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We will resume processing Monday, Runners Report.

Previously: http://suptg.thisisnotatrueending.com/qstarchive/4438920/

" As the eastern forest stirred the stench of death wafted over to us, and its ravenous residents began to move in earnest.

Something didn't want us to to find this place "

> Welcome to Floors a cooperative Skirmish played with more than 20 players acting in concert to escape Tartarus before all light disappears in this abyssal level of hell. New adventurers always welcome anytime.
>>
File: Floors3Sheet_Web5.png (3.97 MB, 3629x2128)
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Those wishing to join may need only read this sheet and look into the player made manual:

https://docs.google.com/document/d/1RWos-xY6iwVD3fm-5y6Lnw8HEK-dANdce_y2U6XK6hg/edit#heading=h.wimolt4xx4ko
>>
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Those Continuing may refer to this as World Phase...


===
The Knight loomed over the Wizard that questioned his authority.
" At the behest of your wardens, I have come with a quest to seek out many escaped penitents. Your people are one among them, perhaps all of them. But as of now I have merely struck the creature that dared attacked me. Surely you do not need law to justify the following outcome of such, yes ? "

Should you wish to challenge my authority then by all means, let's see what force falls behind your claim. "
>>
For the sake of anyone looking to access guild storage, I present to you the Mound Maker's Guild Bank: https://docs.google.com/spreadsheets/d/1yHVbP9H0pOrYLUpsy_3RWEaNL3eHGzI5PfE7wKdzrtk/edit?usp=sharing

Note that items marked with orange are designated as rare materials which require CO approval to withdraw, being our Mordenkainen in particular.
>>
>>4488427
>>4488437
"If you would carry the Living Wood, I would appreciate it Riniea. Now let us show these lost souls the rest they deserve, recover our blue friend LMGR, perhaps a foe of worth will even be among them."

[SK1]Syugou Ryōniwa Homeless lvl5 Bushin lvl2 Shrine Keeper
Hp: 70/70 Sp: 40/40 Lantern: 0/12
| VIS 0(4) | MOV 4 | ATK 8 | MAG 4 | GRM 11 | LUK 1 |
Total DMG: 18 | Total DEF: 3
Dark Sight: Vision is zero in light.
=Equipment=
Hands-Dai Odachi: ATK 10, Def+3, [Swipe], [Skull Split]
Body-Regional Spirit Representative Kigurumi Suit: +10 HP, +15 SP, Giant Size: 2x HP, STR
=Backpack Max: 4=
-Offered Blade: ATK 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
-Black Wine x2
-Chant Scroll
-Comerade Chopper: ATK 20, -3 DEF, *[Sadism] 1/2 Grim Heal on Hit, 1/2 effect on "Monsters" =Soul Eater=
~Skills~
[Weapon Soul I & II] [High Stance I & II] [Low Stance] [Chakra] [Final Rites]
>>
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>>4488427

>Emerge?

>Listing former status.

Status:[Fire Resistant Ghoul], [+20 Soul Power?]
LVL:8
ATK: 1 DEF: 1+1 HP: 11+1 MOV: 4+1 MAG:4+3(Turncoat)=7 POW:4+3(Turncoat)+4(Book)=11
M.HAND::Lv. 6(MAG REQ:6) [Abysma Domini], Darc, Lux, Aer, Teras, Words: 4, Mag+4, EATS SOULS
OFF:Dog Whistle
GEAR:Lv. 5 Traitor's Turncoat(+3 Mag, +1 HP, +1 Mov, +1 Def, +2 Book Holsters)
BAG:Chalk x 3, Spiced Jerky x 3, Lv. 4 Book [It Came From the Sea], Darc, Lux, Hydra, Words:2, Mag +4(Daemon Ink), Curse Book, Expedition Book
BANK: Ferryman's Coin, Llama Water x 5, Spook's Mask, Fell Ash x 1, Avalonian Herotales

Skills:Arrow, Ball, Ring, Block, Hand, Eye, Dimensional Sight(Eye of Eld), In Tandem, Bind, Faery, Mothman, Beast, Amazonia, Oracle, Fire Resistance Graft
>>
>>4488437
>>4488532
"Mmm? You seem to be woefully behind the times and in need of a wardrobe update. Your old attire simply will not do."

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed VI
- - - - - - - - - -
HP: 20/20 SP: 35/45 ARM: 1 VIS: 8 MOV: 3
STR: 3 MAG: 8 GRM: 5 LUK: 0
(Boar Tusk Meat Soup: +2 STR, +1 ARM, +10 HP)

=SKILLS=
- Runic Proficiency II
- Mana Charge II
- Elemental Counter
- Array Casting

=GEAR=
22 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Terra}{Darc})
Hand 2: Corona Beam (+2 MAG, +[Eye], +[Spear], {Pyra}{Lux}, *Corona Beam)
- - - - - - - - - [Corona Beam] (+2 MAG, 5 RNG Line, Kill at max RNG) 5SP
Armor: Mortimer's Blast Suit (+20 SP, +4 CAP, *Fire Cloak, *Deployable Pockets)
- - - - - - - - - [Fire Cloak] (10/10 HP, Fire Immunity, Per Rest/Cast) 6 SP
- - - - - - - - - [Deployable Pockets] (Tap = Switch Arms / Use Item) 1 SP
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Pyra}{Lux})

[8] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
- Maiden Lacquer (51/80)
>>
>>4488572
>Bepis
>>
Rolled 5, 3 = 8 (2d6)

>>4488437

#Zin
!Vagrent Unnamed, Lvl 4
=Stats=
\\Poisoned - 3\\
\\Aggro - 1\\
HP: 8/15 => 9/15 => 6/15 || SP: 2/35 => 7/35 || LT: 37/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 6
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
{Array Casting} || Areas marked with your rune are *Linked*.
{Runic Proficiency 1} || Rnk1: Gain rune slot.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Brightshroom pollen) || Gives ++ Light.
(Brightshroom pollen) || Gives ++ Light.

> Incident: +1HP, +5SP || Condition recovers while resting.
> Incident: -3 HP || Physical condition deteriorates due to the Curse of Poison.
> Action 1: Full-Turn Rest. || Restore 1d6 HP. Restore 1d6 SP.
>>
>>4488532

Old items such as these might have warped in the gloom And are no longer useful. In such an event, restoring them with local Materials through a wundermaker, or a Smith may yield the desired result.

When Restoring, the <Warped Item> is both the mold and the Reagent. Materials are needed to determine their level and parameters.
>>
>>4488427

>I am going to be going on Holiday in about 5 Days and I am unsure whether where I am going will have the good internet or not, so for the sake of not doing just 3-4 turns and then dipping I wish to withdraw for now.
>>
>>4488437
>Reporting in

Jerry, Level 5 Sapper, Homeless, Red Tail

HP: 32 (-3 from bleed)/45 *^ | SP: 15/21 | Light: 41
INV: 8 | VIS: 4**
MOV: 3 | ATK: 1 | MAG: 3 | ^^+2 STR | ^^+1 Armor
GRIM: 6 | LUK: 2

* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification
^ - Increased by 10 due to Boar Tusk Meat Soup
^^ - Due to Boar Tusk Meat Soup

Skills: Ammo Make 2, Salvage 2, Barrier Make, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x10) 0/3 2-4Range 16RIP-DMG, *Boom -3SP
- [loading with Basilisk / RIP / Basilisk]
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig

Inventory:
W. Pick 5ATK, *Mine
Ammo Press
Grim Shot x5 14DMG +1GRIM
Workshop Kit
Stake Torch x5
Dustbags x2 20HP
Grade 1 G.Powder x1
Basilisk Rounds x20 12DMG Petrification
(3 ZNY)

Known Recipes:
Serpentine Scale + Grade 1 G.Powder = Basilisk Rounds OR Ripping Rounds
Iron + Grimpowder = Grimshot
>>
>>4488437
Itim
Avenger lvl 1 Slayer lvl 3 Brave
HP: 47/50 SP: 12
Mov: 4 Str: 9
Mag: 0 Vis: 3
Grim: 6 Luk: 0
Light: 8/10

Bag:
- iron barbs
- H2O flask (x5)
- salted beef jerky (restores 20 hp)

Hands:
Iron Spear (6Atk 2Def, * Sweep, reach 2-3)

Clothing: Spine Armor (+10 Hp, +2 str, wall cling)

Skills
- living armor 1
- living wall 1
- justice 1

> reporting in
>>
>>4488855
Enjoy your vacation :3
>>
>>4488713
>Sort out my things, and send any [Warped Items] aside from Abysma Domini to the bank.
>Gear up in standard Unnamed equipment.

Velen, Scion Unnamed lvl 1
__________________

HP:15/15 ; SP:35/35 ;
VIS: 8 ; Mov: 3 ;
Atk: 1
INT: 5; MAG: 7 ;
MagPot: 7
Grim: 3 ; Luck: 0 ;
Light:12/12

----------------
Equipment
----------------

Weapon: Endless Rod +Shovel Head (+2 MAG, +1 RUNE, Earth/Gloom, Ball, Hand, Block)

Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana

Accessory:Lantern (Fire, Light, Shine rune, +1 Rune slot, +2 VIS, Shine: Witnesses Targeted, +Illuminates)

Items (3/4): Chalk, Notes, Warped Lv. 6(MAG REQ:6) [Abysma Domini], Darc, Lux, Aer, Teras, Words: 4, Mag+4, EATS SOULS
---------------------------

Skills: Runic prof I

BANKED: Warped Lv. 4 Book [It Came From the Sea], Darc, Lux, Hydra, Words:2, Mag +4(Daemon Ink), Warped Curse Book, Warped Expedition Book, Warped Ferryman's Coin, Warped Spook's Mask, Warped Avalonian Herotales
>>
>>4488437
Good! The attachment works. Now if only I could find something that boosts vision...

[U2] Cristobal
!Vagrant Unnamed, Lvl 6
=Stats=
HP: 25/10+5 || SP: 28/25+10 || LT: 21
Move: 3 || Atk: 1+3 || Mgc: 5+6 ||
Vis: 6 || Inv: 4 || Luc: 0 || Grm: 6
Boar tusk soup effect: +10 max hp, +2 str, +1 armor
=Skills=
{Mana Charge} || Rnk2: Absorb a mana color from Vis range, negating mana cost. Higher grade.
{Runic Prof.} || Rnk2: +2 rune slots
{Elemental Counter} || Fire
{Array Casting}
=Equipment=
[Endless Pillar] || 2H, rch 2-3, flame || +6 Mag, +3 Atk || +2 runes || Fire || Bullet, Hammer and Sword runes
+{Lantern Gun} || Fire, Dark || Bullet and Ball runes || Dark Star: boost next spell with light
(Bullet: Root: Vis range bullet. Mod: ignore barriers.)
(Hammer: Root: 3x3 detonation on struck area. Mod: convert mag to phys dmg)
(Sword: 3 tile sweep. Root: +6 dmg. Mod: Atk-> Mag)
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
=Inventory=
(Notes: Shine, Ball, Ring, Arrow)
(Chalk)
(Maiden's Lacquer 80/80)
(Onigiri x2 100/100)
([Lantern] || +2 Vis || +1 rune || Fire+Light || Shine rune
>>
>>4488437
"Mine hand to lend."

[G2] Justin {Vagrant Guide lv5}
[Hp 26/42f] [Sp 35/35] [Def 4] [Arm 1f] [Lantern 11]
| Vis 4 | Mov 4 | Atk 9 [2+5+2f] | Mag 5 [4+1] | Grim 10 | Luk 1 |
=Equipment=
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | *Pebble Shot
• Bell Watcher's Cloak [+12 Hp | +15 Sp | Mag+1] *Accel (10 Light & FTA: grant target +2 Temp Acts)
• [Empty]
• FOOD BUFF: Boar Tusk Soup (+2 STR, +1 Armor, +10 Max HP)
<=Burden=> 4• , 0zny(-)
• Fallen Psalter (Book, Holy/Shrine, Writs)
• x1 Gearheart (Metal, Light)
• Offered Hound's Skull (Material, Reagent)
• Obsidian Hound Head (Pyras | Darc | Teras, Bloq | Ball)

=Skills=
Elemental Spirit II • Final Rites [Slow] • Morning Chant • Tell Me a Story
{=Writs=} Call Statue • Nightmare • Salve
>>
>>4488437
>>4488427

>Still here

"Seems like this was more of a generator then signalling equipment. Lets take it. It should prove useful."

{Ninja 1: Tteok} {Nomad Mastered}
Hp: 45/45 Sp: 22/25 Lantern: 36/12
| Vis 6 | Mov 5 | Atk 3 | Mag 3 | Grim 10 | Luk 2 |
=Equipment=
-Demon Bow: RNG 2-5 (13 Dmg), -1 Mov, Ammo 3/3 [Base Arrow: 39/40, DMG +4]
-Kodachi: 10 Dmg, 2 Def
-Hidden Kit: 6 Shuriken/3 Smonk [Reflex]
-Dead Armor: +5 Hp, +5 Sp
=Courrier Bag Max: 7=
-Salt (+1 Grade) ×5
-Grade 1 Meat (+10 Hp, +4 Sp) ×1
-H20 Flask ×5
-Carved Likeness ×1
-Carved Lunch (2d6 Heal) ×1

~Nomad Skills Lvl.5~
-HE: [Cook][Rending][Wind tunnel]
~Ninja Skills Lvl.1~
-Ninpo Switherooni
{Llama: Bokki}
Hp: 50/50
| Vis 6 | Mov 5 | Atk 4 | Grim 0 | Luk 3 |
- {189 Zny (500zny Bank Sep 15)}

•Kingfisher:
Reach: 2+Str Pot: 6
=Saddle Bags+Runner Bag Max: 10=
-1× Maiden Lacquer (80sp)
-Vitamind (+10 Sp Permanent)
-Flying Pan: DMG 11, +4 DEF, RNG 4, [Cook]
-1×Bomb, 3×Smonk
-Machine Repair Kit
-Backup Henerator
>>
> Thread Begins when majority of the team [16] has declared active or the CO gives the go-ahead.

> Non-actives will be placed on removal notice.
>>
>Here

Abraham
Lv. 7 Slayer
HP 50/50 SP 13/16 Light 46
Inv 4 | Vis 4
Mov 4 | Atk 6 (8) | Mag 1
Grm 9 | Luk 13
Food: -

Skills:
Tooth Extraction | Rig II | Unending Dream | Grievous Wound
Living Armor II

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Spine Armor: +10 HP +2 STR; Wall Cling
Totem 1: Cultist Tooth - Sadism: Gain 1/2 grim on hit.
Totem 2: Thrall Fang - (2SP) RNG VIS; GRIM DMG
Inventory: 205z
- | -
- | -
>>
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> Why is this shit necessary.
> Players need to post their whole sheet once before they can revert to a shortened format. This allows for streamlined post formats that only requires items , stats , and asset names going forward.
>You can also be a maniac and just post the long format everytime you post but this ends up becoming hard to read when the thread is full of 40 line long posts x _x
>>
>>4488427

Hesk, Level 1 Sapper

HP: 25/25 | SP: 13/13 | Light: 12
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2

Skills: Salvage 1

Active:
W. Pick 5ATK, *Mine
Trench Fatigues +3SP +2INV, *Tool Carrier

Tool Carrier:
Shovel, *Dig


Inventory:
1: Ammo Press
2: Grim Shot x6 14DMG +1GRIM
3: Workshop Kit
4: Stake Torch x5
5: Dustbags x2 20HP
6:Great War Shotgun (x25) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
7:Maw chocolate x4
8:
9
10:
>>
>>4488427
>Reporting in
>>
This is all so tiresome

Rineia B.
HP: [15/10+5]
SP: [12/25+10]
Mov: 3 | Str: 1
Mag: 5+2 | Vis: 6+2
Grim: 4 | Luck: 0
Light: 15

Bag:
1) Notes
2) Chalk
3) Maiden Lacker 80/80SP
4) Flask 10/10 onzes of water
5) 2x Paper Seals
6) Fallen Psalter
7)
8)

Hand: Endless Rod with umbrella attach
[Ball, arrow, ring, water, wind]Wind
Off-Hand: Lute
Armor: alumini robe (+5HP +10SP) *Possession [+grim for dark]
Back:Runner bag
Purse: 0 Zny = a sad purse
Accessory: Lantern (+2 Vision) *Shine Witness (4sp) [Shine, fire, light]

Skill:
-array casting
-Runic Prof 1
>>
>>4488437
>Here and dying of poison.

Jackie ; Vagrant ; Unnamed ; Master ; Lantern : ON
HP : 8/27 ; SP : 14 / 42 ; Armor : 1 ; Light : 19 ;
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Strength : 3 (1+2) ; Attack : 5 (3+2) ; Int : 5 ; Mag : 9 (5+4) Runes : 2 (4+1+1)
Grim : 2 [Turn 51] ; Luck : 0

Elemental Counter : Pyras ; Lux
Boar Tusk Soup : +2 Str ; +1 Armor ; +10 Max HP

Equipment :
Ferryman's Light (Reach : 2-3 ; Line Attack ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Mycenoid Hermit's Cloak (Level 3 ; +7 HP ; +17 SP ; Wisp Form)
Lantern (Pyras ; Lux ; Shine ; +2 Sight ; +1 Rune )

Skills
Array Casting ; Mana Charge II ; Runic Proficiency II ; Elemental Counter

Notebook
Arrow ; Ring ; Ball ; Hammer ; Shine ; Gate ; Curse


Bag (3/4)
Notes ; Chalk ; Empty Bottle ;
>>
File: ABYSS01_Turn49A.png (5.18 MB, 6703x5699)
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Act Phase.
[Turns out majority is 14]

>We begin.

https://www.youtube.com/watch?v=620KfrEkWZ0

" Now I am told there is rabbit here. Yes. This one who is blessed by Mischief. Guardian, you know the agreement, stay your hand and we'll ensure a bounty of light lets you see the next Sunfall "
>>
>>4490646
>Emerge from the West side of the pool, where the shop selling staff attachments is.

