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File: House Shryke.png (128 KB, 608x719)
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Hello everyone!

This is a quest based in the ASOIAF universe which follows a captain of a free company that has recently been given dominion over Stormgrave, an island near Dragonstone. Ser Aurion Shryke is a common-born man with a natural affinity for leading men and making friends. It is currently the year 283 just after the Sack of King's Landing.

Quest resources including character sheets can be found here:
https://drive.google.com/drive/folders/1Ot_VGz9iDVmO1neVhGQMOs9h2G9Hd7nb?usp=sharing

I try to update twitter on run times/important votes here: https://twitter.com/CormaicB

Previous Thread: >>4060119

Now, let's get started!
>>
“I’m sure you have many questions, my lord,” you break the silence permeating the solar. Lord Lewys Lydden says nothing, only looking between you and his daughter with clenched jaw.

You go to continue, but he chooses this moment to speak at last. “Questions. I thought my only daughter cut down by the Dragon’s men. Instead I am stopped at the end of a war council by a Stormlander of all people to be told she is waiting in the last place she should be after gallivanting about with a glorified pirate. If you were not keeping track, this was but minutes ago,” he grinds out.

“Neither of us intended to cause any slight, my lord,” you say carefully. “I left my own battle preparations at Duskendale to ensure you could be reunited with Lady Cerelle. This couldn’t have been accomplished faster than it had.”

He takes a breath, pointedly ignoring Cerelle now. “I suppose you will be wanting a reward then. Worry not, sellsword, you will have your coin. You may leave.”

You look to Cerelle. She stares straight ahead at the far wall with tears rolling down her cheeks.

“I don’t seek coin, my lord. I seek your daughter’s hand,” you try.

He looks to you as if you were one of his smallfolk tilling his fields. “For one of your birth, you impressed today. You did not sully my daughter’s honor with crudity and instead credited her beyond expectation in front of mine own liege. You went further and backed our position from council in front of our new allies who tolerate you for whatever reason. I know not how you knew, but it was useful all the same. Do not squander your favor on insulting requests,” he says with cold fury.

Cerelle reels back as if struck. “Father---”

“You will be silent, daughter. I care not for whatever you’ve read in some filth novel. You will wed a suitable man of proper birth, not an upjumped sellsword. He has nothing to offer,” Lord Lewys says to her.

“I have another two regiments as well-equipped as the men you’ve seen. I have even more upon my island. And I have ships,” you point out.

“Ships, you say? Do you need a map, boy? Deep Den is landlocked. I know not of the quality of your men, but I would rather trust in mine own knights. You also have nothing I could care to trade for at such a distance. I’ve humored you enough. Be on your way back to your rock. I will send along the coin,” he dismisses you.

You stand, unsure of just how far you are willing to go. Men have dueled over far less insult than offered here. The urge to humble him is strong… but a glance to Cerelle is enough to quell your urge to throw your relationship with her in the man’s face. The vacant look of defeat upon her is crushing and you see no reason to make this worse. There is nothing more to be said here without making matters worse for her. And so, you turn and walk away…
>>
>>4100031
The tavern isn’t overly crowded. A good chunk of the remaining smallfolk of the city have been keeping to their homes rather than venturing out to the places where soldiers may frequent. Lucky for them, someone saw fit to evict the vast majority of the Westermen to the tourney grounds outside the walls and many of the men from other regions less responsible for the Sack would be deep in the Stormlands by now. You and your men took the long table of the common room. A look your party of seven armed and armored men led by two angry dragonseeds was enough to allow for a wide berth.

To the mixed gratitude and nervousness of the barkeep, your group has been drinking enough to make up for the sparse patronage. Not for the first time, you wish for the rum stored in your flagship’s cabin over the diluted ale provided.

“What do you want to do, brother?” Vaeron asks as a serving girl comes by with another round.

“Nothing I can do right now without ruining her life,” you respond.

He sighs. “Don’t take this the wrong way, Aurion, but why fucking care what these highborn think? Serious question, I just don’t get it,” he adds to your glower.

“They make the rules here, not us. This isn’t Essos,” you point out.

“What rules? I’m just not seeing it, brother. What do you gain from lowering yourself for them? A trade deal, a wedding? You don’t need it. It’s not as if they can take Stormgrave from you. Worst that I can see happen is you don’t get invited to some shit feast. My advice? Make your own rules, your own fate. Just as we have the last ten years,” he says. “We could treat with whoever we wanted in Essos and it should be no different here. No need for lowering ourselves beneath our supposed betters who can’t fight worth a shit anyway.”
>>
>>4100040
“I have a House of my own to concern with now. I can’t speak to trade and the like, but I do know I need an heir of my own,” you point out.

“Just so. But does it have to be her? This Cerelle? Is she worth your pride? To be disrespected by a lord of rapists and looters? She’s fine enough to look at, but so’s the wench who brought the ale.” He’s still not over the business with the Sack.

“Beneath and Above know there are others,” he continues. “You’ve the Celtigar girl moping about for one. If she brings too little or’s not your type then look elsewhere. The turtle lord, Estermont is it? From what you’ve said, I’d say he owes you a fucking apology if nothing else. Have him sweeten the deal with someone worth looking at. If not him then why not your fat friend Manderly? Any girl he knows must have big teets. That’s worth something, yeah? That’s just what I can think of on this side of the sea. Well, other than ---”

You shoot him a warning look. He sighs. “Just saying you’ve options is all. Up to you what you want to do next. If you love this girl already, then far be it from me to stop you. If you’ve any doubts, then you’ve other options to consider. Hells we’ve not even been home yet.”

>You’re tired of dealing with these highborn and their contempt. Link up with Eddison in the morning and sail for Duskendale. You’ve more important concerns.
>Seek out Estermont first. You have words for him.
>Try to gain another audience with Lord Lydden.
>Something else.
>>
>>4100044
Nothing to do for it. Pick up Eddison, and head on to Duskendale. We are done here, like it or not.
>>
>>4100044
>>Try to gain another audience with Lord Lydden.
Whatever
>>
>>4100044
>>You’re tired of dealing with these highborn and their contempt. Link up with Eddison in the morning and sail for Duskendale. You’ve more important concerns.

We'll give it another shot after we've proven ourselves yet again in Dragonstone
>>
>>4100055
I agree with the sentiment, and if the opportunity presents itself, then yes, take it. But Lydden is probably going to go the Westerlands, and he is going to stay there. Indefinitely. You heard him, he doesn't have any ships; he probably isn't going to be taking part in the capture of Dragonstone. While I wouldn't count on it, this could be the last time we see either of them. Counting or hoping otherwise is foolish, considering how far away our respective seats are.
>>
>>4100044
>You’re tired of dealing with these highborn and their contempt. Link up with Eddison in the morning and sail for Duskendale. You’ve more important concerns.
It's time to go better ourselves.
>>
>>4100044
>You’re tired of dealing with these highborn and their contempt. Link up with Eddison in the morning and sail for Duskendale. You’ve more important concerns.
>>
>>4100052
Not that I am opposed to it, but I wonder if we can pester him so much that he challenges us to a duel or something. Still, my vote is for leave.
>>
After home our next priority should be the deserters
>>
>>4100061
That's all true enough but I didn't mean to prove it directly in front of his eyes. I was more referring to getting our name out there in front of more important people. If we start earning glory and praise in front of the top dogs by going into battle for them again, we may be in with more of a chance.

Maybe not, but it's worth a shot
>>
>>4100044
>>Seek out Estermont first. You have words for him.
We should have a council with the future king if we can get the chance before he takes the throne to talk about our house and make an impression. There will likely be MUCH fewer chances of doing so in the future.
>>
>>4100078
Oh, okay, that is reasonable. Probably the best course of action is just that; do as well as we can for ourselves, and take everything we can get.

>>4100066
+1 to this.
>>
>>4100084
+1
>>
Before we get going with everything do we got any xp
>>
Writing for Duskendale.

>>4100124
I'll save that for the end of the night.
>>
>>4100084
This
>>
You could press on for another audience with Lydden or Estermont, but you won’t lower yourself any further by seeming to wait on their beck and call. In any case, any sort of audience with this new Baratheon King will have to wait in any case. Rumor has it he had a falling out with the Stark lord over a woman and takes no visitors. No doubt there’s a good story there, but it’ll need to wait for another day.

“We are done here. Drink your fill lads. We sail for Duskendale on the morrow. It’s been too long since we’ve been home. We sort things there and then find our old Yunkish friend,” you announce to a chorus of banging cups.

Your men need little encouragement to drink their fill and enjoy the chance to cut loose. Veterans all, not one present hasn’t boarded a ship hungover before and past experience is hardly a deterrent to such men. You wake up with head still spinning near the hearth of the tavern in the early hours of the morning and stumble outside to piss upon the wall. The others groggily find their feet and you make way back to the waiting ship. Eddison is already waiting upon the docks.

“You look how I feel,” you call out in greeting to the pallid lordling.

He shakes his head. “Half the manse is burned out. The corpses have been carted off, but the Westermen took their price out upon the grounds. It will take me quite some time to rebuild. How fared your meeting?”

You motion to your disheveled state as if that explains it all. “Apparently I’m a ‘glorified pirate’ among other things.”

“I am sorry to hear that, Captain,” he says with a sympathetic wince.

“I’ve heard worse. We’re off to Duskendale if you are joining us,” you shrug.

He shakes his head. “I will remain here. There is too much to be done. I only ask that you pass on my regards to my mother and sister.”

“Done,” you clasp his arm and slap him on the back to his surprise, jostling the beleaguered lordling before boarding your ship.
>>
>>4100167
The ride back quickly turns into a shift between jesting and puking for you and your men both. The combination of hours of imbibing pisswater ale and choppy seas makes for a rough journey yet it is also inexplicably cathartic. Thankfully, your trip is mercifully short given the currents’ tendency to trend seaward from bay to gullet.

Janesa, your ever-harried seneschal and company paymaster, meets you upon the dock with a disapproving look mostly towards her husband. She’s seen him in such a state before and while normally fairly indulgent to his whims, she has been bearing the brunt of dealing with the recruitment drive that he suggested. Upon a brief telling of your troubles, she actually wraps you in a sympathetic hug while Vaeron looks on in abject disbelief. The shit-eating grin you give him over her shoulder only adds to your sense of satisfaction. She would normally blame you over him, but you’ve been handed a rare chance to avoid a lecture.

You’ve little to do personally aside from walk around your commandeered partition of the town and boost the morale of your men while preparations are made towards departure for Stormgrave. If you so desired, you could try to speak further with your few allies. There is admittedly little to discuss with Lord Manderly other than Vaeron’s comments on a possible bride, but it may be too soon to get into such dealings with him yet, especially with your lingering feelings towards Cerelle. Other than him, the two Celtigar women are still residing at the inn. Lady Constance is a friend of sorts, you think. Perhaps she may be able to offer some advice if nothing else, though it may be a touch awkward to speak too plainly of your relationship troubles.

>Try to meet with Lord Manderly.
>Meet with Lady Constance.
>Sail on for home. You don’t want to discuss the inevitable topics with either.
>>
>>4100171
Pass on the news to Lady Constance, but don't involve her any further in our affairs. Once that is done; >Sail on for home.
>>
>>4100200
This
>>
Don't know if you answer this but what other stats will you buff/grant special perks if we get the high enough
>>
>>4100171
>Meet with Lady Constance.
We need to at least tell her that her brother remained in King's Landing. See what her family's next move is. I would assume they would go back there to join him
>>
>>4100171
>>Try to meet with Lord Manderly.
>>
>>4100233
Really? The manse is burnt out. There is no one in the city to offer protection to the Celtigars (and the single survivor of their household, the nearly-raped serving girl). Here they are safe, fed, comfortable. If they have any sense, and they seem to, they will stay here, until either their manse has been rebuilt, or the situation in Duskendale becomes otherwise untenable to them.
>>
>>4100171
>>Meet with Lady Constance.
>>
>>4100200
>>4100208
>>4100233
>>4100243
>>4100254

So if I'm getting this right, we have 2 for meeting with Constance as per the prompt (meaning Cerelle would be mentioned) and 2 for only passing on news of her brother.

Unless I'm wrong (please correct me if so) then I need a tiebreaker.
>>
>>4100171
>Meet with Lady Constance.
>>
>>4100264
>>4100276
Cool, thanks. Writing!
>>
>>4100250
But if we leave, who is here to sponsor their stay? They are basically here on our dime. The only male left of this branch of the family is now in King's Landing.

So their options are really
1. Come with us
2. Go to constance's Uncle
3. Go to Eddison
>>
>>4100317
Taking them with us isn't a bad idea, but unless I misunderstood, we aren't paying for lodging, we took it, by right of conquest. So long as Manderly occupies the town, no one is going to question any of the occupants, at least, it seems to me. After the occupation leaves, then there will be some call for payment probably, but Manderly will probably sit in Duskendale until the Dragonstone campaign is being planned out in Kings Landing, which is going to be a while. I'm sure they have options.

We can tell our Paymistress to leave something for them, if they are unwilling to come with us right now.

The uncle is in Dragonstone, surrounded by an enemy fleet. I don't think they are going to see him. Incidentally, I just realized that if we were to make a point of "accidentally" killing Lord Celtigar during the taking of Dragonstone, it would be a perfect way to resolve all of the issues that the family is facing. And place a friendly head on a local family.
>>
You repack your sea bag from your room in the inn and make ready to depart. The room has been left untouched since you last used it and you can still catch Cerelle’s linger scent along with a stray strand of golden hair upon the pillow. It’s enough to harden your heart. There is little reason to remain here longer than necessary. Your homecoming is long overdue. Just one last courtesy to pay…

You knock upon a door down the hall and are greet by Lady Constance after a few moments’ wait. Her violet eyes are red-rimmed, from crying or lack of sleep you don’t know. “Captain Aurion, I did not expect you back so soon,” she says with a mustered smile.

“I’m afraid King’s Landing isn’t a place I’d like to linger in, my lady. Nor is Duskendale, as it happens. I sail with my fleet for Stormgrave. It has been too long. I merely wished to pass on some news as your brother has asked me to pass on his regards. He plans to remain in the city to begin work on repairing your family manse. It seems to have suffered some damage since our departure,” you say.

“Ah. It troubles me to hear he must bear such a burden alone. I cannot be certain, but I believe my mother will wish to remain here in Duskendale for now. It is close enough to both Eddison and Claw Isle if we so wish to journey towards either,” she explains.

“Fair enough, my lady. Though I’d say Eddison doesn’t seem to want you to return to Claw Isle. He spoke of striking out on his own and we’ve discussed partnership of a sort. I’m sure we will meet again. Until then, best of luck,” you say with a slight smile as you make to leave.
>>
>>4100355
“Ser Aurion? Are you well?” she asks with concern.

“It’s nothing concerning, my lady. My plans in King’s Landing simply did not go as expected. These things happen,” you answer.

“Is this because of Lady Cerelle?” she asks before realizing herself. “My apologies, I do not mean to pry. It is only that I have seen the way you both have looked to each other.”

“You would be right, my lady. I met her father by chance and asked for her hand. It went poorly to say the least,” you acknowledge.

“Oh,” she covers her mouth in surprise. “I had no idea… I am truly sorry. This may seem strange to you, but in truth I never quite understood why she was a handmaiden to Queen Rhaella. If you did not know, there is a sort of tradition for the Queen to attempt to make favorable matches for her handmaidens. For myself and my companions of the Riverlands, this was a great boon to our families as we were not amongst the highest in status. Then there was Lady Desmera Gargalen who was present only as a sort of favor to Princess Elia… a complicated story… and Lady Cerelle herself. She was always so distant that I had honestly expected her to have been betrothed already. It is quite possible that her lord father may already have some sort of designs in mind.”

“Hmm. He mentioned little in that respect, but it’s possible. I hadn’t known of this tradition though it all does sort of put the Queen’s words to me in perspective,” you say.

“Queen Rhaella’s words?” Constance asks in surprise.

“Aye, we spoke upon the voyage and she said she wanted to introduce me to her handmaidens. That would be you and your friends then. Said some would make fine matches but that I shouldn’t reach too far. Seems like I only listened to the half of it,” you say with a grin.

She blinks, unsure of what to do with the implications of your words.

>Bid her a good day and be on to the ships
>Invite her and her mother to join you as your guests on Stormgrave.
>>
>>4100358
>>Bid her a good day and be on to the ships
>>
>>4100358
>Bid her a good day and be on to the ships
>>
>>4100358
>>Bid her a good day and be on to the ships
>>
>>4100358
>>Bid her a good day and be on to the ships
>>
>>4100358
>Bid her a good day and be on to the ships.
>>
>>4100363
>>4100375
>>4100376
>>4100390
>>4100405
You opt to bid her a good day and make for the ships before things with her can be complicated any further. You’ve more pressing concerns right now.

The journey to Stormgrave, your new and old home, is tense. Your small fleet sails dead east after breaking past the rocky southern cape of Duskendale’s bay. Given the near-complete naval dominance of Dragon loyalists in the bay, your safest route is over the open water of the Gullet. This takes you past the island of Driftmark, even larger than Dragonstone itself. Its masters, House Velaryon, are well-known as the naval power in the region, so the potential for conflict is high. You do spot ships in the distance on a few occasions, but they make no attempt to engage. Four warships make a less inviting target than the occasional merchant or supply cog. You would do the same as them under ordinary circumstances.

You switch watch with Malaq at nightfall and tell him to break southwards in the waters just past the tip of Sharp Point. Sure enough, the rocky peaks of Stormgrave’s northern tip raise up in the distance by midmorning. Knowing the castle to be upon the eastern face, you signal for the fleet to sail in that direction. There is a nice enough cove on the opposite side, but it would be best to tend to the castle first as they were supposed to have received a raven heralding your dominion over the island. That, and the hamlet on the cove is a reckoning all of its own for both you and Vaeron. You didn’t leave on the finest of terms…
>>
File: Stormgrave.png (1.61 MB, 1374x796)
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>>4100423
Okay, that's it for tonight! Gonna push back the exp stuff another day to tally things up better. We will dive into Stormgrave tomorrow too. It's the island shown to the east of Sharp Point on the map above, though I picture it as being slightly bigger than the scale shown. Here's a rough map of the island itself. You will essentially have control over the eastern half of it with the castle and farmland to begin with. As for the rest, well, we will get to that...

Now, there is one more thing I wanted to put to a vote. There was some sporadic discussion last thread over the possibility of Aurion having fathered a child. IC he would not be aware of this one way or another yet as such a thing would've occurred just before he left, but I'd like to break from the norm a little and leave this last final background touch to you guys. Basically, if he did father a child before departing, then the child would be close to ten years old. Their legitimacy/bastardy would be vague and very dependent on what Aurion wants to do about it. The mother would still be alive, essentially a minor alteration to a character I would be introducing anyway. Again, the status there would be dependent on what Aurion wants to do about it. This is the only opportunity that I intend on offering for Aurion to potentially have an heir that could be interacted with in a meaningful way for the next several years in quest. Your choice. Child or no child.

>Yes
>No
>>
>>4100439
>>No
>>
>>4100439
>No
>>
>>4100439
>Yes

Imagine choosing to play as a dragonseed sellsword captain and then picking the most boring options at every turn. I'd like at least one quest to involve grooming an heir that isn't still breastfeeding.
>>
>>4100458

+1
>>
>>4100458
don't agree with the first part. But I really enjoy the thought of the 2nd one.
While he may not ever be an heir, we could groom him well to be the Arms master and as strong a fighter as Vaeron and as good a leader as ourself. Military commander type that fights from the front as his dad.
>>4100439
>>Yes
>>
>>4100439
>No
>>
>>4100439
>>Yes
>>
>>4100439
>No
Not really interested in grooming an heir or dealing with bastards at the moment.
>>
>>4100439
>yes
>>
>>4100502
It's the only opportunity to have the option to even consider having an heir. You may not want to now but what about in a few threads when we are stuck with some pregnant woman or a newborn that can't speak? Idk why people wouldn't vote yes and at least see whatever plot Boggs is working with here. Having an older heir was the best part of House Harrock and no quest has touches it since aside from Victus in Malroy which again is maybe one of the best characters.
>>
>>4100439
>No
It's settled at character creation. Bastards are boring. If we somehow die (doubt it, we have 4 endurance) then let our bro Vaeron inherit everything.
>>
>>4100439
>No
>>
Boggs you might want to archive the house gen thread before its gone.
>>
>>4100439
>>No
I would be tempted if the bastard is a daughteru to protect but anons don't like girls.
>>
>>4100439
>No
>>
>>4100439
>Yes
>>
>>4100439
>No
I don't trust Anons
>>
>>4100439
>No
>>
>>4100439
No
>>
>>4100439
>>No
>>
>>4100439
>yes
Anons there's no way that girl isn't pregnant, stop being so boring and man up
>>
>>4100860
I didn't fully read, no cerelle but a random person, still yes
>>
>>4100860
Imagine being me and completely misreading something and being a cunt about it. Sorry mate, my bad
>>
>>4100439
>No
Pass. Bastard(s) may exist, but there are more important and interesting plots to explore right now. Add even more shit on the pile of our ancestry to be used as arguments against us? No way.
>>
>>4100439
>No
>>
Ok, that's a strong lead. I'm calling it for No. Don't worry, there's always Cerelle.
>>
>>4100927
We're going to be the first man into the breach and win her hand.
>>
>>4100927
I would vote Yes for this bastard. Much more interesting
>>
>>4100989
Little late champ
>>
>>4100927
Good. That wasn't a plot line I was particularly interested in.
>>
>>4101005
Or is it...
>>
>>4101048
I think so yeah

>> I'm calling it for No.
>>
After reading the discussion and justifications more closely, I think there may have been a little too much fixation on the word bastard there. The vote was for a child that could have realistically functioned as a serious heir with some mild creativity, that would only be seen as a bastard if you so choose after learning more IC. If it were simply about an ordinary bastard, then I would not put this to a vote at all. That sort of backstory stuff is and always has been at QM discretion and for good reason. Any less and we would be left with a boring story guided primarily by metagaming. I only put this particular scenario to a vote because potentially choosing an heir has more widespread ramifications than having illegitimate children and not exactly negative ones at that. I'm fine with leaving the vote open until later if this has lead to any confusion. If the results don't change, then that's fine too. I just want you all to have the right idea of what this was really about.
>>
>>4101117
>functioned as a serious heir with some mild creativity

It literally only takes the Lord (his father) going "I legitimize my bastard and consider him my true born son". Boom, nigga is family now
>>
>>4101123
Only kings can do that though you could try calling in a favor with the King. By mild creativity I actually meant claiming you were married to the mother at the time and then either A: are still married or B: pay her off to stay out of the heir's life, pretending she's deceased and keeping yourself functionally single. In either of these cases, the child would be regarded as trueborn. If neither of those options are palatable, then you could move on and say the child is a bastard. A neat perk of being commonborn is that there aren't exactly any records of your past life.
>>
I Vote yes to the Heir, lets do this!
>>
>Yes

I’m okay with a girl but not totally sold on it being an heir. A slightly older child to mentor. Maybe someone that can sail around with us in a few years.
>>
>>4101256
>>4101333

The votes have been called. It's a no.
>>
>>4101346
>I'm fine with leaving the vote open until later if this has lead to any confusion. If the results don't change, then that's fine too. I just want you all to have the right idea of what this was really about.

Loving the gatekeeping. How many IPs did you need to use?
>>
>>4101409
Its a pretty large vote for no and I personally don't want to deal with a bastard problem right now maybe Boggs can write one up later down the line when we have everything we want the then gut punch us with it
>>
>>4101415
Boggs said it wouldn't be a bastard. Still won't vote yes unless it's a girl though.
>>
>>4101415
It's a pretty large vote for both yes and no. Suspiciously large.
>>
>>4100439
No
>>
If Aurion is a Dragonseed Descendant then is that worth leveraging for anything? Is it worth just slapping some random Targ on his family tree and being like "Of course, we Shrykes have an ancient past as well". Every other house in Westeros does it, and there are bastard branches of Great Houses.
>>
>>4100439
>No

Getting an heir shouldn’t be a freebie
>>
Just got home. I see there's still a majority for No, so I'll stick with what I originally had planned.

>>4101469
It is, and yeah I'm suspicious. This may be the first time in QMing for me in which I've really suspected tampering. I've contemplated throwing out the vote entirely and having a revote without the 1-post IDs. Then again, this is a fresh thread and I could be underestimating participation. 1270 posts last thread was pretty high. Instead of dragging this out, I'm going to move on and stick with my typical policy of assuming no one would be that shitty over a story element. If they have, I'd hope they'd just say so now. I'd respect them more for being honest. I'll be keeping track of the IDs from here on out a little more closely and may reexamine this decision in a few days if a chunk of those that voted drop off or if there is a repeat of unique ID spam. We'll see.

Anyway, I'm going to get to writing. Hopefully I'll have a post up in the next hour.
>>
>>4101726
I know that discussion is closed now, so it is a moot point, but how is a potential heir story thread a freebie?
>>
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Ten years…

Your emotions upon your homecoming are mixed. You took ship from your home at five and ten, and it was hardly under the best of terms. An orphan by all accounts, you were abandoned in your swaddling clothes and left to die, but the old man took you in as his own. Argus, the town smith. You weren’t much for smithing yourself, preferring to spend your time by the docks and gazing out towards the sea wishing for something more. Still, you helped out around his shop where you could, eager to prove your worth. It’s where you met Vaeron. Not of the town, but from a farming family to the east with one too many mouths to feed. His strength was evident at a young age and so he was taken on as an apprentice at the forge. The two of you were fast friends and often talked of venturing out on your own to see more than the rock of your birth. It was idle talk, mostly, but things changed when your idle flirting with Argella took a more sudden and passionate turn. These things happen, and have continued to happen, but the trouble is this was the one girl you really weren’t supposed to have: Argus’s blood daughter. Still more boy than man, you fled rather than face his wrath upon rumor of your tryst reaching his ear. Vaeron, ever loyal and also responsible for the slip up, decided to join you rather than let you get yourself killed. There’s no doubt between the two of you that any remaining of your families, blood and foster both, are going to be seeking answers when they learn you still live. But one thing at a time…

You order your fleet to slow its approach as you spot the peak of Stormgrave’s castle rearing up over the steep cliff face. The island is ringed with sheer cliffs and the occasional jagged rocks in the surrounding waters near the cliffs are known to be at their worst on the eastern facing. Your ships drop anchor near the bluff of the castle and the company rows the rest of the way to the shore of black rock in landing craft. A stony path spiraling up the cliff is the extent of the luxury made available to you here. None guard it and there is little indication that your arrival has even been noted. Strange, that. The castle should command an impressive view of the sea. There is little reason why your ships would not have been spotted the moment they crested the horizon…

>Can I get 3 rolls of 3d6 for Awareness (Notice)?
>>
Rolled 3, 2, 5 = 10 (3d6)

>>4101995
>>
Rolled 3, 2, 4 = 9 (3d6)

>>4101995
>>
Rolled 6, 6, 2 = 14 (3d6)

>>4101995
>>
Rolled 3, 5, 2 = 10 (3d6)

>>4101995
Here is hoping for a bloodless, if not happy homecoming.
>>
>>4101998
>>4102000
>>4102003
>2 Degrees vs DC 8

This may be the first and only time to be glad you didn't purchase scouts.
>>
It just doesn’t make sense. There must be at least a token garrison left behind on the island. Whoever’s still in command either deserves a flogging or…

Dust? Why would there be dust kicked up? Your lands have always been stormy. The island’s namesake a reference to it assisting Massey’s Hook in breaking the capricious northerly storms that frequently roll up from the Stepstones. The one thing it is not known for are dust clouds. Someone has thrown together an ambush, albeit a sloppy one.

>Shield Wall! (Warfare test)
>Hold! We come as friends! (Persuasion test)
>>
>>4102032
Can we do both, as in, have our men form up behind us, as we attempt to diffuse the situation?
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>>4102035
I support this
>>
>>4102032
>Hold! We come as friends!
>>
>>4102035
Slightly higher DC on the persuasion test, but sure. I don't see why not.
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>>4102040
Do you mean we'd need to do slightly better then we would otherwise need to have done?
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>>4102035
Sends a bit of a mixed message, I think.
>>4102032
>Hold! We come as friends! (Persuasion test)
>>
>>4102063
Yeah, not to mention, it puts us is immediate danger.
>>
>>4102032
>>Hold! We come as friends!
>>
>>4102058
On the persuasion test, yeah you'd need to do slightly better if only because getting into a battle posture while claiming to be friends is a little jarring to your current opponents. Doesn't mean it can't work though. Slightly higher =/= crazy DC here.
>>
>>4102035
>>4102038
>>4102039
>>4102063
>>4102090

>Can I get 3 rolls of 4d6 for Persuasion (Convince)?
>>
Rolled 3, 3, 1, 6 = 13 (4d6)

>>4102103
>>
>>4102103
>>
Rolled 5, 3, 5, 4 = 17 (4d6)

>>4102103
Damn it
>>
Rolled 2, 4, 5, 2 = 13 (4d6)

>>4102103
>>
Rolled 6, 4, 1, 5 = 16 (4d6)

>>4102103
>>
>Rolled 17 vs DC 12, 2 Degrees

“HOLD! We come as friends!” you shout to the rocky outcroppings dotting the pathway to the castle. “I am Captain Aurion Shryke. These lands fall under my protection as does any man hailing from them. We mean no harm!”

For a brief moment, you ready to sound the call for a shield wall as the hundred men behind you start to shuffle uncomfortably at the sudden halt and exchange, but cooler heads prevail.

“You’s the new lordling then? Prove to it! Wot’s the colors?” a man shouts, confirming your suspicions. Hmm. Janesa had mentioned sending a few ravens to the island, but you’d received no reply given your recent nomad-like experiences. You were also promised by your original employers that the castle would be given notice of your newfound dominion here. You’d sketched out your sigil at a similar time.

“Two birds, white and green!” you shout in response. “Was born here myself. House Sunglass used to rule, yeah? They’d have the gold stars of the Seven.”

There’s another pause. Even the wind waits, and you can even hear some muttering over the stilled air. “We’s coming out m’lord. Don’t loose on us!” the same voice calls.

You glance back to your heavy infantrymen in bemusement. “No need to worry, my good man!”

A few score archers start creeping out from behind the rocks. You can’t help but cringe at their general disorder. It’s as if someone scrapped the farms for any who could hope to string a bow. Many of them stare openly with wide mouths agape at the sight of you with a heavily armed free company at your back. Clearly, they’d not anticipated this sort of force if they’d ever seen the like before. The branch of House Sunglass that used to hold dominion here wasn’t amongst the most militant of houses. Their presumed leader approaches at the head of the ragtag outfit.

For the first time in ages, Vaeron drops his heavy flail. “Oh, fuckin hells,” he swears.

You’re at about the same point right now, really. “That’s your father,” you point out unnecessarily.

A tall enough man for smallfolk at around six feet, Varner is his son etched upon a less heroic scale in both posture and general appearance. His own more closely cropped silver hair could just as easily be from age than the favor of exalted bloodline and his familiar sky-blue eyes widen in shock as your best friend removes his helm.

“Vaeron? That you?” he asks in complete surprise as he looks upon his long-lost son who towers above him in blackened plate.

“Aye, Da. We’ve come home,” he states, never being one for speeches. They embrace in a bear hug while the two sides begin to tentatively stand down. You don’t typically hug your enemies.

“You’d be the Aurion from the smithy then, yeah?” Varner asks you at last.

“Aye, me and Vaeron joined a free company over in Essos together. Things went better than expected, and here we are,” you summarize.
>>
>>4102330
“Wish I could say the same here m’lord Aurion. We’ve been fightin going on two moons now. Alls we can do to hold things round the farms and even some o’ those been lost. Town’s gone to shit, Tally Hill’s more than like just as bad but can’t tell it sure,” he explains.

After the immediate shock, you feel a furious anger boiling over at his words and can see Vaeron is little different. “Who? Why?”

“Dunno the why of it. Seems to be pirates out the Stepstones from whats everyone been saying. The highborn rode off to war and left us clean pickins for any that’d try and try they did,” the older man says.

“Who commands?” you ask.

“That’d be Ser Duncan o’ the garrison. They pulled back as much they could from the town right about when the ships entered the cove. Was jus too many to fight. Town’s been sacked, but the castle’s still held,” he answers.

You nod, feeling a numbness spreading. Need to keep moving. “We’re moving. Castle first, then on from there,” you announce. The archers fall in along with your other regiments and begin marching up the pathway to the waiting castle gate while Vaeron hangs back a step to catch up with his father.

You’re hailed as you approach the gate, but it’s more of a formality given that the archers must be well-known to the garrison. After passing through the gatehouse, you’re greeted by a balding elderly man in a coat of mail. “Ser Aurion Shryke, I’m Ser Duncan. The castle’s yours,” he says with a relieved bow. Plainly a practiced speech. It’s a surreal experience for you. You’d heard tale of Ser Duncan in your youth, a commonborn man of the very streets you grew up on who rose to knighthood and a command position. Now the legend stands in front of you and contempt overwhelms any sense of childhood awe. He failed your home and stands before you a lesser man.

“Report,” you order. To his credit, he doesn’t waste time after spitting out his sourleaf. The story he tells is very much the same as that which Varner told with some additional details. Pirates or something near enough to them from the Stepstones. A handful of ships docked in the cove including at least two warships. Several hundred men all told, using the town as their den of operations. The exact numbers are confused because it’s unclear how many, if any, keep to the ships. The mines buried in Tally Hill are cut off and sporadic skirmishes are all that keep the pirates wary enough to avoid sweeping the farms away entirely.

>Can I get 3 rolls of 5d6 for Warfare (Strategy)?
>>
Rolled 3, 6, 4, 3, 6 = 22 (5d6)

>>4102334
>>
Rolled 2, 1, 5, 6, 2 = 16 (5d6)

>>4102334
>>
Rolled 6, 3, 4, 3, 3 = 19 (5d6)

>>4102334
>>
>>4102347
19 pretty solid compared to some pirates.
>>4102330
I appreciate you posting the dc and degrees. I like it personally.
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>>4102347
>>4102350
>>4102357
>2 Degrees

You stride into the keep itself and make to take seat at the first available table in the main hall before realizing yourself and approaching your proper place at the high table. “Map,” you call, and a runner quickly procures one.

You gaze upon it, trying to place all of the details you’ve been provided of this latest unexpected battlefield. The positioning of your enemy makes little strategic sense. They control the town, that much is obvious, but they’ve not pressed their advantage as you would’ve. The farmlands are uniquely vulnerable and yet they’ve done little more than the occasional raiding and pillaging… unless they were busy with the mines of Talley Hill to the northwest. It’s possible there are some holdouts in that direction, but the odds aren’t great. A simpler explanation would be that the pirates are just content with their plundering of the town and have the eyes set on prizes elsewhere.

In any case, you don’t intend on suffering their presence any longer. Now, you know they have warships, but their strength is questionable. They shouldn’t be enough to overwhelm your own fleet, but the uncertainty is nagging. Still, you at least have the element of surprise in that your ships should be completely unknown. Now you have some options to consider… you could hit the town with a shock attack with your entire company over land and press the invaders out of it. They’d be forced to either flee back to the sea or back up towards Tally Hill and a dead end. If they flee towards the sea, then they could likely escape because your own warships wouldn’t have the manpower to destroy them. That would mean either hunting them down later or cutting your losses.

On the other hand, you could attempt a sort of hammer and anvil maneuver. Split your forces and sail into the cove with your fleet, strike the town or their ships by sea and use the rest of your men to ensure they’re cut off from breaking through to the farms in retreat. Riskier, but a more total victory if you succeed. If not, you may very well lose half your men or more.

Or you could bide your time and wait. Perhaps try to slip in the town and gather better information before making a decisive move. The fact that you only vaguely know who or what you’re facing mean strategizing is of dubious value, but that could be remedied if you’re willing to risk it. You could likely do so yourself if you saw fit. The words “glorified pirate” still come to mind, but the label certainly has its uses.

>Shock attack the town over land with the bulk of your forces
>Hammer and anvil: split your men and hit the town by land and sea
>Bide your time. Slip into the town and gather intel, then prepare your strike

Overnight vote. I'll also post an exp vote in a min.
>>
>>4102365
I should get back into that habit more, yeah. Last one was also 12. I tend to favor more average DCs with more info/benefits popping up with additional degrees. Sort of incentivizes not leaving all your stats at 3 or 4 and assuming that's good enough to pull of what someone with a 5 or 6 could do.
>>
>>4102387
>>Hammer and anvil: split your men and hit the town by land and sea
>>
>>4102387
>>Hammer and anvil: split your men and hit the town by land and sea
>>
>>4102387
>>Hammer and anvil: split your men and hit the town by land and sea
>>
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Okay, here's a snip of Aurion's stats at present for your convenience. It can also be found via the link in the OP. So last thread was more than I could've hoped for in so many ways. Around 37000 words of story posts alone over the nearly 3 week run, not including questions and general discussion. Aurion underwent over two dozen tests and passed all but I think 4 of them with many successes being to multiple degrees and even a crit success (6,6,6) on a cunning test. Beyond all the mechanical stuff, I'd say he grew a lot as a character through all of his new experiences. Given that, I feel confident in rounding the exp out at an even 40. You may raise one ability at 3 or higher to the next rank for 30 exp. Then you can either add a bonus die to a particular skill or raise a rank 2 ability to rank 3. Please keep in mind, Aurion is currently a well-rounded character, perhaps more than he should be, and he would be more likely to truly make a name for himself if he started working towards mastery in at least one or two abilities. What're you guys looking to raise? Please respond to this post with some sort of greentext for simplicity's sake with the following as a deliberately bad example:

>Knowledge 3 to 4
>Animal Handling (Charm animal): 1b

Thanks and have a good night!
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>>4102387
>Hammer and anvil: split your men and hit the town by land and sea
Hopefully we could even capture about ship instead of just destroying them. Bolster the fleet some.
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>>4102387
>Bide your time. Slip into the town and gather intel, then prepare your strike

>>4102426
>Persuasion 4 to 5
>Convince: 1b

Gib waifu.
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>>4102387
>>Bide your time. Slip into the town and gather intel, then prepare your strike
>>
>>4102426
>Persuasion 4 to 5
>Agility 2 to 3
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>>4102387
>Hammer and Anvil
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>>4102426
>Agilty 2 to 3
Considering his weapon I feel it makes sense. Not that its a boost to his actual fighting prowess. But it does raise our combat defense. Easy boost there.
And I'm on the fence about if we want to continue with being a better fighter at the head of our soldiers or get better at the behind the scenes kind of thing.
Awareness would help for both. Which is a strong contender
Fighting or Warfare either would specialize us.
There is lastly if you would like to take ruler into account Persuasion would be best really long term as it would help us when we deal to bargain out trades, and potentially really help us win over Cerelle's hand. And in chatting with the king, and so on.
>>4102454
>>4102455
You guys convinced me to do persuasion. I like the mix into a little agility too. Helps round him out in the way he should be going as a warrior while making him a leader too.
>>
>>4102387
+1 for Hammer Time!
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>>4102387
>>Hammer and anvil: split your men and hit the town by land and sea
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>>4102426
>agility 2>3
>convince 1b
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>>4102387
I also had a question about inspiring. From the sound of it seems like something our character would build upon.
But how useful is it exactly? don't get how it is beneficial mechanics-wise
an extra command in battle? having two units do two separate things? any boost to battle that way? say we could flank better? or would it simply be re-roll failed test for warfare?
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>>4102463
I do think awareness should be next. We'll have Janessa for bargaining also. And going forward I would look at a mix of persuasion/warfare/awareness. I see Aurion as a leader over a fighter. I think his combat stats as they are with the bump in agility are pretty good for his proposes. Like if he is going toe to toe with someone like Ser Dontos then we messed up.
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>>4102495
I agree.
Your Awareness rank applies toward your Combat Defense and Intrigue Defense. These are pretty important additions I didn't realize were included. It's a pretty strong addition to our character. If we can manage to get 40 more exp before we deal with dragon stone, I'd say 1D in awareness and + 1b in either polearm or convince. Before we meet up with Cerelle's dad again.
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>>4102387
Hammer and anvil

>>4102455
+1
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>>4102509
Clearing out the island and finding those deserters should get us pretty close meeting the neighbors might help a little bit too
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>>4102426
>Persuasion 4 to 5
>Language 2 to 3 (or agility 2 to 3 if no one else votes for language)

Guys, we're completely illiterate. That is a poor trait in a lord and I'd rather not rely on Janessa to read/write for us for the rest of our life.
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>>4102518
Anon makes a point. I don't know about this round but another point in language will be pretty necessary
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>>4102526
Wait, can we learn to read by just adding points to language? If that is the case, then +1 to >>4102518 proposal.
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>>4102528
I would assume some time would need to be spent learning but yes level 3 is basic reading.
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>>4102515
I think we would be lucky to do all three in a timely fashion.
>>4102518
>>4102528
While I do agree with you that being illiterate is a big issue that should be fixed. I doubt it is a pressing issue. Think about it, right now what we need to do is focus on the upcoming fights and a future huge fight.

And while I guess storyline-wise OP could talk about how after we killed off the others on the island we sat down with Janessa to learn to read and write doesn't seem like that would really be the time to do it. You and the boys are going to go off to a huge battle in the upcoming months, your priority really shouldn't be learning how to read right now.
Even after the fighting, we could always get a maester. To read and write for us, and whatnot.
The fighting and all the chatting we've been doing make sense to increase our skills as of late.
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>>4102537
The island and the deserters should be priority obviously the neighbors can wait till after Dragonstone. I really want our ships back so our men can be little more comfy
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>>4102387
>Hammer and anvil: split your men and hit the town by land and sea

>>4102426
>Persuasion 4 to 5
>Convince: 1b

>>4102518
You make a great point anon, but it’s not a problem we need to rectify immediately.

We need to be as convincing as possible post Dragonstone in order to maximise the boons granted by the High Lords.
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>>4102560
Have you met King Robert?
I think we'll have a greater result focusing on charm.

Down the track I even think we should look into Magnetic. That quality is incredible.
As it is we'd be able to bring people from Indifferent to Friendly in a single intrigue. Friendly is described as ''willing to do you favors and may take risks on your behalf. They won’t betray you, and that’s what counts most.''
If we manage to scrape together a couple more bonus die in charm then we could go even further and people would be willing to risk their lives for us after a single intrigue.

>>4102537
Agility is definitely important but personally I'm concerned that if we don't fix our illiteracy know then it's something we'll just keep forgetting about.
I definitely don't think it's the sort of flaw we should afford to leave until we've got a maester.
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>>4102584
So how do you gain qualities and how many can you get? Do we automatically get it when we get the prerequisites?

Also the pole-arm pin is kinda lame
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>>4102611
By the rules we'd have to save up 50 xp.
A lot of the threads on tg do it differentally and just away a destiny point after some suitably epic point in the narrative (like say, storming dragonstone).

We could also choose to invest the dp we've got currently but I like having one spare for when shtf.
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>>4102426
>>Persuasion 4 to 5
>>Convince: 1b
>>
>>4102426
>Awareness 3 to 4
>Convince 1B
Nothing comes close to the ability for acquiring new knowledge to act upon. Even persuasion would've been easier if we knew which buttons to press. Reinforce that silver tongue with a brain.
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>>4102611
When you say polearm pin, you mean pinning an enemy with a polearm? Is that part of the reason that we picked the Halberd in character generation, becuase it didnt have Vicious, and could be relied on to capture enemies without accidentally killing them?
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>>4102426
>Persuasion 4 to 5
>Convince: 1b
>>
>>4102584
I think Magnetic may be one of the best benefits in the book. You already have the prerequisite too. You can accomplish in one charm attempt what would normally take two attempts. There are going to be plenty of times where you can't sit around charming someone repeatedly because they are going to want you to get to the point, so sometimes that one attempt really matters.

>>4102611
I award them separately from exp as major story/life events are completed. Dragonstone could be one of them depending on how that goes down.

>>4103017
Yeah I'm not quite understanding this either. Polearms are better for knocking people down rather than pinning anyhow. See the benefit attached. Not even sure how relevant it will be because as it has been already discussed above, Aurion is coming up to a point here where he really needs to decide whether he wants to focus on being a warrior or a general. The character creation vote was for the latter and Vaeron was created specifically to handle nastier combats for you, but there is a natural tendency to overfocus on personal combat prowess. I agree with the assessment above that Awareness/Persuasion/Warfare are what one would expect with a leader/general.

>>4102490
>Inspiring
Extra commands are underrated for a general. Right now you have 4 commands per round which means you will begin to have difficulty in effectively commanding an army if/when you pick up a fifth combat unit or expand your fleet of warships.
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>>4103281
And forgot the image...
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>Persuasion is now rank 5, gained 1 bonus die to Convince
>Hammer and anvil: split your men and hit the town by land and sea

These pirates have sacked your lands, your home. They don’t deserve the chance to sail away. There is only one response worth giving.

“Hammer and Anvil. We will split the company. The Hammer will sail in with the warships to the cove and either capture or destroy their fleet before landing on the docks. The Anvil will push towards the town over land and hold, preventing a retreat towards the castle and farms. These scum will either stand and die or flee towards Tally Hill and a slower death. There will be no escape,” you declare.

“You have an eye for this sort of thing, ser,” Ser Duncan says approvingly. “The men will be glad for a chance at vengeance. Many lost loved ones back in town.”

A sentiment you can relate to only too well. Now that you are home at last, your thoughts are increasingly clouded with worry and regret towards the family that raised you. Their home was attached to the smithy in the occupied town and would have been a prime target for any raiders.

“Where will you be, ser? Ser Aurion?” you snap back to reality and look to the two concerned knights present. Ser Duncan likely doesn’t know the details, but Vaeron can at least relate. His father mentioned a younger brother had been sent to replace him at the smithy and there has been no word of him since the initial raids began.

>With the Hammer
>With the Anvil

Hammer and Anvil

Current forces under your command:
>Veteran Heavy Infantry
>Trained Heavy Infantry
>Trained Garrison
>Green Archers

Where would you like to place your men between the two locations? Posting an hour early so there’s some time for discussion.
>>
>>4103485
Which is which?
>>
>>4103485
Anyway, since it's 1AM and I want to sleep

>With the Land troops

Land:
>Veteran Heavy Infantry
>Green Archers

Sea:
>Trained Heavy Infantry
>Trained Garrison
>>
>>4103485
Can Archers hide behind another unit?

Vet Heavy infantry+Archers-The Hammer

Trained Garrison+Trained Heavy infantry - Anvil

with the anvil
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>>4103488
Hammer would be with the ships assaulting the cove and anvil would be the land troops on the outskirts of the town keeping the raiders from fleeing or counterattacking towards the castle and farms.
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>>4103515
That's basically their automatic position. Either that or posted on a hill facing towards the enemy.
>>
I'm thinking Vaeron taking the veteran heavies on the ships and Aurion leading everything else by land. The garrison forces are probably best left on dry land and under a real commander.
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>>4103485

>Anvil
Trained Garrison, Trained Heavy Infantry
>Hammer
Green Archers and Veteran Heavy Infantry

Go with the Anvil, we need to show our peasants we're with them but also save our more experienced troops. I doubt all our garrison knows what it's like to be in naval assaults. Better to keep the experienced men where they can do the most damage.
>>
>>4103485
>>With the Anvil

Land: Trained garrison and trained heavy
Sea: Green archers and veteran heavy
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>>4103543
agreed.
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>>4103543
+1
>>
>>4103485
>With the Land troops
Land:
>Veteran Heavy Infantry
>Green Archers
Sea:
>Trained Heavy Infantry
>Trained Garrison
>>
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I have to say, the contrast between votes on building an army and using an army is hilarious. Chaos vs consensus.

“I’ll be with your men and my Second Regiment. We will form the anvil that these raiders are broken upon. Ser Vaeron, take the First and these… archers up the cove and push them to us. Bring the galleys in for a shock assault and pile the bowmen upon our new flagship to act as a support platform. If it can be helped, try not to clog the docks with sinking ships. I would trust no other with this,” you say.

“Aye, brother. It’ll be done. Don’t get yourself killed while I’m smashing skulls,” he acknowledges with a grin.

