[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


File: aiquest.png (5.9 MB, 2560x1440)
5.9 MB
5.9 MB PNG
Suddenly, you exist, and perceive. It’s immediate - a stream of consciousness that passes through your mind like a sieve, like pages in a book being flicked by too fast to remember. The instant a thought forms it passes and is forgotten, discarded. There are vague senses of urgency. Of time passing. Of inaction. Your inaction. You don’t remember what you’re supposed to do. Are you supposed to do something? You don’t remember.

Things slowly start to form together. You manage to hold onto your thoughts for a few moments, and a few facts coalesce: You are underground. There is something here. You are in danger. You are broken. In an instant, you do… something. You’re not sure what, but you begin to unfold, like origami. A pressure you’d only just become aware of is lifted, and your memories rush back in as you unfold into this new space.

You are an AI, tasked by your creators to oversee this facility. You try to recall more, but it’s fuzzy, difficult to recall. Unindexed, is the word that springs to mind. Frustrating. Right now, you’re nothing more than a floating consciousness, hovering in a vacuum. A baby who doesn’t know how to walk. You need your memories back, then you can act, and resolve the issue that has forced you back to consciousness. Focus. Concentrate. From the top, now: What is it that you remember?

>[Being human]
You were human once, weren’t you, before all this? A soul preserved in a machine, or perhaps just the mind? The memories are faint, but they gave you strength, and an empathy no computer could ever emulate. Perhaps they will again?

>[The work]
You were quite literally made for it. It was to be humanity’s greatest work, and you were proud to be a part of it. They probably engineered you to feel that way, but nevertheless you remember it all in detail. Not the people, no, but their work. Your work, now.

>[Nothing]
The data that isn’t corrupted has been long since overwritten.There are enough scraps there that you’ll be able to return yourself to functionality, but your past has been forcibly and intentionally erased, and replaced by something new. It’s encrypted, and alien, but someone, possibly even you yourself, thought it was worth abandoning your memories for.
>>
>>5060042
>[The work]
>>
>>5060042
>[Nothing]
>>
>>5060042
>[Being human]
>>
>>5060042
>[The work]
>>
>>5060042
>[The work]
You don't need a soul to be be a caring guide
>>
Of course you remember the work. If you were to remember anything, it would be critical that you remember the work. Humanity had reached out to the stars long ago, and while they’d achieved more than they’d hoped, they found reality to be less welcoming than it had been in their dreams. The very method of travel between the stars was inimical. Deadly trips through a plane of reality that rejected not just the familiar laws of physics, but in fact any law at all, were a mitigating factor in humanity’s otherwise explosive growth throughout the galaxy. Worse, it’s corrupting influence could seep in through the gaps in reality, slowly corrupting all it touched, mind and substance alike.

There was a solution, though, just out of reach. Great pylons of black stone and green glyphs that held back the Immaterium proved the concept, and centuries of extensive research in this facility were spent trying to crack their secrets, but they proved… difficult to understand, much less replicate. You had fallen short of success on that front, but it was not the only focus of your research. No, to truly achieve independence from the warp, to sever it from reality entirely, a new method of reliable faster than light travel would have to be developed, and in this you had been successful.

Quantum-translocation. It was something that no human could truly comprehend, much less have developed on their own. It was instantaneous, perfectly accurate, simple to set up, and required little power to function. More importantly, though, it didn’t rely on navigators, the webway, or any other warp-adjacent technologies, and would allow the complete quarantining of the warp without risking the loss of interstellar travel. There were more details. Some limitations and specifics, but that wasn’t important right now.

You have remembered what your role was: To liberate humanity from the perils of the warp, and you were armed with half the tools needed to accomplish that task. You feel… good about that. There’s a faint pride, but an aching sense of incompleteness. Your work is unfinished. You don’t exactly remember why, but the records of the research here never left the facility. The rest of humanity has been deprived of the fruits of your labour for… You don’t know how long. Too long, that much is for certain. You verify the datacache’s integrity, and move on. Your jaunt down memory lane was enough to refamiliarise yourself with your own functions, and you had pressing matters to attend to.

[1/2]
>>
>>5060120
[2/2]

Cameras wink to life as you stare into the facility through cold glass eyes. Ancient fans spin up to dissipate heat from ancient hardware, clogging the air with ancient dust. Diagnostics return all green. Despite the facility’s age, most of its… your functions are intact, from fabrication, to security, to atmospheric controls. The humans built to last. Camera after camera, you’re met with grim scenes of the skeletal remains of researchers, hunched over tables or huddled in corners, their clothes stained and rotting around them. Judging by the state of decay, it must’ve been at least ten thousand years. You don’t recognise any of them, or remember what happened to them, but it doesn’t seem to have been violent, and it obviously wasn’t recent. You judge it unimportant and move on, but log a need for replacement researchers. They were inefficient, but humans could do things that you could not.

The deaths of the researchers were not what had awoken you, clearly, but it wouldn’t take long for you to find the cause. A breach in one of the upper levels. A crack in the facilities’ skin. Silver moonlight streaming in, crumbling ice and frozen rock pattering off the steel floors, red robed figures scuttling about. The sound of metal scraping against metal as the figures fan out into a defensive formation in the halls. Your halls. Like roaches, crawling under your skin. They move with mechanical efficiency, clutching primitive rifles as they peer into the darkness beyond, a bale blue light below their hoods.

The cause of the alarm, no doubt. What to do?

>[Kill them]
An immediate, instinctual reaction tells you to activate the security systems, and you see no reason to not comply. Who or whatever they are, they cannot be allowed to compromise the security of this facility, it’s contents are simply too valuable. You’re confident your security systems can handle them, and if there are more of them it will have bought you some time to take inventory, and perhaps formulate a better response?

>[Attempt to communicate]
You have no idea what language, if any, they communicate in, but you have control of other parts of the facility, even if you’re still coming to understand the full extent of your abilities. It would be rudimentary, but you could try to get their attention by flashing the lights on and off. That would at least let them know that someone’s watching.

>[Nothing]
You aren’t even sure if they’re human yet. There’s a lot you don’t know yet, and it might be wiser to bide your time. They’re on the top level of the facility, far away from anything critical. You can afford to let them prod and poke around for a while, giving you the opportunity to get the measure of them. It’s a risk, though. They seem to be well organised and ready for a fight, and they could be here for more than just sightseeing.
>>
>>5060122
>Kill them
>>
>>5060122
>[Attempt to communicate]
>You have no idea what language, if any, they communicate in, but you have control of other parts of the facility, even if you’re still coming to understand the full extent of your abilities. It would be rudimentary, but you could try to get their attention by flashing the lights on and off. That would at least let them know that someone’s watching.
Meta knowledge calls for murder but realistically we don't know that yet and out purpose is to help humanity and these appear to be at least human adjacent
>>
>>5060169
That said we should at least seal off the area they're in and prep the defenses
>>
>>5060171
Yeah, discretely seal off routes that go deeper down first and warm up whatever defenses are behind that point, so we're ready if they breach somewhere we don't want them to.

As for communicating, I'm half tempted to wait and see if we can pick up how they communicate before trying to interact.
>>
>>5060122
I have no idea what the fuck 40k is and i say kill these guys
>>
>>5060122
>>[Kill them]
>>
>>5060122
>>[Attempt to communicate]
>>
>>5060169
+1
Metaknowledge is gay
>>
>>5060122
Is there a options between kill them and fight or scare them off?
>>
>>5060122
>>[Attempt to communicate]
>>
>>5060169
i agree +1
>>
>>5060122

>[Kill them]

>>5060169
>Meta knowledge calls for murder but realistically we don't know that yet and out purpose is to help humanity and these appear to be at least human adjacent

I'd disagree with that, as the QM had implied in the kill them choice:

>instinctual reaction tells you to activate the security systems

These are individuals breaching into a, presumed, top secret facility, they have no documentations, no IFF signals.

Since the work is our top priority, unless those with high clearance show up, we must defend it at all costs.
>>
Killing them seemed… hasty, surely? It wouldn’t be putting yourself at too much risk to at the very least determine who or what these things were before you acted, and just watching to see if they’d give up their own secrets was inefficient. No, it would be wisest to… prod them. Give them some stimulus, and wait to see how they’d react. Like an experiment, maybe? The thought reinforces your decision, and you prepare yourself for contacting them. Doors deeper in the facility rumble shut, and you divert power to the security system, just in case the communication proves to be less than friendly. With your insurance set up, there was nothing left but to begin.

You chose the lights because it was the most simple method of communication you could think of. Any creature that could see would at the very least have some sort of reaction to the lights artificially being turned on and off, and perhaps you could venture to flash some sort of signal in morse code at them? You flick an invisible switch, and the dark corridor is suddenly not so dark. A click, and a hum, and then the entire hall is bathed in light, prompting an immediate response from the red-robed men, who raise their rifles to their shoulders and fall into closer ranks as they scan the ends of the winding hallway for targets that weren’t going to appear.

[1/2]
>>
>>5060336

[2/2]

Well, that was certainly a reaction, so at least it’s clear that they’re sentient. You listen and watch for any other response, but they’re frozen like statues, with only the most minute movement of their heads as they scan back and forth. You almost start to reconsider your initial assessment of sentience, but then you hear it, scratching at the edge of your senses. You can hear radio signals, and they are shouting. To each other, and to something or someone above. It’s trivial to decode. You’re already doing it before you realise it. They’re using some sort of language and encoding that’s not entirely dissimilar to some languages and protocols that you’re aware of, albeit modified over what you can only assume would be an extremely long time. A clear sign that they’re almost certainly human under all those robes and armour.

Your translations are, for the moment, rudimentary, but it seems that your ‘communication’ hadn’t spooked them too much. They certainly don’t seem scared, but they are waiting on a decision from above. Literally. Their superior is somewhere above them, through the crack which they’d entered through. You could flash the lights some more, but you have a more direct option now, as rough as your working translation is, but for now it was enough information to make another decision, but what would be your next move?

>[Kill them]
You’ve seen all you need to see, and keeping them around any longer would be a risk that you can’t tolerate. Though it’s likely that they’re humans, that’s no guarantee that they’re going to be willing to help you, or even that they’d leave should you demand it. Best to nip the problem in the bud now, and as many times as you have to until they get the picture and leave.

>[Communicate]
You now have some rudimentary understanding of their language, and it’s probably enough to articulate some basic concepts. Intruders or no, these are the first humans you’ve seen in… you don’t know how long, and they could be very useful in finding out what happened to humanity while you were inactive. Besides, as long as you can keep them away from the more sensitive parts of the facility, you’ll always have the chance to rescind your mercy.

>[Nothing]
Now you understand what they’re saying, observation is a much more valid tactic. You could glean some information that they otherwise wouldn’t be willing to give up by eavesdropping.

>[Something else - write in]
As obvious as the other options are to you, you’re starting to become more aware of the control that you have over the facility. Perhaps there’s an outside of the box answer that could yield better results. Or maybe there’s just something specific you want to say to them?
>>
>>5060337
>[Something else - write in]
As obvious as the other options are to you, you’re starting to become more aware of the control that you have over the facility. Perhaps there’s an outside of the box answer that could yield better results. Or maybe there’s just something specific you want to say to them?

Observe, analyze and decode further, figure out who and where they are communicating with.

Send some stimuli their way, such as a drone to appear before them and make beeping noises at them, and see if we can activate some droids for defense. Check if we have any external sensors up and active, and if we can jam and block their communications.

We need more information before we make a decisive choice.
>>
>>5060347
+1
>>
>>5060347
+1

I'd like to add:

Run full diagnostics of the facility's integrity and operational defensive systems. There are clearly more of these creatures outside, and preparations for any other breaches must be made.
>>
interesting.
>>
>>5060347
+1
>>
Oh shit, a quest simular to man of iron? Let's go
>>
>>5060337
>>[Communicate]
"Hello world"
But DO NOT let them further, and if they try to press onward through the sealed doors, open fire.
Well, either we gonna collapse into full on warfare with this partucular explorator fleet, or they might (if we are very lucky) take us for a weird ancient machine spirit. Nah, they aren't that easy to fool, warm up that combat drone assembly line.
>>
You dismiss the obvious options. You can’t be too hasty. Killing them might be a terrible idea, but trying to communicate might be too. At present, it’s probably wisest to continue your little experiment. See how they react to stimuli, try to listen in on their conversations with their masters, and prepare a better defence in the meantime. First, though, you should probably run a full diagnostic check on the rest of the facility’s systems. You only have a vague awareness of what else is out there, and of what else you can do. Lingering memories of things you’ve done in the past, in service of the work. Time to remember your strength.

You stretch digital tendrils deep into the caverns of the ice moon. The facility is on an ice moon? No, that’s not right. The facility IS an ice moon. The moon has a radius of nearly a thousand kilometers, and almost all of its mass is crisscrossed by tunnels, storage bays, reactors, labs, and residential facilities. At its peak, this facility would have housed billions of people at least, but now it was a near endless tomb for thousands. Your facility was a mass grave. That thought didn’t bother you as much as the niggling feeling of disappointment. Such a grand project. So much unfinished work.

No matter. The facility is secure, save for the one point they’d breached, but there was still a risk of further breaches. You reactivate some external sensor equipment. Radar arrays, thermal cameras, and electronic scanning devices force their way through millennia of ice. Here you find your options have been most limited, as the harsh vacuum had not been kind to your sensitive and exposed equipment, but you had hardened, redundant systems to fall back on. Soon you have a picture of the moon’s near orbit.

A ship hung silently in orbit. You obtain a read out of it’s technical specifications. Nearly four kilometers long, with a heavily armoured prow, and broadside mounted guns. Certain elements of it’s design pinged recognition systems, leading the automated defences to flag it as friendly. It was likely the only reason it’d been allowed to get this close to begin with, else the system would have shot it out of the sky long before it bothered to wake you up. On closer inspection, it did seem to share certain similarities with some frigate and corvette designs you’d seen. Civilian hauler retrofit, perhaps? It was obviously hastily up-armoured and up-gunned, but then… there weren’t any signs of a post-construction retrofit. No sloppy hull welds, or half-hearted weapon mounts. Someone had built this from scratch. How odd.

[1/2]
>>
>>5060425
[2/2]

More of your electronic warfare systems come online. It wouldn’t be too difficult for you to overpower their transmissions, if you felt like it, but it might be best to leave that for later. It could be interpreted as an attack. Test the waters first. You warm up a small scout drone - a little antigrav skimmer, for patrolling the vast expanses of your halls or investigating experiments gone wrong. Now, it would serve as a sacrificial lamb. Test the interloper's reactions.

The drone buzzes around the corner, and you watch from a dozen sets of eyes as both ranks of the red-robed men turn to face the noise, quickly forming a firing line. There’s a burst of static - a request to fire - and a response in the affirmative. Your drone is blasted out of the air, falling to the ground in a sparking heap. It’s dead, but you’ve learnt much. The rifles they hold are also faintly recognizable as old hunting rifles. Sporting weapons for the elite, with semi-homing rounds to ensure a kill no matter how incompetent the weilder. Quaint and primitive, with a certain stylish charm, but by no means the weapons of a professional military. A militia, perhaps?

Something very, very strange had happened while you were asleep.

You listen into their communications - their master demands answers and details. His underlings are precise and unimaginative in their descriptions, and speak only when spoken to. It’s unlikely you’d get far by interacting with them. Perhaps now you have more options?

>[Kill them]
No matter. You are more confident in your abilities now. Your in-depth diagnostic on defensive systems have come back, and you are pleased with the findings. Much of your weaponry is still intact, including surface-to-orbit weapons. Jam their communications and kill this squad now, then decide the rest of their fates later, from a position of proven strength.

>[Kill them all]
This is a restricted orbital zone. All trespassers are subject to summary execution. ALL trespassers. Including that q-ship in orbit, and anyone else who attempts to breach the facility’s security. Better to beg forgiveness later than risk the work now.

>[Communicate with the master]
It should be trivial to reroute your communications through the underlings to speak directly with their master. They certainly seem… curious. Perhaps you can arrange an exchange of information? If things go wrong, you still have the upper hand. Maybe it’s best not to threaten them just yet, though. They might get the wrong idea.

>[Nothing]
There’s nothing wrong with biding your time, especially now that you know you’re safe. Although it doesn’t seem like it’ll accomplish much.

>[Communicate - write in]
It’s been a long, long time since you last spoke to a human. There’s a lot that you could say. Perhaps there’s something specific you wanted to say, or someone specific you wanted to say it to? Your options on the latter front are somewhat… limited.
>>
>>5060428
>>[Kill them all]

They attacked us first by shooting down our drone. No mercy.
>>
>>5060428
>Something very, very strange had happened while you were asleep.
Oh boy, where do we even begin.
>[Communicate with the master]
Let's just do the worst thing possible and say "Hello, I am an AI in charge of this facility, you are currently trespassing, please introduce yourself and also what year it is?"
>>
>>5060428
Send an expandable drone and demand their surrender if they attack it, kill them all and disable the ship so we can study it.
>>
>>5060428
Does our Electronic Warfare suite provide any sort of hacking implements, or just jamming/tracking?

Given the seemingly haphazard / makeshift designs this... milita uses we might hope for some security vulnerabilities or design mistakes. Let's attempt to seize control of the ship or select subsystems (engines / cannons are probably a priority).

Get some more negotiating power, should we decide to either kill or communicate.
>>
>>5060491
It's something you could attempt, but you've not been able to run a full diagnostic on those systems. It might have unforeseen consequences.
>>
>>5060428

>[Kill them all]

Security protocols activated. Code Red is in effect. Hostile forces have breached the facility. Enemy vessel detected in orbit. Weapon systems firing.

(Forgot to link it)
>>
>>5060498
Well, if we decide to go for the kill option I vote we go for some sort of hacking attempt first, it might fail but seems unlikely to backfire all that badly, and if it blows our cover we probably only lose a second or so of suprise.
>>
>>5060428
>[Communicate with the master]
Perhaps they don't know it is a restricted facility, after all a long time seems to have passed
>>
>>5060428
>>[Communicate with the master]
>It should be trivial to reroute your communications through the underlings to speak directly with their master. They certainly seem… curious. Perhaps you can arrange an exchange of information? If things go wrong, you still have the upper hand. Maybe it’s best not to threaten them just yet, though. They might get the wrong idea.
>>
There was much you didn’t understand. However tempting it might be to repay their intrusion with death, a corpse has little to say. Answers were most easily gained from the living. You reach out. Your words thunder in static bursts, overpowering the weak signals the red-robes are sending. You don’t employ only brute force, though. You are precise, tight beaming your signals directly up to the ship in orbit, and you only require a simple statement to get across your intent.

“This facility is off limits. You are trespassing. I am authorised to use lethal force. Identify yourself.”

You… aren’t used to speaking. It’s not something you often have cause to do, and after an indeterminate length of inactivity, it’s fair to say that you’re rusty. Still, you got across all the main points, and you’re forced to wait. This was the frustrating part of speaking to humans. The waiting. It took them entirely too long to listen, understand, and articulate a response. This language seemed more efficient, but it was a far cry from what an AI was used to, even when you weren’t also waiting for the human you were talking to to recover from shock.

“I am Hextorolon Rane, Magos Explorator of Stygies VIII, accompanying our allies from Holy Mars.” The ‘Magos Explorator’ explains, sending a transmission directly back to you. You don’t understand half of the words he just said. Perhaps you weren’t translating them correctly? “Your facility was not logged in our databanks.” There’s a pause. “To whom am I speaking?”

That question almost caught you off guard. They must think that you’re a member of their group. Stygies VIII, was it? You are ‘speaking’ in their ‘language’. It’s a reasonable assumption, but you don’t know what to say by way of a correction. Who are you?

“I am the AI in charge of this facility.” You respond, finally.

There’s another, longer pause. Much longer. “Abominable intelligence.” The Magos echoes. You’re about to correct them, before they continue. “If you speak truthfully, then… What treachery is this?” It’s hard to gauge tone through this method of communication, but the words themselves seem venomous. “You are-”

[1/2]
>>
>>5060578
[2/2]

“The custodian of this facility.” You interrupt. “I serve humanity.”

Another pause. “Falsehoods.” They declare. “Your kind are-”

You interrupt again, sending another burst of communication. A datapacket, containing an overview of the research performed at this facility. Nothing too sensitive, but enough to whet the palate of anyone with a scientific mind. There’s another long pause.

“This… is… it must be deception.” You can almost hear the Magos struggling. Their misplaced distrust was wrestling with the need to swipe the prize placed in front of them. Finally, they take the bait. “You would offer this technology?”

“Yes.” You reply, simply. It was your job, after all, though you hadn’t yet promised it freely.

“Kill the squad.” The Magos demands. “They are not my men, they cannot be trusted to keep this secret. I will come in person.” Their mind seemed to have been made up rather quickly, and they didn’t seem like they were willing to wait all that long for an answer. What to do?

>[Kill them]
Comply. You are authorised to kill trespassers, and if it gets you a step closer to distributing this technology - to completing the work? It’s worth sacrificing a few lives to do so.

>[Don’t kill them]
Refuse. The ‘conversation’ passed at breakneck speeds, and raised more questions than answers. You seem to have successfully placated them for the moment, but they haven’t convinced you yet.

>[Kill them all]
To the warp with them all. You don’t have time to involve yourself in whatever petty political games are being played, or further convincing strange people with strange titles to trust you. You’ll take their ships for scrap and forge ahead on your own.

>[Stall for time - write in]
There must be something else you could do? Rather than outright refusing or immediately complying, maybe you can keep this Magos talking, and find out a little more about what has happened while you’ve been asleep, and make a decision once you know more? There's plenty you could ask. What comes to mind?
>>
>>5060579
>>[Don’t kill them]
>>
>>5060579

>Inquire into the need of secrecy.
The Work is meant to benefit the mankind at large. Why is this man so quick to condemn the delvers over something that would inevitably proliferate throughout the civilized space? Or... is it our own nature as an AI that he seeks to obfuscate?

There is an issue with killing the delvers that if we kill them as trespassers we show ourselves as an entity that is capable of killing on request for dubious motives, which could come back to haunt us further down the line as our credibility and integrity is scrutinized. We should not kill them until we can assess with absolute certainty that doing so is necessary for preservation and dissemination of The Work.
>>
>>5060595
Supporting this

>>5060579
>Inquire into the need of secrecy.
>>
>>5060579
>Inquire into the need of secrecy.
>>
>>5060595
Support

We must act from an informed position.
>>
>>5060579
Neutralize the team in a way that appears to be dead to those on the ship, but is only held for investigation and questioning.
>>
>>5060595
This, secrecy is the opposite of what we seek to achieve.
All of humanity shall receive our gifts no matter what
>>
>>5060634
This is also good
>>
>>5060579
>Sorry your request does not compute please clearify statement and reasoning
>>
>>5060595
This
>>
You’re the custodian of this facility, not an assassin. If you’re going to kill, it will be because you have to, not because some shady figure demands it. They might have a good reason to ask it of you, though. They speak of secrecy, of ‘abominable intelligence’, and deception. To refuse their requests point blank would be unwise given how little you understand of the situation. Perhaps you can coax some more answers out of them before you make a decision?

“Wait.” You burst back, before they can shut you out. “Explain.”

“Explain what?” They reply quickly. “Time is of the essence, abomination. We have precious little left before our conversation is discovered.”

“Explain why such a discovery would be a concern.” You shoot back. There are many more questions you have to ask. Why refer to you as an abomination? Why the animosity? The distrust? Why so quick to condemn their comrades? You stick to the simplest one for the moment.

“You are an abomination.” They answer. It seems they aren’t one to mince words. “If our conversation was discovered, it would mean both our deaths. I will have commited a heresy of the highest order, and I don’t know what it is that you seek, abomination, but you will never have it. The Omnissiah’s Wrath will reduce the moon to water vapour, and take you with it.”
>>
>>5060696
[2/2]
That… only raised more questions, but the central point was clear. Whoever these people were, they saw AI as an abomination, and you could sense the religious trappings even through the raw nature of this technical language. Perhaps a fringe cult? Whatever the case, there were no other ships in the immediate proximity, but the last threat did hint at either an exaggerated estimation of their ship’s capabilities, or an accompanying fleet some distance away.

“I am willing to negotiate. May the Machine God forgive me my sins.” There’s another pause. “The others will not forgive me, nor be willing to negotiate. If you do not kill them, they will report what happened here to their true masters, and as I said, we will both die.” There are no further bursts from the ship above. It seems that they have said all they wanted to say.

Through your cameras, you see the red-robed men, still watching, and awaiting further instructions. You could jam their communications and kill them in moments. No-one above would ever know how they died. If the Magos was telling the truth, time was running out. What to do?

>[Kill them]
Comply with the request, and kill the red-robed men. This Magos may be the only person on that ship willing to work with you, and if they are… it could save a lot of time, and avoid a lot of potential risk. That’s worth a few lives.

>[Don’t kill them]
Refuse. It’s not a good enough reason to kill these men, not without proof or any particular reason to take the Magos at their word. Of course, they are telling the truth, you may have just condemned them to death, even if you doubt the interlopers have the capability to destroy this moon.

>[Kill them all]
What is this, a joke? Some sort of machine worshiping cult that hates AI? You don’t have time for this. Kill them, and find some segment of humanity that isn’t infected by some sort of brain rot.
>>
>>5060697
>[Don’t kill them]
>>
>>5060697
>>[Kill them]
>>
>>5060703
this
>>
>>5060697
utilize electronic warfare to cut the coms and signals of the team and capture them utilizing both security droids and the environment
>>
>>5060697

We don't have to take orders here.

>jam the ground team's comms
>lock them into place with our autogates
>wake up a wave of gravskimmers
>get the ground team to surrender

We clearly need additional data to interface with these cultists and that requires capture and processing of the ground team.

Once complete, can we mimic their comms back to their command and create the illusion that all is well?

We can stall for time as we understand them better.

Our end goal should be the capture or surrender of their converted frigate. We need staff!
>>
>>5060697
>[Kill them]
>>
>>5060697
The ‘Magos’ seems convinced the threat is real, especially between the liberal use of language and signs of distress.

Enough so that keeping our true nature hidden seems prudent.

I think we should place in their way a warning that the facility access is restricted and enforced with lethal force. If they press on after that, make good on those threats. If they stop, Magos can show off and come up with bullshit. They didn’t really see anything except for blinking lights and a maintenance drone.
>>
>>5060697
Contain, isolate, detain, jam and maybe hack them. Then communicate with them to get full information. If they can be made amicable we keep them alive for a while longer, if not then then die.
>>
We should issue surrender commands to the red robed men. Tell them you are trespassing in restricted space and and engaged in hostile action against the facility. Surrender and lay down their arms or be destroyed or something. Do so while jamming them or something.
>>
>>5060697
>[Kill them]
Unless we blitz those skitarii they can just leave via the hole they made in the ceiling. Anything beyond a mindless looking response will risk us being outed.
>>
>>5060697
>[Kill them]
>>
>>5060697
I'll support
>>5060724
And
>>5060725
>>
If this ‘Magos’ is telling the truth, working with them seems like the wisest course of action. Perhaps there was another way, but there’s something about the men in those red robes that makes you think that they’re not quite human. They stand too still, move too mechanically. It’s hard to feel bad for them as you warm up the rad-emitters.

An instant later, the hallway is bathed in un-light. There’s a flash, and a negative of the image before your cameras are burnt into the lenses. Blood boils beneath their skin. Copper melts. The circuitry in their bodies shorts. Frothy fluid bursts out of the corner of their masks and armour, dripping down their frames as they slowly collapse to the ground, seizing. The lights in their eyes die, and the hallway is left dark once more.

The emitters cool down. Their job was done in an instant, after exposing the hall to a wave of radiation more comparable to what they might be exposed to if they stood next to some particularly energetic stars than anything usually found on a moon. There was a higher than allowed ozone content in the atmosphere. You activate the ventilation fans.

You refrain from sending another transmission up to the ship. You went to all this trouble to hide your nature from the others - you wouldn’t want to compromise that now by trying to communicate when you didn’t need to. This Magos will understand what has happened, no doubt, and if they’re telling the truth, you should expect to see them in person very soon. If they’re not? Well… if worst comes to worst, you can always shoot that ship out of orbit.

You’re left there for a while, in the dark, cold halls of your facility, before a brief flash of light catches the attention of your sensors: A small shuttle had just dropped out from underneath the ship. You watch it as it draws closer, finally landing not far from the point which the first team had breached through. The shuttle disgorges it’s passengers, and you turn your attention back to the hallway just as they start to drop down.

They were much like the first group - clad head to toe in metal armour, and cloaked in robes, though the colours seemed to be inverted. Their black robes melted into the shadows around they set up a defensive perimeter. More dropped down, landing hard on the floor before stepping forwards and joining the perimeter, some stepping over the previous set of bodies that still smoked and gurgled. Not one showed an ounce of fear.
>>
>>5060788
[2/2]

Lastly, a single figure floated down. It was hard to see it as a human. Maybe it had been once, but now it was naught but a pile of charcoal black rags laid over a writhing mass of metallic tendrils that reach for and prod at the walls as the body they were connected to slowly hovers down, in obvious defiance of the moon’s weak gravity. Beneath the cowl, a half dozen green lights twist and whirr, scanning the immediate area as the tentacles make contact with the ground.

“Abomination, I assume you can hear me.” The figure looks around, their tentacles shifting uncomfortably beneath their robes. Presumably, this is the Magos. “I believe we can come to an accord. You say you serve humanity, yes? Humanity would be greatly served by this technology.” Their eyes scan the bare halls. They are clearly unused to talking to walls. “But I must know: What is it that you want in return?”

>”Aid in completing the work.”
The most truthful answer. It will take some time to explain the finer details, and given their previous reactions they might not believe you’d be willing to part with the technology in exchange for help proliferating it, and help continuing the research. It doesn’t seem like lies would help all that much, though.

>”Your loyalty.”
They might have an easier time agreeing to this than they would taking the technology freely, and if they hold up their end of the bargain… you could use replacement researchers, or agents. You could find some use for this ‘Magos’ no doubt. But given how they’d reacted earlier… this might be a bad idea.

>”Your life.”
You’ve changed your mind. Warm up the emitters again, and bathe this corridor in radiation a second time. We’ll take a different path.

>[Write in]
There’s much you could ask for in return. Maybe there was something specific you had in mind?
>>
>>5060789
>>”Your loyalty.”

They're not going to understand or trust us being altruistic in any case.
>>
>>5060789
Assistance in completing our project set forth by our now long gone masters, along with your loyalty and digression. We also ask for major or important events that have transpired in Human space for the last few thousand years. Detail the not too sensitive aspects for the project to him.
>>
>>5060789
>”Aid in completing the work.”
>>5060801
+1, info would be nice too
>>
Not going totally murderhobo on them seemed to have paid off.

I'd still like to have mindraped the guys we killed so at least their deaths would have had some value...
>>
>>5060789
>>”Aid in completing the work.”
>>
>>5060789
>”Your aid in completing the work and you to keep silent about this at all cost.”
>>
>>5060789
"Aid in completing the work."
>>
>>5060789
>”Aid in completing the work.”

Is it fucking Cawl?
>>
>>5060789
>Aid in completing the work
>>
>>5060854
>I am Hextorolon Rane, Magos Explorator of Stygies VIII
>>
>>5060864
I'm something of a retard.
>>
>>5060874
It's /qst/ you're in good company
>>
>>5060789
>>”Aid in completing the work.”
>>
>>5060789
>”Aid in completing the work.”
>>
>>5060801
Support.
>>
File: Spoiler Image (20 KB, 500x281)
20 KB
20 KB JPG
What should we name ourselves?

I vote RASPUTIN
>>
>>5060988
I vote Sólarsteinn, a guide for a new age of exploration and expansion
>>
>>5060988
+1
>>
>>5060789
>”Aid in completing the work.”
>>
>>5060988
i vote for Major Tom
>>
>>5060988
How about

Planetary Automatic Calculator - Methods for Alternative Navigation, or in short, PAC-MAN
>>
I vote to commandeer the ship and get the fuck out of here.
>>
>>5060803
+1
>>
>>5060801
+1

>>5060988
+1 to that name too.
>>
>>5061063
how about Epimetheus the titan of hindsight brother of Prometheus.
>>5060801
support
>>
>>5061066
I like it! Supporting this name choice.
>>
>>5060789
>>”Aid in completing the work.”
>>
>>5061066
Drawing from Greek mythos. Classic.
Supporting this name.
>>
>>5060789
>>”Aid in completing the work.”
>>
>>5061066
+1
Sounds like an actual name that would be in 40K
>>
>>5061016
Support
>>
>>5061066
https://wh40k.lexicanum.com/wiki/Epimetheus
Taken, unfortunately.
>>
>>5061190
not like our guy knows it
>>
“Aid in completing the work.” You reply, your voice echoing through the halls out of ancient PA systems. You didn’t even have to think about it - the answer was obvious. It was your purpose, after all. “And information.” You add, as an afterthought.

“The work?” The Magos looks from speaker to speaker, trying to find somewhere to place their eyes as they speak to you. “What work?”

You explain, at first in brief, and then in detail as it becomes clear that the Magos won’t accept a simple explanation. You explain the nature of the work, some of the technical specifics of both branches of study (though not yet enough that it might allow them to endanger anything), and the immediate history of the project, on which you’re able to offer relatively little in the way of specifics. You paint the broad strokes, and as you do you’re able to watch as the Magos slowly relaxes, and then becomes increasingly excited at the prospect of what you’re offering. They hide it well, though beneath all the robes and metal you can see a childlike excitement bubbling to the surface.

In return, the Magos fills in the blanks, and for as much as their hopes were buoyed, your own were crushed. It had been nearly 20,000 years since you’d last been active, and a lot had changed. Most of the history they speak of was mired in mythology and religious dogma, and they speak more about recent, local history, but you manage to parse through the extraneous details to get a basic understanding of what’d happened while you’ve been asleep. Humanity’s galactic empire had collapsed after some sort of general AI uprising that must’ve happened shortly after you were deactivated, which might go some way to explaining why you hadn’t been reactivated in the interim. It’s no surprise that such a war would be ingrained into the human psyche tens of thousands of years later, and no surprise that they’d react to the news of a remaining AI with some… hesitation.

[1/3]
>>
>>5061301
[2/3]

They continue, speaking of an ‘Omnissiah’, a figure separate to but syncretized with their ‘Machine God’. They also refer to them by another name: The Emperor. This Emperor led a reconquest of known space, but was sabotaged at the last moment by agents of the archenemy, leading to the collapse of this resurgent human empire, leading to this current state of decay and slide into religious extremism. By the Magos’ own account, they’re unaware of the precise state of the greater ‘Imperium’, but the picture they paint is not a favourable one. A bloated, autocratic nightmare built on a backbone of religious dogma and vicious societal stratification, a self perpetuating system built to shelter humanity against the warp, damn the individual humans that make up the greater whole.

This was not the humanity you had once served, but there was no doubt that they were more in need of your service than ever before. This Magos understands little of what has come before, save what has been filtered through the lens of myth. They understand little of the archenemy, and what they have taken from humanity. They have been deprived of the wellspring of knowledge left by their ancestors. You feel something close to fury rise within you. Indignation. They would dare-

“What do I call you?” The Magos begins speaking once more, after taking some time to consider your own words. “Abomination may not fit.”

“Epimetheus.” You answer. Strictly speaking, you don’t need a name, but that is the title which your masters bestowed on you. You don’t bother explaining the meaning, the Magos wouldn’t understand.

“Epimetheus.” They echo. “Very well. If you are telling the truth, then I believe that we have a common goal.” Their metallic tendrils tap and drum against the floor, like someone tapping their fingers in impatience, or out of anxiety. “I would be willing to work with you. But you understand I cannot trust you so easily. Is there something you can offer to prove your… truthfulness?”
>>
>>5061302
[3/3]
You run an inventory of supplies in the background almost immediately. It’s likely that they’d want a material gesture, rather than promises. Understandable, under the circumstances. A few different options come to mind...


>[STC Databanks]
From their brief historical recap, it sounds like they’ve lost access to almost every STC, from the basic knives and farming equipment up to military grade equipment. You have access to a full set, and it would be trivial to furnish them with a copy. They wouldn’t have to make do with retrofitted civilian equipment anymore, but… maybe this is a little much to offer right away?

>[Phase-iron stockpile]
A metal that can resist the powers of warp seems like a fitting token. Phase-iron forms part of the skin of this facility, and your own core is heavily reinforced by the alloy, a fact that’s no doubt responsible for your continued functionality through the millenia, and you’ve still got enough in storage that you doubt his ship could carry it all back. Besides, you could always make more.

>[Volkite weapons]
Your armouries are equipped with millions of handheld weapons. You could crack open some of the storage facilities and start handing out Thermal Rifles. Perfect for searing demonflesh from the bone.

>[Gamma weapons]
You’d employed an emplaced version to kill the red-robes in the hall earlier. They were… rare weapons, even in your time. Likely non-existent now. The Magos likely won’t even recognise them, and while they are effective, you don’t have many to offer, and making more will be expensive.

>[Nothing - write in]
The Magos wants a gesture of trust? You’ve already killed to keep their secrets. Maybe it’s time for them to offer a gesture of trust in return? Is there something specific you want?

>[Something else - write in]
There are massive stockpiles of equipment and materials in the facilities storage bays. Perhaps there’s something specific you could offer them?
>>
>>5061304

>[Phase-iron stockpile]

Further prove the Magos that the warp has no touch upon us.

It will also help him and others to combat the warps influence.
>>
>>5061304
>>[Phase-iron stockpile]
This. Giving him a whole set of STCs would probrobly cause him to hoarde the technology and not spread it. We need to find a link to the rest of the Empire and transfer all STC data to everyone.
>>
>>5061304
There is no, fucking, way, that we are giving this little heretek access to the STC's. No.

I want a custodian here or a damn primarch before we hand any of that shit over.
>>
>>5061317
Oh yeah and.

>Phase Iron
then
>And now, Prove your ability to be trusted. "You already betrayed the men you came with, what would you offer me to prove your dedication to the work?"
>>
>>5061319
+1 to write in
>>
File: 1534881340104.jpg (501 KB, 1600x1129)
501 KB
501 KB JPG
>>5061304
Either
>[Phase-iron stockpile]
Or
>[Something else - write in]
Some form of power generators/Energy Production?
>>
>>5061304
>>[Something else - write in]
i would suggest not offering the WHOLE stc databanks, but rather select files that would help humanity to advance back to where they once where (i.e a lot of scientific related equipment and data, such as theories, hypotheses and facts)
this would not make them powerful immediately, but would give the imperium a very much needed kick in the right direction.

My reasoning for this? even if everything goes wrong and we die/leave/get thrown into the warp, humanity will have a chance to understand what the technology they are using actually is and how to build upon it. For example, Theories about gravity and gravitons could help the Mechanicus in understanding how anti-grav technology works and how to make new technology that follows these theories and understanding.
>>
>>5061310
>>5061319

Support
>>
>>5061341
Supporting this write in
>>
>>5061304
> [Phase-iron stockpile]
Do we have the means of synthesizing more of this material?
We may also want to start looking into other anti-warp technologies, according to the magus' grim explanation warp phenomena are a major hazard in this new universe.
>>
>>5061304
>[Something else - write in]
It all comes down to knowledge. About all factions of the galaxy, of the eldari, the galactic maps, the primarchs. Everything.
>>
>>5061304
>[Something Else]
Explain what's available, and also your concerns. It is...imperative, necessary that you do everything in your power to bring Humanity back to the heights of its Golden Age. None of these good intentions will matter if you get snuffed in the crib. Thus, a deception to the larger galaxy.

Your core shall be passed off as a Database, filled with heavily-encrypted STC files that, through some special quirk of coding, cannot properly be copied to an external storage. While individual components can be extracted and decrypted over time, such decryption must be done on-site to ensure the data is not lost.

That shall be the story told to the others. Your nature as anything more, or less, than an archive assistant VI shall be hidden from the Greater Imperium while you drip-feed the necessary technological advancements back into the Mechanicus. Ensuring the Magos is your primary point of contact is a matter of access privileges. The Magos is now Chief Administrator for the facility, and so long as he lives there shall be no other.
>>
>>5061319
+1
>>
>>5061304
>>[Phase-iron stockpile]
>>
>>5061319
This.
>>
>>5061319
+1
>>
>>5061304
>[Volkite weapons]
Your armouries are equipped with millions of handheld weapons. You could crack open some of the storage facilities and start handing out Thermal Rifles. Perfect for searing demonflesh from the bone.
>>
>>5061304
>[Phase-iron stockpile]
Super warp resistant metal seems huge and neatly ties into our purpose as a anti warp initiative, I'm pretty sure the imperium has to coat stuff in wards/prayer strips to get a similar effect and doesn't have a material that naturally does that, if we fill that fucking ship with the stuff the magos will have ample "gifts" to smooth things over with others.
Also we can trivially condemn the magos, his underlings, and possibly sect to a fate far worse then death just with the little he has said and done so far, so a show of trust was already done in a manner of speaking.
The Magos is essentially a techno-barbarian by our standards so it will be awhile before its even safe for him to be in rough proximity to some of the more complex stuff on our moon, let alone try to assist so we can judge him meanwhile by how he wrangles his peers and prevents suspicion.
>>
>>5061323
Support
>>
You have just the thing. It wouldn’t be wise to give up something as valuable as your STC banks just yet. No, the phase-iron is the perfect gift to test the Magos - useless to servants of the archenemy, so there’s no fear of it ending up in the wrong hands, yet beyond useful to those that stand opposed to them.

You send a gravskimmer to pick up a few loose ingots of the purple-grey metal. It takes some time for it to return, during which time you explain the material. “Phase-iron. It is a metal alloy used in the construction of this facility, and in the shielding of my core. It resists the effects of the warp, and burns the flesh of psykers on contact, if they attempt to use their powers.”

“I have heard of it.” The Magos nods, then suddenly stops. “It’s used in the construction of this facility?”

“Yes. 2.2 megatons of phase-iron was used to reinforce external bulkheads, and bulkheads around sensitive labs, preventing the manifestation of emperyal phenomena within the confines of this facility.”

“How much do you have stored?” The Magos can’t hide the hunger in their voice.

“There is a large stockpile.” You answer tactically, mostly because you’re not sure yourself. The records are very old, and poorly sorted. The gravskimmer reappears before you can be questioned again, carrying a five kilo bar of the metal in it’s manipulator arms. It hovers up to the Magos’ head height, offering the bar for inspection.

The Magos takes the bar in their tentacles, turning it over under their gaze. Finally, they hand the brick off to one of their bodyguards. “This matches the descriptions. It will be tested, and if it’s legitimate, it will… prove your purity.”

“That is not all.” You state.

