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/qst/ - Quests


Your name is Bayushi Kimiko and though you were born to serve, you know you are destined for greatness.

You are a samurai of the Bayushi family, and of the Scorpion Clan. One of the seven Great Clans of Rokugan, their purpose is to sacrifice their honour in the name of duty – only through under-handed deeds can the stability of the Emerald Empire be assured. As a warrior of this clan, manipulation and ruthlessness are the weapons that you shall wield against the Emperor's enemies. You currently serve as a deputy to the Chief Magistrate of Beiden, and it is your duty to keep the peace and enforce the Emperor's law in this town.

>Welcome to a quest based off of the Legend of the Five Rings setting, a fantastical world bursting with conflict, intrigue and plenty of samurai drama. Previous experience or knowledge of the L5R setting is not important, as I plan on providing exposition as we go along. The player character is almost as inexperienced in this world as you are.

>In this quest, I use a simplified set of rules based loosely off of the 5th edition of the Legend of the Five Rings RPG. I will post the rules when they become relevant, but if you want to read them in advance, this link contains them as well as the character sheet for Bayushi Kimiko. This is not mandatory reading whatsoever:
https://pastebin.com/FLrawB7v
>And though there are only a couple of threads so far, here's the archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Pursuit%20of%20Greatness

>With that, I hope you'll enjoy the quest.
>>
Almost two months have passed since you put a stop to the machinations of Kikaku.

Your summer was a hectic one. Every day was a source of tribulation, no matter whether you had to deal with thieves, swindlers or ornery travellers. The sweltering heat had a habit of making even the most level-headed samurai become irritable. During those hot and humid days, you learned to avoid troubling Yogo Orinosuke and simply got on with your duties as his deputy, as one of the samurai that enforces the law in the town of Beiden.

For better or worse, the season has changed all too suddenly. Only a few weeks ago, the sky was beautifully clear and blue, occupied by nothing but the scorching radiance of Amaterasu. These days, the sky is full of ominous grey clouds and the downpour of the monsoon. Autumn has arrived. It is the season of harvest, it is the season of preparation and most importantly, it is the season of taxes.

It is the second day of the month of Bayushi. Shuddering in the cold as you clamber out of your futon, you prepare yourself for the day ahead. Your morning rituals take the best part of an hour as you clean and dress yourself, ensure that the swords of your daishō are polished to perfection and finally don your mask, allowing the blackened wood to hide the upper half of your face. As the first light of dawn shines into your quarters through the window, a servant slides the door open to deliver your breakfast, without a word. Rice, miso soup and dried fish. It is not a luxurious affair, but as you eat it, you remind yourself that you have had to endure far worse.

Once you have eaten your fill, you depart from your chambers and make your way through the station's dimly lit corridors. Like every morning, you make your way towards the gathering hall, the place where the Chief Magistrate briefs you and assigns each of his deputies a particular district to patrol. This time however, there are far more people to be found in the great hall than just your superior and your colleagues. You step into the chamber to see it filled with at least twenty samurai of the Scorpion Clan, all wearing distinct masks while sharing the same uniform. You even recognise some of them, such as Soshi Tetsunori, the bitter old magistrate that you used to serve, and Yogo Yasotaro, his irate underling.

Though you are tempted to speak with them, you consider it more appropriate to fall in line with your fellow yoriki, the other deputies who serve Yogo Orinosuke. The Chief Magistrate has yet to arrive so the hall is filled with the buzz of murmured discussion, as the various magistrates and deputies speak among themselves. Your arrival earns a faint nod from Shosuro Kinnosuke, one of your colleagues. His slim figure wears the same uniform of black and red as you, but his features are concealed by an eerily blank porcelain mask. All you can see of his face are two dark eyes, peering out of the holes in his mask.
>>
“Kimiko-san,” he says, using your personal name like always. It irritates you and he knows it – it is inappropriate for him to speak to you in such an informal fashion. “Welcome to the most exciting time of year. I cannot wait to see how your immeasurable talents are tested by the formidable tasks that await us.” As always, Kinnosuke speaks with a rather dull and deadpan tone. It is almost impossible to tell whether he is being sincere, or if you are being subjected to his sarcasm.

>Show him the same scorn and slyness that he treats you with. If your fellow yoriki doesn't show you any respect, then why should you give him any?
>You are not going to stoop to his level. Offer him a respectful bow and a polite greeting, the sort that he refuses to give you and patiently wait for the Chief Magistrate to arrive and explain the situation.
>As unpleasant as Kinnosuke can be, perhaps he can share his perspective on the situation. Do your best to remain cordial and ask him about what is happening.
>You are Yogo Orinosuke's favourite, you are the one that is being groomed as his successor. Kinnosuke is worth less than the dirt beneath your feet. Ignore him and wait for your superior to arrive.
>>
>>4079447
>>As unpleasant as Kinnosuke can be, perhaps he can share his perspective on the situation. Do your best to remain cordial and ask him about what is happening.
>>
>>4079447
>As unpleasant as Kinnosuke can be, perhaps he can share his perspective on the situation. Do your best to remain cordial and ask him about what is happening.
>>
>>4079447
>>You are not going to stoop to his level. Offer him a respectful bow and a polite greeting, the sort that he refuses to give you and patiently wait for the Chief Magistrate to arrive and explain the situation.
>>
>>4079447
>As unpleasant as Kinnosuke can be, perhaps he can share his perspective on the situation. Do your best to remain cordial and ask him about what is happening.
>>
>>4079447
>As unpleasant as Kinnosuke can be, perhaps he can share his perspective on the situation. Do your best to remain cordial and ask him about what is happening.
>>
Stomaching your pride, you try to provide a polite smile as you bow before Shosuro Kinnosuke. Just because the yoriki that you work beside are the dregs of the clan with no understanding of courtesy, doesn't mean that you should stoop to their level. “Forgive me Shosuro-san, but I am not familiar with the duties that we must perform during autumn. Perhaps you might be able to enlighten me?”

“You mean to tell me that Yogo-sama has not told you, despite all of the little talks you have with him? That leaves me wondering what the two of you spend so much time discussing.” There it is, another cynical and scathing remark from Kinnosuke. He speaks of the occasions in which you remain behind after debriefings in the evening or arrive before briefings in the morning, to speak with the Chief Magistrate about your investigations. A deputy of as little value as Kinnosuke would never understand that importance of such discussions.

“We speak of my work, Shosuro-san. Nothing more than that. I still wish to know about our duties in the coming days, and what I should expect. Is there anything that you are able to tell me?” It takes some effort, but you resist the urge to make a venomous retort.

“You worked as one of the village yoriki for a time, did you not? That must have involved a great deal of checking travel papers.” You nod. “Prepare yourself for a great deal of that, Kimiko-san. With the rest of the magistrates leaving to collect taxes throughout the province, we are the poor fools that must take their place at the gates of Beiden.” Ah. You had hoped that you had left all of those stamps and expiration dates in your past. How unfortunate.

Along with the rest of the samurai in the room, Kinnosuke suddenly falls quiet. The imposing figure of Yogo Orinosuke strides into the room, his armour and mask both gleaming like the black carapace of a beetle. Every magistrate and yoriki that he passes lowers themselves in a respectful bow and you join them, humbling yourself before the Chief Magistrate of Beiden. Without much ceremony, your superior seats himself on the zabuton at the head of the hall and mirroring him, the rest of you seat yourselves on your own cushion.

What follows is a long and droning explanation of what you have just learned from Shosuro Kinnosuke: Each of the magistrates and their yoriki are to collect taxes from the parts of the province that they have jurisdiction over. This duty will take the best part of the month and they cannot afford to be distracted from this task. For this reason, the Chief Magistrate and his yoriki will be solely responsible for maintaining order in the town of Beiden. Once that has been stated, Orinosuke lists the villages found throughout the province, and which magistrate will be collecting from each of these regions.
>>
It takes some time but eventually, Orinosuke's droning comes to an end and the many magistrates are dismissed, along with their yokiri. They stand and bow as etiquette requires and they file out of the chamber. The hall was previously crowded but after their departure, it feels almost empty, with no one left behind but you and Orinosuke's other deputies. The Chief Magistrate only needs to make a gesture and you stand, along with the rest of his yoriki. You move to stand before your superior and bow in rough synchronicity, presenting yourselves to him.

“So then,” he begins, hands folded in his lap. “Your duties are suspended for the duration of the month of Bayushi. In your place, dōshin will be patrolling the streets of Beiden and keeping order.” Dōshin – lowly peasants and rōnin who serve the magistrates and their deputies, who assist them in enforcing the laws of Rokugan. You have little faith in their abilities. “Each of you will be assigned to a particular gate. You are to ensure that anyone leaving or entering the town has the right to travel. You are not to abandon this post for any reason, not with acquiring my permission and arranging for someone to take your place guarding the gate. The security of Beiden is of paramount importance – am I understood?”

There is no need for words. Along with the rest of the yoriki, you bow your head in acknowledgement. You know better than to disappoint Yogo Orinosuke, after all of the times that he has threatened and lambasted you.

“Excellent. Yogo Hosuzu – you are assigned to the Lion's Gate, the route that leads to Beiden Pass and the territory of the Lion Clan that lies on the other side of the Seikitsu Mountains.” A severe-looking woman bows before Orinosuke, the lower half of her face covered by a shining red menpō. “Yogo Tomiichi – you are assigned to the Silk Gate, the road to the Bayushi provinces and Kyuden Bayushi, the Silk and Shadow Palace itself.” A round-faced fellow steps forward to bow next, his features barely concealed by a sheer black veil. Like Kinnosuke, he is a rather caustic man. You are not fond of speaking with him. “Bayushi Kimiko – you are assigned to the Traitor's Gate, the path to the Fukitsu province and the Castle of Learning, the seat of the Yogo family.”
>>
Of all of the posts that you could have been given, that is one of the least prestigious. Nothing of value comes from the marshy Fukitsu province – almost all of the Yogo family's wealth can be found in the Beiden province. What makes it worse is that the town's enclave of hinin can be found by the Traitor's Gate. While heimin are half-people, lowly farmers, merchants and craftsmen who serve the samurai, hinin are even more pitiful. They are non-people, spiritually unclean wretches who perform Rokugan's dirtiest work. They tan the empire's leathers, they cremate the empire's dead, they torture and punish the empire's criminals. By being ordered to look over the Traitor's Gate, you are being ordered to watch over Beiden's hinin. There is no doubt, it is an unpleasant burden to bear.

>Less than two months ago, Yogo Orinosuke said that he was grooming you to be his successor. Now he is saddling you with a duty as degrading as this? Object to this and insist that you are deserving of a more prestigious post. Why aren't you watching over the Lion's Gate or the Silk Gate instead?
>Take this opportunity to jab at the inadequacies of your colleagues. Surely someone like Yogo Tomiichi or Shosuro Kinnosuke would be better suited to watch over the Traitor's Gate? They are almost as foul as hinin, so it would be a fitting post for either of them.
>It is best if you do not shame yourself by admitting your distaste for your position in front of your colleagues... But the least that you can do is admit your reluctance to the Chief Magistrate once the other yoriki have departed. You don't want to give Kinnosuke more ammunition to insult you with.
>Follow the example of the other yoriki. Even if it isn't a prestigious post, you must accept it. Bow before the Chief Magistrate and keep your displeasure to yourself. For the time being, you serve. (By choosing this option, you will increase your strife to 3 / 8 for going against your Delusions of Grandeur, but you will gain a void point.)
>>
>>4079734
>Follow the example of the other yoriki. Even if it isn't a prestigious post, you must accept it. Bow before the Chief Magistrate and keep your displeasure to yourself. For the time being, you serve. (By choosing this option, you will increase your strife to 3 / 8 for going against your Delusions of Grandeur, but you will gain a void point.)
For the time being
>>
>>4079734
>>Follow the example of the other yoriki. Even if it isn't a prestigious post, you must accept it. Bow before the Chief Magistrate and keep your displeasure to yourself. For the time being, you serve. (By choosing this option, you will increase your strife to 3 / 8 for going against your Delusions of Grandeur, but you will gain a void point.)
>>
>>4079734
>Follow the example of the other yoriki. Even if it isn't a prestigious post, you must accept it. Bow before the Chief Magistrate and keep your displeasure to yourself. For the time being, you serve. (By choosing this option, you will increase your strife to 3 / 8 for going against your Delusions of Grandeur, but you will gain a void point.)
>>
Strife

>You suffer points of strife whenever you fail a roll, whenever you act in a way that goes against your delusions of grandeur, and whenever you arrive at a dramatic and stressful point in the story. You also regularly gain strife during the heat of combat, unless you adopt the Void stance.
>Should your strife meet or exceed its maximum capacity, which is currently 8, your ability to succeed will be greatly impaired. Only your rolls of 6 will contribute to a roll's success.
>However, you can reduce your strife back down to 0 by surrendering to your emotions, something known as Unmasking. By bursting into tears or giving into your rage, you are able to rid yourself of your strife at the cost of damaging your reputation or escalating a situation.
>You have other methods of reducing your strife as well. You get to subtract a point whenever you engage in your love of Wordplay and whenever you arrive at a positive and uplifting point in the story.

Void Points

>Void points are a resource you can spend to change fate's course.
>You have a maximum number of void points equal to your Void ring, which is currently 2.
>Right now, the only use of void points is to turn a marginal failure into a success. By spending a void point after you have failed at a roll, you may add an additional kept success to the roll.
>If you fail at a roll, I will ask whether you want to spend a void point or not. You may wish to not spend it – sometimes it's better to fail on an insignificant roll and save the void point for a more important roll.
>You gain void points when you suffer strife for going against your Delusions of Grandeur and when you fail at reasoning with your Sworn Enemy.
>You also gain void points when you choose an option where I hide the number of successes required to succeed, and during dramatic points in the story.
>I will introduce other uses of void points as the story progresses.

>You suffer three points of strife. Your strife is currently at 3 / 8.

>You now have 2 void points.

You offer no complaint. Instead, you bow before your superior like the others and straighten yourself. The only sign of your reluctance is your clenched fists and thankfully, neither Orinosuke nor your fellow deputies seem to have noticed your frustration.

“Shosuro Kinnosuke,” the Chief Magistrate continues. “You are assigned to the Rice Gate, which leads to Jamihoro, Kagoki and other nearby settlements.” The porcelain-masked samurai pauses for a moment, earning a sharp glare from Orinosuke. Much like you, he seems to take issue with the post that he has been given. After a moment's pause however, Kinnosuke submits and lowers himself in a respectful, almost humbling bow. “And Bayushi Nariakira,” Orinosuke says, looking towards a broad-shouldered man with a full face mask resembling some sort of horrific oni. “You are assigned to the Artist's Gate, the road to the Shosuro provinces and the Castle of Pretending.”
>>
Without hesitation, Nariakira bows before the Chief Magistrate. Silence reigns as Yogo Orinosuke pushes himself to his feet, his gaze sweeping over each of you. “To watch over the gates of Beiden is a duty usually reserved for magistrates. This responsibility is not a burden, it is an honour and you should consider it such. Any inadequacy shall be punished, and I believe each of you knows what awaits you, should I discover any trace of corruption.” One of his gauntleted hands lifts in a dismissive gesture. “With that in mind, you may take your leave.”

Once more, the rest of the yoriki bow and you lower yourself with them, showing the Chief Magistrate the reverence that he deserves. Turning about, they turn to make their way out of the hall, to meet with their dōshin and leave for their respective gates. You have no doubt that your own dōshin is waiting for you – although sometimes Atsushi seems more like a partner than someone strictly inferior to you. Though you briefly consider remaining with Yogo Orinosuke to speak about your duty, you push that thought to the back of your mind and depart. You have been told everything that you need to know.

As always, you meet your rōnin assistant by the entrance to the station, though he doesn't dare linger in the downpour outside. Instead he leans against the wall, his kimono drab and washed-out, having lost any colour that it once held long ago. His oily hair is tied back in a crude topknot and his face seems to be unkempt, peppered with uneven stubble. It's almost like he purposefully cultivates the appearance of an unwashed wave man, inferior to all other samurai and loyal to nothing but coin. Nonetheless, you have come to rely on him – he is more competent than he first appears.

“Hope that all's well, Bayushi-sama,” he says, lowering his head deeply before you. Informal but still respectful – at least he has more manners than Orinosuke's other yoriki. “From what I understand, we have a gate to tend to? Which one are we stationed at then?”

“The Traitor's Gate,” you say. That's enough to make the rōnin flinch.
>>
“We're looking after the hinin road? Pah, here I thought that the magistrate would reward us after everything we did to catch Kikaku.” He pauses, considering you for a moment. “Though uh, how do you feel about them? If I recall the days we spent in the village of Kagoki, you sided with them when that one fellow tried to pin his crime on the village's hinin. Do you have a soft spot for them or something?”

>That isn't the sort of question that Atsushi should be asking his superior. It's none of his business and he should be more respectful.
>You do not feel anything or think anything about the non-people. You refused to let that heimin pin his crimes on them out of a sense of justice, that is all.
>They deserve pity. Their lives are destined to be miserable and you see no reason to make them worse than they already are.
>Hinin are useful. They are valuable tools of the Scorpion Clan that shouldn't be discarded or mistreated. They serve their purpose.
>If it was something that the hinin were actually responsible for, you would have gladly had them punished. They're filth who deserve such horrid existences, as a punishment for the crimes they committed in their previous lives. Death is a mercy for their ilk.
>>
>>4079867
>>Hinin are useful. They are valuable tools of the Scorpion Clan that shouldn't be discarded or mistreated. They serve their purpose.
>>
>>4079867
>>Hinin are useful. They are valuable tools of the Scorpion Clan that shouldn't be discarded or mistreated. They serve their purpose.
>This is either a test against me of some sort, or Orinsuke expects trouble there. Perhaps both.
>>
>>4079906
Supporting
>>
“They have their uses,” you say. “They are tools, used to turn the hide of animals into leather or to torture confessions out of the guilty. Mabumasa used them as a tool as well, yet he tried to have them punished for his own crime. But would you blame a sword for the actions of the wielder, who used it to kill? Of course not. For that very reason, I did not blame the hinin of Kagoki. It would have been pointless and self-destructive.”

“You sound more like a Scorpion with each day that passes, Bayushi-sama.”

“I shall take that as a compliment.” Reluctantly you step outside into the downpour, wearing a winter coat once more. The thick, quilted fabric of the jacket protects you from the rain somewhat, but even that will eventually soak through. “As for this particular post, I believe that it is a test rather than a punishment. There is even the chance that trouble is brewing there, and that Yogo-sama wishes for me to resolve it.”

“Pah. I hope that isn't the case,” Atsushi replies. “I'm more used to the rhythm of handling travel papers. I'd be happy if that was all we had to do for the duration of this post. By the Fortunes, if Kikaku's conspiracy rears its ugly head again...”

You pay no heed to the rōnin's grumblings. Instead you proceed through the city streets, ducking underneath shelter when you can and avoiding the muddier sections of Beiden's roads. Before too long, you arrive at the Traitor's Gate, the route that leads out of town from the Heimin Ward and towards the neighbouring Fukitsu province, which lies three or four days away. Between here and the provincial border, there is nothing along that road but the occasional farm. As for the gate itself, it is a sturdy and ancient thing, made of gnarled wood and with hinges that have become red with rust.

Though it takes some effort, you are able to unbar the gate and force it open. The corroded iron of the hinges creaks and groans as you force the doors open. Already, it seems that there are travellers queueing to both enter and depart from the town, even at this early hour. Despite the fact that summer has passed, the travellers that seek to pass through are still quite varied. Some are rural heimin who seek to return to their villages after selling their produce in the town, others are merchants who came to Beiden to peddle their wares. There is even the occasional samurai, grim scions of the Yogo family making their way to Yogo Shiro, the Castle of Learning. It takes some time for you to acquaint yourself with the various stamps you need to check but before too long, you are back in the rhythm of checking travel papers.
>>
As the day goes on, the wanderers who seek to enter or leave Beiden become more and more numerous. There is rarely a dull moment where you are left without papers to inspect and for the most part, they all seem to be in order. On occasion, you come across expired papers or a lack of the appropriate stamps, forcing you to charge a fee – and deny access to the unfortunate few who are either unwilling or unable to pay. It doesn't take long for you to realise that there is a way to exploit this, an opportunity to make coin.

>No one will notice or care if you elevate the fees a little, just by a few zeni. You will keep the little extra that you charge and accumulate a tidy sum. Yogo Orinosuke warned you not to be corrupt but this hardly counts, does it? Profiting off of the desperation of others does not necessarily equal corruption. (By choosing this option, you will gain 0.4 koku and lose honour.)
>If this is a test, then you do not want to be caught out. You're going to do this by the books and demand the appropriate fees, no more and no less. Sometimes the duty of a yoriki can be dull and tedious and there is little wealth to be gained from it, but it is your duty to serve, not to care about such material things.
>Some of the stories told by the travellers who lack the right stamps and papers are actually quite touching. They speak of sick relatives, of having nowhere else to go, of losing everything and being left destitute due to circumstances that they could not control. There is nothing wrong with showing a little compassion and supporting them with your own finances. (By choosing this option, you will lose 0.4 koku and gain honour.)
>>
>>4080118
>>If this is a test, then you do not want to be caught out. You're going to do this by the books and demand the appropriate fees, no more and no less. Sometimes the duty of a yoriki can be dull and tedious and there is little wealth to be gained from it, but it is your duty to serve, not to care about such material things.
>>
>>4080118
>If this is a test, then you do not want to be caught out. You're going to do this by the books and demand the appropriate fees, no more and no less. Sometimes the duty of a yoriki can be dull and tedious and there is little wealth to be gained from it, but it is your duty to serve, not to care about such material things
>>
>>4080118
>>If this is a test, then you do not want to be caught out. You're going to do this by the books and demand the appropriate fees, no more and no less. Sometimes the duty of a yoriki can be dull and tedious and there is little wealth to be gained from it, but it is your duty to serve, not to care about such material things.
Come now Atsushi, you should be able to see through our girl enough by now to know that though she does have practical pretexts for (most) of her acts of Compassion or Courtesy... sometimes they really do seem an awful lot like just pretexts.
>>
>>4080118
>Show compassion and support them with your own finances.

We're getting too robot scorpion
>>
>>4080463
You're not wrong, and admittedly despite my earlier protest this has been noted by several characters (even if some of her acts of honor have been secret) but I think that this is ultimately something of an odd and inconsequential thing for her to suddenly reflect on this on. I'd like to see a more major choice for Kimiko to stop and wonder on.
>>
>>4080118
>>Some of the stories told by the travellers who lack the right stamps and papers are actually quite touching. They speak of sick relatives, of having nowhere else to go, of losing everything and being left destitute due to circumstances that they could not control. There is nothing wrong with showing a little compassion and supporting them with your own finances. (By choosing this option, you will lose 0.4 koku and gain honour.)
>>
>>4080118
>>If this is a test, then you do not want to be caught out. You're going to do this by the books and demand the appropriate fees, no more and no less. Sometimes the duty of a yoriki can be dull and tedious and there is little wealth to be gained from it, but it is your duty to serve, not to care about such material things.
>>
>>4080118
>Show compassion, support with own finances
>>
>>4080463
>>4080488
IMO with Orinosuke as our boss it would make sense for now that Kimiko acts more Scorpion-like. Need to let him hear what he wants to hear.
>>
Some of the tales that are woven by the heimin pull at your heartstrings. One of them speaks of a sickly daughter who has no chance of surviving the coming winter if they do not get medicine. Another mentions how their fields were flooded by the monsoon, spoiling this year's harvest before they managed to reap it. These travellers plead for your mercy and for understanding but at the same time, there is always a chance that these stories are fabrications. There is always a chance that this is Yogo Orinosuke's doing, that all of this is just a test. What if he has one of his dōshin watching you right now?

So rather than surrender to your compassion, you steel your heart and pay no heed to those who cannot afford the correct stamps for their papers. Many of the travellers that you deny are crestfallen, but none of them dare to disagree with the decision of a samurai. Your duty comes before your desire to help the half-people of Rokugan.

And so the next few days continue like this – you awaken in your quarters at the magistrates' station and depart for the Traitor's Gate. After opening the gate, you spend the whole day standing in the pouring raining, processing the scores of travellers that seek access to the town or wish to depart from it. Once the sun has set and the darkness of night has covered the land, you force the gate shut and bar it, so that you may rest at the station for the evening. It is hard to imagine that this is what Yogo Orinosuke has his magistrates do, day after day.

The most unpleasant part of this duty is when you are forced to interact with hinin, who seek to travel from their enclave to the interior of the town. While their papers always seem to be in order, their presence is almost intolerable. Their skin gleams with some sort of foul grease and the stench of meat and blood lingers about them at all times. It's almost as though their spiritual filthiness is reflected in the physical world. Even the heimin sneer at them and give them a wide berth, showing no compassion for the non-people. The hinin know better than to expect any kindness – they have accepted their place in Rokugan. Sometimes they cart corpses out of the town to cremate at their enclave. At other times, they deliver goods such as leather and bone meal to Beiden's craftsmen. No matter what reasons they have for coming in and out of the town, you feel unclean every time you are forced to deal with one.
>>
The monotony of your duty is inevitably disrupted on the fifth day of overseeing the Traitor's Gate. Though the sun cannot be seen in the dreary, overcast sky, you suspect that the morning is soon to end. Your interest is first piqued by a pair of heimin men who are leaving Beiden together, professing a desire to visit the hinin compound. Judging from the hammers that they carry, they are both craftsmen. It is strange for anyone to wish to visit the non-people but as their papers are in order, you allow them to leave the town. Offering their thanks, they stride through the gate with purpose and make their way towards where the road diverges, where a path through the mud leads towards the hinin enclave.

They barely manage to walk a few dozen yards before they come across one of the filthy non-people travelling in the other direction, seeking to hurry past them. One of the two craftsmen grabs the hinin by the arm and before your very eyes, the other launches a vicious punch at her face. From this distance the sounds of commotion are faint, but you can see it very clearly. The two of them are laying into the poor hinin, pummelling her with their fists and then kicking at her when she's on the floor. One of them even removes his hammer from the loop in his belt, striking at the filth with the heavy instrument. You can hear the sharp cry of pain that follows, even from where you stand.

>The life of a hinin is almost worthless compared to that of a heimin. While it is still a crime for a half-person to harm a non-person, the punishment is rather minor even if the assault ends in the hinin's death. Wait for the two craftsmen to finish beating her before you interfere.
>A brawl between these two lesser castes is beneath your attention. You will remain at the gate to process the travellers, Atsushi can go and put a stop to the brawling in your place. You do not wish to be seen protecting one of the hinin.
>It is your duty to keep the peace in this town, so you will interfere. Atsushi will tend to the gate while you command these two craftsmen to stop beating the hinin. Hopefully they will have a good explanation for their actions, otherwise they will be spending some time in a cell at the station.
>This is hardly fair. Two men armed with hammers, pummelling a woman who has nothing to defend herself with? Even if she is hinin, this is unacceptable. You will intervene on her behalf and threaten them with violence, should they dare to strike at her again. (By choosing this option, you will lose glory and gain honour.)
>>
>>4080770
>>It is your duty to keep the peace in this town, so you will interfere. Atsushi will tend to the gate while you command these two craftsmen to stop beating the hinin. Hopefully they will have a good explanation for their actions, otherwise they will be spending some time in a cell at the station.
This doesn't count as abandoning our post right?
>>
>>4080772
No, this doesn't - your dōshin remains there to guard the gate. It would be more of an issue if the gate was left completely unguarded.
>>
>>4080770
>>A brawl between these two lesser castes is beneath your attention. You will remain at the gate to process the travellers, Atsushi can go and put a stop to the brawling in your place. You do not wish to be seen protecting one of the hinin.

Only because I think we should stay at the station and I'm not sure Yogo Orinosuke will accept Atsushi manning the station in our place
>>
>>4080770
Thans to info from>>4080788 I'm changing my vote >>4080790 to >It is your duty to keep the peace in this town, so you will interfere. Atsushi will tend to the gate while you command these two craftsmen to stop beating the hinin. Hopefully they will have a good explanation for their actions, otherwise they will be spending some time in a cell at the station.
>>
>>4080770
>It is your duty to keep the peace in this town, so you will interfere. Atsushi will tend to the gate while you command these two craftsmen to stop beating the hinin. Hopefully they will have a good explanation for their actions, otherwise they will be spending some time in a cell at the station.
>>
>>4080770
>It is your duty to keep the peace in this town, so you will interfere. Atsushi will tend to the gate while you command these two craftsmen to stop beating the hinin. Hopefully they will have a good explanation for their actions, otherwise they will be spending some time in a cell at the station.
>>
“Atsushi-san, remain here. I should put a stop to this.”

That is all you say as you step away from the Traitor's Gate, approaching the two heimin as they lay into the hinin woman. She folds into herself, as though she might be able to hide in the mud if she makes herself small enough. Her efforts fail as the two craftsmen lash out again, kicking her and barking slurs at her. One of the commoners glances over his shoulder as you make your approach and pauses in his assault, while the other continues to lash out at the hinin.

“As pitiful as they are, hinin still serve the Emperor in their own way.” Your hand rests against your jitte, your badge of authority. “You are not samurai, therefore you have no right to harm her. So you will stop this at once, unless you want to spend the rest of the day suffering in a cell.” The severity of your voice manages to capture the attention of the other artisan, who delivers one last kick to the hinin woman before he turns around to face you, frustration and anger apparent on his face.

“They're lying filth, samurai-sama! Vile corpse-snatchers, the lot of them! My sister, she died in childbirth only a few weeks ago. Do you know what these filthy vagabonds gave me to bury after she was cremated? Wood ash! They stole her body and they tried to fool everyone, even her husband!”

“We even went to the magistrates and they did nothing about it!” The second of the two craftsmen speaks, the one who noticed you first. His expression is a determined one, his square jaw locked in a frown. “What were we supposed to do, if not take this into our own hands?”

“And what do you have to prove this?” The word of a heimin is worth more than the word of a hinin. If these commoners say that the non-people are stealing corpses, then you should put your faith in their testimony. However, you find it difficult to believe such an outlandish claim and this wouldn't be the first time that someone has tried to exploit their superiority over hinin.

“I've still got the ashes they gave me,” says the second of the two men, most likely the husband of the departed. “The wretched filth even mixed in a few animal bones to make it look real, but I know what wood ash looks like. I'm not going to rest until her body is burned and buried beneath the earth, where it belongs.”
>>
“And if we can prove that to you, then do we have the right to get our vengeance against the hinin filth?” The brother speaks again, gesturing to the hinin woman who remains huddled in the mud, battered and shivering in the autumnal chill.

>Provided that they are telling the truth, their actions are justified. The life of a hinin means almost nothing and if they seek catharsis through beating one to the brink of death, why stop them? It's adequate punishment considering the crime that the hinin are responsible for. Samurai are allowed to slaughter non-people with impunity, so what difference does it make when a heimin does it?
>Unless they can prove that this specific woman is connected to the corpse-stealing, you will not allow them to harm her any longer. But once you find the true culprit, you will allow the brother and husband of the departed woman to punish them however they see fit. It is the least that they deserve, after being denied something that is so important to them.
>Though it is strange that the magistrates did nothing about this particular incident, that is still no excuse for them to take justice into their own hands. You will not punish them for their crime, but they have no right to lynch a hinin, not even the one that is responsible for stealing corpses. Their fate is yours to decide, and you will not allow mob justice to prevail.
>It was wrong of them to take matters into their own hands and they should be punished for daring to strike at this poor woman, no matter how justified they thought that they were. For succumbing to their rage and going against the decision of the magistrates, both of these men should be punished. However, you doubt that th heimin of Beiden will appreciate a samurai standing up for hinin. (By choosing this option, you will lose glory and gain honour.)
>>
>>4080870
>Though it is strange that the magistrates did nothing about this particular incident, that is still no excuse for them to take justice into their own hands. You will not punish them for their crime, but they have no right to lynch a hinin, not even the one that is responsible for stealing corpses. Their fate is yours to decide, and you will not allow mob justice to prevail.
Also find out from this woman who's in charge of cremation amongst the hinin
>>
>>4080870
>Though it is strange that the magistrates did nothing about this particular incident, that is still no excuse for them to take justice into their own hands. You will not punish them for their crime, but they have no right to lynch a hinin, not even the one that is responsible for stealing corpses. Their fate is yours to decide, and you will not allow mob justice to prevail.
>>
>>4080870
>>Though it is strange that the magistrates did nothing about this particular incident, that is still no excuse for them to take justice into their own hands. You will not punish them for their crime, but they have no right to lynch a hinin, not even the one that is responsible for stealing corpses. Their fate is yours to decide, and you will not allow mob justice to prevail.
>>
>>4080869
>and what proof do you have this hinin in particular is responsible for your sister’s desecration? She could be a leather worker, torturer or something else. Attacking them wholesale is unacceptable.
>>
>>4080870
>If they're correct then yes, they can punish the true culprit
>>
“Know your place, both of you. If the magistrates did nothing about it, then you should respect their decision. You have no right to take justice into your own hands like this, and you should consider yourselves fortunate that I will not punish you for beating an innocent hinin. Can you prove that she is responsible for anything?” They don't seem particular pleased with your verdict. The brother tightens his grip around the hammer he clutches, but he's smart enough to not strike a samurai.

“She's a hinin,” the husband insists. “They're all the same, all filth with no respect for their betters. She's not worthy of your mercy, samurai-sama.”

“If she is involved in stealing corpses then I assure you that she will be punished. If she is not, then there is no point in making her suffer. Now give your names and tell me where you live, where you are keeping the ashes you were given.” Reluctantly, the pair introduce themselves to you. The brother of the deceased woman is Oba, and her husband is Nagao. They own a workshop in the Craftsman's District, which is where they are keeping these ashes. With all of this information noted in your ledger, you dismiss the pair. “That is all that I need from you at this moment. If there is anything else that I require from you, you will find me at your door – but I do not wish to see either of you harming hinin again.”

Murmuring bitterly, the two craftsmen depart for Beiden, leaving the wretched hinin woman huddling in the mud. If she was of any other caste, you might have offered to help her to her feet – but you will not dare touch her. You refuse to risk any spiritual contamination, to sully yourself with her filthiness. Instead you keep your distance and watch as the groaning woman slowly pushes herself back to her feet, barely able to stand upright after the abuse that she endured. You have no doubt that a few bones were broken when she was struck by that hammer. “Thank you, samurai-sama, they would have--”

“I do not need your gratitude,” you reply, your tone cold and abrupt. Despite your intervention, you harbour no kindness for Rokugan's lowest caste. “All I need is the name of the hinin who cremates the town's dead. All of their names, if there's more than one of them.” It's the only way that you will be able to find out the truth for yourself. The beaten woman is hesitant and for a moment, you consider if the two heimin were right. Perhaps hinin only care for themselves.

She eventually gives you the names of the cremation workers. Kado, Sawao, Manzo and Sozui. As for her profession, she is unconnected to the burning of corpses. She is responsible for waste disposal, for the emptying and cleaning of chamber pots. With nothing else of value to learn from the hinin, you dismiss her and allow her to return to the compound, to tend to her injuries.
>>
Before too long, you return to Atsushi's side to discover your findings with him. He wrinkles his nose, finding the whole affair to be distasteful. “I was hoping that this would be a peaceful month, Bayushi-sama. Do you really think that this is important? If the magistrates didn't waste any effort investigating this, then why should we?”

The handling of corpses is an important matter in Rokugan. The dead must be cremated. For centuries, it has been illegal for corpses to be treated in any other way. The punishment for burying the dead is severe indeed, even for samurai. But why? You struggle to remember.

Rolling Dice

>Whenever I ask for a roll, you roll a number of dice equal to the appropriate ring for the roll – Earth, Fire, Air, Water or Void – and you roll twice the number of dice equal to the appropriate skill.
>However, only a number of these dice equal to the ring you're using can be kept, and contribute to whether you succeed or not. The rest must be discarded.
>Every 4, 5 or 6 that you keep counts as a “success,” and contributes to your roll succeeding. For every 6 that you keep, you may keep an additional die that you rolled.
>I will always announce what ring and skill a roll will use, and the number of successes that you will need to succeed, so that you will know how difficult the roll will be.
>If enough successes are kept, the roll is successful. And if you keep more successes than you need in order to succeed, these bonus successes will grant you additional benefits.

>In this instance, I require a roll of 4d6 using your Earth ring of 2 and your Culture skill of 1. You will need to keep two successes (4s, 5s or 6s) to succeed at this roll.

>I will accept the best of three.
>>
Rolled 5, 4, 1, 4 = 14 (4d6)

>>4081003
>>
Rolled 2, 2, 5, 6 = 15 (4d6)

>>4081003
lessee
>>
Rolled 3, 6, 1, 2 = 12 (4d6)

>>4081003
>>
>Going with >>4081020, two successes.

It happened in the sixth century. While it is said that the past thousand years have been peaceful and prosperous, that is anything but the truth. History is full of traumatic events that threatened to destabilise the Emerald Empire and this is one of them. Operating in the shadows of civilised society, a coterie of blasphemers practised mahō, blood magic that stems from the corruption of Jigoku and that is forbidden by Imperial edict. While sorcerers who wielded mahō were not unknown to Rokugan, this was the first time that they ever cooperated and organised themselves. Known today as the Bloodspeaker Cult, they were bound together in service to a dark master known only as Iuchiban.

Iuchiban's true identity is unknown. No one knows what clan or family he came from, or if he was even Rokugani at all. All that is known is that he was an enemy of the empire. Using the dark power of mahō, he reanimated the buried dead and assembled a vast army of the undead. Together with his vile followers, he led his horde of corpses to the gates of Otosan Uchi, the Imperial capitol. When he arrived, the Imperial Legions were ready for him – his schemes had been discovered by the Scorpion Clan, which had warned the Emperor of the invasion.

After a long and gruelling battle, the undead forces were defeated and Iuchiban's servants were slain. It is said that his spirit was sealed inside of a tomb, so that it would never reincarnate and so that his evil would never return to the world. To prevent the evil of mahō from ever threatening his nation again, the Emperor decreed that all corpses were to be cremated before burial, so these blood sorcerers might never despoil Rokugan's dead ever again.

Of course, it wasn't a particularly popular edict. Many thought that the burning of the dead weakened the bond between the living and their ancestors and buried their dead regardless. Some people still perform burials to this day, seeking to preserve the bodies of their forefathers rather than destroy them. There are other potential uses for the dead as well, though you dare not think about such profane things. While you doubt that the stealing of these corpses is related to mahō-wielding sorcerers, it is still important that you put a stop to it.
>>
>Yes, it is important. This takes priority above all else. Once you return to the station tonight, you will ask Orinosuke to station dōshin at the gate while you investigate the hinin compound with Atsushi. Though if you are seen entering that place, you will become known for sullying yourself by walking among hinin. (By choosing this option, you will lose glory.)
>You will remain at the gate. You trust Atsushi with investigating this on his own. He will enter the compound, question the cremation workers and find out what has happened to the dead. He might not be particularly happy with you, but this way you don't get into any trouble for leaving your post for a prolonged period of time, nor do you need to request dōshin to cover your absence.
>Neither of you need to despoil yourselves by entering the hinin compound. The cremation workers can be summoned to meet with you while Atsushi looks after the gate once more. Everything there is to learn can be learned from them, surely. While you won't get to see the interior of the enclave for yourself and personally investigate the crematorium, testimony comes before physical evidence in Rokugan.
>Perhaps there is a reason why the magistrates didn't investigate this? You will return to the station when nightfall comes to speak with Yogo Orinosuke but rather than request the aid of dōshin, you will ask whether you should look into this at all. Then again, the Chief Magistrate doesn't like it when you turn to him for advice too frequently...
>>
>>4081069
>>Neither of you need to despoil yourselves by entering the hinin compound. The cremation workers can be summoned to meet with you while Atsushi looks after the gate once more. Everything there is to learn can be learned from them, surely. While you won't get to see the interior of the enclave for yourself and personally investigate the crematorium, testimony comes before physical evidence in Rokugan.
While I don't doubt that Kimiko does want to investigate this, given how thorough she is about investigating all manner of fuckery, I doubt she can really bring herself to go into the hinin enclave and take that slap to her reputation. Don't think she'd force Atsushi to, either.
>>
>>4081069
>Neither of you need to despoil yourselves by entering the hinin compound. The cremation workers can be summoned to meet with you while Atsushi looks after the gate once more. Everything there is to learn can be learned from them, surely. While you won't get to see the interior of the enclave for yourself and personally investigate the crematorium, testimony comes before physical evidence in Rokuga
>>
>>4081069
>>Neither of you need to despoil yourselves by entering the hinin compound. The cremation workers can be summoned to meet with you while Atsushi looks after the gate once more. Everything there is to learn can be learned from them, surely. While you won't get to see the interior of the enclave for yourself and personally investigate the crematorium, testimony comes before physical evidence in Rokugan.
>>
>>4081069
>Neither of you need to despoil yourselves by entering the hinin compound. The cremation workers can be summoned to meet with you while Atsushi looks after the gate once more. Everything there is to learn can be learned from them, surely. While you won't get to see the interior of the enclave for yourself and personally investigate the crematorium, testimony comes before physical evidence in Rokugan.
Physical evidence? What are we, a bunch of Kitsuki weirdos?
>>
>>4081069
>Summon them to you.

>>4081110
Yes? We preferred it to the lying merchant who killed his sick bull. It's just that now we'd have to go somewhere unpleasant so it isn't worth it.
>>
>>4081184
I was trying to make a joke but it's alright. More seriously with us stuck to watch the gate the entire day it's not like we have the time to run a proper investigation either.
>>
>>4081184
This makes me think... what I think is ultimately the most interesting about Kimiko’s character isn’t what her character creation states is supposed to be (that is, the conflict between her duty and her ambition), since she’s more or less accepted that being the best at her duty to the scorpion clan as a whole is her path to greatness (although it does serve as a major source of stress for her). What I think is ultimately the most interesting about her is how frankly tortured her morals are — there are certain aspects of compassion and courtesy that she really does seem to want to follow more than even most samurai would, but the Scorpion way AND her ambition AND her temper all seem to muddle this and make it hard to pursue... the ultimate tension in Kimiko’s character really seems to be how she justifies —and when she DOESN’T justify— these aspects of her morality in pursuit of both her ninjo and giri.

In this case, she’s generally much, much more compassionate to hinin than almost any samurai would be, and never really is brought to just letting them be trod over as she’s kind of supposed to, but even then she’s not willing to go into some place so unpleasant and both look bad and feel very base when she feels like she deserves much more.
>>
>>4081212
Well more cynically you could say that she's relatively kind to you regardless of your social status as long as it doesn't really cost her anything/interfere with her ambitions.
Honestly just my opinion but sometimes I think Kimiko would be a better Crane than Scorpion considering her morals.
>>
>>4081236
That’s probably been Orinosuke’s view at times too, haha. I suppose it’s what she herself is trying not to look like.
>>
“You do not need to worry about being involved in this, Atsushi-san. I will speak with the hinin who are responsible for cremating Beiden's dead, while you keep watch over the gate. You will get the peace that you hope for, while I uncover the truth behind this. I hope that you consider this reasonable..?”

Though Atsushi frowns, he eventually manages a little nod, conceding defeat. “If that's how you want to handle this, Bayushi-sama. I mightn't agree with how you work, but everything you seems to end in success. I know better than to question you these days.” With that said, he turns back to focus on the various travellers that seek to come through the Traitor's Gate. Your mind has been made up and you stride away from the gate to make your way down the road. Once you arrive at the fork, you follow the dirt path through the rain-soaked mud that leads towards the compound.

You almost smell the hamlet before you see it. It's a ten minute walk away from the Traitor's Gate and carefully hidden behind a copse of trees, possibly planted them for the purpose of obscuring the ugly settlement. Much like the hinin enclave at Kagoki, it is surrounded by a crude palisade fence that hides the interior from civilised eyes but does nothing to mask the hamlet's stench. Even as you stop outside of the compound's entrance, you can smell the odour of blood, smoke and waste in the air. You feel dirty simply for being near the compound, you can't even imagine what it would be like going inside of it.

Your presence draws the attention of a watchman who stands duty at the entrance, a leather-clad hinin with a cudgel at his side. Knowing his place, he bows so deeply before you that he might as well be grovelling. “Samurai-sama, you honour our home with your presence. How may we serve?” His soaked hair sticks to his face in an unpleasant fashion, and you aren't sure if it is saturated with rain, grease, blood or something even more vile.

You keep your distance. Just like with the hinin woman, you have no interest in tainting yourself by coming close to the wretched non-person. “I wish to speak with the cremation workers – all of them. Sawao, Manzo, Kado and Sozui, I believe those were their names.” As you speak of them, the hinin watchman flinches and looks a little uncertain. “And I wish to speak with them now, hinin. Do not tarry. I do not care how important their work is, fulfilling the wishes of a samurai comes first.”
>>
He disappears through a small doorway built into the palisade. There is a larger gate, no doubt used for carts and the like, but that remains sealed. You are thankful, as you have no desire to glimpse what their awful little hamlet looks like behind the ugly wooden wall. You are forced to wait for longer than you like, long enough that your mind begins to wander. What if these corpse collectors do not cooperate, what if they truly are hoarding the dead for some nefarious purpose? Perhaps coming here to summon them was not such a wise plan after all. Your hand slides down to grasp at the handle of your jitte, as you use the presence of the bludgeon to try and reassure yourself.