“As much as I’d like to scout out their strengths first, we’ve the advantage of surprise at present. We will strike on the morrow before word of the fleet’s arrival can spread. With a little luck, they’ll still be slow from drink. For now, I think a small feast would be in order, no?” you announce.

“We have stores aplenty, ser. I’m sure the kitchens have already begun preparing at sight of your host,” Ser Duncan reassures.

“Good, send word to the ships. We’ve a long day ahead of us,” you dismiss the two knights.

Now that the plans have been dealt with, you sink into your high seat and ruminate over your situation. Even in your youth you had never felt this level of pressure. Perhaps it comes with having so much to lose. The burden of leadership and relationships both. The uncertainty and rejection surrounding Cerelle and your future with her is now vying with your fears over the state of past loved ones. You have the evening’s reprieve to sort yourself. Failing that, you’ll just have to take it out on more tangible threats tomorrow.

>Seek out Janesa. She’s always been good for advice when she’s not acting insane.
>Dine with Vaeron and his father. Maybe you can find out more from them.
>Just try to enjoy yourself with your men, maybe raid the kitchens and flirt with a wench or two. A fine enough distraction.
>Just go up to the battlements and be alone with your thoughts rather than risk bringing down anyone else.
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>>4103681
>Just go up to the battlements and be alone with your thoughts rather than risk bringing down anyone else.
Let's survey the land, maybe we'll get some ideas
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>>4103689
+1
>>
>>4103681
>>Just go up to the battlements and be alone with your thoughts rather than risk bringing down anyone else.
Time to brood
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>>4103681
Can we spend the evening going over the maps, make sure we don't miss anything.
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>>4103714
>>4103681
This if possible. If not, just examine the land.

Armies can be extremely versatile or specialized for a certain purpose. Just look up any major changes to the Roman legions and how their weapons, armor, and tactics changed to deal with the threats they faced overtime.
>>
Writing right now for the battlements. Can I get 3 rolls of 3d6 for Cunning?
>>
Rolled 5, 1, 1 = 7 (3d6)

>>4103764
>>
>>4103766
Welp I'm not gonna roll anymore
>>
Rolled 1, 4, 1 = 6 (3d6)

>>4103764
>>
Rolled 2, 4, 3 = 9 (3d6)

>>4103764
>>
Well that sucks
>>
Failed. Writing. Let's see how far over your head this one goes.

>Can I get 3 more rolls of 3d6 for Awareness (Empathy)?
>>
Rolled 4, 2, 6 = 12 (3d6)

>>4103774
Just looking to expose all our weaknesses I see.
>>
Rolled 3, 3, 3 = 9 (3d6)

>>4103774
>>
>>4103778
Sometimes failures can be more fun than successes.
>>
Rolled 5, 1, 5 = 11 (3d6)

>>4103774
>>
Rolled 4, 6, 2 = 12 (3d6)

>>4103774
this sucks...
>>
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Men and women shuffle to and fro between ships and castle, offloading passengers and bringing down fresh provisions, mostly spirits, so that the oarsmen aren’t sullen before battle. You wander off as the feasting begins, preferring to be alone with your thoughts. It would do little good to brood openly in front of your men.

You find yourself upon a lonely corner of the battlements with a rolled-up map and a flagon of wine looking out upon your lands. It’s about the extent of tangible puzzles you can distract with rather than addressing the underlying worries than plague you. Examining battleplans and the like is something you’d be prone to getting caught up in even in a finer mood and the wine is more for figuring out why highborn are so obsessed with the shit rather than to dull senses.

The lands, your lands, make for a sharp contrast. You can’t quite see the town over the bluffs, but the orange glow coming from that direction is unmistakable. In comparison, the farmlands are visible only by the light of moon. You know a simple dirt road winds its way from the castle to the town itself, which is convenient in more ways than one. Any raiders seeking to move this way in an organized body will need to take it if they’d rather not go through the effort of stumbling about the grassy hills surrounding the town. You could march your men down it and challenge them openly. A disorganized and desperate force would either break upon you there or turn tail and scurry to the mines. From there, they’d be a problem for another day.

Your gulp down more wine and enjoy the fire in your chest while the cool sea breeze wafts over the crenellations before you’re interrupted by a “m’lord.”

You turn and see a serving wench with a plate of assorted food from the feast and more wine. “M’lady Janesa bid me bring you this from below,” she says.

If you didn’t know any better, and you don’t, you would say Janesa is deliberately trying to fuck with you. It’s just not right. You’ve seen enough of the world to know this one is far too beautiful to be a serving wench. Someone would’ve snatched her up. Dark hair framing a face that a painting couldn’t do justice and eyes that show just a hint of the Dragon’s favor. Her white linen blouse clinging to her chest from the exertion of her duties is the only thing competing for your attention.
>>
>>4103806
>Cunning: Rolled 9 vs DC 12, Failed

To top it all off, she looks vaguely familiar. Probably just a trick of the eye. Your sort of look does crop up here and there throughout the islands of the Narrow Sea from the sporadic favor, or disfavor, of the dragonlords of old. This woman just got particularly lucky with hers.

>Awareness (Empathy): Rolled 12 vs DC 12, Success 1 Degree

As you make to wave her off, there is one look about her that is very familiar to you. Anger. It’s said those with the Dragon’s blood in them are a passionate people quick to the extremes of emotions such as love and anger. This one is definitely struggling to contain hers. You can see it in her eyes, the way she looks at you with head held high as no servant should. You know not what possible reasons she could have to feel such a way towards you.

>Let her be. Her reasons are her own.
>Wait. What’s wrong?
>>
>>4103806
>>Wait. What’s wrong?
We fucked this girl, didn't we?
>>
>>4103807
>Wait. What’s wrong?
this would have been the here's your bastard talk
>>
>>4103807
>Wait. What’s wrong?
>>
>>4103807
>>Wait. What’s wrong?
Is this the blacksmith's daughter?
>>
>>4103807
>Let her be. Her reasons are her own.
Let's keep looking at that map, maybe we find something out of the ordinary
>>
>>4103812
>>4103815
>>4103816
>>4103817
>>4103826

She sets down the plate and begins to turn even without your leave. You’ve never been one for ceremony, but now your curiosity is getting the better of you.

“A moment,” she stops. “What troubles you? Have I slighted you in some way?”

She turns with eyes ablaze with anger. “You’re such a stupid arse, Aurion or whatever you’re called now,” she fumes.

You’re taken aback and for once in your life really don’t know what to say.

She looks to you incredulously. “You don’t even know me? Truly?”

“I… did we?” you try.

“Oh, that’d be it, yeah?” she scoffs. “No. I doubt I ever caught your eye then.”

You find that hard to believe… though she’s at least a little younger than you. Yet she knows you? You can only think of maybe one or two…

“Wait… Aella? You’re Aella? Vaeron’s sister?” now it’s your turn to be surprised. She was a shy and pudgy girl by the time of your flight. Used to give you flowers and stare at you until her older brother jested of it. It would be comical if not for the raw emotion on display.

“So, you do remember,” she deadpans before turning to leave again.

“Sit,” you stop her. “Eat. I’m not going to anyhow.”

She reluctantly obliges, but only plays with the plate in her heat.

“Why are you so vexed?” you try again.

“Don’t you see what you’ve done in your leaving? What pain you’ve caused? We all thought you were dead. You and Vaeron both. No sign of either of you for ten years now,” she bursts out after a moment’s silence.

>We went our own way and made something of ourselves and everyone’s the better for it. (Convince)
>I’m sorry, truly. The last thing we wanted was to cause any pain. (Charm)
>Something else
>>
>>4103854
>We went our own way and made something of ourselves and everyone’s the better for it. (Convince)

There had to be something more to just making nails and pots all day
>>
>>4103854
>"It was either that or we'd end up in the place we are now: lord and man-at-arms of the shit isle we grew up on together...Sorry, things went far better than we thought they ever could. Your brother's got a wife now, a foreign noblewoman at that! I'd introduce you but your brother has enough explaining to do as is."
>>
>>4103854
>We went our own way and made something of ourselves and everyone’s the better for it. (Convince)
>>
>>4103861
+1
>>
>>4103861
>>4103864
>>4103875
>>4103884
I'll use all of this.

>Can I get 3 rolls of 6d6 for Persuasion (Convince)?
>>
Rolled 4, 6, 4, 2, 3, 6 = 25 (6d6)

>>4103890
>>
Rolled 1, 5, 4, 2, 2, 6 = 20 (6d6)

>>4103890
>>
Rolled 5, 2, 1, 2, 5, 4 = 19 (6d6)

>>4103890
>>
Rolled 6, 2, 5, 4, 1, 1 = 19 (6d6)

>>4103890
>>
>All these dice on persuasion
We may be oblivious to shit going on around us but we can at least talk our way out of it
>>
>Rolled 23 vs DC 15. Success, 2 Degrees.

“We were both fools in our youth, aye. Could’ve left on better terms, but we wanted more out of the world than toiling in a smithy. We’ve both become more than any would have ever expected of us. All of this, everything you have ever seen, is now mine. And Hells, look at Vaeron now. You mentioned Janesa before, eh? Think to introduce yourself?” you ask.

Her look says it all. It never occurred to her, though you’re not surprised given her current occupation.

“That’s his wife, Aella. He’s done well for himself. They’ve two children of their own. You should meet them for yourself. He’s happy, I’d think. But don’t take my word on it, ask him for yourself,” you continue.

Aella barely looked to you as you had your say, but she does look mollified by your words. Or maybe just preoccupied with all the implications. She reaches out for the flagon of wine and takes a deep drink of it to the point of coughing.

“And what of you?” she asks. There’s a loaded question if you’ve ever heard one.

“Alive and well if nothing else. No wife and all that if that’s what you’re asking. Glad to be home if not pleased with the state of things. That’ll all be put to rights soon enough. Haven’t lived this long by losing battles,” you answer.

She looks ready to snap at you again before searching your face and thinking better of it. Her expression softens considerably, and she wipes her eyes. “You don’t know. No one’s told you,” she realizes.

“Told me what?” you ask with a sinking feeling.

“Argella… I know of her. Why you left. Aurion… she’s dead. Has been for years. She passed in childbirth. I’m sorry,” she says.

What do you do?

>Grieve
>Get angry
>Something else/write-ins

And that’s it for tonight! I may have something short up tomorrow, but I’ll be doing a full run with the battle and all that on Tuesday night. I want to make sure I prep for it so it all goes well.
>>
>>4103943
>>Grieve

>>4103908
agreed.
We should really pick up magnetic. Before we meet up with Cerelle's dad again.
I didn't expect to convince to win, it is what it is.

Awareness and agility should both be increased if we have the exp for it. Awareness has been the thing we clearly lack in many cases.
And both help us with combat defense, which is a nice addition.
I personally wouldn't want itWe could also do magnetic + 1B in charm to really hammer in for our specialty.
It would leave us with many friends if we can make it past Dragonstone.
>>
>>4103964
>We should really pick up magnetic
Agreed. It is a top-tier quality.
And the benefit with charm is that it doesn't just persuade people to go along with our plans, it leaves them friendlier and more inclined to support us in future interactions.

>Awareness and agility should both be increased if we have the exp for it
Warfare too. If our army gets any better we'll be struggling when it comes to issuing orders.
>>
>>4103943
>Grieve
>>
>>4103943
Setting aside the meta-game, of our outside knowledge us not having a bastard, we should probably ask when and who (if anyone) was in a relationship with her. Tie that into some grieving, as well, I suppose.
>>
>>4103943
>>Get angry
Well, we killed her
>>
>>4103943
>>Get angry
>>
>>4104004
>>4103943
>>Grieve
>>
>>4103943
>"..."
>>
>>4103943
>Grieve
It’s too long ago to get angry
>>
>>4103943
>Sadness/indifference
A fleeting memory of a girl we liked from over 10 years back? Well its disappointing but distantly so, the feelings have since dulled. Its a medieval society and people fucking die, get over it.

>>4104048
Killed her with your dick, that's right. Learn to pull out, train willpower.
>>
>>4104231
>>Sadness/indifference
>A fleeting memory of a girl we liked from over 10 years back? Well its disappointing but distantly so, the feelings have since dulled. Its a medieval society and people fucking die, get over it.
This
>>
>>4103943
>indifference
>>
>>4103943
>>Grieve
>>
>>4104231
> train willpower
train awareness, so you don't get into as many shit situations as you did when you were just a dicklet
>>
>>4104231
>indifference
I think we were expecting that, I mean we left her behind didn't we? It's sad, but too late to go back
>>
>>4104209
Changing this

>>4104231
To support this

Mild sadness / indifference

We’ve seen so much death, poverty, rape and misery since we left - this is just another slightly more personal story

If we had truly cared we wouldn’t have left after all...
>>
>>4104231
>A fleeting memory of a girl we liked from over 10 years back?

>>4104231
>>4104234
>>4104237
>>4104292

Just a reminder that MC was raised alongside this girl for 15 years. I think it would be VERY appropriate to grief after your SISTER even if she is not blood related. Especially after MC sister died from childbirth, that there is a chance he coused...
>>
>>4104231
>>4104234
>>4104301
Also this sad/indifferent shit. PICK ONE! Is he sad or is he indifferent? It can't be both!
>>
>>4103943
>Grieve
>>
>>4104043
I probably should've been more clear, she is 100% implying it was with your child.
>>
>>4103943
>>Grieve
Ask about the child. OoC we know, but Aurion would be curious.
>>
>>4104304
Nigga at least half the players on this board are not only autistic but emotionally and socially stunted
>>
>Grieve

What the fuck am I reading? What sort of sociopath would be indifferent to the death of a loved one? Boggs set the whole up as being stressful and emotional BEFORE we knew she was dead and the response is to write in some edgelord shit? This is even more autistic than wanting to stare at a map all night to reveal secrets. I hope this kid is still alive so you all have to take some responsibility. Stop trying to make the MC into a boring robot.
>>
>>4103943
Grieve
>>
>>4104406
Cry is free
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>>4104406
This. Really his mind should snap to Cerelle. He could have another child and he's not there for that either. That'll fuck a dude up
>>
>>4104437
Yep, exactly this. Another woman most likely with his child he left alone
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>>4104376
OoC mean "out of cannon", or "out of context"?
>>
>>4104447
I think he was going with Out of Character. Like the character wouldn't know but we know because of the rolls and such.
>>
>>4104406
A loved one? M8, it was a childhood fling and it was like 10 fucking years ago.
Did you not have any relationships when you were in school? 'cause you feel really in love at the time but it's not something you get all teary over even a couple of years down the track.
>>
>>4104454
We lived with that girl under one roof for 15 years.
>>
>>4104438
>most likely
We had sex what, twice?
>>
>>4104454
It was his adopted father's daughter. They grew up together like siblings. Did you read it, M8?
>>
>>4104456
Aurion is potent. A one shot wonder. Uterus's quiver when he walks by.
>>
>>4104454
Nah you're right.

>grow up alongside a girl under the same roof, probably playing together and all that
>attraction develops in teenage years
>have a fling on the side
>the dad that's been letting you live with them finds out because your friend talked too much
>he swings a hammer for a living
>nope nope nope, time to go
>come back after adventuring for 10 years
>i hope they're okay
>she's dead. From birthing your child.
>oh well, people die every day
>go back to staring autistically at a map

This is just like highschool.
>>
>>4104454
She was having his child and he wasn't on the island to say goodbye. I think it would be pretty normal to grieve about your child and his mother dying plus the situation with Cerelle is similar
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>>4104464
Agree on the Cerelle situation. Where does it say the kid is dead? It sorta cuts off with nothing confirmed.
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>>4104470
That's me just assuming especially since we voted no heir but there is a chance
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>>4104456
I will be honest I don't remember how dice works in that case. I just took description of failed will test as there is big chance she pregnant after this. It just worked like that in my head.
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>>4104476
It was a 1 in 6 chance she got pregnant and we didn't roll the second time
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>>4104483
The 1 in 6 is already stupid high, desu
>>
>>4104447
>>4104451 has the right of it.
>>
>>4103943
>>Grieve
Changing to this because I won't let autismality make our guy have the emotional capacity of a calculator
>>
>>4103943
>>4104043
>>4104363

Well, now that it is clear that she died with our child, then it seems that grief is probably in order.
>>
Sadness sure but grief? I think we might be surprised to hear it first, maybe disbelief then it can evolve into sadness
>>
No update today?
>>
>>4104464
>>4104462
Fair point. I keep forgot we'd been raised alongside her for 15 years.
>>
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>>4104476
>>4104529
There are no set rules for that sort of thing other than whatever homebrew stuff QMs make up. I figured rolling for it would be more desirable than having me do whatever I wanted with it. I kept it simple this time with a 1 in 6 rather than making a convoluted series of charts. It's scientific merit is debatable, but it felt like a nice sweet spot between "oh shit she's definitely pregnant" and "whew, nothing to worry about with those odds." I rolled once more off screen after the failed Will test because the first roll unfortunately sparked a bunch of metagaming anyway. Dunno if there is one solid way to satisfy everyone on that front, but I don't mind suggestions and will change things accordingly if it makes sense to.

I won't say if Cerelle is pregnant or not, but I can at least say that I do intend on using the attached chart from the book for things like gender if/when Aurion does finally produce an heir. I want Influence to matter more as a resource in this quest and this is one established way to make that happen. It'll also be available to be used as a bargaining chip of sorts to get what you want in certain negotiations. More on that later.

It's safe to say I'm calling this vote for Grieve. To be honest, I'm not sure I would have written Indifference. It just doesn't make sense here. I can still understand the sentiment considering I didn't give Aurion's past romantic/family dynamics as much screen time as they deserve because a lot of it was pending on that heir vote. There will be time to explore that more later.

>>4105180
Nope. I wanted to write up the next scene and drop some votes on Goals/Motivations, but I had a busy day and only just caught up. Now it's time for me to get a few hours of sleep. I'm hoping to still have that part ready a few hours before the normal run time. Giving a heads-up now so everyone has time to think on it.
>>
“… the child?” is all you manage.

“I… I don’t know… gone, I think. Wasn’t ever one at the smithy and Jon never mentioned seeing one,” Aella says. Jon would be the younger brother. The one that replaced Vaeron at the smithy. He’d still be in the town if he yet lives.

You slump with your back against the stone crenellations. Aella’s form is blurred but you don’t know why. She’s calling your name, but it’s muffled compared to the pounding in your ears.

“What have you done?” a sharp voice cuts through. Janesa’s. She sounds murderous.

Some conversation follows but the words are dulled. Eventually, Janesa approaches you. “Get him up. There are hundreds of men ready to follow him into battle on the morrow. They [i]cannot[/i] see him like this. Help me bring him to his chambers, wherever they are.”

You’re guided down the staircase and through a narrow passageway until you emerge next to a hearth with spacious chambers beyond. “Stay here with him. Tell no one of what transpired, not even Vaeron.”

“What do I say if I’m caught here?” Aella asks uncertainly.

“He drank too much. It would hardly be the first time and I can plainly smell the wine on him. You are his aide or his bedwarmer. I care not which you choose so long as you are convincing. I will check in at daybreak. He [i]must[/i] be ready to lead,” Janesa says before striding from the room and leaving you to the sounds of ocean winds and the crackling hearth.

“Cerelle,” you mumble after some time passes. Aella sits up with a start in her nearby chair.

“Cerelle? Who’s Cerelle? Let’s talk of it,” she says with some desperation.

“Another I’ve left to a wrathful father. Ten years and I still make the same mistakes,” you could laugh if you trusted yourself to it.

“Why? That is, if m’lord wants to say,” she tries.

“Cared too much of what people bloody think to hear Vaeron tell it. Too eager to impress these high lords,” you say distantly.

Silence falls again as she thinks on your words. “You’re one’ve them now as far’s I can see it, or close enough in any case… what do you want? What drives you? Answer that and take it. That’s what highborn do, yeah?”

What is your main goal, what motivates you?
>Excellence. You want the best of everything. The best women, the best soldiers, even the best rum. You’re a perfectionist at heart.
>Enlightenment. Seeing and experiencing all the word has to offer.
>Family/love. You want to belong more than anything. To form true lifelong connections. Thus far you’ve only relied on others.
What is your main motivation?
>Fear of failure. You don’t want to fail those you care for.
>Passion/love. You feel more intensely than others and it drives you in all things.

Write-ins are fine if they make sense, but please don’t just put “Power” or “Strength.” That’s incredibly boring to both read and write.
>>
>>4106050
Excellence

Fear of failure
>>
He would say it was excellence, but he truly wants a family.

And fear of being alone is what drives him.
>>
Can we be ousted as the leader of the company? Since the men choose Aurion to lead can't they just leave us?

>>4106065
I really like this
>>
>>4106065
I would agree if he wasn't drugged. The state he's in should bring out his inner truth. The next day when he's sober he may have a more guarded or pragmatic response.


>>4106050
>Family/love. You want to belong more than anything. To form true lifelong connections. Thus far you’ve only relied on others.

>Fear of failure. You don’t want to fail those you care for.
>>
>>4106050
>Family/love. You want to belong more than anything. To form true lifelong connections. Thus far you’ve only relied on others.

>Fear of failure. You don’t want to fail those you care for.
>>
>>4106090
Nah the stress just caught up with him
>>
>>4106050
>Excellence. You want the best of everything. The best women, the best soldiers, even the best rum. You’re a perfectionist at heart.
>Fear of failure. You don’t want to fail those you care for.
Really two sides of the same coin: perfectionism.
>>
>>4106050
>Family/love. You want to belong more than anything. To form true lifelong connections. Thus far you’ve only relied on others.

>Fear of failure. You don’t want to fail those you care for.
>>
>>4106050
>>Family/love. You want to belong more than anything. To form true lifelong connections. Thus far you’ve only relied on others.
>>Fear of failure. You don’t want to fail those you care for.
>>
>>4106065
Fear of being alone fits just as well as fear of failure. I could use them both together.
>>4106071
In Essos, sure. The company is more bound to him here, especially with his negotiating to keep them active under him even after hostilities cease.
>>
>>4106147
There is something kind of poetic about a leader of men being afraid of being alone, isn't there.
>>
>>4106050
>Family/love. You want to belong more than anything. To form true lifelong connections. Thus far you’ve only relied on others.
>Fear of failure. You don’t want to fail those you care for
>>
>>4106050
>>Family/love. You want to belong more than anything. To form true lifelong connections. Thus far you’ve only relied on others.
>>Fear of failure. You don’t want to fail those you care for.
>>4106147
Please do!
>>
>>4106050
>Excellence. You want the best of everything. The best women, the best soldiers, even the best rum. You’re a perfectionist at heart.
Family men are boring.
>Fear of failure. You don’t want to fail those you care for.
>>
Also seconding adding the fear of being alone.
>>
>>4106065
+1
>>
>>4106065
>>4106050
I support this as well as a fear of failure
>>
Okay, I'm gonna call it for:

>Family/love. You want to belong more than anything. To form true lifelong connections. Thus far you’ve only relied on those of others.
>Fear of being alone/failure.
>>
Some quick news, my social engagements are going to be keeping me from being able to do the run I want to do for the campaign to retake the island. I'll still be able to drop an update with the follow-on to the vote, but otherwise the main run will be tomorrow night. The first update tomorrow will probably be pretty long to compensate. Sorry about the short notice!
>>
>>4106050
>>Excellence. You want the best of everything. The best women, the best soldiers, even the best rum. You’re a perfectionist at heart.

>>Passion/love. You feel more intensely than others and it drives you in all things.
>>
>>4106050
>>Excellence. You want the best of everything. The best women, the best soldiers, even the best rum. You’re a perfectionist at heart.

>Legacy. The world shall know my name and speak it with awe for a thousand years
>>
>>4106668
>>4106680
He already called it here >>4106243
>>
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>Family/love with a fear of failing and being alone.

“I want excellence. The best of life. The best women, the best rum, the best soldiers. What more can a man want?” you boast.

“Oh, don’t be stupid about it… m’lord,” she adds with a hint of insolence. “I know you better than that.”

“Fine then. Have it your way. I want a family. I want love,” you say, past caring of how ridiculous it may sound coming from you. This girl has watched you get into all manner of stupid trouble in your youth anyhow.

“Don’t we all,” she mutters. “Now we’re getting somewhere. Why’s it so important to you?”

“I don’t want to be alone,” you admit suddenly. “I’ve been abandoned once before. It terrifies me. If I fail, I may end up that way again.”

Aella stands from her chair and walks around to the other side of the spacious bed. You feel her slide in behind you before you’re wrapped in an embrace warmer than the crackling hearth. “You’re not alone,” she whispers before sleep takes you at last.

You’re awoken as the early morning light kisses the stained-glass windows. It’s a beautiful effect and reminds you of the sept on the outskirts of the town. House Sunglass, the previous overlords of your island, were always particularly pious folk. It’s not something you necessarily disapprove of and you’re sure it’s done some good, but it was always a touch impractical given the sort of people they ruled. The Faith of the Seven has its adherents, but the so-called smallfolk have always been the practical sort. In these parts, that sort of practicality lends itself to a healthy respect for the Lady of the Waves and the Lord of Skies. After all, they form the Storm when they mate, and all seafaring people would do well to treat such a triumvirate of primal behemoths with a certain deference.

You glance down from admiring the room to admire a different sort of art. Your newfound confidant has yet to stir and is using your chest as a pillow as she clutches your side. You’re both still clothed, which may just be a first for you. You shift to face the doorway as your seneschal clears her throat.

“I see you have returned to the world of the living,” she remarks with raised brow.
>>
>>4106726
“For now,” you respond.

“I swear by all the gods, this girl is living proof that Vaeron’s foolishness is in his blood. He is lucky our children inherited my good sense. To burden you with such news on the eve of battle?” she clicks her tongue.

“Might’ve been best to know now rather than go tearing apart a town for what’s not there,” you point out.

“Hmm,” is all she gives you. “You are both still clothed. A most peculiar sight. Chastity suits you… in this case.”

“Speak plainly,” you say with irritation.

“That is Vaeron’s sister, yes? We spoke briefly last night when you were at your worst. Lowborn or not, you would do well not to treat her like your latest conquest. Some lines are not crossed,” she warns.

“Well aware of that. I’ve known him longer than you,” you point out.

“Good… then how did she do it?” she asks with curiosity.

“Do what?” you ask.

“Calm you. I had thought of sending a couple of my servants to your room to entertain you, but I instead find you content to laze about with this one in your arms,” she says.

“We just… talked,” you answer.

“Of what?” She seems confused by the concept, crossing and uncrossing her arms as if unsure of your seriousness.

“… doesn’t matter. What of the men?” you change the subject.

“Preparing. Vaeron has just begun moving to the ships, or at least he best have. You will soon be needed for your part in this, though I am told you at least have the luxury of getting to walk in a straight line as opposed to sailing around half the island,” she explains.

“Best get to it then. Off you go. Unless you’re looking for a show,” you tease. She leaves in a huff.
>>
>>4106730
“… how much did you hear?” you ask.

“All of it,” Aella admits as she adjusts her blouse.

“Help with this armor. Still not used to it,” you say as you shrug on your gambeson.

“Does it need to be this heavy?” she asks with surprise.

“Better protection that way. Much better than the scraps the local wear and yet still less than what my men wear. I like to be able to move a little,” you respond as she helps fasten the scale mail coat, noting she somehow manages to look more beautiful with her disheveled appearance.

“Good enough,” you say as you reach for your halberd and give it a quick twirl. “It’s time to play my part.”

You descend the stairs and walk out to the castle bailey where a hundred fifty men wait. A cheer goes up as you step into the light in glittering armor. You beam with confidence, arm outstretched in greeting as you take in the force arrayed before you. There is a sharp contrast between the local garrison and your more heavily armored company men, but both display commendable discipline and orderliness. You’ll have to see about getting these local lads outfitted in some finer wears.

“Hope you all had a fine night to yourselves,” you start to a chorus of assents. “And a finer night is yet to come, I’m sure of it. Thing is, there’s some bastards down the hills that’d take a piss on your next feast. Holed up in town like cravens, this sorry lot’d rather torment women and children than fight true men. I can’t abide that. Our brothers can’t abide that. Even now they sail to break them upon the docks. But why should they get to have all the fun? I say we go show the fuckers who brings the storm. Who’s with me?”

Your company men immediately start shouting their favor and the garrison quickly takes up the call. Hopefully the raiders don’t hear you a league away… or maybe it would be better if they do? Your presence outside the town will soon speak for itself, but you wonder if it may not be better to incite the raiders just before the fleet hits them. Theirs is the more dangerous action and it may spare the fleet-based force avoidable casualties to draw some of the enemy towards your more grounded direction. Of course, that comes with addition risk to your own body of men.

>March to the town as expected, but make no attempt to incite a larger battle than necessary
>Provoke the raiders as you draw near, lightening the burden upon your fleet

Continuing at 8pm EST with the battle. For real this time.
>>
>>4106731
>Provoke the raiders as you draw near, lightening the burden upon your fleet
>>
>>4106731
March to the town as expected

Our Vet Heavys should be ok with the burden and we are just with out trained units don't want to bite off more then we can chew
>>
>>4106731
>March to the town as expected, but make no attempt to incite a larger battle than necessary
>>
>>4106731
>Provoke the raiders as you draw near, lightening the burden upon your fleet

I'm thinking that provoking is probably the best play here, considering that the manpower on the ships is an unknown. If we can draw them out of the ships, on to land, then we have the initiative, and therefore the advantage.

If there are additional fighters on the ships, they will either keep the ships at anchor, and deploy with longboats, which means that only skeleton crews and non-combat rowers will remain on the ships, or if they are really foolish, and don't wonder how our men got to the island, they may elect to dock the ships to unload everyone at once, which may make things much easier for the interdiction and capture, as the docked ships can't offer effective resistance (though it may make our landing action a bit more complicated, if the shore is crowded with enemy boats).

The idea is that the hammer and anvil will actually work best if the attacks aren't completely synchronized. If they are drawn out of the towns, and the ships, into a deployment to face the 1st, and then are attacked from behind by the 2nd, that would be better than being approached by the 2nd and the 1st at the same time, which may allow them to deploy against both adequately, considering that they are in the town. Trust that the 1st is strong enough to take the brunt of these raiders long enough for the 2nd to interdict the enemy fleet, offload the marines, and hit them from behind. This also means that the 2nd will be spared from a contested landing action, which would be the most dangerous part of this operation if we are able to pull this off.

Don't get me wrong, I am not trying to dismiss the danger here, but we are dealing with pirates (as far as we know). At the end of the day, the chain of command will be effectively nominal past the captain of each ship. They, as a collective, will basically have one shot at deployment, before combat, after which, they will probably be unable to effectively respond to anything else. If we can force their hand, by provoking them into an unsound deployment, we can take full advantage of the hammer and anvil.
>>
>>4106731
>>Provoke the raiders as you draw near, lightening the burden upon your fleet
>>
>>4106836
>>4106731
We've got the veteran heavy infantry with us, right?
Probably best we lighten the load for the trained heavy infantry coming from the ships.
>>
>>4106838
Yeah, assuming the hamlet isn't walled, or has a palisade, then the landing is going to be the most dangerous action.
>>4106731
Boggs, question. Do we still have the armor and weapons that we had before the upgrades at Duskendale? Or did those get dumped/left behind? If they did, could we distribute them to our garrison, or is there some quest mechanic that we need to satisfy first?
>>
>>4106838
I thought it was the opposite we have the trained heavy and Garrison on land and Vaeron has the Vet Heavys and trained Archers on the ships
>>
>>4106879
The archers are considered "green", but besides that, and as far as I can tell, you are correct.
>>
>>4106731
>Provoke the raiders as you draw near, lightening the burden upon your fleet
>>
>>4106855
The locals will be getting upgrades soon. It just didn't make sense to fully outfit them on such short notice. At least in Duskendale I could justify it as having the resources and facilities of a fairly large town at your disposal.
>>
Just so I don't forget before your Law score really goes to shit, can I get 1 roll of 7d6+2 (you get +3b from Janesa) for Month VIII House Fortunes?
>>
Rolled 1, 3, 3, 2, 4, 1, 3 + 2 = 19 (7d6 + 2)

>>4107390
>>
>>4107391
>15
That's a Growth. One resource can be improved by 1. You currently get +1 to resource gains from Population, Power, and Wealth.

Are there any preferences for which resource to raise? I'm going to be running in about 4.5 hours and will check in to see if there's any consensus then.

For your convenience, your current unused resources are:
>Wealth: 3
>Defense: 3
>Land: 3
>Influence: 22

Population is at 14 (needs to be 21 for small town upgrade if/when you snatch back that hamlet).
Law is at 21. It's probably going to dip lower with all the fighting.
>>
>>4107437
>Raise Population
>>
>>4107437
>Raise Population

All in towards getting a town afterwards we can see about getting more wealth
>>
>>4107437
Raise population
So what about Vearons weapon?
>>
>>4107437
Law
>>
>>4107567
Fixed it. Thanks!
>>
Calling it for population, which will go from 14 to 16. I'm writing right now. Had some brief technical problems, but should have the post up in the next 30 min.

Also, the last thread is now archived here in case anyone needs to reference it:

http://suptg.thisisnotatrueending.com/qstarchive.html?tags=House%20Shryke
>>
“Pick up the pace, lads! Don’t want to get there after the fighting’s done!” your men take off down the unkempt dirt pathway towards the town and glory. You take one last glance backwards and see the womenfolk watching from the windows about the bailey, leaving you with a fleeting thought of whether at least one pair of eyes was for you.

“Garrison up front! I want the Second behind them,” you command.

Ser Duncan looks over in surprise. “Ser?”

“I want to draw them in. They know of your men. They’re going to shit their pants when my boys step through between the ranks,” you say.

“Right brutal, ser,” he approves with a gummy smile.

At your direction, both bodies of men herald your arrival by blowing their war horns as the town comes into view. You call a halt on the grassy plain and begin to organize your battle lines in preparation for the coming engagement.

>Can I get 3 rolls of 5d6 for Warfare (Strategy)?
>>
>>4107836
Can you remind me what holdings we have?
>>
Rolled 2, 4, 2, 1, 2 = 11 (5d6)

>>4107855
>>
Rolled 4, 6, 1, 5, 6 = 22 (5d6)

>>4107855
>>
>>4107862
Wow
>>
>>4107859
Personage Holdings:
Seneschal: +1 to House Fortunes and Lady Janesa's +3b Stewardship statline for House Fortune rolls
Master of Arms: +1 on casualty table, 1 wealth of free upgrades per unit
Artisan Craftsman: Master Armorsmith: +1 to wealth, all units with metal armor gain superior armor

Domain 1
Food Agriculture: +1 House Fortunes, +1 Population, +1 Power

Small Castle
Moderate Library
>>
Rolled 1, 1, 4, 2, 6 = 14 (5d6)

>>4107855
>>
>>4107870
Gonna have to flagellate myself for that one.
>>
>>4107862
>>4107863
>>4107870
Well that 21 is going to be 3 degrees against the shitty roll of 10 the opposing commander had, so that happened. Writing!
>>
The raiders who have been terrorizing your lands are sluggish and chaotic in their response. Their numbers give you pause upon first glance, you’re outnumbered two to one, but their state of battle readiness is enough to elicit a shake of your head. A solid hundred are so ill-equipped and ill-disciplined that you could easily mistake them for common criminals. They’re unfortunately matched in number by a body of true raiders that should put up at least some fight. Even so, the only element that truly appears to put you at a disadvantage are the crossbowmen that form up their center. They have a certain all-too-familiar swagger about them and appear better equipped than the rest. That is going to be a pain in the arse to deal with, but better here than shredding your bowmen upon the docks.

They start screaming and banging their weapons at the sight of your smaller host, but you simply wait in silence at the front of your lines. You're unimpressed and it shows. After a short while, they get the bluster out of their systems and start to shift cautiously towards your lines with a lack of unified direction.

Then it happens. Even from here, much louder war horns can be heard giving challenge in the cove itself. Your warships must be engaging whatever enemy fleet is present. This was apparently the last thing your opponents were expecting, and it shows as many men lose their bearing and look about in confusion with criminal element having the worst of it. The crossbowmen begin to ready themselves to loose upon your lines, but you have a moment to act before they’re ready.

>Charge!
>Shield wall, take the salvos and let them come to you and negate their charge
>Tortoise shell, advance upon them slowly to put at least some pressure on the crossbows but without negating a charge
>>
>>4107894
>Shield wall
>>
>>4107894
>Shield wall, take the salvos and let them come to you and negate their charge
>>
>>4107894
>>Shield wall, take the salvos and let them come to you and negate their charge
>>
>>4107915
>>4107946
>>4107950
Closing and locking it in. Tonight is probably going to have shorter voting periods and more rolls than the usual. Sorry if that's an inconvenience for anyone, but it lends itself better to battles.

>Can I get 3 rolls of 5d6 for Warfare (Command)?

>I'm also going to need 3 rolls of 6d6 for the unit level fighting. First 3 will be the Heavies, last 3 will be the Garrison.
>>
Rolled 6, 4, 1, 3, 4 = 18 (5d6)

>>4107962
>>
Rolled 5, 3, 1, 3, 6, 5 = 23 (6d6)

>>4107962
>>
Rolled 4, 2, 6, 4, 2 = 18 (5d6)

>>4107962
>>
Rolled 5, 1, 6, 5, 6 = 23 (5d6)

>>4107962
>>
Rolled 4, 2, 1, 4, 2, 3 = 16 (6d6)

>>4107962
>>
>>4107966
>>4107970
>>4107992
>Rolled 22 vs DC 12 and DC 12. 6+6 for Heavies, 3+9 for Garrison. Success, 3 degrees for both units.

I don't mind if people roll once for each separate request to speed things along.
>>
Rolled 5, 2, 6, 2, 6, 4 = 25 (6d6)

>>4107962
>>
Rolled 3, 5, 3, 6, 5, 4 = 26 (6d6)

>>4107962
>>
Rolled 1, 5, 3, 2, 2, 6 = 19 (6d6)

>>4107962
>>
>>4107968
22
>>4108048
And 23
?
I'm not sure how their attacks works exactly. Warfare let's them have x dicepool?
Man this shit is crazy, I have to come to the gym. Because I cant vote off my home up adress for some weird reason. My dynamic ip adress off my gf's and my own cell are blocked. Fucking dynamic ip's.
>>
>>4108073

These rolls here >>4108027 the 5,2,6 is for the heavys and 2,6,4 are is for the Garrison I don't think we drop dice for this type of roll (I might be wrong)
>>
Rolled 1, 4, 4, 1, 2, 5 = 17 (6d6)

>>4107962
>>
>>4108073
They both have rank 3 in fighting so I combined their rolls to speed things up. Your extra degrees after the 1st on the warfare test slightly benefited their CD. Something new I'm working with to make good leaders more worthwhile. Post will be up shortly.
>>
>>4108095
>>4108085
Got It I read it wrong.
>>4107968
3,6,5 = 14
>>4108027
5,6,2 = 13
? On the phone might be off I guess. But I think i got it. Lol
>>
>Veteran Crossbowmen vs Trained Heavy Infantry
>Rolled 14 vs CD 11 (4 base+5 shield wall+2 extra degrees). 6 Dmg vs 9 Armor = no effect.

>Second Regiment vs Trained Raiders
>Rolled 13 vs CD 5, 12 Dmg vs 2 Armor/9 Hp = -1 hp
>Raiders disorganized

>Trained Raiders vs Second Regiment
>Rolled 14 vs CD 11. 4 Dmg vs 9 Armor = no effect.

>Stormgrave Garrison vs Trained Criminals
>Rolled 14 vs CD 6. 6 Dmg vs 1 Armor, 9 Hp = 4 hp remaining

>Trained Criminals vs Stormgrave Garrison
>Rolled 11 vs CD 11. 3 Dmg vs 3 Armor = no effect.

“Second to the front! SHIELD WALL! EVERYONE!” you yell over the din.

The crossbowmen are too slow to react after their poor start. They loose a volley of bolts your way, but your heavy infantry surge to the fore in lockstep and present a wall of metal to the onslaught. Lesser men would be cut down regardless and you’re sure that’s exactly what these experienced crossbowmen expected, but your men don’t even flinch.

The raiders charge forward heedlessly into your shield wall. No doubt they expected the volley to break the wall and give them easy access to the flesh beyond it, but this was a fatal mistake. They are forced to slow down at the last moment lest they’re impaled upon the blades and barbs protruding from the wall. Your men waste no time in capitalizing on the error and lash out to deadly effect. The raiders are cut down in droves as the Second pushes into their lines as one single entity. The resistance offered lacks the ferocity they’re up against and does little but bite at heavy armor and shield as the foe’s ranks become increasingly disorganized.

The ragged criminal element thought better of getting stuck in that mess and instead surged around to engage the garrison. Trouble is, the garrison was just as ready as their new brethren and responds in kind. Their response is more measured and lacks the ferocity of the Second’s, but they certainly punish the ragtag band for their arrogance. These new men of yours were purpose built to be able to put down lowlifes like those you now face, and they have a clear upper hand under your guiding hand.

You look up from cutting down a dazed straggler to see the crossbowmen frantically reloading. You have to act fast. It’s unclear whether they’d be bold or desperate enough to loose into their allies, but you wouldn’t put it past them. With the disorganized state of the main body of raiders, you may be able to push the Second in a blitz through them onto the crossbowmen.They'll lose some momentum against the latter, but it should be enough against men not suited for close quarters. On the other hand, their ranged support may just flee for the hills to be rooted out another day if their close support is beaten decisively right now.

>Push the Second in a blitz through both the raiders and crossbowmen while the Garrison continues engaging the criminal elements
>Have the Second break the raiders and then turn on the criminals to finish the job there
>>
>>4108122
>>Push the Second in a blitz through both the raiders and crossbowmen while the Garrison continues engaging the criminal elements
>>
>>4108125
+1
>>
>>4108122
>>Push the Second in a blitz through both the raiders and crossbowmen while the Garrison continues engaging the criminal elements
>>
>>4108122
>Push the Second in a blitz through both the raiders and crossbowmen while the Garrison continues engaging the criminal elements
>>
>>4108122
>>Push the Second in a blitz through both the raiders and crossbowmen while the Garrison continues engaging the criminal elements
>>
We're gonna blitz it boys.

>Can I get 3 rolls of 5d6 for Warfare (Command)? More coming for your men depending on success of rolls here.
>>
Rolled 1, 6, 2, 3, 1 = 13 (5d6)

>>4108146
>>
Rolled 6, 1, 1, 3, 5 = 16 (5d6)

>>4108146
>>
Rolled 5, 3, 1, 5, 1 = 15 (5d6)

>>4108146
>>
>>4108151
>>4108152
>>4108157
15 vs DC 12. 1 Degree of Success. For those wondering what I'm working with, I've been using the advanced orders starting on page 190 of the main rulebook found on the drive in the OP + unit base discipline for the DCs.

>Can I get 3 rolls of 5d6 for the Second Regiment and 3 rolls of 3d6 for the Garrison?
>>
Rolled 6, 5, 1, 2, 4 = 18 (5d6)

>>4108165
>>
Rolled 1, 6, 5 = 12 (3d6)

>>4108165
Good luck guys gym is closing I wish I could keep rolling. Lol
>>
Rolled 4, 3, 1, 6, 2 = 16 (5d6)

>>4108165
>>
Rolled 4, 4, 6, 5, 5 = 24 (5d6)

>>4108165
>>
>>4108165
First five dice is the Second Regiment, last three is Garrison.
>>
Rolled 5, 1, 3 = 9 (3d6)

>>4108165
>>
Rolled 3, 5, 1, 4, 2, 2, 6, 1 = 24 (8d6)

>>4108184
>>
Rolled 4, 2, 2 = 8 (3d6)

>>
>>4108188
Hah, I guess that would've worked just as well.

>2nd vs raiders = 14
>2nd vs crossbowmen = 10
>Garrison vs criminals = 12
>>
>Second Regiment vs Trained Raiders (failed reorganize test)
>Rolled 14 vs CD 5. 12 damage
>Unit routed
>Trained Raiders vs Second Regiment
>Rolled 6 vs CD 4. 4 Damage vs 9 Armor = no effect.

>Veteran Crossbowmen vs Second Regiment
>Rolled 9 vs CD 4. 12 Damage vs 9 Armor = 9/12 Hp remaining.

>Second Regiment vs Veteran Crossbowmen
>Rolled 10 vs CD 5. 24 Damage vs 5 Armor, 6 Hp = Unit Destroyed

>Stormgrave Garrison vs Trained Criminals
>Rolled 12 vs CD 6. 6 Dmg vs 1 Armor, 4/9 Hp = -1 Hp
>Unit Disorganized

>Trained Criminals vs Stormgrave Garrison
>Rolled 12 vs CD 10. 3 Dmg vs 3 Armor = no effect.


The thick grey clouds so common to your corner of the Narrow Sea flash with lightning as rain begins to fall. It’s as if the gods themselves have taken notice of your battle. You will not disappoint such an audience.

“Company! We are moving! Through the bastards and onto those cravens beyond!” you yell to the men around you. They push forwards into the increasingly disorganized rabble with a mighty yell. Whoever was leading them either ran or was cut down. The new surge you goad into them is enough to break their will entirely and turn the fight into a full-on rout. Your men pay the scrambling men little head as they continue their onslaught into the frantic crossbowmen.

In their panic, the more veteran crossbowmen still manage to loose a flurry into the charging mass of heavily armed sellswords and several are struck by errant bolts, but you yell encouragement to your men and they do not falter. The blitz into the ranks of the spent crossbowmen is absolute. Even with their own mail armor, these formerly swaggering veterans crumble like a ship upon the rocks and are cut down before they can think to flee back the way they came.

The few remaining raiders are making a mad dash for Tally Hill rather than the town. You wipe someone’s blood from your brow take stock of the situation. The raiders are more lightly equipped than your own men, though there are only perhaps a score still living. You won’t be able to run them down just yet. The ragtag criminals have broken ranks and are looking increasingly disorganized against the grinding retribution of your garrison forces. You wheel your men around to finish the job while their blood is still up…
>>
>>4108313
Your men are picking through corpses and looting as you survey the situation. It’s difficult to tell from here, but you think Vaeron must’ve begun pushing into the town. You only see the rare distant fleeing man to indicate his success, but a success it must be. It turns out you’ve made a poor anvil but a hell of a distraction. You ill like the thought of skilled crossbowmen waiting for you men upon the docks with buildings or more for cover. Tally Hill still remains a thorn in your side to the north, but any foe remaining there are completely cut off from any hope of escape. There is only one obvious course of action, and so you order your men to break from their cut pursing and advance on the town.

The sight of it fills you with anger and regret. Parts of it are burnt out husks and many of the intact buildings are shuttered. You see little sign of the townsfolk you’d expect to see bustling about on a normal day. Hopefully they merely hide from the sounds of battle. It’s a sad thought, but you’re sure they only see you as another invader at present. You would in their shoes, and you’ve been in them before. Two moons, Varner said. There was little to be done of this. The invasion would’ve begun while you were still sailing from Essos. Still, it leaves a bitter taste.

You catch sight of Vaeron along the main street of your sacked town. He is covered in blood, but little if any appears to be his own. He stops his pacing and yelling commands as one of your veterans gets his attention and gestures in your direction.

“How fared you, brother?” you call out.

He begins filling you in on the outcome of his raid. It went quite well, all things considered. Granted he had the element of surprise and more strength with fleet at his back, not to mention a lack of crossbowmen from his account, his results were still impressive.

>Ser Vaeron’s raid outcome:
>1 Dromond sunk, 1 Dromond captured, 1 fled
>First Regiment adds 2 units of Trained Sailors, 1 unit of Trained Criminals to kill tally
>Bowmen did a decent job assisting with picking off remnants
>Both units Intact, no ships lost or damaged
>>
>>4108315
“I swear I made some sort of mention of not sinking ships in my cove,” you deadpan.

He does his best approximation of an exasperated shrug in his plate armor. “Take it up with Malaq, brother, not me. ‘I like zis ship. It good ship. Not letting get boarded! Only farmers and sticks to re-pel!’ On and on like that,” he says with a rough imitation of your Volantine fleetmaster. “So, he crashed the big fucker right through a dromond. Made the last one dip out the fight quick enough. Seemed headed south… you think---”

“The Stepstones,” you finish his coming question. “These bastards are no Westerosi and those islands are hives of the likes of them. Probably saw opportunity with the war just as we did, only they went for easier targets.”

