[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: Craig-Mullins-24.jpg (351 KB, 1500x802)
351 KB
351 KB JPG
Valyria has fallen.

The greatest city the world has ever seen has died in the cataclysm that split the Land of the Long Summer, burnt away the cedars of Velos and signaled the end of an Era.

And yet its legacy persists, in the form of its colonies - Volantis and her ten sister-cities: Tyrosh, Myr, Norvos, Pentos, Lorath, Lys, Qohor, Bravos, Gogossos and Essaria – and the surviving cities on the border of the Valyrian heartland – Elyria, Mantarys, Tolos and their neighbors.

Dark omens abound these days - far to the North a dragonlord proclaimed himself Emperor of Valyria, while there are rumors of a mighty Khal uniting the barbarians of the East. The High King has apparently lost any interest in exerting royal authority on his fellow Sarnorian monarchs, letting the country slowly spiral into a cold war that could at any moment turn hot, pitting the Eastern Marches of the High Kingdom against its heartland. Belicho, the Archon of Essaria, appears posited to resign due to domestic pressure while an early winter is slowly setting in thanks to the ashes released in the atmosphere by the what many already call “the Doom”.

And yet…nothing of this seems to matter to Aegar Tagaros, Triarch of the Tiger party.

>“..only we are suited to reunite the Daughters of the Freehold, for Valyria lives on through its eldest daughter, mighty Volantis!”

A loud cheer erupts from the crowd, as said man speaks loudly from atop the stairs leading to the great doors in the Black Wall.

>“The Freehold shall endure. We survived the invasions of the Old Empire of Ghis, defeated the barbarians of the East and bent the Rhoynars to our will! We are the greatest civilization this world has ever known and We. Shall. Endure!”

A loud cheer erupts once more from the assembled crows of nobles, just as a similar, much louder one erupts from the commoners outside the Black Wall who are listening to the speech being delivered by and heralds. You can easily imagine the loud cheer propagating to the entire city as the speech is delivered in every street corner, plaza and market square by heralds.

You sigh as the Triarch continues on, already knowing how the speech will end.

>“Citizens! Brothers. Sisters. The world has gone dark and it falls upon us to ensure the light of civilization will shine on for the centuries to come. It is for this reason that I call upon you in this hour of need: the Freehold needs you, Volantis needs you.”

God, the man is so dramatic...

>“People forget that the soldiers who conquered the world were not dragons. No, they were common men and women like you and me! What our ancestors conquered, we shall reconquer with the sweat of our brow! Long live the Freehold! Long live Valyria!”

And so, with an incredibly loud cheer, the Century of Blood began.
>>
File: Aurion.jpg (111 KB, 881x960)
111 KB
111 KB JPG
>>4803415
Welcome to the first thread for “A Century of Blood”, a quest set at the beginning of the historical period in the ASOIAF universe that gives the name to this quest. I expect the time period this quest is set in to be unfamiliar to many, so do not be surprised if you are unfamiliar with some of the characters. I will follow the canon insofar as possible, but given the many empty spots left by GRRM, do not be surprised if you see characters that do not appear in any of his works.

>Why this period?
Because no other ASOIAF quest has ever been set in this period, as far as I know.

It’s a period where one can still find dragons, magic has yet to completely wane, yet the basis for the modern world have already been set – the Targaryen are in Dragonstone, the Dothraki are mobilizing, the clock is ticking for the Patrimony of Kyrkoon and the third Azure Emperor rules the Golden Empire of Yi Ti.

>Where in the setting are going to play?
This quest is set in Essos, the land most affected by the Doom.

How far East or West...that’s up to you, the players.

This first thread will essentially be dedicated to creating our character and decide where in this broken world we reside. Note that while I will let you have almost complete control over the quest progress, I will reserve the right to ask for a re-vote, or to simply say “No” if a choice would completely destroy the narrative (e.g. playing as Aurion, wannabe “Emperor of Valyria” and dragonlord).

>Potentially interesting areas to check out (select one and I will present the character options):
a) Volantis – the Eldest Daughter of Valyria and the epicenter for the Wars of Reconquest. Regardless of our role, the War will impact our lives.
b) Braavos – descendants of slaves, we forged a new home for ourselves. We will never be slaves again.
c) Yi Ti – the Azure Emperor might claim to rule the Golden Empire, but many whisper that he’s nothing more than a heretic, a worshiper of the Church of Starry Wisdom. Dark times await the Golden Empire.
d) Carcosa – the pretender, the self-proclaimed Prince of Carcosa and fourth Yellow Emperor, rules the mysterious city with an iron fist. Many of Yi Ti’s nobles await his dynasty glorious return..or prepare themselves for the invasion.
e) Essaria & Sarnor – The High King might be distracted by his courtesans, but the homeland of Huzhor Amai will not go down without a fight. Let the eastern barbarians come – their blood shall water the grasslands. Or play in far Essaria, the easternmost colony of Lost Valyria in the grasslands.
g) Other (write-in)

Twitter - https://twitter.com/TagarosQ
>>
>>4803422
>a) Volantis – the Eldest Daughter of Valyria and the epicenter for the Wars of Reconquest. Regardless of our role, the War will impact our lives.
>>
>>4803422
>a) Volantis – the Eldest Daughter of Valyria and the epicenter for the Wars of Reconquest. Regardless of our role, the War will impact our lives.
Would have been based if we played as Aurion. His starting quest in the CK2 mod is amazing.
>>
>>4803422
>a) Volantis – the Eldest Daughter of Valyria and the epicenter for the Wars of Reconquest. Regardless of our role, the War will impact our lives.
>>
>>4803422
>c) Yi Ti – the Azure Emperor might claim to rule the Golden Empire, but many whisper that he’s nothing more than a heretic, a worshiper of the Church of Starry Wisdom. Dark times await the Golden Empire.
>>
>>4803442
I did include that I would ask for a re-vote if crazy options were chosen. If even after a revote a majority of players really wanted to play as Aurion, I could allow it. He is easily one of my favorite character of the Century of Blood, but I would have to make the quest quite a bit harder along the way given the incredible advantages he'd start with.

And trust me the quest won't be easy to begin with.
>>
>>4803422
>a) Volantis – the Eldest Daughter of Valyria and the epicenter for the Wars of Reconquest. Regardless of our role, the War will impact our lives.
Could we choose to start as one of the Dragonlords that canonically gets fed his own blood or no?
>>
>>4803453
There's only 2 dragonlords left mate. Targaryens and Aurion.
>>
>>4803453
You could. You would start in Tyrosh or Lys, but you would have a very narrow (emphasis on narrow) window of opportunity to get out of dodge before being killed off as it happened in canon.

On the other hand, the story of the last survivor of a (relatively) minor dragonlord house trying to survive in this broken world might be interesting. Same as with Aurion - if a revote would deliver the same result, I could allow it.
>>
>>4803422
>>a) Volantis – the Eldest Daughter of Valyria and the epicenter for the Wars of Reconquest. Regardless of our role, the War will impact our lives.
Finally another asoiaf quest!
>>
>>4803455
Canonically speaking, there were a few that were killed off immediately after the Doom

"Some Valyrian dragonlords in Tyrosh and Lys were spared, but that in the immediate political upheaval following the Doom, they and their dragons were killed by the citizens of those Free Cities. The histories of Qohor likewise claim that a visiting dragonlord, Aurion, raised forces from the Qohorik colonists and proclaimed himself the first Emperor of Valyria. He flew away on the back of his great dragon, with thirty thousand men following behind afoot, to lay claim to what remained of Valyria and to reestablish the Freehold. But neither Emperor Aurion nor his host were ever seen again."
>>
>>4803455
There were an unspecified number of survivors fucking some pleasure slaves in Lys that got their throats turned into Picasso paintings.
>>
>>4803422
g) Other (write-in)
And now for something completely different
>>
File: download.jpg (5 KB, 217x233)
5 KB
5 KB JPG
>>4803473
Go wild. If you write a decent write-in, I'll even let you play as a crazed cultist from the Isle of Toads or a fish-man from the thousand islands.
>>
>>4803456
Oh then in that case I'd like to change my vote to Lys.
>>
File: Dragonlord.jpg (124 KB, 1000x500)
124 KB
124 KB JPG
>>4803481
Just so we are clear, you are voting to start as a minor dragonlord in Lys, that will have to run in order to save his life. Are you sure?

The quest will be much harder since you would be the last one of your line (as far as you know), your dragon would be relatively young (you would be a young noble on his "grand tour" of the colonies, hence why you escaped the Doom) and your power base (your family and Valyria) would have just been wiped out.

On the other hand any Triarch worth his salt would welcome a dragonlord with open arms..
>>
>>4803422
>g) Other (write-in)
Leng
>>
>>4803494
Of course. I'd bet 90% of the reason they were capable of killing the Lord and his Dragon were pure surprise. A player controlled character is naturally going to be far more wary, and with the ability to just unchain our dragon we'd go from absolutely dead to just an even fight which would be interesting to see players plan around. Even without that potential story drive, dodging Faceless Men, and the theories of who is and isn't one would make for great posting potential.
>>
>>4803509
One of the reasons I would request a VERY clear vote from the players on playing as a Dragonlord is literally that - you'd have a lot of people after your head
>>
If nothing has won, I'd like to vote Dragonlord in Lys. We must be the dartboard.
>>
>>4803434
>>4803442
>>4803446
>>4803457
Volantis

>>4803448
Yi Ti

>>4803481
>>4803542
Dragonlord (currently at Lys), not Aurion

I will wait another 30 minutes or so before calling the vote for Volantis.
>>
>>4803422
fuck it, I vote for Dragonlord in Lys
>>
I'll vote for Dragonlord option for now.

I was trying to think of an interesting other option but nothing coming to mind yet.
>>
>>4803494
Being a dragonlord, even a minor one, offers too many advantages to pass up. Even if we have to try to survive the onslaught of rioting slaves.
>>
>>4803442
I'll change mine to Dragonlord as well.
>>
>>4803554
Volantis
>>
>>4803554
Dragonlord in Lys.
Sorry, but it's a dragon.
>>
>>4803591
Link your old vote if you can - it shows only one vote per you ID
>>
>>4803616
I linked the previous vote in the post itself >>4803442
>>
>>4803554
I'll vote for Dragonlord in Lys, sounds fun. Really love the premise here, think it has a lot of potential. Are we going to be using the SIFRP system? There's a magic expansion I've always wanted to see used in a quest and playing someone with some magical inclination would be fun.
>>
>>4803554
Dragon Lord
>>4803422
>g) Other (write-in)
Dragon Lord
>>
>>4803554
Volantis
>>
b) Braavos – descendants of slaves, we forged a new home for ourselves. We will never be slaves again.
>>
File: Dragonlord in Lys.jpg (227 KB, 1024x640)
227 KB
227 KB JPG
>>4803434
>>4803446
>>4803457
>>4803599
>>4803655
Volantis

>>4803542
>>4803442
>>4803453
>>4803556
>>4803558
>>4803604
>>4803637
>>4803652
Dragonlord

>>4803448
Yi Ti

>>4803473
Other (unspecified)

>>4803504
Other (Leng)

>>4803673
Braavos

It seems we are going to be one of the last dragonlords.
>>
>>4803677
Also to balance things out since this is already a minor dragonlord, could we make it so he has no formal training in magic or how to hatch and tame dragons ala the Targaryens? Because that would quickly make things a bit pointless, and rediscovering said secrets would be an interesting side goal alongside survival.
>>
>>4803677
Look at canon Valyrian and Free Cities names before naming our dragonlord. I'm tired of seeing stupid valyrian name generator names. Be original.
>>
I have almost finished the character, at least on paper. Roll me 10D6.

>>4803688
That was a given. You are young noble from a minor Dragonlord house.
>>
Rolled 2, 2, 2, 5, 1, 5, 4, 6, 5, 6 = 38 (10d6)

>>4803733
Hope we're followers of the valyrian dragon gods.
>>
Rolled 3, 5, 4, 1, 2, 3, 6, 2, 4, 3 = 33 (10d6)

>>4803733
>>
Rolled 6, 5, 5, 3, 5, 3, 2, 4, 6, 2 = 41 (10d6)

>>4803733
all at once?
>>
Rolled 4, 4, 4, 3, 3, 2, 4, 3, 4, 1 = 32 (10d6)

>>4803733
>>
Rolled 3, 2, 5, 4, 1, 2, 2, 2, 4, 2 = 27 (10d6)

>>4803733
>>
Rolled 4, 1, 1, 3, 3, 1, 6, 2, 5, 6 = 32 (10d6)

>>4803733
>>
Rolled 3, 1, 1, 3, 1, 2, 2, 2, 1, 3 = 19 (10d6)

>>4803733
>>
I have modified the background "The Squire", to represent that we are, in fact, a young member of a branch of the famous Belaerys dynasty.

Rhogar Belaerys
Age - 18

>Abilities
Agility 4 Quickness 1B
Animal Handling 3 Ride 1B
Athletics 3
Awareness 4
Endurance 3
Fighting 3
Persuasion 3 Charm 1B
Status 3
Stealth 3 Sneak 1B
All others 2

> Benefits:
Beast Friend
Blood of Valyria
Wordly

>Background Events -
You had a torrid love affair and flew across the Narrow Sea for a (small) period of time.
>Goals
Love
>Motivation
Fear
>Virtue
Honest
>Vice
Licentious (Fiat, to fit the concept)

The rest of the sheet (e.g. equipment) will be added as relevant. Now onto the first scene..
>>
The first thing you hear as you come to your senses are the screams.
A few seconds later you recognize the voices – that of your two travelling companions, your cousin and his friend - coming from the rooms on the upper floor. And then…silence, for a few seconds, followed by a kick to the door of the room you were until recently sleeping in.

>Roll me 6D6 for how long the door will resist the sustained assault of the people outside

Physical
> Run to the window to see what’s going on, and if it’s possible to jump outside (you are on the 2nd foor)
> Barricade the Door (increase the time it will take for the people outside to break in)

Mental
> ..wait, where is the pleasure slave you went to bed with? (roll Awareness - 4D6 DC: 6)
> Try to remember what happened last night, and why you are down here, and not upstairs with the others (roll Cunning - 2d6 DC: 1)

You can pick a physical action and a mental action.
>>
Rolled 1, 2, 1, 4, 3, 4 = 15 (6d6)

>>4803865
Nat 36 coming through.
>>
Rolled 2, 1, 6, 2 = 11 (4d6)

>>4803865
> Barricade the Door (increase the time it will take for the people outside to break in)

> ..wait, where is the pleasure slave you went to bed with? (roll Awareness - 4D6 DC: 6)
>>
Rolled 4,2,1,5,6,5,3,2,2 = 30 (10D6)
>>
Rolled 2, 5, 2, 2, 2, 3 = 16 (6d6)

>>4803865

> Barricade the Door (increase the time it will take for the people outside to break in)

> ..wait, where is the pleasure slave you went to bed with? (roll Awareness - 4D6 DC: 6)
>>
Rolled 6, 6 = 12 (2d6)

>>4803865
>> Barricade the Door (increase the time it will take for the people outside to break in)
Second floor america or Europe?
Ie is there a ground floor first floor and second floor or just first and second

> Try to remember what happened last night, and why you are down here, and not upstairs with the others (roll Cunning - 2d6 DC: 1)
>>
>>4803891
There is a ground floor. It's the 2nd floor counting the ground floor.
>>
>>4803821
>Rhogar Belaerys
Well done!
>>
>>4803889

Changing my mental vote to
> Try to remember what happened last night, and why you are down here, and not upstairs with the others (roll Cunning - 2d6 DC: 1)
>>
File: Rhogar Belaerys.jpg (76 KB, 595x842)
76 KB
76 KB JPG
You turn around and move away just as the slave you shared a bed with last night slashes at the air with a small knife.

“Stay away from me, you disgusting slaver” – she says, holding the small knife in front of her still naked body, while watching you with a withering look.

She then looks at the door, smirks and proceeds to yell – “No! Stay away from me! You are hurting me!”

Whomever is on the other side of the door must have heard her, for you can hear the pounding on the door double in intensity, while a muffled voice yells – “Larra! You stay away from her!” –

You might not be a soldier, but a lifetime spent training for politics and war gifted you with more than enough strength to push yourself up from the cheaply made bed, while also kicking it toward the pleasure slave – the girl, having positioned herself between the closed door and the bed, is hit on the knees and falls on the bed, clearly twisting her ankle in the process.

She lets out a scream, but between the solid wooden door and the added weight of the bed (however light it might be), you calculate that you should have a good 20 seconds before the door would begin to cave, maybe 25.

On your left, you see another door that (if you remember correctly the outside of the building) should lead to an hallway that connects all the guests’ rooms. You seem to remember a small bridge connecting the tavern with the nearby brothel (it’s how the girls enter the tavern). On one hand this would be a quick escape route (if the door is open, that’s it), on the other hand there is a good chance you could meet more opposition from whomever it is that is hunting you.

To your right you see the window – looking outside you can see the other side of the street. You know these streets fairly well (this being your fourth visit to this particular tavern in the past year), and you remember there is a balcony on the opposite side of the street. It should be...3 or so meters, given the buildings push outward with each floor, until they almost touch each other at the upper levels.

What will you do with the time you got?
Action – (reaching for your belongings is a Free Action)
a) Move toward the window to assess the situation – you will jump (Roll Agility – 4D6, DC 12)
b) Take it safe – the door and the bridge (Roll 1d6. If the door is closed you will have to roll Athletics – 3D6, DC 10 to break open the door)
>>
>>4804086
I forgot to add - if you pick b) roll the 3D6 anyway, to make the process faster.
>>
Rolled 1, 6, 1, 4 = 12 (4d6)

>>4804086

>Grab belongings
>a) Move toward the window to assess the situation – you will jump (Roll Agility – 4D6, DC 12)
>>
Rolled 6, 2, 5, 4 = 17 (4d6)

>>4804086

>Grab belongings
>a) Move toward the window to assess the situation – you will jump (Roll Agility – 4D6, DC 12)
>>
Rolled 1, 5, 4, 2 = 12 (4d6)

>>4804086
Action – (reaching for your belongings is a Free Action)
Grab the slave girl.
a) Move toward the window to assess the situation – you will jump (Roll Agility – 4D6, DC 12)
>>
>>4804086
>Grab belongings
>a) Move toward the window to assess the situation – you will jump (Roll Agility – 4D6, DC 12)

It seems we already passed the DC so I won't roll.
>>
Rolling before the vote is called is a terrible idea.
>>
>>4804345
yeah
>>
>>4804345
I could see how its a bad idea. If somebody who voted for an option rolls and gets a good roll then people might just vote for by virtue of having a nice roll attached to it and nothing else.

On the other hand it does speed thing up. But I guess we'll see what happens.
>>
>>4804362
We have enough players, calling the vote then calling for a roll will barely take 5-10 minutes.
>>
>>4804364
Well its QMs prerogative to decide how votes and rolls work. I personally don't have much of a problem with it in this case but later votes might need to be decided on before rolling for sure.
>>
>>4804364
>>4804377
>>4804362
>>4804350
>>4804345
>>4804333
>>4804136
>>4804102
>>4804099

I do not know why my Internet connection decided to give up on me until now. I spent the last few hours swearing at it in Valyrian to see if it would help, but nada. I guess I should have tried Dothraki.

I see a clear victory for
>Grab belongings
>a) Move toward the window to assess the situation – you will jump

Writing.

NOTE - regarding rolling while voting, I was asking to do that to speed up things at the beginning.
>>
>>4804696
Yeah I figured so, but later with a solid player base it will begin to influence voting.
>>
We should be able to take out any men here, they are bouncers or clients of a pleasure house, not exactly material to fight against a noble. We should see if it is possible to take back the personal effects of our cousin and his friend, if they are not already dead. They could just be stunned (a square execution would be a stronger message of power, than killing them in their beds after all).

In that case, breaking through the building for save them with our dragon will be child's play.
>>
File: Lys.jpg (31 KB, 564x328)
31 KB
31 KB JPG
You decided – better to take your chances with jumping a short distance than to risk delay due to a closed door.

And so you jump.

>(DC:12 – Rolled 12 / Marginal Success)

You manage to make the jump, barely. As you land on the balcony on the opposite side of the street, you dare to take a look down.

What you see is a scene out of your memories from across the Narrow Sea: some buildings have been set aflame, while others seem to have been sacked. You notice some bodies down in the street – nobles from their clothing -, while some people appear to be crying. Why could have caused such chaos in just a night? A slave revolt? A riot?

Doesn’t matter. You need to get out of here.

You catch your breath and reflect on your priorities:
>a) I have to save my cousin. Horonno might be a cheap bastard, but he is still family and family sticks together.
>b) I need to check on Urrax, my dragon. A dragon ought to be safe during these chaotic times, but still…something is wrong here.
>c) I need to find out what happened – the Magister of the city will know what is going
>d) “How dare they lift a hand against a dragonlord?!”
>e) Write-in (could be anything reasonable)

NOTE - the choices you make here do not automaticallyexclude the others, but will have a strong influence on the next scenes. Essentially put them in order of what you wish to do.
>>
>>4804742
>>b) I need to check on Urrax, my dragon. A dragon ought to be safe during these chaotic times, but still…something is wrong here.
GTFO
>>
>>4804742

B first
A next
D/C last
>>
>>4803688
>>4803637

Sorry that I did not reply to you yesterday - I plan to use the AGOT-compatible "Chronicle of Sorcery" in this quest if anons ever decide to specialize Rhogar as a "Sorceror Lord"
>>
>>4804742
>>b) I need to check on Urrax, my dragon. A dragon ought to be safe during these chaotic times, but still…something is wrong here.
>>
>>4804742
>a) I have to save my cousin. Horonno might be a cheap bastard, but he is still family and family sticks together.
>b) I need to check on Urrax, my dragon. A dragon ought to be safe during these chaotic times, but still…something is wrong here.

Get our weapon out, if we have one, (if we don t have one, just take something that can be used for it. A stick can do) being completly alone is bad. We need help and having someone else watching our back is that. I am not sure how good are our chances to get to our dragon alone, especially if we are just in clothing. At least in two we can avoid to be overwhelmed by small groups of people.
>>
>>4804742
>a) I have to save my cousin. Horonno might be a cheap bastard, but he is still family and family sticks together.
>b) I need to check on Urrax, my dragon. A dragon ought to be safe during these chaotic times, but still…something is wrong here.
The magister probably can't handle this.
>>
>b) I need to check on Urrax, my dragon. A dragon ought to be safe during these chaotic times, but still…something is wrong here.
>a) I have to save my cousin. Horonno might be a cheap bastard, but he is still family and family sticks together.
>>
>>4804824
>>4804742
>b) I need to check on Urrax, my dragon. A dragon ought to be safe during these chaotic times, but still…something is wrong here.
>a) I have to save my cousin. Horonno might be a cheap bastard, but he is still family and family sticks togethe
>c) I need to find out what happened – the Magister of the city will know what is going
Get Dragon, save our kin, settle things with the authorities.
>>
File: Rhogar - II.jpg (76 KB, 591x495)
76 KB
76 KB JPG
Alright, it seems that b) and a) won, in this order.

You take a deep breath to calm yourself down and think what to do.

You needed to save your cousin – the cheap bastard is still family and you would never hear the end of it if he got wounded (or Gods forbid, killed..) by some slave in a pleasure house -, and once you ensures his wellbeing, find out what was happening…or report it to your matriarch, Rhaenys.

To accomplish either of these things you need...Urrax.

He’s the key to your survival in this situation, and something seems...wrong about this entire situation – Lys was peaceful until yesterday evening. Maybe too peaceful, now that you think about it.

“Food for thought” you think, before extracting your short sword and equipping your small buckler.

Kicking in the flimsy door connecting the balcony to the interior of the house is a trivial matter, especially because it seems the house you are currently in has already been ransacked.

You hear noises coming from downstairs, while it seems that nobody is currently on the roof, accessible via a simple staircase.

If memory serves you well, the “pit” where you left Urrax is situated a few hundred meters south-east of your position, close to the internal walls of the city. Not ideal since the chaos will likely be at its worst in that direction, but it’s not like you have much of a choice..

Action – Which path to take:
>a) Chance your way in the streets – you will likely have to fight your way through (your look is a dead giveaway regarding your status), but it will be faster travelling. On one hand you will be able to come back sooner with the “cavalry”, but on the other hand you may incur injury.
>b)The rooftops are close enough in this section of the Lower City that an agile man such as yourself should be able to use them as a “path”. Much lower risk of encountering rabble, but you may incur serious injury, were you to fall off a rooftop…and that’s if nobody is up there.

Action – Mental action (Mental actions can be taken at the same time as physical actions when I let you choose them):
>a) Concentrate on finding the best path toward the Pit – it won’t be easy to navigate the city with the chaos (in the streets) or without any real reference (by rooftop) – you will get a bonus to finding your way, but will get a slight malus to the Recall test you will do later
>b) Reason. There MUST have been something off...and the more you think about yesterday, the more certain elements jump to your attention – you will get a bonus to the Recall test you will do later, but you will get a slight malus to finding your way through the city
>>
>>4804867
It goes without saying that write-in are always allowed.
>>
>>4804867
>a) Chance your way in the streets – you will likely have to fight your way through (your look is a dead giveaway regarding your status), but it will be faster travelling. On one hand you will be able to come back sooner with the “cavalry”, but on the other hand you may incur injury.

time to risk, falling from a roof is too bad of an outcome

>a) Concentrate on finding the best path toward the Pit – it won’t be easy to navigate the city with the chaos (in the streets) or without any real reference (by rooftop) – you will get a bonus to finding your way, but will get a slight malus to the Recall test you will do later


>Write-In
Tie our hair with a cord or cloth, so they can t be grabbed. If there is any indument around grab it and wear it, if it can cover our head it s even better.

Fake to have a disease while walking and avoid to watch other people eyes, if they get too near kill immediately. Also listen to what they say, and keep waking.
>>
>>4804893
I'm going to wait for at least 2-3 more players, but I will say that your write-in would in fact give you a (slight) bonus to move without attracting too much attention.
>>
>>4804907
yeah that s fine.
Nice
>>
>>4804867
Supporting this >>4804893
>>
>>4804867
>b)The rooftops are close enough in this section of the Lower City that an agile man such as yourself should be able to use them as a “path”. Much lower risk of encountering rabble, but you may incur serious injury, were you to fall off a rooftop…and that’s if nobody is up there.

Action – Mental action (Mental actions can be taken at the same time as physical actions when I let you choose them):
>a) Concentrate on finding the best path toward the Pit – it won’t be easy to navigate the city with the chaos (in the streets) or without any real reference (by rooftop) – you will get a bonus to finding your way, but will get a slight malus to the Recall test you will do later

Time to boost that agility. /Catmode/
>>
>>4804867
+1 to >>4804893

Hopefully our dragon and cousin are both safe.
>>
>>4804893
>>4804918
>>4805069
Streets, with write-in
>>4805012
Rooftops

I will wait an extra 30 minutes or so (Europeans are currently working, Americans are just getting up), then I will go with this vote.
>>
>>4804893
+1
>>
I was rereading and noticed that we had flown to Westeros because of our love affair. Do we have any acquaintances in Westeros?
>>
>>4805107
i think it was a lover affair. Though, that could be used by us. Westeros is free game and is away from anyone here that want to kill a dragonlord, as well other dragonlords that would like us to submit to them. They will not consider a young noble an equal.
We would need a minimum of following and loyalists before going there, but if our lover is a noble is already an advantage for us. It would be better if we don t establish ourselves too near the Targs, for obvious future conflicts.
The three sisters islands are far away from their traditional political control, before they had begin their conquests. They are in a strategical point, and can be used to invade/subjugate north, riverlands and vale. Which is a sizable empire all together.

Right now most westerosi kingdoms are not to advanced too, so they are a nice prey. Albeit considerably less rich than essos cities.
>>
Go to Stepstones. Start from there. Easy base to establish, we can torch enemy ships in the water, etc.
>>
>>4805159
That's similar to what I was thinking. We have a dragon, which is an extremely powerful weapon on land and nearly unkillable and unstoppable on sea.

If we manage to secure an island territory as a base it would be very defensible.
>>
>>4804867
>>>a) Chance your way in the streets – you will likely have to fight your way through (your look is a dead giveaway regarding your status), but it will be faster travelling. On one hand you will be able to come back sooner with the “cavalry”, but on the other hand you may incur injury.
>>a) Concentrate on finding the best path toward the Pit – it won’t be easy to navigate the city with the chaos (in the streets) or without any real reference (by rooftop) – you will get a bonus to finding your way, but will get a slight malus to the Recall test you will do later
Survival is priority #1
>>
File: tegaki.png (70 KB, 400x400)
70 KB
70 KB PNG
hi
>>
I think QM internet connection might be out again.
>>
>>4805107
I did not bring notice to that, but yes, we do have quite a few acquintances from Westeros.

>>4805155
>>4805187
Good thinking, and I would allow it. The players have almost complete free hand in whatever they decide to accomplish. Do understand what it would mean, to try and establish a Lordship on small, barren islands famous for pirates.

All I'm saying is that I will try to be as realistic as possible in this quest - if you wanted to, you could even start the Conquest early on, or try to coup Yi Ti: I would let you try, but do understand that should you fail there would be consequences.

>>4805434
I am but a mere tradesman, subject to the whims of the client. Sorry for the (relatively) less updates today. I should be much freer come Friday (I will still update multiple times a day tomorrow eh).

And now on the update.
>>
File: im-194120.jpg (293 KB, 1280x1279)
293 KB
293 KB JPG
You take a quick look to the stairs leading to the roof and tell yourself that you would rather face some rabble than risk falling to your death 3 floors below by missing a jump across the rooftops.

Still…strength is but a weapon in your quiver. Whatever your snobby relatives might think of it, whatever name they might call you for it, you adopted quite a few customs from the time you spent abroad among the barbarians of the West.

One of the things you learnt there is that prudence is as good a weapon as brute strength.

With this thought in mind you quickly scan the destroyed wardrobe in the corner, finding only a few dirty clothes, likely belonging to the former occupants of the room you’re in.

Cutting a strip of cloth from an old shirt you tie your hair, before throwing an old, ruined cloak on top of your own clothes. While this will not fool anyone that paid close attention, the slight change in your appearance and your quick thinking might just be enough to not be noticed by a rabble drunk on violence and looting.

Keeping your short sword in your right hand, you wait for the noises downstairs to move further away from the stairwell and then open the door with a swift movement.

Descending the stairs while trying to avoid making any noise, you look down the stairwell and notice two individuals that are looking in the opposite direction you are coming from, likely due to them being busy fidgeting with a lock on a chest.

You know that there is at least another man present, due to the screams of a woman coming from another room.

You will soon reach the ground floor.

Physical Action (pick one):
> a) Try to sneak past them – the exit cannot be that far (Roll Sneak – 3d6, 1Bonus; DC:10)
>b).. Valar Morghulis (Roll Sneak to approach them – 3d6, 1 Bonus; DC:12 – More rolls will follow)
>c) Write-in (you write here what further actions you mean to take after dealing with the looters, one way or another, e.g. saving the woman, killing the 2 looters and loot the chest yourself, etc)

Free Action (pick one):
>a) Steady your breath before going in for the kill (You will get a +1 bonus on the first strike if you decide to attack – you decide to engage the looters. It is likely any other member of their group will run to their help)
> b) Try to steady your breath, so as to not make any noise while moving past them (+1 bonus to try and sneak past them, -1 to awareness test afterward due to focusing on not being seen)
>>
Rolled 5, 3, 5 = 13 (3d6)

>>4805742
This a tough call, if they are that near the staircase is a big problem. And being alone against even 2-4 is bad. Looters aren t incredible fighters, but they do have fights being scum of cities and town.
But we can try something.


>b).. Valar Morghulis (Roll Sneak to approach them – 3d6, 1 Bonus; DC:12 – More rolls will follow)
>a) Steady your breath before going in for the kill (You will get a +1 bonus on the first strike if you decide to attack – you decide to engage the looters. It is likely any other member of their group will run to their help)


Drop a vase from one of the windows to the road below, that should have at least one looter distracted. Then we can go and kill the other. Go for stab the throat, and close his mouth with a punch from our other hand. Can t have screams. If the other looter is still looking at the vase we can sneak on him and stab him, or wait for him to come back.
>>
>>4805742
>b).. Valar Morghulis (Roll Sneak to approach them – 3d6, 1 Bonus; DC:12 – More rolls will follow)
>c) Write-in(Kill the 2 looters picking with the lock, if we finish of the looters before their friend comes out ambush him, If not then RUN)
>a) Steady your breath before going in for the kill (You will get a +1 bonus on the first strike if you decide to attack – you decide to engage the looters. It is likely any other member of their group will run to their help)

I'm feeling like engaging in violence. Plus we might not get some income for some time. If we cant finish them of then we should just RUN, I don't think we can win a 1v3. If anybody has another nice idea I might change my vote.
>>
>>4805742
>>b).. Valar Morghulis (Roll Sneak to approach them – 3d6, 1 Bonus; DC:12 – More rolls will follow)
>a) Steady your breath before going in for the kill (You will get a +1 bonus on the first strike if you decide to attack – you decide to engage the looters. It is likely any other member of their group will run to their help)
>>
>>4805742
I feel like the vote should be decided before rolling something like this. Also forgive my ignorance but what is the "1 bonus" after 3d6.
>>
>>4805835
For 3D+1Bonus or 1b, you roll 4 dice and take the best of 3.
>>
>>4805835
The roll will be decided after the vote. But given the situation (they do not expect us and the very real possibility you will die here), I would rather the players knew their odds (DC, etc).

In AGOT whenever you got Bonus dices you roll them with the "normal" dices, and then add together the best 3 (in this case).
>>
>>4805835
i thought i should have rolled there, but i also think the same.
>>
>>4805851
See
>>4805842
>>
>>4805854
good to know
>>
>>4805842
Thanks for the info QM and anon. And I have no issue with the DC being known. I was referring more to rolling dice along your your votes before the vote is decided.
>>
>>4805825
Honestly that shouldn t be a problem if we manage to get out of Lys with our cousin and his friend, we can raid merchants/villages or even the city it self at night for a few days.

Food and water, armors and weapons, money and information, and so on. After we are safe on the basic things, we need to start rallying a following and then start planning from there. Preferably move away from the region surrounding Lys before that. I am of the idea of going for Westeros, but with at least a small fleet and army backing us. Direction north.

Of course it would be better if we are able to grab some dragon eggs before going, and anything else that would be useful for us. Valyrian smiths for example, if there are any survivors.

//

returning on what we are doing now, the looters if we are able to kill them will provide us with more clothing to put on us which for walk in the streets will be useful.
>>
And since for what we will know, we will be the only survivors of our family, it s probably a good idea to recognize Horonno as a member of our family. He is still valyrian at least. If it s friend is alive and it s a valyrian lowborn, we can adopt him in our family. That should make both of them more loyal to us, even if saving their lives will be probably something they will remember for the rest of their lives.
>>
I'm thinking of where we could go after Lys. Tyrsoh murdered the resident dragon lords so not there. Myr perhaps for a quick stop before moving on.
>>
>>4805906
I would say along the coast between small towns and villages, cities might be too unsafe.
>>
>>4805742

>b).. Valar Morghulis (Roll Sneak to approach them – 3d6, 1 Bonus; DC:12 – More rolls will follow)

>a) Steady your breath before going in for the kill (You will get a +1 bonus on the first strike if you decide to attack – you decide to engage the looters. It is likely any other member of their group will run to their help)
>>
>>4805911
>>4805892
>>4805872
Stating straight away that I have NOT planned our personal story, but only the "big picture" (to avoid any accusation of railroading), I wish to empathize that the world is your oyster.

You live, or die, by your own hands. But I will gladly give suggestions regarding places I personally would find interesting in this century:

a) The Stepstones idea is a good one - you could make an attempt at controlling the trade routes. There are still very few pirates hanging around, but there will be little trade going on for some years, due to the short winter caused by the ashes from the 14 Flames erupting. Still, a good long-term plan.

b) Go East. Essaria was a Valyrian colony that grew wealthy due to controlling the East-West trade routes. Canonically destroyed by the Dothraki, a dragonlord might very well stop the horselord in their tracks, while ruling over a numerous population of (relatively) pure Valyrian descent due to Essaria's isolation.

c) Westeros. You could start the Conquest early on, or simply carve out a realm for yourselves. You will face the Targaryen down the line (years, decades or centuries) once Aegon/someone similarly ambitious comes around.

d) Volantis - join the Triarchs in their conquest, coup the city and rule over a large, wealthy population of pure Valyrian descent, or simply establish a trade dynasty. Endless possibilities

e) The unthinkable options - Gorgossos, a large, wealthy valyrian colony on the Isle of Tears next to Sothoryos, or anywhere else.
>>
I think the Stepstones would be my preferred destination. I know it cant sustain itself but if we can get a source of income outside of the traditional agriculture/taxes we can transform the stepstones into a formidable political force. And not to mention taking it form us would be nigh impossible unless the free cities team up. But thats not happening with Volantis going on a conquering spree. In fact we might get some money either helping them or fighting them.
>>
>>4805982
Agree with capturing Stepstones then turning mercenary for Volantis.
>>
I prefer the idea of Essaria, we could take the (soon to be) ruined lands of Sarnor and spread across the whole of the great grass sea.
>>
>>4805951
>b) Go East. Essaria was a Valyrian colony that grew wealthy due to controlling the East-West trade routes. Canonically destroyed by the Dothraki, a dragonlord might very well stop the horselord in their tracks, while ruling over a numerous population of (relatively) pure Valyrian descent due to Essaria's isolation.
Would be cool, also Dothraki can burn
>>
>>4806037
The reason I don't want to deal with Essaria is the Dothraki and the Sarnori and the almost constant warfare and politicking that is going to occur. We will need to be on dragonback almost constantly to tide the horde of nomads that are going to appear.
>>
>>4806047
Also that wasn't a vote. Just some suggestion form QM about where we could go.
>>
>>4805951
c) Westeros. You could start the Conquest early on, or simply carve out a realm for yourselves. You will face the Targaryen down the line (years, decades or centuries) once Aegon/someone similarly ambitious comes around.
I am of the idea of going for Westeros. Stepstones as just too many eyes on them, beside being not that well for population or for feed of people (there is a lot of fishing at least). The Stepstones islands are many too, the maps don t make justice on how many there are.

If i did go Stepstones, i would ensure to have some other lands first that can give more backing to it. Like taking Reach and Dorne. Even if dorne is difficult, they aren t that advance right now. And they are too near Targs desires.

That s why i think carving an empire in the north-center of the continent is the best option, and using the three sisters as the base for do that. It give us time for prepare our dynasty and empire, and we are far off from Essos and Targs. Of course creating an empire there is not easy, but it can be done.
>>
>>4806052
Well not really, the dothraki are just unarmored horsemen who win by merit of pretend route to lure horse mounted foes into poor postioning then surrounding and destroying them or just rushing full speed into foot troops in order to break them.

A body of properly trained and devoted infantry should be able to break the dothraki like at the battle of Tours in 732.

Given their pastoral nature and the coming short winter they will likely be pressed to raid and steal for food so that will mean we could play to the defensive until the bulk of their forces are crushed, and march out to seize all the lands between Essaria and the Bone Mountains.
>>
Ah right this is not a vote lol
>>
>>4806072
You are severely underestimating how devastating and effective a feigned retreat is and how good nomadic peoples are as a cavalry force. The Mongols, Huns, Khazars, Magyars, etc. all won themselves empires and kingdoms that way.

I will cede the point in regards to them being unarmored, that's just stupid on their part and makes it so 1 arrow could put a fighter out of commission. However its important to note that the whole area around Essaria and the territories the Dothraki conquered were all plains and super favorable to their warfare and a disadvantage to foot troops.

We also don't have any well disciplined and experienced infantry, we have nothing. And if such a force was easy to find/obtain the Dothraki wouldn't have conquered half of Essos.

Not to mention the only army to best them in open battle was a bunch of man made super soldiers. The Dothraki can be stopped but not by a single Dragonlord. And waiting them out isn't really practical because they weren't stopped until they had conquered half of Essos and destroyed everything that made those lands valuable to people who weren't Dothraki.
>>
File: Valyrian Knife.jpg (25 KB, 311x555)
25 KB
25 KB JPG
>>4805805
>>4805825
>>4805833
>>4805919
>b) ..Valar Morgulis, all men must die.
>a) Steady your breath before going in for the kill

…Valar Morghulis, you think to yourself, all men must die sooner or later.

