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File: villains.jpg (98 KB, 534x712)
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Your name is Sean Clayton, aka Gunsmoke, aka Adjutant Tango. Last time, you began your expedition into the Southern Italian town of Ercolano, seeking to recover the Lost Scrolls of Herculaneum. After some investigative work, you pinpointed the site and wiped out the Intergang forces who had set up shop there. Now, you find yourself transported back to the site of your greatest shame.

> Hello everyone, and welcome back to another issue of DC: Henchman Quest! As always, I’m AxisQM, and I hope you all enjoy! I’m sorry to have dropped off the radar for so long, but I’m glad to be back. Rules are simple: 20 minutes to vote / roll what I say, rolls count even if you (or I) mess up the modifier, crit successes override, write-ins usually welcome. If rolls / votes are slow to come in, I’ll adjust for it. Might need a bit of time to get back into the swing of things, apologies in advance if I mess up or take a bit longer than usual to get updates out.

Pastebin: https://pastebin.com/RwY7nc3S

Link to Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/4132921/

Link to Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Henchman
>>
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>>5070512

https://www.youtube.com/watch?v=0TvSjLLOdiU

This can’t be happening.

Before you lies a scene cobbled from your most twisted nightmares. The kind that ends with you lunging awake, frantically scrabbling in desperation to escape into a marginally more comforting reality.

But it just won’t go away.

The undead remnants of your former brothers-in-arms, shambling monuments to your failures as a leader and soldier, move ever closer, intent on devouring the little humanity you have left.

Deep down, you always knew that this was coming.

It’s almost poetic in its way, having the full weight of your sins crash down upon you.

As they grow nearer, baying for your blood, you idly wonder if it’d be better to just throw in the towel and let it happen.

You’re tired. Tired of seeing their faces when you close your eyes, tired of hearing their cries echo in your mind, tired of carrying this burden no matter where you go.

Before these malignant thoughts can gain further purchase on your mind, you banish them with a sobering realization.

You have always been here. You will always be here.

But it’s not over. So long as you have breath in your lungs, a fire in your heart, and iron in your spine, it’ll never truly be over. Rolling over and playing dead would be tantamount to spitting on their memories.

These aren’t your men. These aren’t your friends.

And even if they somehow are, the existence of these….abominations is a crime you will not tolerate.

Whatever twisted entity sent you here even decided to strip you of your firearms, leaving you nothing besides your commando knife.

Regardless of the means, it’s time to serve your penance and put their souls to rest.

For both their sakes and yours, this needs to end.

You…

> Stick with the knife and use your mobility to stay out of their clawing grasp. Can’t kill what you can’t hit.

> Bring out the Claw and activate your Volcanic Rage. There’s a time for caution and levelheadedness, this is not that time.

> Cast a spell. (Specify, they’re listed in the pastebin should you require a refresher.)

> Other?
>>
Holy shit it lives!
>>
>>5070514
> Bring out the Claw and activate your Volcanic Rage. There’s a time for caution and levelheadedness, this is not that time.
>>
>>5070514
> Stick with the knife and use your mobility to stay out of their clawing grasp. Can’t kill what you can’t hit.
>>
I'll give it about 10 minutes more to vote, then roll a tiebreaker if needed.
>>
Rolled 2 (1d2)

>>5070538

1 = Claw + Rage
2 = Knifework
>>
Rolled 46, 54, 25, 66, 76, 49, 13, 83, 92, 13, 1, 68 + 15 = 601 (12d100 + 15)

>>5070545

Alright, roll me some d100s + 35.
>>
Rolled 49 + 35 (1d100 + 35)

>>5070546
How many?
>>
>>5070566
Just the one, you're trying to beat individual rolls, not the group total.
>>
Rolled 65 + 35 (1d100 + 35)

>>5070546
Welcome back Axis.

So much I dont remember. Gonna have to read through the threads again.
>>
Feel free to roll again if you've done so already.
>>
Rolled 99 + 35 (1d100 + 35)

>>5070610
Cum is stored in the balls
>>
>>5070566
>>5070584
>>5070615

A good showing to open with, writing.

>>5070584

Feels good to be back, anon.
>>
>>5070615
That's a lotta cum.
>>
>>5070615
Looks like you started NNN one month Early.
>>
>>5070619

Part of you contemplates a more esoteric method of conflict resolution. The Claw could come in handy, as could some of the spells in your arsenal.

But no, this is a matter that calls for a bit of finesse.

With your knife, you’ve got the advantage of range and mobility.

Their advantages? Force of numbers, mixed with sheer animal ferocity.

While you can still recognize their faces, you force yourself to suppress any wayward feelings that threaten to cloud your judgement.

If it’s hostile, you kill it. Same as it ever was.

And you can’t afford to get sloppy about it neither.

Charging right into the fray would be tantamount to flinging yourself into their gaping maw.

You’ll pick them off while staying quick on your feet and avoiding the potential for getting cornered.

But first, you need to gain a bit more intel what it’ll take to put them back down for good.

The perfect opportunity makes itself known when one pathetically trips over itself in its haste to be the vanguard of the pack.

Fluidly, you cut its throat, stepping back to observe the effects. To your surprise, it seems to do the trick quite well, resulting with the shambling corpse thrashing in the last few moments of its unlife, before going still.

Well, that certainly makes it easier.

The vast majority fall like wheat before a scythe, as you whittle them down one by one, making sure that none of them are attempting anything tricky.

Interestingly, some are much more dangerous than others.

Case in point, a pair of them seemed to possess a rudimentary intelligence that far outstripped that of their fellow horde. Almost managed to successfully play possum and pincer you, but you were too fast on your feet.

Panting from the exertion, you survey the canyon for any further threats.

A bolt of pain rips through your mind, forcing you to briefly close your eyes.

When they re-open, you’re back in the same room you were originally transported from.

The previously closed door is now open, and all of your previous weaponry has been returned.

After taking a moment to steady your frayed nerves, you proceed through the open doorway, finding yourself in a smaller library than the previous one.

Guess this must be the restricted section. “Blessing of Introspection” my ass, what kinda sick fuck calls that a blessing?

Now that you’ve made a bit of progress, you decide to…

> Scour the shelves for anything valuable. What kind of self-respecting looter would do otherwise?

> Just focus on finding the Scrolls and getting out. This place is starting to get in your head.

> Scrub the mission and leave. You’re not looking forward to whatever weird horseshit is protecting the Scrolls.

> Other?
>>
>>5070679
>> Just focus on finding the Scrolls and getting out. This place is starting to get in your head.
Great to have you back, Axis!
>>
>>5070679
>> Just focus on finding the Scrolls and getting out. This place is starting to get in your head.
Indian Jones taught me well. Get what we came for and nothing else.
>>
>>5070707
>>5070708

Looks like discretion is better part of valor, writing.

>>5070707

Thanks, anon. I'm actually a bit touched that people still remember me.
>>
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You’ve come much too far to chicken out now, as tempting as it may be.

And while the idea of plundering the stacks for a few new additions to your personal library sounds nice in theory, you manage to reign your greed back.

After all, you’ve already got plenty of books to work through already, no sense in taking risks just to further increase your backlog.

No, you silently decide, the restricted section is too much of a risk to gamble on, at least right now.

Knowing your luck, it’s probably full of fakes that either teach nothing of value, or purposefully trick you into doing something that’ll kill you.

While proceeding further still through the hallway, you spot a doorway. Chiseled into the stone above the door is a warning to trespassers, thieves, and the unworthy to turn back, lest they meet their end and eternal damnation.

Sounds like you’re going the right way.

You push the door open and enter a sparsely decorated room. Despite its lack of furnishings, it’s easily the largest room you’ve been in so far.

Weirdly, every inch of the cavernous walls are covered in writings from various dead languages and several you’ve never even seen before.

Laying on a large pedestal in the center of the room, are what appear to be the Scrolls. Well, they could just be the regular kind of scroll, but if you had to hedge your bets, you’d guess they’re the ones you’re looking for.

After a bit of contemplation, you decide to…

> Sprint as quickly as you can towards the Scrolls. Even if the place is trapped, your reflexes are strong enough that you’ll be there and back again without any problems.

> Head back to the entrance and see if that scribe spirit is willing to give you a hand. You made a good impression, maybe he’d be willing to do the legwork for you.

> Scan the room and look for anything suspicious. You’ve raided enough tombs and seen enough cheesy adventure movies to know that there has to be something nasty protecting the Scrolls.

> Attempt to translate some of the writings on the walls. Maybe they’ll give you some clue as to the nature of the Scrolls or their defenses.

> Other?
>>
>>5070767
>tfw see pic and immediately think its cigars
>for a moment i think we're being rewarded with cigars for killing so good
i got cigars on the brain.
>>
>>5070767
> Attempt to translate some of the writings on the walls. Maybe they’ll give you some clue as to the nature of the Scrolls or their defenses.
>>
I'll leave the vote open another 10 minutes or so, then call it.
>>
>>5070767
>> Attempt to translate some of the writings on the walls. Maybe they’ll give you some clue as to the nature of the Scrolls or their defenses.
Read.
>>
>>5070767
>> Attempt to translate some of the writings on the walls. Maybe they’ll give you some clue as to the nature of the Scrolls or their defenses.
>>5070719
The festive QTG question got me thinking about all the (at the time) dead quests I enjoyed. You and WorstJojo were two QMs with relatively recent quests that ended abruptly and with little indication that you were getting tired of running. I was just lucky you were lurking.
>>
>>5070773
>>5070795
>>5070800

Looks like we're doing a bit of reading.

Roll me some 1d100s+15

DC: 60 / 75 / 90
>>
Rolled 80 + 15 (1d100 + 15)

>>5070804
>>
Rolled 18 + 15 (1d100 + 15)

>>5070804
>>
Feel free to roll again, just need one more roll in case of crits.
>>
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Rolled 36 + 15 (1d100 + 15)

>>5070837
CUM IS STORED IN THE BALLS!
>>
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>>5070806
>>5070822
>>5070838

Translating the word jumbles chiseled all over the walls prove to be just as difficult as you imagined.

Not only is the sentence structure cobbled together like it was written by a madman hopped up on stimulants, but it also has the irritating tendency to suddenly change languages randomly throughout.

Fortunately, you manage to find a couple paragraphs written in a dialect of Greek that you’ve become semi-familiar with. The author, some crazed worshiper of Hecate, manages to provide a few pieces of useful information.

First, the path to the Scrolls isn’t trapped. According to the wall, the scribes are big on tests of wit and willpower, rather than just feats of strength or dexterity.

Next, the Scrolls are sealed for a reason. The wall ramblings don’t go into why, but while it’s safe to use them for ritual purposes like Jack is intending, cracking one open and perusing it carries some serious risk. And of course, said risks are never explained in greater detail.

Lastly, the last roadblock to the Scrolls is something called the Trial of the Crossroads. Again, not much detail is given, but it’s better than going in blind.

Hopefully it’s nothing like the last trial they put you through, you’ve had about enough with their pseudo-intellectual sadism disguised as philosophical merit.

Is there anything else you’d like to do before attempting to secure the Scrolls?

> No, let’s get this done.

> Yes. (Specify)

(Need to grab something to eat, be back soon.)

>>5070838

True.
>>
>>5070845
> No, let’s get this done.
>>
>>5070845
>> No, let’s get this done.
Can't think of anything else. Rather not risk sneaking an artifact or tome.
>>
>>5070848
>>5070875

Looks like we're all ready to get going, so I'll get writing.
>>
With the revelation that the path to the Scrolls is safe to navigate, you begin to head their way carefully, just in case you mistranslated something. It’d be embarrassing if you got yourself killed over a grammar error or something equally asinine.

You reach the Scrolls without incident, but when you reach out to grab them, a now-familiar burst of pain signals that you’re in for another trial.

When you re-open your eyes, you’re in somewhat familiar surroundings.

More specifically, you’re in a Gotham police station, judging from the GCPD iconography.

Nobody seems to be able to see you, which is probably for the best. However, you’re unable to move, which is somewhat worrying.

Suddenly, there’s a large crash. The heavily beaten body of a GCPD beat cop is thrown through the doors, sending it flying off its hinges.

A figure bursts through the open doorway, wearing some kind of heavy combat armor, with the Intergang logo stamped into it.

The officers attempt to open fire, but he vaporizes them with a burst from some kind of twisted alien machine-gun.

From there, he goes on a spree of carnage.

You’re forced to watch, unable to move or intervene in any way, as he methodically and systematically hunts down and kills every worker in the building.

None are spared, everyone from the lowliest pencil pusher to the station captain are found and eliminated.

As it turns out, he likes to play with his food, pretending to let some of the more helpless ones go so that he can rip their last hopes away from them.

A few of the weaker-willed attempt to surrender in hopes that they’d be spared. The key word there is “attempt.” He brutalizes them even harder, seeming to revel in the violence.

Finally, once his bloody work has been done, he turns and stares directly at you, before removing his helmet.

It’s you.

“Well, well. What have we here?” He says, with an equal mixture of unfiltered bloodlust and intense excitement.

The disgust on your face must be easy to spot, given his reaction.

“What’s the matter? Got a problem with seeing how a real man handles business?” He laughs, sporting an ugly sneer that seems out-of-place for your features.

“Not much of a shocker there. You’re weak. You always have been.” He spits out, practically snarling.

“A killer with a code, how fucking original. At least I have the balls to admit what I am. And how I’m gonna enjoy what happens next.” His death threat is bolstered with a grin that the Joker’d give a 9/10 to.

Y’know, maybe you should’ve really ducked out earlier.

Your strategy is to…

> Get in his head and try to get him off-balance. If he’s like you, he’s bound to have a temper. (Feel free to include something nasty to try and piss him off with.)

> Just find some cover and start shooting. This farce has gone on for long enough.

> Bring out the Claw and blitz him. If you’re fast enough, maybe you can pulverize him before this gets even uglier.

> Hit him with a spell. (Specify)

> Other?
>>
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>>5070929
> Other?
Fake and gay. Go be a faggot somewhere else you failed highschool shooter. Also CUM IS STORED IN THE BALLS!
>>
>>5070929
>> Other?
Throw a rock at him. Like we did back in Egypt. That should spark our sense of humor.
>>
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>>5070942
this. this amused me.
>>
>>5070942
+1
Call this guy a loser
>>
>>5070942
>>5070954
>>5070955

Alright, roll me some 1d100s+20

DC: 80
>>
Rolled 10 + 20 (1d100 + 20)

>>5070958
SAY IT WITH ME GUYS
CUM!
>>
Rolled 8 + 20 (1d100 + 20)

>>5070958
Nat 1
>>
Dice gods have been shitty recently
>>
>>5070966
you should had said IS, followed up with another anon saying STORED, followed up with IN, THE, BALLS. Shame on you.
>>
>>5070969
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
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>>5070974
YOU HAVE ONLY YOURSELF TO BLAME!
>>
Still need one more roll, feel free to roll again.
>>
Rolled 91 + 20 (1d100 + 20)

>>5070984
Im scared
>>
Rolled 7 + 20 (1d100 + 20)

>>5070984
IS STORED IN THE.......
>>
>>5070985
>>5070966
>>5070962

Success, writing.
>>
>>5070985
Thank god
>>
>>5070986
Look at you. The Dice gods Frown upon the Coomposter
>>
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>>5070994
Have you already forgotten my 99 coom post? The RNG gods are fickle. My time will come again. You cannot stop the coom.
because there is already coom inside of you.
>>
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>>5070995
>>
>>5070987

As it stands, he may actually have you outgunned. You could whip out a spell or something heavier, but wasting your trump cards in the opening stages of the fight is just poor form.

You’d be better off just trying to bait him into going off the rails and giving you the advantage. Hell, his sanity seems to hanging from a thread as-is, all you need to do is give him a nudge off the edge.

> “I’m gonna enjoy what happens next.” You mock, doing a crude impression that makes him sound like a mentally deficient ape.

You have to duck behind cover when he starts firing wildly in your direction. Looks like he’s not great at handling banter tossed in his direction. Good to know. Let’s see if you can get anything else to stick in his craw.

> “I’ve gotta ask, how’s it feel being an Intergang stooge? I mean, if you’re such a badass, how come the best you can do is whoring yourself out as their attack dog? It says a lot that you consider having basic standards a weakness. Honestly, the fact that there’s some timeline or universe where I end up being such a loser is depressing. I mean, god damn.”

You punctuate your barbs with the driest, most condescending tone you can muster.

And it works like a charm, pissing him off so hard that he throws his machine-gun at the wall. Just to put a little sprinkle on top, you rummage around in your pockets and find a rock that must’ve worked its way in while you were skirmishing outside the dig site.

You put it to good use by chucking it and bouncing it off his head. When you see the look of stunned rage on his / your face, it’s all you can do to avoid breaking down laughing at him.

Seems that was the straw to break the psychotic camel’s back, as he gets his bearings and charges at you, summoning a Claw of his own.

Now that you’ve got him in a frothing rage, what’s the next move?

You…

> Wait for him to get in close, then sucker punch him with the Claw. All’s fair in love and war.

> Start shooting at him. He’s angry and making stupid decisions, you can’t ask for more.

> Just keep taunting him, it looks like he’s going to stroke out at this rate. Looks like you’ve found a sensitive spot.

> Hit him with a spell. (Specify)

> Other?
>>
>>5071010
> Just keep taunting him, it looks like he’s going to stroke out at this rate. Looks like you’ve found a sensitive spot.
Death by insult. This will be a new one. I want to see if it's even possibly to kill someone via stroke.
>>
>>5071010
>> Just keep taunting him, it looks like he’s going to stroke out at this rate. Looks like you’ve found a sensitive spot.
>>
>>5071010
> Just keep taunting him, it looks like he’s going to stroke out at this rate. Looks like you’ve found a sensitive spot.
King of shit-talkers
>>
>>5071018
>>5071026
>>5071029

Looks like a moderate amount of trolling has been chosen.

Roll me some 1d100s+20, same as before.

DC: 90

(If you crit, I'm going to lose my mind.)
>>
Rolled 23 + 20 (1d100 + 20)

>>5071031
No crits today.
>>
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Rolled 94 + 20 (1d100 + 20)

>>5071031
please dice gods, just this once. One solid.
>>
Rolled 4 (1d100)

>>5071031
Hey, I remember this quest.
>>
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>>5071035
>>5071031
>>5071033
SAY IT WITH ME LADS!
CUM IS STORED IN THE BALLS!
>>
>>5071033
>>5071035
>>5071036
Oh shit, we're getting fucking chokeslammed at this rate
>>
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>>5071035
PRAISE BE
>>
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>>5071041
YOU SEE!? THE GODS STILL FAVOR ME!
>>
>>5071033
>>5071035
>>5071036

Success! Writing, probably the second last or last post for tonight.
>>
>>5071050

At a certain point, you’ve almost gotta feel sorry for the guy. Getting this riled up over some light bantering has to be a sign of serious emotional turmoil.

When you offer up this opinion verbally, and far less sympathetically, he takes your diagnosis poorly. So poorly, that he bodily charges through several workstations in an attempt to reach you faster and presumably maul you.

You lead him on a merry chase around the offices, keeping just enough distance to comfortably fling insults, but close enough that he doesn’t wisen up and stop pursuing you.

And boy, he is definitely not in a good mood.

He tears through the station like a rabid animal, smashing desks, putting holes in the wall, just doing everything in his power to get a solid hit to connect.

Unfortunately for him, his anger is the type that makes people send threatening emails to government officials then be surprised when they get blackbagged and dragged off. In other words, it makes them sloppy as all hell.

His reflexes are at the least equivalent to yours, but he consistently misses by a country mile, too preoccupied with your various musings about what a terminal failure he is.

Now that he’s good and truly seeing red, what’s the next step?

You…

> Bring out the Claw and give him a metaphorical spanking. Time to finally see if he can put his money where his mouth is.

> Just pump him full of lead and call it a day. At this point, he’s just embarrassing you.

> What’s the harm of needling him just a bit more? (Include some kind of joke or one-liner to use if you actually make him stroke out.)

> Hit him with a spell. (Specify.)

> Other?


(I'm not going to lie, this is not the direction I envisioned this fight taking. Good work anons, this is fun to write.)
>>
>>5071070
>> Other?
Make him swing into a reinforced wall, and get his arm stuck. Then walk out the front door.
>>
>>5071070
>Bring out the Claw and give him a metaphorical spanking. Time to finally see if he can put his money where his mouth is.

THE CLAAAAAAAAW
>>
>>5071070
> Bring out the Claw and give him a metaphorical spanking. Time to finally see if he can put his money where his mouth is.
>>
>>5071070

> Bring out the Claw and give him a metaphorical spanking. Time to finally see if he can put his money where his mouth is.
It's time
>>
>>5071070
> What’s the harm of needling him just a bit more? (Include some kind of joke or one-liner to use if you actually make him stroke out.)
Can't take a joke? Careful now or you might slip up.
Proceed to slip the water cooler or cup of liquids at his feet so he literally slips. Throw more liquids so he keeps slipping and falling.
>>
>>5071074
>>5071084
>>5071085

Looks like battering him with the Claw wins.

Roll me some 1d100s+10

DC: 40
>>
OOOOH shiet what is thiS? We back!?
>>
Rolled 50 + 10 (1d100 + 10)

>>5071091
>>
Rolled 48 + 10 (1d100 + 10)

>>5071091
NOICE
>>
Rolled 41 + 10 (1d100 + 10)

>>5071091
crit?
>>
>>5071095
Yup, we back.
>>
Rolled 74 + 10 (1d100 + 10)

>>5071091
darn. no insults?
>>
>>5071097
>>5071099
>>5071100

Average rolls, but a success nonetheless. Writing.

>>5071095
We back.

>>5071103
I'll see if I can throw in a couple anyways.
>>
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>>5071106

While you really want to see if you can actually manage to stop a man’s heart via concentrated ego death, you reluctantly acknowledge that you’re just toying with him at this point.

It’d be better for all parties involved if you just brought out the Claw, met him tit-for-tat, and wiped the floor with his psycho ass.

Doesn’t mean that you can’t be irritating while still throttling him though.

Case in point.

After a bit more harassment, you maneuver him into the perfect position, parking yourself directly in front of a reinforced wall.

When he throws a wild haymaker intended to take your head off, you practically dance out of the way. While you were just hoping that the impact would stun him a little for a follow-up, to your delight he gets his Clawed arm stuck in said wall.

Never one to abandon a golden opportunity, you summon the Claw, and land the first actual hit of the fight, a crushing uppercut that flings him back across the office.

To his credit, he manages to get back on his feet after a shot like that. Guess it might be a little harder to ring his bell than you thought.

Despite his toughness, he’s still dumb as a sack of rocks due to his rage. When you subtly maneuver him towards a destroyed water cooler, he doesn’t realize the danger until well after the fact, losing his footing and going down hard.

You’re quick to take advantage, kicking him a few times when he’s down before being driven back.

After that display of ineptitude, the fight degenerates into a war of attrition. Unfortunately for him you’ve got a lot more gas in the tank. Guess he’s finally figured out that throwing random combinations at every single potential opening isn’t really a winning strategy, but it’s far too late by now.

He’s practically hamstrung defensively, and you begin to dismantle him piece by piece, landing bodyblow after bodyblow. Near the end, he’s barely standing on his own two feet.

Victory is yours for the taking, you just have to finish it.

You finish him off with a…

> Chokeslam out the window.

> Flying knee to the face.

> Powerbomb through a table.

> Bone-shattering haymaker.

> Other?


(This is just for flavor, no rolling necessary)
>>
>>5071123
> Other?
Throw heavy officer furniture at him. Staplers, pencils, a computer monitor. Everything. It's gonna be funny.
>>
>>5071123
>> Powerbomb through a table.
>then Tea bag him
>>
>>5071123
> Powerbomb through a table.
>>
>>5071123
As entertaining as it would be to try and camel clutch him into submission or just bonk his head down into his body like that one Doom glory kill, I'm gonna say powerbomb.
>>
>>5071137
...Additional note, does it reflect badly on us that we're having as much fun with this fight as he did with the police station?
>>
>>5071133
>>5071135
>>5071137

Looks like powerbombing him wins. Writing.

Unfortunately, no teabagging.
>>
>>5071140
no. we're in the right because we've turned a killer chase into a Saturday morning cartoon chase.
>>
>>5071140
No because we aren't a dipshit unlike this guy, nor are we a literal kicking can.
>>
>>5071140
Not really, if anything he's technically stronger than you, he's just also really bad about leveraging it.

>>5071143
A perfect summary.
>>
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>>5071141
>no T bagging
WHYYYYYYYYYYYYY

Also, that picture was from thread 4
>>
>>5071151
I say we shoved a piss and shit stained pair of boxers in his mouth. you know because you piss and shit when you die or something.
>>
>>5071156
whoa there. remember we are in a mental screwy trap and doing shit like this could fuck us up.
>>
>>5071151
Lets compromise, We grab a dead cop and have them t-bag his face with the pants off.
>>
>>5071168
I can accept this
>>
>>5071141

https://www.youtube.com/watch?v=R2Bitn3-8UE

Time to end this.

While he’s still dazed and confused, you drive your armored knee deeply in his gut. Even though his own armor probably blocked some of the force, it’s still more than enough to stagger him.

Now that he’s doubled over, you take the liberty of lifting him backwards unto your shoulders, before carrying him over to one of the few unshattered desks.

Once properly positioned, he’s treated to a powerbomb with all the considerable force you can muster, leaving him a moaning shell of a man writhing on the floor.

For a moment, the thought enters your head that maybe you’ve been bullying him a bit too far. Then you remember the fact that this fucker swept a whole police station, possibly for the fun of it.

Nah, he had this coming. Honestly, if this was supposed to be another “fight your darkest reflections” thing like the last trial, they need better material. Unless the point of it was “learn to take a joke pal,” in which case they nailed it. Food for thought, nonetheless.

Before you can finish pondering the various indignities you could further inflict on your pitiful opponent, you’re treated to another phantom migraine that transports you back to the Scroll room.

Given that you’ve passed the last hurdle, it seems like the remainder of your mission is smooth sailing. Now that you’ve gotten a closer look, turns out there’s actually five Scrolls, all of which you pocket.

Mission accomplished, time to head home. Of course, you could always sneak a peek first. Might learn something valuable for your ever-increasing magical arsenal.

You…

> Just leave. No sense in tempting forces beyond your understanding.

> Read one of them. You’re not exactly a novice anymore, you can probably handle it.

> Other?
>>
>>5071172

(That's all for tonight folks, hope you enjoyed the ride. Next session is Friday at 5:00 EST. I'll try to remember to add it to the pastebin. As always, I'll be lurking nearby for a while, so feel free to ask questions, call me a talentless hack, or just shoot the shit. Thanks for playing. It's good to be back.)
>>
>>5071172
> Other?

Can we take pictures or transcribe some of the stuff on the walls onto paper? Maybe draw some of the art and detailed icons on the walls?
>>
>>5071175
Sure, you've got a camera. I will make you roll for drawing it though.
>>
Rolled 61 (1d100)

>>5071176
>>
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Rolled 35 (1d100)

>>5071176
Well if we have a camera....

This is what he drew
>>
Rolled 61 (1d100)

>>5071176
Then we leave
>>
>>5071181
>>5071183
>>5071189

Alright, it's a pretty good drawing. Make sure to vote on whether or not to read a Scroll though.

I'll close that particular vote when the next session starts.
>>
>>5071172
>> Just leave. No sense in tempting forces beyond your understanding.
>>
>>5071172
> Just leave. No sense in tempting forces beyond your understanding
Leave before we have to fight dream Batman and he takes us to dream jail.

Glad to have you back and running Axis. Good start back IMO
>>
>>5071201

Thanks, anon. I was a little apprehensive about it, but I'm glad to back in the saddle again.
>>
>>5071204
Interlude when?
>>
>>5071172
>Just leave. No sense in tempting forces beyond your understanding.
Good to see you again.
>>
>>5071204
>Just leave
>>
>>5071205
Very funny. As much as I enjoy interludes, that'll have to wait until something more important happens. Don't worry, I've got some irons in the fire.

>>5071206
Thanks, anon. I probably sound like a broken record at this point, but I'm glad to see you lot again.
>>
Now I'm really wondering if maybe we could have caused Reeeetard us to have had an aneurysm and die from the taunting. His blood pressure must have been through the roof, and the mad ghost in the glove certainly wasn't helping him out.
>>
>>5071232
It looked like we could had. We were so close, but other anons chickened out and wanted to go for a powerbomb.
>>
>>5071241
To be fair a good powerbomb is pretty hype. Doubly so if it's the capstone to a double-suplex combo.
>>
>>5071241
It was basically bullying at that point. Like baiting a special-ed kid into doing something stupid.
>>
>>5071172
>> Just leave. No sense in tempting forces beyond your understanding.
Very tempting though
>>
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Henchman

Archive for lurkers and others who dont know what this is
>>
If there’s one thing that you’ve learned via your flash-in-the-pan style of magic training, it’s that biting off more than you can chew carries some hefty penalties. Hell, you’ve managed to summon some kind of portal by bungling something as simple as practicing your Greek. Don’t want to find out what might happen if you cock up something immensely powerful.

While the possibility of getting to strengthen your magical muscles is enticing, you’ve seen firsthand the consequences of getting a bit too experimental with it.

You shudder a little just thinking about it. Rockwell, that nutcase you tangled with back in Gotham, let it go to his head, and look where it got him.

However, that doesn’t mean to say that the option is forever off the table. Maybe in the future, once you’ve more carefully vetted the risks and potential gains of reading the Scrolls, you’ll reconsider.

To that end, you take a number of pictures of the writings on the wall, just in case Jack can understand anything you missed.

In the name of being thorough, you also do some quick sketches of the various symbols and markings that crop up frequently. Most of them seem to be random scribblings, but a handful look to be a bastardized variation of the Wheel of Hecate. Instead of having the traditional star in the center, it’s got a cross of some kind instead.

You note the difference, just in case it ever matters.

As you finish documenting you, you idly wonder if you could convert this place into a safe house of sorts.

With a bit of sprucing up, this wouldn’t be a half-bad European base of operations. It’s got magical defenses, plenty of space, and it’s well camouflaged.

Of course, the only potential downside is that Intergang might come sniffing around at some point, once their recon and excavation teams fail to report back.

You could probably think up a few countermeasures to mitigate those risks though, if you’re so inclined.

Then again, it may just be safer to blow this place to kingdom come, just in case you’ve missed something that Intergang’s looking for.

In the end, you decide to…

> Use the library as a base. Could make for a decent bolthole / sanctuary if the heat ever gets too much to handle.

> Use the blasting charges you stole from the dig site to permanently block the entrance on your way out. No point in leaving anything that Intergang might want.

> Talk to that scribe spirit and see if there’s some way to magically seal the door behind you. Might come in handy if you ever need to come back.

> Other?
>>
>>5072809
>> Talk to that scribe spirit and see if there’s some way to magically seal the door behind you. Might come in handy if you ever need to come back.
Also tell him what to expect incase Intergang breaches the door. Also ask if he wants some food or maybe a television to watch shit.
>>
I'll leave the vote open for another 10 minutes since it's the start of the session, then lock it in.
>>
>>5072809
>Talk to that scribe spirit and see if there’s some way to magically seal the door behind you. Might come in handy if you ever need to come back.
Missed the 1st session, but glad to have you back boss
>>
>>5072818
>>5072836

Roll me some 1d100s.

DC: 60 / 80 / 100
>>
Rolled 57 (1d100)

>>5072843
> Talk to that scribe spirit and see if there’s some way to magically seal the door behind you. Might come in handy if you ever need to come back.
if he says yes then
> Use the library as a base. Could make for a decent bolthole / sanctuary if the heat ever gets too much to handle.

(i swear if get a 1 i will crush my balls)
>>
Rolled 12 (1d100)

>>5072843
>>
Rolled 19 (1d100)

>>5072843
>>
>>5072849
>>5072854
>>5072857

That's a failure. Would you like to use Roll the Die for another attempt?

> Yes.

> No.

(I'll leave this open for 10 - 15 minutes to keep things moving.)
>>
>>5072860
>Y
never anger a wraith
>>
>>5072867

Alright, give me some more d100s, same as before.
>>
Rolled 56 (1d100)

>>5072872
>>
Rolled 76 (1d100)

>>5072872
>>
Rolled 66 (1d100)

>>5072872
Suffer
>>
>>5072881
>>5072876
>>5072883

That's a minor success, writing.
>>
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>>5072884

Before you make any hasty decisions about retrofitting this place into a safehouse or something similar, it’d be wiser to see if you could adequately secure it.

Regrettably, most of your magical toolbox is used for causing bodily harm, magical protection is a bit out of your wheelhouse.

Maybe that scribe spirit knows a bit more about it, hopefully there’s some built-in security that’ll save you from doing all the legwork.

When you head back to the entrance, it immediately beelines towards you.

“The Scrolls!” It murmurs, almost reverently.

Shit. Hopefully it doesn’t have a problem with you taking them.

“You need not worry. The Scrolls were always meant to be shepherded from this place, the fact that you could retrieve them means that they are yours to take.”

That’s a relief. But now, onto business.

> “I have reason to worry that enemies of mine may attempt to break into this sanctum. Do you know of any way that I could improve its defenses?”

In lieu of an answer, the wraith circles you like a tiger circling its prey.

“You possess the spark of the enlightened. Perhaps it may be enough.” It says, neutrally.

“When you take your leave, merely channel your will into the entrance, and instruct it to remain locked. But take heed. All locks can be broken, and by my reckoning you are merely a fledgeling. A sufficiently determined foe may still manage to shatter these wards.”

> “And if they were successful in breaking in?”

The wraith gives a nasty little chuckle.

“They will be….greatly inconvenienced.”

> “Good to know. Before I head out, you need anything? Some food, a TV, anything to help pass the time? It’s got to get awfully boring down here.”

“I am content as I am. However, should you ever return, know that I would enjoy learning more about your world. The pursuit of knowledge is both eternal and impossible to satiate.”

> “I’ll keep that in mind.”


(CONTINUED)
>>
>>5072914

When you exit, you do as the spirit instructed and mentally order the stone slab back into place. After nothing happens, you start to feel a bit stupid. Upon giving it a much firmer command, the slab begins to slowly force itself back into its originally sealed position.

Hopefully that’ll be enough to keep Intergang from getting further in.

Now that you’re back to breathing fresh air, it’s time to do a quick inventory of your spoils.

When you raided the general section, you managed to find a couple useful scrolls. The first looks to be a basic primer on how to speak and write Ancient Greek. Should prove to be a useful supplement to your education on that front.

The other, seems to be less of a text and more of an instructional manual of sorts. After you quiz Pandion about it, he identifies it as Pankration. According to him, it’s basically a nasty mix of wrestling and boxing. Always nice to have more options.

> You’ve acquired: Language Primer. (Greek)

> You’ve acquired: Strength of Olympus. (Pankration)

And then there’s the spoils you’ve managed to liberate from Intergang. Apart from the cache of conventional weapons and ammo, there’s also a pair of armored suits.

They’re similar to the armor you currently wear, albeit a little lighter. Those are definitely going into storage for now.

Plenty of Intergang intel too, some chatter about their dirty dealings, a few encoded files on something marked ENDBRINGER, and most promisingly; a list of Intergang black sites / holdings throughout Europe.

Could make a pretty penny if you sold the info to Index, or you could use it to hammer their operations yourself. Either way, this oughta be a nice kick in the ass for them.

What do you want to do with the conventional Intergang weapons?

Your plan is to…

> Store the lion’s share of it in the library, never hurts to have a covert weapons cache. If you’re ever stuck in the region, could be the difference between life or death.

> Get in touch with the local criminal element and use it to strike a bargain. If you play your cards right, you could kickstart some skirmishes against Intergang, or buy yourself some informants.

> See if Jack’s willing to cart it back to the mansion. Could be useful for outfitting your own forces, if that day should ever come.

> Other?
>>
>>5072916
> See if Jack’s willing to cart it back to the mansion. Could be useful for outfitting your own forces, if that day should ever come.

I would recommend using the libary as a safe house after some time has passed because Intergang is going to send someone to look for the team we just destroyed and they are going to check the library with smarter and more powerful agents but once they find nothing they will abandon the place
>>
>>5072916
>> See if Jack’s willing to cart it back to the mansion. Could be useful for outfitting your own forces, if that day should ever come.
>>
>>5072925
>>5072926

Carting it back home wins, writing.
>>
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>>5072916
>sees the thread name
>DC: Henchman Quest #10
>no, that can't be right
>sees the the OP name
>AxisQM
>holly shit, guess Christmas came early this year
>>
I saw your post about the board slowing, anon. It's fine if I have to slow down a little, I just didn't want to get bogged down. Just figured a couple votes for something of meh importance was enough.

>>5072932

Feels good to be back.
>>
>>5072942
sorry qm im an indecisive fellow at times
>>
>>5072916
> Get in touch with the local criminal element and use it to strike a bargain. If you play your cards right, you could kickstart some skirmishes against Intergang, or buy yourself some informants.


Cash money now. Saving it for the future < using it to make the future.
>>
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>>5072916

After careful contemplation, you decide to just supplement your stockpile back at the mansion.

It’s easily the safest option, trying to cut a deal with some local scumbags you have no real knowledge about could easily backfire. Honestly, they could probably just take whatever you offer, then sell you out to Intergang the second you turn your back.

The library isn’t feasible either, the defenses still aren’t strong enough for you to be comfortable stashing equipment in it.

No, building your reserves back home makes the most sense.

Now that you’ve got that settled, you ping Jack using your comms sigil and give him your location.

Not long after, he teleports in and you hand over the Scrolls.

“Good work, Sean. Seems that you’ve been a bit busy.” Jack says, spotting the numerous corpses littered throughout the dig site.

You shrug your shoulders.

> “Nothing too big, just Intergang poking their noses where it doesn’t belong. Again. Starting to become a real pain in the ass.”

“That’s….concerning. Sooner or later they’re going to start putting the pieces together.”

> “Not this time at least. Managed to nail everybody here, did a bit of scavenging too. Mind giving me a hand getting it back home?”

“Not at all.”

The pair of you bucket brigade the stolen gear back to the mansion and get it done quick, just in case reinforcements got summoned. Overall, you’ve got quite the war chest going. Not to mention those armored suits, might be perfect for that pair of defectors you’ve taken under your wing.

Once they prove themselves, of course.

After getting everything properly checked and stored, the sun’s fading below the horizon.

Feels good to be back in Gotham, cesspool that it may be. You hear a polite double knock on your door, followed by Jack’s voice.

“Now that we’re out of that ghastly heat, how about we have a proper chat about the mission?”

> “Sounds good.”

The pair of you settle into the parlor.

“I would’ve preferred that we celebrate at the Oblivion Bar, but I’m afraid that’d be a bit too risky just for a night of carousing. What with the gang war and all.”

> “Any developments on that front while I was out?”

“Still deadlocked, I’m afraid. Penguin has more men and more money. Bane has better men and more weapons. Sprinkle in the small-timers looking to advance their positions, and things get murky fast. But enough of my ramblings, how’d it go?”

You…

> Give him a carefully edited version of events, keeping your personal issues out of it. You got in, death with some mystic bullshit, found the Scrolls, and got out.

> Tell him most of what happened in there, but spin it like it didn’t bother you. Jack’s got his own problems to deal with, no sense in burdening him.

> Tell him everything that happened. Jack’s put a lot of trust in you, the right thing would be to reciprocate.

> Other?
>>
>>5072950
>> Tell him everything that happened. Jack’s put a lot of trust in you, the right thing would be to reciprocate.
Ghostbro deserves it
>>
>>5072950
> Tell him everything that happened. Jack’s put a lot of trust in you, the right thing would be to reciprocate.
He is our best friend.
>>
>>5072950
>> Tell him everything that happened. Jack’s put a lot of trust in you, the right thing would be to reciprocate.
>>
>>5072954
>>5072956
>>5072959

Calling it for telling ghostbro Jack the details, writing.
>>
>>5072960

Part of you wants to just bury everything nasty you saw in a deep hole to be forgotten.

But if there’s anyone you can trust in this world, it’s Jack.

So you tell him the whole thing, even the parts you’re secretly ashamed of.

At first, you keep things mostly detail-oriented, mentioning the photos and drawings you took of the Scrolls’ resting place.

But then, you start getting the real problems off your chest.

About the fight at the dig site, and how you executed the cowardly Intergang commander. How in hindsight, he reminded you of the gutless cowards that spent lives like they were nothing greater than pieces on a board.

You tell him old war stories about your unit, about how you used to be a true believer in something greater than yourself.

At first, you practically have to force yourself to speak. But once you power through the initial worries, it’s as if the dam breaks.

You tell Jack about the canyon, how you were forced to fight the vengeful remnants of your past. That you still blame yourself, even now. And that in order to secure the Scrolls, you had to defeat a monstrous reflection of yourself. The part that sticks with you is that you could almost see how it happened.

Had you been pulled out of the gutter by somebody nastier than Jack, you could’ve become something truly awful.

And what does that make you, if the only demarcation between you and that is that you were more fortunate?

After you finish speaking, you’re struck with a heavy dose of self-loathing. Christ, Jack asked for a debriefing, not to be your goddamn armchair psychiatrist.

> “I shouldn’t have dumped all that on you, Jack. Sorry if I-“

“Shut up, and don’t move. I’ll be back shortly.” Jack states, before porting away.

A minute or so later, he returns, carrying a bottle filled with amber liquid. There used to be a label on it, but it appears to have worn off due to age.

Jack pours you a large glass, as well as one for himself.

“Now, you listen and listen good. Never apologize for sharing your concerns with me. And I’ll tell you something else. The fact that you have these doubts and regrets is proof that you’re not some glorified monster or hatchet man. You’re not perfect, Sean, but that’s still better than most. Now drink your damned scotch.”

The pair of you settle into a comfortable silence, interrupted only by the occasional refill and some of Jack’s tales about his travels.

You stumble off to bed, thoroughly inebriated. For the first time in a long time, you sleep soundly.
>>
>>5072989

In the morning, Jack whips up breakfast while you catch up on the most recent headlines. Looks like Penguin’s been throwing a hell of a temper tantrum after you torched the Iceberg Lounge.

Jack informs you that he’ll be busy tinkering with the Scrolls for today, so it looks like you’ve got a free day to train.

You decide to… (Pick 4, feel free to double up on an activity)

> Practice a spell. (Specify)

> Try and learn a new spell. (Specify Nature)

> Try and get an elemental combination down. (Specify Natures to mix)

> Read something from your library (Specify the book(s), they’re in the pastebin if you need to check em.)

> Other? (Subject to QM veto)
>>
>>5072990
> Practice a spell.
Lightnig

> Practice a spell.
fire bolt

> Try and get an elemental combination down.
Lighting and fire.
goddamit the dice gods have cucked us too many times on this one

> Other?
Meet up with Bongo and see if he has pointers to being a PI.
I remembered the plan about opening a PI company for magic. also ask him on his opinion doing so.
>>
>>5072990
>Read Language Primer (Greek)
>Read On What is Contained in Silver
>Practice a spell (Storm Bolt)
>Try and get an elemental combination down (Fire and Chaos)
>>
>>5072990
>> Practice a spell. (Specify)
I'd like to train shadow cloak if possible. If not then fire bolt.

> Try and learn a new spell. (Specify Nature)
I'd also like to try and get a spell out of Storm nature. Maybe something like an EMP or a way to force electronics to function.

> Read something from your library (Specify the book(s), they’re in the pastebin if you need to check em.)
And I'd like to read The Exterminator's Cookbook and the Strength of Olympus books.
>>
This feels like a good point to take a quick break and get something to eat, I'll close the vote / roll a tie breaker if needed once I return.
>>
>>5072990
>> Read something from your library
Tobin’s Spirit Guide
> Read something from your library
Strength of Olympus
> Practice a spell.
Lightning Bolt
> Other?
In movies and books there's always some pompous fool or organization that stumbles across a powerful artifact without realizing what they have. You wonder if the Gotham Library has any rare books that are even rarer than they know...

I also want to see if our favorite redhead is working there. Been forever since we've seen her.
>>
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>>5072998
alright now that hes gone, batgirl is best girl
>>
>>5072997
+1
>>
>>5073000
Barbara a Cute
>>
>>5073004
Barbara a having knee pain and aches later in life.

If she gets Joker'd how do you think Sean would feel? It's one thing to try and give someone a bum leg but taking out their spine? Bit much.
>>
>>5073008
Probrobly would say, "that crazy clown needs to be put down", and in reguards to her, "A damn shame"
>>
>>5073008
Depends, if we just know her as a semi-rival, we wouldn't know unless we taunt Robin about her disappearance and he lets something slip. But if we work with her as Dresden/Thema, we might arrange for the clown to catch lead if we like decide she isn't the worst.
>>
>>5073010
I think our current relationship could be called a rivalry. We beat her two times, managed to avoid being recognized when she caught us during our ritual interuption.
>>
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i would love to see the reaction of everyone once they found out that Sean is Gunsmoke, Adjutant Tango,Dresden, etc
Also we are becoming the closest thing to an equal in mind games of this fucker
>>
>>5073013
It is, but a minor one. We have yet to reach the vaunted Killer Moth levels of archenemy-ness. We're making good progress though.
>>
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>>5073016
>tfw half the criminals in gotham are somehow the same guy
>>
>>5073016
We havent used A. T. for anything yet.

>>5073019
I predict a relationship raise in about 3 threads
>>
>>5073010
>we might arrange for the clown to catch lead if we like decide she isn't the worst.
If we ever get a chance to kill the clown, I will support it 100%
>>
Alright, let's see if I can do basic arithmetic.

3 votes for Lightning Bolt
3 votes to read Strength of Olympus
2 votes for Shadow Cloak
2 votes for a new Storm training
2 votes to read the Exterminator's Cookbook.

As a gift and to save from doing a convoluted tiebreaker, I'll lump the 2 books together and count them as one.

Roll me some d100s for Lightning Bolt training.

DC: 50 / 70 / 90
>>
>>5073021
We havent used A. T. for anything yet.
YET
(i think A. T. would be useful for infiltration,assassination,protection,etc of wealthy clients/targets)
>>
Rolled 99 (1d100)

>>5073023
Actually come to think of it, what do you think Joker would think of Sean? Sean isn't a bad guy. But he's willing to do serious bad things. Dances by the beat of his own drum.

I think he'd hate us.

>>5073027
Big money
>>
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Rolled 67 (1d100)

>>5073027
>>
Rolled 5 (1d100)

>>5073027
here you go boss
>>
>>5073029

Something tells me that Sean would steal his punchline. He HATES that.
>>
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>>5073029
Beautiful...
>>
>>5073029
>>5073032
>>5073033

That's an excellent success, go ahead and roll me some 2d100s for the books while I get a writing. I'll mix it into the next update.

Remember, that's 2d100s, not 1d100.

Olympus DC: 60 / 80 / 100
Exterminator's Cookbook DC: 40 / 55 / 70
>>
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>>5073029
Neat

>>5073034
Fastest way to piss of a clown.
>>
>>5073029
I think Sean will hate him as much or more than traitors for the simple fact of everything that the Joker has done and represents.
>>
Rolled 58, 16 = 74 (2d100)

>>5073040
>>
Rolled 51, 68 = 119 (2d100)

>>5073040
>>
Rolled 73, 98 = 171 (2d100)

>>5073040
In the words of the great reverend father Uncle Ruckus; Read nigga

>>5073042
Yeah just the casual disregard for his comrades and subordinates alone is immediate hate grounds.
>>
Rolled 98, 48 = 146 (2d100)

>>5073021
>I predict a relationship raise in about 3 threads
I mean, I tried to get us to chat with her off-duty
>>5073040
Rollin'
>>
>>5073044
>>5073046
>>5073048

That's a minor success, and excellent success respectively. Writing, more rolling to come. Feel free to speculate as to what comes next, it sustains me.
>>
>>5073048
+ the fact that he deliberately seeks the innocent and the vulnerable to cause as much pain or suffering posible on everyone involved when he wants to play a "prank" on Batman / Gotham
>>
>>5073052
>Feel free to speculate as to what comes next,
Gauntlet ghost is going to be happy we're learning the classics. We learn that ghosts truly don't have a nervous system. Sean gets a call from Bird and hears about a new batch of armored cars that just came on sale. A bird is watching.

>>5073055
Yeaaahhh kind of a deal breaker with any relationship really. Unless you're totally psychotic like Zsasz. Or lacking in empathy like Ra's.

Hey there's an idea, let's go gun down Zsasz.
>>
>>5073052
>Feel free to speculate as to what comes next
Short term? More criminal work with Bane, poker night with Bobo, Jason Blood, Zatara, Enchantress, and Nightshade, the creation of another persona, fun with Barbara.

Long-term feels more like Barbatos, the Court, and a No-Man's-Land arc.
>>
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>>5073029
Godly anon
>>
>>5073060
What I like about our various personas is how they all have different MOs. Utilizing the various tools we have. While not wholly necessary is it just super neat.
>>
>>5073052
It's been a while, so I can't quite remember all the irons we've got in the fire... But in the immediate future, since the gang war is still going on and Bane doesn't want to use us for it for opsec purposes, either more out of town work, maybe some strikes of opportunity in the city, or just getting our house in order and tying up whatever loose ends we've got lying around.
>>
>>5073057
>Hey there's an idea, let's go gun down Zsasz.
i support this if we deliver a stupid 1 liner before we blow his brains
>>
>>5073052
We find a hidden answer key in the back of the book
>>
>>5073068
How stupid do you want it?

>Mark this
or
>You brought a knife to a gun fight
>>
What was that old Bruce Lee adage?

I fear not the man who has practiced 10,000 spells once, but I fear the man who has practiced one spell 10,000 times.

Something like that. Either way, the principle is sound. While your storm powers are easily the trickiest, that’s no excuse for not refining your techniques.

You head out into the forested thicket surrounding the mansion to work on refining your lightning bolt.

https://www.youtube.com/watch?v=VcByktP-mdE

It’s slow going at first, until you’re struck with inspiration. You’ve been trying to push the lightning out of your palms, what if you found a path of less resistance?

With some tinkering, you discover that generating the energy within, then allowing it a path to exert itself allows you to generate far more voltage at an equivalent cost.

When you zap an old oak tree, testing out your new discovery, you split it right down the middle.

Yeah, that’s never going to get old.

> Spell Improved: Lightning Bolt: A bolt of electricity. Capable of putting down an elephant.

After flexing your magical muscles for a while, it’s best to let them rest and work on your actual muscles.

Unfortunately, the training manual on Pankration is more difficult to utilize than you thought. Your Greek is still a bit spotty, but thankfully Pandion chimes in with his knowledge of the subject to give you a more stable foundation.

At the very least, you get to work on the various forms and takedowns endemic to the style. If you had a partner, that’d make it easier, but Genghis is in a bolthole of his own somewhere.

> Fighting Style Unlocked: Pankration: +10 to unarmed combat rolls when grappling, striking, or dirty fighting.

After your workout, you relax with a nice, cozy treatise on how to how to mix poisons.

Nothing like learning about deadly poisons, their counteragents, and the process of manufacturing both those things. Maybe you could start a garden for ingredients at some point. Never had much of a green thumb, but things change after all.

Gonna need to find more books though, should you wish to improve your skill further.

> Skill Unlocked: Medicine Man: +20 to rolls involving the manufacture of poisons, the manufacture of antidotes, and identifying / detecting poisons.

Roll me some 1d100s to train Shadow Cloak.

DC: 75 / 85 / 95
>>
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>>5073052
Short term we are going to be doing jobs outside Gotham
Long term we are going to deal with the scum of Gotham, we are probably going to have an encounter with the SCP Foundation and we are going to have our revenge on the fuckers that betrayed us and after that i'm unsure
>>
Rolled 2 (1d2)

>>5073072
The dice will decide
>>
Rolled 19 (1d100)

>>5073077
Lets go
>>
Rolled 2 (1d100)

>>5073077
The dark is our ally
>>
Rolled 50 (1d100)

>>5073077
What about "I guess this settles our score"? Kind of doesn't work if we don't have a score to settle, though.
>>
oh no
>>
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>>5073082
My luck has been used. Noted.

Well I guess we haven't managed to make a permanent cloak of night to keep us safe. Dang.
>>
>>5073081
>>5073082
>>5073083

That's a failure, go ahead and roll me a set of 1d100s+10 for a new Storm spell.

DC: 80 / 90 / 100
>>
>>5073080
>>5073081
>>5073082
holy shit. two near crit 1s. clearly we have wronged the dice gods somehow.
>>
Rolled 25 + 10 (1d100 + 10)

>>5073089
>>
Rolled 7 (1d100)

>>5073089
>>5073090
They are fickle and capricious. It is known.
>>
Rolled 58 + 10 (1d100 + 10)

>>5073089
>>
>>5073092
>>5073093
>>5073095

Another failure. All part of the process, at least it wasn't a critfail. Last update of the night, coming up.
>>
Rolled 96 + 10 (1d100 + 10)

>>5073089
captcha pls give me something I can read. I swear I am not a machine.
>>
>>5073099
too late.
>>
>>5073099
Man fuck you captcha.
>>
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>>5073099
>>5073100
>>5073103
>mfw
>>
>>5073097

Despite a couple setbacks, you’re feeling a little cocky when you start working on your afternoon training.

Maybe that’s what proved to be your undoing.

You try to work on a Shadow Cloak that can survive for a limited time during the day, but to no avail. When it feels like you’re just banging your head against the wall fruitlessly, you just scrap that idea for now.

Frustrated, you start trying to unlock a new Storm-natured spell.

Turns out, that’s entirely the wrong frame of mind. The irritation saps your willpower, keeping you from breaking the limit required to ascend further.

You can practically taste it, but you just can’t muster up the strength to pull it off.

Dejectedly, you throw in the towel and go watch some TV.

At least you got lightning bolt to work right.

While slowly and surely killing your brain cells with evening television, you get a sigil ping from Jack.

Looks like whatever he’s been doing with the Scrolls has borne fruit, but it’ll take a few weeks before he can organize another expedition.

Until then, you’re given carte blanche to pursue your own interests for the time being.

How would you like to occupy your time?

> Set seemed interested in going on a road trip, that could be fun. Of course, you will be hanging out with a literal God of Chaos, so it’s bound to be interesting.

> The Academy that the Executive has offered you a spot at sounds like an intriguing prospect. Jack has been yammering that you should expand your horizons and meet new people, what better place than a school?

> When you first told Batgirl that you were a private investigator, the idea was laughable. But after letting the idea swirl around in your brain for a while, maybe it’s worth giving a try.

> You’ve got a list of Intergang black sites and holdings scattered throughout Europe. This seems like the perfect time to kick in some doors and sow some fear.


(A brief explanation of your choices)

- Roadtrip with Set: You’ll be cruising around the Middle East, basically doing a lads tour of Alexander the Great’s conquests. Plenty of flexibility, lots of places to choose from.

- Academy: After some thought, I’ve done a slight retcon to just use H.I.V.E Academy. Saves me a boatload of work, among other things. You’ll have a number of classes to pick from, as well as extracurriculars. Stat gains are not guaranteed, you’ll still have to work for some of them.

- Private Investigator: You’ll have the option to either be a mundane gumshoe, one that specializes in the paranormal, or a glorified thug with a fancy title. Heavy on noir.

- Intergang Smashing: You’ll be raiding Intergang black sites and holdings scattered all throughout Europe. Heavy on political intrigue and espionage.
>>
>>5073116

That's all for the night folks, next session is Monday at 5:00 PM EST.

This vote decides what we'll be focusing on for quite some time, so feel free to ask questions if you need anything clarified. Vote closes when the next session begins.

As always, I'll be hanging around for a while.
>>
>>5073116
> Set seemed interested in going on a road trip, that could be fun. Of course, you will be hanging out with a literal God of Chaos, so it’s bound to be interesting.
>>
>>5073116
>> When you first told Batgirl that you were a private investigator, the idea was laughable. But after letting the idea swirl around in your brain for a while, maybe it’s worth giving a try.
BEGIN THE PERSONACRAFTING
>>
>>5073116
>Set seemed interested in going on a road trip, that could be fun. Of course, you will be hanging out with a literal God of Chaos, so it’s bound to be interesting.
You can never go wrong with a road trip! Although I would've preferred infiltrating HIVE with Set...
>>
>>5073116
>> When you first told Batgirl that you were a private investigator, the idea was laughable. But after letting the idea swirl around in your brain for a while, maybe it’s worth giving a try.

>>5073118
What did the number batgirl give us do?
>>
>>5073116
>Roadtrip with Set
>>
>>5073116
Actually shit these are all good choices. Part of me wants to go out and do supernatural P.I. stuff. We could hang out with Bobo and maybe run in with the Bat family on less violent terms.

On the other hand going to H.I.V.E. and just being a grown-ass menace would be pretty great, too. Lots of interesting characters you can find in there.

But on the other OTHER hand we could do a intercontinental pub crawl with an honest to goodness deity. Who knows what kind of crazy shit you'll get up to like that.

And even though it might seem the most basic, being able to cut lose and smash and grab places that have dosh ranging from supernatural doodads to genuine alien gizmos and everything in between feeds the lootwhore in us all.
>>
>>5073129

I think I know what you're talking about. Back during the Rockwell stuff?

She didn't really give us a number, just requested that we call the GCPD and coordinate something with Batman and Co. if more demon stuff popped up.
>>
>>5073138
Ah okay.
>>
>>5073121
The only sad thing with that is since we already made ourselves known as Jonah with Babs we're kind of limited in what we can spin with it. Unless you want to start wearing a mask.

At least if I'm remembering everything correctly.
>>
>>5073142
She figured out "Jonah Thema" was a pseudonym five minutes after we gave it to her. We're in the Batcomputer as "Dresden."
>>
>>5073116
> When you first told Batgirl that you were a private investigator, the idea was laughable. But after letting the idea swirl around in your brain for a while, maybe it’s worth giving a try.

Paranormal PI, I'd rather have Gunsmoke be more of a Prohibition hired gun hussler type sporting classic 1900s to 1950's weapons. We Need a pair of tommy guns.
>>
>>5073144
Yes but it's important to be consistent. The more aliases you give the easier it becomes to crack them all. Which is also why we can't swing a .44 around in front of her. Instant PTSD.

We'd still be stuck being the magic man to try and keep our other stuff secret so just giving a different name wouldn't do much.
>>
>>5073116
> When you first told Batgirl that you were a private investigator, the idea was laughable. But after letting the idea swirl around in your brain for a while, maybe it’s worth giving a try.
Being an actual magical PI is a great fallback for when we inevitably get fucked with Jack's ritual thingy because batman batman's his way into it because reasons. Remember for all our shit we aren't the worst person out there so if we can get away from total henchmen shittery because being a henchman in Gotham sucks.
>>
>>5073152
Really other than killing Intergang and working with Bane there aren't many reasons for Batman to be mad with us. The roughing up of the kids notwithstanding. He lets Catwoman off easy for theft which is pretty much the extent of our crimes not including the aforementioned shenanigans. Of course Bruce is also mentally unstable enough to dress up as a flying mammal and beat people nearly into comas.

Eh maybe we can convince Bobo to moonlight as a lawyer for us when we inevitably get snatched by the Bat.
>>
Fucking bull, why does everything we try with magic fuck up. We need training from set ASAP
>>
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>>5073169
>tfw his training is more akin to learning how to swim with your dad in the 1920s than actual tutoring

Try and see the silver linings. At least we're learning what is and isn't feasible as we go. Helps us plan for future practice.
>>
>>5073170

Get out of my notes

On the bright side, failures make the next training session easier. Or at least it should, feel free to prod me if I get my DCs mixed up.
>>
>>5073180
>failures make the next training session easier.
As long as it makes us less likely to cause self-inflicted nerve damage when we cock it up I'm happy.
>>
>>5073116
> You’ve got a list of Intergang black sites and holdings scattered throughout Europe. This seems like the perfect time to kick in some doors and sow some fear.
>>
>>5073116
> When you first told Batgirl that you were a private investigator, the idea was laughable. But after letting the idea swirl around in your brain for a while, maybe it’s worth giving a try.
>>
>>5073116
> When you first told Batgirl that you were a private investigator, the idea was laughable. But after letting the idea swirl around in your brain for a while, maybe it’s worth giving a try.
>>
>>5073116
>Academy: After some thought, I’ve done a slight retcon to just use H.I.V.E Academy. Saves me a boatload of work, among other things. You’ll have a number of classes to pick from, as well as extracurriculars. Stat gains are not guaranteed, you’ll still have to work for some of them.

Voting to get out of dodge due to the whole gang-war thing going on. But don't want to get too buddy-buddy with Set since he is exactly the type of guy to set Sean down a sketchy path.
>>
IT LIVES holy shit! I gotta go back and reread the archives, nice to see you Axis
>>
>>5070512
OH SHIT
>>
>>5073116
> When you first told Batgirl that you were a private investigator, the idea was laughable. But after letting the idea swirl around in your brain for a while, maybe it’s worth giving a try.
Paranormal PI, here we come.
>>
>>5073116
> When you first told Batgirl that you were a private investigator, the idea was laughable. But after letting the idea swirl around in your brain for a while, maybe it’s worth giving a try.
>>
>>5073116
> The Academy that the Executive has offered you a spot at sounds like an intriguing prospect. Jack has been yammering that you should expand your horizons and meet new people, what better place than a school?
>>
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This is arguably the most freedom you’ve had for quite some time. No federal dragnet surrounding the city, no work piling up, just you and your thoughts.

So you get to thinking.

For lack of a more compassionate way to describe it, your work with Jack comes with a shelf life. Once you gather enough artifacts for his ritual and he moves on permanently, you’ll be left alone to decide what comes next.

Laughable as the idea may have sounded at its conception, having something semi-legitimate to fall back on has it merits.

After all, mercenaries, freelancers, and guns-for-hire aren’t exactly careers known for having a cushy retirement with a pension. God forbid, you may even get tired of people shooting at you one day and settle for something different.

And while it may seem like a bit of a large transition between working as glorified street muscle and becoming a private investigator, the difference isn’t as big as you’d think. Just look at the Pinkertons.

Plus, you’ve gotten a bit of tutoring from Bobo, so it’s not like you’ll be stumbling into it blind. And if you do happen to bite off a bit more than you can chew, you’re uniquely equipped to handle it.

For example, the whole Rockwell murder cult thing. In hindsight, that was basically a case study for everything can and will go wrong during an investigation. Secretive cults, nightmarish abominations, Batgirl; the whole nine yards.

You made it through that without too many issues, how much worse could it get?

Besides, if it turns out you don’t have the right chops for it or that the work isn’t too your taste, you’ll just move on to something else. Plenty of fish in the sea.

But now, you have a decision to make.

You could just work as a regular detective and keep your powers to yourself. While the cases may offer less chance of honing your magical skills, it’ll help keep you off the radar.

Then again, you do have quite the ace up your sleeve. While you’re far from any semblance of being a masterful practitioner of the arcane arts, the skillset is few and far between.

Regardless of whatever option you choose, going out as Gunsmoke would definitely attract the wrong type of attention.

Penguin’s infamous for holding grudges, and you’re probably near the top of his shitlist for torching the Iceberg Lounge.

No, you’ll have to at least project a veneer of legitimacy if this is going to work.

In the end you decide to…

> Keep it simple, maybe take out a small ad in the Gotham Gazette and start from there. (Will mostly result in getting conventional cases.)

> Raise awareness at the Oblivion Bar. Gang war or not, that’s the best place in town to mingle with the magical element. (Will mostly result in getting paranormal cases confined to Gotham.)

> Use that list of influential contacts the Executive gave you after your last job for MC&D. Powerful people with strange problems are just the clientele you want. (Will mostly result in getting paranormal cases located internationally.)

> Other?
>>
Before I forget to mention, I tweaked the pastebin a bit and added a lot of miscellaneous stuff that I used to only have stored in my notes.