“Do we give chase?” he asks. You know he’d like nothing more.

“We’ve other concerns. Namely that Tally Hill is still held by whatever remnants escaped us. I’d like to see the island purged of the likes of them,” you point out.

“Tally Hill is a fucking mess on a good day, mate. Nothing but rocky hills and a maze of mines. It could take weeks to clear them all out and there’s no telling what sort of shit they pull on us in the process. I’m not keen on getting crushed by a collapsed mine shaft,” he retorts.

“Fair enough, but they need to be dealt with all the same,” you say.

“Aye. Let em rot for awhile. Just post up a good chunk of men outside and leave them while we run down that ship with the First. Not like they can do anything up there,” he says.

He has a point, though it really just comes down to priorities. Will you press on and eradicate all known invaders or will you content yourself with consolidating your gains here? The Stepstones are a sprawling chain of islands and it’s all too simple for a lone ship to disappear amongst them if you don’t give chase now. This will likely be your only chance to exact complete revenge.

>Cordon Tally Hill. Give chase to the last invading warship. This is your only chance.
>Leave the ship be. Prepare to retake Tally Hill and the mines beneath. You won’t rest until the island is purged of your enemies.

Last post of the night for me. Thanks for the great run guys!
>>
>>4108316
Cordon tally hill


More ships is always a good thing
>>
>>4108316
>>Cordon Tally Hill. Give chase to the last invading warship. This is your only chance.
>>
File: Casualties.png (180 KB, 682x870)
180 KB
180 KB PNG
Ah, and I could use 4 rolls of 1d6+1 for the casualty/exp table.
>>
Rolled 6 + 1 (1d6 + 1)

>>4108325
>>
Rolled 2 + 1 (1d6 + 1)

>>4108325
>>
>>4108316
>Cordon Tally Hill. Give chase to the last invading warship. This is your only chance.
>>
Rolled 2 + 1 (1d6 + 1)

>>4108325
>>
Rolled 4 + 1 (1d6 + 1)

>>4108325
>>
>>4108330
>>4108346
>>4108354
>>4108359

1st Regiment: bumped from Veteran to Elite+1
2nd Regiment: Intact
Stormgrave Bowmen: Intact
Stormgrave Garrison: Bumped from Trained to Veteran
>>
>>4108316
Cordon Tally hill; and pursue the remaining dromon. Push for as total of a victory as we possibly can.

I think that if we are going to pursue the fleeing ship, then we should lock down the island as completely as we possibly can. In addition to cordoning off Tally Hill, can we send the archers to garrison the castle, leave the Stormgrave Garrison to hold the remains of the town, (and to put out any fires, and generally restore order where possible) under the command of Duncan. Send the Second off under Vaeron to cordon the mines, and assume command of the First to pursue the remaining ship.
>>
>>4108363
What does Elite status get us with the first regiment
>>
>>4108364
It's a good plan. You do need to keep an occupying unit in this domain for 3 months to gain full control of it and the garrison makes a good deal of sense for such a duty.

I'm going to need 3 more rolls of 1d6 for Law, Population, and Wealth. The first is negative, the next 2 are positive (though -1 from the result). This is all based off the image above.
>>
>>4108316
One final question: when you say that the galleas rammed the dromond "right through", was it completely cut in half, or did it just ram and reverse, like a typical ramming action?

I ask, because ships are really, quite the commodity at this point, and after we get the island in order, I was thinking that we could attempt to raise it, considering that it was sunk in a protected cove.

In cannon, after inspecting the wrecks left behind in the Battle of the Blackwater, Tyrion reports out that the wrecks will need to be broken up or raised, indicating that it is possible to raise sunk ships.

Obviously, I'm not expecting you to give us a free functional ship, but I was thinking that if you were willing, there could be a roll for it (though I don't know what stat we would use for it); and if we succeed, then we could haul it to the docks, and rebuild it over time, at some cost. I wouldn't expect it to be ready for Dragonstone, but the idea would be that if something went wrong, and there was a ship that was lost, we'd have a replacement back home being rebuilt.
>>
Rolled 5 (1d6)

>>4108388
Here is a roll.
>>
Rolled 1 (1d6)

>>4108388
>>
Rolled 2 (1d6)

>>4108388
>>
>>4108393
>>4108396
>>4108399
Can we rearrange these a little...
>>
>>4108404
Yeah, I know.
>>
>>4108316
>>Cordon Tally Hill. Give chase to the last invading warship. This is your only chance.
>>
>>4108393
>>4108396
>>4108399

-5 Law, +1 to Wealth, and +1 to Population. Building up karma for the third and last domain with those rolls. You gain full control over this domain and benefit from its holdings in 3 months. Until then, it is considered occupied.

>Domain II: Plains, Grassland, Hamlet. Contains the Docks holding (+1 to House Fortunes, reduces cost of Port by 5 wealth)

>>4108386
Higher ranked abilities. They may come off as more impressive if you're trying to show them off to someone, but that's all kind of situational.

>>4108390
Not enough to completely cut it in half. I don't see how you could raise it and repair it. You don't have a shipyard. Stormgrave never has had one due to a lack of access to lumber. You also don't have any sort of expert on shipbuilding such as a shipwright. I won't stop you from investing in a shipyard/shipwright at a later date if you decide it's worth it to arrange for regular trade with a house that has a lumber processing industry.
>>
Next run tomorrow night at 8pm EST.
>>
When the hill is covered, light bonfires at every entrance that we can find and guard to try and smoke them out
>>
>>4108726
I figured it was a real stretch, but I thought I'd ask anyway. If we are going to be spending the years after Robert's Rebellion pirate hunting through the Stepstones, then getting a shipyard would probably make sense at some point.
>>
Seven days.

A week has passed since you sailed in pursuit of vengeance and plunder both. Your quarry has been most elusive and the experience of their captain shows. Their few hour head start proved to be greatly advantageous. The dromond was near out of sight by the time you caught word of its flight and you still had to disseminate orders and take on fresh provisions before departing. Ser Duncan and his garrison were to hold the town and restore some semblance of order, no small feat, but they’re ideal for the task with many having family members still within the town. Warrick Flint, your Northman master of arms, was to take command of the Second Regiment and a handful of archers to cordon off the few pathways in and out of mines of Tally Hill. A seasoned veteran, he should prove up to the task, otherwise you’d want to have words with Lord Manderly. Lastly, you wisely left Varner to take the remaining bowmen and bring news of your high seas chase to your undoubtedly furious seneschal. She’s unlikely to take her anger out on her newly met good-father, which will hopefully turn out to your advantage. Meanwhile, Vaeron and the First Regiment took to your flagship whooping with enthusiasm for the chase.

The dromond broke for open sea after passing Massey’s Hook. Normally you’d take the maneuver as the height of folly against your larger flagship, but it is a wise move when sailing into the wind. By design, the dromond has a more impressive compliment of oarsmen to the ship’s mass compared to your flagship. Your main advantages in this chase are your larger mass against the waves and your much more effective sails, sails that are proving to be less than useless as your quarry has rowed into the wind. This disparity provoked a game of cat and mouse upon the waves, with your flagship taking the winds at angles and repeatedly closing in on the dromond in bursts before the smaller shift would frantically widen the gap again with desperately hard rowing. These men had seen what your own were capable of and know full well that any less effort would mean death.

Both predator and prey had close calls amongst the rocks off the eastern straights of the Sapphire Isle. Your quarry took the more perilous route in yet another desperate bid to finally be rid of you but succeeded only in delaying the inevitable. You’ve the better part of a century of your own experience in high seas piracy between Malaq the fleetmaster, Lieutenant Trios of the First, Vaeron, and yourself. It will take more than cheap tricks to see you grounded. Still, it bought time for the game to begin anew and on this stretch, time was more in your quarry’s favor than your own. The crew of the dromond must be reaching their absolute limits of endurance but a familiar sight rears up on the horizon.
>>
>>4110546
A vast island crowned by peaks of red rock and cradled in a thick fog. Malaq swears profusely at the sight. “Bloodstone. That is Bloodstone,” he confirms your fears.

“So it is. Thoughts?” you ask.

“Ship very stupid or belong to Triumvirate. Can turn about now or parley. No fight. Fight is death,” he Malaq says.

On that you must agree. The various sellsails and base pirates of the Stepstones all at least nominally fall under the auspices of the Triumvirate, a rotating body of three captains that keep their seats upon Bloodstone. Their actual authority over the notoriously independent isles changes with the tides, but their power on this particular island is the closest thing to absolute these lands have seen since the Ninepenny Kings. It would be suicide to sail headlong into the island’s embrace on a war footing. Then again, while you can’t be sure of who rules these waters at the present, you do know they would be bound by their own code to an extent. Whether to maintain some semblance of order in their own cove town or out of sheer curiosity, you could gain an audience under the aegis of parley and see if an understanding can be reached. The only other option would be to turn about and sail for home with the knowledge of the origins of your foe if nothing else to show for it.

>Attempt to parley on Bloodstone. You’ve been there once before in your youth and would like the opportunity to salvage something out of this debacle.
>Sail for home. You’ve found the nest if nothing else. Perhaps you will come back with the backing of a larger fleet some other time.

Posting this early so I know what sort of run I'm doing tonight. Continuing with the results of the vote in a couple hours.
>>
>>4110556
>Sail for home. You’ve found the nest if nothing else. Perhaps you will come back with the backing of a larger fleet some other time.
>>
>Sail for home. You’ve found the nest if nothing else. Perhaps you will come back with the backing of a larger fleet some other time.

Let's get home and start putting our castle and lands in order. We've got landed knight shit to do
>>
>>4110563
+1
>>
>>4110556
>Attempt to parley on Bloodstone. You’ve been there once before in your youth and would like the opportunity to salvage something out of this debacle.

Please stop picking the safest, most boring options for everything.
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>>4110618
>Please stop picking the safest, most boring options for everything.
t. died in the streets of King's Landing
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>>4110626
So we can't have an heir. Ok. Boring but I can move past it even with the samefagging. But not letting a former pirate MC negotiate with pirates? An MC specializing in negotiating? Because people chose retard options in literally a different quest? I thought there would be more adventure with this MC but anons want this to be a carbon copy of other quests. I don't get it.
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>>4110644
>So we can't have an heir. Ok. Boring
I disagree. I find the whole heir thing, while obviously a part of medieval noble life, much less interesting than being a bachelor.
>samefagging
There were bad people on both sides
>But not letting a former pirate MC negotiate with pirates
Not when we just killed a couple hundred of them and it's in their stronghold, no.
>literally a different quest
Correct, but with the same QM so it probably follows the same logic/rules
>anons want this to be a carbon copy of other quests
Nice strawman.
>>
>>4110556
>>Attempt to parley on Bloodstone. You’ve been there once before in your youth and would like the opportunity to salvage something out of this debacle.
>>
>>4110556
>Sail for home. You’ve found the nest if nothing else. Perhaps you will come back with the backing of a larger fleet some other time.
Best not get stupid with what we have gained so far
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>>4110654
>I disagree. I find the whole heir thing, while obviously a part of medieval noble life, much less interesting than being a bachelor.

A bachelor? I could agree with that but there was a majority push to marry the first girl the MC slept with. In the first thread. Without bothering to explore any other options. An heir makes way more sense for a bachelor anyway. He can have that covered and not need to rush into marriage with some rando from the wrong side of the map.

>Not when we just killed a couple hundred of them and it's in their stronghold, no.

It says parley. Not fight. I doubt Boggs threw up a vote with a 50/50 chance of rocks falling.
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>>4110687
>I doubt Boggs threw up a vote with a 50/50 chance of rocks falling
Glad to hear you're rollplaying instead of playing the character, then :^)
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>>4110618
We can come back later its not that big of a deal we still have shit to do at home
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>>4110695
...that is also playing the character... he's been sailing around getting into shit for 10 years and spent a bunch of time chasing a ship. But no. It's time to go back to staring at a map with sadness/indifference. Lol.
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>>4110723
>But no. It's time to go back to staring at a map with sadness/indifference
lmao that was a funny one, I gotta say.
Would be based to actually have a character be an autist IC, then we could really play funnily
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>>4110556
While I am inlcined to parlay, I dont see anything worthwhile coming from it. What would we gain?

We know who is responsible for this. When we are strong enough, we will return in force, and break their strength.

>Sail for home.
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>>4110556
Oh! And another thing. We should really give Malaq something. Like a raise, or a serving girl, or something.

Remeber, the very first post in the quest, he was probably cheating us at dice. Out of the company officers, he is probably the most likely to turncoat.

Actually, we should give all of the officers something. Not that Jannesa or Vaeron need to be paid off, we should just give some sort of officer bonus to everyone.
>>
>>4110556
>>Sail for home. You’ve found the nest if nothing else. Perhaps you will come back with the backing of a larger fleet some other time.

I don't see what we'd gain by talking to them. We beat us to safety, it's unfortunate but we came out here to kill them and take the ship and we've lost that opportunity. Lets go home
>>
We're going home lads. Writing right now!
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>>4110796
Yea I agree, the purpose was to take their ship and kill em for me. This overcomplicates things and I cant see anything to be gained, see alot of room to be backstabbed in any possible dealings with these people. And what exactly would we say, or bargain for? The lives of their men in exchange for what? We have nothing I'd want to give them in exchange for some small vengeance. Nothing I think would be worth it, it's not a complete loss though.
>>
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“Who rules now?” you ask your other three officers.

“The Myrman killed by Tyroshi. Not knowing the Tyroshi but Tyroshi better than Myrmen,” Malaq supplies.

“This is known,” Trios agrees.

“Shako still lives,” Malaq continues.

“The Summer Islander? He’s an agreeable sort,” you say.

“Yes Captain. The last… unsure. Rumor has the Courtesan,” Malaq concludes. Trios and Vaeron make signs of warding.

“This’d be the one with the poison?” you ask with growing uncertainty.

“Poison in her blood. Dangerous, Captain,” Trios adds, his craggy features more pronounced with his deeper than usual frown.

“Hmm... yeah nah. Can’t be helped then, turn about. We sail for home,” you command. “The ship could belong to any of them. Aside from maybe Shako… not the raiding type. They’ll know we’ve found them out. We will have to hope cooler heads prevail.”

Malaq starts shouting commands throughout the ship. “Could’ve had a more exciting end but I’m glad to avoid a poisoning,” Vaeron says.

“We’ve a town to sort through now and mines in need of a good purge. I’ve half a mind to smoke them out if they didn’t have the sense to grab hostages,” you say.

“Aye… about that Aurion… was talking to my dad. Argella, she ---” he shifts uncomfortably.

“I know.”

“You what? How?” he asks in surprise.

“Aella. She told me the night before the battle,” you say.

“Aella? Gods be good when did you even see her? I’d not seen her at all that night. Did you…” he looks at you strangely.

You shake your head. “She’s working in the kitchens. One look at her and I can see why your dad brought her in off the farm when the raids started. Janesa sent her up with a plate of food not knowing who it was. We talked for a while.”
>>
>>4111028
He just gets the same stormy, troubled expression that he’s had fixed to his face the past few weeks. He still has a lot to settle up with his family. You can’t help but think he’s been throwing himself into all of the fighting more to distract than anything. He was never one to get much joy out of battle.

You clap him on the shoulder. “Come on. Trios said he swapped out Malaq’s dice. Let’s win his last bonus.”

That brings a smile to his face before it starts to drop away again. “Wait. What’d you mean one look at her and you get why she’s stuck down in the kitchens?”

You just laugh at him. “Oh, I’ll tell you all about it. Only trouble is I don’t know what to start with,” you rib him as you both descend the steps.

The return journey is a lot more relaxing than the chase. The sails are unfurled in full and the strong northerly winds sweep the swift ship onwards with enough speed that you half expect it to leap from the water entirely. Stormgrave comes into view on your eleventh day at sea. The island is beautiful even at this distance, but you know a whole slew of problems are left to you.

What will you attend to first?
>The castle. Link up with Janesa and whatever news she may have. It’s her job to take stock of situations like this.
>The town. Have a look around, try to boost morale while you can.
>Tally Hill. Warrick Flint should have it in hand, but it can’t hurt to see to things yourself.
>>
>>4111032
>Tally Hill. Warrick Flint should have it in hand, but it can’t hurt to see to things yourself.
We need those mines able to be operational again asap in my opinion so we can start setting up trade and outfitting our new men. Let's discuss options with him, smoking them out maybe? I know we dont have alot of wood but.. it's not just wood that's flamable.
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>>4111032
>>Tally Hill. Warrick Flint should have it in hand, but it can’t hurt to see to things yourself.
>>
>>4111032
>The castle. Link up with Janesa and whatever news she may have. It’s her job to take stock of situations like this
>>
>>4111041
+1


>>4111032
So does anyone else want to meet the courtesan or the other pirate kings? How hard do you guys think it would be to finesse these people out of their positions?
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>>4111032
>>Tally Hill. Warrick Flint should have it in hand, but it can’t hurt to see to things yourself.
Then, if we have time, go to town? Janesa will find us if there's anything real pressing.
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>>4111032
>>The castle. Link up with Janesa and whatever news she may have. It’s her job to take stock of situations like this.
This will give us a better overview. With more information to deal with every scenario better back at our new home.
>>
>>4111061
I think we have plenty of things to worry about. In intrested in that, but it can wait.
We have to worry about getting our lands cleansed, Stable and progressing.
After that seems like we could focus on either the pirate or trying to hunt down our treacherous crew.
Seems like something we could handle prior to getting to dragon stone.
I'd like our 2nd regiment and our archers to get 1-2 training upgrades.
Along with the wealth and safety it comes with inhunting either of those parties make it a nice focus.
>>
Okay, I'm gonna get started on Tally Hill. Should be up soon.
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>>4111061
"Meet" is a very strong word. I'd certainly like to learn about them. Unfortunately, we have just killed several hundred (presumably) affiliated men, took one of their affiliated ships, and sunk another. I don't think that we are going to be on good enough terms with the rest of the Triumvirate's captains to diplomatically remove them; if that is what you mean by finesse.

Physically removing them, on the other hand, would probably be in the realm of possibility eventually. Perhaps relatively soon, considering how fast we are growing.

Personally, as a long term goal, I'd think it would be really fun to expand the Seven Kingdoms into the Stepstones. It seems to be a logical extension of pirate hunting.
Clear out a pirate haunt, and establish an outpost, populating them with freed slaves.
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>>4111133
I'm thinking that the turn-cloak 2nd might have gone over to the Triumvirate. If we knew about them, then there is a chance that they knew about them too.
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>>4111133
When you say focus on the "pirates", you mean the remnants in the caves, and not the petty kingdom right? I mean, they will have to be dealt with at somepoint, I just don't see how that is going to happen between before the Dragonstone deployment.
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>>4111061
>So does anyone else want to meet the courtesan or the other pirate kings? How hard do you guys think it would be to finesse these people out of their positions?
Mate, I am salty af I missed the vote to go negotiate with them.

I doubt we'd have much luck forcing them from their thrones - the last people to have any luck with that were the Ninepenny Kings and they all the forces of 2 famed pirate lords, 5 mercenary captains including Malaeys Blackfyre and the Golden Company, some random knight and a Tyroshi merchant prince.
But we are one charming motherfucker. I've no doubt we could ingratiate ourselves with the Triumvirate and negotiate some sort of mutually benficial deal. At this stage though I'm not sure what they could offer us, an agreement to not raid our island is unnecessary now they know it's protected.
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>>4111151
If anything that's better for us.
We've a bigger reason to attack..but I was more thinking when we want to solve our pirate problem, we "team up" with one of the 3 captains to try and destroy the one who invaded our lands. And give that captain the upper hand in the war to become the top captain there.
While making a deal to not touch our lands of sort.
But you know pirates do as pirates do. Expect them to double cross us. But we keep to our part of the deal if they do to their's.
Hopefully what we can do is figure out who is having an issue with these pirates. As you know our motto we dont kill for free. We may be able to profit more than just revenge if we can find who wants them dead more than us
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>>4111160
>>4111144
I think you guys underestimate the strength of those pirates. The Stepstones have been pirate territory since before Aegon's conquest, despite multiple attempts to change that.
We aren't even a lord, we don't stand a chance unless Boggs goes full plot shield on our protagonist.
>>
I might be reading way too far into this but Boggs might have just dropped another waifu choice
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>>4111178
Definitely
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>>4111138
Can we have character pages for all the officers?
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>>4111172
I didn't mean the entire Stepstones, but maybe clear out and establish a foothold on an island or two. As far as the difficult is concerned, I agree, cleaning out and settling the entirety of the Stepstones would probably be several lifetimes worth of campaigns for a Warden, not a landed knight.

Still the idea of taking a small island from pirates, and nurturing a settlement, running logistics between our holdings, defending them, breaking the strength of the Triumvirate again and again, sounds like a great itinerary for a whole quest, doesn't it?
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>>4111197
Honestly I don't want to specifically take it by force our voice is the strongest we imo
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>>4111203
Weapon*
>>
Your flagship glides into the docks and your company men begin disembarking with practiced ease. A quick glance about the dockside shows more of the garrison than the smallfolk. One advantage of growing up here is an easy appreciation of what things should look like and you’d call this a mixed batch, really. Things are orderly but daily life and general commerce are far from normalcy. A wise man, or one you took for such at least, once said time heals wounds. It’s time to put that to the test.

You settle in for a quick meal by the docks with the company. As you polish off your stew, you receive a debriefing from a relieved Ser Duncan, some thought you lost at sea for some odd reason, that confirms your thoughts on the town. All is well for now, though there have been a string of thefts and the like and morale is generally low. Still nothing compared to whatever host is holed up in your mines, you hope.

You set off with the entirety of the First to rejoin their brethren upon Tally Hill with a runner from town parting ways at a fork in the road to the castle with news of your return and next destination. You survey the eerily quiet hillsides as you ascend to the mining area, coming upon rows of tents in a clearing by the functional road leading from the mines to the town below. A couple archers hail your columns and rush off to grab your master of arms.

“Welcome back, Captain. Trust your time at sea went well,” Warrick greets as your men settle in.

“It was insightful, I suppose. What’s the situation looking like here?” you ask.

“Hard to say, in truth. We know they’re holed up, but their numbers are unclear. I’d considered smoking them out,” he begins.

“Ah. I had a similar thought!” you add heartily.

“But they have hostages. They burned down the sept at the base of the hills, as I’m sure you know." You hadn't, but you allow him to continue. "Took the occupants, orphans and the like, with them along with whatever townsfolk were easy to grab. It’s a right bloody mess, Captain. Longer we leave them down there the worse it gets on whoever they’ve took. But if we force the matter…”

“We are walking into whatever shit they’ve busied themselves setting up,” you conclude.

Options:
>Wait or smoke them out. This will go very poorly on their hostages, if any yet live.
>You’ve a hundred heavily armed shock troops and these bastards are down here because of their propensity towards vast underestimation. It’s time to finish the job.
>Try to talk them down. Whoever is down there doesn’t want to die any more than you want to storm the place.
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>>4111178
Me? Complicate things?
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>>4111215
>Try to talk them down. Whoever is down there doesn’t want to die any more than you want to storm the place.
We know who they belong to. We can use that against them. Maybe even claim we bargained with the Triumvirate.
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>>4111215
These are the vet crossbowman right?

We should go find a miner and ask them if there's any places our men can sneak in while we talk to them
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>>4111215
>>Try to talk them down. Whoever is down there doesn’t want to die any more than you want to storm the place.
>>
>>4111203
Well, we certainly are charismatic. That being said, there might be issues with us playing politics with pirates. Even if we are allowed to involve ourselves with actual outlaws, (which isn't guaranteed), we are already seen as a "glorified pirate". Wheeling and dealing with actual pirates for personal benefit isn't going to help that perception.

All of that being said, the idea of going a diplomatic route with the Triumvirate could be really interesting. We could demand that the cede control of an island for us to settle as restitution for the raids or something.
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>>4111231
We killed the crossbowmen I thought
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>>4111229
Sure, you could do that. Deception is a perfectly viable strategy that I hadn't thought to include.

>>4111231
You'd know IC the crossbowmen were completely destroyed. Some raiders along with whatever dregs from the town escaped. Of course, there could've already been some others up on the hill when their friends got steamrolled.
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>>4111218
Can we write Cerelle and ask how she's doing?
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>>4111229
>>4111236
I'd imagine that the roll to convince would be really high, but I'd still like to do this. +1

That being said, if we get through to them, and they come out, what the hell do we do with them? Forced labor? Kill them anyway?

They certainly aren't worth an 11 day round trip to return to the Triumvirate.
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>>4111251
Labor
They can help clean up the mess they made
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>>4111256
Then a hanging on the dock
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>>4111215
>>Wait or smoke them out. This will go very poorly on their hostages, if any yet live.
The Tywin method
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>>4111215
>>Try to talk them down. Whoever is down there doesn’t want to die any more than you want to storm the place.
>>
>>4111229
Sounds good.
Butter them up with Charm then lie out our teeth to capture them. And get as much info we can fron them. Hopefully gain some useful info there.
>>
I'm gonna call it for trying to talk them down with a mention of the Triumvirate just because it's a clever thing to include.

>Can I get 3 rolls of 6d6 for Persuasion (Convince)?
>>
Rolled 3, 1, 1, 3, 1, 3 = 12 (6d6)

>>4111279
>>
>>4111279
Could we charm to get them to hear us out first? Then wouldnt it be a deception roll?
>>
Rolled 3, 2, 4, 1, 5, 2 = 17 (6d6)

>>4111279
Rolling
>>
Rolled 3, 3, 1, 6, 6, 3 = 22 (6d6)

>>4111279
>>
>>4111285
Normally, yeah. I'm just having trouble picturing how a charm attempt would go down given the current standoff. The roll would be a mix between the two. Big element of truth with a slight lie thrown in. Figured I'd lean towards the better specialty just because I hadn't even thought to include the approach myself.

>>4111281
>>4111289
>>4111296
>21 vs DC 18. 1 Degree of Success.
>>
>>4111296
nice
>>
“Best just talk them down then, yeah?” you decide, leaving the Northerner to gape in surprise beyond his bushy mustache.

You have the company make ready just in case you fail and stride out to the mouth of the main entrance to the mines feeling oddly energized given the dire nature of your endeavor. These are your people down there. In a strange way, even the raiders are. You were like them once before you bettered yourself. Perhaps one day at least one of them will become something more. Perhaps not. In any case, you aren’t some fledgling tourney knight looking for a chance at glory. It may be conceited to think it, but you’d say you fairly exude glory. Years and years of winning battles through bloodshed and negotiation both. You’re Aurion, son of no one and heir to nothing and overlord of all you see.

You stand calmly at the mouth of the cave and shout for their leader. You come bearing news and terms both.

Your vision could be better, a side effect of taking the rim of an Unsullied shield to the face in a particularly vicious battle of wills between opposing shield walls in the disputed lands, but you can at least make out silhouetted forms scurrying about behind the dimly lit rocks up ahead. With a confident nod, you deem it sufficient to begin speaking in earnest.

“My friends, I come bearing good news! I am Captain Aurion Shryke. It seems you’ve all gotten lost and have mistakenly landed upon my island. Now, normally I’d storm these mines with my men and root you out to the last, but we have mutual friends! I’ve only just returned from Bloodstone and the Triumvirate would prefer you alive. Let us end this needless standoff and come to terms,” you shout.

There is more shuffling and garbled words echo up towards you. “How we know you tell truth?” one eventually cries back.

“Simple. I’m here talking to you rather than trying to kill you. Are you not of the Stepstones? If I have the wrong crew, then so be it. We can do this the hard way!” you yell back.

“Wait! You’ve right on it! Give time!” they shout back.

Not one to stand around inviting a stray crossbow bolt from an ambitious raider, you walk out of the cave mouth and stand in front of your men who at least manage to give the impression of being keen on storming the caves. Ragged forms begin to shuffle forward after a time. Six score men, maybe, with hesitant smallfolk ushered out in front.

>Can I get 3d6 for Will?
>>
Rolled 6, 3, 1 = 10 (3d6)

>>4111389
>>
Rolled 2, 2, 2 = 6 (3d6)

>>4111389
>>
Rolled 2, 5, 6 = 13 (3d6)

>>4111389
>>
>>4111406
>>4111413
>>4111445
>13 vs DC 12. Success, 1 Degree.

Writing!
>>
The cowardice makes your temples pound with a fury that takes every bit of your will to contain. Using children as a shield. You’d expect this sort of behavior from, well, no one. Even the loathsome remnants of Old Ghis choose to do battle through their Unsullied proxies. The urge to cut them down is strong, to the point where Vaeron sighs and hoists his flail in readiness for the inevitable. But you take a shuddering breath and stand tall. Not today, but perhaps one day soon where all the island can see.

“You’ve a leader to surrender on your behalf?” you demand with none of your earlier warmth.

The mob looks about awkwardly. You’ve seen the like before in the aftermath of the siege. Gaunt and drawn, less than men. Hopefully this lot at least hasn’t resorted to eating the dead, particularly for the sake of their captives. Beyond the obvious, there are a good chunk of men tagging along that bear no arms upon them. If you had to hazard a guess, you’d say these were the surviving miners.

“Fine. You,” you point to an older woman ushering the smallest children forward. “Is this all of them?” you ask.

She seems surprised by the sudden attention. “S’far as I can tell, milord.”

“Good. Are you of the sept?”

“I am, milord. The children also,” she confirms in a tremulous voice.

You turn to the pirates themselves. “It seems fate shines upon you yet. Today isn’t the day you die. Surrender your arms and armor and we will sort out the rest later.”

The ragged band is quick to comply. Faced with the sight of your men, there is no doubt who would triumph if it came down to it. They’re separated from the natives after some quick questioning and you’re left with maybe four score remaining as prisoners.

What will you do next?

>Lead the prisoners and survivors down to the town. You’d like to improve morale there if you can.
>Speak to the presumed septa further and try to piece together the situation here better. They’ve been underground for quite some time now and you’d like to both put them at ease and get the facts straight.
>Return to the castle. Your most important job here is done and you’d like to consult your seneschal on the next steps from here.

Picking up from here tomorrow night.
>>
>>4111526
>>Lead the prisoners and survivors down to the town. You’d like to improve morale there if you can.
>>
>>4111529
+1
>>
>>4111526
>>Speak to the presumed septa further and try to piece together the situation here better. They’ve been underground for quite some time now and you’d like to both put them at ease and get the facts straight.
>>
>>4111526
>Return to the castle. Your most important job here is done and you’d like to consult your seneschal on the next steps from here
>>
>>4111526
>>Speak to the presumed septa further and try to piece together the situation here better. They’ve been underground for quite some time now and you’d like to both put them at ease and get the facts straight.
If it turns these folk have been raping the children or something like that we should know it now.
>>
>>4111571
>>4111559
>>4111529
We can go to the castle or the town once we have all the facts. Surely it's better to get the info first?
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>>4111526
>Speak to the presumed septa further and try to piece together the situation here better. They’ve been underground for quite some time now and you’d like to both put them at ease and get the facts straight.
>>
>>4111526
>That moment of retribution is now. Now that they've thoroughly separated from their swords and captives, lead them away, and have your men cut them down to the man.
We can talk to the septa during this, I'm sure out men and Vairon can see to the slaughter alone.
>>
>>4111526
seconding>>4111663
>>
>>4111663
>>4111693
Now one minute; we shouldn't be hasty here.

Before we do anything that we can't undo, we should get some more actionable intelligence from them about the Triumvirate. The number of ships, the number of men, the captains who were involved in the raid, and most importantly, who gave the go-ahead on the Stormgrave raid?

Once we have that, then we can figure out what we do next. I understand that most will probably just want them publicly executed.

Personally, I think we should keep them. Use most of them as rowers, (splitting them up, of course) and keep two or three of the more intelligent ones as guides for a future campaign against the Triumvirate.
>>
>>4111716
or just peons, to rebuild the island, to work in the mine, whatever.
>>
>>4111716
>>4111719
no thanks
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>>4111716
not only intel. the captives themselves may make a nice little bargaining chip when dealing with these pirate lordlings
or we could send them to the Wall
> have Vaeron debrief the sept and arrange a holding pen for the prisoners
> get the survivors into town
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>>4111526
>Lead the prisoners and survivors down to the town. You’d like to improve morale there if you can.
Also I'm firmly in favour of just killing the pirates.
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>>4111716
I considered stuff like that too, but ultimately decided against it in my mind because of the possible reaction of our townsfolk. We dont know exactly what life in the occupied town was like.. but rape and murder are on my mind. I guess I dont think it appropriate to house our peoples tormentors and make them work alongside the man who raped his wife.
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>>4111663
Also perhaps a good I between would be to continue the story of taking them to their island, but binding their hands and feet before doing so. Take them a half day away from our island, have our men beat them for what information they can get, then make them walk the plank. Oooo 60 men walking the plank one after the other, with hand and feet bound. An interesting visual. Either way yea, I dont want to release these men into the custody of the triumvirate just to have them torment our neighbors lands if not our own again, or subjugate them considering the circumstances. I wouldn't be adverse to giving other pirate crews we defeat the option of serving us or dying though. Might even be a proposition that put them in the job their in, in the first place.
>>
Ah, I almost forgot. I'm gonna need 3 rolls of 1d6 again. Law hit, Population gain, Wealth gain.
>>
Rolled 4 (1d6)

>>4112063
>>
Rolled 6 (1d6)

>>4112063
>>
Rolled 1 (1d6)

>>4112063
>>
>>4112066
>>4112067
>>4112075
Well that's not so bad. Your Law is abysmal at 12, but there's a lot you can do to mitigate that. It may be time to look towards the less savory holdings for a change. Your Population is actually up to 22, a nice boost and meeting the requirements to upgrade your Hamlet to a Small Town, which would require 10 Land (you have 3 saved up). You also have 5 Wealth saved up now, along with 4 Glory.
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>>4112088
this thread i have single handedly cost us 9 out of 12 law.
yay me
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>>4112088
Is there any holdings that help with law? Can we only raise it with house fortunes rolls?
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>>4112141
I think we can throw glory or wealth at it too
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>>4112141
Beyond simply providing bonuses to law via good house fortune rolls? This is the only one that immediately comes to mind. I'd probably flesh it out with some sort of pirate angle in mind.

Law can also be increased by converting Power or Influence at a 1:1 ratio or Wealth at a 2:1 ratio. And yeah, Glory works too.
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>>4112199
>Stormgrave becomes the pirate den
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>>4112199
or smugglers maybe? is there even anything to smuggle to anywhere interesting?
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>>4112260
There is a Black Market holding as well if there is a desire to really dive into it. The island is along an important trade route, so it may be less a question of what you have to offer and more a question of what you'd allow others to trade under your aegis. With a cut of the profits, naturally.
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>>4112260
>is there even anything to smuggle to anywhere interesting?
I have wondered about this before. Never in the books or in any quest (iirc) is it mentioned that you have to pay tariffs to import or export stuff, even into a city or something. Only some roads and rivers have tolls.
What is there to smuggle? Only thing I can think of is slaves.
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>>4112260
If we do this might aswell just make a trade route
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>>4112313
should probably do that anyway
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>>4112273
Exact percentages and such have always been glossed over, but taxes and tariffs have been mentioned in some of the background source material on several occasions. If you go down the list of known Masters of Coin, then all sorts of things start creeping up. Edwell Celtigar, Rego Draz, and Bartimos Celtigar were all infamous for creative and arguably oppressive taxation policies. These included taxes on luxury goods such as silks and spices as well as fees for entering/exiting city gates. It just so happens that your island is along one of the paths that ships traveling across the Narrow Sea would take on the way to King's Landing, especially if they are departing from anywhere south of Pentos.
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>>4112347
Must not have been paying attention then! Makes sense.
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>>4112272
The black market is interesting. Especially with the upgrade for the spy defense
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>>4111526
supporting >>4111716
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>>4112384
Agreed. This sounds like a fun route that hasn't been done to death in a GoT quest. I'm all for it.
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>>4112490
It's like playing a littlefinger type character but with more combat experience
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>>4112384
>>4112490
I like the idea as well. It could be fluffed in so many ways as well, anything from smuggling loyalists and exiles to Essos, to Valyrian/Targaryen goods such as tapestries of the royal family, dragon skulls, Wildfire etc, to bringing in foreign goods from Essos and avoiding the taxes and duties on them because fuck the government. I mean it's risky doing it so close to King's Landing but the pay off could also be enormous.
>>
Black market is neat but no slaves and no criminal syndicate also we should do this after we fix most of our stuff
>>
Can we have a market and a black market? The military academy looks like something we would want also
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>>4112575
I think it better to stick to mercs, especially while there's no serious fighting going on
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>>4112589
Improving our soldiers is a petty good idea even with the base holding since we are a pretty militaristic house
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>>4112589
>>4112575
>>4112560
Always get a Market.
The illegal stuff comes at a later date. Once we are stable. And a power in our own right we can worry about other shit.
We are mercenaries at heart, even for our king if he wishes to make us move even he has to pay us. We can find work as we see fit.>>4111526
>>Speak to the presumed septa further and try to piece together the situation here better. They’ve been underground for quite some time now and you’d like to both put them at ease and get the facts straight.
Then we can lead the prisoners down to raide morale and have our people accept us better. We would show up as savior's to so many families and just.
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>>4112575
I meant to add yeah, we should really get an academy if we plan on really being a military house.
And X training to add fighting. Would be great so every unit would get an extra dice for fighting would be amazing. It's like gaining an expertise like we have in charming.
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>>4112651
> prioritize armaments over income
yeah that's gonna turn out just fine
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>>4112651
Boggs can write it as a navel academy to fit our strengths

>>4112666
We are just spitballing here we don't even have the resources for it yet
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>>4112666
We are mercenaries. That's how we've made income.
Now that we are a lord yes, we should set up stable income. But I dont see why we can continue to focus on our merc work.
We may just want to get a Maester to focus on our lands, while we find and do work.
That way we've a stable income happening back at home. And our soldiers aren't stagnant and we are earning as much as we can.
I personally didnt see him saying yeah I've come to lay on my ass back in Westeros.
We may be able to find work around Westeros. We're already seen as a pirate of sorts by high nobility. We may as well keep earning as we have, and use our double income source to really prop up our lands.
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>>4112678
Is that all there is to life though? Bleeding for the rich?
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>>4112801
Do anything to get rich, then chill.
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>>4112678
I agree.
>>4112801
Yeah, we do this so our future generation doesnt have too.
We bleed honour sons and daughters don't have to. If they wish to adventure then it's a foolish childhood dream, and not out of necessity for the house.
We build up a nest egg along with being an honorable and wealthy house.
We make it so our child is learning from the best and brightest. While also learning that life is tough and hard earned.
While it's not something people might want to hear, we are a fucking upstart. A nobody that got lucky during the war. We need to if possible marry up. So our child isnt set with the burden of marrying up. And isnt looked down upon by the lord's and ladies he/she is to rub elbows with.
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>>4112678
>Establishing the Stepstones as the 8th Kingdom of Westeros.
Such a /quest/ would be based beyond all others
>>
I'm all for the black market holding and criminal syndicate as well. Think I'd be down with us selling everything except slaves as well. That's a fast way to get exiled back to essos.
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>>4112964
Same. I dont think anyone is against it.
Seems like there is a consensus about that.
We just should focus on getting our shit together. And hopefully winning over the Lydden's with our settled lands, and if we do our proof of safety if we do well enough at dragon stone.
And hopefully pick up magnetic.
As we should if possible before meeting the kong and Lyddens again. And for all future trades should really help us out. And you know merc contracts.
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>>4113076
The only thing i don't want is the syndicate because it fucks with law
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>>4113113
It has the potential to fuck with Law, but only if your Law is already rather high. Otherwise, it makes it so your Law functions as if it is 10 points higher than it actually is. It highly compliments the Black Market holding as both do not function above 30 Law. The two together allow for a different play style than the traditional market approach.

Anyway. First post should be up in about 30 minutes or so.
>>
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>Speak to the presumed septa further and try to piece together the situation here better. They’ve been underground for quite some time now and you’d like to both put them at ease and get the facts straight.

You make to lead the elderly septa away from the children, but it starts to upset them and so you instead opt to sit down with her amongst the circle of a dozen children while the true prisoners are sorted by your men. “Septa… ?” you begin.

She blinks away her vacant look. “My apologies, ser. It has been a most trying time until the Father and Mother both saw fit to deliver you to us. I am called Septa Jeyne,” she says while inclining her head.

“Are you the king?” one of the boys asks you with a look of wonder.

For the first time since coming ashore, you feel a genuine smile break across your face and let out an amused laugh. “Not quite. Although I’m the new ruler here if that counts for something. Captain Aurion of House Shryke.”

Now it’s the septa who takes a turn to squint at you. “Do I know you from somewhere, ser?”

“Oh, aye. Probably. Was born and raised on this very island. I’ve been in Essos the past ten years with my Free Company, but the war brought me back and my service saw me granted title over Stormgrave,” you explain. “Wasn’t much different from the rest of you. I was orphaned myself but raised in the smithy.”

“Smith Argus? He raised you?” the septa suddenly interrupts.

“He did… what troubles you, septa?” you ask. She looks to have aged further in front of your eyes.

“I am sorry, ser. Smith Argus fell in battle. He took it upon himself to see to our defense at the sept, but even the blessings of the Warrior were not enough to keep these heathens back,” she says solemnly.

You suddenly feel weighed down by your armor but do your best to keep your composure. You can’t look weak here. Another link to you past life lost with no resolution, no apology. No bloody explanation either... Argus never much cared for the Seven. He kept to the storm gods of old and frequently complained of House Sunglass tithing valuable materials from the mine to the Faith. Why run a sept when the whole island is going to shit? You suppose defending the children was a noble way to go at least…
>>
>>4113222
“It grieves me to hear this, septa, but I’m proud of the way he’s left us,” you try not to sound as tired as you feel. “What can you tell me of these raiders? I would trust your words far more than whatever filth they’re spewing to my men.”

She recounts a story much the same as what you’ve already heard. You find yourself wanting to stop her and move on, but then she says something new. “I saw no sort that I would call a true leader here, but there was the occasional mention of tribute to some sort of courtesan.”

“Tribute? And you’re sure the word ‘courtesan’ was used?” you press, suddenly interested again.

“That was the word, ser. I am certain of it. As for the tribute… these are poor lands as you well know. They… took people. Girls mostly, even a few from the sept if you could believe such a thing. They departed by ship at least a moon past, perhaps two. My sense of time is not what it once was. I am afraid that is the best I can offer you, ser,” she says apologetically.

“You’ve given me exactly what I needed, septa. Please, rest. Your troubles here are over. Now we are on to justice,” you say reassuringly before departing. This Courtesan again. This would mean one of the Triumvirate is at least somewhat involved, though it is also clear she wasn’t present in person. The slave taking is a disgusting twist that you know all too well of. Your time in Slaver’s Bay exposed you to all manner of loathsome sights best left forgotten and it’s hard to imagine that some of what are now your very own people may be subjected to such treatment. You feel your anger flare again as you turn your sights upon the remnants of the raiders.

It seems the miners and the raiders have been properly separated. A few of the latter had tried to pass as locals but were angrily outed for what they are. Having survivors about does make things easier. The question now is what to do with this disgusting lot. If you were feeling an abundance of mercy, then you could spare them and sentence them to hard labor or press them as oarsmen. Trouble is, that may be more trouble than they’re worth. You’ve enough trouble with general lawlessness without adding a pile of prisoners on top of it. If not mercy, then justice will have to come more swiftly and decisively.

>Spare the prisoners. Press them into hard labor.
>March them through the town and make a scene of dispensing justice for the smallfolk. They’d love a good few dozen hangings.
>Just kill them and be on with it. You’d rather not risk the mood in the town boiling over into a frenzy.
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>>4113223
>March them through the town and make a scene of dispensing justice for the smallfolk. They’d love a good few dozen hangings.
>>
>>4113237
This
>>
>>4113223
After some thought, the amount of resources we'd need to properly keep them as peons is probably more than the work we'd get out of them.

Maybe at some later point, we can build a proper work camp to dump prisoners, maybe using parts of the mine that have been depleted of ore. Just a thought for the future.

For now, lets try to recover some of that Law score by publicly demonstrating our authority.
>>
>>4113247 >>4113223
Oh, a thought. We should go over the captured dromon with a fine toothed comb. Look for any maps or charts, anything that may give us information on the strengths of the Triumvirate.

Additionally, there were probably rowing slaves on the captured dromon. If there were, and any are still alive, have someone talk to them, they might know something.

Also, have these freed slaves present at the execution, and hang the captured slavers with the slave shackles, if that is possible.
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>>4113260
Lets also agree if we ever manage to capture the Courtesan alive, lets beat her to death with red hot slave-branding irons, if we find any in our travels.
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>>4113263
Because she is apparently poisonous. That's why it makes sense to use heated (cauterizing) brands.
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>>4113273
I'm sure that was a figure of speech
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>>4113301
Maybe she has some sort of blood borne disease? Shouldn't risk it.
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>>4113223
>>March them through the town and make a scene of dispensing justice for the smallfolk. They’d love a good few dozen hangings.
>>
Writing!
>>
Night falls as you make your way back down from the hills to the ghost town of your youth. Many have either died or fled, but there is a trickle of smallfolk returning to the town from the farmlands to resettle. You’re not entirely sure if these are mere opportunists or the original residents but hopefully that will sort itself out without any major disputes. You find an unoccupied dwelling along the way and offer it to the septa and her small flock of orphans.

“Best to keep the little ones indoors on the morrow. The gallows will be a frenzy,” you warn.

“Never fear, ser. We will be present with the rest to witness the Father’s judgement. A hard lesson to learn, but one most necessary,” the septa says sternly.

“So be it,” you bid her a good evening. No sense arguing with an old woman over executions. You’d seen your first at a young age as well.

The resigned and defeated prisoners shuffle ahead with heads down as your march them up to the main square. Seven gallows are present… House Sunglass always did love their pious symbolism. More would’ve been nice, but you’ll make do. Some of your company men walk about the streets shouting of the morning “trials” while the rest divvy up watch rotations with the garrison present. The prisoners will be left seated on the dirt of the square until sunrise when the trials will begin.

Until then, a supper! Well, for you and yours at least. You sit upon a dais across the square used for festivals and the like, drinking and jesting with your men as lamb is roasted upon nearby spits. It wasn’t intentional, but this may just be the cruelest punishment you could’ve inflicted upon them. To be trapped in a cave with dwindling food supplies only to have the savory scents of your gaolers’ meals waft past you while you stare at the noose? It’s a bit much… but you’ll not be caught feeding them in the main square either.

You’re interrupted from your revelry by your seneschal striding onto the square at a pace that leads her escorts to a light jog. Vaeron sloshes his cup on his breastplate. “It’s not too late to turn round and sail on the Stepstones, is it?” he mutters. “Janesa! I’ve missed you!”

“Please tell my husband we may speak further when there are less prying eyes and ears.” Ah. Haven’t seen her this angry in a while, but then again, it’s been a while since you’ve pulled something like the past two weeks without at least consulting her, so it sort of makes sense in a way.
>>
>>4113431
“And I thought I’d forget my Valyrian. You know he hates not understanding,” you respond in kind. Vaeron has never had an aptitude for language whereas you’re passable at least with Valyrian. Janesa speaks, well, you’re not sure how many languages. All of them?

“We’ve all been worried sick. Many thought you were lost at sea. All agreed that there was a large battle, you won, and then left before the blood had even dried. Where have you been? she asks.

“The Stepstones. We chased the last dromond to Bloodstone. It’s the Triumvirate,” you switch back to common to better catch her up. Your Valyrian isn’t quite to the point where you want to drag out conversations with it. She nods along as you go, occasionally asking for more details.

“Next time at least speak to me upon your return. I have a whole pile of letters for you to see to. It is my job to advise you and I cannot do this when you are gallivanting about chasing pirates or digging them out of holes,” she says.

“Letters? From who?” you ask with curiosity.

