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File: ABYSS01_Turn20B_title.png (5.88 MB, 6703x5699)
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In the darkest din of the deepest of depth below the coldest star and the heaviest ocean was a realm awash with blood run from the hottest oceans, and dusted with bones from ageless evils.

And yet even here, light reaches as a droplet after the sundering of a thousand suns. Light that offers us the briefest relief before we are awash with the gloom - a liquid shadow. A darkness so thick it hosts blood hungry demons that seek us for our warmth.

For countless days we Runners lasted, tending to our lamps, fending off creatures of the dark and decades after the last Starfall-- each other.

Runner,

You must realize this now, that another age of darkness will befall us, and the ageless guardians of this deep hell will once again forget our faces and words. Some may even forget our friendships. Yet, Before that happens our only hope is to escape through the only known passage guarded by an angel bent on clogging the stairs out of hell. While we question the nature and gravity of our sins our singular will to ascend is the only unbreakable edict that we have yet to find fault in.

Gather light ye Penitents, and Runner you shall become yet.

>All Runners Report in !
> New Players Welcome !


Previous THread:
>>4344804
>>
File: Floors3Sheet_Web3b.png (3.03 MB, 3528x2069)
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Patch v1.01 - Curse The Stars !
- Punisher weapons increased atk.
- Avenger weapons increased atk
- Bushin weapons increased atk
- Explorer move buffed from 3 to 4

Back End.
Runic:
- Runic Ball no longer adds +Mag as a base Rune, but as a Modifier rune only.
- The +AOE effect of ring will cause Ball Based spells to expand first into a 2x2 area before it becomes a 3x3. Ring Based aoe is hollow at the center of a 3x3 tile.


Guide clarifications.
-Slow Casting: when tagged with SLOW. the effect of the cast triggers at the end of the enemy's phase. Naturally this ends the turn.
- The Witness's Return spell has been adjusted to return allies from party.

New Content:
-[Titles Added]
As you may only have one title at a time, it's still possible to be a man of many reputations. And indeed it is all about what you believe yourself to be.

Titles of Origin:
Homeless can be considered [Vagrants.] You've survived long enough. Vagrants start at Lvl 2 during creation only.
-[Scion] Added: Many fair weathered travelers have emigrated from distant lanterns or well to do worlds with only the expensive property on their back, and a name. They gain 500zny during creation only.

Titles of Honor.

-[Brave] added: Many have mistaken Tartarus to be the heavenly realm of Valhalla itself or the aftermath of Ragnarok. Neither makes any difference to them, their only complaint is the bad lighting. Gain +1Str , -1Mag. You may recieve this title on your first death in combat.

- [Star Crossed / Lux Crossed, Tera Crossed, Pyra Crossed etc.] added: The Scholomance has long observed the star's effects of one's genesis. Having lived all your life under these signs and rhubles and delighting oneself to their place in the universe gives one sobering significance in their corner of the cosmos. And a 25% damage boost in their chosen element.
[This may also lead to you inheriting a fatal weakness to an opposing element, beware.]
- Being starCrossed can be gained once you rest. It can also be abandoned upon dying.

Observe the Character Sheet for further Updates !

Secret Content: New Classes ! New Gear on the horizon !
>>
File: ABYSS01_Turn20B_turn.png (4.87 MB, 6703x5699)
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Meanwhile: World Phase.
[In world Phase, players do not post actions but are free to communicate like normal.]
>>
Processing Begins once A majority of Actives are confirmed 0 _0 !
>>
File: Poka stories.png (723 KB, 1117x1231)
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>>4387834
[G3] Poka reporting in!
Also reposting my message from last thread.

Everyone! If you need a story I am now available to tend to you at the shrine for the next 3 Turns.

If you are close enough then visit, gather around the shrine and link to this post. Please note which story you need more, GRIM removal or SP recovery so that I can tend to the people that need it the most.

Please keep in mind that Grim Recovery only affects one Runner but SP Recovery affects everyone in the party resting at the shrine (including myself) so it should be done when more Runners are present and can benefit.

I would also greatly appreciate a fellow Guide's story to help me remove my own GRIM points because it is getting too much and tending to people will only give me a lot more.


[G3] Poka, Vagrant Guide, Lvl 5
HP: 25/25 | SP: 3/25 | LIGHT: 17
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 7 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Lux Xtal (x3), Fallen Psalter
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
>>
>>4387834
[G2] Justin Case reporting in! Moving to support the western flank!


[G2] {Homeless Guide lv2: Justin}
[Hp 20/25] [Sp 20/25] [Lantern 2]
| Vis 4 | Mov 4 | Atk 2+5 | Mag 4 | Grim 7 | Luk 1 |
=Equipment=
•Stone Cudgel [2 Rch | 5 Atk | 4 Def | +Pebble Shot
•Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
•The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)
<=Burden=> 4• , 60zny
• x2 Black Wine (+7 Sp)
• Flying Pan (2H) [6 Atk | 4 Def | STR Range] [Main | Side | Filler]
• Fallen Psalter (Book, Holy, Writs)
• Turk's Bill [2 Rch | 5 Atk | 2 Def | 2 Mag] !WAKE UP

=Skills=
Final Rites [Slow] • Morning Chant
{=Writs=}
Call Statue • Nightmare • Salve
>>
>>4387845

Ye.

Sunday
Militia 2
Homeless
HP: 33/35 | SP: 10/12 | Light: 3/12
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Grenades (x2) 9 AoE, Str+2 Range, 25 Damage
3-8) Empty

Hands: Latewar Battle Rifle
Gun: Range 3-6, 1/4 Shots, *Rifling -1 Pot, +1 Rng
Ammo: Bullets x36, 12 AP Dmg

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Ammo Belt: Empty

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Overwatch I: End the turn to overwatch once.
>>
>>4387845

#Zin
!Homeless Unnamed, Lvl 2
=Stats=
HP: 9/15 || SP: 14/35 || LT: 62/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 3
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Orange Spore Pollen)
(Orange Spore Pollen)

> Incident: Burn 2 Light.
> Action 1: -1 Light || Invoke {Mana Charge 2}. Absorb Earth mana from [N]x1.
> Action 2: -1 Light, -4SP, -1EarthMana || Drawing on absorbed elemental mana, Cast Spell - {Earth \\ Block} @ [S]. || Elevate the targeted tile and all tiles cardinally adjacent to it by 1 Z-level. Elevated terrain should be solid and traversable.
>>
>>4387953
we're not acting yet. Action nixed.
>>
>>4387845
>>4387834

Sapper 1 reporting in

Jerry, Level 2(+1) Sapper, Homeless, Red Tail

HP: 31/55^^ * | SP: 13/13 | Light: 25
INV: 8 | VIS: 4**
MOV: 4^ | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 3^

^ - Increased by 1 for Floor due to Wall Chicken Meal
^^ - Increased by 20 for Floor due to Wall Chicken Meal
* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification

Skills: Ammo Make 1, Salvage 1, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x16) 2/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Purple Assassin x3 (Mushrooms)
Candy x1 10 SP
(83 ZNY)
>>
>>4387845
[A1] Itim reporting for duty! I shall slay these foul beasts and hopefully find a way to go around that doesn’t take me 15 hours from fight to fight!

Avenger 1
HP:70/70 SP: 12
Mov: 3 Str: 5
Mag: 1 Vis: 3
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Salted beef jerky (restores 20 hp)

Hands: iron longsword and shield

Clothing: iron armor (+10 Hp, +2 dr, stomp)

Skills
- justice
- living wall
>>
>>4387834

Reporting in

HP 35/35 Soul 12/12 Light 11
Mov 4 Atk 5+8+1 / 14 (16) Mag 2 Grim 5 Luck 1

-Offered Blade atk 8, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-H20 Flask x5
-Charcoal x2
-400 zny

Skill: Weapon Soul, High Stance, Spring Cut

Buff: Pork Belly +2 str
>>
Guide 1
HP: [23/20+5]
SP: [16/20+5]
Mov: 4 | Str: 2
Mag: 4+2 | Vis: 4
Grim: 12 | Luck: 1
Light: 8

Bag:
1) HardBone x2
2) Lux Tal x3
3) Fallen Psalter
4) Scale of the Carp God

Hand: Turk's Bill (+5 atk +2 Def +2 Mag) *Wake up
Armor: Foul Cowl (+5HP +5SP) *Sky walk
Accessory: The Witness (Send soul back to shrine gain their one grim) *Dead Speak

Skill:
-Morning Chant: During Rest at a Shrine lose 1 Grim or gain 6 Light

"Time to save a poor sod."
>>
>>4387834
>blep

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed II
- - - - - - - - - -
HP: 15/15 SP: 14/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 7 GRM: 3 LUK: 0

=SKILLS=
- Runic Proficiency I
- Mana Charge I

=GEAR=
12 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Earth}{Dark}) -- ENCHANT: Shine
Hand 2: [EMPTY]
Armor: Alumni Robes (+5 HP, +10 SP, [Possession)
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Fire}{Light})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
- Black Wine x3
>>
>>4387845


Hesk, Level 1 Sapper

HP: 25/1 | SP: 13/13 | Light: 0
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 5 | LUK: 2


Skills: Salvage 1

Active:
Great War Shotgun (x20) 3/2 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
>>
>Present

Abraham
Lv. 2(+) Punisher
HP 17/50 SP 2/20 Light 22
Inv 4 | Vis 5
Mov 4 | Atk 3 | Mag 3
Grm 4 | Luk 2
Food: Orange Mushroom (+10 Max HP)

Skills: Tooth Extraction
Rig

History of Violence (Scythe): 7ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
Stranger's Skin +10 HP *Prevents Bleeding
Thrall Fang: *Blood Dagger
*Good Taste: Eat Organic Matter for +1d6 HP
Water Flask x5, Salt x4, Bonded Chain x2, Moblin Fang: *Mob Up
>>
>>4387845
{Llama: Bokki}
Hp: 50/50
| Vis 6 | Mov 5 | Atk 4 | Grim 4 | Luk 3 |
Lantern 56/12- {220 Zny}
=Saddle Bags Max: 6=
-
-2× Boar Hide
-1× Stout Bone
-3× Sweet Spore
-1× Truffled Boar(+20 max hp, 2 Str, +1 Mov)
-1× Truffled Boar
>>
Ready to die.

>>4387834
Greaves, Light 2
HP 27/60 SP 6/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 1 | Luk 0

Skills: Justice

Iron Sword 6Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5
20z
>>
>>4387845
Reporting in

Jackie ; Unnamed ; Level 1 ; Lantern : ON
HP : 15/15 ; Light : 268 ; SP : 11 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 1 ; Magic : 7 (5+2) Runes : 2 (1+1)
Grim : 3 ; Luck : 0

Equipment :
Endless Rod (+2 Magic ; Attach Head ; +1 Rune ; Ball)
-Umbrella (Hydras ; Aer ; Ring ; Arrow)
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Fire ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge [Aer]

Bag (2/4)
Notes ; Chalk
>>
>>4387834
>>4387845
>Reporting in.

[B2]Syugou Ryōniwa Homeless lvl3+1
Hp: 27/35 Sp: 4/15 Lantern: 22/12
| VIS 4 | MOV 4 | ATK 5+2 | MAG 2 | GRM 9 | LUK 1 |
Total DMG: 12+2 | Total DEF: 2
(Meal Buff:Pork Belly +2 Str)
=Equipment=
Hands-Offered Blade: DMG 6, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×3
-Wet Dog Hide x1
~Skills~
[Weapon Soul I & II] [High Stance I]
>>
>>4387845
>Reporting in

[B4] Sanzoku
Homeless Bushin Level 2
Hp: 16/35 Sp: 15/15 Lantern: 12/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 12 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 6, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-H2O Flask×5
~Skills~
[High Stance II]
>>
>>4387834
Reporting for duty, and trying not to think about splinters.

LMGR
Homeless WoodKid Militia 2
HP: 32/35 SP: 10/12 Light: None
Vis: 6 Mov: 3
Atk: 2 Mag: 2
Grm: None Luk: 0

Equipment:
- Latewar Battle Rifle (3/4/23): RNG: 3-6 DMG: 12AP AMO: 4R [Rifling: -1 POT +1 RNG]
- Survival Vest: +2 Bag +5 HP [1st Aide: +HP 2SP]
- Ammo Belt (2/2): Ripshot (8): 16RIP DMG, Grimshot (3): 14 DMG +1 GRM

Bag (2/8):
- H2O Flask x5
- Grenade: AOE: 9 RNG: Str+2 DMG: 25

Skills:
- Friendly Fire: Gun attacks do not harm allies (accidentally)
- Packed Powder: Combine two bullets to raise its grade by 1. Limit is Grm
>>
>>4387834
Hetros Jistin
12 Light
Homeless Human [Brave] III
HP:40 SP: 18
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 3 Luk: 4

Bag:
1) H20 Flask (x5)
2) Serpent's Scale
3) Bonded Chain (x5): "Iron Doesn't Exist"
4) Serpent's Eye (Rare Crafting Item, on it's own can cast [petrifying gaze] w/ Mag

Hands: History of Violence
R: Flail (Reach 2-3, Atk 9 (5+4Str) Hvy, *Hook&Pull [Inscribed Shine Rune: Expend 1 SP to apply 'targetted' on engaged]
L: Kama (Reach Special, Atk 11 (7+4str), *Suspend v. Str [Inscribed Shine Rune: Expend 1 SP to apply 'targetted' on engaged]

Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Unclaimed Skill, awaiting rest
>>
File: ABYSS01_Turn21A.png (4.79 MB, 6703x5699)
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We Begin.
Act Phase.
The crackle of canonfire rings out again, and this time from the south roads. South town has mobilized and the shelling hath begun. Their target; Our Lantern.

" Brave Penitents of Lanternholme , know by now that you serve a false god, a fallen guardian of their station. This is why our dear angel protects us not from within but without. For without their stalwart station we wouldst now be flooded by the manyfold disasters the mal has brought. Join our home at South Town loves for we offer many women and good company. And experiences most delightful. All for our dear Angel. Fire. "


Lightning crackled along the bloodpool, grazing our dear guardian and others. Many more deaths to come, many more tragedies to befall.

Bravely , we continue......
>>
>>4388984
>Move 3W 1S
>Equip Turk's Bill
>Face W

"Aught be of use soon! Hold fast a moment longer!"

[G2] {Homeless Guide lv2: Justin}
[Hp 20/25] [Sp 20/25] [Lantern 2]
| Vis 4 | Mov 4 | Atk 2+5 | Mag 4+2 | Grim 7 | Luk 1 |
=Equipment=
• Turk's Bill [2 Rch | 5 Atk | 2 Def | 2 Mag] !WAKE UP
•Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
•The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)
<=Burden=> 4• , 60zny
• x2 Black Wine (+7 Sp)
• Flying Pan (2H) [6 Atk | 4 Def | STR Range] [Main | Side | Filler]
• Fallen Psalter (Book, Holy, Writs)
•Stone Cudgel [2 Rch | 5 Atk | 4 Def | +Pebble Shot

=Skills=
Final Rites [Slow] • Morning Chant
{=Writs=}
Call Statue • Nightmare • Salve
>>
>Move 1E, 2N
>Climb N

Here I am!

Jackie ; Unnamed ; Level 1 ; Lantern : ON
HP : 15/15 ; Light : 268 ; SP : 11 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 1 ; Magic : 7 (5+2) Runes : 2 (1+1)
Grim : 3 ; Luck : 0

Equipment :
Endless Rod (+2 Magic ; Attach Head ; +1 Rune ; Ball)
-Umbrella (Hydras ; Aer ; Ring ; Arrow)
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Fire ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge [Aer]

Bag (2/4)
Notes ; Chalk
>>
>>4388984
"I'd say go to hell south towners, but we are there, anything that keeps us here is not benevolent, but a gaoler who must be ripped from their throne and their bones forged into the keys to our chains."

>-2 Light
>Move 4S
>Move 4W

10 Light
Homeless Human [Brave] III
HP:40 SP: 18
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 3 Luk: 4

Bag:
1) H20 Flask (x5)
2) Serpent's Scale
3) Bonded Chain (x5): "Iron Doesn't Exist"
4) Serpent's Eye (Rare Crafting Item, on it's own can cast [petrifying gaze] w/ Mag

Hands: History of Violence
R: Flail (Reach 2-3, Atk 9 (5+4Str) Hvy, *Hook&Pull [Inscribed Shine Rune: Expend 1 SP to apply 'targetted' on engaged]
L: Kama (Reach Special, Atk 11 (7+4str), *Suspend v. Str [Inscribed Shine Rune: Expend 1 SP to apply 'targetted' on engaged]

Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Unclaimed Skill, awaiting rest
>>
>>4388984

#Zin
!Vagrent Unnamed, Lvl 2
=Stats=
HP: 9/15 || SP: 16/35 || LT: 62/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 3
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Orange Spore Pollen)
(Orange Spore Pollen)

> Incident: Burn 2 Light.
> Action 1: -1 Light || Invoke {Mana Charge 2}. Absorb Earth mana from [E]x1.
> Action 2: -1 Light, -2SP, -1EarthMana || Drawing on absorbed elemental mana, Cast Spell - {Earth \\ Block} @ [S]. || Elevate the targeted tile and all tiles cardinally adjacent to it by 1 Z-level. Elevated terrain should be solid and traversable.
>>
Guide 1
HP: [23/20+5]
SP: [16/20+5]
Mov: 4 | Str: 2
Mag: 4+2 | Vis: 4
Grim: 13 | Luck: 1
Light: 8

Bag:
1) HardBone x2
2) Lux Tal x3
3) Fallen Psalter
4) Scale of the Carp God

Hand: Turk's Bill (+5 atk +2 Def +2 Mag) *Wake up
Armor: Foul Cowl (+5HP +5SP) *Sky walk
Accessory: The Witness (Send soul back to shrine gain their one grim) *Dead Speak

Skill:
-Morning Chant: During Rest at a Shrine lose 1 Grim or gain 6 Light

>Move 4N
>Salve [A2] Greaves [+12hp] for the grim cost +1 grim

"Just a little longer"
>>
>>4388984

"Oof."

>Move 2S, 1W
>Shoot the large Green Fishman 5SW, 1W (12 AP)

Sunday
Militia 2
Homeless
HP: 12/35 | SP: 10/12 | Light: 3/12
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Grenades (x2) 9 AoE, Str+2 Range, 25 Damage
3-8) Empty

Hands: Latewar Battle Rifle
Gun: Range 3-6, 1/4 (-1) Shots, *Rifling -1 Pot, +1 Rng
Ammo: Bullets x36, 12 AP Dmg

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Ammo Belt: Empty

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Overwatch I: End the turn to overwatch once.
>>
>>4388984
Wonder if we can eat these fish. Wonder if I can still eat, for that matter.

>shoot purple fishman 5SE (12 AP)
>shoot green fishman 6S 4E (12 AP)

LMGR
Homeless WoodKid Militia 2
HP: 32/35 SP: 10/12 Light: None
Vis: 6 Mov: 3
Atk: 2 Mag: 2
Grm: None Luk: 0

Equipment:
- Latewar Battle Rifle (1/4/23): RNG: 3-6 DMG: 12AP AMO: 4R [Rifling: -1 POT +1 RNG]
- Survival Vest: +2 Bag +5 HP [1st Aide: +HP 2SP]
- Ammo Belt (2/2): Ripshot (8): 16RIP DMG, Grimshot (3): 14 DMG +1 GRM

Bag (2/8):
- H2O Flask x5
- Grenade: AOE: 9 RNG: Str+2 DMG: 25

Skills:
- Friendly Fire: Gun attacks do not harm allies (accidentally)
- Packed Powder: Combine two bullets to raise its grade by 1. Limit is Grm
>>
Rolled 3, 3 = 6 (2d6)

>>4388984

>Death dice

Hesk, Level 1 Sapper

HP: 25/0 | SP: 13/13 | Light: 0
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 5 | LUK: 2


Skills: Salvage 1

Active:
Great War Shotgun (x20) 3/2 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
>>
>>4388984
Lightning now? Is that an electric eel fishman, perhaps?

>Charge mana from air
>Cast Air [Ball] Ball Ball 6NW (6SP)

[U2] Cristobal
!Vagrant Unnamed, Lvl 2
=Stats=
HP: 15/10+5 || SP: 23/25+10 || LT: 23
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 7
=Skills=
{Mana Charge} || Rnk1: Absorb a mana color from Vis range, negating mana cost.
{Runic Prof.} || Rnk1: +1 rune slot
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water ||Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
>>
>>4388984
>Move 3 S, 1 E
>Mount Bokki E
>-High Stance "forward" (S) to try and guard Bokki's front.
"I am leaving the Basilisk's parts, please make use of them. Serpent scale could make a hakama of worth for Melon. Bokki, aid me please, and stride into the abyss. I will sunder that darkened sun in the sky or fall myself."

[B2]Syugou Ryōniwa Homeless lvl3+1
Hp: 27/35 Sp: 4/15 Lantern: 20/12
| VIS 4 | MOV 4 | ATK 5+2 | MAG 2 | GRM 9 | LUK 1 |
Total DMG: 12+2 | Total DEF: 2
(Meal Buff:Pork Belly +2 Str)
=Equipment=
Hands-Offered Blade: DMG 6, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×3
-Wet Dog Hide x1
~Skills~
[Weapon Soul I & II] [High Stance I]
>>
They would not surround me? No tactics on display. Methinks a strangeness afoot. Well, children, fire away and don't mind the newcomers. Just a few new aunts.

>>4389038
>>4389211
I welcome you, friends, unlike a fight in the dark.

>>4388984
>-Light -2, lantern out
>Pushback E for 7, knock Avenger out of Weasel's control(?)
>Ditto
>-Tower Speech: Inform mudcrawlers, more hunter friends coming, do not eat

Greaves, Light 0
HP 21/60 SP 6/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 1 | Luk 0

Skills: Justice

Iron Sword 6Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5
20z
>>
>>4388984
"Visions of death before me, but I shall not yield!"
>Move S,W
>Attack Giant Fishman (14ATK)
>-Maintain High Stance II

[B4] Sanzoku
[Vagrant] Bushin Level 2
Hp: 2/35 Sp: 15/15 Lantern: 12/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 14 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-H2O Flask×5
~Skills~
[High Stance II]
>>
>>4389508
>>4388984
>Move 5S
>Move 5S

{Llama: Bokki}
Hp: 50/50
| Vis 6 | Mov 5 | Atk 4 | Grim 0 | Luk 3 |
Lantern 56/12- {220 Zny}
=Saddle Bags Max: 6=
-
-2× Boar Hide
-1× Stout Bone
-3× Sweet Spore
-1× Truffled Boar(+20 max hp, 2 Str, +1 Mov)
-1× Truffled Boar
>>
>Lantern is at 54/12 now. Posted before writting
>>
>>4388984

>Move 1 east, 3 south
>Move 1 east, 3 south
>tap high stance west

HP 35/35 Soul 12/12 Light 9
Mov 4 Atk 5+8+1 / 14 (16) Mag 2 Grim 5 Luck 1

-Offered Blade atk 8, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-H20 Flask x5
-Charcoal x2
-400 zny

Skill: Weapon Soul, High Stance, Spring Cut

Buff: Pork Belly +2 str
>>
>>4388984

>-tap: drop "Purple Assassin" mushrooms from inventory
>Pick up Serpent Scales that I looted last turn
>Reload

Jerry, Level 2(+1) Sapper, Homeless, Red Tail

HP: 31/55^^ * | SP: 13/13 | Light: 25
INV: 8 | VIS: 4**
MOV: 4^ | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 3^

^ - Increased by 1 for Floor due to Wall Chicken Meal
^^ - Increased by 20 for Floor due to Wall Chicken Meal
* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification

Skills: Ammo Make 1, Salvage 1, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x16) 2[+1]/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
[Purple Assassin x3 (Mushrooms)] (to be removed)
[Serpent Scales x2] (to be added)
Candy x1 10 SP
(83 ZNY)
>>
>>4388984
"I suppose now is as good a time as any for experimentation."

>Take a [Swig] of the Black Wine for good luck (+? SP)
>Expend previous [Mana Charge] and [Cast] Mordenkainen's Miraculous Mobility {Terra}[Hand][Block][Hand] to create a Strong Stone Arm in an adjacent space that will [Grab] and [Throw] me atop the hill 5NE 1N (7 POT, 8 RNG, [Grab/throw], +Manipulation) -6SP

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed II
- - - - - - - - - -
HP: 15/15 SP: 8/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 7 GRM: 3 LUK: 0

=SKILLS=
- Runic Proficiency I
- Mana Charge I

=GEAR=
12 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Earth}{Dark}) -- ENCHANT: Shine
Hand 2: [EMPTY]
Armor: Alumni Robes (+5 HP, +10 SP, [Possession)
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Fire}{Light})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
- Black Wine x2
>>
>>4388984
>BOTTING M3 MATSU

The battle drew close, and with it unspeakable horrors

>Move 8N
>-Face NE
>-[High Stance]

[B3]マツ
Hp: 35/35 Sp: 12/12 Lantern: 0/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 12 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 6, +1 DEF, *[Corner Slice] =? -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×5
~Skills~
[High Stance]
>>
>>4388984
Itim
Avenger 1
HP:70/70 SP: 12
Mov: 3 Str: 5
Mag: 1 Vis: 3
Grim: 3 Luk: 0
Light: 0/12

Bag:
1) H20 Flask (x5)
2) Salted beef jerky (restores 20 hp)

Hands:

Iron Sword (6Atk 2Def, *Wide Sweep)
Iron Shield (2Atk 3Def, *Pushback)

Clothing: iron armor (+10 Hp, +2 dr, stomp)

Skills
- justice
- living wall

> act1: move N-N-W
> act2: move W-W-W
>>
>>4388984
I guess I'll wait some more unless something, really terrible happens.

[RESTING]
ACT1: LEARN Final Rites (2 points remaining)
ACT2: REST and WAIT

[G3] Poka, Vagrant Guide, Lvl 5
HP: 25/25 | SP: 3/25 | LIGHT: 17
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 7 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Lux Xtal (x3), Fallen Psalter
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
>>
File: my_wish.jpg (235 KB, 801x822)
235 KB
235 KB JPG
>>4388984
>Move 1W 2N
>Cast [Wind][Arrow][Ball][Ring] at 8NW to hit the fishes. I'm not sure how the 2x2 is laid out but I would like the endpoint of my spell to be the bottom right square of the 2x2. Pot is 14. -5sp*2=-10 sp

Yorbas, Unnamed lvl 2
__________________
HP:15/15
SP:0/35
Vis: 8
Mov: 3
Atk: 1
Magic: 7
Grim: 5
Luck: 0
Light:32/32
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (2/4): Chalk, Notes, SP Potion
---------------------------
Skills: Runic prof, Mana charge I
>>
>>4388984

>- gain buff from eating the meal (+30 max hp, +2 str, +1 move)
>[Cook] Boar Tusk Soup + Grade 1 Meat
>Jump back on my Llama

{Nomad: Couscous}
Hp: 30/60 Sp: 15/15 Lantern: 26/12
| Vis 6 | Mov 4+1 | Atk 3+2 | Mag 2 | Grim 1 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 39/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×3
-Corona Beam Book
-Boar Meat x3
~Skills~
-Mount Command
-Heart Fire
-Quick Nock 1
-Hands on Experience

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-Boar Tusk Soup x2 (+10 Sp Rec, +1 Str, +1 Armor)
-Boar Meal (30hp +2str)
-Hide x2
-Spore Detonator
-Mulled Nitro x4
-Forbidden Jam x1
>>
>-Poison (4 Dmg)
>-Drop saltx4 to fit equipment
>Move 4W
>Move 4W

Abraham
Lv. 2(+) Punisher
HP 13/50 SP 2/20 Light 20
Inv 4 | Vis 5
Mov 4 | Atk 3 | Mag 3
Grm 4 | Luk 2
Food: Orange Mushroom (+10 Max HP)

Skills: Tooth Extraction
Rig

Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
History of Violence (Scythe): 7ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
Stranger's Skin +10 HP *Prevents Bleeding
Thrall Fang: *Blood Dagger
*Good Taste: Eat Organic Matter for +1d6 HP
Water Flask x5, Bonded Chain x2, Moblin Fang: *Mob Up
>>
Processing Begins.
>>
File: ABYSS01_Turn21B.png (4.88 MB, 6703x5699)
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4.88 MB PNG
World Phase.
A resounding echo shook the balcony of the lantern shrine. A friend lost, a moment unwitnessed. Meanwhile, we bask in the blood of our enemies and lock eyes with a vacuum that gave us a sensation of falling...
>>
File: ABYSS01_Turn22A.png (5.4 MB, 6703x5699)
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Act Phase.
https://www.youtube.com/watch?v=O0n-9X1MuMQ

The Guardian.
" They shout lies, they steal our guests, and they damage my foundations ! Every aeon you humans act the same when touched by this damned creature's light !

My Answer - Listen Well !! As Grand Punisher of this FLoor Those who transgress against Lanternholme shall know last my wrath !! "
>>
>>4390565
>BOTTING B3 MATSU

A surprise flank spurs a desperate strategy

>Move 1W 3S
>Move 1S
>-Face E
>-[High Stance]

[B3]マツ
Hp: 35/35 Sp: 12/12 Lantern: 0/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 12 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 6, +1 DEF, *[Corner Slice] =? -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×5
~Skills~
[High Stance]
>>
Rolled 5, 5, 4, 3 = 17 (4d6)

>>4390565
>Rend Fishman King W
>Rend Fishman N
Sanzoku sheathed her katana, gasping for breath on the edge of death. As she took out her carving knife and began tearing into the spoils of the battle, a haiku came to mind.

Reflection on Overcoming:
Death encircles me
Even when life fades away
A stream carves mountains

[B4] Sanzoku
[Vagrant] Bushin Level 2
Hp: 2/35 Sp: 15/15 Lantern: 12/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 14 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-H2O Flask×5
~Skills~
[High Stance II]
>>
Rolled 5, 3 = 8 (2d6)

>>4390565
"This is not going to be pleasant."

>- +4 SP from wine
>Take another [Swig] from the Black Wine (+2d6 SP)
>[Cast] {Terra} [Block][Ball][Ball] 3NE 1E at the roaches (POT 21, 8 P.RNG, Cross AoE) -8 SP
>-Face E

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed II
- - - - - - - - - -
HP: 12/15 SP: 4/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 7 GRM: 3 LUK: 0

=SKILLS=
- Runic Proficiency I
- Mana Charge I

=GEAR=
12 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Earth}{Dark}) -- ENCHANT: Shine
Hand 2: [EMPTY]
Armor: Alumni Robes (+5 HP, +10 SP, [Possession)
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Fire}{Light})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
- Black Wine x1
>>
Rolled 1 (1d6)

>>4390565
You've killed probably the gentlest soul in this hellscape. It's enough to make a man irate.

What I mean is that I will flood this field with your blood.

>Rest
>Level up, get Runic Prof II
>Restore SP

[U2] Cristobal
!Vagrant Unnamed, Lvl 2 (1 credit)
=Stats=
HP: 15/10+5 || SP: 17/25+10 || LT: 23
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 7
=Skills=
{Mana Charge} || Rnk1: Absorb a mana color from Vis range, negating mana cost.
{Runic Prof.} || Rnk1: +1 rune slot
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water || Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
>>
>>4390565

#Zin
!Vagrent Unnamed, Lvl 2
=Stats=
HP: 9/15 || SP: 16/35 || LT: 58/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 3
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Orange Spore Pollen)
(Orange Spore Pollen)

> Incident: Burn 2 Light.
> Action 1: -1 Light || Jump down [N]. Move [N]x1, [W]x1.
> Action 2: -1 Light || Sprinkle (Orange Spore Pollen) into Zin's open wounds. Record effects in (Notes).
>>
>Loot red box
>Spending gathered Aer shoot [Aer][Line][Ball] 7E, 5N ; 14 MD ; -4 SP
>-Face E

Jackie ; Unnamed ; Level 1 ; Lantern : ON
HP : 15/15 ; Light : 266 ; SP : 11 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 1 ; Magic : 7 (5+2) Runes : 2 (1+1)
Grim : 3 ; Luck : 0

Equipment :
Endless Rod (+2 Magic ; Attach Head ; +1 Rune ; Ball)
-Umbrella (Hydras ; Aer ; Ring ; Arrow)
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Fire ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge [Aer]

Bag (2/4)
Notes ; Chalk
>>
Rolled 3, 5 = 8 (2d6)

>>4390565
Died, rolling for GRIM target number is 7
>>
>>4390565
>Move 1S, 5W, 1S 1W *Skywalk

"Almost there!"

[G2] {Vagabond Guide lv2: Justin}
[Hp 20/25] [Sp 20/25] [Lantern 2]
| Vis 4 | Mov 4 | Atk 2+5 | Mag 4+2 | Grim 7 | Luk 1 |
=Equipment=
• Turk's Bill [2 Rch | 5 Atk | 2 Def | 2 Mag] !WAKE UP
•Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
•The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)
<=Burden=> 4• , 60zny
• x2 Black Wine (+7 Sp)
• Flying Pan (2H) [6 Atk | 4 Def | STR Range] [Main | Side | Filler]
• Fallen Psalter (Book, Holy, Writs)
•Stone Cudgel [2 Rch | 5 Atk | 4 Def | +Pebble Shot

=Skills=
Final Rites [Slow] • Morning Chant
{=Writs=}
Call Statue • Nightmare • Salve
>>
Guide 1
HP: [23/20+5]
SP: [16/20+5]
Mov: 4 | Str: 2
Mag: 4+2 | Vis: 4
Grim: 13[14] | Luck: 1
Light: 8

Bag:
1) HardBone x2
2) Lux Tal x3
3) Fallen Psalter
4) Scale of the Carp God

Hand: Turk's Bill (+5 atk +2 Def +2 Mag) *Wake up
Armor: Foul Cowl (+5HP +5SP) *Sky walk
Accessory: The Witness (Send soul back to shrine gain their one grim) *Dead Speak

Skill:
-Morning Chant: During Rest at a Shrine lose 1 Grim or gain 6 Light

>Move 3N 1E
>! turn lantern on to make myself more visible
> Cast Nitemare for the grim cost [19 dmg] against all hostile target in vision range.

"Let's go one more time for glory. WITNESS MY WORLD."
>>
File: ShootingTargets.png (177 KB, 314x303)
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177 KB PNG
>>4390565

>Shoot "Hooded Person" to my S
>Shoot "Hooded Person to my W SW
>(pic related for clarification)

HP: 13/55^^ * | SP: 13/13 | Light: 25
INV: 8 | VIS: 4**
MOV: 4^ | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 3^

^ - Increased by 1 for Floor due to Wall Chicken Meal
^^ - Increased by 20 for Floor due to Wall Chicken Meal
* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification

Skills: Ammo Make 1, Salvage 1, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x16[-2]) 3[-2]/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Serpent Scales x2
Candy x1 10 SP
(83 ZNY)
>>
Rolled 4 (1d6)

>>4390565

"Rest..."

>Full turn rest
>-Acquire Overwatch II
>-Heal a bit.

Sunday
Militia 3
Homeless
HP: 12/35 | SP: 10/12 | Light: 3/12
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Grenades (x2) 9 AoE, Str+2 Range, 25 Damage
3-8) Empty

Hands: Latewar Battle Rifle
Gun: Range 3-6, 1/4 (-1) Shots, *Rifling -1 Pot, +1 Rng
Ammo: Bullets x36, 12 AP Dmg

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Ammo Belt: Empty

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Overwatch I: End the turn to overwatch once.
-Overwatch II: Overwatching allows two attacks.
>>
>>4390565

>Move 4S
>Feed the poor man 1S with Boar Meal (Heal 30 Hp, +2 STR)
>-"Ara ara-You look like a wreck, have some meat"

{Nomad: Couscous}
Hp: 30/30 Sp: 15/15 Lantern: 24/12
| Vis 6 | Mov 4 | Atk 3+2 | Mag 2 | Grim 1 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 39/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×3
-Corona Beam Book
-Boar Meat x3
-Meat Tusk Stew (+20 HP Max, +15 Sp Rec., +2 Str, +1 Armor)
~Skills~
-Mount Command
-Heart Fire
-Quick Nock 1
-Hands on Experience

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-Boar Tusk Soup x1 (+10 Sp Rec, +1 Str, +1 Armor)
-Boar Meal (30hp +2str)
-Hide x2
-Spore Detonator
-Mulled Nitro x4
-Forbidden Jam x1
>>
>>4390565

>Stand
>Move South 3

Hesk, Level 1 Sapper

HP: 25/12 | SP: 13/13 | Light: 0
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 5 | LUK: 2


Skills: Salvage 1

Active:
Great War Shotgun (x20) 3/2 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
>>
>>4390565
>Wide sweep weasel claws E for 11
>Ditto

Greaves, Light 0
HP 4/60 SP 6/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 1 | Luk 0

Skills: Justice

Iron Sword 6Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5
20z
>>
>>4390565
"Time for you to descend into stone!"

>Attack Punisher 1SE of me with Kama [11 Atk]
>- Gain 6 Sadism HP
>Attack Punisher 1SE with Flail [9 Atk]
>- Gain 5 Sadism HP


10 Light
Homeless Human [Brave] III
HP:31/40 SP: 18
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 3 Luk: 4

Bag:
1) H20 Flask (x5)
2) Serpent's Scale
3) Bonded Chain (x5): "Iron Doesn't Exist"
4) Serpent's Eye (Rare Crafting Item, on it's own can cast [petrifying gaze] w/ Mag

Hands: History of Violence
R: Flail (Reach 2-3, Atk 9 (5+4Str) Hvy, *Hook&Pull [Inscribed Shine Rune: Expend 1 SP to apply 'targetted' on engaged]
L: Kama (Reach Special, Atk 11 (7+4str), *Suspend v. Str [Inscribed Shine Rune: Expend 1 SP to apply 'targetted' on engaged]

Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Unclaimed Skill, awaiting rest
>>
>>4391124
Forgot to correct my HP gain. I'm at 40 not 31
>>
>>4391124
half Grim per hit means you only get 2HP per hit according to your grim. Hp will be recalculated.
>>
>>4391282
oh true. My mistake. That puts me at....

8 light, 35HP
>>
>>4390565
>>4390636
Passed GRIM roll by 1, +1 GRIM now at 8.

>REVIVE at the shrine

[G3] Poka, Vagrant Guide, Lvl 5
HP: 0/25 | SP: 3/25 | LIGHT: 17
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 8 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Lux Xtal (x3), Fallen Psalter
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
>>
>>4390565
Itim
Avenger 1
HP:70/70 SP: 12
Mov: 3 Str: 5
Mag: 1 Vis: 3
Grim: 3 Luk: 0
Light: 0/12

Bag:
1) H20 Flask (x5)
2) Salted beef jerky (restores 20 hp)

Hands:

Iron Sword (6Atk 2Def, *Wide Sweep)
Iron Shield (2Atk 3Def, *Pushback)

Clothing: iron armor (+10 Hp, +2 dr, stomp)

Skills
- justice
- living wall

> act1: move N-W-N
> act2: move W-N-W
“LEAVE A FISH FOR ME PLEASE”
>>
Rolled 3, 5 = 8 (2d6)

>>4390565
Since my cast didn't go off, I conserve my 10 sp

>Drink the black wine (+2d6 sp)
>Move 1S 2W

Yorbas, Unnamed lvl 2
__________________
HP:15/15
SP:10/35
Vis: 8
Mov: 3
Atk: 1
Magic: 7
Grim: 5
Luck: 0
Light:32/32
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (2/4): Chalk, Notes, Black Wine x2
---------------------------
Skills: Runic prof, Mana charge I
>>
>-Poison (4 Dmg)
>Move 4S
>Change Equipment - Equip Moblin Tooth & Roach Earring instead of Thrall Fang

>>4390978
"Dank u good sir."

