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File: Black Company Quest Cover.jpg (396 KB, 1800x1197)
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“The Krieger Corp is the life for me,
A gun, bed and funeral for free.
That’s my lot in the Black Company.”


It took the Earth 10 long years to die. Like every planet afflicted by the pervasive sentient plague that swept the galaxy at the turn of the 23rd century, aptly named The Rot, Earth’s demise was slow and agonising at first then violent and sudden by the end. The seas boiled and the air turned to ash in the wake of the continent-shattering orbital bombardments that cleansed her and a hundred other worlds.

20 years later, the dust of the Purification Wars has settled and the surviving xenos empires have finished carving up the remaining colonies of those less fortunate races between them, including those few left from Earth’s initial phase of expansion. Just rewards for the victorious alien’s part in saving the galaxy. The surviving human population, once many billions, now numbers in the mere millions. An entire race of refugees, vagrants and backwater outcasts begging, stealing and labouring as second-class citizens, servants or slaves under uncaring alien masters.

A lifetime of backbreaking work for stale recycled oxygen units and a handful of credits is the best fate most humans can hope for. Little wonder then that the violent but lucrative life of a mercenary holds such appeal. As the novelty of peace wears off and the rival alien nations rattle their sabres once more, human mercenaries are in high demand for their crude effectiveness and affordable prices.

And of all the human mercenary firms, there are none so infamous and so highly sought after as the services of the Black Company…

=============================================
Twitter: https://twitter.com/BlackCompany666
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=2230AD
2230AD Annal Entries: https://pastebin.com/zBic3fPQ [incomplete]
Recorded Xenos Species: https://pastebin.com/vdG01RzG
The Last Human Colonies: https://pastebin.com/VA3nHbTm
Advanced Firefight Rules: https://pastebin.com/NATmyFSw
>>
+++XENO QUOTE OF THE DAY+++
>SELECTED Faenwedhe

Unknown Deep Space Co-ordinates – Restricted Zone - Now

Grey Five disconnected, tiring of the simulations, and extricated themselves from the pod. Disconnection was not an uncommon affliction among the younger brood of their kind. The older Faenwedhe rarely left their pods, usually only to partake in nutrients or while their pod underwent vital maintenance and were often deeply disturbed and irate during the entire procedure. The eldest, some having spawned long before the construction of this floating fortress was even envisioned, never left at all.

There were few windows aboard Arena Two, a structural weakness whose meagre glimpse of the stars paled in comparison to the tangible accuracy and more-than-realism offered through the lens of the Wedhe. But nutrient intake hall the level below hosted one such indulgence. From there, gazing out into the deepest black, Grey Five could make out with their own manifold eyes the continent-sized shapes of Arena One and Four. Those in the Guilds pondered and laughed at the assessment of the unFaen races, who presumed that the Rot had meant their end. Even Grey Five clicked humorously at the thought. This unFaen plague had not even touched their world, the Faenwedhe had simply abandoned it when it had served its purpose. Unlike the unFaen, the Faenwedhe held little attachment to the ball of dirt that they had emerged from. One geological formation was much like any other, a rock unworthy of reverence. The destiny of the Faenwedhe had always rested in the infinity of the Wedhe and the Great Game.

For now, untested as they were, Grey Five controlled only a small arm of Ghosts. But one day they hoped to ascend to mastery over their very own nanoswarm or even join the chorus for one of the mighty Revenants. It would not be long before Grey Five would have the chance to prove themselves worthy of such a lofty position in the Shoal. Less than three rotations, or so it was whispered in the Guilds. Until then, the simulations would have to suffice.

++01001100 01100101 01110100 00100000 01110100 01101000 01100101 00100000 01000111 01100001 01101101 01100101 01110011 00100000 01100010 01100101 01100111 01101001 01101110 00101110++

Grey Five shivered in anticipation, their spindly body subconsciously echoing the rhythmic hum of binary data constantly feeding through their antennae. They had spent too much time out of their pod, it was time to return to the simulations and practice. Three more rotations of the Black Sun.

And then the Great Game could begin anew…

=======================================

Xeno Quote of the Day (select one for the next thread)
>Asandi
>Auxl
>Belcossan
>Chorkrum
>Coryx
>Drax
>Faenwedhe
>Kroll
>Pect’Max
>Quexi
>Savis
>Yibrak
>Vesh
> League of Dis - Rebels
>>
>>4950861
>Chorkrum
Welcome back!
>>
>>4950861
>Pect’Max

Anchor post!!!
>>
>>4950861
>Asandi
I will have it someday.
>>
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>>4950861
>League of Dis - Rebels
>>
>>4950861
>>Chorkrum
>>
>>4950861
>Asandi
On a scale of 1 to 10 how far sideways is this thread going to go?
>>
>>4950861
>Vesh
Š
>>
>>4950861
>Asandi
>>4950891
Hopefully enough for laughs.
>>
>>4950861
>Vesh

The best part of the week has returned!
>>
>>4950861
>Asandi

Let the games begin
>>
>Kroll
>>
>>4950861
>>Pect’Max
Yo! Merry Christmas.
>>
>>4950861
Hello
>>
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>>4950861
>Asandi

Posting pic so I can find this post again easily.
>>
>>4950861
Man fuck those things. They creep me out.
>>
>>4950861
>Drax
Hyped for this!
>>
>>4950935
They're just a hikkikomori gamer clan.
So yes, they should.
>>
>>4950861
>>Kroll
>Forgotten's ID is black for this thread
How appropriate.

Welcome back habibi
>>
>>4950861
>Kroll

Let's see about the other "supposedly extinct" Starkiller race
>>
>>4950861
>Vesh
>>
>>4950861
>Chorkrum

Hey Forgotten.
>>
>>4950861

>Vesh

Let's see how our luck performs this time
>>
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>>4950861
>> League of Dis - Rebels
>>
>>4951014
>pic
that didn't work out great for the French, lol
>>
>>4950861
>Asandi

GET ME iN THERE BOSS, THERE ARE PEOPLE TO KILL AND GOVERNMENTS TO DESTABILISEa2jnj
>>
>>4950861
>>Pect’Max

Oh man I regret not going for the Faenwedhe option earlier, they seem rad as hell and I severely underestimated what to expect from a bunch of techno-barbarians
>>
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>>4950861
>League of Dis - Rebels
I wonder what do they think about they "pirate" allies

Furyy pic so I can find this post again easily.
>>
>>4950861
>>Pect’Max
maybe this will be the one
>>
>>4950861
> League of Dis - Rebels
>>
>Kroll
After the Faen, I'm looking forward to some classy purge parties.
>>
>>4950861
>>Pect’Max

Yeaaa, lets do this.
>>
>>4950861
>>Pect’Max
>>
>>4950861
>Savis
Human supremacist assemble!
>>
>>4950861
>Vesh
Mother is in her Void and all is black in the Universe.
>>
>>4950861
>Asandi
>>
>>4950861
>Auxl

ASR.
>>
>>4950861
>>Auxl

Want to know more. Also man, these Faenwedhe are scary.
>>
>>4950861
>Kroll

Love these interesting but brief POV changes
>>
>>4950861
>Pect’Max
Let's see what these featherless bipeds are up to - or are they feathered bipeds?
>>
>>4950861
> League of Dis - Rebels

Let's learn more about the suckers we're gonna leave holding the bag
>>
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>>4950856
>Vesh
Almost missed it.
>>
>>4950861
>>Drax
>>
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The votes are evenly tied between Asandi and Pect'Max. First roll under gets their pick of which feathered xenos we get a sneak peek at next.

> 50DC

1 roll 1d100.

========================

> Serene Asandi Clans

> Pect'Max Territories
>>
Rolled 29 (1d100)

>>4952274
>> Serene Asandi Clans

Making anons dream come true

It's me, anon
>>4950915
>>
Rolled 82 (1d100)

>>4952274
>>4950958
> Serene Asandi Clans
>>
>SELECTED
>Asandi

Dis Planetside (Savis Empire) – Equatorial Jungles – 23rd Cycle August 2230AD, late afternoon

“That…” You pant, collapsing back down on the rocky floor with a contented sigh of exhaustion. “…was pretty fragging good.”

“I’ll say.” CPL ‘Sharky’ van der Meer concurs, bare chest rising and falling as he lays next to you in the epilogue of your intense training exercise. “Though by the Green, girl. You’ve gotta let a guy come up for air every now and then.”

“Mmm.” You murmur, eyes closed as you try to catch your breath. “Sometimes… casualties… in the pursuit of the objective… are unavoidable.”

“Oh really?” The Cradler Auxiliary veteran leans over, leering smugly. “And what objective would that be?”

Sharky’s grin doesn’t falter in the slightest as he dodges the empty canteen thrown at him. His leer is at least finally covered up when you adjust your aim on your next throw of the pair of pants. He’s a little older than you, which you’re coming to see as less and less of a disadvantage now. Sure he may have the odd grey hair in his chest and scraggly facial hair he’s grown in the past few weeks, but he’s far from reaching his use-by date and with those years comes a wealth of experience. Both on the battlefield and… elsewhere.

“Off to see the LT?” Sharky queries, dropping the pretence of the Voidborn raider cover story given the seclusion of this little dugout in the jungle cliff face. “Better watch yourself, little girlie. That cat is as cool as a coilsnake, make no mistake.”

Sharky is a fun guy, a passable bedwarmer and he also brings that taste of home you sometimes find yourself missing against your better judgement. But the gap between casual lover and trusted confidante is a big one in your books, so you refrain from confessing your worries about the tense relations between you and your trusted Second CPL ‘Crane’. And your own doubts about the Lieutenant’s harsh orders or, more specifically, just how willing you might be in following them. It doesn’t help that the one person you feasibly could entrust with venting your frustrations to is currently very pissed off at you, so far as you can tell. So instead of saying asking Sharky to elaborate you bite your lip and shrug off his humorous warning.

[1/2]
>>
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“This little girlie can bust your balls anytime, old man.” Then you shrug, tiring of the Cradler back-and-forth banter for once. “I don’t know what he wants anyway. Probably an update on the readiness of the rebels. Or maybe something new in the works, who can say? Things are picking up in the cities, I hear.”

That’s putting it lightly. By all accounts SGT ‘Casket’ Irons and the rest of Banshee Squad barely made it out of the city of Daskar. Something about an explosion at the spaceport. You can’t imagine that the other Company cells dotted across the planet are remaining low level in their operations anymore either.

“And the mining operations too.” Sharky returns your shrug, concluding his inspection of your physique and commencing a half-hearted search for the rest of his clothes. “Heavenly’s been hitting the smaller sites night and day while you were off playing catch-the-Cradler with the rebels.”

A middle finger is all the reply Sharky gets as you finish pulling up your pants and sling your mag pistol over your shoulder. It’s a long walk to the main encampment, but with all the hustle and bustle not to mention the patrols coming and going you and Sharky both figured some distance was necessary. No doubt you’re not the only cell setting up shop in the Dis jungles, but certainly the rebels working with the 77th are on the fast-track to establishing themselves as the central hub for rebel activity planetside. The communications center in the abandoned smuggling den is a large factor in that, but not nearly as much as the near mythical status the Auxl leader ‘Breaker’ has attained since executing the Daskar governor in specular fashion on livelink. Maybe Breaker has a natural grsvitas, but the widely distributed broadcast wouldn't have been achieved half as much without Night Night's flair for the dramatic in communications and the hacking skills of that Whitelake cyber-girl.

[2/3]
>>
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[3/3]

You’re halfway back to base when you get the sneaking sensation that you’re being followed. At first you think it’s something local, a jungle carnivore that hasn’t clued on yet that you don’t fall into the ‘prey’ category here by any stretch of the imagination. But something in your gut tells you otherwise, the carefulness of their step or the path they’re taking keeping themselves in your blind spot gives them away as sentient. It’s not Sharky, no way he got dressed that quickly. And maybe it’s not a predator either. Could just be a curious passerby.

But in the Green, the line between silent observer and stalking hunter always was pretty thin.

======================

>Slowing your step as you innocuously circle your unknown watcher’s position, your hand slips to the mag pistol in its holster. It’s probably just nerves, you are a little high strung after a week of sitting around in the medbay without any action at all. But you’d rather ambush the ambusher than be the ambushee. Or something like that. [Daredevil]

>“Didn’t anyone ever tell you that sneaking up on a Cradler is good way to get yourself dead?” Keeping your back turned and movements slow, you adopt a friendly tone of warning. It’s almost certainly a rebel or even a squaddie. If it was a Cradler Auxiliary infiltrating the camp… well one of you would be dead already. [Firebrand]

>You whirl around, mag pistol drawn and aimed at centre mass. You don’t put much stock in maybes, and even less in hesitation. Going against your gut instinct in the unknown jungle of the ‘verse rarely seems to pay off. In the Green, there are those who are quick and those who are dead. And last you checked, you’re still breathing. [Xenophobe]
>>
>>4952282
>Slowing your step as you innocuously circle your unknown watcher’s position, your hand slips to the mag pistol in its holster. It’s probably just nerves, you are a little high strung after a week of sitting around in the medbay without any action at all. But you’d rather ambush the ambusher than be the ambushee. Or something like that. [Daredevil]

Lets not give the game away, lets catch whoever is following us


Verification
>>4950915
>>
Verification: >>4950921

>>4952282
>Slowing your step as you innocuously circle your unknown watcher’s position, your hand slips to the mag pistol in its holster. It’s probably just nerves, you are a little high strung after a week of sitting around in the medbay without any action at all. But you’d rather ambush the ambusher than be the ambushee. Or something like that. [Daredevil]
>>
>>4952282
>>“Didn’t anyone ever tell you that sneaking up on a Cradler is good way to get yourself dead?” Keeping your back turned and movements slow, you adopt a friendly tone of warning. It’s almost certainly a rebel or even a squaddie. If it was a Cradler Auxiliary infiltrating the camp… well one of you would be dead already. [Firebrand]

We're supposed to be deep within friendly territory at this point.
>>
>>4952286
>We're supposed to be deep within friendly territory at this point.

No reason to let our guard down anon, might be a friendly and if so its a good lesson in stalking and ambushing. Might be an enemy though, sneaking in and gathering info or targeting officers
>>
>>4952282
>You whirl around, mag pistol drawn and aimed at centre mass. You don’t put much stock in maybes, and even less in hesitation. Going against your gut instinct in the unknown jungle of the ‘verse rarely seems to pay off. In the Green, there are those who are quick and those who are dead. And last you checked, you’re still breathing. [Xenophobe]

me >>4950956
>>
>>4952282
>Slowing your step as you innocuously circle your unknown watcher’s position, your hand slips to the mag pistol in its holster. It’s probably just nerves, you are a little high strung after a week of sitting around in the medbay without any action at all. But you’d rather ambush the ambusher than be the ambushee. Or something like that. [Daredevil]
>>4950879
>>
>>4952282
>>Slowing your step as you innocuously circle your unknown watcher’s position, your hand slips to the mag pistol in its holster. It’s probably just nerves, you are a little high strung after a week of sitting around in the medbay without any action at all. But you’d rather ambush the ambusher than be the ambushee. Or something like that. [Daredevil]
>>
>>4952282
>>Slowing your step as you innocuously circle your unknown watcher’s position, your hand slips to the mag pistol in its holster. It’s probably just nerves, you are a little high strung after a week of sitting around in the medbay without any action at all. But you’d rather ambush the ambusher than be the ambushee. Or something like that. [Daredevil]
>>
Is there any reason not to draw our pistol here? We're afraid of looking squirmish or what?
>>
>>4952282
>>Slowing your step as you innocuously circle your unknown watcher’s position, your hand slips to the mag pistol in its holster. It’s probably just nerves, you are a little high strung after a week of sitting around in the medbay without any action at all. But you’d rather ambush the ambusher than be the ambushee. Or something like that. [Daredevil]

>>4951022
Verified
>>
>Slowing your step as you innocuously circle your unknown watcher’s position, your hand slips to the mag pistol in its holster. It’s probably just nerves, you are a little high strung after a week of sitting around in the medbay without any action at all. But you’d rather ambush the ambusher than be the ambushee. Or something like that. [Daredevil]
>>4951082
>>
>>4952282
>>Slowing your step as you innocuously circle your unknown watcher’s position, your hand slips to the mag pistol in its holster. It’s probably just nerves, you are a little high strung after a week of sitting around in the medbay without any action at all. But you’d rather ambush the ambusher than be the ambushee. Or something like that. [Daredevil]


I was late for the first vote, so this is my first post.

Anchor post
>>
>>4952282
>Slowing your step as you innocuously circle your unknown watcher’s position, your hand slips to the mag pistol in its holster. It’s probably just nerves, you are a little high strung after a week of sitting around in the medbay without any action at all. But you’d rather ambush the ambusher than be the ambushee. Or something like that. [Daredevil]

>>4951066
verification
>>
>>4952282
>Slowing your step as you innocuously circle your unknown watcher’s position, your hand slips to the mag pistol in its holster. It’s probably just nerves, you are a little high strung after a week of sitting around in the medbay without any action at all. But you’d rather ambush the ambusher than be the ambushee. Or something like that. [Daredevil]

Cool as a cucumber or something Cradler equivalent

>>4951024
Meeeeeeeeee
>>
>>4952282
>>Slowing your step as you innocuously circle your unknown watcher’s position, your hand slips to the mag pistol in its holster. It’s probably just nerves, you are a little high strung after a week of sitting around in the medbay without any action at all. But you’d rather ambush the ambusher than be the ambushee. Or something like that. [Daredevil]
>>
>>4952315
Trigger discipline, never aim at what you aren't prepared to destroy. This could be an intruder but it also could be Terrier.
>>
>>4952282
>>Slowing your step as you innocuously circle your unknown watcher’s position, your hand slips to the mag pistol in its holster. It’s probably just nerves, you are a little high strung after a week of sitting around in the medbay without any action at all. But you’d rather ambush the ambusher than be the ambushee. Or something like that. [Daredevil]
>>
>>4952282
>>Slowing your step as you innocuously circle your unknown watcher’s position, your hand slips to the mag pistol in its holster. It’s probably just nerves, you are a little high strung after a week of sitting around in the medbay without any action at all. But you’d rather ambush the ambusher than be the ambushee. Or something like that. [Daredevil]

Should be interesting to see who or what it is.
>>
>>4952698
Forgot Verification: >>4950902
>>
>>4952282
>>“Didn’t anyone ever tell you that sneaking up on a Cradler is good way to get yourself dead?” Keeping your back turned and movements slow, you adopt a friendly tone of warning. It’s almost certainly a rebel or even a squaddie. If it was a Cradler Auxiliary infiltrating the camp… well one of you would be dead already. [Firebrand]
>>
>Slowing your step as you innocuously circle your unknown watcher’s position, your hand slips to the mag pistol in its holster. It’s probably just nerves, you are a little high strung after a week of sitting around in the medbay without any action at all. But you’d rather ambush the ambusher than be the ambushee. Or something like that. [Daredevil]
>>4951126
Can never be too careful
>>
Fuuuuuuuuuuck, I'm late for verification. I hate RL.

Just gonna drop this vote here even if it's not going to be counted for the sake of future posts.

>>4952282
>“Didn’t anyone ever tell you that sneaking up on a Cradler is good way to get yourself dead?” Keeping your back turned and movements slow, you adopt a friendly tone of warning. It’s almost certainly a rebel or even a squaddie. If it was a Cradler Auxiliary infiltrating the camp… well one of you would be dead already. [Firebrand]
>>
>>4952282
>Slowing your step as you innocuously circle your unknown watcher’s position, your hand slips to the mag pistol in its holster. It’s probably just nerves, you are a little high strung after a week of sitting around in the medbay without any action at all. But you’d rather ambush the ambusher than be the ambushee. Or something like that. [Daredevil]

>>4951738
Linking back
>>
Slowing your step as you innocuously circle your unknown watcher’s position, your hand slips to the mag pistol in its holster. It’s probably just nerves, you are a little high strung after a week of sitting around in the medbay without any action at all. But you’d rather ambush the ambusher than be the ambushee. Or something like that. [Daredevil]
>>4951032
'tism check
>>
>>4952282
>>“Didn’t anyone ever tell you that sneaking up on a Cradler is good way to get yourself dead?” Keeping your back turned and movements slow, you adopt a friendly tone of warning. It’s almost certainly a rebel or even a squaddie. If it was a Cradler Auxiliary infiltrating the camp… well one of you would be dead already. [Firebrand]
>>
>>4952282
>Slowing your step as you innocuously circle your unknown watcher’s position, your hand slips to the mag pistol in its holster. It’s probably just nerves, you are a little high strung after a week of sitting around in the medbay without any action at all. But you’d rather ambush the ambusher than be the ambushee. Or something like that. [Daredevil]

>>4950933
Me.
>>
>>4952282
>Slowing your step as you innocuously circle your unknown watcher’s position, your hand slips to the mag pistol in its holster. It’s probably just nerves, you are a little high strung after a week of sitting around in the medbay without any action at all. But you’d rather ambush the ambusher than be the ambushee. Or something like that. [Daredevil]
>>4950901
>>
>>4952282
>>“Didn’t anyone ever tell you that sneaking up on a Cradler is good way to get yourself dead?” Keeping your back turned and movements slow, you adopt a friendly tone of warning. It’s almost certainly a rebel or even a squaddie. If it was a Cradler Auxiliary infiltrating the camp… well one of you would be dead already. [Firebrand]
>>
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>>4952356
>>4952834
Since it's only the second vote I have no issue with these being considered your verification posts.

>SELECTED
>Slowing your step as you innocuously circle your unknown watcher’s position, your hand slips to the mag pistol in its holster. It’s probably just nerves, you are a little high strung after a week of sitting around in the medbay without any action at all. But you’d rather ambush the ambusher than be the ambushee. Or something like that. [Daredevil]

Wetwork Test: Give your pursuer the slip
> 40DC
> Cradleborn: Jungle Environment +15DC, +1 Wetwork Re-Roll
> Mag Pistol +5DC Wetwork
> Maw & Claw +1 Wetwork Re-Roll
> 60 DC

Critfail = So much for the Cradler legend. Your counter-ambush is in turn counter-ambushed, leaving you at the mercy of your unimpressed pursuer. The boost from Jungle Environment is reduced by -5DC for the rest of the campaign.
Double fail = Alien jungle. The boost from Jungle Environment is reduced by -3DC for the rest of the campaign.
0 = Hollow reputation. Your attempt to turn the tables backfires, leaving you vulnerable. Luckily, your pursuer doesn’t want you dead. Suffer -5DC to Wetwork for the rest of the campaign.
1 = Inflated reputation. You don’t make it easy for your pursuer, but you fail to shake and get the jump on them. You do at least confront them. No change to Wetwork.
2 = Deserved reputation. Giving your pursuer the slip, you’re able to confront them on your terms. +5DC to Wetwork for the rest of the campaign.
3 = The woman, the myth, the legend. Snake Eyes lives up to her reputation, turning the tables on her pursuer. +5DC & +1 Re-Roll to Wetwork for the rest of the campaign.
Double pass = Gone native. The boost from Jungle Enviroment is increased by +3DC for the rest of the campaign.
Critpass = Ghost of the Green. You have your stalker dead to rights. +3DC to Wetwork (permanent).


3 rolls of 1d100. You have TWO re-rolls. Your opponent has ZERO re-rolls.

Let’s see whether you’ve got the lay of the land in the jungles of Dis…
>>
Rolled 44 (1d100)

>>4953530

>>4950867
Verify
>>
Rolled 82 (1d100)

>>4953530

me
>>4950915
>>
Rolled 89 (1d100)

>>4953530
Sneaky sneak sneak...
>>
>>4953541
verification,
>>4950946


should we reroll?
>>
Rolled 44 (1d100)

>>4953530

Welp re-rolling this one here

>>4953536
>>
Rolled 40 (1d100)

ah fug I'll reroll too
>>
>>4953546
>>4953548
YOU FOOLS
>>
>>4953550
...mate?
>>
>>4953550
Krigga that's 3 passes with two double passes, you'd be hard pressed to get a better result.
>>
+5DC & +1 Re-Roll to Wetwork for the rest of the campaign.

God damn I just noticed this AND we got a +6 to Jungle-stuff. Very, very nice (assuming the two double-passes stack)
>>
Well done lads, update pending in 3-4 hours.
>>
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>>4953553
I think he forgot that it's a roll under system
>>
>>4953530
Damn those are some huge consequences - both for failure and success
>>
>3 Success: The woman, the myth, the legend. Snake Eyes lives up to her reputation, turning the tables on her pursuer. +5DC & +1 Re-Roll to Wetwork for the rest of the campaign.
> x2 Double Success: Gone native. The boost from Jungle Environment is increased by +6DC for the rest of the campaign.

You stifle your alarm at the realisation that you’re being followed. Despite having a name for somewhat rash, even reckless, decisions in the heat of the moment you know that a cool head in the prelude to action nets results more often than not. Trusting that your follower isn’t taking a shot in the next few moments, you maintain your steady pace along the dirt track with a calm veneer until you reach the next turn of the trail. Slipping through the undergrowth like a Wingshark into a Drax spawnling pool, you double-back to a point where you know the pursuer would have to pass in order to keep up their observation. You avoid the bramble of Hashnettles, having learnt that even a light brush would cause an undue amount of noise compared to disturbing other foliage in your path. Sticking close to the bushel of Grappleweed until you’re right on top of your would-be stalker, your hand slips to the butt of your magpistol.

“Hey there.” The human figure freezes mid-crouch during their attempt to pick up your trail, slowly turning to the sound of your voice behind them. “Watcha looking for?”

“Voiddamn woman, you got in close there. Well… that’s me told. You really are as tricky as they say, Big Mama Snake.” Your grip on the butt of your magpistol relaxes at the sound of the Pathfinder Wasp’s voice. “That’s what the freemen are calling you around the campfires, you know? Better not sleep on sentry duty or Big Mama Snake will come get you, that kind of thing.”

“Big Mama Snake, I like that. You’ve got a soft step yourself.” Even for a spook, the end of your sentence goes unsaid. You never know who might be listening. “But I’m guessing you weren’t doing your little hunt-the-hunter routine just to sweet talk me. What can I do you for?”

“Heard that skipper was looking to talk to you.” There’s a friendly tone in Wasp’s voice. Earnest, even. And the Pathfinder cadre doesn’t strike you as the place that typically fosters the idealist type. “Wanted to get a friendly word in first, if you’ve got the time.”

“I’m a busy woman, Wasp.” You pluck a Grapplefruit from the vine and lean back against the trunk, about as unbusy-looking as you’ve ever been. “But I might have a moment.”

[1/2]
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[2/2]

“‘Boy’ Blue speaks highly of you. He’s pleased with the work you’ve been doing with the rebel leaders. Have to admit from what I can see, it’s hard to argue with the results. You know they’re still sharing horror stories with the new recruits a week after getting back from whatever hellish training session you put them through. These guys will be a bitch and a half to deal with in jungle warfare, that’s for sure. At least until the Empire brings in the heavy hitters.”

You bite into the Grapplefruit and spit. It’s a little underripe. Or possibly this particular species happens to be mildly poisonous. To a Cradler it's much the same. “ Alright. The rebels are outgunned and outnumbered. Now tell me something I don’t know.”

“We have the resources and equipment to not just start a rebellion, but maybe even win it.” Maybe Wasp has been here too long, or maybe the rebels really do stand a chance. With the right push. “We don’t need to fight it ourselves, Void knows that’s not the plan here. But if we hand over just a little of the good stuff in our stockpiles to the rebels, that will at least give them a fighting chance. Anything less it just…”

“Putting off the inevitable.” You finish, wiping your chin as you think back to your earlier talks about Imperial heavies. Orbital support. Cradler Auxiliaires. Titans.

“Exactly!” Wasp latches on to your half-hearted agreement. “I’m not asking for the ‘verse here. Just that we deliver what we promised. If you put in a good word...”

=================================

> “You’re not wrong. If you’re going to pick a fight, might as well be in it to win it.” Savis Intel might have some questions about why a bunch of Voidborn raiders were willing to part with older gen grav-vehicles or mobile skiffs. It would be a gamechanger for the insurgency, you’ll at least talk to the LT if there’s any chance of giving the rebels a leg up somehow in the coming fight. They deserve that much. [Daredevil]

> “Look, I’ll talk to the bossman. But I wouldn’t expect much.” Even the distribution of dedicated anti-vehicle or anti-air weaponry might raise some furry eyebrows. But it will at least give the rebels some sort of answer to Savis armour and air support. Furthermore, you think you might actually have a half-decent chance of getting the LT to back the move with the higher ups in command. [Firebrand]

> “I’m sorry Wasp, I’m with the LT on this one. We’re here to kick-start an insurgency, not fund an ongoing ground war.” Once the Company is off this rock, the rebels will be on their own. No point sinking more resources than strictly necessary into a foregone conclusion. You’re not going to butt heads with the LT over this, especially not on issues way above your paygrade. [Xenophobe]
>>
>>4953672
> “I’m sorry Wasp, I’m with the LT on this one. We’re here to kick-start an insurgency, not fund an ongoing ground war.” Once the Company is off this rock, the rebels will be on their own. No point sinking more resources than strictly necessary into a foregone conclusion. You’re not going to butt heads with the LT over this, especially not on issues way above your paygrade. [Xenophobe]

Honestly? Wasp is in too deep. We know what this is and even if we give them a bit more of a helping hand its only going to give them the slimmest of chances. The Company has already expended resources to help out human survivors and its cost us potentially life saving upgrades to the fleet. We might get them eventually but we can't just fly around the galaxy giving hand outs to every unfortunate planet that needs them. We aren't the saviours of the downtrodden, we're the Black Company. We need to look out for our own or we're going to lose the edge we need to survive
>>
>>4953672
>>> “I’m sorry Wasp, I’m with the LT on this one. We’re here to kick-start an insurgency, not fund an ongoing ground war.” Once the Company is off this rock, the rebels will be on their own. No point sinking more resources than strictly necessary into a foregone conclusion. You’re not going to butt heads with the LT over this, especially not on issues way above your paygrade. [Xenophobe]
>>
>>4953672
>“Look, I’ll talk to the bossman. But I wouldn’t expect much.” Even the distribution of dedicated anti-vehicle or anti-air weaponry might raise some furry eyebrows. But it will at least give the rebels some sort of answer to Savis armour and air support. Furthermore, you think you might actually have a half-decent chance of getting the LT to back the move with the higher ups in command. [Firebrand]
There are humans among the rebels. The least we could do is give them a fighting chance.
>>4950879
>>
>>4953672
>“Look, I’ll talk to the bossman. But I wouldn’t expect much.” Even the distribution of dedicated anti-vehicle or anti-air weaponry might raise some furry eyebrows. But it will at least give the rebels some sort of answer to Savis armour and air support. Furthermore, you think you might actually have a half-decent chance of getting the LT to back the move with the higher ups in command. [Firebrand]

As it says, no promises.
>>
>>4953672
> “Look, I’ll talk to the bossman. But I wouldn’t expect much.” Even the distribution of dedicated anti-vehicle or anti-air weaponry might raise some furry eyebrows. But it will at least give the rebels some sort of answer to Savis armour and air support. Furthermore, you think you might actually have a half-decent chance of getting the LT to back the move with the higher ups in command. [Firebrand]

we need to keep a VERY CLOSE EYE on this wasp character though.

me >>4950956
>>
>>4953672
>“I’m sorry Wasp, I’m with the LT on this one. We’re here to kick-start an insurgency, not fund an ongoing ground war.” Once the Company is off this rock, the rebels will be on their own. No point sinking more resources than strictly necessary into a foregone conclusion. You’re not going to butt heads with the LT over this, especially not on issues way above your paygrade. [Xenophobe]

Honestly, the company won’t benefit if the furries have a long running insurgency.

One of the other major galactic players will benefit, not us.

So why waste scarce company resources to fund someone else’s power move?
>>
>>4953711
Forgot to link back

>>4951738
>>
>>4953711
Dunno. In the first teasers Forgotten posted for his 2230 AD quest, "League of Dis" was a galactic power, the only one that isn't a total asshat. This might be a save haven for at least a part of humanity. Or it might all go up in flames, as usual in BC, lol.
>>
>>4953672
>> “Look, I’ll talk to the bossman. But I wouldn’t expect much.” Even the distribution of dedicated anti-vehicle or anti-air weaponry might raise some furry eyebrows. But it will at least give the rebels some sort of answer to Savis armour and air support. Furthermore, you think you might actually have a half-decent chance of getting the LT to back the move with the higher ups in command. [Firebrand]

I think we got to give them a chance at least. Look at it long term we could make this place a safe port to hide, recruit and rearm.
>>
>>4953744
Forgot to link back.

>>4952356
>>
>>4953672
> “Look, I’ll talk to the bossman. But I wouldn’t expect much.” Even the distribution of dedicated anti-vehicle or anti-air weaponry might raise some furry eyebrows. But it will at least give the rebels some sort of answer to Savis armour and air support. Furthermore, you think you might actually have a half-decent chance of getting the LT to back the move with the higher ups in command. [Firebrand]
>>
>>4953672
>> “Look, I’ll talk to the bossman. But I wouldn’t expect much.” Even the distribution of dedicated anti-vehicle or anti-air weaponry might raise some furry eyebrows. But it will at least give the rebels some sort of answer to Savis armour and air support. Furthermore, you think you might actually have a half-decent chance of getting the LT to back the move with the higher ups in command. [Firebrand]

We are trying to draw a Savis Legion to the planet and the rebels actually posing enough of a threat to require a proper combined arms response will probably be required to get that legion to come here, and to make the rebels pose enough of a threat it'd help if they weren't helpless the moment something that can fly or take a more than small arms can dish out shows up.

That, and I don't think we are so cold-hearted and pragmatic that we super-duper care about doing EVERYTHING possible to not give even an inkling that we may be involved and not some random voidborn raiders, nor do I think we super care what our top brass think or care about. At the end of the day we're a grunt and we have more in common with the rebels we are sweating and dying alongside of than our leaders or the Drax general.

However, I don't think we care so little for our objectives that we'd go all bleeding heart and try and convince the LT to crack open the armoury for the rebels. It would be a completely futile effort even if we convinced the LT, the higher ups would demand we stick to our objectives and not give the game away and at the end of the day orders are orders, we may be able to to get the rebels the half-decent anti-air or anti-armour weapons, but no chance in hell would we ever be able to get the grav vehicles.

>>4950933
Me.
>>
>>4953765
Almost forgot my verification

>>4951022
That's me
>>
>>4953672
>> “Look, I’ll talk to the bossman. But I wouldn’t expect much.” Even the distribution of dedicated anti-vehicle or anti-air weaponry might raise some furry eyebrows. But it will at least give the rebels some sort of answer to Savis armour and air support. Furthermore, you think you might actually have a half-decent chance of getting the LT to back the move with the higher ups in command. [Firebrand]
>>
>>4953672
>> “Look, I’ll talk to the bossman. But I wouldn’t expect much.” Even the distribution of dedicated anti-vehicle or anti-air weaponry might raise some furry eyebrows. But it will at least give the rebels some sort of answer to Savis armour and air support. Furthermore, you think you might actually have a half-decent chance of getting the LT to back the move with the higher ups in command. [Firebrand]

>>4951126
This is me, I think the person who linked back to it did so by accident on the last vote (his ID is two posts above mine)
>>
>>4953672
>> “Look, I’ll talk to the bossman. But I wouldn’t expect much.” Even the distribution of dedicated anti-vehicle or anti-air weaponry might raise some furry eyebrows. But it will at least give the rebels some sort of answer to Savis armour and air support. Furthermore, you think you might actually have a half-decent chance of getting the LT to back the move with the higher ups in command. [Firebrand]

>>4951066
me
>>
>>4953672
>“Look, I’ll talk to the bossman. But I wouldn’t expect much.” Even the distribution of dedicated anti-vehicle or anti-air weaponry might raise some furry eyebrows. But it will at least give the rebels some sort of answer to Savis armour and air support. Furthermore, you think you might actually have a half-decent chance of getting the LT to back the move with the higher ups in command. [Firebrand]
>>4951183
>>
>>4953672
> “Look, I’ll talk to the bossman. But I wouldn’t expect much.” Even the distribution of dedicated anti-vehicle or anti-air weaponry might raise some furry eyebrows. But it will at least give the rebels some sort of answer to Savis armour and air support. Furthermore, you think you might actually have a half-decent chance of getting the LT to back the move with the higher ups in command. [Firebrand]

I know Nats developing a soft touch for comrades in arms but Wasp is getting in too deep by pretty much any metric given the end goal and how much this would certainly drain the companies resources by committing, I mean we're a damn good company but outside of another major faction intervening in a major way getting drawn in here would likely cripple the company.

Boy blue might need to be informed but that might end in a feel bad scenario for us.

>>4951024
The time! It does nothing!

Also I just realised Fae are the way they are because they literally don't empathise with others as they are completely alien to them and use remotr Nanoswarms for another degree of separation from what they do to others.
>>
>>4953672
>> “I’m sorry Wasp, I’m with the LT on this one. We’re here to kick-start an insurgency, not fund an ongoing ground war.” Once the Company is off this rock, the rebels will be on their own. No point sinking more resources than strictly necessary into a foregone conclusion. You’re not going to butt heads with the LT over this, especially not on issues way above your paygrade. [Xenophobe]
And tell LT that Wasp is probably compromised
>>4951032
'tism check
>>
>>4953672
> “Look, I’ll talk to the bossman. But I wouldn’t expect much.” Even the distribution of dedicated anti-vehicle or anti-air weaponry might raise some furry eyebrows. But it will at least give the rebels some sort of answer to Savis armour and air support. Furthermore, you think you might actually have a half-decent chance of getting the LT to back the move with the higher ups in command. [Firebrand]
>>
>>4953672
> “I’m sorry Wasp, I’m with the LT on this one. We’re here to kick-start an insurgency, not fund an ongoing ground war.” Once the Company is off this rock, the rebels will be on their own. No point sinking more resources than strictly necessary into a foregone conclusion. You’re not going to butt heads with the LT over this, especially not on issues way above your paygrade. [Xenophobe]

>>4950867
Verify
>>
>>4953672
> “Look, I’ll talk to the bossman. But I wouldn’t expect much.” Even the distribution of dedicated anti-vehicle or anti-air weaponry might raise some furry eyebrows. But it will at least give the rebels some sort of answer to Savis armour and air support. Furthermore, you think you might actually have a half-decent chance of getting the LT to back the move with the higher ups in command. [Firebrand]
>>
>>4953672
>> “I’m sorry Wasp, I’m with the LT on this one. We’re here to kick-start an insurgency, not fund an ongoing ground war.” Once the Company is off this rock, the rebels will be on their own. No point sinking more resources than strictly necessary into a foregone conclusion. You’re not going to butt heads with the LT over this, especially not on issues way above your paygrade. [Xenophobe]
>>
>>4953672
>> “Look, I’ll talk to the bossman. But I wouldn’t expect much.” Even the distribution of dedicated anti-vehicle or anti-air weaponry might raise some furry eyebrows. But it will at least give the rebels some sort of answer to Savis armour and air support. Furthermore, you think you might actually have a half-decent chance of getting the LT to back the move with the higher ups in command. [Firebrand]

Verification: >>4950902
>>
>>4953672
> “You’re not wrong. If you’re going to pick a fight, might as well be in it to win it.” Savis Intel might have some questions about why a bunch of Voidborn raiders were willing to part with older gen grav-vehicles or mobile skiffs. It would be a gamechanger for the insurgency, you’ll at least talk to the LT if there’s any chance of giving the rebels a leg up somehow in the coming fight. They deserve that much. [Daredevil]

Humanity needs to take back what's theirs. An ex-slave world would be a place to start, at least, where humans could be free.
>>
>>4954346
Man, there is no way in hell rebels are winning this. Not against the whole empire they're not. When the legions arrive and the titans drop, even full involvement of entire black company +flagship will not be able to win this war. There is no point
>>
>>4954346
Humanity is done anon, this planet is worse than done. The moment this situation escalates to the point where it looks like the slaves are winning the Savs are going to bring in the big guns and wipe the planet clean to save face
>>
>>4953672
>> “Look, I’ll talk to the bossman. But I wouldn’t expect much.” Even the distribution of dedicated anti-vehicle or anti-air weaponry might raise some furry eyebrows. But it will at least give the rebels some sort of answer to Savis armour and air support. Furthermore, you think you might actually have a half-decent chance of getting the LT to back the move with the higher ups in command. [Firebrand]

Theres also the fact that the man-portable versions will fit in with their jungle doctrine.
>>
>>4954548
Forgot my autism check >>4951736
>>
>>4953711
The Feds don't want an insurgency. They want a lost cause to justify intervention. All of the other contracts he offered us were to try and rev up the Republic for war. Why would this one be any different? If we give them some support now, we can make the League something with bite, rather than just a pawn of the Vultures.

> “Look, I’ll talk to the bossman. But I wouldn’t expect much.” Even the distribution of dedicated anti-vehicle or anti-air weaponry might raise some furry eyebrows. But it will at least give the rebels some sort of answer to Savis armour and air support. Furthermore, you think you might actually have a half-decent chance of getting the LT to back the move with the higher ups in command. [Firebrand]
>>4951082
>>
>>4954545
>>4954443
Weird, you guys are apparently from the future since you already know how Forgotten plans for this to play out. Shame our choices and actions have no effect on how things develop in the quest and we're stuck on rails.

Why do you even play it if you already think we've lost?
>>
>>4954793

Because it's Black Company Quest and not Humanity Fuck Yeah Quest? We do not have the resources to fight that kind of war. Maybe eventually if you really want to work towards it but I really don't think now is the time.
>>
>>4954793
We're obviously arguing from an in-universe perspective. We obviously don't know where Forgotten is going to take the story in a meta-perspective but in universe it seems pretty well understood that Humanity has had its time, it raged against the universe a couple times, fighting for its freedom and independence and now is nothing more than a shadow of its former glory.

>Why do you even play it if you already think we've lost?

Lost? This game isn't about saving humanity and rebuilding human society. It's about a bunch of people who signed up for a life-sentance as part of a mercenary company. We're far from losing anything, right now we're doing great in this mission particularly and we've got opportunities to pull ahead again and ensure that we're the toughest sons of bitches out there. But not if we keep hamstringing ourselves by burning money on lost causes again and again.

As anon here >>4954797 said this isn't Humanity Fuck Yeah Quest.

We're just a xenophobic human in a mercenary company.
>>
>>4953672
>>4951611

>Give them dedicated weaponry.

My take on this is that our employer will be happier about a rebellion with real legs than they will be about reduced plausible deniability. As long as we can avoid an actual cassus belli, we should reasonably be ok.
>>
>>4954825
IIRC the plausible deniability is our own concern. If we get found out and there is evidence that points at the Black Company it puts us in danger of being wiped out. I might be wrong in that though but its how I've remembered it
>>
Can I still vote? If not I'll just watch.

> “Look, I’ll talk to the bossman. But I wouldn’t expect much.” Even the distribution of dedicated anti-vehicle or anti-air weaponry might raise some furry eyebrows. But it will at least give the rebels some sort of answer to Savis armour and air support. Furthermore, you think you might actually have a half-decent chance of getting the LT to back the move with the higher ups in command. [Firebrand]

This is the best middle ground for improving the insurgency for our job and also for human liberation supporters.
>>
anons and indecisive fence sitting, name a more iconic combo
>>
>>4953672
> “You’re not wrong. If you’re going to pick a fight, might as well be in it to win it.” Savis Intel might have some questions about why a bunch of Voidborn raiders were willing to part with older gen grav-vehicles or mobile skiffs. It would be a gamechanger for the insurgency, you’ll at least talk to the LT if there’s any chance of giving the rebels a leg up somehow in the coming fight. They deserve that much. [Daredevil]
>>
>>4954932
Scud, here is the check:
>>4950901
>>
>>4953672
> “Look, I’ll talk to the bossman. But I wouldn’t expect much.” Even the distribution of dedicated anti-vehicle or anti-air weaponry might raise some furry eyebrows. But it will at least give the rebels some sort of answer to Savis armour and air support. Furthermore, you think you might actually have a half-decent chance of getting the LT to back the move with the higher ups in command. [Firebrand]

It doesn't cost us nothing, and a side objective is to cause a rebellion big enough to be a consistent thorn in the side.

That said, we should mention that Wasp might be a little compromised on the emotional side of things...or worse, he was bought off by somebody else. I should re-read the old threads to see if there's any sign of that.

>>4952834
Verification.
>>
p.s Forgotten, not sure if you've checked out The Ascent yet (dystopian cyberpunk style game) but it has some sick music that would fit for more station-based missions etc
>>
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>>4955069
Cheers my dude, I'll check it out.
> “Look, I’ll talk to the bossman. But I wouldn’t expect much.” Even the distribution of dedicated anti-vehicle or anti-air weaponry might raise some furry eyebrows. But it will at least give the rebels some sort of answer to Savis armour and air support. Furthermore, you think you might actually have a half-decent chance of getting the LT to back the move with the higher ups in command. [Firebrand]

“Look, I’ll talk to the bossman.” You rub the back of your neck reluctantly, you’re already sure you’re going to regret this. “But I wouldn’t expect much.”

The two of you discuss what the rebel’s direst needs are in terms of military hardware, what the Company has hand to be smuggle planetside and, more importantly the best approach in balancing asking what you need versus what you have a decent chance of getting. Ask for too much and even if the LT is on board he’s not likely to sway the higher ups much in deciding to make good on some of their promises to supply hardware.

“Forget the heavy AT and mobile skiffs, we won’t get them so don’t bother asking. But a few crates of M262 will fit on a Talon drop ship just fine. Scatterpulsars could double as squad heavy machine guns and our light anti-air in a pinch…” You blink. For a moment there you were thinking of what ‘you need’, not what the rebels need.

“Hey, that’s all I’m asking. I appreciate this, Snake. Pull it off and the rebels will owe you big time, even if they won’t know it.” Wasp offers a relieved smile, clapping a grateful hand on your shoulder. “Something is better than nothing, right?”

You spend a few moments staring at the pathfinder operative. If he’s at all perturbed by your reptile-like eyes, it doesn’t show through those slick shades of his. “Be honest, Wasp. You really think a few extra rocket launchers are going to make a difference? You know what’s coming.”

“No. No, I don’t. Or void, maybe it just might. Who knows? I wouldn't count them out so easily. But Command authorised us Pathfinders to offer a whole lot of material support, anything we needed to say that would help get the rebels onside and stick their necks out. So far, all the freemen have got from is a whole lot of hot air and a few crates of second-hand weapons.” Wasp scoffs, shaking his head. “It’d be good to deliver on at least some of my promises.”

“Hey, we’re here aren’t we?” You counter, pointing out the presence of the Krieger cells as him delivering on at least some of his promises. “So you’re not all talk.”
Wasp offers a sober nod in response. “Yeah, we’re here. But for how long?”

[1/3]
>>
You keep an eye on the Pathfinder operative as he leaves, pointedly not in the direction you were travelling. Something about the way he moves makes you want to check your corners and cover your trail. He’s a smoother operator himself, and he’s been embedded here for Void knows how long. Too long, by your reckoning. You haven’t decided whether to tell the LT that Wasp might have flipped, that kind of info might cause more problems than it solves. But if he really is playing scrumball for Team Reb instead of the Company… For now the interests of the two align but that won’t always be the case.

As you walk through the main rebel encampment bustling with activity, you see more evidence of how integrated the rebels are with your forces. It’s not just the Kriegers and rebels working in teams to shift gear from drops or set-up shelters for sensitive equipment or new arrivals. It’s them spending downtime together that has got you thinking.

At the next cookfire down, Bones is comparing stories of basic training school with the Drax O’Kas. Meanwhile Remember Seven seems to have found the only person who has the patience to listen to their rambling nonsense, a hooded species you don’t even recognise that for some reason no one objects to sitting at the fire. At a second glance, you realise it’s actually the Vesh exile sapper from Banshee squad ‘Biscuit’. Not a rebel at all, though he is sitting next to a Quexi called Werkal who is apparently something of a budding explosives expert themselves amongst the rebels. Opposite this eclectic bunch, Husk and Hassk, the Zaan rebel leader, are chuckling at Convict’s impression of choking while the silver-haired Alexander Hail pours out another bowel of ‘Cradler Special’ into Terrier’s bowl.

With the ingredients you gathered in between hunting rebel trainees, you cooked enough of the stuff to last a week. No one died from your cooking, and anyone that suggests otherwise is a shameless slanderer. And so what if one sensitive Asandi rebel, ‘Indigo’ you think his name was, had to spend three days in the medbay? For a centuries old pigeon those years sure hadn’t toughened him up any.

[2/3]
>>
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[3/3]

But it’s not the reputation of your cooking that has you pausing outside the Lieutenant’s tent, it’s the look in Terrier’s eyes as she takes the bowl from Alexander’s hands. The old man doesn’t seem to have noticed, by the Green he’s probably triple her age, but for once the girl seems to have developed a crush for something that’s not free food. You’ve seen her hanging around the other rebels, chest-thumping with Jacob Reed about how much Savis they’ve each killed or staring up at Alexander Hail when he speaks around the campfire with something like hero-worship as he speaks about the cause.

One More Dead Master. The man knows how to turn a phrase, you'll give him that. He's got a fire in him burning so hot that more of the rebel cell is catching fire each day. And that's fine, that fire will keep the fight going against even the impossible odds that they'll be up against.

You just don't want Trooper 'Terrier' Garcia getting burnt by that same fire, is all.

======================================

>You need to wean her off these connections to the rebels before… Well, before it all goes tits up basically. But you’ll have to be smart about it. Give her errands to run and jobs that keep her mainly surrounded by fellow Kriegers from the 77th. That way, it won’t hurt her so much when the day to bug out does come. [Daredevil]

> You trust Terrier to make her own decisions, and you don't believe that she'll betray that trust and flip for the rebels. Surrounded by folk that share her deep hatred of their former Savis masters, the kid hasn’t been this happy since you first met. You’re not about to bust that up, in some weird way this is helping her heal. You don’t need to be an empath to see that. [Firebrand]

>She’s getting too close, you need to have a talk. To remind her that, at the end of the day, you’re all leaving this rock and these rebels behind. It’s not an order to have no contact, just a cautious reminder that it’s best not to get too attached. If she doesn’t listen, fine. But you’re not going to play social engineer behind her back. [Xenophobe]
>>
>>4955141
>She’s getting too close, you need to have a talk. To remind her that, at the end of the day, you’re all leaving this rock and these rebels behind. It’s not an order to have no contact, just a cautious reminder that it’s best not to get too attached. If she doesn’t listen, fine. But you’re not going to play social engineer behind her back. [Xenophobe]

Best be straight with her. If we try and social engineer this and all the while she's thinking about wanting to talk to her rebel friends and it comes to a boiling head that would not be good. She still has friends in the Black Company that she can talk to and she can still get something out of talking with the rebels, but we gotta make clear why we are here.

>>4950933
Me.
>>
>>4955141
>>She’s getting too close, you need to have a talk. To remind her that, at the end of the day, you’re all leaving this rock and these rebels behind. It’s not an order to have no contact, just a cautious reminder that it’s best not to get too attached. If she doesn’t listen, fine. But you’re not going to play social engineer behind her back. [Xenophobe]
>>
>>4955141
>She’s getting too close, you need to have a talk. To remind her that, at the end of the day, you’re all leaving this rock and these rebels behind. It’s not an order to have no contact, just a cautious reminder that it’s best not to get too attached. If she doesn’t listen, fine. But you’re not going to play social engineer behind her back. [Xenophobe]

Agreed she will probably respond better to us just being straightforward with her nad not trying to screw with her

>>4951022
me
>>
>>4955141
>She’s getting too close, you need to have a talk. To remind her that, at the end of the day, you’re all leaving this rock and these rebels behind. It’s not an order to have no contact, just a cautious reminder that it’s best not to get too attached. If she doesn’t listen, fine. But you’re not going to play social engineer behind her back. [Xenophobe]

We should always try to be straight with our own.

me >>4950956
>>
>>4955141
>You need to wean her off these connections to the rebels before… Well, before it all goes tits up basically. But you’ll have to be smart about it. Give her errands to run and jobs that keep her mainly surrounded by fellow Kriegers from the 77th. That way, it won’t hurt her so much when the day to bug out does come. [Daredevil]
>>4950879
>>
>>4955141
>She’s getting too close, you need to have a talk. To remind her that, at the end of the day, you’re all leaving this rock and these rebels behind. It’s not an order to have no contact, just a cautious reminder that it’s best not to get too attached. If she doesn’t listen, fine. But you’re not going to play social engineer behind her back. [Xenophobe]

Guy's like sixty, even money on this problem resolving itself before too long.

>>4950867

Verify
>>
>>4955141
>You need to wean her off these connections to the rebels before… Well, before it all goes tits up basically. But you’ll have to be smart about it. Give her errands to run and jobs that keep her mainly surrounded by fellow Kriegers from the 77th. That way, it won’t hurt her so much when the day to bug out does come. [Daredevil]
>>
>>4955141
>You need to wean her off these connections to the rebels before… Well, before it all goes tits up basically. But you’ll have to be smart about it. Give her errands to run and jobs that keep her mainly surrounded by fellow Kriegers from the 77th. That way, it won’t hurt her so much when the day to bug out does come. [Daredevil]
>>4950894
Me
>>
>>4955141
>She’s getting too close, you need to have a talk. To remind her that, at the end of the day, you’re all leaving this rock and these rebels behind. It’s not an order to have no contact, just a cautious reminder that it’s best not to get too attached. If she doesn’t listen, fine. But you’re not going to play social engineer behind her back. [Xenophobe]
>>
>>4955141
>>She’s getting too close, you need to have a talk. To remind her that, at the end of the day, you’re all leaving this rock and these rebels behind. It’s not an order to have no contact, just a cautious reminder that it’s best not to get too attached. If she doesn’t listen, fine. But you’re not going to play social engineer behind her back. [Xenophobe]
>>
>>4955141
>>She’s getting too close, you need to have a talk. To remind her that, at the end of the day, you’re all leaving this rock and these rebels behind. It’s not an order to have no contact, just a cautious reminder that it’s best not to get too attached. If she doesn’t listen, fine. But you’re not going to play social engineer behind her back. [Xenophobe]

>>4952356
>>
>>4955141

>She’s getting too close, you need to have a talk. To remind her that, at the end of the day, you’re all leaving this rock and these rebels behind. It’s not an order to have no contact, just a cautious reminder that it’s best not to get too attached. If she doesn’t listen, fine. But you’re not going to play social engineer behind her back. [Xenophobe]
>>
>>4955154
>>4955155
>>4955156
>>4955158
>>4955176
>>4955342
>>4955350
>>4955391
>>4955802
As we all know, telling a teenaged girl to stay away from a male figure you disapprove of always works.
>>
>>4955899
NOT UNDER OUR ROOF MISSIE
>>
>>4955899
not telling her to stay away, more remember we have to leave honey and your friends cant come with
>>
I have a strong feeling she's going to defect if we don't bend over backwards for the rebels in the long run. Hopefully we can talk her out of this, but at least we have a replacement for her if she commits to the rebels (Goldie).
>>
>>4955899
I can dig it
>>
>>4955141
>>You need to wean her off these connections to the rebels before… Well, before it all goes tits up basically. But you’ll have to be smart about it. Give her errands to run and jobs that keep her mainly surrounded by fellow Kriegers from the 77th. That way, it won’t hurt her so much when the day to bug out does come. [Daredevil]

>>4951490
is me, power went out
>>
>>4955141
>>She’s getting too close, you need to have a talk. To remind her that, at the end of the day, you’re all leaving this rock and these rebels behind. It’s not an order to have no contact, just a cautious reminder that it’s best not to get too attached. If she doesn’t listen, fine. But you’re not going to play social engineer behind her back. [Xenophobe]
She will flip in the worst possible moment and die horribly. It's gonna be great, I'm ready
>>4951032
'tism check
>>
>>4955141
I guess Intergration was inevitable but we need to cut out the worst of it, Poor Boot just happens to have gotten their quicker than most that aren't pathfinders.

Maybe we should talk to the LT. About rotating out for some action for a change?

>She’s getting too close, you need to have a talk. To remind her that, at the end of the day, you’re all leaving this rock and these rebels behind. It’s not an order to have no contact, just a cautious reminder that it’s best not to get too attached. If she doesn’t listen, fine. But you’re not going to play social engineer behind her back. [Xenophobe]

>>4951024
Wrrrrry
>>
>>4955141
>She’s getting too close, you need to have a talk. To remind her that, at the end of the day, you’re all leaving this rock and these rebels behind. It’s not an order to have no contact, just a cautious reminder that it’s best not to get too attached. If she doesn’t listen, fine. But you’re not going to play social engineer behind her back. [Xenophobe]

>>4956040
Yeah we should try to have our next mission not be with the rebels. We might also want to notify the LT about all this closeness, if he hasn't already seen it himself.

>>4950970
Check
>>
>>4955141
>>You need to wean her off these connections to the rebels before… Well, before it all goes tits up basically. But you’ll have to be smart about it. Give her errands to run and jobs that keep her mainly surrounded by fellow Kriegers from the 77th. That way, it won’t hurt her so much when the day to bug out does come. [Daredevil]

me >>4951736

But we should try not to do too much busy work. Some actual work.
>>
>>4955899
He is much too old for you, and frankly it is unprofessional! *proceeds humping Sharky*
>>
>>4956132
yeah, unless we roll 3 successes + doubles I can only see "fuck off you not my real mom" response.
Because boot is literally built for destructive insubordination
>>
>>4956166
Thing is, I don't see the other option going any better, and if that goes sideways it will have worse consequences.
>>
>>4956166
This is the only option that has us directly approach her with respect for her as an adult, instead of trying to manipulate her.

But hey, good to know Forgotten has already secretly told you what the DCs are.
>>
>>4956132
Sharky isn't part of Johnny Reb, which is the real issue.
>>
>>4955141
>You need to wean her off these connections to the rebels before… Well, before it all goes tits up basically. But you’ll have to be smart about it. Give her errands to run and jobs that keep her mainly surrounded by fellow Kriegers from the 77th. That way, it won’t hurt her so much when the day to bug out does come. [Daredevil]
>>4950901
>>
>>4956166
>Young lady if you don't stop trying to fuck the oldie then I'm going to fuck you to teach you a lesson!
>What?
>What?
>>
>>4956210
>>4956218
well, I voted xenophobe, so I already agree with you. There is just no "good" way to tell boot "hey all those freedom fighters you really like? yeah, don't forget that they exist only to die, so glowies from other country could get a minor advantage at their proxy war or whatever"
>>
>>4956249
>>
>>4956326
I'm not horny baby, I'm just retarded that way. Wait no I fucked it up let me try again. I'm baby not way, horny that retard justim. God damn it.
>>
>>4956249
>>4956326
>>4956341
Cringe
>>
>>4956414
Yes. That's the idea.
>>
Sorry lads, no update tonight. I worked late and then fell straight to sleep...
>>
>>4955136
On the topic of Wasp... If we think he might have turned and want to snitch to the Lt. an option is to go (abridged):
"Hey, I think Wasp has turned. He asked me to help him acquire better gear for the rebels. If you make it happen Wasp'll open up to me more and I'll keep you informed."

Mostly because I think it'd be more fun character conflict to roleplay more around the idea of betrayal. Is he betraying us? Are we betraying him?
>>
>>4956869
I too dream of being shot in the back by a bug.
>>
>>4956869
That sounds like a bad way to satisfy the higher-ups and Wasp at the same time. So what, give a suspected deserter extremely expensive military equipment to get on his good side? Why would they do that and not just interrogate him?

We don't really know where he lies and this sounds like an idea that will get us laughed out of the room.
>>
>>4956869
We spent like a week arguing that shooting the bug didn't mean we'd kill "our own" and here you are trying to paint a target on a fellow company man's back.
>>
>>4955141
>She’s getting too close, you need to have a talk. To remind her that, at the end of the day, you’re all leaving this rock and these rebels behind. It’s not an order to have no contact, just a cautious reminder that it’s best not to get too attached. If she doesn’t listen, fine. But you’re not going to play social engineer behind her back. [Xenophobe]

Linking back
>>4951738
>>
I’m sorry guys, pretty ordinary of me to miss two nights in a row this early in the thread. I will endeavour to do better!
>>
>>4957884
All good homie, see you tomorrow (hopefully? I assume?)
>>
>>4957884
S'kay, stay safe out there.
>>
>>4957884
fucking SLAVE
>>
>>4957884
reee my free entertainment
>>
>>4957181
An answer in a few parts, as I see it. First off I think you and I have very different views of what this actually entails.

Wasp wouldn't get extremely expensive hardware. The stuff from the option we chose was pretty basic. (some crates of squad level support weaponry, basically).
Wasp wouldn't get the hardware. The hardware would go to the rebels - that we are already arming.

Just pulling him in for an interrogation achieves nothing good. He wont admit to anything and I can't believe they'd 'enhanced interrogation' a guy on our word alone. Secondly - disappearing Wasp, or pissing him off and/or tipping him off that some doubt his loyalties risk severely worsening our relationship with the rebels which would hamper the mission. The fact that "We don't know where he lies" is exactly why keeping an eye on him is the smart thing to do. The other options - sending him off for an interrogation or not keeping an eye on him at all are both the wrong way forward.

Since the right choice is to keep an eye on the suspected turncoat the rest is just a cost/benefit analysis. Is it worth spending some dosh on hardware to arm the rebels better? This further ingratiates them to us and make it easier for us to watch a suspected turncoat at the same time. The one with a good enough grasp of the situation and our available resources is our Lt. And he's the only higher-up this suggestion needs to satisfy. I can't see him "laughing us out of the room" for bringing this up to him.

>>4956982
Lol, hopefully ingratiating Wasp to us makes that less likely, not more.

>>4957421
I think that a week of arguing over character choices is what makes a quest good. The core of the conflict inherent in this choice of whether or not a man who appears to be a turncoat can be considered "a fellow company man" and it is an interesting dilemma. That is why I think it'd be good way forward and an fun choice of RP. What is loyalty here - loyalty to the company or its soldiers? Who deserves loyalty?