Velen, Scion Unnamed lvl 1
__________________

HP:15/15 ; SP:35/35 ;
VIS: 8 ; Mov: 3 ;
Atk: 1
INT: 5; MAG: 7 ;
MagPot: 7
Grim: 3 ; Luck: 0 ;
Light:12/12

----------------
Equipment
----------------

Weapon: Endless Rod +Shovel Head (+2 MAG, +1 RUNE, Earth/Gloom, Ball, Hand, Block)

Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana

Accessory:Lantern (Fire, Light, Shine rune, +1 Rune slot, +2 VIS, Shine: Witnesses Targeted, +Illuminates)

Items (3/4): Chalk, Notes, Warped Lv. 6(MAG REQ:6) [Abysma Domini], Darc, Lux, Aer, Teras, Words: 4, Mag+4, EATS SOULS
---------------------------

Skills: Runic prof I

BANKED: Warped Lv. 4 Book [It Came From the Sea], Darc, Lux, Hydra, Words:2, Mag +4(Daemon Ink), Warped Curse Book, Warped Expedition Book, Warped Ferryman's Coin, Warped Spook's Mask, Warped Avalonian Herotales
>>
>>4490646

>Move West 3
>Move West 1 South 1

Hesk, Level 1 Sapper

HP: 25/25 | SP: 13/13 | Light: 11
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2

Skills: Salvage 1

Active:
W. Pick 5ATK, *Mine
Trench Fatigues +3SP +2INV, *Tool Carrier

Tool Carrier:
Shovel, *Dig


Inventory:
1: Ammo Press
2: Grim Shot x6 14DMG +1GRIM
3: Workshop Kit
4: Stake Torch x5
5: Dustbags x2 20HP
6:Great War Shotgun (x25) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
7:
8:
9
10:
>>
>>4490646

>-Mount Command
>Move 3N 3E
>Activate Clamp Stance

{Nomad: Couscous} Lvl 5
Hp: 28/40 Sp: 15/15 Lantern: 26/12
| Vis 6 | Mov 4 | Atk 3+2 | Mag 2 | Grim 4 | Luk 2 | (Food : +2 Str, +1 Armor, +10 Max Hp)
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 39/40, DMG 7
-Waffelmaleus: [+8 Atk (+Fire,+Heavy), 2h-Reach:1-2, Clamp, Clamp Stance, Cooks Opp., Hotcakes]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×5
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×3
-Pork Hambog Snack (3/3 bytes, 35 hp heal, +5 hp)

~Skills~ (1 extra level unused)
-Mount Command
-Heart Fire
-Quick Nock 2
-Hands on Experience

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-Unleved Mage (+10 Hp/Sp when eaten with a meal)
-
-
-
-
-
>>
>>4490646
"Oh my...RUN AWAY!!!"
>move 4 south
>Move 3 east 1 south.

Layla Sun-stone LVL 4
=Stats=
HP 45/45 (25 base) SP 18/20
Inv 6 | Vis 6
Mov 4 | Atk 2 | Mag 3
Grm 0 | Luk 4I Def 3
Size: 2x2
=Skills=
-Switch Pattern
-Enchant 2
-Denature array
-Treasure magnet
=Equipment=
Loaded pick: +5 AP, 1 Def, *load: Put xtal in to get special effect on attack! *Excavate: gain the ability to dig for xtal's, relics and etc!
Caldera Diver suit: +3DEF +20 HP, +4 inventory *MagmaProof, *Pyras source: 1 SP, 1 Pyras mana
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Empty flask
-chalk
-Notes, Runes: Curse, Ball, Gate runes!
-Lux Xtal x1
-Empty
-Empty
-Empty
-Empty
-Empty
-Empty
>>
>>4490646
>-Recovered Machine Repair Kit & Generator
>-Mount Command
>Llama: Move 2 East, 3 North
>Llama: Recover Ammo box North
>Tteok: Fire Arrow at Bushin Puppet 6 East [Dmg 17]


{Ninja 1: Tteok} {Nomad Mastered}
Hp: 45/45 Sp: 22/25 Lantern: 36/12
| Vis 6 | Mov 5 | Atk 3 | Mag 3 | Grim 10 | Luk 2 |
=Equipment=
-Demon Bow: RNG 2-5 (13 Dmg), -1 Mov, Ammo 3/3 [Base Arrow: 38/40, DMG +4]
-Kodachi: 10 Dmg, 2 Def
-Hidden Kit: 6 Shuriken/3 Smonk [Reflex]
-Dead Armor: +5 Hp, +5 Sp
=Courrier Bag Max: 7=
-Salt (+1 Grade) ×5
-Grade 1 Meat (+10 Hp, +4 Sp) ×1
-H20 Flask ×5
-Carved Likeness ×1
-Carved Lunch (2d6 Heal) ×1

~Nomad Skills Lvl.5~
-HE: [Cook][Rending][Wind tunnel]
~Ninja Skills Lvl.1~
-Ninpo Switherooni
{Llama: Bokki}
Hp: 50/50
| Vis 6 | Mov 5 | Atk 4 | Grim 0 | Luk 3 |
- {189 Zny (500zny Bank Sep 15)}

•Kingfisher:
Reach: 2+Str Pot: 6
=Saddle Bags+Runner Bag Max: 10=
-1× Maiden Lacquer (80sp)
-Vitamind (+10 Sp Permanent)
-Flying Pan: DMG 11, +4 DEF, RNG 4, [Cook]
-1×Bomb, 3×Smonk
-Machine Repair Kit
-Backup Henerator
>>
>>4490646
Rineia B.
HP: [15/10+5]
SP: [12/25+10]
Mov: 3 | Str: 1
Mag: 5+2 | Vis: 6+2
Grim: 4 | Luck: 0
Light: 14

Bag:
1) Notes
2) Chalk
3) Maiden Lacker 80/80SP
4) Flask 10/10 onzes of water
5) 2x Paper Seals
6) Fallen Psalter
7)
8)

Hand: Endless Rod with umbrella attach
[Ball, arrow, ring, water, wind]Wind
Off-Hand: Lute
Armor: alumini robe (+5HP +10SP) *Possession [+grim for dark]
Back:Runner bag
Purse: 0 Zny = a sad purse
Accessory: Lantern (+2 Vision) *Shine Witness (4sp) [Shine, fire, light]

Skill:
-array casting
-Runic Prof 1

>Cast slipstream move 4N 5E
>Cast [wind] [ball][ball][ball] [21 air damage] 2SW 2S

"Oh man, the last time I hurt this much was when I triggered a fireball trap from one of the teacher chest back at the academy. Please go away, QuelI Fhyu paQuesa paQuesa paQuesa Exec."
>>
Rolled 3 (1d3)

>Place a rig between tiles 4E & 4SE (-8 HP)
>-Prepare Grievous Wounds (-6 HP)
>Move 2E 1N
>-Blood dagger alpha 3SE, 1E (-4 HP, +5+1d3 HP; 9 DMG, Apply Grievous Wound (9), +1 Grim)

Abraham
Lv. 7 Slayer
HP 37+?/50 SP 13/16 Light 46
Inv 4 | Vis 4
Mov 4 | Atk 6 (8) | Mag 1
Grm 9 | Luk 13
Food: -

Skills:
Tooth Extraction | Rig II | Unending Dream | Grievous Wound
Living Armor II

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Spine Armor: +10 HP +2 STR; Wall Cling
Totem 1: Cultist Tooth - Sadism: Gain 1/2 grim on hit.
Totem 2: Thrall Fang - (2SP) RNG VIS; GRIM DMG
Inventory: 205z
- | -
- | -
>>
>>4490646
" Hello, Mistery Knight.

You made a big splash! Did you know Rabbit was once a mayor and gave himself a pardon for all other crimes he did? Apparently, also illegal.

Law is hard. Mischief is easy. Is just how it is. Rabbit understands. If Law was easy, we would not need it!

Rabbit was a lawkeeper for a dragon once. Job like yours, maybe.
"
>>
>Gather Lux Mana from Beacon with Mana Charge II
>Gather Lux Mana from Beacon with Mana Charge II
>--Poison 3.
>--Wisp Form ; Stance ; -3 SP

Jackie ; Vagrant ; Unnamed ; Master ; Lantern : ON
HP : 8/27 ; SP : 14 / 42 ; Armor : 1 ; Light : 19 ;
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Strength : 3 (1+2) ; Attack : 5 (3+2) ; Int : 5 ; Mag : 9 (5+4) Runes : 2 (4+1+1)
Grim : 2 [Turn 51] ; Luck : 0

Elemental Counter : Pyras ; Lux
Boar Tusk Soup : +2 Str ; +1 Armor ; +10 Max HP

Equipment :
Ferryman's Light (Reach : 2-3 ; Line Attack ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Mycenoid Hermit's Cloak (Level 3 ; +7 HP ; +17 SP ; Wisp Form)
Lantern (Pyras ; Lux ; Shine ; +2 Sight ; +1 Rune )

Skills
Array Casting ; Mana Charge II ; Runic Proficiency II ; Elemental Counter

Notebook
Arrow ; Ring ; Ball ; Hammer ; Shine ; Gate ; Curse


Bag (3/4)
Notes ; Chalk ; Empty Bottle ;
>>
>>4490689
" So you are capable of lies too?

Unsurprising really, the illuminated dragon would have struck you down long ago for falsehoods had you actually CONTRACTED WITH THEM !!! "
>>
>>4490646
>-Accept Offered Hound's Skull & Obsidian Hound Head, 6 DoT (3 Bleed, 3 Poison)
>Salve [U5] Jackie (Heal pot 10 [Mag 5 x2], -2 Sp)
>-Command Elemental Spirit to follow myself
>Move 1S 3W
>-Open negotiations to barter & trade with gloom merchant 2W "I offer a Hound's Skull and request 10 Bitter Pills in trade. What say you good vendor?"


[G2] Justin {Vagrant Guide lv5}
[Hp 20/42f] [Sp 33/35] [Def 4] [Arm 1f] [Lantern 11]
| Vis 4 | Mov 4 | Atk 9 [2+5+2f] | Mag 5 [4+1] | Grim 10 | Luk 1 |
=Equipment=
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | *Pebble Shot
• Bell Watcher's Cloak [+12 Hp | +15 Sp | Mag+1] *Accel (10 Light & FTA: grant target +2 Temp Acts)
• [Empty]
• FOOD BUFF: Boar Tusk Soup (+2 STR, +1 Armor, +10 Max HP)
<=Burden=> 4• , 0zny(-)
• Fallen Psalter (Book, Holy/Shrine, Writs)
• x1 Gearheart (Metal, Light)
• Offered Hound's Skull (Material, Reagent) <<((Offered for Barter))
• Obsidian Hound Head (Pyras | Darc | Teras, Bloq | Ball)

=Skills=
Elemental Spirit II • Final Rites [Slow] • Morning Chant • Tell Me a Story
{=Writs=} Call Statue • Nightmare • Salve
>>
>>4490708
Oh hey I remember that! Rabbitspaw did indeed make a Pact of Lux with Veritas. Fun times. Involved a lot of pumpkins and weasels.

In fact I remember so clearly I can picture the exact moment it happened.
http://suptg.thisisnotatrueending.com/archive/45197730/#p45201126
>>
Rolled 3, 5, 2, 3 = 13 (4d6)

>>4490646
>>4489404 (Full Sheet)
>Try to stop the bleeding
>Try to stop the bleeding

Jerry, Level 5 Sapper, Homeless, Red Tail

HP: 32 (-3 from bleed?)/45 *^ | SP: 15/21 | Light: 41
INV: 8 | VIS: 4**
MOV: 3 | ATK: 1 | MAG: 3 | ^^+2 STR | ^^+1 Armor
GRIM: 6 | LUK: 2

* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification
^ - Increased by 10 due to Boar Tusk Meat Soup
^^ - Due to Boar Tusk Meat Soup

Skills: Ammo Make 2, Salvage 2, Barrier Make, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x10) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
- [loaded with Basilisk / RIP / Basilisk]
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig
>>
>>4490646
>move 3N, 1E
>Precounter SE {9 Heavy}
>-1 Light


9 Light
Homeless Human [Brave] III
HP:35/40 SP: 20/20
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 4 Luk: 5

Bag:
1) H20 Flask (x5)
2) Bonded Chain (x5): "Iron Doesn't Exist"
3)
4)

Hands:
RH: Laceration: Dmg9 (+5Hvy), Forward/Side Ark Range, *Precounter, *Thrust (1sp, move 3foward, damage space in front)
LH: Incarceration: {Sleeping} Dmg14 (+10 Atk), Reach 3-4 (Special Attacks I.Straight Lash, II.Corner Lash, see >>4408725 ), xDoes Not Counter, *Act to Switch Stances

{Awoken} Dmg17 (+13 Atk), Reduces HP by 1 per turn while awoken. Special Range (Special Attacks I.Lateral Bisection, II.Vertical Cleave, see >>4408725 ), *Stone Gaze (+1 Grim, Slow Vis Ring, Targets Petrified)


Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Moblin Tooth: Mob Up - Targetted enemy gains +1 Vuln to your attacks per ally engaged with that enemy
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Grievous Wound: (3SP, Tap) Damage applied gives bonus damage mark equal to Grim, Target Gains Grim
>>
>>4490732
Lost your name and trip.
>>
Rolled 5, 1 = 6 (2d6)

>>4490646

#Zin
!Vagrent Unnamed, Lvl 4
=Stats=
\\Poisoned - 3\\
\\Aggro - 1\\
HP: 8/15 => 9/15 => 6/15 || SP: 2/35 => 7/35 || LT: 37/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 6
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
{Array Casting} || Areas marked with your rune are *Linked*.
{Runic Proficiency 1} || Rnk1: Gain rune slot.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Brightshroom pollen) || Gives ++ Light.
(Brightshroom pollen) || Gives ++ Light.

> Incident: +1HP, +5SP || Condition recovers while resting.
> Incident: -3 HP || Physical condition deteriorates due to the Curse of Poison.
> Action 1: Full-Turn Rest. || Restore 1d6 HP. Restore 1d6 SP.
>>
>Move 5N
>Move 1N, 4E

[B] Becka ; Vagrant ; Level 2 ;
HP : 29/35 (30+5) SP : 12/12 Inv : 4 Vis : 4 Mv : 5 (4+1) Str : 6 (5+1) Atk : 14 (6+8) Def : 1 Arm : 1 Mag : 2 Grim : 4 Luck : 1 Light : 12

Equipped :
-Main Hand : Offered Blade (Atk + 8, Def + 1, Corner Slice, Death Stroke)
-Armor : Hakama (Str + 1, DR + 1, Rending)
-Accessory : Battle Boots (Mv + 1, Door Kick)

Bag 2/4 :
-Polishing Stone (Repair Weapon)
-5 x H2O

Skills : Weapon Soul, High Stance
Artes : Corner Slice
>>
>>4490732
It's me :D
>>
>>4490646
>Move 3E
>Move 3N

[U2] Cristobal
!Vagrant Unnamed, Lvl 6
=Stats=
HP: 25/10+5 || SP: 28/25+10 || LT: 21
Move: 3 || Atk: 1+3 || Mgc: 5+6 ||
Vis: 6 || Inv: 4 || Luc: 0 || Grm: 6
Boar tusk soup effect: +10 max hp, +2 str, +1 armor
=Skills=
{Mana Charge II} {Runic Prof. II} {Elemental Counter: Fire}
=Equipment=
[Endless Pillar] || 2H, rch 2-3, flame || +6 Mag, +3 Atk || +2 runes || Fire || Bullet, Hammer and Sword runes
+{Lantern Gun} || Fire, Dark || Bullet and Ball runes || Dark Star: boost next spell with light
(Bullet: Root: Vis range bullet. Mod: ignore barriers.)
(Hammer: Root: 3x3 detonation on struck area. Mod: convert mag to phys dmg)
(Sword: 3 tile sweep. Root: +6 dmg. Mod: Atk-> Mag)
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
=Inventory=
(Notes: Shine, Ball, Ring, Arrow)
(Chalk)
(Maiden's Lacquer 80/80)
(Onigiri x2 100/100)
([Lantern] || +2 Vis || +1 rune || Fire+Light || Shine rune
>>
>-Feather Block E [21]
>-Poison [3]
>Hellfont E. [15 Accumulated Damage]

[A] Jenny : Level 2 : Brave
HP : 55 / 70 [50+10+10] SP : 12 / 12 DR : 3 [0+2+1]
VIS : 3 MV : 3 STR : 8 [5+2+1] MAG 0 [1-1]
GRIM : 7 LUCK : 0 LIGHT : 5

Equipped :
-Main Hand : Iron Longsword (Attack +6, Defence +2, Wide Sweep)
-Off Hand : Hellfont Shield (Attack +4, Defense +8, Magic Fire Damage, Fire Immunity, Hellfont)
-Armor : Iron Armor (HP +10, Damage Reduction +2)

Food Buff (Strength + 2, Armor +1, Max HP + 10)

Skills :
-Feather Block (Defense + Strength, Tap, +1 SP per block)
>>
Rolled 6, 1, 2, 4 = 13 (4d6)

>>4490646

"Oh ho ho ho, my what a classic blunder!" -The loot distracted me!
"Now to look at the treasures in wonder! ~Ribbit! -What marvels could there be? Ribbit.

>Move 4W
>[Treasure Magnet 2] Open the treasure chest N and roll for loot twice: -1sp, 4d6

Bombdrewd - Vagrant Frog Explorer 3 - Lantern 7 => 6
HP:20/30 | SP:7/20 =>6/20 | VIS:6 | MOV:4
STR:2 | INT:3 | DEF:2 | GRM:1 | LUK:4
[E]: [Enchant 1], [Treasure Magnet 2]
Notes: Arrow, Ball, Cloud, Curse, Dragon, Gate, Hammer, Ring, Shine

Loaded Pick: [AP+5], [DEF+1], [Load Xtal], [Excavate]
-
Tortuga Suit: [DEF+1], [HP+5], [BAG+2], *[Recede]
Shard Alexandria: *[Examine]

[BAG:3/8]
H20 Flask, Notes, Chalk
>>
>Read the Consumed Psalter and learn its secrets
>Move 4N


[G] Ashes | Fallen Guide | Level 2 | Vagrant

HP: 25/25 | SP: 7/25 | LIGHT: 12
HEART: 20 | SOUL: 20 | CARRY: 4 | PER: 4
MOV: 4 | STR: 2 | ATK: 7 | DEF: 2
INT: 4 | MAG: 6 | GRIM: 4 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Fallen Psalter | Black Wine | Lux Xtal x 3 | Devoured Psalter
WRITS : Salve | NiteMare | CallStatue
= Skills =
Tell me a Story | Final Rites
>>
Thank you Mimi. I will not forget this gift.

>End Rest
>Mount Command
>Meat : Move 5E
>Meat : Move 5E

Sweet Nomad Scion Level 1
Food Buff (HP + 20, SP + 10)
HP 36 / 50 SP 25 / 25
Inventory 4 Vision 6
Movement 4 Strength 3 Magic 2
Grim 3 Luck 2

Equipped :
Mancatcher (2H, Atttack +8, Reach 2-4, Limb Lock)
Carvers Apron (Movement + 1, HP + 5, Rend)
Runners Bag (Inventory + 4)
Scabbard (Quickdraw, Holds Weapon)

Scabbard :
Lute (Attack + 1, Music Pot + 3, Music Radius 3, The Runner Climbs, In Hell We Fight)

Inventory 5/8 : 100z, 18 Light
3x Salt
3x Grade 1 Meat (HP +10, SP + 4)
5x H2O
Hunting Bow (Min 2 Range, Max 3 + Strength Range, Ammo 0/1) Quiver - Arrow x38 (Attack + 4)
Spatulaxe (Attack + 5, Defense + 2, Cook)

Skills
Mount Command (Act, Command the mount.)

