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Your name is Shu, and though it’s been said some try to make a hell of heaven...you’re going to carve a heaven from this putrid, pulsing hell.

The world as you once knew it is long gone; engulfed and devoured by a being from beyond the stars. Humankind found itself thrust into an alien landscape of endless meat, mountains of bone, and a false sky of scarlet, with the eyes of an impassive alien god staring down at the struggles below.

In the minds of those that awoke here, there is but a single thought—climb the Cord, and change the world.

You are a Daughter—once human, now flesh reforged into a weapon of war and wielding powers that blaspheme what it meant to be human...and now, after all you’ve been through?

You wouldn’t have it any other way.

Though you woke to this hell with little memory of what came before, you’ve gained infinitely more than you lost. A group of friends, a fire-forged family, allies across the Fleshscape, an adorable daughter and the love of your life—you’ll make a heaven of hell, if it’s the last thing you do.

(Greetings, Gentlemen. This Intermission shall serve to open discussion until the opening of Body Horror Quest’s 48th Vein. I plan to catch up with everyone, discuss some system overhauls I’ve done in the meantime, set expectations as to what work there’s still left to do, and also field any questions or concerns you all might have.)

(Looking to catch up, refresh your memory, or get started anew? The links below will have everything you need.)

Previous Vein: http://suptg.thisisnotatrueending.com/qstarchive/4430305/

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Body%20Horror%20Quest

Character Abilities, Ver 4: https://docs.google.com/spreadsheets/d/1IGq15jshM2iDN8J2yvYF6fdP9yu9JSPDs2FCEYAJ6As/edit?usp=sharing

Trypophilic Hive, Ver. 3: https://pastebin.com/bUWG6TNF

Relics, Ver. 7: https://pastebin.com/kHzW2hbd

Dual Techs: https://pastebin.com/2jZ5Zhyx

Twitter: https://twitter.com/bodyhorrorquest?lang=en

Quest Fan Works: https://docs.google.com/document/u/0/d/1comL20X2jUrPO0p7QMdFinwAwdXHre2F9A5bdXif7_k/mobilebasic
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(System updates; multiple computer issues have kept wiping my attempts to set the updated system in stone, but I’m making slow and steady progress. The system is still crunchier than I’d like without a complete foundational overhaul, but I’ve made enough changes to where it’s not nearly as much of a nightmare to juggle everything on the backend, so that should hopefully eliminate the source of a great deal of burnout.)

(Core Abilities max at Lvl. 10, Hybrids and Secondary powers max at Lvl. 5. Choice is presented when Core reaches Lvl. 3.)

(Each ability tree will not only be compressed for clarity but will also have a ‘cheat-sheet’ card that allows you to refresh yourself on the finer points of an entire ability tree without having to excavate what you need.)

(Each level of resistance grants a 20% damage reduction to the associated damage type, with 100% immunity reached at Lvl. 5. Meanwhile, resistance levels above that grant HEALTH restoration of 20% per level, capping out at Resistance Level 10, or 100% damage absorption.)

(I’m pretty pleased with the changes thus far, at least on my end. I’ve also found/stolen a way to easily depict all the resistance levels of a given character with a setup similar to the SMT series, where it’s a simple line of the damage types listed in a horizontal row with the associated resistance levels below them, with an additional line below that to show the adjustments caused by various enhanced states, such as Shu’s armor or Rath’s Ignition form.)

(Furthermore, I thought it might be prudent to also do the same for the characters’ various damage output types, albeit with a simple, symbol-based legend to show normal, high, and extreme levels of damage outputs at baseline and augmented modes, all at-a-glance.)

(The new combat screen will have all this included in it for easy reference. It'll be a chunkier thing, but at least it’ll have a more horizontal aspect to it instead of the bulky, windy thing it is now.)
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>>4974829
Hello, QM. Good to have you back.

>>4974830
What's your problem?
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>>4974827
Kill yourself
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>>4974830
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>>4974836
Immediately kill yourself.
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>>4974832
(It's good to be back! I'm finding this new captcha system a bit of a bear since I literally haven't posted here in the last year, but I think my dyslexic self is getting the hang of it.)
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>>4974833
Wow how could I have forgotten the wonderful culture of 4chan

>>4974829
Bhop I only have one question for you.
Are you still rocking a millennia old Chromebook?
Glad to have you back. System changes sound great and much more streamlined
>>
This thread isn't even a quest and should be treated as such.
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(Gentlemen, given the fact that I’m easing back into the narrative I wanted to see if you would be more open to getting the 48th Vein up and running as soon as possible or if you’d be open to a few side stories from perspectives such as Amara, Francine, and the like to act a bit of a refresher and introduction to the look of the (still very much under work) system.)

(Voting will remain open for the next three hours, Dear Readers.)

>>Finalize the system, and open the 48th Vein to start off immediately where the 47th Vein ended.

>>Amara Side-Story

>>Francine Side-Story

>>Other named character Side-Story

>>Write-In

YOU ARE IN CONTROL
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>>4974827
welcome back, bhop!
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>>4974860
(It's nice to be back! I really missed running this quest and reading all the wild and inspired things you and the other players came up with, both in and out of combat.)
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>>4974858
>Francine Side-Story

Consider me curious as to what it would entail. I imagine an Amara story would be something wholesome.
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>>4974858
>>>Finalize the system, and open the 48th Vein to start off immediately where the 47th Vein ended.
>>
>>4974858
>Francine Side-Story

Good to have you back bhop, I've missed this quest.
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>>4974858
>>Amara Side-Story
First time seeing this quest, who dis?

This suicide anon is fire.
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>>4974915
(I have too, and I've set aside today, tomorrow, and a good bit of next week to finally buckle down and hammer out the streamlined system.)

(Also, I went back through the entire quest in these past months, and I compiled everything. We've got 750k words total, and it's all saved in case the archive ever go down. And in doing so, I even went through everyone's fan works again, and they're just an absolute joy to read.)

(Speaking of which, has anyone done any writing of their own since I've been gone?)
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>>4974920

(The basic pitch is that you awaken in the post-apocalypse as a girl with no memories who has the power to generate fist-sized swarmlings from her spine to combat the horrific Amalgams that stalk the Fleshscape. It's got a focus on alternating story with brutal combat, along with twelve distinct character classes and a core mechanic where you can not only enhance your own original skill tree, you can Mega-Man/Kirby the power sets of your foes as well, in addition to combining them to form totally new powers.)

(This quest had a dedicated troll for a little while, who was so much of a fixture that I actually ended up getting kind of happy whenever they showed up. They were always a little more random and inspired that just 'kill yourself'...I thought it was that classic troll at first and got excited, but ah well.
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>>4974927
Wew, thanks for the TL;DR. I'll stick around to see how the quest goes.

It's always heartwarming to see QMs develop pathological relationships with their internet trolls!
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>>4974921
I've done a bit of OC daughters, though not in a while. I occasionally note down some ideas for it. Otherwise I worked on other stuff, like sci-fi tech and ship warfare, post-apocalypse fantasy, a magic system, ect. I feel a bit sad that none of that may ever be used for anything.
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>>4974944
(Hey, I never thought this quest would ever see the light of day, and I'll admit I threw it out into the world while it was still a grub, but I've had a fantastic time with it. You should show some of it off, or you could try what I've done and wrap a ton of your original stuff into something you can have fun with.)

>>4974933
(I hope you enjoy what you find, friend.)

(There's something to be said for it, indeed!)
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>>4974827
Hey BHOP and others. Anon here that made the spreadsheet character sheets and all that.
sadly at this very specific moment you caught me waaay off guard with this, and i only on a whim even saw this was gonna happen last night. as ive shifted back to being a night owl im currently too tired to do much here til after a nap, I still wanted to drop by and say im extremely glad to see you back BHOP and hope you're doing well, aswell as let ya know you still got some old timers you didn't lose from the hiatus.

>>4974858
I'd prefer the system to be where you want it before we continue, but if you think a side story would help you do that, then by all means do one.
im not picky on who though. but if i was going to vote,Rath.
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>>4974958
(It's good to see you back! I am doing a bit better than I was, and I do hope you're in good health and spirits. I'm glad I haven't lost everyone with all that's happened in the past year.)

(Like I said I'm hammering out the updated abilities as we speak, but I would also like to get back into the flow of the whole writing-voting-writing loop, and I think a side story might help me do just that over the next week.)
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>>4974858
>>Francine Side-Story
Love our science girl
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>>4974980
right well so much for my nap, haaaah.
Im doing well enough, considering everything happening in the world, but could be worse. thanks for asking.

>I think a side story might help me do just that over the next week.
then im looking forward to it.

>>4974829
glad to hear at least some progress has been made, and look forward to the finalized project. Know you wanted to try and do your own character sheets for our side of things eventually, but feel free to copy and take what you need from what ive built, as stated in the past.

as for thoughts or questions, all i can think to ask is any changes to leveling, or just amount we gain per kill? and how you plan to balance that difference with the flow of the game(considering some of the absolute units we already are having to face)?
only other concern i can think we had was ability bloat, but i guess thats kinda on us to control for the most part, though my first question here would also affect how much we may or may not be forced by the system(even if necessary) to do so over time.

>>4974920
Amara is pic related. our hyperactive adopted daughter who can make infinite clones of herself and can control others and the terrain with a complex spoken set of spells. she also has a pet giant bee guardian called Sir FuzzBuzz.
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(Francine it is, Gentlemen. I'm actually finishing up on compressing her skill trees, after which I'll post them here to get your feedback on them in addition to the new combat legend.)

(I'll likely start Francine's side-story tomorrow afternoon or early Monday morning, whichever works best for everyone so let me know what timeframe you'd prefer.)

(Updating during the week will be a slightly more relaxed affair going forward, as I'm functionally the only person in the office and my duties at home have increased, as well, so when the quest gets back into full swing I'll do as much as I can without burning myself out.)

>>4975029
(The amount of points you'll get at level-up is going to be cut considerably, but each level you gain in a given skill tree is going to pack a lot more power in accordance with that, too. I'm hoping that'll help cut down on the nightmare voting marathons we've had in the past, as well as keeping the story flowing without things kind of screeching to a halt in the middle of a Vein.)
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>>4975030
>tomorrow afternoon or early Monday morning.
busy with family tomorrow afternoon so Monday would work best for me.

>so when the quest gets back into full swing I'll do as much as I can without burning myself out.
hey i'm just glad you feel ready to try and continue at all. a slower schedule i think worked out overall better anyhow for most people from what i can remember.

>leveling.
Im not sure we will ever be able to fully avoid those insane leveling sessions, but less to spend in them will certainly help.
oh, speaking of, how have the hybrid points changed? is it now only at level 5(plus recycling fully leveled ones at max)? or is it now at 3 and 6 or something?
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>>4974827
Oh damn, BHQ. Good to see you back my dude, I almost thought you'd gone for good.
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>>4975039
(Oh god, that image...it cracks me up every time.)

(I think Monday morning might work better for my schedule too, so I'll see what I can get done today and update everyone on when to expect it either later today or early tomorrow.)

(Regarding hybrids, it's as you suspect; hybrids can now be made at levels 3, 6, and 9, in addition to their max.)
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>>4975046
(It's so good to be back! And hey, I told you all I'd see this story through 'til the end, and I endeavor to keep my promises. I hate it when stories don't get a proper conclusion.)
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>>4974827
Holy shit, we're back? Hey, BHOP. It's good to see you again. How are you doing, friend?

>>4974829
Alright, we're doing the ten-level max system. That should compress the skill trees down a lot, make it much easier to browse through the character sheets when trying to come up with combat strategies. Nice. It might lead to us losing a few capabilities, with how its compressed, but to be honest a lot of them were things we never remembered to use so that loss via streamlining shouldn't be a problem.

Damage resistance system looks excellent, I remember us talking about doing it that way and I think we all agreed that would be the most convenient way to work it. Having a specialized visual interface for it sounds cool, too, I'm definitely looking forward to that.

>>4974858
Agh, this is what I get for sleeping in on a Saturday and then forgetting to check /qst/ until later in the day on top of that. Ah, well, no vote for me. Francine is nice, though, so I'm fine with her winning the vote.
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>>4975029
>>4975039
>big fluffy bees
You had my curiosity. Now you have my attention.
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(What follows is the general formatting I’ll likely be using going forward, with the combat status screen likely being it’s own post from here on out in order to save me a formatting nightmare when combat rolls in. Everything up to where Creation’s Strings is mentioned will be on the new combat sheet, so you’ll be able to see your entire party’s status at a glance. Please note the addition of the ‘Aggro’ status, which shows who’s being targeted by what on the battlefield at any given time, which should hopefully make things more straightforward.)

(Attack type is broken down by a number of arrows that indicate how proficient a given character is at inflicting said damage type. For physical damage this simply indicates no bonus or proficiency, while a dash under elemental damage types shows that the character cannot inflict that type of damage.)

(Defense type is a little more concrete than attack since I didn’t want to clog up everything with too many numbers. Should be self-explanatory, but let me know if you have any questions. The percentage ranges from Lvl 1 to Lvl 10, which will be easily shown as ranging from 20% to 200%, which would be full damage absorption.)

(Francine’s ability summaries are designed to convey as much information about the skill tree they encompass without getting too bogged down in the numbers. Going forward, each skill tree will have their abilities and accompanying flavor text separated, with the flavor text updating on its own card as the ability grows in power. In reviewing everything I realized I blended the two a little too much, and it was much too easy to get lost or overwhelmed, as fun as it was.)

(These summary cards will come before each given ability on the spreadsheet so they can be easily reviewed during combat. If an augmentation significantly alters one or multiple skills, then that info will be included on the summary card. If it’s purely a attack/defense boost, or some sort of other non-combat alteration, then they’ll be left out for the sake of a cleaner interface. However, social abilities will now have their own small status card at the end of updates, so you won’t miss out on triggering Kadath, activating powers that could sway the flow on events, or even, and most importantly, making sure to leave Fuzz Buzzes with every individual you meet.)

(Let me know if you have any concerns, comments, or suggestions regarding this format, and I’ll be happy to make any adjustments that’ll help improve the quality and accessibility of the combat.)
>>4975093
(I am doing better than I was, for certain. Work-life balance is still a bit out of whack, but I'm making due. What about yourself?)
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Francine, the Repentant Echo

Health; 3,950% (Regen: 630%)
Biomass; 2,910% (Regen: 180%)
ACTs; 2
| SLH | PRC | BLG| CRSH | HEAT | COLD | ACID | RAD |
ATK: | ^^^ | ^^^ | - | - | - | - | - | - |
DEF: | 20% | 20% | 20% | 20% | - | - | - | - |

Buffs: None.
Debuffs: None.
Aggro: None.

CREATION'S STRINGS: For 1 ACT, can siphon foes’ health or heal allies by tethering herself to them, and can copy their CORE abilities, swap places with them, or merge with allies to bolster their stats by ½ of Francine’s own. Can revive downed allies at cost of 9/10 of her current HEALTH and BIO totals. High PIERCING damage.

HAND OF THE QUEEN: Hit foes with melee to stack CURIOSITY, which lets Francine copy powers with greater power or change stacks to CRUELTY, which allows her and allies to deal higher damage but consumes stacks.

UNYIELDING SPIRIT: Buffs last 2x long, debuffs last ½ as long, and first incoming debuff per turn is negated. 1/turn +5 RES against first damage that would actually harm Francine.

VIOLENS TETRASTIGMA: Spend 30% HEALTH to make plant tendrils that restore HEALTH equal to the damage they deal. High slash damage.

GATLING FANG: Summon a massive chain gun for 2 Act + 200% BIO that deals heavy SLASHING and PIERCING damage to select foe upon creation. Firing disrupts foes’ concentration-based effects but does NOT deal damage to/disrupt allies. Initial Creation Cost: 2 ACT, 200% BIO. Further Shots: 100% BIO, or 400% BIO to hit all foes and heal allies.

ASKLEPIAN WARD: For 400% BIO, the terrain round the user heals the user and allies for 200% HEALTH at the end of each round of combat and heals one random debuff from those in range.

PRIMORDIAL SCHOOL: Spend 10% BIO to summon ancient fish to your aid that buff their own CRIT chance/damage, or 60% to summon abyssal shark that debuffs foes’ regen. You automatically create a certain number of fish at the start of combat.

LUOHAN’S HANDS: 1/turn, the first melee or ranged strike that hits Francine is negated, with a portion of the incoming damage redirected at the attacker as they’re pushed 1 movement zone away.

CALCITE HALO: +1 Lvl of SLASHING, PIERCING, BLUDGEONING, and CRUSHING damage resistance, plus stacking bonus against incoming attacks that’s lost at end of turn. Immune to forced movement. You may elect to gain +5 Lvls of resistance to a single damage type before combat.

MURPHY’S MANDATE: Passive 20% chance for a foe's constructs and Relics to be generated as malformed creations.
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>>4975119
(I'll have to figure out a way to fix the formatting regarding the attack and defense stats. Which may take a while as graphic design is not my passion.)

(Maybe something like this would work better;)

ATK: SLH, PRC: ^^^
DEF: SLH, PRC, BLG, CRSH: 20%

(Let me know what you think.)
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>>4975116
Sir FuzzBuzz is the best bee ever. He's the size of a large dog, is rapidly growing in intelligence ever since we got a certain Augmentation to Shu's swarmlings, and has an organic plasma cannon in his mouth. His purpose in life is halfway between Amara's bodyguard and her living security blanket. Everyone loves him, even superintelligent giant ants. Nobody expected affection for FuzzBuzz to be the key to getting the ants to recognize outside intelligences as something other than food or enemy, but it was.

>>4975117
My life's doing okay. A bit hectic right now, though, one of my grandmothers died recently (we were never close, so at least I'm not too sad about it) and my family is dealing with the mess of sorting out her estate and clearing out her house. People have so many things, you don't realize how cluttered a house is until you have to go through it and divide every single object in it into categories of "cherished memory", "sell in yard sale", and "toss in dumpster". It's exhausting.
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>>4975122
That's better, yeah. It's hard to get the grid to line up in the textbox. You could do it with an actual image, I guess. Give me a bit, I'm going to try to make one real quick in MS Paint. We'll see how shitty it looks.
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>>4975144
Okay, no, that idea is bunk. I feel dumb for even proposing it, it looked terrible.

How about putting it in a Google Spreadsheet, then? It would work just fine in there. Plus, you'd be able to post all of the combat sheets for relevant characters in the fight at the same time. I'll try to mock it up in there, instead.
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>>4975158
(No worries, and thank you for testing it out!)
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>>4975119
>>4975122
If you still need the formatting, I think this would be clearer (although could use those QM highlights for ATK/DEF and maybe the percentages):

ATK:
SLH, PRC: ^^^
DEF:
SLH, PRC: 30%
BLG, CRSH: 20%

Alternatively (to better tell apart atk/def from the damage types):

ATK:
Slash, Ranged: ^^^
DEF:
Slash, Ranged: 30%
Bleed, Crush: 20%

Those are Projectile, Bleeding and Crush, right?
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>>4975200
(Bludgeoning and Piercing, actually. But still, I like that setup you've made; it's appropriately clear without a ton of visual noise.)
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>>4975160
Okay, let's give this a look.

https://docs.google.com/spreadsheets/d/1wmN2-0HFbdYeguQmWIzhNpQvKE6urL8owGh34D7Sxto/edit?usp=sharing
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>>4975202
Ah, fuck. Gotta say, three letter abbreviations here were too hard to read without context.
What does ^^^ mean?
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>>4975225
The arrows indicate proficiency in the damage type. More arrows equals better at attacking with that damage.
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>>4975220
(Oh, I like this. I like this a *lot*. Very nicely done!)

>>4975225
(Yeah, that's on me for trying to crunch things down so far. The '^^^' is basically an abbreviation for the degree of damage a Daughter deals with a given damage type. A single ^ means that the Daughter can deal the damage type and deal it fairly well, whereas five of those in a slot means the Daughter is outputting insane levels of damage for that element—to give some context, Doctor West and Marrow Dragoon have 5 stars in several different damage types. It's to give an at-a-glance look at how effective your allies and enemies are at doling out damage, and what kinds.)
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>>4975230
I know, but how does it affect the attacks mechanically? Extra dice?
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>>4975237
>(Oh, I like this. I like this a *lot*. Very nicely done!)
Thanks. Give me a moment more and I'll compress the abilities list down into one of those compact drop-down lists, make it all fit on a single screen.
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>>4975238
(Basically, yes. The system I use is an admittedly unwieldy homebrew that's based extensively on the Nechronica ruleset, since I liked its modularity.)
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>>4975237
>>4975242
Oh, guess I'll see it in action then.
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>>4975242
>>4975238
(Unwieldy for *me*, I should say. It's constructed in such a way here so that the players simply describe what they wish to have happen, and the dice rolling is done in the background, similarly to how Joker Quest runs combat.)
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>>4975241
Okay, I've put the whole thing in one nice compact card that can fit on a single page. I think it looks decent enough.
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Just wanted to say I love the quest OP, but I can't participate yet since I haven't caught up. Welcome back though.
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>>4975264
(Thank you so much!)

>>4975332
(I'm really glad you've been enjoying it thus far, and it's good to be back!)
>>
(Gentlemen, Francine's side story will begin on Monday, August 30th at 10:00AM Eastern time, and occurs between the time you spent in Arcadia and your return to the Dragon's Roost.)

(Aside from writing, I'll be spending time this weekend updating the ability sheets and trying not to go cross-eyed from numbers-crunching and compression.)

(...and once again, thank you all for your continued participation, enthusiasm, and kindness. I'm glad I can resume this story with everyone, and know that I'll be checking in here over the course of the day tomorrow to drop updates, patch notes, and other art related to the quest. Take care, one and all.)
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>>4975396
Good to see you, and glad you're back in action, even if the numerical brain-hurting is still real. I missed you and your storm of wonderfully weird images.
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>>4975396
Marvelous. I'm looking forward to it, BHOP.
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>>4975117
are many/some of these cards going to be links you update, and just repost for the sake of easy of access?
my worry is while this significantly cuts down on the time in terms of just quick reference(compared to not having such a thing at all before), it does feel like that would still be alot of times you'd be reposting walls of stat cards and the like.
not sure if it would be more or less work(and i think 4chan cut down its global image posting size too?) but posting some info as a picture might not be the worst idea, so long as whats in it and whats in the text post is consistent.

>>4975119
>>4975122
just gotta be careful not to make things too column-y. especially as 4chan kinda prefers bars in terms of design.
maybe adding a 'BSC' for Basic, or something else that makes more logical sense, before the damage types would at least help line things up a wee bit?

BSC: | SLH | PRC | BLG| CRSH | HEAT | COLD | ACID | RAD |
ATK: | ^^^ | ^^^ | - | - | - | - | - | - |
DEF: | 20% | 20% | 20% | 20% | - | - | - | - |

while your second attempt certainly looks better the only concern is its one characters stuff alone. once you add others and others add more damage types at different levels of effect, it might start to get hard to have a reasonable amount of it on screen or being quickly glanced at once, hence my 'column vs bar' thought earlier aswell. mind exactly how much this matters will also depend on my question up top, though even in a separate link its something to keep in mind.

>>4975396
sounds good. and glad to be back.
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>>4975220
ah yeah i agree with BHOP, this looks amazing. nice work.
ooonly slight tweak i can think of relates back to my comment to BHOP, but with abilities now. as you add more abilities to that list there, it might look a wee bit awkward with how it stretches thing, so it might be best to drop that part down to below the rest as its own little section? would have to see it once bloated with more abilities to be fully sure though.
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>>4975499
Yeah, I know. Don't worry, I already collapsed it down into a data validation table like we had on the old character sheets. All the combat abilities now take up only a single large cell, and you can select between them by clicking on the arrow in the corner. Try refreshing the page and tell me if you still can't see it, if that's the case I'll know I need to do something on my end.

Also, I just realized something: There's no ELEC damage type on Francine's list. Typo, or is Electrical damage now classified as part of Heat or something like that?
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>>4975509
I cant but its probably the same problem with mine where if its not on 'everyone edit' mode they cant do it.
my way around that was trust(which was fucked with in this hiatus hence why its not up in the current character sheets) and having a backup version just incase someone messes with it too much, though google docs has the system letting you know and revert edits so its not usually that bad even if someone does make an unwanted change.

and yeah i was wondering about ELEC too, but chocked it up to an oversight i guess. but good catch to ask about.
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>>4975516
Okay, I'll see if changing from "anyone can view" to "anyone can edit" changes things. Tell me if that worked, please. And good idea about having a backup sheet.

And yeah, let's link back to one of BHOP's posts so he sees the ELEC question.

>>4975396
BHOP, a question: Francine doesn't appear to have an entry for Electricity damage in her proficiencies and resistances. Is that a type, or a change to the system?
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>>4975493
(I was thinking that the summary cards would be the first thing you'd see in the Google spreadsheet, attached to each skill tree for a simple glance to tell you most of what you'd need to know about a power, and then by clicking on the power you could go more in-depth if you wanted to, brows what the individual levels give you, and check out the flavor text if you're so inclined.)

(I wouldn't be posting the actual ability cards directly in the Vein, but simply linking the character sheets when combat starts for easier reference. Now, the party's health, bio, buff, debuffs, and aggro levels will be a similar format to how they were before, as attack types and resistances will be on the actual character sheets, since I realized they won't really be apt to change...and if something does happen to change mid-combat then they'll be depicted on the buff/debuff line of the actual post.)

(That said, does that kind of make sense? I can get in my own head about stuff sometimes, which is one of the reasons I wanted to confer with everyone and get these ideas out here so that they can be aired out for any residual weirdness.)

>>4975509
>>4975533
(No worries; ELEC is still an element, I just quickly whipped that table up for the sake of example.)
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>>4975533
yeah changing it to edit made it work.

>>4975539
that all sounds good and makes as much sense as possible without seeing the whole, complete final product in use, yes. thanks for the answers.
>>
So has Shu gotten her shit together and leveled up her personal combat abilities yet? Maybe at least figured out how to actually use her stuff to the fullest in case she's ever caught solo? Or is she still relying on the same old tricks that will only become more hazardous to use with time since she's coming under more and more scrutiny from actually powerful individuals?

I had to drop around the time Shu was resolving...I think it was issues with a mob of daughters that had started worshipping her as a god. The spreadsheet for her definitely doesn't look any different from then.
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>>4975539
>(That said, does that kind of make sense? I can get in my own head about stuff sometimes, which is one of the reasons I wanted to confer with everyone and get these ideas out here so that they can be aired out for any residual weirdness.)
Yeah, sounds perfectly reasonable. It's actually super easy to do, too. You can just put all the characters' combat cards in the same Google file, and then just hide the sheets for the characters not in the scene. And you could make the Abilities header a link to a character sheet like the old ones, with each skill being a separate drop-down data validation table. Give me a minute or two and I can set my example card up for that.

>(No worries; ELEC is still an element, I just quickly whipped that table up for the sake of example.)
Ah, good, that actually fills up some blank space in the card I didn't like having. Perfect.
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>>4975539
oh, speaking of, as i said i had to move alot of documents off of 'edit' or even 'comment' due to... well im not even exactly sure what was going on but ill simplify it to we either had a troll or a broken hearted wanderer messing with things during this hiatus, so i did what i had to to both protect the documents and also not have as many random emails in my inbox.
while i know you long term plan to make your own versions, what all would you need/want me to get back to normal functionality for Monday? (the character abilities being the obvious one unless you have your own version good enough in the background.)

I suppose this question goes out to others aswell, i know we had a few fan compilations going on, like i think for relic ideas.
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>>4975553
(Well, that depends—are the character sheets you have access to different than the one I linked in the header?)
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>>4975550
my memory is a wee fuzzy on exactly where we left off, but i think BHOP had to call the hiatus soon after that?
that being said whiles certainly not the best on her own i dont think shes outright defenseless, probably middle ground in terms of viability. But no, regardless of delving into opinion shes not changed drastically i dont think.
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>>4975561
no they are the same.
though its currently on 'only can view' so the drop down arrows shouldn't be working for others(Hence background info not being hidden so others can still view the info) unless theres something else going on between mine and the other Anons Francine example.

would basically just need to double-check my backups and then flick things back onto 'edit mode' so they work properly.
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>>4975550
(While she's not the Absolute Unit that Rath, Julia, or even Francine are right now in melee, she can more than hold her own if she uses the Drill and Spiralis in tandem, to say nothing of Hundred-Handed's silliness.)

>>4975569
(Okay, if you'd be able to open those up on Monday, I would greatly appreciate that...as long as there are backups in case anyone tries anything weird. Once again, I really appreciate all you do; it's a tremendous help, and a huge load off my mind. Please let me know if there's anything I can do to assist.)
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>>4975581
And I just updated the sample sheet I made to allow linking to another sheet with in-depth ability data. You can have each different combat card link to a different sheet in the overall wider spreadsheet, too, it's a string at the end of the URL.
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>>4975581
will do, and its no problem.
nothing jumps to mind at the moment help wise, but i guess that will also depend on exactly how things pan out once you got things in a more proper order.
for now though, its all good and you focus on just getting your own side of things in order for sure.
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>>4975594
(Words cannot describe the terrible cackle of laughter that image prompted from me. Well played, my friend.)
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>>4975565
>>4975581
I guess I implied her technical feasibility in a fight was lower than it actually is, but she's certainly got the ability to deal damage.

My complaint is that even though she has the ability she doesn't seem really to know how to use it! And it's frustrating! I recall at one time BHOP mentioned that in his own playtesting (at the time) Shu was fully capable of winning against Rath with only a smidge of luck. At the time this caught the players' completely off guard, and just illustrates the gap between what Shu is actually capable of and the level at which we know how to utilize her abilities.

The Midnight Crew or whatever's leader is going to rape Shu's face in the duel she's owed since she's got that Hyper-Artifact sword thing, unless we figure this shit out or upgrade quick.
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>>4975396
Oh my god. BHOP, you're back.
I've been following this quest since the Third Vein, and it's been my favorite piece of work on this entire site, hands down. I was worried that this quest had disappeared, like so many others, and I've been checking the board regularly, just in case something like this were to pop up. I can't tell you how happy I am that you've returned, I hope you've been well.
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>>4976034
(Hey, that really means a lot, and thank you so much for your kind words. I'm sorry it's been so long—I was in kind of a dark place for a while, and I almost forgot how fun it is to create and share it with people that are just so cool and engaged with everything, and who have amazing things of their own to share.)

(I'm doing much better now, and I hope everything is good with you, as well.)
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>>4976008
I think at least part of that problem is the foes we face. Shu's ideal for spacing play, with the mobility and mid-range attacks to hypothetically keep any foe constantly frustrated trying to get at us. But we fight so many ultra-fast melee combatants who rush right up to our faces, or foes with really good ranged attacks, that we don't get to play our ideal role as often as we'd like. I think we need to use more Rooks in our battle plans. That tele-swapping would let us get away from fast attackers more easily. And we've got enough Bio now that we can spawn them more or less with impunity.

>>4976037
Well, I'm glad to hear you're feeling better now, BHOP. Your stuff has helped me through some dark times of my own, give me something to look forward to, so it's good to hear that doing this is good for your mental condition, too.
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>>4976037
It's been some time! But nothing that you need to apologize for, everybody deserves to take time for themselves. I've been in my share of dark places as well in the past, same as a ton of other people on this site. Pulling oneself out of that place is a major struggle, and people who find the strength to do that are champions. If you're feeling better, I am so very glad to hear that.

And I've been doing really well this past while, thanks for asking! You're honestly the most wholesome QM ever, it's so refreshing to see.
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(Hello, Dear Readers. In the next two posts you'll find the header cards for most of Shu's abilities, minus Trypophilic Hive as I'm re-working the Swarmling cheatsheet to be a lot clearer and concise. Let me know if anything feels off or could be explained better, and I appreciate your time.)

(The post after this will hit some of the high points of how some trees were altered in the intervening months, and as before, let me know what you think.)

(Continued)
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>>4976070

TRYPOPHILIC HIVE: **Link updated Hive Mistress Cheat-Sheet here**

RAVENOUS MAW: An abdominal mouth whose teeth inflict SEVERE SLASH + PIERCE DAMAGE and deal more damage the lower a foe’s HEALTH is. Also boasts a tongue that can be used to augment mobility or yank foes into melee, an action that deals an automatic CRIT for 6x damage,

HUNDRED-HANDED: Spend 3% BIO to summon additional limbs from yourself, your constructs, your allies, or even the limbs themselves. 300% BIO encases you in a defensive barrier or arms that boasts its own HEALTH pool, and each active limb grants a small stacking bonus to their own ATK, CRIT, and to Shu’s evasion.

MURDEROUS FLOCK: Spend 10% BIO to spawn a single murderous crow that deals HIGH SLASH + PIERCE damage. Crow Max: 10.

SPIRITUS EX TESTA: Out of combat, can craft a humanoid shell occupied by one’s own Dream Daughter that is able to use an echo of the powers they wielded in life. They benefit from any powers that boost Swarmlings, have HIGH resistance against ALL damage types, and acts before anyone else when acting to protect you.

PSYCHICA SPIRALIS (Fear to Tread + Neurotic Halo): Spend 200% BIO to make a short-range field that protects you and allies, negates involuntary movement within the AoE, and trumps other terrain effects. NEUROTIC HALO counter damage is doubled if triggered in this field.

NEUROTIC HALO (+ Fear to Tread = Psychica Spiralis): 2 modes; prime a 1/combat counter that automatically evades an attack and deals a devastating counter OR make yourself immune to mental intrusion and Neuromancy recoil. Also grants Truesight and Longvision up to 1km away. +5 DREAM resistance.

FEAR TO TREAD (+ Neurotic Halo = Psychica Spiralis): You may distort the ground around you to make it difficult terrain for anyone but you or your allies, and foes caught in this shift are knocked prone and potentially stunned. Allies moving through this zone are sped up considerably.

DOMINUS BLOODLINE (Amethyst Jack + Exsanguinating Leash): Can tether yourself to allies, increasing their HEALTH REGEN + BIO REGEN by ½ of baseline. Tethered constructs auto-activate regen when damaged. May shuffle ACTs between yourself and allied tethered targets.

EXSANGUINATING LEASH (+ Amethyst Jack = Dominus Bloodline): Can tether yourself to foes to reduce their HEALTH and BIO REGEN by 1/2 and transfer it to you, dealing SEVERE BLEED damage over time. Max Target: 2.

AMETHYST JACK (+ Exsanguinating Leash =Dominus Bloodline): Spend 10% BIO per unit to make tendrils that can exert limited control over Daughters, Amalgams, Constructs, Terrain (permanently, if you so choose), and Liquids. Can lock down a foe’s random skill or try to hijack them entirely. Cord Range: Medium.

(Continued)
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>>4976071

HEAVEN’S DRILL: Spend 80% BIO or 50% HEALTH you transform a limb into a bio-mechanical drill that deals MASSIVE PIERCING damage that IGNORES all PIERCING resistance. When attacking, you may move up to 2 zones towards a foe, bypassing any barriers in the way and gaining a bonus to your attack for each one you break through. If it hits, the damage this ability deals cannot be reduced. Attempting to block or counter this attack will instead make it an auto-CRIT dealing 3x damage.