Your fears are unfounded. Eventually that smaller of the two entrances opens again and five men stumble out – the watchman and the four corpse burners, all four of them looking rather nervous and unsure of themselves. It is rare that a samurai ever has interest in one of the hinin, after all. They come in various shapes and sizes but the one thing that they all have in common is that the fabric they wear is black with smoke and their hands are stained with all manner of unspeakable things.

“You summoned us, samurai-sama?” These words come from the tallest of the hinin, a rather broad and muscular man with the misfortune of possessing a cleft lip. With a physique like that, he might have made an excellent ashigaru or dōshin – if only he wasn't hinin.

>You will speak to them here, in front of the compound. This is likely where they feel safest and where they will be most comfortable sharing the truth with you. Not only that, but you will not need to waste time leading them somewhere else. Besides, there is very little chance of them turning this into a fight.
>Perhaps you should take them back to the Traitor's Gate, where Atsushi will be able to assist you with questioning them. It's only a short distance and you would feel more comfortable if you have your dōshin to support you. Should they become combative, you do not want to be out-numbered four to one.
>Make this official. You are bringing them back to the magistrates' station where they will be detained for questioning. The interrogation can wait until you are finished watching over Traitor's Gate for the day, but this way you don't need to worry about them putting up a fight. They won't dare offer any sort of resistance when they're in a cell.
>>
>>4081252
>>You will speak to them here, in front of the compound. This is likely where they feel safest and where they will be most comfortable sharing the truth with you. Not only that, but you will not need to waste time leading them somewhere else. Besides, there is very little chance of them turning this into a fight.
>>
>>4081252
>Perhaps you should take them back to the Traitor's Gate, where Atsushi will be able to assist you with questioning them. It's only a short distance and you would feel more comfortable if you have your dōshin to support you. Should they become combative, you do not want to be out-numbered four to one.
Even if they’re a bit more reticent there, it’s not like Kimiko isn’t supremely skilled at basically cracking people like walnuts for their info.
>>
>>4081252
>Perhaps you should take them back to the Traitor's Gate, where Atsushi will be able to assist you with questioning them. It's only a short distance and you would feel more comfortable if you have your dōshin to support you. Should they become combative, you do not want to be out-numbered four to one.
>>
>>4081252
>Perhaps you should take them back to the Traitor's Gate, where Atsushi will be able to assist you with questioning them. It's only a short distance and you would feel more comfortable if you have your dōshin to support you. Should they become combative, you do not want to be out-numbered four to one.
>>
Honestly it's times like these where having more doshin would be incredibly useful. Too bad Rinji and Sosa had to have their greed blind them into thinking they could threaten a samurai and get away with it.
>>
>>4081252
>Make this official.
>>
>>4081252
>You will speak to them here, in front of the compound. This is likely where they feel safest and where they will be most comfortable sharing the truth with you. Not only that, but you will not need to waste time leading them somewhere else. Besides, there is very little chance of them turning this into a fight.
>>4081212
>she’s more or less accepted that being the best at her duty to the scorpion clan as a whole is her path to greatness
Eh, Kimiko hasn't really had the chance to do much besides gripe about her current situation. If she found another way to propel herself forward she'd probably take it.
>>
>>4081374
Haha, note my specific wording — to the clan as a whole. In this circumstance this is serving in her current role, but I’m sure she’s plenty capable of justifying climbing the ladder as the clear best path both for herself and the clan! I just think she’s not at a point of being willing to betray the clan.
>>
“There is a matter that I wish to discuss with you, though perhaps it is best if we do not speak of the matter here. I am stationed at the Traitor's Gate – we shall return there and then we shall discuss the accusations that have been made about Beiden's hinin.” A concerned look is shared between the four men but as you turn to lead the way, they reluctantly follow.

You aren't surprised by the sight of a grimace on Atsushi's face when you return with the hinin in tow. Despite the honour he tries to carry himself with, he has no love for the lowest caste – it seems as though he has inherited the hypocrisy of the Lion Clan. When the rōnin's hand drops to rest on the handle of his jitte, you gesture for him to be at ease. These hinin are not a threat, at least they haven't proven themselves to be one yet. For the time being, there are no travellers passing through, granting you the peace required to question the cremation workers.

“So,” you begin. “I have spoken with a pair of men who received the ashes of a loved one. They say that these were not her remains, that they were given nothing more than a pile of wood ash and animal bones.”

“We mean no disrespect, samurai-sama,” says the burly fellow with the cleft lip, bowing deeply. The other hinin keep their heads lowered – it seems as though they have agreed upon letting this man speak for them. “Yet I don't believe that these men knew much about the remains of the dead. Heimin don't deal in such things, they have no reason to know what the ashes of a corpse looks like, or what the bones of a human body looks like. They'd just lost a women that they loved and they wished to lash out, samurai-sama.” His head is bowed and he doesn't dare to look upon you. His voice is calm yet firm, and he speaks with like a man with conviction... Or perhaps like a man who has carefully rehearsed a lie. It is difficult for you to tell.

>I require a roll of 5d6 using your Air ring of 3 and your Sentiment skill of 1. You will need to keep three successes to succeed at this roll.

>I will accept the best of three.
>>
Rolled 4, 3, 6, 3, 1 = 17 (5d6)

>>4081399
Well I definitely agree with that. At this point any betrayal would likey be caused by her delusions causing her to believe otherwise rather than actual intent.
>>4081407
>>
Rolled 3, 3, 2, 3, 1 = 12 (5d6)

>>4081407
>>
Rolled 2, 6, 3, 2, 1 = 14 (5d6)

>>4081407
Bullshit lmao, I believe that heimin when he says he knows what wood ash looks like.
>>
What garbage rolls. At least we have two void points to use — I, for one, want to use one here so as to slice right through the heart of the matter and figure out what’s going on, as we usually do sooner or later.
>>
Rolled 6, 4, 5, 2, 6 = 23 (5d6)

>>4081407
>>
>Going with >>4081436, two successes.

You cannot know for certain whether the hinin is telling the truth or not – you will be forced to decide his sincerity for yourself, without knowing for sure. You will also suffer a point of strife, as a consequence of failing a roll.

However, you only failed by a narrow margin. You may spend a void point to change the course of fate and nudge this failure into being a success. If you do, you will know for certain whether the hinin is telling the truth to you or not.

You currently have 2 void points, out of a maximum of 2. You may wish to save your void points for a roll you consider more important, or you may choose to spend a void point to alter the outcome.

>Spend the void point.
>Save the void point.
>>
>>4081462
>Spend that sumbitch
>>
>>4081462
>Spend the void point.
>>
>>4081462
>>Spend the void point.
>>
>>4081462
>Spend the void point.
>>
>You now have 1 void point.

The hinin speaks too quickly, his words are clipped. The way that he talks is mechanical, as though he is repeating a tale that he has told many times before. Without a shadow of a doubt, this hinin is lying to you. Your hand falls to your sash, resting against the handle of your jitte as a sign of your displeasure. All of the corpse-burners cringe except for the one that they chose to speak from them. He remains still, not daring to move.

“Are you trying to tell me that these men did not know what wood ash looks like? You insult the intelligence of those who are superior to you, hinin.”

“Sometimes the cremated remains of the dead can look a lot like wood ash, samurai-sama. Forgive me, I don't mean to insult anyone with my words. I only speak the truth – we're given the bodies of the dead, we burn them and we give what remains back to their friends and families, to be buried or kept in an urn.” Perhaps that is what the corpse-burners do normally, but once more the hinin is lying to you. His posture is too rigid and it is almost as though he is reciting these words from a script.

“There is no use in trying to deceive me, hinin. Which one of the four are you? Tell me your name. Are you Kado, or perhaps Manzo?”

“Manzo, samurai-sama.” The man still refuses to look upon your face. Perhaps he believes that his eyes might give away his insincerity.

“I do not know what you hope to accomplish by lying to me Manzo-san, but attempting to deceive a samurai is a crime that is worthy of punishment. I will give you one last opportunity to admit the truth to me. If you do so, then your crime will be forgotten and you will be spared from my wrath. So tell me, Manzo-san. What have you done with the corpse of this woman, this heimin who died during childbirth? If you gave her relatives nothing but animal remains and wood ash, what did you do with her body?”

“... I promise, samurai-sama. All we did was return her remains. Whatever you've been told, it must have been false.” Still he sticks to the lie. The others remain silent.

>So be it. If he refuses to give a truthful testimony willingly, it can always be forced out of them. Besides, there's irony to be found having the station's torturer force the truth out of another hinin.
>Attempt to reason with Manzo. He must realise that he is getting nowhere with his deception, so why lie? What is so important about this missing corpse that he is willing to suffer rather than admit the truth about it? (This will require a roll using your Earth ring of 2 and your Courtesy skill of 2. You will need to keep three successes to succeed.)
>Try to identify the weakest link among them. Threaten them all with the punishment that comes with deceiving a samurai – perhaps that will be enough to make one of them break. (This will require a roll using your Fire ring of 3 and your Command skill of 2. You will need to keep two successes to succeed.)
>>
>>4081602
>>Try to identify the weakest link among them. Threaten them all with the punishment that comes with deceiving a samurai – perhaps that will be enough to make one of them break. (This will require a roll using your Fire ring of 3 and your Command skill of 2. You will need to keep two successes to succeed.)
>>
>>4081602
>Try to identify the weakest link among them. Threaten them all with the punishment that comes with deceiving a samurai – perhaps that will be enough to make one of them break. (This will require a roll using your Fire ring of 3 and your Command skill of 2. You will need to keep two successes to succeed.)
>>
>>4081602
>>Try to identify the weakest link among them. Threaten them all with the punishment that comes with deceiving a samurai – perhaps that will be enough to make one of them break. (This will require a roll using your Fire ring of 3 and your Command skill of 2. You will need to keep two successes to succeed.)
its time for, once again, "Kimiko scares the shit out of someone in the lower castes"
>>
>>4081602
>Try to identify the weakest link among them. Threaten them all with the punishment that comes with deceiving a samurai – perhaps that will be enough to make one of them break. (This will require a roll using your Fire ring of 3 and your Command skill of 2. You will need to keep two successes to succeed.)
They always choose the hard way.
>>
Going with:
>Try to identify the weakest link among them. Threaten them all with the punishment that comes with deceiving a samurai – perhaps that will be enough to make one of them break. (This will require a roll using your Fire ring of 3 and your Command skill of 2. You will need to keep two successes to succeed.)
I require a roll of 7d6 using your Fire ring of 3 and your Command skill of 2. You will need to keep two successes to succeed.

I will accept the best of three.
>>
Rolled 1, 4, 6, 2, 4, 5, 1 = 23 (7d6)

>>4081654
>>
Rolled 2, 2, 6, 4, 4, 1, 5 = 24 (7d6)

>>4081654
>>
Rolled 6, 5, 3, 1, 3, 5, 1 = 24 (7d6)

>>4081654
>>
>Going with >>4081656, four successes.

“Very well. Allow me to explain what fate awaits you – all of you.” Those three words cause the other hinin to flinch, though Manzo remains stoic. “As Manzo-san speaks for all of you, you are as guilty of his deception as he is. In accordance with the Ritsuryō, the Rokugani book of law, the punishment for a heimin attempting to deceive a samurai is eighty lashes. Such pain is enough to cripple even the strongest men for weeks, and the weakest for life. This is the punishment that awaits deceitful heimin, but you are even less than they are. You are lowly hinin. Dare I open the Ritsuryō and discover what fate awaits you, for attempting to lie to me?”

You are wise enough to not share the fact that you have always been merciful when it comes to punishing heimin. Such truths would only hinder your intimidation of these corpse-burners. Manzo grits his teeth and digs his fingers into his palms, while the other cremation workers share worried looks with each other. Finally, one of them steps forward. He is as filthy as the rest of the hinin, but the grease and ash smeared across his skin does little to conceal his many blotchy birthmarks.

“Forgive us, samurai-sama, we had no choice! It all happened a couple of months back, these thugs came to the hamlet and--”

“Shut your mouth, Sozui!” Manzo glares over his shoulder, barking the command at the weakest link of the bunch. Judging from the authority in Manzo's tone, he is more than just the elected speaker of the corpse-burners. He serves as their leader, as someone with authority among the hinin. “We can't expect any aid from anyone but our own, now don't you say another word!” But it's too late. Sozui is already blabbering, the truth gushing from him as he seeks to avoid punishment.

“--they took some of our children, samurai-sama! We had no way to fight against 'em, they stole 'em in the middle of the night! The next day, they came around and made demands. Either we did what they wanted, or they'd kill the children. We had no choice, samurai-sama, you've got to understand!”

“You have not told me what their demands were,” you say, though you are able to take a guess. “What did they ask for? Why did you not bring news of this kidnapping and blackmail to the magistrates' station?”

“What would you have done?” Manzo speaks once more, his voice bitter. He looks up from the ground to meet your gaze, his cleft lip twisted into an uncomfortable expression as he scowls. “No one cares for hinin. You all make demands of us without giving anything in return, you've proven that just now, samurai-sama. We wouldn't have gotten any aid from the likes of you. As for what they wanted, they were after the bodies of the dead. We supply them with corpses, they keep the stolen children alive.”
>>
“Anything you can tell us about them? What do they look like?” For the first time, Atsushi has interjected. “If they were after bodies, then you must deal with them more than any other hinin in the hamlet. Tell us what they look like, their names. It's the only way you're going to get your young ones back.” At times like this, you're glad to have the rōnin as a partner.

“Why would you care about hinin children? If you value my people as much as she does,” he says, gesturing to you, “then I expect you will just put them to the sword.” It seems like your threatening of the other hinin caused any respect that Manzo had for you to evaporate. Even though you have every right to make him suffer for each insulting word he utters, he shows no sign of stopping. He's as brave as he is foolish. “I can't tell you what they looked like. They've got no uniform. Only thing that they had in common is that they all carried hatchets and most of them were missing parts, in one way or another. Fingers, ears, noses, that sort of thing. If they didn't have our young ones as captives, I'd make them lose their heads as well.”

A thoughtful frown appears on Atsushi's face as he ponders that description. In the silence that follows, you glare across at Manzo and the other corpse-burners. While they are guilty of stealing not just one dead body but many of them, they have been forced to do it. Are they guilty if they have been coerced? Even if they are not, there is still the matter of Manzo and his disrespectful, cleft-lipped mouth. You need to decide what to do with them.

>All of the cremation workers are guilty. They should have turned to the magistrates rather than surrender to the demands of these child-snatchers. For their involvement in the stealing of corpses, you are going to punish all of them. Perhaps this will ensure their loyalty to the Emperor and their cooperation with samurai in the future.
>The burden of responsibility lies with Manzo. If he is going to act like their leader and dare to speak to you in such a contemptuous fashion, then he should suffer. You should break him, as a lesson that no hinin should ever insult a samurai as he has. By the time you are done with him, hopefully he will be humbled and subservient, as his caste should be.
>You see no reason to punish these hinin, not even Manzo. They have been entrapped, forced in a situation where they had no choice but to follow the demands of these thugs that stole their children. Even Manzo's frustration comes from how helpless this predicament makes him feel, he cannot help it. So you will show him the mercy that samurai are capable of.
>>
>>4081754
>You see no reason to punish these hinin, not even Manzo. They have been entrapped, forced in a situation where they had no choice but to follow the demands of these thugs that stole their children. Even Manzo's frustration comes from how helpless this predicament makes him feel, he cannot help it. So you will show him the mercy that samurai are capable of.
>>
>>4081754
>>You see no reason to punish these hinin, not even Manzo. They have been entrapped, forced in a situation where they had no choice but to follow the demands of these thugs that stole their children. Even Manzo's frustration comes from how helpless this predicament makes him feel, he cannot help it. So you will show him the mercy that samurai are capable of.
>This mercy is of course contigent on them helping us catch these thugs, and hopefully their master, but as long as they keep the faith with us, we will do what we can to get their children back and they will not be harmed for what was forced on them.
>>
>>4081754
Supporting >>4081773
The magistrates may not care if a bunch of hinin children get kidnapped true, but corpse-snatching definitely is a cause for alarm.
>>
>>4081776
YUp, and I am MORE than happy giving the Hinin a pass if we can catch the likely Maho-tsukai gathering them up.
Also I think there are at least TWO plots in play in Beiden.

First is the one we just clipped the bookmaster out of, something akin to the kolat or Dragon philosophy of equality.

The other is likely a blood magic plot involving that ruby mine we dealt with earlier.
>>
>>4081754
>>All of the cremation workers are guilty. They should have turned to the magistrates rather than surrender to the demands of these child-snatchers. For their involvement in the stealing of corpses, you are going to punish all of them. Perhaps this will ensure their loyalty to the Emperor and their cooperation with samurai in the future.
I think that, even with the duress figured in, this and the lying is probably a crime serious enough to warrant punishment -- but with the extenuating circumstances, I think a light one.
>>
>>4081790
normally you'd be correct, BUT there is now a suspicion of Maho involved. I would rather forego them lying and keeping them on our side, than having them bitter and letting it slip.
>>
>>4081773
Supporting. Don't mind being merciful but we have a reputation as a magistrate to maintain so let's try not to make them think it's that easy to be let off.
Also what ruby mine?
>>
>>4081798
Remember in that town we oversaw, and that merchant moving hinin who gave us a huge bribe? He was working for a samurai who ran a Ruby mine. Tried to bribe us with a stonking huge ruby?
>>
>>4081806
Oh that guy. Well not sure that necessarily involved any maho but anyway in this case all we need to prove here is there's maho involved and then we can escalate things to our superiors. No way Orinosuke can not intervene in that situation
>>
>>4081773
This, but remind Manzo who he's speaking to. Even with how merciful Kimiko is willing to be I'm sure she'd make it known that such disrespect isn't something he should try to get away with again.
>>
>>4081853
Agreed with this. Kimiko can be pretty damn kind/merciful for a Scorpion but we need to make sure people don't take our kindness as a sign of weakness.
>>
>>4081754
>The burden of responsibility lies with Manzo. If he is going to act like their leader and dare to speak to you in such a contemptuous fashion, then he should suffer. You should break him, as a lesson that no hinin should ever insult a samurai as he has. By the time you are done with him, hopefully he will be humbled and subservient, as his caste should be.
>>
“Though you have broken the Emperor's law, you have not done so of your own free will. You have been coerced and forced into this by criminals who seek to exploit the lowliest and most down-trodden people of Rokugan.” These filthy cretins should feel honoured that you even call them 'people.' “For that reason, I see no reason to punish you. Not even you, Manzo-san, despite the deceit you have woven and the contempt that you have shown me.”

Atsushi shoots an astonished look in your direction. Manzo is equally bewildered though his expression quickly transforms into a combination of bewilderment and suspicion. “Forgive me, samurai-sama – I only wanted to defend my people from injustice. Only a moment ago, you were threatening to lash all of us until we were crippled. Now you say that you won't lay a finger on us. I don't know what I am supposed to think of you, samurai-sama.”

“You are hinin,” you reply. “You are not supposed to think, you are simply supposed to serve and handle substances that are too foul for the rest of Rokugan to touch. However, even my mercy has a condition. You are to assist me in the capture of these thieves, who are responsible for stealing both children and corpses. If you aid me, I will see to it that your hamlet's children are returned, alive and well, and I promise you that the brutes responsible for stealing them will be punished. Do I have your cooperation, Manzo-san?”

There's a short silence as Manzo stares across at you, only to bow his head in reluctant subservience. Why is it that you seem to attract only the most wilful hinin and heimin that the empire has to offer? Life would be so much easier if these serfs and peons were obedient, as they are supposed to be.

“If I may, Bayushi-sama...” You look across to Atsushi, who seems to have something to say. “I've an idea about where these child-snatchers might've come from. The mentioning of hatchets make me think of forestry, and all of those missing parts that the hinin spoke of? Good chance that they're criminals who've been caught and punished in the past, mutilated after they were caught stealing and the like.”

“That much was obvious to me, Atsushi-san. What else do you have to offer?”

“Well, once you carry the mark of a thief, that's a stain that can't be removed. There's not many people that are willing to give criminals a roof over their head, or the chance to do a decent day's work again. But I know one of them, a merchant called Gonshiro. He supplies a good deal of Beiden's lumber and has a small army of woodsmen. The man has a fondness for employing lost causes, thieves and other lowlives who don't have anywhere else to go. They've got no choice but to accept the meagre pay that he has to offer, they've got no better prospects. There's a good chance that these child thieves are some of Gonshiro's lost causes.”
>>
“Do you mean to tell me that we are dealing with yet another mastermind merchant, Atsushi-san?” Is there not a single merchant in this province that isn't malicious or corrupt in some form? Thankfully, Atsushi shakes his head in response to your question.

“Don't think so, Bayushi-sama. I'm familiar with him, even worked for him myself at a low point in my life, when I had nowhere else to go. Served as an enforcer of his, kept the scum that worked for him in line. He's not a pleasant man but I don't think he's the sort that would have any interest in corpses. All I'm saying is that there's a good chance that these men might work for Gonshiro, based on their mutilation and the axes that they carry. If I have to guess, the merchant mightn't even know what they're up to.”

“Manzo-san, how frequently do you get visited these thugs?” Your attention then shifts towards the other hinin who linger nearby, uncomfortable and ill at ease while you speak with the cleft-lipped man that leads them. “The rest of you, begone. I have no need for you any longer.” All it takes is a dismissive gesture and the three of them hurriedly bow before you, practically grovelling before they depart from the Traitor's Gate to return to their hamlet.

“Once every ten days or so, samurai-sama. Usually at night, after the gates have been sealed. They come with a cart and load it full of the dead, then they leave with it. I ask about the children every time, but they still refuse to give them back.”

It seems as though you've been left with a choice. Is it wiser to visit Gonshiro's domain and see what you can find out there, or is it more sensible to intercept their next visit?

>You are going to place your faith in Atsushi's hunch. You'll need to request permission from Yogo Orinosuke to depart from Beiden, so that you might visit this Gonshiro and his many woodsmen. If you are clever about it, you might even be able to discover and locate where the children are being kept, before the scum even know that a samurai is aware of their schemes.
>It's better if you wait for these corpse-snatching thugs to visit the hinin enclave again. If you're able to question them, you might be able to intercept them and learn more about what they do with the carcasses that they collect. You might need to move quickly however – once you caught them, it's only a matter of time until the rest of them become suspicious about their missing comrades.
>>
>>4082016
>>4082016
>>It's better if you wait for these corpse-snatching thugs to visit the hinin enclave again. If you're able to question them, you might be able to intercept them and learn more about what they do with the carcasses that they collect. You might need to move quickly however – once you caught them, it's only a matter of time until the rest of them become suspicious about their missing comrades.
We're absolutely going to need to get Orinosuke involved if it turns out to be maho, and he doesn't like us overutilizing him... and if it IS maho, which does seem likely, charging in unprepared to deal with them is a good way for us to meet Emma-O firsthand, if we're likely. I think we'll want to intercept them, interrogate them, off them, and then book it over after then informing Orinosuke.
>>
>>4082016
Fuck, they're dead. The children are totally dead. No way a bunch of thugs would go through the effort of keeping them alive.
>>
>>4082016

I reckon rather than intercept them, we can tail them to see where they're bringing the bodies to. Get the Intel without tipping them off that they've been uncovered.
>>
>>4082117
Depends on if the cart is animal-drawn or not. I don't think we'll be able to do much sneaking on horseback, and I don't trust us to follow a trail in the dead of night.
It'll be easy as cake if it's a hand-drawn cart, though.
>>
>>4082016
>It's better if you wait for these corpse-snatching thugs to visit the hinin enclave again. If you're able to question them, you might be able to intercept them and learn more about what they do with the carcasses that they collect. You might need to move quickly however – once you caught them, it's only a matter of time until the rest of them become suspicious about their missing comrades.
>>
>>4082057
Yeah, especially if they're involved with maho, it's hard to imagine they would actually *keep* any hostages.
>>
>>4082016
>>It's better if you wait for these corpse-snatching thugs to visit the hinin enclave again. If you're able to question them, you might be able to intercept them and learn more about what they do with the carcasses that they collect. You might need to move quickly however – once you caught them, it's only a matter of time until the rest of them become suspicious about their missing comrades.
I just want to say Fudo, that this quest as brief as it is, has been an absolute treat to read. I love the character and I love the world you've presented here. Despite knowing about L5R somewhat before hand this has been a very interesting dive into it I haven't really gotten the chance to have.

Also because I've finally caught up I wanna share my thoughts on Kimiko, I feel like the only position that could really satisfy her, or the image that we saw at character creation of her death is at the very top. So what I'm saying is, either chief Yojimbo or Concubine/Wife of the Emperor (or the emperor's heir). Our imperial connection should make that slightly easier, and even if the very very very top isn't available, maybe some other spot in that court would work.
>>
>>4082260
>Cheers, that sort of praise is the stuff that a QM lives for.

“When are they next due to arrive, Manzo-san?”

“In four days, samurai-sama. The cart that they have, it isn't a large one. They can only take four or five of the dead at a time. The first time they came around, there were nearly a dozen of them but since then, they've only come to our hamlet in twos. No later or earlier than the hour of the Dog.” There's a brief pause as the hinin squints at you. “You want me to assist with this investigation of yours, samurai-sama. If you're planning on catching these scum, then I ask you put a weapon in my hands and let me aid you.”

A hinin, fighting by your side? The thought is laughable. Still, the man is built like an ashigaru – there is a chance that he might be of use in combat. “I will consider it, Manzo-san. What I know for certain is that we shall wait for their visit. Once they are here, then I shall act.”

“There's still the question of the children, samurai-sama,” Manzo remarks. “If we catch these brutes here, then the others will be wondering where they are. They'll realise that us hinin aren't playing along with their scheme any longer, and they'll kill the young ones.” You're not sure whether it would be merciful or cruel for you to suggest that the hinin youths are likely dead already. Even if blood magic isn't involved, why would these thugs waste resources feeding children that aren't their own? There's a good chance that they were slain as soon as they were stolen away, and that the hinin have been fooled ever since.

“... I suppose that I could have them followed, find where they are taking these corpses to. There is a good chance that they might keep the dead wherever they keep the children. Atsushi-san, you believe that they work for this... Gonshiro, as foresters and woodsmen. What woodland does he harvest, and how far away from Beiden is it?”

“Half a day's march to the West, Bayushi-sama. Though I'll say again, I don't think Gonshiro is the sort to be involved in something as unsavoury is corpse-stealing. If they do work for him, then they're likely doing this behind his back and taking the bodies to Fortunes know where.” The rōnin offers you a helpless shrug. “As for stalking these corpse-thieves, you know how I feel about skulking through the shadows, samurai-sama. Not like I'm much good at it either.”

“Besides,” Atsushi continues, “if we are going to leaving the town for that length of time, you're going to need to talk to Orinosuke about this. The simplest way of going about this would be to catch them when they come to fetch the carcasses.”

“Didn't you hear what I said?” Frustration can be heard in Manzo's voice as he glares towards the rōnin. “If you catch them here, they'll kill the children.”

“Face it, hinin – they're already dead. If they're hoarding cadavers, there's no reason for them to not add the bodies of your young ones to the pile.”
>>
Manzo doesn't react well to such Atsushi's scathing honesty. His hands ball into fists and you almost expect him to lash out at your dōshin. “She-- They can't be. They wouldn't do that. They made a deal with us, they said that they'd give us our children back if we gave them the bodies of the dead. They wouldn't go back on that deal, rōnin. They can't have.” Manzo's expression is mixed. It is a fusion of frustration, helplessness and growing desperation.

What is the chance, you wonder, that he is the father of one of the missing youths?

>Atsushi is right. There's almost no chance that these children are still alive and Manzo needs to realise that. There's no point worrying about them or planning around them. If the hinin is going to cooperate with you, then he needs to accept that these children are gone, never to be recovered.
>There is always hope. Even if it makes this investigation much more difficult and even if it's unlikely that they are alive, you need to plan around rescuing these children from the clutches of their captors. All life is precious, even hinin, and you can't afford to put these young ones at risk. (By choosing this option, you will gain honour.)
>Manzo needs to face the reality of the situation – he is hinin. These children are hinin. They are worthless and undeserving of your time. You don't care if they live or die, all that matters is that these scum are caught and punished for their crimes. The fate of these non-people is inconsequential.

>It's best if you intercept them and capture them. That way, you'll learn everything that you need to know through interrogation – including the identity of the other corpse-thieves. Once you have that knowledge, their capture will be inevitable. It doesn't matter if they're alerted to your investigation or not by that point.
>Subtlety is the best approach. You'll need to requisition dōshin to guard the gate in your absence while you shadow the corpse-stealers. Your eyes will be on them at all times. This way, you'll discover the truth without alerting anyone to your investigation. They'll never get the chance to try and cover up their misdeeds.
>While the best approach is to follow them, you can't afford to be seen or to go after them alone – it's too risky. You'll need to follow their tracks through the wilderness and keep your distance from them. While you won't be able to catch them in the act, this method will still lead you to wherever they're taking the dead.
>>
>>4082710
>Atsushi is right. There's almost no chance that these children are still alive and Manzo needs to realise that. There's no point worrying about them or planning around them. If the hinin is going to cooperate with you, then he needs to accept that these children are gone, never to be recovered.

>Subtlety is the best approach. You'll need to requisition dōshin to guard the gate in your absence while you shadow the corpse-stealers. Your eyes will be on them at all times. This way, you'll discover the truth without alerting anyone to your investigation. They'll never get the chance to try and cover up their misdeeds.

Oof this is hard but if it's really a maho cult involved they're really not going to be keeping potential sacrifices alive.
>>
>>4082710
>There is always hope. Even if it makes this investigation much more difficult and even if it's unlikely that they are alive, you need to plan around rescuing these children from the clutches of their captors. All life is precious, even hinin, and you can't afford to put these young ones at risk. (By choosing this option, you will gain honour.)

>”While there is always hope that they are going to hold to thier word, I must admit it is unlikely. Still I made a promise and I don’t intend on making myself a liar.
>Subtlety is the best approach. You'll need to requisition dōshin to guard the gate in your absence while you shadow the corpse-stealers. Your eyes will be on them at all times. This way, you'll discover the truth without alerting anyone to your investigation. They'll never get the chance to try and cover up their misdeeds.
>>
>>4082795
I'll change to this. Basically if we're planning to tail them anyways we can at least confirm whether the kids are being held captive or not even if most of us agree it's unlikely
>>
>>4082710
>>4082795
Support
>>
>>4082710
>There is always hope. Even if it makes this investigation much more difficult and even if it's unlikely that they are alive, you need to plan around rescuing these children from the clutches of their captors. All life is precious, even hinin, and you can't afford to put these young ones at risk. (By choosing this option, you will gain honour.)
>Subtlety is the best approach. You'll need to requisition dōshin to guard the gate in your absence while you shadow the corpse-stealers. Your eyes will be on them at all times. This way, you'll discover the truth without alerting anyone to your investigation. They'll never get the chance to try and cover up their misdeeds.
They're fucking dead, but there is no utility in telling Manzo that.
Blood magic fights when?
>>
>>4082710
>>Atsushi is right. There's almost no chance that these children are still alive and Manzo needs to realise that. There's no point worrying about them or planning around them. If the hinin is going to cooperate with you, then he needs to accept that these children are gone, never to be recovered.

He has to accept this, if we are wrong and we can save them great if we're right and he is still in denial the shock could endanger both himself and us.

>Subtlety is the best approach. You'll need to requisition dōshin to guard the gate in your absence while you shadow the corpse-stealers. Your eyes will be on them at all times. This way, you'll discover the truth without alerting anyone to your investigation. They'll never get the chance to try and cover up their misdeeds.

I want to pick the third option but we can't be overly cautious and risk the maho getting more corpses too work with.
>>
>>4082710
>There is always hope. Even if it makes this investigation much more difficult and even if it's unlikely that they are alive, you need to plan around rescuing these children from the clutches of their captors. All life is precious, even hinin, and you can't afford to put these young ones at risk. (By choosing this option, you will gain honour.)

>Subtlety is the best approach. You'll need to requisition dōshin to guard the gate in your absence while you shadow the corpse-stealers. Your eyes will be on them at all times. This way, you'll discover the truth without alerting anyone to your investigation. They'll never get the chance to try and cover up their misdeeds.
>>
>>4082710
>There is always hope. Even if it makes this investigation much more difficult and even if it's unlikely that they are alive, you need to plan around rescuing these children from the clutches of their captors. All life is precious, even hinin, and you can't afford to put these young ones at risk. (By choosing this option, you will gain honour.)

>Subtlety is the best approach. You'll need to requisition dōshin to guard the gate in your absence while you shadow the corpse-stealers. Your eyes will be on them at all times. This way, you'll discover the truth without alerting anyone to your investigation. They'll never get the chance to try and cover up their misdeeds.
>>
>You gain three points of honour for your Compassion. Your honour is now 41.

“There is always hope that they are still alive, Manzo-san. I swear that I will do everything that I can to bring these children back to your hamlet, safe and sound.” Atsushi's lips form a thin line at this show of compassion, of kindness towards non-people. He hardly seems impressed. On the other hand, Manzo's growing anger is quenched. Hands that were bunched up into fists suddenly loosen and he seems to deflate. “Yet I ask that you realise how unlikely it is that they remained true to their word. They are brigands, without honour – I will not do anything that might endanger any children that still live, but you must accept that these men might have been lying to you, from the start.”

“I suppose this means that we're not going with the simple approach then,” Atsushi says, almost muttering to himself. “So how are we dealing with these brutes? Sneaking after them through the shadows, back to whatever lair they call their home?”

“I know you are in favour of a direct confrontation Atsushi-san but this way, they will not be aware of the investigation until it is too late for them. I will be there to witness their wrongdoing for myself and when the time finally comes to capture them, they will have no excuse to defend themselves with. I will know their guilt without even needing to question them, and they will either surrender themselves or die.”

“As clever as that sounds, I'm not suited for skulking through the bushes at night. The hinin's not any better, look at the size of him.” Though Manzo frowns, he doesn't disagree with Atsushi. “If we come with you, there's no doubt that we're going to be seen, Bayushi-sama. If you insist on doing things this way, then you'll need to do this on your own. Neither of us will be of any use to you out there.”

>Manzo mentioned almost a dozen of these corpse-thieves, all of whom are apparently armed with axes. Even if mahō isn't involved, you don't think you have a chance against these numbers. Even if the chance of Atsushi and Manzo being seen is high, you'd rather have them both with you than go alone. You're as good as dead if you're caught alone.
>You were trained in the ways of the Bayushi Deathdealer. Though you're not a true shinobi, you're no stranger to the shadows. You should be able to stalk these thugs without being seen, and perhaps even dispatch them if necessary. Atsushi can remain to guard the Traitor's Gate and Manzo will just have to trust you to uphold your promise.

>If you have any other suggestions, you are welcome to make them in a write-in, as always. Also, please state if there is anything else you wish to discuss with Manzo and Atsushi. If not, time shall move forward to the evening and a conversation with Yogo Orinosuke, as you requisition dōshin to watch over the Traitor's Gate in your absence.
>>
>>4082913
>>You were trained in the ways of the Bayushi Deathdealer. Though you're not a true shinobi, you're no stranger to the shadows. You should be able to stalk these thugs without being seen, and perhaps even dispatch them if necessary. Atsushi can remain to guard the Traitor's Gate and Manzo will just have to trust you to uphold your promise.
>>
>>4082913
>You were trained in the ways of the Bayushi Deathdealer. Though you're not a true shinobi, you're no stranger to the shadows. You should be able to stalk these thugs without being seen, and perhaps even dispatch them if necessary. Atsushi can remain to guard the Traitor's Gate and Manzo will just have to trust you to uphold your promise.

Maybe requisition a couple of doshin so that Atsushi isn't handling the gate alone? We should update Orinosuke as well, just so he's in the loop.
>>
>>4082913
>We can be the sneaki breeki

Do we need to request doshin, if leaving Atshushi behind wins? Can't he just watch the gate?
>>
>>4082913
>>You were trained in the ways of the Bayushi Deathdealer. Though you're not a true shinobi, you're no stranger to the shadows. You should be able to stalk these thugs without being seen, and perhaps even dispatch them if necessary. Atsushi can remain to guard the Traitor's Gate and Manzo will just have to trust you to uphold your promise.
>>
It’s kind of impressive just how thoroughly Atsushi about-faces between heimin and hinin, lol. But to tell the truth, that’s not even all that uncommon for samurai — in fact, Kimiko is definitely the weird one here, haha. I bet she catches shit from Orinosuke if he figures out exactly how things went down.

That’d honestly be cool though, I would love to see how Kimiko handles having the vice put on her for her compassion like that.
>>
>>4082943
We're already doing both in the next update
>>4082944
Probably need multiple people to watch the gate so they can cover for each other. Guards still need to eat/rest after all
>>
>>4082966
Well her only close samurai friend is a Unicorn after all so I guess you can say some of that Compassion must have rubbed off on her.
>>
Also, hmmmm... I wonder WHY Kimiko leans so heavily into Compassion, especially if we consider her character sheet. It could definitely be a mentality that the lower classes are subjects and tools that must be used and maintained well, and this is definitely what she says, but I find that a little suspect, given just how compassionate she is. She could just be a bit less hardcore and dishonorable than she thinks she is, pushed by both her mother and the dream youkai to be extremely ambitious (and being such) but with a soft side of her that was supposed to get taught out of her as well but didn’t. Could be both.
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>>4082979
That’s a pretty damn good point.
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>>4082980
I suspect eventually she's going to have to pick between compassion and her ambition and that's when the real mental breaks are going to show.

Or maybe she can prove it was all a lie and go straight ice queen.
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>>4082980
>>4082998
I mean from a OOC perspective I think most anons are going to lean towards the merciful options because no one really wants to be your stereotypical Scorpion samurai like say Orinosuke is.
IC wise you can make any number of justifications about Kimiko's Compassion.
>>
>>4083004
Hahaha, that’s EXACTLY why I’m wondering about this, actually. Anon often has a hard time pulling the trigger on things like this, but as a simple OOC incongruity it would be more jarring than thinking through the IC reasons. Plus there are the opportunities for later moments that are pointed out by >>4082998
>>
>>4083005
DESU it makes we wonder why anons picked Scorpion for the chargen in the first place.

Anyway from a IC perspective if it comes to a conflict between Compassion and ambition I'd say Kimiko would probably pick the latter unless its a really serious breach of Compassion. She can be nice to her lessers if it's only her involved but it's not like she's going to particularly stick her neck out for you either especially if things are above her pay grade.
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>>4083013
Having read all this very recently, I'm just gonna say the moment she lost her mask in the village snow was pretty... Well revealing.
She took sadistic joy in cutting down the people who DARED waste her time and stand against her.
>>
>>4083013
Also I think Kimiko is actually an excellent scorpion, she just hasn't had her soft parts sharpened all the way.
>>
>>4083033
I agree here — Kimiko is without a doubt a natural at scheming and investigation and interrogation, and especially seems to enjoy the former; she’s brilliant at these aspects of being a Scorpion Clan samurai, on occasion too much so for her own good.
>>
“Then I will go on my own.” You look towards Manzo. “All I need from you is for you to do what the corpse-snatchers want, Manzo-san. Give them the bodies that they want and do everything that they ask. That is all that I ask.” Then your attention shifts towards the rōnin. “As for you Atsushi-san, Traitor's Gate will be yours to look after. I will see to it that you are given support – you wished for a peaceful month, and you will have it.”

Neither of them are particularly happy with the decision. Manzo hoped for the opportunity for vengeance and as always, Atsushi is frustrated that he is unable to stand by your side and support you, like he is supposed to. In the end though, both of them respect your decision. The hinin is sent back to join the other cremation workers back at the hamlet and the rest of the day is spent performing your duty, checking the papers of the travellers that seek passage through the Traitor's Gate. Occasionally you share a few theories with your dōshin, but otherwise you use it as an opportunity to take your mind off of this new discovery, of children and corpses alike being stolen away by brigands.

Eventually the evening comes and as always, you seal the gate and ensure that it is barred, to allow no travellers in or out of the city. You return to the station to be debriefed by the Chief Magistrate and like so many times before, you choose to remain behind after the other deputies have departed. This is one of the only chances you will get to speak with your superior without having to worry about interruption. Once the two of you are alone, you explain everything that you have discovered in a hushed tone. How a band of brigands stole children from the hinin compound, and how the hinin have been forced to give the bodies of Beiden's dead to these thugs.

“I trust that the ones responsible for this have been punished,” is Orinosuke's first comment. Though he speaks to you, his attention is focused on the copy of the Ritsuryō that lies open in his lap. Occasionally, he turns the page.

“... The corpse-thieves, Yogo-sama? No, I plan to follow them when they next visit the hinin compound to collect the dead.”

“And what of the hinin that cooperated with them, that gave them the carcasses to begin with? I pray that they have been slain for their part in this vile theft of flesh.”

“No, Yogo-sama,” you say, somewhat hesitantly. “I chose to spare them. They were coerced into this, they had no choice in the matter. It would not be right to punish them for something that they were forced to do. Not only that, but I have earned their cooperation – they might be valuable in this investigation, or perhaps in a future one.”
>>
Yogo Orinosuke's eyes flick up from the pages of the Ritsuryō to stare at you. He remains silent for quite some time, watching you with a glare so intense that you expect it could make a mighty tree wither and die. You wilt and lower your eyes to the floor, knowing that the Chief Magistrate is not pleased by your decision.

“Hinin are human,” he begins. “They have arms and legs, fingers and toes, hair and skin. They can speak, they can think and they can feel. All of these are traits that they share with us, so it is easy to make the mistake of thinking that they are like us. Yet they are not, Bayushi-san. Though they are human, hinin are not people. They are condemned by their rotten spirits, they are incapable of understanding honour, loyalty, respect or gratitude. They are self-serving, and all of their thoughts and feelings resolve around their instincts and their lusts. Even heimin are not as wretched and vile as the likes of hinin.”

“These brigands stole the children of the hinin, they made them feel fear. That is why they did as they were told and supplied the kidnappers with cadavers – because they feared them.” The Chief Magistrate closes the book and steeples his fingers, his eyes still fixed on you. “These creatures serve whoever they fear the most. You say that it would not have been right to punish them? Such words are foolish, Bayushi-san. The only right thing to do was to punish them, to make them dread you more than they dread the corpse-thieves.”

“By showing them mercy, you do nothing but embolden them,” he continues. “Know that the next time that they rebel or break the Emperor's law, you are responsible for their actions. They will view your treatment of them as a sign of weakness in the Scorpion Clan, something that can be exploited. We cannot afford to show them such kindness, Bayushi-san.”

>Defend your actions. While the hinin are not people, they are a valuable resource that shouldn't be squandered. They feel resentment just as strongly as they feel fear and if you did punish them for a crime that they were coerced into, this would have made them bitter and hateful, not fearful and obedient.
>If you gain a reputation for mercy towards hinin, that is something that can be used to your advantage. In their position at the bottom of Rokugani society, they see and hear many things that a samurai might miss. By earning their favour, you might be able to exploit them as a source of information and turn them into a tool of the Scorpion Clan.
>Beg for the Chief Magistrate's forgiveness. He is entirely in the right and this is a mistake that you will not repeat – in the future, you will not disappoint him again with such displays of compassion towards hinin, you swear. (By choosing this option, you will increase your strife to 6 / 8 for going against your Delusions of Grandeur, but you will gain a void point.)
>>
>>4083076
>>If you gain a reputation for mercy towards hinin, that is something that can be used to your advantage. In their position at the bottom of Rokugani society, they see and hear many things that a samurai might miss. By earning their favour, you might be able to exploit them as a source of information and turn them into a tool of the Scorpion Clan.
>>
>>4083076
>>If you gain a reputation for mercy towards hinin, that is something that can be used to your advantage. In their position at the bottom of Rokugani society, they see and hear many things that a samurai might miss. By earning their favour, you might be able to exploit them as a source of information and turn them into a tool of the Scorpion Clan.

Also add that if we punished them those bandits would know that something's up and we might lose their trail.
>>
>>4083076

Supporting >>4083089
>>
>>4083076
>If you gain a reputation for mercy towards hinin, that is something that can be used to your advantage. In their position at the bottom of Rokugani society, they see and hear many things that a samurai might miss. By earning their favour, you might be able to exploit them as a source of information and turn them into a tool of the Scorpion Clan.
>They feared the men and what we would do to them more than they trusted or respected our rule. That is a gaping hole in our defense and it was by merest Chance I was even alerted to this at all. If the hinin believe we are fair and even handed no matter the truth, they will be more likely to come to us when actual trouble occurs. Because we might not be so lucky next time. In addition if I did punish them the thugs might go to ground. If that happens they might disappear or accelerate whatever plans they have. That’s a poor result for us.
>>
Not going to lie Orinosuke's mentality is pretty stupid. Ruling entirely through fear alone only gets you so far until people's hate for you overcomes their fear and then we've got a rebellion on our hands. Not to mention a fertile breeding ground for groups like the Kolat or Perfect Land Sect.
>>
>>4083076
>If you gain a reputation for mercy towards hinin, that is something that can be used to your advantage. In their position at the bottom of Rokugani society, they see and hear many things that a samurai might miss. By earning their favour, you might be able to exploit them as a source of information and turn them into a tool of the Scorpion Clan.
>>
>>4083076
>>4083089
supportan
>>
>>4083076
>"I feared that killing them so soon might alert the corpse thieves. I know their names and faces. They can be dealt with after the most dangerous criminals are apprehended. For now it is best to let them believe they will not be punished, so they willingly assist my efforts."
>>
“I do not show them kindness because I have a soft heart, Yogo-sama.” You are not sure who you're trying to convince at this point – your superior or yourself. “At the very bottom of Rokugani society, they see things that other castes might miss.”