Abraham
Lv. 2(+) Punisher
HP 36/40 SP 2/20 Light 18
Inv 4 | Vis 5
Mov 4 | Atk 3 (5) | Mag 3
Grm 4 | Luk 2
Food: Pork Belly (+2 Str)

Skills: Tooth Extraction
Rig

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Stranger's Skin +10 HP *Prevents Bleeding
Totem 1: Moblin Fang - Mob Up: +1 Vuln to target for each ally adjacent
Totem 2: Roach Earring - Good Taste: Eat Organic Matter for +1d6 HP
Inventory: Water Flask x5, Bonded Chain x2, Thrall Fang: *Blood Dagger
History of Violence (Scythe): 7ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
>>
>>4390565

"So we fight death itself?"

>Move 4 south
>Move 1 west, 3 south
>Tap high stance south

HP 35/35 Soul 12/12 Light 7
Mov 4 Atk 5+8+1 / 14 (16) Mag 2 Grim 5 Luck 1

-Offered Blade atk 8, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-H20 Flask x5
-Charcoal x2
-400 zny

Skill: Weapon Soul, High Stance, Spring Cut

Buff: Pork Belly +2 str
>>
>>4391554
"It certainly seems that way. But perhaps the weak link is the sphere itself. Mayhaps this Death upon a Pale Horse will fade once the Dark Sun is gone, or it may hunt those whom struck it. We will learn soon enough."
>>4390565
>Dismount from Bokki.
>Question the Shrine Keeper. "Definitely seems a horrible time, which is why I'm here. I came to assist in trying to destroy that Black Sun of Eyes. What can I do? Or should I face that spectre of Death and see what Lady Fate has in store for my end."
>-Challenge Death via High Stance toward them.

[B2]Syugou Ryōniwa Homeless lvl3+1
Hp: 27/35 Sp: 4/15 Lantern: 18/12
| VIS 4 | MOV 4 | ATK 5+2 | MAG 2 | GRM 9 | LUK 1 |
Total DMG: 14+2 | Total DEF: 2
(Meal Buff:Pork Belly +2 Str)
=Equipment=
Hands-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×3
-Wet Dog Hide x1
~Skills~
[Weapon Soul I & II] [High Stance I]
>>
>>4390565
>Hands on Experience: learn equipment Artes from Spatualxe
>Nudge the Avenger West to suggest him to ride upon my Saddle

{Llama: Bokki}
Hp: 50/50
| Vis 6 | Mov 5 | Atk 4 | Grim 0 | Luk 3 |
Lantern 52/12- {220 Zny}
=Saddle Bags Max: 6=
-
-2× Boar Hide
-1× Stout Bone
-3× Sweet Spore
-1× Truffled Boar(+20 max hp, 2 Str, +1 Mov)
-1× Truffled Boar
>>
File: ABYSS01_Turn22B.png (5.47 MB, 6703x5699)
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The Rider Pale:
Language of the Tower, how ancient is its power.
You challenge me to a game of death ?
Then entertain me to a drink until one of us glowers.

Lose and your life and many others I will take ; Win and your fate you will make.

World Phase;

>Syugou , do you accept the Rider's Game ?
[it will take approximately an hour if you accept now]

https://www.youtube.com/watch?v=yywGI1H_oyM
>>
>>4392005
>Accept
"Twould be an honor to test my love of drink in such a manner."
>>
File: ABYSS01Event_01.png (2.7 MB, 2788x1548)
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The Rules are Simple. We take both of our dark [GRIM] into this bottle the total adds up to 13 , but miraculously yours will be emptied. Don't you feel like a saintly monk for the moment ?

Well enjoy it because once we take the first sip the game will start in earnest.

1. Each turn we can take a sip, there is no limit to how many sips you can take. But once you have sipped, you must survive the ravaging darkness that has filled up inside you. [Roll Grim] This is where many fail and disappoint me.

2. The object of the game is to take the last sip of the bottle. Between us there will always be 13.

3. Again, everytime you take a sip, you roll grim. Naturally I must do so as well. But unfortunately for you, I will not die. But I will feel tipsy. If you can make me tipsy 3 times I'll give you the win.
>If you understand, take the first sip. Then, roll GRIM.
https://www.youtube.com/watch?v=r30D3SW4OVw

=Duel Phase=
Do not interrupt the Duel.
>>
File: Syugou_01.png (1.02 MB, 1117x1231)
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Rolled 5, 6 = 11 (2d6)

>>4392030
"A most fitting end to this matter."
>Take 2 Sips
>>
File: ABYSS01Event_02.png (1.36 MB, 1842x1221)
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She sips two as well.
Ah, an elegant serve.

Your eyes go dull memories of your first kill flicker.
>>
Rolled 5, 1 = 6 (2d6)

>>4392037
>Take 3 Sips
>-Grim 5
"It is a pleasure
a drop of dew on the leaf,
one of us will fall."

>>4392032
>>4391318
Art Drawn by our resident Guide Poka
>>
File: ABYSS01Event_03.png (292 KB, 896x1265)
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Rolled 6, 6 = 12 (2d6)

A death poem is it ? How it feels to be at the edge of death again. Let me show you something interesting in return.

>Empties the bottle...

>1/2
>>
File: Syugou_cultured.png (1.01 MB, 1117x1231)
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>>4392052
"Truly, how appropriate."
>>
File: ABYSS01Event_04.png (301 KB, 896x1265)
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" My victory means that we play another round. I did not tell you my win condition did I not ? I intend to drink everyone in this lamp until not a soul remains. For Marie Hellfire Sanson is my name "

" And since that bottle has yet to tickle me, we shall draw up a new bottle, and this time from my reserve "

> A new Round has begun.Everyone's grim stays the same.

> It is your turn.
>>
Rolled 3, 3 = 6 (2d6)

>>4392068
>Take 2 Sips
"Then before this all ends, I am Syugou Ryōniwa, I will see the last drop in my hand or die with your visage upon my eyes."
>-7 Grim
>>
File: ABYSS01Event_05.png (308 KB, 896x1265)
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Rolled 5, 2 = 7 (2d6)

" It is a pleasure to meet you. Your statue may grace these halls yet. "

>Takes 1 sip.

"Now does any among you wish to continue what this brave soul started ? "
>>
>>4392086
"I shall do it. But first I needs take a rest - I have been having quite the miserable time getting here, and I need a moment."

>Request a second to rest before the contest
>>
File: ABYSS01Event_06.png (319 KB, 896x1265)
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Hmmm You are Poisoned. I see you are not long for this world, but neither will challenging me. How about I drain your ailment - just long enough for you to meet me in the face will that suit thou ? -Hic-
>>
>>4392093
"No no, no need for that yet. Perhaps when I have finished the bottle we can re-examine that point."

>Take a quick rest to level up
>Pick up Unending Dream
>>
File: ABYSS01Event_07.png (642 KB, 2121x1299)
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Hmhmhmhmhmhmmh While you slept, I prepared another bottle, in honor of your late friend. Now come, before the spirits wear off...

> Your Sip.
https://www.youtube.com/watch?v=csVZ5oiFnEw
>>
>>4392105
A wistful gesture. "Proost."
>Down the entire bottle
>Attempt to use Unending Dream to switch Grim (13) & Luck (2)
>Roll against Grim 2

"Had to give it a shot."
>>
Rolled 1, 2 = 3 (2d6)

>>4392106
>Forgot the roll
>>
File: ABYSS01Event_08.png (1.51 MB, 2109x1232)
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" Hehah. Hahahahahahahahhaha " Wonderful
WONDERFUL ! In but a moment you dreamt it all away as if it didn't happen. A gambit that most determined punishers use in this realm.

Would you like to know something interesting ? My family was once Executioners too, Punishers, Collectors. We are proud of it. We have seen many stars fall and fade. And each time I forget another face.

By rights you have won. And your condition for winning is that I retire to return another day.

But I will present you another wager. For I have yet to feel the vapors ~

Drink against me a second time, and I will answer for you a single question in all my many aeons of wisdom. Win, and you may call upon me to do you a favor, like your fried for instance. What will you do ? "

>What will You Do ?
>>
>>4392113
"Very well. Let us have some fun."
>>
File: ABYSS01Event_09.png (340 KB, 896x1265)
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Rolled 2, 6 = 8 (2d6)

>>4392117
Very well, for you and your friend, two sips.

>Your Sip.
>>
>>4392127
"Less for me this time around."
>1 Sip
>>
Rolled 1, 6 = 7 (2d6)

>>4392128
>Annoyingly mistyped the dice command.
>>
File: ABYSS01Event_10.png (331 KB, 896x1265)
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Rolled 3, 1 = 4 (2d6)

You recall the time in which you died. Your head seperated from you body by a...

" Every death I have witnessed as if it was mine own. But is it perhaps your death or was I merely a witness ? Now, how about that question ? Will it be of power ? Or Wisdom ?

>She Sips 1.
>>
Rolled 1, 1 = 2 (2d6)

>>4392135
"I will reserve it for if I win."
>1 Sip
>>
File: ABYSS01Event_11.png (328 KB, 896x1265)
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Rolled 6, 5 = 11 (2d6)

" Ohohoh don't choke now, know that death comes for us all. As it will for me. But it's because I know the shape of death that I simply appear before you, again and again. "

" And i can tell you that dying for less than a sip never made any soul satisfied "

>Sips 2.

https://www.youtube.com/watch?v=q0I42R0pcoI
>>
* there are 6 Sips Left.
>>
Rolled 1, 4 = 5 (2d6)

>>4392142
"I suppose you would know."
>Finish the bottle (+6 grim to 8)
>>
File: ABYSS01_Turn23A.png (5.43 MB, 6703x5699)
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Act Phase.
Abraham drops the glass. Ichor writhes up his form and renders all colour from him grey with stone. If he had an expression on his face now, it would have been that of a most unbelievable dream that refuses to free him from....

" Ah the night begins... is there any who still wish to challenge moi ? "


> Act Phase Resumes.
https://www.youtube.com/watch?v=yrl-sYcuqa8
>>
>>4392150
>Move 3S 1 W
>Salve [B4] Sanzoku 3SW (Mage 6x2; Heal pot 12)
>-Drop Flying Pan SW

"Mine destination is at hand, and lo, doth warrior seeks aide! Haveth ye thine respite through mine writ, and if deemed aught of use perhaps seek a witness for transit? Perhaps seek a means to partake in a feast? Have mine pan of flying denature to assist in thine endeavor."

[G2] {Vagabond Guide lv2: Justin}
[Hp 20/25] [Sp 16/25] [Lantern 2]
| Vis 4 | Mov 4 | Atk 2+5 | Mag 4+2 | Grim 7 | Luk 1 |
=Equipment=
• Turk's Bill [2 Rch | 5 Atk | 2 Def | 2 Mag] !WAKE UP
•Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
•The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)
<=Burden=> 4• , 60zny
• x2 Black Wine (+7 Sp)
• Flying Pan (2H) [6 Atk | 4 Def | STR Range] [Main | Side | Filler] <<Dropping!!!
• Fallen Psalter (Book, Holy, Writs)
•Stone Cudgel [2 Rch | 5 Atk | 4 Def | +Pebble Shot

=Skills=
Final Rites [Slow] • Morning Chant
{=Writs=}
Call Statue • Nightmare • Salve
>>
>>4392150
Not a very restful rest, but alas, I have villains to kill.

>Get up
>Move 3S

[U2] Cristobal
!Vagrant Unnamed, Lvl 3
=Stats=
HP: 15/10+5 || SP: 18/25+10 || LT: 23
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 7
=Skills=
{Mana Charge} || Rnk1: Absorb a mana color from Vis range, negating mana cost.
{Runic Prof.} || Rnk2: +2 rune slots
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water || Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
>>
>>4392158
"You have my thanks, kind healer. Join me in rest, or take plunder if you would like. Healing is payment enough."
>>4392150
Sanzoku swapped out her meager possessions for the most interesting seeming loot from the pile. A new sword from the fins? A set of fine armor from the scales? And the eye...gleaming, powerful. Far worth the trade of a whetstone and a skin of water. There was far, far too much to carry though. And work would require money. A solution formed in her mind. "People of this town! I have felled a mighty foe, and have too many spoils to make use of! Bring me what you use as currency, and I will let you take for yourselves. I have need of it."

>Manage Inventory: Drop my Sharpening Stone and Water Flask to make room for Storm Fins, Eye of Sea, Scales of a Fish God, and Piscal scales
>Shout to all nearby townsfolk that I have fish products for sale

[B4] Sanzoku
[Vagrant] Bushin Level 3
Hp: 14/35 Sp: 15/15 Lantern: 12/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 14 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Storm Fins x 2
-Eye of Sea
-Scales of a Fish God x 2
-Piscal Scales x 4
~Skills~
[High Stance II]
>>
Rolled 2, 6 = 8 (2d6)

>>4392150

#Zin
!Vagrent Unnamed, Lvl 2
=Stats=
HP: 9/15 || SP: 16/35 || LT: 58/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 3 => 4
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Orange Spore Pollen)
()

> Action 1: +1 Grim || Revive @ Bloodpool.
>>
>>4392150

>Move West 2 South 1
>Move South 1 West 1 South 1


Hesk, Level 1 Sapper

HP: 25/12 | SP: 13/13 | Light: 0
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 5 | LUK: 2


Skills: Salvage 1

Active:
Great War Shotgun (x20) 3/2 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
>>
>>4392150

>Get Up
>Reload

Sunday
Militia 3
Homeless
HP: 18/35 | SP: 12/12 | Light: 3/12
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Grenades (x2) 9 AoE, Str+2 Range, 25 Damage
3-8) Empty

Hands: Latewar Battle Rifle
Gun: Range 3-6, 0/4 (+4) Shots, *Rifling -1 Pot, +1 Rng
Ammo: Bullets x36 (-4), 12 AP Dmg

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Ammo Belt: Empty

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Overwatch I: End the turn to overwatch once.
-Overwatch II: Overwatching allows two attacks.
>>
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>>4392150

>-Mount Command
>Move 1E 9S
>Challenge the Pale Rider for a third round. "We must insist for a third round! We will drink with you to get back the lives and souls of those you took. Ours is on the line for this, of course."

{Nomad: Couscous}
Hp: 30/30 Sp: 15/15 Lantern: 24/12
| Vis 6 | Mov 4 | Atk 3+2 | Mag 2 | Grim 1 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 39/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×3
-Corona Beam Book
-Meat Tusk Stew (+20 HP Max, +15 Sp Rec., +2 Str, +1 Armor)
~Skills~
-Mount Command
-Heart Fire
-Quick Nock 1
-Hands on Experience

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-Boar Tusk Soup x1 (+10 Sp Rec, +1 Str, +1 Armor)
-Boar Meat x3
-Hide x2
-Spore Detonator
-Mulled Nitro x4
-Forbidden Jam x1
>>
>>4392150
>BOTTING B3 MATSU

Meddlesome

>[Cut] Roach 1NW (14 ATK)
>[Cut] Roach 1NW (14 ATK)
>-Face E
>-[High Stance]

[B3]マツ
Hp: 35/35 Sp: 12/12 Lantern: 0/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 12 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =? -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×5
~Skills~
[High Stance]
>>
Rolled 6, 2 = 8 (2d6)

>>4392150
"One last time."

>(I had to do an accounting of my SP value because I mathed wrong; with the +8 from my last drink I should be starting this turn with 10 SP)
>- +8 SP from wine
>Take the last [Swig] from the Black Wine (+2d6 SP)
>[Cast] Avdol's Heel {Terra} [Block][Ball][Hand] 4E at the Weasel to [Throw/Punt] the weasel off the mountain E with a Swift Stone Kick (POT 14, 8 P.RNG, Cross AoE, [Throw]) -10 SP
>-Face E

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed II
- - - - - - - - - -
HP: 6/15 SP: 0/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 7 GRM: 3 LUK: 0

=SKILLS=
- Runic Proficiency I
- Mana Charge I

=GEAR=
12 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Earth}{Dark}) -- ENCHANT: Shine
Hand 2: [EMPTY]
Armor: Alumni Robes (+5 HP, +10 SP, [Possession)
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Fire}{Light})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
- Black Wine x1
>>
>>4392150
Guide 1
HP: [23/20+5]
SP: [16/20+5]
Mov: 4 | Str: 2
Mag: 4+2 | Vis: 4
Grim: 14[16] | Luck: 1
Light: 6

>Salve [A2] Greaves for the grim cost [12hp]
>Salve [A2] Greaves for the grim cost [12hp]

"I'm sorry but I can't allow you to die yet Salamander Lord."
Bag:
1) HardBone x2
2) Lux Tal x3
3) Fallen Psalter
4) Scale of the Carp God

Hand: Turk's Bill (+5 atk +2 Def +2 Mag) *Wake up
Armor: Foul Cowl (+5HP +5SP) *Sky walk
Accessory: The Witness (Send soul back to shrine gain their one grim) *Dead Speak

Skill:
-Morning Chant: During Rest at a Shrine lose 1 Grim or gain 6 Light
>>
>>4392150

>Shoot purple hooded person to my E SE

Jerry, Level 2(+1) Sapper, Homeless, Red Tail

HP: 5/55^^ * | SP: 13/13 | Light: 25
INV: 8 | VIS: 4**
MOV: 4^ | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 3^

^ - Increased by 1 for Floor due to Wall Chicken Meal
^^ - Increased by 20 for Floor due to Wall Chicken Meal
* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification

Skills: Ammo Make 1, Salvage 1, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x14[-1]) 1[-1]/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Serpent Scales x2
Candy x1 10 SP
(83 ZNY)
>>
>>4392150

>TAP: Use SKYWALK to pass obstacles unhindered.
>ACT: MOV 3W 1N
>ACT: MOV 3N 1W

[G3] Poka, Vagrant Guide, Lvl 5 (2 points remain)
HP: 25/25 | SP: 3/25 | LIGHT: 17
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 8 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Lux Xtal (x3), Fallen Psalter
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
>>
>>4392150
>>4392740

"I'm sorry, I must interject. I do not feel it fair that we must throw ourselves against your drink. For a third round I will tell you a tale as I mix a drink for you to go at."

Melon moves to the table, taking the bottle. The ronin draws her sword, slicing her hand across the blade and lets the blood fill the container. Next, she smashes the charcoal into the bottle. Finally what light is left in her lantern.

"I know of Spires and of Trees, as my ancestors have climbed both. A knight left wanting saw herself become more and fought these 'collectors' you speak of. They turned their back on life to further their own goals. One of lower stature who took from someone of higher status. They are very much like you, a soul stealer, even perhaps looking similar.

You played your game with these two poor souls, making them drink distilled death. My challenge to you. Are you able to stomach life? We require water to live. Blood courses through our veins. Charcoal and ash birth new life. And in the light's protection we are able to grow."

>Move 1 south, 1 east, 2 south
>Mix a drink of water, blood, charcoal and light (16 dmg taken, my entire flask, 1 charcoal and the remaining of my light)

HP 19/35 Soul 12/12 Light 0
Mov 4 Atk 5+8+1 / 14 (16) Mag 2 Grim 5 Luck 1

-Offered Blade atk 8, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-
-Charcoal x1
-400 zny

Skill: Weapon Soul, High Stance, Spring Cut

Buff: Pork Belly +2 str
>>
>>4392150
>+7 sp from wine
>Move 2W 1N
>Gather Aer mana

Yorbas, Unnamed lvl 2
__________________
HP:15/15
SP:17/35
Vis: 8
Mov: 3
Atk: 1
Magic: 7
Grim: 5
Luck: 0
Light:32/32
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (2/4): Chalk, Notes, Black Wine x2
---------------------------
Skills: Runic prof, Mana charge I
>>
>Move 1E
>Toss a [Lux[Ball][Ball] 4N, 6E ; 18 MD ; -8 SP

Jackie ; Unnamed ; Level 1 (1 Pending) ; Lantern : ON
HP : 15/15 ; Light : 264 ; SP : 11 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 3 (1+2) ; Magic : 9 (5+4) Runes : 2 (1+1)
Grim : 3 ; Luck : 0

Equipment :
Ferryman's Light (Reach : 2-3 ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Fire ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge

Bag (3/4)
Notes ; Chalk ; Endless Rod (+2 Magic ; Attach Head ; +1 Rune ; Ball) w/Umbrella Head (Hydras ; Aer ; Ring ; Arrow)
>>
Rolled 2 (1d6)

>>4392150
Well, this seems a good a time as any for a snooze. Definitely not anything more pressing going on. No siree.

>rest (+1d6 HP)
>-Level Up: gain Overwatch I

LMGR
Homeless WoodKid Militia 3
HP: 32/35 SP: 10/12 Light: None
Vis: 6 Mov: 3
Atk: 2 Mag: 2
Grm: None Luk: 0

Equipment:
- Latewar Battle Rifle (1/4/23): RNG: 3-6 DMG: 12AP AMO: 4R [Rifling: -1 POT +1 RNG]
- Survival Vest: +2 Bag +5 HP [1st Aide: +HP 2SP]
- Ammo Belt (2/2): Ripshot (8): 16RIP DMG, Grimshot (3): 14 DMG +1 GRM

Bag (2/8):
- H2O Flask x5
- Grenade: AOE: 9 RNG: Str+2 DMG: 25

Skills:
- Friendly Fire: Gun attacks do not harm allies (accidentally)
- Packed Powder: Combine two bullets to raise its grade by 1. Limit is Grm
- Overwatch I: End the turn to overwatch once
>>
>>4392150
>Analyze the skills known by the Avenger on my saddle
>Learn the recipe to make the Grim alcohol the lady makes

{Llama: Bokki}
Hp: 50/50
| Vis 6 | Mov 5 | Atk 4 | Grim 4 | Luk 3 |
Lantern 50/12- {220 Zny}
=Saddle Bags Max: 6=
-
-2× Boar Hide
-1× Stout Bone
-3× Sweet Spore
-1× Truffled Boar(+20 max hp, 2 Str, +1 Mov)
-1× Truffled Boar
>>
>>4392150
>-lose 2 Light
>Move 1S, 1W
>Attack Punisher east of me with Kama [11 Atk]
>-Sadism Gain 2 HP

6 Light
Homeless Human [Brave] III
HP:29/40 SP: 18
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 3 Luk: 4

Bag:
1) H20 Flask (x5)
2) Serpent's Scale
3) Bonded Chain (x5): "Iron Doesn't Exist"
4) Serpent's Eye (Rare Crafting Item, on it's own can cast [petrifying gaze] w/ Mag

Hands: History of Violence
R: Flail (Reach 2-3, Atk 9 (5+4Str) Hvy, *Hook&Pull [Inscribed Shine Rune: Expend 1 SP to apply 'targetted' on engaged]
L: Kama (Reach Special, Atk 11 (7+4str), *Suspend v. Str [Inscribed Shine Rune: Expend 1 SP to apply 'targetted' on engaged]

Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Unclaimed Skill, awaiting rest
>>
While my intentions are pure. Processing will be late. However being a good kid in the mortal world means I cannot process until Morning in EST.
>>
Rolled 5, 5 = 10 (2d6)

>>4392791
"My thanks. Not a title I had set out for, but now it is mine. A little cleanup, and then perhaps I shall seek my light again amid the roaches."

>>4392150
>Move S 2E
>Loot

Greaves, Light 0
HP 4/60 SP 6/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 1 | Luk 0

Skills: Justice

Iron Sword 6Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5
20z
>>
File: ABYSS01_Turn23B.png (5.5 MB, 6703x5699)
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World Phase.
" Hah , so it will be another game of drinks is it. One that threatens /life/. Hmhmhm I will accept this challenge "

> DUEL PHASE BEGINS.
>>
>>4394884
Now, please take the first sip.
>>
Rolled 1, 3 = 4 (2d6)

>>4394884

>Daintily take 2 sip.
>>
File: ABYSS01Event_12.png (340 KB, 896x1265)
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Rolled 5, 1 = 6 (2d6)

Like lantern oil with the tang of metal it goes down. Most teas would be described dark, other caffes darker - but this. This churned with the burn of life. Slow and mundane, vast and taken for granted. It was boring. But powerfully boring.

" Goodness " She gasped as she took 2 sips, a mortal starter. But one she tolerated with an exhale.

An exhale....

> Your Sip.
https://www.youtube.com/watch?v=a0r0nbGEsTo
>>
Rolled 2, 5 = 7 (2d6)

>>4394905

>Take 2 more sips

"I disagree with this charcoal taste"
>>
File: ABYSS01Event_13.png (340 KB, 896x1265)
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Rolled 5, 1 = 6 (2d6)

" Yes.. it could use more chartreuse... "

A frown.

>She takes 4 sips.....
>Your Sip.
>>
Rolled 4, 6 = 10 (2d6)

>>4394928

"Win and I get my allies back, lose and I leave with a pretty face. To me, it's a win win."

>Down the bottle
>>
File: ABYSS01Event_14.png (346 KB, 896x1265)
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I concede defeat. My station is humbled, I will never drink this horrid thing again, ladies.

https://www.youtube.com/watch?v=kxaTF_mIZQs

Now, terms.

You get your friends back. That much I will honor on my end~ now I take my leave.
>>
File: Couscous_03.png (583 KB, 1117x1231)
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>>4394942

"It was well worth to drink however. But if you're ever in need of a proper drink, don't hesitate to drop by <3 I'l share a good bottle with you anytime~"
>>
File: ABYSS01_Turn24A.png (4.91 MB, 6703x5699)
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Act Phase.

Shrine Keeper: What thanks I can give you I will do so on behalf of we warrior monks. I would welcome you to our humble light shrine, and warn you of over-taking. But I must admit, that black hole took almost all the luster we worked so hard to maintain. I must beseech you , might you know of a greater lantern ? Or perhaps a gathering in need of spiritual guidance ? If so , then you may welcome yourself to our humble bounty and follow you there hence. "
>>
>>4395037

>-"Ah boys! Glad to have you back, you must be dying for a meal, right? Stay awhile I made some good soup."
>Sit down and rest (Learn Quick Nock 2)
>Share Meat Tusk Stew (+20 HP Max, +15 Sp Rec., +2 Str, +1 Armor)

{Nomad: Couscous}
Hp: 30/30 Sp: 15/15 Lantern: 23/12
| Vis 6 | Mov 4 | Atk 3+2 | Mag 2 | Grim 1 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 39/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×3
-Corona Beam Book

~Skills~
-Mount Command
-Heart Fire
-Quick Nock 2
-Hands on Experience

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-Boar Tusk Soup x1 (+10 Sp Rec, +1 Str, +1 Armor)
-Boar Meat x3
-Hide x2
-Spore Detonator
-Mulled Nitro x4
-Forbidden Jam x1
>>
"This Light is burning a hole in my pocket. Time for me to go. Don't forget to loot! "

>>4392768
>-Give [U3] Mordenkainen 15 Light
>Drop S, Move 2S
>Move 3S
>Wartime: Move 3S
>>
Statblock

Jackie ; Unnamed ; Level 1 (1 Pending) ; Lantern : ON
HP : 15/15 ; Light : 262 ; SP : 3 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 3 (1+2) ; Magic : 9 (5+4) Runes : 2 (1+1)
Grim : 3 ; Luck : 0

Equipment :
Ferryman's Light (Reach : 2-3 ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Fire ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge

Bag (3/4)
Notes ; Chalk ; Endless Rod (+2 Magic ; Attach Head ; +1 Rune ; Ball) w/Umbrella Head (Hydras ; Aer ; Ring ; Arrow)
>>
>>4392175

"If thy soul be kind enough to provide the means, I wish to lay foundation towards means to make aught use of a smith within the forge North-Eastward of the blood pool. I shall be traveling towards such destination post haste, but request funding to support acquisition of the mold trinity for blade, buffer, and bludgeon. Such purchase tallies to 280z but I only request aide for 220z. Could such an offer suffice, perhaps with thine services at request?"
>>
>>4395110
"Of course, healer. I would request a blade mold in exchange, if it does not trouble you."
>>4395037
"The meat I will sell, but I envision a fine set of armor for these scales so I will keep those. The same goes for the other kind of scales, and the set of fins and eye."
>-Confirm the sale of a Bloq of Trout to the Guide for 450z
>-Make clear I don't intend on selling Storm Fins, Eye of Sea, Scales of a Fish God, or Piscal Scales
>-Give Justin 220z
>>Rest, gaining Weapon Soul I for my level up skill

[B4] Sanzoku
[Vagrant] Bushin Level 3
Hp: 14/35 Sp: 15/15 Lantern: 12/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 14 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=, 230z
-Storm Fins x 2
-Eye of Sea
-Scales of a Fish God x 2
-Piscal Scales x 4
~Skills~
[High Stance II]
[Weapon Soul I]
>>
>>4395037

#Zin
!Vagrent Unnamed, Lvl 2
=Stats=
HP: 9/15 || SP: 16/35 || LT: 57/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 4
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Orange Spore Pollen)
()

> Incident: Burn 1 Light.
> Action 1: Move [W]x3.
> Action 2: Move [N]x1, [W]x2.
>>
>>4395037
>>4395130
>Move 2S 2W *Skywalk
>Loot x4 Hollow Barbs (Bar, Book?), Drop x2 Black Wine NE, accept 220z from [B4] Sanzoku
>-Free Move 3E 1S

"Thine plan be of delivery to the smith, as to lighten the burden on all. Thou sword mold shall be found at the forge North East of the blood pool indeed. Oh, and do partake for inquiries about this... 'Heaven's Blade' I believe was named? As for the stray corpses near here, Poka shall tend towards this region. With that, I seek transit for yonder shrine"

[G2] {Vagrant Guide lv2: Justin}
[Hp 20/25] [Sp 16/25] [Lantern 2]
| Vis 4 | Mov 4 | Atk 2+5 | Mag 4+2 | Grim 7 | Luk 1 |
=Equipment=
• Turk's Bill [2 Rch | 5 Atk | 2 Def | 2 Mag] !WAKE UP
•Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
•The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)
<=Burden=> 4• , 280zny
• x2 Black Wine (+7 Sp) <<Dropping
• x4 Hollow Barbs (Bar, Book?) <<Picking up
• Fallen Psalter (Book, Holy, Writs)
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | +Pebble Shot

=Skills=
Final Rites [Slow] • Morning Chant
{=Writs=}
Call Statue • Nightmare • Salve
>>
>>4395161
(It appears that I misunderstood how the free movement worked. If permissible, I'd like the amend my action to the following.)

> Incident: Burn 1 Light.
> Action 1: Move [W]x3.
> Action 2: Move [N]x1, [W]x2.
> Bonus Action: Move [W]x3.
>>
>>4395037
>Move 4E
>Move 4E
>Move 4N
>-lose 1 light
"Moving to replenish my light, then back into the fray against these bastards from south town!"

5 Light
Homeless Human [Brave] III
HP:29/40 SP: 18
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 3 Luk: 4

Bag:
1) H20 Flask (x5)
2) Serpent's Scale
3) Bonded Chain (x5): "Iron Doesn't Exist"
4) Serpent's Eye (Rare Crafting Item, on it's own can cast [petrifying gaze] w/ Mag

Hands: History of Violence
R: Flail (Reach 2-3, Atk 9 (5+4Str) Hvy, *Hook&Pull [Inscribed Shine Rune: Expend 1 SP to apply 'targetted' on engaged]
L: Kama (Reach Special, Atk 11 (7+4str), *Suspend v. Str [Inscribed Shine Rune: Expend 1 SP to apply 'targetted' on engaged]

Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Unclaimed Skill, awaiting rest
>>
>>4395037

"Never any time to relax in hell is there? Kill one group of goonies next think you know a cannon ball is coming towards you and your loot. Ah well. Incoming!"

>Move 2 E 1 N 1 E
>Reload
>-tap: turn on lantern


Jerry, Level 2(+1) Sapper, Homeless, Red Tail

HP: 5/55^^ * | SP: 13/13 | Light: 25[-1]
INV: 8 | VIS: 4**
MOV: 4^ | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 3^

^ - Increased by 1 for Floor due to Wall Chicken Meal
^^ - Increased by 20 for Floor due to Wall Chicken Meal
* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification

Skills: Ammo Make 1, Salvage 1, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x13) 0[+3]/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Serpent Scales x2
Candy x1 10 SP
(83 ZNY)
>>
>>4395037
"Yes, we should probably depart while we are able to disengage and leave the Salamanders to their feast. Greaves, you may wish to come and collect what is in this box; it will likely serve you well."

>-+8 SP, +15 Light
>Turn Lamp on
>- -1 Light
>[Mana Charge] {Terra} from the Great Cliffs
>Move 1W

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed II
- - - - - - - - - -
HP: 6/15 SP: 8/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 7 GRM: 3 LUK: 0

=SKILLS=
- Runic Proficiency I
- Mana Charge I

=GEAR=
26 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Earth}{Dark}) -- ENCHANT: Shine
Hand 2: [EMPTY]
Armor: Alumni Robes (+5 HP, +10 SP, [Possession)
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Fire}{Light})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
>>
>>4395352
>>4395037

>Bonus Move: 1 N 3 E
>>
>>4395037
Ahhh, with the black sphere gone it's like a weight has been lifted from my soul. A great feeling.

>Move E 2S
>Move 3S
>Bonus move 3S

[U2] Cristobal
!Vagrant Unnamed, Lvl 3
=Stats=
HP: 15/10+5 || SP: 18/25+10 || LT: 23
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 7
=Skills=
{Mana Charge} || Rnk1: Absorb a mana color from Vis range, negating mana cost.
{Runic Prof.} || Rnk2: +2 rune slots
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water || Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
>>
>>4395037
Itim
Avenger 1
HP:70/70 SP: 12
Mov: 3 Str: 5
Mag: 1 Vis: 3
Grim: 3 Luk: 0
Light: 0/12

Bag:
1) H20 Flask (x5)
2) Salted beef jerky (restores 20 hp)

Hands:

Iron Sword (6Atk 2Def, *Wide Sweep)
Iron Shield (2Atk 3Def, *Pushback)

Clothing: iron armor (+10 Hp, +2 dr, stomp)

Skills
- justice
- living wall
“It appears that there is no fish left for me to kill. I’ll move on south then”

> act1: move 3S
> act2: move 3S
> move 3E
> refill lantern
> turn off lantern
>>
>>4395037

>Move 1W, 2S
>Move 3S
>Move 3S

Sunday
Militia 3
Homeless
HP: 18/35 | SP: 12/12 | Light: 3/12
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Grenades (x2) 9 AoE, Str+2 Range, 25 Damage
3-8) Empty

Hands: Latewar Battle Rifle
Gun: Range 3-6, 4/4 Shots, *Rifling -1 Pot, +1 Rng
Ammo: Bullets x32, 12 AP Dmg

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Ammo Belt: Empty

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Overwatch I: End the turn to overwatch once.
-Overwatch II: Overwatching allows two attacks.
>>
Rolled 6, 6 = 12 (2d6)

>>4395055
>>4395037

"Here I thought we would have needed to smash the orb, oh well! Thank you for the meal."

>Eat the meal
>Rest and learn High Stance II, Spring Cut II

HP 19/35 (55) Soul 12/12 Light 0
Mov 4 Atk 5+8+1 / 14 (16) Mag 2 Arm 2
Grim 5 Luck 1

-Offered Blade atk 8, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-
-Charcoal x1
-400 zny

Skill: Weapon Soul, High Stance II, Spring Cut II

Buff: Tusk Stew (+20 max hp, +15 sp rec, +2 str, +1 armour)
>>
>>4395037

"Hear me seafolk long and lost,
Fish who ventured far from coast,
To redeem you I must not wait
Set you free from cursed fate.

The Last Rites that all deserve,
Friend or foe we all preserve,
A Lux Xtal I offer and pray,
Carry it on, to light your way.

A peaceful rest I offer thee,
May your souls swim all FREE!"

>TAP: Use SKYWALK to pass obstacles unhindered.
>ACT: MOV 4N
>ACT: CAST Last Rites (Gain1 GRIM) + USE LUX XTAL to aid the souls Ascended
>[SLOW] Takes affect after next World phase.
>FREE MOV: 1N 3W (to move closer and Last Rite as many fishmen as possible)

[G3] Poka, Vagrant Guide, Lvl 5 (2 points remain)
HP: 25/25 | SP: 3/25 | LIGHT: 17
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 9 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Lux Xtal (x2), Fallen Psalter
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
>>
>>4395037
Ah yes, the telltale sound of gunfire in the distance. No rest for the wicked and all that.

>reload
>move 3S
>move 3S

LMGR
Homeless WoodKid Militia 3
HP: 34/35 SP: 12/12 Light: None
Vis: 6 Mov: 3
Atk: 2 Mag: 2
Grm: None Luk: 0

Equipment:
- Latewar Battle Rifle (4/4/20): RNG: 3-6 DMG: 12AP AMO: 4R [Rifling: -1 POT +1 RNG]
- Survival Vest: +2 Bag +5 HP [1st Aide: +HP 2SP]
- Ammo Belt (2/2): Ripshot (8): 16RIP DMG, Grimshot (3): 14 DMG +1 GRM

Bag (2/8):
- H2O Flask x5
- Grenade: AOE: 9 RNG: Str+2 DMG: 25

Skills:
- Friendly Fire: Gun attacks do not harm allies (accidentally)
- Packed Powder: Combine two bullets to raise its grade by 1. Limit is Grm
- Overwatch I: End the turn to overwatch once
>>
Guide 1
HP: [23/20+5]
SP: [16/20+5]
Mov: 4 | Str: 2
Mag: 4+2 | Vis: 4
Grim: 16[18] | Luck: 1
Light: 5

Bag:
1) HardBone x2
2) Lux Tal x3
3) Fallen Psalter
4) Scale of the Carp God

Hand: Turk's Bill (+5 atk +2 Def +2 Mag) *Wake up
Armor: Foul Cowl (+5HP +5SP) *Sky walk
Accessory: The Witness (Send soul back to shrine gain their one grim) *Dead Speak

Skill:
-Morning Chant: During Rest at a Shrine lose 1 Grim or gain 6 Light

>Salve [A2] Greaves for the grim cost [12hp]
>Salve [A2] Greaves for the grim cost [12hp]
> Move 4S

"One last pick me up for the road ahead."
>>
Rolled 2 (1d6)

>>4395037
>>4395055
>>4396487
>>4392145
"Thank you all, it would have been an end I could have accepted. But I appreciate being able to stride onward and challenge more foes."

"But first, a sip, and a rest."
>Share in meal, over-riding any prior meal buff (+10sp recovery, +1 Str, +1 Armor)
>Rest and level up. Learning High Stance 2 & Low Stance
>"Other than the consequences, she seemed quite pleasant. Now do we immediately make haste to the South Town? Or be sure to claim the dark orb and some loot first?"

>Also assuming I have the same Grim as before entering the Drinking contest at 9

[B2]Syugou Ryōniwa Homeless lvl5
Hp: 27/35 Sp: 4/15 Lantern: 18/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 9 | LUK 1 |
Total DMG: 14 | Total DEF: 2
(Meal Buff:)
=Equipment=
Hands-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×3
-Wet Dog Hide x1
~Skills~
[Weapon Soul I & II] [High Stance I & II] [Low Stance]
>>
Rolled 2, 6 = 8 (2d6)

>>4395037
>Rest (Level up and Learn Runic Proff 2)
>Roll 2d6 for HP and SP recoverly

Yorbas, Unnamed lvl 3
__________________
HP:15/15
SP:17/35
Vis: 8
Mov: 3
Atk: 1
Magic: 7
Grim: 5
Luck: 0
Light:32/32
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (2/4): Chalk, Notes, Black Wine x2
---------------------------
Skills: Runic prof II, Mana charge I
>>
Rolled 2, 3 = 5 (2d6)

"Zzzzz... krgh- Huh? Oh, back here once more? I thought for certain that would have worked."

>>4395037
"Shrinekeeper, we needs rest here for a spell, but there is a far more powerful beacon to our Northeast, from which we have travelled. I have no doubt you are welcome there, and the light of this lantern collected with ours would last us for a long time indeed."