I also want it so we can make this a different experience from the original BCQ, where our loyalty really was an absolute and unquestionable part of our character. I think it'd be fun to explore the conflicts inherent in that here and maybe take this character down a different path.
>>
>>4958400
>Lol, hopefully ingratiating Wasp to us makes that less likely, not more.
You know the saying anon. Betrayal comes from those you trust.
>>
>>4958400
>I think that a week of arguing over character choices is what makes a quest good.
Which is why you're blithely ignoring the results and votes of those arguments and advocating that we go into it again. The question of who does and does not deserve loyalty is already being examined by our situation with the Rebels without needing to divide our house against itself by informing people who confide in us like some kind of Soviet informer.
>>
>>4957884

You're dead to us.
>>
>>4951948
First post. >Daredevil
>>
>>4958649
This is the most hilariously lazy shit I've ever seen. Motherfucker didn't even link to the vote itself
>>
File: TPR 'Boot' Garcia 2.jpg (479 KB, 800x1115)
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479 KB JPG
Hey my dudes, I have to offer my sincere apologies. Did I get hit by a car again or get eaten by a shark? No.

Instead, like piece of absolutely human detritus, I have spent the last two days lying on my couch watching SCP episodes on Youtube. I promise to recommence my regular updates tomorrow night!

In the meantime, I'll at least crack out the leadership roll for convincing Terrier to not get too attached to the rebels.

Leadership Test: TPR 'Terrier' Garcia
>30 DC (Leadership Rec)
>Badass Bandanna +5DC
>Tranquil Gaze +5DC, +1 Re-Roll
>Transhuman +2DC
> Comrade +15DC, +1 Re-Roll
>Taken a shine to you (Thread #1). Unlocking COMRADE status requires one less degree of success.
>57 DC

Critfail = Rebel recruit. Your status as comrade is lost. Worse still, you have genuine concerns that Terrier is squarely in the rebels camp now.
Double fail = You're not the boss of me! Regardless of other results, Terrier feels angry towards what she interprets as your domineering attitude.
0 = 'Don't touch the wet paint'. Your stern talk only drives the rebellious Terrier further into the rebels arms, these people at least understand her.
1 = Your little chat seems to have had little effect, but at least Terrier for the most part seems sympathetic to the rebels rather than a fellow adherent.
2 =Harmless crush. Terrier still seems enamoured with Alexander Hail, but at least she isn't overly attached to the rebel cause itself. So far as you can tell.
3 =Cool operator. Terrier hasn't forgotten the endgame, or lost sight of her true loyalties. Showing more cunning than you thought, she's keeping her ear to the ground on the rebel's attitudes.
Double pass = Big Sis knows best.
Regardless of the other results, Terrier knows you are only trying to look out for her.
Critpass = Company to the core. Terrier provides helpful insight into , but her real loyalty lies with the Company. Or, more specifically, with you.

3 rolls of 1d100. You have TWO re-rolls. There are ZERO adverse re-rolls.


Rebels boys literrally only want one thing and it's fragging disgusting...
>>
>>4958896
Here we go
>>
Rolled 9 (1d100)

>>4958896
Oh boy >>4951024
>>
Rolled 58 (1d100)

>>4958896
Let's try that again
>>4958897
>>
Rolled 80 (1d100)

>>4958896
Hhh
>>4950894
Literally me
>>
>>4958898
>lightening doubles
Man I miss stv
>>
Rolled 27 (1d100)

>>4958896
>>4958900
Reroll

>>4950970
Check
>>
Rolled 27 (1d100)

>>4958901
Reroll this bitch
>>
>>4958903
>>4958904
Freaky
>>
>>4958904
>>4958903
>>4958898

Nice job anons
>>
>>4958896
yo which SCP was your favourite forgotten?
>>
Nice rolling!

>>4958525

I feel like I'm missing something here so I appreciate your patience: I'm not 100% on what results or votes I'm ignoring. The only choice I recall us making is just: Reluctuantly kill a rebel. and then it seems like "Willing to try Crane's brand of honour" won the vote last thread, but I never saw forgotten call it anywhere. Did he do it last thread and it wasn't archived? I'll assume that's what you meant for the remainder of this post.

From that perspective I think you have a fair counterpoint. "It is only those you fight beside in the here and now that matter, regardless of whose colours they wear" seems to sum up his opinion, and the votes seem to agree.

I guess maybe the fundamental thing we disagree on (you mentioned 'our house' and others have used similar language, 'fellow company man') is how far the protection of 'being a brother in arms' stretches. I imagine we agree that someone who has 100% betrayed us doesn't deserve that protection. I think sincere suspicions (I mean c'mon, we called it as soon as we met him, and now he's giving us actual reasons) is enough reason to take action. . Not ice him on the spot, but take subtle steps to ascertain whether or not that's the case. (Yes, I do consider discretely informing the Lt. to be careful. He seems very calculating and not prone to make rash decisions).

Just to be sure, would you feel differently on informing Lt. Boy if we had black and white proof that he had switched sides and was going to jeapordize the mission? Cause then I think we generally agree, we just put our feet down at different points on the scale.

Cheers!
>>
>>4958896
Have you seen the Confinement SCP series yet?
>>
>>4958898
Imagine if this was StV.

It'll be a double pass.
>>
>>4958964
Kind of a logistical conundrum "switching sides" to the Rebels when, ostensibly they're on our side. They don't know what Boy ordered us to do, which constitutes much more of a "threat to the mission" than actually trying to fufill the parameters of the mission by getting these people better armed.
It comes down to the fact that Boy ordered us to do it that I don't trust him to not order us to do it again.
>>
>>4958898
>>4958900
>>4958901
>>4958903
>>4958904
>3 Success: Cool operator. Terrier hasn't forgotten the endgame, or lost sight of her true loyalties. Showing more cunning than you thought, she's keeping her ear to the ground on the rebel's attitudes.

You decide to call over Trooper ‘Terrier’ Garcia now, nip this issue in the bud if you can. Not that you expect her to actually listen to you, but if you’re going to address this concern you’ll do it face-to-face. Woman to woman. As one of your squaddies, she deserves that much. “I see you’re getting along with Old Man Hail and his rebel buddies.”

“I guess I am. What of it?” Despite the blunt words, the tone is nowhere as terse as you’ve typically come to expect from the prickly soldier. Terrier leans against one of the crates scattered around the encampment, crossing her own arms to match yours.

“Nothing. Just…” You shift uncomfortably, well aware of how even a well-adjusted teenager is likely to social advice from an adult. You look around surreptitiously before pressing on. “…don’t get -too- close, know what I’m sayin’?”

Terrier makes a dismissive clicking sound with her tongue, looking away. “Ain’t gotta worry about that, Snake. I’m just keeping my ear to the ground, is all. If you like, you can call it maintaining good relations with the local assets.”

“The local assets?” You raise an eyebrow, this conversation is going down a different path than you expected.

“What, you were worried that I was getting too friendly? Maybe even having second thoughts about what team I was one?” That was, in fact, exactly what you had been thinking and from the look on Terrier’s face it must have shown on your own expression.

“You got the wrong idea boss. What, you think a one-armed orphan slave on a Savis mining station lasts long on idealism?” Terrier elicits a harsh laugh that sounds more like the bark of a weapon than any indication of joy. “At the end of the day, all the idealism and goodwill in the ‘verse is worth less than one ration bar in the pocket. I did what I had to. And don’t get me wrong, I’m all loaded up to my chin in grudges for it. But no regrets. I’d do it all again if it came down to it. Maybe I already am.”

The young Krieger’s words cause you to think, really think, about just what industrial-scale horrors a young girl had to endure in the Savis mining station to live another day. Horrors and harsh choices different from what you faced in the Green, sure. But no less terrible all the same. Whatever was done to her, or by her, in that dark place has made her as hard as flint. She may be thawing on the exterior amidst like-minded company, but you have a feeling that cold steel deep inside is never going to go away.

[1/3]
>>
File: Alexander Hail - 1.jpg (58 KB, 648x1080)
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“Okay. But what about the Old Man? I’ve seen the way you look at him.” Judging from Terrier’s shrug, it looks like maybe you won’t have to be having ‘the talk’. Still, teenagers right? Best to be sure. “I’m just saying-“

Terrier cuts you off, which would be a big no-no as a subordinate if this topic wasn’t such a personal one. But something about the cold look in her eye makes you let it slide. “I like Alex, sure. He puts his creds where his mouth is. What you see is what you get with him, and I appreciate that. He and his friends like to kill Sav rodents, and I like that. I like it a lot. But that doesn’t mean I’m looking to follow him or the rest into one-way vendetta.” The young ex-slave looks up at you, hazel eyes about as warm as a Whitelake winter. “Liking someone doesn’t stop you from using them.”

“Damn girl, that’s cold.” You match your subordinates gaze, careful not to let an ounce of pity or concern leak into your expression. Terrier maintains eye contact as long as she can, her bristling demeanour mellowing into a slightly unfocused stare until she shakes herself and turns away.

“I’m a survivor, boss. Best not forget it. It’s better for both of us that way.” You wonder how much of this callousness is really her, and how much of it is just her kidding herself.

“Okay.” You let uncross your arms and take a seat on a nearby ammo crate, showing great care in not cutting yourself on all that edge. “Alright. Anything I should know?”

“Maybe there is. Maybe there isn’t. What’s in it for me?” You roll your eyes and slip Terrier a chocolate-flavoured ration bar as she takes a seat next to you. It’s one of the good ones too, with a percentage of actual chocolate present.
“Hot poison!” The gravity of Terrier’s report is somewhat dimished amidst the sound of a wrapper being removed and the report being delivered between mouthfuls. “Our cover story is sticking, but some of them are wondering whether a bunch of voidborn raiders are really going to hang around when the going gets tough. For now though, they’re happy with whatever help they get. Most of the rebels are in Alex’s camp, so long as it helps them pile up Savis scalps they don’t much care about the questions of where it comes from. Nobody wants to rock that boat of incoming supplies.”

“I guess that’s good news at least.” The words for now go unsaid, but obviously that attitude is subject to change once the Company starts pulling the plug on its involvement. “Anyone we should be worried about?”

[2/3]
>>
[3/3]

“Hmm. I reckon the answer to that might be worth another…” Terrier wilts under your look, gulping the last of her bribe. Honestly, sometimes she was such a kid and other times she scared even you. “Fine. Sheesh. O’Dern is… well you know, she’s a true believer. She probably wouldn’t think of any of her erstwhile comrades abandoning the fight until she saw the dropships lifting off herself. I’d keep my eye on Hassk and a few others when the time comes. That Zaan bitch has more in common with me than Alex, they’ve got one eye always on the exit. If they see a chance for a ticket off-world before the scudstorm hits they’ll grab it with both hands.”

You nod slowly, Terrier really has come through on this one. “What about Alex? How do you think he would react?”

“…” Terrier frowns, her legs dangling from the same crate where yours are firmly planted on the ground. She really is a small, scrappy little thing “I don’t know. I like the old man, but I haven’t got that good on read on him yet.”

You grimace, rubbing your chin as the first sign of stars appear above the jungle canopy. If Alex has the largest rebel following, his sentiment on the Company pulling the pin is probably the most important. “Hmm. Can’t be helped, I suppose.”

“I’m not so sure, boss. I said, I don’t have that good on him -yet-.” Something in Terrier’s tone of voice causes you to sit up and pay attention. “I could get a better read on him. A -much- better read.”

“Cradle’s Cunt, Terrier!” You can’t hide your aghast expression, keeping your shout to a shocked hiss. “I’m not getting you to sleep with a guy for some intel. Besides he’s, like, twice your age! Maybe three times!”

“Hey, I’ve done worse for less y’know.” Terrier smiles, staring admiringly at the rebel leader currently leading the freshest batch of rebel recruits in close-quarters drills. “A lot worse.”

====================

> “Girl, you’re fragged up and I love it. But man have you’ve got issues. Let’s put a pin in all this, yeah?” Maybe this time you benefited from Terrier taking the initiative as an informant among the rebels. But you’re sure as Void not going to encourage it going forward. It ain’t right. [Daredevil]

>“I’m sorry for underestimating you, Terrier. You did good. But take it easy, hey?” You’re not going to suggest she get herself in any deeper. But if she keeps her ear to the ground and that gives you an edge in the future, well… what’s the harm in that? [Firebrand]

> “Void damn, girl. Are you sure you’re not the LT’s little sis or something? ...Just be careful, okay?” Terrier is no fool, she knows this above-and-beyond scud doesn’t go unnoticed by the higher ups. A heads up on any change in the rebel leader’s attitudes could prove invaluable, if push comes to shove. [Xenophobe]
>>
>>4959989
> “Void damn, girl. Are you sure you’re not the LT’s little sis or something? ...Just be careful, okay?” Terrier is no fool, she knows this above-and-beyond scud doesn’t go unnoticed by the higher ups. A heads up on any change in the rebel leader’s attitudes could prove invaluable, if push comes to shove. [Xenophobe]

Well she's solid, I trust she wont fall in. If she's eager to grab some intel it could REALLY help us later on. Let her do her thing, like she said... she's done worse for less and this is a harsh universe
>>
>>4959989
>>“I’m sorry for underestimating you, Terrier. You did good. But take it easy, hey?” You’re not going to suggest she get herself in any deeper. But if she keeps her ear to the ground and that gives you an edge in the future, well… what’s the harm in that? [Firebrand]
>>
>>4959989
> “Girl, you’re fragged up and I love it. But man have you’ve got issues. Let’s put a pin in all this, yeah?” Maybe this time you benefited from Terrier taking the initiative as an informant among the rebels. But you’re sure as Void not going to encourage it going forward. It ain’t right. [Daredevil]


she's just looking for an excuse to bang Mr. original version Nick Fury here.

me >>4950956
>>
>>4959989
>> “Void damn, girl. Are you sure you’re not the LT’s little sis or something? ...Just be careful, okay?” Terrier is no fool, she knows this above-and-beyond scud doesn’t go unnoticed by the higher ups. A heads up on any change in the rebel leader’s attitudes could prove invaluable, if push comes to shove. [Xenophobe]
>>
>>4960037
Verification >>4951024
>>
>>4959989
>> “Girl, you’re fragged up and I love it. But man have you’ve got issues. Let’s put a pin in all this, yeah?” Maybe this time you benefited from Terrier taking the initiative as an informant among the rebels. But you’re sure as Void not going to encourage it going forward. It ain’t right. [Daredevil]

I draw the line at whoring out our littlest imouto.
>>
>>4959989
>>4950925

> “Girl, you’re fragged up and I love it. But man have you’ve got issues. Let’s put a pin in all this, yeah?” Maybe this time you benefited from Terrier taking the initiative as an informant among the rebels. But you’re sure as Void not going to encourage it going forward. It ain’t right. [Daredevil]

Regardless of any tactical advantage it may give- Alexander’s no fool and Terrier’s jaded, but not exactly a covert operative- it’s probably not worth both the rather scandalous prospect of the relationship concerning an officer, or Terrier’s health.

If we need information on rebel opinions, we have other, less objectionable options.
>>
>>4959989
>“Void damn, girl. Are you sure you’re not the LT’s little sis or something? ...Just be careful, okay?” Terrier is no fool, she knows this above-and-beyond scud doesn’t go unnoticed by the higher ups. A heads up on any change in the rebel leader’s attitudes could prove invaluable, if push comes to shove. [Xenophobe]

>>4951738
Linking back
>>
>>4959989
> “Void damn, girl. Are you sure you’re not the LT’s little sis or something? ...Just be careful, okay?” Terrier is no fool, she knows this above-and-beyond scud doesn’t go unnoticed by the higher ups. A heads up on any change in the rebel leader’s attitudes could prove invaluable, if push comes to shove. [Xenophobe]

Hey, if she wants to do it, then go for it girl.

>>4950933
Me.
>>
>>4959989
>>“I’m sorry for underestimating you, Terrier. You did good. But take it easy, hey?” You’re not going to suggest she get herself in any deeper. But if she keeps her ear to the ground and that gives you an edge in the future, well… what’s the harm in that? [Firebrand]


>>4951022
thats me
>>
>>4959989
>“Void damn, girl. Are you sure you’re not the LT’s little sis or something? ...Just be careful, okay?” Terrier is no fool, she knows this above-and-beyond scud doesn’t go unnoticed by the higher ups. A heads up on any change in the rebel leader’s attitudes could prove invaluable, if push comes to shove. [Xenophobe]
>>
>>4959989
>>“I’m sorry for underestimating you, Terrier. You did good. But take it easy, hey?” You’re not going to suggest she get herself in any deeper. But if she keeps her ear to the ground and that gives you an edge in the future, well… what’s the harm in that? [Firebrand]
>>
>>4960200
not sure if I link back to >>4955961 or >>4951490
>>
>>4959989
> “Girl, you’re fragged up and I love it. But man have you’ve got issues. Let’s put a pin in all this, yeah?” Maybe this time you benefited from Terrier taking the initiative as an informant among the rebels. But you’re sure as Void not going to encourage it going forward. It ain’t right. [Daredevil]
>>
>>4959144
this is me
>>
>>4959989
>> “Void damn, girl. Are you sure you’re not the LT’s little sis or something? ...Just be careful, okay?” Terrier is no fool, she knows this above-and-beyond scud doesn’t go unnoticed by the higher ups. A heads up on any change in the rebel leader’s attitudes could prove invaluable, if push comes to shove. [Xenophobe]
>>
>>4959989
>>> “Girl, you’re fragged up and I love it. But man have you’ve got issues. Let’s put a pin in all this, yeah?” Maybe this time you benefited from Terrier taking the initiative as an informant among the rebels. But you’re sure as Void not going to encourage it going forward. It ain’t right. [Daredevil]
>>
Seems like nobody in BC is normal.
except Crane. poor Craine
>>
>>4960365
Don't forget about Trooper "sane man" Bones
>>
>>4960434
and this is probably why I don't remember a thing about him
>>
>>4951948
first post
> “Girl, you’re fragged up and I love it. But man have you’ve got issues. Let’s put a pin in all this, yeah?” Maybe this time you benefited from Terrier taking the initiative as an informant among the rebels. But you’re sure as Void not going to encourage it going forward. It ain’t right. [Daredevil]
She will probably be able to get more intel before the job is done, so there is no need.
>>4958736
Sorry. I tired as hell and remembered I forgot to vote as I was conking out and grabbed my phone of my nightstand.
>>
>>4960708
All good anon, I legit laughed when I saw it like "Fuck your quest, take my vote bitch"
>>
>>4959989
> “Girl, you’re fragged up and I love it. But man have you’ve got issues. Let’s put a pin in all this, yeah?” Maybe this time you benefited from Terrier taking the initiative as an informant among the rebels. But you’re sure as Void not going to encourage it going forward. It ain’t right. [Daredevil]
>>4950901
>>
Gotta love how moralistic this quest is ,it going to make the hard choices a shit show if theirs bitching over killing a bug and Ki- I mean Boot going deep for more intel on rebels for later.
>>
>>4959989
Girl, you’re fragged up and I love it. But man have you’ve got issues. Let’s put a pin in all this, yeah?” Maybe this time you benefited from Terrier taking the initiative as an informant among the rebels. But you’re sure as Void not going to encourage it going forward. It ain’t right. [Daredevil]
>>4950946

Snake eyes is the type of person who has learned that a good leader never asks of their men what they are not willing to do themselves shortly after telling Crane to do something that she didn't want to do
>>
>>4961177
Do you really think Nat wouldn't do this? Really?
>>
>>4961179
Y'know I'm not sure.

I have absolutely no doubt that Nat would jump on someone's bones and do the horizontal dance if she liked them.

Buuuuut would she sleep with a guy she wasn't attracted to in order to gather intel?
>>
>>4961203
Cradler instincts anything for survival.

Cradler special is people!
>>
>female protagonist
you knew it was gonna end like this, forgotten
>>
>>4959144
I have. 2/3 amusing and 1/3 depressing. wait no, the other way around.

>>4958902
>>4959722
I still go back and read the chapter every now and then. The lead up hype of anons and the moment itself was just great.

>>4961307
No sentients were harmed in the making of this SOUP. The eating of it on the other hand...

>>4961437
I'll have you know that anons actually voted against turning Vinehound Squad into My Little Whorehouse... but it was close.
>>
> “Girl, you’re fragged up and I love it. But man have you’ve got issues. Let’s put a pin in all this, yeah?” Maybe this time you benefited from Terrier taking the initiative as an informant among the rebels. But you’re sure as Void not going to encourage it going forward. It ain’t right. [Daredevil]

For a moment, you actually consider it. Coldly considered, the pros of having an informant embedded in your rebel allies far outweighs the cons. Terrier doesn’t seem to mind the idea. Frankly, she expects it. She uses the rebels, you use her and the Company uses you. It’s just the way it goes.

“Girl, you’re fragged up and I love it. But man have you’ve got issues.” Well, it’s not the way it goes in your book, not today. “Let’s put a pin in all this, yeah?”

“You sure, boss?” Terrier asks sceptically. “I don’t mind, honest.”

“Yeah, I’m sure. Consider it an order. You overhear anyone planning on putting a bullet in me then do a favour and give us a heads up, yeah? But no need to go fishing for more info or any of that scud. That ain’t how we roll, girl.” You slip a comforting hand on Terrier shoulder. She still shrugs you off, but these days she’s a lot less bitchy about it when she does. You call that progress. “We’re Kriegers. We get our mission on a datapad and target in our crosshairs, clear as day. And then we stomp that scud under our combat boots. As for all this in-between time? No one is trying to kill you this very moment, and in this profession that’s practically a vacation. So just try and enjoy it for what it is. We clear?”

The young ex-slave is silent for a few moments before she finally nods. “Yeah. We clear.”

For a moment you think the youngest member of Vinehound squad is about to speak further, but she clams up and heads back to the main encampment. You watch her a while, figuring you’re already late for your briefing with the LT. Terrier’s a teammate. Not a tool. For some reason you can’t quite figure out, there’s an important distinction despite your sergeant-subordinate relationship as it stands. You can’t put your finger on exactly what the difference is between wielding a squaddie as a weapon on the battlefield as opposed to off it. Maybe Crane could articulate what you’re feeling with one of his stern ‘Zen space warrior’ bullscud, hell maybe it’s his earlier chat with you in the medbay that’s making you hesitate now.

Or maybe it’s just because whoring out your squaddies for intel isn’t in your fragging job description, and that’s that.

[1/3]
>>
>>4959989
> “Void damn, girl. Are you sure you’re not the LT’s little sis or something? ...Just be careful, okay?” Terrier is no fool, she knows this above-and-beyond scud doesn’t go unnoticed by the higher ups. A heads up on any change in the rebel leader’s attitudes could prove invaluable, if push comes to shove. [Xenophobe]
fuck it lmao
>>4951032
'tism check
>>
by 1 second lol
>>
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“You’re late.” You resist the urge to salute at the tone in Lieutenant ‘Boy’ Blue’s voice, but thankfully his annoyance seems directed at something else. You just happen to be in the blast radius.

“Sorry, skipper.” You fall back on the voidborn lingo, enough people pass by the LT’s dugout on a regular basis to warrant it. And it’s not like pirates are known for their punctuality anyway. “Got a little caught up.”

The LT nods at your Kreiger visor, tapping his own helm to indicate that this was a conversation for the closed channel. Not something he necessarily wants the rebels listening in on. You consider the dubious morality of reporting on what Terrier told you. Then you shrug and tell the LT anyway. It’s not like you’ll claw back any high ground you might have lost by not sharing the little that Terrier has divulged on her own volition. You’ll just have to content yourself with the high horse of pulling the wannabe-spy out before she got in too deep. And that is despite the fact that Corporal Mac still hasn’t told you how high horses are actually supposed to be.

“That’s valuable intel.” LT nods approvingly, although whether it’s approval at Terrier’s initiative or you for relaying it is anyone’s guess. “With callsign Wasp off gathering intel on Savis movements, we’ve had precious little insight into the rebels attitudes towards us in the meantime. Especially from their elite leaders. Is that a circle they can wedge themselves?”

“Actually sir, I told her to back off. We’re building up a good rapport with the rebels as it stands. Accusations of spying on one another is a surefire way to sabotage that.” That’s not the real reason, but you can hazard a guess that the ‘it didn’t feel right’ excuse would carry even less weight.

“Hmm. Jeopardising the goodwill we have fostered to date is one possible outcome. You in particular, sergeant. Your reputation among the rebel elites is blurring the line between dread and awe, the newest recruits regard you as a local myth. The Breaker has mentioned that he wants to congratulate you personally. Still, weighed against the value of an early warning in any change in attitude…” The LT considers that for a few moments, before finally nodding. “Very well. Intel gathering is hardly a Krieger forte at any rate. That’s the job of the Pathfinder cadres.”

[2/3]
>>
>>4961445
kek
Was it the 'my little whore house' comment that finally got you to get off the fence
>>
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[3/3]

“Funny you should mention that, sir…” Turning the conversation to the current armenents of the rebels and Wasp’s request.

======================================

>“If we want the rebels to present themselves as a real threat to the Empire and turn this little revolt into a proper guerrilla war, I think we need to look at getting some of the good stuff planetside.” You’re a woman of your word, and you downplay how much Wasp was initially asking for. Wasp is sympathetic to the rebels, that’s hardly a crime. You don’t want the LT double-guessing the 77th’s primary intel gatherer in the campaign. Not until there’s something to suggest a genuine cause for concern anyway. If you can secure these additional weapons for the rebels you’ll even consider that your good deed for the day. [Daredevil]

>“Wasp and I had a little chat. Came up with a wishlist for the rebels, give them some teeth. Figured I’d come to you and work out how much of that is doable and how much is just wishful thinking.” You make your case to the LT for better armaments to be smuggled in, like you said you would, but you also make it clear that the whole thing was Wasp’s idea. You don’t voice your own doubts as to where his loyalties lie, if that’s the LTs read then they can pursue it themselves. You don’t believe the LT would take drastic steps in the Company’s interests unless he had solid evidence that Wasp was compromised. Probably. [Firebrand]

>“He’s not wrong, strictly speaking. Mobile anti-air and anti-armour pieces would make the rebels a credible threat. But he’s in deep, sir. There’s a risk he might have gone native here with the rebels.” This isn’t the little leagues; a compromised Pathfinder could very easily get you all killed. You want your superior officer going into the situation with both eyes open before he signs off on any request upstairs. Scud will inevitably hit the fan. The LT should have one eye on the Savis, sure. But also keep the other one on your rebel friends here. And right now it is far from clear whether Wasp should be considered separate from that camp. [Xenophobe]
>>
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>>4961449
>>
>>4961451
>“He’s not wrong, strictly speaking. Mobile anti-air and anti-armour pieces would make the rebels a credible threat. But he’s in deep, sir. There’s a risk he might have gone native here with the rebels.” This isn’t the little leagues; a compromised Pathfinder could very easily get you all killed. You want your superior officer going into the situation with both eyes open before he signs off on any request upstairs. Scud will inevitably hit the fan. The LT should have one eye on the Savis, sure. But also keep the other one on your rebel friends here. And right now it is far from clear whether Wasp should be considered separate from that camp. [Xenophobe]

We said we'd ask but its also our duty to let our Lt know when someone important might be compromised. It'll be up to Lt to decide what to do with that info but not passing it on is not only dangerous but a failure of our own duties as am MCO
>>
>>4961455


I should link back, I keep forgetting. This is me boss

>>4950915
>>
>>4961455
NCO*
>>
>>4961451
>>“He’s not wrong, strictly speaking. Mobile anti-air and anti-armour pieces would make the rebels a credible threat. But he’s in deep, sir. There’s a risk he might have gone native here with the rebels.” This isn’t the little leagues; a compromised Pathfinder could very easily get you all killed. You want your superior officer going into the situation with both eyes open before he signs off on any request upstairs. Scud will inevitably hit the fan. The LT should have one eye on the Savis, sure. But also keep the other one on your rebel friends here. And right now it is far from clear whether Wasp should be considered separate from that camp. [Xenophobe]
>>
>>4961451
>“He’s not wrong, strictly speaking. Mobile anti-air and anti-armour pieces would make the rebels a credible threat. But he’s in deep, sir. There’s a risk he might have gone native here with the rebels.” This isn’t the little leagues; a compromised Pathfinder could very easily get you all killed. You want your superior officer going into the situation with both eyes open before he signs off on any request upstairs. Scud will inevitably hit the fan. The LT should have one eye on the Savis, sure. But also keep the other one on your rebel friends here. And right now it is far from clear whether Wasp should be considered separate from that camp. [Xenophobe]
>>
>>4961451
>>“Wasp and I had a little chat. Came up with a wishlist for the rebels, give them some teeth. Figured I’d come to you and work out how much of that is doable and how much is just wishful thinking.” You make your case to the LT for better armaments to be smuggled in, like you said you would, but you also make it clear that the whole thing was Wasp’s idea. You don’t voice your own doubts as to where his loyalties lie, if that’s the LTs read then they can pursue it themselves. You don’t believe the LT would take drastic steps in the Company’s interests unless he had solid evidence that Wasp was compromised. Probably. [Firebrand]

I'm not yet sure where I stand on Wasp. I may change my mind in the future.

>>4950933
Me.
>>
>>4961451
>“He’s not wrong, strictly speaking. Mobile anti-air and anti-armour pieces would make the rebels a credible threat. But he’s in deep, sir. There’s a risk he might have gone native here with the rebels.” This isn’t the little leagues; a compromised Pathfinder could very easily get you all killed. You want your superior officer going into the situation with both eyes open before he signs off on any request upstairs. Scud will inevitably hit the fan. The LT should have one eye on the Savis, sure. But also keep the other one on your rebel friends here. And right now it is far from clear whether Wasp should be considered separate from that camp. [Xenophobe]

Better safe than sorry.

>>4952834
Me.
>>
>>4961451
>“Wasp and I had a little chat. Came up with a wishlist for the rebels, give them some teeth. Figured I’d come to you and work out how much of that is doable and how much is just wishful thinking.” You make your case to the LT for better armaments to be smuggled in, like you said you would, but you also make it clear that the whole thing was Wasp’s idea. You don’t voice your own doubts as to where his loyalties lie, if that’s the LTs read then they can pursue it themselves. You don’t believe the LT would take drastic steps in the Company’s interests unless he had solid evidence that Wasp was compromised. Probably. [Firebrand]

Boy is a smarty pants, he can come up with his own deductions. Also, if we talk about a guerilla war I vote for Nat to call it a gorilla war.

me >>4950956
>>
>>4961451
>“If we want the rebels to present themselves as a real threat to the Empire and turn this little revolt into a proper guerrilla war, I think we need to look at getting some of the good stuff planetside.” You’re a woman of your word, and you downplay how much Wasp was initially asking for. Wasp is sympathetic to the rebels, that’s hardly a crime. You don’t want the LT double-guessing the 77th’s primary intel gatherer in the campaign. Not until there’s something to suggest a genuine cause for concern anyway. If you can secure these additional weapons for the rebels you’ll even consider that your good deed for the day. [Daredevil]
>>4950879
>>
>>4961451
>“He’s not wrong, strictly speaking. Mobile anti-air and anti-armour pieces would make the rebels a credible threat. But he’s in deep, sir. There’s a risk he might have gone native here with the rebels.” This isn’t the little leagues; a compromised Pathfinder could very easily get you all killed. You want your superior officer going into the situation with both eyes open before he signs off on any request upstairs. Scud will inevitably hit the fan. The LT should have one eye on the Savis, sure. But also keep the other one on your rebel friends here. And right now it is far from clear whether Wasp should be considered separate from that camp. [Xenophobe]

I think it is best to try and be even footed, if he is compromised we can deal with it, if not maybe we can score them some good gear

>>4951022
Dat's me
>>
Verification: >>4950921

>>4961451
>>“Wasp and I had a little chat. Came up with a wishlist for the rebels, give them some teeth. Figured I’d come to you and work out how much of that is doable and how much is just wishful thinking.” You make your case to the LT for better armaments to be smuggled in, like you said you would, but you also make it clear that the whole thing was Wasp’s idea. You don’t voice your own doubts as to where his loyalties lie, if that’s the LTs read then they can pursue it themselves. You don’t believe the LT would take drastic steps in the Company’s interests unless he had solid evidence that Wasp was compromised. Probably. [Firebrand]
>>
>>4961451
>>“Wasp and I had a little chat. Came up with a wishlist for the rebels, give them some teeth. Figured I’d come to you and work out how much of that is doable and how much is just wishful thinking.” You make your case to the LT for better armaments to be smuggled in, like you said you would, but you also make it clear that the whole thing was Wasp’s idea. You don’t voice your own doubts as to where his loyalties lie, if that’s the LTs read then they can pursue it themselves. You don’t believe the LT would take drastic steps in the Company’s interests unless he had solid evidence that Wasp was compromised. Probably. [Firebrand]

>>4955961
is me
>>
>>4961451
>>“Wasp and I had a little chat. Came up with a wishlist for the rebels, give them some teeth. Figured I’d come to you and work out how much of that is doable and how much is just wishful thinking.” You make your case to the LT for better armaments to be smuggled in, like you said you would, but you also make it clear that the whole thing was Wasp’s idea. You don’t voice your own doubts as to where his loyalties lie, if that’s the LTs read then they can pursue it themselves. You don’t believe the LT would take drastic steps in the Company’s interests unless he had solid evidence that Wasp was compromised. Probably. [Firebrand]
>>4950957
me
>>
>>4961451
>>“Wasp and I had a little chat. Came up with a wishlist for the rebels, give them some teeth. Figured I’d come to you and work out how much of that is doable and how much is just wishful thinking.” You make your case to the LT for better armaments to be smuggled in, like you said you would, but you also make it clear that the whole thing was Wasp’s idea. You don’t voice your own doubts as to where his loyalties lie, if that’s the LTs read then they can pursue it themselves. You don’t believe the LT would take drastic steps in the Company’s interests unless he had solid evidence that Wasp was compromised. Probably. [Firebrand]

Not our job to put out hypothesis on people loyalty anyways, let him read into this as he will.
Also, fucking Captcha
>>
>>4961451 #
>>“Wasp and I had a little chat. Came up with a wishlist for the rebels, give them some teeth. Figured I’d come to you and work out how much of that is doable and how much is just wishful thinking.” You make your case to the LT for better armaments to be smuggled in, like you said you would, but you also make it clear that the whole thing was Wasp’s idea. You don’t voice your own doubts as to where his loyalties lie, if that’s the LTs read then they can pursue it themselves. You don’t believe the LT would take drastic steps in the Company’s interests unless he had solid evidence that Wasp was compromised. Probably. [Firebrand]

>>4951066
Me
>>
>>4961451
>“Wasp and I had a little chat. Came up with a wishlist for the rebels, give them some teeth. Figured I’d come to you and work out how much of that is doable and how much is just wishful thinking.” You make your case to the LT for better armaments to be smuggled in, like you said you would, but you also make it clear that the whole thing was Wasp’s idea. You don’t voice your own doubts as to where his loyalties lie, if that’s the LTs read then they can pursue it themselves. You don’t believe the LT would take drastic steps in the Company’s interests unless he had solid evidence that Wasp was compromised. Probably. [Firebrand]

Verification: >>4950902
>>
>>4961451
>“He’s not wrong, strictly speaking. Mobile anti-air and anti-armour pieces would make the rebels a credible threat. But he’s in deep, sir. There’s a risk he might have gone native here with the rebels.” This isn’t the little leagues; a compromised Pathfinder could very easily get you all killed. You want your superior officer going into the situation with both eyes open before he signs off on any request upstairs. Scud will inevitably hit the fan. The LT should have one eye on the Savis, sure. But also keep the other one on your rebel friends here. And right now it is far from clear whether Wasp should be considered separate from that camp. [Xenophobe]

If this is our read, we’re duty-bound to inform the LT. All of our lives may be on the line and he needs all the info possible to make the right decision.

>>4951738
Linking back
>>
>>4961451
>>“He’s not wrong, strictly speaking. Mobile anti-air and anti-armour pieces would make the rebels a credible threat. But he’s in deep, sir. There’s a risk he might have gone native here with the rebels.” This isn’t the little leagues; a compromised Pathfinder could very easily get you all killed. You want your superior officer going into the situation with both eyes open before he signs off on any request upstairs. Scud will inevitably hit the fan. The LT should have one eye on the Savis, sure. But also keep the other one on your rebel friends here. And right now it is far from clear whether Wasp should be considered separate from that camp. [Xenophobe]
>>
>>4962252
Forgot to link back
>>4952356
>>
>>4961451
>>“Wasp and I had a little chat. Came up with a wishlist for the rebels, give them some teeth. Figured I’d come to you and work out how much of that is doable and how much is just wishful thinking.” You make your case to the LT for better armaments to be smuggled in, like you said you would, but you also make it clear that the whole thing was Wasp’s idea. You don’t voice your own doubts as to where his loyalties lie, if that’s the LTs read then they can pursue it themselves. You don’t believe the LT would take drastic steps in the Company’s interests unless he had solid evidence that Wasp was compromised. Probably. [Firebrand]
>>
What do we do if, in response to our report, Boy orders us to assassinate Wasp? It seems to be his standard way of dealing with disturbances.
>>
>>4961451
>“Wasp and I had a little chat. Came up with a wishlist for the rebels, give them some teeth. Figured I’d come to you and work out how much of that is doable and how much is just wishful thinking.” You make your case to the LT for better armaments to be smuggled in, like you said you would, but you also make it clear that the whole thing was Wasp’s idea. You don’t voice your own doubts as to where his loyalties lie, if that’s the LTs read then they can pursue it themselves. You don’t believe the LT would take drastic steps in the Company’s interests unless he had solid evidence that Wasp was compromised. Probably. [Firebrand]
>>4950901
>>
>>4961451
>>“He’s not wrong, strictly speaking. Mobile anti-air and anti-armour pieces would make the rebels a credible threat. But he’s in deep, sir. There’s a risk he might have gone native here with the rebels.” This isn’t the little leagues; a compromised Pathfinder could very easily get you all killed. You want your superior officer going into the situation with both eyes open before he signs off on any request upstairs. Scud will inevitably hit the fan. The LT should have one eye on the Savis, sure. But also keep the other one on your rebel friends here. And right now it is far from clear whether Wasp should be considered separate from that camp. [Xenophobe]

>>4951024
Reeee
>>
>>4961451
>>“Wasp and I had a little chat. Came up with a wishlist for the rebels, give them some teeth. Figured I’d come to you and work out how much of that is doable and how much is just wishful thinking.” You make your case to the LT for better armaments to be smuggled in, like you said you would, but you also make it clear that the whole thing was Wasp’s idea. You don’t voice your own doubts as to where his loyalties lie, if that’s the LTs read then they can pursue it themselves. You don’t believe the LT would take drastic steps in the Company’s interests unless he had solid evidence that Wasp was compromised. Probably. [Firebrand]
>>
>>4961451
>>“Wasp and I had a little chat. Came up with a wishlist for the rebels, give them some teeth. Figured I’d come to you and work out how much of that is doable and how much is just wishful thinking.” You make your case to the LT for better armaments to be smuggled in, like you said you would, but you also make it clear that the whole thing was Wasp’s idea. You don’t voice your own doubts as to where his loyalties lie, if that’s the LTs read then they can pursue it themselves. You don’t believe the LT would take drastic steps in the Company’s interests unless he had solid evidence that Wasp was compromised. Probably. [Firebrand]

>>4950933
Verification. :)
>>
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Do you guys think BC could hijack one titan for ourselves when rodents will drop one here?
>>
>>4962717
I think that would be a good exit stunt, but can prince of megiddo even carry one?
>>
>>4962717
No? Probably not considering the scale and purpose of the weapon. Not to mention the consequences that would follow (like galactic-scale not just pissing off the rats)
>>
>>4962733
>scale
a town on legs I assume, with spaceship level shields. But the breach pods go through the shields just fine.
>consequences
well, savis aren't supposed to drop a titan here anyway, right? galactic geneva suggestion says so

I need to ask forgotten about the historical precedent, I have developed a weird hard-on for this idea
>>
>>4962743
a town on legs I assume, with spaceship level shields. But the breach pods go through the shields just fine.

That's probably roughly what it is I suppose. I was thinking more exterminatus, planet wiping level stuff but I might be overthinking it.

>well, savis aren't supposed to drop a titan here anyway, right? galactic geneva suggestion says so

Sure but this is also their territory and their planet. We're unaligned. I think if we stole it and added it to our armada we'd be considered a rogue agent. We'd make the whole galaxy nervous and likely be considered too dangerous to be left alive. Can't go having those filthy humans thinking they can run around with an empires Titan after all.

I imagine it would result in multiple factions banding together to wipe us out, and considering we chose to help a dying planet instead of upgrade our ship recently... it's all the more likely they'd succeed
>>
>>4962748
>we chose to help a dying planet instead of upgrade our ship recently
I still regret that one. But then again having BC die, but humanity saved OR having BC live on, but letting humanity dwindle into oblivion is a fucked up choice
>We'd make the whole galaxy nervous and likely be considered too dangerous to be left alive. Can't go having those filthy humans thinking they can run around with an empires Titan after all.
god damn it you are probably right. A mercenary company having a weapon of mass destruction of that scale is probably too much. Unless savis never tell anyone that they lost a titan, which is possible but unlikely. Countries didn't admitted losing nukes for years, right?
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>>4962750
>Unless savis never tell anyone that they lost a titan, which is possible but unlikely. Countries didn't admitted losing nukes for years, right?

True, the only issue I see there is visibility. If its ever spotted by literally anyone, it'll likely become hot news throughout the galaxy and then... consequences
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>>4962751
yeah lol, if titans are as big as I think they are, prince of megiddo carrying one around is gonna look like this
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>>4961451
>“He’s not wrong, strictly speaking. Mobile anti-air and anti-armour pieces would make the rebels a credible threat. But he’s in deep, sir. There’s a risk he might have gone native here with the rebels.” This isn’t the little leagues; a compromised Pathfinder could very easily get you all killed. You want your superior officer going into the situation with both eyes open before he signs off on any request upstairs. Scud will inevitably hit the fan. The LT should have one eye on the Savis, sure. But also keep the other one on your rebel friends here. And right now it is far from clear whether Wasp should be considered separate from that camp. [Xenophobe]
>>4951032
'tism check
>>
>>4961451
>“Wasp and I had a little chat. Came up with a wishlist for the rebels, give them some teeth. Figured I’d come to you and work out how much of that is doable and how much is just wishful thinking.” You make your case to the LT for better armaments to be smuggled in, like you said you would, but you also make it clear that the whole thing was Wasp’s idea. You don’t voice your own doubts as to where his loyalties lie, if that’s the LTs read then they can pursue it themselves. You don’t believe the LT would take drastic steps in the Company’s interests unless he had solid evidence that Wasp was compromised. Probably. [Firebrand]
>>4951183

>>4962751
Either they'll come gunning for the Company or do whatever they can to keep us placated. Or whoever we happen to..misplace it with.
>>
>>4962717
>Prince gets Eagles
>Nat gets a fucking Titan

like others have said probably a better exit strategy than a permanent thing, I doubt the Prince has the infastructure for one and it would really piss the Savs off which would complicate future work with them.
>>
>>4962781
Not to mention it would absolutely blow our cover to smithereens
>>
>>4962781
>>4962760
>Do something so outrageous that rodents bring a titan ahead of schedule
>Board and capture an allien titan that nobody is really sure how works
>Gift it to a bunch of slaves for shits and giggles
>????
>profit
this simply cannot go wrong
>>
I dunno guys Capturing a titan might not be so simple. Surely there must be plenty of anti-boarding measures in place.

I mean can anyone come up with a time a 40k titan was taken by boarding parties?
>>
>>4962791
This... this is not WH40k... but also I don't think anyone has implied it would be easy. I feel like the consensus is "its a bad idea for so many reasons"
>>
>>4962793
desu I used 40k as an example because I was half hoping that some anon might know of any cool obscure 40k stories where that happened.

>the consensus is "its a bad idea for so many reasons

But it totally sounds like an idea Nat would have, right?
>>
>>4962793
>I feel like the consensus is "its a bad idea for so many reasons"
I'd go for it
>>
>>4962796
Yeah fair enough, just saying measures of scale and all that, 40k ships are ridiculous.

>But it totally sounds like an idea Nat would have, right?

Yeah maybe, it'd be hilarious and ambitious but also really stupid. Good thing we're a mere NCO
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>>4962800
40k titans aren't *that* big
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>>4962804
Oh, that's smaller than I thought
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>>4962807
I'm pretty sure ones in black company lore are bigger
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>>4962807
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>“Wasp and I had a little chat. Came up with a wishlist for the rebels, give them some teeth. Figured I’d come to you and work out how much of that is doable and how much is just wishful thinking.” You make your case to the LT for better armaments to be smuggled in, like you said you would, but you also make it clear that the whole thing was Wasp’s idea. You don’t voice your own doubts as to where his loyalties lie, if that’s the LTs read then they can pursue it themselves. You don’t believe the LT would take drastic steps in the Company’s interests unless he had solid evidence that Wasp was compromised. Probably. [Firebrand]

“Wasp and I had a little chat. Came up with a wishlist for the rebels, give them some teeth.” You slide a datapad over to the LT, helpfully listed with ‘essential’ at the top and ‘this would be nice’ in the middle’ all the way down to ‘dream big’ at the bottom for the real good stuff the Company would have a time sourcing, let alone giving away to the rebels. “Figured I’d come to you and work out how much of that is doable and how much is just wishful thinking.”

“Wishlist is the right word for it.” Lieutenant ‘Boy’ Blue remarks as he scrolls down, but he isn’t instantly dismissive of everything. “Some of these are reasonable enough, maybe even necessary if we want to secure our secondary objective with the rebel’s battle readiness. You said this was Wasp’s idea?”

“It is, though to be honest he makes a good point.” You push your argument, perhaps you only imagined the LT’s narrowed eyebrows at your confirmation. “The rebels are long on guts, but guts and goodwill won’t get them half as far as a decent answer to the heavier toys the Savs are going to come at them with.”

“I’ll see what I can do. Doubtless Command is getting similar requests from cells all across the planetside.” The LT transfers the info from your datapad to his and you consider your duties discharged there. The next sentence catches you a little of guard. “I’ll be honest with you Snake Eyes, I’m still trying to get a read on you.”

“Sir?”

“You’re a gutsy and effective fighter. But I knew that much when I approved your transfer into the 77th. You proved it again on the Yib station, as well as demonstrating particular cunning during the capture of the Daskar governor.” It feels strange being congratulated as a killer by the boyish looking officer, even though you know for a fact that he’s several years older than you. “I’m putting you in for the Order of the Crow in light of your… lack of compunction, regarding your earlier assignment. And your successes in training the elite cream of the rebels forces, of course.”

“Thank you, sir.” To be perfectly honest, the LT complimenting you is vastly more disconcerting than his past reprimands.

[1/2]
>>
>>4962704
This dude isn't me, not to mention I already voted and linked back.
>>
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“Don’t thank me just yet, soldier. I’m working an angle here. Always.” You assume the LT meant to say that with a little more humour than he inflected. “I’ve known Heavenly and Casket for a long time. Like you, they have their eccentricities. But they’re damn fine NCOs. Heavenly has a few years on you in terms of experience, but he’s content with his rank and views it as a divine assignment or something to that effect. Casket has ambition, but has had too many run-ins with internal investigations on her record for a promotion anytime in the future.”

“You’re talking about a recommendation for a commission?” You ask, bewildered at this new topic of conversation. Less than a minute ago you were discussing the liklihood of rebels blowing themselves up with free missile launchers. “For me?”

“That all depends. I think you could go places. The Company is expanding their Fifth Fleet cadre, more and more of the Company is operating independently of the main fleets on smaller missions with a wider selection of short-term employers.” Looking into the cold blue eyes of the LT, unflinching under your usually disarming snake-like gaze, you don’t for a moment think the Boy Blue is aimlessly flattering you. “I’ve been told to keep an eye out for men and women that have demonstrated effectiveness and, more importantly, loyalty to the Company. You might have what it takes to fit the bill.”

If something is too good to be true, it probably is. “What’s -your- angle then, sir? Unless this is just a nice way of getting me out of your platoon.”

[2/3]
>>
[3/3]

“Far from it. But suffice to say there’s movement in the Company, and having a lowly Krieger Lieutenant having friends on the outside with some agency isn’t seeming like such a bad idea.” You don’t know what the LT is on about, but the words ‘movement’ seemed to carry with them an unusually ominous tone. Before you can ask what your superior means, he presses on. “But we’re getting ahead of ourselves here. That’s a long road and many hard assignments later. For now, I just want to know if it’s even something you’re interested in.”

Frankly, you’d want more time to think about it. Maybe even chat with your friend Crane, if he was in a talking mood. But he’s not, and it looks like the LT want’s at least some kind of indication now at this early stage. You hope you know what you’re signing up for.

=======================

>“Abso-fragging-lutely. Sign me up, sir. Who does a girl gotta ice to get her own ship around here?” You’re only half-joking, you’re sure the LT will have future tests in mind in due course. But it’s worth it. A ship and Company charter of your own one day, with officer pins and paygrade to boot. Plus your pick of the crew, your pick of the missions. A little while ago this little starving jungle wildling wouldn’t have even dreamed of it. The fire of ambition stirs in your stomach… [Daredevil]

>“Sorry, sir. I think you’ve got the wrong gal. This cloak-and-dagger scud… it just ain’t me. I’m a simple soldier, give me an enemy I can look in the eye and kill. If that’s on offer, I’m your krigga.” You’re most likely torpedoing your chances at fast-track promotion with every word. But once you make it clear to the LT, it’s highly unlikely he’ll ask something similar of you again outside of the direst circumstances. [Firebrand]

>“I appreciate the interest, but the 77th is my home, sir. I’ll stick with being the big Carnotaur in the little jungle for now until I’ve got a few more campaigns under my belt.” You’re a soldier. The life of a Krieger is all you’ve known. All you’ve ever taken pride in. You’d have first choice on a few comrades to take with you, sure. But you’d certainly be leaving some of your Vinehound squaddies behind. And if you are looking for a promotion one day, it’d be as a Krieger Lieutenant. [Xenophobe]
>>
>>4962830
>“I appreciate the interest, but the 77th is my home, sir. I’ll stick with being the big Carnotaur in the little jungle for now until I’ve got a few more campaigns under my belt.” You’re a soldier. The life of a Krieger is all you’ve known. All you’ve ever taken pride in. You’d have first choice on a few comrades to take with you, sure. But you’d certainly be leaving some of your Vinehound squaddies behind. And if you are looking for a promotion one day, it’d be as a Krieger Lieutenant. [Xenophobe]
>>
>>4962830
>“Abso-fragging-lutely. Sign me up, sir. Who does a girl gotta ice to get her own ship around here?” You’re only half-joking, you’re sure the LT will have future tests in mind in due course. But it’s worth it. A ship and Company charter of your own one day, with officer pins and paygrade to boot. Plus your pick of the crew, your pick of the missions. A little while ago this little starving jungle wildling wouldn’t have even dreamed of it. The fire of ambition stirs in your stomach… [Daredevil]

I love our crew, the people we fight with but this is a pretty amazing opportunity AND if we get to pick our crew... well maybe we can take some of them with us.

>>4950915
Verification
>>
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>>4960086
>>4962828
>filename

Although to be fair to the man, he appears to have been attempting to link back to the verification post just above yours here >>4950925
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>>4962834
I need lore precedent on boarding the titans. Was there any?
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>>4962834
I...okay, I guess.

>>4962830
>“Sorry, sir. I think you’ve got the wrong gal. This cloak-and-dagger scud… it just ain’t me. I’m a simple soldier, give me an enemy I can look in the eye and kill. If that’s on offer, I’m your krigga.” You’re most likely torpedoing your chances at fast-track promotion with every word. But once you make it clear to the LT, it’s highly unlikely he’ll ask something similar of you again outside of the direst circumstances. [Firebrand]

Gotta make it clear this cloak and dagger shit ain't for us and is already fraying our relationships.

>>4950933
Me.
>>
>>4962838
40k wise? No idea. Probably.

BCQ 2230AD? Short answer, yes. Titans bereft of their ground support have been successfully boarded and sabotaged in the past (but not stolen).

Longer answer. Several titans have been lost in combat, and if you stretch the definition of 'boarding actions' to include being overwhelmed by swarms then also yes. Depending on the type of titan you're facing, it's perfectly possible in theory to board and sabotage a titan. The 'titan' class varies wildly between each species, a walker poses much different challenges to a super-heavy tank for example. I highly doubt anyone in your ranks would be qualified to pilot one off-the-cuff though.

Has any taliban fighter ever stolen an Abrams tank and taken it for a joyride? My guess is no, but I doubt the military would be advertising the event if it had ever actually happened.
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>>4962830
>>“Abso-fragging-lutely. Sign me up, sir. Who does a girl gotta ice to get her own ship around here?” You’re only half-joking, you’re sure the LT will have future tests in mind in due course. But it’s worth it. A ship and Company charter of your own one day, with officer pins and paygrade to boot. Plus your pick of the crew, your pick of the missions. A little while ago this little starving jungle wildling wouldn’t have even dreamed of it. The fire of ambition stirs in your stomach… [Daredevil]

>Nat
>Involved in internal politics of the company
>doing cloak and dagger shit
>making hard choices herself, not just following orders
this is not gonna end well

On the other hand being promoted means making decisions yourself, and I want that. Crane is gonna be very concerned about this
>>4951032
'tism check
>>
>>4962845
>The 'titan' class varies wildly between each species
Oh I like that. It's like supreme commander experimental units. Everyone has their own
Ok, I'll just keep "steal a fucking metal gear" it in the "crazy ideas" folder
>>
>>4962830
>>“Abso-fragging-lutely. Sign me up, sir. Who does a girl gotta ice to get her own ship around here?” You’re only half-joking, you’re sure the LT will have future tests in mind in due course. But it’s worth it. A ship and Company charter of your own one day, with officer pins and paygrade to boot. Plus your pick of the crew, your pick of the missions. A little while ago this little starving jungle wildling wouldn’t have even dreamed of it. The fire of ambition stirs in your stomach… [Daredevil]
>>
>>4962850
I think I did briefly touch on some of the examples of the variants in the last thread. I'm nodding off now but I'll try and find the post tomorrow.
>>
>>4962845
>Has any taliban fighter ever stolen an Abrams tank and taken it for a joyride?


The Houthis in Yemen captured one and used it before it broke down. It was a Saudi one though which I suppose is a little different.
>>
>>4962830
>>“Abso-fragging-lutely. Sign me up, sir. Who does a girl gotta ice to get her own ship around here?” You’re only half-joking, you’re sure the LT will have future tests in mind in due course. But it’s worth it. A ship and Company charter of your own one day, with officer pins and paygrade to boot. Plus your pick of the crew, your pick of the missions. A little while ago this little starving jungle wildling wouldn’t have even dreamed of it. The fire of ambition stirs in your stomach… [Daredevil]

>>4952356
>>
>>4962834
>>4962828
…..oh.
Whoops.
Guilty as charged. I’m the maths anon from last thread, and I drop by semi often to cast a vote and a slapdash argument. Unfortunately, I… might have the dexterity of one my plushies.

Sorry about that. Glad you spotted my err. :)

>>4950925
>“I appreciate the interest, but the 77th is my home, sir. I’ll stick with being the big Carnotaur in the little jungle for now until I’ve got a few more campaigns under my belt.” You’re a soldier. The life of a Krieger is all you’ve known. All you’ve ever taken pride in. You’d have first choice on a few comrades to take with you, sure. But you’d certainly be leaving some of your Vinehound squaddies behind. And if you are looking for a promotion one day, it’d be as a Krieger Lieutenant. [Xenophobe]

Firstly, I quite like the squad, and we still need to repair our relationship with our favourite second.

Secondly, we should probably build a bit more experience and commendations first. We’re still seemingly young, and it’s best not to be promoted into areas we may not be able to perform.

(There’re other math anons, but first come first served. :))
>>
>>4962830
>>4962883
(Should probably also link.)
>>
>>4962830
>“Abso-fragging-lutely. Sign me up, sir. Who does a girl gotta ice to get her own ship around here?” You’re only half-joking, you’re sure the LT will have future tests in mind in due course. But it’s worth it. A ship and Company charter of your own one day, with officer pins and paygrade to boot. Plus your pick of the crew, your pick of the missions. A little while ago this little starving jungle wildling wouldn’t have even dreamed of it. The fire of ambition stirs in your stomach… [Daredevil]

While I dread the responsibility, the tough choices, and the damn paperwork, the prospect of a ship of our own is too good to pass by.

me >>4950956
>>
Verification: >>4950921

>>4962830
>“Abso-fragging-lutely. Sign me up, sir. Who does a girl gotta ice to get her own ship around here?” You’re only half-joking, you’re sure the LT will have future tests in mind in due course. But it’s worth it. A ship and Company charter of your own one day, with officer pins and paygrade to boot. Plus your pick of the crew, your pick of the missions. A little while ago this little starving jungle wildling wouldn’t have even dreamed of it. The fire of ambition stirs in your stomach… [Daredevil]
Climbing up the ranks, one betrayal at a time.
>>
>>4962830
>“Abso-fragging-lutely. Sign me up, sir. Who does a girl gotta ice to get her own ship around here?” You’re only half-joking, you’re sure the LT will have future tests in mind in due course. But it’s worth it. A ship and Company charter of your own one day, with officer pins and paygrade to boot. Plus your pick of the crew, your pick of the missions. A little while ago this little starving jungle wildling wouldn’t have even dreamed of it. The fire of ambition stirs in your stomach… [Daredevil]

While I do kinda want to stay with the main fleet and Krieger boys and gals… having our own ship to command is too good to pass up!

>>4951738
Linking back
>>
>>4962830
>>“Abso-fragging-lutely. Sign me up, sir. Who does a girl gotta ice to get her own ship around here?” You’re only half-joking, you’re sure the LT will have future tests in mind in due course. But it’s worth it. A ship and Company charter of your own one day, with officer pins and paygrade to boot. Plus your pick of the crew, your pick of the missions. A little while ago this little starving jungle wildling wouldn’t have even dreamed of it. The fire of ambition stirs in your stomach… [Daredevil]
>>4950957
vvv
>>
>>4962883
It's fine.

Also, the LT even says...
>“But we’re getting ahead of ourselves here. That’s a long road and many hard assignments later. For now, I just want to know if it’s even something you’re interested in.”

So we'll be building up more experience and commendations anyways.

You have a point about us being promoted into a field we have no experience in, but that is the case any time you literally go from squad leader to eventually captaining a ship and crew of your own, there's no preparing for the switch even with a gradual climb through the ranks, they are too different.

God, I just don't think even this amazing opportunity is worth doing a bunch of shit we may not want to and potentially screwing over our relationship with Crane in the future.
>>
>>4962830
>“I appreciate the interest, but the 77th is my home, sir. I’ll stick with being the big Carnotaur in the little jungle for now until I’ve got a few more campaigns under my belt.” You’re a soldier. The life of a Krieger is all you’ve known. All you’ve ever taken pride in. You’d have first choice on a few comrades to take with you, sure. But you’d certainly be leaving some of your Vinehound squaddies behind. And if you are looking for a promotion one day, it’d be as a Krieger Lieutenant. [Xenophobe]

We'll do it the right way and we'll have the know how not to completely fuck the pooch
>>
>>4951611
>>4962830

>Abso-fragging-lutely sir.
>>
>>4962963
based minimum effort anon
>>
>>4962830
>>“I appreciate the interest, but the 77th is my home, sir. I’ll stick with being the big Carnotaur in the little jungle for now until I’ve got a few more campaigns under my belt.” You’re a soldier. The life of a Krieger is all you’ve known. All you’ve ever taken pride in. You’d have first choice on a few comrades to take with you, sure. But you’d certainly be leaving some of your Vinehound squaddies behind. And if you are looking for a promotion one day, it’d be as a Krieger Lieutenant. [Xenophobe]

>>4955961
>>
>>4962830
>“I appreciate the interest, but the 77th is my home, sir. I’ll stick with being the big Carnotaur in the little jungle for now until I’ve got a few more campaigns under my belt.” You’re a soldier. The life of a Krieger is all you’ve known. All you’ve ever taken pride in. You’d have first choice on a few comrades to take with you, sure. But you’d certainly be leaving some of your Vinehound squaddies behind. And if you are looking for a promotion one day, it’d be as a Krieger Lieutenant. [Xenophobe]
Nothing good comes of a commission. All the bad things that won't down in BCQ were because Prince was in charge.
>>
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>>4962830
>“I appreciate the interest, but the 77th is my home, sir. I’ll stick with being the big Carnotaur in the little jungle for now until I’ve got a few more campaigns under my belt.” You’re a soldier. The life of a Krieger is all you’ve known. All you’ve ever taken pride in. You’d have first choice on a few comrades to take with you, sure. But you’d certainly be leaving some of your Vinehound squaddies behind. And if you are looking for a promotion one day, it’d be as a Krieger Lieutenant. [Xenophobe]
At least not yet. We havnt had command long enough. Also...I have a feeling that us being given this command wont actually make us any freeer to make our own decisions. In fact, it will probably just chain us more. LT is implying that their are political strugglers within the company and us being given such a new command more closely resembles placing a chess piece into a more usfull place. I cant guarantee that we wont be a piece on the board, but I dont want to be one whose little freedom they have is only an issusion. And power and responsibility...we dont have the best track recor of those things in theis quest. I'd rather steadily climb the ladder and fix issues for the higher ups until we see taht there is no one left above us and we turn around and see the entire company behind us, both in rank and in support.
P.S. I like Boy but that pic of his eye helps get across that he will push us to our deaths if he thought it would have a net positive for the Company.
>>
>>4963125
Fucking christ those spelling errors. I need more than 5 hours of sleep each night.
>>
>>4962830
>>“I appreciate the interest, but the 77th is my home, sir. I’ll stick with being the big Carnotaur in the little jungle for now until I’ve got a few more campaigns under my belt.” You’re a soldier. The life of a Krieger is all you’ve known. All you’ve ever taken pride in. You’d have first choice on a few comrades to take with you, sure. But you’d certainly be leaving some of your Vinehound squaddies behind. And if you are looking for a promotion one day, it’d be as a Krieger Lieutenant. [Xenophobe]

The Krieger Cop is the life for me.