Meat Llama
Food Buff (HP + 20, SP + 10)
HP 56 / 70
Inventory 6
Movement 5 Attack 4
Grim 1 Luck 3
Inventory :
1x Sosig (15 HP, Snack, 5/5 Bites)
1x Kevin Bacon (Max HP +20, Max SP + 10, Grim + 1)
4x Bandage Wrap (Cures Bleed)
>>
Rolled 1, 3, 3, 5 = 12 (4d6)

>>4490646
Itim
Avenger lvl 1 Slayer lvl 3 Brave
HP: 44/50 SP: 12
Mov: 4 Str: 9
Mag: 0 Vis: 3
Grim: 6 Luk: 0
Light: 8/10

Bag:
- iron barbs
- H2O flask (x5)
- salted beef jerky (restores 20 hp)

Hands:
Iron Spear (6Atk 2Def, * Sweep, reach 2-3)

Clothing: Spine Armor (+10 Hp, +2 str, wall cling)

Skills
- living armor 1
- living wall 1
- justice 1
- jump 2
> stop the bleeding
> stop the bleeding again
>>
>>4490646
>Move 2 L East, 2 L North crashing through the wall with a heavy chuckle.
>Swap weapons, sheathing the Dai Odachi and instead equipping the Commerade Chopper. "An Axe seems appropriate for handling this situation. Now, where is my blue faced friend?"
>-High Stance

[SK1]Syugou Ryōniwa Homeless lvl5 Bushin lvl2 Shrine Keeper
Hp: 70/70 Sp: 40/40 Lantern: 0/12
| VIS 0(4) | MOV 4 | ATK 8 | MAG 4 | GRM 11 | LUK 1 |
Total DMG: 28 | Total DEF: -3
Dark Sight: Vision is zero in light.
=Equipment=
Hands-Comerade Chopper: ATK 20, -3 DEF, *[Sadism] 1/2 Grim Heal on Hit, 1/2 effect on "Monsters" =Soul Eater=
Body-Regional Spirit Representative Kigurumi Suit: +10 HP, +15 SP, Giant Size: 2x HP, STR
=Backpack Max: 4=
-Offered Blade: ATK 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
-Black Wine x2
-Chant Scroll
-Dai Odachi: ATK 10, Def+3, [Swipe], [Skull Split]
~Skills~
[Weapon Soul I & II] [High Stance I & II] [Low Stance] [Chakra] [Final Rites]
>>
Rolled 6, 5 = 11 (2d6)

>Rolling vs grim 3
>>
>>4490646

>ACT1: MOV 2E1S
>ACT2: CAST Salve on [G2] Justin (+18 HP)

[G3] Poka, Vagrant Guide, Lvl 5 (2 points remain)
HP: 48/48 | SP: 50/60 | LIGHT: 14
CARRY: 4 | PER: 4
MOV: 4 | ATK: 8 | DEF: 3
MAG: 9 | GRIM: 6 | LUCK: 1
WPN: Cuckoo Stick (+4ATK, +2DEF, +4 MAG) *TELEHOP (6SP or 3LIGHT target is Folded to MAG range, cannot Fold into Gloom)
ARMOR: Shark Hood (LVL6, +18 HP, +30 SP) * FIRE RES +10, WATER EATER, *SWIM MOV*2
ITEM: Japamala (+10maxSP) * GATE
BAG: Fallen Psalter, Candy x1 (+10SP), The Witness * Dead Speak | * Send home (1 Xtal),
Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP (Enchant: *Ball Tap -2SP +MAGPOT)
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
Slipstream (Shop-spell, 6SP, Fly 4+Mag distance)
=Food eaten=
[Boar Tusk Meat Soup] (+2 Str, +1 Armor, +10 Hp/Max)
>>
>>4491937
>>4490646
>Since I rolled 6 and 5 vs grim 3, I pass the grim roll and get +1 grim (the greentext didn't go though so I guess processi won't catch this)
>Get back where my body stands at half hp. Posting full sheet for reference.

Yorbas, Unnamed lvl 6
__________________
HP:7/15 ; SP:23/35 ; VIS: 8 ; Mov: 3 ; Atk: 1
INT: 5; MAG: 9 ; MatPot: 9 (13 if firas spell with ash pipe)
Grim: 4 ; Luck: 0 ;Light:24/24
Magic Def: 7 against Water, Wind, Light and Fire (Elemental Counter)
----------------
Equipment
----------------
Weapon: Ash Pipe (Fire, Wind, +4 mag pot -x2 if pyras-, +1 runic slot, Ball, Dragon, Cloud)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Accessory:Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (3/4): Chalk, Notes, Maiden Lacquer (80/80)
---------------------------
Skills: Runic prof I and II, Mana charge I and II, Elemental Counter, Array Casting
>>
>>4490646
"The knight is merely an enforcer; it neither knows nor cares about truths. Appealing to it on those grounds is a futile endeavor."

>Move 3S
>Move 3E

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed VI
- - - - - - - - - -
HP: 20/20 SP: 35/45 ARM: 1 VIS: 8 MOV: 3
STR: 3 MAG: 8 GRM: 5 LUK: 0
(Boar Tusk Meat Soup: +2 STR, +1 ARM, +10 HP)

=SKILLS=
- Runic Proficiency II
- Mana Charge II
- Elemental Counter
- Array Casting

=GEAR=
22 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Terra}{Darc})
Hand 2: Corona Beam (+2 MAG, +[Eye], +[Spear], {Pyra}{Lux}, *Corona Beam)
- - - - - - - - - [Corona Beam] (+2 MAG, 5 RNG Line, Kill at max RNG) 5SP
Armor: Mortimer's Blast Suit (+20 SP, +4 CAP, *Fire Cloak, *Deployable Pockets)
- - - - - - - - - [Fire Cloak] (10/10 HP, Fire Immunity, Per Rest/Cast) 6 SP
- - - - - - - - - [Deployable Pockets] (Tap = Switch Arms / Use Item) 1 SP
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Pyra}{Lux})

[8] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
- Maiden Lacquer (51/80)
>>
>>4492170
" Oh. "
>>
>>4493210
"Yes, sorry to disappoint you but those sent to enforce the rules often have little knowledge of the rules themselves. They merely do what they are told, and brook no little inconveniences such as fact or truth that might impede their duty."
>>
File: ABYSS01_Turn49B.png (5.34 MB, 6703x5699)
5.34 MB
5.34 MB PNG
" I am glad there is an understanding. World Phase. "
>>
>>4493534
" But that's . . . wrong. Then Mistery Knight is not a follower-leader of law.

He is just a bully. "
>>
File: file.png (20 KB, 164x141)
20 KB
20 KB PNG
>>4494041
"Good vendor, I offered the skull for 10 bitter pills. This is merely 9. I can understand the excitement but please grant me what was promised lest you meet an unfortunate meeting with warden yonder."
>>
>>4494140
(He did give 10. Copy Pasting the same thing exactly 10 times is just not very quick mafs...)
>>
File: ABYSS01_Turn50A.png (5.14 MB, 6703x5699)
5.14 MB
5.14 MB PNG
>>4494140
" Ahohohoho mine apologies I forget I have one finger missing ! "
>He coughs up one more.


Act Phase !
Cristobal , Jackie, RabbitsPaw killed !

=Meanwhile=
Brothas and Cesters The Blood Bathers have finally showned their disagreement ! Show them what we are made of !
Hickory and SPIRIT !
>>
Rolled 1, 4 = 5 (2d6)

Rolling versus 2 Grim
>Roll
>>
>>4494907
>-Lose 1 Light
>Use Incarceration's Straight lash (vertical), 3SE,1E (range 4) [14 Slashing Damage]
>Precounter with Laceration East [9 Heavy Damage]

8 Light
Homeless Human [Brave] III
HP:35/40 SP: 20/20
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 4 Luk: 5

Bag:
1) H20 Flask (x5)
2) Bonded Chain (x5): "Iron Doesn't Exist"
3)
4)

Hands:
RH: Laceration: Dmg9 (+5Hvy), Forward/Side Ark Range, *Precounter, *Thrust (1sp, move 3foward, damage space in front)
LH: Incarceration: {Sleeping} Dmg14 (+10 Atk), Reach 3-4 (Special Attacks I.Straight Lash, II.Corner Lash, see >>4408725 ), xDoes Not Counter, *Act to Switch Stances

{Awoken} Dmg17 (+13 Atk), Reduces HP by 1 per turn while awoken. Special Range (Special Attacks I.Lateral Bisection, II.Vertical Cleave, see >>4408725 ), *Stone Gaze (+1 Grim, Slow Vis Ring, Targets Petrified)


Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Moblin Tooth: Mob Up - Targetted enemy gains +1 Vuln to your attacks per ally engaged with that enemy
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Grievous Wound: (3SP, Tap) Damage applied gives bonus damage mark equal to Grim, Target Gains Grim
>>
>>4494926
oh forgot, +2 HP from Sadism

so at 37/40 HP
>>
>>4494907
>Purchase Time Keep using my Scion zenny, leaving me with 20.
>Bank the Time Keep to be Reverse Engineered when appropriate

Velen, Scion Unnamed lvl 1
__________________

HP:15/15 ; SP:35/35 ;
VIS: 8 ; Mov: 3 ;
Atk: 1
INT: 5; MAG: 7 ;
MagPot: 7
Grim: 3 ; Luck: 0 ;
Light:12/12

----------------
Equipment
----------------

Weapon: Endless Rod +Shovel Head (+2 MAG, +1 RUNE, Earth/Gloom, Ball, Hand, Block)

Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana

Accessory:Lantern (Fire, Light, Shine rune, +1 Rune slot, +2 VIS, Shine: Witnesses Targeted, +Illuminates)

Items (3/4): Chalk, Notes, Warped Lv. 6(MAG REQ:6) [Abysma Domini], Darc, Lux, Aer, Teras, Words: 4, Mag+4, EATS SOULS
---------------------------

Skills: Runic prof I

BANKED: Warped Lv. 4 Book [It Came From the Sea], Darc, Lux, Hydra, Words:2, Mag +4(Daemon Ink), Warped Curse Book, Warped Expedition Book, Warped Ferryman's Coin, Warped Spook's Mask, Warped Avalonian Herotales
>>
>Stand up with 14 HP ; Gain 1 Grim
>Use Ferryman's Light to extend range ; Cast [Lux][Ball][Ball][Ball][Ball] at the large dog ; Mana Charge II with 2 Lux Mana ; - 4 SP ; 48 M.D.
>--Note : Math for spell is 36 MPOT + Root (36) + Root (42) ; Unsure if correct.
>--Poison 3
>--Wisp Form ; Stance ; -3 SP
>--Lux Mana Charges : 2

Jackie ; Vagrant ; Unnamed ; Master ; Lantern : ON
HP : 14/27 ; SP : 11 / 42 ; Armor : 1 ; Light : 18 ;
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Strength : 3 (1+2) ; Attack : 5 (3+2) ; Int : 5 ; Mag : 9 (5+4) Runes : 2 (4+1+1)
Grim : 3 [Turn 51] ; Luck : 0

Elemental Counter : Pyras ; Lux
Boar Tusk Soup : +2 Str ; +1 Armor ; +10 Max HP

Equipment :
Ferryman's Light (Reach : 2-3 ; Line Attack ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Mycenoid Hermit's Cloak (Level 3 ; +7 HP ; +17 SP ; Wisp Form)
Lantern (Pyras ; Lux ; Shine ; +2 Sight ; +1 Rune )

Skills
Array Casting ; Mana Charge II ; Runic Proficiency II ; Elemental Counter

Notebook
Arrow ; Ring ; Ball ; Hammer ; Shine ; Gate ; Curse


Bag (3/4)
Notes ; Chalk ; Empty Bottle ;
>>
>>4494907
Rineia B.
HP: [2/10+5]
SP: [25/25+10]
Mov: 3 | Str: 1
Mag: 5+2 | Vis: 6+2
Grim: 4 | Luck: 0
Light: 13

Bag:
1) Notes
2) Chalk
3) Maiden Lacker 46/80SP
4) Flask 10/10 onzes of water
5) 2x Paper Seals
6) Fallen Psalter
7)
8)

Hand: Endless Rod with umbrella attach
[Ball, arrow, ring, water, wind]Wind
Off-Hand: Lute
Armor: alumini robe (+5HP +10SP) *Possession [+grim for dark]
Back:Runner bag
Purse: 0 Zny = a sad purse
Accessory: Lantern (+2 Vision) *Shine Witness (4sp) [Shine, fire, light]

Skill:
-array casting
-Runic Prof 1
Spell
-Slipstream [6sp]: fly 4 tiles +mag

>Drink 34 unit of maiden lacker
>Cast Fyras Shine Shine from the array on Syugou, make sure to keep not looking at him. [5 fyras damage 10sp]

"QuelI Fayra PaSarr Pasarr Syugou Exec"
>>
>Mount Command
>-Meat : Give man NE a bandage to pass along
>Meat: Move 3S 2W
>-Meat : Give bleeding man SW a bandage
>Meat: Move 3W, 2N
>Sweet : Move 3E
>-Mount Meat

Sweet Nomad Scion Level 1
Food Buff (HP + 20, SP + 10)
HP 36 / 50 SP 25 / 25
Inventory 4 Vision 6
Movement 4 Strength 3 Magic 2
Grim 3 Luck 2

Equipped :
Mancatcher (2H, Atttack +8, Reach 2-4, Limb Lock)
Carvers Apron (Movement + 1, HP + 5, Rend)
Runners Bag (Inventory + 4)
Scabbard (Quickdraw, Holds Weapon)

Scabbard :
Lute (Attack + 1, Music Pot + 3, Music Radius 3, The Runner Climbs, In Hell We Fight)

Inventory 5/8 : 100z, 18 Light
3x Salt
3x Grade 1 Meat (HP +10, SP + 4)
5x H2O
Hunting Bow (Min 2 Range, Max 3 + Strength Range, Ammo 0/1) Quiver - Arrow x38 (Attack + 4)
Spatulaxe (Attack + 5, Defense + 2, Cook)

Skills
Mount Command (Act, Command the mount.)

Meat Llama
Food Buff (HP + 20, SP + 10)
HP 56 / 70
Inventory 6
Movement 5 Attack 4
Grim 1 Luck 3
Inventory :
1x Sosig (15 HP, Snack, 5/5 Bites)
1x Kevin Bacon (Max HP +20, Max SP + 10, Grim + 1)
2x Bandage Wrap (Cures Bleed)
>>
>Move 5E
>Move 5E
>-High Stance E

[B] Becka ; Vagrant ; Level 2 ;
HP : 29/35 (30+5) SP : 12/12 Inv : 4 Vis : 4 Mv : 5 (4+1) Str : 6 (5+1) Atk : 14 (6+8) Def : 1 Arm : 1 Mag : 2 Grim : 4 Luck : 1 Light : 12

Equipped :
-Main Hand : Offered Blade (Atk + 8, Def + 1, Corner Slice, Death Stroke)
-Armor : Hakama (Str + 1, DR + 1, Rending)
-Accessory : Battle Boots (Mv + 1, Door Kick)

Bag 2/4 :
-Polishing Stone (Repair Weapon)
-5 x H2O

Skills : Weapon Soul, High Stance
Artes : Corner Slice
>>
Rolled 5, 6 + 6 = 17 (2d6 + 6)

>>4494907

"Emm... Gee...Caster? How intriguing! A Chain Axe? Marvelous! My, my my." -So much loot! I wonder how these work?
"Tteok, I leave the cancer sticks and scar tape to you my dear ally. They might be worth a pretty penny with the right guy! ~Ribbit!" -Now to figure out this gun's perk. Ribbit.

>Pocket the Chain Axe, Mg Caster, Ag Rounds and Receiver Mold into my bag.
>Examine the Mg Caster: -1sp, 2d6+6 > 10

Bombdrewd - Vagrant Frog Explorer 3 - Lantern 6 => 5
HP:20/30 | SP:6/20 =>5/20 | VIS:6 | MOV:4
STR:2 | INT:3 | DEF:2 | GRM:1 | LUK:4
[E]: [Enchant 1], [Treasure Magnet 2]
Notes: Arrow, Ball, Cloud, Curse, Dragon, Gate, Hammer, Ring, Shine

Loaded Pick: [AP+5], [DEF+1], [Load Xtal], [Excavate]
-
Tortuga Suit: [DEF+1], [HP+5], [BAG+2], *[Recede]
Shard Alexandria: *[Examine]

[BAG:7/8]
H20 Flask, Notes, Chalk, Chain Axe, Mg Caster, Ag Rounds, Receiver Mold
>>
>>4494907
>- +14 Hp, 6 DoT (3 Poison, 3 Bleed) [28/42 Hp], -Offered Hound's Skull, +x10 Bitter Pills
>Salve [U2] Cristobal (Heals 10 [Mag5 x2], 2 Sp) >>4490955 to give polished Grim save (roll 3d6 drop lowest 1/take highest 2)
>Eat Bitter Pill while facing East "Pills here!"
>-Command Elemental Spirit to attack the beast 4E of its current position (Ball, Mag pot 8)

"No insult taken as I too know the pleasantries of good trade. Take care vendor, may thine new skull treat you well."

[G2] Justin {Vagrant Guide lv5}
[Hp 28/42f] [Sp 31/35] [Def 4] [Arm 1f] [Lantern 10]
| Vis 4 | Mov 4 | Atk 9 [2+5+2f] | Mag 5 [4+1] | Grim 10 | Luk 1 |
=Equipment=
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | *Pebble Shot
• Bell Watcher's Cloak [+12 Hp | +15 Sp | Mag+1] *Accel (10 Light & FTA: grant target +2 Temp Acts)
• [Empty]
• FOOD BUFF: Boar Tusk Soup (+2 STR, +1 Armor, +10 Max HP)
<=Burden=> 4• , 0zny(-)
• Fallen Psalter (Book, Holy/Shrine, Writs)
• x1 Gearheart (Metal, Light)
• Obsidian Hound Head (Pyras | Darc | Teras, Bloq | Ball)
• x9 Bitter Pills (>Eat: cures poison)

=Skills=
Elemental Spirit II • Final Rites [Slow] • Morning Chant • Tell Me a Story
{=Writs=} Call Statue • Nightmare • Salve
>>
Rolled 5, 2 = 7 (2d6)

>>4494907

#Zin
!Vagrent Unnamed, Lvl 4
=Stats=
\\Poisoned - 3\\
\\Aggro - 1\\
HP: 6/15 => 11/15 => 8/15 || SP: 7/35 => 8/35 || LT: 37/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 6
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
{Array Casting} || Areas marked with your rune are *Linked*.
{Runic Proficiency 1} || Rnk1: Gain rune slot.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Brightshroom pollen) || Gives ++ Light.
(Brightshroom pollen) || Gives ++ Light.

> Incident: +5HP, +1SP || Condition recovers while resting.
> Incident: -3 HP || Physical condition deteriorates due to the Curse of Poison.
> Action 1: Full-Turn Rest. || Restore 1d6 HP. Restore 1d6 SP.
>>
>>4495122
"I've procured a means for cleansing toxins. Please visit me to alleviate yourself of thine afflictions. I shall be easy to spot, as my attire is a shiny bronze bell adorned with monocular vision."
>>
Rolled 4, 3, 6 = 13 (3d6)

>>4494907
This seems patently unfair.
>Roll Grim vs 6, polished
>>
>>4494907
>>4495161
>Respawn at the lantern
>Does food buff persist after death?