>Rest
>Level Up (Rig Lv. 2)
>Partake in Meat Tusk Stew meal

Abraham
Lv. 4 Punisher
HP 56/60 SP 17/20 Armor 1 Light 18
Inv 4 | Vis 5
Mov 4 | Atk 3 (5) | Mag 3
Grm 2 | Luk 13
Food: Meat Tusk Stew (+20 Max HP, +2 STR, +1 Armor)

Skills: Tooth Extraction
Rig II
Unending Dream

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Stranger's Skin +10 HP *Prevents Bleeding
Totem 1: Moblin Fang - Mob Up: +1 Vuln to target for each ally adjacent
Totem 2: Roach Earring - Good Taste: Eat Organic Matter for +1d6 HP
Inventory: Water Flask x5, Bonded Chain x2, Thrall Fang: *Blood Dagger
History of Violence (Scythe): 7ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
>>
Sunday is a scheduled off day. But work will be done to prepare for the next chapter of the game.
>>
>>4395037
>Move 1 West, 4 South
>Move 2 South, 3 West
>Move 4 West 1 North

{Llama: Bokki}
Hp: 50/50
| Vis 6 | Mov 5 | Atk 4 | Grim 0 | Luk 3 |
Lantern 49/12- {220 Zny}
=Saddle Bags Max: 6=
-
-2× Boar Hide
-1× Stout Bone
-3× Sweet Spore
-2× Truffled Boar(+20 max hp, 2 Str, +1 Mov)
-
>>
I head home quite satisfied.

>>4395037
>Move E 2S
>Climb W
>-Tower Speech: Feast well and remember me fondly, mudcrawlers!
>War powers: Move 2W S

Greaves, Light 0
HP 28/60 SP 6/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 1 | Luk 0

Skills: Justice

Iron Sword 6Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5, Weasel Cowl, Low profile around denizens, attracts aggro
20z
>>
>>4395037

>Move 3 West
>Move 3 West
>Move 3 West

Hesk, Level 1 Sapper

HP: 25/12 | SP: 13/13 | Light: 0
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 6 | LUK: 2


Skills: Salvage 1

Active:
Great War Shotgun (x20) 3/2 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
>>
File: ABYSS01_Turn24B.png (4.53 MB, 6703x5699)
4.53 MB
4.53 MB PNG
World Phase.
... Cannonballs whistle in the aer, a whimper compared to the guardian's red howl, and yet ...
>>
File: ABYSS01_Turn25A.png (4.7 MB, 6703x5699)
4.7 MB
4.7 MB PNG
Act Phase:

>>4397185
" It would be appreciated , my foremasters kept vigil of this place which once lit this holy garden, but as darkness continued its steady decline they have foreseen this event and entrusted the safety of its people to me. These guardians kept their vigil all this time, I have no doubt they are anxious. But I was taught a very interesting word by a traveler that came through here once, and I recalled it when you gave your life to that corpse rider, "Change" it was.

===

Meanwhile in Town:
Wandering Ronin[?]: Me and this llama wishes to chip in 900. One block for our stomachs to fill for days. And another to prepare a feast for the guardian for whom I owe a gift to.

Though If I am being honest, 90 for a ponze of rare meat like that is rare. You should brush up on your bartering as the higher realms are famously unforgiving in the realm of business.

===

Guardian: You are silent old friend, has something vexed you ?
Collector: Nay, I just felt a familiiar wind brush from the south west.... have you perhaps seen another Executioner hereabouts ?
Guardian: Other than the frauds in South Town ? I gather not. Even by your definition of "recently"

However, that black hole sun recently must have brought back memories of her did it not ?
Collector: For a Reaper to adopt proteges is a most telling sin I won't make the same mistake twice.

====

To The North, an adversary erupts from the mound.

In the woods , our dear Friend Boo vaporizes.

South Town howls in excitement. Blood will soon be spilt.
>>
>>4399519
Poor Boo. He saved my life once, even if not for long. Rest in peace, friend.

>Charge fire mana from burning shroom E
>Cast Fire [Arrow] at rabbit 4SE (1SP)
>Free move 3S

[U2] Cristobal
!Vagrant Unnamed, Lvl 3
=Stats=
HP: 15/10+5 || SP: 18/25+10 || LT: 22
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 7
=Skills=
{Mana Charge} || Rnk1: Absorb a mana color from Vis range, negating mana cost.
{Runic Prof.} || Rnk2: +2 rune slots
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water || Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
>>
>>4399519
"...Yes, I believe all that drinking is now getting to my head; surely there wouldn't be a Slayer here of all places, and surely they wouldn't just pop out of a strange hole in the ground."

"And surely our salamander friends wouldn't suddenly turn on us the moment we give them plenty of dead foes to snack on? Hm? Ah..."

"Right, yes, it's time we be off now. Everything has gone all strange again, and I need a nap."
>>
Tuesday will be an off day due to dentist appointment.
>>
>>4399519

>Move West 1 South 2
>Move West 2 South 1
->Loot black orb

Hesk, Level 1 Sapper

HP: 25/12 | SP: 13/13 | Light: 0
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 6 | LUK: 2


Skills: Salvage 1

Active:
Great War Shotgun (x20) 3/2 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
>>
I'd turn around to help, but with no SP I literally cannot.

>Move 3W
>Move 3S
>Wartime! Move 3S
>NOTE : Entering town limits. Lantern no longer consumes light

Jackie ; Unnamed ; Level 1 (1 Pending) ; Lantern : ON
HP : 15/15 ; Light : 246 ; SP : 3 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 3 (1+2) ; Magic : 9 (5+4) Runes : 2 (1+1)
Grim : 3 ; Luck : 0

Equipment :
Ferryman's Light (Reach : 2-3 ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Fire ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge

Bag (3/4)
Notes ; Chalk ; Endless Rod (+2 Magic ; Attach Head ; +1 Rune ; Ball) w/Umbrella Head (Hydras ; Aer ; Ring ; Arrow)
>>
>>4399519
Guide 1
HP: [13/20+5]
SP: [16/20+5]
Mov: 4 | Str: 2
Mag: 4+2 | Vis: 4
Grim: 18[20] | Luck: 1
Light: 5

Bag:
1) HardBone x2
2) Lux Tal x3
3) Fallen Psalter
4) Scale of the Carp God

Hand: Turk's Bill (+5 atk +2 Def +2 Mag) *Wake up
Armor: Foul Cowl (+5HP +5SP) *Sky walk
Accessory: The Witness (Send soul back to shrine gain their one grim) *Dead Speak

Skill:
-Morning Chant: During Rest at a Shrine lose 1 Grim or gain 6 Light

>Salve myself for the grim cost [12hp]
>Nitemare every hostile in sight for the grim cost [25 damage]
>Move 3S 1W

"Why don't you all go to sleep while we make our escape."
> Move 4S
>>
>>4399835
>Please ignore the fourth action I'm an idiot and forgot to delete it when I copy pasted my last turn
>>
>>4399519
>Wake up after resting
>Move 3N
>tap: talk to the mages in front of me who seem to have some notes around

"Hello, fine magical friends. As you may be aware, we are in a dire situation right now, fighting with the unending darkness and all those things. So I'm interested, more than usual, in your magical goods. Any weapon to comerce? Any rune to teach to this frog?"

Yorbas, Unnamed lvl 3
__________________
HP:15/15
SP:23/35
Vis: 8
Mov: 3
Atk: 1
Magic: 7
Grim: 5
Luck: 0
Light:32/32
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (2/4): Chalk, Notes, Black Wine x2
---------------------------
Skills: Runic prof II, Mana charge I
>>
>>4399519
>Witness Self to Blood Pool Shrine, preferably SE of shrine lantern (Grim does not change)
>Move 3E 1S *Skywalk

"Fleet of foot holds to its namesake, as it is yet a fleeting boon as well."

[G2] {Vagrant Guide lv2: Justin}
[Hp 20/25] [Sp 16/25] [Lantern 2]
| Vis 4 | Mov 4 | Atk 2+5 | Mag 4+2 | Grim 7 | Luk 1 |
=Equipment=
• Turk's Bill [2 Rch | 5 Atk | 2 Def | 2 Mag] !WAKE UP
•Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
•The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)
<=Burden=> 4• , 280zny
• x4 Hollow Barbs (Bar, Book?)
• Fallen Psalter (Book, Holy, Writs)
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | +Pebble Shot

=Skills=
Final Rites [Slow] • Morning Chant
{=Writs=}
Call Statue • Nightmare • Salve
>>
>>4399519

#Zin
!Vagrent Unnamed, Lvl 2
=Stats=
HP: 15/15 || SP: 15/35 || LT: 56/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 4
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Orange Spore Pollen)
()

> Incident: Burn 1 Light.
> Action 1: Invoke {Mana Charge 2}. Absorb Earth mana from [N]x1.
> Action 2: -1SP, -1EarthMana || Drawing on absorbed elemental mana, Cast Spell - {Earth \\ Block} @ [W]x4, [SW]x1. || Elevate the targeted tile and all tiles cardinally adjacent to it by 1 Z-level. Elevated terrain should be solid and traversable.
> Free movement: Move [N]x1, [W]x2. (If possible. I am aware that invoking spells is generally turn-ending, however I'm uncertain whether that applies in this case. Apologies in advance for any bother this causes.)
>>
>>4399994
(I'd like to request my action be amended thusly to avoid unintentional comedy pratfalls.)
> Incident: Burn 1 Light.
> Action 1: Invoke {Mana Charge 2}. Absorb Earth mana from [N]x1.
> Action 2: -1SP, -1EarthMana || Drawing on absorbed elemental mana, Cast Spell - {Earth \\ Block} @ [W]x4, [SW]x1. || Elevate the targeted tile and all tiles cardinally adjacent to it by 1 Z-level. Elevated terrain should be solid and traversable.
> Free movement: Move [W]x1, [N]x1, [W]x1. (If possible. I am aware that invoking spells is generally turn-ending, however I'm uncertain whether that applies in this case. Apologies in advance for any bother this causes.)
>>
>>4397185
>>4396487
>>4395055
>Suggest to fellow Ogre's to Head East against South Town.
"I feel we should assist against the South Town. However, I must go deal with the shade of our former comrade. And should be able to handle at least the large toad North before looping Eastward myself... if I survive. Though I do expect Moblins and that smaller toad to delay me."
>>
>This is a list of people that haven't acted since spawning or posted since the beginning of the thread, I'd like for them to be unfielded

>[B3] Matsu
>[B5] Rabitspaw
>[G4] Literally who
>That explorer by the town shrine whose I don't know the designation nor the name
>[A3] Longmellow
>>
>>4399519
Oh boy, this'll be a diplomatic nightmare. Wonder which side will start shooting at me first.

>move 3W
>move 3N
>move 3N
>-if possible, replace hat with previously worn helmet. Don't wanna place my allegiances too far on either side.

LMGR
Homeless WoodKid Militia 3
HP: 34/35 SP: 12/12 Light: None
Vis: 6 Mov: 3
Atk: 2 Mag: 2
Grm: None Luk: 0

Equipment:
- Latewar Battle Rifle (4/4/20): RNG: 3-6 DMG: 12AP AMO: 4R [Rifling: -1 POT +1 RNG]
- Survival Vest: +2 Bag +5 HP [1st Aide: +HP 2SP]
- Ammo Belt (2/2): Ripshot (8): 16RIP DMG, Grimshot (3): 14 DMG +1 GRM

Bag (2/8):
- H2O Flask x5
- Grenade: AOE: 9 RNG: Str+2 DMG: 25

Skills:
- Friendly Fire: Gun attacks do not harm allies (accidentally)
- Packed Powder: Combine two bullets to raise its grade by 1. Limit is Grm
- Overwatch I: End the turn to overwatch once
>>
>>4399519
Itim
Avenger 1
HP:70/70 SP: 12
Mov: 3 Str: 5
Mag: 1 Vis: 3
Grim: 3 Luk: 0
Light: 12/12

Bag:
1) H20 Flask (x5)
2) Salted beef jerky (restores 20 hp)

Hands:

Iron Sword (6Atk 2Def, *Wide Sweep)
Iron Shield (2Atk 3Def, *Pushback)

Clothing: iron armor (+10 Hp, +2 dr, stomp)

Skills
- justice
- living wall

> Act1: move 2W - NW
> Act2: move 3NW
> Extra movement: move 3NW
>>
>>4399519
>Climb W
>Move W 2S
>Move S 2W

Greaves, Light 0
HP 52/60 SP 6/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 1 | Luk 0

Skills: Justice

Iron Sword 6Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5, Weasel Cowl, Low profile around denizens, attracts aggro
20z
>>
>>4399519

>Move 1N 2E 1N
>Climb onto wall to N
>Bonus Move: 3N 1W

Jerry, Level 2(+1) Sapper, Homeless, Red Tail

HP: 5/55^^ * | SP: 13/13 | Light: 24
INV: 8 | VIS: 4**
MOV: 4^ | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 3^

^ - Increased by 1 for Floor due to Wall Chicken Meal
^^ - Increased by 20 for Floor due to Wall Chicken Meal
* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification

Skills: Ammo Make 1, Salvage 1, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x13) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Serpent Scales x2
Candy x1 10 SP
(83 ZNY)
>>
>>4399519
>Hook and pull purple enemy corpse 3SW of me to self to loot.
>move 2N, 1E, 1N
>move 4N

5 Light
Homeless Human [Brave] III
HP:29/40 SP: 18
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 3 Luk: 4

Bag:
1) H20 Flask (x5)
2) Serpent's Scale
3) Bonded Chain (x5): "Iron Doesn't Exist"
4) Serpent's Eye (Rare Crafting Item, on it's own can cast [petrifying gaze] w/ Mag

Hands: History of Violence
R: Flail (Reach 2-3, Atk 9 (5+4Str) Hvy, *Hook&Pull [Inscribed Shine Rune: Expend 1 SP to apply 'targetted' on engaged]
L: Kama (Reach Special, Atk 11 (7+4str), *Suspend v. Str [Inscribed Shine Rune: Expend 1 SP to apply 'targetted' on engaged]

Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Unclaimed Skill, awaiting rest
>>
>>4399519

>Extract 17 Light from the Town's Lantern
>This is a full turn action right? If not, First Aide on myself

Sunday
Militia 3
Homeless
HP: 18/35 | SP: 12/12 | Light: 3/12 (+17)
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Grenades (x2) 9 AoE, Str+2 Range, 25 Damage
3-8) Empty

Hands: Latewar Battle Rifle
Gun: Range 3-6, 4/4 Shots, *Rifling -1 Pot, +1 Rng
Ammo: Bullets x32, 12 AP Dmg

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Ammo Belt: Empty

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Overwatch I: End the turn to overwatch once.
-Overwatch II: Overwatching allows two attacks.
>>
>>4400095

>Shoot Goblin 6E once
>-Mount Command
>Move 4S, 3W, 2S, 1E

"Don't die again now! And watch out for that big frog guy coming along. I'l trek to the east and meet up with the others----nevermind goblin swarm!"

{Nomad: Couscous}
Hp: 30/30 Sp: 15/15 Lantern: 22/12
| Vis 6 | Mov 4 | Atk 3+2 | Mag 2 | Grim 7 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1(+2 from Quick Nock 2)
-Base Arrow: 38/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×3
-Boar Meat x3

~Skills~
-Mount Command
-Heart Fire
-Quick Nock 2
-Hands on Experience

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-Boar Tusk Soup x1 (+10 Sp Rec, +1 Str, +1 Armor)
-Corona Beam Book
-Hide x2
-Spore Detonator
-Mulled Nitro x4
-Forbidden Jam x1
>>
>Stand Up
>Gather 44 light from lantern
>Move 2N 2E, hugging inside of wall for cover

Abraham
Lv. 4 Punisher
HP 58/60 SP 20/20 Armor 1 Light 60
Inv 4 | Vis 5
Mov 4 | Atk 3 (5) | Mag 3
Grm 2 | Luk 13
Food: Meat Tusk Stew (+20 Max HP, +2 STR, +1 Armor)

Skills: Tooth Extraction
Rig II
Unending Dream

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Stranger's Skin +10 HP *Prevents Bleeding
Totem 1: Moblin Fang - Mob Up: +1 Vuln to target for each ally adjacent
Totem 2: Roach Earring - Good Taste: Eat Organic Matter for +1d6 HP
Inventory: Water Flask x5, Bonded Chain x2, Thrall Fang: *Blood Dagger
History of Violence (Scythe): 7ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
>>
>>4399519

"A peaceful rest I offer thee,
May your souls swim all FREE!"

>TAP: Use SKYWALK to pass obstacles unhindered.
>ACT: MOV 1N 3W
>ACT: CAST Last Rites (8 SP)

[G3] Poka, Vagrant Guide, Lvl 5 (2 points remain)
HP: 25/25 | SP: 3/25 | LIGHT: 17
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 8 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Lux Xtal (x2), Fallen Psalter, Shark Fin. Japamala
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
>>
>>4399519
"I would seek to atone but instead, I must walk my path. Let us be off, loop eastward even if you assist me against the foe's north of us."
>Stand
>Move 1 W, 1 N, 1 W, 1 N
>-Face North with Low Stance

[B2]Syugou Ryōniwa Homeless lvl5
Hp: 49/35+20(55) Sp: 15/15 Lantern: 18/12
| VIS 4 | MOV 4 | ATK 5+2 | MAG 2 | GRM 9 | LUK 1 |
Total DMG: 14+2 | Total DEF: 2+1
(Meal Buff:)
=Equipment=
Hands-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×3
-Wet Dog Hide x1
~Skills~
[Weapon Soul I & II] [High Stance I & II] [Low Stance]
>>
>>4399519
>Loot Chest NW (Luk 3)
>Loot Chest East (Luk 3)
>(Turns out loot chests is turn ending)

{Llama: Bokki}
Hp: 50/50
| Vis 6 | Mov 5 | Atk 4 | Grim 0 | Luk 3 |
Lantern 48/12- {220 Zny}
=Saddle Bags Max: 6=
-
-2× Boar Hide
-1× Stout Bone
-3× Sweet Spore
-2× Truffled Boar(+20 max hp, 2 Str, +1 Mov)
-
>>
>>4399519

"Let us fight this toad together."

>Stand
>Move 1 east, 3 north
>tap high stance II

HP 51/35 (55) Soul 12/12 Light 0
Mov 4 Atk 5+8+1 / 14 (16) Mag 2 Arm 2
Grim 5 Luck 1

-Offered Blade atk 8, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-
-Charcoal x1
-400 zny

Skill: Weapon Soul, High Stance II, Spring Cut II

Buff: Tusk Stew (+20 max hp, +15 sp rec, +2 str, +1 armour)
>>
>>4399519

>-1 Light
>Climb 1S
>Move 3S
>Move 1W 1S 1W

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed II
- - - - - - - - - -
HP: 6/15 SP: 8/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 7 GRM: 3 LUK: 0

=SKILLS=
- Runic Proficiency I
- Mana Charge I

=GEAR=
25 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Earth}{Dark}) -- ENCHANT: Shine
Hand 2: [EMPTY]
Armor: Alumni Robes (+5 HP, +10 SP, [Possession)
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Fire}{Light})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
>>
Rolled 6, 4 = 10 (2d6)

>>4399519
"Simple practicality, I cannot hope to carry it all, no? Better in the stomachs of you all than rotting on the floor. And very well, that is a suitable price, and I was operating under the concern I'd need both. Put it to good use defending the village, hm?"
>Continue to rest
>Confirm the sale of my remaining two bloqs of meat and the fish god scale

[B4] Sanzoku
[Vagrant] Bushin Level 3
Hp: 14/35 Sp: 15/15 Lantern: 12/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 14 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=, 2130z
-Storm Fins x 2
-Eye of Sea
-Scales of a Fish God x 1
-Piscal Scales x 4
~Skills~
[High Stance II]
[Weapon Soul I]
>>
File: ABYSS01_Turn25B.png (4.61 MB, 6703x5699)
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World Phase.
>>
File: no witness for guides.png (205 KB, 644x853)
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>>4402518
>>
>>4402539
Made more sense that the Guide couldn't port themselves. But I'm not in charge.
>>
>>4402553
This ruling means a guide can't stick with their party if they need to travel to a shrine they've already been to, so they'd have to witness a different guide along with the party so they have guide support.

Now two items they start off with are so niche they've only been successfully used to any degree of effect twice, between xtals having no application outside of summoning elemental spirits, and now not being able to fast travel with your own fast travel item. I understand this got 'buffed' out of being utterly useless, but being mostly useless is not much an improvement. This map already has the complaint that there's not enough time to make progress through it.

Is it a problem with free transportation to a shrine? Is it a problem that they don't gain Grim? Guides already have to dedicate a means to keep their Grim in check between needing to have picked one of three class skills to do such, and it's been proven that 'safe spots' and shrines are not without threat of being attacked out of the blue. Why deny the support with an item intended for fast traveling from using it on themselves? Do you need a mirror to rub your own cheek, or scratch an itch? Will I need a mirror to use Salve on myself? Is this because of Nite Mare and something like 'if you can see yourself with Witness then you'll suffer friendly fire with Nite Mare'? Why not forgo the teleport altogether and only allow Dead Speak, since that's the most useful feature on witness currently.
>>
>>4402590
That said with all the venting out of the way, at least it's known now. Even if it doesn't make sense to me.
>>
>>4402590
They're Guides, not Telemancers. The items being niche happen, do you not have other tools that are fully useful?
Most importantly it makes no sense to me gameplay wise to allow something along the lines of movement like that, which also includes grim management, to literally MOVE AN ENTIRE SQUAD ACROSS THE MAP WITH LITTLE EFFORT as well as THEMSELVES. Is rather stupid.
This is meant to be a game of making appropriate sacrifices and being in the right place at the right time.
>>
>>4402599
the ability always struck me as more or less an emergency 'send somebody to somewhere safe' or 'get the objective back to the base asap' tool rather than a 'fast transit' tool.
>>
>imagine complaining about FREE town portal because you can't use it yourself.
It's literally Poka steal all the light and come back home the next turn tier.
>>
>>4402599
>>4402612
>>4402615
So it makes sense for a ferryman to dock their boat in one port, then take another person's boat just to get to the other side of the river they ferry people between? The ferryman isn't allowed to just go to the other side of the river on their own boat?
>>
The watch is a starter level item on a starter level guide. Don't expect the world from it. You'll get better things eventually.
>>
>>4402539
"They always ask to be seen but they never ask if I've been seen. "

- Poleidrous The Crestfallen.
>>
File: ABYSS01_Turn26A.png (4.79 MB, 6703x5699)
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Act Phase.
From the darkness they stir. Blackened souls that have sat in the dark, reborn through the dark, doing as the denizens have done , or giving in to singular thought and madness.

To the south , a breach in south town.
To the west, a hunter seeking their quarry
To the north, a warrior seeking a formidable executioner.

And here, we get visitors, from a gate recently opened from the temple in the gardens.

=We Are At War=
During this time the Guardian has enlisted your aide in fighting South Town. When at last you make it home, feel free to spend a
>FULL ACT to VISIT a townsmember of note to do business with. This is only possible as a Rest Action Within Town.
>>
>>4402690

#Zin
!Vagrent Unnamed, Lvl 2
=Stats=
HP: 15/15 || SP: 14/35 || LT: 55/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 4
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Orange Spore Pollen)
()

> Incident: Burn 1 Light.
> Action 1: Invoke {Mana Charge 2}. Absorb Earth mana from [E]x1.
> Action 2: -1SP, -1EarthMana || Drawing on absorbed elemental mana, Cast Spell - {Earth \\ Block} @ [SE]x3, [S]x2. || Elevate the targeted tile and all tiles cardinally adjacent to it by 1 Z-level. Elevated terrain should be solid and traversable.
>>
>>4402664
Please name any other item from any of the class loadouts that doesn't allow the item to directly benefit the user. Grim gain is a niche use that adds more risk to the guide, and speaking to the dead so far has only seen one successful use out of it. Imagine if your lantern's bonus to vision only was in effect if you had it equipped in hand, or you weren't allowed to cast using its rune with your spells. It'd make sense if either of those interactions were how it worked, but that isn't the case now is it. The lantern is also a beginning item that you as an unnamed will likely get an improvement for, but look at how useful it is already!

>>4402680
"if you live for people's acceptance you will die from their rejection."
- Lecrae
>>
>>4402690
>Deploy
Longmellow, Lvl 2, Light 9
HP 60/60 SP 12/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 3 | Luk 0

Skills: Justice!, Charge!

Iron Sword 5Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5, Salted Jerky x2 (+20HP, G3)
>>
>>4402696

"The Witness is just a featherless Rescue Bird "
- some guy.
>>
>>4402690
>Salve [M2] Sunday (Heal pot 12) (-2 Sp) >>4401663
>Witness [M2] Sunday to Lantern Shrine (+Grim) >>4401663

"Tis not the apparent ferryman who holds domain over thine own vessel. Thine soldier shall find aught of use in such convenience instead."

[G2] {Vagrant Guide lv2: Justin}
[Hp /25] [Sp 16/25] [Lantern 2]
| Vis 4 | Mov 4 | Atk 2+5 | Mag 4+2 | Grim 8 | Luk 1 |
=Equipment=
• Turk's Bill [2 Rch | 5 Atk | 2 Def | 2 Mag] !WAKE UP
•Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
•The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)
<=Burden=> 4• , 280zny
• x4 Hollow Barbs (Bar, Book?)
• Fallen Psalter (Book, Holy, Writs)
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | +Pebble Shot

=Skills=
Final Rites [Slow] • Morning Chant
{=Writs=}
Call Statue • Nightmare • Salve
>>
>Move 1S, 1W, 1S
>Move 3S
>Wartime : Move 3S

Jackie ; Unnamed ; Level 1 (1 Pending) ; Lantern : SAFE ZONE
HP : 15/15 ; Light : 245 ; SP : 3 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 3 (1+2) ; Magic : 9 (5+4) Runes : 2 (1+1)
Grim : 3 ; Luck : 0

Equipment :
Ferryman's Light (Reach : 2-3 ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Fire ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge

Bag (3/4)
Notes ; Chalk ; Endless Rod (+2 Magic ; Attach Head ; +1 Rune ; Ball) w/Umbrella Head (Hydras ; Aer ; Ring ; Arrow)
>>
>>4402690
>Syugou growls looking up at the visage of Teokk, then at Melon. "Go no further friend / as bird in winter migrate / upon South Town Foe."
Then steadying his breathing before adding, "We can reclaim our friend later, let us head EAST from here. This should cleave the Toad."
>Move 4 N
>Executioner Strike Toad North +1 Grim [16 Damage]
>-Wartime Movement Move 2 S, 2 E
>-Face S into Low Stance

[B2]Syugou Ryōniwa Homeless lvl5
Hp: 49/35+20(55) Sp: 11/15 Lantern: 17/12
| VIS 4 | MOV 4 | ATK 5+2 | MAG 2 | GRM 10 | LUK 1 |
Total DMG: 14+2 | Total DEF: 2+1
(Meal Buff:)
=Equipment=
Hands-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×3
-Wet Dog Hide x1
~Skills~
[Weapon Soul I & II] [High Stance I & II] [Low Stance]
>>
>>4402690
>Move 4N
>Move 1W, 3N
>Move 4N

"I'm going to rest briefly, see about forging a stronger weapon, and then head on south. I ask that Justice take the time to regroup as well before we silence those cannons. I advise no one attempt to approach them directly from the north and west, as they appear to have an automated rotary gun of some sort. We'll press south and then west."

5 Light
Homeless Human [Brave] III
HP:29/40 SP: 18
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 3 Luk: 4

Bag:
1) H20 Flask (x5)
2) Serpent's Scale
3) Bonded Chain (x5): "Iron Doesn't Exist"
4) Serpent's Eye (Rare Crafting Item, on it's own can cast [petrifying gaze] w/ Mag

Hands: History of Violence
R: Flail (Reach 2-3, Atk 9 (5+4Str) Hvy, *Hook&Pull [Inscribed Shine Rune: Expend 1 SP to apply 'targetted' on engaged]
L: Kama (Reach Special, Atk 11 (7+4str), *Suspend v. Str [Inscribed Shine Rune: Expend 1 SP to apply 'targetted' on engaged]

Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Unclaimed Skill, awaiting rest
>>
>>4402652
it makes sense from a game balance perspective.
>>
>Hook & Dive goblin 3SE 2S, moving 3SE 1S (-1 SP, 12 DMG)
>-Crow Claw same goblin, now 1S of me
>Attack goblin 1E (12 DMG)
>-Crow Claw same goblin 1E (12 DMG)
>Move 2E 2N, face E

Abraham
Lv. 4 Punisher
HP 58/60 SP 19/20 Armor 1 Light 59
Inv 4 | Vis 5
Mov 4 | Atk 3 (5) | Mag 3
Grm 2 | Luk 13
Food: Meat Tusk Stew (+20 Max HP, +2 STR, +1 Armor)

Skills: Tooth Extraction
Rig II
Unending Dream

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Stranger's Skin +10 HP *Prevents Bleeding
Totem 1: Moblin Fang - Mob Up: +1 Vuln to target for each ally adjacent
Totem 2: Roach Earring - Good Taste: Eat Organic Matter for +1d6 HP
Inventory: Water Flask x5, Bonded Chain x2, Thrall Fang: *Blood Dagger
History of Violence (Scythe): 7ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
>>
>>4402690

>Move 5E
>Move 5E
>Move 5E
>Move 5E

{Llama: Bokki}
Hp: 50/50
| Vis 6 | Mov 5 | Atk 4 | Grim 0 | Luk 3 |
Lantern 47/12- {520 Zny}

•Kingfisher:
Reach: 2+Str Pot: 6
Catch & Release
Rest: Land Fishing
Hissatsu: Man-Catch

=Saddle Bags Max: 6=
-
-
-2× Boar Hide
-1× Stout Bone
-3× Sweet Spore
-2× Truffled Boar(+20 max hp, 2 Str, +1 Mov)
>>
>>4402737
Is it the teleportation that needs to be balanced then, or the fact that wording wise it would be free to use it themselves? If the latter is the case then just have the guide gain grim since they can't lift it off of their target. What if there was an alternative cost for a guide to use it on themselves then, like Sp? Light? It makes more sense for the ferryman to have to pay for their own ticket on their own boat then force them to swim the channel themselves.

Though again, as said earlier: >>4402595
>>
>>4402765
This comparison isn't actually necessary. Nor are subsequent negotiations. The Witness is working as intended. It's obvious limitations should limit the range of viable strategies, leaving only the bare essentials. It also preserves the impenetrable game- space in which the different theaters are separated by distance.

The act of sending everyone but yourself back is an effective but ultimately suicidal move. The Fallen Guide's downfall was their destruction through altruism. Much like every healer of their ilk.
>>
>>4402783
The act of sending everyone but the guide back is also already limited to two people a turn. Being as it is, where the witness reads as being a single target makes it inefficient for such a task already. It'd make sense if the guide could send multiple characters back to a shrine in the same action, but again it does not read that way.

They already suffer the risk of having a higher Grim through the service of each passenger, and I feel the need to state that they do not have any easy means to mitigate their Grim naturally as all of their mitigation options are locked to a skill. These skills are also already heavily restricted by two of them requiring resting at a shrine, and the third requiring corpses (not statues) that are intact (not rended or soul-stripped) in order to gain the benefit of reducing Grim (by 1 point) and only if they spend Sp to do so.

The only benefit a guide gets to having a high Grim is via Nite Mare, which on its own is already heavily limited in application due to guide vision range being 4 and characters need to be looking at the guide for it to even have the chance of taking effect. Sleep isn't even a reliable status effect, so there's the risk of a Nite Mare target staying away and killing the guide outright.

I'll repeat what I told Jackie even; the guide is the only class that holds an item that doesn't directly benefit or have immediate use for themselves, only others. Every other class doesn't have that in their loadout.
>>
>>4402783
Even if it's not giving the Witness the means to teleport the guide back to their visited shrines, at least give the item something the guide can use that isn't as niche as the lux xtals taking up their inventory space. Those xtals only being of use for the Elemental Spirits skill when they're not even required to use the skill feels more useful than the Witness and they're useless without the skill that consumes them in the first place.
>>
Then don't use it.
>>
>>4402793
>class that holds an item that doesn't directly benefit or have immediate use for themselves, only others.
>Bitching about a Support, supporting.
>>
>>4402808
>Damn how pleasant it would be to play your class role smoothly.
>Would be nice to support people when they need it, where they need it, like a support is suppose to do.
>It must feel real rewarding to play a class and role intuitively, like doing cool stuff as a bushin where one can just deny a combat encounter through the roll of the dice. Multiple times.
>I bet it's real pleasant to play a class and role that has skills and options to remove limitations, instead of finding new limitations each turn.

I'm not paying your sub, sure. You're not playing a class that doesn't run close to being smooth either.
>>
>>4402518
My actions here >>4399557 don't seem to have gone off.
>>
>>4402690
>Move N 2E
>Cast Fire [Ball] Ball Ball at Megabaghead 8E (Mana charged last turn, 3SP)

[U2] Cristobal
!Vagrant Unnamed, Lvl 3
=Stats=
HP: 15/10+5 || SP: 18/25+10 || LT: 22
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 7
=Skills=
{Mana Charge} || Rnk1: Absorb a mana color from Vis range, negating mana cost.
{Runic Prof.} || Rnk2: +2 rune slots
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water || Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
1 Fire mana charge
>>
>>4402817
It was not legal. Arrow cannot cast through your Lantern.
>>
>>4402815
You are the one deciding something that is apparently operating as intended by the GM, is inadequate. I'm not going to list any qualms or faults in the Bushin as that isn't the point, and would be my OPINION. Which like yourself is just that. The Witness not being able to teleport the Guide wielding it literally just means adjusting the fucking plan, so nut up or shut the fuck up.
>>
>>4402838
All of these replies have been to people continuing the discussion after I've already admitted the end of it here >>4402595
>>
>>4402827
Spells can only be cast through a singular focus with its own runes and elements. [Fire] comes from your Lantern and [Ball] can be cast from your Endless Rod. If you want to have both you need to find a focus that does both. Or change heads.
>>
>>4402840
Cant be the end if you link me again and comment further. Don't fucking lie to me you shit.
>>
>>4402842
Don't pick up things someone put down and say they didn't put it down in the first place. If you want a true statement then how about this: reply to get the last word if that's your goal. If you respond then I'll let you have it.
>>
>>4402835
>>4402841
I successfully cast a Fire Ball once before though. Based on that, I thought if I charge mana from the invironment I can use any implement.
>>
>>4402690

>Amending >>4402827 since it's illegal
>Move N 2E
>Cast Air [Ball] Ball Ball at Megabaghead 8E (5SP)

[U2] Cristobal
!Vagrant Unnamed, Lvl 3
=Stats=
HP: 15/10+5 || SP: 18/25+10 || LT: 21
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 7
=Skills=
{Mana Charge} || Rnk1: Absorb a mana color from Vis range, negating mana cost.
{Runic Prof.} || Rnk2: +2 rune slots
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water || Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
1 Fire mana charge
>>
Justin if you want to be a shit about things be my guest. But the Guide not being able to port itself makes plenty of sense. If you got grump with that tough fucking luck since the GM said it is WORKING AS INTENDED.
>>
>>4402835
Noted. This is the correct rationale for sourcing different elements

Normally we would legalize this action in post. But that would mean retroactively damaging an actor that is not declared damaged among other effects not declared.

>You may simply continue this turn with the extra Fire Mana On Hand.
>>
>>4402690
You ever get the feeling you're suddenly very far away from where you need to be?

Ah well. Might as well commit at this point.

>move 3W
>move 3W
>move 3N

LMGR
Homeless WoodKid Militia 3
HP: 34/35 SP: 12/12 Light: None
Vis: 6 Mov: 3
Atk: 2 Mag: 2
Grm: None Luk: 0

Equipment:
- Latewar Battle Rifle (4/4/20): RNG: 3-6 DMG: 12AP AMO: 4R [Rifling: -1 POT +1 RNG]
- Survival Vest: +2 Bag +5 HP [1st Aide: +HP 2SP]
- Ammo Belt (2/2): Ripshot (8): 16RIP DMG, Grimshot (3): 14 DMG +1 GRM

Bag (2/8):
- H2O Flask x5
- Grenade: AOE: 9 RNG: Str+2 DMG: 25

Skills:
- Friendly Fire: Gun attacks do not harm allies (accidentally)
- Packed Powder: Combine two bullets to raise its grade by 1. Limit is Grm
- Overwatch I: End the turn to overwatch once
>>
Rolled 1 (1d6)

>>4402690

>-Enter Rest
>Recover HP
>Learn "Ammo Make 2" Skill

Jerry, Level 2(+1) Sapper, Homeless, Red Tail

HP: 15(+1d6)/55^^ * | SP: 13/13 | Light: 24
INV: 8 | VIS: 4**
MOV: 4^ | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 3^

^ - Increased by 1 for Floor due to Wall Chicken Meal
^^ - Increased by 20 for Floor due to Wall Chicken Meal
* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification

Skills: Ammo Make 1(2), Salvage 1, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x13) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Serpent Scales x2
Candy x1 10 SP
(83 ZNY)
>>
>>4403128
forgot name
>>
>>4402690
Hey sorry but the terrain is confusing me a bit: can I reach the gate’s chain of platforms by going up the stairs near the big lantern and then going to the left? Or do I go another way?
>>
File: file.png (59 KB, 430x311)
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>>4403572
Your position should be at level with the platform you want to move onto if you just move south one tile. Screencap taken from an earlier phase where the area was less busy.
>>
>>4403602
Thank you, the amount of stuff around obstructed the view a bit

>>4402690
Itim
Avenger 1
HP:70/70 SP: 12
Mov: 3 Str: 5
Mag: 1 Vis: 3
Grim: 3 Luk: 0
Light: 12/12

Bag:
1) H20 Flask (x5)
2) Salted beef jerky (restores 20 hp)

Hands:

Iron Sword (6Atk 2Def, *Wide Sweep)
Iron Shield (2Atk 3Def, *Pushback)

Clothing: iron armor (+10 Hp, +2 dr, stomp)

Skills
- justice
- living wall

“War... war? It’s been a long time since I’ve enjoyed the good fighting of a proper war... what can this blackened hell produce that fights in ranks with sword and shield? With might and honor? Truly, it shall be an interesting challenge to skewer and rip and cut and maim these fiendish mockeries of soldiers! Come then, heathens! Come and face this Avenger’s blade! Deus vult!”

> act1: move 2S-W
> act2: move 3W
> wartime: move 2W-N
> go through the portal basically
>>
>>4402690

>TAP: Use SKYWALK to pass obstacles unhindered.
>ACT: MOV 4E
>ACT: MOV 1E3S
>WARTIME: MOV 4S

[G3] Poka, Vagrant Guide, Lvl 5 (2 points remain)
HP: 25/25 | SP: 11/25 | LIGHT: 17
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 8 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Lux Xtal (x2), Fallen Psalter, Shark Fin. Japamala
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
>>
>>4402690
Adjusting >>4402720 (forgot about wartime movement)
>Salve [M2] Sunday (Heal pot 12) (-2 Sp) >>4401663
>Witness [M2] Sunday to Lantern Shrine (+Grim) >>4401663
>-Wartime: Move 4S *Skywalk

[G2] {Vagrant Guide lv2: Justin}
[Hp /25] [Sp 16/25] [Lantern 2]
| Vis 4 | Mov 4 | Atk 2+5 | Mag 4+2 | Grim 8 | Luk 1 |
=Equipment=
• Turk's Bill [2 Rch | 5 Atk | 2 Def | 2 Mag] !WAKE UP
•Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
•The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)
<=Burden=> 4• , 280zny
• x4 Hollow Barbs (Bar, Book?)
• Fallen Psalter (Book, Holy, Writs)
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | +Pebble Shot

=Skills=
Final Rites [Slow] • Morning Chant
{=Writs=}
Call Statue • Nightmare • Salve
>>
>>4402690
>>4402720

"Thank you. Ferryman."