Verification: >>4950902
>>
>>4963179
For me it's the whole "Not being able to take everyone with us" that got me to pick the Xeno option. If we can't take the entire squad then it doesn't mean anything.
>>
>>4963194
take crane, plant, boot and robot
we don't need the rest
>>
>>4962807
That's because the morons at GW have no fucking clue what scale is. If there are numbers involved it is literal bullshit that they threw at the wall.

Better to go by artist renditions.
>>
>>4962938
I’m glad to hear it.
(Thanks for your post image, by the way. It’s very helpful to find mine.)

You’re right that running a small spaceship and leading a squad are stupendously different, but i don’t think it’s an unlearnable skill. Just… a very difficult to learn skill that we’ll need more time than the eminent future to grasp.

……you’re right that the subterfuge isn’t good for our friendships though. Kicking the can down the road might let us repair them and maybe explain what we’re doing. In character, however, I think Nat herself is aware that this is a golden opportunity, so I’m loathe to just give it up either. Hence I think it hopefully best to delay and let Nat think about it first for a while, and maybe get a taste of authority some other way and see how it works.
>>
>>4963342
No problem, glad to help with the image.

I dunno, of course we will need time to do the prerequisite training needed to manage a ship, but that isn't the same thing as having experience which really teaches you what works and what doesn't, that we can only gain once we actually have the job.

I seem to remember (perhaps incorrectly) many more than just me wanting to talk to the LT to tell him we ain't his girl when it comes to the "shooting our allies in the back" thing or wanting to talk to Crane earlier, so I'm kinda shocked that the moment the LT dangles an admittedly incredible opportunity in front of us everyone seems to not care about that shit anymore even if we have to keep doing things we don't want to. Like, from an in-character perspective I didn't think Nat ever wanted to be a captain (though obviously what is in-character or not is fluid and not up to me) and isn't it considered prestigious to be placed on the Flagship of the Black Company? It isn't like we can't work our way through the ranks normally and potentially end up in command of one of the Krieger platoons or even end up in command of our own ship and charter without having to do the cloak-and-dagger bullshit. From an out-of-character perspective, is this opportunity even something we will play through over the course of the quest? It could be that we go through the quest and this "opportunity" ends up being in the epilogue as a resolution, "the adventure continues" and all that.
>>
>>4962830
>>“Abso-fragging-lutely. Sign me up, sir. Who does a girl gotta ice to get her own ship around here?” You’re only half-joking, you’re sure the LT will have future tests in mind in due course. But it’s worth it. A ship and Company charter of your own one day, with officer pins and paygrade to boot. Plus your pick of the crew, your pick of the missions. A little while ago this little starving jungle wildling wouldn’t have even dreamed of it. The fire of ambition stirs in your stomach… [Daredevil]

>>4951059
me
>>
>>4962971
What's the minimum possible effort in a vote?
>>
>>4963467
>[Daredevil]
Or 3 I guess
>>
>>4963467
Abstaining while still posting your verification.
>>
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>>4963125
>>4962830
whoops
>>4951948
first post
>>4963444
I just dont trust the opportunity. I trust Boy to be a good commander, but the fact that we still only have 2 engagements under our belt(along with training locals), we are still rather new. >“Far from it. But suffice to say there’s movement in the Company, and having a lowly Krieger Lieutenant having friends on the outside with some agency isn’t seeming like such a bad idea.” You don’t know what the LT is on about, but the words ‘movement’ seemed to carry with them an unusually ominous tone.
I dont like the sound of that. We may be put in bad situations in our current position, but the hints in Forgotten's last post(the quote above and the file name for the 2nd image) make me cautious. He says that he is looking for those loyal to the company and his mention of a movement in the Company make me worry that Boy or some allies of him in the Company may eventually give us orders to fight fellow members of the Company "for its own good".
I see some similarities between this opportunity and those presented to Emile, such as joining the Dragon Guard. Unlike Emile, we are still fresh to our current position(squad commander rather than knight errant). I think that what we need before we take such an opportunity isn't experience, but perspective. How much of the company's internal goings on to we know of? How many of their major players could we name or give a (character) description of? We will have other chances for advancement anon. Lets not take one that is dangling on the end of a hook.
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>>4962830
>>“Abso-fragging-lutely. Sign me up, sir. Who does a girl gotta ice to get her own ship around here?” You’re only half-joking, you’re sure the LT will have future tests in mind in due course. But it’s worth it. A ship and Company charter of your own one day, with officer pins and paygrade to boot. Plus your pick of the crew, your pick of the missions. A little while ago this little starving jungle wildling wouldn’t have even dreamed of it. The fire of ambition stirs in your stomach… [Daredevil]
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>>4962971

On mobile, so quoting is shit. You'll get what I give.
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>>4962830

>“Abso-fragging-lutely. Sign me up, sir. Who does a girl gotta ice to get her own ship around here?” You’re only half-joking, you’re sure the LT will have future tests in mind in due course. But it’s worth it. A ship and Company charter of your own one day, with officer pins and paygrade to boot. Plus your pick of the crew, your pick of the missions. A little while ago this little starving jungle wildling wouldn’t have even dreamed of it. The fire of ambition stirs in your stomach… [Daredevil]

>>4950970
Check
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>>4962830
>“Abso-fragging-lutely. Sign me up, sir. Who does a girl gotta ice to get her own ship around here?” You’re only half-joking, you’re sure the LT will have future tests in mind in due course. But it’s worth it. A ship and Company charter of your own one day, with officer pins and paygrade to boot. Plus your pick of the crew, your pick of the missions. A little while ago this little starving jungle wildling wouldn’t have even dreamed of it. The fire of ambition stirs in your stomach… [Daredevil]

More authority = more say in how the company is run.
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>>4963487
> Lets not take one that is dangling on the end of a hook.

> Just fuck plot hooks, let's try to sandbox everything

This kills the GM. Or maybe he thrives off the chaos! IDFK, but I like to take plot hooks myself.
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>>4963644
I didn't mean hook as in plot hook, more that it brought to mind bait, or that what would happen after we took it wouldn't be good. Not every plot hook needs to be taken.
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>>4962830
>>“I appreciate the interest, but the 77th is my home, sir. I’ll stick with being the big Carnotaur in the little jungle for now until I’ve got a few more campaigns under my belt.” You’re a soldier. The life of a Krieger is all you’ve known. All you’ve ever taken pride in. You’d have first choice on a few comrades to take with you, sure. But you’d certainly be leaving some of your Vinehound squaddies behind. And if you are looking for a promotion one day, it’d be as a Krieger Lieutenant. [Xenophobe]

yeah nah, mama snek cares more about her little vinepups than promotions
>>4950946
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>>4963656
Forgotten doesn't give trap options though.
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>>4963659
Not like a bear trap, but some choices give us more than we bargained for.
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>>4963659
Everything is a trap. Especially if you fail.
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>>4962830
>“Abso-fragging-lutely. Sign me up, sir. Who does a girl gotta ice to get her own ship around here?” You’re only half-joking, you’re sure the LT will have future tests in mind in due course. But it’s worth it. A ship and Company charter of your own one day, with officer pins and paygrade to boot. Plus your pick of the crew, your pick of the missions. A little while ago this little starving jungle wildling wouldn’t have even dreamed of it. The fire of ambition stirs in your stomach… [Daredevil]
>>4950901
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>>4962830
Hmmm I'm torn, on one hand Nat isn't someone I imagine as a top tier leader, a Sgt or low tier leader? Sure why the Frak not, but not a captain or whatever big wig the company has on the top end.

but on the other I really like getting in Bed with boy blues cloak and dagger shit even if it's just for shiney shit for us and the squad.

>“Abso-fragging-lutely. Sign me up, sir. Who does a girl gotta ice to get her own ship around here?” You’re only half-joking, you’re sure the LT will have future tests in mind in due course. But it’s worth it. A ship and Company charter of your own one day, with officer pins and paygrade to boot. Plus your pick of the crew, your pick of the missions. A little while ago this little starving jungle wildling wouldn’t have even dreamed of it. The fire of ambition stirs in your stomach… [Daredevil]
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>SELECTED
>“Abso-fragging-lutely. Sign me up, sir. Who does a girl gotta ice to get her own ship around here?” You’re only half-joking, you’re sure the LT will have future tests in mind in due course. But it’s worth it. A ship and Company charter of your own one day, with officer pins and paygrade to boot. Plus your pick of the crew, your pick of the missions. A little while ago this little starving jungle wildling wouldn’t have even dreamed of it. The fire of ambition stirs in your stomach… [Daredevil]

“Abso-fragging-lutely. Sign me up, sir.” There is a moment of guilt as you readily agree to being considered for the spot, you have a sinking feeling Crane wouldn’t approve. But Crane’s ‘Warrior Way’ certainly isn’t promising you a void-capable ship and independent charter. And you haven’t actually promised to do anything yet, just that you’re interested in the LT’s offer. Then again, in your books, a few dead bodies between you and a Company Charter of your own commission is a downright bargain. Depending on who those bodies are, of course. “Who does a girl gotta ice to get her own ship around here?”

“A commission is still a long way off, soldier. As is a ship.” The LT seems satisfied that he’s pegged you as a cutthroat careerist. And hell, maybe he’s right. All he had to do was dangle the promise of a ride and promotion for you to put your plans of becoming a better person on hold. “But now that I know there’s genuine interest, I’ll be keeping you in mind when future assignments pop up.”

It’s not an iron-clad agreement to do whatever dirty deed the LT has in mind going forward. Not exactly. Maybe there’s a line somewhere not even the promise of a ship and your own independent charter can make you cross. But you’ll cross that bridge when you come to it. For now, the LT will at least consider you an asset in his arsenal for missions that might be considered… extracurricular. Or extreme.

[1/3]
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“Now that we know where you stand, there’s more pressing matters requiring our attention.” The LT activates a portable holo-map, a green outline of the world of Dis popping up before your eyes. A quick count of the sectors shows five separate Company cells operating across the equatorial region, with more dotted in the other regions of the planetside. “As predicted, the main focus of the long-term rebel resistance effort is concentrating in the jungle terrain.”

“So the city of Daskar has fallen?” You ask, gesturing at the big blob of red directly to the north. You can see major enemy positions around Daskar and other major population areas, most notably the capital on the southern continent. “At least Casket took out the spaceport before pulling the plug.”

“As well as netting a healthy crop of rebel recruits before bugging out. We knew we weren't going to hold it long when the Imperials finally reacted. Our sector of control is secure, and with friendly sectors bordering us on all sides. The 77th and our cell is in a good position.” Your commander zooms in, pointing out the reported red hostile advances. Most seem to be moving to secure major mining sites, but a worrying portion are starting to infringe on the jungle regions. “The same can’t be said for the 43rd in Delta sector to our north-east are reporting punitive Legionnaire patrols. So far the enemy hasn’t located a single one of their outposts, and suffered casualties for their efforts. Still, Lieutenant Craw’s reported to command that the sheer number of patrols are running them ragged. Sooner or later they’ll stumble across something we don’t want them to. He’s put in a request for reinforcements to clear-and-kill the north-western part of the sector.”

“Let me guess, Command is sending us?”

“More specifically, Command is sending us and I am sending you. Banshee is barely combat effective after that explosion at the Daskar spaceport, and Prophet’s team has been run ragged with the attacks on the Savis mines.” You can hardly argue with the LT’s choice there. Vinehound squad is the most rested and combat ready of the 77th, plus they’ve had had previous experience operating with the rebels in a training environment. “You’ll have an even number of rebels embedded in your team, with Hail leading the rebel-only detachment further west of your position. If you think they’re ready.”

You don’t need to think long before answering that. They've learnt what they can from your hand-holding exercise, it’s time to test the rebels in the real thing. “As ready as they’ll ever be, sir. Are we looking at Auxiliary forces or some of the heavier Imp gear?”

[2/3]
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[3/3]

“Intel says our limited in-system assets are observing a lot of traffic in space, we’re looking at possibly the redeployment of as many as two Savis legions. No reports of any Cradler Auxilliaries, if that’s your concern. My guess is we’re just seeing the initial Savis reaction, they’re not expecting to get a bloody nose from what they think is yet another spontaneous rebel uprising.” You find that somewhat comforting. Your rebel trainees have done well, even besting you in the end after nearly a month of hunt-and-be-hunted. Still, Savis Legionnaires are one thing. Cradler special forces though… that’s a different hunt entirely. “Get your men ready, sergeant. I want Vinehound packing one-weeks of ammo and supplies and moving out before first light.”

That’s only a few standard hours away. Short notice, but you know better than to kick up a stink with the LT. Once you get your own team in order, and brief the other rebel units heading out, you’ll have precious little time left before deployment to the outskirts of the jungle. You had a number of things on your to-do list, but it looks like all but one of the rebels wanting your attention will have to wait until you come back. Assuming you come back.

=================================

SELECT ONE

>Breaker, the Auxl leader of the rebel movement, has formally requested an audience. The invitation was somewhat indistinct, stating ‘Make All Necessary Preparations For KAVARG MAGRA’. You haven’t the faintest idea what the Auxl custom entails. [The Breaker]

>Alexander Hail, your elite rebel protégé trusted second-in-command to the freemen cause, wanted a word. He had concerns regarding the newest recruits, though he didn’t elaborate on what the issue was. [Alexander Hail]

>Jorus son of Fisk, the Savis veteran turned ex-slave, wanted to speak with you at a discrete location. They promised to have valuable information for you, though they were annoying coy about the subject. [Jorus son of Fisk]
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>>4963865
>Alexander Hail, your elite rebel protégé trusted second-in-command to the freemen cause, wanted a word. He had concerns regarding the newest recruits, though he didn’t elaborate on what the issue was. [Alexander Hail]

I feel like this is the priority given that we're about to go on a combat mission. I WANT to speak to Breaker and go through with his little custom but niceties aren't high priority right before a mission. Jorus COULD be providing useful intel but something tells me it's more him trying to shine personally and reclaim some glory, or doing some cloak and dagger shit.

Seems to me if Alexander really does have an issue with some of his people... that's combat relevant information that we need to consider and deal with right now

Verification
>>4950915
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>>4962855
>>4962850
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>>4963869
I seem to remember another group of legendary war machines from long, long ago. I wonder if history shall repeat itself lol
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>>4963869
well, looks like my supreme commander comparassing was on point
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>>4963869
>>4963884
Here's some "superheavy battletanks"
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>>4963865
>Jorus son of Fisk, the Savis veteran turned ex-slave, wanted to speak with you at a discrete location. They promised to have valuable information for you, though they were annoying coy about the subject. [Jorus son of Fisk]
>>4950901
>>
>>4963865
>Alexander Hail, your elite rebel protégé trusted second-in-command to the freemen cause, wanted a word. He had concerns regarding the newest recruits, though he didn’t elaborate on what the issue was. [Alexander Hail]
>>4950879
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>>4963858
>All he had to do was dangle the promise of a ride and promotion for you to put your plans of becoming a better person on hold.
kek, ouch
FORGOTTEN STOP GIVING HARD CHOICES I WANT ALL OF THEM
>Jorus son of Fisk, the Savis veteran turned ex-slave, wanted to speak with you at a discrete location. They promised to have valuable information for you, though they were annoying coy about the subject. [Jorus son of Fisk]
the rat is plotting something, I want in
Also, finally, some action
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>>4963894
>>4951032
there, 'tism check
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>>4963865
>>Jorus son of Fisk, the Savis veteran turned ex-slave, wanted to speak with you at a discrete location. They promised to have valuable information for you, though they were annoying coy about the subject. [Jorus son of Fisk]
>>
>>4963865
>Jorus son of Fisk, the Savis veteran turned ex-slave, wanted to speak with you at a discrete location. They promised to have valuable information for you, though they were annoying coy about the subject. [Jorus son of Fisk]

White Bitch intensifies. Hopefully it's just paranoia.

>>4952834
It is I, Anon!
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>>4963865

>Alexander Hail, your elite rebel protégé trusted second-in-command to the freemen cause, wanted a word. He had concerns regarding the newest recruits, though he didn’t elaborate on what the issue was. [Alexander Hail]

>>4950970
Check

>All he had to do was dangle the promise of a ride and promotion for you to put your plans of becoming a better person on hold.

Not necessarily and I think that gaining greater rank will allow us to act with greater freedom to follow through with becoming a better person
>>
>Jorus son of Fisk, the Savis veteran turned ex-slave, wanted to speak with you at a discrete location. They promised to have valuable information for you, though they were annoying coy about the subject. [Jorus son of Fisk]

Can't vote but always trust a schemer to smell a scheme.
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>>4963865
>Alexander Hail, your elite rebel protégé trusted second-in-command to the freemen cause, wanted a word. He had concerns regarding the newest recruits, though he didn’t elaborate on what the issue was. [Alexander Hail]

me >>4950956
>>
>>4963902
>White Bitch intensifies.
we are not fucking Jorus!!
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>>4963943
Anything for a bit of intel right anon?
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>>4963865
>Alexander Hail, your elite rebel protégé trusted second-in-command to the freemen cause, wanted a word. He had concerns regarding the newest recruits, though he didn’t elaborate on what the issue was. [Alexander Hail]

He’s our 2IC for this op effectively, we need to know his concerns

>>4951738
Linking back
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>>4963865

>Jorus son of Fisk, the Savis veteran turned ex-slave, wanted to speak with you at a discrete location. They promised to have valuable information for you, though they were annoying coy about the subject. [Jorus son of Fisk]

Verification: >>4950902
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>>4963865
>Jorus son of Fisk, the Savis veteran turned ex-slave, wanted to speak with you at a discrete location. They promised to have valuable information for you, though they were annoying coy about the subject. [Jorus son of Fisk]

>>4951022
tism me
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>>4963865
>Alexander Hail, your elite rebel protégé trusted second-in-command to the freemen cause, wanted a word. He had concerns regarding the newest recruits, though he didn’t elaborate on what the issue was. [Alexander Hail]

Tough choice. This is probably the most relevant but I'm worried our favourite deer-fox-rat is up to something sneaky, but if he wants to talk about it he can find us himself later.

>>4950933
Me.
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Newest recruits can wait, sure there might be spies among them, but honestly, we can deal with it after this mission.
The warrior ritual can wait too
The RAT on the other hand is scheming, and we better not be left out of that
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>>4963865
>>Alexander Hail, your elite rebel protégé trusted second-in-command to the freemen cause, wanted a word. He had concerns regarding the newest recruits, though he didn’t elaborate on what the issue was. [Alexander Hail]

>>4955961
>>
>Breaker, the Auxl leader of the rebel movement, has formally requested an audience. The invitation was somewhat indistinct, stating ‘Make All Necessary Preparations For KAVARG MAGRA’. You haven’t the faintest idea what the Auxl custom entails. [The Breaker]

>>4951126
me
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>>4963865
>Breaker, the Auxl leader of the rebel movement, has formally requested an audience. The invitation was somewhat indistinct, stating ‘Make All Necessary Preparations For KAVARG MAGRA’. You haven’t the faintest idea what the Auxl custom entails. [The Breaker]
Come on, let's go get accidentally married.
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>>4964147
Fuck, I am brain damaged.
>>4951183
>>
>>4963865
>Alexander Hail, your elite rebel protégé trusted second-in-command to the freemen cause, wanted a word. He had concerns regarding the newest recruits, though he didn’t elaborate on what the issue was. [Alexander Hail]

>>4951024
Only human in the choices
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>>4963911
>being a better person
>in the black company

top fucking kek
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>>4964168
Mercy and other such high horse concepts are properties of the strong. Only those who are strong enough to afford to spend the time, energy and resources to help others could survive treachery, opportunistic enemies and the strife of living. That in mind, the only way we have been bettering ourselves is caring for our squad and risking our necks for them, as well as caring about Crane's approval and trying to find out what he is smoking so we can maybe see things his way.
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>>4963865
>Alexander Hail, your elite rebel protégé trusted second-in-command to the freemen cause, wanted a word. He had concerns regarding the newest recruits, though he didn’t elaborate on what the issue was. [Alexander Hail]

Best to support fellow Terrans in these times.
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>>4963911
Can't order us to do sketchy shit if we outrank him!
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>>4963865
>>Alexander Hail, your elite rebel protégé trusted second-in-command to the freemen cause, wanted a word. He had concerns regarding the newest recruits, though he didn’t elaborate on what the issue was. [Alexander Hail]

>>4952356
>>
>SELECTED
>Alexander Hail, your elite rebel protégé trusted second-in-command to the freemen cause, wanted a word. He had concerns regarding the newest recruits, though he didn’t elaborate on what the issue was. [Alexander Hail]

“Good, you’re here.” Alexander Hail greets you with his usual cool demeanour. It’s a different kind of detachment than Crane though, Hail only ever seems come alive when he has slaver blood on his hands. “I was hoping I wouldn’t have to get started without you.”

“We should make this quick.” You offer a warm grin to the man despite his typical grimness. The man may not be much of a party animal, but as a student he has never failed to excel. He’s been open with you, “We have briefing with the rest of the team in 10.”

“All the better we get this over with now then.” Alexander has always been the most promising of the rebel recruits that you have trained personally. And he’s never, not once, shown you the slightest disrespect. To you, he’s an invaluable asset to the long term rebel effort. To him, you’re a wealth of information on ways to better kill slavers. “Let’s see the what fresh meat we have for the grinder.”



“Name, and what you were before you broke your chains.” He address the newest recruits in the commonplace Imperial pidgin that has quickly become the official language of the rebel movement.

“Kir’Zir.” For a moment the clicks of the Yibrak remind you of the insects you killed by the dozen on that space station. And one much more recently than that. “Craftsman.”

As Alexander moves further down the line of recruits, you find yourself thinking Kir’Zir is the exact spitting image of the Ixx’Ixx sibling you gunned down at the governor’s mansion. Voiddamn, maybe Crane was right. Maybe the guilt of has been weighing on you and you didn’t even know it. But when the next Yib also bears a stunning resemblance to Ixx’Ixx you realise that the actual issue is the fact that all these voiddamn bugs look the same to you.

[1/2]
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[2/2]

“Gir’Xaz. Miner.”

“Thomas. Miner.”

“Jri Khatri. Miner.”

“Papadopoulos. Friends call me Poulos.” Standing next to his fellow human miners, this olive-skinned man seems somewhat thinner. And softer. You don’t think he’ll last long. “House-slave.”

That elicits a grunt of derision from the next recruit in line. A towering Boscht standing a metre taller than any other recruit, their layers of molluscoid muscle end in indifferent crossed arms.

“Karaxshc.” Their voice shares the same unimpressed tone as their stance. “Gladiator.”

“I don’t see any scars.” Hail doesn’t seem the slightest bit intimidated the creature’s size or ugliness.

“I was not incompetent enough to collect any.” The Boscht’s maw makes a nauseating sucking sound as it speaks. It is a nauseating spectacle to watch. By now you’re already approaching the end of the line.

“Quin, miner.”

Alexander Hail nods politely. He turns his head slightly, catching your eye. Before you can think to ask the question just beginning to form in your mind the rebel leader draws his pistol.

*BANG*

Everyone, including you, flinches in shock as the rebel miner named Quin slumps to the ground with the leftmost portion of his skull missing. The rebel recruits stumble back with cries of alarm, even the more seasons freemen squad members present appear shocked. All except for Karaxshc, the unflinching Boscht gladiator. He just stands there and laughs.

============================

>“Personally, if I was going to make an example, I would have picked the ugly Boscht fragger. Scudheel’s got a mouth.” A hell of a mouth, really. But you trust Alexander has his reasons. Sure, you’ll chew him out for not giving you a heads up on a summary execution out of the blue. But for now you’ll follow his lead. [Daredevil]

>“Okay, Alex. Easy now. I’m going to assume there was a reason for that.” With placating tones and hands before you in clear sight, you ask Alexander Hail just what the frag he is doing summarily executing a recruit seemingly at random. Poor guy didn’t even backchat. That’s cold, even in comparison to the LT. [Firebrand]

>“Drop the weapon, Hail! What the absolute void fragging scud?!?” You’ve seen madness before, and Hail always was dancing on the edge of reason in his crusade against the masters. Maybe he had his reasons for the sudden murder of a fellow human, but you’re sure as scud not taking any chances until you hear them. [Xenophobe]
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>>4965044
>“Personally, if I was going to make an example, I would have picked the ugly Boscht fragger. Scudheel’s got a mouth.” A hell of a mouth, really. But you trust Alexander has his reasons. Sure, you’ll chew him out for not giving you a heads up on a summary execution out of the blue. But for now you’ll follow his lead. [Daredevil]

This isn't voting to kill the one good recruit here right?

We're definitely going to chew him out and get an explanation later but that's not something that can happen in front of the troops. He's our subordinate but we need to foster an image of trust and control. If the recruits see us panicked and confused and if we start arguing with our 2IC in front of them it will erode morale and trust and unit cohesion. So lets just go along with this for now and figure out what the fuck is going on afterwards.

I mean it makes no difference anyway, these guys are green and have no skills they can contribute, they're going to die pretty fast if they're coming with us. Only so much you can do to keep em alive

Verification
>>4950915
>>
>>4965044
yeah, yeah, potential spies or whatever.
should've talked to the rat
>“Drop the weapon, Hail! What the absolute void fragging scud?!?” You’ve seen madness before, and Hail always was dancing on the edge of reason in his crusade against the masters. Maybe he had his reasons for the sudden murder of a fellow human, but you’re sure as scud not taking any chances until you hear them. [Xenophobe]
at least yell at the fucker for killing without permission
>>4951032
'tism check
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>>4965047
I'm tired though so if it is voting to kill them all because they're spies I'm also fine with that. I'd assume Alex knows what he is talking about
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>>4965044
Write in

>How did you know he was a spy? To well fed for a slave? No lashing scars?
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>>4965044
>“Personally, if I was going to make an example, I would have picked the ugly Boscht fragger. Scudheel’s got a mouth.” A hell of a mouth, really. But you trust Alexander has his reasons. Sure, you’ll chew him out for not giving you a heads up on a summary execution out of the blue. But for now you’ll follow his lead. [Daredevil]

me >>4950956
>>
>>4965044
>>“Personally, if I was going to make an example, I would have picked the ugly Boscht fragger. Scudheel’s got a mouth.” A hell of a mouth, really. But you trust Alexander has his reasons. Sure, you’ll chew him out for not giving you a heads up on a summary execution out of the blue. But for now you’ll follow his lead. [Daredevil]

Im guessing since Alexander was in the pits himself he knows something was Scud in the gits story.
>>
Verification: >>4950921

>>4965044
>“Okay, Alex. Easy now. I’m going to assume there was a reason for that.” With placating tones and hands before you in clear sight, you ask Alexander Hail just what the frag he is doing summarily executing a recruit seemingly at random. Poor guy didn’t even backchat. That’s cold, even in comparison to the LT. [Firebrand]


https://www.youtube.com/watch?v=BVueEr6GnHI
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>>4965071
ffs Verification >>4951024
>>
No quarreling in front of the troops. We must appear to be in charge and in the loop at all times.
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>>4965044
>>“Personally, if I was going to make an example, I would have picked the ugly Boscht fragger. Scudheel’s got a mouth.” A hell of a mouth, really. But you trust Alexander has his reasons. Sure, you’ll chew him out for not giving you a heads up on a summary execution out of the blue. But for now you’ll follow his lead. [Daredevil]

maybe recognized a mole? Or he is just fuckign insane and we picked a good one
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>>4965103
>>4951022
forgot me tism
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>>4965067
I would like to support this write-in.

>>4951126
me
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>>4965067
we don't even know if he killed him because he thought he was a spy. maybe he's just fucked on a head
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>>4965193
>tfw he knew because he met the guy in a house not a mine
Stupid slaves.
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>>4965044
>>“Personally, if I was going to make an example, I would have picked the ugly Boscht fragger. Scudheel’s got a mouth.” A hell of a mouth, really. But you trust Alexander has his reasons. Sure, you’ll chew him out for not giving you a heads up on a summary execution out of the blue. But for now you’ll follow his lead. [Daredevil]
Why isn't this the Xenophobe option?

>>4950957
me
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>>4965234
good question lol
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>>4965044
> Recognized him as a spy

Obvvy.

>“Personally, if I was going to make an example, I would have picked the ugly Boscht fragger. Scudheel’s got a mouth.” A hell of a mouth, really. But you trust Alexander has his reasons. Sure, you’ll chew him out for not giving you a heads up on a summary execution out of the blue. But for now you’ll follow his lead. [Daredevil]
>>
>>4965044
>Gir’Xaz. Miner.”
>“Thomas. Miner.”
>“Jri Khatri. Miner.”

“Quin, miner.”

well he was the only one with a lower case job maybe that means something lol
also he wasn't standing with the other miners which is odd
>>
>>4965044
>“Personally, if I was going to make an example, I would have picked the ugly Boscht fragger. Scudheel’s got a mouth.” A hell of a mouth, really. But you trust Alexander has his reasons. Sure, you’ll chew him out for not giving you a heads up on a summary execution out of the blue. But for now you’ll follow his lead. [Daredevil]

I'm going to assume that the guy he shot was a spy and that Hail isn't going so hardcore he feels the need to randomly execute people as an example.

>>4950933
Me.
>>
I think it's stupid to even pretend like Alex is executing someone to make an example. This isn't 40k, and Alex isn't a commissar. You don't get to execute new recruits because you don't like the way they look.

It's obvious Alex has detected a spy.
>>
>>4965350
Of course he has identified a spy. that's why he's making an example of him.
>>
>>4965234
A lot of Xenophobe options in general seem to not actually be xenophobic.
>>
>>4965401
[xenophobe] Go bully petal untill he fucking kills himself
[xenophobe] Make sure to shoot another bug in the back in the next fight
[xenophobe] Steal a titan, give it to the most radical anti-xeno fucks from three pines and send them on a suicide mission to the nearest yibrak colony. Frame the whole thing as a savis empire attack.
>>
>>4965044
>“Personally, if I was going to make an example, I would have picked the ugly Boscht fragger. Scudheel’s got a mouth.” A hell of a mouth, really. But you trust Alexander has his reasons. Sure, you’ll chew him out for not giving you a heads up on a summary execution out of the blue. But for now you’ll follow his lead. [Daredevil]

>>4951738
Linking back
>>
>>4965401
A lot of people don't actually know what xenophobic really means.
>>
Definition of xenophobia

: fear and hatred of strangers or foreigners or of anything that is strange or foreign

-Merriam-Webster
---

adjective: xenophobic

having or showing a dislike of or prejudice against people from other countries.
"xenophobic attitudes"

- Oxford Languages
>>
>>4965067
+1
>>4950901
>>
>>4965044
>“Drop the weapon, Hail! What the absolute void fragging scud?!?” You’ve seen madness before, and Hail always was dancing on the edge of reason in his crusade against the masters. Maybe he had his reasons for the sudden murder of a fellow human, but you’re sure as scud not taking any chances until you hear them. [Xenophobe]
>>4951183

>>4965350
>You don't get to execute new recruits because you don't like the way they look.
Sure ya do. By all evidence he just did. This is why you don't put someone obsessed with a bodycount in charge of military operations. They do shit like this.
>>
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>SELECTED
>“Personally, if I was going to make an example, I would have picked the ugly Boscht fragger. Scudheel’s got a mouth.” A hell of a mouth, really. But you trust Alexander has his reasons. Sure, you’ll chew him out for not giving you a heads up on a summary execution out of the blue. But for now you’ll follow his lead. [Daredevil]

“Personally, if I was going to make an example, I would have picked the ugly Boscht fragger. Scudheel’s got a mouth.” You scrape what you think might be a bit of brain off the toe of your boot, talking scud to distract yourself and keep a calm visage despit your frayed nerves. You like to consider yourself a cool operator, but even you have to admit you’re not entirely unshaken by the abrupt act of murder committed right in front of you.

“‘Quin’ was no miner. I had seen him before, in the capital for the annual great games some three years ago.” Alexander Hail barks at the stunned recruits, holstering his pistol and step casually over the cooling corpse. “I remember him in between the fights, nestled up in the solar canopy waiting on the planetary governor hand and foot. My guess is that he wasn’t paying much attention to the murderous sport below, or else he might have recognised me.”

One of the smaller recruits, Polous, raises a hand tentatively. “He might not have been a spy though? How do you know he wasn’t sold to the mines as some sort of punishment? I’ve seen the Masters do that before.”

“It is a possibility.” Hail admits, to your relief deciding against shooting the latest recruit to talk to him. At this rate you’ll run out. “But not a chance that I’m willing to take. The servant I saw that day was no mere bodyslave, fetching refreshments. He stood at the planetary governor’s right hand with several others finer robes. He was a kept man, a trusted servant who did not chafe at his silken chains but rather found comfort in them.”

This explanation seems to satisfy the escaped slaves, although most still seem rather shaken by the callous execution.

[1/3]
>>
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“Make no mistake!” Hail snarls suddenly, electrifying the ex-slaves into standing back at attention. “Every day that you remain free, you are spitting in the face of the Royal Savis Empire! They will not stop until you are dead, or chained again. There is no method the slavers will find beneath them, no tool they will not employ! Understand that you are already dead! The moment you broke those chains you signed your death warrant! Now all that is in your hands is how bloody a toll you will exact on your killers, your masters, before you breath your last. To be handed up on a silver platter to them by a spy, free in body but never in mind, is far too easy a victory for those bastards. I will teach you to fight, to scratch and claw at the masters eyes with your dying breaths and make them regret ever subjecting you to servitude. To make them regret ever making you a slave! I will teach you to die hard.”

Even your spine stiffens at the outburst of fiery rhetoric. The rebel’s faces are all fixed with grim determination, a few staring down at the spy’s corpse with growing disgust and disdain.



“Nice pep talk.” You speak to Hail later as the two of you go over the mission briefing. “You’re right about the risk of infiltrators, especially at the rate recruits are coming in. We need a more thorough screening process, just scanning recruits for chips or pads isn’t enough”

“I’m glad you agree.” Hail says absently, enlarging a screen on the datapad.

“Still, you could have given me a heads up.” You say it jokingly, but the stare you give the rebel leader when he looks up is anything but jovial. “I’m not a fan of surprises.”

The man doesn’t flinch one iota under your reptilian gaze. “Would you have tried to stop me? Or waited and given him the chance to slip out and report in?”

“…No. Probably not.” You’re forced to admit sourly. This is hardly the tongue lashing you imagined giving him for that bloody party trick, but there are more important things to consider right now than chewing your protégé out. “Alright, let’s talk mission deets. I want your guys marking patrols in the north-west quadrant, but keep your distance. Observe but do not engage. When we finish clearing the north-east, we move in and roll 'em up.”

“Leaving multiple patrols unchallenged carries the risk of them encircling our position, even accidentally.” Hail taps in a few keys, show a change to the outlay you had on-screen. “My section will engage each patrol as we encounter it, starting with those we’ve identified as the most remote from other allies. In this way we can eliminate the possibility of encirclement and clear the quadrant quicker.”

“Say what now?” It’s not a bad idea, per se. But that sounded an awful lot like a statement, not a suggestion.

[2/3]
>>
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[3/3]

“I mean no disrespect, Snake Eyes. You have taught me much that will help me kill slavers, and perhaps will teach me yet more. For that I am grateful.” Hail regards you carefully, with the same intent focus he applies to everything worth his attention. “But I am not beholden to you, nor anyone else of your ilk. I will be leading my section in the manner I have seen fit. With your guidance, maybe. But not your command.”

You frown, not liking a lot of what you are hearing. “It sounds like you mean a lot of disrespect. In fact it sounds downright insubordinate.”

“Take it as you will, Snake Eyes. I am your student. Not your subordinate.”

Well, that’s gratitude for you. By the Green they grow up so fast.

===========================

>“Like I said, they’re your guys. You do your thing in the north-west quadrant, we’ll do ours in the north-east.” You don’t reign in Hail’s newfound independence. In fact, you encourage it. The rebels need to get used to being led and commanded by rebels, even if that means Company forces lose some of their more direct control. It’s time for this rebel leader baby bird to spread his wings. [Daredevil]

>“Hey now, we’re all friends here right? You want dead slavers, well as the good Prophet would say ‘halleluiah brother’, so do I. We’re all in this together, ain’t no one stepping on anyone’s toes.” Treating this for what it is, an alliance of mutual interest, is the. Hail is a fine fighter but he’s not Company. Sidestepping rather than resolving the whole ‘who’s in charge’ issue, it’s agreed that you’re about the same rank all things considered. [Firebrand]

>“Let’s be clear about one thing here, I hold overall command of this operation. If I tell you to drop what you’re doing out there and shift gears, that will be an order. Not advice.” If you have to pull rank, you will. If the rebel leaders get the idea that they can go off on their own objectives with impunity, or worse, hand out orders to Company personnel, this could go south fast. [Xenophobe]
>>
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No update tomorrow night gents, but I'll happily take suggestions in the meantime on how you might approach this particular operation.

As mentioned earlier, it is a sweep and clear task with the objective of curbing the Savis Legion patrols that are making headway in Delta sector. Particularly novel or decent write-ins with regards to the foe, tactics or environment may net bonuses to the actual mission itself.

Night lads, have a good one.
>>
Btw, this mission your 'sqaud' will be your usual Krigga suspects with a roughly matching number of rebel fights. Due to your month+ of training alongside one another, there will be no detriment to your Trained Professionals bonus.

Alexander Hail will be leading a similarly sized unit of rebels as well, located to the west of your operating zone (assuming you don't want to demote/relocate/reassign him after this conversation).
>>
>>4966099
>“Let’s be clear about one thing here, I hold overall command of this operation. If I tell you to drop what you’re doing out there and shift gears, that will be an order. Not advice.” If you have to pull rank, you will. If the rebel leaders get the idea that they can go off on their own objectives with impunity, or worse, hand out orders to Company personnel, this could go south fast. [Xenophobe]

This is tricky, we can't have him putting us and our people in danger with his hotheaded bullshit but we can't turn him into an enemy either. It feels important to establish the pecking order soon, otherwise we've basically got two different armies out there operating in close proximity and not working together properly.

If possible I'd like to emphasize our experience, skill and leadership ability (maybe relate it to robbing people in space and raiding planets rather than the obvious thing about being mercs) to help bring him around to our way of thinking. Talk about how killing 2 dozen masters now means missing out on killing 5 dozen later.

Is me, anon:
>>4950915
>>
>>4966108
As for mission ideas:

Making use of our familiarity with the jungle is paramount. I suggest we do some recon first and then make our first attack at night. This should be done as quickly and quietly as possible.

We do a raid and snatch and grab a handful of Savis and remove them from the base (or patrol) (killing any witnesses along the way). The Savis will go looking for their people asap so we help them find them. We'll have pre-trapped positions set up making use of pitfalls, trip wires and various explosives and we'll injure the captive Savis (so they draw attention) and secure them in place.

The Savis should take some casualties on the approach to their people and once they've reached them we'll be set up to ambush with overlapping fields of fire.

If we take down the search party or things start getting too hot, we bug out to our FOB, set a watch and get some rest for the next attack.

That's all I got for now, it's late
>>
>>4966099
>“Like I said, they’re your guys. You do your thing in the north-west quadrant, we’ll do ours in the north-east.” You don’t reign in Hail’s newfound independence. In fact, you encourage it. The rebels need to get used to being led and commanded by rebels, even if that means Company forces lose some of their more direct control. It’s time for this rebel leader baby bird to spread his wings. [Daredevil]

Well the whole point of us being here is to train up a force that can stand by itself. We kinda need the leaders to start taking the reigns here if they're gonna last long enough to cause trouble for the savis.

>Hail starts speaking about killing slavers in red (((CAIN intensifies)))
>>
>>4966099
QM, how long untill we leaving those guys to fend for themselves?
This is actually important, if we will have to stick with them for another year and void knows how many operations, then subordination is important. If we are leaving them soon-ish then sure, do whatever you want
for now my vote is
>“Let’s be clear about one thing here, I hold overall command of this operation. If I tell you to drop what you’re doing out there and shift gears, that will be an order. Not advice.” If you have to pull rank, you will. If the rebel leaders get the idea that they can go off on their own objectives with impunity, or worse, hand out orders to Company personnel, this could go south fast. [Xenophobe]
but depending on the answer that might change
>>4951032
luv me 'tism
>>
>>4966099
>>“Hey now, we’re all friends here right? You want dead slavers, well as the good Prophet would say ‘halleluiah brother’, so do I. We’re all in this together, ain’t no one stepping on anyone’s toes.” Treating this for what it is, an alliance of mutual interest, is the. Hail is a fine fighter but he’s not Company. Sidestepping rather than resolving the whole ‘who’s in charge’ issue, it’s agreed that you’re about the same rank all things considered. [Firebrand]

>>4952356
>>
>>4966099
>“Let’s be clear about one thing here, I hold overall command of this operation. If I tell you to drop what you’re doing out there and shift gears, that will be an order. Not advice.” If you have to pull rank, you will. If the rebel leaders get the idea that they can go off on their own objectives with impunity, or worse, hand out orders to Company personnel, this could go south fast. [Xenophobe]

>>4950933
Me.
>>
>>4966099

Trying to distill what this >>4966108 anon said into a write in

> Then listen well student, you and some of the rebels may be good fighters but it takes more than good fighters to win a war it takes good leadership, clever tactics, and wise strategies. Something you currently lack. Killing squads as you encounter them will only lead to our discovery faster when the Savis realize their patrols aren't reporting in they'll bunch up slow down and be much harder to surprise and kill. Killing 2 dozen masters now will mean missing out on killing 5 dozen later if we can snap them all up at once.[Xenophobe]

>>4950970
Check
>>
>>4951948
first
>>4966099
>>“Hey now, we’re all friends here right? You want dead slavers, well as the good Prophet would say ‘halleluiah brother’, so do I. We’re all in this together, ain’t no one stepping on anyone’s toes.” Treating this for what it is, an alliance of mutual interest, is the. Hail is a fine fighter but he’s not Company. Sidestepping rather than resolving the whole ‘who’s in charge’ issue, it’s agreed that you’re about the same rank all things considered. [Firebrand]
He doesn't seem like the kind of man to surrender authority. However, we cant have them going full retard because they see some foxes having a family picnic and prioritize that over something else. Best if we avoid stepping on each other's toes while we support each other and only try to pull speculative rank if they attempt something that endangers the mission or, unknowingly, the Company.
>>
>>4966135
Ye this guy is right, it depends on when we plan to GTFO
>>
>>4966099
>>4951611

Write in.

> No, but we are all fighting the same war, which means unity of command is a thing here. It's good you got the confidence to make the hard calls on your own. It's bad when you stop coordinating with us. Fact: If you want to start playing tag with their patrols, you run the risk of frittering away your forces with unnecessary casualties. Look up what "concentration of forces" is. Be patient, and let us clear the northeast before we drop the hammer on those patrols, and we'll cut them to pieces before they know what hit then. In the meantime, we have to have your guys keeping an eye on them to AVOID that encirclement you're worried about.
>>
>>4966099
I'll switch to >>4966340

Though maybe drop the condescending bit about 'Look up what "concentration of forces" is', Hail was some form of veteran (former, rather) military in an anti-slavery task force, wasn't he?

My first vote >>4966202

>>4950933
Me.
>>
>>4966346
he was in the military, yes. Back when humanity had one
>>
>>4951059
Me

>>4966099
>“Like I said, they’re your guys. You do your thing in the north-west quadrant, we’ll do ours in the north-east.” You don’t reign in Hail’s newfound independence. In fact, you encourage it. The rebels need to get used to being led and commanded by rebels, even if that means Company forces lose some of their more direct control. It’s time for this rebel leader baby bird to spread his wings. [Daredevil]
>>
>>4966099
>“Like I said, they’re your guys. You do your thing in the north-west quadrant, we’ll do ours in the north-east.” You don’t reign in Hail’s newfound independence. In fact, you encourage it. The rebels need to get used to being led and commanded by rebels, even if that means Company forces lose some of their more direct control. It’s time for this rebel leader baby bird to spread his wings. [Daredevil]
>>4950879
>>
>>4966322
>>4966135
Hate to be that ‘it depends’ guy, but it does depend on when the Savis commit enough forces that it’s a locked in deal and your objective is achieved.

If that’s imminent, you won’t be around long. But if you need to keep making life a little more difficult for the present Savis forces before the need for reinforcements is obvious, you could be around for further months on end.
>>
>>4966370
>>4966346

Then he should already know what it is, and not want to try to do two things at once, militarily speaking. He should be remembering his training.

Two basic principles are "don't advance with forces divided unless you want them defeated in detail" and "allocate the minimum acceptable force to secondary objectives so you can allocate the maximum possible force to the main objective." Attacking forces we can effectively hide from is definitely "advancing" in the sense that its the inflicting casualties that's the objective.

If we really are that worried about being encircled, let's place a call upstairs and get some grav sleds (kept under Company control) so we can redeploy rapidly if we need to so as to prevent threats and set out a few surprises of our own. Or for THAT matter, why not try to lure them away from the area of operations? Have Hail send a few guys to ambush convoys somewhere away from this region and try and get the ones searching this area to redeploy.

Thought: If the Savis use ground vehicles, blow a bridge, and move some distance away and blow a second bridge. Then return to the first bridge and ambush the engineering team.
>>
>>4966099
>>“Let’s be clear about one thing here, I hold overall command of this operation. If I tell you to drop what you’re doing out there and shift gears, that will be an order. Not advice.” If you have to pull rank, you will. If the rebel leaders get the idea that they can go off on their own objectives with impunity, or worse, hand out orders to Company personnel, this could go south fast. [Xenophobe]

>>4955961
>>
>>4966619
I should just point out here, I have no issue with you convincing Hail of a better plan of attack.

However, this vote is to address whether you even NEED to convince him, and whether you are in fact in a position of authority over his operations. Are you giving him advice or orders?
>>
>>4966635

I mean, authority is something that would have been worked out by the officers a long time ago, as part of the initial talks with the rebel groups, right? It's not like we're renegotiating it between a sergeant and a rebel leader at this late stage... Or are we?
>>
>>4966638

Basically, is the understanding between us and the rebel groups that we have authority? Or, if not, wouldn't we have different choices for the vote?
>>
>>4966638
The agreement reached between the LT and Breaker was one of an alliance of mutual interests. While the rebels didn’t know what the hell they were doing, they were happy to go along with pretty much whatever you said. But now, as their movement is bolstered with recruits and equipment, their dependence on you isn’t as entirely 100% essential as it was before.
>>
>>4966651

That doesn't answer the question. Did Breaker agree to place his forces under Company command? Is that the word that went out among his troops?

Is this a case of one of the rebels not wanting to listen to the chain of command? Or, are these all formally independent operations affiliated with us, where we have no authority to give orders (basically just cutting them off if they don't want to listen), and have to persuade them instead?

If we have command authority, then Hail is being insubordinate. If we don't, then why are we saying that we have command at all?
>>
>>4966661
I think you need to look at the original thread of first contact with the rebels in greater detail. The rebel cell was hardly a military unit for Breaker to claim command of, or one that had a clear organisational structure. Hypothetically, any rebel fighter is free to leave whenever they like.

That structure is starting to form as the rebels become an actual fighting force, but the Company’s (or raider allies) place in that structure remains unclear as the balance of power shifts. Suffice to say, the general understanding was that your expert forces were to take the lead on all matters military and in return the rebels would receive material support. But now the rebels, or Hail at least, is testing the limit on that.

To answer your question there is NOT a clear chain of command, but initially it was Company forces that were taking the leading role and any attached rebels were subordinate to them.

TLDR; the balance of power is shifting with regards to who has authority over who
>>
>>4966695

That makes sense. So by right, these are all independent operations, and Snake Eyes can only persuade him.

Retaining my original write-in, plus suggesting he attempt some raids to draw them off
>>
>>4966099
>>“Let’s be clear about one thing here, I hold overall command of this operation. If I tell you to drop what you’re doing out there and shift gears, that will be an order. Not advice.” If you have to pull rank, you will. If the rebel leaders get the idea that they can go off on their own objectives with impunity, or worse, hand out orders to Company personnel, this could go south fast. [Xenophobe]

>>4951183
>>
>>4966099
>“Hey now, we’re all friends here right? You want dead slavers, well as the good Prophet would say ‘halleluiah brother’, so do I. We’re all in this together, ain’t no one stepping on anyone’s toes.” Treating this for what it is, an alliance of mutual interest, is the. Hail is a fine fighter but he’s not Company. Sidestepping rather than resolving the whole ‘who’s in charge’ issue, it’s agreed that you’re about the same rank all things considered. [Firebrand]
>>4950901
>>
>>4966099

>>4966635
Oh if that's the case then disregard this >>4966238 this is going to be the rebels show, we aren't going to hold their hands through the whole war and they probably wouldn't want is calling all the shots anyway but they should still listen to our advice. So we should say something like

>Fair enough your men are yours to command, but it would be wise to listen to what my men and I have to say. You want to kill Savis that's great, but if you want to exterminate every last one of the vermin you'll take my advice. [Daredevil]


>>4950970
Check
>>
>>4966099
>>4966340
Yeah why not, this has my vote

me >>4950956
>>
>>4966099
Tempted to go two headed serpent but it would likely end badly
>>
>>4967272
oh fucks sake

>>4966099
>“Let’s be clear about one thing here, I hold overall command of this operation. If I tell you to drop what you’re doing out there and shift gears, that will be an order. Not advice.” If you have to pull rank, you will. If the rebel leaders get the idea that they can go off on their own objectives with impunity, or worse, hand out orders to Company personnel, this could go south fast. [Xenophobe]

verification >>4951024
>>
>>4966340
Backing this write in, but without the 'Look up what "concentration of forces" is' line - it sounds very condescending.

Also, bring up his firmer military service to reinforce the importance of clear chains of command and orders.

>>4951738
Linking back
>>
>>4966340
I want to vote against this write-in, although I do like it. I would support this under normal circumstances, but it's too formal and lets on that we know a shit-ton about military structure. This would blow our cover.
>>
>>4966099
>>“Like I said, they’re your guys. You do your thing in the north-west quadrant, we’ll do ours in the north-east.” You don’t reign in Hail’s newfound independence. In fact, you encourage it. The rebels need to get used to being led and commanded by rebels, even if that means Company forces lose some of their more direct control. It’s time for this rebel leader baby bird to spread his wings. [Daredevil]

Verification: >>4950902
>>
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>SELECTED
>“Let’s be clear about one thing here, I hold overall command of this operation. If I tell you to drop what you’re doing out there and shift gears, that will be an order. Not advice.” If you have to pull rank, you will. If the rebel leaders get the idea that they can go off on their own objectives with impunity, or worse, hand out orders to Company personnel, this could go south fast. [Xenophobe]

Now I haven’t put the write-in to a recast vote because I think it goes more to convincing Hail of the soundness of your advice rather than asserting your authority. Luckily for you these anons >>4967703
>>4967765
spotted the issue of knowing a little too much about military discipline and command structure for a Voidborn raider as well as the tone taken. I was going to have some fun with that, as well as the more condescending aspects of the write-in, but you’ve nipped that in the bud so it will just be a net boost to the roll.
>>
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Leadership Test: SGT ‘Snake Eyes’ Natalya vs Alexander Hail
>40 DC
>Badass Bandanna +5DC (rec)
>Tranquil Gaze +5DC, +1 Re-Roll
>Transhuman +2DC
>Decent Write-in +10DC
>Hail: Iron Will +1 Adverse Re-Roll
>62 DC

Critical Fail = Tense relations. The authority of the offworlders over the rebels is severely shaken. Not just here but in other cells too, indicating a co-ordinated agreement between the rebel leaders to distance their dependence on the Company.
Double Fail = Lack of volunteers. You have 1 less rebel embedded in your squad.
0 = Insubordination. Hail has decided to go his own way, and if you don’t like it you can take it up with Breaker. To the point where there are even tensions with the rebels embedded under your direct command. Reduced order capacity with rebel squaddies.
1 = Murky authority. Hail’s position is unchanged, but he’s willing to not rock the boat and accept your advice. For now. The rebels embedded in your squad are clearly under your direct command, but it’s anyone’s guess as to what Hail’s forces will do in an evolving combat situation.
2 = Status quo. For now. Hail is willing to follow your advice while he can still benefit from it, and is likely to follow your directions without issue unless there is something seriously demanding of them. The rebels under your direct command also operate efficiently within your squad.
3 = Absolute command. Your authority is unquestioned, to the point where the rebels embedded in your squad fight all the more fiercely under your direct command. Increased order capacity with rebel squaddies.
Double Pass = Eager volunteers. You have 1 additional rebel embedded in your squad.
Critpass = Warm relations. The authority of the offworlders in military matters is cemented, both here and in other cells. Hail’s stance is shared by other notable rebel leaders and are very unlikely to act against the orders of the Company in anything.


3 rolls of 1d100. You have ONE re-roll. Your opponent has ONE adverse re-roll.

Respect My Authoritah!
>>
Rolled 18 (1d100)

>>4968495


Verification
>>4950915
>>
Rolled 51 (1d100)

>>4968495
Roll tide.

>>4950882
Me
>>
Rolled 58 (1d100)

>>4968495
>>
>>4968504
Forgot my linkback.

>>4951736
>>
Rolled 91 (1d100)

>>4968504
Using the adverse re-roll to attempt to counter this.
>>
>>4968504
Bruh, you need to re-roll
>>
>>4968537
why? that's a pass
>>
>>4968541
Forgotten re-rolled the pass here >>4968531
making it a failure. We currently sit at 2 successes with 1 re-roll available
>>
Rolled 69 (1d100)

>>4968542
Sorry, just knocked off work so was driving home.

>>4968531
>>4968504
Rerolling adverse reroll.

This is me>>4951736, on mobile and a new ip. If not acceptable, i’d say the floor is open.
>>
>>4968568
All good mate, just didn't want to miss it
>>
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>>4968496
>>4968502
>>4968504
>>4968531
>>4968568
>2 Success: Status quo. For now. Hail is willing to follow your advice while he can still benefit from it, and is likely to follow your directions without issue unless there is something seriously demanding of them. The rebels under your direct command also operate efficiently within your squad

“Let’s be clear about one thing here, I hold overall command of this operation. If I tell you to drop what you’re doing out there and shift gears, that will be an order. Not advice. We are all fighting the same war, which means unity of command is a thing here. But!” You continue before your promising rebel leader’s hackles get too raised at the stern stance you’re taking with him. “But. Even if you’re thinking I’m just here as an adviser, it’s still advice that should be followed. It's good you got the confidence to make the hard calls on your own. It's bad when you stop coordinating with us. Be patient, and let us clear the northeast before we drop the hammer on those patrols, and we'll cut them to pieces before they know what hit then. In the meantime, we have to have your guys keeping an eye on them to -avoid- that encirclement you're worried about.”

With a younger person, or one without the military background Hail has, you’d be worried that their eyes would gloss over at your strong assertions and the lesson wouldn’t sink it. But you know you don’t have to worry about that with your rebel protégé. He may be singularly bloody-minded in his quest to rack up slaver bodies, but he’s not stupid. And he’s definitely not too proud to dig his heels in and dismiss your argument if it has merit. If there’s a course of action that gives him the slightest edge in killing the masters, even one that a lesser man would take as humiliating, he will take it without wasting the slightest moment in stubbornness or worries about saving face. It’s part of the reason why you picked him. That and he was the only human with his head straight to be found around here.

Holding your gaze longer than most would dare, Hail finally nods. “Very well. We’ll do it your way.”

“I’m glad you agree.” You offer him a wry smile. But you doubt that’s the last of it. “Though I’m guessing we will be having this talk again sometime.”

[1/3]
>>
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“Maybe.” Hail offers a rare smile, rather than lighting up his face you’re reminded of a grinning skull. This smile of a man who thinks he’s dead already, it’s just his body didn’t get the memo yet. “Don’t get me wrong, Snake. I think you have the stomach for the fight to come. I’m less sure about your voidborn raider compatriots. Most of them anyway, that Terrier’s got the right stuff at least. But I’m guessing it won’t be her call to stick around. When the time comes, when the chips are down and we’re up to our elbows in Sav blood, I’m guessing your lot will cut and run. I want my comrades to be ready for that day, whenever it comes.”

The stare between you and Hail lengthens, cutting short just at the point of awkwardness. Hail is closer to the truth than he thinks, even if he’s got the why of it wrong. But you reckon that if there was a single person you could trust with the Company’s mission, a single rebel who you would bet would never say a single word of it to the Savis masters if only just to spite them, that person would be Hail. They could take his ears or flay him alive like the Jackal Tribe would to their enemies back home, and he wouldn't talk. No amount of torture would permit him to give the masters the satisfication of getting anything out of him.

You won’t tell him, of course. You can’t. But a part of you, probably that part listening to Crane more and more these days, that part is wishing you could.

You’re not sure who blinks first, literally that is, but it’s Hail who changes the subject. “Let’s talk logistics then. Word is we’re getting a lift from your Talons, dropping us on the edge of the sector before we infiltrate and engage.”

“Huh…” That gets a surprised grunt from you. Not that you mind getting out of hard hike over several days of rough country before making it to the op zone. But you prefer that to getting blown out of the sky by the growing number of air support assets the Savis have at their disposal. “I thought we’d be hoofing it. Safer that way. ”

“Could be the situation is worse in Delta Sector is worse than your captains are letting on, and they need reinforcements fast.” Hail watches your reaction carefully, doubtless assessing whether you share his concerns regarding the reliability of the intel from your higher ups. You do, Intel is hit-and-miss at the best of times, but you try not to let it show in front of your rebel student. “…It could also be because the sensor array has detected another major dust storm approaching, it’ll lose most of its as it moves south away from the arid regions but it should cloak our approach long enough to get in. Not out though. It’s predicted to dissipate long before we can be expected to have accomplished our objectives.”

[2/3]
>>
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[3/3]

Well, that’s another handy boon from choosing to set up the main rebel base out of that old. Of course the smugglers were keeping on eye on when and where illicit flights could fly-buy undetected in the frequent dust storms, large and violent enough to interfere with tracking equipment. Now that same system is being used to coordinate gunrunning and stealth missions. Who’d have thought?

When Crane and the other two junior rebel leaders arrive, you’ll finalise the gameplan and ship out.

===================================

(1) Rebel Commander. They will be a CPL-equivalent for your attached rebel. The option that does not get picked will become Hail’s 2IC for this operation.

> Hassk, the Zaan tracker. They’re a dedicated survivalist and often comes up with innovative approaches to overcoming lengthy odds. [Hassk]

> Kerim’O’Kas, of the Drax Republican Guard. She’s a solid leader that can be relied upon to follow orders and inspire the rebels in your squad. [Kerim’O’Kask]

_
(2) Standing Orders. You’ve made the objective clear for your first contact with the enemy.

>Clear and kill. No survivors. Attacking your first patrol should be a milk run, a test of your elite rebel’s capabilities in the real heat of live combat. No need to overcomplicate it by directing them to focus on capturing the enemy rather than killing them. This time. [Elimination Focus]

>I want them alive. No disintegrations. The first patrol you hunt will be the easiest prey, there’s no better time than now to capture a few prisoners and garner some useful intel. And bait for the next batch. Having your untested rebels pull their punches is makes this more difficult, but ultimately worth it. [Capture Focus]
>>
>>4968637
(1) Rebel Commander. They will be a CPL-equivalent for your attached rebel. The option that does not get picked will become Hail’s 2IC for this operation.

> Hassk, the Zaan tracker. They’re a dedicated survivalist and often comes up with innovative approaches to overcoming lengthy odds. [Hassk]

Seems like she has skill that will come in particularly handy for this mission

(2) Standing Orders. You’ve made the objective clear for your first contact with the enemy.
>I want them alive. No disintegrations. The first patrol you hunt will be the easiest prey, there’s no better time than now to capture a few prisoners and garner some useful intel. And bait for the next batch. Having your untested rebels pull their punches is makes this more difficult, but ultimately worth it. [Capture Focus]

Capture them, gather intel, use them as bait or dispose of them. Then we hit the rest hard and fast

>>4950915
Verification
>>
>>4968637
>> Hassk, the Zaan tracker. They’re a dedicated survivalist and often comes up with innovative approaches to overcoming lengthy odds. [Hassk]

>I want them alive. No disintegrations. The first patrol you hunt will be the easiest prey, there’s no better time than now to capture a few prisoners and garner some useful intel. And bait for the next batch. Having your untested rebels pull their punches is makes this more difficult, but ultimately worth it. [Capture Focus]

As the prompt says, the first patrol will be the easiest and will set us up with intel for the future.