MURPHY’S MANDATE: Passive 20% chance for a foe's constructs and Relics to be generated as malformed creations.
~~~PATCH NOTES~~~

**Gluttonous Brood now has the tag that if you have a Humoral Paladin ability, you automatically siphon the HEALTH gain to you directly without the healing getting lost with the swarmlings' death. Just makes a lot less things to track, and I hated how useless the original power ended up being.

**Ravenous Maw crit chance increased from 4x to 6x, will just keep increasing. Damage buffed as well..

**Hundred-Handed’s damage boosted, levels compressed further as tree’s future capabilities have been drastically expanded.

***Exsanguinating Leash now siphons both HEALTH REGEN + BIO REGEN, Cleaned up some wording.

**Spiritus shells now boast 2 Lvls (later 3) of Resistance against all damage types, in addition to the resistances your other Hive Mistress trees already grant. Made much studier across the board, with less fiddling to deal with overall.

***Removed REV-UP mechanic from Fear to Tread and its later hybrid Psychica Sprialis; it was never really used, and Spiralis has been buffed to compensate.

**Heaven’s Drill damage *cannot* be reduced by resistance from any source. However, it may still be evaded.

(And there we go. I'm updating Gina's next as I keep an eye on the Vein. Francine's short story is ready to post tomorrow morning, and I'll be spending the rest of the day updating as I go along. Thank you for your advice, input, and inspiration, and I do hope your day is going well.)

>>4976038
(I'm truly glad to hear that I've helped, Anon.)

>>4976041
(Ha, I'm glad to hear 'wholesome' is something that can be associated to this particular slice of the internet. People can't believe it when I tell them I've found such kind people here, but hey—you and the other players are just that great.)
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>>4976038
I think that your thoughts on Shu's ideal role is part of the problem. If Shu invested more points into Ravenous Maw and Heaven's Drill then she'd be absolutely ridiculous in melee combat, more than able to go toe-to-toe against the best ones we've seen.

Instead we get pedestrian spacing tactics like you describe against melee foes, and awkwardly employing currently melee attacks against ranged specialists. It's just such a bland way of fighting.
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>>4976076
(Also, before anyone asks; the stars next to each patch note mean nothing, they're just shorthand to let me know 'hey, look at this thing!' That's all.)
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>>4976077
(In the players' defense, I feel like having the skill trees be so lengthy has made it so that they're worried about investing too much into certain skill trees, or there's kind of an analysis paralysis going on with so much to juggle.)

(Part of the reason I want to compress and streamline everything isn't just for voting and combat; it's also to encourage the sort of experimentation that the system encourages.)
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>>4976077
Sorry for the late response, had some stuff to take care of:

I think in a sense we're both right, because the real problem is that Shu is built for a style that we never really remember to use. Shu should be an amazing spacer. We never use her spacing kit right. We get rushed down and we respond by trying to melee back with the occasional awkward dodge, instead of re-locating and forcing the enemy to waste their time and get hit by our auto-attack Ravenous Maw again. So we're doing the worst of both worlds, really. We don't have the build for pure melee, or the tactics for proper spacing.

How about we try playing Shu as a striker character, then? I think that could fit both her capabilities and our predilections when playing her. Fast melee action, bursting in and out of enemies' melee range. Cover ourselves with Hundred Hands for the evasion bonus, Ravenous Maw bungie-tongue into melee ignoring terrain with Psychica Spiralis, hit with the Maw, Drill, or a Lionheart stab injecting a bunch of parasites, then teleport out with a Rook to avoid the enemy's counterattack. It would be dynamic and let Shu set the pace instead of awkwardly responding to others, it would make good use of her kit, and it would look cool.

And yeah, we'll get some more points into Ravenous Maw and Heaven's Drill, because you're right that we need some more investment in those. I think we just got so invested in the idea of finishing out Trypophilic HIve and Spiritus Ex Testa. Those have definitely been worth investing in, but they're also a level sink. Hopefully with the trees being compressed down now, we'll be less obsessed with improving our constructs and let Shu's other toys get some upgrades
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>>4976071
So does Ravenous Maw no longer have its auto attack on enemies entering our melee range for the first time in a round? What about its bonus damage to constructs? I kind of liked how that made Shu a blender against enemy swarmlings, eating up anything that tried to swarm her. Are those parts just not on the quick sheet, or moved into later in the skill with how it's been compressed, or what?
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>>4976346
(It's been shifted to further down the skill tree, but not by much. It's also been drastically enhanced, in that if the tongue destroys a construct with its auto-attack, it automatically does off cool-down and triggers yet again. There are no limits to how many times this ability can activate consecutively.)

(I really liked the concept, and it's expanded even further the closer you get to the tree's capstone.)
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>>4976371
Ooh, neat. Yeah, let's definitely put some points into Ravenous Maw, then. Be a swarmling-blending machine. Possibly literally, if we hybridize it with Heaven's Drill and wind up with rotary cutting action.
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>>4976379
(And I'll say this to remove any ambiguity; what I've described is acquired by ravenous Maw's next level, so you're not going to have to do much to get it into better shape. It's the Maw's Lvl 5 ability, and due to compression it's Lvl. 4 currently out of 10, total, as it was Holly's Core.)
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>>4976071
maybe its just because im the one who has to stare at the sheets constantly to update them, but just comparing these snippets vs the whole knowledge we currently have my brain at least isnt really picking up on major differences in the first place, with the only instant one stnding out is

>deals a devastating counter OR make yourself immune to mental intrusion and Neuromancy recoil.
>OR
as i dont remember this being and OR before.

otherwise i guess ill withhold judgement til i can compare the actual levels to the actual levels. sorry i know thats not that helpful BHOP but i think its just a 'auto gap fil' and too much of being used to one thing to compare a snippet version and be able to properly tell whats different over possibly just simplified for a quick rundown, or something.

oh, i guess the only other thing that i might be seeing is some abilities having more damage types, but that part im unsure of if thats whats happened or if they gained both and i just didn't remember due to them gaining one or the other at different levels.

>>4976076
as for this one...

>Gluttonous Brood
huh, i mean this was a more or less semi-automatic thing so i guess on our end we never could even tell if it was working much or not.
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>>4976436
>huh, i mean this was a more or less semi-automatic thing so i guess on our end we never could even tell if it was working much or not.
Yeah, we were never really clear how much Health we had stored up in the brood, so we never made much use of it. Making it fully automatic makes it a lot simpler on our end.
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>>4976077
Shus the leader though and we cant ignore that while she should be at least viable on her own, she also needs to fit into the team well too. as both the tactics leader and a swarm user, it just doesn't make sense for her to focus on always dashing into battle when others have plenty of that going on and Shu can often very legitimately spend her action points in more meaningful ways for the team. hers kits kinda exactly where it needs to be. spaced out well enough to where shes providing multiple avenues for ranged and support actions while also having melee options available for when she needs it. it may be 'boring' but well, for one thats just an opinion, but more importantly, it isnt as much so(again, an opinion) when taken into account the teamplay we usually do.

its also ignoring at her core shes a swarm user who in theory could fight without even being on the battlefield at all. obviously for character reason if nothing else, not her style, but we cant ignore how much everything built off her core, both as an individual and as a leader. even alone trying to be too aggressive goes against a big part of her kit at times. and just as importantly, it goes against her uniqueness as a character to try and shift her harder from an 'all arounder' to heavily into her melee build. she just doesnt need it. Maw and Drill are supplementary skills good enough where they are. she has plenty of options under her belt and would do better trying to keep them balanced, which i think we've actually done pretty well at.
lord know neither Drill nor Maw are weak right now even against strong opponents, once we are able to get a solid hit in. especially Maw. I think the issue moreso is you see us not USE them that often, not that they cant currently do anything, but again, that wraps back around to the point that they're supplementary to both Shus role in the team and to her core power itself.
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>>4976444
>>4976436
(With Gluttonous Brood, you'll also know exactly how much you heal each turn, so you'll also have a decent idea of how much damage your swarm's doing overall.)

>>i think its just a 'auto gap fil' and too much of being used to one thing to compare a snippet version and be able to properly tell whats different over possibly just simplified for a quick rundown, or something.

(No worries, and I think for those of us that've been so immersed in it for so long, it's not going to really feel different until you look at the skill trees that used to be half a dozen levels deep with all this fluff in the way as opposed to a handful of easily-read cards.)

(I always appreciate input—like I said, sometimes I just need to air things out and get different eyes on them in order to get on the right track, when it comes to systems and the like.)
>>
Wait what? Holy fucking shit he's actually back.
Welcome back, BHOP!
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>>4976854
(It's great to be back! I'll be posting the start of an interlude starring Francine in about an hour from now, and then after maybe one or two more side-stories I'll open Vein 48, resuming where we last left off with Shu and crew.)
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>>4976445
You make fair points, but let me bring up some counterpoints. If you feel like I misconstrued any of your points please mention it, but I'm not necessarily going to 'refute' your points because they're all valid just explain why I feel they miss the mark.
>Shu's the leader, and uses her actions meaningfully with toolkit as is
Shu is the team leader, and so far she has certainly been able to undertake meaningful actions in every fight whether team based or solo. However, let me point out a few things
-In any team fight Shu is a priority target since she's the leader
-Even aside from being in fights Shu's a priority target since she's the leader, and accordingly is the single most likely person in the crew to be deliberately isolated from support
-In a world where you can never truly be safe the most important person to a group should feature the best toolkit in order to give them the best chances of survival
-Although Shu's been able to meaningfully support the team so far, that is not rendered untrue by investing more into abilities that have been relatively unloved up til now. In fact I'd argue we MUST do that since Shu's a skinternet celeb and her main toolkit is only going to be increasingly analyzed and known as time goes on.

>it goes against her uniqueness as a character to try and shift her harder from an 'all arounder' to heavily into her melee build
My point is that right now she's not an 'all arounder' she's significantly weaker in melee than anywhere else, it's a problem that could be easily fixed by putting points into those two two trees (and hundred-handed too) and so we should do that ASAP before continuing down the lines that our enemies expect us to go down.

>>4976334
I think Shu as a striker character is a much better paradigm than how we've been playing her so far.
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You open your eyes and come face-to-face with what you truly are.

Muscle. Veins. A pair of lungs, frantically expanding and contracting a meter away from your open chest. Your heart’s pounding. You know it is, even if you can’t feel it—you can see it, just to your right as it thrums away in the dim golden haze, held in place by an artificial cradle of raw bone and shimmering thread.

A wide mirror throws your own tortured form back into your unblinking gaze, lids peeled back along with the rest of you. You’d turn away if you could, but you’ve been stripped down to something that shouldn’t be alive. You can’t move. You can’t turn away. All you can do is stare at your own flayed reflection as a figure steps from behind you, white coat turned a sickly yellow by the organic amber light cast from something out of sight.

“Ah, there’s a good girl.” Purrs the woman before you, eyes alight with glistening pride at the thing you’ve been reduced to. “Tell me your name, won’t you?”

Your jaw works somewhere below your eyes. You can hear it grinding, struggling to utter your name despite every neuron howling from an agony held at bay, just far enough away from your mind to allow you to comprehend your position.

Your name…

Your name is-

Oh God.

“Marvelous, Darling! Simply marvelous! ” The woman declares, clapping her gloved hands in front of her as she spins in place. “You’ve come a remarkably long way! Now tell me…”

Reaching out with utmost care, she pivots your skull to the left to reveal the source of the flaxen light. It takes you a few long, terrible seconds to comprehend what you’re looking at, even as it returns your gaze with a pair of pleading eyes.

“...who’s that~?”

A woman’s form has been entwined with something that defies definition. A pair of radiant spheres pulse gently, nestled within her hollow frame as a quartet of obsidian spires curve towards her in terrible silence. She’s like you—torn asunder, picked apart, remade into an unspeakable thing for some arcane purpose.

But despite everything—despite the pain, the fear, the nightmare of it all?

You know her.

You could never forget her eyes. How could she be here, too?

You could never forget your REDACTED.

Your jaw works, and a sound comes out that you can barely hear...and it’s one that causes the doctor’s face to darken with chilling disappointment.

“Ah. Another reset, then.” She sighs, turning you back to stare helplessly at her furrowed brow. She reaches behind your head, and you feel an impossible pressure as she pulls something shiny and grey from just out of sight, running her finger along the raw material of thought as she looks for something only she can see.

With purpose, she places her index finger on your unraveled grey matter, and you can feel more of you slipping away as your world goes white.

“Try and get it right this time, won’t you Beta?”

(Continued)
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>>4977120

She takes, and she takes, and she takes.

She stole your name.

She erased your life.

She took REDACTED from you.

She hollowed you out, and filled you with her. It used to be that you didn’t have anything left to lose. You made certain of that. But now?

Shu, November, Gina, Rath, Julia, Dorian. Kind little Amara, too.

You…

You can’t bear to—

You jolt awake, and for a single panicked moment the yellow light of your desk lamp reminds you of the woman whose face you can’t escape. Breathe in, breathe out. Hands on your knees to stop the trembling. Focus. You’ve weathered this before, and you can do it again. Where are you? *Who* are you?

Your gloves are on your desk, and as you stare down at your white-knuckled hands the details you find there fill you with relief. Your fingertips are frayed, slowly pulling themselves back together as golden thread winds itself back into your own familiar digits. Verdant tendrils squirm just beneath the skin on the back of your hands, their agitation slowing with every measured breath you take. The sound of familiar voices just outside help to root you in the here and now, as they always do. Gina’s talking with November about something you can’t quite make out, and a high-pitched squeal of laughter makes you wonder what Amara’s getting up to as Johanna looses a hearty laugh. Shu will be back soon, and then you’ll all debrief. She’ll tell you the plan, and it’ll all be okay.

You’re here. You’re whole.

You’re home.

Your first name is Francine. Your last name is one you’d much rather forget.

And despite your best efforts, the apocalypse is starting to wear on you.

True, you’ve only been conscious for the better part of three or four months, your previous identity stripped from you and replaced with the mental paradigm of the world’s most dangerous psychopath. The relative brevity of your existence has been fraught with more events than normal humans typically cram into a lifetime, but you certainly can’t discount the good that’s come at the end of the world, either.

“Doc?”

When you were at your lowest, ready to throw your life away to strike a blow at the heart of evil, a figure appeared to lead you down a different path.

“Doctor?”

Shu, the Defiant, Hunter of Gods. A savior, born from nothing, and yet who’s found herself at the very heart of—

“DOCT-”

“Hrng?!”

You nearly topple out of your chair when you’re snapped back to reality, your self-reflection cut short by the sudden interruption of…

“Orwell. Forgive me, I must’ve dozed off.” You hastily explain, re-establishing your center of balance as you settle back into your office chair. “How may I assist you?”

(Continued)
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>>4977122

Orwell simply raises a finger to her lips with a conspiratorial ‘hush’, glancing back to the living room of the Dragon’s Roost before gingerly closing the door behind her. The lanky teen shuffles closer, hands held behind her and glancing about the room guiltily as you cock an eyebrow at the suspicious young woman.

“Hey, uh, so...nothing to worry about, and don’t make a big fuss, but…” The blonde mutters, presenting you with…

...good heavens.

Orwell’s brought her hand into the dim light of your desk lamp, illuminating her bruised and battered left hand. It takes barely a glance to surmise from size and discoloration alone that she’s suffering from a compound fracture, her hand swelling by the second as it shifts into an ever-darkening shade of purple before your eyes. For such a formidable young woman, Orwell doesn’t seem to have prioritized physical regeneration in the slightest...or more troublingly, perhaps this is after her natural healing’s run its course.

“So tell me, how’d this come about?” You murmur, gesturing at the seat beside you. Orwell obliges you, extending her trembling hand and wincing when you gently take it in both of yours.

“...Amara.”

You raise both eyebrows, this time.

“She didn’t mean it!” Orwell adds hastily, hissing as you turn her hand over and trace the growing bruises with the gloved fingers of your right hand. “She was just so excited after everything went so well with the Flies, and she led me by the hand all the way back here, and-”

She winces again, from even as slight a touch as your expert handling.

“Shit...she doesn’t even know she hurt me, actually. Superfan’s too strong for her own good...or maybe just for mine.”

“It’s a simple enough job. Hold still Darling, that’ll only take a moment.” You say, ignoring her timid explanations in favor of delicately removing your right glove, bare fingertips unfurling into golden tendrils, gossamer threads that shimmer in the quiet lamplight. Painlessly, they weave into the younger girl’s tender flesh, probing for damage and leaving bits of themselves behind as your biomass moves to repair the damage that’s been done. A few seconds pass, and by the time you withdraw your hand from Orwell’s, no trace remains of the shattered digits and bruised muscle. It’s clean, perfect...surgical.

You can’t help but glower a little at how good you’ve been made to be. At the fruits of skills that aren’t quite your own.

(Continued)
>>
>>4977123

“Th-thanks.” Orwell says, the teen’s sheepish chuckle forcing you back to the here and now. “Think I’ll be a little more careful around superfan for the time being…’least until I get a little stronger, myself.”

“You do seem rather under-leveled. The nature of your powers, Shu mentioned.” You reply, leaning back in your chair as you give the girl a once-over. It’s impressive, really—one of the Crucible’s most well-known figures, and she’s only about as strong as you were when Shu first extended the offer of companionship.

“Eh, I really do need to step up my game if I’m gonna hang with the big leagues. I mean, you’ve been seriously amping up, and you’ve been hanging with the Defiants, what...like two months, now? Maybe three?”

“How did...ah.”

The Fleshscape’s premier entertainer and reconnaissance expert. Of course she’d have kept tabs on you.

“It’s not like I've been stalking you or anything!” The teen suddenly exclaims, waving her hands in front of you as if to dispel any bad impressions. “Just what’s been posted on the forums and whatnot.”

“Well-informed as always.” You muse aloud, retrieving your gloves from the table and tugging them back on. “I assume there are files on me and the rest of the West Collective?”

“It’s all just rumors and snippets, mostly. I’d much rather get my info straight from the source.” Orwell slyly counters. Ah, there it is. Giving the girl a once-over, you briefly wonder if she broke her own hand for the sake of an ‘in’ before shaking off your suspicions.

“Would you be open to talking? Doesn’t have to be anything super-formal, or anything.” She continues innocently. “I figure the more I know about everyone...like, *really* know...the more I can set my fans straight, y’know?”

To your surprise you find the urge to dismiss this child’s clumsy prodding isn’t as overwhelming as you’d thought it would be. Maybe it’s the fact you just woke up from that same damnable dream, or maybe you’re just tired...but you’re entertaining the notion, nonetheless.

>>...Fine. You may as well give the girl what she wants, here and now. It’ll be a while before Shu, Dorian, and the others wrap up in Arcadia, after all.

>>You need to clear your head. Invite the girl for a walk outside of the Dragon’s Roost, and maybe some ‘fresh’ air can help you get a better sense of her intentions.

>>You’ve no interest in anything resembling an interview, but the prospect of a conversation does sound nice, if just to get out of your own head for a moment. Maybe someone else would be up to talking? (Choose another ally or Dream Daughter to converse with.)

>>You just need to be alone for a minute. Send Orwell on her way, and reflect on things until Shu gets back...maybe take a walk by yourself?

>>Write-In

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next three hours, Dear Readers. I hope this Monday morning finds you well.)

(As Mondays typically go I'll let you know when to expect the next update, though I expect it to be shortly after the voting period closes. Given my increased responsibilities at work and my unusual home schedule I'll have to find a new rhythm to settle into, so thank you all in advance for bearing with me.)
>>
>>4977124
>>...Fine. You may as well give the girl what she wants, here and now. It’ll be a while before Shu, Dorian, and the others wrap up in Arcadia, after all.
>>
>>4977119
well honestly this just boils down to pure opinion differences between us, so i apologize if it feels like a cop out but,
>My point is that right now she's not an 'all arounder' she's significantly weaker in melee than anywhere else,
the fact i just dont at all feel this is true along with
>investing more into abilities that have been relatively unloved up til now.
just gives me nothing to say, because, well, its just pure opinion whether these are true or not.

but i also at least didn't want to leave you hanging with no reply at all.
>>
>>4977152
I suppose it does just come down to differences in opinion, doesn't it? Oh well.
>>
>>4977120
I think I remember Francine suggesting that she and Alpha had some sort of prior relationship, given that they were captured and converted into Proxies at the same time. Looks like she was going off of more than just supposition, there's some emotional connection she can barely recall.

>>4977124
>>You need to clear your head. Invite the girl for a walk outside of the Dragon’s Roost, and maybe some ‘fresh’ air can help you get a better sense of her intentions.
Sure, we'll talk. But not right here. What if someone else overheard? Amara has super-senses and is the next room over. At least outside, it's only Skin Talkers who can hear us, and Orwell can scramble those.

Also, wow, Amara managed to fracture Orwell's hand? Jesus, Orwell, this construct-body you're using (I refuse to believe this is the real you, after Mara and Magpie) needs some levels put into it. But also, we need to give Amara a talk about not accidentally ripping people's hands off. That's a very real possibility for children these days.
>>
>>4977124
The first vote in so long. God, it's good to be back.

Combine these two:

>>...Fine. You may as well give the girl what she wants, here and now. It’ll be a while before Shu, Dorian, and the others wrap up in Arcadia, after all.
>>You need to clear your head. Invite the girl for a walk outside of the Dragon’s Roost, and maybe some ‘fresh’ air can help you get a better sense of her intentions.

Have an interview while going for a walk. Some movement can really help to get a good conversation going.
>>
(I'll be updating in the next hour and a half or so, everyone, and I do hope your Monday is going well.)
>>
>>4977124

…Fine, you’ll bite.

“Very well, though I’d prefer to conduct this in relative privacy.” You decide, rising from your chair and plucking your white lab coat from the tan calcite hook it hangs from. “Care for a walk?”

The teen gives a quick, enthusiastic nod of assent, and as you open the door to the living room of the Dragon’s Roost—once the domain of the enigmatic Marrow Dragoon, and bequeathed to Shu after she and her allies proved themselves capable of not only felling titans but also working alongside the obstinate (if formidable) Midnight Crew.

From the sleek bar setup just to your right to the modern-chic design of the furnishings, and even down to the overly-plush couches and the ever-stuffed FuzzBuzz pit, it’s all so very stark. It looks so clean, so domestic, and so…delightfully normal.

A glance to out the windows to your right reminds you where you really are.

The viscous scarlet light of the Fleshscape is held at bay just outside, endless fields of meat curving into the horizon. Amalgams, Daughters, and other alien terrors stalk those imposing plains…and somewhere off to the distant west lies the end of it all; the Cord. The Crucible’s pinnacle and Shu’s final destination, there was once a time where you thought it wholly irrelevant to your mission of revenge. But now? You know you’ll one day bear witness to whatever lies in that cursed spire…it’s inevitable, really. If at first you’d hoped to deal as much damage to your creator as possible from afar, you know now that your path and hers are on an impending trajectory. Two vectors, destined to meet before the end of all things.

She’s there.

She’s waiting.

“So, what would you like for me to clear up?”

You only feel comfortable voicing the question once you and Orwell have put some considerable distance between you and Shu’s home, you and the young woman having matched each other’s pace as you walk north in the shadow of the Calcite Cliffs.

“Nothing too out there, but there was something I was kinda curious about.” She begins as you glance up at the jagged spires of bone that loom over you both, the regular spacing of the spines reminding you of the spine of some ancient beast. “What do you want to do after this? There’s a ton of speculation on the net.”

“I’d very much enjoy a dreamless sleep.” You reply wearily. When a response doesn’t come, you turn to the younger girl to find her rather perturbed, and your unfortunate choice of phrasing becomes clear. “I meant nothing so macabre, darling. I have the sneaking suspicion that Shu wouldn’t let me even if I wanted to…”

“Ah. Good.” Orwell says, a little relieved sigh escaping her drawn lips before her brow furrows a bit. “…and you don’t want to, right? Not anymore, anyway?”

“No.” You reply quietly. It’s not always the truth, but it’s truer than it had been before you got wrapped up with the Defiant, at least.

(Continued)
>>
>>4977408

“To answer plainly, I’ll do everything in my power to assist in whatever course of action Shu deems necessary.” You continue, sliding your hands into your pockets as an unusually chill breeze rolls down from the ivory cliffs and across the raw terrain. “After the debrief I’d imagine that further westward exploration will-”

“No no, I mean after the Crucible.” Orwell quickly interjects, and you’re not sure what sort of expression you make but it’s one that has the girl opposite you once again waving her hands frantically in front of her grimacing face. “No need to panic, this isn’t a test or anything! Actually, this isn’t really even an interview…I’m sorry if I came across like it was.”

“You did.” Comes your curt reply, though you have to admit that you you’re a little intrigued by her course of questioning. “Come to think of it, you asked Shu the same thing in your interview with her. Why echo it here, with me? Do you devote that much thought to what comes after all this?”

“Don’t you?” She counters, and you’re a little taken aback by just how earnest the question is, coming from this miniature media mogul.

“I’ll admit that I haven’t, no. Between my duties and studies, I haven’t had much bandwidth to think about the future, insofar as it concerns me. I mean, I’m functionally only a few months old, and most of that time’s been devoted to progressing the plans of others, or my own self-destructive pursuits.”

It’s this last comment that prompts Orwell to smirk before asking; “So waddya wanna be when you grow up? Come on, first thing that pops into your head!”

A sound escapes your nose that’s only slightly more laugh that snort, if you’re being generous…but she brings up a good point. With everything that you’ve busied yourself with, you haven’t given much thought to the future past whatever lies at the Cord…to what *your* future could really look like, if you gave it a chance.

>>…Physician, if such a thing is needed in the world to come. You have the know-how and the skill set, all wrapped up with a bow when you woke up in the Crucible…far be it from you to turn your nose up at such an obvious path.

>>Maybe some sort of…orientation guide? To help get people up to speed on whatever world Shu ends up creating? It sounds kind of silly now that you’re thinking about it, but that might be helpful, and you’d certainly have no shortage of work…

>>…You’re a little embarrassed to admit it, but you had more fun working with November’s shells than you expected. Metal over meat sounds like a refreshing change of pace in the long-term, actually…

>>Skirt the question for now and ask Orwell something instead…she said this is more of a conversation than an interview, so here’s her chance to prove it. Something about this line of questioning make you uneasy for reasons you can’t quite place.

>>Write-In

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next four hours, with posting to resume in roughly five as I finish a few end-of-day errands.)
>>
>>4977414
>>>…You’re a little embarrassed to admit it, but you had more fun working with November’s shells than you expected. Metal over meat sounds like a refreshing change of pace in the long-term, actually…
>>
>>4977414
>>Write-In
>>You hadn't considered the future, but... once the Crucible is over, this is how things are going to be. Humanity, possessing inhuman powers and impossible bodies. There is so much to discover and learn, if people are to use these abilities responsibly. Maybe a researcher, to delve into the secrets of the Crucible for the sake of ensuring that humanity can benefit from them. If West relentlessly pursued the truth, regardless of how many lives she destroyed along the way, then you shall be her opposite - a scientist who wishes to better the lives of others, as opposed to a destroyer.
>>
>>4977414
>>…You’re a little embarrassed to admit it, but you had more fun working with November’s shells than you expected. Metal over meat sounds like a refreshing change of pace in the long-term, actually…
this one stuck out to me personally as a nice kinda middle ground. a good way for her to take Wests natural curiosity and make it her own, rather than fully fighting it as if it has to be a bad thing.
>>
>>4977414
>>…You’re a little embarrassed to admit it, but you had more fun working with November’s shells than you expected. Metal over meat sounds like a refreshing change of pace in the long-term, actually…

This quest is fucking mood.
>>
>>4977414
>>Write-In
>For all that you hate the mania that West gave you along with it, you do love satisfying your curiosity with the world. You'd like it if you could channel that into productive ends. Become a researcher or engineer. Solve problems, find ways or make things that help people. You're not sure of the specifics, yet, the thought is still forming. Perhaps machinery? You do enjoy the time you've spent working on November's cybernetics...
>Also...while it's a little silly, you'd also like to try your hand at art. Maybe you could even merge it in with your more practical pursuits. There's nothing saying that form must be sacrificed for function, surely? It would be nice if your creations weren't just things that made people's lives better, but also made the world more beautiful. The world could use it, after the Crucible.

I think that Francine is a very artistically-minded person. It might be some spillover from West Prime's "mad artist" schtick, expressed without the sociopathy, but the origin doesn't matter so much. When she was showing off the cyberframes to November, she presented them like they were her latest fall fashion line. She also clearly enjoyed herself playing MC to our little body horror promenade show. And in this little mini-story, she's focusing a lot on aesthetic details of her environment, like the furnishing design of the Dragon's Roost or how a line of bone spikes resembles the vertebrae of some giant creature. I think that whatever she does, she'd enjoy herself a great deal more if she could express that artistic leaning through her work.
>>
>>4977552
will say regardless of anything else, seeing Julia and Dorian go all giddy over the idea of Francine wanting to try her hand at art would be pretty cute.
>>
>>4977559
Oh, that would be adorable. I wasn't even thinking of that. Nice catch.
>>
>>4977414
Supporting>>4977552
>>
(Ah, for once my timing estimates are holding true. I'll post the next update in the next 45 minutes from this post, and that will likely be the one to close the evening out. Does 10AM work for everyone as a tentative start time going forward?)
>>
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>>4977667
works well enough for me.
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>>49775522
Supporting this, sounds cute
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>>4977414

“I…I like machines. Working on them.” You begin, the awkward declaration prompting a tinge of red in your cheeks.

“Oh, from your time with the Disassociated, right!” Orwell exclaims excitedly, connecting the dots as her eyes light up. “What’cha like about it?”

“Organic systems are perfectly serviceable, certainly…there’s just something about the rhythm of machines that’s…comforting, in a way?” You begin, trying to put into words something that had been largely unconscious action. “Tinkering with biomass for me is typically a restoration of form, the repair of damage, and a return to the status quo...but with machinery, I feel as though I can really push the limits of both form and function. It's a sort of algorithm, if that makes sense? it’s always a challenge to pinch and prod it to get the most out of it with the least amount of energy loss. A strive for perfection that’s easy to lose oneself in.”

“There’s a level of artistry there too, yeah?” Orwell gently prompts. “Superfan told me about the work you did on November’s shells, and I gotta say her current body is sophisticated as all hell compared to the first one you cranked out. She said you gave November a pick of several in addition to providing the frame Shu let Sam run around in, so did you do anything else like that with the Disassociated?”

“I...I did, yes. Until Prime stationed me there most upgrades were pure function, no form. No finesse, I suppose.” You admit, reflecting on your spent time with those that sought to abandon the flesh entirely. “Once I realized I had a talent for weaving biological and mechanical into fluid, cohesive forms, something about my particular style drew a fair amount of requests.”

“Such as?”

“Demands for mobility typically revolved around simple treads or wheel-based platforms if there was work to be done within the base, and a variety of legs for whatever assignments the Disassociated demanded of their scouts. I tended to lean more towards multi-use limbs, with a variety of functions combined into an elegant form. Two weeks in I was commissioned to construct a frame built for endurance but with enough dexterity required for precise fieldwork and sample-gathering, I interviewed the young woman they were sending out to get a feel for what would best serve her in her duties, and as we talked she…well, she kept making references to cats. Big ones, small ones, about how nimble they were. She wanted a frame that could move like that, and I constructed a variable frame that resembled...a cheetah. To this day I still don’t know what I was thinking.”

“Well? Did she like it?”

(Continued)
>>
>>4977718

“Oh, she did. It feels rather childish of me to have made something so exotic, in retrospect, but even though she’d given up her face for an armored casing with an embedded sensory array I could tell she was thrilled.” You recall, smiling despite yourself. “The council was hardly pleased with how long it took to construct, so I didn’t get to go all-out like that very often, but I received quite a few requests to spruce up pre-existing shells or tweak ones fresh out of the forges...it certainly made me popular with our scouting teams, if not with R&D.”


It’s only after you finish your musings that you realize at some point during your discussion you stopped trudging forward, content to stand still and reflect, hands in your pockets as a cool breeze continues to blow in the calcite peaks’ welcome shade. Turning to your traveling companion, you find that Orwell’s fixed you with a look; you’re not quite sure what to make of the soft smile on her thin lips, or the wistful look in her large eyes.

“That’s really beautiful.”

“Pardon?”

“You made something that’s so wholly, uniquely *you*. Form and function as one? That’s art, Francine. You’re an artist.”

“I would beg to differ.” Comes your dismissive reply, even as something strange works in your throat. “Julia and Dorian are the artists. I like to tinker, and that’s—”

“You were a mecha fashion designer. The most *popular* mecha fashion designer in the Disassociated, might I add.” Orwell suddenly says with a wide grin, and you scrunch up your nose at the comparison.

“What? No. Goodness no, I—” You begin to protest before the reality of what you were doing settles in. “...I...suppose I was, wasn’t I?”

“I suppose you were.” Orwell nods, still smiling. “And it sounds like you were really good at it, too."

“It was a niche sort of thing, though. I don’t even know what the world will look like after all this, but if we retain our powers in part or in whole then the need for my hobby wouldn’t—”

“It’s not just me that sees you’ve got a style all your own.” Orwell interrupts, her voice firm even as it’s laced with a smile. “I read up on your forums, and everyone’s really impressed with the work you did on November. There’s a lot of them on there who’d love to see what you can do with fashion, architecture, or even prosthe—”

“*My* forums?” You pointedly interrupt with a scowl. “Are you telling me there are multiple slices of the Skinternet for discussion about me?”

“Wh...yeah. Yeah, totally.” Comes Orwell’s incredulous reply, as though you drawing the attention of strangers during the end of the world were a matter of course. “I mean, all of Shu’s crew are pretty famous on there, but you’ve got a hell of a following. Bigger than November and Amara, actually.”

“Why? I assume it’s due to some sort of West-based cult, no doubt?”

Orwell blinks.

(Continued)
>>
>>4977720

“N-no? Well yeah, West’s got her own sub-forums and shit filled mostly with nihilistic assholes, and I set up the Collective with their own private server to chat and talk to each other without Big Sister sticking her nose where it doesn’t belong…” Orwell reluctantly admits, experimentally flexing out the tension in her recently-repaired hand. “...but you’ve got a following all your own, Doc.”

“I...why?” You repeat, curiosity piqued as your initial vitriol begins to fade. “Why would they care, if not for me being an offshoot of West Prime?”

“Dude...are you serious? I mean, do you want to see what they’re saying?” Orwell replies in disbelief, extending her other hand, fingers undulating with a haze of pepper-gray lines as her hybrid power springs to life.

“Right here? Now?” You reply incredulously, and it’s Orwell’s turn to snort as you glance around.

“I’ve already got us cloaked, but I’ll keep an eye out. If I couldn’t manage that by now I’d be, like...SUPER dead. Besides, dipping a toe in doesn’t take a ton of processing power, and I’ve spent enough time in the flow to help guide a newbie. You wouldn’t even have to say or share anything, if you didn’t want to. Just nod or shake your head, and I’ll do the rest.”

You’re quiet, mulling over her offer and hating yourself for the temptation. Coming out here, rambling about yourself...and for what? For a child to drag you into some sort of neural construct to validate your feelings with random bits of gossip?

Orwell’s static fades, but not completely as she turns both her palms upwards. She senses your hesitation...but she also knows you haven’t rejected her offer out of hand entirely.

“Hey, it’s okay. There’s no pressure...I just want you to know that it’s not just Shu and her family that see you’re your own person.”

>>...Do it. Take her hand, and see what this is all about.

>>Not right now...but perhaps another time. At the very least it’s nice to know there might be an audience out there that’s interested in your tinkering, but this is all a bit much. Head back to the Dragon’s Roost and maybe spend time with someone else to help clear your mind.

>>You’ll decline for now, and you’d like to make this conversation a little more balanced. [Ask Orwell something about herself]


>>Write-In

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next three hours, and posting shall likely resume tomorrow morning at 10AM Eastern time.)
>>
>>4977724
>>Not right now...but perhaps another time. At the very least it’s nice to know there might be an audience out there that’s interested in your tinkering, but this is all a bit much. Head back to the Dragon’s Roost and maybe spend time with someone else to help clear your mind.

>>4977734
hope you have a good rest BHOP.
>>
>>4977552
(Also if you don't mind, there's some superb things in this write-in that Francine still grappling with at the moment, but she's right on the cusp of embracing the heart of this write-in - to that effect, the lion's share of this write-in will fully 'occur' to her shortly, if that makes sense?)
>>
>>4977734
>>4977744
(I'll also be posting a proper Goodnight after I finish some late dinner.)
>>
>>4977744
Oh, sure. I expected most of it to be subconscious stuff that would be interpreted through the dialogue you wrote anyway, I'm fine with Francine not being able to articulate the thought yet.
>>
>>4977724
>>Not right now...but perhaps another time. At the very least it’s nice to know there might be an audience out there that’s interested in your tinkering, but this is all a bit much. Head back to the Dragon’s Roost and maybe spend time with someone else to help clear your mind.
>>Write-In
>Thank Orwell for her offer, though, of course. And have some light conversation on the way back to avoid it being awkward, maybe ask her about what sort of Skinternet presence her own celebrity has gathered.

Baby steps. I wouldn't want to expose someone with a still-forming sense of self to an internet forum. Even if Orwell can probably keep the memes and porn away from Francine.
>>
>>4977762
...you know, theres something alot worse about the fact porn almost certainly exists on the skinternet given its based off p2p instead of server hubs... and said peers are literal people.
>>
>>4977778
Thinking about it, "files" for the Skinternet are probably stored in the Daughter's dreamscape. Which means that somewhere out there there's a dream Daughter who's dealing with overflow errors from all the smut commissions their host has been working on taking up all the room in the dreamscape. They're just living in one big xenophilia porn art gallery at this point.
>>
>>4977789
(*impending Kosi side-quest intensifies*)
>>
>>4977789
that poor girl.
or very lucky girl, depending on her tastes i guess.
>>
>>4977792
I've made a terrible mistake.

>>4977794
True. I was thinking of it from a "that poor girl" standpoint, but maybe she's into it. Maybe she's a collaborator with the host Daughter, I don't know. Probably best not to delve too deep into that line of thinking.
>>
>>4977797
...what about those Dream Daughters who may be able to connect without help from their host(or at least active help) due to the mix of abilities present?
can you imagine wondering why you keep thinking about... things... then visiting your dream daughter to find shes filled your shared dreamscape with commission work?
>>
(Dear Readers, thank you all for your participation, kindness, enthusiasm, and patience. I hope you rest well, and I shall see you in the morning.)

(Take care, one and all.)
>>
>>4977827
Good night, BHOP. It's good to have you back. See you tomorrow.
>>
>>4977724
>>...Do it. Take her hand, and see what this is all about.
>>
>>4977794
Kosi, whenever an overflow of smut occurs:
>>
>>4977724
>>>You’ll decline for now, and you’d like to make this conversation a little more balanced. [Ask Orwell something about herself]

I think this is something Francice needs to properly prepare herself mentally for. Let's postpone it and find out more about Orwell.
>>
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>>4977724

Reaching out with care, you place a hand on the girl’s shoulder and prompt a quizzical expression to cross her wan features.

“I appreciate the offer, Orwell...perhaps another time.” You say, adding just as she’s about to protest; “It’s not that I don’t believe you. It’s nice to know there are people interested in these sil...these things that I enjoy. You say I’m an artist? There’s nothing that says form has to be sacrificed for function. I could dabble a little more than I have been. Be more intentional.”

“Maybe talk to Julia and Dorian?” Orwell adds optimistically, and in that moment she looks so much like Amara with those big eyes that you can’t help but chuckle.

“Let’s not get ahead of ourselves...but it’s not off the table. Would you be open to making our way back?”

She assents, with a nod, and as you start walking back you take the moment to make a bit of small talk.

“So what sort of presence has your Skinternet presence gathered?” You venture after a few moments to pacing back to the Dragon’s Roost. “I assume your level of fame comes with its own set of duties, so what do you have to deal with?”

“Oh jeez, uh...a little bit of everything all of the time, if I had to put it in the nicest terms.” She replies with a groan that turns into a good-natured laugh. “I haven’t defied any eldritch abominations or slain any gods, so I have to build up clout the old-fashioned way.”

“And how’s that?”

“Having all the irons in the fire. All of them.” She fires back with a very practiced smirk and a wink. “It’s not that I *make* a lotta stuff per se, more like I make the connections and get people where they’re going. I trawl through a lot of junk to get the good stuff—the latest updates on Daughters and Amalgams of note, settlement status updates, storm patterns. Stuff that helps people live a little while longer if they play their cards right, at least. It’s an absolute beast to slog through, just mountains of content. Some better, some worse, but now that I’ve delineated some of it it’s not nearly as overwhelming as it used to be.”

“Who’s helping out?” You ask, a cursory glance showing the City of Rust growing closer.

“Ever since I established a volunteer first-responders unit that keeps tabs on any newly-awakened Daughters, we were able to help a bunch of Skintalkers get to settlements or to other safe havens, so their life expectancy jumped considerably. A bunch of them later turned around and pitched into the network, so the whole effort’s snowballed pretty efficiently. In fact, they recently—”

You have to admit that the more Orwell explains what she's done, you’re staggered by the sheer scale of it all...yet despite the current topic of conversation, you can’t help but think about what she said about being seen.

About art.

(Continued)
>>
>>4978423

You won’t lie; the curiosity, the hunger to know and understand that burns in your chest always served as a reminder of how you were born, of who hollowed you out and poured herself into the vacant mold that was someone’s body...but now? For all the hatred you have for your creator, you’re starting to wonder if perhaps a fraction of that desire is something that belongs to you, and you alone. Maybe you could channel it into something that will outlast you, a thing that will improve the lives of those you’ll never meet.

You also can’t help but feel that little flutter in your stomach, the afterglow of when the word ‘artist’ was applied to the thing that brought you so much joy when you were with the Disassociated. Joy. It really, truly made you happy in a place that you had no choice in being stationed, and the thought of joining your professional and personal pursuits is...an overwhelming one, but certainly not unwelcome.

It’s with a guilty start that you realize you’ve arrived back home so wrapped up in your own thoughts that you’re just barely able to catch the tail end of Orwell’s monologue.

“...so after I figured that part out, I tweaked the whole paradigm so now you can just project your thoughtform into a sublimated Skintalker’s mind without either of you getting a nosebleed or even a cerebral hemorrhage!” Orwell triumphantly declares, oblivious to the fact that her victory is wholly lacking in context thanks to your mental wanderings.

“I’m impressed.” You say solemnly, a tap of your finger prompting the sheer calcite fluff face to slide back, revealing an organic lift of polished bone and taut muscle. “How long have you been working at all this?”

“Ever since I hybridized.” She immediately answers, the lift jolting to life the moment you’re safely inside. “Once I realized what was out there and what I was capable of, I knew I had to basically crowdsource my own survival.”

“It certainly sounds like you’ve made yourself indispensable.” You muse, the elevator swiftly delivering you to the main living quarters of the Dragon’s Roost.

“Ha, not really. The only person I think deserves that title is—”

“Shu! You're back!!!"

Amara’s screech of delight is immediately followed by joyous laughter as she’s swung around by the Defiant herself, laughing in kind as her celestial dress flares out as she spins in place. As for the family members Shu brought with her to Arcadia, Dorian stands primly beside the Defiant, hands behind his back even as he grins from ear to ear, dazzling blue eyes sparkling with amusement. Rath just breezes by them, flashes them a grin and you a salute before she strides off to her room. B’ni slinks by them, trying her best to draw as little attention to herself as possible—at least until Holly screams her name, bounding across the living room floor to tackle the horrified girl.

(Continued)
>>
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>>4978424

Like the machinery you so admire, the chaos that rapidly unfolds in your home has a particular rhythm, too. Shu and Gina doting on Amara even as Orwell rushes forward to urge the youngest member of your family not to spoil anything before the debrief. Uzu and B’ni are flanked on either side by Holly and Johanna, the latter’s sheer volume drowning out anything that can be heard of their conversation. Dorian finally leaves Shu’s side to go behind the bar, deft hands bringing out a decanter and filling it with the contents of one of his nigh-endless bottles. Even Sir FuzzBuzz is present, his downy posterior planted in the middle of the pit filled with his kin, never allowing his ward to leave his sight.

November’s the odd one out, your friend’s absence a likely sign that she’s tending to the Metall Geschoss deep within the bowels of the mountain you call home.

“Take some time to rest, everyone!” Shu declares, her voice cutting cleanly through the din. “Take an hour and we’ll meet back here to debrief.”

“I gotta wait to tell you all about how-” Amara starts to wail before getting cut off by Orwell.

“All about how your life got flipped upside down, yep! No spoilers until debrief!” The teen quickly affirms, hauling Amara away before she can protest further. She retires to her room with Gina, leaving Dorian at the bar and Shu’s quartet of dream daughters talking animatedly on the recessed couch in the center of the room. Orwell and Amara talk conspiratorially near the Fuzzbuzz pit, and as for you?

You stand there, hands in your pockets as your survey the scene. You feel out of place, somehow. Caught between two states of being, or perhaps on the cusp of something—but of what, you couldn’t say.

>>November’s due for an check-up, and that usually means a check-in as well. Find out what she’s up to and catch up a bit before it’s time for everyone to meet back here.

>>You and he haven’t talked all that much, but try to sit down with Dorian before the debrief to see if he can offer any guidance on the artist’s path.

>>Retire to your room until the debrief, and perhaps take a moment to reflect with your own Dream Daughters.

>>Write-In

YOU ARE IN CONTROL
>>
(Hello and Good Morning, Dear Readers. Voting shall remain open for the next three hours, with posting to resume in four. I hope you rested well and that your day is progressing smoothly, one and all.)
>>
>>4978427
hrm... split between Dorian or November. the whole artists path thing would be a fun thread to continue exploring, but i feel some of the clout attached to it would be better suited with a closer friend like November.
>>
>>4978427
>>4978437
>>November’s due for an check-up, and that usually means a check-in as well. Find out what she’s up to and catch up a bit before it’s time for everyone to meet back here.
willing to switch but gonna just go ahead and put down a vote just incase.
>>
>>4978427
>>>November’s due for an check-up, and that usually means a check-in as well. Find out what she’s up to and catch up a bit before it’s time for everyone to meet back here.
>>
>>4974827
Holy shit, it's back?!
Lurking with great interest!
>>
>>4978427
>>November’s due for an check-up, and that usually means a check-in as well. Find out what she’s up to and catch up a bit before it’s time for everyone to meet back here.
Outright saying to Dorian "please help me be an artist" is a moment for a little further down Francine's path to self-actualization, I think. But definitely something she needs to do eventually.
>>
>>4978530
(Indeed it is! I'm running a few side stories and working on streamlining the levels and combat system before I open the next Vein soon. Glad to see you back!)
>>
>>4978427
>>November’s due for an check-up, and that usually means a check-in as well. Find out what she’s up to and catch up a bit before it’s time for everyone to meet back here.
>>
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>>4978427

Lost in thought, you find your feet carrying you down the spiraling onyx staircase to November’s workshop, the scent of iron and oil thickening in the warm air as you descend. You find the soldier’s feet sticking out from under a slightly elevated Metall Geschoss suspended from reinforced intestines that hang from the ceiling, obsidian shards shimmering in the light cast by bioluminescent orbs embedded at every corner of the room. A clicking sound draws your attention to somewhere just behind the semi-organic tank, and a sand spider almost your height peeks around the corner, having noticed your presence seconds before his creator does.