Feel free to let me know if I've made any mistakes.
>>
>>5076053
> Raise awareness at the Oblivion Bar. Gang war or not, that’s the best place in town to mingle with the magical element. (Will mostly result in getting paranormal cases confined to Gotham.)
>>
>>5076053
> Raise awareness at the Oblivion Bar. Gang war or not, that’s the best place in town to mingle with the magical element. (Will mostly result in getting paranormal cases confined to Gotham.)
>>
>>5076061
>>5076064

Calling it, writing.
>>
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>>5076082

Despite the war raging in the streets, the Oblivion Bar is still the go-to watering hole for all things bizarre and arcane. Jack was kind enough to take a quick break from whatever project he’s been slaving over to transport you over.

Once there, it’s a relatively simple matter to persuade him into accompanying you inside. Guess the prospect of a stiff drink trumps all fears.

Honestly, you’re a bit surprised how few civilian casualties the conflict has sparked so far. Guess both Bane and Penguin know that indiscriminate chaos would just fan the flames for something even worse to take the stage.

Bolstered by that confidence, a hefty chunk of Gothamites are treating the matter like business as usual. Guess you still need to acclimate a bit more.

Judging from the brisk trade that the Oblivion Bar, plenty of other locals feel the same way.

To your delight, you spot Bobo in his regular spot, and he waves the pair of you over.

Over a couple drinks, you told him about your interest in working as a PI, and he promised to put in a good word for you.

After a toast to your health and your new endeavors, you leave Bobo and Jack to do a bit of catching up.

Still have a bit more business to take care of.

With permission from Eddie, the owner and bartender, you hang up a couple small posters. Nothing special, mostly just a number you can be reached on, and that you’re available as a paranormal investigator.

Who knows, maybe once you establish a bit of brand recognition you’ll splurge and get some business cards or something.

Still got one last errand to take care of.

Since Gunsmoke is ostensibly taking a vacation for a while, now’s the perfect time to upgrade your regular equipment.

Back before your excursion into Italy, Index managed to provide you with the contact information of a couple specialists suitable for this kind of work.

Just one slight hair in the soup. You’ve only got the one vial of Xenothium handy, meaning that you’ll only be able to get one of these projects rolling.

The other should be available in time, but you’ll have to prioritize.

You choose to pay a visit to…

> Dr. Conrad Zeiss, to see if he can synthesize the Xenothium into some kind of serum.

> John Smith, to have your Apokoliptian Battle Armor modified.
>>
>>5076101
> John Smith, to have your Apokoliptian Battle Armor modified.
>>
>>5076101
>> John Smith, to have your Apokoliptian Battle Armor modified.
Don't do drugs, kids.
>>
>>5076101
>> John Smith, to have your Apokoliptian Battle Armor modified.
Forgot about the Xenothium-drinking meme.
>>
>>5076108
>>5076111
>>5076120

Seems like a trend to me, I'll go ahead and call it. Writing.
>>
>> John Smith, to have your Apokoliptian Battle Armor modified
>>
>>5076101
>John Smith, even though this vote is largely redundant
>>
>>5076101
> John Smith, to have your Apokoliptian Battle Armor modified.
We have one Bane, we don't need to turn ourselves into second Bane.
>>
>>5076126

After a quick pitstop at the mansion to pick up your Xenothium, it’s off to visit John Smith and have your armor improved.

Index mentioned that Smith runs a junkyard on the outskirts of Gotham, so that’s where you’ll go.

Would’ve been nice if Index had included a phone number or some way to alert Smith that you’re coming, but that’s the cost of getting anything for free. Soon as people learn that there won’t be any margin in it for them, out goes the spark of motivation.

After you’re dropped off a short distance from the junkyard, you enter, hoping to avoid spooking the guy.

For a junkyard, the place is remarkably well organized. Various strange pieces of tech are categorized and sorted by an array of automated robotic arms.

When you go to approach what appears to be the main workshop, a pair of turrets rise from the ground and swivel in your direction.

“TRESSPASSER DETECTED, LETHAL FORCE AUTHORIZED! ACTIVATING SECURITY PROTOCOL OMEGA-SEVEN-TWELVE!”

You tense, getting ready to shoot your way out.

However, just before things can boil over, the turrets deactivate and return to their original position. Some kind of loudspeaker activates itself.

“You’re good to come in, just wasn’t expecting any visitors. You’re headed the right way. Just don’t touch anything.”

Still not the worst reception you’ve ever gotten. When you spot the man himself, he’s busy gutting some poor alien gizmo for parts.

“Index told me you might be coming.” He says matter-of-fact, without turning around.
>>
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>>5076181

> “Did he now? And what else did he tell you?”

“Just that you might have some work for me. Don’t care who you are or what you do with it, just that you do it outside my junkyard. In return, I don’t ask any inconvenient questions. Deal?”

> “Deal.”

“Well, let’s take a look then.” Smith says, clearing a spot at one of the numerous workstations.

You place the set of armor in the designated spot, while Smith eyes it appraisingly.

“Apokoliptian, huh? Haven’t seen once of these for a while. You’ve either got some scary friends, or some scarier enemies. Either way, glad I’m not in your shoes.”

You ignore that last part.

> “There any way you can improve on the current design?”

“Course there is, but it all depends on you’ve brought me.”

> “Come again?”

“I supply the labor, you supply the parts and the tech. That’s how this works. Now I’ll ask again. Do you have anything that might come in handy?”

Wordlessly, you pull out the vial of Xenothium.

Smith whistles when he sees it.

> “How much can you do with only half the vial?”

“Xenothium packs quite the punch, even if we’re only working with a half-measure of it. Yeah, I can definitely install it as a new power source, give the internal systems a lot more juice to play with.”

> “And in exchange?”

“I get to keep the old power source, got plenty of uses for a part like that. Anyhow, now that I’ve got an idea as to what we’re working with here, give me a moment to draw up a list of potential modules to upgrade. Just pick one when you’re ready. In the meantime, I’ve got some Tharrian cooling tech to mess with. Tap me on the shoulder if you need me.”

True to his word, he slides a notebook with a few scribbled ideas your way without even looking away from the workbench he’s tinkering at.

Some of the ideas are too harebrained or impractical for your purposes, but there’s some genuine good ideas mixed in. You manage to narrow it down somewhat, but it’s still not an easy decision.

In the end, you decide to…

> Boost your armor’s targeting suite. Never a bad idea to be more efficient at putting your foes in the dirt. (When wearing the armor, 99s are counted as crits)

> Boost your armor’s repair protocols. This armor is probably your most valuable possession, losing it would be a setback and half. (Should your armor be heavily damaged, it will autonomously repair itself back to previous condition)

> Boost your armor’s plating and defensive countermeasures. That’s what it’s there for, after all. (Protect against most forms of conventional small-arms fire and some heavier equipment. Additional EMP hardening)

> Boost your armor’s internal compensators. Surviving being shot is good, avoiding being shot in the first place is even better. (Gives you a boost when Roll the Die is triggered.)

> Other?


(Taking a break to get something to eat, I'll close the vote when I get back.)
>>
>>5076184
> Boost your armor’s repair protocols. This armor is probably your most valuable possession, losing it would be a setback and half.
We can basically take any non-lethal hits we want with this thing and not worry about what happens to the armour. Plus, it's just too cool.
>>
>>5076178
I'd like to think it had more potential than just roid juice. You can do a lot with Apokoliptan mystery sauce #7, Axis could've made it something unique. Maybe it would've made us irresistible to redheads?
>>5076184
>> Boost your armor’s repair protocols. This armor is probably your most valuable possession, losing it would be a setback and half. (Should your armor be heavily damaged, it will autonomously repair itself back to previous condition)
>>
>>5076184
> Boost your armor’s repair protocols. This armor is probably your most valuable possession, losing it would be a setback and half. (Should your armor be heavily damaged, it will autonomously repair itself back to previous condition)
I wonder how quickly it can repair itself
>>
>>5076184
> Boost your armor’s repair protocols. This armor is probably your most valuable possession, losing it would be a setback and half. (Should your armor be heavily damaged, it will autonomously repair itself back to previous condition)
We ARE going to damage it badly, eventually.
>>
>>5076184
>Boost repair
>>
>>5076192
>>5076196
>>5076200
>>5076204
>>5076205

A surprisingly unified vote. Writing.
>>
Wonder if we could offload Intergang swag off of this guy.
>>
>>5076222

While the other options are enticing, the upgraded repair protocol is an easy choice. You’ll probably never find a similar piece of equipment so easily, best to build in as many safeguards as you can.

You indicate your choice to Smith.

“Alright, I’ll add it to the list. I’ll get to you when I can, but my schedule is pretty tight. Shouldn’t be more than two or three weeks.”

> “That’s fine. Any idea of how long it’ll take the armor to repair itself?”

“Depends on how nasty the damage is. Nicks and scrapes? Couple of minutes. Bowling ball size hole blown through it? Couple days maybe.”

> “If I recover any alien tech while I’m out and about, would you be interested in any of it?”

“It would depend on a couple different factors, but yeah. I’ve got plenty of stuff to trade, should you bring anything worth a damn. Anyhow, I've got shit to do. You know the way out.”

A bit brusque, but it shouldn’t be too surprising, given that the man is a reclusive that lives in an alien junkyard in the middle of nowhere.

Takes some balls, keeping valuable shit anywhere close to Gotham. Must have some heavy security behind the scenes to keep the dregs of the city from trying to steal anything.

When Jack transports you back to the mansion, the first thing you do is check to see if you’ve gotten any potential clients on the hook.

Surprisingly, you’ve already managed to get a handful. Either word must travel fast, or you undervalued your skillset.

After some contemplation, you decide that your first case should be…

> A Forgotten Name: A museum dedicated to the early history of Gotham has been vandalized repeatedly by an unseen assailant. Could be a good test of your skills.

> The House on the Hill: A superstitious politician wishes to have someone give his ancestral home a clean bill of spiritual health. Sounds like easy money.

> Iron and Blood: Someone has been robbing crypts laying to rest distinguished Gotham citizens. Might be a good starting case to earn goodwill.

> The Watchful Gaze: This one feels a bit…off. Someone left an anonymous message, ranting and raving about shadowy conspiracies and ancient evils. Probably just a hoax.


In addition, how would you like to present yourself?

> Just stick with Sean Clayton. It’s not like the name is uncommon, so long as you keep your nose clean it won’t matter.

> Use the Jonah Thema alias you crafted a while back. No sense in giving away information when you don’t have to.

> Pick out a new codename, like Gunsmoke, but different. (Include name idea)

> Other?


(Gonna leave this one open for a while, as it's pretty important.)
>>
>>5076269
> Iron and Blood: Someone has been robbing crypts laying to rest distinguished Gotham citizens. Might be a good starting case to earn goodwill.
> Other?
Clayton... that's it, just Clayton
>>
>>5076269
>> A Forgotten Name: A museum dedicated to the early history of Gotham has been vandalized repeatedly by an unseen assailant. Could be a good test of your skills.
i kind of want to do the watchful gaze one, but that is highly likely court of owls shit and i don't want to be dealing with that any time soon unless we get on better terms with the bat family.
> Use the Jonah Thema alias you crafted a while back. No sense in giving away information when you don’t have to.
I mean we already have precident, may as well continue the constantine but less of a dick alias.
>>
>>5076269
> A Forgotten Name: A museum dedicated to the early history of Gotham has been vandalized repeatedly by an unseen assailant. Could be a good test of your skills.
> Use the Jonah Thema alias you crafted a while back. No sense in giving away information when you don’t have to.
>>
>>5076277
to be honest, I'm partial to any one word moniker we could think up. Doesn't really matter if it's from Sean's actual name of the Jonah Thema alias
>>
>>5076269
>A Forgotten Name
I'd vote for the House on the Hill, but I don't think we got around to reading the spirit guide quite yet.

>Go as Jonah Thema
As long as we don't have to worry about checks or anything.
>>
>>5076269
>> Iron and Blood: Someone has been robbing crypts laying to rest distinguished Gotham citizens. Might be a good starting case to earn goodwill.
inb4 we need to get Martha's pearls back
>> Pick out a new codename, like Gunsmoke, but different. (Include name idea)
Simon Van Escott
Simon from Simon Iff, Alester Crowley's paranormal mystery protagonist, Van from Stroker's Abraham Van Helsing, and Escott from Fitz James O'Brien's Harry Escott, the fiction's first occult detective.
>>
>>5076269
> Iron and Blood: Someone has been robbing crypts laying to rest distinguished Gotham citizens. Might be a good starting case to earn goodwill.

> Use the Jonah Thema alias you crafted a while back. No sense in giving away information when you don’t have to.

Are you seriously trying to tempt us into making more secret identities? We should change how our face looks like.... Every time Batgirl sees us we have a slightly different face!
>>
>>5076269
> Use the Jonah Thema alias you crafted a while back. No sense in giving away information when you don’t have to.
we already have too many aliases, let's not make any more
>>
I'll close the vote in 10 minutes, then roll a tiebreaker if necessary.

As for the alias stuff, Jonah Thema was just a spur of the moment thing to get Batgirl off your trail. Just wanted to see if people were fine with continuing to use that name or wanted to use something else.
>>
>>5076269
> A Forgotten Name: A museum dedicated to the early history of Gotham has been vandalized repeatedly by an unseen assailant. Could be a good test of your skills.
>Use the Jonah Thema
>>
Alright, looks like A Forgotten Name wins, writing.
>>
>>5076319
For an on the fly name it's not bad. It sounds like it could be a real name.
>>
You’ll start with the museum job, it sounds like a suitable choice for getting your feet wet.

The others can wait until you’re a bit more seasoned with this kind of work.

You call them back to accept the job, and to get ahold of them for a face-to-face meeting.

The client in question is the museum director for the Colonial History Museum, which you discover after scheduling a business meeting at a small coffee shop.

According to him, the vandalism has been occurring every night for the last week and a half. Despite stationing more night guards and performing an emergency upgrade to the security systems, they can’t catch even a glimpse of the perpetrator.

What questions do you have for him? (Feel free to ask as many as you’d like.)

> ?
>>
I don't really figure we need to settle on a "permanent" name until all of our cloak and dagger bullshit is revealed and we really have to go full bore on something, armor, claw, magic and all. Anything else we'd probably be comfortable throwing away, but this one is useful for this purpose.

>>5076351
What exactly is the vandalism? Broken windows, graffiti? Has any spot been targeted in particular? Anything gone missing? Any signs of forceful entry at all?

Were there any new exhibits either brought in from restoration or loaned, or hires or fires, or any other unusual events that happened within, like, a week of the vandalism happening?
>>
>>5076351
>Is there a particular time of night it occurs?
>Is there a specific direction the vandalism heads in or is it at various points irregardless of distance?
>Do the guards report any heightened sense of unease aside from what they might consider typical jitters from imminent action?
>Are certain historical items targeted more or less often than the rest?
>Have you made any notable recent acquisitions?

All I can think of off the top of my head.
>>
>>5076351
>Questions?
Are any specific exhibits being targeted?
What form is the vandalism taking? (i.e. destroying stuff, notes, etc)

fuck this captcha - took me like 5 tries
>>
Cool this is back! Looking forward to ity especially with some other quests I like going on hiatus or dying.
>>
>>5076351
Where does the vandalism take place(as in which part is affected)
Does the land of the museum has any kind of bad history?
What kind of damage was aflicted?
Did you or any other employee noticed anything suspicious before the vandalism started?
The people who are the "heads" of the museum have any kind of enemies or rivals?
>>
>>5076358
>>5076359
>>5076364
>>5076369

I'll call it here and get writing.

>>5076366
Thanks, anon. It's been a lot of fun so far.
>>
>>5076351
What is the nature of the vandalism that is occurring, and do you have any pictures?

What is the museum built on, and when was it built?

Have you had any missing items or done any thorough inventory checks recently?

Do you suspect it could be a current or former disgruntled staff member, any bad firings or guests and visitors that you had to throw out forcefully?

How long do you keep your security tapes for?
>>
>>5076384

I'll toss these in too.
>>
>>5076378
Noooooo!
>>
>>5076385
YEEEEEEESSSSJH!
>>
It was Colonel Mustard, in the ventilation system, with an air cannon. Case closed.
>>
Please dont let this be the last update. I just woke up.
>>
>>5076378

You crack your knuckles, get out a notepad, and start asking as many questions as you can think of.

> “When you say “vandalism” what exactly do you mean? Broken windows, graffiti, things of that nature?”

“If only! They’ve been targeting the exhibits! Smashing priceless artifacts and treasured heirlooms of the past, mangling them until they’re shattered into hundreds of pieces!”

He almost breaks into tears at this, and it’s hard not to blame him. Sounds like he’s put his life’s work into this kind of stuff.

> “Have they targeted anything related to administrative matters? Office supplies, personal computers, that sort of thing.”

“No, never. Only the exhibits, as far as I know.”

> “Do you have any pictures of the damage?”

“I have a few copies with me, feel free to take them for yourself.”

Damn, he wasn’t exaggerating. Looks like some of this stuff has been clubbed, gutted, given the whole nine yards. Somebody definitely has a grudge of some kind.

> “How long do you keep your security tapes for?”

“That’s part of the problem. Whenever the vandalism begins, our security cameras go dead. Not just them either, so do the personal radios the guards have. We haven’t even managed to get a look at whoever is doing this.”

> “Does the vandalism occur at a specific time of night?”

“The earliest it’s ever been has been about 10 PM. However, once it starts, it doesn’t stop until maybe 5 AM. Every time.”

> “Is there a recognized pattern to its destruction, or is it entirely random in its direction?”

“To be frank, we’ve been more concerned with fixing what little we can salvage, not attempting to analyze the eccentricities of whatever twisted mind is behind this travesty.”

> “Has anything been stolen?”

“We’ve been doing a full inventory check every morning to assess the damage, and strangely, no. Not a single item has been stolen. Plenty of damage, but no theft.”

> “Any signs of forced entry?”

“Not at all. We had a police forensics team do a full sweep of the premises twice now, and they couldn’t find a thing. Not a single hint that someone forced their way in.”
>>
>>5076400
Don't be silly, it's obviously the butler.
>>
>>5076428

> “Have the guards reported any kind of intense unease, like they’re being observed?”

“A few have came forward and said something similar, but it’s possible that they’re just being paranoid. They’re aware that something has to be in there with them, that’s more than enough to make a rational man jump path the shadows.”

> “Have you considered the possibility that this was an inside job? Did you recently fire anyone, hire somebody new, maybe have a guest that had to be removed forcefully?”

“We wondered the same and did a thorough internal audit, but nothing came of it. Haven’t had any problems like the ones you’ve described.”

> “Do you have any kind of personal rival that may be responsible for doing this?”

“I will admit to having a few peers jealous of my lofty position, but none capable of executing a caper such as this.”

> “Interesting. Has a particular exhibit been targeted more than the others?”

“They’ve all been targeted, but I’ve noticed a trend that British artifacts are treated with a particular disdain.”

> “Did anything odd happen in the lead-up to these events? Have you hired anyone new, made any notable acquisitions?”

“No, nothing out of the ordinary. As far as acquisitions, the only major event I can think of was when we got a couple new pieces for the General Fairwether exhibit that recently opened.”

> “How recently?”

“Maybe three weeks?”

> “This might sound strange, but does the land the museum was built on have any kind of cultural or historical significance?”

“Not to my knowledge. The construction was completed many years prior to my tenure though. Perhaps the Gotham Historical Society may know more.”

> “Do you know when it was built?”

“As I said, the Historical Society should have those records.”

> “Alright, that about covers it. Thanks for your help, I’ll keep in touch.”

You swig the lukewarm remnants of your coffee and scatter a handful of bills on the table, preparing to head out.

“Wait! What do you plan do next? And I never caught your name, Mr…” He trails off.

> “Thema. Jonah Thema. And my next step is to…”


> Head to the Colonial History Museum. It’s still daylight, but it never hurts to look around and see what can be found.

> See if the GCPD is willing to hand over their case file about the museum. The director mentioned a forensics team, maybe they’re willing to cooperate.

> Head to the Gotham Historical Society to check the museum’s land grant. It’s a long shot, but sometimes it feels like this entire town is built on a graveyard.

> Do some background research on this General Fairwether. Seems pretty suspicious that the exhibit opened shortly before all this started going down.

> Other?
>>
That's all for tonight folks, vote closes at 5:00 PM Wednesday.

As always thanks for running, I'll be hanging around a while to field questions, comments, concerns, etc.

Unfortunately, next session has to be delayed until Friday. As recompense, and because they've always been fun to write, pitch interlude concepts at me along with your vote for what to do next.

>>5076420

Sorry anon, but I'm bushed.
>>
>>5076432
>Do some background research on General Fairwether.
>>
>>5076432
>> Do some background research on this General Fairwether. Seems pretty suspicious that the exhibit opened shortly before all this started going down.

>>5076435
Bane/Penguin interlude
>>
>>5076432
>> Do some background research on this General Fairwether. Seems pretty suspicious that the exhibit opened shortly before all this started going down.
Could be a coincidence. Could be someone with a family grudge. Could be a haunted handkerchief. Better to get the long shots out of the way first, just in case.

I'd laugh if we asked the GCPD if we could look at their files and they just gave a hard "no". Like damn that's cold.

>>5076435
>pitch interlude concepts
Poker night at the Oblivion Bar. I can't remember if we've done that kind of thing yet.
>>
>>5076432
> Do some background research on this General Fairwether. Seems pretty suspicious that the exhibit opened shortly before all this started going down.
No point heading to the museum itself until we know what might actually might something to look out for.

Thanks for the run Axis
>>
>>5076432> Head to the Colonial History Museum. It’s still daylight, but it never hurts to look around and see what can be found.

> Do some background research on this General Fairwether. Seems pretty suspicious that the exhibit opened shortly before all this started going down.

We can do both if the museum has Wifi.
>>
>>5076435
Penguin finding out all of his stuff got absolutely rekt by a no-name would be neat for an interlude
>>
>>5076432
>> See if the GCPD is willing to hand over their case file about the museum. The director mentioned a forensics team, maybe they’re willing to cooperate.
Gee, I'd hate to bump into the commissioner's daughter while we're in there...
>>5076435
>pitch interlude concepts at me along with your vote for what to do next.
Nightwing's internal monologue during his pursuit of us and follow-up in light of all our escapades. I wanna find out how bewildered he was when we dipped into the Bar and lost him.
>>
>>5076432
> Do some background research on this General Fairwether. Seems pretty suspicious that the exhibit opened shortly before all this started going down.

Oblivion Bar interlude sounds nice.
>>
>>5076432
gut says
> Do some background research on this General Fairwether. Seems pretty suspicious that the exhibit opened shortly before all this started going down.
though >>5076460 would be really funny
>>
>>5076435
honestly i always enjoy watching the random crap the bat family is up to at this point in time in gotham.
>>
>>5076605
Alfred is probably seething over all the missed tea times since Bruce is busy fighting a brand new high octane gang war. Why I daresay he'd want to teach that rapscallion who set that powder keg off a proper lesson.
>>
Looks like investigating the general wins by a hefty margin.

Still working on a couple interludes, hopefully I'll have em done by next week.

As previously mentioned, next session will be Friday, at 6:00 PM EST.

In the meantime, go ahead and roll me some 2d100s+50.

First roll is for the investigation, DC: 60 / 80 / 100
Second roll is for the Poker interlude.
>>
Rolled 65, 75 + 50 = 190 (2d100 + 50)

>>5078455
>>
Rolled 20, 8 + 50 = 78 (2d100 + 50)

>>5078455
>>
Rolled 25, 47 + 15 = 87 (2d100 + 15)

>>5078455
>>
Rolled 54, 71 + 50 = 175 (2d100 + 50)

>>5078455
>>
Rolled 50, 77 + 50 = 177 (2d100 + 50)

>>5078455
>>
Rolled 23, 62 + 50 = 135 (2d100 + 50)

>>5078455
>>
>>5078464
>>5078480
>>5078494

Alright, looks like an excellent success, I'll have the update ready for Friday's session.

Since the interludes are mostly for flavor, your options are...

> Excellent performance, you take them to the cleaners.

> Great performance, you come out far ahead of the rest.

> Acceptable performance, you break even.

Don't worry, I'm not just doing the poker interlude. Working on the other ideas suggested, but it'd be a trial to get them all done and posted at the same time, I'll try to sprinkle them where appropriate.
>>
>>5078935
>Excellent performance, you take them to the cleaners.
>>
>>5078935
> Great performance, you come out far ahead of the rest.
>>
>>5078935
>> Great performance, you come out far ahead of the rest.
Dad always told me if I was going to play poker, and I was godly at it, Never be the best.
>>
>>5078935
>> Excellent performance, you take them to the cleaners.
>>
>>5078935
> Excellent performance, you take them to the cleaners.
>>
>>5078935
> Great performance, you come out far ahead of the rest.
>>
>>5078935
>Great performance, you come out far ahead of the rest.
>>
>>5078935
>Great performance, you come out far ahead of the rest.
>>
>>5078935
> Great performance, you come out far ahead of the rest.
The question do we let them know we eased off?
>>
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>>5078935

> “Think I’ll do some digging into this General Fairwether. Might be a long shot, but it’s worth some investigation.”

The director nods.

“In that case, I’d recommend paying a visit to the Wayne Library at Gotham University. They have a very comprehensive historical archive there, one that I’ve consulted numerous times over the course of my own research.

Normally, you need a university ID and special clearance to gain entry, but I’m sure the administration would be willing to make an exception upon my request. Just check in at the front desk when you arrive, hopefully everything should be sorted out by the time you arrive. I would be inordinately grateful if you were to handle this matter as quickly as possible, we simply cannot afford another incident of vandalism.”

With that, the meeting concludes and you exit the coffeeshop, flagging down a cab. It’s not that far away, it’d be a waste of Jack’s time to pester him over a trip you can easily make yourself. Besides, you need to burn a little time, it’d probably trip a couple red flags if you magically appeared at the university before the museum, director is even finished with his phone call.

You’ve said it before, and you’ll say it again. God bless Gotham’s cab drivers. Not even the possibility of getting killed in the crossfire of a gang war is enough to keep them from prowling the streets.

The cabbie drops you off at the university, and you give him a hefty tip. Takes some real guts to pick up fares in this city, the pay ought to reflect it.

After a brisk walk to the library, you slip inside much like your previous visit. Guess it must’ve slipped the director’s mind that you need an ID to enter the building in the first place. Your next stop is the front desk, which is being manned by a pretty redhead that seems to have been put through the ringer; sporting some heavy bags under her eyes, a noticeable caffeine twitch, and a frazzled demeanor.

Never went to college, but it must be pretty stressful, especially if you’ve got to stack a job on top of it. Hopefully you won’t have to hassle her too much. Thankfully, your access card has already been lain on the counter, as it it were awaiting your arrival.

She must have a lot on her mind or something, because when you step forward to collect the card, she practically fumbles her drink in surprise. Guess you must’ve snuck up on her by accident, she looks like she’s seen a ghost.

Anyhow, it’s time to get sleuthing.
>>
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>>5081017

Once you’re in the archive section, you get to hunting for any useful morsels that may shed further light about Fairwether and any connection to the museum vandalism.

After a couple hours of exhaustive cross-referencing, note-taking, and fact-finding, you’ve managed to extract quite a few details about the general.

According to his service record, Fairwether was a terrible soldier during the early years of his service. Countless entries detailing fights with other officers, drunken antics, and numerous accusations of insubordination, all of which he managed to successfully wriggle out of.

However, his performance began to rapidly reverse itself when he secured a posting (or was deported for being an ass) to the North American colonies in 1630. He quickly began to rise through the ranks, despite becoming a pariah among his contemporaries.

Numerous scholars have weighed in on the issue, each with differing theories. The most popular of which claims that Fairwether’s stained reputation in the colonies was the result of his reliance of unorthodox tactics and bushcraft, rather than the heavily regimented methods practiced by the army at large.

Other scholars agree with this assessment, but with a slight caveat, that Fairwether was unpopular due to his unrelating focus on targeting the native tribes. According to them, he was little more than a mad dog the Crown let loose to handle the dirty business endemic to civilizing the frontier.

Either way, all sources agreed that his crowning achievement was his 1640 pacification and reconstruction of the territory that would later become Gotham City. A few older texts made reference to a small colony that had already been established prior to Fairwether’s campaign, but many more recent works discount it as a cartographical error or revisionism.

Eventually, he was recalled back to England to receive new orders, but his ship was sunk due to a storm off the coast. His body was never recovered, but was given a posthumous burial with honors, nonetheless.

Quite the storied career.

You let out a sigh, rubbing your eyes to try and alleviate the boredom. While your more esoteric pursuits have driven home the importance of careful study, that doesn’t make it any less tedious.

A quick glance at your watch reveals that you’ve still got plenty of time before you need to report to the museum to keep an eye on things.

Your next action is to…

> Keep searching the archives, there might be something you’ve missed. (Include topics / items of interest to search for)

> Head to the Colonial History Museum. It’s still daylight, but it never hurts to look around and see what can be found.

> See if the GCPD is willing to hand over their case file about the museum. The director mentioned a forensics team, maybe they’re willing to cooperate.

> Head to the Gotham Historical Society to check the museum’s land grant. It’s a long shot, but sometimes it feels like this entire town is built on a graveyard.

> Other?
>>
> Head to the Colonial History Museum. It’s still daylight, but it never hurts to look around and see what can be found.
>>
>>5081018
Ya boy got got by the injun curse. Dayum.

> Head to the Gotham Historical Society to check the museum’s land grant. It’s a long shot, but sometimes it feels like this entire town is built on a graveyard.
Make sure it ain't paranormal first. If it isn't then it gets a lot less complicated to deal with. Just some dunce with an electronics jammer is easier to take care of than a poltergeist.
>>
>>5081017
>which is being manned by a pretty redhead that seems to have been put through the ringer; sporting some heavy bags under her eyes, a noticeable caffeine twitch, and a frazzled demeanor.
>She must have a lot on her mind or something, because when you step forward to collect the card, she practically fumbles her drink in surprise. Guess you must’ve snuck up on her by accident, she looks like she’s seen a ghost.
Fucking kek
>> Keep searching the archives, there might be something you’ve missed. (Include topics / items of interest to search for)
Native (Miagani?) culture, specifically destructive spirits, pre-war rituals or traditions, testimonials or accounts from the colonial period. Maybe we can find record of some chief calling down a curse on Fairwether. I'd also like to look for anything that might tell us WHY Fairwether was so focused on targeting the natives in case it was something deeper than "I don't like savages."
>>
>>5081018
Actually I'll change my vote
>>5081034
to support this one
>>5081038

because I may be retarded and hadn't even considered looking into that kind of stuff.
>>
>>5081038
>>5081044

Alright, roll me some 1d100s+50

DC: 90 / 110 / 130
>>
Rolled 6 + 50 (1d100 + 50)

>>5081056
>>
>>5081058
Well, at least the bar's low.
>>
Rolled 58 + 50 (1d100 + 50)

>>5081056
>>
Rolled 5 + 50 (1d100 + 50)

>>5081056
>>
>>5081058
>>5081063
>>5081065

That's a minor success, writing.
>>
>>5081065
...really?
>>
>>5081065
Anon, you weren't supposed to roll worse than me.
>>
Rolled 74 + 50 (1d100 + 50)

>>5081068
He should have rolled like this
>>
>>5081075
Salt in the collective wound, mate
>>
>>5081078
Oops?
>>
>>5081080
Not your fault, it would've been hard for you to a four or worse. Would've been funny though. Maybe we can blame our less-than-stellar success on Barbara being to sleepy to do her job?
>>
>>5081084
Yeah. Poor lass needs a good nap. Falling asleep at the wheel.
>>
>>5081086
I'm sure she could use (another) coffee. We should ask her and make the inevitable reveal all the sweeter.
>>
>>5081067

While your initial deep-dive into Fairwether’s background and record was quite illuminating, this rabbit hole goes even deeper.

This archive is massive, there has to be something else waiting to be uncovered in this academic labyrinth.

There’s only one solution; now that you’ve got a solid foundation to work from, it’s time to start focusing on more narrow topics.

You’ll start with the allegations that Fairwether extensively targeted the local tribes, in case it ends up being some kind of ancient curse rearing its head.

Unfortunately, eyewitness accounts and reliable sources are difficult to piece together from this particular part of history. If Fairwether truly did conduct some kind of Crown-sponsored extermination campaign, it’s not like he’d take the time to perform a census of the local tribal customs and beliefs first. Hell, you can’t even find anything about the tribes in question that used to occupy the area.

Further probing into Fairwether’s personal motivations are similarly unclear. Very few of his letters were preserved, and most of them are just by-the-books requests for logistical support and resupply. Mostly for rations, gunpowder, those sorts of things. Another dead end.

Just when you were about to throw in the towel, you finally hit a lucky break.

Tucked away deep inside an old worn farmer’s almanac, is an unfinished letter signed by a Sergeant Cartwright. After briefly referencing Fairwether’s chain of command, you discover that Cartwright served under him for years.

According to Cartwright’s letter, Fairwether’s actions in 1640 “made him unfit to wear the King’s uniform.” Apparently, Fairwether investigated reports about some kind of enclave populated by unaffiliated European settlers, a haven that declared itself exempt from the jurisdiction of foreign powers.

Upon noticing the richness of the land and the favorable terrain, Fairwether attempted to annex them into the British empire, which they did not take well.

In their own words, “they made this savage land their own, and would refuse any attempts to dislodge them from their hard-won soil.”

You can guess what happened next.

Since this letter was practically lost to time, you’re sure the university wouldn’t mind overmuch if you were to pocket it for the time being.

As much fun as it may be to keep trawling through sheafs of centuries old records looking for some kind of smoking gun, you’ve probably done all you can here.

Your next lead to focus on is…

> The Colonial History Museum. Now that you’ve got some background on Fairwether, you might be able to puzzle out what’s going on.

> The GCPD forensics department. It’s a long shot, but you never know what might pay off.

> The Gotham Historical Society. Hopefully they know more about the native tribes or that enclave.

> Other?
>>
>>5081103
>> The Gotham Historical Society. Hopefully they know more about the native tribes or that enclave.
>>
>>5081103
>> The Gotham Historical Society. Hopefully they know more about the native tribes or that enclave.
Just to be sure there isn't something fucky about either the land the museum is on or the place where the enclave was. Last thing you need is cursed rocks winding up as a trophy in your exhibit. Sounds like there are plenty of grudges that could surround the guy. Many potential threads.
>>
>>5081103
> The Gotham Historical Society. Hopefully they know more about the native tribes or that enclave.
>>
>>5081108
>>5081110
>>5081114

I'm sensing a pattern here, so I'll go ahead and call it. Writing.
>>
>>5081121

Yeah, it’s about time you moved on.

As you watch some crusty academic being tended to by a library aide, you can’t help but feel a little irritated. Here you are, practically fumbling your way through the dark in need of guidance with no help rendered whatsoever.

That girl working the front desk could’ve at least offered to show you the way to the archives.

Still, maybe you should ease off a little. As previously observed, she’s practically asleep at the wheel.

Plus you do feel a little bad for startling her. As an apology, you pop over to a nearby coffee place and grab her a little pick-me up. She isn't at the front desk when you come back, but her stuff is, so you leave it there for her.

Consider that your good deed for the day.

Next stop, the Gotham Historical Society!

According to the director, the Historical Society is little more than a social club for fusty scholars to argue about semantics. Still, hopefully somebody there might be able to shed further light on the case.

Speaking of which, where would you like to focus your search?

> The local tribes. As stereotypical as it may sound, you know from personal experience that ancient curses are indeed a thing.

> The enclave. Cartwright’s letter proves it’s not just some conspiracy theory, maybe something’s being buried.

> Fairwether’s death. Something about his mysterious death doesn’t sit right with you.

> Other?
>>
>>5081142
> The enclave. Cartwright’s letter proves it’s not just some conspiracy theory, maybe something’s being buried.
Secret enclave that no longer exists? Definitely related to the case.
My own general theory goes like this: Fairwether pisses off both the indians and this mysterious enclave, one or both curse him and something related to him in the museum, or the pissed off spirits of the dead, is causing this vandalism now that his artifacts are back near Gotham, the past location of the curse-givers.
>>
>>5081142
>The enclave. Cartwright’s letter proves it’s not just some conspiracy theory, maybe something’s being buried.
If we find out about them then we can hopefully find out about any rituals they may have as well. Great to see you back boss!
>>
>>5081142
>> The enclave. Cartwright’s letter proves it’s not just some conspiracy theory, maybe something’s being buried.
>>5081146
>Secret enclave that no longer exists?
Who says it no longer exists? I'm sure they're just holding Court in a different clubhouse.
>>
>>5081142
> The enclave. Cartwright’s letter proves it’s not just some conspiracy theory, maybe something’s being buried.
>>
>>5081146
>>5081147
>>5081149
>>5081151

Doing some digging about the enclave wins.

Roll me some 1d100s+20 (since this is for persuasion)

DC: 50 / 70 / 90


>>5081147

Feels good to be back in action, anon.
>>
Rolled 45 (1d100)

>>5081154
>>
Rolled 3 + 20 (1d100 + 20)

>>5081154
>>
>>5081161

It really ain't your day, anon.
>>
Rolled 50 + 20 (1d100 + 20)

>>5081154
>>
>>5081161
I'm not rolling for the rest of the night, what the fuck is my luck.
>>
>>5081161
>>5081163
kek
>>
>>5081159
>>5081161
>>5081164

Alright, that's a regular success. Writing.
>>
>>5081163
You aren't kidding boss.
>>5081166
I know I know.
>>
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>>5081170
don't worry man, as long as you don't roll a 1, everything is fine
>>
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>>5081169

Unfortunately, it seems many of the scholars at the Historical Society subscribe to the historical orthodoxy that Fairwether did nothing wrong, and refuse to speak further on the subject.

However, one with a more flexible policy on the matter of academic rigor points you in the direction of the Historical Society’s black sheep, a Mortimer Cullen.

Apparently Cullen is a bit of a laughingstock amongst academic circles due to his fondness for what some may mock as conspiracy theories. Regardless, that only makes it easier for you to find him, tucked away in a quiet corner with a veritable mountain of books of all kinds. Geology, philosophy, horticulture, anatomy,

While he was tight-lipped at first, suspecting a cruel prank of some kind, you manage to persuade him that you’re on the level After a bit of coaxing, Cullen eagerly bombards you with stories, though it takes longer than you’d like to redirect him when he starts to ramble about off-topic subjects.

Something tells you he doesn’t get a whole lot of people willing to respect his work and opinion at face value, so you let him occasionally go on a tangent, for politenesses sake if nothing else.

After one such story, Cullen rifles though his fortress of books to find an entry from one of his many investigative journals.

According to his theories, the enclave that Fairwether sacked wasn’t just a couple shacks propped up in the woods. No, it was a thriving settlement with a population numbering in the thousands.

He then goes on to claim that Fairwether drove them out and co-opted it into a British holding, so he could later claim to be the one that established the settlement and nurtured it into a profitable holding for the Crown.

And it worked, with the holding later being christened as Gotham City.

When questioned about the actual founder of the settlement, Cullen sheepishly admitted that despite his best efforts, he too was unable to discover a concrete identity.

The best lead he could come up with was mention of a Norwegian mercenary that had fought in the Thirty Years’ War before stowing away on a ship to the Americas. Cullen shows you a patrol report from a British army unit that makes an explicit mention of a “Nordic figure strolling throughout a native camp.”

Whoever he may be, he supposedly struck up a surprising friendship with the local tribes.

By the time you’re finished taking notes and asking questions, you realize that the time has practically flown by.

You’ve got time for another line of inquiry should you have any nagging questions, else you could get to the museum early for some last-minute snooping.

You…

> Try to learn more about the natives. You’ve still got questions about their role in all of this.

> Try to learn more about the circumstances leading to Fairwether’s death. If it’s some kind of curse, you need to be prepared.

> Head to the museum. It’d be best to give it a once-over before things go down.
>>
>>5081190
>> Try to learn more about the natives. You’ve still got questions about their role in all of this.
>>
>>5081190
> Try to learn more about the circumstances leading to Fairwether’s death. If it’s some kind of curse, you need to be prepared.
>>
Need to take a quick break to get dinner, I'll close the vote when I return.
>>
>>5081190
> Try to learn more about the circumstances leading to Fairwether’s death. If it’s some kind of curse, you need to be prepared.
>>
>>5081190
>> Try to learn more about the natives. You’ve still got questions about their role in all of this.
>>
Rolled 2 (1d2)

I've returned, and will now roll a tiebreaker.

1 = Natives
2 = Fairwether's death
>>
>>5081228

Alright, roll me some 1d100s+20

DC: 40 / 70 / 100
>>
Rolled 89 + 20 (1d100 + 20)

>>5081230
>>
Rolled 46 + 20 (1d100 + 20)

>>5081230
>>
Rolled 6 + 20 (1d100 + 20)

>>5081230
>>
>>5081248
We're really toeing the line today.
>>
>>5081238
>>5081247
>>5081248

An excellent success, writing.
>>
>>5081228
what kind of dinner
>>
>>5081263

Made myself a sandwich, nothing too fancy.
>>
>>5081267
I made myself Spagheti-0s.

Did you put Mayo on it?
>>
>>5081270
I do like a dollop of mayonnaise on my Spaghetti-ohs, yes.
>>
>>5081273
wtf no
>>
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>>5081275
>>
>>5081251

You still have some niggling doubts about Fairwether’s death. Something about it just seems a bit too convenient.

Cullen, buoyed by the interest you’ve shown in his work, is more than happy to share his thoughts on the subject.

In contrast to popular belief, Cullen believes that Fairwether’s ship was purposefully sabotaged. While the accepted theory is that the ship went down in a storm, Cullen believes that someone boarded the vessel for the express purpose of dragging Fairwether to a watery grave.

The first piece of evidence Cullen has is a confidential military communique stating that Fairwether was never given any kind of order to report back to England.

Cullen argues that the orders were purposefully faked to draw Fairwether out into the open, so that he could be targeted. To further bolster this point, Cullen brings out his most treasured find.

His piece de resistance is a bonafide copy of the ship’s passenger log. At first, you don’t spot what makes it so important, but Cullen draws your eye to one detail in particular.

All of the passengers are English, except for one. A Norwegian named Lars Hansen.

Cullen did his due diligence and discovered that this “Lars Hansen” is likely an alias of some kind, most likely for the Norwegian that originally founded Gotham City.

Unfortunately, Cullen runs out of hard evidence at this stage, so the rest is just speculation. Regardless, Cullen swears on his life that Fairwether was assassinated, and that the true founder of Gotham was responsible for it.

He wilts into himself when you ask why he’s never come forward with this information, and he softly replies that he has. You’re the first person to give him a genuine chance.

You know, you could do him a massive favor and gift him that letter you found. Who knows, maybe it’ll be enough to get his theories validated.

> Give him Cartwright’s letter. Cullen deserves something for the trouble.

> Hold onto it for now. Might be useful later.

You swear under your breath when you check your watch. It’s almost 9 PM, the vandalism might be starting up soon. After making a hasty goodbye, you beeline for the Colonial History Museum.

The guards, initially wary in your presence, calm considerably when the director assures them over the radio that you’re the “special investigator” he’s contracted.

You’re a bit light on time due to your earlier investigations, but you’ve still got time to make the rounds before 10 PM rolls around.

You… (Choose 2)

> Patrol the museum and get a feel for the layout. If things go south, knowing the environment might give you an edge.

> Use your powers to try and sense for spirits. Best to get that established early.

> Inspect the Fairwether exhibit. Maybe there’s some kind of cursed artifact.

> Inspect the museum’s storage. Could have some clues in there.

> Interview the guards. Maybe one of them saw or heard something.

> Other?
>>5081270

Nah, never been a big mayo guy.
>>
>>5081290
>Give him Cartwright's letter.

I bet it's ghosts pissed that this guy is being glorified. Ensuring the truth gets out is probably the best way to assauge them.

>Use your powers to try and sense for spirits.
>Inspect the museum's storage.
>>
>>5081290
> Give him Cartwright’s letter. Cullen deserves something for the trouble.
> Use your powers to try and sense for spirits. Best to get that established early.
> Inspect the Fairwether exhibit. Maybe there’s some kind of cursed artifact.
>>
>>5081290
>> Give him Cartwright’s letter. Cullen deserves something for the trouble.
He's an excitable sort but he really put in the elbow grease to figure this sort of stuff out. Throw the man a bone.

> Use your powers to try and sense for spirits. Best to get that established early.
> Patrol the museum and get a feel for the layout. If things go south, knowing the environment might give you an edge.
Look for ghosts and look for alternative ways into the building, or potential hiding places. Play the super and the natural angles both.
>>
>>5081103
> Give him Cartwright’s letter. Cullen deserves something for the trouble.

> Patrol the museum and get a feel for the layout. If things go south, knowing the environment might give you an edge.
> Inspect the Fairwether exhibit. Maybe there’s some kind of cursed artifact.
Use magesight and spirit detector.
>>
>>5081290
> Give him Cartwright’s letter. Cullen deserves something for the trouble.
>> Use your powers to try and sense for spirits. Best to get that established early.
> Patrol the museum and get a feel for the layout. If things go south, knowing the environment might give you an edge.
>>
>>5081290
>> Give him Cartwright’s letter. Cullen deserves something for the trouble. But take a picture of it before hand.
>> Interview the guards. Maybe one of them saw or heard something.
>> Patrol the museum and get a feel for the layout. If things go south, knowing the environment might give you an edge.
>>
>>5081292
>>5081293
>>5081295
>>5081296
>>5081299
>>5081301

Most of these seem to be saying the same thing, so I'll lump them together into patrolling the museum and checking the Fairwether exhibit, while scanning for spirits along the way.

Let me know if I've cocked it up, and roll me some 2d100s + 50.

First roll is for your general patrol / spirit sweep.

DC: 70 / 90 / 110

Second roll is for checking out the Fairwether exhibit.

DC: 60 / 80 / 100
>>
Rolled 65, 55 + 50 = 170 (2d100 + 50)

>>5081302
>>
Rolled 63, 47 + 50 = 160 (2d100 + 50)

>>5081302
Bustin'
>>
>>5081302
Do I dare tempt fate again, fellas?
>>
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>>5081307
>>
>>5081307
Spit in God's eye and see if he blinks.
>>
Rolled 59, 95 + 50 = 204 (2d100 + 50)

>>5081302

>>5081310
>>5081311
You both get credit no matter what these are.
>>
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>>5081313
>>
>>5081313
Euphoric
>>
>>5081303
>>5081304
>>5081313

That's an excellent success on both counts, writing.
>>
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>>5081314
>>5081315
>>5081317
Feels real good, gang
>>
>>5081317

Hopefully Cullen makes good use out of Cartwright’s letter. Hell, he practically carted your ass through a hefty part of this, he deserves a little something in return.

Would’ve thought you’d have given him a winning lottery ticket or something from the way his face lit up and how he almost started blubbering.

But now, it’s time to focus on more pressing matters. Namely, giving the building a swift check to make sure that you haven’t been spinning your wheels chasing ghosts, when the true culprit is actually some prick with fancy tech and a grudge.

As soon as you turn on Magesight and Spirit Detector, you’re almost blinded with how vivid and clear the magical presence is. Looks you’re dealing with a bonafide paranormal issue, that’s one thing to check off the list.

Whatever it is, it’s definitely not concerned with hiding its trail. Christ, even the most muted fragments of its energy practically radiate with nothing other than sheer incandescent rage.

The trail leads in multiple circles, but it always seems to begin at the same spot, somewhere inside the storage room.

Unfortunately, you don’t have enough time to give the cavernous room the attention it deserves, so you focus on checking the Fairwether exhibit next.

Oh yeah, something is definitely wrong here.

Most of the stuff is typical museum fare; uniforms, swords, a few paintings, some accounts of Fairwether’s exploits, etc. The kind of stuff you’d see at any museum.

But the spiritual energy you’re picking up, it’s incredibly toxic; a foul mixture of rage, hate, and despair.

Curiously, none of it is coming from any piece of the collection itself. You double-check with Magesight just to be sure, but no. Everything being presented is perfectly mundane, incapable of triggering any sort of reaction or curse.

And yet, you still have the feeling that this room is potentially the epicenter of the entire case.
>>
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>>5081347

With a sudden crash, all the lights go out. Looks like somebody rang the dinner bell.

The spiritual energy you can sense seems to almost triple in its intensity, weighing down on you like an iron bar.

You turn off Magesight before things can get even more disorienting, while still leaving Spirit Detector running in case whatever’s causing this gets tricky.

A cursory probe with Spirit Detector reveals that the presence is focused, where you originally suspected, the storage room.

Normally it’d be hard to detect a spirit of this power at range, but it’s almost like it wants to be found.

And judging from the speed at which it’s heading your way, it’s noticed all your poking around.

The emergency lights come on, bathing the room with a dim light.

A figure slowly materializes into view, carrying a war-axe that practically radiates its loathing. The look in its eyes is assuredly not friendly.

Guess Cullen was onto something with his Norwegian theory.

You…

> Attempt to dodge whatever it throws at you and sprint for the storage room. If you can sever whatever’s drawing it here, it might vanish.

> Hit it with a spell (Specify)

> Bring out the Claw and steel yourself for a fight. Time to get to work.

> Try to reason with it, whatever it is. Maybe if you play your cards right this can end peacefully. (Include a general idea of what to say / how to word it)

> Other?
>>
>>5081350
>Try to reason with it.

Lars Hansen, I presume. Introduce ourselves, warrior to (I assume) warrior, see what he wants. Hopefully what he wants isn't something like "burn down the museum".
>>
>>5081350
Oh hi Lars. Hm. What a conundrum. Attempt talk no jutsu to try and appease him or find a way to lay his spirit to rest or just go full ape and use the tried and true method of smashing him/his spirit's vessel.

> Try to reason with it, whatever it is. Maybe if you play your cards right this can end peacefully. (Include a general idea of what to say / how to word it)
Ask how we can quiet his anger so that he can go back to doing whatever it was he was doing before he started rampaging in here. This is kinda his city so we can't really ask him how to get rid of him. He has every right to be here. Other than being long dead, of course.
>>
>>5081350
>Reason
Lars Hansen? IM just gonna get to the point. You hate Fairwether and british stuff because Your settlement was taken over by him. And you are taking revenge by destoying these artifacts. But I should tell you, there is a guy out there working to prove you were the original founder of Gotham. And that soon history will be rewritten. All you have to do is stop focusing on loathing and vengeance. Hell I can set up a meeting between you two, so he can properly record history as it was.
>>
>>5081350
> Try to reason with it, whatever it is. Maybe if you play your cards right this can end peacefully. (Include a general idea of what to say / how to word it)

Don't mention our name, rather our alias as we have a very English sounding name, we have English ancestry but we are mostly... uuh, French, Germany, Nordic mix primarily....

Introduce ourselves, then ask how he is, nod understandlingly, then offer to help him gain justice and and spread the truth, including taking scholarly notes on his peoples history and the truth of what happened.

I really wanted to bring Cullen with us in exchange for access to the letter.
>>
>>5081368
+1
>>
>>5081354
>>5081361
>>5081368
>>5081370
>>5081373

Alright, the vibe I'm getting is a mixture of polite introduction, try to calm him down, see what he has to say, and mention that we're working on righting the wrongs.

If anybody has an objections, just let me know.

In the meantime, go ahead and roll me some 1d100s+20

DC: 85
>>
Rolled 98 + 20 (1d100 + 20)

>>5081383
Chill pill engaged
>>
>>5081383
>>
Rolled 14 + 20 (1d100 + 20)

>>5081388
Let's try that again.

>>5081386
I told you guys the dice gods were fickle and capricious.
>>
Rolled 23 + 20 (1d100 + 20)

>>5081386
Phew, don't think I need to roll, but whatever.

>>5081383
>>
>>5081386
>>5081390
>>5081391

That's a success. Last post of the night coming up, may take me a while to get it done.
>>
>>5081392

Part of you is tempted to just start swinging, to figure out a violent way to solve this confrontation. You’ve got the Claw and quite a few spells under your belt, a show of arms wouldn’t be the end of the world.

And yet, you’d prefer to handle this without bloodshed. Doesn’t entirely feel right to pound on the guy, given what he’s been put through.

Hopefully you know enough about the situation that you can talk your way through this.

Might as well give it a shot.

The ghostly figure approaches you, readying its axe for the prospect of violence.

> “Lars Hansen. I know that’s not your real name, but I lack anything else.”

The figure stops dead in its tracks when you begin to speak.

“My name is Jon Logerquist. Captain Jon Logerquist.” It forces out in a scratchy voice, clearly unaccustomed to speaking.

> “I know who you are, Jon. And I know what Fairwether did to you.”

At the mere mention of Fairwether’s name, the anger instantly bubbles back to the surface.

“HE TOOK EVERYTHING FROM ME! MY HOME, MY PRIDE, AND NOW!? MY LEGACY!”

Logerquist begins to swing his axe, intent on smashing the nearest display case.

> “I’ve been in your shoes. To lose everything because of another’s greed and petty cruelty.” You tell him, resolutely.

The axe stops, inches away from splitting the display in twain.

“Then you know what must be done.” He spits out, still sizzling with rage.

> “I know that there are others, even now that seek to right the wrongs of the past. Believe me, I understand your thirst for vengeance, but you’re letting it consume you. Is it true that you killed Fairwether on that ship, all those years ago?”

“Aye. And even as the sea swallowed me whole, I felt my grief only strengthen.” He says quietly, starting to become more and more corporeal, losing his blue pallor.

The lights begin to slowly flicker back on.

“Are you here to kill me?”

> “Not if I don’t have to. I understand why you’re doing these things, but there is an alternative. I know a man, dedicated to unveiling the truth behind your legacy. If you’d like, he could record your side of the story, the many injustices done to you. But if you continue on your current path? You’ll be throwing all that away for the chance to destroy a handful of dusty old relics.”

Logerquist lets out a deep sigh, once that carries the weight of centuries.

“Then bring him here, and let us end this.”

You get out your phone, desperately hoping that Logerquist isn’t still jamming communications. Thankfully, he seems to have calmed to the point where it’s no longer an issue.

You dial the Historical Society, desperately hoping that they have somebody manning the phones at this time of night.
>>
>>5081434

“What on earth? Do you have any idea what time it is?” A reedy, imperious voice drones.

> “Is Mortimer Cullen still in the building?” You ask, silently cursing yourself for not getting his contact information earlier.

“Still in the building? The man’s practically grown into the wallpaper at this point, it’d be more appropriate to ask if he’s ever left the building.”

> “Just get him on the phone, please. It’s urgent.” You say, frustration clearly bleeding through.

“Please hold.”

A tense moment passes as Logerquist starts to get more and more antsy. Before tensions can reach their boiling point, you hear Cullen’s voice.

“Hello? I’m afraid I’m rather busy at the moment, could you please-“

> “It’s me. I need you at the Colonial History Museum as quickly as possible. It’s about your research, I’ve made a…..unique breakthrough.”

“I’ll be there!” He practically shouts into the phone.

To keep Logerquist occupied, you tell him stories of your time in the Marines, and he shares tales about his life as a mercenary.

Maybe 20 minutes later, Cullen storms in after a brief misunderstanding with security.

He nearly goes catatonic when he spots Logerquist’s ghostly form, but you manage to calm him and explain the situation.

Cullen adapts surprisingly quickly, possibly still in shock, and begins to interview Logerquist about his history, background, and all manner of other different topics.

You maintain your position as a neutral observer, just in case Cullen does something to stoke the ghost’s temper.

Thankfully, things go well, with Logerquist losing more and more of his hateful and twisted visage as he views Cullen’s passion and knowledge of his lost past.

When the final details are recorded, Logerquist has reverted entirely back to looking human, albeit transparent.

In a calm, determined voice a far cry from the vicious rage of earlier, he thanks you for offering him a chance at redemption.

The air seems to churn for a moment, before Logerquist vanishes. And with him, vanishes the oppressive presence that had been clouded the museum.

Cullen turns to face you.

“By the way, I don’t think I ever asked for your name.”

> “It’s Jonah Thema.” You say, slightly bemused.

“Good to know. Needed something for the bibliography of my next book.”
>>
(That's all for tonight folks, next session is Monday at 5:00 PM EST. I'll be here for a while to answer questions, field complaints, or just shoot the shit.

As always, thanks for playing. Sorry if the investigative stuff was a bit of a drag, still getting acclimated to writing hopefully decent detective stuff.
>>
>>5081436
>“Good to know. Needed something for the bibliography of my next book.”
oh no. We're a credited reference now.

>>5081437
I'm sure Jack would be pleased. We may have just helped a spirit pass on to the afterlife. AND we did a real job.

I wonder how much push back the other historians are going to give Cullen. Of course at this point he'll be so galvanized he probably will give less than zero shits about their naysaying. Will the Gotham sportsball team mascot change with the revelation they have a cool axe wielding norseman as their founder now?
>>
>>5081445

"Will the Gotham sportsball team mascot change with the revelation they have a cool axe wielding norseman as their founder now?"

Adding that one to the vault.
>>
>>5081447
Status on the interludes?

Also good writing on the detective stuff. Anything more wordy would take away from it overall.
>>
>>5081437
Thanks for the run OP, great stuff. Also, welcome back.
>>
>>5081447
Rad.
>>
>>5081449
Interludes as a whole are taking a bit longer than I expected, but I'm making good progress.

Done a hefty bit of writing for the Bane/Penguin stuff and got the groundwork laid for the Oblivion Bar Poker Night and what I've tentatively labelled Nightwing Slapstick.
>>
>>5081437
thanks for the run, Axis. nice little side quest. wonder how this is gonna affect batman's dossier
>>
>>5081437
No, it was decent. Good to have you back at it Axis.
>>
>>5081445
>We're a credited reference now.
And so the reputation of another persona grows...
>>5081454
>and what I've tentatively labelled Nightwing Slapstick.
I await with bated breath. I hate to throw more on the pile, but now that we've freaked Babs out, I wouldn't mind her reaction to seeing us and finding the coffee we left for her.
>>
>>5081462
Babs is gonna flip when she snoops on the library camera recordings and see the magic man left her a coffee.

>Dresden: blah blah blah previous stuff by the way he just randomly gets people lattes it's neat

Until Bruce edits it with his paranoid ass and assumes the worst. kek

>>5081465
Jonah Thema, cult dismantler, exorcist, historian and a kind of stand up guy
>>
>>5081469
>Until Bruce edits it with his paranoid ass and assumes the worst.
>Batman's log, stardate December 11th. Barbara reported Person of Interest 111501-MK alias "Jonah Thema" aka "Dresden" bought her a latte and left it on her desk at Wayne Library. Once she got back to the cave I had Alfred pump her stomach and sent the cup and coffee dregs to Tim for analysis. Does he know of her double-life? Are we all compromised? I've put the cave and manor in lockdown just in case. Nobody's allowed in or out. Dick didn't make it back in time so he's sleeping in my office in Wayne Tower. I fear the rift between us is growing. End log.
>>
>>5081437
Missed the run itself but that was quite fun for a first case. Exposing stolen valor and all that good stuff.
>>
>>5081473
This is why no one invites Batman to Thanksgiving. The best way to freak Batman out is to just be polite and kind without anything gained.
>>
>>5081462

No dossier stuff quite yet, but I've got a few ideas.

>>5081463
>>5081450
>>5081477

Thanks, anons.

>>5081465

Get out of my notes.

>>5081469
>>5081473

Not going to lie, I'm thoroughly enjoying the concept of Bruce shadowrunning like a true /qst/ paranoid.

Also, forgot to mention. You will be getting a reward for all this, next session will likely open with that vote.
>>
>>5081484
A bit out of left field but how far could Sean have gone as career military man if not for the ambush? Doesn't seem like the type to let shit lie so I would imagine he'd have pissed someone important off eventually
>>
>>5081484
Is the reward a genuine viking rune handed down in Jon's bloodline until his untimely death?

Bats' massive overreactions for the sake of protection and prevention have always been one of his best traits. Straight up
>I threw a handful of rice on the ground outside and a few cloves or garlic in the doorframe. I've also got the hose out in a perfect circle around the building and the water is running. I'm just about to hang some crucifixes over the windows as well.
>Master Bruce it's Halloween, they are children trick or treating.
>After my battle with Dracula I'm not taking chances, Alfred.
>>
>>5081493
I enjoy the mental image of Sean being a crusty old Sergeant Major absolutely reaming the shit out of some dickhead 2ndLt, but he'd probably top out at Staff Sergeant due to his lack of tolerance playing the office politics game. Definitely would've burned out of the military at some point.

>>5081496
I like the rune idea, but I'm still kicking a few thoughts around. We'll see on Monday.
>>
Man when jack inevitably tries his ritual it's gonna be a shitshow trying to keep bats and co off of him, especially cause i kind of expect our cover to get blown during that and half the bat family will flip it's shit.
>>
>>5081512
If the batfam tries to stop Jack from getting his well deserved and much desired rest SOMEONE is getting a concussion.

Let. The homie. Sleep.

My bet is the Owls are gonna try and fuck with it somehow. Or Constantine is going to do something at the exact split second the ritual is completing and magic across the globe with waver/be corrupted for a fleeting moment and ruin it all.

Lots of stuff to look out for, honestly. That's why we gotta be in top form when the time comes to make sure our lad gets to go.
>>
>>5081520
i swear if constantine fucks it up and we find out IC, i'd seriously suggest throwing his ass directly into the phantom zone.
>>
>>5081529
Constantine is a magical cockroach, you may think you got rid of him but he comes back five minutes later.
>>
>>5081437
>help Norse axeman pass on to the afterlife
>feels good man

>>5081445
>>5081447
make it happen!
>>
>>5081454
An interlude on Cullen publishing his book would be cool if you have the time/are willing to write another.
>>
>>5081637
That's specifically why I said the phantom zone instead of killing him or a hundred other things. For example I'd we threw him in the dark multiverse he would come back stronger, or if he died he would come back with demons enslaved to him or some shit. At least in the phantom zone he would be by himself for a while away from shit that matters and can't directly fuck things up, but I digress a bit.
>>
>>5081670
I wana help and lead credibility to his work that doesn't make him sound even crazier, like as k the ghost dude if there are any artifacts we can find that he remembers burying including the dead to prove his version of events without making us too public.
>>
>>5081520
Concussion? I feel like we'd go full rip and tear.
>>
Kek Sean gave barbara a coffe, cute
>>
>>5082165
At the end of the day he's kind of a nice guy like that provided you aren't in the way.
>>
I found this thread and since a couple days ago I readed the others in the archive. Man, what a trip.

I love how it was inteded to just being a graverobber for Gentleman Ghost, being a normal henchmen with militar background, and thanks to some crits in the start Sean has being capable of.

Get the mark of a Chaos God and being capable of using all of his Natures, being soulbound to an artifact made by an Ancient God with a Spirit of Vengance, having in his hands a high-technology Alien armor and weapon, turn into a Magic usser, and win a fight against TWO bat-brats. And there's more.

I'm really looking forward for this qst
>>
>>5082766
Honestly one day I could see us start up a magic for dummies lecture for Batgirl if she or any of the bat family needs to know about magic and that explanation will probably be hilarious.
>>
>>5081436

After Cullen bids you goodnight and catches a cab back to the Historical Society, you leave a message for the museum director letting him know that everything should be back to normal and that he should contact you in the morning.

Jack picks up you a safe distance from any prying eyes, and you call it a night as soon as you finish getting your work gear stowed away. If there’s one lesson to be learnt from all this, it’s that in-depth historical research is a massive drain on the mind and body, and arguably the soul. Christ, if you have to pore over one more supply log from 1638…

Next time, it might be more efficient to outsource that kind of thing to specialists like Cullen, but such expertise is hard to find. Unless you’re insanely lucky and can just pull a subject matter expert out of a hat when things get tricky, you’ll mostly be puzzling these things out yourself.

In the morning, the museum director is over the moon to announce that not a single artifact or display suffered anything more than superficial damage, and extends an invitation to meet at his office at the museum to discuss the matter of payment.

However, your mood sours a bit when the conversation takes an unwelcome turn.

