents of the letter are. It was addressed to the mage.
> Inspect the old leather book. It seems to belong to the young fighter.
> Search the mage’s bag for anything useful or valuable. He surely won’t miss it much.
>Be a good companion and wash their dirty rags along with yours. They surely will be thankful.
>Other/ write-in.
>>
>>4055018
>> Hurry up and catch up to your comrades. Hopefully, they have decided on a job to take on.
We should buy nice clean clothes and armor now that we have the money if we have the time.
>>
>>4055018
>Hurry up and catch up to your comrades. Hopefully, they have decided on a job to take on.
>>
>>4055018
>Hurry up and catch up to your comrades. Hopefully, they have decided on a job to take on.
>>
>>4055018
>>Be a good companion and wash their dirty rags along with yours. They surely will be thankful.
>>
>>4055018
>See what the contents of the letter are. It was addressed to the mage.
>Be a good companion and wash their dirty rags along with yours. They surely will be thankful.
>>
>>4055041
>>4055088
>>4055274
>>4055587
>>4055897

Cecilia stops dilly-dallying, gets dressed and hastes to where she left her new companions.
As she walks into the hall, she notices that quite a commotion has happened since she left. The lone gunman engaged Lugs in combat once he noticed there was a bounty for his head, leaving a trail of broken tables in his wake. Ignavius nearly passed out, cursing at the savage ways of the nameless continent, Svalinn, in contrast, seems calm and collected

The boys narrowed down their options to four possible jobs but wanted to hear your input before choosing one.

The first one is trimming down a pack of “Armored Coyotes” medium-sized beasts that roam around these lands, they have though almost metal-like exterior covering most of their skin and jaws large enough to rip off an entire arm. They aren’t too fast nor smart, but they are known to have some degree of cooperation amongst packs. Lethally dangerous to any unarmed man, the standard job for a Scavenger. Svalinn has enough experience hunting them to know the basic dos and don’ts. It doesn’t pay too much, but you could make some coin from the materials gathered from the beast, and with a healer now in their group, Svalinn believes your group would be able to keep hunting for a larger amount of time and gather quite the number of Coyote’s corpses.
The base payment is 3,000 Reales. Plus 100 to 500 for each Coyote’s corpse.

A presumed missing ship of a trading company has appeared near the shore, but it won’t disembark. It has been drifting slowly in these waters without any sign of life from the crew. The trading company is willing to pay a rather large amount of coin to anyone who manages to secure the boat and its shipment. Another group of scavengers already tried to board it a week ago, but they haven’t returned since then. There’s probably some decent loot on the ship, especially the corpse of a mage, the materials created from their remaining arcane energy upon their death are highly valuable and unique. There’s also the possibility that the mage “hatched” during the trip and killed the entire crew. In that case, only an inquisitor could deal with the wretched beast that was brought into this world.
Both Svalin and Ignavius are wary about taking this job, but the payment is tempting.
The payment is a luxurious 20,000 Reales.

[1/2]
>>
>>4055902
The third job is to hunt down a strange beast living somewhere on the caverns near the shore, a hostile predator that attacks sailors at night. It is unknown if the beast is a regular animal or an “Undead Chimera”, nevertheless it’s dangerous enough to have wiped an entire group of Scavengers already. Cecilia would know, Afterall, this is the beast that killed her last group of friends.
Ignavius believes that they could lure out the beast and swiftly deal with it, the previous group of Scavenger most likely wounded it so it shouldn’t be too difficult. A quick swift job with considerable pay. Svalin doesn’t seem comfortable with the idea since they know almost nothing of their prey.
Cecilia would like to offer some details, but the truth is that her group was attacked at night while they were camping near the caverns waiting for the beast to come out. It was large, fast and silent. Seemingly appearing from nowhere, swiftly taking out her friends one by one. She couldn’t get a clear view of it. They tried to run away but only she made it to town.
The pay is 12,000 Reales.

Cecilia deliberates for a moment. Which job would be best to tackle?

>Hunting Armored Coyotes,
>Exploring the abandoned ship.
>Going after the mysterious beast.
>Other/ write-in.
>>
>>4055905
>Hunting Armored Coyotes,
Start simple, keep everyone alive.
>>
>>4055905
>>Hunting Armored Coyotes,
>>
>>4055905
>>Hunting Armored Coyotes,
>>
>>4055929
>>4055965
>>4056103
Cecilia decides to back Svalinn’s suggestion of hunting down the Armored Coyotes. As it is the most sensible thing to do for a group of unexperienced Scavengers. The pay may be lackluster but it’s enough to survive and the young armored Fighter seems to know how to properly hunts the beast.

The only thing you need to take on the job is to inform the man behind the counter your group is up for the job. Work as a Scavenger in the Nameless continent is usually very unregulated, there are no real guidelines besides getting the job done. Not like in the mainland where’s its subjected to various laws and legislation, including some form of a guild or ranking system in most mainland countries

Ignavius groans at the decision complaining that they will probably have to stake them out all night long, he prefers to finish the job quickly and get some proper rest. Svalin ignores his grouchy companion stating that he’ll make a quick trip to the local market to pick up some stuff they will need for the hunt He would like to discuss his hunting plans before leaving to see if the two of you had any input or suggestions. Ignavius dismisses him telling that he knows nothing about the beasts of this lands and would rather leave all that work in hands of the Fighter. The mage will go back to his room and finish some business before the three of you leave for the hunt.