Just hope it's not your time just yet.

You pick up a half-broken bowl and throw it out of the nearest window, with the clear intent of causing noise outside in order to lure at least one of the looters away from his buddy.

The bowl hits a vase that was hanging sideway on the window sill, causing it to fall in the nearby street
.
> I rolled 11 on 2d6 for the 1st looter, 5 for the 2nd and 7 for the 3rd, with DC 10 to notice the noise. You got very lucky, otherwise this would have been a 1vs2.

One of the looters appears to have noticed the noise coming from outside, since he stands up and moves toward the nearby door to go check whatever caused said noise.

The younger one stands up as well, taking out a short knife and taking position near the entry to the hallway that stands at a 90° angle from the bottom of the stairwell.

You quickly move down the final round of stairs, moving in for the kill.

I decided to implement >>4805805 idea because it simply fits the kind of person Rhogar is, based on the description I have given of him.

Roll me 4D6, followed by 3d6
>>
Rolled 4, 6, 6, 1 = 17 (4d6)

>>4806139
>>
Rolled 4, 3, 6 = 13 (3d6)

>>4806139
>>
Well those were some pretty solid rolls. I think we did good here.
>>
>>4806114
Of course it is incredibly devastating, however if we are able to keep our troops from falling for it, it does fall apart. A way to learn about their tactic is in the battle of Field of Crows being the field in which the last great stand of the Tall men came, and they fell.

If we can have scouts watch the battle and report back to us how the dothraki fight then we can prepare for it.

And while we don't now have a large tested body of infantry we could hopefully train them in the time to come, and blood them seizing Sarnor holdouts prior to our battle with the Dothraki.

And the army that beat them were not super soldiers but just impossible devoted to the notion of obedience. Given the lack of testicles and therefor testosterone they would be smaller and weaker then a comparable man would be so the only real advantage was their disciple.

If we can encourage our forces to not route in the face of their charge, which will come given Dothraki culture sees foot troops only as fit to be run down. Taking advantage of their hubris we could coax them into attacking us to take full advantage of hills or other advantage in terrain like picking a fight along the banks of the river Sarne.

Simply they lack the cultural development that makes the Mongols etc dangerous instead relied on just the absence of skilled commanders in the history of Planetos.
I really do think they could be beaten if there was enough will to do so.
>>
nice rolls
>>
>>4806180
Here are issues with that plan. Funding and manpower we don't have. The Dothraki as a culture are literal roaming armies, never stationary and never needing funding. They are in the tens of thousands. We would need at the very least tens of thousands to counter them and we cannot afford that nor do we have the men. We also dont have the time to train new men, the time it would take for soldiers to reach a level where they can withstand a Dothraki assault, recognize Dothraki tactics, be disciplined, not rout, etc is very long, by the time our hypothetical army is done being trained the Dothraki will have conquered everything and reached a size and power where they cant just be wiped out so easily. And I dont want to spend the quest in perpetual warfare against the Dothraki.

This is a quest about Rhogar the Dragonlord and his desires and goals as much as its about ours. And his character doesn't make it seem like he would fly to Essaria, build an army, train it, and defeat the Dothraki all for the sake of some nebulous idea of an empire.

His character is driven by love and fear and I don't see heading to Essaria as being in line with Rhogar's character. That and the reasons I've listed are why I'm personally against heading there.

I think that while discussing our destination is nice and all we should recognize that it's still too early to decide anything. We should handle things as they come, there are plenty of things we dont know regarding our character and the world yet.
>>
>>4806275
Yeah if he can rise to the challenge of what it means to be a dragon lord then Essaria, otherwise then stepstones.
>>
File: stab stab.png (30 KB, 512x493)
30 KB
30 KB PNG
>Round 1
Sneak 14 vs DC 12 - Marginal Success

>>4806160
Fighting 14 (13+1 Bonus for steadying your breath vs 8 Comb. Defense
> 2 Degrees of Success!

> Damage from Stiletto (Penetrating 2)
Agility (4) x 2 = 8
AR 1 (ignored); 8-0 = 8 damage
Health of Looter#1 9-8=1
A nasty wound, but not lethal.

You quickly charge your target, pushing the stiletto in his back.

The man screams, trashing away from you and letting you withdraw your stiletto. While you have not killed him, you would be surprised if he survived the night with the wound you have given him and the amount of blood is losing.

Not that any of that matters since his scream has alerted his partner, who you can hear running toward the room you are in. Moreover, you can hear footsteps coming from other rooms on this same floor.

Expect company.

End of Round 1.

What will you do:
a) Stay and fight – no pain, no gain!
b) Try to run away (will have to test)

Write-ins are allowed, and they might result in bonuses to the dice rolls.

Think what to do, and feel free to plan your next steps – I am going to sleep, and will run another session during the day tomorrow (for Americans, in 9 hours).

I invite you all to follow the twitter, since I post there when I run a session.
I will summarize our inventory, stats etc in a pastebin tomorrow and post the link.

Opinions on the quest so far? I feel that I've been easy on you so far, but still..it's early.
>>
I wonder if our lady love is still alive. I hopes so, I'm interested in what kind of person made Rhogar fly across the narrow sea. I also wonder what our vice is exactly.

Licentious has 2 definitions.
1-"lacking legal or moral restraints
especially disregarding sexual restraints"
2-"marked by disregard for strict rules of correctness"

Both are similar but the differences between the two are important.
>>
>>4806275
You make some excellent points regarding the character of Rhogar, and your post allows me to point out how certain actions anons might want to take could enter in conflict with the character base desires and motivations.

Do not misunderstand - you CAN push him to act the way you want, even if it were to conflict with his base motivations (you are the players after all), but I'll need you to explain your reasoning in convincing way that would convince someone to go against what he wants/believes in, like in the real world.

As a consequence, the more you wish to go against Rhogar's intrinsic motivations, the more convincing you will have to be.

>>4806398
That's one of the main plot hook of the quest - play and you might find out, if anons will decide to pursue it. Of course nothing forces you to do so people - you are free to pursue any path you want.

I've noticed quite a bit of interest regarding Essaria. Let me point out how that specific location could either result in you becoming an economic powerhouse, or die off horribly by Dothraki sword to the neck.

High Risk - High Reward option.
>>
>>4806397
>a) Stay and fight – no pain, no gain!

I think should quickly finish this man off. Does he have a penalty for having only 1 health and losing blood fast?

> write in- Regardless we finish him off and ambush his partner that's coming into the room. Perhaps make it seem like we escaped by jumping out the window and then ambush him, stab him in the back, throw him out the window(lol) etc.
>>
>>4806397
>b) Try to run away (will have to test)
We saved her or came close enough, time to boogie.
>>
>>4806425
Personally I'm more in favour of staying in Essos generally; we have plenty of Westerosi quests on this board and I'd rather take the road less travelled. But as I said, personal opinion.
>>
>>4806462
Oh I don't mind staying in Essos, I wanted the Stepstones because it is a bridge between both worlds. Its near The Stormlands, Dorne, Lys, Tyrosh, Myr, and Pentos. And every other major power can be interacted with perfectly.

I think going further east wouldn't allow for the interaction the Stepstones could offer. But I'm not decided on anything yet. We have to leave Lys alive first, then we'll see where we go.
>>
>>4806397

We have multiple people incoming. I think running is probably the best option. Maybe we could try to trip/ambush the other guy as he comes back through the door before running.
>>
>>4806521
Note that you have not killed the first guy yet, and he would get to fight back if you chose this course of action.
>>
>>4806524

With that in mind I'll vote for just running then unless we get a better write in option.
>>
>>4806524
More reason to stay and fight. Cant run away yet. A bad roll will mean we get injured becuse we failed to run away and we might get trapped 1v2.

Better to finish this guy off, ambush his partner and then run.
>>
>>4806549

I would agree if it were only those two we had to worry about. There was mention of more footsteps coming as well.

>Moreover, you can hear footsteps coming from other rooms on this same floor.

So I'm assuming we would have to fight more than just the wounded guy and his friend. If I'm wrong about that I would switch to staying and fighting.
>>
>>4806566
Idk QM woukd have to say. Though I imagine that each looter is in a different room and they might not know exactly where the commotion is coming from.
>>
>>4806566
Next round would be you vs the injured guy. His buddy will manage to reach you in time to engage on the third round.

You do not know if/when other people might show up - all you know is that there are more people than those 2 on this floor. I can tell you that people screaming and fighting has a way to attract people's attention
>>
>>4806397
>Opinions on the quest so far? I feel that I've been easy on you so far, but still..it's early.
Looks very promising, I only just caught up with it.

I agree that we should bolt because the fight that we started is going to escalate quickly. But that is IF there is a path for us to run away. According to description Rhogar only can retrace his steps and reach the roof or pass by the slave(?) into the hallway.

Hopefully the other floors will have another stairwell or a different way out.
>>
>>4806397
>Opinions on the quest so far?
i like it, i think its good
>>
>>4806438
support this
>>
>>4806438
>>4807815
Stay and Fight

>>4806442
>>4806548
>>4807618
Try to run away

It seems we are going to try to run away.

Just FYI - >>4806615 is me, posting from the phone.

Next round you'd fight the wounded looter; on the third round you'd fight his buddy and the wounded looter (if he survived another round of fighting), and on the following rounds more people could enter the fight.

>>4807618
I'm going to describe what actions you could take, with the knowledge you possess:

> You can retrace your steps back to the first floor (1 flight of stairs) and then jump out of the window up front (the one you threw the bowl out of)
> You can try to meander on the ground floor (were you to find the front door, you could bolt out of the building and likely get lost in the crowd, but you would have to find the door first, on a floor that you know contains at least 3+ enemies.

Pick one, or write-in how you wish to proceed. Creative write-ins could lead to bonuses (or maluses, depending on the idea).

As of now, the only thing you would have to test is Agility to put some distance between you and the looters, before running away. If you wish to finish off the wounded guy (you can), you will likely have to engage the second guy (you could disengage later on, but risk more people entering the fray)
>>
>>4807893
>You can retrace your steps back to the first floor (1 flight of stairs) and then jump out of the window up front (the one you threw the bowl out of)

Since it seems people want to book it I would go this route. Although we might break our leg or something jumping down the window.
>>
>>4807893
>> You can retrace your steps back to the first floor (1 flight of stairs) and then jump out of the window up front (the one you threw the bowl out of)
Here's hoping the second looter stays to help his friend.
>>
>>4807893
Third for retracing our steps and fleeing.
>>
>>4808089
>>4808076
>>4808030
Roll me 8D6.

If you wish to, I will let you push the wounded man toward the hallway, but I will inflict a -1 malus to your Agility test (4D6, plus 1D6 bonus - DC 10).

If the other looter comes this way from the hallway, this could buy you a few critical seconds. If you wish to accept this, say so in your roll.

Best of 3 (given we have 3 players for now).
>>
>>4808123
So I would like to push the wounded man into the hallway. So we roll both 8d6 and the 4d6+1d bonus die? Just asking before I actually roll something. Don't want to roll incorrectly.
>>
>>4808126
You simply say that you wish to push him and roll the 8D6. I will automatically reduce the (best of 3) final result by -1.

I have combined the Agility test (4D6+1D6 bonus) and the next Athletics test (3D6). The malus applies only to the Agility test.
>>
Rolled 6, 1, 3, 5, 1, 1, 4, 6 = 27 (8d6)

>>4808132
Cool in that's case here we go. I'll have Rhigar push the man into the hallway.
>>
Rolled 3, 6, 5, 1, 1, 5, 1, 3 = 25 (8d6)

>>4808132
Big money, baby.
>>
Rolled 3, 6, 5, 6, 3, 6, 1, 2 = 32 (8d6)

>>4808123
Going for the push. New to this board, so hope that the rolling works.
>>
So it seems we all passed the agility DC which was 10, the last rolls was great. But I think only my roll is over 10 in regards to the athletics rolls(last 3 I believe). So I'm wondering if we passed both test.
>>
File: Valyria.jpg (161 KB, 1000x559)
161 KB
161 KB JPG
>>4808146
>>4808139
>>4808133

> Agility Test DC 10 – 20
> Pass! Incredible Success - 3 Degrees of Success!

Things did not go according to plan.

That and other thoughts go through your head as you push the wounded man toward the hallway from which footsteps are coming, before turning around and sprinting back toward the stairwell you just descended.

As you ascend the first flight of stairs, you hear the sound of two bodies hitting each other, along with a gurgling noise. As you round the flight of stairs you manage to catch a glimpse of what’s happening below: the wounded man impaled himself on the drawn dirk of his older counterpart – his father, judging from his age and the likeness.

You do not linger to see his reaction, nor do you see is horrified expression as he realizes what just happened.

You do hear the scream of rage, as well as the heavy footsteps the older man takes trying to run behind you. Too bad for you that you have bigger things to worry about – you jumped (literally) at the first opportunity to escape, which happens to be the open window through which you threw the bowl not even 30 seconds ago.

> Athletics Test DC 12 – 11
> Marginal Failure

..they say that Dragonlord can fly. What they mean is that they can fly atop their dragons, and not fly themselves. That’s the last thought you have before hitting the ground and feeling an incredibly sharp pain in your left ankle

>Twisted Ankle – You gain a (cumulative) -1 malus to your Agility checks until you can rest and let it heal
> Pain – You gain a temporary malus of -1 to any check involving heavy mental activity until you can sit down for a few minutes and apply a cast to your ankle (write-in, you can use different materials)

“..still, better a twisted ankle that a knife to the guts” – you think as you rest for a second against the wall

What will you do?

Approach (Pick one):
> a) Move toward the Pit in a straight line – faster, but riskier
> b) Try to be sneaky and pass through the back alleys

Physical Action (Pick one)
> a) Try to avoid worsening your twisted ankle
> b) Screw this, you need to get the hell out of here – limp away as fast as you can (might increase the malus as you will be running just after twisting your ankle)

Mental Action (Pick one)
> a) Try to resist making pained noises and walk normally (will give you no bonus, but will prevent the malus from your twisted ankle from increasing)
> b) You will deal with the pain later – you need to think straight to do this (you will concentrate on thinking straight and ignore the pain. It won’t prevent your swollen ankle malus from increasing, were you to run, but will prevent the -1 malus to heavy mental activity from applying)

Free Action (Pick one)
> a) Take stock of your surroundings
> b) Pull your cloak closer to
>>
>>4808200
>b) Try to be sneaky and pass through the back alleys
>a) Try to avoid worsening your twisted ankle
>a) Try to resist making pained noises and walk normally (will give you no bonus, but will prevent the malus from your twisted ankle from increasing)
>b) Pull your cloak closer to
>>
We'll be using our stealth(sneak) dice right?
>>
>>4808200
>b) Try to be sneaky and pass through the back alleys
>a) Try to avoid worsening your twisted ankle
>a) Try to resist making pained noises and walk normally (will give you no bonus, but will prevent the malus from your twisted ankle from increasing)
>b) Pull your cloak closer to
>>
>>4808200

>b) Try to be sneaky and pass through the back alleys
>a) Try to avoid worsening your twisted ankle
>a) Try to resist making pained noises and walk normally (will give you no bonus, but will prevent the malus from your twisted ankle from increasing)
>b) Pull your cloak closer to
>>
>>4808292
Given that being sneaky won, yes.

Now onto writing
>>
File: Rhogar.jpg (123 KB, 900x1227)
123 KB
123 KB JPG
>>4808209
>>4808295
>>4808345

Things REALLY did not go according to plan.

Still, a swollen ankle is better than to spill your guts all over the floor in a broken down building..

“Come to Lys cousin, he said! We’ll have fun with the Lysene pleasure slaves he said!..” – you think, cursing in High Valyrian before correcting yourself and swearing once again, this time in the local dialect.

You drape the cloak closer to your body, thanking Vhagar that its hood is big enough to cover your entire head, thus making it quite difficult to discern your house distinctive traits – the Belaerys dynasty is famous for the pure white hair and purple eyes of its scions. While these traits are relatively common in Lys, the white of your hair is...well, slightly whiter than the more common white-gold color of the Lysene commoners.

Having done this, you move as close to the wall of the nearby building as you can, trying to observe the scene unfolding without attracting attention.

The man whose son you..helped push toward greener pastures, is currently yelling down at two people in the street, with his head sticking out of the broken window you just jumped out of.

Shifting your attention to the opposite building you notice a few people milling around, almost as if trying to pass off as passersby, common thugs or (in one case) a merchant, of all things.
They are not doing a very good job at it, you think.

Still, the fact that there are people skulking around the tavern you just escaped and the fact that the Lysene whore tried to attack you with her knife..it bothers you, and makes you fear for your Horonno’s wellbeing.

You slowly limp away from your previous position, trying to not attract attention as you slowly, methodically, move in the direction of the Pit via back alleys.

Once you are once reunited with Urrax, the situation would be solved in short order – no opposition can stand against a dragon, however young he might be. You will be safe in just a few minutes, and then you will be able to save Horonno. And if..the thought gives you chills, but if…if Horonno is no more of this world, his killers will join him in very short order.
>>
>>4808474
> What happens now?
We will now begin to track the time it will take you to reunite with Urrax and attempt to rescue Horonno and his friend. You do not know if they are still alive, nor for how long they might remain alive if they do indeed still draw breath.

The more time it will take you, the higher the chances you will simply find their corpses.

This fact (whether they are still alive) will be determined by a first off-screen roll of a single D6 on my part.

If they are still alive, whether you manage to rescue them or not will be determined by periodic off-screen rolls of 2D6 on my part, to which each time I will add “+1”, until reaching the target of 18, after which they will simply be considered as dead.

> Important information
By your reckoning, barely 10 minutes have passed since you awoke, escaping the tavern.

As far as you know, you are currently 600 meters away from the Pit. By moving methodically, you will avoid attracting attention to yourself, but delay too much and…well, you might truly be the last of your bloodline (as far as you know).

You are currently moving in a nort-east direction, toward the Pit.

> What will you do?

Physical actions
> Move slowly but methodically (will decrease the attention others pay to you and give you a slight bonus to Initiative should you encounter opposition, but will delay you)
> “Fuck it” – you need to reach the Pit, long-term consequences be damned! Horonno’s life is on the line! (will attract more attention to you, give you a malus to passive Awareness, thus making it easier to Ambush you, but you will be faster)

Mental Actions (Pick one):
> Try to orient yourself (Memory Check to remember the way through the back alleys – Roll 2D6, DC 6), will grant you a slight bonus to move around obstacles, if you were to encounter them along the way.
> Try to piece remember any detail that might have jumped out to you from last night (Memory Check - Roll 2D6, DC 7)
>>
>>4808209
>>4808295
>>4808345
+1
>>
>>4808491
Just to clear any doubt, there is a time limit (in-game, not in the real world of course), after which the chances of you finding Horonno still alive will be pretty much 0.

Of course, you could always decide to run away..
>>
>>4808491
>Move slowly but methodically (will decrease the attention others pay to you and give you a slight bonus to Initiative should you encounter opposition, but will delay you)
>Try to orient yourself (Memory Check to remember the way through the back alleys – Roll 2D6, DC 6), will grant you a slight bonus to move around obstacles, if you were to encounter them along the way.
>>
I'm thinking we start of slowly, because once we run we will attract attention that won't go away, and we have that malus to agility.

If for some reason we go too slow or something happens, I'm assuming we can always run later on.
>>
>>4808510
You are correct - nothing stops you from running. Just do remember the potential for the malus to increase if you put pressure on your twisted ankle (I will roll for it each time it comes up, at regular intervals, it won't be arbitrary).
>>
>>4808515
I'm assuming since it hasn't been mentioned our dragon is safe? Because if it isn't we should drop everything and run to it.
>>
>>4808491
>> “Fuck it” – you need to reach the Pit, long-term consequences be damned! Horonno’s life is on the line! (will attract more attention to you, give you a malus to passive Awareness, thus making it easier to Ambush you, but you will be faster)

> Try to orient yourself (Memory Check to remember the way through the back alleys – Roll 2D6, DC 6), will grant you a slight bonus to move around obstacles, if you were to encounter them along the way.

Fake to have a disease if anyone goes near us. Some coughing and so on. People should not stay in our way even if we walk faster. If we looked like a poor man with a disease, the faking should work even better. A bit of dust and mud on our clothes, if there are escrements use those too.

And drawn our sword in that filth. Anyone we wound now can die later on in the day.
>>
>>4808528
see option "b)"
>b) I need to check on Urrax, my dragon. A dragon ought to be safe during these chaotic times, but still…something is wrong here.

As far as you know, he is safe. Key words - as far as you know.
>>
>>4808528
Its unlikely that the looters have anything that can cause a dragon harm. And if our dragon was in danger it could fly and/or defend itself.
>>
>>4808491
> “Fuck it” – you need to reach the Pit, long-term consequences be damned! Horonno’s life is on the line! (will attract more attention to you, give you a malus to passive Awareness, thus making it easier to Ambush you, but you will be faster)
> Try to orient yourself (Memory Check to remember the way through the back alleys – Roll 2D6, DC 6), will grant you a slight bonus to move around obstacles, if you were to encounter them along the way.

>>4808535
Seems like a dangerous assumption.
>>4808536
>Some dragonlords in Lys survived the Doom of Valyria, but the citizens killed the dragons and their dragonriders.
>>
>>4808545
>>4808532
"Fuck It"

>>4808502
Move Slowly

>>4808502
>>4808532
>>4808545
Try to orient yourself

I'm going to give it another 30 minutes, then I'll go with the vote and write the next scene.

In the meantime, I rolled a 4.
>>
I'm not personally sold on running, especially because we have a twisted ankle that will surely become aggravated by the time we finish running. And if we don't treat it inflammation and pain will start to set in. The vote does mention there could be long term consequences. I don't want the MC to deal with a chronic injury just yet.

That's why if we run its should be after moving slowly has failed.
>>
>>4808565
If you're prepared to take the risk of becoming a dragonless dragonlord to avoid a little foot injury then your points are fair. Anyways who needs to walk when they can fly?
>>
>>4808572
The pit is 600 meters away, Its paranoia to believe that out dragon will die just because we didn't run to the dragon pit.
>>
>>4808581
It's not paranoia if they're out to get your dragon.
>>
>>4808586
There is a distinct difference between trying and succeeding. I trust our dragon to survive the 10 or so minutes it might take us to reach the Pit if we walk.
>>
>>4808491
> Move slowly but methodically (will decrease the attention others pay to you and give you a slight bonus to Initiative should you encounter opposition, but will delay you)
> Try to orient yourself (Memory Check to remember the way through the back alleys – Roll 2D6, DC 6), will grant you a slight bonus to move around obstacles, if you were to encounter them along the way.
>>
>>4808595
The riots have presumably started before we awoke, they could have been going on for hours. 10 more minutes could make a difference.
>>
>>4808617
I've already explained my position I wont say anymore. Lets just wait and see how the vote turns out and hope that regardless of whatever wins we roll well.
>>
File: Dices.jpg (139 KB, 971x651)
139 KB
139 KB JPG
Rolled 6 (1d6)

>>4808614
With your vote, we have a tie. I'll let the (Valyrian) Gods decide.

1-2-3 We run
4-5-6 We move slowly
>>
>>4808565
I am more fearful for our cousin. Our dragon should still be alive but it s likely masses of people or several soldiers are attacking it. So it s all a problem.
>>
>>4808649
>>4808649
Move slowly it is.

Roll me 2D6, DC6
>>
Rolled 6, 6 = 12 (2d6)

>>4808680
>>
>>4808669
If masses of soldiers and people were attacking our dragon then I think there would be a lot more commotion, fire, and destruction around the Pit. Maybe people are gathered there to try and kill our dragon but just haven't made a move.

As for our cousin we can hurry all we want but the dice will ultimately decide his fate. Bad rolls will put him out of commission

>>4808684
I don't think anybody else needs to roll after this. Good job anon.
>>
>>4808684
That's one hell of a roll, anon. I wasn't here in time to vote, so I'm glad that we're going with the safer route.

Side note, as someone whose only TTRPG experience is two years of DnD 5e, I really like this system. Is this something the QM came up with, is it entirely prebuilt, or somewhere in the middle?
>>
>>4808707
I believe this system is the ASOIAF rpg system. I've read a few quest that used them but I've never actually read the rules in depth or anything.
>>
I'm writing the piece right now, trying to up the tension.

>>4808707
>>4808715
It's the ASOIAF rpg system, but I am integrating it with Sword Chronicles.
>>
>>4808693
Yeah maybe they still didn t try anything. Yeah the fate of our cousin is decided by the dice, hopefully it rolls good. Having someone loyal is better than being alone.
>>
What good could running do to you, if then you would attract unwanted attention, thus potentially leading to wasting even more time by having to defend yourself?

No, you think, much better to move a bit slower but methodically – that way you should be able to avoid any unwanted attention. As you take a step forward, you notice some “night soil” on the side of the street, and a disgusting, yet brilliant idea takes shape in your head.

>>4808532
Trying to not gag on the smell, you pull out your short sword, and push it hilt-deep in the literal pile of shit. Having done so, you decide that there is no two without three, and grab some mud from the ground, smearing it atop the stolen cloak.

> You gain +1 Bonus to tests Persuasion tests to pass yourself off as a dirty beggar
> You gain +1 to the chances of spreading infection by wounding someone with your sword (I will keep track of it if relevant, aka if we wound someone we have a chance of meeting again later on, otherwise consider it purely for flavor)

Now ready, you move forward on your path, hugging the wall and paying attention to not put too much weight on your injured ankle. Just for good measure, you make a scene of coughing in your hand, faking a slight limp to ensure your charade of being a sick peasant works.

> Memory Test – 12 vs DC6
2 Degrees of Success

Maybe it’s Lady Luck, maybe it’s just the adrenaline running through your bloodstream, but you seem to remember the perfect path to reach your destination, until you reach a path you are not familiar with, that splits in 2. To the right you see a (relatively) open street, that you would consider calm if not for the occasional screams of women (and, much to your horror, what you hope are not children), but it leads in the opposite direction of where you need to go

To your left you see a back alley that seems to lead directly in the of the Pit, and yet...the hair on the back of your neck stand up as you look down that alley.

> What will you do?
So far you have not encountered any serious opposition
Rolled so far – 8+1 = 9 (next roll will be +2)

> a) Right
> b) Left – it’s only your nerves (if picking this, Test on Cunning – 2D6, DC 8)
> c) Up – try to find a ladder or some other way to climb on top of the rooftops (will test multiple abilities)
>>
Do we have any destiny points or anything like that? And I personally feel like discussing things here before voting. The 3 paths each present their own challenges.
>>
>>4808759
I find it funny no one asked until now.

No, you start with no Destiny Points, considering the various bonuses you have by having the benefit "Blood of Valyria" and, you know, (unless you really screw up) getting a Dragon.
>>
>>4808759
I mean, left is probably a small bad quarter. Right the city chaos/purge. Both look bad but they are better than risk to fall from a roof, can t survive well that.
>>
While you guys think about what you wish to do, may I ask if anyone has come up with some new ideas/changed idea/etc regarding what to do after (if) you leave Lys?

Reminder that setting the town aflame is also a possibility..it'd come with consequences, but you could easily do it.
>>
I'm with >>4808765

We already jumped out of a window and we have a twisted ankle, by this point if we have to jump we're definitively going to fuck up our ankle even more, and we don't even know if there's a way to get fown safetly from the roof like a ladder or something.
>>
>>4808770
I would go to one of the islands of to the coast of Tyrosh, there should be some villages to provide food and shelter. They also shouldn't have anything capable of matching a dragon and we could rest there for a bit before heading of to a more definitive location.
>>
>>4808777
I'll make sure to give you guys some interesting locations you could loot before leaving the city, once you get Urrax on side.
>>
The "safest" is right. The faster is left, but unsafe for sure. Roofs one bad roll and CRACK with a bone or more of our body.

>>4808770
After ? Raids the countryside and roads for get some basic things for ourselves.
We can do some looting and burning of the city before going away from it too.

After the small raids, get a following and go away from all the people that want to kill us. In lands where we can rule.
>>
>>4808770
We should look for other dragonlord or valyrian colonist survivors around Lys, Myr and Tyrosh.
>>
I was reading the asoiaf rulebook and Blood of Valyria gives us +2 to any intimidation.

I wonder if we go left and get ambushed or something we might be able to intimidate whoever ambushed us. I imagine we look quite deranged, dirty, and dangerous.
>>
>>4808770
I would say go to Volantis. They would like Valyrians the most right? I mean the old blood kept power even after the fall.
>>4808756
> a) Right
>>
>>4808784
Technically the VAST majority of the citizens of those cities are Valyrian colonists. If you meant pureblooded valyrians, those can be found behind the Black Wall in Volantis, or dispersed around the world, usually in isolated locations (e.g. Essaria, Dragonstone)
>>
>>4808793
I did mean pureblooded. We should go save Essaria then. Maybe meet Aurion along the way and convince him to accompany us to Essaria instead of going on a suicide mission to Valyria.
>>
>>4808796
I didn't mention it, but do remember that Mantarys, Elyria etc are still around and choke full (literally due to the refugees from the Valyrian mainland) of pureblooded Valyrians.

Of course you'd be 2 stone throws from the epicenter of the Doom, but still..
>>
>>4808790
Volantis is about to go on a conquering spree trying to recreate the empire. I imagine they wouldn't be happy if a dragonlord came to the city and threatened the new order they want to establish. By simply having a dragon we threaten the power of the rulers of Volantis.

>>4808796
Teaming up with Aurion might be possible but he's a person who decide on making a power grab first chance he could and declared himself emperor when Valyria never had one. I don't imagine he wants to share power with anybody if he had his way.

Anyway
>b) Left – it’s only your nerves (if picking this, Test on Cunning – 2D6, DC 8)
>>
>>4808756
Left
>>
>>4808804
We could do both. Essaria is roughly at the same latitude as North Valyria (Mantarys, Elyria and Tolos). We could form a central essosi valyrian remnant.
>>
>>4808808
By going to Volantis you would almost certainly be drafted for the conquest, even though you would likely be granted a noble title and everyhing that comes with having a Dragon in a society that would honor you as a living, breathing proof of their legitimate claim to be Valyria reborn.

Volantis has always been the most politically-heavy, warfare-filled options.
>>
>>4808790
Competition will be great. And between freedom of rule and coordinate with others, I pick the first.
The world is at our grasp, going for the old seats of power will be inevitably a great power struggle. And most dragonlords didn t end well, neither last much in Essos.
>>
>>4808809
>>4808808
Left

>>4808790
Right

I will give it another 15 minutes or so, then write the next scene
>>
>>4808756
>> b) Left – it’s only your nerves (if picking this, Test on Cunning – 2D6, DC 8)
I agree, lets pick the shorter way and attempt to settle a possible encounter peacefully.

>>4808770
Does Worldly work in reverse and provide a persuasion bonus at Essos?
>>
>>4808756
>b) Left – it’s only your nerves (if picking this, Test on Cunning – 2D6, DC 8)
>>
Hmm we really aren't geared for any place with heavy politics. Our Knowledge, Cunning and Deception are all 2 and while we have good Persuasion(3) I don't think its good enough for a place as deadly and strict about politics and rules like Volantis.

Not to mention our vice is Licentious which makes us prone to disregarding conventions and rules. And to my knowledge Volantis holds those dear to her heart.
>>
Also what does the Beast friend benefit do QM? I was reading the Asoiaf corebook but couldn't find it. Maybe its in Sword Chronicles.
>>
>>4808852
Page 77.

And left won. Writing the next scene, which will be the last one for today.
>>
>>4808756

> b) Left – it’s only your nerves (if picking this, Test on Cunning – 2D6, DC 8)
>>
Roll me 2D6
>>
Rolled 4, 4 = 8 (2d6)

>>4808911
Hope for the best
>>
Rolled 6, 2 = 8 (2d6)

>>4808911
>>
>>4808911
Is this bo3 or only 1 roll?
>>
Rolled 2, 1 = 3 (2d6)

>>4808911
>>
>>4808922
Best of 3, writing.
>>
>>4808852
hey will you post what it says
>>
File: riots.jpg (352 KB, 1360x765)
352 KB
352 KB JPG
> Rolled 8, DC8
Marginal Success!

You looks nervously to your left, then to your right – while the wide, open street on the right is quite tempting, taking it would mean you would have to find a way to turn around (direction-wise) sooner or later, which would mean losing precious time, a resource that you do not have right now.

You sigh, steadying your nerves, before turning fully to the left, giving the nice, inviting street your back, and taking a step into the seedier underbelly of the city (or at least its periphery)

Going alone in there is a dumb idea at the best of times, but now, with the City Watch apparently busy putting down what seems to be a full-blown riot, it’s a downright suicidal idea. And yet..as far as you can tell, it’s one of the shortest paths toward the Pit, and now time is of the essence.

Fuck it.

You raise your stiletto in a ready position, using the other hand to keep your cloak closed (incidentally raising your buckler in a ready position, were you to be attacked on the front) and step forward, one step at a time.

Your progress is relatively smooth, since nobody seems to pay attention to you, looking like a roughed up, smelly homeless peasant – they are too busy looting what can be looted, killing each other and enjoying all the beautiful activities that come with a riot.

You keep to yourself, slowly moving along the side of the street, trying to not make eye contact with anyone..and doing your best to ignore the violence going on right in front of your own very eyes.

This was a very bad idea.

Roll me 2D6 to keep your cool. DC 10
>>
Rolled 1, 5 = 6 (2d6)

>>4808994
Alright let's go.

>>4808986
Yeah Beast Friend gives us an extra dice when trying to train interact with animals. We have 3 animal handling currently. So 4 dice when using it.
>>
Rolled 4, 2 = 6 (2d6)

>>4808994
>>
Rolled 3, 2 = 5 (2d6)

>>4808994
>>
File: beast.jpg (319 KB, 1140x861)
319 KB
319 KB JPG
>>4808986
>>
Rolled 6, 3 = 9 (2d6)

>>4808994
>>
Oof it's not looking so good. Hopefully that last roll passes. Otherwise I think we might lose our cool and have a panic attack? Or just start running so that we get away form this place.

Idk what usually happens when characters fail a Will check.
>>
>>4809006

First post is a shitty roll. Should at least vote on one of the options before you roll..
>>
>>4809019
suxs dont it
>>
>>4809000
>>4809005
>>4809006
Lucky you, you prepared your weapon!

But this will wait tomorrow, when I will be free to run the next session.
>>
Well unfortunately we still would have failed. I'm wondering what's coming next. Combat perhaps, or maybe an agility check to book it our of the alley.
>>
>>4809024
Cool and thanks for the session QM. Looking forward to it.
>>
>>4809024
Thanks for running man. Hopefully I'll be concious enough to catch it live tomorrow.
>Lucky you, you prepared your weapon!
Wouldn't happen to be Valyrian steel, would it?
House Belaerys strikes me as old enough to have some, but we're only a teenage member of a branch of them.
>>
>>4809024
Kek well at the very least the ones we hit will not return for vengeance, thanks to the filth diseases. Also good run
>>
>>4809024
Weapon or weapons? Do we have a stiletto or a short sword + stiletto?
>>
>>4809067
Weapon(s) - the Buckler counts as a Defensive, Off-Hand weapon.

It means that in a fight you can either use it as a weapon and add its damage (Athletics -2, +1, for a totale of 2 Damage) to your primary weapon damage, OR use it as defensive, which means you add its defensive value to your total defence (+1).

>>4809034
It was one of the dragonlord families; Jaenara Belaerys flew with her dragon southward for almost a year and half before returning to Valyria. Our stiletto is made of Valyrian steel, our buckler obviously no.
>>
>>4809101
I'm familiar with the sentence George gave us about House Belaerys, I wish he'd flesh our the dragonlord more (but not until he finishes those fucking books). In your mind, is it one of the more powerful ones, or is it more Targaryen-tier?
>Our stiletto is made of Valyrian steel
Pretty cash-money. Though reclaiming an ancestral sword I assume our family has still should go on the To Do list somewhere. I suppose we could turn it into a spearhead if we wanted a weapon with a bit more reach.
>>
>>4809024
Surely, this will end well.
>>
Rolled 4, 4 = 8 (2d6)

Testing for your ankle

I rolled 7 on the 2D6 to Test for Horonno (next roll will be +3)
>>
To help you guys keep and eye on our stats, Inventory etc, I have made a quick pastebin (which will be updated as we go forward, and I'll include at the beginning of the next thread)

Pastebin: https://pastebin.com/4XzbhfsP
Twitter: https://twitter.com/TagarosQ

You need to get out of here.

Throwing caution to the wind, you begin running toward what you presume is an alley leading back to one of the main road. As you run, you do not pay attention to your ankle – apparently the adrenaline coursing through your veins allows you to ignore any discomfort from your twisted limb.

> Rolled 9, DC:10
Marginal Failure

While you run, you do have the presence of mind to keep the cloak close to your body and staying near the walls – this ensures you do not appear as anything else than a homeless running away from the thugs.

That’s it, until one of them blocks your path.

You react instinctively, thrusting the stiletto in his belly and twisting.

Before you even realize what’s happening, the man falls backward screaming in pain, moving away from you.

Too bad this attracts the attention of some unsavory elements, which begin moving toward you, slowly raising their weapons.

> a) Stand and Fight
> b) Run for it
>>
>>4809780
>Run for it
>>
>>4809789
I'm going to wait for at least another 2-3 votes, so that we might have a minimum of people to decide how to continue since there is a real chance of you dying here in this alley if you don't pass the Quickness Test (if you decide to make a run for it) or fail to drop at least 1-2 of them in the Fighting phase (if you decide to Fight).

I can tell you that both are perfectly viable options. The MC has a very good weapon, with the potential to drop an enemy per turn (when combined with the Buckler), as well as a basic Combat Defence of 12 (13 if you do not make a Two-weapons attack)

On the other hand, you would fight more than 1 enemy at once.
>>
>>4809780
Oh man our ankle is fucked. But if we get trapped in the alley we'll probably die. But I'm wondering QM can we intimidate them and then run? Something like..

"How many of you want to die trying to kill me" and make them realize it's more beneficial to just let us go.
>>
How many can we see around us ?
>>
>>4809854
Well QM did say we would have to kill 1-2 of them to probably get them to back off. Idk if that includes the guy we stabbed. But we see at least 3 would be my guess.
>>
>>4809854
3 thugs, 1 nearby, 2 incoming (at different distances) and 1 dead.

>>4809843
You have a lot of modifiers to Intimidate - Rhogar is a diplomacy-focused character, based upon his character concept:
> Base 3D6
> Flat +2 to Intimidate Tests due to benefit "Blood of Valyria"
> +2 from having killed someone in front of them
> 2B D6 from the Benefit "Wordly" - I'll allow it as a Free action, but will ask a vote to do it, since it could (based on a roll on my part) be relevant later on
>>
>>4809837
Now that I think about it if we have to kill 1-2 guys to proceed and the guy we stabbed counts towards the kill count, then it might be more beneficial to fight rather than run.

I'm assuming that if we run we'll have to take the long route and take even more time. And idk if there is anything that might also impede our way in that direction. Better something we know than something we don't I'll bet on fighting

>a) Stand and Fight

If write it are valid then
> We're probably a sight to see, dangerous weapon in hand and looking deranged. Intimate the thugs coming your way. Scream threats and warning about their fate if they fight us.
>>
>>4809870
Please ignore the last part - you will get the 2B D6 by default, but you would get the +2 only by revealing your features.
>>
>>4809860
That s bad. We aren t in a good position for fighting. The best i can think right now if we fight is throw the guy we just stabbed at one of them, so we go closer and stab it.

Then kick some dirt at the other two and spit in their face when they are closer, for then stab them.
>>
>>4809876
Either way the bonus to intimidation is still substantial so that's nice.
>>
>>4809878
The first round will be us vs 1 thug only. QM has said we have the potential to one shot enemies. I'm betting on finishing the 1 thug nearby before the 2 arrive. And even if they arrive we can still intimidate them with bonuses, 2 dice bonuses to be exact.
>>
>>4809878
>>4809872
Fight (includes your write-ins)

>>4809789
Run for it

I'll give it a few more minutes (15 or so), then proceed with the current vote - preparing to fight, but try to intimidate them first.