>-Gain 12 HP from Justin
>-Appear to the SE of the Lantern from The Witness
>Move 2E, 1S
>-Speak to the Robots. "Cannonball Incoming. Find Cover. Protect Merchandise."
>Shoot the Red Mushroom 3SE, 3E
>-Free Move 3W, Face E


Sunday
Militia 3
Homeless
HP: 30/35 | SP: 12/12 | Light: 3/12 (+17)
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Grenades (x2) 9 AoE, Str+2 Range, 25 Damage
3-8) Empty

Hands: Latewar Battle Rifle
Gun: Range 3-6, 4/4 (-1) Shots, *Rifling -1 Pot, +1 Rng
Ammo: Bullets x32, 12 AP Dmg

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Ammo Belt: Empty

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Overwatch I: End the turn to overwatch once.
-Overwatch II: Overwatching allows two attacks.
>>
>>4402690

>Move 1 south, 2 west
>Spring cut goblin north (16), move 2 north
>tap High stance II

HP 36/35 (55) Soul 12/12 Light 0
Mov 4 Atk 5+8+1 / 14 (16) Mag 2 Arm 2
Grim 5 Luck 1

-Offered Blade atk 8, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-
-Charcoal x1
-400 zny

Skill: Weapon Soul, High Stance II, Spring Cut II

Buff: Tusk Stew (+20 max hp, +15 sp rec, +2 str, +1 armour)
>>
>>4403678
As a note, witness has the guide steal a grim off of the transported so you'll have 2 grim instead of 3.
>>
>>4402690

>Move South 3
>Move South 2 East 1
>Move East 3

Hesk, Level 1 Sapper

HP: 25/2 | SP: 13/13 | Light: 0
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 6 | LUK: 2


Skills: Salvage 1

Active:
Great War Shotgun (x20) 3/2 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Black Orb
>>
>>4402097
Mordenkainen, I don't know if we have any funds, but if that's true and we have some money to spare, I would like to request some to buy a spell or the lantern (so around 400 zny). Would that be possible?

>>4402690
"Ah, those are some fine findings. I'm definitely interested, but I'm afraid I need to take care of a cannonball first. It will be just a moment"

>Gather aer mana. This offsets the cost of the wind rune
>Cast [Wind][Ball][Arrow][Arrow][Arrow] at the cannoball at 12SE 3S with the aim to change its trajectory towards the SE. Pot 7. -4 sp.

Yorbas, Unnamed lvl 3
__________________
HP:15/15
SP:19/35
Vis: 8
Mov: 3
Atk: 1
Magic: 7
Grim: 5
Luck: 0
Light:32/32
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (2/4): Chalk, Notes, Black Wine x2
---------------------------
Skills: Runic prof II, Mana charge I
>>
>>4402690
Guide 1
HP: [13/20+5]
SP: [16/20+5]
Mov: 4 | Str: 2
Mag: 4+2 | Vis: 4
Grim: 20[21] | Luck: 1
Light: 3

Bag:
1) HardBone x2
2) Lux Tal x3
3) Fallen Psalter
4) Scale of the Carp God

Hand: Turk's Bill (+5 atk +2 Def +2 Mag) *Wake up
Armor: Foul Cowl (+5HP +5SP) *Sky walk
Accessory: The Witness (Send soul back to shrine gain their one grim) *Dead Speak

Skill:
-Morning Chant: During Rest at a Shrine lose 1 Grim or gain 6 Light

>Salve [A2] Greaves for grim cost [+12HP]
>Move 4S
>Move 2S 2W
>>
>>4402690
Sanzoku stood up, stretching. She was still sore, but the sounds of cannon-fire and screaming from the south could little be ignored. "Duty calls, thank you for the business."
>>Visit the Blacksmith

[B4] Sanzoku
[Vagrant] Bushin Level 3
Hp: 20/35 Sp: 15/15 Lantern: 12/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 14 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=, 2130z
-Storm Fins x 2
-Eye of Sea
-Scales of a Fish God x 1
-Piscal Scales x 4
~Skills~
[High Stance II]
[Weapon Soul I]
>>
>>4402690
>BOTTING [A2] GRAVES

>Move 3S
>Move 3S
>Move 1S 1W 1S

Greaves, Light 0
HP 41/60 SP 6/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 1 | Luk 0

Skills: Justice

Iron Sword 6Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5, Weasel Cowl, Low profile around denizens, attracts aggro
20z
>>
>>4402690
"Well, that was quite a journey. But not a single moment of rest, it seems."

>-1 Light
>Move 3S
>Move 3S
>Move 3W

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed II
- - - - - - - - - -
HP: 6/15 SP: 8/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 7 GRM: 3 LUK: 0

=SKILLS=
- Runic Proficiency I
- Mana Charge I

=GEAR=
24 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Earth}{Dark}) -- ENCHANT: Shine
Hand 2: [EMPTY]
Armor: Alumni Robes (+5 HP, +10 SP, [Possession)
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Fire}{Light})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
>>
File: ABYSS01_Turn26B.png (4.82 MB, 6703x5699)
4.82 MB
4.82 MB PNG
World Phase.
War. https://www.youtube.com/watch?v=fdbhfR-nlwk
>>
File: ABYSS01_Turn27A.png (4.74 MB, 6703x5699)
4.74 MB
4.74 MB PNG
Act Phase.
=Event: Elemental Crystal Eruption=
A sudden spike in Teracyte , Hydracyte, and Pyrocite has lead to a sudden influx of mortal visitors wishing to capitalize on this rush.
- Crystals have appeared ! To harvest them be sure to use a pickaxe or crushing damage.

Explorer Mimi: " At last ! The famed Tartarus , the deepest pit of the netherworld exists ! What wonderful adventures await !

Hey you ! Lend a hand will you ? I've got loads of stuff and it seems like you're all capable runners !

How did I get here ? Why, we matched 5 color blocks together and jumped through a portal that should be up-

Where is it........ "

>Explorer Mimi has apprised the Adventurers of the new Developments in the Explorer Industry and has lead to changes to the class !
> The Old Explorer can no longer be deployed, however current old ones can train under her guidance with a rest action.
>New Explorers will deploy as the following from now on.

> Character Sheet Updates...
>>
File: Floors3Sheet_Web4.png (3.81 MB, 4032x2364)
3.81 MB
3.81 MB PNG
Sheet has been Updated.
Friday is a Day off.
Processing Resumes on Saturday.
>>
>>4404275

#Zin
!Vagrent Unnamed, Lvl 2
=Stats=
HP: 15/15 || SP: 13/35 || LT: 54/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 4
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Orange Spore Pollen)
()

> Incident: Burn 1 Light.
> Action 1: Invoke {Mana Charge 2}. Absorb Earth mana from [SE]x1.
> Action 2: -1SP, -1EarthMana || Drawing on absorbed elemental mana, Cast Spell - {Earth \\ Block} @ [W]x4, [SW]x2. || Elevate the targeted tile and all tiles cardinally adjacent to it by 1 Z-level. Elevated terrain should be solid and traversable.
>>
Rolled 4, 4 = 8 (2d6)

>>4404275
Welp. Rolling vs 7
>>
>>4404275
>>4404289
>Revive at the shrine
>>
File: ScholarFLooriamememe.png (200 KB, 1500x720)
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>>4404290
Fascinating. I have never seen a mage die so many times.
>>
>>4404277
>-Begin Rest
>Visit the relevant NPC (Forge?) to price check on combining 1 Chain, the Serpent's Eye, the Serpent's Scale and My History of Violence into a new cord weapon.
>Level up, gain Greivous Wound, heal some?
>Pass on movement action

5 Light
Homeless Human [Brave] III
HP:29/40 SP: 18
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 3 Luk: 4

Bag:
1) H20 Flask (x5)
2) Serpent's Scale
3) Bonded Chain (x5): "Iron Doesn't Exist"
4) Serpent's Eye (Rare Crafting Item, on it's own can cast [petrifying gaze] w/ Mag

Hands: History of Violence
R: Flail (Reach 2-3, Atk 9 (5+4Str) Hvy, *Hook&Pull [Inscribed Shine Rune: Expend 1 SP to apply 'targetted' on engaged]
L: Kama (Reach Special, Atk 11 (7+4str), *Suspend v. Str [Inscribed Shine Rune: Expend 1 SP to apply 'targetted' on engaged]

Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Grievous Wound: (3SP, Tap) Damage applied gives bonus damage mark equal to Grim, Target Gains Grim
>>
>>4404295
I assure you it was not my intention.
>>
>>4404305
"Wait up on us and we'll murder ball this as soon as we've all recovered a bit more."
>>
>Deposit 220 Light in to the Beacon
>Talk to chef and robots

"I don't suppose you guys have something to replenish the spirit? Otherwise I'll be reduced to whacking these guys over the head with my new staff."

Jackie ; Unnamed ; Level 1 (1 Pending) ; Lantern : SAFE ZONE
HP : 15/15 ; Light : 245 ; SP : 3 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 3 (1+2) ; Magic : 9 (5+4) Runes : 2 (1+1)
Grim : 3 ; Luck : 0

Equipment :
Ferryman's Light (Reach : 2-3 ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Fire ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge

Bag (3/4)
Notes ; Chalk ; Endless Rod (+2 Magic ; Attach Head ; +1 Rune ; Ball) w/Umbrella Head (Hydras ; Aer ; Ring ; Arrow)
>>
>>4404275
... and that's how I figure we just get sent down here to clean up after those lazy assholes in heaven. Nice job breaking the soul reincarnation machine, geniuses! You weren't supposed to cram everything else through it!
Anyway gotta go. Show me that wind spell again, I think I almost got it...
> Hello!
> Visit the Mage, learn Slipstream

[G-] Petra Bridges, Scion Guide Lvl 1
HP: 25/25 | SP: 25/25 | LIGHT: 12
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 5 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home
= Skills =
Final Rites, Slipstream
200zny
>>
>>4404275

"Frag. Out."

>-Remain hunkered in this hole.
>Throw a Grenade 4 SE
>[Overwatch II] South, (12 AP, Range 6)

Sunday
Militia 3
Homeless
HP: 30/35 | SP: 12/12 | Light: 20/12
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Grenades (x2) 9 AoE, Str+2 Range, 25 Damage
3-8) Empty

Hands: Latewar Battle Rifle
Gun: Range 3-6, 3/4 Shots, *Rifling -1 Pot, +1 Rng
Ammo: Bullets x32, 12 AP Dmg

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Ammo Belt: Empty

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Overwatch I: End the turn to overwatch once.
-Overwatch II: Overwatching allows two attacks.
>>
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>>4404275

>-Still in Rest
>Go talk to Green Trade Man (pic related), sell him my Candy and buy 3xGrade 1 G.Powder for 80 zny.

Jerry, Level 3 Sapper, Homeless, Red Tail

HP: 16/55^^ * | SP: 13/13 | Light: 24
INV: 8 | VIS: 4**
MOV: 4^ | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 3^

^ - Increased by 1 for Floor due to Wall Chicken Meal
^^ - Increased by 20 for Floor due to Wall Chicken Meal
* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification

Skills: Ammo Make 2, Salvage 1, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x13) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Serpent Scales x2
Candy x1[-1] 10 SP
[+3 Grade 1 G.Powder]
(83 ZNY) [-80, +?]
>>
>>4404275
>Move 3W
>Move 3S
Longmellow, Lvl 2, Light 9
HP 60/60 SP 12/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 3 | Luk 0

Skills: Justice!, Charge!

Iron Sword 5Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5, Salted Jerky x2 (+20HP, G3)
>>
>>4404841
It is turn 27, war time free move action at turn end isn't active anymore jfyi.
>>
>>4404844
Thanks for the info. In light of this news:

>>4404275
>Move 4S *Skywalk
>Equip Stone Cudgel, drop Turk's Bill SE
>-Shout at E3 the below dialogue

"Hark and awaken from thine idle standing! Yonder Explorer holds urgent use for thine company!"

[G2] {Vagrant Guide lv2: Justin}
[Hp 20/25] [Sp 14/25] [Def 4] [Lantern 2]
| Vis 4 | Mov 4 | Atk 2+5 | Mag 4 | Grim 8 | Luk 1 |
=Equipment=
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | +Pebble Shot
• Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
• The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)
<=Burden=> 4• , 280zny
• x4 Hollow Barbs (Bar, Book?)
• Fallen Psalter (Book, Holy, Writs)

=Skills=
Final Rites [Slow] • Morning Chant
{=Writs=}
Call Statue • Nightmare • Salve
>>
>>4404275
>-enter negotiations
"Funny you mention that, actually. I was on my way in this direction to investigate an S.O.S. signal from a group who seem to be fairly keen on keeping their flesh. Now, strange as it might be to moralise while we're in literal hell, I can't conscience the forced assimilation of flesh into puppethood despite how well it turned out for me.

So. Instead of everyone shooting at each other and trying to steal each other's flesh and whatnot, I thought we could try and talk something out. See, I got myself a foot in both camps, being both a Volgon brother like them over there and also made of wood, so I feel like I might be able to help figure out something that'll work nicely for both parties. They get spared from forced woodification, you may well end up with some willing converts, and Gods willing I might recruit some helping hands in the war we're fighting against the bastards in South Town. Whaddya say?"

LMGR
Homeless WoodKid Militia 3
HP: 34/35 SP: 12/12 Light: None
Vis: 6 Mov: 3
Atk: 2 Mag: 2
Grm: None Luk: 0

Equipment:
- Latewar Battle Rifle (4/4/20): RNG: 3-6 DMG: 12AP AMO: 4R [Rifling: -1 POT +1 RNG]
- Survival Vest: +2 Bag +5 HP [1st Aide: +HP 2SP]
- Ammo Belt (2/2): Ripshot (8): 16RIP DMG, Grimshot (3): 14 DMG +1 GRM

Bag (2/8):
- H2O Flask x5
- Grenade: AOE: 9 RNG: Str+2 DMG: 25

Skills:
- Friendly Fire: Gun attacks do not harm allies (accidentally)
- Packed Powder: Combine two bullets to raise its grade by 1. Limit is Grm
- Overwatch I: End the turn to overwatch once
>>
>Boomerang Carrion Claw at goblin shaman 1NE 2N
>-Crow Claw offhand attack same goblin
>Boomerang Carrion Claw at goblin shaman 2NE 3N
>-Crow Claw offhand attack same goblin

Abraham
Lv. 4 Punisher
HP 58/60 SP 19/20 Armor 1 Light 59
Inv 4 | Vis 5
Mov 4 | Atk 3 (5) | Mag 3
Grm 2 | Luk 13
Food: Meat Tusk Stew (+20 Max HP, +2 STR, +1 Armor)

Skills: Tooth Extraction
Rig II
Unending Dream

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Stranger's Skin +10 HP *Prevents Bleeding
Totem 1: Moblin Fang - Mob Up: +1 Vuln to target for each ally adjacent
Totem 2: Roach Earring - Good Taste: Eat Organic Matter for +1d6 HP
Inventory: Water Flask x5, Bonded Chain x2, Thrall Fang: *Blood Dagger
History of Violence (Scythe): 7ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
>>
>>4404275
>Deploy at Shrine S
- - - - - - - - - - - - - - - -
[S3] Thatch - Vagrant Sapper, LV. 2
HP 25/25 | SP 21/21 | LIGHT: 12
CARRY: 6 | PER: 5
MOV: 3 | ATK: 1
MAG: 3 | GRIM: 4 | LUCK: 2
WPN: Great War Shotgun (x25)
[2-4 RNG, 3/3 CAP, 16 DMG] *BOOM (-3SP)
ARMOR: Trench Fatigues (+3 SP, +2 CARRY) *TOOL CARRIER
ITEM: Shovel *DIG
BAG: W. Pick, Workshop Kit, Ammo Press, Stake Torch (x5), Grim Shot (x6), Dustbags (x2)
= Skills =
Ammo Make I
Salvage I
>>
>>4404275

>Move East 3
>Move East 3


Hesk, Level 1 Sapper

HP: 25/2 | SP: 13/13 | Light: 0
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 6 | LUK: 2


Skills: Salvage 1

Active:
Great War Shotgun (x20) 3/2 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Black Orb
>>
>>4404275
"Sorry fellas, but it seems I am poorer than I had thought. Once we deal with the south city I may be able to afford something, though"

>Move 3S
>Move 1E 1S

Yorbas, Unnamed lvl 3
__________________
HP:15/15
SP:19/35
Vis: 8
Mov: 3
Atk: 1
Magic: 7
Grim: 5
Luck: 0
Light:32/32
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (2/4): Chalk, Notes, Black Wine x2
---------------------------
Skills: Runic prof II, Mana charge I
>>
Guide 1
HP: [13/20+5]
SP: [16/20+5]
Mov: 4 | Str: 2
Mag: 4+2 | Vis: 4
Grim: 21[22] | Luck: 1
Light: 2

Bag:
1) HardBone x2
2) Lux Tal x3
3) Fallen Psalter
4) Scale of the Carp God

Hand: Turk's Bill (+5 atk +2 Def +2 Mag) *Wake up
Armor: Foul Cowl (+5HP +5SP) *Sky walk
Accessory: The Witness (Send soul back to shrine gain their one grim) *Dead Speak

Skill:
-Morning Chant: During Rest at a Shrine lose 1 Grim or gain 6 Light

>Move 4S
>Cast Nitemare NNE [or NE of NNE isn't possible] this should hit at least the boar and maybe tentacle grape in the gloom [26 damage] for the grim cost

"Oh sorry to have waken you up mr. boar. Just go back to sleep please and ignore us please."
>>
>>4404275
>Corner Slice S to W [16]
>Move 4 E
>-Low Stance facing West

[B2]Syugou Ryōniwa Homeless lvl5
Hp: 49/35+20(55) Sp: 11/15 Lantern: 16/12
| VIS 4 | MOV 4 | ATK 5+2 | MAG 2 | GRM 10 | LUK 1 |
Total DMG: 14+2 | Total DEF: 2+1
(Meal Buff:)+20 Max Hp, +2 Str, +1 Def
=Equipment=
Hands-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×3
-Wet Dog Hide x1
~Skills~
[Weapon Soul I & II] [High Stance I & II] [Low Stance]
>>
>>4404275
"Hmm, I paid a contemporary to fetch me a sword mold. Perhaps he has grown busy with the war. Here, I will leave the other parts and my payment in your care and go fetch the mold."
>-Leave the Storm Fins and Eye of Sea, along with the payment for the smithing, at the blacksmith, to make space and to see if he can use the Eye as a reagent.
>>Full Action: Travel to the Robot selling Weapon Molds

[B4] Sanzoku
[Vagrant] Bushin Level 3
Hp: 20/35 Sp: 15/15 Lantern: 12/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 14 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=, 2010z
-Scales of a Fish God x 1
-Piscal Scales x 4
~Skills~
[High Stance II]
[Weapon Soul I]
>>
>>4404275
>Move 3E, 2N
>Move 3N, 2E

{Llama: Bokki}
Hp: 50/50
| Vis 6 | Mov 5 | Atk 4 | Grim 0 | Luk 3 |
Lantern 47/12- {520 Zny}

•Kingfisher:
Reach: 2+Str Pot: 6
Catch & Release
Rest: Land Fishing
Hissatsu: Man-Catch

=Saddle Bags Max: 6=
-
-
-2× Boar Hide
-1× Stout Bone
-3× Sweet Spore
-2× Truffled Boar(+20 max hp, 2 Str, +1 Mov)
>>
>>4406402
>Note that I am also intending to buy a sword mold as part of the We Are At War move, was unaware I could buy something as part of that. Zenny should be 1910z.
>>
>>4406510
Next time we're within arm's reach I'll hand back the loaned zenny as well.
>>
>>4404275

>bleed
>Move 4 east
>Try and stop the bleeding

HP 36/35 (55) Soul 12/12 Light 0
Mov 4 Atk 5+8+1 / 14 (16) Mag 2 Arm 2
Grim 5 Luck 1

-Offered Blade atk 8, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-
-Charcoal x1
-400 zny

Skill: Weapon Soul, High Stance II, Spring Cut II

Buff: Tusk Stew (+20 max hp, +15 sp rec, +2 str, +1 armour)
>>
>>4404275

>TAP: Use SKYWALK to pass obstacles unhindered.
>ACT: MOV 4E
>ACT: MOV 4E
>TALK to Mimi and try to ask her to hide with me next to the Tax collector behind the wall

"Greetings to you Explorer of renown,
Welcome to this makeshift lil' town,
We are under siege by bagmen,
Best stay away safely from them.

"Hide here with me by the wall,
At least until the enemies fall,
Robot Maiden will protect us,
And Sir Robot as a good plus."

[G3] Poka, Vagrant Guide, Lvl 5 (2 points remain)
HP: 25/25 | SP: 11/25 | LIGHT: 17
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 8 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Lux Xtal (x2), Fallen Psalter, Shark Fin. Japamala
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
>>
>>4404275
Itim
Avenger 1
HP:70/70 SP: 12
Mov: 3 Str: 5
Mag: 1 Vis: 3
Grim: 3 Luk: 0
Light: 12/12

Bag:
1) H20 Flask (x5)
2) Salted beef jerky (restores 20 hp)

Hands:

Iron Sword (6Atk 2Def, *Wide Sweep)
Iron Shield (2Atk 3Def, *Pushback)

Clothing: iron armor (+10 Hp, +2 dr, stomp)

Skills
- justice
- living wall

> light lantern
> act1: move 3NE
> act2: attack the evil armor thingy
“Someone should probably eat that soup before it goes bad”
>>
>>4404430
You are [G4]
>>
>>4406575
Itim you can only move in Cardinal directions. Not in diagonals
>>
>>4406575

You cannot move in diagonals, feel free to rewrite this act.
>>
File: MAGE_DRAWwebb.png (2.37 MB, 1984x1398)
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Processing Begins.
>>
>>4404275
>BOTTING [A2] GRAVES

>Pick up the [Shoes]
>Move 2S
>-Face E

Greaves, Light 0
HP 41/60 SP 6/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 1 | Luk 0

Skills: Justice

Iron Sword 6Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5, Weasel Cowl, Low profile around denizens, attracts aggro
20z
>>
Rolled 2, 4 = 6 (2d6)

>>4404275
"I wonder what became of that explorer..."

>-1 Light
>Peer into the gloom to my W (VIS 8)
>Contemplate on the notion that the Human Brain named itself.

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed II
- - - - - - - - - -
HP: 6/15 SP: 8/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 7 GRM: 3 LUK: 0

=SKILLS=
- Runic Proficiency I
- Mana Charge I

=GEAR=
23 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Earth}{Dark}) -- ENCHANT: Shine
Hand 2: [EMPTY]
Armor: Alumni Robes (+5 HP, +10 SP, [Possession)
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Fire}{Light})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
>>
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[E] Biggumz, Homelezz Explorer, Lvl 2

STATS:
HP: 30/30 | SP: 20/20 | LIGHT: 12
MOV: 4 | ATK: 7 | DEF: 2
MAG: 3 | GRIM: 1 | LUCK: 4
SKILLZ:
Enchant 1
Treazure Magnet 1

GEAR: (All incorporated into block)
-Loaded Pick (+5ATK, +1DEF)
Load, excavate
-Tortuga Zuit (+5 HP, +1 DEF, +2 space)
Recede
-Zhard Alexandria (examine)

ITEMZ (3/8)
H2O Flask
Notez
Chalk

"I HAVE NEVER BEEN MORE READY IN MY ENTIRE LIFE"
>>
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>Deploy At the Zouth Wezt Zrine nezt to ze gate
"I ARRIVE FOR TREZURE AND MINEING LIVING THINGZ"
>>
File: ABYSS01_Turn27B.png (5.22 MB, 6703x5699)
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World Phase.
The War rages and more souls enter the fray. The feast begins in earnest as the cookfires begin to blaze.

Shrine Keeper Ozumi: This place , it stretches ever presently into our garden and maintains its silent vigil yet. It would have to do for now , thank you Guardian.
> ShrineKeeper is Unlocked ! Instead of Leveling as a Bushin or Guide, you may transition into Shrine Keeper.
- You must be a Bushin or Guide, and spend one Rest Action to unlock.

Guardian: Hrm... the monks of the garden. I take it your temples could no longer hold, so be it, we'll weather this coming twilight, together.

=

SwordSmith: Eye of Seas, scales of storm how this takes me back during our battles off the great coast of Castilla. You would not know of such a place now, or ever, but it was once on a peninsula of blood and salt. A rich environment for iron sands and these spawning fishmen. We faced them 3,000 to 30 and prevailed when we wore armours of scale and swords made of tyrant bone. The resulting prize, ensured that no fishman would encroach on our beaches again.
> Gain the Sakanagiri , when you buy a sword mold, just have it delivered to the sword smith. Or be denied service forever.
>>
File: ABYSS01_Turn28A.png (5.14 MB, 6703x5699)
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Act Phase.

" Warning Warning ! Damage index exceeding crit- ciritical Transactions still un- delivered - Poka - Poka get your - - - Ksssh "

" No ! NO ! STAY DOWN YOU BRUTES ! "

South Priest: That's right my flock , Start with those lifeless husks, come to bring their corruption from another world/ a FAILED world where money and power ruled all. How lost and /pointless/ they must be !

And next look over yonder, that grossly incandescant lamp ! Our church reminds you that that light is taken from the lives of many - and that to persist even longer means prolonging the LIE of your situation ! Snuff it out ! SNuff it all out !

> , Bravely, Everyone more cannons threaten our shrine ! More Brutes Threaten our friends ! One is more important than the other, so which will you bravely choose !?
>>
>>4407214

#Zin
!Vagrent Unnamed, Lvl 2
=Stats=
HP: 15/15 || SP: 12/35 || LT: 53/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 4
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Orange Spore Pollen)
()

> Incident: Burn 1 Light.
> Action 1: Invoke {Mana Charge 2}. Absorb Earth mana from [SW]x1.
> Action 2: -1SP, -1EarthMana || Drawing on absorbed elemental mana, Cast Spell - {Earth \\ Block} @ [E]x1, [SE]x2. || Elevate the targeted tile and the tiles immediately [N], [E], and [W] of it by 1 Z-level. Do not elevate the tile directly [S] of the targeted tile. Elevated terrain should be solid and traversable.
>>
>>4407214
>Move 4S *Groundwalk
>Salve [A3] SE (Heal pot 8) -2 Sp

"Falter not dream runner. Seek thine assailant and strike true."

[G2] {Vagrant Guide lv2: Justin}
[Hp 20/25] [Sp 12/25] [Def 4] [Lantern 2]
| Vis 4 | Mov 4 | Atk 2+5 | Mag 4 | Grim 8 | Luk 1 |
=Equipment=
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | +Pebble Shot
• Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
• The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)
<=Burden=> 4• , 280zny
• x4 Hollow Barbs (Bar, Book?)
• Fallen Psalter (Book, Holy, Writs)

=Skills=
Final Rites [Slow] • Morning Chant
{=Writs=}
Call Statue • Nightmare • Salve
>>
>>4407254
You forgot your tags. Your post might be ignored unless you delete and redo.
>>
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>>4407214
OVERWRITING >>4407231 !!!! (Too old to delete)
>Move 3S *Skywalk
>Pebble Shot Cannonball, redirecting to 5S 11E relevant to my position (Pic for reference)

"Send not thine aggression upon mine purview, lest ye find such transgressions punished." Spoken aloud, yet internally unsure on if such an action will have effect.

[G2] {Vagrant Guide lv2: Justin}
[Hp 20/25] [Sp 14/25] [Def 4] [Lantern 2]
| Vis 4 | Mov 4 | Atk 2+5 | Mag 4 | Grim 8 | Luk 1 |
=Equipment=
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | +Pebble Shot
• Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
• The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)
<=Burden=> 4• , 280zny
• x4 Hollow Barbs (Bar, Book?)
• Fallen Psalter (Book, Holy, Writs)

=Skills=
Final Rites [Slow] • Morning Chant
{=Writs=}
Call Statue • Nightmare • Salve
>>
>>4407214
>Shoot Bagman SE
>Move ENE
- - - - - - - - - - - - - - - -
[S3] Thatch - Vagrant Sapper, LV. 2
HP 25/25 | SP 21/21 | LIGHT: 12
CARRY: 6 | PER: 5
MOV: 3 | ATK: 1
MAG: 3 | GRIM: 4 | LUCK: 2
WPN: Great War Shotgun (x25)
[2-4 RNG, 3/3 CAP, 16 DMG] *BOOM (-3SP)
ARMOR: Trench Fatigues (+3 SP, +2 CARRY) *TOOL CARRIER
ITEM: Shovel *DIG
BAG: W. Pick, Workshop Kit, Ammo Press, Stake Torch (x5), Grim Shot (x6), Dustbags (x2)
= Skills =
Ammo Make I
Salvage I
>>
>>4404460
>>4404315
>>4405867

Sunday, Jackie, Thatch everyone by the shrine please fall back from there a cannonball at the southeast is in trajectory towards you.

If you fall back to the West I will try to summon 2 statues on the location to try and block the incoming cannonballs from hitting the shrine and pretty much everyone. Or at least mitigate the damage.
>>
>>4407214
Itim
Avenger 1
HP:70/70 SP: 12
Mov: 3 Str: 5
Mag: 1 Vis: 3
Grim: 3 Luk: 0
Light: 12/12

Bag:
1) H20 Flask (x5)
2) Salted beef jerky (restores 20 hp)

Hands:

Iron Sword (6Atk 2Def, *Wide Sweep)
Iron Shield (2Atk 3Def, *Pushback)

Clothing: iron armor (+10 Hp, +2 dr, stomp)

Skills
- justice
- living wall

> act1: move 2N-E
>act2: move 3E
“Forgive me companions, but my armor slows me down”
>>4406694
>>4406592
Sorry I am very dumb, I won’t so the same mistake again
>>
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>>4407268
>>4404460
>>4404315
>>4405867
Pink line is where the trajectory is estimating to land.
>>
>>4407214
>Trade my weapon for the chain mold, 2 serpent scales+1 serpent's eye+new mold for a new weapon
>Rest and recover as my last action in the turn. Tomorrow we REAP
>>
Rolled 4, 6 = 10 (2d6)

>>4407281
>>
>>4407282

5 Light
Homeless Human [Brave] III
HP:34/40 SP: 20
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 3 Luk: 4

Bag:
1) H20 Flask (x5)
2) Serpent's Scale
3) Bonded Chain (x5): "Iron Doesn't Exist"
4) Serpent's Eye (Rare Crafting Item, on it's own can cast [petrifying gaze] w/ Mag

Hands: History of Violence
R: Flail (Reach 2-3, Atk 9 (5+4Str) Hvy, *Hook&Pull [Inscribed Shine Rune: Expend 1 SP to apply 'targetted' on engaged]
L: Kama (Reach Special, Atk 11 (7+4str), *Suspend v. Str [Inscribed Shine Rune: Expend 1 SP to apply 'targetted' on engaged]

Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Grievous Wound: (3SP, Tap) Damage applied gives bonus damage mark equal to Grim, Target Gains Grim
>>
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>>4407272
>>4407268
>>4407261
>>4406025
>>4404460
>>4404315

Everyone I will summon 2 statues on these tiles that is the closest I can estimate the Eastern cannonball's trajectory.

Anyone on these tiles please try to clear away from the blast zone and keep your fingers crossed that this works or else the shrine will likely be destroyed and whole town soon with it.
>>
>>4407214
>Move X2
>Zouth, Eazt X7, Zouth. Next to Crozzbow man
"HELLO. I AM TO MINE YOU ZOON!
IZ VERY IMPORTANT I GET ZEE MATERIALZ FROM ZOU AND ZE MAN YOU ZUST KILLED
TRY NOT TO BE CRYING"

STATS:
HP: 30/30 | SP: 20/20 | LIGHT: 12
MOV: 4 | ATK: 7 | DEF: 2
MAG: 3 | GRIM: 1 | LUCK: 4
SKILLZ:
Enchant 1
Treazure Magnet 1

GEAR: (All incorporated into block)
-Loaded Pick (+5ATK, +1DEF)
Load, excavate
-Tortuga Zuit (+5 HP, +1 DEF, +2 space)
Recede
-Zhard Alexandria (examine)

ITEMZ (3/8)
H2O Flask
Notez
Chalk
>>
>>4407214

"Irritating. Die."

>Throw a Grenade 3SE, 1E (25 DMG, 9 AoE)
>Move 2S

Sunday
Militia 3
Homeless
HP: 17/35 | SP: 12/12 | Light: 20/12
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Grenades (x1) (-1) 9 AoE, Str+2 Range, 25 Damage
3-8) Empty

Hands: Latewar Battle Rifle
Gun: Range 3-6, 2/4 Shots, *Rifling -1 Pot, +1 Rng
Ammo: Bullets x32, 12 AP Dmg

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Ammo Belt: Empty

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Overwatch I: End the turn to overwatch once.
-Overwatch II: Overwatching allows two attacks.
>>
>>4407214
>With the return of the shrine keepers and the northern light I declare Phase 1 of this map

>COMPLETED!

>The following individuals receive two levels; one for helping people reach a shrine, and another for the successful return of the shrine's light:

[A1] Itim
[A2] Greaves
[A3] Longmellow

[E3] Layla

[G1] Deloce
[G2] Justin
[G4] Boo
[G5] David

[M1] LMGR
[M2] Sunday

[S1] Jerry
[S2] Hesk

[P1] Kyo
[P2] Abraham
[P3] Hetros

[U1] Zin
[U2] Cristobal
[U3] Mordenkainen
[U4] Yorbas
[U5] Jackie

>The following people already received credit for completing both of these two quests; if you did not credit yourself at that time, do so now:

[G4] Poka

[B1] Melon
[B2] Syugou

[N1] Couscous
[N2] Tteok

>Essentially, as long as you are A) Not permanently dead, and B) did at least something to materially aid in this quest, you get credit.
>>
>>4407214
>>4407385
"Mm, yes... very... interesting-"

"Ah, oh! Right. It seems we've completed our first task, good. You're all certainly runners."

"The next task is much simpler in theory, but harder in fact. We shall head Southeast, bury South Town and its unruly inhabitants, scrap anything we can find to bolster our strength, and then we face the so-called 'angel.' Again, a very simple task, but a task nonetheless."

"Regardless, we should focus on repelling the attack here before we do anything else."

> - - - - - - - - - - - - - - - - - - - - - - - - - -
>CURRENT ACTIVE MAIN QUESTS
> - - - - - - - - - - - - - - - - - - - - - - - - - -

>Snacks for the Opulent One
>-Fuck South Town
>-All of it

>The Door of Destiny
>-Defeat the Angel

> - - - - - - - - - - - - - - - - - - - - - - - - - -
>CURRENT ACTIVE SIDE QUESTS
> - - - - - - - - - - - - - - - - - - - - - - - - - -

>An Upset Stomach
>-Deliver to the Spooky Hermit a Salamander Liver Spread.

>Think of the Children
>-Help the Western Outlook repel the puppet assault.
>>
>>4407394
Requesting zenny to buy vittles. At least 80z needed.
>>
Rolled 4, 6 = 10 (2d6)

>>4407214

>Death dice

Hesk, Level 1 Sapper

HP: 25/2 | SP: 13/13 | Light: 0
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 6 | LUK: 2


Skills: Salvage 1

Active:
Great War Shotgun (x20) 3/2 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Black Orb
>>
>>4407214
Got it, thanks Scholar. Hey you two, >>4407296 and >>4407258! OK here? Can you handle the injured? Keep people from getting mulched in the gloom? I want to help out in the west, they don't have a guide out there!
>>
>>4407214
>Move 1S
>-Justice!
>Charge! E

Longmellow, Lvl 2, Light 9
HP 60/60 SP 12/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 3 | Luk 0

Skills: Justice!, Charge!

Iron Sword 5Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5, Salted Jerky x2 (+20HP, G3)
>>
>>4407473
I should be fine if the current wave of enemies is stopped then I think we can keep people up.
>>
>Boomerang Carrion Crow at goblin archer 1SW, 2W (12 DMG)
>-Crow Claw same goblin (12 DMG)
>Boomerang Carrion Crow at toad 1SE 4E (12 DMG)
>-Crow Claw toad 1SE 4E (12 DMG)

Abraham
Lv. 4++ Punisher
HP 58/60 SP 19/20 Armor 1 Light 59
Inv 4 | Vis 5
Mov 4 | Atk 3 (5) | Mag 3
Grm 2 | Luk 13
Food: Meat Tusk Stew (+20 Max HP, +2 STR, +1 Armor)

Skills: Tooth Extraction
Rig II
Unending Dream

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Stranger's Skin +10 HP *Prevents Bleeding
Totem 1: Moblin Fang - Mob Up: +1 Vuln to target for each ally adjacent
Totem 2: Roach Earring - Good Taste: Eat Organic Matter for +1d6 HP
Inventory: Water Flask x5, Bonded Chain x2, Thrall Fang: *Blood Dagger
History of Violence (Scythe): 7ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
>>
>>4407481
'Wish me luck, then! And good luck to you!'
Petra surges upwards from their kneeling position and takes off. Slipstream! (Sorry for scattering your papers, Scholar!)
> Slipstream: Fly N4,W6 landing on that mage (*Skywalk!), -6SP
> Move W4
>>4407215, Good wall, thanks!


[G4] Petra Bridges, Scion Guide Lvl 1
HP: 25/25 | SP: 19/25 | LIGHT: 12
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 5 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home
= Skills =
Final Rites, Slipstream
200zny
>>
>>4404275>>4407214

>be active again
"ZZZ.."
*snort*
"wuzzat?"
"OH GEEZE MOVING AWAY! AGGHHH"
>What are my stats QM do i still have my skills?
>Move 2 north 1 west
>[identify the talking mushroom]
Layla Sun-stone LVL 2
=Stats=
HP 30/30 (25 base) SP 8/20
Inv 6 | Vis 5
Mov 3 | Atk 1 | Mag 4
Grm 1 | Luk 4

=Skills=
-Switch Pattern
-Enchant

=Equipment=
Walking Stick: +4ATK+2DEF * Stroll: walking gives +1 hp
Tortuga Suit: +1DEF +5 HP *Recede: Nullify back damage
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Hydro flask
-chalk
-Notes
-Empty
-Empty
-Empty

=Linked targets=
-Yorbas rod (Ball rune)
-Hetros Earing (Dagger rune)
>>
File: muhplan.jpg (329 KB, 1223x687)
329 KB
329 KB JPG
>>4407214
>Move 3W
>Cast [Wind][Ball][Arrow][Arrow][Arrow] at the cannon ball at 11SE with the aim to change its trajectory towards the SE, where the enemies are gathering. Pot 7. -6sp.

Yorbas, Unnamed lvl 3
__________________
HP:15/15
SP:13/35
Vis: 8
Mov: 3
Atk: 1
Magic: 7
Grim: 5
Luck: 0
Light:32/32
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (2/4): Chalk, Notes, Black Wine x2
---------------------------
Skills: Runic prof II, Mana charge I
>>
>>4407522>>4407214

>-free actions?
"Uhhh hello talking mushroom, dont mind me please dont hurt me. Just passing through"
>>
>>4407539
oh geeze, careful over there there's a big angry thing on that side!
>>
>>4407396
>Charge Approved
>1120z Credit remains.
>>
>>4407298
>ZOUTH. EAZT X6, ZOUTH
BIGGUMZ ZALL NOT COUNT ZE MOVEZ AT ZIX AM
>>
>>4407597
>>4407281
forgot to request zenny to upgrade my weapon.
>>
>>4407634
>Charge Approved
>1000z Credit Remains
>>
>>4407214
>>4407296

>-Temporarily exit Rest
>Move 2 E
>Place Candy (+10 SP) on ground to my S, next to [G3] Poka (SE of my position)

Jerry, Level 3[+2] Sapper, Homeless, Red Tail

HP: 16/55^^ * | SP: 21/21 | Light: 24
INV: 8 | VIS: 4**
MOV: 4^ | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 3^

^ - Increased by 1 for Floor due to Wall Chicken Meal
^^ - Increased by 20 for Floor due to Wall Chicken Meal
* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification

Skills: Ammo Make 2, Salvage 1, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x13) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Serpent Scales x2
Candy x1[-1] 10 SP
Grade 1 G.Powder x3
(3 ZNY)
>>
>>4407214
It is true what they say: hell is other people and their artillery.