“Hey, that time already?” November says, sliding out from under her pride and joy with a smile, evident in her tone if not her helm. “Are we getting the gang together now, or-?”

“In a little less than an hour, so we have time.” You reply, watching the woman rise to her full height. She cuts an imposing, yet altogether very human figure in the body you crafted specifically for her…one that you lost sleep over, giving her enough options across the three frames to cover your bases. You wanted it to be perfect, for when she was finally ready to cast off her shell and step into something new. To be something more than a wandering vagrant, living just one day to the next.

You wonder if you’re on the edge of doing something similar, as November gestures you your usual spots; hers in a chair, yours next to a table with your diagnostic relics all neatly arranged on its shining surface.

“You want to talk about it?” She intones as you remove your gloves, November's clear, calm voice a far cry from her previous frame’s voxel-tinge.

“About what?” You ask, sliding a finger along her frame’s shoulder, watching the machinery of her right arm blossom to reveal a garden of circuitry.

“About what’s bothering you.”

“It’s that obvious?”

“Not to everyone.”

With a sigh you lean against the workbench, your bare hands finding the polished calcite pleasantly warm to the touch. Drawing in a weary breath, you quickly hit the high points of your discussion with Orwell, her offer to show you the net, and the storm of doubts a few simple questions have unleashed.

"I feel like...as though I'm on the edge of something." You conclude, relaxing your gradually-tightening grip on the table's edge. "Like a threshold, of sorts."

"Maybe it's a change of how you're defining yourself?" November posits, prompting you to arch an eyebrow in silent query. "You used to define yourself by what you were against, right? Prime, her plans, your own existence. Maybe you're starting to define yourself by what *you* like to do and what really matters to you."

"I've been defining myself with negative space instead of building something new." You murmur, and November ratchets her arm closed, standing up just to cross the space to lean gingerly against the table beside you.

(Continued)
>>
>>4978589

"I was doing the same thing.” She admits. “I thought I was what I'd lost, instead of seeing the people around me that were there to build me up into a better version of myself."

"What changed you?"

"You did, ya goof." She answers with a warm chuckle. "If I'd have kept going the way I had been there, there wouldn't have been enough left of me to appreciate what I have now. You talked to me every step of the way, even while you were helping me replace bits of myself with parts that wouldn't feel. You always were checking in. Yeah, it was up me to take the hands that were offered me, but the fact that you kept asking me if that was what I really wanted to do? I didn't realize it until recently, but I don't think I could've said 'yes' to Shu asking me to talk to Rachel if you hadn't been as persistent as you were."

"That's me, all right. Banging my head against walls." You fire back with a smirk.

"Hey, this wall appreciates it." She laughs, placing a hand on your shoulder. "So, about the other thing Orwell said; what're your thoughts?"

"The whole 'art' thing? I think...I think I'd like to test the waters. I don't necessarily consider what I do art, but-"

"Oh ho!? You deny the splendor wrought of your own two hands?!" November suddenly bellows, flexing dramatically and forcing a bark of laughter from you despite your best efforts at composure. "C'mon...you make cool shit, you're good at it, people appreciate that, and most importantly? It makes you happy, and it's *yours*. Sounds like something worth pursuing."

"Where would I even start?" You ask, starting to pace about the room as Marco tracks your circuit, gleaming eyes casting your reflection back at you.

"We've got two honest-to-god artists right upstairs; why not start with them?"

“I couldn’t possibly bother Julia or Dorian with-“

“Why not? You know them just as well as I do, and we both know they’d be thrilled to hear you out.”

“I…maybe?” You groan, scrunching both eyes closed as you rub the bridge of your nose with thumb and forefinger. “I know we’re about to get marching orders, but I’ll think about it. After we get done with whatever’s next up on the docket, I’ll consider talking to them about…whatever it is thing is.”

“I’m glad to hear that.” November says as you finally bring your circuitous pacing to a halt with a guilty sigh.

“I’m glad you were willing to hear me out as I just rambled on about all thi-“

“Francine?”

“Yes?”

“You’re my best friend. I’m always willing. Okay?”

You blink.

“…T-thank you.”

“Don’t mention it.” November breezily replies, flexing her arm experimentally. “Also, no real issues to report, so I’m up for skipping the usual check-up if you are?”

>>Stick around a little while longer…maybe ask November a question or two before it’s meeting time.

>>Head back upstairs to review your findings before the debrief.

>>Write-In

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next three hours, with posting to resume in approximately four.)
>>
>>4978590
>Head back upstairs to review your findings before the debrief.
Just cant think of any questions to ask.
>>
>>4978590
>“You’re my best friend. I’m always willing. Okay?”
Awww. God, I have the biggest smile on my face reading these two interact. It is adorable. Just the absolute cutest thing.

>>Head back upstairs to review your findings before the debrief.
Yeah, let's go and get our notes in order, organize our mind by organizing our environment.
>>
>>4978608
yeah its a nice little line.
easy to gloss over how much it actually probably means to November that Francine got her to think and not throw her old life away.
>>
>>4978610
Yeah. It's understated, and I like that. Just these two people who found support in each other, and are making each others' lives better for their presence. It's great, I'm glad that we recruited Francine and the two of them get to hang out together.
>>
>>4978590
>>Head back upstairs to review your findings before the debrief.

Can we pet that huge spider? Pet the spider before we leave, if we can pet the spider.
>>
>>4978590
>finish up the actual check-up, then go upstairs
We might be trying to be an artist but we still need to do our duty. Especially if it concerns the wellbeing of a friend.
>>
>>4978590
>>4978606
>>4978616
im down for petting the spider too.
>>
>>4978590
>>Head back upstairs to review your findings before the debrief.
>>
>>4978616
Oh, right, of course. How could we forget to give Marco a scritch? He is a good boy.
>>
>>4978616
(You absolutely may, and he would like that very much.)
>>
>>4978619
>>4978621
>>4978630
Great, we're petting Marco then!
>>
>>4978590

“I think we’re good for now. Your systems achieved harmony with the new forge core at an unprecedented rate, after all.”

“Oh, it’s because I’m zen.” November says as-a-matter-of-factly. “I’m zen as *fuck*.”

You can’t help but laugh as you make your way to where the staircase begins, Marco waiting patiently beside it, three sets of claws folded primly in front of him like a little gentleman.

“Well, once you’re through with your meditations, I’ll meet you at the debrief.” You say with a smile, one that’s only widened when you start scratching Marco’s head and he begins emitting a low, pleased chatter.

“You keep an eye on that one, won’t you Marco?” You say sternly, trying to force down a chuckle. “Don’t let her worry about too many goofs at once, alright?”

Marco gives you a prompt and professional three-hand salute, which November immediately mirrors as you start to make your way back upstairs.

“Quit being a goof and maybe I’ll stop worrying about you, Doc.” The kind soldier retorts with an audible grin.

“At ease, Soldier.” You say with a salute of your own, before adding. “…and I’ll work on that.”

“You better.”

After waving goodbye to the pair (returning Marco’s enthusiastic three-fold wave with an equally enthused one of your own) you make your ascent back to the living room, crossing the space in silence as you’re careful not to disturb B’ni, Uzu, and the rest of Shu’s dream quartet as they converse on the couch where you last saw them. You assume the rest of the family’s retired to their own spaces, and you prepare to do the same as you close your door behind you, the soft light of your desk lamp illuminating the familiar furnishings of your laboratory-slash-office.

Taking the gloves out of your pockets, you toss them on your desk before doffing your coat, and you’re about to slip it back on its hook when you pause. You stare at it for a long moment, then to the gloves, and back again before you realize that something just doesn’t fit.

They’re perfectly tailored for you of course, but it’s just at this moment that it hits you; you’ve been wearing them more out of habit, out of some sort of obligation to an image that’s no longer what you see in the mirror. Taking both gloves and coat, you fold them neatly in on each other and place them on a far table before returning to your chair, settling in to review your notes on the Gemeinschaft.

…and yet you keep getting distracted by your surroundings.

At first, it’s your lamp. You crafted it when you first made this room as a mere afterthought, a simple cylinder with an opaque bulb of crystallized humors, lit from within by candescent biomass similar to Rath’s explosive boils.

Which is to say it’s just a bare goddamn light bulb.

(Continued)
>>
>>4978756

You start by weaving a simple shade out of a few sheets of calcite shaven from the underside of your desk and melded together as you would a wound to form a sleek cone. A flick of your finger transforms the bare surface into a filigree-covered thing, and when you settle it in place the light shines through to showcase your spiraling design. It’s a simple thing—a little random, a little antiquated, a little experimental…but it’s yours.

The desk comes next, a slight indentation at stomach-level allowing you to get closer to your work. It’s such a little thing, but you realized that you’d been hunched over and uncomfortable despite being able to force your space to make you comfortable instead of the other way around. And as you sit back down after a few minutes of decisive adjustments to settle in and review your notes, it strikes you just as your cheeks start to ache…

…you’re smiling.

You’re comfortable here, having solved a few small problems you convinced yourself weren’t worth the time to fix…but weren’t you really just telling yourself that you were the one that wasn’t worth the effort?

You like solving problems, finding ways to improve systems or make things that help people. Maybe you could merge this burgeoning interest in art with your more practical pursuits. There's nothing saying that form must be sacrificed for function, surely? It would be nice if your creations weren't just things that made people's lives better, but also made the world more beautiful. The world could use it, after the Crucible…and so could you, as you quietly resolve to meet with Julia and Dorian sooner, rather than later.

It doesn’t take long before the Dragon’s Roost starts to come alive again, with Rath and Amara chasing each other around the room as Gina helps Dorian get the seating arrangements ready. There’s a surprised yelp from Uzu, followed by a rapid-fire apology from Tailor before she strange tinkerer shuffles back off to the Forge. You grin as November bellows a hello and the entire room responds in kind as she emerges from her cozy little workshop, followed by Johanna demanding an arm-wrestling match, intent to prove her ‘self-actualization’…whatever that means. You hear Holly bounding about the room to join in on Rath and Amara’s fun, their laughter almost drowning out B’ni’s polite, yet firm declination of Orwell’s request for an interview. And then, the reason you’re all here; a voice above the chaos, not one of command or control…but of kindness, and of patience.

You rise and take a breath, notes in hand.

You’re here. You’re whole. You’re home.

Your first name is Francine. Your last name is still one you’d rather forget.

But for the first time since you arrived…

…you’re starting to feel like maybe your last name doesn’t matter at all.


>>FRANCINE INTERMISSION: END
>>
(Gentlemen, I believe I have another short story in me before buckling down and finishing the rest of the ability streamlining. That said, please choose another character to see through the eyes of—this list is by no means comprehensive, hence why I’ve included a write-in option. Anyone is fair game. Yes, even Sir Fuzzbuzz. Voting shall remain open for the next four hours, with posting to resume at approximately 10AM tomorrow morning, Eastern time.)

(I wish you a restful evening, and thank you all for your enthusiasm, participation, and kindness.)

>>Rath

>>Amara

>>Holly

>>Write-In

YOU ARE IN CONTROL
>>
>>4978762
>making me choose between Sir Fuzzbuzz and Rath.
you DO have a cruel side BHOP....
>>
>>4978774
(Given the quest's bamboozles, was there ever any doubt?)
>>
>>4978757
Good to see that Francine is practicing self-care. That's the way to do it, Francine.

>>4978762
>Anyone is fair game. Yes, even Sir Fuzzbuzz.
Don't you tempt me, BHOP.

In seriousness, though, I'm torn between Rath, Amara, and doing a write-in vote for Julia. Could be neat to see what she's been getting up to back in town with her new biker chick friends. Maybe I'll roll a die.
>>
>>4978779
you're right, i bamboozled my self here.

>>4978780
ooooh, Julia is a good one too. now im three-way split, dangit Anon!
>>
>>4978762
Actually, another interesting idea presents itself: Didn't Holly and Uzu go to speak with that group of plant-themed Daughters? They could be interesting to see the perspective of. Ah, there are so many cool things to see in the Crucible, and so little time/BHOP's writing focus.
>>
>>4978762
>>Rath
I'm just going to cut my indecision and vote for Rath. Rath's cool, if she wins I won't be unhappy. Well, I wouldn't be unhappy with any of these options, but you know what I mean.
>>
>>4978762
bah, my vote is;
>Rath
>Sir Fuzzbuzz
>Julia

in terms of most wanted to least if it matters, but otherwise wholly ok with any so BHOP can count it as any of the three as he pleases to break a tie or just because he prefers one over the others.
sorry for the absurdity of this votes caveats but i just cant actually fully and truly decide on exactly which.
>>
>>4978762
>Sir Fuzzbuzz
The rightest choice here.
>>
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>>4978808
>>4978806
(Rath it is, Gentlemen. I'll have you all know I listened to the Megalobox theme on loop while writing the opening to her interlude, so I hope you enjoy.)

(I hope you rest well, and thank you for your participation, as always.)
>>
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>>4978863
(Sir Fuzzbuzz is never the answer to the question.)

(Sir Fuzzbuzz IS the question.)

(The answer is always 'yes'.)
>>
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The acrid scent of sweat and bloodlust washes over you as you try to keep your breathing steady. Your heart’s hammering in your ears as you try to see your foe past the haze of the ring. The glare of the lights, the roar of the crowd are the only things that fill your mind as you narrow your eyes, locked as they are on an enemy whose caliber far exceeds your own.

Most of you have seen her with a smile, her breezy attitude easily drawing in friend and foe alike. But you? You’ve seen her when she’s gunning for blood, when she’s in her element—raw and crackling, like a power line cut loose in a storm.

She shifts her feet a fraction of an inch, and you hiss, a sudden exhalation that fuels your forward lunge as you match her blinding speed. One step, two steps brings to right in her face, and by now you two know this dance by heart.

She leads with her left, a gunshot fired point-blank at your nose that misses you by a hair, clipping your right ear as you lean left, hips fueling the devastating haymaker that hurtles your left hand to your opponent’s temple. She dips low, left arm already back in the chamber as her right erupts towards your chin like fuckin’ Vesuvius.

Fool me twice, shame on me.

It feels like your spine’s gonna snap as you lurch back, abs aching as her knuckles slash past your nose. The blast of wind almost makes you blink, almost makes you miss the shot she takes with her left once more, a sniper’s bullet fired at your chin. Right hand to parry, your block barely holding itself stable between your ear and her fist as you drive yours into her sternum.

Her right hand’s already there to buffer the blow, her left recoiling back into position. You’ve got the blink of an eye before she caps you, her fist already drilling its way across the space and aimed right between your eyes. A lunge down and to your right, her left arm blocking you from view as you swivel in place, legs screaming as they help drive your left hand up, up towards the other girl’s chin. It’s perfect.

And you fucked up.

Air is there to greet you as she dodges by millimeters, her tiny frame working as one to pull off a haymaker that you don’t see coming until it’s too late, its lethal arc obscured by your over-committal to an uppercut that’s left you wide open. Left-handed by nature, you fancy the thought for a split-second that maybe you can tank it, maybe you can come back from this.

You’re on the mat before you can finish the thought, her savage right having ended the match with the decisive punctuation only a fist can bring.

Game, set, match.

Or however that goes.

You may have lost, but with all the bullshit running through your head right now?

There’s something to be said for losing yourself in this, even if it’s just in the hour or so until the debrief.

(10)

(9)

(8)

(...)
>>
>>4979260

When the count fades and the lights go up, you open your eyes to find your opponent looming over you, her scarlet gloves fading to nothing as she leans down to offer you a hand with a smile.

“You were freaking brutal out there, dude!” Meg exclaims, shaking her sandy blonde hair out of her cherubic face. Your gloves have already dissipated by the time you accept her offer, the smaller girl hauling you up from the mat as you catch your breath.

“If I'd've thought ahead a second or two more I wouldn’t have bet the farm on that dumbass upper.” You fire back, running a hand through your hair as you pace the ring. The pain from Meg’s hand rocketing against your skull’s already fading, which makes training in the Dreamscape infinitely preferable to the real deal...even though you feel like maybe a good hit or two would dislodge all the crap that’s been buzzing around you head the past few days.

“Something on your mind?” The stocky young woman suddenly asks, and when you turn to face her you find a water bottle thrust in your face.

“You know we don’t actually need this in here, right?” You ask with a grin as you practically tear the top off the container.

“It’s for the realism, y’know?” She replies happily, absolutely crushing her bottle in a series of long, determined gulps before she fixes you with an arched eyebrow that hits almost as hard as she does. “And you’ve gotta work on your dodging.”

“I overcommitted.” You protest with a sweaty scowl. “I wouldn’t call that a dodging issue.”

“Really? ‘Cuz you dodging my question was real sloppy, my dude.”

Ah, shit.

“Yeah, I...I got a lot on my mind, and it’s kind of messing with me.” You reluctantly admit, finishing your water bottle just as it dissolves into the air around your now-empty hand. “Sorry.”

“Nothing to get all Canadian on me for, man! We can totally keep at it until you gotta go, it’s up to you!” Meg replies with a good-natured shrug as she leans against the ropes opposite you. “I’d be totally happy to hear what’s on your mind, if you wanna hash it out that way. Whatever works for you, friend.”

Your fists are clenched at your sides, and you wonder if maybe coming clean will do your head a bit better than a haymaker or two.

Couldn’t hurt any worse, right?

>>”...I’ve been thinking about my family, and what comes after all this...I know I need to talk to Aunt Heather about it, but I feel like an asshole for even bringing it up…”

>>”Look, there’s this...this girl. Who’s a moth. And really tall. I...I kinda think she likes me, and I don’t really know where to start with that.”

>>”It’s...it’s about Shu and Gina. I...Christ, I feel dumb for even thinking about it…”

>>”Gloves back on. Let’s keep going...it helps me think, if that makes sense? I’ll just talk at you, whatever comes to mind. How’s that?”

>>Write-In

YOU ARE IN CONTROL
>>
(Good Morning, Dear Readers. Voting shall remain open for the next three hours, with posting to resume in four.)
>>
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(Pictured; me noticing a spelling error and desperately trying to resist the urge to bamboozle.)
>>
>>4979263
>>”...I’ve been thinking about my family, and what comes after all this...I know I need to talk to Aunt Heather about it, but I feel like an asshole for even bringing it up…”
though in terms of comedic value im pretty tempted to go with the moth one.
>>
>>4979263
>>”Look, there’s this...this girl. Who’s a moth. And really tall. I...I kinda think she likes me, and I don’t really know where to start with that.”

After dealing with Francine's existential identity issues for her side story? We need this.
>>
>>4979263
Not a vote yet, just kind of stream of consciousness thinking about Rath's character.

As I see it, Rath's problem is that she has no experience with admitting to her needs. There's a vulnerability in saying that you need something. It opens yourself up to judgement, or refusal, or even just well-meaning but awkward questioning. It's something that you have to learn to be able to do, to push past the fear and say "I need this". And Rath has spent most of her life in an environment where she wasn't able to learn that. After her sister's death (I vaguely recall it being a drug overdose, but whatever it was it was something that wouldn't happen to a "good girl") Rath felt pressured to be the good little preacher's daughter who would never shame her family like that. She did not feel like it was an option to pursue her own desires, so she never acquired the skills to do so.

Now it's the end of the world, and Rath is free to be whoever she wants. No societal pressure because society is dead. And she's trying, she's renamed herself and reinvented herself as a badass rough-and-tumble brawler. She's got friends who she's pretty sure care about her. But she's being kind of passive about it. She's still not coming out and admitting to what she needs, because she's scared that if she does she'll mess up what she's got going. She's guaranteed some happiness staying quiet, but risks losing things if she comes forward. Telling November that she doesn't want to see her parents again risks losing November's approval and the bond they've forged. Asking Lara out or asking Shu and Gina about polyamory risks her losing the friendship she has with them. Even just acknowledging that she has these desires to a third party is scary for her, because it makes them more real, less a thing that she can pretend isn't eating at her.
>>
>>4979263
>>”Look, there’s this...this girl. Who’s a moth. And really tall. I...I kinda think she likes me, and I don’t really know where to start with that.”
>>
>>4979263
>>”...I’ve been thinking about my family, and what comes after all this...I know I need to talk to Aunt Heather about it, but I feel like an asshole for even bringing it up…”

I just think that the family one would probably be the easiest for Rath to talk about right now, since it's the furthest-away concern. Lara, Shu, and Gina are a bit more immanent. Also, they kind of feed back into the family one, since one of the points of contention Rath has with her family is that they were apparently rather homophobic, so thinking about smooching on cute monstergirls would just make that problem worse.
>>
>>4979263
>>>”...I’ve been thinking about my family, and what comes after all this...I know I need to talk to Aunt Heather about it, but I feel like an asshole for even bringing it up…”
>>
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>>4979263

“Yeah.” You finally relent, the tension easing out of your shoulders. “Yeah, I think hashing it out’s probably better.”

“Okay! I know just the place!” Meg excitedly declares with a twinkle in her eyes. You still haven’t really gotten used to how mutable the dreamscape is to those living in it, how malleable reality is in this place between life and death. You simply wait for reality to coalesce into whatever memory Meg’s got in store for you, and you don’t have to wait long before the smell of river water and the sound of lapping waves replace the sensations of the ring.

She’s brought you to the long stretch of a stone walking path, flanked on one side by a massive river to your left and a looming city to your right.

“Wait…is this-?”

“New York!” Meg affirms with a wide grin, hands planted on her hips. “This was my favorite running path when I lived here for a couple of years! We’re right on the Hudson!”

“No offense, but I thought it would, uh...smell? A bit worse?” You say a bit sheepishly, and the girl opposite you just looses a hearty laugh.

“Oh, it's awful! That’s why I changed it!” She replies before taking a deep, indulgent breath as you start to realize the air smells vaguely of lavender. With that, she beckons you to follow her as she starts walking along the empty footpath. “So what’s up?”

”It’s just...I’ve been thinking about my family, and what comes after all this.” You start uneasily, finding it harder than you’d like to start disentangling what’s been all balled up in your head for a while. “I know I need to talk to Aunt Heather about it, but I feel like an asshole for even bringing it up…”

“After the Crucible’s over, y’mean?”

“Yeah. Shu said she’s gonna bring everyone back, and that’d include them.” You answer with a sigh. “They’re…they’re not bad people. They really tried to be good parents—I think? It’s just with the church and everything happened with Grace, they…they tried. And I think they’d want to see me when this is all said and done, but…shit. It feels like I’m selling them short, but I can’t just…I mean, I know Aunt Heather wants us to all be a family again and I get that, I really, really do. After the hell she went through overseas and how distant she got from everyone, I know it's coming from a good place, but no matter what I can't imagine Dad and Mom being able to...to just...”

Trailing off as you pass yet another of the walkways regularly-spaced lamp posts, you feel a lump in your throat as your words start to fail you.

“It’s okay.” Meg gently offers.

(Continued)
>>
>>4979437

“…I just don’t think that whatever they’re going to wanna do is gonna be good enough, y’know? And I feel awful saying that, but I can’t imagine how they’d accept me as I am now. I mean fuckin' look at me!" You say, gesturing to your smoldering form, your arms pulsing bright white and leaving trails of distorted smoke as you do so.

"I'm a living fucking bomb who can turn into some mythical-lookin' multi-armed badass who still flips her shit every time a girl with an inch or two on her looks at her sideways! Back before this my blood ran cold whenever Mom and Dad got all pissed about some maybe-queer side character on a show they watched, and now I'm like...like everything they thought was wrong with the world, I guess. And even if I go up to them and say 'hey, go fuck yourselves, I'm gonna go be me' there's still this...this weird fucking feeling in my gut that I just can't shake, and I fucking hate it."

"What's it like?"

“It’s like…" You start, and it's a second or two before you can begin to give it shape. "...like even when I’m doing stuff that makes me happy, or when I should feel really good about…attention...I get from some people, there’s this part of me that feels guilty. Like I’m disappointing them, even when I don't give a shit about what they think. And I like the attention. I really do, but every time I think I'm getting somewhere that stupid voice in my head just goes and fucking ruins it by saying 'Hey they like you as a friend, they're just being nice, they don't mean it like that' and I chicken out 'cause I don't want to fuck all this up! I mean, shit Meg! I've got a chance for a big fluffy moth GF, and here I am freaking out like an idiot! I should want this! I DO want this, but I…fuck!"

You right hand lashes out at the lamppost near to you, and with a screech of metal followed by the stench of molten wiring, the things sent tumbling into the river, it's ruined stump still smoldering from the impact.

"...I wanna be honest with Aunt Heather. With Lara. With…everyone." You groan, the image of a Hive Misitress and Neuromancer flashing across your minds eye before you shake them out. "But I keep thinking this is all just so stupid, you know? It's the motherfucking apocalypse. The end of days. And what am I agonizing over? Whether Mom and Dad will ever speak to me again after this? If this really cool and funny girl thinks I'm cool and funny right back, and if...if that's even what I want, or if I'm just a fucking deluded third wheel on this weird-ass tricycle of...whatever's going on between us."

"You feel pulled in a lot of different directions, yeah?" Meg murmurs.

"Yeah."

"Like your Core?"

"Ugh...yeah. Yeah, well played." You admit with a sigh. "More like everything's just bundled together in this big dumb Gordian Knot that I can't just cut through."

(Continued)
>>
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>>4979438

"So why can't you?" The boxer simply retorts. "You got a list of people you gotta talk to that are here in the present, right? Make a list of how you wanna tackle them, and even if you fumble your way through talking to them, they all care enough about you to work with you in figuring out what you wanna say."

You level a radiant, withering glare at the sandy-haired girl. "Yeah, no. I'd much rather solo Marrow Fucking Dragoon, at this point."

"Why not?" Meg repeats with a shrug, as though it were the simplest thing in the world.

"Because I'm still trying to figure out how I feel about...literally everything that's going on around me and in me, for one? I'd much rather get my head and heart on straight before I overcommit and get clotheslined by something I thought was true but turned out to be bullshit."

"Hey, shadow-boxing's all well and good for a warm-up, but you're never gonna get any better if that's all you do." Comes Meg's surprisingly sage reply as she looses two quick jabs into the air in front of her. "Gotta get out there and throw some hands for real if you wanna see what's up."

You just stare at her a moment before she falters.

"...Emotional hands." She clarifies, suddenly unsure of herself. "It was a metaphor."

"Yeah. Yeah, I got it." You sigh, leaning on the railing as you look out over the river’s gently undulating waves “Man, I don’t know. Feels like half the time I’m just spinning my wheels and kicking up a lotta dust for nothing. Like none of this’ll even matter if I just give it some time.”

“Maybe…maybe not.” Your sparring partner murmurs, stretching her arms over one shoulder, then the other. “All I know is that there’s only so far in your head you can get before you can’t see what’s right in front of you.”

“…that’s pretty good.” You admit.

“Thanks! I stole it.”

At least that gets a chuckle out of you, despite everything you’re mulling over.

>>As stilted as it is, you feel like you’re getting somewhere with Meg. She seems pretty open, so maybe you could talk out your feelings about…(Write-in)

>>Nothing against Meg, but this just isn’t working. Wake up in the real and seek out one of your allies there to bounce some ideas off of…preferably one that won’t snitch.

>>The Dreamscape just isn't cutting it, and you're still itching for a brawl to work out this tension...maybe someone in the real would be open to a quick spar before the meeting?

>>You appreciate Meg being willing to hear you out, but you don’t want to dump all this on her all at once. Choose another one of the inhabitants of the Dreamscape to vent to...Shu and Gina left the lines open since everyone's home, so anyone is fair game.

>>Write-In

YOU ARE IN CONTROL
>>
(I do hope everyone’s day is going well, one and all. Voting shall remain open for the next three hours, with posting to resume in roughly four.)

(As a bit of a touch-base, how is this update schedule working for everyone?)
>>
>>4979443
>>As stilted as it is, you feel like you’re getting somewhere with Meg. She seems pretty open, so maybe you could talk out your feelings about…
this or the fourth one i think fit the best. I mean, I could see Rath still sparring more but i think at least continuing to talk would be preferable.
as for the topic... open to changing it but ill just go with;
>...Big Fluffy Moth Girls.

>>4979446
the day is technically going well, but i cant properly answer your second question because i currently have a set of chicks hatching and thats fugged up my ability to get any longterm sleep. but it worked well before so it probably is now its just bad overlap of things going on a bit.
>>
>>4979463
+1 for moths
>>
>>4979443
>>As stilted as it is, you feel like you’re getting somewhere with Meg. She seems pretty open, so maybe you could talk out your feelings about…(Write-in)
>Shu and Gina

>>4979446
Update schedule is working fine for me. My own schedule is currently fairly flexible, so I can fit this into it fine with the length you set for voting periods.
>>
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>>4979443

“Well, if there’s one thing I do know it’s that big fluffy moth girls are the fucking best.” You chuckle, leaning back while keeping your hands clutching the guardrail and hearing something pleasantly pop along your back. “Nice bit of downy silver lining in all this, at least.”

“What’s she like?” Meg asks, leaning her back against the railing and stretching idly. “Lara, right?”

“Lara, yeah. She’s…god, she’s really freaking cool.” You say, and you’d be angrier at the big dumb grin that spreads across your face if you could help it in the least. “There’s just something about her when I met her that just…clicked, I guess? Like when I first met…but Lara, there’s something about her that’s so chill, right? She’s just really sure of herself and her purpose. She used to be a park ranger, y’know? When she was telling me about it and how she’s protecting that same forest to this day, I was just in awe. I mean, how is that not the coolest thing ever? You loved a place so much that you vow to protect it like some sorta…druid-knight, or something? So freaking badass.”


“And the fluff?” Meg prompts with a conspiratorial wink.

“God, I’m just a sucker for floof.” You confess, feeling your cheeks start to glow. “And when she let me touch hers, it was just....fucking transcendental, man. Just wanna bury my face in there and just...hrng.”

“You’re a regular floof-goof.” Meg helpfully supplies.

“A marshmallow-fluff slut.” You counter guiltily.

“A cotton-candy harlot.”

“A memory-foam simp.”

“A swaddle-thot.”

“It may be better than Sir FuzzBuzz, even.”

Meg gasps.

“Heresy!”

“Ah shit, don’t tell Amara I said that!” You laugh, shaking your head. “Got carried away, sorry—Sir FuzzBuzz is the man, I can’t go disrespecting him like that.”

“So Lara’s tall, dark, and fluffy, and she sounds super cool…” Meg says, marking off each point in Lara’s favor with a finger before pointing them squarely at you. “...what’s really stopping you?”

“...I don’t want to close another pair of doors if I try and start something. I feel like a piece of shit, but there it is. It’s the whole reason I haven’t done anything yet, with anyone...and if that’s the way I feel, then if Lara even likes me like that then it’d be pretty shitty of me to lead her on.” You confess, riding the wave of laughter into one of stark honesty, if for just a few moments of boldness. “But they’re at such a good place right now, I just...they’re our family’s rock, y’know? And we’re right on the edge of the Disassociated leaving, figuring out whatever the fuck Mara and Magpie were up to, and then there’s the Cord sticking out there like the Crucible’s middle finger aimed right at us. Why bog them down with my shit when I don't even know if it's what I really want?"

(Continued)
>>
>>4979698

Dragging in another lavender-tinged breath of air, you hold it in your lungs for a few seconds before exhaling deeply. “I dunno…it feels like I’m talking in circles about all this.”

“Well hey, guess what?”

“Wh-?”

You’re turning towards her when you feel the blow coming, before you well and truly see it. Her opening jab, bare knuckles instinctively swept aside by the taut muscles of your right arm forged into an iron-clad block. She’s re-chambered faster than thought, a right hook arcing towards your left temple, but a step brings you none-to-nose with your aggressor, your right fist held just short of her chin.

An upper, cut short.

“Your head’s cleared up! See?” Meg grins, her chin a hair’s breadth from your white-hot knuckles.

“Yeah…shit. I guess it did.” You mutter, impressed by your own speed…and maybe even more by your level of restraint. “Thanks.”

“No one’s telling you that you’ve gotta deal with anything right now, Rath.” She says, the two of you stepping out of the others’ space as you shake the excess heat out of your hands. “Cut the knot. Take your time untangling it. Either way, you gotta do what’s comfortable for you. Swarmers shouldn’t force themselves to outbox, and outboxers shouldn’t try and be a slugger if they’re not feeling it.”

You just nod, the prospect of either giving you knots in your stomach…but it’s not nearly as painful as it was before.

“Hey. Want a piece of non-boxing-related advice?” Meg offers.

“Shoot.”

“Too bad. Don’t have any.”

“Motherfucker.” You say bitterly, narrowing your eyes at the other girl before you both crack at the same time.

This...this has been nice. It’s been a relief to air out all this shit over the course of...actually, come to think of it all this has been, what? A minute or two in the real? You try not to stick in here for too long since time gets all janky, but you have to admit that this has helped to settle the buzzing in your skull.

For now, at least.

>>Go ahead and ask Meg a thing or two about herself...you’ve still got time until the meeting, thanks to the Dreamscape’s time-fuckery.

>>Wake up in the real, and seek out one of your waking-world allies to chat with (Write-In).

>>Hit up one of the other dream inhabitants...if not for a chat, then maybe a spar?

>>Only one way to test if you’re up for whatever’s coming next; challenge Meg to a rematch...powers enabled, this time.

>>Write-In

YOU ARE IN CONTROL
>>
(Hello one and all; voting shall remain open for the next four hours, with posting to resume promptly at 10AM on September 2nd, Eastern time. I do hope you have a restful evening, and thank you again for your patience and participation.)
>>
>>4979699
>>Only one way to test if you’re up for whatever’s coming next; challenge Meg to a rematch...powers enabled, this time.

>>4979701
oh i probably will not have a restful evening for the rest of the week but i appreciate the thought.
>>
>>4979463
>>4979705
(Sorry to hear your chick's are messing with your sleep schedule, and I do hope they let you get some rest soon. I had a friend of mine back in Georgia who kept up with farm animals, and it was a full-time job.)
>>
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>>4979709
indeed it is. thanks and ill be fine... eventually.
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>>4979699
>>Only one way to test if you’re up for whatever’s coming next; challenge Meg to a rematch...powers enabled, this time.

>>4979701
Thank you too, BHOP! I still have no idea what's happening, but it has been a very comfortable and fluffy ride so far.
>>
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>>4979728
if you need any form of summary of the story feel free to ask us or Bhop.
these past two stories are just warm-up side stories so they're a bit more disconnected than the main story because of that.
>>
>>4979699
>>Only one way to test if you’re up for whatever’s coming next; challenge Meg to a rematch...powers enabled, this time.
Meg's right to have Rath focus on the fundamentals, but at the end of the day she's going to be boxing with six arms instead of two. I think that changes things.

>>4979728
I've got to go deal with dinner, but once I'm done I can write up a summary if you'd like.
>>
>>4979730
>>4979739
Yeah I remember they're side stories. The biggest issue here is not knowing the characters, actually.
I'd appreciate a list of names with short descriptions and some vague summary of the story/events to better navigate the quest, if it's not a problem. Thanks in advance, anons.
I'm going to sleep now so take your time.
>>
>>4979748
Okay, back from dinner. Give me a few minutes and I'll get you a Dramatis Personae, with a summary taking a bit longer.
>>
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>>4979748
>>4979772
ill let the other Anon handle the bulk then and fill in what details i think were missed and such.
>>
>>4979772
Sorry, this is taking longer than I thought. I forgot how many characters we have. Even with me doing really short descriptions for some of them, it's taking a while.
>>
>>4979803
yeah our party alone is pretty big. add in the dream daughters and its a bit silly(in a good way though). then add in friends, passing but not unremarkable characters, enemies....

it works if you've read the story, because BHOP is good at conveying characters in what time he gives them. but in a summary the list gets long.
>>
>>4979813
I'm skipping most of the Dream Daughters. A lot of them are throwaways, since we've only had one interaction with them. I'm mostly mentioning the repeat appearances. It's still a ton.
>>
Okay, this took way longer than I was expecting it to. Here you go, Body Horror Quest Dramatis Personae. Tell me if I'm missing anything or misremembering anything.

https://pastebin.com/Bw88JiAm
>>
>>4979868
Alpha, I forgot Alpha. Just realized that. Derp.
>>
>>4979868
(Oh my word, this is wonderful. It was an absolute pleasure reading these, very well done.)
>>
>>4979880
Oh, good. And now I need to make an actual summary of the plot, but that could take a while. You don't realize just how dense the quest's gotten until you sit down and actually try to sum things up. Well, maybe you do, since you're in the process of doing a massive overhaul of mechanics, but I didn't.
>>
>>4979868
(If I may be so bold; would you be averse to me adding this to the opening links of each Vein?)

>>4979886
(It's a lot, so I'm honestly amazed you were able to pull this together in such a short period of time.)
>>
>>4979891
>(If I may be so bold; would you be averse to me adding this to the opening links of each Vein?)
Sure. I just threw it together as a quick thing, but if you think it's good enough to be in the intro, go for it. Though I'm sure I'll have to update it eventually.

>(It's a lot, so I'm honestly amazed you were able to pull this together in such a short period of time.)
Arrogant fool that I was, I thought it would take even less time.
>>
>>4979699
>>Go ahead and ask Meg a thing or two about herself...you’ve still got time until the meeting, thanks to the Dreamscape’s time-fuckery.

I'd like to find out more about what Meg went through pre crucible. We don't know much about her even though she's one of the dream daughters we've known the longest
>>
>>4979868
look good. nothing major to say honestly.
though one line on Novembers could be worded better as it technically could be read as he losing happiness since she came to be with us.
perhaps the only other thing i an think to say is some sorta... i dunno, way to properly bring attention to people like B'ni. they're just so much more important even as someone who knew beforehand them just being randomly in the middle of the dream daughter section with an important description like that was kinda whiplash. you did a good job making it obvious she was more important, but that also makes it strange how shes just thrown in there willy nilly like everyone else. to be fair though too the fact she was a previous party member probably does alot to make her place there feel odd too.
not mentioning Marrow Dragoons current place guarding the Cord for us seems like a very big oversight, as otherwise her lack of... ever being around may seem odd.

all that being said, very nicely done Anon. I applaud your work heavily.

would've responded sooner but my computers suddenly giving me problems. hopefully that will be fixed later today.
>>
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(Good Morning, Dear Readers. Due to some rather catastrophic flooding in my state, I've arrived at work to find the internet down, phones out, and two feet of water in the basement. Given today's unusual circumstances, I shall be postponing the next update until I can get a better handle on how this situation is going to progress, but I'll be posting regular updates here until I have an idea of when I can resume.)

(Thank you for your patience, one and all.)
>>
>>4980268
It didn't even cross my mind you're in the east and the east is currently getting hurricane'd.
you take care of that and whatever else you need to, yeah. hope things end up alright.
>>
>>4980268
Oh my. My condolences, BHOP. I hope things get resolved soon, I know it's a mess in general in that part of the country.
>>
>>4980133
Took your advice into account. Fixed the wording in November's entry, moved B'Ni into a designated Former Party Members section with a longer entry, and added Marrow Dragoon's current location. Also included that we had to kill Magpie but she erased her mindstate, the fact that A is probably named Alicja and is Polish, and added an entry for West Alpha.

https://pastebin.com/eL2zTZ4f
>>
(Cleanup is going slowly, so thank you all for bearing with the delay. Systems are still out here, so I'll likely head home at some point. I'll let everyone know when I do.)
>>
>>4980276
>>4980279
(Thank you for your kind words, truly.)

>>4980340
(Ah, very nice! Quite welcome additions, and thank you for writing all this up.)
>>
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>>4979868
Horee fook that is a lot indeed. Thank you anon. Sorry for not checking it out sooner.
I'll probably read it when the characters come up to organically absorb the info.

>MC's a lesbian and her geek GF writes smut in the first two paragraphs
kek, quality
>>4980340
>Full name is likely "Alicja". Polish, often peppers speech with Polish phrases.
It's always the polish, kurwa. Do you remember in which thread was her name implied?

>>4980268
>>4980353
Sorry to hear that you're submerged OP.
>>
>>4980487
>It's always the polish, kurwa. Do you remember in which thread was her name implied?
It was one of the interlude threads, which get blood vessel-related names instead of numbers. Looking it up, it's thread Capillary. http://suptg.thisisnotatrueending.com/qstarchive/3933303/

A figure in her memory called her @/!(J@, the l33t speak representing how her memory was garbled. Translating that, @=a, /=l, !=i, (=c. ALICJA. Together with her being Polish, and Alicja being a Polish woman's name, I'm assuming that's what the A stands for.
>>
(Back home as of five minutes ago, and I'd like to put something to a vote.)

(If I start the next combat section now, there's no guarantee I'd be able to conclude it by Friday, as plans have materialized over the long weekend. Furthermore, I'm actually in the middle of updating all of Rath's abilities and compressing them into the new format so starting sooner would basically be a blend of relying on the old character sheet but with the new combat legend.)

(Alternatively, considering that work is likely to be a wash ha tomorrow as well, if you like we can instead pause here briefly and begin combat on Tuesday of next week with Rath's skill trees fully compressed.)

(Please let me know which you would prefer, and if it's the former then I already have the post ready to go so I can upload it wither tonight or first thing tomorrow morning at 10AM—once again, whatever works better for everyone if that's what you'd like to go with.)

(I'll leave voting open for the next three hours, and I hope everyone's day is going well.)
>>
>>4980514
Thanks once again, infoanon.
I couldsee that ¥337 speak and I'm polish, but thanks for the elaboration anyway.

>>4980546
I'm neutral, but since you're in the middle of 7zipping Rath, maybe waiting till the Tuesday would be better?
>>
>>4980546
I'm fine with waiting.

>>4980572
>I couldsee that ¥337 speak and I'm polish, but thanks for the elaboration anyway.
I assumed, but figured I should spell it out anyway for the benefit of anyone else wondering about the logic.
>>
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>>4980546
Waiting sounds like it would work better yeah.
>>
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>>4980340
looks good.
nice job, and thanks aswell(even if im not the one who needs it).
now chop chop on adding an entry for EVERY character ever introduced!
im joking.

>>4980546
oh, also, look what i still have.
no its not THAT image other anons but i DO still have THAT image too.
>>
>>4980546
I'm fine with waiting until Tuesday, BHOP. It sounds like things are busy for you at the moment, take as much time as you need to get things sorted and enjoy your weekend.
>>
>>4980546

I'm happy to wait until Tuesday.
>>
>>4980687
wait WHAT image
>>
>>4980773
the original image for Shus core ability. want it?
>>
>>4980572
>>4980660
>>4980677
>>4980690
>>4980727

(Okay, I believe I will and focus on buckling down to finish Rath's 7zipping. Thank you all for weighing in, and thus the next update will post on September 7th, 10AM Eastern time.)

>>4980775

(I thought you were referring to Ivey's original character art, actually.)
>>
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>>4980780
i think you were too quick on the deletion for me to even consider saving it BHOP. I do have this in my BHOP Quest folder though.
>>
>>4980785
(Oh, I still have both the SFW and decidedly NSFW versions. The last thing I needed that day was a ban, so many thanks for the anons who pointed it out.

(Also, that image is hilarious, well played.)
>>
>>4980775
Sure?
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>>4980809
you asked.
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>>4980815
Oh, I remember that one. Yeah, that was gross. The commonality of trypophobia means that Hive Mistress powers have some of the most potential to be unsettling to people.
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>>4980815
Thank, that was both oddly fascinating and disgusting.

The bottom one be like
>>
Didn't you guys vote to give yourselves a brain injury?
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>>4982069
sorta?
you talking about the device we used to block out Sam?
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>>4980815
Super cute!!!
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>>4980815
(Adorable.)

(Also, more art to share.)
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>>4982070
They may also be referring to our decision to willingly nerf the Fool's choice of our Core ability, as we felt our growing abilities of insight were a violation of the privacy of others.
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>>4982141
Ah, i guess i could see someone thinking that too even if its a decision i agreed with.
>>
>>4974921
Hi OP here Euro Anon with Mina

Sadly i did not have the time to write anything much since my new DND Campaign started and i am writing a custom campaign to play 40k with my friends

i only wrote down some notes but it might be difficult right now. I also had a smallish problem with my computer recently that whiped quite a lot of my custom rules progress for my 40K campaign and much of the artwork i had collected for writings and campaigns

>>4974829
Buttt- Butt Selenes nice necromancy Hybrid......... note to self cut some features and compress Skilltrees for the crew when my crazy self finds some time to really do it

>>4975030
and nice its Francinces time to shine

sadly i think i will be having trouble being very active... i have to remove an old thorn from my familys side and that might get messy since the dude is notorius for being lazy and slow to respond

>>4978762
a truly hard choice to bad i don't check twitter or /qst that regularly

but Rath is a fine choice

>>4980572
OP taking more time if it is needed is always fine

(on another note that new captcha system is kinda trippy the first time around)
>>
>>4974827
>>4980780

Holy shit Bhop! You're back!

Tis I, Archive anon.

A LOT has changed in the interim. Suffice to say as much as I cherish your return, events irl have greatly soured my outlook to that of depressive nihilism. my mood best exemplified by art related. My schedule is very packed and I won't have as much time as I'd like to actively participate as I did before in the years and months prior.

The muse for Cradleton's story unfortunately has been mostly silent but from time to time, but time willing, I won't hesitate to pick the pen back up and finish that plot ridden mess. I have been mulling over the plot that in with the passage of time in hindsight it was clear that I've been somewhat over-complicating things and the plot should've been going in a direction that isn't it's current heading up to a certain point.
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>>4982707
While i am not Op I am glad to see some other familiar face.

Though i am saddened by the way your outlook has shifted. I hope that it will get better in the future and Life gives you some more positive things.
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>>4982594
(Euro Anon, it's great to see you! I had a fantastic time re-reading your story in the interim to get my own creativity jump-started.)

(I feel you onyour 40k notes getting wiped...I had Shu, Gina, and Amara all compressed a month or two ago and due to my own lack of backups they got wiped. I'm still salty about it, and they've summarily taken longer than the others to compress, paradoxically.)

(Best of luck in your thorn removal - I had to do something similar to a particular thorn this time last year, but I'm better for it.)

(Also, given my dyslexia the new captcha is hysterical to me. Every post I make is just me staring at the screen for a few seconds wondering 'what the fuck am I looking at?')

>>4982707
(Archive Anon, welcome back!)

(Hey, I'm just glad you're here, and I wish you the best in fighting the nihilism. I got in such a low place over the interim that it took everything I had to come back, but it's radically altered my mood for the better, and seeing everyone's return [yourself included] is just fantastic.)

(I can't express how much my re-read of Cradleton, Euro Anon, and the other writings in the fan work archive helped spur my return. You made something really cool, and if my writings helped inspire you then I hope you know that you did the same for me. So for that? Thank you, truly.)
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>>4982594
>>4982707
oh hey, glad to see two more returning 'faces'. a bit late but you still made it back. hope you both find the time you want to participate at least a bit here.

oh god, Cradleton. i didn't forget it existed but i certainly forgot how unfinished it had been left off. were you waiting on me to read the next chapter or anything? if so, my apologies, but if nothing else im sure most understand mood surrounding things relating to the quest were dulled by its hiatus, especially given the dubious nature of if/when it would return.
>>
>>4982736
re-reading....... god dang i will need to do that. I had some ideas but those probably wont make any sense if i completely forgot which things i had set up and which still need set up... another thing on the pile of things i need to do.

But i am glad you still like the story

I am pretty sure i don't have dyslexia....... but i also have to stare for two or three seconds before i can unravel what exactly is happening in that Captcha
>>
>>4982736
>(Also, given my dyslexia the new captcha is hysterical to me. Every post I make is just me staring at the screen for a few seconds wondering 'what the fuck am I looking at?')
man if i dont get that feeling too. still faster than the old one, but sometimes im baffled by the fact i got it wrong because i have no idea what else it could be.
>>
>>4982594
>>4982707
Hey, old faces, nice to see you again. Sorry to hear you've been having difficult times of things. I hope you manage to find the time and energy to engage in the activities you enjoy. It sucks when you're too busy or despondent to do what gives you happiness.
>>
>>4982776
Being a phoneposter I used to solve the old captchas in a flash. Google trained my brain to detect taxis, chimneys and parking meters like it was the very purpose of its existence.
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>>4982748
don't read the latest chapters as of now, I've been mulling over it for the last 7 hours and I've deemed that it needs another set of overhauls which once again...needs to be addressed.

I realized that the story focus was drifting away from Carter being the proactive agent of plot progression in the last several chapters and several character elements didn't quite align well to the intended climax event. again.
>>
>>4983194
alright. and gotta say, respect to your continued commitment to the story.
but i also wouldn't blame you if it was something you wanted to move on from after all this time.
>>