Depending on how you roll on the Intimidate Test, you might get to either skip the fight, reduce the number of enemies you will have to face, give them maluses due to morale, or (if you roll horribly) embolden them, giving them bonuses.
>>
>>4809886
If we roll horribly then we would have died whichever choice we chose lol. I can imagine us twisting another ankle because of a shity agility roll. Or getting heavily wounded because of a shit fighting roll.
>>
Being honest, I kind of enjoy that we have a smaller player base that seems dedicated to play this quest. It allows me to push out more updates (average of 5/day so far) and it feels more like a semi-regular rpg group.

From now on, I will require a minimum 3 votes to decide (except on extremely important choices)
>>
>>4809780
>> a) Stand and Fight
>>
>>4809891
I do enjoy smaller dedicated environments like that. I will say kudos to you QM on the quest idea and writing. I've never used twitter or any social media, never really had a reason to. Except now lol, I use twitter for the sole reason of getting notifications for this quest.
>>
>>4809898
>he doesn't autistically refresh /qst/ twice every ten minutes
pffftt casual..
>>
>>4809891
Is it too late for me to add in a vote for intimidate?

I'm pretty sure we could take them in combat but I don't want to deal with the delay. I'm getting pretty nervous our cousin might already be bleeding out.
>>
>>4809872
>>4809878
>>4809895
Stand and Fight

>>4809789
Run for It

Ad Victoriam - Toward Victory!

Roll me 5d6 for the Intimidate Test.

I will automatically add +2 due to your killing of their buddy in front of their eyes.

Tell me if you wish to remove your hood and reveal your face. It will net you a +2 flat bonus, but it might have consequences later on (key word - might, it might not depending on the roll).

Also feel free to write-in something, I will give you a bonus if you are creative and/or convincing.
>>
>>4809891
Ye it s not bad to have a small group.

>>4809878
Btw this is me. So i already did the vote.
///
For another question there is anything in this street that can be used ? Beside us kicking dirt in their faces. Like vases, tools, food and so on.
>>
>>4809906
Given this scene is happening within a span of barely 5 minutes (since you entered the back alley) , I won't be rolling again for another 5 minutes (in-game).

>>4809911
You won't be able to use anything if you wish to make use of the Buckler to raise your damage output, or your defence rating. You could try to steady yourself or kick some dirt.
>>
Rolled 4, 2, 3, 6, 5 = 20 (5d6)

>>4809909

Well here goes the first one.
>>
Rolled 3, 3, 4, 3, 3 = 16 (5d6)

>>4809909
Keep the hood on
>>
>>4809920
Oh yeah I forgot to mention that, +1 too keeping the hood on.
>>
>>4809916
fair enough. Dirt kicking will suffice for now.

>>4809909
No hood removal.
For speech maybe something like :
"Your friend is dead, now i will cut all of you down like pigs to slaughter or you simply move away."
>>
>>4809928
I suggest you roll as well
>>
>>4809928
Yeah even though I believe we passed the DC a even better roll is always welcomed.
>>
>>4809940
Write-ins for the (short) speech could lead to bonuses.
>>
Rolled 3, 4, 5, 5, 4 = 21 (5d6)

>>4809909
let s see
>>
>>4809953
Nice very nice anon. We definitely passed the DC.
>>
>>4809957
yep
>>
File: Crazed Valyrian.jpg (125 KB, 1280x1704)
125 KB
125 KB JPG
>>4809957
You rolled higher - 2 dices were bonus, aka you roll them together with the normal ones given by your ability (3D6), and then pick the best 3 out of 5.

> 18 v DC 18 (Rolled 15 + 2 from the fresh kill + 1 from your appearance and write-in)
> Test passed - Marginal Success

The adrenaline coursing through your vein emboldens you.

You push your sword in front of you, before slashing horizontally in the air, splattering blood everywhere.

You are a sight to behold: dirt cakes your cloak, blood splattered on your hands and clothes. The hood partially hides your face features yet leaves the lower half of your face visible, clearly showing your teeth grinding against each other, a glint of madness in your eyes born out of stress, fear and adrenaline.

>“Move aside or die like the fucking pigs you are!”

You shout at them, readying your weapon straight in front of yourself.

One of them begins to move backward, but is stopped by a withering look from his comrade.

At this you raise your voice and call him out – “A tough guy uh? Your buddy was a tough guy too. Want to join him in death? Make my day” – as you say this you widen your mad smile, trying to emphasize your apparent bloodlust.

This is apparently enough to unnerve even their apparent leader – the man in front of you turns around to look at him, and after receiving a short nod, moves aside while still keeping you in sight with a drawn knife.

You quickly move forward, keeping them in your sight as well, before breaking in a quick paced walk to leave the area before the terror wears off.
>>
Rolled 5, 1 = 6 (2d6)

Rolling for ankle
>>
>>4809987
Nice. Seems we've made it though the alley. Now we find our dragon and then hopefully our cousin.
>>
File: Urrax.jpg (93 KB, 1001x788)
93 KB
93 KB JPG
>>4809987
After encountering the wannabe thugs, you move quickly toward your destination, trying to avoid attracting even more attention. In this you succeed, before taking a left turn and finally exiting the seedier parts of the city.

Normally this would make you sigh in happiness, but these are not normal times – the scene in front of your eyes is one out of your worst nightmares: countless bodies lie in front of you, burnt to a crisp.

The deafening roar distracts you from the ghastly sight in front of you.

You turn around and see Urrax, now free, standing atop the broken body of another, smaller dragon, breathing fire down an alley as more people with hooded caps try to shoot out his eyes from a nearby building.

It seems your fears were well-founded: the attack on your person this morning, the people camouflaging as passersby in front of the tavern and now the hooded attackers trying to kill your dragon leave no doubt – someone is purposefully targeting you.

What will you do?
> a) Attract Urrax attention and try to mount him – once you are on top of your dragon, this entire situation will be solved in the traditional way of your people regarding how to deal with wannabe assassins. Fire will rain (will take multiple tests since you will be doing this under fire)
> b) Try to take out the people targeting Urrax (will take at least 2 rounds to engage, which means they will get some more rounds to roll for attacks)
> c) Try to attract the hooded assailers’ attention (has a chance of attracting Urrax’s as well, but you will be subject to outright attacks from them)

I will tell you why I tried to push you guys to make write-ins back there: had you wasted time in the alley, you might have found Urrax crippled or even worse off.

I have been rolling for his status since >>4808491, when you couldn’t come to a consensus and I rolled for you, ending up with you moving slowly. Had you not picked the right options (Mental Action – Trying to orient yourself, going via the back alleys etc), the situation could have been quite critical given how well the hooded assailers have rolled so far (way above the average).

Do take note of the fact that due to me rolling twice above 6 for your ankle, the current malus is -2.
>>
I'm stuck between attracting our dragons attention. Or targeting the assailants.

Both have serious drawbacks. One will have us be under fire without chance of retaliation until we successfully mount our dragon

The other will likely have us face multiple opponents. But its not specified if they are all groped together in the building or firing from locations within the same building.
>>
>>4810013
>b) Try to take out the people targeting Urrax (will take at least 2 rounds to engage, which means they will get some more rounds to roll for attacks)
>>
>>4810013
>b) Try to take out the people targeting Urrax (will take at least 2 rounds to engage, which means they will get some more rounds to roll for attacks)

Time to unleash our inner solid snake.
>>
>>4810025
>>4810024
>>4810028

I will let you choose on your own as usual - this quest is not planned beforehand, so it's really up to the players.

But I wish to remind you that you currently currently have the element of surprise (you will be able to take 1 action before they notice you, unless you decide to move stealthily, which we'll roll for).

Having said that, I will keep rolling vs Urrax defence and health. Remember you still have to save Horonno, if that's what you wish to do, and then successfully escape.
>>
>>4810013
>> b) Try to take out the people targeting Urrax (will take at least 2 rounds to engage, which means they will get some more rounds to roll for attacks)
Go behind them and fake to be one of them, then stab them one after the other. Stab with force and use our shields for bash them in the heads. When they see that they are getting killed from behind, scream at them a warcry and charge them.
>>
>>4810013
>> b) Try to take out the people targeting Urrax (will take at least 2 rounds to engage, which means they will get some more rounds to roll for attacks)
I'm concerned for our dragon and if we just outright mount him up we'll make an easy target for the bowmen.
>>
>>4810034
>>4810028
>>4810025
>>4810052

Try to take out the people targeting Urrax

So be it, I did ask for a minimum of 3 votes and all 4 of you have chosen to go for thinning their ranks.

I'll need you to roll me 8D6 (3D6 Stealth, 1D6 bonus for Sneak, x2 turns) in order to see if you manage to move close enough to attack the hooded assailers.

I will then need you to roll me 3D6 (Athletics) to see if you can reach them.

And finally, roll me 3D6 for Fighting.
>>
Rolled 3, 3, 2, 1, 5, 6, 6, 1 = 27 (8d6)

>>4810057
That's a lot of rolls. Can each person roll 1 of each test?
>>
Rolled 2, 2, 3 = 7 (3d6)

>>4810057

For Athletics.
>>
Rolled 2, 5, 3 = 10 (3d6)

>>4810057
>>
>>4810057
Are these rolls bo3 or bo1?
>>
>>4810059
I STRONGLY suggest you all roll everything, thus maximizing the chances of rolling well, since I will take the best of 3 on each roll
>>
Rolled 6, 1, 1, 4, 4, 3, 6, 5, 3, 1, 2, 5, 4, 2 = 47 (14d6)

>>4810069
Cool then the first set have already been rolled.
>>
Rolled 4, 3, 1 = 8 (3d6)

>>4810057
Athletics
>>
Rolled 6, 5, 1, 3, 3, 5, 4, 4, 5, 3, 6, 5, 6, 4 = 60 (14d6)

>>4810057
>>
>>4810069
I thought I said it previously, but still - it's always the best of 3, unless I indicate Bo1
>>
>>4810072
For better consumption
Stealth= 6, 1, 1, 4, 4, 3, 6, 5
Athletics= 3, 1, 2
Fighting= 5, 4, 2
>>4810078
For better consumption
Stealth= 6, 5, 1, 3, 3, 5, 4, 4
Athletics= 5, 3, 6
Fighting= 5, 6, 4

That last roll was super nice.
>>
Rolled 1, 2, 6 = 9 (3d6)

>>4810057
Fighting
>>
I will need an hour or two to plan ahead the next scene basing myself on your rolls, roll myself and see how things go. This might be a slightly longer one due to the combination of 2 or 3 rounds in a single scene.
>>
>>4810110
Cool, take your time planning stuff out. Always comes out better than if it were rushed.
>>
>>4810110
nice, take your time
>>
So did we so good QM? Those were some solid rolls but you can't ever be sure.
>>
Sorry for the long delay people. Had a..let's just say a not so nice discussion with the miss.

Now, onto re-writing the scene.
>>
>>4810744
No problem mate IRL hapoens. Looking forward to the update.
>>
File: Rhogar Belaerys I.jpg (93 KB, 675x900)
93 KB
93 KB JPG
>>4810057
> Round 1
There are too many of them.

It is that simple – sometimes one cannot win against unsurmountable odds. As your father taught you, in these situations it is better to...even out said odds via the occasional knife in the back, rather than admit defeat and die an honorable death. It is this kind of thinking that made him (and you, by correlation) the black sheep of the family (given your dynasty obsession with honor and martial might) and it is this kind of thinking that might just enable you to survive this encounter.

You scan your surroundings and quickly identify the nearest of the people currently attacking your dragon – what appears to be a woman, standing tall atop a small pile of rubbles, trying to fire off an arrow.

> Stealth check – 14 vs DC 12
Marginal Success!

You are a shadow on the wall. You are the knife that comes in the dark.

In another life, you could have easily been an assassin for hire – among the current generation of the Belaerys clan, you were always the fastest with your blade, favoring the stiletto instead of the traditional long sword.

Why?

Because a stiletto can easily be concealed and it is the perfect weapon to find the chinks in an opponent’s armor. Paired with a left-hand dagger, you could easily parry your opponent’s sword, while moving close enough to slit their throat. A brutal, quick-paced fighting style that relied on speed rather than strength – ideal for your nimble physique.

> Athletics check – 14 vs DC 14
Marginal Success!

Nothing will stand between you and your faithful companion – Urrax has been there for you since you were born, and you for him. The bond between a Dragonlord and his dragon is deeper than many could ever understand.

You jump behind the hooded woman with a finesse that many would envy, and firmly clasp your hand around her mouth, thus silencing her. She is a trained fighter, for the instant she felt your presence behind her, she let her bow fall, instinctively reaching for the dagger at her side..

> Fighting check – 15 vs DC 14
Marginal Success!

…but you are faster.

A quick horizontal slash it’s all it takes for you to end her life.

> Stealth Check – 17 vs DC 16
Marginal Success!

You callously toss her body behind you, and jump toward the next enemy in sight, as quick as lightning.

Slaughter them

Roll me 8D6 for Stealth, 3D6 for Athletics and 3D6 for Fighting.

Best of three

Also, this is exactly how I picture the MC to look like, except with the platinum colored hair of the Valyrians, and the typical purple eyes.
>>
Rolled 1, 4, 1, 5, 4, 1, 2, 4, 4, 4, 6, 5, 1, 5 = 47 (14d6)

>>4810812
That was nice, now here we go again.
>>
I'm not going to lie. You were supposed to fail at least one of these checks, yet you aced them all.

I'm glad you chose to fight - it allows me to showcase the MC in his natural element when it comes to fighting - deadly, lighting-fast exchanges carried out by knives in the dark - and to expand upon his personality/backstory.

Also please forgive the occasional error -hsilgnE is clearly not my first language
>>
>>4810819
Oh this roll was really poor. For those who don't want to calculate how it went I'll do it for you

Stealth1= 10
Stealth2= 10
Athletics= 14
Strength= 11

Of all the DC I probably only managed to pass the Athletics one.
>>
Rolled 2, 2, 4, 4, 1, 4, 2, 3, 4, 1, 6, 5, 6, 5 = 49 (14d6)

>>4810812
An agile dual-wielding fighter? That's fresh for an MC.

Looking forward to exploring the bond with our dragon. Perhaps we'll get a bit of a retrospective of how Rhogar was given Urrax as a child?
>>
Rolled 4, 5, 3, 2, 6, 6, 6, 3, 6, 5, 5, 1, 5, 1 = 58 (14d6)

>>4810812
I really like that image anon, it's really good.

also, rolling
>>
>>4810853
I'll also break this roll down as well.
Stealth1= 10
Stealth2= 9
Athletics= 11
Fighting= 16

This set of rolls definitely gave us a good fighting roll.
>>
>>4810864
God DAMN that's a good roll, too bad for the one in the end

Stealth1: 14
Stealth2: 21
Athletics: 16
Fighting: 7
>>
>>4810864
Last roll broken down for better visual consumption

Stealth1= 12
Stealth2= 18
Athletics= 16
Fighting= 7

This roll crushed the stealth DC and probably passed all the DC except the fighting. Nice rolling anon.
>>
>>4810872
The bonus die are not added to the total. It was 3d6 base stealth +1 bonus dice. The last bonus replaces the most shit roll. So only the best 3 are added up because our base stealth is 3.
>>
>>4810881
Ooooh, right, good to know. Thanks anon
>>
>>4810888
No problem anon.

So anyway I think whoever we were targeting is super dead lol, the final b03 result look like this

Stealth 1= 12
Stealth 2 = 18
Athletics = 16
Fighting = 16

So yeah the gal or guy we target is probably super dead.
>>
Nice job guys.
>>
Alright, updating.

>>4810853
I tried to go with something different, we will see if it's too weak/strong/whatever
>>
I was reading our pastebin character sheet and found it funny we have a Left-handed dagger that provides a bigger defense bonus(2) than our buckler(1) which was made to protect people.

Is there a reason we don't have it equipped? Or do we have to specify and equip it?
>>
>>4811017
You literally jumped out of the open window and never stopped running since then. It never came up in a fight, or I'd have given you the option as a Free Action

Still writing
>>
>>4811029
Fair enough. We should probably switch to it at our earliest convenience.
>>
File: Rhogar Belaerys II.png (176 KB, 450x750)
176 KB
176 KB PNG
>>4810812
> Round 2
You move behind a column before quickly dashing forward, your next target in sight – a burly man that is trying to recharge his crossbow after putting a bolt in one of Urrax’s legs.

The bastard is distracted…

> Stealth check – 12 vs DC 14
Marginal Failure!

..and he will with his life for what he has done.

In your rage you tripped over a loose tile, making enough noise for him to notice and turn around at the last second. You are too far away to hit him with your short blade and he is already preparing to shout to the others.

> Fighting check – 16 vs DC 16
Marginal Success!

You knife will have to do.

Taking your left-hand knife out of its sheath, steadying your arm and throwing it is but a single movement for you, having practiced the maneuver countless times.

You hit him square in the neck. He’s dead before hitting the ground, drowning in his own blood.

You try to reach for his body before it hits the ground, to stop it from making noise...

> Athletics check – 16 vs DC 18
Marginal Failure!

...and fail to do so.

The noise ensures that his nearest underling notices what’s going on, turning around and pointing a charged crossbow at you..

> Sneak check – 18 vs DC 18
Marginal Success!

..which you promptly evade by jumping backward behind a column, extracting your knife from the corpse at the same time, before engaging in a mad dash toward a nearby wall and making him lose line of sight.
>>
>>4805155
Just now catching up so I don't know how actual it is anymore, but perhaps the shield islands in the reach could be another alternative if we'd want a more of a western sphere of influence?
>>
>>4811279
He will pay with his life for what he has done*

Apart from the usual errors,

Roll me 6D6 (Athletics x2),
5D6 (Agility/Quickness - will apply the -2 malus to Quickness Test),
4D6 (pure Agility Test),
4D6 (Sneak)

Keep pulling off excellent rolls like you have done until now, and this fight might be wrapped up within 2-3 rounds. Sadly you have lost the element of surprise, so..

Choose:
> Reduce their numbers by 1, 2, max 3 more and the bolt
> They will all pay. Stay and kill them all. (Risky option)

Rolling for Horonno.
>>
>>4811282
Hmm it would likely give Westeros a common enemy to band against. And its a bit too far west for my liking. Westeros won't trade with a dragonlord that usurped the shield islands.

And the lifeblood of the economy of any island nation is trade. Unless you are the ironborn and like the fact that everybody hates you for being a bloody raider.
>>4811279
Also it seems like things are heating up, but on the bright side we took away 3 threats away form Urrax, 2 dead and the third who has his attention on us.
>>
>>4811294
Let me be straight about one thing: the only reason you are still alive is that you have rolled incredibly well. You are fighting an unspecified number of enemies (that you can see - 7 people left, but more are firing from nearby buildings), and have lost the element of surprise (unless you manage to roll incredibly well, in which case I might let you kill the one enemy that has seen you so far, if you beat the DC by at least 2 Degrees of success).

I found that not sharing the DC of the tests increases the tension. Feel free to tell me if you'd rather I shared the DC ahead of the various tests.

Regarding going West..you can and I'd play out the quest to the best of my abilities, but honestly every other ASOIAF quest is set in Westeros - why not explore Essos, the Far East etc?
>>
Rolled 4, 6, 6, 5, 5, 4, 6, 6, 4, 5, 4, 2, 6, 4, 3, 1, 2, 2, 1 = 76 (19d6)

>>4811290
>Reduce their numbers by 1, 2, max 3 more and the bolt

We are good but we are also squishy and prolonged combat round will definitely kill, especially since we are outnumbered
>>
Rolled 1, 2, 6, 6, 6, 3, 1, 1, 5, 2, 4, 6, 4, 4, 5, 4, 1, 3, 4 = 68 (19d6)

>>4811290
> Reduce their numbers by 1, 2, max 3 more and the bolt

>>4811301
>Feel free to tell me if you'd rather I shared the DC ahead of the various tests.
It's better this way.
>why not explore Essos, the Far East etc?
I'm glad I'm not the only one who thinks this.
>>
>>4811302
I forgot to add "best of 3", but it's understood at this point.

Sorry for all the grammar mistakes, but it's 4.50 AM and I'm tired. I just want to see if you can roll well enough to let me bring this scene to a conclusion, for good..or bad.
>>
Rolled 6, 2, 3, 1, 3, 3, 1, 3, 3, 3, 1, 2, 4, 2, 2, 2, 6, 2, 2 = 51 (19d6)

>>4811290
>> Reduce their numbers by 1, 2, max 3 more and the bolt
>>
Rolled 6, 3, 6, 4, 4, 2, 6, 6, 1, 6, 6, 3, 3, 1, 6, 3, 4, 4, 6 = 80 (19d6)

>>4811290
>Reduce their numbers by 1, 2, max 3 more and the bolt
>>
>>4811290
>> Reduce their numbers by 1, 2, max 3 more and the bolt
>>
>>4811302
6D6 (Athletics x2)
4, 6, 6 =16
5, 5, 4 =14
5D6 (Agility/Quickness - will apply the -2 malus to Quickness Test)
6, 6, 4, 5, 4 =21-2
4D6 (pure Agility Test)
2, 6, 4, 3 =15
4D6 (Sneak)
1, 2, 2, 1 =5
>>4811305
6D6 (Athletics x2)
1, 2, 6 =9
6, 6, 3 =15
5D6 (Agility/Quickness - will apply the -2 malus to Quickness Test)
1, 1, 5, 2, 4 =12-2
4D6 (pure Agility Test)
6, 4, 4, 5 =19
4D6 (Sneak)
4, 1, 3, 4 =12
>>4811311
6D6 (Athletics x2)
6, 2, 3 =11
1, 3, 3 =7
5D6 (Agility/Quickness - will apply the -2 malus to Quickness Test)
1, 3, 3, 3, 1 =10-2
4D6 (pure Agility Test)
2, 4, 2, 2 = 10
4D6 (Sneak)
2, 6, 2, 2 = 10

Oh man these rolls took some time to put together. Its a shame that last roll doesn't count, would have been super helpful.

Anyway the final bo3 would look like this if I'm not mistaken. If I am please correct me

Athletics1=16
Athletics2=15
Agility/Quickness=21-2 = 19
Agility=19
Sneak=12
>>
Anyway I'm off to sleep. Thanks for the session QM.
>>
>>4811337
Goodnight. i am running the numbers myself to see just how bad you got hurt.
>>
File: Rhogar and Urrax.jpg (34 KB, 640x293)
34 KB
34 KB JPG
>>4811279
> Round 3

“Fuck!”

That’s all you can say as you bolt from behind one column to the next, trying to come closer to the enemy crossbowman, who is keeping his crossbow at the ready and screaming for support.

You make a dash for the next column, when…

> Athletics check – 16 vs DC 15
Marginal Success!

...you throw yourself to the ground at the last moment, thus avoiding a bolt that passes straight through the air where your head was but a moment ago.

It is with hatred in your eyes that you look at the young man, who lets his crossbow fall to the ground and extracts a short sword before charging toward you.

> Athletics (Throw) check – 15 vs DC 15
Marginal Success!

Except he never reaches you, thanks to the knife sticking from his chest. Instead he stops in his tracks and drops to his knees, before falling down.

> Quickness check – 19 (rolled 21, -2 due to twisted ankle) vs DC 21
Marginal Failure!
> Combat Defense vs Marksmanship – 12 vs 17
Marginal Failure!
> Damage – Agility (4)+2 – Armor Rating (0) = 6
> Health – 9-6 = 3 remaining

You do not have time to celebrate, as a bolt embeds itself in your shoulder, causing you to scream in pain.

Hearing your scream Urrax turns toward you and releases a final, deafening roar before moving in your direction. You look upward and see the woman who shot you, standing at a window 3 floors above you.

You also see another 2 members of their group breaking the glass of the windows next to her, preparing to shoot at you as well

“Too many” is the simple thought you have before quickly standing up and trying to get out of their direct line of sight..

> Sneak check – 12 vs 21
Great Failure! 2 Degress of Failure!

…and failing miserably. Your injury is worse than you thought at first, the pain being too much to move. All you can do is to quickly extract your trusty knife from the corpse and extend your hand toward the saddle of your dragon, who is catching speed as he unfolds his wings in the spacious boulevard which constitutes the main street of the city. You extend your unharmed hand…

> Agility check – 19 vs 18
Marginal Success!

..and manage (barely) to catch the saddle as Urrax passes right next to you.

What follows are a few of the scariest minutes of your life as your dragon takes flight while you are holding yourself to his saddle for dear life, well aware that any fall from this height would result in instant death, if you were lucky.

Add to this the bolts flying through the air and calling those few moments “terrifying” does not make them justice.

Still, somehow you manage to survive and push yourself in the saddle, even though you need to use a single hand to keep the reins.
>>
>>4811375

What will you do?
> How dare they injure me or my dragon? They will all burn. (You decide to exact vengeance from your assailers. You do not know who sent them, but to leave only their burnt corpses would surely send a message – will be relevant later on in the quest, but you will risk further injury and death, as well as the death of your dragon.)
> We need to save Horonno, if he still draws breath (You rush to the rescue of your cousin and his friend)
> ..forgive me, Horonno. (Fly away from Lys – Will ask a general vote on where and what to do)
>...Horonno died, but not in vain (You decide to engage in looting the city, presuming your cousin’s death)
> Write-in

And that's it - you beat all my expectations in that I fully expected you guys to die here, or to be taken prisoner while Urrax died.

You rolled incredibly well, which allowed you to survive, and to me to have fun with showing off Rhogar's fighting style.

Be warned - from now on I will let you have much more control over any fight we end up in. This was a small test run so to speak.

Discuss.
>>
>>4811375
I know I said I was going to sleep but I couldn't resist. Man was this update filled with tension, nice writing QM. But luckily we managed to escape.

I don't even know if we could save our cousin in the condition we are in. I hope so, beside its super in character for us to try. We are literally powered by Love and Fear. We love our cousin and would probably fear being the last of our family all alone.

>We need to save Horonno, if he still draws breath (You rush to the rescue of your cousin and his friend)

Anyways now I am really going to sleep. Thanks QM.
>>
>>4811378
> We need to save Horonno, if he still draws breath (You rush to the rescue of your cousin and his friend)

While I am pretty doubtful he still draws breath, I do feel a need to try to save him anyways.

With our family much reduced in size he could be a key part of building ourselves back up. With his skills, presumed knowledge and connections.
>>
>>4811378
>> We need to save Horonno, if he still draws breath (You rush to the rescue of your cousin and his friend)

>>4811378
>You rolled incredibly well
Yeah, Bo3 will do that.
Enjoying the qst so far and I'm always glad to hear that there's a chance for genuine consequences if we fuck up or just get unlucky.
>>
>>4811375
Holy shit, we're so fucking lucky all this time, a shame that we didn't past the Combath Defense check agains the lady with the crossbow

>>4811389
>>4811392
About Horonno, QM Anon said a couple of post ago that he rolled a 7 in Horonno's "Death count" to call it some way, and once he reached 18 he was dead. Also, the last time he was rolling with a +3 so I don't think we're going to be also lucky in this one... But I'm also voting to try and save Horonno.

>>4811378
>We need to save Horonno, if he still draws breath (You rush to the rescue of your cousin and his friend)
>>
>>4811405
QM here, phoneposting - you should have died given the earlier choices you made ( to not rush here as quickly as possible). That simple. You are alive (barely) only because of your incredibly lucky rolls.

You live and die by your own hand - the possibility of death is very real
>>
>>4811378
> We need to save Horonno, if he still draws breath (You rush to the rescue of your cousin and his friend)

>>4811408
>you should have died given the earlier choices you made ( to not rush here as quickly as possible).
I fucking knew it
>>
>>4811408
To expand on this and explain - every time something popped up that made you go slower (losing control in the alley, this attracting the attention of the things; moving slowly and methodically, etc), more enemies appeared at the Pit, and I rolled for that fight as well. Tomorrow I'll show you Urrax's sheet and you will see he's not in top shape
>>
>>4811378
>> We need to save Horonno, if he still draws breath (You rush to the rescue of your cousin and his friend)
>>
>>4811412
Well shit... In that case I think we should wait to see Urrax's healt before choosing to save Horonno or leave, idk what the others think
>>
>>4811378

> We need to save Horonno, if he still draws breath (You rush to the rescue of your cousin and his friend)

We could potentially decide to fly away once we find out how hurt Urrax is.
>>
>>4811378
> We need to save Horonno, if he still draws breath (You rush to the rescue of your cousin and his friend)

First post, just caught up
>>
>>4811378
>> We need to save Horonno, if he still draws breath (You rush to the rescue of your cousin and his friend)
I'm curious, is there a way to handle dragons in the SIFRPG document?
>>
>>4811378
>We need to save Horonno, if he still draws breath (You rush to the rescue of your cousin and his friend)
He's probably dead, but we should try.
>>
>>4811017
>we have a Left-handed dagger that provides a bigger defense bonus(2) than our buckler(1) which was made to protect people.
Left-handed dagger requires an investment in Fencing specialty to use which we don't have. That's why it has more qualities than a buckler. (And so does a stiletto with its Short Blade specialty.)

>>4811378
> We need to save Horonno, if he still draws breath (You rush to the rescue of your cousin and his friend)
>>
>>4811378
>> We need to save Horonno, if he still draws breath (You rush to the rescue of your cousin and his friend
YES
we did it good
>>
>>4811378
>Find a relatively safe place to land away from our assassins and the peasant rabble to check on Urrax
I'd rather know how big of a risk we're taking in trying to rescue this cousin of ours. I want to, of course, but I wouldn't risk it if our dragon is on the brink.

Also did some quick touches to an earlier image. Could probably be better, but it's something.
>>
>>4811631
That's..a pretty big oversight on my part. Fuck.
I will correct it in the Char sheet as soon as I can and rework it slightly then. Thanks - anything else I missed?

>>4811830
Thank you, it looks great!

Given today is finally the weeekend, I plan to run another session today, hopefully in a couple of hours.

>>4811567
No, homebrew

For all the others - I admire your dedication to saving your cousin, even knowing it might cause your death.

In the last fight I have tried a more "hands on" approach on my part to fighting, but given we have a moment of calm I'd like to ask the players' opinions on which way to handle combat from now on:

a) Keep it this way
You roll, I judge vs the DC and describe the situation - this enables me to shorten the updates dedicated to individual moves in combat, thus being able to pack more of them in a session and push more decisions on you, but reduces players' overall control in combat

b) Let's try a more hands-off approach
You will have a lot more input in the individual actions. It will drag combats out by a LOT, but it might be more interesting for you guys as well. Of course there will be less non-combat related updates in a session and the pace of the quest will slow down (at least a bit).
>>
>>4811889
>a) Keep it this way

I've found that combat where the players have lots of influence lengthens and complicates combat. People can't decide on the best course of action and because the players have so much control they usually always try and come up with the clever solution.

Plus I feel it would get stale if whole sessions consisted of combat updates. It would ultimately rob the quest of story progression. Which is what I'm here for story and character. The fighting just happens to be a part if that story.
>>
>>4811889
>a) Keep it this way
It might lead to salt at some point down the line with someone who wishes we did something else, but getting bogged down in an encounter unless it's something *really* climactic isn't exactly my idea of fun.
>>
Checking the wiki too about future plans since there was some talk about the sister islands, and if I have my timeline in order I *think* the War Across the Water should've ended at this point with the islands technically sworn to the Arryns?
>>
>>4811941
Yeah that war ended some time ago. With the sister men being nominal vassals to the Aryns. Though they rarely exerted their power and it became a piracy den. If I'm not mistaken.
>>
>>4811942
Can't say I've read the books, so I'll take your word for it. I can imagine though with a dragon at our back, the locals would probably try to presure us to strike against the North in exchange for their loyalty or something if we go down that route
>>
>>4811944
I'm personally not on board with settling on the Sisters. They are similar to the stepstones in that the islands cant provide for themselves and they have to rely on trade and piracy. However the stepstones have the advantage that they are situated on a lucrative trade route that half the known world travels through, the Sisters not so much.

Plus having a dragon I'm your backyard seems like a good way for the Northmen and Valemen to unite against a common foe.
>>
>>4811944
As much as I love the Sisters from the point of view of a reader, >>4811953 is right. With a dragon, rallying the Sistermen won't be a problem, especially if we promise them that they can worship their indigenous gods. But winning a war against the North and the Vale? Even with a dragon that'l be very hard. The Stepstones are a better bet all around, if we want to become a dragon pirate.
>>
>>4811931
Later on I will call a vote on where to go after we leave Lys, but I expect it will be a huge debate.

I will likely let you debate it among yourselves, but I will offer suggestions and options on my own.

>>4811953
Get out of my head.
>>
>>4811889
Keep this way.
>>4811944
I was the one for the sisters plan. I think with a small army and fleet on our back we could decide what we want. Beside northmen and vale would be easily subjugated.

Our dragon will devastate their armies with ease, because we would use the place as a starting point for conquest.
>>
>>4811957
>>4811953
>>4811944
Just a reminder that I offered you the "unthinkable option" - Gogossos.

A Valyrian penal colony that grew from that to become the "Tenth Free City" before being wiped out in the century of blood.

A large town that has control of the trade between Sothoryos and Essos, with an overwhelming majority of ethnic Valyrians. Culturally speaking you'd be a mixture of Valyria, Sotheoryos and further abroad.

The Basilisk Isles are still relatively civilized at this time - the pirates arrived later

"Seventy-seven years after the Doom of Valyria, however, the Red Death emerged from the slave pens of Gogossos and swept from the Isle of Tears and to the rest of the Basilisks"

https://awoiaf.westeros.org/index.php/Gogossos

If you wish to pursue a pirate career while ruling over a large Valyrian population, this would be your best bet given the trade through the Stepstones is shot for the next few years (ash in the atmosphere).

Long-term you would have to find a way to prevent the Red Death, but you have the power of foreknowledge, and you would control the routes from the Summers Isles to Eastern Essos, including the slave trade between the Isles and Slaver's Bay.

Like I said, I will give suggestions from time to time, but that's all they are, literally - SUGGESTIONS, you are free to do whatever you want.
>>
Eitherway, all plans for conquests should have a backing of forces recruited by us. Locals can t be trusted at the start, but if we have our own men is far better.
>>
>>4811969
We should definitely recruit some men and ships before actually deciding to conquer and claim any peice of land.

No doubt a dragon can conquer anything but it certainly can't hold it indefinitely.

We have 2 pieces of Valyrian steel. I'm wondering how much we can get if we sell 1 to the Lannisters. Perhaps enough for some men and ships. Either way we need money to recruit people. Or we can use our charisma and recruit that way.
>>
>>4811978
>We have 2 pieces of Valyrian steel.
We do? I thought we just had the stiletto.
>I'm wondering how much we can get if we sell 1 to the Lannisters.
Not much now, they still have Brightroar. King Tommen loses it sailing into the ruins of Valyria.
>>
>>4811981
Oh yeah I forgot that they hadn't lost it yet. Yeah we have our Stiletto and a Left-hand dagger. Both are made of valyrian steel. I wonder if it possible to re forge the two pieces into something with more lenght.
>>
>>4811978
Maybe we can do a sort of "expedition- conquest" and open it to any men that wants an acceptable pay and a piece of free land. For becoming our soldiers and sailors.
>>
>>4811983
That's possible, the good old Roman technique. We could have them in service for maybe 2-3 years with promise of land at the end of service and for those who outdo themselves positions of nobility/power.

We will still have to pay them something though. No man ever fought on promises alone.
>>
>>4811985
True.
Amassing a treasury for a conquest could be done through raiding of our own. With our dragon all merchants, small villages and lonely ships are at our mercy.
That alone should give us a considerably amount of wealth after a few months of it.

We could sweeten the contract with our future soldiers/sailors, by letting them loot freely anyone of the lords that we will subjugate that raises in rebellion.
>>
Speaking of unthinkable options, on a scale of Harrenhall to Valyria, how fucked is the island of cedars right now?
>>
>>4812073
Hmm I did a quick google search and this came up in the wiki

>There is pale sand on the southern shore. The water is a shimmering turquoise close to shore, and farther out a blue so deep that it is almost black.

>The Isle of Cedars appears to no longer be inhabited by humans because its animals have no fear of man. At least in its south, the isle's cedars were drowned by the Doom. The forests are green and still, full of twisted trees and queer bright flowers. The isle contains pigs, including large, black boars and squealing piglets in the brush. There are also monkeys on the isle.

Doesnt seem like a nice place to live. And with all the smoke and debris that's falling form the sky even less so right now.
>>
>>4812079
There might also me some dark magical effects in the area idk. In the books the Ironborn land there for a time but it's not pleasant.

>There are horrors lurking amongst the broken palaces and shattered statues of drowned Velos, half a league north of the point where the fleet lays at anchor

>Victarion goes ashore a dozen times. During the last night his dreams are dark and disturbing and when he wakes his mouth is full of blood, possibly having bitten his tongue. Victarion takes it as a sign from the Drowned God, a warning that if he lingers here too long, he will choke on his own blood.
>>
>>4812073
Fucked. Having said that, Elyria is a prosperous city-island just due north of it.

>>4812079
I haven't touched on it yet, but if you guys wish to, you CAN take Rhogar down the path of Sorcery since we're using the Chronicle of Sorcery.

There are ways to restore the Island, as well as parts of the mainland, if you were crazy enough to embark on a path to try and reclaim Valyria itself.
>>
>>4812090
I would be open to Rhogar acquiring magical knowledge and skills but I'm not big on the idea of playing a sorcerer lord and recreating the Empire. Seems like a good way to die if we get near Valyria right now.

If we do try it should some late/end game thing when we are properly equipped to deal with the dangers we might face. Not to mention that some thing we can't be ready for no matter how much we prepare.

Elyria is an option though we will have to contend with slavers and Dothraki.
>>
>>4812095
I forgot to add another, last possibility since it's a bit..far fetched that you could pull it off: you could try and stop your relative from dying off in his imperial ambitions.

After all, Aurion Belaerys might be the last (and most senior at that, if we count the others as dead) member of the senior line of your family.

Having said that, to say there was bad blood between the main branch of the family and the cadet one you belong to would be an understatement, so you would start with a frosty relationship, even though he'd likely rather have you on board than not, given family is still family.
>>
>>4812097
Too far fetched for my taste. No doubt in any arrangement Aerion would no doubt want to be the one in charge with his word being law

And since our branches don't get along it seems like a huge investment for little gains. We save him and he would no doubt turn his conquests elsewhere and would likely want us to aid him and be subordinate.
>>
>>4812098
You hit the nail on the head.

But, I had to point out there is another living member of your dynasty with far more knowledge regarding Blood Magic and Dragons out there.
>>
>>4812101
Blood magic doesn't tend to end well for its practitioners. And if we want dragon lore we could consult the Targs. They might be a low ranked house among the 40 but they were still Dragonlords.

I also like the idea of rediscovering all this lore by ourselves. More fun.
>>
>>4812193
Sorry for the delay - I was busy trying to recreate Urrax basing myself on my owm homebrewed system, given that I could not find anything regarding Dragon stats.
>>
File: Urrax and Rhogar.jpg (56 KB, 564x797)
56 KB
56 KB JPG
This is right.

Being atop your dragon feels right.

You are a Dragonlord, your bond with Urrax goes deeper than any other, save the blood that ties you to your family, and being atop his gargantuan form fills you with a feeling of security and familiarity that nothing else can replicate.

These are the thoughts that fill your head as you push him higher, breaching the cloud layer and surveying the city beneath you – Lys has seen better days.

It seems that the riot started in the slave district and then expanded outward.

And yet..why is the air so filled with ash? What…is that?!

The blood chills in your veins as you see a cloud of ashes rise from incredibly afar, in the direction of your home, in the direction of…the Fourteen Flames.

A discharge from a single volcano? No. The smoke is way too much for this to be from a single volcano. Did the Keepers fail in their duties? The thought fills you with dread, but you have more immediate things to worry about – your cousin, Horonno.

Grunting in pain you extract the bolt from your wounded shoulder, before tossing it aside..

> Removed bolt from your shoulder – 1 injury (actions taken with your left arm will incur a further -2 malus on all tests)

..and you dive downward, straight at the tavern where you began this infernal day.

