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File: Four Folks.png (15 KB, 512x512)
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Shit went crazy. Felt like fifty different things happened at once. Regardless, the world ended, but that was like... what, 8 years ago now? Sure, you were mopey and sad about it at first, but now... now you have a goal. An aspiration. You've made the internal decision that you wanna start a sick-ass post-apocalypse gang or something along those lines. There's already plenty of them out there after all. But you wanna be the biggest gang in all of Wakerplain. Not gonna be an easy feat... you'll need plans, men and resources.

But... who are you, anyways?

>I'm Eyepiece Guy. I have the unique item Spiral Eyepiece, which lets me hypnotize a weak-willed individual once every 8 hours, for about 2 hours. I also start with a valuable, sellable artifact.

>I'm The Bellboy. I have the unique trait Luggage Loader, which lets me stack items in my inventory, up to a maximum of 3. In addition, I have a very small chance to redirect damage back to the enemy when attacked. Luck of the Fez!

>I'm Life Jacket Girl. I have the unique item Life Jacket, which lets me float on water regardless of how encumbered I am. I also gain a modest bonus to social interactions for being cute.

>I'm The Wizard. I have the unique trait Enchanted, which allows me to create and use spells. I can learn one new spell every week. I suffer a small negative to social interactions for being an eccentric weirdo.

Oh, while you're there, tell me your name!
>Write in for character name
>>
>>4907642
>>I'm The Wizard. I have the unique trait Enchanted, which allows me to create and use spells. I can learn one new spell every week. I suffer a small negative to social interactions for being an eccentric weirdo.
>Name: Abraxes
>>
>>4907642
>I'm The Wizard. I have the unique trait Enchanted, which allows me to create and use spells. I can learn one new spell every week. I suffer a small negative to social interactions for being an eccentric weirdo.

Objectively the best choice. As for a name...

>The Wizard
First name THE, last name WIZARD
>>
File: The Wizard.png (1 KB, 64x64)
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Rolled 1 (1d2)

>>4907649
>>4907645
You try to recall your name... but you're definitely sure you are a wizard.

Rolling for name. 1 = Abraxes, 2 = The Wizard.
>>
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>>4907686
Yes, that's right. You're called Abraxes! Such a weird name, you were practically guaranteed to turn out to be a weird guy. You learned the art of Wizardry from your old uncle Flominus when you were like... 12. Unfortunately, pre-apocalypse, wizards were totally illegal and stuff, so you never really had anywhere to hone your skills. You do still know one spell that Flominus taught you, though. It was:

>Summon Couch - allows you to summon a comfortable leather couch at will

>Detect The Real Monsters - allows you to see politicians, bureaucrats and lawyers through any kind of surface

>Very Specific Transmutation - allows you to transmute citrus fruits into grenades
>>
>>4907718
>Very Specific Transmutation - allows you to transmute citrus fruits into grenades
boom
>>
>>4907718
>Summon Couch - allows you to summon a comfortable leather couch at will
Instant cover at will.
>>
>>4907718
Hmmmm the ability to road roller da someone with a couch? A ability to help us rid this world of it's worst evils? Or the ability to become Cave Johnson?....
>Very Specific Transmutation - allows you to transmute citrus fruits into grenades
"I'm the man who's gonna' burn your house down! with the lemons!”

Also let it be known I will have us bite into a lemon (with peel on) as a intimidation tactic
>>
File: Profile - Abraxes.png (41 KB, 600x600)
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>>4907730
>>4907831
That's right. Your uncle was notorious for buying limes and leaving them in his neighbour's mailboxes to blow up. Turns out that's actually what got him killed. Some neighbour with a grudge tracked him down after the police force collapsed and put a knife in his forehead. Oh well. He taught you this trick, and while niche, it could definitely be handy. It's a shame that getting exotic fruit is incredibly hard now that... y'know, the world has ended.

(Character Profile Unlocked: Abraxes)

(Will post your inventory and gear, then I'm done for tonight. Quest will start properly tomorrow.)
>>
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>>4907876
You look over your gear, noting the usual stuff. You've got your staff with you, which isn't actually required for casting spells. It just seems wizard-y, and it packs quite the hefty blow. Four "пaтpиoтичecкaя eдa" packs are also in there, apparently rations. You distinctly recall finding a crashed truck with a bunch of soldier skeletons, and managing to scrounge up these.

(Quest will begin tomorrow. Feel free to discuss or speculate on anything.)
>>
>>4907911
Just saw this- excited to participate!

Whats the thing under the wizard robe?
>>
>>4907831
We're gonna need some land and seeds, it's probably beyond the point of just looting a grocery store.
>>
File: AbraxesHouse.png (2 KB, 500x250)
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>>4908030
Your gloves. I'm ashamed of how bad they look hahaha.

>>4907911
With everything in order, you're ready to get started. You've just been mulling over your plans inside your shack, near the geographical centre of Wakerplain. An arid heat hangs in the air, but it isn't too unpleasant considering it's not been long since the icy winds of winter stopped being a persistent pain.

Home is a simple affair, with a few pieces of furniture dotted about. Getting all this stuff here was a breeze, but you've admittedly let your home become a little ramshackle. Some thick vines grow from behind your wardrobe, and your Reflection Portal is looking awfully untuned.

You consider your first course of action.
>Inspect Reflection Portal
>Check behind the wardrobe
>Head outside
>Other (write in)
>>
>>4908341
>Inspect Reflection Portal
>>
>>4908341
>Inspect Reflection Portal
>>
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>>4908599
>>4908464
Taking a closer look at your Reflection Portal, you note that you really ought to tune it. The red, perpetually-swirling mist inside is looking rather wispy and thin. These things can be finnicky to get working, but you feel lucky to even have access to one nowadays. Not like you have any XP to level up anyways, though! Still, you'd better keep an eye out for a CALIBRATION KIT when you're out in the wastes.

>Check behind the wardrobe
>Head outside
>Other (Write in)
>>
>>4908667
>Head outside
>>
>>4908667
>>Check behind the wardrobe
>>
>>4908667
>Check behind the wardrobe
this feels like a point and click adventure, so we better thoroughly scoop every frame before moving on.
>>
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>>4908727
>>4908690
You push aside your wardrobe, wondering where those vines emanate from.. Oh! There's a Hubbleberry plant growing there. How the hell did that happen?