>Move 3N
>Cast Water [Ball] Ball Ball Ball at megabaghead with the wheel (6SE 2E, 28pot, 6 SP)

[U2] Cristobal
!Vagrant Unnamed, Lvl 3 (2 levelups pending)
=Stats=
HP: 15/10+5 || SP: 35/25+10 || LT: 21
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 8
=Skills=
{Mana Charge} || Rnk1: Absorb a mana color from Vis range, negating mana cost.
{Runic Prof.} || Rnk2: +2 rune slots
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water || Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
>>
>>4407597
>--Gain 80z

>[Rest]
>-Buy Maiden Lacquer for 80z and chug until SP is full.
>-Level Up!


Jackie ; Unnamed ; Level 1 (3 Pending) ; Lantern : SAFE ZONE
HP : 2/15 ; Light : 25 ; SP : 3 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 3 (1+2) ; Magic : 9 (5+4) Runes : 2 (1+1)
Grim : 3 ; Luck : 0

Equipment :
Ferryman's Light (Reach : 2-3 ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Fire ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge ; Runic Proficiency

Bag (4/4)
Notes ; Chalk ; Maiden Lacquer (47/80) ; Endless Rod (+2 Magic ; Attach Head ; +1 Rune ; Ball) w/Umbrella Head (Hydras ; Aer ; Ring ; Arrow)
>>
>>4407473
Support be required yet aught be blade and barrier to intercept such aggression southward. Trouble not yourself with what lies beyond thine reach, as ye shepherd thine flock westward shall demand more attention. Such thoughtful intent will be cherished nonetheless.

Speaking of assistance, would you like to peruse some collected notes regarding our collective occupational purview?
>>
>>4406369

"I think we should try and deal with the archer, so they don't turn us into pincushions as we head to south town."
>>
Guide 1
HP: [13/20+5]
SP: [16/20+5]
Mov: 4 | Str: 2
Mag: 4+2 | Vis: 4
Grim: 22[23] | Luck: 1
Light: 1

Bag:
1) HardBone x2
2) Lux Tal x3
3) Fallen Psalter
4) Scale of the Carp God

Hand: Turk's Bill (+5 atk +2 Def +2 Mag) *Wake up
Armor: Foul Cowl (+5HP +5SP) *Sky walk
Accessory: The Witness (Send soul back to shrine gain their one grim) *Dead Speak

Skill:
-Morning Chant: During Rest at a Shrine lose 1 Grim or gain 6 Light

>Move 4W
>Salve [U3] Mordenkainen for 12hp [+1Grim]

"Thank you for waiting for us boss."
>>
>>4407214

>TALK to Mimi

"You arrived at a time most dire,
Our town is under cannon fire.
I shall protect you worry not,
And everyone with all that got,

I shall explain everything,
Once I am done healing.
Stay calm and remain astute,
Recede into your Tortuga suit,"

>ACT: CAST SALVE on [M2] Sunday (12 HP)
>ACT: CAST SALVE on [U5] Jackie (12 HP)

[G3] Poka, Vagrant Guide, Lvl 5 (2 points remain)
HP: 25/25 | SP: 7/25 | LIGHT: 17
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 8 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Lux Xtal (x2), Fallen Psalter, Shark Fin. Japamala
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
>>
>>4407214
>Move 5E
>Move 5E

{Llama: Bokki}
Hp: 31/50
| Vis 6 | Mov 5 | Atk 4 | Grim 0 | Luk 3 |
Lantern 46/12- {520 Zny}

•Kingfisher:
Reach: 2+Str Pot: 6
Catch & Release
Rest: Land Fishing
Hissatsu: Man-Catch

=Saddle Bags Max: 6=
-
-
-2× Boar Hide
-1× Stout Bone
-3× Sweet Spore
-2× Truffled Boar(+20 max hp, 2 Str, +1 Mov)
>>
>>4408002
"We must not dally then, the South need culled. I cannot reach the Archer but will see if I can bait it."
>Move 4 W
>Move 4 N
>-Low Stance W "Let us see if you can actually harm me at this distance, Tteok. This poison is like a lite ale, weak. Show me what you've really got."
>-Take 3 Poison

:POISONED:
[B2]Syugou Ryōniwa Homeless lvl5
Hp: 43/35+20(55) Sp: 11/15 Lantern: 15/12
| VIS 4 | MOV 4 | ATK 5+2 | MAG 2 | GRM 10 | LUK 1 |
Total DMG: 14+2 | Total DEF: 2+1
(Meal Buff:)+20 Max Hp, +2 Str, +1 Def
=Equipment=
Hands-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×3
-Wet Dog Hide x1
~Skills~
[Weapon Soul I & II] [High Stance I & II] [Low Stance]
>>
>>4407214

>Move 1 east, 3 north
>Move 3 north, 1 east
>tap high stance II

HP 36/35 (55) Soul 12/12 Light 0
Mov 4 Atk 5+8+1 / 14 (16) Mag 2 Arm 2
Grim 5 Luck 1

-Offered Blade atk 8, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-
-Charcoal x1
-400 zny

Skill: Weapon Soul, High Stance II, Spring Cut II

Buff: Tusk Stew (+20 max hp, +15 sp rec, +2 str, +1 armour)
>>
>>4407214
Sanzoku bows to the blacksmith. "You have my thanks for your generosity and this beautiful blade, I will endeavor to return your mold as soon as possible. The bastards of South Town will be swept away like the tides."
>End Rest
>Equip Sakanagiri

[B4] Sanzoku
[Vagrant] Bushin Level 3
Hp: 20/35 Sp: 15/15 Lantern: 12/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 18 | Total DEF: 1
=Equipment=
Hands-Sakanagiri: DMG 8 Phys 4 Hydras, =Stone Jab -1SP, DEF is Halved=, [Rushing Waves], [Tsunami]
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
Back-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
=Backpack Max: 4=, 2010z
-Scales of a Fish God x 1
-Piscal Scales x 4
~Skills~
[High Stance II]
[Weapon Soul I]
>>
>>4407214
>BOTTING [A2] GRAVES

>Move 3S
>Move 3W
>-Face E

Greaves, Light 0
HP 41/60 SP 6/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 1 | Luk 0

Skills: Justice

Iron Sword 6Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5, Weasel Cowl, Low profile around denizens, attracts aggro
20z
>>
>>4407214
"Ah that's... interesting.... Hmm."

>-Be Healed for +12 HP
>-1 Light
>Move 2S
>Climb 1S

"You're very welcome; thank you for your support. It was quite a rough go of it with just the handful of us but we managed to make it work. I wish we had some time to rest for a bit, but the unruly folks of South Town apparently want to deny us even that."

"Erm, did you want this container back? It's empty for now but perhaps you have a use for it."

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed II
- - - - - - - - - -
HP: 15/15 SP: 8/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 8 GRM: 4 LUK: 0

=SKILLS=
- Runic Proficiency I
- Mana Charge I

=GEAR=
22 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Earth}{Dark}) -- ENCHANT: Shine
Hand 2: [EMPTY]
Armor: Alumni Robes (+5 HP, +10 SP, [Possession])
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Fire}{Light})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
>>
>>4407214

>-Mount command
>Drain 112 light from the shrine
>Move 4S 2W 2S and into the portal back to town.

{Nomad: Couscous}
Hp: 30/30 Sp: 15/15 Lantern: 21/12
| Vis 6 | Mov 4+1 | Atk 3+2 | Mag 2 | Grim 7 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 39/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×3
-Boar Meat x3

~Skills~
-Mount Command
-Heart Fire
-Quick Nock 2
-Hands on Experience

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-Boar Tusk Soup x1 (+10 Sp Rec, +1 Str, +1 Armor)
-Corona Beam Book
-Hide x2
-Spore Detonator
-Mulled Nitro x4
-Forbidden Jam x1
>>
>>4408212
"No need I don't really need that much SP anyway so you can either discard it or keep it."
>>
File: SCHOLAR_DRAWweb.png (1.56 MB, 1290x1821)
1.56 MB
1.56 MB PNG
Despite being Sunday; there will be processing today due to good performance.
>>
File: ABYSS01_Turn28B.png (5.44 MB, 6703x5699)
5.44 MB
5.44 MB PNG
World Phase
https://www.youtube.com/watch?v=zTOuspYpbNc

Both cannons intercepted ! This is no longer a fluke ! We are truly dealing with a troublesome generation from the age of eld- an Age of Runners !

Tax Collector: To think, they still exist, running and surviving the mal above all this time. Or perhaps they are .... Nay . I must bridle my expectations.

Guardian: It is as you see. A magnificent dance before a feast ! Not once but again I have seen such a fiery generation meet a challenge such as their inevitable fate. It riles my hairs it DOES !

>World Phase.

" Status Critical -- Status Cri-
>>
File: ABYSS01_Turn29A.png (5.95 MB, 6703x5699)
5.95 MB
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Act Phase.
From the distance west a Hollow Guardian cried. Pain wretched in its voice as it was awoken from its unending torture. Torso awakens, its foul stench having broke through the gloom revealing how far the demons have gone to throw its dregs around only to see it rise up again. Half eaten , torn, and knowing only rage. "

Tax Collector: Ah, Torso, named thus for being torn from its original body, a proud Castellian Saurian. A people lost to the Great Devouring whence their lantern made of everlasting flame was stolen from them....

The guardian shoots a look at the lantern. " I wonder .... and yet I do not. For I am Guardian of Lanternholme, leave this foul leftover to me to deal with !

Tax Collector: Are you Sure ? Torso may be a mad beast but it is a devourer of Flame, your Hellfire might avail you not here.

" THen My Teeth will have to do !"

>Act Phase !
[Monday is a Day off]
>>
Mimi The Explorer: Ohhh fine, but it looks like you could all use some help, it's too bad I only have all these [Explorer Items] and [Runic Tablets] , maybe we can sell some to you for Zenny or Food !
>>
>>4408725

#Zin
!Vagrent Unnamed, Lvl 2
=Stats=
HP: 15/15 || SP: 11/35 || LT: 52/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 4
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Orange Spore Pollen)
()

> Incident: Burn 1 Light.
> Action 1: Invoke {Mana Charge 2}. Absorb Earth mana from [NE]x1.
> Action 2: -1SP, -1EarthMana || Drawing on absorbed elemental mana, Cast Spell - {Earth \\ Block} @ [S]x2. || Elevate the targeted tile and all tiles cardinally adjacent to it by 1 Z-level. Elevated terrain should be solid and traversable.
>>
>[Rest]
>-Level Up!
>-Level Up!

Jackie ; Vagrant ; Unnamed ; Level 5 ; Lantern : SAFE ZONE
HP : 14/15 ; Light : 25 ; SP : 35 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 3 (1+2) ; Magic : 9 (5+4) Runes : 2 (1+1)
Grim : 3 ; Luck : 0

Equipment :
Ferryman's Light (Reach : 2-3 ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Fire ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge ; Runic Proficiency II ; Elemental Counter

Bag (4/4)
Notes ; Chalk ; Maiden Lacquer (45/80) ; Endless Rod (+2 Magic ; Attach Head ; +1 Rune ; Ball) w/Umbrella Head (Hydras ; Aer ; Ring ; Arrow)
>>
>>4408725
"Well, never let it be said that I ain't try and do this the civilised way."

>shoot puppet 7N (11 DMG)
>shoot puppet 7N (11 DMG)

LMGR
Homeless WoodKid Militia 5 (Pending)
HP: 34/35 SP: 12/12 Light: None
Vis: 6 Mov: 3
Atk: 2 Mag: 2
Grm: None Luk: 0

Equipment:
- Latewar Battle Rifle (2/4/20): RNG: 3-6 DMG: 12AP AMO: 4R [Rifling: -1 POT +1 RNG]
- Survival Vest: +2 Bag +5 HP [1st Aide: +HP 2SP]
- Ammo Belt (2/2): Ripshot (8): 16RIP DMG, Grimshot (3): 14 DMG +1 GRM

Bag (2/8):
- H2O Flask x5
- Grenade: AOE: 9 RNG: Str+2 DMG: 25

Skills:
- Friendly Fire: Gun attacks do not harm allies (accidentally)
- Packed Powder: Combine two bullets to raise its grade by 1. Limit is Grm
- Overwatch I: End the turn to overwatch once
>>
>>4408725
>Charge Air mana from air
>Cast Air [Ball] Ball Ball Ball at megabaghead with the wheel (7E, 28pot, 4 SP)

[U2] Cristobal
!Vagrant Unnamed, Lvl 3 (2 levelups pending)
=Stats=
HP: 15/10+5 || SP: 29/25+10 || LT: 21
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 8
=Skills=
{Mana Charge} || Rnk1: Absorb a mana color from Vis range, negating mana cost.
{Runic Prof.} || Rnk2: +2 rune slots
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water || Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
>>
Rolled 1 (1d6)

>>4408725
>-Enter Rest
>Learn Salvage 2
>Recover HP

Jerry, Level 3[+2] Sapper, Homeless, Red Tail

HP: 16[+1d6]/55^^ * | SP: 21/21 | Light: 24
INV: 8 | VIS: 4**
MOV: 4^ | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 3^

^ - Increased by 1 for Floor due to Wall Chicken Meal
^^ - Increased by 20 for Floor due to Wall Chicken Meal
* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification

Skills: Ammo Make 2, Salvage 1[+1], Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x13) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Serpent Scales x2
Grade 1 G.Powder x3
(3 ZNY)
>>
>>4408725
Guide 1
HP: [13/20+5]
SP: [16/20+5]
Mov: 4 | Str: 2
Mag: 4+2 | Vis: 4
Grim: 22[23] | Luck: 1
Light: 0

Bag:
1) HardBone x2
2) Lux Tal x3
3) Fallen Psalter
4) Scale of the Carp God

Hand: Turk's Bill (+5 atk +2 Def +2 Mag) *Wake up
Armor: Foul Cowl (+5HP +5SP) *Sky walk
Accessory: The Witness (Send soul back to shrine gain their one grim) *Dead Speak

Skill:
-Morning Chant: During Rest at a Shrine lose 1 Grim or gain 6 Light

>Move 4S
>Move 4S

"A new monstra emerge, there really is no time to rest in hell."
>>
>>4407271
"Pray stand in the path of this brute, I can not withstand a proper brawl with him."

>-Should have counterattacked the toad for 12 DMG; took 18 dmg due to 1 armor
>Move 1S 3W
>Attack toad 5E with Carrion Crow (12 DMG)
>-Crow Claw same toad 5E (12 DMG)

Abraham
Lv. 4++ Punisher
HP 40/60 SP 19/20 Armor 1 Light 59
Inv 4 | Vis 5
Mov 4 | Atk 3 (5) | Mag 3
Grm 2 | Luk 13
Food: Meat Tusk Stew (+20 Max HP, +2 STR, +1 Armor)

Skills: Tooth Extraction
Rig II
Unending Dream

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Stranger's Skin +10 HP *Prevents Bleeding
Totem 1: Moblin Fang - Mob Up: +1 Vuln to target for each ally adjacent
Totem 2: Roach Earring - Good Taste: Eat Organic Matter for +1d6 HP
Inventory: Water Flask x5, Bonded Chain x2, Thrall Fang: *Blood Dagger
History of Violence (Scythe): 7ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
>>
>>4408725
"Thank you smith for this glorious weapon... I shall use it well. I have questions though. What is the weapon skill "Precounter"?"
>-Wait for Answer to be polite
>Move 4 south.
>Move 4 South

"NOW YOU FACE PUNISHMENT TRAITORS TO THE LIVING WORLD"


5 Light
Homeless Human [Brave] III
HP:34/40 SP: 20
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 3 Luk: 4

Bag:
1) H20 Flask (x5)
2) Bonded Chain (x5): "Iron Doesn't Exist"
3)
4)

Hands:
RH: Laceration: Dmg9 (+5Hvy), Forward/Side Ark Range, *Precounter, *Thrust (1sp, move 3foward, damage space in front)
LH: Incarceration: {Sleeping} Dmg14 (+10 Atk), Reach 3-4 (Special Attacks I.Straight Lash, II.Corner Lash, see >>4408725 ), xDoes Not Counter, *Act to Switch Stances

{Awoken} Dmg17 (+13 Atk), Reduces HP by 1 per turn while awoken. Special Range (Special Attacks I.Lateral Bisection, II.Vertical Cleave, see >>4408725 ), *Stone Gaze (+1 Grim, Slow Vis Ring, Targets Petrified)


Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Grievous Wound: (3SP, Tap) Damage applied gives bonus damage mark equal to Grim, Target Gains Grim
>>
>>4408725
>Move EEE
>Shoot Wheelman NE
- - - - - - - - - - - - - - - -
[S3] Thatch - Vagrant Sapper, LV. 2
HP 25/25 | SP 21/21 | LIGHT: 12
CARRY: 6 | PER: 5
MOV: 3 | ATK: 1
MAG: 3 | GRIM: 4 | LUCK: 2
WPN: Great War Shotgun (x25)
[2-4 RNG, 2/3 CAP, 16 DMG] *BOOM (-3SP)
ARMOR: Trench Fatigues (+3 SP, +2 CARRY) *TOOL CARRIER
ITEM: Shovel *DIG
BAG: W. Pick, Workshop Kit, Ammo Press, Stake Torch (x5), Grim Shot (x6), Dustbags (x2)
= Skills =
Ammo Make I
Salvage I
>>
>>4408725

"Provide. Cover. Executing. Target."

>-Gain 12 HP from healing
>-Switch Lantern on
>Move 3E
>Shoot the Wheel Bagman 6N (12 AP)

Sunday
Militia 3
Homeless
HP: 29/35 | SP: 12/12 | Light: 20/12 (On)
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Grenades (x1) (-1) 9 AoE, Str+2 Range, 25 Damage
3-8) Empty

Hands: Latewar Battle Rifle
Gun: Range 3-6, 2/4 Shots, *Rifling -1 Pot, +1 Rng
Ammo: Bullets x32, 12 AP Dmg

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Ammo Belt: Empty

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Overwatch I: End the turn to overwatch once.
-Overwatch II: Overwatching allows two attacks.
>>
>>4408725
*screaming*
>Move: 2 north 1 west
>Move 3 north

Layla Sun-stone LVL 2
=Stats=
HP 30/30 (25 base) SP 8/20
Inv 6 | Vis 5
Mov 3 | Atk 1 | Mag 4
Grm 1 | Luk 4

=Skills=
-Switch Pattern
-Enchant

=Equipment=
Walking Stick: +4ATK+2DEF * Stroll: walking gives +1 hp
Tortuga Suit: +1DEF +5 HP *Recede: Nullify back damage
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Hydro flask
-chalk
-Notes
-Empty
-Empty
-Empty

=Linked targets=
-Yorbas rod (Ball rune)
-Hetros Earing (Dagger rune)
>>
>>4409213
" A w-weapon with Precounter ! That's rare ! Did you take that weapon from a Fortune-telling crow ? A-anyways as far as enchanted arms go Pre-counter allows one to strike *before* an enemy does, but only then. And if you get hit by heavy damage during your turn? Consider your turn stopped ! "
>>
>>4409263
"Understood, I will use this carefully then."
>>
>>4408725
"AH, I ZEE THE ZAPPER I WIZHED TO LOOT IZ ALIVE! THAT JUZT LEVZ YOU ÉTRANGER!"
>HARVEZT ZHARD FROM MAN
>TAP LOAD <BLOOD ZHARD>
>HIT MAN WITH LOADED PICK
>REDUZE
>REUZE
>REZYCLE BLOOD

Note: Should blood shards not be a thing, Biggums attacks once, slathers his pick in blood, and then attacks again

ZTATZ:
HP: 30/30 | SP: 20/20 | LIGHT: 12
MOV: 4 | ATK: 7 | DEF: 2
MAG: 3 | GRIM: 1 | LUCK: 4
SKILLZ:
Enchant 1
Treazure Magnet 1

GEAR: (All incorporated into block)
-Loaded Pick (+5ATK, +1DEF)
Load, excavate
-Tortuga Zuit (+5 HP, +1 DEF, +2 space)
Recede
-Zhard Alexandria (examine)

ITEMZ (3/8)
H2O Flask
Notez
Chalk
>>
Rolled 1, 4 = 5 (2d6)

>>4408725

"You target me then you trap me? Now you run?"

>Free myself (str 8)
>Move 3 east, 1 north
>high stance II north

HP 33/35 (55) Soul 12/12 Light 0
Mov 4 Atk 5+8+1 / 14 (16) Mag 2 Arm 2
Grim 5 Luck 1

-Offered Blade atk 8, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-
-Charcoal x1
-400 zny

Skill: Weapon Soul, High Stance II, Spring Cut II

Buff: Tusk Stew (+20 max hp, +15 sp rec, +2 str, +1 armour)
>>
File: file.png (360 KB, 717x710)
360 KB
360 KB PNG
>>4408725
>-Turn on Lantern
>Move 3S 1E *Skywalk
>Final Rites (-8 Sp, [7 corpses in range, 1 statue, 1 rended corpse] -1 Grim, +28 Sp)

"Blessed be mine angel who lent thine hand to ward mine companions, for they hold credit for thine passage to ascension. May thine guidance lead untoward peace. Boo, is it true? May thine converse among spirits in realms beyond, thine cherished companion."

[G2] {Vagrant Guide lv2: Justin}
[Hp 20/25] [Sp 25/25] [Def 4] [Lantern 2]
| Vis 4 | Mov 4 | Atk 2+5 | Mag 4 | Grim 7 | Luk 1 |
=Equipment=
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | +Pebble Shot
• Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
• The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)
<=Burden=> 4• , 280zny
• x4 Hollow Barbs (Bar, Book?)
• Fallen Psalter (Book, Holy, Writs)

=Skills=
Final Rites [Slow] • Morning Chant
{=Writs=}
Call Statue • Nightmare • Salve
>>
>>4408725

>Move 3 East
> Shoot frog man

Hesk, Level 1 Sapper

HP: 25/12 | SP: 13/13 | Light: 0
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 7 | LUK: 2


Skills: Salvage 1

Active:
Great War Shotgun (x20) 3/2 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Black Orb
>>
>>4408725
>Move 2W 1N
>Move 3N

Longmellow, Lvl 2, Light 0
HP 40/60 SP 12/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 3 | Luk 0

Skills: Justice!, Charge!

Iron Sword 5Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5, Salted Jerky x2 (+20HP, G3)
>>
>>4409675
Hesk no! That frog is a friend of the shrine! Shoot at the ones with bags on their heads instead, like the one with the wheel!
>>
>>4409257
"oh hey rune and uhhh...samples!"
-Get curse rune!
Layla Sun-stone LVL 2
=Stats=
HP 30/30 (25 base) SP 8/20
Inv 6 | Vis 6
Mov 4 | Atk 2 | Mag 3
Grm 1 | Luk 4

=Skills=
-Switch Pattern
-Enchant

=Equipment=
Walking Stick: +4ATK+2DEF * Stroll: walking gives +1 hp per tile
Tortuga Suit: +1DEF +5 HP *Recede: Nullify back damage
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Hydro flask
-chalk
-Notes, Runes: Curse rune!
-Empty
-Empty
-Empty
-Empty
-Empty
=Linked targets=
(DESU i have no idea if i'm still linked with these and i'm going to assume yes?)
-Yorbas rod (Ball rune)
-Hetros Earing (Dagger rune)
>>
>>4408725
Itim
Avenger 1
HP:70/70 SP: 12
Mov: 3 Str: 5
Mag: 1 Vis: 3
Grim: 3 Luk: 0
Light: 11/12

Bag:
1) H20 Flask (x5)
2) Salted beef jerky (restores 20 hp)

Hands:

Iron Sword (6Atk 2Def, *Wide Sweep)
Iron Shield (2Atk 3Def, *Pushback)

Clothing: iron armor (+10 Hp, +2 dr, stomp)

Skills
- justice
- living wall
> move: 3E
> move: 3E
“Fight someone your size, heretic!”

>>4409160
“I shall be your shield in this fight companion, but i prithee, be quick with your machine of death for even I cannot hold back this beast for long”
Basically: help I am going to die
>>
Rolled 1 (1d6)

>>4408725
>Rest
>Level up and learn Mana Charge 2
>Level up and learn Elemental Counter
>Do I get to roll for SP recovery? Doing it just in case (1d6)

Yorbas, Unnamed lvl 3
__________________
HP:15/15
SP:13/35
Vis: 8
Mov: 3
Atk: 1
Magic: 7
Grim: 5
Luck: 0
Light:32/32
Magic Def: 7 against Water and Wind (Elemental Counter)
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (2/4): Chalk, Notes, Black Wine x2
---------------------------
Skills: Runic prof I and II, Mana charge I and II, Elemental Counter
>>
" Hello. Long-long vacation in blood pool spa now over. Is time to do work now. "

>move 4S
>Absorb 76 Light
>--Trade 76 light for 760 Zenny, then trade 560 zenny for 21 barrels of gunpowder.

" Also please be telling Rabbit where nearest provider of riceballs is. Rabbit is ... hungry. Gets testy when hungry. "

Hp: 35/35 Sp: 12/12 Lantern: 12/12
| VIS 4 | MOV 4 | ATK 6 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 12 | Total DEF: 2
=Equipment=
Hands-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =? -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×5
-Riceball
~Skills~
Spring cut
Low Stance
>>
>>4410343
don't look now, but that guide there is selling onigiri 50zny, buy one get one free!
>>
>>4410343
A cook by the Beacon is selling two onigiri for 50 zenny.
>>
>>4410349
>>4410350
" Acceptable. Rabbits ravenous hunger for riceballs will be sated. "
>>
>>4408725
"Hrm... one last volley before a nap. Pardon me a moment; I need to go where you're standing there."

>Move 3S
>Cast Grasping Tendrils {Darc} [Ball][Block][Hand] 8SE at Cultist with Bright Torch to [Throw] Cultist as far SE as this spell will allow (8 POT, 8 RNG, [Grab/Throw]) -5 SP

"We've destroyed the Weasels that infested your home. Unfortunately, it is now overseen by roaches and a particularly unruly Slayer, so I would postpone any plans to return in the near future."

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed II
- - - - - - - - - -
HP: 15/15 SP: 8/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 8 GRM: 4 LUK: 0

=SKILLS=
- Runic Proficiency I
- Mana Charge I

=GEAR=
22 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Earth}{Dark}) -- ENCHANT: Shine
Hand 2: [EMPTY]
Armor: Alumni Robes (+5 HP, +10 SP, [Possession])
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Fire}{Light})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
>>
>>4408725
>BOTTING [A2] GRAVES

>Move 2W
>Move 2S
>-Face E

Greaves, Light 0
HP 41/60 SP 6/12 DR 2
Inv 4 | Vis 3
Mov 3 | Atk 5 | Mag 1
Grm 1 | Luk 0

Skills: Justice

Iron Sword 6Atk 2Def, *Wide Sweep
Iron Shield 2Atk 3Def, *Pushback
Iron Armor +10 HP +2 DR, *Stomp
Water Flask x5, Weasel Cowl, Low profile around denizens, attracts aggro
20z
>>
>>4409697
"Frog, do you mean the Toad whom has already harmed us, whose fellow Toads have been fighting against us, and has zero relation to the Avengers with the clubs that are the actual guards for the SouthWest Shrine?"

>>4408725
>"Begone pest in sight / scatter among blood and wind / return to the dirt."
>Corner Slice West to South [16]
>Corner Slice West to South [16]
>-Low Stance facing East
>-Take 3 Poison damage

>>4409530
"Quite the flighty former friend indeed, now if only we had a more reliable method of forcing him to face us."

:POISONED:
[B2]Syugou Ryōniwa Homeless lvl5
Hp: 40/35+20(55) Sp: 11/15 Lantern: 14/12
| VIS 4 | MOV 4 | ATK 5+2 | MAG 2 | GRM 10 | LUK 1 |
Total DMG: 14+2 | Total DEF: 2+1
(Meal Buff:)+20 Max Hp, +2 Str, +1 Def
=Equipment=
Hands-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×3
-Wet Dog Hide x1
~Skills~
[Weapon Soul I & II] [High Stance I & II] [Low Stance]
>>
>>4410762
"Mine mistake was that of identity. Hesk and Thatch appear much too alike to a panicked eye."
>>
>>4408725

>TALK to Sir Robot and Robot Maiden

"Robot Maiden! Don't give up!
You seem to be burning up.
Repairs are needed right away,
So that you see thy next payday,

Sir Robot please break free,
That position you must flee!
A giant monster crawls to thee,
Loss of big profit it would be.

Forget about my quest reward,
Loosing that I can afford,
Quickly you both come west way!
Over there you cannot stay."

>ACT1: MOV 2N1E
>ACT2: CAST SALVE on Sir Robot (+12HP) (and prey something good happens)

[G3] Poka, Vagrant Guide, Lvl 5 (2 points remain)
HP: 25/25 | SP: 5/25 | LIGHT: 17
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 8 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Lux Xtal (x2), Fallen Psalter, Shark Fin. Japamala
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
>>
>>4410146
"Worry not, if this works I should be more than capable of shredding the beast... I just can not join a melee proper. I promise you, however quickly you will die, I will die at a rate twofold."
>>
>>4408725
>Move 1E, 3N
>Catch the Cultist 6E & Realease them 4NE

{Llama: Bokki}
Hp: 31/50
| Vis 6 | Mov 5 | Atk 4 | Grim 0 | Luk 3 |
Lantern 45/12- {520 Zny}

•Kingfisher:
Reach: 2+Str Pot: 6
Catch & Release
Rest: Land Fishing
Hissatsu: Man-Catch

=Saddle Bags Max: 6=
-
-
-2× Boar Hide
-1× Stout Bone
-3× Sweet Spore
-2× Truffled Boar(+20 max hp, 2 Str, +1 Mov)
>>
>>4408725
> Double Slipstream: N3 W7, W5 N5
Nail the landing!

[G4] Petra Bridges, Scion Guide Lvl 1
HP: 25/25 | SP: 7/25 | LIGHT: 10
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 5 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home
= Skills =
Final Rites, Slipstream
200zny
>>
>>4411144
Please don't shoot! Flesh and blood, see? Guide Petra, I'm here to help.
>>
>>4408725

>-Mount Command
>Move 10E
>Dump 100 Light into the light lantern

{Nomad: Couscous}
Hp: 30/30 Sp: 15/15 Lantern: 132/12
| Vis 6 | Mov 4+1 | Atk 3+2 | Mag 2 | Grim 7 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 39/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×3
-Boar Meat x3

~Skills~
-Mount Command
-Heart Fire
-Quick Nock 2
-Hands on Experience

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-Boar Tusk Soup x1 (+10 Sp Rec, +1 Str, +1 Armor)
-Corona Beam Book
-Hide x2
-Spore Detonator
-Mulled Nitro x4
-Forbidden Jam x1
>>
>>4410343
>I'm attaching a Security Interest to your loan of 76 light.
>>
File: ABYSS01_Turn29B.png (6.19 MB, 6703x5699)
6.19 MB
6.19 MB PNG
Goodness ! What an explosion ! It's World Phase !

Ah- it seem a weasel bravely infiltrated into the shrine , how troublesome...

>Please track your light properly. It decreases at a rate of 1 light per 1 turn. You start with 12 on creation and it drains when you are *outside* of a shrine. While this elementary advice doesn't require retelling , it should be noted that negligence of this core mechanic is tantamount to Death in Tartarus.
>>
File: ABYSS01_Turn30A.png (6.17 MB, 6703x5699)
6.17 MB
6.17 MB PNG
Act Phase

Event: Torso has begun attacking South Town.

https://www.youtube.com/watch?v=SIYi8qhIRvw

The Collector: Ohohohoh what's this ? our opponnents seem to have botched a baiting attempt and their quarry now cometh for their heads. However, I get the feeling you will not be comfortable with this yes ?

Guardian: My feelings for that bloated corpse are unchanged but time is on our side once more. And time is what I have. But what does our eager friends think ? Should you choose to end this monstrosity, you must do so without endangering Lanternholme. I can hear their screams now, even their ilk cries for our heroic intervention. Laughable, simply laughable !

Mimi: Is this.. Is this a good thing ? Are we safe ? I feel bad for the people in that town but... from what I've seen, it seems to be a good thing for you ? I don't know...

AV-TB1: Danger indexes have lowered, whomsever hath detonated their store of munitions have timed it to perfectly deflect a crisis, and impair South Town for good...

AV-TB2: Those brutes.. your chassis is smashed...

Lantern Guide: Ah.... there's a weasel lose in town. We should take care of that in any case.
>>
>>4411599

#Zin
!Vagrent Unnamed, Lvl 2
=Stats=
HP: 15/15 || SP: 10/35 || LT: 51/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 4
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Orange Spore Pollen)
()

> Incident: Burn 1 Light.
> Action 1: Invoke {Mana Charge 2}. Absorb Earth mana from [SE]x1.
> Action 2: -1SP, -1EarthMana || Drawing on absorbed elemental mana, Cast Spell - {Earth \\ Block} @ [E]x3, [SE]x2 || Raise a ramp from the ground at the targeted tile. Ramp should be orientated so as to facilitate regular traversal from the tile [E] of the targeted tile to the tile [W] of the targeted tile and vice versa.
>>
>>4411599
>-accept Championship Belt (+2 STR)
>Equip Championship Belt (pocket The Witness)
>Pebble Shot the Axe W at Weasel Arm N7 W2 (relative to my position) (Base Atk pot 9)

"Twas mere fortune mine hand doth not grant thine traitorous ilk assistance! Thieves hold penance as thine payment doth rend thine evil hand. Arrow this blade is not, yet it shall serve aught justice upon thine thieving appendage!"

[G2] {Vagrant Guide lv2: Justin}
[Hp 20/25] [Sp 25/25] [Def 4] [Lantern 2]
| Vis 4 | Mov 4 | Atk 9 [2+2+5] | Mag 4 | Grim 7 | Luk 1 |
=Equipment=
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | +Pebble Shot
• Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
• Championship Belt [+2 Str]
<=Burden=> 4• , 280zny
• x4 Hollow Barbs (Bar, Book?)
• Fallen Psalter (Book, Holy, Writs)
• The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)

=Skills=
Final Rites [Slow] • Morning Chant
{=Writs=}
Call Statue • Nightmare • Salve
>>
Rolled 4, 3 = 7 (2d6)

>Grim roll
>>
>--Grim Success ; Now at 4 Grim ; Revive at half health.
>Stand Up
>Cast {Godly Wrath} [Lux][Pyras][Ball][Ball][Ball][Ball] at the weasel who killed me ; 36 MD ; -8 SP

A test subject! How kind of you to volunteer.

Jackie ; Vagrant ; Unnamed ; Level 5 ; Lantern : SAFE ZONE
HP : 8/15 ; Light : 25 ; SP : 35 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 3 (1+2) ; Magic : 9 (5+4) Runes : 2 (1+1)
Grim : 4 ; Luck : 0

Elemental Counter : Pyras ; Lux

Equipment :
Ferryman's Light (Reach : 2-3 ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Pyras ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge ; Runic Proficiency II ; Elemental Counter

Bag (4/4)
Notes ; Chalk ; Maiden Lacquer (45/80) ; Endless Rod (+2 Magic ; Attach Head ; +1 Rune ; Ball) w/Umbrella Head (Hydras ; Aer ; Ring ; Arrow)
>>
>>4411599
Weasel alert!

>Charge Lux from the shrine's lantern
>Cast Lux [Ball] Ball Ball Ball at weasel 2SW 2W (28 pot, 4sp)

[U2] Cristobal
!Vagrant Unnamed, Lvl 3 (2 levelups pending)
=Stats=
HP: 15/10+5 || SP: 25/25+10 || LT: 21
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 8
=Skills=
{Mana Charge} || Rnk1: Absorb a mana color from Vis range, negating mana cost.
{Runic Prof.} || Rnk2: +2 rune slots
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water || Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
>>
Rolled 6 (1d6)

>>4411599
>-in Rest
>Learn Barrier Make
>Recover HP
>-inb4 third 1 in a row

Jerry, Level 4[+1] Sapper, Homeless, Red Tail

HP: 17[+1d6]/55^^ * | SP: 21/21 | Light: 24
INV: 8 | VIS: 4**
MOV: 4^ | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 3^

^ - Increased by 1 for Floor due to Wall Chicken Meal
^^ - Increased by 20 for Floor due to Wall Chicken Meal
* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification

Skills: Ammo Make 2, Salvage 2, [+Barrier Make], Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x13) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Serpent Scales x2
Grade 1 G.Powder x3
(3 ZNY)
>>
>>4411733
When resting , your meal bonuses reset.
>>
>>4411736
understood, bonuses will be reset in next update
>>
>>4411599
Guide 1+3
HP: [25/20+5]
SP: [16/20+5]
Mov: 4 | Str: 2
Mag: 4+2 | Vis: 4
Grim: 24 | Luck: 1
Light: 0

Bag:
1) HardBone x2
2) Lux Tal x3
3) Fallen Psalter
4) Scale of the Carp God

Hand: Turk's Bill (+5 atk +2 Def +2 Mag) *Wake up
Armor: Foul Cowl (+5HP +5SP) *Sky walk
Accessory: The Witness (Send soul back to shrine gain their one grim) *Dead Speak

Skill:
-Morning Chant: During Rest at a Shrine lose 1 Grim or gain 6 Light

>Salve self for the grim cost [+12hp]
>rest [Bank 3 level] visit the robot pair
"Hello I'd like to inquire how much light it would cost to fold two people."
>>
>>4411599
"So I take I little break and the next thing I see is a Weasel on top of me. This is very rude, Mr. Weasel. Begone"
>Stand up
>Cast [Wind][Ball][Ball][Ball][Ball] at the Weasel in front of me. Pot 28.

Yorbas, Unnamed lvl 5
__________________
HP:15/15
SP:8/35
Vis: 8
Mov: 3
Atk: 1
Magic: 7
Grim: 5
Luck: 0
Light:32/32
Magic Def: 7 against Water and Wind (Elemental Counter)
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (2/4): Chalk, Notes, Black Wine x2
---------------------------
Skills: Runic prof I and II, Mana charge I and II, Elemental Counter
>>
>>4411599
*exhausted*
"woot! Okay that was a doozy and my lanterns out...did not notice that. Note to self don't sleep in the darkness. Hey mr shrine person would you mind showing me how to heal people through like bandages and stuff? I think mr yorbas is going to need it after he is done being thrashed around."

>Tracked light levels due to reminder: Light level is now 0. Apologies for not being around for most of the game, life came in and swooped out of nowhere catching me by surprise. I apologize for not keeping track of it
>Currently in shrine light radius yay!
>Act 1 Write down runes: [Death,ball] from yorbas and mushroom
>Act 2: Ask the shrine keeper next to me (2 west) if he can teach me how to heal people through mundane means.
Layla Sun-stone LVL 2
=Stats=
HP 30/30 (25 base) SP 8/20
Inv 6 | Vis 6
Mov 4 | Atk 2 | Mag 3
Grm 1 | Luk 4

=Skills=
-Switch Pattern
-Enchant

=Equipment=
Walking Stick: +4ATK+2DEF * Stroll: walking gives +1 hp per tile
Tortuga Suit: +1DEF +5 HP *Recede: Nullify back damage
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Hydro flask
-chalk
-Notes, Runes: Curse, ball rune!
-Empty
-Empty
-Empty
-Empty
-Empty
>>
>>4411599
>Move ENN
>Move NNN
- - - - - - - - - - - - - - - -
[S3] Thatch - Vagrant Sapper, LV. 2
HP 25/25 | SP 21/21 | LIGHT: 12
CARRY: 6 | PER: 5
MOV: 3 | ATK: 1
MAG: 3 | GRIM: 4 | LUCK: 2
WPN: Great War Shotgun (x25)
[2-4 RNG, 1/3 CAP, 16 DMG] *BOOM (-3SP)
ARMOR: Trench Fatigues (+3 SP, +2 CARRY) *TOOL CARRIER
ITEM: Shovel *DIG
BAG: W. Pick, Workshop Kit, Ammo Press, Stake Torch (x5), Grim Shot (x6), Dustbags (x2)
= Skills =
Ammo Make I
Salvage I
>>
>>4411599

"Standing. By."