Plan:
> a) Open the dances with the traditional words of your dynasty – Our enemies to Ashes! Urrax, Dracarys! (You will burn down the entire street, clearing it of any enemy, but also killing a lot of innocent civilians – the safest choice, but will have repercussions later on)
> b) Too risky. We might set the tavern itself on fire – I will need to deal with this personally (You will do a single sweep of enemies around the tavern without fully clearing the area, before jumping in the thick of it once again)
> c) Try to parley (You will attempt Persuasion with heavy bonuses given you survived their attack and are atop a flying death machine)
> d) Write-in (might lead to bonuses or maluses)

NOTE – Urrax has 3 wounds and 1 injury; he has 15 Endurance. You have 1 injury.
>>
>>4812193
>c) Try to parley (You will attempt Persuasion with heavy bonuses given you survived their attack and are atop a flying death machine)

This is what our character is made for, diplomacy, either persuasion or intimidation. Beside I don't fancy murdering an entire city or getting killed fighting.

Good thing Urrax is still in decent shape. With 15 endurance he can take 15 wounds/injuries. We on the other hand will die with 2 more injuries considering we only have 3 endurance.
>>
>>4812193
HQ, I don't know the system, so can you explain me how the HP works here? Is it like WoD? (You have certain amount of HP and depending on how much damage and type you mark it in some way, with the most lethal damage taking more time to heal) Or does it works in other way?
>>
>>4812218

> c) Try to parley (You will attempt Persuasion with heavy bonuses given you survived their attack and are atop a flying death machine)

Information will help us find Horonno better than revenge will.
>>
>>4812228
To put it simply, your HP is your Endurance x3.

When you take damage, you can accept an injury to reduce the damage by the same amount of your Endurance (3 in your case). Each injury applies a -1 malus to any Test you take (of any kind).

You can take a Wound to deny all the damage incurred, but it will apply a malus of -1D to all Tests.

You cannot incur more Injuries than your Endurance ranks. Same for Wounds, but you'll die if you get more Wounds than your Endurance rank.

Damage taken in battle is ignored after the end of the battle (you recover full HP), except for injuries and wounds.

If not treated, they CAN get infected, fester and/or lead to a series of nasty consequences.
>>
>>4812218
>> c) Try to parley (You will attempt Persuasion with heavy bonuses given you survived their attack and are atop a flying death machine)
>>
>>4812218
> c) Try to parley (You will attempt Persuasion with heavy bonuses given you survived their attack and are atop a flying death machine)
Threaten to burn the street unless honnon is turned over to you.
If that doesn't work threaten to burn a whole district
>>
For anybody interested in the Asoiaf rpg rules you can search up "Asoiaf rpg corebook" and the first result should be a PDF.
>>
>>4812236
>>4812231
>>4812221
>>4812238
It seems you guys wish to parley.

A quick rundown of the stats related to persuasion, included the bonuses for being atop Urrax:

+5 Flat to Intimidate for being atop Urrax the Red
+2 to Test to Intimidate from Blood of Valyria
+2B to Persuasion for dealing with people from outside the Valyrian heartlands
-1 due to the Injury you occured

As a free action I will let you take out your stiletto and drop the dirty cloak - add a flair of magnificence if I can say so myself.

I will give it another 10 minutes, then I will write the next scene
>>
>>4812218
>>
>>4812247

> c) Try to parley (You will attempt Persuasion with heavy bonuses given you survived their attack and are atop a flying death machine)
>>
Roll me 5D6 to Intimidate (3D6 Persuasion, 2D6 from Wordly).

I've completed the Character Sheet for Urrax the Red. Note that it is much a WIP and might be subject to adjustments along the way.
> https://pastebin.com/4DjKZsns
>>
Rolled 6, 3, 5, 5, 1 = 20 (5d6)

>>4812258
Alright here we go.
>>
>>4812239
You can also find every other asoiaf sourcebook on The Trove under the asoiaf folder. Useful for QMs and prospective QMs.

On a slightly different note unrelated to this quest, how would players feel about item rewards similar to magic items in D&D, but thematically fitting? Like a superior cloak which gives +2 to Status tests, or a well designed helmet in the shape of a dragon to give +2 to Warfare (Command) tests? Special saddle which gives you bonus dice in Animal Handling? A full black leather outfit which gives a bonus to Stealth tests? Things like that which allow a greater variety of rewards?
>>
>>4812263
not bad
>>
>>4812265
Look into Chronicle of Sorcery - it will give you a lot of ideas for what you're trying to do (enchanted objects).

There is an entire magical tradition (Art of Consacration) and a specific spell ritual to do what you want (Investiture of Item) and it's perfectly compatible with ASOIAF rpg
>>
Rolled 2, 2, 2, 3, 4 = 13 (5d6)

>>4812258
>>
Rolled 5, 2, 6, 5, 3 = 21 (5d6)

>>4812258
>>
Rolled 3, 5, 2, 2, 3 = 15 (5d6)

>>4812258
>>
>>4812265
I think that items like that would have to be rewards for very impressive accomplishments. And narratively in world they would have to have both logical and narrative reason to exist and obtain.
>>
6+5+5 is our bo3. Pretty nice and we have a +6. So final result of 22.
>>
>>4812278
I'm writing - you beat a DC of 21. Impressive.
>>
>>4812277
Without magic or sorcery being involved at all, I was thinking along the lines that the item is so well wrought that it provides the bonus. Like the saddle is immaculately crafted, the suit of black leather is expertly sewn, the cloak has such a history and legacy behind it that it lends you an aura, things like that. And I agree it would have to be awarded for impressive achievements.
>>
>>4812286
Yeah even without sorcery or magic involved items that are so impressively crafted compared to other items of its kind should be very rare.
>>
>>4812282
Saved yet again by the grace of the dice gods, holy fuck
>>
File: Aurion and Dragon.jpg (46 KB, 564x705)
46 KB
46 KB JPG
>>4812242
You need information.

Saving Horonno comes first, but you also need to find out what is going on – nobody would attack a Dragonlord, especially one from the Great Ten, the major power players of the Freehold to which your dynasty belongs.

Except that things are clearly not normal, the burning city beneath you being a clear indication of that.

Grinding your teeth, you swear to Vhagar that if a single hair has been torn from Horonno’s head, you will burn your enemies alive. But before that, you need to find your cousin.

You toss the dirty, smelly cloak you stole earlier on to the wind and let your white hair loose in the wind.

Taking your stiletto of Valyrian Steel in your injured hand, you signal Urrax to dive toward the tavern.

He does so, releasing a deafening roar as he dives through the air – you and him being nothing but different parts of something greater, bound by blood and fire, the birthright of any true Dragonlord.

As you come diving down toward the tavern you can clearly see heads turning – you can’t really see it, but it’s easy to imagine the surprise and horror on the face of your assailers (which now you recognize belong to a single group, since the ones standing atop the tavern are dressed similarly to the ones that attacked Urrax).

They attempt to shoot arrows at you with trembling hands, which leads them to miss you by a mile...before you utter two words to Urrax

“Urrax, Dracarys!”

A jet of bright red flame is released from the mouth of your dragon as he flies downward – the hot air that would have burnt any other morta, merely tingling your skin, true son of Valyria -, directed at the roof of the tavern.

Of the 5 people standing atop the roof only one has the presence of mind and agility to dive to the side, the other 4 ending their lives in screams as Urrax bathes them in flames.

He lands atop the roof, releasing another roar before falling silent in order to let you speak in a loud, commanding voice…

> Intimidate check – 22 vs 21
> Marginal Success!

“I am Rhogar Belaerys, son of Belicho and Jeanara Belaerys. I command you to tell me who you are and where is my kinsman, Horonno Belaerys. Know that your lives, as well as those of every other person you are affiliated with, depend on your answers. Choose your words wisely”

Just as you finish your impromptu speech, the last of the hooded warrior that stood atop the roof of the tavern tries his luck, attempting to move toward you without being noticed...

> Stealth check (evenmy) vs Rhogar P. Awareness – 17
> Marginal Success!
> Stealth check (enemy) vs Urrax P. Awareness– 17 vs 20
> Marginal Failure!

...except Urrax notices him, and knocks him off the roof with a single swipe of his paw, making him fall to his death before releasing another roar, accompanied by a jet of flames in the air as if to emphasize the point you made.
>>
File: F.Man.jpg (5 KB, 225x225)
5 KB
5 KB JPG
>>4812310
Your point made, one their own moves forward down in the street, craning his neck upward to look directly at you, before speaking:

> “You should be dead, Rhogar of Valyria. But still, more than enough lives have been given in exchange for your own, and for that you get to live..for now. Regarding your cousin, he is well and alive…even if so cannot be said for his companion. He put up quite the fight they tell me, and we were unable to save him from the wounds he sustained as we subdued them. You ask for another life, and so I will offer you a trade: your life, and that of your cousin…for a future life”

As he says so, you see Horonno being brought forward in the middle of the street by two of his hooded companions. He appears to be unconscious and slightly bruised, but unharmed.

What will you do?
a) Accept the deal
b) Negotiate – Intimidate
c) We do not negotiate with terrorists (will likely kill Horonno, but will be very relevant later in the Quest

I will outright say it: this is a deal with the devil.
Save your family and (likely) have to do something very unsavory in the future, or choose to not bind yourself to these nobodies, but let Horonno die (or worse..).

I think you can put 2 and 2 together to figure out who is targeting you.
>>
>>4812310
>...except Urrax notices him
Who's a good dragon? You are!
>>
>>4812323
Fucking Braavosi, no wonder all these men and women are well trained. No doubt there are faceless men around as well.

On a side note good boy Urrax. I say we intimidate them. I dont want to deal with the house of Black and White. Maybe we can offer something else like forsaking slavery in exchange for our cousin. Or helping Braavos on one of their liberation campaigns. We could swear to our gods or family name whatever works.

>b) Negotiate – Intimidate
>>
>>4812323
This hooded man has a very strange manner of speaking. Are we world wise enough to know about Braavos and their assasins?
>>
>>4812323
>b) Negotiate – Intimidate
>>
>>4812331
Wel lconsidering that they originated in Valyria we should know them in reputation at the very least if not it detail.
>>
>>4812323

>b) Negotiate – Intimidate

Just outright accepting will come back to bite us, as will killing our senpai.
>>
>>4812323
"Show me the proof of the deeds of my cousin friend and show me my cousin, or i will not believe your words. Then we can have a deal, but you will have to explain it to me what you want. Talk to me clearly. Here we can t do it, that much is obvious. Choose a place and let us see it in a few minutes, i will not attack you so don t attack me as well."
>>
>>4812331
You are aware of the existence of an order of assassins in Braavos. You do not know any further detail.

>>4812330
>>4812338
>>4812335

You won't be able to Intimidate them into letting you (or Horonno) go without a deal on their terms.

It's already a lot that you are getting this option - among all the routes I envisioned, this was the least likely to occur due to the incredibly low chances of you managing to survive without wounds too grevious, to reach Urrax in time for him to not be too wounded to be useful), for me to roll as badly as I have regarding Horonno's state, and for you to beat the Intimidate DC of 21.

> Write-in your counter-offer

Good counter-offers will lower the DC, but you will still need to roll me 5D6 to Intimidate.
>>
>>4812323
b) Negotiate – Intimidate
>>
>>4812340
does my write in count ?
>>
>>4812340

Can you give us any more information about Horonno? I know he is our cousin but if we are going to accept it needs to be worth it for us. I'm not sure what he brings to the table other than being family.
>>
>>4812350
i mean the fact that is family means it s valyrian blood and a noble, already quite good for marriages. And he is a noble meaning being educated, trained and usaully well learned. Plus he would be loyal to us, for family relation and for saving him.
>>
>>4812349
You are on the right track.

>>4812350
He is a minor member of the main line from your mother side of the family (the Belaerys family once counted as many as 26 members, 20 of which were dragonriders), but with no dragon of his own and a crippling injury sustained as a child, the only claim to fame he had was his tactical acumen.

Had he possessed the qualities to be a true dragonrider, he would have doubtlessly made a wonderful general for the Freehold - courageous, loyal to a fault and far smarter than you (by your own admission), Horonno would make an excellent steward for a Lord.

The only other thing that was notable about him was the fact that he consistently preferred the company of the cadet branch of the family over that of his peers, thus leading to your unlikely friendship. When you left for Westeros to follow your heart, he was the only one of your entire family to support your decision, even going against the Matriarch of the family and, indeed, your own father.

If nobody will write-in something else, I will go with >>4812339
>>
>>4812330
>>4812340

>Write-in- "So you're the order of assassins' from Braavos? I heard they don't accept slaves in Braavos, you say that you wish for a life in exchange for my cousins, I shall give you many more than just 1. In exchange for my cousin and my life I shall forsake the practice of slavery, and should Braavos ever wage war the promise that they would have a dragonrider beside them. Ask yourself how many live you can save and free in exchange for his and mine."
>>
>>4812323
>"A future life, of what kind? Is this the sort of deal that would end in the sacrifice of my own child? My cousin isn't valuable to me beyond our blood ties, I'd rather be dishonored than owe a mystery debt to your ilk. You will name your price or be ignored."
(bluff)
>>
>>4812368
Essentially the deal is to stop practicing slavery and if Braavos ever goes to war, we help them.

I forgot to add that we would swear by our gods and family to make it more convincing
>>
>>4812193
> c) Try to parley (You will attempt Persuasion with heavy bonuses given you survived their attack and are atop a flying death machine)

surrender our cousin and live.
>>
>>4812370
>>4812368
>>4812339
I will combine these three - writing.

Roll me 5D6 x2
>>
Rolled 4, 6, 5, 2, 2 = 19 (5d6)

>>4812378
Lets go
>>
Rolled 3, 5, 1, 2, 1 = 12 (5d6)

>>4812378
>>
Rolled 1, 1, 2, 3, 1 = 8 (5d6)

>>4812378
>>
>>4812368
I will keep the part regarding swearing off slavery if other players vote for it in the options in the next scene, since Rhogar comes from what is essentially a society 100% based on caste and slavery, this would be a hard sell to himself, not really the F.Men
>>
Rolled 4, 6, 5, 1, 3 = 19 (5d6)

>>4812378
>>
>>4812386
I think that's a terrible choice. It doesn't matter how much our cousin is worth to us both practically and emotionally. We're essentially betraying our people and becoming vassalized to their worst enemy (Braavos).
>>
>>4812386
I'd be cautious of swearing off slavery so soon. We may yet pledge our sword to Volantis or take over a Valyrian colony. That will be incompatible with swearing off slavery.
>>
>>4812398
>>4812400

I agree with you both, personally, but I leave the option on the table. Of course, be very careful on what you promise to the Faceless Men, since your feelings toward them might change in the future.
>>
>>4812386
>>4812398
>>4812400
Ironically the best place to go after we do that would be to head west kek
>>
>>4812403
My reasoning was motivated by this. I wanted to undersell Horonno and get a minor debt that would be easy to fulfill or neglect.
>>
>>4812398
>>4812400

I agree, I'm not for swearing off on slavery at the moment. It would severely limit our next decisions.
>>
>>4812409
Faceless men aren't like regular people they have a very different thought process. I'm wary that if we imply that Horonno isn't that important to us then they will simply kill him because they have no use for him.
>>
>>4812415
We have a massive dragon and at most they have handheld crossbows. They want us to think we're at a disadvantage here, but it's they who are.
>>
>>4812422
I don't think these guys care if they die or not right now. But the point isn't that we are in danger because we are not, its that our cousin is in danger.
>>
>>4812425
If we're in less danger than they are, then they're negotiating from a position of inferiority and should acknowledge that by asking for a lesser price.
>>
Just catch up, I think swearing off slavery is too out of character for a dragon lord, a future life might be our best is to negotiated that the future life most not exceed Horonno value in turn. A life for a life, but not all lives are equal.
>>
Did you need bo3 x2 or just the roll x2?
>>
File: Urrax 2.jpg (27 KB, 250x345)
27 KB
27 KB JPG
>>4812323
A life for an unspecified favor in the future?

Please, you might not have been in line to inherit the leadership of your dynasty, but you learned intrigue and politics from people that breathed both in their everyday live.

> “I have heard of you, Men from Braavos. I know of your ilk and I will make no deal I may regret in the future. My cousin is important to me since we share blood ties. It would be better to save him if possible, but I’d rather die than to permanently tie myself to your kind. Speak plainly. What favor would you ask of me?”

He chuckles, the bastard.

> Intimidate check – 21 vs 21
> Marginal Success!

At your command, Urrax releases another mighty roar, cracking the border of the roof he’s standing upon by bringing down his claws.

The man stops chuckling.

With a harsher tone of voice, he proclaims

> “You wish to not be bound in chains by your obligations. You wish to be free. I can respect that. We all seek the release from our chains. But still, a life for a life, Rhogar Belaerys. Your life for that of my men, your cousin’s life for that of the man responsible for all of this bloodshed”

You look at him plainly, waiting for him to continue, but it seems that he is done speaking.

What will you do?
> “Who are you speaking of?”
> Ignore his request, and command Urrax to dive on them – Valar Morghulys, assassin.
> Negotiate – Promise to support Braavos in future wars, etc (specify)
>>
>>4812441
It was roll x2, but it's no problem, I will ask you to roll again when needed
>>
We'll have to see whether we passed the intimidation DC if it did then I assume their demands will lessen, if not then I guess they don't give a shit that we have a dragon.
>>
>>4812443
> “Who are you speaking of?”
If he means the doom or the current dragonlord massacre, whoever was behind those things is our enemy too. So if that's the case we agree.
>>
>>4812443
>“Who are you speaking of?”
>>
I don't know if it helps now, but I was trying to send a write-in for the negotiation roll, but hell, i still want to post it to see what do you think


>"I have a counter offer: The lives of my cousin and mine, for the lives of all the people of this district, or even the lives of all the innocent people in Lys... I will me tainted by being a murderer, but you? You will be seeing as an incompetent, you and your group, all those lives erradicated from this world because you couldn't kill just one person... Are you sure whoever sent you to kill me will let you still be able to breath? All of you are going to live with the consequenses of hearing the screams of childs and mothers burning in a chorus of death, only because you wanted to fuck with me. Give me my cousin, his friend, and we will prevent a tragedy"
>>
>>4812443
>Write in
>The assassin wants me to kill the man who commission my own murder? Ha! It's not just any man that tries to kill me and then makes me laugh. Speak his name and he will not survive.
>>
>>4812443
>> “Who are you speaking of?”
Presumably it was the Faceless Men who caused the Doom. Is there some sort of schism going on? Or does he mean the man who caused the riots here in Lys?
>>
>>4812452
I will answer you plainly and say he'd have told you to go ahead - you are dealing with fanatics here.

>>4812447
>>4812448
>>4812455
Who are you speaking of?

Roll me 6D6.

Also, writing
>>
Rolled 1, 4, 5, 4, 4, 1 = 19 (6d6)

>>4812458
>>
Rolled 4, 3, 4, 4, 5, 5 = 25 (6d6)

>>4812458
>>
Rolled 6, 6, 1, 3, 2, 6 = 24 (6d6)

>>4812458
Lets go.
>>
Rolled 6, 3, 5, 1, 5, 6 = 26 (6d6)

>>4812458
>>
Rolled 3, 3, 4, 4, 2, 4 = 20 (6d6)

>>4812458
>>
>>4812460
>>4812463
>>4812463
Well shit, now I feel bad for rolling.
>>
nice rolls
>>
>>4812463
Ignore this one. The site was lagging after I rolled and didn't see the results, so I accidently rolled twice.
>>
>>4812458
Also what ability did we use for the roll?
>>
File: 11-12.jpg (102 KB, 650x919)
102 KB
102 KB JPG
>>4812469
Persuasion (Charm). I notice that I did not include it.

>>4812458
He points a finger at the sky, causing you to look up at the ash-filled skyline

> “It should be clear to you by now what’s happening – the Fourteen Flames have erupted, and your homeland is burning as we speak.

As soon as you hear his words, you quickly turn to look at him and wait for him to continue, but it seems that this was but a way to unsettle you, for he is waiting for your response

> Persuasion (Charm) Test 18 vs DC 18
Marginal Success!

> “You ask for my help, yet you provide no information, except to push me to fall for your bait. Answer the question I asked, assassin.”

The man shrugs his shoulders, admitting defeat

> “We do not know who did this, or how. We are no friends of slavers, who cause other men to ask for the release of death. But we never asked for this. No matter how many innocents your people made yearn for the freedom of death – it will never compare to the loss of life that awaits us thanks to their actions. I would ask you to bound yourself to us via this promise – to help us hunt down the ones who caused all of this, when the time will come to strike”

He looks at you, waiting for your answer.

What will you do?
> Accept the deal
> Refuse (write-in counteroffer)
>>
You managed to get every information possible out of him, even with me setting the final DC at the highest number you could achieve with 3D6 and no real bonus.

Congratulations are in order.
>>
>>4812474
Ok now this seems reasonable enough. To help kill the man/woman who destroyed the Freehold and caused the death of probably millions.
>>
>>4812474
> Accept the deal
>>
>>4812475
Also yeah I was really thankful it was my first roll that had the triple 6, cause I had a feeling we weren't getting any bonus and the DC was high.
>>
>>4812474
>Accept the deal
I mean it's not like anyone even knows what or who even caused the Doom
>>
>>4812474
> Accept the deal with pleasure, let him know we aren't just accepting halfheartedly. We are committed to tracking down and killing whoever destroyed our homeland.
Does an event this big count as a change to our 'Goals' and 'Motivation'? Anyone in a situation like this should want to avenge their people.
>>
>>4812474
> Accept the deal
A chance to avenge our kin? Very well, but perhaps we should remind the cloaked man he's dealing with a dragon lord and we aren't exactly as precise as a dagger.
>>
>>4812474
>> Accept the deal
Specify that they can find an ally in us brining whoever set our homeland aflame to justice.

Being a bit vaguer than helping them at the drop of a hat would be best I think, given an ally must be treated as more of an equal.
>>
>>4812485
Well currently our goal is Love and our motivation is Fear.

Our goal could potentially change to Revenge or Justice.

And our motivation to Hatred or Duty. Those are the only relevant goals and motivation that are available.
>>
>>4812474
>> Accept the deal
Wonder how he'll react to learning a Faceless Man caused it.
>>
>>4812474
> Accept the deal

"It would be in my interest to have the killers of my homeland, strike down. And if they could accomplish a similar disaster again it would bring great destruction to another part of the world, which might be a problem for my plans."

"Though, in the following future i may not stay in Essos. This is a new age, and i can forge my own path. When you will strike this unknown enemy you better do it, with a great force than the one you have and with a way to contact me wherever i am. This foe if it exists, will not be defeated only by an alliance of me and you."

"Now give to me my cousin and his friend corpse."
>>
>>4812501
We don't know if that's what happened, its certainly one of the Maesters theories though.
>>
>Accept the deal
>>
>>4812498
>>4812485
>>4812498
Get out of my head. But seriously, you guessed right. I already updated the character sheet.

Writing the update
>>
>When you left for Westeros to follow your heart

I wonder if our Lady love is married or not. I'm assuming we are of similar age and we are 18 which in Westeros is already marriageable age

Or we might have intimated away any suitors with threat of dragon fire if they tired to marry her lol.
>>
>>4812523
Our Lady Love is the married queen of the Stormlands (older than us by 15 years). We cucked the Storm King and he found out.
>>
File: Valyrian.png (392 KB, 604x611)
392 KB
392 KB PNG
>>4812474
Nothing.

You feel nothing for a second, before being filled with an incredible rage at what you just heard.

Outrageous words, and yet you believe him – for that had been the first thought that occurred to you as you ascended in the sky atop Urrax.

Your dragon perceives your feelings through the bond that ties you two and you can feel his rage, just waiting your command to turn the entire world red with his flame.

You try, and fail, to calm yourself down before speaking

> “Know this assassin! If you speak the truth I will gladly help you put to the sword the people who killed my homeland. I accept your deal! Now give me my cousin and the corpse of his friend, so that we may bury him with the honors a Dragonlord deserves in death”

He merely nods and his subordinates let your cousin go, causing him to fall to the ground. At the same time, another pair of people bring forward the body of Horonno’s friend...and lover, if the rumors were true.

If the rumors were true, this will not be easy on him.

You signal Urrax to descend in the street beneath you and he does so.

> “How will I contact you?”

You ask, still atop your dragon, wary of a cunning trap.

> “Trust me, we will be able to track you down when the time comes”

A simple, final reply, and the entire group turns around as if they were but a single man, dispersing in the alleys.

The entire situation feels surreal, but you get to work, tying the corpse to the back of the saddle, while keeping Horonno in front of you, balancing atop Urrax.

> END OF THE FIRST ARC

> Experience:
a) For completing the First arc – You gain 10 XP points
b) For rescuing Urrax - You gain 10 XP points
c) For managing to rescue Horonno – You gain 10 XP points
d) For rescuing both Urrax & Horonno, while achieving the least-likely ending of this Arc - You gain a bonus 20 XP points

> Total - You gain 50 XP points

I will now open the door to the discussion -

> What is your plan? Write in and debate.
> Where do you wish to go after leaving Lys?

You may ask me any relevant question in order to reach consensus, and I will gladly give my own input.
>>
>>4812541
That would be hilarious, but no.
>>
In term of locations how about conquering Qarth
>>
>>4812543
>Where do you wish to go after leaving Lys?
Volantis or Dragonstone. By no means we have to actually stay at either permanently but finding a place to recuperate and is friendly to dragonlords would be great.
>>
If we are going for conquering we should look at something small, an island preferably which can be easily defended: Stepstones, colony in Gogossos, etc

Otherwise we can pledge our services to Volantis or her rivals in the war for money or title.
>>
>>4812548
Its too east for my liking. Rhogar still has unfinished business in the west, and we have connection in Westeros we can use to our advantage, I propose checking those out first before heading east.

QM can you tell who our acquaintances in Westeros are exactly? I feel its important to whatever decision is made.
>>
>>4812543
>What is your plan? Write in and debate.
>Where do you wish to go after leaving Lys?
Clearly the younger cities like Lys will be too wild in temperament following the destruction of the Valyria. Volantis, even if choice not to stay it will be the perfect place to rest, gather information, make allies and come to a decision for the future.
>>
>>4812550
There might be other dragonlords in the city and there are definitely some in Tyrosh, though not for long. Aurion is in Qorhor with his dragon as well. If we want to get the gang back together, so to speak, we should stop there first before traveling elsewhere. Regarding where "elsewhere" is exactly, I think that Essaria would be a good option, followed by the Stepstones, once the volcanic winter is over. Gogossos seems like a real challenge, might be better to wait. Sothoryos in general is a nightmare.
>>
>>4812552
Also I'm totally on board for the conquering the Stepstones after we heal, they currently aren't filled with pirates so that's good and it would be interesting transforming them into a successful Kingdom/Empire (whatever)

Plus they are perfectly situated and we can interact with basically any power on either side of the Narrow Sea.

But first we need a safe place to heal and I think Westeros is currently that place, we can meet our acquaintances and gather funds and men for an expedition.
>>
I can only really see three options. West to westeros/stepstones, east to valyrain holdings in slavers bay, south to Gorgossos. Essaria feels far too difficult to hold against the dothraki and Volantis will soon be in the hands of a would-be conqueror from the sound of things. Though, the latter two might be kinda meta knowledge?
>>
>>4812543
>> What is your plan? Write in and debate.
IC we should go to Myr to try to get more information about what has happened so far.

Long term we should into building our own kingdom NOT in Westeros. I don't wanna fight another dragon at all. Perhaps trying to take Norvos and making a new empire from the old northern colonies.
>>
>>4812558
>If we want to get the gang back together, so to speak
Please no
>>
>>4812564
>Essaria feels far too difficult to hold against the dothraki
Anon, it doesn't matter how large the dothraki horde is or how open the field they're on may be. We're riding a giant firebreathing fighter jet, it'll be the Field of Fire before the Field of Fire.
>>4812569
>he doesn't want to rescue a qt valyrian dragonlady from a mob of vengeful slaves
What shit taste.
>>
>>4812543

I agree with going to Volantis/Westeros to recoup and gain information.

I like the stepstones idea as well but it's been mentioned multiple times that it will take a few years for trade to open back up. Gives us plenty of time to establish an army and reputation in Volantis or elsewhere to give us a leg up when the time comes.
>>
>>4812543
> What is your plan? Write in and debate.
We have acquaintances in Westeros who would likely lend us a place to heal and recuperate in peace away from any machinations and dangers of Essos. We can spend a few weeks in the West with our acquaintances recovering and gathering funds and support for a future expedition(Stepstones or wherever we decide)
> Where do you wish to go after leaving Lys?
Wherever in Westeros we have acquaintances.
>>
>>4812550
I agree with staying at Volantis to recuperate for the short term.
>>
>>4812543
> What is your plan? Write in and debate.

First off go in a secure place.
Heal for a day or two. Talk with our cousin, establishing a new realm is in our hands. Ask him his opinion, and what places could be good for begin our idea. Also make him part of the family, for us he wasn t a bastard anyway.

Then raid Lys merchants, villages and small ships, in the countryside roads and near the coast. Take their wealth, food and water, maps, armors and weapons and anything else that can be of use to us. We need to get more wealth and informations.


> Where do you wish to go after leaving Lys?
Further north. Begin to rally some men to us. Men that see that serving a dragonlord is better than fighting it.
>>
>>4812573
And what do we do when we are eventually called to arms by the faceless? Sure fortifications can be made, but the dothraki will easilly isolate and siege down holdings during our eventual leave. Also, valyrian ladies are worthless if they aren't of our blood :^)
>>
>>4812578
Our dragon has 3 wounds, this is why I don't want to stay and heal anywhere in Essos. It takes at the very least 1 week to heal perhaps even more. Staying in Essos is bound to drag us into the politics of the area and whatever dangers it brings

We can wait some time to start going on a conquering spree. Lets give our dragon and ourselves some time to heal.
>>
>>4812582
>And what do we do when we are eventually called to arms by the faceless?
We should have killed the Dothraki by then. Or at least taught them to not fuck with Essaria.
>the dothraki will easilly isolate and siege down holdings during our eventual leave
All the more reason to find and make friends with more Dragonriders.
>Also, valyrian ladies are worthless if they aren't of our blood
Valyrians only interbred to ensure that they could continue the dragonriding gene. If she's a dragonrider, then there's nothing to worry about.
>>4812584
Our dragon has 3 wounds, this is why I don't want to worsen them by flying over an entire sea with 2 passengers on its back.
>>
>>4812584
Thats why I said in a secure place ? Lysians can t check every forest or wild place of their region. That kind of secure place.

Gaining some stuff through easy raids would help us. And i have no intentions of remaining here either. Though being without much coin, no maps, few weapons, no armors and just us and our cousin is something that need to be fixed now. We don t even have much supplies probably.
>>
>>4812589
That's not how wounds work, our dragon won't gain another wound because he's carrying our cousin and us.
>>
>>4812584
IMO if we land in some bumfuck nowhere essos no one important is going to find us for at least a week.
>>
>>4812591
They won't heal either. Chances of infection go up. We need to find somewhere relatively close to shack up and take it easy, at least for a little bit. With all the refugees in places like Essaria or other future Free Cities, we'll be at the top or the pecking order (or close enough to it) should we go there.
>>
>>4812596
Perhaps in real life but in the context if the system wounds dont get infected. And we will have a hard time healing if we spend time raiding and moving about. Our Edurance DC to recover goes up if we dont stop and take time to recover

Of the available places to recover I would only go to Westeros or Volantis with preference to Westeros.
>>
>>4812615
See
>>4812232
>If not treated, they CAN get infected, fester and/or lead to a series of nasty consequences.
>>
>>4812622
What page is this from? I am reading the pages about damage and recovery and I cant find any mechanics about injuries/wounds getting infected.
>>
>>4812628
Nigga the QM says so. It's homebrew. Also, the trip to Volantis or Westeros is much longer than the trip to somewhere like Tyrosh (where other dragonriders are), if the recovery dc is such an issue. We can make our big destination decision later, preferably when we have allies/other dragonriders on our side.
>>
>>4812628
See >>4812232, the part in the end
>>
>>4812632
Well I'll concede on that. Tyrosh was one of the cities that killed their dragon riders though so there's that.

Now all that's left is for the choices to be available next update.
>>
I will clear any doubt where possible
>>4812548
You would die. They would welcome you in their service, but if you tried to conquer Qarth of all places at this point as you are now, when they are far stronger than at the time we see them in the books, you would die.

>>4812550
The Targaryen will either try to/force you to intermarry, or they will be a problem down the line - I tell you this not as a railroad on my part but as a logical conclusion: they went West to avoid Valyria's Doom and to become the "Big Dogs" of the area. How do you think they'd react to another Dragonlord settling down and starting his own Conquest?

Now, if you were to settle quite far away from Dragonstone, that issue would disappear on its own.

>>4812554
>>4812552
>>4812550
>>4812557
Pledging yourself to Volantis will lead to you being called to war later on. On the other hand it would mean you'd get a very high place in their society from the get-go, and you could try to climb atop the power structure of the (currently) most powerful country in the world (after Yi Ti) as a Triarch (you'd stand for election).

>>4812554
You left your lover in Westeros. I will leave it unclear whether she's still alive, dead, married, or awaiting your return, until relevant. I will say that even if you went East you could still come and "pick her up" if you wished to.

>>4812558
The dragonlords in Tyrosh will be long dead by the time you reach the city. Aurion is another story - you could very well intercept your relative's army along its path toward Valyria if you wanted to, but you'd have to move East from Volantis to meet him.

>>4812562
>>4812558
>>4812564
>>4812568
>>4812573
>>4812574
I will sum up the situation in the East - Sarnor is in the grips of a cold-yet-hot civil war among its member kingdoms. Essaria is currently prospering. The Dothraki will unite within a decade and then begin their "march to the sea". You could very well pull it off if you decided to go East and fortify Essaria.

Further East - I'd gladly flesh it out if there was interest.

I will give you an update with a list of choices, to give you inspiration
>>
>>4812646
As I mentioned, I never said settling there permanently, just resting and recuperating. I'm more interested in staying in Essos anyway.
>>
>>4812646
Here are some of the options you could take, both location-wise and story-wise:
>a) Elyria – a prosperous city-state on an island off the coast of the Land of Long Summers. Almost untouched by the Doom, over 99% of the population is purely Valyrian and would likely welcome you with open arms.
The quest would likely center around reclaiming North Valyria (the northern half of the peninsula, relatively untouched by the Doom) and you will have extensive dealings with all the states surrounding Slaver’s Bay.
You will be welcome by Mantarys, Tolos and other Valyrian cities, but you will be opposed by other nations.

> b) The Stepstone – unifying the Stepstones will be a challenge. Holding them, an even greater one. Imposing tolls and controlling the area will make you one of the richest powers in the world, as well as bring you in conflict with any power interested in controlling the area, since you have shown it’s possible to do so. Expect to ally with Volantis (aligned interests) against the other Free Cities, and to be opposed by Braavos, Gogossos, Lys, Myr and Tyrosh in primis.

> c) Essaria – a prosperous Valyrian colony far in the central plains of Essos, made wealthy by its control of the West-East land route. In reality Essaria is both the name of the city itself, and of the network of cities that dot the region.

Overall the population is circa 150 000,
overwhelmingly made up of Valyrian colonists, many of which are veterans from the wars of expansion of the Freehold (granted land at the end of their service). You will have a decade, give or take, to prepare for the arrival of the Dothraki Horde. You will be surrounded by apathic neighbors (Sarnor due to internal strife, the smaller kingdoms south of the Dothraki Sea due to the sheer distance from you).

> d) Sarnor – the High Kingdom that defied even Valyria at its height has fallen into a sore state, being reduced to a shadow of itself. A capable ruler could restore the Kingdom to its greatness and make it a power to rival even Valyria of old.

The current king is an idiot, but his daughter is cut from another cloth altogether. A political marriage could very well be on the table were you to prove your worth. Were you to reunite the squabbling nobles, you could field one of the Post-Valyria armies on the continent, more than enough to water the plains with Dothraki blood.

> e) The Free Cities – Qohor, Lorath, Norvos, Pentos and Myr would gladly accept a Dragonlord among their kind, but will not simply “accept” your rule. Except a lot of intrigue if you plan to rise atop the food chain.
You will be fighting a defensive war against Volantis, currently the strongest power in the world after the Golden Empire. Braavos will likely support you, and you could rally the other Free Cities behind you..but transforming this ad hoc coalition into an empire will be an even harder prospect than building a new one.
>>
>>4812700
> f) Volantis – The mighty city that sees itself (rightfully, one could argue) as the heir to Valyria. The Old Blood would welcome you with open arms, seeing your arrival as a de facto sanction of their right to rule. You would be welcomed a hero thanks to your name, be given a high position in their society and the possibility to participate in the political life of the city. Ruling is possible, as the tale of the Triarch Horonno shows (he was elected for 40 years consecutively). The Wars of Reconquest will likely become the center of the quest, together with you navigating the city internal politics. You will rise above the rest of the world or die trying – everyone will be your enemy, with the potential exception of the other Valyrians from North Valyria and Essaria.

> g) Gogossos – the Tenth Free City. The Red Death will visit you in 77 years, but with the power of foreknowledge you might very well stop it in its track. The Basilisk isles are not yet the den of piracy they will become later on and pay you tribute. The population is overwhelmingly Valyrian in ethnicity, with minorities from as far as Asshai. The city draws its prosperity from trading in slaves, exotics products from Sothoryos and being a natural stop along the East-West route that leads from Qarth to the Summer Isles and from there to Westeros and Volantis. The quest will likely center around exploring Sothoryos, creating a realm in the exotic lands that surround you..and maybe you will get to finish what your ancestor Jeanara Belaerys started, finding the southern coast of Sothoryos. Or you could simply assert your authority and become a pirate king atop your dragon.

> h) Westeros – the safe, boring-as-fuck option that has been done to death and that I’d hate, but still write as promised. Having said that, it could be quite fun to see you start the Conquest centuries early or simply play kingmaker. The Reyne will support you wholeheartedly after you helped them burn down the Iron Fleet atop your dragon. The Lannisters will quickly become nervous due to the presence of a living, fire-breathing death machine and a member of a dynasty fames for Blood Magic and dragonlore. Were you to settle down in Westeros, expect radical changes to the political landscape that you are so familiar with. I will up the difficulty to represent you being a foreigner in a foreign land – you will be seen as true royalty, but also as a strange, foreign element. If you were to pick this option, I would strongly suggest you speak with your cousin first.
>>
>>4812704
> i) Further East or Further South (Summer Isles) – I would expand on them as requested
> j) The truly unthinkable option – There are tales that the Dragons came not from Valyria, but from the Shadow. They also say that the Asshaii know far more about Dragons than they let on. Maybe it’s time the truth about Asshai be revealed to the wider world, and time for a new..Shadow Lord to rise. Expect a quest about finding the truth regarding the Long Night, the origins of the Dragons, and the civilization that built Asshai, predating the Freehold by millenia and (arguably) beating it in splendor (The Golden Empire of the Dawn).

Let me emphasize that these are just my own personal opinions - you can choose literally anything you want people, and I will write.
>>
>>4812700
>b) The Stepstone

This is my preferred destination.
>>
>>4812700
>> c) Essaria – a prosperous Valyrian colony far in the central plains of Essos, made wealthy by its control of the West-East land route. In reality Essaria is both the name of the city itself, and of the network of cities that dot the region.
>>
Honestly, I'd be down for any of a, c, d or g
>>
>>4812700
> d) Sarnor – the High Kingdom that defied even Valyria at its height has fallen into a sore state, being reduced to a shadow of itself. A capable ruler could restore the Kingdom to its greatness and make it a power to rival even Valyria of old

Still before going, I would like us to wait a bit in the wild. So we can heal. Beside that we can talk with our cousin.

And i would prefer not to arrive there in our current state .... with pretty much nothing. This is the same for any other option we go for.
>>
>>4812700
>>4812704
>> c) Essaria – a prosperous Valyrian colony far in the central plains of Essos, made wealthy by its control of the West-East land route. In reality Essaria is both the name of the city itself, and of the network of cities that dot the region.
Top pick. They're essentially still pure Valyrian, and untouched by political corruption (Volantis) or possible magical corruption (North Valyria)
> f) Volantis – The mighty city that sees itself (rightfully, one could argue) as the heir to Valyria. The Old Blood would welcome you with open arms, seeing your arrival as a de facto sanction of their right to rule. You would be welcomed a hero thanks to your name, be given a high position in their society and the possibility to participate in the political life of the city. Ruling is possible, as the tale of the Triarch Horonno shows (he was elected for 40 years consecutively). The Wars of Reconquest will likely become the center of the quest, together with you navigating the city internal politics. You will rise above the rest of the world or die trying – everyone will be your enemy, with the potential exception of the other Valyrians from North Valyria and Essaria.
2
>a) Elyria – a prosperous city-state on an island off the coast of the Land of Long Summers. Almost untouched by the Doom, over 99% of the population is purely Valyrian and would likely welcome you with open arms.
3

My unlikely-to-win true favorite is the mystery box choice j) Asshai. I sure hope everyone's white haired and gemstone eyed over there.
>>
>>4812708
Hmm people probably wont vote for the stepstones so I'm switching to my second choice

>c) Essaria
>>
>>4812712
>>4812717
>>4812739
>>4812732
Essaria seems to be the favorite, but I will let you guys debate among yourselves for another 25-30 minutes or so before calling for a final vote. Also please note that you have 50 XP points to spend on whatever you want.