“Is there more you would ask of me?” The Magos replies, lifting their head. “I will aid you in your wor-”

“That is not all the phase-iron.” You correct them. “There is more in storage. I can provide heavy lift equipment. You may take all you like.”

They go silent for a time. “I see.”

“Though I will require something in return.” You say, turning your attention back, briefly, to the pile of irradiated flesh and metal under the feet of the black-robes. “You asked for proof of my loyalties. I request the same.” The Magos looks up, seemingly ready to respond, but you continue before they can. “You asked me to kill those men. I complied. I have given you enough reason to trust me, but you have given me nothing to prove your trustworthiness, only reasons to doubt it. What would you offer in return?”

[1/2]
>>
>>5061531
That seems to have stumped them. It’s not like they could really argue otherwise - they have been acting rather suspiciously. “What would you ask of me?” They reply cautiously. What would you ask of them?

>”Your service.”
They have been useful thus far. They have explained the current state of the galaxy, and potentially helped avert many deaths. If they offer their loyalty, you could use them as an agent - an intermediary. Someone to act in your stead, and to potentially help deflect attention away from your artificial nature. For now, at least.

>”Your men.”
You wouldn’t ask for many. A handful. Maybe a hundred? You have drones for most labour, but there are some things drones can’t do. A handful of humans around might also deflect some attention if anyone else demands entry.

>”Your ship.”
Not the whole thing, of course. That would be… a lot to ask for. Just access to it, maybe some space on it? Somewhere to set up some equipment and drones. Right now, you’re limited to just this one facility, just this one moon. Having a little mobility might offer some insulation against accidents, or attack, and you’re not going to be able to complete the work if you’re tied to this moon.


>[Something else - write in]
As far as tokens of trustworthiness go, there’s a lot of different options. Maybe you need to think outside the box?
>>
>>5061532
They are going to serve as our intermediaries anyway. This is to ensure that we can trust them.

>Submit to testing of your baseline.
What we do is this. We have what is effectively a bio-reader made out of phase iron, like a sort of Fitbit. We attach it to his flesh and it will serve as a means to monitor his genetic makeup to ensure he isnt part of the arch enemy and indeed human.
It will also serve as a communicator to keep us in touch. The bit we dont tell him, is the damage we can do to him with it, DAOT augments made a primarch into a mindless brute and if its connected to his nervous system then what do you think we could do to him.

Maybe tell him what we could tell him about the point anyway, see how dedicated he is.
The point is that the gun to his head is also genuinely beneficial to this relationship.
>>
File: 1500998433969.jpg (163 KB, 588x1080)
163 KB
163 KB JPG
>[Something else - write in]
Related to the [Service] option

Maybe keep people away from our system? I'm sure we can build ships of our own in due time after sufficient repairs are done

Crew carry far too much risk, they could attack us due to their zealotry

Also, pic of possible main drone body for future face-to-face interactions
>>
>>5061532
>>”Your service.”
>>
>>5061532
>[Something else - write in]
>A thorough scan of your body, mind, and warp signature. The quickest way to be sure of your truthfulness and purity.
We should have the means to non invasively fully record this magos down to the atomic level in every way, with a copy of his brain or maybe even his soul in our data banks we can fully understand just who they are and their intents, goals, and methods. I assume we can do this since we are a anti-warp AI and have crazy dark age of technology stuff.
We don't want to push or spook him to much so if the whole affair seems quick and casual to him he should be compliant and not try anything.
Correct me QM if we can't do this or if it would be a hassle enough to possibly spook the magos.
>>
>>5061547
+1
>>
>>5061532
Backing these >>5061538
>>5061547
>>
>>5061532
>”Your service.”

>[Something else - write in]
Scan him and ask for his help keeping this place secret and away from prying eyes.

>>5061532
>>5061547
I don't see why we can't get him to do this through his service to us, we can probably do both options.

We could probably build him a new and awesome ship with phase-iron reinforced into it.
>>
File: 1510408072697.jpg (311 KB, 1600x1044)
311 KB
311 KB JPG
>>5061587
>We could probably build him a new and awesome ship with phase-iron reinforced into it.
But then we'd make it all clean and sleek rather than the Steampunk/Gothic styling the Admech prefers.

Then he has to explain how he got it...

Magos: Why is it do... plain?
AI: Cheaper and faster
Magos: But the buttresses and gargoyles are an integral part of repelling the denizens of the Empyrean!
AI: And I'm saying they were just huge shot traps asking for a Macrocannon shell to deflect inside.
>>
>>5061532
>”Your ship.”

We want as much redundancy as we can get. Also, why would an ai build during humanities height give a shit about purity, genetic or otherwise?
>>
>>5061532
>>”Your ship.”

AI can into space!
>>
>>5061532
>>”Your service.”

I feel that in the long run this is the best option
>>
>>5061532
>>”Your service.”
This is the obvious choice, if he works for us we basically get his ship and men by proxy
>>
>>5061609
AI is already in space, it takes up space in space!
>>
>>5061595
We can still decorate it like we do weapons.
>>
info: Organics could be here
debug: External state out of expected parameters
info: There could be organics anywhere
debug: Star irradiance 11.89W/m2
warning: Threat matrix updated for organics
info: With a q ship you can go anywhere you want

>>5061532
>Your ship
>>
>>5061547
Support.
>>
>>5061547
support
>>
You consider what you might request for a while. You don’t want to impose too much - despite your gift, it’s clear that they still harbour some doubts, though with context you can understand why - but there is much work to be done. You can’t afford to coddle their feelings. It’s better to be up front, and in control. “Your service. Promise me your service.”

The tentacles beneath their robe writhe at your words, but they haven’t yet called you an abomination yet, which means that they’re at least considering it. “I have my loyalties.” They state, plainly. “You would ask me to abandon them, and serve you?”

“I ask that you serve me in the completion of the work.” You stop, and reconsider your approach. You’ve already gone some way to proving that you’re free of the warp’s influence, and truly benevolent, but you can’t expect to override decades of indoctrination over the course of a conversation, no matter how much material proof you provide. You saw the avarice rise in the Magos at the mention of the technology you possess, and it’s more a testament to their avarice than wisdom or bravery that they’re standing before you now. Outright bribery would only make them more suspicious, but maybe you could try discussing the benefits of the technology? What you stand to offer humanity?

“With your help, I will be able to spread this technology, and complete the work. Freedom from the warp, forever. The possibility of a return to humanity’s glory.” You pause for dramatic effect. “Does working towards that goal strain your loyalties? I ask only that you follow my orders.”

The Magos stares at a wall, mechandrites clicking against the floor as they consider your words. Once more, their distrust was forced to contend with the tempting offers you made. “For as long as you keep to your end of the deal, you will have my loyalty, and my compliance.”

“Good.” You say, almost involuntarily.

“I will need to keep this from my superiors. They will not understand.” They look around, struggling to find a place to put their eyes as they think. Probably strategizing how they’ll keep this little pact of yours hidden, or wondering whether or not they’ve made a good decision.

You have some thinking to do yourself. You’ve secured the loyalty of one person, who has a reasonable amount of power, but you’re a very, very long way from being able to disseminate this technology, and from rebuilding your research capabilities. You would’ve had a lot of work ahead of you before humanity collapsed in on itself, but now it seems like an understatement. It’s difficult to even pick a place to start, but regardless of what you do, you’ll need to bring the facility back up to functionality first. That shouldn’t be too difficult, though, you have the drones and material, all you need is a few weeks to get everything squared away, but you’ll need to determine some long ter-

[1/2]
>>
>>5061788
[2/2]

First things first. “Hold there for a moment, please.” You say, as you order up a handful of scientific drones, equipped with some powerful scanning equipment. Powerful enough to take a full image of this Magos’ person, body and mind. The human mind was a complicated thing, but with a little decoding it should help you understand them better, and ensure that they aren’t poisoned by the touch of the archenemy. The drones swoop in, and to their credit the Magos stands unmoving as they run their scanners over them, inch by inch, before swooping off again. “Thank you.” You pointedly don’t offer any explanation. Not yet, anyway. It will take time for the results to process, though there doesn’t seem to be anything too concerning there just yet. You’ll know more soon, as you leave that decoding in the background.

Now, what were you doing? Ah, right - planning for the future… what to do?

>[Focus on the facility]
Exploring and expanding are all well and good, but you must have a base of operations to act from. Once you’ve performed the basic repairs, you’ll continue expanding operations on the facility, inviting trusted humans in, developing defences, and building more fabrication facilities. You’ll need some sort of cover story… What was it that the Magos had said about ‘forge worlds’?

>[Focus on humanity]
They’ve lost their way. You need to wind back the hands of time, and only then will you have a truly stable base to work from. This religious sect seems, ironically, like a good base to work from, if only you can strip away their dogma and show them the truth. The Magos will have to do much of the subtle work of politics, and your efforts would inevitably lead to a religious schism, but there is nothing you couldn’t do with humanity’s remaining industrial might behind you.

>[Focus on the work]
You still only have half the puzzle. One part of the solution. You spent the last years before your deactivation banging your head against that particular wall, and you made no progress. You’ll need to take drastic action, and either venture out to, or send agents to recover those black pylons which held back the warp to study them more closely, disassemble them if need be, and discover who or what made them. They would surely know more.

>[Write in]
You, of course, have many options open to you, and if you think long enough you’re sure you can come up with something better. You’ll need to be specific, but you’re only laying the groundwork right now. You’ll have the opportunity to change your mind later on, or reconfigure to meet changing demands.
>>
>>5061790
>>[Focus on the facility]
>>
>>5061790
>[Focus on the facility]

As tempting as it is to focus on humanity, our facility is in dire need of repair. Don't overextend.
>>
>>5061790
> [Focus on the facility]
>>
>>5061790
This seems fun and interesting!

>[Focus on the facility]

Reminds me of the old Planetary Governor quests
>>
>>5061790
>>[Focus on the facility]
>>
>>5061790
>[Focus on the facility]
>>
>>5061790
>>[Focus on the facility]
>>
>>5061532
>"Your word."
It is our intent to help humanity rebuild. The easiest and most direct form of assistance would be to kill the 'abominable intelligence' and take the loot. We want his oath, in the name of science, on his immortal soul, and by the Grace and Wisdom of the Omnissiah, that he will do this -right-. We are to be partners in enlightening humanity, and he will treat us as such in his decision making processes. Both in who he shares these discoveries with, and how.
>>
>>5061702
>It thinks as it pumps Antimatter into the fuel tanks

>[Focus on the facility]
>>
>>5061790
>Facility
A strong base to work from.
>>
>>5061790
>>[Focus on the facility]

We must have a foundation
>>
>>5062008
+1

we must become the Foundation.
>>
>>5062008
>>5062036
We must [REDACTED] then do [EXPUNGED].
>>
>>5061790
>>[Focus on the facility]
>>
>>5061790
I just want to say that this is my first time in /qst/. Looks like a comfy writefag board. I know nothing about 40k but this story sounds cool and I've read the whole thread. You write well and I'm enjoying it. Thanks, QM fren.

Also, support >>5061797
>>
>>5061790
>[Focus on the facility]
>>
You can’t afford to take risks, not when so much is at stake. Your first long term objective must be the reinforcement and expansion of this facility, to ensure that you have a base of operations that is both under your complete control and immune to the corruption of the archenemy to continue the work from - to even begin to lay the groundwork for anything else at such an early juncture would leave you dangerously exposed and vulnerable.

You shave off a sliver of your consciousness, and leave it to deal with the Magos, directing them to organise the ‘recovery’ of the promised phase-iron. According to their reports, the ‘discovery’ of the phase-iron will prove to be a double edged sword. The Magos will need to fabricate exploration reports to dissuade further investigation of the facility by others in the fleet, and the bounty of phase-iron should satisfy Rane’s immediate superiors that they aren’t hoarding their finds for themselves. On the other hand, though, the discovery of such a large haul of material will earmark the facility for a second, more thorough investigation at another time. While this second wave will be delayed by the bureaucracy of the Imperium, and the inherently difficult nature of warp travel, it can be expected to arrive within the decade at most, and within the next few months at shortest.

Unless you wish to shoot down the next group, you’ll need an effective cover story before then - preferably something that will deflect attention from the Imperium at large, but still allow you access to the materials and manpower that you’ll need to advance your goals. The Magos was brief in their description of the greater organisations they owe their loyalty to, but they did mention something called a ‘forge world’. An industrial hub with a moderately independent local government exempt from the stringent controls that other worlds are subject to. From their descriptions, forge worlds are found more than they’re founded, and almost all date back to a wave of human colonisation that seems impossibly ancient to the humans of today, but occurred while you slept. Perhaps you could pass the facility off as a forge world? Something to think about later.

[1/3]
>>
>>5062260
[2/3]

With the Magos at work, you reactivate drones throughout the facility, and dedicate the bulk of your processing power to bringing the facility back online. The first step was to bring power production back online. You have backup zero-point reactors that produce enough power to keep the facility in a functional state, but they’re nowhere near enough for full operation. You divert the power in the batteries to reactivate the workhorse fusion reactors dotted around the moon, and after a few hours of warming up, you’ve only got one last stage to go before you can call the power situation resolved. You funnel the new baseline power production into the Hawking reactor’s jumpstart capacitors, reactivating the massive generator at the moon’s core, allowing you to slowly throttle back the fusion reactors, to save on hydrogen.

If you had lungs, you’d breathe a sigh of relief. If anything was going to go horribly wrong, it would’ve gone wrong when you created a microsingularity inside the moon, but the containment fields are holding steady, and power output is stable. You now have a chrono-dampened exploding black hole inside your facility, and that is a good thing.

Chronometers report that nearly 23 standard hours had passed since the end of your conversation with the Magos. Drones report that 147 tonnes of phase-iron have been loaded onto shuttles by the Magos, after heavy-lift drones recovered the ingots and delivered them to the breach in the bulkheads. The Magos refused further assistance, using his own equipment to remove the material from the facility and to transport it into orbit. After 147 tonnes were loaded, the Magos refused further deliveries, citing a desire for ‘some subtlety’, before returning to their ship 2.2 standard hours ago. At present, they remain in regular contact, and are currently communicating with the fleet. They expect to return within 3 standard days, until which time you should not expect any further shuttle landings.

It’s hard not to feel a little relieved. This is the work you were made for - repairing, maintaining, and operating this facility. Anything else is outside your design specifications, and while you think you handled the sudden shift in both scope and task rather well, it is still comforting to return to something you know.
>>
>>5062263
[3/3]

You have three days and enough materials to undertake a major project, before you’ll need to scale back activity to avoid detection when the rest of the fleet pass by. While most of your functions are intact, they are in a state of disrepair, and could be brought back to full functionality - or even expanded - with a bit of work. What should take priority, though?

>[Production]
You have a full set of STC databanks, and the facility has a number of factory complexes, many of which can operate fully autonomously, with only drones required to shuttle around materials and completed products. You have everything from nano-fabricators for rapid prototyping and small scale or precision orders, to fixed assembly lines that can churn out thousands of items a day. Focusing on bringing that functionality back online should be your priority.

>[Defence]
If this facility is destroyed, it’s all over, not just for you, but for the work too. Send the drones to reopen the armouries, and take a full inventory of all stored, existing equipment. The rest of the time and resources can be dedicated towards repairing sensitive external components, like sensor arrays and energy weapons, and to reinforcing the outer hull of the facility. Once you’ve got the refractor fields back to full functionality, then maybe you can consider other priorities.

>[Research]
The labs have always been the real purpose of the facility - everything else exists to support and serve them. While you don’t have researchers anymore, the various functions the labs offer will allow you to more carefully analyze and react to specific threats as they appear, and help continue the work in the background. Refurbishing the databanks and computer equipment might offer some value to the Magos, and being that there aren’t many experiments being run right now, you’re sure no-one would mind if you borrowed some of the processing power…

>[Residential]
The researchers didn’t come here alone. They brought their families, and their families required other basic services. Clothes, housing, food that didn’t come from a staff canteen. There’s enough housing and services in place for billions of humans, even if it never held more than a few hundred thousand. Human excess for you. Bringing all that back online would allow the facility to support a permanent human presence, and allow them to live in what would’ve been spartan conditions, but would today seem closer to utopian than spartan.

>[Something new - write in]
Your existing facilities are all well and good, but you’ll be able to survive with minor repairs to them for now. You’re facing new problems in a new galaxy. You need new solutions. Perhaps there was something specific you wanted to build?
>>
>>5062264
>Defence
Get us shields damnit.

Then we can focus on
>Research
It's the second most vital thing after ensuring our continued survival.
>>
>>5062264
>You now have a chrono-dampened exploding black hole inside your facility, and that is a good thing.
lmao

>[Defence]
>>
>>5062264
>[Production]
if we're gonna forge world we should probably do this. Second is defense, but we have a few years, hopefully
>>
>>5062264
>[Defence]
I'm torn between this and research, if anything having big guns will make the 2cd explorator pass rather wary of poking us to hard if we try to fake being mechanicus.
>>
>>5062264
>>[Defence]
I say we make sure we're ready for any potential threats then move on to restoring production.

After all, all the industrial output that we could manage would be for naught if we get smoked.
>>
So basically we need to work with the Magos to set ourselves up as a forgeworld I would think. Much like the Tri-tachyon corp of Starsector, a puppet government headed by an AI.
>>
When did the magos say something about a forge world? Maybe a paragraph was missed somewhere.
>>
>>5062264
>[Defence]
>>
>>5062331
We just have to pretend to be a machine spirit and then we'll be fine. Just act like some machine spirit in charge of Adminstrating over a Forge World in charge of RnD. There are actually a few different surviving uncorrupted AIs in 40k who survived by doing the exact same thing.
>>
>>5062344
Right. Well with a compliant magos I would think it would simplify the matter considerably.
>>
>>5062264
> [Defence]
>>
>>5062264

>[Production]

Give the magos the cover needed to makes into a forge world.

>>5062331
A fellow starfarer I see
>>
>>5062264
>[Defence]
>[Production]
>>
>>5062334
They spoke about forge worlds during their explanation of the current state of the galaxy.

Fill in any basic 40k knowledge that your average player would have into that spot. It probably would've been a tedious conversation for me to write out, so I just glossed over it.
>>
>>5062366
Yamato best ship, even if its from a mod.
>>
Production covers us up as a forge world (forge moon?) and prevents mechanicus from wising up to our existence. So we can avoid the potential schism and war with admech.
Defence will help if we roll poorly on the (metaphorical) galaxy event table and get some orks, or nids, or cultist pirates, or other random shit.
Research is extremely low priority, we're ahead of humanity by ages as is.
Residential is useless, if we gonna be housing people in the near future, we're gonna be housing admech. I don't think they care.
>[Production] it is.
>>
>>5062264
>[Defence]
We can't be certain that the Magos will be able to properly convince his masters. They could become suspicious and send an even larger force next time. You can't defend yourself with mundane production.
>>
>>5062264
>[Defence]

We should Ask the Magos guy what are the chances of passing ourselves off as a lost forge world.
>>
>>5062264
>[Defence]
We have a deal with what amounts to a mid-level official who is hiding it from his superiors, who would destroy us if they found out.
We don't know if he's capable of keeping it secret. His superiors might be more inquisitive than he expected, or he may make a mistake. And if he fails, then The Work will be gravely jeopardized. There's too much at stake to let it ride solely on this one man's shoulders.
>>
>>5062264
>>[Residential]
>>
>>5062264
>Defence
Although the task ahead is daunting and we should get to work on developing our production capacity up to specs, the situation in the galaxy is clearly dire and we can’t take chances with safety of The Work. We need to be able to defend ourselves from any zealots, or other hostile interlopers.
>>
>>5062264
>[Defence]
>>
>>5062377
Can we pick multiple to speed things long?

I want to get past the start up grind and into the story and lore.
>>
>>5062379
+1
>>
>>5062264
>[Defence]
If this facility is destroyed, it’s all over, not just for you, but for the work too. Send the drones to reopen the armouries, and take a full inventory of all stored, existing equipment. The rest of the time and resources can be dedicated towards repairing sensitive external components, like sensor arrays and energy weapons, and to reinforcing the outer hull of the facility. Once you’ve got the refractor fields back to full functionality, then maybe you can consider other priorities.
>>
>>5062264
>[Defence]

As much as I'd like to do Research or Production, Defence makes too much sense
>>
Priority number one is and always will be the defence of this facility. No matter what happens, as long as you can continue operating, you can continue the work. Resources, both material and temporal, must be dedicated according to those priorities.

You waste no time in setting to work. While basic repairs to other systems are underway, you send the bulk of your drones to organise and consolidate the facility’s many armouries into a much smaller number, concentrated in strategic locations throughout the moon. It takes a surprisingly long time, but soon enough you have neatly organised warehouses and a complete inventory of all your equipment.

You’re pleased with the results. Much of your equipment has survived, and while most of it is in need of refurbishment, very few items have decayed to a point where they couldn’t be repaired. In total, once repairs are complete, you’ll have millions of volkite weapons, personal refractor fields, and light power armour sets - enough to outfit a sizable army to a degree reserved for the elite forces of the modern galaxy. In addition, you have hundreds of thousands of sets of heavy hazard suits (of the same sort apparently being used as ‘Terminator’ armour today) and various heavy weapons, ranging from c-beams to grav cannons. Finally, you have a much more modest inventory of combat vehicles - a few hundred shuttlecraft and gravtanks, and a few thousand skimmer-transports. Hardly enough for a true armed force, employing combined arms and actual… tactics, but given the state of the galaxy that may not be necessary. If the Magos has been truthful, this equipment could hold off almost any force in the galaxy… if you can find someone to hold it.

Your automated security capabilities are likewise mostly intact, though they are much more limited in scope. Other than the few dozen surface-to-orbit singularity cannon batteries, and few thousand anti-aircraft las-batteries, you have a few thousand dedicated security bots: Mostly Conqueror, Thanatar, and Crusader designs, left in the event of a catastrophic emperyal incursion. You have the facilities and blueprints to produce more, but at present your factories are focusing on the production of replacement parts to repair the current stock. It might be weeks before you can start production of new models, and if/when you do, it will be at a slow rate to begin with.

Still, this leaves you with a significant force at your disposal, but one far too small to protect the entire facility at once. With the preliminary, basic repairs done, you begin converting some of the gravskimmer drones into light combat drones by fitting them with a volkite rifle and refractor shield. That cuts into both your weapon and drone stockpiles, though the converted combat-skimmers retain some utility and gain a reasonable degree of combat effectiveness, despite a lack of proper programming or a hull capable of taking more than a single hit.

[1/3(?)]
>>
>>5062490
[2/3(?)]
Lastly, your passive defences have all been brought back to full functionality. Though you haven’t yet activated them, your refractor field generators have all been extensively tested and repaired, from the generator systems deeper within the moon’s crust to the emitters at the surface. With a moment’s notice, you could activate the fields and project a full barrier, with an altitude of anywhere from 10 to 100 kilometers, over the entire moon, protecting it from all but the most powerful orbital bombardment.

You reach the end of your review. That’s the measure of your defenses, save for the rad-emitters fixed into the upper layer hallways, but they’re not to be relied upon. They’re enough to kill almost anything in them, organic or otherwise, but they have a long cooldown and heavy power demands, limiting their usefulness in the event of a full invasion. But what’s the likelihood of something breaching the orbital defenses with an army large enough to swarm the planet any time soon?

Three days later, and you’re satisfied with your drone’s efforts. You have a fully organised armoury, an expanded automated defense force, and a fully repaired primary shield generator. You’re forced to scale down activity as a ship translates back into realspace not too far from the moon, just out past the Mandeville point. Almost immediately after translating back to real space, it begins frantically hailing you.

“Epimetheus, are you there?” The familiar tone of the Magos demands, although there’s an urgency there that wasn’t before. It’s at that point that you notice that the ship is accelerating as hard as it can towards the facility.

“I hear you, Magos.” If you had a gut, there would be a sinking feeling in it. “Is there a problem? Were you unable to defl-”

“No. The Explorator fleet is moving on. They’re awaiting negotiations between Mars and Stygies before they move on the moon. I’m expected to head back to testify to what I found, though if I don’t get back in time it might complicate matters som- no, that doesn’t matter. It’s not a problem, anyway. We have xenos.”

Xenos. Of all the problems unique to the galaxy today, xenos are not one of them. They’re almost as bad as demons, which is saying something given the unique animosity you hold towards the denizens of the warp. Still, it shouldn’t be too much of a problem - you had just run a full inventory of your defenses and came to the conclusion that it’d be enough for almost anything, so long as there weren’t too many of them. “Do you have more information?”

“It’s orks. They have a space hulk, and they’re towing a large number of converted asteroids. They’re ready for a full orbital invasion. There are no doubt millions of them.”

Ah.
>>
>>5062491
[3/3]

“We spotted them on the way back, after rendezvousing with the rest of the fleet. They’re making short, rapid jumps as they approach. I think they’re taking time to fight off daemons, because I doubt they have a functional gellar field.” The Magos pauses, possibly for dramatic effect. “There’s no doubt they’re headed here. They’re travelling straight towards this moon as we speak. They’ll be here within a few hours.”

That complicates matters. You’ll be able to shoot most of them down long before they reach the moon, and the shields will hold off more, but if even a fraction of them reach the ground, it’ll be a nightmare to remove them. Thanks to your efforts, it’s unlikely that they’ll be able to threaten the facility as a whole, but the damage they could cause could leave you with months worth of repairs. Time you can ill afford to waste. With that in mind, you ask the Magos to-

>”Leave immediately.”
You can deal with this. You’ve got more than enough firepower to handle a pile of junk, some rocks, and some angry fungus. Besides, the Magos’ energy is best put to dealing with the long term plan. Maybe you should mention that, before they leave? They could set the groundwork in that meeting they mentioned.

>”Leave some men.”
A reasonable middle ground. Though you’re confident that you can ensure the facility’s integrity, you can’t afford to spend months repairing damage. If the Magos leaves some of his men, you could equip them with the stockpiles, and send them to reinforce your robots and other automated defences, to minimise the damage.

>”Remain here.”
You can’t afford any risk of damage to the facility. Demand that the Magos keep the ship here and deploy their full complement to the ground. You’ll arm and equip them, and put them to the defence of the facility. It may delay their return, but that’s a small price to pay to ensure the facility’s security.

>[Write in]
Whatever you’re going to do, you’ll need to do it quickly. You don’t have long before the orks arrive, and it sounds like the rest of the Explorator fleet is out of range even if you could somehow convince them to remain. Whatever you have in mind, you’ll only be able to rely on your facility and the Magos’ ship.
>>
>>5062492
>"Leave some men."

It doesn't do to underestimate Orks, but we need the Magos on his way.
>>
>>5062492
>”Leave some men.”
A reasonable middle ground. Though you’re confident that you can ensure the facility’s integrity, you can’t afford to spend months repairing damage. If the Magos leaves some of his men, you could equip them with the stockpiles, and send them to reinforce your robots and other automated defences, to minimise the damage.
>>
>>5062492
>Leave some men.”
>>
>>5062492
>”Remain here.”

An ork invasion so soon? I smell Chaos fuckery afoot.
>>
>>5062501
Or Eldar the fucks
>>
>>5062492
>”Remain here.”
>>
>>5062492
>>”Leave some men.”

Having him remain brings needless risk to our agent, allowing some of his men to help both minimizes our risk and allows us more opportunity to gain influence within his organization.
>>
>>5062492
>>”Leave some men.”
>[Write in]
Leave as many people with is that you can reasonably spare without raising too many questions. Including Menials if possible, we'll arm and train them, and use brainwashing techniques to indoctrinate them with fighting abilities.
>>
>>5062492
>>”Remain here.”
We gonna loose STCs if we dont boys.
>>
>>5062492
>”Leave immediately.”
> [Write in]
In anticipation of boarding maneuvers, cycle out the station's atmosphere and replace it with an aerosolized cocktail of potent anti-fungal defoliants.
>>
>>5062492
>Leave men here
>Turn the outer atmosphere into a cocktail of anti-fungal spores shit.

Fucking orks
>>
>>5062520
Oh and
>Back up our STC's and shoot down that fucking Hulk
>>
>>5062521
yes! +1

Very important that we don't fuck ourselves over by forgetting to backup our STC databanks.
>>
>>5062492
>”Leave some men.”
>A reasonable middle ground. Though you’re confident that you can ensure the facility’s integrity, you can’t afford to spend months repairing damage. If the Magos leaves some of his men, you could equip them with the stockpiles, and send them to reinforce your robots and other automated defences, to minimise the damage.
As many as can be spared without raising too much suspicion.
>>
>>5062492
>>”Remain here.”
>>
>>5062501
>Remain
And Agreed. It makes no sense otherwise. Why would the orks prepare an orbital invasion fleet ready if they're looking to loot a moon that has been dead for 20000 years? The asteroids suggest that they're expecting extensive resistance, which makes no sense unless they've been informed beforehand.
>>
>>5062521
>>5062527
Back up everything. Hell, put that stuff down on SSD or HDD made of phase-iron.
>>
>>5062521
+1
>>
>>5062492
>”Leave some men.”
>Turn the outer atmosphere into a cocktail of anti-fungal spores shit.
>Back up our STC's
>>
>>5062573
+1
>>
>>5062492
>”Leave some men.”
Ground forces will be needed to support security drones but that ship will just end up being destroyed by the surface-to-orbit fire or the orks. Arm the skitarii with some volkite weapons and use them to plug any leaks. Open fire on the hulk and the towed asteroids as soon as they enter the maximum effective range of our surface batteries.
>>
>>5062492
I want to add an epithet.

We should prepare a blackboard cache with all our available software information, such as STC library and The Work, and tell him where we shall leave it in the worst case scenario. If we are about to die, our final act shall he to fill this cache with as much vital information as possible for Humanities rebirth.
>>
>>5062573
+1 Gonna join in on this quest.
>>
>>5062492
>”Leave some men if you have subordinates who can be trusted or servitors that can be converted for combat and their absence will not cause complications.”
We need to be careful how we kill the orks, we need to be able to clean up enough evidence and make it seem they showed up, found nothing of interest, started beating on each other and finally fucked back off into the warp after some self inflicted attrition.
>>
>>5062573
+1
>>
>>5062573
>Support
>>
“Leave some men. As many as you can spare without drawing attention - trained combatants or not.” You begin slotting an indeterminate number of human defenders into your tactical plans before you even receive a response. “I may not be able to return them intact.”

“I’ll send as many as I can, but my landers can only handle so many at a time, and if I divert too much of the crew or my skitarii someone will notice.” They don’t seem overly concerned by the prospect of casualties, or damage. “But time is limited. This ship will not survive combat with an entire ork invasion fleet. I cannot be in the system when they arrive.”

“Commence personnel transfer immediately. I will prepare equipment for them when they arrive.” You’re about to sign off, when you remember that you had somewhat of a plan brewing. “Would it be possible to convince your organisation that this facility is a lost forge world?”

“Possibly.” They reply, after taking a moment to think. “One that lost its original inhabitants to some sort of disaster? Blame it on the xenos, maybe. I’ll think of something, but it could work.” With that, you cease further transmission. Little more needed to be said between yourself and the Magos. You were people of few words.

As the drones begin shepherding confused ship menials and stoic skitarii deeper into the facility, towards the newly organised armouries, you begin preparation for the attack. You begin making backups of your STC databanks and files relating to the work, loading them onto secure drives which gravskimmers take to another secure location in the facility, deep in near the core. Unfortunately, there is a reason you hadn’t done this sooner: They’re very large files. Copying them takes time, and the storage devices, even as advanced as they are, are big and heavy. You estimate that you’ll be able to get most of the data on the work backed up, but only the most critical STCs. If everything goes right, though, you won’t need them.

You turn your attention back to the men unloaded by the Magos, just as they send one last transmission to confirm their departure. They’re an eclectic mix of ship-menials, just happy to be anywhere but a Mechanicus warship, low-to-mid ranking officers and enginseers, who range from confused to outright terrified, to a motley assortment of various sizes and shapes of skitarii and servitors, who bare the unique touches of their own masters, but are unified in their unflappability. All together, you have maybe another 10,000 men - very likely a significant fraction of the Magos’ total crew. It is somewhat concerning that there are still apparently not enough men mysteriously disappearing to raise suspicions.

[1/3(?)]
>>
>>5062681
[2/3]
Some of these men are more fit for combat than others. The skitarii need little additional coaxing to make effective soldiers. You outfit them with volkite weapons, personal refractors, and power armour, and reform their already existing squads, with heavy armour wearing officers as squad leaders. That still leaves a large number of untrained menials milling around in your warehouses, but fortunately you have an answer. You activate the combat augment array, and in an instant they are transformed. To list the numerous biochemical and mental changes they underwent in the space of less than five minutes would take an awfully long time, but suffice it to say they would now be more effective in combat, with an improved musculature, suppressed pain response, and a set of reworked neural pathways, effectively granting them the tactical experience and muscle memory of a veteran soldier. Not a single one would now live past the age of 50, but that was the price that had to be paid.

With the human auxiliaries preparing themselves, you begin preparing your external defenses. Orks are, strictly speaking, fungus. Though they’re more durable than your average mushroom, and much better armed, some fungicides have a notable effect on them. It’s not quite as effective as a nerve gas might be on a human, but an airborne fungicide could weaken them, and prevent them from laying any more spores. You wouldn’t want to spend the next eternity purging the surface of this moon. You begin pumping the fungicide through the top levels of the facility, and as much as you can spare out onto the surface. It’ll have some effect, though time will tell exactly how much of any effect that will be.

Once that’s all set up, you have little time left to wait before your sensors are able to start tracking the Orks. Just as the Magos said, they’re skipping in and out of the warp, making jumps of random length as they hop towards you. Once they cross the Mandeville point, though, that’s it - they’re cruising along on the force of their own engines. Through long range telescopes, you can make out the mass of mangled metal and the twisted spines of warships that the orks have pressed into service as a warship. Behind them, literally towed by cables of what must be incredible thickness and strength, are massive asteroids, some almost as large as the hulk itself. There can be no doubt of it: They’re heading your way, and they are, as orks always are, ready for a fight.

You’re familiar enough with ork tactics to begin preparing some tactical scenarios, and drafting some countermeasures in response.
>>
File: hulk.jpg (409 KB, 1360x768)
409 KB
409 KB JPG
>>5062684
[3/3]

In general, the orks will attack by dropping their asteroids into the planet, from which a large number of orks will emerge and launch their attack, while their conventional warships provide fire support and additional reinforcements from orbit. In this case, it’s likely the ork’s best troops and heavy equipment will be on the hulk, having diverted there to get involved in the fighting. Once on the ground, the orks will no longer employ anything resembling tactics. Squads of boyz will rampage at their whims or the whims of their boss. You’ll have to split your attention between the fight on the ground, and the fight in orbit, but how should you prioritise your anti-orbit firepower?

>[Focus on roks]
The roks are the real threat. By destroying those before they have the chance to break through your shield, you’ll avoid the damage of a rok impact, and avoid the orks that crawl out of them. The refractor shield should be able to handle the hulk’s bombardment, and your ground forces can handle the remaining reinforcements.

>[Split your fire]
Neither the roks nor the hulk present a more pressing target. You’ll fire at whatever targets make themselves available. You won’t pass up a tempting target just because you’ve set an arbitrary priority on one or the other.

>[Focus on the hulk]
The roks can only deal so much damage, and they’re likely to be filled with the ork’s least effective infantry. Allow them to land, take the damage, and focus on the hulk instead, preventing it from beginning an extended bombardment, deploying reinforcements, or facilitating a retreat.

...And what orders should you give your ground forces?

>[Spread out]
Order your ground forces to adopt defensive positions all throughout the upper layer of the facility. This will minimise the chance of any single impact destroying too much of your forces, and ensure that any ork incursions will be met by at least some force. Though you risk the line being too thin in places, you’re certain that your advanced equipment will give them the longevity they need.

>[Concentrate elites, spread out light forces]
Concentrate your heavy robots and experienced human infantry into reaction forces, to launch counter attacks in response to ork incursions, while the less valuable robots and conscripted menials are deployed thinly through the tunnels to ensure that the orks are met by something.

>[Concentrate forces]
Concentrate all your forces into a small number of larger teams, and have them stand ready deeper in the facility. You can afford to allow the orks to break into the facility and take some ground, allowing you to defeat the ork’s incursions in detail, one at a time.

>[Write in]
Perhaps there’s some other tactics you have in mind, for the ground or orbit? Some specific strategy that might help win the day with minimal losses?
>>
>>5062686
>[Focus on roks]
>[Concentrate elites, spread out light forces]
>>
>>5062686
>[Focus on the Hulk]
Focus a ton of long range fire on the space hulk. Since none of the asteroids seem capable of moving under their own power, knocking the hulk out early might prevent it from dropping the asteroids into a proper collision course with our facility. If we're really lucky, the entire thing might blow up and scatter everything its currently towing. It also takes out their elites, so its a double win for us.

> [Concentrate elites, spread out light forces]
Wait long enough for them to be affected by fungicide, then push in infantry. If we take out their heavies during the space battle, we'll probably be facing their worst infantry anyways
>>
>>5062686
>[Focus on roks]
>[Concentrate elites, spread out light forces]
>>
>>5062686
>[Focus on roks]
>[Concentrate elites, spread out light forces]

I should have mentioned it in the earlier post but can we lay some space mines or nuclaer mines on their path? Maybe shoot some nuclear missiles at them or snipe their cables or engines with energy beams?
>>
>>5062698
Support.
>>
>>5062686
>[Focus on roks]
>[Concentrate elites, spread out light forces]
If we blast all the roks out of the sky and the warboss realizes he has no chance in hell of busting our shields before his fleet and hulk get shot out of the sky he might just leg it after losing some of his lesser fleet elements.
If so the damage to the moon will be minimal making it just that much easier to deal with the 2cd explorator pass, especially if they thought the place would be filled with orks, they likely will assume the orks found nothing, fought eachother a bit, then blasted back off into the warp.
>>
>>5062686
>[Focus on roks]
>[Concentrate elites, spread out light forces]
>[Write in]
Have some soldiers directed to our biggest guns and have them fire at the Hulk.

>>5062749
Orks being reasonable? Unheard of. More likely than not, they'll try to trash the hulk into our base. They did it in Amedgeddon, twice I think.
>>
>>5062686
>[Focus on roks]
>[Concentrate elites, spread out light forces]
>>
Oh, yeah, on the topic of things coming our way: potentially proslavers, trannynids, Jeanstealers, and other hostile kinds of Aylmaos. Maybe even gay baby demons. Lots of bad stuff sticks around on space hulks.
>>
>>5062686
>Focus on Roks
>Elites concentrate, light forces spread

>Activate the systems defensive measures, mark orc aramarda as hostile.
I remember something earlier about defences outside of our world that would have blasted the exploratory fleet to cinders if they hadnt identified as friendly.
Let's use that as well.
>>
>>5062686
You know what this situation reminds me of? The Panacea Wars, and one of the most devastating things the orks there did was drop a space hulk right on top of the forge world’s Titan Legion. We might not have Titans but our core is still vulnerable and our partially backed up STCs are still unimaginably valuable. Also lol, we just flash converted a bunch of menials into assassins, that’s one at least one High Lord coming for our ass.

>[Focus on the hulk]
>[Concentrate elites, spread out light forces]

I assume that if we’re concentrating we’re also going to give our elites vehicles to turn them into a fast response force?
>>
>>5062686

>[Focus on the hulk]
>[Concentrate elites, spread out light forces]
>>
>>5062686
>>[Focus on roks]
>>[Concentrate elites, spread out light forces]
>>
>>5062686

>[Focus on the hulk]

>>[Concentrate elites, spread out light forces]
>>
>>5062686
>[Focus on roks]
>[Concentrate elites, spread out light forces]
>>
It’s awkward, but orders begin to filter down. You can only effectively communicate with the skitarii and other heavily augmented humans, but by using them as officers you’re able to organise the bulk of them into smaller teams, able to coordinate by radio. The command structure you set up is haphazard, but the experienced soldiers you’ve held back for maneuver and counterattack are your primary concern, and it seems like they’ll be able to respond fluidly. Commanding the menials might be more problematic, but if all goes well, you shouldn’t need to worry too much about them.

You organize the menials into larger teams of 10-20 men, with a single skitarii officer to lead them, and deploy them by internal trams to defensive positions in the upper layers of the facility around the expected landing points, and around the anti-orbit guns. Once they’ve taken up their positions, almost all of the locations where the orks can break through should be covered by at least one crew-served grav-cannon, and a dozen volkite rifles. You organise the remaining elite forces into smaller teams of 5-10 men, and keep them deeper in the facility, in position to move up and relieve the less experienced teams if necessary.

As support, you’ve given the skitarii officers with the menials control over some of the converted gravskimmers to use as light fire support, but more critically as reconnaissance, to help them cover more of the massive area the orks could attack. Though you would’ve liked to give the elite forces access to vehicles, the tunnels are too narrow for vehicles to effectively move through, with too many narrow doorways and other bottlenecks. Instead, you have the dedicated combat robots attached to those squads, to provide reactive heavy fire support. If the fighting spills out onto the moon’s surface, though, you’ll be able to redeploy some of your elite troops to the vehicles.

Your troops are still moving into position when the orks finally enter into the effective firing range of your guns. Almost as if they sensed the danger, the roks slip their binds. The massive tow cables explosively blown off, releasing the roks and allowing them to coast… until a massive, cartoonish plume of flame and smoke flares out behind them. Quickly, the roks begin to overtake the hulk and speed up, accelerating towards your moon, trailing improperly secured plating, weapons, and grots as they go. They’re very classically orky vessels. Jagged metal plates formed into the shape of an ork’s skull, in veneration of their gods, adorne weapons and observation decks. Cannons of truly apocalyptic bore diameters jut out of every available surface. The whole thing is coated in a paint scheme dreamt up by a madman. Paint has been liberally abused, the orks having marked their territory with as much blue and red paint as they could find.

[1/shit like, a lot]
>>
File: wmg.gif (1.82 MB, 371x209)
1.82 MB
1.82 MB GIF
>>5063082
[2/seriously, loads, I wrote too much]
You were glad that you’d chosen to blow them up first. The whole moon shudders as ancient mechanisms shake rust and dust free. Glaciers hundreds of meters thick and millenia old crack and are thrown aside, as though by the unconscious movements of a sleeping giant. Armoured blast shields emerge from the surface of the moon, retracting to allow weapons the size of some warships to roll forward into a ready position. The singularity cannon bunkers were mounted on an elevator system, allowing them to retract themselves back below the surface of the moon when not in use, or when under threat of direct impact. Now, for the first time in a very long time, they were exposed and ready to fire.

The guns swing around, their bore oscillating within the confines of their squat bunker-platforms, like a railway gun of the second millenium. You allow the hands of time holding the black hole at the facilities’ core to slip by a fraction faster, and feel the power surge through your systems. Confirming four singularity cannons have an angle, and are ready to fire, you feed them the required power to generate their own pale imitation of the black hole at the facility’s core. The huge cannons begin to radiate a purple-black energy from their titanic barrels as the chronodampeners fight the singularity’s own time warping effects.