Svalinn casually asks the Sor Sacrificanti if she has any plans. He’d like the girl to accompany him to the market to discuss your hunting plans and gather supplies. Ignavius, offended accuses him of wanting to hog Cecilia all for himself. “You didn’t even pay for her services!”, the mage accuses. Svalinn, who isn’t easily provoked explains that she wants to hear her input since she seems to have some experience in the matters of being a Scavenger.

“Besides, I’m saving myself for marriage” the Fighter states, completely serious and honest, prompting a hearty laugh from the mage.

Does Cecilia have anything to do?
>Decline, you are starving and would like to eat something before heading out.
>Let’s go to the Market with Svalinn and hear his plans for the hunt.
>You’d like to get some rest, ask the mage if you can join him for a bit inside his room.
>There’s something you must do first. Go to where your previous group met their demise and pray for them. It’s still daytime so it should be safe.
>Other/write-in.
>>
>>4056494
>Let’s go to the Market with Svalinn and hear his plans for the hunt.
>>
>>4056494
>There’s something you must do first. Go to where your previous group met their demise and pray for them. It’s still daytime so it should be safe.
>>
>>4056494
>Let’s go to the Market with Svalinn and hear his plans for the hunt.
We can pay respects later when we take the chimera job eventually.
>>
>>4056494
>>Let’s go to the Market with Svalinn and hear his plans for the hunt.
>>
>>4056526
>>4056595
>>4056873
>>4057617
The pair of Scavengers head out to the local market while the mage goes back to his chambers.

Calling the market lively would be an understatement, various dozens of stalls try to grab the attention of anyone browsing for wares. The constant flux of sailors and traveler are a good source of coin for the humble merchants running their business.

Cecilia kept her air peeled for any pickpockets but the only ones who'd might rob the girl of her money, are the street musician pouring their hearts into their performance.

Mere seconds before you join the beggars in their improvised concert Svalinn calls you out. His plan to deal with the Coyotes. The beasts have been sighted frequently on the northern and eastern borders of the town. From what he gathered they usually attack at sundown and sunrise. Going back into the desert to their hideout in the meantime. They usually hunt in packs of four, a pair of adults and two pups. Just killing six of them is enough to get the payment, once their numbers are thinned and they recognize the town as somewhere dangerous they should leave the place alone.

Svalinn planned to use Ignavius illusion magic, taking advantage of their keen sense of smell and lure them into a pitfall trap, he'd usually use some meat as bait but he's trying to save money after his partner wasted half of what they got to bed Cecilia.

"Their abdomens are devoid of scales so wooden stakes should do the trick. That should be enough to deal with at least one of the adult ones." The man in armor explained as he browsed through the market stalls. Ignavius has some homemade smoke bombs in that alchemist satchel of his that they could use to obscure the Coyote's vision and deal swiftly with the beasts. Svalinn asks if Cecilia's miracles could strengthen him enough to be able to flip over the coyotes and strike at their vitals before they could act. Cecilia overconfident says that it would be no problem.

Svalinn asks the girl if she has any objections or suggestions to his plan, he wants to get done buying the stuff early so he can start working on the pitfalls as soon as possible.

>Wish him luck and go browse the market for anything useful
>Offer to help him prepare the traps
>Seduce Ignavius into helping Svalinn with the traps
>Go drag Ignavius lazy ass and the three of you start digging traps
>Suggest using poison. Surely Ignavius can cook something up. And if he's worried about the money you'll help them pay for whatever they need
>Other/write-in
>>
>>4058068
>Wish him luck and go browse the market for anything useful
Forgot your name
>>
>>4058068
>>Wish him luck and go browse the market for anything useful
>>
>>4058068
>>Offer to help him prepare the traps
>>
>>4058107
>>4058151
>>4058189

Cecilia shamelessly wishes him good luck on the job, saying that she will wander off on the market for a while. Liberating herself of any sort of responsibly. She gives Svalinn an unintentionally mocking thumbs up as she sends him off to do the hard work. After all, that kind of work is more suited to the strong, brutish looking youth, not a fair delicate lady as herself.

As Svalinn starts to walk away he stops dead on his tracks to ask you something. “Excuse me miss Cecilia, I almost forgot. We will probably have to camp all night out, So I wanted to procure some rations for tonight’s meal. Is there any food you’d like me to get? Or any ingredient I should avoid?”
The girl seems pleasantly surprised, she hasn’t had a bite all day and this man is offering her a free meal.