“While it might be true that a servant in a castle might see many things that samurai overlook, there is nothing that a hinin sees that is of any value.” The Chief Magistrate speaks with firmness. “There is nothing of importance to be found in the waste, the dead and the other vile things that they handle.”

“That is not the case, Yogo-sama,” you reply. “They are able to handle and inspect the dead in a way that we cannot. They are the last people who witness the dead before they are cremated, such knowledge can be of exceptional value, in the right circumstance. Not only that, but think of these brigands. If I punished the hinin who delivered the cadavers to them, surely they would realise that their plot had been discovered. I would lose their trail. This way, they shall remain unaware of my knowledge until the last moment.”

“You could have accomplished the same thing by delaying their punishment. Mercy was not necessary, Bayushi-san.”

“They did not come to the magistrates because they did not believe that samurai would help them or care about the kidnapping of hinin children. They did not trust us, Yogo-sama. The Scorpion Clan needs to have the trust and the loyalty of its servants, even the hinin. If it does not, then their dissatisfaction shall become a weakness of our clan that our enemies can exploit. It is already being exploited, by these corpse-snatchers – it is only by chance that I discovered this scheme at all. What is even worse is that the heimin who had the corpse of their loved one replaced with wood ash and animal bones, they went to the magistrates and their plea went unanswered. It is of little surprise that we lack the trust of the lesser castes, Yogo-sama.”

“Their plea went unanswered because I willed it, Bayushi-san.” You are left puzzled by the Chief Magistrate's words, especially when he doesn't say anything else. Then, slowly but surely, the pieces begin to fall into place.

Orinosuke knew that if the heimin were denied justice, then they would take matters into their own hands and seek to punish the hinin themselves. It would be the responsibility of the magistrate stationed at the Traitor's Gate to investigate any violence that they committed against hinin – except during this time of year, all of the magistrates are occupied with tax collection. This left only one samurai in a position to do anything the corpse-stealing. You.
>>
“... Was this meant to be a test of some kind?”

“Of course. I wished to see how you would handle yourself in matters involving hinin. Though I admit that I am not impressed, I suppose that I can understand your actions considering the circumstances. You are right about one thing – punishing the hinin would eventually alert the true corpse-thieves to your investigation. They are a factor that I was not aware of, and I commend your discovery of their involvement.”

>Did he really delay this investigation, just for the purpose of testing you? A hinin woman was almost beaten to death because of his actions. What if more corpses were stolen since the magistrates were first informed about this? It is wrong for a samurai to speak ill of their superior, especially to their face – but he deserves to hear how demented he is.
>You will not speak ill about your superior, nor will you praise him for concocting this scheme. Instead, focus on the investigation at hand. It does not matter that this is a test, what is most important is that you put a stop to the stealing of corpses, before these brigands manage to snatch even more.
>Manipulation is a skill that is valued highly by the Scorpion Clan and you have to admit, you admire how the Chief Magistrate manoeuvred you into this position, without you even realising until now. Offer Orinosuke your praise and swear that you will prove yourself worthy of becoming his successor.
>>
>>4083217
>>You will not speak ill about your superior, nor will you praise him for concocting this scheme. Instead, focus on the investigation at hand. It does not matter that this is a test, what is most important is that you put a stop to the stealing of corpses, before these brigands manage to snatch even more.
>>
>>4083217
>You will not speak ill about your superior, nor will you praise him for concocting this scheme. Instead, focus on the investigation at hand. It does not matter that this is a test, what is most important is that you put a stop to the stealing of corpses, before these brigands manage to snatch even more.
>>
>>4083216
>You will not speak ill about your superior, nor will you praise him for concocting this scheme. Instead, focus on the investigation at hand. It does not matter that this is a test, what is most important is that you put a stop to the stealing of corpses, before these brigands manage to snatch even more.
Kimiko isn’t exactly a big fan of Sincerity, and she loves her schemes, so I imagine she really is impressed on some level... but I also imagine that both her soft heart and the fact that it’s HER being manipulated make her not so much a fan of the whole thing, lol.
>>
>>4083237
Also the whole, might have abetted a Maho-tsukai’s scheme by delaying bit.
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>>4083242
That’s true! But Kimiko is probably self-centered enough that that, though important, comes in behind the other concerns.
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>>4083244
I was thinking more “great this test is going to get me killed by a blood magic user cause my boss fell prey to the scheming he was bashing a few months ago.” Because I am fairly sure one is well outside her ability to handle right now.
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>>4083247
I mean if this maho shit goes out of control Orinosuke's going to be in deep shit himself.
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>>4083247
You know, while I definitely agree that she can’t handle a maho-tsukai on her own, and voted on that grounds previously... I wouldn’t actually be shocked if Kimiko herself doesn’t think so, since she always has this tendency to leap in on her own feeing that she’s best equipped to handle a situation (even though she usually in fact is). Perhaps that’s where the Courage preference on her sheet comes in and a bit negatively, haha.
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>>4083217
>>You will not speak ill about your superior, nor will you praise him for concocting this scheme. Instead, focus on the investigation at hand. It does not matter that this is a test, what is most important is that you put a stop to the stealing of corpses, before these brigands manage to snatch even more.
>>
>>4083232
>>4083217
Adding on
>I suspected my posting was a test, but until I was certain I needed to act how I normally would. You even said it most Scorpion posted here take the expeditious route over the correct one.
>>
“Thank you, Yogo-sama. Yet it does not matter if this investigation was intended as a test or not. What is important is that these corpses are recovered and given the cremation and burial that they deserve. After all, there is the chance that might have been stolen for the purpose of mahō.”

“Indeed,” says Orinosuke. “When it comes to matters of mahō, even magistrates are ill-equipped to handle such blasphemers. There are only three organisations that exist in Rokugan that are suited to battling these vile sorcerers. The Asako Inquisitors of the Phoenix and the Kuni Witch Hunters of the Crab. They hunt down these wielders of blood magic, these mahō-tsukai, wherever they find them.”

“Yogo-sama, you spoke of three yet you only mentioned two.” For the first time, you see uncertainty flash across the Chief Magistrate's face. With everything below the bridge of his nose hidden by his menpō, you cannot know for certain – but you swear that he seemed fearful for a briefest moment.

“So I did. There is a third, one that belongs to our clan. Its greatest strength lies in its secrecy, so I shall not even tell you their name. Should you discover that these corpses are being stolen for the purpose of mahō, you are not to intervene. You are to report back to me immediately, so that I might call upon the aid of this sect. They shall apprehend any sorcerers involved in this incident and see to it that they are punished. Before I can request their involvement however, you must be absolutely certain that a mahō-tsukai is behind the stealing of these corpses. I will not be responsible for wasting the time of these heretic hunters. Do you understand, Bayushi-san?”

“Of course, Yogo-sama.” This investigation becomes more complicated by the moment – follow the corpse-thieves back to wherever they keep the cadavers, apprehend and punish them, uphold your promise to not endanger the lives of hinin children, keep an eye out for any potential signs of a mahō-tsukai and report back to Orinosuke as soon as you find any sign of blood magic. This will not be simple. “How will I be able to identify if someone is using mahō?”

“You will know, Bayushi-san. Signs of human sacrifice, the dead walking as though they were living, unspoken whispers assailing your mind. Though I cannot claim any expertise when it comes to the subject, blood magic is not a subtle thing.” For a few seconds, your superior closes his eyes and takes in a breath, to centre himself. By the time that his eyes open again, his usual confidence and control seems to have returned. “Now, I will arrange for dōshin to assist Atsushi in guarding the Traitor's Gate. Unless there is anything else that you require from me, then we are done here.”

>Unless there is any other matter that you wish to discuss with Yogo Orinosuke, time shall move forward.
>>
>>4083349
>Skip
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>>4083349
I can't think of anything, let's skip forward
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>>4083349
skip
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>>4083349
>Skip
>>
>>4083349
If this is not Maho related, what am I to do?
>>
“What am I to do if mahō is not involved?”

“Your duty, Bayushi-san. Apprehend those responsible for stealing Beiden's dead and punish them as you see fit – though I pray that you shall not show them the same mercy that you gave to the hinin.” You do not reply to the taunt. Instead you stand and bow before your superior, and thank him for his time. With little else to say, you are dismissed from the hall and you depart for your quarters, where you rest for the night.

The next few days are spent performing your usual duty at the Traitor's Gate. You lose count of the number of papers you have to check and how many travellers pass through, but thankfully most of them are cooperative and have everything in order. There are a few of them who you must deny passage due to their lack of papers and payment, and there are even one or two who try to force their way past. You have little difficulty when it comes to detaining them and sending to the station, to enjoy a little magistrate hospitality.

The fateful day arrives. Tonight, the corpse-thieves will arrive to collect the latest load of cadavers, for whatever nefarious purposes they have in mind for them. Though your day is spent examining the stamps and dates displayed on travel papers, your thoughts linger on the task that lies ahead of you. The wait is excruciating. When the evening finally comes, you take the opportunity to prepare yourself after the debriefing. You change into a darker set of clothes and allow yourself the luxury of tea, something that you prepare yourself. You lack the expertise to perform an elaborate tea ceremony, but over the past few months, you have come to appreciate the taste and aroma of even the most mundane brews. It gives you something to focus on, to clear your mind of all doubt and concern.

>You lose three points of strife. Your strife is currently at 0 / 8.

Considering the covert nature of the task that lies ahead, you choose to bring your shinobigatana over your katana. The shorter blade allows you to draw it more swiftly, to silence a foe before they are able to alert their comrades. That matters more than the superior killing power of the traditional katana. With your daishō hanging by your side, you depart from your chambers to meet with Atsushi and a few other dōshin who accompany you to the Traitor's Gate. Night has fallen and the monsoon rain continues to pour down from the heavens. At this hour, the streets are completely empty – no one is willing to endure the awful weather.

Once you arrive, the dōshin set about unbarring the great door and opening it, so that you might depart from the city. This is one of the rare times that the gates are opened after nightfall. Atsushi sucks in a breath and turns to face you, with a mixed expression on his face. You have no doubt that the rōnin is worried.
>>
“So,” he says, “how long do you want me to wait this time, before I think about coming after you?”

>You're certain that you'll be back by tomorrow night. Wherever the corpse-thieves take the dead, it can't be far from Beiden. After all, Atsushi thinks they work for Gonshiro and his lumber yard is only half a day's travel away.
>Three days. If they dwell somewhere near the town, this gives you the chance to discover more about them. If they don't, you can't imagine that their lair is more than a few days away from the city.
>A week. This will give you plenty of time to watch them and follow them. You hope that this mission won't take the full seven days since you're not certainly not prepared for a journey of that length, but there's a chance that it might and Atsushi should be ready for that.
>At times Atsushi acts like a worried parent, setting a curfew for his child. You command him to wait for your return so he will wait, no matter how long that takes. His inability to trust you is insulting.
>>
>>4083514
>>Three days. If they dwell somewhere near the town, this gives you the chance to discover more about them. If they don't, you can't imagine that their lair is more than a few days away from the city.
>>
>>4083514
>>You're certain that you'll be back by tomorrow night. Wherever the corpse-thieves take the dead, it can't be far from Beiden. After all, Atsushi thinks they work for Gonshiro and his lumber yard is only half a day's travel away.
>>
>>4083514
>You're certain that you'll be back by tomorrow night. Wherever the corpse-thieves take the dead, it can't be far from Beiden. After all, Atsushi thinks they work for Gonshiro and his lumber yard is only half a day's travel away.
>>
>>4083514
>>You're certain that you'll be back by tomorrow night. Wherever the corpse-thieves take the dead, it can't be far from Beiden. After all, Atsushi thinks they work for Gonshiro and his lumber yard is only half a day's travel away.

No offense to anon, but I really wish you hadn't added in a question that had an incredibly obvious answer that no one but one guy voted for Fudo. Like it made Kimiko sound like a moron.
>>
“I do not plan on being gone for long, Atsushi-san. I should be back by tomorrow night by the latest. After all, you believe that these brigands come from Gonshiro's lumber yard, do you not? You said it was left than half a day's march away. If you're right, then I should return before you have anything to worry about.”

“Well, I hope that you are right. If you aren't back by this time tomorrow, then I'll be heading in that direction. Going after a dozen armed men on your own... Are you certain that this is wise, Bayushi-sama?”

“I promise you that they will not see me. If they do, it will be on my terms, I assure you.” A small smile curves your lips. It has been years since someone last worried about you, since someone showed concern or care about your actions. It's as pleasant as it is frustrating, it is a sign that you are important, that you matter. Even as a child, your father eventually stopped worrying about you. Even though your youth was full of fights with other children, he wasn't around frequently enough to teach you any better. He gave up on you and allowed your mother to shape you, to mould you into the cunning woman that you are today. She never showed much concern either – to her, you would either swim like the Scorpion or you would drown like the Frog. Atsushi isn't necessarily a parental figure to you, but his apprehension is still comforting.

You step through the Traitor's Gate and begin the slow walk down the road towards the hinin enclave, carrying a dim lantern to light the way. The sky is full of clouds so you cannot rely on the stars or the moon and once you have left the town behind, there is no other source of light. Though the lantern might give you away, it is a choice between that and blindness – and you doubt that the brigands are paranoid enough to have a lookout on the road of Beiden.

Walking through the downpour and the cloying mud, you eventually arrive at the outskirts of the compound. Dimming your lantern, you take your time finding an appropriate spot to hide, a location where you will be both difficult to see and have shelter from the biting rain. You don't take too long to eventually settle on a maple tree, its base surrounded with long and wild grass. While it still isn't dry beneath the shelter of its boughs, at least it's somewhat better than standing in the open. You hunker down in the soil and begin your long wait for the hour of the Dog to arrive, waiting for any sort of change in scenery.

There's nothing, at least not to begin. Not even any sound from the hinin enclave. Everyone in there must be asleep at this hour – except for the cremation workers. You have no doubt that they're waiting for the captors of their children to arrive, to make their usual demands.
>>
And eventually, after what feels like an eternity, they arrive. Through the darkness and the pouring rain, you can see the distant light of a lamp drift down the path towards the compound. It doesn't bob up and down naturally, like it would if it was held by a person. As it comes closer, you can see that it's hanging from a small wagon, which is being hauled through the mud by a pair of rather sodden men, their ragged clothes drenched by the rain. One of them is clearly missing a nose, while the other's face is surprisingly untouched. The one thing that they have in common is the axes hanging by their sides, rather mundane hatchets – the sort used for forestry rather than combat.

They come to a halt by the primary gate of the compound, rather than the smaller door, abandoning the cart to rest it in the mud for the time being. The noseless one thuds his fist against the wooden surface and after a few seconds, the gate swings open. You recognise Manzo as he steps out to speak with them but from this distance and in the pouring rain, you're not able to hear much of their conversation.

>With the weather being this bad, you'll need to get uncomfortably close if you want to hear what they're saying, perhaps in range of their lantern's light. It's worth the risk – you want to make sure that the hinin isn't double-crossing you. (This will require a roll using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep three successes to succeed.)
>You're happy remaining beneath this shelter. You trust Manzo enough that you know he won't betray you, not after the promise you made to him and the kindness that you showed the hinin. There's no need for you to hear what they have to say – it's likely inconsequential. So you shall remain in the darkness, completely still, out of sight and out of sound with no risk of being seen.
>>
>>4083777
>With the weather being this bad, you'll need to get uncomfortably close if you want to hear what they're saying, perhaps in range of their lantern's light. It's worth the risk – you want to make sure that the hinin isn't double-crossing you. (This will require a roll using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep three successes to succeed.)
>>
>>4083777
>>With the weather being this bad, you'll need to get uncomfortably close if you want to hear what they're saying, perhaps in range of their lantern's light. It's worth the risk – you want to make sure that the hinin isn't double-crossing you. (This will require a roll using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep three successes to succeed.)
>>
>>4083777
>With the weather being this bad, you'll need to get uncomfortably close if you want to hear what they're saying, perhaps in range of their lantern's light. It's worth the risk – you want to make sure that the hinin isn't double-crossing you. (This will require a roll using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep three successes to succeed
>>
>>4083777
>>With the weather being this bad, you'll need to get uncomfortably close if you want to hear what they're saying, perhaps in range of their lantern's light. It's worth the risk – you want to make sure that the hinin isn't double-crossing you. (This will require a roll using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep three successes to succeed.)
No wonder Kimiko is such a conflicted person, huh? It's not anything new we've strictly learned, but hearing her ruminate it on that it kinda hammers in how screwed up her upbringing was. Father doesn't care, Mother is a possibly crazy woman who encouraged her to beat the shit out of other kids with questionable affection, and also the whole youkai twisting her fucking mind through her fucking dreams lmao
>>
Going with:
>With the weather being this bad, you'll need to get uncomfortably close if you want to hear what they're saying, perhaps in range of their lantern's light. It's worth the risk – you want to make sure that the hinin isn't double-crossing you. (This will require a roll using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep three successes to succeed.)
I require a roll of 7d6 using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep three successes to succeed.

I will accept the best of three.
>>
>>4083816
Dunno sounds like a lot of samurai families to me. It's common only one parent around to raise the kids especially if the other has duties that require them to travel and her mom seems pretty Scorpion.
The more screwed up thing IMO is her relationship with her parents is probably the only relatively positive one Kimiko has in the clan so far; her sensei hates her, her peers envy her and Orinosuke's Orinosuke.Oh and her only friend in the clan tried to poison her to death.
>>
Rolled 4, 1, 3, 6, 5, 1, 5 = 25 (7d6)

>>4083827
>>
Rolled 2, 3, 5, 1, 5, 5, 4 = 25 (7d6)

>>4083827
>>
Rolled 6, 4, 3, 1, 3, 3, 6 = 26 (7d6)

>>4083827
>>
>>4083832
Dispite his faults Atushi has been reliable kind and wise. As the only good relationiship she has other then the unicorn samurai we should probably try and drag him with us wherever we go.
>>
>>4084487
He's definitely the Loyal Lieutenant we need, He's like a cross between a caring older brother/uncle and a morality pet
>>
I have a theory why Kimiko's best friend tried to poison her. The Yogo are cursed to betray who they love most in some way, so she tried to get rid of her curse so it wouldn't poke it's head later by poisoning her closest friend.
>>
>>4084487
>>4084495
Atsushi is indeed quite based.
>>
>>4084487
Tells you a lot though when Kimiko's best relationships are with a Unicorn and a ronin
>>
>Going with >>4083833, four successes.

The soft, wet sound of your sandals stepping through the mud can't be heard over the rain. Like a shadow you creep through the night, navigating your way closer towards the gate to the compound, where Manzo speaks with the thugs. You make sure to keep to the long grasses and stay away from the path, taking advantage of the undergrowth that the hinin have allowed to grow out of control through neglect. Finally, you stop before you get too close, to ensure that the light of their lantern does nothing to illuminate you. With a little focus, you're able to decipher what they're saying.

“... You still haven't said when you're giving them back to us. It's been almost two months now – how much longer do we need to do this for?” That is the voice of Manzo, speaking to the corpse-thief with an intact face. Meanwhile, the other cremation workers are dragging heavy bundles wrapped in linen out of the compound – you don't need to guess at what is hidden beneath the fabric. One by one they're loaded on the cart, to be taken to whatever destination the rogues have in mind.

“Hey, we're not planning on doing this forever. As soon as we've got as many as we need, you'll have your brats back, you've got my word.” The brigand makes a placating gesture and in the lantern light, you're able to see that some of his fingers are missing. There's no doubt that he has been punished in the past for theft, yet still he resorts to crime of the most vile variety.

“Your word? What worth does your word have? You're vile, you steal children and corpses alike – you have no honour and your word means nothing.”

“You give us any more lip, and you'll won't be getting your boy back in one piece,” says the noseless one. The sound of his voice is raspy, distorted and downright unpleasant to hear. “Know your place, eta.” Eta, a slur for hinin – one that quite literally means 'abundance of filth.' It is not something that is said in polite company.

“Show the man a little respect, Maro-san. He's worried about his child, wouldn't you be if you were in his place?” The thug with the missing fingers flashes a toothy grin at Manzo. “You've got nothing to fear, hinin. Just do as we ask and we'll reunite you with him before long.”

By the time the hinin are done, six bodies have been loaded on the cart. In the pouring rain, the linen has become almost translucent. It clings to the corpses and through the fabric, some of their features are becoming distinct – arms, legs and even faces. As the corpse-burners skulk back into the compound, the noseless one grasps the handles of the cart and lifts them, turning the small wagon around and hauling it away from the compound. The fingerless one follows after them and as they retreat into the night, you follow.
>>
The journey is long and unpleasant, lasting for hours and taking you down the long and lonely road Northwest, away from the city of Beiden. Neither of the corpse-thieves have anything of value to say to each other – the topics that they discuss are banal to say the least, revolving around coin and base desires. Once or twice they speak about how much they hate this job – but apparently it pays well enough that they won't even consider abandoning it.

You can't afford to lose focus for a moment. If you slip up, if a single footfall lands too heavily in the mud, you will be discovered. You keep enough distance that they have no chance of seeing you, but you remain close enough that anything they have to say is audible. Such a long and arduous journey reminds of the days when you had to patrol back and forth between Beiden and the town of Kagoki – hardly a pleasant memory. You try not to let such thoughts distract you and devote all of your attention to remaining unseen and unheard. You must remain diligent.

After what feels like an eternity, they finally swerve off of the beaten path to take a much less travelled road. There's still signs of carts being drawn down this road and plenty of footsteps all mingling with each other in the mud, but far less than you find on the main road that leads to the Fukitsu province. The dull illumination of the wagon's lantern bounces off of nearby trees, their density increasing the further down this road you travel. Rolling hills transform into dense woodland, with no sign of civilisation anywhere except beneath your feet, in the tracks left by those who came before you.

It mustn't be long until dawn's arrival. You are as cold, sodden and miserable as the brigands that you stalk, slogging through the forest's undergrowth behind them. Though your mind is as exhausted as your body, you force yourself to tread carefully, to remain alert and aware of every move the brigands make. You have no wish to be caught after tailing them for so long.

At last, the forest thins as you arrive in a clearing of sorts – there are lights here, sources of illumination other than that dangling lamp that you have been following for most of the night. A dim glow comes from the doorways of crude huts scattered throughout the glade, the dying embers of hearths and lamps. Between these buildings, lumber has been arranged in stacks – there must be logs from hundreds, if not thousands of trees placed in piles throughout this clearing. The two thieves that you have been stalking for so long begin to move more cautiously, putting out the light of their lantern and ever so slowly wheeling the cart closer towards one of the structures at the outskirts of the encampment.
>>
They escape your sight when they leave the cart of carcasses by the entrance of the hut and step inside of it. You'll need to decide what your priority is, now that they have led you to Gonshiro's lumber yard.

>You promised to Manzo that you would put the safety of his children first. You should search for any sign of youths being held in captivity in this encampment. Doing anything else would dishonour the oath that you made to the hinin.
>There's no chance that you're willing to let them exploit their corpses. While the cart is unattended, this is an opportunity for you to either relocate or destroy the cadavers, so that these brigands can't use them for whatever foul purposes that they have in mind.
>It's unlikely that these corpse-thieves are operating on their own. Someone must lead them and it must be none other than their employer, Gonshiro. Search the lumber yard for any sign of a larger structure, a location that the merchant might oversee his woodsmen from.
>You're going to find out whatever they're up to inside of that hut. Get close enough that you can eavesdrop and listen to any conversation that they're having in there. It might even be worth risking a peek inside, to see what's contained within.
>This is a chance for you to explore the lumber yard and get a grip of its layout, to familiarise yourself with your surroundings. If you're going to investigate this place, you would rather not do so blindly.
>>
>>4085087
>You promised to Manzo that you would put the safety of his children first. You should search for any sign of youths being held in captivity in this encampment. Doing anything else would dishonour the oath that you made to the hinin.
Whether or not the hinin sprats are alive does determine some of the limitations around what exactly we can do — it’s best to get that out of the way, I think.
>>
>>4085087
>You promised to Manzo that you would put the safety of his children first. You should search for any sign of youths being held in captivity in this encampment. Doing anything else would dishonour the oath that you made to the hinin.
>>
>>4085087
>You promised to Manzo that you would put the safety of his children first. You should search for any sign of youths being held in captivity in this encampment. Doing anything else would dishonour the oath that you made to the hinin.
>>
>>4085087
>>You promised to Manzo that you would put the safety of his children first. You should search for any sign of youths being held in captivity in this encampment. Doing anything else would dishonour the oath that you made to the hinin.
>>
>>4085087
>Look for the kids
>>
>>4085087
>>You promised to Manzo that you would put the safety of his children first. You should search for any sign of youths being held in captivity in this encampment. Doing anything else would dishonour the oath that you made to the hinin.
What >>4085108 says
>>
>>4085087
>You promised to Manzo that you would put the safety of his children first. You should search for any sign of youths being held in captivity in this encampment. Doing anything else would dishonour the oath that you made to the hinin.
>>
There's more to finding these children that just fulfilling your oath to the hinin. If you're able to find where they're being kept and if they're being watched, then you'll be able to determine what sort of action you are able to take, how far you can go without endangering them. You might even have the chance to liberate them.

Children are rarely silent, especially kidnapped ones. You listen for the sound of crying or complaining, but nothing of the sort comes from the inside of that hut. You can barely even hear the sound of the corpse-thieves murmuring to each other. While you are tempted to draw nearer and listen, finding the stolen hinin is your priority. You even go as far as peering inside of the hut through the open doorway, though you make an effort to keep your distance – you have no desire to be seen, not yet. The brief glimpse that you get reveals only the silhouettes of men against the hearth's embers within, nothing more. No children.

There is a chance that others in the lumber yard are involved in this scheme. Skulking through the darkness before the dawn, you explore the fringes of the huts and even peer inside, once you are certain that their occupants are sleeping. They contain nothing but workmen sleeping on coarse mats, enjoying the last couple of hours of sleep before they must awaken and work. There is even an animal pen and perhaps against your better judgement, you inspect it – it contains nothing but the sleeping forms of two thin and ragged hounds. Again, no sign of children.

There is a chance that they might hold them within that hut, bound and silenced, and that you simply didn't get the opportunity to see them. You can't help but feel that the chance of this is low, but the promise that you made to Manzo weighs heavily on you. A samurai's word is supposed to have great value and if you fail to uphold it...

You shake your head, dispelling those thoughts from your mind. Now is not the time for rumination. By the time you return to the structure that the corpse-thieves left their cart by, they seem to already be hard at work with shovels, digging up a patch of waterlogged earth next to their hut. There are four of them now, seeking to dig a pit – or perhaps unearth something.

>Now is not the time to take unnecessary risks. You will remain and you will watch them, listen to what they have to say. You might even discover where they're keeping the hinin through by eavesdropping.
>This is your chance. While they're distracted, take the opportunity to get closer to the hut and slip inside. You'll need to time this perfectly however, to avoid being seen. (This will require a roll using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep four successes to succeed.)
>You could attack them now and catch them off-guard – four unready heimin stand no chance against a samurai. You should be able to dispatch them before they alert anyone. (This will start a conflict.)
>>
>>4085445
>>Now is not the time to take unnecessary risks. You will remain and you will watch them, listen to what they have to say. You might even discover where they're keeping the hinin through by eavesdropping.
>>
>>4085445
>>You could attack them now and catch them off-guard – four unready heimin stand no chance against a samurai. You should be able to dispatch them before they alert anyone. (This will start a conflict.)
>>
>>4085445
>Now is not the time to take unnecessary risks. You will remain and you will watch them, listen to what they have to say. You might even discover where they're keeping the hinin through by eavesdropping.
>>
>>4085445
>Now is not the time to take unnecessary risks. You will remain and you will watch them, listen to what they have to say. You might even discover where they're keeping the hinin through by eavesdropping.

They’re probably gonezo. But I also imagine Kimiko is really not going to go to either of these lengths just for the sake of Sincerity. If the kids aren’t there, then they’re not there. We checked to see if they were present, and if we stumble on something about them, great, but otherwise it’s now time to investigate.
>>
>>4085445
>>This is your chance. While they're distracted, take the opportunity to get closer to the hut and slip inside. You'll need to time this perfectly however, to avoid being seen. (This will require a roll using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep four successes to succeed.)

Remember we have to start taking some more risks or this'll take a lot time, like the book investigation
>>
>>4085445
>This is your chance. While they're distracted, take the opportunity to get closer to the hut and slip inside. You'll need to time this perfectly however, to avoid being seen. (This will require a roll using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep four successes to succeed.)
>>
>>4085445


> This is your chance to search the hut

High risk high reward?
>>
>>4085480
I'll switch to
>This is your chance. While they're distracted, take the opportunity to get closer to the hut and slip inside. You'll need to time this perfectly however, to avoid being seen. (This will require a roll using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep four successes to succeed.)
To break the tie
>>
Going with:
>This is your chance. While they're distracted, take the opportunity to get closer to the hut and slip inside. You'll need to time this perfectly however, to avoid being seen. (This will require a roll using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep four successes to succeed.)
I require a roll of 7d6 using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep four successes to succeed.

I will accept the best of three.
>>
Rolled 3, 3, 1, 3, 3, 6, 2 = 21 (7d6)

>>4085595
Here we go.
>>
Rolled 2, 1, 3, 1, 5, 5, 6 = 23 (7d6)

>>4085595
>>
Rolled 3, 2, 4, 3, 5, 5, 6 = 28 (7d6)

>>4085595
>>
>>4085601
Saved us
>>
>>4085603
We still have a void point but yeah best if we can hold it for longer
>>
>Going with >>4085603, four successes.

You wait until their backs are turned, until they are too focused on the task at hand to notice you enter their shelter. You are fortunate that Maro, the noseless one, makes the decision to strike up a conversation with one of the other diggers.

“So, who are the sorry pair that'll take this lot to Naofumi? It's been some time since your last delivery, Kuma-san.”

“Yeah, don't remind me. I'm in no hurry to meet him again.” The one known as Kuma grimaces at the thought. He's a brute almost as brawny as Manzo, with a rather asymmetrical face thanks to the lack of an ear. “I'm thinking of taking Iori with me, maybe Doi. It's about time that lazy wretch carried his own weight. You'll cover for me, won't you Maro-san?”

“I'll say you got a letter saying that your dear mother's sick, something like that.” Maro sneers. “Say that you had to run off, look after the poor old woman. You know Gonshiro though, he's not going to have any sympathy – the miser might even see through the lie...”

While they dig and chatter to each other, you take advantage of their distraction. Your footfalls are careful and precise, your sandals hardly making a sound even as you step inside of the hut. It is a squalid and unpleasant hovel, to be sure – it's filled with sleeping mats, three of which are occupied with men still sleeping and four of which are empty, no doubt belonging to the diggers outside. The stench of their sweat fills the air and their belongings are scattered around their den, in travel packs and the pockets of dishevelled clothes scattered over the floor.

The walls of the hut muffles the conversation of the corpse-thieves, leaving you unable to hear anything else that they are saying. Instead, you take this opportunity to search the hovel, rummaging through their bags and clothes. Occasionally you freeze when one of the men stirs but thankfully, they aren't roused from their slumber – you're far too subtle to awaken them by accident. There's almost nothing of value for you to find in here, and certainly no sign of the children.

There is one thing that you recover that is of some use however. Picking open one of the travel packs, you recover a tattered scrap of paper, directions messily written on it in charcoal:

Follow Fukitsu road.
Only travel at night. Cannot risk being seen with cargo.
First day, rest in barn at Abe homestead. We can trust them.
Second day, rest in copse off of road. Don't get seen.
Leave road when you start seeing marshland, go North.
Seek estate with shrine to Kenro-ji-jin.
Don't ask the priest questions.
Don't let the priest get in your head.
Get the coin and get out.
>>
You weren't able to find any sign of the young ones, but this is certainly useful – you know where they take the dead, although you do not know for what purpose they're being hoarded yet. You'll need to decide what to do with this note, and with the brigands sleeping in the hut.

>It's best if you leave the note here. Commit its contents to memory and put it back in the pack where you found it. They might realise that someone has been rifling through their belongings if it's taken, and you can't afford that.
>This is valuable. If anyone doubts you when you say that a priest is the culprit, you can show them this. Someone else at Beiden might even be able to give you more precise directions if you take the note back. You can't leave it behind.

>Leave the hut and don't disturb the sleeping men. You don't want to leave behind any sign that you were ever in this hovel at all. Subtlety is the best weapon that you have, and you have no wish to reveal your presence just yet.
>The less of these thugs you have to deal with, the better. Slit their throats as they sleep. The rest of the corpse-thieves will undoubtedly realise that someone is on to them, but you have already learned everything that you need. (This will require a roll using your Fire ring of 3 and your Skulduggery skill of 2. You will need to keep four successes to succeed.)
>Perhaps it might be wise to arrange an accident – tamper with the embers of the hearth, scatter some of the burning coals on the hut's floor. Flames will inevitably spread and the hovel will either be damaged or destroyed by the fire. Hopefully it'll take the lives of a few of the brigands in the process, but you can't be sure.
>>
>>4085717
>>It's best if you leave the note here. Commit its contents to memory and put it back in the pack where you found it. They might realise that someone has been rifling through their belongings if it's taken, and you can't afford that.
>Leave the hut and don't disturb the sleeping men. You don't want to leave behind any sign that you were ever in this hovel at all. Subtlety is the best weapon that you have, and you have no wish to reveal your presence just yet.
These guys are small fry, we can get Orinosuke to send people and hunt them down later.
>>
>>4085717
>>It's best if you leave the note here. Commit its contents to memory and put it back in the pack where you found it. They might realise that someone has been rifling through their belongings if it's taken, and you can't afford that.
>Leave the hut and don't disturb the sleeping men. You don't want to leave behind any sign that you were ever in this hovel at all. Subtlety is the best weapon that you have, and you have no wish to reveal your presence just yet.
>>
>>4085717
>>It's best if you leave the note here. Commit its contents to memory and put it back in the pack where you found it. They might realise that someone has been rifling through their belongings if it's taken, and you can't afford that.
>>Leave the hut and don't disturb the sleeping men. You don't want to leave behind any sign that you were ever in this hovel at all. Subtlety is the best weapon that you have, and you have no wish to reveal your presence just yet.
>>
>>4085717
>This is valuable. If anyone doubts you when you say that a priest is the culprit, you can show them this. Someone else at Beiden might even be able to give you more precise directions if you take the note back. You can't leave it behind.
I know that this is a risk, but given that it’s just the one note, it would take a good few leaps of logic to realize that it was a Scorpion yoriki following them out to camp and finding it, instead of it just being misplaced or found by Gonshiro.

>Leave the hut and don't disturb the sleeping men. You don't want to leave behind any sign that you were ever in this hovel at all. Subtlety is the best weapon that you have, and you have no wish to reveal your presence just yet.
>>
>>4085717
>Take the note and burn the hut down

They'll assume it was lost in the fire.
>>
>>4085770
This. They'd have to be hyper paranoid to someone stealing it.
>>
>>4085722
Switching to taking the note
>>
You decide that it's best if you take the note – how paranoid would they have to be to think that it was stolen? It's more likely that they'll believe it was just misplaced, especially since they haven't been made aware of your investigation. However, there isn't any reason for you to do anything about the sleeping rogues – yet. They will receive justice eventually, but not right now. Treading lightly, you make your way out of the hovel without making a sound.

After waiting until you are certain that the corpse-thieves are still focused on their task and not looking your way, you skulk out of the hut and into the undergrowth once more, stepping as quietly as you can throw the mud. The rain has lightened and it seems as though the sky is brightening. Dawn is surely on its way. As for the thugs, they don't seem to have dug a hole. Instead, they have uncovered a large crate buried beneath the ground, hidden under a foot of mud. You observe as they haul all six of the corpses from the cart into the box and set about sealing it and covering it once more, likely a method of storing the cadaver until they're ready to move them.

“I'll get as much rest as I can before the day starts,” says the fingerless one. “Nothing exhausts you like spending the night dragging a cart full of corpses through freezing rain.”

“I was the one that had to pull the cart along, you whining lowlife,” grumbles Maro, the noseless brute. “If you think you're tired when all you had to do was talking to some filthy eta, how do you think I feel?”

The bickering and bantering continues as they cover up the chest full of carcasses, concealing their vile cargo from the sight of others. You have no doubt that they'll uncover it when night falls, to cart off the cadavers to this priest, this 'Naofumi.' Where do you go from here?

>You have uncovered the rough location of where the priest lives, the mastermind behind the corpse-theft. It would be best if you put a stop to him before he is able to expand his collection of carcasses with this latest edition. Begin the journey towards the Fukitsu border and seek out this estate where he dwells.
>It might be best to speak with Gonshiro. He seems to be unaware of the sort of scum that serve him. You should speak with him and see if you can exchange information with the merchant – he might be willing to tell you more about them.
>You should remain here, watching from the shadows. You have no idea who you can trust in this lumber yard. Watch the thugs who have already incriminated themselves and see who they interact with, learn the identity of everyone who belongs to this group. So far you have seen only seven, yet Manzo said that there were almost a dozen of them.
>You're done here. It's not smart for you to go chasing after the priest either, not yet – it's too far away and you should report to your superior first. It's time for you to make your way back to Beiden to decide what your next move should be.
>>
>>4086002
>>You're done here. It's not smart for you to go chasing after the priest either, not yet – it's too far away and you should report to your superior first. It's time for you to make your way back to Beiden to decide what your next move should be.
>>
>>4086002
>You're done here. It's not smart for you to go chasing after the priest either, not yet – it's too far away and you should report to your superior first. It's time for you to make your way back to Beiden to decide what your next move should be.
We're not getting any infiltration done during the day and we told Atsushi we'd be back by nightfall
>>
>>4086002
>were done here

We need to go back tell Atsushi and out boss we are gonna out for a few days
>>
>>4086002
>>You're done here. It's not smart for you to go chasing after the priest either, not yet – it's too far away and you should report to your superior first. It's time for you to make your way back to Beiden to decide what your next move should be.
We can't fuck our dude Atsushi like this (again)
>>
Sorry for the low activity today - a combination of work and feeling under the weather. That's likely going to be the last update for at least twelve hours. I'll try and pick up the pace tomorrow.
>>
>>4086060
No problem man RL comes first. See ya tomorrow
>>
>>4086002

>You're done here. It's not smart for you to go chasing after the priest either, not yet – it's too far away and you should report to your superior first. It's time for you to make your way back to Beiden to decide what your next move should be.

Otherwise Atshushi is gonna wrangle dudes and come after us.
>>
>>4086002
>You're done here. It's not smart for you to go chasing after the priest either, not yet – it's too far away and you should report to your superior first. It's time for you to make your way back to Beiden to decide what your next move should be.
Should we report to Orinosuke at this point? I remember it being said that he doesn't like when we report back to him so frequently.
>>4086060
>not quitting your job to please faceless shitposters the internet
Shit QM desu
>>
>>4086819
We should considering we need to travel even further from town now. Also logically if anything happened to Kimiko at least the magistrates know where to send reinforcements
>>
There is nothing more for you to learn here. It took most of the night for you to travel here – it will likely take you just as long to return to Beiden and you can't afford to tarry. Perhaps if you had told Atsushi to wait for longer, then you might have the time to explore the lumber yard or perhaps even speak with its owner, if this Gonshiro has anything relevant to say at all. From the sound of it, the corpses-thieves are operating behind his back – Atsushi was right about his lack of involvement. Part of you wonders what his history with the merchant might be, but you waste no time in dismissing those thoughts. The rōnin's past is irrelevant. What matters is that you find out whether this is the scheme of a mahō-tsukai, or if it is something more mundane.

After skulking away from the lumber yard, you follow the dirt path back to the main road, the one that leads between the town of Beiden and the border with the Fukitsu province. Though the rains have grown softer, trudging through the sodden countryside and the muddy mire that that the earth has been transformed into is a miserable experience. The exhaustion of having tailed after those scoundrels for an entire night is beginning to weigh down on, combined with the chill and the damp. If you were a lesser being, you might have already become ill after exposing yourself to the elements for so long, but you are greater than that. You are of Imperial lineage, you are blessed by Jurōjin and you are destined for greatness. No simple sickness shall ail you.

You pay no heed to peasants or other travellers coming the way, nor do they feel any desire to pester a tired, rain-soaked samurai. The sky brightens as Amaterasu rises behind the cover of clouds and by the time that the town's walls finally become visible, you suspect that it is midday, if not later. One foot is forced in front of the other until at long last, you arrive at the Traitor's Gate where Atsushi is standing guard with other dōshin. At the sight of you, he barks a command at the enforcers to keep a look out while he rushes over.

“Bayushi-sama,” he says, stopping in front of you. Relief is apparent on his face as he looks you up and down, for any sign of harm or combat. Though he doesn't find any, he still isn't pleased. “With respect, you look like someone tried to drown you in a muddy stream. What happened?”

You explain everything, from the conversation between Manzo and the scoundrels at the compound, to the conversation that you overheard, to the note that you discovered in their hut. While you didn't discover much with that visit, what you did find out was important. You know the name and the profession of the person who is acquiring these corpses, and you know roughly where they dwell.
>>
“It seems as though I will need to travel even further from Beiden,” you explain. “Even though they only travelled at night, visiting the estate where this priest dwells and returning from it should still take a few days. You might need to watch over this gate with these dōshin for longer than expected, Atsushi-san.”

“I don't mean to question your wisdom, but shouldn't you at least speak to the Chief about this?” Atsushi's relief has evaporated and is replaced with a frown. “Yogo Orinosuke might know more about 'Naofumi.' At the very least, you should rest before you depart for this place. Even you're descended from Hantei himself, you're still human.” He has a point. You're drenched, you're tired and you're starving. You could push yourself further if you wanted to, but is there any value in that?

>There's no time to spare. You must deal with this corpse collector before they're able to make their hoard of bodies even larger, with this next delivery. You'll fetch some supplies and then you'll be on your way – you can't afford to rest. You will not let the fragility of your physical form impair you. (This will require a roll using your Void ring of 2 and your Fitness skill of 1. You will only need to keep two successes to succeed, thanks to Jurōjin's Blessing.)
>Yogo Orinosuke doesn't like it when you're reliant on him. It's best that you don't pester him. You'll make your way to the station to eat and rest and when tomorrow arrives, you'll set out for the estate. It would be foolish for you to set out without any preparation whatsoever.
>You have made enough progress that you can justify bothering the Chief Magistrate with your discoveries. He might be able to tell you more about this priest or this estate, and with his aid, you might be able to arrange the detainment of the scum responsible for stealing corpses from the hinin. This time, he will have no reason to be disappointed in you.
>>
>>4086944
>There's no time to spare. You must deal with this corpse collector before they're able to make their hoard of bodies even larger, with this next delivery. You'll fetch some supplies and then you'll be on your way – you can't afford to rest. You will not let the fragility of your physical form impair you. (This will require a roll using your Void ring of 2 and your Fitness skill of 1. You will only need to keep two successes to succeed, thanks to Jurōjin's Blessing.)

Let's give Atsushi some standing instructions to let Orinosuke know if we don't return in a week.
>>
>>4086944
>>You have made enough progress that you can justify bothering the Chief Magistrate with your discoveries. He might be able to tell you more about this priest or this estate, and with his aid, you might be able to arrange the detainment of the scum responsible for stealing corpses from the hinin. This time, he will have no reason to be disappointed in you.
This isn't the time for Orinosuke to be messing around with us given the stakes IMO.
>>
>>4086944
>>You have made enough progress that you can justify bothering the Chief Magistrate with your discoveries. He might be able to tell you more about this priest or this estate, and with his aid, you might be able to arrange the detainment of the scum responsible for stealing corpses from the hinin. This time, he will have no reason to be disappointed in you.
>>
>>4086944
>There's no time to spare. You must deal with this corpse collector before they're able to make their hoard of bodies even larger, with this next delivery. You'll fetch some supplies and then you'll be on your way – you can't afford to rest. You will not let the fragility of your physical form impair you. (This will require a roll using your Void ring of 2 and your Fitness skill of 1. You will only need to keep two successes to succeed, thanks to Jurōjin's Blessing.)
>>
>>4086944
>Bother Orinosuke

Honestly the way I see this going is he loans us 6-12 men and we go warpath over the labor camp, the Abe homestead, and finally the temple.
>>
“Very well,” you admit with a heavy heart. “I will speak with the Chief Magistrate.” You aren't looking forward towards another conversation full of condescension and disappointment but hopefully, Orinosuke will be a little more pleased with the results that you bring him this time. You provide a small nod to the rōnin and receiving a bow in return, you force yourself forward into the city and towards the station.

Once you arrive, you clean yourself as much as you are able before you speak with the Chief Magistrate. Changing your clothes and drying your hair is more than necessary – you have no desire to present yourself to your superior looking like a drowned animal. Once you're dressed in your usual attire and have made yourself somewhat presentable, you speak to one of the dōshin and request a meeting with Yogo Orinosuke. This will be the second time that you have spoken to him during the day and in his personal quarters, rather than in the meeting hall of the station.

You are led to the lavish room and step inside, after the dōshin announces your arrival. Orange light fills the chamber, illuminating the eclectic art found in the walls. The delicate bonsai that had previously sat in a corner of the room has been replaced by another, a far less elaborate shrub. A work-in-progress, a project that the Chief Magistrate must still be tending to. As for Orinosuke himself, you see a rare glimpse of him outside of his armour, though the lower half of his face is still hidden by that dark, gleaming menpō. Clad in a featureless black kimono and sat on a cushion before a tidy desk, your superior gestures for you to come before him. You bow respectfully before him.