>>4950933
Me.
>>
>>4968637
> Hassk, the Zaan tracker. They’re a dedicated survivalist and often comes up with innovative approaches to overcoming lengthy odds. [Hassk]

>I want them alive. No disintegrations. The first patrol you hunt will be the easiest prey, there’s no better time than now to capture a few prisoners and garner some useful intel. And bait for the next batch. Having your untested rebels pull their punches is makes this more difficult, but ultimately worth it. [Capture Focus]
>>
>>4968637
(1)
> Kerim’O’Kas, of the Drax Republican Guard. She’s a solid leader that can be relied upon to follow orders and inspire the rebels in your squad. [Kerim’O’Kask]

psudo-Optimus prime yeahhh boi

(2)
>I want them alive. No disintegrations. The first patrol you hunt will be the easiest prey, there’s no better time than now to capture a few prisoners and garner some useful intel. And bait for the next batch. Having your untested rebels pull their punches is makes this more difficult, but ultimately worth it. [Capture Focus]

veri>>4950946
>>
>>4968637
>> Hassk, the Zaan tracker. They’re a dedicated survivalist and often comes up with innovative approaches to overcoming lengthy odds. [Hassk]
>>I want them alive. No disintegrations. The first patrol you hunt will be the easiest prey, there’s no better time than now to capture a few prisoners and garner some useful intel. And bait for the next batch. Having your untested rebels pull their punches is makes this more difficult, but ultimately worth it. [Capture Focus]
oh boy, here we go
>>4951032
'tism check
>>
>>4968637
> Hassk, the Zaan tracker. They’re a dedicated survivalist and often comes up with innovative approaches to overcoming lengthy odds. [Hassk]

Drax is always the pleb choice

>Clear and kill. No survivors. Attacking your first patrol should be a milk run, a test of your elite rebel’s capabilities in the real heat of live combat. No need to overcomplicate it by directing them to focus on capturing the enemy rather than killing them. This time. [Elimination Focus]

me >>4950956
>>
>>4968637
> Hassk, the Zaan tracker. They’re a dedicated survivalist and often comes up with innovative approaches to overcoming lengthy odds. [Hassk]

>I want them alive. No disintegrations. The first patrol you hunt will be the easiest prey, there’s no better time than now to capture a few prisoners and garner some useful intel. And bait for the next batch. Having your untested rebels pull their punches is makes this more difficult, but ultimately worth it. [Capture Focus]

>>4955961
>>
>>4968637
(1)
> Hassk, the Zaan tracker. They’re a dedicated survivalist and often comes up with innovative approaches to overcoming lengthy odds. [Hassk]

(2)
>I want them alive. No disintegrations. The first patrol you hunt will be the easiest prey, there’s no better time than now to capture a few prisoners and garner some useful intel. And bait for the next batch. Having your untested rebels pull their punches is makes this more difficult, but ultimately worth it. [Capture Focus]
>>
>>4968637
>> Hassk, the Zaan tracker. They’re a dedicated survivalist and often comes up with innovative approaches to overcoming lengthy odds. [Hassk]
>I want them alive. No disintegrations. The first patrol you hunt will be the easiest prey, there’s no better time than now to capture a few prisoners and garner some useful intel. And bait for the next batch. Having your untested rebels pull their punches is makes this more difficult, but ultimately worth it. [Capture Focus]
>>4951059
>>
>>4968637
> Kerim’O’Kas, of the Drax Republican Guard. She’s a solid leader that can be relied upon to follow orders and inspire the rebels in your squad. [Kerim’O’Kask]


Better to have a cohesive unit.

>I want them alive. No disintegrations. The first patrol you hunt will be the easiest prey, there’s no better time than now to capture a few prisoners and garner some useful intel. And bait for the next batch. Having your untested rebels pull their punches is makes this more difficult, but ultimately worth it. [Capture Focus]
>>
>>4968637
>> Kerim’O’Kas, of the Drax Republican Guard. She’s a solid leader that can be relied upon to follow orders and inspire the rebels in your squad. [Kerim’O’Kask]

>I want them alive. No disintegrations. The first patrol you hunt will be the easiest prey, there’s no better time than now to capture a few prisoners and garner some useful intel. And bait for the next batch. Having your untested rebels pull their punches is makes this more difficult, but ultimately worth it. [Capture Focus]

>>4951024
Wump
>>
>>4968637
> Kerim’O’Kas, of the Drax Republican Guard. She’s a solid leader that can be relied upon to follow orders and inspire the rebels in your squad. [Kerim’O’Kask]
>Clear and kill. No survivors. Attacking your first patrol should be a milk run, a test of your elite rebel’s capabilities in the real heat of live combat. No need to overcomplicate it by directing them to focus on capturing the enemy rather than killing them. This time. [Elimination Focus]
Keep it simple, scudder.
>>4951183
>>
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>SELECTED
> Hassk, the Zaan tracker. They’re a dedicated survivalist and often comes up with innovative approaches to overcoming lengthy odds. [Hassk]
>I want them alive. No disintegrations. The first patrol you hunt will be the easiest prey, there’s no better time than now to capture a few prisoners and garner some useful intel. And bait for the next batch. Having your untested rebels pull their punches is makes this more difficult, but ultimately worth it. [Capture Focus]

Dis Planetside (Savis Empire) – Equatorial Jungles: Delta Sector – 24th Cycle August 2230AD, mid-morning

https://www.youtube.com/watch?v=N7qkQewyubs&ab_channel=abgreyd – VietDis theme

The turbulence of the dust storm outside rocks the gunship, drown out only in part by the roar of the Talon’s engines. You realise that, in between all this getting the rebels in shape and other duties around camp, you have dearly missed the back-and-forth banter between the squaddies.

Some folks are born made to wave the flag
They're red, white and blue
And when the band plays "Hail to the Chief"
They point the cannon at you, Lord

“++Observation. This marks our squad medic’s 27th rendition of Fortunate Son since planetfall.++”

“27th what now?” Trooper Bones says with a quizzical look, though he soon regrets asking the question.

It ain't me, it ain't me
I ain't no senator's son, son
It ain't me, it ain't me
I ain't no fortunate one


"++Elaboration. “Fortunate Son" is a song by the human rock band Creedence Clearwater Revival released on their fourth studio album, Willy and the Poor Boys in November 1969 Earth Standard Year. It was previously released as a single, together with "Down on the Corner", in September 1969. [Reference 3 in index] It soon became an anti-war movement anthem, an expressive symbol of the counterculture's opposition to U.S. military involvement in the Vietnam War and solidarity with the soldiers fighting it. [Reference Required]. The song has been featured extensively in… ++”

“Jesus. Stop!” Bones groans, shaking his head. “Forget I asked…”

Hssk. Fascinating. Hssk.” The curiosity in Husk’s tone manages to seep in even through his recycler. “But how is Petal singing and making of the guitar sounds at same time? Hssk.

“++Explanation. Belcossan xenobiology studies indicate…++”

“Voiddamnit Husk, you just had to get him started again, didn’t you?”

Hssk. I am interested.Hssk. Everyday is school day. Hssk.

Convict raises his head from his half-nap, scar crinkling as he frowns. “Did the Yibrak Mandate even let you got to school on Whitelake?”

Hssk. Da. Of course. Hssk. How else would young Whitelakers learn how to operate and repair the cockroach mining equipment? Hssk.

[1/3]
>>
“I’m guessing there wasn’t a lot choice when it came to electives?” You’re pleased to see the new kid Remember Seven fitting in smoothly with the squad. Probably helps that all the rebels are even newer than her. Even if only by a couple of days.

Hssk. Nyet. I have Cert III in Drill Maintenance and Excavation. Hssk. Everyone did, except smart ones. They got Cert IV and V. Hssk.

“What would you have wanted to study?” Bones asks curiously, perhaps eager not cede the floor to Nines again. Ever. “If you could pick, I mean.”

“Flowers.” Remember Seven, leaning back with a warm smile. Under that ominous visor of hers, you can never tell if she’s closing her eyes. The rest of the squad regard her with the usual ‘wtf rookie’ looks for a few moments before Husk breaks the silence.

Hssk. Spooky witch girl is right. I would have studied… Hssk. …botany, I think.” Husk looks around at the bemused expressions of the other squaddies in the hold. Hssk. What? I like flowers. Hssk.

“Flowers?” Terrier snorts, wriggling with mirth. “The walking gasmask likes -flowers-?! Hahahaha!”

Hssshhhk. Do not make me come over there and punch you in throat, кapлик.” Husk shakes a fist at the diminutive trooper, who hisses in response. As in, -literally- hisses. You shake your head in silence as the rest of the squad continues their banter, trying to stifle your smile. Hssk. Same goes for you, Convict. Hssk.

“I didn’t say nothing!” Your demolitions expert holds up his hands innocently. A representation somewhat tarred by his scarred face and confirmed criminal history.

Hssk. Maybe. But you were thinking it. Hssk.

“So what if I was? Thinking ain’t a crime." Convict pauses, as if in hesitation. "Yeah, no it isn't. I should know.”

“Arrêter! Arrêter! Wow, I am very impressed with all this big-dick-such-tough-guy act.” Signallier Night Night interjects, sighing melodramatically as she leans back haughtily in her seat staring down over her nose and speaking to rest of the squad like children. “Irises are my favourite.”

[2/3]
>>
[3/3]

“…Daisies.” Convict grunts, shifting his weight and returning to his nap.

Hssk. Sunflowers. Hssk.

“Cactuses.” Terrier jerks her head, as combative as ever. “Tough, hard to kill bastards.”

“A cactus ain’t a flower, man.”

“Sure it is! Some of them have flowers and scud. I’ve seen pictures!”

“Whatever.” Bones shakes his head, muttering. “Makes sense, given your prickly nature.”

“What did you say??”

“I said ‘I guess mine is plantagenets for sure’!”

Sending you forget-me-nots
To help me to remember


“Hey…” Remember Seven smiles widely at the Belcossan, fist-bumping one of their branch tendrils. “Me too. Respect.”

“++Verification. Succulents are empirically the most resilient of the flowering plant species. ++”

Crane looks up from his datapad briefly. “…Cherry blossoms.”

The entire squad, with the exception of Convict who appears to be asleep already and Crane who is engrossed in his dataspad again, turns and stares at you expectantly.

======================================

(1) Favourite Flower
> “[write in]” So the big tough Mama Snake Eyes has a favourite flower, so what? [Daredevil]

> “Venus fly trap.” Or rather, it’s bigger hungrier Cradler version of the same name. [Firebrand]

> “My favourite flowers are the ones that aren’t trying to eat you. That reminds me, this one time back in the Green…” [Xenophobe]
_
(2) Strengthening bonds. Select any TWO squad members. These two squaddies have begun to form a close bond beyond that of merely a trusted squad member.
>[Write in: Squaddie ONE]
>[Write in: Squaddie TWO]
EXISTING BONDS: MDC ‘Petal’ and GNR ‘Nines
>>
>>4969821
>> “My favourite flowers are the ones that aren’t trying to eat you. That reminds me, this one time back in the Green…” [Xenophobe]

I want to make it a thing that whenever there is even a hint of downtime Nat just goes full brag mode

(2)
>TPR Husk
+
>SIG NIght Night

I remember that these two had a some bilingual bantz last thread
>>
>>4969821
> “My favourite flowers are the ones that aren’t trying to eat you. That reminds me, this one time back in the Green…” [Xenophobe]

(2) Strengthening bonds. Select any TWO squad members. These two squaddies have begun to form a close bond beyond that of merely a trusted squad member.

>TPR Husk
+
>SIG NIght Night

Seems like a fun combo, I agree

Verification
>>4950915
>>
>>4969821
> “[write in]” So the big tough Mama Snake Eyes has a favourite flower, so what? [Daredevil]

A flower based on Ophiocordyceps unilateralis that uses living things as hosts and bait, its not a flower I know but I love the green fucking peoples shit up in the worst ways possible.

>Gunner ''Nines''
>Sig Night Night

>How can you shoot children?
>Statement: decrease lead on shot by 12.5%
>>
Really enjoyed the banter from the squad this update as well
>>
>>4969828
verification>>4950946
>>
>>4969821
> “Roses” So the big tough Mama Snake Eyes has a favourite flower, so what? [Daredevil]

I just think it'd be so unexpected that it would be novel and funny. That, and it goes with the whole "I like flowers that aren't trying to eat/kill/assimilate me" thing.

>Petal
+
>Remember Seven

They seem to get along well.

>>4950933
Me.

Don't forget to link back anons.
>>
>>4969836
Verification >>4951024
>>
>“Roses” So the big tough Mama Snake Eyes has a favourite flower, so what? [Daredevil]

>Petal
+
>Remember Seven

>>4951022
verified me
>>
>>4969821
(1) Favourite Flower
> “[write in]” So the big tough Mama Snake Eyes has a favourite flower, so what? [Daredevil]

I like the roses suggestion


(2)
>TPR Husk
>SIG NIght Night
>>
>>4970005
Forgot Verification:>>4950902
>>
>>4969821
(1)
>“Roses” So the big tough Mama Snake Eyes has a favourite flower, so what? [Daredevil]
(2)
>Boot
+
>Convict
gimme that arya/hound dynamic

Also petal needs to update his war music repertoire
https://www.youtube.com/watch?v=uk_wUT1CvWM&ab_channel=RocknRollVideos
>>4951032
'tism check, my old friend
>>
>>4969821
> “My favourite flowers are the ones that aren’t trying to eat you. That reminds me, this one time back in the Green…” [Xenophobe]

Can't pass by an opportunity to blabber about back in the green

>[Write in: Crane]
>[Write in: Night Night]
we can pick Crane right? I'm curious what would happen here.

me >>4950956
>>
>>4969821
>[Write in]
>"There was this pink and white flower in an absolutely filthy and muddy reflecting pool at an old abandoned building Crane and I were hiding out in a few years back. It kept on growing despite nobody being around to tend to it. No idea what it's called, though. Crane might. It was something, seeing it bloom though."
>>[Write in: Remember Seven]
>>[Write in: Bones]
>>4951183
>>
>>4970004
>>4970251
changing from roses to lotuses because anon like myself is a patrician and a conisuere of the highest pedigree
>>
>>4969821
(1) Favourite Flower
> Roses. So the big tough Mama Snake Eyes has a favourite flower, so what? [Daredevil]

Clichèd perhaps, but we have established that Nat has something of a feminine side hidden behind that Green brutality.

(2)
>TPR Husk
+
>SIG NIght Night

This or Husk + Convict, the interaction promises to be hilarious.

>>4952834
Moi
>>
>>4969828
Supporting this

>>4951738
Linking back
>>
>>4969821
>> “[Lily]” So the big tough Mama Snake Eyes has a favourite flower, so what? [Daredevil]
>Gunner ''Nines''
>Sig Night Night
>>
Guys, come on. We have to get Crane back, here.
>>
>>4969821
> “[write in]” So the big tough Mama Snake Eyes has a favourite flower, so what? [Daredevil]

if roses are leading, then let's go with that, but I think Nat would really like Zinnias

>>4955961
is me
>>
>>4970486
What does any of this have to do with getting Crane to warm back up to us?
>>
>>4970486
This is just a vote on which squad-mates have formed a bond independent of any team-building by us.
>>
>>4969821
> “[write in]” So the big tough Mama Snake Eyes has a favourite flower, so what? [Daredevil]
Roses

>Night Night
>Remember Seven
>>
>>4970522
forgot to include:
>Husk
>Convict
>>
>>4969821
> “[Lily]” So the big tough Mama Snake Eyes has a favourite flower, so what? [Daredevil]
> TPR Husk
> TPR Bones
>>4950901
>>
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> “Roses.” So the big tough Mama Snake Eyes has a favourite flower, so what? [Daredevil]
> SIG ‘Night Night’ + TPR ‘Husk’

You remember the seeing roses for the first time. It was on the Crossroads Tradeway, your first time on leave after you had signed on with the Company. It was outside a common vendor’s shop, arrayed in a plain metal bucket in colours ranging from deep red to bright blue and sweet yelllow. You were instantly distrustful of them, in the Green nothing that vibrant and colourful ever spelt good news.
Imagine your surprise when the vendor insisted that they weren’t poisonous, taking a deep sniff of his own product to prove it. You bought a bundle of them then and there. It was the first time you had ever used credits of your own to buy anything. Void, it was the first time you’d ever had credits of your own to spend.

“Roses.” You answer finally, bracing for the inevitable scud-talk to follow. “Roses are my favourite.”

“Makes sense.” Terrier sniffs, apparently knowing more about flowers than she first let on. “Pretty, but you watch out for the thorns?”

“Something like that.” You blink, trying to figure out if Terrier just called you pretty.

“Aha, très romantique! See, mon ami?” Night Night blows a kiss at Husk. “At least you won’t have a shortage of customers when you start up your florist business, oui?”

The Whitelaker huffs in return, but personally you think it’s a good-natured sort of huff. Although admittedly it’s hard to tell through that gasmask of his.

You wonder what all the rebels make of this scud-talking between the squad, looking around at the other fresh faces. At least they’re in better physical shape. Personally, you’re still recovering from your injuries and you can surmise from the stiffness of Crane’s movements that your 2IC is still sore as well.

Even your robo-gunner Nines has had to make do with a replacement prosthetic arm that doesn’t -quite- seem to synchronise with hit roto-motors. This gives him a somewhat clankier movement style than usual, but at least the rebels don’t seem to mind that Nines is clearly not just an automated sentry drone. You guess, given their status enemies of the state themselves due to rebelling against being designated as disposable property, they’re hardly inclined to take affront at the presence of other piece of highly illegal machine-intelligence. They’ve got bigger issues to worry about, evidently.

[1/2]
>>
[2/2]

As the Talon touches down and your people pile out, sweeping the perimeter and scanning the jungle clearing carefully for any movement, you find yourself counting them all again. Just to be sure. This is the largest unit you have commanded to date, numbering fifteen souls including yourself. Hail was in the other Talon west of your positon with a full squad of fifteen himself, all rebels. They’re the crème of the crop, the ones that stood out during your month-long hellish exercise in the jungle surround the main rebel base. Most of them look nervous, and you can hardly blame them given it’s there first taste of actual combat. They did well during their training, so you have faith in them. To a point.

A thick coat of dust covers much of the foliage, the dust storm is dissipating but hardly spent. Intel says that the frequent dust storms carry vital minerals to the equatorial regions, encouraging growth at the expense of the more arid areas of the planet. The irony of Intel being so generous with data of a useless nature but far more shaky when it comes to information that might actually affect your tactical decisions is not lost on you.

The hunt begins. But unlike the governor’s manse a few months ago, this time the Savis know that you’re out there. They’re looking for you, but they won’t have to be looking very long. You plan on coming to them.

===================================

>“Alright Hassk, rumour has it you used to be a scout. Let’s see what you can do.” Deciding to show an uncharasteric degree of trust in your xenos rebel leader, you entrust the tracking and location of the first Savis patrol to the tracker of the team. Sure, it goes against your gut feeling and you don’t know what terrain Zaan are used to scouting. But if you didn’t trust in their ability you wouldn’t have bothered taking them. [Daredevil]

>“Okay everyone, fan out and watch your sectors. Remember your training and you will it back alive.” This isn’t exactly a milk run, but it’s the closest these rebels will get. There won’t be a better time to put what they’re training into practice before combat. The squad will receive the benefit of your Cradler re-roll, but not the DC bonuses. You can’t be everywhere at once. [Firebrand]

>“Crane, secure us a defensible base camp. Bones, Terrier, you’re on point with me.” You trust the eyes of you and your squaddies alone. The rebels are there as support, but until they prove themselves you aren’t going to stake the squad’s survival on their capabilities. As the one most adept at traversing jungle terrain, it makes sense that you take the lead. [Xenophobe]
>>
>>4970873
>>“Crane, secure us a defensible base camp. Bones, Terrier, you’re on point with me.” You trust the eyes of you and your squaddies alone. The rebels are there as support, but until they prove themselves you aren’t going to stake the squad’s survival on their capabilities. As the one most adept at traversing jungle terrain, it makes sense that you take the lead. [Xenophobe]
>>
>>4970873
>“Crane, secure us a defensible base camp. Bones, Terrier, you’re on point with me.” You trust the eyes of you and your squaddies alone. The rebels are there as support, but until they prove themselves you aren’t going to stake the squad’s survival on their capabilities. As the one most adept at traversing jungle terrain, it makes sense that you take the lead. [Xenophobe]

I mean sure, the rebels need to learn to operate on their own... but not so much whilst we've got Black Company lives on the line. We'll take charge and have our people do their job, the rebels can support for now

Verification
>>4950915
>>
>>4970873
>>“Okay everyone, fan out and watch your sectors. Remember your training and you will it back alive.” This isn’t exactly a milk run, but it’s the closest these rebels will get. There won’t be a better time to put what they’re training into practice before combat. The squad will receive the benefit of your Cradler re-roll, but not the DC bonuses. You can’t be everywhere at once. [Firebrand]
>>
Verification >>4950921


>>4970873
>“Okay everyone, fan out and watch your sectors. Remember your training and you will it back alive.” This isn’t exactly a milk run, but it’s the closest these rebels will get. There won’t be a better time to put what they’re training into practice before combat. The squad will receive the benefit of your Cradler re-roll, but not the DC bonuses. You can’t be everywhere at once. [Firebrand]
They need some more hands-on experience and we won't always be there to hold their hand.
>>
>>4970873
>“Crane, secure us a defensible base camp. Bones, Terrier, you’re on point with me.” You trust the eyes of you and your squaddies alone. The rebels are there as support, but until they prove themselves you aren’t going to stake the squad’s survival on their capabilities. As the one most adept at traversing jungle terrain, it makes sense that you take the lead. [Xenophobe]

The prompt speaks for itself, rank aside, the one who possesses most relevant skills in the present moment is the one who should lead.

>>4950933
Me.
>>
>>4970873
>>“Crane, secure us a defensible base camp. Bones, Terrier, you’re on point with me.” You trust the eyes of you and your squaddies alone. The rebels are there as support, but until they prove themselves you aren’t going to stake the squad’s survival on their capabilities. As the one most adept at traversing jungle terrain, it makes sense that you take the lead. [Xenophobe]

>>4951024
V card
>>
>>4970873
>“Alright Hassk, rumour has it you used to be a scout. Let’s see what you can do.” Deciding to show an uncharasteric degree of trust in your xenos rebel leader, you entrust the tracking and location of the first Savis patrol to the tracker of the team. Sure, it goes against your gut feeling and you don’t know what terrain Zaan are used to scouting. But if you didn’t trust in their ability you wouldn’t have bothered taking them. [Daredevil]

me >>4950956
>>
>>4970873
>“Crane, secure us a defensible base camp. Bones, Terrier, you’re on point with me.” You trust the eyes of you and your squaddies alone. The rebels are there as support, but until they prove themselves you aren’t going to stake the squad’s survival on their capabilities. As the one most adept at traversing jungle terrain, it makes sense that you take the lead. [Xenophobe]

>>4951738
Linking back
>>
>>4970873
>>“Crane, secure us a defensible base camp. Bones, Terrier, you’re on point with me.” You trust the eyes of you and your squaddies alone. The rebels are there as support, but until they prove themselves you aren’t going to stake the squad’s survival on their capabilities. As the one most adept at traversing jungle terrain, it makes sense that you take the lead. [Xenophobe]
time to larp as snake
>>4951032
'tism check
>>
>>4970873
>>“Crane, secure us a defensible base camp. Bones, Terrier, you’re on point with me.” You trust the eyes of you and your squaddies alone. The rebels are there as support, but until they prove themselves you aren’t going to stake the squad’s survival on their capabilities. As the one most adept at traversing jungle terrain, it makes sense that you take the lead. [Xenophobe]

>>4950957
>>
>>4970873
>>“Crane, secure us a defensible base camp. Bones, Terrier, you’re on point with me.” You trust the eyes of you and your squaddies alone. The rebels are there as support, but until they prove themselves you aren’t going to stake the squad’s survival on their capabilities. As the one most adept at traversing jungle terrain, it makes sense that you take the lead. [Xenophobe]

>>4955961
>>
>>4970873
>Okay everyone, fan out and watch your sectors. Remember your training and you will it back alive.” This isn’t exactly a milk run, but it’s the closest these rebels will get. There won’t be a better time to put what they’re training into practice before combat. The squad will receive the benefit of your Cradler re-roll, but not the DC bonuses. You can’t be everywhere at once. [Firebrand]
>>4951183
Snake would've made a weird ass She-Buddha anwyay.
>>
>>4970873
>“Alright Hassk, rumour has it you used to be a scout. Let’s see what you can do.” Deciding to show an uncharasteric degree of trust in your xenos rebel leader, you entrust the tracking and location of the first Savis patrol to the tracker of the team. Sure, it goes against your gut feeling and you don’t know what terrain Zaan are used to scouting. But if you didn’t trust in their ability you wouldn’t have bothered taking them. [Daredevil]
>>4950901
>>
>“Crane, secure us a defensible base camp. Bones, Terrier, you’re on point with me.” You trust the eyes of you and your squaddies alone. The rebels are there as support, but until they prove themselves you aren’t going to stake the squad’s survival on their capabilities. As the one most adept at traversing jungle terrain, it makes sense that you take the lead. [Xenophobe]

You signal for the group to spread out, waiting in silence as the Talon takes off. Finally, you gesture your Second over. “Crane, secure us a defensible base camp.”

“Consider it done, ボス” There’s no hint of surliness in Crane’s tone. Not that you expected any. Even if Crane and yourself aren’t seeing eye-to-eye right now, he’s a professional.

“Bones, Terrier, you’re on point with me.”

“Right behind you, boss.” Bones replies, Terrier grunts in acknowledgement as the three of you split off from the main group.

You’re not ready to rely on the skill of your attached rebels just yet, not when the lives of your squaddies are on the line. Besides, it makes sense for someone truly adept at traversing jungle terrain to take the lead here. And you like to think that in all the ‘verse there is no one more at home in this particular jungle than you.

The trick isn’t finding a Savis Legionnaire patrol, Intel says they’re all over the place in this sector. The trick is spotting them before they spot you, and bringing your force to bear without them even realising they’re being hunted.

[1/2]
>>
File: Spooky Jungle Nat.gif (489 KB, 600x600)
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[2/2]

==========================================

Wetwork Test: Track the Savis Patrol undetected
> 50DC
> Cradleborn: Jungle Environment +21DC, +1 Wetwork Re-Roll
> Mag Pistol +5DC Wetwork
> Maw & Claw +1 Wetwork Re-Roll
> Ghosthelms +1 Wetwork Re-Roll
> The Woman, The Myth, The Legend +5DC, +1 Wetwork Re-Roll
> 81 DC

Critfail = Ambush! Being ambushed by Savis Legionnaires is just plain embarrassing. And deadly.
Double Fail = Unfavourable terrain. -1 Wetwork Re-Roll to next test.
0 = Contact! First contact with the patrol erupts in an exchange of gunfire, successfully disengaging will require a hard wetwork re-roll. -1 Wetwork re-rolls on future attempts to locate patrols.
1 = They know they’re not alone out here… You locate the Savis patrol, but they’re alerted to your presence. Hunting them is still an option, but it won’t be as easy as you’d have liked. -1 Wetwork re-roll to next test.
2 = Hostiles located, on the move. The patrol is moving in good order, but you see several avenues of approach as their formation stretches over the rough terrain. Wetwork test.
3 = Hostiles located, setting up camp. A loose camp at that. They’ve grown lax, confident in the knowledge that they’re merely rooting out desperate outlaw rebels in hiding. +1 Wetwork Save (single use) for the remainder of this engagement.
Double Pass = Favourable terrain. +1 Wetwork Re-Roll to next test.
Critpass = Hostile located, and he looks lost. Somehow separated and hopelessly lost from the rest of the patrol, taking this lone Savis Officer prisoner will be a piece of cake.



3 rolls of 1d100. You have FOUR re-rolls. The hostiles have ZERO re-rolls.


Welcome to the Jungle
>>
Rolled 25 (1d100)

>>4972102
>>
Rolled 30 (1d100)

>>4972102
>>4950879
>>
Rolled 67 (1d100)

>>4972102

>>4951014
>>
File: Jungle wetwork_.jpg (355 KB, 1920x1080)
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>>4972103
>>4972105
>>4972110
Thanks for linking back when you roll fellas, that helps clear up any potential issues for verifying the roll. Oh and good rolling, I guess...

>3 SUCCESS: Hostiles located, setting up camp. A loose camp at that. They’ve grown lax, confident in the knowledge that they’re merely rooting out desperate outlaw rebels in hiding. +1 Wetwork Save (single use) for the remainder of this engagement

https://www.youtube.com/watch?v=Qx3hIvfWg1I&ab_channel=VideoGameSoundtracks – The Hunt Begins…

================================

Wetwork Test: Pick off the straggler
IF YOU ROLLED ON THE PREVIOUS TEST, DO NOT ROLL ON THIS ONE

Hostiles Eliminated: 0
Total Hostiles: 12

>70 DC
> Cradleborn: Jungle Environment +21DC, +1 Wetwork Re-Roll
> Mag Pistol +5DC Wetwork
> Maw & Claw +1 Wetwork Re-Roll
> Ghosthelms +1 Wetwork Re-Roll
> The Woman, The Myth, The Legend +5DC, +1 Wetwork Re-Roll
>I want them alive, No disintegrations -10DC, +1 Adverse Re-Roll
>Lax Security +1 Wetwork Save (single use)
>91 DC

Critfail = The jig is up! The remaining hostiles are aware of your presence and form an organised defence.
Double Fail = What was that noise? -1 Adverse Re-Roll to next Wetwork test.
0 = Weapons free! Light ‘em up! The struggle with your next target puts the compound on alert, but you’ve taken them by surprise. You automatically get the upper hand in the first round of combat.
1 = Surprise takedown. The next mark puts up a struggle, you need to immediately pass a Close Encounter test to prevent your cover from being blown.
2 = Silent takedown. Slowly, gently. This is how a life is taken. +1 Lethal Hostile casualty.
3 = Taken by the Green. +1 Hostile prisoner. +1 Re-Roll to next Wetwork test.
Double Pass = You take that one, I’ll take this one. +1 Lethal Hostile casualty. +1 Re-Roll to next Wetwork roll.
Critpass = Murder spree. +1 Hostile prisoner, +2 Lethal Hostile casualties. +1 Save to next Wetwork test.


3 rolls of 1d100. You have FOUR re-rolls and ONE save. The hostiles have ONE adverse re-roll.

We got fun 'n' games
>>
Rolled 14 (1d100)

>>4972120


Verification
>>4950915
>>
Rolled 29 (1d100)

As a general rule I used adverse re-rolls to counter the pass roll that comes closest to a fail, but while we wait for other anons I'll use it now to try and counter this 14 result here >>4972121
>>
Rolled 60 (1d100)

>>4972120

>>4950882
Me
>>
Rolled 25 (1d100)

>>4972120
rolling

me >>4951736
>>
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This will be the last roll of tonight fellas. I will call for more rolls tomorrow at 17:00 AEST (or 20 hours from now). In hindsight, I probably should have given you guys a heads up a bunch of rolls were coming. See ya'll tomorrow.

>>4972121
>>4972136
>>4972139
>3 Success: Taken by the Green. +1 Hostile prisoner. +1 Re-Roll to next Wetwork test.

============================

Wetwork Test: Take out the sentries
IF YOU ROLLED ON THE PREVIOUS TEST, DO NOT ROLL ON THIS ONE

Hostiles Eliminated: 1
Hostiles Remaining: 11

>60 DC
> Cradleborn: Jungle Environment +21DC, +1 Wetwork Re-Roll
> Mag Pistol +5DC Wetwork
> Maw & Claw +1 Wetwork Re-Roll
> Ghosthelms +1 Wetwork Re-Roll
> The Woman, The Myth, The Legend +5DC, +1 Wetwork Re-Roll
>I want them alive, No disintegrations -10DC, +1 Adverse Re-Roll
>Lax Security +1 Wetwork Save (single use)
> Taken by the Green +1 Wetwork Re-Roll (this test only)
>81 DC


Critfail = The jig is up! The remaining hostiles are aware of your presence and form an organised defence.
Double Fail = What was that noise? -1 Adverse Re-Roll to next Wetwork test.
0 = Weapons free! Light ‘em up! The struggle with your next target puts the compound on alert, but you’ve taken them by surprise. You automatically get the upper hand in the first round of combat.
1 = Surprise takedown. The next mark puts up a struggle, you need to immediately pass a Close Encounter test to prevent your cover from being blown.
2 = Silent takedown. Slowly, gently. This is how a life is taken. +2 Lethal Hostile casualties
3 = Taken by the Green. +2 Hostile prisoners. +1 Re-Roll to next Wetwork test.
Double Pass = You take that one, I’ll take this one. +1 Lethal Hostile casualty. +1 Re-Roll to next Wetwork roll.
Critpass = Murder spree. +1 Hostile prisoner, +2 Lethal Hostile casualties. +1 Save to next Wetwork test.



3 rolls of 1d100. You have FOUR re-rolls and ONE save. The hostiles have ONE adverse re-roll.

We got everything you want
>>
Rolled 64 (1d100)

>>4972183

>>4950958
>>
Rolled 51 (1d100)

>>4972183
>>4951024
>>
Rolled 76 (1d100)

>>4972185
Attempting to counter this success and then I’m off to bed (dreaming of Albanian war machines again…)
>>
Rolled 29 (1d100)

>>4972183
>>
>>4972185
re-roll my dude
>>
>>4972209

Why would he? DC is 81 so we win?
>>
>>4972211
good point
>>
well that went smoothly
>>
>>4972266
Hard to fuck up a 91 and 81 DC. Makes me think we should've let the Rebels handle it.
>>
>>4972877
I assume we would lost "Cradleborn: Jungle Environment +21DC" if we didn't do this ourselves
>>
Rolled 92 (1d100)

>>4972877
>Hard to fuck up a 91 and 81 DC.
bet
>>
>>4972877
Don’t worry anon, it’ll get harder…
>>
>>4973196
I mean this mission is supposed to be easy, right? without "keep em alive" thing this would be an actual cakewalk. come on, we are hunting patrols in the jungle, what could be easier for a craidler and a bunch of craidler-trained people
>>
>>4973196
>Don’t worry anon, it’ll get harder…
That's what she said!
>>
>>4973165
>9/100 chance
Pretty impressive desu
>>
guys every progressive check is raising the dc by 10 so at 7 kills we are looking at a dc of 21
>>
>>4973331
At which point we go ham and slaughter all the rest. Ez pz
>>
>>4973165
I said hard. Not impossible.
>>4973196
I just had to open my fat mouth.
>>
Rolled 85 (1d100)

>>4973331
Only 21? Whew. This'll be hard but I think I can fail it, too.
>>
>>4973196
>expecting anything else from a Forgotten quest
>>
Rolls coming up soon
>>
>3 SUCCESS: Taken by the Green. +2 Hostile prisoners. +1 Re-Roll to next Wetwork test.

https://www.youtube.com/watch?v=4DKC3xVsRYo&ab_channel=ALittleBitofEverything – The Hunt continues…

================================

Wetwork Test: Infiltrate the Camp

Hostiles Eliminated: 3(3)
Hostiles Remaining: 9

>50 DC
> Cradleborn: Jungle Environment +21DC, +1 Wetwork Re-Roll
> Mag Pistol +5DC Wetwork
> Maw & Claw +1 Wetwork Re-Roll
> Ghosthelms +1 Wetwork Re-Roll
> The Woman, The Myth, The Legend +5DC, +1 Wetwork Re-Roll
>I want them alive, No disintegrations -10DC, +1 Adverse Re-Roll
>Lax Security +1 Wetwork Save (single use)
> Taken by the Green +1 Wetwork Re-Roll (this test only)
>71 DC


Critfail = The jig is up! The remaining hostiles are aware of your presence and form an organised defence.
Double Fail = What was that noise? -1 Adverse Re-Roll to next Wetwork test.
0 = Weapons free! Light ‘em up! The struggle with your next target puts the compound on alert, but you’ve taken them by surprise. You automatically get the upper hand in the first round of combat.
1 = Surprise takedown. +2 Hostile casualties. The next mark puts up a struggle, you need to immediately pass a Close Encounter test to prevent your cover from being blown.
2 = Silent takedown. Slowly, gently. This is how a life is taken. +3 Lethal Hostile casualties
3 = Taken by the Green. +3 Hostile prisoners. +1 Re-Roll to next Wetwork test.
Double Pass = You take that one, I’ll take this one. +1 Lethal Hostile casualty. +1 Re-Roll to next Wetwork roll.
Critpass = Murder spree. +1 Hostile prisoner, +2 Lethal Hostile casualties. +1 Save to next Wetwork test.


3 rolls of 1d100. You have FOUR re-rolls and ONE save. The hostiles have ONE adverse re-roll.

We are the people that can find whatever you may need
>>
Rolled 83 (1d100)

>>4973548

Me:
>>4950915
>>
Rolled 8 (1d100)

>>4973548
>>4950958
>>
The movie this soundtrack is from is great
>>
>>4973551
Yeah it's a good one. The sequel is alright too, but no soundtrack bangers like The Beast that I can remember. Perfect for wetwork moments in this quest.
>>
>>4973553
Oh I didn't know there was a sequel. I'll have to check it out
>>
>>4973549
Go ahead and reroll, mate.

You got this.
>>
>>4973556
Just waiting on the final roll to come through and the adverse re-roll then I'll take care of my re-roll
>>
Rolled 45 (1d100)

I'll use me adverse re-roll now to try and counter this 8 result >>4973550

As this anon >>4973557 pointed out, we're still waiting on one more anon to roll.
>>
Rolled 26 (1d100)

>>4973548
>>4950879
>>
Rolled 70 (1d100)

>>4973549
Ok the time has come, re-rolling
>>
>>4973563
Nice clutch senpai
>>
>>4973563
Phew, made it by this much
>>
>>4973563
Very close, but nicely done. I'll assume that was the expendable re-roll as well.
>>
>>4973568
Yess indeed boss
>>
>>4973549
>>4973550
>>4973560
>>4973562
>>4973563
>3 SUCCESS: Taken by the Green. +3 Hostile prisoners. +1 Re-Roll to next Wetwork test

Given the delay in new anons coming in, I think we can safely open up these rolls to any anons interested.

================================

Wetwork Test: Multiple hostiles huddled around the campfire

Hostiles Eliminated: 6(6)
Hostiles Remaining: 6

>30 DC
> Cradleborn: Jungle Environment +21DC, +1 Wetwork Re-Roll
> Mag Pistol +5DC Wetwork
> Maw & Claw +1 Wetwork Re-Roll
> Ghosthelms +1 Wetwork Re-Roll
> The Woman, The Myth, The Legend +5DC, +1 Wetwork Re-Roll
>I want them alive, No disintegrations -10DC, +1 Adverse Re-Roll
>Lax Security +1 Wetwork Save (single use)
> Taken by the Green +1 Wetwork Re-Roll (this test only)
>51 DC


Critfail = The jig is up! The remaining hostiles are aware of your presence and form an organised defence.
Double Fail = What was that noise? -1 Adverse Re-Roll to next Wetwork test.
0 = Weapons free! Light ‘em up! The struggle with your next target puts the compound on alert, but you’ve taken them by surprise. You automatically get the upper hand in the first round of combat.
1 = Surprise takedown. +3 Lethal Hostile casualties. The next mark puts up a struggle, you need to immediately pass a Close Encounter test to prevent your cover from being blown.
2 = Silent takedown. Slowly, gently. This is how a life is taken. +4 Lethal Hostile casualties.
3 = Taken by the Green. +2 Lethal Hostile casualties. +2 Hostile prisoners. +1 Re-Roll to next Wetwork test.
Double Pass = You take that one, I’ll take this one. +1 Lethal Hostile casualty. +1 Re-Roll to next Wetwork roll.
Critpass = Murder spree. +1 Hostile prisoner, +2 Lethal Hostile casualties. +1 Save to next Wetwork test.



3 rolls of 1d100. You have FOUR re-rolls and ONE save. The hostiles have ONE adverse re-roll.

If you got the money, honey, we got your disease
>>
Rolled 56 (1d100)

>>4973572
>>
Rolled 31 (1d100)

>>4973572
Rolling.

me >>4951736
>>
Rolled 12 (1d100)

>>4973572
Rolling in this one as well since things seem to be moving slowly today
>>
Rolled 48 (1d100)

I'll use the adverse re-roll to try and counter this 31 result >>4973583
>>
Currently sitting at two success. This anons call whether to use a re-roll, save or keep the result >>4973573

Pros and cons to any of those choices, in my opinion.
>>
I have a free re-roll but 2 successes take out 4 enemies, leaving just 2 against our squad. I feel that we are in a good position without courting the inevitable Critfail.
>>
>>4973588
Theres only pros for that reroll. Since the first reroll is only for this test. We use it or we lose it.

Also we might capture a higher ranker soldier than those who were on guard. Theres also the extra free reroll for the next test.
>>
>>4973590
One con I can potentially see coming up is the sheer amount of prisoners we're going to need to transport and deal with. I don't imagine we'll interrogate them right here in their base so we'll have to be quite careful in herding them away.
>>
>>4973590
There's a chance to critfail or double-fail though. So yeah, not gonna risk that.

>>4973588
I'm cool chief, no re-roll.
>>
>>4973595
We do have that save available but yeah I don't think you necessarily need to re-roll
>>
>>4973595
We have one save against those fails.
>>
>>4973596
True, but I'd prefer to keep that for extraction or any other curveball thrown at us.
>>
>>4973598
Totally, I can see that. This isn't a situation that is in dire need of the 3 passes, you're all good
>>
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Depending on how this goes, this might be the last roll of the night. I'll do the narrative update tomorrow.

>>4973573
>>4973583
>>4973586
>>4973587
>>4973595
>2 SUCCESS: Silent takedown. Slowly, gently. This is how a life is taken. +4 Lethal Hostile casualties.

================================

Wetwork Test: Glorious Decturion – High Value Target
Hostiles Eliminated: 10(6)
Hostiles Remaining: 2

>20 DC
> Cradleborn: Jungle Environment +21DC, +1 Wetwork Re-Roll
> Mag Pistol +5DC Wetwork
> Maw & Claw +1 Wetwork Re-Roll
> Ghosthelms +1 Wetwork Re-Roll
> The Woman, The Myth, The Legend +5DC, +1 Wetwork Re-Roll
>I want them alive, No disintegrations -10DC, +1 Adverse Re-Roll
>Lax Security +1 Wetwork Save (single use)
>41 DC


Critfail = Diehard Decturion. Suffer +1 Casualty. The officer escapes, along with the last remaining Legionnaire.
Double Fail = Puts up a fight. One squaddies suffers -1 loss in vitality.
0 = You’ll never take me alive! The officer is killed, but his last stand buys time for his last subordinated to escape. The squad suffers +1 casualty.
1 = Didn’t go down easy. Both the officer and the last remaining Sav are killed instead of captured.
2 = Tooth and claw. The legionnaire is killed, but a struggle with the officer could still see him being taken alive.
3 = Taken by the Green. +2 Lethal Hostile casualties. +2 Hostile prisoners. +1 Re-Roll to next Wetwork test.
Double Pass = Spoils of war. +50 creds.
Critpass = Someone’s son. For a junior officer, this is a surprisingly valuable hostage.



3 rolls of 1d100. You have FOUR (previously you actually had five…) re-rolls and ONE save. The hostiles have ONE adverse re-roll.

In the jungle, welcome to the jungle
Watch it bring you to your sha-n-n-n-n-n-n-n-n knees, knees
>>
Shit, 3 success should read:

*3 = Bagged and tagged. Both the officer and the last legionaire are taken alive.
>>
>>4973603
Ah damn. The extra reroll would have been handy. Oh well.

I'll hold off for some other anons to roll.
>>
Rolled 9 (1d100)

>>4973603
>>
>>4973605
To be honest, the save is for this engagement only and I would forsee any re-rolls used now having fully recharged by the time you encounter your next patrol.

You guys are ridiculously efficient in this enviroment.
>>
Rolled 54 (1d100)

>>4973603
>>4950879
>>
Rolled 25 (1d100)

>>4973603
Verif: >>4950921
>>
Rolled 54 (1d100)

>>4973603
Don't fuck me
>>
Rolled 23 (1d100)

>>4973608
Rerolling right away
>>
>>4973606
>>4973611
>>4973609

Fucking nice. Get them rats.

>>4973607
Ah i see. All good then.
>>
This was some horror movie tier shit
rats just kept disappearing 1 by 1
>>
Rolled 38 (1d100)

Using the adverse re-roll to try and counter this 25 result >>4973609
>>
Man our team are absolute monsters in this environment. The rebels are going to turn us into legends until they're wiped clean from the face of the planet. RIP
>>
>>4973614
> mfw we didn't even need the Save

This reminds me of the Albani warmachines in some way...
>>
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>>4973614
8 out of 10 alive and nobody even noticed a thing untill they were bagged
what the fuck nat
>>
>>4973614
Good shit.

>>4973615
Yea, I'm gonna miss these plucky terrorists when we fly the coop. Then again the final goal was a causii belli for the Federation to intervene right? If they hold out long enough, they might live.
>>
>>4973606
>>4973608
>>4973609
>>4973614

>3 SUCCESS: Bagged and tagged. Both the officer and the last legionaire are taken alive.

Hostiles Eliminated: 12(8)
Hostiles Remaining: 0

Bloody hell, this was just sad to watch from the Sav POV. Poor furry fraggers never stood a chance.

I'll have a narrative update for you tomorrow, gents. Good rolling lads
>>
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>>4973617
>tfw you go to take a piss and hear a few weird sounds so you hurry up and bolt it back to camp and everyone is gone
>and then something grabs you from behind
>>
>>4973618
++MISSION OBJECTIVES++
>PRIMARY OBJECTIVE: Fires of Rebellion. Arm the local slave population and initiate a planet-wide uprising that will demand a Savis Legion response. Extract once confirmation of large scale Savis Legion deployment is confirmed.
>SECONDARY OBJECTIVE: Free League of Dis. Liberate, motivate, equip and train a sufficient number of slaves to ensure that the insurgency will persist to the point where crushing it will require a significant drain on the Empire’s resources.
>SECONDARY OBJECTIVE: Plausible Deniability. Keep any incriminating evidence of outside involvement in the rebellion to an absolute minimum. Witnesses, having members of your squad captured and other indiscretions will further the risk of this objective failing.
>TERTIARY OBJECTIVE: Finish your deployment with 50% Combat Effectiveness for Third Squad.
>>
>>>>4973619
Looking forward to it bossman
>>
>>4973619
Going to make for a good story (and even more of a rep boost) amongst the rebs once we get back methinks.
>>
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>>4973638
Amazing
>>
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Behold my paint skills
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>>4973641
Hahaha too good anon
>>
>>4973641
B E A Utiful
>>
>>4973638
>>4973641
I fucking love this place.
>>
Fuck I just realised something. The big downside to being a god damn ghost amongst the leaves all the time is that this operation is going to get harder and harder to attribute to just a bunch of rebel slaves. We're operating too professionally and with a little too much skill. Might need to lay off the stealth now and then and just go ballistic on some Savis camps and patrols
>>
>>4973665
"Hey Terrier, remember how the Savis took your arm and ruined your life? You're in charge of this operation"
>>
>>4973665
>tfw your root n toot n Savis shootin is too precise and lethal and they never even inflict a single casualty
Suffering from success.
>>
>>4973669
Yes
>>
>>4973665
just shoot another xeno in the back lol, it's that easy
>>
>>4973665
tbf that is Secondary Objective, so not that important in the great scheme of things.
>>
>>4973702
I mean it's not the most important thing obviously but it's still important. It'll effect both our pay and the level of shit the Black Company has to deal with afterwards. I think we should definitely be aware of it and work towards achieving that objective
>>
>>4973603
We should brake advantage of this success, make there disappearance creepy as fuck get the psychological warfare going.
>>
>>4973674
I like your thinking xenophicbro
>>
>>4973734
I also vote for some atrocities. Heads on pikes are a classic that never gets old!
>>
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Dis Planetside (Savis Empire) – Equatorial Jungles: Delta Sector – 25th Cycle August 2230AD, past-midnight

“Move in.” Your commlink chirrups as the other members of the squad confirm their orders. Deafeningly loud to your ears, but completely muted to the world outside of your ghosthelm.

The rebels don’t have the benefit of the high-tech ghosthelms, but they’re each paired up with your regular squaddies and they move with noise discipline that causes a sensation of warmth to stir in your bosom. Maybe they are just tools for the job, and maybe the Company sees them as a means to an end, but Voiddamn have you trained them well. Say what you like about who is using who here, they’re fitting in seamlessly with your other operators. Makes Big Mama Snake proud, it does.

“Coming up on hostile one.” SIG Night Night breathes over the comm, out of your line of sight. “Bonne nuit, petit lapin. Hostile one down. Breathing, but down.”

"Alright, coming up on the sentries now. Bravo Section, where are we at?"

Hssk. Wait one. Hssk. The two sentries disappear, replaced by the crouched forms of TPR Terrier and Werkal in the very same moment that TPR Husk and Hjerjak drag them into the undergrowth and subdue them. The poor bastards didn’t even have a chance to yelp in surprise. Hssk. Sentries down. Still kicking, but they go nowhere. Hssk.

“Neatly done, gents. Crane, take Nines and Reed to that summit there and give me a tidy overwatch point.”

A moment’s pause, everyone waits with bated breath as the first hint of raindrops patter on the canopy leaves. You love the rain. Reduced visibility, plus the sound interference, makes it perfect for this sort of work. The downside of a loss in scent is of little consequence, the ghosthelms are keeping track of -exactly- where each and every hostile is.

“In position, ボス” From that commanding position, even if this still goes tits up your people will dominate any erupting firefight. “Apologies for the delay.”

You frown, tapping into your commlink. “Not like you to hold the party up. Any issues?”

“There were three more hostiles that may have had the same idea.” You can’t decide if Crane is being decidedly nonchalant or just his usual dispassiontate self. “They are taken care off.”

“Copy.” You signal the next Vinehound section into the camp proper, where Savis Legionnaires move in between tarped shelters and cookfires. “Infiltrating now. Alpha Section, move up.”

[1/3]
>>
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“Got a group of hostiles huddled around a campfire.” The Asandi Indigo Eyes chirps, switching to standard English for the benefit of his voidborn comrades. Apparently he used to serve tea to the high-and-mighty of Daskar city. He didn’t much like it. For a frail-bird species, the centuries old rebel has proven surprisingly resilient to date.

“I see ‘em.” You confirm, checking the whereabouts of your other hunters. “Hassk, you in position?”

“Hasssssk isss in possishion.” The Zaan tracker always sounds like they’re clacking and hissing, even when happy. The lack of lips probably has something to do with it, freaky xenos biology… “Ssshhalll we take them?”

“Copy that. Wait one, Terrier and Werkal are getting into position now.”

“…in position, boss. Mark two hostiles on the west side, the ones opening the ration pack.”

“On my mark.” A moment pregnant of silence. “Mark.”

Two of the hostiles keel over immediately, life snatched from their furry little bodies in a wicked instant from afar, with the other two looking up puzzled for a moment before the shadows behind them leap out. They’re slammed into the floor by Convict and Remember Seven with the appropriate level of excessive force, mouths clamped shut and eyes wide in terror as the knives sink into the napes of their necks.

“That should be most of them.” You check your ghosthelm reading. Only stragglers left, but they must have realised something is off by now. They’ll be the hardest to take alive. “Bring me the head honcho. Alive if possible. Just the head, if not.”

[2/3]
>>
[3/3]

The squad fans out in absolute silence. It’s not long befoe TPR Bones returns, dropping a sack at your feet that you recognise to be a rolled-up Legionnaire tent. You check the watch on your HUD. Less than a minute, nice.

“That’s the last of them.” Bones pats his hands clean, just as Petal and Nines reach the rendezvous with yet another prisoner in tow. “This one in the bag looks like the boy in charge.”

“Is he alive?” You kick the sack, no movement. “If not, that’s a very big head.”

“He had a rough day. Must be sleeping it off.” Bones’ dry chuckle halts when he notices your expression. “Wait, you were serious about the head? …I thought you were joking.”

“Why would I be joking?” You blink innocently, all reptilian eyes and sharp smiles.

“Because… because we're professionals?" Bones splutters, looking around for support.
"...And professionals don’t cut off the fragging heads of their enemies? I can't believe I have to fragging explain this scud to you people!”

Out of the available human squaddies of Convict, Terrier, Husk and Crane, only your Second appears remotely sympathetic.

“Jesus Christ…” Bones shakes his head as he stalks off. “I’m surrounded by fragging animals…”

Ignoring the whinging of ‘the only sane soldier in this goddamn outfit’ as Bones likes to consider himself, you turn your attention to the eight prisoners in left in your grasp. The conscious ones, at least.

=========================================

(1) Interrogation tactics
> “One of you is going to walk out of here. Alive, and unharmed. Which of you that is… well that’s entirely up to you…” This promise offers only false hope, of course. You have no intention of letting any of them live, the chatterbox will join the rest as Green-bait, lure for the other patrols, gruesome warning along common routes. [Daredevil]

> “One of you is going to walk out of here. Alive, and unharmed. Which of you that is… well that’s entirely up to you…” And you mean it. A lone survivor spreading horror stories can help just as much as another body on the trail. Some of the rebels might scoff at the offered mercy, but they can think what they like. [Firebrand]

> “Crane, bring me my knives. My skinning knives.” Torture of prisoners is a direct violation of the Harmonious Accords. But such rights are not afforded to terrorists, which is what you and the rebels are officially classed as in the Empire. These Savs will talk, and they’ll only have to see you get hands on with one of their number before they do. [Xenophobe]


_
(2) Assuming one prisoner talks (the officer will be a separate roll), what do you do with the rest?
> [Write in]
>>
>>4974040
You wouldn't be quoting Nicomo Cosca by any chance, would you?
>>
>>4974106

(1)
> “One of you is going to walk out of here. Alive, and unharmed. Which of you that is… well that’s entirely up to you…” And you mean it. A lone survivor spreading horror stories can help just as much as another body on the trail. Some of the rebels might scoff at the offered mercy, but they can think what they like. [Firebrand]

Along with the horror stories I think we should also let him "overhear" some critical intel so that he can spread misinformation on our troop strength and location

(2)
Be true to our word, kill all but the one who blabbed. It only takes one man to deliver a message

>>4950970
Check
>>
FYI lads, I'll be in no shape to provide an update tomorrow. Thread is archived, but we're far from done here. As always, upvotes are appreciated:
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Black%20Company%20Quest

I think I might make no updates on Sunday a regular thing, it's helping me not fall off the wagon and remain consistent in my updates for the other 6 days of the week so far.

I'll still be around if any anons have fluff questions or feedback for the QM.
>>
>>4974106
>> “One of you is going to walk out of here. Alive, and unharmed. Which of you that is… well that’s entirely up to you…” This promise offers only false hope, of course. You have no intention of letting any of them live, the chatterbox will join the rest as Green-bait, lure for the other patrols, gruesome warning along common routes. [Daredevil]
We're not here to make a legend but to leave as few traces of our presence as possible

>>4951059
moi
>>
>>4974106
> “One of you is going to walk out of here. Alive, and unharmed. Which of you that is… well that’s entirely up to you…” This promise offers only false hope, of course. You have no intention of letting any of them live, the chatterbox will join the rest as Green-bait, lure for the other patrols, gruesome warning along common routes. [Daredevil]

The morale damage inflicted upon them for letting one live isn't worth the price that letting him leave with knowledge of our efficiency and approximate composition and equipment will cost.

>>4950933
Me.
>>
>>4974106
>“One of you is going to walk out of here. Alive, and unharmed. Which of you that is… well that’s entirely up to you…” This promise offers only false hope, of course. You have no intention of letting any of them live, the chatterbox will join the rest as Green-bait, lure for the other patrols, gruesome warning along common routes. [Daredevil]

>>4950958
>>
>>4974106

> “One of you is going to walk out of here. Alive, and unharmed. Which of you that is… well that’s entirely up to you…” And you mean it. A lone survivor spreading horror stories can help just as much as another body on the trail. Some of the rebels might scoff at the offered mercy, but they can think what they like. [Firebrand]

We should serve him a home cooked meal to show good intent.
>>
>>4974260
>>4974106
By home cooking I mean there's gotta be some shit in the jungle that makes you high AF, right? Give him some jungle Ayahuascha or DMT and send him back.
>>
>>4974106

(1) Interrogation tactics
> “One of you is going to walk out of here. Alive, and unharmed. Which of you that is… well that’s entirely up to you…” This promise offers only false hope, of course. You have no intention of letting any of them live, the chatterbox will join the rest as Green-bait, lure for the other patrols, gruesome warning along common routes. [Daredevil]

As others have said, letting one live and spread the word of how we operate (and how well) is too dangerous.

(2) Assuming one prisoner talks (the officer will be a separate roll), what do you do with the rest?

Group them all together, hands bound but faces and uniforms on display. Use the helmet cams (?) or something to film and have Nines gun them down full auto from off camera with one of the rebels saying something appropriately stirring like "These are your Masters! Take away their freedoms and they beg like dogs! Cut them and they bleed! Gun them down and they die like slaves an in arena, nice and fast! Rise up! Kill your Masters! Join the Cause!" or whatever.

We can hold onto the recording for when things hit a slump and people start to become afraid of rebelling. A little something to ignite the fire within again and the amateur nature of it gives it a sense of being more real, less staged propaganda.

>>4974143
All good mate, as long as it keeps you from burning out
>>
>>4974092
>Deafeningly loud to your ears
ghosthelms need a volume slider, shit's a hazard
>>
>>4974106
>> “One of you is going to walk out of here. Alive, and unharmed. Which of you that is… well that’s entirely up to you…” This promise offers only false hope, of course. You have no intention of letting any of them live, the chatterbox will join the rest as Green-bait, lure for the other patrols, gruesome warning along common routes. [Daredevil]

(2)
Kill them all. Our faces are best forgotten.

>>4950957
me
>>
>>4974106
(1) Interrogation tactics
> “One of you is going to walk out of here. Alive, and unharmed. Which of you that is… well that’s entirely up to you…” This promise offers only false hope, of course. You have no intention of letting any of them live, the chatterbox will join the rest as Green-bait, lure for the other patrols, gruesome warning along common routes. [Daredevil]
(2) Assuming one prisoner talks (the officer will be a separate roll), what do you do with the rest?
Kill them all sounds good, but that kinda defeats the purpose of even taking prisoners, no?
Why did we decided to take prisoners at all, again?
>>4974357
this guy's idea of going full taliban on them sounds pretty good too, I vote for that
>>
>>4974385
>>4951032
check em
>>
>>4974385
>Why did we decided to take prisoners at all, again?

For intel gathering I believe
>>
>>4974389
well, we only need one for that
so yeah, no survivors
>>
>>4974389
I think the Xenophobes just wanted to torture some POWs.
>>
>>4974494
Shockingly no one has actually voted to do that yet
>>
>>4974499
I'd love to but their screams would attract too much attention right now.
>>
>>4974499
I thought we are in a hurry to take out all patrols in the area. If we have time, I'm sure at least one of the rebels would like to have a torturing round with those guys.
And savis pelt would look pretty damn nice as a collar for Nat's armour
>>
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>>4974536
Savis fur mantle
>+5 DC on leadership rolls
>-20 DC on leadership rolls with savis or pacifists
>>
>>4974106
>> “One of you is going to walk out of here. Alive, and unharmed. Which of you that is… well that’s entirely up to you…” And you mean it. A lone survivor spreading horror stories can help just as much as another body on the trail. Some of the rebels might scoff at the offered mercy, but they can think what they like. [Firebrand]

A squad taken out makes the other think they were sloppy. A survivor who can confirm they weren't will counteract that.

>Also feed the survivor some misinformation.

>>4950879
>>
>>4974106
Ah, and what to to with the rest of the prisoners: I support >>4974357
>>
>>4974586
You realize that with guerilla action, the longer you can delay the escalation of conflict the better off you are, right?

Like shit you start popping people in the jungle and it's whatever but you start scaring them and they jump right to napalming the whole fucking place and then sending in squads to sweep it up.

That's just my two cents tho.
>>
>>4974588
Our objective is to escalate the conflict.
>>
>>4974588

That's why I dislike this option
> “One of you is going to walk out of here. Alive, and unharmed. Which of you that is… well that’s entirely up to you…” This promise offers only false hope, of course. You have no intention of letting any of them live, the chatterbox will join the rest as Green-bait, lure for the other patrols, gruesome warning along common routes. [Daredevil]

Heads on stakes and skinned corpses scare people just as much if not more than ghost stories. At least by letting one go we can feed some misinformation to the Savis.

As for them napalming us that is indeed a very real threat and why we should try to move on and occupy key infrastructure points as soon as possible so that it would be too expensive/ disadvantageous to just bombard those places from orbit
>>
>>4974110
Nope, never heard of him. Game sounds fun though!
>>
>>4974106
1) > “One of you is going to walk out of here. Alive, and unharmed. Which of you that is… well that’s entirely up to you…” This promise offers only false hope, of course. You have no intention of letting any of them live, the chatterbox will join the rest as Green-bait, lure for the other patrols, gruesome warning along common routes. [Daredevil]

2) Heads on pikes, furs hanging from branches, skinned bodies with their feet up, the likes. Lay some traps around the bodies as well to fuck up whoever tries to take them down.

me >>4950956
>>
>>4974610
Exactly what information would we mislead them with? Their own experiences are going to speak volumes about the threat the Savis face. We can't really afford to let people wander free here
>>
>>4974606
Our objective is to make as enduring of a conflict as possible. Less I'm forgetting something.

>>4974610
A survivor will always say worse shit than you can see. It hits different when you can see the terror in someone's eyes than when they're glossy and dead. Empathy is a hell of a drug.
>>
>>4974618

We could mislead them about where our base is by saying shit like "I hope our ride gets here soon, the ship is so much better than this scudding jungle." We could also try to make them believe that we knew they were here because they have a mole in their organization which will slow their response down as they check for leaks.
>>
>>4974638
I mean... we definitely don't want them looking for the Black Company ship but ignoring that... they know we're here (or that some rebels are) already hence the patrols in this remote region (as per a previous update).

This misinformation stuff sounds a bit amateurish, pretending to accidentally speak where they can hear us etc... not to mention they're going to question why we left one alive and HOW we took out the whole base in silence. It doesn't add up
>>
>>4974645

I mentioned the ship because of our space pirate cover story, but I see your point. I'm mostly just worried what Crane will think of all this I know we wanted to make up with him somewhat and I'm trying to take options that would help that. But if we don't really care about Crane, then we should make a clean break with him and get a new Corporal.
>>
>>4974654
eehh, if our nonexistent pirate ship would be circling the planet on the low enough orbit to pick up people from every mission savis would probably knew it's there
>>
>>4974654
I'm not sure that Crane will have an issue with any of this honestly. We're dealing with enemies and he doesn't seem to mind killing them. We're not torturing them after all. I think that we do care about him and I think the plan is to try to patch things up over time but I don't think we can do anything here to help that along right now
>>
>>4974636
Escalate and enduring as possible,this might just be a brushfire conflict but if it drains the Sav's of resources the more the better for our employer

>>4974106
> “One of you is going to walk out of here. Alive, and unharmed. Which of you that is… well that’s entirely up to you…” This promise offers only false hope, of course. You have no intention of letting any of them live, the chatterbox will join the rest as Green-bait, lure for the other patrols, gruesome warning along common routes. [Daredevil]

Much as I wouldn't mind torturing these rats to death and back, false hope is an effective tool for interrogation, also we should string them up or something after flaying them.

