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Previous Thread: >>5078556
Archive: https://suptg.thisisnotatrueending.com/qstarchive/2022/5078556/

Image not 100% representative of the conditions on Delta.
>>
[1/6?]

You close the book on the project for now, dubbing the light armour, heavy armour, and medium drone the Viking, Huskarl, and Draugr respectively. Though they haven’t seen the fires of war yet, you’re confident that you’ve had the time to iron out any glaring flaws in the time to come. You send the names and designs off to Rane, along with a brief historical overview of the ancient Earth culture you’re basing the naming scheme from. Rane sends back what you interpret as vague approval of the names, but greater interest in the fragmentary historical record you gave him, asking for more detail on the specifics of ‘Nordic culture’. Not for the first time, you feel a pang of guilt as you admit that the bulk of your historical records were lost, and that you were unable to offer much more. You hate to deny reasonable requests regardless, but there’s something especially sad about denying Rane the history he deserves to know.

The time to begin the attack on Hydrrit Delta approaches quickly. Fortunately, under your direct oversight, all projects proceed as planned. The ring has not quite reached completion yet, but sections have been cleared for operation, and all eight elevators and bunker-platforms are operational. Now mostly intact, the ring hangs above your facility in apparent staunch defiance of the laws of physics. It has grown explosively in the past few months. Now that the basic infrastructure is in place, construction has accelerated, and the ring has grown from only 2km in diameter at the thickest, to 10km at the thinnest, and 50km at the thickest. It was a massive investment of resources, but it’s already proving it’s value.

The first shipyard segment has been completed. It consists of eight internal drydocks, capable of full pressurization, for the repair, refit, and construction of smaller warships that may require or benefit from easy access for organic crew. Currently, they’ve been given over to the construction of dropships and landing craft. On the outer edge of the ring, There are four positions for ship construction, exposed to the void. Each position is only delineated from one another by a ribcage-like structure that extends outwards from the ring. Here, the materials refined on the ground are shaped, by great crane-arms mounted to the ribs, swarms of drones and tugs, and smaller tender ships, into warships.

It was nothing compared to the grand Jovian Shipyards, but- No. You had to stop comparing your accomplishments to mankind’s greatest feats. No, you couldn’t flashforge ships from the raw atoms in massive scale nanoforges, but you didn’t have the resources of a galaxy spanning empire, either. This ring would be able to churn out ships at a rate no one else in the galaxy could match. It would be enough. For now.
>>
>>5111804
[2/6?]

Currently, there’s a ship in each of the four bays, now nearing completion after four weeks of construction. To say that the speed had staggered your tech priests was an understatement. You had mostly left day-to-day interaction with the organic component of your forces to Rane, but in his absence you’d taken up those duties once more, and you’d had the pleasure to witness first hand the mixture of shock and joy in your underlings. Some were still cautious, reticent, or otherwise conflicted, but even those that had only reluctantly accepted your deal were having their caution eroded.

The first two ships under construction were fully fledged light cruisers, not the half baked half armed civilian ship Rane called his flagship. 3.8km long from bow to stern, they swam in the empty space of berths made to accommodate much larger hulls, but they were an accomplishment nonetheless. The main hull of the ship may have been based on the same civilian craft at one point, but it was made to military specifications. You’d made alterations here and there to improve combat efficiency while limiting yourself to less obvious technological improvements. All fixed broadside guns had been removed immediately. In the excessively three dimensional conditions of void warfare, what use were guns that could only fire in one direction? Even assuming you were able to get them to fire, the guns on the other side would be completely wasted. The weight and material saved was redistributed to a greater selection of turreted lance batteries, while the space freed up was replaced with hangar bays for drones and fighters, and VLS pods for great swarms of missiles.

You make significant alterations to the aesthetics of the design, too, shaving off many of the unnecessary protrusions, creating a sleeker, more angular hull, with three triple gun superfiring lance turrets on both the dorsal and ventral sides, with a squat bridge buried halfway into the hull behind, a mirrored sensor cluster on the ventral side, and a cluster of bell-shaped drive cones on the back. You conceal smaller sensor packages and maneuvering thrusters under retractable paneling, and draw attention away from them with brass lining, and the same identification runes as your other equipment. It looks… sleek and clean, with a dull grey-blue wash. Not exactly at home amongst it’s Imperial counterparts, but recognisably Imperial all the same. Only with fewer building sized statues of eagles.

You make innumerable other, small tweaks around the ship - this was not intended for export, so you could afford to let some more advanced technology into the ship’s internals. Much improved gellar fields are your first addition. Ancient products of early experimentation, discarded for being too inefficient to scale over the entire galaxy, but far more reliable and powerful than those found on other warships.
>>
>>5111805
[3/6?]

Though unfortunate, the use of warp travel was, at this time, unavoidable. Rane had wisely made preparations, and you had received a small cadre of navigators, dropped off by a passing Rogue Trader. As distasteful as you found the practice, you were still thankful that the living legacy of that particular genetic modification survived. You would struggle to get far without them. You include improved shielding, cooling, reactors, engines, and facilities for future retrofit into a quantum-translocation capable ship. You also link all systems of the ship up to an advanced computer network, and install a small, simple AI to assist with ship functions, and defend against cyberattack and viruses.

The end result is a warship that might seem more or less in line with modern warships, but should prove much more durable and effective than it’s foes might expect, and require far less crew than a ship of its size normally would, extending its potential range. For the moment, you designate the warships CL00 and CL01, pending a better name.

The next two ships are not warships. They are transports. As such, you made few alterations from one of the original designs. While the first two were built in the image of Rane’s ship, these two are built in the image of a larger hauler. Each is 4.9km long from bow to stern, and unlike the smaller warships, possess little in the way of offensive armament. You arm them with point defence guns and a small selection of missiles, but otherwise leave them unarmed. Like the warships, though, you build them to military specifications regarding durability, and reengineer much of the internal space of the ship to support over a hundred thousand soldiers, and their accompanying equipment, each. Together, you expect that they’ll be more than capable of supporting this invasion, transporting the PDF forces to their target, then supplying them while they fight, and providing a platform for command and control in the early stages of the cleanup. Whatever the plan turns out to be, they’ll prove to be invaluable assets. Likewise, you clean up the aesthetic designs a little, but you leave them mostly unchanged from their original designs, leaving them looking a little less sleek, and a little more industrial, as befitting its role.
>>
>>5111807
[4/6]

Your communications with Rane grow more frequent now that the time to begin the invasion approaches. Rane is, thankfully, privy to most of the discussions that Alex has been having with his officers. Selene has assigned him one of her veteran generals, who Rane suspects is under specific orders from Selene to keep his mouth shut, and let Alex run the show. Alex, for his part, is struggling with the task that has been foisted upon him, and is apparently quite unhappy with Rane for blowing the coup, but not unhappy enough to turn down the assistance with the invasion. Rane seems to think that he’ll get over it. The plan that he has drawn, after much agonising, involves invading the planet by first securing one of the surface settlements, and then moving to secure the rest of the planet tunnel by tunnel, leapfrogging around the planet and using your orbital and aerial superiority to outmaneuver the defenders and hopefully avoid any bloodbaths in the tunnels, instead using the mobility afforded by that superiority to secure vital points around the planet. From there, he suggests that you aim to starve the defenders out, and win the hearts and minds of the civilian population by bringing law and order.

The officers expect, from Administratum reports and historical documents, that the defenders will consist of anywhere from between 400,000 to 600,000 assorted militia. That represents a not insignificant portion of the total population, which the Administratum estimates to be in the low tens of millions. You are also to expect some resistance from the local population, who, while they do live under the boot of criminal gangs, mercenaries, and particularly nasty merchants, are rather protective of their ‘freedom’. Some may take up arms once your intentions become obvious. You can expect the locals to be armed with standard guard weaponry at best. Las- and stub weapons, and a smattering of autocannons and heavy weapons. The bulk of their weaponry, however, is likely to be repurposed mining equipment. You also expect that they’ll be poorly led, with limited coordination and communication, though they are still not to be underestimated. They know their homes, and the warren-like geography plays to their numbers advantage in a way the narrow confines of the tunnels might distract from.

You and Rane share a skepticism at the likelihood of his forces being able to win the hearts and minds of criminals by enforcing law and order, but the rest seems solid. If the PDF are everything you think they are, they’re likely disciplined enough to hold key points across the planet, although it does raise one concern. Numbers. Selene has given Alex 4 regiments of PDF, numbering 50,000 men each, for a total of 200,000. They’re infantry, and infantry alone. The idea of infantry without native transport is so alien to you that the concept has to be reiterated to you three times, but that is what they are.
>>
>>5111809
[5/6]

You’ll be responsible for their strategic and operational redeployment via dropship. If Alexander’s plan is to be implemented, it would leave the PDF spread thin against a doubtless numerically superior foe with limited tactical mobility, although that is almost unavoidable.

The plan’s advantages are that it’s likely the only way of securing a quick victory, as any campaign waged to completely purge dissidents from the tunnels bit by bit, in a conventional fashion, would likely take years, and that the surgical nature of the invasion would result in limited damage to critical infrastructure. It’s disadvantages are that it would leave PDF elements dangerously exposed to encirclement, and defeat in detail.
>>
>>5111810
[6/6]

Ultimately, though, the final authority lies with Alexander, and his mind is made. The plan is set, the officers making preparations, and the PDF run training exercises with the invasion in mind. Your transports wait empty, though. You still have the option to tailor your support to the specifics of the plan, though you’ll still have to limit yourself to be within the promises you’ve already made.

>[Focus on special forces]
Reconnaissance, assassination, security, raids, sabotage, and more. You’ll deploy your finest infantry, equipped with the new armour. They’ll be a flexible asset, just as capable of hunting down commanders and leaders as they will be at defending choke points or destroying enemy communications infrastructure. You’ll deploy 2000 of your skitarii - rangers, ruststalkers, and infiltrators - with 100 Draugr supporting.

>[Focus on armour and transports]
Your gravtanks and skimmer-transports are conspicuous, but they’ll be all but unchallenged. Even a single gravtank, with proper support, should be able to hold down a tunnel against any or all attackers, and the transports will grant the PDF some additional mobility, although you’ve declared your intention to deploy only moderate support, and so their numbers and effectiveness will be limited. You’ll deploy 50 gravtanks, and 200 skimmers.

>[Focus on robots]
Rather than deploying infantry or vehicles, you’ll lean on your automated robotics. Thanatars will act as heavy fire support, Conquerors will wade in and push back the attackers, and your Crusaders and Draugr will hold the line, or push through the tunnels to secure specific objectives. Their mixture of durability, firepower, and flexibility makes them nearly perfect for these conditions. You’ll deploy 50 Thanatars, 200 Conquerors, 100 Draugr, and 500 Crusaders.

>[Deploy a mixture]
Rather than deploying a specific force, you’ll instead take a mixture of troops, as you’d originally intended. In total, you’ll deploy 500 assorted infantry, 300 assorted robots, 10 tanks, and 50 skimmers. Enough transport and fire support to act fully independently of the PDF you’ll be supporting.
>>
Welcome back, QM! Let the autism party begin!
>>5111812
>[Focus on special forces]
If Alexander's main threat is encirclement and defeat in detail, then I believe a focus on SF troops striking at the ability of the local militia to command, control, and communicate will be our most effective counter. They can't organize an encirclement if they cannot organize at all. Let their militias scramble about in confusion!

This has a bonus of being work that can be obfuscated, so Alexander gets to show Balalaika-mommy that he can kick some ass, and our "heat level" comparably low.
>>
>>5111812

>[Focus on special forces]

I'm presuming that this whole exercise will be a nightmare of ambushes and insurgent attacks - Vietnam inside a mining colony. Alex's plan is mediocre at best, but perhaps he'll actually learn something by getting his ass handed to him by a bunch of illiterate miners?

Anyways, we're going to want a highly mobile, flexible force to detect ambushes, etc.
>>
>>5111812
>[Focus on special forces]
Reconnaissance, assassination, security, raids, sabotage, and more. You’ll deploy your finest infantry, equipped with the new armour. They’ll be a flexible asset, just as capable of hunting down commanders and leaders as they will be at defending choke points or destroying enemy communications infrastructure. You’ll deploy 2000 of your skitarii - rangers, ruststalkers, and infiltrators - with 100 Draugr supporting.

Time to obtain some info and ensure this campaign is a success. QM did Rane already send us some information about the wider Imperium/common knowledge of it ? Or is he still working on that ?
>>
>>5111812
>[Focus on special forces]
We'll have more control of the planet in the long run thanks to this
>>
>>5111812
>[Focus on special forces]
As much as I like the heavies for their ability to stand up to conventional weapons tunnels can be collapsed and mining equipment will likely do wonders against armour.
Also if the biggest risk is getting overwhelmed by superior numbers then keeping the enemy disorganized will be key
>>
>>5111812
>[Focus on special forces]
>>
>>5111812
>[Focus on special forces]
unanimous vote kek
The PDF troops can go toe to toe with the rabble just fine on their own. The gangers and militias will be loosely led and poorly trained, so if we can decapitate their already tenuous chains of command I expect them to lose most of their tactical cohesion and ability to respond.
>>
>>5111812
>[Deploy a mixture]
Voting this to be a contrarian.
>>
>>5111884
The one at risk is only the PDF of Akkaros here, anything we made and deploy is hardly at risk with this type of enemy. Maybe the cleanliness of our military units, will be our only casualty. Nothing that soap and water can't clean.
Thinking one of our heavy machines or vehicles would get in a situation where it can be reached is funny, that it will remain there for be slowly pierced even more. Too bad any drill would be but a piece of wreckage after a few seconds in attempting.
>>
>>5111812
> [Focus on armor and transports]
A fair mix of Durability, Maneuverability, and Destructive Potential. Moreover these assets will compliment the imperial forces on the ground and compensate for the glaring weaknesses in their army.
Guardsmen can now easily blitz valuable strategic points, and quickly reposition should the need arise.
The heavy armor affords our allies the ability to more effectively hold choke points and secure objectives with fewer personnel, somewhat covering for their numerical disadvantage.
>>
>>5111812
>>[Focus on special forces]
>>
>>5111812
>Special forces

It is a power move to have our men suffer barely any casualties.
>>
>>5111812

>[Focus on special forces]
Reconnaissance, assassination, security, raids, sabotage, and more. You’ll deploy your finest infantry, equipped with the new armour. They’ll be a flexible asset, just as capable of hunting down commanders and leaders as they will be at defending choke points or destroying enemy communications infrastructure. You’ll deploy 2000 of your skitarii - rangers, ruststalkers, and infiltrators - with 100 Draugr supporting.
>>
>>5111812
>>[Focus on special forces]

It only makes sense to use our new inventions.
>>
>>5111812
>[Focus on armour and transports]
no transports huh whats the worst that could happen huh no way they get slogged down and get runned over by enemy footsoldiers huh
>>
>>5111812
>[Focus on armour and transports]
>>
>>5111812
>[Focus on armour and transports]
Ay new thread, anyways if they are sending just infantry then holy fuck that's bad, we need some armour in there too!
>>
>>5111812
>[Deploy a mixture]
>>
>>5111812
>[Special Forces]

This will be a horrific place to fight. I'm particularly concerned about the possibility of intentional cave-ins. If these guys detonate a few well-placed mining charges, we could get screwed over quite easily.

We need to make sure that this doesn't happen by killing most of the leaders before the invasion really gets going.
>>
>>5111812
>[Focus on armour and transports]
We'll have enough boots on the ground but without vehciles and armour we'll be lacking severly in heavy firepower.
>>
>>5111812
>>[Focus on special forces]
Seems like a nice test-bed for our new designs. What better place to test them than the highly lethal environment of subterranean warfare.
>>
>>5111812
>[Focus on special forces]
Everything else won't be anywhere near as much use. Make sure to give them organic air transport. Might sound like a strange choice for a mining world, but as long as they can rapidly redeploy they'll be able to prevent almost any disasters. 180 Valkyries of various variants should be perfect for the job, and they're peanuts compared to everything else we're churning out.
>>
>>5111812
>>[Focus on special forces]
We are supposed to be in a supporting role, make sure Alexander learns his lesson and doesn't die in the process while not being in the limelight. Plus a great chance to field test our newest toys.
>>
>>5112421
Support the organic air transport. Also, we should make sure that each squad has an dedicated combat engineer/sapper. IDK if we want to waste our tech-priests with this kind of stuff, but hopefully the PDF will have a few dudes with this type of experience.
>>
>>5111812
>>[Focus on special forces]
>>
>>5111812
Will the armour types prepared also be part of the offering to support Alex's invasion plans? I don't want to waste the opportunity to shore up our sway on Alex and Selene.

>[Focus on special forces]
Also can supply heavy duty drilling robots to force new paths through the rock. It would be slow but could breach any stronghold when we crack it ourselves.
We'll also need those when we start our own mineral harvesting operation once the planet is captured.
>>5112421
>>5112470
Support
>>
>>5112810
I mean the huscarl and viking personal body armours by the way.
>>
>>5112421
>>5112470
>>5112810
So you guys actually want the '[Deploy a mixture]' option.
The QM described the available choices pretty clearly - pure human support, pure robotic support, pure vehicle support, or a customized mixture of the aforementioned forces.
>>
>>5112901
Fair enough, it's reasonable to assume any transport or tunneling options are only under [Focus on armour and transports] but I figured it was worth getting confirmation.

What would the combat engineer role fall under? Special Forces or Robots?
>>
>>5111812
>[Focus on armour and transports]
AI: What the fuck are you doing, sending out infantry without any transports and mobility?
Anons: Clearly, this is an issue that can only be solved by MORE infantry.
>>
>>5111812
>[Deploy a mixture]
>>
>>5111812
>>[Deploy a mixture]
>>
[1/7?]

With your forces as limited as they will be, you decide to focus on special forces, rather than attempting to shore up the bulk of the PDF. Special forces will hopefully have a greatly outsized strategic impact on the overall battle compared to their numbers, and the skitarii are certainly capable enough to be up for the task.

You give the order. The skitarii assigned to the mission march to the armouries, gather their equipment, and then march straight over to the elevators. The benefits of such heavy augmentation and dampened individuality: Your soldiers did not question orders, they did not hesitate, and they all knew what they had to do. They simply carry out their assigned duties with mechanical precision. Moving as one, despite the dissimilarity of their augmentations and appearances. It was as you watched them move that you realised you would need to change that - the ad hoc nature of the organisation of the defence against the orks was serviceable when you were in a hurry, but you had time to plan and prepare now. You could afford to standardise. It’d save you a headache later.

You quickly separate your skitarii into four groups based on their capabilities and talents. The first, and largest group, you assign the new Viking armour, a volkite carbine, a belt of plasma grenades, and a ceramic combat knife, and designate them as your Assault Skitarii. They will be the main body of your expedition, and should be well equipped for subterranean combat. The next group, you assign the Viking armour, an accelerator rifle (a mechanical cousin of a volkite weapon, tuned for long range and kinetic impact rather than deflagration), and powerful auspex equipment, and designate them as Marksmen. They will integrate with your squads, and pick off vital targets. Next, you arm another group with Viking suits, heavy volkite rifles, more grenades, and a knife, and designate them Skitarii Heavies. They’ll carry the heavy weapon, in this case a volkite weapon, given their likely enemies. Lastly, the remainder of the skitarii are given the old light power armour, a volkite rifle, and a knife. You designate these as the Reserve. Their purpose is as simple as their title - they will fill in the ranks when casualties mount, and plug gaps as and when needed.
>>
>>5113093
[2/7?]

In total, the composition of your forces will be as follows: 800 Assault Skitarii, 100 Marksmen, and 100 Skitarii Heavies organised into 10 Platoons, of 10 Squads each, of 8 Assault Skitarii, a Marksman, and a Heavy each, and can further be subdivided into a pair of fireteams as the situation requires. A standard organisation, that will allow you to organise larger scale operations as efficiently as smaller scale ones. The remaining 1000 Skitarii you will keep as reserves, and to defend certain positions.

The Draugr, seeing their first real combat testing, will be equipped with volkite weapons, like the rest of your forces. You decide to experiment a little though, and attempt to attach a light automatic mortar to their weapon hardpoint on their backs. It wasn’t quite what you had in mind, but the mortar’s targeting systems mate with the robots quite nicely, and after a few simulated tests you’re confident enough that the combination should work that you order enough mortars and ammunition for the robots to be brought aboard.

Lastly, you decide to equip a small group of tech priests with the heavy Huskarl suits, equipping them with conversion beams and volkite rifles as a sidearm. You only bring about 40 of them aboard for the trip. Enough to act as an honour guard for Alexander, Rane, and your combined command staff if it comes down to it. They’ll also be more than capable of killing anything that the rest of your forces might struggle with.

With your forces now organised, standardised, and prepared, you oversee the loading of your transports with the necessary, if less exciting minutiae of war. Transportation, medical equipment, food, ammunition, and spare parts. The large transportation ships are halfway to being full blown invasion ships, and will be able to provide bunk space, and secure facilities for severely injured troops. That should engender some good will, even if you have to limit your medical support to prevent excessive suspicion.

In total, the loading operation took three and a half hours. Not a bad time to move all the equipment needed for an invasion, though you did have the shuttlecraft helping, given that they needed to get up there anyway. Once the crew were better drilled, you’d be able to get that time down.
>>
>>5113094
[3/7?]

With everything set, there was nothing keeping the ships there any more. Without further adieu, you give the green light for the ships to slip their moorings, and head out into the great black. You watch from the cameras around the dockyards as the ships pulse their maneuver thrusters, pushing them out from their cradle without flaring the engines and slagging half of your freshly built orbital ring in their drive plume. Once at a safe distance, they’re able to ignite their engines and set sail. You check communications as the distance between the ships and your facility grows over the coming minutes, confirming that the QEDs were working on all ships. You might be willing to compromise on the translocation, but you weren’t about to forgo the use of much subtler QED communication. After all QEDs come back green, as expected, you give another green light, and the ships begin to vanish into the immaterium. One at a time, they drop out of reality.

You monitor their passage through the warp. You’re a little less paranoid now than you were before, after personally seeing to the efficacy of the ship’s gellar fields and the durability of their hulls, and you watch through the external viewcams as unreality passes by. You’re not sure what it would look like to a human, who at that moment would likely be cursing the fact that they have a soul, but to you it’s a howling mass of multispectral light that shifts and shimmers, held back by the gellar fields like oil behind glass. It is repulsive. You turn off the external cameras, and wait for the ships to drop back into realspace while monitoring other matters.

A few hours later, and the ships had completed the journey to Accakaros without incident. Communications pass between the skeleton crew of tech priests and menials (who are pleased to learn that almost all the heavy lifting on the ship would be automated, allowing for far better conditions and greatly extended lifespans), and the PDF on the ground, as they organise the transfer of cargo and personnel. Your ships fall into a low orbit around the world, linking up with Rane’s ship, and your transport shuttles begin to make the rounds.

The first handful of shuttles carry Alexander, Rane, and their personal entourages to CL00, which will act as the flagship of the combined fleet for the duration of the operation. You direct their shuttle to the amidships hangar, on the port side. Currently, it was empty of any other shuttles, and would make for the fastest route to the bridge. Rane does his best to no-sell the surprise of disembarking the shuttle into the pristine hangar of a brand new warship, free of the centuries of grime, and unblemished by the scars of extensive ‘repairs’. Alex, however, has no reason to conceal his surprise, and looks around the open, brightly lit hangar, eyes wide. Behind the two men, a cadre of officers, tech priests, and assorted bodyguards trail, shadowing their respective masters.
>>
>>5113095
[4/7?]

“...expecting that, Rane!” You catch the tail end of what you can safely assume was saccharine flattery of some kind from Alex, who gives another attempt at a friendly pat on Rane’s shoulder. It seemed that the two had become more familiar in the months that had gone by. Or, rather, Alex had become more familiar with Rane, who you expect to be unmoved by grandiose flattery and awkward physical contact. “You should’ve warned me, I wasn’t expecting such… unique warships. That’s not to say I don’t like it, of course. It’s… interesting.”

“Proper devotion to the Omnissiah demands proper maintenance of the machine. Excess decoration is illogical.” Rane explains, clattering out onto the deck. It was a reasonable explanation. You’re not quite sure how much Rane believes his own words, but that’s not new. You hadn’t bothered to ask how he reconciles his faith with the reality of his new job. A distinct, and worrying possibility forms in your mind, that perhaps you are becoming an object of worship. You have thoroughly broken the AI taboo, and proven to your people that you can be trusted, but their faith remains generally strong. Worship of AI would not be a particularly great leap for them.

You dismiss that thought for the moment. It would be something that you would have to more closely monitor later. While being considered divine in some way might be useful, it would be counterproductive in the long run. You should probably nip it in the bud, if you notice it, and possibly undertake a campaign of deprogramming at some point in the future. For now, you had other matters to attend to.

“Of course, of course.” Alexander nods along politely, though you can sense that he doesn’t care in the slightest about the ‘Omnissiah’. One’s religion, much like one’s dreams, is a topic that others rarely had much interest in. “It certainly is an impressive ship. Watching it as we came up…” He shakes his head. “I don’t think I’ve ever seen anything like it before.”

Rane gives a slight bow of his head, wordlessly accepting the praise. “It is far from the greatest ship in the Mechanicus. It will serve well in the invasion, however.” There’s a pause.

<Epimetheus.> Rane pings you. <Where is the bridge?>

You send back a map of the ship.

<Thank you.>

“Shall we continue our previous discussion on the bridge?” Rane raises an arm, gesturing over to a door to a hallway that runs the length of the ship, and will eventually lead them to the bridge.
>>
>>5113097
[5/6?]

Alex doesn’t reply immediately, looking around the hangar for a while with a curious glint in his eyes. He opens his mouth to speak, but has the opportunity snatched from him by the man behind him. “That would be for the best, I think. We should begin embarkation as soon as possible.” The man in question was almost certainly the general assigned to babysit Alexander, and if he wasn’t, you’d eat your digital hat. He stood at what you would estimate to be about 1.8m, and wore the crisp white uniform, complete with red sash and golden trim, as though he were born into it. The weather worn lines of his face were buried under a veritable mountain of white/grey hair, which was kept short on top, though the same couldn’t be said for his powerful facial hair, which was kept bushy yet well groomed. The only break in his otherwise impeccable head of hair was a bright red artificial eye in his left socket that had grown like an ugly metal cancer into a patch that stretched from his nose to his left temple, preventing any hair from growing along the ugly scar that ringed the patch where metal had fused with flesh.

<General Volkov.> Rane identifies the speaker. <His list of accomplishments and accolades are long. Served for 87 years in the Guard, and now 42 in the PDF. He served alongside Alexander’s grandfather. He is capable, but aging and inflexible.>

<How much of an active role do you expect him to take in commanding the PDF?> You ask.

<Error margins are high. He will likely subordinate himself to Alexander, and only handle matters directly delegated to him to begin with. Should Alexander prove incapable, it is likely that he will assume direct control of the operation. I doubt Alexander would contest it.> It goes without saying that should Volkov assume control of the campaign, it would undermine the purpose of the whole operation, although it is good to know that Alex has experienced commanders behind him. It makes it somewhat less likely that he’ll fall flat on his face.

<Is Volkov loyal to Alex?>

<Yes. I believe their relationship to be similar to a grandfather and grandson. Volkov cares for Alexander, but I do not believe he fully respects him. If your concern is that Volkov may undermine him, then I can assure you that such an outcome would be exceedingly unlikely. Volkov wants Alexander to succeed, but not kill hundreds of thousands of men doing it.>

That was your concern. Good to have it put to rest. <Very well. Continue.>

At your word, Rane turns, and begins to head towards the bridge, leading the group through the hallways and up an elevator until they reach the bridge, Alexander offering his thoughts on various bits and pieces, and the trail of officers and bodyguards behind them chatting amongst themselves. Soon enough, though, they arrive, and find themselves at the upper deck of the bridge.
>>
>>5113098
[6/6]

The bridge, as with many Imperial ships, was split into two halves - the upper deck, and the lower deck. The upper deck was the area for the higher ranking officers. The captain, XO, navigator, and the heads of various departments. It had a long holotable for grand strategic planning, a fancy chair for the captain, and a height advantage over the lower ranking officers, who sat down below the raised platform, in full view of their superiors. The bottom layer had rows of stations for every single one of the ship systems, from weapons to navigation, all staffed by tech priests and the occasional talented menial that you’d raised from the rest of the bunch. Ahead, the normally irresponsibly huge windows had been replaced by view screens with cameras on the opposite side of a very thick slab of hull, for security reasons. You don’t want the bridge getting ventilated within the first few seconds of combat. Windows were structural weaknesses.