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(I do hope everyone is doing well today. Tomorrow I may post some of Rath's 'patch notes', as I've made some previously toggle-able states automatic since no one ever remembered to trigger them, and I've made the Sui Tormentis work with the streamlined system, along with a host of other minor buffs and tweaks.)
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>>4984121
I'm doing well today, the past 2 weeks have been grueling back breaking labor in the Logistics Industry. It's a shame that I don't have Labor Day off. Hard times are here, but today I have a small reprieve.

And my muse is back again on the writing side. I've been positively brimming with ideas (daughters, Amalgams, Relics, you name it) and spent quite some time burning the midnight oil jotting it all down.
>>
>>4984168
(Ah, while I'm sad that you don't have Labor Day off, I'm glad to hear you've been on a creative streak! I'd love to see some of what you've been working on when you're up for sharing.)
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>>4984121
doing alright. lazy sunday at least. all the chicks finally hatched and have calmed down, so i can actually sleep without earplugs now, so things are certainly looking up.
>Sui Tormentis
as its creator, im very interested in this, considering its design while still useful, was extremely flawed towards having very different expectation for stat grow early on when it was made.
>>
>>4984121
uhh sounds interesting. what did we forget to toggle? Yeah those abilities truly were getting to big to handle.


I just had a small get together with family to celebrate my birthday from last week and as such i am filled with Cake and a pretty good mood for my sunday evening even if i have to go back to chasing down an error tomorrow....

The vendor informed me last week that the printed instruction Manual for one of their products is apparently not really what it should be...... read as(complete and utter nonsense printed to kinda look like they know what they are talking about)
>>
>>4984121
Been mostly okay. Didn't sleep well last night, though, been dozing off throughout the day. At least it's happening on the weekend. Otherwise, I'm alright.

>>4984168
Sorry to hear you don't have Labor Day off, anon. Glad to hear that your imagination is fired up, though. I look forward to seeing what you've got.

>>4984332
>uhh sounds interesting. what did we forget to toggle? Yeah those abilities truly were getting to big to handle.
I remember we went nearly the entire quest without realizing that one of Julia's abilities had a toggle, and thought it was just useless.. Turns out it's actually really strong and we just never had it properly on.

Oh, and happy birthday.
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I have imported a terrible monster from Lobotomy Corporation. It fits all too well within the Crucible.

"Mimi-grade"

Age: Colossus rank
Size: (depends on the target it attempts to impersonate)
Class: Flesh Artisan

Appearance: An ever shapeshifting "thing" that is a mockery of the human body, always shifting in an attempt to make itself appear fully human, yet never quite succeeding.
Behavior: It is capable of surprisingly accurate mimicry when it impersonates a person related to the daughter it intends to hunt, the uncanny valley factor increasing in magnitude the closer it gets to its target before it makes its ambush strike. Even more unsettling, Mimigrade can talk, but its vocabulary is limited to "hëLLò?", "GôDdBỹÉ", and "I LòvÉ ỹÉoô".

Stats:
HP: 800%
Regen: (1st form: 0%, 2nd form: 400%, 3rd form: 60%)
Bio: ???%
ACT: 4

Resistances:
>1st Form "Nothing there" (after losing 200% HP, immediately enter 2nd form):
Slash: 80%
Pierce, Bludgeon, Crush: 40%
Elec, Acid, Heat, Cold: 40%
Rad: 20%

>2nd Form "Cocoon" (after 2 turns, set hp to current + 400% hp and enter 3rd form)
Pierce, Rad: 20%
Elec, Acid, Heat, Cold: 80%
Slash, Bludgeon, Crush: IMMUNE

>3rd Form "Mimicry" (take on appearance and damage proficiency of target prey)
Slash: IMMUNE
Pierce, Bludgeon, Crush: 80%
Elec, Acid, Heat, Cold: 60%
Rad: 40%

Unique passives:
>Shell: Ignore debuffs that would normally result in ACT Loss
>"I LòvÉ ỹÉoô" (1st form only): Inflict 2 stacks of "Terror" upon a successful hit, when target reaches 6 stacks of "Terror", they become immobilized and cannot act for the rest of the current turn until they take damage. Terror stacks reset after Immobilization wears off.
>Hardness (3rd form only): Ignores instances of damage (after resistances are applied) that deal 20% hp or less (including DoT status debuffs that fail to exceed that threshold)
>Regenerative (3rd form only): If character took less than 120% hp damage at the end of each round, recover 10% of max hp.
>"hëLLò?" (3rd form only): Each round, the first attack this creature commits to recovers HP/Bio equal to the amount of damage it dealt.
>"GôDdBỹÉ" (3rd form only): Double the power of its last ACT each round.
>>
>>4984462
>I have imported a terrible monster from Lobotomy Corporation. It fits all too well within the Crucible.
Yeah, got to agree with that. Terrible monster, and would definitely fit in here. I'm imagining it attacking our party and being smart enough to realize that impersonating Amara is its best option. She's got so many clones hanging around already, most of whom don't talk much, that it could get pretty close before we realized something was wrong.
>>
(Also, before I forget again; Mrs. BHOP says hello, and that she's very happy we're back at it. She's been privy to every bamboozle along the way and it does her heart good to have the Quest back up and running.)
>>
>>4984462
(Oh this is PHENOMENAL.)

>>4984332
(Happy Belated Birthday, Anon!)
>>
>>4984601
let her know the thought is appreciated and give her a 'howdy' back from me then.
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>>4984601
That's nice of her. Give her our best regards,
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>>4984601
And hello to you too. I believe this picture best exemplifies how we sometimes imagine the two of you.
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>>4984661
...actually BHOP has done a great job of making me think hes a giant meatball that somehow does daily life tasks while no one around him questions his existence, so i try my best not to think about how that works with his wife.
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>>4984665
I always assumed that it was kind of like Kirby, where BHOP's meatball avatar looks like a sphere with a mouth when he's at rest but when he starts moving you can see that there are limbs there that he just has folded in. It's all the same bloody meat color, so it kind of blends together.

There's definitely some bloody meat-monster Kirby fanart, right? I know how the internet works, it would be weird if nobody had made that.
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>>4984673
I mean, there's this, but I don't think it's what you meant.
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>>4984675
now THATS an image that should be spoiler'd for sure.
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>>4984675
Not quite, but still absolutely horrifying. Congratulations, I guess.
>>
Name: "Hearse", the Mourner
Class: Hive Mistress (Butterfly)

Appearance: Three things immediately make Hearse stand out. The coffin she carries, the third arm that juts out of her chest like a tie, and the white Butterfly that makes up half of her face. Always dressed in pre-crucible formal attire and has a face befitting of a person who is no stranger to funerals.

Behavior: A cheery woman who enjoys silence and gallows humor. Enjoys sugary drinks. Has a habit of entering scenes after any sort of recently finished combat to offer her "funeral services".

Fighting style: Her swarm of white butterflies scatters fragility inducing powder that weakens muscle and nerve that spawn from her Butterfly head and from the massive bone-black coffin she carries as her primary strategy, before pulling out 3 pistols; One of Ebony, One of Ivory, and One of Silver to finish off her opponent(s), the gunshots sounding off more akin to a soft chime echoing in "pings" elude to its eldritch nature.

Pre-crucible life: The lonely pessimistic owner of a Funeral Home who maintains a butterfly garden as her side hobby.

Crucible life: She now sees the journey to the Cord as one of a Journey to host the world's largest Funeral service for the planet itself. -"Earth is beyond saving, why not give it hospice care and a funeral?"
>>
>>4984766
Neat idea. I take it from the quotes around "funeral services" that she's actually ambushing weakened Daughters to still their kills and/or finish them off? I'm surprised we don't see that sort of behavior more often. As for her journey to the Cord...come on, lady. Don't be like that, that's not good palliative care. Though I do like the idea of a well-intentioned Cord-seeker.
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>>4984778
>I take it from the quotes around "funeral services" that she's actually ambushing weakened Daughters to still their kills and/or finish them off?

yes, but she also does the actual funeral service bit, eulogy speeches and all. In her words: "Having someone to mourn for you after your death is a blessing."
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Name: "Vitalili" The Toxic Smoker
Class: Unnatural Predator (Nature Spirit)

Appearance: The most obvious thing one notices about Vitalili is the creaking of wood. The second thing people notice is the dirty yellow fog heralding her arrival. The third thing they notice is a choking and burning Sensation in their throats as Vitalili's spores send their immune response into Overdrive to fight off the fungal infections she is constantly spreading.

Behavior: Quiet and mostly unresponsive unless directly talked to. She loves cheese and has been known to trade artifacts and even levels trading to secure whatever cheese can still be scrounged up and has been known to even work as a Hitwoman.

Fighting style: Increasing her Spore Production is her first call in every fight obscuring everything in a wide area around her that simultaneously chokes out her enemies and infects them with her spores. She then closes in like a Shadow while Fungi sprout across her latest victim and drain them of their vitality. If this tactic does not work she can switch to explosive elemental powers that scorch and burn her enemies into submission. After such outburst she becomes quite aggressive for a while and will actively go out of her way to hunt down Amalgams and other Daughters even those she might have helped in the past, killing and melting them down for consumption through her Mycellium.

Pre-crucible life: The daughter of a Cheesemaker with a fable for the different types of Fungi that she kept small samples of and was often bullied for in school.

Crucible life: She seems to wander around at random always seemingly following a call only she can hear. Wherever she goes she spreads her spores which gives a large Mycelium network, even when patches of it are eliminated due to acid rains or big fights, that allows her a kind of fast travel across the land where she can send part of her Consciousness across the World when she finds something she wants. When she comes across someone in need she tries to keep her distance unless directly asked for help.

I had this idea at work today when i was thinking about this thorn in my side and how his shit is probably at least partially moldy and what havoc Fungi can wreck on things and people once they take root.
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(A few quick patch notes for everyone.)

(First off the Sui Tormentis has been reworked to keep the HEALTH/ability tradeoff while streamlining the actual numbers involved, at least on your end, in addition to compressing the original tree from five stages to a mere three. Let me know what you all think, especially >>4984273 as the Relic's original creator.)

>>SUI TORMENTIS (Lvl 1); Rath may spend one or more increments of ⅕ of her max HEALTH to add +1 proficiency to all damage types per increment spent. The increases granted by this tree may break their respective ability caps.

>>(Lvl 2); HEALTH may be spent to increase proficiencies OR resistances. Also, Rath may root herself in place to gain +3 RES to all damage types until the start of her next turn. No movement, attack, or counter actions may be taken after this, but Rath counts as cover for allies.

>>(Lvl 3)[MAXED]; HEALTH may be spent to increase proficiencies OR resistances OR speed/CRIT RATE/CRIT DAMAGE. Passive: +1 RES against all damage types.

(Please note that the original tree's ability to spend HEALTH to access a single tree's next level has been removed in favor of of breaking the damage cap and the ability to not only increase speed, but also crit damage + chance at the same time. This decision was made a as result of compression, given that skill tree stages pack more punch per level, and I believed that the two buffs would help to mitigate the tradeoff. Additionally, this more cleanly combos with Alabaster Endoskeleton's reversal as well as Bloodied Stand. Let me know if you have any questions, concerns, or criticisms, as I'm always happy to hear them out and adjust things accordingly.)

>>KNOWABLE KADATH (Phantasmal Conduit Augmentation): 1/Vein, when the holder of this ability enters the Dreamscape and converses extensively with one of their allied Dream Daughters, they may level up any ability they possess.

(I've eliminated the Core requirement of the tree in exchange for a slightly more restrictive trigger.)

>>4984675
(My wife's been exposed to Kirby goatse, and her reaction was hysterical laughter. Well played, everyone.)
>>
>>4985361
Well, that's a rather nasty character idea. A neat one, though, I like the idea that she's an oenophile and is hunting for the perfect cheese. Characters in this disgusting flesh-apocalypse who aren't on some grand quest but just trying to fulfill personal goals are fun.

>>4985437
Tying it into the proficiency/resistance system does streamline things a bit by getting rid of the percentage defense bonuses as a separate system. Having the offense boost now apply to all damage types should also boost Rath's output considerably when she's Ignited. I like it. How do Rath's other offense and defense boosters work now? Herculean Might and Hideous Strength scale with Bio and Health, so I'm guessing they get +1 Proficiency per a certain increment of the stat? And what about Alabaster Endoskeleton's splitting damage between Health and Bio, how does that work?

As for Knowable Kadath, giving it a more restrictive trigger is probably advisable for the sake of balance. Smaller skills means that each individual level is worth more, so making it a bit harder to get Kadath levels seems fair. The ability to put the level into any skill, not just Cores, has some interesting potential, though. Should be nice for those members of the party who have fewer Cores, like Rath.
>>
>>4985437

Kadath seems to be absolutely fine. Also allows us to have an in Game reason to spend more time with people and talk with them to explore their storys and wants.

The Sui seems fine to me. Gives me a better idea and we all have to do less math. That's great. I do enough math already for my job and i was never quick at it...... i got a lot of very bad marks due to not being able to calculate as fast as the rest of my class
>>
>>4985462
(Herculean Force was altered to provide a flat +2 bonus to Bludgeoning + Crushing damage, instead of being so variable.)

(Meanwhile, Hideous Strength now reads as follows;)

>>HIDEOUS STRENGTH (Augmentation) At 50/75/100% of max HEALTH, Rath gains +1/2/3 Proficiency in all physical damage types. (HEALTH +60%)

(Finally, Alabaster Endoskeleton now works as follows;)

>>ALABASTER ENDOSKELETON (Lvl 1): Subdermal armor converts ¼ of incoming HEALTH damage to BIO damage and automatically inflicts equivalent damage to foe’s HEALTH. (HEALTH +20%)

>>ALABASTER ENDOSKELETON (Lvl 2): The first hit Rath takes in combat has its damage reduced by ½ instead of ¼, and the retaliatory strike deals the full incoming damage. (HEALTH +40%)

>>ALABASTER ENDOSKELETON (Lvl 3): HEALTH to BIO conversion rate is now ⅓. Repeated attacks from the same source grant the armor’s retaliatory strikes a small boost that lasts until the end of combat. (HEALTH +60%)

>>ALABASTER ENDOSKELETON (Lvl 4): REVERSAL unlocked. Free action; reduce all Rath’s RESISTANCES to zero for the remainder of combat to convert each point of resistance into an equivalent PROFICIENCY. (HEALTH +100%)
>>
>>4985474
The Endoskeleton sounds brutal. MAD if the enemy has enough power behind their swings.

The Strength seems fine to me. No longer so crunchy where you need to break down every single part. Still somewhat crunchy but the picture is so much clearer at what it does now.
>>
>>4985474
Ah, I see. I'm a little bummed that this means that we can no longer keep raising Rath's strength into the stratosphere just by boosting her max Health and Bio, but that does make things substantially simpler to keep track of. Also actually gives her better endurance, since her output won't drop quite as fast when she takes a hit. It does, however, mean that the Gutgrab Daggers are no longer as effective for Rath to wield if Herculean Force doesn't provide a boost to punching with them. Unless they've also been modified to have a clause of "counts as Bludgeoning damage for skills that granted increased Proficiency from high strength".

Alabaster Endoskeleton looks really good. Still gives a defensive option separate from Resistances, which I like. There should be at least some fiddling with different modes of defense. It's a much more streamlined form, though, again easier to keep track of. Getting rid of a defense boost and just having the Health to Bio conversion makes it more focused in concept. REVERSAL mode is going to be brutal, too.
>>
>>4985480
(Regarding Rath and Relics, please see the summary card for Vulcan's Hand.)

>>VULCAN'S HAND (Erupting Grasp + Forgemistress' Fingers Hybrid, Lvl 2 of 5): Relics Rath wields are UNBREAKABLE. If they inflict physical damage, they have their stats boosted by an amount that scales with her equivalent physical damage proficiencies. +1 HEAT Proficiency on top of ERUPTING GRASP’S bonus.
>>
>>4985486
Cool. So even though she gets the bonus to Bludgeoning, Vulcan's Hand lets her apply her strength through the daggers anyway. Nice. Also, Unbreakable Relics, very useful for her given that her skin is one, now.

Also, I don't know how I never thought of it before: Vulcan's Hand is basically Rath imitating November's Etain frame, isn't it? They can both enhance Relics they've bonded to, now, that's kind of adorable. Totally unintentional, but I love how Rath has converged with November's themes in a lot of ways.
>>
>>4985492
>>Vulcan's Hand is basically Rath imitating November's Etain frame, isn't it?

(Indeed! The commonalities between the two is rather sweet, actually.)
>>
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(Also, as a quick test before the side story continues tomorrow morning at 10AM; can everyone open and read this alright? I'll admit I'm not the best with Excel, but I just want to ensure that it's readable before combat initiates.)

>>https://docs.google.com/spreadsheets/d/1NtC05crrHDsxWmXBbl90hIOqeNn6bW3a4RXUjao762s/edit?usp=sharing
>>
>>4985564
I can't open the data validation drop down menu for the abilities. From what I know that's a symptom of having it locked, if you want it visible to everyone you've just got to unlock it and hope that nobody accidentally messes it up.

I also noticed a holdover that you missed: If Kadath applies to any skill now, not just skills acquired from dream Daughters that character has in them, then the [Kadath] tag on Indignant Ignition is unnecessary.

Finally, just as an aside, if you put all the combat cards on one sheet you should give each one a different color instead of all grey. It would make it a bit easier to flip through them and remember which is which.
>>
>>4985614
(I'll make myself a private copy and open it up.)

(Thank you for the catch on Indignant Ignition. Fixed!)

(Maybe red or orange for offensive, blue for support/defense skills, and yellow for augments?)
>>
>>4985628
>(Maybe red or orange for offensive, blue for support/defense skills, and yellow for augments?)
Oh, I actually meant giving each individual character's card its own color, like we have with the current character sheet. Makes it more visually distinct, so you know (for example) that you're looking at Shu's card even without reading the names because Shu's is green. I actually meant that to be the case with the example I made for Francine's, it's just that by coincidence the color assigned to Francine is, in fact, grey. Whoops.

Color-coding individual skills sounds like it would be too complicated. A lot of skills have overlap between offense, defense and utility, so sorting them into color categories wouldn't work well.
>>
>>4985564
>>4985628
I do have a question though. How would the char sheet streamlining be reflected in-universe/quest?

I could imagine something akin to a planet-wide hormonal/neural change that everything on the planet feels with an instinctive shudder.
>>
>>4985673
I was assuming it would just be a retcon. Like when we shifted to all skills granting bonus Health or Bio, and backlogged the levels characters had already gotten. It's not a huge enough change to have dramatically altered the vents of the quest, so it can be handwaved as "it was always like that, what are you talking about".
>>
>>4985673
(As the Anon above me mentioned, I'm planning to simply retcon it. I'd considered making something in the fiction, but much like the original alteration to Health and Bio gain, it will simply be handwaved at this point.)
>>
>>4985437
>Sui Tormentis
looks good, seems to fit much better into you trying to compress everything down a bit in terms of numbers. given the compression of levels the temp gain would probably be way more than it needs now yeah.

only major issue i see is the missing new ability gained once it fuses with you. I guess i get if thats a bit much due to technically copies of the suit being possible, but i guess there at least needs to be an explanation as to why specifically Raths suit did that.

>>4985474
damn, that last level of ENDO is the definition of going full glass cannon, but neat.

>>4985765
speaking of Health/Bio, im noticing something(albeit all you've shown us is one relic and one ability, you seem to be shifting to a fractional system, and one where things are clearly a bigger chunk than they were at times before(not always but certainly sometimes).
this just a happenstance of less levels and a coincidence too a bit to what you've shown off, or are you actually trying to address things like the fact that sometimes we could basically ignore the possibility of ever having our Biomass really be drained(aka the fact our regen stats had kinda made things crazy efficient at times.)
>>
>>4985884
(Since the scope of the game's far surpassed its original intent, the fractional system's proven to make the 'DM Screen' calculations much easier on me, which in turn should make combat a bit smoother and, more importantly, ensure I miss less with all the things I'm juggling.

(The next few Quests I have in mind all use only slight modifications from the various systems they're planned around, so at least I won't be bamboozling myself like this the net time around...)

(...hypothetically.)

(Also, the Sui Tormentis' granted skill tree is still part of Rath's suite of abilities, no worries! Tormented Drive is still there, I just removed the wording on the summary card for brevity.)
>>
>>4985900
well if it helps you on your end, go for it. kinda thought that anyways, just was wondering the reason is all.
as for Sui, if thats the reason then alright. guess you did say you were splitting info on that stuff a bit and i guess a new permanent ability is a bit outside the norm.
>>
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Relic Idea:

Printing Prescript: A typewriter made of Brass iron and Ivory bone. The typewriter's key hammers are constructed from bones of various Index fingers. The parchment paper it uses come from freshly flayed human skin that is seemingly grown out of the typewriter. There is no keyboard. When the holder of this relic enters combat, the Prescript automatically activates and prints out Prescripts that are handed out to all combatants involved with specific instructions that all must follow. Completing the Prescript during combat grants the combatant a buff that aids them in combat. Failing or refusing the prescript invokes penalties wherefore the prescript screams in a skintalker language that curses the disobedient participant.

The instructions upon the prescript vary in content, but the result of the prescript always ends with the fight taking a most unexpected and chaotic turn.

Some examples of prescripts include:
>Fight using only your non-dominant side. Failure results in full body paralysis for 1 minute, success results in complete ambidexterity.
>Spill the insides of an ally within 30 seconds, failure results in your own disembowelment.
>Challenge your opponent to "Rock paper scissors" and play rock, If you win, pull out 1 of their eyeballs. If you lose, you become blind in one eye.
>Run to the nearest settlement, aggravate all amalgams you encounter along the way.
>Until combat ends, do not use [insert ability here] more than [insert number here] times.
>Take all attacks on your ass and only your ass.
>Rip out your skull during combat and land the killing blow with said skull.
>Chug the "Bloody Bottle Relic" in one go and do not vomit.
>Survive the fight while lobotomized
>Place a hat on your opponent's head
>Do not let your opponent touch your head
>etc.

Creator's note: I hope BHOP and the anons gets to go hog wild on some of the ridiculous prescripts that could be generated.
>>
>>4985361
>>4984766
(Also, my apologies for not addressing these magnificent creations sooner. Ever since I was young I always loved character breakdowns like this, and these two are truly something special. Thank you for sharing!)

>>4986245
(Oh, this...this is absolutely devilish. I do believe that this will have to make an appearance...and I'll have to devote some time to thinking of some good Prescripts.)
>>
>>4986245
Makes me think of how Supergiant Games' games will let you activate various options to make the game tougher in exchange for more XP. Nicely done, I like it.
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>>4986265
(Oh, I knew it reminded me of something. Modifiers like that are so fun, thanks for pointing that out.)
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>>4986258
>>4986265

Tis shameless of me to shill and admit, much of the inspiration comes from a "Library battle simulation game" called "Library of Ruina", which is the sequel game to and made from the same folks who made "Lobotomy Corporation".

But goddamn is the game so good, the lore, the setting, the gameplay, and especially the soundtrack. They had Mili make several songs for the game.

The one I linked is simply the introduction to the game.
https://www.youtube.com/watch?v=ofmYqXfjFs8
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>>4986284
I've heard of this game a bit. Sounds interesting, but not my preferred play style. The lore is neat, though.
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(I wish everyone a good rest, and I shall see everyone at 10AM on September 7th to continue the Vein.)

>>4986284
(Ah, I'm familiar with Library of Ruina! The OST was the first thing that caught my attention, and then I learned about Lobotomy Corp shortly after. Should I complete the first game before trying to get into Library of Ruina?)
>>
>>4986284
huh i actually got that game recently because i thought the concept was neat.... i am just busy with playing bravely default so i have not gotten to play Library of Ruina. just not enough time.

>>4986245
and i think i could come up with some insane stuff

>>4986325
Sleep well BHOP
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>>4986325
In all technicality, you could play Library of Ruina blind without knowing much about Lobotomy Corp.

But if you play Lobotomy Corp before Library of Ruina, you'll have a different perspective of Library of Ruina.

Narratively, Playing Library of Ruina first gives you an Outsider's perspective of the world much akin to Roland (who is your stand in audience surrogate)

While playing Lobotomy corporation first gives you the insider's perspective of the world akin to Angela's perspective (with all of the emotional baggage she and you will carry over from Lobotomy Corporation).
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>>4986325
you won't really miss out on the main story beats of L-corp if you play the Library first as the Library will give you a pretty good recap as to the events of L-corp.
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>>4986325
Good night, BHOP. I should head to sleep now, myself. See you tomorrow, everyone.
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>>4979699

A clear mind, a clearer heart. It’s with this fleeting lucidity that, if just for a moment, you know exactly what you want.

“...Meg?”

“Hm?”

Your eyes meet her starling blue gaze, and you realize that you and she are kindred spirits, in a way. You don’t even have to voice your question before she settles into her fighter’s stance, fingers popping as she curls them into fists.

“You wanna go right here? I’m game.” She answers with a smile, bouncing on the balls of her feet even as her eyes dart around you, sizing up the potential obstacles in the way of her victory. “What’re you feelin’? Best of three, TKO, or-?”

“Powers. All natural, no Relics. Hexane allowed. Deal?”

She blinks, azure eyes searching yours for a second or two before she nods.

“...Alright. Keep the Sui Tormentis, though.”

Meg simply levels that same kind smile that she always does.

“You’ll need it.”

The girl fades from your sight, merely the first constant to disappear as the world around you is swept into an impossible storm of concept and memory with you in the eye of the hurricane. You close your eyes, only daring to open them once you feel a gentle breeze against your cheek. You're greeted with an expanse of rolling hills, their pale flesh home to a golden field of hair that’s caressed by the Fleshscape’s warm breath. A crown of jagged mountains looms large over the horizon, the opposite side of the Calcite Cliffs that you’re used to seeing.

A quiet chuckle makes you turn to find Meg staring up at a titanic corpse—a behemoth centipede whose segments more readily resemble flesh-stripped skulls than chitinous joints. Its head is that of a gigantic deer or moose, herbivorous teeth replaced with carnivorous knives, each scythe-like blade longer than your leg. Meg’s fingers trace a human-shaped hole in the center of the thing’s skull that allows you easy line of sight into its hollowed-out husk.

“This is where I met Shu. And Gina. And B’ni. And then...” Meg says quietly, hand dropping to her side as she turns to face you with that same serene smile.

“...they killed me.”

The heat inside you begins to boil over at a thought, your skin barely containing the nuclear fires that churn just beneath the surface. The atmosphere roils around you as three pairs of arms emerge from your back, the smell of charred flesh filling the air as each one’s solar musculature contorts into a mirror of your own hard-fought strength.

“I wonder sometimes, what my life would’ve been like if I’d never met them. How far could I have made it? Would I have fought Julia in crossing the cliffs? Killed her? Eaten Amara’s pod before she ever woke up? I think about it a lot, actually.” She ponders aloud, her own simple tank top and gym shorts starting to smolder from your sheer presence a mere five meters away.

“Is it weird...” She asks, quietly. “...to be relieved that I’m dead?”

(Continued)
>>
>>4986871

The Sui Tormentis manifests between your skin and the furnace beneath, warped thorns merging with your flesh and threading through your bones, twisting your shape into an infernal thing—a nightmare that’s crawled its way up from the depths of hell, desperate for a chance to display the strength that will carry you and those you love to the end of all things....and beyond.

“I’m glad of where I ended up. Really, I am.” Meg admits, taking a step forward. Flesh churns at her feet as a sea of obsidian worms tear through the skin of the earth, surging up their master’s legs and across her torso.

“Because without Shu? Without meeting Eloise, and you, and the others?” She says, shrugging as the worms overtake her body completely “I think I might’ve turned into something terrible.”

Their oily black bodies weave together over her petite frame to form a baroque armor to contest your own—a shimmering oil slick clinging to a human frame, her musculature grossly exaggerated by the pulsing, squirming suit. A slender ivory thread begins to wind its way around Meg’s forehead just as the worms swarm across her face, her piercing blue eyes the only trace of her cherubic features. The inimitable form of the Neurotic Halo pulses just beneath her armor’s forehead, a single signing diadem blazing like a third eye in her armor’s helm.


“I’ve found people I love. You’ve found people you love. I’m glad we are where we are, Rath.” She continues, voice echoing in your mind and slithering around your thoughts, her Halo flickering with a wan, milky light. “But still, I’m in here, and you’re out there. The Cord’s coming up fast, dude. So I need you to show me…"

>>COMBAT INITIATED

“...that you have what it takes to protect our family.”
Rath, the Radiant Goddess

VS.

Meg, the Enigma of Possibility


HEALTH: 3,600% (Regen: 660%)
BIO: 2,440% (Regen: 260%)
CALCITE HALO: No immunity selected.
NEUROTIC HALO: Counter=Primed.
ALABASTER ENDOSKELETON: Establishing defensive matrix, REVERSAL ready.
PANGAEAN ARSENAL: Active; Heat/Radiant. Reserve; Cold
PHANTOM LIMB: x6

ACT: 3/2 (Bonus ACT granted by SILVIS’ RADIANCE)

>>CALCITE HALO: Please choose damage type to assign +5 Lvls of resistance to.

>>Rath ABility Sheet: https://docs.google.com/spreadsheets/d/1NtC05crrHDsxWmXBbl90hIOqeNn6bW3a4RXUjao762s/edit?usp=sharing

YOU ARE IN CONTROL
>>
(Good Morning, Dear Readers. Voting shall remain open for the next four hours, with posting to resume in five. It's a busy not-Monday, but I'll endeavor to keep a steady update schedule.)
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>>4986880
just a reminder/question that Raths Card isnt set to allow us to change what ability we're looking at.
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>>4986882
(There's a tab at the bottom that should show everything in a list, is that unable to be interacted with?)

(If it continues to be an issue, please see the below Pastebin for Rath's ability list.)

>>https://pastebin.com/YukN7kav
>>
ill ask if anyone remembers much of what Meg had. im pretty sure she was mostly just Blunt damage no? maybe a bit of Crushing but i dont think she ever really had attacks big enough to become Crushing. what i cant remember is if she had Acid or not.

anyways, biggest problem is Megs ability to dive underground that i seem to recall giving us some trouble the first time around. my thought would be to use our boils lay out a minefield to try and force where Meg can properly come out at, though with the nigh infinite biomass of the dreamscape her worms might just clear a path anyhow. still though, we could still use them basically as depth charges to either force her route someplace we want, or force her to surface.

this is actually a pretty interesting matchup. Rath is actually pretty bad for Meg to get in close to even ignoring any strength differences, but Rath actually doesn't have extremely good tools to force Meg close or to surface. i mean... shes Rath, so she could probably just explosion punch her way underground, but still.

>>4986884
it was not there but is now after refreshing, thanks.
not sure if you changed its viewability or google docs was just taking me for a spin.
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>>4986890
(Please also note that this version of Meg has been scaled to fight Rath, but she still fights like she used to in Vein 3 just tremendously upscaled.)

http://suptg.thisisnotatrueending.com/qstarchive/3102295/
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>>4986872
Plan: Icy Hot Hurricane
>Abuse Pangaean Arsenal's Element ability by rapidly toggling between Heat/Radiant and Cold between attacks
>Throw Freezing boil bombs and Fiery boil bombs as the standard minefield tactic while spinning your limbs and extending them with your Tensile strand into a weed whacker hurricane.
>Grow Boils over your body but do not release them, instead let them settle on your body and have them gain potency so when Meg goes for the hit-Run tactic, the boils will act as claymore mines and detonate when Meg hits close range.
>If Meg does find a path and enters close range, retract your limbs to abuse centrifugal force and momentum and throw out a nasty haymaker/Lariat.
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>>4986941
to clarify, half of the boils grown will be sent out as mines while the other half will stay on Rath's body as claymore mines.
>>
>>4986872

Supporting This >>4986941
but make sure that you detonate several mines with Cold damage just when Meg closes in while using Northern Lights to blind Meg and make sure she can not see the haymaker coming

I sayy just in case we can control the precise timing of switching the types of damage just when needed so we get out the maximum effect from that.
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>>4986941
this feels too sporadic. Megs got a halo, so we shouldn't underestimate her ability to see attacks coming. the random nature might help, but i cant see it overpowering her.
really, the biggest issue here, and with this, is actually things like Unrelenting Cold, which Meg absolutely knows about. I cant see her getting in close to risk anything and getting stacks unless shes sure she'll land a blow. shes also used to the minefield at least a bit from Shu.

its why my suggestion was actually to go on the offensive. trying to stand still and bait her out or force her to get close is exactly what shes expecting. im not sure how she could or will overcome this mind, only shes smarter than you would think and wont just suicide rush us or fall for the bait in my opinion.

its why im for a hunting strategy. Use our Strands and Halo together to try and cope out a feel of where she is underground, and use our absurd and ever growable strength mixed with bigger boil clusters to basically make being underground in general not actually safe. once shes actually on the surface(or we've basically blown the underground into being aboveground), her options are alot more limited and we wont even need an AOE effect compared to forcing her into a more linear brawl.
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>>4986956
I think we still should make the Minefield as an opening move. the Terrain is not exactly good for us as well. It could make for a good fallback option to then follow up with your proposed Hunter strategy and just depthcharge the hell out of her if she does not want to get close to us.

I also had another Idea while at work.it might be a bit too crazy though.

Name: „Vira“ The glowing Shadow

Class: Generator/ Unnatural Predator Hybrid (Radiant Dinosaur)

Appearance: Appearing to be a cross between a very angry Lizard and a Chicken that fell into a vat of neon green paint has led to Vira being confused for a thieving Amalgam plenty of times. Her green eyes nervously dart around constantly and she even seems to sleep with at least two pairs of eyes open at all times, if she finds it in herself to actually go to sleep.

Behavior: Trying to avoid daughter and Amalgam alike unless being confronted with her insatiable Hunger or being dicovered has led to Vira adopting a Stealth approach on her journey towards the cord. This had been made pretty difficult due to her constantly emitting a pale green light from her skin which she has to release on Occasion to not overheat underneath her feathers.

Fighting Style: Usually trying to avoid fights mean that she does not have a massive amount of combat experience instead preferring to use her superb senses of smell and hearing to find isolated prey and then pouncing on them with a devastating first strike assault using her feathers like mirrors to concentrate the radiance from her skin and scorching her enemies to charred corpses before swooping in to finish them off with sicklelike claws fit he first assault did not do it.

Pre-Crucible Life: Born to a pair of abusive parents Vira became supremely self reliant at a young age while sticking to the shadows to escape her parents drunken wrath when she stole form them just so she could feed herself before bed. She ran away at a young age and was discovered relatively soon when she stole from a shop to sustain herself. Before she could be returned to her parents or put into an Orphanage the crucible hit earth and her entire past was wiped from the surface.

Crucible Life: After gaining her powers Vira stuck to her old ways. She had never wanted to stand out. A plan that was thoroughly ruined when she was practicaly paralyzed with fear when Mother approached her to make her choice. Annoyed at the girl that was like paralyzed Mother decided to pervert the choice making Vira stick out wherever she went while massively boosting the damage she could deal with her core but also painting a target on her back. Her current form came about when she managed to merge an Unnatural Predator, that had tracked her down, with her Core Power finally allowing her to turn off the light even though she would slowly cook herself with it if she stayed hidden for to long.
>>
>>4986872
I notice that Indignant Ignition doesn't have its "pay all abilities from Health instead of Bio when active" part anymore. Something it lost in the revamp, or not enough room on the card?

>>4986890
Meg was mostly Blunt, yeah. Gladiatorial Swarm probably counts as Piercing, though, all those little mouths chewing away. But Rath's already good on Piercing resistances, so yeah, let's put Calcite Halo into Blunt. Let's not forget to prime the Neurotic Halo, too. Meg has one of her own, so we want to be able to cross-counter when that time comes.

Laying Radiant Boil landmines is a good idea. Rath can also teleport to them when Ignited, so it gives her an ability to rapidly relocate that Meg might not be expecting. I think our mobility-denial should also include activating Unrelenting Cold, slow Meg down a bit more every time she gets in close.

We might not have to punch our way through the ground. We've got Caster's Curveball, Boil attacks might be able to chase down Meg's tunnels if she doesn't close them fast enough. But yeah, we'll probably have to find out if Burrowing Blast lives up to its name. I like the idea of shattering the earth and leaving her without easy cover.

>>4986956
Agreed. She's a mobile opponent, we don't want to cede too much initiative to her. Rath is immune to her own damage, so there's no reason to stand still after laying a mine field. Wade through it while Meg has to watch her steps, it's a much better course of action.
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>>4986958
(Just QM oversight, is all. The full 1st level ability should read as follows.)

>>INDIGNANT IGNITION (Lvl 1): IGNITION STATE Unlocked — Activation detonates all terraformed terrain in medium range. Contact with Rath’s body inflicts CATASTROPHIC HEAT + RADIANT damage, and sticks foes with blight that deals Radiant Boil’s DoT over 3 turns and cannot be purged. BIO costs deduct HEALTH instead + Rath’s HEALTH REGEN becomes BIO REGEN. +2 HEAT RES, +1 RES against ALL OTHER dmg. types.
>>
>>4986872
my vote;
>add 5 resistance levels to bludgeon.
>thread out several tensile strand limbs in a wide area, pulling them tight. combine the halos enhanced senses with any vibrations to figure out exactly where Meg is underground.
>While waiting, buildup strength with a Sui health offering aswell as making extra arms and boil clusters.
>once found, quickly use the strands to drag yourself into Megs perceived path, combing extra arms and Ignition to punch as deep a hole downward to Meg as you can, before detonating the Boil cluster to try and blow her out, or at least the terrain out from the area she is in.
>Once Meg is out in the open, try and feint her out, but instead burn and harden the surrounding terrain further to try and prevent or slow down any attempts for her to escape.

theres more that can be built on this but i still feel its a much more solid idea. Raths a force of nature, and not just probably, but almost certainly stronger than earth movers and earthquakes if she tries. Meg will expect us to try and make her come to us, so we go to her. take away her digging advantage at its source will do her much worse than trying to punish her for coming to the surface.
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>>4986956
>>4986958
So change the strategy then... how about this instead?

Change of plans from >>4986941 to >>4986872

>Abuse Pangaean Arsenal's Element ability by rapidly toggling between Heat/Radiant and Cold between attacks
>Grow Boils over your body, release half of them and let them either be detached or thrown about as mines while the other half settles on your body and gain potency so when Meg goes for the hit-Run tactic, the boils will act as claymore mines and detonate when Meg hits close range.
>Create your own Tunnel by explosively drilling your way through the ground, instead of engaging Meg, Actively avoid Meg, Cover as much area as you can underground while planting FrostFire Boil mines within the Earth and behind you. Break the environment that Meg relies upon.
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>>4986962
A thought. Why are we limiting ourselves to 6 Phantom Limbs when we could create so much more due to the Dreamscape settings? We could create Limitless numbers of Phantom Limbs and increase the ground covered while also abusing Pangaean Arsenal's Element Ability switch. Cold restricts her mobility while Radiant/Heat applies High DoT stacks.
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>>4986961
Darn. Ah, well.

>>4986962
Looks pretty good. We should add in grappling with Meg once we manage to get in close with her, keep her from getting away. Rath should be able to tank Gladiatorial Swarm's damage, especially if we Ignite and start our own contact-damage right back at her.
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>>4986957
>>4986958
i would say use the minefield as i thiiink we can teleport to boils, but those still wont help us find her, and a spiderweb of strands will basically work just aswell for the job while allowing us to find her.

...i mean, ignoring Rath is a fast enough and potent enough bomb at wherever Meg shows up anyways, we can just spawn them on the arms anyhow without having to have alot of boils laying around otherwise being wasted. its basically the same thing just putting our resources to mixed uses and not leaving anything around to be potentially wasted.

>>4986968
good idea. not like we lack the limbs to try and grapple her too yeah.

>>4986967
I didn't put a number? was kinda implying we were abusing that limitless number part yeah, though i apologize if my wording was too vague.
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>>4986962
Wait, I have a better idea to add to your plan.

>Have Rath Dig herself underground, and then spawn numerous Phantom Limbs that each stretch themselves out throughout the ground like a Fungal network, growing explosive boils alongside each limb like seeds in the soil. instead of waiting above ground.
>Prioritize growing the Volume of underground terrain covered. The more terrain we disturb and detonate, the more terrain that is rendered unusable to Meg.

thoughts?
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>>4986975
I'm not sure the Phantom Limbs will be able to spread fast enough through the ground. No particular burrowing ability, so they'd have to big on their own. Better to cover the top of the ground with strands, it would be faster and have much the same effect since Meg has to emerge to attack.
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>>4986970
>>4986968
any speculations as to how upscaled Meg's Gladatorial swarm will be in this fight? I can imagine that given the ability upscaling, Meg might be capable of creating Living Armor decoys out of her own swarm.
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>>4986970

i was just thinking that she could fake us out as well maybe being able to send swarms in all directions that might throw us off so that we hit something on accident that isn't what we actually wanted to hit.

but you do have a point about Rath being a bomb herself in more ways than one.

Planetcracker bomb with enough windup time, napalm and rapid fire fisting that would put the Fist of the Nortstar himself to shame are good reasons to seek an engagment

>>4986975
This sounds pretty creative a Network of explosive roots to maybe then blow up to deny meg the Chance to dive back down because everything is a massive pit of hellfire

might be worth it to do two things at once to deny ever more area to be attacked from becausé in the end we could probably blow up the Dreamscape with enough preptime and would survive it if Meg can not attack us during that time.
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>>4986978
Depends on how high-level it is. We can look at what Gina has to see a preview some of the way up its tree. Better able to handle terrain obstacles, faster dodging back into the ground, and yeah, leaving decoys with her swarm. Shit, that last one is a good point, the decoys are intended for tremorsense and we're trying to feel out the vibrations of Meg's movement. Okay, we need to account for that in our plans.
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>>4986978
BHOP said it was upscaled but that she will still fight the same, which implies no new abilities just the ones she had before are more potent. so we shouldn't expect any new ABILITY tricks, just in how she applies what she already had.
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>>4986983
well creating decoys might have been something she never did out of an economic sense outside.

but the Armor is something that is part Hive Mistress so she might be able to pull out tricks from that Skilltree and employ them now that her BIO is pretty much uncapped.
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>>4986983
>>4986982
(I will say that since Meg is level-scaled to Rath, she does have some new tricks that you wouldn't have seen before - however, she's not going to throw anything out at you that's not something she could access with her Core or the Neurotic Halo at max level. Anything she whips out will very much be on-brand for those two powers.)
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>>4986962
wouldn't the nature of Meg's swarmlings make those worms deal Piercing damage? So why not allocate those resistance levels to Pierce instead?
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>>4986989
Is her Neurotic Halo still a separate target? I remember us destroying that in the fight with her and that weakening her some. Technically all the Neurotic Halos except Shu's, Gina's, and Amara's are individual targets that can be hit by called shots, but we've been ignoring that possibility for the sake of streamlined combat for so long that I'm not sure if it would be fair to use it against an opponent.

>>4986990
Rath already has 100% Piercing resistance and can't have her resistances lowered thanks to the Calcite Halo. She should be fine with that. If they start spewing Acid damage, then maybe it would hurt her, but I think the bigger priority is protection from Meg's punches.
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>>4986975
as >>4986977 said, im unsure of how quickly they could dig, its probably not fast enough. the strand themselves have little if any push power, their extension always relying more of Rath wind up from what we have seen, so the ground would impede their spread pretty heavily i think even with Raths strength.

>>4986981
>>4986984
can Meg send out swarmlings? she might not really be able to. She didn't before. i mean, the question would be 'why couldn't she"/ which is a very fair question, but its not like abilities haven't ever had odd caveats before. not saying its for sure she cant only its not assured even if it would make sense. she never used them as mines like Gina now can either from what i remember, so that might give an indication she never got it high enough to shed them and still be able to keep proper control of them over a distance, given its main application is as armor.

we also know she got the hive mistress part when it was already hybridized, which she should still have but might also be an unusual one, which could imply why she doesn't use said base swarmlings-

>>4986989
>this appears as im typing.
well then. still, given what we know from Gina i think the most likely we will see would be a form of the mine slugs. does complicate things but could still be distinguishable from Meg herself. even if not, it feels like all giving her time would do is allow her to counter mine us. letting this turn into a mine vs mine war still feels like a bad idea, if not just super tedious.

>>4986990
it says damage type no? not damage types.
aswell as i dont remember the worms ever attacking much if at all. even if they're mines now like Gina, i think those deal something other than Piercing.
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>>4986994
(It does count as a separate target, yes. That said, it is max level so doing so may or may not be repercussions for doing so.)
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>>4987001
speaking of, will everyones new ability levels be based purely on what they were in the previous version(aka direct number transfer; if there were 25 levels as example, then each 5 would be condensed into 1 level), or somewhat not be a "one to one" based off how you had to re-balance abilities?
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>>4987001

>so doing so may or may not be repercussions for doing so

>doing so doing so

(A good summary of my day and mental state, thus far.)
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>>4987001
Huh. Interesting. Some sort of psychic backlash?
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>>4987008
you have NO IDEA how often i type like that, and have to catch and correct myself.
it just feels oddly right to repeat things like that sometimes, even if upon re-reading it usually reads weirdly or at least as unnecessary.
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>>4987005
(It's not necessarily one-to-one, if there's a lot if chaff or easily-condensed items in a given tree. That said, in my time condensing the trees I've noticed there's a tend for a 2-1 or 3-1 compression.)
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>>4987010
Yeah, it's something everyone does when they're not paying attention. Start a sentence with a qualifier, then forget they did that and end it with the same qualifier. It just feels natural, somehow.
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>>4987010
(Same! It just feels right in the moment, and then if I don't catch myself I'll have repeated things.)

>>4987009
(No way to tell at current. If I were DMing in person, this would be a 'you are welcome to try' moment.)
>>
>>4987012
alright, makes sense, thanks.
will be interesting to see how much progress we've 'gained' or 'lost' in some places.
>>
>>4986872
>Assign Calcite Halo to Bludgeoning
>Activate Unrelenting Cold
>Activate one level of Sui Tormentis on offense

>Create a mine field of Radiant Boils to limit where she can safely emerge from
>Use Ignition to teleport to the Boils if needed for a rapid relocation

>Spread a network of Tensile Strands and Phantom Limbs to feel the ground, combine with Neurotic Halo's senses to try to find her location. Don't be fooled just by tremors, look for movement
>Once we have a good sense of her location, blast her out into the open with Ignition and a Phantom Limb punch

>When it gets into melee, bait out her Neurotic Halo's counter and then grapple. Keep her from getting back into the ground by any means necessary.
>>
>>4987019
One place I've noticed we've gained a fair bit of progress, just from Rath's combat card, is maxing out some of her defensive skills. Even if levels are in shorter supply now that each individual one is worth more, we could still get Calcite Halo and Alabaster Endoskeleton maxed out and hybridized with just three more levels. Two, if we put the Kadath level we're going to get from this fight into one of them now that Kadath doesn't care about Cores. I could be persuaded otherwise if someone thinks we really need to put work into another skill, but I'd like to make creating that hybrid a short-term goal for Rath's leveling.
>>
>>4987016

>>'you are welcome to try'

yeah i love those moments as a DM....... even though it can hurt my playersone of my players noticed when he went evening out debts he had with a powerful Archfey...... needles to say he lost thousands of his most loyal and curageous troops to the Feywilds before even engaging the enemy.

In the end they won because one of their allies managed to get ahold of another powerful Feylord who send them help but still the Character was shattered because he could not even remember the people he had lost but knew he had lost them. He came with roughly tenthousand troops. He left with less than a thousand. he lost Vetrans that survived the goddamn magic apocaplyse to the fey trying to even things out and then fell even deeper into the Archfeys trap that they had sprung. In the end a Godly Shard that owed them a thing or two bailed them out of the deal before they lost absolutely everything.