“It has been less than a week since the last time we spoke about your investigation. I pray that you have brought a stop to this corpse-theft.”

“Not yet, Yogo-sama. I wish to discuss the progress that I have made.”

“There is little need for you to inform me of every step that you take, Bayushi-san. I am interested in results, not in the minutia of your work.” Your jaw tightens and you force yourself to endure his disparaging remarks. “You must at least have something of value to tell me if you wish to disrupt my day with such a visit. So, tell me. What have you found out?”

Everything that you shared with Atsushi, you share with Orinosuke – though you do your best to remain concise and to the point. You even produce the note that you took and offer it to the Chief Magistrate. He peers down at the paper, his dark eyes lingering on every word. While he does so, you conclude your explanation. “What I seek is more information about this Naofumi and the estate that he dwells on, Yogo-sama. I hoped that you might either know more about the priest, or be able to acquire more information about him. I wish to know more about the man that I hunt.”
>>
“It is not a name that I am familiar with,” Orinosuke admits. “However, a priest is not a typical peasant. There is a chance that his name might be found in certain document – perhaps he has presided over certain festivals or funerals. I will send a dōshin to the governor's estate to see if they have any record of him. Yet I remain concerned about the corpse-thieves. Even though they steal cadavers on the behalf of this priest, they remain guilty of involvement. They are to be punished, not to be given the same mercy that you offered to the hinin.”

“Of course, Yogo-sama. However, I have not been able to identify all of them yet and even if I did, there are almost a dozen of them.”

“At this time of year, my resources are stretched thin. My magistrates are scattered throughout the province, my yoriki guard the gates and most of my dōshin are occupied keeping order in the city. Sending enforcers to guard the Traitor's Gate in your absence meant that I had to take them off of the streets, Bayushi-san. I cannot spare more than that – not until the tax collection is complete, and that will take weeks.”

>So be it. You'll have to dispense justice either on your own or with only Atsushi to help you. If the Chief Magistrate refuses to spare any other resources, you'll need to make do with what you have. It'll be difficult but you have no choice.
>You might be a samurai, but even you stand little chance of besting a dozen criminals that are armed and dangerous. Do what you can to explain to Orinosuke that your chances will be greatly increased if he can provide even a handful of dōshin to help you. (This will require a roll using your Earth ring of 2 and your Courtesy skill of 2. You will need to keep three successes to succeed.)
>You're above dealing with such lowly scum. The Chief Magistrate has to understand that. This is a task that should be handled exclusively by dōshin, you shouldn't have to dirty your own hands bringing justice to these corpse-thieves. (This will require a roll using your Earth ring of 2 and your Courtesy skill of 2. You will need to keep five successes to succeed.)
>The threat that they pose isn't an urgent one. Surely you can wait until the tax collection is done and the station's resources are spread so thinly? That way, Yogo Orinosuke will have no excuse to not spare men to assist you, once the month of Bayushi is over.

>You should take care of the priest first. If you put a stop to the corpse-thieves first, Naofumi will become suspicious when the deliveries stop arriving. He'll find some excuse to defend himself, or he'll do something to cover up his involvement in the corpse-theft.
>You should take care of the corpse-thieves first. They're criminal scum who threaten stability in this province. If you stop the priest before they're dealt with, they'll no doubt figure out that their scheme has been discovered and go underground, to cause trouble in some other way.
>>
>>4087049
>>So be it. You'll have to dispense justice either on your own or with only Atsushi to help you. If the Chief Magistrate refuses to spare any other resources, you'll need to make do with what you have. It'll be difficult but you have no choice.

>You should take care of the priest first. If you put a stop to the corpse-thieves first, Naofumi will become suspicious when the deliveries stop arriving. He'll find some excuse to defend himself, or he'll do something to cover up his involvement in the corpse-theft.

I'd say determining whether maho is involved still takes priority.

Anyway for this journey I say we should take Haru along and see if we can maybe requisition/rent a pony for Atsushi. We should be able to travel much faster than the thieves that way even if we leave later. Also we can report back to Orinosuke faster and then switch our attention to hunting the thieves.
>>
>>4087073
>>4087049
agreed on all counts
>>
>>4087049
>You may be a samurai but you're vastly outnumbered. A dozen grave robbers plus the priest and the Abe Homestead and any co conspirators the priest has at his temple. Also that don't let the priest in your head line was pretty ominous.

>Corpse thieves first
>>
>>4087049
Supporting >>4087073
>>
>>4087073
I'll pour onto the pile supporting this (we're stretching our superior's patience thin), but we will probably have to avoid reporting to Orinosuke again if maho's not involved (though this is admittedly unlikely).
>>
>>4087157
Honestly if he gets this annoyed about us seeing him in person I wonder if we can find some way of sending messages back to the station in the future.
>>
>>4087165
We could just take initiative like her desperately wants us too. Guys there was like 0 reason to bother him.
>>
>>4087049

Backing >>4087073. After all the corpse thieves getting suspicious might result in some low level henchmen getting away, the priest meanwhile could actually be important. Getting both the thieves and the priest should be our goal regardless
>>
>>4087178
We were going to pay a visit anyway regardless of whether we informed him or not. It's not like last time where we weren't sure how to proceed.
Anyway hopefully the governor's office has useful information on this Naofumi
>>
“Of course, Yogo-sama.” You aren't about to argue with the Chief Magistrate. Orinosuke planned for this investigation to be a test of your skills and you are most certainly going to be tested, facing ten or eleven armed thugs either alone or with Atsushi at your side. That comes later though – first of all, you'll need to handle Naofumi. “I will depart to apprehend the priest as soon as I know more about him.”

“My hope is that I have any records about him by tomorrow morning. Once the briefing is finished, I will speak to you about what the dōshin have uncovered. Unless there is anything else, you may take your leave Bayushi-san, though I will grant you one small mercy – you need not attend tonight's debriefing. Get some rest.”

There is little to discuss, so after you bow one last time before the Chief Magistrate and offer him your gratitude, you depart from his quarters. Suddenly, all of the exhaustion that you have been struggling to hold at bay comes crashing down on you. How many miles have you marched through the pouring rain and bitter cold, throughout the night and day? You haven't had any sleep since yesterday, before the sun even rose. Retiring to your quarters, you take the opportunity to lay out your futon and collapse into its warm embrace. You awaken only to satiate your almost painful hunger when the servants bring food, and then you settle back into your deep and much-needed slumber.

For the first time in years, you dream.

When you rise, you don't awaken in your humble quarters. Instead, you are surrounded by luxury. Your bed is massive and magnificent, almost as vast as your chambers in the station. Everything in sight is opulent, gilded and gleaming in the warm lamplight. You rise from the sheets and take the opportunity to explore this extravagant room. Vast shelves full of books line the walls – there is more knowledge here than you could find in even Kikaku's library. Upon reading the titles, you recognise them as the banned texts that you had confiscated. The Cost of Grace, Of Lies and Leadership and so on.

The path to success lies in that which is forbidden.

You can't identify the source of the voice. It seems to reverberate all around you, bouncing off of the walls. As you observe your surroundings in an effort to spot whoever spoke, you notice a few details about the decadent chamber, about the clothes that you wear. The lamps that light the room seem to be a foreign design, unlike anything that you have seen in Rokugan. Most of the furniture is made from unfamiliar substances that you can't recognise. Even the sleepwear that is draped around your figure is alien and strange, crafted in a peculiar gaijin fashion.

“Yashin?” It has been so long since he visited you while you slept, that you almost believed that he was a figment of your imagination. Is this his doing?
>>
Tradition, etiquette, law. These are nothing but shackles.

You spin around in an effort to catch a glimpse of the speaker, but you see nothing. Only a book lying on a small table next to your expansive bed. Something about it seems strange. For some unexplainable reason, it captures your eye even from this distance. You can't bring yourself to look away from it. Your feet almost seem to move on their own, bringing you closer towards this enrapturing text.

“This is not amusing, Yashin. What do you want?”

I want you to break free. Shatter the chains placed upon you by those who fear being usurped.

You can't tear your eyes away. It's as though nothing in the room existed but that book. With your focus completely consumed by it, you pick up the tome and turn it over in your hands. Its cover seems to have been stitched together out of a supple, peculiar substance. Perhaps leather? Try as you might, you can't seem to find a title written anywhere, nothing that gives away the subject of the text.

“... What is this?”

The road to supremacy. You cannot rise without displacing those already above you, without breaking the rules that they have made to keep themselves in power.

Revulsion hits you. The book is not bound in leather, but in human skin. You want to drop the vile object but your fingers only tighten around it, grasping at the cover. All you need to do is open it and all of the secrets contained within will be yours, all of the black knowledge held in that text will be etched into your mind forever more. Everything that is forbidden will be yours to explore and exploit.

Make your choice. Will you remain a pawn of others, damned to lose again and again at a game of their design, or will you do whatever it takes to overthrow them, to achieve greatness?

>Open the book. You will not let anything keep you from your destiny.
>Discard the book. You will not sacrifice your soul in the pursuit of power.
>>
>>4087300
>>Discard the book. You will not sacrifice your soul in the pursuit of power.
Say no to Jigoku
>>
>>4087300
>>Discard the book. You will not sacrifice your soul in the pursuit of power.
>>
>>4087300
>Open it

UNLIMITED POWER
>>
>>4087300
>>Discard the book. You will not sacrifice your soul in the pursuit of power.
>>
>>4087300
>Open the book. You will not let anything keep you from your destiny
>>
>>4087300
Holy crap this is a hard vote, but I think.... I think Kimiko would rather win in-spite of the rules rather than discarding them entirely.
>Discard the book. You will not sacrifice your soul in the pursuit of power.
>>
>>4087300
>>Discard the book. You will not sacrifice your soul in the pursuit of power.
We are already destined for greatness, no need for shortcuts
>>
>>4087362
Could go either way.
On one hand, she could see herself as having the right to.
On the other, she may see needing it as an insult and in opposition to the idea that she's destined for greatness.
>>
>>4087362
>>4087410
IMO based on her reactions to her mother's letter and Orinosuke we've established that Kimiko doesn't want to simply follow the path people put in front of her even if it's the 'easier' road.
>>
Overcome with horror, you discard the book. You throw it back down on the table and stumble back, away from the table and away from that horrific tome that you held only moments ago. You stagger as you do so and end up falling – and you do not hit the floor. You keep tumbling through the air, away from the extravagance and the light and the warmth of that room. Nothing but blackness surrounds, and there is nothing to hear or fill but the cold, shrieking wind, lashing at your body.

Your eyes open. You are not clad in opulent sleepwear any longer but a ragged, tattered kimono instead. All of its colour faded long ago. Your emaciated body huddles on the side of a street, your back pressed against the wall of a dilapidated structure. The bitter wind still howls and rakes at you, while those who walk down the road pay no heed to you. You do not even have a daishō – you get the sense that you must have sold it long ago, simply for the chance to survive. You have abandoned all of the hopes and dreams that once drove you, and you have lost everything.

This is what awaits you if you continue down this path. You will amount to nothing. You will die as nothing. But do not fear, Kimiko. This is not your last chance. You will learn and next time, you will not repeat this error.

You awaken soaked in cold sweat, breathing raggedly. The sky outside is pitch black, with no sign of dawn coming soon. Murmuring a prayer beneath your breath, you set about cleaning yourself and preparing yourself for the day regardless. Despite your best attempts to calm yourself through the repetition of your morning rituals, you remain unnerved. There is a chance that this nightmare was nothing more than the product of exhaustion and stress, but you can't help but feel like it was something more. Your uneasiness refuse to dissipate, no matter how vigorously you polish your daishō.

>You suffer a point of strife. Your strife is currently at 1 / 8.

Dawn comes at last. When a servant arrives with your morning meal, you devour it with little grace and depart from your quarters, to make your way to the meeting hall. You arrive long before anyone else, before the lamps are even lit by servants – but you can't stand the thought of remaining alone in your chambers any longer. You need some sort of distraction from the dream, anything.

Eventually, Orinosuke's other deputies start to arrive. For the first time in your life, you welcome their company although you don't dare admit it. You show them the usual etiquette and respect that they deny you and pay no heed to their petty squabbling and snide remarks. Instead, you wait for the Chief Magistrate to arrive and brief you as he always does, to discuss the performance of the dōshin throughout the night, the punishment that has been administered to criminals detained in the station and so on. Eventually, the other yoriki are dismissed.
>>
Once you are alone with your superior, you approach Yogo Orinosuke and bow before him respectfully. He offers a nod in return and after a brief delay, he speaks. “... It seems that you were right to approach me for further information regarding this priest, Bayushi-san.”

“Have the dōshin been able to discover anything about Naofumi, Yogo-sama.”

“Yogo Naofumi,” he says, correcting you. “He is not a mere priest. He is a shugenja of my family, capable of communing with the elemental spirits of Rokugan and beseeching their aid. Perhaps most importantly, he is a samurai. Normally, this means that I would take you off of this investigation and give it to the appropriate magistrate, as only they have the authority to pass judgement on a samurai.”

“You said normally, Yogo-sama. Are you not going to do that in this instance?”

“No. All of my magistrates are occupied with tax collection, and I want this dealt with as soon as possible. As my yoriki, you have the authority to investigate samurai. Not to detain them, pass judgement on them or punish them. You may investigate them. You are to go to Yogo Naofumi's estate and discover why he is stealing these corpses, without taking any sort of action against him. You will gather any knowledge that you can about his actions and you will return to me.”

“Am I allowed to infiltrate his estate, or would that break any of these rules?” Breaking rules. Your own words remind you of your dream and your stomach suddenly turns.

“You may do so, if you believe that is the wisest approach. On the other hand you may investigate Yogo Naofumi's estate in a more official and open capacity – he will have no choice but to cooperate. A refusal to do so may as well be an admission of guilt.”

>It would be for the best if you went about this stealthily. There's no need for Yogo Naofumi to know that he is being scrutinised for possible involvement in a mahō plot. If he did know, that would just give the opportunity to hide his wrongdoings.
>You don't want to imagine what Yogo Naofumi would do for you, if he does turn out to be a mahō-tsukai and he catches you skulking around in his estate. It's best if this is done officially and openly. You are the Chief Magistrate's deputy – he will have no choice but to cooperate with you.

>It would be for the best if you handled this on your own. You can't afford someone like Atsushi holding you back. He's a rōnin, and a little too attached to honour for his own good. This is a task for a Scorpion.
>You want Atsushi with you for this. You don't want to get caught off-guard by a mahō-tsukai with no one to aid you. Even if you're doing this stealthily, you'd rather have the rōnin around to help you if everything goes wrong.
>>
>>4087421
>It would be for the best if you went about this stealthily. There's no need for Yogo Naofumi to know that he is being scrutinised for possible involvement in a mahō plot. If he did know, that would just give the opportunity to hide his wrongdoings.
>You want Atsushi with you for this. You don't want to get caught off-guard by a mahō-tsukai with no one to aid you. Even if you're doing this stealthily, you'd rather have the rōnin around to help you if everything goes wrong.
>>
>>4087421
>>It would be for the best if you went about this stealthily. There's no need for Yogo Naofumi to know that he is being scrutinised for possible involvement in a mahō plot. If he did know, that would just give the opportunity to hide his wrongdoings.
>You want Atsushi with you for this. You don't want to get caught off-guard by a mahō-tsukai with no one to aid you. Even if you're doing this stealthily, you'd rather have the rōnin around to help you if everything goes wrong.
>>
>>4087421
>>It would be for the best if you went about this stealthily. There's no need for Yogo Naofumi to know that he is being scrutinised for possible involvement in a mahō plot. If he did know, that would just give the opportunity to hide his wrongdoings.
>>You want Atsushi with you for this. You don't want to get caught off-guard by a mahō-tsukai with no one to aid you. Even if you're doing this stealthily, you'd rather have the rōnin around to help you if everything goes wrong.
Telling the suspected maho-tsukai he's under investigation for maho I'm sure that will go well
>>
>>4087421
>It would be for the best if you went about this stealthily. There's no need for Yogo Naofumi to know that he is being scrutinised for possible involvement in a mahō plot. If he did know, that would just give the opportunity to hide his wrongdoings.
>You want Atsushi with you for this. You don't want to get caught off-guard by a mahō-tsukai with no one to aid you. Even if you're doing this stealthily, you'd rather have the rōnin around to help you if everything goes wrong.
>>
>>4087421
>Open investigation, take Atshushi
>>
“It would be for the best if I stuck to the shadows, Yogo-sama. I shall bring Atsushi with me as well. If the worst comes to pass, I wish to have the rōnin by my side to protect me.”

“Remember this – your purpose is not to bring him to justice. You do not have the right to do that, not for as long as you are dealing with a samurai. Should you find yourself under attack, you may defend yourself – but understand that if you resort to that, you will be judged for every scratch that you inflict.”

“Of course, Yogo-sama. Is there anything else that I should know about Yogo Naofumi?”

“He serves as a priest of Kenro-ji-jin, the Lucky God of Soil. His duties involve appeasing this Fortune in an effort to prevent the swampland of Fukitsu from spreading, and to ensure that the farmland of this province remains arable. Just two years ago, he married out of love – a controversial union, to be sure. His wife is Yogo Koume, an artisan responsible for producing masks worn by many of our clan's samurai. I believe that your colleague, Shosuro Kinnosuke, wears one of her creations.”

You always found Kinnosuke's mask rather eerie, even if it is well-made. “Is there anyone else who is known to associate with the shugenja?”

“No one. Both of them were ostracised after this marriage and since then, they have remained isolated. The only ones who enter and leave the estate are their servants – and apparently, these scoundrels who provide Naofumi with the bodies of the dead. I am unsure how he must have first contacted them about this partnership. That is something for you to investigate, Bayushi-san. Unless there is anything else, you may depart. I only wish to hear from you after you have discovered the truth behind this shugenja's actions.”

>Unless there is anything else you wish to talk to Yogo Orinosuke about or anything that you wish to do in Beiden, I'll move forward to you departing from the city with Atsushi and Haru, your trusty steed.
>>
>>4087653
As I mentioned earlier >>4087073
try to rent/requisition a mount for Atsushi so we don't get slowed down by him travelling on foot, otherwise if that's settled/ not possible skip forward.
>>
>>4087653
this>>4087686
>>
>>4087686
Supporting
>>
>>4087686
I shall once again jump on the pile of supporting
>>
>>4087653
We can double up on Haru with Atshushi, let's just yeet.
>>
>>4088001

That strikes me as highly inappropriate. Let's see how much koku it would be to rent a pony for him.
>>
With a bow and a farewell, you depart from Yogo Orinosuke's company. Atsushi is waiting for you by the entrance and you inform him of everything that you have discussed with the Chief Magistrate, as well as your intentions. Not only that, but you decide that it would be wise to get him a horse to ride, at least for this journey. The sooner you put a stop to this corpse-theft, the better and for as long as the rōnin is on foot, you will be held back.

To begin with, Atsushi is reluctant about the idea but you offer to pay for it yourself. You lead him over to the stables where Haru has been kept for the past week or so, since your duty at the Traitor's Gate first started. Though you feel a little guilty about not being able to give the mare the exercise that she deserves, she doesn't seem to resent you for it – she's an amicable beast. Absent-minded and afraid of sudden movements, but amicable. Speaking to one of the stablehands, you are able to negotiate the acquisition of a pony, even if it's only temporary. All he asks for is two bu and as there are no other samurai around to witness the exchange, you give the man his coin and depart with the two horses in tow.

>You lose 0.4 koku. You currently have 10.56 koku.

Atsushi's mare is a skittish beast with a mottled grey coat. To start with, he's rather uncomfortable on the back of the beast but he gradually adapts to it as you direct the animals through the streets of Beiden. You suspect he's probably ridden a horse before, although not recently. By the time that you arrive at the Traitor's Gate where the dōshin are already processing travellers, he has become accustomed to the horse. You have all of the supplies that you need, including tents – it's unlikely that you'll arrive before nightfall, considering the expected length of the journey. So with all of your preparations made, you depart from Beiden for Yogo Naofumi's estate.

“So, he's a samurai. We're not able to touch him, not unless he does something first. Are you planning on sticking to that, Bayushi-sama?” This topic comes up almost an hour into your journey, trotting through the rural wilderness. Mercifully, there isn't much in the way of rain today.

“Why would I not?”

“Well, think about it. If we discover that he's a sorcerer who wields blood magic, should we really let him live? I know that only a magistrate is allowed to judge samurai, but this has to be an exception. We shouldn't suffer an agent of Jigoku to live, no matter what form they might come in.”
>>
>You're going to follow Yogo Orinosuke's command to the letter. You're not going to lay a hand on Naofumi unless you absolutely must, if you have to defend yourself from him. It's a last resort.
>If the shugenja is hostile to you in any shape or form, that sounds like the perfect excuse for you to put an end to his life. You refuse to be the aggressor though.
>If there's any evidence that he is a mahō-tsukai, then you'll kill him at the first available opportunity. Orinosuke might not agree with your methods, but it's better than letting a sorcerer live long enough to cover their tracks.

Your mind also wanders to your dream and you wonder... Should you discuss such things with Atsushi?

>It's nothing more than a dream. It might take some weight off of your chest if you discuss the nightmare with him.
>Are you really going to tell him that you have had dreams about being tempted to read a book bound in human skin, while you're investigating a mahō-tsukai? Of course not.
>>
>>4088102
>>You're going to follow Yogo Orinosuke's command to the letter. You're not going to lay a hand on Naofumi unless you absolutely must, if you have to defend yourself from him. It's a last resort.
>Are you really going to tell him that you have had dreams about being tempted to read a book bound in human skin, while you're investigating a mahō-tsukai? Of course not.
>>
>>4088102
>You're going to follow Yogo Orinosuke's command to the letter. You're not going to lay a hand on Naofumi unless you absolutely must, if you have to defend yourself from him. It's a last resort.
Honestly if the two of us could kill a maho tsukai that easily we wouldn't even need to call in the Kuroiban lol.
>Are you really going to tell him that you have had dreams about being tempted to read a book bound in human skin, while you're investigating a mahō-tsukai? Of course not.
>>
>>4088102
>You're going to follow Yogo Orinosuke's command to the letter. You're not going to lay a hand on Naofumi unless you absolutely must, if you have to defend yourself from him. It's a last resort.
>Are you really going to tell him that you have had dreams about being tempted to read a book bound in human skin, while you're investigating a mahō-tsukai? Of course not.
Although I wouldn't mind Kimiko awkwardly stumbling around mentioning disturbing dreams without describing the spooky Jigoku shit involved
>>
>>4088102
>You're going to follow Yogo Orinosuke's command to the letter. You're not going to lay a hand on Naofumi unless you absolutely must, if you have to defend yourself from him. It's a last resort.
>Are you really going to tell him that you have had dreams about being tempted to read a book bound in human skin, while you're investigating a mahō-tsukai? Of course not.
>>
>>4088102
>If the shugenja is hostile to you in any shape or form, that sounds like the perfect excuse for you to put an end to his life. You refuse to be the aggressor though.

gimme an excuse bro

>Are you really going to tell him that you have had dreams about being tempted to read a book bound in human skin, while you're investigating a mahō-tsukai? Of course not.
>>
>>4088102
>>You're going to follow Yogo Orinosuke's command to the letter. You're not going to lay a hand on Naofumi unless you absolutely must, if you have to defend yourself from him. It's a last resort.
As >>4088108 said killing a maho tsukai sounds a bit out of capabilities

>>It's nothing more than a dream. It might take some weight off of your chest if you discuss the nightmare with him.
>>
>>4088102
>If the shugenja is hostile to you in any shape or form, that sounds like the perfect excuse for you to put an end to his life. You refuse to be the aggressor though
>Are you really going to tell him that you have had dreams about being tempted to read a book bound in human skin, while you're investigating a mahō-tsukai? Of course not.
Should've read the book desu
Hopefully we get our second chance soon, hehehe
>>
“I am not about to disobey the Chief Magistrate, especially now. He is a samurai and we have no right to harm him or act against him. Not only but have you ever faced a shugenja in combat before?”

“I haven't Bayushi-sama, but they're priests, hardly suited for battle. He's likely to be as useless in a fight as a courtier.” There's a bit of Atsushi's Lion heritage shining through again – it's not unusual for that clan to display a lot of bluster and bravado, even when faced with a threat that they hardly understand. You don't have any more experience with shugenja than he does, but you know better than to blindly charge at such a foe.

“He might not be talented in the martial arts, but the kami that answer his prayers undoubtedly are, Atsushi-san. Priests do not need to wield blades when they can ask spirits of fire to burn the flesh off of our bones. Not only that but if Naofumi is a mahō-tsukai, then far darker spirits will answer his prayers. I don't want to imagine what sort of foul magic he might wield against us, if we draw his attention.” The rōnin makes a grunt of displeasure upon hearing his words but he doesn't speak again. You've dissuaded him from dealing with the potential sorcerer himself – for now.

You focus on the ride ahead and before long, you've already passed the woodland where Gonshiro's lumber yard can be found. Most of the conversation that you have with the rōnin is inconsequential, as a distraction from the monotony of the journey and the uneasiness brought about by your dream. You consider mentioning it to Atsushi but you decide against it – speaking of being tempted by the power of Jigoku while you are investigating a potential sorcerer is unwise.

So your journey continues. When night falls you take the opportunity rest, assembling tents for shelter in the wilderness. Though you feel a sense of trepidation, you eventually manage to sleep and you are thankful that your slumber is dreamless, as it usually is. You suffer no nightmares, no dreams about skin-bound books or that echoing voice that seeks to tempt you. When you awaken, you do so feeling refreshed and ready for the day ahead.

The further you travel, the more the land around you seems to change. The land becomes flatter and wetter, muddy and recently harvested farmland is replaced by foetid pools of bog water. You're close to the border of the Fukitsu province, the foul and unpleasant heartland of the Yogo family's territory where most of its shugenja dwell. Recalling the directions written on the note, you turn off of the road and travel North. It takes some time to find the estate in the dank wilderness but eventually you come across it, nestled between two small hills that rise out of the mire. A small collection of structures surrounded by a low wall, built in a fashion that is too elegant for heimin. This can't be anything but the home of a samurai.
>>
It's far too large for just the shugenja and his wife – you have no doubt that this estate is home to others. Most likely servants, who clean their master's house and prepare his meals. There is also the shrine that they spoke of, though it cannot be that large if you're unable to see it from this distance. Not every holy site is the size of the Temple of Tenjin. While some are towering monasteries, others are marked by nothing more than a simple archway or a modest hut.

You dismount from Haru and likewise, Atsushi climbs off of his pony. By this point, much of the day has passed and it will not be long until sunset arrives and evening follows. Having decided on a stealthy approach, you won't approach the estate until night has descended on the land. You'd rather not risk being seen if you can help it. The question remains, what purpose will the rōnin serve while you search the estate?

>It is best if you do this together. If you're caught in the estate, you have no desire to be found helpless and alone. Even if he isn't as adept at skulking through the shadows as you, it is a risk worth taking. He might even be able to uncover certain details that you miss.
>Not all of your investigation has to be done stealthily. It is unlikely that the servants are a part of Naofumi's scheme, whether he is a mahō-tsukai or not. If they were, then the corpse-thieves wouldn't have answered to the shugenja directly. Atsushi can speak with them, while you infiltrate the main house.
>With his aversion to stealth and his inability to move any subtlety, Atsushi would only get in your way if he came with you. Yet again, you're going to order him to await outside and only come to your aid if you give a signal or if a certain amount of time passes.
>>
>>4088871
>Not all of your investigation has to be done stealthily. It is unlikely that the servants are a part of Naofumi's scheme, whether he is a mahō-tsukai or not. If they were, then the corpse-thieves wouldn't have answered to the shugenja directly. Atsushi can speak with them, while you infiltrate the main house.
>>
>>4088871
>Not all of your investigation has to be done stealthily. It is unlikely that the servants are a part of Naofumi's scheme, whether he is a mahō-tsukai or not. If they were, then the corpse-thieves wouldn't have answered to the shugenja directly. Atsushi can speak with them, while you infiltrate the main house.
If need be tell him to pretend to be a wandering ronin again, see if he can find out anything from the servants. Also kinda feel bad for giving Atsushi nothing to do when we go do sneaky stuff.
>>
>>4088871
>Not all of your investigation has to be done stealthily. It is unlikely that the servants are a part of Naofumi's scheme, whether he is a mahō-tsukai or not. If they were, then the corpse-thieves wouldn't have answered to the shugenja directly. Atsushi can speak with them, while you infiltrate the main house.
>>
>>4088871
>>Not all of your investigation has to be done stealthily. It is unlikely that the servants are a part of Naofumi's scheme, whether he is a mahō-tsukai or not. If they were, then the corpse-thieves wouldn't have answered to the shugenja directly. Atsushi can speak with them, while you infiltrate the main house.
>>
>>4088871

>Not all of your investigation has to be done stealthily. It is unlikely that the servants are a part of Naofumi's scheme, whether he is a mahō-tsukai or not. If they were, then the corpse-thieves wouldn't have answered to the shugenja directly. Atsushi can speak with them, while you infiltrate the main house.

2 prongs
>>
>>4088871
>Not all of your investigation has to be done stealthily. It is unlikely that the servants are a part of Naofumi's scheme, whether he is a mahō-tsukai or not. If they were, then the corpse-thieves wouldn't have answered to the shugenja directly. Atsushi can speak with them, while you infiltrate the main house.
>>
>>4088871
Not all of your investigation has to be done stealthily. It is unlikely that the servants are a part of Naofumi's scheme, whether he is a mahō-tsukai or not. If they were, then the corpse-thieves wouldn't have answered to the shugenja directly. Atsushi can speak with them, while you infiltrate the main house.
>>
QM you alive?
>>
>Sorry for the delay.

Once you are inside of the estate, Atsushi will find the servants' quarter and question the heimin who tend to the needs of Yogo Naofumi and his wife. This will also give him the opportunity to keep them from interfering. As for you, you will search the house proper and investigate the shugenja's affairs, to see if you can find any sign of his corpse-hoarding and any indication that he might wield forbidden blood magic. Provided that the two of you accomplish your tasks without encountering difficulty, you should be in and out of this estate in less than an hour.

Still, it is too early for you to begin. Even during the early evening, the shugenja and his wife will still be awake and active throughout their home. You are forced to wait for the sun to set and for night to fall, lingering just out of sight of the estate. You refuse to approach it before the time is right and give away your presence – that would be foolish, especially after coming so far. So you wait, enduring the evening chill and waiting for the right time to come. Anxiety gnaws at your nerves and makes you impatient but still you hold on, until the hour when you usually retire to sleep. Only then do you take the opportunity to strike, slipping through the darkness and approaching the compound.

You almost expect the gate to be locked, but it isn't. It is typical for rural estates such as this to bar their entrances during the night, to prevent brigands from gaining entry, but instead the great wooden doors swing open with only a light push. Three buildings lie within – the two-story manor where the samurai must dwell, the squat and less extravagant structure where the heimin must dwell and perform their duties, and finally the humble shrine, little more than a hut. Sacred rope hangs from its overhanging roof, a torii arch looms before it and a great stone marker on the earth beside it, elaborate prayers chiselled into its coarse surface.

Directing Atsushi towards the servants' quarters, you make your way towards the primary structure that towers above the rest. It is an elegant building made of lacquered wood and stone, possessing a certain gracefulness that most heimin structures lack. As you skulk towards the entrance to slide open the door and step inside, you hear something – a faint scraping noise. It takes a moment for you to realise that it is actually the sweeping of a broom, its bristles brushing over the floorboards. While the samurai sleep, it seems at least one of the servants is working, cleaning their master's home while he rests.
>>
You can see the warm glow of lamplight through the paper of the sliding door, and occasionally the movement of a shadow as the servant shuffles through the hallway. You'll need to decide what to do about this unforeseen obstacle.

>Open the door a little and watch the servant. Once their back is turned, sneak inside. You'll need to time your movements quite carefully and find cover swiftly – as soon as you step inside, you'll be in the open. (This will require a roll using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep four successes to succeed.)
>It's not wise for you to enter through this route. Search the manor's outskirts for any other entrances that might be used by servants. There can't just be one way in and out of Yogo Naofumi's home. Hopefully there won't be any other heimin that you'll stumble into.
>You don't need to leave the interrogation of servants entirely up to Atsushi. Make your way inside and demand the servant's attention and cooperation. If all goes well, you should be able to needle the servant for information. If you are unable to impose your will on this heimin however, you risk ruining this entire investigation and alerting Naofumi to your presence.
>Perhaps it is best if you do not investigate the manor house immediately. Instead, you should take a look at the shrine and give the servants the time required to finish their duty. This is an opportunity to familiarise yourself with the shugenja's work and the Fortune that he is devoted to. There might even be a few clues there that you can use to advantage.
>>
>>4091073
>sneak inside
We can do 4 pretty reliability
>>
>>4091073
>Open the door a little and watch the servant. Once their back is turned, sneak inside. You'll need to time your movements quite carefully and find cover swiftly – as soon as you step inside, you'll be in the open. (This will require a roll using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep four successes to succeed.)

No guarantee he won't be replaced by another when done, or news of Atshushi being here won't spread.
>>
>>4091073
>Open the door a little and watch the servant. Once their back is turned, sneak inside. You'll need to time your movements quite carefully and find cover swiftly – as soon as you step inside, you'll be in the open. (This will require a roll using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep four successes to succeed.)
>>
>>4091073
>>Open the door a little and watch the servant. Once their back is turned, sneak inside. You'll need to time your movements quite carefully and find cover swiftly – as soon as you step inside, you'll be in the open. (This will require a roll using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep four successes to succeed.)
>>
>>4091073
Perhaps it is best if you do not investigate the manor house immediately. Instead, you should take a look at the shrine and give the servants the time required to finish their duty. This is an opportunity to familiarise yourself with the shugenja's work and the Fortune that he is devoted to. There might even be a few clues there that you can use to advantage
>>
>>4091073
>>Open the door a little and watch the servant. Once their back is turned, sneak inside. You'll need to time your movements quite carefully and find cover swiftly – as soon as you step inside, you'll be in the open. (This will require a roll using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep four successes to succeed.)
>>
>>4091073
>>Open the door a little and watch the servant. Once their back is turned, sneak inside. You'll need to time your movements quite carefully and find cover swiftly – as soon as you step inside, you'll be in the open. (This will require a roll using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep four successes to succeed.)
>>
Going with:
>Open the door a little and watch the servant. Once their back is turned, sneak inside. You'll need to time your movements quite carefully and find cover swiftly – as soon as you step inside, you'll be in the open. (This will require a roll using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep four successes to succeed.)
I require a roll of 7d6 using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep four successes to succeed.

I will accept the best of three.
>>
Rolled 1, 3, 3, 1, 1, 5, 4 = 18 (7d6)

>>4091199
>>
Rolled 5, 2, 1, 6, 6, 1, 1 = 22 (7d6)

>>4091199
>>
Rolled 5, 2, 6, 4, 3, 4, 5 = 29 (7d6)

>>4091199
>>
Rolled 4, 1, 5, 3, 4, 5, 6 = 28 (7d6)

>>4091199
>>
>>4091223
savior
>>
>>4091223
based third roller
>>
>Going with >>4091223, four successes.

You slide open the door just a crack, enough to grant you sight of the hallway and the servant patrolling it. The interior of Yogo Naofumi's home is more austere than other structures of the Scorpion Clan. The varnish that coats the wood isn't anywhere near as thick or as rich as it typically is and instead of casting a dim and sinister light, the lamps have a stark and almost uncomfortable brightness. A humble, rather bored-looking woman dressed in the drab clothes of a servant sweeps at the floor, brushing away any trace of dust that taints her master's home. Despite the lack of attention that she gives to her task, the motions of sweeping are practised, nearly honed to an art form. Considering that she has likely been doing this for all of her life, you are not surprised.

Eventually, she turns her back to the entrance as she starts brushing the gathered dust away, to be collected and disposed of. It is the perfect opportunity for you to step inside, sliding the door open and sealing it behind you in a single fluid motion once you have crept inside. Rather than progress down the narrow corridor and risk an encounter with the servant, you take this chance to sidle through one of the doorways at the side of the hallway as soon as you are certain that no sound or movement is coming from the room that you are entering.

Once the sliding door is shut behind you, you find yourself in a rather square room, complete with a small table in the middle of the room and a pair of cushions placed on opposite sides of it. Like the rest of the manor that you have seen so far, it is severe and without decoration. The scent of miso soup and tea still lingering in the air, confirming your suspicion that this is where Yogo Naofumi and his wife must dine. There are a few signs of uncleanliness that confirm that this room has not been tended to by the servant, not yet. It won't be long before that heimin woman comes this way and you are forced out of this room as well.

You recall your own home, from your childhood. It wasn't quite as large as this but there are a few similarities, even for you to take a guess at its layout. Your quarters and those of your parents were found on the second story, along with the study that your mother occupied whenever she deigned to perform her duty of overseeing the estate – that was where your more important and personal belongings were kept. The rooms on the ground floor of the estate were for single purposes, such as praying, dining and washing oneself. If this place is anything like the one that you grew up in, then you'll need to find a route leading upstairs, into the den of the beast where the shugenja and his wife rest.
>>
Then again, there is always the chance that you are wrong – the lower level of this house might hold more secrets than you first believe. You'll just need to be careful of where you tread, to avoid stumbling into this blasted servant by accident.

>Really, you should deal with servant. You waste too much time by constantly avoiding her. Find a corner where you can safely wait and then pounce when the time is right, to render her unconscious. Striking anyone from the shadows without warning – even a heimin – is dishonourable, but this is part and parcel of being a Scorpion. (This will require a roll using your Fire ring of 3 and your Martial Arts (Melee) skill of 1. You will need to keep four successes to succeed. You will lose honour if you choose this option.)
>For the time being, you should be able to safely navigate your way around the bottom floor of the house. It might be awkward avoiding the servant as she cleans each room one at a time, but with a little time and patience you should be able to map out the lower portion of the manor and discover anything unusual that is in this part of the house. There is no need for you to be rash.
>Considering that Atsushi's part is this investigation is less subtle, your time is limited. There is a chance that a servant might escape from him to warn their master, or that some sort of commotion caused by the rōnin might awaken Naofumi. You believe that what you are searching for must be upstairs, so you'll make your way up there as soon as you find a staircase.
>>
>>4091587
>>For the time being, you should be able to safely navigate your way around the bottom floor of the house. It might be awkward avoiding the servant as she cleans each room one at a time, but with a little time and patience you should be able to map out the lower portion of the manor and discover anything unusual that is in this part of the house. There is no need for you to be rash.
If the corpses are still around they're more likely to be underground rather than above- maybe there's a hidden cellar or basement?
>>
>>4091587
For the time being, you should be able to safely navigate your way around the bottom floor of the house. It might be awkward avoiding the servant as she cleans each room one at a time, but with a little time and patience you should be able to map out the lower portion of the manor and discover anything unusual that is in this part of the house. There is no need for you to be rash.
>>
>>4091587
>For the time being, you should be able to safely navigate your way around the bottom floor of the house. It might be awkward avoiding the servant as she cleans each room one at a time, but with a little time and patience you should be able to map out the lower portion of the manor and discover anything unusual that is in this part of the house. There is no need for you to be rash.
>>
Perhaps it is better to explore Naofumi's manor that rely on your preconceptions. Besides, you have no idea where corpses would be stored if they were held within your own home. It's rather unlikely that they're being kept anywhere open – perhaps they are beneath the ground instead, in some sort of concealed cellar? If your investigation into Kikaku and his banned books taught you anything, it is that the most common place for secrets to be concealed is beneath the earth.

One by one, you slip between the rooms moving as stealthily as you are able. Most of them are rather nondescript and the usual fare that you would expect – a prayer room, a kitchen, closets and a washroom. Nothing seems unusual except for the austere lack of decoration. Compared to this house, the manor that you were raised in was practically opulent. Perhaps Yogo Naofumi is something of an ascetic, or perhaps this is how samurai of the Yogo family typically live. Most of them present themselves in such a grim and sombre fashion, but it appears that they maintain that bleak demeanour even behind closed doors.

Navigating your way around the servant is uncomfortable. Whenever you have to traverse the walkways of the ground floor, you often have to wait for the servant to pass you by, to go back in the direction that she came from or enter one of the rooms that you have already explored. Though it is frustrating to have to navigate your way around this heimin, it is simply a matter of patience. It is better to have to wait for a few minutes than to potentially jeopardise everything by attacking her.

There is one room however that is anything but normal. You are able to tell the moment that you see the door – no light comes from the other side of the paper. Any light within the chamber went out long ago, untended to by any servant. Carefully you open the door and slip inside, sliding that panel shut behind you after you have entered the dismal chamber. What you come across is a bizarre workshop, one that looks like it has not been cleaned in weeks judging from the dust layered on the floor. Chests full of various implements lie open and the desk at the heart of the room is covered in small pots of paint and various sullied brushes. There are other curiosities scattered through the workshop, such as a kiln and bowls holding foetid, stale water and lumps of half-worked clay. Without a doubt, this is the studio of an eccentric artist – Yogo Koume, the shugenja's wife.

Relying on the light that floods in through the paper walls, you explore the eclectic boxes scattered throughout the room. Occasionally you come across small chests, each of which hold a masterfully made mask crafted from porcelain, with immaculately painted features. For the most part however, these crates contained piles of flawed, deformed failures, misshapen masks that are cracked and warped, lacking even a lick of paint.. They are quite eerie to behold.
>>
You can't help but wonder... Masks are particularly important to the Scorpion Clan but sometimes they hold spiritual significance as well. Your mind races as you try to think of ways in which these porcelain creations could be tied to the theft of these corpses, theories popping in and out of your head as you consider all of the possibilities.

>I require a roll of 3d6 using your Fire ring of 3 and your Theology skill of 0. You will need to keep three successes to succeed.

>I will accept the best of three.
>>
>>4091796
>>
Rolled 4, 5, 3 = 12 (3d6)

>>4091796
>>
Rolled 5, 1, 4 = 10 (3d6)

>>4091796
Woops forgot how to do it.
>>
Rolled 6, 2, 2 = 10 (3d6)

>>4091796
>>
Rolled 6, 2, 6 = 14 (3d6)

>>4091796
>>
>Going with >>4091811, two successes.

Though you suspect that there might be some spiritual significance attached to the masks, you are unable to concoct a theory for how they might be connected to the use of mahō. You will also suffer a point of strife, as a consequence of failing a roll.

However, you only failed by a narrow margin. You may spend a void point to change the course of fate and nudge this failure into being a success. If you do, you will be able to devise a theory that connects these masks to the possibility of blood magic.

You currently have 1 void point, out of a maximum of 2. You may wish to save your void point for a roll you consider more important, or you may choose to spend a void point to alter the outcome.

>Spend the void point.
>Save the void point.
>>
>>4091824
Spend the void point
>>
>>4091824
>>Spend the void point.
>>
>>4091824
>Spend the void point.
>>
>>4091824
>>Spend the void point.

this might be really important
>>
>>4091824
>Save the void point.
>>
File: Zombies.png (528 KB, 800x533)
528 KB
528 KB PNG
>You now have 0 void points.

Your mind wanders back to what you read in one of the forbidden tomes during the summer – you believe that it was called Names. Everything is supposedly defined by its name, according to the Kuni shugenja who wrote that book. The name of a thing grants that thing its purpose, its function. But what is a name, if not a single part of your identity? A face is just as important to identifying a person as their name.

From your rudimentary knowledge of mahō, which is built solely on what you read in Names and what you were taught by your sensei, blood mages call upon the aid of entities known as kansen. These beings were once kami, elemental spirits of the land, until they were corrupted by the evil of Jigoku. Having been transformed into agents of the Realm of Evil, they are drawn to unclean things and seek nothing more than to defile Ningen-dō. Yet these kansen are without a physical form and are incapable of influencing the material world as mortals do.

But what if kansen were given faces, masks that could be worn by mortals? Their identity could override that of the person who wears their mask – but why would one of these spirits battle with one of the living for dominance over their body, when it could instead occupy one of the dead, devoid of any mind or soul? A corpse would offer no resistance to the possession of one of these foul spirits, and would serve as the perfect vessel through which the kansen could wreak havoc and rampage through the Realm of Mortals.

By binding kansen to corpses in this fashion, a mahō-tsukai would be able to reanimate them as the living dead. Not only does Yogo Naofumi have all of the cadavers that he could ever need, supplied to him by the scoundrels who stole them from the crematorium, but he has a wife who crafts a great deal of porcelain masks – perfect hosts for these evil spirits. He has everything that a sorcerer needs to create a small army of the undead.

Unfortunately, you haven't found these bodies yet. Without them, all you have to rely on is the testimony unwittingly given to you by those brigands. Even combined with the theory that you have concocted regarding these masks, you are unsure that is enough to indict Naofumi. You would rather discover where these corpses are being kept first before you throw the accusation of mahō-tsukai at the shugenja. If you can find more solid evidence of blood magic, that would also be helpful – Orinosuke might appreciate more than just your theories and guesswork.
>>
Glancing down at an open box full of these distorted, half-made masks, you can't help but feel a sense of revulsion. The chaotic mess that the workshop is in reflects poorly on the mental state of Yogo Koume and if she makes these masks for her husband, is there a possibility that she is involved as well? It is something worth considering. You should not linger here for too long however, as you still have the rest of the house to explore.