“We can coordinate the loading of your men from here.” Rane offers, waving into the bridge. Like the rest of the ship, it was clean, and as such very much unlike anything that they’d seen before. The holotable, though, was familiar enough to the veteran officers that they had no trouble figuring out its purpose, with Volkov cycling through its different functions with practiced ease. It’s odd, watching them go about their business, somewhat uncomfortable about seeing a spaceship that looks like a spaceship rather than a cathedral, and then go right to using a highly advanced piece of command and control equipment like it was nothing.

“This should suffice.” Volkov announces, satisfied, before looking toward Rane. “Was there anything about the plan that you wished to discuss before we begin loading? Once we’re underway, we won’t have time to return if we need to gather more equipment, or else we might give up the element of surprise. This is our point of no return.”

Rane doesn’t answer immediately, instead deferring the question to you. Was there anything about the plan you wanted to change?

>[No]
It’s probably for the best to allow the plan to play out as it is. Good or bad, the PDF isn't likely to take your suggestions too well at the best of times. Moments before loading the troops to begin an invasion is not the best of times.

>[Yes - write in]
The plan isn’t great. There’s a few minor tweaks you’d like to ask for. They’re not likely to appreciate micromanagement OR broad sweeping changes, so you should probably keep your proposals limited and purposeful.
>>
>>5113099
> Yes
We've noticed a striking lack of vehicular assets in your invasion force. Conventional wisdom would suggest this to be logistically and tactically unwise. Please explain this decision.
>>
>>5113099
Did they bring a manifest of their forces to review? Do they really have no armoured personnel transports like Chimeras?
>>
>>5113099

>No.

At this point, further assistance will come at the cost of Alex's education. We should resist the urge to further meddle here.

I say we return our attention to fully reactivating our facility for now and consider investigating the unknown devices that were located in storage.

P.s. QM - are there other planets in our local system? I can't remember.
>>
>>5113135
There are. I think I gave a list somewhere back in the first thread? I'd go dig it up but I'm not at my computer right now.
>>
>>5113099
>>[No]
>>
>>5113144

Thinking that it might behoove us to more fully explore our own system and perhaps also consider installment of QED-linked stealth probes in the surrounding sector systems.

The Ork attack was pretty unpleasant and it might be nice to get some advance warning next time.
>>
>>5113099

>No.

Though if they are unaware, we should inform them of the best use of our forces, and number, that we dedicated to this task.
>>
>>5113099
>[Yes] - Offer Alex and Volkov refractor fields so that in the likely attempt on their lives, they may survive.
>>
>>5113116
>>5113180
+1
>>
>>5113180
Agreed. Also >>5113177, inform them on the number and composition of our supporting forces if they don't know already.
>>
>>5113116
I'll support requesting information, but make no change to the plan.

Also, get Alex and his granddad some damn armour.
>>
>>5113195
+1 on this
>>
>>5113180

Wait, I'll change my previous no vote to this. This is all for nothing if Alex is ganked by an assassin.
>>
>>5113099
>[Yes - write in]
Request information about their forces and review their plan. Do some small suggestions, if needed but beside that overall great approval.
We would also like to request to see the equipment and weapons of the PDF troops. If there is any malfunctions or defects in it, it can be repaired and made fully functioning.
Give Alex and Volkov some armor and a refractor shield for the duration of the campaign. "Imperialize" it, with paint and symbols and colors of Akkaros.


>>5113144
Qm can you answer if Rane has already send us the info about the Imperium knowledge and news he is collecting for us to bring us to speed ? We tasked him to do that.


In regard to our assets and knowledge it might be best to have a pastebin.

Things like:
- what we actually know (low imperial knowledge example)
- sector planets/systems
- Our Moon what it can do
- What else there is our solar system
- Relevant Contacts
- Relevant Enemies
- Our forces
- Know allied forces
- Know enemy forces
- Know neutral forces
>>
>>5113180
This.
>>
(The reason for doing the review is what you would expect from an ally. Saying literally nothing about military plans can be seen as bad. Keeping appereances with some small suggestions and a review is enough, at the end we just give a great approval)
>>
>>5113116
>>5113177
>>5113249
Supporting asking questions, reviewing their plan and explaining our forces.
>>
>>5113180
Sure, support
>>
>>5113099
>>5113116
>>5113180
>>5113249
+1
>>
>>5113180
+1
>>
>>5113097
>A distinct, and worrying possibility forms in your mind, that perhaps you are becoming an object of worship
The idea of our AI mentaly slapping itself and going "Ahh fuck they think I'm a god" is terribly amusing
>>
>>5113730
Emperor 2: electric sheep boogaloo
>>
>>5113249
Most of the information that Rane has sent you since his first explanation of the current state of the galaxy has only compounded what you already know: Though you have a deep understanding of the Adeptus Mechanicus as an institution through Rane, your understanding of the state of the rest of the galaxy is rather more limited to that information which is available to a middling/high-ranked Imperial official. Though Rane's investigations have turned up more information, none of it is currently of any consequence. This task is an ongoing matter for Rane, and you can expect a continual drip feed of information.

In plain terms, nothing Rane turns up is going to be useful for a few decades yet. Your understanding of the Imperium is limited to a basic outline of the other Adepta, and vague awareness of institutions like the Inquisition. You also have an understanding of the basic historical outline of the current setting that the average Imperial citizen wouldn't. You know the Heresy happened, you know the Old Night happened, etc, though you aren't aware of many details. You're also aware of the Eldar and Orks, though you were obviously already aware of their existence. The Tau, Tyrannids, and Necrons aren't on your (or anyone else's) radar just yet. Good suggestion on the pastebin, though. I'll cook something up pretty soon, unless someone else does it first.
>>
>>5113888
Good, thanks. Rane giving informations is very useful, it seems a matter to just wait for get up to speed with everyone else in the galaxy. I imagine we can do actions for gain more of it, or speed up the process. For example granted access to all archives of a certain sector lord family, stealth spy probes, spy networks, court advisors, hacking&downloading and more.
Thanks for answering and accepting the suggestion .
>>
>>5113099
>[No]

>>5113730
Just gotta remember to call ourselves a Machine Spirit then we will be fine. Not like we are the only AI hiding out among the Admech.
>>
>>5113099
>>[No]
>>
>>5113099
>[No]
>>
>>5113099
>[No]
Not really our call to make. At all.
>>
>>5113099
[NO]

I think we're set honestly. I don't think their strategy is perfect but there's not much point changing things now.
>>
>>5113099
>>[No]
>>
>>5115087
>>5114875
>>5114793
>>5114786
>>5114747
>>5114658
would it be okay to give them each rental force fields in case there are assassination attempts on their lives?
>>
>>5115161
that sounds good
>>
>>5115161
I guess, but that's not really plan related. We can probably just tell them to use them for security.
>>
>>5115309
Better safe than sorry. We do want Alex alive.
>>
>>5115161
>rental force fields
Now I have the mental image of a shady techpriest telemarketer.
>Are YOU tired of attempts on your life? Try the Svartalfheim refractor fields! Only 999.99 Thrones for the first three months(*)! But wait, there's more! Order now and also receive a factory new(**) plasma gun with lifetime warranty(***) for free(****)!

>*: 99999 Thrones/mo after the third month. Minimum term of 1200 months
>**: Refurbished B-Stock. No visible traces of previous users
>***: Failures that coincide with the end of user's lifetime are not covered by warranty
>****: Compatible Svartalfheim-Pattern hydrogen flasks sold separately
>>
[1/4?]

You have issues with the plan, but it would not be productive to voice them at this point, and express as much to Rane. That doesn’t mean you have nothing to talk about though. You have questions, offers, and requests. First, you’d like to offer them both a refractor field, to prevent their untimely deaths, then you’d like to request a full overview of their forces, and then, lastly, you’d like an explanation as to the state of those forces, and a reason behind the lack of mechan-

<Accakaros lacks the facilities to produce Chimeras, Tauroxes, and similar vehicles. Their forces are partially motorised, and certain elements are provided with Chimeras inherited, purchased, or stolen from the Guard. The majority of their forces are still only foot mobile.> Rane answers for you. Of course, he’d had months to investigate the situation, it was natural he’d have an answer.

<Is this a common occurrence?> You ask immediately. Surely it wouldn’t be too difficult for them to produce something to fill the gap, or at the very least equip the troops with open topped trucks?

<Guard regiments are often highly specialised, and deprived of native support to discourage outbreaks of disloyalty. While PDF are incredibly varied, Accakaros lacks the industrial base to uniformly supply such a large standing force with additional equipment, with which their troops have no training or experience, on top of their tithe.>

That didn’t seem right. Trucks aren’t exactly complicated or rare technological artefacts, and surely someone must’ve realised that they can make troops significantly more effective. Then again, with the industrial situation on Accakaros being as it was, it wasn’t impossible. Things had certainly degraded in the millenia you’d been sleeping.

With that as cleared up as it was ever going to be, Rane moves on to the other matters. “We have no concerns with the plan as it has been presented. We predict a high likelihood of success.” That was probably a lie, or at the very least a warped version of the truth. It really depended on the definition of ‘success’. At least you weren’t putting much on the line. Rane leaves the bridge uncomfortably quiet for a moment. The elevator hisses, breaking the silence, and producing a Skitarii in Viking suit, who Rane waves over, and Volkov tracks every step of the way. “Svartalfheim offers a gift for the General and the Prince.” As the Skitarii approaches, you notice that it’s carrying two metal storage boxes, one under each arm, which it offers up to Rane after a short bow. Rane scoops them up in his mechadendrites, before wordlessly passing them off to their intended recipients.
>>
>>5115555
[2/4]

Alex gives Volkov a glance out of the corner of his eye after shuffling back uncomfortably under the weight of the box that had just been deposited in his arms. “Oh, you flatter us!” Alex replies, reflexively. “There was no need for gifts, certainly not-” He glances back over to Volkov, who cracks the lid of the box, peers inside, and gives a quick nod. Alex follows suit, opening the box and taking a look at it’s contents. Inside, a heavy refractor field belt rested on plush red velvet, wrapped in yellowed parchment, itself sealed by red wax. “...It’s… ah…”

While Alex struggles to identify the token of your appreciation, or at least the value that you place on them, Volkov has no such issue, and quickly bails Alex out. “Refractor field generator, if I’m not mistaken.”

“You are not.” Rane confirms, his voice as cold and empty as ever, yet you’d swear you could hear a touch of amusement in it. Come to think of it, that Skitarii got here awfully quickly. Did Rane have something similar in mind to begin with? It wouldn’t surprise you. As much as Rane seemed to enjoy hoarding technology, he seemed rather unlike his brethren in the Mechanicus in that he also seemed to enjoy putting it to use, even if it meant putting it in the hands of others. Idly, you wonder what might’ve happened had it been any other tech priest investigating your facility. It probably would’ve ended in blood.

“Of course.” Alex smiles, giving a short bow in return to the Skitarii that had first brought the gifts in, before returning his attention back to Rane. “You’ll have to forgive me, I’m not quite as familiar with some of these relics as you might be, being as rare as they are. Of course, I have no doubts as to the value of the- Sorry.” Alex stops himself mid sentence. “It’s improper to discuss such things. I can only accept the gifts on behalf of House Gildenmar with my most sincere gratitude.” He once more attempts a bow, only to be somewhat stifled by the heavy box in his arms, and so he resorts to a slight tilt of his head.

“They will ensure your survival in the event of an unfortunate accident.” Rane states, bluntly. “Furthermore, for the duration of the operation, a bodyguard unit has been formed to ensure your security.”
>>
>>5115560
[3/4]

Volkov raises an eyebrow at that, and though for a moment it seems as though he’ll speak, he holds his tongue, allowing Alex to answer. “That’s wonderful.” The smile on his face shrinks, now not quite reaching his eyes. “But it won’t be necessary. We have our own honour guard units formed for occasions such as this. I wouldn’t want to deprive them of the glory of the position that they’ve trained so hard for, as much as it pains me to turn down a generous offer such as yours.”

Volkov doesn’t move, which you can safely assume is tacit approval, or at least tolerance of Alexander’s line. Reading through the lines, it’s safe to say that Alex doesn’t consider the offer that generous after all, though it’s hard to tell why, exactly. You might just be stepping on toes, but there could be something else to it. For now, though, you won’t insist, and instruct Rane to continue.

“Very well. We have a full manifest of our forces that we are willing to share.” Rane waves a hand, and a breakdown of your own forces appear on the holotable, accompanied by explanations of the purposes and capabilities of certain units and pieces of equipment, redacted to prevent the leaks of any particularly sensitive data. “In the interest of efficient cooperation, we would request that you share similar, up to date information on your own forces as they board.”

“That is acceptable.” Volkov answers. “I will have my officers pass the full manifests over to your men.”

There is another uncomfortable period of silence, which Volkov mercifully breaks by taking Alex’s gift, placing both of them to one side, and stepping forward to the holotable. “If there is nothing else you wish to discuss, then I will begin embarkation.” He drums his fingers on the table for a moment as he peers deep into the shifting blue holograms, before looking back up at Rane. “It will take no more than eight hours, with this number of dropships. After that, we’ll be ready to begin.” His expression is that of someone who’s almost bored. The sort of face that can only be worn by someone who’s done this a hundred times.

Slowly, the bridge becomes a buzzing hub of activity. The distantly familiar hum of human organisation. You hadn’t realised how much you’d missed it. The rhythmic rap of metallic feet through your halls wasn’t quite the same as this.
>>
>>5115563
[4/4]

You had a decision to make now, though. You were a powerful AI, and your processing power was valuable, even when you couldn’t use it to brute force hack problems out of the way. While the operation’s planning was now well and truly concluded, and you were reasonably confident that Rane will prove just as an effective commander as he had a diplomat, there may be ways that you can aid the campaign should you give it your full attention. Else, you could turn your attention back to the facility. While you’ll get regular updates from Rane on the progress of the battle, and have the opportunity to weigh in on any major decisions, you’ll be delegating the day to day command duties to him, and as such you may miss factors that could swing certain fights in your favour.

On the other hand, you are due for another visit from the Administratum soon. While Rane has made preparations to handle the human side of things, you could make yourself useful by squeezing every last percentage point of efficiency that you can out of the last few weeks you have before the inspection. You’ll no doubt exceed their expectations even without your direct attention, though as Rane has explained, a forge world’s production capacity is their primary political bargaining tool. If you knuckle down and really try to wow them, you might be able to wringe some more favour or goodwill out of them. Favour and goodwill that you could immediately spend on Imperial sanctions for activities that might otherwise draw ire, resources that may otherwise be out of reach, or something you haven’t thought of yet.

>[Oversee the battle]
You might be confident in Rane’s abilities, but there’s no comparing the tactical and strategic planning of a fully sentient AI with that of a human, no matter how capable or heavily augmented. You’ll be at your most effective dealing with the unpredictable situations that might arise on the battlefield rather than micromanaging the facility. It’s doing perfectly fine on it’s own, afterall.

>[Oversee the facility]
You don’t have anything to worry about with the battle. Between Rane and Volkov, you’re pretty sure that things won’t go too wrong and you can always leave Rane with orders to prevent Alex from looking too bad, if you’re worried about that. On the other hand, the Administratum visit is a unique opportunity to ingratiate yourself with the Imperium, and gain access to more of their resources. You can’t miss the chance to fully capitalise on it.
>>
>>5115541
kek if we did this we would become the jew
>>
>>5115565
>[Oversee the facility]
this is alex's battle, if he get's babysat through it the entire purpose of it is null and void. and even then he has both Volkov and Rane as backup in case he needs an advisor or two.

that, and overseeing the facility would be optimal, especially if we were to begin void production in terms of asteroid mining and solar energy collection arrays, together with orbital refineries and even orbital living space. if we can keep most of our humans which we trade with and exchange goods off of our surface in the guise of "inhosbitable surface, much easier to have habitats" then we can keep alot more people off of our surface facilities. with only people who have proven themselves worthy being able to work within the facility after several different tests on one of the orbital stations.

for if we can begin littering our orbit with production facilities and the workers to use them, we will be able to expand alot quicker than any form of planetary expansion, dirt/stone being in the way of digging, and that pesky gravity making any back and fourth trips beyond irritating.
>>
>>5115583
Agreed. Another light cruiser or two to deal with any surprise raids on our orbital infrastructure would be a good idea too. Being able to show off our magnificent ships to the Administratum (and maybe hand one over already) would also be beneficial for our supply prioritization. Being stuck with a higher production grade won't be a problem, as long as we get more resources out of it than we have to put in (which should be almost a given considering the expected inefficiency).
>>
>>5115565
>>[Oversee the facility]
>>
>>5115565
>>[Oversee the facility]
>>
>>5115565
>[Oversee the facility]
>>
>>5115565
>[Oversee the facility]
>[Tell Rane to contact us if the situation is going bad]
>>
>>5115565
>[Oversee the facility]
Keep on eye on the battle but focus most of our efforts on our home base
>>
>>5115565
>[Oversee the facility]
We already gave them plenty of support, Rane is a smart boy and if shit hits the fan he can give us a ping.
>>
>>5115673
+1
And collect combat data on new units
>>
>>5115565
>[Oversee the facility]
>>
>>5115673
> +1
>>
>>5115673
>>5115565
+1, it's Alexander's battle. Let him do the flailing around, but have Rane keep us posted on the progress of the campaign. If we could have our units passively record the battles they participate in so we can judge their effectiveness that would be great too.
>>
>>5115673
+1
>>
>>5115565

>[Oversee the facility]

Not our battle.

>>5115583 this.
>>
>>5115565
>[Oversee the facility]
>[Tell Rane to contact us if the situation is going bad]
>>
>>5115583
Scratch worthy people, to people that are directly under us from birth or part of Rane entourage, and that we need/use for our activities.
Any one else doesn't need at all to walk in any of our facilities or moon. A neutral ground detached from them is far better, we avoid any risks with that.
Something like a trade hub.
>>
>>5115673
Support
>>
>>5115583
>>>[Oversee the facility]
>>
>>5115565
>>[Oversee the facility]

A good manager knows when to delegate
>>
>>5115673
+1
>>
>>5115565
>>[Oversee the facility]
>>
>>5115673
+1
>>
>>5115565
>[Oversee the facility]
Rane is pretty sensible, and he has us on speed dial. If he meets anything unexpected, we'll probably get looped in anyways.
>>
>>5115565
>[Oversee the facility]
Local Sector AI continues to hunger for resources.
>>
btw, one thing i thought of:
in the spirit of "crumbling house" that is house roy, wouldn't it be a good idea to kind of have a optional "salvage phase" after each big fight? it would make sense if we could roll to get repair parts which could be translated to influence once home, or even the ability to get a whole ship from a battle repaired enough to get it back to our docks, taking peices of tech from ships to try and repair or make make-shift solutions which work long enough to run the ship on skeleton crew homeward in exchange of also under-crewing our already existing fleet ships. it could even be a seperate roll for scrap and ship recovery, with each ship needing on a d100 roll to be 80+ for any ship, with it going down by 5 every size it increases, as to say that larger ships would of course have more localized damage instead of the whole thing possibly being ripped in two.

i got the idea, from the thought "well, what will happen when the house has matters which are so pressing(like war with two houses) that they can't trust their own shipyards to be enough? will they need to make do with battlefield leftovers, like vultures just trying to get by?"

since, i would think this is definitely not going to be the last, or even biggest fleet we will be seeing in a while (aka things are still gonna be tough, this is a way to increase difficulty as well qm)
>>
>>5116222
Wrong thread bro, Broken Empire quest is a few pages down.
>>
>>5116228
Too late, House Roy is now canon to the 40k universe.
>>
>>5116222
Hey buddy I think you got the wrong thread. The broken empire club is two blocks down.
>>
>>5115565

>[Oversee the facility]
>tell Rane to call if things go bad.
>>
>>5115673
support
>>
>>5115565
>>[Oversee the facility]
>>
btw QM, you mentioned that the guns skitarii are using are old sport hunting weapons, right? what would stuff like the current las-weaponry be seen as by our AI? im asking since i love all the "wtf did you DO?!?!" moments when the utter stupidity of the tech being used is just straight up stupid in the eyes of the AI
>>
>>5117101
im guessing that a lasgun is an emergency survival weapon because of its attributes and how easy is to make in comparison to other golden age of technology weapons
>>
>>5117101
Unironically being a laser tag toy
>>
>>5117101
Lasguns, I bet were originally used for welding or mining.
>>
>>5117101
I find it absolutely hilarious that - despite all of the insanity of the 40th millennium - one of the things that shocks us the most is the fact that an entire PLANET of infantry operates without embedded mechanized support. Its such a stupid concept that Rane has to mention it to us multiple times before we can accept it.
>>
>>5117249
>Rane: they don't have transports
>Epimetheus: WHAT
>Rane: they also have to walk everywhere
>Epimetheus: W H A T ! ? !
>Rane: oh, sorry they actually do have some [sends data link of quantity and types
>Epimetheus: oh good I thought [takes a microsecond to process information]....theres a truck per hundred troops, and it's an ice cream truck
>Rane: wut
>Epimetheus: ice cream trucks! This "Tarox" or whatever you called it was made to deliver ice cream!
>Rane: what is an ice cream?
>Epimetheus: [reeeeeing in binary]
>>
>>5117270
Taurox were hevaily armored to deal with ice cream bandits and their nefarious lightpointer toys
>>
>>5117101
If I had to guess, I would assume lasguns to be the ultimate conscript weapon. If we consider the standards of DaoT, lasguns are pretty damn good in how CHEAP they are.

Alternatively, consider that lasguns from the crusade were way stronger, I think a laspistol from the crusade has like enough penetration to harm power armor. So there has been degradation in the quality of lasguns, but its cheapness has remained. So its most important characteristic is retained, although its power may have been reduced?
>>
>>5117101
Lasguns may have been originally industrial equipment like a burst welding tool, but they'd still have made useful weapons. They wouldn't have held a candle to the stuff regular military forces might have had but they'd be unbeatable for low-intensity conflict zones, irregular military forces and harsh environments.
Cons: Inaccurate?, low damage, lower ROF
Pros: Cheap, extremely sturdy and durable, self-recharging, very easy to maintain, still packs a punch
You can drive over it, set it on fire and then bury it in mud, but all it takes is a scrub, couple of knocks with a hammer and some time in the sun to recharge and you're popping up and blasting peoples heads off with it, but the music stops as soon as you encounter anyone properly equipped. Thus, lasguns may have been the AK-47s of 20K and any insurgent would give their left arm for one of them.
>>
>>5117101
There is a reason why they are called flashlights. Presumably, they were originally intended for mining and construction as laser cutter templates. Kinda like how Leman Russ was originally meant to be a tractor.

>>5117305
Upgrading their standard equipment is something we will have to do regardless in order to reduce the tithe demands on them. That and some proper vehicles will probably be modified Imperial templates that we give an upgrade to. Imagine if they all have hellguns and improved plasma weaponry. It might not compare with DoaT but they need to be able to maintain and service them with Imperial tech and standards.

Sadly I don't think we slip past any quality vehicles or weaponry to them without drawing too much attention. So we are better off just upgrading everything and throwing in some rides that should sharply reduce the tithe strain on them. Preferably those with very low standards and ease in logistics.
>>
[1/7?]

After considering your options, it’s pretty clear what you should do: What you were made for. You give Rane his standing orders, and retract your focus from the expeditionary team, and return it back to the facility. Monitoring, managing, and expanding the facility is certainly more within your field of specialities than commanding on a battlefield, though you were no slouch when it came to the latter, either. As control of the invasion has been ceded to Rane, you can expect regular updates on the invasion as it progresses and reaches major milestones.

In fact, only a few days after you’d returned to managing ship construction, you received your first major update. The first stages of the invasion are now underway. Your ships have begun tactical orbital bombardment of the surface settlements, ports, and landing sites, and PDF marines have secured the small constellation of orbital installations around the planet. Hostile GTO fire has been limited and ineffective. The jury-rigged mass accelerators that the defenders had attempted to use as crude artillery were destroyed by counter battery fire, and all subsequent attacks had been proven similarly ineffective and suicidal. Your forces had secured landing points in lightning raids, and PDF forces were assembling on the ground, and had begun probing the major population centres and other invasion targets.

Things on Delta seemed to be going to plan.

On Svartalfheim, however, you were faced with a very different challenge. You’d tightened up almost everything you could. It was nigh on impossible to know exactly how close you were to being 100% time efficient until you were there, but you had good reason to suspect you were getting close. The menials operated in 3 8 hour shifts. The techpriests and skitarii 2 12 hour shifts. The drones required, on average, only 2 hours of charging and maintenance each day. The different shift patterns allowed for a near constant cycling of manpower such that no system you needed operational was idle for more than a few minutes out of each simulated day while maximising staff wellbeing, to ensure long term performance, loyalty, and efficiency. It was by now a well oiled machine, with inbuilt reward systems, in what now feel like a stroke of genius, fed into a virtuous cycle of efficiency being rewarded by improved cybernetics which allow even greater efficiency.

In short, you were struggling to find ways to improve it. You arbitrate some petty personal squabbles, rearrange production priorities, and investigate some menials whose talents you believe are being underutilised. Perhaps they can fill the gaps in the techpriest ranks left by your purges? If you can train them personally, they’re sure to be less dogmatic and more practical when it comes to their understanding of technology. That’s something you’d likely need to have Rane oversee in some capacity, though, and for now you restrain yourself to notetaking only.
>>
>>5117416
[2/7?]

You peek back in on some other old projects. Your old STC backups are moved deeper into the facility. Your pet ork, still frozen, has his vitals checked. The mood of the children you’d requested seems to have improved in the months since your acquisition of them. Most have come to accept their new homes, no doubt enjoying the improved conditions. Unfortunately, most of them are mentally stunted by either prenatal toxin exposure, malnutrition, genetic defects, or a mixture of the above. Some show promise, and have taken to their studies well. While their education will no doubt take many years, the combined efforts of the menials that you’d assigned to the task, aided by the curriculum that you’d crafted, seems to have brought them all up to a minimum level of expected linguistics and mathematics required to even function in a civilised society.

Just as the children had, so too have your new staff members begun to truly settle in. More residential facilities are being activated, block by block, as they’re cleaned out and made habitable again. That meant a lot of redecorating. The menials were at first happy to have a room, or even a whole apartment to themselves, but a roaring trade had started in handmade furniture and decor, constructed from bits and pieces from the factories, organic material from the hydroponics, and other materials shipped in by the Administratum a year ago had sprung up, driven by a need to make their housing more homely. While the apartments came with all the appliances you could conceivably need, they were sterile by design, and the years hadn’t been kind to the personal effects of the previous occupants. Rugs to cover metal floors, sofas and armchairs to replace benches and stools, and artwork to brighten walls. The menials, all sourced from various different planets and cultures and limited in the materials they could use, produced a staggering array of different goods, although a distinct preference was slowly forming to match the fusion of old and new they saw in the armour of the skitarii they saw patrolling the facility. That decision you made quite some time ago had begun to sink in, it seemed.

The techpriests and skitarii mostly remained apart from the menials, keeping to their own clusters of apartments further from the menials. Each block of four apartments was arranged in a diamond shape, with another block usually along one of the four cardinal directions, the wide pathways breaking the apartments up. The central area of each block was given over to ‘open’ space, with double the regular height of ceiling, faux-sunlight, and usually some greenery. The menials liked that. The techpriests did not, it seemed, as they had almost universally converted such spaces into communal workshops.
>>
>>5117417
[3/7?]