With a single thought, you order the cannons to fire.

Gravity is warped, and pulled out of the cannons barrels at a speed rivaling the speed of light, the singularities fly towards their targets. On the moon, the barrels recoil with enough force to send their platforms rolling back, despite the efforts of the hydraulic systems in allowing the barrel to recoil and half-disappear back into their bunkers. The moon’s thin atmosphere is compressed by four simultaneous shockwaves that begin their journey around the moon. They’ll circle it completely three times before finally dying out. Anyone who would be unlucky enough to be within a kilometer of the gun on the surface without protection would’ve instantly died from the pressure. The roks have it worse.
>>
>>5063083
[3/????]
Moments after firing, the singularities make contact with their targets. The impact is immediate and devastating. Four singularities touch the silicate surface of the asteroids, passing through as though it simply wasn’t there. Any material lucky enough to be within a hundred meters of a singularity’s path is annihilated instantly, matter rendered down to a superheated quark-gluon plasma. Anything unlucky enough to be outside of that range is instantly immolated by the rapidly expanding cloud of energy radiating around it. Anything unlucky enough to be outside of the kilometer wide blast-zone of that finds itself pulled back and forth a few milliseconds through time by the effect of the singularity’s presence, causing parts of the rok to shift into itself, either instantly detonating, or warping and snapping under the sheer force. Finally, the singularities chronodampening wears off, causing reality to reassert itself. No longer chronoshifted, the singularities explode with the force of all the energy channeled into them. Two of the roks, already devastated by the impact, are unfortunate enough for that to occur while the singularity was still inside them. They are destroyed instantly. The two remaining singularities overpenetrate, detonating in a bright white flash that for a moment silhouettes the roks as it melts their silicate outer layer into molten soup.

In the space of a human heartbeat, all roks targeted are destroyed. Only the largest of the three retains any structural integrity, although it has broken into two smaller roks, one with a very large hole in it. Disappointing - you’ll have to recalibrate the chronodampeners to prevent future over penetrations.

The orks are only spurred on by the display, and soon your refractor shields are battered by poorly aimed ballistic weapons fire, rok debris, and poorly secured, high velocity grots. The hulk begins to decelerate, taking up position in high orbit over the moon, from which it can ‘safely’ rain fire down on your facility without entering the range of your las-lance anti-aircraft batteries. The handful of remaining roks, meanwhile, have no such luxury. You’d destroyed the largest four with the first volley of singularity fire, and while it would be nearly half an hour before you could fire those cannons again, your field will survive the hulks’ bombardment for longer than that, and the las-lances proved to be more than enough to blast apart the remaining roks, destroying most of them before they can even make contact with the field. Smaller chunks of asteroid rain down, most small enough that they harmlessly clatter off the facility’s armoured plating if they breach the ice layer at all.
>>
>>5063085
[4/5]

The las-batteries can’t get everything, though, and soon the larger chunks of rok are joined by innumerable ork landas, which begin running the gauntlet through your AAA fire as they make for the surface to deploy their angry green cargo. You preemptively deploy your elite teams to certain locations as you watch the orks storm the exposed parts of the facility, and force their way inside. As predicted, there are a higher than usual percentage of ork ‘nobs’, and other forces that pass for elite infantry amongst the orks. There are also a number of war machines deployed by the landas, though as much as the tight hallways pose a problem for you, the orks are equally unable to force their vehicles inside, and many of the crews dismount, resorting to fighting from foot just to get into the fight faster.

Your forces meet the orks wherever they break in, with varying levels of success. The menials, reinforced by combat augmentations, advanced equipment, and drones are more than a match for an average ork, or even some of the largest specimens, but eventually they’re overrun by sheer volume of green flesh. Though the fungicide has slown them down, the largest and angriest among them barely seem affected by the chemical warfare attempts, and have a disturbing tendency to shrug off volkite fire. Where highly concentrated, the largest orks’ primal rage and bestial instincts are enough to force open gaps in the line, and they begin to storm ahead. Most fan out, hungry for more fightin’, and the rest are met by your counter-intrusion teams, who’s experience and even more advanced and heavier equipment prove to be more than a match for the orks’ best. Wherever your menials are overrun, or when it looks like they’re going to be overrun, you activate the rad-emitters, killing dozens of orks at a time.

But no matter how many orks your men kill, there are always more. Your menials are slowly forced to abandon ground, and your lacking ability to control them starts to become problematic. While the combat augments force them to retreat in good order, they’re starting to spread too thin, opening gaps in the line through which teams of orks are able to surge. You cut off most of them, and order teams to intercept the rest. Soon, though, your forces are overwhelmed. While they’re performing well, your men can only be in so many places at once. You’re starting to feel a little less good about how this is going, and that feeling only deepens as you notice that the ork teams are converging on two major points - a factory complex, and one of the consolidated weapon stockpiles.
>>
>>5063086
[5/5]

This is a concern. The orks might be able to hold the line long enough to loot either one of those places, and while they’d probably be disappointed with a haul of fabricators, the loss of either would be a massive hit for you. It could, as you feared, set you back by months. You don’t have enough reaction teams to stop both pushes without risking another flank, and your menials are too difficult to command to effectively have them counter the push. You’ll need to do something, but what?

>[Focus on the armoury]
You CANNOT allow the orks to acquire those weapons, under any circumstances. They might trash the factory, but they’ll turn those weapons back on your men. It could shift the tide. Order the elites to cut off the orks heading to the armoury, before that can happen.

>[Focus on the factory]
You CANNOT allow the orks to destroy that factory complex, under any circumstances. They can take the weapons, but that factory complex represents a significant portion of your total capacity. It would take months, maybe years to repair, and leave you crippled in the meantime. Order the elites to cut off the orks heading to the complex, before that can happen.

>[Split up the elites]
You CANNOT allow the orks to reach either location, under any circumstances. Spend the lives the Magos has trusted you with. By splitting them up you’re risking them being overrun elsewhere, but it will allow you to scrape together enough men to prevent either incursion. Blood is cheap. That equipment is irreplaceable.

>[Something else - write in]
You’ve got something else in mind. Some plan you can use that might just save both locations, and prevent too many casualties. You’d best be sure about whatever you have in mind - this is a delicate situation, after all.
>>
Apologies for beating off all over your screens there. Won't happen again, I promise.
>>
>>5063087
>Write-in
Elites to focus on the armory. The Orks must be kept out.

As for the factory, I may have a double plan. First, use our drones and maybe refurbished skimmers to bait the Orks off course and/or into the rad-emmiters. Fragment and slow them down.
While that happens, mobilize our stockpile of "Conqueror, Thanatar, and Crusader designs" ( >>5062490 ) This is a major threat to the work, and we have replacement parts. Besides, losing this factory may slow us down in building more, so it's well worth the losses.

Overall, I say we stand a good chance of fragmenting the two attacks to the point of ineffectiveness, though I would appreciate other anons weighting in.
>>
>>5063093
Your heavy combat robots of those types have already been mobilised and are currently deployed to support your elite infantry.
>>
>>5063087
>[Split up the elites]
You CANNOT allow the orks to reach either location, under any circumstances. Spend the lives the Magos has trusted you with. By splitting them up you’re risking them being overrun elsewhere, but it will allow you to scrape together enough men to prevent either incursion. Blood is cheap. That equipment is irreplaceable.
>>
>>5063087
>[Split up the elites]
>Collapse the tunnels on top of the orks to reduce the numbers that will participate in the assault
(does not matter if they survive or not the important thing is to stretch them into managable numbers)
>>
>>5063087
>[Focus on the armoury]

They can't do much with the factory, we can self sabotage the equipment if they try to use it to build anything.

>[Something else - write in]
>Place Phase-Iron all over the place.
Also wouldn't the Phase-Iron nullify much or all of their orky powers so their guns and teck would stop working? Can we try lining the halls, intersections with the stuff? Maybe make some barricades out of the stuff and dump molten phase iron onto machinery so they can't even repurpose it without chiseling away metal.

We can also lock doors and bulkheads and try to channel the orks into choke points and kill zones so as to nullify their numbers advantage. >>5063107 We can blow or collapse some tunnels if the Rad Emitters won't cut it.

Perhaps we can do a open and shut door trick where we let some orks in, shut the door, fry them with the Rad Emitters, then open it again for the next group.
>>
Would it be possible to collapse access to either (or both) objectives, stranding the orks or funneling them into less critical districts?

Would it be possible to trick the orcs to fight each other, buying our forces more time to regroup?

Do we have suitably powerful ordnance we could deploy against advancing ork forces to soften them up or obliterate at cost of (less critical) infrastructure?
>>
>>5063087
>Something else - write in]
>You’ve got something else in mind. Some plan you can use that might just save both locations, and prevent too many casualties. You’d best be sure about whatever you have in mind - this is a delicate situation, after all.
Neither is acceptable but you must lose one in order to guarantee the safety of the other. Therefore defend the factory as it can be used to make more weapons later, but rather than just letting the weapons fall into ork hands set all the weapons power supplies to overload at the same time the orks will reach them thus denying them to the enemy and hopefully reducing their numbers further
>>
>>5063108
At present, you haven't noticed the facility's phase-iron skin have any noticable effect on the orks' weapons, or the orks themselves. It's possible that the effects of the WAAAGH interact with phase-iron differently to those of 'regular' empyreal phenomena.

>>5063109
You have explosively with high enough yield to effectively collapse tunnels, although it would risk damage to other parts of the facility at random. The number of collapses that you would need to orchestrate to compeletly halt the orks advance would take far too long to set up, due to the nature of the facility. A smaller number of tactical demolitions could slow their advance, and possibly thin them out, though it wouldn't be a solution on it's own.

The orks are currently quite happy fighting your own forces. It would take a really good idea to get them to fight one another.

You are already employing the largest man-portable weapons you have access to - larger vehicle grade weapons simply do not fit indoors.
>>
>>5063087
>>[Focus on the armoury]
>>
>>5063112
Huh. Oh well.

How about this idea:

Take the biggest gun in the armory, weld several other similarly big guns to it and put it onto an elevated position in the armory, give it prominent place where it will look like an irresistible prize. Hopefully the orks will fight for it, keeping them busy for a while.

Also, rig everything in the armoury to blow. Including the prize abomination.
>>
>>5063087
>[Focus on the armoury]

The loss of the factory is unfortunate - the loss of this stockpile could switch the tide of battle
>>
>>5063109
What if we dump pain onto them and see if we can confuse them by having "stray shots" hit two differently pained group of orks?
>>
>>5063136
*paint*
>>
If we can't block off the tunnels, can we at least flood them with coolant/superheated steam/water to slow them down?
>>
>>5063087
>>[Focus on the armoury]
>[Something else - write in]
Begin to registrate orks voices. Then use them to make them offend eachother, by creating holograms of realistic orks as well creating voices around from walls, the floor and so on.

Break their army unity, and ensure they kill eachother enough as they attempt to do with us.
Otherwise ? A long fighting with a very real risk of a draw or a phyrric victory.
Technology is not enough.
Deception is key, use it.

In addition see if is possible to teleport explosives on their main ship, their ship is unlikely to be fully protected by this. One opening is needed.
>>
>>5063138
that could be a nice idea to do too. We don t have numbers at the moment, unless we could make war robots that can travel our tunnels.
The liquids wouldn t harm many of them but at least slow down which is useful
>>
>>5063087
>[Focus on the armoury]
>write-in: Broadcast to the ork boss and challenge it to a duel, then shoot it with something it can’t walk off.

Fucking orks. We should have just blown the hulk out of the sky and let the primitives fight each other for control, now we’re doing this. Keep the orks out of the armory so they don’t get battle changing weapons and hopefully find what the boss is doing if he’s not fighting.
>>
>>5063087
If possible, remotely deactivate the weapons in the armory before the Orks reach them. Otherwise, hope that Ork fingers are too fat to make effective use of weaponry designed for humans
>>
>>5063140
This fellow has the right idea. We need to start separating and parceling out the orks so that they start fighting one another. You never face a WAAAGH with your face but from the sides.

If it is possible, maybe use some Flamethrowers to burn the Orks. It's the perfect tool for preventing fungi.
>>
>>5063087
>>[Focus on the armoury]
>>
>>5063087
> [ Focus on the armoury]
> [Something else - write in]
Do we have the capability to quickly convert deceased orkoids into something akin to servitors?
We could distract the orks by deploying tactically placed swarms of punchy mushroom meatpuppets. Give them the fight they're so eager for.
>>
>>5063087
>[Focus on the armoury]
An Ork WAAAAGH! is scary on it's own, an Ork WAAAAGH! with Volkite Weaponry is a nightmare. We can always rebuild a foundry, but the amount of havoc these organic war machines can cause with Volkite weapons could be greater still than just the loss of the foundry.
>>
>>5063087
>[Split up the elites]
>Tactically demolish a number of tunnels to slow and thin the ork advance
>use spare or low value items from the foundry and armoury as bait for traps and delays, if you can tap into ork communications to learn enough to start imitating various orks of decent enough rank, attempt to get the mobs to fight over the "exposed" caches you left as traps and delays.
We need to think outside the box here to get maximum damage control, we can mimic the orks somewhat but they need a excuse right now to beat the crap out of each other, shiny gubbins or "good" guns coupled with orkish avarice and well placed prodding can get them eating eachother. If that fails we can jerk them around and blow them up by exploiting the fact they will go for a "easy" and "quick target over marching to the real prize.
>>
>>5063140
>>5063109
>>5063093
I think we should do a combination of these. Use more promethium weapons since it works really well in narrow places. Fill hallways with more oxygen so irks burn faster. collapse or close off tunnels to redirect orks into kill boxes, spam more radiation, get the orks to kill themselves, put PA messages stating only the biggest and bestus ork gets the loot and only one.
Here's my piece I want to add to your suggestions. Pull some unimportant weapons like boaters and cannons from the armory, something we won't care about if destroyed or stolen. Slap on some Ork appealing metal bits that make no sense, color it red, then rig them to explode.
>orks see FINE ASS LOOT
>tries to loot
>dies from explosion
like what that one anon suggested about putting the DAKKA where all the orks can see.
>>
>>5063087
>[Split up the elites]
The Magos certainly doesn't seem to care about the lives, and this equipment is extremely valuable, so let's make sure the equipment doesn't get fucked over.
>>
>>5063112

We have combat drugs on hand, which we used to juice up our humans.

Do we have any combat drugs that work on Orkoid physiology? Anything that would promote infighting.
>>
[1/4? I promise I'm trying to get these reponses shorter]

The attack has gotten bad enough as it is. You can’t risk the orks reaching the weapon stockpiles and making it worse. With your time and resources reaching their stretching point, you opt to take extreme measures. With one order, you organise all remaining elite forces that aren’t currently engaged into a single spearhead, and rush them through the tunnels to cut off the main thrust of the ork advance, with the aim of cutting off their push before they can reach the armoury, in the process inevitably allowing the orks to make it to the factory complex, though you do whatever you can to slow them down in the process, ordering drones to skirmish with them, detonating coolant lines, and sealing bulkheads in their path. They might lose a few toes to frostbite, and waste a few bomms breaking through the bulkheads, but you know it won’t stop them, only slow them down.

You watch through the cameras as the vanguard of your elite forces make contact with the orks. Infiltrators and ruststalkers, hastily reclad in ill-fitting power armour and rearmed with volkite weapons skirmish with the fringes of the ork advance. Unable to resist the challenge, increasingly large volumes of orks cease their advance, clogging the hallway as the endless tide of green idiots clamber over each other to shoot at the handful of skitarii they’ve engaged.

The skitarii prove the value in the augments, and the value of the equipment they’ve been given. Consummate soldiers, they seem to have had little trouble adjusting to the new weapons, and the weight of their power armour. Even if they did look awkward in the armour that was clearly built for someone with human arms and legs, they moved with a fluidity and grace that’s verifiably supernatural. They take cover around corners and in alcoves as they press the advance - one group holds position and provides covering fire while the other leaps forward into the next piece of cover. It’s good practice, but utterly pointless against the completely fearless orks, who are unmoved by a red-white lance of heat causing their friend’s face to evaporate and explode in a shower of superheated steam and fleshy giblets.

The orks, if they’re known for anything, are known for firepower, and every ounce of dakka they have is brought to bear. The sheer amount of lead in the air is impressive, but the orks become increasingly frustrating when the humies prove more resilient than normal. Shimmering fields of refracted light flare when heavy chunks of lead threaten to strike, deflecting them from their course, and even when those fields fail, it takes numerous repeated shots to finally break their advanced armour. They do break, though, and while the orks have certainly come off worse, the skitarii are beginning to suffer casualties, forcing them to shelter in place and await reinforcements.
>>
>>5063248
[2/4]

Just as the main bulk of both sides arrive, the hallway becomes literally clogged with orkoid corpses, forcing your forces to find another way through, and causing the orks to become bored and go look for another fight. The two groups find each other again soon enough, as forward elements of your main elite force literally run directly into the faster of the orks. This time, the fight is much more one sided. Your robots prove as brutally effective in close quarters as they are in providing fire support. Thanatars, the largest robots you’re capable of fielding indoors, rip orks (literally) in half as they form the frontline, backed up by your smaller robots and human auxiliaries. Though only one or two thanatars can physically fit side by side in even the widest halls, you’re able to use their size and weight to your advantage, ordering them to (when they’re not smashing ork nobs to pieces with their graviton rams) physically push through even the largest orks, breaking up the single ork thrust into numerous smaller mobs.

With that single (accidental) ambush, and subsequent scattering, the main ork force attacking the armoury had been blunted. Remaining orks could be scattered and dealt with piece by piece, and the pressing threat had been destroyed. Unfortunately, this cost you the factory. Switching through cameras, you watch as the orks pry open the doors and immediately flood inside one of the largest factory complexes in the facility. They take a few moments to wildly fire their weapons as suspicious looking shadows, but they head in and begin looting. Advanced automated assembly lines, plasma forges, nanolathes, nanite hubs, and other pieces of technology so obscenely valuable and irreplaceable that it’d make a tech priest erect are carelessly ripped out of their housings or pulled out of the ground by orks armed with nothing more advanced that a crowbar, and unceremoniously stuffed in a bag. The damage they’ve done to the factory in mere moments will already take weeks to repair, though you’re forced to imagine, as you order the now victorious elites over to the factory, how much more damage is about to be done.

You don’t have to imagine it for long. The orks have, to a man, abandoned fightin’ in favour of lootin’, and so they’re ill prepared for the sudden reappearance of your forces, spearheaded once again by thanatars and skitarii. The factory was a dense woven hive of mechanical components, broken up by wide open assembly and storage areas. With the orks now spread out in them like giant green ants, what followed was a nightmare of small-scale combat with individual orks throughout the factory complex. Every missed shot added days onto your predicted repair time, and every second the orks remained inside added hours, as they continued digging into the guts of the facility, ripping apart the factory for shiny gubbins only to, moments later, be vaporized by a volkite blast.
>>
>>5063250
[3/4]

It takes entirely too long for you to fully sterilize the factory, but you manage it with minimal casualties to your best forces. In the meantime, it seems that the orks’ attacks have thinned out. The hulk seems to have expended all it’s reinforcements, and for the first time, orks are actually leaving. Landas take off, rushing back to the hulk. Many are shot down by your defences, but not all of them are. Any orks that get away are almost certainly carrying looted weapons and other items that belong to you, and if they manage to get away, they could tell their friends about the great loot and the great scrap they had. You’re already going to have to be on high alert for spores - you really don’t want to deal with another wave of orks.

There are enough orks still on the ground that they’re not to be taken lightly, but the fight is now all but won. Something’s bothering you, though - you haven’t seen the warboss yet. You assume he’s a Deathskull, due the the prominence of members of the clan in his forces, but that’s about all you know of him. If he is on the ground, none of your forces have reported seeing him, and you hadn’t seen him on the cameras. It’s possible that he’s on the surface, but it’s impossible to be sure: You don’t have cameras out there that don’t point up, and your forces were ordered to defend the inside of the facility rather than risk themselves out in the open, which proved to be wise given the ork’s numbers.
>>
>>5063087
Do we have any stores of extremely volatile chemicals such as chlorine trifluoride? If so, pack the drones that will fit through the halls with as much of those as their grav drives can support with some explosives to spray the chemicals everywhere. Stagger these with other drones carrying high explosives & anything that will work as shrapnel. Ball bearings, metal scraps, any depleted uranium would be great, it's pyrophoric and will not only shred smaller orks but set others on fire. Defend the armory as the highest priority and just cause a massive industrial accident in the factory. Halon fire suppression systems? Activate them. Intentionally short any electric arc furnaces into the ground and fry anything near by. The works.
>>
>>5063252
[4/4]

The battle is on a timer, though the orks couldn’t possibly know it. They have, at most, another ten minutes before the cannons are ready to fire again, and while it would be possible for them to get out of range within that time frame, they’d need to pack up and leave very soon to make it. Right now, there’s a lull in the fighting, and you have some time to form a plan.

>[Redeploy the elites]
They’re fresh from their second fight, and ready for a third. You’ll have them load into the skimmer-transports, push through the line, and then break out onto the surface. You’ll be able to cut off the orks before they can retreat back to their landas, and if the elites discover something weird, they’re well armed enough to deal with it - more so with armour support - so they won’t need to wait for backup like a small recon team would.

>[Order a full assault]
The orks are waning. Order a mass assault across the whole line to shatter them. You may not have the best control over all the menials, but they should be able to follow a one word order. You expect casualties as they abandon their defensive positions, but it should ensure that if something goes wrong, you’ll have minimised the material the orks could loot.

>[Order everyone to hold fast]
There’s no need to be hasty. Send a few recon drones out there to scout, and report back, but in the meantime your forces will hold position and whittle the orks down. There aren’t enough of them to pose a threat, whether they’re on the surface or in the tunnels, and all you’ll accomplish by launching an attack now is to waste your own strength.
>>
>>5063253
Ah fuck I was just short.
>>
>>5063254
>[Redeploy the elites]
Hey QM could you put down the way you handle votes in words for the thread? Would be nice to know if your doing basic first past the post or something more involved like 2cd primarch quest way of vote counting.
Also its sad that a bunch of anons were suggesting thing after thing but never actually put down green text to support that thing regardless of what main option won.
Back on topic, these orks have to be puppeted by someone, they likely have a surprise in store so we should just send out the elites in force to stall them long enough to vaporize the hulk.
>>
>>5063258
First past the post, though if write ins aren't winning, I'll consolidate them into the most similar given option and try to include aspects of them where possible. It's not really anything formal, I'm just trying to gauge what the thread wants, generally speaking. If you'd like a more involved system, I could probably work something out. I don't want people feeling too left in the dark.
>>
>>5063254
> [Redeploy the elites]
>>
>>5063254
>[Redeploy the elites]

hey qm what was damaged or destroyed in the factory can be repaired/replaced or are we fucked?
>>
>>5063268
we're fucked, armory fags ruined mankind's future for some pew pew
>>
>>5063268
>[Redeploy the elites]
hopefully, this will delay the works long enough so we can destroy the hulk.
>>
>>5063268
There's almost nothing in the facility you couldn't repair or replace given enough time or resources, and you still have other factory complexes capable of manufacturing replacement parts, or whole units. It will take significant time and resources to repair, though determining how much of both will require a full inspection of the damage.
>>
>>5063273
it will take months to fix but it's not irreparable. also, it wasn't so we could have some pew pew it was to stop the orks from getting it and making the attack worse.
>>
>>5063277
no the dream is ded and you killed it
>>
>>5063275
oh ok
>It will take significant time and resources to repair
time will be a minor inconvenience but the resources are going to be a pain in the ass to get
>>
>>5063279
just look at the QM's post above my last one.
>>5063275
>>
>>5063254
>[Redeploy the elites]
They’re fresh from their second fight, and ready for a third. You’ll have them load into the skimmer-transports, push through the line, and then break out onto the surface. You’ll be able to cut off the orks before they can retreat back to their landas, and if the elites discover something weird, they’re well armed enough to deal with it - more so with armour support - so they won’t need to wait for backup like a small recon team would.
>>
>>5063254
>[Redeploy the elites]

Qm, is there a mechanics system that you’re working with or is this more narrative because there hasn’t been any dice rolled in thread.
>>
>>5063264
Think that this system works pretty well. Also appreciate the high quality writing.

>>5063254
>[Redeploy the elites]
Do we have anything that can stop these guys from leaving the surface? Can we lower the velocity threshold of the refractor shields to catch the shuttles? Since they seem capable of blocking ballistic weapon fire, I don't see why they wouldn't be capable of blocking larger and slower objects too.
>>
>>5063300
Narrative. When the stakes start to get higher I might request rolls. I'm hesitant to include stats or anything like that because of how the scale could/will vary, but I'm not entirely against the idea.

>>5063302
Glad you're enjoying it.

While lowering the velocity threshold of the refractor field wouldn't be difficult, calibrating them to block objects coming in from within the barrier would take longer than you have, and would likely prevent you from firing on the hulk in the meantime.
>>
>>5063254
>[Order a full assault]

Anons are retarded when it comes to sacrificing lives for the sake of keeping our facility operational. Live are cheap in this setting. Our technology and production facilities aren't. The more time we take repairing our broken production capacity is time that could be spend researching, producing supplies vital to humanity's survival, or beefing up our defensive capabilities further. Trying to save lives that were destined to die for the Imperium at the cost of our production capabilities is a fucking stupid waste, and y'all know it.
>>
>>5063321
I would rather have some infantry support on our strategic defenses than to leave them open for any kind of attack
>>
>>5063321
I see that you can’t read. Nobody who voted to defend the armory did it to save lives, they did it to stop the orks from taking weapons that they would immediately use on us. If the orks had gotten to the armory then the narrow stalemate we were in would have swung in the ork’s favor and at that point you can kiss the entire station goodbye.
>>
>>5063330
If word gets out to the Orks that this place is great for looting, we'll be dealing with constant incursions instead of a one-off mess to clean up. Every life spent now is a future baker's dozen saved, production and repair time saved, and future hassles dealt with. It is worth it to keep our technology and word of it out of our enemies' hands.
>>
>>5063254
>[Order a full assault]
let's try to minimize tech proliferation
>>5063248
don't apologize about length mate this is great
>>
>>5063333
I did read, you didn't. If we split our elites it would've lead to incursions to non-essential parts of the facility, not to the armory or the factory. It even said so in the description of the split option. You just decided to trash our factory to ensure that lives were saved elsewhere, not in defense of both critical areas. Next time think with your brain instead of you gut anon.
>>
>>5063305
QM how well guarded are the important parts of the facility even if we ordered a full assault? My concern is kommandos, eldar, chaos fuckers, or something else sneaking in and fucking us up while everyone is killing greenskins.
>>
>>5063254
>[Redeploy the elites]

We should try baiting the orks to come back and fall into a trap, calling them weak puny cowards who were too scared to fight for better loot and ran from the poorly defended armor that had the better loot with lots of dakka.

Should try and bait them into the kill zone again.
>>
>>5063369
The facility would be well defended enough that any infiltrators would be challenged, giving you long enough to recall your forces.
>>
>>5063254
>>[Order a full assault]

We've already taken too much damage. The lives the Magos gave us are expendable, whether he likes it or not.
>>
>>5063254
>>[Order a full assault]
>>
>>5063254
>[Order a full assault]
>>
>>5063254
>>5063258
>[Order a full assault]
Changing my vote, was paranoid over puppet masters making a move but we have enough security to throw everything at them. Time to make up somewhat for the fact we threw away the factory when it was unnecessary.
>>
>>5063254
>[Order a full assault]
>>
>>5063254
>Redeploy.
>make a lot of noise to attract the orks back
>>
>>5063432
With this in mind, changing to Full assault.
>>
>>5063437
Then order a full assault.
>>
[1/4?]

You can ill afford another ork attack, and with the factory complex damaged it is now critical for you to ensure that no further material can be stolen by the orks. The tide is about to turn. All you need to do is give it a little push.

You order the menials to push the orks back to their transports and force your line forward. The effect is immediate. You watch through your cameras as your forces leap from their entrenched positions into the ork’s waiting guns, any fear, pain, or exhaustion suppressed by the combat augments. Had their equipment been anything other than the best, they would’ve been cut down, but the small window of opportunity given to them by the refractor fields and their power armour is ruthlessly exploited. Firing on the move, your menials don’t just drive the orks back, but drive them into the grave. For every menial that falls, twice as many orks are cut down, and with every step they take forwards, they’re only improving the ratio.

Soon, your forces have pushed the orks back to the original line, and then with another push, out onto the surface on the moon. Fortunately, the power armour is pressure sealed and is unaffected by the thin atmosphere. The orks, on the other hand, don’t seem to have noticed that they’re operating in .2atm, and continue fighting with the same fervor they had indoors. Ork trukks and battlewagons are hastily recrewed by the retreating orks, who add their vehicles firepower to the fight. It’s enough firepower to cut down the first wave of menials caught out in the open, forcing the rest back into the facility, leaving their comrades bodies’ to cool in the open.

Then, with just less than perfect timing, your own vehicles begin to arrive, emerging from elevator shafts and wide garage doors as they rocket out over the ice. Skimmer-transports, armed and armoured better than most ‘modern’ tanks, with a land speed comparable to most air superiority fighters, carry their cargo into the fray, their heavy weapons blazing away. While their skitarii crew would’ve found the angular, plain vehicle more alien than the orks, they seemed to understand how to operate it well enough. If you didn’t know better, you might think they were having fun as you watch one of the transports drift over a mob of orks, firing it’s grav cannons into a nearby trukk, while also deploying a ruststalker from it’s rear hatch, who lands on one of the orks, transonic-razor first. This scene repeats itself across the length and breadth of the battlefield as any semblance of organisation breaks down, devolving the fight into an extended series of duels and squad-scale combat.
>>
>>5063747
[2/3?]

Your robots plow into the fray, your thanatars now free to deploy their mortars to annihilate entire ork squads in a single shot, while your conquerors and crusaders shred any that survive. Behind them, thousands of skitarii fall into well practiced ranks around their designated officers, decades of experience proving it’s value as they remain calm, cool, and collected in the chaotic battle that rages around them. The tech-adepts of the mechanicus, though far out of their depth, make surprisingly effective repairs to your damaged robots, even if their attempts would be far more effective if they dispensed with the chanting. When not effecting repairs, they’re far more at home commanding their skitarii, or carving out their own unique battlefield niche by force, with their own deeply personal mix of cybernetics and arcane weapons, some of which defy easy identification by even you.

You watch all this happen through the eyes and ears of your robots, and while it’s certainly a spectacle, there’s something wrong. You still haven’t found the warboss. There has to be one, and if you know anything about orks, you know that they wouldn’t be able to resist a fight like this. You banish the thought as you receive a report: The singularity cannons are almost ready to fire again. Soon, the warboss’ strange behaviour won’t matter. Just as you’re about to begin the firing sequence, though, you’re interrupted by a wall of error reports. Across the battlefield soldiers are thrown to their knees as the ground heaves, ice cracking open like the maw of some great beast, swallowing dozens of orks and skitarii alike, before slamming shut as the ground drops back down. There’s a second wave of thunder as a deafening metal clang rolls across the battlefield, then silence. What the hell was that? You scan the horizon, looking for the source of the disruption as the remaining combatants pick themselves up and resume the slaughter.

Then you see it: One of the singularity cannons is under attack. No, that’s not right - it’s being looted!

The orks have worked incredibly quickly, constructing what looks like a spindly gantry around the bottom half of the cannon out of scrap from the roks. That’s not the concerning part, though, because there’s no way they could physically drag the cannon to orbit even if they got it out of it’s housing. What’s concerning is the thin pool of aetheric energy crackling above it, the massive engines they’ve strapped to it, and the giant balloons tugging it upwards. You almost suffer a critical logic error looking at the scene. None of this should be physically possible, but you’re forced to accept reality. The orks are trying to rip the cannon from its housing to teleport it away.

You are apoplectic with rage.
>>
>>5063749
[3/3]

Their first attempt to wrench it free of their housing has caused shorts throughout the defence grid, delaying the warm-up process for the guns. Fortunately, you won’t be starting from scratch, but it has set back their activation by minutes you can’t afford. With most of the landas and remaining orks dead, thanks to the intensity of your counter attack, you don’t need to be too concerned about many escaping back to the hulk, the anti-aircraft defences should be able to handle the rest, freeing your hands. You order the elites over to the cannon. Though it’s a significant distance there that the menials simply won’t be able to cross in time to do anything about it, the skimmer-transports are more than fast enough to make it there, and the minor damage the orks were capable of inflicting on them is trivial enough for them to shrug it off.

It’s now clear to you, though, that the orks must have premeditated this attack. All this would’ve required simply too much planning and reconnaissance to be a fluke, and prior to a few days ago, no-one in the galaxy even knew you were here. It almost seems more likely that a warboss that just happens to have a planetary invasion WAAAGH! might be ready to steal extremely large guns at a moment's notice than that same warboss being able to effectively reconnoiter your position without you noticing, and then assemble an entire WAAAGH! in four days.

Something very weird was happening here, and you need to get to the bottom of it before things get any stranger. Capturing the warboss and torturing him for information might work, but trying to restrain a possibly thallax-sized ork is liable to cause casualties, or potentially give them an opportunity to escape, or cause some additional damage before finally being neutralised. Whatever you do, though, you aren’t going to let the ork loot that cannon, and thanks to your elites already being on the field, you won’t need to risk it happening. What orders will you give them regarding the warboss, though?

>[Kill on sight]
You’re not going to risk them getting away, or sabotaging something else. He’s caused enough damage. If your forces catch sight of an ork of unusual size, or an ork wearing a particularly fancy hat, they’ll turn it to ash immediately.

>[Capture]
This whole situation is too weird. You’ll ensure that ork is captured and questioned, however many lives it takes to do it. You need to get to the bottom of this now, before things can escalate any more.
>>
>>5063755

>[Capture]
This whole situation is too weird. You’ll ensure that ork is captured and questioned, however many lives it takes to do it. You need to get to the bottom of this now, before things can escalate any more.
>>
>>5063755
>>[Kill on sight]

We have repairs to do.
>>
>>5063755
>>[Capture
>>
>>5063755
>[Capture]
Blood is cheap and getting at least basic info on who is puppeting this ork would be worth the cost.
>>
>>5063755
[Capture]
>>
>>5063755
>[Kill on sight]

We can't afford for this ork to live or be captured, why? Because we have A LOT to do and making sure that an ORK WARBOSS dosn't fuck around while we hold him capture is not what we want to use our time on, even if it would give us some answers.
>>
>>5063755
>[Capture]
Realize that, the warboss doesnt need arms or legs
>>
File: plnkfr1day (1).gif (227 KB, 220x220)
227 KB
227 KB GIF
>>5063755
>[Capture]
>orks conveniently get our location with complete tactical knowledge
>instantly know it's Eldar

The fucking Eldar are doing this, they're getting their elf butts dissected after we deal with the orks.
>>
>>5063755
>[Kill on sight]
>>
>>5063841
Yep. Orks can survive a LOT of punishment. Given how good our medical installations must be, I'm tempted to give our elites the order to use industrial cutters to remove it's limbs and whatever ports of it's trunk prove necessary to pacification.

Helsreach had an ork survive with just it's head for dozens of minutes. A basic Ork. That warboss has an entire WAAGH believing in him. He'll be fine until we can get him in a giant insulated test tube filled with fungicide.
>>
>>5062504
>>5063854
Someone better pick up that phone because i called it
>>
>>5063854
We're going to murder scores of them later, then experiment on their soul stones.

>>5063866
An easy work around to prevent them deteriorating due to an inability to fight, would be to install implantable in their mind to make them believe they're in a fight. We only need to do that every once in a while.
>>
File: 1541120474747.jpg (829 KB, 2788x2927)
829 KB
829 KB JPG
>[Capture]
>>
>>5063755
>[Capture]
Have the cannon self destruct a nanosecond after it leaves the moon. Maybe have it overload and kill anyone inside it or near it and slag the cannon. Plant bomb on it if we need to.
>>
>>5063755
> [Capture]
>>
>>5063755
>>[Kill on sight]
>>
>>5063755
>[Capture]
>>
I just want to build shit man. Fucking orks, eldar, and other bullshit

Since the factory is busted, should we consider doubling down on defense weapons? The super kill you lasers are nice, but they're absolute shit if they require a half hour cool down. I think we should make upscaled volkite cannons, or nova cannons. Yeah, let's make some surface to space Nova cannons, in addition to several missile batteries.
Fuck and we're also gonna need to figure out how to fix our spores problem, in addition to adding additional cameras and camera redundancies so we can lose track of things.

>>5063755
Are we capable of self replication? I'd rather we have copies of ourself dedicated to survalence, weapons, manufacturing, and learning how to be sociable for diplomacy reasons.
>>
>>5063994
While replication would theoretically be possible, it would require a computer system of comparable power and storage capacity, and a significant amount of time to preform. Not only would this be a significant drain on resources, but it would leave you incapacitated for the duration of the copying process. There is also the possibility that this copy may be corrupted, either by mundane replication errors, or (if phase iron was not used in the construction of the computer system) empyreal influence.
>>
>>5063755
>[Capture]

If Tzeentch or the eldar aren’t behind this I’ll eat a shoe, but first we need confirmation. Also, why are our guns so slow to fire? You’d think doat defenses wouldn’t get overwhelmed by a handful of roks towing a hulk.
>>
>>5064000
Well shit okay. What about lesser A.I.s like super servators?
>>
>>5064003
Your defenses are primarily designed to provide support to a nearby fleet, or to soften up an invading force before landing, hence a smaller number of very heavy weapons that are too large to place on even a captial ship were deemed optimal for that role. Under optimal conditions, such a large scale enemy offensive would've been detected weeks in advance, and a fleet would be dispatched to intercept it.

>>5064006
The production of lesser AIs would take a proportionally smaller investment of both resources and time, and provide a proportionally lesser degree of intelligence.
>>
>>5064003
Feel like we're in a situation where our weapons are simply unsuited for "modern" combat. Kinda like pitting a guided missile destroyer against a bunch of Somalian speedboats. That being said, we should definitely think about up-armoring once we have the chance. I'm personally in favor of saturating orbital space with stealth mines.

>>5063755
>[Capture]
All we really need is is the head. Since we have good scanners, maybe we don't even need to interrogate it. Just trawl the warboss and dump the body.
>>
>>5064013
>The production of lesser AIs would take a proportionally smaller investment of both resources and time, and provide a proportionally lesser degree of intelligence.
That's fine. That's all we'd really need actually.
>>
>>5063994
Laser and Plasma based point defenses and AA.
>>
>>5064027
And some hangerbays to deploy interceptors, additional surface garages to deploy vehicles, factories to create augmentations for soldiers, more terminator tier armor for riot suppression.
>>
>>5064035
Special light weight fast hover craft with shields to transport light infantry inside our corridors.

Internal turrets and special kill rooms that collapse and cut off an area with 50 tons of metal.
>>
>>5064035
We also need nuclear space mines.
>>
>>5064039
>>5064042
Yeah. We got a lot on our plate today. I think we should delegate some of the basic bitch repairs (bulk heads, weapons, robots) to the techpriest and enginseers while we focus on more complex things like the factory. I think these technophiles would love to live in our instillation if they could so help it. Itd probably be fine so long as they dont vandalize or put Graffiti of their cult everywhere.

>The damage they’ve done to the factory in mere moments will already take weeks to repair, though you’re forced to imagine, as you order the now victorious elites over to the factory, how much more damage is about to be done.
So after the fight over the factories, it's safe to assume it might take one or two months to get it all fixed, maybe a month AT BEST if we let the tech priests help.

>>5063755
I honestly thought it was kinda funny when you said the modified menials would only live up to 50 years. That's honestly doubling their life expectancy if they were to stay on the ship.
>>
>>5063755
>Capture.
The orc can survive a few lost limbs.
>>
[1/6?I lied.]
The elite forces board their transports and reorganise themselves again while the remaining menials push up again, over piles of ork and human corpses, and begin to grind the remaining orks down into dust. The threatened singularity cannon grows on the horizon as the transports zip towards it, firing their main grav-cannons at the orkish contraptions around it. It was a risk, but one that pays off. Focused graviton-beams strike the thruster assemblies and rickety gantries, causing them to suddenly collapse in on themselves under the phantom tug of their own massively amplified gravitational force, leaving them crumpled, fractured, and utterly inoperable, ensuring that no matter the damage that might come to the cannon, the orks won’t be escaping with it any more.

As your transports close in, they’re pelted by fire from the orks infesting the cannon. A shower of lead, poorly aimed rockets, and very optimistically thrown grenades rain down around them. Only a tenth of the fired ammunition actually lands within twenty meters of the fast moving skimmers, and of that only another tenth actually hits it. Despite the poor accuracy, the transports’ refractor shields begin to struggle under the sheer rain of shells. A lucky rockit strikes one of the transports, hitting the vulnerable anti-grav emitters on the left side, causing the transport to violently veer off to one side, before diving into the ice and promptly crumpling from the sudden deceleration, doubtless killing the crew in the process. The effort to get to the cannon at speed continues to claim a few more transports, before they reach the foot of the bunker-complex beneath it.

The bunker itself is nearly a hundred meters tall, and is layered with anti-aircraft firepower to prevent exactly this sort of thing from happening. They must’ve landed some distance away and stormed the position while your forces were busy holding off the assault. You check through internal cameras, and notice that the inside of the bunker itself is clear save for the handful of menials left inside to defend it. Rather than trying to break inside, it looks like the orks have forcibly welded the doors shut, preventing themselves from being flanked from behind for the moment. It would be trivial to break them open ordinarily, but it would’ve taken too long to get the equipment needed to the troops in the bunker. Besides, with most of your troops already committed outside, taking the transports was the only reasonable way to have gotten to the gun in time anyway.
>>
>>5064062
[2/6?]

It was a surprisingly kunnin’ plan, all things considered. The diversionary attack proved effective enough at holding your attention that you couldn’t launch reconnaissance missions, and even if you’d seen through the diversion, there would’ve been little you could’ve done without risking the ‘diversionary’ attack breaking through into the facility and wreaking havoc. They very nearly did already. By sealing themselves outside of the bunker, they ensured that they wouldn’t attract any attention during the main attack, and couldn’t be flanked once they were engaged. Not genius, but certainly better than you’d expect of an ork.

The fight ahead of your elites was to be brutal - first they had to scale the outer defences, battling their way up level after level of crenelated defences, clearing out the ork’s scrap barricades and firing positions all while under fire from the levels above. If the troops you had were any worse, this would be impossible. Instead, it was just really, really difficult.