>>4951024
tism
>>
Forgotten, can we still skin couple of savis real quick? Not as an interrogation tactic, I just want the pelt
>>
>>4974754
That's a bit too much, dude.
>>
>>4974788
>Not having a pelt of Sentinent races you've hunted from across the verse

Fucking Cradler pride galaxy wide
>>
>>4974106
>>4951611

>One of you is going to walk out of here, alive and unharmed. And you mean it.

"One of you is going to walk out of here, alive and unharmed. It's up to you which one of you it is. Here's the deal."

*Crouch in front of them*

"Hanging around here a piece, there's some thick jungle. Now, besides you, we know there's a couple more Savis patrols fucking around 'ere somewhere. Those patrols were to have any... crack shots, that jungle would be a frekking snipers dee-light."

*Spread map*

"So if you ever wanna eat a Savis sammich again, you gotta show me on this here map where they are. You gotta tell me how many they are, and you gotta tell me what kinda artillery they're carrying with 'em."

"Now, you may be thinkin' that I can't expect you to di-vulge information that would put Savis lives in danger. Well, now, furries, thats where you're wrong, 'cause thats exactly what I expect. I need to know about Savis hidin' in trees... And you need to tell me. And you need to tell me right now. Now one of you just take that paw of yours and point out on this here map where this party's bein' held, how many's comin', and what they brought to play with. I gotta warn you, though, this is a one taker only offer, and that's the one who's gonna walk out of here."

* A rhythmic scrape-klang of metal sounds from elsewhere in the camp.*

"That's who we call "Nines". You might know him better by his nickname... The Cusinart Killer. If you heard of Mama Snake, you sure heard of the Cuisinart Killer. It's literally designed for murder. Not sure what you heard, but when we feed someone to the Killer, he skins them alive with his claws before deciding how many pieces he wants to turn them into. Now, furries, I'm goin' to ask you one last frekking time, and if there aren't any takers, im calling the Killer. He's going to take those 9 inch claws on his hands, and he's going to skin every one of your asses, and if you're lucky, you'll be dead by the time he's done."
>>
>>4975898

(con't)

"I almost hope you say no. We ain't got much out here. Seeing the Killer at work is as close as we get to going to see VR."
>>
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>>4975898
Yeah, let's drop our real callsigns to be reported to enemy intelligence..
>>
>>4975898
CRINGE
>>
>>4975898
Did

did you just rip the entire Bear Jew sequence from Inglorious Basterds?
>>
>>4975944
I was wondering when our Russian girl started talking like a southern hick...
>>
>>4975898
I hope you're not too proud of that
>>
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>>4975898
This write in has more edge than a really, really long sword
>>
>>4975898
I wish I could unsee this, I really do.
>>
>>4975898
I'll do you one better.

*Ask Crane for a katana*

*Walk in front of the prisoners and hold the blade to one of their throats...*

Watch this, you dirty fuzz-headed varmint.

*Throw sort into the air and do a backflip, land in a handstand where you're facing the prisoner. When the blade comes back down, catch it with your teeth*

That's what ah'm capable of. Do I have ta show any more of you this "trick," or are y'all going to give me a "treat?"

(in other words please don't use this guy's edgelord option it's stupid)
>>
>>4975944
yeah, nobody seems to get the reference
>>
>>4976134
We get it, we just don't think it's funny or good
>>
Yes, 'twas I who definitely ripped off the bear jew sequence in its entirety. Those of you who don't like it were probably too stupid to get it till it was explained to you, and now you're acting like it was stupid to cover for it.

Tarantino rocks. I don't care what you say.
>>
>>4975898
>>4976666
I'm supporting this vote, strictly speaking because I'd rather not piss off GigaSatan this close to matters that will involve dice rolling.
>>4951183
>>
>>4976697

Please note the write in is for fun. I depend on the good taste of our QM, as always.

And hey! Quads!
>>
>>4975898
>>4976666
I am also a fan of the ol' Tarantino, GigaSatan. But Inglorious Basterds is his weakest film, in my humble shitposter opinion. And while I like the stand-in of Nines for the Bear Jew, the feedback from other anons wasn't too supportive hahaha...

Call for rolls coming soon.
>>
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> SELECTED
> “One of you is going to walk out of here. Alive, and unharmed. Which of you that is… well that’s entirely up to you…” This promise offers only false hope, of course. You have no intention of letting any of them live, the chatterbox will join the rest as Green-bait, lure for the other patrols, gruesome warning along common routes. [Daredevil]
> Heads on pikes, gruesome examples, bait with traps etc. The concensus appears to be definitely leaving none alive. I am going to go against the Talibani Terror option, I think we covered that well enough with the Daskar Governor.

========================================

Leadership Test: SGT ‘Snake Eyes’ Natalya vs Legionnaire Prisoners
>50 DC (Leadership Rec)
>Badass Bandanna +5DC
>Tranquil Gaze +5DC, +1 Re-Roll
>Transhuman +2DC
> False Promises +10DC
> 72DC

Critfail = Misinformation. One cunning legionnaire gives you information, but it turns out to be a ploy designed to lure you into a trap. Unfortunately, you take the bait.
Double Fail = Lost a bet. -20 Creds.
0 = Loyal to the end. The Legionnaires, defiant to the last, spit on your offer of mercy if they betray their comrades.
1 = Poor bloody infantry. The ground troops have little in the way of intel regarding the position of other patrols.
2 = I’ll talk! One eager Savis tells you everything he knows about the routes of their patrols. It’s not much, but it is accurate.
3 = I can be useful, see? Desperate to live, one of the Legionnaires provides a detailed map of known patrols and their FOB site.
Double Pass = Rule of Quarters. +20 Creds.
Critpass = Secret entrance. The FOB isn’t as secure as the higher ops like to think.


3 rolls of 1d100. You have ONE re-roll. Your opponents have ZERO adverse re-rolls.

[1/2]
>>
Rolled 42 (1d100)

>>4976933
I am anon, hear me roar
>>4950915
>>
[2/2]

Leadership Test: SGT ‘Snake Eyes’ Natalya vs Glorious Decturion, Fillet son of Joo
>50 DC (Leadership Rec)
>Badass Bandanna +5DC
>Tranquil Gaze +5DC, +1 Re-Roll
>Transhuman +2DC
> Noble Privilege -10DC, +1 Adverse Re-Roll
> 52 DC


Critfail = Priority Prisoner. The Officer hints at having valuable intel, and you buy it. You bump it up the chain of command, but the whole thing turns out to be a waste of time and resources.
Double Fail = Regardless of the other results, as an individual noble this Savis is from a minor house and of little material value.
0 = Tell me lies, tell me sweet little lies. The Officer talks a lot but says little. You’re given information, but you can’t begin to tell what is actionable and what is misdirection.
1 = The officer gives nothing up other than his name and rank as per the Harmonious Accords. There’s nothing actionable, but
2 = The information the officer gives up is limited, but what you do glean is actionable on a tactial level and will assist in ambushing additional patrols.
3 = The information the Savis Officer provides yields valuable tactical knowledge, but also unintentionally hints at harbouring intel of greater strategic implications. You could consider having him transported back to main base.
Double Pass = Regardless of any information gleaned, this particular Savis noble may be a valuable hostage. Monetarily speaking.
Critpass = Priority Prisoner. You struck gold, intel wise. The processing of this prisoner needs to be bumped further up the command chain. And something like that looks damn good on a girl’s resume.


3 rolls of 1d100. You have ONE re-roll. Your opponent has ONE adverse re-roll.

6 rolls of 1d100 in total, kriggas. I’ll consider your re-rolls to be separate and can be used for both tests.

What’d you get that medal for, killing slaves?
>>
Rolled 65 (1d100)

>>4976933
fucking SLAVES

>>4950894
me
>>
Rolled 22 (1d100)

>>4950921

>>4976935
>>
Rolled 9 (1d100)

>>4976935
I assume the first three rolls were for the common prisoners?
>>
Rolled 82 (1d100)

>>4976935
let's fucking GOOOO
>>
>>4976951
FUCCCK
>>
>>4976954
Stop screaming and reroll, anon.
>>
>>4976938
Nice doubles
>>
>>4976968
Don't you usually do this after all 6 rolls were rolled?
>>
>>4976979
Typically yes. We're waiting on one more
>>
> Anons asking for re-rolls before doing all the rolls

This is why we deserve nat 100s baka
>>
Rolled 68 (1d100)

>>4976935
>>4951024
>>
Rolled 6 (1d100)

Still need one more anon to roll for the officer. In the meantime, I will try to counter this 9 success with the adverse re-roll >>4976946
>>
Well, this was a shishow. Taking prisoners wasn't that usefull after all
>>
>>4976982
Ah, that’s it there. So we are currently sitting at 1 success before the re-roll.
>>
Rolled 87 (1d100)

>>4976951
yep, that's my 'tism check
>>4951032
>>
Actually the 22, 82 and the 9 are linked to the officer rolls while the others are linked to the soldiers.

How are we playing this? By link or by total order?
>>
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>>4976990
>>
>>4976986
We've gotten 3 successes with the common rats, so no. It was worthwhile.

The officer didn't give us much but neither gave us false leads. All in all, a solid result.
>>
>>4976991
Everytime we've had multiple checks to make, the rolls were in order and people linked the last post.
>>
>>4976994
Alright
>>
>>4976991
Rolls in order, sorry to say. So you scared the shit out of the rank and file but the officer is made of sterner stuff.

But at least you haven’t been given faulty intel.
>>
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>>4976934
>>4976937
>>4976938
Legionnaires
> I can be useful, see? Desperate to live, one of the Legionnaires provides a detailed map of known patrols and their FOB site.
>22 Double Success: Rule of Quarters. +20 Creds

>>4976946
>>4976951
>>4976982
>>4976983
>>4976990

Glorious Decturion
>1 Success: Name, rank and serial number. The officer gives nothing up other than his name and rank as per the Harmonious Accords. There’s nothing actionable there, but at least you're not being misled.

While you may have gleaned nothing on the wider strategic picture, with the tactical intel and boost from baits and gruesome traps your DC is boosted to such an extent I'm not even going to ask for rolls for the next few patrols. I'll assume you wipe each one out over the course of the next week or so, before targeting something important (and difficult) enough to actually need rolls.

I'll get the narrative update in tomorrow gents. Good night, for now.
>>
>>4977014
>with the tactical intel and boost from baits and gruesome traps your DC is boosted to such an extent I'm not even going to ask for rolls for the next few patrols
welcome to the jungle, fuckers
>>
>>4977014
What about if we let the rebels train themselves against the patrols?

Live practice in a controlled enviro.
>>
>>4977085
The thing is we already kind of voted on that. It would be a bit cheesy and bullshit to see that we're going to do super well so we switch out vote to let them do it themselves.
>>
>>4977002
>Rolls in order, sorry to say. So you scared the shit out of the rank and file but the officer is made of sterner stuff.
So, like the Bear Jew scene.
>>
>>4977582
pottery
>>
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Legionnaires
> 3 Success: I can be useful, see? Desperate to live, one of the Legionnaires provides a detailed map of known patrols and their FOB site.
>22 Double Success: Rule of Quarters. +20 Creds

Glorious Decturion
>1 Success: Name, rank and serial number. The officer gives nothing up other than his name and rank as per the Harmonious Accords. There’s nothing actionable there, but at least you're not being misled.

While your men are busy plying the prisoners for information on the whereabouts of the other patrols, others are busy plotting up appropriate ways of disposing said prisoners once they’ve divulged all their useful information. Talk of sparing them or keeping long-term prisoners doesn’t even come up. The kiddie gloves have never been on for this op, not since day one. Slaves and Savs are like are playing hardball out here, some Harmonious Accords are going to do scud to change that.

Showing the true wisdom of a leader, once you have leaned on the Legionnaires and set aside the officer for special attention you delegate the collection of information and busy yourself with dividing the admittedly meagre spoils of the Legionnaire campsite. You follow the age-old rule of quarters, the Company’s policy on how loot is to be divided. One part for the soldier that finds it, one part for the ranking commander in the field, one part for the officer-in-charge and one part for the Company assets. As the ranking commander, your share turns out to be a tidy sum of +20 Creds. Nothing to retire on, but that’s a good start to your next buy-in at poker night.

“Natalya…” Crane huffs, interrupting your count. “I hope you were not serious about skinning the prisoners for pelts.”

“I know. I -know-. ‘We’re not in the jungle anymore, Nat. Can’t keep taking ears and lopping heads off and wearing their skins anymore, Nat’. Sound familiar? It’s what you said to me after a little after we first met way back when on Perspira.”

“Yes, and I seem to recall saying it on Hightower also.”

“You did?”

“I did. And again on Saratoga.”

“Well scud.” You frown, then shrug helplessly. “Guess I’m a slow learner.”

Crane looks up to the starry sky with practiced forebearance and sighs. “壊れた時計でも1日2回正しい”

“Saratoga was kind of tropical anyway, wasn’t it?”

“Pfft.” Crane snorts humourlessly. “Palm trees on sandy beaches aren’t a jungle.”

“My point being. We’re in the jungle now, ain’t we?” You shake your head, can’t Crane appreciate how civilized you’ve become? You didn’t even take a single ear as a trophy. Not one. “Come on, let’s see if our rebel friends have gotten anything useful out of the Sav brass.”

[1/3]
>>
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https://www.youtube.com/watch?v=2I7J_0oP18Y&ab_channel=W%26H – Okay, yes I got the reference…

You’ve kept the officer separate from the rank-and-file prisoners, figuring they’d be more willing to talk without their leader glaring at them. It turns out to also have an added benefit, the Legionnaires may not have been so willing to spill the beans to save their own hides if they saw how well the officer was holding up under your squad’s admittedly crude interrogation techniques.

Hassk is leaning disinterestedly on a fallen trunk, cleaning her sharp quills as she watches the human slave Jacob Reed sink another fist into the gut of the bound Legionary Decturion. The man seems to be getting a lot of satisfaction from inflicting pain on the Savis noble, but little information.

“Cradle’s Cunt, Reed. Just gave up on asking questions altogether, have you?” There’s little point in maintaining a façade in speaking rebel pidgin here, the officer’s fate is already sealed regardless of what he overhears.

“I’m trying, boss. The ex-slave, a gladiatorial fight from what you’ve heard, shrugs without concern. “But he’s not saying much of anything.”

“Name Fillet, son of Joo. Glorious Decturion of Legio Two-hundred-eighty, forty-fourth cohort.” The Sav’s fur is matted with blood, one eye swollen shut from the tender attentions of his interrogators. “Entitled to no more, Harmonious Accord Treaty 238. That all terrorist scum-slave get.”

“Yeah, yeah, yeah. Harmonious Ass and all that scud. What did you get that for?” Jacob Reed taps the Yellowstone medallion on the officer’s jacket with the barrel of his rile. “Killing slaves?”

“Fearlessness.” You recognise the decoration, identifying this officer as a commended veteran of Saratoga.

“Fragger.” Reed hits him again, hard enough to send the rodent sprawling over the jungle floor. “Want me to keep workin’ him? He’ll squeal, sooner or later.”

“No.” You keep your eyes on the Savis officer, struggling up from the ground and staring up at his captor hatefully. Defiantly. “No. We’re done here.”

There’s little to be gained by continuing this interrogation, and you doubt any intel they do divulge would be worth the effort and time required to break them. You nod to your Second, your corporal steps forward and unslings his firearm.

To you surprise, your Crane pauses. Bringing his feet together, as if at attention, your Second bows deeply in the direction of the condemned prisoner. “Have you any last words, 好敵手?”

The Savis officer spits at Crane’s feet, tilting his head back with fierce pride. “My life for Throne.””

Crane nods sagely, as if the statement was some priceless pearl of wisdom. Then he steps back and puts two rounds in the prisoner’s head.

[2/3]
>>
[3/3]

“What the frag was that?” Jacob Reed growls, looking up at Crane with hostility in his eyes. “We fragging saluting these rat-fraggers now, are we? Hey! I’m talking to you, scud-heel!”

“Shut. Your. Mother-fragging mouth! Knuckledragger.” Crane looks like he was about to answer, but you get in first. Reed blinks at the venom dripping in your tone, suddenly aware of how close you are and the weight of your reputation. “That man is my Second, and as far as your sorry slave ass is concerned he is addressed like a Voiddamn -diety-. Talk scud to my Second like that again, and I will ghost your slave ass and leave your body for the strangleweeds. And I won’t lose one wink of sleep over it either. Now get lost.”

Hassk has said nothing, still leaning against the fallen trunk. But she’s stopped cleaning her nails and is watching Reed’s reaction carefully. The man bristles, but eventually storms off. The Zaan tracker looks back at you.

“Leave us.” Hassk requires no further encouragement, disappearing into the foliage leaving you and Crane alone in the clearing with the cooling corpse of the executed officer. “So… what the frag was that, anyway?”

“He was a worthy opponent. He deserved some sign of respect, at his end. It is 礼, the 4th virtue.” Crane, in an unusually uncharacteristic show of uncertainty, rubs the back of his neck and looks away from you. “It is… hard to explain.”

==================================================

>“I think I see what you mean. Not saying I agree, mind. But I get it. Tell me more about this ‘4th Virtue’. ” Crane’s warrior code is proving frustratingly difficult for you to wrap your head around. But you can understand why he believed the Savis Officer was a worthy opponent, and why some show of respect was called for. The utility of it still escapes you. [Daredevil]

> “You might have a point, but not for this sorry bastard. When I meet a hostile worth respecting, I’ll let you know”. This opponent was not challenging. You don’t disagree with the notion that worthy opponent’s deserve respect. But you and Crane share a different view on what is considered ‘worthy’. Defeating this opponent did not challenge you nor test your mettle. They were not strong, not where it mattered, and only the truly strong deserve your respect. [Firebrand]

> “Well, you do you man. I couldn’t let him run his mouth like that, Crane. But I’ll say this much, I happen to agree. These things aren’t worth sparing a second thought on, and they damn sure won’t show you the same consideration.” You’ve got your winners and your losers. Winners live, losers die. That’s how it worked in the Green, and that’s how it works everywhere else. Respect only the threat they pose, nothing more. [Xenophobe]
>>
>>4978264
>“I think I see what you mean. Not saying I agree, mind. But I get it. Tell me more about this ‘4th Virtue’. ” Crane’s warrior code is proving frustratingly difficult for you to wrap your head around. But you can understand why he believed the Savis Officer was a worthy opponent, and why some show of respect was called for. The utility of it still escapes you. [Daredevil]

I both agree in principal with this take and want to get us back on a path of friendship with Crane. This opponent definitely wasn't worthy himself, but I appreciate the idea that a worthy enemy deserves -some- respect or recognition or what have you.

Also at the end of the day, whilst we are xenophobic, I doubt Nat has any particular issue with this specific brand of xenos. They're enemies today because we're being paid to make them enemies. Tomorrow we could find us being paid by them to fight their enemies instead. We're mercs, it's the job

a n o n
>>4950915
>>
>>4978264

>“I think I see what you mean. Not saying I agree, mind. But I get it. Tell me more about this ‘4th Virtue’. ” Crane’s warrior code is proving frustratingly difficult for you to wrap your head around. But you can understand why he believed the Savis Officer was a worthy opponent, and why some show of respect was called for. The utility of it still escapes you. [Daredevil]

Though I'm not married to this choice. Just because Crane is our friend and kinda has a point doesn't mean we have to have the same ideals and views.

>>4950933
Me.
>>
>>4978264
>> “Well, you do you man. I couldn’t let him run his mouth like that, Crane. But I’ll say this much, I happen to agree. These things aren’t worth sparing a second thought on, and they damn sure won’t show you the same consideration.” You’ve got your winners and your losers. Winners live, losers die. That’s how it worked in the Green, and that’s how it works everywhere else. Respect only the threat they pose, nothing more. [Xenophobe]

>>4950957
>>
>>4978264
>“I think I see what you mean. Not saying I agree, mind. But I get it. Tell me more about this ‘4th Virtue’. ” Crane’s warrior code is proving frustratingly difficult for you to wrap your head around. But you can understand why he believed the Savis Officer was a worthy opponent, and why some show of respect was called for. The utility of it still escapes you. [Daredevil]
>>
>>4978264
> “You might have a point, but not for this sorry bastard. When I meet a hostile worth respecting, I’ll let you know”. This opponent was not challenging. You don’t disagree with the notion that worthy opponent’s deserve respect. But you and Crane share a different view on what is considered ‘worthy’. Defeating this opponent did not challenge you nor test your mettle. They were not strong, not where it mattered, and only the truly strong deserve your respect. [Firebrand]

I might consider switching to Daredevil later, but for now this will be good enough. Mere fearlessness isn't enough to earn Nat's respect.

>>4952834
Autism check.
>>
>>4978264

>“I think I see what you mean. Not saying I agree, mind. But I get it. Tell me more about this ‘4th Virtue’. ” Crane’s warrior code is proving frustratingly difficult for you to wrap your head around. But you can understand why he believed the Savis Officer was a worthy opponent, and why some show of respect was called for. The utility of it still escapes you. [Daredevil]

>>4950946
verification
>>
>>4978264


>“I think I see what you mean. Not saying I agree, mind. But I get it. Tell me more about this ‘4th Virtue’. ” Crane’s warrior code is proving frustratingly difficult for you to wrap your head around. But you can understand why he believed the Savis Officer was a worthy opponent, and why some show of respect was called for. The utility of it still escapes you. [Daredevil]

All this fancy shmancy BOO SHI DO is making my snake brain hurt

>>4951022
verifying
>>
>>4978264
>> “You might have a point, but not for this sorry bastard. When I meet a hostile worth respecting, I’ll let you know”. This opponent was not challenging. You don’t disagree with the notion that worthy opponent’s deserve respect. But you and Crane share a different view on what is considered ‘worthy’. Defeating this opponent did not challenge you nor test your mettle. They were not strong, not where it mattered, and only the truly strong deserve your respect. [Firebrand]
>>
>>4978410

>>4951014
This is me, I'm just posting from work
>>
>>4978264
>“You might have a point, but not for this sorry bastard. When I meet a hostile worth respecting, I’ll let you know”. This opponent was not challenging. You don’t disagree with the notion that worthy opponent’s deserve respect. But you and Crane share a different view on what is considered ‘worthy’. Defeating this opponent did not challenge you nor test your mettle. They were not strong, not where it mattered, and only the truly strong deserve your respect. [Firebrand]

Being fearless in the face of utter and complete death is just stupid

Plus, we tore these guys apart without breaking a sweat - why would Nat respect that.

We respect the Green because of the challenge it poses - we’ll respect an enemy that challenges us.

>>4951738
Linking back
>>
> [Firebrand], but with a simple question at the beginning: What's there to respect?

Don't discount Crane's idea, but try and understand on what made him worthy.
>>4951082
linkback.
>>
>>4951948
First post
>>4978264
> “You might have a point, but not for this sorry bastard. When I meet a hostile worth respecting, I’ll let you know”. This opponent was not challenging. You don’t disagree with the notion that worthy opponent’s deserve respect. But you and Crane share a different view on what is considered ‘worthy’. Defeating this opponent did not challenge you nor test your mettle. They were not strong, not where it mattered, and only the truly strong deserve your respect. [Firebrand]
We are trying to understand Crane's sense of honor, or at least have it mesh with ours, however the rat bastard just withstood some tenderizing, either that or Reed isn't that good at working someone over. Its too soon for us to convert to Cranes way of thinking. Keeping your mouth shut and only ensuring your death is the least a soldier can do. Hopefully someday we will see a different sort of strength we can learn to respect
>>
>>4950921

>>4978264
>“I think I see what you mean. Not saying I agree, mind. But I get it. Tell me more about this ‘4th Virtue’. ” Crane’s warrior code is proving frustratingly difficult for you to wrap your head around. But you can understand why he believed the Savis Officer was a worthy opponent, and why some show of respect was called for. The utility of it still escapes you. [Daredevil]
>>
>>4978264
>>“I think I see what you mean. Not saying I agree, mind. But I get it. Tell me more about this ‘4th Virtue’. ” Crane’s warrior code is proving frustratingly difficult for you to wrap your head around. But you can understand why he believed the Savis Officer was a worthy opponent, and why some show of respect was called for. The utility of it still escapes you. [Daredevil]
>>
>>4978494
Verification: >>4950902
>>
>>4978442
> “You might have a point, but not for this sorry bastard. When I meet a hostile worth respecting, I’ll let you know”. This opponent was not challenging. You don’t disagree with the notion that worthy opponent’s deserve respect. But you and Crane share a different view on what is considered ‘worthy’. Defeating this opponent did not challenge you nor test your mettle. They were not strong, not where it mattered, and only the truly strong deserve your respect. [Firebrand]

We swept the floor with these morons and one of his subordinates squealed, so he's not respectable as a fighter *or* as a leader. His only sign of bravery was shown after he already lost, and that's probably because he knew he would be killed anyway. Respect must be earned, or it's meaningless.

>>4951126
>>
Also, I want to add that I'm really glad we chose Crane as our second. He's an excellent foil to our personality.
>>
>>4978264
> “You might have a point, but not for this sorry bastard. When I meet a hostile worth respecting, I’ll let you know”. This opponent was not challenging. You don’t disagree with the notion that worthy opponent’s deserve respect. But you and Crane share a different view on what is considered ‘worthy’. Defeating this opponent did not challenge you nor test your mettle. They were not strong, not where it mattered, and only the truly strong deserve your respect. [Firebrand]

me >>4950956
>>
If we ever have to go against Breaker (and I have a sinking feeling that this is how this will end), THEN we shall know how a worthy opponent looks like.
>>
>>4978264
>>“I think I see what you mean. Not saying I agree, mind. But I get it. Tell me more about this ‘4th Virtue’. ” Crane’s warrior code is proving frustratingly difficult for you to wrap your head around. But you can understand why he believed the Savis Officer was a worthy opponent, and why some show of respect was called for. The utility of it still escapes you. [Daredevil]

>>4955961
>>
>>4978264
>>“I think I see what you mean. Not saying I agree, mind. But I get it. Tell me more about this ‘4th Virtue’. ” Crane’s warrior code is proving frustratingly difficult for you to wrap your head around. But you can understand why he believed the Savis Officer was a worthy opponent, and why some show of respect was called for. The utility of it still escapes you. [Daredevil]

We should comment something about only doing it if our squad and fellows are not in immediate danger.

me >>4951736
>>
>>4978264
> “You might have a point, but not for this sorry bastard. When I meet a hostile worth respecting, I’ll let you know”. This opponent was not challenging. You don’t disagree with the notion that worthy opponent’s deserve respect. But you and Crane share a different view on what is considered ‘worthy’. Defeating this opponent did not challenge you nor test your mettle. They were not strong, not where it mattered, and only the truly strong deserve your respect. [Firebrand]
>>
>>4978264
>> “You might have a point, but not for this sorry bastard. When I meet a hostile worth respecting, I’ll let you know”. This opponent was not challenging. You don’t disagree with the notion that worthy opponent’s deserve respect. But you and Crane share a different view on what is considered ‘worthy’. Defeating this opponent did not challenge you nor test your mettle. They were not strong, not where it mattered, and only the truly strong deserve your respect. [Firebrand]
Being strong "in spirit" is cool and all, but it doesn't really counts
>>4951032
'tism check
>>
>>4978264
>“I think I see what you mean. Not saying I agree, mind. But I get it. Tell me more about this ‘4th Virtue’. ” Crane’s warrior code is proving frustratingly difficult for you to wrap your head around. But you can understand why he believed the Savis Officer was a worthy opponent, and why some show of respect was called for. The utility of it still escapes you. [Daredevil]
Surely, surely, Nat can respect the idea of a damn good poker face in the face of death.
>>4951183
>>
>>4978985
I think I get the intent behind your words, but surely a poker face is a lack of emotion? Unless you mean the officer gave nothing away, intel-wise.
>>
>>4978997
Intel wise and emotion wise. He didn't weep, he didn't beg, only spat.
I think if she was in the same position, Nat would do much the same. There's a cussedness in that, which I think Nat would respect.
>>
>>4978999
It's what Nat would /expect/. Should the rat get brownie points for it? We didn't give it to the Pect-Max at the governor's estate, and they were far more hardcore.
>>
>>4978999
To be fair, that might not be a poker face but genuine pure contempt. He wasn't hiding fear or being noble, he just fucking hated us so much and he knew spiting us would come in the form of being obstinate.

You know how Savis "nobles" are. I wouldn't really put much stock in it.
>>
>>4978264
>> “You might have a point, but not for this sorry bastard. When I meet a hostile worth respecting, I’ll let you know”. This opponent was not challenging. You don’t disagree with the notion that worthy opponent’s deserve respect. But you and Crane share a different view on what is considered ‘worthy’. Defeating this opponent did not challenge you nor test your mettle. They were not strong, not where it mattered, and only the truly strong deserve your respect. [Firebrand]

Survival of the fittest powering exile tree sounds good rather than a philosophical mindset.

>>4951024
tism
>>
>>4979008
Yes, if we start respecting the enemy we might hesitate to slaughter their women and children.
>>
>>4979055
You know what they say about letting their children live. You're just letting grudges grow and fester. Better to nip that in the bud.
>>
>>4978264
>>“I think I see what you mean. Not saying I agree, mind. But I get it. Tell me more about this ‘4th Virtue’. ” Crane’s warrior code is proving frustratingly difficult for you to wrap your head around. But you can understand why he believed the Savis Officer was a worthy opponent, and why some show of respect was called for. The utility of it still escapes you. [Daredevil]
>>4950925

There’s no need to actually take these virtues unto ourselves, but I think Nat would put some effort into mending bridges with her best friend, even if that effort results in trying to parse said friend’s strange ethics.
>>
File: Exile Academy skill tree.png (2.94 MB, 1920x1140)
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>SELECTED
>“I think I see what you mean. Not saying I agree, mind. But I get it. Tell me more about this ‘4th Virtue’. ” Crane’s warrior code is proving frustratingly difficult for you to wrap your head around. But you can understand why he believed the Savis Officer was a worthy opponent, and why some show of respect was called for. The utility of it still escapes you. [Daredevil] I liked seeing all the bits of input from anons on how Nat would look at this, I'm sorry I wasn't able to incorporate them all. I did add a hint of the firebrand attitude after Crane explains himself, as I think that's justified.
>GAIN 25% discount to Tradeway Purchase ‘New Lesson: Bushido’ requires the relevant Exile Academy tree to be unlocked

https://www.youtube.com/watch?v=VdFQfaf0yu8&ab_channel=BillKiley-Topic – Crane theme

“I think I see what you mean. Not saying I agree, mind.” You note, pointedly. You’re far from a convert to Crane’s philosophy, but you’re willing to let your friend elaborate. It couldn’t hurt to start rebuilding the bridge between the two of you. “But I get it. Tell me more about this ‘4th Virtue’.”

“礼 is ‘Rei’, or respect, the fourth virtue of Bushido. ‘True warriors have no reason to be cruel. They do not need to prove their strength. Warriors are not only respected for their strength in battle, but also by their dealings with others. The true strength of a warrior becomes apparent during difficult times.’ ” Corporal ‘Crane’ Shizuka recites the quote by rote, a hint that maybe the datapad he’s always gleaning over contains more than just mission briefings and intel reports. “As written by Nitobe Inazō.”

“What was he, some kind of boodist warrior?”

“Christian, actually.” Crane offers a rare hint of a smile, before returning to his educational spiel. “And he preferred the pen to the sword, speaking against the rising militarism of his nation.”

[1/4]
>>
“Huh. Go figure.” The distinction of the Old Faiths of Earth carry very little significance to you, but you’re sure the differences would be important to someone from, say, New Antioch. “I didn’t reckon you for the religious type.”

“I am not.” Crane sighs, perhaps having as much difficulty in the explaining of the matter as you are in the understanding of it. “But absence of a faith is not the same as absence of a conviction. If I believe nothing else, it is that there is a way one should not live their life.”

Despite all the years you’ve spent together, fighting side by side in one Company campaign or another, your Second remains an enigma to you. You figured Crane for the same old cold, ruthless and efficient killer he was when you first met back on Perspira. It occurs to you that Crane himself is in the early days of his new approach to life, trying to leave old ways behind him. Maybe he’s kidding himself. But if he is, it’s voiddamn sure not your place to say. Not unless it affects the mission. Or maybe, just maybe, Crane knows exactly what the frag he's on about and your stupid pea-brain hasn't worked it out yet. Wouldn't be the first time.

“I’ll say this much, you got interesting notions of who deserves your respect.” You glance down at the deceased officer, thinking that just refusing to spill the beans under pain of pain isn’t enough for you to respect someone. “But you ain’t crazy, Crane. I know that much. Might be there’s a point in there somewhere.”

“I accept your back-handed compliment, Natalya.” Again, that rare ghost of a smile. “This has been a good conversation.”

[2/4]
>>
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Dis Planetside (Savis Empire) – Equatorial Jungles: Delta Sector – 31st Cycle August 2230AD, afternoon

Nearly a week has passed since you eliminated the first Savis patrol, and the further ones you have located have proven to be no more of a challenge. Locate, isolate and eliminate. The Legionnaires are professional soldiers, if a little on the small side, and admittedly they are getting less lax with their camp security as more and more patrols fail to return.

But despite all that, you've been sycthing through the patrols at a rate of about one disappearing every two days in the past week. They simply don’t stand a chance against you on your home turf, not with your jungle as your friend and a whole squad of experienced Vinehounds waiting in the wings. They hounds follow your lead without hesitation, and while you rely most heavily on the bonafide Kriegers in the squad, you’re becoming more and more comfortable with the attaches rebels taking point or operating without direct supervision. By the end of the week, after having eliminated your third Savis patrol thus far, you can confidently say there’s a noticeable change. You don’t feel like you’re babysitting the rebel tagalongs, they’re actually being… useful.

The Savis are no fools, you’ll admit that readily. The little furry fraggers may have the lifespan of a housepet, but they’re quick learners. The second patrol you encounter douses their cookfires and posts additional sentries, but you overcome them easily enough. The third patrol sets enough tripwires, extra sentries and other surprises to make infiltrating them actually taxing… but locating the gruesome examples of past prisoners the next day shakes them enough to let their guard down as they try to free some of their still-breathing comrades. Walking right into a concealed killzone, the ambush lasted all of three seconds.

[3/4]
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[4/4]

You’re not quite sure how they’re learning from the past misteps of each patrol, nor how future patrols are adapting so quickly. On each past occasion you’ve left no survivors, well away before the next Savis patrol arrives and barely any trace of murder most foul left behind. You suspect some form of camcorder similar to your own Krieger helms is being recovered from the odd corpse they do find, and kick yourself for not thinking of it earlier.

You’ve got your eyes on the fourth Savis patrol now, lying flat on the jungle floor as they stomp past a few metres away. Close enough to see the wide animal eyes and soft-panting of the foremost Legionnaire on point. Whether he’s panting from the oppressive humidity or the fear of whatever deadly hunters are waiting out here is anyone’s guess, but you reckon it’s a little bit of both. He freezes when he spots the set of spiked prisoners arrayed up in the clearing ahead. Two are long dead, their matted fur quickly rotting in the sweltering heat. But the third stirs, howling unintelligibly. Mad with thirst.

Unlike the previous patrol, these Savs make no move to assist their comrade. The lead Legionnaire takes a knee, to your surprise he lines up the prisoner in his sights. But a sharp bark from their Decturion causes him to turn his head, and suddenly the whole Savis patrol bursts into hurried movement. In the opposite direction.

Your first instinct is that they’ve spotted your ambush, but their lack of covering fire or even basic counter-ambush deployment puts paid to that. Your second guess is that they’re trying to lead you into an ambush. But your outlying scouts have confirmed that there is no larger Savis force waiting in ambush further on. These little Savs are out here all alone, and their breaking off in poor unit order the moment they’ve made potential hostile contact.

===========================================

> “Hold position. Let them pass.” They haven’t spotted you, no need to give away your position. You can follow at a comfortable distance, undetected. Perhaps this patrol, panicked as they are, will lead you to a more valuable target. [Daredevil]

> “They’re falling back to the secondary killzone now. On my mark, open fire.” In their current incohesive state, this patrol will be the easiest to eliminate yet. This time, you’ll make damn sure to destroy any helmcams on the bodies. [Firebrand]

> “Abort, I say again, abort. We’re bugging out. Now.” You can’t put your finger on it. But something is wrong. Being spotted and fired upon by the Savs at this range is a significant risk, but you’re not remaining in this area a moment longer than you can possibly help. [Xenophobe]
>>
>>4979138
>“Abort, I say again, abort. We’re bugging out. Now.” You can’t put your finger on it. But something is wrong. Being spotted and fired upon by the Savs at this range is a significant risk, but you’re not remaining in this area a moment longer than you can possibly help. [Xenophobe]
There's only one thing I can think of that'd make a ground patrol react like that Napalm.
>>4951183
>>
>>4979138
> “Abort, I say again, abort. We’re bugging out. Now.” You can’t put your finger on it. But something is wrong. Being spotted and fired upon by the Savs at this range is a significant risk, but you’re not remaining in this area a moment longer than you can possibly help. [Xenophobe]
I don't want to risk napalm, after all.
>>4950879
>>
>>4979138
>>4979138
>> “Abort, I say again, abort. We’re bugging out. Now.” You can’t put your finger on it. But something is wrong. Being spotted and fired upon by the Savs at this range is a significant risk, but you’re not remaining in this area a moment longer than you can possibly help. [Xenophobe]


Yeah this feels too much like an in coming carpet bombing. They've seen and recognized our work, they know we're in the area, they're moving out of the killzone. Lets do the same I think.


>>4950915
It's me, anon
>>
>>4979138
>> “Abort, I say again, abort. We’re bugging out. Now.” You can’t put your finger on it. But something is wrong. Being spotted and fired upon by the Savs at this range is a significant risk, but you’re not remaining in this area a moment longer than you can possibly help. [Xenophobe]

Whatevers getting them moving fast aint worth the patrol

>>4979013
>>
>>4950921

>>4979138
> “Abort, I say again, abort. We’re bugging out. Now.” You can’t put your finger on it. But something is wrong. Being spotted and fired upon by the Savs at this range is a significant risk, but you’re not remaining in this area a moment longer than you can possibly help. [Xenophobe]
>>
>>4979138
>> “Abort, I say again, abort. We’re bugging out. Now.” You can’t put your finger on it. But something is wrong. Being spotted and fired upon by the Savs at this range is a significant risk, but you’re not remaining in this area a moment longer than you can possibly help. [Xenophobe]

>>4950933
Me.
>>
>GAIN 25% discount to Tradeway Purchase ‘New Lesson: Bushido’

Crane you beautiful bastard, you know that the key to my heart is nice shinies.

>>4979138
> “Abort, I say again, abort. We’re bugging out. Now.” You can’t put your finger on it. But something is wrong. Being spotted and fired upon by the Savs at this range is a significant risk, but you’re not remaining in this area a moment longer than you can possibly help. [Xenophobe]

I agree that this shit is about to become Vietnam real soon.

>>4952834
Moi.
>>
>>4979138
> “Abort, I say again, abort. We’re bugging out. Now.” You can’t put your finger on it. But something is wrong. Being spotted and fired upon by the Savs at this range is a significant risk, but you’re not remaining in this area a moment longer than you can possibly help. [Xenophobe]

My money's on a cradler attache giving them pointers
>>
>>4979321
>>4951022
Why am I retarded and keep forgetting to link back? The world may never know
>>
>>4979138
> “Abort, I say again, abort. We’re bugging out. Now.” You can’t put your finger on it. But something is wrong. Being spotted and fired upon by the Savs at this range is a significant risk, but you’re not remaining in this area a moment longer than you can possibly help. [Xenophobe]

yeah the fact that we are given this option makes me think we should use it.

me >>4950956
>>
>>4979138
>> “Hold position. Let them pass.” They haven’t spotted you, no need to give away your position. You can follow at a comfortable distance, undetected. Perhaps this patrol, panicked as they are, will lead you to a more valuable target. [Daredevil]
Am curious

>>4951059
>>
>You whirl around, mag pistol drawn and aimed at centre mass. You don’t put much stock in maybes, and even less in hesitation. Going against your gut instinct in the unknown jungle of the ‘verse rarely seems to pay off. In the Green, there are those who are quick and those who are dead. And last you checked, you’re still breathing. [Xenophobe]

Smells like an airstrike coming.

>>4952356
>>
>>4979138
>> “Abort, I say again, abort. We’re bugging out. Now.” You can’t put your finger on it. But something is wrong. Being spotted and fired upon by the Savs at this range is a significant risk, but you’re not remaining in this area a moment longer than you can possibly help. [Xenophobe]

>>4955961
>>
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>all these anons smelling napalm in the air

>SELECTED
> “Abort, I say again, abort. We’re bugging out. Now.” You can’t put your finger on it. But something is wrong. Being spotted and fired upon by the Savs at this range is a significant risk, but you’re not remaining in this area a moment longer than you can possibly help. [Xenophobe]

Wetwork Test: Exfiltrate Unscathed[/n]
>30 DC
> Cradleborn: Jungle Environment +21DC, +1 Wetwork Re-Roll
> Mag Pistol +5DC Wetwork
> Maw & Claw +1 Wetwork Re-Roll
> Ghosthelms +1 Wetwork Re-Roll
> The Woman, The Myth, The Legend +5DC, +1 Wetwork Re-Roll
>61 DC


Critfail = Squad Suppressed. +1 Casualty . Worse still, your unit is still smack in the danger zone of whatever is incoming.
Double Fail = Left behind. In the confusion, one of your squaddies missed the memo and is still caught in the danger zone.
0 = Run amok. Your attempt to bug out is severely hampered by the covering fire of the Legionnaires as they spot you fleeing. +1 Casualty. 50% of being caught in the blast radius.
1 = Just a scratch. Your vinehounds bug out, but one squaddie cops a lucky shot from the fleeing Legionnaires. +1 Casualty at -2 Severity.
2 = Disengage and exfiltrate. No one is hurt in the ensuing retreat, but the Legionnaires definitely spotted you and know that you're in the area.
3 = Fade into the Green. Such is the efficiacy of your comrades in jungle terrain that they swiftly exfiltrate from the danger zone without the fleeing Legionnaires ever getting wind of their presence.
Double Pass = Close shave. One random squaddie owes you their life. Or at the very least you saved them a trip to the infirmary.
Critpass = Jungle Fighters. Your squad adapts flawlessly to sudden changes in the battlefield, well at home in this terrain. +1DC to all Squaddies contribution to firefight in Jungle/Forrest terrain (permanent).


3 rolls of 1d100. You have FOUR re-rolls. Hostiles have ZERO re-rolls.

I love the smell of napalm in the morning...
>>
Rolled 29 (1d100)

>>4980120

Verification
>>4950915
>>
I've got to pick up my girl from the airport lads, so I don't think I'll crack out a narrative update tonight. Hopefully tomorrow though.

>>4979873
I don't think you copy-pasted the right option, but I included it in the 'abort' tally anyway.
>>
Rolled 82 (1d100)

>>4980120
>>
Rolled 63 (1d100)

>>4980124
will reroll this
>>
Rolled 21 (1d100)

>>4950921


>>4980120
>>
Rolled 66 (1d100)

>>4980120


>>4951014
>>
>>4980127
Thank god you were late on that one

>>4980125
You may as well keep re-rolling since the other two rolls have passed.
>>
>>4980125
yeah, go for another one
those are all renewable rerolls, right?
>>
Rolled 17 (1d100)

>>4980125
alright here's take 3
>>
>>4979136
>The little furry fraggers may have the lifespan of a housepet
lmao
>>
>>4980121
>>4980126
>>4980132
And we're out. It's that easy
>>
Back in camp, we need to have a talk with the Savis comms officer to find out how the Legion communicates. Who called in this airstrike?
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>>4980144
Well, we know where their base is, might go check on that when we mop up the patrols
>>
>>4980121
>>4980126
>>4980132


Nice rolling gents.

Saving our bacon.
>>
Since the enemy didn't notice us, I propose we let them go and instead ambush whoever they send to check on the airstrike area, to gain a reputation of being invincible to napalm.
>>
>>4980161
I'm not sure why those would be two different groups? They've retreated and called in an airstrike. Once it's over I imagine they'll come back to check. It'd be the same people no?
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>>4980162
It can be the same squad, of course.
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>>4980164
Fair enough, I was under the impression you meant they'd leave and some time later a different crew would come out to check
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>>4980122
Aw man, I was hoping I could've cleared all of BCQ and 2230AD In time to participate In this one. /qst/ may be slow, but I guess I bit off more than I could chew.
>>
It might be 50/50 whether the people that come to check on us are the same squad. Think about it... We stake out their comrades, and ambush the enemy patrol who takes the bait. They're used to this. So, when they see the bait, they smack the area thinking we're there. If that one squad comes back to take a look, they know there's a high likelihood of running into a force that the rebels think is strong enough to hit a normal patrol - we've been doing well enough that the Savis probably would project we would ambush in force. Thus, that one squad may respond, but they'll probably bring buddies too. Imagine a section of airborne troops to back them up.

The Savis plan would be Find (patrol), Disrupt (bombard), Fix-in-place (returning Savis squad engages to prevent retreat), then Frag-up with numbers (Savis reinforcements arrive). It's actually a rather cost-efficient plan when they have a lot of area to patrol, and don't know where we are.

I'm all for hitting them when they return, but I want to keep our options loose in case they bring a bunch of friends.

And this is the part that I wish that we had man portable anti-aircraft rockets, or artillery.
>>
>>4980642

And it just occurred to me that if the Savis have helmet cams, they might know that it's the same force that's been hitting their patrols (unless other Company forces are operating in the area), and possibly even have a rough idea of our strength.

We might have gotten a reputation. If it's bad enough, it might mean that they would dedicate an entire company to hitting us. That's when we lay down traps, break contact, report this up the chain, and perhaps keep them under observation while we call in the clans.

Depending what they send our way (artillery, air support/bombardment, unlikely but possible orbital strike, grav armor) it might be possible to task other company forces to perform a deep raid on an artillery base or airfield to take the pressure off us (probably 2-3 squads on grav sleds with squad weapons and possible manpat launchers against a lightly held FOB). Bold, but if they lost THAT kind of fight, it would tell the Savis clear as day that they NEED a Legion in here.

Then again, we ARE guerillas... Run run tricksy vinehound bastuds.

We'll know depending on the response. Overwhelming force means they REALLY want us. Increased patrols and air reinforcements means we don't have a rep just yet. Orbital means the party is over. Air/artillery means its time to enjoy night infiltration of bases.
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>>4980663

And cradler auxiliaries means it's time to see how well we trained our rebels and find overwhelming force ourselves. The Savis probably have a small number of VERY good forces for jungle work. If we're going to stay in the jungle for any real length of time, it will be worth taking the casualties if we can take them out of play early.

Rebel-on-Savis we hold the edge in jungle work, aside from their auxiliaries. Take out the auxiliaries early, and this becomes a very friendly fight in the jungle. The Savis will have to try to make up for the edge in quality with ratpower, and that we can probably use.
>>
>>4980642
>>4980692
I think that the best would be to let up on the wacking on live bait traps, still set it up so they think its a trap but be in another grid away from them for a bit so they think we've given up on them
>>
>>4980848

We probably do need to switch up our tactics some. Perhaps we could start wiring likely campsites with command detonated booby traps. Shoot, even microphones would help. Confirm enemy location, gain information on orders and morale.

For that matter, if they start using air to move around their troops, we might set up a decoy camp with "sloppy" communications discipline, and then booby trap nearby landing zones. Hit raiders on the wing.
>>
>>4980862
I'm definitely for teaching the rebels to tap into enemy comms, and give the LT the heads up on uping radio discipline and our codes
>>
As distasteful as it may be, we can't discount the potential of an informant in our own ranks. Assuming the squads are sharing after-action reports with rest of the League, it would explain how the Empire pivoted so fast.
>>
>>4980862
On that point, Forgotten, what Legion gear have the rebels captured, and what have they been doing with them?
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>>4980161
An interesting thought, but I don't think the fire will leave any cover.
>>4980642
>And this is the part that I wish that we had man portable anti-aircraft rockets, or artillery.
Something to talk to Boy about, I guess.
>>
>>4980995

I agree, but part of that depends on how far the AARs are distributed. If they really only go to the leaders, that cuts down on the risk. Same thing with communications ability... You either have to be able to send from our known radio sets unobserved, or you have to have your own, and I think these rebels have been around long enough to be sufficiently paranoid.

I'm not discounting the possibility of an informant, I'm saying the informant would have a limited ability to get his messages back to the Savis command.
>>
Marathoning the archives to get up to date has been an... Experience.

Yeah.

So do we have a place where we collect all the fan-art because this has really got me inspired to contribute to that, and could I post BCQ stuff in here?
>>
>>4981103
Do it, mate.

Its all BCQ and StV up in here. Did you read StV while you were at it?
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>>4980663
Occam says we have a spy.
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>>4981125
Occam huh? Guess we all had a close shave with that guy.
>>
>>4981124
Nah it's been all Black Company thus far. I'm actually rather addicted to how Grim things can get. I'd assume that StV can hit just as hard despite (presumably) being lighter in tone?
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>>4981153
Aye. It uses a rather similar system though the current tone of quest is more noble brightish in comparison.

Give the first thread a read and see if it catches your interest (it should).
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>>4981156
A yes, a great start though it stumbles and falls into a pitfall at first, but then it really drives the stakes in, and the narrative leaves that pit behind.
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>>4981153
Sworn to Valour is excellent. You should definitely check it out. If the shit fights and arguments exhaust you (because they are plentiful), then stick to reading updates by Forgotten
>>
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>>4981153
Stv is really kinda Grim-bright, sure Canton/Humanity is dogged at every turn by horrors and creatures that would see it degenerate in the mud but its also full of some bright characters none more so than the 2nd MC who is a Meathead fighter whos just trying to do whats right and displays an underestimated level of cunning at times with things.

Haha shield go clang
>>
>>4981173
I'd say the shit fights and the arguments are a major part of the experience, anons playing tug of war with MC's fate gave me some right-fucking-nail biting suspense.

Whenever the anons got right pissed, started bemoaning the brutality of the (seriously shit luck) dice-rolls. It gave me chuckles, and despite it being almost half a decade ago (and over actually for a few) for some of those threads. It felt like I was right there in the emotional-fekkin-turmoil.

Though I'll be real, when it came to BCQ The thing that absolutely tore me apart was the fate of Prince, I get that the loss of humanity was the point, but when it came to the conversation with Kiranova before the air-raid with the Vamps, the Black-Heart choice finally broke me. I'm of the opinion that the reason that the reason Prince, Kiranova, Saint or anyone can get so black-hearted and monstrous in their deeds is *because of their humanity*, wanting to save as many of the lads and ladies as you can, ensure the survival of the Company at any cost. Seeing that humanity slip-away, including Saint's idealism ***fucking hurt*** Thanks to Forgotten's QMing that quest got absolutely fucking crushing.

man didn't think i'd actually go on that tangent
>>
>>4981203
I agree with everything you've said basically but it can be a rough experience so I was just throwing out some caution etc. Absolutely unforgettable though
>>
>>4981203
Faced with the same choice and knowledge of whats coming we'd do it again. Willingly. Maybe even harder to save those we couldnt.
>>
>>4981206
>>4981205
I also believe that the most impressive part about that tragic story is that it avoided feeling like suffering porn for the sake of suffering despite being so goddamn heavy. I also sincerely hope that prince got laid to rest. though I'm a bit of a fucking sap.
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>>4981210
Don't worry anon, he travels with us always (in that fucking creepy sarcophagi we have onboard the flagship)

But yeah for sure, the suffering was tragic and heavy and actually meaningful. It wasn't just "hey fuck you, suffer because its fun". Ok enough fellating Forgotten, motherfucker is going to come back and have a bigger ego than Moot
>>
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>>4981171
>A yes, a great start though it stumbles and falls into a pitfall at first,
>>
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Actually I gave the last 3 threads another read
When I think humanity I more mean the emotions we hold that drive us, I am now reminded that he still very much has the capacity to feel, if not somewhat muted.I am very happy again. Also last post about BCQ and deepthroating Forgotten I promise.
>>
>>4981125

Why? It's simple, yes, but wouldn't the base have been hit by now? Or for that matter, our patrols running into ambushes? All they need to know is the vague area where we're operating and when we leave and they can seed the place with remote sensors and drone/satellite overflights. They wouldn't need to patrol so much, and could just artillery/airstrike whenever they got a sensor ping. "Voices in sector 6, near sensor 20. Sounds like rebels","Not friendlies. Blast em." You get the idea.

Occam's razor is more about not making any more assumptions than we need to, not that simplest explanation is always true.
>>
>>4981125
I think Occam says we've not been subtle and the enemy isn't stupid so they've come to a pretty reasonable and simple plan. This doesn't smell like spies to me
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>>4981264
I'm more curious about the delivery asset. Is it orbital, aerial overwatch or is it someone with some artillery pieces setup.
>>
>>4981275
I was wondering the same, in my original comment I said carpet bombing but now I'm thinking maybe orbital
>>
>>4981276
I suspect that with reinforcements they now have orbital surveillance assets which may be how we got rumbled.

Orbital delivery would be fucking 'delete the sector' tier so I count it as not so likely. Arty might be more likely as even a few mortars with incendiaries might be able to cover the local area. Either way, aerial or artillery means more assets to capture and hand over to the rebels.
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>>4981277
We got rumbled because we lack subtly and they saw clear signs of us setting up an ambush (the trapped Savs crying out for help), which to be fair... I was the one to suggest originally. I still think it was a good plan but we might need to shift our pattern.

I agree with you though that I might have been underestimating orbital stuff, it probably is a "fuck this area in particular" weapon moreso than conventional means.

> Either way, aerial or artillery means more assets to capture and hand over to the rebels.

Not a bad idea even if only temporary. I think we should avoid holding highly visible assets for too long in one location. That's begging for serious pain
>>
>>4981279
One thing is for sure, we should see if we can't draw their forces away from an advance depot or staging point and try to snag some proper anti vehicle airborne or otherwise weaponry.
>>
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Aww, shucks. You guys are the best. And the QMs peepee grew three sizes that day.

>>4981103
That's a great idea, anon! I've hoarded all the OC fanart of these quests (and memes ofc) in folders, what's the image equivalent of a pastebin?
>>
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>3 Success: Fade into the Green. Such is the efficacy of your comrades in jungle terrain that they swiftly exfiltrate from the danger zone without the fleeing Legionnaires ever getting wind of their presence.

Exfiltrating undetected is a piece of cake, a testament to how accustomed your hardened jungle fighters have become to traversing this terrain stealthily under your steady guidance. Your gut-feeling is vindicated when the first Savis bombing run drops their payload, with you all well out of the killzone. You’re already planning how to best ambush the returning patrol when the second run comes in, widening the area. When the third flies by, you’re beginning to wonder if you should put that ambush plan on hold and relocate again as the fire spreads. Soon enough you do.

“Fragging hell. That’s the fifth run in the last ten minutes.” The roar of the Savis Thunderbolts is ear-splitting even from this distance, but nowhere near as deafening as the detonation of their payload. Whole swathes of the dense Dis jungles are disintegrated in moments, the gelatinous hellfire munitions continuing to burn and spread as fast as a body could run in rough terrain.

“Good call, Nat.” Crane murmurs, the light of the flames reflecting off his ghosthelm as he watches the fireworks. “Remaining in the area would have been… unpleasant.”

You shiver at the thought; deeply glad that you trusted in your gut regarding pulling as fast as possible. The carpet-bombing is indiscriminate and so far as you’re concerned, completely ineffective. There’s not a single friendly to be found in that ever-increasing zone of hellfire. You’d be surprised if the odd Savis patrol or two wasn’t caught up in that scudstorm.

[1/3]
>>
>>4981303
An imgur folder? Maybe?
>>
“Ma souer, Hail reports more bombing runs in the north-west sector.” Your signallier Night Night pauses as more information is transmitted over her long-range commlink.
“No casualties. And he’s reporting some kind of staging ground from their observation point, but they’re not getting closer while the runs continue. They’re seeing-, ah merde wait une momente, Centurion is on the line.”

“Patch him through.” You signal for it to be a closed comm transmission. You trust the attached rebels, but more on their effectiveness as fighters rather than willing to blow your voidborn raider cover with them.

“++--ke Eyes, get---- reports of massive aerial bomb—dment in your area. --at’s your status? Over.++”

“Never been better, boss.” You keep your eyes on a new squadron flying directly overhead, but their target area is a little further on. “These Savs are firing blind. But frag me do they have lot of ordnance. Over.”

“++Massive in------ive fire suits our mission just fine.++” He’s got a point, that is some expensive land clearance going on out there. But looking at the sheer quantity of ordnance the Savis are laying down, and still laying down as you watch the sixth formation of Savis Thunderbolts scream in, all at the mere report of possible enemy contact… you begin to wonder when are these pyromanic Imperials going to run out of ordnance?

“++I say again, -inehound. An- indicat—n of fleet -ssets?++” The LT’s voice snaps you out of your line of your thought, and you chime back into the comms.

“No, skipper. Aerial assets only. They look like the standard Savis V-IX Thunderbolts.” Okay, so you stayed awake during your briefings. Big deal. And you also definitely refrain from making a snide ‘wow would be nice to have some anti-air, wouldn’t it?’ commens. You’re bigger than that. Maybe.

“++Int-r-s------. Wasp reports ---- at Da-kar ----port. Thunderbolts --- -- orbit-to------- capable. We might be looking at --- ---n -vent s—n.++”

[2/3]
>>
[3/3]

“I didn’t catch that last transmission, boss. But if these planes clear enough jungle my boys won’t have much free room to operate in. Delta Sector is getting thinner every minute.”
“++They can’t -urn it all down.++” Despite the LT’s confidence, you’re not so sure. They haven’t let up yet. “++In any case, we’ve ---- them bleed. -o exfil until the next dust storm cover, but we’re pulling you and Craw’s men out of Delta Sector.”

“Copy that. Where’s the exfil point?” You’ve enjoyed your time in Delta Sector, but you wouldn’t buy property here. Not with real estate prices plummeting as they are. You could call it a firesale. Heh.

“++Checkpoint Charlie. ETA on the --xt dust storm is s-- to ---en days. The 43rd are already in position and ---uring the evac point. --- next storm isn’t predicted for two weeks after that. ++” There’s a small pause over the line. “++You’re my ace jungle-fighter, Snake Eyes. 77th ne-- -ou -ack in -he game ASAP. Don’t miss that rendevouz.++”

That’s a hard slog across jungle terrain. Two days, approximately. But more on the side of three if you’re going to steer clear of the scorched earth areas. Which you most definitely are. Even if the bombing lets up, you’re not going to be caught out in the open of that burnt out wasteland.

“Aww, Blue! Now don’t you dare go all sweet-talking me like that...” You grin widely, your ego inflating like a Cradle Blowfrog on helium.

“++--at’s enough of that, -inehound. Just get on that ride. Centurion out.++”

“We’ll be there. Vinehound out.”

[3/4]
>>
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[4/4]

Your overall mission objective now is clear. Rendezvous with Hail’s men, fall back to the Delta Sector command and exfiltrate. Although the LT didn’t actually say rendezvous with Hail specifically… Nonetheless, there are at least six days until the next anticipated dust storm. Three days to reach Checkpoint Charlie over rough terrain. That gives you three more days of independent operations until the scheduled rendezvous with the 43rd. You could do a lot in three days…

====================================

> “Crane, hand me that map would you? I think it’s time we pay this FOB a little visit.” The form of defence is offense. While the Savs are firebombing the wider jungle willy-nilly, the last thing they’ll expect is an attack on where all the patrols are originating from in this sector. [Daredevil]

> “We meet up with Hail, then check out this site of interest he’s talking about. Quiet-like, no enemy contact.” If you can verify a major Savis deployment, confirmed sightings of Savis Legions gearing up for a major offensive… well that has been your mission all along, hasn’t it? [Firebrand]

> “Tell Hail to rendezvous with us at Checkpoint Charlie. We’ll wait out for the next dust storm there.” You’ll have to trust that whatever camcorder equipment Hail had on hand is enough to get a decent picture of these staging grounds he’s talking about. For now, you’re heading to safe ground where the 43rd platoon is holed up. [Xenophobe]
>>
>>4981313
> “We meet up with Hail, then check out this site of interest he’s talking about. Quiet-like, no enemy contact.” If you can verify a major Savis deployment, confirmed sightings of Savis Legions gearing up for a major offensive… well that has been your mission all along, hasn’t it? [Firebrand]

As much as I absolutely want to go direct to the FOB... they Savs are on high alert, we've totally lacked subtly here and they're likely very well prepared to defend themselves. We've got just about a week to exfil, starting an engagement with the FOB could really fuck that up, make our chances of exfil smaller and more difficult. Gaining intel quietly though is always a great thing to do. Helps us, helps BC and helps the rebels. It's nothing to sneeze at for sure

>>4950915
Verification

>>4981298
Actually stealing some anti-vehicle weapons would provide cover for our own forces (Black Company) providing anti-vehicle stuff to the rebels. Like they'll know we have it, we stole it after all, but they wont know exactly where we've got it and it'll seem like we're constantly shifting it
>>
>>4981313
>“We meet up with Hail, then check out this site of interest he’s talking about. Quiet-like, no enemy contact.” If you can verify a major Savis deployment, confirmed sightings of Savis Legions gearing up for a major offensive… well that has been your mission all along, hasn’t it? [Firebrand]
>>
>>4981313
>“We meet up with Hail, then check out this site of interest he’s talking about. Quiet-like, no enemy contact.” If you can verify a major Savis deployment, confirmed sightings of Savis Legions gearing up for a major offensive… well that has been your mission all along, hasn’t it? [Firebrand]
>>
>>4980997
Standard small arms-weapons for the most part, and any body armoured recovered has to be adjusted for size. It makes for a very slapdash appearance for the larger-sized rebels. A shoulder pad here, a ripped open combat vest there...