>Move 3W
>Reload, Face E

Sunday
Militia 3
Homeless
HP: 29/35 | SP: 12/12 | Light: 20/12 (On)
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Grenades (x1) (-1) 9 AoE, Str+2 Range, 25 Damage
3-8) Empty

Hands: Latewar Battle Rifle
Gun: Range 3-6, 1/4 (+3) Shots, *Rifling -1 Pot, +1 Rng
Ammo: Bullets x32 (-3), 12 AP Dmg

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Ammo Belt: Empty

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Overwatch I: End the turn to overwatch once.
-Overwatch II: Overwatching allows two attacks.
>>
>>4411599
Itim
Avenger 1
HP:44/70 SP: 12
Mov: 3 Str: 5
Mag: 1 Vis: 3
Grim: 3 Luk: 0
Light: 10/12

Bag:
1) H20 Flask (x5)
2) Salted beef jerky (restores 20 hp)

Hands:

Iron Sword (6Atk 2Def, *Wide Sweep)
Iron Shield (2Atk 3Def, *Pushback)

Clothing: iron armor (+10 Hp, +2 dr, stomp)

Skills
- justice
- living wall

> act1: move E
> act2: attack with iron sword
“TASTE COLD IRON HEATHEN, AND REGRET THE DAY YOU CHALLENGED THE FAIR PEOPLE OF LANTERNHOLM”

Avenger abilities can’t be upgraded right?
>>
>>4411599
"Ok, I know I'm made of wood and all, but take my word that I'm not with those bastards, alright?"

>move 2N 1W
>move 3W

LMGR
Homeless WoodKid Militia 5 (Pending)
HP: 34/35 SP: 12/12 Light: None
Vis: 6 Mov: 3
Atk: 2 Mag: 2
Grm: None Luk: 0

Equipment:
- Latewar Battle Rifle (2/4/20): RNG: 3-6 DMG: 12AP AMO: 4R [Rifling: -1 POT +1 RNG]
- Survival Vest: +2 Bag +5 HP [1st Aide: +HP 2SP]
- Ammo Belt (2/2): Ripshot (8): 16RIP DMG, Grimshot (3): 14 DMG +1 GRM

Bag (2/8):
- H2O Flask x5
- Grenade: AOE: 9 RNG: Str+2 DMG: 25

Skills:
- Friendly Fire: Gun attacks do not harm allies (accidentally)
- Packed Powder: Combine two bullets to raise its grade by 1. Limit is Grm
- Overwatch I: End the turn to overwatch once
>>
>>4411599
>Move 1W, 3S
>Move 1W, 3W

[B4] Sanzoku
[Vagrant] Bushin Level 3
Hp: 20/35 Sp: 15/15 Lantern: 12/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 18 | Total DEF: 1
=Equipment=
Hands-Sakanagiri: DMG 8 Phys 4 Hydras, =Stone Jab -1SP, DEF is Halved=, [Rushing Waves], [Tsunami]
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
Back-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
=Backpack Max: 4=, 2010z
-Scales of a Fish God x 1
-Piscal Scales x 4
~Skills~
[High Stance II]
[Weapon Soul I]
>>
>>4412376
>second move should be 1W, 3S
>>
>>4411599

>TALK to Sir Robot and Robot Maiden

Robot Maiden and Sir Robot,
I suggest new trading spot,
Minus ten and plus six of you,
Should be safe a day or a few.

>TALK to Mimi

Miss Mimi you may come out,
It is good that you came about,
I'm sorry for the sudden scare,
Maybe you could rest elsewhere

I would advise you move to west,
There you may take a bit of rest,
Your services are sorely needed,
Our supplies are being depleted.

A fellow Explorer needs some aid,
Her skill set could use an upgrade,
Other runner would need to trade
Thus your service won't be unpaid,

>ACT1: PICK UP the Bagmans' burning staff and put the fire out
>TAP: DROP Bagman staff to the ground
>TAP: Use SKYWALK to pass obstacles unhindered.
>ACT2: MOV 4S

[G3] Poka, Vagrant Guide, Lvl 5 (2 points remain)
HP: 25/25 | SP: 5/25 | LIGHT: 17
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 8 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Lux Xtal (x2), Fallen Psalter, Shark Fin, Japamala
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
>>
>>4411599
>-"The warmth of Sake / fading as untended flame / my offering friend."
>Executioner Strike One Winged Tteok to the SW (-4SP) [16 damage], +1GRM,
>Executioner Strike One Winged Tteok to the SW (-4SP) [16 damage], +1GRM
>-Low Stance
>-Take 3 Poison damage

:POISONED:
[B2]Syugou Ryōniwa Homeless lvl5
Hp: 37/35+20(55) Sp: 3/15 Lantern: 13/12
| VIS 4 | MOV 4 | ATK 5+2 | MAG 2 | GRM 12 | LUK 1 |
Total DMG: 14+2 | Total DEF: 2+1
(Meal Buff:)+20 Max Hp, +2 Str, +1 Def
=Equipment=
Hands-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×3
-Wet Dog Hide x1
~Skills~
[Weapon Soul I & II] [High Stance I & II] [Low Stance]
>>
>>4411599
OK! Don't shoot the one with the blue mask, he's coming to help too.
LMGR, two more bad puppets up here!
> Move through the duct N4, W3, S1 (*Skywalk!)
>- Deadspeak
If anyone would prefer to pass on, say now! No one will blame you, you've suffered enough down here already. If you want to stay then focus, I only have one shot!

[G4] Petra Bridges, Scion Guide Lvl 1
HP: 25/25 | SP: 7/25 | LIGHT: 10
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 5 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home
= Skills =
Final Rites, Slipstream
200zny
>>
Rolled 6, 1 = 7 (2d6)

>>4411599

>Deflect the fireball NE towards the goblin archers
>Move 1 south, 3 east
>High stance II

HP 33/35 (55) Soul 12/12 Light 0
Mov 4 Atk 5+8+1 / 14 (16) Mag 2 Arm 2
Grim 5 Luck 1

-Offered Blade atk 8, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-
-Charcoal x1
-400 zny

Skill: Weapon Soul, High Stance II, Spring Cut II

Buff: Tusk Stew (+20 max hp, +15 sp rec, +2 str, +1 armour)
>>
Rolled 3, 4 = 7 (2d6)

>>4411599
"Ha! 'Our Opponents' did not botch anything. The plan they set forth would have worked with little issue if not for a timely intervention. Their folly was not in execution, but in underestimation; that's a hard lesson some of your Contemporaries had to learn, Reaper."

"Weep not for South Town. They requested a war, and a war they shall have—with all those attendant cruelties visited upon them."

"Hmm. Ah, right. First a nap."

>Rest
>Level up x3
>Visit [Booze Llama]
>Purchase Maiden Lacquer x1 for 80z (920z Company Credit Remaining)
>Record the day's observations about Weasels and their Ilk into Notes

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed V
- - - - - - - - - -
HP: 15/15 SP: 2/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 8 GRM: 4 LUK: 0

=SKILLS=
- Runic Proficiency II
- Mana Charge II
- Elemental Counter

=GEAR=
22 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Earth}{Dark}) -- ENCHANT: Shine
Hand 2: [EMPTY]
Armor: Alumni Robes (+5 HP, +10 SP, [Possession])
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Fire}{Light})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
- Maiden Lacquer
>>
>>4411599
>Move 5N
>Move 5N

{Llama: Bokki}
Hp: 1/50
| Vis 6 | Mov 5 | Atk 4 | Grim 0 | Luk 3 |
Lantern 44/12- {520 Zny}

•Kingfisher:
Reach: 2+Str Pot: 6
Catch & Release
Rest: Land Fishing
Hissatsu: Man-Catch

=Saddle Bags Max: 6=
-
-
-2× Boar Hide
-1× Stout Bone
-3× Sweet Spore
-2× Truffled Boar(+20 max hp, 2 Str, +1 Mov)
>>
>>4411599

>-"Holy macaroni I was sure I'd never cross paths with you! Here, take this!"
>Toss [Corona Beam Book] at U3 Mordenkainen
>Analyse how the Spore Detonator to figure out how it works.

{Nomad: Couscous}
Hp: 12/30 Sp: 15/15 Lantern: 32/12
| Vis 6 | Mov 4+1 | Atk 3+2 | Mag 2 | Grim 7 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 39/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×3
-Boar Meat x3

~Skills~
-Mount Command
-Heart Fire
-Quick Nock 2
-Hands on Experience

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-Boar Tusk Soup x1 (+10 Sp Rec, +1 Str, +1 Armor)
-Corona Beam Book
-Hide x2
-Spore Detonator
-Mulled Nitro x4
-Forbidden Jam x1
>>
>>4411599
>Straight Lash the enemy 3S of me (14 Atk)
>-Gain 2 Sadism HP
>Thrust Forward impacting and moving through the enemy 3S of me (9 Heavy, -1SP)
>-Gain 2 Sadism HP

5 Light
Homeless Human [Brave] III
HP:38/40 SP: 19/20
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 3 Luk: 4

Bag:
1) H20 Flask (x5)
2) Bonded Chain (x5): "Iron Doesn't Exist"
3)
4)

Hands:
RH: Laceration: Dmg9 (+5Hvy), Forward/Side Ark Range, *Precounter, *Thrust (1sp, move 3foward, damage space in front)
LH: Incarceration: {Sleeping} Dmg14 (+10 Atk), Reach 3-4 (Special Attacks I.Straight Lash, II.Corner Lash, see >>4408725 ), xDoes Not Counter, *Act to Switch Stances

{Awoken} Dmg17 (+13 Atk), Reduces HP by 1 per turn while awoken. Special Range (Special Attacks I.Lateral Bisection, II.Vertical Cleave, see >>4408725 ), *Stone Gaze (+1 Grim, Slow Vis Ring, Targets Petrified)


Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Grievous Wound: (3SP, Tap) Damage applied gives bonus damage mark equal to Grim, Target Gains Grim
>>
>>4412360
For now, Avenger's do not have an ability that can have a 2nd stage. Perhaps in a near future? Only time will tell.
>>
File: ABYSS01_Turn30B.png (5.86 MB, 6703x5699)
5.86 MB
5.86 MB PNG
=World Phase. =
Momentary respite returns against a veil of screams and fire. Like crackles in a hearth's pyre.

But only for those within the bosom of our house's walls...

>Greaves devoured in the darkness.
> TTeok returns from the rift.

[Act phase will be late as the file crashed and had to be reconstructed all of today. The good news is what you see before you.]
>>
File: ABYSS01_Turn31A.png (5.94 MB, 6703x5699)
5.94 MB
5.94 MB PNG
=Act Phase=
https://www.youtube.com/watch?v=9W5yAbMLNCc
>>
>>4413260

#Zin
!Vagrent Unnamed, Lvl 2
=Stats=
HP: 15/15 || SP: 10/35 || LT: 50/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 4
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Orange Spore Pollen)
()

> Incident: Burn 1 Light.
> Action 1: Move [W]x3.
> Action 2: Move [W]x3.
>>
>>4414485
>Move 3S, 1W
>Corner Slash 3SW (14 Atk)
>-Sadism Gain +2HP

"DIE FIEND!"


5 Light
Homeless Human [Brave] III
HP:40/40 SP: 19/20
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 3 Luk: 4

Bag:
1) H20 Flask (x5)
2) Bonded Chain (x5): "Iron Doesn't Exist"
3)
4)

Hands:
RH: Laceration: Dmg9 (+5Hvy), Forward/Side Ark Range, *Precounter, *Thrust (1sp, move 3foward, damage space in front)
LH: Incarceration: {Sleeping} Dmg14 (+10 Atk), Reach 3-4 (Special Attacks I.Straight Lash, II.Corner Lash, see >>4408725 ), xDoes Not Counter, *Act to Switch Stances

{Awoken} Dmg17 (+13 Atk), Reduces HP by 1 per turn while awoken. Special Range (Special Attacks I.Lateral Bisection, II.Vertical Cleave, see >>4408725 ), *Stone Gaze (+1 Grim, Slow Vis Ring, Targets Petrified)


Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Grievous Wound: (3SP, Tap) Damage applied gives bonus damage mark equal to Grim, Target Gains Grim
>>
>[Rest]
>-Study Time! Open my notebook and invite all who wish to share drinks and knowledge.
>-Write down Arrow and Ring in my notebook, using the Umbrella and my experience in battle to get them right.

Jackie ; Vagrant ; Unnamed ; Level 5 ; Lantern : SAFE ZONE
HP : 8/15 ; Light : 25 ; SP : 27 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 3 (1+2) ; Magic : 9 (5+4) Runes : 2 (1+1)
Grim : 4 ; Luck : 0

Elemental Counter : Pyras ; Lux

Equipment :
Ferryman's Light (Reach : 2-3 ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Pyras ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge ; Runic Proficiency II ; Elemental Counter

Bag (4/4)
Notes ; Chalk ; Maiden Lacquer (45/80) ; Endless Rod (+2 Magic ; Attach Head ; +1 Rune ; Ball) w/Umbrella Head (Hydras ; Aer ; Ring ; Arrow)
>>
>-Bad time for me to miss a phase...
>Attack toad 5E with Carrion Crow (12 DMG)
>-Crow Claw same toad 5E (12 DMG)
>Attack toad 5E with Carrion Crow (12 DMG)
>-Crow Claw same toad 5E (12 DMG)

Abraham
Lv. 4++ Punisher
HP 40/60 SP 19/20 Armor 1 Light 56
Inv 4 | Vis 5
Mov 4 | Atk 3 (5) | Mag 3
Grm 2 | Luk 13
Food: Meat Tusk Stew (+20 Max HP, +2 STR, +1 Armor)

Skills: Tooth Extraction
Rig II
Unending Dream

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Stranger's Skin +10 HP *Prevents Bleeding
Totem 1: Moblin Fang - Mob Up: +1 Vuln to target for each ally adjacent
Totem 2: Roach Earring - Good Taste: Eat Organic Matter for +1d6 HP
Inventory: Water Flask x5, Bonded Chain x2, Thrall Fang: *Blood Dagger
History of Violence (Scythe): 7ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
>>
Tomorrow is a scheduled break day.
>>
Rolled 5 (1d6)

>>4414485
>>Rest, move to merchant robots, +1d6 Hp (Sp is full so no need to roll second d6)
>-Inquire about Molds occupying inventory space
>-Level up! (Learn •Tell Me a Story) (Holding onto second Level up!)
>-Morning Chant (+6 Light)

"Finally, a reprieve. Hail Bokki, and welcome back to thine haven."

[G2] {Vagrant Guide lv2: Justin}
[Hp 20+/25] [Sp 25/25] [Def 4] [Lantern 2]
| Vis 4 | Mov 4 | Atk 9 [2+2+5] | Mag 4 | Grim 7 | Luk 1 |
=Equipment=
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | +Pebble Shot
• Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
• Championship Belt [+2 Str]
<=Burden=> 4• , 280zny
• x4 Hollow Barbs (Bar, Book?)
• Fallen Psalter (Book, Holy, Writs)
• The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)

=Skills=
Final Rites [Slow] • Morning Chant • Tell Me a Story • (+)
{=Writs=}
Call Statue • Nightmare • Salve
>>
>>4414485
Guide 1+3
HP: [25/20+5]
SP: [16/20+5]
Mov: 4 | Str: 2
Mag: 4+2 | Vis: 4
Grim: 24[25] | Luck: 1
Light: 0

Bag:
1) HardBone x2
2) Lux Tal x3
3) Fallen Psalter
4) Scale of the Carp God

Hand: Turk's Bill (+5 atk +2 Def +2 Mag) *Wake up
Armor: Foul Cowl (+5HP +5SP) *Sky walk
Accessory: The Witness (Send soul back to shrine gain their one grim) *Dead Speak

Skill:
-Morning Chant: During Rest at a Shrine lose 1 Grim or gain 6 Light

>Get up
>-Grab bagman attention
>Nitemare south for the grim cost [30 damage]
"Hey you big guy, have you ever thought about REPENTING."
>>
>>4414485
>Equip Pick
>Mine Crystals
- - - - - - - - - - - - - - - -
[S3] Thatch - Vagrant Sapper, LV. 2
HP 25/25 | SP 21/21 | LIGHT: 12
CARRY: 6 | PER: 5
MOV: 3 | ATK: 1
MAG: 3 | GRIM: 4 | LUCK: 2
WPN: Great War Shotgun (x25)
[2-4 RNG, 1/3 CAP, 16 DMG] *BOOM (-3SP)
ARMOR: Trench Fatigues (+3 SP, +2 CARRY) *TOOL CARRIER
ITEM: Shovel *DIG
BAG: W. Pick, Workshop Kit, Ammo Press, Stake Torch (x5), Grim Shot (x6), Dustbags (x2)
= Skills =
Ammo Make I
Salvage I
>>
Rolled 1 (1d6)

>>4414485

"I like. Reloading. During a battle."

>Begin Resting
>-Learn [CQC]
>-Learn [Packed Powder]
>-Unload all but one bullet from the gun to have 32 Iron Drops
>-[Packed Powder] to Iron Drops down to 16 Grade II Bullets.

Sunday
Militia 3
Homeless
HP: 29/35 | SP: 12/12 | Light: 20/12 (On)
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2-8) Empty

Hands: Latewar Battle Rifle
Gun: Range 3-6, 1/4 Shots, *Rifling -1 Pot, +1 Rng
Ammo: Bullets x32 (-32), 12 AP Dmg
??? Bullets (+16)

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Ammo Belt: Empty

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Packed Powder: Combine two bullets to raise it's grade by 1. Limit Grim
-CQC: Tap to deal Str+Grim from the Flank. (-3 SP)
-Overwatch I: End the turn to overwatch once.
-Overwatch II: Overwatching allows two attacks.
>>
Rolled 3 (1d6)

>>4414485
>-in Rest
>Place down Ammo Press
>Recover HP

Jerry, Level 5 Sapper, Homeless, Red Tail

HP: 23[+1d6]/35 * | SP: 21/21 | Light: 24
INV: 8 | VIS: 4**
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2

* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification

Skills: Ammo Make 2, Salvage 2, Barrier Make, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x13) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press (-> On Ground)
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Serpent Scales x2
Grade 1 G.Powder x3
(3 ZNY)
>>
Rolled 5, 4 = 9 (2d6)

>>4414485
As a young girl, Sanzoku had always been told to turn to the stars for guidance. She had thought this to be little more than fancy, but in this time of war she found herself gazing skyward, or whatever Tartarus had that was considered a sky.
>Become [Crossed], rolling to determine element
>Move 1W, 3S

[B4] Sanzoku
[Crossed] Bushin Level 3
Hp: 20/35 Sp: 15/15 Lantern: 12/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 18 | Total DEF: 1
=Equipment=
Hands-Sakanagiri: DMG 8 Phys 4 Hydras, =Stone Jab -1SP, DEF is Halved=, [Rushing Waves], [Tsunami]
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
Back-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
=Backpack Max: 4=, 2010z
-Scales of a Fish God x 1
-Piscal Scales x 4
~Skills~
[High Stance II]
[Weapon Soul I]
>>
>>4414485

>Attempt to combine [Mulled Nitro] + [Forbidden Jam] + [Spore Detonator] into some sort of horrible bomb
>[Cook] Boar Tusk Soup + Grade 1 Meat

{Nomad: Couscous}
Hp: 12/30 Sp: 15/15 Lantern: 32/12
| Vis 6 | Mov 4+1 | Atk 3+2 | Mag 2 | Grim 7 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 39/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×3
-Boar Meat x3

~Skills~
-Mount Command
-Heart Fire
-Quick Nock 2
-Hands on Experience

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-Boar Tusk Soup x1 (+10 Sp Rec, +1 Str, +1 Armor)
-Hide x2
-Spore Detonator
-Mulled Nitro x4
-Forbidden Jam x1
>>
>>4414661
>Become Pyras Crossed
>>
Rolled 5 (1d6)

>>4414485

>Rest
>Levelup x2: Learn Elemental Counter, Mana Charge 2
>Restore SP
>>4412716
>Petition Mordenkainen for 400 zny to learn Water Belt and maybe stop dying all the time.

[U2] Cristobal
!Vagrant Unnamed, Lvl 3 (2 levelups pending)
=Stats=
HP: 15/10+5 || SP: 25/25+10 || LT: 21
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 8
=Skills=
{Mana Charge} || Rnk1: Absorb a mana color from Vis range, negating mana cost.
{Runic Prof.} || Rnk2: +2 rune slots
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water || Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
>>
>>4414485
"Traitor? Funny, I don't remember sayin' I was one of yous!"

>-take 12 DMG
>shoot puppet 7N 2W (11AP DMG)
>shoot puppet 7N 2W (11AP DMG)

LMGR
Homeless WoodKid Militia 5 (Pending)
HP: 22/35 SP: 12/12 Light: None
Vis: 6 Mov: 3
Atk: 2 Mag: 2
Grm: None Luk: 0

Equipment:
- Latewar Battle Rifle (0/4/20): RNG: 3-6 DMG: 12AP AMO: 4R [Rifling: -1 POT +1 RNG]
- Survival Vest: +2 Bag +5 HP [1st Aide: +HP 2SP]
- Ammo Belt (2/2): Ripshot (8): 16RIP DMG, Grimshot (3): 14 DMG +1 GRM

Bag (2/8):
- H2O Flask x5
- Grenade: AOE: 9 RNG: Str+2 DMG: 25

Skills:
- Friendly Fire: Gun attacks do not harm allies (accidentally)
- Packed Powder: Combine two bullets to raise its grade by 1. Limit is Grm
- Overwatch I: End the turn to overwatch once
>>
>Deploy at militia lantern near [G4] Petra

[A] Jenny Level 1 Brave
HP : 60 / 60 [50+10] SP : 12 / 12 DR : 2 [0+2]
VIS : 3 MV : 3 STR : 6 [5+1] MAG 0 [1-1]
GRIM : 3 LUCK : 0 LIGHT : 12

Equipped :
-Main Hand : Iron Longsword (Attack +6, Defence +2, Wide Sweep)
-Off Hand (Attack +2, Defense +3, Pushback)
-Armor : Iron Armor (HP +10, Damage Reduction +2]

Skills :
-Block (Defense + Attack, Turn Ending, +1 SP per block)

Inventory:
-5 Sips H2O (Consumable, +1 SP)
-2 Spiced Jerky (Consumable, Grade 3, +20 HP)
>>
>>4414485
Pardon me. I have a question about the Block skill. Does it use both sword and shield for its effectiveness or just one of them?
>>
>>4414485>>4407385

"Sleepy again..."
"Oh hey mimi! You look experianced, can you teach me a few things?"
>Begin resting
>-Visit Mimi
>-Update/level Class (Replace switch pattern with denature array) and if possible swap my walking stick for a loaded pick.
>-Level up! (Enchantment 2)
>-Level up! (Treasure magnet)

Layla Sun-stone LVL 4
=Stats=
HP 30/30 (25 base) SP 8/20
Inv 6 | Vis 6
Mov 4 | Atk 2 | Mag 3
Grm 1 | Luk 4

=Skills=
-Switch Pattern
-Enchant

=Equipment=
Loaded pick: +5 AP, 1 Def, *load: Put xtal in to get special effect on attack! *Excavate: gain the ability to dig for xtal's, relics and etc!
Tortuga Suit: +1DEF +5 HP *Recede: Nullify back damage
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Hydro flask
-chalk
-Notes, Runes: Curse, ball rune!
-Empty
-Empty
-Empty
-Empty
-Empty
>>
>>4414485
>Move Eazt, Zouth
>HARVEZT FROG Zouth Wezt of end location
"FROGZ LEGZ FOR ALL"

ZTATZ:
HP: 30/30 | SP: 20/20 | LIGHT: 12
MOV: 4 | ATK: 7 | DEF: 2
MAG: 3 | GRIM: 1 | LUCK: 4
SKILLZ:
Enchant 1
Treazure Magnet 1

GEAR: (All incorporated into block)
-Loaded Pick (+5ATK, +1DEF)
Load, excavate
-Tortuga Zuit (+5 HP, +1 DEF, +2 space)
Recede
-Zhard Alexandria (examine)

ITEMZ (3/8)
H2O Flask
Notez
Chalk
Cheeze nugget x2
Evidenze of murder x1
>>
>>4415254
just base strength
>>
>>4414485

>Move 3 East
>Shoot East Frogman

Hesk, Level 1 Sapper

HP: 25/2 | SP: 13/13 | Light: 0
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 7 | LUK: 2


Skills: Salvage 1

Active:
Great War Shotgun (x20) 3/1 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Black Orb
>>
>>4412716
>Requesting 80z to buy the sp liquor
>>
>>4415820
>Cleared. (840z credit remains)
>>
>>4415853
Thanks!
>>4414485
>Move 2E 1S
>Speak to Booze Llama to buy Maiden Lacquer for 80 zny

Yorbas, Unnamed lvl 5
__________________
HP:15/15
SP:8/35
Vis: 8
Mov: 3
Atk: 1
Magic: 7
Grim: 5
Luck: 0
Light:32/32
Magic Def: 7 against Water and Wind (Elemental Counter)
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (2/4): Chalk, Notes, Black Wine x2, Maiden Lacquer (85/85)
---------------------------
Skills: Runic prof I and II, Mana charge I and II, Elemental Counter
>>
>>4414485
>>4415273

>WAIT: For Layla Sunstone to visit Mimi
>ACT: GIVE Layla: Lux Xtal (x2), Shark Fin
>TAP: PICKUP Candy x1 (+10 SP) from ground 1S and put it to BAG
>ACT: COLLECT Quest Reward from Robot Maiden (3x Gear Heart bar) to BAG
>TAP: SHOW the Japamala to Layla for Examination

[G3] Poka, Vagrant Guide, Lvl 5 (2 points remain)
HP: 25/25 | SP: 5/25 | LIGHT: 17
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 8 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: , Fallen Psalter, Japamala, Candy x1 (+10SP), Gear Heart (x3)
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
>>
>>4414485
>Move 2 W 2 S
>Move 4 S
>-Low Stance Facing East
>-Take 3 Poison Damage

:POISONED:
[B2]Syugou Ryōniwa Homeless lvl5
Hp: 35/35+20(55) Sp: 3/15 Lantern: 12/12
| VIS 4 | MOV 4 | ATK 5+2 | MAG 2 | GRM 12 | LUK 1 |
Total DMG: 14+2 | Total DEF: 2+1
(Meal Buff:)+20 Max Hp, +2 Str, +1 Def
=Equipment=
Hands-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×0
-Wet Dog Hide x1
~Skills~
[Weapon Soul I & II] [High Stance I & II] [Low Stance]
>>
>>4414485
Itim
Avenger 1
HP:8/70 SP: 12
Mov: 3 Str: 5
Mag: 1 Vis: 3
Grim: 3 Luk: 0
Light: 10/12

Bag:
1) H20 Flask (x5)
2) Salted beef jerky (restores 20 hp)

Hands:

Iron Sword (6Atk 2Def, *Wide Sweep)
Iron Shield (2Atk 3Def, *Pushback)

Clothing: iron armor (+10 Hp, +2 dr, stomp)

Skills
- justice
- living wall

act1: use "justice" on the enemy east
act2: move 3W
"Forgive me companions, but I must retreat for a little to recover"
>>
>>4414485
>Mount Command: Move 5 North & Buy x2 Maiden Lacquer & Special Onigiri
>Nomad: Move 3 South


{Homeless Nomad 5: Tteok}
Hp: 30/30 Sp: 15/15 Lantern: 12/12
| Vis 6 | Mov 4 | Atk 3 | Mag 2 | Grim 7? | Luk 2 |
=Equipment=
-Demon Bow: RNG 2-6(13 Dmg), -1 Mov, Ammo 3/3
-Base Arrow: 40/40, DMG +7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×2
-H20 Flask ×4
-
~Skills Lvl.5~
-Mount Command
-Quick Knock II
-Hearth Fire
-Hands On Experience

{Llama: Bokki}
Hp: 1/50
| Vis 6 | Mov 5 | Atk 4 | Grim 0 | Luk 3 |
Lantern 43/12- {520 Zny}

•Kingfisher:
Reach: 2+Str Pot: 6
Catch & Release
Rest: Land Fishing
Hissatsu: Man-Catch
=Saddle Bags Max: 6=
-Maiden Lacquer x2
-Onigiri (+50 hp) x2
-2× Boar Hide
-1× Stout Bone
-3× Sweet Spore
-2× Truffled Boar(+20 max hp, 2 Str, +1 Mov)
>>
>>4414485
"I suppose I cannot stick around here for long."

>Stand Up
>-Pick up [Corona Beam] into free hand
>[Chug] the Maiden Lacquer (+29 SP)

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed V
- - - - - - - - - -
HP: 15/15 SP: 35/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 8 GRM: 4 LUK: 0

=SKILLS=
- Runic Proficiency II
- Mana Charge II
- Elemental Counter

=GEAR=
22 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Earth}{Dark}) -- ENCHANT: Shine
Hand 2: Corona Beam (+2 MAG, +[Eye], +[Spear], *Corona Beam)
- - - - - - - - - [Corona Beam] (+2 MAG, 5 RNG Line, Kill at max RNG)
Armor: Alumni Robes (+5 HP, +10 SP, [Possession])
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Fire}{Light})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
- Maiden Lacquer (51/80)
>>
>>4417170
>>4414485

"We're heading towards South town then?"

>Move 3 south, 1 east
>Move 4 east
>High stance II east

HP 33/35 (55) Soul 12/12 Light 0
Mov 4 Atk 5+8+1 / 14 (16) Mag 2 Arm 2
Grim 5 Luck 1

-Offered Blade atk 8, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-
-Charcoal x1
-400 zny

Skill: Weapon Soul, High Stance II, Spring Cut II

Buff: Tusk Stew (+20 max hp, +15 sp rec, +2 str, +1 armour)
>>
>>4417371
please mark actions in green arrow [automated processing picks those up]
>>
>>4417035>>4414485
"Thank you for letting me hold onto these poka. I'll make sure not to lose them!"
>Tap: Accept the items and place them in my backpack 'w')/

Layla Sun-stone LVL 4
=Stats=
HP 30/30 (25 base) SP 8/20
Inv 6 | Vis 6
Mov 4 | Atk 2 | Mag 3
Grm 1 | Luk 4

=Skills=
-Switch Pattern
-Enchant

=Equipment=
Loaded pick: +5 AP, 1 Def, *load: Put xtal in to get special effect on attack! *Excavate: gain the ability to dig for xtal's, relics and etc!
Tortuga Suit: +1DEF +5 HP *Recede: Nullify back damage
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Hydro flask
-chalk
-Notes, Runes: Curse, ball rune!
-Lux Xtal x2
-Shark fin
-empty
-Empty
-Empty
>>
File: ABYSS01_Turn31B.png (5.8 MB, 6703x5699)
5.8 MB
5.8 MB PNG
World Phase Begins.
>>
File: ABYSS01_Turn32A.png (5.14 MB, 6703x5699)
5.14 MB
5.14 MB PNG
Act Phase . . .
Darkness Spreads.
https://youtu.be/euRa_DOcFXY

" We can't shake it off ! Move away from the umbral ray ! "

" Gunner's scooped ! They're bringing the ray closer ! Anyone still in that tower !? Get on quick ! "
>>
Sunday and Tuesday are Scheduled Off Days.
>>
>>4417919
Guide 1+3
HP: [25/20+5]
SP: [16/20+5]
Mov: 4 | Str: 2
Mag: 4+2 | Vis: 4
Grim: 25 | Luck: 1
Light: 45

Bag:
1) HardBone x2
2) Lux Tal x3
3) Fallen Psalter
4) Scale of the Carp God

Hand: Turk's Bill (+5 atk +2 Def +2 Mag) *Wake up
Armor: Foul Cowl (+5HP +5SP) *Sky walk
Accessory: The Witness (Send soul back to shrine gain their one grim) *Dead Speak

Skill:
-Morning Chant: During Rest at a Shrine lose 1 Grim or gain 6 Light

>Move 3W 1S
>Gather 45 light from the lantern
>>
>>4417919

#Zin
!Vagrent Unnamed, Lvl 2
=Stats=
HP: 15/15 || SP: 9/35 || LT: 49/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 4
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Orange Spore Pollen)
()

> Incident: Burn 1 Light.
Invoke {Mana Charge 2}. Absorb Earth mana from [SE]x1
> Action 2: -1SP, -1EarthMana || Drawing on absorbed elemental mana, Cast Spell - {Earth \\ Block} @ [N]x1. || Elevate the targeted tile and all tiles cardinally adjacent to it by 1 Z-level. Elevated terrain should be solid and traversable.
>>
>>4417919
>Continue mining
- - - - - - - - - - - - - - - -
[S3] Thatch - Vagrant Sapper, LV. 2
HP 25/25 | SP 21/21 | LIGHT: 12
CARRY: 6 | PER: 5
MOV: 3 | ATK: 1
MAG: 3 | GRIM: 4 | LUCK: 2
WPN: Great War Shotgun (x25)
[2-4 RNG, 1/3 CAP, 16 DMG] *BOOM (-3SP)
ARMOR: Trench Fatigues (+3 SP, +2 CARRY) *TOOL CARRIER
ITEM: Shovel *DIG
BAG: W. Pick, Workshop Kit, Ammo Press, Stake Torch (x5), Grim Shot (x6), Dustbags (x2), Pyras Shard (x2), Pyras Xtal (x1)
= Skills =
Ammo Make I
Salvage I
>>
>>4417929
>Addendum
>- Ask for a fold +22,-15 -45 light [If possible resolve during enemy phase]
>>
>>4417919
>Examine toad
"OKAY, YOU IZ A REAL ZLAPPER. ZIZ IZ NOT FOR ME. OOOH ROCKZ!"
>Move Eazt, Zouth, Zouth, facing eazt

ZTATZ:
HP: 14/30 | SP: 20/20 | LIGHT: 12
MOV: 4 | ATK: 7 | DEF: 2
MAG: 3 | GRIM: 1 | LUCK: 4
SKILLZ:
Enchant 1
Treazure Magnet 1

GEAR: (All incorporated into block)
-Loaded Pick (+5ATK, +1DEF)
Load, excavate
-Tortuga Zuit (+5 HP, +1 DEF, +2 space)
Recede
-Zhard Alexandria (examine)

ITEMZ (3/8)
H2O Flask
Notez
Chalk
Cheeze nugget x2
Evidenze of murder x1
>>
>>4417919
>Continue resting
>>4414669
>-Ask Couscous for permission to partake in Boar Tusk Meat Soup
>Eat some if permission is given.

[U2] Cristobal
!Vagrant Unnamed, Lvl 5
=Stats=
HP: 15/10+5 || SP: 35/25+10 || LT: 21
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 8
=Skills=
{Mana Charge} || Rnk2: Absorb a mana color from Vis range, negating mana cost. Higher grade.
{Runic Prof.} || Rnk2: +2 rune slots
{Elemental Counter} || Water, Air, Light, Fire
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water || Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
>>
>Stand Up
>-Drop Endless Rod with Umbrella Attachment
>Move 3E

"If anyone wants a spare rod."

Jackie ; Vagrant ; Unnamed ; Level 5 ; Lantern : SAFE ZONE
HP : 8/15 ; Light : 25 ; SP : 27 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 3 (1+2) ; Magic : 9 (5+4) Runes : 2 (1+1)
Grim : 4 ; Luck : 0

Elemental Counter : Pyras ; Lux

Equipment :
Ferryman's Light (Reach : 2-3 ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Pyras ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge ; Runic Proficiency II ; Elemental Counter

Notebook
Arrow ; Ring

Bag (4/4)
Notes ; Chalk ; Maiden Lacquer (45/80) ; Endless Rod (+2 Magic ; Attach Head ; +1 Rune ; Ball) w/Umbrella Head (Hydras ; Aer ; Ring ; Arrow)
>>
Rolled 2, 1 = 3 (2d6)

>Attack toad now 2S with Carrion Crow (12+2 DMG due to Mob Up)
>-Crow Claw same toad 2S (12+2 DMG)
>Hook & Dive + Tooth Extraction toad 2S, moving self 2SE with Carrion Crow (12+2 DMG; -4 SP)
>-Crow Claw same toad now 1W (12+2 DMG)

Abraham
Lv. 4++ Punisher
HP 40/60 SP 15/20 Armor 1 Light 55
Inv 4 | Vis 5
Mov 4 | Atk 3 (5) | Mag 3
Grm 2 | Luk 13
Food: Meat Tusk Stew (+20 Max HP, +2 STR, +1 Armor)

Skills: Tooth Extraction
Rig II
Unending Dream

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Stranger's Skin +10 HP *Prevents Bleeding
Totem 1: Moblin Fang - Mob Up: +1 Vuln to target for each ally adjacent
Totem 2: Roach Earring - Good Taste: Eat Organic Matter for +1d6 HP
Inventory: Water Flask x5, Bonded Chain x2, Thrall Fang: *Blood Dagger
History of Violence (Scythe): 7ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
>>
>>4417919
"We need to split into two groups, one needs to put light back into the lantern shrine in the north west... and did the lantern shrine in the south west go out? We must fix that quickly if so. I want to take more folks into the south eastern town and secure their own shrine. I don't want to think what'll happen if one is destroyed."

>Move 2w,2s,
>Move 4w
>Claim 20 light

>>4418056
>>4417932
>>4417035
"Justice Squad, reconvene with me on the push south east. If you don't intend to come with me then please change your tag. Anyone intending to push south east with me, and possibly take on the Torso, should mark themselves with the Justice Squad."


25 Light
Homeless Human [Brave] III
HP:40/40 SP: 19/20
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 3 Luk: 4

Bag:
1) H20 Flask (x5)
2) Bonded Chain (x5): "Iron Doesn't Exist"
3)
4)

Hands:
RH: Laceration: Dmg9 (+5Hvy), Forward/Side Ark Range, *Precounter, *Thrust (1sp, move 3foward, damage space in front)
LH: Incarceration: {Sleeping} Dmg14 (+10 Atk), Reach 3-4 (Special Attacks I.Straight Lash, II.Corner Lash, see >>4408725 ), xDoes Not Counter, *Act to Switch Stances

{Awoken} Dmg17 (+13 Atk), Reduces HP by 1 per turn while awoken. Special Range (Special Attacks I.Lateral Bisection, II.Vertical Cleave, see >>4408725 ), *Stone Gaze (+1 Grim, Slow Vis Ring, Targets Petrified)


Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Grievous Wound: (3SP, Tap) Damage applied gives bonus damage mark equal to Grim, Target Gains Grim
>>
>>4418074
We took Light from them in the first place. Our goal in the past 30 turns was to fill our own Beacon with their light. Putting it back in counterproductive.
>>
>>4418093
Fair enough, when I said that I missed how DEEPLY it had been turned umbral.
>>
>>4417035
Honored guide, I've asked for a story once before, but the circumstances were against it. Would you be averse to telling a tale to me now?

>>4418074
I'll be ready for a push SE. Don't mind if I try to remain in the back though.
>>
>>4417919
>reload Ripshot
>move 2N 1E

>>4418093
>>4418098
No clue if it'll work, but I was thinking of trying to get up to the Beacon in the spa and removing all the un-light(?) from it, which seems to be powering up or at least directing whatever the hell that thing is. Dunno if it might be a better use of time to declare the northwest fallen and focus on evacuating the Volgons back to Lanternholme, though.