She ponders for a moment before making such an important request.
>Any fresh meat if possible. She likes to enjoy those kinds of luxuries her life in the convent didn’t have.
>It doesn’t matter, she’ll eat anything edible. The girl has no standards.
>She won’t complain as long there’s a bottle of wine or any kind of liquor.
>Greens and veggies. Nothing too heavy on the stomach, the girl cares about her figure after all.
>If he could get her some sweets, she would be thankful, she has a sweet tooth to go with her alcoholism.
> “Don’t worry Svalinn, I’ll get my food” Even if she’s providing a service by keeping them alive, Cecilia feels just a bit bad about taking advantage of the pair of suckers.
>Other/ write-in.
>>
>>4058642
>>She won’t complain as long there’s a bottle of wine or any kind of liquor.
>>Greens and veggies. Nothing too heavy on the stomach, the girl cares about her figure after all.
>>
>>4058642
>Greens and veggies. Nothing too heavy on the stomach, the girl cares about her figure after all.
>>
>>4058792
>>4058792
Cecilia deliberates for a moment, thinking of all the nice, juicy, meaty things she could dine on by the side of a cozy campfire. She rubs her stomach greedily anticipating tonight’s free dinner but stops fantasizing the moment she feels some bit of fat she didn’t notice previously.
Her lackluster diet of stale bread during camping and bloating on cheap filling plates of pasta had left her just a tad led slender than she used to be. She conserved her feminine and slender figure, but it was slowly getting more and more flabby. “Scavengers should have a healthy diet.” The girl said, her vanity disguised as concern for her health as she Svalinn to bring vegetables for dinner and to avoid any fatty or heavy foods. The young man simply nodded and bid you farewell.

As he disappeared between the crowd of marketgoers, Cecilia wondered why he hadn’t taken his helmet off, it’s was a bit off-putting.

The Priestess traversed the stalls in search of anything useful or amusing. While most vendors were just selling goods to the sailors passing by the town, there were quite a few interesting places to see.

A blacksmith selling different types of armor and weapons, his selection wasn’t very varied, but it was practical. The only kind of armor the girl could wear without exhausting herself was a rough garment made of heavy cloth that had small plates made of chitin reinforced iron sewn between its layers. He also sells heavier protective items made from chitin. A material collected from the exoskeleton of the beasts that roam these lands. As stated before, a usually lighter and more resilient than most common metals. A Large Heavy Chitin Chest plate and a Medium-sized shield made from the same material, while Cecilia couldn’t use either of them, there’s someone who could benefit from them.

Another vendor is selling different types of casual garments, and the girl was in need to change her old ragged and stained robes from some new fresh clothing. There’s a habit of the Sun God similar to the one she’s wearing. Probably stolen from the corpse of an unfortunate Priestess
There’s also simple but cute tunic without any religious connotations made from some light material perfect for this heath. And finally, her eyes catch a tacky, vulgar and frilled outfit that shows off her bosom, very similar to the ones that showgirls working at saloons wear.
>>
>>4058874
Another shady vendor is offering Arcane objects, strange objects imbued with arcane energy by mages, most of them are created to be used by anyone but some of these artifacts can only be properly activated by a trained mage. Most of them are bogus, but as someone attuned to “The Source” you can tell that a couple of them exude arcane energies. A strange chain, around 3 meters long that has a seal attached to them, once removed, the Cursed Chain activates, violently wrapping around anything that touches them and immobilizing them.
There’s also a medium-sized box that doesn’t seem to have a real use. It’s quite heavy and there’s no apparent way to tell what’s inside. Trying to pry it open will probably just break the contents but a mage might be able to uncover its secrets.

Finally, there’s an old retired Scavenger. After managing to live past 30 and only losing a leg the veteran has decided to get rid of his weapons and start a new life doing literally anything else. He’s selling his old hunting rifle alongside the leftover ammo he had stored away. Besides normal ammunition, the hunter has some hollow-point rounds that can tear apart the insides of men and beasts alike, and a couple of Arcane enchanted rounds that create a small explosion for massive internal damage, they are strong enough to damage armor.

Cecilia hasn’t the slightest idea of how to use firearms, but she guesses that they might be useful.

The girl currently has 2,020 Reales, what should she waste them on?

Armor & Weapons:
>Heavy Chitin Chest plate: 1,200
>Medium Chitin Shield: 800
>Light Chitin garment: 600

Clothing:
>Habit of the Sun God: 300
>Light Tunic: 200
>Show Girl Outfit: 600

Arcane Objects:
>Cursed Chains: 1,000
>Strange, mysterious box: 1,500

Retired Hunter.
>Old Hunting Rifle: 800
>Normal Rounds: 20 rounds for 200 Reales
>Hollow point rounds: 10 rounds for 200 Reales
>Arcane Rounds: 5 rounds for 200 Reales

>Look for something else? Specify what.
>Try to pickpocket some extra money.
>Don’t buy anything, let’s hold onto our money for the time being.
>Other/ write-in.
>>
>>4058875
>Light Chitin garment: 600
>Light Tunic: 200
>Old Hunting Rifle: 800
>Hollow point rounds: 10 rounds for 200 Reales