>Take one of the masks. There are so many of them that you doubt that any of them will be missed. While it can hardly be considered evidence of any sort, it is still a visual representation of your theory and its crazed, half-finished aesthetic can be used to point out Koume's unhinged state.
>Leave the masks where they are. You would rather not disturb the household more than you already have – you want to leave behind no trace that you were here at all. Besides, what use would it be to you? Orinosuke already knows that she makes masks, he's the one who told you in the first place.

>This was the last room on this floor but surely there was something that you missed. You'll need to retrace your steps, to confirm that there are no hidden cellars or doorways. This might be rather time-consuming though. (This will require a roll using your Water ring of 2 and your Skulduggery skill of 2. You will need to keep two successes to succeed.)
>You have searched as thoroughly as you are able to on this floor, it's time for you to move on. Make your way towards the staircase and ascend to the next floor, where the shugenja and his wife dwell. You'll have to tread especially carefully – even if he is not a mahō-tsukai, you have no desire to be caught by a shugenja and his clearly unstable wife.
>It's best if you not caught in this house at all. It's time for you to leave and to continue your search outside, to have a look at the shrine. If Yogo Naofumi is keeping his collection of corpses a secret from his wife, then you doubt that he would be foolish enough to hide them in the home that they share.
>What is Atsushi up to you? It might be a good idea for you to reunite with the rōnin and make sure that he didn't get himself into any sort of trouble. Besides, he might have squeezed some knowledge out of the servants that might aid you with your own investigation. Leave the manor behind, and go to speak with him.
>>
>>4091968
It's best if you not caught in this house at all. It's time for you to leave and to continue your search outside, to have a look at the shrine. If Yogo Naofumi is keeping his collection of corpses a secret from his wife, then you doubt that he would be foolish enough to hide them in the home that they share.
>>
>>4091968
>>Leave the masks where they are. You would rather not disturb the household more than you already have – you want to leave behind no trace that you were here at all. Besides, what use would it be to you? Orinosuke already knows that she makes masks, he's the one who told you in the first place.
>You have searched as thoroughly as you are able to on this floor, it's time for you to move on. Make your way towards the staircase and ascend to the next floor, where the shugenja and his wife dwell. You'll have to tread especially carefully – even if he is not a mahō-tsukai, you have no desire to be caught by a shugenja and his clearly unstable wife.
>>
>>4091968
>>This was the last room on this floor but surely there was something that you missed. You'll need to retrace your steps, to confirm that there are no hidden cellars or doorways. This might be rather time-consuming though. (This will require a roll using your Water ring of 2 and your Skulduggery skill of 2. You will need to keep two successes to succeed.)
>Take one of the masks. There are so many of them that you doubt that any of them will be missed. While it can hardly be considered evidence of any sort, it is still a visual representation of your theory and its crazed, half-finished aesthetic can be used to point out Koume's unhinged state.
>>
>>4091968
>>This was the last room on this floor but surely there was something that you missed. You'll need to retrace your steps, to confirm that there are no hidden cellars or doorways. This might be rather time-consuming though. (This will require a roll using your Water ring of 2 and your Skulduggery skill of 2. You will need to keep two successes to succeed.)
I doubt he would keep a pile of fucking bodies on the floor he sleeps in.

>Leave the masks where they are. You would rather not disturb the household more than you already have – you want to leave behind no trace that you were here at all. Besides, what use would it be to you? Orinosuke already knows that she makes masks, he's the one who told you in the first place.
>>
>>4091968
>Leave the masks where they are. You would rather not disturb the household more than you already have – you want to leave behind no trace that you were here at all. Besides, what use would it be to you? Orinosuke already knows that she makes masks, he's the one who told you in the first place.
>This was the last room on this floor but surely there was something that you missed. You'll need to retrace your steps, to confirm that there are no hidden cellars or doorways. This might be rather time-consuming though. (This will require a roll using your Water ring of 2 and your Skulduggery skill of 2. You will need to keep two successes to succeed.)
>>
Going with:
>This was the last room on this floor but surely there was something that you missed. You'll need to retrace your steps, to confirm that there are no hidden cellars or doorways. This might be rather time-consuming though. (This will require a roll using your Water ring of 2 and your Skulduggery skill of 2. You will need to keep two successes to succeed.)
I require a roll of 6d6 using your Water ring of 2 and your Skulduggery skill of 2. You will need to keep two successes to succeed.

I will accept the best of three.
>>
Rolled 4, 4, 6, 4, 5, 5 = 28 (6d6)

>>4092692
>>
Rolled 4, 1, 2, 6, 4, 4 = 21 (6d6)

>>4092692
>>
Rolled 6, 4, 2, 4, 2, 2 = 20 (6d6)

>>4092692
>>
>Going with >>4092694, three successes.

Leaving the masks behind, you set about retracing your footsteps. In every room and corridor that you come across, you inspect the floor and the walls with the utmost care, tracing the wooden frames and boards with your fingers for any sign of a hidden entrance. You recall the trapdoor found in the Temple of Tenjin's library and how that was almost invisible to the naked eye – surely there is something similar in this house. You still take care to avoid the servant and to note which room she is occupied with at all times, navigating your way around her so that she remains undisturbed.

By the time that you are finished, you are certain that there is absolutely nothing hidden on this floor – you know for a fact that there are no hidden passages or compartments. If there were, you would have found them by now. The best that you are able to find are the subtle side-entrances used by servants, to enter the kitchen and the washroom without disturbing the master of the house or his wife.

You're left feeling frustrated. Where else is he supposed to keep all of these bodies, if he has been hoarding them for almost two months? If the latest delivery had six then he must have dozens of cadavers by now, languishing somewhere on this estate – it's not an easy thing to hide but so far, you haven't found a trace. It's during this moment of pondering where you consider your other options, that you hear the footsteps of someone entering the house, quite hurriedly. There's nothing stealthy about how they move. Having heard the arrival of this new intruder, the servant rushes through the walkway to the entrance while you take refuge in one of the rooms off to the side, relying on your ears to inform you of what happens next.

“Rai? What're you doing here? I've already tidied up the kitchen, so I hope you're not going to make a mess of it again.” That is the heimin woman speaking, with just a little exasperation in her voice.

“I need to warn Yogo-sama,” says a man, who this servant calls Rai. His tone is low and urgent. “There's a rōnin sticking his nose in our quarters, asking us all sorts of questions. I took me a while to find a chance to get away from him but I've got to tell the master. If he finds out that we've been spilling his affairs to a stranger, then we'll all disappear, like Fujio did.”

“What's a wave man even doing here? Aren't the gates meant to be barred?”
>>
“Not tonight,” Rai replies. “Yogo-sama asked to keep them open. Tonight must be one of those ritual nights of his. As for this rōnin, he's got a jitte and is posing as an enforcer. I don't believe a word of it. I suggest you stay in here, away from the wave man until the master's dealt with him.” And with that, Rai begins to walk again – you can hear his footsteps as he makes his way towards the staircase. Meanwhile, the servant woman's sweeping resumes.

You should be able to catch up with this servant that escaped from Atsushi without being seen, and perhaps even dispatch him before he realises that you're there. Is it worth the risk though?

>You can't risk being discovered, even if it means that Naofumi is alerted to the presence of Atsushi. The rōnin can serve as a distraction while you continue your investigation – in fact, it gives you the opportunity to inspect the second story without having to worry about the shugenja's presence. Allow Rai to warn his master, so that you can safely explore the rest of the house.
>It's time for you to put your jitte to good use. You'll have to knock Rai out before he's able to get to the stairs, and then conceal his unconscious body. (This will require a roll using your Fire ring of 3 and your Martial Arts (Melee) skill of 1. You will need to keep four successes to succeed. You will lose honour if you choose this option.)
>A sword will silence Rai much more effectively than a bludgeon. Unfortunately, killing the man likely to leave behind a mess that will inevitably be discovered and cause quite a fuss. (This will require a roll using your Fire ring of 3 and your Martial Arts (Melee) skill of 1. You will need to keep three successes to succeed. You will lose honour if you choose this option.)
>You don't want to resort to violence, nor are you about to let Rai awaken Yogo Naofumi. Confront the man and speak with him before he arrives at the staircase – hopefully he will have more respect for a samurai of the Scorpion Clan than he has for a rōnin like Atsushi. You'll need to keep it down though, as any loud or sudden sounds might awaken the two samurai found upstairs.
>>
>>4092781
>You can't risk being discovered, even if it means that Naofumi is alerted to the presence of Atsushi. The rōnin can serve as a distraction while you continue your investigation – in fact, it gives you the opportunity to inspect the second story without having to worry about the shugenja's presence. Allow Rai to warn his master, so that you can safely explore the rest of the house.

I'm starting to think the bodies are hidden in the shrine, though. But either way, this ritual doesn't bode well for us. We should work quickly.
>>
>>4092781
>you cant risk being discovered

We do need to warn Atushi though. We should backtrack hurriedly and warn him so he can gtfo before he gets killed by a zombie
>>
>>4092781
>You can't risk being discovered, even if it means that Naofumi is alerted to the presence of Atsushi. The rōnin can serve as a distraction while you continue your investigation – in fact, it gives you the opportunity to inspect the second story without having to worry about the shugenja's presence. Allow Rai to warn his master, so that you can safely explore the rest of the house.

>If he finds out that we've been spilling his affairs to a stranger, then we'll all disappear, like Fujio did.
OH NO NO NO
>>
>>4092781
>>You can't risk being discovered, even if it means that Naofumi is alerted to the presence of Atsushi. The rōnin can serve as a distraction while you continue your investigation – in fact, it gives you the opportunity to inspect the second story without having to worry about the shugenja's presence. Allow Rai to warn his master, so that you can safely explore the rest of the house.
>>
While it seems as though the wisest course of action is to avoid making Naofumi aware of your presence, you are torn between two options. You could use this opportunity to wait for the shugenja to leave the building and meet with Atsushi for himself. If you do, you'll be able to investigate the second story of the manor without having to worry about being discovered by Yogo Naofumi. Alternatively, you could leave the manor to warn Atsushi about what is coming. Doing so will likely reveal your presence to the other servants, but at least the rōnin won't be caught off-guard by the shugenja. If it does turn out that Naofumi is a vile sorcerer, then you doubt that Atsushi will stand a chance.

… Ah, but that opens up a third option. If you find somewhere to hide, you could always follow Naofumi outside to see what he does about Atsushi for yourself. If you witness him using mahō to dispatch your dōshin, that testimony will be more than enough to convince Orinosuke that the shugenja is a sorcerer and your part in this investigation will over. Of course, this means sacrificing Atsushi but is that such a problem? There is no better death for a samurai than to die performing their duty, especially if their death ensures the completion of an assignment.

>Atsushi will have to fend for himself. Once Rai and Naofumi are out of the house, you'll use this chance to go upstairs and investigate the personal quarters of the shugenja and his wife.
>You need to warn Atsushi. Hurry outside to meet with him at the servants' quarters, to warn him that the shugenja is on his way. However, this risks revealing your presence to the servants there.
>Find a location where you can watch the encounter between Atsushi and Naofumi, in the hopes that he will reveal himself to be a mahō-tsukai. In short, you will use Atsushi as bait. (You will lose honour if you choose this option.)
>>
>>4092824
>You need to warn Atsushi. Hurry outside to meet with him at the servants' quarters, to warn him that the shugenja is on his way. However, this risks revealing your presence to the servants there.
I actually like Atsushi, and if he dies we have literally no doshin.
>>
>>4092824
>warn Atsushi
Hopefully stealthily, if we have enough time we can still use him as bait to lure Naofumi away while putting him in as little risk as possible.
>>
>>4092824
>You need to warn Atsushi. Hurry outside to meet with him at the servants' quarters, to warn him that the shugenja is on his way. However, this risks revealing your presence to the servants there
>>
>>4092824
>>You need to warn Atsushi. Hurry outside to meet with him at the servants' quarters, to warn him that the shugenja is on his way. However, this risks revealing your presence to the servants there.
>>
You're not heartless enough to let Atsushi suffer while you continue the investigation, and you're certainly not ruthless enough to risk his life just on the off-chance that you might catch Naofumi subjecting him to blood magic. While the servant's feet thump against the steps as he makes his way upstairs, you take the opportunity to leave via one of the side-entrances that you discovered. After spending so much time in the stark brightness of the manor, the darkness outside is almost impenetrable.

Some light comes from the servants quarters', the smaller and squatter structure, still elegant in its design while being significantly less humble than the manor that the estate is built around. Light comes from within and the closer that you draw to the structure, the easier it is to hear the voices of the people speaking within it. The only one you recognise is Atsushi's, while the others are unknown to you. They're too muffled for you to understand the details of what is being said though.

The simplest way to handle this would be to go inside and warn Atsushi, to reveal your presence to the servants. There are obvious disadvantages to being seen by the heimin, but at least you'll be able to explain the situation to the rōnin yourself, so he knows what is coming for certain. The only alternative you can think of is to try and catch his attention somehow, without alerting the servants. It might have been wise for you to have decided on a signal of some sort before you entered the estate, but it's too late for that. You need to make your choice, before the shugenja arrives.

>Come up with a way of catching Atsushi's attention while remaining unseen, perhaps by whistling. Hopefully that will be enough to alert the rōnin, though you will be unable to communicate anything sophisticated to him in this fashion. You have no idea how he'll react to this wordless warning.
>Head inside to retrieve Atsushi and make your way out of the estate. Thanks to his foolishness in letting Rai escape from his grasp, your infiltration has been discovered. You need to depart for the night, to continue this another day – and next time, there will be no mistakes like this.
>You should face Naofumi together. The time for subtlety is over, you should stand by the rōnin's side and speak with the shugenja together. Surely he isn't foolish enough to try and assault a magistrate's deputy. If anything happened to you at this estate, that would only draw more attention to him. He won't risk it.
>>
>>4092894
>You should face Naofumi together. The time for subtlety is over, you should stand by the rōnin's side and speak with the shugenja together. Surely he isn't foolish enough to try and assault a magistrate's deputy. If anything happened to you at this estate, that would only draw more attention to him. He won't risk it.
>>
>>4092894
>Come up with a way of catching Atsushi's attention while remaining unseen, perhaps by whistling. Hopefully that will be enough to alert the rōnin, though you will be unable to communicate anything sophisticated to him in this fashion. You have no idea how he'll react to this wordless warning.
>>
>>4092894
>Come up with a way of catching Atsushi's attention while remaining unseen, perhaps by whistling. Hopefully that will be enough to alert the rōnin, though you will be unable to communicate anything sophisticated to him in this fashion. You have no idea how he'll react to this wordless warning.
>>
>>4092894
>Go in and retrieve him

Tell the servants that we'll be acting like they spilled the beans, so unless they want to disappear like Fujio they'll spill the beans for real.
>>
>>4092894
>come up with a way of catching Atsushi's attention
>>
>>4092894
>>Come up with a way of catching Atsushi's attention while remaining unseen, perhaps by whistling. Hopefully that will be enough to alert the rōnin, though you will be unable to communicate anything sophisticated to him in this fashion. You have no idea how he'll react to this wordless warning.
>>
A sharp, piercing whistle is enough to put a stop to conversation in the servants' quarters. Atsushi falls silent as soon as he hears it and what follows is the sound of footsteps as he hurries out of the building, barking a few parting words at the servants as he leaves. You do nothing to stop him as he makes his way out of the estate, hurrying through the courtyard towards the gate. It wasn't the most subtle signal, but it was enough to scare the rōnin into withdrawing. With that done, you mask your presence amongst the shrubs and shadow – this is an opportunity for you to see Yogo Naofumi for yourself.

Led along by the servant Rai, the shugenja is not a particularly imposing man. His lithe figure is wrapped up in a stark white kimono that looks as though it was folded rather hurried, tied at the waist with a sash of black silk. The man's long, dark hair flows freely and contrasts with his pallid flesh. As for his mask, it is rather unorthodox – it covers the entirety of his face appears to be crafted from unpainted earthenware. It undoubtedly looks primitive and unwieldy, as though it was produced during the earliest days of Rokugan rather than in a more recent era. A strange and archaic choice of mask, especially considering that his wife could craft him something far more elegant. He is unarmed except for a tanto tucked safely beneath the fabric of his sash.

You're unable to see Naofumi's expression beneath the antiquated mask that he wears, but his stride is indignant and carries a great deal of frustration. With little ceremony he strides into the quarters of his servants and once more, you hear conversation. It's too muffled for you to hear from the outside but you have no doubt that the shugenja is discussing Atsushi's intrusion with the heimin. Hopefully, this is something that will occupy him for quite a while.

>Get close enough that you're able to overhear the conversation. This is a chance for you to learn the sort of relationship that the shugenja has with the commoners that serve him. (This will require a roll using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep three successes to succeed.)
>You shouldn't tarry. Now is the perfect time for you to head to the part of the house that Naofumi previously occupied. Return indoors and make your way up the staircase to the second story of the manor. You should have ample time to search the personal quarters of the shugenja.
>You get the feeling that the secrets that you are looking for aren't found inside of the house but are instead located outside of it, at the shrine. It isn't much, but perhaps there's more hidden there than you first thought. Investigate the shrine.
>With Atsushi safely out of the way, you have the perfect opportunity to reunite with him outside of the estate and ask him about what he's discovered. This also serves as a good opportunity for you to chastise him for letting that servant warn Naofumi.
>>
>>4093196
>You get the feeling that the secrets that you are looking for aren't found inside of the house but are instead located outside of it, at the shrine. It isn't much, but perhaps there's more hidden there than you first thought. Investigate the shrine
>>
>>4093196
>>You get the feeling that the secrets that you are looking for aren't found inside of the house but are instead located outside of it, at the shrine. It isn't much, but perhaps there's more hidden there than you first thought. Investigate the shrine.
>>
>>4093196
>You get the feeling that the secrets that you are looking for aren't found inside of the house but are instead located outside of it, at the shrine. It isn't much, but perhaps there's more hidden there than you first thought. Investigate the shrine
>>
>>4093196
>You get the feeling that the secrets that you are looking for aren't found inside of the house but are instead located outside of it, at the shrine. It isn't much, but perhaps there's more hidden there than you first thought. Investigate the shrine.
>>
>>4093196
>You get the feeling that the secrets that you are looking for aren't found inside of the house but are instead located outside of it, at the shrine. It isn't much, but perhaps there's more hidden there than you first thought. Investigate the shrine.
>>
>>4093196
>You shouldn't tarry. Now is the perfect time for you to head to the part of the house that Naofumi previously occupied. Return indoors and make your way up the staircase to the second story of the manor. You should have ample time to search the personal quarters of the shugenja.
>>
With Naofumi occupied and Atsushi safe, you decide to devote your attention to the shrine. While the hut appears to be modest from the outside, it is also immaculate, showing no signs of dust or damage. It is almost lovingly cared for – you expect no less from a shugenja. Lengths of elaborately knotted rope hangs from the torii arch that stands before the shrine and from the roof of the structure itself. Known as shimenawa, this decoration serves as a ward against evil, to protect the shrine from those who would seek to defile it. Ironic, considering the crimes that Naofumi is suspected of.

Opening the door to the sanctuary, you step inside. The only illumination comes from the faint glow of burning incense, its calming aroma filling the air. Much like the roof of the shrine, the rafters of its interior is lined with shimenawa as well, hanging from the beams above. The incense itself sits in front of a pedestal, on top of which perches an ancient idol. It seems to be crafted from the same sort of earthenware as Naofumi's mask and takes the form of a half-dressed farmer. This clay statue carries a cheerful smile on this face and rests in a cross-legged pose. In one hand it clutches a crude imitation of a hoe, while the other holds a small pile of fresh soil in its palm that must have been placed there quite recently. This must be a representation of Kenro-ji-jin, the Fortune of Soil.

You have enough respect for the many Lucky Gods of Rokugan to murmur a quick prayer and apology for intruding on this holy site as you search its interior, only to find nothing. It is too small and scant for you to find anything at all – no trap door, no hidden compartment, nothing at all. Frustrated and despondent, you step outside and turn your attention to the stone marker outside of shrine. It takes the form of a great stone slab laid across the ground, with prayers etched into its weathered surface long ago. You can't help but notice that the earth that surrounds it appears to be loose and lifeless, as though it has been recently disturbed.

Suddenly you are struck by the realisation that this great flagstone must have been moved recently. For what purpose, you can scarcely imagine but that is the only conclusion that you can come to.

>You don't have much time. Take this opportunity to try and heave the stone out of the way, with all of your might. (This will require a roll using your Fire ring of 3 and your Fitness skill of 1. You will need to keep four successes to succeed.)
>It's far too heavy for you to move on your own. Whatever is hidden underneath it, you'll need to help of Atsushi if you wish to discover that. It's time for you to leave the estate and reconvene with the rōnin, to discuss what he had learned from the servants.
>There's nothing more for you to discover here at the moment. You don't have long until Naofumi is done speaking with the servants. If you want to inspect the second story of the manor, this is your last chance.
>>
>>4093535
we don't have a void point
>>
>>4093509
>>It's far too heavy for you to move on your own. Whatever is hidden underneath it, you'll need to help of Atsushi if you wish to discover that. It's time for you to leave the estate and reconvene with the rōnin, to discuss what he had learned from the servants.
>>
>>4093509
>>4093539
My bad I forgot
>>It's far too heavy for you to move on your own. Whatever is hidden underneath it, you'll need to help of Atsushi if you wish to discover that. It's time for you to leave the estate and reconvene with the rōnin, to discuss what he had learned from the servants.
>>
>>4093509
>It's far too heavy for you to move on your own. Whatever is hidden underneath it, you'll need to help of Atsushi if you wish to discover that. It's time for you to leave the estate and reconvene with the rōnin, to discuss what he had learned from the servants.
We haven't seen the thieves yet right? Maybe that's why the estate gates are unlocked tonight. If we can see what Naofumi does with the bodies then we can confirm this is probably where he hides them
>>
>>4093509
It's far too heavy for you to move on your own. Whatever is hidden underneath it, you'll need to help of Atsushi if you wish to discover that. It's time for you to leave the estate and reconvene with the rōnin, to discuss what he had learned from the servants.
>>
>>4093509
>>It's far too heavy for you to move on your own. Whatever is hidden underneath it, you'll need to help of Atsushi if you wish to discover that. It's time for you to leave the estate and reconvene with the rōnin, to discuss what he had learned from the servants.
>>
There's nothing to be done about that flagstone right now. You need to speak with Atsushi about everything that you have learned before Naofumi is finished with the servants. Skulking away from the shrine and slipping away into the night, you depart through the unsealed gates of the estate and disappearing into the foetid wilderness. Hopefully, Atsushi was wise enough to return to the camp where you had tied your two ponies, just out of sight of the shugenja's domain.

Sure enough, that is where he is found, nurturing a dull and sheltered campfire beneath the cover of a tree. At the sound of your footsteps, the rōnin looks up and relief spreads across his face at the sight of you.

“Bayushi-sama, when I came here and saw that you hadn't returned with me, I feared for the worst. Was that whistle you? I can't think of anyone else that it might've been and--”

“Calm down, Atsushi-san.” You utter the words with quiet insistence, raising your hands in a placating gesture. “Yes, I was the one who gave that signal. I had to think of some way of warning you that one of the servants had slipped from your grasp, and had gone to warn Yogo Naofumi about your intrusion. Was it so difficult for you to keep them all in one place?” A little bit of irritation slips into your tone and it doesn't go unnoticed by the rōnin. Immediately, Atsushi stoops before you in a deep and apologetic bow.

“Forgive me, Bayushi-sama. I should have been suspicious of that one when he said that he was departing to sleep for the night. Still, I was able to learn a few things about the estate. There are a number of rooms that the servants aren't allowed to clean or even step into. The workshop of Yogo Koume is one of them, and Yogo Naofumi's study on the upper floor is another. He guards it so jealously that apparently he has even placed a ward upon the door.”

Every family has an area of expertise that they excel at, even shugenja families. As for the Yogo, they are renowned for their mastery of wards, for binding the magic of elemental spirits to scrolls. Once the conditions inscribed on these talismans are fulfilled, then the invocation bound to the paper is unleashed. Typically the Yogo Wardmasters use this technique to create traps – this is one of the reasons why Shiro Yogo, the Castle of Learning, is renowned for being such an impenetrable vault. You suppose you shouldn't be surprised that Yogo Naofumi uses such methods to protect his secrets.

“I admit that I did not make it up to that floor,” you say, “but what else did you discover? Are there any other parts of the house that these servants are barred from entering? Do you believe that any of them are tied to this corpse-stealing at all?”
>>
“Most of them seemed ignorant,” Atsushi admits. “I thought it was best to be honest with them. I used my authority as your dōshin to my advantage, so that they would have no right to refuse to answer my questions. The only other thing of value that I learned is that on some nights, the gates are left unbarred. They say that Naofumi performs rituals on these nights, that their sleep is disrupted by the groaning of the earth as he seeks to appease Kenro-ji-jin. Oh, and Koume sleeps in a separate room to the shugenja. Despite the fact that they married for love only two years ago, it sounds as though the two of them have little affection for each other.”

In exchange, you share everything that you have learned. You speak of the theory that concocted after you arrived in that eccentric workshop full of half-finished masks, you speak of the conversation that you overheard between the sweeping servant and the heimin known as Rai, and you speak of your discoveries at the shrine, namely how the ground around the flagstone appeared to be disturbed, as if it was moved recently.

“That's likely what the 'groaning of the earth' is then – can't move something like that without making a fair bit of noise. Sounds like there's a good chance of something being hidden underneath it, Bayushi-sama.”

>Take a moment to chastise Atsushi for being foolish enough to let that servant escape from him. He needs to understand that his idiocy nearly sabotaged the entire investigation and that if you hadn't overheard Rai, he would be in the clutches of the shugenja right now.
>There's no need for you to linger on the subject of your dōshin's performance. Just advise him to be more careful in the future and focus on the more important subject, proving that Yogo Naofumi is guilty of stealing these corpses and wielding vile blood magic.
>Atsushi was more useful than you expected. You didn't expect him to gather so much valuable knowledge from the servants. Spare a moment to praise him for his performance before you return to discussing the matter of the shugenja.

>While you haven't witnessed anything substantial, you have learned enough that you might be able to convince Yogo Orinosuke to call upon the aid of these sorcerer-slayers. There's no need for you to linger here any longer – it's time for you to return to Beiden.
>If the gates were unlocked tonight, then that means that means that Naofumi is going to perform a 'ritual.' This might be tied to the delivery of the cadavers. Perhaps you should watch the estate to see if the shugenja will go ahead with this ritual tonight, despite Atsushi's disruption.
>You just came back to make sure that your dōshin was safe and sound. Just to make sure that he doesn't make another mistake, he's going to remain here while you return to the estate and infiltrate the shugenja's manor once more. You want to discover what secrets are hidden in that study of his.
>>
>>4093706
>There's no need for you to linger on the subject of your dōshin's performance. Just advise him to be more careful in the future and focus on the more important subject, proving that Yogo Naofumi is guilty of stealing these corpses and wielding vile blood magic.
>If the gates were unlocked tonight, then that means that means that Naofumi is going to perform a 'ritual.' This might be tied to the delivery of the cadavers. Perhaps you should watch the estate to see if the shugenja will go ahead with this ritual tonight, despite Atsushi's disrupti
>>
>>4093706
>There's no need for you to linger on the subject of your dōshin's performance. Just advise him to be more careful in the future and focus on the more important subject, proving that Yogo Naofumi is guilty of stealing these corpses and wielding vile blood magic.
>If the gates were unlocked tonight, then that means that means that Naofumi is going to perform a 'ritual.' This might be tied to the delivery of the cadavers. Perhaps you should watch the estate to see if the shugenja will go ahead with this ritual tonight, despite Atsushi's disruption.
>>
>>4093706
>>There's no need for you to linger on the subject of your dōshin's performance. Just advise him to be more careful in the future and focus on the more important subject, proving that Yogo Naofumi is guilty of stealing these corpses and wielding vile blood magic.
>>If the gates were unlocked tonight, then that means that means that Naofumi is going to perform a 'ritual.' This might be tied to the delivery of the cadavers. Perhaps you should watch the estate to see if the shugenja will go ahead with this ritual tonight, despite Atsushi's disruption.
>>
>>4093706

>There's no need for you to linger on the subject of your dōshin's performance. Just advise him to be more careful in the future and focus on the more important subject, proving that Yogo Naofumi is guilty of stealing these corpses and wielding vile blood magic.

>Ritual is probably off after Atshushi openly asked shit. Go move that stone with his help.
>>
>>4093706
>If the gates were unlocked tonight, then that means that means that Naofumi is going to perform a 'ritual.' This might be tied to the delivery of the cadavers. Perhaps you should watch the estate to see if the shugenja will go ahead with this ritual tonight, despite Atsushi's disruption
>>
>>4093706
>There's no need for you to linger on the subject of your dōshin's performance. Just advise him to be more careful in the future and focus on the more important subject, proving that Yogo Naofumi is guilty of stealing these corpses and wielding vile blood magic.

>If the gates were unlocked tonight, then that means that means that Naofumi is going to perform a 'ritual.' This might be tied to the delivery of the cadavers. Perhaps you should watch the estate to see if the shugenja will go ahead with this ritual tonight, despite Atsushi's disruption.
>>
>>4093706
>There's no need for you to linger on the subject of your dōshin's performance. Just advise him to be more careful in the future and focus on the more important subject, proving that Yogo Naofumi is guilty of stealing these corpses and wielding vile blood magic.
>If the gates were unlocked tonight, then that means that means that Naofumi is going to perform a 'ritual.' This might be tied to the delivery of the cadavers. Perhaps you should watch the estate to see if the shugenja will go ahead with this ritual tonight, despite Atsushi's disruption.
>>
“Do you recall the note, the one that I took for the thieves' hut in the lumber yard?” Atsushi nods in response to your question. “It was written that they only travel during night. After the first night, they rest at a farmstead. After the second night, they rest in a copse. On the third night, they arrive here – tonight is the third night, Atsushi-san. If the groaning of the earth is Naofumi moving that stone marker, then the gates must be left open so that the thieves can deliver the cadavers.”

“You think there's a chance that there's a chamber underneath that stone, where he's keeping the bodies?”

“Without a doubt,” you reply. “I will return to the estate, to see for myself whether this 'ritual' will be performed tonight. However, I ask that you remain here. By exposing yourself to the servants and allowing one of them to inform their master of your investigation, you have alerted Yogo Naofumi to our presence and made it unlikely that the shugenja will go ahead with whatever he had planned tonight. You will need to be more careful in the future, Atsushi-san.”

“Though I wish to accompany you, I know that I would only serve as a hindrance.” Atsushi's expression is grim but for the first time, he speaks like a true samurai, clearly and without inflection. “I swear upon my honour that tonight's mistake is not one that will be repeated, Bayushi-sama.” Again he stoops to bow before you, deeply and respectfully. Despite tonight's errors, this man is clearly worth being a true samurai, one that belongs to a clan and is bound to serve a lord. It is a tragedy that he suffered the misfortune of being born as a rōnin. An error of the Celestial Order, perhaps? No, to think such would be blasphemous. There must be a reason why Atsushi was born into such a lowly station.

“Stand,” you say, pushing your musings about your partner to the back of your mind. “Even though you are to remain here, I want to stay alert. Snuff out that fire so that you have no chance of being seen by the corpse-thieves, should they come this way. There is a chance that I might still require your talents tonight.”

“As you will, Bayushi-sama.” Atsushi nods in confirmation as he rises to his feet, setting away dousing the flames. Before long, all that is left is smouldering ash, barely a glow at all. With the rōnin overseeing the horses and awaiting your return, you depart for the estate once more. By the time you reach its gate, you are not particularly surprised to find that the great doors have been sealed, barred on the other side. This is concerning – is there a chance that Yogo Naofumi will refuse to even speak with the thieves? What will they do with the bodies if they're unable to deliver them to him? Eager to discover the answer to these questions, you settle in the shadows of nearby vegetation to watch and wait.
>>
It takes some time for anything to occur. With the countless stars and the pale face of Lord Moon obscured by the clouds, you have no way of telling how much time is passing. Your only choice is to remain patient, to linger and lurk in the shadows. Eventually your patience is rewarded by the squeaking of a cart's wheels, as two heimin drag a familiar-looking wagon up between the two hills to the gate of the estate. You recognise the heavyset fellow who pulls the cart as Kuma, one of the heimin that you overheard at Gonshiro's lumber yard. The other is one of the thugs that was asleep when you infiltrated their hut and snatched that note of theirs – his name is unknown to you.

Kuma brings the cart to a halt with a grunt, stopping in front of the barred entrance to the estate. The lantern dangling from the cart illuminates them both, as well as the doorway. From your refuge, you are just barely able to hear the burly brute as he speaks. “Get the gate open already, Doi.”

Try as he might, the smaller thief is unable to open the wooden doors. First he gives it a shove and then he rams into it with his shoulder, again and again, thudding against the wooden surface. Doi eventually gives up after a handful of tries, rubbing at his arm. “It's sealed, Kuma-san, I can't get it open. I thought the gate was always meant to be open? That's what you said.”

“Shut it. I've had to deal with your wise mouth for two days now, I'm not going to take any lip from now that we're finally here.” Dumping the cart, the brawny Kuma strides forward to smash his weight into the gate, barrelling into it with an almighty crash. He takes a few steps back only to repeat his bull-like charge, throwing himself at the door like a living battering ram. Gradually, his efforts are rewarded with the sound of splintering wood as the bar that seals the gate is damaged by the brute force that Kuma is able to bring to bear.

Before the beast of a man is able to force the door open, a voice can be heard from the other side of the gate. You are unable to distinguish the words from where you hide, but they're enough to put a stop to Kuma's barbaric destruction of the gate. The two thieves stand back and impatiently wait, with the stout one panting to recover his breath. The doors shift before at last they open, to reveal the figure of Yogo Naofumi standing on the other side, still clad in that immaculate white kimono and still wearing that archaic clay mask of his.

“Ah, Kuma-san. I suspected that it was you who sought to destroy my property. You may go on your way – I have no desire to pay you for your foul cargo.” The shugenja speaks in a cool and confident tone, carrying himself with natural authority despite how the hulking heimin towers over him. Even Doi is brawnier than him.
>>
“What do you mean, you're not paying us? We brought these bodies all this way, we damn well expect some coin for our effort!” Kuma's patience is at its limit as he barks at Naofumi, refusing to show the shugenja the respect that a samurai deserves from one of his caste.

The pale samurai waves his hand in a dismissive gesture, and you notice that it is bandaged. The gauze that covers his palm is dark, stained with blood. “Of course, it must have been awful, travelling all of this way with that whelp at your side. No one would blame you if you took out your fury on that wretch, Kuma-san. I am shocked that you made it this far without killing him.”

“Oi! I'm not going to let anyone talk to me like that, not even a samurai! You take those--” Doi's indignant objections are suddenly silenced as Kuma turns on him. The bear of a man wraps his meaty hands around the other thief's throat and his fingers tighten, squeezing around Doi's windpipe.

“I told you to shut it! You've done nothing but whinge and whimper since we left the yard. By the Fortunes, ever since you've joined the crew, you've done nothing but blather!” Kuma's grip on the heimin's throat only tightens as he shakes him wildly. The man's teeth are bared in an almost bestial snarl. “You've never pulled your weight, you've never done your part! You've had this coming since the day I first heard your voice, you brat! This is what you deserve!” Those heavy fingers keep on squeezing, choking the life out of Doi until the struggling thief falls still, his limp body dangling from the brute's grasp.

… And horrified by his own actions, Kuma releases the lifeless form of Doi, letting it crumple on the floor. His expression is torn between fury, fear and revulsion as he stumbles away from the carcass of his fellow thief, staring in disbelief at Yogo Naofumi. Standing with his hands folded in his sleeves, the shugenja was content to watch the display, his expression hidden behind that earthenware mask.

“I didn't... You. You made me do that,” the thug mumbles, still stunned by his own actions.

“Did I? Did I grasp your hands and force you to wrap them around your comrade's neck, Kuma-san? I do not believe that I did. That man's death is the result of your foolishness, your weak will.”

“Oh yeah? Well who's to say that I won't be responsible for your death next, priest?” Kuma's hands tighten into fists as he prepares to sling a punch at Naofumi, but the shugenja simply raises his bandaged hand in a placating gesture.

“Please, Kuma-san. Avoid surrendering to your base urges for a second time tonight. Who knows what other foolish acts you might commit if you give into your rage once more.” Though Naofumi speaks calmly, Kuma takes his words as a threat, considering how he takes a cautious step back from the shugenja. “Our deal is at an end. You have drawn the gaze of magistrates and I cannot risk associating with you any longer.”
>>
“Then what am I supposed to do with the bodies? What about the coin that you promised?”

“Find somewhere to burn them – that one as well.” Naofumi gestures towards the lifeless form of Doi. “As for your payment, it is forfeit. That is the price that you pay for operating in such an conspicuous fashion, Kuma-san. Now begone, our business is concluded.”

It is strange to see such a burly man look so helpless, too frightened of the shugenja to dare and strike him. Yogo Naofumi wordlessly retreats within the confines of his estate and seals the door behind him while Kuma simply stands there and stares, still stunned by his own actions. It takes some time before he returns to his senses and crouches over Doi, throwing his carcass on top of the pile that's already in the cart. Despondent and reeling, the brute takes the cart and begins to wheel it away from the estate, back into the wilderness.

>You should follow Kuma into the night, either to punish him for his involvement, to see what he does with the bodies or to question him about his previous encounters with Naofumi. (This will require a roll using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep three successes to succeed.)
>The bar that's keeping the gate sealed is already damaged, thanks to the sheer strength of Kuma. A few forceful kicks and you might be able to force it open, allowing you to come and go with ease. It might be noisy though. (This will require a roll using your Fire ring of 3 and your Fitness skill of 1. You will need to keep three successes to succeed.)
>You'd rather take a more subtle approach to entering the estate. Try to climb over the wall. It's taller than you are and it's mostly smooth but with effort and expertise, you might be able to scale the barrier and land inside the compound without making a sound. (This will require a roll using your Air ring of 3 and your Fitness skill of 1. You will need to keep four successes to succeed.)
>It's time for you to return to Atsushi and prepare for your journey back to Beiden. There's nothing more that you need to learn from this place – what you just witnessed was more than enough to indict Yogo Naofumi, at least in your opinion.
>Go and fetch Atsushi. Now that the gate to the estate is barred, he might be able to assist you in finding a way inside. If you still wish to shift that flagstone and see what's hidden underneath, you'll need his aid as well. Perhaps the rōnin is not as useless to you as he might think he is.
>>
>>4094573
>>You should follow Kuma into the night, either to punish him for his involvement, to see what he does with the bodies or to question him about his previous encounters with Naofumi. (This will require a roll using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep three successes to succeed.)
>>
>>4094573
>>Go and fetch Atsushi. Now that the gate to the estate is barred, he might be able to assist you in finding a way inside. If you still wish to shift that flagstone and see what's hidden underneath, you'll need his aid as well. Perhaps the rōnin is not as useless to you as he might think he is.
>>
>>4094573
>>Go and fetch Atsushi. Now that the gate to the estate is barred, he might be able to assist you in finding a way inside. If you still wish to shift that flagstone and see what's hidden underneath, you'll need his aid as well. Perhaps the rōnin is not as useless to you as he might think he is.
>>
>>4094577
Switch to
>>Go and fetch Atsushi. Now that the gate to the estate is barred, he might be able to assist you in finding a way inside. If you still wish to shift that flagstone and see what's hidden underneath, you'll need his aid as well. Perhaps the rōnin is not as useless to you as he might think he is.
>>
>>4094573
>Go fetch Atshushi

If we can just verify the location of the corpses he already has then that'll be enough to convict him for sure.
>>
>>4094573
>Go and fetch Atsushi. Now that the gate to the estate is barred, he might be able to assist you in finding a way inside. If you still wish to shift that flagstone and see what's hidden underneath, you'll need his aid as well. Perhaps the rōnin is not as useless to you as he might think he is
>>
Kuma is irrelevant. You will take care of him another day, once you are finished him. For now, you shouldn't allow yourself to be distracted by him. As for entering the estate, it would be unwise of you to do so on your own – if the bodies are hidden beneath that stone like you suspect, then the only way you will be able to feasibly move it is with the rōnin's aid. So you make the decision to return to Atsushi, to tell him of everything that you have seen and heard.

You explain to him how the two thieves arrived at the gates and were answered by Yogo Naofumi, only for one of them to suddenly begin to kill the other. You speak of how the shugenja was able to cow the surviving thug and coerce him into leaving, after putting an end to their deal. It seems as though Atsushi's interrogation of the servants has frightened Naofumi into behaving much more cautiously, and putting an end to this corpse trade. As your tale comes to an end, Atsushi spends a moment contemplating the possibilities before he offers another avenue.

“That might've been everything that we need, Bayushi-sama. Is it necessary for us to return to the estate, after what you witnessed?”

“What do you mean?”

“Well, you heard Yogo Naofumi confess his involvement. He might've done so unwittingly but that matters as much as finding the bodies ourselves, if not more so. That's everything that we need to bring this shugenja to justice.”

“No,” you reply, shaking your head. “It is not enough. I need something that ties him to blood magic. I must know without a doubt that he is a mahō-tsukai. The fact that he harbours these dead bodies is not enough, Atsushi-san. Unless I can give Orinosuke something that proves that Naofumi wields mahō, the Chief Magistrate will not call upon these heretic-hunters.”

“What you describe sounds damn well like it could have been mahō. Making one man kill another for no good reason? And his hand was injured, Bayushi-sama. Blood magic needs blood to fuel it, doesn't it? Surely that'll be enough to satisfy the Chief, combined with your theories about the masks. I don't know what else he expects us to find here.”

>You have to take this risk. You need to find more, you need to know without a shadow of a doubt that Yogo Naofumi is a mahō-tsukai. You're not sure what else you expect to find that could prove that – the walking dead, hidden beneath that stone? Perhaps some sort of forbidden manuscript? It doesn't matter what it is, but you need something – what you currently have isn't enough.
>Hoarding masks, collecting cadavers and somehow coercing his thuggish minions into killing each other. This will hopefully be enough to satisfy Yogo Orinosuke. Venturing into that estate for a second time is an unnecessary risk, especially since Noafumi is now aware of your investigation. It's not as much as you hoped for, but Atsushi is right – it will have to do.
>>
>>4095749
>Hoarding masks, collecting cadavers and somehow coercing his thuggish minions into killing each other. This will hopefully be enough to satisfy Yogo Orinosuke. Venturing into that estate for a second time is an unnecessary risk, especially since Noafumi is now aware of your investigation. It's not as much as you hoped for, but Atsushi is right – it will have to do.
>>
>>4095749
>>You have to take this risk. You need to find more, you need to know without a shadow of a doubt that Yogo Naofumi is a mahō-tsukai. You're not sure what else you expect to find that could prove that – the walking dead, hidden beneath that stone? Perhaps some sort of forbidden manuscript? It doesn't matter what it is, but you need something – what you currently have isn't enough.
Not only is it going to be good to be damn sure if we're calling in one of the most secretive and feared organizations of the Scorpion fucking Clan, but Kimiko DOES see Courage as a virtue, does she not? Best to be bold and be thorough rather than scamper away.
>>
>>4095749
>>You have to take this risk. You need to find more, you need to know without a shadow of a doubt that Yogo Naofumi is a mahō-tsukai. You're not sure what else you expect to find that could prove that – the walking dead, hidden beneath that stone? Perhaps some sort of forbidden manuscript? It doesn't matter what it is, but you need something – what you currently have isn't enough.
>>
>>4095749
>You have to take this risk. You need to find more, you need to know without a shadow of a doubt that Yogo Naofumi is a mahō-tsukai. You're not sure what else you expect to find that could prove that – the walking dead, hidden beneath that stone? Perhaps some sort of forbidden manuscript? It doesn't matter what it is, but you need something – what you currently have isn't enough.
>>
>>4095749
>What we have by now should actually be enough, Atshushi is right
>>
“To go back to Beiden with so little is to admit defeat, Atsushi-san. Orinosuke said that I should only return when I am certain that Yogo Naofumi is a mahō-tsukai. Even if speculation might be enough to satisfy him, I will not rest until I have the answers that I seek. So we shall return to the estate and find what lies underneath that stone – together.”

The rōnin doesn't go against your will. If he is reluctant about following the decision that you made, he doesn't even show it. You wait as long as you feel is necessary, long enough to Yogo Naofumi to return to his quarters and sleep once more. For the third time tonight you approach the estate, this time with Atsushi in tow. Your dōshin is able to support your weight and provide you with a much-needed boost, allowing you to reach the top of the estate's wall. A length of rope is all that is needed to help the rōnin scale it as well, and join you inside of the compound.

Though there are no guards to concern yourself with, you can't stop yourself from flinching at the sound of Atsushi's heavy footfalls. Every step that you take is almost soundless, while the rōnin creates a cacophony with every movement, the fabric of his kimono rustling and his sandals squelching into the mud beneath the weight of his feet. It makes you anxious, even if there's little chance of you being caught during the dead of night.