Ah well, those things can grow practically anywhere. You decide to pick a small handful of them and stuff them in your pocket, assuming that they are probably edible.

You got 1 x [Hubbleberries]

With no other business to conduct in here, you head outside...
>>
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>>4908742
A dry gust blows against you as you step outside. The dead, beige mesas and sand dunes certainly create a sense of dull death out here. Your shack's exterior has a few amenities available that you set up, namely a training dummy and a water pump, still dripping from the last time you used it.

On the ground nearby, a cluster of long-discarded bones lies, the identity of their owner lost to time. Taking a few more steps away from your doorstep, you glance up at the sky and see that that the sun is high in the sky. Still plenty of day left here.

Now, what to do... you think upon the subject of nearby locations. There's the town of Katsgrove to the east, but that'll take a good part of the day to walk to. Within about an hour's walk, there is a wrecked truck that you got your ration packs from, and a small hut on a hill. You've never bothered to investigate it.

>Write In
>>
>>4908788
>>4908788
Let's get a quick drink from the water pump and then check out that hut
>>
>>4908792
yeah sure support
>>
>>4908792
+1
>>
>>4908788
>>4908792 +1
>>
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>>4909733
>>4909611
>>4908897
>>4908792
Fresh water from the pump slakes your thirst and moistens your throat. Ah, so relieving. The dusty air here really dries you out quickly.

You decide that you're going to head towards that hut on the hill, right by the crashed truck. It takes you about 50 minutes of walking in a straight line, encountering nothing on the way except a rusty old stop sign and some crumpled water bottles.

You're nearing the hill now, and you can see a looming metal post along with the wrecked truck. It looks like someone with big, hefty boots has stomped up the hillside recently, judging by the sizeable marks in the sand.

Approaching the ruined vehicle that you remember, you bear witness to a great chunk of billboard, nestled in the sand. Wait... oh shit! There's a guy wearing ragged, worn clothing sifting through all the boxes that spill from a hole smashed into the truck's side. He won't find anything, considering you looted the only contents of those boxes, that being the ration packs.

You consider how to approach this situation. He doesn't seem to have noticed your presence, or maybe he doesn't care.

>Try to talk
>Attack him
>Sneak past
>Other (Write in)
>>
>>4910069
>Try to talk
>>
>>4910069
>Try to talk
this crazy garbage person shall be our first follower!
>>
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>>4910096
>>4910118
You approach the man cautiously, getting within relatively close distance before yelling out to him.

"Hey, you there!"

The ragged man sharply turns and skitters about, jumping to his feet. He doesn't even look like he has a weapon or anything.

"Whazzat? Whatchu want?! Who'dfuckre you?"

He looks... frankly, very ugly. Fucking hell. Did somebody bash this guy too hard one time?

>What do you want to say?
Also, roll 1d100 for success. I'll add the natural -10 from your Weirdo trait.
>>
Rolled 33 (1d100)

>>4910141
Wanna join my awesome gang?
>>
Rolled 90 (1d100)

>>4910141
Tell him how we're a dope and super experienced wizard (lie) and that if he comes with us and does what we say, we might teach him magic some day
>>
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>>4910897
>>4910633
(Apologies for the delay. IRL stuff came up.)

Will be waiting another few hours to see if we get any more replies or +1s, otherwise I will roll for which we ask.

In the meantime, here's a better resolution image of Abraxes.
>>
>>4910096
>Try to talk
>>
Rolled 52 (1d100)

>>4910141
>Damn, you're ugly.
>Wanna join my awesome gang?
>>
File: Profile - Jocko.png (36 KB, 600x600)
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>>4910897
>>4910633
>>4913409
>>4913457
Hmm... this guy might be an ugly, stinking freak, but it could be useful to have SOMEBODY around to watch your back. You elect to try and convince him that you're all-powerful.

"My name's Abraxes, I'm a powerful wizard."

"Wha? Fuckin' magic n' stuff? Thas' crazy... howzat? How'd jer gettin' magic?"

"Well, I can show you many magical feats if you travel with me! What do you say, pal?"

"Hnghgh.... sounds good t'me. I's used to love watchin the majickal stuff on TV when I's were a kid."

Wow, that was surprisingly easy. There are a lot of chumps out there, but this guy really takes the cake. He introduces himself to you as "Jocko" and tells you that he's been collecting and hoarding trash ever since the apocalypse hit. He doesn't really have a home, instead choosing to stash his collections of nasty waste in various places around the wastes. What a charming guy.

>Accept Party Member: Jocko Mulchface?

>New Profile Unlocked: Jocko Mulchface
>>
>>4913591
Yeah we'll take him

Hopefully we'll learn a spell that makes people less horrifyingly ugly at some point
>>
>>4913591
Gotta start somewhere. Welcome on board you hideous creature!
>>
>>4913591
We need cannon fodder so accept
>>
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>>4913726
>>4913700
>>4913690
Covering your nose to avoid the putrid stench of Jocko's ragged clothes, you walk past him and towards the base of the sandy, dry hill. As you noticed before, there are deep footprints that suggest someone stomped up here with a heavy pair of boots. They look pretty recent.

"Hey Jocko, what do you know about these footprints? Got any idea who they belong to?"

"Aye, the fellers got's to be up in t'house up there. Week or so ago, tried to get inside're it. He's got this fancified-revolvy' thingie'. A shootin' gun, y'know? Pointedit right'tme when's I tried to get inside the shack."

"Why were you trying to get inside in the first place?"

"See what rubbish n'trash he had for me, duh!"

So there's an armed occupant in the shack on the hill, huh? These footprints might belong to him, then, if he left and came back recently.

>Head up the hill
>Check out the truck wreckage
>Talk to Jocko
>Other (Write In)
>>
>>4913888
>Check out the truck wreckage
>>
>>4913888
>Head up the hill
>>
>>4913888
>Check out the truck wreckage
>>
>>4913888
>Check out the truck wreckage
>>
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>>4913894
>>4914086
>>4914640
"Come on Jocko, let's check inside of the truck."