LMGR
Homeless WoodKid Militia 5 (Pending)
HP: 22/35 SP: 12/12 Light: None
Vis: 6 Mov: 3
Atk: 2 Mag: 2
Grm: None Luk: 0

Equipment:
- Latewar Battle Rifle (4/4/4): RNG: 3-6 DMG: 16RIP AMO: 4R [Rifling: -1 POT +1 RNG]
- Survival Vest: +2 Bag +5 HP [1st Aide: +HP 2SP]
- Ammo Belt (2/2): Iron Drops (20): 12AP DMG, Grimshot (3): 14 DMG +1 GRM

Bag (2/8):
- H2O Flask x5
- Grenade: AOE: 9 RNG: Str+2 DMG: 25

Skills:
- Friendly Fire: Gun attacks do not harm allies (accidentally)
- Packed Powder: Combine two bullets to raise its grade by 1. Limit is Grm
- Overwatch I: End the turn to overwatch once
>>
>Move 3E
>Move 1E, 2N
>-Address the chaingunner.

"Retreat to Lanternholme, We will take care of things here."

[A] Jenny : Level 1 : Brave
HP : 60 / 60 [50+10] SP : 12 / 12 DR : 2 [0+2]
VIS : 3 MV : 3 STR : 6 [5+1] MAG 0 [1-1]
GRIM : 3 LUCK : 0 LIGHT : 12

Equipped :
-Main Hand : Iron Longsword (Attack +6, Defence +2, Wide Sweep)
-Off Hand Shield (Attack +2, Defense +3, Pushback)
-Armor : Iron Armor (HP +10, Damage Reduction +2]

Skills :
-Block (Defense + Strength, Turn Ending, +1 SP per block)

Inventory:
-5 Sips H2O (Consumable, +1 SP)
-2 Spiced Jerky (Consumable, Grade 3, +20 HP)
>>
>>4417919
>>Resting
>-Purchase Sword, Shield, and Hammer Molds (-280z)
>-Drop Fallen Psalter and The Witness on current tile to make room
>-Teleport to Bushin Smith
>-Hand off Sword Mold as payment for [B4] Sanzoku
>-Place Shield Mold, Hammer Mold, and x4 Hollow Barbs next to smith
>-Organize pile to have both Molds visible
>-"What ingredients would you need for your Heavens Sword?"
>-Final Rites the two Goblin corpses by the southern door (-8 Sp, -Grim, +8Sp)

"Idle hands, demon's playthings."

[G2] {Vagrant Guide lv3: Justin}
[Hp 25/25] [Sp 25/25] [Def 4] [Lantern 8]
| Vis 4 | Mov 4 | Atk 9 [2+2+5] | Mag 4 | Grim 6 | Luk 1 |
=Equipment=
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | +Pebble Shot
• Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
• Championship Belt [+2 Str]
<=Burden=> 4• , 0zny(-)
• x4 Hollow Barbs (Bar, Book?)<=Dropped
• Fallen Psalter (Book, Holy, Writs)<=Dropped
• The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)<=Dropped

=Skills=
Final Rites [Slow] • Morning Chant • Tell Me a Story • (+)
{=Writs=}
Call Statue • Nightmare • Salve
>>
Rolled 6 (1d6)

>>4417919
>-in Rest
>Ammo Make: Serpent Scales + Grade 1 G.Powder using the Ammo Press
>Recover HP

HP: 26[+1d6]/35 * | SP: 21/21 | Light: 24
INV: 8 | VIS: 4**
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2

* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification

Skills: Ammo Make 2, Salvage 2, Barrier Make, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x13) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press (-> On Ground)
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Serpent Scales x2 [-1]
Grade 1 G.Powder x3 [-1]
[+ ??? Ammo]
(3 ZNY)
>>
Rolled 4 (1d6)

>>4417919
Itim
Avenger 1
HP:5/70 SP: 12
Mov: 3 Str: 5
Mag: 1 Vis: 3
Grim: 3 Luk: 0
Light: 8/12

Bag:
1) H20 Flask (x5)
2) Salted beef jerky (restores 20 hp)

Hands:

Iron Sword (6Atk 2Def, *Wide Sweep)
Iron Shield (2Atk 3Def, *Pushback)

Clothing: iron armor (+10 Hp, +2 dr, stomp)

Skills
- justice
- living wall
> Rest
> Level up! X2
> Learn "charge"
> Learn "block"
> Recover 1d6hp
>>
Rolled 1 (1d6)

>>4417919

>Still resting
>-Recover 1d6 HP
>-Loot the headless puppet 3E 1N
>-Loot the Bagman 1N from that puppet
>-With approval from >>4415853 I would buy 20 bullets from the gun merchant for 70z
>-Return to where I started


Sunday
Militia 3
Homeless
HP: 30/35 | SP: 12/12 | Light: 20/12 (On)
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2-8) Empty

Hands: Latewar Battle Rifle
Gun: Range 3-6, 1/4 Shots, *Rifling -1 Pot, +1 Rng
Ammo Belt: Grade 2 Bullets x16 (15 AP)
??? Bullets x20

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Packed Powder: Combine two bullets to raise it's grade by 1. Limit Grim
-CQC: Tap to deal Str+Grim from the Flank. (-3 SP)
-Overwatch I: End the turn to overwatch once.
-Overwatch II: Overwatching allows two attacks.
>>
>>4417929
>I am attaching a Security Interest to this light withdrawal. This obligation does not discharge upon death; we're in hell, after all.

>>4419573
>Cleared (770z credit remains)
>>
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>>4417919
>>Begin to exit resting stance
>Try to identify Poka's Japamala (image provided) that she showed me >>4417035 or identify it from a distance.
>Exit resting


Layla Sun-stone LVL 4
=Stats=
HP 30/30 (25 base) SP 8/20
Inv 6 | Vis 6
Mov 4 | Atk 2 | Mag 3
Grm 1 | Luk 4

=Skills=
-Switch Pattern
-Enchant

=Equipment=
Loaded pick: +5 AP, 1 Def, *load: Put xtal in to get special effect on attack! *Excavate: gain the ability to dig for xtal's, relics and etc!
Tortuga Suit: +1DEF +5 HP *Recede: Nullify back damage
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Hydro flask
-chalk
-Notes, Runes: Curse, ball rune!
-Lux Xtal x2
-Shark fin
-empty
-Empty
-Empty
>>
File: last rite.png (466 KB, 936x861)
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>>4420142
Thank you very much!

>>4417919
After my movement I should end up as pic related so I can remove the dead bagman up northeast the charred bagman down south and any remnants of the giants that are not statues. I recall there were like 3 Giants that fought/died here and maybe a 4th one that was tossed here by Torso. Or something? Not entirely sure but whatever..

>WAIT for Layla Sunstone to identify my Japamala.
>ACT: MOV 2E 2S
>ACT: CAST Last Rites for +1 GRIM

[G3] Poka, Vagrant Guide, Lvl 5 (2 points remain)
HP: 25/25 | SP: 5/25 | LIGHT: 17
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 9 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Fallen Psalter, Japamala, Candy x1 (+10SP), Gear Heart (x3)
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
>>
>>4417919
"This is Lanternholme. To any errant travelers or wayward wanderers out there in the gloom still of sane mind and sound disposition, make your way to this beacon. We have shelter and safety. To the unfathomably foolish folk down in South Town—if any of you are even alive—I suggest taking this moment to repent. Not to your so-called angel for it cares not for your benedictions and platitudes, but to all those you've toyed with and slaughtered over your misguided zealotry."

"After we've gained our freedom by trodding over your smoldering corpses and tearing your beloved Pretender apart, if one of you manages to worm your way up from the fire-scorched mud, I'd suggest a personal apology to those that remain here."

>Full Turn send an SOS message using the Beacon

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed V
- - - - - - - - - -
HP: 15/15 SP: 35/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 8 GRM: 4 LUK: 0

=SKILLS=
- Runic Proficiency II
- Mana Charge II
- Elemental Counter

=GEAR=
22 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Earth}{Dark}) -- ENCHANT: Shine
Hand 2: Corona Beam (+2 MAG, +[Eye], +[Spear], *Corona Beam)
- - - - - - - - - [Corona Beam] (+2 MAG, 5 RNG Line, Kill at max RNG) 5SP
Armor: Alumni Robes (+5 HP, +10 SP, [Possession])
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Fire}{Light})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
- Maiden Lacquer (51/80)
>>
>>4417919
What a horrid weapon to develop in a place like this!

> Move EEEE
> Final Rites

G4] Petra Bridges, Scion Guide Lvl 1
HP: 25/25 | SP: 19/25 | LIGHT: 11
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 5 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home
= Skills =
Final Rites, Slipstream
200zny
>>
>>4417919
>>4417625
"Aye we probably should, that beast Torso is there. Elsewise I should look for a way to stem this poison..."
>Move 3 S
>Loot Chest E
>-Low Stance South
>-Take 3 Poison Damage

:POISONED:
[B2]Syugou Ryōniwa Homeless lvl5
Hp: 32/35+20(55) Sp: 3/15 Lantern: 11/12
| VIS 4 | MOV 4 | ATK 5+2 | MAG 2 | GRM 12 | LUK 1 |
Total DMG: 14+2 | Total DEF: 2+1
(Meal Buff:)+20 Max Hp, +2 Str, +1 Def
=Equipment=
Hands-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×0
-Wet Dog Hide x1
~Skills~
[Weapon Soul I & II] [High Stance I & II] [Low Stance]
>>
>>4417919

>Reload
>Shoot frogman West

Hesk, Level 1 Sapper

HP: 25/2 | SP: 13/13 | Light: 0
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 7 | LUK: 2


Skills: Salvage 1

Active:
Great War Shotgun (x17) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Black Orb
>>
>>4417919
>Gather hydras mana. This offsets the cost of the hydras rune
>Cast [Hydras][Ball][Ball][Arrow][Arrow] at 7NW 4W to hit the Toad-weasel. Pot 14, -4sp. The shot archs so it avoids friendly units and the fairies. Since it's the body of a toad and it's getting even more moisty, perhaps the nearby mushrooms can grow on top of him like it happened to me?

Yorbas, Unnamed lvl 5
__________________
HP:15/15
SP:4/35
Vis: 8
Mov: 3
Atk: 1
Magic: 7
Grim: 5
Luck: 0
Light:32/32
Magic Def: 7 against Water and Wind (Elemental Counter)
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (2/4): Chalk, Notes, Black Wine x2, Maiden Lacquer (85/85)
---------------------------
Skills: Runic prof I and II, Mana charge I and II, Elemental Counter
>>
>>4417919
>Move 2W, 2S
>Move 2S, 2E
>-High Stance

[B4] Sanzoku
[Pyras Crossed] Bushin Level 3
Hp: 20/35 Sp: 15/15 Lantern: 12/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 18 | Total DEF: 1
=Equipment=
Hands-Sakanagiri: DMG 8 Phys 4 Hydras, =Stone Jab -1SP, DEF is Halved=, [Rushing Waves], [Tsunami]
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
Back-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
=Backpack Max: 4=, 2010z
-Scales of a Fish God x 1
-Piscal Scales x 4
~Skills~
[High Stance II]
[Weapon Soul I]
>>
>>4417919
>Rest
>-Tteokk (Nomad) & Bokki (Llama) [Visit] the ROOF of the Smitthy
>[Bokki] consumes a Onigiri to regain Max Hp (+49)
>Place down & Share 1× Truffled Boar {Royal} (+20 max hp, 2 Str, +1 Mov)
>-Share with Guardian, Tax Man & Nomad (If necessary I have a 2nd one) if they want.

"Dear guardian, do you wish to partake to this feast? Perhaps I could even make it an offering if you'd like. After all, I have made a lot to feed more then just one mouth. You're...'Guest' can join if you want."

{Homeless Nomad 5: Tteok}
Hp: 50/50(30) Sp: 15/15 Lantern: 43/12
| Vis 6 | Mov 4 | Atk 3(5) | Mag 2 | Grim 7? | Luk 2 |
=Equipment=
-Demon Bow: RNG 2-6(13 Dmg), -1 Mov, Ammo 3/3
-Base Arrow: 40/40, DMG +7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×2
-H20 Flask ×4
-Flying Pan
~Skills Lvl.5~
-Mount Command
-Quick Knock II
-Hearth Fire
-Hands On Experience

{Llama: Bokki}
Hp: 50/50
| Vis 6 | Mov 5 | Atk 4 | Grim 0 | Luk 3 |
- {310 Zny}

•Kingfisher:
Reach: 2+Str Pot: 6
Catch & Release
Rest: Land Fishing
Hissatsu: Man-Catch
=Saddle Bags Max: 6=
-1× Special Onigiri
-2× Maiden Lacquer (80sp)
-1× Stout Bone
-2× Boar Hide
-3× Sweet Spore
-1× Truffled Boar(+20 max hp, 2 Str, +1 Mov)
>>
>>4417919

>-Mount Command
>Move 10E
>[Rend] big ugly hulking dude S of me

{Nomad: Couscous}
Hp: 12/30 Sp: 15/15 Lantern: 32/12
| Vis 6 | Mov 4+1 | Atk 3+2 | Mag 2 | Grim 7 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 39/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×3
-Boar Meat x2

~Skills~
-Mount Command
-Heart Fire
-Quick Nock 2
-Hands on Experience

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-Boar Tusk Meat Soup x1 (+14 Sp Rec, +2 Str, +1 Armor, +10 Hp/Max)
-Hide x2
-Calory Bomb
-Mulled Nitro x3
-
>>
>>4418514
Psst, You're Code is [A4] not [A5], Jenny
>>
File: ABYSS01_Turn32B.png (5.53 MB, 6703x5699)
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World Phase.
>>
>>4421148
"Ah an unexpected visitor! Well I would be glad for you to join us if you are willing to share your knowledge & wares with Lanternholme. Oh is that Trigger's Lantern? Do you mind if I have it? A friend would need it for a project."

>Let the Blood Mage partake in the meal in exchange for him to setup shop in Lamternholm & Triggers Lantern. We even have a blood pool.
>>
File: ABYSS01_Turn33A.png (7.21 MB, 6703x5699)
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Blood Mage: Ohohoho no you do not own this lantern it is filled with light stolen and reclaimed. However as fair exchange I can trade any will "mage" or "cleric" about the Blood Artes.

>Act Phase.
>>
>>4421229

=Blood Mage Advance Path=
[You require 8 Grim and must be a Guide or an Unnamed in order to advance as a Blood Mage you must also be level 2 or more ]
>>
Rolled 6 (1d6)

"Finally, a respite. Now if you gentlemen will excuse me, I am FAMISHED."

>-Drop thrall Fang for Toad Tooth
>Drink all 5 sips of water for 5 SP
>Eat toad corpse S (Good Taste, +1d6 HP)

Abraham
Lv. 4++ Punisher
HP 22/60 SP 20/20 Armor 1 Light 54
Inv 4 | Vis 5
Mov 4 | Atk 3 (5) | Mag 3
Grm 2 | Luk 13
Food: Meat Tusk Stew (+20 Max HP, +2 STR, +1 Armor)

Skills: Tooth Extraction
Rig II
Unending Dream

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Stranger's Skin +10 HP *Prevents Bleeding
Totem 1: Moblin Fang - Mob Up: +1 Vuln to target for each ally adjacent
Totem 2: Roach Earring - Good Taste: Eat Organic Matter for +1d6 HP
Inventory: Bonded Chain x2, Toad Tooth: *Big Smash,
History of Violence (Scythe): 7ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
>>
>>4421229
>Move 8 east
"ROCKZ ROCKZ ROCKZ. LANTERZ ZOON COMRADEZ. GLOOM'Z APPROACHING"

ZTATZ:
HP: 14/30 | SP: 20/20 | LIGHT: 12
MOV: 4 | ATK: 7 | DEF: 2
MAG: 3 | GRIM: 1 | LUCK: 4
SKILLZ:
Enchant 1
Treazure Magnet 1

GEAR: (All incorporated into block)
-Loaded Pick (+5ATK, +1DEF)
Load, excavate
-Tortuga Zuit (+5 HP, +1 DEF, +2 space)
Recede
-Zhard Alexandria (examine)

ITEMZ (5/8)
H2O Flazk
Notez
Chalk
Cheeze nugget x2
Evidenze of murder x1
>>
>>4421229
Esteemed Blood Mage, what would you trade your knowledge for?
>>
>>4421229
>-Fixing Grim (Did not perform final rites, still at 7)
>-Respond to the riddle "Thine answer beckons towards mind, body, and spirit perhaps? Perhaps..."
>>Transport to 1E of Mimi
>-Hand over Championship Belt (+2 Str) to [B4] Sanzoku >>4420600 "Thou may find aught of use from such prestige."
>-Request x2 Pyras Gems from [S3] Thatch >>4417960 "If thou wouldst be so kind as to aide mine crafting venture, two gems in trade for request? There lay more treasures northward, though none see fit a reason towards such destination."
>-Draw 8 Light from Lantern Shrine [Notifying [U3] Mordenkainen: >>4419710 ]

"In due time shall labor bare fruit."

[G2] {Vagrant Guide lv3: Justin}
[Hp 25/25] [Sp 25/25] [Def 4] [Lantern 8 (+8)]
| Vis 4 | Mov 4 | Atk 7 [2+5] | Mag 4 | Grim 7 | Luk 1 |
=Equipment=
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | +Pebble Shot
• Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
• Championship Belt [+2 Str] <=Handing off to [B4] Sanzoku
<=Burden=> 4• , 0zny(-)
• Fallen Psalter (Book, Holy, Writs)<=Dropped
• The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)<=Dropped

=Skills=
Final Rites [Slow] • Morning Chant • Tell Me a Story • (+)
{=Writs=}
Call Statue • Nightmare • Salve
>>
>>4417919
>Move ESS
>Move SSS
- - - - - - - - - - - - - - - -
[S3] Thatch - Vagrant Sapper, LV. 2
HP 25/25 | SP 21/21 | LIGHT: 12
CARRY: 6 | PER: 5
MOV: 3 | ATK: 1
MAG: 3 | GRIM: 4 | LUCK: 2
WPN: Great War Shotgun (x25)
[2-4 RNG, 1/3 CAP, 16 DMG] *BOOM (-3SP)
ARMOR: Trench Fatigues (+3 SP, +2 CARRY) *TOOL CARRIER
ITEM: Shovel *DIG
BAG: W. Pick, Workshop Kit, Ammo Press, Stake Torch (x5), Grim Shot (x6), Dustbags (x2), Pyras Shard (x2), Pyras Xtal (x1), Gem (x3), Shard (x2)
= Skills =
Ammo Make I
Salvage I
>>
>>4421229
"I have no interest in your light, my only goal here is Torso."

Guide 1+3
HP: [25/20+5]
SP: [16/20+5]
Mov: 4 | Str: 2
Mag: 4+2 | Vis: 4
Grim: 25[26] | Luck: 1
Light: 45

Bag:
1) HardBone x2
2) Lux Tal x3
3) Fallen Psalter
4) Scale of the Carp God

Hand: Turk's Bill (+5 atk +2 Def +2 Mag) *Wake up
Armor: Foul Cowl (+5HP +5SP) *Sky walk
Accessory: The Witness (Send soul back to shrine gain their one grim) *Dead Speak

Skill:
-Morning Chant: During Rest at a Shrine lose 1 Grim or gain 6 Light

>Move 3W 1S
>Nitemare Torso for the grim cost [31] damage
"Afezeria!"
>>
Rolled 6 (1d6)

>>4421229

"Until it is done. Ready."

>Still resting
>-Gain +1d6 HP
>-Unload the gun
>-[Packed Powder] 30 Iron Drops to 15 Grade 2 Bullets
>-[Packed Powder] 30 Grade 2 Bullets down into 15 Grade 3 Bullets
>-Load the Grade 3 bullets into the gun.
>-End the rest

Sunday
Militia 5
Homeless
HP: 31/35 | SP: 12/12 | Light: 20/12 (On)
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Iron Drop x1 (12 AP)
3-8)

Hands: Latewar Battle Rifle
Gun: Range 3-6, 1/4 Shots, *Rifling -1 Pot, +1 Rng
Ammo Belt: Grade 2 Bullets x16 (15 AP) (-15)
Iron Drops x30 (12 AP) (-30)
Grade 3 Bullets (+15) (??? AP)

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Packed Powder: Combine two bullets to raise it's grade by 1. Limit Grim
-CQC: Tap to deal Str+Grim from the Flank. (-3 SP)
-Overwatch I: End the turn to overwatch once.
-Overwatch II: Overwatching allows two attacks.
>>
>>4421229
>[1st Aide] (-2SP)
>move 3N

LMGR
Homeless WoodKid Militia 5 (Pending)
HP: 22/35 SP: 10/12 Light: None
Vis: 6 Mov: 3
Atk: 2 Mag: 2
Grm: None Luk: 0

Equipment:
- Latewar Battle Rifle (4/4/4): RNG: 3-6 DMG: 16RIP AMO: 4R [Rifling: -1 POT +1 RNG]
- Survival Vest: +2 Bag +5 HP [1st Aide: +HP 2SP]
- Ammo Belt (2/2): Iron Drops (20): 12AP DMG, Grimshot (3): 14 DMG +1 GRM

Bag (2/8):
- H2O Flask x5
- Grenade: AOE: 9 RNG: Str+2 DMG: 25

Skills:
- Friendly Fire: Gun attacks do not harm allies (accidentally)
- Packed Powder: Combine two bullets to raise its grade by 1. Limit is Grm
- Overwatch I: End the turn to overwatch once
>>
>Move 2E, 1S
>Gather in the surrounding [Aer] Mana with Mana Charge.


Jackie ; Vagrant ; Unnamed ; Level 5 ; Lantern : SAFE ZONE
HP : 8/15 ; Light : 25 ; SP : 27 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 3 (1+2) ; Magic : 9 (5+4) Runes : 2 (1+1)
Grim : 4 ; Luck : 0

Elemental Counter : Pyras ; Lux

Equipment :
Ferryman's Light (Reach : 2-3 ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Pyras ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge ; Runic Proficiency II ; Elemental Counter

Notebook
Arrow ; Ring

Bag (3/4)
Notes ; Chalk ; Maiden Lacquer (45/80) ;
>>
>>4421229

#Zin
!Vagrent Unnamed, Lvl 2
=Stats=
HP: 15/15 || SP: 5/35 || LT: 48/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 4
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Orange Spore Pollen)
()

> Incident: Burn 1 Light.
> Action 1: Move [S]x3.
> Action 2: -4SP || Expending extra SP to manifest Earth mana from nothing, Cast Spell - {Earth \\ Hand+Hand} @ [SE]x1. || Grasping hold of the Wretched Creature's limb from behind Zin violently hurls it onto the Bonfire @ [NE]x7 [E]x2 with a swinging heft. (Hand - Root - Grab&Throw) || Propelled at dizzying speeds, the Wretched Creature is flung high and far, a testament to the Earth's overwhelming might. (Hand - Modifier - Throw)
>>
>Move 3 steps forward to that puppet in front of me.
>Move 3 steps forward towards the crystal

"I am not fooled false demon. I have encountered worse them you and funhouse tricks will not work on me. "

>--Moving 6S according to new cardinal directions. 6N in reality.

[A] Jenny : Level 1 : Brave
HP : 60 / 60 [50+10] SP : 12 / 12 DR : 2 [0+2]
VIS : 3 MV : 3 STR : 6 [5+1] MAG 0 [1-1]
GRIM : 3 LUCK : 0 LIGHT : 11

Equipped :
-Main Hand : Iron Longsword (Attack +6, Defence +2, Wide Sweep)
-Off Hand Shield (Attack +2, Defense +3, Pushback)
-Armor : Iron Armor (HP +10, Damage Reduction +2]

Skills :
-Block (Defense + Strength, Turn Ending, +1 SP per block)
>>
>>4421229
How are those two fuckers by the statue fire pit STILL TALKING ABOUT COOKING SAID STATUES?! They're utterly static!
>>
>>4421697
yes
>>
>>4421229

>Move North 1
>Loot frogman

Hesk, Level 1 Sapper

HP: 25/2 | SP: 13/13 | Light: 0
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 7 | LUK: 2


Skills: Salvage 1

Active:
Great War Shotgun (x17) 3/2 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Black Orb
>>
Rolled 3 (1d6)

>>4421229
>-in Rest
>-(last turn bullet choice: Basilisk Rounds)
>Ammo Make: Serpent Scales + Grade 1 G.Powder using the Ammo Press -> Basilisk Rounds
>Recover HP

Jerry, Level 5 Sapper, Homeless, Red Tail

HP: 32[+1d6]/35 * | SP: 21/21 | Light: 24
INV: 8 | VIS: 4**
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2

* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification

Skills: Ammo Make 2, Salvage 2, Barrier Make, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x13) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press (-> On Ground)
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Serpent Scales x2 [-2]
Grade 1 G.Powder x3 [-2]
[+ Basilisk Rounds Ammo]
(3 ZNY)
>>
>>4421229
>move 4s
>-Prepare Precounter SE

25 Light
Homeless Human [Brave] III
HP:40/40 SP: 19/20
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 3 Luk: 4

Bag:
1) H20 Flask (x5)
2) Bonded Chain (x5): "Iron Doesn't Exist"
3)
4)

Hands:
RH: Laceration: Dmg9 (+5Hvy), Forward/Side Ark Range, *Precounter, *Thrust (1sp, move 3foward, damage space in front)
LH: Incarceration: {Sleeping} Dmg14 (+10 Atk), Reach 3-4 (Special Attacks I.Straight Lash, II.Corner Lash, see >>4408725 ), xDoes Not Counter, *Act to Switch Stances

{Awoken} Dmg17 (+13 Atk), Reduces HP by 1 per turn while awoken. Special Range (Special Attacks I.Lateral Bisection, II.Vertical Cleave, see >>4408725 ), *Stone Gaze (+1 Grim, Slow Vis Ring, Targets Petrified)


Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Grievous Wound: (3SP, Tap) Damage applied gives bonus damage mark equal to Grim, Target Gains Grim
>>
>>4421229

"Come on little light."

>Move 4 east
>Collect the spirit/light

HP 33/35 (55) Soul 12/12 Light 0
Mov 4 Atk 5+8+1 / 14 (16) Mag 2 Arm 2
Grim 5 Luck 1

-Offered Blade atk 8, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-
-Charcoal x1
-400 zny

Skill: Weapon Soul, High Stance II, Spring Cut II

Buff: Tusk Stew (+20 max hp, +15 sp rec, +2 str, +1 armour)
>>
>>4421794
you get 10 x basilisk rounds per yield.
>>
>>4421229
>Try to identify what the curse rune does.
>Move: 2 north 1 east

Layla Sun-stone LVL 4
=Stats=
HP 30/30 (25 base) SP 8/20
Inv 6 | Vis 6
Mov 4 | Atk 2 | Mag 3
Grm 1 | Luk 4

=Skills=
-Switch Pattern
-Enchant

=Equipment=
Loaded pick: +5 AP, 1 Def, *load: Put xtal in to get special effect on attack! *Excavate: gain the ability to dig for xtal's, relics and etc!
Tortuga Suit: +1DEF +5 HP *Recede: Nullify back damage
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Hydro flask
-chalk
-Notes, Runes: Curse, ball rune!
-Lux Xtal x2
-Shark fin
-empty
-Empty
-Empty
>>
>>4421229
>Move 2 S 2 W
>-Discard Empty "H20 Gourd"
>Move 3 S 1 W
>-Loot Toad Nodachi
>-Take 3 Poison damage
"If it cannot be used properly as a weapon, mayhap it's metal can be of use."

:POISONED:
[B2]Syugou Ryōniwa Homeless lvl5
Hp: 32(-3)/35+20(55) Sp: 3/15 Lantern: 11(-1)/12
| VIS 4 | MOV 4 | ATK 5+2 | MAG 2 | GRM 12 | LUK 1 |
Total DMG: 14+2 | Total DEF: 2+1
(Meal Buff:)+20 Max Hp, +2 Str, +1 Def
=Equipment=
Hands-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-"H20" Gourd ×0(-1)
-Wet Dog Hide x1
-Herb x2
~Skills~
[Weapon Soul I & II] [High Stance I & II] [Low Stance]
>>
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>>4421229

>GAIN: +6SP, -1 GRIM from the Last Rite of 1 dead.
>TAP: Use SKYWALK to pass obstacles unhindered.
>ACT: MOV4W
>ACT: SIT, Enter [Rest Status] (ends turn)

"Good Runners I return to serve,
Your life and your light I preserve,
Gather around and rest with me
Listen to a story as I tend to thee"

[G3] Poka, Vagrant Guide, Lvl 5 (2 points remain)
HP: 25/25 | SP: 11/25 | LIGHT: 17
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 8 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Fallen Psalter, Japamala, Candy x1 (+10SP), Gear Heart (x3)
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
>>
>>4421229
"Ah. Now that I've got that out of my system, I believe it is time to work once more."

>[Mana Charge] from the stone foundation.
>Move 3E

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed V
- - - - - - - - - -
HP: 15/15 SP: 35/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 8 GRM: 4 LUK: 0

=SKILLS=
- Runic Proficiency II
- Mana Charge II
- Elemental Counter

=GEAR=
22 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Earth}{Dark}) -- ENCHANT: Shine
Hand 2: Corona Beam (+2 MAG, +[Eye], +[Spear], *Corona Beam)
- - - - - - - - - [Corona Beam] (+2 MAG, 5 RNG Line, Kill at max RNG) 5SP
Armor: Alumni Robes (+5 HP, +10 SP, [Possession])
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Fire}{Light})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
- Maiden Lacquer (51/80)
>>
>>4421296
"Thank you, healer. I shall enjoy the might this brings."
>>4421229
>Swap the Offered Blade in my equipment for the Championship Belt Justin gave me (Changes reflected on sheet.)
>Move 4S

[B4] Sanzoku
[Pyras Crossed] Bushin Level 3
Hp: 20/35 Sp: 15/15 Lantern: 12/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 20 | Total DEF: 1
=Equipment=
Hands-Sakanagiri: DMG 8 Phys 4 Hydras, =Stone Jab -1SP, DEF is Halved=, [Rushing Waves], [Tsunami]
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
Accessory-Championship Belt: +2 STR
=Backpack Max: 4=, 2010z
-Scales of a Fish God x 1
-Piscal Scales x 4
-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
~Skills~
[High Stance II]
[Weapon Soul I]
>>
>>4421148
Itim
Avenger 1
HP:5/70 SP: 12
Mov: 3 Str: 5
Mag: 1 Vis: 3
Grim: 3 Luk: 0
Light: 8/12

Bag:
1) H20 Flask (x5)
2) Salted beef jerky (restores 20 hp)

Hands:

Iron Sword (6Atk 2Def, *Wide Sweep)
Iron Shield (2Atk 3Def, *Pushback)

Clothing: iron armor (+10 Hp, +2 dr, stomp)

Skills
- justice
- living wall
> move 3E
> Move 3N
> Taunt the enemy
"Follow me, abomination! So you even lack the honor to finish off your foe? Prove your worth, if you do not fear a dying man's blade!"
>>
>>4421229
>Allow the Slayer to get his fill. He sure looks hungry
>Bokki use the Kingfisher to do some Land-Fishing
>Use the Flying Pan to Cook together [Water]+[Sweet Spore/Earth Pollen]+[Stout Bone]

{Homeless Nomad 5: Tteok}
Hp: 50/50(30) Sp: 15/15 Lantern: 43/12
| Vis 6 | Mov 4 | Atk 3(5) | Mag 2 | Grim 7? | Luk 2 |
=Equipment=
-Demon Bow: RNG 2-6(13 Dmg), -1 Mov, Ammo 3/3
-Base Arrow: 40/40, DMG +7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×2
-H20 Flask ×4 (-1)
-Flying Pan
~Skills Lvl.5~
-Mount Command
-Quick Knock II
-Hearth Fire
-Hands On Experience

{Llama: Bokki}
Hp: 50/50
| Vis 6 | Mov 5 | Atk 4 | Grim 0 | Luk 3 |
- {310 Zny}

•Kingfisher:
Reach: 2+Str Pot: 6
Catch & Release
Rest: Land Fishing
Hissatsu: Man-Catch
=Saddle Bags Max: 6=
-1× Special Onigiri
-2× Maiden Lacquer (80sp)
-1× Stout Bone (-1)
-2× Boar Hide
-3× Sweet Spore (-1)
-1× Truffled Boar(+20 max hp, 2 Str, +1 Mov) (-1)
>>
>>4421229
>Since my cast didn't go off due to a mistake, I'm back at 8 SP
>Move 3E
>Cast [Wind][Ball][Ball][Arrow][Arrow] at 7NW 7W to hit the Toad-weasel and stop it from eating more fairies. Pot 14, -6sp (MY REMAINING SP IS 2, I HAVE ALREADY UPDATED THE SHEET). The shot archs so it avoids friendly units and the fairies.

Yorbas, Unnamed lvl 5
__________________
HP:15/15
SP:2/35
Vis: 8
Mov: 3
Atk: 1
Magic: 7
Grim: 5
Luck: 0
Light:32/32
Magic Def: 7 against Water and Wind (Elemental Counter)
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (2/4): Chalk, Notes, Black Wine x2, Maiden Lacquer (85/85)
---------------------------
Skills: Runic prof I and II, Mana charge I and II, Elemental Counter
>>
>>4421229

>-Mount Command
>Move 5E 5S
>Eat Grade 1 Meat (Heal 10 hp)

{Nomad: Couscous}
Hp: 22/30 Sp: 15/15 Lantern: 32/12
| Vis 6 | Mov 4+1 | Atk 3+2 | Mag 2 | Grim 7 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 39/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×3
-Boar Meat x2

~Skills~
-Mount Command
-Heart Fire
-Quick Nock 2
-Hands on Experience

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-Boar Tusk Meat Soup x1 (+14 Sp Rec, +2 Str, +1 Armor, +10 Hp/Max)
-Hide x2
-Calory Bomb
-Mulled Nitro x3
-
>>
>>4423968
> *Witness the militiaman who wanted to stay back to the shrine.
> Slipstream 6E4S

[G4] Petra Bridges, Scion Guide Lvl 1
HP: 25/25 | SP: 19/25 | LIGHT: 8
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 5 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home
= Skills =
Final Rites, Slipstream
200zny, Offered Nagi
>>
>>4424041
This is more of a desperate escape than I'd envisioned, heading this way!
This way towards the shrine! Careful you two, that way is a swamp!
>>
File: ABYSS01_Turn33B.png (5.77 MB, 6703x5699)
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>World Phase.
Giants lurch their head....
>>
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A denizen lashes its claws at Jenny. While Torso smashes a church with ruinous force -- Deloce becomes no more.

==
SLayer: A wonderful meol. You will be rewarded with my time and patience for disciples. For you see I hunt a fallen guardian what needs to be put down.

>SLayer Unlocked.

>Act Phase.
>>
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The infernal traditions of our warriors have passed down from one proud Saurian line to another until many spoken have taken interest in our agile strength. Many devil princes look at our teachings with envy, especially the Gargoyle Clans. But as our everlasting flame burned out , so did the last of our pride, I - the last retainer of our guardian , 3 generations passed , was only instilled with a single mission ; to see our nameless lord put to the lance ere they corrupt their own soul beyond the brink. "
>>
>>4424251
Am I still disoriented?
>>
>>4424272
Nope
>>
>>4424280
Thank you.
>>
>>4424251

#Zin
!Vagrent Unnamed, Lvl 2
=Stats=
HP: 15/15 || SP: 5/35 => 1/35 || LT: 48/80 => 47/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 4
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Orange Spore Pollen)
()

> Incident: Burn 1 Light.
> Action 1: Drop down [W]x1. Move [W]x2.
> Action 2: -4SP || Expending extra SP to manifest Earth mana from nothing, Cast Spell - {Earth \\ Hand+Block} @ [N]x1 & [NE]x1. || Zin tears all constructions, specifically the wooden platforms and walls, located on the targeted tile off of their foundations in a single chunk of mangled architecture and then gently tosses it @ [SE]x1, [S]x3. (Hand - Root - Grab+Throw) & (Block - Modifier - +TileTarget)
>>
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>>4424288
Visit me for stories Good Runners.
>>
>Move 4w
>Move 4w
>-Burn 1 Light


24 Light
Homeless Human [Brave] III
HP:40/40 SP: 19/20
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 3 Luk: 4

Bag:
1) H20 Flask (x5)
2) Bonded Chain (x5): "Iron Doesn't Exist"
3)
4)

Hands:
RH: Laceration: Dmg9 (+5Hvy), Forward/Side Ark Range, *Precounter, *Thrust (1sp, move 3foward, damage space in front)
LH: Incarceration: {Sleeping} Dmg14 (+10 Atk), Reach 3-4 (Special Attacks I.Straight Lash, II.Corner Lash, see >>4408725 ), xDoes Not Counter, *Act to Switch Stances

{Awoken} Dmg17 (+13 Atk), Reduces HP by 1 per turn while awoken. Special Range (Special Attacks I.Lateral Bisection, II.Vertical Cleave, see >>4408725 ), *Stone Gaze (+1 Grim, Slow Vis Ring, Targets Petrified)


Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Grievous Wound: (3SP, Tap) Damage applied gives bonus damage mark equal to Grim, Target Gains Grim
>>
"I stand corrected demon, you have proved yourself real enough. Now follow me to one who deserves your claws."

>Move 3N
>Move 2N, 1E

[A] Jenny : Level 1 : Brave
HP : 6 / 60 [50+10] SP : 12 / 12 DR : 2 [0+2]
VIS : 3 MV : 3 STR : 6 [5+1] MAG 0 [1-1]
GRIM : 3 LUCK : 0 LIGHT : 10

Equipped :
-Main Hand : Iron Longsword (Attack +6, Defence +2, Wide Sweep)
-Off Hand Shield (Attack +2, Defense +3, Pushback)
-Armor : Iron Armor (HP +10, Damage Reduction +2]

Skills :
-Block (Defense + Strength, Turn Ending, +1 SP per block)

Inventory:
-5 Sips H2O (Consumable, +1 SP)
-2 Spiced Jerky (Consumable, Grade 3, +20 HP)
>>
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"Since we're here, here's my card. Blood magic has been a fairly deserved past time in this locale. Know that a name and a thread of blood are the red strings that tie us together, and a power that allows malign actors to do as they please. South Town's behavior indicates that they have let such a corrupted art get to their heads and I have exiled myself since the people of Lanternholme fractured. But I assure you, this art has more to it than the perverse manipulation of one's warmth "
>>
>Move 3S
>Using gathered wind mana cast [Aer][Arrow][Arrow][Ball][Ring] 14S, 6E ; 18 MD ; -4 SP. Form a wind tunnel sucking in that glorious, glorious hat.
>--Leaving Safe Zone. Lantern begins to consume Light.


Jackie ; Vagrant ; Unnamed ; Level 5 ; Lantern : SAFE ZONE
HP : 8/15 ; Light : 25 ; SP : 27 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 3 (1+2) ; Magic : 9 (5+4) Runes : 2 (1+1)
Grim : 4 ; Luck : 0

Elemental Counter : Pyras ; Lux

Equipment :
Ferryman's Light (Reach : 2-3 ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Pyras ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge ; Runic Proficiency II ; Elemental Counter

Notebook
Arrow ; Ring

Bag (3/4)
Notes ; Chalk ; Maiden Lacquer (45/80) ;
>>
>>4424251

>-Mount Command
>Move 3E 1S 1E
>Throw Calorie Bomb (see picture) 2 SE 3E into the well.
>Llama moves 5W
>-"There ya go luv <3 Fire in the hole~"

{Nomad: Couscous}
Hp: 22/30 Sp: 15/15 Lantern: 32/12
| Vis 6 | Mov 4+1 | Atk 3+2 | Mag 2 | Grim 7 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 39/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×2
-H20 Flask ×3
-Boar Meat x2

~Skills~
-Mount Command
-Heart Fire
-Quick Nock 2
-Hands on Experience

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-Boar Tusk Meat Soup x1 (+14 Sp Rec, +2 Str, +1 Armor, +10 Hp/Max)
-Hide x2
-Calory Bomb
-Mulled Nitro x3
-

{Nomad: Couscous}
Hp: 22/30 Sp: 15/15 Lantern: 32/12
| Vis 6 | Mov 4+1 | Atk 3+2 | Mag 2 | Grim 7 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 39/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×3
-Boar Meat x2

~Skills~
-Mount Command
-Heart Fire
-Quick Nock 2
-Hands on Experience

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-Boar Tusk Meat Soup x1 (+14 Sp Rec, +2 Str, +1 Armor, +10 Hp/Max)
-Hide x2
-Calory Bomb
-Mulled Nitro x3
-
>>
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>>4424320
>>
>>4424251
>>4424289
>Still resting
>Visit Poka and listen to a story.