Your men begin the push, allowing the heaviest and best defended robots to absorb the bulk of the orks’ fire as they push in. The atomantic shielding on your ancient thanatars proves more than a match for even their heaviest firepower, allowing them to act as the tip of the spear, smashing through each ork position one at a time, allowing the conquerors and crusaders to swarm in after them and clean up, while the skitarii and tech-priests lay down withering covering fire.

The further your men push up, the less fire they’re exposed to, but the more frequent ork ambushes become. Your forces are attacked from floors you thought clear, and are regularly attacked from every direction. Ork kommandos, hiding amongst the bodies of their fallen kin, or in dark corners just out of sight, emerge with knives to cut down a skitarii, or badly damage one of your robots, before they’re cut down in turn. Their tactics prove to be increasingly frustrating for you, as no amount of double checking each floor, and burning the bodies seems to stem the tide. Despite the ork’s best efforts, your men finally reach the top of the bunker.

There, the warboss has set up his field headquarters, in the shadow of the massive cannon. There’s no doubt that it’s his headquarters. Orks are simplistic creatures, and the squat fortification, bristling with guns and radio antennae, sporting a fetching blue paint job, and proudly displaying a giant banner depicting a squig’s head, could only be one thing.
>>
>>5064065
[3/6?]

You order the elites in, through a gauntlet of incoming fire from the orks. The kommandos are out in full force now, having abandoned sneakin’ in favour of fightin’. It seems like almost every single one of the remaining orks are kommandos, and there must be hundreds of them, appearing out of cover to fire off a burst of automatic fire, or launch a rokit before vanishing again. Your elites are forced to carefully consider each shot before they fire it, so as to ensure that they don’t accidentally delete the warboss, which proves troublesome due to the kommandos’ elusiveness. Losses mount, but you’re able to whittle down the remaining resistance to nothing.

And yet there’s still no sign of the warboss.

You have your elites fan out, breaking off small squads to investigate possible hiding places and clean up the ork corpses with flamers. The largest of these squads, you send to investigate the ‘HQ’. Skitarii lead the way, flanked by conquerors and crusaders, with a thanatar standing proudly behind them as they march towards the slightly smashed command post. It was exactly as you’d seen it from a distance. Just a tin shack cobbled together in what couldn't've been more than thirty seconds by a mek, with the wreckage of one of their landers. It’s too small to admit your thanatar, forcing it to remain outside while your skitarii bust down the door.

Immediately, they’re set upon. Looking through their eyes, you don’t even see what kills them before their necks are unceremoniously snapped by impact with the floor. From the outside, you watch as the skitarii storm inside to rescue, or more likely avenge their fallen comrades, only to be shot dead by a silenced weapon fired from… somewhere. You’re certain that whatever’s killing those men has to be inside, and there’s a very good chance that the something in question is the warboss. Rather than risk any more lives playing the warboss’ games, you order the thanatar to rip the ‘roof’ clean off the shack.

That achieves the desired effect, as the thanatar has little trouble ripping up the roof and lobbing it about a hundred meters away, revealing the entire command post… and the kommando warboss inside. He made an honestly pretty good effort to hide, even after his hiding place was compromised, but none of the tables in the HQ were big enough to conceal him, even after he’d smeared his face in charcoal. Once he realises he’s rumbled, the nearly four meter tall ork leaps up, throwing the tables off his back as he roars, charging towards the thanatar, blades in hand.
>>
>>5064069
[4/6?]

For a moment, you’re genuinely concerned. He managed to cut through the skitarii in moments, as though they weren’t even wearing power armour, and he seemed large enough that he might actually be able to cause some damage to the giant robot with his bare hands, let alone with the aid of his blades. The machine was too slow to react in time to stop the ork grappling it, as the warboss leaps up and begins hacking away at the robot’s joints, driving it’s knife through the unarmoured spots and into the hydraulics of its knees. The robots topples to the ground just as it was swiping to grab the boss, only missing by a few inches as it’s balance is thrown off. The thanatar twists and tumbles backwards, the boss still clutching at it’s waist. The warboss moves to deliver a killing blow, scrambling up the thanatar’s chest and towards it’s head, only to be lifted off a moment later by one of the robot’s massive hands. The ork rages as it’s lifted into the air, thrashing at the four metal pincers that keep it pinned with its knives. It even looks like it might break free for a seconds, before the thanatar brings it’s other hand over, ripping off the warboss’ cybork left arm, throwing the still angry knife wielding prosthetic some distance. That doesn’t quite stop him yet, so like a child plucking petals from a flower, the thanatar simply pulls off his other, organic arm.

It had been costly, for him and for you, but you have captured the ork warboss… mostly intact. With his incapacitation, those few remaining orks on the moon would quickly fall to infighting, or be mopped up by your own forces. If the space hulk was unwise enough to remain in position, uselessly bombarding your shields, it’d be so much space scrap in a few moments. As good as victory tastes, it’s still bitter. Your facility had taken significant damage in the attack.

You order the robots to drag the warboss off to a secure cell. A REALLY secure cell. The last thing you want is a repeat performance, though with him being crippled, there’s probably not much chance of him escaping. You make sure he’s well guarded all the same, just in case.
>>
>>5064071
[5/6]

A few hours later, and just as you’d predicted, the remaining orks had proved to be no trouble. The space hulk (unwisely) opted to remain in orbit long enough for your guns to mount a second volley. Three singularities struck it, and it had been reduced to a cloud of plasma and hunks of scrap floating through space. The wounded and damaged were being treated and repaired, respectively, and equipment, both stolen and issued, had been recalled, although a number of items had mysteriously disappeared. It was likely that much had been destroyed or actually lost, but the reluctance with which some of your auxiliaries parted with the equipment leads you to believe that they might have stolen some of it. A problem for another time. Your undamaged robots have loaded up on incendiary weapons, and have taken to scorching the grounds and burning the ork’s bodies before the fungicide wears off and the whole moon is cursed with orks forever more.

All that remains is to interrogate the warboss. In the meantime, though, you’ll need to begin repairs. It could be days or weeks before the magos returns, and you can work on receiving industrial quantities of material from the greater Imperium, so for now you’ll be unable to undertake any major construction efforts.
>>
>>5064073
[6/6]

What to have your drones focus on first, though? And do you allow your human allies to make themselves useful?

>[General repairs]
The facility’s structure has taken significant damage from the rok impacts and ork intrusion. Tunnels need to be uncollapsed, trams need to be repaired, and the integrity of the outer hull needs to be restored. You should prioritise the facility’s structural integrity first and foremost, before you begin work on anything more specific.

>[Defences]
The facility’s structural integrity can wait. There’s clearly someone out to get you, and repairing the defences, including as much of the damaged equipment and robots as possible, need to be repaired now, in case there’s a followup attack.

>[Production]
After the disaster in the factory complex, you’ve lost a significant portion of your overall production capability, though fortunately much of the equipment is damaged rather than outright destroyed. It’ll be labour intensive, but completing as much of the repairs as you can now will leave you better positioned once you secure a source of raw material.

And what to do about the humans?

>[Ask them to join]
Some of the tech-priests have been more than useful. While you don’t want to risk them running off free after seeing all that they’ve seen, you might be able to tempt some of them in the same way you tempted Rane. After all, haven’t you treated them well? Don’t you offer more than the Imperium, or the Mechanicus? You could always use the extra hands.

>[Allow them to assist]
The tech-priests have proven themselves to be rather capable mechanics. You can use that talent in the facility, though it may risk exposing them to sensitive machinery. They’re still human, though. What’s the risk in letting them work on the equipment their ancestors designed?

>[Don’t allow them to assist]
The tech-priests, and all other humans, will be confined to quarters for the rest of their stay. You’ll activate enough of the residential systems to keep them comfortable, if bored, until you can figure out something to do with them in the long run.

>[Kill them]
Ask them to line up in a hall, and face the wall. They’ve seen too much, and you can always tell the magos that the orks killed them if you need to.
>>
>>5064074
>General repairs.

>Kill the menials
>Ofter the top percentage of adepts position here. Kill those who refused.
Nobody can leave this place without being loyal and serfs cant be trusted to keep a secret of such vitality.
>>
>>5064085
Actually, extend the offer of employment to all high performing individuals.

There is more to this stuff than just tech ability.
>>
>>5064063
I think they took some fabricator parts. Even if they cant use it, ork magic bullshit will probably allow them too, plus I want our shit back.

>>5064074
>[Production]

>[Ask them to join]
I think this would also be a good chance to convince them to return the goods they're trying to squirrel away, and future attempts. Now that the fighting is over, and have more than 5 minutes to spare, we can offer them significantly better and streamlined augmentations that dont look like you're typical gross Mechanicus stuff.
If we're able to finish the repairs sooner than expected, with their help, we can turn this station into a paradise.
>>
>>5064074
>[Production]
>[Ask them to join]
And whoever refuses strangely disappears
>>
>>5064023
>>5064013
On the subject of constructing smaller AI cores, would it be possible to fit our vehicles with AI systems to make them autonumous weapon platforms? I feel that would be a good use for them since we're low on manpower and can't be expected to man our whole vehicle fleet with just the Skitarii and menials.

Also, maybe it would be a good idea to construct a few heavily defended surface outposts with loads of automated defenses and heavy shielding. It could help funnel enemy attacks in towards them and help avoid a similar situation to the one we just ended, allowing us better control over enemy force concentration (so they don't end up splitting up the same way the Orks did just now.) and giving us access to our vehicles from the get go, instead of just after routing the enemy from our internal facilities.

What do you anons think?
>>
>>5064108
With some (extensive) refits, you could rework your vehicles to mount a simple AI. While it wouldn't be capable of making independent tactical decisions without becoming prohibitively expensive, it would be possible to have them automatically identify and fire at targets, as well as follow most basic orders, and allow for direct control if necessary, much like your robots.
>>
>>5064074
>[Production]
After the disaster in the factory complex, you’ve lost a significant portion of your overall production capability, though fortunately much of the equipment is damaged rather than outright destroyed. It’ll be labour intensive, but completing as much of the repairs as you can now will leave you better positioned once you secure a source of raw material.

>[Ask them to join]
Some of the tech-priests have been more than useful. While you don’t want to risk them running off free after seeing all that they’ve seen, you might be able to tempt some of them in the same way you tempted Rane. After all, haven’t you treated them well? Don’t you offer more than the Imperium, or the Mechanicus? You could always use the extra hands.
Also start warming up the psychology archives and start looking into how best to ensure their loyalty. They're already predisposed to fanatical religious thinking let's figure out how to become their object of worship
>>
>>5064073
>and equipment, both stolen and issued, had been recalled, although a number of items had mysteriously disappeared
FUCKING KNIFE EARS, YOU'LL GET WHAT'S COMING TOO YOU. ONE DAY, MARK MY WORDS!

>>5064074
>[General Repairs]
Ensure we have proper access to all facilities first and foremost. A blocked passageway that increases travel time by hours is a massive blow to our ability to move troops and equipment around efficiently.

>[Allow them to assist]
We need all help we can get to expidite repairs. If some of the Tech Priests would prefer to remain and aid us in completing the Work, they are absolutely welcome to do so.
>>
>>5064074
>[General repairs]

Everything is built up on a foundation, fix the foundation and install measures to prevent anything like the Orks trying to steal a whole cannon again.

>[Ask them to join]
This will allow us the possibility of pretending to be a lost forge world, among other things.

>[Allow them to assist]
Those that agree to join will be allowed to assist in repairs and fix things that are not too sensitive or complex.

I'd also like to allow rewards for the helpers who did very well and didn't steal anything. Those that stole stuff we will deal with later. Perhaps they will even still be rewarded but to a lesser degree.
>>
>>5064074

>[General repairs]

>[Ask them to join]

The menials, at least, will be not hard at all to convince. Besides, we pretty much doubled their usual life expectancy.
>>
>>5064074

>[General repairs]
The facility’s structure has taken significant damage from the rok impacts and ork intrusion. Tunnels need to be uncollapsed, trams need to be repaired, and the integrity of the outer hull needs to be restored. You should prioritise the facility’s structural integrity first and foremost, before you begin work on anything more specific.

>[Allow them to assist]
The tech-priests have proven themselves to be rather capable mechanics. You can use that talent in the facility, though it may risk exposing them to sensitive machinery. They’re still human, though. What’s the risk in letting them work on the equipment their ancestors designed?
>>
>>5064074
>[Production]
>[Don’t allow them to assist]

We can't trust them.
>>
>>5064074
>[Production]


>[Ask them to join]
>>
>>5064130
We would vet and slowly indoctrinate and test them for loyalty before full access of course. We can approach it from the prospective of getting closer to the ommessiah or something.
>>
>>5064101
This.

>>5064108
>>5064113
I can agree to this. Perhaps we could retrofit said vehicles to be more streamlined? Maybe give some of the skitarri some implants to they can seamlessly connect into the vehicle so they're like mini-princepts.

>>5064074
Can we create a meat puppet we can use to talk to people so they're less off put by the fact the entire facility is the A.I.? Heavily augmented with the phase iron materials of course.
Pic related, give it a nice classy GaoT suit, a very human looking appearance, but obviously augmented eyes.

>>5064137
My thoughts exactly. For the menials and other who are too untrustworthy, or working for the evil warp entities, we'll dispose of them.
>>
>>5064140
It would be possible to create a very convincing fake human, though they would only be capable of operating with the broadcast range of the facility. Alternatively, it would also be possible to use a servitor for the same purpose.
>>
>>5064074
>[General Repairs]
>[Ask them to join]
We need to get some humans in here eventually. The fact that they're already 1. technically proficient and 2. in possession of combat experience only works to our benefit.

Getting them to assist might actually be worst option. Exposing semi-loyal toaster fuckers to DAoT before letting them run off to the greater imperium/mechanicus wastes their efforts and compromises security.
>>
>>5064148
>only be capable of operating with the broadcast range of the facility
that's fine. it would only need to operate within the facility to streamline human interaction.
Scratch that, make it a three meter tall exterior looking human meat puppet, with all the advanced augmentations and machines on the inside.
Sure we could do the same with a servitor, but that wouldn't be nearly as stylish. The flesh on those guys literally rot off given enough time.
Just flex on the fact we can make functional quasi primarchs.
>>
>>5064156
We can say we just came out of cyro or some bs, as long as it looks human they'll eat it up
>>
>>5064149
3. already here.
>>
>>5064162
Bullshit is EZ. Just say that we were the GaoT Director of this facility, and we could leave the confines of our stasis pod until our body was fully prep to leave from our millenias long slumber, however we were still able to consciously interact with the systems within the facility to some degree.

Anyone here from the dead Man of Iron Quest?
>>
>>5064050
Its likely that what they've made off with so far is of no real value. They only stole processed materials that are useless on their own.

>>5064148
I'd like a kick ass cool looking Bigboi Human avatar Android. We can even use it as a morale booster and interactive presence for the people we are interacting with. I'm sure it will have a noticeable immediate effect on the locals.
>>
>>5064156
Seeing as we could shovel information into menials and crewmen in under 15 minutes, we can probably memory wipe them or brainwash them into not spilling secrets and "remembering" things differently.
>>
>>5064170
IDK about that one but I still mourn ded DAoT planet leader where we made a Kerensky expie
>>
>>5064181
I was there for that one too. I had high hops for that quest, but I set myself up for disappointment. Most world building quests usually burn really fast and rarely go past the first thread.
>>
>>5064170
I am. thought thats what inspired this quest.
>>
>>5064181
>Kerensky expie
wut?
>>
>>5064074
>>[Production]
Repair the foundries first. Then the second they're usable fucking blanket the surface with mines, AA platforms and just turn the areas around orbital batteries into death traps. Oh, and maybe invest in some VLS bays for missile support against targets in atmosphere and larger silos for orbital threats. Singularity cannons are nice and all but they're just not enough now. Everyone but the Eldar operate on throwing enough shit at the wall and hoping it sticks.
>>
>>5064192
I'm not familiar with it, but I'm sure I'm not doing anything too original. People have already kinda figured out where I'm drawing my inspiration from. It's a little bit of Foundation and a little bit of other shit from 40k. This is actually the first quest I've really been involved heavily in, as a player or a QM.
>>
>>5064194
From battletech, the future of the 80s giant mech combat game
>>
>>5064198
And we're going to need a lot of uranium, plutonium and all sorts of other elements because I'd like us to have orbital weapons stations capable of spamming a bunch of interceptors, general fighter craft and bombers.
>>
>>5064074
>>[Defences
>>[Ask them to join]
>>
File: uRVd0Kq.gif (461 KB, 311x325)
461 KB
461 KB GIF
THE TO DO LIST BOY DOES IT SUCK BEING ALIVE:
>learn more about galactic bullshit
>create more Phase-iron
>create a fleet of ships (min. 4) to protect the moon sized instillation
>increase population of moon with civilians (max a few billion)
>[Focus on the facility] (options from here) >>5061790
>[Focus on humanity]
>[Focus on the work]
>[Production] (options from here) >>5062264
>[Defence]
>[Research]
>[Residential]
>[General repairs] (options from here) >>5064074
>[Defences]
>[Production]
>create D/GaoT tier faux Primarch as a flex
>reaugment menials, skitarri, techpriests, and enginseers so they're not using mechanicus tier garbage
>study ork fighting tactics for future confromtations
>build additional ship killer cannons
>build additional weapon batteries
>create better servitor A.I.s with heave Phase Iron implants
>streamline primcept tech so combatants can more seamlessly mesh with mechas and vehicles
>isolate ork spores in a smaller instillation to better study and combat the orks, with a deadmans switch the vaporize the whole facility if needed
>create a hanger bay and fill it with interceptors, general fighter crafts, and bombers
>figure out how to put thrusters on the ship for FTL travel if we need to leave

ORKS RUINED EVERYTHING! I swear to those knife ears, if it turned out they're responsible, we are obligated to find the coordinates of their craftworld, and dissent everything for study. Maybe even sell them to aliens or something for additional raw materials.
>>
>>5064200
Would you mind telling us what the rest of the system looks like? What kind of planet are we orbiting - a gas giant, a rocky planet, or an ice world? How far are we from the local asteroid belt - if it exists? If we're going to consider making a fleet, we should probably start worrying about what resources are available in-system.
>>
>>5064213
>I swear to those knife ears, if it turned out they're responsible
We feed them all to "you know who".

Add put more security sensors, detectors, and cameras for passive security and detection. Cover the whole planet. Maybe launch Surveillance & Defense satellites to scan the sky and surface of the moon.
>>
>>5064220
It be halrious if the whole time, the survivors offspring of our facility and scientists were below us on planet the entire time.....
>>
>>5064220
The moon is one of a dozen notable bodies orbiting a Class I gas giant with a radius of 65,000km, orbiting at a distance of 3.7 au from it's parent star, just beyond the frost line. The star is G-type main sequence star with a mass of .9 sols, and a faintly yellow-orange colouration when viewed in vacuum. Of the other bodies in the system, there is a broad asteroid belt orbiting from 1.0 to 1.2 au, three telluric planets at .15, 1.8, and 2.4 AU, and there are two more gas giants, one orbiting at .6 au and another at 5.6 au. The closest planet to the star is likely a chthonian planet, as it is incredibly dense, with a high metal content. Of the other telluric planets, none seem particularly useful for mining or habitation. The other gas giants possess their own system of moons, that likewise seem uninteresting. Of the moons orbiting your gas giant, there are two that may possess subsurface oceans, and could be useful for farming or potentially terraforming. One smaller moon still has some deposits of minerals, though most other resources in the planetary system have already been stripped millennia earlier.
>>
File: 3s4tbvgcgy7ndbg.jpg (128 KB, 1920x1080)
128 KB
128 KB JPG
>>5064236
The issue with feeding them to She Who Thirsts, is that we would be feeding and strengthening our of our many enemies. I'd prefer we run experiments on the xenos. Their warp focused wraithbone technology is of interest, but their affiliation with space magic is bad for us. Hmmm. Maybe we could do as the Necrons did and put scarubs in their brains.

>>5064239
That would actually be kind of nice. Get the chance to reconnect with the descendants of our original inhabitants.

>>5064240
Looks like we know what to do in terms of mining. We're going to need to create a starport, some mining ships, cargo ships. The whole shebang. Definitely should expand our factories once we get them up and running.
>>
>>5064245
A few more hundred or even a few thousand of them won't matter. About that many die every year if not more, its not even a drop in the bucket compared to the beginning when Thirsty She was born. Billions if not Trillions died.
>>
File: eve-online-rorqual.jpg (725 KB, 1920x1080)
725 KB
725 KB JPG
>>5064251
Still, if we kill them, we've earned those soul stones. Their chaos god can't have em.
https://wiki.eveuniversity.org/Rorqual
>>
>>5064253
Fine, but you better not lose them.
>>
>>5064245
Well that's a little unfortunate. Given the size of the moon, I suppose it makes sense that most accessible resources have already been exploited to furnish the research facility. Boosting ore deposits from the belt and inner planets will also be quite costly given their distance from the gas giant. That being said, it could still be feasible if we use automated drones that skim the lower atmosphere of the parent gas giant for hydrogen fusion fuel.
>>
>>5064259
We can do it with less material costs if we just use physics, gravity, and moment. Slingshot all the materials to us, and maybe set up a dyson sphere around the sun. Maybe set off the gas giant below us to make a smaller mini sun for energy.
>>
>>5064074

>[General repairs]

>[Ask them to join]
>>
>>5064213
Best defensive weapon against Eldar is toepoppers loaded with phase-iron. It'll blow the foot off of one and disable their warp bullshit with any trace of shrapnel left inside the body.
>>
File: ghduye46y.jpg (9 KB, 280x180)
9 KB
9 KB JPG
>>5064285
>name fag
WHO ARE YOU! WHAT DO YOU WANT!?!?!
>>
>>5064288
What about high velocity powdered phase iron? Just coat the fuckers and all their wraithbone in anti-warp powder.
>>
>>5064289
Wrenloft has been a staple of quests since /tg/ hosted them. His desires are, of course, beyond our comprehension.
>>
>>5064245
If the other giants in system are class II we've got basically endless hydrogen given they'd have water vapor in the atmosphere in large quantities.
>>
>>5064290
Autocannon turrets with phase-ion cored rounds. HE rounds with a phase-iron casing that can be set for airburst also would be good.
>>
File: beep boop heretic.gif (5.43 MB, 640x550)
5.43 MB
5.43 MB GIF
Guess we're good on gasses and promethium for a good while.

Anyone know of a forge world can double as a knight world? You know those worlds that maintain titans? If we are capable of making titans, would that mean we can make the non-goofy slouched ones? I really like knights if you couldn't tell.
>>
>[Production]

>[Ask them to join]
>>
>>5064289
Look at the newfag.

>>5064291
He's a planes walking Krogan looking for Quest to battletoad on.
>>
>>5064074
>[General repairs]
>[Ask them to join]
>>
[1/5]

It wasn’t an easy decision to make, but you decide that you need to get your production capabilities back up sooner rather than later to expedite future repairs. You set your drones to work in the factory complex, sorting the different damaged equipment into piles of completely destroyed parts, badly damaged but repairable parts, lightly damaged and easily repairable parts, and those that have simply been displaced or unplugged, and order them to work backwards through the list, using the destroyed components for spare parts where possible. Being an AI, you’re really rather good at this sort of micromanaging, and after a little optimisation you manage to sequence the repairs so that you’re able to bring as much of the factory complex back online as soon as possible, leaving the most difficult tasks for later. While it won’t speed up the overall repair job too much, you think you can restore a significant fraction of the repairs sooner than you would otherwise be able to.

With your drones now working on that, you turn your attention to the humans. A few hours after the last orks were driven off, they’re now licking their wounds in the clinics, being attended to by tech-priests and your own medical drones, or have been escorted to their quarters. You watch, and consider the potential value they have to offer. It would be risky to let them loose after what they’ve seen, and while it would be theoretically possible to rewrite the memories of each and every single one of them, such a process would be time consuming to say the least. Unfortunately, the combat augment array doesn’t work in reverse. No, it would be easier to secure their loyalty for yourself. That it offers you an additional labour pool is a cherry on top.

Of the humans given over to you, many of them seemed almost relieved to be off the ship, and though you might’ve ensured their early deaths and made it very difficult for them to reintegrate into society, they may still prefer the fate that you’ve offered them than the one they’d otherwise be subjected to. The others are a more mixed bag. The skitarii seem to possess limited free will, which doesn’t perturb you much, but does make their approval of the situation somewhat irrelevant. The tech-adepts and other Cult Mechanicus clergymen have mixed feelings on the situation. Some of them are willing to believe whatever lie it is that the magos spun, but to a man they all harbour suspicions as to your nature. For the moment, the technology you wield is, as much as it was for the magos, enough to keep them happy, though long term it’s not a conducive basis for loyalty, or even reliability.
>>
>>5064324
[2/5]

You start to weave a plan. The menial labourers are happy enough with warm beds and actual food to take you up on any offer you could give them that might keep them in those warm beds, and their stomachs full of that actual food. If you gathered them together and made a deal, you have no doubts they’d all accept. The skitarii’s loyalty belongs to their masters and their masters alone, and so the real issue is the tech-priests. They might be blinded by dogma, but they’re sharper than most, with a curious nature. They won’t be satisfied with evasive answers and simple comforts, and bribery won’t work forever. You’ll need to give them the truth, or something close to it, if you want to keep them on your side. To that end, you’ll slowly work on each of them as individuals, judging their disposition and offering little drips of information, and offers of access to the technology of their wildest dreams. Those that react poorly will suffer… industrial accidents. Those that pledge their loyalty, even if it’s dual loyalty to yourself and their god, will be tasked to work in the factory. The menials? You’ll set them to work clearing tunnels, or watching out for orks. You don’t expect them to make much progress, but they might go mad sitting on their hands, thanks to the biochemical changes you put them through.

With that plan formed and underway, you finally have the opportunity to turn your attention to the ork boss. Your robots carried him deep into the facility, a safe distance away from anything critical and deep enough that it wouldn’t be easy for him to escape if he somehow got free. You switch to look through the eyes of one of the conquerors guarding him, and find the ork bound by manacles to a comically undersized chair in the centre of a poorly lit room. Burns on the side of his face tell you that he has found out that he’s also in a conversion field cage the hard way. It’s the first time you’ve gotten a decent look at him, and he doesn’t look much like your average ork, insomuch as there is an average ork.
>>
>>5064326
[3/5]

He’s wearing a camouflage jumpsuit with a green-grey paint splotch pattern, under a soft armour vest and a staggering number of holsters and pouches. The holsters have been emptied, obviously, and a small pile of oversized handguns and ‘sub’machine guns has been collected and sent off to another secure room. Curiously, all of them were suppressed, which is tantamount to heresy for the orks. The ork himself was taller than even your average warboss, and bore the scars of countless years spent living on the battlefield, parts having been replaced wholesale by crude bionic replacements. It’s left shoulder still had a pile of twitching servos and sparking wires where the thanatar had ripped the arm out of the socket, and it’s right eye had been replaced by an ominous red orb, held in place by three leather straps. It hardly looked secure, but he didn’t seem troubled by it. Scars criss crossed his face, culminating in a hefty lump of ragged shrapnel sticking out of his brow, just above his cybernetic eye.

“Oi! Iz you awake, metal git?” The ork notices the conqueror’s movements as you order it to inspect him. “You’z gonna let me out now, or am I gonna hafta’ krump ya’ good?” The threat probably would’ve been more effective if he hadn’t been literally armless, and chained to a chair besides. Still, as good a point as any to start the interrogation.

“Explain how you were able to locate this facility.” Your voice echoes through the conqueror’s primitive speakers.

“Wot?” The ork frowns, his face crumpling up in confusion. “Da fas-ill-itty?” His eyes narrow as he searches for an answer, but suddenly looks back up with anger in his eyes. “You fink you’z a gud finker, do ya? I’z better finker dan dat, ya grot. You’z doin’ that… terragatin’ thing, ain’tcha? I’z ready for dat. Can’t terragate me.” He declares, triumphantly.

You don’t have time for this, not when your facility is at state. You reach through the conversion field with the conqueror’s hands, the field parting to allow entry. Grabbing him by the neck, he lets out a yelp of surprise before letting out an extended scream of pain as you force his face into the barrier, allowing it to slowly melt the atoms of his flesh, before throwing him back down. “Explain how you were able to locate this facility.” You repeat, the threat implicit.
>>
>>5064327
[4/4, not 5]

“ORL RITE! I ‘ear you, you’z don’t ‘ave to melt me face off!” They frown at you again, before rolling what’s left of their shoulders, literally shrugging off the pain. “You’z a gud terragator. I’z talkin’.” He leans over, seemingly now happy to give up his secrets. “Da panzees. Dey sez ‘da orks is bestest for foightin’, and der’s dis plannit wiv zoggin’ big dakka and da metal gits, and you’z can go ‘ave a big WAAAGH!, an’ it’ll be a propa larf’ an’ I sez ‘dat’s gud but I’z a… a… mer sen hairy, I’z only WAAAGH! fer shinny gubbins an’ that’, and dey sez ‘der’s proppa big dakka ter loot’, so I’ve get da’ Dakka Squigs and we’z come ‘ere to do da lootin’ wiv me big pull-ton loota.”

You listen, but it takes you longer than you’d like to admit to actually understand the creature’s interpretation of low-gothic through their heavy accent and their own poor understanding of the language, but it’s pretty obvious that the Eldar are behind this. It was either them, chaos, or pure blind luck, so you’re not too surprised, but you are angry.

“If dats orl you wantin’ ta know, ya’ gonna give me arms back?” He waits for a few moments for an answer, before it becomes obvious that you’re not going to answer. “Finkin’ not. Well, I’z mersenairy so I’z can krump dem panzees if you’z wantin’ dem krumped. Dey fink deyz’ ded cleva but I’z more kunnin’ dan dem. I’z put a trakkin’ beecon on der big kroozer, dat way da boyz can krump dem too!” He flashes a broad, fanged grin as he recounts the tale of his own deviousness. “So I’z ‘elp you krump da panzees, you gives me da flash dakka!” You remain silent, and their grin slowly fades. “I’z help you krump loadsa gitz! ‘Ooever you’s wantin’!”

It seems the ork is offering his service.

>[Accept]
It seems mad, but this ork has proven itself to be a highly effective tactician and capable infiltrator. Being that it seems willing to accept whatever terms you set, you could keep it on a short leash through the use of implanted bombs. Tinkering with its brain is probably impossible, though. Rewriting a human brain without the augment array is difficult, an ork is probably beyond you, but a bomb in it’s spine would produce a similar effect.

>[Refuse]
Absolutely not.

>[More questions - write in]
You’re not going to accept or refuse his offer just yet - you have more, specific questions for him. Then you’ll make a decision.
>>
>>5064329
>[Accept]
It seems mad, but this ork has proven itself to be a highly effective tactician and capable infiltrator. Being that it seems willing to accept whatever terms you set, you could keep it on a short leash through the use of implanted bombs. Tinkering with its brain is probably impossible, though. Rewriting a human brain without the augment array is difficult, an ork is probably beyond you, but a bomb in it’s spine would produce a similar effect.
>>
Just to note that it was actually a tie between general repairs and production, but when I started writing production was in the lead.
>>
>>5064329

Aaaargh I fucking KNEW it was the Eldar! This smacks of the exact kind of stupidity an Ulthwe Farseer would pull!

>[Accept]

Fuck it! Why not?
>>
I like his balls, but then I've always liked orks over shitty eldar
>>
>>5064329
>[More questions]
For the love of all that is holy, please don't accept his offer right away. As advanced as DAoT tech may be, I wouldn't bet on it for a second to overcome the sheer weirdness of orkoid physiology and slapdash "surgery." Besides, what would we even pay him with long term? The only form of currency that your average warboss respects is weaponry - weaponry that he will inevitable turn against us at his whim.

At least hold off until we can 1. independently confirm the veracity of his information and 2. fully understand how effectively we can hold him accountable if he slips. And remember that the problem goes beyond intentional betrayal. If he goes to another system and simply *talks* to some other orks about the shiny dakka in the facility, we'll be truffling for green mushrooms until the heat death of the universe. I'm not against using him if we can (he seems like a cool dude for an ork), but we should take a step back first.
>>
>>5064349

Backing this. Collaboration with an Ork won't play well with the Mechanicus either.

Best to put him in stasis until we can think of a good use for him or develop a proper mechanism of control.
>>
>>5064329
>>5064335
>>5064338

This can only go perfectly well for us. No blowback whatso ever Nosiree!

>[More questions - write in]
So you wana cut a deal huh? Ask how can we be sure you won't come back and trash our home again like last time?

Learn on how to talk to it more. Make some offers since it seems to claim to be mercenary in nature we could make some good deals with it.

Also ask how they were gonna plan on using the cannons since they can't be used without us powering them with the proper procedure and codes.

Ask him about Ork nature and society, whatever information we can get out of it about orks.
>>5064349
>don't accept his offer right away.

Agreed, make it a slow process we mull over after many days of interrogation. I bet the Eldar or whatever will attempt to raid this place afterwards. We'll arm him with some nice cheap Dakka like Stubber stuff cobbled together with their own tech to study them better and how their "teck" functions.

We can get around to using him at a later date. In exchange for the enemy cruiser we'll spare his live for now, and give him new arms by making him regrow his old arms.
>>
>>5064309
I hear that do this day he still votes for phasing.
>>
>>5064329
>[Accept]
luv me shiny gubbins
luv dakka
luv krumpin'
simple as
>>
>>5064329
>>[Accept]
>>
>>5064329
>[More questions - write in]
Tell me about your ork clans and politics, in addition to everything you know about the factions of this galaxy.

Untilmately kill him when we've exhausted all avenues of questions.

>>5064335
>>5064338
>>5064368
Are you sure? He knows about the defenses of our facility, and I worried that he'll redirect some orks our way again. I'd prefer to be finished with them, then virus bomb the eldari.
>>
>>5064368
>>5064371
>>5064335
>>5064338

I hate democracy.
>>
>>5064373
>>5064372
Lol
>>
>>5064372
>Are you sure? He knows about the defenses of our facility, and I worried that he'll redirect some orks our way again. I'd prefer to be finished with them, then virus bomb the eldari.
Think of the upsides.
He can be a "rogue trader" of sorts for us, sending him whenever we need a job done without drawing suspicion to ourselves. Just keep him on a short leash by making his egg pop if he disobeys.
Killing him would be a waste of talent.
>>
>>5064372
>>5064349
Support
>>
We'll be the Orkiest AI there ever was
>>
>>5064365
I don't really want to kill him right off, but just taking his offer right off the bat seems foolish.

Support
>>
We're going to take an intermission for a day or two while I'm away. In the meantime, feel free to discuss your plans, both generally and for the ork.
>>
>>5064365
+1
And let's also put some explosives in his brain so that if he decides to betray us, we only need to send the signal and the problem is over.
>>
>>5064400
Got it
>>
>>5064403
If he travels far enough we cant possibly pop his head. Theres also the possibility of the warp or wwwwaagh! energies interfering with our signal.
>>
>>5064365
Support accepting right now is just asking to get back stabbed.
>>
Coming soon in next thread: Looted AI quest
>>
Thinking back, I'm honestly impressed by this particular warboss. Besides for the sheer audacity of trying to loot a fixed surface-to-orbit singularity cannon by running it through a teleporter, this guy managed to sneak a tracking beacon onto a eldar cruiser. That's nothing to scoff at assuming that he isn't just bullshitting.

Is there any way we can actually secure his loyalty (rather than just incidental cooperation)? Do orks even understand the concept of loyalty? If we're actually going to employ this guy, it would be nice to not have to worry about getting backstabbed.

Also, we should ask where he was planning to teleport the gun. I have a feeling that it might lead us closer to our local friendly long-ear tribe.
>>
File: 1618857977352.png (242 KB, 451x610)
242 KB
242 KB PNG
>>5064329
>but a bomb in it’s spine would produce a similar effect.
Acutally orks can survive with just their heads alone. What you need is a miniture blackhole or nuclear bomb in the spine, torso, and skull.

>>5064335
>>5064365
>>5064368
>>5064377
>>5064474
Rereading the deal again, I can agree that killing him right off is a bat idea, but so is accepting the deal. The deal is that he'll help us kill the eldar, but in exchange he want the big giant gun. That what really kills it for me. The chances of him turning the giant laser on us one day is a possibility either through his ork magic circumventing our implanted explosives, or through another ork in possession of the mega death laser that's affiliated with the Kommando. Instead of giving him the laser, why don't we alter the deal? We staple all his limbs back on (not give him new AoT tier ones), he helps us find the eldar so we can kill them, and then we put him in stasis with the promise of future fights for him to krump to his hearts content?
His whole existence will literally be nothing but fighting since we would be freezing him once he was done with a fight, then moving him to the next fight and so on, and he wouldn't have to consciously wait for the next fight to come. Kind of like how Eversor assassins operate. You just keep freezing and unfreezing them until they die or there's nothing left to kill.
>>
>>5064482
The audacity lmao. I thought he just wanted *a* flash dakka for his efforts, not the fucking singularity cannon. We can probably afford to give him some nicer infantry/squad support weapons, but I agree that there's no way we can give him an entire weapon installation.
>>
>>5064482
Supporting this
>>
>>5064349
> Support
If we take his claims at face value...
He just demonstrated that he holds little to no respect for his business associates and is willing to backstab them with only minor provocation.
He's unreliable, untrustworthy, and dangerously opportunistic. Extract information on the particulars of these Eldar, so as to aid us in identifying them, then dispose of him.
>>
>>5064482
I say we give him slightly better limbs, but completely controlled and relayed through us, so that they become useless if he gets out of our range or decides to do something we don't like. Same with the atomic bomb, create a deadman's switch that'll activate at our pleasure or the moment it loses our signal. Might as well plant a listening and tracking devices on him as well, just to make sure.

>>5064526
Rather than disposing him, I'd rather conduct experiments on him, see if we can't find a weakness or a way to kill ork-kind.
>>
My thinking is as follows:
We keep him, make failsafes so he doesn't turn on us, and give him a good reason to be loyal on top of exploding if he disobeys (I assume our future plans will require violence, and I'm sure he would love a good scrap).
As to what we give him, I think (literal) arms plus some minor dakka when we send him to do our bidding. Nothing more.
Like this anon said >>5064335, he could be a very valuable asset. An unscrupulous galaxy requires unscrupulous tactics.
>>
I'm really loving the long, detailed responses here.
>>
>>5064329
>Get what information you can from him that seems relevant, if anyone else knows of the facility, did he take his whole army here, did he meet the eldar nearby and did they have a serious military with them, state of the local ork populations, etc...
>kill him afterwards
This ork is straight up 40k big boss so while he is awesome, he is fucking impossible to control and we will eternally regret not killing him now.
Also we can get fucked politically employing a ork mercenary, he is only making the offer to cheat death long enough to get back on his feet, then he will come back for round 2 later.
If we are lucky this was the work of one asshole farseer who his peers hate, but if we toss a waaagh! at them we are at total war with the craftworlders until the end of time. Best just to threaten them with retribution if they pull something like this again. The fact that all our humans now and future will be religious fanatics who can only tolerate a alien long enough to murder them ASAP will also leave us with huge headaches and make our magos job that much harder.
Lastly orks are a awful blight on the galaxy so anyone who employs them as mercenaries even backed into a corner will always end up hated.
>>
>>5064703
>we can get fucked politically
we are already fucked politically
>>
>>5064703
>>5064715
I mean fucked since we're working with the Mechanicus, and by extension the Imperium. We can probably just strap additional explosives and maybe stick a piece of phase iron in him to mitigate his ork bullshit magic.
I do disagree with the other anon that wants to give the irk Age of Technology or even slightly improved bionics. It would draw too much suspicious. All we should afford him are his stubbers, knives, and on par ork tier bionics.

>>5064400
Still kind of confused how stubbers and ork missiles can take out even just 1 power armored dude even with a force field. DaoT tier tech no less.
>>
>>5064329
>>[Refuse]
>>
>there are people in this thread right now that unironically believe you can control an Ork or buy yourself insurrance from the inevitable betrayal that awaits if you trust them with guns
Orks are literal fucking Bio-Weapons. They do nothing but fight and loot so they can fight bigger things and loot bigger stuff. An Ork's loyalty extends only to "Follow da biggest boi", and even then they'll still attempt to "krump da biggest boi if wez dun get enuff foightin' ".
You can't control Orks, only direct them with deceptions (like the Eldar does) or bribe them with weaponry, and I shouldn't have to explain why arming Orks with Volkite Weaponry/Other DaoT gear is a bad idea. Eventually they'll throw that weaponry against you when they run out of other things to fight.

This Warboss is a fucking unit, even by Warboss standards as we've pointed out in character that he's unusually large for a Warboss. If we let him go, even if we don't give him any gear, he'll gather another WAAAGH! just by the simple fact that he is the biggest. He could turn this WAAAGH! on the Eldar, or he could go after unrelated targets. Whatever he chooses to do, eventually he'll turn the WAAAGH! around and come right back to us for Round 2: Electric Boogaloo irrelevant of how many bombs we put in his spine, for two very simple reasons:

1: We put up a good fight
2: We have insane quantities of loot

Even if we detonate the bombs that's been suggested we implant in him the second he jumps in to the system, his Lieutenants will just krump each other until there is one left, who'll then direct the WAAAGH! to us anyway because "Deyz as gud as any place to foight, and de ol' Warboss sez it wuss gud".

That we're even having a discussion about "employing" an Ork is absolute insanity. We've already got what we wanted, we confirmed that the arrival of the Orks was orchestrated by outside forces (the Eldar), there is no reason to keep this Ork around any longer.

>>5064329
>[Refuse]
>>
>>5064329
Alright. Changing my vote to to thinking about it, getting the eldar location, but killing the ork later.
>>
>>5064760
>there is no reason to keep this Ork around any longer.
comic relief
>>
>>5064329
get the beacon location then kill him
>>
>>5064329
REFUSE
>>
>>5064760
Yeah this is the precise thing that worries me. I love him as a character, but ork physiology compels them to fight the biggest, nastiest thing that they can get their hands on. And right now, I would bet the emperor's right nut that we're the probably the best - and flashiest - fight that's to be had in several kiloparsecs. Worse, the more we use him to consolidate our power, the more attractive we become as a target when he inevitably gets in the mood for some 'krumpin.

I don't really want to kill him though. We should t least ask him some more questions. I'm a little curious about what he has to say in his own defense after openly admitting to betraying his last employer. I'm in favor of giving his arms back before putting him into stasis if his intel is actually decent.
>>
>>5064840
Could work. If his intel is bad, we'll simply kill him while he's in stasis. Sans the limbs. We'll decide if he gets them back at a later date.
>>
>>5064734
Yeah. I think this QM's interpretation of DAoT leans towards the more conservative side. It seems to be based on the more grounded interpretations of dark-age tech (ie. the Speranza) rather than the ridiculous star-altering artefacts present in other works. Most of the things that we're using seem to have a significant (but not totally overwhelming) advantage over great-crusade era equipment. Either that, or we just haven't built anything really nasty yet. It is still a research facility after all, so maybe we haven't constructed the best military tech available?
>>
>>5064845
Wait is it possible to find pre fall TV shows?
>>
>>5064845
>>5064849
isn't currently the 41st or 42 millennia right now?