We don't have a weapon of our own so buying the gun's crucial. Maybe try to pickpocket some easy preys for extra change too.
>>
>>4058909
Support
>>
>>4058875
>>Heavy Chitin Chest plate: 1,200
>Habit of the Sun God: 300
>>
Mediocre?
>>
>>4063733
Sorry anon, been kind of busy with some unexpected bussiness
Expect an update in a couple of hours
>>
>>4058909
>>4059012
>>4059312


Sick of wearing her old, patched and stained rags Cecilia buys another habit decorated with the Sun God’s emblem to replace her old tattered robes, she chooses the one that best accentuates her figure. She also gets the light chitin garment for some extra protection, just in case.
Figuring that her pair of small daggers won’t be of much use against the Armored Coyotes she decides to get the old hunting rifle from the retired hunter and some hollow-point bullet to increase her damage potential. Even though she has never used a firearm before, she figured that it could prove useful.

She got pretty lucky, that was the last bit of equipment the scarred man had, guns are pricey and rare here in the nameless continent and nigh impossible to get in the mainland without belonging to the army or going to Ursia, where most of the firearms developed by mages come from.

After spending most of her money, she figures that buying something else won’t hurt so she gives away 100 of her remaining Reales to feed her alcoholic habit. The girl has no self-control.
With only 120 Reales on hand, the woman of faith scouts the premises for any suckers waiting to their pockets picked.

There’s a group of men who seems slightly drunk, more than Cecilia at least, they seem to be Scavengers returning from a successful job, they are boasting to the people while showing them the remains of a small “Undead Chimera”, it’s accursed body still writhes but it’s severed pseudo limbs are too small to be a threat.
No one seems to give them much attention and they don’t seem particularly sharp or cautious judging by that small purse bursting with Reales loosely hanging from the waist of their pair of fighters.

They probably stumbled upon the remains of the Undead Chimera without doing any real fighting judging by their joyous and immaculate state, just lucky idiots who got some coins by happenstance. Too bad they ran into some luckier and more capable idiot.

Cecilia walks towards the group, merrily congratulating them for their “hunt” while asking for some advice as a starting hunter.

Roll me some dice!
1d100
DC: 50

OOC: Sorry anons, I finally got my shit in order and will finish this. If anyone still around.
>>
Rolled 39 (1d100)

>>4069213
>>
Rolled 87 (1d100)

>>4069213
>>
>>4069242
>>4069246
All right, writing.
I'm going "best of three" for most if not all dice rolls.
>>
>>4069242
>>4069246
While the male part of the group is quite welcoming of Cecilia the sole girl member, a rogue, gives her a disapproving look, she uses this opportunity to shamelessly compliment her and talk about how useful a rogue must be since her party has no scouts nor anyone deft with their hands. As she encourages them to tell her more of their insipid tales of adventure Cecilia gets her hands on the pouch of the drunkest fighter.
With a single motion, Cecilia is suddenly a bit wealthier. After subtlety pocketing the money, she bids the group adieu. One can only hear their exploits of clubbing overgrown vermin so long. There’s no shame in working as pest control, but it gets tiring after seeing their attempts to inflate their stories so long.

As Cecilia left the market, she checked the stolen bag filled with a decent amount of 800 Reales. She grinned as the coins glimmered with the sunlight.
------

As the sun begins to set, Cecilia met with your little group at the point of rendezvous. Svalinn already finished preparing the traps and got everything he needed for the hunt, while Ignavius seems to have recently woken from a nap to “recharge his arcane might”.

Using a pair of binoculars Svalinn searches for their prey while maintaining their distance. The group is supposed to stalk them without being noticed while using the illusory stench of their bait to guide them to the pitfalls.

Svalinn asks the mage why he doesn’t just conceal their presence with his illusion magics, the mage retorts saying that he can’t use magic for everything, Arcane energy depletes easily so he must be careful with the spells he uses. Svalinn immediately apologies to his companion for his lack of knowledge while the mage chastises him by calling him a brute.

Cecilia knows for a fact that isn't necessarily true, there are mages with larger reserves of Arcane energy who can afford to waste their spells on inane trivialities. Hell, one of her companions, Chunks, (who’s soul may rest forever in the forgiving bosom of Mariam, the saint of pardon and heretics, amen) rarely lifted a finger, relying on his magic for almost every task, from walking, eating, even defecating. His gruesome existence was admirable in some way.

Even though his overuse of arcane arts killed everyone but Cecilia.

Iganvius must have a lacking quantity of Arcane energies, poor control or limited knowledge of spells or maybe he’s just too cautious. He does seem like the cowardly type.


>Tell Ignavius to lay off, it’s not Svalinn’s fault that the mage doesn’t trust his abilities for spellcasting.
>Side with Ignavius, mages can be quite dangerous.
>Keep your mouth shut, don’t involve yourself in petty discussions. You got a job to do.
>Tell keep their questions and retorts for themselves until the job is finished.
>Tell the pair of boys the story Chunks and his demise.
>Other/ write-in.
>>
>>4069304
>>Tell the pair of boys the story Chunks and his demise.
>>
>>4069304
>>Tell the pair of boys the story Chunks and his demise.
>>
>>4069372
>>4069408

While Ignavius tries to justify his lack of use of the arcane arts, Cecilia snickers softly as she recalls the strange habits and mannerisms of her late friend. Ignavius insulted asks her what’s so funny, as he misunderstood her happiness for mockery. Cecilia calms him down saying that she just remembered a mage friend of her and begins to tell her tale.