“Truly fantastic work, Mr. Thema. Truly. I’d ask about the culprit or the means by which you solved this fiasco, but frankly, I’d rather not know. The reason I requested this meeting is because I have some rather unfortunate news. Regrettably, the events of the last few weeks have greatly cut into our operating budget. The damages, mixed with the costs of our recent expansions, will leave us subsisting off a shoestring budget for the foreseeable future. Therefore, I find myself in the uncomfortable position of lacking the means to afford your fee.” He says, shamefaced.

Before you can verbally and or physically tear a strip off him, he quickly offers a solution.

“However, I’ve prepared for this possibility and have arranged what I believe to be more than suitable compensation for your labor. First of all, I’ve pulled a few strings and ensured that you’ll have complete and total access to the Gotham University archives in perpetuity. Even the more….sensitive ones.

Moving on, we have some assorted pieces slated for removal to make room for the Fairwether exhibit, you’re more than welcome to look them over and take as many as you’d like.

Lastly, I’d be willing to allow you to survey our storage facilities and select a piece that catches your fancy. Our facilities are quite extensive, I’m sure that there has to be something in there suitable to your tastes. I would request that you keep this arrangement to yourself. Certain….inflexible parties likely take issue with allocating museum resources in this manner.”

While it’s still not perfect, it’s probably the best you’re going to get. You might’ve mentioned to the director that his prized Fairwether exhibit is probably going to experience a nasty shock in the near future, but them’s the breaks.
>>
>>5084227

Might as start rummaging and get it over with.

Your first stop is the items originally slated for disposal. And it quickly becomes clear why Logerquist was going on a rampage. All the pieces being scrapped are his personal belongings. And not only that, they’re being tossed to make room for Fairwether’s exhibit. Yeah, that’d definitely be enough to get the engine running.

Most of the items are purely sentimental. A small painting of Logerquist in his uniform, a couple sketches, some old toys, keepsakes, etc. Others are decidedly more useful, such as an old officer’s sword and what appears to be Logerquist’s personal journal. It’s in a language you don’t understand, probably Norwegian or some variant.

Bet Cullen could use this stuff to bolster his research. You’ll definitely be hanging onto that sword though, it’ll be a nice souvenir if nothing else.

But now it’s time for the meat and potatoes of your bounty. One of the security guards escorts you to the secure storage building, and trails you as you wander through it, presumably in case you happen to have sticky fingers.

Most of the stuff in storage is either junk or not worth your time, but you happen across a(n)…

> Ancient ceremonial knife with strange runes carved on the sides. Gives you the creeps, but there’s no denying it’s got some kick to it. (Singular use item, allows you to instantly banish a high-level spirit, some exceptions apply.)

> Small obsidian stele, chronicling a strange ritual. Whatever it is, it’s practically pulsing with power. (Free power up to an existing spell.)

> Iron talisman forged in the shape of a falcon. Something about it gives you a feeling of hope. (Singular use item, allows any roll to be treated as a crit success.)

> A thick tome entitled “An Introduction to Histories”, bound with what is hopefully leather. (Adds another book to your collection, this one teaches how to better comprehend magical theory.)
>>
>>5084231
>> A thick tome entitled “An Introduction to Histories”, bound with what is hopefully leather. (Adds another book to your collection, this one teaches how to better comprehend magical theory.)
This should make learning magic a bit easier. I hope. These are all pretty significant though.
>>
>>5084231
A thick tome entitled “An Introduction to Histories”, bound with what is hopefully leather. (Adds another book to your collection, this one teaches how to better comprehend magical theory.)
The talisman is tempting tho
>>
>>5084248
>>5084255

Alright, I'll go ahead and call it for the tome.

Might as well pick out your next case, and I'll fold it into the next update.

> The House on the Hill: A superstitious politician wishes to have someone give his ancestral home a clean bill of spiritual health. Sounds like easy money.

> Iron and Blood: Someone has been robbing crypts laying to rest distinguished Gotham citizens. Might help curry some influence with the local movers-and-shakers.

> First As Tragedy: There’s been a rash of suspicious disappearances in the Slaughter Swamp State Park, and local sheriffs are at a loss. Could be some brownie points in it.

> The Watchful Gaze: This one feels a bit off. Someone left an anonymous message, ranting and raving about shadowy conspiracies and ancient evils. Probably just a hoax.
>>
(Here's a little something for the wait.)

Poker Night at the Oblivion Bar

A few days after the conclusion of the Colonial Museum case, Bobo calls and invites you to join a small poker game he and a couple acquaintances hold at the Oblivion Bar each week.

He assures you that the stakes are pretty low, it’s mostly just an excuse to get out the house, have a couple drinks, and play cards for a while.

Lacking any other forms of recreation besides brushing up on your techniques, rotting your brain in front of the TV, or bulldozing through old books, you eagerly accept his offer. You do make a point in mentioning that you’ve been working under your Jonah Thema alias, but Bobo’s fine with keeping your real identity under wraps.

He also mentions that Jack’s already got a standing invitation to sit-in whenever he likes, so hopefully he’ll be up for making a night of it.

When you ping Jack via comms sigil, he’s more than happy to end work a bit early and take the night off. Haven’t seen a whole lot of him lately, guess he must be a bit swamped with chasing down leads about artifacts that’d suit the bill for his ritual. You’d offer to help lighten the load, but Jack’s been doing this a lot longer than you have; there’s probably not much you could contribute on that front.

When the pair of you arrive at the Oblivion Bar, Jack guides you to a room in the back where poker night is presumably held, opening the door and ushering you inside.

https://www.youtube.com/watch?v=lqBHq2l3VMs

Looks like the both of you arrived just in time, Bobo starts dealing the first hand as you and Jack find chairs.

Your first impressions is that you’ve walked into the punchline for a bad joke.

At the setting next to you, there’s a skeleton sporting an old ushanka and a faded uniform, somehow smoking a cigar.

Next to him is an eight-foot tall figure dressed like a medieval plague doctor, but wearing a modern gas-mask instead of the traditional bird mask.

Lastly, there’s a man who looks like he’s walked straight out of an old photograph about survivalists that explored the Arctic.

As the game begins in earnest, Bobo quickly introduces the other players at the table.

The skeleton with the ushanka is named Vas. To hear him tell it, he ate it back back in 40s during World War 2. (or as he puts it, the Great Patriotic War.) Apparently some rogue splinter faction of the KGB obsessed with occult research managed to resurrect him back in the 80s by accident, before they all got purged. Since then, he’s mostly hung around in Siberia and similarly savage lands to avoid getting into trouble. As he puts it, it’s not that bad if you can’t feel cold, need to eat, or require sleep.

Next up is the plague doctor, who apparently never speaks. Still buys rounds for the lads though, so it can’t be all bad, whatever it is. Everyone just calls it Doc, even though there’s a running bet as to whether or not they’re an actual human being.
>>
>>5084268

Lastly, there’s the guy dressed like an old-timey polar explorer, named Erik. Apparently, he used to be your run-of-the-mill archaeologist in Germany until accidentally unleashing some kind of ancient evil that vowed to pursue him to the ends of the Earth. Managed to figure out the loophole there, and has a nice little setup out in the Arctic tundra, i.e. “the ends of the Earth.”

As you requested, Bobo introduces you as Jonah Thema, freelance paranormal investigator.

The evening’s pretty quiet at first, with the majority of the players focused on the playing of cards rather than idle small talk.

You were content with the arrangement, stacking yourself a nice little pile of chips. While you could’ve gone pedal to the metal and probably cleaned a few people out, this is supposed to be a friendly game; doesn’t mean that you have to purposefully sandbag yourself, but there’s no need to be an ass about it.

As you sit, pondering your shit hand, Bobo decides to break the ice.

“So, Jonah. Heard through the grapevine that you solved your first case. How’d it go?”

> “Went alright, but there’s no need to bore the table with the details.”

“Bah! Just tell the damn story. Always the same stories with these people! I need something new!” Vas gripes.

“I’m a bit curious as well.” Jack interjects.

> “Alright, alright, let me set the stage then.”

Over the next few hands, you give them an edited version of events, making sure to replace details like names and places with suitable alternatives. Gotta protect your client’s confidentiality.

“Sounds like you ran across a draugr.” Erik muses.

“Draugr? Hah, as anyone with something between the ears would tell you, it was obviously a revenant!” Vas interjects, pounding his skeletal fist on the table.

“There’s no need for such rudeness, Vas. Especially since out of the two of us, I’m the only one that’s still in possession of an actual brain.” Erik fires back.

“What do you think, Doc?” Vas asks.

Doc just shrugs their shoulders and stays silent.

“See, they agree with me!” Vas claims, determined to die (again) on this particular hill.

Shooting you a long suffering look, Bobo intervenes and forcibly drags the conversation back on the rails.

The rest of the night is mostly spent telling old stories, drinking, and arguing about dumber and dumber topics as the night goes on.

Overall, you do quite well, and have a good time to boot. The group collectively decides that you’re worthy of being a regular fixture, and are re-invited to next week’s game.

Never thought you’d end up making pals like this, but you’re not complaining.
>>
>>5084266
>> First As Tragedy: There’s been a rash of suspicious disappearances in the Slaughter Swamp State Park, and local sheriffs are at a loss. Could be some brownie points in it.
Magical monster hunting? Magical monster hunting.
>>
>>5084266
> First As Tragedy: There’s been a rash of suspicious disappearances in the Slaughter Swamp State Park, and local sheriffs are at a loss. Could be some brownie points in it.
Seems fun.
>>
>>5084266
>> First As Tragedy: There’s been a rash of suspicious disappearances in the Slaughter Swamp State Park, and local sheriffs are at a loss. Could be some brownie points in it.
>>
>>5084289
>>5084294
>>5084295

Alright, calling it and writing.
>>
>>5084289
>Magical monster hunting.
More like undead monster befriending. Grundy is a good boy.
>>
>>5084329
Grundy really does deserve a pat on the back and some ice cream. Poor lad.
>>
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>>5084298

After a bit of hunting and pecking, you find what looks to be a dusty old tome entitled “An Introduction to Histories.” It seems to be bound in a strange, thick material that you desperately hope is leather. A cursory glance at the contents reveals that it’s a reference text designed to help explain the esoteric and fundamental concepts to spell-making and spell refinement.

Could be worth a read, might even give you a solid foundation for further learning.

You pull it from the display case and head home.

A couple days later, you’re alerted to a new case. Reportedly, there’s been a sharp uptick in missing persons cases over the last month, all centered within the Slaughter Swamp State Park.

The park itself is located a few hours away from Gotham, out in the countryside. The official client in this case is the county board of supervisors, who are “worried about the lives and safety of their constituency.” Reading between the lines, they’re worried about a scandal. They want the threat ended, and preferably any survivors extracted.

Honestly though, who picked out that name? Part of you wishes to make the insensitive observation that anyone who purposefully goes on a trip through a place called SLAUGHTER SWAMP generally deserves what happens next.

Best to avoid tempting fate though, you’ve got a low-down feeling that you’re going to have to head in there yourself.

You sigh and check the time. It’s a few hours drive, and Jack isn’t responding to your sigil ping. After stocking the trunk of one of the “borrowed” cars in Jack’s garage with various goodies, you leave a note explaining the situation.

After a long and boring ride, you pull into the parking lot of the dinky little police station that serves as the beacon of law and order for the podunk town of Somerset which borders Slaughter Swamp State Park.

When you head inside, an incredibly bored looking desk sergeant directs you to speak with the local sheriff who’s been coordinating the search and rescue efforts.

“You the specialist they called in?” He drawls, eyeing you up and spitting a wad of chewing tobacco into the trash can.

> “I am. You the sheriff in charge here?”

“Yep. You see these?” He says, lifting a thick pile of posters stacked on his desk before letting them slam down with a thud.

“Missing persons. More specifically, a buncha high school kids decided to have a bit of fun out in the forest before their graduation. Ignored all the warnings we’ve been putting up. Must’ve been a couple days ago now since they snuck in, nobody’s seen em since.”

> “Why aren’t you out there searching for them?”

It seems like a fair question, but judging from the way he glances at you like something he’s scraped off his shoe, he’s of a different mind.

“Son, we’ve had almost two dozen people go missing in that damned swamp over the last month. Last time we sent in a search party, two of my deputies never came out. So yes, I’m more than happy to let you have a crack at it. Alone.”
>>
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>>5084380

> “What can you tell me?”

“Not a damned thing, nobody’s managed to find hide nor hair of what’s behind this. Some of the damn fools that live around here have been spinning yards about all sorts of nonsense, getting people riled up over nothing. Guessing that’s why they sent you. My guess it’s probably just some drug gang that’s staked their claim out in the swamp and ain’t taking too kindly to trespassers.”

> “Got anything to back that up?”

“I was ordered to provide material support and point you in the right direction. That’s it. Come up with your own damn theories if mine don’t meet your lofty standards. Anyhow, there’s an airboat you can use to enter the swamp, should have enough space for a couple passengers if you need to bring someone to hold your hand. It’ll be docked right next to the ranger station.”

Yeah, you better finish the conversation soon before you put Barney Fife here through the wall.

> “Mind if I see one of those posters?”

“Knock yourself out.”

Looks like five different students have gone missing.
- Merle Bauer
- Jennifer Santos
- Karl Daniels
- Rosa Schultz
- Kenny Payne

A few of the names have addresses listed, might be worth checking in with the families.

“Whatever you decide, best do it quick. Longer they’re out there, the worse their odds are.”

You...

(Feel free to pick as many / few options as you’d like. This will have consequences.)

> Hit up the local library and research local folklore / history. Perhaps the past holds a few clues about your current situation.

> Persuade the sheriff to lend you some deputies as backup. It’ll be a hard sell though, he’s already made his thoughts on the subject abundantly clear.

> Interview some of the park rangers. They’re the local experts, hopefully they’ll have some useful tips about the terrain and landmarks.

> Pay the families a visit. Maybe it could shed some light as to why the teens are out there in the first place.

> Question the locals about anything odd they’ve seen recently. You never know what be connected.

> Other?
>>
>>5084384
>> Interview some of the park rangers. They’re the local experts, hopefully they’ll have some useful tips about the terrain and landmarks.
>> Pay the families a visit. Maybe it could shed some light as to why the teens are out there in the first place.
Always get your lay of the land in the wilderness. This is an absolute requirement. In a thick swamp like this you do not want to end up turned around. Man I hope it's just some goons hiding drugs and not fucking swamp thing or ivy.
>>
>>5084384

> Hit up the local library and research local folklore / history. Perhaps the past holds a few clues about your current situation.
Who knows, we might learn a bit about poor ol grundy.
>>
>>5084390
Honestly I thought at first this was killer croc shit, but now I'm leaning towards grundy.
>>
>>5084384
> 1) Pay the families a visit. Maybe it could shed some light as to why the teens are out there in the first place.
> 2) Interview some of the park rangers. They’re the local experts, hopefully they’ll have some useful tips about the terrain and landmarks.
> 3) Question the locals about anything odd they’ve seen recently. You never know what be connected.
> 4) Hit up the local library and research local folklore / history. Perhaps the past holds a few clues about your current situation.
>>
>5084384
> Hit up the local library and research local folklore / history. Perhaps the past holds a few clues about your current situation.
> Interview some of the park rangers. They’re the local experts, hopefully they’ll have some useful tips about the terrain and landmarks.
>>
>>5084400
>>5084384
Well, shit.
>>
>>5084395
There certainly are a lot of options. I'm curious what it'll turn out to be in the end.

>inb4 a bunch of retard kids are going out on dares and getting lost in the swamp
I'd slap those little shits.
>>
>>5084390
Support.
>>
>>5084384
> Hit up the local library and research local folklore / history. Perhaps the past holds a few clues about your current situation.

>>5084399
>wants the kids to die
>>
Rolled 2 (1d2)

Alright, let me see I can do basic math.

>>5084390
>>5084412

Want to interview rangers / visit families.

>>5084414
>>5084393

Want to just visit the library.

Guess I'll roll a d2 to determine which plan we go with.

1 = Rangers and Families
2 = Library
>>
>>5084416

Looks like having fun isn't hard when you've got a library card.

Roll me some 1d100s+50

DC: 90 / 120/ 150

Let me know if there's any confusion as to the results of the previous vote.
>>
Rolled 76 (1d100)

>>5084419
>>
Rolled 64 + 50 (1d100 + 50)

>>5084419
Shhiiiiet we gon get lost in da swamp

Oh well, BOOKS
>>
Rolled 67 + 50 (1d100 + 50)

>>5084419
>>
>>5084421
>>5084422
>>5084426

A regular success, writing.
>>
>>5084427

If time is of the essence, you’ll just have to risk going in blind.

The longer you dick around, the greater the chance that somebody doesn’t come home. Given those time restrictions, your first and only stop is the public library, in search of information that could make the difference for the case.

After getting directions from the desk sergeant, (because talking to that sheriff is an exercise in futility) you burn rubber out of the parking lot and to the aforementioned library.

The wizened old woman working behind the counter is initially grouchy, but immediately perks up when you mention your purpose and points you to where they store historical information about the town.

Seems that she knew Rosa Schultz, one of the kids that went missing, and wants to help any way she can. According to her, Schultz is apparently spends most of her waking hours in the library, reading whatever she can get here hands on.

In the town history section there are a few old newspaper clippings, mostly about useless stuff like football victories, county fairs, the occasional unsolved hit-and-run, your standard small-town fare.

However, you hit paydirt when you find a digitally restored clipping of the local newspaper, dated from 1895.

In it, it details the strange and mysterious disappearance of one Cyrus Gold, a local businessman and pillar of the community. Furthermore, the journalist in question specluated that if foul play had occurred, Gold’s body was likely disposed of in the nearby Slaughter Swamp.

Upon closer examination, you discover another interesting detail. The anniversary of Gold’s disappearance was almost exactly a month ago, right when the number of missing persons spiked dramatically.

It’s not a definitive connection, but it’s definitely something to keep an eye on.

With your business at the library complete, you drive out towards the ranger station, seeking to board the airboat and start the hunt.

But before that, you crack open the trunk and gaze upon the veritable armory you brought with you, in case of emergencies.

What do you plan on taking with you for this excursion?

Primary
> Alien Carbine
> Silenced MP5
> M4 Carbine (With grenade launcher)
> Dragunov
> Benelli Shotgun

Secondary
> Colt 1911 (Reliable and hardy)
> .44 Magnum (Hits hard)
> 9mm Beretta (Easy to conceal)

Melee
> Fairbairn-Sykes knife (Good for stealth)
> KABAR (Decent for both stealth / brawling)
> Knuckle trench knife (Good for brawling)

Explosives (4 maximum)
> Fragmentation
> Smoke
> Flashbang
> Incendiary
> Thermite


(Off to get some dinner, I’ll close the vote upon my return)
>>
>>5084447
>Alien Carbine
>.44 Magnum
>KABAR
>Incendiary
>>
>>5084447
> Benelli Shotgun
> 9mm Beretta (Easy to conceal)
> Knuckle trench knife (Good for brawling)
> Smoke
> Flashbang

Don't really need the big guns, honestly. This'll work for common thugs. Anything bigger and we can just fucking zap em. Magic is cool.
>>
>>5084447
> M4 Carbine (With grenade launcher)
> Colt 1911 (Reliable and hardy)
> Knuckle trench knife (Good for brawling)
> 1 flash one frag two Thermite
>>
>>5084447
> Silenced MP5
> 9mm Beretta (Easy to conceal)
> Fairbairn-Sykes knife (Good for stealth)
> Smoke 1
> Flashbang 2
> Thermite 1
>>
>>5084455
Tis a swamp. Everyone brings big guns to a swamp, no matter how small the threat.
>>
>>5084463
I kinda want to distance ourselves from anything too military. Leave that gear for our other personas. Besides a slug will take out a gator just as well as a 5.56. Even if the .45 calls to me on a spiritual level.
>>
Rolled 1 (1d4)

>>5084453
>>5084455
>>5084456
>>5084458

Alright, let's narrow it down.

Looks as though I have to do a bit of rolling to settle all this. First, the primary weapon.

1 = Alien Carbine
2 = Benelli Shotgun
3 = M4
4 = MP5
>>
Rolled 2 (1d4)

>>5084480

Beretta wins for the secondary, as does the trench-knife for your melee.

Now for the grenades.
1 = 4 incendiary
2 = 2 smoke, 2 flash
3 = 1 flash, 1 frag, 2 thermite
4 = 1 smoke, 2 flash, 1 thermite
>>
>>5084480
>>5084481

https://www.youtube.com/watch?v=cYPK_sl7h44

You pull your Apokoliptian carbine, Beretta, and knuckle-trench knife from the trunk. Just to be safe, you also grab a couple smoke and flash grenades. Could come in handy if you need to make a hasty escape.

Upon boarding the airboat, you start the engine and guide it away from the docks, following a shallow channel into the swamp proper.

Once crossing the threshold into Slaughter Swamp, a few distinct facts become evident.

First, there’s a copse of trees that appear to have been ripped from the soil and thrown aside like toothpicks, almost as if they had been bulldozed. No way anyone could get construction equipment out here though, the treacherous mire of the swamp would swallow it and never let go.

Next, you can also spot a faint black tinge to some of the water. After making sure that nothing is lying in wait nearby, you probe it with your finger to investigate. Judging from the consistency and smell, it’s oil, probably from a small watercraft. Must’ve taken some kind of hit or crash to leak oil like that, probably not a good sign.

Lastly, there’s a pervasive stench that seems to grow stronger and stronger as you go deeper and deeper into the swamp. It gets so bad, you rip off a bit of cloth and tie it around your nose to keep from distracting you further.

Seriously, what kind of lunatic comes here thinking they’re gonna have a fun time?

You try to…

> Follow the trail of wrecked trees. Something big had to have caused that, probably what you’re looking for.

> Follow the oil slick. If there’s a human presence out here, you need to find it as soon as possible.

> Determine the source of that rancid odor. Hopefully, it’s not what you think it is.

> Other?
>>
>>5084498
> Follow the oil slick. If there’s a human presence out here, you need to find it as soon as possible.
>>
>>5084498
>Determine the source of that rancid odor. Hopefully, it’s not what you think it is.
I appreciate how fast you put out posts
>>
>>5084498
>> Follow the oil slick. If there’s a human presence out here, you need to find it as soon as possible.
>> Other?
>Keep your ears peeled for any changes in the noises of the swamp. If the frogs, bugs, and odd gator stop making noise, there's probably something or someone close by.
>>
>>5084480
>the highest profile gun we have
of course. Well better hope the bats stay away this time.

>>5084498
>> Follow the oil slick. If there’s a human presence out here, you need to find it as soon as possible.
>>
>>5084501
>>5084504
>>5084510

Alright, roll me some 1d100s, no modifier.

DC: 80


>>5084502
Thanks, anon. I've always preferred live sessions. Feels like a reminder of the old /tg/ days.
>>
Rolled 59 (1d100)

>>
Rolled 84 (1d100)

>>5084520
>>
Rolled 55 (1d100)

>>5084520
>Feels like a reminder of the old /tg/ days.
Did you run quests back then or just follow them?
>>
>>5084525
>>5084528
>>5084536

That's a success, writing. Also, just realized that this was an agility roll, so I should've added a +20 modifier to the roll. But the DC was beaten anyways, so the point is moot.

>>5084536

Followed them. It's actually kinda funny; my original intent was for this quest to just be a oneshot to see if I had any aptitude for questing. Kinda snowballed from there.
>>
>>5084539
so i rolled a 100 in total

Nice
>>
>>5084539
>original intent was for this quest to just be a oneshot to see if I had any aptitude for questing.
Very impressive in that case, you certainly have skill.
>>
>>5084539
>Kinda snowballed from there.
To the point where I have a sneaking suspicion you have what it takes to run a quest kek
>>
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>>5084539

Given that the nature of your mission is also search and recovery, it would only make sense to focus on the only confirmed hint of another human presence.

After a short journey further into Slaughter Swamp, you come across the wreckage of another airboat that looks to have run aground. You scan for hostiles before getting closer to the shore, but spot nothing of note besides a couple animals.

To keep your airboat from drifting away, you tie a neat sailor’s knot and tie it around a sturdy looking tree overhanging the river.

Now that you’re on mostly solid ground, it’s time to check out that ruined airboat.

Looks like a small civilian airboat, with enough seats to hold maybe a half-dozen people. A cursory examination reveals the cause of the oil slick is probably from the numerous bullet holes riddling the hull.

After checking the dash, you find a boating license registered to a Karl Daniels. Looks like you’re on the right trail, that’s one of the missing high schoolers.

You check the muddy surroundings for tracks, and find several leading off to the north. Curiously, there are more tracks than you’d expect for such a small group. Either there’s potentially more survivors than you thought, or something else was trailing them too.

For lack of a better option, you follow the tracks, keeping a sharp eye open for anything that raises a red flag. You don’t spook easy, but something definitely isn’t right about this place. Almost feels like something’s stalking you, but you can never catch a glimpse of it.

You make it about 5 minutes before encountering something that gives you pause. More specifically, someone.

Looks to be some manner of thug dressed in high-vis protective gear, almost like he works a construction job or something. Whoever he is, he’s been torn to shreds by some kind of wild animal, judging from the ruined state of his corpse.

Chunks of him are missing too, almost like they’ve been eaten.

Looks like was packing a weapon, a cheap knockoff MAC-10. Typical gangster trash.

On a hunch, you hold the weapon close to your nose and give it a sniff. And it confirms your worst suspicions; it still reeks like it’s been recently fired.

In fact, the body’s still warm too. That must mean…
>>
>>5084578

When the realization hits you, it’s similar in its intensity to a freight train. The noises have stopped. All the various bayou fauna known for their croaking, buzzing, and other annoying sounds are all silent as the grave.

You’re only mostly surprised when a hulking mountain of sinew and scale catapults itself from the murky depths, intent on savaging you.

Thanks to your well-refined dexterity and paranoia, you manage to evade its ambush strike.

“HOLD STILL, MEAT. RUNNING WON’T SAVE YOU NOW.” It pauses to sniff at the air, almost like a bloodhound.

“I’VE GOT YOUR SCENT. AND I’M HUNGRY!” It roars, charging with surprising agility.

Once again, your reflexes save the day, as you narrowly manage to dive past the scything of its claws, backpedaling to get some space to think.

“I’LL FIND YOU MEAT. AND I’LL MAKE IT NICE AND SLOW.” It smiles, revealing a row of yellow, razor sharp teeth. Think you can almost make out a bit of that thug you stuck in the crevices of his gaping maw.

This was not exactly what you were expecting to deal with when you answered your phone a few hours back.

You…

> Blast him with your Apokoliptian carbine. We’re well past the point of talking it out.

> Stun him with a flashbang and get in close with your trench-knife. Maybe you can find a chink in his scales.

> Bring out the Claw. Look’s like it’s time for some old-school gator wrassling.

> Hit him with a spell. (Specify)

> Other?
>>
>>5084580
> Blast him with your Apokoliptian carbine. We’re well past the point of talking it out
Nah, I aint going toe to toe with croc until hes well and truly injured.
>>
>>5084580
>> Hit him with a spell. (Specify)
Lightning bolt, and pray this water is brackish. Probably best to find a rock or something to stand on too.
>>
>>5084580
>actually have to deal with killer croc
Aw fuck and he's currently in the whole wants to eat people phase
> Bring out the Claw. Look’s like it’s time for some old-school gator wrassling.
If we can pull this off and drag his ass back to throw into arkham it'll look damn impressive on our background.
>>
>>5084580
>Activate Luck Drain and hit him with chaos bolt
>>
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>>5084580
> Bring out the Claw. Look’s like it’s time for some old-school gator wrassling.
>>
>>5084589
>>5084599

Looks like you'll be going for it like a real Creole croc-hunter.

Roll me some 1d100s+25

DC: 70 / 95 / 120
>>
Rolled 30 + 25 (1d100 + 25)

>>5084603
>>
Rolled 29 + 25 (1d100 + 25)

>>5084603
>>
>>5084605
>>5084610
Uh oh.
>>
Rolled 35 (1d100)

>>5084603
>>
well shit
>>
>>5084605
>>5084610
>>5084615

That's a failure. This is the part where I remind you that Roll the Die exists.

Use your one-per-mission reroll?

> Yes

> No
>>
>>5084618
Against Killer Croc? Hell yes.
>>
>>5084618
>No

Eat this one
>>
Rolled 1 (1d2)

>>5084618
lets see
1 yes
2 no
>>
>>5084618
Yes.
>>
>>5084618
>> No
We die like men.
Or we call the GCPD bat help line, even though decided we probably weren't going to.
>>
>>5084618
>Yes
Should've shot him
>>
>>5084619
>>5084622
>>5084625
>>5084628

The yays have it, go ahead and give me some more 1d100s+25

Same DC as before.

inb4 critfail
>>
Rolled 50 (1d100)

>>5084630
lets get this 1
>>
Rolled 44 + 25 (1d100 + 25)

>>5084630
Please don't fuck up
>>
Rolled 99 + 25 (1d100 + 25)

>>5084630
>>
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>>5084641
Well will you look at that?
>>
>>5084641
>>5084642
kek
>>
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>>5084642
Nicely done.

>>5084639
>>5084640
>>5084641

An excellent success. I'll open up the next session with it, bit too fatigued for another update tonight.

Next session is Wednesday at 5:00 PM EST. As a heads up, I'm currently in the middle of some IRL stuff that might get in the way.

I've been able to keep things separated for the most part, but I apologize in advance if sessions have to be moved.

As always, thanks for playing. I'll be hanging around to answer questions, shoot the shit, etc.

Here's an informal question to mull over. How many more cases would you like to do? After this, I was planning on doing another one or two, but I'm happy to get back to the regular plot should the consensus swing that way.

Lastly, I'm still working on the other interludes.
>>
>>5084641
Very, very nice.
>>
>>5084650
One or two more cases sounds good. This is pretty fun just doing side jobs, no pressure to fight through a deadly tomb of horrors or other crazy stuff that's happened to us. Comparatively.
I hope we can still do these every now and then too, they're a good break from the action.
>>
>>5084589
+1
i feel like if we use carbine it'll be linked to other personas
>>
>>5084681
forgot to update lmao
>>
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>>5084580
>tfw Killer Croc jumps out of the water instead of a ghost
Wishing it was a ghost right about now, would have been easier to deal with.
>>
>>5084681
What pisses me off is now we have it, not using it would be a complete waste. And using it is dumb if you want to keep things on the down low. It's rather frustrating.
>>
>>5084650
>How many more cases would you like to do? After this, I was planning on doing another one or two, but I'm happy to get back to the regular plot should the consensus swing that way.
One or two more. before we consider taking this guy to jail, I think we should interrogate him. Maybe even shoot out his knee caps so he can't run. After we haul his ass to solid ground so he can't escape into the waters of course.
>>
>>5084650
It would probably be good in the long run as small palette cleanser adventures, not sure how that would affect future choices though
>>
>>5084650
I'd like to encounter some non-supernatural cases that seem or sound supernatural, kinda like ripleys believe it or not type of stuff before they ran out of material.
>>
>>5084914
I mean this is a pretty clear cut case of killer croc has gone feral again and is eating people in the swamp. We need to beat his ass. Find whoever hasn't gotten eaten by croc and get out of here before something worse like grundy shows up.
>>
>>5085163
>t. man who got clotheslined by a will-o-the-wisp collecting kids
I simultaneously do and don't want this to be entirely killer croc. It would make it simple which is good, but damn getting eaten by Croc is a shit way to go.
>>
>>5085226
We could break his jaw so he cant eat if that helps.
>>
>>5085285
He'll just get better. And it doesn't help the kids that already got munched.
>>
>>5085291
Of course, I only suggested breaking his jaw so he cant attempt to eat us. And it would be funny.
>>
>>5085163
Might not be actually. Those stories about a drug running operation seem to have been proven true by that mook with a gun we found, so there's the possibility the kids are stuck in some drug cave and we can still rescue them. Or maybe they really were that smell from earlier.
>>
>>5085505
I mean I could see that, but I still think the main issue right now Is keeping croc from eating because he is in fact eating people and he needs to get dealt with either way.
>>
>>5085863
If he weren't so tough I'd entertain the idea of just killing him but the dude really is a hard target. We'll rough him up something fierce and he'll slink away into the water and outpace us before we could mount up and get after him.

But hey maybe we'll get lucky.
>>
>>5084650

Suddenly, you wish that you still had your heavy armor.

A glance at those pigstickers it’s sporting gives you the feeling that they are more than enough to carve through your ballistic vest like a hot knife through butter.

Luckily, you have an equalizer. Hopefully it’ll be enough to put this wannabe Monster from the Black Lagoon on the back foot.

You sling the Apokoliptian carbine back over your shoulder, and gesture to the oversized lizard to take its best shot.

With a furious roar, it rockets forward, intent on gutting you like the proverbial trout.

At just the right moment to use its momentum against it, you bring out the Claw and deliver a devastating haymaker that connects right at the apex of its leap.

It staggers, and you take full advantage, following with a vicious shot to the breadbasket that causes it to double over.

You end the combination with a vicious uppercut, before a blind, wild swing forces you to give ground.

That’s fine with you, the more it thrashes, the more energy it wastes.

Judging from the hateful look it’s giving you, it seems like you’ve gone and rattled the cage. That’s good, you’d much rather have this fight compared to having it stalk you through the rest of the swamp.

It spits out some blood and a couple teeth, before squaring up to continue the fight once more. It’s stubborn, you’ll give it that.

It’s also definitely a lot warier now, refusing to bullrush you again, more content to launch probing attacks and puzzle out your next move.

Well, if it wants to pussyfoot around and let you take the momentum, by all means.

You…

> Keep working the head. If you can keep him dazed and concussed, half the fight is won already.

> Try and break one of his arms. The fewer weapons he has at his disposal, the better.

> Attempt to cripple him by taking out the legs. Just in case he decides to make a run for it.

> Go for a snap-shot with your carbine. You’ll certainly have to be quick on the draw to pull this one off.

> Other?
>>
>>5086632
> Attempt to cripple him by taking out the legs. Just in case he decides to make a run for it.
If croc runs extremely bad shit will occur later, we need to take him down and tie him up to throw at the cops.
>>
>>5086632
> Go for a snap-shot with your carbine. You’ll certainly have to be quick on the draw to pull this one off.
>>
>>5086632
> Attempt to cripple him by taking out the legs. Just in case he decides to make a run for it.
>>
>>5086638
>>5086653

Roll me some 1d100s+25

DC: 50 / 75 / 100
>>
Rolled 60 + 25 (1d100 + 25)

>>5086663
>>
Rolled 53 + 25 (1d100 + 25)

>>5086663
Man I really like Croc when he's not on his cannibal shit. Hopefully he doesn't hold much of a grudge
>>
>>5086700
Not super informed about DC lore, but that image of croc attempting to get a job and being rejected really hit me lol.
>>
Rolled 4 + 25 (1d100 + 25)

>>5086663
>>
>>5086699
>>5086700
>>5086713

That's a regular success, writing.
>>
>>5086716

Taking the initiative, you feint like you’re about to continue the pattern instanced in your previous assault.

After it instinctively goes to block high, you alter direction mid-punch, changing the destination to one of its less-armored legs.

It realizes what you’re trying to do, but it’s too late for it to do anything about it, and you deliver a full force Claw punch directly to his lower leg.

There's a bone shattering crunch, an animalistic roar and the unmistakable sound of its leg snapping like firewood.

Looks like it’s not going anywhere fast for quite a while.

You dance back out of his grasping reach, intent on taking stock and weighing your options now that the momentum is firmly in your favor.

From body language alone, you can tell that it wants to cut and run. It’s an ambush predator, and this particular ambush has backfired horrifically for it.

It’s still able to stand with some effort, but you can tell that it’s not ready to handle much more punishment.

Running would in fact be the smarter thing to do, had you not already taken that option off the table.

You’ve got it cornered, and a beast is at its most dangerous when out of options. When something’s got nothing left to lose, nothing’s off the table.

Your next move is to…

> Break its goddamn neck. Skin’s too tough to puncture, so you’ll just get a bit creative with it.

> Go for the knockout blow. Hopefully you can improvise some kind of binding to keep it from slipping loose while you hunt for the missing students.

> Just finish the damn thing off with your carbine. You’ve got proof enough that’s been eating people, what more do you need?

> Now that it’s on the back foot, maybe it’ll be more amenable to settling this without further violence. It’s always best to negotiate from a position of strength, after all.

> Other?
>>
>>5086746
> Other?
back up and shoot out it's other knee with the carbine. No point in needlessly putting yourself in danger when it can't run away all that fast.
>>
>>5086746
> Now that it’s on the back foot, maybe it’ll be more amenable to settling this without further violence. It’s always best to negotiate from a position of strength, after all.
Time to question him on where are the missing kids
>>
>>5086746
>Go for the knockout blow. Hopefully you can improvise some kind of binding to keep it from slipping loose while you hunt for the missing students.
>>
>>5086746
>>5086753
Supporting this. Kids are number one priority. And if he hasn't eaten them but knows where they are then we know where to go.
>>
>>5086746
>>5086753
> Now that it’s on the back foot, maybe it’ll be more amenable to settling this without further violence. It’s always best to negotiate from a position of strength, after all.
It would almost be funny if he had nothing to do with the kids at all
>>
>>5086753
+1
We got a job to do, killing Croc doesn't need to be part of it
>>
>>5086753
>>5086761
>>5086779
>>5086781

Looks like a trend, I'll go ahead and call it here.

Roll me some 1d100s+20.

DC: 75
>>
Rolled 40 + 20 (1d100 + 20)

>>5086783
>>
Rolled 6 + 20 (1d100 + 20)

>>5086783
C'mon Croc. Be helpful.
>>
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>>5086746
> Just finish the damn thing off with your carbine. You’ve got proof enough that’s been eating people, what more do you need?
>>
>>5086753
Support, but keep our carbine levelled right at his face.
>>
Rolled 41 + 20 (1d100 + 20)

>>5086783
>>
Rolled 77 + 20 (1d100 + 20)

>>5086783
>>
Rolled 61 + 20 (1d100 + 20)

>>5086783
you guys should had used the gun. It was easier. look at the mess you've made.
>>
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If this scaley fucker dives into the water after point us in a random direction I'm gonna shit my pants.

I just wanna save the damn children.
>>
>>5086784
>>5086786
>>5086791

That's a failure. I'll go ahead and ask now and fold whatever happens into the next update.

He's about to make a run for it.

Do you...

> Let him go. He’s in no state to fight in his condition, and you’ve got bigger fish to fry.

> Go for the other leg with your carbine. Tried doing this nicely, guess you’ll just have to beat it out of him.

> Just shoot to kill and be done with this. You’ve given him as fair a chance as any.

> Hit him with a spell. (Specify)

> Other?
>>
>>5086809
> Go for the other leg with your carbine. Tried doing this nicely, guess you’ll just have to beat it out of him.
>>
>>5086809
>> Go for the other leg with your carbine. Tried doing this nicely, guess you’ll just have to beat it out of him.
>>
>>5086809
>> Hit him with a spell. (Specify)
Slap him with some spiders and use the spider tracking.

Spiders as it so happens can stay underwater for a very fucking long time thanks to how they breathe. Who knew?
>>
>>5086819
changing to support this. Spider can be fucking scary, but if he tries to flee into the water, we should still shoot out the other knee.
>>
>>5086809
>>5086819
changing to this
>>
>>5086819
+1
If it doesn't work and he gets away that's more or less what I would have voted for anyways
>>
>>5086819
>>5086827
>>5086828
>>5086830

Alright, roll me some 2d100s

First roll is for the spiders, second is to try and graze him.

DC: 50 / 70 / 90

DC: 80

Second roll has a +15 to it, which I'll add after the rolling is done.
>>
Rolled 18, 7 = 25 (2d100)

>>5086833
Big brain time.
>>
Rolled 43, 86 = 129 (2d100)

>>5086833
>>
>>5086836
Aight shit I guess I should stop rolling.
>>
Rolled 57 (1d100)

>>5086833
>>
>>5086843
you need one more roll. it's 2d100.
>>
Rolled 22 (1d100)

>>5086833
second roll
>>5086845
sorry i did a bruh moment
>>
>>5086836
>>5086838
>>5086843
>>5086847

That's a minor success, and a success respectively.

Writing.
>>
>>5086850

Alright. Time to see if you can shake some answers out of this thing.

You put the Claw away and slowly approach, keeping your carbine focused on its vital parts.

> “Listen up. You started this, and I finished it. If you’re willing to cooperate, that’d save the both of us a lot of trouble. Only going to ask this once. Where are the kids?”

You keep your carbine pointed directly at his face, just in case he tries something funny.

Instead of a verbal response, he spits some kind of bloody mucous in your face, and takes advantage of your momentary distraction to start fleeing back towards the shore.

You get the gunk out of your eyes, and are struck with a bolt of ingenuity.

Landing a comprehensive killshot won’t be easy at this range, and there’s still the possibility of getting some intel out of this.

Wasn’t your first preference, but a little catch and release might do the trick.

No sense in letting it get away with paying the price though. You line up a quick shot, connecting solidly with its only good leg.

The impact causes it to trip into the swamp water, giving you the window you need to pull something tricky.

As the abomination makes its escape, you manage to attach a couple diving bell spiders to it before it can swim away.

There, now you’ve got a tracker of sorts on it. Maybe if you got some more spiders on it, it’d be more precise, but at least it’s on your radar now.

After a quick pause, you decide to…

> Check that dead guy for clues. Your initial search was pretty rudely interrupted, maybe there’s more to be found.

> Keep following the trail of footprints. Something has to be at the end of it, hopefully the kids.

> Try and follow that crocodile monster. You’ve got it tagged, maybe it’ll lead you back to its lair.

> Other?
>>
>>5086884
> Try and follow that crocodile monster. You’ve got it tagged, maybe it’ll lead you back to its lair.
>>
>>5086884
> Try and follow that crocodile monster. You’ve got it tagged, maybe it’ll lead you back to its lair.
>>
>>5086884
>> Try and follow that crocodile monster. You’ve got it tagged, maybe it’ll lead you back to its lair.
I'm really tempted to follow the footsteps. But if the kids were napped then they'd be in less danger with the bayou boys than with a very angry Croc. I hope.
>>
>>5086884
>> Check that dead guy for clues. Your initial search was pretty rudely interrupted, maybe there’s more to be found.
>>
>>5086889
>>5086891
>>5086893

Looks like trailing the monster wins, writing.
>>
>>5086899

While you’re sorely tempted to continue following the footprints, it’s not like they’re going anywhere soon.

Likewise to the dead body.

In terms of time-sensitive objectives, pursuing that creature takes priority.

You backtrack to the airboat as quickly as possibly, and start to shadow it, hoping that it’ll reveal the path back to its lair.

Ambush predators have a tendency to retreat and lick their wounds when harmed badly, hopefully this one follows a similar pattern.

You maintain a comfortable distance, far enough that you feel confident that it hasn’t spotted you.

It tries to lead you in circles a few times, but with the spiders you have planted on it, those attempts at subterfuge were doomed from the very beginning.

After a few token attempts to shake you, it must assume that it’s done enough to lose the trail, because it continues on its path with no further deviations.

Must not have much energy left after your little rumble.

When it comes to a stop, you think you’ve figured out why.

There’s some kind of cave worn into the side of a rocky hill, probably due to decades of steady erosion.

Dollars to donuts, that’s the monster’s lair.

All that remains now is getting inside and finishing what you started.

> Sneak inside and scout the place out. You have no clue if the kids are inside, or if there’s only one of those things.

> Go in guns blazing. You mangled that creature pretty badly in your last encounter, ought to be simple enough.

> Toss in a smoke grenade and try to flush it out. If there’s no other source of air, it’ll be corralled right into your sights.

> Other?


In addition, what’s your ROE should any trouble arise?

> Lethal.

> Non-Lethal.
>>
>>5086928
> Sneak inside and scout the place out. You have no clue if the kids are inside, or if there’s only one of those things.
Priority is finding the kids, and then dealing with the monster.

> Lethal.
Don't think there's much other option when it comes to croc. We're no batman, that's for sure.
>>
>>5086928
> Sneak inside and scout the place out. You have no clue if the kids are inside, or if there’s only one of those things.
> Non-Lethal.
If the kids aren't here then it's back to square one but would be nice to get a chance to ask if possible
>>
>>5086928
>> Go in guns blazing. You mangled that creature pretty badly in your last encounter, ought to be simple enough.
> Non-Lethal.
>>
>>5086928
>> Sneak inside and scout the place out. You have no clue if the kids are inside, or if there’s only one of those things.
> Non-Lethal.

This slit-eyed fuck is gonna tell us what we need to know.
>>
>>5086932
>>5086936
>>5086939
>>5086944

Looks like stealth / non-lethal wins.

Roll me some d100s+20

DC: 40 / 60 / 80
>>
Rolled 99 + 20 (1d100 + 20)

>>5086946
>>
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>>5086948
nice
>>
Rolled 38 (1d100)

>>5086946
>>5086949
oh shit
>>
Rolled 56 + 20 (1d100 + 20)

>>5086946
>>
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>>5086948
Like a ghost.
>>
Rolled 74 + 20 (1d100 + 20)

>>5086946

>>5086948
Whewee. Don't think any more rolling is necessary, again.
>>
>>5086948
>>5086951
>>5086954

That's an excellent success, writing.
>>
>>5086957

Before you sneak inside, you take a moment to perform an unpleasant but necessary precaution, i.e. splattering yourself with mud.

It was ranting earlier about how it caught your scent. It’d be best if you obfuscated it as much as possible in case it wasn’t just trying to psych you out.

Once you’re finished, you begin to slowly creep inside, taking great care to not step in any puddles, dislodge any rocks, avoiding anything and everything that might reveal your presence.

The passage begins to widen, guess you’re approaching the main chamber.

Jesus.

The interior of the cave looks and smells like a slaughterhouse.

You can spot what looks like a couple skeletons sporting shredded park ranger and police uniforms.

Guess you’ve solved the mystery as to where the search parties went.

The creature seems to be hibernating or something, curled up into a large ball on the far side of the cave.

You notice one of the high schoolers, thankfully still alive.

He’s hanging upside down from a rope, trussed and gagged like a ham.

When he spots you, he begins to start wriggling, which stops when you give him a motion to shut it.

What’s the best move here?

> Just cut the kid down and get out of here. His life takes priority.

> Sneak over to the beast and try to incapacitate him before he can wake up. Letting sleeping crocs lie would be a bad idea.

> Throw a flashbang at it and bum-rush it with the Claw. You’ve got him dead to rights, this time.

> Hit it with a spell (Specify)

> Other?
>>
>>5086986
>> Just cut the kid down and get out of here. His life takes priority.
>>
>>5086986
>> Just cut the kid down and get out of here. His life takes priority.
>>
>>5086986
> Sneak over to the beast and try to incapacitate him before he can wake up. Letting sleeping crocs lie would be a bad idea.
>>
>>5086986
> Just cut the kid down and get out of here. His life takes priority.
>>
>>5086988
>>5086989
>>5086992

Alright, looks like cutting him loose wins.

Roll me some d100s+20

DC: 50

(Last post of the night coming up)
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Rolled 11 + 20 (1d100 + 20)

>>5086986
> Sneak over to the beast and try to incapacitate him before he can wake up. Letting sleeping crocs lie would be a bad idea.

>>5086988
>>5086989
>>5086992
just saying. the kid would slow us down and make noise

>>5086994
oh fuck. what about the croc? we gonna just let him keep killing people?
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>>5086996

I envisioned it more of a "get the kid out of the cave first" type deal.
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Rolled 79 + 20 (1d100 + 20)

>>5086996
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Rolled 35 + 20 (1d100 + 20)

>>5086994
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>>5086997
thats what I thought
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>>5086996
We still need to find out what happened to the rest of the kids, if croc's eaten them or if they're somewhere else. The kids take priority here.
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Rolled 36 (1d100)

>>5086994
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>>5086996
>>5086998
>>5086999

That's a success, writing.
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>>5087004

Your main priority here is the kid. While it may make more tactical sense to target the sleeping crocodile-thing, he could easily be stuck in the crossfire or used as some kind of bargaining chip.

Much safer to just get him out, then come back and get things settled.

While keeping a watchful eye out in case you accidentally awaken the sleeping beast, you sneak over to the captive high schooler and get to work on the bindings holding him in place.

The process makes a bit of a stir, especially when he’s fully released and you catch him from landing headfirst on the ground. Judging from his build and the way he’s dressed, he must be a goddamn linebacker or something.

Thankfully, nothing disturbs the creature and you gesture for him to carefully follow you out.

As for the kid, he’s obviously terrified but manages to suppress it admirably.

Once outside the cave, you give him the OK to speak.

“Holy shit man, I owe you one!” You wince at the volume, and he quickly shifts to a more subtle tone of voice.

“Fucking thing grabbed me a day or two ago, said something about saving me for a special occasion. Thank God you got me outta there. We’re leaving now, right?”

> “Not quite. You know how to pilot an airboat?”

“Y-yeah?”

> “Good. If I’m not back in ten minutes, get as far from here as you can. Still got some business to handle inside.”

You drown out his protests, the other part of your job is containing threats like these, and it’s not in your nature to leave objectives half-finished

You head back into the cave, internally warring about how to handle the sleeping monster.

In the end, you decide to…

> Shoot it with your carbine, but try and keep it non-lethal. Easily the safest option, but you might kill it by accident.

> Bring out the Claw and finish what you started earlier with a sneak attack. It’ll be safe to bring in once you thrash it within an inch of its life.

> Sneak up on it and incapacitate it. Risky, but if you pull it off, you’ll have something living to bring in.

> Hit it with a spell. (Specify)

> Other?
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>>5087013

That's all for tonight folks, as always, thanks for playing.

Unfortunately, I'm afraid that I've got some bad news. I'll probably be away from the computer until Christmas ends.

If I manage to get situated before then, I'll be sure to post an update with the relevant details.

In case I'm not around for the Yuletide special, Merry Christmas, anons.
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>>5087013
> Bring out the Claw and finish what you started earlier with a sneak attack. It’ll be safe to bring in once you thrash it within an inch of its life.
>>
>>5087013
> Hit it with a spell. (Specify)
Lightning Bolt
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>>5087013
> Bring out the Claw and finish what you started earlier with a sneak attack. It’ll be safe to bring in once you thrash it within an inch of its life.
Bell didn't ring homeboi

Also thanks for run Axis
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>>5087013
> Hit it with a spell. Hex Bolt.
We still need to question this kid and find out what happened to everyone else, including that mook guy. Hex Bolt should incapacitate croc until we need to take him out properly.
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>>5087013
> Shoot it with your carbine
We should grab proof of death of all the people and their affects.
>>
On the boat ride back we should tell the kid to next time keep quite until he's sure its safe to talk.
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>>5087013
> Sneak up on it and incapacitate it. Risky, but if you pull it off, you’ll have something living to bring in.
Remember your basics chat, knock him out, tie him up, drag his ass to arkham.
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Also told you guys this was crocs fault.
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>>5087054
>chat
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>>5087013
> Bring out the Claw and finish what you started earlier with a sneak attack. It’ll be safe to bring in once you thrash it within an inch of its life.
>>
Innocent till proven guilty!
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>>5087165
We saw him literally eating the guy earlier, the crocs guilty m8.
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>>5087013
>> Hit it with a spell. (Specify)
Lightning
>>
>>5087013
>Sneak up on it and incapacitate it. Risky, but if you pull it off, you’ll have something living to bring in.
>>
>>5087167
He was eating the thuggo boi

He may have just strung this teen up because he was coked out of his mind on a bender. Your honor, venerable jury I am going to without a shadow of a doubt display that my client was merely doing his best to aid a misguided and irresponsible child to overcome his budding addiction and safeguard him from the dangers of the swamp.
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>>5087167
We saw him eat who when? We only found a corpse.
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>>5087394
A warm corpse, with a recently fired gun and chunks of flesh missing seemingly in the teeth of Croc.
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>>5087394
He is super guilty.
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>>5087422
>>5087442
Not enough proof, only the presumption of guilt!
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What reason do we have to let Croc live besides the fact that he's a known name? He's a monster who literally wants to play with his food, nevermind the complications of live capture.

But if it's insisted upon, maybe Set could do something with him.
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>>5088516
Well in this specific instance we still need to interrogate him on the kids. See if he ate the rest or what. Let's say he hasn't eaten the kids yet but they are still out there and he knows the general direction they're in. It would be really nice to learn that.

Personally if I wasn't looking for a confession I'd be voting to fucking dome him and be done with it. If the chance arises after we confirm the state of the kids I'd absolutely make a go to euthanize the rough-skinned bastard.
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>>5088565
I down for killing him at the end of the day, then telling the sheriff it was "an accident."
>I don't know chief, It's not my fault he ran in front of those bullets.
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>>5088567
Don't even have to say it was an accident.

>I had him all strung up and ready to transport when he got loose so I had to shoot him right in the eye. Real shame that.
What is he going to say? "Oh no, you killed a man eating monster in the swamp! I should arrest you!" pfffffft.
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>>5088516
I'm trying to actually stay off batman's shitlist at least as far as this persona goes. we want to minimize ways to fuck up jacks ritual thingy and giving batman more reasons to fuck our shit up is not good in regards to that.
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>>5088582
What if we just spam hex bolts at the croc, and then ask the sheriff to keep an eye on the croc dude in case he escapes. He might have to USE LETHAL FORCE HINT HINT.
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>>5088584
nah i'm fine with beating croc within an inch of his life, but actually killing him will trigger batman, and thats bad. I'm not sure what level of batgod we are operating on this quest but i don't want to set that off until we have too and killing one of his rogues gallery is probably the fastest way to get on his shitlist.
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I like the idea of getting the better of Killer Croc and letting him live only to mumble under our breath "lucky I'm not Gunsmoke right now." or something to that effect.
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>>5088588
That's gonna be a no for me dawg. I won't say that's dumb but I will say it's extremely irresponsible. Croc isn't actually a brainlet. Sure he's not a MENSA prospect but he's surprisingly canny and just about as smart as a regular guy. All he'd need to do is listen for who caught him and remember what was said and he'd at least consider the implication if nothing else.

The entire point of having separate identities is to keep them apart of each other. There is never a reason to mention or mix them unprompted. Never leave clues. We're not the Riddler.
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>>5088591
I meant it as Clayton talking to himself there. Hence why I said under his breath. I see where you're coming from though.
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>>5088594
Ah. Well that may as well just be an errant thought then. As flavor text that is really good though.
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>>5088516
As of right now, I'm more concerned with info regarding the other teens and considering Croc had one of them tied up, seems like a good bet that he at least has an idea of where the others might be.

I don't really care if he lives or dies at this stage, this isn't Waylon Jones Croc, this is just Killer Croc for now.
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Got some good news, anons.

Session is back on at 5:00 PM EST today.

Managed to find the time, unless anything else decides to appear out of nowhere.

Also, I've been seeing a bit of chatter about securing Croc once he's been incapacitated. I'd be fine with combining the options and using a mix of lightning and hex bolts to keep him in line.

Forgot to mention, previous vote closes at 5:00.
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>>5088857
neato
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We need a mass sleeping or drowsiness spell.
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>>5088857
LETSSSSS GOOOOOOOOOOOOO
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Looks like kicking the shit of him wins.

Roll me some 1d100s+25

DC: 30 / 45 / 60
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Rolled 68 + 25 (1d100 + 25)

>>5089063
Just caught up on the archive yesterday, you do great work QM.
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Rolled 86 + 25 (1d100 + 25)

>>5089063
Enemy prone, advantage gained.
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Still need one more roll, in case of crits.
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Rolled 82 + 25 (1d100 + 25)

>>5089063
please not a 1
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>>5089070
>>5089074
>>5089100

An excellent success. Go ahead and give me some 1d100s+50 to see if you find anything interesting in the lair.

DC: 75
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Rolled 17 + 50 (1d100 + 50)

>>5089104
gotta draw upon the sprit of Florida.
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Rolled 8 + 50 (1d100 + 50)

>>5089104
The dice wanted us to beat the shit out of Croc it seems.
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Rolled 56 + 50 (1d100 + 50)

>>5089104
Big money!
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>>5089106
>>5089107
>>5089108

Success, writing. Might be a big one, but I'll have it out as soon as I can.
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>>5089111

As you re-enter the cave, you have a mental debate over how to best dispatch the creature. While the rational part of your brain is practically screaming for you to just shoot it, or fry its ass with magic, you need answers. Answers you won’t be able to get if its got a hole burning through the back of its skull.

Besides, this calls for a bit of a personal touch. It tried to roll you, and now you get to return the favor. Seems like a fair enough trade.

As you get closer to the sleeping monster, you quietly summon the Claw.

It’s a good thing you got the kid out first, might be a bit difficult to explain the giant magical gauntlet that appears out of thin air.

As you wind up your opening hit, you have an idle thought about how Pandion has probably been having a good time with this fight. Maybe you’ll check in with him later, it’s been a good while since you’ve had a real conversation with him.

Anyhow, back to your unscheduled wake-up call.
>>
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>>5089133

You deliver an absolute belter of a kick to the face, shattering its recently healed nose. Guess it has a healing factor of some kind, better mangle it bad enough to keep it still for a while.

Never forget, the Claw may be fun to directly hit people with, but its mere presence makes your other parts pack a punch too.

It tries to lumber to its feet, but you’re having none of it, raining a flurry of hard-hitting blows wherever you can get an opening.

It’s groggy, surprised, and still licking its wounds from earlier.

To say it’s an uneven matchup is like saying Bruce Wayne is kinda rich.

You whale on the crocodile-monster as hard you can, as long as you can, until you feel comfortable that you’ve kicked seven shades of hell out of it.

Partway through, you get the feeling that it’s trying to plead for mercy somehow. You don’t pause for even a second. Hesitation is death when it comes to fighting, as you’ve learned the hard way. Besides, the fucking thing basically had a kid tied up in its larder, clemency is off the table.

By the end of it, you have to wipe off a bead of sweat that’s formed on your brow. Took a surprising amount of punishment to crack his armored shell, but once you got through that, it was child’s play.

In case you’ve got a few questions for the thing, you made sure to leave it semi-cognizant.

Then you hit him with a couple high-voltage lightning bolts with a chaser of hex bolts. Just to be sure.

You’ve seen enough horror movies to know what happens when somebody turns their back on the obviously defeated monster.

Once the beast’s been secured, you do a sweep of the lair, checking for anything that might come in handy. Apart from a few badges and park ranger IDs presumably belonging to the skeletal search party, you have a hard time finding much else. On a hunch, you keep searching, and way in the back is the half-chewed remains of another thug. This one’s got something quite interesting tucked in his pocket, a GPS system with some coordinates punched in.

Could be worth checking out.

But first, time to get some answers.

Any questions for it? (No limit)

> ???
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>>5089135
we are the other kids?
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>>5089139
oh shit i had a bruh moment
>where are the other kids?
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>>5089135
Just the typical rundown
>where are the kids
>what was going on with that other airboat
>who else is hanging around here
>why eat people when livestock is way more filling
normal stuff you ask to a mutant crocoman living in the mire.
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>>5089142
This and Where did theses thugs come from and why are they in the swamp?
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>>5089155
+1
Only adding who tf are you and how long have you been out here to the list of questions.
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>>5089155
>>5089157
>>5089160

Alright, I'll get to work then. Writing.
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>>5089175

You give it a light jolt with a lightning bolt to wake it back up.

> “Here’s the deal. You answer my questions, and maybe you can get out of this alive. Do you understand?” You keep your voice steady.

It nods its head, wincing at the motion.

“TALK HURTS. I TRY.”

Damn, guess you’ll have to keep this simple, given the fact that it can barely open its mouth to spew forth words.

You’ll start with something simple then.

> “Where are the other kids? There’s definitely more than one out here, and I haven’t run across them yet.”

“DON’T KNOW. HUNGRY. SAW FOOD. TOOK FOOD. OTHER FOOD RUN.”

Well, this is definitely going to be a scintillating conversation.

> “I’ve seen a couple dead thugs, do you know what they’re doing out here?”

It starts thrashing and spitting, obviously angered merely at the mention of them.

“HIRED CROC. FOR PROTECTION. BUT THEN HURT CROC. CROC HURT BACK!”

> “And who are they exactly? Are they independents, do they work for a major player?”

“TWO-FACE. BASTARD. LIAR.”

> “Why are they out here? Seems like a strange place for a criminal enterprise.”

“DON’T KNOW. HIRED MUSCLE. NO DETAILS.”

> “Besides them, is there anything else lurking around here?”

“MAYBE. NOT SURE. ANIMALS SPOOKED. NOT SAFE TO HUNT.”

> “Is that why you’ve been eating people? And why did you attack me?”

It sputters weakly.

“SO HUNGRY. WANTED REVENGE. THOUGHT YOU WERE ONE.”

Now that the mission-critical details have been sorted, time for some more general questions.

> “Who are you anyways, how long have you been out here? Did something make you like this?”

“WAYLON JONES. MY NAME. HERE A FEW WEEKS. ON THE JOB. ALWAYS LIKE THIS.”

> “There’s a shot-up airboat a ways from here, back where you tried to ambush me. What happened there?”

“TWO-FACE MEN. PROBABLY. TERRITORIAL. THE OTHERS RAN. DONE TALKING NOW.”

Well, that’s the end of that.

Given what you now know, how’d you like to deal with him?

> Knock him out and haul his ass out of here. He’s not just some wild animal, and you don’t like the thought of butchering him.

> Knock him out and leave him here. You’ve got bigger fish to fry, you’ll swing back later if you need to.

> Kill him. You’ve gotten all the info you need, and he deserves it.

> Other?
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>>5089220
> Knock him out and leave him here. You’ve got bigger fish to fry, you’ll swing back later if you need to.
idk i'm not about to advocate for killing prisoners even if they are fuck-off huge and deadly. Maybe he'll learn not to fuck with us?
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>>5089220
> Knock him out and haul his ass out of here. He’s not just some wild animal, and you don’t like the thought of butchering him.
> Other?
Slip a pamphlet into his pocket.
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>>5089220
> Knock him out and haul his ass out of here. He’s not just some wild animal, and you don’t like the thought of butchering him.

Would you guys think it necessary to call up someone like the Bats for taking Croc in, or do you think that will bring the wrong kind of attention to us?
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>>5089220
> Knock him out and haul his ass out of here. He’s not just some wild animal, and you don’t like the thought of butchering him.

>>5089234
My concern with calling in bats while we're still on the job is that I'm not sure if he'd approve of our usual methodology and we are still rocking the carbine which could link us to our other identities.
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>>5089234
+1
we should call the bats as an anonymous caller after we are done
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>>5089225
>>5089234
>>5089238
>>5089239

Calling it here, writing.
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>>5089238
Very fair, while I would like give our PI more creditability I think the anonymous tip to the Bats and Batwoman would do use well like >>5089239 suggested.
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>>5089220
>> Knock him out and haul his ass out of here. He’s not just some wild animal, and you don’t like the thought of butchering him.
>>
>>5089239
If you want to turn Croc over just bind him with some chains and rope. Being really strong is great but being tied up properly just arrests your movement so it won't matter. Then drop him off with the sheriff and chill for a while until his deputies show up to help transport him.

Just keep dumping food near Croc to eat and he'll probably not cause any problems. Dude's just hungry.
>>
We should turn him over to the sherrif tightly bound and warnings on how to handle and feed the dude, then maybe a few hours after we leave we send a tip to GCPD or the Bats while watching over the place from a safe distance.
>>
You knock out Jones with a relatively gentle punch. Won’t rattle his brain like the previous ones, but it’s enough to put him back to bed.

Maybe you’re getting a bit soft. Lucky for him that you’re not here as Gunsmoke, else things might not have ended bloodlessly.

No sense in taking chances though. After a bit more scrounging, you find some climbing rope and gator shackles near the dead park rangers.

After securing Jones’s arms, legs, and mouth with them, you start hauling his carcass out of the cave.

“Holy shit!”

> “Quiet.”

“Sorry.” He says, sheepishly.

> “Come on, help me load him in the airboat.” You order, dragging Jones’ unconscious body as best you can.

He shoots you an incredulous look.

“Are you serious?”

> “As a heart attack. Hurry up, we haven’t got all day.”