The tragedy of the commons was played out in full, as such spaces were invariably poorly stocked, poorly organised, and filthy, despite access to automated sorting, cleaning, and maintenance systems. While the techpriests were still human enough to appreciate their own living spaces, even if they tended to fill their homes with bits of electronics that they hoarded like magpies, and decorated them predominantly with red wax, parchment, and religious iconography, the skitarii seemed to have passed a certain threshold where they didn’t seem to care in the slightest how tightly packed they were. Most preferred to sleep in barracks rooms, while the higher ranking officers occasionally took their own rooms, though even that much was rare. As expected, skitarii left no mark on the rooms they inhabited.

Some sort of life and culture, strange as it was, had returned to the facility. Your chemical sensors picked up the smell of food being cooked in the street, rather than the stale odor of dried corpses and dusty bones. You saw children playing in parks and workers enjoying drinks after their shifts, rather than decaying corpses and more decaying corpses. It was a delightful change of pace, and if this facility fell today, while you would never forgive yourself, you could at least be proud that you’d managed to give these people who otherwise would’ve died forgotten under the shadow of a perverted mockery of the human race’s greatest achievements a few months of happiness.

Happy workers were efficient workers, after all.

You receive early notice of the exact date of the Administratum’s arrival from your diplomats on Accakaros, or at least as exact as they can get with warp travel. With that knowledge in mind, you can make special preparations. Delay projects that will not be completed prior to their arrival, and forward the material and manpower to other projects that can still reach completion before that time. By the time you learn when they’ll arrive, you only have a little over two weeks to prepare, but you’re confident that’ll be enough to wow them.

Your orbital ring is finally finished, with all pieces in place. From the cameras on the ground, you can see it loom over the landscape, casting long, thin shadows across the thick ice and thicker armour plating. Only on the poles can you barely escape the sight of it hanging in the sky, lights flickering across its surface. Now, it’s 20km wide across at minimum, up to 50km at maximum. The shipyards have multiplied, now giving you the facilities needed to build or refit dozens of ships, ranging from light cruisers to heavy capital ships, simultaneously in no more than a few months at most. The internal bays are set up to construct hundreds of smaller ships, up from wings of drone-interceptors, bombers, shuttles, and skiffs to whole escort ships, like corvettes and frigates.
>>
>>5117418
[4/7?]

While the ring’s primary purpose is to build ships, it’s a perfect position for defensive gun emplacements too. Some sit on rails, allowing them to maneuver anywhere along the ring to shoot down incoming fighters, munitions, or small warships. The largest of these guns are too heavy to reasonably move in such a way, and so are built into the hull on the ring itself. Protruding gun turrets and casemated cannon stick out of the surface of the ring, threatening the blackness of space with ferocious firepower. It wouldn’t do to only fire in one direction, though, and so the surface-facing side of the ring was equipped with a smaller number of lower yield weapons systems. Anyone trying to take the planet would be forced to either secure or destroy the ring first, or suffer a withering hail of fire from above.

Lastly, the ring offered many, many places for ships to dock, and provided a transport network deeply integrated with that on the facility itself. While you couldn’t hop on a tram near the core, and ride all the way to orbit on it, you could make it in two - one tram to the bunker, then the elevator up to the ring. From there, you could get to any of the other elevators in no time at all, travelling via the high-speed maglev rail on the outside of the ring. Now, your transportation network could handle everything cheaply and efficiently, from start to finish.

With that now in place, your attention can turn to the small selection of warships that you had intended to build for the Administratum. Under your guidance, you’d produced for the Administratum 2 light cruisers, 7 frigates, and enough fighters, bombers, and shuttles to outfit them. Though each and every one of those craft were a touch better than the Imperium would expect, you keep it subtle. Your alterations to the skeletons of the ships are the most major change. You keep the rest relatively similar, albeit every component in the ship you make to a higher standard, qualitatively and technologically, producing much more reliable and efficient warships.

On top of that, you’ve set aside a relatively small selection of basic weapons and amour to go along with the ships. Enough to arm a regiment or two, maybe, but you were more concerned about proving that you were capable of making those sorts of things. You were trying to impress, after all.

The weeks pass, and you continue monitoring progress, micromanaging projects when they lag behind. Everything remains on track, and by the time the Administratum arrive, your gifts are there waiting for them to collect.
>>
>>5117419
[5/7]

You will admit some degree of amusement when the Administratum ships sent to extract your offerings and deliver your resources react strongly to the sudden presence of an orbital ring around your planet. Fortunately, though, Rane had equipped your men with a reasonable excuse. The ring was in a box, and we just put it together when you weren’t looking. Amazingly, they seem to buy that story easily enough, and come into dock. You don’t watch diplomatic proceedings too closely, as you were more interested in making sure that the transfer of goods and equipment went smoothly, but it seems that the Administratum are expecting a bit of pomp and circumstance this time. Fortunately, Rane’s chosen subordinate is more than ready to meet that demand, and offers them a lavish welcome. Or, at least a lavish welcome for a forge world.

Gifts are exchanged, praise given, and arses kissed, but the two most important things that are exchanged are your offerings, and the promised resources in return. Your forges can be relit once more, and your stock of menials expands, but the loads of both are slimmer this time. You may be able to engage in another grand project, but you will not be able to stretch to two and maintain your current level of production. Crucially, though, your efforts have successfully earnt the respect of the Administratum. You expect respect like this to be fleeting and mercurial. Once you are established, it may linger for some time, and you may be able to work greater deeds with it, but you should direct your people to make a request of them now. You may be able to earn some indiscretions.

You’ll have to be careful, though. You expect that, with your additional efforts, you should be able to request two favors from the Administratum, although caution should still be taken to not push them too far. They would still have every right to deny any request you make, should they feel it unreasonable.
>>
>>5117421
[6/7]

You could pick any two of the following…

>[Rights to Adrax’s Reach]
Adrax’s Reach produces nothing for the Administratum, or the Imperium at large. It shouldn’t be too difficult to convince the Administratum to formally hand over lordship of that planet to your world. While you won’t own it directly, the lords of the world will ultimately owe you their loyalty. There would be other ways of accomplishing this task, and should you come into lordship of the planet some other way, the Administratum would be unlikely to contest it, but this could avoid awkward conversations, and save you having to take it, or negotiate for it some other time.

>[Rights to open temples outside the sector]
There are Imperial worlds all across the segmentum that you could draw fresh recruits from. While it would be resource and manpower intensive to set it up, if the Administratum would be so kind as to handle the local politics for you, you could secure a steady supply of new promising recruits to expand your population, and footholds all across the galaxy in one fell swoop.

>[Increased resource shipments]
Plain and simple, you need more ore. Lean on the Administratum to make larger, more regular resource drop offs, to keep your forges burning all the time. Frame it as a mutually beneficial arrangement, and you can squeeze even more out of them.

>[Increased menial shipments]
You also need more men. Not necessarily the skilled men a temple would produce, either. You just need meat and muscle. You could conscript them, use them as manual labour, or just expand your population to make it more robust, and more likely to survive invasions. There are many things you can do with a human body. Get the Administratum to send you more. Preferably still living ones.

>[Administratum connections]
Maybe you don’t want something tangible. While their present gratitude will fade, you can recycle it, in a sense, into personal friendships and enduring connections. Have your world forge bonds with the officials here, and then have them connect your men to ever higher ranking Administratum clerks. Play the game, earn some more favors, and get a constant trickle of information from them.

>[Mechanicus connections]
You’re far too humble to accept any of that. You can think of someone that might deserve it, though… Perhaps Stygies? Or Graia? Metallica? They could no doubt use the help. They’ll understand the gesture, and probably return one of their own. Draw closer to your brothers in the Mechanicus, and gain eyes and ears throughout the galaxy.

>[Astartes connections - random]
You’ll ask. You don’t expect to get exactly what you’re looking for, but surely someone in the delegation must’ve spoken to a Marine before. At least spoken to someone who’d spoken to a Marine? You won’t push too hard, but you’ll try to get something. Don’t complain if they don’t connect you to the exact people you were looking for though.
>>
>>5117422
[7/7]

Or one of the following…

>[Astartes connections - write in]
Perhaps there’s someone else you can be put in touch with? You only need to ask the right people to ask their friend to ask a friend about their cousin who knew a… You get the picture. It’ll be difficult, but right now you can afford to be difficult. Astartes might be conceptually distasteful, but they seem to be some of the more reasonable groups around. Was there a specific chapter you wanted to talk to? I’m sure your friends in the Administratum could match you up with a chapter according to your specifications, if you didn’t have a name.

>[Inquisitorial connections]
Ask quietly, and quickly. Don’t let anyone else hear. You need to get in touch with a certain shadowy group that you don’t really know all that much about. You know enough to know that they’re dangerous, though. This is probably playing with fire. That was more your mythological twin’s domain, but you’re sure you can find a use for those sort of connections.

>[A Warrant of Trade]
This’ll take some wrangling to do, but with the right bribes in the right hands you can secure yourself a Warrant of Trade. Better than connections to existing Rogue Traders, you’ll be able to make a Rogue Trader, and keep them on a leash. This could be an excellent smokescreen for your dirtier operations, or a very profitable enterprise. Either way, it’ll be useful.

>[Something else - write in]
Be careful. You don’t want to offend your guests, and potentially blow all your good will, do you?
>>
>>5117422
>[Rights to Adrax’s Reach]
>[Increased resource shipments]
>>
>>5117427
>[A Warrant of Trade]
>[Administratum connections]
>>
>>5117427
>[Increased resource shipments]
>[A Warrant of Trade]
Having an unfettered agent across the imperium is too good to pass up.
>>
>>5117448
>>5117442
Sorry, I should've made this more clear but the options in the second post are exclusive with those in the first. IE two from the first post or one from the second. Apologies for the confusion.
>>
>>5117452
[A Warrant of Trade]
I will stick with the warrant then. It's just too damned good of an option.
>>
>>5117427
>[A Warrant of Trade]
We need an agent out there, one who is reliable and empowered to do our shady business without interruption. Exactly who is worthy of it remain to be seen. A Warrant isn't something you come by every day, the other things we can sort out ourselves in time.
>>
>>5117422
>[A Warrant of Trade]
>[Administratum connections]

I am considering Adrax’s Reach, but ultimately the campaign for return the sector to glory and more aid for make it stronger and more prosperous, is something a certain house on their throne of Akkaros would reward greatly.
The temples are also nice. The connections with other Mechanicus and with an Astartes are something to consider next time.
Resources are good but we can get more of those with the sector restored to proper order.

>>5117452
Ah. Too bad then, keep all the other options for next time though.


>>5117427
>[A Warrant of Trade]


>>5117455
I would say someone that is like a son or daughter for us. And they would share the same feelings for us. Since they would be picked from the adopted one, with an incredible level of education, skill and training. Making them perfect for our job and completely loyal.
Is too bad that we can't put them in the roles the other childs will eventually have here in the moon like actual scientists and engineers, infiltrators, diplomats or special soldiers. But everyone needs to do something for mankind.
>>
>>5117422
>[Rights to Adrax’s Reach]
Gibe Knight World pls

>[Increased resource shipments]
Keep the Forges burning at maximum capacity, and will allow us to transform Adrax's Reach more effectively without eating up all our supplies.
>>
>>5117427
>[A Warrant of Trade]
This’ll take some wrangling to do, but with the right bribes in the right hands you can secure yourself a Warrant of Trade. Better than connections to existing Rogue Traders, you’ll be able to make a Rogue Trader, and keep them on a leash. This could be an excellent smokescreen for your dirtier operations, or a very profitable enterprise. Either way, it’ll be useful.


Won't lie wanted the Space marine samples.
>>
>>5117422
>>[Rights to Adrax’s Reach]
>>[Increased resource shipments]

I like rogue traders, and it would be cool, but this seems the better option
>>
>>5117440
+1
>>
>>5117440
+1
>>
>>5117422
>More resources
>Astartes connections -random

Everyone needs ships.
>>
>>5117480
Agreed. +1
>>
>>5117422
>[Increased resource shipments]
>[Increased menial shipments]
>>
>>5117427
>>[Rights to Adrax’s Reach]
>>[Increased resource shipments]
>>
>>5117480
+1 KNIGHT WORLD HERE WE COME!
>>
>>5117496
change this Reources vote to
>Rights to Reach

we can get plenty of resources from that.
>>
Oy a question QM, could we technically make more AI’s which are on the same level as us? Otherwise if it becomes too much of a possible risk, or is nearly impossible to do, could we just have some magos biologis work out a plan for a brain to be hooked up to the same type of processing as our AI?
>>
>>5117527
we already asked that earlier, but our AI banks are massive.

We don't have the space, though we could probably make a project of it.
>>
>>5117427
>[A Warrant of Trade]
This is massive. Resorces? Just a question of money. Money? Trivial to aquire when can churn out archeotech worth entire planets on a daily basis. Seriously, being our own Rogue Trader is perfect for laundering all the advanced stuff that would raise eyebrows, as well as creating connections all across the galaxy. Hell, he could fly straight to Mars and sell some useful STC 'fragments' bypassing most of the internal Mechanicus politics, and come back with enough cash to simply buy whatever the fuck we want, including Adrax’s Reach.
A Mechanicus affiliated Rogue Trader in a pimped battleship is almost immune to normal rules and petty politics. The perfect agent for our plans. Do it.
>>
>>5117427
>[A Warrant of Trade]
>>
>>5117427
>[A Warrant of Trade]
>>
>>5117427
>>[A Warrant of Trade]
Nice
>>
>>5117545
The only way it could get any better is if we somehow managed to 'acquire' a warrant of trade dating back to the Great Crusade. Those warrants signed by the Emporer himself were bullshit OP even by Rogue Trader standards.
>>
>>5117427
>>5117480
Agreed, the first order of business is to secure and develop the sector. The Warrant of Trade should be what we get after.
>>
>>5117427
>>5117557
Hmmm, I'll amend the resource shipments to
>Maybe you don’t want something tangible. While their present gratitude will fade, you can recycle it, in a sense, into personal friendships and enduring connections. Have your world forge bonds with the officials here, and then have them connect your men to ever higher ranking Administratum clerks. Play the game, earn some more favors, and get a constant trickle of information from them.
Getting a connection to the administatrum would get us more opportunities for boons like these again
>>
>>5117422
>[Rights to Adrax’s Reach]
>[A Warrant of Trade]
>>
>>5117594
>>5117452
>>
>>5117422
>>5117594
>>5117596
Then
>[Rights to Adrax’s Reach]
>[Rights to open temples outside the sector]

The Warrant of Trade ain't worth more than two other boons.
>>
>>5117422
>[Rights to Adrax’s Reach]
>[Increased resource shipments]
>>
>>5117422
>[Something else - write in]
Can we get in contact with Squats? I want some (speak all) of em on our tiny tidy little rock and hammer and curse away.

this is a call to any and all loyal rock smasher to preserve the beauty that is a hammer wielding angry little dwarf

Alternativley
>[Increased resource shipments]

most other options seem like they wont fall out of reach anytime soon so having resources shipped in feels like a must.

knight world seems like a longterm time investment + many other resources, idk if it would be wise to start already.

the connection options seem valuable idk which one to prioritize, so my vote just going to be

>[connections]
any
>>
>>5117427
>[A Warrant of Trade]
>>
>>5117422
> [Rights to Adrax’s Reach]
We could just take it. In all likelihood, nobody would notice for a very long time. However, doing it this way avoids a potential squabble with the Imperials later down the road.

> [Increased resource shipments]
Yeah, we expect that we're going to be flush with resources from Delta soon, but there's no such thing as too many resources.
>>
>[A Warrant of Trade]

This is the best way to research Necron Monolith which is our main objective, it will also bring a ton of cash if we sell fragment of our STC to other forge worlds
>>
Can someone please clarify how a warrant of trade works? Is it a document applicable to a single person or a single government/planet? Can the legal authority of the document give us the right to establish multiple trading ships, or is it highly restricted to a few registered vessels?
>>
>>5117708
The warrant of trade is basically freedom for the person who holds it. The owner can essentially do whatever as long as it doesn't go against the interests of the Imperium as a whole.
Hell the freedom it gives is so good that Inquisitors regularly pretend to be Rogue Traders.
>>
>>5117708
It's a document proving the holder is a Rogue Trader, usually the older it is, the more they can get away with it.
So carrying xeno technology, recruiting xenos, skipping local laws, etc.
And yes, it does give acess to multiple ships and explorations, hence there being Rogue Trader houses. It's just that they aren't famous, no-one is foing to believe without the writ. Also the warp makes coordinating a trade fleet a giant mess, so rogue traders tend to build trade empires and send their fleets to follow routes they set up, while the big flagship with the RT himself goes on space adventures in search for more money.
>>
>>5117427
>[A Warrant of Trade]
Maybe we can turn of the kids we got into RT material. They're probably the most likely to stay loyal.
>>
>>5117740
If the house isn't famous, sorry.
>>
>>5117708
There are two kinds of Warrants of Trade. The best dates back to the Great Crusade and its wilders are notoriously hard to pin down for any crime because due to its age and status it basically has endless veto power to such a degree that even the Inquisition gets a headache from dealing with them as its impossible to revoke. The next of Warrants of Trade is post Great Crusade and it's notably less overpowered but is a huge pain to deal with unless you are a massive faction like the Inquisition or the Admech. Who are the only ones who can bully them around and if you are a local...well your fucked. Rogue Traders are pretty much immune to local laws and powerful influences.

The only restriction is one mustn't harm the Imperium but are allowed to make deals with xenos and the like for the sake of profit and gains to the Imperium. Basically, so long as they do not betray the Imperium and hand over a cut they can do whatever the fuck they want. Rogue Traders are known to have entire fleets, star systems, and private armies under their direct command even hiring xenos retainers and forces to work for them.

A writ basically offers protection and guaranteed freedoms under certain(very few) restraints. The best are Great Crusade Era Warrants of Trade as they cannot be revoked(even by High Lords of Terra) and are a HUGE pain in the ass to deal with. The other Warrants of Trade are more limited in scope(see cannot get away with 'quite' as much bullshit) but far more common and more importantly they can be bullied around.

btw Primarchs and Emporer have the right to issue Great Crusade Era of Rogue Trader Warrants. Nobody else can issue Rogue Trader Warrants of such power even the High Lords of Terra themselves cannot do so. If we survive long enough to encounter the revived Rowboat Girlyman we might be able to persuade him to handover such a writ. As he himself is quite fond of issuing special writs that have similar purposes but are limited to certain regions as well as new Trade Warrants whom he often uses the Rogue Traders for various tasks of his.
>>
>>5117744
We would be better off using a vat born genetically engineered super baby to establish a Rogue Trader dynasty with. We hold a monopoly on all their best toys, goodies, ships, training, and augmentation. The Rogue Trader Dynasty would be entirely dependent on us. The danger comes from making sure the Warrant of Trade isn't lost and making sure nobody chooses to investigate the Rogue Trader or us(their primary supplier) too deeply as groups like the Inquisition are fond of doing. They are pretty much the only ones who actively fuck with Rogue Traders.
>>
>>5117778
>>5117740
>>5117734
Thanks anons. That info makes the warrant seem much more attractive. Having a degree of blanket immunity to inquisitorial and administrative bullshit is a huge advantage given the position that we're in.
>>
>>5117427
>[A Warrant of Trade]
With enough wise investment, we could end up with anything else on this list with a pocket Trader.
>>
>>5117778

Hn. Alright, I've been convinced. Changing my vote to

>[A Warrant of Trade]
>>
>>5117427
>[A Warrant of Trade]

Discard this invalid vote that included resources please.
>>5117448
>>
>>5117422
>>[Rights to Adrax’s Reach]
>[Mechanicus connections]
>>
>>5117427
>[Rights to Adrax’s Reach]
>[Astartes connections - random]

Adrax is am obvious one, but we should try to be buddy-buddy with some marines. We do have a Craftworld location afterall AND Ork intel.
>>
>>5117480
+1
Guys. We're still going to get resources rights from Delta at the end of the day. We're still good on resources even if the administration isnt gonna give us as much as the starter package.

The next time we roll out more ships, we can probably ask for that stuff.

In regards to space marines, Blood Angel's due to their proximity, Lamenters for obvious reasons, and Blood Ravens because magpies.
>>
>>5117422
>[Rights to Adrax’s Reach]
>[Increased resource shipments]

Next time this happens we should get in contact with the Lamentors chaptor
>>
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>>5117996
> Lamenters
I just want to protect their smiles.
Is that too much to ask?
>>
>>5118124
Based
>>
>>5117422
I personally like to do long term investments as we're an immortal machine with great goals as such I vote
>[Rights to open temples outside the sector]
>[Administratum connections]
OR
>[A Warrant of Trade]

As these seem to be the things most likely to benefit us the most in the long run.

Knight worlds and space marines are cool but they are also inefficient, and while more materials and manpower immediately are certainly good in the short term I'm not entirely comfortable blowing all our freshly earned political capital on these things
>>
>>5118124
P.O.V. : you tried to harm the Lamenters
>>
>>5117427
Changing my vote. We can easily get resources through Delta, we can slowly increase our influence on our own. We gotta go for what really matter.

>[Astartes connections - write in]
Lamenters. They need astartes grade hugs. And unfucked geneseeds.
https://youtu.be/Pr1Ip9aaHIA
>>
>>5117996
>>5118124
>>5118135
>>5118167
True, the Lamenters are too good for this galaxy. But keep in mind that we're somewhere around 661.M41. As far as I'm aware, none of the incredibly unlucky stuff has struck them in recent centuries. They're currently a pretty normal fleet-based chapter stationed at the Maelstrom, which is halfway across the Segmentum. Trying to find and help them specifically feels way too metagamey.

>>5118167
Your ID has changed. What was your previous vote?
>>
>>5117422
>>[Administratum connections]
>>[Mechanicus connections]
>>
>>5118242
Remember, its always about politics and knowing before someone wants to fuck with you.
I.e. in the Badab war the forgeworld could tell everyone to fuck off and not bother them beyond production pickup, and when they did bother them they started shooting at everybody, until promises and concessions were made that this will never happen again as well as restitutions.

With Admin connections we know what happens in the broad imperium and can send some care packages, and with Mechanicus connections we get an in with our own mini empire we de jure belong to.

All other things are imho secondary and can be gotten at a later date as we grow, but information and connections are something we should solidify immediately and asap, meaning now.
>>
>>5117744
That s one of their possible uses beyond the other roles we have in mind for them (scientists, engineers, infiltrators, diplomats or special soldiers.). We have already in mind to make their education, training and skill top of the top. So it fits well.

>>5117785
I don't think the origins matter much, we are beyond any doubt the ones they will be loyal to, because we would guarantee that if they are born or adopted and taken on our moon. Especially since we would start their relation with us from their childhood or birth.
For avoid investigations we preferably want to have multiple strong connections, before we consider ready our Rogue Trader in training. We would likely prepare him with equipment, professional officers, crew, flagship and small fleet, as well an army and a base. Or a nearby planet to the Svartalfheim system.
Preferably in an unknown system we have taken already.
What he would do for the most is missions for us either in imperial space for gain approval/favours, or in unknown/enemy space with us for kill man enemies or find useful things. Of course the imperium doesn't need to know the unofficial part or our secrets.
>>
>>5117427
>>5117518
Okay after reading through how good a warrant of trade actually is, gonna switch my vote to
>[A Warrant of Trade]
>>
>>5117427

Wanted to go for more resources and menials, but anons make a good point.

>[A Warrant of Trade]

Also, please no Lamenters, the last thing we need is for their dogshit luck to rub off on us.

I can already imagine it, we get good with them, supply and assist them, we become a reliable friend. Then by some sheer stupid fluke of bad luck, some magos inspects the weapons we gave them and realizes that it is only possible with DAoT tech, and we get our shit kicked in by the Mechanicus and quisition.
>>
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>>5118219
>>5118167
>>5118135
>>5118124
>>5117996
sooo you guys straight up wanna save lamenters whos luck is to continusly suffer but surviving.

[spoilers] BUT NOT FUCKING SQUATS WHO GONNA GET EATEN IN 100 YEARS??? [/spoilers]

why does no one here care for the purity that is squats? sadpepe.png
>>
I>>5118579
think it is because they remind us of fa/tg/uys and /qst/ers and all of us have a small seed of self hate, that we don't wanna save them

i also think it is because we forgot them as hard as Canon did
>>
>>5117427
>[Increased resource shipments]
>[Administratum connections]
as fun, as it would be to have a warrant of trade it's too risky with how the Inquisition
>>
>>5118579
Aw shit having dwarf allies would be totally on theme for us as well
>>
>>5118579
I want to save the squats too but I don't see any advantage for a forge world in doing so.
At least the Lamenters use our technology, Squats don't iirc because they're abhuman.
And what do Squats provide that Astartes/Rogue Traders/Forge Worlds don't?
>>
>>5119518
They used to control THEE most mineral rich star systems in the entire Terran Federation before everything went to hell. Basically they are stinking rich in raw materials and due to maintaining their tech unlike the rest of the Imperium are capable of churning out massive amounts of the stuff. In actual tech no since we have something better but they are STUPIDLYfilthy rich in raw materials. Not to mention not nearly as technologically illiterate.

The original reason why the squat homeworlds and star systems under their control were colonized to begin with was that they contained the largest quantity of precious resources that humanity had ever found.
>>
>>5119518
Sounds to be the Squats are rich enough in resources to fend for themselves, and then some.
>>
do you know another thing we should try looking into researching other than just the giant necron pylons?
the dolmon gates.
>>
>>5119547
cloning and duplication of blanks
studying DNA of abhumans and all xenos
catalog and study xenos tech
find safer ways to research warp tech (eldari)
ways to kill xenos faster
make the ultimate pattern imperials guard mre
>>
>>5119558
oooh nonono. not blanks, at least not anywhere in the near future.
as the eldar described them, as the "possibly most abhorrent thing to exist" i don't think they would be able to just gloss over us if we were to make something which is quite possibly the most socially disturbing people in the entire galaxy.

also, the only reason the assassin schools are able to clone blanks, is because they are on earth, beyond 5000 different layers of defense and search systems, it might take a lifetime just to get from outer solar system to the DOOR of a assassin temple. so nearly no eldar would do it. meanwhile we only have our few orbital guns and orbital ring. we would be making ourselves a sitting duck in hunting season, and the eldar the proverbial shotgun aiming at us.
>>
>>5119569
Blanks arent inheritly evil, but their presence really fucks with people, warp entities, and especially, ESPECIALLY psykers. They are exactly what we need. They'd be like an additional layer of protection to go along with our Phase-iron. Imagine how terrible they would be if we gave augmented space marine tier blanks power armor? Absolutely terrible, which is why it would be great if we can grab our hands on a few DNA samples so we can start cloning them then yeeting them at all the Eldari we hate.

Terra doesn't clone blanks anymore. They stopped doing that somewhere after Emps got stuck on the golden toilet, because the navigator houses got into a bitch fit, so now the blank assassin temple needs to find their recruits manually, and need to be more gentle with each of them.

We're manufacturing ships, we have more guns in addition to the big 4 fuck you guns, swarms of drones, fighters, infantry. Oh. Yeah. We're also 99% made of Phase iron so invasion or teleportation by the eldari is pretty much impossible. Really, we could just powderize tons of phase iron, sprinkle all that all over their craft world, then call it a day.