Personal suggestions:
a) Endurance - you are kind of a glass cannon.
b) Destiny Point - you have 0 DP. It'd be a "get out jail" emergency card.
c) Any of the various stats.

Of note is the fact that I give out extra XP (and potentially, in exceptional cases, Destiny Points) if you accomplish something truly remarkable, but given your bonuses (Dragon, 2 weapons made of Valyrian Steel, pretty good stats) you will see that XP points are quite low in general (you got 50 only due to achieving every "best case" scenario. Otherwise you'd have received an average of 20 XP points in this entire story arc).
>>
>>4812744
Our character sheet for anybody interested.https://pastebin.com/4XzbhfsP

I would say we definitely need endurance, and maybe a specialty and we can bank the 10xp leftover.
>>
>>4812700

We should speak with our cousin first, he may have some insight.

> b) The Stepstone
Would be my first choice as an endgame goal, I liked the idea when it was mentioned early on.

I could also get behind

> f) Volantis
> d) Sarnor

My vote could be swayed in another direction as well, just my thoughts at the moment.
>>
>>4812748
Next thread all links will be posted at the top - sadly this thread will have them dispersed among different posts.

> Twitter for the Quest - https://twitter.com/TagarosQ
> Character Sheet - https://pastebin.com/4XzbhfsP
> Dragon Character Sheet - https://pastebin.com/4DjKZsns
>>
>>4812744
I have very little idea how the system works , but for others who do, I suggest we invest so we can get at least 1 DP. It *will* come in use
>>
>>4812700
>> c) Essaria – a prosperous Valyrian colony far in the central plains of Essos, made wealthy by its control of the West-East land route. In reality Essaria is both the name of the city itself, and of the network of cities that dot the region.
Assuming 10 xp to a stat upgrade then one in: Awareness, Persuasion, and Status. To help prep for going north. I can't image a dragon rider will be doing much fighting other than killing assassins with daggers.
>>
>>4812757
I am sadly not sure whether I can post a link to the quick-start rules pdf.

I invite you to google these words: "asoiaf pdf quick-start rules" and click on the first link.

I can also invite you to check out the reddit thread "A Song of Ice and Fire RPG Tools" (the first one that comes out if you google it) - it contains an excellent Cheat Sheet for the game, which contains every major rule.
>>
>>4812757
So increase of abilities cost 30xp
Getting specialties 10xp
Destiny points 50xp(We can use for when we are in trouble or in exchange for a benefit)

I would personally go endurance(30xp) and the specialty fencing so that we can use our Left-hand dagger. And then bank the rest.
>>
>>4812768
I thought I said it before, but I added 1 rank of Fencing as a specialty to your char sheet a little while back, since it was a mistake on my part that you didn't have it, yet are supposed to be a fencing specialist.
>>
>>4812744
I would distribute points equally among
- Endurance
- Fighting
- Athlethics


I remain with my Sandor vote. A strong power will make most of their nobles kneel, and unity with Essaria could be achieved since a valryrian dragonlord would have taken over an entire kingdom.

The prospect of having their armies is also nice. They need to be reformed for be capable of fighting against dothraki and other forces, but then they would be quite strong.


///

Whatever option is picked, I would advise to get some loot first after healing in the wild. Then we can go to the picked destination.
>>
>>4812768
Ah so it works like that.
>>
>>4812778
It would be hard to conquer Sarnor without first having a base of operations. So for convenience you could back Essaria as an initial choice, i'ts unlikely that the Valyrian colony would turn us down. It isn't like we wouldn't need to conquer or influence the Sarnori kingdoms in order to prevent the dothraki threat if we went there anyways.
>>
I'm hoping Essaria option is just to get on our feet and build our forces/wealth, not our endgame destination.
>>
>>4812776
Hmm in that case then I would spend 30xp on Endurance(so that we don't die) and bank the rest. Since QM said average was 20, next time we get xp we can afford both an ability increase and a specialty.

But if anybody has suggestion I would be thankful. I've read some asoiaf rpg quest but never participated in character building.
>>
>>4812796
Ye i am of the same idea and vote for points.


>>4812784
If we married with their royal family we should be able to gain much power there. Though yeah having Essaria would give us quite a backing.
>>
I like j but then i'm a sucker for high fantasy plus I just reread a really good fic where a sorcerer Stannis is unraveling the same mysteries and racing against euron for unlimited power
>>
>>4812700
>>4812704
>>4812707
My top 3 are Essaria, Elyria, and the Unthinkable Option, more or less in that order. Essaria is a good place to recuperate and plan from, Elyria benefits from a fairly central location and close proximity to the ruins (higher chance to find eggs, steel, and candles), and the Unthinkable Option just seems real fucking interesting. We'd cut a striking figure as a Shadow King on our blood red dragon.
>>
>>4812840

The Elyria or unthinkable option could be really interesting, both present unique possibilities.
>>
>>4812744

Voting for endurance and banking the rest
>>
So, let's call for the final vote - write in order of preference the top 3 of the options presented, or write-in your own.

Write also how you wish to spend the XP points.

Do note that picking j will transform the quest into true high fantasy - I have put it there to give the players the option to choose to pursue all the crackpot/crazy theories that could have a basis in reality (pre-Valyria civilization whose capital was Asshai, Stygai being the center of a magical catastrophe, Dragons from the Shadows etc...and for whomever wished to play a Sorceror Lord riding a dragon into battle.
>>
>>4812866
> 1-Stepstones
> 2-Essaria
> 3-Sarnor
> Spend 30xp on Endurance, bank the rest
>>
>>4812866
Location
>Essaria
>Elyria
>Unthinkable Option
XP
>Endurance, bank the rest.

What do we have to do to reveal ASOIAF's biggest secret, that it's set in Martin's Thousand Worlds setting?
>>
>>4812744
Endurance and keep the rest of the points.
>>
>>4812866
1. Essaria
2. Elyria
3. Volantis
>>
>>4812866
Essaria
Sandor
Stepstones

Spend 30 xp on Endurance and keep the rest.
>>
>>4812866

>Stepstones
>Elyria
>Volantis

30xp on endurance, bank rest
>>
>>4812866
Location
>Essaria
>Unthinkable Option
>Sarnor
XP
>Awareness
>>
Final countdown

Stepstones - 3
Essaria - 5
Sarnor - 3
Elyria - 3
Volantis - 2
The "unthinkable option" - 2

4/5 votes for gaining 1 point in Endurance and banking the rest.

We are going East it seems, to the colony of Essaria.
>>
>>4812901
This seems like a big vote boss. I'd let it run a bit longer.
>>
>>4812901
The xp vote seems to have reached a consensus. the location vote could be different with a couple of votes. I would give it another 30 mins. But its your call.
>>
>>4812912
>>4812917
It costs me nothing to let it run for however long the players want it to run - today was all about finishing this story arc and deciding where to 2nd arc would take place. Take your time.
>>
>>4812866
1 Unthinkable
2 Sarnor
3 Gogossos
>>
It would be nice for some of the Stepstones voters from early on to show up. Not sure they will in the next 30 mins though.

Even if we end up in Essaria hopefully that doesn't lock us there for the entirety of the quest. It could work well for a base of operations for larger ambitions.
>>
>>4812866
>Essaria
>Volantis
>Elyria
>>
>>4812928
I'll be honest and say I'd be pleased (for you, the players) if you picked Essaria, for the simple reason that it's one of the middle-ground regions in term of difficulty - you can easily prosper, and build up a solid base of operation before going North, West or East and conquer further afield.
>>
Of course you could go for something harder, but I would pick a relatively easy location as a player.

Having said that, let me give you a preview of what playing in Essaria will be like: you will find the city itself in a state of semi-chaos, with the ineffectual Archon Belicho trying to re-assert control over the city and then the outlying towns and villages.

Your arrival will likely bring stability to the area, but while the citizens will look up to you, it will be functionally impossible to impose an absolute monarchy Westerosi style in Essaria, given the citizens are used to self-rule, and the state itself (Valyria) was ruled as a Freehold.

On the other hand, the Archon rules for life, unless ousted by a majority vote on part of the population of the region. It would be trivial to ensure your popularity, and to make so that your son or daughter will (almost) automatically inherit the position.
>>
>>4812923
If there are no time constraints then I guess you could let it run until the next session or a designated time.
>>4812928
Yeah I'm really hoping the Stepstones pull through if not them Essaria is ok. The only choice I don't like is the unthinkable option because of the high fantasy magic and how it will change the setting and direction.
>>
>>4812928
I think all can be built up for grow new ambitions. They have different difficulties
and dangers though, some bigger than others.
>>
>>4812932

I agree, that's kind of what I was thinking and it could work well. If this is the case and we are using it as a springboard for larger ambitions then I have no problems with it as a starting point.

My vote for Stepstones wasn't to go there immediately, more an endgame goal. Especially given it will be a few years before setting up there is even viable.
>>
>>4812954
If you wish to update your vote you can, so long as it's before the closing time for the "poll"
>>
>>4812944
I think it goes without saying that we'd placate the populace with this "elections", for them to eventually be done away with when they become obsolete when things seem to just pass down the family line like a monarchy.
Shame I missed the vote, but I'm 100% down for the results
>>
>>4812944
Wonder if we can draw up some form of constitution/charter for that, or something along the lines of the Principate with some thin republican veneer
>>
>>4812970
Votes still ongoing I believe
>>
>>4812970
We are still voting. I was just giving a preview given that Essaria is in the lead.
>>
>>4812972
This is one of the few good institution and traditions of Valyria, their Romanesque republican tradition. Their colonies are used to ruling themselves so long as we grant them basic rights and privilege.

It wouldn't be hard to integrate that with a more traditional feudal/absolute ruling style. Sort of like the HRE and their free cities answering directly to the emperor, except (thank god) we aren't a mess of bordergore and cultural differences, nor do we have anybody who could challenge the power of our dragon.
>>
>>4812988
>>4812972
>>4812970

Instead of setting up to rule Essaria long term we should assist in bringing it back to glory, reap the rewards/gain an ally and use it as a springboard for larger ambitions.
>>
>>4812996
I mean if that's what you want feel free to vote for it, but there's plenty of stuff we can pursue as ruler that I'd be personally interested in while pursuing greater ambitions.
>>
>>4812996
Yeah that's what I meant by it being a "Free City" ,in any Kingdom/Empire we create it would be directly under our control but self ruled in exchange for rights and privilege's and of course loyalty and allegiance. Meaning we could potentially leave for an extended amount of time, come back and still find ourselves its lord/ruler because we guarantee its "freedom"
>>
>>4813003

I'm not against ruling, but ruling Essaria isn't what the vote is for. Going to Essaria is what the vote is for. I was pointing out just because we go there doesn't mean we have to de facto try to rule the place.
>>
I think we should purchase a destiny point
>>
>>4813007
You are literally describing the Freehold. Essaria had a contract with Valyria to self-rule in local, internal affairs. All the Free Cities had the same kind of "charter" in place.
>>
>>4813011
You are right. The vote is for where to go. I simply pointed out that a dragonlord riding into town atop his dragon is not exactly inconspicuous and that you will likely be called upon to lead.
>>
>>4813016
Similar, the free cities were bound to the Valyrian senate or whatever was the governing body, Not to any one person, here they would be bound to us only.
>>
>>4813019
Basically a "I am the Senate" situation for us.
>>
>>4812994

I am really enjoying the quest so far. I don't really have any critiques at the moment, if I do think of something I will let you know.
>>
>>4812866
>Unthinkable Option
>Essaria
>Elyria
XP
>Endurance, bank the rest.

>>4813012
Go back to writing your own quest you lazy fat faggot.
>>
>>4813018
Thanks for the session QM it was fun. I'm going to sleep, hopefully the vote is done by tomorrow.
>>
>>4813037
I removed the message asking the players' opinion regarding the quest just because it seemed a bit self-serving. On the other hand if you still see it, thanks for the feedback
>>
>>4813019
The Roman empire had pretty much never done away with the Senate and neither should we. Just make it so all lands outside of the city under our absolute rule.

Uniting Sarnor with Essaria gives us the power to take the dothraki or at least a chance.
Plus beating them could make us gain like 5-6 hundred thousand slave to lock us into eternal love from our people.
A dragon riding ceaser
>>
>>4812975
>>4812978
Oh, I'm a major, sleep deprived dummy then

>>4812866
>1 - Essaria
>2 - Gogossos
>3 - Elyria
>>
>>4813044
Ceaser of the dothraki? As in you made their conquest cease?
>>
>>4812866
>1-Volantis
>2-Stepstones
>3-Essaria
>>
>>4813044
>>4813064
A better comparison would be like Aetius smacking down Attila and the Huns I think
>>
>>4813064
Ceaser of Essaria, as in expanded holding in a series of (defensive) wars and brought in huge amounts of slave labor from the beaten dothraki 'people'.
>>
>>4813075
It was a joke. You misspelt Cæsar as 'Ceaser', which would be an American surname or the suffix -er added to the verb cease.
>>
>1 - Essaria
>2 - Gogossos
>3 - Elyria
>>
>>4813039
>fat

that's low
>>
>>4813039
>>4813105
Let's please avoid drama related to other threads over here alright?

We are discussing where to head next. This quest is so far going on extremely well in terms of progression, so let's all please avoid the kind of infighting that usually ruins/plagues all quests on /qst
>>
>>4813105
Also I was the BOARatheon tripfag, so thanks for finally realizing my wish for a Joffrey on a battleboar.
>>
>>4813113
Sorry I let my autism leak.
>>
>>4813117
Absolutely based
>>
>>4813121
It's no problem mate, we all succumb to rage sometimes - I just really hate that so many good quest thread get derailed by infighting instead of just enjoying a good story we can all build together.

Also, I will call the vote in a few, before I "close down shop" for the night.
>>
>>4812700
> d) Sarnor
> c) Essaria
> j) The truly unthinkable option
>>
Alright. I'm calling the vote since I've let it run for over 4 hours.

Stepstones - 4
Essaria - 10
Sarnor - 5
Elyria - 6
Volantis - 3
Gogossos -3
The "unthinkable option" - 5

Essaria wins by a large margin.

Tomorrow I will write down a full presentation of our next destination and include it in the Pastebin. In the meantime, know this - you will either thrive, becoming an economic powerhouse, or succumb to the Dothraki.

Essaria has the potential to field an incredibly competent army of soldier-citizens due to the vast majority of its citizens being veterans from the wars of the Freehold. The major limit will be the size of said army since the entire "nation" has only 150 000 inhabitants.

The region lends itself to a defensive military strategy based upon a hardened core of veterans supplemented by your dragon, and supported by a LOT of mercenaries.
>>
I'm off to sleep, but before I go I want to remind everyone to check the twitter to know when I run the quest, and the pastebin to see our stats, inventory etc, as well as those of our dragon and future characters (when I add them).

> Twitter for the Quest - https://twitter.com/TagarosQ
> Character Sheet - https://pastebin.com/4XzbhfsP
> Dragon Character Sheet - https://pastebin.com/4DjKZsns
>>
>>4813183
Any idea of the rough sizes of the Free Cities in general population wise? Or at least what you're going with for this quest.
>>
>>4813188
I plan to progressively add sheets for each city/region/kingdom we'll interact with, beginning with Essaria, Sarnor/its subkingdoms, Hazdahn (minor Ghiscari kingdom south of the Dohtraki Sea), Ib and Volantis.
>>
>>4813187
Good night anon! And sleep well, I can't wait for tomorrow and start the next session
>>
>>4813183
Cool.

I'm thinking an alliance +/- political marriage with Sarnor should be a goal pretty early on. That would be extremely important in helping us fend off the Dothraki.

>>4813187
Thanks for running
>>
Looking forward to Essaria
>>
>>4812866
>Essaria
>DP

Btw, we still need 1B in Short Blades to use the stiletto. If we could swap that 1B in Fencing for it and just use a normal dagger or a buckler in the off-hand that would fix the issue.
>>
>>4813183
>>4813187


Nice and good run. Could you put a link to the new thread even here?

Also what can we do while we travel there ? Or are you going to skip that part ? For example training, small raids ecc..
Can we have Horonno do something too ?

If is possible i would like to have a conversation with our cousin, as well recognize him as a member of our family. And not a bastard.
>>
>>4813597
Our cousin us from the main branch of the family. He would technically be of higher standing than us, except he doesn't have a dragon.
>>
>>4813671
True but he is still considered a bastard
>>
>>4813685
>>4812364
I don't think it was ever implied or suggested that our cousin is/was a bastard. He is true born, and I very much doubt a bastard would be able to go against either our father or the matriarch. I don't think Horonno needs us to tell him he isn't a bastrad.

>He is a minor member of the main line from your mother side of the family...but with no dragon of his own and a crippling injury sustained as a child, the only claim to fame he had was his tactical acumen...
Had he possessed the qualities to be a true dragonrider, he would have doubtlessly made a wonderful general for the Freehold - courageous, loyal to a fault and far smarter than you (by your own admission), Horonno would make an excellent steward for a Lord...preferred the company of the cadet branch of the family over that of his peers, thus leading to your unlikely friendship.When you left for Westeros to follow your heart, he was the only one of your entire family to support your decision, even going against the Matriarch of the family and, indeed, your own father.
>>
>>4804742
>a) I have to save my cousin. Horonno might be a cheap bastard, but he is still family and family sticks together.

>>4804867
You needed to save your cousin – the cheap bastard is still family and you would never hear the end of it if he got wounded (or Gods forbid, killed..) by some slave in a pleasure house -, and once you ensures his wellbeing, find out what was happening…or report it to your matriarch, Rhaenys.

>>4813707
Here, two mentions i think are relevant.
>>
>>4813751
I'm fairly sure bastard is being used there as a term of endearment.
>>
>>4813751
see
>>4813768

He is technically of even higher birth than you - the only son of the third son of the Matriarch of our dynasty. Had he not been crippled as a child (right leg never healed properly) and thus unable to ride a dragon, he could have been (however down the line) in line to inherit the leadership of the dynasty itself.

As things turned out, he is a well-read scholar, with..let's say a proclivity for the carnal pleasures, without discrimination.

>>4813597
I plan to continue running the quest in this thread until we reach the limit. I simply cannot modify the OP and thys have to often re-write the links in my posts.

>>4813530
You have a buckler, but I did correct the oversight. Call me pretentious but I kind of like the image of a dual-wielding fighter so I gave you the required specializations since it was a mistake on my part when I created the MC - I must have been drunk to not notice the "Training" column in the Weapons Table when I mare Rhogar.

>>4813211
You could easily arrange a political marriage if you wish to go down that route. Do understand there would be a lot of complications both from within Essaria and Sarnor (foreshadowing).

>>4813597
Timeskips will be rare and far in between in this quest - we're going to play it straight. You will get to do small raids, speak to Horonno, etc. You are in no rush to go to Essaria.

I actually invite everyone to make a short list of what they would like to do while we heal up - Essaria won't disappear if we wait some weeks, and you can do all sorts of funny stuff with a literal dragon at your beck and call.

Today we'll run as usual, but do not be surprised if the session will be split in 2 (aka it will still be running but I reply after a couple of hours) when we begin in an hour-hour and half.
>>
>>4813791
So where are we heading to heal in the meantime?
>>
>>4813791
Well that's why I sent the twitter to think of 2-3 things you guys wish to do (included where to go to heal).

Nothing prevents you from recovering near Lys, do a quick stop over to Westeros (I mentioned before, but the Reynes are deeply in your debt for burning down a detachment of the Iron Fleet that was raiding their domain) to recover, temporarily stop in Volantis (chance of meeting some members of your family, however small), etc.

It's up to the players
>>
>>4813791
>I actually invite everyone to make a short list of what they would like to do while we heal up
Well I for one would like to get a little vengeance on Lys for the injury done to our dragon.
Perhaps torching their galleys on our way out of the city. Volantis will be wanting to conquer the city soon enough and I'm sure they would be most grateful if Lys had no navy to worry about.
>>
>>4813820
Another point for heading to Volantis before Essaria is that we might be able to rescue not only our family but some degree of our family's wealth, but only if we can get there before it is claimed by someone else.
>>
>>4813791
>>4813768
Ah my bad.

Cool so we will continue here for a while.
A list ? Ok


Brief list of things that we could do during our travel.

- On our way out to the city, we will burn down the groups of soldiers and the city galleys. But first we will breach the city treasury and loot some of the most precious items present, as well gold and gems. We will avoid to burn civilians unless they attack us. We will make clear that we aren t to be stopped.
- After the funeral of our cousin friend is done, and a decent burial (make a note where it is, in the future we will bring it to Essaria and give him a tomb the likes of a hero) is given go in to the wild (forest, cavern ecc..), I am sure there is more than one in the region of Lys.
- After recovering for sometime from our wounds, we will plan with our cousin our travel and what we will do from now on. We will take some food supplies from Lys people and then move.
- With wounds recovered and bellies full, we will travel to Westeros, to the Reynes. With what we did for them, they would offer something to us. Knights ? Money ? A rare item ? At least we can count on a solid relationship. Going to Westeros can be an occasion for visit the Targaryens and create a relation here too.
- Then we will return to Essos, and we will begin by doing small raids in the roads and coasts of Lys, while moving east. Easy targets. Merchants and Lysian ships. Lys is our enemy and deserve it. This will enrich us further, as well giving us food and other items (armors, maps ecc). We can offer to any slave of the Lysians freedom and to serve us instead (not as slaves).
- With our growing fortunes and a growing group of loyal people, we can capture the lysians ships passing by and rally some men along the road. After going out of Lys domains, we will go directly towards Volantis with our own following. There we will create some friendly relations and see if there are any survivors of our family. It s also a perfect place for rally more men to our following, buy new equipment and more. And better organize for the travel to Essaria.
>>
Similar to the above. I wonder if our family has any wealth stored outside the blast zone or Vayaria so we can go get it. Or if they had any manse outside Valyria proper that we know of and is in the direction of Essaria.
>>
File: Volantis I.jpg (28 KB, 310x386)
28 KB
28 KB JPG
>>4813881
I like your way of thinking.

>>4813827
Your family had an extensive network of warehouses, merchants they employed etc. The vast majority of it will be gone before you can do something about it, but if you do wih to try and reclaim part of your dynastic wealth, your look (the Belaerys had a very distinctive look) and the fact that you are riding a dragon should constitute irrefutable proof.

Your best bet to do that would be to head directly to Volantis or Elyria.

You will find contacts in Essaria itself, but the two "big" centers for your dynasty merchantile efforts were Volantis and Elyria.

>>4813820
>>4813881
>>4813882
I see 3 votes to tell Lys to go screw itself and (ironically) strike the opening volley of the Wars of Reconquest in favor of Volantis.

Understand that in doing so you will (in the public eye) openly declare yourself for Volantis, especially if you plan to head there sooner rather than later (to reclaim what you can of your family wealth).

If you plan to rule in the Century of Blood you will have to take a side, but in following this this course of action you will "lock yourself in", as far as the Lyseni are concerned..and they will speak to their allies when the Volantene come with their armies.

ironically enough, you might be the reason the Volantene will manage to conquer Lys like they did in canon, were you to burn the Lyseni fleet.

I would like some more votes before writing this particular scene though.

Vote:
> a) Burn the Lyseni fleet before leaving the city
> b) Let's not.

And also - pick your destination to recover after that:
> a) Volantis will welcome us with open arms. Burning their rival's fleet and riding in the city atop a dragon, bearing the name of one of the Great Ten families, we will be worshiped.
> b) The Reynes are in our debt. Castamere can be reached in barely a day of flight and leaving Essos is our best bet to recover for a week or two.
> c) The Lyseni wilds in the Contested Lands. Healing will be harder, but chances of someone finding you much lower.
> d) The Crazy Option - Home..I need to see for myself. It can't be true..
> e) Write-in

Regarding Horonno (when he wakes up):
> a) By the laws of the majority of the civilized world, he is our technical liege
> b) By the laws of the Freehold, a Dragonlord with no dragon is no true Dragonlord. We are legally his superior and he shall become our legal heir, were we to die childless.

Regarding his friend..and lover:
> a) We shall give him a funeral worthy of the hero he was (requires to pick either the Reynes, Valyria or Volantis)
> b) A small, private cerimony for now, and a hero funeral in Essaria later on

Vote. Write-ins are very encouraged given this is the part between Arc I and II of the Quest.
>>
>>4813931
> b) Let's not
> b) The Reynes are in our debt. Castamere can be reached in barely a day of flight and leaving Essos is our best bet to recover for a week or two.
>a) We shall give him a funeral worthy of the hero he was (requires to pick either the Reynes, Valyria or Volantis)

On our cousins status I'm torn, he is of higher brith but he doesn't have a dragon, yet I dont want him to wake and up great him with "so since you have no dragon you have to do what I say ok?" Its likely that before all this we treated each other like equals.
>>
Where do you get these amazing pics QM?
>>
To sum up my many rants regarding Volantis, there will come a time when you will have to choose (you don't have to lock yourself in any position right now) whether to support their Reconquest or not, in the future.

Note that if you wish to go ahead with your long-term plan to essentially rule as a Princeps akin to a Roman Augustus, Volantis would be your best bet - their electoral system could theoretically be bent enough to incorporate a new office alongside the Triarchy (with the difference this position would be hereditary), if you did help them enough and were powerful enough to be considered a political equal. It would be a mutually beneficial power-sharing agreement, but it'd be fraught with limitations (common leadership, political backstabbing every day forever, being expected to lead the armies, etc)

If you wish to outright conquer land, staying out of the War is your best bet for now.
>>
>>4813943
Yeah considering I personally want Rhogar to outright conquer land in the future I don't
want him to be bogged down by Volantis's war. Not to mention that Volantis is the enemy of pretty much half the free cities for the foreseeable future.

Also is it possible for Horonno and us to be equals without one above the other?
>>
>>4813953
If you mean temporarily, that could be easily done - he's closer to a brother for you than a cousin (and viceversa). In the long-term, you could theoretically institute a Diarchy.

Do understand that diarchies were notoriously unstable.
>>
>>4813949
The majority are from the campaign we are playing in parallel with my irl group, others are from ASOIAF related websites.
>>
>>4813958
Thankfully we actually have a good relationship and its not a traditional political arrangement. And there is also the nice fact that he would have no dragon. So legally we are equals yet in practice he would be the junior partner simply by virtue of not being able to exert as much power as us.

But the legal part is what I'm aiming for, to show that we wont forget about him and won't decide he's useless now that everything has gone to hell and his source of influence(main branch) is gone.

Because I'm sure our cousin is smart enough to realize that this will be a new world, his family and their dragons are gone, only we are left and despite him being of higher birth we have the dragon. I feel if we give him legal equality he will be even more loyal than if we straight up tell him we are now his superior.
>>
>>4813931

> a) Burn the Lyseni fleet before leaving the city. Any soldier of them that goes in our way gets the same service.
> b) The Reynes are in our debt. Castamere can be reached in barely a day of flight and leaving Essos is our best bet to recover for a week or two.
Barely a day ?? Oh then we can go there directly. Of course we need to be fresh and ready.
>Write-In Suggest an equal political relation between us and Horonno
>a) We shall give him a funeral worthy of the hero he was (requires to pick either the Reynes, Valyria or Volantis)

Break the city treasury before leaving and
loot some of the most precious items present, as well gold and gems. Before we departure to the Reynes, we will take some food from Lsyians farms and ensure our wounds and the ones of our dragon aren t dirty or open for the travel. We will also be fresh for the travel ahead.
>>
>>4813931
>> a) Burn the Lyseni fleet before leaving the city

> a) Volantis will welcome us with open arms. Burning their rival's fleet and riding in the city atop a dragon, bearing the name of one of the Great Ten families, we will be worshiped.
We should ask for some money and men as reward for burning the fleet in our recovery period. Try to hammer out a non-agression pact or alliance. The Triarchs will know that if we stay in Volantis we can become extremely powerful, maybe even overshadow them. We're offering an easy way to get out of their hair and focus our attentions elsewhere, maybe even giving them a powerful potential ally in the future.

Regarding Horonno:
>Write-in
>Drop him off in Volantis and give him a choice: he can stay in Volantis comfortably with some of the money we get as a reward, and we go our separate ways and we start out own dynasty, none having superiority over the other. Or he can follow us to Essaria but agrees to be our subordinate with him as our heir.

Regarding his friend..and lover:
> a) We shall give him a funeral worthy of the hero he was (requires to pick either the Reynes, Valyria or Volantis)
>>
>>4813985
Urrax is wounded and so are you. You are dragging a dead body behind your saddle and an unconscious Horonno (likely to have a consussion) in front of you on said saddle.

Do not misunderstand, you can try to break into the city's vaults, but you will roll with hefty maluses. If enough people wish to I will play it out, but I won't make it easier for you guys (like I did in Lys - you survived only due to incredibly lucky rolls).
>>
>>4813985
Why would you burn down the fleet then not immediately capitalise on it by claiming ownership of the deed in Volantis, anon?
>>
>>4813931
> a) Burn the Lyseni fleet before leaving the city
> a) Volantis will welcome us with open arms. Burning their rival's fleet and riding in the city atop a dragon, bearing the name of one of the Great Ten families, we will be worshiped.
> a) We shall give him a funeral worthy of the hero he was (requires to pick either the Reynes, Valyria or Volantis)
>>
>>4813931
>Write in
Symbolic gesture, burn the sails of the Lyseni flagship. This makes our displeasure known but doesn't make us declare for Volantis immediately. When Volantis goes to war the Lyseni will have to try to make amends with us or presume that we will aid Volantis against them. I really want to make them pay but we will get little from seeing their fleet go up in flames.

> b) The Reynes are in our debt. Castamere can be reached in barely a day of flight and leaving Essos is our best bet to recover for a week or two.

> b) By the laws of the Freehold, a Dragonlord with no dragon is no true Dragonlord. We are legally his superior and he shall become our legal heir, were we to die childless.

> a) We shall give him a funeral worthy of the hero he was (requires to pick either the Reynes, Valyria or Volantis)
>>
>>4813931
>>4813937
>Write in-Symbolic gesture, burn the sails of the Lyseni flagship. This makes our displeasure known but doesn't make us declare for Volantis immediately. When Volantis goes to war the Lyseni will have to try to make amends with us or presume that we will aid Volantis against them. I really want to make them pay but we will get little from seeing their fleet go up in flames.
>b) The Reynes are in our debt. Castamere can be reached in barely a day of flight and leaving Essos is our best bet to recover for a week or two.
>Write-in- Suggest an equal political relation between us and Horonno
> a) We shall give him a funeral worthy of the hero he was (requires to pick either the Reynes, Valyria or Volantis)

I am updating my vote, I like the idea of symbolically showing our displeasure.
>>
>>4813998
Fair enough.

>>4814000
News that it was probably us would spread, some will have recognize us after we have drop the vest.
>>
>>4813931
Vote:
>> a) Burn the Lyseni fleet before leaving the city
>> a) Volantis will welcome us with open arms. Burning their rival's fleet and riding in the city atop a dragon, bearing the name of one of the Great Ten families, we will be worshiped.
>> b) By the laws of the Freehold, a Dragonlord with no dragon is no true Dragonlord. We are legally his superior and he shall become our legal heir, were we to die childless.
>> a) We shall give him a funeral worthy of the hero he was (requires to pick either the Reynes, Valyria or Volantis)
>> Or a small private ceremony if that is what Horonno prefers
>>
>>4813937
>>4814002
Synbolic Gesture - Burn the sails of the Lyseni flagship
>>4813985
>>4813986
>>4814001
Dracarys!

>>4814002
>>4813985
>>4813937
Reynes
>>4814001
>>4813986
Volantis

>>4814011
>>4813985
Diarchy/Political equals with Horonno
>>4814002
He'll be our subordinate
>>4813986
Subordinate (with us) or Go our separate ways

Locked in Give Horonno's lover a funeral worth of the hero he was.

Given the importance of this vote, I will let it run for another hour, give or take.

I would strongly suggest you guys discuss among yourselves this time, since this decision will determine the location for at least 1-2 sessions of the Quest, and I honestly prefer when the players enjoy themselves and reach a consensus among themselves (It's kind of stupid when the QM calls one option over the other if the difference between them is only 1 vote or so)
>>
Unless we're having a revote (and I don't think that we are) all actions should be taken keeping in mind our decision to go to Essaria next. That is why I voted to go to Volantis, so we could quickly gather men and money and go there. I don't know what our objectives will be in Essaria, because I didn't vote for it. Alliance with one set of nobles against others? Are we aiming to be their king or a powerful vassal? Outright conquest?
>>
>>4813881
My plan is to follow more or less this list with exceptions on things already done or that we are unlikely to do anymore.

>>4814039
In Essaria i would like for us to take power. This can be done either through conquest or by becoming the major political candidate (our dynasty and being a dragonlord). Afterwards slowly becoming a ruler so that in the future our sons can have a solid power. I plan for us to marry to the throne of Sandor, so that we can claim that realm. We cannot stand alone agaisnt the dothraki, and Sandor and Essaria could become a strong empire under us.
>>
>>4814039
I personally don't want to go to Volantis nor do I want to associate ourselves with their wars, if I did I would have voted for Volantis in the vote for our destination.

My first choice was the stepstones, second was Essaria with the hope of curtailing the Dothraki and building a power base from which we could expand. I want to go the Reynes because they have no troubles with anybody and I also wanted to recruit some men and maybe call in a few favors if we had any, and also find our more about our past before heading east to Essaria after healing and the funeral.

I also feel like going to Volantis and burning the fleet is contradicting the vote in which Essaria won, why vote for Essaria if you now want to head to Volantis and involve the MC in their wars. Even if we leave to Essaria afterwards we will have already involved ourselves in the wars and all of Volantis's enemies will essentially become ours.
>>
>>4813931
> a) Burn the Lyseni fleet before leaving the city
> a) Volantis will welcome us with open arms.
> a) We shall give him a funeral worthy of the hero he was (requires to pick either the Reynes, Valyria or Volantis)
> b) By the laws of the Freehold, a Dragonlord with no dragon is no true Dragonlord. We are legally his superior and he shall become our legal heir, were we to die childless.
>>
>>4813985
I like the idea of looting the treasury but I think it's too risky at this stage, that's why I suggested torching the fleet. It's something that can get us a solid advantage without too much danger but for us (dragon vs wooden boat is an unfair match-up) but to get the most advantage out of it we need to be in Volantis early to finesse the politics of the move.
There's no such time pressure regarding our buddies in Westeros.

We also need to move to Volantis ASAP if we want to reclaim any part of our dynasty's wealth. Possession is 9/10s of the law and if the locals in Volantis and Elyria think we're dead then they're going to feel free to start repossessing all of inheritance.

>>4813986
Pretty much what I'm thinking.
We make a big play now to demonstrate our power, head to Volantis to tell the locals we've just kicked in their teeth of their rival, hang around long enough to make some friends and then take off before the local powerbrokers get angsty about us threatening to usurp their position.
I want to rule outright so Volantis isn't the place for us to settle down but they can definitely be an extremely useful ally for when we head north. A relationship like that is win-win all round.
>>
>>4814068
Given that Volantis seems to be winning, I will clear two points you raised:
a) Do not worry, I will still reveal bits and pieces of your past along the way
b) You make a good point regarding Volantis, but do remember that you could quite easily play neutral later on, or simply justify your actions as "The Lyseni struck us first and we repaid them with (their own) blood". I will allow you to switch sides later on and to shape your story - this is not locking you on the side of Volantis, but it's a good first step if the players wish to pursue that path.
>>
>>4814082
I forgot to ask, are we allowed multiple marriages? Valyrians were famous for it (well, that and incest) and the CK2 AGOT mod allows up to 4 marriages for Valyrians. You've been faithful to canon lore so far, so I wanted to clarify. It might also help in deciding our actions in the future.
>>
>>4814094
Yes, Valyrian nobles such as us are allowed multiple wives. Note that anything above 2 will be seen as "strange, but alright" and anything beyond 4 would make us appear as sheer degenerates in traditional Valyrian society.

Sarnorians are traditionally monogamous, but could allow something akin to bigamy (2 wives) in a political marriage, given our exceptional circumstances (need to rebuild our dynasty). Any other case will be discussed as it comes up.
>>
>>4814110
That's nice to hear. Should be an interesting time whenever marriage and women come up.

Its always a salt mine lol.
>>
>>4814074
Well i suppose it was too risky for an idea, we are too harmed right now. Still the Reynes are in debt to us, if they want to repay us we should take the oppurtunity. Since it would help us.
And the family wealth is also important.
>>
>>4814125
I know, hence why I went straight with the default Valyrian policy of allowing multiple wives, but with no obligation to marry more than one, or having to favor one wife over the other(s).

Essentially when marriage time comes around, you will be able to decide whether to stay monogamous, bigamous, etc, and how to manage the woman/women you decide to marry.

By giving fewer boundaries, I hope to see more consensus since there is more room to compromise over other things (since I will require it for some decisions).
>>
>>4813931
> a) Burn the Lyseni fleet before leaving the city
> a) Volantis will welcome us with open arms. Burning their rival's fleet and riding in the city atop a dragon, bearing the name of one of the Great Ten families, we will be worshiped.
Regarding Horonno
> b) By the laws of the Freehold, a Dragonlord with no dragon is no true Dragonlord. We are legally his superior and he shall become our legal heir, were we to die childless.
Regarding his friend
> a) We shall give him a funeral worthy of the hero he was (requires to pick either the Reynes, Valyria or Volantis)
>>
>>4814131
Yeah. I definitely want to call in our d3br with the Reynes but I between the opportunity to take advantage of our strike against Lys and the need to stop our dynasty's wealth disappearing to the four winds I think Westeros can wait a little. The impression I get from the QM is that the majority of our holdings will already be gone but if we don't move fast all of them will be.
>>
>>4813931
>Write in: Symbolic gesture, burn the sails of the Lyseni flagship.
>b) The Reynes are in our debt. Castamere can be reached in barely a day of flight and leaving Essos is our best bet to recover for a week or two.
>Write-in: Give him the choice of being escorted to a freehold of his choice for us to go seperate ways, or accept us as his legal superior in exchange for becoming our heir if we die childless
> a) We shall give him a funeral worthy of the hero he was (requires to pick either the Reynes, Valyria or Volantis)

Gotta say, I am a just a little tempted to have a gander at Valyria, but at this point it's not gonna win anyway.
>>
>>4814141
You are only partially correct - the vast majority of your family's wealth was/is in Valyria (if anything survived), the rest was dispersed among a myriad of merchants/agents/warehouses etc. I simply pointed out that the main 2 are in Volantis and Elyria..one of which is a nation preparing for war. They will wait for some time, but then will inevitably nationalize the wealth to finance their wars.

If you went to Westeros for only a week or two, you could still recover a substantial portion of the wealth your family left in Volantis. How much will be lost will depend on a % roll, but it will in your favor generally speaking.
>>
Perhaps we can leverage our burning of the Lys fleet to convince Volantis to transfer whatever remains of our family assets to us. We can even let Horonno handle the family business from Volantis (if he wants to) while we go off conquering, having a secondary source of income to fall back upon. How damaged are the properties in Volantis anyway?
>>
>>4814141
Man, my typing is shot. Time for sleep.