Good thing this was pretty much postgame of the last campaign otherwise i think the player would have quit on me


>>4987024
hmmm if we can use Kadath here. but sure that soudn supremely useful to make sure we boost our defenses up to the ceiling and then catapult them through said ceiling
>>
>>4987022
still feel the minefield is just wasted time.
at the veeeerry least, combining the action with spreading out the tensile strands would make more sense.

...also we keep forgetting we need to turn on our own Neuro Halo.

>>4987024
I am unsure mostly because i'd like to see final numbers and more importantly, new levels gained upon consuming.
also i dont think this fight counts, considering its a side story. or maybe more importantly, timeline wise we already did gain this kadath.
>>
>>4986872
>>4986962
editing vote;
>add 5 resistance levels to Bludgeon from our Calcite Halo and prime our Neuro Halo. Get Unrelenting Cold up and running.
>thread out several tensile strand limbs in a wide area, pulling them tight and covering them in boils to act as mines/deterrent to messing with them. combine the halos enhanced senses with any vibrations to figure out exactly where Meg is underground.
>While waiting, buildup strength with a Sui health offering aswell as making extra arms and boil clusters.
>once found, quickly use the strands to drag yourself into Megs perceived path, combing extra arms and Ignition to punch as deep a hole downward to Meg as you can, before detonating the Boil cluster to try and blow her out, or at least the terrain out from the area she is in.
>Once Meg is out in the open, try and feint her out, but instead burn and harden the surrounding terrain further to try and prevent or slow down any attempts for her to escape.
>Also attempt to Grapple Meg so she cant escape.
>>
>>4987029
>...also we keep forgetting we need to turn on our own Neuro Halo.
It's already on, check the status at the start of the fight.

>>4986872
>NEUROTIC HALO: Counter=Primed.

>also i dont think this fight counts, considering its a side story. or maybe more importantly, timeline wise we already did gain this kadath.
You know, that's a good point, this is technically the past, isn't it? We may have already voted on a Kadath point from this time period. Well, still, even if we don't get a level from it, it's only three to the hybrid. I think it could be a good investment.
>>
>>4986872
changing vote from >>4986954
to supporting >>4987035

but still stay alert for possible trickery using her core power and the Neuro Halo combined
>>
>>4987037
ah, my bad. think someone else mentioned something about it so i just assumed we must not of had it one.

as for the hybrid. sure i guess. dont really remember most of our plans for our abilities actually, but i do think i remember Halos like being hybridized with their own class, so that sounds like a natural hybrid to make. for some reason i kinda feel like we were aiming for a triple there though but if so i certainly dont remember what else.
>>
>>4987055
i think maybe with the Neuro Halo.....

but i have absolutely no idea anymore its been nearly a year since those plans were drawn up and were still contentious and fought over even then.
>>
>>4987055
Yeah, that was my thinking. Hybridize the Calcite Halo with another Calcite skill. The fact that they're both defensively focused should make it even stronger. Also, I kind of want to max the Calcite Halo out just to see if we can get that kaiju mode ability that Yurei had. Maybe it was an interaction with her other skills and wouldn't work for us, but boy would I love it if Rath could grow into a forty meter-tall flaming bone mecha.

As for a triple hybrid, I vaguely recall something about Trypophilic Hive with a Neurotic Halo and the Hive Halo if we ever found it. But then we put the Neurotic Halo into Psychica Spiralis, so we cut those plans.
>>
>>4986957
By the way, didn't comment on this because we were focused on strategizing, but neat character. Her power has a fun image to it, and I feel some pathos to her backstory. Mother really screwed her over.
>>
>>4987063
i was specifically talking about Rath but that does sound correct for Shu.
>>
>>4986957

(Indeed,I was rather intrigued by...)

>>(Radiant Dinosaur)

(...oh, this is absolutely marvelous.)

(A tragic backstop, and really unique power set, and a thematic Choice warped by Mother's infinity capacity for dickery? An excellent Daughter across the board, I must say.)
>>
>>4987077
just saying BHOP

i have not seen enough dinosaurs in this Quest.... so i will just make my own.

But seriously i was quite bored today at work after fixing that error i found so i was thinking about creating something ludicrous to throw at my players.

For Information it had to beat a rubbergoose Hydra that is the patron of a warlock wearing a pink dress and throwing around glitter from a used bag of holding that covers everything inserted into the bag and then removed
>>
>>4987035
(To clarify, are you not activating IGNITION at this time?)
>>
>>4987115
the plan calls for doing it once we are attacking Meg, as the Ignition description says it detonates terraformed terrain, which may work on terrain near Meg due to her tunneling ability, and even if it doesn't waiting might catch her more off guard.
>>
>>4987120
>>Plan says IGNITION, plain as day.

(...it's a Monday of Tuesday, and I need a scotch. Thanks for bearing with me.)
>>
>>4987132
hey i understand.
if you'd like, ill CAPITALIZE it from now on. to be fair i can imagine Rath probably thinks very loudly anyhow so its probably very fitting to do so.
>>
>>4987133
In a kinder world, more allowing of silliness during combat, Rath would absolutely call her attacks like she was in an anime. But alas, she lives in this one.
>>
(Considering the day's events, I will need a bit extra time to get the update out. The ETA is roughly 5:00Pm Eastern time, and once I get home I should be able to get another update out tonight as well in a much shorter time frame.)

(Thank you for your patience, one and all.)
>>
>>4987154
(If I'd been able to take a break today I'd have been able to get it out on time, but ah well...)
>>
>>4987154
No worries. Quality before quantity.

sadly i wont be able to join later.... the chocolate butter cream tart i ate today seems to maybe have gotten a bit to warm.....

So have a good day everyone and BHOP make sure you sleep enough and take breaks when you need them.
>>
>>4987154
No problem, BHOP. See you later, then, and I hope the rest of your day goes well.
>>
>>4987161
Ooph. Well, get some rest and I hope your guts calm down, anon.
>>
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>>4986872

Your own Halos are the first of your abilities to flare with life, your body swiftly shielded by hardened calcite to deflect Meg’s savage blows and a wreath of pure instinct courtesy of the Hexane artefacts. From the wretched flames of Phlegethon to the frigid depths of Cocytus, fire and ice entwine as one as your natural heat blends with the impossibly frigid air that billows from your armored form.

Meg darts forwards, heedless of your overwhelming strength as your phantom limbs are cast across the battlefield, streamers of molten muscle fibers pulled as tight as a spider’s trap and glistening with white-hot cysts, ready to blow at the slightest touch. She dips low, lower, and lower still as she disappears beneath the pale flesh of the terrain, tunneling beneath you while your web does its work.

Your Halo-enhanced senses turn your strands’ silence into a symphony, the vibrations below your feet tracing your foe’s path as her tunnel’s vibrations dance along your strings. You wait, heat and power reaching a violent crescendo as the Sui Tormentis siphons your health to fuel your growing fury. Your powerful arms replicate themselves across the battlefield, each limb studded with glowing, explosive pustules.

You have to admit, you’re impressed. Meg’s footwork aboveground pales in comparison to what’s below, her incredible speed and maneuverability on full display as she weaves beneath your feet, sending tempting decoys left and right to throw you off the scent…but there are patterns, the same patterns that you’ve seen her use time and time again in the ring.

Your web recoils, pulled back to the sun at the center of it all as you compress fire and fist into a single radiant point...but it’s not nearly enough power.

>>IGNITION: TRIGGERED

There we go.

The very ground you race along blisters red then scorches black as you converge with your subterranean foe, arm arched back before you bring your knuckles down in a blow that shatters ground and sound, alike. Flesh erupts around you, the surrounding skin seared to ash as a crater blossoms across the battlefield, your boils infused into a singular tunneling strike…and thanks to the Neurotic Halo, you see your target clearly past the smoke and cinders. She’s somehow unscathed, her bulging suit of onyx worms writhing around her as she falls to the depths of the crater, her Halo flickering with its own milky light. The moment you land the heat and cold work together to warp your sloping battlefield into a warzone of smoldering meat and shriveled gristle, foul smoke billowing up from the crater that’s now your ring.

(Continued)
>>
>>4987255

Her worms roil underfoot as she glides around you, weaving left and right as the two of you dance around each other, your movements designed to bake the crater into a terrain Meg can’t just slip back into…but for every fire that breaks out around you, it’s extinguished the moment her grotesque armor passes by it, the ground healed anew with every bob and weave she makes, obsidian armor starting to vibrate as the flames reflect off-

You make your move, intent to grapple when a lone gunshot rings out.

>>RATH—NEUROTIC COUNTER: TRIGGERED

You have no idea what just happened as Meg’s left gauntlet explodes with flame, her worms enveloping her blackened limb before you can process what triggered your Halo’s defenses. Your alabaster armor spears out a moment too late, magma loosed from your torso in answer to a blow that sped by them both, your right arm aching from a blow you didn’t consciously make. Meg’s armor has dimmed even as she continues to glide back and forth, tracing your steps and devouring ground as her armor starts to shimmer once more.

She’s keeping her distance, tip-toeing just outside the paradoxical range of your blistering heat and unrelenting cold with a speed that meets—and maybe exceeds—your own. Her armor’s somehow devouring the charred ground to fuel her trademark jabs, now at medium range…but the strike just now is what worries you.

Faster than sight, outracing thought with enough power to trigger your Halo’s defensive measures. She’s shuffling elements with that armor, her first devastating jab a test of what she’s gathered. You know her range and at least a little more of what she’s capable of as the two of you circle each other, waiting for the moment to strike. The way she moves, the bounce in her step—despite her words to you earlier, you know she craves this just as much as you do. This freedom in ferocity.

You can’t see it, but you’re certain…

…she’s smiling.

And so are you.

HEALTH: 2,880% (Regen: IGNITION) – (Only dmg. was 1/5 HEALTH for TORMENTIS BOOST)
BIO: 2,440% (Regen: 920%)
CALCITE HALO: +5 Bludgeoning Resistance
SUI TORMENTIS: +1 ATK
NEUROTIC HALO: Counter: SPENT
ALABASTER ENDOSKELETON: Establishing defensive matrix, REVERSAL ready.
PANGAEAN ARSENAL: Active; Heat/Radiant. Reserve; Cold
PHANTOM LIMB: 0

AGGRO: Watching, waiting, testing. Strike Range: at least MEDIUM. Speed; equal to yours. May be immune/capable of absorbing terrain effects into her own attacks. Max-Level Neurotic Halo: triggered?

>>IGNITION: ENGAGED

ACT: 2/2

YOU ARE IN CONTROL
>>
(Thank you for waiting, everyone. Voting shall remain open for the next three hours, with posting to resume in approximately four.)
>>
>>4987258
(Upon further reflection, I believe I will in fact leave voting open for the next six hours, with posting to resume at 10AM tomorrow morning. Today was a lot, and I've realized that in pacing myself I'll be able to devote a better version of myself to the quest instead of risking burning myself out.)

(If this revised time frame amenable to everyone?)
>>
>>4987300
It's fine by me, but my opinion doesn't mean much since I'll be only reading until the combat ends.
>>
>>4987307
(Hey, then it matters to me. Thanks for reading up to this point, at least!)
>>
>>4987257
Well, that's impressive. We knew from Gina that Gladiatorial Swarm could consume terrain hazards to add elemental damage to itself, that's nothing unexpected. But the speed she's getting off of her Neurotic Halo is a major surprise. We know the Halos tailor themselves to the user, I guess that's what you get when you give the neural augmentation Halo to a boxer. Maximum speed punch.

>>4987300
Works just fine for me. I need some time to figure out a plan against this.

Okay, so, recap. She's got access to Heat and Cold elemental damage, and evidently some means of penetrating resistance given that Rath has 100% or greater resistance to Bludgeoning, Piercing, Heat and Cold right now but the Neurotic Halo still saw it as a threat worth triggering against. She's moving fast, too, her Neurotic Halo triggering doesn't appear to be completely a one-shot, has some lingering effects.

Questions: Did Tormented Drive proc, or did the Neurotic Halo intercepting the attack make it not count as a hit? And do we still have any Boils on the field, or did we use them all up to blow that crater?
>>
>>4987325
(The Neurotic Halo counter doesn't allow the attack to hit, so Tormented Deive did not proc, no. In plastering I had considered it, but since more effects trigger on hit than on miss, it just made more sense to have the counter make the incoming strike miss completely, so as to not grant your foes positive triggers off abilities even if the strike did no damage.)

(There's still some boils around the lip of the crater, but none remaining in the main arena.)
>>
>>4987334
(...playtesting, not 'plastering'. Thank you, autocorrect.)
>>
>>4987336
Oh, that makes a lot more sense. I assumed it was some euphemism I wasn't familiar with.

Okay, so Meg being as fast as us is without us having boosted speed. That's good, means we can raise our speed to exceed her. Unless her Halo lets her scale her speed to meet her opponent. And we've still got some Boils around that we can teleport to, good. I've got an idea that we can feint with that, give me a moment to compose it.
>>
>>4987257
>Regrow your Phantom Limbs
>Lunge at Meg, then mid-movement teleport to a Boil behind her
>Lash out with Tensile Strands at range. Aim to tangle more than to deal damage. Keep one arm for punching her with.
>Reel yourself into Meg, get her in close range of auras. Punch repeatedly, preferably at head or liver.

Thoughts, anyone?
>>
>>4987358
I have a thought. Meg's getting her regen by staying in contact with the terrain.

So what if we yeet her into the air and start juggling her?

Keep her into the air by repeatedly tossing her into the air and then rocket jumping (using our own explosive boils) up to her level for some DMC styled air combos?

>>4987257
>Turn Elemental Aura to Radiant and keep it there, grapple and cook her by attrition.
>Bait Meg's jab into over-extension, Then grapple her arm so you can Yeet her into the air or at least keep her 10 feet above ground at all times
>maintain a grapple hold and start whipping her around like a human-sized nunchuck. Do not let any body part touch the ground either by tensile strand extension or repeated air juggling.
>>
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>>4987257

Modifying my plan >>4987382

Plan: Pull a Baki
>Regrow Phantom Limbs and spread out your boils, don't detonate them, use them as teleport points
>Wait for Meg to over-extend her jab or out-maneuver her before going for a full body grapple.
>Once you've grappled her, Start whipping her around like a human-sized Nunchacku by the feet, using your Tensile flexibility to keep Meg off the ground and disoriented
>Switch your aura to Radiant and keep it there, cook and disorient Meg. She can't fight if she can't tell what's up and what's down if we keep her moving in 3 dimensions.

Pic related as the example of what I'm trying to have Rath pull on Meg
>>
>>4987397
Yeah, you know what, I like it. Rath's strong enough to air juggle a person, let's take advantage of that. Toss her into the air, keep her swinging around. Even if we only get a single swing before she breaks out of it, she'll land hard.

>>4987257
Supporting >>4987397
>>
>>4987300
>>4987258
considering i overslept for this vote, i cant really complain.

>>4987358
>>4987397
im worried she could absorb the boils like the terrain. or their explosions if they get set off, which she might just skate over them to do herself even if we otherwise dont want that.

I agree with trying to grapple her overall though, but i think making a web of our Strands to fill up the Crater will both help us do that aswell as impede her chances of dodging us greatly.
we can also increase our speed with Sui if necessary. not sure if its worth another whopping 1/5 our health but at the same time im sure the speed increase would be worth said health, plus the extra CRIT wouldnt do us harm. but we can hold off on that if we think its better or we can overcome her speed otherwise, just not an option to ignore.
>>
>>4987415
(I hope you got some good rest, at least! Lord knows I need some after today, myself.)

>>4987161
(Sorry I didn't see this earlier—I hope you feel better soon!)
>>
>>4987257
guess ill go ahead and vote;

>Regrow your limbs and spread them out to make a tight spider web to hinder Megs movements and try and ensnare her. add boils to the limbs to be able to use as teleport points to instantly shift your entire mass and web towards her when the moment strikes.
>Wait for Meg to over-extend her jab or out-maneuver her before going for a full body grapple.
>Once you've grappled her, Start whipping her around like a human-sized Nunchacku by the feet, using your Tensile flexibility to keep Meg off the ground and disoriented
>Switch your aura to Radiant and keep it there, cook and disorient Meg. She can't fight if she can't tell what's up and what's down if we keep her moving in 3 dimensions.

Like i said, i just feel the Tensile Strands are much more likely to help us get her. hinders movement, gives us several angles to grab her from, and doesn't mean we cant teleport, but keeps our teleport points potentially safer from being used against us.
>>
>>4987513
Eh, I suppose. Sorry for not responding earlier, by the way, was at dinner. Anyway, I can see a Tensile Strand network being useful, though I'm not sure how teleporting would work when we've Rath unspooled like that. Would the entire net move with her, and suddenly re-orient? Actually, that would be a really good way to snare Meg, if that works, instantly shift the grappling lines. Let's ask BHOP:

>>4987257
Hey, BHOP, how does Rath's body re-orient herself through a fire teleport, when she's all extended via Tensile Strands? Would the whole mess come along, instantly changing the position of every strand as they center on her new center of mass?
>>
>>4987517
(The whole mess tracks her, suddenly snapping to their creator's new location.)
>>
>>4987525
Neat, alright, new vote, then:

>>4987257
>Regrow our Phantom Limbs, spread them out into a net with Tensile Strand covering the entire crater.
>Teleport between the Boils at the crater's edge, snapping the Strands along from various angles to snare Meg with.
>Retract the Strands to reel her in, grapple with Meg.
>Once in a grapple, keep whipping her up in the air and unable to get either leverage or more terrain to absorb, while she gets hit with our auras.
>>
>>4987531
Also, that's exactly what >>4987513 proposed, isn't it? Derp, I am a dumb. I don't know why I didn't just link to their vote with a "support". Gonna do that, sorry for my apparently-poor reading skills.

>>4987257
Supporting >>4987513

God, I'm dumb tonight.
>>
>>4987536
(No worries at all!)
>>
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>>4987536
more or less i suppose yes.
and hey i understand, like i said i overslept so not like im doing all much better.
>>
>>4987257

okay,.... what is that Gunshot that rang out... that seems relevant... but the plan seems good to try and ensnare her

>>4987417
>>4987166

i slept like a rock and i do feel better now... still a slightly upset stomach but i do hope that gets better as the day continues
>>
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>>4987257

An idea strikes you in a sudden, inspired moment...one born from admiration.

A Hive Mistress’ coordination, a Neuromancer’s foresight, and your own overwhelming power.

With sudden, explosive force several new sets of limbs erupt from your back, their radiant muscles unraveling the moment they’re created. Hurling them to the far reaches of the battlefield, in mere moments their radiant strands hang above you and your foe, with you at the center of the ethereal display. Meg’s hands are up, that damnably stubborn guard the bane of many a clever assault...but not today.

“Ready to dance?” You bellow across the battlefield, grinning at the armored figure opposite you.

“With this mood lighting?” Meg laughs as she subtly lowers her center of gravity, preparing to strike. “It’d be a shame not to!”

You and she kick off at once and suddenly you’re hurtling towards each other, two unstoppable forces on a collision course at the heart of the smoldering crater. She jukes right, a shudder up her left arm your only warning before her obsidian fist is launched at your chin—or where your chin would be, if you hadn’t blinked out of existence. Reconstituting at the lip of the crater, it’s only Meg’s Halo-enhanced senses that let her evade your blisteringly fast dive a split-second before you annihilate the spot where she just stood. She’s immediately on the move, backpedaling in order to get you back in her preferred range and stay out of yours.

That’s her first mistake.

She’s backed into a strand, a glowing line moved into place by your teleportation. She lashes out but you’re gone, reappearing at the lip ninety degrees to your foes’s right before you dive again. A third shift, a fourth, and by the seventh she’s acclimated to the rhythm of your predictable assault... and it’s in that moment you realize just how satisfying it must feel for Shu when everything starts to come together.

With one last charge down the canyon you barrel towards Meg, feet digging into the ground and Halo flaring to counter your attack. She’s prepared, braced for a strike that never comes as you speed past her, using your strands to yank yourself to a teeth-shattering stop that serves to pull your trap closed. The strings snap shut at her feet, and she has nowhere to go but up. She jumps, and that’s her second error. You’re there to catch her ankle as your second set of strands yank you both into an upward swing and you’re both sent skyward. You fling the girl out into an arc, merging even more of your arms together into a vice-grip on the girl’s leg as you swing her around at terrible speed.

Your aura shifts to pure radiance, and as you spin in midair with your helpless foe you’re transformed into a nexus of heat, light, and centrifugal force, the world rendered little more than a scarlet blur.

(Continued)
>>
>>4988176

Meg’s trapped between abyssal cold and stellar light, body freezing and melting all at once as her armor begins to rapidly fray from the strain, her slugs turning a shining blue, seemingly glassed over from being trapped between two impossible extremes. Still she endures, spending obscene amounts of biomass to keep a barrier between her and your aura. You compress your form, the sheer rotational force you’ve accumulated starting to strain even your insanely resilient form. Meg...she’s just tanking it, almost as if she’s-

>>EVACUATION PROTOCOL—ACTIVATED

...motherfucker.

Your grip never falters, even when the onyx swarm violently ejects its wearer and she’s sent tumbling to the crater’s center. You open your hand only to find the armor latched onto you, the obsidian plate shifting from sky blue, to dazzling azure, to-

You shed your arm a half-second before her armor detonates with the full force of the accumulated radiance and freezing cold. It’s the sort of chill that spears into your marrow as you plummet to the crater’s heart once more, a few quick tugs of your strands slowing your fall and allowing you a relatively graceful landing...and you immediately see that Meg wasn’t nearly as lucky.

She’s at the very epicenter of the arena, her armor nowhere to be found as struggles to stand. Meg’s bright blue eyes lock with yours and she simply raises her fists, arms blackened from frostbite and char.

“Get your armor back on!” You demand, curling your own fingers into fists to match her own as she just coughs out a chuckle. “Heal up!”

“Armor’s a one-trick pony...” She replies, teeth chattering. She firms up her stance, wincing as she does. “...and unlike you and the rest of our family, my health regen isn’t bullshit.”

“We don’t have to keep going.” You say, faltering. “We don’t-”

“Nope.” Meg cheerfully interrupts. “Besides, would you stop if our family was in danger? If your enemy looked like they were on their back foot? Come on, Rath—I thought I trained you better than to give your foe a leg to stand on, and look at me! Two legs! TWO!”

She slaps her knees, a series of hairline cracks immediately splintering up her legs as she turns a hiss of pain into a bark of laughter.

“Why won’t you give up?!” You roar angrily, and her Neurotic Halo pulses, just once, with a clear white light as your own whispers an echo of warning across your mind’s eye.

>>MEG; DEUS EX ANIMO—PRIMED


“Would you?” She asks with a grin.

HEALTH: 1,923% (Regen: IGNITION)
BIO: 2,440% (Regen: 920%)
CALCITE HALO: +5 Bludgeoning Resistance
SUI TORMENTIS: +1 ATK
NEUROTIC HALO: Counter: SPENT
ALABASTER ENDOSKELETON: REVERSAL ready.
PANGAEAN ARSENAL: Active; Heat/Radiant. Reserve; Cold
PHANTOM LIMB: 5

AGGRO: FROST STACKS: 6. ACT -1, Movement halved. SEVERELY WOUNDED.


>>IGNITION: ENGAGED

ACT: 2/2 (Tormentis Drive: +1 movement zone/MOVE ACT)

YOU ARE IN CONTROL
>>
>>4988178

(Good Morning, and I hope everyone rested well. Voting shall remain open for the next three hours, with posting to resume in four.)

>>4987892
(Glad to hear you're feeling better! Also, the gunshot sound was Meg's punch breaking the sound barrier.)
>>
>>4988178
GOD OF SOUL... or GOD OF THE SOUL......

okay whatever this power is it sounds absolutely bullshitty

kinda like..... Yurei great a full on Neuro Halo uff this is gonna suck

it is however good to see her regen unlike our truly is not bullshit
>>
>>4988178
I just had a very foreboding realization. Rath's gonna have to kill/delete Meg in the dreamscape to complete the side story isn't she?
>>
>>4988197
(By no means. Meg's just trying to keep things as close to the real as possible.)
>>
>>4988197
probably not delete. Knock down yeah but we probably can stop before outright deleting her..

This is also the Dreamscape and i think she made the battlefield so if she falls everything else is also probably going to collapse.

However accidents can still happen....... yeah that maxed neuro halo is pretty much a massive wildcard right now
>>
>>4988178
right, well we know better than to not expect further tricks. i mean... unlike most fights we know she probably actually doesn't have much left, due to somewhat knowing our enemies kit for once, but still.
the dues ex is probably gonna be an annoying comeback move but those often seem unavoidable so it might be best to just trigger it then keep hitting.

damn though, those worms. may not be able to stop all damage but that elemental absorption's still terrifying.

vote;
>spend a point of health on the Sui for a speed buff.
>use your strands to keep doing 'drive bys' with newly made arms, pulling yourself along to keep pounding away at Meg to put her down, while building up movement stacks. Your goal to to force any last tricks or moves she has to trigger or face death.
>Assuming she does have a last trick, use the built up Tormentis Drive bonus from all the 'drive bys' to quickly try and put down any last stand or trick Meg tries to pull before she can put it to good use, burning all extra limbs you have aswell in the process to try and burn it out before it can begin again.
>>
>>4988178
>If she's not gonna give up, she's probably gonna be like you yourself, fighting to the bitter end and prepping herself for one last hay-maker that will leave a sting on whoever's gonna kill her.
>Bait it out by deliberately leaving an opening in your fighting stance and style, pulling punches and baiting her to commit all-in while we now play the dancer this time and keep our distance to wear her down with jabs and spacers.
>Rocket punches? Rocket punches. Throw out phantom limb punches that detach themselves from your body and are propelled by explosive boils. Give Meg something to play ball with to see what her halo's new trick is.
>>
>>4988178
>“Would you?” She asks with a grin.
In a training situation, yes. Meg, we need to talk after this, girl. You're clearly going through some stuff of your own and it would be irresponsible of us to leave it at just punching you out. You having some issues feeling powerless and needing to reassure yourself you won't go down without a fight?

>>4988193
Makes me think of "deus ex machina", god of the machine, the literary term for a sudden convenient resolution coming out of nowhere. It's definitely some sort of powerful last-ditch save ability.
>>
>>4988230
to be fair i think this is just a bit of how Meg is, over any direct issues. not that thats a good thing, mind, but still.
also a bit strange as by this point we very much have the spiral shells and Meg has one, so yeah they arent the strongest but are far from worthless, so its not like she cant directly help out the family.
>>
>>4988232
Well, Meg can't yet. BHOP has said that Spiritus Ex Testa can use other people's dream Daughters eventually, but for now she's only got access to her own residents. Meg's in Gina, so she's currently stuck just hanging out and only contributing via boxing lessons. I can see her still feeling some worry over that. You're right that it's probably just who she is and not her having some particular trauma, but that doesn't mean she isn't feeling some anxiety over having to sit still.
>>
>>4988178
Supporting >>4988203. Seems like a sound strategy, though Deus Ex Animo has me worried.
>>
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Name: "Yams" (Yamato), The Shipmaiden
Class: Unnatural Predator/Flesh Artisan (Naval warship/Shark/Giant Crab)

Appearance: Initially a shark-like daughter who underwent an unholy fusion with a boat, she now has evolved and grown in size to a 110 meter long Daughter who is part-shark, part-Warship and part Crab. One would mistake Yamato for an Amalgam (although rather uncreative by certain circles of surviving daughter) were it not for the one-dozen crew of daughters who willingly stick with Yamato (despite her protests) and man various parts of her body and the other fact that her voice is stuck at Foghorn level volumes.

Behavior: A Demure woman contrasting her terrifying and unnatural appearance. She is kind in manners yet will also turn ferocious at the drop of a hat should something threatens the core values she personally holds sacred or those under her protection (usually the latter)

Fighting style: It should go without saying that she fights like a warship. At range, she hosts a terrifying arsenal of naval bio-weaponry from cannons that fire swordfish to torpedo tubes that release homing sharks, She is capable of walking on land, sail on the acidic seas, and even dive into the ocean's crushing depths and survive. But that does not mean she has the weakness of one, the dirty dozen crew of daughters who stay by Yamato's side are each hardy in their individual right to hold a fight, supported by the swarm of Crabs Yams can spawn internally. And should her opponent be at an equal or greater to her massive size? There is a good reason why she developed Crab Legs and Claws.

Pre-Crucible life: A small waif of a Japanese woman who was very into naval history and spent much of her life-savings playing Azur Lane and Kantai Collection. Frequently daydreams and wishes to become a shipgirl.

Crucible life: Ozmas saw fit to grant Yamato's pre-crucible dreams in a twisted manner by integrating her core and biomass with that of a local coast-guard patrol boat and a shark. Ironically this shattered Yamato's outlook and view of the Journey to the Cord. Deeming herself as a sinner, Yamato refuses to make the journey to the cord and instead tirelessly labours to repent for what unknown sin only she herself percieves by providing passage for those who wish to cross the oceans and other hazardous terrain.
>>
>>4988258
I absolutely love it. That's an amazing character. It's got some really cool imagery (swordfish cannon? Awesome) and adds a cool element to the setting. Living Daughter warship patrolling the seas guarding against pirates and leviathans, it's great

If there's one thing I'd critique, it's that she needs to have a really powerful Generator Relic weapon that does enormous amounts of Radiant damage but has a long cool down. You just don't deserve to call yourself "Yamato" if you don't have a Wave Motion Gun. https://youtu.be/vV0x4XHdbyc?t=163
>>
>>4988242
(This...this is one of the coolest things I've ever seen. Bravo, just...bravo. An absolutely incredible concept, my word.)
>>
>>4988267
I fuckin forgot about that. Goddammit.
>>
>>4988258
huh nice. How long has she been around for? If she is that powerful i could imagine that she has been around for quite some time and running around in the sea might have allowed her to sate her hunger quite a lot on Leviathans.

But the start must have been super rough

But yeah like >>4988267
said she really is missing the super Wave Motion Gun. I still love the concept though
>>
>>4988279
Thank you. I won't be able to participate in any further updates today. I've got a busy shift ahead of me.
>>
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I had an idea for a relic due to a Oneshot i recently ran where my players were hunted by an undying slasher through an old camping ground. Its not balanced in any way but something some daughters might want to create when they are getting desperate for vengance.... or just go insane wishing to end it all and not caring who might get caught in the crossfire.

Slashers Mask

A hateful tool created by daughters that have lost too much or are just disgusted with what the world has become and now wish to see the World burn while not caring anymore for themselves. When this relic is forged the daughter that forges it needs to imagine the faces or features of up to five creatures be they Daughter, Amalgam or Relic while intoning their names or Nicknames in case they don’t know the true name of their targets.

Once completed the Mask fuses with it's creator permanently and constantly shadows their face except for one paradoxically glowing eye. It constantly informs its wearer of the exact location of the targets while they are in the Fleshscape. If the daughters can not be reached through traditional means the wearer of the mask may immediately teleport into close proximity to their target where no one is watching. This might lead them to just appear during an eyeblink if nowhere else is available.

While wearing the mask the Daughters Health and BIO Stats are doubled as well as the Regen for those stats. Also no attack may deal more damage than ⅕ of the wearers Health or BIO at any one time. Any attack that would do so or would inflict instant death mysteriously misses the daughter as long as at least one target the creator designated is still alive. The Wearer gains two Levels of proficency with any damage type they already posess and three Levels of resistance to any damage type that can not be reduced to below three. If a daughter is brought to 0% HEALTH by the wearer of the mask they immediately die regardless of any abilities and must make Deathsaves to resist deletion in the Dreamscape.

If the Daughter wearing the mask dies and is completely destroyed for any reason, (consumption would qualify) the mask just falls off and disappears when unobserved just to appear close to another daughter that it might be able to convince to put it on to continue the hunt.

If the Mask is destroyed or all targets that it was intended for are no more the wearer immediately dies, can not be restored to life and her mindstate is completely wiped from the fleshscape and the Cord itself. A new Amalgam is created that hold sthe Powerset of the deleted daughter and will hunt anything and everything until it is destroyed while retaining the benefits the mask gave while the daughter was still alive.

Sometimes to hunt a monster you must become the monster that stared back at you from the abyss and took everything you ever cared about. Oblivion is your only hope.
>>
>>4988366
I like it, but I feel like it's missing something. Specifically, it needs a clause for the Final Girl. You know, how the lone survivor of a slasher film is a girl who was to some degree more pure or innocent than the rest of the victims, and so manages to escape the slasher's attacks until the end of the film. I'd say that the offensive benefits should only apply against the targets. That way if there's some innocent girl along with them she has a higher chance of survival until the vengeance is complete and the slasher fades away. That would fit for the Final Girl, I think.
>>
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>>4988178

As you will it, the Sui Tormentis drains yet more of yourself to fuel your earth-shattering strength as your smoldering limbs fray at the joints. You lunge, sling-shotting around your stalwart foe and throwing jabs from every conceivable direction…and she’s doing her best to weave in and out, each obliterating fist missing her by mere inches as her Halo emits an almost blinding light. It’s wearing her down, her enhanced perceptions only doing so much with a body that’s at its limits, but even still…your Halo warned you of what’s to come, and you’ll be damned if you’re walking straight into some sort of counter-attack without trying to bait it out first.

Speeding around the battlefield, the Tormentis Drive pushes you further and faster than you even thought possible…and you hope that, with this final move, it’s enough to out speed whatever Meg has in store.

When you kick off from the sloping edge of the crater you leave another in your wake, the explosive quake’s cacophony drowned out by the wind in your ear and your heart in your throat. Your mass of arms compress into your right arm; an obliterating straight that crosses the gap to your target faster than thought. She can’t react quick enough…

…and she doesn’t react at all.

She’s half-turned to you, defiance writ large in her sky blue eyes as she meets your fierce expression. Her guard’s in the opposite direction, her Halo shining with a radiance that matches her own.

Gleaming, pure light overtakes you-

>>DEUS EX ANIMO: The perfected form of the Neurotic Halo’s counter. When a foe’s attack or effect reduces you to 0% HEALTH, combine your MAX HEALTH, MAX BIO, HEALTH REGEN, BIO REGEN, and every point of both PROFICIENCY and RESISTANCE you possess with each point adding 1000% to the final total. Deal this total amount as non-elemental, unblockable, unavoidable damage to the triggering foe’s HEALTH and BIO totals. This damage may not be reduced in any way by any other effect.

Alteration, on the fundamental level. A simple binary’s been inflicted upon you, the Halo’s manipulation of form expressed in a function that doesn’t hurt in the least. Life is simply zeroed out in the span of time it takes for you to understand what’s happened...it’s a thing so indescribably powerful, it makes you wonder just what the other Halos are capable of.

But it’s not perfect.

>>BLOODIED STAND—TRIGGERED

>>COMBAT: Ceased

(Continued)
>>
>>4988380

You’re on your feet, held fast by a power that spits in the face of death itself as your entire being still buzzes from the utter, incalculable bullshit that was Meg’s final gambit. Your false arms and shining strands begin to fade, leaving you standing over the collapsed form of your foe, and as you kneel to her side and flip her over, you’re suddenly gripped with the overwhelming fear that maybe she went too far, maybe she threw herself into something she didn’t fully understand, or maybe-

…maybe she’s still wearing that same damned smile.

“You didn’t pull your punches…thanks for that.” She grins weakly as the charred flesh underneath the two of you gives way to the well-worn concrete of a walking path. Lavender replaces flame and fury, the sound of lapping waves a welcome respite to your own hammering heartbeat.

“Christ, Meg…are you okay?”

“Yeah man, I’m good! It’s my own Dreamscape, it’s not like I’m gonna let myself bite the dust!” She chuckles, just before her blonde brow suddenly furrows. “I’m not sure if I can in here…huh. Anyway!”

She sits up, brushing off some dust that’s settled on her arms—there’s no sign of the fire and ice you brought to bear against her, and judging by your own condition, what just happened feels like little more than a fleeting daydream.

“Sorry I couldn’t put up more of a fight.” Your friend begins apologetically as you help her back to her feet. “I hope I helped, at least!”

“It…yeah, I think so.” You begin, her words at the start of her fight still ringing in the back of your mind.

“So now that your mind’s a little clearer, do you wanna keep walking, or-?” Meg trails off as she catches your eye once more. She’s smiling like always, even as she raises an eyebrow at your look of concern. You know full well that masks come in many shapes and sizes. Defiance. Flirtation. Professionalism.

Anger.

You wonder if you should press the issue, or if she, like you, would even be able to articulate what’s preying on her mind or weighing on her heart.

>>”Meg…you’ve heard me out all damn day, but I can tell you’re hurting, too. You wanna talk about it?"

>>Hey, I hope you know that I couldn’t have protected our family without you sparring against me and honing what I’ve got…you know that, right?”

>>Something about that fight didn’t sit well with you, but knowing Meg she’d probably just deflect…but you know someone close to her who’ll shoot it to your straight. [Go speak with Eloise, the Chevalier]

>>”…It’s nothing, I’m fine. I think I’m good for now.” [Wake Up]

>>Write-In

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next three hours, with posting to resume in four. Apologies for the delay - a particularly wordy client needed some time, so I appreciate your patience.)
>>
>>4988378
hmm good idea. to be honest i rarely watch horror movies but yeah that clause sounds like something good.

maybe i will add it that it can also trigger against those that attack the wearer of the mask first and unprovoked. so they pretty much become obstacles

>>4988383
ah no worries BHOP stuff like that happens..... i know that i sometimes like to talk to much
>>
>>4988380
Ooh, cross counter. Unfortunately for Meg, we know quite well that Rath has a tendency to burn through her Health and gave her a ton of abilities to keep her on her feet. Sorry, Meg. You did good, but we cheat.

>>4988381
>You wonder if you should press the issue, or if she, like you, would even be able to articulate what’s preying on her mind or weighing on her heart.
She probably won't be. But having someone come right out and say "you look like you need to talk, do you want to?" helped us, so let's give her the same consideration.

>>”Meg…you’ve heard me out all damn day, but I can tell you’re hurting, too. You wanna talk about it?"

>>4988383
No worries, BHOP. A good story is worth waiting for.
>>
>>4988391

>>Sorry, Meg. You did good, but we cheat.

(Hey, you and everyone else have made Rath a force to be reckoned with.)

(BLOODIED STAND triggered, followed by FONT OF SUFFERING augmented by RESILIENT SPIRAL. BLOODIED STAND prompts three automatic Death Saving Throws at 0% HEALTH that already have advantage, with said advantage boosted further by her and all her allies having RESILIENT SPIRAL, and once she gets three successes she's back up at full health as per FONT OF SUFFERING. )
>>
>>4988393
Yep, that's what I mean. Rath is very hard to keep down, even if you manage to punch through all her defenses and Health. She's kind of OP. Not actually OP, because OP is relative and the party is nearly always fighting people just as strong as them if not stronger. But Rath is still very impressive.
>>
>>4988381
Let's reach out to Meg. She helped us now lets try to help her. Maybe she wants to talok now that the fists are silenced for once

>>”Meg…you’ve heard me out all damn day, but I can tell you’re hurting, too. You wanna talk about it?"
>>
>>4988378
While wearing the mask the Daughters Health and BIO Stats are doubled as well as the Regen for those stats. Also no attack may deal more damage than ⅕ of the wearers Health or BIO at any one time. Any attack that would do so or would inflict instant death mysteriously misses the daughter as long as at least one target the creator designated is still alive. The Wearer gains two Levels of proficency with any damage type they already posess and three Levels of resistance to any damage type that can not be reduced to below three

which they may only be used against the targets of the mask or if the wearer is attacked first without any provocation.

If a daughter is brought to 0% HEALTH by the wearer of the mask they immediately die regardless of any abilities and must make Deathsaves to resist deletion in the Dreamscape.

WOudl this be better?

also where would you place this relic. I would guess Tier 4 or something like that
>>
>>4988434
Looks good, the Final Girl will be safe this way unless she tries to get involved in the fight (and someone who tries to stop the slasher directly is almost never the Final Girl). As for Tier, yeah, I'd say Tier 4. It's pretty big bonuses and can mess with some fundamental mechanics of the Crucible, if in a purely destructive manner.
>>
>>4988437
do we still have a central sheet we Anons can use to write down relic ideas in?

i can only find one in my history that is locked
>>
>>4988451
I don't think so, no. Guess we should start a new one.
>>
>>4988453
Well i still had a copy of the old Sheet if your interested.

https://docs.google.com/document/d/1k3HT9oRvmACdySCUdxFXO-C91gkNdgVAde0W2HaB1Ss/edit?usp=sharing
>>
>>4988381
>>Something about that fight didn’t sit well with you, but knowing Meg she’d probably just deflect…but you know someone close to her who’ll shoot it to your straight. [Go speak with Eloise, the Chevalier]
>>
>>4988383
ah, just missed the vote by a bit. still nice end to the fight and im fine with hearing out Meg anyhow.
still, that Halo. utter bull.

>>4988451
>>4988453
we do, though its probably still locked and despite repeatedly saying to others they may add their relics to it(though to please keep it clean and formatted), im the only one who ever really tried to collect them.
grumble grumble.

heres the original instead of a copy so we can avoid having like 5 versions of the thing.
https://docs.google.com/document/d/1b_-8s0tin7DCQxITm6C69QULRnM_ibDfg18iV4dc7Fc/edit#heading=h.z8rqypgtrq2s
>>
(Posting shortly, everyone.)
>>
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>>4988381

”Meg…you’ve heard me out all damn day, but I can tell you’re hurting, too.” You gently begin, Meg’s smile faltering for just a moment. “You wanna talk about it?"

“N-no man, I’m good.” She replies breezily, gesturing for you to join her in continuing to pace the river’s edge. “I’m sure you’ve g-“

“This is a two-way street, Meg.” You interrupt firmly. “You’ve given me all the time in the world. Hell, you gave me a brawl to help clear my head, but whatever you’re dealing with is valid, okay? You can’t just keep it all locked up while you look after everyone else but yourself. You’re almost as bad as-“

“You?” She offers pointedly.

“…I was gonna say ‘Shu’, but okay.” You grumble.

“Same difference.” Meg shrugs, turning to stare out at the river’s choppy surface. “Look, I’ve got all the time in the world in here, but you and the others? You’ve got bigger fish to fry than babysitting all of us. Uzu, Holly, and the others are a different story ‘cuz of Shu’s whole Spiritus thing, but if the best I can do is help you hone your natural talents and fight with a sound mind, then that’s what I’m gonna do. And I’m gonna make sure I’m *great* at it.”

“You are.” You admit, reflecting on how your own skills have grown through your sparring. “But that’s not all you’re good for, Meg. Fuck it, you don’t have to be ‘good for’ anything! You’re you, your own person, and regardless of whether you’re in the dream or the real you deserve to be listened to.”

“I...Eloise and I talk a lot, and we-”

“Do you actually talk to her about what’s bothering you, or do you just shoot the surface-level shit?” You ask bluntly, and Meg answers with a guilty glance aside. “See? You and I both know she’d be happy to listen to you, so what was that you said to me earlier? ‘Shadow-boxing's all well and good for a warm up?’ Get out there and start swinging with your feels, girl! We can take the hit! Hell, we’re happy to!”

“That...that’s a pretty bad analogy.” Meg snickers, a sound that turns into a high laugh when you throw your hands straight over your head in mock frustration.

“Yeah, well! I’m not fuckin’ Shu, alright? You get what I got. Point is, if all you’re doing is letting people pour their hearts out to you without doing any pouring yourself, anyone with a conscience is gonna start feeling like an asshole for just spilling their guts to someone that’s clammed up tighter than Mother’s asshole.”

“Really?” Meg asks softly, and she’s met with your fervent nod.

“Yes, really! Look, I don’t know Eloise all that well, but I can tell she thinks the world of you. If being in here is getting to you, then she or I will be happy to hear you out. Hell, hit up Shu! I don't know how she finds the time to listen to literally every fucking body in the Fleshscape, but she does! Somehow!”

(Continued)
>>
>>4988753

She snorts at that, gazing out at the river’s surface.

“There’s three whole people that want you to tell them what’s on your mind…’cause we care about you, Meg. You’re awesome, and...yeah. That’s that. It doesn’t have to be now, and it doesn't have to be me...but please let it be someone, sometime. Okay?” You plead, and when she finally turns to you it’s with a sharp, firm nod.

“I think I do want to shadow-box with myself a bit more to figure out how to say some things—but!” She adds just as you’re about to protest. “I think I’ll start with El, and then...if you’re up for it...I’ll come to you when you’re free, okay?”

“Deal. And hey, I’m going to hold you to that. Got it?” You demand, holding out your hand at and angle to offer a proper agreement.

“Loud n’ clear.” She grins back, clapping her hand with yours.

“Meg! You son of a beech!” You say with your best accent, and with a burst of laughter she throws your hand aside, flipping you a good-natured bird while she’s at it.

“This has been fun, but you gotta get back to the land of the living and kick some ass! Go on, get outta here!” She says, waving you on with a smile before adding, softly; “And thank you, Rath...for everything.”

Her smile feels more real, even as it fades from your vision as reality swims into focus in front of your freshly-opened eyes. You’re lying on your bed, the arched ceilings of your room catching the light from the lambs that flank your headboard. Sounds like you were out a while, judging by Shu’s voice slipping in through the slightly open door. Amara volunteers to come and get you for the meeting, and you leap out of bed to hide just behind the door before it opens a bit further. Amara’s ears twitch, and you know full well she can hear your heartbeat, even if she’s acting like she has no idea where you are...but when your hand darts out to tickle her neck and she squeals with joy, the chase is on. You practically rip your own door of it’s hinges as you start chasing Amara around the Roost, catching Gina and Dorian getting the meeting table ready and laughing as they watch you give chase to the Defiants’ youngest member. Your Aunt’s finally back from her workshop as she bellows a hearty greeting that’s mirrored by all present. Holly’s on your and Amara’s tails soon enough, the three of you racing circuits around the room...and here, in this moment?

All your worries don’t seem all that big. You’ll figure out your feelings when you’re good and ready, because no matter what your parents think, no matter who returns your feelings...for the first time in your life, you feel like a part of something that accepts you for who you are, rough edges and all.

You hear that, Mother? You hear that, Crucible?

Your name is Rath, and you’ve got everything in the world that’s worth fighting for, right by your side.

>>RATH INTERMISSION: END
>>
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(Everyone, I'd like to put one more vote up for discussion this evening. I've got one more short story in me, as this is doing wonders for getting my writing brain back up and running in a regular fashion. That said, I'd also like to leave a voting option for if you'd like for me to adjourn here and finish everything up to open the 48th Vein, which will likely go live on Monday, September 20th at 10AM. II have to admit that the compression ahs been going much faster with this Intermission than without, so the tentative start date is set for the 20th, regardless. The possible votes are down below along with the Write-In option, in case you'd like to suggest anyone else in the Quest to put a microscope on.)

(To give myself a bit of time, if you choose a third short story then I'll likely post tomorrow at 2:00PM instead of the usual time.)

(Voting shall remain open for the next eight hours, and thank you all for your patience, participation, and encouragement.)

>>Amara

>>Julia

>>Jackie

>>West Alpha

>>Sir FuzzBuzz

>>48th Vein

>>Write-In

YOU ARE IN CONTROL
>>
>>4988764
if you feel the intermission helps you continue to work, then sure lets do another. though if you have to end up choosing between working on stuff for the vein vs the side story due to real life nonsense, i wont put it past you to do what you need to keep that 20th start date.

with that said, my votes still split between;
>Sir FuzzBuzz
>Julia

with really not being able to choose between either again ,sorry, but at least its still narrowing it down to just two?
>>
>>4988753
>>4988756
Aww, cute. Remember, Meg, the Defiant Fools are the world's most dangerous therapy circle. Nobody's getting out of this Crucible without positive emotional growth.

>>4988764
Glad to hear you're enjoying the writing and that it's getting you in the authorial mood again. If we've got time for a third interlude, I'm going to vote for

>>Julia

and

>>Jackie

as a runner-up. Either of them would be fun to peek in on, it's been a while since we've seen them.
>>
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>>4988764
If I were serious I would vote for
>West Alpha (and "Cardinal" Kei)
I wanna see what Snowbird is up to ever since I wrote that omake featuring West Alpha.
with
>Sir FuzzBuzz
as the runner up.

HOWEVER, if you'd like I have a challenge for you. If the muse strikes you, Come up with a short story featuring one of the recently created daughter concepts submitted on this intermission thread up to this point.
you have the following:

>Yams the Shipmaiden
>Vira the Glowing Shadow
>Vitalili the Toxic Smoker
>Hearse the Mourner
>>
>>4988696
Thank you very much. i removed the other sheet so there will be no confusion.

i might have made us of that sheet but i was simply busy with other things and had other things in my head to make more relics

>>4988764
First Choice
>> Julia

because finding out what our favorite Artist girl is grappling with would be good.

Second First Choice
>>Sir Fuzzbuzz

because the good Sir could never be a Second Choice

>>4989086
and this.... this sound really fun if your feeling up for it
>>
>>4989086
(...I am extremely intrigued, and I may just have to take your challenge. I'll be writing over the weekend this time around since I'll have some free time, so I think I may just be able to squeeze that in.)
>>
>>4988764

>>Jackie
Tough choices, I really wanna see what's going on in our favourite Choleric Paladin's head
>>
>>4989096
If you do, I vote for Yamato. Because...come on, she's an awesome idea for a character, you know you want to write something for Yamato. Though Vira could also be fun, sneaky little radioactive dinosaur-girl.
>>
>>4989102
>>4989096

If Bhop's gonna write a story about Yams, he'd better give some personalities to the baker's dozen of daughters that stick with Yams throughout her travels. I currently left them as blanks to give bhop all creative freedom he needs if his muse were to pick her as his direction.
>>
An idea for a Daughter that's been bouncing around my head for a while, can't sleep so I'm writing this up instead of just staring at the ceiling of my bedroom.

Name: Emily Barton, acting President of the United States of America
Class: Humoral Paladin (Phlegmatic)/Skintalker

Appearance: A blonde woman in her early 50s. Still mostly human in appearance, Corruption has surrounded her with a wispy ecotplasmic mantle trailing off tendrils.