>>4495086
My thanks to you.
>>
>>4495163
"Twas hoping for a standing return in order to hand off this rod head recently offered, but there shall be time further along anywho. Take care now, good gourdsman."
>>
>>4495169
If I stood up in place, I just would have been sniped again. Oh, how I'd like to get my hands on that mage's implement...
>>
>Wide Slash E
>Move 3W
>-Feather Block E [21]
>-Poison [3]

[A] Jenny : Level 2 : Brave
HP : 32 / 70 [50+10+10] SP : 12 / 12 DR : 3 [0+2+1]
VIS : 3 MV : 3 STR : 8 [5+2+1] MAG 0 [1-1]
GRIM : 7 LUCK : 0 LIGHT : 4

Equipped :
-Main Hand : Iron Longsword (Attack +6, Defence +2, Wide Sweep)
-Off Hand : Hellfont Shield (Attack +4, Defense +8, Magic Fire Damage, Fire Immunity, Hellfont)
-Armor : Iron Armor (HP +10, Damage Reduction +2)

Food Buff (Strength + 2, Armor +1, Max HP + 10)

Skills :
-Feather Block (Defense + Strength, Tap, +1 SP per block)
>>
>>4495358
Health is 31
>>
>>4495163
Food buffs do not stay after a Lantern return.
>>
>>4494907
>-Acquire everything given to me by Bombdrew & the chest
>-Stance Mount
>Mount Command: Move from Llama position 1S, 3E, 3N
>Fire [Windtunnel] arrow 5NE ×2 for [17DMG] +Arrow on fire? {-3 Sp}
>=From now on I am going to simplify this stupid huge sheet

{Ninja 1: Tteok} {Nomad Mastered}
Hp: 45/45 Sp: 19/25 Lantern: 34/12
| Vis 6 | Mov 5 | Atk 3 | Mag 3 | Grim 10 | Luk 2 |
=Equipment=
-Demon Bow: RNG 2-5 (13 Dmg), -1 Mov, Ammo 3/3 [Base Arrow: 38/40, DMG +4]
-Kodachi: 10 Dmg, 2 Def
-Hidden Kit: 6 Shuriken/6 Smonk/1 Bomb [Reflex]
-Dead Armor: +5 Hp, +5 Sp
=Courrier Bag Max: 7=
-Salt (+1 Grade) ×5
-Grade 1 Meat (+10 Hp, +4 Sp) ×1
-H20 Flask ×5
-Carved Likeness ×1
-Carved Lunch (2d6 Heal) ×1
-Scar Tape ×6

~Nomad Skills Lvl.5~
-HE: [Cook][Rending][Wind tunnel]
~Ninja Skills Lvl.1~
-Ninpo Switherooni
{Llama: Bokki}
Hp: 50/50
| Vis 6 | Mov 5 | Atk 4 | Grim 0 | Luk 3 |
- {189 Zny (500zny Bank Sep 15)}

•Kingfisher:
Reach: 2+Str Pot: 6
=Saddle Bags+Runner Bag Max: 10=
-1× Maiden Lacquer (80sp)
-Vitamind (+10 Sp Permanent)
-Flying Pan: DMG 11, +4 DEF, RNG 4, [Cook]
-Machine Repair Kit
-Backup Henerator (20 Light)
-Belt of Machine Gun Ammo ×2
-AP Shells ×6
-Jerrycans ×2 (10/10)
-Melon Cigarettes ×3
-Tank Parts
>>
>>4494907

>Mine mushroom
>Mine mushroom

Hesk, Level 1 Sapper

HP: 25/25 | SP: 13/13 | Light: 11
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2

Skills: Salvage 1

Active:
W. Pick 5ATK, *Mine
Trench Fatigues +3SP +2INV, *Tool Carrier

Tool Carrier:
Shovel, *Dig


Inventory:
1: Ammo Press
2: Grim Shot x6 14DMG +1GRIM
3: Workshop Kit
4: Stake Torch x5
5: Dustbags x2 20HP
6:Great War Shotgun (x25) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
7:
8:
9
10:
>>
>>4494907
>Move N E E
>Move N E E

>>4489404 (Full Sheet)

Jerry, Level 5 Sapper, Homeless, Red Tail

HP: 32/45 *^ | SP: 15/21 | Light: 41
INV: 8 | VIS: 4**
MOV: 3 | ATK: 1 | MAG: 3 | ^^+2 STR | ^^+1 Armor
GRIM: 6 | LUK: 2

* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification
^ - Increased by 10 due to Boar Tusk Meat Soup
^^ - Due to Boar Tusk Meat Soup

Skills: Ammo Make 2, Salvage 2, Barrier Make, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x10) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
- [loaded with Basilisk / RIP / Basilisk]
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig
>>
>Cast Salve on [N4] Sweet. -2 SP. +12 HP
>Cast Salve on [S1] Jerry. -2 SP. +12 HP


[G] Ashes | Fallen Guide | Level 2 | Vagrant

HP: 25/25 | SP: 3/25 | LIGHT: 12
HEART: 20 | SOUL: 20 | CARRY: 4 | PER: 4
MOV: 4 | STR: 2 | ATK: 7 | DEF: 2
INT: 4 | MAG: 6 | GRIM: 4 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Fallen Psalter | Black Wine | Lux Xtal x 3 | Consumed Psalter
WRITS : Salve | NiteMare | CallStatue | Shrink | Gratis | Salt
= Skills =
Tell me a Story | Final Rites
>>
Rolled 5, 5 = 10 (2d6)

" You don't follow the true Law, friend. Only--- {SPLAT} "

>grim
>>
>>4494907

>ACT1: CAST Salve on [G2] Justin (+18 HP)
>ACT2: CAST GATE using Japamala, S2, angled vertically, Opening southwards.

[G3] Poka, Vagrant Guide, Lvl 5 (2 points remain)
HP: 48/48 | SP: 42/60 | LIGHT: 14
CARRY: 4 | PER: 4
MOV: 4 | ATK: 8 | DEF: 3
MAG: 9 | GRIM: 6 | LUCK: 1
WPN: Cuckoo Stick (+4ATK, +2DEF, +4 MAG) *TELEHOP (6SP or 3LIGHT target is Folded to MAG range, cannot Fold into Gloom)
ARMOR: Shark Hood (LVL6, +18 HP, +30 SP) * FIRE RES +10, WATER EATER, *SWIM MOV*2
ITEM: Japamala (+10maxSP) * GATE
BAG: Fallen Psalter, Candy x1 (+10SP), The Witness * Dead Speak | * Send home (1 Xtal),
Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP (Enchant: *Ball Tap -2SP +MAGPOT)
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
Slipstream (Shop-spell, 6SP, Fly 4+Mag distance)
>>
Rolled 1, 3, 1, 1 = 6 (4d3)

"What a time to not have salt on hand. Oh well, anyways."

>Attack alpha 4S with Carrion Crows (15+9 DMG, +5+1d3 Heal)
>-Crow Claw alpha 4S (15+9 DMG, +5+1d3 Heal)
>Attack alpha 4S with Carrion Crows (15+9 DMG, +5+1d3 Heal)
>-Crow Claw alpha 4S (15+9 DMG, +5+1d3 Heal)

Abraham
Lv. 7 Slayer
HP 50/50 SP 13/16 Light 44
Inv 4 | Vis 4
Mov 4 | Atk 6 (8) | Mag 1
Grm 9 | Luk 13
Food: -

Skills:
Tooth Extraction | Rig II | Unending Dream | Grievous Wound
Living Armor II

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Spine Armor: +10 HP +2 STR; Wall Cling
Totem 1: Cultist Tooth - Sadism: Gain 1/2 grim on hit.
Totem 2: Thrall Fang - (2SP) RNG VIS; GRIM DMG
Inventory: 205z
- | -
- | -
>>
Rolled 1, 6, 1, 2 = 10 (4d6)

>>4494907
"Splinter, Hickory / falter crashing unto Flame / wooden dolls now ash."
>-Chakra The Puppet Guide East, attempting to siphon 22 hp from them. MAG 4
>Corner Slice with the Comerade Chopper 28 Damage
>Turn North and Grab the Northern Puppet Guide by the throat STR 8
>-Chakra the Puppet in hand, siphoning 36 hp from them.
[SK1]Syugou Ryōniwa Homeless lvl5 Bushin lvl2 Shrine Keeper

Hp: 48/70 Sp: 40/40 Lantern: 0/12
| VIS 0(4) | MOV 4 | ATK 8 | MAG 4 | GRM 11 | LUK 1 |
Total DMG: 28 | Total DEF: -3
Dark Sight: Vision is zero in light.
=Equipment=
Hands-Comerade Chopper: ATK 20, -3 DEF, *[Sadism] 1/2 Grim Heal on Hit, 1/2 effect on "Monsters" =Soul Eater=
Body-Regional Spirit Representative Kigurumi Suit: +10 HP, +15 SP, Giant Size: 2x HP, STR
=Backpack Max: 4=
-Offered Blade: ATK 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
-Black Wine x2
-Chant Scroll
-Dai Odachi: ATK 10, Def+3, [Swipe], [Skull Split]
~Skills~
[Weapon Soul I & II] [High Stance I & II] [Low Stance] [Chakra] [Final Rites]
>>
Rolled 6, 4, 6, 2 = 18 (4d6)

>>4494907
Itim
Avenger lvl 1 Slayer lvl 3 Brave
HP: 44/50 SP: 12
Mov: 4 Str: 9
Mag: 0 Vis: 3
Grim: 6 Luk: 0
Light: 8/10

Bag:
- iron barbs
- H2O flask (x5)
- salted beef jerky (restores 20 hp)

Hands:
Iron Spear (6Atk 2Def, * Sweep, reach 2-3)

Clothing: Spine Armor (+10 Hp, +2 str, wall cling)

Skills
- living armor 1
- living wall 1
- justice 1
- jump 2

> stop the bleeding
> stop the bleeding
>>
>>4497359
Sorry forgot to change the name because I’m a fucking idiot
>>
>>4494907
>MOVE: S, W
>MOVE: W
- - - - - - - - - - - - - - - -
[S3] Mikhail - Vagrant Sapper, LV. 2
HP 25/25 | SP 21/21 | LIGHT: 12
CARRY: 6 | PER: 5
MOV: 3 | ATK: 1
MAG: 3 | GRIM: 4 | LUCK: 2
WPN: Great War Shotgun (x25)
[2-4 RNG, 3/3 CAP, 16 DMG] *BOOM (-3SP)
ARMOR: Trench Fatigues (+3 SP, +2 CARRY) *TOOL CARRIER
ITEM: Shovel *DIG
BAG: W. Pick, Workshop Kit, Ammo Press, Stake Torch (x5), Grim Shot (x6), Dustbags (x2)
= Skills =
Salvage/Reverse Engineer
>>
>>4494907
*screaming*

>Move 4 south
>Move 2 west 2 south

Layla Sun-stone LVL 4
=Stats=
HP 45/45 (25 base) SP 18/20
Inv 6 | Vis 6
Mov 4 | Atk 2 | Mag 3
Grm 0 | Luk 4I Def 3
Size: 2x2
=Skills=
-Switch Pattern
-Enchant 2
-Denature array
-Treasure magnet
=Equipment=
Loaded pick: +5 AP, 1 Def, *load: Put xtal in to get special effect on attack! *Excavate: gain the ability to dig for xtal's, relics and etc!
Caldera Diver suit: +3DEF +20 HP, +4 inventory *MagmaProof, *Pyras source: 1 SP, 1 Pyras mana
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Empty flask
-chalk
-Notes, Runes: Curse, Ball, Gate runes!
-Lux Xtal x1
-Empty
-Empty
-Empty
-Empty
-Empty
-Empty
>>
>>4494907
"There you are; you've done your work and had your fun, now be off with you. We've precious little time and if you persist in being a nuisance any longer I will order every single person present to tear you to pieces and melt them down for weapons."

>Mana Charge {Terra} from the dirt
>Cast {Terra}[Block][Block][Ball][Ball] to Erect 2-tile high barricade 4E (21 POT, 8 P.RNG, Cross AoE)

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed VI
- - - - - - - - - -
HP: 20/20 SP: 31/45 ARM: 1 VIS: 8 MOV: 3
STR: 3 MAG: 8 GRM: 5 LUK: 0
(Boar Tusk Meat Soup: +2 STR, +1 ARM, +10 HP)

=SKILLS=
- Runic Proficiency II
- Mana Charge II
- Elemental Counter
- Array Casting

=GEAR=
21 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Terra}{Darc})
Hand 2: Corona Beam (+2 MAG, +[Eye], +[Spear], {Pyra}{Lux}, *Corona Beam)
- - - - - - - - - [Corona Beam] (+2 MAG, 5 RNG Line, Kill at max RNG) 5SP
Armor: Mortimer's Blast Suit (+20 SP, +4 CAP, *Fire Cloak, *Deployable Pockets)
- - - - - - - - - [Fire Cloak] (10/10 HP, Fire Immunity, Per Rest/Cast) 6 SP
- - - - - - - - - [Deployable Pockets] (Tap = Switch Arms / Use Item) 1 SP
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Pyra}{Lux})

[8] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
- Maiden Lacquer (51/80)
>>
File: ABYSS01_Turn50B.png (5.55 MB, 6703x5699)
5.55 MB
5.55 MB PNG
World Phase.
>>
File: ABYSS01_Turn51A.png (4.65 MB, 6703x5699)
4.65 MB
4.65 MB PNG
Act Phase.
With iridescent beams cold and murderous, whispers of the dead continue their ceaseless discharge.
>>
Since sunday is an off day, processing will resume on a Monday.
>>
>Move 3W
>-Wisp Form Ends ; -3 SP
>Move 3S
>-Take Bitr Pill from Justin
>-Beg for Booze from heavily armored mage.
>--Poison 3.

>>4497895
Please Sir. Maybe I have some more? I need it.

Jackie ; Vagrant ; Unnamed ; Master ; Lantern : ON
HP : 11/27 ; SP : 4 / 42 ; Armor : 1 ; Light : 17 ;
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Strength : 3 (1+2) ; Attack : 5 (3+2) ; Int : 5 ; Mag : 9 (5+4) Runes : 2 (4+1+1)
Grim : 3 [Turn 51] ; Luck : 0

Elemental Counter : Pyras ; Lux
Boar Tusk Soup : +2 Str ; +1 Armor ; +10 Max HP

Equipment :
Ferryman's Light (Reach : 2-3 ; Line Attack ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Mycenoid Hermit's Cloak (Level 3 ; +7 HP ; +17 SP ; Wisp Form)
Lantern (Pyras ; Lux ; Shine ; +2 Sight ; +1 Rune )

Skills
Array Casting ; Mana Charge II ; Runic Proficiency II ; Elemental Counter

Notebook
Arrow ; Ring ; Ball ; Hammer ; Shine ; Gate ; Curse


Bag (3/4)
Notes ; Chalk ; Empty Bottle ;
>>
>>4498009
This cannon continue.

>Move 1E 2N
>Move 3N

[U2] Cristobal
!Vagrant Unnamed, Lvl 6
=Stats=
HP: 15/10+5 || SP: 28/25+10 || LT: 21
Move: 3 || Atk: 1+3 || Mgc: 5+6 ||
Vis: 6 || Inv: 4 || Luc: 0 || Grm: 7
=Skills=
{Mana Charge II} {Runic Prof. II} {Elemental Counter: Fire}
=Equipment=
[Endless Pillar] || 2H, rch 2-3, flame || +6 Mag, +3 Atk || +2 runes || Fire || Bullet, Hammer and Sword runes
+{Lantern Gun} || Fire, Dark || Bullet and Ball runes || Dark Star: boost next spell with light
(Bullet: Root: Vis range bullet. Mod: ignore barriers.)
(Hammer: Root: 3x3 detonation on struck area. Mod: convert mag to phys dmg)
(Sword: 3 tile sweep. Root: +6 dmg. Mod: Atk-> Mag)
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
=Inventory=
(Notes: Shine, Ball, Ring, Arrow)
(Chalk)
(Maiden's Lacquer 80/80)
(Onigiri x2 100/100)
([Lantern] || +2 Vis || +1 rune || Fire+Light || Shine rune
>>
>>4498028
Wait, weren't you killed? Does poison persist after death?
>>
>>4498033
Standing up with a successful grim roll preserves status effects. Respawning at the Beacon wipes the slate clean.

This is because Standing Up isn't considered a true death, rather you are shaking it off.
>>
>>4498009
*screaming*

>Move 4 south
>Move 2 west 2 south

Layla Sun-stone LVL 4
=Stats=
HP 45/45 (25 base) SP 18/20
Inv 6 | Vis 6
Mov 4 | Atk 2 | Mag 3
Grm 0 | Luk 4I Def 3
Size: 2x2
=Skills=
-Switch Pattern
-Enchant 2
-Denature array
-Treasure magnet
=Equipment=
Loaded pick: +5 AP, 1 Def, *load: Put xtal in to get special effect on attack! *Excavate: gain the ability to dig for xtal's, relics and etc!
Caldera Diver suit: +3DEF +20 HP, +4 inventory *MagmaProof, *Pyras source: 1 SP, 1 Pyras mana
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Empty flask
-chalk
-Notes, Runes: Curse, Ball, Gate runes!
-Lux Xtal x1
-Empty
-Empty
-Empty
-Empty
-Empty
-Empty
>>
>>4498009
>-Bookkeeping: Full Heal, no bleed!
>-hand off a Bitter Pill to [U5] Jackie >>4498028
>Move 4E
>-Elemental Spirit attacks frozen bushin 4S 1W (8 Lux)
>Feed a Bitter Pill to [A4] Jenny to cure poison >>4495358 "My apologies in advance."

"Medicinal aide be upon those in need. Take care, as thine boon holds the least splendid of taste upon thine palate."

[G2] Justin {Vagrant Guide lv5}
[Hp 42/42f] [Sp 31/35] [Def 4] [Arm 1f] [Lantern 9]
| Vis 4 | Mov 4 | Atk 9 [2+5+2f] | Mag 5 [4+1] | Grim 10 | Luk 1 |
=Equipment=
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | *Pebble Shot
• Bell Watcher's Cloak [+12 Hp | +15 Sp | Mag+1] *Accel (10 Light & FTA: grant target +2 Temp Acts)
• [Empty]
• FOOD BUFF: Boar Tusk Soup (+2 STR, +1 Armor, +10 Max HP)
<=Burden=> 4• , 0zny(-)
• Fallen Psalter (Book, Holy/Shrine, Writs)
• x1 Gearheart (Metal, Light)
• Obsidian Hound Head (Pyras | Darc | Teras, Bloq | Ball)
• x7 Bitter Pills (>Eat: cures poison)

=Skills=
Elemental Spirit II • Final Rites [Slow] • Morning Chant • Tell Me a Story
{=Writs=} Call Statue • Nightmare • Salve
>>
>>4498009

#Zin
!Vagrent Unnamed, Lvl 4
=Stats=
\\Poisoned - 3\\
\\Aggro - 1\\
HP: 8/15 => 13/15 => 10/15 || SP: 8/35 => 10/35 => 8/35 || LT: 37/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 6
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
{Array Casting} || Areas marked with your rune are *Linked*.
{Runic Proficiency 1} || Rnk1: Gain a rune slot.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Brightshroom pollen) || Gives ++ Light.
(Brightshroom pollen) || Gives ++ Light.