Make the right choice folks.
Dracarys!
>>
>>4814146
I will roll for it if you choose to pursue that path. But you can expect a lot of material wealth (it was a big warehouse after all), and a lump sum of cash.
>>
>>4814145
Hearing that a substantial part of our wealth will still be safe after a week or 2 is nice. Elyria isn't preparing for war or anything so our wealth should also be relatively intact there despite being away for some time.
>>
>>4814148
Goodnight.
>>
Alright, I'm calling the vote in 5 minutes, since it has been running for a while and it seems almost every one of the usual players has voted
>>
>>4814160
>Write in: Symbolic gesture, burn the sails of the Lyseni flagship.
>b) The Reynes are in our debt. Castamere can be reached in barely a day of flight and leaving Essos is our best bet to recover for a week or two.
>Write-in: Give him the choice of being escorted to a freehold of his choice for us to go seperate ways, or accept us as his legal superior in exchange for becoming our heir if we die childless
>a) We shall give him a funeral worthy of the hero he was (requires to pick either the Reynes, Valyria or Volantis)
>>
>>4814161
Updating since the equality thing didn't pan out.
>>
>>4814160
>Write in: Symbolic gesture, burn the sails of the Lyseni flagship.
>b) The Reynes are in our debt. Castamere can be reached in barely a day of flight and leaving Essos is our best bet to recover for a week or two.
>Write-in: Give him the choice of being escorted to a freehold of his choice for us to go seperate ways, or accept us as his legal superior in exchange for becoming our heir if we die childless
>a) We shall give him a funeral worthy of the hero he was (requires to pick either the Reynes, Valyria or Volantis)
>>
Nice to see my suggestion of a symbolic gestures taking steam.
>>
>>4814161
>>4814142
>>4814002
>>4814172
Symbolic - urn the sails of the Lyseni flagship
>>4814140
>>4814069
>>4814024
>>4814001
>>4813986
>>4813985
Burn the Lyseni Fleet

>>4814161
>>4814142
>>4814002
>>4813985
>>4814172
The Reynes
>>4814069
>>4814140
>>4814024
>>4814001
>>4813986
Volantis

>>4814161
>>4814142
>>4813986
>>4814172
Horonno - go our separate ways or accept us as his legal superior/he will be out default heir were we to die childless
>>4814140
>>4814069
>>4814024
>>4814002
We are legally his superior (no debate)
>>4813985
Diarchy

>>4814161
>>4814142
>>4814140
>>4814069
>>4814024
>>4814002
>>4814001
>>4813986
>>4813985
>>4814172
Funeral worthy of an hero

Alright, the vote is closed.

Locked in - Give Horonno's friend a funeral worthy of the hero he was
Locked in - Burn the Lyseni Fleet

Volantis/Reynes - equal amount of votes

We are Horonno's liege/Ask him what he wishes to do - equal amount of votes

I will let you discuss until I come back in an hour or so - please try to discuss among yourselves whether to pursue Volantis (in which case the burning of the Lyseni fleet will be a huge boon to relations with Volantis), or the reynes for now (in which case I will find a way to make it work in a way that doesn't lock you in so to speak.)
>>
>>4814191
Yeah don't want to burn the entire fleet. We might have use for them later on if take over Lys or ally with them for some reason, and ships are expensive to build and man.
>>
>>4814196
If the Reyne choice couldn't we just burn the fleet on our way back once we are fully healed?, I doubt their entire fleet is going to be away from Lys's surrounding area for the foreseeable future

And if Volantis wins then we obviously burn the fleet as we leave.
>>
>>4814206
>If the Reyne choice couldn't we just burn the fleet on our way back once we are fully healed?
And leave them time to prepare? Vengeance is best served warm. Anyways if we attack them weeks after, the next people we negotiate with might think we're volatile or vindictive.
>>
>>4814196
Shame the writein didn't win, but I'll hold to the other one. Giving him the choice will likely go over better than just lording over him. I'm still leaning on Reyne, but if our cousin decides to split (if that wins) should we recomend volantis to him?
>>
>>4814206
We definitely won't have the same benefit of surprise (or justification, like anon above me said) a few weeks later.
>>
>>4814219
Nah, vengeance is a suckers game. If it doesn't gain us anything, it serves no purpose.
>>
>>4814239
It sends a message to any who would dare to attack a dragonlord.
>>
>>4814219
The justification we would definitely have, slaves and looter almost killed us and we were the targets of assassination in Lys. That is a definite justification that is valid even if we don't burn the fleet right away.

As for surprise, We have a dragon even without surprise we will have a huge advantage, plus I doubt Lys will be expecting a dragon attack weeks after said dragon has left without burning the fleet. Also we are clearly being vindictive else we wouldn't have decided to burn the fleet, doesn't matter that its right now or in three weeks

Regardless we have to see how the vote turns out and how QM decided to do things.
>>
>>4814254
Having acted in the heat of the moment is usually ameliorating circumstances. Premeditation is aggravating circumstances. It's just a question of optics.
>>
>>4814263
I mean were going to burn an entire fleet ships and sailors, we are going to leave Lys open to attack, make it hard to for them to defend themselves from Volantis and prates, whether we do it now or later their opinion of us is not going to be nice. Worrying abut how we would look to them at this point is useless.
>>
>>4814281
Not to them, to others. We'd be giving off an image of righteous fury if we attack now, but it would be needless premeditated cruelty if we attack later.
>>
>>4814286
QM made it clear that if we burned the fleet then the opinion of Lys's allies and the enemies of Volantis would lower
>>
>>4814310
Yeah but RP
>>
>>4814286
I disagree, we burn it now and we will be seen as unrestraint (dangerous and intimidated yes) but also easily to anger and provoke. Doing it later under the auspices of war, and its just part of the reality war.
>>
>>4814331
It would probably mean higher diplomacy/ persuasion DCs if we were to interact with Lys's allies after burning their fleet. Not just pure flavor
>>
>>4814337
>>4814350
Fair points
>>
>>4814337
I disagree if we burn it now it does seem like provoked anger but given the deaths of all the other dragonlords well justified.
Doing so in war cast our lot in ever more with the Volantine and would make it harder for us to be seen as a wholly independent power.
>>
>>4814375
If we burn the fleet and decide to go to Volantis then of course people will think we cast our lot with them.

If we burn their fleet either before/after going to the Reynes then our position is more ambiguous.
>>
>>4814380
>If we burn their fleet either before/after going to the Reynes then our position is more ambiguous.
We'd look indecisive.
>>
>>4814383
What would make us look indecisive? Burning the fleet after? Or that we chose to go west?
>>
If we burn the fleet I don't see why shouldn't join Volantis at one point. Otherwise it just indulging in our anger for no tangential benefit.
>>
>>4814387
Burning the fleet after a week without openly aligning ourselves to anyone.
>>
>>4814389
I think the benefit is reminding the world that while most DragonLords are dead the ones who are still alive are just as dangerous as ever.
Pretty much every free city rose up against us, they need to be reminded of their place in the world.
>>
>>4814392
You would argue that it would make us look indecisive if we wait a week. The obvious alternative is to burn it as we leave instead of waiting.

I could also just as easily argue that the fact that we have no alignment to anybody shows that our issue with Lys is personal and not based on the politics of the Free Cities.

>>4814082
>do remember that you could quite easily play neutral later on, or simply justify your actions as "The Lyseni struck us first and we repaid them with (their own) blood"
>>
Anyway I don't think anybody is going to vote anymore, its been more than an hour. Its tied so I guess QM rolls dice to decide.
>>
Rolled 6, 2, 3, 1 = 12 (4d6)

>>4814418
No roll needed for this - I had a beautiful idea to tie it all together. This is going to be fun, so long as you are not a Lyseni.

Rolling myself to determine Shiera's currente wherabouts and Aurion current status

Urrax the Red
Roll me 8D6 (Agility 8D6)
Roll me 13D6 (Agility 8D6, Acrobatics 5B)
Roll me 24D6 (Agility 8D6, Quickness 4B)

Rhogar Belaerys
Roll me 4D6 (Fighting 3D6, Short Blades 1B)
Roll me 10D6 (Persuasion 3D6, Intimidate 2B x2 rounds)
>>
You can simply roll, I will calculate on my own the entire thing even though it will be hell to do - these rolls will determine the next 2 scenes.

Best of 3
>>
Rolled 2, 6, 5, 4, 2, 2, 4, 5 = 30 (8d6)

>>4814468
>First roll for Urrax the Red
>>
Rolled 5, 4, 4, 1, 6, 6, 6, 3, 4, 5, 4, 3, 3, 4, 1, 6, 5, 2, 4, 1, 5, 1, 2, 1, 4 = 90 (25d6)

>>4814471
Don't worry I'll try and calculate my own at least.
>>
Rolled 2, 3, 1, 1, 6, 3, 5, 2, 1, 1, 6, 3, 3 = 37 (13d6)

>>4814468
>>4814473
>Second roll for Urrax the Red
>>
>>4814473
All together or else the rolls will never finish.
>>
Rolled 1, 4, 4, 4, 1, 2, 5, 4, 5, 1, 4, 2, 5, 4, 2, 1, 3, 4, 6, 1, 4, 3, 3, 5 = 78 (24d6)

>>4814468
>>4814473
>>4814475
>Third roll for Urrax the Red
>>
Rolled 4, 3, 5, 3, 1, 3, 3, 6, 1, 3, 3, 6, 4, 3 = 48 (14d6)

>>4814471
That's a lot of rolls, you sure you don't want to roll those dragon rolls yourself?
>Rolling both of Rhogar's rolls
>>
Rolled 5, 2, 2, 5, 6, 1, 3, 4, 1, 5, 6, 3, 1, 6 = 50 (14d6)

>>4814478
Damn, you're right, sorry

>>4814468
>Rolling aboth Rhogar rolls
>>
Rolled 5, 6, 2, 2, 6, 5, 1, 1, 5, 1, 1, 5, 4, 1, 3, 6, 5, 6, 4, 1, 3, 4, 6, 1, 6 = 90 (25d6)

>>4814474
Continuation of the last rolls.
>>
Rolled 2, 2, 6, 4, 3, 5, 6, 6, 1 = 35 (9d6)

>>4814474
>>4814484
Final 9 rolls.
>>
>>4814480
Go ahead and roll for Urrax too - I will calculate on my own even it will take some 5 min extra.
>>
New guys are going to get us killed..
>>
Doesn t look too bad
>>
Unless >>4814480 rolls, someone please roll me 45D6 for Urrax
>>
Rolled 3, 1, 6, 4, 3, 2, 5, 4, 1, 4, 4, 5, 4, 3, 5, 2, 1, 5, 6, 5, 1, 3, 6, 2, 3 = 88 (25d6)

>>4814490
Since he's not rolling, I'm gonna go ahead and snipe him
>>
Rolled 5, 1, 4, 2, 6, 3, 5, 2, 6, 6, 1, 1, 4, 1, 3, 3, 3, 1, 3, 3, 1, 2, 1, 3, 1 = 71 (25d6)

>>4814504
>>
Rolled 3, 6, 6, 5, 4, 3, 6, 5, 5, 2, 2, 5, 5, 3, 5, 4, 4, 4, 3, 1, 4, 2, 3, 6, 3 = 99 (25d6)

>>4814504
>>
Rolled 3, 4, 1, 1, 1, 5, 3, 1, 2, 4, 3, 6, 3, 4, 3, 2, 2, 2, 4, 1 = 55 (20d6)

>>4814506
finishing up,since you can max roll 25 dice
>>
So yeah... Lot's of numbers, does anyone except QM already calculated them?
>>
Alright, thanks. Now onto writing.

Get something to drink if you wish, since this might take a bit longer than usual due to the amount of things I'm cramming into the next few scenes.
>>
>>4814468
>>4814474
>>4814484
>>4814487
Yeah I'm done with my rolls and I did pretty good form most.

Urrax the Red
Roll me 8D6 (Agility 8D6)
5, 4, 4, 1, 6, 6, 6, 3 =35
Roll me 13D6 (Agility 8D6, Acrobatics 5B)
4, 5, 4, 3, 3, 4, 1, 6, 5, 2, 4, 1, 5 =37
Roll me 24D6 (Agility 8D6, Quickness 4B)
1, 2, 1, 4, 5, 6, 2, 2, 6, 5, 1, 1 =32
5, 1, 1, 5, 4, 1, 3, 6, 5, 6, 4, 1 =38


Rhogar Belaerys
Roll me 4D6 (Fighting 3D6, Short Blades 1B)
3, 4, 6, 1 = 13
Roll me 10D6 (Persuasion 3D6, Intimidate 2B x2 rounds)
6, 2, 2, 6, 4 =16
3, 5, 6, 6, 1 =17
>>
>>4814526
Based
>>
>>4814468
>>4814473
>>4814475
>>4814479
>>4814483
>>4814524
Done with your rolls as well.

Urrax the Red
Roll me 8D6 (Agility 8D6)
2, 6, 5, 4, 2, 2, 4, 5 =30
Roll me 13D6 (Agility 8D6, Acrobatics 5B)
2, 3, 1, 1, 6, 3, 5, 2, 1, 1, 6, 3, 3 =31
Roll me 24D6 (Agility 8D6, Quickness 4B)
1, 4, 4, 4, 1, 2, 5, 4, 5, 1, 4, 2 =32
5, 4, 2, 1, 3, 4, 6, 1, 4, 3, 3, 5 =34


Rhogar Belaerys
Roll me 4D6 (Fighting 3D6, Short Blades 1B)
5, 2, 2, 5 =12
Roll me 10D6 (Persuasion 3D6, Intimidate 2B x2 rounds)
6, 1, 3, 4, 1 =13
5, 6, 3, 1, 6 =17
>>
>>4814524
Actual value in paranthesies, unless I missed something

Urrax the Red
>Roll me 8D6 (Agility 8D6)
2, 6, 5, 4, 2, 2, 4, 5 = 30
5, 4, 4, 1, 6, 6, 6, 3 = 35
3, 1, 6, 4, 3, 2, 5, 4 = 28

>Roll me 13D6 (Agility 8D6, Acrobatics 5B)
2, 3, 1, 1, 6, 3, 5, 2, 1, 1, 6, 3, 3 = 37 (17)
4, 5, 4, 3, 3, 4, 1, 6, 5, 2, 4, 1, 5 = 47 (16)
1, 4, 4, 5, 4, 3, 5, 2, 1, 5, 6, 5, 1 = 46 (16)

>Roll me 24D6 (Agility 8D6, Quickness 4B) [Not sure on this one with the deduction]
1, 4, 4, 4, 1, 2, 5, 4, 5, 1, 4, 2, 5, 4, 2, 1, 3, 4, 6, 1, 4, 3, 3, 5 = 78 (74)
1, 2, 1, 4, 5, 6, 2, 2, 6, 5, 1, 1, 5, 1, 1, 5, 4, 1, 3, 6, 5, 6, 4, 1 = 78 (74)
3, 6, 2, 3, 3, 4, 1, 1, 1, 5, 3, 1, 2, 4, 3, 6, 3, 4, 3, 2, 2, 2, 4, 1 = 69 (65)


Rhogar Belaerys
>Roll me 4D6 (Fighting 3D6, Short Blades 1B)
4, 3, 5, 3 = 15 (12)
5, 2, 2, 5 = 14 (12)
3, 4, 6, 1 = 13 (12)

>Roll me 10D6 (Persuasion 3D6, Intimidate 2B x2 rounds)
1, 3, 3, 6, 1, 3, 3, 6, 4, 3 = 14 (12) and 19 (13)
6, 1, 3, 4, 1, 5, 6, 3, 1, 6 = 15 (13) and 21 (17)
6, 2, 2, 6, 4, 3, 5, 6, 6, 1 = 20 (16) and 21 (17)
>>
>>4814546
why do I get the feeling I've completely misunderstood how the rolling works?
>>
>>4814546
The calculations are messed up. The 24D Agility was 2 sets of 12 rolls, in which each set keeps the best of 8 and dumps the rest. The 13D was 1 set in which 13 are rolled but only 8 best are kept

Essentially we roll a pool and keep only the number of base dice.

And since there are no links to the rolls themselves I'm not sure what is what
>>
>>4814480
I'm not sure how this anons rolls will be calculated because the set was never finished and there were various people who rolled to complete it. Idk which ones QM will use so I will leave that one alone and let QM do it how he likes. Still we already have some decent results from 2 sets of rolls.
>>
If some of you guys are dead set on trying to marry into Sarnor/claim the realm/play gatekeeper against the Dothraki then I suggest we choose at least bigamy. The Sarnor wife/heir could end up ruling over our 'eastern kingdom' while we head west to take over the Stepstones when the short winter is coming to an end.

QM mentioned Essaria being made rich by it's control of the east-west trade route

The Stepstones have the potential to make us one of the riches powers in the world. Controlling both would potentially make us the richest person in this world.

We could eventually conquer and set up a kingdom in the Stepstones, take a pureblood wife for our main line of succession and control two of the main trade routes in the world.

If we could reach this point, with the amount of wealth we would have nearly anything would be possible.
>>
>>4814562
In my opinion I would have our MC marry 3 max. And here are some of the candidates
-Sarnori Princess
-Westerosi Love(Maybe she's form a powerful family and could help with the stepstones project, or she might already be married lol , idk)
-???(Future characters might pop up)
>>
>>4814568

This sounds good. The Sarnori Princess is a good idea since we seem to be setting up in Essaria.

We could use a little more info about our Westerosi love but definitely on the table.

I am curious to other characters that pop up but we should focus on trying to keep our bloodline intact as well. Could give us a leg up on the Targs later if there is still a pure line.

Marrying in to the Targs is also an option as well if we don't find a better suitor. Fighting them will do neither of us any good.
>>
>>4814573
Yeah I agree, don't want to lose our dragons in a useless fight with the targs, plus they have 3
>>
>>4814568
We have to marry at least one pureblooded valyrian from one of the 40 families if we want our magical bloodline to continue.
>>
>>4814574
Currently 5 actually
>>
>>4814582

Seems acquiring more dragons should be on our todo list as well.
>>
>>4814576
I don't believe 1 generation of not marrying a pureblood will cause anything bad to happen,

Still our children could always marry any children our cousin has or any Targ descendant or any from the blood of Volantis, although they are "pure" their lineage is form a lower class so that might be something. Of course we cant forget the Velaryons.
>>
I'm writing the next scene, which I admit contains a lot of the character backstory.

I can tell you that your lover is/was a pureblooded Valyrian from the 40 families, but I also put on the table a Westerosi for the people wanting that option as well.
>>
Just like in my harem anime!
>>
>>4814588
You should watch Preston Jacobs' videos on dragonlord genetics. There is a possibility that they aren't fully passed on through the male line. It's an unnecessary risk, especially when we could have at least 3 wives.
>>
>>4814589

Is it one of the Targs?

I had a sneaking suspicion of something along those lines given only our cousin was on board with the idea.
>>
Well, let's keep it simple

wife 1- Sarnori Princes
wife 2- Some cousin of our 40 families (Alabama route)
wife 3- Targ (And maybe find a couple for Urrax so we keep making dragons)

What do you think?
>>
>>4814590
Anon you never finished rolling lol.
>>
>>4814590
No, like canon - Valyrian nobility practiced (limited) polygamy
>>
>>4814589
If I had known I'd have voted to go to Westeros and try to find her.
>>
>>4814597
I'm not sure it was ever definitely decide on where we would go. There was a tie for Volantis and the West. Also yeah I'm on board for a Westeros girl, get us some friends in the West for when we conquer the Stepstones(I really want them)
>>
>>4814595
I know, I'm just amusing myself.

>>4814594
All those numbers made my eyes glaze over, I said fuck it let these guys handle it.

>>4814593
I thought the Essarian/Sarnori route would allow only 2 wives. >>4814110 Don't see why we need a 3rd when we can have pureblooded former lover wife and the Sarnori wife. If we can't have the lover replace her with Targs/some other pureblood
>>
>>4814593
I think it s better :

wife 1 - Sarnori Princess
wife 2 - Essaria high noble lady
the rest concubines, we can probably have those
>>
>>4814589
Could be a Velyaron/Celtigar if not a Targ?
>>
>>4814612
This is haremshit territory, anon. Why do we need concubines?
>>
>>4814616
It's a Frey daughter with a pureblood mother. She inherited all her features from her father though.
>>
>>4814612

The Sarnori Princess and heir would basically be in charge of Essaria in this scenario. Not sure what good marrying the noble would do.

And QM didn't limit us to bigamy
>>
>>4814612
See >>4814591 Not marrying a woman from the 40 would create a risk that our descendants wont be able to properly bond with dragons and will eventually lose their ability to ride them altogether.
https://www.youtube.com/watch?v=4aoFCZGr3LY&list=PLCsx_OFEYH6tUn_-7b5bWcH37YSlnZsr4&index=1
>>
>>4814607
>>4814612
I said 3 wives because of >>4814591, but yeah, I also think we're fine with just 2, also what >>4814618, I don't think concubines are going to be necessary
>>
It's nice and all to speculate and arrange our future marriages. But we shouldn't get ahead of ourselves. The Sarnori Princess might not even want to marry us or she might not like a Dragonlord next to her country.

There's lots of stuff to be decided and explored.
>>
>>4814628
That's speculation until if/when QM says something regarding the topic
>>
>>4814618
idk valyrians can but i don t care about that.
>>4814623
more control of locals in Essaria
>>
>>4813931
You sigh, suddenly feeling drained as the adrenaline slowly leaves your body, leaving space to a gnawing fear in its place. The Fourteen Flames erupted…this was one of your worst nightmares come to life, for if what the Hooded Man said is true, Valyria might well be gone.

If that’s the case, who knows who else survived of your family? You need to find out, you need to..you…

You breath deeply to calm yourself down, before slowly sitting down on the saddle.

> “Panic won’t help anybody. We need to regroup”

You think, as you gently push Urrax to fly upward and descend on the roof he burnt with his fiery breath.

You need information, but you can’t stay in Lys – your cousin might have a concussion given he didn’t respond to being dropped to the ground by the hooded assassins; your dragon is clearly wounded on his right side, and your shoulder and ankle are killing you.

That’s to say nothing of the poor sod whose body you are carrying with you.

But where to go?

Home..is gone. Your family had extensive holdings all around the Freehold but such a catastrophe would surely disrupt movements and cause immeasurable chaos in the short term. You could go East, toward Volantis – the Volantene were always one of the most loyal to their motherland, unlike the treacherous Lyseni and the scheming Pentoshi. They would surely have information, to not speak about the vast wealth your family businesses stored in the Volantene warehouses.

Yes, Volantis would be a good stop in the medium term.

But now..the thought of going East in your current wounded state did not sit well with you.
By reading between the lines of what the Braavosi assassin told you, one could infer that whomever caused all of this could still be in the area of the Valyrian peninsula..maybe waiting for stray Dragonlord to come back, to finish the job.

No, Volantis would have to wait.

For that matter, all of Essos could be a trap just waiting to spring.

> “Fuck!”

You swear loudly, causing Urrax to look back at you, waiting for your command.

And yet…suddenly you reach an epiphany: Alastor Reyne, current Lord of Castamere in the Westerlands, the man that could have well been your second father.

Years ago, you saved his youngest son, Robb Reyne, from certain death as his ship was sunk in the Narrow Sea near Pentos. You were barely a teenager back then and had just begun being allowed to ride Urrax on your own, yet your father thought it would be a good exercise for you to get used to long-distance riding, hence why you were in the area just south of the city of Pentos. You heard the screams of a young man, and saw Robb, barely older than yourself, hanging for dear life to a piece of wood adrift in the open sea.

It was a spur of the moment decision to save him, yet a decision that changed your life forever.
>>
>>4814628

Sarnori princess and Pureblooded Valyrian should be obvious choices for two of our wives.

>>4814633

2 could work depending on how things go. We shouldn't limit ourselves and set a hard number on how many wives we will have. We can see opportunity brings us.
>>
File: Rhogar at Castamere II.jpg (628 KB, 1564x1984)
628 KB
628 KB JPG
>>4814641
The flight to Castamere was a relatively short one, compared to the ones your father had you undertake from time to time – a full day at a leisure speed.

You will never forget the terror on the face of Robb’s father when he saw a dragon land atop the tower of his castle, nor will you ever forget the bone-crushing hug he gave you once he understood what had happened and the the people surrounding you had stopped looking at you as if you were a legend come to life (which to be fair, you likely were to them. You doubt any dragonlord had ever been that far West of the Freehold borders before you).

Since that fateful day all those years ago, you made sure to spend a few weeks every year in the company of your “adoptive family”, as Robb often jokes in your presence (which, considered how the majority of your blood family viewed you and your father, could have very well been the truth).

You are not stupid – you understand the incredible political capital that your mere friendship and (occasional) presence granted the Lord of Castamere…but you also saw the real affection the old man dad for you, once his initial fear and deference had evaporated.

To Robb, you are the older brother he always desired. To his father, you are the son he always wished he had, for poor Robb is a good man, but he is no warrior, unlike you.

To his daughter, you might as well have been a dashing knight in shining armor, came to life from the legends she heard growing up.

You knew what Alastor was trying to do, pushing you and Johanna together at any occasion possible, so one day you sat down with the older man and explained to him the marriage customs of your people – he seemed shocked by the notion of polygamy, but once you explained the relation between the purity of blood and magic itself, he relented to the notion that you would never be able to marry in the manner prescribed by the Faith.

Having said that, spending so much time with her made you keenly aware of the beauty that all women possess…while the women of Lannisport made you keenly aware of the pleasures their bodies could offer.
>>
>>4814640

You lack ambition.
>>
>>4814649
i kind of made a wild plan above not sure about that

and i want a Sarnori princess and an Essaria high noble which would be probably a pureblooded valyrian. Though if there is better we can go for it.
Isn t that what you want as well ?
>>
>>4814666
There's a difference
>Pureblooded Valyrian of the 40 families (can ride dragons)
>Pureblooded Valyrian (can't ride dragons)
>>
>>4814666

I more meant the plan to tie us down in Essaria and play gatekeeper against the Dothraki.

My goal is in line with >>4814602

See >>4814562 for more detail
>>
File: Rhogar and Shiera.jpg (373 KB, 1468x700)
373 KB
373 KB JPG
>>4814645
It is for this reason that when your father announced that the Matriarch had decided your future spouse you became incredibly anxious – for no reason, since Shiera was a radiant beauty, capable of lighting up a room with her presence. It was obvious to everybody that you fell head over heels for her, and she for you.

Shiera..it has been a few months since you two split up, promising to finally make your engagement official as soon as she reached the age of 16. She went East alongside her mother, on a mercantile circuit around the Jade Sea. You lost contact once they reached Qarth of the Red Sands

You lose yourself in the memories for a few minutes, before shacking your head to clear it of any thought, and to try to formulate a plan of action.

You will go West for now, that much is clear.

And then…then you will go East, to Volantis first in order to find your family, and then further East, to find the woman to whom you promised your heart.

You push Urrax to take flight, and he obeys the command.

From up here, everything seems so small..the world seems but a painted table, on which giants could play a strategy game.

Looking down you can see the Lyseni fleet at bay, and a thought jump to the forefront of your mind: revenge.

The Lyseni thugs almost cost you your life. The rioters and the people themselves almost cost you Urrax and your cousin, helped by the Braavosi assassins.

Lys will pay.

> Agility Test – 35 vs 18
> Astonishing Success! 4 Degrees of Success!

You do not even need to speak the words – the bond between you and your Dragon runs so deep that your emotions are in synch.

You cannot know this, but in the future historians will point to this point as the true beginning of the Wars of Reconquest – when a lone dragonlord decided to show the world just why the world bent its knee to the will of your peers. A thousand lives are forfeit as you guide Urrax to set the night aflame, lighting the entire bay with his vermillion red flames.

The sky itself seems to weep as rain begins to pour, clouds attracted due to the sheer heat released by Urrax’s flames.

The Lyseni won’t easily forget this day, the slaughter that ensued your decision to set their fleet to the torch, nor will they easily forget the dragonlord that rode atop the red dragon, with his white air flying freely in the air, a living icon of righteous fury, a demigod demanding his due in Lyseni blood.
>>
>>4814676
>You cannot know this, but in the future historians will point to this point as the true beginning of the Wars of Reconquest
Based QM. New Valyria here we come!
>>
Hmm, wonder if we should come up with a motto for House Belaerys, since there isn't an canonical one AFAIK.
>>
>>4814702
>TagarosQM
Because house words and sigils are a Westeros tradition.
>>
>>4814676
The deed is done.
Lys has paid its price, and you have extinguished too many lives to count in order to sate your bloodlust.

And yet..you feel no remorse. They started this, trying to kill you and the only family you have left. You do not know much about the Faceless Men of Braavos, but you do know that they are hired killers – it means someone from Lys put out a hit on you and your cousin’s heads.

You push Urrax to turn West, and begin the long journey toward the Westerlands.

> Agility Test (Quickness) 32 vs 30
> Marginal Success!

Urrax is tired. That much is obvious. Maybe his wounds were worse than you thought. Still, you push your companion to take flight West and he silently obeys.

Water is the only thing in sight for hours, as you cross the Narrow Sea toward the land known as “Dorne”.

And as your dragon silently flies, you have time to think, time to plan.

Once Horonno wakes up, there will be emotional hell to pay due to the death of his friend..lover. Whatever their relationship was, they were close, and your cousin might very well not be ready to hear of the disgrace that befell the Freehold and your family.

Still, there is the matter of succession – you are unwed and have yet to father any child, and Horonno is in the same boat. The easiest option would be to wed someone and simply get them pregnant, in order to ensure the continuation of your dynasty.

Except…that would not ensure that your children would be dragonriders themselves.

You are no fool – the power of your family and the other 39 derives from your command of the Dragons first, and your magical affinity second. Without the capacity to command a dragon, one is no true dragonlord.

This brings you to the crux of the issue – you have to marry another Dragonlord to make sure your children will be Dragonlord themselves. You will take no chances about this. Second wives or not, at least one of your wives will have to be a Dragonlord herself.

Shiùeira would fit the bill perfectly, except that..she is not here.

You grind your teeth in frustration at the thought.
>>
>>4814669
Well then if it s better we can go for that, i am not that much of an expert on the setting.

>>4814672
I don t want to play gatekeeper. honestly, i want to crush them and create an empire in the east. Staying just in the defense isn t enough for me. I want us to be a legend and carve through an empire of the size of the freehold if not even more.

Yeah that is fairly ambitious and it might be difficult to keep together. The main problem is the distance between the two of them. If they where more connected somehow it could work. Otherwise they either split or can t be keept together.

i could say you want us to gatekeep at bay everyone looking at the stepstones with greed. Which might be even more difficult than the dothraki. I am not going to lie, it would be better not to have two realms but only one. If the Stepstones vote won would have you go for make two realms one here and one in Essaria ? To me it kind of defeats the choice of going for one or the other. Still we can make our choices, maybe we will spawn several great empires across the world.
>>
File: Sheira dragonrider.jpg (26 KB, 564x317)
26 KB
26 KB JPG
>>4814708
Horonno had the “luck” that nobody tried to arrange a marriage with the “Crippled Dragon” as those assholes called him. While this left him free to pursue his studies, it also means that your actual chances of finding a suitable spouse for him are currently abysmal.

And that thought brings you to the crux of the problem – you had begun to think of yourself as the leader of your little group a long time ago, thanks to your charisma and the fact that you were the one the others recognized as a formal dragonlord, not Horonno. By the laws of the Freehold, you are his superior. By the laws of your dynasty, he is (technically) your superior.

This is not a thought you relish, but you might have to clear the issue with your cousin as soon as possible, before it became an issue.

You spend the next few hours in silence, pondering the issue, before reaching a conclusion: the best option, given you will be too busy running yourself ragged trying to find any information about your family in the near future, would be to identify a potential base of operation in the medium-long term and offer Horonno a simple deal - follow me as my subordinate, becoming my potential heir, or let’s split on amiable terms. In the first case he’d follow you wherever fate will take you, in the second he’ll be safe- you will make sure of this.

A few hours later you reach the Dornish border, setting up camp for a few hours of fitful sleep.



It’s the lack of noises that makes you aware of their presence - animals would not be so silent if not scared or bothered.

Those fools must not have noticed Urrax, sleeping behind the ridge you are using to shield yourself against the wind, or they would never have been this bold.

> Fighting Test – 13 vs DC 14
> Marginal Failure

..yet you are slow, too tired, to react in time.

The first of them comes into view as you step up

> “No need to bother getting up, friend”

He says, smiling an evil smile

> “After all, you are only one and we are 5, so..why not make this simple? Give us all your gold, or we will take it from your corpse..and that of your buddy, over there”

He makes a gesture in the air, and his companions join him, walking toward your fire.

Fools.

A simply whistle it’s all it takes for you to call Urrax’s attention, causing the dragon to rise on his back legs and release a deafening roar.

> Intimidate check – 18 vs DC 10
> Great Success! 2 Degrees of Success!

You smile.

> “You are right, friend, why not make things simple? Walk back to whatever shithole you came from, or die where you stand. I do not care”

As you say this, you take you stiletto in your right hand and your knife in your left hand getting ready to fight.

..there is no need. These men are cowards, for they don’t even bother replying, breaking in a run as soon as they saw your dragon.
>>
File: Rhogar at Castamere.jpg (305 KB, 980x1480)
305 KB
305 KB JPG
>>4814720
The next day is but a blur in your mind – deserts, then valleys, then fertile plains, followed by more mountains…and finally the sea.

And there, standing near the road passing by the coast your destination – Castamere.



To many men the sight of a dragon would bring naught but terror. Its roar would bring nothing but visions of a terrible death approaching.

To Alastor Reyne, either thing meant something else altogether – it meant that his “adopted son” was coming home after months away in his faraway homeland.

The old man smiled, happy that all the people he considered part of his family would be once again reunited in a single place.

You will soon reach Castamere.

Define your order of priorities:
> Funeral for Horonno’s friend
> Discussing the political situation with Alastor
> Visiting the Lannisters – your presence must be announced. That was a promise they extracted from the Reynes when the King of the Rock met you for the first time.
> Write-in

Resting and healing will be background activities that you undertake without any need for input on your part.

You will remain in Castamere for a period between 3 weeks and a month and half, depending on many things (your wishes, Urrax’s condition, your own condition, etc), so feel free to write whatever you’d like to do in this time.

And now the final question – opinions on the long introduction of Rhogar’s backstory? Too long? Enough details?
>>
>>4814746
>1. Funeral
>2.Visiting the Lannisters
>3. Discussing the political situation with Alastor

For other activities:
Maybe spend some time in detail learning how these Westerosi govern their people; obviously their feudalism is totally different from the Essosi system but I'm sure somethings can be gleaned. Or hang out with the Reyne's Maester and see what knowledge he has.

>Opinions on the long introduction of Rhogar’s backstory? Too long? Enough details?
It's alright to me so far.
>>
>>4814716

The vote wasn’t for Essaria endgame. It was for going there first to get established then make a decision about what to do. You just assumed it was a vote to set up an eastern empire
>>
>>4814746
> Visiting the Lannisters – your presence must be announced. That was a promise they extracted from the Reynes when the King of the Rock met you for the first time.
> Funeral for Horonno’s friend
> Discussing the political situation with Alastor
>>
>>4814746

>Funeral for Horonno’s friend
>Discussing the political situation with Alastor
>Visiting the Lannisters – your presence must be announced. That was a promise they extracted from the Reynes when the King of the Rock met you for the first time

>Write in- We have ambitions and for that we need men and money, we can ask both the Reynes and Lannisters for assistance in recruiting ships and men, specifically knights and sailors. We have our family wealth awaiting us in the east but good fighting men are harder to come by. And the Knights of Westeros are some of the best cavalry you've ever seen. See if you can recruit some with promises of wealth, land, and glory.

This is part of the reason I wanted to come here, Westeros knights are apart form the future Dothraki the premier cavalry force in the world. To get some would be very beneficial. And also for some help procuring a ship because if we do succeed we need a way to ferry them across the sea.
>>
>>4814746
>> Funeral for Horonno’s friend
> Discussing the political situation with Alastor
> Visiting the Lannisters – your presence must be announced. That was a promise they extracted from the Reynes when the King of the Rock met you for the first time.
Getting armor to wear while we ride/fight would be a nice step. Given the biggest danger to us is just arrows.
>>
>>4814746
> Visiting the Lannisters – your presence must be announced. That was a promise they extracted from the Reynes when the King of the Rock met you for the first time.
> Funeral for Horonno’s friend
> Discussing the political situation with Alastor

Other activities:
>Study Westerosi heavy cavalry from a command perspective, learn how to raise them and lead them. (Don't train in their fighting style, it wouldn't offer us any advantages, just learn how to copy their tactics and equipment)

>And now the final question – opinions on the long introduction of Rhogar’s backstory? Too long? Enough details?
I liked it, it was well intertwined with the present story.
>>
>>4814746
> Funeral for Horonno’s friend

> Visiting the Lannisters – your presence must be announced. That was a promise they extracted from the Reynes when the King of the Rock met you for the first time.

> Discussing the political situation with Alastor

That order plus the write-in of >>4814761
Discussion of the politicar situation with Alastor we will need alot of time and have our minds clear, so first we're going to visit the Lannister to check that out of the list
>>
Do we have knowledge about the other Kingdons? We ever visited another Kingodm besides The Rock?
>>
>>4814746
>>4814780
Also +1 to that order and write in.
>>
I will let you guys discuss whatever you wish to do for a little while - it took me an hour to finish putting down the potential path we're on and to write down the backstory in the current form.

I go to make myself some coffee and then will update the pastebin, while writing the next scene.

Quick question - Horonno might wake up today, tomorrow on in a week. Do you wish to go straight away to the Lannisters, or to wait a while to recover/to be there when he'll wake up?

Notice that while it'd take you barely a day to go to the Rock, you would likely spend some days there - I have not yet planned this part, but I can see Alastor asking you to remain there with him until he finishes whatever business he has in Lannisport/the Rock, taking advantage of the presence of a literal flying death machine and its handler.
>>
>>4814746
>1. Funeral
>2.Visiting the Lannisters
>3. Discussing the political situation with Alastor

Other activities:

Train with our weapons and with our dragon

also i support this write in as well
>>4814761

>And now the final question – opinions on the long introduction of Rhogar’s backstory? Too long? Enough details?
It s a cool story


>>4814756
I thought the place pick would have been the main place where we would have play, the empire would have need to be made, i didn t think we would have just arrive and made it out of thin air.

The qm let us do pretty much what we want so it wasn t what i though.
Beside he has tell us that upon arriving there will be some time before the dothraki arrive and we will need to act on that. So i recon we would have been invested in that.
>>
>>4814746
>> Funeral for Horonno’s friend
>> Discussing the political situation with Alastor
>> Visiting the Lannisters – your presence must be announced. That was a promise they extracted from the Reynes when the King of the Rock met you for the first time.

We should ask for a few ships and some good men, we don't need an invasion force but strong bodyguard of men proven and loyal, a few landless knights and second or third sons of lord, to take back east. We can't promise them to land back east but we can shower them in gold after a few years in service in our service.
>>
>>4814801
We should probably be there when he wakes up. I can't imagine it would be nice to wake in a strange new place after all that shit that went down.
>>
>>4814801
Wait for the recovery of our cousin. Anyone would probably understand why we are waiting.
>>
>>4814746
>And now the final question – opinions on the long introduction of Rhogar’s backstory? Too long? Enough details?

I yeah, I forgot answering this. I really like those posts for flashbacks and Background. Rhogar is not a Child and we didn't start the Quest in his early years, so I like that change of pace and scenario for getting some context or only get to know more of Rhogar
>>
>>4814805
I like to give the players as much freedom a possible in general - I'm the Narrator of this collective story, more than the QM.

Essaria could very well be the basis for a new, Eastern empire. But if you are more ambitious, I'll surely let you try your hand at building a true empire. Expect me to not treat you with kids gloves as usual.

I will give you a very simple example - had you lost Urrax and then chosen to go West, you would still have landed in Dorne. Except that by failing the Fighting Test you would have had your throat cut, without any "second chance" (no Destiny point). That simple.

Actions have consequences, and Destiny plays a part (at least in the way I am narrating this story)
>>
>>4814819
Well good thing that Urrax is a good dependable boy.
>>
>>4814805
right i forgot to add a thing here

>Write - In
Get an armour, even if it s just one for a knight it s still better than only our clothes. Also get a map.
>>4814819
I like this kind of freedom, yeah one bad roll and we would be out. I imagine if we had fall from a roof in Lys we would have likely died or be crippled by it.
We will see what kind of realm or empire we will make, and if it can stand the test of time too.
>>
>>4814835
I don't think we urgently need armor. Somebody can correct me but the more armor we have the more penalties we get, meaning we get hit more. But of course get damaged less.