She met him and his group of Scavenger in a town south from here not so long ago. He was as gifted as he was slothful, casting intricate spells at whim, sometimes for no reason other than being able to do so. Watching him was always an interesting experience both in battle and in his daily life. Raining thunder onto enemies or making an automated golem only to scratch his back. His existence was a riot.

He didn’t even walk! He just floated around, slowly drifting from side to side, and when he was in a hurry he just sped up! His limbs failed around while he zipped from one place to another, it was hilarious.

Svalinn, who hadn’t warmed up to Sor Cecilia until that point. Seemed thrilled by the tales of the priestess, like a curious child he marveled in glee and excitement as he asked the girl for more of her lively anecdotes. On the other hand, Ignavius seemed to grow more and more uncomfortable as she went on.
“One time, he didn’t want to get out of bed to hunt so he enchanted his mattress and flew around it for the whole day” Cecilia recounted merrily.
“That’s amazing,” Svalinn said astounded.
“There’s more! After the hunt, he constructed a quadruped Golem to carry the bed around. It was a whole room with legs!” the girl continued.
“Why?” The flabbergasted fighter questioned
“Because he wanted to have some shade.” Explained Cecilia, imitating the same ever smug tone of her fallen comrade.
“Damn Ignavius, why can’t you be a bit more like Chunks?” Asked jokingly Svalinn, trying to banter with his companion.

The mage seemed to have reached the limit of his patience. Instead of anger, he directed a cold sneer towards the priestess before asking a question he already knew the answer to.
“And what happened to Chunks, Cecilia?” his words were like daggers.

“He...” Cecilia paused as memories came back.
“He Hatched.” She said, her merry tone nowhere to be seen.

[1/3]
>>
>>4069583
Chunks was in few words a prodigy, but he wasn’t formally trained. He was the son of a butcher who happened to have a trace of arcane blood on his lineage manifest on his son. Chunks never met another mage until a passing Mage working as a Scavenger noted his potential.

His teacher only taught him the basics before instating him as a mage and vanishing off. He had quite the ego, the boy believed that he would never “Hatch”, other mages just weren’t as talented he used to say.

“Hatched? You mean when those things burst out from mages head because of their heresy?” The fighter tried to comprehend the situation.
“It’s not because of heresy” Coldly stated the mage.
“Mages, like you simpletons say, hatch when they overuse their connection to The Source” He continued, angered at Svalinn lack of knowledge.


Those born with the ability to perform the Arcane arts have a difference in their anatomy compared to other humans. An organ, the “Teras Gland”. Located on the right side of their brains, it is said to exist on both planes of existence simultaneously, the physical world and “The Source”
When a mage overuses his connection to the source the Gland grows and spreads like a tumor, invading every inch of the mage’s body. A horn-like growth forms on a mage’s forehead when it’s about to “hatch”. Their head cracks open and the tumor comes out, growing at an astoundingly fast rate before devouring the body of its host.

It’s called a “Teratoma” nigh-unkillable beast, invulnerable to most forms of damage wielding Arcane arts with utmost naturality. Feeding of souls to keep themselves alive, just like Undead Chimeras. The only ones who can truly kill teratomas are those chosen directly by God, the inquisitors.

It happened to Chunks while they were camping. He must have hidden his horn with illusions. Cecilia remembered the scene vividly. Blood, bone, and tissue splattering over the campfire, as the lanky, obscure beast emerged from the remains of her fallen comrade. They didn’t have a second to mourn as the beast was already onto them.

“Luckily we had horses with us! After stunning him with the help of my Patron Saint we all made our getaway to the nearest town!” Lied the girl trying to return to her joyful tone.

She did stun the beast for mere seconds, but also her former companions.
There was only ONE horse, and she wasn’t going to die there. She made a run for it, hoping that the beast would be too busy feasting on her friends to follow her. As she rode into the night, she could only hear the desperate screams of her friends while she steeled her resolve to not turn back.

“We separated after that, but we stayed as good friends” she built on her lies, trying to keep up appearances. Trying to hide the guilt on her mind.

[2/3]
>>
>>4069584
“And that’s what happens when you act a bit more like Chunks” Stated the mage rather annoyed, trying to drive his point home.

“So don’t tell me how to use my magic, all right?” Ignavius finished off. His voice cracking momentarily

His words may be meant to be hurtful, but you can see that they don’t come entirely from rage. Ignavius is shaking a little, he tries to keep his composure but it’s easy to see that this conversation has upset him. Cecilia wonders if fears the idea of hatching or if it recalls a painful memory just like hers. Most mages don't live for too long, as soon as the horn starts to grow they are executed by inquisitors to avoid their hatching.