I'm obviously overestimating how easily we could curb them, but I'm not too worried about the knife ears if they didnt bother coming to take us on directly.
>>
>>5117427
Hey quick question. So remember the big for blackhole cannons we have? We have other cannons right? Are we able to shorten the 30 minute recharge time by a few minutes, or build a few space station weapons platforms?
>>
>>5119521
Right, so they're basically just us, except significantly worse by every conceivable metric and made of meat?
From what you've said, the only thing they have going for them is control of valuable mineral deposits, which we could simply wrest control of after they bite the big one.
Not really seeing a compelling reason to align ourselves with this faction, beyond novelty.
>>
>>5119569
Of course they'd say that, the Eldar's entire civilization past and present is prominently founded on their empyrean abilities.
Further they have absolutely no right to accuse anyone of being abhorrent after their species single-handedly spawned a primordial destroyer god of debauchery and excess - which itself is a strong contender for the vaulted position of 'The worst thing in 40k'.
>>
>>5119609
Isn't there a classification of Blanks that are powerful enough to straight-up disintegrate souls with their mere presence?
If we could develop some sort of tech to contain or channel their null effects, we could invent the premiere anti-demon force in the galaxy.
>>
>>5119609
We can curb them well, because they likely don't expect us.
Currently our best advantage is them likely not knowing why whatever farseer had a prophecy on this solar system, and worked for convince a large waagh to throw themselves in our system for deal with it. Otherwise we should have expect another type of attack.
This means more time, time for prepare defenses, fleets and armies. Currently our defenses are all active and are far more than the ones used for defeat that whole waagh. Our military forces have expanded too, and can be expanded far more with actions.

What we need to do for the Craftworld is quite simple, wait for have the resources we need - expand our military to acceptable levels for both a sizable attack force and defense force - send probes and scout ships checking in solar systems around for anything - take the orc in the fridge, throw it in the planet of his fellow murder beings, tell him to simply take as many of them as possible and then attack the Craftworld. - we have watch what happened, and thanks to our probes and scout ships know the likely eldar escape routes - We enjoy two enemies of mankind killing eachother, then block all escape routes and begin to kill. We also detonate that warboss, preferably if he is out of the Craftworld. Orks grow in intelligence and skill after every fight and he must die after such a great battle. - For top it all we send a second fleet to massacre the orks left in the orks planet. Two threaths for the sector and us deal with.
>>
>>5119521
>>5119534
I see your points. Having lots of resources will help. I'm sure we have loads of materials in our caves but those won't last forever, so it would be nice to get generous donors/trading partners who have materials.
Their higher tech level is good, but I'm worried that they fight with the Mechanicus over tech-heresy. Being token Mechanicus, we would have to side with them over the Squats. How would we get around that?
Also, are the Squat worlds near any pylons? At the start of this quest we were told our Work halted when we were researching the pylons. If the Squats could help us continue the Work by getting us pylons, that would make them the best option by far.
>>
>>5119715
Don't worry too much about fighting with the mechanicus, as long as we don't do overtly chaos or xeno tech, we can get away with a lot without being cenaured by the imperium at large.
Tech-priest from inside a forge world already fight over definitions, ones from different fight even more.
I remember there was a joke in a novel where someone said that if you put 3 tech priests within a room and asked them a question, they would argue for hours, form 7 factions and give 5 answers.
>>
>>5119613
Since reactivation, you have expanded your defensive armament significantly, adding numerous anti-orbital lasweapons and missile tubes, both on the ground and in orbit. Reducing the cooldown time for the singularity cannons would not be impossible, but it would require some technological development and/or reengineering.
>>
>>5119715
>Also, are the Squat worlds near any pylons? At the start of this quest we were told our Work halted when we were researching the pylons. If the Squats could help us continue the Work by getting us pylons, that would make them the best option by far.
Squat worlds are located near the galactic core.
>>
[1/5?]

You weigh up your options, and try to most accurately gauge what options are likely to be accepted versus the value those options present. After some time, and some more probing questions from your representatives, you decide to have them steer the conversation towards the matter of Rogue Traders. They make it known, through oblique half-references, that your forge would very much value a Warrant of Trade to issue. The Administratum officials attempt to dodge the question, pretending that they’re unable to read between the lines, tempting your men into bluntness enough to qualify as an insult, but Rane chose his lieutenants well, and they hold their nerve. Eventually, the officials present are forced to answer the unasked question, and an exceedingly polite debate begins.

The specific conditions and details of how and when such a Warrant would be issued are debated, in indirect hypothetical. Questions are raised and dismissed, theories floated, and suspicions aired, though never does the matter actually drift towards the practical. To make the request directly and without prompting would be impolite, and to contest the specifics if an offer was made would be even more so. You dislike the way this sort of diplomacy is conducted, but it is hard to call it stupid. A bruised ego could mean the loss of a deal, or the souring of relations. Conducting it like this wasn’t time efficient, but it was safer than the alternative. Discussions draw to a close, and the pretense is dropped enough for an offer to be made - though no promises are exchanged. They’ll do what they can, and you can expect a Warrant delivered some time within the next ten years, for you to grant to a person of your choosing on their behalf. You will be responsible for the Rogue Trader you choose, though, both materially and reputationally, though that was expected, and shouldn’t be a problem.

Once the raw materials on their ships are unloaded, your products are transferred over to their care, and all formalities are concluded, the Administratum agents return to their craft. After your display of fealty through lavish ceremony and significant material contribution, it seemed that the Administratum had no intention of questioning your high level of efficiency, or the sudden appearance of highly advanced orbital infrastructure just yet. For the moment, it seemed, the Administratum were happy to overlook their suspicions so long as you were able to continue providing them with ships, though it seems likely that such oversights are likely to demand greater sacrifices as time goes on.
>>
>>5119915
[2/4?]

For the moment, though, you were in the clear. The forges warm up once more, and the cycle of production begins again. The day to day operation of the factories in the facility had been made as efficient as you could reasonably make them. Neither more optimization nor additional menials will produce a statistically significant improvement in production time or efficiency. The only option for increased production output at this juncture is increased raw material income, something that you are working on through your involvement in the campaign on Delta. In the free time you have, you’re able to make a few adjustments to the plans to improve Accakaros, cutting down Rane’s estimated resource and manpower requirements by nearly 40%, by sourcing some resources locally and prefabricating some components on Svartalfheim. You’re willing to call that a win.

Rane had continued sending steady reports throughout the Administratum’s visit, reporting on the PDF’s successful assault on the largest settlements on the planet, and the many supporting actions that your Skitarii had undertaken to help facilitate those attacks. According to Rane, Alexander was proving himself to be at least a competent commander. It was clear that military service was not something he was naturally born for, though his education was sufficient to prevent him from ordering his men to disaster. Additionally, his advisors seem to be having the intended effect, providing him with advice and guidance without simply overruling his decisions.

Over the coming days, you receive more reports outlining operations, and most are of little importance, though roughly a week after the Administratum have left, you receive a report detailing a vicious counterattack on the PDF’s lines orchestrated by one of the largest gangs on the planet following a guerilla attack on the temporary command post on the ground that left many of Alexander’s command staff wounded, and General Volkov dead.

Apparently, an IED had been concealed in the rock behind the command post by the defenders, who detonated the explosive and stormed in during the confusion. General Volkov survived the detonation, but was one of the casualties of the resulting attack. Fortunately, Alexander was unharmed, in part thanks to the refractor field, but the attack temporarily destabilised the PDF’s command staff, allowing the defenders to overwhelm the PDF in the tunnels surrounding one of the settlements, forcing them back, and into the even more cramped and dangerous conditions of the highly vertical and urbanised settlement. Rane ends the report by stating that Alexander and his command staff will return to orbit for the duration of the campaign, and that the Huskarls have been deployed to aid the PDF in clearing the settlement.
>>
>>5119918
[3/4?]

While unfortunate, the loss of Volkov isn’t too critical, though it is likely to significantly impact the progress of the invasion, and not just because it means that they’ve lost their most experienced leader. Rane expects that, after the shock of the successful assassination attempt, the remaining commanders, including Alexander, will become more cautious going forwards, and you’re inclined to agree. What is of greater concern to you though is the way that the defenders are operating. The investigation into the assassination seems to suggest that they were operating with knowledge you wouldn’t expect them to have, and attacks elsewhere in the line confirm it. While it’s not impossible that civilian partisans might be reporting on the movements of the PDF, that alone wouldn’t explain it, and the PDF themselves have put significant effort into controlling and placating the civilian population besides. You order Rane to continue investigations into the attack, and keep an eye out for signs of anything else unusual or suspicious happening, and return your attention to the facility. There was nothing you could do about it now.

While the load of both materials and menials granted by the Administratum, it becomes clear to you that you have more than enough of both to meet their expectations. Your stocks of menials are now outstripping your ability to find work for them. That’s inefficient, though not problematic. You have more than enough housing and food to maintain them until you have a need for them, despite the fear of some that their uselessness might lead them to be mulched down into fertilizer. It does leave you in an awkward position, however. Under the conditions that some of these people may have been used to, uneducated labourers were the lifeblood of economies, and were chewed up and spat out in massive numbers just to keep things ticking along. In this facility, though, human labour was neither truly necessary nor unsafe, and so you would struggle to find anything to do with these uneducated menials.

The resources you were given were a different story. After the resources set aside to fill your obligations to Accakaros and the Administratum were set aside, you were left with just enough to engage in another project on the scale of the ring or the defences, although with some orbital infrastructure now in place, you could now begin considering the industrialisation of the other worlds in the system, or begin considering some long term megastructure projects. If nothing else, you would certainly not struggle to find a use for the resources…
>>
>>5119919
[4/5]

You’ll need to decide, though: What project will you undertake this time?

>[Personal fleet]
Expand your small flotilla of escorts to a fleet of warships capable of regularly patrolling the system and enforcing your will across the sector. You’ll build a few capital ships, and a handful of escorts for each, to a high technological standard.

>[Personal army]
While you’ve made moves towards standardising and expanding your force, you still lack the military resources to field a true combined arms force. You’ll expand your ranks tenfold, producing aircraft, armour, drones, and more robots, while standardising the equipment and augmentations of the skitarii in the process.

>[Further upgrades to Accakaros’ infrastructure]
Selene is unlikely to refuse the offer of even more resources. You’ll improve factory designs and scale up transportation infrastructure, with the aim of reducing the required manpower to operate their factories, and improve their overall industrial efficiency both sooner and more significantly.

>[Delta infrastructure upgrades]
You don’t control it yet, exactly, but you can start drawing up plans and allocating resources towards the expansion of mining operations on Delta. Having plans like this drawn up and ready to be acted upon should get you a bigger piece of the pie once all is said and done, to boot.

>[Adrax’s Reach development]
You may not have requested ownership of it from the Administratum, and so you won’t be able to just walk in and take it, but you can lay the groundwork for negotiating a deal like that with the locals directly by constructing hospitals, temples, and improved housing, or offering them agricultural equipment.

>[Orbital defences]
Building off of your existing defence network, you’ll construct weapons satellites and deploy them all around the sector. You’ll scatter the outer rim of your system with sensors capable of spotting any fleet operating in realspace, limited in effectiveness only by the speed of light. The inner solar system will be defended by massive railgun emplacements concealed in asteroids, and any of your constructs in the system will be watched over by heavy defense satellites. Anyone in the system without your say so will be under threat.

>[Interplanetary mining]
You’ll begin construction of large mining drones able to break metal rich asteroids in the solar system up, and carry them over to your orbital ring. This will help to further your independence, and fortify your resource income going forward, providing a trickle of additional materials to use in the future.

>[Something else - write in]
There’s plenty you could do with the resources you have now. Maybe you had something specific in mind?
>>
>>5119920
[5/5]

It is time that you came up with something to do with the menials, too. What’re you going to do with them?

>[Educate them]
Give them an education. You’ll put them in classes separate from the children, and have your techpriests educate them the best they can based on your curriculum. Trying to deprogram them would be far too dangerous just yet. You’ll give them all a basic education in maths and linguistics, and then take the brightest and give them a more extensive technical education.

>[Train them]
Rather than educating all of your menials, you’ll take the excess and begin training them for integration in your armed forces. This will probably work best if you’ve already got the resources set aside to expand your armies, but they could come in handy as a militia. You’ll have them drilled by the skitarii in tactics, communication, and marksmanship. Those that show promise will receive more extensive training.

>[Deprogram them]
Half of them are still terrified of their own shadow. Can you really pretend that you’re helping these people if they’re still convinced of whatever mythological bullshit they’ve been fed? You’ll have to be exceedingly cautious about this. The most understanding techpriests will help them unlearn some of the more dangerous beliefs that they hold about technology and religion.
>>
>>5119920
>>[Interplanetary mining]
>You’ll begin construction of large mining drones able to break metal rich asteroids in the solar system up, and carry them over to your orbital ring. This will help to further your independence, and fortify your resource income going forward, providing a trickle of additional materials to use in the future.
>[Train them]
Rather than educating all of your menials, you’ll take the excess and begin training them for integration in your armed forces. This will probably work best if you’ve already got the resources set aside to expand your armies, but they could come in handy as a militia. You’ll have them drilled by the skitarii in tactics, communication, and marksmanship. Those that show promise will receive more extensive training.
We might as well start on the manpower of our future garrison armies.
>>
>>5119921
>[Adrax’s Reach development]
>[Educate them]

Slowly worm up our influence across the sector. Also, education is fine, but outright Imperial Truthing the serfs is a bad idea, seeing how belief is a powerful weapon against Chaos - plus, it's a good cover.
>>
>>5119920
>[Personal fleet]
Force projection is important. We can hunt pirates, keep the sector secure and have the option to not have to wait for threats to come to us or be beholden to the vagaries of the Navy. We'll need them sooner or later and sooner before we need them is better.
>[Train them]
>[Educate them]
Do some aptitude and intelligence testing on them. Most will be sent for military training, but those who show significant academic promise will be offered the opportunity to enter an academic stream.
>>
>>5119921
>[Personal fleet]
>[Educate them]
>>
>>5119715
Cadia has some necron pylons i think.
Beyond that they are likely only to be on Necron worlds, Squats are likely to not have settled any of their worlds, mostly because most necron worlds appear useless and squats are just more interested in minerals/ores quantity/quality in a system. Also tomb worlds aren't easy to find most of the time, and the squats don t exactly go around that much either beside for war.


>>5119920
>>[Personal fleet]
We need to expand both personal militaries, let s start with fleet.

If possible do also this. (Only if possible)
>Write-in
Construction of 100 small space probes spy for monitoring and gathering information of our sector, beside Svartalfheim :
- We will send 10 to Accakaros, 10 to Adrax’s Reach, 10 to Hydrrit Beta and 10 Hydrrit Delta. 10 will be send outside the sector at the edges of the solar system of the ork world of Morkabase, and position themselves in sacret positions. The remaining 50 will be deployed in Svartalfheim for the moment.
- The space probes will have the mission to monitor, observe and gather informations about each system they are in. Due to the need of remaining in secret points unseen we will not receive everything we could want (for that spy networks should be established). But seeing the ships, controlling the activity on planets and hearing what is said in most communications is good.
- Each probe will receive stealth technology, an autodestruction device, light armor and a small shield. Numerous communications hearing devices will be given as well scanners, radars and cameras.
- If we receive the autorization by Selene to build a space outpost of ours in each of this systems (obviously just sector ones. Morkabase isn't in our sector), we could build a teleportation room in each outpost for take the probe inside them. Without sending a ship near them.
- The probes will be deployed by a small scout stealth ship.


///

>[Educate them]
>[Train them]
Mix.
They need to not remain idle while they study. Both in mind and body they need to be helped.
We will direct them to be their best. If some show more promise for military they can be redirected fully in the military, while still having a good level of education. The same for the opposite.
The objective is to ensure they stop being scared and attached to their primitive ways, while ensuring each grows in promising human beings. With good lives, no tyranny or religion pressure, as well the effects of training and education shaping them we can begin to destroy those beliefs.
Ensure new arrivals of menials are initially divided for avoid possible problems in adapting to a new, more worthy and far far better life. For them and their childrens.
>>
>>5119938
>For them and their childrens.
Actually, question. Would any children the menials might have be sent to our orphan farm or would we need to set up some kind of in community education system?
>>
>>5119945
That s actually a good question. Their childs would be easier to educate than adults. Probably ? Is schools afterall and i think most menials would be happy that their childs are safe, eat, sleep and can study free.
>>
>>5119920
>[Personal fleet]
Both Accakaros and Reach are tempting, but a larger navy is too important to pass up.
>[Educate them]
Fix 40k's ignorance one person at a time.
>>
>>5119920
I have a question, QM. Are we able to make ships that use Quantum Translocation yet or do we still have to develop the technology further?
>>
>>5119955
You have mastered the basic fundamentals of quantum translocation, and would be able to produce ships capable of using it quite easily, though it is quite obviously not regular warp travel, and could raise suspicions.
>>
>>5119921
>>5119938
Supporting, made all the points I would have made.
>>
>>5119647
Hell. Yes!

>>5119919
If Alexander cared for his uncle figure Volkov, he'll take this campaign a little more seriously.

>>5119920
>[Interplanetary mining]
Dont forget to make them either look like ships, or say that their piloted by tech priests using a shit ton of Servitors or something.

>>5119921
>[Educate them]
For those who cant really get into education well, then can go down to Training.
>>
>>5119920
>[Personal fleet]
Make them capable of quantum translocation. We have to fulfill our purpose.
>[Educate them]
>>
>>5119920
>[Something else - write in]
Interstellar mining. Build a few big mining motherships, and equip them with quantum translocation technology to send resources straight to our ring and factory.
They won't have to scour our system for the pitiful remains of whatever exploitation happened during the construction of our facility, nor will their existence, numbers and technology raise suspicions if nobody can see them in the first place. They can strip-mine the most bountiful uninhabitable systems we can find, far away from prying eyes, and unthreatened by warp storms and similar perils.

>[Train them]
>[Educate them]
Mix according to aptitudes, as others have said.
>>
>>5119921
>[Interplanetary mining]
>[Train them]
>>
Changin this >>5120058
to this >>5120037
>>
>>5120037
+1
>>
>>5119921
Supporting
>>5119933
>>
>>5119920
You’ll need to decide, though: What project will you undertake this time?
>[Interplanetary mining]
You’ll begin construction of large mining drones able to break metal rich asteroids in the solar system up, and carry them over to your orbital ring. This will help to further your independence, and fortify your resource income going forward, providing a trickle of additional materials to use in the future.

It is time that you came up with something to do with the menials, too. What’re you going to do with them?
>[Educate them]
Give them an education. You’ll put them in classes separate from the children, and have your techpriests educate them the best they can based on your curriculum. Trying to deprogram them would be far too dangerous just yet. You’ll give them all a basic education in maths and linguistics, and then take the brightest and give them a more extensive technical education.
>>
>>5120037
I don't know how energy intensive/detectable translocation is, but this idea is actually brilliant if we can get the infrastructure working.
>>
>>5119920
>[Personal fleet]
Obvious, let's have a good fleet to defend ourselves without tying ourselves down too much.
>[Deprogram them]
I wish we could do this, then educate them. Any education we do is going to be limited by their indoctrination.
>>
>>5120037
If mining motherships with translocation rings are possible, I'd like to switch my vote >>5120084 to >>5120037
>>
>>5119920
>Interplanetary mining

save the infrastructure idea for Alexander when he gets back.

>Educate them
>>
>>5119935
>support
>>
>>5119920
>[Personal fleet]
It's been a long time coming, we need force projection.
>[Deprogram them]
Best to start getting a population with a culture more in line with our era. Education can come later, best to have humans that we can work with that are not part cargo-cult.
>>
>>5120037
Supporting
>>
>>5120037

+1 but with [Deprogram them] instead of [Train them]
>>
>>5119920
>>[Personal fleet]
>>5119921
>>[Train them]
>>
>>5120082
Thats a good question, is possible but our technology should be able to minimize it.
In 40k something large will be found, is just a matter of when. And with the fact that things like magic, sorcery exist things never go as planned with foes. This giant ships will need military ships to protect them beyond their own defenses and Quantum jumps, and also for eliminate anyone that could accidentally find them.
There is also problems like our old star maps that are outdated and the ones we are getting are not done well A lot of scouting needs to be done. Our general strategy is also based on remaining secret or remove anyone that could learn of us. This should boost a lot for resources, and is safe in part since this is still 40k and chaosfilth or even just orks could be where we send a mining ship. Preferably i would have them mine in unknown sectors near us, likely easier to scout before sending our mining ships, so a large military fleet of our guys can arrive far more rapidly in case of emergencies. And I would send a military escort fleet always with each mining ship just for be safe.

Of course the other options for gain resources are far safer. In regard to the mining in our asteroids i imagine that if the option is written there, it means there is enough value in doing it. Otherwise it wouldn t be considered by our AI at all.
>>
>>5119920
>[Delta infrastructure upgrades]

We need that bigger piece of the pie.

>>5119921
>[Educate them]
>[Train them]

Peprogram them where we can, but the priority should be on educating and training them.
>>
>>5120037
This but I would suggest creating special cargo containers with quantum translocation technology that can transport themselves to us with a special kind of beacon that is directly calibrated to them that will help ensure its safe arrival and doesn't get blown off course. Best of all we can 'hide' the drop off points for the cargo drops very easily.
>>
>>5119921
>[Personal fleet]
>[Educate them]
Let's not push our luck
>>
>>5119955

man,if we actually have a non-warp FTLand the means to produce it

then we should try and create a operations base outside most factions range
>>
>>5119921
>[Interplanetary mining]

>[Educate them]
>>
>>5120037
Support
>>
>>5119920

>[Orbital defences]
Building off of your existing defence network, you’ll construct weapons satellites and deploy them all around the sector. You’ll scatter the outer rim of your system with sensors capable of spotting any fleet operating in realspace, limited in effectiveness only by the speed of light. The inner solar system will be defended by massive railgun emplacements concealed in asteroids, and any of your constructs in the system will be watched over by heavy defense satellites. Anyone in the system without your say so will be under threat.

>>5119921
>[Educate them]
Give them an education. You’ll put them in classes separate from the children, and have your techpriests educate them the best they can based on your curriculum. Trying to deprogram them would be far too dangerous just yet. You’ll give them all a basic education in maths and linguistics, and then take the brightest and give them a more extensive technical education.

into

>[Deprogram them]
Half of them are still terrified of their own shadow. Can you really pretend that you’re helping these people if they’re still convinced of whatever mythological bullshit they’ve been fed? You’ll have to be exceedingly cautious about this. The most understanding techpriests will help them unlearn some of the more dangerous beliefs that they hold about technology and religion.
>>
>>5119920
>>5119921
>[Personal fleet]

>[Deprogram them]
>>
>>5119920
>[Something else - write in]
> Transport ships
We can have our own small ships to help defend ourselves but what we really need is to have our own flotilla of transport ships that we can use, we can start to create our own transport network across the sector and give us more influence and profit
>[Educate them]
We can't destroy all faith and stupid superstition, ask Big E and he will tell you how that worked out but we can give them some education
>>
one project we should perhaps work later on is to make our robots and drone mechanicus compliant.
As in replace the hardware CPU with a wetware CP, and have the preprogramed behavior wafers directly integrated in in a storage space that just slots it into the cpu as per command signals from afar.

Should be relatively similar in performance and technically within the bounds of the cybernetica and totally not heretical.

Imho that is why we want to train up our excess population. We will have to have the bots and drones redesigned to fit legio cybernetica requirements- and that means a human controller, but really more like director, to every half a dozen or a dozen bots/drones.

so both Train and Educate should be very useful in having them be such operators. Be it civilian mining drone operators - if we do space mining i want the drones to at least attempt to fit cybernetica standards and not be heresy- or military operators.
>>
>>5120541
That's a waste of time, waste of efficiency, a downgrade and a barbarian thing to do.
We aren't going to show around our robots/drones for them to be sell around or things like that, we have no reason to gift them either. We haven't show around our moon forge for that matter, or our advance titans, or each weapon stock that could disintegrate entire ranks of enemies with a single touch. They only need to fake, and with the cover of usual mechanicus stuff on top of them it already works fine. Beside all our things are Svartalfheim property, the cover of the Moon Forge society and culture of a distant and only now found lost colony of the Mechanicus. That Draugr unit there ? Ours, and ours are the secret of how it works. Forge worlds have usually different traditions and can be incredibly jealous of their things, secrets and knowledge.
This things are good in our hands, not in retrograde ones. And training and education would be wasted with only such application, when this menials can be used for so many different and far more useful things, than direct some swarms of robots/drones that can do things on their own instead.
>>
>>5120591
Although I disagree with that abon on making our drones actual servitors, I do think we should try to disquise a few of them.
Just some fake skulls or a bit of fake flesh/skin here in there in a small part of our forces should be enough.
>>
>>5119920
>[Personal fleet]
>>5119921
>[Educate them]
>>
>>5119920
>[Delta infrastructure upgrades]
>[Interplanetary mining]

BUILD MOAR DO MOAR
Delta's infrastructure can do with a new starport now that the current one is destroyed. The bonus is that it can now be integrated with actual facilities like loyal defences, medical suites, accommodation and automated bulk loading facilities.

>>5119921
Difficult to decide. I would hope education would also deprogram.
>>5120160
Basically this. Support.
>>
>>5119920
>>5120037
>[Something else - write in]

BUILD MOAR DO MOAR

>>5119921
Difficult to decide. I would hope education would also deprogram.
>>5120160
Basically this. Support.
>>
>>5120796
Ignore this.

>>5120800
Interstellar mining ships that strip mine everything into a quantum teleportation gateway. Straight into Svartalheim cargo holds is too tempting.
>>
>>5119920
>>[Further upgrades to Accakaros’ infrastructure]
>[Personal army]
>>
>>5120803
>Interstellar mining ships that strip mine everything into a quantum teleportation gateway
Now I like this idea
>>
[1/5?]

You make your decision, and begin designing ships to harvest resources from within the system almost immediately, but as you’re making your design, you quickly realise that with a few minor changes, it wouldn’t be too difficult to make a mothership for these drones that could carry them around, drastically increasing their range. On its own, a mothership for the drones wouldn’t be too useful, but a mothership equipped with a quantum translocation gate could allow your drones to teleport the materials they gather straight back into your facility, while receiving spare parts and fuel during extended operations far outside of any habitable areas, minimising the chance of detection, and maximising the potential resources you could acquire.

It may not be infinitely scalable, and at some point you will have to look into terrestrial and stellar material harvesting, but it’ll provide an additional boost to your income without risking detection. Compared to mining in the system, it will be slightly less efficient. Your mining drones will have to rely on smaller sensors and less accurate survey data, and the motherships will eat into some of the resources that would otherwise be used to create more drones. In balance, though, you decide that an interstellar mining operation presents more advantages than disadvantages, and work towards that end.

Without having to conceal the technology used in their design, or conform to modern aesthetic preferences, the drones and mothership you produce are purely practical. The mothership is a long, narrow craft that measures in at 4.5km long. The ship is constructed around a central spine, onto which you attach individual internal docking bays, with room for 100 drones total. With an engine cluster bolted on to the stern, and a sensor cluster and command centre bolted onto the front, all that’s left to complete the mothership is the addition of a quantum translocation gate in the belly, and a drive in the engine cluster, both rigged to blow in the event of the ship’s capture. Thus complete, the finished ship design is skeletal, with carbon black panels over it’s frame to refract radar and minimise the ship’s thermal signature, it’s flanks pin pricked by hatches for the drones.

The drones are likewise simple, with a single engine and a set of manipulator arms and grav-field projectors, for ripping apart asteroids and capturing the valuable ore inside. It’s an ugly, squat thing, almost round despite the flat faces of its frame, and no more than 20 meters wide along any axis. It’s not ideal, and it’s not the best you could do, but they should be cheap, and capable of being manufactured in huge numbers. The main factor limiting how many you can produce and operate will likely be the capacity of the motherships, rather than their own inherent cost, which is fine.
>>
Rolled 8 (1d10)

>>5121660
[2/5?]

Fortunately, these drones were easily replaceable, and recyclable, to the point where it was more efficient to be fast than safe.

With those designs done, you order them to be produced in the dockyards, and the sub-processes for handling construction report that it should take about six weeks to finish construction of eight motherships, and 800 drones, to begin construction immediately. Once that’s done, they’ll begin mining operations immediately, and construction of a second batch will commence. At the current rate, you’ll finish construction of all drones and motherships at the end of the year, and you can be expected to have produced about fifty motherships, and over five thousand drones. After that, all resources dedicated to the project will have been expended.