Virtually nothing in the way of heavier ordnance so far.
>>
>>4981313
> “Tell Hail to rendezvous with us at Checkpoint Charlie. We’ll wait out for the next dust storm there.” You’ll have to trust that whatever camcorder equipment Hail had on hand is enough to get a decent picture of these staging grounds he’s talking about. For now, you’re heading to safe ground where the 43rd platoon is holed up. [Xenophobe]
I think now is a good time to just follow orders and hunker down.

me >>4950956
>>
>>4981313
>”We meet up with Hail, then check out this site of interest he’s talking about. Quiet-like, no enemy contact.” If you can verify a major Savis deployment, confirmed sightings of Savis Legions gearing up for a major offensive… well that has been your mission all along, hasn’t it? [Firebrand]

We’re there to look, not touch.

Make that clear to Hail.

>>4951738
Linking back
>>
>>4981313
>> “Crane, hand me that map would you? I think it’s time we pay this FOB a little visit.” The form of defence is offense. While the Savs are firebombing the wider jungle willy-nilly, the last thing they’ll expect is an attack on where all the patrols are originating from in this sector. [Daredevil]

hehehehe time to tag and bag

>>4951022
that me boss
>>
>>4981313
>> “Crane, hand me that map would you? I think it’s time we pay this FOB a little visit.” The form of defence is offense. While the Savs are firebombing the wider jungle willy-nilly, the last thing they’ll expect is an attack on where all the patrols are originating from in this sector. [Daredevil]
Got that intell from taking rats alive, I want to use it now
>>4951032
yeah
>>
>>4981313
> “We meet up with Hail, then check out this site of interest he’s talking about. Quiet-like, no enemy contact.” If you can verify a major Savis deployment, confirmed sightings of Savis Legions gearing up for a major offensive… well that has been your mission all along, hasn’t it? [Firebrand]

Not too much
Not too little
Just right.
>>
>>4981313
>“We meet up with Hail, then check out this site of interest he’s talking about. Quiet-like, no enemy contact.” If you can verify a major Savis deployment, confirmed sightings of Savis Legions gearing up for a major offensive… well that has been your mission all along, hasn’t it? [Firebrand]
I have a sinking feeling Alex won't be satisfied with merely looking or confirming though. Still. Best to be onsite.
>>4951183
>>
>>4981313
> “Crane, hand me that map would you? I think it’s time we pay this FOB a little visit.” The form of defence is offense. While the Savs are firebombing the wider jungle willy-nilly, the last thing they’ll expect is an attack on where all the patrols are originating from in this sector. [Daredevil]
The best intel is live intel

>>4951059
me
>>
>>4981313
> “We meet up with Hail, then check out this site of interest he’s talking about. Quiet-like, no enemy contact.” If you can verify a major Savis deployment, confirmed sightings of Savis Legions gearing up for a major offensive… well that has been your mission all along, hasn’t it? [Firebrand]

>>4950933
Me.
>>
No update tonight lads, but I will crack out one tomorrow.
>>
>>4981313
> “Crane, hand me that map would you? I think it’s time we pay this FOB a little visit.” The form of defence is offense. While the Savs are firebombing the wider jungle willy-nilly, the last thing they’ll expect is an attack on where all the patrols are originating from in this sector. [Daredevil]
>>4950901
>>
>>4981313
>> “Crane, hand me that map would you? I think it’s time we pay this FOB a little visit.” The form of defence is offense. While the Savs are firebombing the wider jungle willy-nilly, the last thing they’ll expect is an attack on where all the patrols are originating from in this sector. [Daredevil]
>>4950957
>>
>>4982453
reeeeeeeeeeeeeeeeeeeeee
>>
>>4951611
>>4981313

>We meet up with Hail.
>>
>>4981313

> “Crane, hand me that map would you? I think it’s time we pay this FOB a little visit.” The form of defence is offense. While the Savs are firebombing the wider jungle willy-nilly, the last thing they’ll expect is an attack on where all the patrols are originating from in this sector. [Daredevil]

Verification: >>4950902
>>
> “Crane, hand me that map would you? I think it’s time we pay this FOB a little visit.” The form of defence is offense. While the Savs are firebombing the wider jungle willy-nilly, the last thing they’ll expect is an attack on where all the patrols are originating from in this sector. [Daredevil]
>>4951082
>>
>>4981313
>> “We meet up with Hail, then check out this site of interest he’s talking about. Quiet-like, no enemy contact.” If you can verify a major Savis deployment, confirmed sightings of Savis Legions gearing up for a major offensive… well that has been your mission all along, hasn’t it? [Firebrand]

>>4955961
>>
Damn it guys, sorry no update tonight. Will get back to my regular schedule tomorrow.
>>
>>4983693
RIP, see you tomorrow then boss
>>
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>>4983693
>tfw you have no life and reading updates to quests is the highlight of your day
>tfw it's gone
>>
Hey Forgotten can I have your permission to use your system in StV for my own quest?
>>
>>4983830
Have you tried masturbating while upside down?
>>
>>4984023
Absolutely man, go for it. Tinker with it however much you like.
>>
>>4981313
>> “Crane, hand me that map would you? I think it’s time we pay this FOB a little visit.” The form of defence is offense. While the Savs are firebombing the wider jungle willy-nilly, the last thing they’ll expect is an attack on where all the patrols are originating from in this sector. [Daredevil]

took my bloody time getting to this post

>>4951024
>>
>>4981313
>> “Crane, hand me that map would you? I think it’s time we pay this FOB a little visit.” The form of defence is offense. While the Savs are firebombing the wider jungle willy-nilly, the last thing they’ll expect is an attack on where all the patrols are originating from in this sector. [Daredevil]
>>4950925
Surprised I hadn’t missed the vote.
>>
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With these late votes, it was pretty close but Firebrand came ahead. To reflect the division, I'll provide the option of this recon mission getting a little more direct than just purely observation. In case anons are still keen to get their hands dirty.

>SELECTED
> “We meet up with Hail, then check out this site of interest he’s talking about. Quiet-like, no enemy contact.” If you can verify a major Savis deployment, confirmed sightings of Savis Legions gearing up for a major offensive… well that has been your mission all along, hasn’t it? [Firebrand]

While the LT didn’t explicitly say you should bring Hail’s squad to the evac point, it doesn’t sit right with you to leave him and his men out here with the fire-happy Sav airforce on the loose. That and you’re more than a little curious what he’s found in his part of Delta sector.

It takes a full day for your team to make it to the north-west part of the sector, communicating only in short-range frequencies with Hail’s team at short intervals to reduce the risk of anything being picked up. There’s been nothing to suggest that your long-range communications have been compromised, if they were then doubtless the Savs would have redirected their firebombing campaign appropriately, but the Imperials have proved to be cunning foes (albeit out of their depth in this terrain) and you won’t risk long-range transmissions unless the situation demands it.

Dis Planetside (Savis Empire) – Equatorial Jungles: Delta Sector – 1st Cycle September 2230AD – FIVE DAYS TO EVAC HOUR

“Trumpet.” Bones calls from up on point, having sighted movement ahead in the vicinity of the designated rendezvous point.

“Jericho.” Your shoulders slacken as the confirming passcode comes back, the familiar face of Hail a welcome sight as he and the rest of his people emerge from the brush.

“Good to see you, Hail.” You give a friendly wave, surprised to realise you mean the words. You keep reminding yourself these rebels are just a means to an end, but it’s so easy to forget.

“And you, Snake Eyes.” The fiery rebel leader waves back, gesturing for you to follow him. Despite the gruelling toll jungle warfare can take on a body, the old man seems to be in high spirits. Compared to his usual self, anyway.

“Your boys seem in good enough shape, considering.” You look around at the lean, muddied faces of the rebel fighters. All alert and keeping an eye on the perimeter, not slackening one bit just because friendlies are around. “Honestly, I figured you and your boys might be taking ears as trophies and wearing Sav skins as pelts by now.”

“Dead is dead, and the warm weather doesn’t really call for pelts. Besides, I don’t need trophies to keep score.” Hail shrugs, leading up to a point of elevated ground. “I know just how many masters I’ve put down.”

[1/3]
>>
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“Been a good haul, then?” You ask nonchalantly, that competitive Cradler streak in you already wondering who is ahead on the kill count. You bet it’s you.

“Oh yeah.” Hail smiles his deadman’s grin, the one that only shows when he’s been elbow deep in slaver blood. “And there’s plenty of fish left in the sea.”

“Any movement, O’Kas?” Hail switches to the Imperial pidgin language of the rebels as you approach the top of the small hill.

“More ships, comrade.” The crouching Drax revolutionary warbles, handing Hail a pair of magnoculars that he passes on to you. “Same make as the last set we saw landing earlier.”

Looking through the lens, you can identify the vessels touching down just out of sight in the clearing ahead. They’re not Savis Thunderbolts, these ships are heavier and appear lightly armed if at all. Carriers, then. You wonder if they’re being flown in from a terrestrial port or from orbit. If it’s that latter, then at the very least you’re looking at a large-scale fresh Legion deployment in Delta Sector. But the magnocular scope only gets you so far. Through the dense jungle terrain, without a better vantage point, it’s impossible to tell just how large, which legion, or what toys they’re bringing with them.

“Well, they’re voiddamn sure up to something down there. And I’m willing to wager it’s not building a school for disenfranchised slaves.” You hand the mangoculars back to Hail. “Have you managed to get a closer look?”

The rebel leader offers a shake of the head. “Even in between the patrols going in and out, the hunter-killer drones run night and day on the perimeter. We almost got fragged first time we approached. You’d never get more than one or two people across the zone between passes.”

“What about that vantage point over there?” You point at the rocky outcrop stands out even through the jungle canopy, directly overlooking the site of interest. “We could sight every and record voiddamn thing going on in that clearing from there.”

“I had my boys check it out after we called the main site in.” Hail grimaces, which is to say his usual frown deepens just a fraction. While he and Crane hold very different perspectives, the two can sometimes seem very alike to you. “Savs must had the same idea. They’ve got it locked down, about three cohorts worth dug in there.”

[2/3]
>>
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[3/3]

“Hmm.” Even with you and Hail’s people combined, three cohorts is a whole lot of Savs to take on without them getting a distress call out. Even if you wipe them out, there’d be scant chance to sit around and take pictures before the Savis flyboys toasted you. “A hard nut to crack. But if it was just one infiltrator…”

“Someone with a certain affinity for moving quietly in jungle terrain?” Crane remarks, raising his eyebrow. “Dangerous. Perhaps more dangerous than braving the hunter-killer patrols for a closer look at the clearing.”

“I like your guts, Snake Eyes. That would give us the best possible picture on just what is going on down there.” Hail scratches his chin, not entirely set against the notion. “Your man has a point though. If scud went sideways you’d be smack bang in the middle of a helluva lot of unfriendlies.”

“You need ssccomeone to waassch your back?” The Zaan rebel queries in broken English, her quills trembling slightly. “I khan be of asschistchance.”

You give Hassk a sideways glance. You didn’t figure the Zaan tracker as one of the volunteering types. You’ve seen them in action and you’re willing to grudgingly admit that, out of everyone present, they’re probably the only one nearly on par with you in moving about stealthily in this terrain. Having even one adept infiltrator will make this mission. But what do they stand to gain from it?

When the LT asks ‘how many’, the answer ‘a lot’ just won’t cut it. That said, the LT never asked you to find out in the first place. Your mission is to reach Checkpoint Charlie before the rendevous. Further recon is a secondary objective, but by no means essential.

====================================

(1) Recon Mission
>You will brave the Legionnaire patrols and hunter-killer drones to reach the clearing treeline. From there, you can record what you can about the Savis position or even infiltrate the site proper for hard intel or vulnerable targets. [Daredevil]

>You will infiltrate the Savis position at the high-ground observation point. It will be easier, and get the clearest picture intel wise, but you won’t be able to take advantage of your infiltration and do a little sabotage. [Firebrand]

>Your primary reason for coming here was to link up with Hail and make for Checkpoint Charlie. Just from this you have confirmed some sort of large-scale deployment of Savis forces. Solid intel would be nice, but hardly worth the risks. Time to be elsewhere. [Xenophobe]

(2) If you are proceeding with the Recon mission…
>They may be an alien, but you’ve trusted them thus far. The Zaan tracker will accompany you. [Daredevil]

>Never say no to back-up. But you’re going to have a talk with Hassk first. In private. [Firebrand]

>You go in alone. Just me, myself and I. Trust not the xenos to cover your ass. [Xenophobe]
>>
>>4985019
>>You will brave the Legionnaire patrols and hunter-killer drones to reach the clearing treeline. From there, you can record what you can about the Savis position or even infiltrate the site proper for hard intel or vulnerable targets. [Daredevil]


>They may be an alien, but you’ve trusted them thus far. The Zaan tracker will accompany you. [Daredevil]

me >>4951736
>>
>>4985019
>You will infiltrate the Savis position at the high-ground observation point. It will be easier, and get the clearest picture intel wise, but you won’t be able to take advantage of your infiltration and do a little sabotage. [Firebrand]
Sabotage will alert the enemy to our presence, and with 5 days until evac we don't want that.
>Never say no to back-up. But you’re going to have a talk with Hassk first. In private. [Firebrand]
>>
>>4985019
(1) Recon Mission
>Your primary reason for coming here was to link up with Hail and make for Checkpoint Charlie. Just from this you have confirmed some sort of large-scale deployment of Savis forces. Solid intel would be nice, but hardly worth the risks. Time to be elsewhere. [Xenophobe]

(2) If you are proceeding with the Recon mission…
>no

This is retarded, its out of scope of the mission, it's extremely dangerous to not only us but the entire squad here and it's nothing but an ego stroke. Would the intel be useful? Fuck yeah it would, is it worth us dying over? Fuck no it's not. We can get things ready to re-locate once things start heating up if need be (assuming we haven't already)

We pass on what we know and let Boy Blue decide on the next move. If he wants to scope it out, we can, if he wants to pack up and move, we can. This is beyond the pale for extra-curriculars
>>
Verification: >>4950921

>>4985019
>>Your primary reason for coming here was to link up with Hail and make for Checkpoint Charlie. Just from this you have confirmed some sort of large-scale deployment of Savis forces. Solid intel would be nice, but hardly worth the risks. Time to be elsewhere. [Xenophobe]
These are not part of the mission parameters and it's incredibly risky, I see no reason to attempt this. Especially when it's an alien rebel that needs to have our back.
>>
>>4985019
(1) Recon Mission
>>You will infiltrate the Savis position at the high-ground observation point. It will be easier, and get the clearest picture intel wise, but you won’t be able to take advantage of your infiltration and do a little sabotage. [Firebrand]
(2) If you are proceeding with the Recon mission…
>You go in alone. Just me, myself and I. Trust not the xenos to cover your ass. [Xenophobe]
we do a little suicide
>>4951032
'tism check
>>
>>4985029
+1
me >>4950956
>>
>>4985019
>>You will infiltrate the Savis position at the high-ground observation point. It will be easier, and get the clearest picture intel wise, but you won’t be able to take advantage of your infiltration and do a little sabotage. [Firebrand]

>They may be an alien, but you’ve trusted them thus far. The Zaan tracker will accompany you. [Daredevil]
>>4950925

Extra intel is nice, but given that there’s still some time until evac and we are slightly wounded, it’s probably best to not to overextend,
>>
>>4985019
>You will brave the Legionnaire patrols and hunter-killer drones to reach the clearing treeline. From there, you can record what you can about the Savis position or even infiltrate the site proper for hard intel or vulnerable targets. [Daredevil]

>Never say no to back-up. But you’re going to have a talk with Hassk first. In private. [Firebrand]

Void take me, I can't resist!

>>4950933
Me.
>>
>>4985019
>You will brave the Legionnaire patrols and hunter-killer drones to reach the clearing treeline. From there, you can record what you can about the Savis position or even infiltrate the site proper for hard intel or vulnerable targets. [Daredevil]

>They may be an alien, but you’ve trusted them thus far. The Zaan tracker will accompany you. [Daredevil]

They should know a lot more about how the Savis operate, how human slaves act so we don't drW attention, etc.

Too bad we can't gank a bunch of the humans away for manpower as free men in a human community.
>>
>>4985019
>>You will infiltrate the Savis position at the high-ground observation point. It will be easier, and get the clearest picture intel wise, but you won’t be able to take advantage of your infiltration and do a little sabotage. [Firebrand]

>>4955961
>>
>>4985444
>They may be an alien, but you’ve trusted them thus far. The Zaan tracker will accompany you. [Daredevil]

forgot this part
>>
>>4985019
>Your primary reason for coming here was to link up with Hail and make for Checkpoint Charlie. Just from this you have confirmed some sort of large-scale deployment of Savis forces. Solid intel would be nice, but hardly worth the risks. Time to be elsewhere. [Xenophobe]
>Never say no to back-up. But you’re going to have a talk with Hassk first. In private. [Firebrand]

Beyond scope of mission. No point risking your life it.

>>4951059
me
>>
>>4985019
1)
>You will brave the Legionnaire patrols and hunter-killer drones to reach the clearing treeline. From there, you can record what you can about the Savis position or even infiltrate the site proper for hard intel or vulnerable targets. [Daredevil]

2)
>They may be an alien, but you’ve trusted them thus far. The Zaan tracker will accompany you. [Daredevil]

two survivalists should be enough to fuck some shit up

>>4951022
verified
>>
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I miss trooper goldi, bros
>>
>>4985560
Don't worry. He'll be back soon..... right? And then we'll finally get some proper loving
>>
>>4985034
Supporting this.

Risk outweighs reward.

>>4951738
Linking back
>>
>>4985579
well, "soon"
This operation is much, much longer than the fist one and I love it. First operation was a tutorial run, and some starting cash to get starting upgrades. I assume(hope) from now on all operations are gonna be this long and interesting. Or at least long and difficult.
>>
>>4985019
>You will infiltrate the Savis position at the high-ground observation point. It will be easier, and get the clearest picture intel wise, but you won’t be able to take advantage of your infiltration and do a little sabotage. [Firebrand]
>They may be an alien, but you’ve trusted them thus far. The Zaan tracker will accompany you. [Daredevil]
Not knowing is too great a risk, even for Nat
>>4951183
>>
>>4985019
>You will brave the Legionnaire patrols and hunter-killer drones to reach the clearing treeline. From there, you can record what you can about the Savis position or even infiltrate the site proper for hard intel or vulnerable targets. [Daredevil]
>They may be an alien, but you’ve trusted them thus far. The Zaan tracker will accompany you. [Daredevil]
>>
>>4985019
>You will brave the Legionnaire patrols and hunter-killer drones to reach the clearing treeline. From there, you can record what you can about the Savis position or even infiltrate the site proper for hard intel or vulnerable targets. [Daredevil]
>They may be an alien, but you’ve trusted them thus far. The Zaan tracker will accompany you. [Daredevil]
>>
>>4986614
Woops! Forgot Verification: >>4950902
>>
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>SELECTED
>They may be an alien, but you’ve trusted them thus far. The Zaan tracker will accompany you. [Daredevil]

Although bugging out gained some traction, it's currently and even split between infiltrating the observation point or sneaking into the hostile site itself.

=============================

> Pure recon. Infiltrate the elevated observation point, this is purely recon on the hostile base as a whole. This is easier, and you'll have the option to remain there longer for more intel. [Firebrand]

> Recon, and maybe more. Infiltrate the site itself, identifying targets of interest/ You'll have the option of backing off, or attempting to sabotage or grab hard intel. [Daredevil]

>50DC

1 roll of 1d100. First roll under gets their pick.
>>
Rolled 87 (1d100)

>>4986669
>> Pure recon. Infiltrate the elevated observation point, this is purely recon on the hostile base as a whole. This is easier, and you'll have the option to remain there longer for more intel. [Firebrand]


>>4950915
me
>>
Rolled 33 (1d100)

>>4986669
>Pure recon. Infiltrate the elevated observation point, this is purely recon on the hostile base as a whole. This is easier, and you'll have the option to remain there longer for more intel. [Firebrand]
>>4950894
me
>>
Rolled 73 (1d100)

>>4986669
> Recon, and maybe more. Infiltrate the site itself, identifying targets of interest/ You'll have the option of backing off, or attempting to sabotage or grab hard intel. [Daredevil]

>>4950933
Me.
>>
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[1/1] - Regardless of the vote below, I'll call for rolls tomorrow night.

>SELECTED
>You will infiltrate the Savis position at the high-ground observation point. It will be easier, and get the clearest picture intel wise, but you won’t be able to take advantage of your infiltration and do a little sabotage. [Firebrand]
>They may be a xenos, but you’ve trusted them thus far. The Zaan tracker will accompany you. [Daredevil]
>GAIN Zaan Tracker Lookout +1 Save to Wetwork for this operation

You’re not naïve enough to believe that Hassk has volunteered for this risky little operation due to a sudden burst of idealism. The prickly xenos is a survivalist, doubtless they’ll consider this a favour. The idea of owing an alien anything sticks in your craw, and it’s questionable whether or not you even do owe them anything. They volunteered, right? Can’t be pulling in any favours just for that.

But having her (you think Hassk is a her) watch your back does admittedly put her in your good books. Maybe that's her angle, trying to curry your favour. You’ve trained the rebels well in jungle warfare, but none of them come close to the affinity and adaptability of the Zaan tracker when it comes to moving stealthily. At first you assumed her species must originate from a planet similar to this climate, but according to some of the old hand rebels Hassk did just as well for herself in the arid hills as she did in the jungle valleys.

It’s good to have someone watch your six, someone you can trust to cover your blind spots without posing a risk of giving the game away. You just wish that someone was a human. A human Cradler, maybe. Like Mafia or Sharky.

==================================

>The best observation point, with the most commanding view of the hostile site, is right through the main body of the encampment. Getting through undetected, or at least without silencing a few of the guards, will be exceedingly difficult. But manageable for a woman of your skills. [Daredevil]

>There’s a suitable spot to get a decent view halfway up the outcrop, but you’d need to skirt around a full cohort worth of Savs to reach it. Certainly doable, but even from that spot your view of the site won’t be completely unobstructed. [Firebrand]

>Steering clear of the bulk of the Savis position, you settle for an outcrop located at a lower elevation. It’s the easiest spot to reach, but doesn’t offer a view of the hostile site in its entirety. [Xenophobe]
>>
>>4986749
>There’s a suitable spot to get a decent view halfway up the outcrop, but you’d need to skirt around a full cohort worth of Savs to reach it. Certainly doable, but even from that spot your view of the site won’t be completely unobstructed. [Firebrand]

Dis me
>>4950915
>>
>>4986749
>The best observation point, with the most commanding view of the hostile site, is right through the main body of the encampment. Getting through undetected, or at least without silencing a few of the guards, will be exceedingly difficult. But manageable for a woman of your skills. [Daredevil]

>>4950933
Me.
>>
>>4986749
>>The best observation point, with the most commanding view of the hostile site, is right through the main body of the encampment. Getting through undetected, or at least without silencing a few of the guards, will be exceedingly difficult. But manageable for a woman of your skills. [Daredevil]
https://www.youtube.com/watch?v=CEvzFcqKbXw&ab_channel=Chubb
>>4951032
'tism check
>>
>>4986749
>There’s a suitable spot to get a decent view halfway up the outcrop, but you’d need to skirt around a full cohort worth of Savs to reach it. Certainly doable, but even from that spot your view of the site won’t be completely unobstructed. [Firebrand]
I thought this is what we voted for?

me >>4950956
>>
>>4986814
The previous vote was whether to leave, approach the main hostile site itself, or try to sneak into the hill with good observation prospects.

The last option was selected, this vote is about your approach to the Observation Point.
>>
>>4986814
we picked to go for the high ground and are now on the difficulty selection screen
>>
>>4986749
>>The best observation point, with the most commanding view of the hostile site, is right through the main body of the encampment. Getting through undetected, or at least without silencing a few of the guards, will be exceedingly difficult. But manageable for a woman of your skills. [Daredevil]

Verification: >>4950902

Even if it is more difficult we should try to get the best vantage point for the most accurate intel.
>>
I don't even think we need that intel
I pick [Daredevil] to fuel my gambling addiction
>>
>>4986749
>The best observation point, with the most commanding view of the hostile site, is right through the main body of the encampment. Getting through undetected, or at least without silencing a few of the guards, will be exceedingly difficult. But manageable for a woman of your skills. [Daredevil]
This is the Way.
>>4951183
>>
>>4987177
This krigga is the most IC krigga in this whole thread
>>
>>4986749
>There’s a suitable spot to get a decent view halfway up the outcrop, but you’d need to skirt around a full cohort worth of Savs to reach it. Certainly doable, but even from that spot your view of the site won’t be completely unobstructed. [Firebrand]

Close enough is good enough

>>4951738
Linking back
>>
>>4986749
>There’s a suitable spot to get a decent view halfway up the outcrop, but you’d need to skirt around a full cohort worth of Savs to reach it. Certainly doable, but even from that spot your view of the site won’t be completely unobstructed. [Firebrand]
no sense in strolling right into their camp

>>4951059
>>
>>4986749
>>There’s a suitable spot to get a decent view halfway up the outcrop, but you’d need to skirt around a full cohort worth of Savs to reach it. Certainly doable, but even from that spot your view of the site won’t be completely unobstructed. [Firebrand]

>>4955961
>>
>>4986749
>>The best observation point, with the most commanding view of the hostile site, is right through the main body of the encampment. Getting through undetected, or at least without silencing a few of the guards, will be exceedingly difficult. But manageable for a woman of your skills. [Daredevil]
>>
>>4987177
That's honestly fair enough
>>
>>4986749
>>There’s a suitable spot to get a decent view halfway up the outcrop, but you’d need to skirt around a full cohort worth of Savs to reach it. Certainly doable, but even from that spot your view of the site won’t be completely unobstructed. [Firebrand]

>>4950957
>>
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>SELECTED
>There’s a suitable spot to get a decent view halfway up the outcrop, but you’d need to skirt around a full cohort worth of Savs to reach it. Certainly doable, but even from that spot your view of the site won’t be completely unobstructed. [Firebrand]

==========================================

Wetwork Test: Infiltrating the Observation Point
> 40 DC
> Cradleborn: Jungle Environment +21DC, +1 Wetwork Re-Roll
> Mag Pistol +5DC Wetwork
> Maw & Claw +1 Wetwork Re-Roll
> Ghosthelms +1 Wetwork Re-Roll
> The Woman, The Myth, The Legend +5DC, +1 Wetwork Re-Roll
> Zaan Tracker Lookout +1 Wetwork Save
> 71 DC

Critfail = Surrounded. The Savis are alerted to your presence, and at the worst possible moment. Escape will be difficult.
Double Fail = Regardless of other results, you leave behind a dead guard during your infiltration. The Savis will know you have been there.
0 = The jig is up. The Savis encampment is alerted to your presence, forcing you to back off and give up on the intel gathering.
1 = Bump in the night. Alerting a Savis guard, a Close Encounter test will be required to avoid detection.
2 = In position. You’ll need to pass a further Wetwork test to remain in position long enough to garner sufficient intel.
3 = In position, intel gathered. Nestled cosily in a concealed observation point, you have free reign to remain in position and observe the hostile base for as long as necessary.
Double Pass = Eagle eyes. Your deduction of the hostile base is more insightful.
Critpass = Snake Eyes sees all, Snake Eyes knows all. +2DC to Wetwork (permanent). +2DC to all tests against Savis forces (permanent).


3 rolls of 1d100. You have FOUR re-rolls and ONE save. Hostiles have ZERO adverse re-rolls.

I spy, with my little Snake Eye…
>>
It is up to the rolling anon whether to use a re-roll or the Save.

My humble suggestion would be to use all the re-rolls and keep the Save handy for any double/crit fails or leftover fails, unless it looks like you’ll need to quickly make another test.
>>
Rolled 82 (1d100)

>>4987929
oh well.

Rolling.

me >>4951736
>>
Rolled 57 (1d100)

>>4987938
ree rerolling
>>
Rolled 98 (1d100)

>>4987929
>>4950879
>>
Rolled 84 (1d100)

>>4987941
Oh fuck, rerolling.
>>
>>4987942
Dammit. Should I reroll again?
>>
Rolled 37 (1d100)

>>4987929
ROLLAN!!!
>>4987944
yes niggy
>>
Rolled 19 (1d100)

>>4987942
Rerolling once more
>>
>>4987944
Yeah do it, other anon came in clutch with a successful roll. We have 2 re-rolls left so make us proud
>>
>>4987953
Good work anon, you're allowed to have dinner tonight
>>
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>>4987950
Excuse me sir, we don't use that kind of crass language here. In this thread there are only kriggies and kniggies.
>>
>>4987956
How would Emile "The Bear" Andrei fare in the cutthroat political landscape of the Savis Court of 2230 AD, Forgotten?
>>
>>4987956
>Tfw no righteous Emille in the far flung future smacking Savs for slavery
>>
>>4987965
He already does poorly enough in his home courts, he'd be dead before sundown in the Savis court
>>
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>>4987965
You know, it's probably the best place for him given the feudal nature of the Royal Savis Empire. He's got the haughty trait, so he wouldn't actually be too bad off considering that the Savs care more about individual achievements and breeding than the actual race of any particular member of the Court. It still heavily favours Savis due to their connections, but if he covered himself in enough glory (maybe in the auxilliary legions, I dunno?) the Empire would recognise his efforts.

So long as he had his Sisters/Mother around to shore up his lack of talent for intrigue bullshit, he'd probably do alright.
>>
>>4987966
Oh yeah, I forgot about the whole 'abhor slavery' thing. Damn.

>>4987972
This is true. Give it about a week before he cripples the Savis Crown Prince or something.
>>
>>4987965
>Implying the bear wont throwdown with space skaven
>Implying shield doesn't go clang
>>
>>4987977
>Crown Prince Skaven chittering at Andrei about his antics in the Wild Space and dealings with the bluejayish 'Black Company'
>>
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>>4987938
>>4987939
>>4987941
>>4987942
>>4987953
>>4987950
>3 Success: In position, intel gathered. Nestled cosily in a concealed observation point, you have free reign to remain in position and observe the hostile base for as long as necessary.

Circumventing the Savis sentries proves to be a closer run thing than you would have liked. There are several close calls, patrols stepping out unhurriedly from unseen positions and walking within arm’s reach of you on two occasions. On one memorable instance one of the legionnaires actually stepped over your leg, mistaking it for another branch. But despite the close shaves, you slip through their perimeter undetected even without the direct assistance of your Zaan tracker backup. That said, it was reassuring to have them along given how vigilant these particular Legionnaires were acting. Even if you would still have preferred a human backing you up.

You pick your observation post with concealment rather than unrestricted views in mind. The downside of not having an unobstructed view of every section of the hostile camp is outweighed in your opinion by giving yourself plenty of time to settle in and document the vast majority of the base that is displayed below. No one is going to be stumbling on this lookout by accident, so you have free reign in recording and disseminating the information to your squad over short-wave links.

“Unholy motherr of darknesch…” Hassk murmurs softly besides you, alien eyes blinking.

“Frag me.” You’re forced to agree with the Zaan tracker’s expletitive. At first your ghosthelm tried to register all the hostiles it was picking up, but within a few moments it glitched out and settled for recording only the closet targets. At least you figured out the upward limit of the ghosthelm. It’s 53 tagged hostiles, in case Crane was wondering. “Must be thousands of the furry buggers.”

At the south-end of the base, closest to your locations, a growing number of pre-fabricated structed have been set up. The ones on higher ground closest to your position sport what looks like high-tech arrays of dishes and other gimmicks that your Signallier helpfully identifies as a Datacept Tower. According to her, the pics indicate it is definitely operational and has probably been scanning for long-range transmissions from the moment it was set up. The pressing question is how badly is it affected by the frequent dustorms, and have the Savs cracked any rebel frequencies at all just yet?

[1/2]
>>
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[2/2]

Down near the north-end of the base a long stretch of jungle has been scraped clean and paved to make way for an airstrip. You can see the Thunderbolts nestled in their hastily erected hangars by the dozen. There’s also some kind of giant landing platform down near the base of the runway, lights and guidance systems buzz all around it. But this part of the base is the slightly obstructed area, you can’t make out exactly what the frag it is they’re doing there. It’s probably not off-loading troops, that’s happening at smaller platforms all over the base even now in the dead of night. It could be a platform to offload grav-tanks or other ordnance, although this does beg the question what noble genius is deploying armoured assets to a campaign in the jungle. Probably the same genius that plans on burning that same jungle to the ground.
This looks like the staging ground for a major, and you do mean major push into the heart of the Dis equatorial jungles. Crazy overkill for clearing out the entirety of Delta Sector, even assuming you have their ground patrols living in fear of your ambushes thus far. You’re looking at the better part of a legion down there, fresh from whatever their off-world deployment was judging from the banners. None of these markings were in your briefings as being garrisoned on Dis.

“Alright, we got what we came for.” You nod at Hassk to lead the way back out, retracing your steps through the gap in Sav patrols. “We’ll link up with our people and figure out our next move.”

Your next move is to make for Checkpoint Charlie, obviously. But do you risk a transmission to the LT, giving him a heads up of the situation here but also possibly putting the Savs on your tail?

======================================

>You’ll risk a long-range burst and let the LT know. The risk of being detected and having to scatter in the face of hunter-killers or indiscriminate airstrikes is real, but he needs to know ASAP that the Savs have ears up and it’s time to switch to the back-up frequencies. [Daredevil]

>You’ll risk a long-range burst to the LT, but not until you are at least a day’s slog away from this place. One day will give you enough breathing space to not be in critical danger if your signal is detected, and still give the LT a heads up. Hopefully before any rebel chatter is picked up. [Firebrand]

>You will wait until you’re settled in at Checkpoint Charlie and the dustorm is in effect. With your transmissions garbled, you’ll be able to advise the LT of the Savis equipment and growing war machine either over the wire or in person once you’re evaced. [Xenophobe]
>>
>>4987998
>>You will wait until you’re settled in at Checkpoint Charlie and the dustorm is in effect. With your transmissions garbled, you’ll be able to advise the LT of the Savis equipment and growing war machine either over the wire or in person once you’re evaced. [Xenophobe]
>>
>>4987998
>You will wait until you’re settled in at Checkpoint Charlie and the dustorm is in effect. With your transmissions garbled, you’ll be able to advise the LT of the Savis equipment and growing war machine either over the wire or in person once you’re evaced. [Xenophobe]

They are still setting up, there is going to be increased traffic and patrols but it's unlikely they'll launch an offensive of this scale before we get back so better to maintain strict operational security, otherwise we risk losing the advantage this intel gives us

>>4950915
Verification
>>
>>4987998
>>You’ll risk a long-range burst to the LT, but not until you are at least a day’s slog away from this place. One day will give you enough breathing space to not be in critical danger if your signal is detected, and still give the LT a heads up. Hopefully before any rebel chatter is picked up. [Firebrand]

This is critical enough information that we need to get back asap. Most of our global operations is run with access to worldwide comms. Not only will the rebels be affected, so too will Black Company assets be in trouble.
>>
>>4987998
>You’ll risk a long-range burst and let the LT know. The risk of being detected and having to scatter in the face of hunter-killers or indiscriminate airstrikes is real, but he needs to know ASAP that the Savs have ears up and it’s time to switch to the back-up frequencies. [Daredevil]
we need speed here above all else
>>4950894
post
>>
>>4987998
>You’ll risk a long-range burst to the LT, but not until you are at least a day’s slog away from this place. One day will give you enough breathing space to not be in critical danger if your signal is detected, and still give the LT a heads up. Hopefully before any rebel chatter is picked up. [Firebrand]
>>
>>4987998
>You’ll risk a long-range burst to the LT, but not until you are at least a day’s slog away from this place. One day will give you enough breathing space to not be in critical danger if your signal is detected, and still give the LT a heads up. Hopefully before any rebel chatter is picked up. [Firebrand]

>>4952834
Me.
>>
>>4987998
>>You’ll risk a long-range burst to the LT, but not until you are at least a day’s slog away from this place. One day will give you enough breathing space to not be in critical danger if your signal is detected, and still give the LT a heads up. Hopefully before any rebel chatter is picked up. [Firebrand]
>>
>>4950921

>>4987998
>You will wait until you’re settled in at Checkpoint Charlie and the dustorm is in effect. With your transmissions garbled, you’ll be able to advise the LT of the Savis equipment and growing war machine either over the wire or in person once you’re evaced. [Xenophobe]
>>
>>4987998

>You’ll risk a long-range burst and let the LT know. The risk of being detected and having to scatter in the face of hunter-killers or indiscriminate airstrikes is real, but he needs to know ASAP that the Savs have ears up and it’s time to switch to the back-up frequencies. [Daredevil]

Yeah this is important. This option puts us at risk, but any other option puts the entire mission at risk. Centurion needs to switch to messenger pigeons ASAP.

me >>4950956
>>
I know this is off-topic guys, but I'm reading through the old Valour threads and you funny bastards have me in stitches multiple times in each thread.
>>
Lol yeah some quality shitposting in StV. Great screaming too
>>
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>>4988108
>holy shit, you slayed a basilisk?
>well, I was a tank
good times, good times
>>
>>4987998
>You’ll risk a long-range burst and let the LT know. The risk of being detected and having to scatter in the face of hunter-killers or indiscriminate airstrikes is real, but he needs to know ASAP that the Savs have ears up and it’s time to switch to the back-up frequencies. [Daredevil]

>>4950933
Me.
>>
>>4987998
>You’ll risk a long-range burst to the LT, but not until you are at least a day’s slog away from this place. One day will give you enough breathing space to not be in critical danger if your signal is detected, and still give the LT a heads up. Hopefully before any rebel chatter is picked up. [Firebrand]

>>4951738
Linking back

>>4988108
More StV when?
>>
>>4987998
>You’ll risk a long-range burst and let the LT know. The risk of being detected and having to scatter in the face of hunter-killers or indiscriminate airstrikes is real, but he needs to know ASAP that the Savs have ears up and it’s time to switch to the back-up frequencies. [Daredevil]
>[Write In] To head off worries of being heard, sabotage the Datacept Tower first.
To Preface: This is probably a really dumb idea. Only dumb scudholes get in this box.
>>
>>4988744
Speaking of dumb scudholes, I forgot to link.>>4951183
>>
>>4987998
>You’ll risk a long-range burst and let the LT know. The risk of being detected and having to scatter in the face of hunter-killers or indiscriminate airstrikes is real, but he needs to know ASAP that the Savs have ears up and it’s time to switch to the back-up frequencies. [Daredevil]

>>4988108
I can't get over how much of a wrench we threw into like, everyone's plans. Emile is so bad at intrigue, he ruins it all through pure proximity.

Everyone has gotten so used to cheating that this dude coming and being a straight up Hood Kniggger can't be handled by them. Emile "Keeping it Real" straight fucking up everyone who steps and damn the consequences.
>>
>>4987998
>>You’ll risk a long-range burst and let the LT know. The risk of being detected and having to scatter in the face of hunter-killers or indiscriminate airstrikes is real, but he needs to know ASAP that the Savs have ears up and it’s time to switch to the back-up frequencies. [Daredevil]

>>4951024
Womp
>>
>>4987998
>>You will wait until you’re settled in at Checkpoint Charlie and the dustorm is in effect. With your transmissions garbled, you’ll be able to advise the LT of the Savis equipment and growing war machine either over the wire or in person once you’re evaced. [Xenophobe]

>>4950957
>>
>>4987998
>You’ll risk a long-range burst to the LT, but not until you are at least a day’s slog away from this place. One day will give you enough breathing space to not be in critical danger if your signal is detected, and still give the LT a heads up. Hopefully before any rebel chatter is picked up. [Firebrand]

>>4955961
>>
>>4988023
Huh thats weird I don't recall voting, please consider >>4989147 my actual vote.
>>
>>4987998
>You will wait until you’re settled in at Checkpoint Charlie and the dustorm is in effect. With your transmissions garbled, you’ll be able to advise the LT of the Savis equipment and growing war machine either over the wire or in person once you’re evaced. [Xenophobe]
>>4950901
>>
>SELECTED Again, so very close but Firebrand just takes it
>You’ll risk a long-range burst to the LT, but not until you are at least a day’s slog away from this place. One day will give you enough breathing space to not be in critical danger if your signal is detected, and still give the LT a heads up. Hopefully before any rebel chatter is picked up. [Firebrand]

You call it in once you’ve put some distance between you and the hostile base, so even if you’re detected you should have some sort of a head start.

================================

Dis Planetside (Savis Empire) – Equatorial Jungles: Delta Sector – 2nd Cycle September 2230AD – FOUR DAYS TO EVAC HOUR

Test: Longwave Transmission
> ?? DC

Critfail = INCOMING!!!
Double fail = Say again, Vinehound? Even if undetected, the LT hasn’t gotten a clear message.
0 = Definitely not good.
1 = Probably not good.
2 = Probably good.
3 = Definitely good.
Double pass = Reading you loud and clear. Regardless of your detection, the LT gets the message.
Critpass = Ghost in the Grid.


3 rolls of 1d100. Hidden DC. No re-rolls.

Centurion, this is Vinehound. Centurion, do you copy?
>>
Rolled 13 (1d100)

>>4989323


>>4950915
Me
>>
Rolled 36 (1d100)

>>4989323
>>
Rolled 100 (1d100)

>>4989323
>>
>>4989327
Oh no anon... oh no
>>
>>4989327
fml
>>
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>>4989327
>>
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>>4989327
>>
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>>
>>4989327
>They were listening
>They were not only listening, they also knew exactly were we are and are going
>The Napalm is already falling
>>
Ok last one
>>
>>4989327
Ah, snatching defeat from the jaws of victory. And it was going so well, too.

Welp, looks like Goldie will have to come back to half of a squad.
>>
>>4989336
Haha fuck. I almost didn't see the edit
>>
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>>4989324
>>4989325
>>4989327
Voidmother help you...

>>4989332
>>4989335
>>4989336
>>4989339
>>4989341
Good OC meme work fellas hahaha
>>
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>>4989365
Butcher's bill when?
>>
Give me one roll of 1d3 please. CASUALTY TIME
>>
>>4989371
Not touching this shit, I rolled a 13, one of you other fuckers can kill our beloved squad
>>
Rolled 3 (1d3)

>>4989371
Morituri salutas
>>
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>>4989380
Wew lad
>>
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>2 SUCCESS: Transmission successful – The LT receives and understands your message with enough heads up to avoid catastrophe (for him anyway…)
>CRITFAIL: INCOMING!!!

In the distance another squadron of Savis Thunderbolts fly westward on their way for a bombing run. They’re no immediate threat, some way off from your position, but you keep an eye on them all the same. At the rate these rodents are going, they’re going to drop a bomb on your boys by sheer accident.

“Putain de merde…” Your signallier hisses, twisting a dial on her comms. “I am getting nothing but chop on this thing, ma souer.”

“I'll take a choppy call over fragging nothing. Try him again, Double N.” SIG Night Night purses her lips in frustration, struggling to raise the LT on a longwave call.

“-enturion here, -hat’s the -ituation?”

“Vinehound here.” You turn and take the comm from Night Night, relieved to have finally raised the boss. “We’ve got a party wagon in delta sector.””

“Say again, Vinehound. Was --at a -arty wagon call, just then?”

“Sure as scud it’s a party wagon, and there’s more.” Next to you Crane shifts his weight, eyeing something through the canopy. At a gesture Hail hands him the magnoculars. You ignore him and provide Lieutenant ‘Boy’ Blue with a coded update. “Cooks are in the kitchen, Centurion. I say again, cooks are in the kitchen.”

There is a brief pause over the line. “…copy -hat, sw--ching oven to microwave.”

The codespeak confirms that short-wave transmissions are to be used from this point on only. The rebel’s co-ordination planetwide will be severely hampered in areas without connecting shortwave points, but it sure as scud beats having the Savs zero in on their positions.

“Natalya…” Your Second’s warning tone distracts you momentarily, you almost miss the LT’s last transmission.

“Wait one, Crane. Sorry, say again Centurion.” You crane your ear, gesturing for Night Night to get a clearer reading. “Proceed to rendezvous?”

“-----tive. –aw --s --quested ---kup. ----eed to -------int -----ie for ---- ---h -ll --ste. Dust storm due - --y -----.” Night Night shakes her head at you futilely. Either the Savs are wise to the game and jamming your longwave, or the LT has already switched to shortwave just now. Either would explain the scuddy static coming through.

“SERGEANT!” Crane yells, the alarm plain in his voice. You look up at him, then to the sky westwards where a squadron of Savis Thunderbolts have abruptly changed direction. “WE HAVE INCOMING!”

[1/2]
>>
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[2/2]

Dread wells in your gut, your brain wasting crucial moments catching up to what your eyes are seeing. The Thunderbolts are no longer carrying the fiery payload westward, they’ve changed direction to a south-easterly bearing. Dropping altitude fast… and headed right for you.

“Oh. Frag. Me.” Your position explodes into pandemonium as the Savis airstrike looms in, ominously silent as they outstrip the roar of their engines behind them. “TAKE COVER!!!!”

======================================

Physical Test: Duck and Cover
> 30DC
> Clayton’s Cradle Origin +1 Physical Re-Roll
> She Lifts +10DC
> Cradleborn: Jungle Environment +21DC, +1 Physical Re-Roll
>61DC

Critfail = Caught in the open. Snake Eyes is automatically selected as the first casualty.
Double Fail = It burns!! Increase the severity of a casualty by +1.
0 = Bad way to go. The first casualty must re-roll successful AV saves.
1 = Every girl for herself. Snake Eyes doesn’t save anyone, but she is not included on the Cas roll.
2 = Get down! One casualty (before AV rolls are made) may re-roll failed AV saves. Your choice.
3 = Saviour complex. One casualty (before AV rolls are made) is ignored. Your choice.
Double Success = Stop, Drop and Roll. Reduce the severity of an additional casualty by -1.
Critpass = Miraculous Escape. By some miracle, and quick thinking on your part, casualties are averted.



3 rolls of 1d100. You have TWO re-rolls. There are no adverse re-rolls.

INCOMING!!!
>>
>>4989431
new rollers?
>>
Rolled 68 (1d100)

>>4989431

>>4950958
>>
Rolled 46 (1d100)

>>4989434
re-rolling
>>
>>4989433
I'll ask for new rollers for the cas selection, this one is fair game.
>>
Rolled 34 (1d100)

>>4989431
Blessed greenplease hide our hide
veri>>4950946
>>
Rolled 83 (1d100)

>>4989438
>>4989431
fair enough
>>
>>4989441
use the last re roll mang
>>
Rolled 55 (1d100)

>>4989441
reroll
>>
>>4989447
Nice
>>
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>>4989447
beautiful
>>
>>4989434
>>4989436
>>4989440
>>4989441
>>4989447
>3 SUCCESS: Saviour complex. One casualty (before AV rolls are made) is ignored. Your choice.
>Double Success 55: Stop, Drop and Roll. Reduce the severity of an additional casualty by -1.

Nice putting those re-rolls to good use, lads. I will put the lucky squaddie to a vote, but first I need THREE rolls of 1d15. Duplicates will be ignored.

3 rolls of 1d15. NEW ROLLERS PLEASE.

Casualty Time.
>>
Rolled 2 (1d15)

>>4989452
Oh shit oh fuck
>>4950956
>>
>>4989454
Oh shit
>>
>>4989454
>>4989455
well I guess we know which one to use our save on...
>>
Rolled 1 (1d15)

>>4989452
>>
>>4989457
I think you're rig-

>>4989459
Well fucking never mind, new priority. RIP Crane
>>
>>4989459
lol
>>
Can someone please roll a rebel onto the chopping block?

>>4989461
>>4989457
we can also choose one to have the severity reduced by 1.
Honestly the vote after this, regardless of who the next casualty is will be which one receives the auto save and who gets the reduced severity
>>
Rolled 14 (1d15)

>>4989452
Alrighty I didn't roll in the previous one (but did in the one before that) so hopefully this is fine. Lets get it over with and see who dies
>>
>>4989468
Finally. Save Crane and reduce our severity?
>>
>>4989469
Nah senpai, save ourselves and reduce severity for Crane. This is going to be a fun, contentious vote
>>
>>4989469
I'll back that. Seems to be the most in character for Nat. (Both saving crane and also catching fire while doing it)
>>
I have 2 reasons for wanting to prioritize saving ourselves.

1. We do the heavy lifting on rolls etc. Our ability to roll well means the success or failure of basically this entire mission.

2. Think of the absolute juicy drama and story growth if Crane bites it or gets badly injured trying to alert us to (and probably save us from) an incoming bombing run. All whilst resenting the choices we've made and planning on transferring out after this mission. The GUILT, the mixed emotions, the tending to him whilst being told to fuck off because he was doing his job. So much opportunity for things to happen
>>
>>4989469
Yeah this has my support as well. There's no way sempai will be mad at us after this, and if we get hurt real bad he'll hate himself for ever doubting us.
>>
Inb4 snake eyes just fucking dies to napalm
>>
thats gay if crane dies then lol whatever thats the merc life
>>
>>4989454
Well obviously anons are going to select the...
>>4989459
WHELP
>>4989468
And a rebel redshirt...

Friendly Casualties
>SGT 'Snake Eyes' Natalya
>CPL 'Crane' Shizuka
>Rebel Indigo Eyes

Although Hail's people aren't included in these rolls, I will assume his squad takes a similar number of casualties.

Meta wise, I've told anons before that even if Snake Eyes becomes a random casualty and loses all her vitality I won't KIA her immediately unless she is already Critical. That is, however, the -only- bit of plot armour I've been willing to dish out and I'm not moving from that. Even if you accept that payoff, you are a long way from anywhere friendly to be operating at Critical... Not an easy vote by any means, I'd say.

============================

(1) Squaddie Saved Rare
>Name

(2) Squaddie casualty at -1 Severity. Medium
>Name

(3) Squaddie casualty (no bonus) Well done
>Name
>>
Isn't the -1 enough to protect us (or Crane) from dying? Or is it still a roll because we're already only "stable"?
>>
No ETA on when rolls for the casualty AV will be, hopefully tomorrow night if it doesn't get too busy for me.

Looking forward to seeing you boys and girls then.
>>
>>4989485
1)
>Snake Eyes

2)
>Crane Eyes

3)
>Fuck the red shirt


>>4989482
I mean... there is absolutely no doubt at all that people on our team are going to die... This is Black Company Quest and Forgotten is the QM. He doesn't pull punches on that shit, we aren't getting plot armour (ok a small amount apparently) and neither is Crane, that's why these games are so fun. We've just been really, really fucking lucky so far.

If Crane dies it's just an opportunity for character growth in Nat, we'll get a new 2IC, maybe one who loves Xenos and butts heads with us, maybe something else entirely. And the story will go on in all its glory and we'll eat that shit up because Forgotten writes a compelling universe to play in

Speaking of, Sworn to Valour when? :'(
>>
>>4989485

(1) Squaddie Saved
>Crane
(2) Squaddie casualty at -1 Severity.
>Us
(3) Squaddie casualty (no bonus)
>Rebel
>>4950879
>>
>>4989486
You are both currently Stable, which is one degree less than Optimal. It would still be possible for a KIA result if all AV saves were failed, even with the -1 severity.
>>
>>4989485
(1) Squaddie Saved Rare
>Crane

(2) Squaddie casualty at -1 Severity. Medium
>Snake eyes

(3) Squaddie casualty (no bonus) Well done
>TPR "Hot chicken wings"

me >>4950956
>>
>>4989485
Changed my mind. It is what it is
(1) Natty
(2) Crane
(3) ded reb
>>
>>4989485
>those spoilers
Fucking A forgotten you're a funny cunt

(1)
Crane

(2)
Snake eyes

(3)
Rebel redshirt

Verification>>4950946
>>
>>4989485
(1) Squaddie Saved
>Crane
(2) Squaddie casualty at -1 Severity.
>Snake Eyes
(3) Squaddie casualty (no bonus)
>Rebel
>>4951032
'tism check
>>
>>4989488
>VULUR WEN

I plan to resume it at the conclusion of the 2230 Dis campaign, one way or another. This should not be considered an incentive to try and get Snake Eyes killed.
>>
>>4989490
Well thanks for clearing that up. I'll stick with my vote though. If Nat dies, we can play a guilt-ridden space samurai!
>>
>>4989495
I know mate, I was just memeing, it's all good. Loving BC2032 either way, I just miss our retarded knight and his bullshit miracle spamming. Shield go CLANG
>>
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>>4989495
Kek, now when I got attached to BC2032 we are going back? God damn it Forgotten
>>
oh man who will look better with neat ass burn scars, Crane or us?
>>
>>4989485
>>4950925
Well. This is what we call a right mess.
Time for hard choices.

(1) Squaddie Saved Rare
>Crane

(2) Squaddie casualty at -1 Severity. Medium
>Snake Eyes

(3) Squaddie casualty (no bonus) Well done
>Indigo Eyes, poor redshirt
>>
>>4989488
You are gay
>>
>>4989526
And you are 12 apparently, clap for you
>>
>>4989485
(1) Squaddie Saved
>Crane
(2) Squaddie casualty at -1 Severity.
>Snake Eyes
(3) Squaddie casualty (no bonus)
> Indigo Eyes
>>
>>4989485


(1) Squaddie Saved
>Crane

(2) Squaddie casualty at -1 Severity.
>Nat

(3) Squaddie casualty (no bonus)
Red shirt

Verification>>4950902
>>
>>4989485
(1) Squaddie Saved Rare
>Snake-eyes

(2) Squaddie casualty at -1 Severity.
>Crane

(3) Squaddie casualty (no bonus)
>Red shirt Indigo

I can dig Crane with some bitching burn scars to compliment the stoic officer thing he has, but it is at -1 so a guy can dream about hurting our Lt. in the name of superficiality

>>4951024
This is my verification post their are many like it but this one is mine! so I dont retard post again
>>
>>4989485
1
>Crane
2
>Snake Eyes
3
>Indigo Eyes
>>
>>4989485

1. Crane

2. Snake Eyes

3. Rebel
>>
>>4989485
(1) Squaddie Saved
>Crane

(2) Squaddie casualty at -1 Severity.
>Snake Eyes

(3) Squaddie casualty (no bonus)
>This is Black Company Quest, not League of Dis Quest, sorry hombre.

>>4950933
Me.
>>
>>4989485
1)
>Snake Eyes

2)
>Crane Eyes

3)
>Fuck the red shirt

Man, anon really fucked us with that roll..

>>4951738
Linking back
>>
>>4989777
>>4955961
surgery got me forgetting my check
>>
>>4989485
1. Crane
2. Snake Eyes
3. Rando
>>4950901
>>
>SELECTED
>Save Crane, -1 Severity to Snake Eyes, Redshirt gets a full blast
>CPL ‘Crane’ Shizuka is now BATTLE BROTHER status. His unique boon is unlocked (we’ll get into that later) and his loyalty status can be locked in with a thoughtful purchase at the next Tradeway stop.

No narrative update tonight kriggers, I’m out drinking tonight. I’ll try to keep the Tequila intake to an appropriate minimum. But I won't try too hard.

Alright lads, here we go…

====================================================

CPL ‘Crane’ Shizuka Casualty: STABLE
>SAVED

SGT ‘Snake Eyes’ Natalya Casualty: STABLE
>Shock Trooper Carapace +30AV
>Natalya's 'Cradler Special' Cooking +5AV
> Stop, Drop and Roll -1 Severity
> 35 AV
3 rolls of 1d100. No Re-rolls.

Rebel Indigo Eyes Casualty: OPTIMAL
> Salvaged Combat Armour +25AV
> Natalya's 'Cradler Special' Cooking +5AV
> 30AV
4 rolls of 1d100. No Re-rolls.

7 rolls of 1d100. First 3 rolls are for Nat, last 4 rolls are for the rebel redshirt.

Natalya hates the smell of napalm in the morning…
>>
Rolled 6 (1d100)

>>4990652
>>
Rolled 81 (1d100)

>>4990652
>>
Rolled 38 (1d100)

>>4990652
Come on dice gods.
>>
Rolled 100 (1d100)

>>4990652
cowabunga DIE
>>
WOOOOOOOOHHHHHHHH HELL YEAH BROTHER
>>
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>>4990663
I am so glad I rolled infront of you.
>>
Rolled 10 (1d100)

>>4990652
Lets see if we can get another crit

>>4990663
Welp you killed the red shirt anon, I hope you're proud of yourself
>>
Rolled 6 (1d100)

>>4990652
>>
Rolled 35 (1d100)

>>4990652
>>
>>4990654
>>4990658
>>4990662

oof Nat's on critical now

aaaaand >>4990663 dice gods hate red shirts apparently... who've guessed?
>>
>>4990676
Petals gonna be pulling heavy medic duty stitching us back together.

One good thing is that since they're actually burning the fucking place up, it's gonna be hell and a half for the ground troops to actually come get us through the hell fire and the jungle is gonna be hell for them to helidrop in. As long as crane can guide the squad from the immediate hellfire, we might be in the clear.
>>
>>4990676
Thanks to the -1 severity she's only on Wounded which still isn't great but such is life
>>
>>4990683
The -1 severity meant we only had to roll 3 times instead of 4
>>
>>4990684
Oh my mistake then, I thought it was -1 on the damage chart. Welp, we in trouble
>>
>>4990686
Certainly could be worse. We didnt hit nat with that nat (lol) 100. And pursuit will be hampered by the firestorm so theres that.
>>
>>4990691
Yeah thank god we skated by with that nat 100. Still though, its going to make further missions tough. We're going to need to pad the board with red shirts to balance things out
>>
On the upside SOMEONES getting some bitching burn scars
>>
>>4990711
Holy shit guys when the fuck did Snake eyes start posting in her own quest?
>>
>>4990711
>>4990714
inb4 those scars disappear when we get the self-healing trait.
>>
>>4990680
Unless they get the bright idea to fly over the fire and strafe us. I'm not military buff but it seems like the thing to do when you burn off all the damn cover and the enemy's slowed down carrying two (Hey, I can be an optimist) bits of dead weight.
>>
>>4990718
I mean if we want to get technical they might be considered the default state for the skin since we'll have it after they've healed.
>>
Damn, close call. I guess this will put us out of the campaign? Or perhaps for most of it? Though it seems we mostly have achieved our objective, it appears that a Savis Legion, or most of one has been directed to Dis, so I guess it isn't too great a loss.
>>
>>4990722
Probably more wounded since hails squad has 3 casualties too. Well maybe 2 if they also have the save.

Still they zeroed in on our transmission and from the wording of crane and nat's action, we still under the canopy. That means they dont exactly have line of sight. This means their MO will likely be as per their initial bombing run, expanding from where they first struck in a every increasing circle. That means we have a chance to slip out and get away before the next wave reaches.
>>
>>4990724
Oh for sure this has to be it. If we're getting sick war scars we need to keep em and rep em
>>
>>4990726
We can spend more time with Goldie in the recovery bay now.
>>
>>4990663
Hey kids, you ever seen what happens to a thing standing three feet away from air-deployed ordinance? Would you like to?
>>
>>4990722
Well, Indigo’s just dead, and Critical Snake Eyes before could still walk well enough, so perhaps we will have no dead weight, and maximum one.
>>
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>>4990663
40 seconds earlier and the quest would be over
holy shit
>>
>>4990758
A silver lining is that since we saved Crane,he is now a Battle-Brother and he will feel guilty about our arguments, he will do everything he can to keep us alive. That should at least be heartwarming. Also, Snake Eyes isn't necessarily out of the mission yet, as Boy already said he valued our skill in the Jungle so we will get the best treatment possible(unlike Goldie who was just a trooper), we still have time before we bug out, and happenings can happen at base.
>>
>>4990915
Nah, we'd continue the quest from the PoV of a shellshocked Crane or just return as a new Sgt after Forgotten takes us to back to StV for a while.
Though, it would certainly be over for Nat.
>>
>SGT ‘Snake Eyes’ Natalya is CRITICAL
> Suffer 'Third Degree Burns' -15DC, +1 Adverse Re-Roll
>Rebel Indigo Eyes is very KIA
>CPL ‘Crane’ Shizuka is now BATTLE BROTHER status. Contributes +7DC to Firefight.
>NEW ORDER UNLOCKED; CPL ‘Crane’ Shizuka: Time for Plan B (2/2) Your side suffers no Disadvantage DC penalty in this Firefight round if the Hostile tactic was randomly selected.

https://www.youtube.com/watch?v=cCwn-ROhwyo&ab_channel=Movieclips – The Falla-Dis-Nam Experience

The scream of the Thunderbolt engines finally reaches your ears as they pass overhead, their deadly payload left plummeting behind them. There’s nowhere to run, nowhere to hide. No way of telling what scrap of cover in this dense jungle is going to save your life or just turn into more fuel for the fire.

You act. Without conscious thought, you spring into action in the final seconds before everything goes to hell. You don’t think. ‘Think’ doesn’t even come into it. You hit your friend like a ship coming out of the Void, full-bodied launching him into a half-dried up creekbed in the moments before your universe explodes into flames. You land directly on top him, essentially submerging him in the thin layer of water and mud with you partially exposed.

And then everything burns.

[1/3]
>>
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Terrier looks like she just crawled out of a coal mine, blithely dusting herself off as the Quexi rebel next to her weeps over a charred piece of… something. “Is that…?”

“The Asandi?” Convict must had have a close call, his hair is singed but he doesn’t seem to have any fresh burn cars other than the old one on his face. “What’s left of him, anyway.”

“We lost Simonsen too.”Hail grunts, plopping a severely burnt O’Kas down with the other wounded. “And my Second has seen better days.”

“Jesus Christ… *blurk* Bones keels over, vomiting his guts out into the bushes. *blurgh* …oh god…”

“Bones?” Remember Seven, pecularily unscathed despite standing exactly where you saw her before everything caught fire, checks in on her fellow trooper. “Are you hungry?”