>"Yep, being a mage kind of sucks!"
>"Ignavius is right, what's the point of being showy if it gets yourself killed?"
>"Don't be such a downer Ignavius, what's the point of being alive if you don't enjoy it?"
>"Sorry to ruin your image of mages Svalinn, but life's kind of shit sometimes"
>Just shut up.
>Other/ write-in.

Also, roll me some dices to avoid drinking on the job to forget another batch of deceased friends!
>DC: 80
Best of three.
>>
>>4069588
>>"Sorry to ruin your image of mages Svalinn, but life's kind of shit sometimes"
>>
Rolled 90 (1d100)

>>4069588
>>
Alright going to get some sleep
Expect the next update by Wednesday 2 pm MDT
>>
>>4069598
>>4069599
“I thought that only happened evil mages,” said the boy clad in insect-like armor, his words dripping with sincerity and disappointment. The priestess though it was rare to see someone with such simple views of black and white morality around these parts.
“Sorry to ruin your image of mages Svalinn, but life's kind of shit sometimes" the Priestess apologized, she raised the Fighter’s spirits and expectations as quickly as they were crushed by the merciless heel of reality.
Still, a cautionary tale is probably better than experiencing such disappointment.
Despite their might and knowledge, all mages are doomed from birth.
As the mood turns sour the party falls silent.

Using all of her willpower Cecilia manages to indulge her drinking habits, instead, she tries to forget her painful memories by focusing solely on the task at hand.

After scouting for a while, Svalinn notices a group of Armored Coyote’s approaching the town. 3 adults and two pups. The groups begin to tail them, once they are close enough to the town Ignavius takes out a book and a vial from his satchel, the moment he opens it releasing a potent and pungent smell faintly resembling flowers. He opens the book and starts to focus his arcane energy on the messy scribbles of its pages, changing the smell of rotten flowers to crude meat and poultry.
Illusions aren't created out of nothing, he only alters properties of the reality surrounding him. He cannot create light to see in a cave, but he can twist it to form images that aren’t there. Same with sounds smells and even taste.

Slowly but surely, the group guides the beasts to their trap. Near the pitfall, Svalinn dug out mere hours earlier the group hides in a rather shallow trench behind some rocks. They wait patiently as the Armored Coyotes head towards the bait.

Ignavius seems rather sickly, feeling nauseous after keeping his spell activated for so long. Svalinn is completely focused, ready to move out and strike the moment the beast falls into his trap, griping his mace with enough strength to break someone’s wrist.

“The Armored Coyote’s is a rather large canine, not very tall but heftier than most. They keep themselves close to the ground, their six legs distribute their weight more evenly so they can move silently as they crawl not their prey and deliver devastating bites. Besides the hardened metal like plates on their back, their gaping maws are very characteristic of them, almost as large as half their bodies, once they bite, they don’t let of their prey until they rip whatever they are biting off. While they prefer surprise strikes, they don’t tend to flee from conflict, they are conflictive and vicious, even their pups can be quite lethal if underestimated”
Explained Svalinn as the beast approached the pitfall, Ignavius told him to shut up and get ready to engage.

[1/2]
>>
>>4070336
One of the adult Coyote’s goes for the bait and falls into the pit, impaling its unprotected abdomen with the stakes hiding inside the hole. He struggles, howling in pain but cannot get out with its small stocky limbs. The other 4 Coyote’s start to search the area for any attackers, it’s your chance to take them by surprise. Ignavius prepares a smoke bomb and hands it to Svalinn, it’s your turn to make a move.

>Try to shoot one of the adults with your Hunting Rifle.
>Try to shoot one of the pups with the Rifle.
>Stay inside the trench and start strumming your guitar to strengthen Svalinn with a miracle. You’ll waste a bit more of your arcane energy, but you can afford it.
>Follow Svalinn closely and use a miracle to buff him up, the closer you are the greater the effect of your song, and your waste less energy even though you’ll be more exposed to danger. Also, you don’t let him charge at the beasts all alone.
>Other/ Write-in.
>>
>>4070339
>Try to shoot one of the adults with your Hunting Rifle.
>>
>>4070375
Cecilia tells Svalinn to wait before going in. The girl aims the rifle at one of the fully grown beasts using the little advice that the Old Hunter gave her before selling her the weapon.


Roll me a 1d100
Best of three.

DC
>60: Barely miss the shot, stunning one of the beasts for a moment.
>70: Damage the beast in a nonvital area, restricting its movement.
>80: Severely injure the beast, effectively lit will slowly bleed out.
>90:Hit a vital organ.

Best of three.
>>
Rolled 97 (1d100)

>>4070606
>>
>>4071137
Yay
>>
>>4071137
>97


Sor Cecilia aims the rifle as steadily as she possibly can, aligning the lower abdomen of her target with the iron sight of her weapon, searching for the small spots devoid of protection. She slows down her breathing before pulling the trigger the moment she exhales. The bullet flies through the air and instantly hits her target on the side.