Maybe you’re being a bit brusque, but you’re starting to feel the pressure. You’ve only managed to find one of these kids, and the clock is still ticking.

“How’d the hell you take that thing down? You part of the Justice League or something?”

> “Or something.”

There’s a long silence, as you steer the airboat through the gloomy swamp. It’ll be night soon.

“My name’s Karl, by the way.”

> “Jonah.”

“If you don’t mind me asking, why are you out here?”

> “Looking for you and your friends. Y’know, I could ask you the same thing. Sheriff seems to think you’re out here partying or something.”

Karl’s face starts to color.

“It wasn’t like that! We were trying to help!”

> “Help with what?”

Karl takes a deep breath, looking incredibly guilty.

“Maybe a month back, right before finals, we all decided to de-stress a little. Merle’s got a little cabin tucked away that we use sometimes for privacy. Keep parents and shit off our backs. Anyhow, Rosa brought along some weird book, and Kenny convinced her to read some shit out of it.

When we left, we could’ve sworn that something was watching us, but we chalked it up to just being high or drunk or whatever. Then people started going missing. Merle swears he saw it hunting one night, some kind of zombie.”

> “Why didn’t you go to the cops with this?”

“We tried! Everybody thought that we were just making up some shit for attention!” His fists are balled up tightly.

“So we decided as a group to handle it ourselves. We caused this, so it’s our job to handle it. That’s why we’re out here. To find the thing, and kill it.”

> “You think he’s the stalker you’re worried about?” You say, nodding towards Jones.

Karl shakes his head.

“No, Merle said it was grey, wearing some old tattered suit.”

> “Speaking of trouble, what happened with that airboat?”

“We ran into some rough looking guys and tried to get away, but they chased us. Shot the airboat up, so we all made a run for it on land. That crocodile-man snagged me before I had any clue what was happening.”
>>
>>5089300

Karl’s starting to regress into the memory, so you change the subject to something more positive.

> “Tell me about your friends. What are they like?”

"Merle’s got a couple screws loose, but he’s a good guy. Went to juvie for a while because they kept nailing him for poaching. He’d spend every waking moment outside if he could.

Jenny’s a gearhead, always has been. I still remember when we all pooled our cash and managed to buy this shitty little wreck of an airboat. Thanks to her, it ran in tip-top shape, until….y’know.

Kenny’s just a punk who thinks acting like a jackass is a substitute for caring about anything. It was his idea in the first place to sneak out here and have a party. Never should’ve listened to him.”

Karl chuckles bitterly.

“And Rosa? This is all her fault. If she hadn’t decided to bring that fucking book with her, none of this would’ve happened.”

He goes silent after that, and the pair of you finish loading Jones into the boat.

Time to get back to the hunt.

You…

> Follow the trail you abandoned earlier. Could lead you to the other kids.

> Head for the coordinates on that GPS. Could lead you to more thugs.

> Look for Merle Bauer’s cabin. He (and others) might be hiding there.

> Other?


Also, what do you plan on doing with Karl / Jones?

> Have Karl pilot the airboat out out of the swamp, with Jones in tow. It’ll get them both out of the way, but you’ll have to find another way out of here.

> Drop Karl and Jones off by the damaged airboat. It’s an easy landmark to spot, and you’ll still have the other one nearby in case of emergency.

> Pilot the both of them out of the swamp yourself. It’ll cost you some time, but it’ll keep anything from going wrong.

> Other?
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>>5089303
> Head for the coordinates on that GPS. Could lead you to more thugs.
Then
> Look for Merle Bauer’s cabin. He (and others) might be hiding there.
> Have Karl pilot the airboat out out of the swamp, with Jones in tow. It’ll get them both out of the way, but you’ll have to find another way out of here.
Then give him the number to call batgirl and tell him that this person can help you with this fucker first
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>>5089303
> Look for Merle Bauer’s cabin. He (and others) might be hiding there.

> Have Karl pilot the airboat out out of the swamp, with Jones in tow. It’ll get them both out of the way, but you’ll have to find another way out of here.

Really hope the kid doesn't get lost or run into trouble. Tell him to ignore any signs of trouble and get back to the docks we left, and MAYBE have some adults come back in the airboat to get us. Heck, ask for them to send a helicopter instead.
>>
>>5089303
>> Follow the trail you abandoned earlier. Could lead you to the other kids.
> Pilot the both of them out of the swamp yourself. It’ll cost you some time, but it’ll keep anything from going wrong.
>>
Does the airboat have a radio, or better yet, do we have our phone on us with cell reception?

Maybe we can call up Jack to help us with a bit of transportation? Otherwise we can save that for an emergency and one of the kids is really hurt and could die.
>>
>>5089303
>> Look for Merle Bauer’s cabin. He (and others) might be hiding there.
> Pilot the both of them out of the swamp yourself. It’ll cost you some time, but it’ll keep anything from going wrong.
God damn it. If this kid wasn't a goober I'd trust him to not wake up croc and get his leg bitten off. I really don't want to waste time playing chaperone but you just know he'll fuck it up if you let him drive.

>>5089307
My man he'd be winding up with the sheriff. No need for that. Probably. I'm sure they could secure Croc, battered as he is. He'll take at least a few hours to be well enough to stage an escape with how savagely he got his ass beat.
>>
>>5089303
> Look for Merle Bauer’s cabin. He (and others) might be hiding there.
> Have Karl pilot the airboat out out of the swamp, with Jones in tow. It’ll get them both out of the way, but you’ll have to find another way out of here.
>>
Looks like heading to the cabin / Having Karl take the wheel wins.

Roll me some 1d100s for his performance

DC: 60
>>
>>5089303
> Look for Merle Bauer’s cabin. He (and others) might be hiding there.
> Have Karl pilot the airboat out out of the swamp, with Jones in tow. It’ll get them both out of the way, but you’ll have to find another way out of here.
>>
Rolled 92 (1d100)

>>5089342
rip Karl
>>
Rolled 26 (1d100)

>>5089342
he will be fine...
>>
Rolled 9 (1d100)

>>5089342
Hope we don't critfail
>>
Rolled 34 (1d100)

>>5089342
>>
>>5089344
>>5089350
>>5089352

No crit failures today, only successes. Writing.
>>
>>5089356

Next stop is Merle Bauer’s cabin. If you were stranded and alone out here, with no training, you’d flee to a place of familiarity. Hopefully you’ll find a couple of the teens there.

Now you just have to decide what to do with Karl and “Waylon Jones.”

Unfortunately, you’re too deep in the swamp for your cell phone to have reception, and the goddamned radio is nothing but static. Guess the sheriff’s department figured they’d dump a junker on you.

Even more ominously, when you debate contacting Jack and having him teleport the pair out in case of emergency, you can’t make a connection with your comms sigil. After doing a quick scan with Magesight, you find that the entire swamp is practically saturated with magical interference. Even if you could get a message to Jack, it’s probable that he couldn’t enter this place in its current state.

For lack of a better option, you’ll let Karl pilot his way home once you get within walking range of Merle’s cabin.

Working off vague directions from Karl, you pull up the shore a fair distance away from the cabin, just in case it’s a trap of some kind.

You instruct Karl to head back to town, and get some fucking reinforcements. With Jones in custody, that’s some actual proof that’s sure to light a fire under the local cops.

He wishes you luck, then shakily pulls away from the bank, nearly fumbling the controls.

Christ, he better not hit a fucking rock or something. Betcha that dick sheriff would try to bill you for any damages to department property.

The cabin looks sturdy enough, but it looks like nobody’s home. The lights are off, the doors are shut, and there aren’t any vehicles outside.

How do you wish to proceed?

> Put a smoke grenade through the chimney and flush them out. It’s a difficult throw, but you can do it.

> Go in loud, kick the door open, and ensure the place is safe. You could be in hostile territory, best avoid leaving yourself open.

> Just knock and ask if you can come in. Don’t want to startle one of the kids if they’re hiding inside.

> Try and jimmy the door open. No sense in revealing your presence unless you have to.

> Other?
>>
>>5089380
>> Just knock and ask if you can come in. Don’t want to startle one of the kids if they’re hiding inside.
>>
>>5089380
> Other?
Mage sight for anything hidden and if nothing then,
> Just knock and ask if you can come in. Don’t want to startle one of the kids if they’re hiding inside.
> Other?
Cehc if the door or windows are unlocked, and make sure to check where we step or stick our hands and head before heading in. Could have bear traps or razor blades below the window or on the sides, and maybe a heavy bucket filled with stuff ready to drop from above....
>>
>>5089384
+1
>>
>>5089384
+1
>>
Ah shoot made spelling mistakes and forgot to add jimmy the doorlock after all else fails. Heck throw in a look around or walk around the cabin while were at it because this is like spooky Halloween stuff right here.
>>
>>5089380
> Just knock and ask if you can come in. Don’t want to startle one of the kids if they’re hiding inside.
>>
>>5089382
>>5089384
>>5089385
>>5089387
>>5089393

Seems pretty unanimous, roll me some 1d100s+20

DC: 90
>>
>>5089398

That'll be all for tonight, anons. Starting to get a bit fatigued.

As always, thanks for playing.

I'll be on a break because of Christmas stuff next week, but sessions will resume with the new year. Times might be shifted a little, but I'll keep you informed.
>>
Rolled 100 + 20 (1d100 + 20)

>>5089398
We got this.
>>
Rolled 84 + 20 (1d100 + 20)

>>5089404
We do got this shits cash money.
>>
>>5089404
Sheesh what a roll
>>
Rolled 74 + 20 (1d100 + 20)

>>5089398
Here's a third roll. Not that we need it
>>
>>5089300
Kek, playing at a plucky band of teens from a Stephen King novel does not go down well in Gotham.

>>5089404
Guess we found the kids playing poker and getting drunk or something.
>>
>>5089404
This has indeed been gotten by us. Dayum boah
>>
>>5089404
Damn Son. You got the whole house.
>>
You know i've come to realize thinking about it if we ever went full tilt with our stuff it might take well over half the justice league to take us on.
>>
>>5089709
Green Arrow has a decent shot at taking us out, man. And it's not like they're gonna throw a ton of nobodies at us. They'll at least try to pick someone with the specific abilities or experience to take us on.

In a vacuum? Sure, we could tussle with a huge portion of the league. In actuality? Not a chance. Not yet at least.
>>
>>5089709
I mean, if we started assassinating members of the league we would probably be pretty successful until they catch on. Then Batman would grab us in our sleep or Plastic Man would crawl down our mouth and blow us up from the inside or something like that.
>>
>>5089709
Not really
>>
>>5089709
Assuming we roll well perhaps - realistically we can take on Aquaman, Green Arrow or Martian Manhunter but Flash, Batman, Superman and Wonder Woman could probably take us. That's just the original 7 members as well, so as to us taking "half the justice league"? Not quite yet.
>>
>>5089887
>realistically
>Martian Manhunter
MM is a league powerhouse, we'd be pancake'd. Even Aquaman has been ridiculously overpowered at times, if Axis is going with the late 80s version of the character, he's a Charles Xavier-tier telepath.
>>
>>5089887
Nnnnnnah dude at most we only get a bonus of up to +20 for all rolls, while the heroes of the justice league are like, paragons of what they're good at. We'd need to be at the very minimum a +50 to at least tango with one or two. If we were unfortunate enough to encounter a memeber of the justice league, it would be for the best that we disengage from them as soon as possible.
>>
>>5089709
The only person I can realistically see taking out is Green Arrow, if we can get the drop on him. Everyone else would tie us into a pretzel and eat us with fries
>>
>>5089891
Fair enough, I was more so focusing on the "shits himself at fire" aspect - I admit him phasing through matter and being able to disguise might give us a lot of trouble (assuming we can't magic-sight our way around that) but he is weak to electrical attacks - so we could seriously harm him if we can get a solid connection. His ability to read minds would also be a huge issue for us but I imagine we'll get ourselves some sort of mental guard at some point through magic study. (Just checked his wikipedia page, never mind - my plan for encountering him now is hoping our ghostly friend can get us the fuck out.)

Also regarding Aquaman, I'm more familiar with his modern portrayals as a fairly strong guy without many gimmicks beyond the occasional animal summoning / being able to breathe underwater. Admittedly, I imagine he'll be a bit less useless than those depictions but they're my area of reference.

>>5090045
I mean, we've got magic - not insanely strong magic or anything but it can't be denied that most superheroes (sans Wonder Woman) have no resilience to it. Offensively we can do damage to them if we can get it to connect - connecting and not getting killed while we do is the issue.
>>
>>5090297
So what you're saying is, with enough prep time we could beat most heroes 1v1?
>>
>>5090314
With enough prep time anyone could beat most heroes 1v1.
>>
>>5090314
More like "if we can get one good, clean shot without them dodging, resisting or some deflecting it with our magic that does sufficient damage", we can take most heroes. The issues are them holding still / making it connect and doing enough damage, both of those need to be done to take the hero down. We also need to avoid getting hit back while we do it if we want it to be anything more than a pyrrhic victory.
>>
Wow, I uh, really wasn't expecting to see this again after all this time. Weirdest thing too, I thought about it out of the blue a few days ago, even thought I haven't been on qst for a few weeks because of exams. Good to have you back in any case, Axis.
>>
Also, it has been ages, so fair enough to new people or people that've forgotten, but we should probably work out some kinda code of conduct and equipment setup for when we're out as Jonah vs. out as Gunsmoke/Tango/whatever. Like focus on using magic or hand to hand (maybe even a specific style), and avoid bringing out distinctive parts of our Gunsmoke identity, like the Fairbairn-Sykes knife, or stuff that it'd be extremely suspicious for a paranormal investigator to have, like an alien carbine rifle.
>>
Just binged the entire archives to remember everything, glad to see that you're back Axis. Also so glad we're doing the PI stuff, it's been a lot more fun that way imo
>>
>>5090915
I'd also add the .44 to that list, Batgirl already freaks out when she hears our voice and all that. The good news is that we haven't used any obvious magical abilities while working as Gunsmoke IIRC, but I could be wrong. Well, aside from shooting at that one spider guy but he's dead so no witnesses regarding our magical capabilities as Gunsmoke.
>>
>>5091072
Do you reckon Batgirl will come knocking with a job to find Gunsmoke before they figure out we're the same person? That would be pretty funny.

>So what does he look like?
>Uh, well I never really got a good look at his face.
>Right. Can you give me anything to work with?
>He's kind of tall? And he wears a big trench coat. He's probably also well built - he's pretty strong.
>A tall-ish guy with some muscles and a fashion sense from old television? Well that only leaves about half of Gotham on the table.
The internal screaming on both ends will be wonderful.
>>
>>5091092
It would be funny, though not something I'd think they would approach a paranormal investigator about. They'd have to be in a pretty sorry state to ask a random magical bloke to help them catch a mundane criminal.
>>
Nevermind the part where she has the worlds greatest detective on call in the first place. Anyway it's probably a good idea for Sean to take Bane's advice and have Gunsmoke to lay low. Adjutant Tango can do any Merc work if any atm as going around as Gunsmoke is a bit too hot atm. Just don't walk around with a noire outfit and work under a different name and all is good.
>>
>>5091096
Probably not. But I like to imagine it would be a sort of vetting process.

>>5091102
Well it's not like Batman can be everywhere at once. And as much as he wouldn't admit it there are benefits to having competent third parties which can be relied on. I can see it as possible if unlikely.
>>
>>5070512
Saw the quest was archived, I didn't expect it to ever be back!
Part of me is sad that the hellenic road trip with uncle Set didn't win, but the ghost detective work has been a blast so far.
Hope that it's still an option in the future.
>>
I know it’s way too late to say this now, since he’s probably about to serve an extensive sentence in Arkham, but I feel like Croc probably would’ve made a decent meta human henchmen? The cannibalism is pretty off-putting, but well, while I don’t know much about his origin story, just based off the fact that he looks like a giant humanoid crocodile and is current living like a wild animal in a swamp I feel like he’s probably not had much time to establish a proper moral compass. If we offered him plenty of (non-human) meat and a nice large swimming pool to chill in he’d probably be pretty easy to reign in otherwise. Assuming he’s just eaten some cartel enforcers so far and not like, a ton of innocent people anyways, gotta have some moral limits for our hench folk.
>>
Does MCMAP, Silat, and Pankration stack on strikes? Trying to figure out what type of bonus Batman would have as if they do stack then he would have something like 100+ or more seeing as he knows like 127+ styles.
>>
>>5091762
Batman is extremely skilled but even we are technically physically stronger then batman by sheer fact we are magically enhanced at the end of the day. There's shit batman can't just fistfight with his bare hands because he has a mortal man's strength.
>>
>>5092094
I don't know. "Peak human" is just half-speak for "basically superhuman". Without the gauntlet roiding us up we're definitely weaker than Batman. Maybe I'm just a doubter and pessimist though, but I don't think the level of power we can put out would be something a normal human would be completely incapable of matching with crazy levels of self-destructive adrenaline.

Of course I also can't remember exactly what feats of strength we've pulled off since getting the glove. And suptg is still being wonky for me so I can't check. Do correct me if I'm wrong.
>>
>>5092103
Honestly we haven't really done much on the super strength side of things because we've never actually needed too. Hell there's a lot of things we have that we basically don't use because we never actually need too like we essentially never actually use magic, or half the weaponry or tech we have, etc...
>>
>>5092094
I mean you say that but Batman deals with metahumans and otherwise that are physically stronger than him pretty often. Nevermind the utility belt that holds everything under the sun.
>>
>>5092122
Yeah that's true. But it's not our fault that good old fashioned GUN is so reliable.
>>
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Actually thinking about it a bit more, Batman really would have no issue going at us physically when we're roided out with the claw. The guy fucking kicked a tree in half. Also here's Bane, someone Batman fights fairly often who is no doubt a better fighter than us alongside being likely stronger.
>>
>>5089402
https://batman.fandom.com/wiki/Killer_Croc
Despite beating the shit out of him, would it be possible to recruit Waylon Jones to act as our body guard, ally, or henchman?
From what little I know about the guy, he's as smart as a sub brick, but as strong as a manlet Bane. if we could cure him brain smoother disease with magic, would he be willing to work with us as a mercenary instead of a petty criminal?
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>>5092185
forgot my pic
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>>5092187
Hiring killer croc seems like a surefire way to get on Batman's radar. He might even send Batgirl after us again...
>>
>>5092185
I feel like that's a hard sell. He's got the guts to at least try and make it big. Treating him like a person and giving him some respect might stop him from eating us but I don't think it would be easy to get him to settle as our subordinate. That's the problem with damaged goods like him. He has a complex and he has desperately tried to fix it all his life.

If nothing else we can try to act as a sort of therapy for him. Mellow him out so he doesn't carelessly eat innocent people.

We should just send him a birthday card with a gift card for a nice butcher's shop.
>>
>>5092201
To be fair, we're on Bats' radar already. If anything I'd think he'd be pretty happy if we could convert Croc into a sort-of respectable mercenary criminal that avoids killing civvies, instead of a degenerated, swamp-dwelling cannibal. Not as happy as he'd be to see both of us behind bars, obviously, but he'd probably take what he could get.
>>
>>5092201
What makes you think that? It wouldn't be too hard to hid his identity, right? Right????? Give him a custome made full body armor that hides his everything, an elaborate looking helmet to hide his long face if he has it in this quest. Maybe install a voice changer in his helmet so no one recognizes his voice. Boom, he's you're average super roided up thug.
If he has a tail that would complicate things.

>>5092212
>We should just send him a birthday card with a gift card for a nice butcher's shop.
That, and maybe suggest that he invest in the animal farming industry. From what I can tell he's primarily a carnivore. If he doesn't want to get on Batman's radar so quickly, he could try eating tons of chicken, cow, and other non-human meats. If his metabolism is capable of processing bones and other meat giblets that would make things easier on his wallet, considering how large he is and the amount of meat he needs to consume.
>>
What would Sean even need from Waylon anyways? The jobs so far have typically relied on good planning, smash and grab type stuff that doesn't require such..... collateral damage that a walking tank offers. Unless Sean needs to use such flashy methods his presence feels unnecessary or even detrimental to our current operations.
>>
>>5092218
Waylon has displayed some ability to sneak up on people despite his size, at least when it comes to aquatic environments. Besides his greater size, inhuman strength, ferocity, and healing factor, he could be useful in maritime related jobs. That, and also probably any job that's related to going underground through a sewer system. Oh and being an obvious meat shield we could use to purposefully draw attention, specifically away from us if we need to do something sneaky sneaky like.
>>
>>5092218
I mean, for our stealthy solo ops, yeah. But if we want to run an organization or whatever we're planning to do with our two current henchmen we might as well expand our portfolio to different kinds of jobs. Waylon is pretty meh as far as stealth goes, obviously, but if we can teach him to reign himself in he could make great protection for a VIP, serve as an easy means of quickly breaking into a heavily secured facility, or just run interference if things get loud on an op. Not to mention, well, even if they don't happen often, you do sometimes needs someone with aquatic expertise, and he's perfect for that.
>>
>>5092217
He probably could munch down bones. Probably. If he can I'd suggest - as ignoble as it is - rats. They breed fast and they're easy as hell to care for. On top of that he could start on proper ranching. Wrangling cattle would be easy for him thanks to his huge strength. Don't need a crush to hold the cattle still for trimming when you can just pin the thing and shave their hooves with your claws.

Cows are pretty expensive to get started with, though. So chickens are probably the best bet.

Come to think of it we could send him some antiviral/antiparasite medication. He's bound to have picked up some nasty things from eating raw flesh of dubious origin.

>>5092218
I treat it mostly as an exercise in theory crafting. Though in any open combat scenario or amphibious operation he'd be really useful actually. Sean may be a marine, but Croc was fucking BORN for the water. And as an ambush predator Waylon is deceptively good at keeping hidden.
>>
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>>5092227
guinea pigs farms, regular pig farms, goats, hell maybe even rats like you suggested could help him out. Aquaponics could also be a solution. Gotham City probably have more hipsters and "organic shoppers" than it knows what to do with. If Waylon invested in fish farms, he could probably make small profits from people purchasing fresh fish and veggies, in addition to having an actual supply of fish for him to munch on. I think they mostly use Cod for those aquaponics systems?

https://www.youtube.com/watch?v=ZTzpGREDlfU
Aquaponics, aeroponics, and regular agriculture is fun to learn about.
>>
>>5092227
Eh, considering his atavism he's probably got the digestive tract of a reptile of some type. I doubt raw meat gives him much trouble.
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>>5092227
>but Croc was fucking BORN for the water.
That reminds me. I don't know if this is canon in all of Waylon's cameos in the shows or comics, but I read somewhere that he's from Florida. You know what that means.

https://www.youtube.com/watch?v=K-R37E1kiE4
You can sort of breed flies to use as animal feed for the actual animals you want to eat when they reach adult hood. Breed your own food, to feed your food, man.
>>
>>5092235
I figure he should definitely have broad horizons on what he raises. For a safety net and just plain variety. A healthy diet is a varied diet. So doing basically everything he can would be nice. Start him off with simple stuff that takes care of itself and is pretty cheap until he can afford bigger and better stuff.

Animals might react poorly to him though. Get spooked. Not a problem for things he can just chuck food at from a distance. Like the fishies.

>>5092237
Some parasites are still really hardy and persistent though. It's even possible that his gradual mental decline is from some such parasites and the only reason he doesn't die or go catatonic is because of his incredible regenerative abilities. Not that normal antiparasitic stuff would help with brain eating amoebas or worms or whatever but maybe something magical could. Or he just gets smoother over time to be one with his crocodillian ancestors. Only way to find out is to watch him I suppose.

>>5092239
>croc ends up as owner of one of the largest self-sustaining meat facilities/nature preserves just because he wants to eat well
What a strange rabbit hole we have found ourselves in.
>>
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>>5092247
Some fish are retarded enough to not care. He could also start up a capibara farm to farm them for meat since they're so chill, but I suspect even he would begin to feel bad for eating them. They're just so chill.

>parasites
We could suggest he take some strong animal medication to deal with some of those nasty things in his body. In the future, he could probably try grilling as a constructive hobby, and to ensure he hills any persistent bacteria's and parasites in his food. I personally prefer to marinate my meats than to dry rub, with steaks being the exception.

>Uncle Waylons meat farm
>We got all kinds of meat. Pig meat. cow meat. Fish meat, hell we even have alien meat!
>>
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>>5092253
>tfw croc tries to get eat a capybara but ends up just sitting down with it instead

Nah nah nah Croc is a smokin' man not a grillin' man. But his tartar is to die for. "Cooking with Croc, for all of your rare meat treats".

>alien meat
Got them gat dang Andromedan star hound ribs. We really need to chill Croc out so that these memes won't be dreams.
>>
>people want croc to get his life in order and start an animal farm or some shit
From what I know about Waylon Jones that he tends to relapse into being feral no matter how hard he tries so he probably needs someone to keep an eye on him so he doesn't go back to eating people. Who knows we could always keep him after jack goes and build like a giant hot rock for his reptile ass to live on. Also croc when he's not doing criminal shit tends to set off batmans paranoia really hard as a heads up.
>>
>>5092287
>every fifteen minutes on the Jones property an ominous black drone flies overhead
>"Sir he's just feeding the fish."
>"Menacingly..."
It's definitely wishful thinking. But who knows. Maybe Set knows some spells that specifically affect crocodiles, the Nile is swimming with them after all. Magic is a gateway to abilities many consider super fucking radical.
>>
>>5092289
>Waylon Jones’ Pro Farmer
Rad crocodile magic soon.
>>
>>5092289
Crocodiles are Sobek's wheelhouse.
>>
>>5092290
>Waylon Jones' Pro Farmer
>it's one of those surprisingly scary low-res jumpscare horror games

>>5092301
Set doesn't exactly follow rules.
>>
>>5092301
Wikipedia says that Set is the god of many different animals, with his divine animal the Sha being some sort of chimeric creature. Also he is the father of Sobek (or another crocodile diety called Maga) in some mythologies, noting a book from 1984 as reference, but I couldn't find anything else on the net about that with a quick google search.
>>
>>5092133
This makes me happy we went with bane

>>5092187
Rip croc bro
>>
Completely unrelated suggestion, but what do you guys think of trying to undergo training to access some of the Claw's power without, you know, actually summoning the Claw? I mean, it'd probably be a watered down version, but being able to access the super strength and other enhancements without having a huge, distinctive gauntlet visible on our hand would probably be useful for if we want to be discreet, or access the enhancements in one identity without linking it to another.
>>
>>5092805
Would be interested to see if it's possible. Seeing as the claw is soulbound to us if someone were to get some magic guy to look at us and figure it out they would effectively connect every one of our identities in the event we took the claw out. Would also be interested in using the claw and training to act rationally while enraged. Being furious tends to make for potentially bad decisions.
>>
I wonder what OP is gonna think when he comes back to the thread where we talked about Waylon's Sneed and Feed Farming business.
>>
>>5093015
Too be fair it's a great topic and the best part is Waylon doesn't have to deal with idiots if he spends>>5093015
his time as a farmer.
>>
>>5093015
>alight time to check the thread. See how hyped they are for that nat 100
>"Alright so Croc needs to stack some cash and buy some land no one wants around Gotham because of the danger factor and slap some fucking ducks on that bitch"
>what the hell?
>>
>>5093246
I don't know what year it is in the quest, but fly food farming is starting to sound more viable.

https://youtu.be/5M6u9ZX5ecE
This set up doesnt seem outlandishly expensive. At most Croc might need a few million to buy some land, set up a facility, and hire workers to tend to the farm. Maybe a little more cash to work something out with local county farmers, farmers markets, grocery stores, and food waste facilities to dump excess organic waste at his place. Once the flies start marking their larve, he can sell them back to the local farmers whom hes getting his food waste from if they dont compost their own organics or feed then to the pigs. Give it maybe a few months he could start seeing the profits, and possibly acquire enough excess animal feed to start his secondary buisness venture into raising animals for their meats. Fish, rats, chickens, and whatever else we've discussed so far. If he needs to worry about rats and other pests trying to eat his black soldier fly larges, he could employ the use of cats, minks, possums, dogs, and other animals.

https://youtu.be/5M6u9ZX5ecE
He could sell any excess rats he catches to pet stores to feed the snakes, or sell straight to people from his farm.Joesph posts cool mink videos
>>
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>>5089402
Yay or nah to the current line of discussion? Is it worth it?
>>
>>5093422
Sean's pretty big on second chances so it's worth looking into. The biggest thing is the cannibalism but the dudes gotta eat and mobsters aren't the worse things that could go missing. He pretty much said himself that something is spooking his usual prey away.
>>
Honestly speaking, I don’t think the farm idea would be very sustainable for croc. First we gotta consider that acquiring enough land would cost him a ton of money, and even if I think we could make something of the guy, we’re not lending him however many millions he’d need to buy enough acres. Secondly, he’s eh, not very bright. Even if he manages to acquire all the land and animals, I could be could care for them in a sustainable fashion. Finally, even if he’s living self sustainably on the farm, there’s still taxes and shit that need to be paid. So either he keeps the criminal stuff up, or he tries to go legit with the farm produce, which just runs into his usual lifelong problem of being a giant mutated crocodile person that everyone’s afraid of.
>>
>>5093525
All Croc really needs to do is hit some of the richer crooks up if he needs funds. Dudes like Penguin and Black Mask are usually sitting on a ton of cash at all times. Or if we're helping him take him with us to stomp out some Intergang and let him sell off his shares of loot if we find some stuff the black market would love to get their hands on.

Money typically isn't actually an issue for criminals in Gotham. The biggest hurdle for Croc will always be his appetite and the fact he's a 8-12 foot tall humanoid reptile. Even then, sometimes Croc manages to be in charge of small groups of people. It would probably be easier to work with the scary salty chompy man since he will at least try to avoid eating you if you're his boy. Compared to people like two-face who might flip to see if he kills you multiple times a day or a giggly freak who is likely going to kill you directly or indirectly no matter what and they still gets tons of people to work for them. Work is work after all.

We might even save some lives if we can get Croc on board. Which is more than Bats can say. Always sticking Waylon into Arkham. Shit they probably just make his condition worse every time he stays there on purpose.
>>
>>5093525
I dont think it would be that hard to acquire some land. I dont know the general lay out of Gotham City and its surrounding areas, or if theres even any plots of land that could be used for the farm project, but if we want to be a shitter we could try buying up some dilapidated warehouse areas on the cheap. We could even use some blackmail.

>I could be could care for them in a sustainable
What?

>taxes
>irs sees eight foot tall mutant man with regeneration faction
>noted to be short tempered at times and be a cannibal
>do a 360 and walk the fuck away.
>>
>>5093525
>>5093643
>>5093706
I think the most likely route is Waller pulls some shady fed stuff and Croc ends up on the Suicide Squad anyway
>>
>>5093853
Waller is definatly someone that Sean would hate with all his passion.
>>
>>5093853
Hm. Yes. Well we have two options on that front. Either we get him out and keep him out of custody. Or the better option, we slap the black off of Waller.

I don't suppose there's a "conveniently remove subdermal explosives" spell floating around in some seven thousand year old scroll is there?

Really just about the only thing we could do is keep Jones out of trouble. And if necessary lock him in the fucking basement if he's about to have an episode. Otherwise you'd have to try and take the feds to court over human rights violations for a serial cannibal crocodile man. Yeah, good fucking luck on that.
>>
>>5093854
Honestly, if Sean ever finds out about her he'd probably hunt her down for free.
>>
>>5093857
We could always have establish an actual agency with a building and all and employ Croc. He's got great tracking skills. Just have to work out a deal with a butcher shop and he should be sitting pretty.
>>
>>5093962
Waller'd just find some way to levy charges for crimes he (or we) did or didn't commit. Gotta stay ahead of her in the eyes of the law. Which isn't easy considering she's got the government on her side. She's such a hardass that working for her of our own volition wouldn't be preferable for her. She'd much rather slap chains on everyone she wants to use. Guess the only option is to be bad enough that fucking with us or ours is a deterrent. That's like, genuine supervillain levels of menace though.

Hm. What to do, what to do.
>>
>>5093974
https://comicvine.gamespot.com/amanda-waller/4005-4920/
Waller is a piece of work. Granted, using expendable serial murderers can work, in this context I don't want her taking Waylon into her custody. Perhaps after we find a means to cure Croc's rage inducing autism, we can get his some kind of magical charm to make him not look like a freakishly monstrous crocodile man.
He'll just look like a freakishly swol man.
>>
>>5094296
You know if we didn't get wrangled by Jack at the start we probably wouldn't have gotten magic and would have no way of feasibly getting any of this shit done. What a lucky break. Of course there would be a lot of research and trial and error going into it for such a seemingly pointless endeavor. Maybe we'll luck out and find a magic doohickey that can make people look a certain way for us. Even if it were something like a boot that made the wearer look like a statue would be preferable for Croc.

As an aside, Waylon is probably very good at basketball. Got the height, the ups, and pretty good coordination.

It's funny, if it weren't for his ceaseless hunger and extreme anger there wouldn't be anything really wrong with Jones. He'd just be fuck ugly and a little frightening. Bit of a dick, too but hey. Pretty good tradeoff for being nearly bulletproof and able to bench press a sedan.
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>>5094313
If things like aliens, Superman, Green Lanterns, literal Gods, magical champions of order & chaos, Bane's roid juice, and demons exist, we can cure his stupid anger problems. Fuck Gotham's shitty healthcare research program.

https://www.youtube.com/watch?v=raaTXyXXsDM
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>>5094337
Goddamn shifty scientists. Repugnant researchers. Delinquent doctors. Corrupt, the lot of them. Truly if you want something done you have to do it yourself.
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It's quite simple really, who cares about curing cancer when you can turn people into dinosaurs?
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>>5094356
>gotham scientist #29 when he realizes he can make his clever girl waifu fantasies come true
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>>5094360
If the Claw is visible while we fight, that might mean Croc saw it. It might be better to either kill him, or recruit him less Bats puts the pieces together. I'm obviously voting for the latter.
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>>5094371
He also likely suffered a concussion or two in the beatings he got. So he may not have the best memory of it if he did pay enough attention to it. But yeah. Better to be safe.
>>
I honestly wouldn't really want to waste it on this, but if we cared that much about springing Croc, we do have that get out of jail free card from MCD, though I'm not sure if we're able to use that for folks besides ourself?
>>
I can't say I really care that much for significant investment into Croc, resource, emotional, or otherwise, but I'd say it all heavily depends on which characterization this is. If it was OG Croc, or the one who had like a sewer community or whatever, that'd be one thing. Even BTAS-style Croc could be useful as a hired goon. But Arkhamverse Croc (which this one seems to draw heavily from) is a murderous and uncontrollable thing, more beast than man, and what man is left seems rotten and sadistic.
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>>5094648
.....this is very true
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>>5094648
I hope he's just being used for visual reference. Arkhamverse Croc is one of the better looking versions. But I guess we shall see.
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>>5094648
I mean one way to justify all of this investment in Croc is that we see our selves in him, the version of us that never met Jack and we could be Croc's Jack so to speak... it comes down to whether or not we believe he is beyond redemption.
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>>5094855
Regardless of what happens it wouldn't hurt to have a follow up visit with him to see where he stands before making any big decisions.
>>
Hey anons, just wanted to dip my head in and let everyone know that I'm still alive.

Been working some more on the interludes, I'll post a bunch of them tomorrow as an early Christmas gift.

By the way, is it safe to access the suptg archive website? Been trying to consult some of my earlier threads, and it's been spitting a security error at me.

I've also been enjoying all of the Croc discussion.
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>>5095880
It's been fine as far as I'm aware. There was an announcement that they were switching domains or something, so I assume it's related to that. Outside of the security warning I haven't noticed any differences with the site aside from the different location.
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>>5095880
It's safe.
http://thisisnotatrueending.com/
Gotta look for the threads manually. For now. So, can we keep Croc as a fren, or is he an ass?
What do you feel about Waylon's n' Sean's Seed and Feeds pet food farm?
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>>5095895
I don't know why you guys want to recruit Croc, he literally tried to eat us. We already have mooks we've recruited. Croc is dangerous for us, and a liability. Turning him in for a reward both gives our persona more cred and enriches us.
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>>5096017
Well we did already turn him in. Assuming the sheriff doesn't fuck it all up in transit. There is a basically zero percent chance of convincing the sheriff to not get Croc shipped off now that he's in custody.

I also doubt there's an actual bounty out for Croc. APB absolutely but there ain't no headhunting slip. SO a reward would be in repute only.
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>>5096017
I want to recruit him for the memes and his potential as an ally if he can be rehabilitated IF he's not the extreme super new age psycho version of the Croc. We can possibly still turn him in for the reward and cred, and have him escape. We could leave him with a frag grenade tucked away in his pocket he could use in his escape. It probably won't kill him, but it will definitely hurt.
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>>5096017
If he's not psycho Croc then he's just a guy that was given a bad hand and is doing the only things he knows how to do. We've been making Sean the type of guy who would be sympathetic to that and want to help. Croc himself said he only attacked us because he thought we were with two face. Hell he only attacked two faces men because they double crossed him. Nothings wrong with having some extra muscle and while Croc ain't the brightest he can be pretty clever and he's also a great tracker. He has a lot of uses if you look at him as more than just a brute.
>>
I just see no point in tying Sean to someone who's an actual cannibal and I personally don't care for any investment into Croc in terms of resources as there's plenty of other people we could work with that aren't psychos. Aside from that I have no real emotional investment in the guy, especially on the grounds of just getting to know the character because he could be "useful".
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>>5096043
>meanwhile sean is tied to a god guilty of fratricide and holds domain over such things as disorder and violence
Oh yes we should worry so about the company we keep. kek

I think it's more that some people see Waylon as a bit of a broken man. Maybe in a different, much more sickening way but still broken just like Sean was. Personally I just want to see a threat ended. If we can make him not a threat through reform that's fine. If he's beyond help then kill him. No sleep lost. It's just fun to dream is all.
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>>5096048
Ah but you see Set gives us magic powers, while Croc gives us practically nothing that we couldn't get from outright better sources that don't have so many social strings attached. Well, strings that aren't immediately relevant at least, I'm sure that Set is going to pull some bullshit later on.
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>>5096048
>I think it's more that some people see Waylon as a bit of a broken man.
That's how see him as, until the QM informs us otherwise.

>>5096052
We just need to put a little TLC in Croc, and before you know it we'll have ourselves an indebted ally, especially if we can cure his animalist rage problem. Plus I really want to put armor on him. Big punch!
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>>5096052
And Set has probably killed more people than Croc by a long shot. If your moral compass is dictated by material gain then you sir are truly despicable. I'm kidding

I don't know what sources currently have a fire sale on regenerating armored behemoths that have at least a functioning vocabulary for us but I'd like to see them. Sure we could ask Jack if he knows how to make goyi- sorry, golems but they aren't the most talkative or intelligent types. And that's pretty much our only avenue of having such a titanic bruiser at our disposal at this very moment. But I think the crux of the issue is that some people here believe in second chances. Something that Croc hasn't gotten proper thanks to the fact that Arkham does not help anyone. And trying to fix a lifetime of shit all by yourself as Croc may (or may not) have tried isn't easy. At all.

If you do JUST want a big strong bullet sponge you could always ask our tech buddy Gremlin to put feelers out for anyone making that sort of thing.

>>5096066
>inb4 this croc is actually clayface putting on a good show while actual croc is currently screaming incoherently at birds and death rolling his own arms off in eternal psychosis
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>>5096017
I mean, if we limited who we could associate with to people who haven't tried to kill us, who COULD we recruit, really?

>>5096052
Well...to be entirely honest, there's not really that much freed up Metahuman muscle around Gotham? Generally, they're either leading their own factions, like Blockbuster, Bane, etc., lone-wolf types with no interest in associating with others, like Deadshot, possessed of extremely dangerous, deeply rooted moral flaws, like Scarecrow, or people with goals that are incompatible enough with ours that it'd be difficult to closely associate with them long-term, like Poison Ivy.

Waylon is probably one of the few that's independent, mercenary enough to consider working under us, and also, at least in some incarnations, possessed of redeeming qualities. Of course, it depends whether this cleaves closer to his more sympathetic incarnations where he was pressed into a life of crime by his deteriorating appearance and mental state as a result of his atavism, or the completely savage, sadistic ones, like Arkham Asylum croc, but think it'd at least bear investigating.
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>>5096103
I really hope OP is nearly done with his interludes. Waiting on Croc is killing me. I'm really hoping we can deal with our ghost soon so we can recruit Croc before Batman or the fat lady gets their hands on him.
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>>5096048
Don't forget foreigners, and while being the god of disorder still opposing the serpent of chaos itself.
Set is a very wild dude.
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>>5095880
Damit! I wanted to hijack the thread a bit to make a side story and possible pretend to be very VERY drunk.
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>>5096138
He's basically the god of soccer hooligans. And he likes to party. If you do the rain dance wearing your shoes on the opposite feet only to have a fistfight, Set is your guy. And who doesn't like a fistfight in a raging storm in the middle of a lifeless hellscape? Shirts are optional.
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“There’s been no sign of him, boss. We’ve checked everywhere, even tortured some of Bane’s boys to see if they’d heard anything. Gunsmoke’s not in the city, least not anymore.”

The miserable little cretin flinches when you finish sipping your drink. Part of you wonders if all your muscle was born this stupid, or if it was acquired through Gotham’s esteemed public school system. Either way, it’s astonishing in its breadth.

“I’m sorry boss, we did all we could.” The sniveling little incompetent fuck pleads, obviously hoping to throw himself on your most generous and magnanimous mercy.

Well, too fucking bad for him.

> “You tried your best then, eh? Well I suppose all is bloody forgiven then! After all, what else was I expecting? Hang on, I think I might know.”

The spineless cunt is nearly trembling.

> “ACTUALLY DOING THE BLOODY JOB I PAY YOU STUPID BASTARDS FOR, THAT’S WHAT I BLOODY EXPECT!” You roar, throwing your glass at him.

He manages to dodge it, the gutless wanker. You burn his face into your memory for that little defiance.

After calling someone in to deal with the mess, you take a minute to calm yourself, like a proper gent would.

> “Get out. And don’t come back until you have something on Gunsmoke that I can use. Don’t care what it takes. Don’t care what it costs. Just find it.”

You practically spit the last part, layering on the threat of bodily harm should they dare to waste your time with their pathetic excuses and whinging.

Maybe you’ll have still them killed even if they manage to succeed, just for ruining your evening with their complete lack of personal responsibility.

Discipline’s been slipping around here anyways, nothing like a nice execution or two to remind people that you own them.

The shaved gorillas mumble their apologies and start to file away, with the one you screamed at earlier trailing behind as the last in line.

A brilliant idea pops into your mind.

> “Not you.” You call, beckoning him over with a cruel little smirk.

It’s time to flush Bane out of whatever rathole he’s been hiding in.

Before, you were content to draw a little blood, remind everyone that Penguin is still the biggest game in town.

Time to hit one of his major stockpiles, show him the cost of crossing Oswald fucking Cobblepot.

Of course, that deep in Bane’s territory is a suicide run, no doubt about it. All the better for it, gives you the chance to clean house a bit.

Bane. Gunsmoke. Wayne. All of them are little more than roadblocks in the way of restoring the Cobblepot name to its former glory. And by God, this city will be yours, or it’ll burn.
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>>5096695

God fucking damn it.

You knew working for the Penguin was a shit idea, but with your record, it’s not like any other offers were coming fast. Ex-cons from Blackgate have the highest recidivism rate in the country, at least that’s what your parole officer said before you broke his jaw.

Smug prick.

Besides, who else is there to sign up with in this city?

Two-Face is liable to gun you down over a fucking coin toss.

Bane isn’t interested unless you’re a juiced up ex-jarhead with more muscles than sense.

Scarface is a small-time lunatic that thinks he’s a puppet or something.

Black Mask’s in hiding, probably waiting to pick up the pieces.

And the Clown was never even once a viable option.

So you figured you’d hedge your bets with Penguin, banking on him at least being semi-reasonable. Guess you forgot how much of a spiteful bastard he can be when he gets in one of his moods.

Case in point, you and the other unfortunates that bumbled their way into his disfavor; stuffed in the back of a van and assigned a suicide mission to spare Penguin the expense of having your bloodstains scrubbed off his expensive carpet.

The job is simple (on paper). Bane’s got a warehouse where he stores munitions. Bust in, kill everyone, rip what we can carry, torch the rest.

According to your intel, it’s lightly guarded. Guess Bane must not be expecting anyone to be stupid enough to pull a move like this.

The opening ought to be simple enough, it’s the getting out that’s going to be a pain. You’ll be hitting deep in Bane’s turf, and there’s no way he’ll take it lying down.

The van screeches to a halt. Do-or-die time.

You slide on your ski mask and wrench the van door open, sprinting for the nearest entrance to the warehouse.

You’re the first one in, and you catch Bane’s boys with their pants down. Looks like they were playing cards instead of posting watch.

The roar of gunfire echoes throughout the warehouse as Bane’s forces get whittled away. When the last one falls, you start covering the place in gas. Got no time for looting, they’ve definitely heard those shots.

After quickly dousing the place, you light it up and get back to the van.

Maybe, just maybe, you’ll make it through this.
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>>5096696

Tonight’s been quiet. A bit too quiet.

Penguin must be up to something. Normally he at least makes a token effort at flexing his feeble muscles, but not tonight.

You study a street map of Gotham, tarnished with numerous symbols denoting supply routes, choke points, FOBs, safe houses, and outposts.

With each day, your grip tightens around the black heart of this city, despite Penguin’s pathetic efforts to force you out.

Penguin will fall because he lacks the will for war. Instead, he hopes to win this conflict by throwing money into it, like a madman emptying his fortune into a wild bonfire.

You will win this because you are stronger in every way. Penguin is merely the latest pillar in the foundation of your empire.

For a moment, you close your eyes and envision the future after your victory, the heights you can reach.

First Cobblepot, then the Bat.

The silence is broken when one of your signal specialists bursts into the room, panicked.

“We’ve got shots fired at Depot 16C, the entire place is on fire! Recovery is too dangerous, the fire’s already reached the ammunition!”

You consult the war map to be certain, but you already know the answer.

Fuck. 16C is deep inside what has nominally been recognized as your territory.

Speak of the devil and so shall he rear his head. Should’ve known that Penguin wouldn’t have forfeited his momentum so readily unless it was for a greater purpose.

Logistically, this is a setback, but it’s nothing that can’t be replaced. Your forces have stockpiles hidden away in various secure locations and dead drops throughout the city, and even the countryside. You’ve been planning this war for some time, and that preparation is what helps make you strong.

However, this slight cannot go unanswered. Cobblepot has strolled into your land with impunity, and will greatly damage your legitimacy if he is not given the boot. As with all setbacks, there is also opportunity. Time to send a message to Cobblepot that his days are numbered.

You’re extraordinarily tempted to mobilize and handle the situation yourself, but that would be counterproductive.

> “Scramble Hatchet and Razor squads to deal with it.”

It’s always something. Your internal musing is interrupted when the next man comes in with another fire for you to douse.

While the benefits of having an organized and disciplined cadre of professionals is nothing to sneer at, managing them can grow tiresome.

Maybe once you’ve decapitated Penguin and hung his tarred and feathered corpse from the smoking ruins of his beloved lounge, you’ll look into getting a reliable deputy.
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>>5096697

The call comes in, and you leap from your bunk.

You and the rest of Razor Squad finished with the daily list a few hours back and had cycled off-duty. Normally, you try to grab a bit of bunk time before the next shift, but it looks like tonight is a special case.

Orders direct from the big man himself; search and destroy of somebody idiotic enough to torch one of our supply points.

Locating the target is easy work; some egghead freelancer managed to tap into Gotham’s traffic network and throws intel our way when we pay for it.

Hammer Squad is on-point, they’re specced for heavier demolition. Razor’s general wheelhouse is creative interrogation. If we catch you, you’re in for a very bad time.

The van is spotted making a hasty turn down the main street, a very poor move. Guess they must be scared shitless, trying to run back home to momma before the bad men come out to play.

You and the rest of Razor mount-up and converge on their location, boxing them in.

They take a few potshots at your vehicles, but fail to cause any real damage or notice the trap they’re falling into.

Everything goes like clockwork.

Hammer Squad comes screaming from the cross-street and T-bones the van with their APC, sending the van crashing onto its side.

Hammer then sets up a perimeter, giving you and your boys cover in case the pigs try to get in the way.

The crash killed most of them, but your men drag a survivor out of the back of the van, some street punk wearing a ski mask.

> “This is Razor. Hammer stopped em in their tracks, they didn’t get far. Looks like we got a live one, any special requests?” You say over the radio, to HQ.

You can tell from the look in your prisoner’s eyes that he’s hoping for some kind of mercy.

“No survivors. Make sure to remind Cobblepot that actions have consequences.”

So speaketh the man that signs the checks.

Your enemy’s slight measure of hope is crushed, and he desperately tries to break free. He earns himself a nasty shot to the throat for his trouble, as your men force him onto his knees.

(CONT.)
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>>5096698

Decisions, decisions.

Execution via gunshot is too quick and too blasé. Knifework might do the trick, but you’re not feeling it tonight. Strangulation isn’t messy enough, has the same problems as knifework too. Could take him back to base and work him there, but that’d feel like and homework, and you want to get a bit of sleep.

As you paint the picture in your head, you notice something in the busted remains of the van; a couple jerry cans leaking gasoline.

You get a burst of inspiration. Always had a thing for karmic punishment, really makes the message pop.

As he’s drenched with the remaining gasoline, he’s pleading, begging, offering to switch sides, offering to do anything if you’d just let him go.

You take the opportunity to light up a smoke and take a deep drag. Hits the spot after a long day. But as we all know, sharing is caring.

After a few more puffs, you flick the cigarette towards him, and watch as he burns.

Once the fun’s over and he’s stopped screaming, a couple of the boys hoist him up and hang him from a lamppost.

You supervise, offering constructive criticism about the best way to keep the wire taut, when you hear a noise.

Wheeling around, you attempt to locate the source, but fail. Gotta cut back on the combat stims, they’re starting to get you twitchy.

The last thing you see is that damned bat symbol, shortly before you get kicked in the face.
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>>5096699

Madness.

Absolute madness.

You watch as Officers Hayes and Stevens cut down the burned corpse down, as the rest of the officers on scene load the unconscious thugs into the paddy wagon.

If only you had been here sooner. You keep trying to remind yourself that you’re doing the best you possibly can, but it’s hard to stay optimistic when the city is tearing itself apart.

Even though the main conflict is between Bane and Penguin, the unrest seems to inspired all sorts of criminals to settle old scores and expand their holdings.

The city’s reaching a breaking point, and so are you.

You’ve been under a great deal of stress lately, and it’s starting to show, even when you’re out of costume.

Bruce keeps treating you like a child, lecturing you about keeping focused on what really matters.

But you can’t stop thinking about your shift at the library.

At first, you thought Dresden was there for you, that he had somehow figured out your true identity.

But no, he didn’t seem to recognize you at all, only stopping to pick up an ID card to access the archives.

It’s a testament to how thinly you’ve been stretched that he was able to so easily sneak up on you.

As soon as you could slip away, you left to alert Bruce that Dresden had made another appearance, and when you returned, a small coffee was waiting at your workstation.

According to your co-workers, he left it behind as an apology for startling you.

Any of the forensic material you were hoping to have tested; fingerprints, hair samples, DNA, and the like, were contaminated when a well-meaning coworker tossed the container away.

You almost ripped your hair out at that one, but your investigation still had more ground to cover.

The next lead you followed was the ID card; who was it registered to, and what was it used for?

Curiously, Dresden was still using his “Jonah Thema” alias, and spent most of the afternoon combing through old colonial history records.

Maybe he’s actually for real? Not the magic part, of course, but the detective part. Not many people have the connections, training, and perseverance to analyze that kind of material.

Not a whole lot of criminals with a classical education roaming the streets of Gotham, that’s for sure.

Even stranger, his access has been upgraded to full unsupervised access of all archived materials!

You don’t even have that!

There truly is no justice in this city.

You’re broken out of your recollection by the sound of the police scanner. Looks like Firefly’s trying to torch the Ace Chemicals plant. Again.

Back to work.
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Merry Christmas, anons. Hope you liked what I've decided to call "A Night in Gotham"

Still working on the Nightwing one.
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>>5096700
>Any of the forensic material you were hoping to have tested; fingerprints, hair samples, DNA, and the like, were contaminated when a well-meaning coworker tossed the container away.
Ha ha she actually tried doing that!
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>>5096700
Pft, she's going to be quite confused when we get listed in the bibliography of a landmark historical research paper as a source, I'm sure.
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>>5096700
>Any of the forensic material you were hoping to have tested; fingerprints, hair samples, DNA, and the like, were contaminated when a well-meaning coworker tossed the container away
CSI: Gotham.

>Maybe he’s actually for real? Not the magic part, of course,
>tfw there is a real coop mission with babs and we throw a fireball at a gargoyle made out of pencils

>>5096701
Merry Christmas Axis.
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>>5096820
And said paper has a part about interviewing a ghost.
>>5096821
Don't forget chain lighting as well
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>Even stranger, his access has been upgraded to full unsupervised access of all archived materials!

She will do her best to take us down, not for our crimes, but our superior library card.
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>>5096853
>She will do her best to take us down
To her place. Librarian babes be Hungary for full access.
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>>5096700
I feel bad because she can sense we are probably scum, which we are, but we are very classy scum, and if this is bad she is gonna flip her shit we soloed croc no problem. I can't wait for when she and batman find out we are actually legitimately magic and that they end up on a crash course on how magic is actually a thing.
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>>5096701
Merry Christmas.
God jul
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>>5096976
Well if the Justice League is around then Batman totally knows magic is real. I can't remember if it has been stated if they're around or not yet. Probably not though. But people like Ra's pretty much confirm magic to be real. Super mega healing pool of youth? Yeah, that's not some weird enzyme in a pool of amniotic fluid, it's fucking magic ground juice. No other explanation.

>cursory medical examination of croc shows signs of extreme blunt force trauma consistent with a size 13 boot and sucking face with an electrical conduit
>"He has a mech suit and a giga-taser."
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>>5096990
>where does he even get the money for this stuff
>so that's why he is magic man
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Do we have an investment plan for our some 450k muny? Have we considered carrying around a duffle bag where ever we go? Even if we only get roughly a few hundred to a few thousand for every gun we pick up, I think we should pick up everything we find so we can either keep them or sell them. Preferably the latter. The sales will eventually add up and we'll be sitting on a nice sum of cash.

Is there some kind of pocket dimension spell we could use, or easy way to pull armor off of goons?
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>>5097025
Oh and I forgot to mention Grand Theft Auto. Stealing cars from opposing gangs must net some cash and street cred depending on who you're selling them too, more so if its filled with guns or drugs.
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>>5097025
Eeeh most small time crooks don't have much cash on hand. You'd get like 20-100 bucks for a piece. And big shots usually have actual arms dealers to get their gear from. If you want to charge an actual decent price for anything other than an automatic in good condition they'll just go to the hood and see what they can scrounge up.

Everyone acts like the black market makes good money but it only makes good money for certain things. Unless you're selling heavy equipment you won't get much selling a gun off the books. But if you did manage to yoink something like an automatic cannon or anti materiel rifle you could definitely charge out the ass for it. But no one is going to pay a premium for something they could ask a cousin to go and buy for them legally and "lose" on the way home. The exception being if you're selling in extreme bulk. But everyone who can afford and needs to buy in bulk already knows a guy who knows a guy, most likely.
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>>5096700
Very nice. Merry Christmas Axis!
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>>5097049
I completely forgot that the resale value diminishes the original value of the gun because its second hand. You're still right, but I still think a bag of holding could be useful in the long run. We coul passively loot guns from goods as we go, empty out armories, then sell in bulk for a few thousand after every job.
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>>5097064
>but I still think a bag of holding could be useful in the long run.
This is a 103% factual statement. We could dump burner guns for cheap to small time gangs at least. I think where the money really comes in is when we raid Intergang for their shit. Even their basic gear is pretty quality and tends to be high spec as well. They don't run around rocking Mac-10s after all.
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>>5097049
>>5097064
Most of the time when crook sell you shit, they got it for free and even selling a 50 dollar item for 5 dollars is still %100 profit.
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>>5097109
>>5097064
Okay, New mission, we find a ghost spirit to bind to us (NOT Jack.) to handle our magic pocket dimension of stashed and stolen goods and weapons. He'll be our ghost armorer.
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>>5097123
I have to imagine that'll be quite the dangerous endeavor.
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>>5097127
A willing ghost spirt like that one we met in the magic library or whatever, who was totally cool with us taking a scroll or two.
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>>5097128
He does seem cool now that I think about it. I suppose in any case it'd be best to get Jack's advice before we attempt anything with it.
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>>5097109
I was thinking more along the lines of just a pocket dimension we carry in our "POCKET" where we go. You make a good point about when ever we make raids on intergang tho.

>>5097123
why bother binding someone in our pocket dimension? Can't image any undead ghost would want to do that for free, or cheaply.

>>5097128
Perhaps? Ghost don't grow on trees. A shame we can't ask that guy since he's needed to guard the secret hideout.

>>5097130
Jack's our main magic man. Maybe he can come up with something for us.
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>>5097118
>they got it for free
What you mean stole it? Yeah kek that's true. From a pure margins standpoint you'll always be in the black. But in terms of actual monetary value it'll usually be lackluster.

>>5097128
Either that or find the spirit of a cantankerous quartermaster stuck on this plane because some shitheel recruit didn't return a knife or something and he's PISSED.
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>>5097132
>a literal pocket dimension
bruh. Make it a tarp that makes anything under it disappear. Then you could swipe entire cars or crates full of fresh fruit. That sounds dangerous to use though. Probably better to make it a burlap sack that disappears anything that is inside of it when it is closed.

Gotta wonder how finicky this sort of wacky magic would be.
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>>5096990
It’s been a while, but during one of the earlier threads I remember Batman mentioned consulting the League’s magical experts about “Jonah” to see if they were acquainted with him, so he presumably knows magic exists (or at least that there’s something like magic out there).
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>>5097132
We just find a spirit that doesn't want to pass on or end up in purgatory, there are gonna be a few that want to stay tethered in the mortal realm because reasons.

>>5097139
>What you mean stole it?
Yeah, Lotta druggies in my area.
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>>5097143
I guess I missed that detail. Nice memory friend. I guess Babs is just a Santa denier then.
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>>5097146
>Yeah, Lotta druggies in my area.
Rough. Gotta get outta there my man. It's a shitty place when you know you can't leave anything in plain view in your car. Maybe even take out your own radio so they won't go for that either. Shit.
>>
>>5097142
A tarp is a very good idea. We could simply folding enough times, then slip small things through the cracks so they fall into the dimension.

>>5097146
I hope we find some reacist WWII quartermaster, preferably someone German or American.
>>
>>5097152
>then slip small things through the cracks so they fall into the dimension.
>the dimension is full of pocket change
>>
>>5097153
>It's where all the pens, pencils and erasers that fall of tables and you can never find again end up.
>>
>>5097158
>left socks
>lost keys
>your phone which you swear to god was RIGHT THERE a second ago
This is the most heinous of creations.
>>
>>5097165
Inheriting Jack's fortune? Having hia own underlings? Getting the claw? Being tutored by Set?
No, the true moment that Sean turned from henchman to supervillain was when he got this artifact.
>>
>>5097171
>Inheriting Jack's fortune
Is that what will happen when jack is finally able to pass on? Ngl, acquiring wealth is nice, but I'll miss Jack more.
>>
>>5097175
Honestly this is part of why I think people want to adopt croc is because it gives someone to keep around after jack is gone.
>>
>>5097175
I remeber he said that when he passed on he would leave everything for us including all the magic artifacts and book, since he has no-one else anyway.
But yeah, Jack is the real MVP, without him giving so much support, Sean would probably be just another unhinged meathead in Gotham.
>>
>>5097183
We kinda don't want to be in a hurry to help him die for good.
>>
>>5097177
That and to pay forward what Jack did for us. Take the bad hands other people like us have and give them a stacked deck instead.
>>
>>5097175
>but I'll miss Jack more.
For real. Knowing that he's finally getting what he wants is hardly a salve on that wound. But he deserves it. And come Hell or high water he's gonna get it.

We need to get a few group pictures with the guy before he goes. Even if he only comes up as a ethereal smear or ball of light. What does happen if you try to take a picture of him? He's quite visible for a ghost after all.
>>
>>5097423
We could try finding old photos of him, take digital photos oh his see through self in his suit, then carefully crop his photos over his suit. We learn some art and editing techniques if we must.
>>
Merry Christmas!

Your fortune: Happy Kwanzaa!
>>
>>5097427
Can’t say I’m too up to date on my camera lore, but handheld cameras and the like weren’t really popularized among the lower classes until the 20th century, weren’t they? And Jack was only alive in the late 19th century, and a bandit on top of that, so…a bit doubtful any pictures of his original face ever existed, let alone survived all this time. Though with magic involved who knows, he might’ve figured something out.
>>
>>5097841
Maybe we can find a preserved portrait somewhere?
>>
>>5097841
>>5097911
Going by what Jack said, I think his origin in this quest is the son on an english gentry that abandoned his family to poverty, and became a ghost because he was lynched by a previous reincarnation of hawkman and the curse rubbed on him.
So there is a chance there is a baby photo of him somewhere.
>>
>>5097966
>Death by hawkman
Not the best way to go IMO, he might be a problem I'd he's aware of jacks existence.
>>
>>5098042
>hawkman vs sean
>bird faced archaeologist vs the man touched by a trapped god
It'd be fucking Horus VS. Set 2: memetic boogaloo. Holy hell.
>>
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>hawkman vs sean
>claw of horus
>HMMMMMM
>>
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>>5098105
Oh shit that's actually a thing? It really would be a total grudge match. That's super fucking rad.
>>
>>5098175
Ooooh we need to step up our fucking game and do some training. Learn some Greek so we can swear in Greek, in addition to learning the ancient wrestling techniques. Being more fluent in Spanish so we can swear at people better. Learn magic. Practice martial arts when we can find a partner. Practice shooting at a range.
>>
>>5098179
>Pandion I need your help this is urgent!
>Of course. What do you need, warrior?
>Teach me how to call someone a "bird-brained cock-sucker" in Greek.
If Hawkman does roll around to screw with Jack's resting rites I hope Set's shard steps in and juices Sean to high heaven so we can kick the feathered fuck's ass.

>"Sean's reaching for the ropes? What the hell is he doing!? Wait a second is that- by god that's the ancient deity Set with a steel chair!"
Honestly I'm hyped for a faux rematch across the ages. Even though I know it's unlikely and extremely dangerous.
>>
>>5098184
Hawkman and woman are a cursed pharaoh and wife cursed to reincarnate forever, with their nemesis being the priest who cursed them, also reincarnating.
But you know what's the best part? That priest's original name was Hath-Set.

The walloping is just karma for the bird brained simp even thinking Jack of all people would try to rape his thot.
>>
>>5098305
It really is like poetry innit?
>>
Got some good news, anons,

Managed to get my shit together faster than anticipated, sessions will resume at 5:00 PM EST on Monday.

Next week might be a bit different, but we'll cross that bridge when we get to it.
>>
>>5098573
Neato
>>
>>5098573
this pleases me immensely.
>>
>>5098573
Happy to hear it. See you tomorrow, Axis.
>>
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Staring at the cabin, your mind buzzes with entry possibilities. There’s plenty of options; smoking out anyone inside, booting in the door, or just picking the lock, any will do.

Wait, you’re doing it again. Using the Claw earlier must still have you a bit bloodthirsty.

As you well know, not every problem requires a militant solution.

Sometimes, putting yourself on the line and trying a less violent method pays dividends down the line.

Doesn’t mean that you’ll roll over if it’s some kind of trap, but you’re obliged to at least try diplomacy in case the kids are inside.

No reason to go in blind though.

You quickly check the perimeter of the cabin, searching for any hidden surprises. Sure enough, there are some well-camouflaged bear traps, with an interesting twist. See, most bear traps come with a release catch of some kind for the purposes of reuse / emptying the trap.