You and Jocko head inside a part of the truck's wreckage. Looks like this used to be part of the trailer itself, judging by the spacious interior. You've already been inside of her before, and you recognise the two skeletons laid out on the ground, tattered uniforms wrapped around their decayed, still bones.

The Soviet State of Salislav. Their land invasion was unsuccessful. You remember watching the TV reports when you were just a young kid, a well-dressed newsreader spouting what was almost certainly propaganda about this looming enemy. It's lucky, you suppose, that the world ended before their invasion really came into it's stride.

There's not much to do inside of here. Jagged metal sticks out of the hole-ridden sides of the truck, and aside from the skeletons, there's nothing.

>Tell Jocko to search
>Examine skeletons further
>Leave
>>
>>4915066
>Tell Jocko to search

let's see if this walking turd has any use
>>
>>4915066
>Tell Jocko to search
>>
>>4915066
>Let Jokko know to be on a lookout for limes and collect any that he will stumble upon
The sour frags for commie scum.
>Tell Jocko to search
>Examine skeletons further
Do both cause we're two people. I know, crazy.
>>
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>>4915484
>>4915118
>>4915647
"Jocko, can you look about in here a bit? You said you had an eye for stuff among trash, right?"

"Can do, i'll's gets lookin'."

Jocko scurries off to one corner of the truck wreckage. It's pretty cramped in here, and you'd be surprised if that idiot could spot something that your eye couldn't.

Kneeling down, you look over the skeleton of one of the soldiers. The raggedy uniform that is draped over these old bones is long-since unidentifiable. If you weren't born before the apocalypse, you'd be clueless as to who these people were.

Sliding your hand over the skull of one reveals a noticeable dent in it. Hmm... looks like blunt force trauma might have been the killer of this one? Odd... there were a wide variety of things that obliterated life during the end times, but this guy just got clobbered? Guess he must have survived post-collapse, at least for a short while.

"Yes! Got's ye! I'vegotsummin' here fer you'!"

Turning suddenly to Jocko's yells, you see him clutching a... medal? Yeah, that's definitely a medal. How the fuck did he find that? What? Oh well, you won't turn down a valuable like this....

You got 1 x [Old Soviet Medal] [Barter Item]

[Barter Items are items that hold no monetary value, and cannot be used in regular trading. However, they can be traded off to specific people for unique rewards.]
>>
>>4915706
>Proudly attach medal to chest
>go check out hut
>>
>>4916294
this
>>
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>>4916294
>>4916512
Oh, screw it. You can afford to feel powerful for a while. You pin the little medal to your shirt, making sure that your wizardly cloak doesn't cover it up. There we go, lovely.

"What do you think?"

"S'good, bit' spensive fer my tastes though."

Mhm. With Jocko in tow, you clamber your way out of the truck wreckage and begin your ascent up the hill. It doesn't take anywhere near as long as you expect, and a cursory glance into the sky reveals the sun is still pretty high up there. Those deep, foreboding footprints are present too. Your ascent reaches a stop after about eight minutes of climbing, and you see the hut.

It's a relatively small looking one, with two large windows accompanying a thick, wooden door. Looks like those footprints go inside... and what is that on the ground? Small, red flecks adorn the sand here. Worrying.

You can't make much out inside, but the place looks dark and in disarray. Just a bit further over, by the other window, there are some assorted plants growing, although it seems like none of them are blooming just yet.

>Enter loudly
>Enter stealthily
>Other (Write In)
>>
>>4916550
>Unpin the medal
Chances are that whoever's inside is not a commie, better take it off for now at least.
>Enter stealthily
>>
>>4916550
>Enter stealthily
medal stays on!
>>
>>4916550
>Enter stealthily
>>
>>4916550
Supporting >>4916702
>>
>>4916550
>>Enter stealthily
This kinda feels like Lisa.
>>
>>4917976
OH SHIT
>>
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>>4917976
Thank you, LISA is a big inspiration :)
>>4917914
>>4916702
>>4916750
>>4916989
Alright, you've had your fun. There's a very small chance that some looney war veteran will be in here and will recognise the medal, so you unpin it and stash it away. You can always put it back on later.

Slowly pushing the door open, you enter, with Jocko standing right behind you. The shack is a little dimly-lit, but your eyes are immediately drawn to one side. There's a dresser, sure, but on the ground lies a corpse. It looks relatively fresh, too. A middle-aged man, no armour, nothing. Spatterings of blood around him, and a visibly damp and leaky wound on his chest and neck.

"Psst! Thazzit there! T'gun!" Jocko whispers to you. Glancing down, you see the revolver he was talking about, laying at the feet of the dead man.

"Thas' the fella, the one who'lives 'ere!"

Oh. So, somebody came by and murdered the occupant. Unfortunate, but at least you're not going face-to-face with a gun-wielding foe. Potentially.

The rest of the room matches the occupant; still and lifeless. There's a chair and a metal table, with a bottle of murky, nasty-looking water on it.

Other than that, the room is completely unremarkable.

>What would you like to do?
>Also, roll 2d100.
>>
Rolled 77, 66 = 143 (2d100)

>>4918730
Pick up the gun with no rush, don't worry...
Jocko can search the room
>>
Rolled 42, 37 = 79 (2d100)

>>4918730
Say "Reeeeeeeed Robin" for no particular reason
>>
Rolled 46, 70 = 116 (2d100)

>>4918730
>Look up
because HutInterior.png looks suspicious

>The rest of the room matches the occupant; still and lifeless.
lmao
>>
Rolled 44, 19 = 63 (2d100)

>>4918881
>>4919009
I support these. The gun we should also pick up, but in a hurry.
>>
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>>4918773
Highest roll. Dice 1 = Your dodge, Dice 2 = Your defence
>>4919009
>>4919591
You look up...

Just in time to see a pair of feet narrowly missing an impact with your head.

Oh fuck.

"Kyah! What are you supposed to be, some kind of LOSER, from the LOSER club? Prepare to die!"

A knife-wielding, shirtless maniac has just leaped down in front of you, and then had the AUDACITY to call you a loser. In some ways, this is worse than if he just tried to kill you without saying anything You manage to dodge his first swing, but his second one manages to clip the side of your cape, cutting the fabric a little and just cutting your skin.