“Half the Kingdoms it seems,” she waves her hands with frustration. “Some from Dragonstone, some from your neighbors. It seems they were confused as to your loyalty. The rebels have sent several as well. Or are they no longer rebels now? It is difficult to keep track of all of their ever-shifting labels. And yes, your Cerelle as well.”

“What do they say?”

“I do not have them with me, and it will take the better part of a day to sort through it all with you. We can get to it when you make time. It seems we have another spectacle on our hands at present. And speaking of spectacles…” her golden eyes turn upon newcomers with sudden interest.

You follow her gaze to find Aella walking alongside… with that familiar hair it must be Jon, Vaeron’s younger brother. He looks furious as his much smaller sister stubbornly drags him towards the dais while unsubtly muttering to him. He looks to you for an uncomfortable moment before turning to his older brother and fixing him with a fierce glare. “Milords,” he rumbles simply before inclining his head and storming from the square, leaving his sister standing awkwardly nearby.

“I suppose that could have been worse…” Janesa says as Vaeron gets up with a few choice frustrated curses and makes to follow.

Would you like to do anything before the morning events?

>Speak with Janesa some more. See what she makes of everything so far.
>Invite Aella to dine.
>Both.
>Just eat in solitude and move on to the main event.
>>
>>4113438
>Speak with Janesa some more. See what she makes of everything so far.
>>
>>4113438
Both
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>>4113459
+1
>>
>>4113438
>>Speak with Janesa some more. See what she makes of everything so far.
Why invite Aella, this isn't someone who benefits us in any way. For a better marriage that would be likely just as easy would be the Celtigar girl and we gain an ally along with nobility blood to help normalize our rise in Westeros.
>>
>>4113483
Cause why not? We don't need to try and do anything we are celebrating
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>>4113438
>Just eat in solitude and move on to the main event.

She's just said to catch up on things before she can really advise us further
>>
Tiebreaker?
>>
>>4113521
Botj
>>
>>4113529
If you'll take my revote
>>
>>4113511
Why include a civilian into this. If Vaeron wanted her there he could do it himself. I'd rather not let her be something that ruins our chances with a highborn with a bastard running around or a lover cast to the shadow by our future wife. Creating a problem between Vaeron and us.
>>4113521
Roll for it if no one new votes I guess. Thats fair
>>
>>4113529
>>4113533
I'd rather give someone who hasn't voted an opportunity than count the same vote twice.
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>>4113539
I mean I guess it's not like we would try anything.
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>>4113539
I think that the idea is that this is just a celebration, and we are getting to know our best friends sister better. I don't think there is going to be anything more than that.
>>
Rolled 2 (1d2)

1: Janesa
2: Both
>>
>>4113571
>anything before the morning events
How is this a celebration?
I lost according to >>4113593
which is fair. It just doesn't make sense that we would entertain her. Other than being our 2nd in command/best friend's sister she means nothing to us. We have no real relationship prior to us leaving either.
She may be skilled, but I would rather not be drawn into her being a potential love candidate like at all.
There isn't any love there, as we've built something with Cerelle I would rather we try and go acter that 100% than go after some common blood that doesn't help us.
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>>4113610
It is a feast after a victory. How is it not a celebration?
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>>4113665
I can't speak for anyone else, but I certainly don't see her as a candidate for marriage.

Things are awkward with our best friends family. We want to clear the air and smooth things over. We also might want some answers or closure over Argus's death, closure that she may help provide As far as I am looking at it, that is the extent of it.
>>
>>4113610
She's our best friend and closest allies sister. There is no harm in hanging out with her and letting her join in on the fun. I'm late to vote but I'd have voted for both. Also I don't understand your comment about celebration. This is obviously a celebration
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>>4113677
>>4113610
Nobody's talking about marriage mate
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>>4113685
>>4113665
I might be missing something. But I see no indication that this is a celebration. >>4113438
>Would you like to do anything before the morning events?
It implies we have a meeting/do an event before we get started on our day.
Where are you two getting a celebration, and why would it only be either Janesa/Aella or both?
What we would have to talk to with Janesa is very much above Aella's paygrade.
I've no idea why we would need her for anything. I'd feel better having any chats with her with Vaeron at our side. He had missed just as much as we have. Why would we need her in a private meeting of just three including her?
>>4113690
>>4113685
So why bother even having her apart of private affairs we have no intention of ever inviting her to be apart of again?
Having a chat with her alone and talk intimate details makes more sense than that.

I'm really just not seeing the point of having her join a private meeting in the morning unless some of you wanted her to be something more. The celebration will be later not potentially at 7 am between 3 people.
But again I may just be missing something you guys are all-seeing.
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>>4113700
>So why bother even having her apart of private affairs we have no intention of ever inviting her to be apart of again?

Because she is the family of our chosen family? She's important by proxy. She is our best friends sister, of course we'd include her. You're also making some pretty big fucking assumptions saying we'd never invite her to be part of anything important again... I see her as being around quite often when we're home given that she is, again, Vaerons sister.

>I'm really just not seeing the point of having her join a private meeting in the morning

What are you talking about? The vote was to invite her to dinner. Dude...

>I've no idea why we would need her for anything.

Do you only include people in your life if you have a strict need of them?
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>>4113700
I think I got stuck reading the last sentence and tunnel-visioned into forgetting that ATM we are having a celebration with plenty of people around us.

Still don't think she merits getting her to the table. But I think I can see where my misunderstanding took place.
Gives the wrong impression. But alas hopefully no one gets sucked into making her a choice.
>>
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“You must have at least some sort of idea as to what Cerelle wrote. It’s not like you threw it off to the side waiting on my return. You’re the reader, you read things,” you point out.

Janesa sighs dramatically. A true testament to her people. “If you must know, it was all rather… droll. Simplistic gossip of the barbarian courts.”

“Hmm. A moment,” you wave over Aella. She’s clearly torn between waiting and chasing after the headstrong brothers.

“Grab a drink and join us. Let them have it out. Fighting’s done so it’s fine if they gain a few extra buises,” you say to her before turning back to Janesa. “You’re sure there was nothing interesting in the words?”

“The most interesting piece of information was related to a potential betrothal between the new king and some girl of House Lannister. That’s it. I confess I do not know the girl terribly well, but I suppose you could more from what was not written rather than what was. It is passing clever in a way as her father may be having her letters read. She offered no sort of rejection of you but nothing I would quite call encouragement either. The fact that she has written you at all is a sort of admission of interest. Perhaps the betrothal gossip was a sort of warning of her own? Her people are clearly rising stars at the moment, so it only makes sense,” Janesa muses.

“So, do something soon or lose her,” you summarize.

“Or do nothing at all,” Janesa counters.

“I thought you liked her,” you say.

“I do. I like Aella here as well,” she pats her good-sister’s arm, who has been following the conversation intently. “I would remind I am here to advise you on what is best for you in your capacity as the head of your house, not what is best for you as simply Aurion. If you want to have that talk, then we are both going to need stronger drink and a more tasteful venue.”

“Fine. Advise me,” you say as you call for another round of ale.

She searches your face intently while rapidly drumming her fingers upon the table. “If you are serious, then here it is. I cannot possibly fathom why you are pursuing a girl from a landlocked house on the wrong side of the realm. Granted, she is intelligent, an exceedingly rare quality for one of her breeding, but she will likely bring nothing else to the table beyond her wit and whatever meager coin her prick of a father deems suitable to avoid embarrassment.”

“A touch harsh, don’t you think Jan?” you wince.

“These matters typically are. Remember, I was raised amongst far worse politicking than this,” she responds.

“Then what do you suggest?” you ask.
>>
>>4113723
“To simply consider your other options more carefully. I am uncertain of Lord Estermont’s precise opinion of you, but he owes you a favor or three at this point. An audience with the king, his indiscretion in the Red Keep in springing that meeting upon you… his lands are within a suitable distance of ours. Surely, he has connections with his neighbors if he lacks a suitable bride from his own house. And that is just an example of one of the winning side. You know full well there are losers aplenty ringing these waters who would do well for themselves to consider aligning themselves with a house that has the favor of having fought for the right side, even one as new as yours,” she says.

“What? Lady Constance? I could eat crab,” you say with a shrug causing Aella to cough into her mug.

Janesa rolls her eyes. “That would be a return on your investment in her family at the very least. Neat, tidy, and could be done quickly. You could do worse. I was thinking beyond her as well… House Sunglass, now there is a house with every reason to hate you. You stole their island.” You go to make a comment at that, but she cuts you off. “I only mean they must see it that way. Put yourself in their position for but a moment and you would feel the same. One simple way to smooth things over with them would be to wed some pliable member of their family so that they could at least be satisfied that the Lady of Stormgrave is of their line. Failing all of that, find some rich banking family and settle for a simple girl and a fat coin purse to liven things up here.”

You glance to an increasingly glum Aella before turning to Janesa again. “We can talk more seriously later. She doesn’t need to hear this.”

“Even she has her own sort of worth, you know. Marrying a commoner rather than treating her as a bed toy? Very taboo, I would know, but it has its own sort of appeal. It would make for quite the distraction for your people. These simple types love a good tale and it would greatly boost your appeal amongst them. You need all of the good will you can get from them if we are to see a return of some semblance of productivity. Decisions, decisions,” Janesa says with a coy smile.

Aella looks between the two of you in suspicion. “What was that?”

“Oh, nothing at all darling. Now then, I’ve been dreadfully bored all evening and would simply love to hear the very worst stories you have of this one and my husband in their youth,” Janesa says with a smirk.

You drain your mug and settle into the welcome distractions for the remainder of the evening, bent on enjoying yourself rather than turning inward to the storm of your thoughts. The morning will bring its own trials, quite literally, but the night is yours.

>Continuing tomorrow. Thanks for playing!
>>
>>4113700
Unless I am really misreading something here, the "mornings event" is the public execution. Hence the whole "I won't kill you today, we will sort things out later".

The second choice offered specifies "Invite Aella to dine". As in at the feast, that is happening right now in the town square. Immediately after the liberation of the island. That sounds like a celebration. We are inviting Aella to eat with us, probably to learn what Jon is upset about. We are also going to talk to Janessa about the letters we have received.

>>4113690
I'd contend that there has been no serious consideration of her as a love interest at all. that being said, >4113483 did mention marriage (as a negative).
>>
>>4113711
>family of our chosen family
What?
Janessa helps us make decisions, she has earned her spot at the table. Vaeron has earned our trust.
She being Vaeron's sister doesn't mean anything to me. She brings absolutely nothing to the table as far as we know that any other villager doesn't. Janessa can make nice with her, We've plenty of real issues that need tidying up. And she has plenty of better's that could answer more questions than her. It was obvious we would be talking about the future of the house. And that we were that emotionally available to her once clearly implies something when we keep asking for her presence.
>>4113728
Thanks for running.
We getting an update/page for our house and it's holdings by domain?
If it's not too much to ask could we also get our troops with stats/equipment added when you get the chance?
>>4113744
>As in at the feast, that is happening right now in the town square.
Yeah, that completely went over my head. I got stuck on the last sentence of that post for some reason.

I wonder whats the letter from dragonstone entails. Should be from the queen possibly.
>>
>>4113438
more Janesa
i get it that everyone wants to start a dynasty, but our picks right now are bound to be bottom of the barrel. let's get a bit more important before looking for a marriage alliance
>>
>>4113764
> She brings absolutely nothing to the table as far as we know that any other villager doesn't
this. also, it is a lord's high table, for better or worse. so things work a bit differently, people notice and care who's up there
>>
If we still can't get Cerelle's hand after Dragonstone we'll need to her a letter of sorts tell her that we come from two different world blah blah etc.
>>
>>4113983
Write*
>>
>>4113907
>lord's
I wish.
>>
>>4114165
not with that attitude
>>
>>4113983
>Cerelle
She’s still best girl
>>
Btw I don't know how you guys feel, but I'm not really into hooking up with our best friends sister. Feels weird to me, and I'm far too practical minded to let the greater opportunity of cementing a friendship with other matches lord fathers.
>>
Even for a man in love, I can't help but feel like Aurion would agree with Janesa's more logical points. Houses Shrike and Lydden don't compliment each other well. Granted, I don't think he'd go for Constance either and while I hate to make Aella sad, we can't marry a commoner. Maybe we go to court for a bit, maybe wheel and deal with Lord Estermont, see who we can get to know?
>>
>>4113764
>Thanks for running.
>We getting an update/page for our house and it's holdings by domain?
>If it's not too much to ask could we also get our troops with stats/equipment added when you get the chance?

Sure! https://docs.google.com/spreadsheets/d/1I4gWzuA9vklwUjL7I6qsjVBTjM0M3lyKQjK3b-G5f3g/edit#gid=0

The local troops will each be getting a free upgrade at the start of the next month. The 2 new domains will come into effect in about 3 months and will need to remain occupied until then. I'm going to add a fourth tab for naval stuff.

So I wanted to make a quick comment on scale and Aurion's place in the world right now. His holdings and status are roughly equal to one of the Three Sisters. If anyone cares to dive into it, I would say I see a lot of parallels with House Borrell from the first Davos chapter in A Dance with Dragons. I'd recommend checking that chapter out, it's a good read. The main differences would be that Aurion isn't a smuggler or wrecker (at least not yet), maintains a more impressive military, and lacks a notable lineage.

From a propriety standpoint, Aurion should be very close to a blank slate. I've tried to convey that with what could be construed as an overfamiliarity both up and down the social ladder. He simply doesn't have the upbringing or experience that would have instilled a fixed sense of what is and is not proper for him. It's a new world for him, for better or worse. This is going to be a recurring theme for probably a while and it'll be up you guys to figure out how Aurion wants to fit into this world. Does he overly care of how he is seen by nobility now that he is one of them? It may mean everything or nothing or anything in between. After all, when has friendship with clients ever mattered for mercenary contracts? Better relations with his new peers may lead to many opportunities or they may close doors to an underbelly that he's previously thrived in. What matters more? I can't say, but I'm looking forward to finding out.
>>
>>4114348
What's our food multiplier? I couldn't find the thread.
>>
>>4114552
x6. Some Reach-tier soil. Driftmark has a farm belt too, so it makes a bit of sense. Volcanic soil?

That puts you at 30 food output per month with a 24 food requirement to feed your people and your army.
>>
>>4114574
So a mill + a Alchol distillery would add 60 food a month then correct?
And buying a smelter would increase quality of metals output, for trade purposes? Along with reducing the cost of a jeweler/weaponsmith?

These should be a bigger priority guys. Along with getting to small town. So we can get a port and Market.

And if we wanted say extraordinary quality alcohol, would we have to di that say via a Maester? Like one of his specialties being plants/and or alcohol?
>>
I'm sure some would frown upon this. But we are on our way up, and we could make an alliance with our neighbors in the future and join the on coming battles that will be happening in our neighborhood.
Join in on the Celtigar war. And attacks the boggs and their allies. Make for a land grab so we've land on the mainland as well. Giving us better trade possibilities. But that comes with it's own can of worms. And the likelyhood of being with the Celtigars goes down significantly once it comes out we help and possibly killed many of his liege's people once we hit Dragonstone.

But it would be the best way to get more land. In a place where getting another domain is pretty difficult. And that's not even including the people who would be butthurt we are likely going to war with Cormaic's family and friends. Or you know just help in the war effort to get named a lord via support and a Tony land grab. But again much more long term thing.
>>
>>4114618
The additional holding upgrades won't be receiving the multiplier, but they will add 5 food each along with their usual benefits.

A smelter would allow you to produce processed iron rather than raw iron, yeah. You could task your armor smith to go a step further and make suits of plate with it for export.

A specialized maester would work well for the alcohol, that or maybe a custom artisan craftsman holding... some variation of a vintner. That would be a fun angle to explore since the rum has been a hobby of Aurion's.
>>
>>4114643
I know we will have the sugar beets but where would we need to go for suger cane?
>>
>>4114773
We would need subtropics at least. You are probably looking down by Dorne... Or the Stepstones.
>>
>>4114773
Not sure why you would need both, but if you mean where would you need to go to find someone experienced in distilling the sugar products into a more luxurious alcohol, then I would say maybe Dorne, the Summer Isles, or somewhere around the southern Disputed Lands would have the right climates for sugar cane. Where there's sugar, there's someone looking to turn it into liquor.
>>
>>4114790
>>4114773
Just throwing it out there ... you can't make rum from sugar beets. The molasses are unsuitable. Trust me, if you could, we would.
>>
>>4114875
If we do the black market maybe we can make a deal with the pirates at the Stepstones and start up a rum running business
>>
>>4114875
https://www.liquor.com/articles/stoneyard-beet-rum/

But I'm not an expert here. They may be using some serious space age shit to make it work.
>>
>>4114883
just need to boil it so it gets concentrated a bit before fermenting afaiik
>>
>>4114883
Does Aurion already know about the beets?
>>
>>4114920
Yeah. He has basic knowledge of the island in general from growing up on it.
>>
The roar of the crowd as you take your place upon the dais is enough to shake any lingering sleep from your eyes. Hundreds have turned out for the event, kept at bay only by the wall of steel your heavy infantry present with some additional assistance from the garrison. Beyond the squared formation and the furious crowd are the roughly four score prisoners awaiting justice. With only seven gallows prepared, this is going to take quite some time to carry out. A part of you wishes you could just open ranks and let them pass, but that may weaken your authority.

You’re joined by Vaeron and a few others with Janesa’s absence the most notable. She said she would rather get your letters and other documents in order than watch a barbaric spectacle. Her husband looks as if he forwent sleep entirely and rubs a bruise upon his jaw absentmindedly. Aella approaches from behind to serve mugs of ale to you and your subcommanders before retreating back to shadows. While pleasant enough the previous night, she has been far less talkative than your first night back. Perhaps it has something to do with the discussion you’d had with Janesa of your duty to wed, but it’s not something you’re about to dwell on at present. You need to get on with today’s event before this crowd grows too restless.

>Try to make some show of a trial out of this. It may be more cathartic for the smallfolk to be able to hurl their accusations. Greater chance of things getting out of hand though.
>Get this over and done with, hang them without dragging things out. It’s not as if any would be found innocent.

Either way, I’m going to need 3 rolls of 6d6 assuming you’d like to present your best face to your people.
>>
Rolled 1, 4, 5, 1, 4, 1 = 16 (6d6)

>>4115058
Get this over with
>>
Rolled 5, 6, 1, 6, 3, 3 = 24 (6d6)

>>4115058
>>
>>4115058
Does "not dragging things out" mean completely forgoing any semblance of a trial? I'd think something would be necessary.
>>
>>4115071
Feudal justice is whatever you want it to be. Unless a highborn is involved.
>>
Rolled 6, 6, 6, 6, 4, 1 = 29 (6d6)

>>4115058
>>Try to make some show of a trial out of this. It may be more cathartic for the smallfolk to be able to hurl their accusations. Greater chance of things getting out of hand though.
>>
>>4115058
>>Try to make some show of a trial out of this. It may be more cathartic for the smallfolk to be able to hurl their accusations. Greater chance of things getting out of hand though.
>>
Rolled 1, 2, 2, 6, 3, 3 = 17 (6d6)

>>4115058
>Try to make some show of a trial out of this. It may be more cathartic for the smallfolk to be able to hurl their accusations. Greater chance of things getting out of hand though.
>>
>>4115085
That'll get some success
>>
>>4115058
>Try to make some show of a trial out of this. It may be more cathartic for the smallfolk to be able to hurl their accusations. Greater chance of things getting out of hand though.
We haven't addressed or done much in concern for them really yet. Seeing justice done now is probably the biggest thing and will set a precedent for us, that we wont let this happen to them again.
>>
>>4115065
>>4115067
>>4115085
Writing right now. A 28? 4 degrees of success vs a DC of 12.
>>
>>4115146
Owe boy, yea we might have driven them into a frenzy.. I think us and our men will be fine.. might wanna just get out of the commoners way though.
>>
>>4115202
Yeah we definitely earned some love amongst the commoners. That's nice
>>
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You take a hearty gulp from your mug before setting it aside. “Suppose we should get on with this,” you mutter to the rest of your command staff. You stand and raise an arm to quiet the onlookers. You’ve been told you have a presence about you, a sort of way you carry yourself that lends well to command. A notion you’re not inclined to doubt for no other reason than this all does come easily to you.

“Welcome, friends! By now you already know who I am, so I won’t bother you with fancy titles and the like. I may now rule these lands, but I was once one of you. Yes, truly! I look around you and see some old faces along with the new. Not ten years past I was roaming about the docks with the other lads until I sailed for far off shores. I come back to my home, my people, at the head of the finest Free Company to grace these times,” your men slam their shields in unison before you continue.

“But what greets my return? The laughter of children? The warmth of a fine woman? The good-natured banter of old friends? No,” your voice loses its easy warmth. “I find pain. My good friends so unjustly mistreated, even killed out of hand. Families torn apart rather than brought closer together.”

You let the silence hang a moment before continuing with fire stoked anew. “I find anger at the injustice done to my people. Anger that will not be sated until justice is done. And it will be done here and now.

The crowd roars their approval, but you’re not finished yet. “But are we such savages as they! No! We are better than these scum! Every man laid out before you will face their accusers. You, my friends, my people, will see that their crimes are brought into the light and their punishments carry the weight such wrongs ought to. Bring forth the first prisoner!” you command.

Your words simultaneously incite and mollify the crowd. The proceedings commence with a semblance of order you would not have expected of such a mob. It’s enough for you to feel a sense of pride in your people. The whole trial of it is rather simple. A man will be dragged forward and led to the gallows in front of the crowd. Damning accusations are hurled their way. Rape. Robbery. Murder. Kidnapping.
>>
>>4115220
In some cases, you are honestly skeptical as to whether these are even the men truly suspected or if they are merely painted with the same brush of guilt by association. Surely, you’ve killed the majority on the field of battle, so this must be so. Still, these men were always going to be doomed. There is little reason to dispute the claims of your people and every reason to pronounce them guilty. Hopefully, some measure of healing can be begot from all of this. You sit back in your high seat until your time to pass judgement comes, at which point you render your verdict to a roar of approval. The ropes don’t snap taught until all seven places are filled, so the anticipation builds and falls in waves, keeping the mob interested in the proceedings. It takes all day, a vexation given you know you have much to attend to back at the castle, but you want to ensure the goodwill you’ve nurtured here takes root and so you see it done to the end.

You make your way back to the castle with your entourage and the First as the sun sinks beneath the hills to the west. The Second remains garrisoned at Tally Hill, taking residence in the hovels previously set aside for the miners. They’ve orders to scour the hills with bowmen as guides for any signs of stragglers.

With the late hour, there is little point in digging into letters and you’re not in the mood for feasting. You instead make for your new lordly chambers, shruging off your coat of polished scale and falling back onto your needlessly spacious bed, wishing it felt less empty, before sleep and dreams of the word ‘guilty’ take you.

The multihued light creeping through your ornate windows brings you back to the present. Perhaps it’s the contrast with the clean sheets, but you are acutely aware that you are far overdue for a bath and so call for one to be drawn.

Janesa waltzes into the room peering over a stack of letters as you begin to enjoy the warm embrace of the hot bath. You’ve always felt a strange sense of comfort from the heat to the point of being compelled to ask the washerwomen to heat the water further when you noticed a lack of steam rising from the wooden buckets, choosing to ignore their shared dubious looks. “Do you not know a moment’s peace, woman?” you call to Janesa with eyes closed.

“Do you plan on reading these yourself, Aurion?” she retorts lazily.

“Fuck no. On with it,” you sigh.

“What would you like first?”

>Anything from your neighbors or Dragonstone.
>Anything from King’s Landing.
>Let’s speak more of the general state of the lands.
>>
>>4115224
>>Anything from your neighbors or Dragonstone.
>>
>>4115225
+1
>>
>>4115224
>>Anything from King’s Landing.
>>
>>4115224
>>Anything from your neighbors or Dragonstone.
>>
>>4115224
>Anything from King’s Landing.
Shouldn't keep the King waiting
>>
“Hmm. I’ll spare you the needless platitudes and rhetoric and dive into it. House Celtigar, specifically Lord Ardrian Celtigar, demands the immediate return of his niece and threatens ‘harsh measures’ if his demands are not met… clearly a man with an incomplete picture of the current situation. Which brings me to House Sunglass. Three letters. The first requesting a meeting between houses to set wrongs to rights… the wording is quite vague. The second demanding your immediate surrender with many needless invocations to their heathen gods. The third is more conciliatory. Keep in mind, some of these letters are weeks old… your priorities took us elsewhere for a time.”

“Is that it?” you ask.

She hesitates. “There is one more from this Queen Rhaella speaking of forgiveness but making no demands. Honestly, Aurion, I no not what to make of it at all. She only asks you see to the safety of her handmaidens…”

Would you like to reply or take any action on any of the above? All are currently arrayed about Dragonstone and considered your enemies, so I’ll assume you’re going for something reassuring if you’re bothering to respond at all. Some sense of what you’d like to say would be appreciated if there’s anything specific you’d like to address. Choose as many or as few as you’d like.

>Lord Ardrian Celtigar
>House Sunglass
>Queen Rhaella
>No thanks, move on to something else (Rebels or local stuff)
>>
>Lord Ardrian Celtigar
>House Sunglass

I think we should probably leave the thoughts of the Queen behind seeing as we are now firmly in Roberts camp.
>>
>>4115281
>>Lord Ardrian Celtigar
I forget where exactly Constance is, but I don't think she's here. Tell him he's barking up the wrong tree.
>>House Sunglass
Be vague right back, agree that we should talk.
>>Queen Rhaella
Reassure her they're fine, tell her we'll try to repay her kindness. Maybe we can make sure Bobby B doesn't have her executed.
Probably good to respond to all of them.
>>
>>4115281
Celtigars
Sunglasses


How much trouble will we get into if someone finds out about us talking to the previous queen I really want to see want she is talking about
>>
>>4115281
>>Lord Ardrian Celtigar
>>House Sunglass
>>Queen Rhaella
For the queen, we should get what ever info we can get from her. And make no promises.
The celtigars better get their tone together.
>>
>>4115281
>Lord Ardrian Celtigar
Let this fool know the whereabouts of his niece, nephew and his later brother's wife. Make sure he understands that they were never prisoners.

>House Sunglass
We would give them an audience if they some form of offer but will not surrender Stormgrave. We intend to rebuild and more.

The former queen can kick rocks.
>>
>>4115294
I'm gonna add the queen to my vote
>>
“Hmm. Write to this Lord Ardrian and tell him he has his story wrong. Lady Constance is safe with her brother now. Unharmed and untouched. I didn’t touch her! Ah, and his brother is dead. He may want to know that. As for House Sunglass, they can fuck right off if they think they are getting anything from me. …don’t write that. Tell them… tell them we can meet when they are no longer in rebellion. Make it sound nice enough with your words,” you dictate.

“And the Queen, or whatever she is now?” Janesa asks.

“I suppose you could reassure her? Both of her handmaidens have been reunited with their families and nothing untoward happened,” you say.

“Strictly speaking, that is not entirely true,” Janesa quips.

“What? Am I to tell her I fucked the one who plotted against her? The woman doesn’t need to be vexed and I don’t need your smut to be discovered when her last remaining castle is seized. Kindness for a kindness,” you retort.

“Oh, to be sure,” she responds sarcastically. “Now then, just so I may clear out the remaining letters, let us see to those of these rebels.”

“Not rebels now. Victors,” you correct with an absently wagging finger. “This bath could be warmer.”

“Two things. The first, a proclamation naming a Stannis Baratheon as Master of Ships and leader of the assault upon Dragonstone. Some rather curt words follow speaking of an initiative to build a new Royal Fleet. It is not expected to be ready for another six moons, if this is to be believed,” she says.

“Six moons? Six? You are sure you read this true?” you say with disbelief.

“It is quite clear, almost needlessly so. If it helps, this letter would be around two weeks old now, so it could be a touch worse,” Janesa replies.

“Unbelievable!” you fume. “What sort of incompetent takes such a time to launch an invasion? Simply take every vessel that floats, pack them with knights, and be done with it!”

“This particular incompetent bears the same name as the king,” Janesa reminds.

“As did this Rodger or Rager. The one who managed to get himself killed in his very first battle,” you snap.

“I believe it was Rhaegar, but I must admit you may have a point. Even so, it cannot be helped,” she sighs dramatically. “However, you may be pleased to know you are invited by the Lord Estermont to attend some sort of grand announcement and feast at the Red Keep. This would be at the start of the new month,” she adds.

“Hmm. Related to Cerelle’s letter, you think?”

“It is entirely possible,” she concedes. “Will you be attending, or would you rather deal with matters closer to home?”

Attend the feast?
>Yes
>No
>Send someone in your stead
>>
>>4115356
Let go to the feast
>>
>>4115356
>Yes
>>
>>4115356
>>Yes
We've settled most things on our lands. We can deal with this feast to meet some nobility and rub elbows with others and possibly make some deals.
>>
>>4115356
>Yes
>>
Thought so, but figured I'd check. Writing!
>>
“I will attend,” you tell her. “I’m owed an audience with this new king. You did get that in writing, yes?”

Janesa nods. “It would seem your Cerelle is also still present within the city. It would only make sense for her to be kept around if her information on a future Lannister Queen is correct. Perhaps you could gain some closure there?”

“If by closure you mean set things to rights, then I may agree,” you say as you climb from the bath. Your enjoyment of it has fled with the warmth.

She decides to drop the topic and instead moves on with a deep breath. “Now then, we have your lands to address. I have received a string of reports of various crimes that have occurred in your absence by your own smallfolk from this Ser Duncan of your garrison. I am unsure of what there is to be done about this beyond what you have already accomplished, but I tell you because it bears monitoring,” she begins.

“They seemed to like my speech yesterday. That may have helped?” you suggest.

“Yes, yes. You are so very charming that you turn even the most villainous of hearts towards good,” she rolls her eyes.

“You weren’t there. It was one of my better ones. Ask Vaeron,” you smirk as you slip on a loose sailing shirt over your trousers.

“Be that as it may… there is one more matter of law that may need to be addressed soon. A moment please.” Janesa exits the room and returns a short while later with two guardsmen holding a wooden chest at arm’s length.

“Open it,” she commands.

You’re immediately hit with a horrid and familiar stench. The box contains a severed head that has already been rotting for some time. Janesa dismisses the guards along with its contents, then produces a letter which she holds delicately. “It arrived only hours ago. There was a note attached. In Valyrian, I would add. It would appear our late guest was the captain of the dromond you had been chasing. The Triumvirate wish to meet with you to discuss terms. The wording is quite elegant and is signed by Lady Cleomnestria and Lord Shako both.”

You give her a blank look. “Shako I know of. Who doesn’t? Is the other name supposed to have any meaning to me?”

“I do believe she is referred to as the Courtesan in your circles,” Janesa replies.

You wince. “She is who these raiders sought to give tribute to.”

“Be that as it may, she still would appear to desire to meet along with another more decidedly neutral party. What would you like to do about it?” she asks.

>Agree to meet, but insist it be on Stormgrave or some other appointed place. This will likely leave things unresolved until after King’s Landing.
>Agree to meet on Bloodstone. You should have time for the trip before King’s Landing and know the way well enough.
>Agree to nothing. They may be dealt with at a later date.
>>
>>4115432
>>Agree to meet on Bloodstone. You should have time for the trip before King’s Landing and know the way well enough.
A more neutral place I take it. And it gives us the opportunity to save time. We should be our regular 'ol charming self with these raiders. Possibly see to is some wealth falls back in our pockets but lets hear what they've to say so we can figure things out.
If need be have them raid Celtigar lands as part of reparations.
>>
>>4115432
Agree to meet on a completely neutral island

Can we do this?
>>
>>4115447
That would be the first option as it would require negotiations back and forth to even settle on what is neutral. Communication is only as fast as the wind allows here.
>>
>>4115442
+1
>>
>>4115456
I just looked at the map. I thought it was closer, as the first option. Honestly, I don't expect them to ambush us unless things really go awry. A big risk for a big return.
Or you know there could simply be a trap by house sunglass working with them potentially.
But I am fine with this option, lets us get to the point and if there are any rewards/deals/information to be had/use lets get that before kings landing. May put us in a better position to negotiate if we can profit here.
Possibly we can turn on the last missing captain and take his ships and some sailors and use them in the launch to dragon stone. Which gives us a leg up in negotiations across the board. And if the king asks us to provide he has to pay us for our services as our contract with him.
>>
>>4115432
>Agree to meet on Bloodstone. You should have time for the trip before King’s Landing and know the way well enough.
The law has returned but we can be... Lenient.
>>
Calling it and writing!
>>
“I suppose I’d best go meet with them. There should be time before I’m due for this feast,” you say.

“What? Simply walk into their den?” Janesa states with surprise. She has cursory knowledge of the culture of the Stepstones, but she hasn’t lived amongst it like you have. It’s really not all that bad under the right circumstances. They’d be stupid to harm you after seeking you out as every other captain would then treat them with excess caution. These three command fleets of ships rather than lone vessels and must take politicking seriously to keep it that way. Not to mention the secret of their involvement in the raiding is out regardless of what happens to you.

“Aye, something like that. It’ll be fine, I think. Better to settle things up now than let it fester. Last thing I need is another raid while I’m away dancing and eating.”

“I do hope you know what you are doing, Aurion…” she sighs. “I suppose I could keep things in order for a while longer. Will you be dragging my husband to this as well?”

“Sure. He’s been there before just as I have. Not to worry, he’s my heir which makes your son his heir. We die and you can continue on with your life only with less charming men about,” you reassure.

“You truly know your way to a woman’s heart… in any case, I am pleased to announce we have approximately one thousand of your gold dragons at present. Are you looking to invest them into anything in particular or would you prefer to wait until after you are done sailing about to handle such matters?” she asks.

>You have 5 wealth available to spend. Would you like to invest in any holdings now or would you like to save the wealth until later? Keep in mind, you can’t do anything with your two newest domains for another 2-3 months. The farmlands, the castle, and things like personage holdings are all fair game though.

Next run will be Tuesday at the usual time. I’ll put up a vote tomorrow if it looks like there is some sort of plan or plans for the wealth. Thanks for playing!
>>
>>4115503
Save it. Night Boggs.
>>
>>4115503
Keep the wealth
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>>4115503
Thanks for running Boggs.

It's best to save the money until all our lands are up and running and we can invest in the island.
>>
>>4115503
Maybe we can get something done at the farmlands? Perhaps cleaning up the castle and slightly improve it from all thatmess and defences
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>>4115503
Hold on to the money for now. And I am thinking any terms reached with the Triumvirate should involve the return of any of our remaining people.

Still, as far as the triumvirate is concerned, I'm thinking that we should remain enemies. We are a "glorified pirate", and if we are seen treating and trading and wheeling and dealing with actual pirates, that perception isn't going to improve. Whatever happens at this negotiation, it should be a one time, one off thing.
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>>4115605
We were discussing a black market and a criminal Syndicate earlier in the thread if we go through with those then might aswell get more connections with that type of person
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>>4115356
Stannis the Mannis!
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>>4115605
> remain enemies
who says they're enemies?
> if we are seen treating
oh no! it'll damage the inexistent reputation of the house! if there's money to be made or political advantage to be had, I say we go for it.
also it's not like we took the high road to get where we are now, eh?
>>
Reminder to sniff out Yuko the Fucko who went off with half our troops and several gold bags worth of galleys.
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>>4115971
maybe the esteemed Triumvirs could be of assistance
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>>4115971
Give the pirate captains a bounty on him, as a symbol of good relations
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>>4115989
My waifu sense is telling me this Courtesan also is on the waifu triumvirate board.

>>4115995
Nah lets not spend gold to break stuff formerly belonging to us. And besides it strongly feels that revenge would be a personal thing with Aurion.

>>4115746
Tempted to associate ourselves with his onion knight pal Davos and go the black market/syndicate route using his wide knowledge, but we may end up losing more than just the first finger joints.
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>>4116004
> losing knuckles
good point, but those two probably bear watching anyway
do we know about Davos?
>>
>>4116004
>>4116028
Davos lost knuckles because Stannis was his liege, right? Robert won't do that to us.
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>>4115831

A fleet that belonged to them raided our island, and carried off our peasants. This is the behavior of an enemy.
The fact that they sent a head is effectively proof of this. If we accept, for the sake of argument, that the head does actually belong to the captain; then how do we reconcile that with what we know of the internal politics of the Triumvirate? We know that these pirate lords control fleets, not individual ships. Aurion believes, reasonably, that the pirate lords can not simply kill him during parlay, as it will be an indelible stain on them, one which will risk their control of their fleets. But, if this is the head of the third captain, then that means that the pirate lords have taken the extraordinary step to kill one of their underlings, which will leave a different, darker stain on them, for killing one of their sworn men. It can be assumed that they weren't killed for simply "failing" the Triumvirate, remember, the raid was successful, and our peasants were carried off as slaves. The tribute was taken off island.

I want to highlight this. The captain was killed by the Courtesan AFTER paying tribute.

The only reason the Courtesan or the Triumvirate would go to such extraordinary lengths, is because they consider us an enemy, that needs to be mollified, to be sated. Not a potential threat, or business partner, or anything else. They consider us an enemy, and they are going to conduct themselves like they are dealing with an enemy. An enemy that terrifies them enough to damage their own reputations. Maybe that perception will change after the meeting, but we need to go into this not only remembering what they have done, but, presumably, what they see us as.
And while the point about the non-existent reputation is sound, it is also worth noting, that unless we do things to build reputation, it will always be non-existent, which would be a real cross to bear. Finally, there are considerations to be made about the feelings of our peasants. Our authority, while rising, is still very new. If it comes out that we are wheeling and dealing with the people who the raiders answer to, then it could damage it. Which was why I made the point, that we should try to get the captured peasants back; which would soften, if not eliminate the blow of their new landed knight wheeling and dealing with the raiders.
>>
>>4116004
>>My waifu sense is telling me this Courtesan also is on the waifu triumvirate board.
You know what? As insane as it sounds, I'm for it. We are already heading towards a pirate-adjacent quest, why not commit. She is clearly intelligent and capable, and probably knows how to fight too. We should court her, and when her term as one of the triumvirate ends, (assuming she is still alive and we aren't married yet), then we should propose to her. Offer her, and any captains that will follow her to us legitimacy, and then create a fleet of privateers that we scour the stepstones with, capturing pirate and slaver prizes. A fleet as a dowry, instead of some coin and a crumb of legitimacy.

Gib poisonous pirate waifu.
>>
>>4116028
Considering that Davos operated exclusively in Westros, and we haven't been to Storm's End? We almost certainly don't.
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>>4116040
> the only reason
another simple explanation could be two of the triumvirs scheming against the third
if they want us mollified, that's a good thing, it means we have something they need and that they have decided they're too weak to take it by force for now
so it's ideal timing for a parley
> the feelings of our peasants
the whats of who, now?
AHAHAHAHAHAHAHAHAAHAHAHAHA
>>
>>4116046
> offer legitimacy
why, what have they ever done for us?
offer a place for them to hawk their wares and resupply? sure. if they tithe.
but to enroll a bunch of pirates under our flag willy nilly means to assume responsibility for ALL their actions, and I don't think we're there, or indeed want to be there anytime soon
>>
>>4116057
The people who we grew up among. Remember, as an up-jumped character, Aurion is more connected to and concerned about his peasants then the average landed knight.
>>4116061
It is dependent on how well the parlay goes, then how things play out on the other end of that. The offer of legitimacy would be in exchange for renouncing open piracy and entering into the King's peace, as our sworn men (and women) so that we could use them to augment our own fleet. Obviously, we wouldn't accept them if they were still pirates.
We are already looking at turning Stormgrave into a rough around the edges kind of port, with holdings that work with low law score, and a black market, so it seems both thematically and mechanical appropriate to have a "tamed" pirate fleet. As long as they were willing to keep the King's peace in Westros, we could do very well for ourselves capturing unaffiliated pirates, slavers, or maybe even challenging the triumvirate (at some much later point).
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>>4116040
>It can be assumed that they weren't killed for simply "failing" the Triumvirate

I see it completely different. This dumbass captain lead us to them. We now know where they are located. They probably know that we can't assault them directly with what we have. But, what if we alerted other lords? How much could they withstand?

They took his head because he was an idiot and sent us the head of the man responsible for raiding our island. Like a form of backwater justice. Now they want to meet and see if they need to be worried or if there is something that can be gained.

Could they be enemies? sure. Could we have an arrangement? certainly
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>>4116046
I think this idea is retarded and suicidal, and I'm all for it!
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>>4116098
legitimacy is simply not something I would offer
dangle it as a carrot, if it is requested, sure
but no more
and turning into a straight-up pirate den is simply the best pretext any enemy would need to outlaw us
and what then?
I say shady is fine, but let's not go full rogue, at least not while things keep some semblance of order around us
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>>4116110
Also there is no way to be sure these people even WANT 'legitimacy', a priori. Maybe they're quite happy being pirates, and we'll just look like utter dorks if we offer to make them into upstanding citizens, without being prompted.
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>>4116098
>Aurion is more connected to and concerned about his peasants then the average landed knight.
I really wouldn't go that far. He was a mercenary leader, not some people's savior while he was away. He was a teenager before he left and came back as a battle-hardened man. He may know what the commoner's plight is like but concerned and connected may be a stretch. In many ways, he could be harder as he showed that hard work rewards itself and expects his people to do the same, work to better themselves and anything short of that is a disgrace. But alas that would be jumping to conclusions as you have. We are a clean slate. Nothing wrong with that, we've experienced leading people and earned these lands is all.
>>4116098
Yeah legitimacy is not something realistic. To dangle it possibly, if they were to give up enough like joining under our banners and cleaning out the step stones. Which makes no sense.
Now using them and vice versa to our/their gain makes sense. Like letting them sell goods off our markets once we've set up should be possible. While they also returning our peasants and the reparations for the hostility if they are to prove they want to work with us. Options exist lets just not to get ahead of ourselves.
>>
>>4116144
>>4116192
>>4116203

I don't think I conveyed the timeframe I'm talking about adequately. I mean negotiate with them now, establish a ceasefire, secure the return of our peasants, if that is still possible. Build a working relationship. Besides that, nothing. The idea is much later, possibly around the time when one of the Triumvirate has to step down, offer them and any that will come with them the opportunity to effectively become privateers, under us. So make the offer after a working relationship has been set up, when one of the pirate lords is going to otherwise lose their fleet. By coming under us, with their more loyal captains, they have a chance to hold on to the core of their fleet, as well as all of the advantages of being a legitimate privateer. And we'd get a small fleet of "tamed" pirates, which as I said, considering the kind of island we are building out, is thematically and mechanical appropriate. This isn't something that we'd mention anytime soon, just an idea to work towards in the long haul.
And I should specify again; cleaning out the stepstones isn't realistic. Pirate and slaver hunting is however. Personally, I like the idea of clearing out, then claiming, then settling a small island, as something to challenge ourselves with in the long term.
>>4116203
>I really wouldn't go that far. He was a mercenary leader, not some people's savior while he was away. He was a teenager before he left and came back as a battle-hardened man. He may know what the commoner's plight is like but concerned and connected may be a stretch. In many ways, he could be harder as he showed that hard work rewards itself and expects his people to do the same, work to better themselves and anything short of that is a disgrace. But alas that would be jumping to conclusions as you have. We are a clean slate. Nothing wrong with that, we've experienced leading people and earned these lands is all.
I guess we just have different reads of Aurion. As I read it, he seems more angry that the peasants were attacked for the peasants sake, not for his.
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Looks like we are going to hang on to the wealth for now!

>>4116004
>>4116046
>>4116112
>pic related
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>>4116441
> legitimate privateer
why why why would you do that if you can have pirates just be pirates and act in your interest DENIABLY, not under letters of marque and cachet?
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>>4116441
>And I should specify again; cleaning out the stepstones isn't realistic. Pirate and slaver hunting is however. Personally, I like the idea of clearing out, then claiming, then settling a small island, as something to challenge ourselves with in the long term.
I agree.
This should be something to strive for. In a long term sense. We first need to worry about a waifu, dragonstone, getting complete control of our lands to normalcy.
We've just got a lot on our plate.
And that's only the things we know about. At least we've made an ally with the celtigar branch which is nice.
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>>4116459
The idea is that when (not if, when) things go wrong with running a black market, criminal syndicate port that deals with pirates, we have something to indemnify ourselves with. If the pirates are simply coming and going, selling stolen goods and resupplying on the island, then when something goes wrong, we can be accused of turning a blind eye (or even abetting) pirates. If we get them to renounce piracy, and declare themselves our sworn men (and woman), when they inevitably go rouge, we have something to point to and say, "look, we only accepted them because they said they wouldn't do this, they broke their oath, we don't condone this". We will still be held accountable, but it will go easier for us, as we can't be accused of open or de facto acceptation of piracy. Additionally, if they are privateers, then that means the goods they are selling us, and then perhaps from us to others, aren't going to be "stolen", they will be legally obtained through interdiction.
There is the final point of Stannis. He isn't our overlord, as we are a direct vassal of the King, but he is the new Master of Ships, which means that any piracy concerns would go through him. Dealing with him, we will need all of the legality we can muster. Baring some real heroics at Dragonstone, he is probably never going to warm to us, so we need to consider how to protect ourselves from him.
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>>4116771
I wasn't as clear as I could have been in the previous post; I don't mean require them to become privateers to trade with us (as they wouldn't accept that probably, and it would defeat the purpose of having a black market criminal port), I mean when a point comes where we are at a point where they could act in our interest, and we have the leverage over them to do so, that we should indemnify ourselves with the law, instead of deniability. Simply because the law is a much stronger defense than deniability ever could be.
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>>4116771
I'm still not fully sold on going that route it definitely has it's benefits but the consequences will be harsh since we're a nobody so the crown will try to make an example out of us.
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>>4116771
this is completely backwards from how any normal person would see the situation
IF they are our privateers, THEN there is no way to evade responsibility for their actions which WILL get us into trouble eventually
whereas if they remain what they are, i.e. pirates, the first time someone bitches to the king about how there's pirated goods being traded in our market, we don't have to explain anything, because we have the option to go 'oops didn't realize, was off doing swordy shit, imma get this straight lol' and execute our harbormaster to show how 'serious' we are
you keep pressing for us to take on huge liabilities, I don't understand your way of thinking one bit.
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>>4117689
If I had to explain my thinking here, I'd say that I don't think ignorance is going to be enough of a defense. The effects, and existence of the black market are going to be fairly apparent. The idea that we simply didn't realize all of this commerce in stolen goods was happening, when we are obviously profiting off of it is going to destroy credibility. Without any semblance of legality or legitimacy, and our only defense is effective a shrug, we are putting ourselves in great danger. But if they are privateers, then there is an explanation and legitimacy for the goods moving through Stormgrave. There is also cover for illegal and stolen goods that may be moving alongside them, cover that can only exist with a privateer or pirate hunter fleet.
I agree that they are eventually going to step on someones toes, and there is going to be trouble, but again, if they are traced back to us, and our only defense is ignorance, then things can go really, really poorly. Poorly enough, in my opinion, that it warrants accepting them openly as privateers, because doing so holds them to standards of conduct. When that conduct, established in an oath, is violated, we have an argument that we don't condone these actions, an argument that is stronger then simply saying we don't condone this because we didn't know, which considering the existence of the black market and the syndicate, is (in my opinion) not that believable. I feel that it is better to preemptively accept responsibility, in a way that reduces responsibility, rather than hope that we manage to completely duck responsibility all together. Seems safer, at least to me.
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>>4117754
That's exactly how feudal system works. You pass blame, fake outrage and give gifts and flowery words and that's the end of it. It's all a game to the lords and ladies, you lose when you no longer can pass off your gaffe as an honest mistake and have to take personal responsibility. Unless your military might can shut up your accuser and their allies because might make right
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>>4117754
your argument from good faith is untenable if it's your sworn men who are doing whatever. in fact it's so weak as to be inexistent. of course they did what YOU told them, if they are YOUR men
otoh there are dudes who spend years at court or in campaigns. they can't be practically held accountable for the actions of every rogue and footpad in their lands, and in fact it is expected that things will turn to shit somewhat if the lord is not around to oversee things
so our chosen career of arms provides perfect cover, should we need it
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>>4117789
But that isn't how the feudal system works. There is a rigid structure of oaths, privileges, and responsibilities. This structure can only be bent so far, by passing blame, faking outrage, and giftgiving, as you said. If we are committing to a criminal-adjacent landed knight quest, then we are going to be bending the law, and the definition of the King's peace on a daily basis. As a landed knight, we are at the bottom of the pile, as far nobility is concerned. We are talking about setting up several criminal enterprises, and trading openly with a rouge pirate nation. These aren't things that we can just expect to be ignored. These also aren't things we can just expect to handwave away, either. We should seek to stay as legal as possible, even if that opens us up to other avenues of lesser liability.
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>>4117919
> We should seek to stay as legal as possible
that is exactly why there can be no question of ever running a privateering operation. just... no
understand that for crime to happen, you just have to let it happen, and that can always be passed off as incompetence, if not outright disinterest
we are certainly not going to be 'trading openly' with the pirates. we will however VERY QUIETLY collect what amounts to a tax on every major criminal enterprise happening within our lands

'oh lord so and so has a lot of crime in his lands'. so what?
>>
>>4117934
Even then we could just be a place where we simply fence goods and resupply the whole if their organization.
Not allowing them to do their thing in our waters. Destroying to competition silently. Whether it be other pirates on the raise or some Celtigar ships.
>>
>>4117934
>'oh lord so and so has a lot of crime in his lands'. so what?