We have weapons that use our agility for damage instead of the usual athletics, I dont know if we will have any kind of penalty to our agility, becuase obviously armor weights a person down. If we don't I'm all for it. If we do the we should probably waiti until we get some more abilities increased

What we do need is new clothes and a shower lol. Because we must sweaty like hell.
>>
>>4814843
Honestly, i just don t feel safe in only clothes. I don t know about the system but not having some protection sound like an easy death. Even if we are up in the air most of the time in a battle, from the art i have seen of the dragonlords they are usually all armored. So they must fear archers or know they could engage in melee

Kek that too
>>
>>4814746

>>4814761
+1
>>
>>4814843
Though if you think about it wouldn t we be trained in wearing them ? Much like we are trained in using our weapons ? That could take the malus maybe ? Or no?
>>
>>4814805

It was obviously an option. Never was it locked in as our story line.

There are multiple references to us using Essaria to build up power and branch out as opposed to taking over and ruling it alone.

See >>4812932

May want to read back through the posts if you misunderstood the vote.
>>
>>4814886
*take the malus out
>>
>>4814891
Well i wouldn t have stop only to Essaria.
>>
>>4814892
So I looked at the book and found a list of armour and their stats. The way combat works is that for a character to receive damage the enemy must roll above the Combat Defense. Combat Defense is calculated by adding, Awareness(4)+Agility(4)+Athletics(3)+ Bonues form items or situations. So we have a base of 11 not included our items which I think brings it up to 12 or 13 idk.

Armor induced penalties to the Combat Defense in exchange for damage reduction. And you can take a look at each armor and their stats. So we get hit more often but the damage is less. There's also armor bulk which reduces movement based on how bulky something is.
>>
>>4814931
So I guess if we wanted armor but no penalties we could get padded armor(+1). Or could just get better armor and deal with the penalties. And see if it fits with our fighting style so far.
>>
>>4814931
>>4814942

Yeah Padded looks like the no maluses option. If we can have a justification for wearing armors (since dragonlord/noble), and receive less maluses it would be nice.

Besides that maybe we have a smith make us a personalized armor for our fighting style. It would cost a lot of money but it could have a smaller malus. Since it s made for us and our body measures.
>>
>>4814963
That's certainly an option. Might need to find a blacksmith of sufficient skill. Maybe in Qohor once we head back east, or we could try one here. Though I doubt any Westeros blacksmith has the skills to create such a peice.
>>
There are materials that give as much resistance as a Breastplate, but 1/2 of the malus. They are incredibly rare and you will never find them in Westeros. Another path would be to go full Sorceror, but that would require a huge investment of XP.
>>
>>4814930

>>4814805
>>4814064

You seemed pretty focused on Essaria longterm with a few mentions of bringing Sarnor into the fold.

The discussion was as much for using Essaria to gain wealth/power/rep and go on to bigger things than anything else.

This course of actions all but severs ties with the Reynes and any other acquaintances we have in Westeros as well.
>>
>>4814973
That sound like a good idea. Yeah i don t believe there is anyone that skilled here.
Though taking a look or at least having a Padded for that one would be worthed.

Beside armor for us should we get an armor for Urrax ? Maybe not something
In metal, it can be of lighter material and for protect only the more vulnarable parts. Do Valyrians make armor for dragons ?
>>
>>4815016
Essaria would have been the start.
I was focused on starting in Sandor before
And sisters even before that
>>
>>4815009
Well I know what I want to do in the future once we get more abilities up there in rank. Go treasure hunting for said materials and any other interesting things we might find.
>>
>>4815020

Dragonscales are basically the best armor they can have. Putting more armor on him would weigh him down and make his agility less advantageous
>>
>>4815027
+1 to treasure hunting, I really like the idea
>>
>>4815029
Yeah he literally has 15 endurance and he's not even a 100 years old. He's a monster, and only another dragon could take him down.

Even the assasination attempt in Lys againts our Dragon didn't take hin down and that was coordinated and premeditated with trained killers. He had 1 injury and 3 wounds, could have tanked another 10 wounds lol. Woukd have taken a shit long time to recover if he had 10 wounds but you get my point.
>>
>>4815024

We are obviously starting there and it has huge advantages. I just see it more as a springboard or potentially the eastern front of our Empire as opposed to our longterm home.

>>4815027

+1 to this idea. We need to try to find what relics remain and secure them before others do or they are lost to time.
>>
>>4815029
Ah so it works like that nevermind then.
>>
QM phoneposting here - lightning has caused electricity to go out and it's raining too much for me to go outside and check it out. I'm calling it a night, but thanks everyone for participating, we will run tomorrow as usual
>>
>>4815189
Cool, dont get hit by lightning please. Hope everything's ok. Good night.
>>
>>4815189
Shit, that sucks... Well, no problem QM, see you tomorrow and Good night
>>
>>4815189

Stay safe
>>
>>4814746
>> 1. Funeral for Horonno’s friend
>> 2. Discussing the political situation with Alastor
>> 3. Renew our friendship with the Reyne heir. Maybe take him for a dragonflight across his realm, who doesn't love flying?
>> 4. Visiting the Lannisters – your presence must be announced. That was a promise they extracted from the Reynes when the King of the Rock met you for the first time
>>Commission a two sets of armour, one fancy-looking padded doublet we can wear day to day and something more substantial for riding into battle. Personally I think full plate is the way to go (the GoT rules make it seriously tanky) otherwise at least a breastplate. Realistically we may need a couple of padded doublets if we don't want to stink up every room we enter.
I would be happy to visit the Lannisters earlier but we should wait for cuz to wake. Send an appropriately diplomatic letter explaining the siuation to them ASAP.

Long-term I am all about conquering Esseria, marrying it into a union with Sarnor and torching horseniggers into fertiliser for the fields of our new empire.
Two best marriage prospects sound like the Sarnori princess and a Targ (need to keep that dragon bloodline strong - and we need a mate for our scalyboi).
As for XP - let's build toward sorcery! Who doesn't want to be a sorcerer-lord on a dragon? And it hasn't been done in any qsts before.

>opinions on the long introduction of Rhogar’s backstory? Too long? Enough details?
I liked it.
Best of luck with the storm.
>>
>all this talk about Rhogar's potential waifus
>little talk about Urrax's potential waifus
What kind of dragon girl would our boy like?
>>
>>4815557
Are we even sure that Urrax is a boy? Maybe she needs some dragon dick.
>>
>>4815557
>>4815557
Vhagar is superior wingfu!
Dreamfyre shills go home!
>>
How dumb/dangerous would it be to try and plunder Valyria? Not right now, but maybe when the fires cool a bit. There’s a set of Valyrian Steel Armor and who knows what else buried in the Doom, ripe for the taking.
>>
>>4815703
Well, for one I imagine the air isn't exactly very breathable at the moment what with all the ash
>>
I'm still alive, and now with electricity back, I will clear some of your doubts

>>4815308
Investing in sorcery will bring many benefits, depending on which sorcerous path you wish to undertake. If there is interest I will explain the paths more in detail, but understand that it would bea huge XP sink, and time sink as well - you would have to undertake travels all over the known world to learn the concepts of the Art.

Even if maybe, some of its basis could be gleaned at the Citadel..

>>4815560
Urrax is a male. But Dragons can change sex if needed.

>>4815703
RIght now? Pretty much a death sentence. In a few years..who knows.
>>
>>4815970
Yes let's wait a few years before traveling to death land. Might also want an heir or 2 before departing.
>>
>>4815981
If we could have something for protect us from the fumes it would be nice
>>
And something for orient ourselves there. The place is also unstable so moving between ruins will be difficult , beside the lava and risks of rubble to fall. Maybe we would need to prepare somehow.
>>
>>4815989
Forget the fumes, that will clear in time. There are darker and more dangerous twisted things there now because of the explosion. The smoking sea will be home to Krakens, the land home to horrific unknown diseases(Aerea), and creatures capable of killing dragons and armies(See Aurion and Balerion who came back injured)
>>
>>4816005
Needless to say we will need at the very least years to prepare properly. And to get more abilities increased so that we dont die with one hit, or get ambushed, or grow crazy, or get sick, etc.
>>
An expedition to Valyria is a long time in the future, if you wish to return (relatively) unharmed. I would advise in the meantime to beef up your abilities as much as possible, and if you are dead set on going to Valyria, you will will at least a basic knowledge of sorcery (I will plan out the specific Path at the time if necessary).

In the meantime..give me 20 minutes to write the next scene and we run the next session
>>
>>4815951
>If there is interest I will explain the paths more in detail
I'd appreciate that
>Dragons can change sex if needed
I-is this canon? Did GRRM right about the reproductive physiology of dragons?
>>
>>4816065
Nice
>>
>>4816067
Yeah its cannon, Dragons can change sex if they wish to, some Dragons have done it others never do it. I guess it depends on the personality of the Dragon.
>>
File: Castamere.png (530 KB, 474x660)
530 KB
530 KB PNG
>>4814746
To say you must have looked more akin to a crazed madman than a true Dragonlord would be putting it kindly. A deranged look in your eyes, hairs flying in the air, Valyrian steel stiletto in one hand and the reins of Urrax in the other, with the amount of blood on your clothes on top of it all…in insight the screams of the guards were justified as you landed in the courtyard of the castle, Urrax releasing a roar as soon as touching ground.

You did not move for a few moments, just focusing on breathing and ignoring the pain your still aching ankle was radiating. What brought you back was the loud cheer of an older man – Alastor Reyne, now with more grey hairs than the last time you saw him.

> “Rhogar! What a welcome surprise!!”

He loudly proclaims, beginning to come toward Urrax in the courtyard – fear of your dragon having never left him, but trusting you enough to control him -, before stopping and taking in your appearance, as well as the two bodies tied to your saddle

> “Rhogar…what...”

He begins to ask, before you interrupt him with a simple gesture of the hand

> “There is no time for that Alastor – please call your Maester. My cousin needs urgent medical attention!”

You say, pointing at the still motionless body of Horonno – the only movement indicating that he still draws breath exactly said motion.

You need not say anything more as Alastor starts calling for Maester Alfador, while quickly moving toward you with two of his men.

You dismount from the saddle, helping the 2 men to take Horonno down from the saddle.
Alastor pushes the unconscious young man in the waiting arms of his underlings while giving them indications to bring him to the Maester’s tower.

Having seen to that, he turns to you and with a grave look on his face speaks, while pointing at the other body, tied to the back of your saddle.

> “Rhogar. What happened? You come to my home wounded, bringing with yourself the unconscious body of your...cousin? As well as another body. I expect an explanation. But for now...”

You interrupt him once more, out of breath

> “It’s gone Alastor. Valyria is gone”

These few words are enough to give him pause and to make him turn toward you with a surprised expression.

> “What do you mean, “gone”? How could it be...”gone”?”

He asks, clearly not understanding what you just said.

> “I will explain everything Alastor, I promise.
But for now, please...”

You say, indicating your shoulder and ankle – you tried your best to fix yourself, but you made a shoddy job at best, with a single good arm available.

The older man quickly shrugged off the surprise, taking your good arm over his shoulder and begins to help you walk – you make a simple gesture, and your dragon takes flight, going to nest in the caves that run in the hills behind Castamere, like he always does whenever you are in the area.

Having seen to that you slowly limp forward, helped by the Lord of Castamere.
>>
File: Johanna Reyne.jpg (94 KB, 800x842)
94 KB
94 KB JPG
>>4816092
Your ankle is killing you – you did not notice before thanks to the fact that riding is a dragon is unlike riding a horse (it puts pressure on your hips more than the ankle etc) and the adrenaline, but now that you are calm, you do realize that you are in a far worse shape than you thought earlier.

As you round the first flight of stairs, a man slightly younger than you sees you and runs toward you – it’s Robb, the Heir of Castamere and the young man whose life you saved years ago. As soon as he notices your appearance his look changes from one of happiness to one of horror.

As he attempts to say something, his father makes a sharp move with his head and tells him to go see if the Maester is already in his studio, and to go warn him that he’ll have to deal with another patient.



The next few hours are but a blur in your mind, addled by the milk of the poppy Maester Alfador gave you once you were laid on the table in the middle of his studio and began operating on your broken body.

As you come by, you notice a young woman sitting by the side of your bed, reading a book – Johanna, the beautiful daughter of the Lord of Castamere, and one of your closest friends in this cold world.

No words are exchanged – as soon as she sees you are awake, she hugs you close and you don’t care if it’s improper for a lady – right now you need the human contact, and so you hug her back as you finally let it all wash over you, allowing yourself to feel the pain the words of the Hooded Man caused you.

What will you do?

NOTE – You relationship with Johanna (and Sheira later on, if you wish to pursue that plot hook) will be determined by your actions in a manner similar to your alignment with Volantis/Other powers. Your actions will determine whether she will progressively come to see you as more than a friend, of if the fact you are “just” a close will friend will be cemented in her mind and heart.

> a) Talk to her – she is one of the few people that understood you, now that Sheira is far to the East. You grew up together. If anyone can help calm your nerves it’s her
> b) Say nothing – she is a young, impressionable woman and these matters are better discussed among men.
>>
NOTE - the last vote we undertook (priorities) will determine the order of the next few scenes and the interactions we undertake. I did not ignore the results.
>>
>>4816112
>> a) Talk to her – she is one of the few people that understood you, now that Sheira is far to the East. You grew up together. If anyone can help calm your nerves it’s her.

Still want to find our love though, but this is fine for close friends.
>>
>>4816112
Hmm I'm personally open to marrying Johanna, previously it would have been a big scandal to not marry someone of the blood but now not so much. Plus the Reynes are rich and powerful and a marriage would make them stalwart allies.

There are also drawbacks, we still have to marry somebody of dragon blood for the purpose of maintaining. There is also the issue of her faith and and her personal beliefs. Her faith abhors slavery and we come form a super slaving background, and polygamous marriages aren't a thing in the 7. So it's a mixed bad really, something to think on.

But right now I think it's best to recover and treat her like we always have. And as we advance in the story we can get a more solid idea of what to do.
>>
>>4816112
> b) Say nothing – she is a young, impressionable woman and these matters are better discussed among men.
I'd like to tell with our bro and his dad about Valyria first.Perhaps after the funeral.
>>
>>4816112
>a) Talk to her – she is one of the few people that understood you, now that Sheira is far to the East. You grew up together. If anyone can help calm your nerves it’s her
>>
>>4816112
>> a) Talk to her – she is one of the few people that understood you, now that Sheira is far to the East. You grew up together. If anyone can help calm your nerves it’s her
>>
>>4816112

> a) Talk to her – she is one of the few people that understood you, now that Sheira is far to the East. You grew up together. If anyone can help calm your nerves it’s her
>>
>>4816128
I'll be clear and come out with this info since it will be relevant later: you could make Johanna come around you way of seeing things insofar as polygamy goes, if you played your card very right - she knows about the ties of blood and dragons even if you never explained to her in details, and knows your caste traditionally intermarries with each other to maintain the purity of the blood.

That's as far as polygamy goes (doable thanks to the sheer amount of time you spent together and her latent infatuation with you). Regarding slavery, that would be doable as well, but under different circumstances.

Alastor could be willing to turn a blind eye, were you to truly embark on an Imperial path, for the political advantages at home would overshadow any resistance the Faith could mount (his son-in-law would command a dragon -or two- and have the backing of more conventional armies. The Faith would burn).

I am simply stating that the option is on the table for when you will want to consider all your options.
>>
>>4816112
>> a) Talk to her – she is one of the few people that understood you, now that Sheira is far to the East. You grew up together. If anyone can help calm your nerves it’s her

talking with a close friend sounds like the right thing to do now, after all that happened in a day.
>>
>>4816139
Yeah thanks for the info. Something to keep in mind, I now have this idea of helping start the Reyne Rebellion a few hundred years early lol. Make them Kings, Kings make better allies than lords.
>>
>>4816127
>>4816133
>>4816134
>>4816135
>>4816142
Confide in Johanna

>>4816129
Say Nothing

Writing.
>>
>>4816145
>>4816128
Personally I don't want to marry Johanna because I don't want to get tied to Westeros. There have been enough quests in Westeros, it's overdone. I was really looking forward to exploring Essaria, Volantis and perhaps further east.
And sure, we could marry Johanna without spending all our time in Westeros but would massively reduce the benefits of the marriage and make limit our options for marriages in Volantis, Dragonstone or Sarnor.
>>
>>4816154
Just pointing out for the other Anon that nothing would stop you from attempting to build an empire spanning two continents...or simply having close allies that could make excellent trade partners in markets even the old Freehold never entered.

I am NOT pushing for this, just mentioning that I would not stop you, were you to attempt something akin to that. Your future (however short it might be since people were talking og visiting Valyria in a few years..) is in your hands
>>
>>4816154
Fair enough. To each their own.
>>
>>4816154
I agree.
>>
>>4816092
Btw, do we converse in valyrian?
>>
In practicality we only have 2 marriage spots open. The MC already has a women he loves and would like to marry and it helps she fulfills the MCs need for love and maintaining bloodline purity, so assuming she isn't dead/married or anything then that's 1 spot taken and 2 are left

The other 2 could be anything really, and anything beyond 3 wives is seen as degenerated in Valyrian society.
>>
>>4816154
Seconding this, let the Targs have the West
>>
>>4816161
You speak High Valyrian, classical Ghiscari, the Common Tongue and a couple of the local Valyrian dialects (that are not yet diverged enough from High Valyrian as to be considered separate languages).

You spoke in the Common Tongue with Alastor.
>>
>>4816154
>>4816159

Says the guys with 2 post.

>>4816128
>>4816139

I like the idea of keeping the option open. The Reynes seems to be one of the few people we can completely trust.

I'm not a fan of isolating ourselves in the far east.
>>
>>4816166
not a bad amount of languages
>>
>>4816168
I don't see how the number of posts anon has made has any bearing on the merits of his argument. Or on mine for supporting him. I don't want this quest to devolve into haremshit, so I want to keep the number of wives as low as possible. MC's love interest and a wife from Essaria already fill two spots for me, a third wife would have to have some exceptional benefits to consider her, and I'm not seeing the argument for Johanna so far.
>>
>>4816170
We can basically speak with about everyone west of the Bone Mountains, except the Dothraki I think. Or the Sarnori but they probably know common.
>>
File: Hug.jpg (113 KB, 602x401)
113 KB
113 KB JPG
>>4816149

> “It’s gone Johanna..it’s all gone”

You whisper, tears forming at the corner of your eyes. She remains silent and simply hugs you closer, letting you speak freely.

> “The Fourteen Flames erupted…my home is gone, my family is gone. I..”

Your voice cracks and you can’t continue.

No words are exchanged after this, as she keeps whispering sweet nothing in your ear and holding you until you fall asleep one again.

You will never know it for no one will ever speak of it, but she stood up to even her own Lord father as he came to you seeking answers, telling him in no uncertain terms that he’d have to pass over her body before she let him bother you in your current state of emotional and physical distress.

Time passes, and as you come to your senses once again there is someone else sitting in the chair next to your bed – Horrono.

> “Hello there, cousin..”

He says in what is but a mockery of his normally bubbly voice, making sure to speak in High Valyrian.

> “They killed him, Rhogar. They butchered Aerys in front of my own eyes as I..as I hid like the coward that I am”

He raises a hand, stopping you before you can reply, and continues

> “I am worthless, Rhogar. I could not save the only person that has ever loved me..I did not even try. I was too scared”

At this you can clearly hear him sob, and as the light of the candles shows you, you can also see the tears running freely down his cheeks.

> “..I..I don’t know why you decided to save someone like me Rhogar, but know this: I owe you my life, for what little worth the life of a coward has. I am in your debt cousi..brother”

He concludes his impromptu speech. You make an effort to partially get up and hug your cousin.

There will be time to tell him of what happened in full, but for now, he needs the comfort of the only family he likely has left.

Once he has gotten it out of his system, you get up with his help and get dressed up in the clothes you find on the nearby chair – your own having been taken away to be washed, which explains why Horonno is dressed in a local manner as well. You find to your relief that your weapons have been left near your bed and so tie your left-hand knife to your belt, while putting the stiletto in its short sheath.

According to Horonno it’s early evening, and dinner would be served in the main hall in a short amount of time. Having said that, the Maester advised you to rest, and should you choose to not be present for this evening meal your absence would surely be forgiven.

What will you do?
a) Rest. While the Reyne’s company would be a welcome respite, you were severely hurt – the Maester has cleaned your shoulder and put a cast on your ankle, together with some kind of paste to help it heal faster [Malus reduced to 1]
b) Forget resting. You need to consult Alastor as soon as possible to decide on what to do.
>>
>>4816176

The amount of post have to do with how long you've been following the quest and the amount of input you have had on the direction so far. Coming in and hijacking what others have been working on because "That's not what I want to do" is extremely selfish. As is coming in and assuming you have to save the quest from turning into a 'haremshit'. Really shows what you think about the other players and QM..

What wife in Essaria? Maybe you should read back through the thread. We aren't married to anyone at the moment.
>>
>>4816182
>a) Rest. While the Reyne’s company would be a welcome respite, you were severely hurt – the Maester has cleaned your shoulder and put a cast on your ankle, together with some kind of paste to help it heal faster [Malus reduced to 1]
>>
>>4816182
>a) Rest. While the Reyne’s company would be a welcome respite, you were severely hurt – the Maester has cleaned your shoulder and put a cast on your ankle, together with some kind of paste to help it heal faster [Malus reduced to 1]
>>
>>4816182
>a) Rest. While the Reyne’s company would be a welcome respite, you were severely hurt – the Maester has cleaned your shoulder and put a cast on your ankle, together with some kind of paste to help it heal faster [Malus reduced to 1]
Listen to the doctor
>>
>>4816176
The number of posts has no bearing on the argument. But to play devil's advocate, Lord Alastor's daughter is one of your closest friend and the daughter of the 2nd most powerful family in the West.

Regarding polygamy and Sarnor - do not take what I wrote as the "Word of the Lord". If there was enough push for it and that was the direction you guys wish to take the Quest in, I would allow you guys to try and build an argument to marry 3 women, just understand that it'd be a harder sell, with harder DCs.

Some choices will close others, and I remind you that while Rhogar was deeply in love with hid betrothed, there is no certainty she is even still alive (I have not rolled for her current status since yesterday, and that roll was for "TBD")

I invite you guys to leave your options open for now. That's my advise both as QM and a player.
>>
>>4816182

>a) Rest. While the Reyne’s company would be a welcome respite, you were severely hurt – the Maester has cleaned your shoulder and put a cast on your ankle, together with some kind of paste to help it heal faster [Malus reduced to 1]
>>
>>4816190
2nd most powerful family in the Westernlands* my bad.
>>
>>4816182
a) Rest. While the Reyne’s company would be a welcome respite, you were severely hurt – the Maester has cleaned your shoulder and put a cast on your ankle, together with some kind of paste to help it heal faster [Malus reduced to 1]
>>
Rolled 3, 1, 1, 1 = 6 (4d6)

Rolling for Aurion and Sheira statuses

>>4816194
>>4816192
>>4816189
>>4816187
>>4816185
Rest it is.

Writing
>>
>>4816190
Fundamentally it boils down to how much people want to get involved in Westerosi affairs as part of the overall metaplot. Some anons really want to, plenty of others would rather focus on Essos.
>>
Rolled 1, 6 = 7 (2d6)

>>4816197
Double 1 - rolling on 2nd table
>>
>>4816176
The number of posts doesn't have any bearing on the merits of an argument I concur.

However I've been a part of quest where anon who don't have a history of participation will vote for something and then don't participate, leaving those who frequently patriciate to deal with the outcome of the vote.

Now while I'm not dead set on Johanna, but I'll play devils advocate and say that her marriage brings a rich and powerful ally. And should we wish to interact with the West having a link like that will be beneficial both diplomatically, trade wise, and militarily. And her marriage opens up a market for both trade and recruitment of men.

I previously wanted to recruit some knights and no doubt if we were married to her that would be a lot more easier to accomplish.

I refreshed and saw that QM said something similar, still I think this post has something to add so I'll post it.
>>
>>4816184
Quit acting superior buddy. We're all anonymous here. I've been here since the start, I've just got a dynamic IP.
>>
>>4816197
I think their in trouble.
>>
>>4816201
>>4816203

What to do when it comes down to marriage will be something that I expect will bring out a lot of discussions. All I can say it that I would (personally, as a player) weight what each person brings to the tablei since I will present you guys a lot of options over the course of the Quest.

But yes, Johanna was built in such a way as to spark a debate.

>>4816207
Sheira has actually just hit jackpot in a trade deal far to the East - double 1s means "Unforeseen Events".
>>
>>4816210
Oh that's nice then. I hope Sheira makes bank, The East is loaded with wealth.
>>
>>4816210
that sounds nice
>>
>>4816204

I'm not your buddy, friend.
>>
>>4816228
I'm not your friend, guy.
>>
>>4816242
I'm not your guy, brother.
>>
File: Reynes.jpg (76 KB, 640x640)
76 KB
76 KB JPG
>>4816182
You decide to take it calm – you can still feel the aches in your left shoulder and ankle.

Moreover the Maester said to rest, and who are you to go against what the healer says..

..and so you spend the rest of the evening listening to your cousin telling you stories of his time with Aerys, who (you have to admit) sounds like could have been a truly remarkable individual.

> Relation with Horonno increased by 1 – “Blood Brother”, as far as he is concerned after you saved him and managed to bring the body of his dead lover with you to give him a proper burial.

You talk until late in the night, until neither has anything left to say, except a few words regarding you promising to speak with the Lord of the house, Alastor, to properly introduce Horonno to your second family and to organize a funeral for Aerys.



The next day comes way too early for your taste, but at least you have been cleared by Maester Alfador (apparently a wise man, even if he appeared quite surprised by you speaking the Common Tongue; apparently, he replaced the older Maester during your last absence) for light physical activity.

You move slowly down the familiar hallways, moving toward the Hall you know the Reynes usually take their breakfasts in, before breaking apart for the daily activities, Horonno in tow.

As soon as you approach the door a sentinel opens the door for you, announcing your presence

> “Your guests are here, Lord”

You enter the door, all eyes upon you and Horonno (you thank the Gods that you could take a bath before coming downstairs..), the white hairs of the Belaerys dynasty clearly on display, as well as the short sword made out of Vayrian Steel adorning Horonno’s waist, and the blades at yours.

> “Rhogar! Welcome home!”

The Lord of Castamere was never one for proper ceremony, but when it comes to your visits, it seems that he just tosses it out of the window. Alastor Reyne indicated to you to sit on his left, the two places on his right taken by his children.

You bow your head as proper when meeting one’s superior (you have been instructed on Westerosi etiquette over the years, as you spent time in Castamere), and push Horonno to do the same.

> “And who is the young man by your side, Rhogar? I can clearly see the resemblance”

You give a simple nod and introduce your cousin as “Horonno, of House Belaerys”, knowing how references to the intricated web of titles of the Freehold would mean nothing to your Westerosi audience.

As the Lord of Castamere motions for you two to sit down, you finally have a moment of peace to discuss with Alastor, even if the eyes of everyone in the Hall are (conspicuously) on you and your cousin.

What do you wish to discuss?
> The political situation – Valyria, your family, etc
> What happened in Lys – Assassins, etc
> Funeral for Aerys – specify if in a Valyrian fashion, Westerosi, etc
> Write-in
>>
>>4816245
>>4816242
>>4816228
How about we all calm down? We are all here to enjoy a good story that we build together.

Regarding new players coming in, voting and then disappearing - it happens from time to time, but we have a number of players ranging from 4 to 12 by my count, so it's going to be very rare that a single vote swing the vote.
Moreover I will either call a revote if something important comes up and the difference is but a single vote, or will simple exercise QM fiat and comine options. I hope that assuages that particular fear. I do not plan to let a difference of 1 vote ruin the fun for 1/2 of the player base, so..don't worry about that.
>>
>>4816249

This was in jest, at least on my part.

It's a bit from South Park.
>>
>>4816246
>Funeral for Aerys – specify if in a Valyrian fashion, Westerosi, etc
Valyrian funeral, give him to the flames.

>What happened in Lys – Assassins, etc
Must as well tell them what we got caught up in to end up like how we were
>>
>>4816251

https://www.youtube.com/watch?v=tRfKdNxIOcQ
>>
>>4816251
No problem man, I just like to try and nip infighting before it grows - too many quests turn into nothing but people "yelling" at each other, which does nothing but stop the story from progressing since I've yet to see anyone on 4chan change their opinion on..well, anything, due to what someone else said.

Now, regarding this vote..understand that many people are watching and listening. You have to say something since a LOT of people saw your arrival, but be careful what you reveal so early in the game..

E.g. you will meet the Lannisters. Are you sure you wish them to know Valyria and the powerbase of your family is all but gone? You could tell a half-truth and proclaim that your relative, Aurion, is leading a 30 000 (you can inflate the number) army due South to reclaim the capital, and that your allies are rallying in Volantis, but still...be careful what you vote here.
>>
>>4816246
>Funeral for Aerys – specify if in a Valyrian fashion, Westerosi, etc
Should probably get this squared first.

Afterwards this
>What happened in Lys – Assassins, etc

Then
>The political situation – Valyria, your family, etc

Idk if its choosing the scenes in order, if it is then here's my order. If not then my top choice is the first one.
>>
>>4816246
>>4816256

> Funeral for Aerys – specify if in a Valyrian fashion, Westerosi, etc

Considering this my vote would be for mainly discussing the funeral with slight mentions of the Assassins or QMs suggestion about Aurion. Let's keep our cards close unless we are in private.
>>
>>4816246
We might as well discuss it, right?
>> The political situation – Valyria, your family, etc
I'd also want to discuss the political situation in Westeros - have Alastor update us on any changes since we were last year, discuss whether there's any way for him to benefit from early knowledge that Valyria has been destroyed or that Lys is weakened and likely to soon be attacked by Volantis, etc
>> What happened in Lys – Assassins, etc
>> Funeral for Aerys
Valyrian style for an Valyrian man.
>>
>>4816246
> Funeral for Aerys – specify if in a Valyrian fashion, Westerosi, etc
Valyrian of course.

> What happened in Lys – Assassins, etc
Later on, perhaps with just us, Horonno and Alastor
>>
>>4816246
>>4816265

Forgot to add: Valyrian fashion
>>
>>4816246
> What happened in Lys – Assassins, etc
> Funeral for Aerys – specify if in a Valyrian fashion, Westerosi, etc
What happened to Valyria is better to be said in private.
>>
>>4816246
>>4816257

>Funeral for Aerys – specify if in a Valyrian fashion, Westerosi, etc

Get that squared up first. As for the other stuff I'll do a write in that sort of mixes the bottom 2 options

>Write-in Give a vague explanation of the situation prior to arriving. We were targeted in Lys, we were injured and though it prudent to head west to familiar ground...give a vague idea that we have family, resources, and allies in the east waiting us(Aurion, half true, Sheira, and the wealth that belongs to us in Volantis and Elyria. Don't touch upon Valyria unless its asked about. And if asked respond that we don't know what's happened.
>>
>>4816256
Ah, if people other than the Reynes might be listening then I'd agree with >>4816265 that we should keep things on the down low.
I'd like to be open with Alastor, Rohanna and Robb but only in private.

>>4816251
Also, this
>>
>>4816266
>>4816273
>>4816252
>>4816257
>>4816265
>>4816268
Valyrian Funeral for Aerys

>>4816257
>>4816252
>>4816266
Lys (say something, but little for now)

>>4816266
Ask about Westerosi politics

>>4816268
>>4816273
Lys - Assassins etc (private)

>>4816277
Write in

Alright, so Funeral first, then a brief explanation of what's going on. I will combine the write-in and various options you guys specified.
>>
>>4816278
Maybe we can mention to them about the need to have some fresh air, and go in their garden (i assume they have one). Since it would be in the open it would be difficult for someone to spying our conversation to not be seen, and we can call our dragon and find them if there is anyone.
>>
>>4816301
*for someone to spy on our conversation and not be seen
>>
File: Valyria II.png (122 KB, 350x192)
122 KB
122 KB PNG
>>4816246
You decide to get the nasty business out of the way first.

> “I am sorry to mar this happy gathering, my Lord, but...I have to ask a favor of you. As you will have noticed, we carried the body of a fellow noble with us. Aerys the Brightflame, a great warrior that gave his life so that we may keep our own. We could not stop in order to give him a proper funeral, suited for a great man like him. I would ask of you that you allow us to make use of the courtyard of your castle so that we may see him go the way of all Dragonlords – Ashes to Ashes”

His face takes on a sour expression at hearing your request, before he gives a decided nod

> “You may use the courtyard however you see fit Rhogar. It sounds like your friend was an honorable man, defending you to the last. Give him a proper farewell”

You thank Alastor, and begin to eat breakfast.

You notice how your words have raised only more questions, and many a person in the (small) crowd is trying to work up the courage to ask you what happened. You decide to preemptively act and give them something to chew on – a small half-truth, before discussing the real situation in private with the Reyne family.

> “My Lord..I know that our arrival raised many questions and that news will spread regardless of what we say, so with your leave I would like to briefly explain”

Alastor looks at you with uncertainty in his eyes. As you shift your gaze, you can’t help but notice that Johanna is looking at you intently, as if waiting for you to say more – you told her something, but..not much.

Alastor nods, signaling to you to continue with his hand.

> “As far as we know there have been disorders in the capital – political infighting has a tendency to turn red when dragons and magic are involved”

You notice that many people suddenly turned to look at you as you mentioned “dragons” and “magic”
>>
File: Aurion Belaerys.jpg (57 KB, 1024x540)
57 KB
57 KB JPG
>>4816323

> “The peasants of the colonies appear to have been emboldened by the temporary lapse in control and took the occasion to organize riots in Lys, as well as some other minor cities. It seems that some...wannabe assassins decided to try their luck at attacking some Dragonlords that were relaxing in the Fair City. They failed, and for what they did to Aerys they all paid with their lives. Urrax and I made sure of this”

You put emphasis on the last phrase

> “While my uncle, Aurion Belaerys, is leading a force of 50 000 men south to restore order, we were too far away from him to make contact and with the ashes from the recent eruption of a volcano in the North of the Peninsula blocking a direct path to Valyria, I chose to not risk remaining in Lys for fear of ulterior attacks. I hoped that Your Grace would extend his hospitality to us for a week or two, until we may recover and undertake the long flight back home to help restore order in the outlying cities of the Freehold”

A clever mix of lies and half-truths if you may say so.

The surprised look on the faces of the people in the small Hall tells you that they knew nothing of what you said

> Roll me 6D6 (Persuasion 3D6, 2D6 Bonus, 1D6 Bonus for Charm)
>>
Rolled 2, 6, 4, 6, 5, 5 = 28 (6d6)

>>4816324
Lets go.
>>
Rolled 4, 2, 2, 3, 2, 5 = 18 (6d6)

>>4816324
>>
I think we passed the DC but a better roll is always welcomed.
>>
>>4816324
>>
Rolled 4, 3, 3, 5, 2, 2 = 19 (6d6)

>>4816324
>>
How does our dragon compare to the targs in terms of combat strength?
>>
File: Robb Reyne.jpg (62 KB, 736x978)
62 KB
62 KB JPG
>>4816324
> Persuasion (Charm) Test – Rolled 17 vs DC 12
> Great Success! 2 Degrees of Success!

Your words cause a ruckus in the Hall, with the people in the crowd talking among themselves about what you just said. From the snippets of conversation you catch, it seems some of them may try to profit from the information you brought – some are talking about organizing a mercantile expedition, since prices will surely skyrocket, while others are worried about the effect the eruption will have on oceanic trade and the price of the grain they import from Western Essos.

The Lord of Castamere looks at you, commanding silence with a raised hand

> Persuasion (Charm) Test – Rolled 17 vs DC 18
> Marginal Failure!

> “Of course Rhogar. While it saddens me deeply to know that parts of the Freehold are currently in chaos, your people are known far and wide for being capable rulers. I expect the situation will be solved in a short amount of time. In the meantime, you and your cousin may stay for as long as you wish – Castamere is your home too, as I proclaimed years ago”

He concludes with a smile and a glint in his eyes, which tells you that he has seen through your lies. Not that you are surprised – Alastor Reyne always seemed to be able to see “more”, if that made sense. Lying to him was almost impossible in general, and for you, a boy that he saw becoming a man, it is essentially impossible.

You nod, silently thanking him, while Horonno gives you a look that tells you he disapproves of you telling so much – you updated him on what was going on, but it was his opinion that you should not say anything to anyone, except the head of the Reyne family. You countered his point with the simple fact that your arrival was noticed by too many people, and you carried a corpse and an unconscious Valyrian with you..on top of all the wounds Urrax and you had on clear display.

The rest of the breakfast is a relatively quiet affair, the mood dampened by the news you brought.

As the people disperse, Lord Alastor Reyne signals you to follow him to the garden, to speak in private. Horonno follows you suit, and, much to your surprise, both Robb and Johanna join the little group.



Once seated in the garden (and after Alastor made sure no eavesdropper were around), he invites you to share the real story of why you are here.

What do you wish to say to him and his family?
> This section is purely based on write-ins. You may explain your current situation, your long-term plans etc. I will resolve the next scene as a reaction to what you will say. Depending on exactly what you say, this might open negotiations for future help if conquest is your goal.

Being more honest will garner you more trust and help on part of the Reynes, but you might wish to follow Horonno’s advice and not reveal too much. On the other hand this is your second family, and you trust them implicitly.
>>
I will let this particular vote run for a couple of hours since this is the 1st round of negotiations that will happen over the next weeks you remain in Castamere.

These negotiation will essentially resolve once and for all if House Reyne will support any plan you put forward, and how much they will invest in helping you. Do understand that it is a "give and take" kind of situation - they will expect something in return for their support.

How much will depend on what you will ask.

>What can House Reyne offer?
They are the 2nd most powerful House in the Westerlands. Their retainers number around a thousand men-at-arms, their wealth is almost legendary (second only to the Lannisters themselves) and they have a modest fleet.

NOTE - Essaria is the stop after Volantis, which will be the next stop after Westeros. Plan what you would like to do between here and then (you do not need to say it right away), and vote accordingly as I progress the negotiations during your stay in Westeros).
>>
>>4816391
I believe their dragons are older, not sure though. What we do know is that they have more of them than us.

>>4816392
>Tell them we have no idea what has occurred in Valyria and why the situation is what it is. The fact that we were attacked in Lys was true, we were the targets of a deliberate assassination by well trained killers. We don't know who did it or why.... We plan on heading west and gathering our resources first in Volantis then heading to Essaria ….Mention your desire for knights and ships to ferry them...We plan on residing in Essaria for the foreseeable, building a friendly base of power future observing how the situation in the East plays out before doing anything concrete...Say that in exchange for knights and ships we would offer compensation when we get our wealth or perhaps we could give our support to a trading venture to Essaria and help them expand their economic interest there.

This is my preliminary Write-in subject to change and suggestions.
>>
>>4816392

Explain the situation is dire though we don't to know to what exact extent at the moment. Our plan was to heal here before heading to Volantis to retrieve what possessions we have there along with attempting to garner support before heading to Essaria. While there we plan to build our army in friendly territory away from the danger and chaos around Valyria/Free Cities while we gather intel on what the situation is and make plans for our next move. I believe we should leave longer term goals vague to not tie us down or make us as allies seem less desirable being so far away. Perhaps mentioning our desire to set up a Kingdom in the Stepstones when the volcanic winter is over to take advantage of the trade hub would pique his interest, along with making the distance between us much less an issue

As for what to ask for, some knights and ships would be great, though he doesn't seem to have a lot to spare in that regard. The biggest thing he could help us with would be money. We could see about some knights as more royal guards or something and try to get money to invest in a larger fighting force. I'm pretty open on what exactly we ask for though, willing to change based on other suggestions.
>>
Maybe I should have mentioned this - the "retainers number around a thousand men-at-arms" refers only to the people normally employed around Castamere.

When the Lord goes go war, he can easily raise an army numbering around 15 000, before talking about hiring mercenaries.
>>
>>4816487
+1 to mentioning future interest/ambition in the stepstones. Forgot to include that in mine.
>>
>>4816428
Do you understand what knights are?
>>
>>4816492
Please ignore this idiotic post I wrote. I actually found some semi-reliable work regarding the population of the Westerlands (estimates), and I looked up the men-at-arms during the Reyne rebellion.