"Ow, fucker! JOCKO, YOU FUCKING MORON. DO SOMETHING."

Jocko was just stood there staring at the guy like a complete tool. You would've reached for that gun yourself if you hadn't had to back away to dodge the flurry that this blade-bearing bastard is unleashing.

>Tell Jocko to grab the gun
>Dive out of the window
>Tell Jocko to grapple the attacker
>Hit this dickhead with your staff
>Other (Write In)

Also:
CRITICALLY IMPORTANT.
>What is your witty response to being called a loser?
>>
>>4920409
>>Hit this dickhead with your staff
>WIZARD STRIKE
>>
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>>4920409
Also, a close-up of your sharp-edged shithead of an enemy.
>>
>>4920409
>Tell Jocko to grab the gun
>Hit this dickhead with your staff
>>
>>4920409
>Hit this dickhead with your staff
>"That's really the best you got? With that and your fucked up face, no wonder your mama didn't love you."
>>
>>4920424
support
>>
>>4920409
>Tell Jocko to grapple the attacker
His putrid stench will stun the knife man
>>
>>4920409
>Tell Jocko to grab the gun
>Hit this dickhead with your staff

>"Calling me a LOSER is all you got, BOOTLEG MACHETE?"
>"I'll raise a G-Fuel tower on your corpse!"
>>
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>>4920424
>>4920746
>>4920749
>>4920781
>>4920959
I like your style.
>>4920888

"Jocko, grab that gun!" you shout out to your clueless companion. As you do, the knife-wielding maniac attacking you goes in for a vicious-looking thrust. Luckily, you manage to step back, but you're right against the wall now.

You reach around your back and grab your wizard staff. It might just be a piece of wood but that bitch will be dazed and confused when it collides with his thick skull.

He steps forward and swings again, but just before he can slice you up like a fresh ham, you bring down your hefty staff onto his head.

THWACK!

He falls flat on his face, blood leaking from his head and now surely bearing a cracked skull. You might not be the beefiest guy around but swinging this thing is enough to make you confident that he's not gonna be back up for a good few seconds. He's also dropped his knife right beside him, and you kick it a little distance away for good measure.

"How's that feel, huh!? You're a fuckin' bootleg Machete and we all know it."

At the same time, Jocko has managed to get his hands on the revolver. Let's hope he knows how to use it, or at least point it the right way. Assuming it even has bullets, that is.

"Whadawe do?! He's almost fuckin' merked you! He did stabbyer, right? I'll blow his fuckin' head's right off!"

Well... you don't feel particularly one way or the other when it comes to killing a guy who just tried to stab you. Hmm, let's see...

>Shoot him
>Talk / Intimidate
>Knock him out
>>
>>4922551
>>Talk / Intimidate
>>
>>4922551
>Shoot him
>Take the gun from Jokko and tell him to grab the knife instead

Idk if we're sticking around this area, but if we do, then we should get the body/ies out of here.
>>
>>4922551
>Talk / Intimidate
>>
>>4922551
>Talk / Intimidate
And taunt him some more. what a loser!
>>
>>4922551
>Talk / Intimidate
Alright dumbass, tell me what I want to know or else I'll blow your cock sky high.
>>
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>>4923362
>>4923357
>>4922655
>>4923543
Jocko steps back, and you keep your staff firmly raised. He's disarmed and bleeding from his head, and you've only got a very mild cut on you. The guy slowly stands up, clutching his freshly-given injury, and turns to face you. He has a mixture of anger and fear in his eyes.

"Don't try anything, dipshit. Who are you and why are you here?"

"I'm... my name is Kirby. You... uh... this wasn't supposed to happen. I just wanted this guy's gun. Then I... augh... then I heard you two comin' so I hid. Thought I could pull off an ambush, but clearly not."

"What, so you murdered him just to get his firearm?"

"...yeah? Wouldn't you? Look at it, it's a nice piece. And he probably has ammo somewhere. Look, let's just... fuck... let's just go our separate ways. You clearly AIN'T the loser I assumed you were, and my head is hurting like a bitch."

>Shake him down
>Try to recruit
>Interrogate further
>Kill this bastard
>Other (Write In)

If your choice involves talking, please roll 1d100.
>>
Rolled 40 (1d100)

>>4923669
>Try to recruit
"Well, hey, it clearly seems like you can't ambush and we clearly beat you. Maybe if you join me, you can get better at that."
>>
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>>4923669
While that's happening, Jocko has also picked up the knife. Let me clarify a little thing about the inventory.

You don't have to manage your own and your team's inventories separately. One combined inventory is used. Each team member will provide 3 extra slots, except in rare cases where they might provide more.

I've also neglected to award you any experience, my bad. You get 25 XP for handling this situation, and let's say that recruiting Jocko got you another 10 XP. So you're at 35 / 75 now, until your next level up. Levelling up, for this character, means obtaining a new spell.

Hope that clarifies things! This is my first quest that actually has a modicum of interest, so apologies if I mess up here and there.
>>
>>4923692
Hey, it's fine man, no sweat off of your back. Memey plan: Find the rare soap bar that can remove the stank from even the stinkiest men to clean up Jocko.
>>
Rolled 56 (1d100)

>>4923669
>Shake him down
>Try to recruit
"You definitely look like a bitch- I mean, you look LIKE IT HURTS like a bitch."
"How about you join my gang so we can get more guns? Entry fee is whatever's in your pockets. You can keep the gun if you happen to have any limes..."
>>
>>4923669
>Kill this bastard
>>
>>4923669
>Shake him down
>Interrogate further
>Other (Write in), talk to him while he is still down, but in a more friendly manner, just to get to know him, and maybe obtain more information about our dessertic world
He just killed the guy for a handgun that he doesn't even know if it has bullets, he may be brave because he only had a knife and the other a gun, but still, I don't want someone that can easily backstab us, not until we at least we can asses if he can be useful
>>
Rolled 72 (1d100)

>>4924147
Forgot to roll
>>
Rolled 7 (1d100)

>>4923669
>>4924147 raises some good points, so supporting.
>>
>>4924147
>>4924921
>he doesn't even know if it has bullets
This is postapo. Kirby's chances of finding another LONE loser with a gun were slim so he decided to use this opportunity and then scavenge for ammunition if necessary. It wasn't a stupid thing to do at all.
>can easily backstab us
Jokko can backstab us at any time. Anyone can.
>asses if he can be useful
>he may be brave because he only had a knife and the other a gun
How come Jokko the idiot didn't require this assessment, but a brave melee fighter does?