Your journey through the compound's garden takes you to the shrine and more importantly, to the flagstone that rests in the earth to its side. The elaborate prayer to the Fortune of Soil inscribed on its surface is illegible in such low light, but that isn't what holds your interest. Moving to one side of the stone and grasping at its edge, you motion for Atsushi to take the other end. Though he lacks your guile, he is certainly taller and brawnier than you, and the musculature that comes from his Lion heritage serves him well. Together, the two of you are able to heave the stone from its position, forcing it along the ground. There is a low groan as earth is displaced by this movement, but it should not be enough to awaken anyone. At least, you hope so.
>>
Your efforts uncover a rough, circular hole, a tunnel that descends into the earth. Roughly a metre in diameter, it is deep enough that you are unable to see the bottom of it – all that your eyes can behold is darkness. A piton is buried in one of its walls, with a rope looped through it and tied securely. This length of silk is the only way in or out of this narrow, claustrophobic pit.

>You'll need to find some source of light, otherwise you'll be completely blind down there. You'll need to fetch a lantern or a lamp from the servants' quarters or the manor. It's risky but what other choice do you have?
>You can't risk drawing more attention than you already have this night. You'll need to go down there without any source of light. Hopefully you'll be able to come up with some method of lighting up the tunnel, once you're at the bottom of it.

>You'll go down there with Atsushi. You don't want either of you to be caught alone down there. This risks being caught off-guard if someone above ground discovers that you've descended into the pit, but perhaps there are worse things waiting for you down below.
>You'll go down there alone. Atsushi can remain above ground and keep an eye out for anyone that might try to disrupt your search. Whatever is down there, you want to witness it for yourself, to learn whatever vile secrets Naofumi is keeping.
>It's best if Atsushi descends. There's too great a chance of him being seen if he remains on the surface, while you will be able to keep watch without being spotted by the servants – or possibly even Naofumi himself, should he awaken and leave his home.
>>
>>4096181
>You'll need to find some source of light, otherwise you'll be completely blind down there. You'll need to fetch a lantern or a lamp from the servants' quarters or the manor. It's risky but what other choice do you have?


>You'll go down there with Atsushi. You don't want either of you to be caught alone down there. This risks being caught off-guard if someone above ground discovers that you've descended into the pit, but perhaps there are worse things waiting for you down below.
>>
>>4096181
>get a lantern

This will let us check if the servants or manor residents heard us moving the stone.

>Go down ourselves

Once we've checked the noise didn't rouse anyone it shouldn't matter if unstealthy Atshushi is up top.
>>
>>4096181
>>You'll need to find some source of light, otherwise you'll be completely blind down there. You'll need to fetch a lantern or a lamp from the servants' quarters or the manor. It's risky but what other choice do you have?
>>You'll go down there with Atsushi. You don't want either of you to be caught alone down there. This risks being caught off-guard if someone above ground discovers that you've descended into the pit, but perhaps there are worse things waiting for you down below.
>>
>>4096181
>You'll need to find some source of light, otherwise you'll be completely blind down there. You'll need to fetch a lantern or a lamp from the servants' quarters or the manor. It's risky but what other choice do you have?
>You'll go down there alone. Atsushi can remain above ground and keep an eye out for anyone that might try to disrupt your search. Whatever is down there, you want to witness it for yourself, to learn whatever vile secrets Naofumi is keeping.

It's not like the opened passage will be particularly hard to see anyway. And we definitely don't want to go back up into an ambush.
>>
>>4096181
>>You'll go down there alone. Atsushi can remain above ground and keep an eye out for anyone that might try to disrupt your search. Whatever is down there, you want to witness it for yourself, to learn whatever vile secrets Naofumi is keeping.
>>
>>4096181
>You can't risk drawing more attention than you already have this night. You'll need to go down there without any source of light. Hopefully you'll be able to come up with some method of lighting up the tunnel, once you're at the bottom of it.

You'll go down there alone. Atsushi can remain above ground and keep an eye out for anyone that might try to disrupt your search. Whatever is down there, you want to witness it for yourself, to learn whatever vile secrets Naofumi is keeping.
>>
>>4096181
>>You'll go down there with Atsushi. You don't want either of you to be caught alone down there. This risks being caught off-guard if someone above ground discovers that you've descended into the pit, but perhaps there are worse things waiting for you down below.
>>
“Stay here – I will find a lamp that I can use to light the way. You will remain on the surface, to watch for anyone who might awaken while I explore this tunnel.” Your words earn a nod of understanding from Atsushi and you depart from the uncovered pit, to find the nearest source of light. The first lamp that you come across isn't particularly far away. It's both bulky and flimsy, a rice paper construction that hangs from the roof of the servants' quarters, lighting the entrance of their modest shelter.

You take the opportunity to listen out for any signs of movement coming from within, for any indication that the servants are still active. Sure enough, you hear a handful of whispers coming from inside of the building, barely making out the voices through the rice paper.

“Sounds like the ritual is going ahead after all.”

“You think that rōnin might be involved? Maybe we should go outside to check.”

“Are you mad? When Fujio went out on a night like this, he never came back. If you want to be stupid enough to run afoul of Yogo-sama, be my guest. I'm staying right here.”

The conversation comes to an abrupt end when you shift the lantern from where it hangs. They notice the change of the light from inside, seeing the shadows shift against the thin material of the walls. The few servants that are awaken undoubtedly know that someone is outside, but you know from the conversation that they are too scared to see who it is for themselves. It's something that you use to your advantage, taking the opportunity to skulk away with the lantern and return to the tunnel.

Atsushi watches over you almost worriedly as you make your descent. It is difficult to both climb down the rope and carry the lantern at the same time, but the knots found in the length of silk ensures that it is not impossible. What follows is at least a minute, perhaps more of uncomfortably shimmying down the narrow and claustrophobic hole. As you retreat from the surface, the air undoubtedly grows cold and stale. Your chest tightens as anxiety builds inside of you, but you manage to keep it from consuming your thoughts. You can't risk panicking, not in a moment like this.

At last, you feet touch hard earth and you step away from the rope. By this point, the tunnel has opened up into a larger cavern, one that hardly seems natural. The walls are too smooth and there are no sign of wooden beams supporting the cave's ceiling, only fused pillars of stone. This subterranean hall hasn't been sculpted by nature or by men, but by spirits. There are two other things that you notice; the stench of decay and the corpses laid out throughout the chamber, in various states of decomposure. While some are quite rotten, others can be considered fresh and entirely intact. The stench is almost enough to make you gag, but you force yourself to approach one of them, to look down upon the cadaver laid across the earth.
>>
Like the corpses that were brought along on the wagon, they are covered with shrouds of linen that conceal a great deal of the rot that they have suffered. However, the wrapping has been pulled away from their heads and their faces are covered, concealed behind cracked and half-made masks, wrought from porcelain. No doubt produced by Yogo Koume's hand. Your skin crawls – everything about this place feels wrong. This supports the theory that you had and you now know without a doubt that Naofumi has been hoarding the bodies, yet you still do not know for certain that mahō is involved. All of the bodies are still and show no sign of stirring.

>It's not right to leave the dead here like this. It is only appropriate to give them the end that they deserve, to ensure that their bodies are not used for whatever vile purpose Naofumi has in mind. Set about burning them, one by one. It's the right thing to do, even if it destroys proof of the shugenja's crimes. (You will gain honour if you choose this option.)
>You can't afford to do anything about the dead right now. The smoke produced by any fire will have a good chance of choking you, as well as obscuring your vision. It's also a waste of valuable time. The longer you spend down here, the higher the chance of Atsushi being discovered and endangered on the surface. Focus on exploring the cavern.
>>
>>4096747
>You can't afford to do anything about the dead right now. The smoke produced by any fire will have a good chance of choking you, as well as obscuring your vision. It's also a waste of valuable time. The longer you spend down here, the higher the chance of Atsushi being discovered and endangered on the surface. Focus on exploring the cavern.
>>
>>4096747
>>You can't afford to do anything about the dead right now. The smoke produced by any fire will have a good chance of choking you, as well as obscuring your vision. It's also a waste of valuable time. The longer you spend down here, the higher the chance of Atsushi being discovered and endangered on the surface. Focus on exploring the cavern.
>>
>>4096747
>You can't afford to do anything about the dead right now. The smoke produced by any fire will have a good chance of choking you, as well as obscuring your vision. It's also a waste of valuable time. The longer you spend down here, the higher the chance of Atsushi being discovered and endangered on the surface. Focus on exploring the cavern
>>
>>4096747
>You can't afford to do anything about the dead right now. The smoke produced by any fire will have a good chance of choking you, as well as obscuring your vision. It's also a waste of valuable time. The longer you spend down here, the higher the chance of Atsushi being discovered and endangered on the surface. Focus on exploring the cavern.
>>
>>4096747
>>You can't afford to do anything about the dead right now. The smoke produced by any fire will have a good chance of choking you, as well as obscuring your vision. It's also a waste of valuable time. The longer you spend down here, the higher the chance of Atsushi being discovered and endangered on the surface. Focus on exploring the cavern.
This is almost certainly enough evidence to get the spooky scorpion maho seeking mans on Naofumi -- there's no other reason to take heimin corpses, hoard them, **and put masks on them** except for to rise them up. This last bit really is the nail in the coffin for Naofumi, and we should leave ASAP.
>>
It's not wise to burn the bodies. Not yet, not before Yogo Naofumi is punished. Their peace will come in due time but first, you must discover something solid – something more substantial than this, something that truly damns the shugenja as a sorcerer and that cannot be refuted.

You make your way past the corpses, spread out as they are across the earth. There's over a score of them, possibly as many as thirty, all gathered over the course of months. How long was the shugenja planning on keeping this up for, how many was he planning on hoarding for whatever foul plan he had in mind? You can only guess. You've seen nothing that could possibly speak of Naofumi's motivation, and you're not sure that you even want to learn it. The mind of a mahō-tsukai is a foul thing, and not something that you wish to explore.

At the end of the cavern, almost opposite of where the rope ladder was found, you find a new tunnel. This one is horizontal, leading forward rather than upward. Though you are tempted to step inside and see where this subterranean passage leads, you notice something hanging from the threshold – a scroll. It is long strip of paper, inscribed with intricate prayers, dangling flaccidly in the dead air of the chamber.

Of course, this could be nothing other than a ward. What could be hidden through this corridor that is so precious to Yogo Naofumi, so important that the man might wish for it to be protected even when a secret as foul as this is exposed? Keeping a careful distance from the hanging paper, you hold the lantern along and strain your eyes to read the kanji in the dim light. The prayer beseeches the kami for their aid but it is written in such an esoteric fashion that it is difficult to interpret. It speaks of the sanctity of one's domain and of stirring that which lies still. That makes you think that it could be a spell to awaken the dead... Yet nothing about this scroll makes you believe that it is mahō. This prayer to the kami can't possibly be tied to blood magic, can it?

>I require a roll of 2d6 using your Water ring of 2 and your Theology skill of 0. You will need to keep two successes to succeed.

>I will accept the best of three.
>>
Rolled 4, 5 = 9 (2d6)

>>4096951
>>
>>4096956
Don't think we need to roll already right
>>
>>4096960
That's what I asked for, but considering that >>4096956 got the maximum number of possible successes, I don't require more.
>>
>Going with >>4096956, two successes.

It isn't the corpses of the dead that would stir – it is the earth itself. The more you read the scroll, the more you are able to interpret it. This ward is intended to guard the passage. If someone dares to walk into the domain that it protects, then the magic that is bound to it will be unleashed – the same will happen if you are foolish enough to disturb the scroll in any fashion, so destroying it will not work. As for what will happen once its invocation is triggered, it will cause the ground to awaken and assault whoever dares to intrude on the shugenja's domain. This might mean anything from granting the invoked spirit a physical form, to causing a cave-in.

This makes matters a bit more difficult. Will you earn the ire of the earth kami bound to the ward, or will you depart from the cavern, content with what you've already found?

>Steel yourself and tear down the scroll. This will trigger the invocation but there's no way that you could get past the ward anyway. Once you have dealt with whatever magic is unleashed by the scroll, then you will continue to find whatever secret is hidden at the end of this tunnel.
>It isn't worth the effort. Turn back and return the way that you came. Finding these corpses stashed down here, wearing these masks is all that you needed. It would be foolish of you to risk your life by going any deeper, especially now that you have found enough to hopefully indict Naofumi.
>Empty your mind and move without thought. By achieving such tranquillity and oneness with the universe, perhaps you might escape the kami's notice. (This will require a roll using your Void ring of 2 and your Skulduggery skill of 2. The amount of successes required to succeed at this roll is hidden. Should you choose to take this risk, you will gain a void point.)
>>
>>4097039
this tunnel.
>It isn't worth the effort. Turn back and return the way that you came. Finding these corpses stashed down here, wearing these masks is all that you needed. It would be foolish of you to risk your life by going any deeper, especially now that you have found enough to hopefully indict Naofumi

Woop woop
>>
>>4097039
>>It isn't worth the effort. Turn back and return the way that you came. Finding these corpses stashed down here, wearing these masks is all that you needed. It would be foolish of you to risk your life by going any deeper, especially now that you have found enough to hopefully indict Naofumi.
Naofumi will probably know if someone triggers the ward.
Also the last option is pretty tempting for all we know it might be an impossible roll so let's focus on getting back to Beiden alive.
>>
>>4097039
>>It isn't worth the effort. Turn back and return the way that you came. Finding these corpses stashed down here, wearing these masks is all that you needed. It would be foolish of you to risk your life by going any deeper, especially now that you have found enough to hopefully indict Naofumi.
>>
>>4097039
>It isn't worth the effort. Turn back and return the way that you came. Finding these corpses stashed down here, wearing these masks is all that you needed. It would be foolish of you to risk your life by going any deeper, especially now that you have found enough to hopefully indict Naofumi.
Leave wards for another shugenja to deal with
>>
>>4097039
>Empty your mind and move without thought. By achieving such tranquillity and oneness with the universe, perhaps you might escape the kami's notice. (This will require a roll using your Void ring of 2 and your Skulduggery skill of 2. The amount of successes required to succeed at this roll is hidden. Should you choose to take this risk, you will gain a void point.)
>>
>>4097039
>Empty your mind and move without thought. By achieving such tranquillity and oneness with the universe, perhaps you might escape the kami's notice. (This will require a roll using your Void ring of 2 and your Skulduggery skill of 2. The amount of successes required to succeed at this roll is hidden. Should you choose to take this risk, you will gain a void point.)

WHOOOOO
>>
>>4097039
>>It isn't worth the effort. Turn back and return the way that you came. Finding these corpses stashed down here, wearing these masks is all that you needed. It would be foolish of you to risk your life by going any deeper, especially now that you have found enough to hopefully indict Naofumi.
>>
>>4097039
>It isn't worth the effort. Turn back and return the way that you came. Finding these corpses stashed down here, wearing these masks is all that you needed. It would be foolish of you to risk your life by going any deeper, especially now that you have found enough to hopefully indict Naofumi.
Have we noticed anything from our guardian spirit so far?
>>
>>4097039
>Empty your mind and move without thought. By achieving such tranquillity and oneness with the universe, perhaps you might escape the kami's notice. (This will require a roll using your Void ring of 2 and your Skulduggery skill of 2. The amount of successes required to succeed at this roll is hidden. Should you choose to take this risk, you will gain a void point.)
>>
>>4097039
>Empty your mind and move without thought. By achieving such tranquillity and oneness with the universe, perhaps you might escape the kami's notice. (This will require a roll using your Void ring of 2 and your Skulduggery skill of 2. The amount of successes required to succeed at this roll is hidden. Should you choose to take this risk, you will gain a void point.)
>>
>>4097039
>>Empty your mind and move without thought. By achieving such tranquillity and oneness with the universe, perhaps you might escape the kami's notice. (This will require a roll using your Void ring of 2 and your Skulduggery skill of 2. The amount of successes required to succeed at this roll is hidden. Should you choose to take this risk, you will gain a void point.)
>>
You had hoped to find more. The fact that the dead are wearing masks is something – it lines up with the theory that you concocted in Yogo Koume's workshop. Yet there are other things in this cavern, in this estate that you haven't found and you know it. It's what drove you to come back again and again, when you can have withdrawn to Beiden by now. Deep within your mind, there's a small part of you that screams for you to keep on searching, to not stop until you have uncovered all of Naofumi's secrets, until you have found whatever darkness he wants to hide from the world. With a heavy heart, you forcibly silence that part of yourself and turn away from the tunnel ahead.

You navigate your way past the masked cadavers that lie on the cold earth, their bodies arranged as though they are peacefully sleeping. Anxiety and disgust still simmers inside of you and you dare not linger near them for long. What if some of them have already been subjected to mahō? What if some of them have already been animated and their stillness is just a facade, something to conceal the fact that they are watching, waiting for a moment of weakness before they strike? The thought makes your skin crawl.

The journey back to the surface is a difficult one, especially when you are forced to juggle that cumbersome lantern at the same time. The further you get away from that unholy place and the corpses that fill it, the more relief you feel. Eventually, after far too long, your head rises above the surface and relief swells inside of you at the sight of Atsushi standing there, unharmed and alone. It seems that moving the stone wasn't enough to awaken Yogo Naofumi or his wife. Placing the lantern of the lifeless soil next to the flagstone, you drag yourself out of the pit and take a grateful breath of the fresh air of the surface. Immediately the rōnin turns to face you and judging from his expression, he's just as relieved by your return as you are.

“Bayushi-sama, what did you find down there?” Though he keeps his voice down, his anxiousness is palpable. He has no desire to be here for any longer than you.

“Beiden's dead are down there,” you reply, still raggedly taking in lungfuls of clean air. You have no desire to ever return beneath the surface, to the stench of rotting corpses and the pressure of the earth pressing in all around to you. “Masked and prepared for some sort of foul ritual. What he has planned for them, I cannot say. There was a tunnel but it was warded and--” Something within you bubbles with fury and frustration as you admit the truth. “-- and it was not worth the risk. I must return to Beiden with knowledge of what I have found, I cannot do that if I throw away my life beneath the earth. We have enough.”

>Is there anything else that you want to do in the estate before you depart for Beiden?
>>
>>4097887
We should take one of the masks if it isnt too difficult
>>
>>4097887
> Shift the stone back to conceal your Intrusion, and pray the servants never mention it and the manor is too far away to hear.
>>
>>4097887
>Skip
>>
>>4097887
Skip back to the city.
>>
>>4097887
Skip forward
>>
>>4097887
Intercept and capture the murderous woodcutter and interrogate him. Find out where the children are, and add more evidence to the pile.
>>
You consider taking one of the masks, as something to show to Yogo Orinosuke when you return to the magistrates' station. After a moment's thought, you decide against it – you refuse to touch one of the vile corpses stored below and you already chose not to take a mask from Koume's workshop earlier. With nothing else to keep you occupied on the estate, you go about covering the hole as quietly as you are able. The soil groans as you shift the flagstone with Atsushi's aid, sliding the great slab of rock back into place over the tunnel, but no one seems to stir. All that remains is to place the lantern where you had once taken it, then you are free to depart from the estate.

Once that is done, you clamber over the wall of the compound using the rope that you had laid and depart from Yogo Naofumi's estate, with the rōnin following after you. Despite everything that you have not learned, a part of you remain unsatisfied. You didn't excel. You didn't rise to the occasion. You didn't seize the shugenja's secrets for yourself. You failed. Gritting your teeth, you try to quieten your mind. The thoughts are so vitriolic that they hardly seem like your own.

Returning to where the two ponies are tied, you lead them further away from the estate, deeper into the night and in the vague direction of Beiden. You'd rather not be caught so close to Yogo Naofumi's estate, should the shugenja decide to search for his potential intruders before the morning comes. You remain quiet, not saying much to Atsushi at all. It doesn't take long for the rōnin to take notice of your silence, which he tries to break by asking a question. You're surprised that it isn't tied to that accursed estate at all, and a little grateful as well. You need something to take your mind off of that foul place.

“So. The Chief still wants us to handle these corpse-thieves, right? You said something about that before we departed from the city. Are we going to put a stop to them on the way back, or are you going to speak with Orinosuke first?”

>You're more likely to impress Yogo Orinosuke if you return with every aspect of this investigation tied up and concluded. As you pass Gonshiro's lumber yard, you're going to descend upon their hut with Atsushi and give these scoundrels the justice that they deserve.
>At the very least, you need more support – and as you were unable to acquire any from the Chief Magistrate, perhaps you should see if you can get any volunteers from the hinin enclave. At the very least, Manzo should want to help.
>First thing's first, you need to inform Yogo Orinosuke of your discoveries. You shouldn't go about risking your life before he has been told the truth about Naofumi. Once you've spoken with him, then you'll take care of the vagabonds.
>>
>>4098206
>>At the very least, you need more support – and as you were unable to acquire any from the Chief Magistrate, perhaps you should see if you can get any volunteers from the hinin enclave. At the very least, Manzo should want to help.
>>
>>4098210
Also but first as >>4098205 mentioned go capture Kuma first. We still need to know what happened to the children as well as the identities of all the thieves
>>
>>4098217
>>4098210
I can support this.
>>
>>4098210
>>4098217
Supporting this
>>
>>4098206
At the very least, you need more support – and as you were unable to acquire any from the Chief Magistrate, perhaps you should see if you can get any volunteers from the hinin enclave. At the very least, Manzo should want to help.
>>
>>4098217
This
>>
“Manzo will likely want to help us with the scoundrels,” you say after a moment's consideration. This subject serves as a welcome distraction. “For that reason, we should return to the hinin enclave and enlist his aid.” You're not surprised by how Atsushis scoffs at the suggestion. Samurai, turning to non-people for aid? He finds the very thought repulsive, as would Orinosuke and most of the samurai that you know. “Before that however, we should catch up with Kuma.”

“You mean the bandit that saw at the gate, the one that killed his comrade? You said that they travel at night. If they do, there's a good chance that he's long gone by now. There's no use in us trailing after him at this hour.” Atsushi makes a thoughtful sound. “Still. You said that he was told to burn the corpses? There's going to be a pyre somewhere and from there, we might be able to follow his trail. The man's hauling along a wagon, it's not going to be hard to track. Let's leave that until the morning though, eh? You look like you need your rest, after all that you've gone through tonight.”

Reluctantly, you agree to rest for the evening. Beneath the shelter of a few trees, you settle into a slumber with the rōnin and the ponies nearby. You almost expect to experience another horrific dream but instead, you go through another dreamless night. Despite the lack of nightmares, it is hardly a pleasant slumber – even after you awaken, you still feel anxious and uncomfortable. You wordlessly fill your empty stomach and clean yourself as best as you are able in wilderness, and then set off in search of a funeral pyre, or any other sign of Kuma's presence.

Shying away from the estate to avoid being seen, you eventually come across the smouldering remains of a fire. It isn't a particularly impressive thing – the thug barely gathered enough wood to start a decent blaze. He must have started it and departed, because the carcasses aren't even reduced to ash. Instead they are intact, if somewhat charred and burnt, reeking of cooked flesh. Barely able to keep yourself from gagging, you charge Atsushi with finding Kuma's trail. The wheels of his wagon left obvious indentations in the mud and it's those that you follow through the wilderness, trotting after the criminal through the Rokugani countryside. Slowly but surely, the unpleasant mire of the borderlands recede and the rolling hillside of the Beiden province return.
>>
Before the morning drags on for too long, you come across a small collection of trees, reminding you of the copse that was written in the thugs' note. The wheel tracks lead straight towards it, leaving you with a simple question – how do you wish to handle Kuma?

>By the time he awakens, he's going to have a blade at his throat. He'll know right away that he's either going to answer your questions, or die. (This will require a roll using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep three successes to succeed.)
>Killing someone while they are asleep is dishonourable, but it's the fate that Kuma deserves after everything that he's done. Put him down. (This will require a roll using your Fire ring of 3 and your Skulduggery skill of 2. You will need to keep four successes to succeed. You will lose honour if you choose this option.)
>It's not like the man is going to be able to wake up and escape in time, he's spent the entire night travelling to this woodland. He must be exhausted. Make your approach and demand that he answers your questions, once he awakens. Hopefully he's wise enough to not put up a fight.
>>
>>4098640
>By the time he awakens, he's going to have a blade at his throat. He'll know right away that he's either going to answer your questions, or die. (This will require a roll using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep three successes to succeed.)
>>
>>4098640
>>By the time he awakens, he's going to have a blade at his throat. He'll know right away that he's either going to answer your questions, or die. (This will require a roll using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep three successes to succeed.)
>>
>>4098640
>>By the time he awakens, he's going to have a blade at his throat. He'll know right away that he's either going to answer your questions, or die. (This will require a roll using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep three successes to succeed.)
>>
>>4098640
>By the time he awakens, he's going to have a blade at his throat. He'll know right away that he's either going to answer your questions, or die. (This will require a roll using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep three successes to succeed.)
>>
Going with:
>By the time he awakens, he's going to have a blade at his throat. He'll know right away that he's either going to answer your questions, or die. (This will require a roll using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep three successes to succeed.)
I require a roll of 7d6 using your Air ring of 3 and your Skulduggery skill of 2. You will need to keep three successes to succeed.

I will accept the best of three.
>>
Rolled 5, 2, 2, 5, 6, 1, 2 = 23 (7d6)

>>4098676
>>
Rolled 2, 2, 1, 2, 6, 6, 4 = 23 (7d6)

>>4098676
>>
Rolled 6, 6, 5, 6, 3, 3, 1 = 30 (7d6)

>>4098676
>>
>Going with >>4098693, four successes.

You dismount and pass Haru's reins towards Atsushi. Wordlessly you skulk into the copse to find Kuma. You find the cart propped up against the tree, with the exhausted brute sleeping to the side of it on a ragged blanket. Along with the wagon, he's almost impossible to spot from the nearby road but entering the small woods from this angle, you've got a clear view of him. By the time that he awakens to the sound of Atsushi's approach, you're already stooping over him, the edge of your wakizashi pressed against his throat.

“What-- Jigoku take you, woman, get off of me!” He begins to struggle but the second that you apply pressure to the blade against his neck, he realises his own foolish and falls still. Though he's strong enough to throw you off, he knows that you would slice his throat before he's able to rid himself of you.

“Your name is Kuma, yes? You are the one who delivered all of the corpses to Yogo Naofumi last night. You killed your comrade in a fit of rage – Doi, I believe you called him?” The man's eyes widen.

“How-- How do you know all of that?”

“Consider me observant, Kuma-san. I want to know when you were first approached by Yogo Naofumi. What did he offer you? What did he tell you that these bodies are used for? I want to know everything, Kuma-san.”

“I don't know a thing!” Desperation and frustration mingle in the man's voice. He isn't used to being trapped and helpless like this. His eyes search for his hatchet, but it's too far away for him to grip it. “I'm just the muscle. Hirai, he's the one who met with Naofumi! Used to work for his wife in the past, as a servant. Lost some fingers when he got caught stealing. Look, I don't know anything! I've told you all I know woman, now get off!”

“What of the hinin children, Kuma-san? Where do you keep them?”

“Hinin childr-- What, do you really think we'd waste food and shelter on eta filth?!” He lets out an almost hysterical laugh. “Naofumi pays us for corpses! They're with him now, why would we ever waste effort keeping them alive?” Your heart sinks. You had hoped against hope that they were still alive and you had made that promise to Manzo, but it seems that it's too late. They manipulated the desperation of the hinin and taken them for fools, long after they had butchered their offspring.
>>
There's not much more than the man has to tell you.

>Ask Atsushi to bind him. You're bringing this man back to the station alive. Once he's detained, you will judge him and decide on his punishment. You will not end his life out here – not until you have decided on an appropriate punishment.
>You've learned everything that you need to know. Slit his throat and end his life. It's likely a more merciful end than he and his comrades gave to those children that they butchered. It's the least that he deserves for all of his crimes.
>Despite everything that he has done, you will not kill this man like this. Not while he is defenceless. You will give him the opportunity to retrieve his weapon and then he will face you in combat, and fight you for his life. (You will gain honour if you choose this option. This will start a skirmish.)
>>
>>4098731
>>You've learned everything that you need to know. Slit his throat and end his life. It's likely a more merciful end than he and his comrades gave to those children that they butchered. It's the least that he deserves for all of his crimes.
>>
>>4098732
>>Despite everything that he has done, you will not kill this man like this. Not while he is defenceless. You will give him the opportunity to retrieve his weapon and then he will face you in combat, and fight you for his life. (You will gain honour if you choose this option. This will start a skirmish.)
>>
>>4098732
>You've learned everything that you need to know. Slit his throat and end his life. It's likely a more merciful end than he and his comrades gave to those children that they butchered. It's the least that he deserves for all of his crimes.
>>
>>4098732


>You've learned everything that you need to know. Slit his throat and end his life. It's likely a more merciful end than he and his comrades gave to those children that they butchered. It's the least that he deserves for all of his crimes.

As much as I want to grind honor...
>>
>>4098732
>You've learned everything that you need to know. Slit his throat and end his life. It's likely a more merciful end than he and his comrades gave to those children that they butchered. It's the least that he deserves for all of his crimes.
>>
>>4098732
You've learned everything that you need to know. Slit his throat and end his life. It's likely a more merciful end than he and his comrades gave to those children that they butchered. It's the least that he deserves for all of his crimes
The hin and kill the rest as they see fit.
>>
>>4098732
>ask Atushi to bind him. Lets give him to manzo and have him hear his confession about the children then let him have his way. This way we can guarentee manzo's support to kill the rest
>>
>>4098732
I want to ask him about when he killed his comrade. See if we can get more evidence that it's blood magic that did it.
If that doesn't have any support, I vote
>You've learned everything that you need to know. Slit his throat and end his life. It's likely a more merciful end than he and his comrades gave to those children that they butchered. It's the least that he deserves for all of his crimes.
>>
There's nothing more that you wish to know. Though you could ask why he strangled Doi to death in front of Naofumi's estate, you expect that you already know the answer. All it takes is a quick pull of your arm and the steel glides over the brute's throat, effortlessly slicing through flesh and bone. It takes a moment for Kuma to even realise what has happened and with a wretched gurgle, he tries to grip at your arm. You violently pull yourself free and rise back to your feet, wrenching yourself out of the heimin's grasp. Despite his best attempts to cover the wound and stagger to his feet, Kuma inevitably chokes on his own blood and his pitiful writhing comes a stop.

You feel no reason to comment on his demise. It's the least that he deserves, it's the least that all of these corpse-thieves deserve. Nonetheless, you are better than him – you're not going to leave his corpse to rot and be picked apart by wild beasts. With Atsushi's aid, you break down Kuma's wagon into firewood and use it to create a small pyre, just for the slain brute. You take care not to touch his dead flesh in the process and by the time that you are done, his carcass has been transformed into a blaze, soon to leave behind nothing but ash. With all of that said and done, you move on from the makeshift cremation and continue your journey.

Your return to Beiden is solemn and marked by heavy rain. The monsoon shows no sign of abating just yet. Any farmer who hasn't harvested their crops by now has undoubtedly lost them to flooding. By the time that the town's walls are within sight, it is roughly the middle of the month of Bayushi – hopefully it won't be long until the magistrates are back from their tax collection.

Rather than approach the Traitor's Gate and return to the station, you diverge from the main path and make your way towards the hinin compound, where your investigation first began. You have almost become accustomed to the stench of corpses – as soon as you have an opportunity, you must speak with a priest so that your spirit might be cleansed of any uncleanliness that clings to it. A bath is in order as well. Before you can tend to any of that however, you must speak with Manzo. Speaking with the guard that stands at the doorway to the enclave, you summon the untouchable brute.

Though the sun is setting and the evening is approaching, it doesn't take long for the hinin to show himself. Manzo steps out to meet you, his face as ugly as ever with its cleft lip. “Samurai-sama,” he says, reluctantly lowering himself in a bow to give you the expect that he deserves. He hasn't lost his wilfulness apparently. “Have you found the children? Are they alive?”
>>
You explain the situation to the hinin as best as you are able. His hands tighten into fists and his teeth grit. Rage, loss and a handful of other emotions manifest on his face despite how he tries to hide them. You don't share everything – he doesn't need to know about your adventures in Naofumi's estate. What's most important is that he is told about their encampment at Gonshiro's lumber yard and the truth that Kuma shared with you.

“My offer stands, samurai-sama. I want vengeance – should you allow it, I'll aid you in bringing these devils to justice.” You suspect that he would use far harsher language, if he wasn't in the presence of a samurai. Still, he is giving you exactly what you were after. All that remains is to decide how you're going to handle these corpse-thieves.

>Manzo should gather any other hinin who want revenge. You're going to take them to Gonshiro's yard and you're going to beat these corpse-thieves into submission, in a pitched battle if you must. Overwhelming force is the best solution.
>Just bring along Manzo, there's no need for anyone else. You'll subdue as many of them as you can using stealth and deception before you have to rely on outright combat. There's no need for you to take risks.
>Maybe it's best if you talk to Gonshiro before you assault the men that work for him. Though he can do nothing to stop a samurai, it's only polite and it will help avoid any misunderstanding. You might lose the element of surprise however.

>Detain them where you can. Any survivors are going to be brought back to the magistrates' station for judgement. There's a small chance that some of them might have knowledge that you lack.
>There's no reason for you to keep them alive – they're criminals who have stolen corpses and slain children. There is nothing unlawful about slaughtering each and every last one of them.
>>
>>4099429
>>Maybe it's best if you talk to Gonshiro before you assault the men that work for him. Though he can do nothing to stop a samurai, it's only polite and it will help avoid any misunderstanding. You might lose the element of surprise however.


>Detain them where you can. Any survivors are going to be brought back to the magistrates' station for judgement. There's a small chance that some of them might have knowledge that you lack.
>>
>>4099429

>Manzo should gather any other hinin who want revenge. You're going to take them to Gonshiro's yard and you're going to beat these corpse-thieves into submission, in a pitched battle if you must. Overwhelming force is the best solution.

PARTY


>There's no reason for you to keep them alive – they're criminals who have stolen corpses and slain children. There is nothing unlawful about slaughtering each and every last one of them.
>>
>>4099429
>Maybe it's best if you talk to Gonshiro before you assault the men that work for him. Though he can do nothing to stop a samurai, it's only polite and it will help avoid any misunderstanding. You might lose the element of surprise however.
>There's no reason for you to keep them alive – they're criminals who have stolen corpses and slain children. There is nothing unlawful about slaughtering each and every last one of them.

Kuma already told us how they got into the corpse-stealing business, and Naofumi was clearly cautious enough that he wouldn't tell them anything useful. Also, we probably shouldn't be encouraging hinin lynch mobs.
>>
>>4099429

>Manzo should gather any other hinin who want revenge. You're going to take them to Gonshiro's yard and you're going to beat these corpse-thieves into submission, in a pitched battle if you must. Overwhelming force is the best solution

>Detain them where you can. Any survivors are going to be brought back to the magistrates' station for judgement. There's a small chance that some of them might have knowledge that you lack.
>>
>>4099440
Hey man there's 12 of them to 2 of us. We need the numbers.
>>
>>4099429
>Manzo should gather any other hinin who want revenge. You're going to take them to Gonshiro's yard and you're going to beat these corpse-thieves into submission, in a pitched battle if you must. Overwhelming force is the best solution.
>There's no reason for you to keep them alive – they're criminals who have stolen corpses and slain children. There is nothing unlawful about slaughtering each and every last one of them.

That leader Hirai might be useful considering he's actually worked for Naofumi; let's purge the rest.
Also while we're at it go get our katana and armour from Beiden if we're going to have an open fight.
>>
>>4099429
>>Manzo should gather any other hinin who want revenge. You're going to take them to Gonshiro's yard and you're going to beat these corpse-thieves into submission, in a pitched battle if you must. Overwhelming force is the best solution.
>>There's no reason for you to keep them alive – they're criminals who have stolen corpses and slain children. There is nothing unlawful about slaughtering each and every last one of them.
>>
>>4099429
>>Manzo should gather any other hinin who want revenge. You're going to take them to Gonshiro's yard and you're going to beat these corpse-thieves into submission, in a pitched battle if you must. Overwhelming force is the best solution.

>>Maybe it's best if you talk to Gonshiro before you assault the men that work for him. Though he can do nothing to stop a samurai, it's only polite and it will help avoid any misunderstanding. You might lose the element of surprise however.

>>Detain them where you can. Any survivors are going to be brought back to the magistrates' station for judgement. There's a small chance that some of them might have knowledge that you lack.
>>
>>4099429
>>Manzo should gather any other hinin who want revenge. You're going to take them to Gonshiro's yard and you're going to beat these corpse-thieves into submission, in a pitched battle if you must. Overwhelming force is the best solution.
>There's no reason for you to keep them alive – they're criminals who have stolen corpses and slain children. There is nothing unlawful about slaughtering each and every last one of them.

Methinks we're probably in Angry Harsh-Justice Kimiko Murder Mode
>>
>>4099429
>Manzo should gather any other hinin who want revenge. You're going to take them to Gonshiro's yard and you're going to beat these corpse-thieves into submission, in a pitched battle if you must. Overwhelming force is the best solution.
>>There's no reason for you to keep them alive – they're criminals who have stolen corpses and slain children. There is nothing unlawful about slaughtering each and every last one of them.
Supporting getting Hirai
>>
You ask Manzo to collect those hinin who lost their children to these thieves, to have them arm themselves with whatever weapons that they have. When the burly corpse-burner admits that they might be looked upon unkindly for carrying arms, you assuage his doubts by insisting that he has the protection of a samurai. They act under your authority, and anyone who questions them is questioning you. It doesn't take long for a motley bunch to assemble, a haggard crew of men and women armed with knives and bludgeons. Some of them come across as bitter and vengeful, while others are fearful and uncertain – you have no doubt that they only offer their aid because a samurai asked. There are six of them in total, seven if you count Manzo, who wields a shovel as though it is some sort of axe.

The sun sets. Afternoon becomes evening and evening becomes night as you make your way down the road. Thankfully there aren't many travellers on the road at this time of day, so there is no one to question the swarm of angry hinin trailing you down the road, following you towards Gonshiro's lumber yard. When it becomes too dark to see, you light a lantern to lead the way, riding ahead of the mob on horseback. At least this way, you don't have to worry about enduring their stench. As for Atsushi, he isn't particularly happy about this outcome – his lips are in a thin line and it's clear that his temper is stretched thin by having to fight alongside non-people. On occasion, you even hear him murmur something about needing a drink.

Though the night drags on, eventually you arrive at the outskirts of the woodlands. Gonshiro's lumber yard isn't far away and with the thieves' hut lying on the outskirts of it, you are soon to descend on your foe. This serves as one final chance to decide on the strategy, on how you will handle the thugs and give them the justice that they deserve. Getting Hirai is a priority but that might difficult, considering the chaos that can be involved in a skirmish like this.

>Start things off with a little bit of destruction. You will set the hut ablaze while the thieves sleep. When they awaken to discover the flames, they will rush out straight into the clutches of the vengeful mob that Manzo leads. These fiends don't deserve honour. (You will lose honour if you choose this option.)
>Give the hinin a chance to get their revenge. They can swarm into the hut and kill the men who stole their children. Even with the advantage of surprise, they're so inexperienced that you doubt they'll be able to best the thugs on their own – but by the time you join the fight, the numbers of both the hinin and the thieves will be diminished.
>The right thing to do is to warn them. Call out to the scum and let them prepare themselves for the fight that lies ahead. When you engage them in combat, it will be as equals – a privilege they do not deserve, but it would be dishonourable to fight in any other fashion. (You will gain honour if you choose this option.)
>>
>>4099874
>Start things off with a little bit of destruction. You will set the hut ablaze while the thieves sleep. When they awaken to discover the flames, they will rush out straight into the clutches of the vengeful mob that Manzo leads. These fiends don't deserve honour. (You will lose honour if you choose this option.)
We don't need to waste lives unnecessarily
>>
>>4099874
>Give the hinin a chance to get their revenge. They can swarm into the hut and kill the men who stole their children. Even with the advantage of surprise, they're so inexperienced that you doubt they'll be able to best the thugs on their own – but by the time you join the fight, the numbers of both the hinin and the thieves will be diminished.
>>
>>4099874
>>Start things off with a little bit of destruction. You will set the hut ablaze while the thieves sleep. When they awaken to discover the flames, they will rush out straight into the clutches of the vengeful mob that Manzo leads. These fiends don't deserve honour. (You will lose honour if you choose this option.)
I reckon that they've definitely earned it in Kimiko's eyes.
>>
>>4099874
>>The right thing to do is to warn them. Call out to the scum and let them prepare themselves for the fight that lies ahead. When you engage them in combat, it will be as equals – a privilege they do not deserve, but it would be dishonourable to fight in any other fashion. (You will gain honour if you choose this option.)
>>
>>4099874
>Start things off with a little bit of destruction. You will set the hut ablaze while the thieves sleep. When they awaken to discover the flames, they will rush out straight into the clutches of the vengeful mob that Manzo leads. These fiends don't deserve honour. (You will lose honour if you choose this option.)
>>
>>4099874
>Give the hinin a chance to get their revenge. They can swarm into the hut and kill the men who stole their children. Even with the advantage of surprise, they're so inexperienced that you doubt they'll be able to best the thugs on their own – but by the time you join the fight, the numbers of both the hinin and the thieves will be diminished.
>>
>>4099874
>>Start things off with a little bit of destruction. You will set the hut ablaze while the thieves sleep. When they awaken to discover the flames, they will rush out straight into the clutches of the vengeful mob that Manzo leads. These fiends don't deserve honour. (You will lose honour if you choose this option.)
>>
>Give the hinin a chance to get their revenge. They can swarm into the hut and kill the men who stole their children. Even with the advantage of surprise, they're so inexperienced that you doubt they'll be able to best the thugs on their own – but by the time you join the fight, the numbers of both the hinin and the thieves will be diminished.
>>
>>4099874
>Give the hinin a chance to get their revenge. They can swarm into the hut and kill the men who stole their children. Even with the advantage of surprise, they're so inexperienced that you doubt they'll be able to best the thugs on their own – but by the time you join the fight, the numbers of both the hinin and the thieves will be diminished.
We're low on honor guys.
>>
>>4100012
Right now you're at 41 - your starting value was 40. Though Kimiko has been bouncing around, she's managed to maintain an equilibrium, typically losing honour through breaches of Sincerity and gaining honour through Compassion.

I'll be back in around six hours to see if the tie's been broken.
>>
>>4100012
Also rember that our clan dosnt really care about having high honor as long as we do our job thats all that matters.
>>
>>4099874
>Start things off with a little bit of destruction. You will set the hut ablaze while the thieves sleep. When they awaken to discover the flames, they will rush out straight into the clutches of the vengeful mob that Manzo leads. These fiends don't deserve honour. (You will lose honour if you choose this option.)
>>
>>4099874
>>Start things off with a little bit of destruction. You will set the hut ablaze while the thieves sleep. When they awaken to discover the flames, they will rush out straight into the clutches of the vengeful mob that Manzo leads. These fiends don't deserve honour. (You will lose honour if you choose this option.
>>
Combat Rules

>Once combat begins, every post that I make can be considered a turn.
>Whether you get to attack first or are attacked first is determined by a combination of your Focus (which is currently 6) and your Tactics (which is currently 0).
>Combat is a stressful experience. At the end of every turn, you will suffer a point of strife. The bright side of this is that giving into your rage during combat isn't socially unacceptable. The downside is that during duels where focus is everything, surrendering to your emotions might be the death of you.
>In combat, you must choose an element at the start of each turn. You enter a stance associated with that element and can only roll using the elemental ring connected to that stance. However, the stance that you choose for that turn also grants you a particular benefit.
>If you choose the Earth stance, you ready yourself to be hit and to endure attacks. For that turn, you cannot be afflicted with any debilitating conditions or wounds – unless you're rendered unconscious.
>If you choose the Water stance, you are able to flow through the battlefield and use momentum to your advantage. For that turn, you are able to both move to a new position and attack during the same turn. Normally, you must choose one or the other – unless you're on horseback.
>If you choose the Fire stance, you focus solely on your opponent and unleash all of your aggression on them. For that turn, any attack that you make requires one less kept success in order to succeed, making your attack easier.
>If you choose the Air stance, you feint and act with subtlety, making yourself a more difficult target. For that turn, any attack that an opponent makes against you requires one more kept success in order to succeed, making their attack harder.
>If you choose the Void stance, you enter a single-minded state and let the spirit of your sword guide your blows. For that turn, you will not suffer any strife from any source, allowing you to keep a cool head and remain in control of your emotions.

Fatigue and Critical Strikes

>You suffer fatigue whenever someone successfully rolls to attack you. Currently, your fatigue has a maximum capacity of 10.
>Should your fatigue meet or exceed its maximum capacity, you are unable to defend against incoming attacks. If you are successfully attacked again, you will become unconscious and take a Critical Strike.
>Critical Strikes happen when your defences are bypassed and you cannot defend against attacks. They always occur when you are knocked unconscious, but they can also happen if an enemy hits you with a very successful attack. This can be avoided if you are in Earth stance.
>The consequences of Critical Strikes vary greatly. Weaker ones inflict wounds which make you roll less dice, stronger ones can permanently maim you, and the strongest can outright kill you.
>You can reduce your fatigue through various means such as medicine, resting, and the passage of time.
>>
>You lose two points of honour for your breach of Honour. Your honour is now 39.

The thieves aren't wary or alert. Tonight is the night when they expect Kuma and Doi to return – they have no idea what fate has fallen them, they have no reason to be on the look out for any sort of retribution. This is confirmed when you make your approach, skulking through the forest at the head of the hinin. Your ponies have been tied further back, away from the coming conflict.