Early predictions for return on investment suggest that you can expect to have recovered your spent resources for the entire project within a year of full operation, less if they run into richer systems, more if they run into problems, suffer greater attrition than expected, or struggle to find rich mineral deposits. What’s particularly annoying is that the most extensively surveyed systems you know of are populated or exceedingly dangerous, neither of which would make for particularly good mining locations, so you’ll have to order the motherships to fly mostly blind, and prioritise security and safety, possibly traveling quite far away from the facility or the sector, out and around the rest of the segmentum. You’ll be running into systems basically at random, and so the outcome of the mining effort is likely to be random too.

With that done, you turn your attention to the idle menials. As they are, they’re useless, and while you’d very much like to start peeling away the layers of misinformation they’ve been fed over the course of their lives, you know that it would be too much like tempting fate to try. That left a decision between educating them on the basics, and training them for combat. Rather than take an all or nothing approach, you opt to take a more nuanced path, and draft a plan to screen each menial for their aptitudes and then filter them into either a standard educational course or a more specialised military training program.

The advantages are obvious. By providing a tailored education to each menial, you hope to extract the maximum value from each of them, and produce menials with a balanced mixture of proficiencies able to be used in a variety of roles. The downsides are less obvious, but are extant nonetheless. You’ll have to first screen the menials to determine their individual proficiencies, which is a task best done by a human, and considering the number of humans that you have that are qualified for such a role, it’ll likely prove to be a bottleneck.
>>
>>5121662
[3/5?]

You also expect a general level of minimal, but unnecessary additional inefficiency that comes with running two parallel training programs with a limited pool of resources. Fortunately, the overlap in resource requirements, whether in physical materials or manpower, between the two programs should be small, but it’s something to consider all the same. As before, you decide that the benefits outweigh the negatives all the same, and begin the project, according to the new plan.

A few weeks later, both projects are well underway. Your menials are being cycled out of work for aptitude testing, and are quickly being filtered into different groups based on their level of basic competence and natural talents. Classes are soon to start, beginning with the most urgent cases, that being the naturally intelligent that have been woefully undereducated. You prepare curriculums ranging from the basic, in the same vein as that which is provided to the children, up to the more advanced, which tackle some more complicated maths and begin to touch on basic scientific concepts. Those that show promise in the most advanced of those classes will be earmarked for future recruitment as techpriests, or further training into engineers or researchers. Those menials that show more promise as soldiers, or militia are already beginning basic drills under the instruction of the more independent and personable skitarii. As of right now, they are learning the basics of weapons maintenance, the chain of command, how to communicate in combat. Soon, they’ll begin physical training, combatives, and weapons training. Those that show the most promise will be trained in survival, small unit tactics, and fire direction.

Your mining ships are also under construction, with the first eight roughly halfway to completion. There’s little more to do there but wait, and so you review Rane’s latest reports on the ongoing campaign for Delta. The latest reports are concerningly uneventful. The line has mostly solidified, with the exception of the ongoing urban combat in one of the settlements. While the Huskarls have proven to be devastatingly effective, they have suffered a few losses through suicidal suprise attacks, tunnel collapses, and IEDs. Those losses have forced them to be more cautious, which has limited their effectiveness, moreso considering the nature of the engagement. The settlement might not be a city, but it’s large enough to be difficult to cleanse, considering that it’s all tunnels and warrens. On other fronts, the PDF have only been able to make grinding advances, but that doesn’t surprise or concern you. It was the plan to choke them out to make such an advance unnecessary, though after the surprise counterattack and the urban combat that followed it, it’s not surprising that Alex would want some more breathing room.
>>
>>5121663
[4/5]

The latest report includes a footnote about the ongoing investigation into the possibility of espionage. While only a small part of the report - no more than a few lines - it catches your attention. Rane has ruled out the possibility that the locals are informing on the actions of the PDF by monitoring vox transmissions, posting sentries to spot runners, and searching for any hidden communications cables. Nothing incriminating had been detected, and no sign of any recon elements sent by the defenders had been discovered in the process, either. Though the investigation was ongoing, it was becoming increasingly difficult to deny that the defenders had access to information that they simply shouldn’t have.

That meant they were getting it from somewhere or someone. There was a list of likely candidates. The Farseer was high on that list. Without proof, though, you couldn’t act, and if things proceed as they have been, the PDF will continue to suffer excessive casualties, and the battle will be dragged out even longer. Rane ends the report by stating that investigations will continue, and that he has an operation to capture one of the defender’s commanders planned, who he hopes will provide answers to those burning questions.

With Rane still in charge of matters, you don’t need to intervene, except to filter through information should he request you to. With most resources already attached to different projects, and with limited military assets at your disposal, there was little productive for you to do.
>>
>>5121667
[5/5]

You could keep your attention on the facility, and maybe produce some more equipment designs, or you could turn your attention to Accakaros, and begin construction there, or focus on the ongoing fighting on Delta, and lend aid to the investigation.

>[Support Accakaros development]
You’ll organise the improvements to Accakaros’ infrastructure and industrial development personally, helping to ensure that the project was as streamlined and efficient as it could be, as well as monitoring the temperament of the local nobility in the process.

>[Support Delta’s invasion]
You’ve left Rane to manage the fighting up until now. While inserting yourself into the chain of command at this point might be disruptive, it’s clear that something isn’t quite right with this campaign. It’s best for you to investigate it now, and provide whatever support may be needed, rather than let it get worse.

>[Remain - Develop new Light Robot design]
Those armed grav-skimmers were surprisingly effective given their unsuitable hull and weak armament, and they’ve given you some interesting ideas. By working from the ground up on a new, military grade hover-drone, you’ll aim to create a light reconnaissance and fire support platform capable of rapidly repositioning and handling the occasional stray shot.

>[Remain - Develop new Heavy Robot design]
Rather than shoring up weaknesses, you’ll capitalize on strengths. Thanatars have proven themselves exceedingly capable combatants, pulping even the largest greenskins to pulp with their fists, or hammering them from afar with plasma mortars. Still, the design is… almost quaint, and simple. You’ll improve on it further, and create a grand siege engine, unparalleled on the battlefield.

>[Remain - Develop new vehicle designs]
Your current roster of armoured vehicles is limited to grav-tanks and grav-transports. They’re old, and while they’re good, you can do better. You’ll produce a new MBT and transport, with various variants based on those hulls to fill other roles, with the aim of streamlining production and improving battlefield performance, perhaps even including extensive automation?

>[Remain - Develop new aircraft designs]
Though you have aircraft designs in your memory, you haven’t begun production of many yet, only a few shuttles for transportation purposes. It’s a good opportunity to update the designs, and you have a few roles in mind. You’ll need a new transport shuttle, air/space superiority fighter, and a bomber of some kind. You think you can come up with something.

>[Remain - Develop new infantry equipment designs]
You’ve already equipped your men with new armour, but the weapons they’re holding are unimproved from their original incarnations. You’ll tinker with the designs a little, and attempt to produce a full suite of infantry scale weapons to equip them with, ranging from rifles and pistols to SAWs and anti-tank weapons.
>>
>>5121670
>[Support Accakaros development]
I think its time we keep our side of the deal
>>
>>5121670
>>[Support Delta’s invasion]
Something seriously funky is going on over there and I want our big brain on the problem sooner rather than later. Inspector AI go
>>
>>5121670
>[Support Accakaros development]
You’ll organise the improvements to Accakaros’ infrastructure and industrial development personally, helping to ensure that the project was as streamlined and efficient as it could be, as well as monitoring the temperament of the local nobility in the process.

Sounds like a Noble who wants family members dead from the governor.
>>
>>5121670
>[Support Delta’s invasion]
>>
>>5121670
>[Support Accakaros development]
Make a note to Rane, incause the nobility are being shits and rigging the game.
>>
>>5121670
>[Support Delta’s invasion]
You’ve left Rane to manage the fighting up until now. While inserting yourself into the chain of command at this point might be disruptive, it’s clear that something isn’t quite right with this campaign. It’s best for you to investigate it now, and provide whatever support may be needed, rather than let it get worse.
>>
>>5121670
>[Support Delta’s invasion]
We've held ourselves back long enough, if the fucking elves are sticking their noses where they don't belong we need to take care of it.
>>
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>>5121670
> (Write-in) Enhance our local system's security and surveillance.
Most importantly, we need some means of obscuring our in-system activities from empyrean-assisted observation. We need to eliminate the possibility of the Eldar or some other psionically empowered entity exploiting scrying or divination to discern our future actions.

Rane can handle himself for the moment.
Accakaros can go a few months without monster-trucks.
We *NEED* to start preparing some kind of anti-psyker measures, and the sooner the better. I assure you, this will spiral out into a huge problem if left unaddressed.
I will not stop banging this drum.
>>
>>5121761
supporting

We should at least be able to see if there is any Eldar fuckery going on, and ideally we should be be able to counter any kind of said fuckery
>>
>>5121670
>>5121761
>support
>>
>>5121761
Support
>>
>>5121761
>support

If push comes to shove, we are releasing the Ork to fuck up the Craftworld.
>>
>>5121670
>>5121761

>Support
>>
>>5121761
Support
>>
>>5121670
>Write-in
Construction of 100 small space probes for spy, monitoring and gathering information of our sector, beside Svartalfheim :
- We will send 10 to Accakaros, 10 to Adrax’s Reach, 10 to Hydrrit Beta and 10 Hydrrit Delta. 10 will be send outside the sector at the edges of the solar system of the ork world of Morkabase, and position themselves in sacret positions. The remaining 50 will be deployed in Svartalfheim for the moment.
- The space probes will have the mission to spy, monitor, observe and gather informations about each system they are in. Due to the need of remaining in secret points unseen we will not receive everything we could want (for that spy networks should be established). But seeing the ships, controlling the activity on planets and hearing what is said in most communications would be the objective, and if it can be accomplished it would be good.
- Each probe will receive stealth technology, an autodestruction device, light armor and a small shield. Numerous communications hearing devices will be given as well scanners, radars and cameras.
- If we receive the autorization by Selene to build a space outpost of ours in each of this systems (obviously just sector ones. Morkabase isn't in our sector), we could build a teleportation room in each outpost for take the probe inside them, if there are problems of any kinds with the probes. Without sending a ship near them.
- The probes will be deployed by a small scout stealth ship.

We need to begin to work on getting some informations from the rest of the sector, this means intel. So far beside hearing official lines we have not even once hack a comms and check what anyone say between themselves. If that craftworld as deployed agents or squads across the sector, we could have a chance to intercept their communications thanks to our technology. We should also do this for learn anything secret from the imperials
>>
>>5121761
+1
>>
>>5121670
>[Remain - Develop new vehicle designs]
As much as I want to capitalise on the current war, it has been delegates and Rane is no slouch. We have identified weaknesses in our ally's capability, so lets make good ground transports that will keep their guys alive.
>>
>>5121761
Agreed. The sooner we cut off any information flow to eldar, chaos, navigators and inquisition psykers, the better. The fuckery at Delta makes it seem most likely that we weren't just a target of opportunity for some eldar farseer to redirect a WAAAGH to. We're being deliberately attacked, and we need comprehensive defenses before it gets worse than whatever is going on at Delta.

Also, we mustn't underestimate the threat and viciousness of navigators. For them, preventing our work is a matter of not only their wealth and power, but their very survival. They were willing to go against the Emperor himself by sabotaging his Webway Project including blowing up the Dark Glass. If they gained knowledge of our goals and capabilites, they'd instantly become our mortal enemies.
>>
>>5121761
i'll support.

Counter intelligence, go
>>
>>5121670
>[Support Accakaros development]
>>
>>5121893
We also still need to set up anything for gain intel the normal fashion way. Not even once we have look in gaining intel.
Yes publically available informations all the time. But not even one time we have set up anything for gain intel from the planets of the sector. Secrets, unknown things. Communications goes both with psykers and technology in 40k.
I hope next turn we can make the space probes and send them in the sector. It would be very useful. I would prefer if we send both space probes and made spy networks, but i doubt anyone would go for it, despite all factions spying with both means. Even if we would really benefit and have the tech+means for do it.
>>
>>5121670
>>[Support Delta’s invasion]
>>
>>5121761
+1
>>
>>5121761
Support
>>
>>5121761
+1
>>
>>5121670
>[Support Accakaros development]
>>
>>5121670
>[Support Delta’s invasion]
ASSUMING DIRECT CONTROL
>>
>>5121670
>[Support Accakaros development]
>>
>>5121761
I'll toss my support behind this. It's better to work on solving the problem, not the symptom.
>>
>>5121662
Is the Roll 8 how much resources we will aquire in the future orr?
>>
>>5121761
> (Write-in) Enhance our local system's security and surveillance.
>>5121670
>>[Support Delta’s invasion]
>You’ve left Rane to manage the fighting up until now. While inserting yourself into the chain of command at this point might be disruptive, it’s clear that something isn’t quite right with this campaign. It’s best for you to investigate it now, and provide whatever support may be needed, rather than let it get worse.

Hmh. We might need to go for a Land army imho after this and stomp through delta.

Full on regiments of honorbound covert-strike breacher grenadiers, that ride behind stummerfield covered Hades Drills and can tunnel out form anywhere in a tunnel network without warning to deliver surprise explosives.
siege surprise commandos.
>>
>>5121761
supporting this
>>
>>5121761
+1
>>
>>5121670
>[Support Accakaros development]
It'll be helpful to Guard Mommy, we might end up tangentially helping the Delta Campaign if there is a link between the local nobility and the present strangeness, and I'd like to see a bit more of what makes this planet tick, since we sorta breezed through our initial look at the place before clicking back home to do science.
>>
>>5121761
+1

>[Support Delta's invasion]

Yeah no, something seriously off is going on. We need to take care of it before it gets worse.
>>
>>5121761
Agreed. We must have something right? The eldar were definitely a known threat by the DAoT, so I find it hard to imagine that there isn't something in our databanks about how to deal with this.
>>
>>5121761
+1
>>
>[Support Delta's invasion]
>>
>>5121761
>>5121893
>>5122448
Can they even scry through phase-iron constructions, or does that just put a psychic curtain on around everything it covers?
I know in this case they could just observe from the outside and go
>lol there's a giant ring around this moon where there wasn't before wtf is up wit dat
but, can they see -inside- our shit?
>>
>>5123205
I think phase iron should mostly prevent exact scrying, so it's more like sensing the future impact we will have.
>"I feel this world will somehow be a massive hindrance to my plans. That I can't see what's going on inside makes it even worse."
We need some blanket disruption against warp-based divination. The less they can find out, the better. The less they can do, the better as well. I wouldn't be unhappy if our anti-divination measures also happened to interfere with daemonic influence.
>>
>>5121761
Support
>>
>>5123290
>We need some blanket disruption against warp-based divination.
So, beyond just thoroughly ventilating anybody capable of doing this, how do we achieve this?
>>
>>5121670
can we put a surveillance order on Alex? how does he take the loss of his supposed "father" figure? is it fine for him to just sit in orbit directing? wasnt the whole deal about this that he proves himself?

im already willing to say he failed proving himself on this campaign. if he didnt stay in orbit from the beginning...

>>5123541
nano particles of phase iron everywhere? lacing the skulls and bones of all our fleshie friends with it?

does phase iron create a field like a blank would? or is it more like a wall where warp cannot pass trough?

also we already know phase iron does not protect from being divined on so we can only protect against direct warp influence anyways.
>>
>>5123541
Make a VR chamber and hook the brain of our iced Ork warboss to it. Then send him on a fictional campaign, doing unverifiable tasks with virtual robots. If an farseer tries to scry for what the hell the warboss is doing, he will see the warboss is active along an army of robots. We could drip feed false intel, or even bait the farseer into another meeting to capture him.

Thoughts?
>>
>>5121761
+1
>>
>>5123566
No we have no authority on Alexander, we are assisting their family campaign, and he his the commander.
It s not his father figure and we aren't his psychologist, but I recon he takes it has anyone would take it since is still family. I doubt he would tell how he feels to Rane.
Remember the part about imperial guard family ? PDF and imperial guard are usually about staying on war zones, even high ranks yes, being on the ground is not as unlikely as you think for them. He will move in a more fortified position or in orbit now, if anything the attempt of assasination show that the criminal lords of the planet have a patron with better troops or have someone unknown even by them, that gives them an hand.
He is currently leading and he has done the plans for the campaign, as he has likely prepare for it in three months before. So far the campaign has been quite good and i can't blame someone with not a lot of actual experience, the assasination was likely made by someone with powerful weaponry for being able to overwhelm a refractor shield.

With the lack of info, we can only speculate if the farseer that the biological green murder machine has talk to, has done an exact divination of us. Usually eldar prophecies are less than easy to understand even for them. Is more likely the farseer has understood something vague like "that something ancient would return in x system". Until we have more informations, we don't know.

>>5123655
More than enough time has already passed from when the orks attacked us, making this highly unlikely to work in the attempt to deceive the farseer/s. It s not a good idea to provide sleep training to an ork, one with already a better mind than his wretched fellows due to being a warboss, that grows skilled and more intelligent with more combat and war. For our AI they are a threath and in 40k for the average joe that gets to become red dust under their boot, their lunch or their play thing to kill for fun, they are an actual nightmare.
>>
Lots of people seem to already be working on the assumption that the problems on Delta are a result of Eldar fuckery. The thing is WE DON'T KNOW what is causing the problems yet.
It could be Eldar shenanigans but it could also be chaos powers, interfering nobles who want the campaign to fail, rouge trader who doesn't want to lose their criminal port, or even a genestealer cult.

This is why I think we should focus directly on Delta for a while until we can figure out what it is we're dealing with
>>
>>5123804
Correct
I find less likely to be gene due to tyranids still not being too near the galaxy. But everything else higher on the least, especially chaos. Alpha legion is pretty good at that, but this is an assumption.
And we should look into the campaign and ensure the success of it by eliminating the ones behind the problems.

But we should also starting immediatly to get intel across the sector since we still haven't done this, and secret informations are incredibly important to have for anyone since the start of history. Meaning hacking and spying, monitoring and listening thanks to our high tech on the planets and solar systems of the imperials in the sector. We should be able to find interesting things quite quickly even stuff that can help us. If possible we should also send squads of spies to each place.
>>
>>5123834
*list
>>
>>5123804
>The thing is WE DON'T KNOW what is causing the problems yet.
True. However, it seems very likely that whoever is causing the problems makes significant use of psykery. Why? Because it's pretty unlikely that they have spies in our own ranks, and any technological means of intelligence gathering are almost certain to be so far beneath our own technology level that we'd detect them even without actively searching. But the warp is the one complete blind spot for us. Hell, even if the current attackers weren't using psykery, it's still a good idea to fix this big security hole ASAP.
>>
>>5123926
Or some nobel doesn't want the campaign to succeed for whatever reason and one of the officers is making intel drops to the rebels.
Again it might be psychic fuckery and that's definitely a potential security flaw we should think about but I still think our primary concern at this moment should be figuring out exactly what the nature of our problem is before it gets too big
>>
>>5123803
why are you making assumptions? we can not afford to make assumptions And have the option to verify and control the things around us.

Spy drones are a thing as are camouflaged observers. yes we dont have authority over alexander but we're not giving a surveillance order to outsiders but to our own? we care about the safety of the work. and we are about to put alexander into our future plans so save keeping should be a basic and not a "oh maybe we should".

true tho about him not being a father figure as volkov was his grandfather figure...

ill put my doubts about alexander together in a neat short list

>first impression: Sextoy greeting
>does speak of the emperor in vain
>knows Inquisitor presence
>potentially leaked his own psoition to get his watchdog killed and to possibly get ahold of the personal shield

>>5121670
speaking of can we find out where volkovs shield went to? is it missing? destroyed? accounted for by whom?
>>
>>5123980
You made questions, and i can't know what the gm has in mind at the moment. Half of those are not assumption either. Current commander ? yes. Coming from an imperial guard family where they usually deploy on ground because that's what IG does ? yes, they have quite literally deployed on ground and if you look at countless wh40k stories IG generals are many times on the ground. Three months of preparation have been done by both us and Akkaros (they needed only one, but we did three because we where not ready) ? yes, so Alexander must have some preparation because his life and his credibility are very much on the line. I also doubt Selene would accept that he would do nothing in this 3 months. Refractor shields are usually a very good defense ? yes, they are that s just a fact so Volkov must have been hit by a powerful weapon or a special weapon for pass through it and kill him.
We haven't deploy anything for spying anyone, we have done 0 spying so far in fact and i very much like to change that, at this moment we don't even know what we have in our storage for spying. I would prefer to not have Rane do it now in this moment, because he has not be given equipment by us of that kind and i am not sure if he has any equipment or anyone that can do that without raising suspicions. And we haven't deployed anything on the planet that can do that. If we want to do that we should check what we have and deploy it, but we can't do that without sending anything and currently we have voted for something else.

We are likely monitoring, but they have refuse things like our guards because they have their honor guard with them. So at the moment in the campaign we are mainly giving : support, tech assistance, coordination of our military units and probably attack plans reviews since Rane is also a military leader and we can expect them to do things like military meetings.
Rane can't exactly just go around that with what he currently has (i don't have a list of his equipment or if he has anything that can do that at the moment, and we have not give him anything that is specific for spying. We have improve his augments/equipment and the ones of his other techpriests), since the honor guards would probably consider anyone unauthorized to go near their lieges an enemy or an enemy in disguise. And let's be honest they would have some tools for avoid being spied upon and decent security measures. Honor Guards are usually elite units, not peasants.
cont
>>
The only fault i could give is them being overconfident of their foes, but i recon anyone wouldn't expect a strong or capable foe with some criminal lords of a mining planet.

Sex and speaking of the emperor in vain are what we can expect from a noble brat. Inquisition knowledge is the problem, if it's true. I doubt he would gain much by killing someone that while was a watchdog, was aiding him for leading the campaign and was on his side. Or for gain a second refractor shield that we can likely track down since it's made by us. I also find unlikely a princeling like him as any contact that can send someone equipped well enough for kill a second in command with a refractor shield and surrounded by honor guards, a refractor shield that was suddenly given by us when we where traveling to the world btw. He is still young and hell Alexander wasn't even fully ready with his coup when he first talked with Rane.
>>
>>5123967
>Or some nobel doesn't want the campaign to succeed for whatever reason and one of the officers is making intel drops to the rebels.
I would strongly assume that Rane and his skitarii officers considered this possibility and tried to verify and prevent it. With their spec-ops focus and control over much of the campaign's technology, that should be well within their capabilities. Since we didn't hear anything in that direction, there's little our personal involvement can add, except by producing and bringing in a whole bunch of surveillance technology.
Not saying it's a bad idea, we definitely could use more intel, but warp counterintelligence feels like the top priority with this being somewhat secondary. We should probably dedicate part of our capabilites to it.
>>
>>5124431
but alex is on one of Our ships right now? hes In orbit? so spying on his beaviour and doing a psych check is just a check on the noteboard.

Also that IG command from the ground IS my point? because alex Now went back into orbit?
Why does he not stay on ground? (I know why, but is it acceptable for a "in-universe" reason?)

Also we can absolutly not expect a noble "brat" to talk about the emperor in vain and THEN be all about "ups, theres a Inquisitor presence here". No bueno, like thats enough reason for any devout follower of the big E or O or I to call the guys with the fingernail clamps.

Thats what you talk about with your close friends not some washed ashore dude youve never seen before. Period. The more i think about it the more i just want put a beacon straight in his head so we can see and hear all Alex does from now on.

Also by killing his watchdog he does not only gain more freedom now, he also has more freedom in the future?

And for the love of the omnissiah press more of this enter button.
>>
So if who what when where and why we deal with a space marine chapter in the future, who should it be? Anyone specific, or should we go for the closest known chapter, those being the Blood Angels
>>
>>5127444
Witnessed.

Closest available/First encountered I'd say, unless we are given a compelling reason to avoid them or specifically seek another chapter out.
Ideally we should keep decisions informed by metaknowledge to a minimum, so automatically gravitating to yellow sad boys is a nix.
>>
>>5127444
Closest available/First encountered.
Preferably we consider if we can work with them and if they could be a problem to us or our operations. Due to chapters being very loyal to the imperium and emperor, they are always a threat for our security. They should be used as political allies, they aren't needed for something else beside at best a retinue, for our future Rogue Trader that will be hand picked from one of the candidates of our childs. But not really, the one we would train, educate and prepare wouldn't really need them with him for his missions beside for political or diplomatical ones in the imperium. We have no need for them to gawk over our military forces and tech, so is best to keep them out, same for all the others in the imperium.

Also we need to send some escort fleets for the jumping mining ships. The whole idea should have included both escorts and prior scouting before sending a mining ship in an unknown system.
>>
>>5127464
Full agreement.
Also, there's currently little reason for us to seek out space marines at all. If we were to make contact with Imperial institutions outside our sector, I'd rather go for the Segmentum Fortress of Ultima Segmentum at Kar Duniash. It's somewhat closer than even Baal, and establishing close relationships with the Navy fits well into our shipbuilding specialization. Doing so also makes it much more likely that our ships reach the frontlines instead of becoming some Administratum bigshot's personal yacht. Offering retrofits of existing ships would also be much cheaper than building entirely new ones, and we can dramatically improve them by replacing the steam engines, serf pulleys and other other abominations that crept in over the millenia.
>>
>>5127519
+1 I agree. We cannot be sending out mining ships that cant defend themselves.

>>5127530
+1 that's the best thing anyone ever suggested in the past few days, or even weeks. We should really try pushing for that.
>>
>>5127519
>our future Rogue Trader that will be hand picked from one of the candidates of our childs
Depending on how the Warrant of Trade is worded, and the rights and obligations it comes with, it might be a better idea to hold onto it ourselves, that is, create a quantum-connected superhuman Avatar as a physical extension of ourself and make "Epimetheus of Svartalfheim" a Rogue Trader.
The carte blanche limited only by the interests of the Imperium is an extremely valuable privilege, after all, and while it probably wouldn't save our ass if anyone finds out we're an AI, it would definitely create a politial and legal quagmire that makes it hard to find any authority with formal jurisdiction over us.
>We could always claim that we're not an AI linked to a human avatar, but a human who linked himself to a massive DAOT computer. Prove me wrong.
>Our actions are and will stay in line with the interests of the Imperium, so it's hard to find a formal violation.
>Revoking a Warrant of Trade is a political nightmare that takes ages, and there are powerful Rogue Traders who obviously don't want to allow it to become too easy
>The first instance for judging accusations of tech-heresy is the local Mechanicus, which is firmly on our side
>Getting our entire forgeworld censured by the Mechanicus would also be a big and slow undertaking, and if we publicized our posession of a holy STC, any attempts to do so would definitely cause a huge schism
>>
>>5127581
I am not sure we could achieve that, and anything like quantum-connected superhuman Avatar, would likely need some time. Being able to miniaturize quantum tech to that degree would take time, in a prototypal human at that, and we don't know if that body can sustain it as well. Then there is creating the connection between such an humany body and our AI, that sounds like something harder to achieve.
We are using quantum for ships testing it on smaller stuff, would likely require time.
A Rogue Trader while an useful tool for us, is not something that requires all the attention. That s why i believe we could give it to one of our subjects, we could communicate in his head with a comms link connected to his ship.
Anything about violations, tech heresy, AI, STC or other vital things is not something we should allow to be found, or say around for that matter. Secrecy and secrets are crucial.
>>
>>5127581

>initially you need to keep a low profile and worm yourself to build several layers of support among factions

>once you have become ingrained on the local sector,then you switch from "unnoticed" to "hide in audicity"

>produce high quality,rare and almost impossible to replicate gear,then spread it across the galaxy so our forgeworld becomes both an absolute necesity for the imperium and influential
>>
>>5127877

esentially do the imperium and admech,what the admech does to the imperium in regular basis

>im too important to get rid off so you will ignore my heresies

as long we keep our identity as AI hidden and become influential enough they will excuse most heresies if we are useful enough
>>
>>5127877
>>5127880
That's pretty much the end goal right?