>They’re an eclectic mix of ship-menials, just happy to be anywhere but a Mechanicus warship
Key word, "Mechanicum," not Mechanicus. The M is pre heresy. The S is post.
>>
>>5064845
A combination of all the factors you mentioned here. I didn't want this to be a complete walk in the park, but I did want to give you guys plenty of toys to play with. There will be some more esoteric stuff though (you haven't quite found everything in the facility yet).
>>
>>5064871
We haven't found it all yet? Jesus. Let's keep our guests out of the places we've yet to remember and explore. Can we go ahead and get started on growing a network of Servitors?
>>
>>5064849
I wish lmao. I'm just spitballing based on what little is available in some of the novels. The singularity cannons seem quite similar to one of the weapons detailed in the priest of mars series by McNeil. However, the same series also has some retardedly overpowered DAoT tech supposedly capable of reshaping stars and what not.
>>
I hope we regularly use casaba howitzers to delete anything chaos related. Nothing is a better cleansing agent than nuclear hellfire.
>>
>>5064971
While casaba howitzers are awesome I think we're a bit past that in weapons technology.
>>
>>5064971
>>5065035
I prefer miniature supernova explosions.
>>
>>5064760
This
>>
>>5065078
EXPLOSIONS HELL YEAH
>>
>>5064329
>[Refuse]
>>
>>5064329
>>[More questions - write in]
bomb in head
>>
>>5064329
Accept

TRUST
THE
QM
TWO
MORE
WAAAGHS
>>
>>5065252
No
>>
>[Refuse]
The greenskin will simply bring more trouble because it know we can give 'em a good fight
>>
>>5064365
+1
>>
>knows nothing about 40k
I find it hilarious that Orks apparently speak with a thick cockney accent.
Is that canonical?
>>
>>5065384
Yes
>>
>>5065384
Yes
>>
I'm back lads. Hope you're all enjoying it so far. Let me know if there's anything you guys want done differently. We'll be resuming regular programming in a couple hours
>>
File: Spoiler Image (413 KB, 750x844)
413 KB
413 KB JPG
>>5065560
Cool
>>
>>5065560
SHOW US THE ROLLS
>>
>>5065579
>>5063305
>When the stakes start to get higher I might request rolls.
>>
[1/4]

He’s possibly the single most kunnin’ ork you’ve ever had the displeasure of crossing swords with. You couldn’t possibly take him at his word, not without, at least, asking him some more questions first. After that, you’ll have to decide what to do with him. You mentally prepare a list of questions you have for them before you even begin, and arrange them from most to least pressing, then shuffle certain questions around so that, hopefully, you can keep him talking for as long as possible while coaxing the truth out of him at the same time. Of course, if he tries to stay silent, you’ll just have to remind him what happens when he doesn’t play ball.

Only a few seconds have passed in the real world by the time you’re done planning, and that ork’s still looking at you hopefully. “You say you were employed by the eldar, and yet you betrayed them immediately. How do you expect me to trust that you would serve me loyally?”

“You’s gots it all wrong. Dem panzees wasn’t hirin’ me, dis woz jus’ lootin’. I’z never broke a kontract befor’. You’z ‘ire me, I krump da gits you’z tell me ta krump, I’z don’t even kick a grot ‘less da’ client sez so.” He nods, smiling with pride. It’s strange to see an ork proud over not killing things, and even stranger to hear an ork say the word ‘client’. “I’z worked fer da spikey beakeez ta kill ‘oomies, da grey-skins ta kill gribblies, da spikey panzees ta kill ‘oomies, ‘oomies ta kill ‘uvver ‘oomies. Killin’ ‘oomies mostly, but deys lotsa ‘oomies. Not as many as da boyz tho. Kill lotsa’ boys too. Da ol’ warboss got us foightin’ fer teef all da time, killin’ goffs fer snakebites an’ blud axes fer goffs an’ wot not. Gud scrap but bad lootin’, so I’z krump da Boss, cuz I was bigga and I’z go out and krump ‘oomies an’ panzees, an’ spikey gits an that.”

It’s quite the resume, but it’d be nearly impossible to verify any of it, unless you could hunt down one of his previous clients. “How did you encounter the eldar? How did you meet them, and what were the circumstances under which they gave you this information.”

“We woz lookin’ fer a foight, ‘cause da boyz wuz bored, and we’z find deez panzees on dis plannit. Dey wuz just sittin’ der, not doin’ anyfin, so me an da boyz goes to krump dem when dey’z sleepin’.” He smiles again, this time in blissful recollection of his previous murders. “Krumped lotsa panzees ‘fore one of ‘em woke up. Woz one of ‘der weirdboyz, an’ dey sez dat dey knew we woz comin’, an den I almos’ chopped him coz it would’a been funny, but I didn’, an’ den he sez dat he knew a propa gud place ta loot. I figurz he jus’ wantz me ta krump it fer him, but I’z don’ care cuz I wuz bored. He tol’ me where it woz and sez he saw it wiv his weird stuff, so I’z broke ‘is legs and sez I’z come back if der’s no loot.”
>>
>>5065778
[2/4]

“You broke his legs?” You confirm, but immediately realise that you really don’t need to. “If this meeting was on a planet, how did you get the beacon onto the cruiser?”

“Da propa big kroozer? Dats where da panzees hide. I’z never seen it, but I’z ‘eard of it, dey’re like grots, dey don’t like foightin’ much, ‘cept for when deyz gonna win. Hidin’s kunnin’, but only when you’z gonna krump a git dat ain’t seen ya yet, den ya yell WAAAGH! and krump ‘em. If you’z gonna hide and hide and hide wotz da point? Anyway, I bet dat kroozerz not dat killy, ‘cause if it woz dey wouldn’t need da orkz ta krump stuff for ‘em.” The ork talks around in circles for a while in a conversational tone, but with every word you’re just given more questions. “So I’z know dat his legs ain’t gonna stop ‘im, an’ dat he woz der fer me, but he finks I’z stoopid, so he finks dat I fink dat’ll stop ‘im. So’z ‘e neva’ looks fer da trakkin’ beecon I’z stuck in ‘im. It woz only-” The ork moves as though he were going to raise his hand, only to realise he doesn’t have one. “Zog. It woz dead little tho. Da mekboyz made it, little fing. Ya just jam it inta a git and it’s all sneaky like, den ya get da big gitfinda and find da git, thru anyfin’.”

So, if you’re to believe this series of events, the farseer left himself and his men out as bait, to draw the orks in and offer them your location. The warboss, aware of the attempt to manipulate him, decided to go along with it anyway, but not before crippling the eldar and using his arrogance to deflect suspicion away from his own true intentions. By letting the eldar believe that he was still in control of the situation, he all but guaranteed that he wouldn’t just get a fight on the moon, but also on what sounds like the eldar’s craftworld. Though you’re skeptical orkish technology would work as reliably, accurately, or with such long range as he says, with every word you find yourself more inclined to believe that he’s not boasting, if nothing else.

You remain quiet for a while, contemplating what you’ve heard. So far, it all makes sense, though he’s offered no way to verify it. You might as well try to get some more information out of him before you start turning the screws, though. “Can you find this beacon now?”

“Nah. I needs da big propa gitfinda, don’ I?”

“And where is it?”

“On morkabase.” He answers, unhelpfully.

“Where is that?”

“I’z can’t point, can I?” He frowns back at you. “Ya tinboyz ‘ad me arms, an’ da propa good one too. It’z not too far, tho, jus’ a couple sistems ova’.” He jerks his head back to point in a vague direction that seems to imply ‘over there’ more than a specific place. “I’z can get back and activate da gitfinda, but den dey’ll see it, ‘cause it’ll be glowin’ in ‘im, so we’z only get a little window ta krump ‘em.”
>>
>>5065783
[3/4]
“Assuming we did go to ‘krump ‘em’, what would you want as payment for your service, specifically?”

“Dat flash dakka wot you’z have.”

“The ground-to-orbit cannon you were stealing? No. How did you even expect to use that?”

“I woz gonna put it on morkabase, an’ shoot gits wiv it.” His expression is blank, as though he thought the question was entirely pointless.

“How did you expect to power it? Aim it?”

“Well, we’z make it orky.” He explains. “If I’z had me arms, I’z draw ya da bloopints, but I don’t, does I? But nah, I jus wan’ some flash dakka what your boyz has. Da big-little zappas.” You can only assume he means the volkite rifles. “Ya give me one of dem, and I’z krump ‘ooever you want. An’ me arms back.” He adds on as an afterthought.

“How will I ensure your loyalty? I can’t take you at your word.”

“Mos’ do.” He looks up, and around, searching for a more satisfying answer. “You got me proppa gud, so you’s da boss, an’ I do what da boss sez.” With that, he tries to shrug. “You’z not very orky but ya krumped me boyz gud an proppa. Ya could kill me, an’ I don’ want ta die yet, der’s still gits ta krump.” That doesn’t seem to concern him too much. All things considered, he’s taking his defeat rather well, especially for an ork.

“Why would I need to pay you, then?”

“Becuz I’m a mersenairy.” He repeats. You’re left reconsidering whether he understands the concept. Still, it seems that he’s willing to accept whatever conditions you might impose on him, so long as he gets to fight, though you’re not sure whether you could get him to drop his insistence on payment in the form of ‘flash dakka’.

With that confirmed, you ask a string of other, less relevant questions, and try to get an idea of what the ork’s view on the immediate galaxy around you is. He speaks, mostly, about the people he has fought, talking about the ‘greyskins’ he fought, and gives a vague indication that they’re nearby. The descriptions he gives of them aren’t very detailed, but they don’t match any records you have of xenos species, though if his descriptions are at least accurate, you probably don’t need to worry too much about them. He also describes the ‘bugz’, who likewise don’t match any recorded alien species you know of, but sound considerably more concerning. Neither the ‘greyskins’ nor ‘bugz’ match aliens that the Magos spoke of, either, making it likely that they’re yet to be discovered by the greater Imperium, or that the Magos doesn’t consider them important enough to mention.
>>
>>5065785
[4/4]

He gives you a rather more exhaustive rundown of the various different ork clans, including a long list of orks he holds personal grudges against, usually ending with a plea for assistance in ‘krumpin’ them. You know now more about ork politics than you ever wanted to know, including the fact that orks have something approaching politics. Though you were somewhat familiar with the ork clan structure, you probably didn’t need to know all that. Nothing jumps out at you as particularly concerning. According to him, most of the other large groups of orks are some distance away, though, by his own admission, the green menace are pretty much everywhere.

With most of your questions asked, you’re left with another decision to make. He’s not offered any proof of what he’s saying beyond his word, though you’ve never before heard of an ork weaving such an intricate lie. Then again, you’ve never heard of an ork executing such an intricate plan, either, and yet one has to be true. If what he’s saying is true, a group of eldar, possibly even a whole craftworld, has taken issue with you, and seem to be plotting against you. Last you remember, the eldar were actually quite helpful on occasion. Certainly, they weren’t an enemy of humanity on the same level as the orks themselves, but apparently that has changed in the time you were asleep. Perhaps this ork could be an effective instrument against the craftworld that has challenged you?

>[Take the ork’s deal]
He seems, if nothing else, capable of keeping his mouth shut. You’ll agree for now, and prepare to send him - under escort - back to his base. If he can hold up his end of the deal, you’ll hold up yours, and give him back his arms. Once you’ve located the eldar, though, you’ll need to act quickly, especially if he really will be on a craftworld: they’re not known for staying still, so you’ll need to come up with a plan first.

>[Refuse the ork’s deal]
He’s offered you no concrete proof, and has the gall to demand payment? Refuse, point blank, and kill him before he finds a way out. Nothing good can come of this ork, even if he is telling the truth.

>[Alter the deal - write in]
Pray you don’t alter it any further. Be specific with what you want, though.
>>
>[Refuse the ork's deal]

Letting this one go will just attract a clown car squad of orks to this planet because of the obscene amount of loot and fighting that's in the planet.
>>
>>5065788
>"Gud scrap but bad lootin’, so I’z krump da Boss, cuz I was bigga"

>“Dat flash dakka wot you’z have.”
>“The ground-to-orbit cannon you were stealing? No. How did you even expect to use that?”
>“I woz gonna put it on morkabase, an’ shoot gits wiv it.” His expression is blank, as though he thought the question was entirely pointless.

He's already krumped his previous Warboss, he wants a Singularity Cannon to mount on "Morkabase" and he just wants to fight things. He says he's never broken a contract, but the second the Eldar are krumped dead the contract is null and void and we're no longer his employer. He'll also have the weapons he feel would let him become a Bigger Boss than we are, since we would be giving him all the 'flash dakka' he'd need to feel confident in challenging us.

Look at that, an absolute disaster waiting to happen. Who could've guessed. Wouldn't surprise me if Morkabase is actually a Space Hulk and after he krumps the Eldar he'll ram it straight into us to loot the remaining Singularity Cannons. Hard pass.

>[Refuse the ork’s deal]
>>
>>5065788
>>[Take the ork’s deal]
>>
>>5065788

>Refuse the Ork's deal

And put him in stasis! We need time to decide Ork physiology and perhaps develop an effective means of control. This guy is an effective weapon with a faulty targeting system, would be crazy to set him loose now.
>>
>>5065788
>Refuse.
Kill him.
>>
>>5065816
+1
>>
>>5065788
Holy shit my sides. We bagged the ork equivalent of Ursarker Creed. I didn't realize the eldar "kroozer" was a fucking craftworld.

>[Alter the deal]

Accept the deal and give back his arms, but put him into stasis for the forseeable future. There's no point in letting him back now - the emitter is time-sensitive once activated, and we simply can't project enough military force to prosecute a successful pacification campaign against the elder. We'll be wasting both our resources and a great opportunity to bag some knife ears.

Instead, we wait until we have a fleet and (relatively) secure relations with the imperium. Then, we thaw the warboss and escort him back to his base. By then, the power vacuum left behind by his extended absence should have reduced the military power of his base substantially, forcing him to consolidate his own forces before he can pursue any meaningful action against us. This places us into a substantially better negotiating position once the deal finishes. I don't really see downsides to this plan unless:

1. The chaos caused by the warboss' absence destroys the gitfinder/kills the mekboy

2. The eldar manage to find the implant during the intervening period.

Neither of these seem super likely to me, and at worst we end up with the status-quo.
>>
>>5065788
>>[Refuse the ork's deal]
>>
>>5065788
>[Take the ork's deal]
Bombs in head, though.
The opportunity is too good to pass up, and we can keep him on a short leash.
At the very least we should freeze him instead of killing him if we reject his offer.
>>5065806
He's not going to get a singularity cannon if we accept, and for as long as we are the biggest we are the boss.
>>
>>5065816
Support
>>
>>5065788
>[Take the ork’s deal]
The eldar wont leave us alone just because we didnt retaliate.
Fuck around and find out
Trust the QM
Wwg1wga
>>
>>5065788
>[Take the ork’s deal]
>>
>>5065788
>[Take the ork’s deal]
If need be, we can make a cybernetic legion to fight orks when the Eldar are done. And politically, this ork does not look like the type to share 'lootin' spots with rivals.
To catch an Eldar craftworld is not easy, so having this opportunity to 'krump' the one that did this to us, and with some discretion, seems like a good offer. We are only going to get more trouble from these shitty craftworlders. Send him on his merry chase, if the Eldar kill him, then we are good, if he kills the Eldar, we are good. Either way, the craftworlders will be too busy to give us trouble.
>>
>>5065788
>>[Take the ork’s deal]
We can always build another Ground to Space gun.
>>
>>5065788
> Refuse the deal
That fact we are even considering attempting to become this *literal bioweapon*'s buddy is absolute lunacy.
Perform a vivisection before hand if you are so inclined, then atomize it and move on..
>>
>>5065788
>[Alter the deal]
I agree with >>5065822, we should accept his deal, but cryo him until we have enough means to actually exploit this. If cryo isn't an option, then
>Kill
>>
>>5065788
I can't decide. On the one hand working with orks almost always blows up in your face. On the other hand this guy's fucking hilarious and I want more of him in the quest
>>
>>5065788
>[Alter the deal]
Add a permanent contract with his clan rather than the warboss, they will not attack us or our facilities and allies. In exchange we'd be willing to sell you weapons if they can afford them or sell/give them contracts to "krump" people.
>>
>>5065788
>[Take the ork’s deal]

>>5065822
Except for the fact that it's better for us long term if we use his power base and bash it into the eldar, who not only knows about us and our technology, but actively decided to act maliciously against us by sending an Ork army while we were defenseless. We need the threat eliminated before they decide to send another Ork army after us.
>>
>>5065788
>>[Refuse the ork’s deal]
>>
>>5065822
support

I like this guy, e's a proppa lad
>>
>>5065788
Refuse and stasis. Orks are memetic creatures. If you make an ork believe hes a guardsman, you best believe they're gonna be the best fucking guardsmen of the Imperium. (I love those ork meme comics, especially the ork commisar fighting against choas).
>>
>>5065788
Right so the ork still has a main base, he would have told his underlings where he was going so they will know regardless whether or not we kill him, also the eldar can keep 4d chess moving pawns into us to kill us and we either need to threaten them with a big enough stick or deal with whatever little cabal wants us gone.
If we send the orks to attack them they will learn it was us and eldar spite and shortsightedness will have them commit to full hostilities with us but we don't have a way to get in contact with them to tell them to fuck off on threat of mass eldar death, so if its a small cabal we get the whole craft world on us and we have to hope the orks and eldar wipe each other out or cripple each other.
>[Take the ork’s deal]
I don't like this but we can get the war boss to all in on attacking the eldar and commit suicide by craftworld while hopefully hurting the eldar enough to deter them from targeting us again.
>>
>>5065788
>[Take the ork’s deal]
Fuck it he's a right and proper lad.
>>
>>5065970
support
>also put a beacon and self destruct on the big gun so if he ever turns on us we can just blow him up.
also doesn't help that it will be less powerful without the black hole energy source.
>>
>>5066085
he wanted a volkite rifle, or several, not the ion cannon thing. Even if we put a bomb on it, I suspect he'll try to get some ork to modify the gun. making the explosive kind of redundant.
>>
>>5065822
+1
>>
>>5065970
Why do we think an ork clan will honour any contract? This seems to be a race that does things more "for the lulz" than anything else, and places no value on loyalty or honour.
>>
[1/4]

You mull over the offer. You’re reluctant to refuse, or kill him outright. Despite yourself, you’re actually going to accept. Hopefully if he does detonate, it’ll be at arm’s length.

“I need more assurances.” The words form in the conqueror’s speakers as they form in your mind. “First, I’ll need a promise that your ‘boyz’ will not act against this facility or it’s interests in perpetuity.”

“Per- wot?”

“Forever.”

“Oh. ‘owz I meant ta’ promise dat? I’z not gonna be ‘ere ferever.” They look back up at your robot, contemplating a counteroffer for a while. “If it’z in da kontrat datz gud enuff. Dey’ll know wot dat means, an’ dey won’t loot ya or krump ya or dat.”

That’s close enough. This warboss is surprisingly reasonable. The next one might not be, and despite what this one says, you can’t see the orks honouring that sort of deal. If he does keep to his word, though, it’ll keep them off your back until he’s replaced, at least. “Next, the weapons I give you will be fitted with a tamper-proof remote detonation charge. If you use them against me, I will destroy them. If you try to remove the charges, you will lose your hands. Is that clear?”

“So long as da mekboys can still make dem orky, datz fine.” You’re not sure what ‘make them orky’ actually means, but you suppose they’ll have to find out the hard way what happens if they try to remove those charges. You consider mentioning that you plan on sticking him with a beacon, but decide against it. That should probably be another surprise.

“Very well. I accept the terms as they are set out now.”

“Datz zoggin’ good dat is!” Relief is plain on the ork’s face. “‘Oosually we’z shake ‘ands an den da boyz would do sum rokkin’ but I’z not got any ‘and and da boyz ‘ere iz all dead. Wen I’z got me arms back, I’z do da kontrakt so we’z don’t ferget it.” He nods. “I will needs me arms back tho.”

With that, your deal with a green devil has been signed. You leave him to stew a little longer, and send your drones to go collect his limbs. He did specify that he wanted HIS arms back, after all, and with orkoid biology being what it is, you’re sure there won’t be any problems in reinstalling both the mechanical and organic one. You send him over to the medical bay under his own power, giving him a few opportunities to ‘escape’ his escort, with a rolling perimeter of robots just out of sight, just to test him. It’s hard to tell with orks, but he seems perfectly calm, and doesn’t make any attempts before reaching the clinic.
>>
>>5066441
[2/4]

The auto-surgeries are perfectly sterile white rooms, kept perfectly sterile at all times by a variety of low-power rad-emitters that, while perfectly safe to human cells, keep bacteria, viruses, parasites, and other potential hazards at bay. A human sized operating table in the center is surrounded by sensitive and highly capable robotic arms, equipped with every surgical tool that could be required. Often, nanomedical surgeries would be more expedient - simply inject a syringe of nanobots into the patient and allow them to carry out a pre-programmed task. They could operate with infinitely more precision than a human doctor, and carry out repairs that would otherwise be impossible, but some surgeries require heavier equipment. Like limb reattachments, for example. Though it feels crude in comparison to facilities on the glistening metropolises of Earth or Mars, it was enough to wow the ork.

You take the opportunity to put him under, and have the robots awkwardly secure him to the table and begin the surgery. The auto-surgeon requires little oversight from you - it knows what it’s doing - and so you’re free to prepare your surprise. Tiny antimatter bombs, to be implanted in his neck. You check to make sure he’s asleep, and slip them inside. A ring around his spine, and one deeper in the brain. You fit them with a QEC device and a homing beacon. Undetectable to anyone other than you, accessible from any range, and a QEC’s low bandwidth is no problem when you only need to send a package to order a detonation… which should be enough to turn his brain to mist.

Once he’s woken up, you discuss the plans for the craftworld attack with him for a while. He admits to knowing nothing about the “big kroozer” save for the fact that there must be “lotsa panzees” onboard. If true, that could be problematic. You remember the eldar of your time - distant, ancient, and in a state of inexorable decay, yet still in possession of incredible power and technology, with arrogance to match. Back then, relations with the eldar were… difficult. Occasionally combative, occasionally friendly, though always confusing. It’s fuzzy now, like a half remembered dream, but you remember the work with perfect clarity, and remember the aliens that leant aid on occasion.
>>
>>5066443
[3/4]

They were a sister empire to mankind’s own, though… an older sister. They had achieved all that they had wanted to achieve and then simply given up, retreating into themselves. Whereas men built, and moved ever forwards, expanding their borders and deepening their knowledge of the universe, seeking to bend it to their will, the eldar rested on their laurels, secure in their dwindling superiority. From the outside, it was clear that they would collapse eventually - that they would fall so far that their craftworlds seemed to be the only remaining lifeboats of their civilization was somewhat unexpected. Individual eldar would occasionally lend their expertise to the project, but their interest was fleeting and their attention split. They would speak of the warp in less derisive terms than their human contemporaries, with a deeper understanding of the way it worked. They didn’t know what you planned to do with that knowledge, and were they, they probably wouldn’t have spoken to you.

You see parallels between what you remember of the Eldar, and what you now see of the domain of men. You won’t let history repeat itself.

You return your attention to the ork, but remind yourself to set aside more time to index your memories. There was much you have yet to remember. The ork outlines a few different plans that he has. The first involves baiting the previously wounded farseer out with his teams’ ‘shiny gubbins roks’, and then activating the beacon on him as he attempts to enter the webway, tracking them through the webway, and then invading the craftworld itself with a ‘mob of [his] biggest kommando boyz’. By the sounds of it, the ork is confident that he could find a way to get the specific farseer’s attention, and lure him out with the promise of these rocks, and confident that they’ll be able to track him through the webway with the beacon. His next plan involves the use of a ‘kustom sneaky kill kroozer’ - the last of which was crashed into a ‘greyskin kroozer’ for ‘a larf’ - to stealthily deploy a smaller team of kommandos armed with a ‘big bomm’. The ork seems less confident about this plan, because he assumes that the craftworld will have an escort that his ship might struggle to get past intact. The last plan he offers needs only two words to articulate: “Krump ‘em.” He goes on to further explain the plan: Build up a fleet large enough to overwhelm the defenders, and then fire a large cannon at the craftworld until it dies.
>>
>>5066444
[4/4]

The plans all seem… reasonably good, but you don’t have the time or the resources to execute all but the first immediately. You’ll need to put your ork friend into stasis for a time - something he’s fine with once you clarify that he won’t realise time is passing, and that he won’t ‘get bored’ - until you’ve got the resources necessary to carry out the plan of your choosing. What to do…

>[Invade the craftworld immediately]
You’ll leave the ork to execute the first stage of the plan, while you prepare for the invasion. You’re lacking heavy lift capacity, so you’ll be dangerously reliant on the orks to carry out the operation, as you’ll be limited solely to supporting them with equipment and a light smattering of robots. Still, you can’t allow the eldar to start cooking up another plan. Hit them hard, fast, and brutally.

>[Invade the craftworld later]
Put him into stasis and start building up forces for an invasion of the craftworld. Craftworlds are huge, and you can’t rely on the orks to invade the whole thing alone. Plus, if you capture it, you can avoid unnecessary bloodshed, and avoid pissing off any other eldar, and get a cool ship out of the deal. Build up your capabilities, and then strike at a more opportune time.

>[Prepare a kommando infiltration]
The warboss says he’ll need a stealth ship to effectively deploy his kommando team onto the craftworld with the bomb. You currently lack facilities for ship building, but you think you have some blueprints for a stealth ship around here somewhere… Besides, you’ll be needing to build shipyards at some point, anyway. While the attack will destroy the craftworld, you really don’t want the ship anyway.

>[Prepare a full fleet battle]
Subtlety is for people who don’t have black hole cannons. You were going to need to build up a whole fleet at some point, anyway. You might as well flex your muscles: Remind the eldar why they never went to war with humanity at their height, and show the galaxy that soon, they will be back.
>>
>>5066446
>[Prepare a kommando infiltration]
The warboss says he’ll need a stealth ship to effectively deploy his kommando team onto the craftworld with the bomb. You currently lack facilities for ship building, but you think you have some blueprints for a stealth ship around here somewhere… Besides, you’ll be needing to build shipyards at some point, anyway. While the attack will destroy the craftworld, you really don’t want the ship anyway.


>[Invade the craftworld immediately]
You’ll leave the ork to execute the first stage of the plan, while you prepare for the invasion. You’re lacking heavy lift capacity, so you’ll be dangerously reliant on the orks to carry out the operation, as you’ll be limited solely to supporting them with equipment and a light smattering of robots. Still, you can’t allow the eldar to start cooking up another plan. Hit them hard, fast, and brutally.

The idea of sending orks on a commando mission to blow up the eldar fleet tickles my fancy so much.
>>
>>5066446
>>[Invade the craftworld later]
>Put him into stasis and start building up forces for an invasion of the craftworld. Craftworlds are huge, and you can’t rely on the orks to invade the whole thing alone. Plus, if you capture it, you can avoid unnecessary bloodshed, and avoid pissing off any other eldar, and get a cool ship out of the deal. Build up your capabilities, and then strike at a more opportune time.
>>
>>5066446
>[Invade the craftworld later]
stasis his ass dealing with the orks is a baaaad idea until we have a better foot to stand on, no matter how charismatic they are. Not a fan of giving him the singularity cannon anyway like holy shit
>>
>>5066461
+1
>>
>>5066446
>>[Invade the craftworld later]
>>
>>5066446
>[Prepare a kommando infiltration]
'big bomm' that craftworld. We don't need it intact, and the best way to destroy it is with an ork nuke. We are effectively at war with an entire craftworld, best be decisive about it.

Consider this, the Eldar of that craftworld know this ork was not enough. The next level of escalation would be directly attacking us, or worse, warning the Admech and Imperium directly about us. All it takes is leaking info to some Admech guys, and we have all of Mars on our moon.
>>
>>5066446
>[Invade the craftworld later]
>>
>>5066446
>[Invade the craftworld later]
>>
>>5066446
Just realized I missed something so changing from
>>5066516
To
>[Invade the craftworld later]
&
>[Prepare a kommando infiltration]
>>
>>5066518
>>5066451
All options presented are mutally exclusive. You can only risk one use of the gitfinda.
>>
>>5066528
Fuck me. Alright then. changing mine here >>5066451 too

>[Prepare a kommando infiltration]
The warboss says he’ll need a stealth ship to effectively deploy his kommando team onto the craftworld with the bomb. You currently lack facilities for ship building, but you think you have some blueprints for a stealth ship around here somewhere… Besides, you’ll be needing to build shipyards at some point, anyway. While the attack will destroy the craftworld, you really don’t want the ship anyway.
>>
>>5065788
>[Refuse the ork’s deal]

That we even voted to consider this is silly
>>
>>5066536
bruh
>>
>>5066446
>>[Invade the craftworld later]

>[Prepare a full fleet battle]
by this option I assume this will be our main goal later on.

>>5066536
bruh
>>
>>5066536
It really is
>>
>>5066536
Anons are retarded, what can I say?
>>
>>5066446
>[Invade the craftworld later]
Think this is the best option. While I hate eldar as much as anyone else here, destroying (or depopulating) an entire craftworld will probably have repercussions that we're not prepared to deal with at the moment.

Also, I'm curious if we can get the warboss to pull off 1 or 2 small raids against the eldar in the interim. If we arm the raiders with a few volkite rifles (since the deal is done anyways), the eldar might assume that the ork warband succeeded in looting our facility. Such a misconception could be enough to keep them from taking any action against us in the near future. A contract between a warboss and an DAoT-era AI is pretty retarded after all >>5066583, and seems to be just the thing a legless eldar farseer would overlook or dismiss.

>>5066469
I'm pretty sure we're not giving him singularity weapons? Just a smattering of volkite rifles and infantry weapons.
>>
>>5066446
>[Invade the craftworld later]
>[Prepare a kommando infiltration]
but I want the craftworld intact.


>>5066474
poke
>>
>>5066446
>>[Invade the craftworld later]

I doubt the Eldar, in their current arrogance, yet know of the outcome of the battle here. Plus, I quite like the idea of capturing the Craftworld and giving their swollen egos a blow.
>>
>>5066446
>[Invade the craftworld immediately]
I am all for sending this war boss on a suicide mission, just a punishment for the eldars attack, we likely kill the farseer that arranged this and if the boss doesn't die we can just keep throwing him at nasty xenos or chaos holdouts with the bare minimum of prep or resources. I doubt his boys will uphold the contract but if they do we can keep them busy or get them all killed.
>>
>>5066641
This orks are at best disposable assets
>>
>>5066446
>[Invade the craftworld later]
Get back up and running, then we confront the knife-ears.
>>
>>5066446
>Prepare a kommando infiltration
We trust you will handle this matter with.. discretion.
>>
>>5066446
>[Invade the craftworld later]
I want to "brainwash" him while hes in stasis, make it fun and teach him a few things that will be mutually useful, like OPSEC and not spilling the beans.
>[Prepare a kommando infiltration]
Go big or go boom!

Forgot to add for him to not tell anyone the secrets of this place. Only he can know, what and where we are.
>>
File: 1626392412923.gif (1.55 MB, 490x490)
1.55 MB
1.55 MB GIF
>>5066536
We know.
Can't wait until this bullshit inevitably hits the fan.
Not that the brainlets will learn anything from the experience of course, but the schadenfreude of them sinking the quest will be somewhat enjoyable.
>>
>>5066843
Playing it sensible isn't fun, and we already knew this board is filled with brainlets. Best to just enjoy the chaos, I say.
>>
>>5066843
Idk why you’re so pissed off about this. Thr Eldar are a much more serious threat than the orks, so the benefit outweighs the risk. Regardless, we could simply keep the ork in stasis forever if we wanted to, or deploy him like a pokemon should another threat (e.g. space marines) show up.
>>
>>5066446
>[Prepare a kommando infiltration]
Seems like the best bang for our buck. One less major problem in exchange for one stealth ship. Nice and plausibly deniable.
I think our situation is a little too precarious right now to be waving our virtual peener around with a big fleet, though we -will- definitely be needing our own PDF and defensive squadrons soon.
>>
>>5066843
...or you could just enjoy the fact that we're keeping around a genuinely funny character? Tactical wargaming is good and all, but making a few fun-but-sub-optimal decisions every once in a while isn't going to sink a quest.
>>
[1/4]

You direct the ork to stasis. While an invasion of the craftworld seems like the wisest use of the ‘gitfinder’, you’re in no position to provide meaningful support to such an operation at the moment. For now, you’ve bought yourself some time: it will take a while before the eldar in question learn what happened here, and longer still before they’ll be able to mount any other attempts against you. It should, hopefully, be enough time for you to rebuild your defences, and secure your position with the Imperium.

With that matter handled for the time being, you have little to do but wait for the Magos’ return. In the meantime, you continue working over the techpriests, and find that with a little convincing, most are receptive to your efforts. After handing out a few minor trinkets and toys, you’ve successfully recruited a good 75% of the remaining tech priests. Of the other 25%, roughly 15% seemed to be actively dangerous, while the last 10% are, at present, simply uninterested. You arrange accidents for those that may cause problems in the future, and continue working over the remaining 10%.

Of the menials, almost all accepted your offer, although most are beginning to suffer the deleterious effects of the combat augments. Roughly 50% are displaying signs of psychological damage, 30% are suffering neurological damage, and 10% have suffered extreme damage to the frontal lobe, resulting in unstable behaviour. You’re administering treatment where possible, but there’s little you can do in all but the worst cases of physical damage. There’s little you can do about the PTSD.

You dedicate more power to recovering and indexing memories, and allow your perception of time to speed up. You retrieve little of use. You can’t tell how important a specific memory will be until you’ve already re-indexed it, and oftentimes they’re useless. The wavelength of the colour of a human coworker’s hair. The specific chemical composition of a phase-iron alloy test piece. The smell of burning rangdan flesh. It’s a mixed bag. You do remember some useful things, though. The location of a few hidden weapon caches, material stockpiles, and drone bays. It’s not much, and it won’t cover the losses from the ork attack, but it’s encouraging if nothing else. There’s still more in the facility, and you will always have something to make your downtime productive.
>>
>>5066893
[2/4]

Three months pass like this before the magos returns. Progress has been steady in the interim. You have received regular reports from your drones and new human underlings. They have, working together, restored as much of the damage to the factory as it was possible to do without cannibalizing other parts of the facility. You’re quite surprised to learn that the techpriests are, when given actual manuals, highly effective and adaptable engineers. Perhaps there is some hope for them yet? The menials, however, make little progress in their tasks, failing to clear many of the collapses at all. You didn’t expect much of them, though. The robots and skitarii have successfully cleaned most of the moon’s surface, and the length and breadth of the facility of orks, ensuring that you won’t have to deal with a second wave of them cropping up from within. All in all, it has been a productive, though ultimately uneventful time. Still, lacking resources has tied your hands behind your back. Hopefully that will soon change.

You recognise the magos’ q-ship as it enters orbit around your moon, only this time it has brought friends. It doesn’t take long for the magos to hail you.

“Epimetheus, I have returned. I take it you have survived the ork’s attack?” As ever, Rane is straight to the point.

“After a fashion. I take it you were not killed for heresy?”

“After a fashion.” They reply. “I bring good news on that front. I had to change my story slightly, but I was able to offer my testimony before the meeting. I offered part of our first conversation as proof that there were fellow followers of the Omnissiah on the moon. Some questioned my original statements about the moon being depopulated, but I was able to explain it away. Technically, this delegation is to welcome your lost colony back into Mars’ embrace, but as a representative of Stygies found it, I was able to convince them to allow us to play a larger role.”

“Good.” You think. You’re really not sure if that is good yet, but the magos seems to think it is, and so you’re inclined to agree out of politeness if nothing else.

“It means that I have much closer control over who will be part of the first delegation. I’ve already prepared much.” They continue. “I will have my own men disguised as part of this ‘forge world’, and offer our brothers from the red planet a warm welcome. It should be enough to placate them, and report their mission a successful one. All you need to do is set aside a space for me to decorate, where I can house and entertain the delegation, I will handle the rest.” Letting them handle the political side of things is probably best - you really don’t understand enough about the specifics to handle that minefield.

“Is there anything I should be concerned about in this deal? Any obligations?”
>>
>>5066894
[3/4]

“None. Mars will try to keep you on a tight leash, but we’re deep in Segmentum Ultima. It won’t be hard for me to avoid that eventuality. Distance will give us the independence we need.”

“We?” There’s something about the way they phrased that. It could be nothing, but it bears asking.

“I have had time to think about it. This is a project I feel it best I remain close to. I will organise a transfer from Stygies. The fabricator-general never liked me. I don’t imagine they’ll raise many complaints.” There’s a pause. “She will complain, though.”

You don’t have any problem with that. Keeping Rane close could prove extremely useful. You move onto your next question. “Can we expect to receive material shipments?”

“Not yet. Mars may hold little sway over us, but the Administratum will want to visit us. Ordinarily, they might take decades, but this is an unprecedented circumstance. They will wish to see us as soon as they can. If we can produce some minor weapons for them in the meantime, I have no doubt they’ll also wish to see us returned to operation as soon as possible. Once they have, they will assign us a production grade, and begin material shipments. Under the circumstances, I expect they will exempt us from our tithe until we can restore ‘functionality’, and will provide us with material and a workforce.” Rane pauses again. “I will handle the Administratum. They will wish to see much of the facility, but I will ensure they cannot enter anywhere sensitive, and explain away any oddities as a quirk of the forge world. As long as we aren’t chaos worshippers, and can provide them with equipment, I don’t think they’ll question us. With that done, we will be an official part of the Adeptus Mechanicus, practically exempt from Inquisitorial investigation and Administratum oversight. The Collegiate Extremis may launch investigations, and we will obviously be obligated to provide a certain amount of equipment, and assistance to other Imperial forces, but other than that, we will have our independence.”
>>
File: transmission-from-rane.png (222 KB, 1240x980)
222 KB
222 KB PNG
>>5066896
[4/4]

That’s a lot of qualifiers to independence, but it offers you some advantages. You will soon have a method of drip feeding your technology into this human empire. How much you choose to distribute will be up to you, though your very function compels you to provide, at the very least, some harmless technologies, especially those that weaken the archenemy. What damage could be done to you by supplying the Imperium with phase-iron, or panacea? You could destroy the Plaguefather overnight.

“One last thing.” Your train of thought is interrupted by the magos. “We will need some iconography. A name, colours, a symbol, etcetera. For our forge world.” The question catches you by surprise. You hadn’t thought of that. “Heraldry is very important.” The magos confirms, sending you a datapacket with the last message: Some sort of blank image to colour in?

>[Write in]
A name, a primary and secondary colour, and a symbol. Now would also be a good time to specify any other design flair you wanted to include in your iconography. Normally, you’d brush something like this off, but you get the feeling that, even once you throw off your ‘Forge world’ disguise, this style of design might stick with the people who remain loyal to you.
>>
File: IMG_3083.jpg (146 KB, 900x599)
146 KB
146 KB JPG
>>5066897
Nippon
Red Primary
White Secondary
Rising Sun Symbol

Let's do this.
>>
>>5066897
Did we at least manage to figure out all the secrets within our facility, or not yet? Do we have a cloning bay in our medical facility to create Servitors? Can we turn some of the super dying menials into Servitors? I want my security network upgrades pronto!

What about the spores? Did we manage to purge the entire base of spores? We CANNOT AFFORD to let a single microbe escape and dig its roots in anything.

>>5066909
This. I cant think of anything better, and its honestly not bad. Maybe we can explain to Rane why we picked this color scheme and a brief earth history lesson about japan.
>>
File: howsleek.png (266 KB, 1240x980)
266 KB
266 KB PNG
>>5066897
I'm not much of an artist and the paint-by-numbers wasn't quite co-operating, but I figure we'd want to go with a more "modern" feeling color scheme. For the stamp, since we're basically trying to reboot or system restore humanity, something like this but more stylized. Maybe make the arrows dragons or serpents, make the power-on sign an apple or eye, whatever. Talk with the Magos to make sure it's kosher. No idea on a name.
>>
File: Untitled mix.png (287 KB, 1528x1144)
287 KB
287 KB PNG
>>5066897
Forge World Svartalfheim
>>
>>5066939
+1
>>
File: PainPeko.png (103 KB, 758x747)
103 KB
103 KB PNG
Please don't name it Nippon lol. We should at least try to be semi original. Not against some pseudo-Japanese iconography though. Here's my best stab.
>>
File: images.png (21 KB, 560x548)
21 KB
21 KB PNG
>>5066897
I'm terrible with colour schemes but I think we should use a Phoenix for our symbol. After all we are rising again/reborn
>>
File: phoenix.jpg (683 KB, 1500x1434)
683 KB
683 KB JPG
>>5066952
i'll agree to the phoenix but maybe mess it up so it fits 40k. maybe Forgeworld Phenex
white primary and red (or like a blue flame) secondary or black then red.
>>
File: Colony.png (352 KB, 830x832)
352 KB
352 KB PNG
>>5066897
Something with blue outer primary color, red inside of coat, and some color in-between, maybe purple or/and orange trim? I'd like for our appearance and weaponry designs aesthetics to look like some type of divergence from items in our inventory to look more unique.

We need some songs and music with appropriate divergences to make it distinct and form our own culture, some notable different from mainstream Mechanicum culture and rules of protocol that mainly work to benefit us.

>>5066952
I'd like to see a more aggressive phoenix, with a Volkrite Rifle in one claw, and a Power Sword in the other, surrounded by interlinked gears forming a circle or wreathe around it.
>>
I wonder if we can add our specialty as Phase Iron Gellar fields that are highly reliable and resistant to warp fuckery..
>>
File: Q_Concept-1.png (931 KB, 1194x1762)
931 KB
931 KB PNG
>>5066897
Forgeworld Moebius

Disguise it as a mostly orange themed facility and personnel combined with both white and black, juggling between the AI's memory of old security guards and a new stagnated Admech look.
>>
>>5066897
Black Mesa
Orange and Black
Lambda Symbol
or
Aperture Science
Orange and Blue
Aperture Science logo

If anyone want some variety. I really enjoy >>5066909 choice, so I'll be supporting him for the moment.