These look like they’ve been crudely modified to never actually release. One of these latches onto you, and you can probably kiss most of the leg goodbye if you don’t bleed out first.

Something else has your hackles up. You can’t put a finger on any specific, but your gut is screaming that you’re being watched. Maybe you’re just jumping at shadows.

Just to be safe, you do a quick sweep with Magesight.

Interesting. The house itself is heavily saturated with magical energy, even when compared to the already heightened levels within the swamp.

It’s almost as if the cabin were the epicenter of some massive magical energy, similar to the eye of a hurricane.

There’s nothing specific to trip your alarm bells, but you’re still a bit wary of the place given the juice pumping through it.

At least it lines up with what Karl told you about some kind of weird book accidentally starting this whole problem. Hopefully it’s something you can reverse or mitigate with your nascent magical talents.

You approach the cabin door, and quietly jiggle the handle. Locked of course, but it’s always worth making sure. Same with the windows. All the lights are out, so it’s hard to get a good look inside.

Lacking any better ideas, you knock, keeping your senses alert for any signs of noise or other indicators of a human presence.

https://www.youtube.com/watch?v=Lc1Ll-euRSg

There’s a quiet shuffling from inside, and a few quiet murmurs. Looks like the place is occupied after all.

The door suddenly flings open, and you’re greeted at gunpoint by a military-aged male packing an old bolt-action sniper rifle.

To his credit, he’s not even flinching at the prospect of violence. Definitely some roughness to his technique, but this definitely isn’t the first time he’s held a rifle or pointed it at someone.

Time to work a bit of the ol’ Clayton charm before he blows your head off.

You hold your hands up, making sure to avoid any sudden movements that could set him off.
>>
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> “Easy there. I bailed out your buddy Karl and he was kind enough to point me your way. I’m not one of the guys that was shooting at you. Wouldn’t have knocked on the door if I was looking for trouble, would I? I’ve been hired to look for you guys and put down whatever you came out here to kill. Karl gave me the barebones about it.”

There’s a long, awkward silence as he stares you down.

Right when you start itching to go for your holdout Beretta, he lowers the rifle and waves you inside.

“Get in. Not safe out there.”

> Skill Improved! Crazy Talk: +25 to persuasion / bullshitting rolls.

The interior of the cabin is spartan. Couple sleeping bags, camp stove, hunting trophies, workbench, that sort of thing. Seems less of a place to live and more of an overnight rest stop.

When the door shuts behind you, the guy with the rifle re-locks it and re-ties a tripwire to the trigger of a shotgun pointed directly at the door.

Guess it’s a good thing you didn’t try to just bash the door open.

And it looks like your luck continues to hold up, the rest of the high schoolers are here.

Most of them are undamaged beyond superficial wounds, except for an unconcious girl in a leather jacket with a nasty looking gash on her head. She’s being bandaged by an overwhelmed looking girl with a bag of tools over her shoulder.

Lastly, sitting in the corner is a clearly plastered male, swigging a mason jar of what smells to be the finest rotgut moonshine.

Judging from the way they startle at your presence, it looks like they weren’t informed about you.

“Jesus, Merle! Who is this guy, and why’d you let him in!?” The girl whisper-complains.

“Don’t know. He’s armed and we need all the help we can get.” Merle replies stonily.

“Shit. You’re right. Sorry, I’m just on edge.” She says, contritely.

“My name’s Jennifer, but everyone calls me Jenny. That loser in the corner is Kenny.”

Aforementioned loser raises his head at the mention of his name and flips her off.

“Merle’s the one who let you in, and Rosa’s….. in no shape to talk right now. Sorry, but I need to get back to this.” She says, hurrying back to her patient.

> “Name’s Jonah. Need any help patching her up?”

“Nah, I’m nearly finished. Good thing Merle keeps a first aid kit out here, don’t even want to think about the alternative.”

Merle turns to face you.
>>
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>>5099402

“I’ll make this quick since I need to get back on watch. He knows we’re hiding here. Nearly got Rosa, but we managed to distract him long enough to get her back inside.”

> “He?”

“That thing, the one that’s been hunting us. Wears some kind of ripped suit, with an old noose tied around his neck.”

> “Anything else about him that stands out?”

“I’ve only gotten one good look. He’s big, maybe twice your height. Don’t let that fool you though, fucker’s quick on his feet.”

> “When was the last time you saw him?”

“Few hours, give or take. When this all started, we figured we’d use the place as a staging ground to hunt deeper in the swamp for him.”

“Take a guess how it went.” The drunk kid in the corner managers to slur out.

“Shut the fuck up, Kenny.” Barks the now-named Jenny.

Merle ignores them both.

“Tried to secure the place as best I could. Plan was to hunker down here, stabilize Rosa, wait for an opportunity, then get the fuck out. Listen, whatever happens, you need to be careful. The only reason we’re still alive is because he’s been toying with us; playing with his food. Rosa managed to spook him somehow, which is when he went all-in for her.”

Looks like things haven’t been going so well for the wannabe monster hunters. Thankfully, you dropped in at a quiet moment and can hopefully clear the air a bit more.

Are there any further questions / info you’d like from the group? (No limit)

>???
>>
>>5099404
We need to know any traps they have laid out so we don't get taken out while trying to handle Grundy. If they still have the book that'll be a huge help so we can look at the spell used.
>>
>>5099404
>>5099412
Oh and if they know what Rosa did specifically to scare him.
>>
>>5099404
>>5099412
Support. Can't really think of anything else relevant atm, unless they know of any of Grundy's specific weaknesses.
>>
>>5099404
Karl said you read from some kinda magic book, tell me exactly what you did before, during and after reading from the book, and I'd like to see it and where it was done.
I'm also going to need a bit more descriptive info on your guy, makes it easier to identify what kinda creature he is, and more importantly what kinda ordnance is likely to work.
Btw very nice job on the defences do you have any other weapons or tools around?
>>
>>5099404
Can we ask em if they found anything irregular in the cabin, aside from the book? It could just be a spell or phrase from inside it, but just wanna make sure there isn't some kind of other artifact around that might've contributed.
>>
>>5099412
>>5099413
>>5099414
>>5099416
>>5099420

Alright, I'll get to work on it. If any other questions pop up, I'll work em in if they're voiced before I finish.

Also, did some reformatting and expansion of the pastebin, let me know what you think.
>>
>>5099404
Binged this quest the past few days and now I've caught it live, it's good to be here.
In my opinion, this is surprisingly good for your first quest QM, the quality of your writing has increased with every thread bringing my investment up along with it. It's been a real treat reading through Sean's journey.

>>5099412
As this anon has said, the book could be a massive help so...
>>5099416 >>5099420
"I'll ask a lot of questions now, but please bear with me. Karl said you summoned him by reading from some kinda magic book, could you show me that book? Could you tell me exactly what you did before, during and after the reading and also where it was done? Can you give a detailed description of the man? What other traps have you set up besides the bear traps and the shotgun? Is there anything irregular about or in this cabin, anything worth knowing about?"
>>
>>5099404
Might as well warn them about the bear traps we saw and where we saw them
>>
>>5099448
They were probably set up by Merle, weren't they? Don't think Grundy would set up bear traps, even if he knew how.
>>
I told you guys get the kids out before grundy shit and you dragged ass, now we're here.
>>
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>>5099421

You put a hand on Merle’s shoulder, stopping him from leaving.

> “Listen, I know I’m probably bombarding you with questions here, but just bear with me. Karl mentioned some kind of magical book causing all of this, do you still have it? ”

Merle shakes his head.

“No. Rosa was trying to read something out of it while we were out scouting. Told her to knock it off, but she ignored me. Whatever she ended up muttering, it royally pissed him off. I figure that’s why she got targeted. Checked her bag when we got back, and it’s missing. Must’ve dropped it during the confusion.”

> “How’d you get Rosa away intact?”

“Got lucky. Kenny swiped a few flash grenades from the police lockup before we came out here, used a thing absolutely hates bright light and noise. Had to use the entire supply, but we managed to drive it away long enough to grab our shit and haul ass. back here.”

> “Good to know. Tell me about when Rosa first read from the book.”

“Before, we were all just having a good time. Drinking, smoking, cards, that sort of thing. Kenny went rifling through Rosa’s bag and found the book, dared her to read something out of it. She didn’t want to, but the rest of us pressured her into it. It all went down right here, in this cabin. I have no clue what she said, but afterwards, I could practically feel the temperature drop; that something awful just happened.

I chalked it up to nerves until the bodies started appearing. Wasn’t until I spotted him one night that I confirmed my fears.”
>>
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>>5099477

> “Can you tell me anything else about his appearance? Every detail counts when it comes to these things, might help narrow down what he is, or what kind of ordinance it’ll take.”

He closes his eyes.

“Alright, let me think. When I first saw him, he was ripping some unlucky hunter apart with his bare hands. He’s built like a tank, all corded muscle and grime. He’s maybe seven or eight feet tall. Clothes might’ve been ritzy once, besides the swamp muck. What sticks with me, is that he was doing this weird gurgle while doing it. Took me a minute to realize that it was laughter. When he spotted me, he shot me some kinda grin before running away. Whatever that thing is, it likes to get its hands dirty. Weird thing is, I could’ve sworn I nailed him with my rifle, but he didn’t even flinch.”

> “Have you noticed anything off about the cabin? Anything to suggest that it might have something to do with all this?”

“No, nothing strange. I mostly use this place to crash when I’m not roughing it outside, but I haven’t noticed anything out of ordinary since this all started.”

> “Are there any other traps I need to worry about? You did a good job setting up your defenses, the bear traps outside were a nice touch.”

Merle stiffens.

“I didn’t set up any bear traps. Been too nervous to stick my head outside the cabin, only thing I hooked up was the shotgun rig.”

Well, that has some ominous implications.

You wave Merle over to the window and point the bear traps out. He marks their position on a makeshift battle map thrown haphazardly on a table.

> “Any other weapons or tools? Just looking to get an inventory of our options.”

“We’ve got plenty of ammo for my rifle, a couple shotguns, some knives, and plenty of liquor. Kenny knows how to make Molotovs when he doesn’t drink half the damn bottle first. Jenny’s got a pretty thorough toolkit, should be enough to cobble something nasty together.”

> That’s all for now, I’ll let you know if I need anything else.”

He gives you a nod, then takes a lookout position by the window, rifle at the ready.

Given the situation and resources at your disposal, the best decision is to…

> Fortify the house and try to lure it in. Once it stumbles into your killzone, the odds are in your favor. (Include ideas for traps / other countermeasures)

> Go hunting for the creature. The best defense is a good offense, it never hurts to be the first to strike.

> Search for the book. It might give you the edge you need to put this thing down.

> Other?
>>
>>5099479
> Search for the book. It might give you the edge you need to put this thing down.
>>
>>5099479
Go outside and active the bear traps we know of with a stick and steal them, putting them inside the cabin. Keep an eye out for other traps to take like the kleptomaniac we are.
>>
>>5099479
> Search for the book. It might give you the edge you need to put this thing down.
Jonah Thema, Supernatural P.I is on the case.
>>
>>5099479
> "You guys fortify this cabin."
> "Ill search for the book." It might give you the edge you need to put this thing down.
If shooting it with a rifle didn't even make it flinch then small arms fire will be ineffective, although our alien carbine might fare better. It's a good thing we brought the 2 flashbangs and trained our skills with the lightning spell so we should be able to drive it off in a confrontation, the only issue are the traps it set up which we will just have avoid.

>>5099494
It might be a good idea to set them off to get some space to maneuver but it will take some time and we won't be able to use them as stated in >>5099400
> Sure enough, there are some well-camouflaged bear traps, with an interesting twist. See, most bear traps come with a release catch of some kind for the purposes of reuse / emptying the trap. These look like they’ve been crudely modified to never actually release.
>>
>>5099479
> Search for the book. It might give you the edge you need to put this thing down.
Grundy needs a nap, and the book should hopefully make him nap.
>>
>>5099479
> Search for the book. It might give you the edge you need to put this thing down.

What caliber is Merles rifle?
>>
>>5099493
>>5099495
>>5099500
>>5099499

Looks like hunting for the book wins, writing.
>>
>>5099499
That's the thing though. If we set them off and leave them out there, he probably has a way to reset them, even if it's brute strength.
>>
>>5099479
So we're dealing with grundy? Neat.

>>5099499
+1
>>
>>5099479
>Help fortify the house, then "go looking for the book"

This possible, Axis? Basically help them fortify, then "leave" and conceal ourself nearby, see if that will lure it in. As far as what to prepare, uhhh

>Retrieve the bear traps and try to reposition them anywhere we'd see as a possible entry point
>Have them prep some Molotov cocktails, give you one and keep the remainder themselves

Honestly, if it is Grundy mundane traps aren't going to have much effect, but may as well try and give them a fighting chance.
>>
>>5099516
Ah damn, too late. Oh well
>>
>>5099516

For reference, I would've allowed it but the vote had already closed. It's not a bad idea, though.
>>
>>5099479
>> Search for the book. It might give you the edge you need to put this thing down.
>>
>>5099516
If we knew telekinesis, I would be tempted to carry these with magic, then throw them at things we don't like.
>>
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>>5099504

You take a moment to check out Merle’s rifle. Looks to be an old Winchester Model 70. Despite it's age, it's in very good condition.

He notices your attention.

“It was my grandpas, back during Vietnam. Marine sniper. Been a kind of tradition to pass it down and maintain it.”

> “What’s it chambered in?”

“.308.”

You whistle. Must be a tough bastard to shrug off one of those with nary a flinch.

Hopefully your carbine will be enough to make up the difference.

Before you do anything else, you have Merle unlock the door and disarm the shotgun trap so you can slip outside.

With a couple sticks, you trigger the bear traps and bring them inside. No sense in leaving them out there now that you know that they weren’t planted by friendlies. With your normal strength, you can’t pry them open, and you’d prefer to keep the Claw in hiding for now.

Once that’s done, you grab a Molotov from the pile that Kenny is steadily churning out.

Curious, you ask how he learned how to make these things so well.

He gives you a big grin.

“I had a very unorthodox Scout Leader. Taught us all kinds of shit. Man, those were the days.” Kenny slurs out.

God bless the Boy Scouts of America.

Back to business.

You call a quick meeting and explain your course of action to the teens.

> “Here’s the plan. All of you hunker down here and keep fortifying it as best you can. I’m going out to hunt for that book, that has to be the key to all this. Jenny, you focus on keeping Rosa stable and helping barricade any weak spots. Kenny, you should just keep making Molotovs and helping Merle with the watch. Merle, keep an eye out for anything strange and just hold out, help is coming. Any problems?”

Kenny and Jenny look to have no issues with the plan. Merle, on the other hand, looks like he’s bitten into a sour lemon.

“No, I’m coming with you. This was my hunt first, and I’m going to see it through.” Merle says, stonily.

You decide to…

> Tell Merle to stay. It’s too risky to allow anyone to come with you. (Will require a persuasion roll.)

> Take Merle with you. You need a guide there, and he knows the area very well.

> Other?
>>
>>5099531
>> Tell Merle to stay. It’s too risky to allow anyone to come with you. (Will require a persuasion roll.)
You want to die? Because that's how you die.
>>
>>5099531
>> Tell Merle to stay. It’s too risky to allow anyone to come with you. (Will require a persuasion roll.)
Both of the people who know how to use guns with any bit of talent or expertise shouldn't leave the people who don't alone, methinks
>>
>>5099531
> Tell Merle to stay. It’s too risky to allow anyone to come with you. (Will require a persuasion roll.)
The help while it would be appreciated, would be better suited keeping his friends safe.
>>
>>5099531
> Tell Merle to stay. It’s too risky to allow anyone to come with you. (Will require a persuasion roll.)
> You really want to leave your friends here? Because it's probably not you and me this thing will jump if you do.
>>
>>5099533
>>5099534
>>5099536
>>5099541

Detecting a trend, I'll go ahead and close the vote.

Go ahead and roll me some d100s+25

DC: 50
>>
>>5099531
> Tell Merle to stay. It’s too risky to allow anyone to come with you.
>(Write in)I understand the sentiment and in different circumstances I'd say knock yourself out but I think that both you and I would rather not have your friends die because you decided to go on a hunt instead of staying here and protecting them.
>>
Rolled 45 + 25 (1d100 + 25)

>>5099543
>>
Rolled 35 + 25 (1d100 + 25)

>>5099543
>>
Rolled 31 (1d100)

>>5099543
>>
Rolled 16, 10, 9, 8, 1, 21, 8, 3, 22, 19, 17, 2, 21, 6, 1, 9, 1, 22, 9, 3, 2, 13, 6, 24, 19 = 272 (25d25)

>>5099531
> Tell Merle to stay. It’s too risky to allow anyone to come with you. (Will require a persuasion roll.)
Someone's gotta protect the people here and the only one really capable is you.
>>
>>5099553
bruh
>>
>>5099553
you alright mate?
>>
Rolled 61 + 25 (1d100 + 25)

>>5099543
oh fug
>>
>>5099549
>>5099551
>>5099552

Successes all, go ahead and give me some 1d100s+50 for how the search goes.

DC: 70 / 110 / 150
>>
Rolled 94 + 50 (1d100 + 50)

>>5099558
>>
Rolled 4 + 50 (1d100 + 50)

>>5099558
>>
Rolled 28 (1d100)

>>5099558
>>
Rolled 28 + 50 (1d100 + 50)

>>5099556
I'm deciding on fasting or not, got pain in my stomach area.

>>5099558
>>
Rolled 24 + 50 (1d100 + 50)

>>5099558
>>
>>5099560
>>5099561
>>5099562

A regular success, writing.
>>
>>5099560
wow
>>
>>5099563
Fasting is a nice process, dunno if that will help with the stomachache though.

>>5099566
I always sacrifice one animal to the dice gods and pray five times to them every single day.
>>
>>5099560
>>5099565
>Rolls a 94
>Regular Success
I'm both scared and intrigued in regards to what a Nat1 would have gotten us.
>>
>>5099575
Well it did fit into the middle bracket. I'd guess a nat 1 is we either step on a bear trap in the muck or just walk straight into Grundy's hand.
>>
>>5099573
So I should starve an animal before sacrificing dice before praying 5 times to its stomach?

Hmmm......
>>
>>5099590
No, there are no other gods besides the dice gods. To pray to an animal's stomach is blasphemous, you may not worship false idols if you wish to curry the dice gods favour. Starving the animal is unnecessary and sacrificing dice is unorthodox but not heretical.
>>
>>5099565

While you can respect the sentiment, now isn’t the time for reckless heroism.

> “Listen, I get where you’re coming from. But I need you to stay behind and guard your friends. Because while you would be helpful out there, you’re needed more here. Somebody needs to keep watch while I’m gone, and you’re the best for the job.”

Stepping in closer, you say the rest only for Merle to hear.

“If we both leave, your friends will be sitting ducks and I guarantee that they’ll be targeted instead of us. You’d be gambling with their lives.”

He considers your words and concedes the point with obvious reluctance.

“If you aren’t back in a few hours, I’m coming to find you. Just follow our tracks back to where he ambushed us, we didn’t have a whole lot of time to hide them. And be careful.”

Kenny offers you a shot of liquid courage, which you decline. It’d be embarrassing to survive all this and go blind because of some bathtub rotgut.

You exit the cabin and take a deep breath. If anything, that feeling of being watched has only gotten stronger. He’s probably tagged you as a major threat by now, let’s see how he behaves.

No sense in just waiting for his inevitable attack.

You’ve got a (probably cursed) book to find. The sun’s starting to dip, but there’s nothing else for it. The clock is ticking, better make it count.

https://www.youtube.com/watch?v=QTFLYCMkyiM

The path Merle told you to follow is easy enough to spot; the multitude of deep foot-prints makes it a cakewalk to follow, as do the scattered cartridges and spent rounds indicating where they tried to shoot the thing.

Even in the steadily decreasing light, you manage to notice something out of place on the trail.

Son of a bitch.

You get down on one knee to confirm your suspicions.
>>
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>>5099612

Bastard set a snare. Had you been a little less on-the-ball, you might be dangling from a nearby tree like a worm on the end of a hook. Whatever this thing is, it’s not entirely brainless.

He’s following you. Just like how a predator stalks the herd’s straggler, so has he been trailing you. Ten-to-one, he’s hoping that you do something stupid to make the fight easier for him. It’d be a nasty tactic for any of the teens, but you’re made of sterner stuff.

Well, if he’s banking on your falling for any of his tricks, he better keep hoping.

Further up the trail, there’s another one of those bear-traps which you manage to dodge.

Finally, you reach the end of the tracks without any further issue, reaching a clearing surrounded with heavy brush.

Before you can start looking for the book, you hear a wet gurgling laugh. Looks like you’re not alone.

A scratchy voice starts to reverberate through the trees and mockingly recite some kind of nursery rhyme.

Born on a Monday
Christened on Tuesday
Married on Wednesday
Took ill on Thursday
Grew worse on Friday
Died on Saturday
Buried on Sunday
That was the end
OF YOU

It ends with a roar of excitement, rage, and anticipation mixed into a horrifying cocktail.

The figure Merle described charges out of the treeline, intent on trying to rip you into bloody pieces.

Just as Merle foretold, it’s much faster than its size would belie.

You do your best to keep your cool and…

> Line up a shot with your carbine.

> Blind him with a flash grenade.

> Bring out the Claw and counter-charge him.

> Hit him with a spell (Specify)

> Other?
>>
>>5099616
>Pull the pin on the flash but hold the lever
>Hit him with a lightning bolt, preferably in the face
>Throw the flashbang at him
>>
>>5099616
> Hit him with a spell (Specify)
>Lightning Bolt
Lightning produces light doesn't it?
>>
>>5099616
> Blind him with a flash grenade.
I don't know shit about Grundy
>>
>>5099621
>>5099623
>>5099624

I'm seeing a mix of flashing him / hitting him with a lightning bolt.

Roll me some 1d100s for the lightning bolt, flash DC will be done afterwards.

DC: 50 / 70 / 90
>>
Rolled 84 (1d100)

>>5099628
>>
>>5099629
>>
Rolled 65 (1d100)

>>5099628
>>
>>5099624
He's very straightforward...but in a troublesome way. He's extremely strong, extremely durable, and has strong regenerative abilities, as well as having resistance to various forms of energy. Basically, he's extremely tough to put down.

>>5099616
> Blind him with a flash grenade.
>>
Rolled 4 (1d100)

>>5099633
baka forgot the roll
>>
>>5099629
>>5099635
>>5099637

That's a regular success, go ahead and give me some more 1d100s for the follow-up flashbang.

DC: 40 / 85
>>
>>5099637
>didn't know about the filters
>also rolled a 4
this sucks ass
>>
Rolled 78 (1d100)

>>5099628
> Blind him with a flash grenade.
> Other?
Smack Him a few times with the claw right after.
>>
Rolled 27 (1d100)

>>5099641
>>
Rolled 61 (1d100)

>>5099641
>>
>>5099616
> Hit him with a spell (Specify)
Lightning. Let's go full Palpatine on this bastard.
>>
>>5099643
>>5099644
>>5099646

That's another regular success, writing.

Apologies if I've been a bit slow tonight.
>>
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>>5099647
Need to be faster on the draw mate. UNLIMITED POWAAAAAAAAAAAR

>>5099643
I'd prefer to unload the carbine on him before going up close.
>>
>>5099653
Give him the Babs special and pop a knee or two.
>>
>>5099653
We can do that after the flashbang, assuming we don't get caught in a trap. Perhaps we could throw some additional grenades to clear the area of traps. We could also activate our passive bad luck magic, in addition to hitting him with lightning magic. There's a hard chance of him dodging since he's partially in the water.

>>5099656
stunlock then shoot?
>>
>>5099649

He rampages towards you, intent on getting a deathgrip and ripping you to shreds.

Time to open up your bag of tricks.

With your left hand, you reach for a flashbang and prime it for use.

With your right, you reach deep inside and tug on the swirling power of your Storm nature, marshaling a full-force Lightning Bolt.

It's difficult to land shots on something moving with your magic, but you have plenty of experience leading your targets to make up the difference.

You time it just right, managing to nail him squarely in the chest.

Not quite the face shot you were hoping for, but it’s enough to pump volts into him like he’s Thomas Edison’s unfortunate elephant. The fact that he’s still partially in the water doesn’t do him any favors either. The flying sparks make him wince and slow down.

It doesn’t seem to do any obvious exterior damage, but the bolt still causes him to break his stride.

You have the perfect opportunity to use your already-primed flashbang, and toss it squarely in his field of view.

It goes off with an almighty bang and a searing light.

He reacts violently, digging his long, dirty fingernails into his face and clawing at his eyes in an attempt to make the pain go away.

While he’s distracted, you decide to…

> Hunt for the book.

> Summon the Claw and lay into him.

> Blow him away with your carbine.

> Hit him with another lightning bolt.

> Other?
>>
>>5099664
> Hunt for the book
We sure as hell aren't bringing him down by just dealing damage.
>>
>>5099664
Activate luck drain, hit him with a chaos bolt, summon claw and close in to melee
>>
>>5099664
Activate luck drain and hunt for the book
>>
>>5099664
> Hunt for the book.
>>5099670
>>5099671
Would luck drain work on an undead? It says the opponent needs to be living
>>
>>5099658
>We can do that after the flashbang, assuming we don't get caught in a trap
That is what I have in mind.
> Perhaps we could throw some additional grenades to clear the area of traps.
We only have a flashbang and two smokes, not very useful for that.
>We could also activate our passive bad luck magic, addition to hitting him with lightning magic. There's a hard chance of him dodging since he's partially in the water.
True, I forgot about the bad luck spell.

>>5099656
No, the Babs special is special because its for Babs

>>5099664
My problem for seaching for the book is that we're not in a good spot to make good use of it. What are we gonna do? Frantically read it trying to find a weakness while this undead abomination is gunning for us? Or are we gonna retreat to the cabin and let it recover?

>Activate luck drain
>Unload on him with the carbine
>Follow up with the claw

Does the hex bolt effect work on undead? It says in the pastebin "Whenever a living being is struck by a hex bolt...".
>>
>>5099673
That is a good point. Axis?
>>
>>5099673
>>5099674

The "living being" stuff is just poor wording on my part. It'll affect him, I'll make that change later.

Knew I forgot to update something.
>>
>>5099673 >>5099676
Luck drain works just fine, unless that detail was omitted. Its the hex bolt that's the problem.
>>
To clarify further, the intent behind my original wording was that you couldn't curse objects and such.
>>
>>5099664
> Summon the Claw and lay into him.
Considering how damn immortal he is we want to beat him into submission, then find the book, then properly shut down grundy. It doesn't help he's nebulously tied to THE GREEN so he's gonna be a massive bitch to deal with. God damn when batman/babs finds out we dealt with both croc AND grundy on the same day we gonna look scary as all hell.
>>
>>5099681
What about future killbots, alien robots, and AI mechsuits?
>>
>>5099677
In that case I change to luck drain into chaos bolt.
>>
>>5099664
> Other?
Luck Drain
>>
>>5099664
>Luck Drain and look for the book.
>>
>>5099685
Just realized the wording is ambiguous
>>5099673
Changing this vote to
Casting luck drain and right after that a chaos bolt.
Hopefully it should make him retreat so we can find the book and bolt for the cabin.
>>
>>5099665>>5099671>>5099673
I still don't understand the reasoning behind going for the book. As I and >>5099683 have argued, it's better to beat him then find the book. Reading it now is out of the question and retreating to the cabin would let it recover and get wise to our tricks.
>>
>>5099693
There's no beating grundy without massive amounts of bs. Book gets us the spell so we can reverse it and put him to rest.
>>
>>5099684
Those are also fine, just wanted to rule out any potential chicanery outside of combat stuff.

I'll go ahead and close the vote, just need a little time to tally everything up.
>>
>>5099693
Going by what I can find on a quick search on Grundy, he is going to recover no matter what, and the book by virtue of being the thing that awoken him, should be able to make him rest.
>>
Rolled 9 (1d10)

>>5099697

Looks like activating Luck Drain and hunting for the book wins.

Rolling for your luck boost / his luck loss.

Roll me some 1d100s+50

DC: 130

(The DC will get lower with repeated attempts)
>>
Rolled 84 + 50 (1d100 + 50)

>>5099700
>>
Rolled 70 (1d100)

>>5099700
Mighty Dice Gods, I beg of thee to bless our rolls!
>>
Rolled 79 + 50 (1d100 + 50)

>>5099695 >>5099699
>There's no beating grundy without massive amounts of bs.
>he is going to recover no matter what
I know, I wasn't under the impression we could kill him with our weapons, only temporarily disable him Michael Myers style. Giving us enough time to go for the book. Also, careful with the out of character knowledge there.

>>5099700
>>
>>5099703
>>5099704
>>5099705

Some damn fine rolls. Writing.
>>
Rolled 15 + 50 (1d100 + 50)

>>5099700
FIGHT!
>>
>>5099705
Fair enough, that was around the same though I had to change into full combat to search in peace.

But we won anyway, through the blessings of the Pantheon of Luck, praise be.
>>
>>5099707
>(The DC will get lower with repeated attempts)
What happens if we hit him 9 more times? He shits himself?
>>
>>5099710
Thoughts not though.
Phonepoating is a pain.
>>
Rolled 67 + 50 (1d100 + 50)

>>5099700
>>5099705
No worries, I'm going off IC knowledge. We just had a slugfest with Croc, claw out, and it was rough. This is a clearly magical thing that even he was afraid of. That firmly puts it in "avoid melee at all costs" category. Clearly the book summoned him so it's our best bet of desummoning him.
>>
>>5099711

It was more of a "checked this spot already" type thing to make the next search easier.

Anyhow, the point is moot.
>>
>>5099714
>No worries, I'm going off IC knowledge. We just had a slugfest with Croc, claw out, and it was rough. This is a clearly magical thing that even he was afraid of.
Nothing objectionable
>That firmly puts it in "avoid melee at all costs" category.
Does it though? I'd agree with you if Sean was a normal dude like Merle but the tricks we pulled followed up with the carbine and the claw put it squarely in the realm of feasibility to me.
>Clearly the book summoned him so it's our best bet of desummoning him.
True, but that doesn't address what I said >>5099693 here. "Reading it now is out of the question and retreating to the cabin would let it recover and get wise to our tricks." This would, in my mind, be undoubtedly going through Sean's head.
>>
>>5099721
Honestly fair, I keep forgetting we have the carbine. That should slow him down hopefully a decent amount. I was hoping Rosa would be up by the time we get back to the cabin so she could bring up what she did so we didn't have to hunt it down and reduce the time we need to cast.
>>
While you’ve got some breathing room, you activate Luck Drain. Every little bit helps when it comes to a life-or-death struggle.

You’re extraordinarily tempted to start battering him with the Claw, another onslaught of magic, or your Apokoliptian carbine. But instead, you manage to keep your eyes on the prize and start hunting for the book.

The lack of light doesn’t help, nor does the anxiety of having that thing recover behind your back and sneak attack you while you search.

Lady Luck must be smiling on you though, because you find it with little difficulty. As it turns out, it was submerged in a foul-smelling pool of swamp water, and you enthusiastically fish it out.

Strangely, it’s still completely dry, with nary a mark on it.

You give it a once-over with Magesight to confirm that it’s what you’re looking for, and it lights up like a Christmas tree powered by a nuclear reactor.

The vibe you’re getting from it is weird though. The best description of it that you can give is that it feels….earthy? Kind of like a pine air freshener or freshly turned sod.

Your opponent seems to getting closer and closer to recovery, you better think fast before he gets his bearings.

You…

> Try to quickly page through the book for something to use against him. Difficult, but has the potential to end this fight immediately.

> Attempt to channel the energy contained within the book. Risky for more than one reason, but a lot easier.

> Pull back to the cabin. You’ve got what you’re here for, no need to put yourself in unnecessary risk.

> Try to stun him again with another lightning bolt / flashbang.

> Other?
>>
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>>5099735

(Managed to fat-finger the attachment button.)
>>
>>5099735
> Try to stun him again with another lightning bolt / flashbang.
Both, then fill him with as many holes as possible with the carbine. When he is subdued, we'll...
> Try to quickly page through the book for something to use against him. Difficult, but has the potential to end this fight immediately.
>>
>>5099735
>Other?
>Light him up with the carbine
>When he charges, feign weakness and despair then go for a claw uppercut whilst activating volcanic rage
Best plan imo. It's another trick and allows another follow up.
>>
>>5099735
I'll back >>5099742
>>
>>5099735
>Try to quickly page through the book for something to use against him. Difficult, but has the potential to end this fight immediately.
>>
I need to take a quick break to grab dinner, vote's open until I return and say otherwise.
>>
>>5099742
Not bad, my only addition would be throwing the molotov at him before reading the book if this is the plan we go with.

>>5099754
Im not against risk taking but what's the point in this? It's both risky and it's not awesome.
>>
>>5099742
+1
>>
>>5099763
Why the fuck not? +1
Lets pull and asspull and throw the molly too. So long as the fire catches, the gas will burn over the surface of the water. He'll be fucked in three different ways.
>>
>>5099742
Backing.
>>
>>5099735
> Try to stun him again with another lightning bolt / flashbang.
> Pull back to the cabin. You’ve got what you’re here for, no need to put yourself in unnecessary risk.
Ok, enough tempting fate.
>>
>>5099742
>>5099748
>>5099763
>>5099768
>>5099775

It appears that the only kill worth having is overkill. Get ready for some chain-rolling.

Roll me some 1d100s for the Lightning Bolt.

DC: 50 / 70/ 90

(If I have the order right, it's....
- Lightning Bolt
- 2nd Flashbang
- Carbine Magdump
- Molotov
- Read the Book

If you succeed at everything up to reading the book, I'll count it as an auto-success.)
>>
Rolled 41 (1d100)

>>5099790
>>
Rolled 49 (1d100)

>>5099790
I don't know if I can appease the Dice Gods for that many rolls.
>>
Rolled 1 (1d100)

>>5099790
>>
Rolled 41 (1d100)

>>5099790
>It appears that the only kill worth having is overkill.
When it comes to 7ft tall semi-immortal magical undead motherfuckers, there is no overkill.
>>
>>5099795
AAAAAAAAAAAAAAAAAAAAAAAH
>>
>>5099795
uh oh
>>
>>5099795
Very nice.
>>
>>5099795
Ah, fuck.
>>
>>5099795
It seems that the Gods look down on greed.
>>
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>>5099795
NOOOOOOOOOOOOOOOOOO YOU FOOL, YOU ABSOLUTE BUFFOON!
>>
Go ahead and roll me some d100s+20

DC: 80 / 100
>>
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>>5099795
>>
Rolled 100 (1d100)

>>5099804
>>
Rolled 65 + 20 (1d100 + 20)

>>5099804
>>
>>5099806
You've gotta be kidding me.
>>
Rolled 64 (1d100)

>>5099804
Let's go
>>5099806
WHAT IS HAPPENING
>>
Rolled 59 + 20 (1d100 + 20)

>>5099804
>>
>>5099806
Dice gods laugh at our suffering.
>>
>>5099806
OH SHIIIIIIIIIIIIIIIIIIIIIIIIT. IM FEEEEEEEEEEEEEEEEEELING IT.
>>
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>>5099806
WHAT
>>
>>5099806
Tsundice. Fucking Tsundice.
>>
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>>5099813 >>5099810 >>5099818>>5099820
THE DICE GODS TAKETH
AND
THE
DICE
GODS
GIVETH
>>
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>>5099573
WHAT DID I TELL YOU LOT.
ANIMAL SACRIFICES AND 5 DAILY PRAYERS.
DICE GODS BE PRAISED!
>>
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>>5099795
>>5099806
>>
You go for the same maneuver as before, hoping to buy some time and put him down for good.

This time, you get cocky with it, and try to put a bit extra oomph into your Lightning Bolt.

With dawning horror, you realize that you've losing your grip on your Storm nature, and end up blasting yourself instead.

> Debuff Gained! Lightning Rod (Temporary): You are still able to use your Storm powers, but are unable to properly control them.

The ensuing magical backblast throws you off your feet, giving your opponent more than enough time to recover and start charging your way.

But then, it’s like something clicks in your head, and you dodge him with the finesse of a matador, causing him to miss entirely and slam his face into a large cypress tree.

> Perk Improved! Spring-Heeled Jack: +25 to any dodge or agility roll.

Roll me some 1d100s for the flashbang.

DC: 40 / 85
>>
Rolled 40 (1d100)

>>5099843
>>
Rolled 49 (1d100)

>>5099843
THE DICE GODS ARE GREAT.
>>
Rolled 68 (1d100)

>>5099843
>>
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Rolled 85 (1d100)

>>5099843
Oh boy
>>
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>>5099848
>5 seconds late
>>
Rolled 30 (1d100)

>>5099843
>>
>>5099848
Thanks.
>>
>>5099848>>5099854>>5099843
Wait, does the 85 still count? Is it not Bo3?
>>
>>5099845
>>5099846
>>5099847

Success, writing.

To save myself a bit of pain, I'll just keep the rolling going unless something even weirder happens.

Roll me some d100s+15

DC: 75

>>5099855

>>5099845
>>5099846
>>5099847

Regrettably, it does not. These 3 managed to shoot the gap first.
>>
>>5099855
The 68 guarantees us a success anyway.
>>
>>5099848
The Dice Gods are really fucking with us today.
>>
Rolled 62 + 15 (1d100 + 15)

>>5099859
>>
Rolled 45 + 15 (1d100 + 15)

>>5099859
>>
Rolled 18 + 15 (1d100 + 15)

>>5099859
RNGesus take the wheel.
>>
>>5099863
>>5099864
>>5099865

That's a success with the carbine, just need to beat the Molotov roll and you're golden.

As a reminder, you get a +9 to everything because of Luck Drain.

DC: 40 / 85
>>
Rolled 86 (1d100)

>>5099867
>>
Rolled 97 (1d100)

>>5099867
>>
Rolled 66 (1d100)

>>5099867

>>5099870
Whew boy.
>>
>>5099869
>>5099870
>>5099871

That's an excellent success, last update of the night coming up.

Been a wild ride, anons. Wouldn't have it any other way.
>>
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>>5099873 >>5099871 >>5099870 >>5099869

Everything by the numbers boys.
>>
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I was just gone for a quick fap and shower.
>>
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>>5099884
You missed the best part.
>>
>>5099884
Did you happen to walk under any ladders on the way in?
>>
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>>5099884
Hope the fap was good because that nat 100 made me have the best nut i've ever had
>>
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>>5099867
>roll a 1
>immediately roll a 100 on the next test
This session has been a hell of an emotional roller coaster.
>>
>>5099873

https://www.youtube.com/watch?v=sCYMSr4V7O0

You crack your knuckles.

It’s time to finish this shit.

You grab your last flashbang and manage to put it directly in his field-of-view, once again. He takes it just as well as before.

While he roars and spasms with the fury of a wild beast, you’re busy getting the carbine off your shoulder and drawing a bead on his thrashing corpse.

You line up your shot slowly, no sense in hurrying yourself. Plenty of time before he recovers and becomes an actual threat.

The trigger is pulled. Again, and again, and again, and again. You don’t stop until the barrel is blazing-hot to the touch. Thanks to your Fire nature, you find the otherwise searing heat to be a comfort in the darkness.

Tough as he is, your barrage of fire focused on every extremity and weak point you can hit is enough to temporarily incapacitate him.

Now that the main course has been served, it’s time for a little dessert.

You light up Kenny’s molotov and with a picture-perfect overhand throw, hit him directly in the face with it.

Kid might be kind of a dick, but damn if he doesn’t have a knack for setting shit on fire. Layered the oil just right too, and it mixes with the water, creating a makeshift pool of flame.

As he futilely attempts to stem the unceasing flow of fire caressing him, you quickly flip through the book, searching for something more permanent.

Even after all that punishment, he’s still ticking. You need something more permanent to ensure that this is over. Forever.

Thankfully, you find a dog-eared page that has a section circled with red marker which outlines the ritual words needed to banish this type of monster from the mortal plane.

Only problem is that it requires the true name of the creature in question.

Wait a second. You’ve seen his suit before.

The last piece clicks into place.

You know who this is.

After taking a deep breath, you begin reciting the ceremonial words, channeling your magic into it for good measure.

> “CYRUS GOLD! I CAST YOU BACK INTO THE VOID FROM WHENCE YOU CAME! YOU WILL BE JUDGED UPON THE ALTAR OF YOUR FOREFATHERS! YOUR NAME WILL BE FORGOTTEN TO THE ANNALS OF HISTORY! HEAR MY VOW AND DESPAIR! NOTHINGNESS ETERNAL WILL BE YOUR SOLE RESPITE!”

He gives out a final, keening roar before the glimmer of cruel intelligence flickers from his eyes and he topples back into the flaming morass of the swamp, where his cursed soul will languish for all eternity.

You need a fucking drink.
>>
(That's all for tonight folks, I'll be hanging around for a while to field questions, shoot the shit, or scream futilely into the void about the fickle natures of the dice gods.

Next session is Wednesday at the same time.

As always, thanks for playing.

Still not over that 1 - 100 back-to-back reversal.
>>
>>5099901
>Still not over that 1 - 100 back-to-back reversal.
That was fucking insane.

Rosa was the one who brought the book right? Can we grill her for whom she got it from, and if we can confiscate more of them? Do we know if she has the capacity for magic or not?
>>
>>5099898
>>5099901
>CYRUS GOLD
Never head that name before, how did we know it again? When did we come across it?

What would have happened if we said Solomon Grundy instead?

>Still not over that 1 - 100 back-to-back reversal.
Maybe the magic polarity got revered for a moment, or in order to charge up our luck, it needs to gather enough luck power to charge and shoot up.
>>
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>>5099901
Im gonna go have a power wank then go to sleep, remember to do your five daily prayers and your sacrifices anons. See ya later lads.
>>
>>5099904
We might be able to tell after we separate the book and the swamp from the kids.
>>
>>5099898
Well, that was a good fight. Should put Grundy out of commission for a decent while too, with any luck. Quite curious about the contents of the book. Does it specifically pertain to Grundy, or is it just some general necromancy book that the girl happened to use near Grundy's resting place and awaken him I wonder?

>>5099901
Was pretty nuts, to be sure.
>>
>>5099905
Found it when we were investigating in the library. It's Solomon Grundy(or well, the corpse monster that calls itself Solomon Grundy)'s real name.
>>
>>5099901
Which edition of Killer Croc are you using? The insane murderer, or the slowly degenerating sad boy?

>>5099907
Sounds like a date.
>>
>>5099901
It was hype as fuck
>>5099905
It was in this update anon, Cyrus is Grundy's real name
>>5084447
>>
>>5099905
Got mentioned way earlier, when you stopped to do a loredive at the library.

He would've gotten angrier / become tankier if you got it wrong.

That's what Rosa did to get targeted. She got the name wrong

>>5099904

There'll be a wrap-up / debriefing of sorts, most likely during the next session.

>>5099908

The contents of the book remains to be seen. I've got a couple ideas cooking, but I'd prefer to have them fully fleshed out before giving a definite answer. I've scattered a hint or two.

>>5099911
Depends on what you class as insanity. Croc was absolutely going to eat Karl, but mostly because he really needed something to avoid starvation.
>>
>>5099901
Very well done Axis, a blast as always.
>>
What do you guys think we should do about the Carbine? The other weapons are easy enough to conceal on our person, but I don't think we want a police report or a batperson reporting that Jonah Thema, the magic PI, is toting around an alien rifle. Leave it at the cabin and ask Jack to pick it up maybe?
>>
>>5099901
Beat the shit out of Croc and Grundy back-to-back - Sean probably going to be raising some eyebrows with performances like that.

Hopefully Swamp Thing didn't see us beat the ever-loving shit out of Grundy though.
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>>5099915
>Depends on what you class as insanity. Croc was absolutely going to eat Karl, but mostly because he really needed something to avoid starvation.
So leaning slightly more towards necessity than sadism. That almost helps.

Pic related, I have some ideas on how to partially fix Croc's food problems on the short term. We mix entire animal corpses with animal food. Not gonna lie I tried dog foods once, it's not bad. It was like crunchy flavorless cereal.
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>>5099919
No? Stick it back in our truck, or sneakily hide it away near by and chill in our car until the police fucks off so we can go back to retrieve it.

>>5099922
Why? Are Swampy Thing and Grundy gay hole fuck buddies?
>>
>>5099915
I would like to put forth a petition to rename Slaughter Swamp to "The Cyrus Gold Memorial Marshlands"
>>
>>5099930
+1
>>
>>5099930
>Thanks to a surprise purchase and donation to the National Parks Service by billionaire philanthropist Bruce Wayne, the rangers of the Cyrus Gold Memorial Marshlands and Conservatory are proud to declare this park open! Be sure to stop by the gift shop to pick up your very own Swampy Solomon plushie!
>>
Batman's gonna have a fucking field day if he finds out we actually properly banished grundy's ass off the mortal plane until someone fucks up with magic, this on top of the ass whooping of Waylon for eating people on the same day and we may or may not also smack around two face if he's in the swamp also if what was talked about with the goons is any indication.
>>
>>5099933
>the goons
That's right. What's going on with the goons? Think we should stick our nose where it don't belong and investigate, or leave them be?
>>
>>5099937
Eh, we're already out here, might as well. Worst comes to worst, we kill em all and dedicate their deaths to Set for lols.
>>
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>>5099940
and loot the bodies :)
>>
>>5099937
Might as well. Short of the Joker or someone, there can't be any bigger things around than Grundy and Croc.
>>
>>5099923
This was the greatest cap I have seen in a while.

>>5099937
Hey man we got the kids, we exorcised an unquiet spirit, and mudstomped the baddest gator in the bayou. I don't think it's necessary to hunt down the thugs. Just report that we came across one of them when we were doing our job and there could be more out there. Don't want to local constabulary to be completely out of their jobs from one single excursion.
>>
>>5099937
Can't say I'm particularly inclined to, honestly. We're not exactly hurting for cash, and we don't exactly have much use for drugs or whatever it is they're cooking up out here. Why bother making more enemies out of possible clients? Best we just report it to the cops, or finally make use of that number Babs gave us.
>>
>>5099991
I'd be down about using babs cop number and giving the heads up on two face being a fuck in the swamp.
>>
>>5099925
Swamp Thing has the whole "all living things" spiel even though Grundy is a murdering undead corpse.
>>
>>5099991
>finally make use of that number Babs gave us.
>call up babs
>"Hey so I was doing a job down at the swamp and spotted a fresh thug corpse. Could be some action here if you or your dad want to check it out."
>babs freaking out wondering if he really DOES know her identity, assuming he knows her father is gordon
>sean miffed that babs hung up on him for poking fun at the bat "family" completely oblivious
>>
>>5099991
Possible clients? That's a good point. If we use Bab's contact to snitch on Two-face, then we'll not only confuse her more, we might be able to get employeed by two face for major cash since he will undoubtably lose some goons to Batgirl. Problem arises when he pulls his coin flip thing when it comes to payment. We could probably cheat by activating our luck draining ability.

>>5100009
That's some wiers logic. I take it Swamp Thing doesnt have much in the brains department?

>>5100029
+1 this
>>
>>5100031
Nah, he's pretty smart on the whole, used to be a scientist back before he got turned into a shambling clump of vegetable matter, he's just....an environmentalist, and also sort of connected to Grundy since Grundy is part vegetable (don't ask).
>>
>>5100029
As long as we make the call on a burner phone that isn't connected to us in any way, maybe.
>>
>>5100050
We can just use the phone from one of the kids or at the sheriff's place. Did we even bring our phone with us? Do we even have a phone?
>>
>>5099937
I'm going to agree with some of the other anons and just report the goons to the police/call the bat, no need to make Two-Face an enemy of Jonah.
And we already got croc and grundy in one go, going out of our way to take down some goons unrelared to the case might make it seem even more suspicious for a paranornal detective.
>>
>>5099937
It's a great chance to establish Jonah as a paranormal problem solver willing to work with the law, but not as someone you'd call for more mundane troubles. It also helps separate the worlds and actions of our identities in peoples minds making it less likely for them tom make the connection.
>>
>>5100185
by leaving them be and calling the cops/bats as anons suggested
>>
Damn I missed the commotion. Fuck food poisoning.
>>
>>5100486
Oof, that's rough. Well, we're back tomorrow at least, so hopefully you won't miss that session.
>>
>>5100732
this, also next session is gonna be a doozy with what might be the fallout of what essentially amounts to a rando taking out both croc and grundy on the same day.
>>
>>5100771
We need to balance out our karma by doing some robberies later
>>
>>5100840
I'd rather spend more time building connections, studying magic, and working on our two subordinates.
>>
>>5100840
nah i'm holding off on that shit until we have reason to go on a rampage of revenge when batman and co inevitably fuck up jacks ritual.
>>
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>>5100857
I would be willing to destroy Bruce's business if we ever tried that shit. Jack doesn't deserve that kind of mess in his unlife.

Also noticed something from reading the first thread.
>Jack asked Sean to get half naked
>Jack begins touching Sean's bare check
>Jack puts his 'magic essence' in Sean
>Both are satisfied with the results
super gay lmao
>>
>>5100868
Hell yeah I'm platonically gay as fuck for my dead homies.
>>
I'd love to do more "Jonah Thema, Private Eye" stuff as it's been really fun so far. Aside from that, getting Sean's identity scrubbed from the army's database or whatever would be pretty cool as well. The second that one of the bats get a photo of Sean is when they figure out who he is and can then actively work on tracking him from there.
>>
>>5100941
I mean it is inevitable. We'd have to wipe everything from our entire history to actually evade the scrutiny of Batman. Good luck erasing all the data the feds gathered over his service. Then all the little pieces there are on the internet or from his childhood. Like what if his parents found facebook one day and decided to share old family photos like old folks tend to do? There's a lot of variables.

I'm more concerned with delaying the encounter until after we square our business with Jack. Because let's face it, we'd spend about a week in Arkham before there was another mass breakout. And if we went to Blackgate we'd end up posting bail and walking out the front door. It's not like Bats would have concrete evidence to pin us with millions of dollars worth of damages to repay.
>>
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>>5099915
My heart. My soul. I only joined the quest recently, and I'm combing through the threads, but damn. We did our boy dirty.
>>
>>5100941
To be fair, trauma aside, the fact that we were arrested and blacklisted to cover up a fuckup on the US military's part kinda works out in our favour, in this case. Whatever info on us they haven't already scrubbed is probably under several layers of classification and censorship.

>>5100840
Could go for a bank heist or something, for sure. The "legit" stuff is fun and all, and having standards like keeping civvies out of our crosshairs is fine, but at the end of the day we're a villain, not some edgy antihero.
>>
>>5100980
I wouldnt say we're and anti-hero, but we're not a villain either. We're just some guy living day by day doing what he does best: hurting people, be they mundane or magical.
>>
>>5100988
....No, I mean, you can argue about our morality or motivation or whatever if you want, but we've robbed a museum, blown up a restaurant, blown up a truck (two actually), and probably committed myriad other crimes I can't remember off the top of my head. We've worked for Bane. Even if we've got a baseline moral code, or just do it for the money, we're still a villain, same way a mercenary like Deathstroke is.
>>
>>5100971
Eh, even if he's tragic and misunderstood, he was about to eat some poor teenager. He needed a good whack on that pre-cambrian noggin.
>>
>>5100993
>and probably committed myriad other crimes I can't remember off the top of my head.
Iike at least 3 counts of mass murder, of criminal goons mind you but still.
>>
>>5100993
>>5101011
Archeological looting, probably.
>>
>>5101021
there's also assault on officers of the law, kneecapping a deputy? stabbing a minor (how old is Tim?), conspiracy to commit loads a crime, jailbreak, there is also an argument to be made for domestic terrorism due to starting a gang war with the intent of creating unrest, and most recently animal cruelty.
>>
>>5101054
Let's not tell Batman our job portfolio. Ever.
>>
>>5101021
Escaping Prison, multiple counts of homicide, breaking and entering, destruction of property, domestic terrorism (probably?), assault on an officer, theft.

Am I forgetting anything else?
>>
>>5101054
Remember, vigilantes are legally criminals. AN important distinction.
>>
>>5101062
Burglary too, we pretty much steal and loot the dead and recently dead in more ways than one.

Might as well throw in illegal or unauthorized entry into and out of the USA and into other countries.

Wew, with the last few we just went international!
>>
>>5101068
well 2 counts of mass murder and the grave robbing/ looting of historical sites happened overseas as well.
>>
>>5101080
>mass murder
Mass killing, Murder implies it wasn't justified or unnecessary.
>>
>>5101054
Batman's probably done half that stuff too, murder excepted.
>>
>>5099898

You pant, now bereft of any adrenaline coursing through your veins. Been a while since you got the shakes after a fight, but you’ll cut yourself some slack on this one, especially given your fuckup with the Lightning Bolt. That’s twice now that you’ve blasted yourself with that shit. Goes to show that magic carries its own risks. Still feels a bit screwy, but it’s still manageable. Probably.

Sure wasn’t expecting any of this when you took the job. Even though it’s only been a half-day or so, nights like this have a way of feeling like decades.

Before you head back to the cabin, you securely stash the book on your person. You’ll inspect it more closely once you’re in a safer and better lit place. The sooner you can get out of this swamp, the better.

On the journey back, you contemplate recent events.

Hopefully Gold is gone for good. If not, at least you’ve got some idea of what’s waiting for you. Looks like your hybrid methodology of throwing a mixture of conventional and arcane attacks is still a potent combination, even against stronger opposition. No sense getting cocky though, there are plenty of heroes and villains well above you on the food chain.

When you’re within range of the cabin, you give a sharp whistle and wave at the windows. Should’ve remembered to establish some kind of identifying signal before you left, but it’s only a minor hiccup. Hopefully Merle isn’t on a hair-trigger.

Looks like the kids did a decent job boarding the place up. Shame that it was all for nothing, but at least it gave them something to occupy their minds. One of the worst things you can do in any survival situation is allow yourself to become trapped in a mental deathspiral. All but ensures your greatest fears will indeed become reality.

The lights get switched on, and Merle cracks open the door to peer into the gloom. When he spots you, you give him a big thumbs-up before dragging said thumb across your throat.

He turns back around and yells something intelligible, and a loud cheer goes up from the cabin.

Looks like the news of your victory has gone a long way to restoring their morale.

Even better, Rosa is back on her feet, equal parts shamefaced, triumphant, and inquisitive.

As soon as you’re settled in, she practically bombards you with questions. About your background, your education, how the fight went, all sorts of topics.

You deflect as best you can, and avoid any mention of your arcane abilities when retelling how you dispatched the now-identified Cyrus Gold.

When you get to the climax of the fight,, Kenny presses a shot-glass filled with white lightning into your hand, brooking no argument to the contrary.

They cheer when you down it in one go. Goes down surprisingly smooth given its dubious origins.
>>
>>5101393

Once your social obligations have been fulfilled, you find a quiet corner and start paging through the book.

The contents are strange, to say the least. A hefty chunk of it is a philosophical treatise penned entirely by an unspecified author. A lot of it makes a big deal about the duality of life and death, and passionately argues that there is no inherent morality to any form of magic.

That the process of death and entropy is just as respectable as life and healing. That the darkness is of equal import to the light.
That rot and decay are powerful forces when wielded by one with sufficient talent.

Maybe whatever magic Rosa unleashed by accident melded with the latent energy tainting Slaughter Swamp?

Hardcore stuff to say the least, but it might be worth delving into further. You’ll hold onto it for now, just in case.

Strangely, you can’t find the summoning pages from earlier. It’s almost as if the book re-arranged itself to remove that section.

> Book Collected! Glory of the End (Death)

In between her rapid note-taking, you manage to get in a few questions of your own for Rosa.

> “How exactly did you come across a book like this?”

“The public library, believe it or not. I was browsing the shelves one day and found it. I’ve read plenty of bogus mystical stuff before and figured it was just another hoax.”

She reaches up to touch her bandaged forehead.

“Not the best idea, in hindsight.”

> “Ever dabble with this kind of stuff before and have anything happen?”

“No. And frankly, I’m never going near anything even remotely occult ever again. I’ve learned my lesson.”

You leave her to hang out with her friends and pop outside for a smoke and a bit of thinking.

With the most pressing threats gone, the teens are more than happy to stay put and await for rescue.

Shouldn’t be too much longer, it’s not like they can ignore the massive gator-man that Karl should have stashed with him.

But, that still leaves the matter of Two-Face’s operation out here.

You decide to….

> Tip off the cops and let them deal with it. You’ve done your job, it’s time that the authorities did theirs.

> Head for those GPS coordinates. You’re already out here, might as well wrap it up with a bow on top.

> Other?
>>
>>5101394
> Tip off the cops and let them deal with it. You’ve done your job, it’s time that the authorities did theirs.
Call batgirl if we can.
>>
>>5101394
>> Tip off the cops and let them deal with it. You’ve done your job, it’s time that the authorities did theirs.
No point catching a stray bullet after all the shit we just went through.
>>
>>5101394
> Tip off the cops and let them deal with it. You’ve done your job, it’s time that the authorities did theirs.
Theoretically we haven't seen them do shit illegally yet so we have no jurisdiction here, croc was actually eating people and grundy was trying to murder a shit load of kids. Also sticking batman and co in the swamp means they are away from us.
>>
>>5101394
> Tip off the cops and let them deal with it. You’ve done your job, it’s time that the authorities did theirs.
Lets go find Croc
>>
>>5101394
> Tip off the cops and let them deal with it. You’ve done your job, it’s time that the authorities did theirs.
Getting bats to be busy with Croc is a good Idea but not before we hide our rifle to not gain suspicion.
>>
>>5101404
eh... we walked in with the rifle on us, why would they care that we're walking out with it?
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>>5101406
Cause its alien but the real issue is hiding it in case bat family show up and start making connections in their brain.
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>>5101406
We just don't want to have to use the rifle as Gunsmoke and have the Bats crew know that our PI also has that rifle.
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>>5101408
We can cast the shadow spell in the rifle, take off our coat, and drape it over the rifle?
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>>5101408
>>5101411
Okay, but how do we know the bat family is showing up when we exit? We can leave, then tip them off, or tip them off and leave.
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>>5101415
We know their probably because croc is literally getting towed out of here from his ass whooping and we just offed grundy as well, in addition to a two face operation going on here it will easily draw them over like flies on shit.
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>>5101396
>>5101397
>>5101398
>>5101399
>>5101404

I’ll just go ahead and ask a follow-up question.

Do you stick around to give a report, or slip away and try to avoid further attention?

> See if Batman or any of his sidekicks show up. Might help build your reputation if you meet in-person.

> Collect your reward and get out of town. Anything else is courting disaster.

> Other?

(As for the carbine, I was just going to have Sean stash it in the trunk of the car with the rest of your hardware. Open to alternative ideas.)
>>
>>5101417
Alight. Fair. Not sure I feel good about hiding it in a swamp with twoface gangers that's about to get thoroughly combed over by bats either though.
>>5101412
So I'm a little partial to this, but they'll still see the bulge from the mass of the rifle under the coat.
>>
So reminder to the people who either Don't remember or are new to the quest: Pandion II, the Greek Boi who lives in our Claw is a spirit of vengeance, and the spectre is keeping an eye on us and is a salty ultra powerful fuck, so that is something to keep in mind.
>>
>>5101420
> Collect your reward and get out of town. Anything else is courting disaster.

> Other?
Acquire the CROC! Maybe slit in a Hex Bolt on his restraints, some luck drain, or hex the van they'll need to haul Waylon away. I smell a potential recruit.
>>
>>5101424
*uh, discretely, if he's still there. Else if they've already hauled him away then there's not much for us to do. Dunno, maybe keep tabs on what super prison he'll be sentenced to and when/if any break outs occur?

>>5101421
We could hold it by the butt of the rifle of the coat is long enough to cover the rifle. If it's dark enough outside, the shadow spell should be enough.
>>
>>5101420
>Collect your reward and get out of town. Anything else is courting disaster.
>>5101424
Maybe if we can do it stealthy. If he's still there when we exit. Wouldn't be surprised if they hauled him off already though.
>>
>>5101420
> Collect your reward and get out of town. Anything else is courting disaster.

We should try and check in on croc later, at least see if we could do some follow-up questions.
>>
>>5101420

> See if Batman or any of his sidekicks show up. Might help build your reputation if you meet in-person.
Rather not attract attention and we can shadow spell our gun.
>>
>>5101437
To add to this, you do realize we will look suspect if we call and bail? We can hide the gun, but we should keep them from having more attention on us.
>>
>>5101420
>> Collect your reward and get out of town. Anything else is courting disaster.
as fun as the alternative could be, it seems out of character for Jonah.
>>
>>5101420
>> See if Batman or any of his sidekicks show up. Might help build your reputation if you meet in-person.
>>
>>5101438
We're not calling the bats. We're tipping off the police and bailing, since we did our job. That's not suspect, it's called "he probably has other shit to do"
>>
>>5101420
>> Collect your reward and get out of town. Anything else is courting disaster.

>>5101438
>you do realize we will look suspect if we call and bail?
???
That's literally how tip-offs go 90% of the time. There's no reason to stay here so why wouldn't we leave? It's not like everything in someone's life goes on hold when they report something. Guy hired for a job does job, sees shady shit and reports it and fucks off because he wasn't hired to do it. That is probably the single most normal thing to expect from any sort of independent contractor.
>>
>>5101420
> See if Batman or any of his sidekicks show up. Might help build your reputation if you meet in-person.

Probably missed a prompt, but when abouts is it? Time of day is probably gonna influence if they show or not.
>>
>>5101448
Late night, by this point.
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>>5101420
> See if Batman or any of his sidekicks show up. Might help build your reputation if you meet in-person.
>>
>>5101450
Ah, decent odds they show up then. Though we’re probably gonna get Babs or Robin instead of Bats, with the gang war still going on. Probably for the best really.
>>
>>5101424
>>5101431
>>5101434
>>5101440
>>5101445

Looks like getting your payment and leaving wins, writing.
>>
>>5101434
If he's already in jail, when would be good? Should we go pay him a jail visit?

>>5101458
S-see you later Waylon
>>
>>5101459
We probably could. Just let him know we can help him out if he tracks us down after the next breakout. Should take like a week tops.
>>
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Oh shit i missed the start of the session, good thing all the prompts I would've have voted for were the ones that won

My body is ready for more Sean Clayton's Fun Time Adventure™
>>
>>5101458
Hm, still fine with this, but if we wanna contact them later about the Two-Face thing we’ve kinda got the GPS that they’d want. What’re we gonna do, mail it to the Batcave?
>>
>>5101481
We can hand it over when we collect our payment. I assume we are going give the tip-off at that time as well.
>>
>>5101458

You were hired to find the kids and eliminate the root cause of the disappearances, not to catch a bullet while bushwhacking for whatever rinky-dink operation Two-Face has out here.

Let the cops earn their salaries, you’ve had enough on your plate for tonight. Besides, you’ve already got one homicidal mob boss intent on having you killed gruesomely, no need to make the list longer.

You just keep smoking your cigarette and listening to the sounds of the swamp; chattering with all manner of noises now that peace has been returned to the natural order.

Not long afterwards, a rescue helicopter does a fly-by and shines a spotlight down on the cabin.

Looks like Karl managed to make it back to town without capsizing the vessel or getting eaten. Good for him.

The crew on board loads everyone up, and agrees to drop you off back at town. The rest of the kids, especially Rosa, are slated for transit directly to a city hospital for a thorough checkup. According to them, the Wayne Foundation has a special fund for cases like this.

The scene outside the ranger station is practically bustling with activity. Paramedics, deputies, hometown media outlets, and even the local animal control guys are all there.

So is Jones. Looks like they’re trying to load him into a van specialized for hauling big game.

Your makeshift containment job on him has been replaced by a far more study looking set of muzzles and restraints.

When he spots you, he starts thrashing and roaring, stopping only when one of the animal control guys jabs him hard with a cattle prod.

In all the confusion, you take the opportunity to stash your gear back in the car. No sense in toting it around where all and sundry can see.

The town sheriff whistles and calls you over to his cruiser.

“Looks like you had quite the night.”

> “You have no idea.”