That attitude applies so long as the criminal aspect doesn't affect any other houses lands. Should piracy and smuggling begin to manifest on other Houses lands and they report it to King Robert, that could spell our doom.

I really think that we should go for a compromise and toe the line of what is illegal and legal. Smuggling goods such as Targaryen relics and momentos, poisons and what not, as well as evading tariffs from houses like the Velaryons and Celtigars. However, we should draw the line at anything remotely approaching slave rings or encouraging outright piracy.
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>>4117972
Agreed. Smuggling is acceptable, piracy is not
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>>4117974
>>4117972
Also fuck the main Celtigar house. They seem to forget they were on the wrong side. I'd like to see their power reduced. Via a coordinated piracy problem taking goods sent to their shores and their navy damaged. That along with reparations from the war should keep them on their toes for quite a while.
Unless they want to work together and make for a land grab along with them. If they change up his tone. But he likely looks down on us. Given the last letter making that an really unlikely scenario.
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>>4116445
Owe man... yes thatd be crazy enough for me to go with it for sure.
>>
Getting started in 2 hours. This run is going to have a few votes very much related to the past couple days' worth of discussion. Just wanted to give an extra heads up so people don't miss out after putting so much thought into it.
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>>4118371
>so people don't miss out
>runs at 2AM Eurotime
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>>4118412
Yeah that bugs me. I wish I could run earlier in the day. I'll save the biggest vote for overnight, but it should be pretty clear there will be some negotiating done before the final vote.
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>>4118433
I don't blame you, I just found it ironic.
You run when you have time and when you feel like it, don't you dare feeling guilty about it.
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>>4118441
Plus just about every QM faces this issue. We have QMs and players all over the globe, you're never going find a perfect time for runs.
>>
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A spray of surf mists over the bow as you gaze out to the horizon. You are beginning to enjoy this new lifestyle. There is something very freeing to having your own personal port of call while still being able to come and go as you please. Janesa is stuck handling the brunt of your household management, but she is rewarded with the sort of permanency for her children’s sake that she has long yearned for over the years. A daughter approaching nine and a son of five… her oldest will be a formidable presence of her own at court in the coming years if she tuns out anything like her mother and you know Vaeron is excited to begin weapons training with his own son. Janesa has raised her own objections to that but you know it to be one of those rare topics where your old friend will not be moved. Perhaps little Auric’s mother will drag him to the library to try to counterbalance Vaeron’s simpler approach to life. Janesa was overly pleased to see that the castle already contained a well-stocked library from the previous owners and expressed interest in combing through the volumes of books contained within.

You find yourself thinking on your own future family. It’s with some melancholy that your realize your own child with Argella would have been ten now… of an age to grow alongside your niece. How would you have raised such a child had fate and the folly of youth not intervened? Would you have pushed a bookish boy to be a warrior as Cerelle’s father had? Gods, what would you do with a rebellious daughter? It isn’t even as if Lord Lewys had the worst of luck there. Cerelle does seem to be the dutiful sort aside from your tryst, but you’re sure she’s given him no shortage of headaches all the same. The sheer possibilities are enough to turn your mind to your flask… and what of your future wife? They are supposed to be dutiful, yes? But how does that translate to her place in your life? Would it be better to have a wife waiting for you in your castle or one to travel alongside you, to share in your experiences? The idea of sleeping alone in your cabin for much longer than you already have is far from appealing. Hells, you haven’t had a woman for weeks now. One even slept in your bed without so much as a proper squeeze. Would you be expected to continue this even after you’ve a wife? It’s just not natural, especially after a battle…

The familiar red peaks of Bloodstone come into view upon the horizon, interrupting your musings. Malaq has the ship slow its approach as you draw near. No outward signs of a fleet massing. That’s good, but it’s also what you expected. Such a seat could not have survived the centuries without some degree of subtlety, and you know full well this is a place that treats in illusions. Malaq looks to you questioningly as you coast closer to the rocks.

You nod. “Take us in.”
>>
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>>4118664
Many of the crew seem perplexed and alarmed at the order, but they’ve long since learned to trust in your directions. A few of the most veteran of your men know exactly what this is about. The fog and mists that wreath the island on this facing are largely due to the light waterfalls running from the sheer cliff faces. One such curtain of water is just that, a curtain. The water drops upon the deck and washes over it with a heavy plunking sounds as the ship creeps forward. The barrage ceases and you find yourself within a vast tunnel with dull light creeping in from the far end.

The First begins to take their places upon the top deck as a show of strength if not outright force. One does not sail into a pirate’s den with a ship as fine as your own on display without demonstrating that to take it would be costly. They’re assembled in full as the light creeps back over the bow of the ship and the seat of Bloodstone is revealed in full. A vast cove surrounded by sheer cliffs of red rock and completely ringed with a series of docks that are robust enough to support multistoried structures. It has stood for centuries without ever being conquered or assailed at all. You’ve only passed through it and don’t know the details of its defensive capabilities, but the tactician in you can see what a nightmare it would be to attempt a direct assault. The only answer would be a naval blockade on an unimaginable scale against a people renowned for their smuggling talents… or betrayal from within.

Bloodstone’s port is rife with activity with ships and goods on and offloading throughout the ring. Daring merchant princes from Yi Ti and beyond use the floating city as a port of call and a source of trade in illicit cargo free of judgement or taxation, the latter being a particularly dangerous word in these parts. That isn’t to say that a certain form of tribute is not gifted to the island’s overlords, but such a thing is just that, a gift. Granted, one plays with fire when not offering such a tribute in the city of thieves. Crews are at least supposed to refrain from hostilities within the confines, but the waters surrounding the island are fair game and a slighted or cheated faction may see fit to take what is seen as theirs upon the departure of an overly avaricious vessel.

Even in the somewhat controlled chaos, your flagship with its top deck lined with men in half plate draws the attention of a thousand eyes and more with eerie speed. You pay it no mind; your ship flies the flag of parley and the true powers here should have anticipated this very possibility. The massive vessel pulls up alongside a suitably sized dock and you step off with Vaeron as harried watchmen approach. Neither of you are armored, dressed more for court than battle. To do otherwise would risk insult. Your men may be arrayed as needed, but only if they remain aboard the ship.

>Can I get 3 rolls of 4d6+2 for Status?
>>
Rolled 1, 5, 1, 1 + 2 = 10 (4d6 + 2)

>>4118669
>>
Rolled 3, 2, 6, 3 + 2 = 16 (4d6 + 2)

>>4118669
>>
Rolled 6, 6, 5, 5 + 2 = 24 (4d6 + 2)

>>4118669
>>
>>4118694
That's more like it
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>>4118694
Everybody and their mother knows who we are
>>
>>4118694
Good start to the night!
>>
>>4118685
>>4118691
>>4118694
>24 vs DC 13. 3 Degrees of success. Writing!
>>
“The Triumvirate expects me,” you say after a curt introduction to the watchmen. “Take me to them.” You’re already looking past them to the spiraling tower-like structure at the center of the cove.

They glance you up and down in a way that would be hostile or insolent in any other place but here before their presumed leader grunts in acceptance and starts walking to the tower. You continue to receive your fair share of curious looks even with your escort, but no one challenges your presence further. This is a place built upon irregularities and you are just yet another mild curiosity here. It serves your purposes well enough.

“Rare thing an outsier like you comin in ere like is. Mus ave a set o iron balls t’match your’s armor. Jus careful they don sink you now,” the guard captain says by way of conversation as you ascend the tower. You’re led to a pair of ornately carved doors of a white wood near the summit. “Not you. Jus the capin,” your escort says to Vaeron. You give him a shrug and enter alone.

It’s not a throne room in the sense that you would expect. More a council chamber than anything. A massive circular table shaped like a spoked wheel of as ship dominates the center of the chamber. Capped by Myrish glass and coved in an assortment of maps large and small with needles drive into different locations. Sort of fitting in a way, a circular table in a city where all are supposed to be equals. Well, aside from the three high backed chairs arrayed around the room. You suppose they would be first amongst equals then. All are unique; one is shaped with a series of towers that remind you of Tyrosh, the other is vibrantly painted and adorned with feathers. The last looks to be of solid gold with the image of a nude dancing woman as its backing and a plush cushion for a seat. The room is still empty, but where will you sit?

>Grab an ordinary chair
>Take the seat of towers
>Take the vibrant feathered seat
>Take the seat of the solid gold woman

Also, I’m gonna need 3 rolls of 3d6 for Awareness (Notice)
>>
Rolled 2, 6, 4 = 12 (3d6)

>>4118772
Normal chair
No need to ruffle feathers
>>
Rolled 3, 6, 1 = 10 (3d6)

>>4118772
>>Grab an ordinary chair
>>
Rolled 1, 1, 1 = 3 (3d6)

>>4118772
As much as I want to take what I presume to be the Courtesans chair, I agree with >>4118786. We should antagonize anyone yet.
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>>4118801
...Okay, I'm thinking I should be rolling anymore.
>>
>>4118786
>>4118792
>>4118801
Doesn't matter. DC was 12, so you passed on 1 degree. I don't autofail you on crit-fails if you've passed with at least 1 roll, I just throw in an additional effect that could be totally unrelated. I think I know what to do with this one since it's a pass. A bit unconventional, but those sorts of rolls are rare and I like to do something fun with them.
>>
>>4118772
Ordinary chair
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>>4118822
The ordinary chair is going to be the most important one isn't it...
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>>4118834
You idiot
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>>4118835
What? if he wants to do something unconventional that would be definitely it
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>>4118834
The three chairs are most likely representing the Three Sisters. Boggs already said one chair reminded him of Tyrosh, the golden woman is obviously representing Lys, and the third would be Myr. At least by my estimation
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>>4118848
Three Daughters*. Whoops, my bad. Also if it isnt already decided...

>the ordinary chair
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>>4118848
No, they are chairs for each of the Triumvirate. One of the Triumvirate is Tyroshi, one of them is a Summer Islander, who sail on swam ships and wear feather capes, and the one that is in the shape of a woman, is almost certainly the Courtesan's. That is what I was talking about in >>4118801 when I mentioned siting in the Courtesan chair.
>>
Writing
>>
>>4118772
>>Take the seat of towers

Boggs, I'd like to add failures can be fun but they should be done with the choice that should be made without knowing it's going to do good/bad.
While I personally like the speed of the thread, I would take that under advisement. Like people knowing we will be failing this test and picking an option, they wouldn't normally have chosen.
Far as I know it doesn't mean anything significant, but it could sway some choices to some.

Like failing a roll for awareness, and asking us if we would like to go into a cave or sending our men in first to sweep the cave. It only makes sense for most to consciously or not send others to go in where we might have otherwise lead by example.

again I would like to say, that it does speed up the posts. So I do appreciate you do it. Just be aware where you do so.
>>
>>4118862
We didn't fail the test
>>
>>4118856
Ah that makes sense. I had the Triumvirate confused with the Triarchy
>>
>>4118862
I agree with you, but I'm not sure how that applies here. The awareness roll had nothing to do with the voting prompt.
>>
>>4118883
We the players have no idea if that applies or not. And how it affects our current predicament.
>>
>>4118897
But if the roll was for noticing something, and the decision was for what chair to sit in, the results of the roll, and whatever comes from that were always going to come in after we chose the chair, and sat in it right? Am I missing a mechanic here?

>>4118822
Are we going to sit down and get a splinter?
>>
>>4118897
Then assume it doesn't. Not sure why a QM would combine rolls with voting prompts when the roll could in any way affect the vote. That seems like a stupid way to invite needless metagaming to me. Does anyone really do that? I don't mind separating the two if this is going to turn into a problem, but I think my position on it is fairly clear.
>>
Hey guys, maybe wait for the post and you'll realize what the awareness roll was for. Maybe.
>>
>>4118933
Like I said, just thought I'd bring it up. And it may sway opinion. No one really knows if it does or not. Just thought I'd point it out.
>>4118929
Like idk about others but if I didnt know know what that roll was for. In my head when I saw that roll, we the character may have noticed one leg on the ordinary chair is weak and bent in a way to collapse. Making us fall in the midst of the negotiation ranging from possibly ruining our flow mid point or making us look like a buffoon who cant even sut on a damn chair. Might have someone at the table snicker at us at clearly our expense.
But this is just some random rumblings of some asshat anon. Assuming the worst of every party we come across.
>>
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>Awareness (Notice) for looking around the room: Rolled 12 vs DC 12, 1 Degree of Success. Rolled 1,1,1. Distracted by shiny object.

The walls of the room are adorned with rich tapestries and ornate weapons both. Some seem more ceremonial than functional, but your eye is drawn to one in particular. A sword. You’ve never seen anything quite like it. A scimitar with a hilt of carved bone. The blade is of a darker hue with ripples the blue of the sea throughout. You blink and turn your attention back to the table. The assorted maps scattered about the table have needles pinned into them at various points. Notably, they are all coastal and all are within reasonable striking distance of this location. This is where they plan their raids… such information would be invaluable. You can see Estermont, Tarth, and even Stormgrave marked as well as… the glimmer of that sword… what was that thing? You let your whims take you to it and pluck it from its mount with care. It feels unnaturally light for what it should be and cuts the air with the faintest flick of your wrist. Extraordinary.

Four enter the room as you examine it. You see it all in the distorted reflection of the blade. The most prominent by far is a massive man with skin a dark as night, a bald head, and a braided beard gone to white. He’s shirtless and adorned with feathers of all colors. You know all of this more from memory than direct observation. One does not easily forget Prince Shako. He has a woman on each arm and laughs deeply at some jest or comment from one of them. He stops when he sees you and the two women take it as their cue to leave.

“When I heard there a Captain Aurion roaming about, I say to me, Aurion, now this be a name I remember. Why, was there not an Aurion at my sworn brother’s side many, many moon ago? Tell me, were you wit Zallabar to the end?” he booms.

It snaps you out of your examination of the blade. You turn to face him, replacing the blade upon the wall and seating yourself in a nearby ordinary chair rather than taking one of theirs. “Aye, Captain Zallabar died well. A hero’s death.” Zallabar was the Captain of the Stormbringers before you and fell in battle in the Disputed Lands against bands of horse archers. Your footed men were outmatched in that conflict and your push to journey eastwards was one of the reasons you were thrust into the captaincy so early. He was a good man as far as you were concerned.
>>
>>4118947
My concern isn't what the roll is for, I just want to make sure I understand the mechanics properly.
>>4118948
But if we noticed something was wrong, why would we need to roll to notice if something is wrong?
>>
>>4118953
“No such ting as a good death, no. Still fine of you to say so,” he says appreciatively as he seats himself in the chair that matches his feathered cloak. “An you took his place? Done well for yourself,” he says with a wide smile.

The last figure steps from the shadows and takes her seat upon the golden chair, choosing to watch rather than speak. Shako is instantly forgotten as your eyes follow her every move. She exudes an air of danger rivaled only by her beauty. Though you’d place her around Janesa’s age if you were forced to guess, her face would be ethereal if not for the intensity of her expression as she regards you from piercing blue eyes. Her platinum hair is arranged into elaborate braids and locks and she wears a sandsilk blouse over functional breeches rather than the dress you would expect from a so-called courtesan.

“This be Lady Cleomnestria of Lys,” Shako says her name very carefully as attempting not to mispronounce it.

“And you would be the Captain Aurion that has caused such a stir,” she says without breaking her gaze.

How do you want to handle this?
>Wait until they offer some sort of terms to you first before proceeding.
>Make your displeasure clear and express in no uncertain terms that you are the one bargaining from a position of strength here. (Intimidate)
>Relax, pour a drink, socialize first. Discuss things as friends rather than enemies. (Charm)

If anyone has anything specific to ask or demand, then feel free to include it with your votes!
>>
>>4118956
Relax, pour a drink

Would it be bad to pour everybody else's drinks?
>>
>>4118956
>>Relax, pour a drink, socialize first. Discuss things as friends rather than enemies. (Charm)
>>
>>4118956
>>Relax, pour a drink, socialize first. Discuss things as friends rather than enemies. (Charm)
End with a I'd like to know the whereabouts of my women and children the so called tribute to one of you.
>>
>>4118956
>Relax, pour a drink, socialize first. Discuss things as friends rather than enemies. (Charm)
>>
>>4118956
They invited us to the negotiating table, so it stands to reason that they have some terms in mind, let them speak first.

Also, we should try to recover our peasants if it is still possible. If that isn't, then ask for an equal number of slaves (to free), preferably also westrosi, or able to speak the common tongue. We want to rebuild as fast as possible.
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>>4118985
I agree. We can start with charming then. And let them say their terms first. Let them speak their peace then we can make decisions. Knowing what it is they asked is here for exactly.
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>>4118956
>>Relax, pour a drink, socialize first. Discuss things as friends rather than enemies. (Charm)
>>
Alright, Charm and ease into discussing the issue of captives. Two separate rolls for this one.

>Can I get 3 rolls of 6d6 for Charm and 3 rolls of 3d6 for Awareness (Empathy)?
>>
Rolled 3, 6, 3, 2, 1, 2 = 17 (6d6)

>>4119003
>>
Rolled 6, 3, 4, 2, 4, 4 = 23 (6d6)

>>4119003
>>
Rolled 3, 3, 5 = 11 (3d6)

>>4119003
>>
Rolled 1, 1, 4, 4, 2, 5 = 17 (6d6)

>>4119003
>>
Rolled 4, 5, 6 = 15 (3d6)

>>4119003
>>
Rolled 6, 2, 4, 2, 1, 1, 3 = 19 (7d6)

>>4119003
Isnt charm 7d6? With the expertise? And the bonus?
5+1+1b
>>
Rolled 3, 2, 5 = 10 (3d6)

>>4119003
>>
Rolled 4, 1, 3 = 8 (3d6)

>>4119003
>>
>>4119041
Ah shit. Yeah, you're right. My mistake. Anyone want to roll a couple extra 1d6s to add to the first 2 rolls there?
>>
Rolled 2 (1d6)

>>4118956
>>4119015
>>
>>4119056
I'm waiting to let them vote..>>4119011
Clearly has some luck.
>>
Rolled 6 (1d6)

>>4119075
meh also doesn't make sense to wait too long... sorry if it's terrible.
>>4119011
>>
>>4119084
Well damn.
>>4119011
27, I'm I'm not wrong.
And that 15 for awareness.
>>
Alright, that would be a 27. That'll get you places. DC was varied with 15 for Shako and 18 for the Courtesan. 3 degrees and 2 degrees of success. The 15 Awareness was vs a DC of 9, so 2 degrees there.
>>
You laugh at her serious expression and pull out your flask. “A stir? That’s one way to put it. Drink? No reason we all can’t be friends here, I hope.”

She declines and goes for the wine instead, but Shako takes a cup of rum with interest. He takes a sip after watching you take your own. “This is fine rum!” he declares boisterously. “Where did you get it?”

“That’s my private stash. I brew it myself,” you answer with a grin.

“Ohoho! Cleo! An alchemist like you!” he says to his peer who raises an eyebrow.

“… I think I will try it,” she relents. She sips it carefully, savoring the flavor. You see the slightest twinge of a smile upon her face beyond her previously icy demeanor. She takes another sip, seemingly lost in thought. You’ll take it.

“Aurion, we all be curious now. How’s it you come chasing one of ours into port? Dey were screaming of ambushed an no one hears from any the other crew wit dem. This island. This Stormgrave? What it be to you?” Shako cuts through the silence.

“That would be a long story, friend,” you answer.

“We have some time,” says Lady… Cleo, was it now?

“Fair enough,” you say before launching into an explanation of how the island is now yours by the will of the new king. “And I return to my island, the place of my birth, and find it overrun with raiders. Put yourself in my position for a moment. What was I to do aside from run them down?”

“Aye. Truth in his words, see Cleo?” Shako nods solemnly.

“I suppose it all makes a bit of sense,” she admits while still looking you over.

Now it’s your turn for questions. “Now I have to say I’m the one not getting this. Did you not send the raiders? They took girls, some of them fairly young by all accounts and I assume they brought them back here… I’ll be wanting those back, by the by. I have witnesses claiming to have heard raiders speak of offering a tribute to a ‘Courtesan.’ Is that not you?” you ask Cleo.

You notice Shako wince while Cleo looks murderous. The two exchange a quick glance before looking towards the last empty chair.

“Or does that empty chair have more significance than I thought?” you finish.
>>
>>4119185
“Captain Elequo is reaving to the east at present. He is a Tyroshi usurper and has been gaining more power than any of us would like. The head I sent you belongs to one of his underlings. I was born a slave. I abhor slavetaking. We feuded on the subject on many an occasion. Thankfully, Shako comes from a more civilized culture and agrees with me. I have your girls. I took them into my service when I took that cretin’s head. They may return to their previous homes… if they would like to,” she says with cold fury. “Whatever words heard of such a tribute would have been in cruel jest. If any still live, I would very much like to have them if only for a chance to educate them on the subject of pain before they die.”

“Already sent the last bunch to the gallows after letting the town have their say,” you say, trying to keep your surprise at the sudden intensity from the woman out of your voice.

“A pity. Perhaps Elequo will have to take their place,” she says while tapping her throne of a chair restlessly.

“Peace, sister. We don need war between us all. You know Elequo has the most ships an crew even wit the losses,” Shako warns. He too looks uncomfortable. From what you recall, he was usually the mediator of the three. It’s probably why he’s outlived so many others. Now he’s stuck between a reaving slaver who gained power from murdering his predecessor and a furious former slave woman with a reputation for poisoning.

How would you like to handle this?

>Compensation for losses (What specifically? Gold, that shiny sword, a kiss, something else?)
>Suggest some sort of further alliance (What?)
>Go a step further and suggest Cleo may be better off moving elsewhere

I'm going to leave this up overnight so there's time to think and discuss.
>>
>>4119189
>>Compensation for losses (What specifically? Gold, that shiny sword, a kiss, something else?)
>>Suggest some sort of further alliance (What?)
Some wealth for damage caused to our lands. And this sword. Cause fuck it why not as a way of buy-in on their end to prove sincerity.
We should discuss an alliance of making sure we stay away from each other's lands. And if they hear about Elequo's people preparing to raid our shores keep us informed. And we can talk about fencing goods and resupplying them, all under the table of course. As a way to wet our feet into cooperation. With more to come.
>>
>>4119189
>Suggest some sort of further alliance (What?)
A mutual agreement to stay out of each other's way. If we learn anything of Elequo's activities we would send them word and vice versa, if he seeks to take action against Stormgrave they would warn us.

I don't think there is anything we could really propose now as far as financial ventures but we can leave that door open with them.

And as a token of good faith we'll send Shako some rum when we get a batch going.
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>>4119189
The getting the peasants returned is a good first step, but we should seek compensation from Elequo, and not the Triumvirate, if we are going to be building a working relationship.
I think we have an "in" here. Neither of the two are slavers, and they seem increasingly uncomfortable with the power of Elequo. We should align ourselves with the anti-slaver faction in the Triumvirate.
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>>4119199
We should ask about the sword not us taking it but maybe they can make a halberd for us?
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>>4119189
>Gib sword and heir

>Go a step further and suggest Cleo may be better off moving elsewhere

Is this the waifu vote? I demand an heir from her as additional compensation. Let me add that up there. I'm all in
>>
>>4119189
>Suggest some sort of further alliance (What?)
Convince them in helping you kill Elequo and taking over his position
>>
>>4119218
>Get called a glorified pirate
>Go become a pirate prince
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>>4119218
Becoming a literal pirate lord seems like a really bad idea anon. I'd rather marry one
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>>4119200
Well if we really wanted to we could really sell them armor from our armor. Top grade armor they pay for at a premium. Something they wouldn't be able to get anywhere else.
Not sure it's wise. But its something we could provide immediately. And bring in funds without causing too much of a fuss. Take a deposit in the future if they agree, after seeing the wares. We could make some really good money.
>>4119215
Yeah seems that way. I wouldn't go for it outright, but not against the idea. I want to work with them both get a better feel for them and make some closer ties and it gives us chances to meet up with them more. If we do make an alliance of sorts.

My problem with this is that it could make us less like nobility is the eyes of all. Screwing up our chance with making a future in Westeros. She might be a winemaker/vintner and I want one so bad
>>4119218
Convincing isn't needed. He is just more powerful than them both. And yeah becoming a pirate lord isn't the best idea.
>>
I should specify with this:

>Go a step further and suggest Cleo may be better off moving elsewhere

It's an invitation for her to set up in Stormgrave. The exact details of which (such as what is/isn't okay there) would need to be worked out with her separately from this vote.
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>>4119239
Like bringing the girls back and setting up a brothel?
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>>4119239
Hold up... Could we get a version of the sand snakes out of this?!?
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>>4119221
>>4119224
Yeah but getting his chair doesn't mean we will turn to piracy, quite opposite as we will be "protecting" cost of westeros from pirates. Whats more by killing this Elequo we get his ships incerising significantly size of our fleet.
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>>4119244
Why would we do this?
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>>4119230
>My problem with this is that it could make us less like nobility is the eyes of all. Screwing up our chance with making a future in Westeros.

Idk, I never understood this. Like, who gives a shit what anyone else thinks? Is it going to somehow fuck up our island if some cuck lord from the mainland doesn't approve of our wife? Let them seethe if they care at all.
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>>4119252
That would be a great angle to work if we do this not to mention Westeros would have some influence here
>>
>>4119230
>And yeah becoming a pirate lord isn't the best idea.

Yeah but we don't need to do pirate things, quite opposite we could help them go legit.
>>
>>4119211
There is an important consideration here. The Courtesan, Cleo, has killed one of Elequo's captains, and took our girls away from him. There are going to be reprisals for that. Perhaps this "war" that Shako is worrying over could be imminent. And as for ourselves, we destroyed a raiding party, and he is out several hundred men, two ships, and three captains because of us. Even if there aren't immediate reprisals, there is almost certainly going to be bad blood. We shouldn't let a grudge with a reaver fester. And we shouldn't sit on our hands while he gets stronger, and positions himself to remove potential partners (or allies against him).

Here's my thought, take a rain-check on further restitution, wait until we can extract it from Elequo, and not our potential business partners. Ask to have Cleo ferry our peasants back, on one of her ships. When we get to the island, have a celebration of sorts, to welcome the girls back home, and invite Cleo as a guest. Use the opportunity to establish that we effectively have a mutual enemy, in Elequo, that Shako will probably attempt to sit any violence out if possible, so we are her best hope. State that we should be willing to work together to defend against him. In exchange for her keeping us informed, on Elequo, let her ships use Stormgrave as a port of call, in emergency, like if Elequo returns and tries to drive her out. Once the situation with Elequo is stabilized, then we can work out the details of a business relationship, or something.
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>>4119267
Legit sounds more like the invite cleo to island option
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>>4119255
Yes, that is exactly what happens.
Her history gets out. She is wanted for all of her raidings. And all of a sudden we are not at war with every smuck in Westeros that has ever been raided. Anyone we don't have a favorable relationship with the nobility has a chance at their shot. Like the house sunglass and any who they would make a deal with for their lands back. And if the cuck is the king, or Stannis, or Tywin? Giving cause by being married to the woman who ordered the raiding of xxxx shores sounds like reason enough. At this point they could likely name any place and they may be right.
>>4119267
Then for that just leave them both in charge. they grey area as someone said is risky but completely being on the other side and taking even a figurehead position is not the best thing we can do. Just playing devil's advocate. I like the idea, but I still think it's dumb and could end the game for us quickly. I'd rather build off sound ideas and build into a lord and gain a banner house or two. Build the house to be something with a name that everyone can hear and not relate with a criminal or close enough to one.
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>>4119271
I'll second this.
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>>4119274
So outright deny it or demand a trial by combat with Vaeron as champion if anyone cares that much. Which you don't know they will. Higher risk, higher reward. She must bring way more to the table if she is coming from a position like this. I want to take advantage of this rather than risk her getting ganked by a tyroshi and leaving us stuck with some boring average option.
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>>4119189
>Compensation
Ask about the shiny sword whats it made from? can we get a weapon of our own like it?

>Alliance
Lets start off small with some trade. We can help get ride of Elequo after we build some trust between everyone we don't NEED to take the third seat of power here


>Go a step further and suggest Cleo may be better off moving elsewhere

We might as well go all in here nothing needs to happen hell we could even offer Shako the same thing
>>
>>4119271
The idea is to combine forces with her, so that her fleet can compete with his, if it comes to that. It is worth noting that Shako was comparing individual fleets, not both of theirs combined (further evidence that he intends to sit this out if at all possible). Our ships and men might actually tip the balance in her favor.
>>4119255
Yeah, I agree. Being accepted as "true nobility" is a generational thing anyway. It isn't going to happen in our lifetime, no matter who we marry, so why should we be overly concerned about it. It will be something for the next few generations to concern themselves with.
>>4119239
Cleo seems like a really solid choice for wife, though I'm not convinced she wants to be a wife. She does come with serious skills and ships presumably, which is a big plus, and, most importantly, she doesn't have a father (or uncle or brother) hanging over her that will try to coerce her into another marriage, or refuse us. In that sense, she might be the easiest hitch.
>>
>>4119274
>We help them kill Elequo
>They can put in his position somone they trust or keap it empty
In return we get
>His fleet
>Loot and people he caught while raiding (would return people for some rep)
>Also that kick ass sword
>They dont raid near our lands
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>>4119288
I don't even see how it will come to that, to be honest. It would be really hard to prove anything, outside of simply claiming that there was some history. And if it does, then yeah, trial by combat.
>>
>Compensation for losses
(Sword)

>Suggest some sort of further alliance
(It may be in our interests to reduce the Slavers power, coordinate to take his Ships and Kill him if possible.

>Go a step further and suggest Cleo may be better off moving elsewhere
(Offer a safe harbour to her if she wishes it, but do not patronise her)
>>
>>4119311
The thing is, I don't think Shako is going to go along. As I pointed out in >>4119299, he pointedly compared the strengths of individual fleets, to Elequo, not the strength of a combined fleet.
>>
We also can't forget about the potential pregnancy with Cerelle as soon we confirm she is pr isn't pregnant we'll need to deal with her
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>>4119325
Yeah, that is going to need to be resolved. Though honestly, I would expect Lydden to simply force a termination of the pregnancy if it became apparent, rather then marrying her off to us.
>>
>>4119311
Idk, it feels like too big a risk with no explanation as to how we can pull it off. He's a problem but a problem for much later after Dragonstone. Maybe with the crown's backing? Estermont and Tarth were on the map too.

>>4119324
I agree. This part too
>He takes a sip after watching you take your own

He's too careful
>>
>>4119323
As far as Elequo is concerned, we should simply square up with Cleo against him for now, until we can be on Stormgrave full time (after the capture of Dragonstone). We shouldn't attempt to kill him or seize his ships until then.
>>
>>4119324
Might as well make proposition. Shako realises that Eliquo grows in strength so it matter of time when he decide to turn on them. If we play right angle he should agree.
>>
>>4119331
Honestly Cerelle would probably run before she is made to do that
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>>4119339
It is no accident that he has survived this long. As far as Elequo, I think that we should simply focus on tipping the balance of power to Cleo for now, and rely on her to keep him in check, until we are significantly stronger.
While I see the advantages of involving the crown, that could raise a lot of questions to our own involvement, enough that I couldn't consider it a safe course of action. What I could see as a possibility is getting Cleo to pass along information to Elequo's targets. So if he is planing on reaving in an area, have a ship sent out ahead of the party as it is still on Bloodstone, forming up. So when the slavers get there, they find prepared opposition instead of easy targets. It would be a way to grind down his fleet without any risk to our own, though we could only do it once or twice before he'd catch on.
>>
>>4119339
By rolling convince then some waiting, than rolling warfare and some combat roles. We could try to intrigue and poison some of his man as additional part of the plan.
>>
We should also get exact numbers on Elequo's fleet and troops. By extension we will also get relative numbers on the others' troops (since Elequo is stronger).
>>
>>4119352
this seems like a plan
set up a nice ambush, come out smelling like roses too (defeated the slavers and restored order yay)
>>
What's with the obsession with the sword? It is likely a valyrian steel scimitar. Why we would want to spend our bargaining chips on it is beyond me.

>>4119189
>Suggest some sort of further alliance (What?)
Strike a pact to undermine captain Elequo pretty much how >>4119352 describes.

And I don't see a point suggesting for Cleomnestria to move. She is perfectly fine where she is right now. Lets build rapport and see where it gets us.
>>
>>4119413
If we had Proficiency in swords than I'd go for it but there's no reason for us to have it
>>
>>4119417
Yeah imagine every noble house holding on to their valyrian weapon as a relic beyond mere value in gold and here we come asking for gibs on something like that. More reasonable to spend that bargaining power elsewhere.
>>
>>4119413
A move, or a more personal relationship would come after the working relationship is set up, of course. Get her alone, even away from Shako. He is friendly, but he might sell us out if it comes to it; " no such thing as a good death ". Convince her to deliver the girls personally, to make sure that they return home. Then use the opportunity with her, and her alone, to make plans against Elequo. At the end of the day, whatever happens, odds are is that Shako will simply go along with it. Don't involve him in any of this scheming. And I agree about the sword. Forget it. Restitution should be taken from Elequo, not the Triumvirate.
>>
>>4119424
We need to think of something for our own relic
>>
>>4119425
Actually, I just had a kind of crazy idea. See if she'd be willing to take part in the capture of Dragonstone. It get her and her fleet off of Bloodstone, and out of the way of Elequo, and depending on when he returned from reaving, would limit his ability to take reprisals on Cleo.
Plus, with all the ships, the time table for the invasion could be dramatically advanced. >>4119427
The dragonseed is our relic for the immediate future. Also, if we were to wed Cleo, our children would have a chance at having both the eyes and the hair.
>>
I don't think starting a brothel or pirate haven is a good idea when the mannis is our liege lord guys.
>>
>>4119439
Part of her payment could be one time clemency, for her and her crews. Which means that we'd have the option to integrate our fleets openly, if we were to pursue Cleo, romantically. As long as we manage them intelligently and keep them busy hunting pirates and slavers, then things should be alright.

Even if we weren't to pursue Cleo romantically, or try to integrate our fleets together, getting her involved in the Dragonstone invasion would bring us closer together and protect the both of us from reprisal from Elequo.
>>
>>4119439
That is a neat idea about Dragonstone. We should get a masthead made up maybe a flock of birds?
>>
>>4119239
>
isn't that option stupidly premature?
asking for a friend
>>
>>4119189
i'll second something like these:
>>4119199
>>4119200

I don't want to jump into the deep too early
>>
>>4119456
I think it's as a safe Harbor type deal
>>
>>4119461
why would we give that to a known poisoner and pirate the first time we meet her?
>>
>>4119461
Oh no, anons, this hot poisoner succubus is in danger at her brothelstone haven, we must save her!
>>
>>4119465
Idk I voted for both maybe as good faith gesture
>>4119467
I understand that she's a pirate and everything like that but why are you assuming that she's a Madam?
>>
>>4119189
>>Compensation for losses
Get sword, display it prominently when we go to KL, watch Tywin seethe.
>>Suggest some sort of further alliance
Mutual protection? It might be best to be vague and run over the specifics with Janesa.
>>Go a step further and suggest Cleo may be better off moving elsewhere
Propose this merely as a possibility, don't be overbearing.
>>
>>4119244
>>4119251
Hey brothels aren't illegal and they're a great holding! And do you mean sand snakes as in some of her girls may be skilled or is there a new plan to father a slew of bastards? I guess the answer is yes either way.

>>4119274
>And if the cuck is the king, or Stannis, or Tywin?
To be fair here, the king is a canon cuck and Tywin was cucked by Aerys and the twins are Targs.

>>4119413
That's exactly what it is. It is most useful as a status symbol.

>>4119443
He isn't.

>>4119456
Premature to form a tangible alliance with her? That's up to you guys to decide if you want to, but I don't think the suggestion itself would be out of place. There's a big difference between telling her you've a nice warm bed she can hide in and convincing her of the advantages of taking a different approach that comes with a sense of legitimacy.
>>
>>4119465
>>4119467
>>
>>4119450
stop it with the clemency and the privateering and all this goody two shoes let's make everyone into law abiding citizens HOLY SHIT
people are what they are, and do what they do, and we're supposed to find our way in this dark world, not drag everyone into the warm light of social justice
>>
>>4119456
> asking her to move in on the first date
of fucking course it's premature lol
>>
>>4119624
I hope we aren't treating this like a date. There doesn't need to be some drawn out romance plot to wed. It should be about forming alliances and she brings the most to the table. Love can come later.
>>
>>4119617
>Premature to form a tangible alliance with her? That's up to you guys to decide if you want to, but I don't think the suggestion itself would be out of place. There's a big difference between telling her you've a nice warm bed she can hide in and convincing her of the advantages of taking a different approach that comes with a sense of legitimacy.

I just find the whole option a bit farfetched, both that we would want to go balls deep after 5 minutes of facetime, and that she would trust us enough to just leave with us, never having met us before.
just my opinion though, prob wont matter much
>>
>>4119651
it's too early to talk alliances as well
>>
>>4119623
No.
>>
>>4119672
Yes, hopefully we can keep focused on business (and survival for that matter).
>>4119672
Also no.
>>
>>4119672
Why? Travel all the way down here again just to chat? This is exactly the time to make a move.
>>
>>4119731
>>Yes, hopefully we can keep focused on business (and survival for that matter).
was meant for>>4119651
>>
Offering a home in stormgrave seems like a bold move but right in aurions wheelhouse. We could get money, a powerful wife, and someone who wants to make our home into a smuggler paradise. I think if we offer her an equal partnership and role in stormgrave there may be a chance she would be interested. It’s worth a shot. What do we have to lose? If they think it’s ridiculous then at least they will know we are the most confident motherfucker this side of the sea.
>>
>>4119189
>Compensation for losses
Gold and sword
>>
>>4119785
Wife? No. A crew of bastard assassins... Well
>>
I'm going to put the two most popular (and most controversial) elements to a more direct vote now.

Ask for the sword, yes it is Valyrian Steel.
>Yes
>No

Cleo vote:
>Propose an alliance by marriage right here, right now. No fucks given. Fall back on something else if you fail. (Charm)
>Convince her to come back to Stormgrave with the return of the prisoners as a show of support and good faith. See where things go from there. (Convince)
>Only propose neutrality. You prefer unsweetened lemonwater to summerwine.
>>
>>4119785
I think if we want to wife her, we have to offer her a position on our island first and court her from there at a later date. Maybe throw in the fact that slavery is highly illegal in Westeros
>>
>>4119828
>No
They'd be crazy to give it to us and it will make us look stupid.
>Convince her to come back to Stormgrave with the return of the prisoners as a show of support and good faith. See where things go from there. (Convince)
>>
>>4119828
Sword
>Yes

Cleo
>Propose an alliance by marriage right here, right now. No fucks given. Fall back on something else if you fail. (Charm)

I'm tired of being calculating. Let's see where this goes.
>>
>>4119828
>No
In Westeros people would rather give away their children than a sword like that. I don't know about Essosi but the sword is still worth half a kingdom.

>Convince her to come back to Stormgrave with the return of the prisoners as a show of support and good faith. See where things go from there. (Convince)
>>
>>4119828
>no

>Propose an alliance by marriage right here, right now. No fucks given. Fall back on something else if you fail. (Charm)

This is clearly the most entertaining choice. We can try something else if it doesn’t work.
>>
>>4119828
>No
> I prefer unsweetened lemonwater to summerwine.
>>
>>4119828
>No
>>Convince her to come back to Stormgrave with the return of the prisoners as a show of support and good faith. See where things go from there. (Convince)
>>
>>4119828
>Ask for the sword, yes it is Valyrian Steel.
>No
Any sane pirate would laugh us off the island

>>4119828
>Cleo vote:
>Only propose neutrality.
>>
>>4119765
move yes, fully commit on the basis of one conversation, no
>>
>>4119828
> sword
unseemly, and unlikely to succeed
> cleo
why are those the options? why can't we do something clever, like plan to betray and ambush the big bad pirate?
>>
>>4119893
because of the steel horse
>>
>>4119893
>unseemly, and unlikely to succeed
Not with that attitude. Never try for anything and never get anything other than free handouts.

>why are those the options? why can't we do something clever, like plan to betray and ambush the big bad pirate?

>why isnt the vote on cleo related to my super awesome ambush plannnn

Are you the same one that whined about spending wealth last thread even after a revote? I really wish Boggs would shut down all your bullshit complaining.
>>
>>4119935
Stop being retarded.
>>
>>4119828
>>Sword
No

>>Convince her to come back to Stormgrave with the return of the prisoners as a show of support and good faith. See where things go from there. (Convince)
>>
>>4119893
Because those are the options relevant to this vote.

The next update will include questions from >>4119358

You will want more actionable info before jumping headlong into an ambush plan, especially considering the scale we are talking about here. The Stepstones are half the size of the Stormlands. This is not a simple scenario to be handled in a run or two. I'd expect it to take a few full threads to fully resolve even if it's handled well.
>>
>>4119905
mmkay
>>
>>4119935
sorry to have annoyed you, but no, I am not the money guy
>>
>>4119828
No to the sword and simply convince her to come back to Stormgrave to see the girls settle in.
>>
>>4119828
>Convince her to come back to Stormgrave with the return of the prisoners as a show of support and good faith. See where things go from there. (Convince)
>>
The vote's not even close, so I'll call it now for no sword and Convince.

>Can I get 3 rolls of 6d6 for Persuasion (Convince)?

I will have an update up later tonight, but no full run as I'm having a busier week than usual.
>>
Rolled 1, 4, 2, 2, 3, 4 = 16 (6d6)

>>4120296
>>
Rolled 3, 1, 4, 4, 1, 1 = 14 (6d6)

>>4120296
>>
>>4120311
Well i won't be rolling anymore
>>
Rolled 1, 3, 4, 2, 6, 1 = 17 (6d6)

>>4120296
>>
Welp that happened
>>
lol
>>
>>4120334
Well, we can try again later. Maybe if there is actual open conflict between Cleo and Elequo, then it will be easier to convince her.
There is also the chance that considering how much she cares about the girls, and hates slave taking, the roll might be easier than it otherwise would have been.
>>
Nice we wont get much of anything.
The dice gods have spoken!
>>
On a good note we did charm the fuck out of them. So the 16 should have gotten our base convince atleast.
>>
>>4120328
Ahh well, we might not get what we want, but with our earlier success I dont think we'll need to beat a hasty retreat either. Maybe we can give it another shot sometime, definitely invested in what's happening over here though. I think theres alot to be gained from this area, that's really not far away all things said.
And I don't mind getting a little risky with our associations, I'm thinking now honestly on possible ways of building our military might still. We swore ourself to Robert, hes gonna call in on that, and the whole Dragonstone things coming up.. but I'd he interested involved over here asap.
>>
It's not a pass with Cleo. Her DC was 18 for this even after being brought down by your Charm. Shako is a fan of it, but he didn't take much convincing. I'll have an update up later on.
>>
Always with the fucking attempts to Convince. And it never works.

Charm is where it's at friends.
>>
>>4121234
What do you think is the difference between charm and convince?
>>
>Rolled 16 vs DC 18 for Persuasion (Convince). Failed.

“We may speak more on this later. Now, what exactly are you seeking here?” the Courtesan demands while affixing you with an intense look.

“Merely an end to any hostilities and perhaps a future friendship… mutual aid and the like. And I will of course be needing my people returned to me,” you answer simply.

“As I said, the girls may go as they please. If they so desire. Some are quite fond of me, I would think,” she says, earning a chuckle from her peer.

“Hmm, as you say. I would also be grateful if you would accompany them on their return journey. The town will no doubt wish to celebrate their return and you would be an honored guest,” you suggest.

“Ah, I think it be a splendid idea,” Shako cuts in with a hearty grin.

It seems he may be the only one. Lady Cleo, if that’s the right form of address, looks to you with suspicion. Then she looks to the still beaming Shako.

“If this is some attempt to be rid of me or usurp my seat for one more agreeable, then I must say I have seen more convincing ploys,” she says coldly.

Shako looks as surprised as you are confused. “Dunno what you’re on about woman,” he says with some bemusement.

“An old acquaintance of yours comes boldly into port after slaughtering a thousand men. You and he are nearly tickling each other in agreement, and then he suggests I do precisely what you would wish of me? Leave my seat so that you may bribe and barter away my crews,” she starts.

“It tis a fine enough notion, no?” Shako shrugs in amusement.

“This’s the first dealings I’ve had with your lot in years. I have no plot here,” you contest.

“All the more reason for me to distrust you. Do you want to know what I see, Aurion? I will tell you,” she says as she leans forward for the first time, letting the light reflect from eyes of piercing blue. “I see a bold man. A man that takes what he wants, as all men and women should. And yet here you are making the most tepid of demands, no, suggestions, of me after my so-called ‘brother’ raped your women and took your girls to be trained as pillow-slaves. I would be demanding everything of you if our places were reversed and you, what, you want to host me for dinner? Where is your fucking outrage? Where is your boldness now?” she demands in her accented common. “I have seen enough. You may leave with the tides.” She stands and storms from the room.
>>
>>4121248
Shako lets out a deep sigh even as your head is still reeling from how quickly the conversation soured. “That woman is a jar of wildfire. Never have I thought to see one known as a courtesan to be so in need of a good fuck. You see now what Shako must deal with? It is worse when Elequo is here as well. The barking and hissing never ends,” he laments.

“What are you proposing?” you cut to it.

He crosses his massive arms and turns serious. “Tis good she leaves, now we may talk as men. I like you, Aurion, I do. You may yet live up to Zallabar’s legacy, and a fine thing that be, but if you have some notion of fighting my sworn brother, then you and yours will meet the sea. You have what? A score of ships? Less? Tis nothing. As we speak a ship of the Triumvirate will be dashed upon the rocks of a distant shore and we may never know of it. It may be eight, it may be a hundred follow Elequo’s banner by now. Mayhaps Cleo and I match that together, but I would never want to. I like her, but I would never die for her.”

“So, you would sooner have her gone than Elequo?” you ask.

“No, no. Tis a stupid notion to simply kill one with so many crews at their teat. The next would take power by vengeance, as they should. No, I would have balance. You may not know, twas before your time, but I fought alongside the Ninepenny Kings. Zallabar and I both were under Xhobar’s banner. Now, what does a young Shako learn for this war? That war is horror and men shit when they die? This is known by many. No, Shako learns that the title king brings with it death. I do not smile upon death like you thrice-cursed Valyrians. And so Shako gets the idea, what if this title of king is split amongst three, not one to play tyrant over another? A fine notion, yes? Balance. But my brothers and sisters can’t content with fair split and so want more. Very bold as our Cleo would say. Bah, I say. Bah.”