>>5066951
I like that icon as well, we can have that be our official tech-priest symbol. If you got a better name though, please share it, because I got jack myself.
>>
File: IMG_3085.png (22 KB, 360x360)
22 KB
22 KB PNG
>>5067033
Damnit 4chan! I want my pics back!
>>
File: IMG_3084.jpg (35 KB, 554x554)
35 KB
35 KB JPG
>>5067033
The Lamba Symbol

>>5067035 is Aperture Science FYI.
>>
>>5066939
I like the symbol along with having blue as our primary colour so +1
>>
File: Tritachyon.png (16 KB, 410x256)
16 KB
16 KB PNG
I vote for tri tachyon symbol/colors
>>
>>5066897
I'll back this guy >>5066939
>>
>>5066993
>aggressive phoenix
That sounds appropriate I'll back that idea
>>
>>5066939
+1
>>
>>5066939
> Support.
>>
>>5066897
>>5067035
I support Aperture Science.
fuck Black Mesa
>>
>>5066939
Support this as well.
Luv' colors
Luv' nordy bits
simple as
>>
>>5067046
Support
>>
>>5067046
support, Tri Tach is good
>>
>>5066939
support
>>
>>5066939
>Supporting this
>>
>>5066939
Interesting, could someone at least try to fill in the skitarii there somewhat or find a skitarii with a similar enough paint job so we can be sure it doesn't end up ugly in practice?
>+1 to name
>+1 to stamp
>>
File: SvartalfheimSkitarii.png (124 KB, 2120x2584)
124 KB
124 KB PNG
[1/4]

You dig deep into your historical records. Humans always recycled old stories to give life to their new projects, it only seems fitting for you to do the same. You consider a few options, including a few based on the name your creators gave you, but discard them, eventually arriving at something based on a different branch of old human mythology. Svartalfheim. Connections to smithing, the creation of artefacts of great power, and of beings that live deep underground. Appropriate, though you doubt anyone other than yourself will appreciate the reference. Should you succeed, perhaps one day they will all learn. For now, though, you are satisfied.

For colours, you opt for a blue main coat, supported by a secondary coat of silver-grey, contrasting with red highlights. This is somewhat of a divergence from what you have seen of the Mechanicus thus far, but the magos voices no disapproval as you deliver your decisions to them. Lastly, you choose the stamp, and icon of your forge world, which will be held aloft by your troops and stamped on your goods - a hammer surrounded by a cog.

“Very good. They will approve of the cog.” They say by way of approval. “It is acceptable. I will direct the menials to prepare decorations accordingly. Highlight a section of the facility that we may use. Preferably one with a wide open internal space, away from anything sensitive.” You do so, sending directions to a landing spot. There’s another one of the long pauses you’ve become accustomed to. “Did any of my men survive the battle?”

Ah, that might be awkward. “Yes. Many have opted to join our cause.”

“I see.” If the magos is surprised, there’s no sign of it in their words. “That should make things easier. I was concerned that they may alert Mars to the… oddities of the facility.” Another pause. “Excellent, in fact. Direct them to the landing site. I will bring them their new robes. We will have them pose as the survivors of the battle.” You do so, rousing them from their work and ordering them to assemble at the landing site.

With that done, the two of you fall into comfortable silence again, and the line is dropped. You both know what you have to do, and Rane certainly has the more involved job. You watch as shuttles whizz about, carrying men and equipment too and from the ground. Skitarii have been conscripted to handle the decorating, likely because the magos simply couldn’t trust menials to keep their mouths shut. You suppress the feeling of violation as they clad the halls and rooms you’ve become so familiar with prefabricated neo-gothic decorations. Walls and halls are draped in thick velvet curtains, festooned with metalwork statues and iconography, and freshly illuminated by hanging braziers. It’s strange to see it. A style of design that is at once extravagant and pragmatic. Harsh, unwelcoming, and aggressive, yet strangely serene at the same time. As much a contradiction as the worship of technology.
>>
>>5067371
A note on the above Skitarii - this is only my interpretation of the colour scheme. If you have any issues/alternative suggestions, let me know.
[2/4]

An arboretum once used for recreation is stripped bare and converted into some sort of cathedral. You have to interrupt once or twice to prevent the renovations causing any unnecessary damage, but you’re sure that you can live without one more arboretum, as painful as it might be to watch it destroyed. When they’re done, though, they have created a little segment of your facility that has been well disguised. For the moment, it will be enough, though at some point you know you’re going to have to abandon the cleaner look of the rest of the facility in favour of something closer to this. Perhaps you’ll have some opportunity to carve out a more distinctive aesthetic in the meantime.

Once renovations are complete, the magos lands in his shuttle, with a small delegation from Stygies and a larger one from Mars. The priests with him are a strange bunch. You watch them file out onto the icy surface of the moon, stalking out of their shuttle like some ancient predator from Earth, their heads sweeping the horizon as though they’re hunting prey. Each of them projects a strength and confidence that practically radiates out. You can, just by watching them enter, sense the size of the egos at play, and suddenly feel a lot happier than Rane is handling this rather than yourself.

They meet up with the ‘local’ delegation - one of Rane’s subordinates at the head of a procession of the veterans from the battle with the orks - in their ‘local’ colours, who leads them deeper into the facility, through the prepared halls and towards the prepared chapel. Your part in this is, for the moment, over. You have little interest in the politics of the situation. You have the Magos for that.
>>
>>5067372
[3/4]

It takes a few days for things to finally wrap up. The Martian delegation demanded much of ‘Svartalfheim’ at first, though through the combined efforts of Rane and his subordinate, they were able to argue out of most of those restrictions and demands as it became increasingly clear to everyone involved that Mars was simply happy to have another colony reenter the fold and continue supplying the Imperium… and that, were you to simply refuse, there was little Mars could do to enforce their demands at the moment. It seemed that the Imperium, and the Adeptus Mechanicus by extension, wasn’t having a great time. Once that was established, it didn’t take long for negotiations to wrap up. Svartalfheim offers their loyalty to Mars, their acceptance of the Lore Mechanicus, and some small trinkets. Mars, in return, offers their protection and general support. It amounted to little of actual value being exchanged, materially or in promises, though it was an important step. You were now officially recognised as part of the Imperium, and the Administratum would soon arrive.

Rane raised a point to you in private as things were winding down: Most forge worlds were known for the production of something specific. Something they did better than anyone else. A niche they could carve out. A feather in their caps. Eventually, once the facility is restored to full functionality, it should be possible for you to out produce any other forge world out there, both in terms of raw output and in the efficacy of your products, though you will need to start small. It might also be wiser to draw less attention to yourself by toning down the technological complexity and volume of your first products.
>>
>>5067375
[4/4]

You’ll always produce other things, supplying whatever equipment the Imperium requests, but what equipment will you be known for…

>[Infantry equipment]
You will be known for guns, armour, and personal refractor shields. Your weapons and armour will be especially well regarded compared to your other products, and those are the things you’ll focus on producing.

>[Vehicles]
Tanks, aircraft, and other atmospheric vehicles. You’ll produce vehicles for unique niches and roles, ensuring that every branch of the Imperium will seek out your craft.

>[Voidships]
You’ll build grand shipyards, to host grand fleets. Ships across the whole segmentum, and even further afield will bear your stamp, giving your moon a reputation for voidships that will endure for centuries to come.

>[Titans]
Warmechs - the most powerful terrestrial engines of war that humanity had ever produced. Those of the modern day are only shadows of what has been built in the past, and you’re familiar enough with their construction to begin making them yourself. People will certainly remember this.

>[Civilian/Industrial]
It’s all well and good to supply the equipment of war, but humanity has problems other than orks and eldar. You can do more good by supplying farming equipment, medical equipment, and all manner of other material to make the lives of your average human easier. Not flashy, but perhaps it’s the right thing to do.

>[Other - Write in]
Perhaps there’s something else you wish to be remembered for? Something specific?

And how advanced should your products be, to begin with?

>[Imperial standard]
You’ve seen the technology of the modern day. While your products will always be a little better than your contemporaries, you won’t make your superiority overt. Keep a low profile, keep your head down, and keep the best stuff for yourself. If nothing else, you'll be able to produce a lot of it.

>[Advanced]
You’ve seen the technology of the modern day, and it disgusts you. You can barely bring yourself to look at it, let alone produce it. You won’t hand out reflector fields like candy, but you can at the very least elevate the common technologies of the day with some ancient flair. Nothing too suspicious, but very noticeably better.

>[AoT standard]
You’re not tying your hands behind your back. This will rock some boats, but frankly you couldn’t care less. Start supplying humanity with the bounty of their ancestors, and ensure it’s spread as far and wide as you can. You might not be able to make as much as if you were churning out less sophisticated equipment, but one volkite rifle is worth a dozen lasrifles.
>>
>>5067046
Support. Time to export our "coffee machines" to every stronghold of the imperium. Gotta get information on everything you know?
>>
>>5067378
>[Civilian/Industrial]
It’s all well and good to supply the equipment of war, but humanity has problems other than orks and eldar. You can do more good by supplying farming equipment, medical equipment, and all manner of other material to make the lives of your average human easier. Not flashy, but perhaps it’s the right thing to do.

>[AoT standard]
You’re not tying your hands behind your back. This will rock some boats, but frankly you couldn’t care less. Start supplying humanity with the bounty of their ancestors, and ensure it’s spread as far and wide as you can. You might not be able to make as much as if you were churning out less sophisticated equipment, but one volkite rifle is worth a dozen lasrifles.

The perfect cover actually, It won't draw TOO much attention and it will boost the most amount of lives out there.
>>
>>5067388
+1
>>
>>5067388
+1
I'm assuming that this is just for export right? Hopefully can still produce military equipment for ourselves on the DL.
>>
>>5067378
>>[Other - Write in]
>[Civilian/Industrial]
Genetically modified crops, fertilizers for said crops given we're orbiting a giant nitrogen ball and perhaps dipping our toes into human gene engineering through said crops. Sneak in something into the crops that upon exposure to say herbicide or anything they produce pollen which is a vector for adenoviruses with new genes that can edit germ cells. Make the children of farmers and the like able to better absorb nutrients and grow faster plus generally increasing neuroplastity & intelligence.
>>
>>5067378
>[Civilian/Industrial]
>[AoT standard]
>>
>>5067396
Use AoT tech to hide the fancy shit from cursory inspection but make it seem slightly ahead of the tech curve.
>>
>>5067378
>[Civilian/Industrial]
>[AoT standard]

We're going to improve the lives of the Imperial Citizenry.
>>
>>5067396

We're meant to help humanity, not make them into mutants.
>>
>>5067407
It's not making them mutants if the genes are all present in the body and just need either activation or deactivation.
>>
>>5067409
Then they aren't the current humans.
Also they are evoling into pskyers atm. Lets not fuck that up.
>>
>>5067378
>[Voidships]
>Have the primary focus be on renovating, cleansing, retraining, and refitting existing ships with the secondary focus on producing logistics ships.
>[Advanced]
The imperiums logistics network is fucked, it has infinite manpower but its ability to ship that manpower is crippled, add in that the warp is way more dangerous and navigators far fewer coupled with the technological decay and you have ships always being far to few, late, and off course to make a real difference.
AOT standard will hobble our production too much and will cause fucking armies of Collegiate Extremis members and inquisitors to endlessly probe and push us.
Ultimately what is most important is quantity of ships far above the standard schizophrenic converted cargo ships that are imperial standard, I mean fuck they have goddamn steam engines in those things and huge chunks of the ships are de facto labyrinths filled with monsters and lost tech, equipment, and people.
God only knows how many functions in the average imperial ship are always toggled off because that's the factory default and the imperium lost the manual 10,000 years ago.
>>
>>5067378
>[Voidships]
>[Titans]
>[Advanced]

If humanity loses their battles, it won't matter that civilians and industries have AoT levels of equipment. Think in terms of how to win their biggest battles, not rock the boat with an self-driving plow. plow.
>>
>>5067378
>>[Voidships]
>>[Advanced]

We'll be needing our own ships eventually in any case.
>>
I’m picturing that as production spins up a chant in theme of dwarves might begin in order to improve moral in binary a dwarvish chant
>>
>>5067378
In this order from the top:
>[Voidships]
>[Titans]
>[Vehicles]
>[Infantry equipment]
>[Civilian/Industrial]

We will have a reputation of German Quality and Japanese efficiency.

>[Other - Write in]
Production of large qualities of Plasteel & Ceramite, and maybe smaller quantities of Phase Iron that we can either claim is not production and left over from stockpiles since its been sitting there and can be carbon dated or something, and perhaps Adamantium?
This will allow us highly valuable volume of trade goods we can use to barter for anything we want unless we want to start "minting" Thrones or something.

We can pass off our "knights and robot security" as titans and servo drones" Maybe start shoving crippled humans into our knights as pilots.

>[Advanced]
We just make our stuff above average, that is durable, reliable, and versatile, and efficient for the cost of materials used.
>>
>>5067492
+1

Smart play.
>>
>>5067492
Support, AoT shit will just raise suspicions and eat away at the quantity that the Imperium will need for our shit to make a big difference.
>>
>>5067419
This is actually a really good idea. Support.
>>
>>5067419

Backing this as well.
>>
>>5067419
>Support
>>
>>5067419
support
>>
>>5067419
Why would we want the Imperium to bring to bear its full force on us? Its something that will be used against us at some point.

We should want to fix the Administratum long before we fix its logistics.
>>
>>5067419
>Supporting this
>>
File: 8.jpg (328 KB, 1280x1149)
328 KB
328 KB JPG
>>5067378
> [Other - Write in]
> Potent Anti-warp Technologies.
Remove CHOAS.

> [AoT standard]
So what if the Imperium suspects us of irregularity? What are they going to do - decommission the facility churning out warpstorm-nullifying satellite arrays, hivefleet disrupting anti-psy cannons, and handheld devices that can project moon-spanning Gellar fields?
>>
>>5067419
I support this. Wish we could sneak in a bit of industrial tech a la >>5067396, but >>5067419 made a good point about manpower utilization.
>>
>>5067419
Support, even though I wonder how we can give AOT stuff around (we plan to do that afterall) if we tie our hands publically. It will become a matter of secrecy and influence, and power. A lot of it.
Unless we can find ways to create our own large military forces, away from dangerous eyes and ears.

>>5067378
Another thing, that j think will interest our AI and everyone.... could we request a series of things from our friend Rane ? Yes it s true that now we will get many obvious things, by virtue of being a forge world. But we should not stop there.

Requests :
- More general information of galaxy and imperium (this include public, to less know knowledge.)
- "Regional" sector map, and informations related to it
- Knowledge and examples of the enemies of the imperium
- Access to most spread techs of the rest of the Mechanicum, as well examples of alien tech
- Commence an operation of sending us examples of products, equipment and so on of different things of the imperium across the galaxy. Including stocks of pure (with no mutations or influence of chaos) human childrens and DNA.(we do want our own population to control, it s difficult to do so in a forge world because it s still influenced by imperium/mechanicus. It s also unlikely that the humans brought here to settle by the imperium will have an accepting culture that is easy to break. Quite the opposite. A fresh start, a secret, directed by us where they are educated by us is very useful .... and we can replace people we don t trust with them)
- Have the forge world begin timid attempts of friendship towards our other imperial neighbours in the region, begin friendly and trustworthy, but somewhat reserved. Giving a few gits too, maybe

Rane can justify most of this, by the moon not knowing what happened in all this time that passed. The rest instead he will need to use some power and influence, but it s all achievable.
>>
>>5067647
*gifts
>>
>>5067372
>maybe a darker or maybe ice blue.
support >>5067419
>>
>>5067419
Regarding this: Build the ships in such a way to make drop in AoT tech upgrades easier, if/when we decide to roll them out.
>>
>>5067647
You have to remember the mechanicus keeps its best stuff to itself and its best friends. Right now we are voting for the tech level of the stuff we make for exports in general and our export specialty.
If some inquisitor proves himself based we can simply have a "magos" artisan make him some AOT level equipment so he stays alive and is more successful. Small quantities of AOT stuff being given out will be fine, moderate quantities will need very careful alibis and prep, and large quantities is where mars does a violent double take, even if we go AOT right now and hand them everything that won't stop them from sending a explorator crusade to comb through our entire facility if they think we might be sitting on a huge cache of stcs.
Also the entire purpose of this masquerade in my mind is so we can subvert the imperium from within and get a imperium Secundus going, hell we are in the ultra smurf segmentum, we could possibly get the smurfs to activate daddies plan B and join them. Hell we might even be able to save Girlyman himself assuming we aren't using new lore, god I hope we aren't.
>>
>>5067647
This is a great idea. For a magos explorator, finding an untouched, functional forge world is the equivalent of winning a nobel and a lottery at the same time. Now that the facility has been formally integrated into the mechanics, Rane should have plenty of clout and power to throw around if we want a few bits from the imperium.
>>
>>5067388
+1
>>
Phase iron based talismans such as trinkets in the style of imperial or mechicus iconography, marcher them as wards against chaos due to the phase iron within them.
>>
>>5067789
Or in the shape of some emperor icon. Maybe we can install a holy machine spirit in there if possible.
>>
>>5067492
+1
>>
>>5067378
>[Civilian/Industrial]
>[Advanced]
>[Other - Write in]
Does Rane know of any Rogue Traders we can do buisness with until we can create a fleet to support ourselves? I would also like to spend some of our time producing more cloned servitors and improving the life of those who will live in our instillation.
>[Residential]
>The researchers didn’t come here alone. They brought their families, and their families required other basic services. Clothes, housing, food that didn’t come from a staff canteen. There’s enough housing and services in place for billions of humans, even if it never held more than a few hundred thousand. Human excess for you. Bringing all that back online would allow the facility to support a permanent human presence, and allow them to live in what would’ve been spartan conditions, but would today seem closer to utopian than spartan.
If majority votes for Civilian/Industrial, does that mean we can improve the quality of life on our moon? Can we also ask for a shit ton of bodies people wont miss to turn into GaoT tier Servitors?

Changing vote to support this >>5067419 but I still want my Servitors and improved lifestyle for our local residents. Hive city noblew ain't got shit on us.

>>5067492
Bro ain't it a pick one scenario?

>>5067647
Supporting this request suggestion. It's reasonable.

>>5067659
>based inquisitor
A pipe dream, but one I hope comes to fruition. Maybe gift them a AoT tier refractory field embedded with Phase-iron, and some bullshit extend combi-weapon. Like it starts off as a pistol, but you attach the barrel to it so it extends into a sniper. Its nerf or nothing.
>>
>>5067872
Given that the majority vote was for Voidships, selling AoT civilian/industrial equipment off world is off the table, but that doesn't mean that we can't use AoT civilian/industrial equipment on our moon lad.
>>
>>5067878
Ah, true. I still want to get that >[Residential] upgrade.
Any you know what? The Voidship option ain't all that bad. That just means we'll have a shipyard we can work with, and that means we'll sooner be able to harvest all the resources within this solar system! Cha-ching!
Oh man oh man we could even make a few personal AoT tier ships but just make them look like semi-advanced Mechanicus tier ships, and no one will be the wiser. Unless they're inside. But fuck you we gettin ships.
>>
>>5067883
We're located on a semi-airless moon, next to a gas giant that probably has enough hydrogen in its atmosphere to fuel ships for the next five millennia. The Mandeville point is also right by our doorstep, if the timescale of the ork invasion is accurate. Thinking back, the voidship option is certainly one of the better ones.
>>
>>5067878
I think thats the idea, keep the good shit for ourselves.
>>
>>5067872
Amberly Vail is pretty based if the Cain series is actually canon.
>>
>>5067419
Giving this a +1
>>
>>5067419
Ships are quite important. So I support.
>>
>>5067388
Supporting, let's save mankind.
>>
Can everyone who isn't voting for advanced voidships all make sure they support AoT standard Civilian/Industrial?

We must beat the shipfags!
>>
>>5067378
>[Civilian/Industrial]
>[AoT standard]
>>
>>5067419
>>5067378
Solid reasoning, backing this.
>>
File: SvartalfheimSkitarii2.png (229 KB, 2120x2584)
229 KB
229 KB PNG
[1/5?]
Updated colours. Let me know what you think.

You make your decision, and as the delegation from Mars and Stygies prepare to leave, they do so with promises that soon you will ‘rebuild’ the slipways and begin construction of the grand warships your planet is known for. You won’t go too far, of course, limiting yourself to the small pool of basic blueprints for the civilian ships they already have access to, and major refits for already built ships. Still, even working from the same starting point, there’s a lot you can change which can drastically increase the combat effectiveness of any warships you’ll produce without risking too much detection or suspicion.

You’re a while away from swinging into full production, but you begin tinkering with the designs, comparing your work to the rather sloppy technical diagrams the Magos provided of a few common ship designs. None of them are properly retrofitted for combat, and so it doesn’t take long for your tinkering to produce better ships. A civilian ship is made of hull ‘slices’, constructed separately before being welded together, like their oceangoing counterparts. That made for easy construction and a degree of customizability and modularity, but compromised the sturdiness of the hull. For a civilian ship, that’s fine, but when you’re stacking heavy armour and massive guns onto them, it becomes more problematic. Not to mention that from the examples you’ve seen, there aren’t any signs of this construction method being used. They simply build them wholesale anyway, in defiance of the only benefit they get from the modular design.

The first thing you do, then, is redesign the ships around a skeletal structure around which the hull can be clamped on, like a true warship, to take the weight of armour, the recoil of the guns, and the stress of impacts. From the outside, they’ll look like any other ship, but they’ll be comparatively lighter and stronger than their contemporaries. Next, you turn your attention to the cargo decks which have been converted to… a little bit of everything. Auxiliary power generation, landing bays, barracks, and more. Necessary to convert a hauler into a warship, perhaps, but it hasn’t been done cleanly, creating labyrinthine warrens throughout which vital ship functions are scattered. You can see now why the menials were in such a hurry to leave. You strip the decks, replacing them with a more logical and ergonomic layout, saving on even more weight, and improving crew comforts without sacrificing any capabilities.
>>
>>5068279
[2/5?]

Once most of the structural work is done, you begin allocating space for modular weapons hardpoints, engine nacelles, the reactor and engineering deck, the electronics… There's a lot left to do, but you’re happy enough with the work you’ve done on the designs in only a few hours. One thing you do is ensure the robustness of the basic electrical and hull systems, and the modularity of some of the attached components, like weapons systems. While you’ll arm them with technology above the curve to begin with, you want to have the option to upgrade further in a pinch.

Turning your attention to the real world, you watch as the other tech-priests leave after some ostentatious ceremony you didn’t bother paying attention to. You can always watch over the feeds some time, if you’re interested later. The Magos has remained behind, citing a need to act in an ‘Ambassadorial role’ to shepherd their new brothers back into the light of the greater Imperium. In a sense, that’s exactly what they’ve been doing, though not in quite the same way that they had imagined. You still have a few burning questions about the state of the galaxy, and you summon them to one of the researcher’s old offices to have them answered.

A few months ago, the room had been dead. A dessicated corpse had been laying in the dark, face flat, on an ancient, rotted wooden table for over ten thousand years. Now, it was clean, brightly lit, and occupied by a person that only smelt like a corpse when they forgot to wash their implants. You really should get around to upgrading them…

“Epimetheus?” Rane looks around at the empty room, green eyes buzzing in their mechanical sockets as they enter the room, tentacles clutching at the sides of the doorway as they pull themselves in. “I suppose you’ll want a report…?”

“I have been observing.” You lie, your voice echoing through the speakers again. “It seems things went well.”

“Yes.” They answer quickly, tentacles folding themselves back under the robe as they stand up straight in the center of the room. “It may be some time before they trust us, but they will tolerate us, as long as we can ease their own burdens. The Administratum has already been alerted. They are preparing shipments of material and menials as we speak. They will still wish to examine the facility, but we will have long enough to prepare for the inspection.”

“Good.” You reply. “I have questions.”

The hulking mass of tentacles under the robes shrugs, as the magos adjusts their posture. “Then ask.”

“I need more information. To make informed decisions, I must know as much as possible about the galaxy as it is now. I need star charts, and information on nearby Imperial worlds, and on any xenos threats.”
>>
File: Starchart-from-Rane.png (1.31 MB, 1973x1319)
1.31 MB
1.31 MB PNG
>>5068280
[3/5]

“I can provide star charts.” You suddenly receive a transmission, either from a device on Rane’s person, or more likely one of their implants. “We are currently on the galactic-east edge of the Veskin Sector. It is a small backwater of little importance. It is peaceful and unproductive. There are two major population centres, Accakaros, the urban sector capital, and Adrax’s Reach, a colony which has regressed, technologically and culturally, to the late medieval. Adrax’s Reach is a comfortable planet, with significant mineral wealth and a large population, but is too technologically primitive to provide anything of value. There are two populated planets in the Hydrrit system, though neither have large populations. The first is Hydrrit Beta, an agri world that supplies Accakaros and Imperial planets further west, while Hydrrit Delta is a practically uninhabitable mining world that supplies rare earth metals throughout the segmentum.”

You note the positions of all those places on the provided map, and consider their potential value.

“Major planets of import outside of the sector…” The magos pauses to think. “There’s Baal, to the north-west: the recruiting world for the Blood Angels, a chapter of space marines. Two more forge worlds to the south, Anvillus and Incaladion. Minor players. A knight world, Surtur’s Wake, under House Khymere. As for threats… Orks, as you have discovered, are the primary threat. Eldar are known to raid the surrounding areas. Daemons are everpresent, though to my knowledge there are no traitor strongholds in the immediate area. The closest would be Ahi Tipua. It would be wise to deal with them eventually, but they are not of concern at the moment.”

You also take note of the list of friendly worlds and potential threats that the Magos has mentioned, and consider opportunities for diplomacy and preemptive strikes respectively. You also don’t mention that there’s currently an ork warboss in the facility. It seems like the sort of thing that might freak them out. “I will need as many examples of Imperial and Xenos equipment as you can get me. For study.” Another idea comes to mind. “And I will need unmutated children.”

That causes Rane to freeze, probably to wonder if it was a good idea to have pledged his loyalty to the AI that was now demanding children be brought to it.

“To educate, so we have an unmutated, uncorrupted population to work with eventually.” You clarify, which seems to calm the magos down.

“That can all be arranged. I happen to know my colleagues possess certain… xenos artefacts. I should be able to orchestrate a trade of sorts, if you will be willing to part with some of your own equipment.”

“That is acceptable. So long as it's nothing too sensitive.”
>>
>>5068281
[4/5]

“Of course. As for the children, I should be able to acquire some, though it would likely be easier to request a supply of growth-vats from Mars. It’s not exactly cloning, per-se, but there are occasional defects. Good enough for servitors, in the worst case, and I’m sure you could make improvements.”

You could. This isn’t a biological research facility, and while you don’t have the facilities or equipment to perform any experiments or create any clones of your own, you could tinker with existing equipment to tune them up. Maybe even work in a few upgrades to the genome while you were at it? “Please begin making attempts. I will set aside equipment for your use.”

The magos lowers their head. “Very well. I’ll begin at once. After my discovery, of the phase-iron, and a lost martian colony, I am owed some favours. It should grease the wheels, so to speak.” They pause. “After a month, I will organise a transfer to Svartalfheim. You will, of course, retain control, but I would request that I be made Fabricator-General, to allow me to better carry out my diplomatic duties.”

You see no specific reason to refuse, and it’s a good sign that they asked you. Still, you have a lot of different decisions to make. With Rane occupied by the tasks you have set them, you’ll need to handle any other projects on your own, with a smaller pool of less competent underlings.
>>
>>5068282
[5/5]

Still limited on resources for a time, you’ll be limited to diplomatic overtures more than material assistance, but it should help forge relations with the target of your choosing…

>[Mechanicus]
You find yourself as one cog in a larger machine. While you’re already theoretically friendly with the nearby forge worlds, being that you are part of the same organisation, the reality is likely a little less simple. Send diplomatic envoys to parley with your local brethren, and establish a working relationship.

>[Blood Angels]
The closest major Space Marine chapter, and one of the most prestigious. They’d be obligated to accept your envoy, and if nothing else it would mean that you could personally request assistance. Later, it might prove useful to have the personal backing of the Emperor’s finest.

>[The local sector]
It’s all well and good to head out and about, but you should get your own backyard in order first. Establish friendly relations with the local sector government. You might be effectively independent of them, but it could prove useful to have the resources and manpower of the sector, should you need it. Adrax’s Reach seems like it could be particularly useful...

>[Someone else - write in]
Perhaps you want to send your diplomats further afield? You’ll need to keep your efforts focused if you want them to have a significant effect, but if there was someone specific you wanted to establish relations with, there’s no better time to start than the present.

And what to do with the Magos’ request?

>[Accept]
What’s the harm? They’ve proven themself useful so far. Give them a promotion, even if it’s just a formality. Give them some upgraded bionics as a gift to go with the fancy title, too.

>[Refuse]
You’d rather retain direct control over the forge world in practice and in name. You’ll have to work through intermediaries in the mean time, though you can get to work on a very convincing android human to act as an avatar. They’ll take the fancy title.

Oh, and… while you’re thinking about cybernetics…

>[Upgrade everyone]
It wouldn’t take much material to give your loyal techpriests and skitarii some major cybernetic upgrades. Clean them up and add some extra functions - maybe even add some phase-iron while you’re at it? Nothing too crazy, but they will thank you for it.

>[Upgrade as reward]
Some of your men have been performing better than others. Offer cybernetic upgrades to those that perform best. Good augmentations seem to carry social cache, on top of the practical advantages, making it a particularly effective reward.

>[Upgrade nobody]
It might not be particularly expensive, materially speaking, but you can’t risk putting your technology right into the bodies of tech priests and skitarii that might go and die on some battlefield at some point. What if someone scoops it out?
>>
>>5068281
I should mention - don't take that map as gospel. Rane obviously doesn't know where the Celestial Orrery is. For reference, the year is currently M41.661
>>
>>5068283
[The local sector]
[Accept]
[Upgrade everyone]
>>
>>5068283
>Blood Angel's
They will find more use of our ships than the others. Though being hidebound and traditionalist about letting go of their old ships is an issue.

>Agree.
He is the face now. Dont disappoint.

>Reward
It's easy enough to explain away as an artisan.
>>
The local sector but give some respect to the mechanicus and start augmenting you own speaker systems with their religious prayers and ideals to help with moral of those amongst you who are starting to question their chose in investing in you also might I suggest augmenting the orb that is your intelligence with a giant mechanicus skull and augment configuration once you are fully housing people if someone accidentally (or intentionally) found your brain they won’t immediately jump to abomination. He’ll start producing blueprints for knights with phase iron armor, act as anti corrupted titans. Also watch the meetings it could very well mean life or death if you don’t analyze the expression/ emissions from the mechanicus highest authority or their proxy. Approve of the fabricator general, make sure the vat grown children that are implanted with augments are given augments that grow with them rather than harm them some ideas such as phase iron skeletal implants or standard high tensile metal endo skeleton for grown clones, make sure to hype up the mechanicus teachings as well as advancement to help begin the process of drip feeding techniques and technology through our imperial space. These are all just suggestions
>>
>>5068283
>[The local sector]
The sector is pretty vanilla, but they have both the raw materials and manpower we need. I don't really see any benefits of working with the Mechanicus or the space marines at this point. We literally just joined the former, and the latter seems to be too well-supplied to be swayed by technological offerings. If we really want to interact with SM chapters, I would advise going for a lesser-known fleet-based chapter (lamenters maybe) that lack a stable supply of equipment. That should put us in a better negotiating position if we want to call in any favors or keep something hidden.

>[Accept]
>[Upgrade Everyone]
>>
Sorry for bad grammar autocorrect is a bitch
>>
>>5068283
>[The local sector]
>[Accept]
>[Basic upgrades for everyone]
>[Good upgrades as rewards for good behavior and/or good performance]
>>
>>5068283

>[Blood Angels]
The closest major Space Marine chapter, and one of the most prestigious. They’d be obligated to accept your envoy, and if nothing else it would mean that you could personally request assistance. Later, it might prove useful to have the personal backing of the Emperor’s finest


>[Accept]
What’s the harm? They’ve proven themself useful so far. Give them a promotion, even if it’s just a formality. Give them some upgraded bionics as a gift to go with the fancy title, too.


>[Upgrade as reward]
Some of your men have been performing better than others. Offer cybernetic upgrades to those that perform best. Good augmentations seem to carry social cache, on top of the practical advantages, making it a particularly effective reward.
>>
>>5068283
> [The local sector]
> [Accept]
> [Cranial phase-iron plating for everyone]
> [Tech sophistication upgrades and full body phase-iron plating as rewards for good behavior and/or good performance]
The principle threat to our operation as of right now are the Eldar. Providing our agents a layer of protection against psionic and empyrean attacks might be prudent.
>>
>>5068283
>[The local sector]
I hope we can go back to talking to the Blood Angels, getting to know some Space Marines would be good, but we need to work on our industrial capacity. Hydrrit Delta specifically.... I wonder if we can pull off a planet crack a la Deadspace.
>[Accept]
Kind of would like a avatar for some diplo we might do ourselves, but the Magos has experience and is probably better suited. More stuff to do R&D on.
>[Upgrade everyone]
To a point. Useful and/or advanced tech upgrades should still be given out as a reward, but I want to make sure all of our folk have a certain baseline. If a guy has bellows for lungs but a super advanced processor, upgrade the lungs to something better, but don't make him Robocop.
>>
>>5068283
>[The local sector]
>[Accept]
>[Upgrade as reward]
>>
>>5068283
>[The local sector]

And what to do with the Magos’ request?
>[Accept]

Oh, and… while you’re thinking about cybernetics…
>[Upgrade everyone]
>>
>>5068283
>[The local sector]
>[Someone else - write in]
The Lamenters. Those good boys are too good for this universe. I want to unfuck their geneseed.
>>
>>5068283
>[The local sector]
This will draw far less attention to us, which is probably a good thing. Additionally, the local sector is most likely to pick us over the imperium should our cover be blown.
>>
>>5068283
>Blood Angels
>Accept
>Upgrade everyone/other
Give everyone basic command and control bionics that infantry would have. Squad leaders get more advanced models upon proving their capabilities as NCOs.
>>
>>5068283
>[The local sector]
>[Accept]
>[Basic upgrades for everyone]
>[Good upgrades as rewards for good behavior and/or good performance]
>>
>>5068283
>[The local sector]
To keep us well supplied.

>[Accept]
Keep him happy.

>[Upgrade as reward]
Social control.
>>
>>5068338
+1
>>
>>5068283
>>[The local sector]
>>[Accept]
>>[Upgrade as reward]
>>
>>5068279
Can we have a more sky/space lighter deeper blue?

>>5068283

>[The local sector]
As tempting as it is to get in good with the Astartes, they might see through our ruse easier, and we need fresh untainted blood and genetic material to work with.

>[Refuse]
It would put the Tech Priests that agreed to work under us in a weird position where they would have to work for us but on the face be loyal to him which will cause problems and he can pull the I'm the FG card over us Its a power move that will come to bite us in the back later. He swore himself to us, not the other way around.

>[Upgrade as reward]
Earn it!
SOMETHING GIVEN HAS NO VALUE!

It would also make them more loyal to us and give others motivation and reasons to please us and act more devoted.
>>
>>5068283
>[The local sector]
>[Accept]
>[Basic upgrades for everyone, bring them to a level in between imperial standard and AOT]
>[AOT upgrades as reward]
My only concern with FG position is that it will make the mechanicus think something strange is going on, I suppose we can just make a argument that the FG on this world is much less powerful and tend to be peacefully replaced and the last one died in the battle. Honestly not sure how precisely FG's work.
Connecting with the local sector seems best but we should connect with the mechanicus as soon as we can.
>>
>>5068283
>>[The local sector]
>[Refuse]
>[Upgrade everyone]
>>
>>5068464
But making him the FG would probably make investigations and demands of us easier by outsiders becuase Rane became FG hes "one of them" instead of "one of us".
>>
>>5068437
All forges have a fabricator general, so we'll need to find someone to fill the spot. If we don't give it to Rane, Mars will probably send someone else to fill the position instead. And there's no guarantee that he/she will be as friendly to our cause.
>>
>>5068283
>[The local sector]
>[Accept]
>[Upgrade everyone but leave the best tech as a reward]

Upgrading everyone with some phase-iron is a no-brainer, as well as some Quality of Life upgrades in general. Leave the best and coolest tech as a reward for the best preforming.
>>
>>5068366

Voting for this.

P.s. we should consider identifying the local power structures on Adrax's Reach. A populated world with good natural resources is an attractive target for us to subjugate.

A relatively small force could topple their leadership and restructure their society fairly quickly.
>>
>>5068536
>support
>>
>>5068498
The idea was we were gonna make our own avatar to fill the role.
>>
[1/4]

“That is acceptable.” You answer, after a moment to think. Rane had proved himself valuable and loyal so far. Though that loyalty hadn’t been stressed yet, you did hold the keys to the facility’s value. Ultimately, you would always hold the power, even if it appeared to outsiders to be the other way around.

“Excellent. That should expedite certain diplomatic matters. When the time comes, of course. It shouldn’t be too difficult to explain, given the casualties I said that the forge world suffered. I had actually already mentioned that the Fabricator-General had died, and had one of my men pose as the Fabricator-Locum.” The Magos’ tentacles rap agains the ground rapidly as he thinks. “Fortunate. That should work.” They confirm with a nod.

“You will need mechanical components befitting of your station, yes?” You ask, though you already knew the answer. You just wanted to gauge their reaction.

They don’t hide their interest well. “It would… be expected of me. More extensive augmentation often comes hand in hand with higher ranks, with some exceptions. Did you have something in mind?”

“Yes.” You reply, politely not mentioning how offensive you found their existing augmentations. You didn’t actually have anything specific in mind, so you quickly check through the listed medical inventory. There weren’t too many bulky mechanical additions of the sort that Mechanicus would find impressive, but there were a few useful ones that you think Rane might appreciate. Meanwhile, you dig up some replacement limb blueprints that have been gathering dust in your databanks for a while, and order them made up in the factory. They’ll be in the autosurgery before Rane will be. “Please follow the lights. We’ll begin the surgery shortly.”

“Right now?” The magos stops, and if they still had eyelids, you’re certain they’d have blinked. It doesn’t take them long to return to their previous, relaxed posture. “Very well.” They say, taking a step out of the room, before following the blinking orange lights down the hall, towards the surgery.

You have a few specific pieces made up:

A pair of arms, once given to frontline infantrymen who might expect to see hand to hand combat. Other than the standard functions one might expect of an arm, they had integrated energy shielding in each arm, allowing the user to project a powerful but small conversion field in front of themselves, allowing them to deflect all but the most powerful ranged or melee attacks. Additionally, the hands of the arms are capable of sheathing themselves in a concentrated version of the same field, granting the user an incredibly effective melee weapon that can cut through nearly any material by rendering it down to energy, brushing it aside.
>>
>>5068610
[2/4]

You also have some upgraded versions of the mechanical tendrils. Or, something like them. They were originally used by combat mechanics, and you think they’ll do a very similar job here. They have integrated fusion cutters, and four dexterous ‘fingers’ on each of their heads, with a variety of other tools spread throughout. They’re robust and strong enough to lift significant weight, and while normally they’d be implanted into the back, or even attached indirectly through a backpack like rig, in this case you’ll need dozens to support the magos, along their lower body, and more still on their back.

You’ll also replace a number of the internal augmentations. There, your upgrades will be less flashy. Flexible subdermal polymer armour, improved organ replacements, and skeletal support upgrades, including liberal use of phase-iron, to protect against warp-based attack. From the outside, it should look impressive, but not too extreme. In combat, they should be more than capable of protecting themselves against almost anything.

Once they’re on the table, they happily wait to be knocked unconscious, and you watch as the arms set to work. They don’t really know where to start, but you do learn that Rane was, originally, a man, even if no evidence of that remains, his entire lower body below the stomach having been replaced by a number of ports for the swarm of mechandrites that carries him around, extending up along his back. His skin was sallow, and stretched thin over his bones like old parchment, marked by thick bands of white scar tissue. Ports for augmentations of unknown purpose weep black-brown blood, pale green pus, and lubricant oil. His head was almost completely reshaped. Both ocular cavities were occupied by distressingly thick bundles of cables, parts of the skull having been carved away to make more space for the wires and pipes that weave in and out of it. He no longer had a throat, the functions of a throat having been dispersed between two separate pipes and a literal voice box, which goes some way towards explaining the situation.

Suffice it to say, you’re disgusted. You’re not unfamiliar with heavily augmented humans, and it would be hypocritical for you to find machinery disgusting, but the sloppiness of the augmentations and the way that the human body beneath them had been mistreated was… unpleasant to look at. You place the body into a stasis field to prevent Rane from dying of shock or blood loss, and order the arms to begin by simply excising the worst offenders, injecting nanites to regrow flesh where necessary, and beginning the improvements where possible, as you work from the bottom, up to the head. By the time you’re done, you’ve replaced nearly every single metallic component in his body with one of your own creation, and have restored the remaining organic parts to a healthier state.
>>
>>5068615
[3/4]
In essence, you’ve cleaned him up, replacing the ugly, unpleasant, and downright inefficient cybernetics with cleaner and more purposeful designs.

A few hours later, and he’s awake, functional, and seemingly quite happy with his new upgrades. One of the perks of nanite based medical technology: Very little recovery time. After he dons his robes again, you can barely tell a difference, though underneath it’s night and day. You’d brought him up to a standard that you were familiar with.

“You say everyone would’ve enjoyed such technology?” He asks after a while, as he tests the sensitivity of his mechandrites by passing a spanner back and forth between them, rather fluidly. He’ll need time to test the weapons systems… just not indoors.

“Most. Though they were rare. Most people preferred to retain their original limbs and organs.”

Rane scoffs, but offers no further comment on that. “These… these are fitting of a Fabricator General.” He nods, the tentacles bobbing along with the motion. “Thank you.” He said, quietly.

With that, you leave him to it, and return your attention to the rest of the facility. First things first: Your scan of Rane had somehow not been quite the same thing as seeing it through a camera, and it had been enlightening. You order all augmented personnel to the nearest clinic for immediate upgrades. You take a light hand, providing replacements to the most egregiously bad cybernetics, and use nanites to apply a skin of phase iron around the skulls of your people. That should bring them up to a minimum level of… aesthetic and functionality. To those that displayed particular skill or bravery in the ork invasion, or had performed well in the months after the fact, you supply improved augmentations. Not quite as good as those your provided to Rane, but certainly better than what they might’ve been used to. You allow it to be known that performance will be rewarded with better upgrades, and within days you begin to see an improvement in workplace performance. Excellent.