You go ahead with the plan that you have concocted with Manzo and Atsushi. While the hinin considered it only right to make the thieves suffer for their actions, Atsushi was less appreciative of your cunning, shackled by Bushidō. His adherence to honour is a strange thing, especially for a rōnin who chooses to serve the Scorpion Clan as a mercenary. Skulking through the darkness, you make your way to the base of the hovel, the squalid structure that the thugs call their home. You hear nothing but the sound of men resting inside. It doesn't take much effort for you to start a blaze at a drier part of the hut and with a little coercion, the flames gradually begin to spread.

By the time that the thieves come rushing out of the hut, clamouring and yelling at each other, you are waiting at the entrance with the hinin at your side. Many of these brutes are hardly dressed at all, let alone armed with their usual axes. They have been caught off-guard and unready. The filthy non-people set upon them with bludgeons and knives, bombarding them with angry curses all the while. You join the fray in a more civilised fashion, lashing out at the thugs alongside the hinin.

>You have drawn your jitte. A small bludgeon suited for subduing your foes without slaying them. Not your most efficient weapon, but your only non-lethal option.
>You have drawn your shinobigatana. A two-foot long razor, it can be used to inflict a great deal of harm. Whoever you injure with it will almost certainly die.

>I will require a roll using your stance's ring and your Martial Arts (Melee) skill of 1. You will need to keep two successes to succeed, or one if you choose the Fire stance.

>In case any of these desperate corpse-thieves get through your defences, you want to be ready. Be prepared to endure. (You enter the Earth stance. Your Earth ring is 2.)
>You are at the front line of the fight already – there is no impetus that you can use to your advantage. A poor choice of stance. (You enter the Water stance. Your Water ring is 2.)
>Lash out with all of your might and fury, at these scum who dare to exploit the hinin. They have no right. (You enter the Fire stance. Your Fire ring is 3.)
>You are above being struck by such lowly opponents. Maintain your distance and be ready to avoid their attacks. (You enter the Air stance. Your Air ring is 3.)
>Separate yourself from the pandemonium that surrounds you. Empty your mind and let your blade guide you. (You enter the Void stance. Your Void ring is 2.)
>>
>>4100717
>You have drawn your shinobigatana. A two-foot long razor, it can be used to inflict a great deal of harm. Whoever you injure with it will almost certainly die.

>I will require a roll using your stance's ring and your Martial Arts (Melee) skill of 1. You will need to keep two successes to succeed, or one if you choose the Fire stance.

>Separate yourself from the pandemonium that surrounds you. Empty your mind and let your blade guide you. (You enter the Void stance. Your Void ring is 2.)
>>
>>4100719
>You have drawn your shinobigatana. A two-foot long razor, it can be used to inflict a great deal of harm. Whoever you injure with it will almost certainly die.
>Separate yourself from the pandemonium that surrounds you. Empty your mind and let your blade guide you. (You enter the Void stance. Your Void ring is 2.)
We can probably get 2 successes with 4 dice.
>>
Rolled 1, 3, 5, 4 = 13 (4d6)

>>4100719
>>You have drawn your jitte. A small bludgeon suited for subduing your foes without slaying them. Not your most efficient weapon, but your only non-lethal option.
>>Separate yourself from the pandemonium that surrounds you. Empty your mind and let your blade guide you. (You enter the Void stance. Your Void ring is 2.)
>>
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>>4100753
>rolling before the choice has been made
>>
>>4100719
>>You have drawn your shinobigatana. A two-foot long razor, it can be used to inflict a great deal of harm. Whoever you injure with it will almost certainly die.
>>Separate yourself from the pandemonium that surrounds you. Empty your mind and let your blade guide you. (You enter the Void stance. Your Void ring is 2.)
>>
>>4100719
>You have drawn your shinobigatana. A two-foot long razor, it can be used to inflict a great deal of harm. Whoever you injure with it will almost certainly die.
>Separate yourself from the pandemonium that surrounds you. Empty your mind and let your blade guide you. (You enter the Void stance. Your Void ring is 2.
>>
Going with:
>Separate yourself from the pandemonium that surrounds you. Empty your mind and let your blade guide you. (You enter the Void stance. Your Void ring is 2.)
I require a roll using your Void ring of 2 and your Martial Arts (Melee) skill of 1. You will need to keep two successes to succeed.

I will accept the best of three. As always, hitting an enemy in a combat is easy - but the more successes that you get, the better the outcome.
>>
Rolled 1, 2, 2, 1 = 6 (4d2)

>>4101022
>>
Rolled 2, 1, 1, 1 = 5 (4d2)

>>4101022
>>
Rolled 6, 1, 1, 5 = 13 (4d6)

>>4101022
Wow
>>
>>4101039
Third roller is always based
>>
>>4101039
Maybe we should stick to Fire next round
>>
Why never use the air ring for fights?
>>
>>4101065
>>4101083
Narratively speaking, whether we use fire or air next round should depend on whether/how badly we get hit.
>>
>>4101083
We never really face samurai — and given that we’re a bushi, heimin rarely amount to serious threats against us individually at all.
>>
>Going with >>4101039, two successes. Once again, the third roll saves you from humiliation.

With only the burning hut serving as a source of illumination, it's difficult for you to make out much more than the silhouettes of the thugs. You're only just able to see that the one you face lacks a nose – this must be Maro, the foul-mouthed one who spoke so cruelly to Manzo. Panic is evident on his mutilated faces as he searches for some sort of escape, only to encounter you.

In the end, it does not matter who he is. He is an obstacle that must be overcome. Your breath leaves your body and you rely purely on your training and your focus, on the will of the universe. Your desires and emotions recede as you devote yourself to the act of striking your foe. Unfortunately, your oneness with reality is lacking – the swipe of your blade leaves nothing more than a shallow cut along Maro's shoulder. Not only that but he is able to retaliate, lashing out with a fierce kick that forces you to stagger back in an effort to avoid it, nearly losing your balance.

>You suffer two points of fatigue. Your fatigue is currently at 2 / 10.

All around you, carnage is unfolding. Hinin stab and swing at the ones responsible for stealing and slaying their children, while the thieves retaliate with fists, feet and even teeth. Atsushi's blade has already carved through one of the thugs, while Manzo sets upon another with his shovel, hacking a grievous wound in his chest with the spade's head. Yet still the noseless Maro opposes you, his eyes full of anger.

>Call out over the din for the thieves to stand down. They will surrender, or they will die. (This will require a roll using your Fire ring of 3 and your Command skill of 2. You will need to keep four successes to succeed.)
>There will be no mercy. Put down this brawny thug before he lays his hands on you again. (This will require a roll using your stance's ring and your Martial Arts (Melee) skill of 1. You will need to keep two successes to succeed, or one if you choose the Fire stance.)

>He might be heimin, but he's still strong. If he lands a solid hit and you're not ready for it, he might manage to break a few bones. Prepare yourself. (You enter the Earth stance. Your Earth ring is 2.)
>Tranquillity has no place in combat, you are beginning to realise. Your aggression is stronger than your peace of mind. Use it. (You enter the Fire stance. Your Fire ring is 3.)
>He nearly sent you toppling to the floor with that kick – unacceptable. You won't allow this lesser scum to get anywhere near you again. (You enter the Air stance. Your Air ring is 3.)
>The struggle is an illusion. Success will only come to you if you abandon all material concerns and empty yourself all of doubt. (You enter the Void stance. Your Void ring is 2.)
>>
Did no one notice only one of those rolls was valid? They rolled d2s, come on people
>>
>>4101306
>>There will be no mercy. Put down this brawny thug before he lays his hands on you again. (This will require a roll using your stance's ring and your Martial Arts (Melee) skill of 1. You will need to keep two successes to succeed, or one if you choose the Fire stance.)
>Tranquillity has no place in combat, you are beginning to realise. Your aggression is stronger than your peace of mind. Use it. (You enter the Fire stance. Your Fire ring is 3.)
>>4101308
My bad, didn't realise
>>
>>4101308
My mistake for not reading, or listing the exact dice that should be used as well. Sorry for the confusion there.
>>
>>4101306
>>There will be no mercy. Put down this brawny thug before he lays his hands on you again. (This will require a roll using your stance's ring and your Martial Arts (Melee) skill of 1. You will need to keep two successes to succeed, or one if you choose the Fire stance.)
>>
>>4101306
>>There will be no mercy. Put down this brawny thug before he lays his hands on you again. (This will require a roll using your stance's ring and your Martial Arts (Melee) skill of 1. You will need to keep two successes to succeed, or one if you choose the Fire stance.)
>>Tranquillity has no place in combat, you are beginning to realise. Your aggression is stronger than your peace of mind. Use it. (You enter the Fire stance. Your Fire ring is 3.)
>>
>He nearly sent you toppling to the floor with that kick – unacceptable. You won't allow this lesser scum to get anywhere near you again. (You enter the Air stance. Your Air ring is 3.)
>>
>>4101306
>There will be no mercy. Put down this brawny thug before he lays his hands on you again. (This will require a roll using your stance's ring and your Martial Arts (Melee) skill of 1. You will need to keep two successes to succeed, or one if you choose the Fire stance.)
>Tranquillity has no place in combat, you are beginning to realise. Your aggression is stronger than your peace of mind. Use it. (You enter the Fire stance. Your Fire ring is 3.)
>>
Going with:
>Tranquillity has no place in combat, you are beginning to realise. Your aggression is stronger than your peace of mind. Use it. (You enter the Fire stance. Your Fire ring is 3.)
I require a roll of 5d6 using your Fire ring of 3 and your Martial Arts (Melee) skill of 1. You will need to keep one success to succeed.

I will accept the best of three.
>>
Rolled 3, 4, 6, 3, 5 = 21 (5d6)

>>4101470
>>
Rolled 3, 6, 3, 3, 3 = 18 (5d6)

>>4101470
>>
Rolled 1, 3, 5, 5, 1 = 15 (5d6)

>>4101470
>>
Rolled 2, 1, 2, 3, 4 = 12 (5d6)

>>4101470
>>
>Going with >>4101475, three successes.

>You suffer a point of strife. Your strife is currently at 2 / 8.

Fury is like opium. That is a phrase that Bayushi Narikata was fond of saying, during your years spent at the Seven Stings Dōjō. It is easy to surrender to your anger and destroy the obstacles that lie in your path but much like the poppy, aggression is addictive. The quick success that it brings transforms those reliant on it into single-minded brutes, who blindly follow the most direct and violent path.

Yet much like opium, rage still has a valuable purpose – swiftly ending the lives of those who oppose you. You shout a piercing kiai as you sweep your blade in a vicious arc, slicing through the air and deep into the belly of Maro. The noseless wretch topples forward, his steaming innards pouring onto the earth. He will not meet with you again. A second thief falls to Atsushi's katana while Manzo finishes off his foe, slicing his throat open with a swing of his shovel. A couple of the hinin have been bloodied and battered by the thugs, but only one of the thieves that was sleeping in the hovel still stands. The bodies of his comrades lie scattered around him, either dead or dying while he pleads for his life. The filthy non-people descend upon him like a murder of crows picking at a corpse.

Of course, the burning of a building and the carnage that has occurred was bound to draw attention. This is far from the only hut in Gonshiro's lumber yard and having been awakened by the din of battle, other workers have stumbled from their huts. You can only imagine what this looks like to them – they have every reason to believe that they are being raided by bandits or something worse. Already some of them are rushing to join the fray, to put a stop to the slaughter of their fellow workmen and unlike the thugs that fled from their burning hut, some of them were smart enough to pick up knives and hatchets. You don't have much time to explain the situation.

>You need to put a stop to anyone foolish enough to join the fight. Step forward and establish your authority as a samurai of the Scorpion Clan and a deputy of the Chief Magistrate. It would be foolish of them to stand against you. Unfortunately, this gives the unruly hinin the chance to finish off the last corpse-thief and his dying comrades. (This will require a roll using your Fire ring of 3 and your Command skill of 2. You will need to keep three successes to succeed.)
>The hinin are out of control. If left to their own devices, they will slaughter the last thief standing and execute the ones that are dying. You need to rally them and retreat with the thugs that are still alive. Any stragglers will probably be slain by vengeful workmen however, who are unaware of the reasons behind this attack. (This will require a roll using your Earth ring of 2 and your Command skill of 2. You will need to keep three successes to succeed.)
>>
>>4102244
>You need to put a stop to anyone foolish enough to join the fight. Step forward and establish your authority as a samurai of the Scorpion Clan and a deputy of the Chief Magistrate. It would be foolish of them to stand against you. Unfortunately, this gives the unruly hinin the chance to finish off the last corpse-thief and his dying comrades. (This will require a roll using your Fire ring of 3 and your Command skill of 2. You will need to keep three successes to succeed.)
>>
>>4102244
>You need to put a stop to anyone foolish enough to join the fight. Step forward and establish your authority as a samurai of the Scorpion Clan and a deputy of the Chief Magistrate. It would be foolish of them to stand against you. Unfortunately, this gives the unruly hinin the chance to finish off the last corpse-thief and his dying comrades. (This will require a roll using your Fire ring of 3 and your Command skill of 2. You will need to keep three successes to succeed.)
>>
>>4102244
>>You need to put a stop to anyone foolish enough to join the fight. Step forward and establish your authority as a samurai of the Scorpion Clan and a deputy of the Chief Magistrate. It would be foolish of them to stand against you. Unfortunately, this gives the unruly hinin the chance to finish off the last corpse-thief and his dying comrades. (This will require a roll using your Fire ring of 3 and your Command skill of 2. You will need to keep three successes to succeed.)
We don't, frankly speaking, really need the other corpse-thieves at all. Slaughtering them all is kind of just doing our job, we know exactly what happened, and it's not like they don't deserve it, even, being a bunch of child-murderers.
>>
>>4102244
>You need to put a stop to anyone foolish enough to join the fight. Step forward and establish your authority as a samurai of the Scorpion Clan and a deputy of the Chief Magistrate. It would be foolish of them to stand against you. Unfortunately, this gives the unruly hinin the chance to finish off the last corpse-thief and his dying comrades. (This will require a roll using your Fire ring of 3 and your Command skill of 2. You will need to keep three successes to succeed.)
>>
>>4102244
>>You need to put a stop to anyone foolish enough to join the fight. Step forward and establish your authority as a samurai of the Scorpion Clan and a deputy of the Chief Magistrate. It would be foolish of them to stand against you. Unfortunately, this gives the unruly hinin the chance to finish off the last corpse-thief and his dying comrades. (This will require a roll using your Fire ring of 3 and your Command skill of 2. You will need to keep three successes to succeed.)
>>
Going with:
>You need to put a stop to anyone foolish enough to join the fight. Step forward and establish your authority as a samurai of the Scorpion Clan and a deputy of the Chief Magistrate. It would be foolish of them to stand against you. Unfortunately, this gives the unruly hinin the chance to finish off the last corpse-thief and his dying comrades. (This will require a roll using your Fire ring of 3 and your Command skill of 2. You will need to keep three successes to succeed.)
I require a roll of 7d6 using your Fire ring of 3 and your Command skill of 2. You will need to keep three successes to succeed.

I will accept the best of three.
>>
Rolled 6, 4, 2, 1, 6, 2, 6 = 27 (7d6)

>>4102788
I can't believe nobody noticed the troll rolls kek
>>
>>4102857
Hey, everyone fucks up and gets lazy now and then.
>>
Rolled 6, 5, 2, 2, 1, 6, 6 = 28 (7d6)

>>4102788
>>
>>4102858
It is true that everyone fucks up sometimes. The impressive thing is that everyone fucked up simultaneously.
>>
Rolled 3, 3, 5, 3, 2, 5, 6 = 27 (7d6)

>>4102788
>>
>Going with >>4102871, four successes.

You stride forward, away from the carnage and towards the gathering workmen, as they prepare for their counter-assault. Even as a silhouette against the burning hut, the scabbards of your daishō are still visible, as is the blade you hold your hand. You are unmistakably a samurai – this is enough to give the men pause as they gather.

“You stand before a yoriki of Yogo Orinosuke, the Chief Magistrate of Beiden!” The title has the impact that you hoped for. Many of the would-be assailants step back, lowering their heads respectfully. “I have brought justice to these men, who have dared to break the Emperor's law by trafficking corpses and stealing children, only to slay them!” You take care not to expose the caste of the children. They are unlikely to have sympathy dead hinin, no matter their age. “Anyone who dares to defend these scum will suffer the same fate!”

Your voice is shrill and piercing, loud enough to be heard over the last, desperate cries of the remaining thug. By the time that the gathering crowd has dispersed or at least withdrawn a safe distance from the battle, none of the corpse-thieves are left alive. If Hirai was among them, then he is dead. You order a quick inspection of the corpses, to see if any of them are missing fingers like this Hirai fellow was – your irritation grows when you discover that more than one of them does, though you suppose that you shouldn't be surprised, in a work camp full of thieves and villains.

There's a bit of grumbling when you order the hinin to collect the bodies and bring them back to their compound for cremation. Manzo is in favour of throwing them into the hut, allowing that to serve as their last pyre – but that isn't wise. You have no wish for their restless spirits to return to Ningen-dō. Leaving the ashes of Kuma in the wilderness was bad enough, the least that you can do is see to it that these bodies are given the rest that they deserve, even if it is in unmarked graves.

Before you draw even more unwanted attention, you depart. You have no doubt that there will be a great deal of confusion and murmuring at the lumber yard. What's worse is than there are only six dead bodies amongst the dead. Combined with Kuma and Doi, that makes eight dead corpse-thieves, while Manzo said that there were almost a dozen of them. Either he counted incorrectly, or some of them are still out there, having escaped justice. With no survivors, it's almost impossible for you to discover the identity of the missing culprits When you mention this to the hinin, he remains unconcerned. His thirst for revenge is satisfied, and he is confident that these brutes will not trouble the enclave again.
>>
The journey back to Beiden consumes the remainder of the night. By the time that the hinin split from you to return to their enclave, dawn has already arrived and you find that the Traitor's Gate is already open. The dōshin that guard it bow before you, but you can barely muster more than a nod of your head. Atsushi is just as haggard and exhausted as you if not more so and when you arrive at the magistrate's station, you leave each other's company without saying much to each other. His nerves are frayed after having to spend so much time among hinin, and you have a meeting with Yogo Orinosuke to look forward. You have no doubt that he is interested in what you have accomplished.

You'll need to decide what you're going to tell him and perhaps more importantly, how you're going to tell it to him.

>Omit certain details that you believe might rile him. He doesn't need to know that you enlisted the hinin to assist you, nor does he need to know that there might still be some thieves that escaped punishment. Focus on what you accomplished, rather than on how you accomplished it.
>The whole truth, without any frills or extraneous details. You'll tell him everything that you did – all of your accomplishments and everything that you failed to achieve. You'll accept his judgement, whatever it might be. Most of the thieves have been brought to justice and soon, Yogo Naofumi shall be too.
>You have failed. In your eyes, you have not performed anywhere near as well as you should have. Apologise profusely throughout your explanation and pray that Yogo Orinosuke will grant you the forgiveness that you most certainly don't deserve. (By choosing this option, you will increase your strife to 5 / 8 for going against your Delusions of Grandeur, but you will gain a void point.)
>>
>>4102979
>the whole truth. We have no reason to decive and he probably has someone watching us
>>
>>4102979
>The whole truth, without any frills or extraneous details. You'll tell him everything that you did – all of your accomplishments and everything that you failed to achieve. You'll accept his judgement, whatever it might be. Most of the thieves have been brought to justice and soon, Yogo Naofumi shall be too.
>>
>>4102979
>The whole truth, without any frills or extraneous details. You'll tell him everything that you did – all of your accomplishments and everything that you failed to achieve. You'll accept his judgement, whatever it might be. Most of the thieves have been brought to justice and soon, Yogo Naofumi shall be too.
>>4102983
I'd be surprised if it wasn't Yukari.
>>
>>4102979
The whole truth, without any frills or extraneous details. You'll tell him everything that you did – all of your accomplishments and everything that you failed to achieve. You'll accept his judgement, whatever it might be. Most of the thieves have been brought to justice and soon, Yogo Naofumi shall be too.
>>
>>4102979
>>The whole truth, without any frills or extraneous details. You'll tell him everything that you did – all of your accomplishments and everything that you failed to achieve. You'll accept his judgement, whatever it might be. Most of the thieves have been brought to justice and soon, Yogo Naofumi shall be too.
Trying to bullshit Orinosuke doesn't seem like a fantastic idea.
>>
>>4102979
>The whole truth, without any frills or extraneous details. You'll tell him everything that you did – all of your accomplishments and everything that you failed to achieve. You'll accept his judgement, whatever it might be. Most of the thieves have been brought to justice and soon, Yogo Naofumi shall be too.
>>
You do everything in your power to ignore that gibbering part of your mind, that voice keeps on insisting that you have failed, that you have performed poorly. It's an unhealthy fixation. Shunning those thoughts and forcing them to the back of your mind, you see about changing your clothes and cleaning yourself in preparation for your meeting with Yogo Orinosuke. Once again, you are exhausted. You have not slept in over a day and almost every waking hour has been spent travelling, but you have no choice but to meet with the Chief Magistrate. You have put a stop to the theft of corpses and you are certain that Yogo Naofumi wields mahō – the task that you were assigned has been completed.

Though your fatigue remains, you step out of your quarters once you have prepared yourself and speak with one of the dōshin, to request an audience with Orinosuke in his own quarters. Before long you are led towards the chamber that has slowly become familiar to you, with its eclectic art and the curious bonsai isolated in the corner. This time, the austere figure of Yogo Orinosuke can be found clad in a flawless white kimono, that reminds you far too much of what the shugenja wore on that fateful night. An unpleasant coincidence.

“Bayushi-san,” your superior says, greeting you with a bow of his head. In turn, you offer the deep bow that the Chief Magistrate deserves. “Sit. I am eager to hear about what you have uncovered since you left for Yogo Naofumi's estate.” You take your place before him, sitting on the cushion on your side of his desk. Taking in a breath of air, you steel yourself and begin to speak, sharing your tale with Yogo Orinosuke.

You tell him everything. Every detail of the journey to the estate, of your infiltration, of the encounter that you observed between Kuma and Naofumi, of the cavern full of corpses hidden under his estate and of the battle that took place at Gonshiro's lumber yard. You mention every flaw and error in your investigation, every dirty little detail, from your exploitation of the hinin as combatants to Atsushi allowing that servant to escape and warn the shugenja. Beneath the shining black menpō that he wears, Orinosuke's face remains impassive. His dark eyes watch you closely, never daring to look away from you while you explain. He only dares to speak once you are finished.

“First of all, let us speak of the most recent events, this skirmish that unfolded in the work camp owned by this merchant, this... Gonshiro. You are a samurai and you were performing your duty, as I command – this renders you immune to any consequence. You had every right to slaughter these thieves as punishment for their crimes. The hinin that assisted you lack this immunity, and they broke Imperial law by raising arms against heimin, even at the behest of a samurai.”
>>
“They did so under my authority, Yogo-sama.” You are shocked by this realisation. They did not take much coercion, considering their hunger for revenge, but they had your permission. Surely that grants them some sort of protection.

“That simply means that they broke the law on your behalf, Bayushi-san. I commend your ingenuity. You were able to muster the manpower required to put a stop to these criminals despite the fact that I refused to grant you any additional dōshin. But your authority does not grant them any protection. Were they seen by any of these workmen, the ones who sought to apprehend you at the end of this battle?”

“I do not believe so,” you admit. You were able to ward off the other foresters before they were able to join the fray. In the horrid lighting of the burning hut, you doubt that they were able to tell that Manzo and his comrades were hinin, especially from such a significant distance. Nor were there any corpses left behind for them to identify. You might not have had any of the thieves left alive to question, but in hindsight, you realise that you prevented the hinin from being identified.

“In which case, we do not need to worry about Gonshiro or the other workmen baying for their blood. That is good. This does not change the fact that they deserve punishment for the crimes. Then again, so do the opium traffickers that operate in this town – the favour of their Scorpion patrons is all that protects them. So tell me, do these hinin have your protection Bayushi-san, or should they suffer for daring to assault the common people?”

>Even though you are thankful for the aid that these hinin gave you, the right thing to do is to see them punished for their part in this. They broke the law, even if it was at your behest. It is a tragic outcome, but it is justice and you will never stray away from Imperial law.
>Just this once, you will stand up for them. You refuse to have them punished for simply doing as you asked, as part of an exchange. You uncovered the truth about their children, and they helped you bring the thieves to justice. It was just business, and now it's over.
>Yes, they have your protection. Specifically, you are thinking of employing Manzo as a hinin assistant. Though he will never be able to serve as a dōshin, he can still fill a vital role as a torturer, an inspector of the dead and when necessary, maybe even a combatant.
>>
>>4103969
>>Just this once, you will stand up for them. You refuse to have them punished for simply doing as you asked, as part of an exchange. You uncovered the truth about their children, and they helped you bring the thieves to justice. It was just business, and now it's over.
>>
>>4103969
>>4103994
Actually, no, nevermind, I'm going to go with
>Yes, they have your protection. Specifically, you are thinking of employing Manzo as a hinin assistant. Though he will never be able to serve as a dōshin, he can still fill a vital role as a torturer, an inspector of the dead and when necessary, maybe even a combatant.

This wasn't anything that Kimiko was planning, likely, but the fact that it is sort of a breach of Sincerity to whip that up on the spot, I doubt Kimiko cares, especially for something gray like that.
>>
>>4103969
>Just this once, you will stand up for them. You refuse to have them punished for simply doing as you asked, as part of an exchange. You uncovered the truth about their children, and they helped you bring the thieves to justice. It was just business, and now it's over.
>>
>>4103969
>Just this once, you will stand up for them. You refuse to have them punished for simply doing as you asked, as part of an exchange. You uncovered the truth about their children, and they helped you bring the thieves to justice. It was just business, and now it's over.
>>
>>4103969
>Yes, they have your protection. Specifically, you are thinking of employing Manzo as a hinin assistant. Though he will never be able to serve as a dōshin, he can still fill a vital role as a torturer, an inspector of the dead and when necessary, maybe even a combatant.
>>
>>4103969
>Just this once, you will stand up for them. You refuse to have them punished for simply doing as you asked, as part of an exchange. You uncovered the truth about their children, and they helped you bring the thieves to justice. It was just business, and now it's over.
I'm not opposed to requisitioning Manzo's services again, but I don't think we should admit that. It's rather degrading.
>>
>>4103969
>Just this once, you will stand up for them. You refuse to have them punished for simply doing as you asked, as part of an exchange. You uncovered the truth about their children, and they helped you bring the thieves to justice. It was just business, and now it's over.
>>
>>4103969
>Yes, they have your protection. Specifically, you are thinking of employing Manzo as a hinin assistant. Though he will never be able to serve as a dōshin, he can still fill a vital role as a torturer, an inspector of the dead and when necessary, maybe even a combatant.
>>
“There is nothing to gain from punishing them,” you say. “Perhaps I would be forced to do so if they were seen participating in the skirmish, but they were not. No one came close enough to tell that they were hinin. By executing them, we would be discarding a resource for little reason.” The last time that you spoke with the Chief Magistrate regarding the hinin, you had little regard for how generous you were towards them. For that reason, you try to moderate yourself and avoid coming across as too compassionate.

“And what if this emboldens the hinin, Bayushi-san? What if this gives them the courage to lynch whoever they believe has wronged them? On this occasion, they fought against their superiors with a samurai's backing. Next time, they might decide that they do not need your support to punish those who abuse and exploit them.”

“If they are foolish enough to do so, then they will suffer for their insolence.” This time, you are confident. “These hinin only brought these thieves to justice because I willed it, Yogo-sama. To make them suffer for what they did would do nothing but cause confusion and damage the faith that they have in samurai. We cannot afford to penalise the lower castes simply because we suspect that they might do wrong in the future – if that is how we choose the rule, then we will be left without anyone willing to serve us at all.”

Orinosuke regards you with a great deal of intensity, staring at you while he mulls over your words. You almost expect him to lambaste you again but eventually, the Chief Magistrate nods. It is a slight, almost imperceivable gesture, but it is there. “Very well,” he says. “The hinin shall remain untouched despite their crimes against a higher caste. Let us speak of your findings concerning the shugenja, Yogo Naofumi.”

“Have I discovered enough to indict him, Yogo-sama?”

“Samurai of the Yogo family are taught the importance of the supernatural,” Orinosuke begins. “We are a shugenja family, after all. It is important that we all know how to appease the spirits and how to identify malign influence, even those of us that do not possess the gift. For this reason, I know of the masks that you speak of, and I believe that your theory holds water – though there are parts of it that intrigue me. Where did you learn the importance of names from?”

“I am familiar with a samurai of the Unicorn Clan, Yogo-sama. She has spoken to me about name magic before. Meishōdō, I believe it is called? I applied my knowledge about that to this situation.” You are not about to admit that you have read forbidden lore. Thankfully, the lie seems believable enough that the Chief Magistrate simply nods and continues.
>>
“I see. I admit that I am hardly a theologian, so I cannot determine the truth of that. What I do know is that these unclean spirits, these kansen, are known to occupy corpses and use them as puppets. Masks are one of their favoured means of doing so, in fact. We cannot know for certain that this is the purpose of the porcelain placed upon the faces of the dead, but it seems likelier than any other possibility. Next, there is the matter of his encounter with the corpse-theives. Kuma and Doi, yes?”

“Yes, Yogo-sama.”

“There is a chance that Kuma simply surrendered to the anger he felt for his companion, and there is a chance that Naofumi simply injured his hand at some point that evening. What strikes me as far more likely is that this shugenja is a mahō-tsukai. You have found nothing that cannot be denied, nothing that cannot be dismissed by some sort of excuse – but combined, everything that you have found points towards Yogo Naofumi being a sorcerer, a wielder of blood magic.”

Through the exhaustion, you feel a vague sense of victory and relief. “So you are going to call upon these priests that you spoke of, this organisation within our clan that hunts mahō-tsukai? Is Naofumi going to be brought to justice for his perversion, Yogo-sama?”

“Yes. Yet this test does not end here, as there is one last thing that I would ask of you before it is complete.” Beneath the mask, Orinosuke takes in a rattling breath. Once more, his uncertainty reveals itself. “... It is not I who should speak to them. You should, Bayushi-san. You should tell them everything that you have told me. Should you accept this task, answer their questions truthfully and give the same respect that you would give me – no, the same respect that you would give our daimyō.”

“But I shall not force you to do this. The decision lies in your hands.”

>No. Something in your stomach roils at the very thought of this. This is a bad idea – you are not ready. What if you are unable to convince them of Naofumi's guilt? What if they seek to punish you for your failure, for not being able to seize the dark secrets of the shugenja? You won't do this.
>You're not ready to speak with these fear-inspiring figures, not on your own. You will speak with them but only if Yogo Orinosuke is at your side and able to support your statements. Together, you will bring this sorcerer to justice.
>Yes. You are ready for this. Ignore the anxiety and that sense of failure squirming in the back of your mind, this is an opportunity for you to prove yourself to some of the most feared people in Rokugan. Besides, it's a chance for you to satisfy your curiosity about them.
>>
>>4104755
"I cannot help but feel as though this is another test entirely Yogo-Sama. I somehow doubt I will be truly ready for it, but I accept nonetheless."
>>
>>4104755
>>Yes. You are ready for this. Ignore the anxiety and that sense of failure squirming in the back of your mind, this is an opportunity for you to prove yourself to some of the most feared people in Rokugan. Besides, it's a chance for you to satisfy your curiosity about them.
>>
>>4104755
>Yes. You are ready for this. Ignore the anxiety and that sense of failure squirming in the back of your mind, this is an opportunity for you to prove yourself to some of the most feared people in Rokugan. Besides, it's a chance for you to satisfy your curiosity about them.
>>
>>4104755
>Yes. You are ready for this. Ignore the anxiety and that sense of failure squirming in the back of your mind, this is an opportunity for you to prove yourself to some of the most feared people in Rokugan. Besides, it's a chance for you to satisfy your curiosity about them.
>>
>>4104755
>Yes. You are ready for this. Ignore the anxiety and that sense of failure squirming in the back of your mind, this is an opportunity for you to prove yourself to some of the most feared people in Rokugan. Besides, it's a chance for you to satisfy your curiosity about them.
No way we could pussy out of this
>>
>>4104755
>Yes. You are ready for this. Ignore the anxiety and that sense of failure squirming in the back of your mind, this is an opportunity for you to prove yourself to some of the most feared people in Rokugan. Besides, it's a chance for you to satisfy your curiosity about them
>>
>>4104755
>>Yes. You are ready for this. Ignore the anxiety and that sense of failure squirming in the back of your mind, this is an opportunity for you to prove yourself to some of the most feared people in Rokugan. Besides, it's a chance for you to satisfy your curiosity about them.
I doubt strongly that Kimiko would pass up a situation like this... but we're going to have to be careful about our theory, because if we fuck up playing off our knowledge of how zombies work we're NOT gonna look good to the people whose job it is to delet those corrupted by maho
>>
>>4104755
>>Yes. You are ready for this. Ignore the anxiety and that sense of failure squirming in the back of your mind, this is an opportunity for you to prove yourself to some of the most feared people in Rokugan. Besides, it's a chance for you to satisfy your curiosity about them.

Love this quest.
>>
Perhaps it is just the impact of exhaustion, but you feel horribly anxious about this. There's a part of your mind that is screaming for you to back out of this meeting. What will happen if they discover that you read forbidden texts? What if they are displeased with your inability to acquire more substantial findings? What if they find out about your dream, about that skin-bound book? If they knew your lust for power, they would end you just as readily as they will end Naofumi. They will make your suffer for your failure.

… But you do not let that fear rule you. Since when did you become so apprehensive and easily shaken? That is not who you are. This is an opportunity for you to prove yourself to some of the Scorpion Clan's finest and you aren't about to let go of this opportunity. It would go against your nature – your true nature, not this obnoxious cowardice that gnaws away at you from within.

“Though I do not believe that I could ever truly be ready, it would be an honour to speak with them, Yogo-sama.”

“Excellent,” he replies, though his eyes do not reflect the sentiment. He remains uneasy. “I trust that you will do nothing to earn their ire. I shall arrange for a message to be delivered for them. If fortune favours us, then they should be here within nine or ten days, to question you and decide Yogo Naofumi's fate. You have performed adequately, Bayushi-san.” If even the Chief Magistrate says it, then why are you unable to believe it?

“Thank you, Yogo-sama. It is an honour to serve you.” You bow your head before him, lurching a little lower than you like. You do not feel particularly well, thanks to a combination of tiredness and frayed nerves. Orinosuke seems to notice this, as he makes a dismissive gesture and offers a few parting words.

“You would best serve me at this moment by resting, Bayushi-san. You are of no use to anyone in this state. When tomorrow comes, you will return to the Traitor's Gate and resume your typical duty as its overseer.” Even when he offers you respite, he refuses to be pleasant about it. Such is the nature of the Chief Magistrate, you have come to realise – he takes pleasure being as much of an adversary as he is a superior, always challenging you and making you question yourself.

>Is there anything else that you wish to discuss with Yogo Orinosuke, or anything else that you wish to do before the arrival of these mahō hunters? Unless there is something specific, we shall move time forward to that encounter.
>>
>>4105150
Given what had happened between Naofumi ending his deal and the death of the woodcutters, could Naofumi not enact his plans early, or attempt to flee? Alsoi have been feeling unwell since my time at Naofumi's estate, I do not believe it to be anything, but I also do not wish to take chances, I could easily have picked up a disease from being so near the dead. Is there a shugenja you would recommend me seeing just in case?


I assume it's shugenja thing is not qm can correct.
>>
>>4105150
Nope
>>
>>4105150
Can we look into them? Discreetly?
>>
>>4105401
We weren't even supposed to know these guys exist. It was a slip of the tongue on Orinosuke's part. Zero chance we'll find anything without arousing suspicion.
>>
>>4105167
Considering that the true cause of our current fuckery is the youkai in our dreams --and considering that Kimiko is likely going to be around half aware of this-- we probably don't want to bring it up. To Atsushi, if anyone, I feel.
>>
>>4105150
Skip forward
>>
>>4105150
Skip
>>
>>4105150
Feel shame and disgust at how cowardly we are.
>>
With nothing else to say to the Chief Magistrate, you thank him for his time and offer a respectful farewell. Grateful for the opportunity to rest after days of travelling and skulking through the shadows, you retire to your quarters. There, you lay out your futon and descend into a fitful and feverish slumber, thoughts of failure still gnawing at your mind.

The following week is uneventful for the most part. Though your duty at the Traitor's Gate is marked by the occasional incident, none of them are particularly note-worthy. Desperate heimin without any papers or coin try to sneak through, smugglers trying to hide illicit goods amongst their cargo and other such things. With Atsushi's aid, you are able to resolve all of these cases without any difficulty at all – and though you hate to admit it, you find yourself reliant on the rōnin in your current state.

Your bearing does not improve with time. Your thoughts remain trapped within circular logic, drawn inexorably towards the idea that you have somehow failed, that you are a coward who failed to accomplish your task. You were unable to find the source of mahō and seize it. No matter how hard to try to remind yourself that even the Chief Magistrate considers your investigation a success, these doubts remain, eroding your ability to reason and rationalise. You are not yourself.

The state of your mind has an impact on the state of your body. You have difficulty sleeping and even after you awaken from these dreamless slumbers, you do not feel rested or at ease. All too frequently, you asked by Atsushi whether you are well – your malaise is easy for anyone to see. In an effort to rid yourself of this malady, you spend your evenings visiting a honzōsha, a samurai practitioner of medicine who blends practical methods with spiritual remedies. Acupuncture, herbal concoctions and all sorts of other methods are used to rid you of this ailment. Nothing works, no matter how hard the honzōsha tries.

>You suffer a point of strife. Your strife is currently at 3 / 8.

Eventually, the day comes. It begins like any other, with your usual ritual of cleaning yourself and your daishō, dressing and eating, donning your mask before you leave your quarters to join the others to be briefed by Yogo Orinosuke. While the others are given their usual task, you are told to remain at the station – today, Atsushi will be performing your duty with the aid of dōshin. You will wait at the shrine of Saibankan, the Fortune of Justice. There, you will speak with the Chief Magistrate's 'esteemed guests,' as he puts it. Bowing before your superior, you depart for the shrine.
>>
This is not a part of the station that you visit with any frequency. Though you pray to the Fortunes like any other, you are hardly a devout samurai. Stepping inside of the room, you are reminded of Naofumi's shrine to Kenro-ji-jin. The shrine is only slightly larger than your own quarters and lacks much in the way of decoration. The lamps here are different to the rest of the station's lighting. The paper is thinner and lighter, allowing for brighter light and the lamps are positioned in such a way that their illumination casts almost no shadow. No matter where you stand, their light shines upon you from every angle.

Opposite of the door at the far end of the shrine room, a statue taller than you rests, hewn from mottled green stone. It is the austere figure of the Fortune of Justice, who was known as Soshi Saibankan in life. It was he who wrote the Ritsuryō, the Rokugani book of law. Without his wisdom, the positions of magistrate, yoriki and dōshin wouldn't exist at all. His face is hidden by a featureless mask, a smooth surface that doesn't even have holes for eyes. Dressed in a flowing robe that was sculpted with immaculate care, Saibankan clutches an open book in one hand while his other hand is raised, holding a blossoming chrysanthemum. Offerings of incense decorate the floor before the judge's statue, their fragrant smoke wafting upwards and filling the air with a pleasant scent.

You choose to wait by kneeling before the Fortune's statue and praying in solemn silence, hoping that meditation will grant you some sort of reprieve from your anxiety. You pray for Yogo Naofumi to be brought to justice for his blasphemy and perversions. You pray that these mahō hunters will be moved to action by your discoveries. You pray that they will forgive you for your failure and cowardice. You break the silence and serenity with an angry, bitter curse. Even in moments of prayer, your mind is plagued with these senseless doubts. It is infuriating.

Eventually, your solitude is disturbed. The sound of footsteps and creaking floorboards can be heard outside of the door, as someone approaches the doorway. More than just someone – there are three steps of footsteps. “Seiryo-san, guard the doorway. See to it that we are not disturbed.” The voice that you hear is an unfamiliar one, rich and baritone. Standing up sharply, you turn to face the entrance of the shrine and watch as the door slides open.
>>
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The two samurai that stand before you look like they could have stepped out of a nightmare. A man and a woman, both of them are clad in flowing black robes that lack any symbol or mon. The only sign that they are Scorpion is the masks that they wear, both of which are painted in black and red. He wears the grim and serious visage of a mazoku, a dutiful demon that guards the Realm of Waiting, where the spirits of the dead go to be judged. She wears the howling and horrifying face of an oni of Jigoku, its vicious jaws parted as though it is about to take a bite of you. Their hands are concealed with gloves and even their necks seem to covered by the heavy, conservative clothes that they wear. Neither of them have any skin exposed at all – it is as though they are living shadows, consuming the shrine's light.

“I suppose that are Bayushi Kimiko,” the oni-masked woman says, folding her hands into her sleeves. In comparison to the masculine voice you heard earlier, hers is light, airy and utterly disinterested. Neither she nor her companion waste any of their time bowing before you. Instead they watch you like a pair of vultures leering at a dying animal, watching for any sign of weakness.

>Stand your ground. If they are not going to give you any respect, you refuse to give them any in return. You will greet them just as brusquely as they choose to greet you. Show them that you are not afraid of them, even if the Chief Magistrate is.
>Give them the same respect that you would give Yogo Orinosuke. Bow before them and greet them as superiors. Hopefully that should be enough to appease them and you can move on with this business. The sooner that they leave you in peace, the better.
>The Chief Magistrate said that you should give them the same respect that you would give a daimyō. Grovel, thank them for their presence and ask them to forgive you for demanding their presence. (By choosing this option, you will increase your strife to 6 / 8 for going against your Delusions of Grandeur, but you will gain a void point.)
>>
>>4105974
>>Give them the same respect that you would give Yogo Orinosuke. Bow before them and greet them as superiors. Hopefully that should be enough to appease them and you can move on with this business. The sooner that they leave you in peace, the better.
>>
>>4105974
>Give them the same respect that you would give Yogo Orinosuke. Bow before them and greet them as superiors. Hopefully that should be enough to appease them and you can move on with this business. The sooner that they leave you in peace, the better.
>>
>>4105974
>>Give them the same respect that you would give Yogo Orinosuke. Bow before them and greet them as superiors. Hopefully that should be enough to appease them and you can move on with this business. The sooner that they leave you in peace, the better.
>>
>>4105974
>Grovel like the worm you are
>>
>>4105974
>>Give them the same respect that you would give Yogo Orinosuke. Bow before them and greet them as superiors. Hopefully that should be enough to appease them and you can move on with this business. The sooner that they leave you in peace, the better.
>>
>>4105974
>>Give them the same respect that you would give Yogo Orinosuke. Bow before them and greet them as superiors. Hopefully that should be enough to appease them and you can move on with this business. The sooner that they leave you in peace, the better.
Damn, the Youkai is really fucking Kimiko up.
>>
>>4105974
>Give them the same respect that you would give Yogo Orinosuke. Bow before them and greet them as superiors. Hopefully that should be enough to appease them and you can move on with this business. The sooner that they leave you in peace, the better.
>>
“I am. You honour me with your presence.” Your back bends as you lower yourself in a formal and respectful bow before the two shugenja, a gesture that you hope is adequately deferential. The woman wearing the oni mask scoffs at your performance, her displeasure obvious.

“And is this how the magistrate told you to behave in our presence? Disgraceful.”

“Now, Chihomi-san. It is unlikely that he told her much of us. He knows the fate that would await him if he did. She treats us as she would any samurai of superior status, and that will have to suffice.” That deep voice emanates from the man wearing the mazoku mask. He speaks to his companion as though you aren't there at all, as though they are a caste above you. You are left feeling like a heimin among samurai, inferior and utterly out of place. Once he is done chiding his colleague, the priest turns back to face you. “We know of your name, while you do not know ours. Allow me to amend this – I am Yogo Toyokazu, while my companion is Yogo Chihomi. Let us sit, so that we might speak of your discoveries.”

It is typical for samurai to introduce themselves by mentioning their duty and their station, their place in the hierarchy of the clan and the empire, something that Toyokazu chose to omit. Are they so secretive that they cannot even let you know of their status within the Scorpion Clan? Heeding his words, you kneel upon the hard wooden floor before the two priests, who lower themselves to sit before you. “Before we begin,” Chihomi says, “you must understand that everything we discuss must not leave this shrine. You will not speak of any of this to anyone, not even to your magistrate master. This is not a matter of honour, but one of duty. To speak openly of us is to take action against your own clan, and to earn a place in the Traitor's Grove. Do you acknowledge this, Bayushi-san?”

“Of course, Yogo-sama. No one shall learn the details of this encounter, I promise this to you.” You pray that you chose the correct honorific. Thankfully, neither of the priests react poorly to your choice of words. Chihomi looks to her side at Toyokazu and dips her head to him. Acknowledging her with a nod, the priest with the mazoku mask turns to focus on you.

“Then we shall hear of your adventure in the estate of this priest, this Yogo Naofumi. We do not need to hear the details of the rest of your investigation – only tell us that which concerns this shugenja that you accuse of wielding mahō. He is all that matters.”
>>
So you tell them everything that you discovered from when you first entered through the gate, to when you departed by climbing over the wall with your rōnin assistant. Neither of the priests speak. Both of them watch you with an unpleasant intensity, their dark eyes gleaming behind the masks that they wear. They only show any sign of reacting to your tale when you conclude it, with Toyokazu looking towards his companion.