The impact is bloody, the bullet tears apart the unprotected innards of the beasts, the wound is fatal. The coyote falls to the side as it starts to hemorrhage uncontrollably while letting out its finals anguished wails of pain. You can see parts of its innard spill trough the ample wound.

“Nice shot!” Cecilia congratulates herself, getting into high spirits. Her lucky shot had just made her companions task a lot easier.

The sound of the gun firing alerts the rest of the Armored Coyotes, the surviving adult who instantly start charging in the scavenger’s direction. Lowering its body to protect his uncovered abdomen with the ground the Coyote started to crawl at a surprising. The smaller cubs followed their example and moved behind it.

Svalinn gets ready to intercept them, mace and smoke bomb in hand.

>Continue shooting. Aim at the adult one. It is bigger and easier to hit.
>Continue shooting. Aim at the children, their exterior isn’t as durable as the adult one so it would be easier to wound or kill them.
>Get your guitar out and start performing to boost Svalinn physical prowess. Begin the assault before they come to close to the trench.
>Start performing and follow Svalinn on his assault to further boost his physical prowess.
>Forget the guitar, perform the miracle acapella and boost both Svalinn and your physical prowess so you can join him in the assault.
>Other/write-in.
------
>Minor Rifle proficiency acquired. Small bonus on shooting with a rifle. Can’t miss very easy rolls for shooting.
>>
>>4071271
>Get your guitar out and start performing to boost Svalinn physical prowess. Begin the assault before they come to close to the trench.
>>
>>4071454
Cecilia gets her guitar out and signals the boys that she is ready to get this started.
“Dear Saint Sigfodr of Jagd, please guide the hand companion so it may properly main it's enemy and stain itself in bloody glory!”

Svalinn starts running towards the beasts as Cecilia's fingers began to strum her old guitar in a frantic melodic frenzy. She feels part of her soul manifest with each note, the sound is aggravating, intense and almost palpable, as she focuses solely on Svalinn the girl starts to feel a connection between them. Part of her arcane energy, her soul, leaves her body and instills itself into Svalinn, its essence changes from something intangible to something more physical.

The young fighter feels as if ten thousand of tiny nails suddenly stabbed all of his nerves, he starts to pump out adrenaline far from what is humanly possible, his heartbeat and breathing turn into chaotic messes that start to align with the music he’s hearing. As his muscles start to bulge out, he starts to feel an immense necessity to tear apart everything that is in front of him. Barely clinging to his human reason, he throws the smoke bomb towards the beasts.

The battlefield is suddenly covered by a dense mantle of mist. Armored Coyotes have rather poor sight, that’s why they largely depend on their sense of smell. Even though the mist is enough to disorient them Svalinn can still see their silhouettes creeping around him.

Both sides prepare for slaughter.

Roll me some dice!
1d100
>DC:65
Best of three.
>>
Rolled 64 (1d100)

>>4072626
>>
>>4072637
Want to roll again? To sped things up?
>>
Rolled 14 (1d100)

>>4072626
>>
Rolled 69 (1d100)

>>4072626
>>
>>4072637
>>4072669
>>4072709

As the feverish tune plays Cecilia can only observe the figure of Svalinn inside the mist attacking the Coyotes.
With astounding speed, he closes in the remaining adult, crouching close to the ground and flipping him over with his free hand before striking its belly with his mace. A loud thud is heard as the weapons come down and tear into the beast’s innards, a wet sound follows soon after. The beast struggles, trying to get back on his feet snapping its jaws trying to bite down onto your companion’s arms but it’s useless, the fighter uses his excessive strength to shut the beast maw and pin it down while finishing it off repeatedly striking it with his mace.

One of the smaller Coyotes tries to bite his leg, guided by the screams of agony of the parent but Svalinn stomps its head with his heel over and over aiming to keep it’s mouth shut. The fighter’s body isn’t accustomed to the effects of the miracle, his movements are ample, wild and primal, he can barely control himself as he enters a complete state of rage.

The only surviving child runs past the carnage and heads directly into the trench. Svalinn seems too enthralled by the violence he is committing. It’s maw open, decided to take at least one of you down before dying. As the young beast closes the distance, less than a dozen meters away Ignavius instantly cowers in fear and gets ready to run away.

>Stop playing the song so Svalinn can return to his senses and call for his help.
>Double down and play even more vigorously while shouting for Svalinn’s aid.
>Try to strike the beast down with your guitar. Bash its stupid head in.
>Tell the useless twat of the mage to use a spell.
>Use the miracle on yourself and try to kill the beast with one of your daggers.
>Try to shoot him down with your rifle, you got mere seconds to aim.
>Ask your Patron Saint for divine intervention. (Can be called once per day)
>Throw one of the remaining smoke bombs into the ground and try to flee. (2 remaining)
>Just RUN
>Other/ write-in.
>>
>>4073027
>Tell the useless twat of the mage to use a spell.
We need him to be brave
>>
>>4073027
>Tell the useless twat of the mage to use a spell
>>
>>4073050
>>4073264
The mage tries to climb his way out of the trench and flee the scene but Cecilia stops her music for a moment to grab him by the collar and pull him back in.