I smell bias.
>>
>>4925153
>>4924921
>>4924150
>>4924147
>>4923773
>>4923700
Seems like we have an overall consensus that shaking him down is the right course of action, and then interrogating him. I'll get the next post up in about an hour.

In the meantime, injured Kirby. He looks so pathetic!
>>
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>>4924150
Highest roll. -10 for Weirdo trait. Overall social score: 62.

"Yeah, not gonna happen, man. What've you got on you? Anything for us?"

Kirby gives you an incredulous look, then begins to speak.

"Dude, you serious? I'm in my fuckin' duds here. Do I look like I have anywhere to hide shit? I had that knife, that's it."

Well, he is wearing next to nothing apart from that little patchleather pair of pants, but you don't imagine he could hide much there. You ask him about where he's from, and if he's with a gang.

"I'm... I'm from Low Walk. It's a town... couple hours from here, if you walk south. Maybe... uh... what, like forty people living there. Nothing special. There's only one gang in town, the Low Riders, and I ain't with them. They're a bunch of LOSERS anyways."

He doesn't seem to want to say anything more than that. You've heard of Low Town before, having briefly spoken with someone travelling from there last time you visited Katsgrove. Apparently it used to be a native reservation or something before the end. It got hit by Duskies a month or two ago, if you recall correctly.

Hmm... well, he's given you some info, and a place to potentially check out. He looks tired and weak from that head injury, and he keeps looking you in the eyes and tilting his head towards the doorway. From the looks of it, he certainly wouldn't want to travel with you.

>Let him go
>Kill him
>Knock him out

For the sake of getting things moving, and assuming things don't go pear-shaped, I'll also automatically loot the house for you next post.
>>
>>4926606
>Let him go
Eh, fuck it, what can he do at this rate. Worst case scenario, we'll have a cool rival. Best case scenario, he fucks off and we won't have to worry about 'em.
>>
>>4926606
>Kill him
this is a post-apocalyptic wasteland after all, shouldn't be too soft if we want to become king of the dung heap.
>>
>>4926606
>Let him go
A favor goes a long way in the apocalypse. Sometimes.
>>
>>4926606
>Let him go
Let's search this place now.
>>
>>4926606
>>Let him go
>>
>>4926606
>Let him go
>>
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>>4927664
>>4927599
>>4926899
>>4926896
>>4926893
>>4926615
With a reluctant sigh, you make a gesture towards the door, and Kirby gives a quick and affirmative nod before running out of the door. Hopefully, that's the last you see of him. With the pressing issue out of the way, you tell Jocko to search the now-unoccupied hut with you.

You rummage through the dresser, with the top drawing yielding some dirty, disgusting clothes that you're not touching. You do rip a piece of cloth from one of them and use it to soak up the minute amount of blood that came from your little cut that Kirby managed to inflict.

The bottom drawer is more lucrative, however, as you manage to find four bullets. It strikes you that you haven't actually checked if the gun is loaded, and Jocko confirms that there are four bullets loaded, with room for six. He loads two of the ones you found, leaving a total of eight.

"I's only really foundin' this bottle of wa'er that were on the table. Got a little bit of filth' in's it, which is perfec."

Eugh. So, your overall haul from this house stands at eight bullets, a gun, a knife and some dirty water. Not too shabby. No point in wasting time, so heading outside is the next course of action. Everything is still as it was before, with the exception of a new set of scattered footprints left by the wounded idiot.

So... what now? Idly staring at the plants growing while you mull over your options, you mentally note that it's probably about six hours until it gets dark, although time and the cyclical nature of day and night is a little skewed nowadays, since the apocalypse happened and all.

There's still Katsgrove, off to your east. It'd take about seven hours to get there from here, so you'd be left in the dark for roughly an hour before you got to safety, and that's assuming you can find a room to spend the night.

Low Town... he said it was "a couple hours south" from here. Could be worth taking a look at. You never know what you'll find exploring a new place.

A very stupid option would be to just pick a direction and walk... but, hey, sense of adventure and all, right? The final, most sensible pick would be to just walk home and plan your next move from there. It'll only take an hour, and you can dump whatever loot you don't want to carry there.

(Night is approaching. You have about six hours.)

>Head Home (1 Hour)
>Head to Low Walk ("A couple hours" - Kirby)
>Head to Katsgrove (7 Hours)
>Other (Pick a direction, write in)
>>
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Inventory Update. I'll try not to post these after every post, just ones where you gain a significant amount of items or if it's requested.
>>
>>4928277
>Head to Low Walk ("A couple hours" - Kirby)
>>
>>4928336
Shit, made me realise I called Low Town "Low Walk".

My bad, ahaha.
>>
>>4928277
>Head Home (1 Hour)
We should get go know our companion idiot and get a plan instead of aimlessly wandering. We can safely get whenever we want tomorrow.
>>
>>4928277
>Head to Low Walk ("A couple hours" - Kirby)
let's check out that loser gang that runs this place.
>>
>>4928277
>Head to Low Walk ("A couple hours" - Kirby)
>>
>>4928277
>Let's town to Low Walk ("A couple hours" - Kirby)
>>
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Rolled 3 (1d6)

>>4928336
>>4928568
>>4929083
>>4930382
Low Town, that's the goal. Let's see what shenanigans, tomfoolery and general nonsense goes on there!

With Jocko in tow, you begin to quickly make your way down the hill, feeling the soft, hot sand parting between your shoes. You never get too old to enjoy running downhill. Sure, you might've just witnessed the aftermath of a murder and all... but it's not like you actually knew the guy. No point in cranking up the waterworks over nothing.

At the bottom, you gaze out into the vast expanses of partially desert, partially mesa terrain. Hopefully Kirby's definition of a "couple hours" is less than six.