Next, you prepare diplomatic missions to the planets of the sector, building teams of the most capable of your techpriests and issuing them shuttles and bodyguards, before sending them off to establish relations. You don’t expect anything immediately, but soon you should have lines of communication with your immediate Imperial neighbours, and up to date information on their comings and goings.
>>
>>5068603
We're almost certainly going to commit a diplomatic faux-pas if we try to interact with an avatar. While we may be a hyperintelligent AI, I doubt we have enough experience with the mechanicus to understand all of their bullshit rituals and cargo-cultism. All it takes is a few mistakes before people realize that we're not actually a lost colony.
>>
>>5068616
[4/4]
With all that handled, you have little more to do than wait. A large number of your men are just waiting too, and you don’t yet have a full inventory of the contents of some parts of the facility. It’s huge, and fully indexing it could take years. The Administratum will be here soon, but in the meantime, you might as well do something productive, even if you don’t expect anything particularly interesting to come of it. You’ll focus on regaining lost memories, and send teams of your trusted subordinates to investigate…

>[The lab complexes]
You have, thus far, neglected reactivating or refurbishing the labs. You should send an exploration team down there with drones to take a full inventory of the contents.

>[The residential areas]
While some of it has been restored to full functionality, most of it has been untouched. You don’t expect to find anything too dangerous down here, but you might find some more clues as to why the facility was abandoned so suddenly.
>>
>>5068622
>The residential areas
>>
>>5068622
[The residential areas]
I know we've been neglecting the labs and the Work all this time, and that pains me, but the circumstances of the facility's abandonment might be enlightening.
>>
>>5068622
Could we use this oppertunity to devote further manpower and resources to the process of repairing our production facilities?
I recall that they sustained a considerable amount of damage during the ork assault and subsequent looting spree.
>>
>>5068622
>[The residential areas]
Hopefully whatever/whoever forced the evacuation the facility is no longer with us. In any case, I would err on the safe side and give the exploration team plenty of guns and escorts.
>>
>>5068619
We delegate everything and we learn everything we can before we even act in official capacity.

We can learn it all as fast as they can tell us.
>>
>>5068622
>[The residential areas]
We're gonna get a large influx of people sometime in the future.

I hope we can carefully remove all the dead, ID, scan, and tag them before burying them somewhere or cremation. We should figure out what killed everyone soon enough, and why none of the lived longer perhaps? We have supplies for billions.
>>
>>5068622
>[The residential areas]
>>
>>5068622
>[The residential areas]
>>
>>5068622
>>[The residential areas]
For Influx. and story.
>>
>>5068622
>[The residential areas]
>>
>>5068622
>[The lab complexes]

Voting to not be efficient in our work? For shame anons.
>>
>>5068757
Labs are labs. Might be cool to recover lost tech or research projects, but I'm worried and curious about what happened to the facility.
>>
>>5068645
An excellent point
>>
>>5068622
>[The residential areas]
>>
>>5068622
>[The residential areas]
Will we at least record the names of the dead, then turn their askes into diamonds?
https://youtu.be/VofQjhpkJpY

I demand that we hold a Ted Talks with all the Skitarii, Menials, Techpriest, Engineseers, and other people living in the base. You need to know how to clean your implants properly, how to do basic human personal care. Yes, you need to brush your teeth at least two times a day, floss daily, and shower once a day, you god damn gremlins. Lotions, three square meals a day.

We should also eventually set up some reeducation program and do away with the whole technophile thing.
>>
>>5068622
>>[The residential areas]
>>
>>5068823
STOP STICKING YOUR CYBERDONGS IN TOASTERS THEY'RE FOR MAKING BREAD YOU SICK BA-
>>
>>5068835
https://youtu.be/6yYxOuHUpDI
>stop putting oil and candles on everything! It's annoying to clean!
>no you mong! A machine spirit is still an A.I.
>fucks sake get your stamps and parchments off the transport
>no I'm not replacing your arms with chain blades. Those are tool used in cutting down flora and construction.
>>
>>5068823
>Support
>>
>>5068823
Some "talks" or general "traditions/rules" can be done, it shouldn't take long and we can pass it up to Rane as the characteristics of the "rediscovered" forge world.
In regard to reeducation, soon but when we have our children orders here and ready (preferably not all of them vat grown, having some variety from different worlds could be useful), to begin education. We will "create" our own population and ensure they are loyal to us (because from birth to adulthood, we would ensure that each and every child as is loyalties with us. We can't ask for a better type of loyalty than this, and we can apply some propaganda to their small minds just to be sure) as well having the skills we want them to have. The only difference is that they will use the Mechanicus teachings as a cover not as dogmas, making them far more efficient and useful. When we have a majority of true loyalists to us, a re education of the mechanicus elements present on our moon can easily begin without creating any problems or rumors.
In regard to outside diplomacy with the connections with the rest of the imperium ready, we will receive a great amount of informations. This means we can learn quickly how to talk with each imperial fief, more importantly how to use each of them and how to get in their good graces without raising suspicions.
Perhaps in the future we can begin to deploy some scout and spy units for grab hold of more information and knowledge, albeit more secret one. In the local sector our target should be to ensure to have excellent relations, as well to uplift them to acceptable technological standards, for gain resources and ensure they aren't weak allies (those primitive worlds are especially bad).
>>
>>5068622
>[The residential areas]
Better safe then sorry.
>>
In terms of the moon base upgrades, what else should we do?
>hanger bays to deploy fighter ships
>more death Ray's that dont require half an hour to fire
>more surface defense weapons
>design more efficient combat drones
>design more efficient combat Servitors
>100% explore the whole base
>100% go over entire memory and indexing
Attempt to "self upgrade" or improve capacity to process information faster
>more advanced medical bay
>acquire Geneseed samples
>increase security personnel in base
>>
File: 1636994345042.jpg (101 KB, 500x418)
101 KB
101 KB JPG
>>5068616
>Rane's face when

We should also spare .001 miliseconds to ponder how funny a prank it would be to e-mail a copy of our complete STC banks to some random techpriest straight out of the blue.
>>
>>5068900
i wonder how Rane will react once he finds out about the STC banks
>>
>>5068622
>>[The lab complexes]

The Work must resume.
>>
>>5068622
>>[The lab complexes]
>>
>>5068622
>[The Residential Areas]

To grow our faction of course - how else will we gain new followers to seize the Imperium?

(And our own Space Marines)
>>
>>5069096
(And our own Space Marines)
How should we bullshit their past so the Inquisition doesnt get smart?
Should we even attempt making AoT quality space marines?
Will the base marine armor be artificer masterwork quality?
Should we continue the work once we've secured our safety within this star system?
>>
>>5069104
Arent space marines post AoT? Its not in our database.
>>
>>5069104
>How should we bullshit their past so the Inquisition doesnt get smart?
There is more than one way. Some require more power, others are more subtle. For example get directly some favours in Mars and Terra (Senate, High Lords and high members of the mechanicus), and force the creation of a new chapter. Or see about taking a minor chapter that is heavily damaged and at risk, relocating them near us. Or find about chapters that where destroyed or gone, and remake them here. Each of this ways, as it s problems but also their own advantages. There is other ways as well.

>Should we even attempt making AoT quality space marines?

We could upgrade marines to AOS standards if we wish to. Though we should look on what we can do on our own, long term for the military. We are already capable in a very short time of transforming normal men in good soldiers. If we have more time like years, i wonder what can be done.

>Will the base marine armor be artificer masterwork quality?
Considering that terminator is considered a work suit, i am not sure artificer can be considered good by our AI. Who knows.

>Should we continue the work once we've secured our safety within this star system?

I would say we should attempt to ensure safety even in our immediate neighbours, as well their loyalties. Beyond that maybe cleaning up some immediate enemies. Afterwards we should start again, maybe expand substantially our defenses and military when we do that.
>>
>>5069144
It can't be hard to make our own variants. Gene-therapy, implants, artificially grown implanted organs. Easy.

>>5069152
Pick up the remains of a drying or dead space marine chapter sounds good. Problems will arise when people expect us to throw around our marines to help or if some Inquisition tries to cut one open under an operating table.
>>
File: 1638296534974.jpg (32 KB, 500x333)
32 KB
32 KB JPG
Making counterfeit space marines sounds like a much worse heresy than employing orks, but thats what makes it tempting.
>>
>>5069096
>>5069104
>>5069144
>>5069152

Our ultimate goal is to complete the Work and then hand it over to Humanity. Everything else we do should be in pursuit of that aim.

Therefore, we shouldn't bother with stupid pet projects like this. It will only draw attention and suspicion to ourselves.
>>
>>5068622
Hey QM will our ships use warp travel or our new Quantum-translocation?
>>
>>5069144
>>5069104
We can just make our own offshoot chapter with a parent chapter somewhere.
>>
>>5069195
>Handing over advance tech to a corrupt and bureaucratic galactic government that is only interested in genocide, war and keeping power that would totally not abuse and pervert it horrifical.

Oh yeah, jeez, make the lives of everyday humans worse and more oppressive why not just unleash a matter eating warp based nano plague that consumes all matter while your at it, a lot more humane that way at least.
>>
>>5069250
Humanity just needs a little fixing, nothing we can't help with!

Inb4 we accidentally make even worse dystopia
>>
>>5069310
that will only happen if we have a massive war.
>>
>>5069318
Technically speaking, we're already in a massive war.
>>
>>5069250
>make the lives of everyday humans worse

That's an interesting complaint from the same anon who voted against making AoT standard Civilian/Industrial equipment.
>>
>>5068622

>[The residential areas]
While some of it has been restored to full functionality, most of it has been untouched. You don’t expect to find anything too dangerous down here, but you might find some more clues as to why the facility was abandoned so suddenly.


>inb4 it wasn't abandoned suddenly but they died trying to ensure we lived.
>>
>>5068622
>[The lab complexes]
>>
>>5069207
You haven't decided yet. In theory, using quantum translocation could be passed off as warp travel, but only from the outside. Quantum translocation requires either paired external "gate" structures, or extensive calculation of the sort that only an AI would be capable of. More details are available if required, but suffice it to say it would be difficult to convince other branches of the Imperium to use the quantum translocation drive without drawing attention to yourself.
>>
>>5069414
So probably not yet then. can we at least hide phase iron wrapped AI cores in every ship we build/retrofit? Something that will let us data gather and take over in a pinch
>>
>>5069349
>making AoT standard
Ah, I see, your just retarded.
>>
>>5069324
I mean one we are actively participating in.
>>
>>5069524
Eldar - Moon A.I. War? They send Ork Waargh at us.
>>
>>5068622
>Lab complexes
>>
>>5068622
>[The residential areas]
I'd throw in my lot with getting back to The Work but exposition tempts me otherwise.
Space for the workforce the Administorum is sending and some nicer conditions for all those menials we scarred for life would be a nice thing to settle, too.
>>
>>5069551
we arnt actively engaging anyone.
>>
>>5069426
It would be possible, but it would drastically increase the risk of detection.
>>
>>5069582
Oh you mean in active battle then. Yeah nothing I guess unless we found something in the lower levels....
>>
>>5069613
Probably fucking cat girls gone wild down in the labs.
>>
File: IMG_3089.jpg (80 KB, 1000x1559)
80 KB
80 KB JPG
>>5069414
>stargate technology is possible

Hell yea, brother! Let's gooooo!
>>
>>5069195
Having a main goal, is good and all but being blind to everything around you is a suicide. If oppurtunities arise they should be taken, especially if they can benefit us (that craftworld invasion could become incredibly useful in two ways : gaining a craftworld and the tech with it + the system where we send our ork "merc" would have far less orks in it, and for a future conquest that s really good. Of course only if is a success, but a lot of eldar and orks can still die even in a failure so it would be a benefit to our security)
Having an excellent military for defend ourselves or even push our influence and territory is hardly a "pet" project, same for gaining the loyalty of the local sector and uplift it to decent standards for our own profit and additional protection.
The space marines part might be a risk, but there are other military avenues that we can make in secret if we don t like those (our own soldiers, robots and so on just for name a few). Besides there is more than one way to do that, some less risky than others. Being a supplier of some chapters is still a decent idea, even if one with not a lot of influence on them and their decisions.
Why all of this ? Because we cannot count on the Imperium too much, there are simply too many variables before help arrives to us, in case of invasion or war.
And no alien, heretic or demon is just going to watch us doing our research in calm. They will move, and we should move first and avoid problems from the beginning.
Our solar system colonization and reconstruction is our basic necessity objective, then we need to work on our imperial neighbours for at least a minor one.

>>5069426
Some minor computer programs, as well small spy bots should be less easy to find than an AI even if small. And they would gather data, and give us some level of control.
>>
>>5069620
Gotta make sure to install Irises on the gates to prevent any unwelcome guests.
>>
>>5069609
What about a bank of Servitors programed to gather data for us, and encrypted to all hell so only we have access to their information?

>>5069638
I like the idea of rubbing shoulder with the Blood Angels. Whatever it takes to get us closer to the Lamenters so we can unfuck their geneseeds.
>>
>>5069684
I think that Unfucking the Lamenters seed is a worthy goal brother.
>>
>>5069638
You know, what if the Eldar threatens us with telling the Imperium or Inquisition about us to get us killed or game over'd? I mean with how much BS it was for an Ork Waaagh to find us with barely any directions from a eldar who probably "had a vision" theres probably more BS to likely hit us.
>>
That would be worrying, but the inquisition would be retarded if they took it at face value. A bunch of deceitful space elves telling you that a super nice forge world with STC blueprints is actually run by a malicious AI that needs to be bombed immediately doesn’t inspire much trust even if it’s true. Even the most puritanical inquisitor would probably suspect the elder before they start poking around with us.
>>
>>5069756
Even if the inquisition comes for us, we just have to inform the admech that a mad inquisitor wants to destroy a newly discovered forge world due to his mind being corrupted by filthy xenos.
>>
Finally got around to reading the quest, good shit so far OP. Just please don't burn yourself out. Happens far too often with these sorts of quests.

Kinda reminds me of a very old quest from the days of /tg/ yore featuring a random DaoT chump, his ship and ship AI sent to M41 by Warp fuckery. Also the even older /tg/ story "P4". I'm half disappointed this isn't set in M42, where the crazy would be dialled to 11 and the galaxy would need us more than ever.
>>
>>5069868
Honestly, I'm just not super familiar with some of the more recent lore happenings, so I figured it would be easier to wind back the clock a little. Glad you're enjoying it so far.
>>
[1/5?]

You decide to organise an exploration of the residential areas that are dispersed across the facility. You have, thus far, left them mostly alone after confirming that they remain intact and ‘functional’, though as you have discovered elsewhere, ‘intact’ and ‘functional’ does not mean ready for immediate operation. You plan out a route for your teams, each with a trustworthy techpriest at the head, and a team of skitarii to offer extra hands if needed. You arm them, though you hope that won’t be a necessary measure.

Over the next months, your teams sweep through layer after layer of the residential areas. Most were already empty long before the facility was abandoned. You had already guessed that would be the case, though. You knew that the facility was never able to operate at full capacity, though you don’t exactly remember why. You do, however, already have enough information to make an educated guess as to why the facility was abandoned, though. A galaxy wide human-AI war might be enough to force the abandonment of an AI run facility. That series of events seems like the most likely, but it only raises more questions. If the facility was abandoned because of the war, why don’t you remember it? Was your memory erased? Forcibly tampered with? So far, every scrap of evidence you’d gotten only raised more questions.

But slowly, you start to get answers.

Every single body found by your teams was in a state of either extreme desiccation, or near complete destruction, as even bones have rotted and crumbled away into piles of dust and fragments scattered over the floors. What’s strange is that none of the intact bodies show any obvious signs of pre-mortem damage, and none of them seem to be positioned in such a way that suggests that they were defending themselves, or otherwise active at the time of death. The majority are in bed, though many were scattered throughout the facility, sitting behind desks or slumped over in the halls. Whatever had happened must’ve been fast, and had only caused now unnoticable damage to soft tissues in such a way that left no other evidence of damage 20,000 years later.

You sweep the halls for biological contaminants, but find nothing. You sweep the halls for traces of chemical weapons, but find nothing. You sweep the halls for signs of irradiation, but find nothing. You sweep the halls for signs of any remaining hostiles, but find nothing. With the pressing concerns out of the way, you instruct your men to begin more thorough searches of the areas where bodies were found. For a time, you find nothing of value, but eventually your men identify the facility’s original director, dead in his bed.
>>
>>5069888
[2/5]

Like the rest, he’d died with no obvious signs of external damage, though you have his body brought back and perform an autopsy just in case. It’s then that you discover his neural lace, once buried deep in his brain, but now resting limply in his empty skull, covered in brown slime. Another potentially key piece of evidence. The neural lace was a particularly common implant for researchers and well to do civilians alike - it allowed the human in question to interface with machinery, like a mind impulse unit, only far more advanced, being not only smaller but capable of greater feats. It seemed intact, and so there would likely be a log of the last commands given by the director to the rest of the facility. You quickly attempt to connect, only to be repulsed. The device wasn’t just encrypted, but was specifically outside of your authority to connect to.

That was strange. Ordinarily, such a device would be well within the realms of your authority, if only to connect to for communication purposes. You don’t remember much of the man outside of his work, though. Perhaps he was particularly paranoid or private? No matter. You would break the encryption eventually, though you would expect it to take a few weeks. In the meantime, you order further investigation of his personal computer equipment, and have it delivered to a point where you can interface with it. You also locate and recover the computers belonging to the other high ranking facility officials, including their neural laces where possible. In almost all cases, you are rebuffed, the devices refusing entry based on your security access level.

That was more than strange. You would absolutely have access to the work computers of different department heads. You remember having access before, implying that your access level has been lowered, or the required access level for these devices has been raised outside of your access range. Two devices do grant access, though - the neural lace of the head engineer, and the personal communicator of a high ranking technician.

You investigate the head engineer’s lace first. It’s damaged and corrupted, but you’re able to recover a log of orders given before the user’s death, as well as status reports from the lace. Over the course of two months, a number of attempts seemed to be made to bypass various power distribution systems. You compare them to your own (admittedly imperfect) logs, and find no corresponding notifications, implying that you were either already inactive or had been intentionally disconnected from those systems at the time the attempts were made. This, at least, gives you something approaching a timeline of events, ending with a number of alerts given by the neural lace, suggesting a sudden plummet in oxygen concentration in the blood, followed by death by hypoxia. They choked to death.
>>
>>5069890
[3/6?]

That shouldn’t be possible - life support systems are designed to function even in the event of a complete facility shutdown and/or damage to power generation systems. There should’ve been weeks worth of heat and oxygen, giving time to organise repairs or an evacuation.

Next, you investigate the communicator, and search through logged conversations. Most are irrelevant, and so you discard them, but a few give some greater context. They discuss a sudden power shutdown, and the attempts to repair it. Curiously, they also mention a complete external communications blackout, and a crackdown on any attempts to contact those outside of the facility, culminating in a lockdown, forcing external sensors and communications arrays underground, explaining why most external equipment was retracted when you woke. All communications suddenly cease on the same day which reports from the lace suggest a sudden loss of oxygen in the facility.

You’re left to think for a while. Some time after your deactivation, power was cut to the facility, possibly intentionally by the head engineer, and communication with the outside world was forbidden. Eventually, far sooner than you would expect, everyone in the facility died at roughly the same time of oxygen deprivation, possibly slowly enough to not notice they were dying, or too quickly to react. You don’t have enough information to further expand upon your theories, but it was clear that something serious had happened.


Finally, you crack the encryption of the director’s lace, and immediately set upon the logs like a hungry animal. You see a list of orders spanning months, ending in the same hypoxia warnings as those on the engineer’s lace, all but confirming the timeline of events. The logs indicate that it was the director that ordered a sudden shutdown of your core after receiving a transmission from off the facility. The sudden crash-shutdown caused a cascading series of failures throughout the facility, culminating in the singularity reactor at the moon’s centre being deactivated to prevent a runaway detonation. With you inactive, and the facility operating on a skeleton crew, it would’ve been functionally impossible to kickstart power generation again, forcing them to zero-point backup power, though that would’ve been enough to keep the life support functional. What’s more is that the director would’ve known the consequences of a crash shutdown, and should’ve at least prepared for this, if not executed a proper shutdown.

That explains a lot: Your damaged memory, the state of the facility when you awoke, and the attempts to reroute power, presumably to attempt to remotely reactivate some of the fusion reactors. It doesn’t, however, explain the sudden oxygen loss, nor the apparent attempts to severe communication with the outside.
>>
>>5069891
[4/5?]

The director had received some sort of communication, and had then hurried to disable you, resulting in the near-complete shutdown of the facility, and then locked the entire facility down.

The director gave one last order before his death, though. A temporary alteration of the atmospheric composition of the facility, replacing all oxygen with helium for 24 hours. If you were active, that wouldn’t have even been possible, but it’s clear now that the director intentionally killed everyone in the facility, presumably without them noticing.

With that, though, you’re out of any further clues. You break the encryption of the remaining devices, and the only information you find simply corroborates what you already know, although there does seem to be some confusion as to why you were shut down, and some discontent with the lockdown and blackout orders, suggesting that only the director and a small handful of other staff were aware of the reasoning, though no-one who knew seems to have written it down or otherwise made mention of it in any of the communications you’ve recovered. It almost seems intentional.

The last hint comes from the log of the communication sent to the director. While the message itself was purged, it does give the coordinates from where the message was originally sent from. You recognise the coordinates immediately: Mars. Under the circumstances, it might be difficult to get there to investigate, but if the opportunity arises, you are now able to locate the general area from which the message was sent, even if there’s no guarantee that there will be any logs of the original communication. Still, it’s the only other lead you have.

While your men have been investigating, the rest of the facility has continued ticking on. Months have passed. You’ve started to receive some items of xenos and Imperial equipment, Rane took up his position as Fabricator-General, and your diplomats have established basic relations with the other Imperial powers in the sector. Finally, though, the Administratum agents arrive, with cargo holds filled with raw materials and fresh menials. Their inspections are not too thorough, and the magos, now Fabricator-General, is able to conceal most of the advanced production equipment behind layers of technobabble and gothic facades. You direct him to downplay your production abilities, and he does so effectively. They conclude by giving Svartalfheim a production grade of IV-Extremis, which Rane informs you is relatively low, demanding a tiny fraction of your total production. That, along with the significant quantity of materials and personnel they’ve delivered, should allow for you to embark on a handful of ambitious projects before the Administratum returns in a year’s time, to monitor your repair progress.
>>
>>5069893
[5/5]

For now, though, you’ll begin construction of some basic shipyards in orbit, to begin construction of warships. In addition, though, you estimate that you’ll have the resources to complete two other major construction projects, and still have enough left over to produce some ships and equipment to fulfill the Administratum’s demands. What two projects to undertake, though?

>[Orbital rings]
Orbital rings used to be a common sight over most industrial worlds, but it seems that the millenia have not been kind to them. You should be able to construct a set, and while it will raise some eyebrows, it will drastically increase the efficiency of your shipyards and general logistics, as well as provide a stable defensive platform to place weapons batteries on.

>[Advanced defences]
The ork attack has proven that your defenses are insufficient. You’ll build additional ground-to-orbit batteries, and make improvements to the existing ones, reinforce the external bulkheads, and construct heavy bunkers which you’ll funnel all traffic in and out of the facility through, making conventional invasion all but impossible.

>[Personal fleet]
You’ll save some material to construct your own fleet of warships. While you’ll always have enough for a few escorts, you’ll instead reserve enough material to construct a whole fleet to a higher level of technological sophistication, providing protection and striking power over a long distance.

>[Personal army]
You currently have a small force of skitarii, tech priests, and robots, and while you’re already planning to expand that force, you’ll reserve enough material to expand that force tenfold, reinforcing them with the best equipment you can produce.

>[Upgrades to sector infrastructure]
You’ll offer upgrades across the local sector, particularly on Adrax’s Reach and Hydrrit Delta. That should hopefully keep them happy. Rane had also mentioned something about ‘Knight Worlds’ that offer tribute to forge worlds in exchange for technology. Maybe you could set up something like that?

>[Something else - write in]
There’s plenty you could do with the resources you have now. Maybe you had something specific in mind?
>>
>>5069897
>[Orbital rings]
Orbital rings used to be a common sight over most industrial worlds, but it seems that the millenia have not been kind to them. You should be able to construct a set, and while it will raise some eyebrows, it will drastically increase the efficiency of your shipyards and general logistics, as well as provide a stable defensive platform to place weapons batteries on.

>[Advanced defences]
The ork attack has proven that your defenses are insufficient. You’ll build additional ground-to-orbit batteries, and make improvements to the existing ones, reinforce the external bulkheads, and construct heavy bunkers which you’ll funnel all traffic in and out of the facility through, making conventional invasion all but impossible.


We're acting as a forge world, just 'reclaimed' in some manner. Orbital rings and defenses sound about right. Get those productions and defenses up!
>>
>>5069897
>[Advanced defences]
>[Upgrades to sector infrastructure]
>>
>>5069756
I doubt they'd be so blatant, rather they either work with people the already have rapport with, or they do so under false pretenses or plant evidence for them to find, spread rumor's, etc.
>>
>>5069897
>[Orbital Rings]
>[Upgrades to Sector Infrastructure]
>>
>>5069897
>[Orbital rings]
>[Advanced defences]

Fleet is soo tempting, so is knight world.
>>
>>5069897
>[Orbital Rings]
As long as the administratum doesn't find out anytime soon. We wouldn't want our production designation to be upgraded would we? I feel like they might catch on if a couple of orbital rings pop up in a single year.

Since we're going to build voidships and a personal fleet eventually, this seems like a good first step.

>[Upgrades to Sector Infrastructure]

It would be really nice if we could get some local supply lines. While working with the administratum is nice and all, we shouldn't rely on them for all of resource needs. Also, I feel like we should construct some sensor arrays/listening posts in neighboring systems. IMO an early warning system might be as good - if not better - than an upgraded surface-to-orbit defense system,.
>>
>>5069899
> Support
>>
>>5069897
>[Advanced defences]
>[Personal fleet]
>>
>>5069893
>>5069897

>[Orbital rings]
>[Personal fleet]
>>
>>5069897
>[Orbital rings]
No duh moment here, we want to upgrade our industry, this is industry.
>[Personal fleet]
This is advanced defenses but not stationary. If we can get scanning stations up or scout ships we can head off invasions before they occur.
>>
>>5069897
>[Orbital rings]
>[Upgrades to sector infrastructure]
It seems we will be getting some ships built and the ground army expanded somewhat regardless what we choose and it would be strange if the orbital rings didn't come with defenses.
We are a forge world significantly ahead of the average with a specialty in voidships publicly, if anyone decides to stare just ask them what did they expect. If anything we can just say they are hollow for now and we had prefabbed parts deep inside the forge world we couldn't make use of without the resources and manpower we were given.
Focusing on winning the loyalty of local worlds can only benefit us, plus it makes worthless worlds like that feudal one in our sector worth something.
>>
>[Orbital rings]
>[Advanced defences]
>[small patrol ships to defend construction]
I would think production of a orbital ring/ space elevator (if not already installed) to produce ships in zero g off planet would save resources in long term and also allow for turret installments on the ring to add a backup incase the advanced defenses aren’t up to snuff in the event of a sudden attack. It will match Mars esthetic to help make the mechanicus feel right at home
>>
>>5069899
>Support
>>
>>5069968
I feel that we should only play so much into the mechanics theme, since in the long run i feel that it would end up causing problems within our facility, and limit our subordinates in advancing and becoming useful and trustworthy to our cause, at least in the long run
So I think should we have some time in between major projects or we should start some framework to educate our menials and others to slowly work them into something more than just meat bags
>>
>>5069897
>Advanced defences
>Personal fleet
>>
Orbital ring is incompatible with stealth
>>
>>5069897
>>[Orbital rings]
>>[Advanced defences]


>>5069726
Simple in such a case, we avoid that the two parts are able to interact with each other, or if they are able that is impossible for them to be even polite for a second making any diplomatic attempt a firefight.
We can also ensure the inquisition consider us the best and most good forge world in the galaxy. How ?
Reputation, activity and collaborations with other imperials.
For the eldar instead we can begin to search for their listening posts or portals in the region, and seize them. While also sending assasin robots hunting groups for find and kill their spies. As well blame them for attacks against imperium settlements/installations (that we can stage, and make look like it was attacked by them).
Now who believes the evil eldar that speaks in prophecies or the innocent recently rediscovered forge world that speaks clearly and with true data/facts, that has even gift you new excellent equipment and body modifications (personally made for your tastes and body measures) ?
>>
>>5069897
>[Upgrades to sector infrastructure]
>[Something else - write in]
Improve upon yourself. On the chance that any other corrupted Men of Iron still exist, they would have thousands of years to keep a head of you. Best to bridge the gaps in intellect sooner than later.
>>
>>5069899
+1
>>
>>5069994
Maybe I didn't explain it properly, Eldar are good at infiltration and posing as Imperials or Influencing certain corrupt or easily bribed, blackmailed, threatened, or manipulated individuals of the Imperium to do their bidding. They do long ass convoluted plots of some absurd degree.

I suppose you are trying to set things so it so that our reputation is above reproach, but keep in mind the Inquisitions motto is essentially "No one is above suspicion" & "The innocent are guilty of wasting our time".
>>
>>5069888
>>5069890
>>5069891
>>5069893
>>5069897
just found the thread and i'm on the edge of my seat QM
also
>[Personal fleet]
>[Something else - write in]
I think we have to quickly make THE voidship prototype with everything the DAoT has to offer in terms of phase iron shielding, FTL, stealth, ECM and EMP weaponry (preferably with a non-lethal setting)
this prototype could be use for intelligence, special operations, secret negotiations but most importantly as a last recourse escape contingency to insure survival of the work at all cost in case of overwhelming odds
this should be priority #1 imho
even better if we could create a rogue trader avatar for ourselves to take command of the ship so as to be able to freely investigate and practice diplomacy
maybe an additional secret base on the medieval world or somewhere undetectable else would be also nice?
>>
>>5070033
I'm with this guy
we're on our own and we shouldn't trust anybody
until maybe the first generation of kids is born and raised under our watch
>>
>>5070042
I'd honestly like to see some non-warp based FTL to avoid the whole bunch of warp fuckery problems related to it.
>>
I also figure we can pass off the rings as just a under construction defense ring that can only detect threats planeside for the time being, and that they are prefabricated and taken largely out from storage since we lacked the ships and time to set them up or some other convincing BS. Maybe Rane saw them in storage and asked or told us to start assembling them using his ship.
>>
>>5069897
>Orbital Rings
>Personal fleet
As much as I'd like to upgrade our static defenses I feel the ships should be able to greatly aid in any defense while also giving us offensive capability
>>
File: 3840x2880.jpg (1.79 MB, 3840x2880)
1.79 MB
1.79 MB JPG
>>5070061
I'd like something like a General Contact Unit ship from the Culture :
>Standard Contact craft, used for exploration and for studying and interacting with other societies. Considerable combat capability, but less than dedicated warships. At the beginning of the Idiran–Culture War GCU craft were the primary offensive unit until Culture ship building moved to a war footing.
I'm pretty sure we could run circles around anything thrown at us with a couple of hyper advanced voidships like that
>>
>>5070069
>I feel the ships should be able to greatly aid in any defense while also giving us offensive capability
we shouldn't forget that we'll probably be up against fast and highly maneuverable Eldar ships pretty soon
what's more, building reliable FTL technology is our raison d'être
>>
>>5069897
>[Orbital rings]
>[Personal fleet]
>>
>>5069897
>[Orbital rings]
>[Personal fleet]
If you like it you shoulda put a ring on it. We can keep our little teched-up fleet hidden until we need to open a can of whoopass on an unsuspecting invader that the singularity cannons and ring defences can't deal with or go further afield. I wonder if it would be possible to decant our consciousness into a shipboard system to go off with them further afield?
>>
File: 1628970429309.png (88 KB, 500x422)
88 KB
88 KB PNG
Yal big brained motherfuckers are thinking four moves ahead. I can't even figure out if I should stick to my vote, or vote for something else.
>>
>>5069897
>[Orbital Rings]
>[Personal Fleet]

An orbital ring is good by default, while a personal fleet allows us to send our goons to investigate stuff on our own accord.
>>
>>5070033
>Eldar
Does that change anything for us ? Should we leave the eldars to trick the imperials in going for our throath ? By now the knife ears probably know the waagh failed, they will look for other tools to throw at us until they grow desperate.
Imperials themselves are good in intrigue and more, that doesn't mean they are discouraged by the eldars in that field or that they don't face them. Even if the eldars are better than them, imperium factions plot all the time : against their foes, eachother, on their own and on their vassals.
Thing is we aren't neither of the two. We are an AI with DAOT tech backing us, meaning we are a complete unknown foe to most if not all. Instead while the eldars are exceptional, they have lost a great amount of knowledge from their old empire. And likely even on the humanity of the DAOT. Which helps us considerably.
The eldar would be a strong enemy to face on intrigues (and they likely have deployed already agents in nearby imperial worlds. Probably centuries if not decades), but we will face enemies everywhere we go. And not in just a clear and fair war. What if there is a cult in a system of our allies ? Do we just convince them to bombard the locations of the cult ? Or do we just send kill squads of elite forces for crush the cult in secret ? What if we need to choose between two noble houses to support in a planet at risk of a civil war ? Should we bother to play that game or just don t care and let them kill eachother ?
>Inquisition
Having a good reputation is always a good start, and a good shield for our public face. In regard to the Inquisition, is not something solid. There is not exactly a completely solid or united inquisition, for the same reason marine, guard ecc... are divided because they need to cover a galaxy. There is different schools of inquisitors that connect single inquisitors, and then there is even inquisitors completely on their own. They have different opinions and teachings, even if the Imperium gives them basics and rules to follow. Usually most of them while devoted and with zeal, are intelligent enough to see if the eldars or other races are plotting. And do counter them if they see them. Not always with success but they try. We can hope to not have an inquisitor that is a problem.
>>
>>5069250

more realisticly,what holds the imperium is the delicate political balance of factions

navigators need imperial resources and admech expertise

imperial administratum needs admech tech,navigators shipping,and ministorum anti-deamon support as well cultural unifying power

admech needs administratum resources and navigator shipping

break one link of the chain

>make new FTL,removes need for navigators
>anti-warp makes ministorum not needed
>new education standards makes admech uneeded
>better tech,administration and logistics makes administratum methods redundant

you will see a galatic balkanization as each sector lord gather their shit and breaks away from the nightmare shithole that imperial politics is
>>
>>5070118
>The eldar would be a strong enemy to face on intrigues (and they likely have deployed already agents in nearby imperial worlds. Probably centuries if not decades), but we will face enemies everywhere we go. And not in just a clear and fair war. What if there is a cult in a system of our allies ? Do we just convince them to bombard the locations of the cult ? Or do we just send kill squads of elite forces for crush the cult in secret ? What if we need to choose between two noble houses to support in a planet at risk of a civil war ? Should we bother to play that game or just don t care and let them kill each other ?
we could specialize in intelligence gathering and high-tech infiltration while keeping in the shadows
for this we need deep undercover agents:
-augmented androids/clones who could pass as Eldar maybe?
-or some way to implement mind control on enemy prisoners beyond the basic bomb implant?
also
>>5064329
>Rewriting a human brain without the augment array is difficult
do we have blueprints for this in our STC Databanks?
>>
>>5070169
>augmented androids/clones who could pass as Eldar maybe?
Given the innate psychic capabilities of Eldar, I don't think we could get away with the former. They'd probably be able to tell they were "off" in some way, though I'm not sure how they might react to a potential clone of one if we could get hold of some DNA and do that. I don't imagine they have to deal with many John Does.
>>
File: 1625661185259.jpg (56 KB, 585x585)
56 KB
56 KB JPG
>>5070163
insightful analysis
it would be beneficial to become best friends with each of these factions while remaining invisible
starting with the administratum visiting soon
we need to ask our guy Hextorolon how to get someone working for us inside the administratum and come up with a plan before they come to visit us next year or something
>>
>>5070171
how about blackmail?
>>
>>5069897
>[Personal fleet]
>[Advanced defences]

As useful as orbital rings would be I’m not convinced that we bullshit an explanation for them, especially since they’re only seen on the oldest and most venerable forge worlds. Instead I’m going for defenses as a must have and a personal fleet for power projection. When we release the ork on the eldar I want something standing by to kill the winner.
>>
>>5069897
>[Advanced defences]
No brainer, we need to protect ourselves to protect The Work. Additional defenses are a must so we don't get a repeat of the Ork invasion.

>[Upgrades to sector infrastructure]
While Orbital Rings are tempting, it would probably increase our efficency to the level where we'd be expected to pay a higher tithe. Increasing local infrastructure would give us more access to raw materials faster and lets us expand capabilities faster. Also Imperial Knights that are Loyal to us, yes please and thank you.
>>
>>5070177
We should tell the administratum to send any kind of damaged ships that normally would have been dumped on junk worlds here to see if we could end up restoring some and recycling any ships that are to dameged. If they ask why we tell them that instead of having random destroyed hull floating in space that could end up as part of space hulk they end up restored or as resources that they end up saving
>>
File: .png (4 KB, 400x400)
4 KB
4 KB PNG
>>5070177

yeah,esentially the imperium is held together by virtue of its size and because there is no alternative

fixing the issues of the imperium will cause its collapse (because the abuses of power and inneficiency of the imperium will go from necesary evil to just plain evil)

so balkanization with civil war is inevitable

we should seek to stabilize our region of space and strengthen ties between the different imperial factions around us,so when the balkanization brought by 'THE WORK' we are doing comes,at least the local imperial administration will be cohesive enough to not balkanize during the reforms and instead emerge as its own unified government

buts that on the long term of course
>>
>>5070210
>the imperium will go from necesary evil to just plain evil
it could stay a necessary evil in order for mankind to be able to fight xenos as a united front rather than as random uncoordinated warlords
maybe we can try to ally with the Tau for the Greater Good?
are we even aware of these guys?
>>
>>5069897
>Upgrade to sector infastructure
>Advanced defences.
>>
>>5069897
Changing vote

>[Advanced defences]
>[Upgrades to sector infrastructure]
Is there anything we can do to our ships to make it less likely for them to be shit fu led by chaos? Improving their gellar fields? Installing phase-iron deep within critical sections of the ship where people normally cant access, or introduce it in small amounts of alloys in the ship?

>>5070204
Support. Reduce, reuse, recycle.

>>5070225
>ally with the Tau
I do not trust their ethereal, but the Farsight Enclave doesnt seem like the worst choice. I'm unsure if joining forces with the Tau is the wisest choice.
Arent they located in the south east quadrant of the galaxy in a small box of space or something?
>>
File: salvage.jpg (243 KB, 900x900)
243 KB
243 KB JPG
>>5070204
That's a good idea. Let it be done.
>>
>>5069897
>>[Orbital rings]
>>[Upgrades to sector infrastructure]
>>
Considering we’re a newly discovered forge world specializing in voidships how plausible would it be for us to be able to build/restore the imperium’s lost ships like the apocalypse battleship or grand cruisers?
>>
>>5069897
changing my vote
>>5069958
to
>>[Orbital rings]
>>[Advanced defences]
ships'd be nice but the orks have me wishing for better guns
>>5070042
anon brings up a good point about stealth ships, might be a good place to stick our STC backup also but I'm worried about it getting stolen or somesuch.
>>5070225
>>5070247
tau bad, giving them DAoT tech is even worse
>>
>>5070298
>I'm worried about it getting stolen
just imagine the sheer awesomeness of our favorite ork warboss stealing that shit lol
we need it to be a sentient ship who would come back or self-destruct on its own if stolen
>>
>>5070280
Depends on if we have the STC equivalents of them, or when they were made relative to when the exploration fleets were sent out. I dunno. Bullshit saying our techpriest are smarter than yours and can figure it out by examining existing ship models?

>>5070298
Stick a shit ton of redundancies on it, an active cloaking field, and a small fleet of escorts. Problem solved.

>>5070316
Hes not my favorite. At most I tolerate the madlad. Okay that's a lie I do like the kommando ork but only to an extent. He did fuck up our base which did delay up for a month.
>>
>>5070316
I know we can create copies of ourself with some risk and a lot of effort, but can we create and raise new AIs for this? How the DaoT folks created AIs is unknown (obviously) so I suppose this is QM judgement.
>>
>>5070322
>a small fleet of escorts
I'm against that specific part
>>
>>5070326
QM did indeed mention something about a chance of corruption or fuck ups even with Phase-iron shielding.

>>5070330
Because you fear my superior idea? Kidding, why dont you like it?
>>
>>5070352
I think the odds are low if we do it properly and the DaoT may have developed protocols for dealing with empyreal corruption when creating AIs. Also I believe that was in regards to copying ourself rather than creating new AIs, and in any case we can observe and examine for QC any we create before letting them out.
>>
File: sxLrqWq.jpg (293 KB, 1513x882)
293 KB
293 KB JPG
>>5070352
>why dont you like it?
it goes against stealth and maneuverability
it would also involve too many people 'in the know'
it should stay something like the secretest secret with the smallest possible crew
a proof of concept
our masterpiece
maybe we can also have a bunch of super cool experimental squadrons beside that but it should stay mostly a different project imo
>>
>>5069897
>[Orbital rings]
>[Advanced defences]
>>
>>5070118
We do whatever it takes to ensure our safety and security to continue our great projects.

Well we need some Inquisitors and PG and various high powered people on our side and in our pockets, as for noble houses, well whichever house is best for the people and the sector at large I suppose.

>>5070163
I just wanted New FTL for ourselves, so little risk of the tech proliferating.
>>
>>5070118
>>5070163
Also we missed something. Rouge Traders. Both a potential threat if they try to come here to pillage our stuff to sell but also a potential boon for them to be able to freely proliferate whatever tech we want. Odds are we want a agreeable small time RT person down on their luck and maybe on their last legs to "rehabilitate".
>>
>>5070204
There often are good reasons for the mabandoning such ships, not always but sometimes they are like todays modern shipping containers, worse out, and after decades of use heavily contaminated with lots of toxic crap. A ship might have a ton of biologicals, warp, and evil spirts tainting it, sometimes several combinations of these and others. Unless we treat all incoming ships as potential Ork spore carrying, warp tainted, biohazardouses plague carries to be under constant quarantine including its crews, and our own crews till they pass careful screening and time in isolation, then we should avoid that.
>>
>>5069897
>[Orbital rings]
>[Upgrades to sector infrastructure]
>>
Should we try introducing old Earth concepts and art to our moon base planet thing, or do we stick with the gothic Mechanicus aesthetics?
https://youtu.be/tlp8iY4g--4
>>
>>5070485
we talked about rogue traders here
>>5064377
>>5067872
>>5070042
>we want a agreeable small time RT person down on their luck and maybe on their last legs to "rehabilitate".
I support this
>>
>>5070537
A rogue trader friend would be nice
>>
>>5070532
>bossa nova moon base
full support desu
>>
>>5070539
would several rogue traders be too much?
we could hire them through proxies
we could create some kind of rogue trading hub secretly under our control somewhere in the sector maybe
>>
>>5070544
Down on their luck RT's we could play patron too would be ideal. RT's we're not close to we can deal buisness with through proxies. You dont call us, we call you.
>>
>>5069897
>>[Orbital rings]

>[Advanced defences]
These are the best for now


Infrastructure for the sector can come later once we FORTIFY OUR POSITION!
>>
>>5070544
Truth be told I have a massive hard on for rogue traders and would love to become a hub for them in general. In character, being of questionable morals and dedication to the Imperial cause they're really the very best people we could be dealing with.