You nod your head towards Jones.

> “Any idea where he’s headed?”

“Killer Croc? If I had my way, he’d be headed for the morgue. Chances are, he’s getting a transfer to Arkham or something. Don’t rightly care where he ends up, just so long as he’s out of my town.”

So that’s his work name. Not particularly inventive, but it’s not like you have much room to judge.
>>
>>5101488

And before you forget…

> “Found something you ought to know about. Two-Face has some kind of operation out of the boonies. Found a GPS transmitter on one of his guys, might be worth looking into. As a heads-up, they’re armed and dangerous.”

“I’ll pass it up the ladder.” He drawls, clearly uninterested.

Whatever. Not your fucking problem anyways.

“Now follow me, we need to make a quick stop.”

The both of you drive back to the station, where you have a brusque meeting with the chairman of the county board of supervisors.

“Here’s your payment. $10k a head for each nets you a cool 50,000. In lieu of the… unexpected circumstances of the retrieval, we’re willing to double that reward to make it 100,000 even.

In addition, the county board of supervisors is more than happy to negotiate a small bonus in exchange for maintaining your silence about tonight’s events.”

Works for you. Not like anyone would believe it anyways.

You end up picking…

(Choose 2)

> A small house on the outskirts of the town. Never hurts to have a bolthole outside of the city, just in case things go really sour.

> A favor from some crooked city cops. If ever you need it, they can hamper an investigation, divert reinforcements, etc.

> Access to the state police database. Could come in handy if you ever need some dirt on a particular criminal.

> An Appointment as an official consultant for the sheriff’s department. It’d mostly be for show, but it might lend you an air of credibility.

> Other? (Subject to QM veto.)
>>
By the way, this’d probably just be something to follow up on later, but does anyone else find it odd that a fucking tome of necromancy happened to show up in the completely mundane library of a mundane town, with the sole exception of it having an immortal zombie resting in the swamp next door? It could just be a coincidence, but it’s a weird one no matter how you look at it. Inclined to ask the girl if she found it in some musty, ancient section of the library or if it was just sitting out in one of the usual shelves one day.
>>
>>5101491
> Access to the state police database. Could come in handy if you ever need some dirt on a particular criminal.

> An Appointment as an official consultant for the sheriff’s department. It’d mostly be for show, but it might lend you an air of credibility.

Access is always good
>>
>>5101491
> Access to the state police database. Could come in handy if you ever need some dirt on a particular criminal.

I’m all for those passive benefits.
>>
>>5101496
Pick one more my dude
>>
>>5101496
> An Appointment as an official consultant for the sheriff’s department. It’d mostly be for show, but it might lend you an air of credibility.

Sorry, forgot the other one.
>>
>>5101491
> Access to the state police database. Could come in handy if you ever need some dirt on a particular criminal.

> An Appointment as an official consultant for the sheriff’s department. It’d mostly be for show, but it might lend you an air of credibility.
>>
>>5101491
> Access to the state police database. Could come in handy if you ever need some dirt on a particular criminal.
> An Appointment as an official consultant for the sheriff’s department. It’d mostly be for show, but it might lend you an air of credibility.
>>
>>5101491
> Access to the state police database. Could come in handy if you ever need some dirt on a particular criminal.

> A small house on the outskirts of the town. Never hurts to have a bolthole outside of the city, just in case things go really sour.
I foresee Jack's mansion being trashed. We need another safehouse.
>>
>>5101491
> Access to the state police database. Could come in handy if you ever need some dirt on a particular criminal.

The database is a no brainer but im torn between the consultant position and the free real estate but it looks like its gonna be the credibility option given how everyone's voting
>>
>>5101503
Looks like someone also thought the same way. Alright

>>5101491
> Access to the state police database. Could come in handy if you ever need some dirt on a particular criminal.

> A small house on the outskirts of the town. Never hurts to have a bolthole outside of the city, just in case things go really sour.
>>
Honestly, with 100’000$ plus what we had to begin with, we could just buy some shack in the boonies ourself if we need it, could we not? Seems like kind of a waste to burn a favour on it.
>>
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>>5101507
Counterpoint:
>pic related
>>
>>5101494
>>5101496
>>5101498
>>5101501
>>5101502
>>5101503
>>5101504
>>5101505

Looks like database access / consultancy position win.

> Another detective case.

> Back to Gunsmoke missions.

Either way, next up is some training stuff. I've had a few ideas on how to streamline it / make it more fair, which I'll try out tonight.
>>
>>5101509
> Back to Gunsmoke missions.
I crave some kneecapping.
>>
>>5101507
Maybe there's some magic bullshit spell we could use to build a bolthole out in the boonies.

>>5101509
Gimme that Croc shoes, else I'm voting for another detective case. Those give us plenty of magical goodies every time.

When will we find the time to train our two little goonies?
>>
>>5101511
The goon training will be an option with the other training stuff.
>>
>>5101509

> Back to Gunsmoke missions.
>>
>>5101509
>Gunsmoke
Feels like it's been awhile. Will we have a chance to follow up about Croc later?
>>
FUCK, I forgot today was wednesday.
>>5101509
Shame, I wanted the house.
> Another detective case.
Let's see that case of with the cemetary, having some experience with gjost might help when it comes time to help Jack move on.
>>
>>5101509
> Back to Gunsmoke missions.

Detective stuff is fun, but it’s not going anywhere.
>>
Need to grab some dinner, vote is open until my return.
>>
>>5101525
Meanwhile I'm making a midnight snack.
>>
>>5101509
> Back to Gunsmoke missions.
It's time to jump back in, gentlemen.
>>
These were the cases we didn't pick up
> The House on the Hill: A superstitious politician wishes to have someone give his ancestral home a clean bill of spiritual health. Sounds like easy money.

> Iron and Blood: Someone has been robbing crypts laying to rest distinguished Gotham citizens. Might be a good starting case to earn goodwill.

> The Watchful Gaze: This one feels a bit…off. Someone left an anonymous message, ranting and raving about shadowy conspiracies and ancient evils. Probably just a hoax.
>>
>>5101530
I'd like to have a look at the Watchful Gaze but going back to Gunsmoke stuff might be cool as well.

How long has it been since the whole gang war kicked off? enough time for the heat to cool a little bit?
>>
>>5101509
>> Another detective case.
Just one more hit...
>>
>>5101536
Don't know. Jack will probably warn us once it's safe to come back into Gotham for our usual work.
>>
>>5101536
Doesn't have to be a Gotham job, could be national or international. Also would like to do the Watchful Gaze when we come back to PI work, I doubt it will be gone given the nature of the job.
>>
>>5101536
I'd say it is still in the first half somewhere
>>
>>5101549
>>5101536
I don't think we could "legally" take any P.I. jobs since that requires us to be more social with our Jonah identity.
>>
>>5101509
> Another detective case.
Basically I just wanna do the Watchful Gaze - If that's not available then just going back to Gunsmoke is cool.
>>
>>5101547
Who knows, maybe it's one of those missions that gets harder the longer you delay it, forcing us to take it at some point.
>>
Rolled 1 (1d2)

>>5101509
Let's see
1) Another detective case.
2) Back to Gunsmoke missions.
>>
I have returned, and I think we have a tie. I'll give it another 10 minutes to settle itself, and roll a d2 if necessary.
>>
>>5101509
>ONE MORE CASE
>>
>>5101568
> Another detective case.
qNOb3FiA
szlAPMqF
paQX2V6T
tdIAWPE1
BwjfgCDy
zclnNAjs

> Back to Gunsmoke missions.
QbGNLyXc
h5+XK+l5
3UJU+g05
vfzg93b/
wZTQuzj4
>>
>>5101509
> Back to Gunsmoke missions.
>>
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>>5101561
That makes it even better.

>>5101568
Now we have a tie.

>>5101510
>>5101515
>>5101520
>>5101524
>>5101529
Gunsmoke

>>5101521
>>5101538
>>5101560
>>5101566
>>5101577
Another case
>>
>>5101509
> Another detective case.

Give the gang war some more time to cool off.
>>
>>5101577
>>
(Pre-Dinner)

Gunsmoke Mission:
>>5101510
>>5101515
>>5101520
>>5101524
>>5101529

Detective Case:
>>5101511
>>5101521
>>5101538
>>5101560
>>5101566

I think I had my math right. One of the anons didn't greentext his vote which makes it easy to miss.
>>
>>5101595
vote is leaning towards detective case again unless something changes. (here)>>5101585 >>5101586
>>
Looks like another case wins. Training stuff inbound, writing.
>>
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>>5101601
The watchful gaze is going to be a fun time.
>>
>>5101601
Alright, time to probably fuck around with the Court of Owls and try not to get assassinated.
>>
Now it's my tume to count

More crime
>>5101510
>>5101515
>>5101524
>>5101529
>>5101584

More spooks
>>5101511
>>5101521
>>5101538
>>5101560
>>5101566
>>5101577
>>5101586
>>
>>5101601

The chairman promises that you’ll have your new credentials and position within the week.

Hopefully, being credited as an official police consultant will make it easier to get places you really shouldn’t.

Likewise, having access to criminal records and archived information could also prove to be quiet the feather in your cap.

Once you’re back at the mansion, you decide it’s time to take a brief hiatus from your detective work.

Your last case could’ve gone extremely poorly had certain factors worked against you.

Looks like a little self-improvement is in order.

Magical (Choose 3)
> Work on improving an existing spell. (Specify)
> Attempt to unlock a new spell. (Specify nature)
> Try to create an elemental combination. (Specify natures)
> Attempt to augment your baseline strength with the Claw’s powers. (May have unintended side effects)
> Other?


Physical (Choose 3)
> Work on improving your skill with electronics.
> Try to improve your stealth.
> Work on your ability to pick locks.
> Work on one of your combat styles. (Specify)
> Brush up your Greek.
> Other?

Mental (Choose 2)
>The Grimorium Verum (Demonology)
> The Treatise of Underplaces (Shadow)
> The Viennese Connundra (Necromancy)
> On What Is Contained by Silver (Bestiary) (Written in Greek)
> Tobin’s Spirit Guide (Spirit Identification / Fighting)
> Defense Against Insidious Mind Magicks (Mental Defense)
> The Webs of Intrigue (Spider Control)
> Language Primer (Greek) (Written in Greek)
> Strength of Olympus (Pankration Fighting Style) (Written in Greek)
> Glory of the End (Death)

Social (Choose 3)
> See how Genghis is doing. Been quiet ever since the gang war sparked.
> Go out drinking with Jack. Always a good time to be had with him.
> Give Gremlin a call. Been a while since you’ve checked in with him.
> Train Darius and Isaac. It’s about time you put them through the ringer.
> See if Cullen needs any help with his book. Could be fun.
> Other?


(As a side note, I've decide that forcing a roll to translate texts is cumbersome and unnecessary. You still have to actually know the language to read it, like that one Latin book I didn't include in the vote. Language rolls will now be done out in the field to determine if you comprehend obscure dialects and the like.)
>>
>>5101607
We really gotta start pruning down our selection of literature. Out of curiosity, could we pour both mental actions into one book or something?
>>
>>5101611
Sure, that's fine.
>>
>>5101607
Magical

> Attempt to augment your baseline strength with the Claw’s powers. (May have unintended side effects)
>Try to combine fire magic with spiders
Nothing puts the fear of god in someone lake a swarm of fireborn spiders

Physical
>Improve unarmed proficiency
> Brush up your Greek.
>Improve firearm proficiency

Mental
>Defense Against Insidious Mind Magicks
Improve mental defenses. Just because we don't encounter them often, doesn't mean we should prepare for them.
>Strength of Olympus (Pankration Fighting Style) (Written in Greek)
See if the friend in our glove can teach us some move. He's Greek right?

Social
> Train Darius and Isaac. It’s about time you put them through the ringer. X 2
> See if Cullen needs any help with his book. Could be fun.
>>
>>5101607

Magical (Choose 3)
> Work on improving an existing spell. (Luck Drain)
> Try to create an elemental combination. (Fire/Lighting)
> Attempt to augment your baseline strength with the Claw’s powers. (May have unintended side effects)

Physical (Choose 3)
> Try to improve your stealth.
> Work on your ability to pick locks.
> Brush up your Greek.

Mental (Choose 2)
> Tobin’s Spirit Guide (Spirit Identification / Fighting)
> Defense Against Insidious Mind Magicks (Mental Defense)

Social (Choose 3)
> See how Genghis is doing. Been quiet ever since the gang war sparked.
> Go out drinking with Jack. Always a good time to be had with him.
> Train Darius and Isaac. It’s about time you put them through the ringer.

I just don't know what fighting style we should focus on.
>>
>>5101611
what book did you have in mind?
>>
>>5101607

Magic
> Work on improving an existing spell. (Fire Bolt)
> Attempt to unlock a new spell. (Lightning)
> Other? (Look into learning some means of transportation)
We won't always have Jack so I figure that learning how to do it ourselves might be nice.

Physical
> Brush up your Greek. x2
> Try to improve your stealth.

Books
> The Treatise of Underplaces (Shadow) x2

Social
> Train Darius and Isaac. It’s about time you put them through the ringer.
> See how Genghis is doing. Been quiet ever since the gang war sparked.
> Go out drinking with Jack. Always a good time to be had with him.
>>
>>5101612
Cool, cool.

>>5101607
> Work on improving an existing spell. (Spider Control)
Kinda want to see if we can improve it’s surveillance use.
> Work on improving an existing spell. (Lightning Bolt)
Really can’t go wrong with lightning.

> Work on one of your combat styles. (Pankration)
MCMAP instead if we haven’t actually learned Pankration yet, forgot.
> Try to improve your stealth.

>The Grimorium Verum (Demonology)
Double down on this. Gonna need some Demon knowledge if we’re fucking with the Court.

> See if Cullen needs any help with his book. Could be fun.
Seems fun.
> Give Gremlin a call. Been a while since you’ve checked in with him.
Been ages.
> See how Genghis is doing. Been quiet ever since the gang war sparked.
Wanna make sure he hasn’t died or been abducted or something.
>>
>>5101607
Magical
> Work on improving an existing spell: Drain Luck
> Attempt to unlock a new spell: a Healing type spell
> Attempt to augment your baseline strength with the Claw’s powers. (May have unintended side effects)
Physical
> Work on improving your skill with electronics.
> Brush up your Greek.
> Try to improve your stealth.
Mental
> Strength of Olympus (Pankration Fighting Style) (Written in Greek)
> Defense Against Insidious Mind Magicks (Mental Defense)
Social
> Train Darius and Isaac. It’s about time you put them through the ringer.
> See if Cullen needs any help with his book. Could be fun.
>>
>>5101621
Demonology. Court’s got a connection to a demon, so feel like it’d be useful to brush up on it. Also if we need to bullshit to the Bats again would rather know what we’re actually talking about.
>>
>>5101607
We're going to finish training our greek related things or die trying

> Attempt to unlock a new spell. (Fire Fists & Fire Kicks)
> Work on improving an existing spell. (Hex Bolt)
> Attempt to augment your baseline strength with the Claw’s powers. (May have unintended side effects)

> Brush up your Greek. x2
> Work on one of your combat styles. (Pankration)

> Strength of Olympus (Pankration Fighting Style) (Written in Greek)
> On What Is Contained by Silver (Bestiary) (Written in Greek)

> Train Darius and Isaac. It’s about time you put them through the ringer. x2
> See if Cullen needs any help with his book. Could be fun.
>>
>>5101626
>+1
>>
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>>5101630
+1, be-cum the successor of Athens.
>>
>>5101628
+1 social:
> See how Genghis is doing. Been quiet ever since the gang war sparked.
>>
>>5101626
> Work on one of your combat styles. (MCMAP)

> Work on improving an existing spell. (Luck Drain)

Sorry, forgot the last two
>>
>>5101607
> Try to create an elemental combination. (Specify natures)
Storm, Fire and Chaos, gitta get that Set's Discord Special. If that is not possible, just Storm and Fire
> Work on improving an existing spell. (Specify)
Lightning
> Attempt to unlock a new spell. (Specify nature)
Chaos

> Work on one of your combat styles. (Specify)
Pankration
> Work on improving your skill with electronics.
> Brush up your Greek.

> Language Primer (Greek) (Written in Greek)
> Strength of Olympus (Pankration Fighting Style) (Written in Greek)
> On What Is Contained by Silver (Bestiary) (Written in Greek)

> Train Darius and Isaac. It’s about time you put them through the ringer.
> See how Genghis is doing. Been quiet ever since the gang war sparked.
> Give Gremlin a call. Been a while since you’ve checked in with him.
>>
Alright, calling it here.

Give me a little while to tally up everything.
>>
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>>5101630
> Attempt to unlock a new spell. (Fire Fists & Fire Kicks)
https://www.youtube.com/watch?v=yP-0tStK6pQ

I feel sorry for Axis. This is a lot to take a count of.
>>
>>5101630
Nice, we had the same idea to go all in on our greek shit.
New ptolomaic themed identity when? Call it the Hierophant and go around praisinf Set in greek.
>>
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>>5101643
What do you think our Greek identity should look like?
https://www.youtube.com/watch?v=HfFx5UvzSxc
>>
>>5101607
>Work on improving your skill with electronics
>Work on improving your skill with electronics
>Work on improving an existing spell.
Fire

>Work on improving your skill with electronics x2
>Brush up your Greek

>The Viennese Connundra (Necromancy)
>The Grimorium Verum (Demonology)

>See how Genghis is doing. Been quiet ever since the gang war sparked.
>Train Darius and Isaac. It’s about time you put them through the ringer. X2
>>
>>5101607
Didn't we just get a book on essentially intro to foundational magic?
>>
Rolled 1, 2 = 3 (2d6)

>>5101656
Fuck, I completely forgot to add that. Free reading of it because that's my blunder.

Alright, think I've got everything tallied.

Bit messy, so forgive me if I cock it up. Was hoping for a more unified consensus, but that's life.

Time for some tiebreakers.

First roll is for magical stuff
1: Fire / Storm combo
2: New Lightning spell
3: Improved Spider spell
4: Fire Fists / Kicks
5: Lightning Bolt
6: Hex Bolt

Second roll
1-3: Mind Magics
4-6: On What is Contained in Silver
>>
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>>5101646
Our apokoliptian arnor in black and gold, but changed to look like a hoplite armor. Also the the helmet looking like a Sha, the Set animal, wearing a pharoh's crown, and Ankh in the middle of the chest.
That should cover the greek egyptian look to be ptolomaic themed.
>>
>>5101656
Was that a thing? I thought that was just Jack giving us the fundamental advice for learning magic, which gives us a bonus to learning?
I'm not seeing it on the pastebin. Where'd it go?
>>
>>5101668
hell yeah free book!

>>5101670
So long as our armor has abs, I'm game.
>>
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>>5101672
The abs are obligatory.
>>
>>5101671
Fell between the cracks. It's called "An Introduction to Histories.

Anyhow, the final result is...

Magical (3)
- Improved baseline strength
- Luck Drain
- Storm / Fire combo

Physical (3)
- Greek Practice
- Pankration
- Stealth


MENTAL (2)
- Mind Magicks
- Strength of Olympus
- (Plus that one book I forgot to add)

SOCIAL (3)
- Darius and Isaac
- Cullen
- Genghis

Roll me some 1d100s for the baseline strength stuff.

DC: 75 / 100
>>
>>5101677
I pray to thee dice gods
>>
Rolled 45 (1d100)

>>5101677
Where did my roll go? I swear I put it in the options.
>>
Rolled 66 (1d100)

>>5101677
We got this...
>>
Rolled 31 (1d100)

>>5101677
No mods?
>>
>>5101683
No we don't

>>5101670
The only thing im against is the Pharaoh's crown since I don't like its design.
>>
>>5101682
>>5101683
>>5101684

A failure. Let's keep the rolling going, I'll try to put out an update for each section.

Next up is Luck Drain.

Roll me some 1d100s.

DC: 60 / 90

>>5101684

Nah, no mods unless it's book stuff / new spells.
>>
Rolled 22 (1d100)

>>5101688
>>
Rolled 9 (1d100)

>>5101688
We got this... maybe.
>>
Rolled 58 (1d100)

>>5101688
>>
>>5101690
>>5101692
>>5101699

That's another failure. Last magical roll is for the Storm / Fire combo.

Roll me some 1d100s+10

DC: 85
>>
Rolled 74 (1d100)

.
>>
>>5101692
Stop jinxing it, please.
>>
Rolled 89 + 10 (1d100 + 10)

>>5101700
>>
Rolled 26 + 10 (1d100 + 10)

>>5101700
>>5101702
I am just not gonna say anything.
>>
Rolled 65 (1d100)

Bebà
>>
Rolled 17 + 10 (1d100 + 10)

>>5101700
Failing lowers the DC on the next attempt correct?
>>
>>5101701
>>5101703
>>5101705

That's a success, writing.

>>5101707

Yep. I'm trying to keep a running list, but feel free to let me know when I slip up.
>>
>>5101686
That's fine, since it's the part I was uncertain about.
It plus the animal head could make the helmet too busy visually.
>>
>>5101710

Over the next couple days, you devote yourself heavily to your magical studies.

Your first point of experimentation involves the Claw of Horus. More specifically, you try to absorb some of the rage energy inherent to the Claw. You run it by Pandion first, in case he has any issues with it. While he does caution you about the process, he has no objections.

Despite your best efforts, you receive nothing besides a splitting headache and no significant boost in strength or athleticism. You’re not surprised, very few magical developments succeed on their initial attempt.

You’re similarly stymied when it comes to refining Luck Drain.

However, you manage an unlikely breakthrough.

The idea hit you while you were watching the weather report. According to the newscaster tornadoes are formed by large storms coupled with humid air. You’ve got both lightning and fire at your disposal. Maybe you could replicate the conditions necessary to cause one?

It takes an inordinate amount of effort, but your frustrated efforts bear fruit. By carefully tweaking the nearby air temperature and causing a miniature thunderstorm, you can create a localized tornado. Right now it’s only a few feet tall, but it could still come in handy.

> Spell Unlocked! Twister: Generate a small tornado within your general area. Currently capable of throwing small objects and moderately buffeting an average human.

(Roll me some d100s for Greek practice)

DC: 50 / 70 / 90
>>
Rolled 22 (1d100)

>>5101726
>>
Rolled 85 (1d100)

>>5101726
>>
Rolled 53 (1d100)

>>5101726
>>
>>5101729
>>5101730
>>5101731

That's a success.

Roll me some 2d100s for Pankration / stealth practice.

First DC: 45 / 75
Second DC: 60 / 80

(Not using regular modifiers for training rolls, otherwise they'd quickly snowball. Trying to keep things balanced, but let me know if there are any objections.)
>>
Rolled 51, 42 = 93 (2d100)

>>5101733
>>
Rolled 4, 1 = 5 (2d100)

>>5101733
>>
Rolled 78, 77 = 155 (2d100)

>>5101733
May Fortuna bless us
>>
Rolled 41, 63 = 104 (2d100)

>>5101733
>>
>>5101736
pain.exe
>>
>>5101736
oh no...
>>
>>5101736
Ho boy.
>>
>>5101670
I dunno about rolling around in the antiquity symbol bin for the costume, but I like the Sha helmet. I think a Was-scepter like he's holding there would be more important to implement than an ankh. Maybe a blend of modern-future military gear and ancient Egyptian/Greek, Metal Gear meets Age of Empires deal.
>>
>>5101736
Oh shit, did you forget your 5 prayers today?
>>
>>5101733
Did we use our reroll yet? I wanna use our reroll if we havent.
>>
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>>5101736>>5101740>>5101741>>5101742
Forgive me dice gods, I know not what I have done to anger you but I will redouble my efforts into your worship.
>>
>>5101735
>>5101736
>>5101737

That's a minor success for Pankration, and a critical failure for stealth.

Writing.

>>5101746

Roll the Die only applies to field-mission stuff, unfortunately.
>>
>>5101747
It is not your fault, the dice gods giveth and taketh away.
>>
>>5101749
A minor sucess? Didn't we clear the second DC with the 78?
>>
>>5101752
Damn, you are correct. Fumbling all over the place tonight. apologies.
>>
What does critfailing training even entail? You stub your toe and get water splashed on your face? Dice have our ass tonight.
>>
>>5101759
We accidentaly shot our own kneecap and can't sneak until it heals.
>>
>>5101749

You also take the opportunity to brush up on some of your other skills.

With the aid of Pandion, you work on expanding your comprehension of Ancient Greek and its various dialects. Thankfully, you didn’t do or say anything wrong and risk getting sucked into some kind of magical arena dimension. This time, at least.

> Skill Improved! Greek (Able): +25 to deciphering Greek.

After your Greek practice is done, Pandion suggests that he tutor you in Pankration. While you’re somewhat limited without a proper sparring partner, he is an excellent teacher of the style. You add plenty of nasty grips, techniques, and low-blows to your ever-increasing arsenal.

> Skill Improved! Pankration: +20 to unarmed combat rolls when grappling, striking, or dirty fighting.

Unfortunately, stealth training proves to be an unmitigated disaster. Every makeshift exercise you try and every course you attempt ends with failure. To help bolster your technique, you get temporary permission from Jack to sneak up on and startle him.

You call it a day when you trip over the sofa and nearly break a foot. You had been trying to to creep into Jack’s blindspot, and he was gracious enough not to laugh too hard about it.

> Debuff Gained! Leadfooted: -10 to stealth rolls on the next mission.

(Roll me some 3d100s+15 reading Defense Against Insidious Mind Magicks / Strength of Olympus / An Introduction to Histories)

1st DC: 60 / 75 / 90

2nd DC: 40 / 65 / 90

3rd DC: 80 / 100
>>
Rolled 73, 82, 59 + 15 = 229 (3d100 + 15)

>>5101766
We got this.
>>
Rolled 83, 99, 32 + 15 = 229 (3d100 + 15)

>>5101766
Watch this triple nat 1.
>>
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Rolled 95, 99, 33 + 15 = 242 (3d100 + 15)

>>5101766
>>
>>5101766
>>
>>5101773
You fool don't tempt fate like that!
>>
>>5101776
Shit, I thought I remembered how to roll
>>
>>5101771
>>5101773
>>5101775

Two excellent successes, and a failure. Writing.
>>
>>5101781
no histories for us, big sad.
>>
>>5101781

You crack open your copy of “Defense Against Insidious Mind Magicks” and get to studying.

While the pretentious name and spelling makes you expect it to be a chore to read, the reality is the opposite.

The contents are surprisingly comprehensible. It mostly comprises of easily digestible tips and methods to strengthen ones grip over their mental faculties and stay focused even in the darkest of situations.

Combined with your own magical dabbling on the subject, you construct a pretty hefty mental shield after finishing the book. Hopefully it’ll stand against anything looking to fuck with your mind.

> Spell Improved! Mental Fortitude: +40 to resisting telepathic attacks, mental compulsions, and all other forms of mind control.

To complement your earlier training, you break out “Strength of Olympus,” your Pankration training manual. The instructions complement your earlier practice quite well, and you take to the various forms quite handily. You’re almost disappointed when you finish every last technique in the manual. Can’t wait to put it into action.

> Skill Improved! Pankration: +35 to unarmed combat rolls when grappling, striking, or dirty fighting.

Regrettably, you hit a brick wall when it comes to “An Introduction to Histories.” Everything inside seems like it’s perfectly tailored to make as little sense as possible. On one page it’ll clearly state a principle about magical theory. A paragraph later, it’ll claim the exact opposite, and claim that both principles are equally correct. Maybe you’re just missing something.
(I’m getting pretty worn out, so I’ll just open up the next session with the social stuff. In the meantime, vote for your next case.)

> The House on the Hill: A superstitious politician wishes to have someone give his ancestral home a clean bill of spiritual health. Sounds like easy money.

> Iron and Blood: Someone has been robbing crypts laying to rest distinguished Gotham citizens. Might earn some goodwill from the local gentry.

> The Watchful Gaze: This one feels a bit…off. Someone left an anonymous message, ranting and raving about shadowy conspiracies and ancient evils. Probably just a hoax.
>>
>>5101794
>Iron and Blood
>>
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>>5101794
Easy choice.
> The Watchful Gaze: This one feels a bit…off. Someone left an anonymous message, ranting and raving about shadowy conspiracies and ancient evils. Probably just a hoax.
>>
>>5101794
>The Watchful Gaze: This one feels a bit…off. Someone left an anonymous message, ranting and raving about shadowy conspiracies and ancient evils. Probably just a hoax.

Thanks, have a nice night.
>>
>>5101794

That's all for tonight folks, sorry if it was a bit of a bore. Needed to be done though. I'll be hanging around for a while in case of questions, concerns, or paranoid raving.

As always, thanks for playing.
>>
>>5101794
> The Watchful Gaze: This one feels a bit…off. Someone left an anonymous message, ranting and raving about shadowy conspiracies and ancient evils. Probably just a hoax.
Spooky time.
>>
>>5101800
It was very enjoyable, Thanks for running QM.
>>
>>5101794
> Iron and Blood: Someone has been robbing crypts laying to rest distinguished Gotham citizens. Might earn some goodwill from the local gentry.
>>
>>5101794
> The Watchful Gaze: This one feels a bit…off. Someone left an anonymous message, ranting and raving about shadowy conspiracies and ancient evils. Probably just a hoax.
>>
>>5101794
> Iron and Blood: Someone has been robbing crypts laying to rest distinguished Gotham citizens. Might earn some goodwill from the local gentry.

One the one hand, The Watchful Gaze sounds extremely interesting. On the other hand, it'd be the worst possible time to be suffering a stealth malus.
>>
>>5101800
Thanks for running QM, when's the next session?
>>
>>5101813
Friday, 5:00 PM EST.
>>
>>5101794
> Iron and Blood: Someone has been robbing crypts laying to rest distinguished Gotham citizens. Might earn some goodwill from the local gentry.

Anyone have any ideas what we should train up the next time we have the chance? Personally I think we should max out martial arts and language.
>>
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>tfw the watchful gaze really is just a paranoid conspiracy theorist who thinks his neighbor is part of a cult
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>>5101794
> The Watchful Gaze: This one feels a bit…off. Someone left an anonymous message, ranting and raving about shadowy conspiracies and ancient evils. Probably just a hoax.
>>
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>>5101818
>tfw when you actually become friends with the paranoid schizophrenic
>>
>>5101794
I'd rather do house on the hill due to our negative modifier, but I'll settle for ....
> Iron and Blood: Someone has been robbing crypts laying to rest distinguished Gotham citizens. Might earn some goodwill from the local gentry.

I bet this one will pay big bucks!


I'm curious to see if we can get a small gig that pays petty cash, like some kid whos being haunted by a ghost bully of his after the kid died in car accident for $20 BIG BOY BUCKS! or some punk kids that were fooling around in a cemetery crypt or funeral home and seem to have earned the ire of some supernatural thing ($400?)
>>
>>5101818
He might get along with a certain professor we met.
>>
>>5101794
> The Watchful Gaze: This one feels a bit…off. Someone left an anonymous message, ranting and raving about shadowy conspiracies and ancient evils. Probably just a hoax.
>>
I'm still worried Waylon will tell people about the Claw of Horus. Should we be worried?
>>
>>5101978
He's not exactly the loquacious type. And he's also a giant crocodile man so that doesn't help with people actually caring about what he has to say. I think it would only be something picked up on if he said it directly to one of the bat family. Which would be really out of the blue.

It's probably fine.
>>
>>5101794
>> The House on the Hill: A superstitious politician wishes to have someone give his ancestral home a clean bill of spiritual health. Sounds like easy money.
sounds like fun, maybe we run into some plucky young people with a talking dog.

On another note we should let Jack borrow the book about spirits and the Not!onmicon books to see if they have anything he can use. One of' them did put to rest a dead man after all.
>>
>>5101978
Eh…I don’t think we’ve ever used the Claw while acting as Gunsmoke, and no one has ever lived after coming into contact with Adjutant Tango, so it wouldn’t be too disastrous if the Claw got linked with Jonah. I mean, it is a magical artifact after all, that’s supposed to be his whole schtick.
>>
>>5101794
> The House on the Hill: A superstitious politician wishes to have someone give his ancestral home a clean bill of spiritual health. Sounds like easy money.

Axis, we've gotten quite a lot of cash over the quest. iirc our bank, with this new addition, is sitting at around half a mil? What can we use this for? I wouldn't mind trying to buy that bugout house that the city folk pitched, or weapons, a house somewhere else if the city thing doesn't work out, I don't know. Maybe we can use it to clear our name or something.
>>
>>5102403

Cash can be used for anything and everything, anon. Now that you have a sizable enough reserve to make some major purchases, it's time that I give you that freedom.

Feel free to discuss among yourselves what potential purchases interest you.

If necessary, I’ll set up a vote for it next session.

I’ll determine the exact pricing after seeing what people are broadly interested in.

Here are a few ideas of my own, feel free to propose others.

> Minor Artifact
> Single-Use Item that Guarantees Success on Magical Training
> Introduction to a Specific Underworld Contact
> Scrubbing of Personal Records / Security Footage
> Hiring Muscle
> Further Improvements to your Armor / Carbine
> Some of Smith’s Spare Alien Tech
> Bribery
> Real Estate
>>
>>5102512
> Single-Use Item that Guarantees Success on Magical Training
This. Now this is something me likey. How much for a magic item to improve our Hex Bolt or shadow cloak?

Do we get any training bonuses to fighting or Greek related things from our King of Athens friend, or would we be better off hiring an instructor?
>>
>>5102528

Probably end up being about 150,000. It's expensive, but you get a guaranteed boost in power. I'll rule that you use it upon purchase, with a specific spell or nature in mind.

Haven't updated the pastebin yet, but I believe you've got 550,000 stashed away.
>>
>>5102533

Completely missed the second question, sorry.

I've been factoring Pandion into the rolls, which is why you're progressing so quick with it. No need for another instructor, unless you really feel you need one.

It will likely cost money / favors though.
>>
>>5102539
Would instructors and tutors cost more that instant magic power ups, or cheaper?
Would we get tutors from the a
Oblivion Bar? Would our poker friends be in need of help in exchange for free or discounted magic learning experience?
>>
>>5102512
Is there a list of what we can get from smith?
Also how exactly will Real Estate work what with taxes, HOA, and all that jazz?
>>
>>5102528
Shadow cloak buff is for sure something I'd want to spend cash on.
>>5102512
Kinda want to grab a safehouse just since I like the idea of having our own place, but for sure want to look into scrubbing our personal records. Maybe talk to Gremlin? I think that was his name, the guy we bailed from the museum.

Wonder how much hiring muscle would be, or some kind of training facility/outfitting the muscle we already have
>>
>>5102545

Depends on the subject, but they'd be cheaper overall. Maybe like 50-100k.

As for the Oblivion Bar tutoring, I envisioned it like you rent somebody's expertise for a better chance of success. Not guaranteed, but improved.

The poker stuff is just for flavor, but other friends / contacts you make might be willing to give you a discount if you play your cards right.

>>5102546

Smith runs more of a "got anything to fill this specific need?" type shopping. And when I say real estate, I mean safehouses and the like. The extraneous stuff like "legal title" and "taxes" won't be an issue.

>>5102547

As for muscle, it depends on a bunch of factors. Street muscle is cheap, professionals are not. For instance, Bane might be amenable to loaning you some firepower if you pay up. As for outfitting your current guys, you're more than covered with the gear swiped from Intergang.
>>
>>5102554
Guess it might be worth it to network more at the oblivion bar. is the 50-100k. for a month of tutoring? One time? How may sessions can we get for 50-100k.?
Session is tomorrow?
Is it possible to network with Waylon down the road, or did we burn that bridge already?
>>
>>5102571

Per session is 50-100k. Still pretty expensive, but it's arguably cheaper than failure.

Next session is tomorrow at 5:00 PM EST.

It'll take some serious smooth talking, but you might be able to mend fences.
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>>5102574
>It'll take some serious smooth talking, but you might be able to mend fences.
Nothing like a little research can't fix.

Could we also purchase more books on magical theories to help make learning magic easier?

What does the Multi-Arm Gun Harness look like again? Could we possibly upgrade it so we can use it for unarmed combat? Would it be possibly to synergize the arms with our Volcanic Rage?
https://www.youtube.com/watch?v=iL5P7MlXX4I

Could we do some research to see which gangs have beef with Intergang? That way, we can talk to them to get payed for knocking out Intergang, AND loot all their magic shit.
>>
>>5102584

Sure, you can buy more magical books, I just figured your library was already well-stocked.

Depending on subject, they could be inordinately expensive, but another magical theory book will run about 200k.

See the pic for what the harness looks like. Unless you're willing to have them surgically attached like the previous owner, they're mostly just a trophy.

As for the Intergang stuff, sure. With your access to the state police database, you should be able to get a line on anyone with an Intergang problem.
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>>5102592

Forgot to attach pic.
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>>5102584
I’ll be honest…the arm harness looks goofy as fuck. Unless we can seriously modify it’s look we shouldn’t be caught dead wearing it. As far as unarmed…probably not. I’d need to look it up again, but it’s less of a multi-armed prosthetic Asura thing like you’re thinking and more mounting a pair of guns on tripods.
>>
>>5102595
Huh, looks less stupid then I remember. Still wouldn’t want to wear it ourself though.
>>
>>5102584
Man that song rocks. But it just doesn't feel quite right without hearing constant banter and HRRRAAAHHHH HYEAAAAHHH HAAAAHH every two seconds.
>>
Would probably want to burn some of our cash on some basic magical artifacts, personally. If only so we have a separate toolkit for when we’re going about as Jonah. Out of curiosity Axis, are the magical artifacts from the previous vote besides the Scrolls gonna be an option again when we go on another job for Jack, or is it gonna be a completely different set? Just wondering if investing in some kind of magical gun would be a waste or not.
>>
>>5102608

Yeah, those options will remain plus a new one.
>>
>>5102592
as an example, what would be the cheapest, and the most expensive types of magical theory books to buy?

Understandable about the arms. I know some anons won't like the idea, so would it be possible to modify them to make the arms modular in a sense? Reinforce our back and spine to include pugs where the arms can be attached when we want to use them, and have flesh colored rubber caps to cover the pugs to hide them and ensure moisture don't get inside?

>>5102597
The Asura arms, the ones Axis posted, or both? Guns would honestly be cool too. What about cybernetic arms with built in guns or melee weapons?

>>5102599
https://www.youtube.com/watch?v=SzQya_7b-hs
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>>5102615

I think there's been a little confusion.

Each Magical Theory books will cost like 200k each.

As for the cheapest books, you could probably get obscure language books and primers for like 50k.

As for the most expensive, one example would be a book on Atlantean style magic. That'd easily stretch into the millions.

I'd prefer to avoid coming up with a price sheet for everything, which is why I was hoping to gauge the levels of interest first.
>>
>>5102615
Reinforce our back and spine to include *plugs*
and have flesh colored rubber caps to cover the *plugs* to hide them
fuck me sideways who spiked my coffee.

Would it be within the realm of possibility to teach Darius and Isaac magic is they have an affinity for it? If yes, and they become latent magic users like us, and they really want to learn magic from us, could pay them in magic lessons instead of cash?

Would the Medicine Man perk synergize with any magic spells we learn, or are they in two separate categories of healing?
>>
>>5102623

As it stands, they have no real magical talent. Should that ever change for some reason, they might be amenable to a hybrid arrangement wherein they take a pay cut for training.

Medicine Man would synergize with a spell that produces poisonous gas / cures poison / detects disease. Standard healing stuff would not get a boost.

Anyhow, I need to head offline for a while, feel free to keep asking questions, and I'll answer them tomorrow.
>>
>>5102627
>Anyhow, I need to head offline for a while, feel free to keep asking questions, and I'll answer them tomorrow.
If a tree falls in the forest and Swamp Thing is fighting a flaming ghost in Guam but there is currently an apokalyptian invasion going on at Osaka then who the fuck spilled Jack's tea on December 7th 1955?
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>>5102634
Reverse flash obviously
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>>5102512
Some nest eggs, or secret hidden stashes for when we have to bail or bolt, go on the run, etc.
>>
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>>5102640
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>>5102623
>Would it be within the realm of possibility to teach Darius and Isaac magic is they have an affinity for it? If yes, and they become latent magic users like us, and they really want to learn magic from us, could pay them in magic lessons instead of cash?

I'd rather not have Darius and Isaac be "paid" in the traditional sense. I would like it if they worked together with us out of a sense of loyalty and duty rather than seeing us like a boss that gives them a job, a mercenary mindset. It would be like a fraternal brotherhood that looks out for each other and something that Sean misses I'd bet.

This is all wagers on them accepting of course, otherwise it won't work. But i imagine it's very possible with enough dedication, care and goodwill.

>>5102512
> Scrubbing of Personal Records / Security Footage
Is what should be done first and foremost then maybe
> Some of Smith’s Spare Alien Tech
and fixing up those two apokaliptian light armours we got in Italy

>>5102640
>pic related
>>
>>5102554
What about investments or letting someone manage our investment funds like say a bank or some such?

Perhaps we can buy up some property and hire a company to manage it for us? Its what the big corpos do.

Maybe even put in an life insurance policy on one of our aliases, heh.

As for spells, I want a spell that can allow us to create a clone or duplicate of ourselves or some sort of humanoid being that can conveniently act as one of our aliases while we are being accused of one of our other identities.
>>
>>5102662
>fraternal brotherhood
That would actually be nice. Want that, should we invest all our Social slots for them? Hanging out, shooting the shit, help Darius with a side Mechanics job he can manage on his own, give Isaac a purpose or goals to work towards?
>>
>>5102663
We could invest some cash in building up our pet food company and raise cattle for slaughter. Sean's Seed and Feed Farm
This talk of clones reminds me of the earlier discussions of using spiders and driving the Bat insane with our shenanigan's.
>>
>>5102668
That's why I voted for us to use up two of our social time slots with them, the other one being with Cullen because it sounded fun.

I want to go full https://www.youtube.com/watch?v=TVcLIfSC4OE on them if they accept our earnestly layed out proposal.

>>5102671
Nah it makes more sense for it to be Waylon's Seed and Feed Farm. If someone should own a company about making food it should be him, we'll just be there to help him.
>>
>>5102692
sounds enticing. Should we create a small scale mercenary company? At most I think we should have 20 elite soldiers under us.

Yeah you're right, it should be Waylon's buisness. It shouldn't be hard to hire some immigrants for cheap labor, and some Gotham eco-hippie grads with bachelors degrees in agriculture to maintain the equipment. On site farm homes might be needed for the people and families that grow the stuff. Even if we're low on fund to pay the laborers to build the homes and facilities, we can supliment it by pimp slapping them with healing spells. Dental care? A healing punch to the mouth. Brain cancer? Haymaker to the head. Failing kidneys? Donkey punch. You know, because health care is expensive as hell.
>>
Cultivating loyalty is fine, but you gotta pay out, in shares or salary. Even pirates have charters.

Otherwise you might as well be one of those corpo sleazebags going "our company is like a family".
>>
>>5102735
Enough with the spoilers now

I think fifteen to twenty is the sweetspot. It allows for multiple five soldiers strong fireteams which should be enough to accomplish the objectives of the types of jobs we would get whilst also being small enough for maintaining our level of professionalism.

>>5102750
Of course, that's why I said paid in the traditional sense. I have it all laid out in my head but I want to see how things develop first before making any firm decisions on how this Brotherhood Fraternity Company Order thing will operate.
>>
>>5102750
This is also true.

>>5102768
When we get our fifteen to twenty peeps, who else should we get? an accountant? secretary to find and doll out missions for our men? Should we be local, continental, international?
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>>5102623
Do you want to turn into magical Doc Ock? That's how you turn into magical Doc Ock.
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>>5101743
Well, since my idea was to add decorations to our armour, it would look like a power arnour decorates tonlook like a hopite armour, maybe something more like pic related with golden abs.
The Ankh is just because it's a very common symbol assossiated with egyptian gods, and a simole one to add. The sceptre meanwhile would be very hard to decorate the armour with, but maybe if we find one as an artifact we could carry it around.
If the ankh is a deal breaker, we could use one of those neck thinks instead.

I swear I had written this all before, but I guess the nat 1 must have distracted me and I didn't end up posting.
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>>5102784
Except we can remove our arms. And we could punch and shoot with them.
https://www.youtube.com/watch?v=XU-EXAC_IyI
>>
Mecha arms would be cool and all, but uh, I feel like you guys are forgetting a pretty important detail. Namely that fact that we channel electricity through our body frequently? And have also electrocuted ourself by accident, what, three times already?

If we're gonna put the arms to use I'd rather we just put them up as a standing offer to our subordinates, say we'll pay for the procedures if they want them (not push them into it or anything obviously, but you know what I mean). Feels kind of on-brand for the mechanic anyways, having extra arms to work on stuff with, etc. etc.
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>>5102821
Once Gremlin joins us instead of being an independent he can get the technogizmos like a proper hackerman should.

Nah he'll never join. He's got his own sweet gigs.
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>>5102779
If it were up to me, it will be a loooong way before we get to max capacity. The first step is assembling fire team prime, we already have Darius and Isaac so we only need to come across two more recruits. As for another hire when we do get to 15, sure maybe we can hire some sexy secretary to handle the bureaucracy. And as for the scope of the operation, I'd like for it to be local/continental while on the training phase and then go full international when they meet the standards, professionals must have those after all.
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>>5102821
>Namely that fact that we channel electricity through our body frequently?
That's a good question, but if that was ever a problem then we might have been bricking our phones more often than not, or the armor we wear. We could always add redundancies to the arms. You do bring up an idea to give the arms to either of our guys, but neither might want them, or they would have to pay someone to install the arms to their bodies with their own cash.
>>
>>5102951
That reminds me; we should work on utilizing our lighting powers for a light emp effect. Like run enough juice off us in a radius so it would fry any bugs and screw with cameras. It'd be great for sneaking or visiting any potential recruits in monitored areas.
>>
>>5102959
Yeah man that's a great idea! Wish I thought of that too. Perhaps we can try combining the EMP technique with the shadowrun magic, or an invisibility spell too incase theres people who are spying on us. Maybe we could make a silence spell as well.
Make it so that it's normal for us and our potential recruits, but everyone else wont see or hear us.
>>
>>5102959
>tfw some guy walks by you humming and your radio dies the camera behind you turns off and the electronic lock on the door behind you deactivates
So do you think that kind of ability would be punctuated by an electric whine/squeal or by making anything that gets close to Sean take an annoying static zap?
>>
>>5102972
A low humming noise
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>>5102951
I had that thought as well, but my concern with the arms in particular is that they, by all accounts, need to literally be wired into our body. Even our armour is still fundamentally external from us, but if our lightning powers zap us (as they've been generally prone to do) then the current is going to go through us AND the arms. I'm not a scientist or an electrician mind you, so maybe my understanding of how electricity is conducted is wrong, but the arms definitely seem like they'd be more prone to getting fried then something that isn't surgically implanted into our body and presumably wired into our nerve endings.

As far as the offer to the mooks, I was suggesting we offer to pay for the surgery, if they get it. I mean, they get cool robo arms out of it, true, but they also have to undergo an invasive surgery with sketchy robotic arms we literally pried out of an assassin that tried to kill us, so...
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>>5103051
No I get your concerns about critical failures when rolling with lightning magic. Consider the setting we're it, it's very possible we could add redundancies to the arms and harden them against electrical and emp based damage, so we or someone else aren't stuck with dead weight. Better yet, we could possibly develop the lightning equivalent to the Phoenix perk (You no longer take fire damage, and can absorb large sources of heat to heal yourself.) This way if we ever get hurt, all we need to do is find a metal fork and electrical socket. Heh.

>A bloodied and bleeding Gunsmoke sits in the cafeteria of some super villain's secret volcano fortress.
>he's got the McGuffin his client requested, however...
>he's surrounded
>some James Bond lookin ass evil guy begins to do the slow clap before monologuing
>mid way through their speech Sean interrupts them
>menacingly holds a fork up to the electrical outlet threatening to zap himself
>everyone laughs
>He does it and feigns being dead
>proceeds to merc to first mook that comes close after he's been fully healed up

the mook surgery is a big thinkie indeed.
>>
>>5103062
Come to think of it Sean has no particular weakness but a ton of situational strengths. Unless you consider being human in a world of gods, aliens, mutants and superhuman freaks of nature as a weakness of course. Lex might disagree though.

Still. Pretty rad that we could fucking swan dive into a recently detonated gas station and come out screaming, naked, and ready to kick ass.
>>
>>5103079
Lex is literally a brainlet, so I wouldn't really count him as human. Ollie on the other hand would probably disagree
>>
>>5103117
Lex really is the max INT min WIS archetype isn't he? If only he weren't bald.
>>
>>5102512
how about some kinda car/vehicle we do have a mechanic now and nothing for him to maintain.
>>
Guys, hear me out... I think that the best we can do is to start mixing other Natures with the Spider one.

Imagine being followed by Barbara or any other enemy in a closed allyway, we turn to one side, and right in the moment it loses sight of us we cast a little group of Electric Spiders and when someone goes near it, it justs fucking zap them.

Also there's tons of situations we can use them: Offensive (thrown normal or enhanced spiders right to the enemies face), Deffensive (If we get grappled surely we can put some spiders over the enemy), Infiltration (We can use the spiders as magical drones to enter some place and fry some electrical panels, or even sneak in some explosive barrels and lit them on fire)

If we get creative surely we can use them in multiole ways.
>>
>>5103375
New identity based on spiders like some kind of Arachnomale.
>>
>>5103405
Spiderman, but in the DC universe
>>
>>5103431
Nah that's some glue shooting pedo if I'm remembering right.
>>
>>5103260
We could probably steal a few cars to trick out. We would also maybe need to steal another shop's worth of equipment.

>>5103375
You have my attention.
>>
>>5103431
>cursing us with that absolute shit luck
Fuck no, we are already unlucky enough we don't need an actual honest to god curse in this shithole of a city.

Also anyone concerned any of the magic assholes might be interested in our shit, i mean we are already getting followed by the spectre, i don't want dr. fate or zatanna to show up following us around because a new magic guy is now a thing.
>>
>>5103535
>Spectre
Oh shit I totally forgot that was a thing. Luckily we're still relatively small time. Going to be wild when we're fully in the radar for the big boys
>>
>>5103537
considering the spectre is already one of the hardest hitters in all of DC, i'd already argue we really need to be careful or he's gonna show up again and theres absolutely no way in hell we are winning that fight.
>>
>>5103538
...Maybe we should go on a trip with Set.
>>
>>5103538
Oh I know but it's like how interested bats is in us. He's aware and looking for leads but not in full on manhunt mode
>>
>>5103540
I know, but its literally concern i've just had for a very very long time that at some point that particular sword of damocles might drop and theres pretty much fuck all we can do about it, hell even if set was nearby hes probably a lord of chaos tier strength at most and spectre is still several leagues of strength even above that. this is actually why i've been kind of pushing towards becoming a magical PI after this jack shit so theres no potential reason for him to go into manhunt mode.
>>
>>5103539
Better rev up that talk no jutsu cause even what's left of Set ain't stopping the spectre. And I'd argue that since Sean isn't someone truly irredeemable or purely evil we should be fine.

I mean shit if Spectre really did his job then the Joker would be vaporized which means he has other shit he needs to be doing.

Just uh, don't have us kick any puppies or anything and we should be able to stay alive.
>>
>>5103545
the reason why i worry about spectre, is hes a particular hardass when it comes to other spirits of vengeance following certain rules, such as the guy attached to us, so we fall directly under his perview of shit that needs to do certain things or he will smite us dead.
>>
>>5103541
>>5103549
True but I trust Axis won't just have him run our shit unless we start acting crazy out of pocket for no reason. Narratively he's a consequence if we go too far in a bad direction.
>>
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>>5103549
And we have killed bad guys so we should be square.
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>>5103551
So long as we don't get any civilians or policer officers killed we should be more or less fine. We can probably afford to do some more Gunsmoke jobs later down the line. It might be worth making Sean a bit stronger, despite how overwhelmingly powerful Spectre is. Does he have any particular weaknesses?
>>
>>5103573
He needs a human boat to be a fair and impartial judge. Other than that he's basically God. We will never stand a chance against this guy aside from being able to schmooze his current host.
>>
>>5103573
>Does he have any particular weaknesses?
If God gets upset with him he puts sanctions on his power. Otherwise he's pretty much just mini-god. So not really.
>>
>>5103574
Human host*
Phone posting is pain
>>
>>5103574
There is one possible avenue of averting a curb stomping from him, maybe. Do you think maxing our the Crazy Talk skill to 100 might let us bullshit our way out of a confrontation?
>Spectre: you bad man, you pay for crime!
>Sean rolls 1d100+100 to bullshit
>fails
>rerolls with once per session reroll dice
>succeeds
>Sean: nuh uh. *proceeds to weave a complex but believable web of bullshit*

>>5103576
ah fuck me
>>
>>5103538
If I remember correctly, in one of those prologues that the Qm made about what some characters thought about us, Spectre is letting us be because we didn't kill any innocent people nor heroes, just mobsters and such.

If we don't break that surely he will let us be, but still, I think we should ask him the next time we see him WHY he is so worried about it and why he should care, because the only think that we're related with him is because we're both avatars of Vengence
>>
>>5103573
I think someone said in the quest that a spirit of vengeance needs a host to do anything, so would need to server that connection, I don't remember if it was Jack, Set, the librarian or Pandion.
>>5103574
>>5103576
Guess we need to kill God. Time to learn demonology and start grinding.
>>5103597
While I think we can avoid killing civilians and the like, Sean still has a grudge to settle with some incompetent general, and knowing these hero types, they will probably consider the lying, corrupt warmongers as innocent, since they protect the short fat black bitch.
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>>5103615
>Guess we need to kill God. Time to learn demonology and start grinding.
You don't want that smoke. Not even the real big dicks like Constantine fuck with Spectre.
>>
>>5103615
This ain't Persona levels of let's kill God. This is like that one guy trying to argue against the omnipotence of Yahweh and thinking his epic level rogue should've pulled one over on him or stand any chance whatsoever. An up and up fight against Spectre is so out of anyone's league it's laughable.
>>
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Your thoughts turn towards Darius and Isaac, the pair of Intergang defectors you brought on board.

Before the gang war exploded, you managed to get them a safehouse in Burnside. The place is actually one of Genghis’ boltholes, but he was kind enough to loan it out to your fresh recruits.

As a refresher, Darius is a former reservist that worked as a mechanic. Isaac is a Blüdhaven street punk in need of some discipline.

While you might not have much need of a mechanic right now, there’s plenty of other jobs he might be suitable for. Darius mentioned that he was good with his hands, maybe you could task him with maintaining gear or improving some of your tech. Could be a long-shot, but you never know.

His skills might also come in handy once you get some custom wheels or anything hardier than the two-bit hunks of shit that you borrow from Jack. Not intended as a slight against Jack, of course.

Isaac, on the other hand, looks to practically be spoiling for a fight. Once you beat the basics into him, he could be a useful asset in combat / grunt work that you’re too lazy for.

Ah, the privileges of command.

You give their safehouse a call and leave them a message that you’ll be stopping by to put them through their paces.

You decide to drive to Burnside. It’s a quiet enough neighborhood and you were looking for an excuse to stretch your legs.

When you knock on their door, they’re both ready to roll. Isaac is barely suppressing his excitement, while Darius is considerably more reserved. Smart man, he knows what’s about to come next.

Regardless of their eventual specialties, they need to know how to fight like you do. “Every Marine a rifleman” and all that. Doesn’t matter what your job is, if you lack the core skills necessary to win a fight, you’re on borrowed time.

To really emphasize the whole boot camp thing, you’ve cooked up a little surprise.

With some help from Jack, you constructed a makeshift obstacle course and firing range in the woods surrounding the mansion.

On the drive there, you give them a breakdown of the hell you’re about to put them through. That you’ll become a complete and utter tyrant dedicated to breaking them down and molding them in your image.

Before it all begins, you give them both the opportunity to back out now that they know what it’ll entail. Isaac agrees readily, still not fully understanding the pact he’s made. Darius looks conflicted, but agrees as well.
>>
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>>5103649

Looks like it’s time for Hell Week. May God have mercy on their souls, for you shall not.

You start with a grueling physical regiment and follow with sparring practice, basic explosives training, firearm drill, tactical lectures, and every other facet of warfare that you feel is critical.

They both try their best, even in the areas where they struggle. It certainly makes your job easier, motivated trainees are far and away the best kind.

Darius is better with the theory, while Isaac is definitely better at the physical sections. Regardless of their individual difficulties, they both seem invested in the training.

Doesn’t stop you from smoking the shit out of them both whenever either slips up.

You work them into the ground and then deeper, only stopping when they look to keel over. Near the end, Isaac is cussing you under his breath whenever he thinks you’re not looking.

You let him get away with it, for now.

Discipline is important, but you have time to work on it. In your experience, you’d rather have someone that’s rowdy but competent over someone with good manners but no skill.

Besides, the look on Isaac’s face when you cheerfully mention that it’ll all pick up again at five in the morning every day makes up for it.

Despite your own reservations, it’s nice to have a command again. Nurturing a shared sense of camaraderie and shared goals always feels good.
>>
>>5103615
Eh...Spectre's not exactly a hero in the sense you're thinking. He's nominally a good guy, but he's honestly more aligned with someone like the Punisher or Ghost Rider then someone like Batman or Superman. He'll kill actual, card-carrying super criminals first, but he wouldn't exactly shed a tear over someone like the target of our vengeance, unless his current host is a real bleeding heart (which I doubt).

And yeah, frankly speaking, our ability to defeat Spectre is completely nonexistent. He could probably dust Set without too much trouble, let alone our amateur wizarding ass.
>>
You settle down in front of the TV and start channel surfing through the wasteland that is cable TV, eventually settling on the local news affiliate.

Most of what they cover bores you to tears; shit like Bruce Wayne’s planned charity gala, a proposed expansion of Blackgate Prison, and a report on the ever-increasing homicide rate.

They did run one memorable story, even though it has nothing to do with Gotham.

Apparently, the JLA had to handle a particularly weird disruption. During the final judging ceremony at the Westminster Dog Show, some hybrid monster was released inside the stadium and ran amuck.

Honestly, the beast itself defies description. The closest approximation you can get to is that it looked like the fucked up offspring of a grayhound, anteater, and lizard.

Once Wonder Woman managed to lasso it, it dissolved into a cloud of sand and disappeared. Besides a couple injuries, nobody was seriously injured, but the entire stadium was trashed.

A puff piece to be certain, but it’s a welcome respite from monotonous advertisements and “hard-hitting” journalism about what a shithole Gotham is.

Alright, that’s enough time spent rotting your brain, there’s got to be something more fun to do.

Oh yeah, you still need to deliver a couple of Logerquist’s journals and personal effects to Cullen. Not like they’re hot commodities or offer much value to you; maybe it’ll help his research further.

You give him a call.

“Hello?”

> “Hey, it’s me Jonah. Need any help with your research? I’ve been sitting on my hands all evening and I’m up for practically anything.”

“Of course! Just meet me at the Historical Society as soon as you can! Now, where did I misplace that treatise about Danish agricultural exports? It has to be around here somewhere.”

He starts muttering something about how filing and organization is for cowards. You save yourself the headache of trying to snap him out of it and just hang up.

You’ll just surprise him with the journals in person.

At the Historical Society library you find Cullen in the exact same spot as before, furiously scribbling on a sheaf of paper before stacking it onto a large haphazard stack.

> “How goes the book? And are you actually writing it by hand?”

“I’m making steady progress, to be sure. And computers can’t be trusted. A colleague of mine accidentally deleted the sole copy of her doctoral thesis which she had typed on the computer. Horrid machines, much prefer the reliability of pen and pencil.”
>>
>>5103652

> “Got a title for it yet?”

“I’ve been kicking around “Logerquist’s Lament” or perhaps “Fairwether’s Facade.”

> “I like “Fairwether’s Facade.” Has a bit more kick to it. By the way, found something you might be interested in.”

You hand him him Logerquist’s personal journal.

“Is this….”

> “Yep. His journal. It’s in Norwegian or something, so you might need to get it translated.”

“Incredible! While I work on cataloguing it, I would be ever so grateful if you proofread my manuscript.”

> “You sure? Not much of an academic, Cullen.”

“That’s what makes you perfect! My book is intended to appeal to both the academic elite and the man on the street. Having an unbiased editor like yourself would give my work the rough touch of authenticity it needs!

Besides, you obviously have some talent for research. After all, you discovered something I missed.”

You take a seat and start proofreading, taking care to replace some of the more ostentatious and pretentious sections with something more comprehensible. A couple parts when Cullen goes off-script to start ranting about his “pompous stuffed shirt colleagues” who “wouldn’t comprehend the meaning of academic rigor if they were beaten bloody with a thesaurus” also get the axe. While funny, that’s material for the memoirs.

Time passes in amicable silence while the pair of you work, and you manage to review most of Cullen’s work before you’re too fatigued to continue.

Before you leave, Cullen shakes your hand and whispers something to you.

“At this rate, I’ll have to credit you as a co-author. Hell, I might do it anyways as a token of my thanks. That, and to piss off my more pompous colleagues.”

Never would’ve thought that you’d potentially end up as a published author, but you meet all sorts of people in this line of the work. The idea of you becoming a respected academic source is only slightly less unbelievable than the whole “soul bound to an ancient artifact” thing.
>>
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Y’know, it’s been quite some time since you talked with Genghis. Haven’t seen or heard from him since the city caught on fire. While he’s a big boy and surely capable of taking care of himself, you still worry a little.

Maybe you should give him a call, just to see how he’s doing.

It takes a few rings before Genghis picks up.

“Gunsmoke. Been awhile. Looks like Penguin still hasn’t blown your head off. You wise up yet, or are you still hanging around Gotham?”

> “What can I say, the place is really starting to grow on me. Like mold. Anyhow, just wanted to check-in, see what’s shaking. Haven’t been in contact for a while, was starting to worry that slipped between the cracks.”

“Your concern is appreciated but unnecessary. I apologize for the lack of communication on my end, but business has kept me occupied for quite some time.”

> “Where you working these days? Still in America, or have you gone back to your old haunts?”

“Keystone City, surprisingly. As it would happen, Flash has been on the front-line of the recent overseas disaster relief efforts. Plenty of locals are looking to capitalize on the opportunity, and they always need reliable talent.”

> “Miss anything about Gotham?”

“No. If there’s one thing I’ve learned from this business, it’s that you need to balance risk and reward. Gotham is a ticking time bomb. Sure, you might strike it rich, but you need to be alive to spend it.”

> “So, you’re not coming back?”

“Never said that. Just not until things quiet down.”

> “Shame. I’ve been getting antsy in the absence of my favorite punching bag.”

“Tough talk from the greenhorn. Just for that, I’m going to show you what a real beating looks like once I’m back in town.”

> “Yeah, yeah. Been good talking to you, Genghis. Stay safe out there.”

“The same to you, Gunsmoke. Try not to die before I get to kick your ass again.”

Good to know that he’s still doing well. Genghis strikes you as the kind of guy that’s harder to stomp out than a cockroach. Even still, it never hurts to maintain your interpersonal connections.
>>
Now that all the social stuff is done, looks like "A Watchful Gaze" wins the vote.

Writing.
>>
>>5103635
>>5103643
>>5103651
Calm down, it was just a SMT joke since V came out this year.
>>
>>5103656
How does our two recruits feel about fighting intergang?
>>
>>5103666
Isaac is just temporary muscle they hired for a couple jobs, so not much.

Darius didn't really want to work for them in the first place but needed the cash.

Overall, you could probably get them comfortable with the idea if you spin it the right way.
>>
>>5103656

One day, you’re just hanging around the mansion and chilling, when you get a voice message.

The contents are odd, to say the least. The phone number is hidden, and the speaker’s voice is garbled by a voice changer.

The message goes as follows.

https://www.youtube.com/watch?v=eduwBgDcMwY

“I have little time. If you are receiving this message, my fate is likely sealed.

I know that you can be trusted, that you are capable of carrying this crushing burden. And know that whatever happens, I am sorry.