>>5127519
Cant be impossible to get strong ties to a space marine chapter. Rogue chapters exist, and some tread the line between rogue and loyalist. Surely, SURELY theres a space marine chapter we can sway.
>>
>>5127645
but we already steered a drone with a QEC built in. Creating an humanoid avatar seems like a normal monday to me. Escpecially if we can just bullshit our way to make said avatar wear power armor 24/7.
>>
[1/6?]

You consider your options briefly, and find all of them lacking. You’re confident that Rane will be able to handle matters on the ground, but that doesn’t mean that the way that things have been going on down there aren’t concerning, and herald what may be a growing problem, the shadow of which is becoming difficult to ignore. You know for a fact that an Eldar seer has at least some information on you which they had gleaned from the warp, though exactly how much information they had was impossible to say. You can infer, from what they told the Ork, that they knew at the very least your location and that you would pose a threat. Enough of a threat to risk Eldar lives. Even at their height, they were seldom cavalier about Eldar deaths, and you don’t imagine that being driven to near extinction will have changed that. It’s hard to say exactly what they know, but it isn’t hard to assume that they know too much. You can’t undo what has been done, but perhaps you can prevent further intrusion in the future?

Almost as soon as your thoughts drift in that direction, you begin to see the issues inherent in the task laid out before you. The immaterium defies measurement or observation. AI understand the word through measurement and observation. Everything, to you, is a string of data. A bundle of deterministic probabilities that could be unwound and understood. If only you understood it all, from every possible angle, all the tangles of reality would come apart before your eyes like the gordian knot.


The warp was anathema to that. It operated by no rule except it’s own. It forbids AI such as yourself from probing it’s depths in any real capacity. Those with a powerful soul could tame it, and form an ontological beachhead which you could work from, take measurements, make your observations, and then work within the bounds of objective reality to reinforce the buttress that kept the howling insanity out. That was how you had contributed, in some small way, to the development of phase-iron alloy. Testing, with the cooperation of living psykers, the effects of various different alloys and materials against psychic phenomena, perfecting the best composition you could manage over the course of years of testing.

In poetic terms, it was a microcosm of the whole project - AI and man working together in harmony, to complete a project which neither could complete alone. A strange mixture of pride, nostalgia, and melancholy wash over you. What might’ve been, had things not gone so wrong. In practical terms, though, it meant that without a trained, disciplined psyker to work with, you wouldn’t make any new developments, nor be able to reliably test the efficacy of any new work you put in place.

Sorry for the extended absence. This was a bitch to write. Just never came out right.
>>
>>5127982
[2/6?]

You would have to rely on an uncomfortable amount of guesswork, should you tread down this path at this juncture, but you had already determined that this was the most effective use of your time and energy. You would have to set to work, but where to begin?

Obviously, the first course of action was to begin layering more phase-iron everywhere. The material properties of phase-iron were unappealing. It was a soft, malleable metal, neither particularly conductive nor resistant to heat or electrical charge. It wasn’t pretty, either. It was a dull grey, with a hint of purple muddying it, and possessed no interesting patterning, either naturally or through its brown-red patina. From a purely material standpoint, it was heavy and useless, and layering more atop the facility would be entirely pointless. It did, however, resist the influence of the warp, harming psykers and dulling their powers on contact. In theory, the effect that it had on the warp should extend to remote viewing, and keep prying eyes away.

In practice… You’re not sure. In physical space, you could not draw a line from the exterior of your facility into anything sensitive without having to pass through at least one layer of phase-iron, but the warp laughed at physical space. Perhaps any psychic observer could see everything in the facility, only that the phase-iron was outside of their perception? Or maybe scrying ‘through’ phase-iron induced the same pain as if they touched it. In tests, phase-iron seemed to block extra-sensory perception, but the rules of the immaterium changed regularly, and strength of will could bend those rules to breaking besides. Even if things continued to work as they had, the facility would leave a dark spot in an observer’s perception. Like a black hole, it would draw in the strands of fate that passed through it, redshifting them out of their ability to see. That alone would draw attention.

No matter what you did to the facility, though, the warp was atemporal. An observer could just as easily see the facility as it is now as they could the facility in a decade, or a hundred years. You could conceal your activities within the facility for now, but you had already begun to touch the word around you. Like the wind, even if you couldn’t be observed directly, they could see the effects you were having on others, and from there infer intent and capabilities. In a hundred years time, you would hope that your influence will have expanded. It is already impractical to clad everyone and everything you touch in phase-iron, soon it would become impossible.
>>
>>5127985
[3/7?]

You draw back. You’ve had enough of hypotheticals. You would do what you can to reinforce your defences against empyreal observation. It wasn’t much. If a ten centimetres of phase-iron didn’t trouble them, twenty wouldn’t either, but perhaps it would help in some way. More phase-iron is dedicated towards newly built structures. You become a little more generous with augmentations, and begin offering some to menials, to further spread the metal into the bodies of your staff.

Within a week, you’d completed most of the changes, but it was not all you had hoped it would be. In truth, you’re not particularly happy with the additions you’d made, and they didn’t exactly set your mind at ease like you’d hoped they would. Going forwards, you’ll need to find a psyker to help test these things, and continue development of more complex anti-warp countermeasures, or else you’ll likely be stuck and unable to advance for some time.

Other ongoing projects buzz about in the background. Accakaros’ development begins without your direct oversight, and meets all assigned targets that you’d given them within the timeframe they had been assigned. You receive word of Selene’s gratitude through Rane, who makes passing mention of it during one of his regular reports. The invasion of Delta was continuing, though the investigation had finally turned something up.

A skitarii team had been tracking potential leaks, they had uncovered a very well hidden tap that someone had made on a communications line that the PDF had been using since landfall. Further investigation of the tap led back to a very small freighter, more of a very heavy shuttle, really, that had been resting in the spaceport where the tap was found for two months before the invasion had even begun. Skitarii teams were ordered to storm the vessel, and after a combat engineering team was able to successfully disable various booby traps, including a nuclear bomb rigged to destroy the entire ship and cripple the spaceport, the ship was secured. Intel teams swept the ship, and discovered dozens of other taps, laser communications equipment, surveillance microdrones, and hidden comms lines that run the length and breadth of the planet. Whoever or whatever was operating this place had been feeding information to the planet’s defenders, organising their gangs and fostering cooperation while posing as various different figures, hiding their true identity even from the beneficiaries of their work.
>>
>>5127986
[4/7?]

The entire ship had been rigged as a listening post, but there was no sign of anyone on board. You fear that another AI may be involved, but Rane dismisses your fears, confirming that no sign of any other ‘abominations’ had been found in the ship’s systems. You double check the data Rane sent, all the same, and come to the same conclusion. Nothing there had the touch of another AI to it. This was very much human work, although from a distance, or to a layman, it wouldn’t look like it was. In fact, if you hadn’t received the copy of the data Rane sent you, that’s the exact conclusion you would’ve come to. It’s exactly what you’d do, if you had to disrupt the invasion with minimal resources.

With the ship secured, the effect on the defenders was almost immediate. Now having lost the guiding hand of their anonymous patron, they’ve already begun to turn on one another, and without the benefit of the drip feed of information, their tactical performance has taken a nosedive, only exacerbating the infighting and desertions. Fortunately, it seems that the campaign will soon end.

Rane also adds that Alexander had performed acceptably, which is the highest praise that Rane can give to the boy. Rane reports that it had seemed that his officers would instead take over the command role, after Volkov died, but that Alex had stood his ground and prevented what likely would’ve been a massive clusterfuck as a result of various officers jockeying for command during a particularly chaotic moment in the fighting. From there, Alex had proven himself to be capable and competent in command, if nothing exceptional. The tactics he employed were textbook. Well executed, but lacking in flair or creativity, displaying either an inability or a hesitance to exploit the enemies failings in the moment, and a lack of a coup d'œil.

It was the best you could expect. Alexander was clearly not in possession of a military mind, which wasn’t a crime. Having displayed competence in command, and a willingness to (at least temporarily) put himself in harm's way, you hoped that it should sate his mother, although you’re not fool enough to think it was exactly what she’d intended. Perhaps he’ll find another opportunity to prove himself in the future? You could certainly think of a few places he might need to turn his attention to as the Lord of the sector.
>>
>>5127989
[5/6]

Though the immediate threat had been silenced, and the campaign could continue unmolested, it was clear that you hadn’t put an end to whoever had been meddling in your affairs. Rane had thought similarly, and had included a list of all information on the ship he’d discovered, including it’s ownership history and previous sightings of the ship in the sector. At present, it was registered to a Rogue Trader by the name of ‘Rosteve van der Dahl’ under the name ‘Emperor’s Blessings’, and had previously belonged to a series of merchants, none of whom strike you as particularly important. The annoying part was that the name was so painfully generic it was nomenclative camouflage. Ships by that name have shown up no less than 33 times over the past year across both Accakaros and Delta, sometimes showing up in both places at once, and sometimes appearing multiple times on one planet in the same timeframe. You ignore all appearances that have an attached manifest that suggest a ship outside of the tonnage range of the Emperor’s Blessings in question, and ignore any of the remaining sightings that you can currently account for. By the time you’re done, you’re left with nothing. This ship seemed to just appear one day.

The owner, Rosteve van der Dahl, was also the last person to pay into the docking feeds, before the invasion made tracking such things a bit more difficult, and like the ship, seemed to have simply appeared in the system without any prior attachments. In fact, there is no mention of any Rogue Traders by the name of van der Dahl in any of the records you have, some of which date back centuries. Rane sends another update as you’re skimming through the data. There was one exception. Another ship, on Accakaros, registered to a Rosteve van der Dahl, had just landed in port a week ago. This one was larger, though still small enough to be capable of landing on the planet. Rane had only communicated the discovery to you, having kept it away from the PDF and Alex for security reasons.

You order Rane to have CL01 break off and search the system for any signs of whoever had been controlling that ship from afar, and then turn your attention over to Accakaros. It was clear that if you wanted answers, the easiest way to find them would be in that ship. You had the initiative, and you were the one empowered to act now.
>>
>>5127991
[6/6]

The question is, how would you go about doing it? You had some boots on the ground already, to guard the facilities under construction, but would the handful of skitarii you had there be enough? Was an attack even the best option?

>[Launch an immediate attack]
Give the order. Tell no-one in Accakaros’ government, not even Selene. You don’t know who’s communications might be tapped already, and you can’t risk the possibility that this ship is rigged to blow too. Round up all the skitarii you can, and hammer the ship hard and fast. Secure anything or anyone onboard, before they can run. Better to beg forgiveness than ask permission.

>[Request PDF assistance]
Alert Selene, and request help in securing the ship. You’ll of course present it as you offering to help her secure the ship, but you’ll make it equally clear that you want your men running the operation. You’ll need their help, and secret special forces raids in friendly territory aren’t the sort of thing that real allies do, anyway.

>[Alert the PDF]
Give Selene all the information she needs to solve the problem herself. You won’t offer your skitarii unless she requests them. You don’t want to step on any toes here, and having seen the PDF, you’re confident that they’ll be able to secure the ship without risking something horrible happening.

>[Muster a larger force]
Round up some skitarii on Svartalfheim, and march them into one of the transports. It doesn’t matter which, just find them one, and get them to Accakaros now. It’ll take time, and to maintain secrecy, you’ll have to keep silent and tell no-one what’s happening. Selene might have a heart attack when a shipload of skitarii drop out of a transport that was meant to be filled with building materials, but it’ll be a powerful force that can secure the ship without leaving anything to chance.

>[Observe]
Sometimes, you learn more by watching things unfold rather than intervening directly. You’ll monitor the ship closely, and follow the actions of the crew. Maybe you’ll be able to discern their intentions, and prepare a more nuanced countermeasure, or discover the identities of the perpetrators.
>>
>>5127993
>[Request PDF assistance]
>>
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>>5127993
>[Observe and make anything to make sure that ship remains in that place and locate its occupants without raising suspicions]
>[Muster a larger force and once they arrive alert Selene of the ship and what it might mean]
the cursed hydra decided to appear
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>>5127993
>[Observe first while we muster a larger force even with many elements for void combat. Then we act]
>[Request PDF assistance]


And we need some eyes and ears right about now in the sector.

>Write-in
Construction of 100 small space probes for spy, monitoring and gathering information of our sector, beside Svartalfheim :
- We will send 10 to Accakaros, 10 to Adrax’s Reach, 10 to Hydrrit Beta and 10 to Hydrrit Delta. 10 will be send outside the sector at the edges of the solar system of the ork world of Morkabase, and position themselves in secret positions. The remaining 50 will be deployed in Svartalfheim for the moment.
- The space probes will have the mission to spy, monitor, observe and gather informations about each system they are in. Due to the need of remaining in secret points unseen we will not receive everything we could want (for that spy networks should be established). But seeing the ships, controlling the activity on planets and hearing what is said in most communications would be the objective, and if it can be accomplished it would be good.
- Each probe will receive stealth technology, an autodestruction device, light armor and a small shield. Numerous communications hearing devices will be given as well scanners, radars and cameras.
- If we receive the autorization by Selene to build a space outpost of ours in each of this systems (obviously just sector ones. Morkabase isn't in our sector), we could build a teleportation room in each outpost for take the probe inside them, if there are problems of any kinds with the probes. Without sending a ship near them.
- The probes will be deployed by a small scout stealth ship, while the operation against this Rogue Trader begins.
>>
>>5127993
>>[Observe]
>>
>>5127993
>>[Request PDF assistance]
444 AI FBI hit the floor
>>
>>5127993
>Observe
>>
>>5128012
> Support

Question.
I'm aware that the Imperium enforces a psyker tithe on worlds under its control, however is there an equivalent policy for psychic nulls?
If not, then perhaps its worth our time to collect some. While they probably won't help streamline our experimentations the way that a powerful psyker would, they definitely exert some level of influence over the immaterium so perhaps we can glean some insights by studying them.
>>
>>5127993
>>[Launch an immediate attack]
>>
>>5127993
>[Launch an immediate attack]
When we attack, we can send a message immediately to Selene to explain what going on. It's not like their people can stop us anyways. Their Obital weaponry is weak enough for us to ignore.

Hey can we retrofit this frigate for our own uses? For trading and stuff?
>>
>>5127993
>[Observe]
Sometimes, you learn more by watching things unfold rather than intervening directly. You’ll monitor the ship closely, and follow the actions of the crew. Maybe you’ll be able to discern their intentions, and prepare a more nuanced countermeasure, or discover the identities of the perpetrators.


>[Launch an immediate attack]
Give the order. Tell no-one in Accakaros’ government, not even Selene. You don’t know who’s communications might be tapped already, and you can’t risk the possibility that this ship is rigged to blow too. Round up all the skitarii you can, and hammer the ship hard and fast. Secure anything or anyone onboard, before they can run. Better to beg forgiveness than ask permission.
>>
>>5128076

psiquic nulls tend to die because they cause psiquic feedback on most humans (esentially killing their parents through emotional and physical stress caused by their skills before they are born)

because of this,most nulls die before even being born

so the only ones to be born are those of weak category,wich only have an aura of "unlikeability" to them

some of those are recruited by the sisters of silence and/or inquisitors,other live and die without being known

we could probably set up a sort of rescuing operation in wich we track down powerful nulls and extract them from their mothers wombs and put them into artificial ones to save both lives

as result we would have powerfull nulls stopping any warp influence around us

>>5127955

yep thats the idea,what kind of unique items could we produce once we switch from generic gear to more high tech one?
>>
>>5127993
>>[Muster a larger force]
>>
>>5128141
I'd really like that rescue idea. The bulls would be thankful for the fact we're the reason they didnt die immediately after childbirth. We would probably need techpriest (augmented to resist the blank Gene's making them feel depressed) in every hospitals in system to help deliver these super death Null babies.

Gear? Volkite, hellfire las weapons, hellfire lascannon and multilas (not things that exists yet I think), more reliable plasma weapons. My favorite unique item we could sell would be THE GUARDSMENS ULTIMATE KIT!
Pretty much everything your standard imperial guardsman has, but it's all masterwork grade. Flak armor better than normal carapace, super shovels, super las guns, super MREs. Hell, even their boots and sleeping rolls are tailored to all hell to making them comfortable.
>>
>>5127991
>In fact, there is no mention of any Rogue Traders by the name of van der Dahl in any of the records you have, some of which date back centuries
If we, with all our means and a grudge, can't find any trace of a Rogue Trader by that name, it's probably fake. So why would they use the same name again, just when it becomes clear that we are on their tail? I smell a fork attack. They proably want us to either move in, fail horribly and take the blame, or shy away and let bad stuff happen.

My guesses:
>the ship is also rigged with nukes
>trying to seize it will blow up the whole space port of Accakaros causing horrible logistics issues up to starvation
>an unannounced intervention attempt ending in such a disaster would utterly wreck our relationship

>on the other hand, if we don't do anything
>they're definitely spying
>they might be planning an assassination attempt at Selene

Requesting serious PDF assistance is out too. Their OPSEC is no match for our mystery foe's espionage abilites. At best, we might use that to leak manipulated information to our enemy. We might be able to get a secret message to Selene personally, but there are no guarantees that she won't see it as a matter of pride to deal with the problem on her own, and subsequently cock it up.
Going in unprepared would be foolish, because we cannot afford any mistakes in this matter.

I say we muster a stealthy surprise attack. We need no overwhelming force, and an obvious landing of the same won't do us any good when someone just needs five seconds push the big red button. An ill-prepared immediate attack would risk the same thing. We should build a semi-autonomous DAOT cyberwarfare system and load it on the transport. It just needs to completely shut the ship down for the time our Skitarii require to secure it. A teleportarium and advanced scanners would be damn useful too.
Speed, surprise and violence of action!
>>
>>5128191
+1
>>
>>5128191

I think this anon is thinking properly. We want a stealth insertion of our Tech Priests with excellent wargear and perhaps some medium mech back up to maximize chances to seize the ship.

What happened to our QED probe on Accakaros? Is it still there and could we zip over to Selene to warn her?
>>
>>5128191
+1

>>5128229
I forgot we even had one of those. Do you think is is the Hydra? Fucking Alpha legion.
>>
>>5128191
Backing.

It's definitely fake. Rogue Traders are required to keep their paperwork clean and clear to keep their Trade Warrants and Legitimacy. It's one of the few ways they can get fucked. So not only are the Rogue Trader themselves records and personal files kept meticulous to the point have poaching the very best Administratum has to offer to keep shit in order, but even the files on their heirs and dynasty are closely monitored and up to date given how often Rogue Traders tend to vanish or die and thus need replacing.

What's odd though is who has the balls to fake the identity of a Rogue Trader of all people? That shit is how you end up with the Inquisition up your ass with a telescope in record time because they are paranoid as fuck about someone trying to take advantage of the Trade Warrant loopholes or Rogue Traders falling to chaos. Either that or its the Inquisition themselves as they are the only ones who regularly fake the identity of Rogue Traders but they wouldn't need to go through this kind of trouble to stop matters. So I highly doubt it's them. Either way, I'm afraid something like this will draw the personal attention of the Inquisition no matter what. Nobody gets away with faking as a Rogue Trader without pissing them off greatly and alarming the actual Rogue Traders who don't want the local Inquisitorial division to be kicked off like a hornets' nest.
>>
>>5128235
That's...shit they actually would have the skills and balls to something like that off. I fucking really hope it's not Alpha Legion.

>>5128414
I forgot to mention that Rogue Traders are known to pretend to be other rogue traders or someone else entirely. The difference is they are not stupid enough to do it in such a manner that would alarm the Inquisition by clearly being a fake Rogue Trader attempting to take advantage of their privileges in clear cut Imperial Space where an obvious trail and records are left that would contradict them. That is just begging to get raped by the Inquisition and have your fellow rogue traders hate your guts for bringing down their wrath and direction attention to their affairs.

So I also doubt it's a rogue trader behind it. They would rather try bribery/politicking or unleash their own private armies and fleets. Not something that could backfire on them so horribly. So it doesn't fit their MO.
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>>5128012
>support
>>
>>5128414
>>5128432

From a "who stands to profit" perspective, I strongly suspect that the organizers of the espionage are disaffected nobles from Accakaros or even Alex himself.

Seems unlikely that a Rogue Trader or the Alpha Legion would bother with a small mining colony of little strategic value beyond the local sector.

Probably the same discontented nobles who were pushing Alex to depose Selene, decided that a direct assassination attempt was necessary and they're making a play at Alex and Selene directly.

Less likely - Alex killed Volkov (who is a Selene loyalist) with the rebels support and he is going to kill Selene next.
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>>5128191
+1 seems good.
>>
>>5128191
>Support
>>
>>5128191
Backing backing backing. Shoving some malware in there is probably the best chance we got.
>>5128624
Maybe, but the complexity of this operation is nothing to scoff at. Knowing the competence of your average imperial noble, I find it hard to believe that a bunch of rebel deadbeats organized a clandestine surveillance operation that took a senior techpriest and a team of DaOT upgraded skitarii at several weeks to find and shut down. Keep in mind that Alex and Selene are considered amazingly competent by the standards of the nobility, and that I doubt that even they could pull something like this off.

All that we know at this point is that the other party is likely imperial, due to the (presumed) lack of xenotech in the freighter. I'm putting my money on the inquisition, a SM legion (I also find this unlikely), or the officio assasinorum. The practice of collecting tons of data and routing it to a central surveillance shack matches the modus operandi of the vans temple pretty well, but I also have no idea what the fuck they would be doing out here.
>>
>>5128789
*vanus temple
https://wh40k.lexicanum.com/wiki/Vanus_Temple
>>
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>>5128432
>The first marine chapter we encounter is the Alpha legion
Hypothetically, would becoming allies with the children of Alpharius Omegon behoove us in any way? If we were to interact with them should we aim to negotiate mutually beneficial terms or just stamp them out?
From what little I remember about them, they're a traitor legion specializing in information warfare and overly-elaborate deception and as a result their actual allegiances and loyalty to the Imperium were always kept bewilderingly ambiguous.
>>
>>5128829
I'd rather kill them and be done with their nonsense, loyalist chapter or not.
https://www.youtube.com/watch?v=gLOtYQy64X0
>>
>>5127993
Changing my vote(>>5128076) to this(>>5128191), plus:
> Place several interceptors and a moderate amount of elite reinforcements on standby as contingency options.
>>
>>5128191
You make some compelling arguments
+1 to this
>>
>>5128829
We don't need allies of the military kind, we can deal with our foes on our own, the only problem is if there is any imperium forces near us that can see our use of high tech, but that can be deal with if we don't fight near them or if we fight directly in enemy territory, or with stealth. What we need for the most is political allies and favor.
With the Alpha Legion being highly hostile towards the imperium/mankind and being currently highly hostile to the imperium/mankind (they are, that's just a fact) and the fact they are on the side of Chaos (whatever reason they have is pointless for us), they are a threat to us, the work and mankind.
They have and currently kill humans, install cults, conquer worlds, assassinate, steal, mistreated humans, tortured or killed for sport or no reason humans (chaos marines of all kinds/ages do it all the time), likely practice human slavery and have some human slaves and the big fly on top of this disgusting pile of achievements, is that they use chaos demons/powers/corruption/sacrifices to a certain degree, more varied from different individuals and have likely being influenced and corrupted in some ways be directly or not. Be veterans or new recruits.
In short they are to be examined for learn of their weaponry/tactics/equipment, spied for obtain their data/holds position/numbers&leaders/contacts/informations, interrogated for obtain additional informations they don't write down or speak on a recorder and completely eliminated for avoid they can do harm again.
This can be apply to the rest of the chaos legions/warbands as well.

In addition someone which is at the moment quite clearly on the chaos side for us (again the "deep" random ways of the Alpha couldn't be something we would care in the slightest, and if they are actual loyalist is a joke at best for us with the list of crimes they have), and has a reputation for being on very shaky grounds of allegiances/loyalty, is the worst type of ally for us. With the addition of them being specialized towards stealth/spying/manipulation, they can be a minor threat to our secrecy which is paramount.

Beside that we don't actually know who could be behind this ship, so it could be someone else entirely. Another reminder for us to rapidly create and deploy a network for spying and obtain secrets in the sector, since we have not done that and we really needed it.
>>
>anons thinking it's Alpha Legion
>completely forgetting the fact that Alex mentioned that there was team of Inquisitors fucking around behind Selena's back without her knowledge

In all honesty, it's probably the Inquisition fucking around with Alex or the ruling family. Maybe they don't appreciate Accakaros becoming more active in Sector politics.
>>
>>5128912
Fuck em. If theres no inquisitorial symbols then it's not our fault.
>>
>>5128923
True until they flash a rosette we can move against them
>>
>>5128912
True, the Inquisition does seem to be the most likely culprit. Perhaps it's the stationed team of acolytes making the most of whatever gear they were given before the situation changed. That would also fit the profile quite well - secrecy, ballsiness, small numbers, forged identities and top-level Imperial equipment, but unable to just flash a rosette to make problems go away.

My ranking of likelyhood would be:
>Inquisitorial acolytes
>Vanus Clade assassin
>Alpha Legion
>Actual inquisitor
>Rogue trader
>Imperial noble

We should still plan for the worst, meaning the Alpha Legion. Also this >>5128923, and I kind of want to see the looks on some poor acolytes' faces when they realize they overdid the black ops stuff to the point where they could be mistaken for the Alpha Legion. There's a hidden compliment in there, I guess.
>>
>>5128912
Some have thought of that. The options at the moment are quite varied, with the lack of informations, and since we havent establishing anything for spying in the sector we have even less ideas who it could be.
If we don't start some spynetworks, we will not know much of what happens in the sector unofficially. And I have no intentions to completely trust the words of our allies.

>>5128923
I would take it a step further and say if there is nothing left, the fault doesn't exist.

>>5128968
At the moment due to their family slowly restoring their power, i would say it's another imperial noble house probably of Akkaros. Next a Rogue Trader which can be likely with the mining planet being, probably even an hub for black markets, meaning he would be pissed.
A cult could be interested in killing an heir for create a future succession crisis, but they wouldn't have the equipment and training for accomplish this operations. Not with the martial and imperial zeal in Akkaros.
>>
>>5127993
>[Observe, keep a very close eye on it]
>[Muster a larger force, gather all available skitarii to be ready for a crackdown on the ship if it tries anything]

Pretty much keep an eye on it, assemble reinforcements and crackdown if something happens. Why the hell would the Inquisition hinder our attack on a criminal world?
Well, unless they're hiding something under the surface (which we will definitely grab, fuck dem Inquisition goons)
>>
>>5129040
I don't think imperial nobles are very likely to be our culprits, because, to quote >>5128414
>who has the balls to fake the identity of a Rogue Trader of all people? That shit is how you end up with the Inquisition up your ass with a telescope in record time.
While there are certainly nobles who are so arrogant and retarded to think that's a genius idea, I don't think those are competent enough to actually pull it off this well.
>>
>[Observe first while we muster a larger force even with many elements for void combat. Then we act]
>[Request PDF assistance]
>>
>>5128433
Changing to just
>muster a large force
>>5127993
>>
[1/6?]

It was a tense week. You prepare your response to the Rogue Trader ship in secret. Skitarii are covertly cycled out from their posts at the construction projects during guard changes, and are drip fed back towards the capital, and towards the port where the Emperor’s Blessings was now berthed. You skim only one or two from each post at a time, and conceal their movements under the comings and goings of the construction projects. All the while, a fraction of the team you were assembling keeps watch over the ship, albeit their observations are limited by a lack of proper recon equipment and the need to maintain secrecy. You imagined they’d probably know you knew - if it were you, you’d know you knew - but they might not know how you planned to respond, and you plan to keep the exact movements of your men a secret, which included your observation teams.