> Incident: +5HP, +2SP || Zin's condition recovers while resting.
> Incident: -3 HP || Zin's condition deteriorates due to the Curse of Poison.
> Action 1: Use {Mana Charge 2} || Absorb earth mana from the tile @ [NE].
> Action 2: -2 SP, -1 Earthmana || Cast spell [Earth // Hand - Hand]. || Shape stone and soil into a smooth, durable sphere roughly the size of a human head. (Hand, Manipulate) || Engrave Zin's array rune onto the sphere's surface. (Hand, Manipulate)
>>
>Move 2E, 1S
>-Dim Lantern
>Move 3S
>-Feather Block E [21]

[A] Jenny : Level 2 : Brave
HP : 31 / 70 [50+10+10] SP : 12 / 12 DR : 3 [0+2+1]
VIS : 3 MV : 3 STR : 8 [5+2+1] MAG 0 [1-1]
GRIM : 7 LUCK : 0 LIGHT : 4

Equipped :
-Main Hand : Iron Longsword (Attack +6, Defence +2, Wide Sweep)
-Off Hand : Hellfont Shield (Attack +4, Defense +8, Magic Fire Damage, Fire Immunity, Hellfont)
-Armor : Iron Armor (HP +10, Damage Reduction +2)

Food Buff (Strength + 2, Armor +1, Max HP + 10)

Skills :
-Feather Block (Defense + Strength, Tap, +1 SP per block)
>>
>>4498009
"Mm? Yes, yes, one moment. Have you drank away your entire supply already?"

"Jenny, if you'd like I can move you closer to that ghost in but a moment; doing so now would more than likely knock your shield out of its proper position unfortunately."

>Move 1N 2E
>Feed [U5] Jackie 20 units of Maiden Lacquer like an alcoholic momma bird.

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed VI
- - - - - - - - - -
HP: 20/20 SP: 31/45 ARM: 1 VIS: 8 MOV: 3
STR: 3 MAG: 8 GRM: 5 LUK: 0
(Boar Tusk Meat Soup: +2 STR, +1 ARM, +10 HP)

=SKILLS=
- Runic Proficiency II
- Mana Charge II
- Elemental Counter
- Array Casting

=GEAR=
20 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Terra}{Darc})
Hand 2: Corona Beam (+2 MAG, +[Eye], +[Spear], {Pyra}{Lux}, *Corona Beam)
- - - - - - - - - [Corona Beam] (+2 MAG, 5 RNG Line, Kill at max RNG) 5SP
Armor: Mortimer's Blast Suit (+20 SP, +4 CAP, *Fire Cloak, *Deployable Pockets)
- - - - - - - - - [Fire Cloak] (10/10 HP, Fire Immunity, Per Rest/Cast) 6 SP
- - - - - - - - - [Deployable Pockets] (Tap = Switch Arms / Use Item) 1 SP
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Pyra}{Lux})

[8] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
- Maiden Lacquer (31/80)
- Bandage x1
>>
>>4498009
>>4495080

Did my Examine roll succeed? Could I please get the stats for the Mg Caster? Thanks.
>>
>Move 4E
>Move 4E

[G] Ashes | Fallen Guide | Level 2 | Vagrant

HP: 25/25 | SP: 3/25 | LIGHT: 12
HEART: 20 | SOUL: 20 | CARRY: 4 | PER: 4
MOV: 4 | STR: 2 | ATK: 7 | DEF: 2
INT: 4 | MAG: 6 | GRIM: 4 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Fallen Psalter | Black Wine | Lux Xtal x 3 | Consumed Psalter
WRITS : Salve | NiteMare | CallStatue | Shrink | Gratis | Salt
= Skills =
Tell me a Story | Final Rites
>>
>>4498009 >>4498479

"Hoh hoh~! Curious indeed! This weapon has a certain je-ne-sais-quoi!" -I should write this down!
"Time for a simple task as simple as un deux trois! ~Ribbit!" -Time for some xtals to breakdown! Ribbit.

>-Acquire Stats for Mg Caster
>Write down rune from the Mg Caster
>Move 3E, 1N

Bombdrewd - Vagrant Frog Explorer 3 - Lantern 5 => 4
HP:20/30 | SP:5/20 | VIS:6 | MOV:4
STR:2 | INT:3 | DEF:2 | GRM:1 | LUK:4
[E]: [Enchant 1], [Treasure Magnet 2]
Notes: Arrow, Ball, Cloud, Curse, Dragon, Gate, Hammer, Ring, Shine

Loaded Pick: [AP+5], [DEF+1], [Load Xtal], [Excavate]
-
Tortuga Suit: [DEF+1], [HP+5], [BAG+2], *[Recede]
Shard Alexandria: *[Examine]

[BAG:7/8]
H20 Flask, Notes, Chalk, Chain Axe, Mg Caster, Ag Rounds, Receiver Mold
>>
Rineia B.
HP: [2/10+5]
SP: [25[14]/25+10]
Mov: 3 | Str: 1
Mag: 5+2 | Vis: 6+2
Grim: 4 | Luck: 0
Light: 12

Bag:
1) Notes
2) Chalk
3) Maiden Lacker 46/80SP
4) Flask 10/10 onzes of water
5) 2x Paper Seals
6) Fallen Psalter
7) Living wood
8)

Hand: Endless Rod with umbrella attach
[Ball, arrow, ring, water, wind]Wind
Off-Hand: Lute
Armor: alumini robe (+5HP +10SP) *Possession [+grim for dark]
Back:Runner bag
Purse: 0 Zny = a sad purse
Accessory: Lantern (+2 Vision) *Shine Witness (4sp) [Shine, fire, light]

Skill:
-array casting
-Runic Prof 1
Spell
-Slipstream [6sp]: fly 4 tiles +int

>Slipstream 8N 1E [6 SP]
>- Grab the living wood off Sugyou so that his inventory is legal
>Cast Aquas Arrow Arrow Ring East [5SP 7damage]

"I hope for you those guns aren't blackpowder. Queli Zaam PaArrya PaArrya PaTasyue Exec."
>>
>>4498414
>Requesting 30 light to buy Slipstream so I can try to get away from the Knight
>>
>>4498009
>- Lose 1 Light
>Move 4e
> Use Incarceration's Straight lash (horizontal), 2NE,2E against caster (range 4) [14 Slashing Damage]
>-Sadism HP Gain +2
>-Activate Grievous Wound for +3 Wounds and +1 Grim on foe.
>-Precounter Passive Prepared East (give how precounter was not suggested to be a passive and how it's basically an overwatch, still feel like declaring it just incase something smacks me from that direction since I've had it good to go before and been attacked from a direction and it's not gone off before)

"I'm going to have to retreat to gather light and heal up soon."

7 Light
Homeless Human [Brave] III
HP:29/40 SP: 17/20
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 4 Luk: 5

Bag:
1) H20 Flask (x5)
2) Bonded Chain (x5): "Iron Doesn't Exist"
3)
4)

Hands:
RH: Laceration: Dmg9 (+5Hvy), Forward/Side Ark Range, *Precounter, *Thrust (1sp, move 3foward, damage space in front)
LH: Incarceration: {Sleeping} Dmg14 (+10 Atk), Reach 3-4 (Special Attacks I.Straight Lash, II.Corner Lash, see >>4408725 ), xDoes Not Counter, *Act to Switch Stances

{Awoken} Dmg17 (+13 Atk), Reduces HP by 1 per turn while awoken. Special Range (Special Attacks I.Lateral Bisection, II.Vertical Cleave, see >>4408725 ), *Stone Gaze (+1 Grim, Slow Vis Ring, Targets Petrified)


Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Moblin Tooth: Mob Up - Targetted enemy gains +1 Vuln to your attacks per ally engaged with that enemy
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Grievous Wound: (3SP, Tap) Damage applied gives bonus damage mark equal to Grim, Target Gains Grim
>>
>>4498009

>Move West 1
>Salvage mushroom

Hesk, Level 1 Sapper

HP: 25/25 | SP: 13/13 | Light: 11
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2

Skills: Salvage 1

Active:
W. Pick 5ATK, *Mine
Trench Fatigues +3SP +2INV, *Tool Carrier

Tool Carrier:
Shovel, *Dig


Inventory:
1: Ammo Press
2: Grim Shot x6 14DMG +1GRIM
3: Workshop Kit
4: Stake Torch x5
5: Dustbags x2 20HP
6:Great War Shotgun (x25) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
7:
8:
9
10:
>>
>Mount Command
>Meat : Move 5E
>Meat : Move 5E
>Strum the Runner Climbs. HP + 5. 3 Radius.

"In this band of merry men
The proud and fair stride
Through rocky mountain and dappled glen
These runners run and ride."

Sweet Nomad Scion Level 1
Food Buff (HP + 20, SP + 10)
HP 48 / 50 SP 25 / 25
Inventory 4 Vision 6
Movement 4 Strength 3 Magic 2
Grim 3 Luck 2

Equipped :
Lute (Attack + 1, Music Pot + 3, Music Radius 3, The Runner Climbs, In Hell We Fight)
Carvers Apron (Movement + 1, HP + 5, Rend)
Runners Bag (Inventory + 4)
Scabbard (Quickdraw, Holds Weapon)

Scabbard :
Mancatcher (2H, Atttack +8, Reach 2-4, Limb Lock)

Inventory 5/8 : 100z, 17 Light
3x Salt
3x Grade 1 Meat (HP +10, SP + 4)
5x H2O
Hunting Bow (Min 2 Range, Max 3 + Strength Range, Ammo 0/1) Quiver - Arrow x38 (Attack + 4)
Spatulaxe (Attack + 5, Defense + 2, Cook)

Skills
Mount Command (Act, Command the mount.)

Meat Llama
Food Buff (HP + 20, SP + 10)
HP 56 / 70
Inventory 6
Movement 5 Attack 4
Grim 1 Luck 3
Inventory :
1x Sosig (15 HP, Snack, 5/5 Bites)
1x Kevin Bacon (Max HP +20, Max SP + 10, Grim + 1)
2x Bandage Wrap (Cures Bleed)
>>
>>4498009
Itim
Avenger lvl 1 Slayer lvl 3 Brave
HP: 44/50 SP: 12
Mov: 4 Str: 9
Mag: 0 Vis: 3
Grim: 6 Luk: 0
Light: 7/10

Bag:
- iron barbs
- H2O flask (x5)
- salted beef jerky (restores 20 hp)

Hands:
Iron Spear (6Atk 2Def, * Sweep, reach 2-3)

Clothing: Spine Armor (+10 Hp, +2 str, wall cling)

Skills
- living armor 1
- living wall 1
- justice 1
- jump 2

> move 4N
> move 4E
>>
i would like to enlist in the next opportunity
>>
>>4499678
You can enlist right now
>>
File: Spoiler Image (77 KB, 1060x594)
77 KB
77 KB PNG
enlistment sheet:
[A]
AVENGER


tally ho, chaps
>>
>>4499710
In order to deploy you must use a green text
>deploy
Its needed so that you processor can read your post, its partly automated and the bot processes posts only with greentext to speed things up. Your Avenger will then appear on the map in the following phase with a number on its body. That will be your tag. Most likely it will be [A5]
>>
File: Syugou_01.png (1.02 MB, 1117x1231)
1.02 MB
1.02 MB PNG
Rolled 3, 6 = 9 (2d6)

>>4498009
>-Chakra transfer 13 of his own HP to U6 Rineia B. whom is 1NE, 1N of my position. "See what good their hickory and spirit has brought them. Rineia feel free to render all not of worth into ash."
>Move 1 L North, Shift 1 Square North, Move 2 L East
>-Chakra siphon 35 HP from the Puppet Militia 2E into healing for self. MAG 4
>Stance Change into Low Stance "Bring me the Blue Woodkid, LMGR, or bring me a Challenge!"

[SK1]Syugou Ryōniwa Homeless lvl5 Bushin lvl2 Shrine Keeper
Hp: 70/70 Sp: 40/40 Lantern: 0/12
| VIS 0(4) | MOV 4 | ATK 8 | MAG 4 | GRM 11 | LUK 1 |
Total DMG: 28 | Total DEF: -3
Dark Sight: Vision is zero in light.
=Equipment=
Hands-Comerade Chopper: ATK 20, -3 DEF, *[Sadism] 1/2 Grim Heal on Hit, 1/2 effect on "Monsters" =Soul Eater=
Body-Regional Spirit Representative Kigurumi Suit: +10 HP, +15 SP, Giant Size: 2x HP, STR
=Backpack Max: 4=
-Offered Blade: ATK 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +1 GRM=
-Black Wine x2
-Chant Scroll
-Dai Odachi: ATK 10, Def+3, [Swipe], [Skull Split]
~Skills~
[Weapon Soul I & II] [High Stance I & II] [Low Stance] [Chakra] [Final Rites]
>>
>>4498009
>-turn on lantern
>Move N N E
>Move E E E

>>4489404 (Full Sheet)

Jerry, Level 5 Sapper, Homeless, Red Tail

HP: 44/45 *^ | SP: 15/21 | Light: 41 [-1]
INV: 8 | VIS: 4**
MOV: 3 | ATK: 1 | MAG: 3 | ^^+2 STR | ^^+1 Armor
GRIM: 6 | LUK: 2

* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification
^ - Increased by 10 due to Boar Tusk Meat Soup
^^ - Due to Boar Tusk Meat Soup

Skills: Ammo Make 2, Salvage 2, Barrier Make, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x10) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
- [loaded with Basilisk / RIP / Basilisk]
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig
>>
>>4498009

>-Mount command
>Move 6E
>Throw some salt in that ghost's face! (Salt Ghost E)
>-"Get seasoned you tasteless wisp"


{Nomad: Couscous} Lvl 5
Hp: 28/40 Sp: 15/15 Lantern: 30/12
| Vis 6 | Mov 4 | Atk 3+2 | Mag 2 | Grim 4 | Luk 2 | (Food : +2 Str, +1 Armor, +10 Max Hp)
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 39/40, DMG 7
-Waffelmaleus: [+8 Atk (+Fire,+Heavy), 2h-Reach:1-2, Clamp, Clamp Stance, Cooks Opp., Hotcakes]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×4
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×3
-

~Skills~ (1 extra level unused)
-Mount Command
-Heart Fire
-Quick Nock 2
-Hands on Experience

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-
-
-
-
-
-
>>
>>4498009
"Although it was a while ago, LMGR definitely passed by around heretwice even..."
>-Mount Command
>Bokki: Move 5 East
>Bokki: Using the Kingfisher Catch [E2] Bombdrewd and Release him 6 West
>Tteok: Investigate possible traces of [M1]LMGR

{Ninja 1: Tteok} {Nomad Mastered}
Hp: 45/45 Sp: 19/25 Lantern: 33/12
| Vis 6 | Mov 5 | Atk 3 | Mag 3 | Grim 10 | Luk 2 |
=Equipment=
-Demon Bow: RNG 2-6 (17 Dmg), -1 Mov, Ammo 3/3 [Base Arrow: 38/40]
-Hidden Kit: 6 Shuriken/6 Smonk/1 Bomb [Reflex]
-Dead Armor: +5 Hp, +5 Sp
=Courrier Bag Max: 6/7=

~Nomad Skills Lvl.5+{3 HE}
~Ninja Skills Lvl.1~
-Ninpo Switherooni
{Llama: Bokki}
Hp: 50/50
| Vis 6 | Mov 5 | Atk 4 | Grim 0 | Luk 3 |
- {189 Zny (500zny Bank Sep 15)}
•Kingfisher:
Reach: 2+Str Pot: 6
=Saddle Bags+Runner Bag Max: 10/10=
>>
Rolled 2, 2 = 4 (2d3)

"Here, take this, you spectral sop!"

>Hook & Dive corpse 3SE, 2S (-2 HP)
>-Blood Dagger ghost mage 2SE 2S (-2 SP; 9 DMG, +5+1d3 HP)
>Blood Dagger ghost mage 2SE 2S (-2 SP; 9 DMG, +5+1d3 HP)

Abraham
Lv. 7 Slayer
HP 38+?/50 SP 9/16 Light 43
Inv 4 | Vis 4
Mov 4 | Atk 6 (8) | Mag 1
Grm 9 | Luk 13
Food: -

Skills:
Tooth Extraction | Rig II | Unending Dream | Grievous Wound
Living Armor II

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Spine Armor: +10 HP +2 STR; Wall Cling
Totem 1: Cultist Tooth - Sadism: Gain 1/2 grim on hit.
Totem 2: Thrall Fang - (2SP) RNG VIS; GRIM DMG
Inventory: 205z
- | -
- | -
>>
>>4498009

>ACT1: CAST TELEHOP on SELF for 3 LIGHT, teleport E7 N3
>ACT2: CAST Salve on [A4] Jenny (+18 HP)

[G3] Poka, Vagrant Guide, Lvl 5 (2 points remain)
HP: 48/48 | SP: 40/60 | LIGHT: 11
CARRY: 4 | PER: 4
MOV: 4 | ATK: 8 | DEF: 3
MAG: 9 | GRIM: 6 | LUCK: 1
WPN: Cuckoo Stick (+4ATK, +2DEF, +4 MAG) *TELEHOP (6SP or 3LIGHT target is Folded to MAG range, cannot Fold into Gloom)
ARMOR: Shark Hood (LVL6, +18 HP, +30 SP) * FIRE RES +10, WATER EATER, *SWIM MOV*2
ITEM: Japamala (+10maxSP) * GATE
BAG: Fallen Psalter, Candy x1 (+10SP), The Witness * Dead Speak | * Send home (1 Xtal),
Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP (Enchant: *Ball Tap -2SP +MAGPOT)
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
Slipstream (Shop-spell, 6SP, Fly 4+Mag distance)
>>
>>4498009
>Move 3W
>Move 3N

Yorbas, Unnamed lvl 6
__________________
HP:15/15 ; SP:23/35 ; VIS: 8 ; Mov: 3 ; Atk: 1
INT: 5; MAG: 9 ; MatPot: 9 (13 if firas spell with ash pipe)
Grim: 4 ; Luck: 0 ;Light:24/24
Magic Def: 7 against Water, Wind, Light and Fire (Elemental Counter)
----------------
Equipment
----------------
Weapon: Ash Pipe (Fire, Wind, +4 mag pot -x2 if pyras-, +1 runic slot, Ball, Dragon, Cloud)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Accessory:Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (3/4): Chalk, Notes, Maiden Lacquer (80/80)
---------------------------
Skills: Runic prof I and II, Mana charge I and II, Elemental Counter, Array Casting
>>
>>4498009
>Question: Does purchasing from NPCs take place at VIS range?
>>
File: ABYSS01_Turn51B.png (5.31 MB, 6703x5699)
5.31 MB
5.31 MB PNG
World Phase.
= Light Auditing Soon =
>>
File: ABYSS01_Turn52A.png (4.49 MB, 6703x5699)
4.49 MB
4.49 MB PNG
Act Phase. With only the knight remaining as your obstacle to the angel... an ending lies within sight.
>>
Rolled 2, 3 = 5 (2d6)

>>4501680

#Zin
!Vagrent Unnamed, Lvl 4
=Stats=
\\Poisoned - 3\\
\\Aggro - 1\\
HP: 10/15 => 7/15 || SP: 8/35 => 6/35 || LT: 37/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 6
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
{Array Casting} || Areas marked with your rune are *Linked*.
{Runic Proficiency 1} || Rnk1: Gain a rune slot.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Brightshroom pollen) || Gives ++ Light.
(Brightshroom pollen) || Gives ++ Light.