“That would make this the third hoard that has been uncovered this year, Chihomi-san.”

“So it would seem, Toyokazu-san. It shares a few obvious similarities with the other cases, though we cannot conclude that this one is connected to them, not with the meagre discoveries that she has made.” The comment stings like a slap across your face. Chihomi does not even make an attempt at courtesy or etiquette – she speaks like someone who has become far too accustomed to the authority that comes with her position.

“We can investigate other potential ties for ourselves, Chihomi-san. From the sound of it, Naofumi cannot be considered a particularly experienced or shrewd sorcerer. We will unearth the secrets that she was unable to.” He speaks as though their mind is already made up, as though they have already concluded that Yogo Naofumi is a mahō-tsukai. His attention shifts back towards you. “There are a few details that I wish to discuss. First of all, your theory regarding the masks crafted by Naofumi's wife, Yogo Koume.”

“What of it, Yogo-sama?”

“It is sound. Crude, yet sound. You have a solid grasp of the metaphysical, yet you are not a theologian. Nor do you come from a background that encourages the study of the universe and its realms. This makes me wonder how you acquired this understanding of names.”

>It is time for you to admit your crime. You have hidden your guilt from Yogo Orinosuke, but you cannot hide it from these inquisitors. You learned of the secrets of names from a forbidden text, something that you should have never read. The Chief Magistrate might learn from them that you lied to him, but you would rather accept the consequences of that than be caught lying to these priests. (By choosing this option, you will gain honour.)
>Repeat the same lie that you told Yogo Orinosuke. You learned of the Way of Names from your Unicorn acquaintance, Utaku Khulan. You pray that they will fall for it like he did. (This will require a roll using your Air ring of 3 and your Courtesy skill of 2. The amount of successes required to succeed at this roll is hidden. Should you choose to take this risk, you will gain a void point. By choosing this option, you will lose honour.)
>>
>>4106497
Oof this is tough i think our skill is good enough to get away with it.

>repeat the lie
>>
>>4106497
>>It is time for you to admit your crime. You have hidden your guilt from Yogo Orinosuke, but you cannot hide it from these inquisitors. You learned of the secrets of names from a forbidden text, something that you should have never read. The Chief Magistrate might learn from them that you lied to him, but you would rather accept the consequences of that than be caught lying to these priests. (By choosing this option, you will gain honour.)
>>
>>4106497
>Repeat the same lie that you told Yogo Orinosuke. You learned of the Way of Names from your Unicorn acquaintance, Utaku Khulan. You pray that they will fall for it like he did. (This will require a roll using your Air ring of 3 and your Courtesy skill of 2. The amount of successes required to succeed at this roll is hidden. Should you choose to take this risk, you will gain a void point. By choosing this option, you will lose honour.)
Hopefully this isn't an impossible roll
>>
>>4106497
>>It is time for you to admit your crime. You have hidden your guilt from Yogo Orinosuke, but you cannot hide it from these inquisitors. You learned of the secrets of names from a forbidden text, something that you should have never read. The Chief Magistrate might learn from them that you lied to him, but you would rather accept the consequences of that than be caught lying to these priests. (By choosing this option, you will gain honour.)

We don't have any void points right now, so I do NOT think that I want to risk that, although this is sort of fucking terrifying either way.
>>
>>4106497
>>It is time for you to admit your crime. You have hidden your guilt from Yogo Orinosuke, but you cannot hide it from these inquisitors. You learned of the secrets of names from a forbidden text, something that you should have never read. The Chief Magistrate might learn from them that you lied to him, but you would rather accept the consequences of that than be caught lying to these priests. (By choosing this option, you will gain honour.)
>>
>>4106497
>Repeat the same lie that you told Yogo Orinosuke. You learned of the Way of Names from your Unicorn acquaintance, Utaku Khulan. You pray that they will fall for it like he did. (This will require a roll using your Air ring of 3 and your Courtesy skill of 2. The amount of successes required to succeed at this roll is hidden. Should you choose to take this risk, you will gain a void point. By choosing this option, you will lose honour.)

COWARDS
>>
>>4106497
>Repeat the same lie that you told Yogo Orinosuke. You learned of the Way of Names from your Unicorn acquaintance, Utaku Khulan. You pray that they will fall for it like he did. (This will require a roll using your Air ring of 3 and your Courtesy skill of 2. The amount of successes required to succeed at this roll is hidden. Should you choose to take this risk, you will gain a void point. By choosing this option, you will lose honour.)
>>
>>4106497
>Repeat the same lie that you told Yogo Orinosuke. You learned of the Way of Names from your Unicorn acquaintance, Utaku Khulan. You pray that they will fall for it like he did. (This will require a roll using your Air ring of 3 and your Courtesy skill of 2. The amount of successes required to succeed at this roll is hidden. Should you choose to take this risk, you will gain a void point. By choosing this option, you will lose honour.)
>>4106560
We get a void point if we choose to lie, but we wouldn't really be able to use it since the difficulty is hidden. Or maybe I'm wrong... Fudo, can we choose to reroll dice even if we don't know the result?
>>
>>4106497
>>Repeat the same lie that you told Yogo Orinosuke. You learned of the Way of Names from your Unicorn acquaintance, Utaku Khulan. You pray that they will fall for it like he did. (This will require a roll using your Air ring of 3 and your Courtesy skill of 2. The amount of successes required to succeed at this roll is hidden. Should you choose to take this risk, you will gain a void point. By choosing this option, you will lose honour.)
>>
Can we make a false confession that we learnt bout it from our disturbing dreams and the horrific voice in our head?
>>
>>4106497
>>Repeat the same lie that you told Yogo Orinosuke. You learned of the Way of Names from your Unicorn acquaintance, Utaku Khulan. You pray that they will fall for it like he did. (This will require a roll using your Air ring of 3 and your Courtesy skill of 2. The amount of successes required to succeed at this roll is hidden. Should you choose to take this risk, you will gain a void point. By choosing this option, you will lose honour.)
>>
>>4106948
I do think we should mention the strange dreams
>>
Going with:
>Repeat the same lie that you told Yogo Orinosuke. You learned of the Way of Names from your Unicorn acquaintance, Utaku Khulan. You pray that they will fall for it like he did. (This will require a roll using your Air ring of 3 and your Courtesy skill of 2. The amount of successes required to succeed at this roll is hidden. Should you choose to take this risk, you will gain a void point. By choosing this option, you will lose honour.)
I require a roll of 7d6 using your Air ring of 3 and your Courtesy skill of 2. The amount of successes required to succeed at this roll is hidden.

I will accept the best of three.
>>
>>4106770
>We get a void point if we choose to lie, but we wouldn't really be able to use it since the difficulty is hidden. Or maybe I'm wrong... Fudo, can we choose to reroll dice even if we don't know the result?
You'll get the void point after the roll, so you won't be able to use it for this check.
>>
Rolled 5, 4, 1, 1, 3, 3, 6 = 23 (7d6)

>>4107049
Welp given they likely have a lie detector spell up given we only get void pints for attempting the impossible, welcome to the traitor’s grove.
>>
Rolled 4, 2, 2, 4, 2, 6, 6 = 26 (7d6)

>>4107049
>>
Rolled 4, 2, 4, 4, 1, 5, 6 = 26 (7d6)

>>4107049
>>
>>4107057
>>4107060
If 4 isn't enough, these guys are way out of our league.
>>
>Going with >>4107057, four successes.

>You now have one void point.

>You lose three points of honour for your breach of Sincerity. Your honour is now 36.

“When I was a child, I met a samurai of the Unicorn Clan – Utaku Khulan, a battle maiden. We exchange letters whenever we have the chance. Over the years, she has informed me of the ways of her clan, including the methods of their shugenja. The Iuchi family use something called Meishōdō, the Way of Names. They bind spirits to physical objects using their names, do they not? It made sense to me that if it could be done with elemental spirits, surely it could be done with unclean spirits as well.”

“With your limited understanding of spirits, I suppose that must seem like a logical conclusion, Bayushi-san.” Toyokazu seems convinced. Still, now is not the time to let out a sigh of relief. You remain tense and at the ready, prepared to fabricate additional lies if you must. “However, you must understand that not all magic relies on this binding of names. More often that not, we only invoke the kami to ask for their aid, no demands are made and no bindings are performed. The technique that you speak is only used by the Iuchi family.”

“Is this really the time for theology lessons, Toyokazu-san?” There's just a hint of frustration in the other priest's voice, as she turns her oni mask towards her companion. She doesn't seem to notice any holes in your deception either. You got away with it.

“Ah, forgive me, Chihomi-san.” Toyokazu offers an apologetic bow of his head towards his colleague before he turns back towards you. “Regarding these masks, let us speak of how they were found on the faces of the deceased, in this cavern beneath the estate. There is no known funerary rite that involves using masks in that fashion, no reason for Yogo Naofumi to arrange the dead like that – other than to use them as vessels for kansen, like you suspect.”

“Let us also speak of Naofumi's encounter with these thieves,” Chihomi says abruptly, almost interrupting her colleague. “It is known that the kansen can manipulate the minds of mortals, by eroding their will or whipping them into an unholy frenzy. It is also known that mahō requires blood, as the kansen only obey those who offer a sacrifice. It is likely that Naofumi performed this particular invocation for two reasons. To punish the thieves for their failure, and to intimidate the surviving one into obedience.”

“So you believe that it is likely that Yogo Naofumi is a mahō-tsukai, Yogo-sama?”

“It seems likely,” Chihomi replies, nonchalant and dismissive. “Everything that you have discovered points towards that – but we knew that mahō was involved from the moment that we saw you, Bayushi-san.”
>>
“What is that supposed to mean?” Your heart drops. All you did was your duty, how could you possibly be involved in this? How could they possibly know about the nightmare that you had.

Toyokazu answers your question, speaking in a level and careful tone. “I have no doubt that this cavern that you entered was a desecrated place, home to many kansen. They have a habit of infecting the minds and bodies of those who disturb their unclean homes with an unpleasant affliction, something that you might know as the Taint.”

>You suffer a point of strife. Your strife is currently at 4 / 8.

That word is all that it takes for your stomach to turn. You are Tainted? Witnessing the horror on your face, Toyokazu continues with his explanation. “It takes time for the Taint to transform from an ephemeral malady into something permanent. At this moment, I believe that it is still developing within you, that its roots are not so deep that it cannot be torn out of you.”

“We could tell from the moment that we first saw you,” Chihomi says with an indifferent tone. “The shadows beneath your eyes, the pallor, the way that you tremble – not out of fear, but out of necessity.” You are trembling? You spare a glance towards your hands, noticing an almost imperceptible quiver in your fingertips. “Let me guess. You feel as though you have not been yourself recently. You have been suffering from thoughts that feel out of place within your own mind. Your sleep has been plagued by horrific nightmares. All of these are symptoms of the developing Taint, and I have no doubt that all of this must have begun after you entered that dark place beneath the earth.”

There is one thing that she is wrong about – you haven't suffered from any nightmares, nothing but a single dream long before you set foot beneath the earth. You had suspected that all of your suffering was due to the influence the yōkai who guards your mind while you sleep. Yet if you suffered no nightmares, then surely Yashin can't be responsible for this? He must be protecting you from the Taint as best as he is able. Besides, what she says is true, you first began to suffer from this malaise in that tomb underneath the estate.

>It's best if you agree with Chihomi. Your illness is undoubtedly tied to your adventures beneath the estate. You shouldn't draw their suspicions by mentioning dark dreams or your spiritual guardian.
>At the very least, you should mention the dream that you had, about the skin-bound book and about the voice tempting you to seize the secrets of mahō for yourself. The priests should know.
>Tell them about everything, even Yashin, the yōkai who grants you dreamless sleep. This isn't particularly wise – whenever you have mentioned Yashin in the past, you have been ridiculed. And if he has been trying to protect you from the Taint, it would be wrong of you to expose him to these inquisitors. You owe him a great deal.
>>
>>4107122
>It's best if you agree with Chihomi. Your illness is undoubtedly tied to your adventures beneath the estate. You shouldn't draw their suspicions by mentioning dark dreams or your spiritual guardian.
Being potentially Tainted is bad enough let's not give them ever more reasons to purge us
>>
>>4107122
>Tell them about everything, even Yashin, the yōkai who grants you dreamless sleep. This isn't particularly wise – whenever you have mentioned Yashin in the past, you have been ridiculed. And if he has been trying to protect you from the Taint, it would be wrong of you to expose him to these inquisitors. You owe him a great deal
I'd rather not risk missing out on something and ending up corrupted by something we missed further down the line

surely they wouldn't straight up toss us to the traitor's grove for having a spiritual guardian
>>
>Tell them about everything, even Yashin, the yōkai who grants you dreamless sleep. This isn't particularly wise – whenever you have mentioned Yashin in the past, you have been ridiculed. And if he has been trying to protect you from the Taint, it would be wrong of you to expose him to these inquisitors. You owe him a great deal.

When giving a doctor your medical details you give them all relevant information to prevent a misdiagnosis. This is no different.
>>
>>4107122
>Tell them about everything, even Yashin, the yōkai who grants you dreamless sleep. This isn't particularly wise – whenever you have mentioned Yashin in the past, you have been ridiculed. And if he has been trying to protect you from the Taint, it would be wrong of you to expose him to these inquisitors. You owe him a great deal
>>
>>4107122
>It's best if you agree with Chihomi. Your illness is undoubtedly tied to your adventures beneath the estate. You shouldn't draw their suspicions by mentioning dark dreams or your spiritual guardian.
Let's not mention Yashin actually
>>
Best buddy is helping no reason to out him yet.
>>
>>4107122
>Agree with Chihomi

Let's not tell total strangers our deepest darkest secrets maybe?

>>4107145
No it's pretty fucking different when these guys haven't taken the Hippocratic oath and might just kill us for heresy rather than treat us.
>>
>>4107122
>agree with Chitose
>>
>>4107184
>>4107178
>>4107173
>>4107126
You do realize we had the dream before the cavern? That we likely got tainted by touching the blood jewel that the merchant offered us as a bribe back in the village, yeah? They would need to know what’s going on otherwise the clan is worse off and we’re worse off. Because if they expect something easy to handle and instead it’s entrenched in us they will purge us to be safe.
>>
>>4107122
>At the very least, you should mention the dream that you had, about the skin-bound book and about the voice tempting you to seize the secrets of mahō for yourself. The priests should know.
>>
>>4107213
Pretty sure the gem was just a gem anon. No evidence that it's connected to this.
>>
>>4107220
Yeah except
>Continuously transporting Hinin to the mine who all keep dying in “accidents”


In fact we should probably ask them if the other maho-tsukai were in contact with rubies before thier turning.
>>
>>4107122
>>Tell them about everything, even Yashin, the yōkai who grants you dreamless sleep. This isn't particularly wise – whenever you have mentioned Yashin in the past, you have been ridiculed. And if he has been trying to protect you from the Taint, it would be wrong of you to expose him to these inquisitors. You owe him a great deal.
>>
>>4107122
>tell them about everything
>>
>>4107122
>>It's best if you agree with Chihomi. Your illness is undoubtedly tied to your adventures beneath the estate. You shouldn't draw their suspicions by mentioning dark dreams or your spiritual guardian.
>>
“That is likely the case, Yogo-sama. Though I have been regularly visiting a honzōsha, she was unable to identify what ails me. The remedies that she prescribed did not work either.” You carefully avoid mentioning your dream or your yōkai protector. That's a risk that you refuse to take.

“Of course they didn't,” Chihomi replies. “Knowledge about the Taint and other uncleanliness is taboo. Rather than dare to be seen as vulgar for learning about such an unpleasant topic, most samurai are content to remain ignorant about it. Only the Kuni family of the Crab Clan has tried to proliferate information about the Taint, and that has proven to be a thankless and futile endeavour.”

Once Chihomi's explanation is complete, Toyokazu speaks of your ailment. “First of all, we must ascertain that you are not too far gone. For this purpose, we will brew jade petal tea.” You can't help but perk up ever so slightly at the mention of tea. “We shall determine the severity of your affliction from how you react to it. Provided that it has not sunk its root so deep that it cannot be removed, we shall perform a cleansing rite that shall rid you of this malady.”

“And what if it is too late for me?”

“In that case, we shall inform your lord and your fate shall be left in their hands,” Chihomi explains. “You might sent to the Crab lands, to serve as an agent of the Kuni family and a weapon to be wielded against the Shadowlands. Their supplies of jade petal tea are plentiful, and are used to keep the corruption at bay. On the other hand, he might ask for us to execute you, if he has no wish for Scorpion secrets to become known to the Crab Clan.”

Again your heart sinks. Neither of these options appeal to you. You were meant for greatness, not to serve as a living weapon or to die an ignoble death. “And how long does it take for the Taint to develop into a condition that cannot be cured?”

“Typically? Two weeks.” Toyokazu continues while Chihomi stands and departs, to gather the necessary reagents. “The most resilient samurai have been known to resist it for almost a month, while the weakest have been known to succumb to it in less than a week. I suppose that this is a chance for us to determine the strength of your spirit, Bayushi-san.”
>>
How long has it been since you first set foot in that cavern? It took you two days to return to Beiden and after that, you had to wait a week for the arrival of these priests... You are dangerously close to the point of no return.

>You will accept their judgement, no matter what it is. You refuse to believe that your spirit is weak, and that you have already succumbed to the Taint. And if you have, you refuse to turn your back on the Emerald Empire that you serve, even if that means you will have to take your own life or spend the rest of your days serving the Kuni family. (By choosing this option, you will gain honour.)
>No. You will not let these priests decide your fate, no matter how severe the Taint has become. Come up with an excuse to leave the shrine – perhaps you have suddenly been overcome by nausea, or maybe you feel the urge to pray to your ancestors for their wisdom. After that... You will take your future into your own hands, even if that means turning your back on your family, your clan and your empire. (This will require a roll using your Air ring of 3 and your Courtesy skill of 2. The amount of successes required to succeed at this roll is hidden. Should you choose to take this risk, you will gain a void point. By choosing this option, you will lose honour.)
>>
>>4107322
>You will accept their judgement, no matter what it is. You refuse to believe that your spirit is weak, and that you have already succumbed to the Taint. And if you have, you refuse to turn your back on the Emerald Empire that you serve, even if that means you will have to take your own life or spend the rest of your days serving the Kuni family. (By choosing this option, you will gain honour.)
>>
>>4107322
>You will accept their judgement, no matter what it is. You refuse to believe that your spirit is weak, and that you have already succumbed to the Taint. And if you have, you refuse to turn your back on the Emerald Empire that you serve, even if that means you will have to take your own life or spend the rest of your days serving the Kuni family. (By choosing this option, you will gain honour.)
>>
>You will accept their judgement, no matter what it is. You refuse to believe that your spirit is weak, and that you have already succumbed to the Taint. And if you have, you refuse to turn your back on the Emerald Empire that you serve, even if that means you will have to take your own life or spend the rest of your days serving the Kuni family. (By choosing this option, you will gain honour.)
>>
>>4107322
>>You will accept their judgement, no matter what it is. You refuse to believe that your spirit is weak, and that you have already succumbed to the Taint. And if you have, you refuse to turn your back on the Emerald Empire that you serve, even if that means you will have to take your own life or spend the rest of your days serving the Kuni family. (By choosing this option, you will gain honour.)
>>
>>4107322
>You will accept their judgement, no matter what it is. You refuse to believe that your spirit is weak, and that you have already succumbed to the Taint. And if you have, you refuse to turn your back on the Emerald Empire that you serve, even if that means you will have to take your own life or spend the rest of your days serving the Kuni family. (By choosing this option, you will gain honour.)
>>
>>4107322
>>You will accept their judgement, no matter what it is. You refuse to believe that your spirit is weak, and that you have already succumbed to the Taint. And if you have, you refuse to turn your back on the Emerald Empire that you serve, even if that means you will have to take your own life or spend the rest of your days serving the Kuni family. (By choosing this option, you will gain honour.)
>>
>>4107322
>>You will accept their judgement, no matter what it is. You refuse to believe that your spirit is weak, and that you have already succumbed to the Taint. And if you have, you refuse to turn your back on the Emerald Empire that you serve, even if that means you will have to take your own life or spend the rest of your days serving the Kuni family. (By choosing this option, you will gain honour.)
we aint gonna bitch out
>>
The fact that we chose to boost our Earth ring to two waaay back probably helps us quite a bit as far as the Taint goes, actually, haha.
>>
Also thank goodness we didn't open up that book. Who knows if it would have accelerated our Taint
>>
Considering how unanimous we are on this, this is probably the only thing we've been certain about all week.
>>
Also, it Yashin really WAS protecting us from Taint nightmares and the Taint, I feel kinda bad for assuming so hard that it was him in our head, haha.
>>
>You gain twelve points of honour for your Duty and Loyalty. Your honour is now 48. If you think that's a lot, the other option would have made you lose eighteen.

You cooperate. Even if you were able to get away, it wouldn't be worth it. Even though you are destined for greatness and to rise high above most of Rokugan, you will always be a servant of the Emperor. You will always be a samurai of the Scorpion, devoted to your clan. You will always be a scion of the Bayushi family, beholden to your ancestors. Your duty comes before all else, even your desire for supremacy. If your duty demands that you must either die or spend the rest of your life at the Carpenter Wall, then so be it, you will accept that fate.

The next several minutes are tense. The priest is ominous enough that you do not dare to engage in small talk with him. Instead, the two of you sit in silence, creating an atmosphere that can only be described as uncomfortable. Your eyes remain on the floor as you contemplate your future, pondering what it would be like to serve the Crab rather than the Scorpion. You have always heard that they are rather courageous, despite being brusque. Perhaps there is a chance that you would fit in amongst them? It's difficult for you to say, considering that you have never met a samurai of the Crab Clan for yourself.

When Chihomi returns, it is with a servant. She directs the heimin to lay out various items – a basin of water with a bamboo ladle resting by its side, a pot of what looks like mountain and all of the implements necessary for brewing tea. The final instrument that is laid out by Chihomi herself is a long and elegant wand from which paper streamers dangle. Curious.

The pair begin by preparing the tea. They do not waste time on a formal tea ceremony – a shame, as you do enjoy participating in those. Instead they go about it as practically as possible, with only a single cup laid out for you to drink from. The leaves are a dull green, much coarser and darker than matcha. The resulting tea is a translucent yellow, lacking any sort of complexity. The steaming concoction is presented to you and gingerly, you take a sip from it. The taste is more complex than you expected – on the surface it is mild and sweet but beneath that, there is a faint chalkiness to it. It isn't particularly pleasant, but you're able to appreciate it – it is still tea, after all.

>You lose three points of strife. Your strife is currently at 1 / 8.

Once you have drained the cup of its contents, the two priests exchange a look. After a moment's silence, it is Toyokazu who steps forward to kneel before you, offering you his hand. Physical contact is taboo amongst samurai, but so are many of the things that you have discussed with these priests today. Gingerly, you accept this hand and listen to the shugenja as he begins a solemn prayer, chanting in an archaic dialect from the earliest days of Rokugan.
>>
You are astonished when the gloved hands that hold yours begin to glow. Emerald light engulfs the black fabric and for a moment, it almost seems as though Toyokazu's hands are made of pure jade. In the back of your mind, you feel a vague sense of revulsion and unease, the desire to rip your hands away... Yet you know this is not a voice that you should listen to. Ignoring that defiled part of your psyche, you rest your hand in his until the glow has subsided and he withdraws his touch. The priest with the mazoku mask looks away from you, towards Chihomi.

“It is still growing,” he says. “We can uproot it.” You have never felt this relieved before in your life – not even succeeding at your gempukku compares to this. So much of the tension that had built up inside of you is suddenly washed away by those eight words.

You gladly take part in the ritual that follows. Toyokazu's chanting resumes as he begins an almost mournful liturgy, clutching the wand with the paper streamers hanging from its tip. Meanwhile, Chihomi silently directs you to rest your hands over the basin of water while she takes the bamboo ladle in her hand. The clean water is poured over each of your hands one by one, then you are invited to remove your mask, so that you might rinse your face. Though you are reluctant, you comply. Afterwards your hands are cleansed once more and all the while, Toyokazu's droning continues.

Next, the salt is sprinkled over each of your hands and you are invited to dab it across your exposed face. The wand is waved over your head throughout this esoteric rite, the streamers lashing at the air above you. The ominous prayer of Toyokazu grows louder still throughout this part of the ritual and though you are not devout, you earnestly listen to each syllable and silently join him, praying to all of the Lucky Gods for salvation from this corruption. Before long, the volume of his chanting dies down and the first stage of this rite is repeated once more, as your hands and face are cleansed with water, washing away any trace of the salt and the Taint that lingered in your soul.

To your amazement... It has worked. It feels as though a weight has been lifted from your shoulder, as though your mind is clear and devoid of any errant thoughts. Again you let out a breath of relief, carefully donning the mask of lacquered wood once more. “Thank you,” is all that you can manage to say.

>You lose three points of strife. Your strife is currently at 0 / 8.

“What we did was not a kindness, but a necessity. The Taint of Jigoku cannot be allowed to flourish, no matter what vessel it chooses to occupy.” Chihomi sounds as disinterested as ever. How many samurai has she cleansed of the Taint before now? How many has she had to kill because it was too late and the Taint had already taken root in their souls? You can only imagine. “I hope that in the future you will be able to prove to the Fortunes that you deserved this, Bayushi-san.”
>>
“Now that we have purged the corruption that lingered within you, it would be wise if we departed to rid the world of Yogo Naofumi. Unless there is anything else that you have to offer us, Bayushi-san, I believe that we are done and you can be on your way to your master.” The baritone voice of Toyokazu sounds somewhat dismissive. Suddenly, you are no longer of interest to these priests. You have told them all that you know regarding the mahō-tsukai, and now they must see about killing him. If you don't have anything important to say, then you are nothing more to them than an annoying distraction.

>Is there anything that you wish to mention to the two black-clad priests before you depart to speak with Yogo Orinosuke?
>>
>>4107576
Let's scoot. We've tested our luck and their patience enough.
>>
>>4107576
Nope. Let's leave before we slip up.
>>
>>4107576
Thank them once again, then leave. Go tell your boss what has occurred, and go get a drink with atsushi.
>>
>>4107576
GTFO time
>>
>>4107573
I mean the other option was basically becoming a Lost which I don't think anyone wants
>>
Wasn't atsushi in the cave with us?
>>
>>4107696
Nah he stayed up top
>>
>>4107576
We’re done with them, yeah.

Also, it’s kind of hilarious that the jade petal tea test itself actually fuckin’ calmed Kimiko down. I’d like to think that this is why Chihomi and Toyokazu were giving each other a look.
>>
So how do we join these guys. They seem like fun
>>
>>4107576
Nope.
>>4107635
We're not supposed to talk to anyone about it.
>>4107721
It would be exciting, speaking as a player. We'll have to see where qm goes with it.
>>
>>4107721
Probably would just involve getting noticed (favorably) by them after being rammed facefirst into more maho fuckery
>>
>>4107728
Here’s a funny scenario to imagine... say we end up in the Kuroiban, after more maho-tsukai investigation shenanigans... and then we run smack dab into another initiate... none other than Yogo Yukari.
>>
I thought only shugenja were allowed into the Kuroiban?
>>
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>>4107733
>spoiling their name
>>
With nothing else to say, you excuse yourself and depart from the shrine of Saibankan. Sliding the door open and stepping outside, you encounter a giant of a man, wearing the same all-encompassing black as the two priests. Unlike them however, a full daishō rests by his belt – he is clearly a warrior, likely serving as the yōjimbō of one of the priests. While their masks are black and red, his is black and white, carrying the face of a glowering owl. His head swivels and the gigantic eyes painted on the mask seem to fix on you. Offering a hurried bow towards the yōjimbō, you slide the door shut and immediately depart, not daring to look back at the looming samurai.

Navigating your way through the station, you speak with a dōshin to arrange a meeting with Yogo Orinosuke, to speak about this investigation one last time. You are led towards the Chief Magistrate's quarters where your presence is announced and you are ushered inside, to speak with your superior. Once again you catch him without his armour, wearing a black kimono instead – yet compared to the all-consuming darkness that the priests wore, it might as well be a shade of grey instead.

“Bayushi-san,” he says, briefly peering up from the paperwork laid across his desk. “I pray that you told our esteemed guests everything that they needed to know?”

“I did, Yogo-sama.” You speak clearly and proudly, perhaps for the first time in over a week. The weight which has pressed down on your shoulders for all of that time has evaporated, and there is no longer any presence in the back of your mind, gnawing away at your sanity. You have done your part, Yogo Naofumi shall be brought to justice and the dead of Beiden will be given the final rest that they deserve.

You are almost disappointed when Orinosuke's only reaction is a muted nod, his attention shifting back towards the papers arrayed before him. “Very good,” he says. “Unless there is anything that you wish to speak of regarding the matter, you may depart for the Traitor's Gate to assist Atsushi with his duties. The investigation is closed.”

>Speak to the Chief Magistrate about the meeting, about what the priests said to each other. Apparently this is the third incident involving corpse-stealing that they have encountered this year, isn't that peculiar?
>You're curious about how Yogo Orinosuke knows these priests. Does he have any prior experience with them? Try to coax him into talking about it. (This will require a roll using your Water ring of 2 and your Courtesy skill of 2. You will need to keep four successes to succeed.)
>Speak of the malady that you suffered from, the Taint that infested your spirit. Was he aware of it? Was that why he wanted you to speak with them, instead of doing it himself?
>It isn't wise to speak of these secretive priests, not even with your superior. Now that he knows that this corpse-stealing business is out of the station's hands, you should take your leave.
>>
>>4107787
It was spoiled much earlier in the thread, I wouldn't worry too much. It's obvious to anyone familiar with the setting that it's the motherfucking Black Watch.
>>
>>4107795
>It isn't wise to speak of these secretive priests, not even with your superior. Now that he knows that this corpse-stealing business is out of the station's hands, you should take your leave.
>>4107799
I'm not familiar with the setting though. Immersion ruined desu
>>
>>4107787
Ah... sorry. I debated about whether or not to name it, but decided it was fine since now people can’t Google them while their encounter was still in play.
>>
>>4107795
>It isn't wise to speak of these secretive priests, not even with your superior. Now that he knows that this corpse-stealing business is out of the station's hands, you should take your leave.
>>
>>4107795
>>It isn't wise to speak of these secretive priests, not even with your superior. Now that he knows that this corpse-stealing business is out of the station's hands, you should take your leave.
>>
By the way, Fudo, I REALLY enjoyed this encounter. The character writing was great, and it was tense as all hell, hahaha.
>>
>>4107795
>It isn't wise to speak of these secretive priests, not even with your superior. Now that he knows that this corpse-stealing business is out of the station's hands, you should take your leave.
Not our problem anymore thank the Fortunes. Maho shit should really be left to the shugenja to settle.
>>
“There is nothing else, Yogo-sama. Thank you for your time.” Bowing before Yogo Orinosuke, you turn to depart and for once, you are satisfied. There is nothing else that you have to say to him, nor is there any criticism that he can offer you. Perhaps perfection was not accomplished – the darkest secrets of Yogo Naofumi's estate remain undiscovered and some of the corpse-thieves might yet live, having escaped justice, this is true. Yet you discovered enough to indict the shugenja in the eyes of those black-clad priests, and you slew enough of the thugs to deter any survivors from breaking the law again. The investigation was a success, and that is enough.

And next time, you will do even better.

And next time, you will do even better. Gathering everything that you need, you make your way out of the station and through the streets of Beiden. Before long you arrive at the Traitor's Gate, joining Atsushi and the other dōshin. The rōnin seems relieved by your return, though he makes the mistake of asking you about your encounter with these priests. He is disappointed by your insistence that you cannot speak of it, but he eventually accepts it. Towards the end of the day, he even makes a comment about your condition, and how glad he is that it has improved.

When evening falls and your work at the Traitor's Gate is complete, you set about barring the gate to prevent any travellers from entering or leaving the city of Beiden. Just this once, you're the one who suggests that you should celebrate the end of this investigation, with a drink or two – once you have attended the debriefing at least. Eager to take advantage of any excuse to immerse himself in sake and shōchū, Atsushi gladly accepts. And so the two of you make your way back to the station, walking through the monsoon rain that pours down from the heavens. Yet even though the weather is miserable, you can't help but feel that it could be a lot worse.
>>
… And that's where I am going to interrupt this session with an OOC interlude.

Due to a combination of work and a lapse in motivation, this first half of the session took far longer than I planned for it to. I wasn't all that happy with it, but I feel like I managed to get it back on track towards the end. It's the second half of the session that I have been looking forward to for over a month now.

However, this thread's on page 6 and it's dropping lower and lower. So if I start the next half of this session now, the thread will inevitably slide off of the board before I'm able to finish it. This leaves me unsure as to how I should continue this, so I'll provide a few options.

>End the session here and allow for experience points to be spent. I will start Session 5 in a week or so, giving people the time to enjoy other quests and giving me the time to plan out the next session in greater detail.
>End the session here and allow for experience points to be spent, but I will start Session 5 as soon as possible with a new thread, maybe after a day or two. That way, I'll have the time to compile at least some notes.
>Continue with the session and make a new thread once this one is close to sliding off of the board. This way, we'll save all of the experience points so that we can spend them in one big load at the end of the session, rather than worry about how we should spend them now.
>>
>>4107904
>>End the session here and allow for experience points to be spent, but I will start Session 5 as soon as possible with a new thread, maybe after a day or two. That way, I'll have the time to compile at least some notes.
Here seems like a good place to stop narrative-wise.
>>
>>4107904
>>End the session here and allow for experience points to be spent. *Aim* to start the session again in a day or two, but if you're feeling overwhelmed go ahead and do it in a week.

I think this is actually pretty satisfactory as a narrative arc of a session in-and-of itself -- a huge investigation from Kimiko, grueling and dangerous like none before.
>>
>>4107925
Supporting this.
>>
>>4107904
>>>End the session here and allow for experience points to be spent. *Aim* to start the session again in a day or two, but if you're feeling overwhelmed go ahead and do it in a week.


so odds on yokai bro being tainted too?
>>
>>4107904
this>>4107925

Take your time man, there is absolutely no worse feeling than burnout and feeling obligated to continue. I speak from experience
>>
>>4107904


>End the session here and allow for experience points to be spent. I will start Session 5 in a week or so, giving people the time to enjoy other quests and giving me the time to plan out the next session in greater detail.

yay for detail and boo for burnout
>>
>>4107974
The fact that he's actually very encouraging in tone in the statements I suspect were actually his (during the dream, and the final piece at the end) means that even *if* youkai can actually be Tainted (I don't actually know quite enough about the theology to say, despite spoiling the name of the spooky scorpion maho delet men earlier) I doubt that he is. He doesn't appear to be opposed to maho, however, as we see from the dream, but perhaps merely as a tool for Kimiko's power.
>>
>>4107983
That wasn't the post I meant to reply to. I blame maho for this.
>>
>>4107910
Switching to
>>End the session here and allow for experience points to be spent. *Aim* to start the session again in a day or two, but if you're feeling overwhelmed go ahead and do it in a week.
>>
>At the end of each session, we allocate the experience points that Kimiko has gained over the course of the session.

>In the case of this session, she has earned 8 experience points, which may be spent to improve her. Any unspent experience points will be saved. Currently, she has 1 experience point saved from previous sessions.

>Please choose how you would like to spend her 9 experience points, out of the following options:
>>
>Spend 2 experience points to raise her Theology skill from 0 to 1. This will be used for knowledge about religion and magic in Rokugan.
>Spend 2 experience points to raise her Tactics skill from 0 to 1. This will be used for strategy, acting first in skirmishes and defending against attacks.
>Spend 2 experience points to raise her Meditation skill from 0 to 1. This will be used for maintaining control over her mind and attacking first in duels.
>Spend 2 experience points to raise her Survival skill from 0 to 1. This will be used for handling animals and the wilderness of Rokugan.
>Spend 4 experience points to raise her Culture skill from 1 to 2. This will be used for knowledge about Rokugan's culture and important figures.
>Spend 4 experience points to raise her Government skill from 1 to 2. This will be used for knowledge about Rokugan's laws and bureaucracy.
>Spend 4 experience points to raise her Sentiment skill from 1 to 2. This will be used for social interaction with Kimiko's lessers.
>Spend 4 experience points to raise her Martial Arts (Melee) skill from 1 to 2. This will be used for fighting with a melee weapon.
>Spend 6 experience points to raise her Command skill from 2 to 3. This will be used for empathy and determining the emotions and sincerity of other characters.
>Spend 6 experience points to raise her Courtesy skill from 2 to 3. This will be used for social interaction with Kimiko's equals and superiors.
>Spend 6 experience points to raise her Skulduggery skill from 2 to 3. This will be used for sneaking, picking pockets, opening locks and other such things.
>Spend 9 experience points to raise her Earth ring from 2 to 3. This will be used for reasoning, endurance and restoration, and will make Kimiko more durable both physically and emotionally.
>Spend 9 experience points to raise her Water ring from 2 to 3. This will be used for charm, perception and adaptation, and will make Kimiko more emotionally durable as well as more aware.
>Spend 9 experience points to raise her Void ring for 2 to 3. This will be used for enlightenment, spirituality and the supernatural, and will raise Kimiko's void point limit.
>Spend 3 experience points to acquire the Cleansing Rite technique. This will allow Kimiko to cleanse herself and others of spiritual contaminants, but demands a Theology (Void) roll that requires three successes.
>Spend 3 experience points to acquire the Cadence technique. This will allow Kimiko to communicate wordlessly with other characters who possess Cadence. If you pick this, so will Atsushi.
>Spend 3 experience points to acquire the Illuminate the Way technique. This will allow Kimiko to agitate the targets of her Fire rolls, lowering their defences against certain techniques while making them act faster in combat.
>Spend 3 experience points to acquire the Truth Burns Through Lies technique. This will allow Kimiko to immediately identify any holes or loose ends in any stories, testimonies or explanations that she hears.
>>
And a quick note about the Illuminate the Way technique, you currently have no techniques that would benefit from those lowered defences – but there's a good chance of you acquiring them in the future.
>>4107974
Any potential burnout is significantly diminished as of today. The encounter with the priests was revitalising, and I'm pumped for what's coming. Finally, we're getting to the “plenty of samurai drama” that the OP promises.
>>
>>4108043
>Spend 2 experience points to raise her Theology skill from 0 to 1. This will be used for knowledge about religion and magic in Rokugan.
Not only is this going to be useful if we run into maho again, but Kimiko HAS in fact been dealing with heavy theological shit, so it would be odd if she *weren't* more skilled with it now.

>Spend 3 experience points to acquire the Truth Burns Through Lies technique. This will allow Kimiko to immediately identify any holes or loose ends in any stories, testimonies or explanations that she hears.
just a good idea for our investigative prowess

>Spend 4 experience points to raise her Martial Arts (Melee) skill from 1 to 2. This will be used for fighting with a melee weapon.
Would be nice to kill shit just a bit better, so we're not falling behind Atsushi in combat.
>>
>>4108058
Supporting
>>
>>4108043
>>4108058
this
Het QM can you give us mission ratings/10 for each thread we've done so far?
>>
>>4108043
>Spend 3 experience points to acquire the Cadence technique. This will allow Kimiko to communicate wordlessly with other characters who possess Cadence. If you pick this, so will Atsushi.
>Spend 3 experience points to acquire the Illuminate the Way technique. This will allow Kimiko to agitate the targets of her Fire rolls, lowering their defences against certain techniques while making them act faster in combat.
>Spend 3 experience points to acquire the Truth Burns Through Lies technique. This will allow Kimiko to immediately identify any holes or loose ends in any stories, testimonies or explanations that she hears.
>>
>>4108058
+1
>>
>>4108056
By the way, Fudo, I hope you don't mind if I provide a little bit of feedback. While I have definitely loved the quest, the character exploration and the fleshed-out exploration of the setting have both really been fantastic, the fact that the character writing is such a major draw actually has me thinking that Kimiko should probably be receiving more stress out of combat. We're missing a lot of the system's handing-out of strife, and the best-of-3 system with void points means that it's fairly rare to fail rolls, which means that strife largely has just come from IC moments, but it's been handed out rarely enough thus far that it's only ever really tipped over when combat has been involved. I'd like to see Kimiko be more at risk of becoming Compromised or having to Unmask in front of someone like Atsushi -- I think it would provide an interesting way to develop her character and relationships. We also now have enough tools to reduce strife that I think you can also afford to be pretty liberal with it.
>>
>>4108070
I won't explain the reasons behind the scores, but I can give you an idea of how much stuff you were able to figure out and discover.
>Session 1
8/10.
>Session 2
8/10, with an isolated instance of 0/10.
>Session 3
5/10.
>Session 4
6/10.
>>
>>4108043
>Spend 2 experience points to raise her Theology skill from 0 to 1. This will be used for knowledge about religion and magic in Rokugan.
>Spend 4 experience points to raise her Martial Arts (Melee) skill from 1 to 2. This will be used for fighting with a melee weapon.
>Spend 3 experience points to acquire the Cadence technique. This will allow Kimiko to communicate wordlessly with other characters who possess Cadence. If you pick this, so will Atsushi.
All of this is narratively logical and also useful.
>>
>>4108096
Not meant to be an excuse but considering Orinosuke seems to want to give us as little assistance as possible in order to test us I'm not that surprised at our recent performances
>>
>>4108096
and this one?
>>
>>4108108
This is Session 4 anon
>>
>>4108096
LOL 5 outta 10 on Session 3 makes sense... 6 out of 10 makes sense here too. I was kind of inconsistent on whether to push for thoroughness or cautiousness, though, admittedly, since for me the hoard of corpses with masks was kinda the golden bullet. I'm gonna look to see what the 0/10 in Session 2 is, though...
>>
>>4108096
>>4108116
I'll always be curious about what mahofuckery we would've found past that ward.
What was session 2 again?
>>
>>4108088
That's fair criticism. Part of me like to avoid slapping down strife out of nowhere. Most of the time, I prefer it when the players get choose when they suffer or lose strife, when they have to make a roll and so on. Player agency is important to me, so it feels a little cheap to slap Kimiko with strife unless it's an important narrative event or the players have chosen to receive it.
At the same time though, you're clearly familiar with L5R 5e so you're aware of how much easier it is to gain strife in the default system. You make a valuable point, it's far too difficult to gain strife with the modifications that I've made to the rules, and the rolls have been a little too easy. I might need to ramp up the target numbers but more importantly, I do need to get over my qualms about strife and hand it out more liberally.
>>
>>4108116
Session 2 was Kimiko's time in the village. I think the 0/10 was on discovering Yukari spying on us and making accusations before Tetsunori flat-out told us.

>>4108127
Haha, I'm acting more familiar with it than I actually am, I've mostly just read through Memories of a Stone Wall a few times, skimmed the book, and read up on the setting, but I DID read up on strife, at least.

Here's one way to look at it, though, I suppose... more than merely being consequences and something to manage, strife is also a narrative tool, right? I'd argue that it's one of the main obstacles the system presents, in order that the characters in it might grow through their response to, or failure to respond to, it. In this case, perhaps strife should be something that we have to manage the consequences of (and therein comes the player agency) rather than strictly being able to manage it completely.
>>
>>4108138
The day I actually quote the correct posts will be a miracle, apparently. I was meaning to answer >>4108126 rather than quote myself.

(Also, since Memories of a Stone Wall is a 4e story, it only even provides a little bit of expectation management and doesnt even give me 5e knowledge, so im EXTRA not-as-versed-as-i'm-acting hahaha)
>>
>>4108138
>>4108145
Ah, yeah. I remember that.
But the wards. The wards anon, what do they mean!? What did we miss!?
>>
Going with:
>Spend 2 experience points to raise her Theology skill from 0 to 1. This will be used for knowledge about religion and magic in Rokugan.
>Spend 4 experience points to raise her Martial Arts (Melee) skill from 1 to 2. This will be used for fighting with a melee weapon.
>Spend 3 experience points to acquire the Truth Burns Through Lies technique. This will allow Kimiko to immediately identify any holes or loose ends in any stories, testimonies or explanations that she hears.
This leaves Bayushi Kimiko in a pretty balanced spot, in terms of skills as well as rings now. She's only lacking in trade skills like Commerce, Labour and Survival and artisanal skills like Aesthetics, Composition and Smithing, and none of those are particularly important to her duty yet. She's rather versatile.

In addition, Bayushi Kimiko makes the following gains before next session:
>You gain three points of glory. Your glory is now 53.
>You gain 1.2 koku. You currently have 11.76 koku.

So, thank you for participating in Session 4 of L5R: Pursuit of Greatness and hopefully I'll have the next session up a couple of days, as people seem eager to continue. If you have any criticism about the quest or any questions about Rokugan, go right ahead.
>>
>>4108605
Only criticism was once again limited interaction with equals. Most everyone was either well below or we above us again.
>>
What would have happened if we told them the whole truth?
>>
>>4108138
>>4108415
The mucking about with the merchant is what dropped it from a 10/10 to a 8/10. The 0/10 was something else.
>>4108725
Yeah, I had hoped to sort that out. Hopefully it'll be fixed soon
>>4108843
You'll never know..
>>
>>4108858
How hyped should we be for the second half of the session/10?
>>
Buddy Cop adventures with Yogo Yukari when?
>>
>>4108868
Never hype yourself up for anything. Always go in with low or no expectations and you'll hopefully come out of the other end having enjoyed it. I'm hoping that it'll be enjoyable, but I won't promise anything.
>>
It's been a couple of days, so let's go.
>>4112894



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