Behavior: Charismatic and extremely energetic. Tends to sweep people along into her orbit, has recruited a sizable force of allies and subordinates. Believes strongly in America as an institution, privately despairs at how the nation has fractured into little post-apocalyptic enclaves.

Fighting Style: Runs with a group of powerful bodyguards, provides support for them. Humoral abilities are specialized for producing symbiotic ectoplasmic suits to boost her allies. Skintalker abilities are specialized in long range communication and support spells. Abilities have hybridized, letting her provide support to wearers of her shrouds from safety, overseeing multiple operations at once.

Pre-Crucible Life: A woman who worked her way up through every level of government, from small-town city council all the way through the House of Representative to becoming Secretary of the Interior.

Crucible Life: Currently the highest-ranking member of the United States government left alive, technically would be the President if Congress still existed to swear her in. Trying her best to reconnect the Union, has created extensive communication networks and mutual protection pacts between a number of settlements. Good-intentioned, but struggles with becoming overbearing in her drive to restore America. Could potentially become a conqueror, if she goes down a dark path.

Emily Barton is, of course, not a real person. There were women in the Presidential line of succession at the time of the Crucible's landing in 2018, but I thought it best to avoid real political figures and any potential argument over their records. Gives me the opportunity to define the character myself, too. I see her as the Crucible's version of Leslie Knope from Parks and Rec.
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>>4988764
Goddamit I misses the voting aaaaaa
>Sir FuzzBuzz
>>
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(Julia has won the tie between herself and Sir Fuzzbuzz, so the next side story will go live today at 2Pm, Eastern time.)

>>4989102
>>4989128
(Oh, I already have some ideas in mind, and fleshing out Yamato's crew is chief among them.)

>>4989252
(One of my friends adores Parks and Rec, so I'm looking forward to telling her about this particular Daughter.)
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I had another two ideas for daughters first one

Name: „Karo“ The watchful Presence

Class: Generator/ Fibromancer Hybrid (Invasive Slime)

Appearance: Karo being her player name in most RPG‘s she had played has often been confused for an amoeba based unnatural Predator when in her preferred form that is caused due to the extreme nature of her Main Hybrid. She has glistening blue to green skin that she can control the shape, color, opaqueness and consistency of to look like whatever she wants though she prefers to look like an opaque, roughly humanoid slime because she always thought they looked cool

Behavior: A cheerful person she is quick to see herself as a protector of others and is willing to jump to the aid of people just to earn some compliments anbout how cool she and by extension slimes are. Abusing her helpful nature or jumping into danger and relying on her to bail them out more than once however will quickly lead to her becoming wrathful and abandoning her charge. But she also hunts evil Slime daughters or Amalgams with a fervor seldom seen so that they may not besmirch the good name she is trying to create for their kind.

For she can‘t stand if hoomans try to aboose her goood nature.

Fighting Style: Her Nature as a Generator has led to a quick and quite destructive style of fighting even if the damage is not in a large Area. Instead she unravels her slime looking body into a storm of tiny sticky strings that envelop her prey quickly and draws it into herself. Then her powerful paralytic acids start eating away at the target until they are reduced to a sludge and can be readily absorbed by Karo without leaving any trace.

Pre-Crucible Life: Quite obese and obsessed with RPGs from a young age Karo had been introduced to slimes quite early. Not really understanding what the game wanted her to do she often got stuck on the more silly looking slime monsters that were a staple in many games. Later in her life she was always super fond of these slimy little creatures and collected tons of Merchandise depicting them especially from games where they played a large part or were mayor NPC‘s.

Crucible Life: When she awoke in the Crucible she nearly had a breakdown when she discovered that not only had her collection been destroyed but it was nearly impossible to get new pieces to replace them. So she decided that if she could not have slimes in her life she would make sure to show the world how cool slimes could be while turning herself into something that she truly loved.
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and the second daughter

Name: „Silva“ The Abyssal Claw

Class: Calcite/Calcite/Phantasmal Conduit Hybrid (Tree of Pain)

Appearance: An armored Juggernaut of a woman all harsh angles and a mess of sharp spikes with glowing eyes and tree trunk like legs. She stands nearly three meters(nearly 10 feet) tall and her spikes flare when she is angry which is pretty much always. She impales Skulls of previous victims that she had the most fun with on her own body

Behavior: Loves to inflict pain and suffering upon others and preying on the weak. Forced to serve as an Attack dog to the Queen of Frankfurt and is reliant on the frequent intake of drugs supplied to her by the Queen.

Fighting Style: The first thing she does each combat is to deploy a large Calcite construct roughly shaped like a tree made from sharp calcite spikes. This „Tree“ then deploys a Phantasmal field that messes with vision making it impossible to see anything more than two or three meters away. However the tree is nothing more than an illusion and can not be destroyed. Other modes of Vision except for Neoromantic and Phantasm based vision are blocked as well. The other modes are instead filled with painful images and feelings that show the hatred Silva holds for everything else in the world and what she wishes to do to them. Those that succumb and die to those visions are the lucky ones as their Mindstate is erased if no precautions are taken. Those that Silva tears apart with her claws and adds to her Tree of Pain are instead damned to languish in her Mindstate while she draws Power from their pain. When next she deploys her tree will have grown a bit more swelled with the power of all her unfortunate victims.

Pre-Crucible Life: A Violent Felon with nearly two dozen torture murders laid at her feet and a Repsheet several Miles long. She was waiting on Deathrow before the crucible hit and the world was made into paradise for her.

Crucible Life: Awoke early in the Crucible and tore a bloody path across the breadth of Europe and Asia slaughtering everything that came into her path until the Queen of Frankfurt subdued her by tricking her into consuming several drugged out daughters that overcame her resistances and made Silva an addict incapable of resisting the Commands of the Queen of Frankfurt. Is forced to lay dormant only occasionally receiving daughters that have failed her Queen and consuming them. Still waiting for her first deployment outside of Frankfurt since her imprisonment.
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>>4989591
>>4989593

(Karo is absolutely adorable, while Silva is utterly horrifying. An excellent pair of Daughters, and I have to admit that Karo's backstop is great...also, the goo puns gave my psychic damage, so well done.)
>>
Name: The Widow

Class: Hive Mistress (Spiders)

Appearance: An inhumanly graceful and precise spider-woman, beautiful in a way that frightens. Coal-black eyes, with the extras arranged around her head like a diadem. Sharp, angular chin that can split apart like a mandible when she loses her composure. Long chitinous limbs whose typically slow movements belie terrifying speed.

Behavior: A thug draping herself in the pretension of elegance. Has no true appreciation for any of her plunder, just a rapacious hunger for more. Genuinely does find the pirate aesthetic really fun and enjoys herself a lot getting to be a pirate queen, but subdues her enthusiasm so as to appear more respectable.

Fighting Style: One of the most potent Queen-type Hive Mistresses in the Crucible, commands an enormous diving bell spider that serves as her flagship and which could give even Yamato a tough fight. In personal combat has an array of Neurotic and Fibrous enhancements making her whip-crack fast with a blade, as well as a Gluttonous power allowing her to liquify and drain the bodies of her opponents.

Pre-Crucible Life: The wife of a fisherman from Xiamen, ran a stall selling the catch. Was no one of any importance, having a slow existential breakdown at the thought that that was all her life would be. When the Crucible happened, she leaped at the chance to go and life a live of danger and power, no matter how many people she had to hurt. Found that she actually had a natural talent for leading and fighting, and considers her pre-Crucible life even more of a waste than she thought.

Crucible Life: Started as a raider in the Sea of China, as her abilities grew she recruited more Daughters to her fleet and has become increasingly far-ranging in the Pacific. Currently commands eight ships and over sixty Daughters. Has made numerous enemies. Despite her power, is unlikely to last much longer. Is aware of this, has been hunting for a powerful treasure that she's caught rumors of and that might give her the strength to survive. Is scouring the calcite islands of the Pacific for its whereabouts.


I imagine the treasure as some pre-human Relic from a past cycle of the Crucible, but I've got no specifics in mind. A super-sword like Jackie's, perhaps, or another Hexane's attempts to copy Charon's work with the Halos.
>>
>>4989591
Aww, she's cute. We should introduce her to Keane and her slime constructs, they'd get along great.

>>4989593
Oh god, she's the Shrike. Ooh, that is a creepy Daughter. I am glad she's mind-slaved and kept in stasis, couldn't happen to a nicer girl.
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>>4989634
So you made a daughter who serves as a direct opposition to Yamato?
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>>4989634
>>4989593
>>4989591
Also, goddamnit we are spoiling bhop for choice here, I'm afraid he might get choice paralysis on his muse if we keep adding more, or rather he might not have enough time to write small vignettes and short stories for the daughter concepts.
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>>4989641
More like I repurposed an old idea I never properly developed out. In the original idea she was enemies with a Daughter named Nemo, another Hive Mistress who rode around in a giant nautilus' shell. The idea was to follow a group of Daughters trying to cross the Pacific to the American west coast, who would get wrapped up in their fight after accidentally finding the treasure the Widow was searching for and becoming her priority target. I still might do something with that idea, I don't know.
>>
>>4989641
(Time for a boat fight.)

>>4989644
(No worries - I'd put the choice to a vote to avoid analysis paralysis, and in any intermission Veins from here on out I'll likely have one of the stories be a submitted Daughter, if time permits and and I have have creator's blessing. Though I have to say, I am spoiled for choice - there are just so many excellent ones to choose from.)
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>>4989634
And goddammit, I'm imagining a spectacle of a naval battle between Widow and Yamato with Yamato serving as escort to a ferry boat full of daughters sailing towards the nearest international Waypoint exchanging gunfire with the Widow who is in close pursuit to the theme of https://www.youtube.com/watch?v=qkiW2lYBioM
>>
>>4989634
huh neat one. An ocean going spider is quite a neat concept and she sounds like a really bad pirate lady.

>>4989639
>she's the Shrike

got it in one. I recently had seen a video about the character and thought that would make a very good concept for a daughter with terrifying powers.

maybe i will read the books one day they do seem interesting.

>We should introduce her to Keane and her slime constructs, they'd get along great
Karo would try to get her to join her so they can be slime heroes together

>>4989644
and yeah we are....... maybe i will hold back a bit. But these are quite fun to write i have to admit
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>>4989650
>maybe i will read the books one day they do seem interesting.
I read them back in high school, they're pretty good.
>>
>>4989650
>>4989644
(Hey, if anyone has concepts I'm always happy and excited to read them. Seeing fresh new stuff like this helps a lot in my own writing to see cool concepts and the like, so if you all want to share, then by all means keep them coming!)
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>>4989649
Nice. I figure Yamato would have the advantage in terms of ranged firepower, but the Widow's got her smaller ships to help harass Yamato until she can get the spider-boat in close. And then it's time for the big monster fight.
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>>4989648
>>4989658

>(Time for a boat fight.)

>Look-out: "All hands to battle stations! Widow and her fleet sighted at Starboard!"
>Widow: "Hand over your ferry! I will have those passengers as my catch!"
>Yams: <ALL HANDS TO BATTLESTATIONS.>
>Quartermaster: "Aye aye! Man the Swordfish cannons! I want those spiders sunk!"
>Torpedo Room: "The sharks are fully grown and ready to launch Cap'n!"
>Deckhand: "Crab Squad, prepare for counter boarding measures!"
>Crewmate #4: "Puffer fish Depth charges ready to deploy!"
>Crewmate #5: "Dolphin boat squad ready to sortie and skirmish!"
>Widow: "Deploy the Silk Harpoons! Tell the Spider subs to surface!"
>Lookout: "Spider subs straight ahead! Even if we fend off the pursuers, they'll block our passage! We're surrounded!"
>1st mate: "What shall we do Cap'n!?"
>Yams: "...."
>1st mate: "Yamato?"
>Yamato: <...ready the star wave cannon.>
>1st mate: "aye captain...READY THE STAR WAVE CANNON!"
>Engine room crew: "Aye Aye, Diverting Forge Power from Engines to Star Wave Cannon!"
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>>4989666
uff you had me rolling and holding my sides with this.

but naughty Widow passengers are not for eating. Not that a pirate would care in this world
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>>4989666
Naval battles get kind of silly when everyone is a Hive Mistress or an Unnatural Predator, don't they? It's basically running on Flintstones rules. At least, until someone brings out the Wave Motion Gun. Nice.

>>4989668
Oh, the Widow absolutely eats most of the people she raids. I'd imagine she leaves the occasional group of survivors if they have something worth buying their lives, and very rarely will shanghai a captive into her service. But yeah, mostly it's eating them.
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Name: „Claire“ Indestructible. Immortal.

Class: ???/ Vitruvian/ Neuromancer Hybrid (Gan Ceann)

Appearance: On first glance Claire appears to be a quite normal if armored andgood looking woman with curly white hair, which makes it even more strange how she had survived so long or gotten strong enough to tame an Amalgam using Neuromancy.

Behavior: A restless wanderer wishing to see everything the world still has to offer and often uploading pictures to her Travel Blog on the Skinternet made Claire somewhat famous. Especially the pictures taken from on high were spectacular and often made people wonder if she or her mount could fly or how she had scaled the crazy obstacles between her and her marks.

Fighting Style: When forced to engage in Combat Claire prefers to use several relics including different Armors and Weapons she can Hotswap with but a flick of her fingers. She has been known to stride into combat atop her Amalgam mount that is a terrific force in it's own way capable of delivering earth shattering force with its claws and riding swifter than the wind. Claire also makes use of one particular quirk of her powers. Her resistance to severing attempts is much lower than usual. Most daughters don’t even think about it when they rip body parts off and they come off like nothing. All are surprised when the severed body part, often with a weapon or relic in hand, gets back up as soon as they turn their backs only to stab them in the back. Claire is capable of shunting damage into actually tearing her body apart without hurting it and commanding the torn off body parts at will while making them float up to several hundred meters from her main body.

Pre-Crucible Life: Claire had been an odd girl often seeking risks others had been unwilling to take and walking on out of situations that should have seen her fall unconscious from the stress while thinking herself immortal and laughing at wounds that should have made her cry. She was diagnosed as having no pain center which made her parents panic once they realised that Claire could just slice herself open and go on like it was nothing until she could bleed out. They tried to pad her life and make her safe only for Claire to rebel and try to run away several times, usually being caught after rather quickly since everyone in her small town knew her. When she came of age she immediately moved out with what money she managed to scrounge up.

Crucible Life: When the crucible hit something inside Claire went Haywire and when she awoke she quickly noticed how tough her body had become while she retained her advantage of not being able to feel pain. She decided to just go around and see the world free from her worries of the old times when she had to do inconvenient things like sleep or eat. The world offered her many opportunities to see and learn and she swore she would be damned if she allowed herself to let something small like missing every limb and extremity stop her from seeing it all.
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>>4988764

It’s a beautiful day.

The sky of the Fleshscape is a gentler shade of scarlet, its light paling in comparison to the thousands of lights that adorn the streets of Laoc. The city’s just starting to wake up as you walk along the East Quarter’s main drag, the click of the keratin cobblestones underfoot blending wonderfully with the sounds of busy vendors and awed visitors that start to filter through the city streets.

Countless shops flank your path, the owners waving to you as you pass storefronts crafted from flesh, fluid, and calcite, many of them recently repaired in the aftermath of the chaos that swept through here only a short time ago. Your delicate crimson wings flutter just behind you, catching the cool air that escapes the regularly-spaced vents that serve to keep the Fleshscape’s overbearing humidity at bay. You know you could probably stand to be a little cooler if you took off your jacket, but the shining leather marks you as an honorary member of the Hyenas—an honor you wear with pride as you make your way to your first destination on your lengthy checklist.

Breathing in deeply, you reach into your pocket to retrieve your notebook, its scarlet cover matching your own skinless frame, the bright red cover creaking as you start thumbing through the dog-eared sheets of your own skin to reach the day’s itinerary.

…and you hate to get distracted, but as a pair of young girls race by you, their laughter filling the air even as their caretaker chases after them on a set of bile tendrils, you feel like this is exactly where you belong.

You just can’t get over it—it’s a beautiful day, and your name is-

“Jules!” Shouts Sinclair, waving you over with an arm studded with calcite thorns, skin twisted into gorgeous runes. “Got your morning coffee right here!”

Your na-

“J! You and me, cards after your shift! I’ll beat you this time, I swear to god!” Bellows Carmine, a fellow Hyena whose threat is pained with an eager grin. “I’m onto your bluffs, girl!”

Your-

“Hey hey Lia! We saw the work you did on Anna’s and Katie’s tattoos, and we want a consultation!” The quartet of girls before you say in sing-song unison, their petite features identical across four sets of faces save for their mis-matched eyes. “We know you’re busy, but can you pencil us in?”

Goodness.

Your name is Julia Pickman, and you’ve got a busy day ahead of you. But you don’t mind in the least.

You can tell it’s going to be a good day…

…for real, this time.

>>Quickly check in with Jeraha before anything else—Laoc’s mayor might have something that takes priority over your growing to-do list.

>>Run to meet with Ivey and the Hyenas to see if there’s any security work they need help with.

>>First thing’s first; touch base with Sierra at town hall for a cup of tea and the latest gossip. You’ve got your finger on the pulse of this town, thanks to her.

>>Write-In

YOU ARE IN CONTROL
>>
(Hello everyone; voting shall remain open for the next four hours, with posting to resume in approximately five. I'd prefer a tighter timeline, but work's decided to be obstinate.)
>>
>>4989702
>Quickly check in with Jeraha before anything else—Laoc’s mayor might have something that takes priority over your growing to-do list.
this or the gossip kinda fit the two halves it feels of Julias coin.

>>4989704
sorry works being work, but it is your work, afterall.
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>>4989702
>>First thing’s first; touch base with Sierra at town hall for a cup of tea and the latest gossip. You’ve got your finger on the pulse of this town, thanks to her.

I think Julia would like to gather herself. It is early in the morning and you can't rush an artist.

Not even... or especially authority can't rush an artist. And Julia is that first and foremost... or well she could be if she eventually finds herself.

>>4989704
sorry to hear that OP must be rough.

Well i can't really say to much about that considering how litte i had to do this week. But i hope the workload lightens a bit

however i have to say i liked the long voting block last night gave me the chance to actually try to finish my nights sleep instead of getting up to vote.
>>
>>4989702
Oh, this is very heartwarming. Julia being her absolute best self. Makes me feel a bit guilty, knowing that she had to leave us to do it, but I'm just glad she's happy. Also really cute seeing this thriving community of mutants. Normally we don't get to see people except when they're in crisis. I can understand why Julia wanted to be part of this.

>>First thing’s first; touch base with Sierra at town hall for a cup of tea and the latest gossip. You’ve got your finger on the pulse of this town, thanks to her.

But don't take too long. We do have work to do.

>>4989704
I'm sorry to hear that, BHOP. Take as much time as you need, man, and I hope your day gets better.
>>
It's definitely been fun

I have to go to sleep now so i can get up in the morning.

See you tomorrow Anons and i wish you all the chance for a good amount of sleep.
>>4989698
also would appreciate some feedback on this Girl. The post might have gotten swallowed by the post from BHOP
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>>4989732
>also would appreciate some feedback on this Girl. The post might have gotten swallowed by the post from BHOP
Oh, sure, sorry. She seems interesting. I like her abilities, being able to divert damage into dismemberment when she still control severed parts could make for a really spectacular and visually-interesting fight. Character is cool, too. Chronic analgesia is a nasty syndrome to deal with, I get why her parents were worried for her but her resistance and need to break away is also quite understandable. And a Daughter who just wants to see this crazy messed-up world is a Daughter after my own heart, the Crucible would have a lot of amazing things to see, even if a lot of them would also be gross.
>>
>>4989702
>>Quickly check in with Jeraha before anything else—Laoc’s mayor might have something that takes priority over your growing to-do list.
>>
(Posting soon, Dear Readers.)
>>
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>>4989702

Deciding not to break your usual routine, you make haste to the cathedral in the heart of the city, dashing up the steps to push open the massive double doors that lead to the best bar in the city…not that you’re biased, of course.

To your surprise the bar remains empty, though judging by the sounds of movement from just beyond the backroom door the owner’s hard at work prepping for another day of eager patrons, yourself included. Admiring the high, arched ceilings as you make your way past the counter, a spiral staircase in one corner of the room swiftly brings you to the second story when you take the steps two at a time. Giving three quick knocks on the door at the end of the hall, a muffled voice bids you entrance.

Swinging open the door, you find Jeraha leaning over a map of Laoc, the mayor’s taut, angular frame poised over the various diagrams with an intensity that never seems to leave her…

“Ah, Julia! Good to see you!”

...until she sees you, that is.

“Hey, I j-just wanted to stop by and s-see if you needed help with anything.” You begin as Jeraha makes her way around the table to stand before you, exhibiting a rare smile.

“You caught me just as I was about to leave, actually. I have a meeting with Ivey and the others. There’s been reports of a few Apex, and we’re going to root them out to see if they pose a threat to Laoc.” Nodding out the window towards the city she knows intimately. “We need to know if they’re just sympathizers, remnants, or assholes.”

“B-but you repeat yourself.” You say, forcing an even rarer laugh out of the overworked young woman.

“I’d invite you to walk there with me, but you’re probably going to hit up Sierra, right?” Jeraha correctly guesses, and you just nod. “I’ll let you get something to drink before you start the day, but feel free to swing by later if you have time.”

“D-did you need some help right now? I’d b-be happy to lend my abilities to-” You begin before Jeraha raises a hand to stop you.

“The Hyenas are here to handle external threats. Your strengths lie in being one of the beating hearts of this community in the wake of what’s been lost.” The mayor explains bluntly, but with an earnestness that softens her harsh tone. Reaching out, she places a hand on your shoulder while the other brushes her voluminous hair out of her eyes, just in time for her to smile once more. “I’ll assess the situation and if it turns out we need your level of firepower—I’ll find you.”

With that, you pull her into a quick hug that you’ve taught her (finally) not to fight and she’s off, marching dutifully down the stairs as you pull her office door shut behind you.

You can hear the city hall’s massive doors close behind her by the time you reach the bottom of the stairs, the sound of creaking wood replaced with a droll greeting from the bar.

(Continued)
>>
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>>4990149


“Hey, thanks for stoppi-“ Starts the tired-looking young woman behind the counter, and though she’s a fresh face to you a glimmer of recognition crosses her drawn features before she shouts. “Sierra! Julia’s come to see you!”

Taking your usual seat, a cursory glance lets you know you’re still the first one here, beating out even the regulars. The stranger behind the counter starts lazily making her way over to the old jukebox in the corner just as the bar’s owner practically throws the backroom door open.

“Hello sweetie, good to see you!” Declares Sierra, the older woman’s single blue eye trained on you as she bounds over to you on the opposite side of the counter. “Having the usual?”

“T-tea with tea, if you p-please.” You reply, throwing in a conspiratorial wink that makes the other woman giggle. Then, leaning in closer, you add; “Who’s th-that?”

“You didn’t introduce yourself? For shame, Kath!” Sierra calls out as she procures a cup of hot water from somewhere beneath the counter while the younger girl fiddles with the finicky Relic.

“Wait, K-Kath? As in-“

“Kath’s Kaff. Yeah.” The girl finishes, punctuating her answer with a succinct slap against the jukebox’s side that suddenly fills the drinking hall with lazy morning jazz. “My place got blown up in the riots, so I sucked it up and asked my biggest rival for a job. And wouldn’t you know it? She’s pretty swell.”

“Back at you.” Sierra chuckles, a flick of her tentacled hand producing a small, round tea bag which she immediately sets in front of you. You can’t help but grin; watching the water transform into a delicious brew before your eyes is your favorite part, and one that Sierra wouldn’t rob you of.

“Now, for the top of today’s news;” She begins, leaning forwards and keeping the eye in the palm of her hand trained at the door. “Sounds like there was some sort of dust-up at a big Flesh Artisan commune by the name of Arcadia, and guess what? Your girl Shu was in the middle of it. Now before you go worrying you head over it, it sounds like everything turned out just fine—from what I gather there were some factions at each others’ throats that are now bosom buddies, or at least on their way to it.”

“That s-sounds like Shu, alright.” You smirk, gently blowing on the tea before taking a tentative sip…and that’s when your smirk turns into a grin. “Oolong? You sp-spoil me!”

“I do try.” Sierra ‘smiles’ back, the corners of her cyclopic eye turning up at the edges.

(Continued)
>>
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>>4990153

"Now, reconstruction in the West Quarter’s hit a snag nobody saw coming; apparently one of the wealthier homeowners had been stockpiling Relics for god-knows-what, and in all the chaos they got activated. Not sure what’s going on there, but apparently you can’t get close to the wreckage without almost dying of laughter…literally. They’re just working around it, for right now. Residential’s not exactly a big priority since everyone’s been so gracious about offering up their homes for those that've been misplaced.”

“Aw, I’m really glad t-to hear that…and it s-sounds like it’s b-based on a Conduit’s power. I wish Rath was here to ch-check it out.” You muse, and Sierra nods as she starts setting out various crystalline glasses and calcite saucers.

“Some kinda Conduit-based effect’s the running theory, yeah. I couldn’t tell you much more; Relics aren’t my thing. It was all I could do to get that thing running.” She sighs, glancing over at the jukebox. “Only other item of note’s a weird girl who’s started camping out at the library over on the North end.”

“Cultist? There’s b-been quite a few of those around, lately.” You posit, only to be met with a shake of Sierra’s head.

“Oh, she’s kooky for sure, but she’s no creeper. She’s apparently researching some sort of phenomena that she says is a ‘thirteenth variation’ tied to ‘controlled corruption’, but anyone who even looks like they’re interested in the topic gets word-vomited on something fierce. Not a lick of it makes any sense, but the librarian’s happy to let the girl stick around. Says that girl’s the best organizer she’s ever had, so it sounds like she’s here to stay.”

At that, the double-doors swing open to reveal a group of three Daughters who you recognize as a volunteer cleanup crew, a trio of powerful Artisans who’ve been instrumental in helping the South Quarter get back on its feet. Returning their series of enthusiastic greetings with one of your own, you decide to get going—both to start on your to-do list and also to not deny any regulars a well-deserved seat. Relishing the last sip of your tea, you bid Sierra and Kath a good day before heading out to your first task of the morning…

>>Investigate the odd Relic issue in the residential district—with your unique skill set, you might be able to offer some aid.

>>You’ll swing by the library first; you’d like to meet this researcher and at least introduce yourself to such a fresh face.

>>You’ve got a commling on you for emergencies…maybe you should reach out to Dorian to hear his side of the Arcadia situation on your way to your next task?

>>Catch up with Jeraha on her way to meet with Ivey...you know from commiserating with them that they've been working overtime to protect Laoc from all sorts of threats, so you could at least offer to lend a hand.

>>Write-In

YOU ARE IN CONTROL
>>
(Good Evening, Dear Readers. Voting shall remain open for the next five hours, with posting to resume tomorrow morning at 10AM, Eastern time. Thank you all once again for your patience, participation, and willingness to share your absolutely amazing creations with everyone here. I for one appreciate it, and I hope that the rest of your day goes well.)

(Also, apologies for a brief bamboozle—the last post included copy-pasted voting options that were no longer relevant, so I updated them with the actual option.)
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>>4990164
>>Investigate the odd Relic issue in the residential district—with your unique skill set, you might be able to offer some aid.
>>Write-In
>Make sure to tell people where you're going, first. Always make sure someone knows where you are before you go investigating weird phenomena.

I want to meet that researcher, but she'll keep. Let's go clear out a hazard. With Neurotic Halo to protect from the effect, Pilferer's Palm to deal with the Relics one by one, and Artisanal Appetites to destroy any that can't be shut down, Julia should be able to clean out the mess pretty fast.
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>>4990164
>Investigate the odd Relic issue in the residential district—with your unique skill set, you might be able to offer some aid.
as the other anon said, Julia might be very well able to solve the problem.
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>>4990164

>>Investigate the odd Relic issue in the residential district—with your unique skill set, you might be able to offer some aid.


yeah we might be the best choice to deal with this that is available for some time

>>4990153
really nice to see that people can together like that
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>>4990164
adding to my vote>>4990532

>>tell people where you are going. Things can always go wrong with weird penomen. WHo knows maybe the person stashed some relics they did not know what they could do and might have something truly destructive stored there
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>>4990164

Resolving to address the potentially hazardous Relic situation in the West Quarter, you take all due precaution in notifying a pair of passing Hyenas of where you’ll be headed, in addition to just popping back in to city hall to notify Sierra, as well. It doesn’t take more than a brisk walk for you to reach your target…though given the speeds you and Dorian are able to achieve, maybe your definition of ‘brisk’ is a little skewed.

You do a quick spot-check on the abilities you plan to use in your excavation, feeling the Neurotic Halo pulse to life as your arms begins to itch, a myriad of mouths suddenly gnashing hungrily at the open air.

Halo? Neurotic.

Palm? Pilerer.

Appetites? Artisanal.

“Eyes, buttered?”

The amused voice belongs to a Daughter standing guard before the warded-off section begins, her ratty overcoat and sharp eyes lending the appearance of a vagrant or wanderer…and much like you, her folded arms betray the slash marks of countless Gluttonous mouths.

“Wh-what?” You ask, meeting the other Daughter’s eyes as they give a low, mellow laugh.

“You were talking out loud.” They say, stepping forward to thrust out a hand of greeting. “Julia, right? Name’s Ash. You’re kind of a big deal around here, I’m told. Good to finally put a face to the name.”

“Oh, ah…th-thank you.” You say, though graciously accepting praise has never been one of your strong suits. “Did you volunteer to k-keep watch over this area?”

“More like volun-told by my…partner, but yeah. Been out here a while at the edge of this here giggle-field, so I’m starting to think she forgot about me.” Ash yawns, stretching her arms above her head as mouths up and down her forearms yawn in unison.

Dang it, now you’re yawning.

“I think I m-may have some skill that c-could help clear the hazards.” You begin, noting that behind Ash dozens of bloody caution streamers are haphazardly draped over the rotting rubble, making it evident that some Flesh Artisan parted with their skin in sloppy haste to get as far away from here as possible. It’s only upon closer inspection that what you took to be a series of houses is in fact the collapsed remains of a singular mansion, its shattered calcite frame held up by little more than overwrought tendons, creaking muscles, and some miracle of physics.

“For real? Hey, fair warning—a couple Gluttonous and Artisans went in yesterday with a Neuromancer shielding them, and they had to book it out.” Ash explains, running a hand through her short hair as she glances back at the ruins she’d been tasked to guard. “I know you’re one of the Defiants, but…if you’re planning to just buffet your way through this place, just be careful, okay?”

“I will…th-thank you, Ash.” You say with an appreciative smile, and with that, she hesitantly steps aside.

(Continued)
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>>4990847

You’re barely past the caution line when you feel the pressure on your Halo, the forewarned effects held at bay by your sliver of Hexane biotech. Picking your way carefully over the rubble, your fingers graze every surface you pass, the mansion’s former glory writ large of the muscle memory of this place. It was beautiful, once…and as you duck you way under the entrance pillars to reach the mezzanine, you look forward to seeing it restored. A chandelier lies in a shining heap in the center of the room, crystallized humoral fluids shimmering in the light that filters in through the broken ceiling.

You kneel down to place your bare palm on the marbled tile, listening to the building around you with hand and Halo, both. What you once assumed to be merely one source of phantasmal pressure has revealed itself to be two, a pair of insistent emotional signals trying to worm their way into your skull. One’s coming from some kind of extended basement far below your feet, though the distortions around what you assume to be the Relic storehouse shrouds its exact location or layout from your senses. The other signal’s coming from further inside the ruined mansion, a single item in what feels like an expansive back bedroom of sorts, though the sheer amount of hard lines and sharp edges lends the idea that it may be a kind of workshop, or perhaps a library. And this place…

It’s groaning around you, even now. You have to admire the sheer scale of the place, eve with the grim knowledge that the size of the structure’s turned its subsequent ruins into a deathtrap. If you’re doing this, it has to be done with extreme cau-

Your Halo suddenly throbs, the pressure emanating from far below redoubled as an involuntary smile crosses your lips. A bark of laughter echoes from just outside, immediately followed by Ash’s confused curse. Shaking off the unwelcome intrusion into your psyche, you contemplate just how to proceed…because whatever’s down there?

It’s getting stronger.

>>Push further into the back of the mansion to determine the source of the lesser distortion. Maybe it could give you some insight into whatever’s down below.

>>Carefully make your way into the basement level to get at whatever’s causing the larger distortion.

>>Pull back for now, and let Jeraha know she needs to make this place a priority. Your skillset works well with Relics, yes…but this may be too much for even your gentlest touch.

>>Write-In

YOU ARE IN CONTROL
>>
(Good Morning one and all, I hope you rested well. Voting shall remain open for the next three hours, with posting to resume in four.)
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>>4990849
Kinda want to do one and three. specifically because we may need backup for the further down one even if its not something that can wait.

vote;
>Push further into the back of the mansion to determine the source of the lesser distortion. Maybe it could give you some insight into whatever’s down below.
>First go and tell Ash to send warning to the higher ups about the situation. The relic down below might be growing stronger and even expanding, meaning it would be a good idea to do whatever can be done now before it can easily overpower even your halo and just as importantly, before the building collapses making it even harder to reach it. let them know you'll be investigating the lesser relic for clues and to possibly shut it down to buy time for now.
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>>4990849

>First go and tell Ash to send warning to the higher ups about the situation. The relic down below might be growing stronger and even expanding, meaning it would be a good idea to do whatever can be done now before it can easily overpower even your halo and just as importantly, before the building collapses making it even harder to reach it. let them know you'll be investigating the lesser relic for clues and to possibly shut it down to buy time for now.

then >push further into the mansion to get rid of the lesser distortion.

People need to know if this stuff is getting stronger especially the people in charge need to know so they can maybe get more specialized people in there.

Maybe that item is connected maybe its some kind of amplifier. anyway getting rid of it might help with the field expansion or it getting stronger

i will head out for now i have a meeting with my favorite thorn to finally rid myself of it. Don't know if i will even get back to my computer or just straight go back to bed..... dealing with this on top of sleep depravation is not fun
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>>4990870
(Best of luck with that thorn, and I wish you the best of luck as well as some well-deserved rest afterwards.)
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>>4990849
Yeah, >>4990860 sounds good. Supporting.

I wonder why this lady had laughter-Relics. They're both doing it, suggesting it was intended rather than coincidence. Trying to stave off the Hunger with positive vibes?

>>4990870
I hope it goes well, anon. Good luck.
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>>4990874
>>4990900

thanks... it was a lot less painful and less exhausting than i thought. also faster since they actually had a plan on how we can separate with little pain.

so.... i am actually still good for an evening of Body Horror
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>>4990957
I'm glad to hear you came out of it with minimum frustration, anon.
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>>4990850
Morning bhop. Suffice to say that my body has not been granted enough rest.

3 consecutive weeks of 8-9 hour shifts of backbreaking hard labor with 0 breaks can wear down one's body and mind. Can't even find energy to focus on getting back to writing Cradleton because of it.
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>>4990959
to repeat what a motivational card on my desk says and what i try to strife towards

"follow your inner penguin and walk happily through life"

>>4990977
ouch...

dang Anon i hope you can find some time soon to recuperate.

and please don't break your back.... it absolutely SUCKS and replacements are sadly not available
speaking from experience here. had a double disc prolapse in my back... last year
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>>4990977
Ouch. Have you seen a pharmacist about it?
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>>4990977
oof, thats nightmarish.
hopefully things level out but if not I really do suggest doing something about that even if its a drastic change. moneys good but it dont mean squat if getting it kills you.
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>>4991004
I'll do my best to survive. Another grueling shift awaits me.
>>4991001
I'd rather visit a chiropractor (which I have been for the last year) than a drug dealer.
>>4990980
Hopefully it'll level out. It seems the whole uptick in workload is caused by a shift in logistics flow.
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(Had a bit of a schedule shuffle, but I'll I'll posting the next update shortly, everyone. Thank you for bearing with me.)
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>>4990849

“Ash! I n-need your help!” You call out a few moments later, prompting the tomboyish young woman to whirl around on the spot and face where you’re peeking out from the rubble.

“Yes Ma’am! What’cha got?” She fires back, her choice of address catching you off-guard for a second before you regain focus.

“The Relics are getting s-stronger and expanding. You felt it t-too, right? Go tell Sierra that I’m going further in to look for clues and sh-shut some other things down. It sh-should buy us some time!”

Ash doesn’t hesitate a second before she’s off, running at full tilt towards Laoc’s heart and leaving you to turn your attention back to the issue at hand.

There’s another pulse of humor as you pass the chandelier, but it’s mercifully much weaker than the last one, easily repelled by your Halo as you make your way down a hall at the far end of the hub room. You pass a series of what appear to be guest bedrooms on your way to the source of the smaller distortion, each one richly furnished and equally ruined. The door at the end of the hall is barely off its hinges, and once you carefully ease it off to one side the scene it was concealing is revealed…it’s the aftermath of a savage brawl, one that granted no victors.

The corpses of five Daughters are clustered at the end of the room, opposite where you stand. The body of a woman stands tall, back braced against the other four Hunger-mad aggressors…it’s clear what they were, as contorted and feral now as they were when she slew them. And now here they are, trapped in their final terrified moments together like flies in amber.

The floors, the walls...five bodies fused to them and each other as the architecture slowly pulls the corpses in. A Flesh Artisan’s touch makes the Fleshscape appear different and certainly mitigates its effects, but at its heart? It’s still the same hungry earth that years to make you a part of it, once more. Outside Laoc, there’d be nothing of them left, but alterations have slowed the process to a petrifying crawl, preserving a scene best left grieved and faded from memory.

Glancing about the room, you realize that it’s some sort of study. The walls are covered with diagrams depicting countless Relics—cross-sections, notes on interaction effects, and yet more abbreviated jargon that betrays a potent creative mind. There are odd sketches here and there, too...notably more child-like in nature than what’s mainly on display, with one errant sheet near your foot depicting a curious box, with a crankshaft on the side. In the margins are scribbled some enthusiastic notes, along with gentle recommendations for an youthful apprentice, of sorts.

Looking up at the woman against the far wall, it’s clear what became of the creative mind behind the majority of the notes.

(Continued)
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>>4991080

You take utmost caution in your approach, taking care not to make any moves that would disturb the fragile structure as you examine who you assume to be the mansion’s owner and the hoarder-slash-creator of the Relics housed somewhere below you. Her hair, eyes, and nose are long gone, the softest tissues the soonest to be claimed by the hungering architecture. The woman’s more a part of the whole than anything resembling an individual, now. A slight shimmer catches your eye, drawing your attention to the fist-sized topaz clutched tight in her remaining hand, with several yellow needles jutting out from between her rigid fingers.

This thing…it’s Humoral in nature. A Relic that mirrors the Relics that are further down in turn, drawing on their power at range. A fascinating device…but one you can’t allow to run rampant.

Closing your fingers over its owner’s, the mouths slither down your arm to converge on the jewel. It’s over in the time it takes for you to exhale a sigh of relief, and as you look up at the woman’s remains you have to wonder why she chose this spot to make her final stand. It’s a wide room, not nearly as defensible as some of the other rooms you passed to get here…

Again.

Another pulse, this time from far below you, far enough to where you barely feel it. The relic you just destroyed was mirroring the pulse aboveground, so at least you’ve quashed the immediate problem. However, if the rhythmic pulses are any indication then this situation will just continue to escalate…

...but at least you’ve bought the citizens of Laoc some time.

>>Retreat for right now, since the most pressing issue has been dealt with. Maybe you could come back in a few days’ time with a devoted excavation crew to deal with the Relics below the estate.

>>Try and figure out how to get to the basement level and stop this issue at the source. You just have to be careful, is all.

>>Write-In

YOU ARE IN CONTROL
>>
(I hope everyone's day is going well. Voting shall remain open for the next three hours, with posting to resume in four.)

(Additionally, I have some time this upcoming Sunday to where I could run a similar update schedule that I’ve been doing these past two weeks, with around 2-3 updates on that day. Would that work for everyone's schedule, or would you prefer to wait until Monday? Let me know what works for you.)
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>>4991083
hmmmm now i am kinda upset Julia has no real way to terraform terrain on a large scale with Neuromancy. all she could do is to stabilize the entire thing temporarily.

However seeing that relic acting as a relay... this thing might have been a deadman switch in case things go wrong... maybe we had a saboteur stashing dangerous relics and this is supposed to make sure the relics can gather enough power to do whatever they are supposed to.... Or maybe i am just Shadowrunning this thing in my head because there is no such thing as a Milkrun

>>First take a look around in case you missed something obvious

then

>>Try and figure out how to get to the basement level and stop this issue at the source. You just have to be careful, is all.
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>>4991083
>Dont over extend yourself, but at least scope the place out, least til help arrives.
>Find a route to the basement, but also see if you cant get an estimate on how stable the building really is. dont want to be here when it collapses, but you also dont want to wait if it'll collapse and cause problems getting to the relic later.
>Also try and get a feel fro how long you may have on the relics expansion. If you have a few days, good, but you dont want to make assumptions that will end poorly.

>>4991085
i thiiink that should probably be ok. though dont give up your weekend relaxation for us, of course.
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>>4991085
that sounds fine for me on sunday. not sure how that translates to my time exactly but i can probably do with less sleep before monday. That day should be quiet for me.
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>>4990957
(I'm very glad to hear that it was less painful than you expected, and that you're in good spirits!)

>>4990977
(Hey, just rest. That sounds like absolute hell, so just take it easy. I couldn't run the Quest when I was at my low point last year, so I get it. Don't push yourself, and get what rest you can.)

>>4991012
(Given that I'm basically running three people's positions at work, it's understated how much that takes out you.)
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>>4991083
Supporting >>4991091

I don't have a full sense of what's going on here, yet, but I feel that

>There are odd sketches here and there, too...notably more child-like in nature than what’s mainly on display, with one errant sheet near your foot depicting a curious box, with a crankshaft on the side.

is very important. The apprentice was working on something that looks like a jack-in-the-box, a child's toy. What if that's what's causing this problem? Like it's designed to cause a little empathic mirth effect when it pops, but some interaction with the rest of the Relics down there is amplifying it? It would explain why the effect comes in pulses, that's when the spring on the box winds down.

I wonder if it was intentional? Like maybe when the Hunger wave hit they figured they could MacGuyver a counter-signal and fizzle it out, only for it to fade. It would explain why the woman had the relay Relic, she was going to try to broadcast from it. Or maybe it was just an accident, they got attacked while working on their projects and something wasn't shut off that should have been, and there was cross-talk between systems.

I also wonder if the apprentice might still be down there in the basement, pinned beneath some wreckage or otherwise unable to leave. This might wind up turning into a rescue mission.

>>4991085
Sunday works fine for me, BHOP.
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>>4991083

You've no intention of over-extending yourself, but you feel as though some level of investigation is critical to solving this issue...to say nothing of trying to figure out just how long the mansion can remain standing in this condition. You start walking clockwise around the room, fingers never leaving the wall to pick up any vibrations that would signal an impending collapse. The various creaks and groans that make your way to you don’t inspire any level of confidence, though it feels more akin to the whole structure settling as opposed to any threats of imminent failure.

Half an hour of careful pacing around the structure have yielded two sets of numbers—three more empathic pulses, and zero clues as to how to reach the basement reliquary. The timing of the pulses is shortening, as well. They’re by no means regular, but you can’t help but notice that they’re coming faster and faster as the day wears on...and your frustrations are only compounding from here.

Given how everything’s laid out there’s no clear sign of where a basement level would even begin, and your fruitless search has led you right back to the mezzanine.

Just in time, it turns out.

“Yo, Julia! I told Sierra what you said, but I brought help, too!”

Ash peeks around the rubble blocking the mansion’s entryway, and once she’s deemed the coast is relatively clear she leads another figure by the hand into the ruins. She’s a gorgeous young woman an inch or two shorter than even the diminutive Ash, her long amber hair flowing around uniformly pale, yet striking features. The two couldn’t appear any more opposed; Ash’s ratty coat and messily-chopped hair quite at odds with her friend’s immaculate white dress and flowing mane.

“Holy shit, this place is about to fall to pieces, isn’t it?” The girl whistles, apparently impressed with the devastation before she turns to you and smiles. “Hey there, Julia. I’m Bridget, and I’ve heard you got Ash to abandon the post I gave her.”

Bridget then leans in with a wink, adding “Well done! She must like you more than she fears me.”

“Oi, extenuating circumstances. Now can we do the thing?” Her companion irritably demands.

With a bounce in her step Bridget joins hands with her ally, and you watch as Ash’s skin goes taught while the other girl’s white dress moves, tens of thousands of tiny teeth moving as one disguised entity at their mistress’ beck and call.

>>DUAL TECH—LONDON BRIDGE

A fine white powder begins to pour from Bridget’s dress, accumulating on the floor before an inaudible word uttered in unison by the pair makes the dust lance out across every surface around you. The substance worms its way into cracks and slithers into crevices, longer stands of it bracing some of the more suspect points of architectural stress.

It almost reminds you of the way gold’s woven into broken ceramics to render the cracks a point of beauty, instead of shame.

(Continued)
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>>4991342

“There we go! We can only sustain that over a medium-ish area, but it should keep us safe for the time being.” Bridget says with a sigh of satisfaction, hands on her hips as she turns to her companion with a smirk. “Teamwork makes the dr-”

“Finish that sentence and I’ll shit in your coffee.” Ash growls.

“...dream work.” Bridget concludes with a rictus grin aimed at the girl beside her.

They’re an...interesting pair, but you can’t argue with the results.

“ANYWAY.” The raggedy girl huffs, pointedly shifting her focus back to you. “That should hold it for now. As long as nothing too big shifts, we should b-”

Another pulse, quicker this time. Your Halo buffers it but the two Gluttonous aren’t nearly as defended, the two of them doubling over with howls of laughter coupled with the sound of something cracking in Bridget’s chest.

“Gah, fuck!” She hisses, holding her ribs when the empathic wave passes and Ash darts to her side to help her remain standing. Their hold on the bone dust falters for just a moment...but it’s enough.

A piece of ceiling tumbles from high overhead, you and Ash realizing what’s happening at the same moment. In a single, frantic movement she brushes Bridget aside, mouth widening to engulf the oncoming debris. You feel a little bad that neither of them realize you’ve already caught and shattered the projectile until they’re blinking through a cloud of powdered bone, your legs and arms bulging with the savagery of an unnatural Predator paired with the precise elegance of a Flesh Artisan.

“...Holy shit.” Ash breathes, the diameter of her mouth shrinking back from six feet to three inches as she stares at you in awe. She blinks once, then twice before Bridget’s chuckle brings her back to reality. “Fuck, you okay?”