> Incident: -3 HP || Zin's condition deteriorates due to the Curse of Poison.
> Action 1: Take Full-Turn Rest || Restore 1d6 HP. Restore 1d6 SP.
>>
>>4501680
>-drop a Bitter Pill N
>Pebble Toss the Bitter Pill towards Zin [2N 9W to avoid injury] >>4501714 "Heed the taste, and tarry not a chew."
>attempt to Summon an Elemental Shade from the bloq of ice around frozen bushin 2S 2E (Int 5, Mag pot 8, +Grim)
>-command spirit attack cheese thief 5S 3E from my position (Ball, Mag pot 8, ice?)

"Mayhaps one find aught purpose on recovering a mess of mana, as one untangles a net to fish or a knot for twine?"

[G2] Justin {Vagrant Guide lv5}
[Hp 42/42f] [Sp 31/35] [Def 4] [Arm 1f] [Lantern 8]
| Vis 4 | Mov 4 | Atk 9 [2+5+2f] | Mag 5 [4+1] | Grim 11 | Luk 1 |
=Equipment=
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | *Pebble Shot
• Bell Watcher's Cloak [+12 Hp | +15 Sp | Mag+1] *Accel (10 Light & FTA: grant target +2 Temp Acts)
• [Empty]
• FOOD BUFF: Boar Tusk Soup (+2 STR, +1 Armor, +10 Max HP)
<=Burden=> 4• , 0zny(-)
• Fallen Psalter (Book, Holy/Shrine, Writs)
• x1 Gearheart (Metal, Light)
• Obsidian Hound Head (Pyras | Darc | Teras, Bloq | Ball)
• x6 Bitter Pills (>Eat: cures poison)

=Skills=
Elemental Spirit II • Final Rites [Slow] • Morning Chant • Tell Me a Story
{=Writs=} Call Statue • Nightmare • Salve
>>
>Eat Bitter Pill
>Move 1S, 2W


Jackie ; Vagrant ; Unnamed ; Master ; Lantern : ON
HP : 8/27 ; SP : 21 / 42 ; Armor : 1 ; Light : 16 ;
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Strength : 3 (1+2) ; Attack : 5 (3+2) ; Int : 5 ; Mag : 9 (5+4) Runes : 2 (4+1+1)
Grim : 3 [Turn 51] ; Luck : 0

Elemental Counter : Pyras ; Lux
Boar Tusk Soup : +2 Str ; +1 Armor ; +10 Max HP

Equipment :
Ferryman's Light (Reach : 2-3 ; Line Attack ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Mycenoid Hermit's Cloak (Level 3 ; +7 HP ; +17 SP ; Wisp Form)
Lantern (Pyras ; Lux ; Shine ; +2 Sight ; +1 Rune )

Skills
Array Casting ; Mana Charge II ; Runic Proficiency II ; Elemental Counter

Notebook
Arrow ; Ring ; Ball ; Hammer ; Shine ; Gate ; Curse


Bag (3/4)
Notes ; Chalk ; Empty Bottle ;
>>
>>4501680
>Move 3E
>Move 2E 1N

[U2] Cristobal
!Vagrant Unnamed, Lvl 6
=Stats=
HP: 15/10+5 || SP: 28/25+10 || LT: 21
Move: 3 || Atk: 1+3 || Mgc: 5+6 ||
Vis: 6 || Inv: 4 || Luc: 0 || Grm: 7
=Skills=
{Mana Charge II} {Runic Prof. II} {Elemental Counter: Fire}
=Equipment=
[Endless Pillar] || 2H, rch 2-3, flame || +6 Mag, +3 Atk || +2 runes || Fire || Bullet, Hammer and Sword runes
+{Lantern Gun} || Fire, Dark || Bullet and Ball runes || Dark Star: boost next spell with light
(Bullet: Root: Vis range bullet. Mod: ignore barriers.)
(Hammer: Root: 3x3 detonation on struck area. Mod: convert mag to phys dmg)
(Sword: 3 tile sweep. Root: +6 dmg. Mod: Atk-> Mag)
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
=Inventory=
(Notes: Shine, Ball, Ring, Arrow)
(Chalk)
(Maiden's Lacquer 80/80)
(Onigiri x2 100/100)
([Lantern] || +2 Vis || +1 rune || Fire+Light || Shine rune
>>
Rineia B.
HP: [15/10+5]
SP: [14/25+10]
Mov: 3 | Str: 1
Mag: 5+2 | Vis: 6+2
Grim: 4 | Luck: 0
Light: 11

Bag:
1) Notes
2) Chalk
3) Maiden Lacker 46/80SP
4) Flask 10/10 onzes of water
5) 2x Paper Seals
6) Fallen Psalter
7) Living wood
8)

Hand: Endless Rod with umbrella attach
[Ball, arrow, ring, water, wind]Wind
Off-Hand: Lute
Armor: alumini robe (+5HP +10SP) *Possession [+grim for dark]
Back:Runner bag
Purse: 0 Zny = a sad purse
Accessory: Lantern (+2 Vision) *Shine Witness (4sp) [Shine, fire, light]

Skill:
-array casting
-Runic Prof 1
Spell
-Slipstream [6sp]: fly 4 tiles +int

"Alright, time to reap the spoils. Oh, mister Syugou would you mind trying to convince the puppet maker to repair those two fair ladies, I know started as enemy but if we can convince them to join Lantern reap I'm sure the guardian would be happy to have them take care of his bath"

>slipstream 1E 2N 1W
>Appropriate the ultimate spa funds
>>
>Free [B5] Becka from her prison of ice by hitting it with my sword. [14]
>Attack enemy SE [14]
>-Feather Block S [21]

[A] Jenny : Level 2 : Brave
HP : 60 / 70 [50+10+10] SP : 12 / 12 DR : 3 [0+2+1]
VIS : 3 MV : 3 STR : 8 [5+2+1] MAG 0 [1-1]
GRIM : 7 LUCK : 0 LIGHT : 4 LANTERN : DIM

Equipped :
-Main Hand : Iron Longsword (Attack +6, Defence +2, Wide Sweep)
-Off Hand : Hellfont Shield (Attack +4, Defense +8, Magic Fire Damage, Fire Immunity, Hellfont)
-Armor : Iron Armor (HP +10, Damage Reduction +2)

Food Buff (Strength + 2, Armor +1, Max HP + 10)

Skills :
-Feather Block (Defense + Strength, Tap, +1 SP per block)
>>
>Move 4N
>Cast Salve on [U5] Jackie. -2 SP. +12 HP


[G] Ashes | Fallen Guide | Level 2 | Vagrant

HP: 25/25 | SP: 1/25 | LIGHT: 11
HEART: 20 | SOUL: 20 | CARRY: 4 | PER: 4
MOV: 4 | STR: 2 | ATK: 7 | DEF: 2
INT: 4 | MAG: 6 | GRIM: 4 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Fallen Psalter | Black Wine | Lux Xtal x 3 | Consumed Psalter
WRITS : Salve | NiteMare | CallStatue | Shrink | Gratis | Salt
= Skills =
Tell me a Story | Final Rites
>>
>>4488427
>Move 3N, 1W
>Move 4W
>-Face South
>-Lose 1 Light

6 Light
Homeless Human [Brave] III
HP:29/40 SP: 17/20
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 4 Luk: 5

Bag:
1) H20 Flask (x5)
2) Bonded Chain (x5): "Iron Doesn't Exist"
3)
4)

Hands:
RH: Laceration Cane: Dmg9 (+5Hvy), Forward/Side Ark Range, *Precounter, *Thrust (1sp, move 3foward, damage space in front)
LH: Laceration Blade: Dmg14 (+10 Atk), Reach 3-4 (Special Attacks I.Straight Lash, II.Corner Lash, see Link at bottom ), xDoes Not Counter, *Act to Switch Stances

{Incarceration} Dmg17 (+13 Atk), Reduces HP by 1 per turn while awoken. Special Range (Special Attacks I.Lateral Bisection, II.Vertical Cleave, see link at bottom ), *Stone Gaze (+1 Grim, Slow Vis Ring, Targets Petrified)


Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Moblin Tooth: Mob Up - Targetted enemy gains +1 Vuln to your attacks per ally engaged with that enemy
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Grievous Wound: (3SP, Tap) Damage applied gives bonus damage mark equal to Grim, Target Gains Grim

Laceration Blade's and Incarceration's Attack Patterns http://suptg.thisisnotatrueending.com/qstarchive/4387834/images/1597661266218.png
>>
>>4502405
>-Request that precounter's passive be explained, as the previous explanation made it sound like it was something that enabled overwatch
>>
>>4501680

>Loose 1 LIGHT out of shrine range
>ACT1: MOV 4N
>ACT2: CAST TELEHOP on [P3]Hetros Jistin, Fallen Viscount, for -3 LIGHT, Fold Hetros 4S 1W 4UPvertically on the Warden's face.

[G3] Poka, Vagrant Guide, Lvl 5 (2 points remain)
HP: 48/48 | SP: 40/60 | LIGHT: 7
CARRY: 4 | PER: 4
MOV: 4 | ATK: 8 | DEF: 3
MAG: 9 | GRIM: 6 | LUCK: 1
WPN: Cuckoo Stick (+4ATK, +2DEF, +4 MAG) *TELEHOP (6SP or 3LIGHT target is Folded to MAG range, cannot Fold into Gloom)
ARMOR: Shark Hood (LVL6, +18 HP, +30 SP) * FIRE RES +10, WATER EATER, *SWIM MOV*2
ITEM: Japamala (+10maxSP) * GATE
BAG: Fallen Psalter, Candy x1 (+10SP), The Witness * Dead Speak | * Send home (1 Xtal),
Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP (Enchant: *Ball Tap -2SP +MAGPOT)
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
Slipstream (Shop-spell, 6SP, Fly 4+Mag distance)
>>
>>4501680

>redeploy

HP 35/35 Soul 12/12 Light 0
Mov 4 Atk 5+16+1 / 22 () Mag 2+2 / 4 Arm 1
Grim 6 Luck 1

-Tyrant Blade: Atk +16, mag +2, cut, slice, enflame -6 sp
-Armour atk +1, dr +1, hp +5, rending

-Polishing Stone x1
-Offered Blade
-Charcoal x1
-300 zny

Skill: Weapon Soul (corner slice), High Stance II, Spring Cut II

Buff
>>
>>4501680

"My thanks Tteok! I will make haste here and regroup! (Safety in xtals and numbers!)
"But wait! There's more! Maybe this Gun has more secrets to it once I load it and put it under a loupe! ~Ribbit!" (Oh I shall make lovely embers! Ribbit.)

>Excate the xtals NW
>Move 4E

Bombdrewd - Vagrant Frog Explorer 3 - Lantern 4 => 3
HP:20/30 | SP:5/20 | VIS:6 | MOV:4
STR:2 | INT:3 | DEF:2 | GRM:1 | LUK:4
[E]: [Enchant 1], [Treasure Magnet 2]
Notes: Arrow, Ball, Bullet, Cloud, Curse, Dragon, Gate, Hammer, Ring, Shine

Loaded Pick: [+5 AP], [DEF+1], [Load Xtal], [Excavate]
Mg Caster: [+10 Element], [RANGE: 1-4], [AMMO: 0/6], *[Long Configuration], [Linked]
Tortuga Suit: [DEF+1], [HP+5], [BAG+2], *[Recede]
Shard Alexandria: *[Examine]

[BAG:6/8]
H20 Flask, Notes, Chalk, Chain Axe, Ag Rounds, Receiver Mold
>>
>>4501680
Itim
Avenger lvl 1 Slayer lvl 3 Brave
HP: 44/50 SP: 12
Mov: 4 Str: 9
Mag: 0 Vis: 3
Grim: 6 Luk: 0
Light: 5/10

Bag:
- iron barbs
- H2O flask (x5)
- salted beef jerky (restores 20 hp)

Hands:
Iron Spear (6Atk 2Def, * Sweep, reach 2-3)

Clothing: Spine Armor (+10 Hp, +2 str, wall cling)

Skills
- living armor 1
- living wall 1
- justice 1
- jump 2

> move 4E
> jump towards the goblin thing at 2S-4E from me
“Charge on comrades! Salvation is at hand!”
>>
>-Quickdraw Mancatcher
>Mount Command
>Meat : Move 1S, 1E
>Thrust E. 2-4 Range. 11 Attack
>Meat : Move 1N, 4E

Sweet Nomad Scion Level 1
Food Buff (HP + 20, SP + 10)
HP 50 / 50 SP 24 / 25
Inventory 4 Vision 6
Movement 4 Strength 3 Magic 2
Grim 3 Luck 2

Equipped :
Mancatcher (2H, Atttack +8, Reach 2-4, Limb Lock)
Carvers Apron (Movement + 1, HP + 5, Rend)
Runners Bag (Inventory + 4)
Scabbard (Quickdraw, Holds Weapon)

Scabbard :
Lute (Attack + 1, Music Pot + 3, Music Radius 3, The Runner Climbs, In Hell We Fight)


Inventory 5/8 : 100z, 17 Light
3x Salt
3x Grade 1 Meat (HP +10, SP + 4)
5x H2O
Hunting Bow (Min 2 Range, Max 3 + Strength Range, Ammo 0/1) Quiver - Arrow x38 (Attack + 4)
Spatulaxe (Attack + 5, Defense + 2, Cook)

Skills
Mount Command (Act, Command the mount.)

Meat Llama
Food Buff (HP + 20, SP + 10)
HP 67 / 70
Inventory 6
Movement 5 Attack 4
Grim 1 Luck 3
Inventory :
1x Sosig (15 HP, Snack, 5/5 Bites)
1x Kevin Bacon (Max HP +20, Max SP + 10, Grim + 1)
2x Bandage Wrap (Cures Bleed
>>
>>4501680
>-Mount Command
>Bokki: Catch & Release [E2] Bombdrewd 6E
>Bokki: Move 5E


{Ninja 1: Tteok} {Nomad Mastered}
Hp: 45/45 Sp: 19/25 Lantern: 32/12
| Vis 6 | Mov 5 | Atk 3 | Mag 3 | Grim 10 | Luk 2 |
=Equipment=
-Demon Bow: RNG 2-6 (17 Dmg), -1 Mov, Ammo 3/3 [Base Arrow: 38/40]
-Hidden Kit: 6 Shuriken/6 Smonk/1 Bomb [Reflex]
-Dead Armor: +5 Hp, +5 Sp
=Courrier Bag Max: 6/7=

~Nomad Skills Lvl.5+{3 HE}
~Ninja Skills Lvl.1~
-Ninpo Switherooni
{Llama: Bokki}
Hp: 50/50
| Vis 6 | Mov 5 | Atk 4 | Grim 0 | Luk 3 |
- {189 Zny (500zny Bank Sep 15)}
•Kingfisher:
Reach: 2+Str Pot: 6
=Saddle Bags+Runner Bag Max: 10/10=
>>
>>4501680
>MOVE: N(x2)
>MOVE: N(x2)
- - - - - - - - - - - - - - - -
[S3] Mikhail - Vagrant Sapper, LV. 2
HP 25/25 | SP 21/21 | LIGHT: 12
CARRY: 6 | PER: 5
MOV: 3 | ATK: 1
MAG: 3 | GRIM: 4 | LUCK: 2
WPN: Great War Shotgun (x25)
[2-4 RNG, 3/3 CAP, 16 DMG] *BOOM (-3SP)
ARMOR: Trench Fatigues (+3 SP, +2 CARRY) *TOOL CARRIER
ITEM: Shovel *DIG
BAG: W. Pick, Workshop Kit, Ammo Press, Stake Torch (x5), Grim Shot (x6), Dustbags (x2)
= Skills =
Salvage/Reverse Engineer
>>
Rolled 5, 1 = 6 (2d6)

"What a miserable day."

>Loot alpha corpse

Abraham
Lv. 7 Slayer
HP 42/50 SP 9/16 Light 42
Inv 4 | Vis 4
Mov 4 | Atk 6 (8) | Mag 1
Grm 9 | Luk 13
Food: -

Skills:
Tooth Extraction | Rig II | Unending Dream | Grievous Wound
Living Armor II

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Spine Armor: +10 HP +2 STR; Wall Cling
Totem 1: Cultist Tooth - Sadism: Gain 1/2 grim on hit.
Totem 2: Thrall Fang - (2SP) RNG VIS; GRIM DMG
Inventory: 205z
- | -
- | -
>>
Rolled 3, 1 + 1 = 5 (2d6 + 1)

>Move 4E, 1N
>Rend the boat north


[B] Becka ; Vagrant ; Level 2 ;
HP : 20/35 (30+5) SP : 12/12 Inv : 4 Vis : 4 Mv : 5 (4+1) Str : 6 (5+1) Atk : 14 (6+8) Def : 1 Arm : 1 Mag : 2 Grim : 4 Luck : 1 Light : 10

Equipped :
-Main Hand : Offered Blade (Atk + 8, Def + 1, Corner Slice, Death Stroke)
-Armor : Hakama (Str + 1, DR + 1, Rending)
-Accessory : Battle Boots (Mv + 1, Door Kick)

Bag 2/4 :
-Polishing Stone (Repair Weapon)
-5 x H2O

Skills : Weapon Soul, High Stance
Artes : Corner Slice
>>
>>4501680
"Mmm. At this rate methinks we will need more light to sustain our advance. I shall correct this problem."