There is a conspiracy at the deepest roots of this city, one that has manipulated the fabric of society for centuries. Their tendrils extend into every institution.

I have burrowed for their secrets and found my darkest fears exceeded a thousandfold. In the process, I have become known to them. I dare not speak their name; they are always watching.

I am being hunted. The shadows are pursuing me, chasing me with their knives. Nowhere is safe. Soon my light will be extinguished, and their crimes lost to the darkness once more.

The truth can be found where man became monster. Where hubris first took root and twisted flesh and sinew into teeth and blood. Where the consequences of man’s reach exceeding his grasp are most apparent.

Above all else, trust no one. Not even me.”

You’ve gotten plenty of crank calls before from all manner of lunatics. This one…feels different somehow. You want to dismiss it as the raving of a madman, but something about it plants a niggling doubt in your heart.

This requires further investigation, but where to begin? What place is the caller referring to?

What location do you check out first?

> ???
>>
>>5103654
Hmm, talking with Genghis did give an idea. We probably don't want to deploy Darius and Isaac anywhere in the Gotham area for the time being, but maybe once they've got a few sessions of training under their belt we send them out of town to somewhere a bit less deadly, let them get some seasoning and make sure Intergang and Blockbuster forget before they make their debut here?
>>
>>5103666
Unnerved if anything, I doubt they have any deep loyalties to the gang but they do know how powerful and ruthless they are so the prospect of going up against them would be worrying.

>>5103673
>The truth can be found where man became monster. Where hubris first took root and twisted flesh and sinew into teeth and blood. Where the consequences of man’s reach exceeding his grasp are most apparent.
What place would this be? Im drawing a blank.

>>5103683
That's what I had in mind.
>>
>>5103673
Hmm, the obvious answer if the site where we dealt with the whole cult debacle and what's his face became a chaos spawn. Maybe there's some subtext I'm missing though?
>>
>>5103673
Note
> The Watchful Gaze: This one feels a bit…off. Someone left an anonymous message, ranting and raving about shadowy conspiracies and ancient evils. Probably just a hoax.
He could be referring to the Owl society or where I got that owl card from, after that cult job we did.

The bait and hint
The truth can be found where man became monster. Where hubris first took root and twisted flesh and sinew into teeth and blood. Where the consequences of man’s reach exceeding his grasp are most apparent.
Gotham asylum? Gotham maximum prison?
This has got to be something significant, like a crypt or something.
>>
>>5103673
>Return to the location where the cult attempted to sacrifice Paul Agnor, and Rockwell transformed into a monster.

Might be wrong, but it's the most straightforward answer.
>>
>>5103685
+1, let's go back that stomping ground and comb the place for clues.
>>
>>5103685
That fits the first and third sentences but how does it fit "Where hubris first took root and twisted flesh and sinew into teeth and blood."? Was that the first place where someone transformed into a blood monster?

Then again, if the owl society does have something to do with this maybe it will be there.
>>
>>5103695
Well, I don't know about "first took root", but it does make sense generally. Rockwell was, from what little we saw of his true personality, quite arrogant, and as a result, saw himself as some divine missionary of Barbatos. And, y'know, got turned into a hideous flesh abomination as a result.
>>
>>5103690
+1
But this surely leave a few questions.

How that stranger knew about what happened in the Rockwell incident with the ritual?
Does this voice is someone involved in the ritual that recieved a massage like us and decided to follow it?
Do we have to take the hint and connect it to something we know already, or try and search for a Hidden meaning?

I mean, it all points there, but unless we missed something because Babs appeared in scene before we could investigate the place, it looks oddly convinient that our first clue points there
>>
>>5103705
It's kind of literally our only avenue of investigation though, unless we want to go look through the archives for mention of the Court and get ganked by a Talon.
>>
>>5103711
We could try consulting Jack, but that comes with the consequence of dragging him into our bullshit.

On a side note, have we agreed to what we should purchase with our 550k? If there was 1 thing we should get, what should it be? I'm leaning towards language primers (Rosetta stone is way cheaper) and 1 book on magical theoretics on chaos.
>>
>>5103714
Wiping our records was the consensus with acquiring something magic related being what was discussed.

I don't really want to spend money on any books we can afford at the moment, our backlog is big enough as is.
>>
>>5103722
Our history is more or less already censored isnt it? Military censoring our records or something?

OP said it was 200k for a magic book. It would be efficent to purchase a theoretics book to add a permanent bonus to learning spells so we dont waste a magic learning slot.
>>
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>>5103690
>>5103691
>>5103705

Looks like checking out the old church where you had your fight with Rockwell wins, writing.

I'll handle the money stuff at the end of tonight's session.

As a quick aside to a couple anons who's posts I'm too lazy to link to....

Investment property and the like is out of your reach currently, but you can purchase custom vehicles if you'd like. As with anything else, I need some idea of what you'd like so I can figure out a price for it.

Lastly, I took the liberty of finding a good close-up of Sean that complements the other picture people liked. Let me know what you think.
>>
>>5103729
We recently got a book on magical theory though Seems kind of redundant. Also, we...seriously have way too many books at this point. We end up finding one every few missions, so why burn money on getting even more?
>>
>>5103729
Your military stuff has been censored, but you're still on the books as a wanted federal fugitive ever since the breakout.
>>
>>5103729
>Our history is more or less already censored isnt it? Military censoring our records or something?
If memory serves, there's no records of what we did in the military but we did get convicted, put in jail and then broke out of said jail. In other words, we're still a wanted man.

>OP said it was 200k for a magic book. It would be efficent to purchase a theoretics book to add a permanent bonus to learning spells so we dont waste a magic learning slot.
This >>5103733
>>
>>5103673
I have no idea where to look, but there is a chance this is actually a metaphor and the place were someone turned into an actual flesh monster isn't the actual answer.
>>5103714
Definatly wiping Sean's records we got way too many books as is, and we can always go to the library to read more. And while I would like the artifact, but if we go on Set's roadtrip we probably are going to end up with some nice ones for free.
>>
>>5103733
A book on magical theories, if we manage to comprehend it, would make it easier to comprehend future magical tomes we find/read books faster than we can collect them. You're right though, we should finish that magic theoretics book before buying more. Which book is the theory book btw?

Now that I think about it, double censoring Sean's background might be a good idea. It shouldnt cost too much, hopefully.
>>
>>5103734
>>5103737
I'm convinced. How much money do we need to shill to get of the wanted list?

>>5103738
I cant say you're wrong. A trip to the library might actually be what we need, and you know what? Theres still that magic library we visited. That place probably has a TON of magical tones we could read. We'd also need to help keep the place clean and shoot the shit with the ghost guy there. Hes good company.
>>
>>5103743
Ask me that again later, still working out numbers in my head. Probably like least half your savings unless you negotiate some kind of discount.
>>
>>5103746
Ouch. I'd rather do another job for Marshall, Carter, and Dark.
>>
>>5103738
>I have no idea where to look, but there is a chance this is actually a metaphor and the place were someone turned into an actual flesh monster isn't the actual answer.
That's what I thought but I have no clue as to where that would be since the description is so vague as a metaphor

>>5103741
"An Introduction to Histories"

>>5103743
Going back to the Magic Library if we go on a roadtrip with Set is what I want to do after these detective jobs.
>>
>>5103748
Hm, we probably could get a discount if we did a job for MC&D. Might be worth looking into as our next Gunsmoke job.
>>
>>5103749
>"An Introduction to Histories"
The next chance we have, we should invest all our magic slots into that.
>>
>>5103743
The magic library was the library I was thinking of, regular libraries don't normally havemagic books lying around.
Or maybe they do, it was where the girl found the necromancy one, wasn't it?
>>
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>>5103730

You rack your brains, trying to remember anything that might help lead you to the correct location.

“The truth can be found where man became monster. Where hubris first took root and twisted flesh and sinew into teeth and blood. Where the consequences of man’s reach exceeding his grasp are most apparent.”

Man becomes monster. Reach exceeding grasp. Teeth and blood.

Well, the most literal interpretation you can think of is that old church where you got into a fight with Rockwell’s cult.

Shit, that case feels like it was ages ago.

You were investigating the murder of a Scott Baxter, who had these nasty looking sigils carved in his chest. Managed to figure out he was part of a college research society dedicated to occultism, which turned out to be some whackjob cult.

Rockwell transformed into some abomination when you began kicking his ass, perhaps that what the riddle is referring to.

But how would the person who left that message know about it?

Regardless, you make the snap decision to keep Jack out-of-the-loop on this one. From what the message implied, anyone privy to this secret is living on borrowed time.

If it starts spiraling out of control, you’ll readjust your perspective.

The old church looks like it’s had better days, punctuated with a big red CONDEMNED sticker slapped on the front door.

Showing a flagrant disregard for the rules and procedures of the local municipal authorities, you head inside anyways.

There’s torn police tape at the entrance, which definitely means that someone has been inside.

Of course, that doesn’t necessarily mean much. Could have easily been the work of a hobo looking for an empty place to crash for the night.

Apart from the thick layer of dust covering most everything inside, it looks like the church has been left alone for the most part.

Hopefully you aren’t just spinning your wheels here.

Place still gives you the creeps though.

You decide to…

> Investigate the cult’s library. It’d be child’s play to hide a clue or something in there.

> Search the ritual room where Rockwell’s cult tried to sacrifice Agnor. There’s definitely some bad mojo

> Check the sanctuary where you finished off Rockwell. Perhaps there’s something up there of interest?

> Other?
>>
>>5103730
f350 heavy duty raptor truck, a "mobster/gov style SUV or Hummer, a helicopter, a muscle car, a few used compact economy cars that we can throw away, burn, or booby trap.
>>
>>5103753
It's like a roll of the dice or a game of chance.
A regular library could be a 3% chance of finding genuine magic stuff, maybe less, while the magic library would be 100%.

>>5103755
> Investigate the cult’s library. It’d be child’s play to hide a clue or something in there.
>>
>>5103755
> Search the ritual room where Rockwell’s cult tried to sacrifice Agnor. There’s definitely some bad mojo
Make sure no one else is trying any funny business.
>>
>>5103755
> Investigate the cult’s library. It’d be child’s play to hide a clue or something in there.
I have a feeling that the library has already been looted, but sometimes what is missing can be as helpful as what is there.
>>
>>5103757

Not much of a car guy, but did some digging online, so go me me a little wiggle room if my pricing is off.

F350 Raptor - 50K
Mercedes Escalade- 75K
Robinson R-44 Raven II - 450K
Pontiac Firebird Trans Am - 60K


As for the anon that wanted to know how much a clean slate would cost, let's say 300K as a base price.

I'll try to keep all this organized for the end of the night.
>>
>>5103759
>>5103767

Looks like the library wins, go ahead and roll me some 1d100s+50

DC: 90
>>
Rolled 84 + 50 (1d100 + 50)

>>5103783
>>
Rolled 12 + 50 (1d100 + 50)

>>5103775
>>
Rolled 59 + 50 (1d100 + 50)

>>5103783
here goes

>>5103786
nice
>>
Rolled 59 (1d100)

>>5103783
>>
>>5103786
>>5103788
>>5103789

Success, writing.
>>
>>5103775
What about used economy cars? Like a Volkswagen Jetta or some sub 10k used cars? Need plausible deniability and car go boomy
>>
>>5103801

Damn, knew I forgot to mention something. Jack has plenty of crap cars, so you don't really need to worry on that front. If you plan on blowing them up / not bringing them back, you will have to pay for them though.
>>
Rolled 84 + 45 (1d100 + 45)

>>5103792

You decide to focus on the cult’s library. Books can hold more than their fair share of secrets.

Most of the shelves are empty, likely carted off by the police, but it looks like they missed a few.

Like everything else here, there’s a fine layering of dust coating each and every one of the books.

Hang on a second.

One of them is noticeably less dusty than the others. According to the cover, it’s a science textbook called “North American Owls: Biology and Natural History”

When you crack it open to take a peek at the contents, you discover a slip of paper tucked inside.

Written on it is an encoded message, but you manage to break it pretty quickly. The encryption was pretty primitive, but it’d be enough to discourage the casual observer.

The decoded message includes directions to an address in East End. Shit, there’s nothing worthwhile in the East End. That entire section of the city is practically a case study on urban decay, civil disobedience, and societal degradation.

Wouldn’t be a half-bad place to hide if you can stomach the smell and the neighbors.

Looks like you’ve got your next lead.

As you slide the textbook back into the bookcase, you hear a sharp metallic rasping.

Roll me some 1d100s+25
>>
Rolled 68 (1d100)

>>5103808
Looks like someone's tailing us.
>>
Rolled 59 + 25 (1d100 + 25)

>>5103808
it's on like donkey kong
>>
Rolled 50 (1d100)

>>5103808
>>
Rolled 88 + 25 (1d100 + 25)

>>5103808
Is this the version of Gotham that's been cursed to be a shithole forever?
>>
>>5103809
>>5103810
>>5103812

Failure. I'm guessing that nobody wants a re-roll, so I'll get writing.

>>5103813
It's subject to the worst curse of all.

Being in New Jersey
>>
>>5103812
>>5103813
New captcha screwing me out of my good rolls
>>
>>5103814
nah, no reroll yet.
>>
>>5103816
didn't look like you roll would have beaten Axis's
>>
>>5103820
It would've if I didn't fail it twice
>>
>>5103822
How? By rolling an 104?
>>
>>5103824
Failing the captcha twice. I keep matching up the slider wrong and putting in the wrong thing
>>
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>>5103814

You try to roll out the way, but you’re too slow to dodge everything. Out of the half-dozen throwing knives sent your way, you evade all but two.

One lodges itself in your shoulder, and the other hits you in the leg.

Fuck, that stings like a bitch.

Good news, the one that hit your leg didn’t penetrate anything.

Bad news, that’s because it hit your phone.

You wrench the knife out of your shoulder and wheel around to face your would-be ambusher.

Now that you’ve got a better look at your opponent, you don’t like what you see.

He looks like some kind of weird Victorian-era ninja, sporting a nasty looking sword with runes carved into it. The same runes that were carved onto Scott Baxter’s body.

Something tells you that you should avoid getting hit with that at all costs.

Fight’s not over by a long-shot just because he drew first blood.

You…

> Figure out some way to distract him so you can make a run for it. You’re neither armed nor prepared for this fight.

> Summon the Claw. No room to mess around here.

> Go for your Beretta and fill this fucker with holes. He’s fast, but I bet he isn’t faster than a bullet.

> Hit him with a spell. (Specify)

> Other?
>>
>>5103831
> Go for your Beretta and fill this fucker with holes. He’s fast, but I bet he isn’t faster than a bullet.

> Hit him with a spell. (Specify)
active luck drain
>>
>>5103831
>>5103833
seems like a sound first move, if he shrugs of bullets or pulls some inhuman shit we reconsider.
>>
>>5103828
What does that have to do with what I said?

>>5103820 This anon says your roll wouldn't have beaten Axis'

>>5103822 You disagree, saying that if you got the captcha right you would have.

>>5103824 I agree with the other anon by saying that you would have needed to roll an 104 to beat Axis' roll which is impossible therefore making the captcha issue irrelevant.

>>5103831
>>5103833 this, make sure to keep a good distance. Need to play it safe and see what his tricks are.
>>
>>5103831
To heal, if we kill this guy, can we turn his corpse into a fire, roll up our sleeves, and lay our hands on top of his burning corpse? After we loot it for a new phone of course.

Did the assassin destroy our main phone or a burner phone? I hope we can retrieve stuff from the broken know.
>>
>>5103831
>Bad news, that’s because it hit your phone.
Rat bastard.

>>5103833
Yeah sure, this. Maybe chuck the knife we pulled out of our shoulder at him to distract him.
>>
Rolled 5 (1d10)

>>5103833
>>5103835
>>5103837

Roll me some 1d100s+10.

I'm rolling for Luck Drain.

>>5103841
He only got one of your burners, but it was the only one you were carrying.

And yeah, that healing method would work. Or you could just BBQ the furniture or something. Dealer's choice.
>>
Rolled 96 + 10 (1d100 + 10)

>>5103844
>>
Rolled 38 + 10 (1d100 + 10)

>>5103844
>>
>>5103833
Backing this

>>5103837
Totally misunderstood and completely missed Axis roll. I'm just out of it today apparently
>>
Rolled 95 + 20 (1d100 + 20)

>>5103844

And here's his dodge roll.
>>
Rolled 99 + 10 (1d100 + 10)

>>5103844
>>
>>5103845
>>5103850
>>5103851
Fuck this guy is fast. But what a fucking showdown.
>>
>>5103851
>>5103850
>>5103845
oh come on
>>
>>5103845
>>5103851

Nice. Fun fact, you would've beaten him by just 1 with the 96 roll if my math is right.

Success, writing.
>>
>>5103854
forgot luck drain was added to our own roll as well carry on
>>
>>5103854

Christ, this bastard’s fast.

Guess confirms the whole shadowy conspiracy thing. Just your luck.

Speaking of luck, you switch on your Luck Drain aura. Gonna need all the help you can get.

To buy yourself some breathing room, you throw the knife previously lodged in your shoulder right back at him.

Fucker has the audacity to catch it in mid-air and slide it back into his harness.

Doesn’t matter though, because that slight distraction gives you plenty of time to go for your gun.

You wince a bit as you quickdraw your Beretta, shoulder’s still a bit tender from that throwing knife.

You put every round in the magazine his way, and he actually manages to dodge quite a few of them. But unless you’re a speedster of some kind, it’s impossible to dodge every bullet.

A few shots connect center mass, and one clips his hand, causing him to drop that sword.

Doesn’t look like it bothered him too much though, because he starts sprinting your way. Seems like he wants to do this with his bare hands.

You…

> Keep falling back while shooting at him.

> Bring out the Claw and oblige him.

> Try to nail him with some CQC. (Describe the combination)

> Hit him with a spell (Specify?)

> Other?
>>
>>5103864
> Bring out the Claw and oblige him.
FALCON PUNCH
>>
>>5103864
> Try to nail him with some CQC. (Describe the combination)
https://youtu.be/5hRMDWLNG0k
GREEK! Make our mentor proud!
>>
>>5103864

> Keep falling back while shooting at him.
Then
> Bring out the Claw and oblige him.
When we run out of bullets or he catches up
>>
>>5103864
>> Try to nail him with some CQC. (Describe the combination)
So he thinks we're gonna go for his injured hand pretty clear target because it's weak now, obviously we'll aim for his good hand and try to break his wrist with a throw since he's so kindly running straight at us. Then we can try to get him on the ground and try to break a leg.
>>
>>5103864
> Bring out the Claw and oblige him.
Lets break his legs
>>
>>5103864
> Bring out the Claw and oblige him.
> Try to nail him with some CQC. (Describe the combination)
Greek wrestling time, let's give him the Pandion special.
>>
>>5103864
>Summon spiders to covering his eyes, then move in for CQC. Focus on breaking his leg, and if we can, cast a hex bolt at point blank to reduce his chances at dodging it.
>>
>>5103864

>>5103875
I'll support this. Dunno if we want to show our full hand with the Claw just yet, don't know if there's more of this guy's ilk around.
>>
>>5103875
Ill support if combined with my shooting him before he catches up idead
>>
Rolled 38 + 15 (1d100 + 15)

Alright, looks like a mixture of taking a couple shots at him before he gets in close, then going in for some grappling wins,

Roll me some 1d100s+10 for the shooting part.
>>
Rolled 68 + 10 (1d100 + 10)

>>5103890
>>
Rolled 11 + 10 (1d100 + 10)

>>5103890
rip Sean. Beaten by a renaissance ninja
>>
Rolled 33 + 10 (1d100 + 10)

>>5103890
Dice gods please help us.
>>
Rolled 96 + 10 (1d100 + 10)

>>5103890
>>
>>5103896
>beats me by one second.
I hate you.
>>
Rolled 8 + 85 (1d100 + 85)

>>5103891
>>5103894
>>5103896

Success. Go ahead and roll me some 1d100s+65.
>>
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Rolled 97 (1d100)

>>5103901
Jesus christ that modifier
>>
Rolled 29 + 65 (1d100 + 65)

>>5103901
FIGHT!
>>
Rolled 90 + 65 (1d100 + 65)

>>5103901
>>
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>>5103901
>>5103902
>tfw beat his modified roll with an unmodified roll
Brutal
>>
>>5103902
>>5103904
Long Dick Johnsons right here
>>
File: skill issue.gif (1.68 MB, 415x498)
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>>5103902
88 vs. 167
Still got him though lmao

POV: You're a victorian ninja that decided to pick a fight with Jonah Thema, Ace Detective.
>>
>>5103902
>>5103903
>>5103904

Nicely done, anons.

Success, writing.
>>
>>5103910
We are staring the new year strong.
>>
>>5103755
>keep Jack out-of-the-loop on this one. From what the message implied, anyone privy to this secret is living on borrowed time.
Wouldnt that be a perfectly valid reason to tell him, rather than not too? I thought his whole motivation was to find something that could put him down for good.
>>
>tfw bully croc grundy and the court of owls all in one thread
>tfw batman at this point has got to be wondering who in the actual hell is this random who's straight doing more superhero shit then most guys on the justice league.
>>
>>5103910
https://youtu.be/-cZ7ndjhhps
>ass blasts margins of success against assassin
>out the ass ancient greek tier wrestling moves
>AND HIS NAME IS SEAN CLAYTON
>>
>>5103921
I kek'd at that, anon. Well done.

In all seriousness though, there is more than one kind of death. Jack's looking for one of the better ones.
>>
>>5103910
It's a bit terrifying that Batman beat up like, a hundred of these guys though.
>>
>>5103926
To be fair inverse ninja law, one sucks ass to deal with, 100 of them would get blown all to hell by the building collapsing on them.
>>
>>5103910

If he wants to tango face-to-face, you’re more than happy to fill his dance card.

But before that, there’s no reason to make it easy on him.

You reload and connote to shoot while he attempts to close the gap.

He manages to weave around the majority of your shots, still tanking the ones that connect.

Frustrated, you throw your pistol at him when the mag runs dry and nail him directly in his helmeted face.

It surprises him long enough for you to counter-charge and get a grip on his good arm.

In a combination that has Pandion roaring with approval at the back of your mind, you wrench his arm and snap it like a twig, before piledriving him headfirst onto the library floor.

From your position on top of him, you rain blow after blow down under your knuckles are bloody from clanging against his armor.

Your next move is to…

> Try to snap his neck with your bare hands.

> Bring out the Claw and try to rip his head off.

> Go for that sword of his and try to shank him with it.

> Hit him with a spell. (Specify)

> Other?
>>
>>5103930
>> Hit him with a spell. (Specify)
Point Blank Lightning

Unlimited powaaa
>>
>>5103930
>Just shoot him in the head
>>
>>5103930
>> Other?
Why don't we take one of his throwing knives and stab him in the neck? We know he has at least one, the cheeky fucker.
>>
>>5103930
> Try to snap his neck with your bare hands.
>>
>>5103935
No wait, we threw the pistol away.
Just throw a fireball or something them
>>
>>5103930
>Just choke him out.
No need to be dramatic or lethal yet. Besides, feel like Jonah Thema would have some questions for this guy.
>>
>>5103930

> Go for that sword of his and try to shank him with it.
I want a shiny new sword and a talon sword does just fine.
>>
>>5103930
> Go for his sword and try to decapitate him.

Anything that isn't super fatal isn't going to put him down for long.
>>
>>5103936
I will support this instead, use the knife that we threw and he catched.
>>
>>5103930
>Cast Hexbolt into him
>Twice
>>
>>5103930
CRIPPLE HIM, then knock him out. Better safe than sorry. Break the other arm.
>>
>>5103941
My problem with most of these is that it necessitates us getting off of him. And you just know he's gonna book it the moment we do. On the other hand if we stay on him he's going to try and ninja eye poke us or something. Hm.
>>
>>5103948
What if he hex bolt him, cripple his other arm, then choke in out?
>>
>>5103930
> Bring out the Claw and try to rip his head off.
>>
>>5103951
Whoa there killer, we should at least interrogate him first.
>>
>>5103950
I don't think keeping him alive will have anything useful come of it. A well trained assassin? Yeah either he bites his own tongue off or poisons himself or otherwise stonewalls us in interrogation.

It would be good for brownie points with the Bats but at the same time this guy did just try to kill us.
>>
Why does everybody want to kill him right now? Can't we try talking to him, then kill him?

>>5103953
Seems like only you and I have that idea
>>
>>5103955
We can kill him after we exhausted interrogation attempts. Theres no guarantee he has a false tooth full of cyanide. Can we give interrogations a try first at least?
>>
>>5103955
I don't want him to die in the same church that we already know sends anyone who dies as tribute to Bathos or whatever that twink's name is.
>>
>>5103955
What's the cost of trying then? >>5103958 also makes a good point

>>5103958
>>
>>5103930
> Hit him with a spell. (Hex bolt)
Then break both of his legs and try to knock him out or choke him out for questioning
Should we get him unconscious begin disarming him and remove his armor and check his mouth for any false teeth for incase they try to end their life before we get some answers
Never know with these secret organizations
>>
>>5103960
It's Barbatos, you know the thing the court of owls worship, also the big boss of the batman who laughs. He's some scary powerful evil shit.
>>
>>5103965
He's a twink at heart and we all know it. He's just compensating.
>>
>>5103960
From what I remember that would only have effect in the ritual chamber, which we are above from what we where told since the stairway is in the room
>>
>>5103955
Even still lets not kill the guy in a barbatos temple, that screams bad shit might occur like maybe spawning a dark multiverse batkek or some shit.
>>
>>5103964
Oh man, what if we swapped clothes and infiltrated the Owl group?

>>5103970
This
>>
>>5103930
I'll back this >>5103964 with the exception of the hex bolt.
>>
>>5103958
So far this guy hasn't made a sound, even after being shot. Part of me thinks he can't even talk. Another part is wary of there being more than one. Probably worrying for nothing but them's the brakes. If it wins the vote I won't be bitter but I can't bring myself to do it.

>>5103960
So you want to drag a guy in BDSM gear out onto the street with mangled limbs and gunshot wounds? I mean it is a shithole but that's still a great way to get the cops called on you.

>>5103962
>What's the cost of trying then?
In case he's got a handler/partner/some dude who just watches the building to report it. I always assume the worst. I'm paranoid.
>>
>>5103973
This. If most of you are still blood thirsty, we should drag him into a dumpster before running a knife through he neck so he bleeds out, or dump his corpse into the sewers.
>>
>>5103975
Why not hex bolt? You can never be too careful.

I what what Sean's encounter with Constantine will be like?
>>
Alright, I'm closing the vote.

Give me a moment to tally up the myriad votes.

Seems like there's quite a divided opinion over capturing and killing.
>>
>>5103958
>>5103956
Don't want to spoil, but interrogation is....probably not going to work. We'd probably want either a telepath, some kind of wizard (not the us kind of wizard, and actual professional), or a whole team of torturers with state of the art equipment. Blowing off his arms and legs or whatever we could do in this situation if definitely not going to cut it.
>>
>>5103988
What if we contact Set?
>>
>>5103984
Realistically I could actually see Sean and Constantine getting along all things considered provided Constantine isn't actively trying to fuck us over.
>>
>>5103976
If he does have one we can just kill him when they show up.

>>5103984
Fine, have the hexbolt

>>5103988
Then let us find out about it then kill him.

>>5103989
Don't think reading minds is in his wheelhouse.
>>
>>5103989
I mean, maybe? I don't exactly want to make a habit of asking a god of chaos to get info out of people for us though. Set's alright, but that's just asking for trouble.
>>
>>5103975
The hex bolt will give the guy a streak of bad luck
>>
>>5103960
Yeah lets drag him somewhere safe to do the deed.
>>
>>5103991
>If he does have one we can just kill him when they show up.
You know what they say about playing with live electrical wires. You fuck up and stop your heart take your hands off the fucking wires god dammit you useless retard fucking hell I should have left you at the orphanage.

Very common phrase. Basically don't fuck around.
>>
Rolled 86 + 10 (1d100 + 10)

>>5103987

Looks like there's a tie between stabbing him with own knives / using his own sword. Easy enough to mix them together.

In case of confusion, it seems like more people want him dead rather than alive.

Roll me some 1d100s+25
>>
Rolled 71 + 25 (1d100 + 25)

>>5103999
>>
Rolled 70 + 25 (1d100 + 25)

>>5103999
Ouchie incoming
>>
Rolled 18 + 25 (1d20 + 25)

>>5103999
Maybe I should call for a greek god for luck. Wikipedia says Tyche is hellenic Fortuna, so I'm going with that.
>>
Rolled 92 + 25 (1d100 + 25)

>>5103999
Rolled the wrong dice.
>>
>>5104002
>>5104005
>>5104006

Success, writing.

>>5104006

Looks like it worked.
>>
>>5104008
Thnak you greek Lady Luck.
>>
>>5104008
If we were rolling d20 that would be been a good roll though.
>>
>>5104013
Tyche just wanted to show she is best girl even when the dice is wrong.
>>
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>>5104020
>Tyche just wanted to show she is best girl even when the dice is wrong.
The lady smiles upon you anon!Do not think it will last forever...
>>
>>5104030
Arent the gods real? Tyche is real right?
>>
>>5104031
The gods are real, they just don't ever do anything unless it's a wonder woman comic. Or injustice
>>
>>5104009

From your position of dominance, you have the perfect setup for a killing stroke.

And yet, you find yourself hesitating.

Arguably, it might make sense to incapacitate him and take him alive. But there’s too many variables that make it too dangerous.

You’d have to transport him or risk interrogating him here, he might have backup, he might be a flight risk, he might be a suicide risk, he might have a trick up his sleeve you don’t know about.

No, this has to be the end of the line for your assailant.

https://www.youtube.com/watch?v=ewtB8GPqWLw

To his credit, he does his damnedest to dislodge you, but you’ve got him solidly pinned.

With your free hand, you reach into his harness and retrieve the knife he hit you in the shoulder with. There’s even still a bit of our blood left on it.

You drive it solidly into his throat in one decisive move.

Nothing feels quite so satisfying as payback with interest.

Then, you retrieve that sword of his and use it to lop off his head. The blade cut through his armor like butter, might be those nasty looking runes at work.

As for the killing itself, you’re not in the ritual room, so hopefully you won’t get a repeat of Rockwell’s monster mash.

Just to be safe, you incinerate the corpse with a Fire Bolt after checking for any additional gear. Bastard wasn’t carrying anything besides that sword and his knives, so you’re still out a phone. Don't have much left for your Beretta either, just a couple more mags.

At least the warmth generated from his flaming corpse helps patch up that hole in your shoulder, as well as the myriad cuts and bruises inherent to any no-holds barred beatdown.

Maybe you ought to give Jack an update, this shit is starting to get out of control.

But when you try to ping Jack with the comms sigil, it’s almost like the connection is being blocked somehow.

Something’s definitely going on, and you’re going to get to the bottom of it.

You decide to….

> Head to the address in the East End. Whoever left you that message was insistent that time was of the essence.

> Drive back to the mansion and get some heavier gear. You won’t be doing anyone any good if you’re dead.

> Other?
>>
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>>5104037
> Head to the address in the East End. Whoever left you that message was insistent that time was of the essence.
>>
>>5104037
>Use magesight to try to quickly find out if there's some sort of magical jammer then
>Head to the address in the East End. Whoever left you that message was insistent that time was of the essence.
>>
>>5104037
>>5104043
Support.

Though I doubt we'd be so lucky for whatever jamming to be so near.
>>
>>5104037
What happened to the assasins weapons btw? Are we carrying them or did we leave them there?

>>5104043
Sure, look around with mage sight. Don't think we'll find anything but it also doesn't cost anything.
>>
>>5104043
Support
>>
>>5104037
> Head to the address in the East End. Whoever left you that message was insistent that time was of the essence.
>>5104030
I won't let it get to my head. The Dice Gods, RNGesus and Lady Luck are a fickle pantheon.
>>
>>5104037
In b4 we offed batman's biological brother because he's a talon.

> Head to the address in the East End. Whoever left you that message was insistent that time was of the essence.
>>
>>5104052
Batman's brother was in the Owls? I could've sworn that his brother had an accident and was in a mental asylum due to some weird rage problem from an accident that gave him retard strength.
>>
Looks like it's unanimous for the East End, writing.

>>5104048
Carrying them, unless anyone objects. Figured it'd make the most sense given your diminished arsenal.
>>
>>5104043
Supporting this
>>
>>5104055
Voting for carrying the sword. Shit has ruins on it.
did we at least pick up our gun? We could always buy or steal some more.
>>
>>5104058
Yep, you've got your gun.
>>
Nevermind I'm thinking of the OLD Thomas Wayne Jr. from like 3 or so universes ago
>>
>>5104055
Good, It would've been weird to torch the body but leave the weapons

>>5104058
I doubt Sean would just leave without his lucky Beretta.
>>
>>5104060
Pretty much ever since the court of owls has been a thing Thomas Wayne Jr was a talon, now mind you I wanna say the court of owls started really early on post Flashpoint, so there's that. Also he's drafted in the newest suicide squad and he's still a talon as far as I am aware.
>>
>>5104052
>>5104060
Wait, Batman has a brother? Is him the fabled Bigger Batman?
>>
>>5104066
Interesting note: for a very small amount of time canonically bane was one of batmans brothers, and I'm not sure that actually ever got disproven, but pretty much always ignored from that run on.
>>
>>5104059
Can we pick up more bullets from our local friendly gun store?
>>
>>5104078

Sure, that's not much of a pitstop.
>>
>>5104055

You do a quick scan with Magesight to see if you can identify the source of the magical interference.

You can’t figure out where the jamming is coming from, but it seems to be covering the entire metropolitan area.

Maybe killing that guy triggered a fail-safe somewhere. Or maybe one of the Oblivion Bar’s local patrons fucked up an experiment of some kind.

Regardless, you’re on your own.

Before heading into the East End, you restock on ammo at one of Gotham’s many gun stores. Nothing says class quite like having a liquor store next to a gun store, with a check-cashing place in between.

Despite or maybe because of your constant vigilance, the drive to the East End goes without issue.

The address turns out to be for a condemned tenement building that looks nasty even by East End standards.

You draw your Beretta and head inside. You’ve got that assassin’s knives and his sword, as well as the respective scabbards. Just in case things get weird.

You sweep and clear the building, finding numerous indicators that someone has been living here. Scattered papers, fast food bags, newspaper clippings. Place looks like a serial killers hideaway.

There’s a quiet noise behind you, and you nearly put a bullet in it out of reflex.
>>
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Rolled 2 (1d4)

>>5104101

It’s Paul Agnor, the theology student that got wrapped up with Rockwell’s cult.

He looks, for lack of a better word, haunted. Sporting a thousand-yard stare that even the abyss would shudder to look into for too long.

“It’s you! I knew you would follow my trail!”

> “Agnor? What happened to you?”

“After you rescued me, the doctors tried to tell me that what happened in that church, with that bastard Rockwell wasn’t real. They tried to have me committed. But I escaped, and began digging into the black heart of Gotham. To prove that I wasn’t crazy.

And I discovered the Court of Owls. I tried to alert the police, but they refused to act! The Court has eyes and ears all across Gotham, nothing escapes their notice for long. Except for you and me.”

Agnor’s eyes are alight with a mad triumph as he recounts his tale, only to regress back into his shell as it concludes.

“Have you had any troubles?” He croaks.

> “At the library, somebody tried to kill me. An assassin wearing a strange uniform.”

Agnor nods.

“A Talon. The Court’s personal guild of assassins sent to discreetly ensure that the status quo remains unchanged.”

> “Am I on their list then? A marked man, like you?”

“If they suspected you of colluding with me, you wouldn’t have made it two blocks from the church. No, he was likely lying there in wait for me, and stumbled across you instead.

They want me dead, but that isn’t all. They want this.”

He holds up a briefcase that’s been chained to his wrist.

“My research. They want to destroy it, to keep their masquerade from ever being disrupted.

Gotham isn’t safe for me anymore. Maybe nowhere is. I need to get out of the city and you’re the only person I’m sure isn’t dancing on their strings. It goes deeper. The Court might not be acting alone, merely a subsidiary of an even larger group. I’m going to drag them into the light and prove my sanity, or die trying.

Please, just get me out of the city. I’ll handle the rest from there. I can’t afford to pay you, but this is bigger than just you or me. Once I escape, I’ll scrape together whatever funds I can safely transfer.”

Fuck. You knew something felt off about this. Should’ve just ignored that message and gone about your day.

Now you might be up against against a shadowy conspiracy that supposedly makes political machines look like baby’s first intrigue.

You need some air.

Without answering, you head back outside, Agnor still trying to plead his case.

You light up a cigarette and start to think, when you notice something strange.

For starters, your car is gone. It isn’t that surprising, given the neighborhood, but what really gets your alarm bells going is the silence.

The streets are deserted.

You’ve seen this before, in Iraq. One of the tell-tale signs that shit was about to go down was when the locals suddenly vanished.

(Pay no attention to this roll)
>>
Rolled 37 + 40 (1d100 + 40)

>>5104102

Roll me some 1d100s+25.
>>
Rolled 60 + 25 (1d100 + 25)

>>5104104
I wonder if "Above all else, trust no one. Not even me.” is coming into play now.
>>
Rolled 68 + 25 (1d100 + 25)

>>5104104
I'll kick your fucking ass
>>
Rolled 44 + 25 (1d100 + 25)

>>5104104
FUCK YOU COURT!
>>
>>5104105
>>5104106
>>5104107

Success, writing.
>>
>>5104104
Also, Happy New Year Axis and Anons! May 2022 be a good year to you all!
>>
>>5104110
Happy new year!
>>
>>5104110
>>5104113

Happy New Year, anons!
>>
>>5104102
theology student? I thought he was a professor.

>>5104108
Happy year new
>>
>>5104115
Nah, Rockwell was the professor. I think.
>>
>>5104110
Happy new year to you too anon!
>>
>>5104117
If you're wrong you can just chalk it up to Sean not paying much attention and misremembering.

>>5104110
Happy new year bruh
>>
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>>5104108

Sensing danger, you quickly grab Agnor and drag him behind cover.

Just in time too, as a barrage of machine gun fire erupts right where the both of you were standing.

The culprit is a large man practically bristling with weapons. He’s also dressed like an idiot, but that’s neither here nor there.

“Come out, little mouse! I promise that I’ll make it quick for you!” He calls out, sporting a heavy Russian accent.

Agnor rifles through his pockets and tosses you a grimy ski mask.

“Take it. You have to live here, I don’t. Hopefully it’ll keep them from discovering your identity.”

You put it on reluctantly, thing smells like the inside of a dumpster solely dedicated to the storage of spoiled milk.

Your position is raked with fire again.

“Not coming out! That’s fine, I’ll just-“

Whatever he was going to say cuts off when he takes a sniper shot to the skull.

Fuck. Unless you have some kind of guardian angel with a high-powered rifle watching over you, this just got even worse.

Looks like Agnor has more than one killer-for-hire on his tail. Guess the Court or whoever they are is willing to outsource issues to local talent if the need is great enough.

You’ll have the best chance of escape if you…

> Go through the alleys and head for Crime Alley. The urban jungle can be a maze, use it to your advantage.

> Leave Agnor behind and escape on your own. This is turning into something well above your pay grade.

> Jack a car and head for Blüdhaven. It’s a different kind of hell, but a preferable one.

> Look for an entrance to the sewers. Hopefully the outflow will lead near Gotham Docks.

> Other?

(Need to take a break for food, vote is open until I return)
>>
>>5104126
>RELEASE THE SPIDERS!
>ALL OF THE SPIDERS!
He cant shoot all of them
>>
>>5104126
>KGBeast
Damn, bringing out the big guns aren't they.
>>
>>5104126
> Go through the alleys and head for Crime Alley. The urban jungle can be a maze, use it to your advantage.
>>
>>5104126
> Look for an entrance to the sewers. Hopefully the outflow will lead near Gotham Docks.

With our current equipment, snipers and mass fire are our weaknesses. We're kitted out of close combat, so we should head for the area where it's most advantageous.
>>
>>5104126
> Go through the alleys and head for Crime Alley. The urban jungle can be a maze, use it to your advantage.

>>5104129
+1 if we could fit it in.
>>
>>5104126
Specifically can we send the spiders to kill the sniper, or drag the armed body to us?
>>
>>5104138
Kill the sniper? No.

Try to drag the body? Yes.

It'll be hard though.
>>
>>5104126
> Look for an entrance to the sewers. Hopefully the outflow will lead near Gotham Docks.
And use spider to scout ahead.
>>
>>5104136
+1
>>
>>5104131
And he didn't even get to introduce himself before getting a bullet to the head.

>>5104129
No.

>>5104141
Support, last time we remained in the open with a sniper after us didn't go too well.
>>
>>5104144
>And he didn't even get to introduce himself before getting a bullet to the head.
Don't even get a name drop. Can't have shit in Gotham.
>>
>>5104110
Happy New Year and good cheer to all!

>>5104126
> Look for an entrance to the sewers. Hopefully the outflow will lead near Gotham Docks.
I'm going to laugh if we run into Croc again.
>>
>>5104126
>Go through the alleys and head for Crime Alley. The urban jungle can be a maze, use it to your advantage.
Worried that DS might've a counter to the sewers after last time.
>>
>>5104153
We swam last time DS was shooting at us not the sewers
>>
>>5104153
But we didn't go into the sewers remember? We went to the docks instead and then he shot the boat apart.
>>
>>5104140
Would it be possible to summon a swarm of spiders to acts as armor?
https://youtu.be/E7fsPdD9r74
>>
>>5104158
There's only so much that spiders can do against a sniper round.
>>
>>5104126
>> Go through the alleys and head for Crime Alley. The urban jungle can be a maze, use it to your advantage.
>in4 it's Bruce's annual trip to mourn/leave roses
>>
>>5104161
Magic.
Spider.

>>5104140
https://youtu.be/t3ozAGSfiZw
Spiders shall consume the body
Spiders shall drag the gun to us
Spiders
>>
>>5104126
> Go through the alleys and head for Crime Alley. The urban jungle can be a maze, use it to your advantage.
>>
>>5104157
>>5104156
I'm dumb, changing >>5104153 to
>> Look for an entrance to the sewers. Hopefully the outflow will lead near Gotham Docks
>>
>>5104126
Shoyld we try to get a new mask? I'm worried that with the "trust not even me" part of the message and it smelling bad can mean that this Agnor is fake and is trying to poison us.
Or maybe I'm shadowrunning too hard.
>>
>>5104172
You could be on to something. We could use magic sight on him, or talk about something only the real Agnor knows about.
What if we send Agnor to batman?
>>
>>5104172
Just take the mask off after we get rid of DS or if we feel funny.

Personally, I think that there's a distinct possibilty that he may be one of the hitmen that is coming after us so we should subtly quiz him on our conversations to see if he's the real one.
>>
I'm back, and will now tally the votes.

I wouldn't worry overmuch about the mask, as that's just something I threw in.

As a general rule of thumb, I try to avoid railroading you into committing errors.
>>
Rolled 37 + 80 (1d100 + 80)

>>5104187

Looks like the sewers win.

Roll me some 1d100s+50.
>>
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Rolled 33 + 50 (1d100 + 50)

>>5104187
>Don't worry about the mask
Didn't say anything about Agnor being fake
When Theology Specialist is sus

>>5104194
>>
Rolled 50 + 50 (1d100 + 50)

>>5104194
Come on rng...
>>
Rolled 44 (1d100)

>>5104199
rollin

purchases that I think we should get, in no particular order
Clear our name
>300k
Magic upgrade things
>150k
custom armored SUV for Darius and Isaac
>150k?
SUVs are cheap (ish) but we'd have to get an custom armor job + turret ring install if we want to be covert-ish. Could just buy a surplus humvee but that's a cop magnet.

if we clear our name do you guys want to actually associate anything with it? Det work maybe?
>>
Rolled 35 + 50 (1d100 + 50)

>>5104194
>>
Rolled 41 + 50 (1d100 + 50)

>>5104194
>>
>>5104199
>>5104201
>>5104205

That's a failure.

Would you like to use Roll the Die for another try?

>Y

> N
>>
>>5104205
fuck forgot the mod so that's a 94

I really wish we had a getaway car for our guys to drive, that's what the SUV is coming from
>>
>>5104194
>>5104201
Gentlemen. It would appear that we have been shot.
>>
>>5104209
Y
>>
>>5104209
Y
Fuck sewers bro
>>
>>5104209
>Y
>>5104212
not yet we haven't
>>
>>5104205
Cleaning our name is a must, but 300k is way too much. We should do a job to get our name wavered.

We dont need more magic. We should finish our magical theory book before focusing on the books we currently have, and the books at the Spanish greek Italian whatever library.

The transport I think we should just steal GTA style and pimp it out with fuzzy dice.
>>
>>5104209
>Y
Agnor's getting fucked if we don't.
>>
>>5104209
> N
Not yet. Losing our way in the sewers isn't that big of a deal, much rather save it when we're in a proper fight.
>>
>>5104209
COME ON!!!
Oh shit! What if we use the shadow spell too? Is it dark outside?
>>
>>5104215
Changing to N
>>
>>5104209
If all this means is that Deadshot is still onto us then
>N
>>
>>5104209
>N
>>
Y
>>5104213
>>5104216
>>5104221

N
>>5104222
>>5104227
>>5104230
>>5104232

Looks like the nays have it. Writing.

(Last post of the year.)
>>
>>5104209
How much money do we need to jump start killer croc's suck and fuck. (Formerly known as Sneeds Seed and Feed)
>>
>>5104239
You got the suck and fuck swapped in the wrong place.
>>
>>5104245
I know what I said
>>
>>5104249
And yet you still said it!
>>
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>>5104237

Thankfully, you spot a nearby manhole, and manage to quickly wrench it open.

You usher Agnor over to it before that sniper can get a clear line of sight. Even still, he just barely misses his shot, maybe about an inch or so away from nailing Agnor directly in the head.

Yeah, it was probably a wise decision to get off the street. Countersniping isn’t exactly something you can do with a pistol, and you don’t have your heavy armor to help cushion the blows this time.

Taking the lead, you try to figure out the complex layout of Gotham’s sewage system. Hopefully you can find an outflow pipe near the docks and have Agnor stow away on an outgoing vessel.

Regardless, once he’s cleared the city limits, it’s no longer your problem. If you were a bigger asshole, you might’ve considered throwing him to the wolves or fragging him yourself for an easy payday.

But no, you’ve got “principles.” And now you’re fleeing like a rat through a tunnel filled with what looks like, smells like, and probably is, shit.

Worse, somebody is trailing you.

No matter how hard you try, you just can’t shake off the feeling that they’re tracking you each and every step of the way.

Doesn’t help that you keep getting lost and have to backtrack after hitting a dead end.

On one such occasion, your paranoia is proven to be correct once again when you turn the corner and encounter another bounty hunter.

You might not be encyclopedic when it comes to the movers-and-shakers of Gotham’s underworld, but even this one you know.

Deathstroke. Fully kitted out for war, and you’re in his way.

This isn’t going to be pleasant.
>>
>>5104257
Does Deathstroke have plot armor, or can we possibly kill him with good rolls and wit? Because I have some ideas.
>>
That's all for tonight, anons!

Happy New Year!

Normally I'd hang around for a while, but I'm absolutely exhausted.

Next session I will tentatively mark as Monday at 5:00 PM EST.

Got some exciting news. Just finished landed a new job, which might unfortunately mean that the quest schedule could change. As of now, I seem to be fine but things could change.

As always, thanks for playing.

>>5104259
It'll be very hard, but there are a few ways I can see you feasibly killing him.
>>
>>5104257
Oh shit
>>
>>5104257
Oh fuck, I was taking a shower and missed this last part.
>>
>>5104262
Here's my idea. Activate Luck Drain, throw a flash or smoke grenade if we still have one left, then cast the shadow spell on Agnor so hes hard to spot ergo shoot.
While we've bout Sean some time, we take out the claw of horus and activate volcanic rage. I think that's supposed to make Sean more stronger, faster, and durable, which should make up for his lack of armor.
>>
>>5104259
I wouldn't put money on it. I'd be happy just to not get absolutely bodied by the dude. What's worse is Agnor would probably get his ticket punched by someone else if we told him to run off. And Deathstroke would probably be keeping an eye out for a quick potshot to kill Agnor while we fight. But if he is just looking for that quick kill at least his attention will be divided.

This is quite distressing.
>>
>>5104262
What was wrong with the old job? Too many artic birds wearing faux suits?
>>
>>5104267
I'm just happy QM said we have a very hard chance of defeating Deathstroke. It's only nearly impossibly to defeat him instead of absolutely being impossible, like a 1% chance, which while is not in our odds I still appreciate that there even is a chance to begin with.

If fighting Deathstroke with volcanic rage is off the table, then what about contacting Set to teleporting the both of us, then doing Set's tour until hes satisfied?
>>
>>5104270
It's nice to indicate that Deathstroke is still human and prone to error, yeah.

Imagine the look on Slade's face when just pop in comes a weird snout headed ass dude and pops out just as quick.
>>
>>5104275
So you think we should try our luck with Set? Dang, and here I thought we'd get a chance to duke it out with Slade. Perhaps if we hit him with enough Hex Bolts...
>>
>>5104275
Hey, what about trying that greek combo to get Deathstroke sucked to that colosseum world like we nearly did? Would be a handy shut down.
>>
>>5104300
It would be a close call since Slade is way more dexterous than Sean. It could go either ways, but how would we protect Agnor from Slade's bullets?
>>
>>5104300
But didn't we get a boon from doing that?
What if he got a boon too?
>>
>>5104306
We did not get a boon.
>>
>>5104306
Boon? We haven't even gotten dragged into the colosseum world, let alone get a boon from it.
>>
Happy new year anons.and Qm. It's a shame i haven't being in the session but i still enjoyed it.

Also, I think the best chance we have to ay least survive Deathstroke is to have distractions and other means to attack. Like flashbangs, smokebombs or even the spiders, hopeing he doesn't shoot us.

Also, if we can cast the Shadow clock spell on Angorn that could help alot.
>>
>>5104335
Deathstroke only has one eye and can be agroed if we strike a nerve. Flashbangs, smoke grenades, and spiders would serve as a good distraction while we try to flee, or hit him with hex bolts if we have the balls to try and go toe to toe with him.
>>
Well the good news is that it's Gotham, and Batman is keen to figuring out what the fuck is going on when a bunch of mercenaries suddenly appear in his city. Perhaps Sean just has to hold out long enough for Batman to catch up, though I doubt this is any realistic win condition whatsoever.
>>
>>5104300
I guess one option would be to... open the colosseum portal, push angor and ourselves in, and pray to Set we survive.
>>
>>5104450
......no?
>>
>>5104450
Angor would 305% die. And painfully. Especially since the colosseum boy got blueballed last time.
>>
>>5104474
Didn't say it was a good option, just that it exists as one.
>>
>>5104478
It's pretty much a non option if we want Agnor to survive. And it may well kill us too. If it takes us there, and spits us back out exactly where it took us from we might pop up right back in front of Deathstroke or some other mercs trying to see where we went.

If we actually knew how it worked it would be an option. All we know about it is you get pulled in and have to fight really fucking hard. So I wouldn't really consider it an option at all unless Slade literally had us by the throat.
>>
>>5104478
You could perhaps suggest something that wont kill our VIP on the spot.
>>
>>5104491
Summon many spiders directly into DS' throat and choke him to death.
Summon spiders to climb into deathstrokes gun barrels to jam them and cause misfires
Do what was already recommended regarding casting shadowcloak on Agnor, if we even can.
Cast as many hexbolts as possible on DS to whittle him down in capability
Roll perception for fighting style on DS or on the environment at about +50
Use fire bolts on ourselves to heal like some weirdo since we can't burn no more
Try to call on Set and if it succeeds convince him that Angor has info that would cause an absolute clusterfuck - greater than the gang war we just caused in gotham - if he can get us both out. - Once again, this is IF the jamming doesn't block it
Get into cqc and pull out the claw just before we execute a gut or throat punch for quick combo towards an execution.
Might have to disable luck drain so we aren't draining Angor's dice, but the trade off is also not draining DS'. So maybe it's better to drain both to doubly improve our rolls against DS.
Cast spiders to crawl on his boots, then cast lightning bolt on DS in cqc, or on his gun when he aims it so it grounds out through him and into the spiders to the ground in case he has thick rubber boots.
Those are a few options, I'm not sure what we brought on us, because I don't recall there being a vote for it.
>>
>>5104544
Almost all of these are good ideas. I dont see how commanding spiders to crawl in his boots will do anything, and casting lightning in cqc wouldnt go well for us since we dont absorb electricity like we do fire.
A majority of all that is good, but maybe we're forgetting something important about spiders......many are venomous. We could command the spiders to find exposed flesh (or his eye) to bite.
>>
>>5104566
A: the spiders don't crawl into his boots, but all over them to create a daisy-chain from the ground to his suit, which would encourage the lightning to ground out through his legs rather than not grounding, and therefor not doing as much damage.
B: check the powers list on the pastebin - the spiders we can command currently are not venomous:
>Spider Summoning: Can summon and direct a small group of non-venomous spiders.
>>
>>5104575
>sadness
Well, we can do that grounding idea unless OneEye's suit is resistant against electricity.
>>
>>5104450
The only situation where that would be useful is if Slade quite literally is about to kill us and Agnor. And even then we'd likely be trading the frying pan for the fire.
>>
Hm, I know it's with the benefit of hindsight, but it's really quite unfortunate we didn't choose to use Roll the Die in this case.
>>
>>5104670
We're actually quite lucky. Could you imagine if we hit bad luck and came across Calendar Man because it just happened to be an ancient holiday everyone forgot about today? Dodged the proverbial bullet there, now we just have to deal with super kill man.
>>
New session is tomorrow. What's the game plan for Sean vs. Slade? Do what this anon suggested? >>5104544

Round1!
>Immediately activate Luck Drain and fill the tunnels with spiders to crawl into DS's throat and exposed eye. Biting him too is recommended. Have the spiders crawl into his guns to jam them, and every crevis and gap on DS's outfit. The spider guts will make everything gross and slick.
>Hit Agnor with a shadow cloak spell and a spider so we can find him later. Tell him to hide.

Round2!
>Spam Hex Bolts to make Slade more unlucky and cast fire bolts for self healed. Activate Volcanic Rage if we can.

Round3!
>Try to kill a distracted, double unlucky, and slimy Slade as fast as we can.
>>
>>5106528
How about: fucking run.
>>
>>5106528
The plan is way to reliant on the spiders to do the heavy lifting, and I after the high DCs for the assassin, I think we would be safer to try and distract and disorient Deathstroke instead of killing him.
Opening up with luck drain, a flahsbang, and spiders, try to somehow disarm or break some of his weapons in the confusion, and than using shadowcloak and fucking off would be better.
Because I'm pretty sure we are going to have to deal with other bounty hunters, can't blow everything we have on Slade and try to limp the rest of the way if we get incredibly lucky and manage to kill him.
>>
>>5106528
To my mind, there are three viable options:

>Sending him to the coliseum dimension

>Fight him off for a bit whilst finding a means to escape then retreat

>Do the plan you mentioned, with less spiders.

I'll choose either the first or third option. The first because it's really funny and allows for DS to become another rival character like Barbs which in turn allows for more funny. The third because we get to kill him.

Also, I have a question for my fellow anons.
In your view, how does Sean feel about putting his life on the line so much?
>>
>>5106541
If running was an option I would had suggested that, but the man has an 80 of something to tracking and following us, so that's an issue. The man has a base bonus of 30 over Sean, at least when it comes to running the fuck away and him following.

>>5106556
Maybe, but if we have a chance of killing him, it wouldn't be so bad to be the known as the one man to have killed DS, right? I will admit that running the fuck away as you suggested could work, but where's the fun in that?

>>5106566
I don't think the coliseum dimension idea would work so well. Kinda because it would target us specifically, and a bit because Slade's agility is greater than the arm's.
>>
>>5106624
Because we couldn't brag about being the man that killed Slate, because we are hiding our identity from the owls, and because the Bat would kick our ass.
So we are putting ourselves in a huge risk added risk for no reason.
>>
Open to any plan that involves getting the fuck out of there as I just don't see us killing Deathstroke without some seriously ridiculous rolls. Probably do something that relies on our more obscure abilities that he doesn't have the means to combat / stuff that he's never fought before and therefore doesn't have any immediate countermeasures to fall back on. Issue is, sending swarms of spiders after Slade seems like it just won't work by virtue of spiders having no access to his body. Deathstroke's armor is some serious shit.
>>
>>5106528
How about we ask for a piss break, do our business and while we are, we come up with a plan?
>>
>>5106637
We have about today and tomorrow to come up with a plan. Looks like fighting is the answer.
>>
>>5106566
I also like the first and third option
>>
I have an option for what to do:

Round 1: Flashbang & Hex Bolt. We stun him while also Manking sure to adding a kind of permanent debuff for Slade (I've read the pastebin and it doesn't adds a debuff or anything, is powerful enough so his weapons starts jamming and trip over himself. Which if we're in the sewers, it will be REALLY handy for something i'll say later)

2. Shadow Cloak for our homeboy Agnor and us. With the Flashbang and possibly stunning for some time to Slade, that will help us so He doesn't see us use our magic (I think that for the moment, if people talk about Jonah, they don't know if we're actually capable of using magic or what, you know, having some cards in our wrist would help)

3. The Chase Starts. We already have a bonus in stealth so we might be fine, but Agnor in the other hand... The good part is that we will help him with Shadow Cloak a little now and when we go to the open streets.

3.5 Cast Summon Spiders and place a Spider-tracer on Slade and Agnor. If we get a nice distance between us and him and he is still following us, that means we can be sure that he have a tracer or something in us, so we might lead him in a trap or something to make some distance, and put one in Agnor in case we have to split which I don't reccomend.

4. Ask Agnor if he has a Phone on him or try to find one no the run. If Agnor has one on him that means the mercenaries and maybe Slade are using it to know where we are. We call Babs, tell her that some weirdo cosplaying Bats evil distant cosing tried to kill us and the survivor of the Death Cult the day we meet her, that there's something big and we need her help with staying alive.

There are some "If" that I thought while writing this and emergency plans that it came in the top of my mind, but i will post it after I finish eating
>>
>>5106528
Food for thought: the spiders we make are magical, in other words don't have guts and disappear when destroyed, unless their is some massive amount of real spiders in the sewers we can find and dominate while he is shooting at us

Also drain lick also effects your guy we are running with
>>
>>5106754
>Support this idea, seems alot more likely to work with our current skills
>>
>>5106757
*luck
Not like

Suggestion anons
Don't post from phone autocorrect try's to screw everything
>>
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Yeah if we manage to escape this we're gonna have to gtfo ASAP. Court of owls will fuck us so god damn hard it's not even funny.
>>
>>5106778
The gang war is still going on anyway, so a hellenic field trip with Set has merit.
>>
>>5106778
As long as the Owls think we're just a muscleman and not actually in on the conspiracy they should leave us alone. Mostly. For a while. I hope.
>>
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>>5106817
Can't the assassin be revived and questioned by the Owls? Either way Slade has seen us with Agnor, a guy that is "in" on the conspiracy. We've associated ourselves with a loose end, and now we're one too. "Jonah Thema" is now on the Owl's shit list 1000%. Even if they believe we're a low level crook, which I highly doubt considering we just took out one of their highly trained assassins, they're gonna want us gone regardless. Can we even use this persona anymore?
>>
>>5106947
We can, fuck the court of assholes, they will back down if we survive because they are blowing a lot of stuff for this already and at that point it's not worth it on their end to continue escalations.
>>
>>5106754
>>5106528

How about we focus on getting us and our VIP out of here alive and to safety, keep in mind even if we somehow beat this guy, there are like half a dozen other skilled killers after the VIP and by extension US, and there is likely one hot on our trail.

Will we even make it to round 3 before someone from behind chasing us drops in from the chase? Unless by some stroke of luck the sniper behind us is shooting everyone trying to follow us so they get the kill, we got more than just the guy in front to deal with IF we somehow roll well enough to match him.
>>
>>5106947
I think Axis have us the mask exactly because he didn't want to have this persona fucked just because we decided to follow a questline.
He did say he didn't want to railroad us into mistakes.
>>
>>5107036
Did it have to be a stinky dirty unwashed mask tho?
>>
>>5106947
Hey man I am in above my pay grade and just trying to convince myself we're all good.

>>5107049
Don't be a cuck bro sniff Agnor's sweaty headass balaclava bro what are you some sorta beta scared of some b/o bro? Bro.

We're definitely taking two showers after this.
>>
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>>5107098
I bet your a footfag.
>>
>>5107108
Midriff man actually. Do you know what it's like to grow up sharing a room with someone with severe foot fungus though? Can't eat cheese anymore but I can walk past open sewage without much problem.
>>
>>5107119
You sound like a deviant closet footfag.
Get out of the closet already so we can bash you.
>>
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>>5107128
Feel free to think whatever you want. Having opinions isn't illegal yet.
>>
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>>5107131
>Having opinions isn't illegal yet
>>
>>5106983
>they will back down if we survive because they are blowing a lot of stuff for this already and at that point it's not worth it on their end to continue escalations.

I...think you really don't understand how the Court operates. There is no "backing down". The longer we're alive, the more they'll keep escalating the assassination attempts.
>>
>>5106754
Well shit, I forgot about this and got distracted

>>5106947
They send us a letter about not getting our nose in the Owls plans, and surely us getting to kill a Talon will piss them of a little, but I think we're safe. We make multiple Jobs as a PI before this one, and surely the Owls would know about our whereabouts in the city, so they might think "Hey, this asshole was helping this guy like when he took out the Cult. It wasn't actively looking for us or anything, but keep an eye on him"

>>5107003
I mean... You're right, but we can plan a little ahead of time in case something like that happens. We don't know the sewers system, so unless we want to run aimless in there we will go outside.

My best bet is in trusting on Shadow Cloak to go all the way inside this dark sewers with our VIP safe, so even if Slade can hear us he won't have a clear shot. And also so incase every mercenary goes down in the sewers it will be hard to see us. It's just a matter of time before 2 things happens: We're closed from all fronts by the Mercenaries, or Slade and all the others starts killing each other in a dark and really closed space while we keep running.

By the moment Slade is the only one open on killing the other mercs for our heads, so that means not only the Owls have a fuckton of money for us, but we can imagine is just so much money so the others mercs will, again, try to kill each other.

We just need to gather them some way and all will go to shit for them, and possibly for us, but is one of our best bets (Also, maybe all this Chaos we make for people going for our heads will draw the attention from Set and actually take us out of here... We might not being capable of calling them for help, but they might teleport without problem close to us, but the only one that could know the problem we're in is Set thanks for his Chaos sensor Abilities and our magical bond, that compared to Jack's, it's not just for communication)
>>
>>5107428
I'm hoping we can miraculously kill Slade and take his armor and weapons so we stand a fighting chance of fleeing or fighting the next half a dozen hired killers.
>>
maybe just create some distance and then try to collapse the sewer tunnel behind us? do we have any explosives on us? don't think our magic can do the trick so last ditch might just be to punch the ceiling with the claw.
>>
>>5107523
Why not create a distraction to draw one merc into another merc and hope the start fighting or arguing with each other? Use fire to set off any methane deposits and buildups.
>>
>>5107470
I think we stand a better chance to evade and misdirect. Our chances are higher if we avoid fighting. I think you guys overestimate our chances of success.
>>
>>5107470
I mean we're not really trained for melee weapons. Knives sure but a sword? Fish out of water there. And if he's got that collapsible staff on him that's fine but outside of simply clobbering things with it Sean doesn't have much know how with that sort of thing.

Also I think Slade has a different build than Sean, doesn't he? So that extremely well fitted armor may not be easy to work with. Not to mention losing half of your vision if you want to use the helmet.
>>
>>5107533
It's an idea, if there are more than one merc, which given Slades skills and rep I doubt. Plus creating a distraction visible from outside the sewer while not getting bodied by the super soldier assassin seems difficult for an uncertain payoff.
>>
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>>5104257

You grab Agnor by the arm and drag him back the way you came, narrowly dodging a burst of gunfire.