“Yeah, my regen’ll take care of it in a sec...I can see why she hangs with the Defiants *and* the Hyenas now, though.” Bridget mutters, grinning through the pain as she winks at the girl in front of her. “And hey Ms. Hero, look at you! Jumping in between me and a threat like a ‘lil badass.”

“Three things. One, fuck you. Two, I’m taller than you. Three…” Ash trails off with a scowl, taking a step back while trying to come up with a third point before quickly adding. “..fuck you.”

You appreciate the support, but you get the feeling that these two may be in over their heads a bit. They don’t have the protection you do...still, the way Ash braced herself between the oncoming threat and Bridget so quickly? You can’t help but be impressed, if a little confused at the two’s dynamic.

>>Order Ash and Bridget to evacuate—you’ll keep searching for the reliquary alone.

>>Make haste in finding the reliquary alongside them...you’re running out of time.

>>Leave with them and try to get a team together—maybe the Hyenas, or perhaps that researcher might have a trick or two up her sleeve?

>>Write-In

YOU ARE IN CONTROL
>>
(Dear Readers, I shall be pausing here until Sunday morning at 11AM, Eastern time. Thank you all for your continued participation, patience, and kindness. I'll be keeping an eye on the Vein tonight and over the course of the day Saturday, so I'll also be happy to address any questions, comments, or criticisms you may have.)

(I welcome them all, and I wish you a restful weekend.)
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>>4991344
>Leave with them and try to get a team together—maybe the Hyenas, or perhaps that researcher might have a trick or two up her sleeve?
this doesn't feel like a job that can wait, BUT exactly why and because its such a job means we need to make sure we are prepared for the worst. dont put it off for days or hours(as much as we can), but make sure we actually have a team together prepared to handle this.

>>4991358
same to you, hope your weekend is peaceful or pleasant. but not both, you dont need to be spoiled afterall.
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>>4991368
>>hope your weekend is peaceful or pleasant. but not both, you dont need to be spoiled afterall.

(HA, if I had a nickel for every time someone wished me a 'pleasant chaos', I might be able to retire and write full-time.)
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>>4991342
>>4991344
Heh. I like Ash and Bridget's dynamic. And a dress made of teeth, that's pretty neat.

>It almost reminds you of the way gold’s woven into broken ceramics to render the cracks a point of beauty, instead of shame.
Kintsugi makes a pretty good metaphor for Laoc in general. The Crucible made these people into weird mutants, but they're still coming together as a community instead of fleeing from each other in shame and disgust.

>I can see why she hangs with the Defiants *and* the Hyenas now, though
Damn straight. Don't get confused by the stutter, Julia's one of the toughest gals you'll ever meet.

>>Leave with them and try to get a team together—maybe the Hyenas, or perhaps that researcher might have a trick or two up her sleeve?
Yeah, having them hold up the building isn't going to work. Especially when we still don't have a clear path down into the basement. Let's get some help from the Hyenas, there's got to be one of them with burrowing abilities given their animal themes. Or maybe the researcher has some terraforming powers.

>>4991358
Thanks for running, BHOP. Have a nice weekend, and I'll see you Sunday.
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>>4991344
>>>Leave with them and try to get a team together—maybe the Hyenas, or perhaps that researcher might have a trick or two up her sleeve?
>>
>>4991368
>>4991441
>>4991381
(Would you like to approach the Hyenas, the researcher, or another party first to gather some allies for this task? If you like, I can also let the dice decide who Julia approaches first.)
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>>4991462
the dice/ "Julia knows who in this place might be able to help with this issue more than us" is my vote.
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>>4991462
Let the dice decide.
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>>4991344
ouch Ash tried to protect Bridget.....

and then Julia just swoops in... probably puts into perspective how strong the Defiant fools are and i always thought we were nothing too special... well just shows how muc perspective matters and how strong out opponents were.

>>Leave with them and try to get a team together—maybe the Hyenas, or perhaps that researcher might have a trick or two up her sleeve?

>>Julia knows best who can help out with this. Though we probably need a Neuromancer to help deal wit potentially tight spaces. We cant just crush our way through

>>4991358
well then i hope you can recover some during saturday. See you sunday at the latest
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>>4991462
Sorry for the late response, I dozed off and fell asleep early. I'd say that "Julia knows the place better than we do" sounds good, but I'd like to prioritize anyone she knows with terraforming or sensory abilities. Flesh Artisans, Neuromancers, and Skintalkers would all be useful for finding the basement and getting down to it safely. People with abilities that can be used from a range outside of the pulse's radius are ideal, Neuromancers or Skintalkers are more likely to have that. Anyone that can make self-supporting terraformed structures that don't need active maintenance would also be great. Sorry, Ash and Bridget, but your dual tech is just a bit unstable for this work.

>>4991744
>and then Julia just swoops in... probably puts into perspective how strong the Defiant fools are and i always thought we were nothing too special... well just shows how muc perspective matters and how strong out opponents were.
Yeah, we're always punching above our weight class or hanging out with other people who are punching above their weight class, so it can be easy to forget that most Daughters aren't nearly as strong as our party. We're just dealing with people even stronger than our own lofty heights.
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>>4991771
>We're just dealing with people even stronger than our own lofty heights.

i can unterstand that on a certain level... however it is easy to forget how much stronger we are to the average. And it will easily slip my mind thinking everyone is this super powered monster and because a normal human would get wiped by most daughters but among daughters the power gaps grow astronomically and very quickly.
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>>4991776
Oh, definitely. I remember back during the Laoc Hunger rampage when the average Daughter was incapable of fighting back effectively and it just boggled my mind. We were taking out the rampaging Hunger-mad in a turn or two each, what was giving them so much trouble? We've been going from strength to strength, rapidly increasing in power, so it can be weird seeing people who aren't in the business of fighting giant monsters and would-be world conquerors. They get so many fewer opportunities for level-ups.
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>>4991783
we also got a very helpful Leg up from Mara after the Monestary fight across the river.

>They get so many fewer opportunities for level-ups.
and it probably also does not help the people here are probably more on the lookout for useful support Abilities when they are not part of the warrior's
and also lower priority if they have a full build set they can use to earn a living unless they need it to suppress the hunger madness.

Weren't they also taking in new refugees straight from the pod? That would also lower the average power of the daughters in the settlement.

Helping people is all nice and good but if they don't have the means to defend themselves they can easily fall prey to predators when the society that gave stability were to break down. I do hope that our good Mayor is starting to address that. mandatory training courses might be useful to make sure if something like the riots were to happen again the people know where to go and how to defend themselves on their way there.
>>
>>4991793
Oh yes, between the sudden glut of levels and getting access to the Arbiter's Appetite, the Spiraling Fear was when our power growth really took off.

And yeah, Laoc is much lower-level in part because they can't afford to level everyone up. There's just not enough Amalgam meat, and eating people just isn't sustainable unless you're a wandering fighter and keep running into jerks who you feel no ethical quandaries about killing. Their population size works against them, in that way. They tried to get around that by leveling a small cadre of guardians...but they apparently did something wrong with feeding them enough, because those were the first to fall to the Hunger wave. So yeah, let's hope that Jeraha has some new program going to get the entire town in better position for defense. I do recall that we gave them a bit of a head start when we left, offered them the use of our Forge and Sparagmos Engine. I can't remember, but I think we may have outright given them an Engine? We've got three of them, now, we can afford to give one away. I believe we also let them use the Arbiter's Appetite, too.

>Weren't they also taking in new refugees straight from the pod?
Oh, hey, speaking of Daughters straight from the pod, didn't we send the pods that Themis and Velen were guarding to Laoc? Have they emerged, yet? I want to see Julia meet them, that sounds cute. Just her awkwardly explaining that some friends of hers found them being watched over by aliens, and how that sentence is probably the least weird thing about the world they live in now.
>>
>>4991793
>>4991801
>we also got a very helpful Leg up from Mara after the Monestary fight across the river.
Remember Uzu's recollection of the population headcount of the monastery prior to her hunger cascade? iirc about 350-or-so-ish daughters got subsumed in that hunger cascade. That is not an insignificant amount of power concentrated and divided up amongst our family members.

>Themis and Velen
For some goddamn reason they remind me of Love Town from Library of Ruina. And no, I will not divulge further details about Love Town. That place's level of horror is on par with the Crucible, if not worse.
>>
>>4992814
>For some goddamn reason they remind me of Love Town from Library of Ruina. And no, I will not divulge further details about Love Town. That place's level of horror is on par with the Crucible, if not worse.

Okay, you can't just say that. You know I'm gonna look it up now that you've put this idea out there.

>one wiki dive later

Oh, yeah, that's pretty nasty. I get why Themis and Velen would remind you of that, though at least in their case it was entirely consensual and much more aesthetically complete.
>>
>>4992824
>Okay, you can't just say that. You know I'm gonna look it up now that you've put this idea out there.

Fair point. I should not have said that.
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>>4992833
It's cool, I'm not upset. Just saying, it piques curiosity to say something like that.
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>>4991344

“Ash? Bridget? C-come with me.” You declare, your firm order supplemented by your gentle hands on their backs, ushering them out of the mansion with due haste. With time, and by yourself? First, you don't doubt that you could eventually locate the reliquary, but with the space between the empathic pulses growing ever shorter, you don’t have that luxury. Second, going solo’s a fool’s gambit, and not the kind Shu would condone.

“Just gimme a sec, I’ll be good to g-” Bridget begins before she stumbles, Ash immediately there, one hand on her arm and the other hovering near her cracked rib.

“C’mon, we both know there’s only time for one of us to be a dumbass.” The boyish girl chides. “We’d just be slowing Julia down. Let’s get you healed up, and leave this to a professional.”

“But-” Bridget’s about to protest before she meets Ash’s eyes. You expected there to be a scolding glare, but the look of quiet pleading catches both you and Ash’s partner by surprise.

“...Okay.” She relents, turning to you. “Ash and I will get outta your hair, but if you need a bigger crew, we’ll be at Sierra’s, okay?”

“Th-thank you both for everything, and get s-some rest.” You say, bidding the two farwell as you start to make your way towards the Hyena’s barracks in the Eastern Quarter...but as it turns out, you don’t have to go far to see a friendly face.

“Jules!” Ivey bellows the moment she catches sight of you at the other end of market street. “The hell you thinkin’, going off and fucking with weird shit? I swear to God, you’re as bad as Shu!”

...maybe ‘friendly’ isn’t the right word, but you don’t blame the leader of the Hyenas for being worried. In spite of the varied Daughters that crowd Laoc, you feel like Ivey would stand out no matter the situation—almost seven feet of solid muscle, a shock of blue hair atop her head and down her arms and legs, and perhaps the most iconic of the Unnatural Predators that make up her mercenary crew. She draws the stares of the surrounding passers-by as she stomps forwards, giving a frustrated little huff as she looms over you. “My crew’s loyal as all hell, but they’d skin me alive if I let anything happen to you. So...what sort of shit are you up to now, and how can I help?”

It only takes a few moments to catch Ivey up on your mansion foray, and to your pleasant surprise she only rolls her eyes once at the risks you’ve taken.

“L-long story short, I want to put together a small team. M-myself, and maybe t-two or three others should s-suffice. Ones who've immune to Phantasmal f-fields, preferably.”

You can see it in her eyes—the look of a leader, weighing the resources she has on hand to help a friend. It’s a look you can’t help but admire, as often as you see it. Ivey opens her mouth to voice a plan of action before a voice behind her interrupts with a gruff baritone.

“Boss? Let me at this.”

(Continued)
>>
>>4993358

You didn’t even realize the woman that had been ambling behind Ivey was one of her own; she’s not a member of the Hyenas you recognized, but now that you’re looking at her you realize you’ve put a face to a name...one you’ve heard spoken highly of by Ivey, in particular.

“You’re Lieutenant Razorback, I p-presume?” You say, your prompt curtsey causing the stocky girl to chuckle as she runs a hand through her short, ragged mohawk.

“Yeah, but my friends call me Razor...and from what the girls tell me, you’re a good friend to have. Pleased to finally meet you.” She says with a grin that emphasizes the powerful tusks set into her lower jaw. She offers her hand, and you take it gladly with a firm, friendly shake.

“You sure you wanna deal with this?” Ivey asks, eyebrow arched at her lieutenant. “You just got back from a long hunt, so you need to rest. I’ll help Jules here with her Relic problem.”

“Remember that Conduit we fought? The one that made you and half our crew all...loopy?” Razor politely reminds her commanding officer, a reminder that causes the taller woman to break into an uncharacteristic blush.

“The one you saved our asses from, y’mean? Yeah, I recall.”

“Hey, your words, not mine.” Razor sniffs. “Point is, I can push past Phantasmal fields better than any of our girls. With your permission, I’d like to help Julia on this. She and the Defiants stopped us from making a mistake with Yurei, and then they turned around and saved Laoc. Least I can do is help her get to the bottom of this before it escalates.”

“...Do it.” Ivey relents, she and her lieutenant sharing a lazy salute before the former addresses you. “It still sounds like a Neuromancer would be of help, but most of the ones left in Laoc are fairly low on the power scale."

"Not sure if this is too big a leap, but uh...isn't that one over there? All wizardy-lookin', right? Haven't seen her 'round these parts before." Razor says, a pointed glare aimed over your shoulder. You turn to find a woman running towards you, her...unfortunate...style of running bringing to mind the tortured form of a frantic Muppet. She's dressed in oddly heavy robes, head topped with an ornate mask that is a curious mix between plague doctor and bee keeper. She flails to a stop in front of you before collapsing to her knees, gasping 'Julia' before undoing the clasps of her headgear.

"I...y-yes, I am Julia. May I h-help you?"

“Help. Yes. Me. To you. Here to help. This, I can do.” The girl pants, on the verge of passing out judging by her gasping breaths. After a bit of fumbling she finally removes her ornate mask, yanking it off as a stormcloud of starlight billows forth from where her head should be. It expands outwards, then contracts inwards, repeating the process for several moments before you realize she's breathing.

"My name is Andromeda, and I want to help you."

(Continued)
>>
>>4993360

The girl before you rises shakily to her feet, her head billowing out one final time before it compresses to the point where she can don her mask...and it's as she's doing so that you realize her entire body appears to be composed of the same nebulous biomass, barely contained in her ornate layers.

"Forgive me, I went to city hall to locate you after determining your part in the anomaly." She starts, having just reattached her mask before she bends at a sharp ninety-degree angle, her stiff bow held for but a moment before she violently reasserts herself. "Then to the mansion, then back to city hall, found the Gluttonous, then…"

“I’m s-sorry for all the trouble, but are you s-saying you want to help me with the mansion?” You forward, with Andromeda responding via wiggly nod. “Any help w-would be appreciated, but are y-you-?”

“I can change the emotions I feel when impacted by Conduit intrusion, yes. That is no issue.” Andromeda interjects, dismissing your concerns with a wave of her hand. “However, I would like to open the possibility of payment—vis a vis, I wish to examine you. Thoroughly.”

“See, Raz? THIS is what I’m talking about when I say you should be more direct!” Ivey barks with laughter, her lieutenant’s simply rolling her eyes as Andromeda takes a step back.

“Wha-no! I meant nothing untoward, certainly not!” The Neuromancer stammers, waving both hands with the fingers of both slapping against each other like a pair of glove-shaped balloons. “After considerable research, it appears that you and, by extension, your fellows have been drawn into the Control Contagion Phenomena to a degree thus far only exhibited by population centers of greater than one hundred distinct individuals, which is an unpreced-”

“Sorry to cut you off here professor, but if we’re gonna make a move on this Relic Chernobyl, then we’d better get at it.” Razor interjects, politely cutting off the researcher’s enthusiastic explanation.

You take a moment to re-run the mental list of nearby allies that wouldn’t be at risk from the Relic’s effects—it’s a discouragingly short one, though between Andromeda’s Neuromancy and Razor’s oft-discussed resilience, you might just have a shot at nipping this issue in the bud. You don’t suppose you’d be averse to Andromeda’s examination, since you’d planned on getting to know her once things had settled down...but Shu made most of her allies in moments of crisis, so maybe you’ll take a page out of her book yet again.

>>Quickly return to the mansion with Razor and Andromeda—it’s an odd little group, but it just might do the trick.

>>Get to know Razor a little in the short jog to the mansion. You’ve heard a lot about her from the other Hyenas, but you’d like to separate fact from fiction.

>>Pick Andromeda’s brain a bit on your way; you’ll get a better feel for her, at least.

>>Write-In

YOU ARE IN CONTROL
>>
(Hello Everyone, and I hope you're having a good weekend. Voting shall remain open for the next three hours, with posting to resume in approximately four. I'm shooting for two updates today, as I've got a good amount of energy that I plan to devote primarily to finishing off some of the other characters' stat compressions.)
>>
>>4993362

>> Pick Andromeda’s brain a bit on your way; you’ll get a better feel for her, at least.
>"Relics that cause Laughter with Relays that increase the range? Any idea what they could be for?"
>Ask her if it might be possible to link all of you together so that your halo may help with mitigating the effects of the Phantasmal field

>>4993362

An examination is probably not something we need to be to concerned with and having a capable Neuromancer on our side is probably for the best

However I can't for the life of me remember Andromeda....... was she important and is my mind filled with holes....? or less so

The image is a cool one though with that nebula that will just spew out and for which she wears so much clothing even if it is inconvenient. She should probably invest into some Fibromancy to inprove her resilience

>>4993369
its been good so far. treid out Library of Ruina today for a couple of hours. its fun.
>>
>>4993362
>middle ground approach. pick both their brains a bit more about what their ability sets are, especially the specific details of how they defend from conduits, but about other helpful abilities they may have. you are entering into an unstable structure you may have to dig down into and might be full of other dangerous, non-conduit relics, afterall, but just as importantly, a powerset can tell you a bit about a person too.

wonder what this 'Control Contagion Phenomena' is too, of course, but theres a time and place for that. nothings coming to mind personally, with best guess being higher resistance to the 'pull of the cord'?

>>4993369
been a good enough weekend. went on a 10 mile hike with a friend yesterday, which was fun. and tiring.
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>>4993362
>>Quickly return to the mansion with Razor and Andromeda—it’s an odd little group, but it just might do the trick.
>>Write-In
>Go over capabilities in brief, get a sense for what the two of them can do. Better we learn now than have to stumble over coming up with plans when we're down there.

>>4993369
Weekend's been good. I got a flu vaccine, that's always nice.

>>4993382
>However I can't for the life of me remember Andromeda....... was she important and is my mind filled with holes....? or less so
Nah, she's new. Sounds like she's the researcher investigating the Corruption that Sierra mentioned.

>>4993385
>wonder what this 'Control Contagion Phenomena' is too, of course, but theres a time and place for that. nothings coming to mind personally, with best guess being higher resistance to the 'pull of the cord'?
Could be. Or maybe something to do with mental response to the Corruption. West's notes did say that it's meant to be a control mechanism over Daughter behavior, despite that never once having worked on us. Maybe Andromeda wants to figure out why we're all so chill about being weird mutants.
>>
>>4993382
>its been good so far. treid out Library of Ruina today for a couple of hours. its fun.

I will guarantee you that it gets even better. The game's mechanics reminds me of Body Horror Quest a lot in terms of the combat's action economy, the character customization, and how some boss fights are handled.
>>
>>4993362
Supporting >>4993457
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>>4993369
My day off today. Tired, but had lots of fun in Library of Ruina. Still, Work has been consistently handing me my ass and from what I've learned from my manager, The corporate higher ups are keen on keeping my place busy with 8-9 hour shifts from here onwards. Pain.
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>>4993536
sorry to hear that work is hounding you Anon.

And Management sounds like it learned to use the stick but not the carrot.

I hope you can relax today effectively
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>>4993362

The three of you make haste to the mansion, but you’ve learned well enough that charging in without knowing your team’s fortes can pave the way to disaster. “C-could you both give me a quick synopsis of your strongest powers for offense and d-defense?”

“I’ll go first.” Razor begins, keeping a brisk stride alongside you even as Andromeda’s struggling to keep up. “Got a boar-based Unnatural Predator core that I wrapped with a Flesh Artisan, so even if we get trapped digging our way out’s not gonna be an issue. Core power lets me basically hulk out, which is the part that lets me ignore emotion effects and Neuromancy. If the mansion’s supports fail, get underneath me...I’ll be more than large enough to cover you both, and my hair’s gonna blast any debris away, so we won’t have to mess around with any of that. Also, sorry in advance if I act like a dick when I use it—that’s just the way it works, but regardless of how I act I’m still focused on the mission.”

“Fascinating...I haven’t blended my Neuromantic core, but I believe I’ve maxed out its capabilities. By spreading my biomass in a large area I can effectively see its distant past, present, and glimpses of its future, in addition to shifting the terrain between those hypothetical states of being almost immediately. I’ve been rendered gaseous but largely immune to most conventional forms of physical assault, while an interaction with a pair of augments allow me to redirect mental and emotional effects to a selection of boons that I may freely choose between to suit the situation. Hypothetically speaking, if the gap between empathic pulses is shortening then I may be rather powerful while in its area-of-effect...until it’s stopped, of course. Finally, I have eidetic memory, though that’s something I possessed before this whole Crucible business.”

“Do you think you c-can spread this ability’s power to protect us all at once?” You ask, flaring your Neurotic Halo.

“A Hexane artefact? You just keep getting more intriguing, Miss Julia...yes, I’ve dealt with one or two before, so extending its effects among the three of us shouldn’t be an issue.”

Giving the pair a brief rundown of your abilities—or as brief as you can manage, given the sheer amount of powers you’ve accumulated—Razor gives you an impressed once-over just as you turn the corner that reveals the dilapidated mansion.

“Alright boss...how’re we doing this?” Razor asks, voice kept low as though raising it might cause the structure to collapse at any moment.

“Follow me, and stay sh-shoulder-to-shoulder while I lead you in. Andromeda, c-could you-?”

“Already done.” She whispers, and you didn’t even notice the flickering tendril of stardust that’s trailing from each of her sleeves to the back of your and Razor’s necks. With that, you advance once more into the depths of the dim remains of the once magnificent structure.

(Continued)
>>
>>4993895

It doesn’t take you long to pick your way through the rubble and reach the hub, and even in that short span of time a pair of faint pulses echo up from the reliquary. Andromeda deflates as her dazzling biomass fills the air, dancing along every available surface as she scans for possible clues. A few moments later she’s whole again, gesturing to the room at the back of the house. Razor ushers you to take the lead as she hangs back, and a quick glance behind you reveals a mind of high alert, back arched and powerful legs primed to dive on top of both you and Andromeda at the slightest sign of danger.

Leading your team into the study, Andromeda regards the macabre scene with a soft ‘oh’, while Razor whispers something under her breath, quickly crossing herself with one hand. The Neuromancer repeats the technique she displayed moments earlier, deflating as she assesses the room before reconstituting herself with a satisfied sound.

“It’s no wonder you couldn’t find the door.” Andromeda declares. “This woman’s merged with it. Between that and the interference from the Relics, it’s been obscured completely.”

Of course...like Ash and Bridget, the mansion’s owner moved to protect that which they held dear, only to be combined with its biomass once she lost her life.

“D-do you think you can reset the room back to the way it was? Would the d-door open, then?”

“Most likely, yes...two things, though. First, the process occurs very quickly, meaning that disturbance of the surrounding debris may be unavoidable.”

“Leave that to me. I got you two covered.” Razor chimes in confidently. “What’s the second thing?”

“It’s more of a consideration, really; in the interest of full disclosure, while restoring an area to its previous state would shuffle around any living matter that currently occupies it, the process subsumes inert non-native material back into the terrain. True, there doesn’t appear to be any valuable biomass left, but if either of you had any reservations about losing these bodies, then we can find another way around it.”

“...Yeah. It sucks, but we gotta think of the living before the dead.” Your fellow Hyena relents with a bitter sigh. “Then again, that’s just my take—what’s your take, Julia?”

>>Have Andromeda revert the room, losing the bodies in the process—Razor’s right. You need to think of the living, before the dead.

>>It’ll be a little bit of a time investment, but take a short time to carefully move the bodies before proceeding, if you can.

>>With Andromeda's memory and your sculpting skills, have her memorize the faces of the dead, and you'll try and reconstruct them later to give their loved ones peace of mind.

>>Make a note to bring Amara here to regenerate the scene at a later date—it’s a potent ability, and one that may bring their next of kin a little closure, after you’ve dealt with the Relics.

>>Write-In

YOU ARE IN CONTROL
>>
(I shall be pausing here for the day to get some more rest in and also prep the next update. Voting shall remain open for the next five hours, while the following update will go live tomorrow at 10AM. Thank you all for your participation and enthusiasm, and I do hope you have a pleasant remainder of your weekend, and a good start to his upcoming week, as well.)
>>
>>4993904
im assuming the bodies are too far gone to save the dream daughters from them?
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>>4993921
(They are unfortunately too far gone, yes.)
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>>4993899

>>With Andromeda's memory and your sculpting skills, have her memorize the faces of the dead, and you'll try and reconstruct them later to give their loved ones peace of mind. Possibly bring in Amara later when she has some freetime and these relics are not threatening the settlement.
>>Also get ready to make sure you can get through the door and down below. potentially using your Flesh Artisan skills to stiffen the terrain

Ceremony is all well and good but if we can not safe the dream daughters then making sure there will be no more victims is our top priority. The dead are dead they won't complain if we are a bit rough with their empty remains.

>>4993904
I do hope i will be able to get a good nights sleep now.

See you Anons and BHOP tomorrow
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>>4993899
>>Make a note to bring Amara here to regenerate the scene at a later date—it’s a potent ability, and one that may bring their next of kin a little closure, after you’ve dealt with the Relics.
>>Write-In
>But just in case that fails due to the reversion over-writing the fleshscape's memory, have Andromeda make note of their faces, first. At the very least we should get some sketches made and posted to see if anyone recognizes them.
>Also make a note to build some sort of camera Relic if we're going to keep doing excavations like this.
>>
>>4993925
got it.

>>4993899
>With Andromeda's memory and your sculpting skills, have her memorize the faces of the dead, and you'll try and reconstruct them later to give their loved ones peace of mind.
>Have Andromeda revert the room, losing the bodies in the process—Razor’s right. You need to think of the living, before the dead.
>>
>>4993385
(I'm glad to hear you had a pleasant hike!)

>>4993382
>>4993536
(Given how much it's come up this Vein, I'm planning on getting into Library of Ruina soon. I've been listening to the OST and it absolutely slaps. Very pleasant to write to.)

>>4993457
(I probably need to get the flu vaccine, myself.)

>>4993940
(I hope you get some well-deserved rest, too. Sleep well!)
>>
Huh, had a little mental connection.

>>4990164
>She’s apparently researching some sort of phenomena that she says is a ‘thirteenth variation’ tied to ‘controlled corruption’, but anyone who even looks like they’re interested in the topic gets word-vomited on something fierce.

>>4993362
>“After considerable research, it appears that you and, by extension, your fellows have been drawn into the Control Contagion Phenomena to a degree thus far only exhibited by population centers of greater than one hundred distinct individuals, which is an unpreced-”

And from way back in an old thread when we were reading West Gamma's notes

>>3525218
>I peeled all the skin off my left arm today. It was so thin and translucent at this point that I couldn’t help myself; it was terribly satisfying~ It got me thinking, however, about how these abilities start to rapidly alter our bodies once they reach certain thresholds, though this process appears to be notably delayed in large or tight-nit groups.

Control Contagion Phenomena seems to be what West was talking about in regards to large and tight-knit groups having delayed Corruption. That's what Andromeda is talking about with Julia and her fellows having a degree of it normally seen in large groups, because we've got some pretty tight bonds. But what's that "thirteenth variation" thing? There are twelve standard classes of Daughter abilities, which suggests that this is connected to that. The Deprived are an extra class, but they're all about weird causality stuff, doesn't fit with manipulating the Corruption. Is there a fourteenth class about controlling the Corruption, and Andromeda doesn't know about the Deprived so she's labeling it the thirteenth?
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>>4994079
>The Deprived are an extra class, but they're all about weird causality stuff, doesn't fit with manipulating the Corruption.
no, it fits. The more reality warping powers the deprived gain access to, the more anomalous their entire being becomes to the point they become something akin to a "Schrödinger's Daughter". A paradoxical existence that does not belong nor are they safe for reality to harbor without said reality screaming and dying from the being's sheer presence. or in the analogue of warhammer 40k: A Daemon.
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>>4994116
Maybe, but that seems more like a manifestation of Corruption than control over it. I think if it is connected to the Deprived it would be through things like what Selene said Mara's real Core was, tracing links between people and events. That could fit the "large and/or tightly connected groups see stronger manifestations" idea. Hell, maybe it IS Mara's Core, and she's subtly influencing the Crucible to keep groups stable by reducing Corruption-related dysphoria and fear. It would make sense given how into building settlements she is.
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>>4994246
I have a recent theory that just popped up in my head that could put a finger on the corruption-related dysphoria. What if the corruption is tied to the daughter's perception of the self as well as how others view them? The more in-sync or accepting they are, the more delayed or "smooth" the corruption progression becomes. It's very much something akin to a similar mechanic in Library of Ruina or where one's ability to accept and overcome their Id can mean the difference between retaining your human visage or turning into a hideous monster enslaved by their repressed desires.
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>>4994261
I think that would make a lot of sense as part of it, yeah. Even if there's some deeper weirdness going on, I imagine that's how the effect gets targeted. The Corruption is meant to drive people apart from shame and revulsion, so anything that helps deal with the psychological impact could minimize the grotesqueness of the changes. In a large community you've got a whole crowd of other mutants to normalize the idea of the Corruption, and in a small but close group you've got plenty of emotional support. It fits the pattern.
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>>4993899

Making a note to bring Amara here later as a fail-safe, you turn to the Neuromancer on your left.

“Andromeda? Could you p-please commit their faces to memory, as b-best you can?” You request, her mask tilting towards you quizzically. “I’d like to tr-try and reconstruct them and find their next of k-kin. D-do you think you could describe them afterwards?”

“I can certainly try. I am also a capable sketch artist, so between us I believe we can make this work.” She says, a note of pride in her voice as you smile, glancing between your two allies.

“Great! Alright everyone...into p-positions.”

Andromeda takes a spot to the right of where she says the door should be while Razor’s poised between the two of you, facing the rest of the room with an eye trained on the suspect rafters above. Placing your raw, scarlet palms flat against the wall adjacent to the door, you give Andromeda a nod to begin the process. Soundlessly, her robes collapse to the floor as a burst of cosmic light fills the space. When you can open your eyes once more, it’s to a storm of color and movement as the room’s violently reverted to its original state, with even the ceiling shifting back into place thanks to you keeping the whole thing steady from ground level. By the time the tumult’s concluded Andromeda’s clothes slowly rise from their heap, the five bodies swept away into the restored biomass...and just to your right, the door to the reliquary is revealed.

It’s a simple enough thing to open, and you once more lead the way into the dark, one hand tracing along the spiral staircase as you relay your limited perceptions back to your allies through your resident Neuromancer’s three-way link, carefully making your way down steps of shattered bone and ruptured veins. Several interminable minutes later, you close in on the basement, no worse for wear as a source of light begins to creep close with every foot forward.

The cramped stairwell opens into a chamber akin to a wine cellar, a long hallway filled wall-to-wall with Relics of all shapes and sizes and lit by braziers that glow with white flames. You can’t help but stare in awe for a long moment at the most concentrated repository of its kind you’ve ever seen, your allies similarly enraptured by the scale of the thing that lay hidden far beneath Laoc’s streets. What’s more is that the Relics closest to you all appear to bear the same inscription somewhere on their forms; ‘C. Collodi.’

As your eyes adjust fully to the light, two things become clear—the first is that two of the racks at the furthest end of the room have been presumably shaken loose by the chaos past, their contents messily strewn about the floor with no real clues as to their capabilities or—more worryingly—volatility.

The second is that you’re not alone down here, as a quiet sob echoes down the corridor.

(Continued)
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>>4994937

At the end of the space sits a young girl who can’t be any older than Amara, cross legged with her back against the wall. She’s completely encircled by overturned Relics, with a familiar one held in her lap; a simple box held in place with her right hand, while her left lazily turns the crank that juts out from its side.

She’s crying, though as you draw near you find no tears running down her cheeks, and even her sniffles show no trace of moisture on her symmetrical features. Her eyes are partially hidden behind her styled blonde hair, and she acknowledges neither your presence or your approach. She’s content to turn the crank of the box until-

It pops open with a metallic twang, revealing a simple doll bouncing back and forth on a tightly-coiled spring with you and your allies almost physically bowled over by the sudden wave of debilitating joy. Your Halo’s the only thing that protects you all from the thing’s overwhelming power, but as for the girl...her lips twitch upwards into the ghost of a smile before it runs away from her face. She turns the crank again, faster this time as the process starts anew.

The timing of the pulses has just become all too clear.

“Hey there...m-my name’s Julia.” You say as you kneel down, just outside the scattered Relics that’ve hemmed the girl in, leaving her trapped in this cellar since the day of the riots. “Wh-what’s yours?”

“Mama Collodi’s not moving.” She says, her tone devoid of emotion. “Mama Collodi said she’d come for me, but she’s gone. She’s dismantled.”

“Are y-you hurt? Can you walk?” You ask, and the girl just shakes her head. “We need to get you out of here...d-do you know what these Relics do?”

Another shake of her head. “Mama Collodi said she’d teach me, but then she...she…”

She chokes on her words, and begins to turn the crank faster. This girl’s been trapped here since the riots...but how? A quick glance to your allies reveal the same unspoken question on their faces; shouldn’t she have gone Hunger-mad by now? Is she a Vitruvian, or perhaps her Core makes her resistant to the Crucible’s ravenous curse, somehow?

Regardless, you need to get this girl out of here...and figure out how to disentangle this Relic mess.

>>You’re not sure where to start with this girl, but take a seat outside the Relics and start talking to her about [Write-In] while Razor and Andromeda try and figure out a way to work around the mess.

>>It may take a while, but start picking your way through the Relics and devouring them one by one while trying to comfort this frightened young girl.

>>Use Pilferer’s Palm to take the jack-in-the-box and destroy it. It’s the thing that poses the greatest threat to Laoc, and you can actually talk to this girl without her practically drugging herself on its influence.

>>With your allies as backup, try to cross the threshold...nothing ventured, nothing gained.

>>Write-In

YOU ARE IN CONTROL
>>
(Hello and Good Morning, everyone. Voting shall remain open for the next three hours, with posting to resume in approximately four if work behaves itself.)
>>
>>4994940
>You’re not sure where to start with this girl, but take a seat outside the Relics and start talking to her while Razor and Andromeda try and figure out a way to work around the mess.
>"I know you're scared, and that you're sad that Collodi hasn't come... but things are safe now. things have calmed so its alright. Is Collodi the owner of this home? then she was a very brave women. she guarded this door, and you, with everything she had, so its ok to be sad... but im sure after all that, she wouldn't want you to be alone like this any longer."
>offer her a smile.
>"I know its hurts, but you dont need that relic to smile, or to protect you anymore. let us help you to keep doing both on you own, to honor Collodis memory, ok?"
>>
>>4994940
the girls kinda suss....

she also said dismantled.... could she be some kind of artifical daughter trying to drown her sorrow?

Even if she had been a vitruvian if not hunger than her sadness would have probably turned her insane by now.... or more worringly she is yet to turn insane because the relic somehow stabilized her extremely bad mood.
>>
>>4994958
yeah somethings clearly up with her, but not the first time we've chosen to do the right thing over the smart thing.
her freaking out is also why i dont want to just straight up eat the relic right away.
>>
>>4994940
Supporting
>>4994956


>>4994963
oh you are absolutely right. sometimes doing the right thing means doing stupid things. I would not propose to just destroy it but we shoudl be careful

If she is sentient and sapient destroying the relic would only make her suffer needlesly. however we might have to destroy it. Whatever the Relic does it seems to be loosing its effect on her since she used it to much
>>
>>4994940
Yep, called it. Jack-in-the-box Relic, apprentice still down here and getting cross-talk with it and the other Relics. Looks like she's been using it as a coping mechanism to deal with the fear and pain of loss, I didn't predict that. Somehow I expected the apprentice to be a bit older than this. Prodigy child, I guess. Crucible's full of them.

Supporting >>4994956

>>4994958
>she also said dismantled.... could she be some kind of artifical daughter trying to drown her sorrow?
It's a possibility, but even if she is I think the real reason she's saying "dismantled" is because she doesn't have experience with death. Easier to think of Mama Collodi as being taken apart like a broken device than to think of her as dead and gone.
>>
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>>4994940

You’re not even sure where to start with this whole situation, but you give a knowing glance to your allies before taking a seat at the edge of the Relics’ threshold.

"I know you're scared, and that you're sad that Collodi hasn't c-come...but things are s-safe now. Things have calmed down, s-so it’s alright.” You assure her, but she just keeps turning the Relic’s unassuming crank to prime another, stronger wave of short-lived joy.

“Is Collodi the owner of this home?” You ask, changing tactics as Andromeda tests the air above the piled Relics, sharply withdrawing her hand when the finger of her glove comes away as a crystalline mess that quickly crumbles to nothingness. “Then your mother was a very b-brave woman. She guarded this d-door, and you, with everything sh-she had, so it’s okay to be sad...but I’m sure after all that, she wouldn't want you to be alone like this any longer."

“…Mama Collodi said I wasn’t like other girls.” She says, finally responding as the cranking motion begins to slow. “I wasn’t strong like them, so I had to stay here. Have to stay here. It hurts, but I have to keep smiling. She said to just keep smiling, and everything would be…it…”

"I know its hurts, but you d-don’t need that box to protect you anymore. It might take some t-time, but I know you can smile on your own someday…and it’ll feel a lot better coming from you than a relic.” You say, offering a gentle smile of your own when the girl’s deep amber eyes finally peek out from under her hair. “Let us help you to keep doing both on your own, to honor Collodi’s memory, ok?"

“You…you’re from outside.” She replies hesitantly, the box just sitting in her lap. “I thought you’d be scary, but you’re nice. Nice like Mama Collodi.”

Andromeda’s voice crackles to life in your ears, a private channel sparking to life.

“There’s a protective field around this vault that’s pure Generator energy from a Relic embedded in the floor and surrounded by a bunch of other failsafes.” She informs you, an uptick to her tone as she adds; “Good news is that the field starts far enough past the actual walls to where you might be able to shift your way through it without touching the field or the Relics around the young one.”

“If I move the wall, may I sit next to you?” You ask the girl, not wanting to breach the personal space of someone who’s hurting as badly as you think she is. She simply nods, watching as you place your hands against the shelves and will them out of your way. It takes a minute or two, but you’re able to shove the left-hand wall a good two meters out, and as you settle down beside the younger girl you’re thankful that Collodi left enough expansion room in her vault for you to make this happen.

“Pino.” She says suddenly, looking up at you with a blank expression. “It’s my name. You asked earlier, but I forgot to say it.”

(Continued)
>>
>>4995144

“Well it’s n-nice to meet you, Pino.” You say with a smile. “You said I was n-nice, but there’s lots of nice p-people outside.”

“But I don’t have a car. I can’t defend myself from bad people outside. Mama Collodi said so.”

‘Car?’ Razor confusedly mouths to you, keeping her distance with a furrowed brow. A car? What is she…wait.

“You mean you don’t have a Core?” You say, and Pino cocks her head to one side, considering your correction before nodding. Her hair shifts to the left at the gesture, and from where you’re sitting a mark reveals itself, previously concealed by her long hair.

A black scrawl, burned into the nape of her neck.

C. Collodi.

Your breath hitches, though you have to admit such a thing doesn’t completely define who this child is. For all you know this could be something akin to Shu’s Spiritus Shells—a Phantasmal Conduit power that’s taken a mind and granted it freedom.

“That’s okay. There’s lots of people in town that aren’t that strong, but see that g-girl over there?” You point over to Razor, her eyes going wide. “She and her friends are really, r-really strong. And they’re my friends, t-too! They came to t-town recently, so it’s a lot safer n-now.”

“Y-you’re strong?” Pino calls out, her head lilting to the other side as Razor just chuckles.

“Hey, Julia’s selling herself short.” Your fellow Hyena huffs. “She’s plenty strong herself, so you’ll have me and a whole mess of other people who’ll be keeping you safe. Got it?”

Pino nods, turning to look up at you. “I like her. And I like you. But I’ve never been outside the mansion before.”

“W-would you like to see what it’s like?” You offer, and she mulls it over for a moment before standing up, the jack-in-the-box clattering harmlessly to the ground. You rise as well, offering a hand that Pino takes with fingers as smooth as porcelain.

“Update!” Andromeda declares with an audible smile, her voice echoing in your mind as she appears fully-formed next to Razor. “Tentative scans of the relics on the ground indicate that while their interaction effects are hazardous at short range, it doesn’t seem as though they possess the range of that Conduit-based device. I believe we can leave them be for now and allow another team to come in and commence with cleanup.”

“I’ll give you and the kid cover on our way out.” Razor declares, bringing up the read as you lead Pino by the hand towards the spiral staircase…and the ruins of her home.

>>First take her to Sierra’s first to get something child-appropriate for her to drink…if she can. Regardless, you’re certain she’ll be doted on properly once you get there.

>>Take her to the Hyenas to introduce her to the city’s protectors. They took you in with open arms, and you’re certain they’ll do the same for Pino, here.

>>Ask Pino something more on the way to [Write-In].

>>Write-In

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next three hours, with posting to resume in four. I hope everyone’s week is off to a good start!)
>>
>>4995144
so she was created artifically...... poor girl never being outside had to suck especially because Collodi might have genuinely cared for her and just wanted to protect her.

Or Collodi might have been a nutcase that made this girl afraid of everything after somehow taking her core.......... not sure which and unless we can get a hold of Collodi's Mindstate we probably can not know for sure and we have no reference if she had been a daughter before or was e kind of construct. also the taking of her core is highly speculative

i am not sure what the right move would be.. Does she need the attention of 'civilians' and the attention of the closest thing we probably have to a therapist with the Barkeeper or the security of knowing that they will be kept safe and then the attention of a couple other persons

>>4995149
Its been fine my thorn acutally communicated with me today and could give me a timeline on when i can expect to see him actually do the things he promised.
>>
>>4995148
>make absolutely sure that darn jack-o-box relic wont go off on its own before leaving.
>Ask Pino something more on the way to Sierras, where you’re certain she’ll be doted on properly.
>So, Pino, mind telling me a bit about yourself... and if you want, about Conolli? You're quite an interesting girl, and it sounds like so was your mother."
>>
>>4995158
its easier to bring security into the bar i think if she ends up needing it, than to bring non-security into essentially a mercenaries den. sure, they're nice mercs we trust, but still technically mercs with clearly a more merc attitude and atmosphere.

as for her, I agree im curious on the 'how' of her artificialness aswell, but she probably wouldn't of protected her like such without some level of care for her, albeit whether as a person or her 'perfect creation' i suppose is still up for debate.
>>
>>4995148
Supporting>>4995159


>>4995165
your right we can probably have Razorback with us at the bar and Julia is impressive Security in and of herself.

as for the how to get to know her better..... well the only way to find out right now is she.

Though right now i think its probably as a person since it would be pretty difficult for someone that would see her as a thing to not be relatively strange and probably upset people in the city. Maybe Sierra knows something about Conolli as a person. Someone had to have known her and maybe even survived the ordeal from the hunger riot.
>>
>>4995144
>>4995148
Oh, I get it. Pino, like Pinocchio. And looking it up confirms another pun, the author of Pinocchio was Carlo Collodi. I wonder if the Blue Fairy can give her a Core and make her a real Daughter.

>>First take her to Sierra’s first to get something child-appropriate for her to drink…if she can. Regardless, you’re certain she’ll be doted on properly once you get there.
>>Ask Pino something more on the way to [Write-In].
>Ask about her life with Collodi, if she feels comfortable with that. How long was she living with and helping her?

>>4995165
I think she's probably a Construct, given the reference in the names. It would explain why she didn't go Hunger-mad, if she was a wooden girl. Perhaps Mama Collodi was like Gepetto and wanted a child.

>>4995169
Yeah, let's definitely ask around if anyone knew Collodi. Even if she was a reclusive tinkerer, she probably had at least some contact with others.
>>
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>>4995148


“Andromeda, can you m-make absolutely certain that box won’t g-go off again? Even accidentally?” You privately ask as you and Pino begin to ascend the stairs, and out of the corner of your eye you see Andromeda stoop low, the box quickly sucked up her sleeve before she gives you a floppy thumbs’ up.

To your great relief you, Pino, and Razor make your way to street-level without incident, with Andromeda bringing up the rear just in time for you to bring Collodi’s little girl into the light of the Fleshscape for the very first time.

“Now, this might b-be a little overwh-“ You start before Pino gasps, eyes going wide at the sights and sounds of Laoc, to say nothing of the squeal of delight when she notices the sky above.

“It’s so pretty!” She declares, staring up at the scarlet heavens. She turns in place, eyes darting over the ruins of her home for but a moment before the movement of Laoc’s citizenry catches her eye. You can’t help but smile…her awe of what many would call hell reminds you of Amara’s endless wonder, a thought that makes your heart ache for home.

“Would you like to meet some more of my f-friends?” You offer, and Pino nods enthusiastically, holding your hand with both of hers as you lead her to the center of town. “So, Pino; would you mind telling me a b-bit about yourself...and Collodi too, if you’re up for it? You're quite an interesting girl, and it sounds like your m-mother was, too."

She’s understandably distracted, so you’re not expecting Pino to answer as swiftly as she does, eyes still darting all around her as she voices her monotone response.

“Mama Collodi was very smart and very nice. When we woke up she said I was her greatest treasure, and that I was special.”

“W-we?” You echo, and Pino shakes her head and scrunches her eyes in admonishment.

“I used to say ‘we’ but Mama Collodi said I was something brand new. I told her there were a lot of voices in my head, but they’re all me now that we…now that I am what I am.”

Razor gives you a look that’s little more than a flat ‘what’ before you prompt Pino for more about her life.

“Did you ever help her with her work?” You ask, and the little girl’s face lights up.

“Yes, lots! Since I don’t have a car I can’t make toys like Mama could, but she told me all about how they worked. She asked if I could think of any fun things for her to make, and then she made them for me! Mama made so many that she had to dig the basement to store them all.”

You’re not sure you’d call bone-shattering laughter or crystalline disintegrator fields to be ‘fun’, but then again, your favorite redhead would probably beg to differ.

(Continued)
>>
>>4995409

As the four of you continue on, each prompt you give Pino leads to responses equally enthusiastic and baffling. Her mind seems to skirt over select details of her awakening into this world, and though she’s indisputably eloquent she trips up over certain particulars one moment, while the next she’s perfectly knowledgeable of facts that had eluded her only seconds ago, before forgetting them again. If you were to guess, it seems as though her mind is pulling from a vast array of experiences, all acting in relative unison with Pino herself not privy to their full contents at once.

Regardless of the girl’s narrative unpredictability, there’s at least one constant you can rely upon—a queen’s welcome for a fresh face at city hall.

“Ah! Who’s this little lady?” Sierra announces, darting from around the bar and kneeling next to Pino. “What’s your name, sweetie?”

“Pino.” She replies, staring awestruck at her own reflection in the woman’s bright blue eye. “Can you see really far?”

“I can! You know what else I can see?” Sierra asks, slapping her knees when Pino shakes her head ‘no’. “Why kids love the taste of cinnamon toast crunch!”