>Move 3W
>Move 3W

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed VI
- - - - - - - - - -
HP: 20/20 SP: 31/45 ARM: 1 VIS: 8 MOV: 3
STR: 3 MAG: 8 GRM: 5 LUK: 0
(Boar Tusk Meat Soup: +2 STR, +1 ARM, +10 HP)

=SKILLS=
- Runic Proficiency II
- Mana Charge II
- Elemental Counter
- Array Casting

=GEAR=
19 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Terra}{Darc})
Hand 2: Corona Beam (+2 MAG, +[Eye], +[Spear], {Pyra}{Lux}, *Corona Beam)
- - - - - - - - - [Corona Beam] (+2 MAG, 5 RNG Line, Kill at max RNG) 5SP
Armor: Mortimer's Blast Suit (+20 SP, +4 CAP, *Fire Cloak, *Deployable Pockets)
- - - - - - - - - [Fire Cloak] (10/10 HP, Fire Immunity, Per Rest/Cast) 6 SP
- - - - - - - - - [Deployable Pockets] (Tap = Switch Arms / Use Item) 1 SP
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Pyra}{Lux})

[8] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
- Maiden Lacquer (31/80)
- Bandage x1
>>
>>4501680
>Start resting
>Go visit the blood mage near the stairs

Yorbas, Unnamed lvl 6
__________________
HP:15/15 ; SP:23/35 ; VIS: 8 ; Mov: 3 ; Atk: 1
INT: 5; MAG: 9 ; MatPot: 9 (13 if firas spell with ash pipe)
Grim: 4 ; Luck: 0 ;Light:24/24
Magic Def: 7 against Water, Wind, Light and Fire (Elemental Counter)
----------------
Equipment
----------------
Weapon: Ash Pipe (Fire, Wind, +4 mag pot -x2 if pyras-, +1 runic slot, Ball, Dragon, Cloud)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Accessory:Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (3/4): Chalk, Notes, Maiden Lacquer (80/80)
---------------------------
Skills: Runic prof I and II, Mana charge I and II, Elemental Counter, Array Casting
>>
>>4501680

>-Mount Command
>[Hotcake] Salted ghost
>Move 1E 7S

{Nomad: Couscous} Lvl 5
Hp: 28/40 Sp: 15/15 Lantern: 25/12
| Vis 6 | Mov 4 | Atk 3+2 | Mag 2 | Grim 4 | Luk 2 | (Food : +2 Str, +1 Armor, +10 Max Hp)
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 39/40, DMG 7
-Waffelmaleus: [+8 Atk (+Fire,+Heavy), 2h-Reach:1-2, Clamp, Clamp Stance, Cooks Opp., Hotcakes]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×4
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×3
-

~Skills~ (1 extra level unused)
-Mount Command
-Heart Fire
-Quick Nock 2
-Hands on Experience

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-
-
-
-
-
-
>>
Rolled 3, 6 = 9 (2d6)

>>4501680
"Where even is this puppet maker, Riniea? I would be happy enough to find our blue friend alone. Regardless of any additional schemes in your head."
>Move 1 L East, shift 1 Square East, move 1 L S
>Grab at anyone whom might be hiding in the dark and hold them aloft for an identifying sniff. STR 8
>-High Stance facing South
[SK1]Syugou Ryōniwa Homeless lvl5 Bushin lvl2 Shrine Keeper
Hp: 70/70 Sp: 40/40 Lantern: 0/12
| VIS 0(4) | MOV 4 | ATK 8 | MAG 4 | GRM 11 | LUK 1 |
Total DMG: 28 | Total DEF: -3
Dark Sight: Vision is zero in light.
=Equipment=
Hands-Comerade Chopper: ATK 20, -3 DEF, *[Sadism] 1/2 Grim Heal on Hit, 1/2 effect on "Monsters" =Soul Eater=
Body-Regional Spirit Representative Kigurumi Suit: +10 HP, +15 SP, Giant Size: 2x HP, STR
=Backpack Max: 4=
-Offered Blade: ATK 8, +1 DEF, *[Corner Slice] =Executioner Strike -4SP- +
>>
>>4501680
>Move 1 N 2 E
>Smell for Angels

>>4489404 (Full Sheet)

Jerry, Level 5 Sapper, Homeless, Red Tail

HP: 44/45 *^ | SP: 15/21 | Light: 40 [-1]
INV: 8 | VIS: 4**
MOV: 3 | ATK: 1 | MAG: 3 | ^^+2 STR | ^^+1 Armor
GRIM: 6 | LUK: 2

* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification
^ - Increased by 10 due to Boar Tusk Meat Soup
^^ - Due to Boar Tusk Meat Soup

Skills: Ammo Make 2, Salvage 2, Barrier Make, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x10) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
- [loaded with Basilisk / RIP / Basilisk]
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig
>>
Rolled 6, 5, 4, 2 + 6 = 23 (4d6 + 6)

>>4501680
>Reminder of having [hope] due to having 0 grim so no need for carrying around light because I give off it.
>[Examine] the giant knight (5 NE, 1 east) with my shard Alexandria to see if I can learn of it's stats.
>[Examine] the 'corona beam' of M3 mordenkainen


Layla Sun-stone LVL 4
=Stats=
HP 45/45 (25 base) SP 18/20
Inv 6 | Vis 6
Mov 4 | Atk 2 | Mag 3
Grm 0 | Luk 4I Def 3
Size: 2x2
=Skills=
-Switch Pattern
-Enchant 2
-Denature array
-Treasure magnet
=Equipment=
Loaded pick: +5 AP, 1 Def, *load: Put xtal in to get special effect on attack! *Excavate: gain the ability to dig for xtal's, relics and etc!
Caldera Diver suit: +3DEF +20 HP, +4 inventory *MagmaProof, *Pyras source: 1 SP, 1 Pyras mana
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Empty flask
-chalk
-Notes, Runes: Curse, Ball, Gate runes!
-Lux Xtal x1
-Empty
-Empty
-Empty
-Empty
-Empty
-Empty
>>
>>4501680

>Move West 3
>Move West 3

Hesk, Level 1 Sapper

HP: 25/25 | SP: 13/13 | Light: 9
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2

Skills: Salvage 1

Active:
W. Pick 5ATK, *Mine
Trench Fatigues +3SP +2INV, *Tool Carrier

Tool Carrier:
Shovel, *Dig


Inventory:
1: Ammo Press
2: Grim Shot x6 14DMG +1GRIM
3: Workshop Kit
4: Stake Torch x5
5: Dustbags x2 20HP
6:Great War Shotgun (x25) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
7:
8:
9
10:
>>
>>4501680
>Deploy

Tytis
Avenger(1)
HP:50/50 SP:12/12 VIS:3 MOV:3
STR:5 MAG:1 GRM:3 LUK:0
Light:12/12

Hands:
Iron Sword (Atk +6, Def +2, Pushback, Wide Sweep)

Skills:
Justice (2SP, Tap, Increase next attack's damage by Grim, decrease Grim by 1 on kill)

Bag:
-H2O Flask
-Salted Jerky
>>
File: ABYSS01_Turn52B.png (5.15 MB, 6703x5699)
5.15 MB
5.15 MB PNG
World Phase.
[Next phase will be up Tomorrow ]
>>
File: ABYSS01_Turn53A.png (5.12 MB, 6703x5699)
5.12 MB
5.12 MB PNG
Act Phase !
Turn may passively process later tonight if majority posts !
>>
>Move 2W, 1N
>Visit the Blacksmith and commission a staff using the materials already in the smithy.
>-Use the Ferryman's Light as mold.
>-The Hollow Barbs as Material
>-Ashen Remains as reagent.


Jackie ; Vagrant ; Unnamed ; Master ; Lantern : SAFE ZONE
HP : 20/27 ; SP : 21 / 42 ; Armor : 1 ; Light : 15 ;
Heart : 10 ; Soul : 25 ; Sight : 8 (6+2) ; Inventory : 4
Move : 3 ; Strength : 3 (1+2) ; Attack : 5 (3+2) ; Int : 5 ; Mag : 9 (5+4) Runes : 2 (4+1+1)
Grim : 3 [Turn 51] ; Luck : 0

Elemental Counter : Pyras ; Lux
Boar Tusk Soup : +2 Str ; +1 Armor ; +10 Max HP

Equipment :
Ferryman's Light (Reach : 2-3 ; Line Attack ; +2 Atk ; +4 Mag ; +1 Rune ; Hammer ; Shine ; Ball ; Lux ; Pyras ; )
Mycenoid Hermit's Cloak (Level 3 ; +7 HP ; +17 SP ; Wisp Form)
Lantern (Pyras ; Lux ; Shine ; +2 Sight ; +1 Rune )

Skills
Array Casting ; Mana Charge II ; Runic Proficiency II ; Elemental Counter

Notebook
Arrow ; Ring ; Ball ; Hammer ; Shine ; Gate ; Curse
>>
>Move 3N
>Move 3N
>-Feather Block W [21]
>-Talk to the knight. "Good sir, your foe is much closer to you then your weapon favors and I soon face a foe that flies. Would you be amenable to a trade?"


[A] Jenny : Level 2 : Brave
HP : 60 / 70 [50+10+10] SP : 12 / 12 DR : 3 [0+2+1]
VIS : 3 MV : 3 STR : 8 [5+2+1] MAG 0 [1-1]
GRIM : 7 LUCK : 0 LIGHT : 4 LANTERN : DIM

Equipped :
-Main Hand : Iron Longsword (Attack +6, Defence +2, Wide Sweep)
-Off Hand : Hellfont Shield (Attack +4, Defense +8, Magic Fire Damage, Fire Immunity, Hellfont)
-Armor : Iron Armor (HP +10, Damage Reduction +2)

Food Buff (Strength + 2, Armor +1, Max HP + 10)

Skills :
-Feather Block (Defense + Strength, Tap, +1 SP per block)

Inventory:
>>
>Move 1N, 2E, 1N
>Drink all 3 Black Wine

[G] Ashes | Fallen Guide | Level 2 | Vagrant

HP: 25/25 | SP: 1/25 | LIGHT: 11
HEART: 20 | SOUL: 20 | CARRY: 4 | PER: 4
MOV: 4 | STR: 2 | ATK: 7 | DEF: 2
INT: 4 | MAG: 6 | GRIM: 4 | LUCK: 1
WPN: Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP
ARMOR: Foul Cowl (+5 HP, +5 SP) *SKYWALK
ITEM: The Witness * Dead Speak | * Send home (1 Xtal)
BAG: Fallen Psalter | Black Wine x3 | Lux Xtal x 3 | Consumed Psalter
WRITS : Salve | NiteMare | CallStatue | Shrink | Gratis | Salt
= Skills =
Tell me a Story | Final Rites
>>
>>4505324
>SWITCH STANCE TO INCARCERATION (-1 HP)
>Activate StoneGaze and jam the eye of the gorgon into the Knight's visor. (Gain +1 Grim)
>-1 Light
>-1 HP from Incarceration

"BE AS STONE YOU FUCKER!"

5 Light
Homeless Human [Brave] III
HP:28/40 SP: 17/20
Mov: 4 Str: 4
Mag: 2 Vis: 5
Grim: 5 Luk: 5

Bag:
1) H20 Flask (x5)
2) Bonded Chain (x5): "Iron Doesn't Exist"
3)
4)

Hands:

RH+LH: Incarceration: Dmg17 (+13 Atk), Reduces HP by 1 per turn while awoken. Special Range (Special Attacks I.Lateral Bisection, II.Vertical Cleave, see link at bottom ), *Stone Gaze (+1 Grim, Slow Vis Ring, Targets Petrified)

{Laceration Cane} Dmg9 (+5Hvy), Forward/Side Ark Range, *Precounter, *Thrust (1sp, move 3foward, damage space in front)
{Laceration Blade} Dmg14 (+10 Atk), Reach 3-4 (Special Attacks I.Straight Lash, II.Corner Lash, see Link at bottom ), xDoes Not Counter, *Act to Switch Stances
Clothing: Stranger's Skin (+10HP, Prevents Bleeding)

Accessory 1: Moblin Tooth: Mob Up - Targetted enemy gains +1 Vuln to your attacks per ally engaged with that enemy
Accessory 2: Sadism (+1/2 Grim HP per hit)

Skills
-Unending Dream: On Death may switch Grim with Luck
-Tooth Extraction: Hard Dmg vs Target Str to extract totem]
-Grievous Wound: (3SP, Tap) Damage applied gives bonus damage mark equal to Grim, Target Gains Grim

Laceration Blade's and Incarceration's Attack Patterns http://suptg.thisisnotatrueending.com/qstarchive/4387834/images/1597661266218.png
>>
Rolled 6, 4, 6, 6 + 6 = 28 (4d6 + 6)

>>4505324
"OH MY GEEZE, WHAT IS THAT SPELL!?"
>[Examine] the spell the giant knight (3 north east 2 north) that the knight is casting (i believe it's called justice bolt?) to try to figure out what it is and what it does.
>Enchant Corona beam with [ball rune] (Tap to add 2 SP to add mag pot to next action)


Layla Sun-stone LVL 4
=Stats=
HP 45/45 (25 base) SP 14/20
Inv 6 | Vis 6
Mov 4 | Atk 2 | Mag 3
Grm 0 | Luk 4I Def 3
Size: 2x2
=Skills=
-Switch Pattern
-Enchant 2
-Denature array
-Treasure magnet
=Equipment=
Loaded pick: +5 AP, 1 Def, *load: Put xtal in to get special effect on attack! *Excavate: gain the ability to dig for xtal's, relics and etc!
Caldera Diver suit: +3DEF +20 HP, +4 inventory *MagmaProof, *Pyras source: 1 SP, 1 Pyras mana
Monocle *examine (costs 1 SP), Look up stats of target

=Inventory=
-Empty flask
-chalk
-Notes, Runes: Curse, Ball, Gate runes!
-Lux Xtal x1
-Empty
-Empty
-Empty
-Empty
-Empty
-Empty
>>
>>4505324

>-Clamp Stance
>-Mount Command
>Move 6E 1S
>Attack Goblin Shaman (13 Heavy + 2 Fire)
>-[Hotcake] on kill

{Nomad: Couscous} Lvl 5
Hp: 28/40 Sp: 15/15 Lantern: 25/12
| Vis 6 | Mov 4 | Atk 3+2 | Mag 2 | Grim 4 | Luk 2 | (Food : +2 Str, +1 Armor, +10 Max Hp)
=Equipment=
-Hunting Bow: RNG 2-6, Ammo 1
-Base Arrow: 39/40, DMG 7
-Waffelmaleus: [+8 Atk (+Fire,+Heavy), 2h-Reach:1-2, Clamp, Clamp Stance, Cooks Opp., Hotcakes]
-Carving Apron: +1 Mov, +5 Hp, [Rending]
=Backpack Max: 4=
-Salt (+1 Grade) ×4
-Grade 1 Meat (+10 Hp, +4 Sp) ×3
-H20 Flask ×3
-Ghost Bun (+15 Hp, +15 Sp)

~Skills~ (1 extra level unused)
-Mount Command
-Heart Fire
-Quick Nock 2
-Hands on Experience

{Llama: Enpeecee B.}
Hp: 50/50
| Mov 5 | Atk 4 | Luk 3 |
=Saddle Bags Max: 6=
-
-
-
-
-
-
>>
>>4505526

>Hp 23/40 and Light 24/12 (sorry!)
>>
Rolled 5, 2 = 7 (2d6)

>Mount Command
>Meat : Move 5E
>Meat : Move 4E, 1N
>Rend Ghost

Sweet Nomad Scion Level 1
Food Buff (HP + 20, SP + 10)
HP 50 / 50 SP 24 / 25
Inventory 4 Vision 6
Movement 4 Strength 3 Magic 2
Grim 3 Luck 2

Equipped :
Mancatcher (2H, Atttack +8, Reach 2-4, Limb Lock)
Carvers Apron (Movement + 1, HP + 5, Rend)
Runners Bag (Inventory + 4)
Scabbard (Quickdraw, Holds Weapon)

Scabbard :
Lute (Attack + 1, Music Pot + 3, Music Radius 3, The Runner Climbs, In Hell We Fight)


Inventory 5/8 : 100z, 16 Light
3x Salt
3x Grade 1 Meat (HP +10, SP + 4)
5x H2O
Hunting Bow (Min 2 Range, Max 3 + Strength Range, Ammo 0/1) Quiver - Arrow x38 (Attack + 4)
Spatulaxe (Attack + 5, Defense + 2, Cook)

Skills
Mount Command (Act, Command the mount.)

Meat Llama
Food Buff (HP + 20, SP + 10)
HP 53 / 70
Inventory 6
Movement 5 Attack 4
Grim 1 Luck 3
Inventory :
1x Sosig (15 HP, Snack, 5/5 Bites)
1x Kevin Bacon (Max HP +20, Max SP + 10, Grim + 1)
2x Bandage Wrap (Cures Bleed)
>>
>>4505324

"My, my, my, who do we have here? That 'Orc' is a dear friend of mine, isn't that right Syugou?" (I was going to mine some more bloqs!)
"How about you surrender and fix our puppet friend back for us? It looks to me you bit off more than you could chew. Ribbit." (I wonder if this thing shoots like a glock. Ribbit.)

>Load the Mg Caster with a Firacyte Pure Bloq
>Hold the Puppeteer at gun point, he looks kinda sus and we could use him to get LMGR back up and alive again

Bombdrewd - Vagrant Frog Explorer 3 - Lantern 4 => 3
HP:20/30 | SP:5/20 | VIS:6 | MOV:4
STR:2 | INT:3 | DEF:2 | GRM:1 | LUK:4
[E]: [Enchant 1], [Treasure Magnet 2]
Notes: Arrow, Ball, Bullet, Cloud, Curse, Dragon, Gate, Hammer, Ring, Shine

Loaded Pick: [+5 AP], [DEF+1], [Load Xtal], [Excavate]
Mg Caster: [+10 Element], [RANGE: 1-4], [AMMO: 0/6], *[Long Configuration], [Linked]
Tortuga Suit: [DEF+1], [HP+5], [BAG+2], *[Recede]
Shard Alexandria: *[Examine]

[BAG:7/8]
H20 Flask, Notes, Chalk, Chain Axe, Ag Rounds, Receiver Mold, x4-1? Firacyte Pure Bloqs
>>
>>4505324 >>4505551
>Light 3 => 2
>>
>Move 5N
>Move 5N
>-High Stance E


[B] Becka ; Vagrant ; Level 2 ;
HP : 20/35 (30+5) SP : 12/12 Inv : 4 Vis : 4 Mv : 5 (4+1) Str : 6 (5+1) Atk : 14 (6+8) Def : 1 Arm : 1 Mag : 2 Grim : 4 Luck : 1 Light : 9

Equipped :
-Main Hand : Offered Blade (Atk + 8, Def + 1, Corner Slice, Death Stroke)
-Armor : Hakama (Str + 1, DR + 1, Rending)
-Accessory : Battle Boots (Mv + 1, Door Kick)

Bag 2/4 :
-Polishing Stone (Repair Weapon)
-5 x H2O
-2 x Boar Meat

Skills : Weapon Soul, High Stance
Artes : Corner Slice
>>
>Move 4E
>Carrion Crow goblin 5SW (15 DMG, +5+1d3 HP)
>-Crow Claw goblin 5SW (15 DMG, +5+1d3 HP)

Abraham
Lv. 7 Slayer
HP 50/50 SP 9/16 Light 41
Inv 4 | Vis 4
Mov 4 | Atk 6 (8) | Mag 1
Grm 9 | Luk 13
Food: -

Skills:
Tooth Extraction | Rig II | Unending Dream | Grievous Wound
Living Armor II

Equip:
L&R: Carrion Crows: Reach*, Throw RNG 3-5; 7ATK; Hook & Dive, Crow Claw
Armor: Spine Armor: +10 HP +2 STR; Wall Cling
Totem 1: Cultist Tooth - Sadism: Gain 1/2 grim on hit.
Totem 2: Thrall Fang - (2SP) RNG VIS; GRIM DMG
Inventory: 205z
Bound Soul of a Hound | -
- | -
>>
>>4505324
"Problem solved. Now, back to the front."