Deathstroke must know that he’s standing between you and the only means of escape, because he takes his time following you.

Even though you hate the idea of willfully cornering yourself, it’s either that or trying to fight Deathstroke in a long, narrow sewage tunnel with no cover.

Going at him straight on would be tantamount to suicide.

The dead end you’re doubling back to is some kind of a waste decontamination chamber. Regardless of its purpose, it’s large enough that you’ll have some room to work with.

You’ve gone toe-to-toe with with some stiff odds before, but this is a whole different kettle of fish. He outclasses you in so many ways that it’s not even funny.

Alright, that’s enough pessimism.

Gotta push the nerves down and compartmentalize, otherwise he’s really going to give you something to bitch about. So long as you play to your strengths, avoid making any stupid mistakes, and keep the big picture in mind, you’ll make it through this.

He has to take the both of you out, you just need to get around him.

Let’s start with the basics.

You left the mansion lightly armed, figuring that you just needed something to keep the local punks in check while following a few clues. Wasn’t expecting to run into anything nearly this heavy.

Lesson learned. Next time, you won’t be so sloppy.

If there is a next time.

In terms of weaponry, you’re packing your Beretta as well as that Talon’s sword and throwing knives.

As for protection, you’ve got your ballistic vest. Might stop a couple shots, but it’ll hurt like hell.

Maybe you should’ve detoured back to the mansion to pick up some heavier ordinance.

Then again, you pulled Agnor out of that shitty little tenement building with barely any time to spare. If you had been any later, he might’ve already his ticket punched before you showed up.

And now you’re facing one of the best killers in the business. And God knows how many more might be waiting in the wings.

The real kick in the dick is that you’re probably not even going to get paid for this.

Christ, is this what the JLA goes through on a regular basis? Because if so, they have to be nuts to do this for free.

Focus.

You’ll have the best chance of success if you…

> Take potshots at him with your Beretta. Maybe you’ll get lucky and find a chink in his armor.

> Use Agnor as bait to draw him closer, then engage in CQC. Every second he wastes wrestling with you is another second that Agnor can use to run.

> Bring out the Claw and trigger your Volcanic Rage. You might lose yourself in the red mist, but it’s a risk you’ll have to take.

> Goad him into doing something stupid. Everyone has a sore spot, you just need to find it. (Include a general idea of what to say / how to get to him.)

> Methodically search for anything that might help. Never know what might make the difference.

> Cast a spell. (Specify)

> Other?
>>
>>5107715
>> Methodically search for anything that might help. Never know what might make the difference.
Any conveniently placed barrels of corrosive/toxic/flammable waste sitting around? Maybe a precariously hanging vat of acid? Too much to ask for?
>>
File: NO SURVIVORS.jpg (117 KB, 477x724)
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>>5107715
whoowee boys, once more unto the breach.

> Goad him into doing something stupid. Everyone has a sore spot, you just need to find it. (Include a general idea of what to say / how to get to him.)
Any of you Anons know what that would be?

Maybe something like >>5107727?

Otherwise I'll stick to the
> Use Agnor as bait to draw him closer, then send him to the shadow realm.
>>
>>5107715
>> Methodically search for anything that might help. Never know what might make the difference.

We always have the nuclear option of shouting "Ο horus είναι ένα ανόητο πουλί που τρώει σπόρους από το Set" to get out of one fire and into a frying pan.
>>
I'll leave the vote open for another 10 minutes or so.
>>
>>5107715
> Methodically search for anything that might help. Never know what might make the difference.
I still think we need to distract him and rum.
>>
>>5107715
>> Methodically search for anything that might help. Never know what might make the difference.
>>
>>5107727
>>5107737
>>5107750
>>5107753

Calling it here, looks like we're checking the environment.

Roll me some 1d100s+50

DC: 80 / 150
>>
Rolled 74 + 50 (1d100 + 50)

>>5107756
>>
Rolled 66 + 50 (1d100 + 50)

>>5107756
>>
>>5107756

That 150 was supposed to be a 130, my bad.
>>
Rolled 36 + 50 (1d100 + 50)

>>5107756
>>
>>5107757
>>5107758
>>5107761

That's a regular success, writing.
>>
I don't suppose that shadow cloak can work on allies as well?
>>
>>5107770

I'll allow you to attempt it, but at a disadvantage.
>>
>>5107764

Alright, you can do this.

Always been quick to adapt, this is nothing different.

Time to do a bit of quick recon and figure out your options before the pain train rolls into the station. After all, you can’t really come up with a game plan if you aren’t aware of the pieces on the board.

Most of what you find is just old junk, but there are a few places/ objects of interest. Stashed in a dusty corner are a bevy of containers marked as heavy-duty industrial detergents.

On the upper level, in the main control room, there’s some kind of master control terminal. Looks like it controls all the various locks and canals that re-route through this junction of the sewer.

Also located in the control room is an old work order that never got signed off on. Apparently, most of the equipment kept getting fried by the ever-reliable Gotham power grid, so they’ve been forced to switch over to heavy-duty on-site generators to keep everything juiced.

Shit, judging from the volume of his footsteps, you don’t have a whole lot of time left before you’re about to have company.

You decide to…

> Scatter those chemical barrels throughout the room. Could try to puncture one when he’s near it.

> See if you can cause some kind of localized sewage overflow with that console. Might be just the distraction you need.

> Cut the power and find a place to hide. Might just be able to turn the tables in the darkness.

> Other?
>>
>>5107782
>See if you can cause some kind of localized sewage overflow with that console. Might be just the distraction you need.
No shot Deathstroke doesn't have thermal, better off with a distraction
>>
>>5107782
Does Slade have night vision/thermal on that mask, and/or do the shadow cloak mask our vitals?
> See if you can cause some kind of localized sewage overflow with that console. Might be just the distraction you need.
Wait, it doesn't matter we got a sneak penalty in this mission
>>
>>5107782
> Cut the power and find a place to hide. Might just be able to turn the tables in the darkness.

I really want to try for the shadow cloak as I feel that leaning on our magical abilities will be our greatest advantage, but aside from that trying for the sewer overflow would be the next best choice imo
>>
>>5107786
Can't speculate as to his equipment at this stage.

As for Shadow Cloak, its bonus will be reduced if they've got any kind of non-visual tracking equipment.

It'll still be substantial though.
>>
>>5107785
>>5107786

Alright, looks like messing with the controls wins.

Roll me some 1d100s.

DC: 50 / 75 / 100
>>
Rolled 72 (1d100)

>>5107796
>>
Rolled 14 (1d100)

>>5107796
>>
Rolled 97 (1d100)

>>5107796
>>
Rolled 89 + 15 (1d100 + 15)

>>5107797
>>5107798
>>5107801

That's a success, let's see how Deathstroke fares.

DC: 80
>>
>>5107807

Looks like he managed to dodge the worst of it, writing.
>>
Rolled 7 (1d100)

>>5107807
>>
>>5107810
As long it atleast distracted him it still can work.
>>
>>5107811
Oh fuck i did a bruh moment
>>
File: deathstroke2.jpg (155 KB, 670x990)
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>>5107810

You’ve got no clue what what you’re doing or even what half of the commands you’re inputting are responsible for.

Thankfully, there’s a dog-eared instruction manual taped to the wall, which you briefly skim. Mostly to figure out how to disable the myriad security locks and safety functions.

The things you do to that machine would make even the most hardened OSHA inspector weep in horror.

You manage to time it just right, and right when Deathstroke enters, he’s greeted with a rapid outflow of sewage that flings him into a murky pool of filth.

Unfortunately, even with the element of surprise, it doesn’t look like it did any kind of lasting damage.

He definitely smells a lot fouler now, but that’s the extent of it. Looks like he managed to ride the wave and avoid slamming into anything too hard.

Even still, it’s an opportunity.

Agnor makes a break for it on your command, with a stern addendum that he should find a place to hunker down if he makes it to the surface.

Deathstroke probably isn’t the only gun-for-hire looking for an easy payday.

To make sure you can locate him, you have a spider crawl out of one of the drainage trenches and plant it on him.

At first, he freaks out a little and tries to swat it, but calms when you explain that you’ll use it to find him later.

Agnor has just enough time to make it out of the chamber before Deathstroke manages to fish himself out of the reservoir you flooded him into.

On the bright side, dousing Deathstroke with concentrated sewage slop definitely has his attention focused on you instead of Agnor.

On the not-so-bright side, that means that his attention is focused on you.

You…

> Lead him on a cat-and-mouse chase throughout the chamber. It’ll be risky, but you might just get him to overextend.

> Reconfigure the console and give it another try. Won’t be as easy now that you’ve tried it once, but it could still work.

> Try to rile him up further in the hopes that he makes a mistake. Now that his fancy armor is gunked up with shit, you’ve got all the joke material you need.

> Cast a spell. (Specify)

> Other?
>>
>>5107825
> Cast a spell. (Specify)
Luck drain and Shadow cloak but keep turning it on and off
> Lead him on a cat-and-mouse chase throughout the chamber. It’ll be risky, but you might just get him to overextend.
>>
>>5107833
Supporting, it's probably our best shot.
>>
>>5107833
+1
>>
Rolled 6 (1d10)

>>5107833
>>5107835
>>5107840

Alright, roll me some 1d100s+55.

Rolling for Luck Drain, Deathstroke's roll will come after.
>>
>>5107833
I really wish we still had a flashbang, we could pop one when he switches for the thermal/night/vital vision during our shadow cloak and blind him good.
>>
Rolled 18 + 55 (1d100 + 55)

>>5107846
Lady Tyche, I plead so you may come to our aid at this time of need!
>>
Rolled 53 + 65 (1d100 + 65)

>>5107846

Cocked it up, let's try that again.
>>
Rolled 60 + 55 (1d100 + 55)

>>5107846
>>
Rolled 15 + 55 (1d100 + 55)

>>5107846
>>
Rolled 41 + 55 (1d100 + 55)

>>5107846
>>
>>5107852
>>5107853
Well fuck, he beat us by 3.
Lady Luck is having a laugh today.
>>
>>5107862

Don't forget about Luck Drain, anon. Managed to squeak out a win.
>>
>>5107864
Saved by the bell
>>
>>5107853
>>5107855
>>5107860

A success. How would you like to follow up, now that you've got an advantage?

> Try to skewer him with that Talon’s sword. It was strong enough to piece through the Talon’s armor, might just work on Deathstroke’s too.

> Bring out the Claw and give him as hard a shot as you can muster. His armor might be tough, but his ribs probably aren’t

> Attempt to channel electricity through those throwing knives and nail him with them. It’ll be hard, but you might be able to stun him long enough to escape.

> Other?
>>
>>5107864
Oh shit you are right, I forgot about that.
I guess the emotional rollercoaster is part of the pantheon's fun
>>
>>5107868
>> Try to skewer him with that Talon’s sword. It was strong enough to piece through the Talon’s armor, might just work on Deathstroke’s too.
>>
>>5107868
> Try to skewer him with that Talon’s sword. It was strong enough to piece through the Talon’s armor, might just work on Deathstroke’s too.
Not playing with eletricity again for a while.
>>
>>5107868
> Try to skewer him with that Talon’s sword. It was strong enough to piece through the Talon’s armor, might just work on Deathstroke’s too.
>>
Rolled 82 + 30 (1d100 + 30)

>>5107870
>>5107871
>>5107873

Roll me some 1d100s.
>>
Rolled 62 (1d100)

>>5107874
come on lady luck don't fuck us over now.
>>
Rolled 27 (1d100)

>>5107874
Oh no
>>
Rolled 68 (1d100)

>>5107874
Praise Tyche!
>>
>>5107877
>>5107879
>>5107880

That's a failure, writing.
>>
>>5107877
>>5107879
>>5107880
Well, there was nothing she coyld have done to save us from a 107
>>
Rolled 4 (1d6)

>>5107881

Almost forgot, pay no attention to this roll.
>>
Rolled 39 (1d100)

>>5107874
>>
File: prometheus.jpg (83 KB, 500x850)
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>>5107881

Now that’s you’ve taken the liberty of rattling Deathstroke’s cage a little, it’s time to lead him on a merry chase.

Every second he spends fruitlessly pursuing you is another second that Agnor can use to cover more ground.

You take off running, ducking between the various pillars and junction spots. Just to even the odds a bit, you activate and deactivate Shadow Cloak multiple times back-to-back, just to screw with his vision a bit.

To give yourself an added boost, you activate your Luck Drain aura and siphon off a fair bit from him.

Deathstroke remains in hot pursuit, but you’re careful not to give him a clean shot.

Eventually, you manage to lose him, and circle into his blindspot to launch an ambush with your looted sword.

He could’ve noticed you, but luck is in your favor.

Maybe he heard a phantom noise or something, maybe his gut directed him the wrong way. Either way, it distracts him just enough that you’re able to get in close to gut him.

At least, you would’ve, had he not blocked your blow without even turning his head.

“Fancy sword. Shame you have no clue how to use it.”

He follows that comment with a stunning display of swordsmanship and knocks the sword out of your hands, sending it clattering to the stone floor.

Before he can follow up on this opportunity and skewer you, the both of you nearly lose your footing when there’s a sudden rumbling that grows more intense.

It culminates in an explosion that takes a massive chunk out of a nearby wall, one that must’ve runs parallel to a different sewage tunnel. Out of the wreckage comes a man dressed kind of like a wannabe Batman. He’s armed with a nasty looking baton of some kind.

“Prometheus. This is my contract.” Deathstroke practically spits.

“Was. Take a breather before you throw out a hip, old man.” The now-named Prometheus fires back, equally vitriolic.

While they’re both distracted, you retrieve your sword.

The three of you eye each other warily, each daring the other to move first.

You are feeling decidedly enthused with the prospects of adding yet another contender to this already uneven match.

But still, this could be an opportunity to escape.

You…

> Focus on the newcomer, maybe try to put a few holes in the helmet of his with your Beretta. It probably won’t penetrate, but it certainly looks important.

> Go in for some hand-to-hand combat while Deathstroke is distracted. He might be good with a sword, but you’re no slouch when it comes to brawling.

> Bring out the Claw and activate Volcanic Rage. Now that Agnor’s out of here, you don’t need to worry about collateral damage anymore.

> Provoke your opponents into focusing on each other, rather than you. While they’re busy fighting, you’ll just slip away.

> Cast a spell. (Specify)

> Other?
>>
>>5107913
> Provoke your opponents into focusing on each other, rather than you. While they’re busy fighting, you’ll just slip away.
Well, time to fuck off.
>>
>>5107913
> Bring out the Claw and activate Volcanic Rage. Now that Agnor’s out of here, you don’t need to worry about collateral damage anymore.
We should at least get ourselves on equal ground and the claw will do that.
>>
>>5107913
> Bring out the Claw and activate Volcanic Rage. Now that Agnor’s out of here, you don’t need to worry about collateral damage anymore.
> Turn your environmentenviroment into molten slag. It's bad for them, but great for you.
>>
>>5107913
>Provoke your opponents into focusing on each other, rather than you. While they’re busy fighting, you’ll just slip away.
Holy shit what an out
>>
>>5107913
>Provoke your opponents into focusing on each other, rather than you. While they’re busy fighting, you’ll just slip away.
>>
>>5107913
>Provoke your opponents into focusing on each other, rather than you.
Volcanic rage should only be used in a 1 on 1 imo
>>
>>5107913
> Bring out the Claw and activate Volcanic Rage. Now that Agnor’s out of here, you don’t need to worry about collateral damage anymore.

time to Berserk´d this bitches
>>
>>5107939
melting the environment and roasting these 2 idiots is exactly the type of thing we should be doing with this.
>>
>>5107913
> Provoke your opponents into focusing on each other, rather than you. While they’re busy fighting, you’ll just slip away.

Time to put those words to work.
>>
>>5107950
We are in a sewer, the melting is going to mitigated, while the blind rage is going to be capitalized by the fact it's two targets.
>>
>>5107913
>> Provoke your opponents into focusing on each other, rather than you. While they’re busy fighting, you’ll just slip away.
We get jack shit for fighting them. No point.
>>
>>5107950
No, having only one target to focus on and unleash rage upon has the greatest probability of success. Revealing such a weapon to these two will have them focus on us which leaves us vulnerable due to our blindess in the red mist.
>>
Rolled 81, 79 = 160 (2d100)

>>5107921
>>5107935
>>5107938
>>5107939
>>5107951
>>5107954

Looks like trying to turn them against each other wins.

Roll me some 1d100s+20.

First roll is Deathstroke, second is Prometheus'.
>>
Rolled 13 + 20 (1d100 + 20)

>>5107958
>>
Rolled 31 + 20 (1d100 + 20)

>>5107958
>>
Rolled 37 + 20 (1d100 + 20)

>>5107958
Man these rolls are not helping
>>
>>5107960
>>5107961
>>5107962

Failure, use your reroll?

> Y

> N
>>
>>5107963
n
>>
>>5107963
Fuck it

> Y
>>
>>5107963
>Y
>>
>>5107963
Y
>>
>>5107963
>N
As much as I want this to work it won't make THEM reroll...
>>
>>5107958
Don't forget to roll luck drain.
>>
>>5107969
They haven't rolled less than 80 all night, we just need to roll one 61.
>>
>>5107970
To make things a little less cumbersome for me, just assume that while you have Luck Drain it's kept uniform for whoever enters your range.

In this instance, you'd be draining 6 from each, adding a total of 12 to your rolls. Plus the -6 malus their rolls suffer.
>>
>>5107966
>>5107967
>>5107968

I'll call it in favor of the re-roll.

Go ahead and give me some 1d100s+20.
>>
>>5107974
So we just need to roll a 43+?
>>
Rolled 29 + 20 (1d100 + 20)

>>5107977
Tyche, please bless us!
>>
Rolled 97 + 20 (1d100 + 20)

>>5107977
here goes nothing
>>
Rolled 6 + 20 (1d100 + 20)

>>5107977
>>
File: get excited.jpg (12 KB, 177x240)
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>>5107980
Doubters?
>>
File: images.jpg (26 KB, 450x682)
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>>5107980
PRAISE BE! Glory to the Dice Gods! Glory to RNGesus! Glory to Lady Luck!
>>
>>5107979
>>5107980
>>5107981

That's a success, writing.

Need to take a break and get food, so it'll be a while.

Probably the last update of the night, gotta get up early tomorrow.

Apologies if I keep putting the money stuff on the backburner, but I'm a bit too tired tonight.
>>
>>5107987

One-on-one was dicey enough.

Now that yet another heavy hitter has made an appearance, the odds of you managing to fight your way out of here keep getting lower and lower.

But, there’s more than one way to skin this particular cat. Looks like they don’t like each other. Might be professional rivalry, might be something deeper. Either way, it’s a weakness.

In your experience, mercenaries are usually at least one of two things; greedy or prideful. Quite a few are both.

Hopefully you can use that as bait, have them focus on killing each other instead of you.

Might as well start with greed.

> “So…before I forget to ask, how much is the price on my head anyways?”

“Couple million, but it isn’t for you. It’s for the other one. You’re just a bonus.” Deathstroke says, coldly.

Prometheus taunts him.

“Don’t worry about Deathstroke, he’s a real sweetheart deep down. After all, it’s not like he could win a real fight these days. I wonder if that’s why you’re stuck doing shit jobs like this?”

“Keep talking.” Deathstroke growls.

Good, it’s not taking much to wind them up. Now to target their pride.

> “I’m just curious. Is this an open bounty kind of deal where everyone gets paid the same, or are the prices adjusted to suit the value of your time?”

Prometheus snorts.

“Please. I’m worth ten times whatever they’re paying that old fossil.”

“You son of a-“ Deathstroke leaps towards Prometheus, lightning quick, intent on cleaving his head from his body.

With a heavy clang, Prometheus intercepts the swing with his baton.

“Too slow, grandpa. That the best you can do?”

Deathstroke only grunts and continues to try and poke holes in Prometheus’ defenses.

Perfect.

While the pair of them are busy trying to out-macho each other, you are more than happy to turn tail and run for the exit.

It’s easily one of the longest moments of your life, as you expect them to see through your ruse, for your escape attempt to be greeted with white-hot lead.

But you make it with nary a shot fired your way. In a rush, you follow the tracking spider you placed on Agnor through the winding sewer tunnels.

Thankfully, he managed to find an outflow pipe that leads back outside.

It smells rancid, but at this point you no longer care. You also ditch the ski-mask now that you’re back in public and not being shot at.

It’s only a short trek along the shore to the docks, where it’s easy enough to swipe the daily manifest from the harbormaster’s office.

You let Agnor choose the vessel himself. It’s better for the both of you if you’ve got no clue where he’s headed, or on which ship it’ll be.

Before he departs, he promises that he’ll pay you back for this someday. You doubt it, but it’s always nice to hope.

Should probably shutter your detective work for a while. Too much heat in the city right now.

Hopefully this little escapade doesn’t come back to bite you. At least you came out of this with that sword, might be worth checking into the runes on it at some point.
>>
>>5108040
That's all for tonight folks! As always, thanks for playing.

Next session will have to be Friday at 5:00 PM EST.

Coming up next is another set-up mission for Jack, which I think you'll enjoy. And I'll finally hold a vote on what to spend money on.
>>
>>5108043
Excellent, thanks axis.
>>
Time to play AT for a while. Bout time too, it barely gets any use.
>>
>>5108073
Did we even use Tango at all?
>>
>>5108078
Everytime we went on a misson for Jack, it doesn't feel like it because we never introduce ourselves.
>>
>>5108078
That time we got shot by Dead Shot?
And at least one of the digsite missions.
>>
>>5108078
Several times, it's just sort of our "non-identity" identity. With Gunsmoke or Jonah we go into jobs with the intention, or at least expectation of people finding out about the identity, since we want more offers of work and such. As Tango the ideal is that no one even knows who did the deed, since it's for the jobs where we're helping Jack out.
>>
>>5108080
>>5108086
That's true. Must have been so long that I mixed it up with gunsmoke for some reason.
Not saying our name or makeing big waves also helps keeing it not that memorable. And that is kind of a food thing, having a more low profile identity.
>>
>>5108102
You said the same thing as tge other anons, but posted while I was writing, so you also deserve a (You).
>>
I'm just imagining this whole mess as read as a batman comic and frankly it's kind of hilarious on an outsiders perspective how much of a shitfest Sean seems to cause on a regular basis. Under every one of his persona basically the only people probably ok with him is Mr Freeze and the joker.
>>
>>5108152
Oh also bane, but bane is generally a bro as long as you aren't screwing with his stuff.
>>
>>5108043
Good shit as always. See you in a few days.

If we'll be using Tango, what kind of jobs should we take on? What about magical train? Should we invest in magical armor? Mutations to make us tougher? Regen factor?
>>
Wait a sec, the bounty for Jonah is a couple million? Or does Deathstroke know that Jonah = Gunsmoke? Or is the bounty for Sean a couple million?
>>
>>5108257
The guy with the breifcase has the 2 million bounty. We are just a bonus to that. So say 100k?
>>
>>5108257
Probably just a bonus for whoever was together/helping Agnor. Unless the court got a face sketch from the dead guy's soul, or got mask piercing vision spies.
>>
>>5108257
>>5108262
>>5108272
I M A G I N E
>Use magic and bullshit to create a replica of Agnor
>turn in the bounty as Tango
>collect a few cool mil in addition for the bonus for Jonah
>burn your Tango identity and burn the mils to buy the best tech and training you can
>check ass cheeks for Court of Owl's autism fit
>>
>>5108285
Honestly, if the owls don't have a way to check for replica, than they deserve to get scammed.
>>
>>5108295
>they can't check it
>so people use clayface and split the reward with him every once in a while
>this sends the court of owls into a screeching autistic fit
>>
>>5108360
Hey, this might actually work. If we can find and hire him that is.
>>
Oh wow my reading comprehension was ass when I posted whoops.
>>
Now that we need to lay low, time to have a roadtrip with Uncle Set!
>>
>>5109128
Hell Yeah! Time to find what trult happened to the Library of Alexandria.
>>
>>5109260
It died.
>>
>>5109309
That's what the 7th dimension ascended persian archmages wants you to think so you don't steal their secrets.
>>
We need to learn that pocket dimension spell so we can instant-swap between disguises. and armor.
>>
So, in consideration of the fact that our next mission for Jack might take place soonish, anyone else feel up for prepping a bit in advance? Don't want to metagame super hard, or go for entirely new training options, but there are some already existing options that'd probably be advisable, depending on what we want to go for.
>>
>>5109654
What did you have in mind?
>>
>>5109671
Well, sort of depends on what we want to go for. If we target the Ace of Winchesters there isn't much to be done, since there isn't exactly a marksmanship training option. The closest would be demonology I suppose, since we'd probably end up being chased by the Mawzir and a bunch of demons. If we go for the Helmet of Chaos then I'd strongly advise we work on our mental defenses. Ideally speaking we'd barely interact with the helmet, let alone put it on, but well, considering what happened with the Claw, and how sentient magical artifacts are in general, I think being prepared just in case it tries to control us would definitely be wise. One option's a wild card, so not much to be said there. Finally we've got the Magdalene Grimoire, which I again can't say much about, since on it's own it should just be a powerful grimoire full of rituals and stuff. There might be a demon defending it? Unless we get really extreme with our retrieval methods it shouldn't interfere though.
>>
>>5108040

Curiously, the runes on that Talon’s sword disappear, at about the same time whatever was jamming your comms sigil dissipates.

Probably some kind of connection there, but you’re too tired to worry about that now.

As you wait for Jack to come pick you up, you watch as the sun sets on yet another day in the second-worst city in America.

There’s still scattered gunfire out the distance, probably some hapless bounty hunter still hunting for their nonexistent score.

Or it could just be the gang war.

Jack is understandably worried when he retrieves you. Apparently, some news copter managed to get a couple grainy shots of you and Agnor fleeing the tenement building. Must’ve been on their way to chase an ambulance or something, and stumbled onto you by accident.

You give him a tastefully edited version of events, not mentioning the whole Court of Owls thing. That particular can of worms can be cracked open another night.

Speaking of, the whole detective idea should probably go on a hiatus for a bit. Things are starting to get a little out of hand.

After a few days pass without any commotion, you decide to let your guard down a bit.

Judging from the fact that you haven’t had your throat cut in your sleep, either Agnor was exaggerating about the reach of the conspiracy or your identity hasn’t been compromised.

So, you take it a little easy, mostly handling some miscellaneous errands.

Nothing too strenuous; you proofread a bit of Cullen’s magnum opus, you play drill sergeant for Isaac and Darius, and you finally pick up your newly-improved armor.

To demonstrate the effectiveness of the new self-repair functionality, Smith used some kind of concentrated beam weapon to put a small hole in it.

Said hole fixed itself after a few hours.

Barring some nasty hits to the power supply, looks like your armor is ready for all manner of punishment.

And just in time, as it would turn out.

Jack calls you into his study one night, dramatically revealing the next job he’s lined up. Looks like the information broker that’s been locating the artifacts Jack needs contacted him with a job some time ago.

The target? The main S.T.A.R Labs research facility in Keystone City. More specifically, another one of their top-secret projects, codenamed NEMESIS.

Jack’s broker was pretty tight-lipped about the details of the project, which isn’t too surprising. Wasn’t particularly circumspect about the HEPHAESTUS project you stole neither.

Besides that, there’s only one other fly in the soup. Apparently, you and Jack weren’t the first to be approached with this job. The first team up to bat were some wannabe independents, who managed to make a complete hash of the whole thing.

In response, the place has gone on lockdown; they’ve upgraded the security systems, bolstered their in-house protection detail with private contractors, and there are even rumors floating around that the JLA has stuck its nose in.
>>
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>>5110303

Now that the job is practically a suicide run, the can has been kicked down the road to you.

That’s fine. Sure, they may have heightened security, but that doesn’t always mean much. When people feel safe, they start getting sloppy.

Never forget that no system designed by a sentient mind has flaws in it. The trick is to find the weak spot and stamp on it. Hard.

And that’s what Jack’s been up to the last few weeks, independently running down every single lead that could even produce a shred of actionable intelligence.

The tangled web of paperwork, aerial photographs, and security blueprints that he’s laid out looks like it’d be more at home on a JFK conspiracy corkboard.

The pair of you get to work, meticulously poring over every piece of information that Jack’s been able to confirm.

After a couple days of checking and re-checking the plans, you’ve managed to narrow it down to a couple viable options.

First off, the simplest and most direct option is to just brute force it. Break down the front door, storm inside, dislodge any obstacles in the way with the liberal usage of gunfire and explosives, and beeline for the prize.

The pros: If you play it right, it’ll be swift and surgical. Might even be able to some heavily armed reinforcements for the ride. You’ll also be armed in your full combat gear, so you’re well protected against conventional weaponry.

The bad is that you’ll be kicking the hornets nest. If you aren’t careful, you might end up getting dogpiled by their security. Not to mention their reinforcements, should it take too long.

The next option is to find a gap in their security and sneak inside, taking out the various security hard points as you weave through their secure perimeter.

The pros: You’ll have the element of surprise, and you might just be able to do this without raising a fuss. You’ll be wearing your full combat gear, just in case it goes sour.

The cons: You’ll be going in alone, unless you bring another stealth specialist. And with your lack of technical training, cracking the security system is going to be a bitch and a half.

Lastly, you can try to talk your way inside.

Big place like this must have all kinds of personnel rolling through it each day. Nobody will notice another.

The pros: Easily the most flexible option. And you’ll look much less suspicious if somebody spots you.

The cons: You’ll only be packing a knife, a sidearm and a couple grenades. Better make sure to wipe any security footage too, unless you want your mug making the rounds on the nightly news.

In the end, you decide to rely upon…

> Force. You’ll carve through their security like a hot knife through butter. Best to keep things simple.

> Stealth. You’ll figure out a way to breach their defenses without being spotted. No sense in picking a fight if you don’t have to.

> Trickery. You’ll talk your way in without attracting any suspicion. Even the most imposing fortresses have their flaws; most of the time, it’s the people.
>>
Don't quite have time to run today, but I wanted to go ahead and set up the next decision. Vote closes at the start of Friday's session.

As a heads-up, directly after this vote will be a more detailed planning phase, depending on what plan is chosen.

You'll also have the opportunity to spend some of your ill-gotten gains, and have the option to hire contractors / freelancers to help on this job, should you so desire.

Unfortunately, I need to push back the Friday session to 6:00 PM instead of 5:00. Work stuff rearing its head.
>>
>>5110304
> Stealth. You’ll figure out a way to breach their defenses without being spotted. No sense in picking a fight if you don’t have to.
We are going to get support from a hacker for this.
>>
>>5110304
>Stealth. You’ll figure out a way to breach their defenses without being spotted. No sense in picking a fight if you don’t have to.
Time to hit up gremlin.
>>
>>5110304
> Stealth. You’ll figure out a way to breach their defenses without being spotted. No sense in picking a fight if you don’t have to.
>>
>>5110304
Can we contact the failed team and grill them for info?
>>
>>5110344
They're all either in hiding or in the clink. Jack's done a hefty amount of legwork, you'll be covered when it comes to intel.
>>
>>5110344
I mean, if they botched it, I can’t imagine they’re in any state to give us actionable intel. And besides, if the security’s been upgraded then I doubt whatever half-assed information they gathered beforehand will be up-to-date.
>>
So, anyone wanna place bets on which bat/bird themed vigilante will be on overwatch duty at the facility?
>>
>>5110356
I mean it's Keystone city so worst case scenario is it's one of the Speedsters that turns up right?
>>
>>5110362
Mm, true, but I imagine Bats will notice that someone's been going after secret S.T.A.R Labs projects. There's a chance he might have someone make the trip over, to see if they can get some info on the culprit.
>>
>>5110362
Genghis said that Flash was out of the city, so we can atleast cross one of them out of the list.
>>
>>5110304
> Stealth. You’ll figure out a way to breach their defenses without being spotted. No sense in picking a fight if you don’t have to.
>>
>>5110366
>yfw fucking cyborg shows up
>>
>>5110304
> Stealth. You’ll figure out a way to breach their defenses without being spotted. No sense in picking a fight if you don’t have to.

Here's hoping that stuff about the JLA sticking their nose in is just hearsay
>>
>>5110427
Even if it isn't I doubt it'll be game over. Big leaguers like the main roster generally either don't leave their usual haunts or are off solving some major, life-threatening crisis. For a relatively low-risk stakeout job like this the worst we could probably expect is a few side-kicks or some b-lister.
>>
>>5110306
Will there be plans for a multiverse crossover with marvel?
>>
>>5110304
>> Stealth. You’ll figure out a way to breach their defenses without being spotted. No sense in picking a fight if you don’t have to.

>>5110507
maybe when we finish with the main arc which is Jacks death.
>>
>>5110458
>Batgirl again
>>
>>5110532
>Barbra just so happens to be starting an internship at STAR the same day we're breaking in... into her department.
>>
>>5110304
> Stealth. You’ll figure out a way to breach their defenses without being spotted. No sense in picking a fight if you don’t have to.
>>
>>5110304
> Stealth. You’ll figure out a way to breach their defenses without being spotted. No sense in picking a fight if you don’t have to.

Also, what city is worse than Gotham?
>>
>>5110304
>> Stealth. You’ll figure out a way to breach their defenses without being spotted. No sense in picking a fight if you don’t have to.

A suppressed 1911, a single edged fixed blade knife, teargas, flashbangs, a chunk of plastic explosive, and 50 feet of rope with a grappling hook should suffice for gear.

I also think it's about time to introduce a new identity. This one being called Serpent and being themed around.... well being a serpent. I'm talking about a thermal insulating undersuit, a dumb snake helmet with a thermal imager and night-vision built in, and a penchant for constricting (strangling) enemies we encounter.
>>
>>5110304
> Stealth. You’ll figure out a way to breach their defenses without being spotted. No sense in picking a fight if you don’t have to.

Assemble our Payday Team, we have plenty of options.
>>
>Stealth

Please, for the love of god, no new identities.
>>
>>5110994
was gonna vote > Stealth. You’ll figure out a way to breach their defenses without being spotted. No sense in picking a fight if you don’t have to.

but > Trickery. You’ll talk your way in without attracting any suspicion. Even the most imposing fortresses have their flaws; most of the time, it’s the people. Would benifit because of our ridiculous crazy talk skill
>>
>>5110709
My money is on Bludhaven.
>>
>>5110709
Detroit
>>
>>5111188
https://youtube.com/watch?v=ynY2begPzoM
>>
>>5110709
Chernobyl
>>
One of our identities better become (preferably the main one on the long run) Alpharius or I'll be mad
>>
>>5111875
We'll need power armor, super human capabilities, and the capacity to shift from the size of a normal human to primarch sized. Super strength and agility can probably be achieved though tuning in the power of the claw.
>>
>>5111911
Alpharius was space marine sized, I think we'll get there. We are already well on our way to get to superhuman capabilities and power armour.
>>
>>5110304

An operation of this caliber calls for a lighter touch; a covert entry is at least worth a shot.

Now that a general course of action has been decided, you and Jack start brainstorming ideas about how you’ll get past security.

Most of them don’t make it past the cutting room floor, due to some insurmountable problem or another.

The information that Jack acquired paints a bleak picture of what you’re facing off against.

Nothing says paranoia quite like armed guards, security fences, closed-circuit security cameras, lockdown protocols, and biometric security. There’s even some kind of field that blocks Jack from entering the grounds!

Outside the perimeter is a different story, but you’ll have to make it through layers of security on your way in and out.

On the bright side, there’s nothing stopping you from taking a detour and stealing everything that isn’t nailed down once you’ve cracked their security. While your primary focus should remain on securing NEMESIS, there’s nothing wrong with supplementing your income a bit. Information, other projects, valuable devices, etc.

After a few hours of dedicated plotting, tracing routes throughout the facility, and examining the various security protocols, the both of you have narrowed down a few viable options.

The first option is a classic. The facility gets plenty of daily deliveries and shipments, it should be easy enough to just hitch a ride in the back of one of the trucks with their cargo.

The upside to it is that it’ll be pretty easy to pull off.

The downside is that due to the heightened security presence, they might sweep vehicles much more thoroughly than usual. That, and you’ll have no control as to the truck’s destination. You’ll either have to stay put until it reaches its destination, or tuck and roll once you’ve made it inside the perimeter.

The second option is definitely the safest, but doesn’t come cheap. Jack managed to get ahold of the duty roster for the newly-hired security detail and performed a background check to sniff out any weaknesses.

He found one. One of the guards on the night shift is practically buried in debt, and is desperate to find a way to pay it all off. Looks like he’s struggling to pay for his kid’s college education, only made worse by his ever-growing gambling problem. With a large bribe of about 100K, he’d likely be willing be turn a blind eye and leave a few openings for you to exploit.

Only problem is that it’ll cost you some of your hard-earned cash.

The third option is incredibly risky, but offers a straight shot to the interior of the facility. After studying the guards’ patrol routes and timetables, you identify a small window of time wherein you could potentially scale the fence and quickly head toward the main facility.

The good news is that it cuts a lot of the fat. Should you pull it off, you’ll have circumvented a great deal of security in very little time.
>>
>>5112321

The bad news is that if you fuck it up, they’ll have you dead to rights out in the open.

The fourth option is a wildcard. You had initially proposed using a helicopter or zip-line of some kind to gain roof access to the facility, but that ended up being a bust. The helicopter would make far too much noise, and any zip-line with that much range would be too cumbersome to set up undetected.

However, Jack came up with an alternative. He knows a guy who knows a guy that has a commercial pilot’s license. He owes Jack a big favor, and would be willing to pay it off by flying you over the facility. From there, you and whoever you bring along would parachute onto the roof of the facility in the dead of night.

If you do it right, you completely avoid having to deal with any perimeter security and can immediately begin infiltrating the building. However, you don’t have a whole lot of experience jumping out of perfectly good planes. Not to mention what might happen if you miss the target and land on a security checkpoint or something.

After further thought, you decide that you should…

> Smuggle yourself in on one of the trucks. There’s no way that they can keep an eye on every shipment.

> Bribe the guard to gain entry. A hundred thousand dollars is a cheap price to ensure success.

> Scale the fence and infiltrate on the ground. You’re quick on your feet and know how to move quietly.

> Parachute onto the facility’s roof. Risky for any number of reasons, but you’ve never shied away from danger.


And while we’re on the subject, this is a job that might be a bit too large to handle on your own. You’ve cultivated plenty of contacts and allies, maybe they’d be willing to throw their lot in with you. Can’t ask them to do it for free though, no matter how friendly they are.

Who would you like to hire? (If you want to haggle the price down, there will be a persuasion check for each group / person.)

> A dozen of Bane’s men. Professional and experienced muscle. (100K)

> Gremlin. Computer hacker and technical specialist. (90K)

> Genghis. CQC and assassination specialist. (50K)

> Cortez. Infiltration and stealth specialist. (80K)

> Darius and Isaac. A bit rough around the edges, but they have their uses. (30K)

> Other? (I’ll quote a price)


(Once this is done, you’ll get to decide how to spend the remainder of your money.)
>>
>>5112324
>> Bribe the guard to gain entry. A hundred thousand dollars is a cheap price to ensure success.
> Gremlin. Computer hacker and technical specialist. (90K)
> Cortez. Infiltration and stealth specialist. (80K)
>>
>>5112324
https://www.youtube.com/watch?v=M5y8s390_sw

> Parachute onto the facility’s roof. Risky for any number of reasons, but you’ve never shied away from danger.

> Gremlin. Computer hacker and technical specialist. (90K)
> Darius and Isaac. A bit rough around the edges, but they have their uses. (30K)

Unless the facility has some sort of signal interception, have gremlim sit tight far away and act as mission control. Darius and Isaac are more here to help grab loot, have a trial by fire and to show them how we do things.
>>
>>5112324
> Parachute onto the facility’s roof. Risky for any number of reasons, but you’ve never shied away from danger.

> Cortez. Infiltration and stealth specialist. (80K)
> Gremlin. Computer hacker and technical specialist. (90K)
> Genghis. CQC and assassination specialist. (50K)
Just like old times
>>
Was running out of space in the other updates, so I'll just mention it here. Vote's will generally run longer tonight, as it's mostly going to be setup and planning.

On Monday, I'll start a new thread and link it here, this one's starting to get a bit too long / close to falling into the abyss.
>>
>>5112324
> Bribe the guard to gain entry. A hundred thousand dollars is a cheap price to ensure success.
> Gremlin. Computer hacker and technical specialist. (90K)
> Cortez. Infiltration and stealth specialist. (80K)

Would be 270k down with this plan, but it takes money to make money.
>>
>>5112351
After thinking about it, this sounds much nicer than my setup. But if we do do it with the old crew, disregard my suggestion and have Gremlim also come along.
>>
>>5112324
We have 550k in cash. Might as well use it I guess.
>>5112351
Gonna modify your's a little bit, since it's close to what I had in mind.
> Bribe the guard to gain entry. A hundred thousand dollars is a cheap price to ensure success. (100k)
> Cortez. Infiltration and stealth specialist. (80K)
> Gremlin. Computer hacker and technical specialist. (90K)
> Genghis. CQC and assassination specialist. (50K)
As it will also give us a possible future contact for any later STAR labs raids. (550k-320k=230k)
>>
>>5112324
> Bribe the guard to gain entry. A hundred thousand dollars is a cheap price to ensure success.
Don't see it as a bribe, but as a donation with benefits.
> Gremlin. Computer hacker and technical specialist. (90K)
Just him, the more people we drag along, the nore we risk detection.
>>
>>5112367
Thing is I dont trust the guard to actually come through with the plan. thats the only reason why I picked parachute
>>
>>5112375
I trust him as far as money will buy him. And if he's really a gambling addict who can't keep a wallet worth a dime, that's only a point in our favor.
>>
Alright, looks like paying off one of the guards win.

In addition, it looks like the combo of Cortez, Gremlin and Genghis win the vote.
>>
>>5112351
+1, get the gang back together
>>
>>5112406

The best choice is to bribe the guard. You’ve got plenty of liquid capital lying around, might as well make it work wonders for you.

And when you start contemplating who you can trust for a heist this big, the answer comes easy.

This is a job for the old crew.

Darius and Isaac can participate, but purely in an observational role. They can park their asses in mission control and watch how the pros get things done. Consider it a teachable moment; maybe they’ll get a feel for how the sausage gets made.

You get in contact with each of your prospective team and lay out the score for them. As can be expected, their feelings on the subject are mixed.

Gremlin’s not looking forward to vacating the bunker he’s buried himself in, but he will for what you offer to pay him. Already has a location in mind in Keystone that’d be perfect as a staging point, saves you the trouble of scouting one.

Cortez is just happy to be pulling a job with the guys again. Guess he must’ve had some real nasty partners in past, probably finds it refreshing that you all keep it clean.

Genghis is as impassive as always, probably just viewing it as yet another job. Good to see that some things never change.

Now that you’ve got a crew on-board, it’s time to plan out your loadout.

Armor
> Apokoliptian Armor (Can tank all kinds of damage, but its memorable)
> Ballistic Vest (Less protection, but may raise fewer red flags)

Primary Weapon
> Alien Carbine
> Silenced MP5
> M4 Carbine (With grenade launcher)
> Dragunov
> Benelli Shotgun

Secondary Weapon
> Colt 1911 (Reliable and hardy)
> .44 Magnum (Hits hard)
> 9mm Beretta (Easy to conceal)

Melee Weapon
> Fairbairn-Sykes knife (Good for stealth)
> KABAR (Decent for both stealth / brawling)
> Knuckle trench knife (Good for brawling)

Explosives (4 maximum)
> Fragmentation
> Smoke
> Flashbang
> Incendiary
> Thermite


And as a follow-up question, do you want to do this as Gunsmoke?

> Do this as Gunsmoke. If you can pull this off, your street rep is going to see a massive boost.

> Do it anonymously. You’d rather avoid tempting fate and risking a one-way ticket to the slammer.
>>
>>5112440
> Ballistic Vest (Less protection, but may raise fewer red flags)
> Silenced MP5
> Colt 1911 (Reliable and hardy)
> Fairbairn-Sykes knife (Good for stealth)
> Fragmentation
> Smoke
> Flashbang
> Do this as Gunsmoke. If you can pull this off, your street rep is going to see a massive boost.
>>
>>5112440
> Apokoliptian Armor (Can tank all kinds of damage, but its memorable)
> Silenced MP5
> .44 Magnum (Hits hard)
> KABAR (Decent for both stealth / brawling)
>1 frag
>2 flash
>1 thermite

> Do this as Gunsmoke. If you can pull this off, your street rep is going to see a massive boost.
>>
>>5112440
> Ballistic Vest (Less protection, but may raise fewer red flags)
> Silenced MP5
> .44 Magnum (Hits hard)
> Fairbairn-Sykes knife (Good for stealth)
> Smoke (2)
> Flashbang
> Thermite
> Do this as Gunsmoke. If you can pull this off, your street rep is going to see a massive boost.
>>
>>5112440
Are there any better armors we can buy instead of just the ballistics vest?
>>
>>5112473
Not really, the ballistic vest is mostly just there to sponge a bit of damage.

There's nothing remotely in your price range that tanks as much damage as your Apokoliptian armor.
>>
>>5112485
I meant more in the realm of purchasing level III or level IV plates, if we're not already rocking them, joint protection, ballistic mask, helmets, steel toe tread-less boots, the works.

>>5112456
I'll also back this.

Make sure we wear and pack rubber gloves, a backpack or duffel bag, etc.
>>
>>5112490
Since it's the new year, I'll throw that stuff in for free.

Anyhow, looks like >>5112456 wins, writing.
>>
>>5112494

You call up Darius and Isaac and give them a barebones briefing about the S.T.A.R Labs job. It’s made clear that they’ll just be on the sidelines, that’s its a glorified training exercise for them.

Isaac is disappointed that he won’t be a part of the action, but he gets it.

Darius just seems curious to see how you operate. For them, this’ll probably be the first real display of your abilities. Besides that time you kidnapped them.

Once Gremlin gives you a concrete address, you’ll just have Jack teleport the various members of the crew there. That ought to make it a lot harder to trace everyone’s movements in case somebody has a tail.

Now, it’s time to get your own gear in order.

Tempting as it may be to bring your Apokoliptian armor along, it’s just too bulky and distinctive for a stealth mission.

Only wearing body armor makes you feel a little naked, but there’s nothing for it.

You pick your MP5 from its rack and screw the silencer on. When it comes to silent killing, you can’t do a whole lot better.

Next up is your .44 Magnum. The comforting weight of it at your side helps to settle your nerves. While it’s not your lucky Beretta, you’ll settle for firepower.

The Fairbairn-Sykes commando knife is your next pick. If it’s good enough for those snobs at the SAS, it’ll pass muster for you too.

Lastly, you fill your explosives bandolier with your chosen ordinance.

As you finish cleaning your guns, re-sharpening your knives, and double-checking your explosives, it feels like you’re forgetting something important.

You facepalm, realizing your near-blunder.

There’s a massive pile of stolen Intergang equipment stashed in the mansion, it’s bound to have some additional armor. Never got around to properly cataloguing any of it, but once you start cracking open crates, you find exactly what you were hoping to discover.

Level IV body plates, ballistic helmet and facemask, kevlar shoulder and knee pads, steel-toe boots, black tactical gloves, and everything else you could ever need.

And there’s more than enough gear here to outfit the entire team.

You grin. Those rent-a-cops are never going to know what hit them.

Speaking of which, how rough are the rules of engagement for this one?

> No mercy. These are private security goons, not cops.

> Keep it non-violent, unless somebody goes for a weapon. Then all bets are off.

> No killing. This’ll bring enough heat down as is, dropping bodies will just make it considerably worse.

> Other?
You’ve also still got plenty of money in the bank, maybe you ought to consider spending some more of it? After the expenses for the job, you’ve got 230K still saved up.

> Countryside Safehouse (100K)

> Book on Magical Theory (200K)

> Instant Magical Powerup (150K, indicate spell to improve)

> F350 Raptor (50K)

> Mercedes Escalade (75K)

> Pontiac Firebird Trans Am (60K)

> Other? (I’ll quote prices if you suggest anything)


(I’ve removed options that you can no longer purchase)
>>
>>5112563
>Keep it non-violent, unless somebody goes for a weapon. Then all bets are off.
>Ford Focus (Most popular car in Kansas, and thus the hardest to trace) and if we can, reinforce the doors and get tinted glass.
>>
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>>5112563

> No killing. If it bothers you, think of it as a challenge.

> Toyota Hilux (~50k) The most popular commercially sold vehicle for war.
>>
>>5112563
> Keep it non-violent, unless somebody goes for a weapon. Then all bets are off.
> You'll try to avoid killing altogether yourself, but you won't enforce that on the others.

I mean, ideally we'll be able to knock them out even if they pull a weapon on us, but I wouldn't want to enforce a rule like that on Cortez, Gilligan and Genghis when it might unnecessarily put them at risk.


> Just save your excess funds for now

Always remember to have some liquid funds, just in case of an emergency.
>>
>>5112577
*Gremlin rather, where did I even get Gilligan?
>>
>>5112563
> Keep it non-violent, unless somebody goes for a weapon. Then all bets are off.

>>5112576
Supporting the Toyota of war.
>>
>>5112577
Support.

Kind of sad we can't afford to scrub our identity anymore, if we started with that maybe we wouldn't have blow all our money not knowing what we wouldn't be able to afford later.
>>
>>5112585
If we make bank off this raid, which is the intent, we'll have a lot more money to play with and that will probably be one of the first items on the list.
>>
>>5112588
Well, the point us to get the Nemesis so Jack can trade it for his suicide ritual, any money we make is though opportunity. And I don't know if we are going to get enough loot for that without saving what we already have.
>>
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>>5112563
Supporting violence-levels here >>5112577.

Not sure we'll have the dough, but
>A black Ford Super Deluxe for maximum /noir/
>>
>>5112563
I'll switch to >>5112577 with the heist procedure but keep my choice of the Toyota

>>5112593
1. That's why I didn't want to spend 100k on the guard
2. Given STAR labs' nature, there's undoubtedly some valuable intel, documents, blueprints and devices that we can retrieve and sell. With our preparation, we should be able to just about get enough money for the background wipe.

>>5112601
I'd rather we get the special /noir/ car when we start working in the millions anon.
>>
>>5112563
>>5112577
support

> Countryside Safehouse (100K)
> F350 Raptor (50K)
>>
Rolled 2 (1d2)

Alright, looks like non-lethal unless somebody tries something stupid wins for you, and everyone else can determine it themselves.

Seems to be fragmented between buying the Toyota Hilux and just saving money, so I'll roll a d2 to settle it.

1= Purchase Toyota
2 = Save the Money
>>
>>5112610

That about does it for all the decision-making tonight anons.

As always, thanks for playing. There will be a new thread on Monday, I'll try to remember to cross-link it.

If I have the time, I'll do a couple flavor posts over the weekend.

In the meantime, do you want to decorate your helmet and face-mask with a design of some kind?

Feel free to spitball ideas or concepts until Monday.

Enjoy the weekend, I'll be hanging around a while in case of questions, concerns, or complaints that I'm a hack fraud.
>>
>>5112608
>I'd rather we get the special /noir/ car when we start working in the millions anon.
Fake it til you make it baby. That being said, Gunsmoke is going to look big as fuck with all that gear under his coat.
>>
>>5112613
Mmm, if it's as Gunsmoke, then let's see...

I dunno what Rorschach uses for his, if it even exists in DC, so doubt we could achieve quite the same effect, but could we just have the whole thing black with vague outlines of gray smoke streaked across the surface? If we can do a Rorschach type thing then have the smoke pattern continuously flowing up and renewing itself, like proper smoke. Maybe a bit on the nose, but the only thing I can think of off the top of my head at the moment.
>>
>>5112613
>>5112619
I said we shouldn't decorate our helmet nor our face-mask, because... If we're going to use all this equipment, we won't be capable of using the hat, and the only thing about our costume we can use is our trench cost.

So yeah, I don't think it's necessary if we're using the helmet. Also we should take care of thinking in a costume for the crew to use, nothing like a trench coat like us so people think all those in the heist are our people, but something that surely indicates it was planed and it looks plain. This is something planned by Gunsmoke and some randoms he hired who are good in what they do, that's all.
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>>5112649
You know, I actually like this. Unless we harness the magical powers of the wool and make it so the pattern moves and changes, we should hire someone REALLY skilled in knitting, so it makes some patterns that, somehow, looks different depending on the angle you're looking it at, or the light
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>>5112653
You can totally wear a ballistic mask and a hat. You can even wear a proper helmet and a hat. Granted to fit a helmet under it you'd need a big fucking hat but still.

>captcha: SKSSS
Sounds like there's a snake in my boot.
>>
>Sean is once again ready to dumpster a place as Gunsmoke
>especially since there's gonna be one of the bats paying attention to shit
Remember since we are doing this shit as Gunsmoke, we need to keep being professional and not just murder folks when things go to shit. We need to hold back on crap because we will probably need to actually go all out when jack attempts his suicide attempt because hawkman is an asshole.
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>>5112834
Well there's that, and the fact that Gunsmoke is the only persona that is safe to be here. If something goes wrong and evidence from this is traced back to the other mercs, they'll be looking for their contacts. It's better if they trace Gunsmoke back to Gunsmoke rather than compromising another identity
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>>5112843
The old crew winning was the reason I chose to go as Gunsmoke as well, otherwise I would have went as Tango or anonymous.
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>>5112649
+1 for ripping off Rorschach
>>
You head into the building that Gremlin has set up as your temporary base of operations.

Darius is standing watch by the front door, and guides you to the operations room.

On the way, he mentions that you’re the last to arrive, and that Isaac has a surprise for you.

Turns out that Isaac has a bit of artistic flair. Lacking anything more fun to do, he went around and worked on custom paint jobs for the crews various masks and helmets.

Even did one for you. Painted it a deep black with a current of light grey sweeping over it. Gives it a pretty neat smoke effect, like it’s mixing into the darkness.

Shame that there’s no room for your hat, but at least you can still fit all the new armor under your coat.
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>>5114518

When you enter, Cortez is the first to spot you.

“Hey, Gunsmoke!” He calls, motioning you over.

https://www.youtube.com/watch?v=q6a2ELvld4U

Looks like he’s been doing an inventory of his various burglar tools.

Got quite the spread laid out. Bolt cutters, lockpicks, police scanner, radio jammers, the whole nine yards.

> “Thanks again for setting me up with Bane.”

“No sweat, all I did was point you the right way. Figured you two would hit it off.”

Jack passes by with a plate of biscuits and some tea that he’s prepared for the crew.

Cortez snags a handful and gobbles them down.

“Damn. Your buddy over there sure knows how to cook. Sure scared the shit out of me when he popped up out of nowhere though.”

> “You get used to it.”

In addition to the new armor, and his bag of tricks, Cortez is armed with a suppressed Uzi. Might not be the most accurate choice, but it’ll shred anyone in close range.

When it comes to his mask, Cortez’s is a bit flamboyant. Matte black, with orange and red flames on either side.

He’s also fiddling with some kind of high-tech scanner.

> “What are you working on?”

“Little something I swiped from a security contractor on a previous job. When you mentioned that this place had biometric security, I figured that it’d be perfect. I can use it to scan for fingerprints, DNA, and the like and record the pattern.”

That’ll be sure to come in handy once you reach the high-security area.

> “If you don’t mind me asking, why’d you take this job?”

“For me, it’s all about the challenge. Whenever I see something in the way, all I can think about is how fun it’ll be to crack it open. The money’s good too, but I always enjoy the thrill of it all.

Always had a thing for getting into places I didn’t belong. When I was in high school, I did a lot of stupid small-time shit. B&E, carjacking, that kind of stuff. Cops always ended up getting wise, so I landed with a couple stints in juvie before I graduated to Blackgate.

Ironically, all Blackgate did was make me a better criminal. My cell mate was a retired thief who took a shine to me; taught me the fundamentals of the craft, and helped me to break out.”

> “Where is he now?”

Cortez looks away.

“Dead. Kicked the shit out of some punk that wanted to shake him down for commissary money. Turns out that he was connected to one of Penguins earners. So they made an example of him.”

He claps his hands.

“That’s all in the past now. All that matters is the future, and how much fucking money we’re going to make.”

He looks back at the table of assorted items.

“Sorry to cut the reunion a bit short, but duty calls.”

> “No problem.” You say, leaving quite literally to his own devices.
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>>5114519

When you go to check on Gremlin, he’s busy messing with one of the many doodads he has tucked away.

He lightly shocks himself and half-heartedly swears, setting the device down.

While he’s taking a break, you approach for a pre-mission talk.

> “Gremlin! How’s it going? Been a while since we’ve seen each other.”

“Too long. Bet it feels good to be calling your own jobs, Gunsmoke.”

https://www.youtube.com/watch?v=WzV0UBoV2EE

The both of you shake hands. As you do so, you notice that he’s in much better shape than he was at the museum job.

He notices your appraisal.

“Batgirl actually did me a favor when she trounced me at the museum. I used to think that I could just coast by as the tech guy and let everyone else do the heavy lifting.

So, I started working out. Hated every singular nanosecond of it, but I can’t deny the results.”

> “Good on you. How are you liking the new gear?”

“It’s perfect. Never had much experience with this kind of stuff, but it fits well.”

In addition to his new armor, gadgets, and tools, Gremlin’s packing a silenced Glock 19. It’s mostly just in case things go sideways.

As for his mask, Gremlin kept it pretty low-key. Matte black, with a bunch of white numbers carefully stenciled across.

The numbers are: 01000110 01010101 01000011 01001011 00100000 01011001 01001111 01010101 00001010.

Gremlin smirks when you read it, probably some kind of private joke.

> “Been working on any side projects?”

“Eh, I’ve been juggling a few different things at the moment. A while back, I finally managed to finish up that rootkit I was hoping to target the GCPD with.

One of the biggest roadblocks I kept hitting was that I couldn’t bust through their external defenses. They must get a lot of cyberattacks because it was some of the thickest security I’ve ever seen.”

> “How’d you do it then?”

“One day, I got frustrated after yet another failed attempt to crack their systems, so I decided to get creative. Installed the malware onto a flash drive, wrote “Black Mask Financial Ledger” on it with a marker, and paid off a junkie to cause trouble at GCPD HQ.

Once they arrested him and confiscated the drive, I was banking on somebody getting curious and slotting it without properly sanitizing it.

Figured it was a long-shot, but I was willing to give anything a try at that point. Didn’t even take two hours before some idiot jammed it into his workstation and gave me access. Never underestimate the damage that the technically illiterate can inflict.

More recently, I’ve been working on this.”

He carefully holds up a small black device.

“Infrared jammer. Brought enough for everyone. They broadcast a short-range EM field that’ll make it impossible for everything but heavily shielded cameras to record useful footage. You won’t be invisible or anything, more of a blur.

Just be sure not to break them, took me forever to source the materials. Turns out that purchasing large quantities of contraband material makes people nervous."
>>
>>5114521

“Speaking of, I’ve got something I think you’ll want to see.”

He guides you over to a couple monitors and rapidly types into a nearby terminal.

Each of the various monitors starts playing some pre-recorded footage, footage that you wish you didn’t recognize.

It’s shows you heading into the tenement building that Agnor hunkered down in. The gun battle outside. Your escape into the sewers. All of it.

Gremlin holds up a USB.

“This contains the last remaining copy of that footage. Managed to scrub everything else not long after it was recorded. Most of it was from local security and traffic cams.”

He drops in onto the floor and crushes it with his heel.

“And that’s the end of that. You should be in the clear, just be more careful next time. Never know who’s watching.”

> “How’d you even find out about that?”

“I try to keep tabs on some of the less friendly mercenaries out there. Got word that they were out on the hunt, so I decided to take a look. You know the rest.”

> “Thanks.” You say, with utter sincerity. Gremlin might just be the reason that the Court hasn’t come for you.

“Don’t mention it. Although, one of these days, you’re gonna have to tell me what you did to get KGBeast on your tail.” He says the last part jokingly.

> “KGBeast?”

“The Russian guy with the big gun, the one that got his brains painted all over the street.”

> “Yeah, that job turned out to be a massive clusterfuck.”

“I can imagine.”

> “Speaking of jobs, mind if I ask why you signed up for this one?”

“This heist specifically, or our line of work in general?”

> “Both, if I’m not overstepping.”

“Nah, it’s cool.” He steps back from the worktable and massages his temples.

“Guess I’ll handle it them in order. I took the job because the pay is good, and because I like working with you. Cortez and Genghis are reliable, but only up to a point.”

His easygoing attitude melts and his face hardens when he surveys the room.

“Never forget, Gunsmoke. You were the only one to come back to help me. Next time you might be the one they leave hanging in the wind.” He says, quietly.

“Moving on, I’m mostly in this for the money. Never had the patience or the resources for a college education, so I figured that this work would be the ticket. Then I started pulling in way more money than I ever would with a straight job. Never looked back.

Anyhow, I need to get back to work. This hunk of junk keeps randomly discharging and I need to finish troubleshooting it before the job. Always good to see you.”

> “Same to you.”
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>>5114524

Genghis is busy sharpening his tanto when you approach.

https://www.youtube.com/watch?v=nRtCUv43r78

He gives you a stoic nod.

“Gunsmoke.”

> “Genghis. Glad to see that we’ve got most of the old gang back together.”

He shrugs.

“I anticipate that we’ll have to do the heavy lifting, just like last time. Even so, I trust your judgement. The plan is solid, and that’s what truly matters.”

> “How do you feel about the new gear? Is it up to your standards?”

“As far as conventional armors go, this is probably the best I could ask for without sacrificing speed and agility. My personal doctrine relies heavily on outmaneuvering the opposition and using their own strengths against them, heavy armor would prove to be nothing but a burden. What you’ve provided should be adequate for out needs.”

In addition to the new armor, his tanto, and his throwing knives, Genghis is packing a silenced Browning Hi-Power. You know from experience that he can do some serious damage with it.

Looks like he’s supplemented his arsenal with a new toy; a sniper rifle of some kind.

He notices your interest and lets you handle it.

“It’s a VSS Vintorez. Originally built back in the ‘80s, back in the Soviet Union. Refurbished this one myself and did what I could to patch a couple flaws that irritate me.”

It’s actually pretty light for a rifle, which suits Genghis. He’s always been big on mobility.

As for his mask, Genghis went with a classic. Matte black, with a red skull painted onto it. It’s not an easy look to pull off, but it fits him.

It’ll definitely help intimidate anyone that gets in his way, that’s for sure.

> “So, what made you interested in this job?”

“You’re a professional and so are the others. In all honesty, I felt I was starting to lose my edge. Keystone is far less intense than Gotham, and I was beginning to feel my skills stagnate.

Overall, I have always been drawn to strength. From an early age I learned that the only sure path to success was overwhelming strength. I walk this path because it offers the greatest opportunity for personal growth and cultivation of my own talents. Conflict is the truest crucible of all.”

His voice grows soft and contemplative.

“I cannot imagine doing anything else anymore. These acts are as much a part of me as I am of them.”

He snaps out of whatever memory he was thinking of.

“This has been a pleasant distraction, but I must finish preparing.”

Genghis turns back around and focuses on his weapons.

He’s never been the most polite guy, but he’s a hell of a fighter.
>>
Sorry for the wall of text, but I felt it had been a while since there was some good character interaction.

As a reminder, new thread will be up at 5:00 PM EST on Monday, barring any sudden delays.

If it's not up at that time, just check the pastebin for details.

Hope to see you all there.
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>>5114536
Finally got some time to make a little something for the quest. See you on monday Axis.
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>>5114586
this is fire ngl
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>>5114536
Dope. Thanks.
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>>5114586
Based
>>5114521
So Gremlin went for Fuck You in binary for a mask? Can't blame him, the classics are that for a reason.
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>>5114586
Unfathomably based, anon.

Made my week with that.
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>>5114775
New thread when?
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>>5115444
trips demand it
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>>5115444
>5:00 PM EST on Monday
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>>5115444
In a couple hours also last check we did archive the thread yes?
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>>5116046
This thread has been archived for some weeks now.
Just remember to vote on it.
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>>5116241

Link to the new thread.



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