"So, whas' your goals then boss? Can's I call you boss? Should've I been callin' you something else? When're you're gonna show me some majicks and such?"

Jocko continues to bombard you with questions as you walk together. You inform him that you know some particularly specific magic, and that you need the right circumstances to perform it, without mentioning the more ludicrous, citrus-related details. He's awed at the fact you can turn anything into an explosive, and seems excited to see it when the time comes. While chatting, he also reveals that he has multiple brothers who he hasn't spoken to in many months. They're apparently similarly garbage-inclined, and spread out all across the wastes. The conversation dies down gradually, and you go back to quietly walking with him.

You've been walking for about three hours in a more-or-less straight line when you spot something happening just off to the east, over an exposed piece of cracked, dusty mesa.

>Currently rolling 1d6 for encounter while travelling...

1 = Lost Husband
2 = Abandoned Clock Tower
3 = Petty Skirmish
4 = The Rotten Bunch
5 = Duskies at Daytime
6 = Forbidden Love
>>
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>>4930963
Quietly, and ducking down as you do, you approach the jutted-out chunk of landscape. There's loud arguing going on, but you can't really make out anything apart from a higher and lower voice. Getting as close as you can, you peer over the top.

Oh, holy shit. There are two people stood there, clutching their weapons and yelling at eachother in gaudy, bright attire. There are a few corpses, pretty fresh-looking, littered around the area too.

The man clad in the patchwork blue armour shouts out "IT WAS OBJECTIVELY NOT THE RIGHT CHOICE, YOU STUPID BITCH." and is met with a response of "IT WAS NECESSARY DUE TO THE TIME CONSTRAINTS." from the red-adorned woman.

She's waving around a pretty giant axe, easily a two-hander, while the guy in blue holds what looks like some kinda tire iron or crowbar. They are both dripping with crimson.

In a hushed voice, Jocko whispers to you that he thinks you should jump over together and take them both out while they're distracted.

>Wait and listen
>Attack one of them
>Attack both of them
>Leave this situation
>Other (Write In)
>>
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Also, the faces of this troublesome two.

Chelsea Chastain and Melvis Clifford!
>>
>>4931046
>Wait and listen
>>
>>4931046
>Leave this situation
I doubt we can take out even one of these guys, they seem to be a different caliber then that asshole that last tried to kill us
>>
>>4931046
>Leave this situation
>>
>>4931046
>Wait and listen
Love the conversation and those two look dope. Hopefully we can get some sick clothes as well.
>>
>>4931046
>Wait and listen
>>
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>>4932529
>>4932118
>>4931076
Waiting a little longer to take note of the exact situation, you overhear more of their argument...

"Listen to me, Chelsea! I'm tellin' ya! You fuckin' moron! The movie wasn't all that good, and... and the choice to cut out half of the scenes with Knight Walker's sidekick Temple Tyrus was TOTALLY awful. The only saving grace of the movie was the gore effects, seriously! THOSE and those alone deserved an award. Are you hearin' this, or are you just too fuckin' stupid to understand? You're just like Joanne, except that you still have half your face attached!"

"I JUST. SAID. They removed the scenes because of time constraints, they couldn't afford the time to do all those reshoots, let alone incorporating that back into the script after the third rewrite. The movie SHINES despite that. God, that's the exact same point Mikey made, and look how dead he is now! You wanna be like him? Huh? Huh!?"

They are... arguing over a movie? Or, you suppose, they were arguing over a movie, before things escalated into lethal violence. Regardless, what a way to waste your life. If they'd been arguing over something COOL, it might at least be noble to die for the cause.

"Boss, they's gotta be talkin bout... I fink... I reckon maybe's they're onabout Knight Rider. I rememb'ring seeing that with one'e my brothers. Was like a big proper series and such."

>How do you want to proceed?
>>
>>4932617
Take a shot at Melvis, he sounds like a prick.
>>
>>4932617
>Join the argument, Chelsea is right
If we support her, we can take on Melvin and possibly get a new crew member.
>>
>>4932617
>Join the argument, Chelsea is right
Fuck it, let's see where this is going.
>>
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>>4933338
>>4933328
>>4932851
"Jocko, shush. They're talking about Knight WALKER, not Knight RIDER. Different thing entirely."

"Oh... right's you are. I were thinkin' of that series wit' Davic Hasslehawk."

From what you've heard, it seems like this blue guy is being pretty uptight and critical of a movie that "Chelsea" is a big fan of. It wouldn't be ridiculous to assume the dead folks laying around are the ones they mentioned, having died in the course of this lethal debate.

Criticizing a company who got shafted by the studio is a pretty big dick move though. And this guy can't seem to hold an argument without just slingin' insults at Chelsea. He's kind of a prick, and maybe you can curry some favour with her and her big axe by getting in on this.

Jocko stays where he is, gun pointed at the duo from a safe point. Hopping over the outcropping, you make yourself known to the two with a loud declaration of "Hey, asshole! Stop being such a prick about this movie, man."

The man turns around and gives you a nasty scowl. His face is wrinkled and his greasy-looking pompadour sways with the light breeze as he spins. Walking towards you, crowbar clutched tightly, he seems pissed off.

"Who the fuck are you? I bet you're not even a REAL fan of the Knight Walker series. Probably some idiot who loves the newer, shittier movies like that bitch over there. You wanna get put in the ground, moron?"

Chelsea, with a quizzical look, clutches her axe tightly. She seems ready to cleave this guy in half if he tries anything.

>"Jocko, shoot him"
>Distract and wait for Chelsea (Roll 1d100 for social)
>Fight him one on one
>Other (Write In)
>>
Rolled 28 (1d100)

>>4933403
>Distract and wait for Chelsea (Roll 1d100 for social)
"Dude, it's a fucking movie. Unless these dead bodies made the movie, you're being really ridiculous right now."
>>
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Rolled 14 (1d100)

>>4933403
>Distract and wait for Chelsea (Roll 1d100 for social)
>"The only problem with modern cinema is cretinoids like you constantly bitching about new things. Now shut the fuck up or you'll spend this night pulling that bent piece of junk out of your ass, MacRowbar."