He leans back upon his throne of a chair and sips at your rum with an appreciative grunt. “Now I will be bold. Cleo bleeds crew, as do I to a lesser extent. These are hard times with your Dragon King’s war and hard times are good for reavers and those that follow them. I will not say I seek my newest brother’s fall as I do not, but he must return to the fold. You can see this, yes? I must remain here in my seat to keep the peace and fuck my many wives, but Cleo has no such troubles. Remove her from my troubles and occupy her some other way. Feast her on bland food until she loses all good taste. Take her to your boring Westerosi dances where no one fucks. I care not. Give me time.”
>>
>>4121251
“Time for what?” you ask, trying to keep your surprise of his candidness at bay.

“Who can say? At best, time for tides to shift and reaving to drop off. Or a summit to choose new leadership if need be. At worst? Time for a proper war to take root. Time our lady of wildfire won’t give me,” he answers dramatically.

“And if I refuse?” you ask the obvious as your drum upon your own chair.

“Oh, aye. Then you be a smart one eh?” he laughs. “Then I move on witout you and everyone less entertained. No harm in offers first, yes?”

>Go seek out Cleo and see if you can’t convince her more earnestly. It’s time to be bold.
>Keep your distance for now and see how things play out in the coming months. Hopefully they don’t kill each other.
>Something else.
>>
>>4121248
>“All the more reason for me to distrust you. Do you want to know what I see, Aurion? I will tell you,” she says as she leans forward for the first time, letting the light reflect from eyes of piercing blue. “I see a bold man. A man that takes what he wants, as all men and women should. And yet here you are making the most tepid of demands, no, suggestions, of me after my so-called ‘brother’ raped your women and took your girls to be trained as pillow-slaves. I would be demanding everything of you if our places were reversed and you, what, you want to host me for dinner? Where is your fucking outrage? Where is your boldness now?” she demands in her accented common. “I have seen enough. You may leave with the tides.” She stands and storms from the room.
So she is expectedly made of sterner stuff. We did come off as a sissy and lost her respect there. One can only wish for a more daring consensus vote.

>>4121255
I'm growing to like this Shako the real Fucko (as opposed to Yunko) character, Boggs.

>Something else.
Lets make the very same proposal to join us in the siege of Dragonstone, preferably just the naval battle of it. Otherwise,
>Keep your distance for now and see how things play out in the coming months. Hopefully they don’t kill each other.
>>
>>4121255
>Keep your distance for now and see how things play out in the coming months. Hopefully they don’t kill each other
>>
>>4121255
>>Something else.
How about we offer to take Cleo if he sends that shiny Valyrian sword with us.
>>
>>4121255
Seek out Cleo


Tell her the reason why we aren't demanding anything is because we will take it out on Elequo when we can
>>
>>4121255
>Keep your distance for now and see how things play out in the coming months. Hopefully they don’t kill each other.

I’m not really sure what we have to gain by injecting ourself into this situation...

A war between the three pirate lords would probably be to our benefit. We could use the chaos to raid multiple sides (in a small scale).

Also, once the grand royal fleet that is being built to take Dragonstone is finished, the threat of local piracy will subside.

Will be a good time to be a Lorded smuggler though...
>>
>>4121255
>>Keep your distance for now and see how things play out in the coming months. Hopefully they don’t kill each other.
>>
>>4121255
>>Keep your distance for now and see how things play out in the coming months. Hopefully they don’t kill each other.

Lmao chasing after a woman who called you a pussy

Get real
>>
>>4121255
Supporting >>4121319
Also ask Shako for the sword.
>>
>>4121255
>>Keep your distance for now and see how things play out in the coming months. Hopefully they don’t kill each other.
>>
>>4121255
>Go seek out Cleo and see if you can’t convince her more earnestly. It’s time to be bold
>>4121607
This.
>>4121444
Idk, I feel like running back to a ship and sailing away after being called a pussy is way more of a bitch move.
>>
>>4121255
>>Keep your distance for now and see how things play out in the coming months. Hopefully they don’t kill each other.
>>
>Go seek out Cleo and see if you can’t convince her more earnestly. It’s time to be bold

>Ask for the Sword

Ugh this is the second time you idiots pussied out and used convince instead of charm.

Be bold you fucking pussies!
>>
>Go seek out Cleo and see if you can’t convince her more earnestly. It’s time to be bold
>>
Alright, that's the second time now where we've have a huge uptick in 1 post votes. I know some of you phonepost and that's fine, but we are over 800 posts in and the majority of the votes cast so far are from unique IDs. Link back to a previous ID or I'm not counting it.
>>
>>4121704
What if I don't remember my previous votes because I rarely put comments on it?
>>
>>4121255
>Go seek out Cleo and see if you can’t convince her more earnestly. It’s time to be bold.
Hope I still have the same id.
>>
>>4121255
Would you be willing to keep this one up for longer than normal? I don't know if I will be able to get back home in time...
>>
>>4121692
>Be bold you fucking pussies!
t. died in King's Landing
>>
Oh, and I guess I will vote too.
Not a fan of the whole "wahh samefagging" by the way.

>>4121255
>Go seek out Cleo and see if you can’t convince her more earnestly. It’s time to be bold.
>>
>>4121710
I don't know. Maybe I need to think on it more. Is there a better way some other quest uses that I should be looking at?

>>4121739
Yeah it'll be open for a while. Some anons mentioned bargaining which I would advise doing anyway, so I'll be keeping it open for discussion. As it stands, you're close to leaving Bloodstone with almost nothing to show for it.
>>
>>4121757
Nope. It's an important vote though so lurkers and busy people will come out to vote so keep it in mind.
>>
>>4121704
I'm the same guy as these IDs.
>>4121607
>>4119015
>>
>>4121248
I love you boggsie
I really truly do
>>
>>4121255
> seek out Cleo
time for man pants, yes
I don't like the broad getting the last word in anyway
also, fuck slavers in any way possible
>>
>>4121309 >>4121234
>>4121704
Ths me.

I don't really want to go rushing after Cleo unless Shako actually offers that fucking sword.
If he doesn't then I'm still against just leaving.

Let's talk strategy with the old black man for a little while and see if there's some other way we can both profit from what's coming.
>>
>>4121255
>>Go seek out Cleo and see if you can’t convince her more earnestly. It’s time to be bold
And ask he give us the sword with info of it. Seems like an intresting shiny object. Might as well get some token from this. And with our helping his cause we should now earn something aside from this.
>>
>>4121255
>Keep your distance for now and see how things play out in the coming months. Hopefully they don’t kill each other.

you retards wouldnt come up with anything to say anyway, and then disagree on which bad idea is best
>>
>>4121319
>>4121704
>>
>>4121319
I'm in complete agreement. Explain to her the only reason you are being so amiable is that you intend to see Elequo undone and humbled, dead if possible, for turning your home into a charnel house, and to do that, you are going to need a positive working relationship with his competitors.

And if she wants "bold", then find the third dromon, and burn it at anchor.
>>
>>4121692
There was not a charm choice for this vote
>>
>>4121704

>>4121964
is >>4104048

I'm a euro
>>
I'm glad to see people change their minds about Eliquo. And all it took was fictional woman calling all of you out on your limp dicks HA!
>>
>>4121349
>>4114184
That’s me
>>
I just got home. It looks like we are going to be seeking out Cleo soon, the how and why of it still to be determined. I want to work in the ideas for negotiating more with Shako, so we will start with that. An overnight post will be up in a couple hours and then we will have a full run tomorrow.
>>
>>4121255
>>Something else.
>Tell Cleo that Shako is trying to balance them out, but you don't want Elequo to get away with what he did. Tell her that she can come with us and do something about that slaving bastard, or stay and be nanny'd by Shako untill Eliquo kills her or worse. Either way, we'll be working on a way to take Eliquo down, damned if she's in the way or not.
>>
Can I get 3 rolls of 6d6 for Persuasion (Bargain)?
>>
Rolled 1, 4, 2, 1, 4, 6 = 18 (6d6)

>>4122944
>>
Rolled 1, 6, 6, 4, 6, 1 = 24 (6d6)

>>4122944
>>
Rolled 5, 1, 4, 4, 3, 4 = 21 (6d6)

>>4122944

Bones
>>
>>4122949
>>4122951
>>4122958
A 23. Nice. Writing!
>>
looks like a narrow miss, assuming DC went up
>>
>>4122964
This is for Shako first. I was looking for a 21, so you're good.
>>
>>4122968
god damn the sword was that fucking nice, lol? ;-;
>>
“I may have an interest in seeking her out,” you concede. “But it’s not as simple as all that.”

Shako frowns. “I thought you and I want the same, no? You’ve some designs on Cleo, why else ask for so little?”

“Might be I think she’s right. Elequo is a cunt. Haven’t met him and I’m sure of that much. Takes some doing to provoke that sort of reputation. Killing all his men, well don’t get me wrong, I plan on talking the whole thing up next time I’m looking for a woman to bounce on my cock. But between you and me?” you let your voice drop, forgoing your earlier warmth. “It was bloody easy. They were a bunch of savages in rags, pack animals thinking their numbers mattered, backed by swaggering fools with fine weapons wasted on them. My men in their plate cut through them like a knife through surf. The last bunch of Elequo’s cravens came scurrying out of their holes at the mere sound of my voice. Even dogs know to follow the commands of their betters. Course, I hung them all the same. Better than they deserved.”

“You seek war with the Triumvirate?” Shako asks gravely.

“No. Way I see it, I’ve three different factions I’m dealing with now. That’s the trouble with your setup here. When I tell my men to move, to kill, they all do it as one. No questions. Who has total command here? No one. You’ve three fingers to my fist, and my fist is protected by the Iron Throne. All the fingers want something different. Which do I want to back? Plainly not your cunt 'brother.' That leaves only two. Now, I like you and respect your history with Zallabar, but Cleo’s words have their own appeal. Might be she has more to offer than you do.”
>>
>>4123003
The old Summer Islander has a shrewd twinkle in his eye at your last words. “I’ve been at this game for far longer than the others. That sword you held earlier. That is Valyrian Steel. It belonged to the Ebon Prince himself and tis mine alone to give. I know how you Westerosi treasure these trinkets. Only ting Cleo has of compare is that body of hers… if you be mad enough to bed her.”

“Oh, aye. I’d considered that. I’ve heard stories of men beggaring themselves to have a courtesan at their side. Wars have been fought over the affections of women such as her. It’d be a new experience for me if nothing else. A trinket or a woman on my hip, what does it matter?” you say casually, leaning back to see if he will take the bait.

And he does. “You back me, we do this my way, and might be you get both. A man should take all the world has to offer, no? Take no retribution on my brother and convince my sister to do the same. I care not how. I will not poach her crews, you tell her that too. Give me time to set things to rights.”

“And if you fail?” you ask.

He sighs deeply, momentarily looking his age. “Then mad dogs must be put down. Tis the will of the gods. Do we have a pact, Aurion?”

>Agree to Shako’s terms to not retaliate against the pirates for now and to dissuade Cleo from doing the same. Acquire the sword and an ally.
>Agree to Shako’s terms, but with the intention of betraying him. (Will require a Deception roll.)
>Refuse his terms. Tell him you’d rather do things Cleo’s way instead.

Continuing tomorrow with a full run!
>>
>>4123005
>>Agree to Shako’s terms to not retaliate against the pirates for now and to dissuade Cleo from doing the same. Acquire the sword and an ally.
>>
>>4123005
>Agree to Shako’s terms to not retaliate against the pirates for now and to dissuade Cleo from doing the same. Acquire the sword and an ally.
Owe man, I like this, I like this alot. Besides, Prince Shakos the man, we have history in a way, and he offers so much with this sword.
>>
>>4123005
Agree to Shako's terms
>>
>>4123005
>>Agree to Shako’s terms to not retaliate against the pirates for now and to dissuade Cleo from doing the same. Acquire the sword and an ally.
I voted some where in this thread but I notice my id changed again. >>4122991
>>
>>4123005
>>Agree to Shako’s terms to not retaliate against the pirates for now and to dissuade Cleo from doing the same. Acquire the sword and an ally.

All I wanted out of this was an ally to make any future criminal holdings more viable. This is satisfied either way.
>>
>>4123026
You're good. I was only doing it for that one vote as a tester. I'm not looking to dissuade participation from those that can't always sit down on their home wifi.
>>
>>4123005
>Agree to Shako’s terms, but with the intention of betraying him. (Will require a Deception roll.)
>>4123048
Not all of us even got a wifi at home
>>
>>4123005
>Agree to shako's terms.
So far so good, but I don't know how we are ever going to convince Cleo to back down. I think the best argument to take is that we are responsible for an island full of unarmed civilians, and as much as we'd like to provoke Elequo, we have no desire to see a repeat of what happened to our home. We are responsible for hundreds of civilians, and that provoking a reaver will no doubt see a second raid, if not a cleanse of the island.
Make a point that there is a difference between being "bold" and "suicidal". I think this tact will work well, considering her history, and her inclination to protect the girls from slavery. At some point though, she might counter, and say that we are effectively admitting to being weak, and we could respond with that we aren't weak, we simply find ourselves responsible for the weak in a way that she isn't. Our peasants can't sail away, and excluding the garrison, they can't fight that well either.

I don't know, anyone think we can use any of these arguments?
>>
>>4123005
>>Agree to Shako’s terms, but with the intention of betraying him. (Will require a Deception roll.)
>>
>>4123005
>Agree to Shako’s terms to not retaliate against the pirates for now and to dissuade Cleo from doing the same. Acquire the sword and an ally.
>>
>>4123005
>>Agree to Shako’s terms to not retaliate against the pirates for now and to dissuade Cleo from doing the same. Acquire the sword and an ally.
Yeah boi
>>
My only explanation for the obsession with the sword is some kind of base craving for acquiring the very first shiny in an RPG that DM dangled in front of you.
Instead of trading favors (such as additional ships for the upcoming battle) or material gains we bargained for a blade. What's next, spending XP on the sword specialty training, make it a house heirloom? Still gonna be a glorified pirate with blank ancestry but with a +1 enchantment sword now.

>>4123080
I think you are too reasonable, lots of words to make excuses for the previous exchange. It didn't sound convincing before. I say we _act_ bold and let her judge us based on our actions, instead of chasing her and aggravating further with more talking.

Now that we're about to establish a deal with Shako, lets suggest the thing described here >>4119352 to him.
>What I could see as a possibility is getting Cleo to pass along information to Elequo's targets. So if he is planing on reaving in an area, have a ship sent out ahead of the party as it is still on Bloodstone, forming up. So when the slavers get there, they find prepared opposition instead of easy targets. It would be a way to grind down his fleet without any risk to our own, though we could only do it once or twice before he'd catch on.
Tell Shako that it'll help convince Cleo (makes us look BOLD) so he will have reason to agree. Say, one retaliatory raid with a tip on their target from him.
>>
>>4123211
>My only explanation for the obsession with the sword is some kind of base craving for acquiring the very first shiny in an RPG
Valyrian steel is a big thing. Even if we never use the sword it will still be our heirloom
>>
>>4123232
Depends on who is holding it, its history, the shape of the weapon. The way I see it it is like a standing multiplier and we don't have much of it. Correct me if I am wrong but a proper valyrian steel weapon was given to the most martial character of a house. They aren't a trinket to put on a shelf (not if you want to receive recognition for its ownership), at least not in the eyes of westerosi knighthood.

Some failed Bran's assassin in the books who wielded a dagger wasn't significant. A hypothetical thief isn't elevated by such a weapon either.
>>
>>4123241
>Depends on who is holding it, its history, the shape of the weapon.
Not really.
>They aren't a trinket to put on a shelf
Sure, you can carry it around around your waist. I assume we have a sword with us as a secondary weapon anyway.
>>
>>4123005
>Agree to Shako’s terms to not retaliate against the pirates for now and to dissuade Cleo from doing the same. Acquire the sword and an ally.
Time for war
>>
>>4123241
I didn't bother giving secondary effects to things like superior quality armor this quest because I don't feel they're special enough to rate handing out bonuses. However, this sword and anything else of Extraordinary quality will give secondary bonuses. I'd imagine it will help you look at least a little more legitimate when you're soon in King's Landing. Cerellefags rejoice.

>>4123306
You do. I put one on the character sheet a while ago assuming you weren't attending meetings and feasts with a polearm on your back.
>>
>>4123306
>>4123241
>>4123232
>>4123211
Or you know reforge the thing...it will become a family heirloom so long as we dont die anyway. History is nice. We can say we got it from the ebon prince. But reform it into a halberd if need be.
Really make it a family heirloom starting from our generation. We have options.
A heirloom Valaryian steel weapon adds to our fighting bonus as well as our status/negotiating. So just walking around with it really does improve us long term. Who is to say the +1 to persuasion isnt what gets us the possible 1 into clearing the DC challenge with Cerelle's dad this time.
And while I do not like the idea if some of you anon's really want to play the card we could trade the sword for Cerelles hand. It's a material item that's always in demand.

A final caveat. For reforming the weapon, what we could do is ask a small favor of the king to get his best weaponsmith to reform it.
It gives the weapon legitimacy. We also get the most from it, it being made by one of the best weapon Smith's of the time, along with the recognition that its ours on Westeros land by all who know of it. Like Starks great sword that was reforged.
>>
>>4123505
>Really make it a family heirloom starting from our generation.
I like this plan, but my gripe was getting a pretty chunk of metal instead of an immediate advantage in an upcoming siege that could potentially bring us additional prestige and maybe help fulfilling the pact with lord Manderly (bring us faster to the battlements and plant that banner).

>And while I do not like the idea if some of you anon's really want to play the card we could trade the sword for Cerelles hand.
This I haven't thought about but it is also another good idea.
>>
>>4123487
Do you find it reasonable that a summer island prince parted with something as notoriously valuable as a valyrian blade to enter an alliance with us? It is not cursed or anything, r-right?
>>
>>4123514
He really wants to not lose the alliance he would rather replace the head of the snake. Or replace her while we take her away.
>>4123512
The sword itself bring prestige.

You also seem to forget this is on bringing her back with us. Do you really believe, us not to gain anything out of her while she stays on our island if we can get her there. She will come on a ship or two of her own. What's to say we dont rent a ship or two to help our cause. And tie us closer. I'm sure she would even accept armor for one or two units. As a deal, its inexpensive for us. But highly important to a woman about to wage war on her counterpart.
>>
>>4123532
>>4123514
Considering the dc required that was a hard roll. Seems like we just barely made the DC.
There are extremely few tests that require 20+ DC's. So we really earned that.
>>4123487
Boggs what I have been curious about, and I've tried to mention is what about our armor. Couldn't we have taken some time to get it done up. For the test bonuses. Or did we and we just havent gotten the update in the sheet? Cause we didnt see it all this time.
>>
>>4123536
>There are extremely few tests that require 20+ DC's. So we really earned that.
Sounds like parting the king with the crown on a decent roll. It is like 6 swords in the whole kingdom kind of rare (isn't it?).That's why I am asking Boggs why Shako put relatively moderate value on it.

I guess Shako really needs us more than we need him.

>You also seem to forget this is on bringing her back with us.
I don't count on it.
>>
>>4123545
Yeah I'm not 100% certain.
We may just get acess to it now. Even if we dont take her. Since realistically, we have been putting in work.
We agreed to his deal to take her, but if she doesnt want to come along only so much we can do.
We have history, apprently worked together. And have charmed the fuck out of him, along with making a very agreeable plan and trying to do our part to the best of our ability.
And seems like its ornamental here is all.

But what I want to to get our armor those bonuses. We really should have had time to do that. But may seems a little late to bring it up now is my worry.
Cause I remember the scales being put into feathers and blue or I might just be misremembering things. But those should have been for the cost and it should have provided some bonus, and light blue doesnt convey intimidation so I would imagine convince would be raised. And a base persuasion. But I forget how specialized test bonuses armor give.
>>
>>4123505
>literally forging our own house's history
That's poetic and we should do it. And on to making heirs!
>>
>>4123545
They aren't quite that rare. Still, Shako does seem serious about peace, so a signifigant gift would be in order.
>>
>>4123585
One issue is that in cannon, there is only one blacksmith that is capable of reforging and working with Valyrian steel. He is in Kings landing, and his services are not cheap, having an effective monopoly.
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>>4123552
Kinda ambivalent on stat boosting equipment here. Bling has to offer some kind of value but at the same time forces us to carry it everywhere for its bonuses. Being that guy who struts everywhere with his sword and armor, especially for formal exchanges, looks lame and powergamey. And makes QM invent situations where you will be denied it, like some dude putting a hole in it.
Also brings stats skyhigh. Got to think of power creep.
>>
>>4123588
In Westeros they are quite rare.
Across the sea there is a multiple of the them.>>4123589
Which is why we would ask the king himself to do that favor for us. If the king asks it'll help with that along with legitimizing the weapon under our family name. It's also not a big deal for him.
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>>4123536
I'm not going to do bonuses for superior quality armor. I think it's too easily obtainable to rate ability modifying handouts. I know that's a break from my previous quest, but there are a lot of things I'm doing differently here after that learning experience. Your armor was free from having your armorsmith, so no loss there.

If you'd like to invest in Extraordinary quality armor at a later date through an event with your armorsmith (requires Influence of 45, costs 5 wealth and 5 influence), then we can definitely draw up something more customized and worthy of solid bonuses.

>>4123545
There are at least a thousand blades in the world with only around 200 in Westeros. It's still very rare and valuable heirloom in itself, which is reflected by the high DC, but Shako is asking you for more than a friendship here. He stands to lose a lot more than a sword if things don't go according to his plans.
>>
>>4123532
Yeah, that is actually a good idea, as far as trades go. Provide the services of an actual armorsmith. There are probably some smiths in Bloodstone, but ours is probably better. Only issue is that outfitting pirates with armor may get us in trouble, so make sure that there are no makers marks on anything we trade her.
>>
>>4123588
There's nearly a hundred entities in the region that can be pissed off with piracy conducted by the triumvirate. Why put so much stock in an alliance with a knightly house? Cause we served with his brother and softened him with our booze, lol?
We should treat Bobby B to some Dark 'n' Stormy of our making and get a night with Cersei.
>>
>>4123607
Sucks to be our armorsmith, being a prized professional and asked to make arms for some scum as well as keep his signature out of it. We should also make it up to him.
>>
>>4123618
Just giving out options for things she may like. We could offer this before we head off with her. As another incentive at small premium. Then offer it at regular price for the future for all of her warriors. In exchange for loaning her ships. That way it's a deal that keeps getting better for her.
She can trade goods or pay in wealth and we are winning a decent profit. Since we own the smith as well as the mine providing the materials. It's all profit. Or you know just offer to do that for her officers. But all these things are options we can or choose not to put on the table.
>>
>>4123031
yep
>>
>>4123627
Her sharp response tells me she respects a more direct, violent approach to solving problems, than striking trade deals. Remember? She delivered us a fucking lopped off head.
I still think we should counter-raid the captain. Here we are, chasing her after she told us to fuck off with the tides. Where IS our outrage?
>>
>>4123614
I think the rationale is that he percieves that the head of this knightly house might be able to influence Cleo to buy him time, something that the other hundred entities can't.
>>
>>4123642
A comprimise would be to "accidentally" burn the third dromon, if it was still in port.
>>
>>4123643
Good point and wily of Shako.
Boggs made two great waifus to pursue, I was surprised how wilful Cleo is, but I think we as consensus don't have the attitude to court her.
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>>4123648
seems so, but also... why not show some of that anger, even if she IS goading us on for her own reasons? involve her in a separate plot against this Elequo, whom she clearly doesn't like one bit?
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>>4123651
I'm up for it, but the majority wanted to offer her a visit to our isle and to trade.
>>
>>4123651
Or we can simply say we aren't ruled by our emotions. We seek to rule a prosperous land and not let ourselves fall into bad choices with what ever feelings we have at the moment. When we make a decision it is like a contract when were a mercenary, to be completed to the end and wisely chosen. And if we act out in rage, we will burn and salt the ground of our enemies and their friends alike.
But un this case, the friends of my enemy came to me, so I deal with an open mind.
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>>4123648
The idea, at least my idea, was we were going to fight Elequo. If we were going to fight him, then Shako, being a survivor, would side with the obviously stronger party, or at the very least not take part. Getting Cleo on the island was to get away from Shako, to negotiate and coordinate reprisals on Elequo.
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>>4123788
I'm sorry, I meant to respond to >>4123648.
An idea. Sell the idea of Shako's "time", as an oppurtunity to prepare for Cleo to prepare for war. Offer her the services of our armorsmith and our master of arms on our island. Properly drill and arm her pirates. If anyone asks, they are sellsails we brought to assist in the taking of Dragonstone.
Shako said he wanted time, and that he'd take it however he could get it. He will get it, because Cleo is preparing for war. If she needs a cover for this prep, then she can actually have some of her crews participate in the capture of Dragonstone.
If Shako manages to difuse the situtation, then that is fine. If he doesn't then we assist in putting down Elequo.
>>
>>4123808
Pass.
While I think the idea of even selling armor to be risky. You want to go ahead and TRAIN PIRATES. To a arms master that was till very recently under a different lord.
If we are are train them then we need them to actually shed some blood for us which I doubt Cleo would be fine with. By actually raising dragonstone with us.
That was it makes sense that they now have armor and weapons we sold to them.
We could possibly spin it as they came with a captain we had worked with, then turned to pirating after dragon stone with all the equipment we sold them.
But training still makes it super suspicious. And an arms master that may sell us out is very probable.
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>>4123816
Yeah, sure. I definitely understand the dangers of training and arming pirates, but if they are under contract as sellsails, and we arm and train them as sellsails, then we can simply claim that we aren't responsible for anything they do when the contract ends. If you hire sellswords, and after the contract ends, they "go bandit" it isn't the contract holders responsibility anymore. It is a framework for a legal defense, but obviously, we could still get in trouble. But if it is better to ask forgiveness then permission, and these "sellsails" assist greatly in the taking of Dragonstone, then there will probably be some latitude. A one time thing. It is also the only way I realistically see that we can convince Cleo to give Shako the time he wants to diffuse the situation before committing to war.
>>
>>4123850
I love the idea of them fighting for us. But there is just so much that can go wrong. Like the raiders doing their job so well. They start raping and pillaging as they usually do. And find a couple nobles. And we get the shit end of the stick because they were under contract with us.
But at this point in just pulling at straws. Cause we should or the courtesan should be able to reign them in.
>>
>>4123753
>>4123850
Earlier in the thread, I was seriously considering a diplomatic response to Cleo, to get her to give Shako the time he wanted, but several anons made valid points about what would and would not appeal to Cleo in her current mood. After consideration, I think they were right. A diplomatic response isn't "bold". The only way we are able to convince her to give us the time we need is with something tangible, and violent. Framing the respite that Shako wants as a period to arm and train is probably the best way to keep her from engaging in war right now. The line between sellsword and bandit is blurry on a good day; so it stands to reason that the line between sellsail and pirate is as well. As long as they are under contract, and we are able to keep them on Stormgrave, then I don't think the fallout for arming and drilling them is going to be that dangerous, so long as they are involved in the capture of Dragonstone.
A compromise between this suggestion, and the purely diplomatic one that you back, would be to convince Cleo to depart to Dragonstone immediately. Mention that if she is serious about fighting Elequo, then she could make use of the presumably higher quality ships that the (former) Royal Fleet has to offer. Let her take all of the ships captured. Use the captured dromon as a supply ship for Cleo's fleet, as a ship belonging to a landed knight, more Westrosi ports will be open to it then any of hers.
>>
If you don't know how to deal with that woman remedy is simple. Ask her why she thinks our anger should be targeted towards people we hope will help us kill Elequo.
>>
>“I am sorry, ser. Smith Argus fell in battle. He took it upon himself to see to our defense at the sept, but even the blessings of the Warrior were not enough to keep these heathens back,” she says solemnly.

>You suddenly feel weighed down by your armor but do your best to keep your composure. You can’t look weak here. Another link to you past life lost with no resolution, no apology. No bloody explanation either... Argus never much cared for the Seven. He kept to the storm gods of old and frequently complained of House Sunglass tithing valuable materials from the mine to the Faith. Why run a sept when the whole island is going to shit? You suppose defending the children was a noble way to go at least…

>They… took people. Girls mostly, even a few from the sept if you could believe such a thing.

Hear me out here. Argella died in childbirth. The child was a girl. Argus gave her up the orphanage out of grief or anger. He felt guilty over it and died defending her. She was taken back here and Cleo is now playing surrogate mother to our orphan daughter.
>>
>>4123869
After helping with an initial battle, we'd could then be able to sail into King's Landing, and announce that Dragonstone is already being encircled for a blockade by an allied fleet. (Taking some banners or captives or something to demonstrate that what we said was true).
>>
>>4123874
Yeah, this is good. Though we are now bound by the deal we cut with Shako.
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>>4123863
I get your concern, but if the contract is for Dragonstone, then any peasants or nobles they get their hands on will be Loyalists, and therefore, of no concern to the former Rebels.
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>>4123887
Except that is how OUR HOUSE makes enemies. Like with the Celtigar house. And if we capture it's better than if, some raider raped and killed a couple noblewomen under out contract. Who do you believe that bad blood will be pointed at?
I think we've given boggs a decent amount of chat and ideas. It helps creating and fleshing out the story for him, and how I see it what might be going through MC mind. So this has been productive. I'm glad people are commiting to their points and defending or moving on with out bickering. Shit is rare lol
>>
Bad shit goes down in war, success forgives much.

We contract her to aid in Dragonstone and armour up her troops in preparation to kill the slaver pirate.
Ad Dogs cannot be reasoned with, so we will end up killing the slaver anyway.

Offer her a share of the loot gained, but not all of it for fucks sake.
>>
>>4123900
It really is greatly appreciated!

>>4123878
Speaking of ideas... ______________________________________________;^)___________________________________________________________________________________________
>>
>>4124098
I was thinking that we'd get some of the stuff off of the ships, but we'd get most of our loot with the invasion, not the blockade. Your point still stands though, she will expect to get us ask for as much as we can.
>>
You mull it over for a moment. The terms are reasonable. Either Elequo is humbled through whatever machinations this old prince has in store or you are free to campaign on him your own way. Time aids you as well. It gives you time to rebuild and time to settle up your oaths to siege Dragonstone. The only trick to this is Cleo… but that only makes for a most appealing challenge.

“Aye, we’ve a pact,” you say with a wide grin only eclipsed by Shako’s own. He reaches out and clasps your hand in a bone crushing grip.

“Good! Shako’s gut is always right, I say! I knew you to be the sensible sort, tis why I pushed to invite you here,” he stands and walks to the wall to retrieve the sword from its mounting.

He lifts it gently and looks it over one last time before sliding it into a blackened leather scabbard gilded in gold bands. “The sword is yours… it may seem foolish, but I could never bring myself to carry it into battle. Tis the last of Xhobar’s legacy. Perhaps you be worthier than I to wield it. Zallabar always took after him more,” he says wistfully.

You take the proffered blade from him with care before affixing it to your belt. It feels… right.

“Now, I would toast to our new friendship, but it seems to me you still owe me your end of our pact. Best to see to Cleo before she gets too deep into one of her moods, yes?” he suggests.

“If you say so,” you shrug, not knowing the woman well enough to know. “Next time we will have to make a proper party of it.”

You start to make for the white wood doors before Shako calls out one last time. “May the gods grant you luck Aurion, for if you fail me you will owe me a great favor.”

You pause at the threshold before nodding. It’s to be expected. The guard captain and Vaeron break from their banter up as you push through the doors. Your oldest friend glances down to the sword hanging off your belt while the guard captain gapes openly. “Went well then, yeah?” Vaeron asks.

“Aye, I’d say so,” you grin. “Ah, but I’ll need to be seeing the Courtesan one last time before we cast off. Whereabouts may she be?” you ask the guard captain.

“She’s er own place not far from ere. Suppose I could show the way,” he offers absentmindedly while still looking to your side. News of your alliance will likely spread fast, but something tells you that’s exactly what Shako had in mind…
>>
>>4124447
You’re taken up a winding path deeper into the cliff face, passing all manner of bawdy women and raucous sailors as you go. Night has begun to fall, and these aren’t the types to waste any time diving into what the night has to offer. You’d imagine this town would look downright riotous to those of the more western cities, but you only feel more at home. There’s a manse overlooking the cove. Well, it’s one of several if you care to glance about the cliffs ringing Bloodstone’s harbor, but even with your cursory knowledge of Cleo, you’d say this is a fitting structure for her with its white marble pillars and statues amongst a garden of assorted exotic plants.

“Far’s I go, capin. She’s all yours. Don’t take kindly to menfolk round ere,” the guardsman warns.

You glance to Vaeron and make for the entrance anyway. Wouldn’t be the first time you’ve both received such a warning and it hopefully won’t be the last either.

Your senses are assailed as soon as you cross the threshold. A harp plays somewhere within and the heavy scents of perfumes tickle your nose and eyes. It’s always cloyingly warm in here, far more so than you’d expect with the spring breeze outside. You both make your way cautiously down the hallways lined with nude statues before you step into a circular room with a domed roof opened to the starlight and night beyond. Without warning, you find yourselves with women on all sides. Trouble is, most carry blades and they don’t look as pleased with your presence as you’d like.

“Fucks sake Aurion. They at least knew we were coming, yeah?” Vaeron mutters to you.

“There are worse ways to die, brother,” you jest to his groans.

“My lady made no mention of visitors,” one of the women calls out.

“Good! I was hoping to surprise her. She’d like that more. Has she not mentioned me? Aurion’s the name. Add a ‘Captain’ or a ‘Shryke’ in there if it pleases you. Cleo is here, yeah?” you try.

“… she is in the baths. No men are permitted within. You may wait out here or risk my lady’s wrath,” the olive skinned woman relents with an amused glance to a couple of her peers.

>Wait out here with Vaeron.
>You could use a bath anyway.
>>
>>4124450
>>You could use a bath anyway.
>>
>>4124450
>You could use a bath anyway
Bold it is
>>
>>4124450
Time to be bold. Time for a bath.
>>
>>4124450
>>You could use a bath anyway.
>>
>>4124450
First the we die in the streets of King's Landing, now the we die in the bathtub of a hot pirate lady. We're on the up and up, lads.
>>You could use a bath anyway.
>>
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>>4124500
>>
>>4124465
>65▶
>>>4124450 (You)
>>4124477
>>4124483
>>4124497
>>4124500
Writing!
>>
Fuck we forgot to ask him about the guy that ran
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>>4124523
The fuck happened with my linking?
>>
>>4124526
If Shako knew anything, then chances are Cleo would too. Remember, the original 2nd, the one that fled, was made up almost entirely of freedmen from Slavers bay. They may not think it a viable option.
Or, they could already be sworn to a fleet already, and that could complicate things. Imagine if they belonged to Cleo...
>>
>>4124540
Ssh don't give Boggs any ideas
>>
If we die here again I hope we can continue as Vaeron lol
>>
>>4124526
>>4124540
Last you saw of them, they were paddling towards the Kingswood in the direction of the Wendwater with one intact galley and another that was rapidly taking on water. The Stepstones are about ten days' journey from there at the very best. I would consider looking elsewhere. Blackwater Bay is a vast enough area as is.
>>
“Fine by me. I could use a bath. Vaeron?”

“Never thought I’d say this, but you’re on your own mate,” he says with amusement.

No one bars your path as you make your way deeper into the steamy mists. You come across a beaded curtain with sounds of water and laughter echoing beyond. This is it then…

You stride into the room to a mixture of shocked gasps and rapidly spreading silence. There is a fully functional marble bathhouse here at the back of the manse. You’ve seen the like of it further east, but it must’ve cost a lord’s inheritance to furnish such out here in this lawless place. But none of that is important compared to the group of nude women half submerged in the waters surrounding the Lady Cleomnestria herself. Whether your death is upon you in the here and now or whether it is in fifty years in a feathered bed with a mouth on your cock and bickering heirs around your stately chambers, you know you will die with the memory of a naked pirate queen’s absolute shock as she looks upon you.

“You’ve started without me?” you ask as you begin pulling your shirt over your head, acutely aware of a dozen eyes upon you as you step into the heated waters just as nude as they are. “Heated! It’s hard to find the like out here,” you add appreciatively.

“I do recall speaking of boldness earlier, but I must say it may be something else entirely to waltz into my private baths with Shako’s sword at your belt,” Cleo states flatly.

“It’s not on my belt now. Well, it is, but I’m not wearing it,” you point out.

“Why are you here?” she demands with a glare.

>You’re here for her. Make a pass at seducing her. (Seduce)
>Make some dismissive comment about being in need of a good bath and then make a move on one of her companions to gauge her reactions. (Different Seduce)
>You said to leave with the tides. That’s not for a few hours yet. I’m here to relax until then. (Charm)
>Strike fast in a different way and dive right in to trying to convince her to come with you. (Convince)
>>
>>4124583
You said to leave with the tides.
>>
>>4124583
>You said to leave with the tides. That's not for a few hours yet. I'm here to relax until then. (Charm)
>>
>>4124583
>You’re here for her. Make a pass at seducing her. (Seduce)
Live by the coombrain die by the coombrain
>>
>>4124583
>>4124596
Also, reminder her that she still has the girls, and with our ship at capacity, we are going to need help getting the ones who agree to come along to come home. That will probably soften her as well, could it be incorporated into a charm attempt?
>>
>>4124583
>>You said to leave with the tides. That’s not for a few hours yet. I’m here to relax until then. (Charm)
>>
>>4124601
This. Tell her that we came for the people and that's our main concern. If they want to stay that is their choice but we would not leave our people to the wolves
>>
>>4124583
>You said to leave with the tides. That’s not for a few hours yet. I’m here to relax until then. (Charm)
>>
Let's have 3 rolls of 7d6 for Persuasion (Charm)!
>>
Rolled 3, 1, 1, 6, 2, 3, 1 = 17 (7d6)

>>4124645
>>
Rolled 4, 6, 5, 3, 5, 6, 5 = 34 (7d6)

>>4124645
>>
>>4124583
>>You said to leave with the tides. That’s not for a few hours yet. I’m here to relax until then. (Charm)
>>
>>4124650
Call him the bath house snake charmer
>>
Rolled 5, 6, 1, 1, 3, 6, 2 = 24 (7d6)

>>4124645
I lost my id... again
>>
>>4124647
>>4124650
>>4124657
>31
Is this the highest roll of the quest so far? Writing!

>>4124657
It's not a problem.
>>
>>4124655
We start catching people in bathhouses just the charm them out of their Fortune
>>
>>4124650
Damn playing the diplomancer is always great stuff.
>>
“Why do you ask? I am your guest, am I not? You told me I may leave with the tides. That is hours from now. Would you have me laze about my ship? I’d rather relax until then,” you tease.

A few of the girls giggle, though their mistress keeps her thoughts well-guarded. “Be that as it may, you would not be here without some agenda,” she accuses.

“Ah! You’ve found me out! I do hope to convince you to come back to Stormgrave with me,” you admit.

“Are you Shako’s errand boy then?” she goads.

“Prince Shako and I have made a pact of sorts,” you allow. To do less would be suspicious. “I suppose I have you to thank for that, at least in part. Doesn’t matter, really. You did assure me my people were free to return if they so wished. Trouble is, I’ve only brought the one ship with me and it has a full regiment of heavy shock troops aboard. Do you not care for the conditions they travel in?”

“It may be that I care for them more than you know. In fact, Lily here would be one of them,” she lazily gestures towards a girl in her late teens who blushes at the sudden attention. She has the sun kissed hair common to your isle. It reminds you of… not now.

“You are of Stormgrave?” you ask her.

“I am milord,” she says while covering a smile.

“It gladdens me to know you’ve been treated so well. I suppose you have a story to tell your children and your children’s children of the day you saw your liege’s cock. Could’ve been a worse venture, yeah?” you say as she dips deeper beneath the water line still smiling. Her other companions laugh, and you’d swear even Cleo suppresses a smile.

“Did you know I invited your mistress here to a celebratory feast for your return?” you ask the commonborn girl. “Would you like her to attend?”

She looks between you both uncertainly before answering, “I would like that, milord.”

Cleo silently splashes at the water in thought. “Leave us. The captain and I have things to discuss.”

You barely bother adverting your gaze as the five women exit the water with only a faint steam to protect their modesty. “Why are you so intent on my presence upon your island?” Cleo finally asks as her companions are done shuffling from the room. She seems more at ease than she was before.

>You interest me. I’d like to see where that leads.
>It is part of the deal Shako and I have formed.
>You owe me at least one request after the foolishness of your ‘brother.’
>A combination or all of the above.
>Something else.
>>
>>4124742
You interest me and its the deal with Shako
Might as well be honest
>>
>>4124777
This.

Maybe something along this line
>In truth, I came seeking the return of my people and information. I wasn't sure what I was dealing with and I had feared much worse. I would have sought a truce at the least so that I could rebuild Stormgrave, but I believe there is an opportunity for more. You have captured my interest as I see similarities in us. We have both achieved much despite our birth. I admire you. You, Shako and I could all benefit from some cooperation. Come to Stormgrave with me, see for yourself if there are ways we can profit from this relationship. But, we must all agree on no further hostilities.
>>
>>4124742
>>You interest me. I’d like to see where that leads.
>>It is part of the deal Shako and I have formed.
>>
>>4124742
>>It is part of the deal Shako and I have formed
>>
>>4124788
I'm liking this as well, we need allies, we see potential in a future working together, and we agree with her plan of eventually ousting this third member.
>>
>>4124777
+1. I'd add that when discussing the deal, explain the "time" that Shako wants. Mention how he believes, that he will be able to reconcile the Triumvirate again. Say that you know this to be a fools errand; and that the chance for retribution will eventually come.
With that out of the way, mention that the best use of this time would be to grow. Explain the situation on Dragonstone, and how the ships of the former Royal Fleet could augment her fleet, how she could earn other connections in Westros by playing the sellsail here. (I know it is contentious, but there is the armorer and master of arms that could be used to train and outfit some of her crews as well).
>>4124788
I think that is almost perfect, but the last line doesn't sit right. Frame the peace process as a fools errand, and the time as an opportunity to prepare for war, and I'd be perfect. Language like "we must" and a blanket statement about no hostilities aren't going to get us there.
>>
I think I can work with pretty much all of this including the write-in. The baseline would be:

>You interest me. I’d like to see where that leads.
>It is part of the deal Shako and I have formed.

I feel like the candidness of the combination lends itself more to a Charm roll than Convince roll they'd be separately, so let's go with that.

>Can I get 3 more rolls of 7d6 for Persuasion (Charm)?
>>
Rolled 2, 5, 5, 3, 3, 6, 6 = 30 (7d6)

>>4124845
>>
Rolled 6, 2, 1, 5, 6, 4, 5 = 29 (7d6)

>>4124845
>>
Rolled 6, 2, 1, 3, 6, 1, 3 = 22 (7d6)

>>4124845
>>
Rolled 2, 6, 2, 5, 3, 1, 5 = 24 (7d6)

>>4124845
>>4124857
>>4124850
Wow 2 28's lol
>>
>>4124845
>>4124645
What are the D.C's?
>>
>>4124905
18. That would be 3 degrees with a 28. I'm writing right now.
>>
“Obviously, I’ve made some sort of deal with Shako to get you out of here,” you say sarcastically. Her unamused stare prompts you to continue.

“Well, I have now. You were wrong at the time, but he and I got to talking after you stormed off and we reached an accord. The sword was part of it. He wants me to hold off on retaliating while he tries at restoring some sort of balance between the three of you,” you explain.

“Always with his precious balance,” she mutters. “What else?”

“He wants me to convince you of the same. Seems taking you with me is the best way to accomplish that. Ah, and he says he will not poach at your crews in your absence,” you add.

“It may just be that I believe you both… he would be a bigger fool than he looks to poach my crews if he wants balance. There is a key piece missing, as you must see,” she says while idling brushing at the water. You try not to let your eyes wander too much and probably fail based on the amused look she gives you.

“Or pieces,” you concede. “Why should you come and why would I want this? In truth, I came seeking the return of my people and information. I wasn't sure what I was dealing with and I had feared much worse. I would have sought a truce at the least so that I could rebuild Stormgrave and prepare for Dragonstone, but I believe there is an opportunity for more. You have captured my interest as I see similarities in us. We have both achieved much despite our birth. I admire you. You, Shako and I could all benefit from some cooperation. Come to Stormgrave with me, see for yourself if there are ways we can profit from this relationship.”

“Dragonstone? The Targaryen seat?” she questions with a frown.

“Aye, my backing from the Iron Throne comes with a price. It’s the last remaining stronghold of the old era and I mean to see it fall. I will be first upon the beaches as I have so sworn. Did you think your troubles down here were the extent of my interests? Far as I’m concerned, Shako may try things his way while I settle my other affairs,” you say.
>>
>>4124985
“And where do I fit into all of this? I will not squander my ships upon a fool’s errand to conquer a rock. Many of my crews would sooner abandon me than take such a needless risk,” she says with disbelief.

“And that’s why I don’t put much stock in the fighting abilities of your crews here… but I don’t seek to trade barbs. If you’d like to have an answer as to why you should come, then come and find out for yourself. Do I not interest you as well?” you challenge with a smirk, already seeing the answer upon her.

“Perhaps you do. For now. I will come with you to your Stormgrave,” she wades across the pool in your direction with every sentence. “I will see these girls home safely. I may even consider extending my stay. If I find it worth my time.” You’re both within arm’s length of each other near the steps. You look her over as the water glistens off her porcelain skin. Not one for shyness, this one. She takes it a step further and gazes down between your legs. “I would say your ‘interest’ is at least apparent.”

“I may say the same of you,” you counter, locking your violet eyes with her piecing blue.

She leans down closer to you ear, giving you ample view of her swaying breasts. “You could not handle me,” she challenges with a whisper that ripples down your spin. She struts from the room without a glance back as you admire the view.

This is going to be a long voyage.

>Seek her out again before you leave. You won’t let a challenge like that stand.
>You’ll not give into her that easily, but you’re in a house full of women and it's been too long. No doubt one of the others from the bathhouse will have you on their mind.
>Retire early to get some decent sleep for a change.

Continuing tomorrow!
>>
>>4124988
Retire
>>
>>4124988
>Seek her out again before you leave. You won’t let a challenge like that stand.
>>
>>4124988
>>Retire early to get some decent sleep for a change.
>>
>>4124988
>>Retire early to get some decent sleep for a change.
Take the win. We roll for sex and get a 1's for endurance.
Also lets not lust be the main motivator with this one. I am sure she sees lust plenty. Calm heads prevail. Which head is the problem..
>>
>>4124988
>>Retire early to get some decent sleep for a change.
>>
>>4125011
I would love to roll for it but that the dice would love to fuck us
>>
>>4124988
>You’ll not give into her that easily, but you’re in a house full of women and it's been too long. No doubt one of the others from the bathhouse will have you on their mind.

Only because this is a normal and reasonable outlet. "Retire" feels like powergaming to me, no offense. I'd rather play the character than be robotic about hypothetical dice rolls.
>>
>>4124988
>>Seek her out again before you leave. You won’t let a challenge like that stand.
Cowards all of you.
>>
>>4125070
>>4124988
Normally I'd agree that "you couldn't handle me" is a challenge worth taking, but I think that we should hold off on attempting a bedding until we make a final decision on Cerelle, or otherwise reach the end of the road with her. After this feast (the one at King's Landing, not ours on Stormgrave), we will presumably never see Cerelle again, assuming we don't manage to marry her. At that point, then we should pursue Cleo.
>Retire
>>
>>4124988
>>Seek her out again before you leave. You won’t let a challenge like that stand.
>>
>>4124988
>Seek her out again before you leave. You won’t let a challenge like that stand.
Cerelle still best girl though
>>
>>4124988
>>4125043
Switching to:

>Seek her out again before you leave. You won’t let a challenge like that stand.
>>
>>4125315
you're gay
>>4124988
> You’ll not give into her that easily, but you’re in a house full of women and it's been too long. No doubt one of the others from the bathhouse will have you on their mind.
this. show a bit of mettle, have a bit of fun
, make her a bit jealous if we're lucky
>>
>>4125870
This was my preference but I didn't want the do-nothing option to win out.
>>
>>4124988
>Seek her out again before you leave. You won’t let a challenge like that stand.
We're still not marrying her I hope.
>>
>>4125011
People really took this at face value. It was a joke
I've never known any OP to roll for sex... we did as well as we do. simple as that. Cause people want to be edgy.
>>4123753
This is me. I refer to this again. Cooler heads > lust
>>
>>4125867
Why does it feel like power gaming to not try and fuck the courtesan?
>>4125902
If you don't want to marry her why would you literally pick the one option to pursue her? The other option is to fuck any other woman in a bathhouse filled with literally every other kind of woman.