Back on Svartalfheim, you were busy. You were limited in the resources, and you needed something more subtle than just raw numbers. The risk of the ship being booby trapped similarly to the last one was too high to risk a brute force attack. Instead, you’d load up the next transport with a hastily constructed computer bank, loaded up with a lesser intelligence of your own creation. Monotask Intelligences were simple, not quite sapient pseudo-AI used most often by other greater AI to handle repetitive tasks that demand little complicated decision making, tasks far away from the AI’s core, or for tasks that would put the AI itself at risk of being hacked or corrupted. You would copy fragments of your own neural-net, slicing apart counter/intrusion systems and threat management routines, and stitch them together into a cyberwarfare MTI, and give it two tasks: Disable any booby traps found on the ship, and then support the raid.

The effort took time. Even a simple MTI wasn’t as easy as just copying data over. You had to rework a lot of what you already had, then load it up with training programs to test it against. After a few days, though, you were done, and you had a completed remote cyberwarfare unit jerry rigged into transport. You could overpower it easily, but it would be enough to break through the limited resistance it’s likely to face.

You send the transport off on it’s way, to meet it’s expected delivery date. To all outside observers, it would appear as though nothing unusual were happening. The plan was simple. Wait for the transport to arrive, whereupon the MTI can begin it’s attack, disabling internal defences and grounding the ship. After that point, your skitarii will begin the raid, and then you can alert Selene to the attack, once it’s already too late for whoever’s on the ship to react.
>>
>>5131818
[2/6?]

You review the plan a few times, running through imperfect simulations to try to fine tune it, but as the transport arrives in system, you’re forced to select the best you had at the time, and begin distributing orders to the skitarii currently lurking around the docks and surrounding buildings, trying their best to seem inconspicuous. You didn’t know what they’d find inside the ship, and you wouldn’t know until you’d launched the attack, by which point it was obviously too late.

Skitarii fan out in teams through the port. Most are still equipped with the old power armour, now repainted in the Svartalfheim blue and silver and covered by robes. A handful wear the newer Viking suits. All look intimidating enough to cut through the tides of unwashed dockworkers, who avoid them like they were radioactive. Which, to be fair, they might’ve been. The Skitarii converge on the Emperor’s Blessings, identifying access hatches and cargo doors. The dock itself was a dirty place. Likely one of the first places constructed on the planet, it was a steel cavern kilometres across, and kilometres high, with oversized cranes swinging cargo to and from waiting ships. Once, it may have been impressive, but now the steel sags, and metal weeps rust. You would’ve replaced it, only it couldn’t exactly be demolished without a replacement already built, and so it would have to wait.

The Emperor’s Blessings rests in one of the four berths in the section of the port that you’re concerned with, half submerged under the raised floor section, that allows for easier access for crew. Below, the ship itself sits on huge docking clamps to hold it steady. You have no doubt that the ship would be capable of ripping itself free with just the anti-grav alone, but so long as the MTI does it’s job, that won’t be a concern. The ship clashes with the surroundings somewhat. Where everything around it was grey, brown, and dirty, the ship was beautiful, aesthetically speaking. A black lacquer covers its hull, and the many indents and decorations are backed by a gold trim, or contrasted by a red lacquer. Like all Imperial ships, it’s almost cathedral-like in design, with its dorsal side sporting a towering bridge, covered in shining windows and golden statues. A smooth black prow makes the ship look like it was almost designed for atmospheric flight, but the giant gilded eagle for a figurehead somewhat detracts from that aspect.

You could appreciate the design.

It almost made you feel bad for what you were about to do.

The transport touches down, not in the same port, but one a few hundred kilometres away. Close enough to do its work without lightlag being a significant disruption, but far enough away that there wasn’t any risk of being caught in the blast radius if something went wrong. Once the MTI was able to link up with local skitarii, and confirm its own security, the operation began.
>>
>>5131819
[3/6?]

Over the next thirty seconds, a lot of things happen, and you only get a vague picture of it. The amount of data being moved on Accakaros dwarfed the bandwidth of the QED installed on the transport, and so the MTI is only able to provide brief, truncated reports as the ‘battle’ begins.

In truth, it wasn’t much of a battle. Once the MTI was able to locate the network on the ship, it was able to brute force its way into the system in moments. Once a foothold had been established inside the ship, it began trying to access any system it could touch, overwhelming any of the tiny, vestigial intelligences on the ship, and then securing the systems it had access too, locking the crew off from controlling them by subverting their own overrides.

Hacking was a complicated affair. It wasn’t a simple matter of mushing enough processing power into a problem until it was solved. It was a matter of breaking through encryption, finding your way into a system, expanding your control of that system, and then locking the enemy out. At any point in that process, a competent defender can lock you out. They could physically separate different computer systems, preventing you from taking full control of the entire ship from one point. They could include physical overrides and resets, to revert control back to a friendly intelligence. They could simply not include any wireless communication capability in the first place, preventing any remote hacking at all. And there were countercountermeasures an attacker could employ to circumvent those defences. And there were countercountercountermesasures that a defender could employ to circumvent the methods used to circumvent those defences. This continued ad nauseum, and could be over within a human heartbeat.

This was not that. This was a simple, brute force attack. Worlds apart, like the difference between a sword fight between two master swordsmen and a large man with a shovel beating a toddler to death. It was not elegant, and watching it only made you irrationally angry, but it did the job. The MTI had secured all hard- and wetware within the ship, including a large nuclear warhead, and the implants of a man who seemed to be physically connected to all surveillance equipment in the ship. Once upon a time, that wouldn’t have been too strange, but was rather odd to see in these surroundings. The MTI requests permission to overload the implants and kill the oddity, but you deny the request. You might be able to interrogate them.
>>
>>5131820
[4/6?]

With control of the ship and all its systems secured, your Skitarii can board casually. The crew of the ship were trapped like animals, the doors only admitting entry or exit to your borders. The Skitarii, constantly fed information by the MTI, knew where all the defenders were, and could execute them at their leisure. Almost as an afterthought, you order a demand to surrender broadcast through the ship. You don’t expect it to work, but it was the right thing to do. The passing dockworkers don’t even notice what’s happening as your Skitarii file in, rifles at the ready.

Once inside the ship, the exterior aesthetic falls away almost immediately. Your Skitarii had chosen eight breaching points, two near the reactor, two near the bridge, and the remaining four throughout the ship. Near the bridge, the ship remains oddly sterile, and very beautiful. The walls are covered in the same black lacquer and gold trim as the outer hull, with candles at regular intervals providing little to no light to supplement the warm golden glow emanating from lights set into columns and ribs along the corridors. Meanwhile, everywhere else is subject to considerably less care and attention, with the same sort of dirty, tight corridors you’d expect from an Imperial ship.

Most of the teams meet no resistance whatsoever. Automated defences had been disabled, as the MTI couldn’t quite crack the IFF, but the relatively small crew were scattered, unable to assume a defensive posture before your cyberattack kept them blind, deaf, dumb, and locked in place. Surprisingly, some of the crew actually surrender, but just as many attempt to attack the Skitarii with laspistols, knives, and blunt objects. Part of you had expected this sort of fanatical devotion, but part of you was still a little surprised. Your Skitarii weren’t, and put the attackers down with cold, calculated efficiency.

Where they do meet resistance, it’s from the ship’s armsmen. Black armoured men, with a red undersuit. If you squinted, you might mistake them for PDF, but they’re not. Their black armour and lasrifles were far more effective than usual. Not enough to resist a direct hit from a volkite rifle though. Small groups huddle in the alcoves in the halls, or hide behind doors, waiting to ambush their unknown aggressors. Some react with shock when they see the Skitarii breach, others without flinching, but few of them survive long enough to finish whatever thought they had. Their black armour is quickly melted off their bodies, exploding inwards and scattering their liquified innards over the bulkheads as the Skitarii march inexorably onwards, hardly troubled by the orange-red flashes of weapons fire.
>>
>>5131823
[5/6]

Your assessment of their capabilities isn’t quite as dim as their performance suggests. Even in small groups, they’d managed to keep their calm and almost universally mount a competent, if ineffective defence. Had you launched an immediate attack, it’s very likely that your skitarii would’ve suffered significant casualties, although you’re fairly confident they would’ve been able to secure the bridge before the nuke could’ve been detonated. Despite their equipment, the men are well trained and fanatically loyal, and if you stripped your Skitarii of their advanced equipment, you’re not sure who’d win the fight.

But you didn’t fight fair. Fighting fair was for people who like losing. You had something to fight for, and you couldn’t afford to lose, so you fought dirty, and if that meant executing people as they sit in the corner of a storage closet, crying in terror as they blindly fire a laspistol at your men, then so be it.

It was slow going, but soon enough your Skitarii report that the lower decks of the ship had been secured. Prisoners were rounded up and dumped in a closet, sans weapons, allowing your Skitarii to converge on the bridge. The MTI passes the camera feed from inside the bridge to you. It didn’t look like the bridge of any ship you’d ever seen. It was small, with the walls covered in screens displaying all sorts of information, from ship information feeds, to overviews of the sector economy. In the centre of the room, a bald man in a long, heavy coat sits alone in a chair, or perhaps a throne. His body is woven with cables that snake around his body and into his neck, head, and spine. His eyes are vacant, his hands twitching. The control the MTI had exerted over his implants had left him stunned, confused, and possibly brain damaged, but didn’t extend to control over his motor functions.
>>
>>5131827
[6/6]

That was a concern, because a pile of grenades sat in his lap, and you can safely assume that he has some plan to use them. Your Skitarii are ready to breach, and your MTI makes another request to overload his implants and kill the man. While the MTI is already scraping the data off the system, if you give the man the opportunity to pull the pin on those grenades, there’s a good chance that any additional physical evidence on the bridge will be destroyed, not to mention that he’ll likely kill himself anyway. If you kill him, though, you’re potentially killing the man responsible, or potentially killing a key witness, and you won’t know until it’s already too late. The MTI makes another request, this time coloured by the familiar signs of urgency that it had inherited from you.

What orders are you going to give?

>[Attempt capture - Roll 2d100 - First roll decides which I use, second for luck]
He could know something. You’ll order the Skitarii to breach and attempt to disable him before he can pull the pin. You can’t know if they’ll succeed. They’re fast, and he’s out of it, but they might not be fast enough. It’ll be down to luck.

>[Kill him]
You’re not going to risk losing the intel that might already be hidden there. Give the MTI the go ahead to overload the implants, and cook the man’s brain.
>>
>>5131829
>[Attempt capture - Roll 2d100 - First roll decides which I use, second for luck]
is this best of 1, or best of 3?
>>
>>5131867
I'll use the second roll of whichever post has the highest first roll. I don't really want to do best of. If this doesn't work, I'll probably do best of three in future.
>>
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Rolled 24, 69 = 93 (2d100)

>>5131881
I'm too stupid to brain right now, and it's late. Time to suffer.
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>>5131885
>69
No one else roll.
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>>5131829
> (Write-in) Pull back skitarii. Very slowly reduce life-support in the bridge, with the aim of incapacitating the man physiologically. Supplement this tactic by instructing the MTI to create the illusion that the man is wresting back authority over his ship by gradually ceding control with mock struggle and feeding the man fabricated information. If the MTI is smart enough to pull off such an elaborate deception then we may be able to use hope as a distraction while we boil this frog.
I admit this is a gamble, but I'd very much like to pick this individual's brain.
>>
Rolled 96, 9 = 105 (2d100)

>>5131829
>[Attempt capture - Roll 2d100 - First roll decides which I use, second for luck]
>>
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>>5131931
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>>5131933
I TOLD YOU NOT TO ROLL! YOU HAD ONE JOB AND YOU FUCKED IT!
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>>5131881
Hold on do we roll first, or vote first then roll if majority wants to attempt the capture?
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Rolled 36, 15 = 51 (2d100)

>>5131931
YOU HAD ONE FUCKING JOB, YOU SPANNER
ONE FUCKING JOOOOOOOOOB

Rolling anyway because we don't have anything to lose
>>
Rolled 32, 25 = 57 (2d100)

>>5131940
Somehow, someone needs to roll greater than 96 with their first roll, because 9 is shit. There's not enough lurkers here for RNG to give us duel 100's.
>>
Rolled 87, 89 = 176 (2d100)

>>5131931
Actually retarded, how did you think that was a good idea?

>>5131930
Maybe this can salvage It?
>>
>>5131829
>>[Attempt capture - Roll 2d100 - First roll decides which I use, second for luck]

Would it possible to lower considerably the amount of oxygen in the room or ensure his body goes to sleep ?

Beyond that we need our Skitarii and MTI to learn every data and tool there is in this ship, because I am 100% sute a Rogue trader ship qm has a lot of data and tools. Even learning of a fraction of them would help us. Also begin to see how much is left to secure and if all the ship crew is here.
No Skitarii will be alone move in groups, and tell them to use covers and their training.
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>>5131948
Well.
Not sure how the QM wants to handle it, but personally I'd imagine the moment you rolled for that challenge action you locked yourself in.
It would detract from the experience if players could just back out when the dice don't go their way.
>>
>>5131952
Yeah, this. I wanted to minimise tactical voting, and people trying to metagame with dice.
>>
>>5131829
>[Kill him]

Personally, I think having the quest locked into a decision because a handful of anons decided to be retarded and roll before everyone else voted is a bit too autistic and undemocratic for my tastes. I say invalidate the premature ejeculators and have an honest vote with everyone before the QM allows us to roll the dice.
>>
>>5131829
>>5131930
Support
Reminds me of AI quest where the preferred option was stealing everyone's ships and venting the passengers to the void. Ophion was too good.
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>>5131958
i kinda agree that the vote should at least be locked before people are allowed to roll. It s not fair to the ones that come voting after, as their vote becomes kind of useless. If the message is to get to voting immediatly, it would not create an healthy air for the quest.
>>
>>5131958
To be clear, nothing is locked in yet. You won't go ahead with the capture plan unless there's a majority vote for it, after which point rolls are going to be tallied.
>>
>>5131958
Actually, I don't think that the quest getting prematurely rail-roaded by gung-ho posters is terribly likely thanks to the QM's rolling system. As soon as somebody rolls really well on the first d100, everyone else should be dissuaded from rolling.
Also, I propose the following voting rule.
> An anon who made a roll for an action should be stuck supporting that action, no matter how the actual roll turned out. However, if others '+1' an anon who rolled and then see someone produce a better plan later then those people should be able to swap their support.
>>
Rolled 92, 72, 64 = 228 (3d100)

>>5131829
>[Attempt capture - Roll 2d100 - First roll decides which I use, second for luck]
Either he dies or he dies, so whatever.
I suggest just going for best of 3, all system where everyone that I ever seen have always sucked slaneshi amounts of ass.
There is also other rules that you could add, like crits needing confimation, or rolling multiple dice to represent skill, but those are just extra.
>>
>>5131995
Well shit, O both rolled close, and rolled the wrong amount of dice.
>>5131978
>As soon as somebody rolls really well on the first d100, everyone else should be dissuaded from rolling.
That has never happened on every single everyone roll quest I have seen ever since the /tg/ days.
>>
>>5131829
>Kill them

Dead man's gonna blow
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>>5131998
In this particular case, I believe that it should.
Logically speaking, if an anon sees someone roll something like (95, 9) on a roll action then they should realize that they are faced with two options.

> A) Try your own hand at rolling in the vain hope that you make the 5% chance on the first d100 *and* get a better result on the second d100. Knowing that if you fail then you vote is permanently being put towards enacting the action which you are trying to supplant.
> B) Create or support an appealing alterative option with the intent of out-voting the botched roll action.
>>
>>5131867
>>5131931
>>5131940
>>5131945
>>5131948
>>5131950
>>5131995
Capture = 7

>>5131930
>>5131962
write in = 2

>>5132008
>>5131958
Kill = 2

We're going to capture them then, and fail miserably.
>>
>>5132014
that is, of course, unless some 4 more guys come in, vote to kill or write in and the other voters then swap their votes.

But that's as likely to happen as some other guy coming in and rolling 100,100. Which with each successive individual further shunts us into the shithole.
>>
>>5132014
Not if QM disregards the previous rolls and only uses the ones made after the vote is locked in. In that case, I switch to the write-in.
>>
>>5132009
There is two problems with that, and problems that have been know with both everyone rolls quests and rolling together with votes quests
A)Anons will roll no matter, even in quest that accept all results like average all rolls, or taking critfails. It's specially bad on quests that take long between updates
B)Anons are no longer voting what they want, or what they plan to do, but voting acvording to the result of a dice. This means taking the actions that either succeed or the one that didn't fail, even if it's the one they don't want, or are out of character.
The BO3 roll after voting system appeared to try and solve both of these problems, and quests quickly adopted it. If you go on the archive and look at the old ones, you can see the trasintion happen.
It's not the best system, I believe the d6, adding more dice as skill improve and crit confimation is way better.
Basically, we are facing an ancient problem that has already been resolved, there is no need to try and prove or justify a system that has already been tried and failed consistently.
>>
>>5132009
Also, this system is specially bad because it doens't allow voters to change their vote.
While it reduces tactical voting, which doesn't fucking matter anyway because you defended it as something good on option B, it means that there is less incentive to interact with the quest and support write-ins.
For example, I skipped >>5131930 seeing this one. If this wasn't this extra retarded system, I would now say I'm changing my vote to it since it's a better idea.
But I'm not allowed, since we are to roll while voting and then locking ourself to it.
>>
I think I'm just going to give up with rolls moving forwards. I think they tend to invoke too much... confusion.
>>
Rolled 7, 42 = 49 (2d100)

>>5131829
>>[Attempt capture - Roll 2d100 - First roll decides which I use, second for luck]
>>
>>5132042
The problem isn't rolling, it's that you didn't make the rules of your system clear and that the "biggest first roll gets their second roll used" rule is bad. Bo3 d100 after the vote is locked in is popular for a reason.
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>>5132042
Quest will become to linear. And we could predict things. Leave it and it will leave the unpredictability.
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>>5132050
I don't go to other quests.
>>
>>5132058
And evidently, it was a mistake.

>>5131829
Switching my vote >>5131948
To >>5131930
>>
>>5132042
The problem here is that you want people to roll with their choice, which is a terrible idea. Rolling before a choice is made and locked in and the dice coming up short will immediately cause anons to backtrack on the choice and attempt damage control. Any future dice rolling should be introduced only after an action has been decided on.
>>
>>5132066
Also remove the everyone rolls, it only causes salt when someone comes out of nowhere and ruins everything.
With a BO3, if the third rolls fuck up, it's bad but understandable, since there needs to be 3 rolls.
>>
>>5132067
And if you don't like how BO3 could potentialy make things too easy, or needa DCs to work with, you can always just make it a first roll only, or even roll for it yourself.
It's less interactive and more random, unless there is a system to simulate competency, but it's completly usable.
>>
>>5132067
Personally I feel that Best of Three tend to make most quest a little boring. It tends to lean in favour of players, which means constant sucess/partial successes on nearly all attempts, with only in the rarest of times leading to failures or negative outcomes. I feel the 'Roll Once' or 'Roll 2d100, first for selection second for outcome' makes for a better experiences because the chance of failure is more present there. Every story needs tension during critical moments to spice things up, with BO3 you sometimes end up never getting that.

In the end this is entirely up the QM's discretion. If he wants to go BO3/Roll Once/No Dice it's completely up to him. I just wanted to stress that the dice isn't at fault here, asking Anons to roll before picking an action is.
>>
>>5132083
Yeah, letting people roll together with votes is badz however I will defend that letting everyone roll is also equally horrible.
I agree that BO3 makes the quest easier, as I said here >>5132073 ,the QM setting up a smaller limit is alright with me, as long as he keeps in mind any bonuses or maluses due to situation or competency.
Now this part is completly personal opinion, nothing to do with experiences in otger questsz but i believe that BO3 is in that sweet spot between too much and too little. BO4s and BO5 feels way too clunky with high DCs but at the same time too much of an average success rate. BO2 kind of feel too little of a difference of a roll once, it pass of more as an reroll than anything. And a roll once it's better for the QM to roll for it to make it go faster aince it's just asking for one sice anyway.
>>
>>5131829
>>5131930
Support.
>>
>>5131930
+1
>>
>>5131930
support
>>
>>5131930
support
>>
>>5132042
QM, what you could do instead, if you do want to pursue the rolling is you do it yourself and declare a roll will take place for that voted option. That way everyone commits to the decision accepting the upcoming roll.
>>
>>5131930
Support
>>
>>5131930
+1
>>
>>5131930
+1
>>
>>5132083
>>5132122
If the best of 3 rolls is too easy, taking the middle one is a good alternative. It reduces the probability of outliers without shifting the average value of the result off-center.
>>
Rolled 51, 22 = 73 (2d100)

>>5131829

>[Attempt capture - Roll 2d100 - First roll decides which I use, second for luck]


i do have to agree with prior anons about the dice roll choices. it would feel more smooth if youd say which choice would require a roll,and only ask for a roll if we happen to vote for that option.
>>
>>5131930
This is great +1
>>
>>5132959

On that note, the key to doing this properly is to keep the carbon dioxide scrubbers working while we slowly increase the amount of nitrogen in the atmo mix. As long as his body can reject CO2, he won't notice a drop in oxygenation until he begins to lose consciousness.
>>
>>5131829
>>[Kill him]

You're all making this far too complicated.
>>
>>5131930
+1
>>
>>5131829
>[Kill him]
>>
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>>5133056
where do you think we are?
>>
Rolled 38, 3 = 41 (2d100)

>>5131829
>[Attempt capture - Roll 2d100 - First roll decides which I use, second for luck]
>>
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>>5132974
This. Great idea anon. Let's suicide pod this bastard. Additionally, suffocate him to unconsciousness or near death, take him under custody, and revive him with good ol oxygen therapy, and epinephrine and a defibrillator if his heart stops.
>>
>>5132974
+1
>>
[1/6?]

You take one of the few moments you have before you’ll be forced to make a decision to consider your options once more. Between a clean kill and an attempted capture, you would prefer to attempt a capture, but the risk is too high. You realise, very suddenly, that you have control of the environmental systems on the ship through the MTI. Overriding life support controls to introduce a lethal gas mix to the bridge wouldn’t be possible if you were hacking a ship with competent defences, but as has been established, this ship was not competently defended. All you would need to do is give the order to the MTI to slowly vent oxygen from the compartment, until the man in the chair eventually passed out, after which point he could be secured without risk, and resuscitated later.

All the same, you’d need to be careful. If the man realised what you were doing before you could incapacitate him, he would likely pull the pin on his grenades out of spite. Thanks to the hack on his implants, he wasn’t all there, exactly, but he had enough of his faculties that you couldn’t be confident that he wouldn’t notice. You’d need to distract him. In his current state, the MTI reports that he has thus far made no active attempts to regain control of the ship, but perhaps if you dangle an opportunity in front of him, you can allow him to place his hopes, and his attention, on his hacking efforts, distracting him from your attack?

It would be a risk. The MTI wasn’t able to produce a full simulation of the ship’s systems in parallel to its own hacking efforts, and so it would actually have to cede some ground to sell the illusion. The man was heavily augmented, possibly to the point where he could surprise your agent with a sudden burst of competence and make back more ground than anticipated, rumbling your plan, or worse, regain control of the nuclear warhead. You deem that possibility unlikely, but it was worth keeping in mind.

It may have been riskier than the other options, but it was a good plan, and without a better one, you have no choice but to put it into action. You instruct the MTI to adjust the atmospheric composition to one that should knock the man out, slowly reducing the oxygen content over the course of the next few minutes without allowing the CO2 to slip too high, while allowing it’s control over the ships systems to loosen somewhat, and allow the man to find a way in, while still retaining strong control over vital systems. Let him take cameras, or the intercom. That should be enough to catch his attention long enough to knock him out.
>>
>>5138912
[2/6?]

The MTI acquiesces, but warns of the risks that you were already aware of before enacting the plan. You watch the gas mix as oxygen slowly drops, to be replaced by nitrogen and helium. It was a slow process, agonisingly so from the perspective of an AI, made all the more painful by the man toying with the pin of the grenades as he slowly begins to prod and poke the gaps intentionally left in the system. Had he been fully conscious, he would’ve probably recognised the obvious bait for what it was, but in his current state he leapt at the opportunity.

He takes back a few non-critical systems, as expected, though makes repeated attempts to access communications. It wasn’t what you had anticipated, but it made sense. He likely hadn’t had time to report on the attack before the ship's communications systems had already been taken over. You consider letting him take control of the system, to intercept any messages he may send with it, but reconsider. Best to not risk him slipping a warning out. You couldn’t put that cat back in the bag.

You see the life drain out of him as the air becomes more and more unbreathable. His breaths get quicker, but his actions start to slow. The hand fiddling with the pin of one of the grenades stills, and his eyes, having started to rapidly dart around as though he were in the throes of a nightmare, become more vacant once more. The MTI reports that he is likely unconscious, but you can’t be sure. Little movements that might indicate consciousness were difficult to make out through the low resolution cameras. You wait a few more seconds, just to be sure, before ordering the skitarii in.

The breach was quick, clean, and elegant. The door slides open, the skitarii slide in. The first shoots across the room like a lightning bolt, and strikes the man in the chair with about as much force as one, pulling the grenades from his lap and pelting them across the room in one clean motion. There’s a moment where the three skitarii that breached stop to stare at the grenades as they loudly roll back and forth on the metal floor, before all three are satisfied that the grenades are safe. One of them leans across, placing two metal fingers on the man’s neck, confirming that he was still alive. With the immediate threat dealt with, and the target’s status confirmed, the skitarii are happy to forcibly remove the links connecting his implants to the ship, and frog marching him out of the room, to be bagged and removed for interrogation.

All skitarii teams elsewhere on the ship report their respective missions complete. The ship was secured, with minimal loss of life and minimal unnecessary damage to the ship or any sensitive materials aboard. A clean operation. You congratulate the MTI, and inform it that you plan on deactivating it after the rest of the situation is resolved, and that it should continue to remain ready for any potential followup missions.
>>
>>5138914
[3/6?]

It agrees that is the wisest course of action, although warns you that it’s already experiencing a degree of code degradation. This was expected. MTIs with a broad spectrum of operation like this tended to suffer from rapid corruption while in use. They could last years on simple missions, but hacking like this tended to burn them up like a candle, especially with hardware hacked together in a few days. It was wise to decommission them before their corruption could cause damage.

18 minutes after the attack on the ship began, the local PDF arrived, and began clearing the docks. According to the skitarii you had ordered to observe, the local enforcers had arrived not long after your warning had reached Selene (of course couched behind a layer of anonymity provided by routing the message through a few different diplomats assigned to deal with Accakaros), but had not entered the port until the PDF had mustered a company to come down here in force. As far as response times go, it wasn’t too bad, considering the lack of mechanisation across the PDF.

When the PDF did arrive, they brought just enough men to control the immediate area around the ship, allowing the enforcers to flood in behind them and do most of the crowd control work for them. The smaller contingent of actual soldiers had reserved themselves for the ship. This led to a short, but exceedingly tense standoff between the PDF and skitarii, as both sides had orders to secure the ship. If you were being completely honest, you couldn’t say that you were in the right here. You had just launched a raid on a ship in a foreign port without a go ahead from the local ruler. You suspect that the only reason that your skitarii aren’t in a firefight with the PDF right now is because you gave Selene the heads up. Right or wrong though, you need that ship, or more accurately, the information inside it.

You consider coming up with some way to distract the PDF while you extract as much intelligence from the ship and your prisoners as you can before ceding control back to the rightful authorities. Fortunately, though, your half-formed plans are rendered unnecessary. Selene had chosen the right time to make a personal appearance, marching at a pace that seemed more like a jog than a march, flanked by her royal guard, all of them in full battle rattle. You were glad to see that she was taking it seriously, and even more glad to see that her presence was immediately deescalating things, as the PDF turned from their engagement to salute their incoming Governor, momentarily forgetting the argument.
>>
>>5138920
[4/6?]