If things get really heated, tell Jokko to cap that loser's knees. And then deliver a monologue about bringing crowbar to a gunfight.
>>
Rolled 52 (1d100)

>>4933403
>Distract and wait for Chelsea (Roll 1d100 for social)
>The movies are BASED and KINO, you are CRINGE and WRONG
>>
Rolled 90 (1d100)

>>4933403
>Distract and wait for Chelsea (Roll 1d100 for social)
I bet you didn't even read the BOOKS you wannabe!
>>
Rolled 5 (1d100)

>>4933403
>Distract and wait for Chelsea (Roll 1d100 for social)
"Look man, we can agree that the fact that Temple Tyrus cut out scenes suck, and that the gore is fantastic, but the movie it's fucking amazing, the old classics are very good too, while the special effects kinda crocked out with time, that still, very good effects at the time, and had some "questionable" writing decisions, it too was amazing.
Don't you remember the toilet scene in the original, and the tribute of the last one, it was fucking amazing"
>>
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>>4933404
>>4933456
>>4933616
>>4934037
Highest roll. 90 - 10 = 80 for Social
>>4934253
"Um, actually dude. You probably didn't even read the books, you idiot! These movies are BOOK-accurate and are very faithful to the source material. YOU are the fake fan."

You silently cross your fingers and hope that this movie is actually based on a book. The blue-armoured man looks absolutely furious and gets right up in your face, spit flicking all over you as he shouts.

"YOU DARE TO CALL ME A FAKE FAN?! I'VE READ THE BOOKS AT LEAST A DOZEN TIMES, AND THE SPINOFF LIGHT NOVEL. NOT TO MENTION I ACTUALLY HAVE A COPY OF THE EXCLUSIVE SHORT STORY THAT COMES WITH THE DELUXE PACKAGE FOR THE FIRST THREE MOVIES, BACK WHEN THEY WERE ACTUALLY GOO-"

Chelsea swings down rapidly.
>>
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>>4935283
...and promptly splits the skull of the aggressive man. Bits of brain and muscle splatter across the wall as his head becomes a frothy, destroyed mixture of paste and shattered bone. He stumbles for the briefest of seconds and then drops his crowbar, gargling and choking. Blood oozes everywhere and he gargles a little more of his own blood briefly before his life ends and he crumples like a crushed can.

Chelsea has a look of smug victory on her face. She jitters and shakes as she clutches her axe.

"Nice work. Him and that other one just couldn't appreciate a good, solid movie series. Shame about the good ones, but oh well. I'm Chelsea... and you?"

She looks you directly in the eye. A quick glance to Jocko reveals he looks rather frightened, but his gaze also keeps coming back to the gore and he seems awed.

"I'm Abraxes, this is Jocko. What... exactly happened here? I get the general gist of it, movie argument and all, but how'd it get this bad?"

Chelsea lets her guard down a little, assuming a more neutral stance rather than looking ready to slice anyone else. Her stare is still uncomfortable.

"Well, we were all actually one gang. Called ourselves the Tough Nuts. We all met years ago, before all this apocalypse garbage, at a convention for the Knight Walker series. I never woulda thought that those two were hiding such... ugh... distasteful views of the later movies. Everyone started arguing, and Melvis killed Joanne there. Mikey was on his side and killed Ricky, so I swung this baby into his chest. Then it was just me and Melvis. You know the rest, I think."

>Confess you know nothing about the movies (1d100)
>Pretend to be an avid fan (1d100)
>Loot the bodies
>Leave and continue to Low Town
>>
>>4935298
>Loot the bodies
Jesus christ. What a petty reason for four people to be dead on the ground.
>>
>>4935306
Funnily enough, both Melvis and Chelsea's character sheets have the Petty trait.
>>
>>4935298
>Confess you know nothing about the movies (1d100)
>Loot the bodies
I bet Melvis armor would look great with our cape
>>
Rolled 10 (1d100)

>>4935298
>Confess you know nothing about the movies (1d100)
>Loot the bodies
The drip.
>Ask Chelsea whether she wants to go to Low Town with us before the nightfall
>>
>>4935529
Remember to roll.
>>
Rolled 47 (1d100)

>>4936469
>>
Rolled 21 (1d100)

I'll suppose I'll also confess about knowing jack shit about the movies.
>>
Rolled 74 (1d100)

>>4935298
>Confess you know nothing about the movies, but tell her that you are 100% sure that you NOW want to see the movies, books, etc. (1d100)
>Loot the bodies
>>
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>>4937448
Highest roll. 74 = 10 = 64.
>>4936560
>>4936552
>>4936469
>>4935529
>>4935520
>>4935306
>>4935600
"Well, to be entirely honest, we don't actually... know the movies. Just a lucky guess with the book thing. But I'm sure they're like, super good!"

Chelsea has a puzzled look on her face for a moment, but seems to snap back to her usual stare rather quickly.

"Oh, that's a shame. Well, you should definitely watch them if you get the chance. I wonder if a mainstream, culturally-barren normie would be able to appreciate the deep themes of the movie."

"Eh... boss, you's thinkin' we should be takin'stuff froms the corpses?"

You nod, and look to Chelsea, who seems to give her approval. She also starts to pick things off the bodies of her former allies, so you focus on the nearest ones. Jocko, with little elegance, immediately tries to pry the armour from the dead body of Melvis while you manage to scrounge up some vaguely-edible looking meat strips and also his crowbar.

With much pushing, pulling and tugging, Jocko wrangles the roughly-hewn leather and metal armour away and hands it to you, a large grin plastered across his misshapen face.

"It's suitin to yours look n' all that. Blue!"

You shrug, and don the newly-acquired set. It's definitely weighty but a pretty comfortable fit and likely to provide decent protection against close-range fighters, although the efficiency of blocking bullets is debatable.

You got 2 x [Meat Strips]
You got 1 x [Leather-Metal Composite Armour]
You got 1 x [Crowbar]
Equipped the Leather-Metal Composite Armour beneath your Wizardly Cloak.

Chelsea, with a multitude of items of items plucked from her friends, including a glistening silver necklace, turns to you.