>Draw 20 light from the Central Beacon (VIS 8)
>Move 3E

Mordenkainen
Male W̶i̶z̶a̶r̶d̶ ̶M̶a̶s̶t̶e̶r̶ ̶M̶a̶g̶e̶ ̶M̶a̶g̶i̶ ̶X̶I̶ ̶L̶o̶r̶e̶k̶e̶e̶p̶e̶r̶ I̶ Unnamed VI
- - - - - - - - - -
HP: 20/20 SP: 31/45 ARM: 1 VIS: 8 MOV: 3
STR: 3 MAG: 8 GRM: 5 LUK: 0
(Boar Tusk Meat Soup: +2 STR, +1 ARM, +10 HP)

=SKILLS=
- Runic Proficiency II
- Mana Charge II
- Elemental Counter
- Array Casting

=GEAR=
39 Light

Hand 1: Endless Rod (+2 MAG, +1 SLOT, +[Ball], [Attach Head]) with Shovelblade (+[Block], +[Hand], {Terra}{Darc})
Hand 2: Corona Beam (+2 MAG, +[Eye], +[Spear], {Pyra}{Lux}, *Corona Beam)
- - - - - - - - - [Corona Beam] (+2 MAG, 5 RNG Line, Kill at max RNG) 5SP
Armor: Mortimer's Blast Suit (+20 SP, +4 CAP, *Fire Cloak, *Deployable Pockets)
- - - - - - - - - [Fire Cloak] (10/10 HP, Fire Immunity, Per Rest/Cast) 6 SP
- - - - - - - - - [Deployable Pockets] (Tap = Switch Arms / Use Item) 1 SP
Accessory: Lantern (+2 VIS, +1 SLOT, +[Shine], {Pyra}{Lux})

[8] Inventory - 0z
- Notes
- Chalk
- Timeworn Seed
- Maiden Lacquer (31/80)
- Bandage x1
>>
HP: [15/10+5]
SP: [8/25+10]
Mov: 3 | Str: 1
Mag: 5+2 | Vis: 6+2
Grim: 4 | Luck: 0
Light: 10

Bag:
1) Notes
2) Chalk
3) Maiden Lacker 80/80SP
4) Flask 10/10 onzes of water
5) 2x Paper Seals
6) Fallen Psalter
7) Living Wood
8) Basement Key

Hand: Endless Rod with umbrella attach
[Ball, arrow, ring, water, wind]Wind
Off-Hand: Lute
Armor: alumini robe (+5HP +10SP) *Possession [+grim for dark]
Back:Runner bag
Purse: 439 Zny = not a lot of Zny
Accessory: Lantern (+2 Vision) *Shine Witness (4sp) [Shine, fire, light]

Skill:
-array casting
-Runic Prof 1
Spell
-Slipstream [6sp]: fly 4 tiles +mag

>Take a single step E
>Open the basement
>>
>>4505324

#Zin
!Vagrent Unnamed, Lvl 4
=Stats=
\\Poisoned - 3\\
\\Aggro - 1\\
HP: 7/15 => 4/15 || SP: 6/35 || LT: 37/80
Mov: 3 || Atk: 1 || Mgc: 7 ||
Vis: 8 || Inv: 4 || Luc: 0 || Grm: 6
=Skills=
{Mana Charge 2} || Rnk1: Absorb a mana color from Vis range, negating mana cost. || Rnk 2: Increase grade.
{Shovel Rodhead} || Gain access to Earth and Gloom elements. || Gain access to the Touch and Block runes.
{Possession} || Gain Grm for Gloom mana.
{Shine Witnesses} || Spend 4 SP to illuminate target.
{Array Casting} || Areas marked with your rune are *Linked*.
{Runic Proficiency 1} || Rnk1: Gain a rune slot.
=Equipment=
[Endless Rod] || +2 Mgc || Gain access to Ball rune. || Gain rune slot. || Gain {Shovel Rodhead}.
[Alumni Robes] || +5 HP, +10 SP || Gain {Possession}.
[Lantern] || +2 Vis || Gain rune slot || Gain access to the Light and Flame elements || Gain {Shine Witnesses}.
=Inventory=
(Notes)
(Chalk)
(Brightshroom pollen) || Gives ++ Light.
(Brightshroom pollen) || Gives ++ Light.

> Incident: -3 HP || Zin's condition deteriorates due to the Curse of Poison.
> Action 1: Zin stands up.
> Action 2: Zin consumes the Bitter Pill that Justin passed to him.
>>
>>4505324
>Move 3E
>Move 3E

[U2] Cristobal
!Vagrant Unnamed, Lvl 6
=Stats=
HP: 15/10+5 || SP: 28/25+10 || LT: 21
Move: 3 || Atk: 1+3 || Mgc: 5+6 ||
Vis: 6 || Inv: 4 || Luc: 0 || Grm: 7
=Skills=
{Mana Charge II} {Runic Prof. II} {Elemental Counter: Fire}
=Equipment=
[Endless Pillar] || 2H, rch 2-3, flame || +6 Mag, +3 Atk || +2 runes || Fire || Bullet, Hammer and Sword runes
+{Lantern Gun} || Fire, Dark || Bullet and Ball runes || Dark Star: boost next spell with light
(Bullet: Root: Vis range bullet. Mod: ignore barriers.)
(Hammer: Root: 3x3 detonation on struck area. Mod: convert mag to phys dmg)
(Sword: 3 tile sweep. Root: +6 dmg. Mod: Atk-> Mag)
[Alumni Robes] || +5 HP, +10 SP || {Possession} || Gain Grm for Gloom mana.
=Inventory=
(Notes: Shine, Ball, Ring, Arrow)
(Chalk)
(Maiden's Lacquer 80/80)
(Onigiri x2 100/100)
([Lantern] || +2 Vis || +1 rune || Fire+Light || Shine rune
>>
>>4505324
>-command Glaci Spirit to stay behind myself
>Move 5W 3N
>-face East

"Come now frost sprite, keep thyself in mine shadow where one may stay shrouded from heat. We make for one last reprise while it may linger."

[G2] Justin {Vagrant Guide lv5}
[Hp 42/42f] [Sp 31/35] [Def 4] [Arm 1f] [Lantern 7]
| Vis 4 | Mov 4 | Atk 9 [2+5+2f] | Mag 5 [4+1] | Grim 11 | Luk 1 |
=Equipment=
• Stone Cudgel [2 Rch | 5 Atk | 4 Def | *Pebble Shot
• Bell Watcher's Cloak [+12 Hp | +15 Sp | Mag+1] *Accel (10 Light & FTA: grant target +2 Temp Acts)
• [Empty]
• FOOD BUFF: Boar Tusk Soup (+2 STR, +1 Armor, +10 Max HP)
<=Burden=> 4• , 0zny(-)
• Fallen Psalter (Book, Holy/Shrine, Writs)
• x1 Gearheart (Metal, Light)
• Obsidian Hound Head (Pyras | Darc | Teras, Bloq | Ball)
• x6 Bitter Pills (>Eat: cures poison)

=Skills=
Elemental Spirit II • Final Rites [Slow] • Morning Chant • Tell Me a Story
{=Writs=} Call Statue • Nightmare • Salve
>>
>>4505324

>Move North 1 West 2
>Move West 3

Hesk, Level 1 Sapper

HP: 25/25 | SP: 13/13 | Light: 8
INV: 8 | VIS: 5
MOV: 3 | ATK: 1 | MAG: 3
GRIM: 4 | LUK: 2

Skills: Salvage 1

Active:
W. Pick 5ATK, *Mine
Trench Fatigues +3SP +2INV, *Tool Carrier

Tool Carrier:
Shovel, *Dig


Inventory:
1: Ammo Press
2: Grim Shot x6 14DMG +1GRIM
3: Workshop Kit
4: Stake Torch x5
5: Dustbags x2 20HP
6:Great War Shotgun (x25) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
7:
8:
9
10
>>
((Is there any chance of someone compiling all of the unlocked classes into a sheet or should I go through and find them all in the archives?)
>>
>>4506123
((here you go, courtesy of moore))
>>
>>4506130
((Thanks!))
>>
>>4505324

>Loose 1 LIGHT out of shrine range
>ACT1: CAST Salve on [P3]Hetros Jistin, Fallen Viscount (+18 HP)
>ACT2: MOV 4W

[G3] Poka, Vagrant Guide, Lvl 5 (2 points remain)
HP: 48/48 | SP: 38/60 | LIGHT: 6
CARRY: 4 | PER: 4
MOV: 4 | ATK: 8 | DEF: 3
MAG: 9 | GRIM: 6 | LUCK: 1
WPN: Cuckoo Stick (+4ATK, +2DEF, +4 MAG) *TELEHOP (6SP or 3LIGHT target is Folded to MAG range, cannot Fold into Gloom)
ARMOR: Shark Hood (LVL6, +18 HP, +30 SP) * FIRE RES +10, WATER EATER, *SWIM MOV*2
ITEM: Japamala (+10maxSP) * GATE
BAG: Fallen Psalter, Candy x1 (+10SP), The Witness * Dead Speak | * Send home (1 Xtal),
Turk's Bill (+5ATK, +2DEF, +2 MAG) *!WAKE UP (Enchant: *Ball Tap -2SP +MAGPOT)
= Writs =
Salve, NiteMare, CallStatue
= Skills =
Tell me a Story
Morning Chant
Final Rites
Slipstream (Shop-spell, 6SP, Fly 4+Mag distance)
>>
What does "corpses in lamp range ascend" mean?
>>
>>4506183
For a Fallen Guide most of your skills are limited to the range you can See. Your Vision stat governs this as well as the reach of your lantern. This includes Final Rites.
>>
>>4506183
Final Rites sends corpses into the afterlife/heaven/purgatory/etc. Corpses are defined as dead bodies, and statues are NOT corpses. Some things that have been found out that are not on the sheet include sentient characters are able to refuse Final Rites, the skill denies monsters the ability to use their Grim rolls if they have one, and last but not least you're able to get zenny or even items & materials straight to your inventory based on what and how many you ascend.
>>
Rolled 5, 4 = 9 (2d6)

>>4505324
Itim
Avenger lvl 1 Slayer lvl 3 Brave
HP: 44/50 SP: 12
Mov: 4 Str: 9
Mag: 0 Vis: 3
Grim: 6 Luk: 0
Light: 5/10

Bag:
- iron barbs
- H2O flask (x5)
- salted beef jerky (restores 20 hp)

Hands:
Iron Spear (6Atk 2Def, * Sweep, reach 2-3)

Clothing: Spine Armor (+10 Hp, +2 str, wall cling)

Skills
- living armor 1
- living wall 1
- justice 1
- jump 2

> move 3S
> try to operate the machine gun
>>
>>4505324
>Get up from resting
>Move 2S 1E

Yorbas, Unnamed lvl 6
__________________
HP:15/15 ; SP:23/35 ; VIS: 8 ; Mov: 3 ; Atk: 1
INT: 5; MAG: 9 ; MatPot: 9 (13 if firas spell with ash pipe)
Grim: 4 ; Luck: 0 ;Light:24/24
Magic Def: 7 against Water, Wind, Light and Fire (Elemental Counter)
----------------
Equipment
----------------
Weapon: Ash Pipe (Fire, Wind, +4 mag pot -x2 if pyras-, +1 runic slot, Ball, Dragon, Cloud)
Armor: Alumni robes: +5 hp, +10 sp, Possession: gain Grim for Gloom mana)
Other hand: Endless Rod (+2 magic, +1 Rune slot, Ball) + Umbrella head (Water, Wind, Arrow, Ring)
Accessory:Lanter (Fire, Light, Light rune, +1 Rune slot, +2 VIS, Shine Witnesses: Spend 4 SP to illuminate target)
Items (3/4): Chalk, Notes, Maiden Lacquer (80/80)
---------------------------
Skills: Runic prof I and II, Mana charge I and II, Elemental Counter, Array Casting
>>
>>4505324
>Move E E E
>Smell for Moblins

>>4489404 (Full Sheet)

Jerry, Level 5 Sapper, Homeless, Red Tail

HP: 44/45 *^ | SP: 15/21 | Light: 39 [-1]
INV: 8 | VIS: 4**
MOV: 3 | ATK: 1 | MAG: 3 | ^^+2 STR | ^^+1 Armor
GRIM: 6 | LUK: 2

* - Increased by 10 due to Red Tail Transmogrification
** - Reduced by 1 due to Red Tail Transmogrification
^ - Increased by 10 due to Boar Tusk Meat Soup
^^ - Due to Boar Tusk Meat Soup

Skills: Ammo Make 2, Salvage 2, Barrier Make, Smell Lore (?), Forage (?)

Active:
Great War Shotgun (x10) 3/3 2-4Range 16RIP-DMG, *Boom -3SP
- [loaded with Basilisk / RIP / Basilisk]
Trench Fatigues +3SP +2INV, *Tool Carrier
Shovel, *Dig
>>
>>4505324
>-Mount Command
>Bokki: Move 2S, 3E
>Bokki: Catch & Release {Sapper} back in the workshop
>Tteok: Pull/Ready an arrow & tell him to Repair LMGR (The Blue Puppet) & be snappy lest he wants to get Shot by an arrow, a railgun & chopped up by us. If he lacks tools. He can use the Machine Repair Kit I have but he'll have to return it. [Arrow is 17 DMG, Only fire if he refuses]

{Ninja 1: Tteok} {Nomad Mastered}
Hp: 45/45 Sp: 19/25 Lantern: 31/12
| Vis 6 | Mov 5 | Atk 3 | Mag 3 | Grim 10 | Luk 2 |
=Equipment=
-Demon Bow: RNG 2-6 (17 Dmg), -1 Mov, Ammo 3/3 [Base Arrow: 38/40]
-Hidden Kit: 6 Shuriken/6 Smonk/1 Bomb [Reflex]
-Dead Armor: +5 Hp, +5 Sp
=Courrier Bag Max: 6/7=

~Nomad Skills Lvl.5+{3 HE}
~Ninja Skills Lvl.1~
-Ninpo Switherooni
{Llama: Bokki}
Hp: 50/50
| Vis 6 | Mov 5 | Atk 4 | Grim 0 | Luk 3 |
- {189 Zny (500zny Bank Sep 15)}
•Kingfisher:
Reach: 2+Str Pot: 6
=Saddle Bags+Runner Bag Max: 10/10=
>>
Where am I needed? Or even, what is going on.
>>
>>4507891
The angel, the final boss of this floor is somewhere in the northeast. We suspect the giant maw in the corner of the map to be where it'll be found so heading in that direction.
>>
>>4505324
>MOVE: N(x4)
- - - - - - - - - - - - - - - -
[S3] Mikhail - Vagrant Sapper, LV. 2
HP 25/25 | SP 21/21 | LIGHT: 12
CARRY: 6 | PER: 5
MOV: 3 | ATK: 1
MAG: 3 | GRIM: 4 | LUCK: 2
WPN: Great War Shotgun (x25)
[2-4 RNG, 3/3 CAP, 16 DMG] *BOOM (-3SP)
ARMOR: Trench Fatigues (+3 SP, +2 CARRY) *TOOL CARRIER
ITEM: Shovel *DIG
BAG: W. Pick, Workshop Kit, Ammo Press, Stake Torch (x5), Grim Shot (x6), Dustbags (x2)
= Skills =
Salvage/Reverse Engineer
>>
Hello folks, I'm cooped up doing a two day assignment for money and that's precisely how long I'm going to be unavailable to process. Check patreon.com/mondaydestroy for updates if this thread ends up biting it !
>>
>deploy
[A]
AVENGER
>>
>>4510337
That works for now but you will want to include a sheet to keep track of things like HP and equipment changes like this:

Avenger(1)
HP:50/50 SP:12/12 VIS:3 MOV:3
STR:5 MAG:1 GRM:3 LUK:0
Light:12/12

Hands:
Iron Sword (Atk +6, Def +2, Wide Sweep)
Iron Shield(Atk +2, Def +3, Push Back)

Skills:
Block (Add str to shield arc when defending, Blocks magic, +1 SP per block)

Bag:
-H2O Flask
-Salted Jerky

There are also several perks you can take at character creation listed on the top right of the rules sheet
>>
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In preparation for Halloween, a One Shot Game Will Be Demoed and Floors will be momentarily paused. The Mystery Game in Question will take place on Halloween as we Enter into Fall Season !

> How Long will Floors be put on hold ?
- It has survived quite a few Hiatii like this one before But I foresee a seasonal shift as we get closer to November. Therefore, we'll consider getting back into it Late Winter.

-The Seasonal Event: Battle with the Angel can take place after the One Shot concludes if there is demand for it.

>Why do games discontinue ?
- After running it for around 4-5 months, games run through their battery and need to be changed out seasonally. This allows them time to recharge and to be redesigned to be more optimized for their runs.

-Productivity: A consistent amount of activity and turns is needed to ensure a game is worth it. When there is a downturn in energy it might be time to turn to a new activity in order for it to continue meeting quota.

> So We Failed ?
No. I did. But categorically no one failed, we just didn't meet the goal we were supposed to meet in the time given to us. To expect it after even more months is lunacy and self harm after a point. So a seasonal shift this will be.

> What brought this on all of a sudden though ?
An assignment burned me through the last of my emergency reserves. I'm tapped out and I'm not ready for another rush during Halloween, which will Mark Skirmish's 10th Birthday. In the spirit of fun, I declare this season Over for now !

====

>more.
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=The Future=

> Floors: Once the seasons shift again I'll be in the right headspace to revisit this game !

>New Games: Multiple one shots may be tried out to explore new ideas and themes !

>Continuing Games: SwordBorne , Floors, and Even Ironhearts, may come back into rotation.


=GameDev Analysis=
> It's occured to me that Floors was missing the proper loop that kept it stable, and that was the conclusion of a singular level and arc. This self containment fit in a neat package that allowed breaks between floors to happen and for the game to develop at a speed that players enjoyed. From this day forward, Skirmishes exceeding 40 turns will be seen as dangerously long and not be actively designed around !

> Pros: The map was big so that meant big content ! And lots of undiscovered areas around the corner. From a production standpoint this is extremely good but it's not like I hated drawing new maps. Split theatre conflicts created a new way to design encounters and this was wonderful. It's too bad there weren't enough warp points and such. People "not being able" to play the game due to transit will be aggressively eliminated with this next game.

This thread will now convert to a General Thread. Thank you for participating in Abyss 01 of FLOORS:HELL.
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General Feedback. Honest reaction and frank critique is welcome. I apologize that games end in this fashion which is why the next one will have planned termination points.
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A small preview of what's to come !
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>deploy as a male avenger (male sex male gender) (avenger)
male sex male gender
Avenger(1) class avenger character sheet
HP:50/50 SP:12/12 VIS:3 MOV:3
STR:5 MAG:1 GRM:3 LUK:0
Light:12/12

Hands:
Iron Sword (Atk +6, Def +2, Wide Sweep)
Iron Shield(Atk +2, Def +3, Push Back)

Skills:
Block (Add str to shield arc when defending, Blocks magic, +1 SP per block)

Bag:
-H2O Flask
-Salted Jerky
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>>4511539
Welcome Michael, it is great that you still seek to join the game. Unfortunately Monday the Fearless Scholar (AKA our QM) just announced that after 3 months of running he needs to take a break from the current game session.

As he wrote in
>>4511401
>>4511403
>>4511408

Fear not though, since this Halloween we should have a new fresh game dropping in an a handful of days. Which will take place in a Mecha style world as shown in >>4511409

You will be heartily welcome to join in when that starts, it will be a fresh start for all of us so you will also not be lagging behind on game events. In fact it will probably be the best time to join if you are still interested.

Feel free to join the game's discord too if you want to, that way you can get notified about the new thread.
https://discord.gg/Gnudgv
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>>4511409
That looks Aeoni...
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>>4511403
Thanks for running chief, looking forward to the next one
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>>4513956 Report in.



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