Lord Alastor Reyne can field at most 8 000 men-at-arms, combining his vassals as well. His wealth would allow him to expand said army up to 15 000 thanks to mercenaries.
>>
>>4816565
Summary of Castamere, so you know what we're dealing with.

https://pastebin.com/rMZizB59
>>
>>4816558
>>4814761
Its a reference to an earlier post I made about getting Reyne assistance in recruiting knights. I should have worded it better to not make it sound like they would just straight up give us some knights.
>>
I'll be honest, I'm not sure what consessions we really have the power to make at this point, particularly taking into account we'll be attempting to establish Essaria as our (at least temporary) base of operation, it's not like that'll offer much in the way of trade with Westeros unless we somehow lay claim to a coastline.
>>
>>4816645

This is one of the issues that I have with Essaria as the long term home. Having a Kingdom in the Stepstones would help to alleviate the issue as well.

Considering the fact that Shiera has a dragon and is one of the last surviving pure blooded members of the 40, we would be dumb not to see the betrothal through if she still lives by the time we find her. If so, who is to say she would want Essaria as her new home.

We could also use Horonno's take on the whole situation when we get a chance to ask him about it. He's a smart fella and beyond loyal to us now.
>>
>>4816645
>>4816487
>>4816428
Well for these 2 plans there are mentions of having future interest/ambitions in the Stepstones(I forgot to actually write it in but I support the idea) , that's far closer to Essaria and more relevant to Westeros politics/trade

But there could be mixed naval/overland merchant caravans from the west to Essaria, it would be time consuming and logistically dificult but possible if we were to personally endorse and grant them our protection. Sort of how the Mongols personally protected merchants and trade they had an interest in, nobody messed with the trade because then there would be serious retaliation.

But its all personal preference really. Somebody could make a plan where we don't ask for anything substantial and simply enjoy their hospitality until we head East.
>>
>>4816392

"A great cataclysm happened in my homeland, we don't exactly know what it is but its consequences have spread already. News of it will soon travel here as well, I am sure of it, as they had spread like fire in summer fields across the freehold. Lys was in chaos, they turned against eachother.
And then a group of trained men attempted to kill me and my cousin. We don t know why or their intentions but they did so. "

Pause showing some anger

"Western Essos is an unsure region now and wars may even break there, if they didn't already during these days. With such a situation, I have resolved to move further east first at Volantis to gather support, then to the colonies of Essaria where I will gather power. That region is young and they would welcome with open arms our presence. Essaria would be the start, and i have future interests even here in the west, in islands put in a strategical place."

Move around them

"But, with unknown enemies and uncertain times this could prove difficult for me and my cousin. I may need help, both in men and ships. While I could rally men to my cause and capture traitorous Lyseni ships, it may not be much. And even with the economical support of my family, my forces could still be smaller."

"A small (under 300 men at arms even less probably, with a few ships for bring them. It doesn t look like it would be ok to ask for more. They are still lords. Of course in the great scheme of things they aren t much men but it still adds to our future army) force of Westerosi men and ships would prove a valuable addition to my forces. And, I would ensure that it would be worthed. Helping establish secure Reyne trade posts both in Volantis and Essaria would be in my intentions as well as repaying your aid in a sum of money."
/////

>>4816405


Plan for travel to Volantis

- Step one : Pay a visit to the Targs, become friends with them. Afterwards join up with the fleet/force the Reyne have given us.
- Step two : pay a night visit to Lys treasury, get some of it and return to our force far richer.
- Step three : capture Lyseni ships along the way and rally men to our cause. Men that understand serving a dragonlord is ten times better than fighting it.
- Step four : arrive at Volantis.

In the meantime we can train, study and consider what we will do in Essaria and then further on. We know what will happen in Essaria/Sandor borders, so we should ensure we win that future war. Everything else can be done, but we just need to remember that.

And we should get things like a padded armor for a cheap and simple protection (no maluses), a map, a personal medic and a steward.

I don t feel like asking for more men honestly. Even if at least 1000 would be nice. 300 and or under it sound reasonable. If not friends as usual, this is our second family afterall.
>>
Alright, I'm writing.
>>
>>4816666

I like the write in

I agree with step 1. Step 2 and 3 would be easier/safer depending on what we get in the negotiations. We could have it in the plans depending on what our force looks like when we get there. No reason to add too much risk when we know we can gather more resources in Volantis/Essaria
>>
>>4816682

I am not sure how much we will get, the distance we will have is considerable.

In regard to step 2 and 3 our dragon is key, 2 depends on how much loot we want to take, becoming more difficult with more loot that we take. 3 has far less risk than 2, and it should be far easier.
>>
I rolled on my own for Alastor, using >>4816666 and >>4816428 as basis for your speech.

I need a simple answer: how far does your ambition goes?
> A new Valyrian Freehold..no, a new Valyrian Empire under the Belaerys dynasty. No more power sharing - the Dragonlords and the Valyrian colonies will either submit or die.
> We only wish to carve out a new realm for ourselves
> Let's keep all options open for now

I'll finish the piece by adding this, to traslate to the 2nd scene - by my roll, the Reynes are open to helping you, but this will determine the attitude they will take.

Write-ins are allowed of course. But honestly as a player and not as QM, I would simply go balls to the wall and say "New Valyria will rise!".

Again that's not as a QM, but just if I were myself a player. Being more reasonable and keep one's options open is objectively better, but honestly..you got a dragon. You do not need a nation to be a geopolitical entity on your own.
>>
>>4816716
> A new Valyrian Freehold..no, a new Valyrian Empire under the Belaerys dynasty. No more power sharing - the Dragonlords and the Valyrian colonies will either submit or die.
Not feudalism though. Dynastic succession by appointment. Similar to the Roman Empire during the Nerva–Antonine dynasty.
>>
>>4816716

> A new Valyrian Freehold..no, a new Valyrian Empire under the Belaerys dynasty. No more power sharing - the Dragonlords and the Valyrian colonies will either submit or die.

I feel like this is the only true choice for a Dragonlord.
>>
>>4816716
> A new Valyrian Freehold..no, a new Valyrian Empire under the Belaerys dynasty. No more power sharing - the Dragonlords and the Valyrian colonies will either submit or die.
Go big or go home I guess. I’m a bit worried about our chances clashing with the remaining Dragonlords, but we’ll cross that bridge when we come to it.
>>
>>4816716
>> A new Valyrian Freehold..no, a new Valyrian Empire under the Belaerys dynasty. No more power sharing - the Dragonlords and the Valyrian colonies will either submit or die.

fuck it. Well at least we will not be near other dragonlords where we are going.

We will find a name for it when we decide where to set it up. Since we are going east i would say Essarian Empire ? But honestly... we will need many things, a capital for starter. We could name our empire after our new capital.
>>
>>4816728
We should try to marry them into our dynasty or integrate them into the government somehow. If they'd be destabilizing to have near our powerbase, then send them off to Ulthos or Sothoryos as autonomous viceroys with absolute authority over their continents. Like a Freehold contract but between the motherland and a dynasty instead of a citizenry.
>>
>>4816716
>Write-in- We currently have no concrete ambitions, we still have unfinished business(need to get our lady in the east, and sort out Essaria, and future plans) But in the future we will have an interest in carving ourselves a personals domain for ourselves and our family. Perhaps based in Essaria, the Stepstones or elsewhere.

It seems like the Empire option will put is on conflict with all the living dragonlords, considering Aurion is probably going to die I guess that means the Targs. We currently don't have the means to oppose them anytime soon, and I'm not in favor of locking us into conflict with a family that has dragon numerical superiority.

Plus I'm not sure how much Alastor wants to help create a continent spanning slave empire. Seem like the MC going for that right now this early is just megalomania.
>>
>>4816735
Just to clarify, this does not lock you in - no options are "locked in", unless I explicitly say so.

They all define your story and shape your character, but you can at any time redefine your objectives.

I intervene myself in the discussions since I don't plan to railroad the Quest at all - I explicitly say that's just how I would vote if I were a player, but honestly you guys can do whatever you want.
>>
>>4816734
>send them off to Ulthos or Sothoryos
Keeping them busy with taming a wild and unknown continent while we focus on the home front sounds like a good idea.
>>
>>4816735

I agree to an extent but I don't thing the Targs would have a problem with us unless we move in to Westeros. If we stopped at the Stepstones as our western border we could be valuable allies.

As far as other dragonlords go I wouldn't want to start the approach as submit or die, but we should be clear that we would rule the New Valyrian Empire that we would put together.

I don't think having such an ambition would lock us in to anything specific really, just basically that we have big plans. It would also seem out of character for him to be part of the mighty Valyrian empire then just say well fuck it, I'll carve myself out a small nook somewhere. Unless that was his ambition predisaster I'm not sure why he wouldn't attempt to restore dynasty.
>>
>>4816746
>>4816733
>>4816728
>>4816722
>>4816720
I'm going to enjoy writing this quest.

Of course this does not lock you in anything - you can change your ideas later on. This is just a big proclamation.

Now onto finishing the piece.
>>
Well the good thing about a continental empire is that we can start it form anywhere lol.
>>
File: Castamere - Garden.jpg (104 KB, 600x406)
104 KB
104 KB JPG
>>4816392
You sigh. This will not be an easy talk.

> "A great cataclysm happened in my homeland. We don't exactly know what it is but its consequences have spread already. News of it will soon travel here as well, I am sure of it, as they had spread like fire in summer fields across the Freehold. Lys..”

He raises his hand, interrupting you

> “What sort of cataclysm, Rhogar? What could happen that the rulers of your nation, the mightiest nation we Westerosi know of, could not handle?”

Alastor cuts your carefully prepared speech short, going straight to the essence of the issue.

> “I..do not know. We were ambushed by assassins – trained ones Alastor, not wannabe ones like I said in the Hall. We are talking about a numerous force of well-trained men and women that were able to wound Urrax. A dragon Alastor! They were not your average wannabe assassin”

He is silent at this, but you can see deep lines of worry forming atop his forehead. He motions to you to continue, shooting a withering look at his son, who was about to speak

> “We survived the encounter. Barely. And we ran West. To the East? Smoke coming from the direction of Valyria, but I have no idea what could have caused it – I think a volcanic eruption, but honestly? It could have been anything. All I knew is that here I could find safe haven for the time being”

At that you smile in his direction, causing the old man to nod and smile himself, showing that he meant when he called you jokingly “the son he never had”.

> “What about your family? I know of them by what you told me, and by rumors – they are a powerful one. Why not take safe haven with them?”

You think for a second before replying this time, careful of what to reveal

> “Whatever happened, I was not in contact with my father, nor my other relatives. I know that my uncle Aurion is truly moving south with a large army and his own dragon, but the part about him being too far away was true. Castamere was simply the safer, closer option”

A single nod is what you receive in return.
>>
File: Dragon in Westers.jpg (79 KB, 564x752)
79 KB
79 KB JPG
>>4816768
It is now or never. You spoke with Horonno about your future and he agreed with your assessment: you need to regroup, but where?

He argued for a prudent course of action, for settling down in the West. His arguments were that you would have the support of a powerful ally, a potential marriage and no real competition – the self-exiled Targaryens notwithstanding.

You argued that your future lies in Essos – you have not forgotten the promises you exchanged with your betrothed beneath the cedars of the Isle of Cedars. You have not forgotten the wealth of the East, compared to the West.

You spent hours debating, with breaks in which Horonno would tell you of his beloved Aerys.

In the end you reached a simple conclusion: he would follow your lead, for he owed you his life..and because legally speaking you were his superior, since you are a Dragonrider, while he isn’t

He kept mentioning how “worthless” he is, to the point that you two argued about it: Aerys died a hero, and chose to sacrifice himself for the one he loved. Horonno should honor his death wish and live a fulfilling life. You said that the fact you two had different roles did not mean he was worthless – you would lead from the front, but he would be but one step behind you, advising you along the way.

It was a compromise he accepted – to follow you, the only family he had left.

You spent time exploring the possibility of setting a temporary base of operation somewhere and he explained to you his thoughts about how the western colonies would likely end up trying to break free – being already used to self-rule thanks to the contracts they had with the Freehold, many of their elites would likely jump at the possibility of asserting independence.

The situation would likely be different in the outlying colonies to the North-East – the region known as Essaria had only been conquered (claimed from the steppes to tell the truth) a century before. Cities were few and far in between in the vast region, but its capital (Essaria) grew rich thanks to the Central Trade Route passing through it – the East-West land route connecting Yi-Ti and the Free Cities.

You spent some time examining the half-broken map you had with yourself and noted how the region primary inhabitants were colonists from the homeland, given plots of land to inhabit and farm at the end of the Eastern campaigns of the Freehold.

An overall isolated region but with no immediate enemies to worry about - its only true neighbors being the savages of the East and the High Kingdom of Sarnor, a political entity more akin to a confederation and routinely plagued by infighting.

After discussing the region you took a decision – you would attempt to up a temporary base of operations there, taking advantages of its isolation, relatively autarky, and the notable lack of a claim on part of the other Dragonlord families.
>>
File: Dragon - Mountain.jpg (62 KB, 564x838)
62 KB
62 KB JPG
>>4816787
You concentrate on the next words, conscious that they could make all the difference in securing the much-needed support of the Reyne, but Alastor asks the right question at the wrong time, before you can finish reordering your thoughts.

> “Rhogar…where do you plan to go from here? Will you return East like you said you would? Or..what?”

He asks the last part looking at you conspiratorially, awaiting your reply.

> “I will be honest: I don’t know.”

You raise your hand, stalling him just enough that you may start talking again

> “We spent hours last night planning our next move, given the uncertainty we face. We examined a myriad of possibilities, but in the end we are only two people and need support in order to regroup. I know that there are more of our family out there...but with the high possibility of civil strife in the Western colonies, the chaos might be too much for us to find them”

You put emphasis on the “civil strife” part, trying to set up the stage for the next part of your idea – judging by the darkening of Alastor’s expression, you think that he is guessing at what you are planning, but still he remains silent, allowing you to continue

> “With the Western Freehold in chaos and many of our peers busy trying to put out fires, there might be a rare opportunity – to set up shop, so to speak, in a remote area of the Freehold.”

He looks you squarely in the eyes before replying

> “You are speaking of conquest, are you?”

You simply nod, taking out the map you brought with yourself from Lys

> “With the western half of the Freehold in chaos and disorders back home, the Eastern frontier will be completely undefended. It is a vast, sparsely populated province that no Dragonlord family as claimed..yet”

You point at the various regions as you speak, before setting your finger on the vast region simply known as “Essaria”

> “I wage that they would rally around the heir of a noble dynasty, especially one with a Dragon. Few urban areas, centered around the regional capital – Essaria”

Alastor looks at the map, silent for a long time, before talking once again

> “You are asking me to help you carve out a new Kingdom. I admire your ambition Rhogar…but why not settle in one of the western cities? Why not settle down here? Your dragon could ensure utter dominion in Westeros”

You thought of doing just that, even if you will never admit it to him

> “Because there is another family of Dragonlords in Westeros, Alastor”

To this he looks at you, suddenly alarmed, even as you make calming gestures
>>
File: Targ.jpg (91 KB, 1050x590)
91 KB
91 KB JPG
>>4816875
> “They were a minor family with but a few dragons, who chose self-exile rather than face strife in Valyria. By luck or foresight, they left before the catastrophe and settlde the islands in Blackwater Bay. As far as I know, their current Lord is an aging man, their heir a weakling, and their dragons small and pathetic. It will be years before they might be a threat to anyone..and I plan to be ready when that will happen. Ready, that is, to defend my allies”

> “…what you ask of me is…a lot. I will need to think about it. Let me ask you one final question Rhogar – you told me about your plan to set up a temporary base in this..”Essaria”. Emphasis on the temporary. Where does your ambition leads you?”

At this you smile – this was not part of the plan, but honestly? Go big or go home, as someone once told you, a long time ago

> “With the Freehold in chaos, new opportunities open up Alastor. I do not know where my road will lead me, but I can promise you this: if you will help me in achieving my ambitions, I will not only consider our paste debts repaid, but I will also help you realize your own ambitions”

You let the words hang in the air, sure that while Johanna and Robb won’t understand what you mean, the aging Lion will – he has long held ambitions to the Throne of the Rock.

And so the first round of negotiations ends – Alastor retiring to his studio to think about what you just said, bringing Robb with him..and leaving Johanna alone with you and Horonno.

What do you wish to do (select as many as you want, in the order you want)?
> a) Go see to Aery’s funeral
> b) Make sure Urrax is ok – dragons heal on their own, but you are sure you could help him, at least cleaning his wounds
> c) Catch up with Johanna
> d) Prepare yourself for the trip down to the Rock
> e) Train in the courtyard
> f) Write-in
>>
>>4816887
>> a) Go see to Aery’s funeral
>> b) Make sure Urrax is ok – dragons heal on their own, but you are sure you could help him, at least cleaning his wounds
>> d) Prepare yourself for the trip down to the Rock
>>
Rolled 6, 3, 1, 4 = 14 (4d6)

Sorry that it took me so long to write the final 2 parts, but >>4816735 is kind of right - for now we are just 2 men with a dragon. I had to rewrite the final part to tune down the megalomania, yet open the door for further exploration of the idea.

Alastor is willing to help you, in which measure..that will be determined by rolls on my part, as well as what he will ask.
>>
>>4816887
> a) Go see to Aery’s funeral
Then
> b) Make sure Urrax is ok – dragons heal on their own, but you are sure you could help him, at least cleaning his wounds
While we do that
> c) Catch up with Johanna
And finally after all that
> d) Prepare yourself for the trip down to the Rock
>>
>>4816887

> a) Go see to Aery’s funeral
> b) Make sure Urrax is ok – dragons heal on their own, but you are sure you could help him, at least cleaning his wounds
> c) Catch up with Johanna
> e) Train in the courtyard
> d) Prepare yourself for the trip down to the Rock
>>
>>4816891

No worries, well done.
>>
>>4816891
Np is worth the wait


>>4816914
Support this list
>>
>>4816914
+1 to this list
>>
Wait are we already healed? Should we be training this soon after our injury?
>>
Ok, I will write and post the next piece as soon as I finish something here - feel fre to get something to drink
>>
>>4816983
No, we are not healed - these priorities will play out over the course of the week
>>
>>4816983
>>4816996

We may want to switch out training for resting/seeing the maester again. Would be nice to get healed before having to roll for anything important.
>>
>>4816887
>> a) Go see to Aery’s funeral
>> b) Make sure Urrax is ok – dragons heal on their own, but you are sure you could help him, at least cleaning his wounds
>> c) Catch up with Johanna AND ROBB
>> d) Prepare yourself for the trip down to the Rock
>> e) Train in the courtyard, or at least do some vigorous physiotherapy under the eye of the maester to ensure we heal well.
>>
File: Pyre.jpg (60 KB, 500x313)
60 KB
60 KB JPG
>>4816887
A simple talk, yet you feel drained – you fall back on the chair and catch your breath

The gesture is enough for Johanna to come standing by your side, putting a hand on your shoulder.

You hate to admit it, but you can see why her father tried so hard to play matchmaker between you two – you two care for each other and it’s clear her infatuation for you never went away.

With a smile and a shrug, you stand up, careful to not put too much weight over your wounded ankle

> “Well…shall we? Horonno...”

Horonno gives you a short nod before going his own way - toward to the small chapel where they laid Aerys’ corpse. As he departs you begin the short trek toward the courtyard, relying partly on Johanna to maintain your equilibrium.

As you slowly walk, she begins speaking to you

> “…were you serious moment ago Rhogar? About going back East? You know you would be more than welcome to stay here for longer..”

She concludes in a sad tone – it’s clear your friend missed you, and she is not taking well your impromptu speech regarding going back East so soon after arriving.

All you can do is to put a hand over hers, and gently squeeze it.

The rest of the walk is spent in silence, until you reach the courtyard and notice a small crowd has gathered to watch 4 men-at-arms piling wood in a funeral pyre in front of Horonno.

Your cousin gives you but a glance, his gaze transfixed on the funeral pyre and the body that they will soon lay atop of it.



It took little more than half an hour for the pyre to be ready, and so here you stand, about to call your dragon.

> “Urrax!”

Your call in High Valyrian generates a response – a deafening roar as Urrax appears in the distance, coming toward his rider.

It is but a matter of minutes before the dragon is standing in the middle of the courtyard, the general population of the castle giving him a wide berth – your semi-frequent visits to the Reynes meant that the majority of the castle inhabitants got used to seeing your dragon fly around the high walls of Castamere, but no one except the Lord’s family had the courage to approach him.

A single word (“Dracarys”) is all it takes for Urrax to breathe fire upon the pyre and Aerys body.

> “Be free from this world Aerys Brightflame! You died as you lived, a hero! You gave your life for love and we shall never forget you for this. Ashes to ashes, fly to the heavens on dragonfire!”

You intone the ancient High Valyrian prayer that is traditionally recited at the funeral of a Dragonlord in place of the priest, clearly missing.

As you intone the last phrase, Horonno adds a small “So be it”, concluding the rite.

You spend a few minutes watching the pyre burn, before Urrax bathes the structure in white-hot flame, burning down the body to its bones in a matter of seconds.
>>
File: Sheira III.jpg (47 KB, 480x725)
47 KB
47 KB JPG
>>4817199
The next couple of days are spent resting, as the Maester ordered you to, and catching up with Robb and Johanna.

It seems that in your absence your “adoptive brother” has kept up his training and can’t wait to fight you to see how far he has improved;

Johanna, on the other hand, is far more reserved when her brother is present, opening up only when you and her happen to be alone.

It seems that her father has begun pestering her about getting married, or at least consider some of the suitors that asked him for permission to court her. You can see why they would want to – and you are not referring just to the marriage alliance that would seal with the Reyne.

Johanna is a beautiful, driven young woman.

Were it not for her being far more interested in scholarly pursuits than mercantile, she would have been able to put even Sheira’s mercantile acumen to shame.

Sheira…as of late you find your mind wander more and more often to the Far East, where the last news of your betrothed came from.

Whenever your mind wanders in that direction you make an effort to live in the moment, for delving on the unknown will bring you nothing but anxiety.

Even then, the time spent in the company of the young Reynes does wonders for your mood, as well as Horonno’s – it’s clear the he enjoys the company of the reserved daughter of Lord Alastor Reyne, given they share many interests.

You on the other hand, find more interesting to train with your “brother”, Robb.

And so it comes the day that the Maester declares you fit for training, and you accept Robb’s challenge after getting suited up in a padded armor.

>Roll me 4D6 (Fighting 3D6, Short Blades 1B)
>>
Rolled 5, 1, 6, 1 = 13 (4d6)

>>4817221
>>
Rolled 1, 6, 4, 2 = 13 (4d6)

>>4817221
Let's go.
>>
Rolled 2, 5, 1, 2 = 10 (4d6)

>>4817221
>>
Rolled 6, 2, 5, 3 = 16 (4d6)

>>4817221
>>
I think we got either met or got past his combat defense. I'm not sure though.
>>
Roll me 4D6 (Agility)
Roll me 4D6 (Agility, Acrobatics)
>>
Rolled 6, 3, 2, 1, 3, 4, 5, 2 = 26 (8d6)

>>4817239
>>
Rolled 5, 3, 6, 5, 5, 5, 2, 5 = 36 (8d6)

>>4817239
>>
>>4817248
Really nice roll anon.
>>
Ok, writing.

Quick question - I am trying to mix slice-of-life updates with more action-filled ones. Any preference so far? More action, it's enough, less, etc.
>>
Rolled 6, 5, 3, 1 = 15 (4d6)

>>4817221
>>
>>4817265
It think it's been good so far. The options were a nice mix of slice of life and preparation for future action filled scenes.
>>
Rolled 5, 2, 2, 5 = 14 (4d6)

>>4817239
>>
File: Rhogar knives.jpg (80 KB, 736x981)
80 KB
80 KB JPG
>>4817221
A small crowd has gathered in the courtyard to assist at the mock-fight between their Lord’s heir and the “Valyrian prince” as some have taken to calling you.

Robb looks at you and smirks.

> “You know how long I’ve waited for a rematch? You made me wait a while year, brother! Don’t you dare to hold back this time!”

You give him a mock salute and comply with his request, discarding the heavy shield that was given to you as well as the longsword.

Before he can say anything else, you dash forward, extracting both your left-hand knife and your stiletto at the same time.

> Fighting vs Combat Defence – 15 (14 + 1 For Exceptional Weapon) vs DC 7
> Great Success! Two Degrees of Success!

He’s good, but you are simply better.

You are too fast for the clumsy defense he mounts – his sword comes slashing down, but you simply sidestep it, while slashing with your stiletto.

Robb manages to raise his shield in time to parry your stiletto, but apparently he didn’t expect you to follow the slash with a high kick to the face.

He’s sent staggering back, but you don’t relent your assault for a second, slashing at his armor with your stiletto, and drawing first blood.

> Damage – 6 (Agility +1 for Extraordinary Weapon +1 for off-hand knife) x 2 Degrees of Success = 12!
> 12 – 1 (3 Armor [Hard Leather] – 2 Penetrating [Extraordinary Weapon]) = 11 Damage!
> Robb’s health – 12-11=1HP left

> Agility (Acrobatics) Test vs DC 8 – 16 vs DC 10!
> Great Success! 2 Degrees of Success!

You conclude the maneuver by crouching down and spinning, cutting his legs out from beneath him and causing the poor teenager to fall to the ground.

You stand up, pushing the dust off of yourself before taking Robb’s hand and helping him stand.

As you do so, you hear clapping. Looking up, the soldiers in the courtyard have begun clapping, cheering at your display of martial prowess.

You give them a mock bow, before making sure that Robb is ok – which luckily for both, he is.
>>
And that's it for today.

We reached Castamere, met the Reynes, began the negotiations to gain Alastor Reyne's support, caught up with his children and kicked one of said children's ass.

See you tomorrow and thanks for partecipating.
>>
>>4817311
Thanks QM. See you tomorrow, have good night
>>
>>4817311
>See you tomorrow
Keen
>>
>>4816092
Do we speak Valyrian and Westerosi?
>>
>>4817447

See here

>>4816166
You speak High Valyrian, classical Ghiscari, the Common Tongue and a couple of the local Valyrian dialects (that are not yet diverged enough from High Valyrian as to be considered separate languages).

You spoke in the Common Tongue with Alastor.
>>
So..a quick summary of the MC in insight - we are a monster in melee and not too terrible with a bow. But we're a glass cannon. A couple of good hits and we're essentially done for (Wounds, Injuries etc).

You can either raise his stats relative to Combat Defence and lean further into the whole "glass cannon" theme, relying on Urrax for the heavier lifting, or you could try and move toward a more balanced mix by putting on an armor.

Do notice that your current CB is currently 14 (with Left-Hand knife and Padded Armor). Not too shabby.
>>
Yeah I was looking at our build and made a top 3 list of stat we could upgrade next time we get xp. In no particular order.

Athletics- The weapons(Dagger, Stiletto )we are currently using use Agility(4) as our base damage. Most other conventional weapons(Longsword,Hammers, Bastard Sword, etc) use Athleics(3) as the base damage. So if we wanted to ever use weapons like that it would be a good idea to increase this. Not to mention Athletics also increases our combat defense.

Fighting- This one is pretty self explanatory, more fighting dice allows for us to get more degrees of success and multiply our damage output.

Persuasion- We have very nice bonuses to persuasion but unfortunately we only have 3 persuasion and so we only get the best of 3. Meaning we could never pass a DC over 18 unless we have situational bonuses. Adding one to persuasion would make use of those bonuses and allow us to pass harder DCs.
>>
>>4817761
where we can find all those abilities with two s ? can we gain new benefits during the quest ?

Also that s great if we are good in combat.

>>4817823
I was thinking the same, only to add even some points in endurance, agility and status. If strength and intelligence are abilities i would like to increase those too.

Stealth and Awareness could serve us if we intend to sneak around again.
>>
>>4817843
Benefits can only be gained by investing a Destiny Point. And for people who have not seen our character sheet here you go.

https://pastebin.com/4XzbhfsP
>Abilities
a) Agility 4 (Quickness 1B)
b) Animal Handling 3 (Ride 1B)
(+1D6 when testing to Charm or Train an animal)
c) Athletics 3
d) Awareness 4
e) Endurance 4
(+2 to passive Endurance when attacked by fire or heat effects)
f) Fighting 3 (Fencing 1B, Short Blades 1B)
g) Persuasion 3 (Charm 1B)
(+2 to Test to Intimidate when your features as a pureblooded dragonlord are clearly shown)
(+2B to all Persuasion tests when interacting with people from outside the borders of the Valyrian heartlands)
h) Status 3
(+1 to Status when attemting to influence a target without fully engaging in an intrigue)
i) Stealth 3 Sneak 1B
l) All others 2

We have various other abilities we can increase to 3 that are currently at 2
Warfare
Will
Deception
Thievery
Knowledge
Healing
Marksmanship
Survival
>>
>>4817851
didn t know that of points
i meant this ones with 2, i have already seen the pastebin.

Warfare
Will
Deception
Thievery
Knowledge
Healing
Marksmanship
Survival

thanks
>>
>>4817843
You can gain new benefits by using Destiny Points - aka 50xp / Destiny Point.

Some Benefits are homebrewed (e.g. the ones Urrax has), and I will present them when relevant.

>>4817823
>>4817843
Note that I will change your abilities if relevant. E.g. if you declare yourself King somewhere and it's recognize, I'll bump your Status accordingly. If you were instead to lose a leg, you would lose the relevant ability (Athletics, Agility).
>>
>>4817854
Yeah no problem.
>>
>>4817858
If you declare yourself King somewhere and your claim is recognized by other great powers*
>>
>>4817858
>>4817863
good to know.

Ah by the way do you mind if we have preferences for where we sleep if we need to camp outside? For example in a stable high position away from roads and the wild.
>>
>>4817878
You could even try to sleep atop Urrax if you want to feel warm at night.

That's to mean in this quest the players are free to do whatever they want. I'm the Narrator, more than the QM.
>>
>>4817888
I guess we could possibly sleep in that open space Dragons have when they curl up to sleep. But it would be funny if Urrax crushes us to death because he's a rowdy sleeper lol.

I also imagine a dragons scaly and spiky back might not be the best place to get a good nights rest.
>>
>>4817888
cool
i will think of some routines we can have (not actions), during certain situations for example travel or at our court.
>>
>>4817823

I agree with these stats being up first. Getting them rank 4 will be greatly beneficial.
>>
File: Rains of Castamere.jpg (241 KB, 1024x1582)
241 KB
241 KB JPG
>>4817308
The next day (the fourth since your arrival) you are told that the Lord of the house, Alastor Reyne, has convocated you to discuss an important matter. The messenger did not know whether Horonno was invited or not, but given Alastor has summoned only you, you choose to play it safe.

A short walk later, you find yourself in front of the door leading to Alastor’s private chambers, flanked by two guards.

One of them knocks and “Come in!” is heard, before you are let in.

The room has not changed from the last time you have seen it: a spacious room with books lining the walls, a desk in the center of the room and a painting of the late Lady of Castamere on the wall.

Overall a nice room with a cozy atmosphere, that betrays the weight of the decisions that are taken in it.

Alastor signals you to sit down in a chair, before pouring offering you a cup of wine and taking one for himself.

> “So, Rhogar. They tell me your blade has not gone dull, by the way you handled Robb yesterday”

He lets out a bitter laugh – it is clear as day that while Alastor deeply loves both of his children, he thinks that his heir should have a more martial inclination. It is one of the reasons he has tried for years to push you and Johanna together – to have a reliable, strong son-in-law that could advise Robb in martial matters.

> “I’ll cut the chase – your presence has been noted in Lannisport, and while the waiting in announcing it formally can easily be explained by your wounded state, we cannot delay anymore a visit to the Rock…which brings me to the next argument I wished to discuss with you in private”

At this his expression hardens considerably and he points at the only noteworthy new element in the room: a map of the Valyrian Freehold.

> “I have thought of what you told me a few days ago, Rhogar. I admire your ambition, but what you are asking me could easily lead to a crippling of my House, were you to fail. On the other hand, I recognize what could be accomplished, were you to succeed. So, I will ask you a simple question and I want you to be honest – how far do you see your ambition going?”

He looks at you intently, waiting your reply.

A deep breath, and the discussions with Horonno come back to mind.

> “I cannot give you a straight answer for I do not have one, Alastor. The Freehold is in chaos and war is a real possibility in its Western reaches. Like I said I can only hope to start by staking my claim somewhere that I know won’t be contests until I am ready”

He remain silent, awaiting for you to finish, but you can clearly notice the tension rising as he feels you are about to say the words that will seal his conviction, or shatter it.

> “I do not know where the future will take me, but I know this – Valyria never had a King, or an Emperor..”

You let the words hang in the air for a second, before quickly adding (before he could reply).
>>
File: Rhogar of House Reyne.jpg (74 KB, 564x798)
74 KB
74 KB JPG
>>4818054
> “..And what is the difference between a Golden Lion and a Red one, except for the different color of their coats?”

Alastor sighs deeply, and you can see the fires of ambition burning in his eyes, but also the stony expression he wears

> “I feared you might say something like that Rhogar…you do understand what you are asking, what you are proposing? You are asking me to support you in your conquest..and are offering to help me achieve the dream of every Reyne before me – to sit on the throne of the Rock”

You stay silent, and simply nod as he continues, while raising two fingers

> “I consider you like a son Rhogar, you know that. If you truly wish to embark yourself on this quest…I won’t stop you. I will help you. But I will require two things of you: results, for your success will herald mine…and a public declaration of alliance”

This brings the turning gears in your mind to a screeching halt, for it could mean a lot of things, a marriage too..

> “You will wear Reyne colors alongside the ones of your House as we fly down to the Rock. You will side with us, come high or low water, when the time comes. And…I know how you feel about it, but down the line, I will require a marriage to seal our alliance of you. Either you, your cousin or another one of your line, but you know our customs, and I know the ones of your people. I am not going to ask you to marry Johanna, but I will still require a marriage for her if we are going to seal this pact”

You silently nod, waiting for Alastor to finish his speech.

> “I have seen the men that have come forward to court my daughter, Rhogar. They are not worthy of the Rose of Castamere. These are my terms”

He extends his hand in the universal gesture of acceptance.

What will you do?
> Accept his terms in principle – details to be ironed out later in further negotiation
> Refuse his terms
> Counter-proposal (write-in)
>>
Feel free to discuss and either accept or formulate a counter-offer. This is one of the key moments in your stay in Westeros: the details of the help you will receive can be hammered later, but this is the moment where house Reyne will decide whether to support you or not.
>>
Actually people, please do NOT reply to this thread yet. I will take the opportunity to start a new one.
>>
>>4817946
>>4817823
I disagree with upping athletics.
Putting aside combat defense for a moment (since agility and awareness will increase it as well), splitting points between athletics and agility is just a way of being mediocre at two things rather than good at one. The points we put into athletics are essentially wasted when we're using an agility-based weapon and vice versa.
Sure, we're more 'flexible' but I can think of few examples where we'd want to use a longsword moderately well rather than a stiletto excellently. The differences between weapon types in ASOIAF just aren't that significant and stiletto+left-hand dagger or dirk is an extremely effective combat style.

If you were determined to invest in a second combat style we'd be better served putting 1B into spears. That's cheaper than upping athletics and would open up lances (the only stat+4 weapon in the game) and frog spears (frog spear+dirk is as damaging as a greatsword and we can throw it from atop our dragon.

Bear in mind most of the time combat can be solved by Urrax. Our own fighting skills will be most important when we're alone and not planning to get involved in a fight, in scenarios like that we'd much more likely to be caught with just a pair of knives rather than geared up for war with a big old sword.

Personally I think Deception and Warfare are by far the most important stats for us to increase ASAP. Maybe Persuasion and Fighting after that.
Deception and Warfare only have two ranks in them and they'll be vital if we want to lead an army or rule a kingdom.
>>
>>4818057
A proposal that needs a lot of thought. I'm still open to marrying Johanna, but he's offering alternatives(Our cousin, other family)

But would feel bad if we make our cousin marry Johanna, feels like a recipe for resentment on both their parts.

However what he offers is very substantial, with our help him taking the throne is all but assured, and the wealth of Casterly Rock and Castemere combined is truly going to be mind boggling. Plus not to mention all the men we can draw from there. When/If we decide to head west form Essaria this help will be vital.

I'm also wondering if a marriage between any children we have in the future and any grandchildren he has in the future has is possible instead of a marriage in this generation.

I'm leaning on taking the deal. Sheira already gives us bloodline purity and a dragon. We can afford to marry Johanna and have them 2 as our wives. And if people are still stuck on the idea of marrying a Sarnori Princess then we could potentially do that(would be hard). Or we could offer our cousin to the Princess.
>>
>>4818057
>> Accept his terms in principle – details to be ironed out later in further negotiation
Specifically I'm thinking of Horonno and Johanna. They've been getting along and it would be a good match.

>>4818081
I can't agree with marrying Johanna ourselves. She is after all just a daughter and will not inherit. The impression I got is that the Sarnori princess could easily be parlayed into binding the whole kingdom to us.
>>
>>4818088
Sarnor is not a single Kingdom in the traditional sense. Its a confederation of many kingdoms with a High King as leader of the confederation.

From the wiki
High King of Sarnor was the title held by the monarch who ruled over the independent kings of the cities of the Kingdom of Sarnor. His seat was located at the Palace With a Thousand Rooms in the city of Sarnath. Though by law and custom all of the lesser Sarnori kings were his subjects, few High Kings of Sarnor ever exercised any real power.

The last known High King of Sarnor was Mazor Alexi, who led his people in the last stand against the Dothraki.

The Princess might be talented and capable but it doesn't mean she has any real authority beyond her fathers domain.
>>
>>4818057
>Accept his terms in principle – details to be ironed out later in further negotiation
>>
>>4818088

That is assuming the Sarnori princess is even interested. We have no idea how they will react to us.

We know Johanna and the Reynes very well though.
>>
>>4818081
I am not sure about Johanna. Sure we can pratically give westeros on a plate to the Reynes, not just the Westernlands. And we can get their trade and military help. But she wouldn t inherit, though the childrens would have a claim to the Reynes new state.

Idk. But yeah he is giving us options on who she would marry, so is not bad.
I would say the Sandor princess is fundamental (if she is skilled and with influence even more), since we would like to unify their large realm under us. So either us or Horonno. I feel like Horonno is a very good candidate for marriages even if crippled, and he probably has good looks.
Thinking about it, even Horonno needs to do some marriages. Not just us. But with who ?

How okay would the Reynes be with us having two wifes ?
>>
New thread, I've already archived this one:

>>4818105
>>4818105
>>4818105
>>
>>4818057
>> Accept his terms in principle – details to be ironed out later in further negotiation
I’m all for us marrying Johanna as long as we could convince Alastor to abide us having multiple wives. I’d rather not dishonor Sheira after our promise to her. Otherwise we should just marry Johanna off to Horonno.
>>
I'm going more off what the QM said here >>4812700
I would like to see us building up an empire around Essaria and Sarnor and keeping the option open of a political marriage with the princess would be an excellent way of solidifying our control over the area. But that is most likely to be achievable if we have the option of a marriage with Rhogar himself, Horonnno isn't as much of a catch and wouldn't be locking the realm into our dynasty anyway.
Our hand in marriage is an extremely valuable asset, we can only use it twice (maybe thrice). If we can get Alastor's support through marriage with Horonno then we preserve that asset for the future, essentially it's about the opportunity cost of marrying ourselves prematurely.

Obviously if Horonno or Johanna are against it and going to resent us then I wouldn't want to force them, but they seemed to be interacting well and I'm pretty sure Johanna would prefer Horonno to any of her suitors so far.
>>
>>4818115
Another thing I'm wondering is if the Sarnori even accept Queens as HIgh Queens. People are assuming the princess is going to inherit her fathers throne but we have idea how Sarnori succession works.

Because we know Westeros hasn't ever had a Queen rule in her own right.
>>
>>4818079

My vote for athletics was more for situations other than fighting but I see what your saying.

I would agree with Warfare/Deception, definitely need to get it up if we are planning to lead.
>>
>>4818126

He isn't forcing us to marry now. Johanna and Rhogar already have a good relationship and you guys keep assuming the Sarnori princess is an automatic marriage. They could very well not be interested.

Also we aren't set in to setting up an Empire in Essaria/Sarnor. The door has been specifically left open for larger ambitions after using that area to build resources.



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.