"So... where are you two heading off to? I'm headin' to our base to grab all the other shit belonging to my pals before I head off. "

>Tell the truth
>Ask to go with her
>Lie (1d100)
>Leave
>>
>>4937722
*Chelsea, with a multitude of items plucked from her friends
>>
>>4937722
>Ask to go with her
Hey, maybe we can watch the movies when all is said and done.
>>
>>4937722
>Tell the true, and about you trying to make a gang
>Ask if we can accompany her if there is no problem
>>
>>4937722
A fucking update, wooo
>Tell her were headed for Low Walk before we stumbled upon her and Melvis
>Ask to go with her
>Ask why isn't she wearing shoes
Legit. I get the whole axed barbarian style, but she isn't exactly dressed as one either.

We owe Jokko some good loot for being our right hand.
>>
>>4937722
>Tell the truth
>>
(Apologies for the lack of updates. Some IRL stuff came up. Will try to stick to 2 updates a day from now on. Expect one soon.)
>>
>>4941666
Dw about it QM. It's all good as long as you don't leave us.
>>
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>>4937726
>>4937791
>>4938833
>>4937817
You briefly dodge the question and ask why she isn't wearing any shoes. It seems a tad strange considering how hot the desert sands can get sometimes, and the possibility of stepping on a nasty scorpion or other creature. She says that she likes the feeling of being sunburnt, especially on her hands and feet. Okay then.

"We're actually heading to Low Town, if you know that place. Hoping to get there before nightfall."

"Ohh, yeah. I've heard of it. Kind of a dead end in my view. Bunch of... eugh... lowlifes with no taste in culture and art. Anyways, I need to get going or it'll be dark. Good luck, and make sure you educate yourself if you ever find a copy of the movies, you hear?"

She really is hung-up on the idea of your movie taste equating to your worth in the world. At least you aren't on her bad side. You nod, and she turns to leave, but you quickly ask her if you can tag along to her base. It might be a good place to stock up on supplies and potentially help create a new ally for you and Jocko.

"Eh... sorry fellas. No can do. It's kind of a well-kept secret, especially now that the other four who know about it are dead."

Well, shit. It was worth a try, but it's understandable to be cautious of relative strangers. With nothing more to say to eachother, you part ways and continue on your journey towards Low Town with Jocko. It's an odd feeling walking away from such a massacre, but not an entirely alien one. Nobody is surprised to stumble across a body in this day and age, whether it be a rotted-out old husk of the old times or someone who just got unlucky yesterday. Being the sort that he is, Jocko comments on the fact that he still thinks it might've been a good idea to fight both of them for their gear, and his words are met with a comment about being a bit less bloodthirsty in future.

>Night is approaching. You have about three hours, and are on your way to Low Town.

>Talk to Jocko
>Skip to Low Town
>>
>>4942019
>Talk to Jocko
"That bitch was a nutter, wasn't she?"
>>
>>4942019
>Talk to Jocko
>"That bitch was a nutter, wasn't she?"
I do agree with not killing her, tho. Fuck murder hoboing.
>"You have experience with guns?"
Would be cool to keep using Jokko as a gunman like we just did.
>>
>>4942019
>Skip to Low Town
getting some loot with no fight is better than getting more loot but losing hp.
>>
>>4942062
>Jokko as a gunman
Can someone remind me why we gave mightiest weapon to a literal bum while we walk around armed with a stick? Give him the crowbar, we take the gun.
>>
>>4942446
No idea. At least he's not a cinema cr*tic.
>>
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>>4942461
>>4942446
>>4942179
>>4942062
>>4942048
As you walk and the sky begins to dim, you make conversation with your travelling companion. More than plain small talk, the first order of business is that gun.

"Jocko, do you actually... y'know, have any experience with guns? If not, it might be a better idea for you to take this crowbar instead."

"Well... i's not really got any... so yeah, gi'es that crowbar'n an' i'll use that instead."

You and Jocko swap weapons, and you confirm that the revolver is still fully loaded. Taking a close look at your new firearm, you see that while it has a little wear and tear, it doesn't seem like it'll mess up on you or fall to pieces. Jocko swings his crowbar about, clearly just happy to have something to hurt people with if it should come to that.

"She was quite the crazy bitch, huh?"

"Aye, I's reckon'd that from the arguin' tween the two'er'em. Woulda liked to take her down and all, but i's knowin' you're not all skittery and in the dirt in yer mind like I am. She had that reek about 'er though, same as me. Reckon she's livin' in some rubbish dump of a base 'erself."

"Uh... yeah. Sure."

It's getting darker and darker, but you are confident that you'll arrive at Low Town before nightfall. You push onwards, one foot in front of the other, because there's no turning back now. More passive conversation with Jocko tells you very little of use, but you glean that he tried to enter Low Town once before many years ago, but got quickly exiled due to his wretched odour and refusal to solve it. You can't really blame them, as you always walk at a reasonable distance from the man for that very reason.
>>
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>>4942665
Finally, the two of you make an effort to climb up to a high point and see the grand prize: Low Town, in all it's lit-up glory. There is a winding chain-link fence that encapsulates the town's border, and the inside is brimming with adobe buildings, teepees and scattered campfires that show signs of life here. You crack a brief smile as you begin your descent towards the town.

There's clear activity inside, as you see people moving about or sitting and drinking, and sounds of life are a welcome change from the silent desolation of the desert. You and Jocko sit at the base of the hill and share one of those Salislavian ration packs together, crunching down on the brittle crackers and expired cheese. You don't feel in the mood to complain, though, with the success of the day fresh in your mind. Let's see what this place holds tonight!

(The entry into Low Town begins next thread. Thank you for joining me on this, especially if you stuck with it from the beginning. Feel free to chat about the thread or offer your criticism.)
>>
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Also, inventory update. You've gained additional XP from defeating Melvis. 10 XP until the next level.
>>
>>4942672
This was a comfy thread, when is the next one going to be?
>>
>>4942672
Thanks for running! I really enjoy your art style and hope to see another thread soon!
>>
>>4942714
Thanks! Next thread will be in about 5-6 days.
>>4942878
Thank you, I'm glad you enjoy the art.
>>
>>4942988
When's the new thread?
>>
>>4942988
It has only been 2 days since qm said it would be up in 5 or 6 days, so who knows? Maybe gnomes stole it
>>
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>>4953528
are you retarded, anon?



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