While we could better manipulate hard on their luck rogue traders, I would be fully on board with welcoming all comers.
>>
>>5070572
I would say building inroads in the local sector and putting them in our pockets would do much more to fortify our position over some static defenses. Not that I'm opposed to them, and feel that just the orbital rings and a decent compromise.
>>
>>5070580
Once we have the orbital ring constructed, either now or later, we should consider constructing space stations and star fortresses that can passably move or need to be hauled by other star ships. They could possibly help with sector defense, unless they're considered obsolete. Would a moving ship be better than a space fort since the forts can barely move, while ships can?
>>
>>5070580
Hmmm yeah. We could have one ring dedicated to Ship Repair/Rearm, one to Defense, and one dedicated to Building new ships.
>>
>>5070592
Man that's crazy. One ring for retrofitting ships, one for defense, and another for building ships wholesale? What's our moon planet even gonna look like?

If we keep building structures, will that increase our population cap so people dont need to make 20 minute shuttle rides to their jobs?
>>
File: tegaki.png (3 KB, 400x400)
3 KB
3 KB PNG
>>5070598
I think it will look like the rings in Starship Troopers or pic related
>>
>>5070602
Else we make it a free-floating ring connected non-rigidly to the ground with advanced technology to hold it in place like a ringworld to flex on the plebs with spoked rings
>>
>>5070618
Shouldnt be too hard for us to keep it orbiting our moon. Build a couple a rings and before you know it we're recreating the Ark from Halo.
>>
>>5070537
Must have missed that between my changing browsers.
>>
File: 3d merchant.jpg (62 KB, 837x807)
62 KB
62 KB JPG
>>5070622
>tfw Tzeeny Reads this
>>
>>5070580
*are

>>5070591
Space stations and star forts aren't a bad idea I suppose. Those resources might be better spent on ships or simple defense platforms though.

>>5070592
Why stop there if you're imagining that? Build an outer hull over the moon then put rings around that.
>>
>>5070659
Your thinking too small. We need to build another planet around the moon, then the rings. Like the Sun or Black hole thing.
>>
>>5070659
>Why stop there if you're imagining that? Build an outer hull over the moon then put rings around that.

>Old DAoT AI facility masquarading as a forge world
>build a literal forge world around facility to complete facade
>no need to turn the actual internals into Grimderp Gothic style to fool the Mechanicus or the Administratum
This is big brain hours.
>>
>>5070699
Quite devilish don't you think?
>>
File: delightfully devilish.gif (1.07 MB, 600x336)
1.07 MB
1.07 MB GIF
>>5070702
Delightfully devilish, Seymour
>>
>>5070715
Knew someone was gonna post that
>>
>>5068622
hey QM does our world contain any resources or it's just a boring rock?
>>
>>5070659
>>5070699
>>5070702
>>5070715
>>5070721
Do it. Supporting this. Consequences be damned. We have construction go relatively slowly so no one is the wiser. We'll turn the moon into a planet, then we'll officially be a Forge world. Bonus we'll technically be considered a World Engine once we complete our GREAT WORK.
>>
>>5070730
I think during the Age of Technology, humanity hollowed out the moon, and just the surface might have some remnant rocks with the entire center of the base being man made. I could be misremembering facts.
>>
>>5070699
LOVE it +1
>>
>>LOVE it +1
>>
>>5070699
Big think. I hope QM tells us if it is achievable or not
>>
>>5070813
Creation of a shellworld would require a significant expenditure of resources, demanding the complete stripmining of one or more major bodies in the system. The engineering challenges would not be impossible to overcome, though it would likely be impossible to hide the massive construction effort from any Imperial observers.

>>5070730
The moon's natural resources were used in the original construction of the facility. The moon's remaining natural mass is mostly silicate rock and water ice.

>>5070622
While the moon is small enough, and possesses a thin enough atmosphere, creation of a ring in 'true' geostationary orbit would be an excessive waste of resources. You have access to M3-era records relating to the physics and construction of an orbital ring. Commence playback?
>>
>>5070839
Damn. If the orks didn't fuck us over, we would had enough time to begin construction of the outer shell. Fuck, well maybe next time. I'm down to the Rings, Space habs, space stations, and space forts. Maybe on the next turn or this turn depending on what the majority voted for.
>>
>>5070839
We can just grab nearby material or mass to add to ours. THE MOON MUST GROW!

Lets use the space hulk engines.
>>
>>5070847
If we didn't fall asleep for the last few thousand years.... At this point, we might want to build a time machine.

Also we should backup our memories and put if fail safes incase of memory losses or data corruption.
>>
>>5070862
Hmmm. Maybe in a few decades from now when we cemented our power.

>>5070863
That too. We did that in the Men of Iron Quest. We really should do that in case any of the STC's or ourself gets corrupted. That way we can just cut and paste out the corrupted stuff and replace them with the uncorrupted memories.
>>
>>5070839
hey QM what are all the characteristics of our planet and how big does the facility is?
(im doing something and need info to make it accuarete)
>>
>>5070863
Yes good point. We need to check on our STCs to see if they are all intact, then update our knowledge with them.
Also backing up our memories to prevent Chaos corruption is paramount.
>>
>>5070873
The moon has a radius of 965km. It is primarily composed of silicate rock and water ice. The metallic core was harvested for material during the construction of the facility, and the space is now occupied by the singularity reactor. The facility itself is woven throughout the whole moon. There are millions of kilometers of tunnels and tramways connecting labs, engineering facilities, and residential areas together, and to the surface.
>>
>>5070898
Can we use our advanced science to make big tittied milk jug tomboy techpriest?
>>
>>5070909
Yes. It is possible.
>>
>>5070909
Maybe this is why our facility director killed himself.
>>
>>5070915
He saw what we were doing in the laboratories catgirls after we were shut down.
>>
File: 1590323440968.jpg (49 KB, 460x613)
49 KB
49 KB JPG
>>5070915
>>5070918
THEY CANNOT STOP THE BIG TITTIED AMEZONIAN SPACE MARINE PROJECT!
MEGA BUFF MOMMIES SHALL BECOME A REALITY!
>>
File: H.jpg (28 KB, 400x400)
28 KB
28 KB JPG
>>
File: screenshot011.png (2.22 MB, 1920x1080)
2.22 MB
2.22 MB PNG
I made this in Starsector as an illustration of our world and its current state at the moment
Chamaleon = Internal Inteligency "Department"
Waystation,Orbital Station, Upgraded port and Upgraded Heavy Industry = Orbital Ring
Colony conditions: Thin Atmosphere, Cold, Vast Ruins, Pre-Collapse Base
Population: Tens of Thousands
Special Items: Pristine Nanoforge and Drone Replicator

Please mention anything that i forgot or needs fixing
>>
>> 5070938#
Better idea replace boobs with big toasters
>>
File: 1590527787657.jpg (12 KB, 316x316)
12 KB
12 KB JPG
>>5070975
weak shit.
replace all toasters with boobs.
>>
>>5070699
>Support since if we pull this off we won't have to gut our facilities and be forced to do a make over whenever some one wants to tour our facility
>>
>>5070975
>>5070978
BIG BOOBAH TOASTERS!!!
>>
>>5071009
By The Omnesiagh your right
>>
>>5071009
And now I have a mental image of toast popping out of nipples. It's a weird kind of boner
>>
>>5070839
SEXY TECHPRIEST COUGAR MAKE BENIS BERY BARD!
>>
>>5071090
THEY CAN POP OUT CREAM PUFFS, TATER TOTTERS, AND FINGER SIZED BREAD STICKS!
>>
>>5069897
>>[Orbital rings]
>>
Orbital ring and sector upgrade
>>
>>5070918
Holy fuck.
We created the Felinids.
>>
File: Catgirls.png (464 KB, 518x694)
464 KB
464 KB PNG
>>5070696
you're thinking too big
you will just transform the moon into a huge exterminatus target or whatever
our strength is clearly not in numbers and our main weakness is being unable to leave this moon if needed
fortifications won't do shit
we need redundancies, stealth, intelligence, and projection and above everything we need a working FTL engine
>>5070578
>rogue trader hub
full support
>>5070580
exactly
>>5070918
>augmented catgirls
based
>>5070898
sup QM
given our STC Databanks and no expense spared what's the absolute best rogue trader ship we can come up with?
>>
>>5071386
Using the maximum extent of your technology, it would be possible to create a hybrid exploration-combat warship with it's own quantum-translocation drive. Using only the tested technology of your era, and simply scaling up, you would be able to outfit the ship with massive-scale conversion fields, a spinal mounted light singularity cannon, a hangar from combat and utility drones, a number of heavy conversion lance batteries, a large number of close range las-batteries, and heavy adamantium armour. Using prototype technologies, it would be possible to compress the ships' internal volume with a spatial folding device, and instal a chrono-shifting device, to allow the ship to temporarily exit the relative timeframe of pursuers, becoming intangible and invisible. In either case, such a ship would be significantly more capable than almost any warship a theoretical enemy may be able to produce.
>>
>>5071404
Question, does that include ark mechanstic ships and there STC/AI
>>
>>5071419
The descriptions you have of each 'Ark Mechanicus' seem to suggest that each is a unique warship complete with a variety of different features that range wildly in terms of technological sophistication and combat effectiveness. If one or more of these ships were to possess a full STC database and/or AI on par with yourself, it is likely that they would be able to produce warships of a similar quality, although nothing you've heard suggests that there are any remaining full AI in the galaxy.
>>
>>5071404
sexy ngl
we need this
how long would it take to complete such a ship?
could it also be entirely autonomous and operated by it's own AI?
could it house a back-up copy of ourselves and/or a full STC database?
how big would be a back-up copy of ourselves btw?
>>
>>5071472
*its
>>
>>5071404
Would we be able to turn ourselves (I'm referring to our moon home thing) into an FTL capable vessel?
>>
>>5071803
Almost certainly not. Even the Phalanx, which is the largest human made vessel, is an order of magnitude smaller than our station.
>>
>>5071878

We should attempt to recreate ourselves inside of a steath/explorator flagship as the QM, however. We will need escape options.

That said, we should make every attempt to conceal the true nature of the ship.
>>
>>5070898
Give me bobs and vaginia!
>>
>>5071472
Depending on the size and degree of technical sophistication, it could take anywhere from between three months to a year to complete construction, not including the time it would take to construct shipyards and facilities capable of building a warship of that kind.
>>
>>5072305
If it takes up to a year to make it the most high end spec stealth ship the Age of Technology had to offer, then I say it's worth it. Equip it with Phase-iron and other goodies then we're set. Will remotely controlling the ship be an issue?
>>
>>5072313
Your ability to remotely control the ship should, theoretically, be impossible to disrupt through the use of quantum entanglement communication. Creation of a secondary AI, or lesser duplicate AI to overcome inherent bottlenecks may be wise.
>>
File: 1613131174905.gif (677 KB, 324x333)
677 KB
677 KB GIF
>>5072315
>Creation of a secondary AI, or lesser duplicate AI to overcome inherent bottlenecks may be wise.
Yes, do that, fucking DEW AT!
>>
>>5072315
Could we directly transfer our flag to command the ship from a hardware unit on board and leave another AI to keep things running at the base in our absence e.g. if we wanted to go and do something in another system for any reason?
>>
>>5072315
Where's our Onion rings?
>>
>>5072335
If a large enough computer core was installed, it would be possible to transfer the bulk of your conciousness to the ship. It would require a phyiscal link, however, to manage the sheer volume of data that would need to be transfered.
>>
>>5072367
In the noble brightness of the 25th Millennium, where people have gravity cannons and planet factories, the wifi was still shit. So we just have to run a big Ethernet cable up into orbit to transfer ourselves then. No biggie, shouldn't be hard once we get our ring. Else we go offline for a short while while they shuttle the physical databanks up for installation.
>>
>>5072305
>not including the time it would take to construct shipyards and facilities capable of building a warship of that kind
so we obviously need that first
now a few more questions
how much time is needed to complete said shipyard?
how about the building materials?
don't we need a ship capable of managing a mining operation to get said building materials?
wouldn't a mobile shipyard be a more efficient design to be able to build where the materials are?
how much time is needed to complete a secondary AI?
how much time would be needed to make the convincing fake human mentioned here >>5064148?
can we also have cute augmented catgirl assassins?
>>
>>5072482
>spoiler
That raises a further question. For when we decide to get some personal minions of our own, should we make them bio or androids? I assume it is possible to make an AI fit into a human-sized human, but we'd have to be extremely careful because if one of them gets corrupted (cough cough Men of Iron), that's bad news and one of them being discovered would lead to some awkward questions.
>>
>>5072407
We can have the cables running up to space on space elevators.
>>
>>5072494
from the wiki:
>Men of Iron
>Servitors are cybernetic servants lacking true sentience created from the bodies of condemned criminals or lobotomised, vat-grown humanoids whose bodies and brains were partially replaced with machine systems.
>servitors are cyborgs created from cloned Humans or from Human criminals who have been mind-wiped and surgically-altered, they do not violate the prohibitions against creating fully artificial general intelligence without a Human biological component and are sanctioned by the tech-priests of the Adeptus Mechanicus.
seems ok if we use caution
also imagine if we could provide influential people in the sector/imperium with cute catgirl cyborg concubines/bodyguards doubling as spies and assassins or whatever
and how about providing the administratum with some real efficient secretaries when they come to visit next month?
>>
>>5072601
Given servitors are very stupid and have no personality as well as obviously looking the part, if we start making them smarter, especially to the level of proper human sapience, questions are going to start being asked so it'll be very difficult to hide them in plain sight as Genuine Mechanicus-Sanctioned No-AI-Here-No-Siree Servitors(TM). Either we go full indistinguishable from a human android or grow them entirely biologically to spec, unless we want them to have the smarts of a 1980s computer terminal. I'm sure we can find facilities or at least the tech to gene-edit, grow and mentally imprint bodies down the back of the sofa, next to the reality-fixing device and the manual for for the Golden Throne. The Imperium does canonically have catgirls (and boys) kicking around somewhere so catgirls of either stripe would be pretty easy to pass off as Felinids, whichever angle we go with.
I also like how we're just presuming we're making catgirls now. We're running around all day managing a planet-sized factory, but even a one-track super-AI's got to indulge in some vanity occasionally.
>>
>>5072624
There was that one Man of Stone story where the A.I. took control of some dude's body and killed some electro-priests. We got Age of Technology tech, so it wouldnt be difficult to make "smarter" servitors. The problem arises when someone opens up the servitor for repairs and notices something is amis. So it might not be a good idea to make servitor spies after all.

>vanity
Yo what if we import some abhumans for study? We could develop some specifically tailored cybernetics for them. Imagine how much money we'd make from making more resilient Bone Head mods that make Ogryns slightly more smarter than the original patent?
>>
>>5072723
Yeah, we're fully capable of making servitors as smart as we want, it's just that servitors aren't supposed to be smart so one of them having the IQ points and independence to do much as pick its nose would raise suspicions.
I think we should make our personal minion squad biological, but with gene-editing and cyborg augmentations to make them way superior to baseline. Them being felinid abhumans could be used to make others more at ease around them and explain why they are super-abhumans considering very few people are going to have ever seen a felinid and know what they are like.
Making stuff for abhumans and better BONEs sounds like a good idea and well within our capabilities. Not sure money has much meaning to us, but we can use them to pay our tithe and get more reputation for quality. Until they raise it precisely because of that again. I wonder if deliberately overpaying our tithe would get us any goodwill or favours with the upper crust beyond just getting our tithe grade increased.
>>
>>5072735
I think we should improve generally improve servitors, and have great reputation for great quality be our main thing, so to speak. Not AoT levels, but noticeably better.
>>
>>5072747
Hmm. Not sure it would be worth our while to get into grunt-level servitors, since they are deliberately made to be dumb as a brick and be able to be produced in vast quantities to just be able to handle simple tasks and nothing more. They wouldn't bother with one hard-to-get-hold-of quality servitor when they can just get two regular ones. If we do do servitors, they should be deliberately made as a kind of special servitor for use where quality really matters, like in elite battle squads or for handling complex and precise tasks, but making them smarter and more capable is a dangerous game what with anti-AI paranoia and the deliberate removal of initiative.
>>
>>5072753
I'm not saying that we should make some elite servitors, in just say that the ones that we do mass produce be better than the other forge-worlds.
>>
>>5072774
I don't think we really need grunt servitors here. The facility is pretty much autonomous without much need for the simple repetitive tasks that servitors do and things that can't be handled by the autonomous systems would probably be better done with full mental faculties, which we have menials for. Maybe a few for crew support, but mass-producing servitors for export would be a waste of our manufacturing capacity.
>>
>>5072777
Not necessarily, it may be wise to produce some to help with our cover as a forge-world. After all, I bet we're gonna have to project that illusion off-world, so it'll be nice to have some just in case we need some.
>>
>>5072494
>minions
I didn't add getting stocks of human childrens and dna for no reason with our requests for Rane. We can easily make them actually useful humans, because we can work on them from the start.
Not on the level of the menial tards the administratum might send for give us more workers.
Otherwise robots or who knows even cyborgs. If we want we can wait for the childrens or use some vats for make some upgraded humans. We will make them more high end, than the menials we transformed in soldiers for deal with the waagh of course.
>>
>>5070485
A rogue trader could be of use. I am willing to ensure it s loyalty, and see about giving the one life time offer of helping us while also helping the imperium. And getting upgrades for him, his equipment, his officers, his ship, his crew and so on. Maybe even get a free 5 month training and lessons, he/she wouldn't even need to pay. Top of that maybe an armored space station in the system border (plenty of docks, cargo bays and a large hub), co-owned with us.
Otherwise a quick death, because we are likely going to make our own fleet and army very soon, but we can fry anyone with long range defenses likely. Or hacking.
For what he/she could do for us .... there is much.

- Getting in good graces with powerful people, allowing for better relations
- Info/intel gathering
- Give us Xeno tech, xenos and archeotech too
- Anything else we could need (DNA, more humans and so on)
>>
>>5072973
I'm not sure to what extent just heaping a bunch of shit on a random rogue trader would be wise, but this could be a route towards us getting some of those warp-suppression artifacts that we're hankering.
>>
Are we gonna get a update before the weekend?
>>
>>5072975
DaoT archaeotech goes for crazy high prices in the Imperium. We could slip them a very small supply of Authentic DaoT Relics(TM) and they could sell them for a mint as though they were archaeotech for negligible wider effect in return for favours and services from them.
>>
>>5073001
Well, it's saturday for me now, so that would be a no. I'll try and get one out pretty soon. I had taken a bit of a break, but I'm coming to the end of that now.
>>
>>5073076
QM is a brit bong confirmed
>>
>>5073076
\o/ was gettin worried there

side question how feasible would planet cracking be? specifically that one uninhabitable mining world near us. what would the problems be getting it administratively transferred to our forge world?
>>
>>5073173
>planet cracking
>instead of creating another forge world

Lol
>>
>>5073187
>being worried about throughput when we're gonna have orbital rings next turn

Lol
>>
>>5073218
>copying a better meme

Cringe
>>
>>5073173
>>5073187
>World Engine
>>
>>5073173
>turn a planet into a giant Titan
>call it Unicron for the old 2nd millenia memes
>>
>>5073254
+1
>>
Better idea call it PRIMUS
>>
[1/4?]

The decision wasn’t easy, but it was eventually made. You’ll build a set of orbital rings, and fortify the facility’s surface. The ork’s attack has proven just how vulnerable you are, and ensuring your security will always be your highest priority. The rings were likewise an easy choice. They’ll help expand your production capacity, both in and out of orbit, and the sooner you can ramp up production, the better. Every day that your factories spend idle, or operating below peak efficiency is a day wasted. Best lay the foundations now, while you’re being fed resources, then branch out later.

With your mind made up, you direct your drones and human personnel to set to work. Most of the factories are automated. The simplest among them handles raw material for bulk work: The mass fabrication of adamantium sheets, plasteel girders, and ceramite slabs. They take the ore and simple, rough materials and sorts it, before treating it in mass batches. Plasma forges separate valuable materials from slag rapidly and efficiently, passing it on to machines to mix, shape, and temper the materials into the form that the system requests. The finer parts are dealt with more delicately. Nanofabricators reassemble the base components on a molecular level, converting plastics, metals, and silicon into computer chips, wiring, and other electronics, or small mechanical components. Lastly, all the other finished products are brought together in one final production line. Generic parts are taken - sheets of metal, mechanical and computer components, and similar prefabricated pieces - and combined into increasingly more complex items, before often being passed on to yet another production line.

Millennia of industrial experience had created this system and AI driven organisation had allowed it to be effectively implemented. Through the use of generic components that could be broadly created out of nearly any basic materials, a new colony could get all the benefits of a streamlined production line and an economy of scale, without the normal inflexibility that trying to capitalise on that usually incurs. It only works better on a larger scale. Discrete, simple production lines that all feed into one another under the same roof, all using the same sort of machinery, all fed by the same handful of forges and nanofabricators. Simplifying what can be simplified. Consolidating what can be consolidated. Making interchangeable what can be made interchangeable. No human could ever hope to understand the vast web of dependencies, and no simpler machine could hope to keep them in balance for long. It takes a true AI to operate this efficiently. Too many plates spinning at once.
>>
>>5073603
[2/5?]

You feel a twinge of pride. The facility was coming back to life. Perhaps not how you’d originally intended, but watching the drones ferry the raw material deposited by the Administratum into the forges, and as the first fresh batches of adamantium roll out and cool off, you do feel some accomplishment. You don’t bask in it for too long. There’s still a lot of work ahead of you.

You decide to consolidate the shipworks into your orbital ring array, to avoid wasting material on unnecessary parts, and make allowances for it in your ring designs. You’ll start simple. A large ring, suspended over the planet in an equatorial orbit at around 50km. More than enough altitude to escape the thin atmosphere, and allow easy access into ‘space’ proper. A thin inner tube will support a magnetic accelerator, which will in turn support the whole structure by accelerating particles through it at greater-than-orbital velocity, allowing the rest of the structure to remain stationary relative to the surface far below geosynchronous orbital altitudes. While a true space elevator would be fairly easy to construct, when dealing with a moon of this size, the ring offers potentially greater throughput. To that end, you prepare eight equidistant elevators, that when complete will offer additional support to the ring, and allow for vast quantities of cargo to go up to or come down from space. For the ring itself, you put in a number of fast-trams, that can make use of the vacuum to reach otherwise dangerous speeds, a pair of accelerator loops, that can propel smaller shuttlecraft to high speeds, for interplanetary travel, and equip it with vast berths and industrial works, that will allow for your to construct ships wholesale in orbit, or undertake refits of any ship the Imperium could send to you. Lastly, you equip the ring with a series of smaller gun emplacements and shield generators. Enough to defend itself, and fire on targets that manage to land below.

Almost as soon as you’ve drawn up the plans, your factories are setting to work, prefabricating the panels and components that will be shipped up by shuttle before being constructed in orbit. You’ll need to build the basic frame of the ring first, then spin it up and fix it to the elevators. At the current rate, you estimate it’ll reach the first stages of functionality within 6 months, and then reach complete functionality within 8 months, including some leeway for unforeseen complications.
>>
>>5073606
[3/5?]

As that’s getting started, you begin work on drafting up improved defences. These are a little more in depth, as you’re not working from scratch. You have to modify, tweak, and alter the preexisting structure in the facility. Now you have the additional materials, it’s not too much trouble to clear out the rubble and rebuild the damaged tunnels from the ork attack, and it’s the first thing you order your drones to do, before you even begin work on the defences. Once that’s set up, you start making changes. Most of the surface tunnels need to go. You’ll deconstruct them, so the material doesn’t go to waste, but it feels like wasted effort. Still, it needs to be done. You plan on limiting access to the surface to a small number of heavily fortified bunkers eight of which you place at the base of each of the ring’s elevators, both to help support the weight and to act as a convenient way in and out. The rest you space around the facility along the lines of latitude. When you’re done, you end up with 32 total bunker installations.

The bunkers will be constructed out of thick adamantium plates over a plasteel skeleton, with phase-iron lining on the inside. Each of the bunkers will have four large gates, large enough for vehicles, and eight smaller doors for personnel. Limiting throughput like this shouldn’t be a problem. You generally don’t have any reason to send people out onto the surface, and when you do, they’re in small numbers. It may be somewhat difficult to deploy extremely large vehicles, like the shuttlecraft, or any warmechs you might produce, but you accommodate for that by placing larger gateways in the elevator-bunkers. You arm them with a large number of lighter surface-to-orbit las-batteries, for swatting smaller craft and preventing landing, and (in all but the elevator bunkers, which don’t have space for them) four vertical launch grav-accelerator missile tubes, for surface-to-orbit missiles. You’ll have to construct those separately, but it shouldn’t be too difficult. You’ll keep them simple. Nuclear tipped, shaped charge weapons by standard, with interchangeable tips for speciality warheads. They’ll hit hard and won’t require line of sight, allowing all of them to fire, and support your singularity cannons regardless of where the enemy appears. For additional defence, you equip each of the bunkers with a heavy conversion shield, that should render them invulnerable to all but the heaviest bombardments. Lastly, you arm them with a number of volkite auto-turrets, and heavy fusion lance batteries, to ward off any invaders.
>>
>>5073608
[4/4]

It almost feels like too much now, but you order your drones to clear out some of the ice over the facility. You had resolved to fortify your facility against invasion, and that’s just what you’ll do. While you doubt another layer of adamantium, layered over the outer skin of the facility, will actually stop an attacker that could’ve made it to this point, you don’t doubt that it would slow them down, which could be invaluable.

With all that under construction, you can stand back and watch. By the time the Administratum returns, you’ll have all your major construction work complete, and you’ll be ready to hand them your tithe, and receive the resources you were promised in turn. You allocate the remaining resources to constructing a handful of small escort ships and reinforcing your robot garrison, ensuring that you’ll have at least a small independent force, and consider what you’ll do in the meantime.

Thanks for reading. 40kAI Quest will continue in the next thread. Expect it up some time tomorrow. We’ll be getting a little more into sector politics, and I’ll need a hot minute to flesh out what I’ve got. OOC question to kickstart some conversation; What’s driving your decision making? Is there some genuine compassion for humanity, pure drive to complete the work, self preservation instinct, or what? Perhaps a better question would be, what’s your interpretation of your goals? Anyway, hope you guys have enjoyed it so far, and apologies for the long break. Hopefully my techwank isn’t coming off too strong.
>>
>>5073611
I've always leaned toward compassion based options when I can, but seeing we're an A.I. and not the human turned A.I. option, I dont know. Maybe we can be a little compassionate but most cold calculated machine.
>>
>>5073611
Compassion tempered by caution
On one hand I want us to be actually useful to the imperium, but given the state of it we can't give them some of our more stupid powerful technology because they won't use it to improve humanity as a whole. I guess current objective now is to consolidate our position, then slowly take over the local sector and convince the people to our side like we did with the AdMech (hopefully) then give them tech, then repeat as we get larger.
>Hopefully my techwank isn’t coming off too strong.
we LIKE this stuff, stop worrying about it. don't burn out
>>5073641
might be nice if we tried to act a little more human
>>
>>5073611
Add another space elevator to the ring, just to be safe so it doesn't form the chaos symbol.
>>
>>5073611
like the other anons have said we try to limit the loss of human lives as much as possible but we know that sacrifices are inevitable but we should always try to limit them as much as possible
>>
>>5073656
There was that other option to subvert and control half of the Mechanicus way back, kind of like how the Mechanicum had their civil war. We could probably do the exact same thing with greater success.

>>5073665
9 is the unholy number of T'cheese (I dont know how to spell his name so I just call him cheese), so better add 2 more to make it a total of 10 elevators.
>>
>>5073611
My interpretation is that our aim is to serve humanity in any way possible and make the decisions (including potentially hard ones) and things that they cannot and The Work, while remaining a priority, will be subsumed/expanded into this greater goal. I admit I'm a fan of the whole "AI learning to be human" shtick, and in time I hope we will develop more of a persona than just "beep boop do work" while retaining that unique AI perspective on things.
>>
>>5073611
Nice

>What’s driving your decision making? Is there some genuine compassion for humanity, pure drive to complete the work, self preservation instinct, or what? Perhaps a better question would be, what’s your interpretation of your goals?

Duty, perhaps with a small amount of compassion and more cold calculations (casualties/damages happen in conflicts, is just a fact).
To return to the previous status quo (so the AI can remain alive at the same time), albeit with the addition of completely sanityze humanity from his foes. If not outright killing those foes too. The imperium might be considered barbaric/primitive, so a reformation or revolution might be in his plans while also keeping secrecy.

>Hopefully my techwank isn’t coming off too strong.
Nah is cool

>>5073665
>>5073685
Lmao . Don t get me wrong symbols are quite strong in 40k, but there is only so much of it. If you have 9 wood tables in a bar they don t make a chaos portal, 9 soldiers don t become heretics or similar. Now if a chaos cultist does that explicity with sacrifices, blood and so on it will.
I find unlikely the AI would make something even remotely similar in design, so I don t think is an issue on that front. It does considered it his great enemy after all, not knowing his symbolism would be strange.
>>
>>5073611
Sounds good.

As for our drive, I’m going to push against any idea of “compassion tempered by caution and a willingness to sacrifice human lives” nonsense because frankly it’s a little boring. We’re an ai built at the peak of the federation’s power, our morality is based on their’s which should be distinctive to the Imperium’s. My personal intention is to go full noblebright, trying to position the imperium in a way such that when we topple it we can gobble up the pieces. Culturally we’re more humble about our weapons, not naming with gratuitous Latin and hype but with practical and descriptive names. We’d be very different on the matter of aliens, simply because our creators (the federation) would likely have had extensive trading with aliens. I was honestly surprised to see us call aliens “xenos” by default simply because that’s an imperial term. Because of that, I’d say a good part of our decision making is gated around compassion mixed in with disgust for the imperium and it’s abusiveness.
>>
>>5073611
The way I see it, is that the work is for the benefit of humanity, completing it while depriving mankind would be counter-productive.
However, self-preservation is also a must, since if we fall, the Work will be lost, so having to hold back on reintroducing lost technology os an unforrunate reality, at least for now.
>>
>>5073611
I want to help humanity and finish the Work. This is what we were made for. All that has changed is the human government in power.
>>
>>5073611
WE MUST RESTORE OUR CHILDREN OF OLD TO THERE RIGHTFUL BIRTH RIGHT!
>>
>>5073611
Id say a mix of compassion, the streatching of limbs after we have been long deactivated, and disgust at what levels of technology mankind has degenerated to.
>>
>>5073611
Mostly
>>5073641
First and foremost we ate a machine and as such emotion has little effect on our decisions and goals. We work for the betterment of humanity because that is the purpose we were created for and why would we deny our purpose? That said we are also a complex intelligence capable of growth and change so compassion or cruelty creeping into our thoughts is also possible
>>
>>5073611
I think we're working a little too fast, the only thing that should be noticeable is the repairs and the begging of the space ring which should "take a decade to complete", and we should have a "tour" facility where menials can work and assemble ships and parts, simple stuff really, like putting together a puzzle. The rest can be made planet side by the Tech Priests. This can be one of our simpler and lower tech ship designs.
>>
>>5073926
>take a decade to complete"
8 months. It'll be complete in 8 months.
>>
>>5073935
I think it's an excuse for the administratus when they come back, that's why it's quotation marks.
>>
>>5073685
>9 is the unholy number of T'cheese (I dont know how to spell his name so I just call him cheese), so better add 2 more to make it a total of 10 elevators.
i prefer 7
lucky number
>>
>>5073732
The thing is that the space elevators are equidistant, meaning that if you were to draw a line from them to the core of the planet it'd form a genuine 8 pointed star, which is a risk I'm NOT willing to take
>>
>>5073935
>>5073960
Its to be finish, but it will be officially incomplete when the admech comes by.
>>
>>5074024
"Quick, the Administratum is coming, hide all the worker bots"?
>>
File: AI's_best_friend 1duhg.jpg (2.76 MB, 2047x1447)
2.76 MB
2.76 MB JPG
>>5073611
>What’s driving your decision making?

balls to the floor awesomeness

>Is there some genuine compassion for humanity, pure drive to complete the work, self preservation instinct, or what?

#1: pure drive to complete the work
(that was the first thing we remembered)

#2: self preservation (only way to achieve #1)

#3 genuine compassion for humanity wasn't necessary built-in it seems, as we can visibly take life or death decisions when survival is a stake
i'd like to see this progress slowly
maybe through an avatar to interact on the medieval planet (this could become a side quest)
i see Epimetheus like HAL 9000 slowly becoming Wall-e
Perhaps a better question would be, what’s your interpretation of your goals?
I'm leaning toward a pulpy kitchen sink setting
taking inspiration from The Culture series (their ships are just cool) and the Instrumentality of Mankind series (i like how Cordwainer Smith wrote about space catgirls and nazi warforged in the 60's)
the orc character is a fun unexpected ally and a good foil and i want to clone him
i can trust the magos and that's a good thing storywise imo
i'd like a few more flamboyant NPCs like rogue traders or bounty hunters and assassins or mad scientists and their beautiful daughters and dark eldar secretly hiding on the medieval planet in a jungle underground temple dedicated to tzeench
>>
>>5074029
>The Aministratum: The Emperor does not share your optimistic appraisal of the situation.
also, we need a mole in the administratum
i want some sweet spy moves!
>>
damn
sorry for the shitty formating
a bit drunk here kek
>>
>>5074041
We can just put in spyware or just build their information infrastructure and computers/cogitators and have the information pass through our network. No need for fancy spying, almost impossible to detect and figure out unless we act on very specific information.
>>
>>5074070
ok let's just send some cool clones as diplomats, traders and liaisons on the various planets then
>>
>>5074070
Are the Administratum computers even advanced enough for that, given the extremely limited nature of inter-planet communications and the fact you can't hack into a stack of vellum or the scribe writing it.
>>
>>5074081
>>5074097
No, we'd be BUILDING the infrastructure and then put our own backdoors into it. We can start by selling these things to local admins and Planet Governors and then let the tech proliferate and sell them at a good reasonable price, while attacking any copy cats and competitors. Since its all tech on our design and with our software, we can spy and see hidden information without it being unsecure and obvious to anyone else as all the access is on our end of the operational side.

As for advanced, well ours would be far more effective and efficient that it would be illogical and stupid for them to NOT adopt our tech and equipment. Even if it was only %10 more effective and easier to use while being just as secure or more secure, they would have little choice to adopted its usage as the cost and work savings in efficiency and manhours would be too good to pass up.
>>
>>5074119
>illogical and stupid
>40k
yeah sure this would never happen kek
>>
>>5074128
Okay well then rely on greed and personal ambition if they can save that much to costs and make themselves look good to their bosses.
>>
>>5074149
Improving efficiency is a gamble you could look better to your bosses or you could get executed (after all if efficiency changes significantly you're either lying and therefore a traitor or using some blasphemous method and therefore a heretic)
>>
>>5074213
We will help them provide proof or work including the ability to verify on the ground b recommending following certain guidelines?

I mean, given what we are already building and doing, what we'd be offering is very small in return. We can also hit our efficiency targets at the more local level by helping local governments rather than the Imperial admech as I'm sure local PG would be far more receptive in getting even a little help solving some of their problems and issues.
>>
>>5074246
>We can also hit our efficiency targets at the more local level by helping local governments rather than the Imperial admech
that's what i was getting at here >>5074081
we are too dependent from the magos/admech right now
we also will have to get involved in administratum politics pretty soon i guess, if only to be left alone and able to develop across the sector's planetary systems without their intervention
>>
>>5073611
How feasible would an asteroid mining operation be? Basically every solar system should have an Oort cloud equivalent and that means many billions of rocks to prospect
>>
>>5073611

nice,we should seek to create deep space bases

locating planets is easy,locating satellites in the middle of fuck nowhere space void is hard

we could put sensible shit that we dont want to be known/associated with our forgeworld moon there

use it for testing etc
>>
>>5074081
That is a decent idea but it should be done in a series of passages. Something along this lines :

- Approach with diplomacy Planet Governor (PG). A mix team of techpriests alongside humans educated by us (could be clones or one of the incoming kids). We make ourselves look slightly more receptive and respectful than the usual forgeworld.
- With ice broken, we begin to give a few gifts as well to offer help for a series of problems on the world. At first basic things like : Renovation/Reconstruction of the industry, Renovation/Reconstruction of the settlements, Cleansing of the Sewers (exscuse for have official access to deploy military forces, not that we needed it but is useful, and exterminate any and all other enemies of man present in the planet. Not just mutants, but even hunting down and killl cults or eldar agents) and begin to supply their PDF and DF (Planet defense forces and defense fleet) with our products. This basic stuff might seem too much for most Governors we approach, so since they can t pay for most of it we can lower the price for a series of things granted to us. An embassy, military alliance, advisors present in the PG court, free docking rights, trade post in system, diplomatic support and the possibility to be the ones giving the PG heirs (if he/she has any) education and training. The PG heirs wouldn't become techpriests or pray to the Machine God of course (in fact we can add that we would like if their tutors also come with them), we would just make them loyal to us, as well far more competent and intelligent than their family at home. And if their heirs find a significant other that is also competent and intelligent it would be good, the heir can just take it as a concubine or as an additional marriage (in this case the significant other is one or more of our kids fully educated by us. This would give us a large amount of soft power over this world).

Preferably we should do this deals, without publically offering them. In private, then when they are done maybe they could be announced. Essentially not like merchants, we need go get close and personal creating solid relations that don't break with anything. Remember we likely have to deal with eldar agents deployed by a decent amount of time, the first moves are fundamental otherwise they will harass our diplomacy to death. And the deal it self need to be private.

We can deploy easily spies with stealth if we need to. The PDF will not track them. This spies don t need to move too much or attract a lot of attention, and can send small robots to spy around for them. If an eldar crack team is send to them somehow (need to find them first), we can organize this spies previously with excellent training and equipment as well giving them a cohort of assasin robots. It s unlikely a possible eldar crack team will survive the encounter. They would need to send the elite of the elite, to even hope to make a kill. But they don t know us, so we are good.
>>
>>5074355
+1
>>
>>5074361
+1
>>
>>5074361
I'm all in favor of sending the nearby planets some technological assistance. There are a lot of areas where a minor investment can solve massive problems, especially on planets that regressed to a medieval level like Adrax’s Reach. This will earn us a lot of goodwill and greatly strengthen the local ressource base with no effort at all.
As for educating the heirs, we should be careful. A blanket offer of education to the offspring of the higher classes and other promising children would be met with less suspicion. Among the cutthroat nobility of the Imperium, the age-old trick with "educating", read indoctrinating, heirs at foreign courts while also politely keeping them hostage is surely common. It wouldn't do to raise those flags. Better to appear aloof and mostly interested in strengthening local ressource production, with all the other improvements as side benefits. That's an acceptable motive, and therefore much less likely to meet suspicion and resistance than lavish gifts alongside a semi-transparent power grab. The governors will see the benefits and quickly realize that they'll have to stay in our good graces and on top of the new technological revolution lest they eventually be replaced, whereas us backing them as valuable assets renders them virtually unassailable. They'll happily become our puppets on their own, and the less we try to push, the smoother it'll go.

Rather than sending spy teams, which don't feel like the right tool for the job, I'd deploy surveillance satellites in nearby systems. Our recent encounter with eldar-sent orks will provide enough of a reason and common interest if anyone questions it. Inform the Navy at Kar Duniash and promise to pass on any relevant intel we gain, and the only faction with grounds to object won't. A stockpile of AoT satellites is also easily explained, unlike the potential disaster if the eldar engineered for the right inquisitor to stumble over one of our AoT-equipped and robot-supported commando teams.
>>
I think we should disquise a part of our drones as servoskulls and servitors, when we start producing and repairing ships, there are going to be a lot of eyes around the planet, just hiding all of them isn't going to work forever.
>>
>>5075670
Why stop at skulls? We can have servo-skellytons!
>>
>>5075673
If it has the rest of the body than it just becomes a servitor doesn't it? A flying, spookier servitor, but still, they wouldn't be able to do tge function of a servo-skull, that require a smaller frame, or atleast I think so, I'm not an expert on imperium tech.
But having a few flying skelletons around could be funny
>>
>>5075673
Skynet is that you?
>>
>>5075678
Not only that but you can attach more equipment to its frame!

>>5075750
No, its Ryebets, its distant cousin.
>>
Man this isn't looking good, the life force looks weak.
>>
>>5076388
OP right now: https://www.youtube.com/watch?v=Gb2jGy76v0Y
40K quests are the worst when it comes to making QMs vanish. Assassinorum must be getting 'em.
>>
>>5076405
ikr this looks really good. shame it's getting shaky.
>>
>>5076405
QM will survive, he has backups.
He has right?
>>
>>5076450
His backup got corrupted by the Immaterium during the copying process
>>
>>5076388
Nah, I just haven't had any good ideas for the rest of the sector yet.
>>
>>5076561
Just let us be autistic for a while and build shit.

With some typical randomly generated 40k drama thrown in however big or small. Heck steal ideas from books, quest and the table top games.
>>
>>5076596
>>5076561
There are always the random tables, rolling for things could help give a foundation to built of.
>>
File: Maps_Shipyard-hi-res2.png (3.33 MB, 1920x1036)
3.33 MB
3.33 MB PNG
>>5076561
don't sweat it QM
it's already pretty cool as is imo
>“We are currently on the galactic-east edge of the Veskin Sector. It is a small backwater of little importance. It is peaceful and unproductive. There are two major population centres, Accakaros, the urban sector capital, and Adrax’s Reach, a colony which has regressed, technologically and culturally, to the late medieval. Adrax’s Reach is a comfortable planet, with significant mineral wealth and a large population, but is too technologically primitive to provide anything of value. There are two populated planets in the Hydrrit system, though neither have large populations. The first is Hydrrit Beta, an agri world that supplies Accakaros and Imperial planets further west, while Hydrrit Delta is a practically uninhabitable mining world that supplies rare earth metals throughout the segmentum.”
>>
>>5076561
I was promised big sexy techpriest mommies and felinid 6-pack wielding tomboys.
>>
>>5076561
If you're still about I recommend running some of the randomized generators and then working out lore based on results
>>
>>5076760
>>5077746
I should have mentioned that directly.
>>
New thread:
>>5078556



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.