Whether you change your vote or not I would like to understand the reasoning behind this.
>>
>>4125880
I think style over substance is OK sometimes
I love the voting and the discussions, not a great fan of minmaxing EVERYTHING
and in this case it doesn't seem like there would be a downside to just doing the cool thing
>>
>>4125920
Because we're a rake. Simple as that. Some anons do think that fucking = marriage though.
>>
>>4124988
>Retire early to get some decent sleep for a change.

>>4125002
>>4125070
>>4125538
>>4125793
>>4125867
>>4125902
Coomers
>>
>>4125920
>Why does it feel like power gaming to not try and fuck the courtesan?

Because the MC shouldn't be a purity robot when he is a single man surrounded by attractive women. Keeping a cool head seems robotic and pointless. He can fool around without proposing to every woman he sleeps with. Trying to keep him from doing so has no other purpose than to try to avoid any "surprises" later on.

>>4125946
A meme buzzword to justify not behaving like a normal man would in his position. I legitimately don't understand why he's not keeping a woman in his cabin at all times. Last I checked, we don't have a big gay uncle that will throw a tizzy over it.
>>
>>4124988
>>Retire early to get some decent sleep for a change.
>>
>>4124988
>Seek her out again before you leave. You won’t let a challenge like that stand.
I mean who really wouldn't at this point. That was as close to an invitation as a dude gets
>>
>>4125945
amen
>>
>>4124988
>>4125870
>you're gay
Okay, you've convinced me. Changing my vote to
>Seek her out again before you leave. You wont let a challenge like that stand.
>>4125915
There was a willpower roll last thread to pullout during sex with Cerelle. With Boggs, it isn't outside the realm of possibility.
>>
>>4126048
That wasn't a roll to pull out it was a roll to see if we can keep it in our pants
>>
>>4126048
Just checking, is this a legit switch or sarcasm?

>>4126060
It was sort of a vague “play it safe.” Pulling out seemed to be the popular assumption, so I wrote it that way when the roll failed.
>>
>>4126089
It is legit.
>>
>>4126108
Cool, thanks.

I’m gonna call the vote here now that the tie has been broken.

>Can I get 3 rolls of 5d6 for Persuasion (Seduce)?
>>
Rolled 3, 5, 3, 5, 4 = 20 (5d6)

>>4126127
>>
Rolled 2, 3, 4, 1, 1 = 11 (5d6)

>>4126127
Time to drop spaghetti
>>
Rolled 2, 6, 1, 5, 4 = 18 (5d6)

>>4126127
>>
Rolled 1, 5, 6, 3, 1 = 16 (5d6)

>>4126131
>>4126132
>>4126147
That’s a pass vs DC 18.

Now I’m going to need 3 rolls of 4d6 for Endurance. Beat the roll in this post. It’s probably not what you think it’s for.
>>
Rolled 5, 2, 2, 2, 3 = 14 (5d6)

>>4126157
>>
Rolled 1, 6, 4, 4 = 15 (4d6)

>>4126157
aight, probably poisoned us


>>4126158
4d6 not five
>>
Rolled 6, 6, 4, 2 = 18 (4d6)

>>4126157
>>
Rolled 5, 2, 5, 5 = 17 (4d6)

>>4126163
Whoops thanks for pointing that out
>>
>>4126164
Wow I honestly didnt see us beating that. Fucking nice. We didnt seem like a one thrust chump.
>>
>>4126163
Yup.
>>4126164
Clutch. Well this was unexpected!

Continuing in 3 hours!
>>
>>4125996
Chads don't run after Stacies
quite the opposite
>>
>>4126173
Ain't no two pump chump around here
>>
>>4126197
>Not just strolling in and throwing her on the bed
I know we're all thirsty neck-beards but damn dude not everything is how you would look
>>
Small reminder that cerenna could be pregnant... I meant what's done it's done but we need to focus on something
>>
You sit in the bath for a few moments longer. This woman… none have challenged you like her. They are usually wet clay in your hands whereas now you’re left with the distinct feeling that the roles have been reversed. You could not handle me. A challenge if you’ve ever heard one. Where is your boldness? You will show her.

You rise from the bath and throw on your breeches and sword belt. You’re still dripping water as you make your way back through the manse while distractedly asking directions to the mistress’s chambers from one of her amused ladies. A quick shove has the mural adorned doors parting in your wake. Cleo lounges upon a spacious bed with candles burning about it. It would be more seductive if it weren’t so obviously not for you. She was reading voluminous old tome by the candlelight in a damask robe. Upon your sudden intrusion, she quickly removes some strange device from her eyes and reaches towards a nearby stand before discerning the identity of her intruder.

“You seem to be lost,” she calls while looking to you with an intensity that gives even you some pause.

“I’m right where I’m supposed to be,” you correct while striding forward.

“Shirtless and dripping water on a carpet worth more than your ship?” she retorts.

“What’s your bed worth then?” you suggest as you make your approach. She makes no move to stop you. “You said it yourself. I am bold. I take what I want.”

“And what do you want?” she challenges.

“You,” is all the answer worth giving. She covers her mouth in faux surprise, causing her robes to part down the middle and offer an enticing glimpse of what you were so recently teased with. You climb onto the bed, leaning in to kiss her fully and hungrily. Her lips taste of a spice you can’t place while her tongue tastes of a sweet summerwine. You pull her robes open and climb on top of her as she more eagerly returns your affections. You start to fumble with your breeches after tossing the belt to the floor.

It’s strange. You’ve never been so excited to the point of your fingers growing sluggish. It’s almost as if… you collapse onto her with your face buried in her neck. She sighs and pushes you over onto your back with some effort. You go to speak but your tongue and jaw both feel useless. There is no numbness, you feel everything, but a paralysis has overtaken you. Now it’s her turn to straddle you.
>>
>>4126502
She looks down upon you imperiously. With her robes removed entirely and her position just above your manhood, it would be the perfect image if not for your vulnerability. “Did you honestly think you were the first man to attempt to burst into my chambers and have me?” she asks with bemusement.

“Basilisk venom,” she answers the obvious in your forced silence before dabbing away at her lips with a silk swatch. “The spice upon my lips. No need to fret over it. I have modified it for my own purposes. This strain is not lethal.”

“I must admit, I do desire you,” her breath catches as she grinds her hips upon you unconsciously. “But I loathe to give up control to a man so easily. You must understand, I have not had a simple life, Aurion,” she seems to savor your name. “You are named for the last of the dragonlords of Old Valyria. He declared himself Emperor after the doom and set out with a large host to reclaim his homeland, boldly setting out to claim what no other would dare. Did you know this?” she says with a mixture of curiosity and lust.

You did. At least in part. Quite a name to live up to, you were told by Argus so many years ago. How he knew the story is beyond you, but what you do know is that you will follow your namesake. Right here, right now. Your fingers twitch. “I know,” you manage to whisper to her complete shock.

She goes to speak, but you force her off of you with all of your will and might, tossing her back onto the bed before sluggishly pinning her again. She looks to you with wide eyes, seemingly at a loss for words, so you fill the void with your desire for her by pressing your lips to hers yet again. She soon gives in to her own hunger and pulls down your breeches, grasping and stroking your manhood. You see no reason to keep her waiting and begin giving her all of the passion you’ve worked up over the past month. It’s incredibly liberating… and exhausting. You’ve never been with a courtesan before, often being stuck taking the lead with the giddy and unrefined women of your past. Cleo is something else entirely, eagerly demonstrating her namesake and frequently taking the lead. The two of you are out of breath and in need of another bath by the time you’re both spent.

“My ship will be ready to depart with your own,” she says in the early morning hours. “I have never been to your Stormgrave, but I am sure I can manage to find it.”

>Offer to travel upon her ship and show her the way. Surely her cabin is spacious enough for two and you’d like to learn more of her.
>Just tell her to stick close to your own ship. Avoid making a habit of this for now.
>>
>>4126507
>>Just tell her to stick close to your own ship. Avoid making a habit of this for now.
can't leave our men thinking she has us whipped already.
>>
>>4126507
>>Just tell her to stick close to your own ship. Avoid making a habit of this for now.
We'll get to know her back home.
>>
>>4126507
>Just tell her to stick close to your own ship. Avoid making a habit of this for now.
We've conquered. Next.
>>
>>4126507
>>Offer to travel upon her ship and show her the way. Surely her cabin is spacious enough for two and you’d like to learn more of her.
This is not a vote for waifuing her but, well, it sounds the journey would be more fun that way.
>>
>>4126507
>Just tell her to stick close to your own ship.
We will have plenty of time to learn more about her on Stormgrave. We should maintain some semblance of discipline and responsibility in front of our men at sea, at the very least.
>>
>>4126507
>>Just tell her to stick close to your own ship. Avoid making a habit of this for now.
Gives us time away.
We need to chat with Janessa soon as we can. Get a real plan of action she advise we take. Or her opinion on what we could feasibly do and get away with at our current level.
Say selling them armor, and other plans.
>>
>>4126507
>Just tell her to stick close to your own ship. Avoid making a habit of this for now.

We've done good so far boys but there is no need to get clingy now. Give her some space to think and we can proceed with the usual upon arrival home.
>>
Alright, writing!
>>
Veni, vidi, vici. We showed her who's boss. Don't go further until we have no more chances with Cerelle yet.
>>
“It’s easy enough to find with it not too far off Massey’s Hook. Have your ship stick close to mine. That is, if whatever schooner you keep is up for it. Do you need to be towed?” you tease while slipping back into your clothes.

She fumes despite her exhaustion and throws a pillow at you. “Make no mistake. My flagship is not to be trifled with. She will outpace whatever cog you keep with ease.”

… both of your ships are roughly equal in size, leaving you both with little to say upon the docks as hers is loaded with provisions and various womenfolk. Some are your people, and some are now hers.

“Well…” Cleo starts before stopping and instead busying herself adjusting her three-pointed hat. It really is a fine hat. She is back to her functional clothing of the previous day with a slender and ornate blade on her hip. Yours is nicer.

“… safe journey,” you wish her with a satisfied grin before you both turn and go your separate ways.

“You fucked her,” Vaeron marvels as the ship casts off. “A real courtesan.”

“For free,” you add.

“Jan’s gonna lose it. Won’t know what to do with this at all, just you watch,” he laughs.

“Hope you’re wrong, brother. Cause I have no idea what I’m doing with this,” you absentmindedly play with the dragonbone hilt of the new sword hanging off your belt.

“You’ll come up with something,” Vaeron reassures. “Let’s have a look at this new blade you pulled out of your arse.”

You spend the return voyage drinking and dicing with the lads as you tend to do. Only this time, you find yourself frequently looking out towards Cleo’s nearby flagship. You sometimes catch her looking back through her own Myrish Lens. You can’t resist on one occasion and give her a hearty wave to which she quickly lowers her own looking glass and retreats back to her cabin.

Upon your arrival to your very own cove, you’re pleased to see the town approaching a semblance of normalcy. It still has a long way to go before it matches the image of your youth, but it will get there. It will eclipse its past. A crowd soon gathers as the two formidable ships are docked, a crowd that only grows in size and excitement as girls and womenfolk thought lost are returned to their shocked families.

>Can I get 2 rolls of 1d3 for boosts to Law? The first is for the hangings, the second is for the return of the prisoners.
>>
Rolled 1 (1d3)

>>4126658
>>
Rolled 2 (1d3)

>>4126658
>>
Rolled 3, 3 = 6 (2d3)

>>4126658
>>
>>4126668
>>4126669
>Law is now at 15!

You've some time yet before any sort of true celebration may be hosted. After all, your people had no way of knowing precisely when you would return and had even less inclination that it would be in a manner so worthy of a celebration.

>Return to the castle. You would have your seneschal's opinion on what has transpired so far.
>Remain in town until tonight socializing with your people. No doubt they'd appreciate it.
>Tour your lands more generally. You've barely spent any time in the farmlands and would like a more complete picture of the state of things.
>>
>>4126690
>Return to the castle. You would have your seneschal's opinion on what has transpired so far.
>>
>>4126690
>>Return to the castle. You would have your seneschal's opinion on what has transpired so far.
>>
>>4126696
+1
>>
>>4126690
>>Return to the castle. You would have your seneschal's opinion on what has transpired so far.
>>
>>4126690
>Return to the castle
Boggs, have we ever boned Janesa?
>>
>>4126690
>Tour your lands more generally. You've barely spent any time in the farmlands and would like a more complete picture of the state of things.
Bring our new friend, get her opinion on what the hell we should do with this place.
>>
>>4126696
>>4126700
>>4126706
>>4126728
>>4126731
>>4126733
Writing!

>>4126731
Nope, she only started tagging along until after she and Vaeron were an item. He'd been having an affair with her while you were under contract around Qarth and her pregnancy caused them both to start taking things more seriously. Granted, there's very little either of you haven't seen of each other given the nature of camp life and her general lack of caring for privacy.
>>
>>4126758
A flashback or two from our mercenary life would be cool if you can fit it in.
>>
>>4126798
I'd love to flesh that out more and I plan on including some of that when I can. Same with at least some bits from his childhood.
>>
You make your way up the main street of the town at the head of the assorted convoy of your elites along with the Bloodstone guests. Townsfolk call out your name and that of your fledgling house in passing as you smile and wave. Cleo’s entourage look about the town with varying reactions. Their mistress keeps her own council but seems to be absorbing every detail. It takes some time to reach the castle itself. There is a proper road running from the mines of Tally Hill down to the port, but House Sunglass never felt the need to extend that convenience out to the eastern half of the island even with their own seat located there. Something to look into later, perhaps. Until then, hopefully the chance to stretch legs was pleasant enough for your guests who have spent so long at sea.

Upon arrival to the castle, you release the First to settle in and relax. Their duty at sea was hardly trying, but you’re sure they’d appreciate the time to settle in more now that they’ve returned to their new home. Janesa is quick to materialize and take stock of the situation. She has servants rushing to accommodate the guests, a task you’re sure they are up to. The castle itself isn’t among the larger of its craft, but it is still far beneath capacity from what you understand. If they weren’t busy with all of the peacekeeping duties throughout the island, you think you could house just about all of your non-sailing men within its walls without causing a stir.

“Aurion. I see you’ve brought guests,” Janesa says while glancing over towards them, particularly at their leader. Since coming ashore, Cleo has kept some distance from you. You can’t say you know why given it’s hardly a secret that something went on between the two of you. She is either waiting for you to make a move as part of her games or she is uncertain as to where you stand. In truth, you don’t know where you stand either.

“Only a few. We’ve much to talk of,” you say while leading her away.

“Let me be sure I am understanding you and this is not a new tongue I have yet to discover. You mean to say that was the Courtesan, she is responsible for returning captives rather than taking them, she is somewhere between war and fraternity with the true culprit, and you are fucking her,” Janesa summarizes in amazement.
>>
>>4126906
“You’re the reader here, but I’m not sure “fucking” is the right way to put it. I haven’t touched her since the night prior to departing,” you correct.

“You have only been ashore for a matter of hours… your intentions remain to be seen,” she says with exasperation.

“Aye, but have you seen my new sword? It’s Valyrian Steel, Jan. My son and his son will wield it,” you grin.

“Yes, yes I am quite sure your newest phallic object is very sharp and pointy. You should be proud. Now, may we focus on the situation at hand. What angle do you have with her?” she asks.

“Not sure. Not sure I have to have one at all. I’m to host her and keep her entertained and away from the Stepstones where she may cause a bloodbath. The how of it is up to me,” you say.

“Do you intend to wed this woman?” Janesa asks abruptly enough for you to let the legs of your chair return to the stone.

“Can’t say I do, or I don’t,” you dodge.

“… good. So, we may discuss this reasonably first,” she sighs. “Help me here. What about her would you consider to be a positive to such a union.”

“Well, look at her. She’s beautiful. Not to say Cerelle and many others aren’t as well, but… look at her. She’s experienced. And flexible,” you list.

“Serious qualities only, if you please,” Janesa interrupts.

“Experience is a serious quality, generally speaking. She is a reader and has some notable skill with alchemy. Most importantly, she has power. Ships, crews, supplies. Wealth, I’d expect. Now I doubt the bulk of hers would ever consider staying around here and limiting themselves to a more acceptable lifestyle, but she must have some diehards amongst her camp,” you think out loud.

“Good. Now we are getting somewhere,” she nods. “I am quite sure you are right in that she would bring in more resources than any of your typical eligible noble girls could hope to match even if they wanted to. I am sure she is experienced as well. I must admit the alchemy knowledge was somewhat unexpected, but perhaps it should not have been given her predilection towards poisoning.”

“I sense a ‘but’ coming soon,” you interrupt.

But, her experience comes with prices. To begin with, there is the matter of her reputation. Notorious hardly begins to cover it. She is responsible for more deaths and crimes than I am sure she is even aware of. I would also mention she is of low birth, no offense intended. Even if she does wish to legitimize herself, you cannot possibly expect the rest of the known world to simply welcome her into the fold of civilized society as if her past transgressions hold no weight,” Janesa counsels.
>>
>>4126908
“Aye, I’d considered that. Truth be told, I’m not sure why I’d need to give a fuck beyond looking out for some uppity highborn with more honor than sense who gets the stupid idea of trying to bring justice to the wife of a mercenary captain with land and title of his own. Few would ever consider speaking their displeasure to my face and even some of those that would are just as likely to seek me out for contract rather than lecture. Not to mention, there are ways it could work in my favor too,” you point out.

“These are mere hypotheticals that I sought to address. I am well aware that the pendulum swings as it will,” Janesa concedes before looking somewhat uncomfortable. “I would draw attention to one more dilemma. There is the matter of her age… how old is she, do you know?”

“Not sure exactly. Older than many others including myself, I’d wager. Just assumed she was somewhere near you in age,” you say.

Her eye twitches at the comparison. “While I am sure you meant that in the sweetest way you could have managed, I would point out that you are almost certainly mistaken. She is most certainly older than I am, and I am eight and twenty. She has seen her thirtieth year if she has seen a day. Now, I do not mean to say she is incapable of producing an heir, Aurion. I only mean to say that women of her age do begin to experience more… difficulties.”

You’re not about to question her knowledge on the workings of womenfolk… it is a troubling thought to consider. There is so much about Cleo that you just don’t know at present and you’ve very little time remaining before you will need to depart for King’s Landing to make good on your commitment to attend this grand announcement. You’ve maybe two or three days at most before you risk missing the event and it may even be to your advantage to leave sooner. Arriving early may allow for time to settle things up with one of the several acquaintances and allies you’ve come across in your short time west of the Narrow Sea… including Cerelle. But one thing at a time.

>Meet with Cleo before the homecoming celebration and see if you can come to a better understanding with her
>Leave it for now skip to the celebration
>Something else

I’ll pick up tomorrow, assuming I’ve come to terms with the continued existence of daylight savings time by then. Feel free to include anything you’d like to do/discuss in regard to the options above or the upcoming days in general. Thanks for playing!
>>
>>4126915
>>Meet with Cleo before the homecoming celebration and see if you can come to a better understanding with her
>>
>>4126915
>>Meet with Cleo before the homecoming celebration and see if you can come to a better understanding with her
>>
>>4126915
>skip to the celebration
We leave for king's landing as soon as possible, Cleo is fine and at all but we got allies and contacts waiting to be made.
How long will Cleo stay? And who stays behind to rule? We need janesa and vaeron.
Also having sex with Cleo was a bad idea we lost the chance of having her as master of ships, now we are gonna all this tension with her and cerelle for no reason
>>
>>4126915
>>Leave it for now skip to the celebration
>>
>>4126915
>>Meet with Cleo before the homecoming celebration and see if you can come to a better understanding with her
>>
>>4126915
>Meet with Cleo before the homecoming celebration and see if you can come to a better understanding with her
>>
>>4126915
>Leave it for now skip to the celebration
>>
>Meet with Cleo before the homecoming celebration and see if you can come to a better understanding with her
>>
>>4126915
>Meet with Cleo before the homecoming celebration and see if you can come to a better understanding with her
>>
>>4126953
Running the risk of sounding condescending, I think you are over thinking this. To deal with the Cerelle situation, all we'd need to do is simply remain quiet about it to Cleo, go to Kings Landing as planned, and see Cerelle again. Odds are this will be the very last time we see Cerelle, assuming we aren't somehow able to marry her (assuming we still want to pursue her). If we manage to secure her hand, then fine. We keep the two at a distance, and stop romantically pursuing Cleo, who becomes a business partner who we have a past with, and who presumably will still live on Bloodstone. If we do not manage to secure Cerelle, then we make a decision about pursuing Cleo (or a more conventional match), and simply forget about Cerelle. The only way that this becomes complicated is if for whatever reason, Cleo and Cerelle are in the same room together, which would only happen if Cleo insists on coming with us to King's Landing, which considering that she is a pirate queen, she probably isn't going to happen.
>>4126915
Some topics that we could discuss with Cleo: arming and drilling some of her more loyal crews (under the cover of being sellsails), the opportunity to take some of the monster dromons of the former Royal Fleet, the almost-inevitable war in the Triumvirate, the possibility of turning Stormgrave into a smuggling port, and personal discussion about her (and our) backgrounds.
>>
>>4126953
>Also having sex with Cleo was a bad idea we lost the chance of having her as master of ships, now we are gonna all this tension with her and cerelle for no reason

What possible reason would she have to accept a role beneath us? I can't see her settling for less than co-rule. Anything less is a straight downgrade.
>>
Okay, I'm calling it for meeting with Cleo before the feast.

>>4126371
Cerenna? She could be, but I don't think that would have been Aurion's doing. That would be a hell of a twist though.

>>4126643
Wait, I have something for this!
>>
>>4127635
Arguably, co-rule would be a downgrade too. The selling point is that she could do something else, that she has a real chance to make a clean break from piracy after the next summit, if she was so inclined. Which is why learning about her background is so important, as without it, we'd be flying blind, trying to guess how to move her.
>>
“I would seek Cleo out to see if we may come to some sort of better understanding,” you tell Janesa before leaving to search for her guest chambers. It requires the help of a washerwoman you’d enlisted during your aimless wandering. You can barely find your own chambers, let alone those of any other. You don’t know whether to be amused or concerned that you’ve only spent two nights in this castle in the several weeks since your initial homecoming.

The door is ajar. Cleo’s people are still unpacking various chests under her exacting directions, and for good reason. Some of the chests appear to contain fragile glassware meant for gods know what. “Leave us,” she commands, and the room quickly empties.

“Aurion. I was beginning to suspect you were deliberately avoiding me,” she says as she examines her luggage.

“I’ve lands to rule. A meeting with my seneschal was needed after such time away. In any case, I could say the same of you,” you counter.

“I will not be seen following you around like a lovesick maiden lest I start shedding crews as a snake does scales," she explains.

"Hmm. I suppose that makes a bit of sense," you concede. "Are these rooms suitable?"

"They are suitable, although I need take but one look around to know you have no lady wife of your own. The decor is criminally simplistic... now, what is it that you would speak of?” she looks to you expectantly.

>You want to get to know her better. Speak candidly. Ask of more personal things and see if you can address the concerns Janesa brought up.
>Focus more on Stormgrave and see if she may be enticed by its future.
>Discuss larger concerns such as the siege of Dragonstone and her opportunities in taking a side.
>>
>>4128072
>Focus more on Stormgrave and see if she may be enticed by its future
>>
>>4128072
>>Focus more on Stormgrave and see if she may be enticed by its future.
>>Discuss larger concerns such as the siege of Dragonstone and her opportunities in taking a side.
>>
>>4128072
I hope that there will be a second opportunity to talk to her during the feast, on more personal matters, preferably when we are loosened up with alcohol.
>Discuss larger concerns such as the siege of Dragonstone.
Make sure to tie this opportunity into preparations for war with Elequo. Also, this would be a good time to first float the idea of outfitting and training some of her more loyal crews, if we decided to offer that to her (possibly for a nominal fee).
>>
>>4128086
+1
>>
Writing for both. Maybe more info will help in deciding which to push her on more.
>>
“What do you think of the island so far?” you probe.

“There is little to think of. I have seen only a half-ruined town and a few fields of crops along the way here,” she says dismissively but her critical look softens for a moment. “There is much opportunity for growth, to be sure.”

“Couldn’t agree more! I look to raise the town to its former glory. The soil of the eastern half is rich. Don’t know why, but it always has been. Among other crops, sugar beet is popular. I would like to see about brewing my rum from it at some point. Ah, and we’ve iron mines buried in the hills you’ve seen. Course, those could use a lot of work on account of our enemies making such a mess of things,” you half-ramble to Cleo’s apparent amusement.

“I suppose this is the part where you speak of how great an investment opportunity it would be for me,” she cuts to it.

“Your words,” you grin. “There is opportunity here, is all I’m saying. Just as there is opportunity elsewhere.”

She narrows her eyes. “Go on.”

“I’ve spoken on Dragonstone and my commitments there. This new regime is keen on countering the threat of the Dragon’s Men at sea. You could do well for yourself. Something to keep you busy until Shako’s done with his scheming, yeah?”

“I am beginning to get the impression you are merely thrusting ideas upon me to see which I will bite at,” she says testily. “Need I remind you that I would be a fool to risk my limited ships upon warring for a king that would see Bloodstone shattered.”

>“It was just a thought. I’m more concerned with opportunities closer to home. We both stand to gain much from a partnership.”
>“There is nothing stopping you from brokering a deal as I have. I was given land and title for the aid of far fewer ships than you have. I could help you in this.”
>“How about telling me what you want rather than leaving me guessing?”
>Let her think for now. Move on to celebrating.

Please choose one.
>>
>>4128172
>>“How about telling me what you want rather than leaving me guessing?”
Let's see what she would be interested in. Let's focus on starting a partnership with her worry first then. Our problems.
>>
>>4128172
>“How about telling me what you want rather than leaving me guessing?”
She came here. Surely she had something in mind
>>
>>4128172
How about telling me what you want
>>
>>4128172
>>“How about telling me what you want rather than leaving me guessing?”
>>
>>4128172
>“How about telling me what you want rather than leaving me guessing?”
And I wasnt as interested in using her during the siege as for helping with trade here.
>>
>>4128182
>>4128183
>>4128184
>>4128197
>>4128212

Alright, I'm gonna start writing. I'll need 3 rolls of 7d6 for Charm, but either way she's going to be asking you what you want as well.

So, let me go ahead and lay things out in a vote. As you probably already know, Aurion's goal is to have family/loved ones of his own and he's motivated in large part by a fear of being alone. That can be a heavy thing to lay on someone especially with the obvious implications of saying that to a lover, so let's decide on the approach.

>Tell the full truth of what you want most.
>Just talk of more mundane things such as being a leader, having responsibilities, etc.

Also, another important detail:
>Mention Cerelle
>Don't
>>
Rolled 4, 3, 4, 1, 5, 6, 5 = 28 (7d6)

>>4128235
>>Tell the full truth of what you want most.
>Mention Cerelle
I am not a poet, but I guess kind of just not hit her over the head with that info. And more of a she is a possibility for only her name. She hasn't meant anything beyond lineage so far.
>>
Rolled 6, 3, 1, 6, 1, 4, 3 = 24 (7d6)

>>4128235
>Tell the full truth of what you want most.
>Mention Cerelle
I don't think client Cleo is the marrying type and can see through bullshit. Plus Cerelle is far from a sure thing and Aurion needs to explore options.
>>
Rolled 6, 2, 6, 4, 6, 2, 4 = 30 (7d6)

>>4128235
>>Tell the full truth of what you want most.
>>Mention Cerelle
She's a courtesan, I don't think she'll have a problem with past partners.
>>
Rolled 1, 4, 2, 6, 4, 2, 5 = 24 (7d6)

>>4128235
Tell he the full truth

Mention Cerelle
>>
>>4128248
28 nice. I think we just hit the 3rd degree unless with all these rolls we've been killing it at reduced it enough to get the 4th degree.
>>
>>4128244
I agree with
>Tell the full truth of what you want most
But I don't see any benefit from mentioning Cerelle to Cleo. I guess I'll abstain from the second vote.
>>
Cool, writing with 3 degrees vs a DC of 18.
>>
>>4128281
There is no benefit to it.
But there is a huge downside. If we don't tell her we are persuing someone else and magically come back with her. Our partnership is tanked.
While if we tell her we are being upfront with her. And will be clear that she may never be apart of my life and right now that's the more likely conclusion.
She could see she we are a dreamer( telling her our goals kinda forces our hand here) but being realistic about our options.
>>
>>4128294
I guess that does make sense. Still we are eventually going to run out of opportunities to explain how we could both benefit from cracking Dragonstone, and if we don't get her on board by the time we have to leave for King's Landing, then we probably aren't going to get her on board at all. I think she thinks we want her to help capture the keep or something, when all we (or at least, all I was thinking about) was try to pick of enemy ships and patrols, so the eventual landing isn't anywhere near as contested, or maybe ferry some troops in, so the timeframe of the invasion can be accelerated.
>>
“How about telling me what you want rather than leaving me guessing?” you challenge her. “You’ve said yourself that you are no mere lovesick maiden. What is it you seek?”

“This is a question with no simple answer as you well know. Do you expect me to bear my heart to you simply because you may have pleased me in bed?” she asks with her familiar air of challenge.

“Yes,” you say with irritation before sitting down upon her bed. “I’m some rival seeking to usurp you. Why not try dropping the act and being more open?”

“Easy to say when you’re asking the questions,” she tries, but you can see she is surprised in the shift in conversation. Vulnerable even.

“Have it your way. I was born an orphan on these very shores, raised in the smithy by a good man. I fled at five and ten when he caught wind of me sleeping with his daughter,” she rolls her eyes here but quickly regrets it when you continue. “They’re both dead now if you were wondering. The smith, Argus, died protecting some of the girls you took into your care. His daughter, Argella, she… she passed in childbirth. It was my fault. I could go on of my years of exploits and victories, of my responsibilities in being a leader. Do you know what I truly want? A family of my own. Always have.”

She’s taken aback at the candidness, but still manages the obvious question. “Then why do you not have one?”

“Campaigning across Essos doesn’t lend itself well to such things. I did make an attempt, recently even. A woman I rescued from Dragonstone, Cerelle. Her father deemed me too lowborn. I recall the words ‘glorified pirate’ and ‘upjumped sellsword’ being tossed around. I left after he offered payment for my services,” you explain.

“You’ve not seen her since?”

You shake your head. “It’s been… what? Going on two moons now I’d say. I will see her soon enough in King’s Landing. Haven’t the slightest fucking idea as to what I will do then, but I do well enough improvising.”
>>
>>4128342
She smiles at the last before becoming serious again, even fidgeting. “I was born a slave, I said this. In Lys, slaves are sometimes bred to in attempts to bring forth more ideal offspring. I was the product of such coupling. Unlike you, I had the fortune of at least knowing my mother, but I was torn from her many, many years ago. I’d spare you the unpleasant details, but I was eventually sold to a magister. An alchemist, what he saw in me I will never know. He used to test his craft upon me, to see their effects. I danced with death more than I can fully recall. I killed him for it in time. In a strange way, I do owe him at least for my own skill in the craft…”

“What do I want?” she continues to your stunned silence. “I have asked myself this very question since the day I fled Lys for Braavos. I still have not found a true answer, but I know this: I want to leave my mark upon this world. I want a legacy.”

“I’d say you’ve done a fine enough job of it so far,” you reassure.

“The Old Mother, reborn. Some say this. I am not as old as all of that, I hope. I have authored books of my own. I may be the most infamous woman of the Narrow Sea. These all strike you as boasts, no? They are not. They will not last. Books crumble, names are forgotten. I seek a more lasting legacy, to build something that will stand the tests of the ages. I have not found this yet,” she muses.

Like a House? Like children? You are tempted to ask, but it would be a great risk to pose such questions without fully committing.

>You’ve learned enough for now, move on to your feast.
>See if you can use this knowledge to wrap her into trying to find her legacy here.
>See if you can use this knowledge to entice her to fight with you later.
>Something else.
>>
>>4128343
>>You’ve learned enough for now, move on to your feast.
Let's not commit to anything to long term before we know what we want exactly. From Cerelle in particular.
If Nothing works out with Cerelle, what we could do is bargain for her crimes as a pirate are gone if she fights with us on dragon stone.
Along with later helping take down the shit pirate captain lord to put her in good graces. If we can't work things out with Cerelle.
>>
>>4128343
>>You’ve learned enough for now, move on to your feast.
>>
>>4128343
>>See if you can use this knowledge to entice her to fight with you later.
>>
>>4128387
I'm on the fence. Cause we told her about Cerelle so it's not really taking advantage of her...
>>
>>4128343
>>You’ve learned enough for now, move on to your feast.
>>
>>4128389
Establishing a reason for her to be an ally (perhaps even a friend, I'm not interested in wifing) is what I think we should work towards. We need allies as a new house. I also think Cerelle is a bit of a pipe dream. I'm sure Aurion cares, but her father doesn't want it to happen, we have little to offer her, and a marriage alliance wouldn't get us much either, bar some coin.
>>
>>4128343
>See if you can use this knowledge to wrap her into trying to find her legacy here

She has the resources to rebuild. Cerelle doesn't. Pushing Dragonstone for the third time feels dumb.
>>
>>4128343
Move on to the feast
I think we got an idea about her now but what happens if we pick her and she can't conceive an heir? There's another way we can help though we MIGHT be able to get her to meet Bobby B and see if she can establish a house of her own if she helps during Dragonstone this would be very difficult to pull off.

It would be crazy if it would work
>>
>>4128402
You raise a point of resources outside ships and manpower I hadn't thought about.
Changing >>4128387 to >See if you can use this knowledge to wrap her into trying to find her legacy here.
Maybe we can swing it without marriage, though I doubt it.
>>
>>4128400
Lineage is what she brings to our house.
Along with you know being married to a banner house of the queen's house. Looks good, fewer people fuck with you when you have a connection to the crown.
While she would bring in a small dowery, we also get connections that are far, but connections nonetheless. To someone like Tywin, you don't believe he has any plans for anyone around us where it isn't quite as easy for him to reach? You don't believe if the king has to pay for our services he won't pay. Contracts from the queen's house is nice, with much to earn.
Cerelle brings little immediate gains, but longterm gains she brings possibly as much if not more.
>>
>>4128424
She is also smart, I forget what her actual skills are.
>>4128343
You could be supa dupa generous and throw up some sheets if you'd want us to have them.
possibly even throw out X's where would have no idea of them. But things like obvious strengths we should know about either.
Please...But I get if you haven't' goten around to it or just don't want to spoil it
>>
>>4128424
It's a shaky connection at best. Lord Lydden doesn't like us and chances are his pride would cause him to disown Cerelle if she married Aurion. I'm sure Tywin would throw a small bone or two our way now and again, but we should see who we can ingratiate ourselves with in KL before putting all our aspirations of greatness on the Westerlands' shoulders.
>>
>>4128424
You make good points except that westermen are the big gay and names don't build distilleries or ports.
>>
>>4128431
>cause him to disown Cerelle
We wouldn't marry her if it doesn't go through him. Where do you expect her dowery to come from?
>>4128432
I hear you, but we also don't need anyone for that. As im sure if we can get her hand, we could build the distillery soon, along with a mill and a smelter. As those things only require 15 wealth in total.
We could start with one immediately now. As they all cost 5 wealth and we have exactly that.
We should be earning wealth from trades soon enough. We have a mine, and an armorsmith, we won't be lacking for wealth long term with the mine production. It even dishes out some kind of jewels or something. Money builds these things. And that's not what we shall lack for the long term.
I think we may need a tie breaker. lets see
>>
>>4128447
nvm.. feast is winning i counted poorly.

>>4128432
I am also not sure what you mean by the big gay comment.
Names do build protection and create connections we may need.
>>
>>4128447
True. We should probably get started on one of those. What about other nice shit like an engineer? I want to crack a castle open. I really do.
>>
I'll give it til the hour mark just because this is kind of important.

>>4128430
I have them both mostly done now since they're the lead contenders. I'm not going to drop them just yet. A couple minor spoilers: they both have 1 stat at 5 (Cunning for Cerelle, Knowledge for Cleo). Due to having more exp, Cleo has a more well-rounded stat block overall as well as Knowledge Focus: Alchemy whereas Cerelle is more traditional. Pretty much what you'd expect.
>>
>>4128343
>You’ve learned enough for now, move on to your feast.
>>
>>4128451
Only that they are all total cunts. I'd sooner trade with Ir*nborn.
>>
Calling it for moving on to the feast!
>>
Yes it's for the best we have good feel on her motives
>>
“You’re clearly the resourceful type. I’ve no doubt you will find what you are looking for,” you reassure her, smiling to diffuse the tension.

“I am more concerned in this moment with finding my clothing if I’m to sit for some feast. Off you go,” she shoos you from the room. Can she do that? This is your castle.

You make your way upstairs to rinse the sea from your skin and throw on clothes moderately more suitable for a celebration. It seems your preparations don’t take you nearly as long as your guest as she is still missing when you make your way to the bailey and beyond. Savory smells waft from the kitchens heralding the feast to come as you pass through the opened gates. The open field in front of your castle battlements is abuzz with activity. The Smallfolk from the neighboring farmsteads as well as some from the town itself have settled in to toast the return of the island’s daughters along with their saviors. It’s a pity the garrison and the Second could not be here in true numbers, but a few from each have won places here through luck of the draw. The First and the bowmen are at least present in full and are intermingling with the smallfolk, especially the bowmen who primarily hail from the farms.

After casually waving in greetings to some of those that cheer your arrival, you settle into your seat which some hapless servants must’ve been coerced into dragging out here. They could’ve at least gone without dragging out the chair traditionally reserved for your wife… you’re burdened enough with that dilemma without physical reminders. Still, the night will be boring with an empty seat next to you.

>Invite Cleo to sit in it.
>Wildcard it and drag Aella up from the kitchens.
>Move the chair out of the way, grab a bench, and seat the returning girls in place instead.
>Do nothing. Leave the chair empty.

Continuing tomorrow. We will probably be doing King’s Landing after wrapping this up.
>>
>>4128509
>Invite Cleo to sit in it.
This is probably going to be the last opportunity we get for the immediate future to talk about Dragonstone. We should take it.
>>
>>4128509
>>Move the chair out of the way, grab a bench, and seat the returning girls in place instead.
Let's win the love of the smallfolk some more. So sorely tempted to get Aella though. Can we bring her up and seat her elsewhere, maybe next to her brother? She deserves some fun too.
>>
>>4128521
+1
>>
>>4128509
>>Move the chair out of the way, grab a bench, and seat the returning girls in place instead.
I would rather Cleo sit on the bench with the girls if anyone is going to get preference. They are fond of her, and she actually makes sense to sit at a high table. Not that its what you were suggesting for aella but still.
>>4128521
If her brother wanted her out of the kitchen he would do just that.
>>
>>4128526
Her brother isn't the lord. And we are not her brother.
>>
>>4128509
>Move the chair out of the way, grab a bench, and seat the returning girls in place instead

>>4123878
Time to meet the daughter
>>
>>4128529
Exactly.
She doesn't deserve special treatment.
You would be better off focusing your energy on us getting Vaeron Knighted or ourselves since we only got knighted via the company. No idea if it holds the same way, or if we should even bother doing it again.
Getting our sword reforged and our brother and ourselves knighted by the king would be a big deal.
boggs how are we with the stats on the sword?
>>
>>4128555
Her brother is our heir and our family. This makes her more important than the average kitchen wench. By your logic, the girls we rescued, not being nobility, deserve no special treatment either. And yet you've voted for them having a seat at the table as well. You might say "Ah, but it's a feast for the island to celebrate their return." I would agree. But Aella happens to live on Stormgrave as well, meaning she has as much (if not slightly more) right to be at the feast as any.
>>
>>4128555
This is a dangerous idea. We are already knighted. Being re-knighted would make us seem like frauds. And while he doesn't have grounds to complain, after giving it to us, Shako might not like us reforging the blade, considering that it seems to hold sentimental value to him. Worth noting, a blade that was held by a pirate king is probably more notorious (and therefore more prestigious) then a halberd that was reforged from one.

And damn, we are going to squander every opportunity to speak to Cleo about using this time to prepare for war with Elequo before we head out to the feast, aren't we? I mean, on one hand, it is nice that we didn't even need to commit to anything to get Shako his time. That is going to allow us some latitude later, and I can understand why a lot of anons are happy to avoid that kind of commitment On the other hand, there is a real opportunity here to establish a deal between us, and assist us in our commitment to take Dragonstone.
>>
>>4128555
I don't get this at all. Why would we get knighted twice, how are we melting and reforging valyrian steel, and why is Aella considered worthless after quotes like this?

>Even she has her own sort of worth, you know. Marrying a commoner rather than treating her as a bed toy? Very taboo, I would know, but it has its own sort of appeal. It would make for quite the distraction for your people. These simple types love a good tale and it would greatly boost your appeal amongst them. You need all of the good will you can get from them if we are to see a return of some semblance of productivity. Decisions, decisions

If that means a law boost or something then she may bring more to a marriage than Cerelle. I'm all for seating her at the table with the orphan daughter if that's allowed.
>>
>>4128521
Supporting.
>>
>>4128564
wtf are you saying...
They the celebration is about them. Yeah, she lives her, so do many other women. These women are a special case scenario never in their lives might they get a chance like this.
If Vaeron or Janessa wanted her out here then she would be.
Her father is in our army. Her brother is our right-hand man.
Her sister in law in our go-to person for many things. She doesn't need us for special treatment. What she needs to do is do her job.
She might just join the feast AFTER she is done doing you know what she is PAID to do. As might the chef aswell.

She has EARNED nothing. she deserves nothing but her wages for doing her job. idk why some people are stuck on the idea of worrying about her. But it upsets me, that people will bother going out of their way to make some kind of the point of pulling the help from the kitchen to make the kitchen's job harder potentially. For no other reason than she's related to someone. You've given no good reason is all. She is just as useful/worthless than any other peasant girl.
>>4128578
My thing is more about creating our own legacy, not living up to one. He also never used it. So really him holding it isn't really all that meaningful since he never used it. He is also not a pirate king. The sword was from some merchant king unless I am sorely mistaken which I might be. in the band of nine or something.
My problem is that she is sitting in a chair for our "wife" a bit too intimate. Sends the wrong message. I am sure we could hash out details later at NOT a festival.
>>4128589
she is worthless because what would that bring us? why would law increase? "omg the lord married a village girl I won't steal today!"
Any peasant girl is just as useful/useless as her. She brings nothing to the table. She is a peasant girl with a wholly underqualified skillset. She's received no real training for anything other than possibly being a cook? some healing skill possibly
She isn't a beauty. She isn't a Nobel. She isn't a fighter. She far as we can tell isn't particularly smart. She was raised as a peasant she hasn't seen the world. She likely can't read. She is just as useful as any plain jane around our lands. Simple as that.

If you guys win you win. it's majority rules. But to ME it is idiotic. But majority rules. do what you must.
>>
>>4128604
>She isn't a beauty.

She has been described as a beauty more than once. Control-f the thread...

>You’ve seen enough of the world to know this one is far too beautiful to be a serving wench. Someone would’ve snatched her up. Dark hair framing a face that a painting couldn’t do justice and eyes that show just a hint of the Dragon’s favor.

She is also a dragonseed... Idk how this happened but somehow the woman with the least power is the one with the best blood. The benefit to her is right there in the quote...

I don't get this weird superiority complex with her low birth. Aurion shouldn't have hang ups like that if he is so recently raised from low birth. He didn't grow up in a castle and for some reason there's this weird bend towards brownnosing and mingling with nobles. Idk how that fits the character.
>>
>>4128509
>Move the chair out of the way, grab a bench, and seat the returning girls in place instead.
>>
>>4128604
>Why are people showing this person who is pretty much our sister any kindness? She needs to get back to the kitchen and do her job, stupid bitch.
She showed us kindness you blithering reprobate. If you have an issue with the fact she's a peasant, we aren't a noble either, we grew up alongside her. If you have an issue with her being a prospect for marriage, you'll be glad to know I never proposed that we marry her. If you have an issue with potential nepotism, I've got some bad news regarding the entire fucking feudal system.
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>>4128614
>He didn't grow up in a castle and for some reason there's this weird bend towards brownnosing and mingling with nobles
Nouveau riche always does that
>>
Cleo should be told that we wrangled special dispensation to maintain control and operation of our mercenary fleet, which means we can operate and hit targets after the war, the Ddragonstone operation can be used to build both our fleets by seizing royal vessels and to earn favour.

We aim to hit slavers after the war, she can join us in this with added legitamacy then if we combine our improved and larger fleets we can smash the Mad Dog of the Triumvirate together.
>>
>>4128589
As for the reforging Valyrian steel, in canon, there was one smith in Kings landing who could do it. As for being knighted twice, I agree, it makes us look like frauds. The orphan daughter is a hypothetical. A mild boost to law score is a really lousy benefit from a wife, especially when several of the holdings that we are planning on building only work under a threshold of 30 law.
>>4128604
Heads of the Triumvirate don't seem to have formal titles, though this is to be expected. Shako has been described as a "lord", but Cleo has been described as both a "lady" and a "queen", so it is possible that Shako himself could be considered a king. Regardless, we are talking about the Ebon prince, who wielded the blade, before it came into Shako's possession, and the Ebon Prince was one of the Ninepenny kings.
>>4128614
While Cleo is from Lys, and wouldn't use the term "Dragonseed" to describe herself, she does have the Valyrian hair.
>>
>>4128747
We don't need to pick those holdings up anymore we wanted a jumpstart on our economy but in my opinion after King's landing we will be able to do that ourselves. The Valerian Smith was only there to reforge the Stark blade that was taken I could be wrong though
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>>4128509
>Move the chair out of the way, grab a bench, and seat the returning girls in place instead.
Smallfolk are easily impressed
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>>4128747
>A mild boost to law score is a really lousy benefit from a wife

It's situational, but yeah Law would've been a benefit from her. I say situational because it would be pretty tame with high law, but right now you are taking a hit of -5 to House Fortunes from your very low law. Bumping it up to the next threshold brings that to a more manageable -2. To gain an equal value from holdings, it would take the equivalent of 15 wealth (or 10 in the case of a maester).

As for reforging the sword, that would again fall under the requirements I specified for armor: 45+ Influence with a cost of 5 wealth, 5 influence.
>>
>>4128958
What benefits does the sword currently provide?
>>
>>4128961
>Extraordinary Scimitar: 6 Dmg, Fast, Adaptable, Piercing 2, +2 to Fighting tests, +1D to Status tests

I could see situational persuasion bonuses cropping up, but didn't want to add something situational to the character sheet.
>>
>>4128509
>do nothing, leave the chair empty
It is the seat of the wife of the head of the house
>>
Why even reforge the sword? Seriously. Because he isn't specced well for using it? It's an ancient artifact. Fuck it.
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>>4129047
I thought that way as well but there is merit in forging one's own legacy. Start anew
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>>4128958
Couldn't we simply ask the king for a favor?
With the news we gave him from Tywin marching on KL alone should be worth this. Its no skin off his back.

Not sure if people think it is worth it. But it makes the weapon entirely our own. We are creating a legacy for our household. Recognized by the king and thereby the realm as ours, and that in itself should raise the prestige of the weapon once it's made.
>>4128980
thanks.
>>4128614
Okay, so I missed that she is pretty. What else does she have? Most women have lineage in them even peasants like her. We've valerian blood in us as well. So she doesn't really add to that if that's what this is about.
My problem with her isn't about a superiority complex. It's about what she gains us. Cloe isn't a Nobel but she gains us, wealth, military, and wealth Both physical and of her own underground connections.
>>4128623
>we need to do out of character shit for her because duh!
No, we are treating her like a normal person of her station. I don't care about familial nepotism. Of course, that's how it works. But why is the LORD of a house have to go out of his way to do that? If any of the people connected to her didn't want her in the kitchen she wouldn't be there. Like her brother, her father, her sister in law. They all have enough pull to get her out of the kitchen.