“Yeah, I mean NO! I’m fine! I’m fine. It’s just…” Bones sniffs, wiping his mouth. “It smells a lot like fried chicken.”

Hssk. I though you were sane one here.” Trooper Husk shakes his head disapprovingly. Hssk. That is пиздeц, comrade. Hssk.

Terrier’s harsh laugh echoing in the wastes of the firebombing aftermath sounds just a little insane…

When her slightly-mad laugh eventually subsides, the youngest member of the squad pauses and looks around. “Hey… where the frag are the Sarge and 2IC?”

[2/3]
>>
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[3/3]



“Nat? Natalya!” The first thing you feel the skin sloughing off your back as Crane drags you out of the creekbed. “くそ.. MEDIC!”

“…that you, Crane?” You can’t feel your back, just an uncomfortable hot sensation at the edges of your hip and left shoulder. That’s how you know the burn is really bad. But it doesn’t seem that important right now. “We gotta get outta here…”

“Hey, easy Nat. Easy. Petal is on their way. ゆっくり休んで。すべてが大丈夫になります.” There’s a strange tone in Crane’s voice, you just can’t see his face even as he places you down gently. Tenderly. “..you saved my life, Nat.”

“S’fine…Hey… I still owed you after Saratoga, right? Call it even.” You mumble, a little dizzy. You’re not sure why your CPL has you lying on your front, it’s not comfortable. “Anyway… I told you I don’t speak Chinese…”

“ばか..” You can hear Crane’s chuckle, which is about as rare as him complimenting your cooking. “You always said that Saratoga did not count.”

“Yeah, well…” You’re tired. Not in pain, not a lot. Just really tired. “I say a lot of things…”

“Hey. Stay with me, Nat.” You expected Crane to chide you for your recklessness, but he just sounds worried. “MEDIC!!”

“Hmm? Yeah, okay…” If you could just turn around, you’d be able to make sure your Second hadn't left you here. “…Crane? You still there?”

“I am here, Nat.” You feel a rough hand clench your own. It feels nice. “Always.”

===================================================

CPL ‘Crane’ Shizuka Unique Battle Brother Perk

> ‘Watch My Back’ Order is now (∞/∞). There is no limit to how many times this order can be issued during an engagement. [Loyal Shadow]

> If Crane is present, gain +10DC and +1 Re-Roll to Wetwork Rolls. This applies to Lead-by-Example tests made by Snake Eyes. [Ex-Yakuza]

> Gain the ‘Ronin’ order (1/1). During firefights, your CPL may make a separate Close Encounter test to inflict casualties. [Ronin]
>>
>>4991585
Oh Boy.

Boss, for the last option, what kind of DC would Crane normally start off with for that close encounter test.
>>
>>4991587
DC would depend on the hostiles involved, but Crane’s bonuses would be as per your last run in with him during the training session last thread. Maybe more if you want to buy him stuff
>>
By the way, no update tomorrow lads. Taking a rest day.
>>
>>4991585
I'm thinking Loyal shadow or Ronin, ex-yakuza just stacks on bonuses to wetworks more than we already have.
>>
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>>4991591
Fascinating. Thanks Forgotten.

Okaaay. Looking back our previous fight with Crane, heres his bonuses:
> 50DC
> CPL Crane: Way of the Blade +5DC Close Encounters
> CPL Crane: Knuckle Switchblade +5DC Close Encounters
> CPL Crane: Dance of Knives +3DC Close Encounters, +1 Re-Roll
> CPL Crane: Executioner +3DC Close Encounters, +1 Casualty Severity
> 66DC

Crane is actually fairly advanced along the Way of the Blade path. He has at least two skills in that three, Dance of Knives and Executioner and by having speced in that tree, he is also immune to double fails.

http://suptg.thisisnotatrueending.com/qstarchive/4627439/thumbs/1612085556762.png

We could easily get him a mag pistol to boost his DC further, baring going up against massive fuckers like the axul or cradlers in jungles, he'd actually do really well.

-----

> ‘Watch My Back’ Order is now (∞/∞). There is no limit to how many times this order can be issued during an engagement. [Loyal Shadow]

This actually synergises pretty well with if we proceed with the plan for Exile Academy. Max Exile Academy gives us an additional 2 orders (granted, one is clearing FWW, one is clearing the entire school) and our current squad gives us an additional order as well with a further order down the road as Elite Operators.

>Experienced Veterans: At least 50% of your squad is Comrade Status or Higher. 2 Strategems and 2 Squaddie Orders per turn. +10DC to Firefight. You contribute +7DC to Firefights.
>Elite Operators: At least 50% of your squad is Battle Brother Status and none are lower than Comrade Status. 3 Strategems and 3 Squaddie Orders per turn. +1 Re-Roll and +20DC to Firefight. You contribute +9DC to Firefights.
>Band of Brothers: Your squad is 100% Battle Brother Status: Hidden bonus.

Currently we have 2 Orders per turn, if we max out, we possibly have 5 per turn.

-------

> If Crane is present, gain +10DC and +1 Re-Roll to Wetwork Rolls. This applies to Lead-by-Example tests made by Snake Eyes. [Ex-Yakuza]

Current Wetwork Bonus:
> Mag Pistol +5DC Wetwork
> Maw & Claw +1 Wetwork Re-Roll
> Ghosthelms +1 Wetwork Re-Roll
>55DC

We should note that:
> Cradleborn: Jungle Environment +21DC, +1 Wetwork Re-Roll &
> The Woman, The Myth, The Legend +5DC, +1 Wetwork Re-Roll

Are bonus unique to our current operating theatre. Theres is no guarantee that the next place we move to will have a jungle enviro perfect for us. Still, amplified physique of the gene mod tree will probably go some way to make up for it in the long run, as should the path of the blade.

http://suptg.thisisnotatrueending.com/qstarchive/4691532/thumbs/1615794715435.png
Gene Mod tree.

TL;DR, Crane is stronger than he looks. Wetworks is not a instant write off, Orders may pay off in the long run, keeping up from getting targetted in firefights.
>>
>>4991585
I like the look of Ronin or Ex-Yakuza.

Watch my Back sounds good, but it’s a very niche scenario- snake eyes is only one name in a dozen, and that’s only if we take casualties. Obviously, overconfidence is a slow and insidious killer, but you know what else could save us grief?

Not failing rolls, or killing people before they knock us off.

As we currently benefit from Experienced Veteran, though (I think), Ronin sounds best- more appropriate stratagems to make use of to quickly burst down the foe will be useful now and in the future (especially if we face more Savs), as I don’t think we have that many alternatives where such is concerned.

When Cradlers are deployed, ex yakuza might become more valuable, but that’s made slightly less appealing in my eyes due to Nat’s current state- i don’t think we’re good for any wet work right now, and we may need the muscle.
>>
>>4991666
*Sorry, orders, not stratagems.
>>
>>4991641
> This actually synergises pretty well with if we proceed with the plan for Exile Academy.

> if we proceed with the plan for Exile Academy.

> if

I cast upon your Exile Academy the curse of Phase Bro's. Every time you plug it, it gets further away.

Or closer, maybe you're convincing people IDK I didn't take a survey. Honestly, not super opposed to it myself.

Also holy fuck flashbangs.

>>4991585
Does N9nes get another bonus if we get him a drone? I want our robot to have a pet. Also, having a spotter for triangulation for our heavy gunner really ain't a bad idea.
>>
>>4991585
Also, instead of buying Crane a bonsai tree, can we see if our sick jungling skillz to the maxxx let us find a native example of it on this world?
>>
>>4991666
Well Satan, I prefer to think of it narratively. How Crane is going to spin it in his head the best way to keep his friend safe. Because that would ultimately end up being how it would play out mechanically. Like if Crane sees this and thinks "Man if I just fucking murdered everyone then no one could try to hurt Nat" it'd end up he'd put in the effort to do so, hence Ronin. Or just staunchly saying "never again" so he will jump on that grenade at every chance so Shadow.

You get what I'm saying right? Not that there are wrong answers, just looking at it as if he were trying to cope with the trauma rather than if we were picking a bonus.
>>
>>4991666
I mean Watch My Back is easily our most used Order by far and its pretty useful for covering our asses especially given that we wont always win every fight.

Loyal Shadow also fits really well narratively I reckon, but I'm sure we can fit a good narrative choice into any of these.

But as you mentioned Ronin looks quite strong, lots of room to use that
>>4991707
I would legit love to get him a drone pet even if it added nothing mechanically just to see him not understand its purpose or how to interact with it

>>4991711
Also love this idea, its more meaningful if we can manage it

>>4991641
10/10 work up dude, much appreciated. A lot to think about
>>
>>4991732
>just to see him not understand its purpose

Triangulation for better accuracy. Probably views it as another arm or limb, and is confused AF as to why the meatsacks keep trying to dress it up and give it a name.
>>
>>4991585
Ex-Yakuza appeals the most to me mechanically, we won't always be fighting in a jungle and having that extra DC and re-roll will help a lot. Though Loyal shadow makes the most sense to me narratively.

>>4991641
Thanks for this anon.
>>
Just a reminder, if we pick anything other than loyal shadow, we don't lose the "watch our back" order. To some extent we can have our cake and eat it too.
>>
>>4991711
you say that but eurhu buffed mask maybe a bonsai will buff crane
>>
Well, this went better than expected.

The Third Degree Burn will hurt like a bitch our future rolls but I have hopes in the grim future's medbays. Although I'm pretty sure Nat will be parked for the future engagement.

As for Crane's bonus, they're all quite good and Anons have already pointed out most of their pros. I will note that the Wetwork bonus applies to LbE rolls too, and we don't have many modifiers to it right now.

I also have a question for Forgotten - does ex-Yakuza apply should Crane lead a separate part of the Squad during an infiltration op? Raw seems to imply so and it does make sense as Crane has shown himself to be pretty good at this kind of stuff.
>>
>>4991809
>I also have a question for Forgotten - does ex-Yakuza apply should Crane lead a separate part of the Squad during an infiltration op?

So long as he is in the vicinity and it makes sense for him to be able to support you, even with a little cheeky sniper action.
>>
>>4991585
Roleplay-wise I think either Loyal Shadow or Ex-Yakuza make the most sense, in either a "I should've taken that blow for her" or "I should've helped her infiltrate and we'd known about the tower". I personally think it'd be a lot cooler to RP having Crane with us (and seeing the Yakuza stuff in action) when doing wetwork tests.

Mechanics-wise I agree with >>4991666 regarding Watch my Back. We've already got the order, we don't need to dip heavier into it. We've also shown that with good enough wetwork skill we can bypass a lot of fighting (the last patrol, anyone? With a better wetwork skill we might very well not have ended up in this mess, and a permanent bonus is def. better than a sometimes on + sometimes procs order. Ronin seems kindof meh desu, when we could just go for wetwork ourselves with Crane helping instead.
>>
>>4991712
This is true and fair.
From that perspective, then, I suppose I’ll cast my vote on Ex-Yakuza. I enjoy the idea of Crane and Snake Eyes working together more closely and meeting halfway more than Crane deciding that offence is the best defence, and extra wet work will always be useful- now and in the future.
>>
(I also generally assure the thread that Satan I am not. No occultism here.)
>>
Just so anons can see exactly what the rules for watch my back are.

>Watch my back (2/2) If selected as a Firefight casualty this round, you make no AV roll and suffer no injury. This does not apply to injuries resulting from non-Firefight rolls such as ‘Lead by Example’ rolls.

I honestly think forgotten offering us unlimited uses is OP

essentially what infinite uses means is that (if we choose this ability) the only way we could lose health is by circumstances outside a firefight.
>>
>>4991585
>> Gain the ‘Ronin’ order (1/1). During firefights, your CPL may make a separate Close Encounter test to inflict casualties. [Ronin]
>>
>>4991865
>the only way we could lose health is by circumstances outside a firefight.
Or if Crane gets downed. Or he isn't there.
>>
>>4991865
It is strong but my only issue with it is that it's more situational than the alternatives. In order to be useful, we need to be in a Firefight, fail the DC and roll Nat in the Casualty table. It also uses an Order, but as the previous Anon said we'll have a lot of them anyway.

Meanwhile, Ex-Yakuza is a straight improvement for tests we use often and synergizes with the Genemod tree (easier kill = more chances to proc additional kills) and the Exile tree, if we want to go that route (Sila = 2 Wetwork LbE uses, which benefit from Ex Yakuza).

So yeah, I guess that for now I'll go:
>>4991585
> If Crane is present, gain +10DC and +1 Re-Roll to Wetwork Rolls. This applies to Lead-by-Example tests made by Snake Eyes. [Ex-Yakuza]
>>
>>4991890
Forgot my anti-tard card. Here: >>4952834
>>
>>4991585
> If Crane is present, gain +10DC and +1 Re-Roll to Wetwork Rolls. This applies to Lead-by-Example tests made by Snake Eyes. [Ex-Yakuza]

Discussion seems to have petered out, I'll vote now.

>>4950933
Me.
>>
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>>4991585
>> Gain the ‘Ronin’ order (1/1). During firefights, your CPL may make a separate Close Encounter test to inflict casualties. [Ronin]

I'm kinda enamoured with the idea of two best buds fighting back-to-back

Verification >>4950946
>>
>>4991585
> If Crane is present, gain +10DC and +1 Re-Roll to Wetwork Rolls. This applies to Lead-by-Example tests made by Snake Eyes. [Ex-Yakuza]

If only to see the dynamic duo in action.

me >>4950956
>>
>>4991585
Alright we need to get voting, great discussion though and this is tough...

> Gain the ‘Ronin’ order (1/1). During firefights, your CPL may make a separate Close Encounter test to inflict casualties. [Ronin]

As much as I prefer Loyal Shadow for roleplay reasons, I can still see this working in a similar way. Trauma has brought them closer again, maybe not fixed everything but its helped bridge the gap some and they're back to working together like a well oiled machine. No second thoughts, no second guessing, just a couple of squaddies slaughtering Savs

It'll be cool seeing them work in tandem some more and I'll be happy whichever choice is picked. Such a hard decision
>>
>>4950925
>>4991585
> If Crane is present, gain +10DC and +1 Re-Roll to Wetwork Rolls. This applies to Lead-by-Example tests made by Snake Eyes. [Ex-Yakuza]

>>4991712
This anon has convinced me. Grudgingly.
>>
>>4991585
>> Gain the ‘Ronin’ order (1/1). During firefights, your CPL may make a separate Close Encounter test to inflict casualties. [Ronin]

>Loyal shadow is shit if Nat isn't present
Gee if only their was a perk that allowed nat to regain health...
>>
>>4950921

>>4991585
> If Crane is present, gain +10DC and +1 Re-Roll to Wetwork Rolls. This applies to Lead-by-Example tests made by Snake Eyes. [Ex-Yakuza]
It's very close between this one and Ronin, but I think I like this one just a bit more.
>>
>>4991577
>Third Degree Burns'
Is that a perm modifier, or temp till we get healed?

>>4991585
>If Crane is present, gain +10DC and +1 Re-Roll to Wetwork Rolls. This applies to Lead-by-Example tests made by Snake Eyes. [Ex-Yakuza]

The other two are only applicable during combat, this one helps us avoid even having to fight - which is much safer in the long run

>>4951738
Linking back
>>
>>4991585
The thought just struck me: At this point I'm very glad that we didn't have Petal use their 'personal stash' on the rebels back in thread #4. Will admit I didn't think they'd get used on us though.
>>
>>4991707
Haha, im on the fence for exile academy myself but its a plan ive heard bandied about and we do have the bonus to a cheaper exile academy upgrade after all.

And yea, ammo + grenades are great. I plan on advocating stockpiling them. These situational uses will greatly enhance our capability, like I can easily see a use for a one time use of the anti-mech ammo.

>>4991585
Voting for
> If Crane is present, gain +10DC and +1 Re-Roll to Wetwork Rolls. This applies to Lead-by-Example tests made by Snake Eyes. [Ex-Yakuza]

me >>4951736
>>
>>4991585
> Gain the ‘Ronin’ order (1/1). During firefights, your CPL may make a separate Close Encounter test to inflict casualties. [Ronin]

I just think it's neat. Also hardcore, let's see what happens when Crane lets go some of that iron self control.

Is his name related to the "1 million paper cranes to make a wish" tradition in Japan?
>>
>>4991585
> If Crane is present, gain +10DC and +1 Re-Roll to Wetwork Rolls. This applies to Lead-by-Example tests made by Snake Eyes. [Ex-Yakuza]

>>4955961
>>
>>4991585
>>4991585

> Gain the ‘Ronin’ order (1/1). During firefights, your CPL may make a separate Close Encounter test to inflict casualties. [Ronin]

Verification: >>4950902
>>
>>4991585
> Ronin
>>4950901
>>
>>4991585
>> Gain the ‘Ronin’ order (1/1). During firefights, your CPL may make a separate Close Encounter test to inflict casualties. [Ronin]
>>
>>4992645
After some thought I'm actually going to change my vote to:

> If Crane is present, gain +10DC and +1 Re-Roll to Wetwork Rolls. This applies to Lead-by-Example tests made by Snake Eyes. [Ex-Yakuza]

As it still has the teamwork feel and if we lead any more ops I imagine we will be relying on Wetmore which with cranes boost should help with our negatives from our condition
>>
I will not be voting since I never did the autism check, but I think we should really consider moving into the Amplified Physique Genemod Tree before Alpha Instinct to rush out the Health buffs and Regeneration skill. In this Operation we went alone so many times and got hurt bad enough that if this is indicative of our playstyle, maybe we need the extra padding before the squad buffs.
>>
>>4994498

I agree with this. Snake Eyes needs some physical therapy.
>>
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>SELECTED (again just barely)
> If Crane is present, gain +10DC and +1 Re-Roll to Wetwork Rolls. This applies to Lead-by-Example tests made by Snake Eyes. [Ex-Yakuza]
>While Crane knows ‘losing his edge’ has nothing to do with your close call, he resolves to refamiliarize himself with the old dirty Yakuza tricks. He believes this is the best way to watch over you.

Dis Planetside (Savis Empire) – Equatorial Jungles: Delta Sector – 2nd Cycle September 2230AD – THREE AND A HALF DAYS TO EVAC HOUR

Despite being saddled with a number of wounded, including yourself, your people make good time distancing themselves from the site of the Savis strafing run. Doubtless the follow-up areal strikes, inaccurate though they may be, helped spur everyone on. But you can only run on adrenaline for so long…

“Ah! Scud!” You double over, pulling your arm away from Crane’s shoulder that’s been a form of makeshift support thus far. “Hold on, just put me down for a second…”

Crane and Hail exchange looks as you limp unsteadily over to a fallen branch and take a seat.

“We should be far enough from the expanding firezone.” The rebel leader grunts, turning to see to the rest of the squads. “Everybody take five!”

“++Observation. This unit is unaffected by fatigue or injury. Request. Permission to set up rearguard overwatch position?++” GNR ‘Nines’ does not ask how you are feeling, but the Republic of Earth probably forgot to install the latest empathy processor when putting the tin can together.

“Permission granted.” The words come out as more of a hiss, but directed at the pain rather than the helpful rogue-AI.

"Hold up, my man." Bones stands up, wiping his forehead and forgoing the short break. "I'll back you up."

"Good lad." You wink at Bones' above-and-beyond attitude. Out of everyone here, barring your unique Cradler physique, he's probably the physically fittest out of the Vinehounds. "Don't stray too fa-arh-fraggingsunnuvablowfrog-"

“Are you okay, Natalya?” The concern in Crane’s voice is touching, and just a little unnerving given how impassive your Second usually is. Fair grace of the Green that you can’t see your back, it must be pretty fragged up.

“I’ve had worse.” You grumble through gritted teeth, to be honest you’re hard pressed to think of an example right now. At least the growing pain means there’s enough tissue still alive there to feel anything. “That baby’s gonna scar, ain’t it?”

“Absolutely.” Your Second offers a tight smile as your attempt at a brave face. “Biggest scar yet. All the Cradler boys back home will be throwing themselves at you.”

[1/2]
>>
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[2/2]

“Frag yeah…” You give Crane a pained grin as MDC ‘Petal’ Blooms-of-Lavender sets up shop next to you. “How’s it looking doc? What’s the damage?”

(Burn baby burn) disco inferno
(Burn baby burn) burn that -


You narrow your eyes at the Belcossan medic. “You know, for a race of alien musos you sure can be tone deaf sometimes…”

…But you didn't have to cut me off
Make out like it never happened
And that we were nothing


“Oh for frag’s sake…” You groan as the xenos cabbage cracks out their special medic stash. Their happy resonations are seriously pissing you off. “Can’t a girl just get some drugs for the pain? Do you have to do a rendition every time?”

Petal wags a warning branch-tendril at you as they clean your wound, though their buzzing at least seems good-natured. They’ve probably dealt with their fair share of tetchy patients in pain in their time.

And I don't even need your love
But you treat me like a stranger
And that feels so rough


It’s good to see Petal in action first hand, their unhurried methodology is still miles above what you could expect from a human medic despite the massive biological differences. You know Belcossans are natural healers, but Petal definitely must been some kind of medical professional in their past life, not just some chop-shop patch-em-up standard of medic. You wonder why such a skilled physician adverse to violence would have signed up with the Company, nevermind the Krieger Corp… But there are more pressing matters demanding your attention right now.

===================================

>“Slaught, I need slaught. Come on cabbage, break out the good stuff.” Gain +1 Health Status, +1 Adverse Leadership Re-Roll. The comedown once Petal runs out will be… unpleasant. A physical test will be required before reaching Checkpoint Charlie. [Daredevil]

>“Just a dose of synthezene, doc. Something to take the edge off. I can still walk!” You are still Critical status, but you will only suffer the Wounded negative modifiers for now. Just enough to see this through. [Firebrand]

>“By the fragging Green this hurts. You got them dream pills, flower boy? Sorry Crane, I think this rock show’s all yours…” You are effectively dead weight, and you know it. Out of commission and placed on a stretcher, you hand command of Vinehound squad over to Crane. You trust no one else to see your people through this. [Xenophobe]
>>
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Just a heads up guys, please bear with me for the forseeable future regarding updates.

We've lost two people in the office recently. One was a key player and the other was about as useful as tits on a bull. But the long and short of it is that I'll be working more late nights than I usually do so my updating schedule could get knocked around a bit. I'm still going to try and stick to my one-a-day schedule, and I'll endeavour to let your kriggers know when I can't update that night.

While we're taking votes on drugs, how are you guys doing? I know I'm hardly alone in dealing with IRL drams, so I want to check in with you lads.
>>
>>4994722
>“Just a dose of synthezene, doc. Something to take the edge off. I can still walk!” You are still Critical status, but you will only suffer the Wounded negative modifiers for now. Just enough to see this through. [Firebrand]
>>4950879
>>
>>4994722
>“Slaught, I need slaught. Come on cabbage, break out the good stuff.” Gain +1 Health Status, +1 Adverse Leadership Re-Roll. The comedown once Petal runs out will be… unpleasant. A physical test will be required before reaching Checkpoint Charlie. [Daredevil]

I find it funny people didnt want drugs for this campaign and we're in need of drugs to deal with modifiers now, frankly if we get caught in a firefight we need to be a little more functional.

>>4994723
Insomnia sucks and lockdown is always fun, take you're time with the posts bossman, they are worth the wait and it sure as shit beats Hiatus

I kind of want Emille to have a crack at both Waifus

>>4951024
Verification
>>
>>4994722
>“Slaught, I need slaught. Come on cabbage, break out the good stuff.” Gain +1 Health Status, +1 Adverse Leadership Re-Roll. The comedown once Petal runs out will be… unpleasant. A physical test will be required before reaching Checkpoint Charlie. [Daredevil]

I mean... if this boosts our health status... that's a huge fucking deal.

>>4994723
Doing good boss man, making progress towards an application for a new job that requires fitness. Thankfully the lock downs provide plenty of time for that. Climbing the walls a little bit being stuck inside all the time but also started up a new relationship 10 months ago that's going well so I'm in the green
>>
>>4994722
>“Slaught, I need slaught. Come on cabbage, break out the good stuff.” Gain +1 Health Status, +1 Adverse Leadership Re-Roll. The comedown once Petal runs out will be… unpleasant. A physical test will be required before reaching Checkpoint Charlie. [Daredevil]

We need the good stuff.

>>4950933
Me.
>>
>>4994723
Goin' through some family drama, feeling suicidal, but at least covid hasn't affected anyone I know.
>>
>>4994722
>“Just a dose of synthezene, doc. Something to take the edge off. I can still walk!” You are still Critical status, but you will only suffer the Wounded negative modifiers for now. Just
enough to see this through. [Firebrand]
>>4950901
Me? Insomnia here too, and I came back from a business trip(!) with 16 bug bites, a swollen foot and a sprained ankle. How I wish we were in lockdown.
>>
>>4994498
Read again, Anon. All the times Nat was hurt in this mission? Two critfails.

It has little to do with recklessness, just dumb bad luck.

>>4994722
>“Slaught, I need slaught. Come on cabbage, break out the good stuff.” Gain +1 Health Status, +1 Adverse Leadership Re-Roll. The comedown once Petal runs out will be… unpleasant. A physical test will be required before reaching Checkpoint Charlie. [Daredevil]

Verification here: >>4952834

>>4994723
> tfw the QM sees the truth

But yeah, sorry to hear about your circumstances, man. It's certainly worse than my own.
>>
>>4994722
>>4950925
>“Just a dose of synthezene, doc. Something to take the edge off. I can still walk!” You are still Critical status, but you will only suffer the Wounded negative modifiers for now. Just enough to see this through. [Firebrand]
We can survive -5dc. Let’s not overdose.

>>4994723
Quite fortunately, thank you, though I’m afraid I can’t say more.

>>4994740
Best of wishes to you. Time will pass, and heal most things.
>>
>>4994744
Thanks man, I appreciate the sentiment.
>>
>>4994745
Make sure to reach out and use the resources available to you. Always a free number to call (or sometimes text) when things are dark
>>
>>4994723
>please bear with me for the forseeable future regarding updates
no problem, you do this in your free time after all
>how are you guys doing
fucked up my life, got kicked out of the art school and I'm probably getting conscripted in a month or so. It's allright
>>
>>4994722
>“Just a dose of synthezene, doc. Something to take the edge off. I can still walk!” You are still Critical status, but you will only suffer the Wounded negative modifiers for now. Just enough to see this through. [Firebrand]

me >>4950956
>>
I just want you all to know you are good eggs, you make posting on this czech juggling site

>>4994728
Sounds like a bad combo, my dude. Thanks for the vote of confidence!

>>4994730
That's great! With enough time and effort you can get closer to CRADLER SNEK GAINS

>>4994740
I'm sorry to hear it, man. This too shall pass!

>>4994741
Well at least you are getting the jungle fighter experience...

>>4994743
That's aight man, hope the sun keeps shining on ya

>>4994744
Good to hear mate

>>4994760
Jesus. Well at the very least you can point out some /k/ inaccuracies for us in the long run...
>>
>>4994787
*worth it
>>
>>4994722
>“Just a dose of synthezene, doc. Something to take the edge off. I can still walk!” You are still Critical status, but you will only suffer the Wounded negative modifiers for now. Just enough to see this through. [Firebrand]

>>4951738
Linking back
>>
>>4994722

>“Just a dose of synthezene, doc. Something to take the edge off. I can still walk!” You are still Critical status, but you will only suffer the Wounded negative modifiers for now. Just enough to see this through. [Firebrand]

Having to undergo a physical test before reaching the pickup point I imagine is not going to be a good experience. If I had to guess if we fail we might lose the health or worse.

Verification:>>4950902
>>
>>4994722
>>“Slaught, I need slaught. Come on cabbage, break out the good stuff.” Gain +1 Health Status, +1 Adverse Leadership Re-Roll. The comedown once Petal runs out will be… unpleasant. A physical test will be required before reaching Checkpoint Charlie. [Daredevil]

Snakes don't fear the reaper baby

>>4951022
tism me
>>
>>4951059
Okay this is weird I'm pretty sure this was my autism check, but i haven't used it because my live-in trade school internet is banned and i don't like phone posting. It's probably just my shit memory or the one linking it just misremember himself. I will make sure to vote earlier in the future to avoid confusion.

If my vote still counts
>>4994722
>>“By the fragging Green this hurts. You got them dream pills, flower boy? Sorry Crane, I think this rock show’s all yours…” You are effectively dead weight, and you know it. Out of commission and placed on a stretcher, you hand command of Vinehound squad over to Crane. You trust no one else to see your people through this. [Xenophobe]
Let crane take over, Nat will be a liability trying to lead while either fragged up on drugs or in enough pain to have severely reduced judgment especially as i don't think she is capable of handing over complete control and not try to backseat command and give bad orders.

>>4994723
Better than it has in years. I started trade school as an electrician, and it has the option to live at the school during the week which a big help for me and my ADHD. probably also helps that I'm aware I'm ADHD unlike the last 3 times i started higher education and dropped out in less than ½ a year. I'm actually doing my homework and started working on a rapport more than 2 days before the deadline for the first time in my life.
>>
>>4994722
>>>“Just a dose of synthezene, doc. Something to take the edge off. I can still walk!” You are still Critical status, but you will only suffer the Wounded negative modifiers for now. Just enough to see this through. [Firebrand]
>>
>>4951948
First post
>>4994722
>“Just a dose of synthezene, doc. Something to take the edge off. I can still walk!” You are still Critical status, but you will only suffer the Wounded negative modifiers for now. Just enough to see this through. [Firebrand]
Sleeping wont help and I'd rather not have to deal with comingdown off of drugs while suffering 3rd degree burns over most of our back.
>>4994723
Could be doing better. Ive been trying to get my first job for the last 6 months after moving back into my folks home after we suffered a house fire soon after my college graduation. I'd have started looking sooner but my dads a paraplegic and it didn't feel right going until the the house was done. I just want that 1 to 3 years of job experience so I can apply for 10X as many jobs.
>>
>>4994723
Going through it Forgotten. I want so badly to quit my current job and am looking for a new one right now, but I'm not sure if I should quit now or once I find the new job. My current work is giving me anxiety and I can hardly sleep at night. I've asked all of my friends and I don't want to tire them with it. I don't know what to do
>>
>>4994722
>>“Just a dose of synthezene, doc. Something to take the edge off. I can still walk!” You are still Critical status, but you will only suffer the Wounded negative modifiers for now. Just enough to see this through. [Firebrand]

>>4955961
>>
>>4994945
That’s great! Hope you keep on trucking along, anon. Knowing is half the battle (the other half being violence).

>>4995007
You’re a good sort for helping your family out. I’m sure you’ll have no problem getting a job with that ethic.

>>4995123
Don’t worry man! I was in the exact same place before I got this new job. It is easier to get a new job when you have a job already, but you won’t be stuck there forever. Sooner or later you’re going to find your slipstream.
>>
>>4994722
>“By the fragging Green this hurts. You got them dream pills, flower boy? Sorry Crane, I think this rock show’s all yours…” You are effectively dead weight, and you know it. Out of commission and placed on a stretcher, you hand command of Vinehound squad over to Crane. You trust no one else to see your people through this. [Xenophobe]
We can barely carry on a conversation, much less give orders or Mother help us fight. Hence, we sleep and rely on Crane to keep shit together on the way to Charlie and Boy.
>>4951183
>>
>>4994722
>>“Slaught, I need slaught. Come on cabbage, break out the good stuff.” Gain +1 Health Status, +1 Adverse Leadership Re-Roll. The comedown once Petal runs out will be… unpleasant. A physical test will be required before reaching Checkpoint Charlie. [Daredevil]

>>4951059
me
>>
>>4994722
>“Just a dose of synthezene, doc. Something to take the edge off. I can still walk!” You are still Critical status, but you will only suffer the Wounded negative modifiers for now. Just enough to see this through. [Firebrand]

>>4994723
Well, I personally now have 3 kids. They're my sister's.

See, she got divorced and is a single mom now, and the dad was cheating pre-divorce so I wanna spite him, so I pretty much pay for her and the kids. Also like, I love them and such. But the spiting is nice. Turns out he's still their dad, and they're pretty young so they wouldn't understand why I'm kicking his teeth in if I were to go that route

Aside from that we also lost a bunch of people at work so I got promoted and a 10% raise which is frankly awesome, I just also now work 12 hours a day for the last month and next week.
>>
>>4994722
>>“Just a dose of synthezene, doc. Something to take the edge off. I can still walk!” You are still Critical status, but you will only suffer the Wounded negative modifiers for now. Just enough to see this through. [Firebrand]

me >>4951736

This is actually the more personally risky path since we can get gibbed at critical status.
>>
>>4994722
>>“Slaught, I need slaught. Come on cabbage, break out the good stuff.” Gain +1 Health Status, +1 Adverse Leadership Re-Roll. The comedown once Petal runs out will be… unpleasant. A physical test will be required before reaching Checkpoint Charlie. [Daredevil]

>>4950957
>>
>>4994722
>“Slaught, I need slaught. Come on cabbage, break out the good stuff.” Gain +1 Health Status, +1 Adverse Leadership Re-Roll. The comedown once Petal runs out will be… unpleasant. A physical test will be required before reaching Checkpoint Charlie. [Daredevil]

gimme dat devil juice

verification>>4950946
>>
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Used Artflow to generate a portrait of Snake Eyes using the key terms "Natalya" "Snake" and "Eyes" and this was the result. Honestly not bad, not a Cradler but not bad. Maybe Nat if she grew up somewhere nicer and didn't get any monstrous implants.
>>
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I'll have an update for you lads soon

>>4995645
That's... good, I guess? Good on you being the responsible hard-working uncle.

>>4996065
>Snake Eyes is a blonde Gina Carano
You know what, could kinda make sense...
>>
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>SELECTED
>“Just a dose of synthezene, doc. Something to take the edge off. I can still walk!” You are still Critical status, but you will only suffer the Wounded negative modifiers for now. Just enough to see this through. [Firebrand]
> SGT ‘Snake Eyes’ Natalya is CRITICAL
> Suffer Third Degree Burns -10DC

“Just a dose of synthezene, doc. Something to take the edge off.” You sigh blissfully as Petal obliges, the world turning just a little smoother before your eyes. You’re not tripping, but the drug seems to make everything take on a subtle liquid-like quality. More importantly though, the pain slides towards to back of your mind. “Ahh, that’s the stuff. Good music-plant-person…”

“We’re still two days out from Checkpoint Charlie.” Crane looks you up and down, then turns his attention to the wounded rebel O’Kas. There are other wounded, but she and you are the ones in critical condition. “Maybe three, taking into account the wounded.”

“We can get O’Kas there on a stretcher. We got time, even the outside of that will see us there before the dust storm hits. Craw and the rest of the 43rd should be there already. They’ll be stocked up, we can lick our wounds proper when we get there.” You signal for the formation to get back in step, their break is over. Only a few more days of rough slogging it across the jungle to go. “Hey, I ain’t no cripple Crane. I can still walk!”

Crane pays you no heed, taking your arm around his neck and propping you up as the march across the jungle continues. A small part of you is annoyed at his display of comradely gallantry in ignoring you, a larger part is grateful for it.





Dis Planetside (Savis Empire) – Equatorial Jungles: Delta Sector – 4th Cycle September 2230AD – TWO DAYS TO EVAC HOUR
It’s been nearly two days of forced marching across dense jungle terrain, with about two more to go. By now you’ve covered the length and breadth of most of Delta Sector, day and night the Savis Thunderbolts scream overhead on their bombing runs. but at least thus far they haven’t dropped their payloads closer to your group than a few hundred metres. No sign at all that they’ve got a clue where you are, you’ve become halfway convinced that the Empire is just planning to try and burn the whole equatorial jungle belt down. The few million firebombs they’re dropping must be preferable to trying to ferret the insurgency out the old-fashioned way with boots on the ground. You doubt that’s the whole of it, but area denial via firebombing has certainly formed some part of their overall strategy.

[1/3]
>>
Your people, the combined Vinehound squad and Hail’s rebels, have made as good time as can be expected weighed down by the wounded. You’ve done your utmost to put on a brave NCO face and not burden them, in fact your familiarity with this kind of terrain has probably saved you plenty of time. But you’re not the only wounded one here, and while your men may be adept after months of training in the jungle they are not inexhaustible.

Hssk. Bullscud. Hssk. Husk grunts harshly, little patience left in him for his comrade’s humour.

“Hey, I’m just saying I noticed it.” The tone in Bones’ voice is insistent, and a little affronted. “Back when we were taking the rearguard.”

“Noticed what?” Terrier asks, butting her nose in. You’ve noticed she can make a habit of that. So far, it has paid off in your interest.
The voidborn Remember Seven answers helpfully. “Bones says that Nines replacement arm, the bluish one, is from a sex-bot.”

That earns a snort from the youngest Vinehound. “…frag off.”

“Hey don’t look at me, ask him.”

“I’m not saying it’s actually from a sexbot.” Bones groans in frustrations. “I’m saying the arm is the same model as a sex-bot arm.”

“No fragging way. Bones, you are more full of scud than the guys on my parole board.” Convict grunts disbelievingly, pausing as Nines steps into his line of view. He squints, then after a few seconds grunts in surprise. “Hey… hang on… I think you might be right.”

“See?! See!?! I told you!”

Terrier actually scratches her head in confusion, or perhaps she’s scratching a spot where the Lyfly’s have been nibbling. They’re fragging getting into everyone by now. “Where the frag did the rebels get parts from a sex-bot?”

“Is not the better question to ask…” Remember Seven intones solemnly. “How do Bones and Convict know what a sex-bot’s arm model looks like?”

Convict and Bones look at each other.

“Well now hang on…”

“Hold up, I didn’t say…”

[2/3]
>>
[3/3]

You approach the gaggle of laughing Kriegers with your best displeased SGT face on. It’s pretty easy to manage, given the constant throb of pain you’re in.

“What the frag is this?” Piercing them with your serpentine glare. You huff as they fall back into silence, though you’re secretly pleased they can still laugh like that after this long on a force march in harsh terrain. “Voiddamn jokers. Morale in this unit is too damn high…”

“…Man, I wish Goldie were here.”Bones, After a few moments silence, once he thinks you’re out of earshot, Bones mutters. “That guy’s always a class act. Lighten the mood, you feel me?”

“I wish he was here too.” The ex-PDF trooper blinks in surprise at Terrier’s agreement.

“Really?”

“Yeah, of course.” Her scowl cuts short any assumptions of fond sentiment. “Why the frag should that pretty boy be the only one of us not suffering?”

You are in pain. Everyone is tired. Life sucks and no one feels much like deep and meaningful conversations right now. It is during tough times like these that close bonds can be forged.

==============================

Select ONE Squaddie that is not currently COMRADE loyalty or higher

> Trooper ‘Bones’ Armstrong

>Trooper ‘Husk’ Charov

>Trooper ‘Remember Seven’ Cerny
>>
>>4996140
>Trooper ‘Husk’ Charov

I like our pseudo-Russian friend

>>4950915
Me
>>
>>4996140
>Trooper ‘Bones’ Armstrong

>>4950958
>>
>>4996140
>Trooper ‘Husk’ Charov

How the fuck have we not got the one Russian on our squad to COMRADE?
>>
>>4996140
>Trooper ‘Husk’ Charov
anon has a point, we need to get our vodka flowing with our Russian brosky.

me >>4950956
>>
>>4996140
>> Trooper ‘Bones’ Armstrong

me >>4951107
>>
>>4996140
>Trooper ‘Husk’ Charov

>>4951022
verifyin
>>
>>4996140
>>Trooper ‘Husk’ Charov

Comrades!

>>4951024
>>
>>4996140
>Trooper ‘Bones’ Armstrong
>>4950879
>>
>>4996140
>Trooper ‘Husk’ Charov

>>4950933
Me.
>>
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Although we should also try to find a minute with Member 7 to ask her about the whole "standing in the middle of a firestorm and not getting burned" business.
>>
Question, if Crane and Snake Eyes had a lovechild would they end up looking something like this?
>>
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>>4996555
I would think so qm, or maybe somethin like this. I couldn't see them getting down to bumping uglies though crane's too professional
>>
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>>4996555
Interesting question QM, very interesting question. But I would agree with the anon under you, that child has the deadpan look of papa Crane and killer looks of mama Snake. Also, very nice trips.
>>
>>4996140
>> Trooper ‘Bones’ Armstrong

>>4955961
>>
>>4996140
>> Trooper ‘Bones’ Armstrong

>>4951059
>>
>>4996140
>> Trooper ‘Bones’ Armstrong

me >>4951736
>>
>>4996555
>two best buds with perfect genes bumping uglies and producing the pinnacle of mankind
What are you,gay?
>>4996683
That, and they just seem like best friends. Probably closer than many married couples, but with a relationship as good as theirs(at least with the Battle-Brother upgrade), romantic or sexual elements would just feel unnecessary, like adding a shit-ton of topping and sauce to a perfectly made dish.
>>
>>4996941
Yeah I honestly can't see it either
>>
>>4996140
>> Trooper ‘Bones’ Armstrong
>>
>>4996941
Yeah, Nat would prefer someone more.... suave
>>
>>4997000
I dont know what she may prefer as more than a bed warmer, be it a prostitute or Sharky. It would take time to figure that out.
>>
>>4996683
So to make this clash like fuck, would she have Crane's eyes and Nat's hair, or Nat's eyes and Crane's hair?
>>
>>4997024
Yes
>>
>>4997024
I'd say nat's eyes to double down on the death glares
>>
>>4996140
>Trooper ‘Remember Seven’ Cerny
>>4951183

>>4996555
I'd say a child of Nat and Crane would look sort of like Cassandra Cain, but you use her for Terrier's portraits so. Either way, I wouldn't dwell on the idea of any sort of Kid being anywhere near Black Company.
>>
>>4996555
Well now I'm looking up Japanese muscle girls to get an idea.

This better not awaken anything in me.
>>
>>4997132
Ohno
>>
>>4996140
>Trooper ‘Remember Seven’ Cerny
>>4950901
>>
>>4997134
Damn she has to flex that much just to lift a what, ten/twenty pound kettleball? Sshhhiiiiet what a wimp. :^)
>>
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I will try to get a narrative update in a few hours later tonight after these rolls are through.

>>4997125
>>4997024
>>4996941
>>4997000
>>4996692
That's a fair point, I'm not seriously suggesting the romance track unless anons decide they want to jump on that. This pic >>4996683 does pretty much capture Crane's expression in a teen girl as I would imagine it. Lizard eyes would boost that even more...


>>4997132
>>4997134
oh dear

>>4997183
There's always one, bless your heart

=======================

> SELECTED
> Trooper ‘Bones’ Armstrong
I note that Poker Night bonus is supposed to apply to the ‘next mission’, but I think it was well used up during the time spent on shore-leave on Perspira with your building up camaraderie there.

Leadership Test: TPR ‘Bones’ Armstrong
>50 DC (Leadership Rec)
>Badass Bandanna +5DC
>Tranquil Gaze +5DC, +1 Re-Roll
>Transhuman +2DC
>Third Degree Burns -10DC
>No Write-in +0DC
>52 DC

Double Fail = Underappreciated. Bones suffers -2DC to Firefights for the remainder of the campaign.
0 = Toy soldier. In pain and with your mind elsewhere, you’re a little snappy with Bones when he probably didn’t deserve it. +1 Adverse Re-Roll to the next attempt to attain COMRADE status.
1 = Another Soldier. Bones is watching your (charred) back and you’re watching his. The two of you don’t connect per se, but no one is interested in making friends out here right now.
2 = Model soldier. You recognise Bones efforts, and his discipline. While you’re not as close with him as you are with other members of his squad, you’re definitely getting there. Next attempt to attain COMRADE status requires one less degree of success.
3 = Part of the squad, part of the crew. Bones is something of an unrecognised keystone of Vinehound squad, the sane everyday man keeping you all together. You foster that resource as much as you can, and make sure he knows that his value is appreciated. Trooper ‘Bones’ Armstrong is now COMRADE status.
Double Pass = Recognised efforts. Bones adds a further +2DC to Firefights for the remainder of the campaign.


3 rolls of 1d100. You have ONE re-roll. There are no adverse re-rolls.

So why do they call you ‘Bones’?
>>
Rolled 19 (1d100)

>>4997238
>>
Rolled 54 (1d100)

>>4997238
Rolling.
>>
Rolled 89 (1d100)

>>4997238

verification>>4950946
>>
Rolled 20 (1d100)

>>4997238
>>4997245
lemme use that reroll then
>>
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Well that was quick, good show lads.

>>4997242
>>4997245
>>4997246
>>4997248

>2 SUCCESS
>Model soldier. You recognise Bones efforts, and his discipline. While you’re not as close with him as you are with other members of his squad, you’re definitely getting there. Next attempt to attain COMRADE status requires one less degree of success.

You and Bones don’t really talk a whole lot over the course of the long hike across dense jungle terrain to reach Checkpoint Charlie. That kind of intense forced march, even unburdened by wounded, would leave little breath left over for conversation. But you notice some things.

Taking fewer breaks. Offering to cover someone and share their load. Volunteering for the scud jobs at the end of a force march when no else does. Little things, sure. But little things can carry the team in the rough times.

Bones may just be doing what he thinks a good soldier should, but there’s plenty out there that wouldn’t go the extra mile like he does. You make a point of giving him the odd approving nod, but the pressures of the current situation don’t give you a whole of a lot of time to shower him with praise. Still, at least he knows that you know he’s good value. His little efforts to take the load off others doesn’t scale up, but they don’t peter off either. You figure he’s not in it for recognition, he’s just an all-around good dude.

A good guy. You suppose that out of this fragged up collection of opportunistic killers-for-hire and mentally unsound mercs… Well, statistically one of you has to be.

[1/3]
>>
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While the majority of Vinehound Squad seems to be holding up as well as can be expected under the circumstances, some members of Vinehound squad have more serious matters to attend to than bitching about the jungle and recounting their automated love-bot experiences. Crane, Night Night, Hail, Hassk and yourself around your signallier’s gear as she fiddles with the equipment. You’re less than a day out from Checkpoint Charlie and your SIG still hasn’t picked up Lieutenant Craw or any of the 47th Kriegers on the shortwave.

https://www.youtube.com/watch?v=wffIdh0CZWs&ab_channel=ParadoxMirror – Shortwave chatter

“Frag.” You hiss, more at the resurging pain than at Night Night. “Still nothing?”

Your SIG shakes her head. “Still nothing, ma souer. I kept the line open once when we were about a day out for the scheduled check, but all I got was this fragging soup. Even if the Savs are scrambling everything up… well this close I would pick something up if they were transmitting. Sur mon honneur.”

“And we haven’t transmitted anything ourselves, right?” You ask, suddenly paranoid. Considering that whole thing worked out so well last time.

“Non. Wouldn’t transmit blind on approach, not me.” Night Night explains, much to your relief. The usual protocol is that those at the extraction point first call in for other approaching units. Which LT Craw of the 47th has not done. “…Do you think we should?”

Of course, it could be that Craw hasn’t checked in because he doesn’t want a Thunderbolt squadron scudding up his day. You know how that feels, literally. But that was a longwave burst, the jig is up on that front and no one else on the Company paycheque is falling for that scud again. Still, at this range it should be safe enough for a shortwave. Shortwave is notoriously harder to intercept, let alone decipher, than longwave. Even with the Datacept Tower set up the Savs couldn’t be monitoring every shortwave channel from this distance. Not unless Sav tech jumped half-a-century ahead of everyone else anyway, according to Night Night. And she is the communications expert.

“Frag.” You realise that you’re biting your nails and force yourself to stop. “I don’t like this, Crane.”

“It could be that Craw’s men were wiped out days ago by a lucky Thunderbolt Squadron and the Savis never even realised. It could be Craw has half the Savis Legion crawling over his position and cannot risk even a shortwave. It could be Craw has just decided to not risk a shortwave on his end, and his men are just twiddling their thumbs down there. Waiting for us to arrive so they can shout us with medical supplies, fresh coffee and a nice change of clothes.” You give your Second a dirty look, attempts at humour sit ill on him. He shrugs in response. “It could be any number of things, Snake Eyes-sama.”

[2/3]
>>
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[3/3]

Dis Planetside (Savis Empire) – Equatorial Jungles: Delta Sector – 5th Cycle September 2230AD – LESS THAN ONE DAY TO EVAC HOUR

“Frag.” You repeat yourself. “I really don’t fragging like it.”

“Extraction point is down there. Are we even sure that they know we’re supposed to be coming?” Hail makes a good point, gesutinr down to the valley towards the rough area of Checkpoint Charlie. You can't be sure the LT even let them know you were expected. “If we miss our ride, that’s a long walk ahead of us. Understandably we are not going to try to arrange another pickup over the longwave. You raised a good crop of jungle fighters here, Snake Eyes. But if we press on, with these wounded, we -will- lose people. Even if the slaver ships don’t get lucky. Not to mention we will be out of the fight for near a month.”

“What about you, Hassk?” You ask the Zaan tracker. “Fancy a little scouting ahead work?”

“Not without backup. I hhaave shurvived longer in worsh. A month more on the trails doesch not bother me.” Figures.

“Regardless of whether Craw is down there or not, approaching the evac zone might be a risk. But there is also a risk in taking the long way, in addition to what Hail said.” Crane has spent years judging when your instinct is accurate or when you are jumping at shadows, he doesn’t seem convinced this lack of communication “A month is no short stint to go off-grid. A lot can change in that time.”
Crane looks at you apologetically, his point about the bigger picture having been made as best it can in front of the rebels. It is comforting to know that he is ultimately with you either way, but the decision is yours to make. Alas, such is the weight of command.

================================

>“Frag it. We go in. Weapons hot, move in attack formation and -absolute- silence. If it moves and you don’t get the passcode right-a-fragging-way you ghost it.” Either Craw’s men are fine, or they are not. Whatever is going on, you can’t leave them behind and you can’t miss that evac. Your gut sense trouble, so you’ll move in force. [Daredevil]

>“Okay. We’ll send a shortwave burst and stay put. If Craw responds, well hip-hoo-fragging-ray. If he doesn’t, we’ll send just a small team in. Quiet-like.” The 47th are Company, you need to at least try to make contact. Failing that, you need to at least try to find out what’s going on. Be a damn shame to miss your evac because you got paranoid over Craw not using the shortwave. [Firebrand]

>“Nope. Frag that. We’re turning south and hoofing it the long way.” It is just one missed check-in, but you always trust your gut. If Craw turns out to be alive and you spent a whole month slogging across the jungle for nothing you will sock him right him the mouth, officer or no. In the meantime, the LT and 77th will just have to fight on without you. [Xenophobe]
>>
>>4997261
I don't suppose we could set up a decoy location for shortwave?

Set a trap for any potential hunters while also attempting to establish communication?
Two birds one stone and all that.
>>
>>4997261
>>“Okay. We’ll send a shortwave burst and stay put. If Craw responds, well hip-hoo-fragging-ray. If he doesn’t, we’ll send just a small team in. Quiet-like.” The 47th are Company, you need to at least try to make contact. Failing that, you need to at least try to find out what’s going on. Be a damn shame to miss your evac because you got paranoid over Craw not using the shortwave. [Firebrand]

Get our boys to shift abit away. Night Night and another should divest their kit to be light so that if something happens, they can just pick up the set and leg it.
>>
>>4997261

There are several possibilities:

1) The lieutenant and the other Kriegers have been attacked, overran, and the drop zone is now in the hands of the enemy.

2) The other friendlies never made the drop zone, were interdicted and are either dead or hoofing it.

3) The other friendlies are there, and are staying quiet.

However, I would point out that it would also be quite possible for the drop zone to be kept under enemy observation in any of these cases. Do you think they're waiting to shoot down our ride?

We should be prepared to send emergency signals to whoever in the event we need to wave off a landing, or inform others that we're screwed.
>>
>>4997261
>“Okay. We’ll send a shortwave burst and stay put. If Craw responds, well hip-hoo-fragging-ray. If he doesn’t, we’ll send just a small team in. Quiet-like.” The 47th are Company, you need to at least try to make contact. Failing that, you need to at least try to find out what’s going on. Be a damn shame to miss your evac because you got paranoid over Craw not using the shortwave. [Firebrand]
>>4950879
>>
>>4950921

>>4997261
>“Okay. We’ll send a shortwave burst and stay put. If Craw responds, well hip-hoo-fragging-ray. If he doesn’t, we’ll send just a small team in. Quiet-like.” The 47th are Company, you need to at least try to make contact. Failing that, you need to at least try to find out what’s going on. Be a damn shame to miss your evac because you got paranoid over Craw not using the shortwave. [Firebrand]
>>
>>4997261
>“Okay. We’ll send a shortwave burst and stay put. If Craw responds, well hip-hoo-fragging-ray. If he doesn’t, we’ll send just a small team in. Quiet-like.” The 47th are Company, you need to at least try to make contact. Failing that, you need to at least try to find out what’s going on. Be a damn shame to miss your evac because you got paranoid over Craw not using the shortwave. [Firebrand]

actually I'd like to send in a small scouting team without doing the transmission first.

me >>4950956
>>
>>4997264
This is also a good idea.
>>
>>4997261
>“Okay. We’ll send a shortwave burst and stay put. If Craw responds, well hip-hoo-fragging-ray. If he doesn’t, we’ll send just a small team in. Quiet-like.” The 47th are Company, you need to at least try to make contact. Failing that, you need to at least try to find out what’s going on. Be a damn shame to miss your evac because you got paranoid over Craw not using the shortwave. [Firebrand]

This is another tough choice, lets risk it a little to try to confirm what's ahead
>>
>>4997261
>>“Frag it. We go in. Weapons hot, move in attack formation and -absolute- silence. If it moves and you don’t get the passcode right-a-fragging-way you ghost it.” Either Craw’s men are fine, or they are not. Whatever is going on, you can’t leave them behind and you can’t miss that evac. Your gut sense trouble, so you’ll move in force. [Daredevil]
>>
>>4997261
>>“Frag it. We go in. Weapons hot, move in attack formation and -absolute- silence. If it moves and you don’t get the passcode right-a-fragging-way you ghost it.” Either Craw’s men are fine, or they are not. Whatever is going on, you can’t leave them behind and you can’t miss that evac. Your gut sense trouble, so you’ll move in force. [Daredevil]

Follow protocol. They might be following EMCON.

me >>4951107
>>
>>4997257
If I could just interject for a moment, thought it was a typo at first but not for the third time this thread..
sœur is spelled, well, like that, or soeur if you don't want to type/copypaste the œ every time
>>
>>4997522
>phonetics>>>>>>>>>>>>>>>proper spelling
At least with wonky ass fucking languages like French.
>>
>>4997261
>>“Okay. We’ll send a shortwave burst and stay put. If Craw responds, well hip-hoo-fragging-ray. If he doesn’t, we’ll send just a small team in. Quiet-like.” The 47th are Company, you need to at least try to make contact. Failing that, you need to at least try to find out what’s going on. Be a damn shame to miss your evac because you got paranoid over Craw not using the shortwave. [Firebrand]

>>4951738
Linking back

>>4997264
This is a good idea too
>>
>>4997700
That's a bold claim to make in english, and the phonetics version would be \sœʁ\, souer is a completely different sound
>>
>>4997872
>That's a bold claim to make in english
>he doesn't know I'm speaking american
Jokes aside it's also still true no matter what language you're speaking. I just particularly hate the French language though.
>>
>>4997261
>>“Frag it. We go in. Weapons hot, move in attack formation and -absolute- silence. If it moves and you don’t get the passcode right-a-fragging-way you ghost it.” Either Craw’s men are fine, or they are not. Whatever is going on, you can’t leave them behind and you can’t miss that evac. Your gut sense trouble, so you’ll move in force. [Daredevil]

>>4952356
>>
>>4997261
>>“Okay. We’ll send a shortwave burst and stay put. If Craw responds, well hip-hoo-fragging-ray. If he doesn’t, we’ll send just a small team in. Quiet-like.” The 47th are Company, you need to at least try to make contact. Failing that, you need to at least try to find out what’s going on. Be a damn shame to miss your evac because you got paranoid over Craw not using the shortwave. [Firebrand]

>>4955961
>>
>>4997261
>“Frag it. We go in. Weapons hot, move in attack formation and -absolute- silence. If it moves and you don’t get the passcode right-a-fragging-way you ghost it.” Either Craw’s men are fine, or they are not. Whatever is going on, you can’t leave them behind and you can’t miss that evac. Your gut sense trouble, so you’ll move in force. [Daredevil]

>>4950933
Me.
>>
>>4997261
>“Frag it. We go in. Weapons hot, move in attack formation and -absolute- silence. If it moves and you don’t get the passcode right-a-fragging-way you ghost it.” Either Craw’s men are fine, or they are not. Whatever is going on, you can’t leave them behind and you can’t miss that evac. Your gut sense trouble, so you’ll move in force. [Daredevil]

They've either gone quiet because they've been hit or something has them on the DL either way being weapons hot is a good start on approach even with us being seven kinds of fragged.

>>4951024
V
>>
>>4997920
>I just particularly hate the French language though.

Agreed.
>>
>>4997261
>“Frag it. We go in. Weapons hot, move in attack formation and -absolute- silence. If it moves and you don’t get the passcode right-a-fragging-way you ghost it.” Either Craw’s men are fine, or they are not. Whatever is going on, you can’t leave them behind and you can’t miss that evac. Your gut sense trouble, so you’ll move in force. [Daredevil]

We got a ship to catch.
>>
>>4951611
>>4997261

>Send a shortwave burst, with the transmitter being a short distance away from the squad.
>>
>>4997261
>“Okay. We’ll send a shortwave burst and stay put. If Craw responds, well hip-hoo-fragging-ray. If he doesn’t, we’ll send just a small team in. Quiet-like.” The 47th are Company, you need to at least try to make contact. Failing that, you need to at least try to find out what’s going on. Be a damn shame to miss your evac because you got paranoid over Craw not using the shortwave. [Firebrand]
>>4950901
>>
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>>4997522
>>4997700
>>4997872
>>4998274
Anon is correct, my apologies to all francophiles present in the quest...
>>
>SELECTED
>“Okay. We’ll send a shortwave burst and stay put. If Craw responds, well hip-hoo-fragging-ray. If he doesn’t, we’ll send just a small team in. Quiet-like.” The 47th are Company, you need to at least try to make contact. Failing that, you need to at least try to find out what’s going on. Be a damn shame to miss your evac because you got paranoid over Craw not using the shortwave. [Firebrand]
>With the addendum that the shortwave be made away from the squad and the caller quickly relocate

Tense minutes pass into over an hour as you wait for Night Night and her small escort to return to the designated rendezvous point. Finally, the rustle of movement to the right is answered with a challenge.

“Wall.”

“Jericho, mon ames.”

“What do you got for me, Double N?” You ask hopefully, glad to see your SIG unscathed and no evidence of Savis firebombs dropping nearby. “Did Craw respond?”

“Non, ma soeur.” Night Night shakes her head, handing you the receiver of your gear and playing a recording. “This is all that bounced back on the shortwave.”

https://www.youtube.com/watch?app=desktop&v=IbtJugcKYLg&fbclid=IwAR34rMySctwZJTrfpQXmKub1T-nQCvOMQvYscOLuFmg_j29KEx8Q_3r0j0Q&ab_channel=Amads – Recorded transmission

“What the frag is that?” You crane your neck in trying hear the jumbled static.

[1/2]
>>
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[2/2]

“We still sending in scouts?” Hail asks, no more able to decipher the chop than you are.

“…Yeah, I guess we are. This soup doesn’t tell us scud about the situation down there. One more shot of synthezene for the road, doc. Much obliged.” You’re glad the Belcossan medic was well-stocked with their personal stash. You don’t know how you would have managed to get this far without it. “Crane. If you don’t hear back from us in 20, take our people and get the frag out of dodge.”

“I should come with you, gunso.” Crane’s voice is carefully bereft of concern.

But you have a better read on your trusted Second than he thinks. He’s worried about you. You’re torn. Snake Eyes the friend wants her trusted comrade watching her back, like always. But Snake Eyes the Sergeant knows their Corporal should stay put.

==================================

(1) Acting Office-in-Charge
> “…okay. Hail, you’ve got command while we’re gone.” This recon mission could get hairy and Crane is the only one you trust to watch your back in there. You need him. [Hail is acting OIC]

> “…No. Not this time, buddy. If something should happen to me… they need you.” Crane is the only one you trust to see you Vinehound squaddies through to the main rebel base if this recon mission goes south. [Crane is acting OIC]

_
(2) Select THREE other squaddies (rebels or Kriegers). Any larger force will hinder efforts at avoiding detection.
> [Write-in]

> [Write-in]

> [Write-in]
>>
>>4998431
(1) Acting Office-in-Charge

> “…okay. Hail, you’ve got command while we’re gone.” This recon mission could get hairy and Crane is the only one you trust to watch your back in there. You need him. [Hail is acting OIC]


(2) Select THREE other squaddies (rebels or Kriegers). Any larger force will hinder efforts at avoiding detection.

>Nines
>Bones
>Terrier


>>4950915
Verification
>>
>>4998432
We're pretty badly hurt so I don't think we should do this without proper help and our squad is competent so if shit hits the fan they'll react and then bug out. Lets take Crane, we honestly need him if things are bad here.

Nines has a higher AV than your usual squaddie (I think) and is great back up, able to assess a situation without emotion. Terrier is fierce and wont back down in a fight, sometimes that's not great... in this though it could mean the difference.
>>
>>4998431
Honestly we should stay back and let Crane handle this one, we're more of a liability at this point.
>>
>>4998431
So I guess my vote would be
>write-in: Crane, you're up. I'm sorry I'll sit this one out, come back in one piece!

>Terrier
>Night Night
>Husk

me >>4950956
>>
Too bad we're so badly fucked up. Kinda cucks us out of our totally badass shirtless cradler deathmatch in the rain that absolutely would have happened.
>>
>>4998431
>Crane, you're up. I'm sorry I'll sit this one out, come back in one piece!