You’re pleasantly surprised the joke’s not lost on Pino, her bright laughter welcome in the cavernous hall...and lending some credence to her possessing at least some spotty memories of the world that came before.

It’s not long after that Pino’s settled at the bar with a tall glass of ice-cold milk, having drawn a small crowd of regulars who are doting on the little girl while Andromeda keeps her entertained with a series of cartoonish illusions with her neuromantic vapors. Sierra’s cornered you at the end of the bar along with Razor, intent on hearing the full tale—one you cap off with a question.

“Did you ever m-meet Pino’s mom, or hear anything about an artificer of her ca-caliber?”

Sierra takes a moment to reflect, smiling with her eyes as she watches Pino once again burst into laughter at Andromeda’s antics.

“I only met her the one time, but she was almost as unintelligible as I hear your Neuromancer friend is.” She explains, voice low and almost lost over the sound of the upbeat jazz that fills the air alongside childish laughter. “Talked a lot about the Fleshscape, ambient consciousness, and the differences between Daughters, Amalgams, and the like. I couldn’t make much sense of it myself, but if that girl’s anything to go by...Collodi was on to something. Aside from that? No one ever really saw much of her, from what I hear. Bought her little plot of land, made her mansion, and buckled down until the riots."

>>Ask Sierra more specifics—maybe she can remember more with some prompting.

>>Take Andromeda aside to speak with her, and maybe go ahead with that examination.

>>Have a drink with Razor and relax a bit while Andromeda keeps Pino entertained.

>>Write-In

YOU ARE IN CONTROL
>>
(Hello Everyone, I hope your day is going well. Voting shall remain open for the next three hours, with posting to resume tomorrow at 10AM, Eastern time.)

(Thank you all for you continued participation and enthusiasm, and if you have any questions or concerns then I'll be happy to address them. I wish you a restful evening, and I'll be back in the Vein once I finish cooking some dinner.)
>>
>>4995412
>First things first; you need to figure out what to do with Pino, for her sake as much as anything else.
>you dont like to think that way, but a once over aswell to make sure she doesn't hold any nasty surprises even she isnt aware of would be a good idea too, again for her own sake aswell as everyone elses.
>While you're helping with Pino, see if Sierra cant dreg up anyone who may know more about Collodi, or at least any more info.

>>4995417
hope your own evening is restful aswell BHOP.
>>
>>4995430
forgot to mention, part of why there may be more info is because of the three possibilities that i can think of that raise some questions, all relating to Collodis relics.

first possibility, is if she was making that many relics, she would be making quite a few trips to the local forge and trading for quite a few resources. seems odd that either no one knows more or no one took notice of her if thats the case.
second is, she had one in her house, in which man, with how overall rare those are, brings up some questions and makes me wonder how we didnt see it, or where it is now.
third is, she didn't need a forge, in which case doesn't leave much to question but certainly is a very interesting thing for sure.

both the second two though still kinda have the resource issue, given the amount of relics she was making.
>>
>>4995412
Okay, so from what Sierra said about Collodi's work, it sounds like Pino might be some sort of aggregate intelligence. Like she's constructing her consciousness by streaming data from nearby Daughters and the fleshscape's memory, and that's why her context shifts over time as we're moving her around. That's rather Skintalker-like in its nature, we might want to get a Skintalker to take a look at her. Maybe we could introduce her to the Hyena's Skintalker kid, Anna. Or Amara, I recall that she's got one of her clones hanging around Laoc somewhere.

>>4995439
All good points. We should ask around the local Forge, see if anyone there knew Collodi. Even if she didn't use the municipal Forges, just the knowledge that she didn't would help unravel some of this mystery.
>>
>>4995412
>>Write-In
>Arrange accommodations for Pino, since her old home is not safe for occupancy.
>Bring Andromeda along while we sort that out, both because Pino likes her and because she might have some insights as to Pino's nature. Also I want her close so that when we're done she can exposit at us about her research.
>Ask Sierra to, while we're sorting that out, ask around the local crafters if they knew anything about Collodi's work or even if she used the municipal Forges.
>>
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>>4995417
Wish I could say that. 9 hour shifts take so much out of oneself and dampen the mood.

Especially when said work hours prevent me from participating. Doubly so when the managers gave me a grim look of resignation when I asked them if these 9-hour shifts have become the new norm at my workplace.
>>
>>4995756
(That is the absolute worst, and I'm so sorry works been so brutal. At the very least I hope you can get some good rest when you settle in, and I'm glad to hear from you, too.)
>>
(Good Morning Dear Readers - the morning's been a bit busier than I anticipated, but I should be able to post here in the next half hour. Thank you for your patience, everyone.)
>>
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>>4995412

“F-first things first, I need to find accommodations for Pino, for her s-sake as much as anything else.” You sigh, staring across the bar as she politely and enthusiastically answers the questions the enamored regulars pepper her with.

“I can help out with that, if you’d like.” Sierra offers. “I know plenty of Daughters here who’ve lost young ones in the riots, or who were looking to adopt pre-Crucible.”

“For the time b-being I’ll host her in my quarters with the Hyenas, at least until we can find a more permanent solution. Sierra, if you c-could get me a list of names, I would r-really appreciate that—because I actually have a d-different thing I’d like your help on.”

“Talk to me; I’ll write them down as we go.” The bartender nods, retrieving a sheaf of dried skin from underneath the counter with one hand while a tendril on the other exudes a black, brackish ink.

“Something d-doesn’t add up about Collodi’s situation.” You start, leaning on the bar as you begin voicing the nagging questions that’ve been building up in your mind since this whole situation started. “She was a p-prolific creator, b-but he d-didn’t have a Forge in the mansion that we saw, unless there are m-more secret rooms that even Andromeda couldn’t see. So how did she m-make so many Relics, and where d-did she get the biomass? I'd like to f-find out."

"Consider it done, Julia." Sierra says dutifully.

“All good questions, Chief. I can tap some of my friends to see what they can suss out, too.” Razor offers. “You know Melanie?”

“The octopus g-girl? Always gushing about n-ninjas?” You say, recalling the excitable young member of the Hyenas as Razor nods.

“She owes me one, and she’s always creepin’ around anyhow. I’ll have her see what she can find out. Blitzen too, since she’s got her hooves in everything.”

“I’d really appreciate that, you t-two. G-good luck, and I’ll meet you b-both back here later to regroup, okay?” You say, gratefully taking the list of almost half a dozen names that Sierras slides over to you and sticking it in your jacket pocket. Bidding her and Razor a brief goodbye, you make your way back over to Pino, where the aftermath of Andromeda’s latest fea hangs in the air as neon pinpricks of light that slowly fade as you approach.

“S-sorry to interrupt, but may I borrow you for a quick second Pino?” You ask, prompting the young girl to shuffle down from the high stool and stand before you expectantly. “Did your mother ever g-give you any checkups, or anything like that?”

At her quizzical expression, you add with a little reluctance; “Maybe she c-called it ‘running diagnostics’, or so-”

“Oh yeah! I know what that is!” Of course she calls it that, you think to yourself. “...and checkups. Yes, I know what that is, now.”

“Okay, g-good. May I give you a checkup? It would only take a second.”

(Continued)
>>
>>4996264

She assents with a nod, and as you place your crimson hand atop the other girl’s head, you close your eyes and let the biomass speak to you. You’ve only just started, and it’s clear to you that her physical form is as you suspected; it’s an impressively crafted relic shell, though your primary concern is a pragmatic one. You wouldn’t put it past a Flesh Artisan of Collodi’s caliber to grant her daughter some sort of defensive measure, or perhaps even an involuntary trigger for an embedded Relic. You’re rather relieved when, after a minute or two of Pino patiently shuffling from one foot to the other, you don’t find any such protective measures. Collodi appears to have either over-estimated her own combat capabilities, or perhaps Pino’s frame precludes the installation of additional relics.

“Am I okay?” Pino asks as you withdraw your hand with a smile.

“Fit as a f-fiddle!” You say, offering your hand once more, this time for her to hold. “I was going t-to walk around town a bit with Andromeda, so w-would you be okay with c-coming with us?”

Pino doesn’t seem to mind terribly…though with the crowd of over a dozen Daughters all lavishing her with attention, you a little surprised that she relents.

“That would be amenable, yes.” The Neuromancer agrees, rising from her seat as she tightens her gloves. “Shall we?”

The three of you are walking down the steps of city hall and into the sea of busy townspeople, familiar and new faces alike bustling through Laoc’s streets when notice Andromeda’s opened a private line of communication yet again.

“Th-thank you for your help with all this.” You begin, taking a less-used path between a pair of shops you frequent as your thoughts filter across the Neuromantic tether. “So, what are your thoughts on P-Pino? Her body is indisputably a relic that Collodi made, but what of her m-mind?”

“It seems her mindstate is in a state of semi-constant flux, clearly drawing on a multitude of different experiences at once. I’d posit the theory that what Collodi accomplished was somehow perfecting a method of mental distillation—filtering the fleshscape’s ambient chaos of those not elected by Mother to participate in the Crucible and merging a legion of minds alike in age and comparative experience into a single consciousness.” Andromeda explains eloquently, before adding with an audible smile; “Also, she’s delightful. She liked my illusions!”

“Haha, I n-noticed.” You say, and then, aloud; “Actually, would you b-be willing to tell me a little bit about what you’re researching? What you were saying earlier really p-piqued my int-“

In that moment, you’re fairly certain that you’ve opened the floodgates of something you’re not sure you can stop.

(Continued)
>>
>>4996266

“Oh goodness, where to start?” Andromeda begins excitedly, her high, enthusiastic tone giving Pino a slight start. “Well, I started out investigating the trends and themes of corruption, i.e. the tendency for Daughters that have consumed a great deal of biomass to gradually alter in both size and shape to display their intrinsic powers, with a marked trend towards reflections of their individual psychological trauma. But then I realized that not every Daughter I ran across matched these criteria, with those in small groups and large communities manifesting corruption that was more frequently viewed as positive, not only by those experiencing it but also by those close to them. It appears that while a given Daughter’s Cores tend to manifest from some key psychological markers pre-Crucible, the following corruption is largely dictated by the Daughter’s subsequent experiences during the Crucible. Now, the existence of Vitruvian Daughters at first appeared to throw a wrench into this schema, but after categorizing the twelve—or rather, thirteen—base classes of Daughter, I believe that my theory holds true, with Vitruvians’ resistance to change coupled with their desperation to retain a static existence and-slash-or belief in their own inherent perfection informing their own unique transformation, or lack thereof.”

“W-wait…thirteen classes? I thought there were only tw-twelve?” You say as the three of you emerge onto a main street on your way to the first address of note.

“Oh, that’s a fun one, and I’ve actually diverted my studies to focus solely on this subject! Allow me to explain!” She breathlessly exclaims, and you doubt you could do anything to stop her forthcoming explanation, even if you wanted to. “Upon attaining the capstone of my Core power I unlocked the power to view, in effect, causality. Its obvious use in combat is to allow me to craft accurate and instantaneous predictive matrices that-“

“Let you see what’s about to happen a f-few seconds ahead?” You supply helpfully.

“Indeed! However, this ability also brought to my attention the existence of a curious phenomenon—there’s evidence to support the existence of abilities and their aftermath that go above and beyond what any of the twelve conventional classes are capable of. Spatial distortions, causal loops, and other events that I believe are unique to this thirteenth designation of Daughter. I’ve only thus far seen it manifest in very rare pockets of activity…save for one particular thread that keeps cropping up.”

“The ‘C-Control Contagion’ thing you mentioned earlier, right?” You ask, and you can practically feel Andromeda’s eyes light up behind her mask.

“Precisely!”

The Neuromancer pauses for a brief moment to catch her breath, and in that fleeting moment of opportunity you see your chance to steer the conversation into something you’d like clarified.

>>Write-In

YOU ARE IN CONTROL
>>
(Voting shall stay open for the next three hours, with posting to resume in four.)
>>
>>4996267
>this 'control contagion' and the thirteenth class it give way too sounds like a good topic, and what she wished to continue with anyhow. on top of that, she said it may relate to you and your family, which you're curious about aswell.
>>
>>4996267
>>Write-In
>Why "Control Contagion"? That implies that some influencing force is being spread. Should we be worried, or does the name refer to something else?
>>
(Also, as a heads-up for everyone; I'm aiming to finish Julia's side story either this evening or tomorrow morning, shifting focus to getting everything ready for the 48th Vein, which brings up two items of note...)

(The first is that while I won't have time for the side story starring a submitted Daughter this time around...which is a shame, because I really like that idea...I'll likely let several take the stage during the next Intermission Vein. You all have made such fantastic characters that I want to give them the care and attention they deserve instead of scrambling to slot one in on top of everything else.)

(Second, I'll be moving the opening if the 48th Vein from Monday, Sept. 20th to Tuesday, Sept. 21st. Mondays as a rule tend to be fairly chaotic and can set the pace for the week that follows, so I realized that it wouldn't be wise to throw a brand new Vein on top of everything else that day typically brings.)
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>>4996301
sounds good to me.
do what ya feel is best, of course.
speaking of, hows progress on background stuff coming along, if you dont mind me asking?
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>>4996301
Sounds fine by me. Your Monday's do tend to be quite chaotic, that's definitely a trend that's been established over the quest's run. Do what you can to cut back on the stress load, no one will begrudge you that.
>>
>>4996301
sound good to me now i don't have to see if i can steal away from my friends birthday party on thursday just to vote.

I do have to say i am looking forward to the anon submitted daughter Stories you could come up with. though i am also glad the main quest continues for now

>>4996267
>> "Please continue this is quite an interesting topic."
>>Show Pino some affection while you walk. God knows she probably could use some more


>>4996267
also is it just me... or does Andromedas Core sound like a truly awe inspiring power if she can get a team together?
Recruting her later would be awesome for combat potential.... I do understand that would probably be broken as all hell and i do know that Shu knows nothing of her right now and I certainly won't try to meta Game us into meeting and trying to recruit her.....
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>>4996305
is that a bee dragon? God Damn that is adorable
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>>4996317
think so yeah.

>>4996301
horribly dumb question but it crossed my mind and i just cannot let the idea go.
could November equip Pino and if so, what would the effects be? anything special for using the core slot?
>>
>>4996267
>What makes you think it's a 'contagion' thou? You said that a daughter's corruption is dictated by their experiences in the crucible right? So what if it also relates to how they view themselves and their own insecurities?

>>4996301
Fair enough. Do you want me to Archive the intermission thread after the side story for Julia finishes up?
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>>4996318
>could November equip Pino and if so, what would the effects be? anything special for using the core slot?
Shit, I kind of want to see this now. Would November open up like she was a mecha and have Pino pilot her?
>>
>>4996305
(It's going very well! I expect to be done by this upcoming weekend, and after that I'll just drag and drop the compressed abilities into the new state sheet and post it here for everyone to review and catch anything I've missed/clarify anything that's too ambiguous.)

(Speaking of which, could I ask a favor of anyone willing to assist? If the time presents itself, could someone make an empty template for the eight characters with different colors in the same format as the one earlier in the Vein? It works wonderfully, and I'd like to make it the standard going forward.)

>>4996305
(That bee dragon is one of the cutest things I've ever seen.)

>>4996318
(That is a question that made me laugh out loud in the office, so well played. Given how she's designed, Pino would grant November scaling expertise by drawing on collective experiences of the Fleshscape. And yes, as per >>4996323
, it would absolutely be a mech situation. It couldn't not be.)

>>4996322
(If you're willing to, since I always enjoyed your summaries. That said, if you're too busy then I'll be more than happy to archive it myself.)
>>
>>4996326
glad to hear things are going well.
i'll let the Anon that made the template do that, unless he specifically doesn't have the time.

>Given how she's designed, Pino would grant November scaling expertise by drawing on collective experiences of the Fleshscape.
huh, so like a slow growing info and skill booster? neat.
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>>4996326
I'll archive this thread, no worries.

And I have a relic idea as well.

>Sinner's Scale: A weighing scale of bloodied brass and gold. One side of the scale is larger, stained with blood, and holds nothing. The other side is smaller and always remains pristine and clean holding a small mote of light. The scale is lopsided, the smaller side of the scale is heavier. When combat begins, the user(s) of this relic may shed a very large amount of their maximum Health and Bio (that cannot be regenerated in combat) to place onto the Sinner's relic and balance out the scale. When the Scale becomes balanced it's hideous effect activates: For the duration of combat, all relics, non-core powers (secondary abilities that aren't hybridized into a daughter's core), regeneration, and passive effects are disabled. Only Core abilities are enabled. All attacks and abilities do not benefit from power gain or loss. Death save throws do not benefit from advantage/disadvantage gain or loss. ~ "Seven pounds of Flesh before the tilted scale. The price sinners must pay to tip the balance."
A hideous relic that throws Crucible combat balance in the face of itself under the judgement of this biased scale. One can easily see where the inspiration comes from.
>>
>>4996344
>>4996326

And why do I torture myself and the other anons by digging this increasingly deep grave in the quest by making these relics, amalgams, daughter idea posts? Life is already hellish as is.
>>
>>4996352
(Because you're very good at it, I'd wager. It's always a joy to read your contributions, Archive Anon.)
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>>4996344
>>4996352
hey man even if most dont get used, nothing wrong with flexing the ol brain muscles and giving us all ideas. helps keep us thinking and makes the world feel that much more alive.
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>>4996326
>(Speaking of which, could I ask a favor of anyone willing to assist? If the time presents itself, could someone make an empty template for the eight characters with different colors in the same format as the one earlier in the Vein? It works wonderfully, and I'd like to make it the standard going forward.)
Here you go. https://docs.google.com/spreadsheets/d/11ZRv4WijJ2nNhqeChhweVblE-VjQ0nY2czHwJYVXE2s/edit#gid=1685687578

You'll have to do the data validation tables in the ability section yourself, otherwise there would be broken tables when you cut them down to size, but everything should be in order. Oh, and don't forget that the Ability Data sheets are all hidden, you'll need to go to View and select them from there.

Also, feel free to tell me if you don't like the colors. I went with a simple scheme of just different primary colors at the same saturation values, but I can shift it up.
>>
>>4996366
You know what, actually I am going to change the colors. Make them fit the ones in our existing character sheet, so if the anon making that one updates the character sheet to the new system we'll match. Not demanding that they do that, just future-proofing this.
>>
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>>4996366
>>4996368
>>4996326
i mean... Im not against doing so, both in time available and in willingness, i was just under the impression part of the plan for this change was for BHOP to take the reigns on keeping them up to date, for whatever reasons he gave for wishing to do that a year ago.
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>>4996371
Okay, then in that case I'll leave it for now. I'll just wait for BHOP's feedback before I make any changes.
>>
>>4996326
>>4996331
>>4996318

>(That is a question that made me laugh out loud in the office, so well played. Given how she's designed, Pino would grant November scaling expertise by drawing on collective experiences of the Fleshscape. And yes, as per >>4996323, it would absolutely be a mech situation. It couldn't not be.)

Given that Pino is Core-less and apparently a sentient aggragate construct, she would have an absolute power trip after one mech-riding session in November.
>>
>>4996373
considering BHOP is asking for the templates at least, i think matching the colors is still fine. The colors were even somewhat picked and edited by player input, so i doubt he would change them at this point.
>>
>>4996352

Well i think i will agree with the anons and tell you that no effort is truly wasted. Some of these relics, daughers and Amalgams might seem like feverish nightmares

but that is what this quest was originally supposed to be.

I appreciate all the effort you put into your contributions and wish you all the best even though sadly i am not capable of doing more.

>>4996375
Now give November a Relic mechsuit and there will be a serious need for a therapist to work through the god complex that was just created
>>
>>4996368
>>4996371
(If the colors could match, that would be fantastic! Also, the whole point of this was also so that the new sheets would be maintained directly be me going forwards, so that everyone could kick back and focus on the gameplay and their own creations instead of having to busy themselves with keeping up with QM's duties constantly.)
>>
>>4996379
>>4996382
Alright, matching colors, then. Give me a minute, I've got to manually type in some of the hex codes
>>
Sometimes I find myself amazed at Nature being more hardcore than the Crucible itself.
https://www.youtube.com/watch?v=73OvZ_l35Sw
>falcons don't claw their prey because their talons are too smol
>instead they form a fist and literally "Falcon Punch" their prey at mach speed.
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>>4996387
Okay, I think I got that all right. Colors updated.
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>>4996366
>>4996396
oh, i expected you to put them all on the same page, just in one column instead of row.
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>>4996400
I figured it would be easier to flip between different sheets than to scroll on one.
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>>4996401
eh, to each thier own.
I liked being able to compare them without having to switch sheets and not having boths info right infront of your eyes.
also helped to reorder them so i could keep track of who was currently in our party easier. our family is quite big afterall. Shus budget must buckle like mad if birthdays are too close together.
>>
>>4996401
>>4996407
mind, not trying to convince or force you to change it, was just curious your reasoning while giving mine for why i set the old one up like i did.
>>
>>4996407
I can see the appeal in comparing them side by side, but with how large the cards are that wouldn't really be possible. You'd have to swap back and forth between them anyway, only difference is if you're clicking or scrolling. As for keeping track of who's currently in the party, we could just hide the sheets for the people who aren't. Or move all the present party members' sheets over to one side and add a dividing line sheet between them and the out of party group.

>Shus budget must buckle like mad if birthdays are too close together.
Fortunately, that's something for post-quest Shu to worry about. She's going to have no idea how to get people presents that aren't biomechanical Relics. Buying gifts in a store instead of carving off pieces of her flesh and forging them into talismans of power? What a bizarre custom the people of the pre-Crucible years had.
>>
>>4996419
actually i think it would be easier to compare than the columns, considering you dont have to worry about the cards size increasing at all, while the columns keep getting longer, due to the fact the cards will only have a summary of abilities, not the full list of levels.

>Buying gifts in a store instead of carving off pieces of her flesh and forging them into talismans of power? What a bizarre custom the people of the pre-Crucible years had.
well that will all depend on what the currency is and how mutated we all still are, but yeah thats an future Shu problem.
oh god though i didn't even take into account all the friends we have.
>>
>>4996426
>actually i think it would be easier to compare than the columns, considering you dont have to worry about the cards size increasing at all, while the columns keep getting longer, due to the fact the cards will only have a summary of abilities, not the full list of levels.
Easier, yeah. Still kind of clunky, though, you wouldn't be able to fit two cards on the screen at the same time. I just think it's easier to click back and forth between them than scroll up and down.

>oh god though i didn't even take into account all the friends we have.
Oh god, me neither. Let's see, okay...our party, Orwell, the Midnight Crew, the Barbers, the Hyenas (or at least Ivey and Razor), Jeraha, Lara, the various leaders at the Following of Shu, the leaders at the Altered Altar, the leaders at Arcadia, Mara, Magpie if after she comes back to life we're not still mad at her...I think that's thirty-four people to buy presents for? Christ. The perils of an active social life.
>>
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>>4996430
I guess our resolutions must be very different because two and a fifth or so cards could fit on the same screen for me.
but i guess that only brings up the question of how much that was affecting people with the columns and no one thought to mention such due to it not coming up.
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>>4996267

“What makes you call it a ‘Control C-Contagion’? This is r-really interesting.” You ask, intrigued. She’s still catching her breath so you pause a moment, turning to Pino. “D-do you know what a piggy-back ride is?”

She just stares at you blankly for a moment before her eyes widen, prompting your offer; “Would you like one?”

Her arms fly up as she practically vibrates in place with excitement, and when you resume walking it’s with Pino atop your shoulders and Andromeda locked and loaded.

“The Control Contagion refers to the nature of a phenomenon that has been the most prolific among the thirteenth variations I’ve witnessed thus far.” Andromeda continues, weaving her way admirably through the thickening crowd with an informed ease. “I first became aware of it when I’d attained by Core’s maximum potential and went to visit a friend of mine in a settlement further east, and I realized that there were significant traces of the distortion I came to call the contagion. Most everyone in the settlement had at least some of it practically clinging to them, with greater concentrations of the substance found on the founding Daughter. After further investigation I can safely say the contagion’s paracausal effect relates to the very nature of control itself, specifically where it relates to chaos theory.”

“Do you mean that there’s a D-Daughter out there that’s p-puppeteering people with her power, but in a way that’s not Neuromancy?”

“That’s just the thing, it’s related to the *effects* of control, and not the act itself. The ‘control’ aspect is a one-way relationship—it is not a transmission of the source’s will to those affected, but rather a transmission of the intangible effects of control that has been previously exerted in some form over those that bear the marks of the substance, presumably by the source of the power.”

“So it’s not that someone’s controlling people, b-but that she’s gaining some ambiguous benefit from having exerted control at some p-point in the past?”
“Yes, yes exactly! You’re fantastic!” Andromeda happily exclaims, drawing a few amused stares from the shopkeepers and clientele around you. “It has more in common with a Gluttonous’ hunger or a Humoral Paladin’s transferal than anything exercised by a Neuromancer like myself. Additionally, the ‘contagion’ aspect refers to how there’s a very distinct trickle-down effect from whatever the original source is and the beings it influences. For instance, while the founders of the settlement I first noticed the effect in had considerable concentrations of the particulates, their close associates had less, while those two or three rungs outside their associations had less and less, still. However, those that frequently conducted trade or held considerable influence within the commune appeared to either generate or attract more of the substance.”

(Continued)
>>
>>4996451

“Well, Humoral P-Paladins usually have some sort of bloodline to their t-target…is there a way to track what’s actually being siphoned, and where?” You ask, but Andromeda simply shakes her head.

“The paracausal nature of the power means that even I can’t track it, and it also seems to skirt the perceptions of conventional relics. Trying to locate the source of this anomaly is what drew me back to Laoc in the first place—I’d visited once before and found relatively few traces of the power, but now? It’s all over the place! We’re practically tripping over it!”

Pino sleepily peers down, glancing around your feet as you pause in thought.

“Do you think the apocalypse-class Amalgam had something to d-do with it?” You posit, and she shakes her head yet again.

“On the contrary—given the staggering volume of distortion around you at this very moment, I believe that *you* are the primary conduit of it, along with the rest of the Defiants.”

You’re frozen in your tracks, the notion sending a chill down your spine. “…Are you s-saying we’re the source?”

“Goodness, no. The anomaly predates you and your friends’ rise to power, though by what span of time I still cannot say.” Andromeda, dismissing your fear with a wave of her floppy glove. “Given that I’ve been active for little over a year, it’s difficult to ascertain at what point the influence began since I’m still calculating the anomaly’s half-life. However, given the residual influence from yourself, Shu, and the others I’d wager that whatever the source may be you’ve either interacted with it directly, were massively influenced by a potent carrier of the contagion, or both. There’s no cause for alarm, as in my extensive research I’ve determined that there’s nothing truly tangible about what’s being siphoned back to the anomaly’s origin point, nor is there any signs of long-term damage or side-effects from being ‘infected’, so to speak.”

It’s a concerning thought that you and your allies have been serving as carriers for some sort of contagion, spreading it from settlement to settlement completely unawares. At least there doesn’t seem to be any negative repercussions from the effect, if Andromeda’s to be believed. It’s a heavy weight to consider…made a little heavier by the girl who’s just gone limp on your shoulders. Pino’s deep, steady breathing come as a bit of a welcome surprise—you’re not sure how her future family would manage a six- or seven-year-old who didn’t sleep.

Poor kid…she’s been through more in a few hours than most do in years.

>>The list can wait. Call a rain check on the exam, head back home to tuck Pino in.

>>Invite Andromeda to your room to keep watch over Pino while you try to find her a place to stay.

>>See if Andromeda could watch over Pino, and maybe take her to the library while you tracked down the names on your list.

>>Write-In

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next three hours, with posting to resume in approximately four.)
>>
>>4996453
wait a minute....is Andromeda referring the "Control contagion" as to us anons? Are we the eldritch beings from beyond influencing the Crucible? Think about it, every time we participate in bhop's quest, every update bhop has made in his story posts, he always punctuates it with the signature phrase "YOU ARE IN CONTROL."
And Andromeda herself is practically saying the Shu, the defiants, and everyone we see and interact through the side stories and the POV are drenched eldritch residue of the whole "Control contagion" from our influence!

We're practically the source of the distortion through our interactions through the characters participating in the Crucible! That's why Sam referred to us as the "swarm"
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>>4996459
To elaborate, we are a Distortion source of the "control contagion, and whenever we interact with a daughter or "take control" of a daughter featured in the crucible side stories, we leave behind the residue known to Andromeda as the "control contagion". But that contagion isn't limited to us only. Bhop as the QM himself also leaves behind traces of the "control contagion" whenever he does behind the scenes work and moves significant characters around for the Crucible story.
>>
>>4996453
...godamnit Mara did you really help make all these settlements simply because you gained a literal power benefit of some sort from doing so?

vote;
>Invite Andromeda to your room to let Pino sleep while you give Andromeda that exam she asked for.
>>
>>4996465
>>4996459
>>4996453
in light of my typings, I realize that this is elevating to some serious cosmic horror from the perspective of the denizens of the in-universe characters in the quest. The sudden realization that each and every one of them are simply mere pieces to a giant "tabletop gameboard" who move at the whims of eldritch beings beyond their scope. Shu's encounter with NOTHING is merely a taste of the characters gaining a meta-awareness of what's going on in the thread-nay. awareness of the quest itself or even real life should their insight be expanded that far and not drive them insane.
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>>4996459
>>4996465
i guess thats another option, and i thiiink there was a hint of that beforehand.
but thats also ignoring the fact the influence existed before 'we' did, aswell as the supposed connection to the thirteenth class and that we know some daughters have such 'rules breaking' abilities.

could be a mix of all these possibilities though.
maybe BHOP had some of the foundation and background lore written up and played by his friends and they are also the contagion.
oh lord the 'first daughter' is actually the character his wife played to help him playtest.
>>
>>4996459
I don't think so. It's possible, but Andromeda said it was present long before Shu (and therefore the audience) showed up, so unless BHOP editing his notes for the quest counts, it's not a fourth wall thing.

I think it's more likely to be Mara, actually. We know she had a Deprived Core based around causal connections between people and events. We know that she was involved with building a lot of settlements. We know that our party has had significant interaction with her and even lives in her house. And 'A', in her flashback to the First Awake (who was probably Mara, though 'A''s memory of a conversation between the First Awake and another person that seemed reminiscent of Mara muddles those waters) did describe her influence as looming over the entire world, shaping it to this day.

Maybe it's how she eats. She's like Orwell, and has mutated an alternate Hunger strategy. She's probably getting more than just satiation from it, some sort of power (maybe it's fuel for causal violations?), but it would explain how she can go so long without eating.
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>>4996453
>>Invite Andromeda to your room to keep watch over Pino while you try to find her a place to stay.

>>4996471
Just imagine how people would react if we published Francine's findings with the Void Orrery showing that the galaxy is absolutely dominated by Crucibles.
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>>4996471
theres a comic i kinda-do-but-kinda-no-longer-do read called awful hospital where the MC and alot of characters in it are aware of 'buzzers' inside the MCs head helping guide her who are outright the chat doing their discussions and votes.

that comic though gets into weird meta universal layered nonsense way more than this has though. literally two creatures in that world can see something as completely and literally different at the same time and both be 100% correct in what they're seeing and what its doing, to put it into perspective.
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>>4996476
>>4996474
Power....influence...the ability to go without eating for a long time due to subsisting upon an alternate source of nourishment. Something akin to Orwell's Conduit streams that have her sustain herself via "emotions". Mara's preference of establishing multiple settlements...her notes treating said establishments like "investments", her pre-crucible life as stock market investment broker, with additional notes written down as the Monastery nearly ready to "cash out" prior to the Monastery settlement collapse. There's Magpie's sudden behavior change that prompted her to go rogue and start demolishing establishments founded by Mara herself...and then there's the fact that her corruption has manifested into her true form being a giant Dragon. And Mara waiting at the entrance of the Cord instead of climbing it when she is clearly capable of ascending it herself.

All of these stream-of-thought statements are closely linked. But I can't quite figure out the endgame to Mara. one thought does come in mind: "Portfolio Liquidation."
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>>4996482
yeah im not sure exactly what this does for Mara, but it still seems pretty connected to her.
and the fact Magpie went rogue to try and destroy all of said connected settlements upon im assuming finding out worries me greatly. there may be no risk or ill effects to those generating this weird energy, but that doesn't mean whatever its giving Mara and/or allowing her to do isnt bad. for others, obviously. its almost certainly not bad for Mara... minus its probably related to why she cant 'win' the crucible herself.
>>
>>4996482
Yeah, there's definitely some connection. I'm not ready to start thinking of Mara as a villain, so far she hasn't done anything to make me think she's trying to hurt people, but she's definitely got an ulterior motive for her actions. She benefits from this in some way, more than the baseline benefit of having actual civilization with its places of refuge and people to talk to. Maybe it's benign, like she's just gathering power to fuel the final push to take down the Crucible, but I want to know a lot more before I'll be fully comfortable with her. For one thing, who geased Magpie?

>>4996492
>minus its probably related to why she cant 'win' the crucible herself
We know why she can't do that, she's a Deprived. They just get deleted if they try to win the Crucible. Mara might be up to something spooky, but at least that part we can rule out as not being nefarious. It might be that she's developed a nefarious plot as a response to her inability to win the Crucible, but in itself it's not a thing to worry about.
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>>4996500
>>4996492
I'm thinking it's a "win by proxy" benefit. Find someone who shares her ideals and has the proof by deed to not only climb the cord, but also to ascend the cord while maintaining that same philosophical convictions that Mara and her "chosen champion" shares. All of the resources that Mara built up over the months/years is to directly benefit her "chosen champion". An 'investment' if you will.
>>
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>>4996453

“Thinking about it, I’d like t-to take Pino to my place so she can get some rest...you’re welcome to c-come along, if you’d like.” You offer, adjusting your hold on the sleeping Pino while Andromeda hesitates…at least before you add; “Once I put her to bed, we can d-do that examination you mentioned.”

That’s all the convincing it takes for her to join you on your trek back to the Hyena’s barracks…though thanks to some polite direction from you, it’s been rendered a cozier abode than the name would imply. The main lobby’s recently been re-shaped into something of a dispatch center, with six long couches with classy tables between them serving as a waiting room for Hyenas waiting for their marching orders, allowing those chomping at the bit for some action first call on anyone who comes in to request aid.

A few loud greetings are swiftly hushed by the more perceptive of your allies when you appear in the doorway, everyone in the main lobby welcoming you home with quiet waves and a handful of nods. You hand a right, then two lefts down a series of nondescript calcite halls before you reach your front door, its only difference from the dozens of others that line the corridor being the simple placard that bears your name. The inside, though? That’s a very different story.

Andromeda gasps when you open the door, ducking low to account for Pino and revealing your space; a quasi-Victorian affair, with each delightfully antiquated piece of furniture crafted to showcase the Fleshscape’s inherent beauty. Your writing desk and accompanying chair are styled to resemble Laoc’s own inimitable architecture; ivory bone marbled with streaks of sanguine ruby. Your four-poster bed is by far the centerpiece, though, luscious white sheets of your own carefully treated skin draped over literal memory-foam pillows, scarlet curtains draped around the bed proper, translucent save for the latticework of veins that run through them like so much lace. You have to admit that your own artistic styling leans closer to Art Nouveau than the particulars of the mid-to-late nineteenth century, but you thought you’d try something a little different in your home-away-from-home.

Moving the curtains aside, you start pulling the sheets back with one hand before Andromeda jumps in to assist, and in short order you’ve tucked Pino into bed, her head cradled by a plump pillow with the sheets pulled up to her chin.

“D-do you think we could do the exam in here, or would it wake her?” You ask softly, turning to your companion.

"It would be totally silent, much like Pino's checkup. Though we may talk during it, if you'd like." She answers, gesturing to the writing desk chair. "You're also welcome to have a seat, if it'd make you more comfortable."

(Continued)
>>
>>4996734

Obliging the Neuromancer's offer of your own furniture, you sit down while gripping the arm rests, summoning an identical chair from the floor at a thought. Andromeda makes a small sound of appreciation as she scoots herself closer to you, removing her gloves one finger at a time until ner nebulous hands are revealed. The gaseous shapes disperse to cover your own, and you feel the familiar sensation of a foreign mind dancing along your own.

"Your room is quite lovely." Andromeda states simply, her inquisitive consciousness probing something that lies just outside your perceptions...a presence you'd been blissfully unaware of, until today.

"Aw, th-thank you. I really like your robes, d-did you craft them yourself?"

It tickles when you feel her brain light up around your own in response to your compliment.

"I sketched them out and designed them, but a Flesh Artisan friend of mine actually made it a reality. I was running around the Crucible in a hoodie and sweatpants for an embarrassingly long while until I got the chance to upgrade my wardrobe.”

Andromeda hesitates, and then-

“I don’t mean this in a weird way, but I really like your look.” She says hesitantly. “It’s bold, it’s...it’s nice to see. There have been a lot of people who use their powers to try and push themselves back into who they were or what they used to look like, and it’s refreshing to see someone really embrace that part of themselves.”

“If you like that, then you’ll really enjoy m-meeting the rest of my family.” You say with a muffled laugh, trying your best not to disturb Pino’s well-deserved rest. “They’re the ones that made me feel comfortable b-being me...even as they’re g-grappling with who they want to b-be.”

“That’s...nice.” Andromeda says, her voice softly echoing in your mind before her presence lingers for a moment more, then withdraws. “Well, I think we’re done.”

“R-really?”

“Yep!” Andromeda nods, rising from her chair. “You’ve still got plenty of the effect active and are spreading it to others, but the siphoning you’re experiencing doesn’t have any marked difference between you and anyone else that’s affected, aside from the fact that the siphoning scales to the concentration of the anomalous particles.”

“So what are y-you going to do now?” You ask, rising from your own seat and smoothing out your pants.

“Ah, probably head back to the library, maybe buckle down and catalogue everything that’s happened with Pino and Collodi.” Andromeda admits, though you detect a hint of reluctance in her voice that gives you an idea.

“Do you have your j-journal on you?”

“I...do, yes.” She replies hesitantly.

“Well, if that’s s-something you can do from anywhere, I love it if you would stay a while.” You offer. “I could put on some tea, and I have some writing to do of my own.”

A beat, and then-

“...I’d like that.” She replies softly.

(Continued)
>>
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>>4996738

An hour later sees the two of you in a comfortable silence, her penstrokes interrupted only by the occasional sip of tea and clink of cup back upon its saucer. Pino’s moved to her side, occasionally talking under her breath or quietly giggling at dreams unseen.

You realize that you’ve been regarding the scene before you for a long moment, your itinerary open in your lap and the pen forgotten between your fingers. You know you’re where you need to be, but still you yearn for the Dragon’s Roost.

You miss Shu, and Rath, and Gina. November’s strength, Francine’s wit, and dear Amara’s sweet kindness. And…

...you’re not sure if you’d have stayed at Laoc, if it wasn’t for Dorian. Steadfast in his support of your ideals, your dreams, your duties—it’s the understanding that you both need to grow into who the Crucible’s allowed you both to be, before either of you are ready to grow together. If it hadn’t been for his support and Shu’s encouragement, what would have happened to Pino, or any of the dozens of people who you’ve helped and who’ve helped you become more comfortable with yourself, in turn?

You can’t forget the look in his eyes, when you told him you wanted to stay. Fear and sadness pushed aside to make way for the kindness and understanding of a true gentleman...but reflected in his eyes were your own, and the strength you saw reflected back was proof enough of where you needed to be.

Pino is safe, and you’ll find her a family that’ll welcome her as their own. Andromeda’s revealed news you’ll bring to Shu, while also revealing herself to be a valuable ally and—possibly—a new friend. You’ve finally met Ivey’s right-hand woman, and you can’t wait to learn more about her. Sierra’s flexing her gossipy tendrils to track down a lead on the mysterious Collodi, and one way or another you’ll get to the bottom of this curious Artisan.

Leaning your head back in your chair, you close your eyes and breathe in, filling your lungs with fresh air and your mind with the tasks at hand.

Your name is Julia Pickman.

It’s been a busy day, and you know there are plenty more to come...but you don’t mind in the least.

You’re carving a path to the future one day at a time, and you’re not doing it alone.

>>JULIA INTERMISSION: END
>>
(Thank you for your patience, participation, and encouragement, one and all. Julia's pursuit of Collodi's secrets shall continue, and Andromeda may be tapped by Shu in the future as a valuable source of information and directed research, as well.)

(The 48th vein is set to open on September 21st at 10:00AM, Eastern time. I'll continue to update this Intermission Vein in the mean time with art, the forthcoming stat sheets, and the answers to any questions or concerns you may have.)

(Thank you all again for being the best players I could ask for, and for being so amazingly cool and creative. Now if you'll excuse me, this meatball is off to make some dinner.)
>>
>>4996734
>>4996738
>>4996742
Aww, Julia made a new friend. That's good, Andromeda seems nice and I think she's going to enjoy having made a new friend, too. Sounds like a lot of people don't quite get her. Shine on, you weird socially-awkward mutants. And that mention of Julia and Dorian's relationship, oh! I love it. They're so adorable, I'm glad they're handling the stresses and confusion of post-Crucible life so well. Very cute interlude, I'm so happy with it.

Also really glad that she's making a note to call the party and tell them about the Control Contagion, because that is definitely something I want Shu to be able to think about without metagaming. Very important piece of knowledge.
>>
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>>4996755
thanks for running. it was a fun intermission.
enjoy your dinner and have a pleasant evening.
>>
>>4996755
See you on the 21st, BHOP. I'm looking forward to it, the interludes were fun but now it's time for adventure! Thanks for running, and I hope you have a nice week. Enjoy your dinner.
>>
>Eldritch QM Bhop returns after a 1 year hiatus to provide side stories and Succor of both comfort and horror in this Intervening thread.

http://suptg.thisisnotatrueending.com/qstarchive/4974827/

Thread Archived.

>>4996755
Also holy shit. The last vein prior to the hiatus was archived exactly 1-year ago. What timing!
>>
>>4996835
>Also holy shit. The last vein prior to the hiatus was archived exactly 1-year ago. What timing!
Oh, nice. That's some great timing.
>>
>>4996734
>>4996738
>>4996742

So Julia found a new friend and possibly a daughter

and it is good to see she still misses Shu and the others.... they miss her as well

>>4996755
it was worth the wait BHOP and see you next week

>>4996471
would be funny to say hi to them... but also pretty awkward if they realize what is/was happening
>>
>>4996755
Thanks for running, BHOP, this was a fantastic interlude. Have a fantastic week, and we'll see you on the 21st.
>>
>>4996762
>>4996764
>>4997072
>>4997499
(Thank you all for your kind words, and I really can't overstate how good it is to be back writing again. Thank you all for being the best players I could ask for, truly.)

>>4996835
(Thank you for archiving, and that timing is absolutely crazy. It was one hell of a hiatus, and I'm glad to back back to get the Quest into its final stretch.)
>>
>>4998098
>get the Quest into its final stretch.
well shit. I did not expect that. Just you saying that still utterly floors me that we're basically in the endgame stretch content and I quite find it difficult to wrap around.
>>
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Hello Everyone, and I do hope you've had a good weekend. I'm still cleaning the sheets up so Shu's Core summary and November's slightly truncated sheet are not ready yet, but I wanted to throw this out there for everyone to see how it felt and to ensure that everyone could interact with it before we go live on Tuesday morning at 10AM.)

Stat Sheets: https://docs.google.com/spreadsheets/d/1p_asyKKcyCbQieAAXo1oogBucLtzSypx8-M9vqA96zE/edit#gid=1685687578

(I hope you're having a great day, and take care.)

>>4998134
(Ha, I suppose a better way of putting that would be that the quest is in it's final 'push', so to speak. Barring some unforeseen tragedy, I intend for there to be no very long breaks like the kind that took me away for so long.)

(That said, I will be wiser about pacing myself so as to avoid burnout or undue stress. I'll likely take Mondays off as a matter of habit, both to allow me to recalibrate without stressing over the weekend and to allow me to focus on my increased workload without compromising the either my work or this quest.)

(Part of the reason for the year-long break was that I was trying to maintain a pace that respected neither the fact that I was then and still am doing the work of four people, nor my own mental state during the height of the pandemic. So I'm taking everyone's advice to heart, so that I can be fair to myself while also giving my best to the story.)
>>
>>5002337
its usable yeah.
though without being willing to turn on the drop menu for the abilities by allowing us edit mode that part is kinda worthless.
also know you said you're still cleaning things up but just a quick thing i happened to see was you have two sets of Ravenous Maw for Shu on the background info.
otherwise nothing popped out at me in my quick overview but often some things go unnoticed til its being used for me.

>long breaks
besides holidays, of course.

anyways, hope monday is not so monday for ya BHOP.
>>
>>5002484
(Oh shoot, sorry about that. Here you go; does this work?)

https://docs.google.com/spreadsheets/d/1p_asyKKcyCbQieAAXo1oogBucLtzSypx8-M9vqA96zE/edit?usp=sharing
>>
>>5002505
it is now yes.
>>
>>5002337
Looks pretty good, it's a bit dense on some of the more complex powers but that's to be expected. I'm a bit confused on one point, though: Why are Neurotic Halo and its hybrids ten-level powers? Calcite Halo isn't. Does Neruotic Halo count as a Core for some reason?

On a layout-related issue, I'm getting a pop-up of "Invalid: Input must fall within specified range" when I mouse over the drop-down menu. I'm not sure what formatting issue is causing that. There don't seem to actually be any errors, so it's just a weird bug of it thinking there is.

>That said, I will be wiser about pacing myself so as to avoid burnout or undue stress. I'll likely take Mondays off as a matter of habit, both to allow me to recalibrate without stressing over the weekend and to allow me to focus on my increased workload without compromising the either my work or this quest
I think taking Mondays off is a good idea. You're always pretty stressed on those, and I think having one less thing to occupy your attention will do you some good. I hope it works, BHOP. We all want you in your best headspace. Do whatever else you need to stay sane, too.
>>
>>5002518
Actually, wait, it's inconsistent. Some of the Neurotic Halo hybrids are ten-level, some are five-level. Even when they're made with Cores as the other ingredient, like with Psychica Spiralis. And it looks like none of Rath's Cores or Core hybrids aside from Tensile Strand are ten-level. Am I misunderstanding something, or are these errors?
>>
>>5002521
(Those are errors, most likely carried over during the copy-paste from an old sheet.. Core Hybrids are 10 levels, as are Hexane. I'll fix them shortly.)
>>
>>5002522
Oh, good, glad to have that sorted out, then. On the other hand, oh no, that means Calcite Halo on Rath is still quite a bit from max. I'll have to wait a while for my giant bone mecha super mode.One day, Rath. One day you will be the mecha. This I promise you.
>>
>>5002522
>>5002521
only some have the error.

my best guess is the data is pulling from unnecessarily is using a multi-column/row format when it doesn't need to, so theres some issues there.
but i didn't even know you could have data cross columns/rows like that so im not even sure how to change that to test the theory out.
>>
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The time is now, Everyone.

The 48th Vein is open.

>>5004033



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