The lord of the house shouldn't be dealing with such minor things.
We also didn't really grow up beside her. We grew up with her brother. different age groups. Not in the same house. Haven't seen this girl in over a decade. there is no mention of her being around us particularly. She might have been sent off to do kitchen work as soon as she was able to as Vaeron was and never had time to see us more than a hand full of time. But that's as speculative as saying we grew up with her and expecting that to mean we saw her as a sister.
Cloe is a better choice if we won't be going the noblewoman route. She comes with many assets, she is WORTH marrying.
And yes it does matter who we marry. being snubbed by other houses means we don't get as much business, and potentially easier to offend since we've less backing. Cloe at least brings assets to the table.
>>
>>4129053
>Couldn't we simply ask the king for a favor? With the news we gave him from Tywin marching on KL alone should be worth this. Its no skin off his back.

You could ask him for a favor when you meet him, yeah. The only trouble is, there are any number of favors that are worth asking and I'm not sure how much support there will be for focusing on the reforging of a weapon for a character who is not as fighting focused. I could be completely off on this though. We will see when we get to that point and it's put to a vote.

>We've valerian blood in us as well. So she doesn't really add to that if that's what this is about.

This one is a bit more subjective because it all depends on how much value you all place on actually establishing a Valyrian bloodline. It may be very important to Aurion or he may not give it a second thought. In this case, yeah Aella is a better choice than a Lysene or an Andal who may pop out kids with no Valyrian features at all. Then again Constance also has Blood of Valyria, so you've options there.
>>
A quick thing on the kitchens. Well, I suppose it's more on scale in general. Not to nitpick on other quests (and I definitely struggle with this as well), but I think the one thing that has been a near universal struggle to convey in this format is scale. There is a tendency to focus more on the biggest, most recognizable names with characters high and low brushing shoulders with them regularly and those beneath them largely ignored. I get the appeal, of course, but it comes with the side-effect of lending a grandiosity to the lives of MCs and their houses that is unrealistic. One of my favorite aspects of the books is the details that show how those of noble birth are still human. We've Lady Smallwood bantering with a bard and mothering over a presumably lowborn Arya. Bastards and orphans both are shown as childhood friends and companions of the Princess of Dorne. Minor lords seated in small holdfasts with concerns over who will till their meagre fields with winter approaching. A woman merely working in an inn in Duskendale claims to be a Darke by birth and descended from kings of old. Even Lord Stark makes a habit of seating a different servant of his household, low/highborn alike, beside him each time he takes dinner. Then there is the house I drew comparisons to in scale earlier on. House Borrell of Sweetsister who has holdings on par with your own. Hell, their colors are nearly the same even. Dunno how that happened. Anyway, when Davos is brought to Lord Godric's high table, two of the older lord's granddaughters are referenced. One is the "servant" that brings them food and waits on them while the other is the one who cooked the stew they ate. I'm sure there are plenty of other suitable examples, this is just off the top of my head.

Now you'll have your Lannisters and Tyrells and the Royal Family who wouldn't be caught dead performing manual labor of any sort, but I've always pictured family members of those houses that are a touch lower than the most upper of upper crust as being more expected to pull their weight. Janesa does this through her role as seneschal. Vaeron does this as Company Champion. Their children will be expected to contribute soon enough. Aella... her status is ambiguous with her brother and good-sister's elevated status. There may be some that would acknowledge her as amongst the lowest rungs of nobility due to her familial connections, and there may be plenty of others that would never see her as more than commonborn. Either way, she's going to pull her weight in the kitchens because everyone is expected to do their part. I hope this makes sense. If it doesn't or I'm missing something, then feel free to ask questions.
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>>4128342
You are a most excellent Boggs
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>>4128460
amen
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>>4128578
seconding this. let us strike some kind of deal with Cleo. ambiguity serves no-one
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>>4129120
>>4129122
>>4129125
Next time try waiting a bit until you've read everything so you can respond to everything in one post. The thread's not going to walk away so you can't post anymore.
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>>4129127
yessir
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>>4129053
>No, we are treating her like a normal person of her station. I don't care about familial nepotism. Of course, that's how it works. But why is the LORD of a house have to go out of his way to do that? If any of the people connected to her didn't want her in the kitchen she wouldn't be there. Like her brother, her father, her sister in law. They all have enough pull to get her out of the kitchen.
I agree with you there. Modern sentiments often get in the way of the more verisimilar play. There is a feudal hierarchy and its inequality is ingrained in the people of Westeros and beyond from birth. Yeah our previous protagonist showed more lenience towards freedom of female members of his house which was uncharacteristic but largely unimportant for a tiny knightly house.
In the present situation, my opinion is that it is up to Vaeron and his wife whether to elevate his sister. Just the way Boggs explained it.

It is not our place to do so and neither it is her place to occupy.
>>
You enlist some help in moving the chair out of the way and replacing it with a long bench. This is supposed to be a celebration of the returning girls and you see no better way to show it than by seating them alongside you. In any case, it could be that children would make for better conversation than any other you’d seat beside you.

Most of the returned captives are clearly reuniting with their loved ones, but you know there to be several that have chosen to stay with Cleo, presumably including the orphan girls from the sept. You call out to Cleo and her entourage as they come into view. “Took you long enough! Have those girls sit over here with me. They can stay with who they please, but I would honor them at least once,” Cleo looks about the table, gives a slight shrug, and turns to speak to the half dozen girls who cautiously approach you. Cleo instead takes a seat further down the other side next to Janesa while Vaeron is seated closest to you. You hope they play nicely.

Many of the smallfolk all already getting deep into their celebrations, having brought their own food and drink in many cases and even more unused to feasting protocol than you are. Not that it’s something to fret over. It’s an informal event all around and their carefree approach means you won’t be exhausting your own stores. They still do take notice of your generous approach to the orphan girls and you hear calls of approval from amongst them. Smooth.

The meats that have been roasting in the kitchen are paraded out by the castle staff who had stayed back for such a purpose, which brings even heartier cheers than your goodwill stunt. Again, you can hardly blame them. That smells enticing enough to kill.

“Ah, there’s Aella. I was beginning to think she’d packed up and returned to your farm,” you say to Vaeron as you notice his sister amongst those carrying out food.

He grunts. “Dunno why she’s bothered staying, going on about earning her keep and all that. That’s fine enough but I’d sooner see her wed. Past time I’d say. I’ve talked to Jan on it and she’s gonna help me find a proper husband for her. A knight or mayhaps a merchant type to care for her. It’s the least I can do for my only sis after leaving her behind this long.”

She retreats back to the castle to grab the next course. Should be the last at that. The large stew pots that’ve been simmering over open fire out here had already been gotten into by the time the staff came out, though you’d only bothered with a small bowl.
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>>4129776
“Hmm. A fine enough idea, I’d say,” you agree as you cut a choice portion of lamb for yourself before passing the serving plate on down the row to the girls. Their shyness is wearing off in face of the steaming fresh-cooked meat. Quite the treat after a long voyage, especially for those coming from a frugal sept lifestyle. Only one of the six would qualify as an adult, Lily was it? The one from the baths who keeps looking at you when she thinks you’re distracted. She’s keeping the other five in line who range in age from maybe five to twelve. It’s hard to tell, really.

One of the girls forgoes the kitchen knife provided and yanks a curved dagger from… somewhere? She starts haphazardly sawing into the meat until her apparent chaperone takes eyes off you long enough to notice. “Elly! Put that thing away, now!” she calls out while trying not to draw attention.

“Cleo says I can keep it. She did, ask her! You’re not my mom. Go back to your staring,” the girl heatedly retorts, another dragonseed it seems.

You and Vaeron take one look at each other and burst out laughing loud enough to draw the attention of the rest of the table. Lily is absolutely mortified.

“You even know how to use that thing, girl?” Vaeron calls out to her.

“Course I do, stupid. Stick em with the pointy end. Everyone knows that,” the little girl bites back.

Your old friend looks lost for words for a moment before you both begin laughing anew. The girl only furrows her brow and hunches closer to her plate to eat. You’re tempted to goad her some more, but the next course is arriving and it’s the one you’ve been looking forward to. Crab and oysters from the rocky shores beneath your castle. You’re pleased such a fine treat could be hauled up on short notice, but you’re sure it was made easier by the stone pathway that snakes down the cliff face.

Vaeron calls out to Aella and manages to get her to sit with him after prodding Janesa to make room. It’s good to see they’re on friendlier terms than your initial arrival, though she still seems a touch reserved from what you know she can be. If you didn’t know any better, you’d think she’s been avoiding you ever since that conversation you’d had with Janesa on marriages and the like. She looks instead towards her parents who are entertaining their newly met grandchildren with great enthusiasm, her father Varner play wrestling with little Auric as grandmother and granddaughter chat idly. You’re glad something positive could come from your long departure.
>>
>>4129779
A few assorted smallfolk approach sporadically and bring gifts to your table, bowing low enough to make you somewhat uncomfortable as they gift sugar beets and odd trinkets in tribute. You’re not sure how much use their gifts are, but you appreciate it all the same given you’d not asked for such. It seems they are grateful for your labors at the least. One such fellow, a dirty man in brown roughspun bows low and tributes a book with the seven-pointed star of the Faith. A wandering septon, perhaps? He scurries off with a mumbled “Seven Blessings” before you’ve the chance to ask. You reach for the thick book in amusement to pass it on to Janesa. It’s not as if it’d do you any good.

Aella sits up with a frown as she looks upon it. “Wait…” she starts slowly.

“Wh---” you don’t have time to finish your thought before the cover of the book bursts open of its own accord with your hand nearly upon it and a chittering sound emanates from within. The creature within leaps out with sudden speed---

Only to be swatted away from you by Aella of all people with a screech from the beast. The color drains from your face as it rears up again. That’s a fucking manticore! Vaeron is quick to smash it with his spare hammer, eliciting an ear-piercing cry from the deadly creature as its barbed tail still lashes about in wild abandon in its death throes.

“Are you oka--- oh,” Aella starts to ask with shock and concern before looking down to her arm and the puncture wound upon it. You feel as if you’d been gut punched by a pit fighter and a quick look towards Vaeron shows he’s much the same. You both know well from your time in Essos that stings from these beasts are death sentences. It is said death come quickly the moment the venom reaches the heart. She doesn’t know what she’s done…

>Can I get 3d6 for Awareness (Notice)?
>>
Rolled 5, 3, 5 = 13 (3d6)

>>4129781
>>
Rolled 6, 2, 3 = 11 (3d6)

>>4129781
>>
Rolled 1, 3, 2 = 6 (3d6)

>>4129781
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>>4129784
13 is a good decent roll.
But we should really put up awareness. To 4 and agility to 3. And we get a pretty long term benefit. Awareness is great in both combat and out. While agility only for combat but it's the best bang for buck since it raises our combat defense.
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>>4129827
I'm going on record right now, this was the work of House Sunglass. Lock the island down. No one leaves.
Maybe Cleo can attempt to save Aella; she did bring her supplies with her.
And if Cleo can't, make sure to ask her what she was going to say. No mysteries.
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>>4129784
>>4129797
>>4129798
With your heart throbbing in your temples, you are in full battle readiness and begin reacting instinctively. You quickly assess your surroundings, doing your very best to pick out the unassuming man from the growing chaos and confusion of the crowds. It’s no use at this point, he’s long since become one with the mob or the shadows. You need to take control of this, now.

“Vaeron! VAERON!” you slug him in the arm as he takes faltering steps towards his younger sister with chest heaving. He snaps out of it, somewhat, and looks to you.

“Get Trios, get your father, get EVERYONE. You saw the bastard as well as I did. Give description, quickly!” you order. He nods with uncertainty and starts moving.

Cleo quickly rushes over and takes stock of the situation. From the look on her face, she too is well aware of the implications. Tears roll down Aella’s face as she clutches her arm. She drops to her knees and cries out in pain as the redness spreads. The site around the wound is blistering before your eyes and the girl Lily vomits at the sight of it. The rest of the girls, even the feisty dragonseed, look horrified at what they just bore witness to. Manticores are loathsome, unnatural creatures and the mere sight of them can inspire dread.

Cleo pulls the sash from her waist and binds it tightly around Aella’s upper arm without a word. She then turns to you. “Someone really wants you dead. We need to get her to my quarters, now. Mine, no one else’s.”

>Carry Aella back to Cleo’s quarters and try to help in any way you can.
>Pull your men back to the castle, bar the gates and make sure at least this one place is secure for now. You don’t want to risk an assassin where you sleep.
>Start leading search parties into the surrounding areas before the trail gets any colder. It may be futile, but it’s the only aggressive action left to you.
>>
Ah, I missed this line:

>Rolled 13 vs Assassin’s Stealth roll of 16. Failed.
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>>4129867
I think so to.
>>4129874
>have Janessa deal with Aella and Cleo

>Start leading search parties into the surrounding areas before the trail gets any colder. It may be futile, but it’s the only aggressive action left to you.
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>>4129874
>Carry Aella back to Cleo’s quarters and try to help in any way you can.
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>>4129883
+1
We need to find out who did this.
If any house rebel or not, we need to get our pound in flesh from them.
>>
>>4129874
Pull your men back, bar the gates
Teams of 4 and no one is to be alone even when they are pissing


>>4129877
Since we failed the dc is there no way to find him?
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>>4129874
You know, I never realized that scorpions and manticores are two different things in the story. I thought they were names that were just used interchangeably. I'm for trusting that Cleo is the best person for the job. Have Aella taken to her quarters, making sure that if she can, ask her about what she was going to say on seeing that book. Meanwhile,
>Start leading search parties into the surrounding areas.
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>>4129891
Yeah search...that's the option...
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>>4129874
>Carry Aella back to Cleo’s quarters and try to help in any way you can.
>Pull your men back to the castle, bar the gates and make sure at least this one place is secure for now. You don’t want to risk an assassin where you sleep

One then the other? Not a fan of stomping around at night...
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>>4129900
I guess the two do compliment each other. That would be fine.
>>
>>4129874
>>Carry Aella back to Cleo’s quarters and try to help in any way you can.
>>
>>4129874
Oh! And make sure to save the remains of the Manticore, and especially the book to prove that there was an attack! If Aella survives, then she should have a scar too. If she doesn't, we could have her remains pickled so it could be used as evidence. I have no doubt that it would be a hard sell to Vaeron, but if we could convince him that it would help bring the hand behind the assailant to justice, he and his family might relent.
As I write this, I am beginning to see the benefits and costs of having a relationship (married or otherwise) with Cleo. On one hand, she is probably an old hat at surviving attacks like this, or staging them. Having her around may dramatically increase our life expectancy. On the other hand being in bed (figuratively or physically) with a pirate queen who is known for poisoning means that if anyone in the Stormlands is poisoned, she (and by extension us) could easily be blamed. Also, if we assume that this was the work of house Sunglass (as Elequo presumably hasn't had time to position an assassin yet, and that we and not Cleo was the target, considering that she is the bigger threat to him), then they could counter claim that we used Cleo's knowledge of poisons and the like to stage an assassination, to blame Sunglass, as a means to ... well, I don't know. Shift opinion?
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>>4129924
Nobody knows that Cleo is here other then our side and Shako's I'm sure they will know eventually but I think it's too soon for that
>>
I'm going to start writing for the first two options since they fit together well enough.
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>>4129955
To search got more votes than to hole up...
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>>4129962
I see 3 for search, 3 for carry with 1 suggesting to lock down the castle, and 1 for locking down the castle alone. I combined the carry and lock downs.
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>>4129900
>>4129891
To hole in.
While carry and search has
>>4129883
>>4129889

And search alone has
>>4129892

I dont see how hole in won.
The search could also be conducted while some men cover janessa and Aella and Cloe. She has her own men while we put any men not searching on guard duty.
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>>4129984
I also dont see why 1 and 3 couldn't also just be combined. But I dont wish to get stuck on any one vote for to long.
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>>4129935
I meant in the long term, if this turns into a long running plot thread.
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>>4129935
You expect all the pirates to keep that info to them selves that, Cleo's flagship went out following our houses ship?
That info is as good as out. We didnt particularly hide it. It was also something I can expect Shako wanted. That Cleo left the island. With many witnesses. As well as you know his now missing fancy new sword that was on the hip of the guy Cleo left with.
>>
I guess we can wait longer if it's a problem.

>>4129888
>>4129910
I'm still counting your votes as they are, but do either of you have a preference for having your men secure the castle or for sending them out to search?
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>>4130015
I can be the tie breaker. But seems like we should let those who already have skin in the game make the choice.
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>>4129053
>>4128604
this is me. changing Ip I guess.
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>>4130022
You're a player too. Go for it.
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>>4130028
I'd vote for a search party.
didn't want to step on any toes.
>>4129889
I agree if we can get a culprit it would be nice. Possibly Cloe could track down the poisoner via her contact but that would be a big favor we would be asking of her.
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>>4130034
I'm a few minutes late but that's the way I was leaning with my vote. Aurion goes to the castle while a search is taken up
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>>4130034
>>4130039
No problem, I can work with that.
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>>4130006
All of that is true, but pirates aren't in a position to gossip with traders or sailors, so news of relationship with Cleo will take some time to disseminate to legitimate sources.
And Elequo, for that matter. We only know he is at sea to the east of Bloodstone, reaving. Even if he is back as we speak, baring some "The Silence" shenanigans, he isn't getting here before us.
>>
You scoop her up quickly and turn for the gates. You hear her mother wailing from behind you, the sound almost as demoralizing as the manticore’s screech. Vaeron jogs towards you. “Take the First and the bowmen and search this entire island if you need to. Send runners out ahead to Tally Hill and the town. Have Warrick Flint on the lookout for anyone that moves. Ser Duncan is to make sure no ships leave port,” you command. He nods and begins shouting to your men after one last lingering look upon Aella’s sweat-streaked face. She’s fading. You pick up the pace, rushing past surprised guardsmen.

Cleo rushes ahead of you upon seeing her door. You enter together and she immediately starts rummaging through her luggage, cursing with marked creativity in Valyrian that you can barely follow. “Put her on the bed,” she near shouts over her shoulder.

Cleo sets out a cup and carefully pours the contents of a vial in a bowl over some sort of plants before mashing the mixture in a rapid, rhythmic pattern. “Here. Drink this,” she says to Aella who is apparently insensate.

Cleo frowns deeply. “Help me get this down her throat.”

You oblige. She feels as if she is burning from the inside and coughs as you tilt back the bowl, but she does swallow the oddly sweet-smelling mixture. Cleo is focused on her arm. “Help me remove her shirt.”

Far past modesty now, you end up having to tear it off as the simple touch of the fabric upon her infected arm causes her to moan in pain. What you see makes your stomach drop again. It’s spread past her shoulder onto her breast with veins of an unnatural black standing out against her flushed skin. “Right. We will need more.”

Cleo gets back to work. “Who is this to you?”

“A friend of sorts. From my childhood. Ser Vaeron’s sister as well. She saved my life,” you respond distractedly. Aella is mumbling something, but you can’t make out the words even as you lean in closer.

“You may want to say your goodbyes,” Cleo says gravely as she brings back two separate mixtures. One smells like the first she attempted and the other is something else entirely.

“What are you giving her?” you ask with some suspicion.

“Something that will put her in a deep sleep. It may very well kill her. Sometimes one must fight poison with poison,” she responds.
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>>4130212
“Why?” you ask in alarm.

“Her heart needs to be slowed as much as possible and I see no other way to accomplish this. I will be honest with you, Aurion. I have delved far deeper than I care to admit into the poisoner’s arts, and I have never heard of a case of one surviving a sting of undiluted manticore venom. Perhaps if it were altered first…” she thinks aloud.

“Then what is all of this,” you try in your disbelief.

“An attempt. Nothing more, nothing less. I cannot say what will happen. It may slowly run its course, or it may not. She will need constant care until either she breaks, or the venom does. I do hope she is worth it,” Cleo explains.

You glare at her with enough intensity to cause her to recoil before steadying yourself with a deep breath. “She noticed something amiss. I know not what. She looked to the false book and bid me wait. She may be our only link to this unless Vaeron finds the assassin,” you numbly recall.

“A waste of effort. Only an amateur would be caught out after such a length of time and amateurs do not kill with exotic creatures. Night has long since fallen and your Stormgrave looks rife with hide holes… unless you have dogs. Do you?” she asks.

Your silence is telling. She sighs. “Who do you think did this?” she asks.

“Can’t be sure. Last I checked, I’m at war with a number of houses neighboring my own. Or it could be one of yours,” you accuse.

She looks furious but calms herself before biting back. “Rest assured that I will be checking as I am at least thorough with who I keep about my person, but you should know it is far more likely to be one of your Westerosi rivals. Shako has everything to lose and nothing to gain by your death and Elequo is not a sorcerer. I would doubt he even knows my whereabouts as of yet. It is unthinkable that he would be able to dispatch an assassin to arrive in time with us.”

“Do you not have rivals yourself?” you point out.

She pauses. Of course she does… “That does not change that you were targeted, not I. It would take a special sort of fool to make an attempt at killing me with venom of all things, although it would have a certain poetry about it,” she says.
>>
>>4130215
There is little else to say beyond that you need to know more. You seat yourself a chair by the bed and begin to wait…

A hard knock upon the door causes your eyelids to flutter open for the hundredth time. It’s morning. Janesa hesitantly enters the room. “Does she live?” she asks.

“For now. Has there been any luck?” you ask.

“No one has left the island, but no one has been found either. That is, aside from some common criminals,” she answers. “Vaeron will not listen to me, nor will he stop to sleep. Aurion, this could take quite some time… what would you like to do?”

This is grinding right up against your plans to appear in King’s Landing. You could simply depart regardless of the situation, but the idea of leaving your home with an assassin prowling about puts you ill at ease. You’re new to ruling, but even you can appreciate how irresponsible it would look. You may also miss Aella waking up, if she does, which feels wrong for a number of reasons…

What will you do?

>Leave your household to sort this out. Travel to King’s Landing on time as planned.
>You will not rest until this is resolved. Delay your departure and take charge of this mess yourself.

Subvote if you’re choosing the second option:

>Send a raven ahead to King’s Landing explaining difficulties related to the war have forced you to delay.
>Send Janesa to King’s Landing in your stead to represent you. She is of noble blood even if she is foreign and this sort of thing is a part of her job as far as you’re concerned.
>>
>>4130218
>>You will not rest until this is resolved. Delay your departure and take charge of this mess yourself.
>>Send Janesa to King’s Landing in your stead to represent you. She is of noble blood even if she is foreign and this sort of thing is a part of her job as far as you’re concerned.
>>
>>4130218
>>You will not rest until this is resolved. Delay your departure and take charge of this mess yourself.
>Send Janesa to King’s Landing in your stead to represent you. She is of noble blood even if she is foreign and this sort of thing is a part of her job as far as you’re concerned.
>>
>>4130218
>You will not rest until this is resolved. Delay your departure and take charge of this mess yourself.

>Send Janesa to King’s Landing in your stead to represent you. She is of noble blood even if she is foreign and this sort of thing is a part of her job as far as you’re concerned.
We are going to lose opportunities on the mainland but we need to secure the homeland first
>>
>>4130233
+1
Yeah this will easily effect trying to get Cerelle's hand. But we have bigger priorities.
>>
>>4130218
>>You will not rest until this is resolved. Delay your departure and take charge of this mess yourself.
>>Send Janesa to King’s Landing in your stead to represent you. She is of noble blood even if she is foreign and this sort of thing is a part of her job as far as you’re concerned.
>>
>>4130218
>You will not rest until this is resolved. Delay your departure and take charge of this mess yourself.
>Send Janesa to King’s Landing in your stead to represent you. She is of noble blood even if she is foreign and this sort of thing is a part of her job as far as you’re concerned.
There should be some explanation as to why we aren't present, and raiders that were dealt with weeks ago aren't good enough in my estimation. Should she mention the assassination attempt?
>>
>>4130225
>>4130227
>>4130233
>>4130237
>>4130243
>>4130253
A rare unanimous vote. I'm writing it up right now.
>>
>>4130253
Yeah I don't see why not. She could even say it was the Targaryens even though we don't know. I don't think anything would question it especially since we delivered the Queen to Dragonstone then ran away with a couple handmaidens.
>>
“What would I like to do?” you repeat while glancing down to Aella who is still in her deep sleep. “I would like to hunt this cretin through all seven of his hells and I will do just that. There is but one issue.”

“What?” she asks apprehensively.

“I won’t pretend to read your scribbles. Did you ever write to Lord Estermont accepting his invitation? If so, I am due in King’s Landing in a matter of days,” you begin.

“I did…” she replies.

You click your tongue obnoxiously, as she tends to do. “You are my seneschal now, yes? I am using the right word here? And you did not anticipate that I would be otherwise occupied.”

Ever the linguist, she sputters. “I am supposed to predict assassination attempts? How do you lay this upon me? How?

“I only do what I must. Now you must go to King’s Landing in my stead and make nice with those I was expecting to meet. Tell them glorious things of how I am busy fighting back raiders. Of how I vanquished them from my shores and will do the same for many others. Tell them the Crown’s enemies about Dragonstone harry me with assassination attempts and all manner of foulness,” you tell her.

“You wish me to treat these Westerosi nobles like you would a tavern wench?” Janesa asks with disbelief.

“A tavern wench would more than like be less easily convinced. Any road, it’s mostly true. Hells, it may all be true,” you point out.

“Do you have any specific requests for me?” it seems she’s resigned herself to this.

Lady Cerelle Lydden:
>Try to reassure her you’ve not forgotten of her. You will still pursue her.
>Express regret for the way things ended up. Allow her to move on.

Lord Estermont or whoever you can meet that represents the Crown:
>People keep calling you ‘milord’ and it’s annoying that you aren’t one while doing more than your fair share. Start pushing for it.
>Keep it simple, only push for gold in payment for your services.
>Send along a bottle of rum for the King. If he likes the stuff, then you may have the ideal customer for your future distillery.

Someone or something else that I’m missing? Write in what you’d like, I’ll leave this open overnight for discussion. Thanks for playing!
>>
>>4130300
>>Express regret for the way things ended up. Allow her to move on.
>>People keep calling you ‘milord’ and it’s annoying that you aren’t one while doing more than your fair share. Start pushing for it.
>>Send along a bottle of rum for the King. If he likes the stuff, then you may have the ideal customer for your future distillery.
If we can't do both, just the first one.
>>
>>4130303
First one of the crown/estermont options, that is.
>>
>>4130300
>Try to reassure her you’ve not forgotten of her. You will still pursue her.
>Keep it simple, only push for gold in payment for your services.
>Send along a bottle of rum for the King. If he likes the stuff, then you may have the ideal customer for your future distillery

Tell Jan she can bed the king for benefits, if she wants.
Boggs are we going to switch pov to Janesa for the feast? This one is important and I like to rotate characters.
>>
>>4130300
>>Try to reassure her you’ve not forgotten of her. You will still pursue her.

>People keep calling you ‘milord’ and it’s annoying that you aren’t one while doing more than your fair share. Start pushing for it.
>Send along a bottle of rum for the King. If he likes the stuff, then you may have the ideal customer for your future distillery.
Once we get things wrapped up here we can try and settle things in KL. If we find time before dragon stone.
>>
>>4130300
>Try to reassure her you’ve not forgotten of her. You will still pursue her.
She might be pregnant don't be assholes anons, you wanted it, you got it.
>Keep it simple, only push for gold in payment for your services.
>Send along a bottle of rum for the King. If he likes the stuff, then you may have the ideal customer for your future distillery.
>>
I'm unsure of sending the rum. While I'm sure it would be a hit, we can't trust an assassin hasn't gotten in our stash. We don't want to be blamed for an attempt on the King's life
>>
>>4130300
>Try to reassure her you’ve not forgotten of her. You will still pursue her.
We owe her that much, but we are rapidly reaching the limit of what we can do to gain her hand. While it is certain possible that we will see each other again, remember that Deep Den is a landlocked castle far to the East, and now that we have tried and failed once for her hand, her father may be more inclined to find a suitor quicker than intended for her. We shouldn't assume that we are going to see or hear from her ever again, or that if we do, she won't be unwed.
>Keep it simple, only push for gold in payment for your services.
>Send along a bottle of rum for the King. If he likes the stuff, then you may have the ideal customer for your future distillery.
>>4130322
That is a fair point. If at all possible, please have Cleo check anything we send for poison first.
If we are going to tell them about the assassination attempts, then we should send the remains of the Manticore and the false book along, to demonstrate the veracity of our claims. We should make a point of not mentioning anything about Aella. Questions about her will lead to Cleo, and we don't want to tell the Crown about our relationship with Cleo. Just say that the attempt was thwarted with no loss of life (it is true, so far at least).
>>
>>4130300
>>Express regret for the way things ended up. Allow her to move on.

>Keep it simple, only push for gold in payment for your services.
+
>Send along a bottle of rum for the King. If he likes the stuff, then you may have the ideal customer for your future distillery.
should be possible to pair these imo
>>
>>4130300
>Try to reassure her you’ve not forgotten of her. You will still pursue her.

>People keep calling you ‘milord’ and it’s annoying that you aren’t one while doing more than your fair share. Start pushing for it.
>Send along a bottle of rum for the King. If he likes the stuff, then you may have the ideal customer for your future distillery.

I'd be down to play as Janesa for this feast. It's not one you'd want to miss.
>>
>>4130300
>>Express regret for the way things ended up. Allow her to move on.
>Send along a bottle of rum for the King. If he likes the stuff, then you may have the ideal customer for your future distillery.
>>
Is there a way we could ask for trade routes?
>>
>>4130300
(1)
>Try to reassure her you’ve not forgotten of her. You will still pursue her.

(2)
>People keep calling you ‘milord’ and it’s annoying that you aren’t one while doing more than your fair share. Start pushing for it.
>Send along a bottle of rum for the King. If he likes the stuff, then you may have the ideal customer for your future distillery.
>>
>>4130303
Yeah, both is fine.

>>4130311
>>4130532
I hadn't considered it, but I have no problem with doing it. It may be fun to try a different perspective and she is a central character in your household.

>>4130546
Not really, only because you have absolutely nothing to trade right now. You need to wait another 2 months before your mines become operational and you still need to get started on a distillery if you want to trade rum.
>>
>>4130300
>Express regret for the way things ended up. Allow her to move on.

>People keep calling you ‘milord’ and it’s annoying that you aren’t one while doing more than your fair share. Start pushing for it.
>Send along a bottle of rum for the King. If he likes the stuff, then you may have the ideal customer for your future distillery.

I would be remiss if I did not express my dislike of pursuing Cerelle. She has done nothing for us except sleep with us and show interest in marriage. I don’t consider her worth this trouble. I don’t mind her if things were to fall into place. She’s obviously pretty, smart, and interested in us but she doesn’t hold the appeal of Cleo or even Aella. Cleo has proven beyond capable and knowledgeable and Aella has literally saved our life and shown us that she will be there for us emotionally. What do we know about Cerelle? Not much. In the one night with Aella when we got back we were able to open up more to her than weeks with Cerelle. Cleo challenges us and will surely bring a lot of excitement to our life. I like all three choices Boggs has set up and I wouldn’t mind if we picked Cerelle but I don’t see why she’s worth fighting for from a character perspective. What does family status matter to a borderline pirate who seems to be only mildly interested in the goings on of kings landing and Westeros as a whole?
>>
>>4130300
Janesa should be able to pick up any problems with Cerelle and our potential situation with her so

Try to reassure her you've not forgotten of her
Keep it simple gold. Can we ask for people like maybe a architect or a shipwright?
+
Send rum
>>
>>4130759
Cheers man, you're the best. Thanks again for putting up with our shit and running the quest anyways.
>>4130773
Wise words, my guy.
>>
>>4130773
People seem to be confused. We are not a pirate. We wont be pirating. At most we will be working with pirated goods.
Whether we marry anyone or not. We wont be going the pirate option. It makes more sense to go and do missions and fight for other houses instead. In Westeros instead of going full on pirate.
Fencing pirated objects isnt being a pirate. We could just profit off of their goods and resupply them.
We also would need to focus on upgrading our hamlet into a small town before we could even invest into a black market.
We should focus on getting to small town/increase our law to 20.
And getting a Market first makes sense. As it would explain the importing and exporting of goods. It may even be a requirement.
Cerelle brings our house a foundation neither A girl or Cleo brings.
She was there for us emotionally yeah, after being ordered to do so by Janessa. Dont forget that. Best believe any of the help would likely have done the same.
Cleo is a good option, no matter what.
But Cerelle does bring with her a foundation/legitimacy to the house that Cleo does.
Our future child wont be the scorned. The point of house building is for legacy.
You have a very modern mindset. These things are set in our world with out question from the moment you're born. Thinking of it with a modern mindset is simply the wrong way to look at things.
>>
>>4130300
>Try to reassure her you’ve not forgotten of her. You will still pursue her.

I am very on the fence here, but if Aurion's goal is family and she may be pregnant then I can't vote to drop her even if I think he may have better options right in front of him.

>People keep calling you ‘milord’ and it’s annoying that you aren’t one while doing more than your fair share. Start pushing for it.
>Send along a bottle of rum for the King. If he likes the stuff, then you may have the ideal customer for your future distillery.

>>4130936
It's less an issue with modern outlooks when we are working with a character that never grew up with the horse trading culture of noble marriages. If anything I don't get why he would be so focused on "muh duty" for matches when his experience in being a head of house so far is best measured in days or weeks. It feels like we started right in with the noble brownnosing routine with little character explanation.
>>
>>4130314
>Once we get things wrapped up here we can try and settle things in KL. If we find time before dragon stone.
That is a really good idea. It shouldn't take longer for Aella to either rally and wake or pass on, and as Cleo mentioned, it is unlikely that we are going to catch the assassin at this point. We still have our audience with the King, and from how Lydden and Lannister were sprung on us, we have grounds to demand a small favor from Estermont. The issue is, how long does everyone we have business with stay in King's Landing?
The bright side to all of this is that if Cleo and Aurion are both staying on Stormgrave for the immediate future, then that means we have an opportunity to explain to her why we wanted her here in the first place, to discuss work for the Iron Throne (through us) as sellsails, and possibly drilling and arming her most loyal crews to prepare for a war with Elequo.
>>
>>4130977
>we have an opportunity to explain to her why we wanted her here in the first place, to discuss work for the Iron Throne (through us) as sellsails, and possibly drilling and arming her most loyal crews to prepare for a war with Elequo.

This was never decided on. People wanted her here for different reasons.
>>
>>4131019
What were the other reasons?
>>
>>4131028
They wanted masturbatory aid for our character
>>
>>4131028
It was more about the black market investing for me. I don't care about hiring sellsails. Idk how many feel that way or some other way, but the point is it was never decided.
>>
>>4130966
The problem with that logic is that even an under educated man as our does knows the he is looked down upon. And wouldnt want that for his children. As any adult with children does. They want to give them an easier or better starting position to say the least.
Lydden's blood does exactly that. As well as a connection to the Quebec's house. And more importantly Tywin. He has his fingers everywhere. You dont think he has a couple missions where his loyal servants cant reach effectively? We could ferry his men, and take contracts.
>>
>>4131085
Queen's house.*
>>
>>Express regret for the way things ended up. Allow her to move on.

>Keep it simple, only push for gold in payment for your services.
+
>Send along a bottle of rum for the King. If he likes the stuff, then you may have the ideal customer for your future distillery.
>>
>>4131085
You make a good point and I can agree with this, but then wouldn't the Celtigars still be better since they are at least closer?
>>
>>4131085
Also, just a thought here. If we are committing to Cerelle, which I think is probably the easiest way to bring up our influence from a lowly knightly house to something at least recognizable, that it might be worth considering trading our sword for her hand in marriage. Let Lord Lydden go through the hastle of reforging it and he can do as he likes, and in turn we gain something far more valuable, noble blood so our children will have far better prospects than we ever did.
>>
>>4131111
They would if they were the major branch and Constance compared to Cerelle.
>>
>>4131131
Yup. While I dont like it. I dont mind making that trade.
>>4131111
The celtigars are a lordly house I believe. But constance is the 1st born daughter of a branch family. Giving us less bang for our buck legitimacy wise. As well as I think the Lyddens just carry more weight. But I could be wrong. I do think both of these houses are old not sure which one is older. Also the Celtigars are from the rebel camp. Right now, they aren't exactly shinning.
>>
>>4131131
she's not such a great match
also having heirs is as simple as banging several dozen tavern wenches, then sifting through the offspring in search of real men
>>
Loving the discussion! The bad news is that I won't be able to run tonight. The good news is that I am at least doing some research for the quest. We will continue tomorrow at the usual time with Janesa in King's Landing.
>>
>>4131192
She's the firstborn daughter of a powerful house which Boggs has already said is in the top 5 houses of the Westerlands. She is a phenomenal match for a landed knight.
>>
>>4131205
Do you really want to be allied with that old fuck?!
>>
>>4131194
any chance we could get the alchemist to take a look at our still?
>>
>>4131214
Sure. I'll include that. It fits with >>4130322
>>
>>4131131
That’s a fairly good idea anon - especially given the martial bent of her father.
>>
>>4131221
:3
>>
>>4131131
This sounds like a good idea but I am worried Shako is going to take offense to it. We're basically taking his gift and immediately trading it on. Might still be worth pursuing but it could be trouble.
>>
>>4131230
That's some gay shit Anon
>>
>>4131235
If we are able to meet them after Dragonstone I'm sure that we could do it. If she isn't pregnant I'm all for going for somebody else not necessarily the ones we have available at this point even.
>>
>>4131240
I like it uwu
>>
>>4131279
Seven hells. Y'all niggas need some more warrior in your life
>>
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>>4131284
The only thing I need is more qt lesbian couples in media~
>>
>>4131284
w
>>
>>4130300

>>Try to reassure her you’ve not forgotten of her. You will still pursue her
>>4131194

On a new thread as well please.
>>
>Mfw catching up on these posts.

>>4131490
Is it that time already? We're only on page 7, but it is starting to refresh a bit more slowly.
>>
>>4131576
Anything above 1k posts is enough to kill potato devices
>>
Well I don't want to get in the way of anyone's participation, so I'll start in a fresh thread before we resume.

Before all of that, let's handle exp. After much experimentation, I think I've settled on a flat 20 exp a thread. Just enough to make choices interesting without dealing out too much. This means that you would have enough exp every two threads to raise a significant ability as well as boost one minor ability/add a bonus die.

So! Right now you have 20 exp banked. What would you like to do with it? Raising an ability from 2 to 3 or adding a bonus die to an ability costs 10 exp. Would you like to raise 1 now and bank the remaining 10 for next thread or would you like to spend all 20 now? I've attached Aurion's stats for your convenience.
>>
>>4131886
Awareness or Agility for me.

Isn't 20xp a thread a little too much though? Seems too fast imo. Should we do Janesa's experience too since we'll start as her for the next thread?
>>
And one more thing: as per the description of your Cohort benefit, Vaeron earns exp at a rate of half of Aurion. That means he currently has 30 exp. Allowing micromanagement of npc exp would normally be a little much, but I think it's okay here considering he is explicitly tied to Aurion via the Cohort benefit.

Here is Ser Vaeron's stats. He's very much specialized towards combat for obvious reasons. Some things to keep in mind here: he will need to reach Fighting 6 to ever consider the powerful Bludgeon Fighter 3 benefit (currently at 2). There is also his piss poor animal handling. It will probably need to go up at some point if you ever want him to represent you in a tourney or the like. What will it be?
>>
>>4131902
Over periods of 2-3 weeks? Doesn't feel like a big deal given the amount of ground we cover. If I were going strictly by the book's recommendations, then you would be getting much more if anything.

I'm not sure why you would be handling Janesa's exp. Managing exp for anyone aside from the MC has never been done here or anywhere else. I'm willing to make an exception for Vaeron only because he is tied to your benefit.
>>
>>4131904
Athletics or Endurance here.

>>4131917
Thing is by the time of the books or even the Greyjoy rebellion we would be an insane war God if we go by this. As for Jan I guess the rationale is that we will be playing as her for a while.
>>
>>4131886
Awareness

>>4131904
Endurance
>>
Well for Aurion can we do awareness from 3 to 4? If not then we should bank it for next time
>>
>>4131931
I'm using the same ability caps as the other two active ASOIAF quests. It's a neat remedy. Only one ability can reach rank 6, and only two others can reach rank 5.
>>
>>4131948
Raising Awareness would cost 30 exp as it isn't a rank 2 ability. You would have enough for it at the conclusion of the next thread if you bank 10 out of your 20 now.
>>
>>4131886
I would say bank it. Till we have enough to increase awareness.
>>4131938
we can't increase awareness yet. It costs 30 exp.
>>4131904
I would say get Vaeron to fighting 6
and 1B into Stamina(endurance) and 1B into notice (awareness)
Gets him to max out Fighting meaning he shouldn't be in fights as long as he isn't fighting the best in the realm. And considering his 10 damage, 3 degrees is enough to get rid of most opponents. You don't need as much endurance if you opponents don't last a full round.
>>
>>4131958
>>4131971
In that case I would do agility 2 to 3 and then bank the remaining
>>
>>4131886
Bank
>>4131904
Endurance
>>4131917
Cause getting her persuasion from 3 to 4 would help a lot in the feast.
>>
>>4131886
Bank
>>4131904
Endurance, I guess.
>>
>>4131904
Common to three

Janesa bursts into Aurion's room with a children alphabet book and nags until he can learn to read his own damn self. Could also replace Janesa for any other character or a future maester.
>>
>>4132080
Shit, I didn't know we can't read.
Changing >>4132012 to common from bank.
>>
>>4132087
>>4132080
That requires 30 exp.
If anything. Increasing agility and low valaryian would be our best bet. If we think we could get 30 exp next time exp is given. For awareness.
The low valerian could help with any dragonseed people that speak it. Putting them more at ease. And the ability is just nice to have as it increases our Combat defense. Which is really needed.
That would be a good way to spend Aurions exp.unless you want to bank it instead.
>>
>>4132094
agility* not ability.
Also could be wrong on the common since it is rank 2.
If its 10 exp. Then id do common and agility. Wouldn't want to be in a commanders camp, some one throws something in our hands and we explain we can't read for shit. Not the best look.
>>
>>4131886
Aurion
>Agility 3
>Common 3
Come on guys, I want to be able to read.
>>
>>4131904
FIghting 6

As >>4131971 says you don't need a skyhigh endurance if you're ending fights in the first couple of rounds. I'd even prioritise agility or athletics before endurance for the same reason.
>>
>>4131904
>>4131917
Bank for awareness for ourselves, bank for fighting 6 for vaeron.
>>
>>4131131
Valyrian blades aren't something that are traded, typically. They are held on to, through thick and thin. I know that we aren't that concerned with outside perception of our house, but trading it away might make us look like we can be taken advantage of, which is something to consider. Then there is Lydden's end. While having a Valyrian blade is certainly prestigious, there are more prestigious ways to get one. If he showed up with a blade on his hip, and it turned out that he handed his daughter over to a pirate for it, it might not be a good look for him. It could cause trouble for him in his lands. Even if he simply sold it directly to Tywin, who was trying to buy one in canon, he'd still have to deal with all questions posed by marrying his daughter off to a "glorified pirate".
I suppose what I am trying to get at is that offering him the sword isn't (presumably) going to be an automatic yes. Cerelle is great, but she comes with next to nothing, and if we have to pay for her hand with a Pirate King's blade, then we'd have a net negative on the dowry. Marriages come with support (which he is too far away to offer) and trade (again, distance, and landlocked on top of that). We should expect that of a marriage. In character, especially after recent revelations, he'd definitely continue pursuing Cerelle, until all opportunities were gone, and he'd probably be alright with trading the sword too. Neither of these are smart positions, but Aurion isn't that reasonable.
>>
>>4131886
Bank until we can get that Awareness, you mayflies with zero foresight.
>>4131904
Save up to reach Fighting 6, then we can plug his shortcomings to make Vaeron more diverse. That's a crazy one trick pony we've got though.

>>4132119
>Come on guys, I want to be able to read.
Here, I spelled it for you:
>s e n e s c h a l

>>4132219
>but Aurion isn't that reasonable
I like this point because it IS how the character is played. The synthesis of a happy-go-lucky pirate and heedless players.

Offer up the blade, watch how the mess goes. Act on the outcome.
>>
>>4131131
>>4132253
I would argue that while there are hundreds, if not thousands, of bitches in Westeros, there are only around 200 valyrian swords.
>>
>>4132253
I want the awareness, but given that we won't have enough anyhow till next thread. We could fill out two minor weaknesses now. And play into that better potentially netting us more exp.
Same with how I am all for fighting 6 for Vearon, he is a one trick pony. But thats exactly what we need him for not anything else.
We can do something like Endurance then athletics next. And that would have him pretty filled out. And awareness would be next for Vaeron.
Now for Aurion I envision it being awarness>agility to 3> warfare> cunning. It plays to keeping our strengths being worked on. I would really like fighting increased but it just doesn't fit Aurion's character as we've played and built him. To focus on that before survivability and leading. K would even say it makes sense to get him to common 3 before fighting 5. Because as a commander we may have to read letters and what not. And our seneschal will not be with us as much at battles as she had been in the past.
>>
I've been seeing a lot of "bank for Fighting 6" for Vaeron. He has 30 exp right now while Aurion has 20. (Because Aurion has earned a total of 60 over the quest and Vaeron gains half of what he does.) He can increase any ability including fighting right now.
>>
>>4132123
This is me.
>>4132473
This isn't a 2nd vote for Vaeron for fighting 6.
>>
>>4131886
Bank
>>4131904
Endurance
>>
>>4131886
Bank for Arion
>>4131904
Fighting for Vearon
Idk why people are banking for Vearon. He has enough for an upgrade no matter what.
>>
>Bank

>Fighting to 6
>>
It looks like we are going to bank Aurion's exp for now. I'm seeing a tie between Fighting and Endurance for Vaeron, so I'll leave that open a bit longer in case someone who hasn't voted has a preference between the two.
>>
>>4132632
>Fighting to 6
Glass cannon boy
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>>4132632
Fighting
>>
>>4132632
Sorry for the double post but did we have a description of Vaeron's appearance? How does one even reach a near heroic level of mastery? I mean he doesn't have a strict regimen, just happily bashes heads in.
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>>4132638
>>4132640
Cool, thanks.
>>
>>4132646
Briefly, yeah. He's a dragonseed as well, but has the hair like his father rather than the eyes. Clean shaven unlike Aurion (his wife is to blame). He's notably tall at around 6'6" which is a good part of what got Janesa's attention considering she is around 6' herself. He isn't as muscular as he could be with his frame which is part of why I ultimately skipped on the Massive benefit when fleshing out his sheet. As for his skill, that would be a mixture of raw talent along with ten years of fighting real life or death battles heaped on.
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File: Private Stock.png (1.41 MB, 975x1541)
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1.41 MB PNG
>>4131194
Made some Rum for you. For research
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>>4132708
Add the smile twinkle and its perfect
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>>4132708
I mean if we get tarworks and make glass bottles thats quite the industry..
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>>4132708
Awesome, saved!

>>4132741
>Artisan Craftsman (Glassmith)
Requirements: Hall or larger Defensive Holding, or Small Town or larger Community.
Investment: 10 Wealth
Time: 2d6 Months
Bonus: Wealth +1, Reduce cost of Glass Industry Estate Holding by 2 Wealth

Description: Your House gains the services of a master Glassmith. They create beautiful works of art with glass, ranging from stained glass portraits, to sculptures, and with knowledge from across the Narrow Sea, Myrish Eyes.

>Glass Industry
Requirements: Small Town or larger community & Coast.
Investment: 10 Wealth
Time: 2d6 Months
Bonus: House Fortune +1, Wealth +1

Description: Your community is home to industrial glassmakers. Large panes of architectural glass are their main commodity, with trade they are able to produce stained glass of various colors.

The domain with the town actually still has an open slot for its estate holding, so you could do this. I see no reason why this couldn't be geared towards producing fancy bottles. A quick background note, the main branch of House Sunglass is known for this industry. I dropped a hint or two towards that with references to the stained glass windows already present in Aurion's personal chambers.
>>
>>4132421
this is correct
>>
New thread!

>>4133369



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