>Nines
>Bones
>Remember 7
>That Zaan tracker (since we won't come)
>>4950879
>>
>>4998431
>> “…No. Not this time, buddy. If something should happen to me… they need you.” Crane is the only one you trust to see you Vinehound squaddies through to the main rebel base if this recon mission goes south. [Crane is acting OIC]

>_
>(2) Select THREE other squaddies (rebels or Kriegers). Any larger force will hinder efforts at avoiding detection.
>> Nines
>> Hassk
>> Remember Seven

Even with our -10 malus, we still have a significant advantage in wetwork operations and the rerolls will help.

Nines can provide covering fire and Hassk will provide additional recon capabilities (and a reroll). Remember Seven will round out our ground and be point for us. I originally wanted terrier but on listening to that recording, I want her spooky voidborn senses working overtime for us for fucky shit.

me >>4951107
>>
>>4998431
>>4998444
oh yeah I thought Haassk would be in automatically, I'll replace Husk with him.
>>
>>4998431
> “…okay. Hail, you’ve got command while we’re gone.” This recon mission could get hairy and Crane is the only one you trust to watch your back in there. You need him. [Hail is acting OIC]

>> Nines
>> Hassk
>> Remember Seven

>>4950933
Me.
>>
Think we got cradlers waiting?

The Savis hire auxiliaries because they provide a qualitative capability that legionnaires lack. My guess is that your average legionnaire is capable, efficient, disciplined, and limited. The special forces are likely to come from the auxiliaries...

.... And sending in cradlers when they think they know where we might be for recon is the kind of thing they would do.

HOWEVER, If this were the case, we probably would see enemy aircraft shortly after they've detected us. They either hadnt detected our transmissions by shortwave looking for our friends, or are waiting to see us before they pull the trigger. Or are trying for a capture. Shrug.

I wish we had some drones to send in for scouting. If we get a new squad member, let's try and make them one with drones.
>>
>>4998924
Ye, considering this is a sci-fi setting we are shockingly lacking cool gadgets and gizmos. Need to do some shopping after this mission.
>>
>>4998972
>we are shockingly lacking cool gadgets and gizmos
We are literally a tailor-made-mutant. We are the gizmo and gadget
>>
>>4998924
I feel that if they had cradlers on the force, they wouldnt be firebombing the place.
>>
>>4998431
>“…No. Not this time, buddy. If something should happen to me… they need you.” Crane is the only one you trust to see you Vinehound squaddies through to the main rebel base if this recon mission goes south. [Crane is acting OIC]
>> [Hassk]
>> [Husk]
>> [Remember Seven
>>4951183

>>4999140
Yeah, but firebomb one place that has confirmed Rebel activity to chase them towards where you have your jungle boogie boys? That seems like a workable strategy.
>>
>>4998995
>>4998286

Okay, which one of you thirsty cradlers nominated Snake Eyes in the /qtg/ waifu tournament?
>>
>>4999256
a waifu who can crush your head between her thighs without really exerting?

Whats not to love.
>>
>>4999256
Amazing

>>4998431

Switching Bones for Hassk here boss
>>4998432
>>
>>4999256
fae kissed is a shit boon, also valour before Christmas?
>>
>>4999140
>>4999220

Or, for that matter you might only have a small number of really, really good jungle warfare teams. You'll use the bombs where you think they might be, but you'll use the teams where you think they are.
>>
>>4999256
It was me. You won't believe how many times I've coomed to that pic.
>>
>>4999508
Black Coompany
>>
>>4998431
>>4999220
+1
>>4950901
>>
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>>4999330
I really want to finish this campaign (and presumably aftermath) properly, and then tweak the Sworn to Valour system a little before diving back into. So I won't make promises I don't know I can keep, but I assure you vulurr will be next up!

>>4999509
I laughed far harder at this then I should have...


>SELECTED
>SELECTED
>Hassk the Zaan Tracker
>TPR 'Remember Seven' Cerny
>GNR 'Nines' EK-939//79

The write-in got enough support to make it the contender, and to be honest I'm wrecked after work so I'll put that down to another vote.

===========================

>Crane leads the scouting mission, with you staying behind.

>You lead the scouting mission, with Crane watching your back.
>>
>>4999509
Gorilla warfare has a whole new meaning. lmao tiny dick motherfuckers no wonder they get mad when you look em in the eyes
>>
>>4999539
>Crane leads the scouting mission, with you staying behind.
>>4950894
me
>>
>>4999539
>You lead the scouting mission, with Crane watching your back.
>>
>>4999539
>Crane leads the scouting mission, with you staying behind.

Don't know how everything translates into DC and rerolls but it just doesn't make a lot of sense to me to lead a scouting mission when you can barely walk.

me >>4950956
>>
>>4999539
>You lead the scouting mission, with Crane watching your back.

>>4950933
Me.
>>
>>4999539
>You lead the scouting mission, with Crane watching your back.
>>
>>4999582
Verification >>4951024
>>
>>4999539
>You lead the scouting mission, with Crane watching your back.
>>
>>4999539
>>Crane leads the scouting mission, with you staying behind.
>>
>>4999539
>Crane leads the scouting mission, with you staying behind.
>>4950879
>>
>>4999539
>>Crane leads the scouting mission, with you staying behind.

>>4951059
me again
>>
>>4999539
>>You lead the scouting mission, with Crane watching your back.
>>
>>4999539
>>Crane leads the scouting mission, with you staying behind.
>>4950957
>>
>>4999539
>>Crane leads the scouting mission, with you staying behind.

>>4955961
>>
Regardless of who we send in, if we make hostile contact, we should run like fuck.

Let's have the remainder of the squad in ambush positions so that if we need to withdraw through them, they get to drop the hammer on any pursuers.

Claymore time. Bam-bambam-boom-ratatatatatatata..."Frag out!"
>>
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>SELECTED
>Write-in: Crane, you're up. I'm sorry I'll sit this one out, come back in one piece!

“Okay, fine. You’re with me. бля дepьмo.” You break into a rare streak of your mother tongue when you stand up, limping as the spasms of pain from the burns all across your back tear down to your hips. By Cradle’s Cunt it hurts, and Petal is swiftly running out of his stashing of the good stuff.

“Natalya.” Crane takes your arm, not ungently, and speaks to you out of earshot of the others.

“I’m fine!” You tear your arm away, not wanting your friend to see you like this. Weak. “I can take it.”

“I know that, Nat.” Crane speaks softly, a hint of warmth in his voice. “But you don’t have to.”

The bare fact of the matter is that if this was Clayton’s Cradle and you were in as bad shape there as you are now, you’d crawl up in the nearest hole and hope you healed up enough to try and make your way to some semblance of safety. The situation is different here of course. The Dis jungle is harsh, but nowhere near as bad as the Cradle. And you have people counting on you, you’re not alone anymore. You have your tribe and you don’t want to let them down. Still, Crane’s point is getting across. You’re pushing yourself too hard.

“…okay.” Your shoulders sag, admitting defeat. You have always hated that feeling. “Okay. Your show, Crane. Who do you want?”

Your Second lists the others without hesitation. “That Zaan tracker. Nines, bringing up the rear. And Remember Seven.”

“The rookie?” You raise an eyebrow, the other choices make perfect sense.

Crane nods. “Consider her my lucky charm choice.”

That earns a snort from you. “Didn’t think you believed in luck.”

“I do not. That is your thing, as I understand. But the Voidborn girl does seem to have a nose for trouble.”

“Okay, they’re yours.” You feel like you should say something meaningful to your closest friend, but all that comes out is a lame “Be careful.”

“Always.” Crane doesn’t look back as he dons his ghosthelm and returns to the rest of the squad. He never was one for looking back.

[1/3]
>>
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https://www.youtube.com/watch?v=mkaWZoPRBxg&ab_channel=VideoGameSoundtracks –

CPL ‘Crane’ Shizuka’
Dis Planetside (Savis Empire) – Equatorial Jungles: Delta Sector – 5th Cycle September 2230AD – SEVEN HOURS TO EVAC HOUR

>CPL ‘Crane’ Shizuka - Wetwork Test (AUTO-SUCCESS) Excellent choice in leader and companions

Nothing.

You’ve pressed deep into the valley where Checkpoint Charlie is located, and so far you have located precisely nothing. No sign of stomping Legionnaire patrols, no hint of rebel guerrillas or a hidden Kreiger forward-observation spot. The easiest approach to Checkpoint Charlie is also doubtless the most deadly to the trained eye, perfect spots to wait in ambush for any idiot foolhardy enough to volunteer to take point.

You direct your recon force to the harder access points, the hilly terrain and not-so-easily traversed deep undergrowth. They’re mined with traps… a lot of traps. But there’s no telling who set them there, given the crude materials. Could be Krieger-work, could be the Legion. Either one would want to funnel approaching hostiles into chokepoints and killzones.

Extricating your way through the outer perimeter is a perilous task, without the Zaan tracker or your own experience with underhanded tactics, it’s very likely that at least one of them would have been triggered. It’s not until you reach the lip of the next hill that you find the first body. And then the next. And the next.

And the next.

[2/3]
>>
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[3/3]

“Mother of the Void, hear my prayer…” Remember Seven whispers as she ducks under a swinging boot, Krieger standard-issue. “Take me not into your cold embrace, gift me none of your endless attention, spare me your heartless love… for just one more turn of the sun…”

You didn’t figure the rook as one of the religious types of Voidborn, but creeping through a forest of hanged men can surely bring that faith to the fore even in the atheist. If you had a God you believed in, you’d probably be praying to them right now too.

”++Observation. This does not compute with standard Savis Legion post-combat doctrine.++” The AI gunner appears more concerned than terrified, but concerned in a machine is worrying enough.

“No.” Your soft voice sounds awfully loud to your eyes, even over the soundproof ghosthelm comms. “This is something else…”

You’re nearing the centre of Checkpoint Charlie now, more a crime scene than a battlefield. And still, no enemy contact. You’ve counted the bodies as you pushed in deeper, not risking a shortwave for… well the reasons are obvious. Enough bodies strung up across the valley to account for the entire 47th platoon plus whatever rebel cell they were operating with. More than enough.

“Who issh that poor bastchard?” The Zaan tracker speaks for the first time, looking up. Your eyes follow her gaze, blinking at a speck of blood spatters neatly on your ghosthelm.

“I believe…” Stretching your neck to look up at the bloody cross erected at the heart of Checkpoint Charlie. “…that… is Lieutenant Craw.”

A noise comes from further in the encampment, a clatter in the officer’s dugout. Your recon force whirls around, weapons at the ready. They’re spooked. You can hardly blame them. People have called you fearless in the past. But you know you are not fearless, only that the fear is buried very deep.

“安定しました” You frown, slipping back into the Old Tongue is a common tic of yours. “Steady…”

You step tentatively forward, deacvtivating the silencer on your ghosthelm. Your eyes stayed glued to down the sights of the barrel towards the officer’s dugout, bereft of any sign of battle or shrapnel. Whatever happened here, happened quietly. Except, perhaps, the screams.

“Wall?” Nothing. No call of ‘Jericho’ back, no burst of enemy fire. You repeat yourself, firmer and louder. “Wall.”

Nothing.

========================================

> “…” You signal your scouting fall back in silence. Your mission is to scout Checkpoint Charlie, not clear it. [Professional]

> “Weapons free. Light it up.” You don’t believe in luck, and even less in taking unnecessary chances. [Ice Cold]

> “Hold your fire.” An odd way to start an ambush. You’d rather avoid shooting a potential survivor if possible. If that is what it is. [Honourable]
>>
No update from me tomorrow on my day off, gents. Best of luck.
>>
>>5000544
> “…” You signal your scouting fall back in silence. Your mission is to scout Checkpoint Charlie, not clear it. [Professional]
>>4950925

If there is an ambush waiting, then opening fire into the dark may set it off early, which would not be ideal with four peoples, competent as they are.
If there isn’t an ambush waiting, then opening fire would be obviously bad.

But standing in place to wait for some kind of parley raises the same issues, except worse if there is an ambush and better if it isn’t.

Ergo, perhaps its best to retreat and come back with the rest, prepared for trouble, and ready to open fire if someone opens on us.
>>
>>5000544
> “…” You signal your scouting fall back in silence. Your mission is to scout Checkpoint Charlie, not clear it. [Professional]

We'd be fools to try to clear this alone. Now that we have the lay of the land we can come back and clear it with our whole force with the advantage of knowing where the traps and killzones are.


Also Forgotten great writing and music choice, it really set the scene. I'm also loving the new, deeper bond between Snake Eyes and Crane. I'm curious to see what effect it will have on the previous failure we had in the hospital with him
>>
>>5000544
>> “…” You signal your scouting fall back in silence. Your mission is to scout Checkpoint Charlie, not clear it. [Professional]
>>
>>5000544
> “…” You signal your scouting fall back in silence. Your mission is to scout Checkpoint Charlie, not clear it. [Professional]

Even if it is a survivor, I highly doubt they survived of their own volition, they are probably bait for a trap if not just some animal. I think we are dealing with cradlers.

>>4950933
Me.
>>
>>5000544
> “…” You signal your scouting fall back in silence. Your mission is to scout Checkpoint Charlie, not clear it. [Professional]

Oh god, this is a shitshow. We need ro fall back and pulse on shortwave closer to the evac time to warn off the shuttle. Else we’ll be losing the transport too. Probably send off standard Black Company code for evac from secondary extraction point which we should have some info on where to go.

Make sure to take lots of photos. Maybe closeups of the strung up bodies. Either its some otherworldly shit or we’re dealing with a deployment of cradler aux and i’m not sure which i want.

Me on mobile >>4951107
>>
>>4999539

>Crane leads the scouting mission, with you staying behind

We all fucked up rn
>>
>>5000594
You're a little late homie
>>
>>5000544
> “Hold your fire.” An odd way to start an ambush. You’d rather avoid shooting a potential survivor if possible. If that is what it is. [Honourable]

Seems like the Savs have stirred something up.
>>
>>5000597
Yeh, but at least I'm getting there eventually.
>>
>>5000601
Might want to vote on the actual current prompt senpai
>>
>>5000544
> “…” You signal your scouting fall back in silence. Your mission is to scout Checkpoint Charlie, not clear it. [Professional]

yeah so our boys from home have arrived

me >>4950956
>>
>>5000544
>“…” You signal your scouting fall back in silence. Your mission is to scout Checkpoint Charlie, not clear it. [Professional]
If there's a survivor anywhere, it's NOT in the officers' dugout.
>>
>>5000544
>> “…” You signal your scouting fall back in silence. Your mission is to scout Checkpoint Charlie, not clear it. [Professional]

>>4955961
>>
I have a stupid but fun plan, anons.
We can't fight against a squad of cradlers in the jungle. Instead, let's find their camp, then use the long range communications to (falsely) report its destruction and set new coordinates for the evac, which coincidently match the location of their camp. The intent is to have the Savis firebomb their auxiliaries.
>>
>>5000688
But first, one must find the cradler’s camp in the jungle without said cradlers finding us first.
>>
Hey Boss noticed some sick fanart in the waifu tourney, was that created by an anon or did you have stuff commissioned?
>>
>>5000564
Actually, the best bait would be to turn the radioman and have him lure us in with false messages. The Gestapo and North Vietnamese Army did that with captured resistance cells and commando teams.
>>
>>5000722
No, not I! There are a few skilled drawfag anons that have contributed their efforts to the quest, and brought a tear to my eye and spring in my step for doing so.

Hey, and we can't forget the heraldry-anons and mapbros from Sworn to Valour either...
>>
And the OG of course.

Nothing to do with Black Company 2230AD... but damn, I love this stuff.
>>
>>5000751
Oooh, that one is mine, I basically just re-coloured the original map anons map here

>>5000753

and added the mountain icons. All done in Wonderdraft. It was a lot of fun, I can do maps but not really character art but the stuff you posted looked so good I thought it must have been commissioned
>>
>>5000751
Speaking of, if you ever want any world/location maps for either quest just give us a shout and provide some details and I'll see if I can whip something up
>>
>>5000544
>> “…” You signal your scouting fall back in silence. Your mission is to scout Checkpoint Charlie, not clear it. [Professional]
>>
>>5000751
Evertime I revisit these maps I forget Montbrune is next to Romanie perfect for a certain Waifu powercouple
>>
>>5000544
>> “…” You signal your scouting fall back in silence. Your mission is to scout Checkpoint Charlie, not clear it. [Professional]
>>
Oh boy, time to out-warcrime the Auxiliaries or whatever unit the Savis scrounged up.

>>5000544
> “…” You signal your scouting fall back in silence. Your mission is to scout Checkpoint Charlie, not clear it. [Professional]

I would check the corpses for evidence of BC involvement, but I doubt there would be anything left.

>>4952834
Me.
>>
>>5000544
> “…” You signal your scouting fall back in silence. Your mission is to scout Checkpoint Charlie, not clear it. [Professional]

>>4951022
CHEESE IT BOYS THEY BROUGHT IN THE CRADDLERS
>>
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>>5000544

Guys, guys, guys... I know I suggested cradlers earlier... But it may not be.

Just a thought.
>>
>>5001207
Why would you say it's not Cradlers and then just post a pic of a really ugly Cradler? So silly.
>>
>>4951948
1st post
> “…” You signal your scouting fall back in silence. Your mission is to scout Checkpoint Charlie, not clear it. [Professional]
If some person or people were able to take out so many people with such a level of surprise, it is very unlikely there are any survivors, and if there are, 10 creds says that they have a trap on their body or around them. Also, there is no way us four could take them out. While leaving, however, get some explosives ready as discreetly as possible. If shit starts flying or we think its about to, just ask ourselves where Nat would choose to be and launch our explosives there.
I really hope the Cradelers are gone or else the rest of the trip to the evac is going to be hell.
>>
>>5000544
>“Hold your fire.” An odd way to start an ambush. You’d rather avoid shooting a potential survivor if possible. If that is what it is. [Honourable]
Our Mother who art in vacuum
Abhorred be thy name
>>4951183
>>
Bit of a pickle, if it is Cradlers falling back could lead them back to our less than optimal squad at large but its also probably our priority, lighting up the potential trap could give us the intiative or rob us of potential intel in a survivor while I feel the last option plays into the potential ambush.
>>
>>5001721
The problem is, even if we take the initiative here and now, it's only 3 people against an unknown and dug in group of possible specialists. Those are extremely bad odds. We can't take this fight alone I don't think. We need to carefully backtrack and work with numbers
>>
>>5001725
which is exactly what these tactics are incentivising and Im not entirely sure its a good thing to play into it
>>
>>5001727
It could be sure, but I think a simpler take is that these tactics are exactly what they seem: traps, ambushes and choke points designed to decimate attackers and bolster the defenders.

We've avoided the traps, we've noted the choke points and we're aware there might be an ambush waiting to be sprung. It IS super weird that they've not attacked yet and you're right, they might be waiting to draw us all in but if that's the case they'll take us out just as easily with this force of 4 people as they will with our full numbers.
>>
>>5001970
I think littering everything with deadly traps and horribly mangled bodies is just standard Cradler modus operandi. I mean we did it ourselves and we certainly had no great scheme in mind.
>>
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Now that I have my computer back I can post memes again

Yay!
>>
>>5002029
made this quick like since anons seems to be missing their daily dose of goldie
>>
>>5002029
>>5002033
Nicely done Mr. Shaman, good to have you back
>>
p.s. nerds, go vote for Nat in the completely meaningless waifu tourney

>>5002044
>>
>>5002029
NOICE, good to see you back in the meme game shaman.

>>5002062
Queen of Qst title incoming
>>
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>SELECTED
> “…” You signal your scouting fall back in silence. Your mission is to scout Checkpoint Charlie, not clear it. [Professional]

https://www.youtube.com/watch?v=DrgabO41O2Q&list=RDDrgabO41O2Q&start_radio=1&ab_channel=VideoGameSoundtracks – Cradler Auxilliaries Deployed

The warmth of relief you experience upon Crane’s return is all-too-quickly replaced with a sinking feeling in your gut as your Second describes the fate of the 42nd Krieger Platoon and their attached rebel cell. A Xenogheist has the same penchant for terror and display of kills like Crane described, but they’re native to Clayton’s Cradle. And they don’t use rope. No, this is the work of the Cradler Auxilliaries. The heavy-hitters of the Royal Savis Empire. The Legionnaires may be a formidable force wielded like a giant hammer to bludgeon opposition into submission, but it’s the Cradler Auxilliaires that are the surgeon’s scalpel for getting things done. If they’ve been deployed here in force, then the Savs really are taking this slave rebellion seriously.

“Sounds like the work of the Hangmen.” You say, referring to a tribe notorious even on your own homeworld. “Though what you’re describing with Craw sounds is more Fleshtearers MO. I ain’t exactly sure how recruits to the Auxilliaires are organised according to their tribe of origin… I’ll have to ask Sharky when we get back.”

As a nominally independent hunter flitting between different enclaves in the region, you rarely engaged with the larger enclaves other than to trade goods for essentials like genemods and medicines. But even then, you picked up on the local gossip. Tribes like the Hangmen, Fleshtearers and Toecutters were some of the most widely despised names by the various other tribes more interested in just eking out a living in the Green rather than laying claim to territory. That said, even a ‘civilised’ tribe might make an example of an intruder that encroached upon vital resources such as a favoured hunting ground or a relatively safe source of running water. They just wouldn’t flay them alive, is all.

You were due to be inducted by the Royal Savis Empire yourself, once upon a time. You’re not sure just where you’d have ended up in the Auxiliaries, being a vagrant. Well, they called you 'vagrant' but you preferred the term 'independant'. Sounded more enterprising. It wasn't a lifestyle made entirely by choice, after your older brother died you would join one settlement or another for a while. But something would always happen. Never anything nice. Eventually, you decided it was better to be alone.

Mixing fragging barbarians like the Fleshtearers and Hangmen in one unit sounds like a recipe for disaster to you. Perhaps the way the Auxilliaires is organised soothes over those inter-tribal feuds. It’s also possible the Savis don’t really care if recruits are at each other’s necks, so long as they get the job done.

[1/2]
>>
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[2/2]

“It could be an ambush.” Crane suggests, no hint of nausea present in his cool expression. Doubtless he’s seen his fair share of examples made in the past. Probably nothing -this- gruesome though. “They might not have spotted the recon group. Or they let us go on purpose.”

“Sorry to say it, Crane. But if they were still there, and they wanted you dead, you would be. Or they’d have followed you back and tried to snatch us all up.” The first thing you did when Crane started talking was put everyone on high alert and lead a second recon of the immediate area, just to make sure Crane wasn’t followed. So far as you can tell, he wasn’t. “Nah. I think they’re gone, at least for now. We’ve only got a few short hours before that dust storm hits and the Talons are on their way. Question is, will they come back before then?”

You shake your head, these bastards wanted your men to see this. Get you spooked. And judging by the uneasy looks all around as the cogs of the rumour mill turn. But you’ve spent most of your life in the merciless Green. Try as they might, the other people that just happen to live in it don’t come close to that kind of scary.

==========================================

> “We go in. Get a better picture of what happened, pick up survivors if there are any. Then we dig the frag in and wait for evac.” You suspect that the Cradler Auxiliaries are long gone. They wanted what they did to the 42nd left behind as an example, to spread fear among the rebels. Killing you all and the incoming evac would defeat that purpose. Plus, there is valuable intel to be gleaned by determining just how an entire Krieger platoon was wiped out. [Daredevil]

>“Let’s call it in, make a break for Checkpoint Delta.” You can’t risk the Cradler Auxiliaries returning to the evac zone for seconds. And there’s no way a shortwave plus popping smoke will get the evac’s attention in the brewing dust storm. You need to make a longwave call, even though the Savis are almost certainly listening. And you’d need to move quick across rough terrain in hostile territory to make the extract in time. [Firebrand]

> “Possible Cradlers if we keep to the rendezvous, probable Savis Airstrikes if we try to change the evac point. Looks like our least risky option is the month-long haul south.” It’s not an easy choice either. This still carries the risk of losing people along the way, especially the wounded, and then coming in blind to whatever change in situation there has been in the month it takes you to haul ass. But it beats getting bombed or walking into a trap. [Xenophobe]
>>
>>5002822
>“We go in. Get a better picture of what happened, pick up survivors if there are any. Then we dig the frag in and wait for evac.” You suspect that the Cradler Auxiliaries are long gone. They wanted what they did to the 42nd left behind as an example, to spread fear among the rebels. Killing you all and the incoming evac would defeat that purpose. Plus, there is valuable intel to be gleaned by determining just how an entire Krieger platoon was wiped out. [Daredevil]
>>
>>5002822

> “We go in. Get a better picture of what happened, pick up survivors if there are any. Then we dig the frag in and wait for evac.” You suspect that the Cradler Auxiliaries are long gone. They wanted what they did to the 42nd left behind as an example, to spread fear among the rebels. Killing you all and the incoming evac would defeat that purpose. Plus, there is valuable intel to be gleaned by determining just how an entire Krieger platoon was wiped out. [Daredevil]

So lets weigh this up. They Cradlers aren't here right now, that might not hold true for long but right now they aren't here. If we get stuck and have to walk back we're absolutely fucked because it's jungle all the way there. That is the worst case scenario. If we make a longwave we'll alert the Savs that we're still alive and bring down not only fireboming but probably also the Cradlers (coordinated by the Savs). That's the second worse scenario.

If we dig in and hold fast, nice and quiet they MIGHT come back. That would be very bad but since we're defending we have a slightly better chance than if we're caught out in the open.

Now obviously this could be a trap, they could be waiting for us to dig in but it doesn't really make a ton of sense. If that were the case it would make more sense for THEM to be dug in and waiting. I think Nat is right, they've completed their objective and moved on. They might be treating this as a FOB but that seems slightly less likely than leaving it as a scare tactic.

We should move in, set our OWN traps and change the layout of what is there and stay on high alert. It's only a few more hours until we can get out of here. We can do it.
>>
>>5002822
We also need to identify all the dead to determine whether anyone has been taken prisoner.
>>
>>5002831
Yeah great idea
>>
>>5002822
>> “We go in. Get a better picture of what happened, pick up survivors if there are any. Then we dig the frag in and wait for evac.” You suspect that the Cradler Auxiliaries are long gone. They wanted what they did to the 42nd left behind as an example, to spread fear among the rebels. Killing you all and the incoming evac would defeat that purpose. Plus, there is valuable intel to be gleaned by determining just how an entire Krieger platoon was wiped out. [Daredevil]

Reasoning is sound. Ideally we need to wipe out this area once we're done so theres no hard evidence but I think thats out of the question now. The cradlers probably took trophies.
>>
>>5002821
>Flesh tearers
>Hangmen

this sounds like some Chaos marine bullshit

> “We go in. Get a better picture of what happened, pick up survivors if there are any. Then we dig the frag in and wait for evac.” You suspect that the Cradler Auxiliaries are long gone. They wanted what they did to the 42nd left behind as an example, to spread fear among the rebels. Killing you all and the incoming evac would defeat that purpose. Plus, there is valuable intel to be gleaned by determining just how an entire Krieger platoon was wiped out. [Daredevil]

Get in grab intel if possible and get out, hopfully without Cradler interference.

>>5002831
also this since they've shown they've got a penchant for frakking people up any MIA's should be identified for potential intel leaks.

>>4951024
V
>>
Verification: >>4950921

>>5002822
>> “We go in. Get a better picture of what happened, pick up survivors if there are any. Then we dig the frag in and wait for evac.” You suspect that the Cradler Auxiliaries are long gone. They wanted what they did to the 42nd left behind as an example, to spread fear among the rebels. Killing you all and the incoming evac would defeat that purpose. Plus, there is valuable intel to be gleaned by determining just how an entire Krieger platoon was wiped out. [Daredevil]
>>
>>5002822
>> “We go in. Get a better picture of what happened, pick up survivors if there are any. Then we dig the frag in and wait for evac.” You suspect that the Cradler Auxiliaries are long gone. They wanted what they did to the 42nd left behind as an example, to spread fear among the rebels. Killing you all and the incoming evac would defeat that purpose. Plus, there is valuable intel to be gleaned by determining just how an entire Krieger platoon was wiped out. [Daredevil]

I'll take an incredibly difficult and risky fight while on critical health status against the toughest of the tough that we can actually fight than risk losing multiple team members to airstrikes that we can't do shit about.

I also don't wanna be outta the fight for a month.

Best pop that Slaught now, we'll need it.

>>4950933
Me.
>>
>>5002822
>> “We go in. Get a better picture of what happened, pick up survivors if there are any. Then we dig the frag in and wait for evac.” You suspect that the Cradler Auxiliaries are long gone. They wanted what they did to the 42nd left behind as an example, to spread fear among the rebels. Killing you all and the incoming evac would defeat that purpose. Plus, there is valuable intel to be gleaned by determining just how an entire Krieger platoon was wiped out. [Daredevil]
>>
>>5002822
> “We go in. Get a better picture of what happened, pick up survivors if there are any. Then we dig the frag in and wait for evac.” You suspect that the Cradler Auxiliaries are long gone. They wanted what they did to the 42nd left behind as an example, to spread fear among the rebels. Killing you all and the incoming evac would defeat that purpose. Plus, there is valuable intel to be gleaned by determining just how an entire Krieger platoon was wiped out. [Daredevil]

me >>4950956
>>
>>5002822

> “We go in. Get a better picture of what happened, pick up survivors if there are any. Then we dig the frag in and wait for evac.” You suspect that the Cradler Auxiliaries are long gone. They wanted what they did to the 42nd left behind as an example, to spread fear among the rebels. Killing you all and the incoming evac would defeat that purpose. Plus, there is valuable intel to be gleaned by determining just how an entire Krieger platoon was wiped out. [Daredevil]

I think it's time for the doc to give us all the go-go juice he has on hand so we can get funky

>>4951022
that be me
>>
>>5002822
>”We go in. Get a better picture of what happened, pick up survivors if there are any. Then we dig the frag in and wait for evac.” You suspect that the Cradler Auxiliaries are long gone. They wanted what they did to the 42nd left behind as an example, to spread fear among the rebels. Killing you all and the incoming evac would defeat that purpose. Plus, there is valuable intel to be gleaned by determining just how an entire Krieger platoon was wiped out. [Daredevil]

They killed over two platoons worth of soldiers here - no reason to think that there are more active in this sector & that any additional active forces would be headed to this location.

We need to GTFO this planet when we get back.

Shit is getting too hot.

>>4951738
Linking back
>>
>>5002979
>We need to GTFO this planet when we get back.


I do wonder what the Lt will think of this development. Things definitely are moving towards meeting our mission objectives. It's going to get hot very soon
>>
>>5002979
>no reason to think that there are more active in this sector & that any additional active forces would be headed to this location.

except if they picked up our radio comms. Or found it out in one of the long interrogation sessions that doubtlessly took place with our boys from the 34th.
>>
>>5003003
Then they would've waited right here.
>>
>>5002822
>> “We go in. Get a better picture of what happened, pick up survivors if there are any. Then we dig the frag in and wait for evac.” You suspect that the Cradler Auxiliaries are long gone. They wanted what they did to the 42nd left behind as an example, to spread fear among the rebels. Killing you all and the incoming evac would defeat that purpose. Plus, there is valuable intel to be gleaned by determining just how an entire Krieger platoon was wiped out. [Daredevil]
>>
Considering that this Cradler Auxillary group is composed of at least two major Cradler factions, whoever is their LT, or equivilant, must be a fucking badass/Cradler Alpha himself, considering it took a leadership test for Snake Eyes to have two Cradlers work under her, nevermind an entire platoon's(?) worth.
>>
>>5002822
>> “We go in. Get a better picture of what happened, pick up survivors if there are any. Then we dig the frag in and wait for evac.” You suspect that the Cradler Auxiliaries are long gone. They wanted what they did to the 42nd left behind as an example, to spread fear among the rebels. Killing you all and the incoming evac would defeat that purpose. Plus, there is valuable intel to be gleaned by determining just how an entire Krieger platoon was wiped out. [Daredevil]

>>4955961
>>
>>5003221

Or maybe the Cradlers are just being paid highly enough/threatened enough by the Savis to work for them, and hopefully there's plenty of squabbling. I'd love to see them disorganized when they came at us.

Still hoping it's a predator, btw.
>>
>>5003439
How many predators use rope?
>>
>>5003447
just the kinky ones desu
>>
>>5003466
>>
>>5002822
>“We go in. Get a better picture of what happened, pick up survivors if there are any. Then we dig the frag in and wait for evac.” You suspect that the Cradler Auxiliaries are long gone. They wanted what they did to the 42nd left behind as an example, to spread fear among the rebels. Killing you all and the incoming evac would defeat that purpose. Plus, there is valuable intel to be gleaned by determining just how an entire Krieger platoon was wiped out. [Daredevil]
I am going to feel like the dumbest of scuds if it turns out they ARE in the camp and did the whole "leave strung up examples" where they were because they're precisely as bloody minded as Nat.
>>
>>5003502
Screw you 4chan, I LINKED THAT TIME!>>4951183
>>
Hey Forgotten, generally speaking what does Nat know about the tactics of the Cradler tribes? I'm assuming it's mostly the same as her stuff yeah? Lots of traps, ambushes, some predator style psi ops etc? Any specific variances on that stuff for the different tribes?
>>
>>5003447

Weren't bodies hung upside down by the predator in the second movie? Can't remember.
>>
>>5003466
kek

>>5003821
Yes, but wasn't that wire? And probably not fancy xeno wire either, since no one made a fuss about it.

>>5003584
That's the gist yeah, how Cradlers operate (even in small hunting parties) is something Nat is familiar with and tried to impart as best she could on the rebels and her own squad during that intensive training exercise.

That said, Sharky would be the actual expert of Cradler Auxilliary military doctrine having actually served in the Legions for a decade.
>>
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>SELECTED
> “We go in. Get a better picture of what happened, pick up survivors if there are any. Then we dig the frag in and wait for evac.” You suspect that the Cradler Auxiliaries are long gone. They wanted what they did to the 42nd left behind as an example, to spread fear among the rebels. Killing you all and the incoming evac would defeat that purpose. Plus, there is valuable intel to be gleaned by determining just how an entire Krieger platoon was wiped out. [Daredevil]

Going into Checkpoint Charlie knowing what you know is a risk but the alternative, missing the rendevouz and spending a whole month out of the fight, is unacceptable. And at least you can fight other Cradlers, as formidable as they may be in this terrain. You can’t fight a Thunderbolt bombing run, the burns on your back serve as a constant reminder of how much you don’t want to be in that position again.

You consider asking Petal to hit you with a shot of Slaught, but decide against it unless combat is fragging imminent. The cocktail of Slaught and Synthezene is a nasty mix, as is the comedown. The point of going into the evac zone is to not be combat ineffective for a month. As it is you’re at least a week out from even being close to back to your old self with these current wounds, even with the quality of care offered as the main rebel base hideout.

Slipping into Checkpoint Charlie is simple work, with most of the traps in place having been marked out by Crane’s recon group. Of course, if you know where they are then for damn sure the Auxilliaries do too. First order of business, once the site is clear, will be to dig in and plug what gaps you can with further additions of your own. It’s a good thing the rebels passed that little lesson in trap-making, but even on your most optimistic day you don’t anticipate the professional Imperial special forces to catastrophically fall afoul of them. At best, it will give you an early warning system should they choose to return.

Everyone is spooked all to Void as you step under the swinging corpses of your fellow Krieger Squad. You’d seen it before back home, very occasionally. But never on this scale. The eerie creaking of dozens of corpses swaying softly from the branches has you on edge long before you finally lay eyes on the butchered remains of LT Craw. You’d never met the man before, but by all accounts he was a decent enough officer. A bit more personable than LT ‘Boy’ Blue, one of those old ex-Republic of Earth Army types. A bad way to go, this.

[1/2]
>>
[2/2]

Crane had reported a potential survivor, if this whole thing didn’t turn out to be a trap, and he wasn’t wrong. Huddled in the command dugout, shivering and bloody, your squad locates a single survivor. It’s not like the Cradlers had missed him, Convict had to defuse a ghastly booby-trap strapped to their body. Clearly your sapper has learnt his lessons in the training exercise well. You nod at Bones standing guard over Petal as the Belcossan tries to ameliorate some of the suffering of this poor bastard.

“They took his voiddamn eyes…” The model soldier shakes his head, muttering with disgust as “Goddamn fragging animals…”

The tags read ‘Cutter’, one the of troopers from the 42nd Kreiger Platoon. He’s the only survivor, and in pretty bad shape. Crane is out there now collecting tags as the rebels and Vinehound set up new traps. Your people don’t leave Company people out like that. You’re not sure about the exact composition of the 42nd, so you can’t tell if anyone else is missing from the bodies in the trees. If they have been taken prisoner… well, they will talk sooner or later. It’s just a matter of time. But taking prisoners never really had been the Fleshtakers thing. Nor the Hangmen for that matter. The Toecutters were a different story though, they tended to make any intruders worthy of their unkind attentions last for days.

You glance up at Bones. “He still have all his toes?”

“Uhhh y-yeah, he still has all his toes…” The trooper gives you a look evenly mixed in confusion and revulsion. “What kind of fragging question is that?”

“…in the trees… in the trees… in the trees… in the trees…” It’s hard to ignore the whimpering of the TPR ‘Cutter’, harder still to ignore the gaping holes in his head where his eyes used to be.

No amount of time in the vats is going to smooth over that, but you’ve heard the boys in Supply can whip up wonders with Bionics. You have questions about what went down here, a hell of a lot of questions. The difficulty lies in where you might get your answers.

=====

>You question the survivor, with Petal’s attentions focused on keeping conscious and lucid instead of sedated and alive. He’s been through a lot, and in pretty bad shape, but every scrap of info you can get from him could prove to be crucial. [Daredevil]

>You scour Checkpoint Charlie for a discarded Krieger helm, hoping the Auxilliaries missed one of the camcords as they cleared the site. At the very least it would shed some light on how things went down, albeit likely only up to the point of KIA on the wearer. [Firebrand]

>You can’t leave the Auxilliaries out there as looming unkown threat. You need to follow their tracks and confirm their rough position, as best you can. You trust no one else to have the skills necessary to pull that kind of stealth that off against fellow Cradlers, except maybe the Zaan tracker. [Xenophobe]
>>
>>5003945
>You scour Checkpoint Charlie for a discarded Krieger helm, hoping the Auxilliaries missed one of the camcords as they cleared the site. At the very least it would shed some light on how things went down, albeit likely only up to the point of KIA on the wearer. [Firebrand]

We're definitely not in a position to be tracking a spec ops team through their preferred environment right now. That would be extremely foolhardy. The survivour can provide intel back at base after some treatment. Lets keep him alive and well enough to travel for now.

The helmet cam could be truly invaluable. We wont be relying on the account of a drugged up and terrified soldier, it doesn't put us at risk, and if we fine one it'll be clear, specific intel. It's worth its weight in gold
>>
>>5003945
>You scour Checkpoint Charlie for a discarded Krieger helm, hoping the Auxilliaries missed one of the camcords as they cleared the site. At the very least it would shed some light on how things went down, albeit likely only up to the point of KIA on the wearer. [Firebrand]
>>4950879
>>
>>4950921

>>5003945
>You scour Checkpoint Charlie for a discarded Krieger helm, hoping the Auxilliaries missed one of the camcords as they cleared the site. At the very least it would shed some light on how things went down, albeit likely only up to the point of KIA on the wearer. [Firebrand]
Going after the Auxiliaries right now is just asking for unnecessary trouble.
>>
>>5003945
>>You scour Checkpoint Charlie for a discarded Krieger helm, hoping the Auxilliaries missed one of the camcords as they cleared the site. At the very least it would shed some light on how things went down, albeit likely only up to the point of KIA on the wearer. [Firebrand]
>>
>>5003948
Just to add on to my previous points, it seems like a really bad idea to leave such clear evidence that non-rebels were involved. That cat might already be out of the bag but if we let it become more than rumours we've failed one of our objectives (tertiary though it may be). That's assuming anyone comes back to inspect the area which may not happen at all
>>
>>5003945
>You scour Checkpoint Charlie for a discarded Krieger helm, hoping the Auxilliaries missed one of the camcords as they cleared the site. At the very least it would shed some light on how things went down, albeit likely only up to the point of KIA on the wearer. [Firebrand]

>>4950933
Me.
>>
>>5003945
>You question the survivor, with Petal’s attentions focused on keeping conscious and lucid instead of sedated and alive. He’s been through a lot, and in pretty bad shape, but every scrap of info you can get from him could prove to be crucial. [Daredevil]

Sorry Cutter, but this is too important to leave up to chance.

me >>4950956
>>
>>5004014
Long explanation for my reasoning: searching for the helmet means couning on the Cradler Auxiliaries, a fucking elite unit, being sloppy. Trying to track them in critical condition is borderline suicidal. Both these choices are Hail Mary approaches building on hope and luck. Cutter is our best bet on getting some actual intel although it's not pretty (and might even require a leadership check with our office plant)
>>
>>5003945
Ok, I caught up and I just want to point out all the keks I had from the writing
>“Ahh, that’s the stuff. Good music-plant-person…”
and the sex bot arm dialogue
also Bones is precious
>A good guy. You suppose that out of this fragged up collection of opportunistic killers-for-hire and mentally unsound mercs… Well, statistically one of you has to be.
Ok, to the actual vote
>>You can’t leave the Auxilliaries out there as looming unkown threat. You need to follow their tracks and confirm their rough position, as best you can. You trust no one else to have the skills necessary to pull that kind of stealth that off against fellow Cradlers, except maybe the Zaan tracker. [Xenophobe]
I don't think they left the helmet for us, just sniff the ground and look for the tracks
>>4951032
'tism check
>>
>>5003945
>>You scour Checkpoint Charlie for a discarded Krieger helm, hoping the Auxilliaries missed one of the camcords as they cleared the site. At the very least it would shed some light on how things went down, albeit likely only up to the point of KIA on the wearer. [Firebrand]

We’re not healthy enough to track them, and getting info from this guy will be like trying to bleed a stone.

This is the most time efficient option.

>>4951738
Linking back
>>
>>5003945
>You scour Checkpoint Charlie for a discarded Krieger helm, hoping the Auxilliaries missed one of the camcords as they cleared the site. At the very least it would shed some light on how things went down, albeit likely only up to the point of KIA on the wearer. [Firebrand]
Also; if we find one we should be careful that it isn't boobytrapped. It's what Nat would do.
>>4951183
>>
>>5003945
>>You scour Checkpoint Charlie for a discarded Krieger helm, hoping the Auxilliaries missed one of the camcords as they cleared the site. At the very least it would shed some light on how things went down, albeit likely only up to the point of KIA on the wearer. [Firebrand]

>>4955961
>>
>SELECTED
>You scour Checkpoint Charlie for a discarded Krieger helm, hoping the Auxilliaries missed one of the camcords as they cleared the site. At the very least it would shed some light on how things went down, albeit likely only up to the point of KIA on the wearer. [Firebrand]

I will try to get a narrative update in later tonight.

=========================================

Wetwork Test – Scouring Checkpoint Charlie for clues
It makes sense that this ‘tracking’ test gets some of the benefits to your roll, but not all the usual boons like mag pistol etc.
> 50DC
> Cradleborn: Jungle Environment +21DC, +1 Wetwork Re-Roll
> The Woman, The Myth, The Legend +5DC, +1 Wetwork Re-Roll
> Third Degree Burns -10DC
> Crane: Ex-Yakuza +10DC, +1 Wetwork Re-Roll
> 76DC

Double Fail = Enigmatic Enemy. +1 Adverse Tactical Analysise Re-Roll against Cradler Auxiliaries.
0 = No trace. The Auxiliaries did their job well. There’s no evidence of what befell the 42nd Krieger platoon. Beyond the bodies of course.
1 = Evidence of battle. You are unable to locate a Krieger helm, but you do find some evidence that the fate of the 42nd wasn’t as one-sided as you had initially assumed.
2 = Krieger Helm. You are able to confirm whether the Auxiliaries have taken any prisoners, and how the 42nd met their fate.
3 = The Judas Contract. In addition to locating a working Krieger helm, there’s something unusual about the un-linked archived recordings on this one...
Double Pass = Know your Foe. +1 Tactical Analysis Re-Roll against Cradler Auxiliaries.


3 rolls of 1d100. You have THREE re-rolls. There are no adverse re-rolls.

Detective Nat is on the case…
>>
Rolled 81 (1d100)

>>5005067

Verification
>>4950915
>>
Rolled 73 (1d100)

>>5005067
Rollan
>>4950894
Literally me
>>
Rolled 5 (1d100)

>>5005067
>>
Rolled 68 (1d100)

>>5005069
re-rolling here

>>5005069
>>
me >>4951107

for >>5005077

>>5005069
You should reroll mate. I want that 3 succ-
>>5005078
Wonderful.
>>
Rolled 24 (1d100)

>>5005067

>>4950861
I'm this guy.
>>
>>5005067
>3 degrees

awwwww shittttttt
>>
3 = The Judas Contract. In addition to locating a working Krieger helm, there’s something unusual about the un-linked archived recordings on this one...

Oh shit I forgot about the Judas contract. That is some tasty bait for your plot hooks Forgotten. I can't wait till we get to spend money again
>>
Fuck yeah S. E. on the case!
>>
>>5005174
>tfw no Emille teaming up with snake eyes to solve cases
>>
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>>5005194
StV BCQ dross over when?
>>
Narrative update tonight gents, but none tomorrow I am flat out sorry.

>>5005174
>>5005236
As always, this quest brings only the finest OC memes to the table.

>>5005069
>>5005075
>>5005077
>>5005078
>3 SUCCESS
>The Judas Contract. In addition to locating a working Krieger helm, there’s something unusual about the un-linked archived recordings on this one...
>>
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You comb over every inch of Checkpoint Charlie itself, with no luck. The Cradler Aux left precious little behind. But as you expand your search, a little bit to the east of the base itself, you find what you're looking for.

Crane shows you a spent round, a ballistic of the type favoured by standard Kreiger arms. “Looks like the 42nd got a few shots off.”

Judging from the damage to the trees and small craters here, they got of more than a few. But there’s very little evidence of it aside from the stray round discarded under a leaf or other innocuous spot. The Auxilliaries must have done a thorough clean up job, if you didn’t know what you were looking for you’d never have know this was the sight of the main firefight.

It's underneath a fallen log, a healthy tree cut down by a grenade blast or something bigger, is where you find the jackpot. A Krieger Helm, a massive hole in the glass plate and out the back of the skull. But the camcording file still in place, and that’s what matters.

++CAMCORDING: CPL ‘Debris’ du Preez – LOCKED++
++COMPANY DNA RECOGNISED: SGT ‘Snake Eyes’ Natalya++
++SCHEDULED DATAWIPE CANCELLED++
++REVIEW OF CAMCORDING AUTHORISED++

“These ain’t no fragging Savs! Where the frag did these bastards come from?!” The voice sounds it belongs to the wearer of the helm, CPL Debris you can hear the whine of bullets zipping overhead on the audio but nothing discernible in the dark jungle aside from the muzzle flashes. Debris must see something you can’t on the feed, as you can see the barrel of his rifle steadying and letting loose a controlled burst into the undergrowth. “And where the frag is Velvet Squad!?!”

“They’re dead! They’re all dea-aghk The leftmost part of camera is splotted in blood as one of the men collapses limply.

“Man down! Medic!!!” The helmet shifts loosely as Debris turns his head. The CPL must not have secured it properly before they were ambushed. “Crank! Get your ass over here!”

“Crank is dead!”

“Scud! The sarge?”

“Dead!” The panicked voice replies.
“What the frag do we do?!”

“Frag. Scud.” A few seconds hesitation, far from quiet as the blistering firefight continues. “Harpy Squad’s supposed to be holding down the checkpoint, we’ll fall back there. Come on, Kapa show some hustle! Hustle, I sai-“

The tree right in front of the helmcam moves, transforming from harmless foliage into burly muscle clad human in Auxilliary camo-fatigues. Kapa, you assume, barely has time to turn as the wicked serrated blade slices into the back of his neck. Debris’ manages to get his gun up, but the flash of a muzzle from a pistol in the Auxiliaries off-hand turns everything into static.

[1/3]
>>
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The vid-feed cuts off there, damaged in that by whatever killed the wearer. The audio continues, you can hear the sound the helmet hitting the ground and further gunfire in the background. But it doesn’t last long, aside from the few intermittent bursts cutting of the cries of whatever wounded were left. It boils your blood to hear Company comrades being put down like that.

The rest is the indistinct noise of the Auxiliaries boots shifting around as they move the bodies. You can’t make out distinct conversation, except the sound of what you suspect is LT Craw screaming in the distance. And from there it’s silence apart from the noise of the jungle until you hear the rustle of the helm being found.

++CAMCORDING ENDS++

“Looks like this is where most of our people bit it.” You “My guess is that either the Cradlers had already cleared Checkpoint Charlie and were waiting for them, or they had been tracking the 42nd for a while and decided to make the kill here.”

“The Camcorder stats indicate 42nd Platoons strength was sitting on 33 at mission start.” Crane informs you, the bodies left hanging in the trees more than accounts for that and the attached rebels. Looks like the Auxiliaries weren’t here to take prisoners. “It concerns me that we have not found a single other helm-recording.”

“They must have taken them.” You grunt, briefly musing on the irony that the ‘good’ news would be that there was little chance of further Kriegers having survived. “Could be the reason why the didn’t both with prisoners.”

“It could be. Even so, it should not prove to be disastrous to our objectives.” Your Second says, apparently decided unconcerned despite his assertion to the contrary. “Even if they take those recording straight to the nearest Sav base to be decrypted, with the vitals flatlined they scheduled auto-wipe will kick in long before they decode it.”

Well that’s something at least. The Auxiliaries might report that the rebels are a cut above your average runaway slave in terms of training, but at least there’s no conclusive evidence of Company involvement.

“Hmmm.” Crane frowns, toying with the camcorder files on his dataslate.

“Hmm-what?” You’ve become an expert at deciphering various Crane frowns, and this one causes you to pay attention.

“This last file.” Crane hands the dataslate over to you. “It’s unlinked. A closed feed.”

[2/3]
>>
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[3/3]

A closed-feed. Unlinked, meaning that this footage wouldn’t be uploaded to the Archives at the end of the mission. Whatever the reason, the user had manually ensured that the file remained on the data of their helm alone and would not be transmitted to the shared after-mission review. You wonder how long this bit of data has been stored on this particular helm, the last time it was accessed predates the start of the Company’s activites on Dis. You’re the farther thing from a tech-wiz in the 77th, but it’s a curious anomaly that said file would be downloaded from an external source.

Very curious.

“That is a flagrant violation of Company Regs.” Crane frowns, his disapproval obvious on his using unemotional face. “Especially on a deniable mission like this.”

“It is?” It does make sense when you think about it though. Having closed loop feeds accessible and decryptable is just asking for evidence of whatever shady jobs the Company finds themselves taking to be divulged.

“Nat. Please do not tell me you have downloaded closed feeds on your own helm…” Crane asks in his typical longsuffering tone.

“No…” You don’t feel it necessary to tell Crane that it’s probably only because you’d have no idea how to do such a thing. “…so you think our boy Debris saw something he shouldn’t have, been keeping a little blackmail in his back pocket?”

Crane shakes his head. “Look at the date on the file.”

You do. 31st August 2209. The camcorder stats indicate Debris wouldn’t have even been an adult back then, let alone serving in the Company. Another oddity.

You scratch your head, nails almost getting stuck in your mud-matted hair. “What the frag is going on here…”

======================================

>You get your SIG to take a look at it. She’s a communications expert, not a hacker, but this relatively simple encryption should be able to be cracked before your evac arrives. You’ve got a feeling in your gut about this file, you want to know wants on it. And sooner is better than later. [Daredevil] + [ACCESS Restricted Archives: Helmcam Recording]

>You hold on to the file, seeing as it’s exempt from the hard wipe. You’ll need to ask around with the Supply guys for a way to access it. Until you know what it is, you’d rather not let even your other squaddies get wind of it. Right now, you have other things to worry about. [Firebrand] + [Cost of Restricted Archives: Helmcam Recording is reduced by 50%]

>Sounds like a ‘beyond my paygrade’ problem, your favourite kind of problem. It’s nothing to do with the current mission at least. You’ll hand it over to the LT once you’re out of here. If it really is important, acknowledging it’s an upper-chain-of-command problem will probably go some way in showing the boss that you can be trusted. [Xenophobe]
>>
>>5005269
>You get your SIG to take a look at it. She’s a communications expert, not a hacker, but this relatively simple encryption should be able to be cracked before your evac arrives. You’ve got a feeling in your gut about this file, you want to know wants on it. And sooner is better than later. [Daredevil] + [ACCESS Restricted Archives: Helmcam Recording]

Lets take a look, I've always been super curious about these
>>
>>5005269
Is the 50% off only valid for the next purchase, or permanent?
>>
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>>5005269
>>You get your SIG to take a look at it. She’s a communications expert, not a hacker, but this relatively simple encryption should be able to be cracked before your evac arrives. You’ve got a feeling in your gut about this file, you want to know wants on it. And sooner is better than later. [Daredevil] + [ACCESS Restricted Archives: Helmcam Recording]

Me want to reach into cookie jar
>>
>>5005269
>You get your SIG to take a look at it. She’s a communications expert, not a hacker, but this relatively simple encryption should be able to be cracked before your evac arrives. You’ve got a feeling in your gut about this file, you want to know wants on it. And sooner is better than later. [Daredevil] + [ACCESS Restricted Archives: Helmcam Recording]

I trust Night Night to keep her mouth zipped about this

>>4950958
>>
>>5005272
Permanent, but only for that particular item of the Restricted Archives.
>>
>>5005277
>Permanent

Oh damn Krigga gimme that sweet deepest lore bonus

>>5005269
>You hold on to the file, seeing as it’s exempt from the hard wipe. You’ll need to ask around with the Supply guys for a way to access it. Until you know what it is, you’d rather not let even your other squaddies get wind of it. Right now, you have other things to worry about. [Firebrand] + [Cost of Restricted Archives: Helmcam Recording is reduced by 50%]

>>4951024
Verfication if needed
>>
>>4950921

>>5005269
>You get your SIG to take a look at it. She’s a communications expert, not a hacker, but this relatively simple encryption should be able to be cracked before your evac arrives. You’ve got a feeling in your gut about this file, you want to know wants on it. And sooner is better than later. [Daredevil] + [ACCESS Restricted Archives: Helmcam Recording]
The mystery box! The mystery box!
>>
>>5005269
Yeah ok if its a permanent bonus I'll have to switch my vote here

>>5005271
to

>You hold on to the file, seeing as it’s exempt from the hard wipe. You’ll need to ask around with the Supply guys for a way to access it. Until you know what it is, you’d rather not let even your other squaddies get wind of it. Right now, you have other things to worry about. [Firebrand] + [Cost of Restricted Archives: Helmcam Recording is reduced by 50%]
>>
>>5005281
>>5005284
FYI gents, its a permanent discount for the helmcam recording in our supply purchase list here >>4991641

It's a discount of 50 Credits for an item that is likely a one-time purchase.

Then again with the type of data we're dealing with, I'd still vote for opsec.

>>5005269
>You hold on to the file, seeing as it’s exempt from the hard wipe. You’ll need to ask around with the Supply guys for a way to access it. Until you know what it is, you’d rather not let even your other squaddies get wind of it. Right now, you have other things to worry about. [Firebrand] + [Cost of Restricted Archives: Helmcam Recording is reduced by 50%]

me >>4951107
>>
>>5005269
>>You hold on to the file, seeing as it’s exempt from the hard wipe. You’ll need to ask around with the Supply guys for a way to access it. Until you know what it is, you’d rather not let even your other squaddies get wind of it. Right now, you have other things to worry about. [Firebrand] + [Cost of Restricted Archives: Helmcam Recording is reduced by 50%]

If it’s bad - I don’t want the squaddies knowing

>>4951738
Linking back
>>
>>5005269
Sorry I misread and thought it was all Judas contracts being cheaper. So I'm going to switch AGAIN to

>You get your SIG to take a look at it. She’s a communications expert, not a hacker, but this relatively simple encryption should be able to be cracked before your evac arrives. You’ve got a feeling in your gut about this file, you want to know wants on it. And sooner is better than later. [Daredevil] + [ACCESS Restricted Archives: Helmcam Recording]

Please ignore these two votes of mine. Sorry again

>>5005271
>>5005284
>>
>>5005269
>You get your SIG to take a look at it. She’s a communications expert, not a hacker, but this relatively simple encryption should be able to be cracked before your evac arrives. You’ve got a feeling in your gut about this file, you want to know wants on it. And sooner is better than later. [Daredevil] + [ACCESS Restricted Archives: Helmcam Recording]

Resisting this sweet plot hook is not an option, and I definitely trust NN over some shady supply guys.

me >>4950956
>>
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Behold I'm not even sorry, well not that sorry
>>
File: He did it all for them.png (2.06 MB, 1500x1500)
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>>5005372
>>
>>5005269
>You get your SIG to take a look at it. She’s a communications expert, not a hacker, but this relatively simple encryption should be able to be cracked before your evac arrives. You’ve got a feeling in your gut about this file, you want to know wants on it. And sooner is better than later. [Daredevil] + [ACCESS Restricted Archives: Helmcam Recording]

>>4950933
Me.
>>
>>5005269
>You get your SIG to take a look at it. She’s a communications expert, not a hacker, but this relatively simple encryption should be able to be cracked before your evac arrives. You’ve got a feeling in your gut about this file, you want to know wants on it. And sooner is better than later. [Daredevil] + [ACCESS Restricted Archives: Helmcam Recording
But. What we see stays between us, Crane and Night Night. No sense scaring the kids if we don't hafta.
>>4951183
>>
>>5005514
still secretly wishing we had Jack in instead of Night Night. Would feel more at ease taking this to a rebellious young hacker than a fucking ex-cop.
>>
>>5005525
Don't worry anon, she was in the whole gig so that she could abuse people. Besides, we're COMRADES, that must mean something
>>
>>5005708
I think Anon is concerned about Hail's suspicions of a traitor among us. The Black Company might not turn on their own guys; but a good plurality of the thread doesn't consider the Rebels our guys at all. Can't say I'd trust the Higher Ups or even Boy and Night Night alone to be any different.
>>
>>5005767
"Trust" is a word that requires context. You can trust a friend to be on time, a boss to not fire you out of the blue, your lover not to stab you in the back, your enemy to take the first opportunity to piss on your grave. We have reached Comrade status with Night Night, so she would at least be hesitant to betray us, and Boy seems like a very practical man, though we don't know what he values most.
>>
>>5005821
>You can trust a friend to be on time, a boss to not fire you out of the blue, your lover not to stab you in the back
Corporate is really shitty and gives people quotas to fire people and cycle in new hires. And trusting someone to be on time is trusting the world to bend to your needs. Neither of those are wise. We've also all played enough CK to know spouses are the cause of at least 40% of murders.
>>
>>5005821
When you say "us" do you mean Natalya, Vinehound, or that and Hail and the Rebellion? Selling out the first two is out of the question. That third though; well, Nat's already shot one of them in the back. Night Night selling them out might just be a matter of business. Or orders.
Granted, selling out the Rebels has the risk of putting Company Men, and our Objectives, in danger. So I think we can rule out anyone from the Company of being the traitor. Assuming there IS a traitor and Hail isn't being a paranoid psychopath who dusted a guy that was lying about being a miner for absolutely benign reasons like not wanting to be on the losing side of a "House Slave/Field Slave" conflict within the ranks.
>>
Like I said lads, no update tonight sorry.
But in the meantime, please lend your support for our girl in the Waifu Tournament!!!
>>5005912
>>5005912


>>5005998
>dusted a guy that was lying about being a miner for absolutely benign reasons like not wanting to be on the losing side of a "House Slave/Field Slave" conflict within the ranks.

Glad someone else picked up on that dynamic.
>>
>>5005373
>>5005372
Years later and BCQ is still paying meme dividends
>>
>You get your SIG to take a look at it. She’s a communications expert, not a hacker, but this relatively simple encryption should be able to be cracked before your evac arrives. You’ve got a feeling in your gut about this file, you want to know wants on it. And sooner is better than later. [Daredevil] + [ACCESS Restricted Archives: Helmcam Recording]

Trust the gut.
>>4951082
>>
>>5006025
Votes are sitting at 14 to 16 in favour of Catastrovania. Nat needs a bit more support
>>
>>5006259
I'd be surprised if Nat won. Drawthreads, those ones in particular tend to pull in total cancer. So a lot of people.
>>
>>5006293
It's still pretty close to be honest
>>
>>5005973
What i'm getting at is that whenever you trust someone, you trust them to to do or be something, not that you trust them to always have your best interest at heart,except rarely.
>>
>>5006552
>you trust them to to do or be something
And I'm saying that isn't always smart. Because sometimes it's plainly wrong. Just be careful.
>>
Don't think we can wrap things up on this thread.
>>
>>5006294
Checking my id didn't change
>>
>>5006028
Years later and I still got the same idea for a specific meme out of nowhere 3 times in the same week. You live in here rent free.
>>
Sorry lads, no update tonight but I’ll have a decent one up tomorrow and that will probably be the final post of the thread.

After that it looks pretty busy next week but next thread will be endgame territory for this campaign, I’m thinking. You’ve definitely confirmed as massive Savis response so that objective is all but completed.
>>
>>5007254
Rent free, but I admit the neighborhood seems decent
>>
>>5007294
>You’ve definitely confirmed as massive Savis response so that objective is all but completed.

Fuck yes, we're a bunch of god damn badasses. This has gone surprisingly well. So long rebels, try not to die for a little while kay?

>... but next thread will be endgame territory for this campaign, I’m thinking

Also fuck yes, I'm really enjoying this but I also can't wait to see what Emile does next as well. Can we roll yet another Nat 1 on our next vigil!? Tune in next time to find out! Probably a nat 100 this time though
>>
>>5007294
>After that it looks pretty busy next week but next thread will be endgame territory for this campaign

So wait STV is on the cards after next thread?
>>
>>5007294
Yeah so it looks like this thread won't see tomorrow



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