[U2] Cristobal
!Vagrant Unnamed, Lvl 5
=Stats=
HP: 15/10+5 || SP: 35/25+10 || LT: 21
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 8
=Skills=
{Mana Charge} || Rnk2: Absorb a mana color from Vis range, negating mana cost. Higher grade.
{Runic Prof.} || Rnk2: +2 rune slots
{Elemental Counter} || Water, Air, Light, Fire
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water || Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
>>
>>4424251
>Search the Militia body
- - - - - - - - - - - - - - - -
[S3] Thatch - Vagrant Sapper, LV. 2
HP 25/25 | SP 21/21 | LIGHT: 12
CARRY: 6 | PER: 5
MOV: 3 | ATK: 1
MAG: 3 | GRIM: 4 | LUCK: 2
WPN: Great War Shotgun (x25)
[2-4 RNG, 1/3 CAP, 16 DMG] *BOOM (-3SP)
ARMOR: Trench Fatigues (+3 SP, +2 CARRY) *TOOL CARRIER
ITEM: Shovel *DIG
BAG: W. Pick, Workshop Kit, Ammo Press, Stake Torch (x5), Grim Shot (x6), Dustbags (x2), Pyras Shard (x2), Pyras Xtal (x1), Gem (x3), Shard (x2)
= Skills =
Ammo Make I
Salvage I
>>
>>4424286
(I'd like to make a minor alteration to my action so as to minimize the chance of unintentionally harming one of the mushroom folk. If this is acceptable, the following is my revised action:)

> Incident: Burn 1 Light.
> Action 1: Drop down [W]x1. Move [W]x2.
> Action 2: -4SP || Expending extra SP to manifest Earth mana from nothing, Cast Spell - {Earth \\ Hand+Block} @ [N]x1 & [NE]x1. || Zin tears all constructions, specifically the wooden platforms and walls, located on the targeted tile off of their foundations in a single chunk of mangled architecture and then gently tosses it @ [SW]x1, [S]x3. (Hand - Root - Grab+Throw) & (Block - Modifier - +TileTarget)
>>
>>4424251
>-no longer in Rest
>-tap: pick up Ammo Press
>Reverse Engineer a Grim Shot
>Take 30 Light from Shrine

Jerry, Level 5 Sapper, Homeless, Red Tail

HP: 35/35 * | SP: 21/21 | Light: 24 (+30)
INV: 8 | VIS: 4**
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2

* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification

Skills: Ammo Make 2, Salvage 2, Barrier Make, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x13) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press (-> Picking Up)
Grim Shot x6 [-1?] 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Grade 1 G.Powder x1
Basilisk Rounds x20 12DMG Petrification
(3 ZNY)
>>
>>4424251
>move 3N
>move 2N 1E
>-call out to guard by the door

"Hey chief, me again. You got any clue what's going on with the Beacon in there?"

LMGR
Homeless WoodKid Militia 5 (Pending)
HP: 28/35 SP: 10/12 Light: None
Vis: 6 Mov: 3
Atk: 2 Mag: 2
Grm: None Luk: 0

Equipment:
- Latewar Battle Rifle (4/4/4): RNG: 3-6 DMG: 16RIP AMO: 4R [Rifling: -1 POT +1 RNG]
- Survival Vest: +2 Bag +5 HP [1st Aide: +HP 2SP]
- Ammo Belt (2/2): Iron Drops (20): 12AP DMG, Grimshot (3): 14 DMG +1 GRM

Bag (2/8):
- H2O Flask x5
- Grenade: AOE: 9 RNG: Str+2 DMG: 25

Skills:
- Friendly Fire: Gun attacks do not harm allies (accidentally)
- Packed Powder: Combine two bullets to raise its grade by 1. Limit is Grm
- Overwatch I: End the turn to overwatch once
>>
>>4424251

"Moving to Torso."

>-All healed up and not resting
>Move 1W, 2S
>Move 3S

Sunday
Militia 5
Homeless
HP: 35/35 | SP: 12/12 | Light: 20/12 (On)
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 2 Luk: 0

Bag:
1) H20 Flask (x5)
2) Iron Drop x1 (12 AP)
3-8)

Hands: Latewar Battle Rifle
Gun: Range 3-6, 4/4 Shots, *Rifling -1 Pot, +1 Rng
Ammo Belt: Iron Drops III x11 (20 AP) (Current)
Iron Drops II x1 (15 AP)


Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Packed Powder: Combine two bullets to raise it's grade by 1. Limit Grim
-CQC: Tap to deal Str+Grim from the Flank. (-3 SP)
-Overwatch I: End the turn to overwatch once.
-Overwatch II: Overwatching allows two attacks.
>>
>>4424617

Damnit put West when I meant East for the third time this map. I'm trying to go down what ever direction I go.
>>
>>4424251
>Activate lantern
>4 Eazt
>4 North(?) (Iz activating a lantern an aztion?)
"ROCKZ
ROCKZ
ROCKZ"

ZTATZ:
HP: 14/30 | SP: 20/20 | LIGHT: 11
MOV: 4 | ATK: 7 | DEF: 2
MAG: 3 | GRIM: 1 | LUCK: 4
SKILLZ:
Enchant 1
Treazure Magnet 1

GEAR: (All incorporated into block)
-Loaded Pick (+5ATK, +1DEF)
Load, excavate
-Tortuga Zuit (+5 HP, +1 DEF, +2 space)
Recede
-Zhard Alexandria (examine)

ITEMZ (5/8)
H2O Flazk
Notez
Chalk
Cheeze nugget x2
Evidenze of murder x1
>>
>>4424251
>Move 2 N 2 E
>Move 4 E
>-Low Stance facing N
>-Take 3 Poison damage

:POISONED:
[B2]Syugou Ryōniwa Homeless lvl5
Hp: 29(-3)/35+20(55) Sp: 3/15 Lantern: 10(-1)/12
| VIS 4 | MOV 4 | ATK 5+2 | MAG 2 | GRM 12 | LUK 1 |
Total DMG: 14+2 | Total DEF: 2+1
(Meal Buff:)+20 Max Hp, +2 Str, +1 Def
=Equipment=
Hands-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-Wet Dog Hide x1
-Herb x2
-Da Nodachi: DAM10 Def+3
~Skills~
[Weapon Soul I & II] [High Stance I & II] [Low Stance]
>>
>>4424251
>BOTTING [G2] Justin Case according to instructions

>-Mine remainder of pyras outcrop using Stone Cudgel (dice rolled assuming it is required)
>-Pocket resulting xtals
>>Transport to Bushin Smith
>-check recipe to craft: largest xtal + hollow barb + hammer mold
>-follow up with smith "Mayhaps thine sought answer lies among thine realm form? Possibly literal as well. Quite troubling, thine riddled quest be."

"Mine hand grasp naught but what may lie within domain of mine arm."

[G2] {Vagrant Guide lv3: Justin}
[Hp 25/25] [Sp 25/25] [Def 4] [Lantern 16]
| Vis 4 | Mov 4 | Atk 7 [2+5] | Mag 4 | Grim 7 | Luk 1 |
=Equipment=
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | +Pebble Shot
• Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
• [Empty]
<=Burden=> 4• , 0zny(-)
• Fallen Psalter (Book, Holy, Writs)<=Dropped
• The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)<=Dropped

=Skills=
Final Rites [Slow] • Morning Chant • Tell Me a Story • (+)
{=Writs=}
Call Statue • Nightmare • Salve
>>
Hesk, if you don't want it, could we meet up and can I grab the katana from you?
>>
Rolled 6 (1d6)

>>4424251
>Beging Resting
>Rolling 1d6 for sp recovery (first roll)
>Visit Poka for a story to reduce GRIM by 1d6
>Visit the explorer Layla Sunstone, the one with the curse rune, and ask her to teach me said rune or at least copy it into my notes
>[Study] my notes about the Curse Rune. This may require a BIG HEAD.

Yorbas, Unnamed lvl 5
__________________
HP:15/15
SP:2/35
Vis: 8
Mov: 3
Atk: 1
Magic: 7
Grim: 5
Luck: 0
Light:32/32
Magic Def: 7 against Water and Wind (Elemental Counter)
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (2/4): Chalk, Notes, Black Wine x2, Maiden Lacquer (85/85)
---------------------------
Skills: Runic prof I and II, Mana charge I and II, Elemental Counter
>>
Rolled 3, 4 = 7 (2d6)

>>4424251

"We might be living on borrowed time,
Down here our fate turns on a dime,
But hope is not lost unless we despair,
Your Grim feelings I take and bare."

>[REST status]
>ACT: Tell a story to [U4] Yorbas, Remove 1D6 GRIM. I gain +1 GRIM
>ACT: Tell a story to [U2] Cristobal, Remove 1D6 GRIM. I gain +1 GRIM

[G3] Poka, Vagrant Guide, Lvl 5 (2 points remain)
HP: 25/25 | SP: 11/25 | LIGHT: 17
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 10 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Fallen Psalter, Japamala, Candy x1 (+10SP), Gear Heart (x3)
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
>>
>>4424251

>Move 4 south
>Move 4 south

HP 33/35 (55) Soul 12/12 Light 0
Mov 4 Atk 5+8+1 / 14 (16) Mag 2 Arm 2
Grim 5 Luck 1

-Offered Blade atk 8, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-
-Charcoal x1
-400 zny

Skill: Weapon Soul, High Stance II, Spring Cut II

Buff: Tusk Stew (+20 max hp, +15 sp rec, +2 str, +1 armour)
>>
>>4424251

>Salvage Dai Nodachi
>Salvage frogman

Hesk, Level 1 Sapper

HP: 25/2 | SP: 13/13 | Light: 0
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 7 | LUK: 2


Skills: Salvage 1

Active:
Great War Shotgun (x17) 3/2 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Black Orb
Dai Nodachi
>>
>>4424251
>>4425048

>>4425043
[U4] {Justice}Yorbas -3GRIM

>>4424331
[U2] {Justice} Cristobal -4GRIM

"The stories have been told,
Your hearts feel less cold,
The mind feels more bold,
Our Hope has grown twofold.
>>
>>4424251
>Move 4S
>Move 3S
>-Face E

[B4] Sanzoku
[Pyras Crossed] Bushin Level 3
Hp: 20/35 Sp: 15/15 Lantern: 12/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 4 | LUK 1 |
Total DMG: 20 | Total DEF: 1
=Equipment=
Hands-Sakanagiri: DMG 8 Phys 4 Hydras, =Stone Jab -1SP, DEF is Halved=, [Rushing Waves], [Tsunami]
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
Accessory-Championship Belt: +2 STR
=Backpack Max: 4=, 2010z
-Scales of a Fish God x 1
-Piscal Scales x 4
-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
~Skills~
[High Stance II]
[Weapon Soul I]
>>
>>4424251
"Do, erm. Do you need assistance? You appear to be quite transitory at the moment."

>Move 3E
>Move 2E
>-Holding a {Terra} Charge

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed V
- - - - - - - - - -
HP: 15/15 SP: 35/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 8 GRM: 4 LUK: 0

=SKILLS=
- Runic Proficiency II
- Mana Charge II
- Elemental Counter

=GEAR=
22 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Earth}{Dark}) -- ENCHANT: Shine
Hand 2: Corona Beam (+2 MAG, +[Eye], +[Spear], *Corona Beam)
- - - - - - - - - [Corona Beam] (+2 MAG, 5 RNG Line, Kill at max RNG) 5SP
Armor: Alumni Robes (+5 HP, +10 SP, [Possession])
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Fire}{Light})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
- Maiden Lacquer (51/80)
>>
"Time to move, posthaste."
>Move 4E
>Move 4E

Abraham
Lv. 4++ Punisher
HP 28/60 SP 20/20 Armor 1 Light 54
Inv 4 | Vis 5
Mov 4 | Atk 3 (5) | Mag 3
Grm 2 | Luk 13
Food: Meat Tusk Stew (+20 Max HP, +2 STR, +1 Armor)

Skills: Tooth Extraction
Rig II
Unending Dream

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Stranger's Skin +10 HP *Prevents Bleeding
Totem 1: Moblin Fang - Mob Up: +1 Vuln to target for each ally adjacent
Totem 2: Roach Earring - Good Taste: Eat Organic Matter for +1d6 HP
Inventory: Bonded Chain x2, Toad Tooth: *Big Smash
History of Violence (Scythe): 7ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
>>
>>4425043 >>4424251


"Uhhh...I can try?"
>Try to teach yorbas the curse rune? Post for referance. >>4425043
>Identify the fire xtal deposit in the hopes of maybe getting a fire rune.

Layla Sun-stone LVL 4
=Stats=
HP 30/30 (25 base) SP 7/20
Inv 6 | Vis 6
Mov 4 | Atk 2 | Mag 3
Grm 1 | Luk 4

=Skills=
-Switch Pattern
-Enchant

=Equipment=
Loaded pick: +5 AP, 1 Def, *load: Put xtal in to get special effect on attack! *Excavate: gain the ability to dig for xtal's, relics and etc!
Tortuga Suit: +1DEF +5 HP *Recede: Nullify back damage
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Hydro flask
-chalk
-Notes, Runes: Curse, ball rune!
-Lux Xtal x2
-Shark fin
-empty
-Empty
-Empty
>>
>>4424251
>Bokki keeps Land-Fishing (Pot 6, Luk 3)
>Combine [Water]+[Sweet Spore/Earth Pollen]+[Eye of a Fish God]

{Homeless Nomad 5: Tteok}
Hp: 50/50(30) Sp: 15/15 Lantern: 43/12
| Vis 6 | Mov 4 | Atk 3(5) | Mag 2 | Grim 7? | Luk 2 |
=Equipment=
-Demon Bow: RNG 2-6(13 Dmg), -1 Mov, Ammo 3/3
-Base Arrow: 40/40, DMG +7
-Spatulaxe: DMG 10, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×2
-H20 Flask ×2 (-1)
-Flying Pan: DMG 11, +4 DEF, RNG 4, [Cook]
~Skills Lvl.5~
-Mount Command
-Quick Knock II
-Hearth Fire
-Hands On Experience

{Llama: Bokki}
Hp: 70/70(50)
| Vis 6 | Mov 5 | Atk 4 | Grim 0 | Luk 3 |
- {310 Zny}

•Kingfisher:
Reach: 2+Str Pot: 6
Catch & Release
Rest: Land Fishing
Hissatsu: Man-Catch
=Saddle Bags Max: 6=
-1× Special Onigiri (+50 Hp)
-2× Maiden Lacquer (80sp)
-2× Boar Hide
-1× Sweet Spore (-1)
-Vitamin Bone (+5 Hp Permanent)
-Eye of The Fish God (-1)
>>
File: ABYSS01_Turn34B.png (6.51 MB, 6703x5699)
6.51 MB
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World Phase.

A surfeit of light vaporizes over the sky... a lamp, all but destroyed is a scene that offends the senses.

> The Blinding flash is a grim reminder of everyone's limited time.

>Everyone gains one Grim. Please note this change otherwise remain [Stunned By Light]
>>
File: ABYSS01_Turn35A.png (7.12 MB, 6703x5699)
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With no Lantern, South Town is but a raging ember before it fades... Thus ending their story.

>Act Phase.

Don't forget: Everyone gained one Grim. Please note this change otherwise remain [Stunned By Light]
>>
>>4425507
"I would ask that our officers offer those in South Town who will give up the madness of their cause, their irrational hatred of us, refuge in the center from the dark. They brought the Torso on themselves, but punishment is only for those who will not repent their sins is it not?"

>-Gain 1 Grim
>-Reset Light to 25 because I never left the center's light apparently when I chose the wrong direction to move in
>Move 4E
>Move 4E

25 Light
Homeless Human [Brave] III
HP:40/40 SP: 19/20
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 4 Luk: 4

Bag:
1) H20 Flask (x5)
2) Bonded Chain (x5): "Iron Doesn't Exist"
3)
4)

Hands:
RH: Laceration: Dmg9 (+5Hvy), Forward/Side Ark Range, *Precounter, *Thrust (1sp, move 3foward, damage space in front)
LH: Incarceration: {Sleeping} Dmg14 (+10 Atk), Reach 3-4 (Special Attacks I.Straight Lash, II.Corner Lash, see >>4408725 ), xDoes Not Counter, *Act to Switch Stances

{Awoken} Dmg17 (+13 Atk), Reduces HP by 1 per turn while awoken. Special Range (Special Attacks I.Lateral Bisection, II.Vertical Cleave, see >>4408725 ), *Stone Gaze (+1 Grim, Slow Vis Ring, Targets Petrified)


Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Thrall Fang (2 SP for Blood Dagger [Rng: Vis, Dmg: Grim])
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Grievous Wound: (3SP, Tap) Damage applied gives bonus damage mark equal to Grim, Target Gains Grim
>>
>>4425064
My gratitude, honorable Guide. I already feel a surge of ho..
>Gets Grim from South Town
Dammit.
>>
>--Gaining Grim from a Lantern's Destruction
>-[Possession] to gain Darc Mana. Gain Grim.
>Cast [Darc][Arrow][Ball][Ball][Ball] at Torso's eye 9 SE ; Snuff out that light in his eye ; 36 MD ; -4 SP

May darkness forever hound you.

Jackie ; Vagrant ; Unnamed ; Level 5 ; Lantern : ON
HP : 8/15 ; Light : 24 ; SP : 23 / 35
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Attack : 3 (1+2) ; Magic : 9 (5+4) Runes : 2 (1+1)
Grim : 5 ; Luck : 0

Elemental Counter : Pyras ; Lux

Equipment :
Ferryman's Light (Reach : 2-3 ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Alumni Robes (+5 HP ; +10 SP ; Posession)
Lantern (Pyras ; Lux ; Shine ; +2 Sight ; +1 Rune ; Shine Witnesses)

Skills
Array Casting ; Mana Charge ; Runic Proficiency II ; Elemental Counter

Notebook
Arrow ; Ring

Bag (3/4)
Notes ; Chalk ; Maiden Lacquer (45/80) ;
>>
>>4425507

#Zin
!Vagrent Unnamed, Lvl 2
=Stats=
HP: 15/15 || SP: 1/35 => 0/35 || LT: 47/80 => 46/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 4 => 5
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Orange Spore Pollen)
()

> Incident: Burn 1 Light.
> Action 1: Invoke {Mana Charge 2}. Absorb Earth mana from [S]x1.
> Action 2: -1SP, -1EarthMana || Drawing on absorbed elemental mana, Cast Spell - {Earth \\ Block} @ [N]. || Elevate the targeted tile and all tiles cardinally adjacent to it by 1 Z-level. Elevated terrain should be solid and traversable.
>>
>-Gain +1 Grim from Lanterndeath
>Move 2E 2N
>Hook & Dive 5NE (-1 SP)

Abraham
Lv. 4++ Punisher
HP 28/60 SP 19/20 Armor 1 Light 52
Inv 4 | Vis 5
Mov 4 | Atk 3 (5) | Mag 3
Grm 3 | Luk 13
Food: Meat Tusk Stew (+20 Max HP, +2 STR, +1 Armor)

Skills: Tooth Extraction
Rig II
Unending Dream

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Stranger's Skin +10 HP *Prevents Bleeding
Totem 1: Moblin Fang - Mob Up: +1 Vuln to target for each ally adjacent
Totem 2: Roach Earring - Good Taste: Eat Organic Matter for +1d6 HP
Inventory: Bonded Chain x2, Toad Tooth: *Big Smash
History of Violence (Scythe): 7ATK; Suspend
History of Violence (Flail): RCH 2-3, 5ATK; Hook & Pull
>>
>>4425507

>-Take one Grim
>Move 3S
>Move 3E

Sunday
Militia 5
Homeless
HP: 35/35 | SP: 12/12 | Light: 20/12 (On)
Mov: 3 Str: 2
Mag: 2 Vis: 5
Grim: 3 Luk: 0

Bag:
1) H20 Flask (x5)
2) Iron Drop x1 (12 AP)
3-8)

Hands: Latewar Battle Rifle
Gun: Range 3-6, 4/4 Shots, *Rifling -1 Pot, +1 Rng
Ammo Belt: Iron Drops III x11 (20 AP) (Current)
Iron Drops II x1 (15 AP)

Clothing: Survival Vest, +2 Bag Space, +5 HP, *1st Aide, +HP (-2SP)

Skills
-Friendly Fire: Gun attacks do not harm allies (accidentally)
-Packed Powder: Combine two bullets to raise it's grade by 1. Limit Grim
-CQC: Tap to deal Str+Grim from the Flank. (-3 SP)
-Overwatch I: End the turn to overwatch once.
-Overwatch II: Overwatching allows two attacks.
>>
Rolled 3, 1 = 4 (2d6)

>>4425507
>-gain 1 Grim
>Rest
>-Level Up
>-gain Overwatch II
>-gain CQC!

I'm not entirely sure how to proceed up here in the northwest. Now we've gotten the surviving militia evacuated the only incentive I can see to disabling this Guardian Light is potentially preventing the puppets rebuilding themselves and attacking Lanternholme, and given they didn't seem interested in doing that before now that seems unlikely.

LMGR
Homeless WoodKid Militia 5
HP: 28/35 SP: 10/12 Light: None
Vis: 6 Mov: 3
Atk: 2 Mag: 2
Grm: 1 Luk: 0

Equipment:
- Latewar Battle Rifle (4/4/4): RNG: 3-6 DMG: 16RIP AMO: 4R [Rifling: -1 POT +1 RNG]
- Survival Vest: +2 Bag +5 HP [1st Aide: +HP 2SP]
- Ammo Belt (2/2): Iron Drops (20): 12AP DMG, Grimshot (3): 14 DMG +1 GRM

Bag (2/8):
- H2O Flask x5
- Grenade: AOE: 9 RNG: Str+2 DMG: 25

Skills:
- Friendly Fire: Gun attacks do not harm allies (accidentally)
- Packed Powder: Combine two bullets to raise its grade by 1. Limit is Grm
- Overwatch II: End the turn to overwatch once. Overwatching allows 2 attacks
- CQC!: 3SP. Tap to deal Atk+Grm from the flank
>>
Rolled 6, 4 = 10 (2d6)

Rolling Grim verse 6
>+1 Lantern
>+2 in pieces
>>
>>4425942
>Revive at Lanternholme shrine
>-Gain additional grim?


[A] Jenny : Level 1 : Brave
HP : 60 / 60 [50+10] SP : 12 / 12 DR : 2 [0+2]
VIS : 3 MV : 3 STR : 6 [5+1] MAG 0 [1-1]
GRIM : 7 LUCK : 0 LIGHT : 9

Equipped :
-Main Hand : Iron Longsword (Attack +6, Defence +2, Wide Sweep)
-Off Hand Shield (Attack +2, Defense +3, Pushback)
-Armor : Iron Armor (HP +10, Damage Reduction +2]

Skills :
-Block (Defense + Strength, Turn Ending, +1 SP per block)

Inventory:
-5 Sips H2O (Consumable, +1 SP)
-2 Spiced Jerky (Consumable, Grade 3, +20 HP)
>>
>>4425507
>+1 Grim from Light
>-3 Grim from Poka
>+6 SP from Poka
>Get up from rest
>Cast [Wind][Ball][Arrow][Arrow][Arrow] at 11SE 3E to hit Torse in the face. Pot 14, -6sp (MY REMAINING SP IS 2, I HAVE ALREADY UPDATED THE SHEET). The shot archs so it avoids friendly units

Yorbas, Unnamed lvl 5
__________________
HP:15/15
SP:2/35
Vis: 8
Mov: 3
Atk: 1
Magic: 7
Grim: 3
Luck: 0
Light:32/32
Magic Def: 7 against Water and Wind (Elemental Counter)
----------------
Equipment
----------------
Weapon: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (2/4): Chalk, Notes, Black Wine x2, Maiden Lacquer (85/85)
---------------------------
Skills: Runic prof I and II, Mana charge I and II, Elemental Counter
>>
>>4425509
>-Lose 4 Grim from Poka, gain +1 from South Town, current total 5
>-Stop resting
>Charge Lux mana from the lantern (Mana Charge II)
>Charge Lux mana from the lantern again (Mana Charge II)

[U2] Cristobal
!Vagrant Unnamed, Lvl 5
=Stats=
HP: 15/10+5 || SP: 35/25+10 || LT: 21
Move: 3 || Atk: 1 || Mgc: 5+2 ||
Vis: 6+2 || Inv: 4 || Luc: 0 || Grm: 5
=Skills=
{Mana Charge} || Rnk2: Absorb a mana color from Vis range, negating mana cost. Higher grade.
{Runic Prof.} || Rnk2: +2 rune slots
{Elemental Counter} || Water, Air, Light, Fire
=Equipment=
[Endless Rod] || +2 Mgc || + 1 rune || {Umbrella Rodhead} || Air+Water || Ball, Ring and Arrow runes
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
[Lantern] || +2 Vis || +1 rune || Fire+Light || {Shine Witnesses} || Spend 4 SP to illuminate target.
=Inventory=
(Notes)
(Chalk)
()
()
>>
>>4425507
>Move north 2
>Examine rocks
"LOOKZ LIKE I ZAVED YOU ZAMURI! NO MATTER, FINALLY MINE PRIZE!"

ZTATZ:
HP: 14/30 | SP: 20/20 | LIGHT: 10
MOV: 4 | ATK: 7 | DEF: 2
MAG: 3 | GRIM: 2 | LUCK: 4
SKILLZ:
Enchant 1
Treazure Magnet 1

GEAR: (All incorporated into block)
-Loaded Pick (+5ATK, +1DEF)
Load, excavate
-Tortuga Zuit (+5 HP, +1 DEF, +2 space)
Recede
-Zhard Alexandria (examine)

ITEMZ (5/8)
H2O Flazk
Notez
Chalk
Cheeze nugget x2
Evidenze of murder x1
>>
>>4425449
Itim
Avenger 1
HP:5/70 SP: 12
Mov: 3 Str: 5
Mag: 1 Vis: 3
Grim: 3 Luk: 0
Light: 7/12

Bag:
1) H20 Flask (x5)
2) Salted beef jerky (restores 20 hp)

Hands:

Iron Sword (6Atk 2Def, *Wide Sweep)
Iron Shield (2Atk 3Def, *Pushback)

Clothing: iron armor (+10 Hp, +2 dr, stomp)

Skills
- justice
- living wall

> act1: move 2E
> act2: attack the enemy south
“you can destroy my body, but you can never take my honor!”
>>
>>4426382
If I kill the thing, I win and if I die and get grim I also win because it gets me closer to becoming a slayer!
>>
>>4425507

>gain 1 grim
>Move 2 south, 2 east
>Move 4 east

HP 33/35 (55) Soul 12/12 Light 0
Mov 4 Atk 5+8+1 / 14 (16) Mag 2 Arm 2
Grim 6 Luck 1

-Offered Blade atk 8, def 1, corner slice
-Armour atk +1, dr +1, hp +5, rending
-Polishing Stone x1
-
-Charcoal x1
-400 zny

Skill: Weapon Soul, High Stance II, Spring Cut II

Buff: Tusk Stew (+20 max hp, +15 sp rec, +2 str, +1 armour)
>>
>>4425507

->+1 grim
>Move East 3
>Move East 3

Hesk, Level 1 Sapper

HP: 25/2 | SP: 13/13 | Light: 0
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 8 | LUK: 2


Skills: Salvage 1

Active:
Great War Shotgun (x17) 3/2 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x6 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Black Orb
Metal bits x8
Frog Leather
>>
>>4426382
>>4426385
Itim I don't know if you'll see this message but I advise you read this >>4425449 & >>4425507. If you really want to move this turn you're gonna have to gain +1 Grim this turn. Also that Toad is dead. Its been dead for 3 turns
>>
>>4425507

>[REST status]
>EVENT: GAIN +1 GRIM from the destruction of the Bagmen's shrine.
>ACT: EQUIP Japamala in place of The Witness.
>ACT: VISIT Shrine Keeper to unlock his class card for everyone to see.

[G3] Poka, Vagrant Guide, Lvl 5 (2 points remain)
HP: 25/25 | SP: 11/35 | LIGHT: 17
CARRY: 4 | PER: 4
MOV: 4 | ATK: 7 | DEF: 2
MAG: 6 | GRIM: 11 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: Japamala (+10maxSP) * GATE
BAG: Fallen Psalter, Candy x1 (+10SP), Gear Heart (x3), The Witness * Dead Speak | * Send home (1 Xtal)
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
>>
>>4425507
>-Acknowledging change in Grim (4 -> 5).
>Move 1N, 2E

[B4] Sanzoku
[Pyras Crossed] Bushin Level 3
Hp: 20/35 Sp: 15/15 Lantern: 11/12
| VIS 4 | MOV 4 | ATK 5 | MAG 2 | GRM 5 | LUK 1 |
Total DMG: 20 | Total DEF: 1
=Equipment=
Hands-Sakanagiri: DMG 8 Phys 4 Hydras, =Stone Jab -1SP, DEF is Halved=, [Rushing Waves], [Tsunami]
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
Accessory-Championship Belt: +2 STR
=Backpack Max: 4=, 2010z
-Scales of a Fish God x 1
-Piscal Scales x 4
-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
~Skills~
[High Stance II]
[Weapon Soul I]
>>
>>4425507
>Gain 1 GRIM
>Move S (x3)
>Equip Great War Shotgun and load in 2 Ripper Rounds
- - - - - - - - - - - - - - - -
[S3] Thatch - Vagrant Sapper, LV. 2
HP 25/25 | SP 21/21 | LIGHT: 12
CARRY: 6 | PER: 5
MOV: 3 | ATK: 1
MAG: 3 | GRIM: 4 | LUCK: 2
WPN: Great War Shotgun (x25)
[2-4 RNG, 1/3 CAP, 16 DMG] *BOOM (-3SP)
ARMOR: Trench Fatigues (+3 SP, +2 CARRY) *TOOL CARRIER
ITEM: Shovel *DIG
BAG: W. Pick, Workshop Kit, Ammo Press, Stake Torch (x5), Grim Shot (x6), Dustbags (x2), Pyras Shard (x2), Pyras Xtal (x1), Gem (x3), Shard (x2), Wood Coating
= Skills =
Ammo Make I
Salvage I
>>
>>4425507
>Move 2 E, 2 N
>Loot the Green Chest NE [1 Luk]
>-Take 3 Poison Damage
"Other than Torso, unless the Angel is South East... is there even reason for me to assist there. That is the third explosion I've seen that direction in rapid succession."

:POISONED:
[B2]Syugou Ryōniwa Homeless lvl5
Hp: 26(-3)/35+20(55) Sp: 3/15 Lantern: 9(-1)/12
| VIS 4 | MOV 4 | ATK 5+2 | MAG 2 | GRM 12 | LUK 1 |
Total DMG: 14+2 | Total DEF: 2+1
(Meal Buff:)+20 Max Hp, +2 Str, +1 Def
=Equipment=
Hands-Offered Blade: DMG 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
Body-Ronin's Hakama: +1 ATK, +5 HP, +1 DR, *[Rending]
=Backpack Max: 4=
-Polishing Stone x1
-Wet Dog Hide x1
-Herb x2
-Da Nodachi: DAM10 Def+3
~Skills~
[Weapon Soul I & II] [High Stance I & II] [Low Stance]
>>
>>4425507
>Move 3W 1S
>Move 4S

Jerry, Level 5 Sapper, Homeless, Red Tail

HP: 35/35 * | SP: 21/21 | Light: 54
INV: 8 | VIS: 4**
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 5(increased by 1 due to Blinding Flash) | LUK: 2

* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification

Skills: Ammo Make 2, Salvage 2, Barrier Make, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x13) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x5 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Grade 1 G.Powder x1
Basilisk Rounds x20 12DMG Petrification
(3 ZNY)

Known Recipes:
Serpentine Scale + Grade 1 G.Powder = Basilisk Rounds OR Ripping Rounds
Iron + Grimpowder = Grimshot
>>
>>4425507
"Ah right, one last thing needs inquiry... Slayer! It has been long since I last saw one of your practice; tell me, do you know anyone of your profession by the name of Ishmael?"

>-GRIM +1
>Move 3N
>Move 3N

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed V
- - - - - - - - - -
HP: 15/15 SP: 35/35 ARM: 0 VIS: 8 MOV: 3
STR: 1 MAG: 8 GRM: 5 LUK: 0

=SKILLS=
- Runic Proficiency II
- Mana Charge II
- Elemental Counter

=GEAR=
22 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Earth}{Dark}) -- ENCHANT: Shine
Hand 2: Corona Beam (+2 MAG, +[Eye], +[Spear], *Corona Beam)
- - - - - - - - - [Corona Beam] (+2 MAG, 5 RNG Line, Kill at max RNG) 5SP
Armor: Alumni Robes (+5 HP, +10 SP, [Possession])
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Fire}{Light})

[4] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
- Maiden Lacquer (51/80)
>>
>>4425507

>-Gain 1 Grim
>-Mount Command
>Move 10W
>[Rend] Weasel arm N of me

{Nomad: Couscous}
Hp: 22/30 Sp: 15/15 Lantern: 32/12
| Vis 6 | Mov 4+1 | Atk 3+2 | Mag 2 | Grim 8 | Luk 2 |
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 39/40, DMG 7
-Spatulaxe: DMG 8, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×3
-Boar Meat x2

~Skills~
-Mount Command
-Heart Fire
-Quick Nock 2
-Hands on Experience

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-Boar Tusk Meat Soup x1 (+14 Sp Rec, +2 Str, +1 Armor, +10 Hp/Max)
-Hide x2
-
-Mulled Nitro x3
-
>>
Processing will be late. Our power went out :(
>>
>>4425507
>-Gain 1 Grim from Lamp Destruction Event
>Consume Vitamin Bone (+5 Permanent Max Hp)
>Combine [Water]+[Sweet Spore/Earth Pollen]+[Piscal Scale]
>Visit Shrine Keepers Gate
>Stand Up?
>Use the Gate to travel to the South-West Gate?

{Homeless Nomad 5: Tteok}
Hp: 55/55(35) Sp: 15/15 Lantern: 43/12
| Vis 6 | Mov 4 | Atk 3(5) | Mag 2 | Grim 8? | Luk 2 |
=Equipment=
-Demon Bow: RNG 2-6(13 Dmg), -1 Mov, Ammo 3/3
-Base Arrow: 40/40, DMG +7
-Spatulaxe: DMG 10, +2 DEF, [Cook]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×6
-Grade 1 Meat (+10 Hp, +4 Sp) ×2
-H20 Flask ×2 (-1)
-Flying Pan: DMG 11, +4 DEF, RNG 4, [Cook]
~Skills Lvl.5~
-Mount Command
-Quick Knock II
-Hearth Fire
-Hands On Experience

{Llama: Bokki}
Hp: 70/70(50)
| Vis 6 | Mov 5 | Atk 4 | Grim 0 | Luk 3 |
- {310 Zny}

•Kingfisher:
Reach: 2+Str Pot: 6
Catch & Release
Rest: Land Fishing
Hissatsu: Man-Catch
=Saddle Bags Max: 6=
-1× Special Onigiri (+50 Hp)
-2× Maiden Lacquer (80sp)
-2× Boar Hide
-1× Sweet Spore (-1)
-
-Vitamind (+10 Sp Permanent)
>>
>>4425616
(I'd like to attach this to my action, for the sake of clarity.)
>Grm: 4 => 5
> Zin takes 1 Grim to avoid being dazed by the Southtown light flare.
>>
>>4426585
Welp I completely forgot to
>Gain +1 Grim from the South Towne Shrine blowing up. [Making Grim 13]
So since I forgot guess I'm stunned and will need to take it next phase. Just a reminder to not rush I guess.
>>
>>4426465
Thanks, i posted very late so I rushed to send out a post and somehow missed that. Also shouldn’t the toad have changed color if it’s dead?
Regardless, I’ll add 1 grim and move towards the shrine

>>4425507
Itim
Avenger 1
HP:5/70 SP: 12
Mov: 3 Str: 5
Mag: 1 Vis: 3
Grim: 3 Luk: 0
Light: 7/12

Bag:
1) H20 Flask (x5)
2) Salted beef jerky (restores 20 hp)

Hands:

Iron Sword (6Atk 2Def, *Wide Sweep)
Iron Shield (2Atk 3Def, *Pushback)

Clothing: iron armor (+10 Hp, +2 dr, stomp)

Skills
- justice
- living wall

> gain 1 grim
> move 3W
> move 2W-S
>>
>>4426634
>>4425507
Corrections due to Moving too far, too used to having a MOV of 4:
>Move 3W
>Move 3S
>>
>>4425507
>BOTTING [G2] Justin Case

>-Gain 1 Grim from South Town
>>Resting
>-Final Rite the two Goblin corpses South of forge room (if allowed, standing south of the Slayer npc to also catch the arm and corpse further south)
>- 8 Sp, -1 Grim, 2+ corpses, Mag 4 = +8 Sp

"Perhaps... misfortune clings to mine hand? Penance aught be in order."

[G2] {Vagrant Guide lv3: Justin}
[Hp 25/25] [Sp 25/25] [Def 4] [Lantern 16]
| Vis 4 | Mov 4 | Atk 7 [2+5] | Mag 4 | Grim 7 | Luk 1 |
=Equipment=
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | +Pebble Shot• Foul Cowl [+5 Hp | +5 Sp] *Sky Walk
• [Empty]
<=Burden=> 4• , 0zny(-)
• Fallen Psalter (Book, Holy, Writs)<=Dropped
• The Witness (*Dead Speak) (send a soul back to a shrine, steals 1 Grim)<=Dropped

=Skills=
Final Rites [Slow] • Morning Chant • Tell Me a Story • (+)
{=Writs=}
Call Statue • Nightmare • Salve
>>
>>4425507
>>4426357
>Grim gained and referenced in stat block, zorry.
>>
Before I knew it. It is Sunday. Processing will resume on the 31st.
>>
File: SK_CARD.png (274 KB, 644x487)
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>>4426472
Our ways intersect well with the traveling guides who seek the path of goodness. As well as spirited warriors who seek a deeper meaning to their blade. Whatever your goals, kami will see you to us.

This path is a contradictory one, seeking balance in chaos , and using chaos to impel balance through the spirits and forces of nature that are present all around.

> You can become a Shrine Keeper by attaining level it as a third level. Or Training in it well beyond that as a Bushin, or a Guide. [For free]

=About Chants=
Shrine Keepers employ chants, a 5/7/5 Haiku to indicate spell effects that uses the surrounding environment for its source of Mana. If the chants are well understood all intended targets will be affected within the Shrine Keeper's awareness range. Chants may even affect specific targets, but the Haiku *must* have no mistakes, or the heavens will not heed your call this deep into the Abyss.
>>
File: ABYSS01_Turn35B.png (5.25 MB, 6703x5699)
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World Phase. Game Resumes on Monday.
>>
>>4428839
"Coin... of all things for me to find... worthless."
>>
File: MAGE_DRAWwebb.png (736 KB, 1034x728)
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Also , with the end of the thread arriving, please check out.

https://www.patreon.com/MondayDestroy for updates on the next thread. It is possible that with the endeavor of starting a new thread, The Next Turn may be days late from the Monday release time.

And also come by the Discord https://discord.gg/CX2BRG5
to keep up to date with current strategies or simply chat with your teammates in character on this thread.

We would like to bravely take this time to thank our wonderful compeers for supporting us this far. This floor has been going on for quite some time and soon we may see the next chapter on the horizon.

>WIth that in mind there will be new content and rewards available if thy wishest.

> New thread will start the next turn. Opening with the inevitable battle with Torso.



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