She urges the coward to use a spell to stop the surviving coyote.

"Cast something quick you twat!" She urges her companion while shaking him.

"I used too much arcane energy already! Besides I can only use illusions!" The mage tries to explain but the Sor Sacrificanti won't let him

"Just do something!" Cecilia demands.

Ignavius flicks quickly through his book looking for anything useful. He casts the first thing he finds. As the scribbles on the page start to faintly emanate light an illusory image of Svalinn clad in armor comes out of the trench.

The young Coyote tries to uselessly bite at the projection to no effect, giving Cecilia and Ignavius a chance to escape. But the mage falls to his knees while emptying the content of his stomach, his nostrils bleeding profusely. The mage really exhausted his small amount of Arcane energy and was now paying the consequences, he is left incapable of moving by himself.

Her song has already stopped and Svalinn is getting back to his senses, his mind fuzzy and senses are fuzzy as he comes down from the adrenaline high.

>Run! Make some distance between you and the beast.
>Help the mage get out of the trench and try to distance yourselves from the beast
>Scream for the Fighter's aid. Make him snap out of it.
>Try to shoot the small Coyote while it's still distracted by the illusion.
>Try to attack the Coyote by surprise with your daggers
>Use a miracle to strengthen yourself and take out the coyote
>other/write-in.
>>
>>4074013
>Try to shoot the small Coyote while it's still distracted by the illusion.
I feel bad now
>>
>>4074304
Cecilia drops her guitar onto the floor and fumbles with the gun while trying to properly aim it, her prey is starting to realize there's no point in trying to attack the illusion, as the spells start fading away, the creature notices the youth hiding inside the trench and goes directly to them. Right now the only thing that matters is who's faster, the orphaned Coyote thirsty for revenge or the desperate priestess wielding a rifle.

DC
>65
1d100
Best of three!
>>
Rolled 29 (1d100)

>>4074901
>>
Rolled 73 (1d100)

>>4074901
>>
>>4074913
>>4074933
Cecilia feels the milliseconds quickly slip away as she tries to get the damn murderous mutt in the sight of her weapon. There’s no room for error, missing the shot means getting mauled by the critter, she tries to steel her nerves but it’s hard to aim in such a short amount of time. The gun sways from side to side as the beast draws nearer and nearer.

For barely a moment the priestess feels someone else directing her movements, faintly making the rifle stay still, this half of a second is long enough for Cecilia to take the shot, blowing trough a chunk of the Coyote’s head. His underdeveloped armor falls before the might of her bullets.

The girl loved by the Saint has narrowly missed death once again.

She didn’t have the time to take a proper stance before shooting, the recoil from the shot sent the girl stumbling into the trench, falling to the ground. Her hand becomes stained with the vomit of her sickly mage companion, but that’s doesn’t matter right now. Everyone is alive!

Just as the girl starts to grin triumphantly, she notices the recently shot Coyote twitching and crawling towards the trench, little bastards sure are durable. She grits her teeth and grabs herself with one of her daggers planning to drive them deep inside into the beast’s remnants of brain matter. But before she can act a valiant fighter wearing chitin armor smashes the Coyote’s skull finally killing it off. Svalinn ran through the field the moment he noted you two were in trouble. He gasps for air, still exhausted from the effects of Cecilia's invigorating miracle. He looks at his companions and asks them.

“Are you two alright?” His voice is filled with worry.
“We are alive, at the very least” Responds Ignavius who just stopped retching.
“Thank the Sun God” Svalinn exclaims, feeling relieved.

The armored man takes a moment to recompose himself before helping Cecilia out of the trench and carrying out Ignavius.

“That’s it right? We killed 5 of the bastards!” Asked the mage, wanting this hunt to end as soon as possible.
“Not really, the contract said to bring 5 adults’ corpses, pups don’t count” Explained the fighter.
“That’s horseshit!” Shouted the irate mage.
“We should head to the other pitfall trap and set camp near there” Calmly suggested Svalinn.
“Can’t we just stop and sell the corpses as loot?” Pleaded the mage.

>Nah, let’s keep going! Kill as many Coyotes as possible!
>Just two more adults and we are done.
>Ignavius is right, let’s call it quits for now.
>Other/ write-in.


And also….
>“Good job team” give them a thumbs up.
> Congratulate Svalinn for his help, he took out two of the bastards alone.
>Berate Ignavius for being useless.
> Internally think “Shit, keeping these two alive is going to be harder than I thought”
> “You guys suck at being Scavengers.”
> “I want a raise”
>Other/ write-in.
>>
>>4074969
>Just two more adults and we are done.

>“Good job team” give them a thumbs up.
> Congratulate Svalinn for his help, he took out two of the bastards alone.
> Internally think “Shit, keeping these two alive is going to be harder than I thought”
>>
>>4075004
Alright, next update is going to be a new thread
It shpuld be up in a couple of hours.
Thanks for sticking by!
>>
>>4075004

New thread
>>4076808



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.