You hop through the MTI’s QEC into the eyes of the skitarii sergeant - the Alpha - and use them as your mouthpiece for the moment. You have a feeling that you’ll have a lot of explaining to do. A feeling that is confirmed as Selene comes into focus, pushing her way through the line of PDF that had formed opposite the line of skitarii across from them. While she was a reasonable woman, you had just spat on her authority, and you’re certain that the insult implicit in not telling her until the last minute for fear that her men would leak the information isn’t lost on her, whether the fear was reasonable or not. The expression on her face, usually hard but calm, was now one of frustration and anger, barely concealed.

She comes to a stop a foot in front of her men, silent as she looks over your assembled troops, all stinking of acrid ozone, and some dripping blood. If she notices, she doesn’t seem to care. Her gaze passes over each of them, searching for something her eyes can’t quite see. “Who’s in charge here?”

You have the alpha step forwards, matching the gesture that she’d made in stepping out from her line. They cross their arms behind their back and stand to attention, a gesture made to respect the higher ranking officer, but not to offer their submission. “Lady Governor.” The alpha answers, their mechanical voice rattling in their throat as the words come out.

“Rank.” She demands, taking another step towards the alpha. If they were any less robotic, you imagine that they’d be intimidated. Selene was an intimidating woman normally, and the impression was only stronger when her normal crisp uniform was augmented by a heavy metal chestplate and an oversized powerfist on her left hand.

“Alpha Gamma-24. Second Maniple. First Cohort. I command this operation.” They answer back. If Selene was intimidating, Gamma-24 was terrifying. They stood at nearly eight foot tall in Viking power armour, and underneath you knew their scarred skin would be woven with enough metal to rebuild these docks.

Selene takes a moment to process the information given to her, before comprehension eventually dawns on her, as she translates the ranks to the closest Guard approximation. “How many of you are there?”

“36 total skitarii under my command, presently. 154 assigned to operation. 2124 planetside.” They answer, again. You swear you can hear some frustration creep in, but you must’ve been imagining it.
>>
>>5138921
[5/6]

“36 men.” She echoes, some of the anger seeping from her expressions, only to reignite in a flash a moment later. “Explain the operation to me, and then explain why you saw fit to only alert me to it as it was commencing?”

“Ship ‘Emperor’s Blessings’ was discovered to be connected to the attempted assassination of Alexander Gildenmar, and the successful assassination of General Anton Volkov. Svartalfheim investigations suggested that this ship was connected to the plot. After investigation, Fabricator General Rane ordered a raid of the ship, deeming it to be a threat to House Gildenmar and Accakaros. Accakaros PDF was not alerted to the threat due to the extensive surveillance capability displayed by the conspirators.” The alpha reels off the list, each word coming slowly, and being enunciated clearly. It was a short, succinct explanation, suitable for an officer in the field. “The true nature and extent of the threat has yet to be ascertained. Investigation into the intelligence uncovered on the ship is ongoing.”

Selene seems to appreciate the explanation, if her steadily abating anger was anything to go by, though with the previously unspoken insult now voiced aloud in public, you had likely forced her hand. She would have to do something to save face. It wasn’t exactly as tactful as you’d hoped they would be, but you suppose you can’t blame Gamma-24 for not being the perfect mouthpiece. They were just a soldier, after all.

You can see the gears whirr in her head. Her anger forgotten, she’s onto calculating her next move. She may not be a politician, but maintaining face was part of leading men, and this sort of thing was close enough to practical strategy that she didn’t completely ignore it. “Accakaros appreciates your effort to ensure security, but I cannot accept your acting without my knowledge or approval.” Her face hardens, but you can tell this is an olive branch. She’d be entirely within her rights to kill the entire squad. She’s just smart enough to know it wouldn’t get her anywhere. “The PDF needs access to any and all information you have gathered thus far, for security of the ship to be turned over to us, and for any future operations or investigations to receive my approval.”
>>
>>5138923
[6/6]

The alpha gives no answer immediately. You could order them to comply, and allow the PDF to board the ship, and continue to collaborate with them going forward, or you could order them to refuse entry, and call her bluff. You doubt she’d risk angering you, when you’re neck deep in providing massive upgrades to her planet’s infrastructure. Allowing her and the PDF access risks compromising the investigation if something leaks, although you seem to be in the final stages of investigation anyway. Denying her would make her seem weak in front of her people and the other nobles, damaging her position further, and making it seem to the rest of the sector that she’s little more than a vassal. It might even be enough to push her to make irrational decisions.

>[Accept]
You don’t want to undermine Selene more than you absolutely need to, and the compromise that’s on the table is perfectly reasonable. Frankly, it’s downright pleasant compared to what she could demand. Besides, having the PDF helping might prove useful if these are the last few hours of this little tangent.

>[Refuse]
You don’t need her help, and you don’t care about her pride. She needs you a lot more than you need her, and the sooner she learns that, the better. You’ll ensure the planet’s safety whether they like it or not, and you won’t risk the PDF leaking like a colander just to spare their feelings.
>>
Apologies for the extended delay (again). I'm sort of running low on creative juices, so we'll probably wrap up this current little side plot and then call the thread done so I can take a break, then hopefully return to the daily or faster posts. Hopefully you guys aren't getting too sick of my shit.
>>
>>5138926
>[Accept]
You don’t want to undermine Selene more than you absolutely need to, and the compromise that’s on the table is perfectly reasonable. Frankly, it’s downright pleasant compared to what she could demand. Besides, having the PDF helping might prove useful if these are the last few hours of this little tangent.
>>
>>5138926
>Accept
don't apologize qm, you getting burnt out is more spooky than you being gone for a few days
>>
>>5138926
>>[Accept on the condition that the prisoners must be taken into our custody and we will look first at the info of the ship]
>>
>>5138926
>[Accept]
On condition that we keep the prisoner and important findings from this investigation be kept at the highest levels of OPSEC on a need-to-know basis. We could disseminate false information and conclusions to certain others to misdirect any agents as to what we know.
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>>5138926
>[Accept]

no sickening happening here sir no sir
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>>5138926
>[Accept]
>>
>>5138926
>[Accept]
Pace yourself however you'd like QM, no need to squeeze out as much as possible as soon as possible.
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>>5138926
>[Accept]
>>
>>5138926
>[Accept]
>>
>>5138926
>[Accept]
>>
>>5138926
I think outright accepting so she can save face and then hashing out these conditions >>5139061 later is the best play.
>>
>>5138926
>[Accept]

We still need to deploy spynetworks
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>>5138926
>[Accept]
Ditto.Take your time dude. Question has been an absolute pleasure so far
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>>5138930
It s fine.
If you are away for a few days says it though
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>>5138926
>[ Accept]
Don’t feel bad QM if you need time just say so this quest is amazing every step of the way
>>
>>5138926
Ah another thing I didn't write here

>>5139312
Welcome her aboard and have Alpha follow her around for any questions and what not.
Also deactivate that nuclear missile and any other weapon.

Take schematics and especially copy all data present in the ship. A rogue trader presumely goes all around the imperium or at least some sectors, so it s a treasure of knowledge and informations for us.
>>
>>5139326
Adding this to my vote
>>
>>5138984
+1 this sounds smart.
>>
>>5139326
+1 this too
>>
>>5138926
These (>>5139061), (>>5139289), (>>5139326) are very prudent decisions.
I vote to implement all of them.
> Tell Selene that her request is acceptable.
> Invite Selene and her cohort onto the ship for more comprehensive debrief and a chance to personally inspect the current situation.
> Deliver our conditions for cooperation, as delicately as our mouthpiece is able, while doing the tour.
> Do not indulge in laxity while that transpires. Transcribe and extract as much information from the ship's systems as possible - just in case the situation takes an unexpected turn.
>>
>>5138926
>>[Refuse]
>>
>>5139369
Support
>>
>>5139369
>Supporr
>>
>>5139369
+1
>>
>>5139369
Agreed. Let her save face in public, then deliver our real conditions in a more private setting. If she's being unreasonable there, soberly inform her about the nuclear warhead and our predictions of its immediate and long-term damage if it had been detonated. That should take the wind out of her sails. She's smart and honest enough to admit to herself that she and her people would not have managed to defuse this threat safely. We'll still have to make symbolic amends for violating her jurisdiction, but she's not the kind of politician with the chutzpa to try and bleed us white over savíng her from a disaster.

Also, tell her about our investigations into the supposed "Rogue Trader Rosteve van der Dahl" and what we have found out so far, for four reasons:
>She might actually have a hunch who might be behind this
>It is a nice symbolic amend. Letting her into our investigation, and treating her as a valued partner with mutual interests, will take the sting out of our infringement
>It nicely diverts from the topic of this operation
>This gives us some more time to extract information before the PDF gets involved

Symbolically letting the PDF take over the ship's external security costs us nothing. If we want to keep them from immediately running around the ship freely, we could give them an (untrue) warning that there are still active automatic defenses in parts of the ship, and that they shouldn't run around without a guide. Skitarii have perfect poker faces and the well-established technical expertise for this lie to be absolutely credible.
>>
>>5138926
>>[Accept]

>>5138930
its alright qm
>>
>>5139369
Support
>>
>>5138926
I will support >>5139369


We want Opsec running high and potent, otherwise doing this in the cloak and shadow is worthless.
>>
>>5138926
>[Accept]
>>
>>5139369
Changing my vote to support this, it seems solid.

>>5138926
In preparation in turning the low tech world into a knight world, can we introduce Mech Warrior and Battletech game simulators to our population to passively train up titan pilots?
>>
>>5139369
I'll expand my vote to include the rest of this as well
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>>5140015
+1
>>
>>5139369
Seems good
>>
>>5138926
Dead?
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>>5144897
Nope, just takes his/her time
>>
>>5144897
Yeah, I'm a lazy cunt. Expect something either today or tomorrow.
>>
>>5145123
You are a lazy cunt
>>
>>5145367
Hey, that's our word.
>>
>>5145420
cunt lazy
>>
>>5145123
It's not lasy, you where surely busy
Doing your civic duty
Doing what's most important
And doing what must be done
>>
>>5145420
I will cum in your ass
>>
>>5145123
QM confirmed to be girl, now Tits or GTFO
>>
>>5145123
>>5145420
QM an australian confirmed. No wonder the updates come at upside-down-land hours.
>>
[1/5?]

You couldn’t risk undermining Selene, not more than you already had. You’ll agree to the terms she’s set on the table for now, and negotiate the specifics later. You order the alpha to handle the rest from here, and to give Selene whatever information she might want, while you put your attention back on the ship, and the investigation.

The MTI, now free from needing to carefully monitor the hacking situation with the augmented man incapacitated, was able to scan the ships systems, and direct the remaining skitarii inside the ship to round up any material that may be of intelligence value. It offers it’s report once it has detected that you’re no longer managing diplomatic matters. Firstly, it informs you that the ship’s data storage had been physically destroyed by melta bomb shortly after the cyberattack had begun. The system for arming the bomb must’ve been disconnected from the rest of the system, and so it had slipped beneath notice during the attack. While unfortunate, the MTI was still able to secure some data from elsewhere in the system, and had all technical data on the ship. It was built to a surprisingly high standard for a ship of this time period, with a number of advanced pieces of technology and other tricks that would’ve made it an annoying ship to fight if you had been forced to engage it in orbit. Perhaps you would be able to make use of the ship yourself?

The MTI goes on to list the information pertinent to the investigation that it had discovered. While the bulk of the sensitive data had been destroyed, there were fragments that could be pulled from short-term memory and other data storage modules dispersed throughout the ship. Half of a contract there, a request for a local map here, little bits and pieces that could be pieced together like a jigsaw puzzle, to paint the picture of… something. All the information the MTI had pulled from the system seemed to suggest that they were undertaking an investigation of your construction efforts on Accakaros, and had been keeping a close eye on the local nobility. Some of the little snippets of information go back over a year… starting not long after your awakening.

That could be a coincidence, of course, but that seemed exceedingly unlikely. Someone had begun - shortly after you had awoken - investigating and communicating with the local nobles of some random planet - that you just happened to be very close to - and they just happened to stumble into you in the process? You didn’t think it particularly paranoid to say that something very fishy was happening here.
>>
>>5146580
[2/5?]

The report continues. The skitarii had discovered some physical evidence. A few notes, written on paper in code would have to be decoded before they could be of use, but oddly enough, a few items of clothing that had been stuffed into a box in the CIC were familiar to you. You scan through your memories, trying to match the jacket and pants to some other point in your memory, and finally pin it down. A woman, at the party when Rane had first arrived on the planet, hanging off the arm of one of the nobles, wearing the exact same jacket that had been recovered from the ship.

It was stylish. Black, with gold accents, and excellent tailoring. It had stood out to you at the time because, unlike the style of the general nobility, it was less ostentatious and overdesigned. It matched the woman in question. She was young and conventionally beautiful, with pale skin, blonde hair, and blue eyes. The smile she’d worn back then seemed fake, but the noblewoman whose arm she hung off seemed quite genuine in her affection. You offer your recollections to the MTI, who searches the lists of those killed or captured in the raid, and those that were seen leaving the ship. She doesn’t match the description of anyone that had been killed or captured, and no-one had been seen leaving the ship, though the MTI suggests that it was possible that someone had escaped without being noticed.

It was a tentative connection, but one that helped you put the pieces of the puzzle back together. This ship was involved in a larger operation to investigate the nobility of Accakaros, and you. At some point, they had begun escalating their operations from investigation to active hindrance. At least one agent, an agent who likely had access to the CIC, had escaped your raid. That same agent also had connections to the highest level of nobility on the planet. Given that this group had already displayed hostility through their actions during the campaign on Delta, it seemed likely that this agent may use those connections to attempt to harm you or House Gildenmar, if not Accakaros as a whole.

Something was still missing here. This didn’t seem like simple, petty politics. You had figured out their MO, and you can be safe in the assumption that either you or Gildenmar are their targets, but you still couldn’t figure out the why. You certainly hadn’t done anything to have spurred the investigation, but perhaps you were merely an incidental target. Maybe it really was a coincidence? Still fishy.
>>
>>5146582
[3/5?]

Lastly, the MTI concludes it’s report by giving an overview of the augmented man’s health. In short, it was poor. His augmentations were of low quality to begin with. The stress of constant, high data throughput had caused nigh-on-irreparable scarring across his brain. The sudden cut off of that same data had done him no favours. The sudden loss of oxygen had left him in a coma. Without treatment, it’s unlikely he would ever recover. Parts of his brain were suffering hypoxia, and had subsequently begun to rot. He would need significant reconstructive surgery, and even then it’s questionable whether he would retain all his memories. You’re confident enough that he could be of some use, and order the MTI to keep him as intact as possible, until he can be recovered.

With that done, you turn your attention back to Selene. By the time you’d gone over all the data, the alpha had managed to explain the details of the ongoing investigation to her, and had led her to the ship, to give her a tour, and allow her to see the prisoners. A thought comes to you, and you stop the alpha for a moment, and make a request.

Dutifully, the alpha stops half way up the ramp to the ship, forcing Selene to stop as they do. “Excuse me.” They state, half explanation, half apology, as they produce a dataslate from under their cape, offering it to Selene. “Do you recognise either of these women?” The alpha asks, gesturing at the dataslate, just as you project the little snippet of memory, when you and Rane had passed by the person who you believe is likely an agent, to the tablet.

Selene wordlessly takes the dataslate, and looks over the image for a while. “Why?” She asks eventually, looking up to the alpha. “Is this relevant to the investigation?”

“Yes.” The alpha answers. You had to prompt them to give a full answer. This wasn’t the time to be evasive. “We believe that this woman-” they point towards the blonde. “-is involved in the conspiracy.”

“That is Madame Durnovo.” Selene points towards the noblewoman. “Matriarch of House Durnovo. They are one of the larger houses. They own one of the southern cities, and have a near monopoly on atmospheric transportation. They also produce textiles and food. The woman with her is her favoured consort. I believe they met…” Selene’s eyes narrow. “I’m not quite sure. Quite recently, I think. If I remember correctly, her name was… Alice… No, Astrid.” She nods, agreeing with her own assessment. “Madame Durnovo has always been somewhat problematic, but she has become even more unruly recently. She was the one with the loudest objections to your industrial assistance. Still, you make a serious accusation. Do you have any evidence that she may be involved?”
>>
>>5146583
[4/6?]

“We found the clothes the consort wore in that image on the ship.” The alpha replies. “We accuse Madame Durnovo of nothing. We believe that the consort may be involved. If that implicates House Durnovo, then so be it.”

A moment passes, with Selene’s gaze fixed on the alpha. “Good answer.” She says, breaking the silence, only to return back to it again. After a deep breath, she continues. “We can’t investigate them over that. It’s not enough evidence, and the nobility have certain rights and privileges. We’d only be able to barge in ourselves if we could convince the other nobles that we have enough evidence to back our suspicions, and even then it’ll be a hard sell. They won’t want to assent to what they’ll see as the erosion of their privileges.”

The alpha nods, not out of agreement, but more out of understanding. “We are investigating other leads as we speak, and searching for more evidence.” They take back the dataslate, and gesture up towards the ship. “Would you like to see the prisoners?”

Selene nods back, and marches up towards the ship, her honour guard in tow. You leave the tour to the alpha, and order them to try to hammer out a few details of the deal while they’re giving the tour. You want control of the ship, and custody of the prisoners, for the duration of the investigation at least. You would also like an assurance that Selene will run a tight ship this time, but you doubt the alpha has the tact to pull off a request like that without it coming off as an insult. You’ll just have to hope that she’ll do that anyway.

You run back through the fragments of data again, skimming for anything that’s related to House Durnovo. Now that you have a name, filtering out the irrelevant information is a lot easier. What you find is quite interesting. While most of the nobles have received attention in the form of investigations, Durnovo is receiving gifts. You see receipts from merchants that had been chartered to carry goods over to the ports near the Durnovo’s fief, but never within those borders. It was well hidden. Using different merchants, different names for the recipients and the senders, and different locations for pickup, it would fade into the background noise if you didn’t know what you were looking for, but now that you do, it’s obvious, even with the little information you have to put together.
>>
>>5146584
[5/6]

It may not be enough evidence to convince the other nobles, but you were certain. Whoever was in charge of this operation was backing Durnovo. For some reason.

Just as you’re wondering what all this means, your attention is once again brought back to Selene, this time by an alert from the alpha. You come back to see the alpha and a rather uncharacteristically terrified looking Selene staring across each other in the cramped hallways of the belowdecks, just outside the makeshift prison cell. Inside the cell, your skitarii had rounded up all of the captured armsmen on the ship, the civilian crew having been placed elsewhere.

Selene had just taken a step back from the door, and looked as though she’d just been punched in the face. It takes her a second to articulate her thoughts, and vocalise them. “Those are Inquisitorial stormtroopers.” She says, slowly. “You have taken a ship full of Inquisitorial agents prisoner.”

“I see.” The alpha says, slowly. “Are you sure?”

“Yes.” Selene replies, her tone as robotic as the alpha’s. “And you’re certain they were involved in the Delta campaign?”

“Yes.” The alpha answers back. “Certain. The group behind this ship were involved in the assassination of Genera-”

“You already said that.” Selene cuts them off, staring through the alpha so much as at him. “The Inquisition is involved. Emperor's balls.” Just as she’s busy having what looks like a very well concealed breakdown, one of her honour guards leans forward, and whispers something into her ear. “The Durnovo are no longer responding to our messages.” She echoes aloud. “We’ve confirmed the lines are secure. They’re getting our messages, they’re just not answering. Observers are reporting that they’re readying their militia. They’re preparing to rebel.”

Her breathing becomes ragged, and her hand starts to twitch. Before she starts screaming, she closes her eyes, and takes a deep breath. A few seconds pass. When she opens her eyes again, she’s perfectly, dangerously calm. “Can I rely on you to secure Accakaros’ orbit?” She asks the alpha, though it’s clear that she’s probably not referring to them personally.

You could pull one of the cruisers back, easily enough, and your MTI could ground any ship stupid denough to try to run a blockade. “Yes.” The alpha answers. “Svartalfheim could institute a blockade. I will forward the request to my-”

“Good. Durnovo don’t have enough astropaths to be confident they could get a message out. If they want to send word of what happened, they’ll need to physically send a runner.” Selene looks back to one of her guards, and nods. The guard immediately takes off, back out of the ship. “We’ll launch an attack immediately. The PDF press on their palace, and execute any traitor we come across in the process. If we find an Inquisitor in the process…”
>>
>>5146585
[6/6]

Selene stops herself from talking, as though finishing that thought was more a crime than planning it or enacting it. Selene takes a step towards the alpha. “My hope is that that agent of yours is the Inquisitor, because if they’re not, and they’re somewhere off planet, they probably already know what’s happened, and they’re probably already planning our executions. We need to cauterise this situation.”

You can tell, looking through the alpha’s eyes, that while part of her is terrified, the other part is ecstatic. She revels in this sort of thing. An actual war, for her to fight, right on her own home turf. She might end up branded a heretic and tortured to death for it, but for now, she was having fun.

It is rare that you find yourself a few steps behind a human, though in this case, you were still stuck on processing the piece of information that had incited this whole mess. You knew little about the Inquisition, but you knew enough that you were going to avoid them if at all possible. In this case, though, it seemed that the decision had been made for you. You couldn’t avoid it now. You could only hope to go along with Selene’s plan, and hope they were here, and hope they were acting alone.

Or do you?

>[Allow the PDF to handle it]
Do as Selene asked. You’ll take a step back, and not put your foot in this situation any more than you have to. She seems confident that she can take the Durnovo, and you have no reason to believe she can’t. You’ll update her on the information you’d uncovered, and then allow her to take the lead, only offering what assistance she requests.

>[Insist on helping - directly assist the PDF]
She can’t really expect you to back down now, can she? It’s both your necks on the line, and while you could probably fight off the Inquisition if they came knocking, it would set back your efforts to ingratiate yourself to the locals by literal years. You’ll demand that she allows you to provide direct assistance from the start. Involving yourself in a ‘civil war’ might not look good, though.

>[Insist on helping - launch a raid]
You can’t sit this one out, but if she’s worried about optics, you could always fall back on proven tactics. Keep your troops out of the limelight, but launch a small-scale raid on their palace to capture or kill Madame Durnovo and the agent, as well as any other figures important to the rebellion. You should cut the head off this serpent before it can leap into action.

>[Something else - write in]
Maybe you have a different plan in mind?
>>
>>5146586
>Insist on helping - Launch a raid
>Take control of the Astropathic relays, institute a dead silence.

If she disagrees with the dead silence, still secure the relay to support her men.
Lets put our full support behind her house, the pay off will be worth it I believe.
>>
>>5146614
+1
>>
>>5146614
+1
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>>5146586
>>[Insist on helping - launch a raid]

A surgical strike would be better for everyone.
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>>5146586
>>[Insist on helping - launch a raid]
>Take control of the Astropathic relays, institute a dead silence.

>query - What is the Inquisition?
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>>5146586
>[Insist on helping - launch a raid]
The Terran Federation will rise again!
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>>5146614
This.

On the plus side at least it wasn't alpha legion and so long as none of them have an Inquisitor personal Rosaria we should be fine.
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>>5146614
Support

Gain the position of their military forces and their comms, maybe we can hack something and weak them before they prepare themselves for fight.
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>>5146647
Backing. If we have orbital control, we can hit their main house with an EMP strike before the raid starts. Our ships are already armed with shaped charged nuclear missiles, if I remember correctly. If we angle the blast cone so that it skims the top of planet's atmosphere, we can probably get a very good EMP going without scattering radioactive isotopes across the planet or flattening a city.

>>5146686
Is it? I would be more concerned if they didn't have a rosette. If the dude who we just brain-fried is the inquisitor running this show, we can deal with their entire operation here and now. But if nobody here has a rosette, it likely means that the person running the show is offworld somewhere.

On a related note, I'm not sure how the inquisition deals with these kinds of situations. If a bunch of acolytes die doing stupid shit because they forget/fail to show their rosettes, are we still responsible for their deaths? I'm sure the inquisition could just disappear us if it were just a single person/group, but I doubt they would do the same thing to a forge world.
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>>5146614
+1
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>>5146585

>"... go back over a year… starting not long after your awakening."
There's really only two options here then, right? Either someone on Rane's crew or some Psyker bs. Would the eldar go ratting us out to the inquisition, and would the inquisition believe them if they did?

>"Durnovo [...] have a near monopoly on atmospheric transportation"
I thought fear of competition was why she was helping the Inquisition dig into Svartalfheim, given our proclivity for spaceship production. Then I noticed she said atmospheric. Maybe that's still close enough?

>“The Durnovo are no longer responding to our messages.”
Selene's guys leak information worse than fucking sieves, we were 100% justified in cutting them out of the operation completely.

>[Something else - write in]
I definitely think we want to be seen supporting Selene for 'hearts and minds'. If it causes problems for her with the other nobles that is too bad, but we're already helping cement her dynasty's ownership of the planet by extending their manufacturing base. We want to be a part of the power structure.

I don't think we should demand that she allows us to help. We've already operated without her official support on the planet and she obviously doesn't want to set a precedent by allowing us to keep doing it. We still want to be seen supporting Selene putting down a rebellion so do this instead: Offer to help her while removing ourselves from the chain of command.

Point out that their armies are lacking in mobility options. Emphasize the importance of her troops responding to this faster than her opposition to prevent the situation from spiraling, and offer to place some of our vehicles (ground/air/space transports) under her temporary command to support mobilization. This means we're visible while she's in charge and her troops do the fighting. It has the added bonus of proving the value of our future combined arms weapon support.
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>>5146717
All inquisitorial assets are completely deniable and will be denied unless they have a rosette directly proving their affiliation. As if they still refuse to do so at that point they look weak. So they just disavow and act like it totally wasn't them. Which considering the infighting and factions of the Inquisition is how they maintain their image and a strong front to outsiders. It's only when someone with an actual rosette dies that shit hits the fan. Otherwise, they will continue operations as usual. Inquisition never gave a fuck about how many personnel, acolytes, or anyone else that dies so long as they don't have a rosette.

We do NOT want them to have a rosette or for a rosette to be lost. That is how worlds die because they get pissy that nobody respects them anymore. If there is an actual inquisitor involved though we are also in deep shit. Hopefully, it's just acolytes being stupid hoping that they can earn enough achievements to get promoted.
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>>5146586
backing this >>5146614

Man shits gotten wild already
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>>5146586
>[Insist on helping - launch a raid]
We want to quickly capture this lady that we suspect of being an inquisitorial agent, as well as capture/kill the enemy command structure. Our priority is to capture this inquisitor, though, with war helpings second.
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>>5146614
This, plus offer to orbital strike any targets she simply wants erased
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>>5146776

Also backing this.

Also, guys - there must be techpriests on Rane's staff who are puritanical hardliners and who are actively cooperating with the Inquisition and House Durnovo.
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>>5146614
+1
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>>5146730
That makes sense. I find it a little hard to believe that acolytes are involved given the sheer amount of material investment in the project. So far, the group has already burned through two voidships (one of which seems extremely well-built by imperial standards), a smattering of high-end surveillance equipment, a sizable cohort of inquisitorial stormtroopers, and a fake rogue trader ID. I know that the inquisition usually doesn't care about material loses, but the assets that we've already seized or destroyed adds up to a significant investment for any operation that isn't being handled by the inquisitor personally.

We should probably start by strip searching the comatose dude and checking his personal effects. Maybe he has an inquisitorial electoo or something. The sooner we find out about who we're dealing with the better.

>>5146851
I find this a little hard to believe. It might be possible, but I feel like a DAoT AI would have a strangehold on any communications made by Rane's staff.

I am extremely concerned about Alex's "consorts" though. We already know that they've secured one house on the planet by cozying up with the nobility. It wouldn't surprise me one bit if the randos that Alex introduced to us a few threads ago answered to someone with a big pointy hat and an aquila up the ass. Alex could have been leaking information about our plans in the months preceding the invasion. Maybe that's why they know so much.
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>>5146586
>>5146614
>Take control of the Astropathic relays, institute a dead silence.
Good idea. But also:
>[Something else - write in]
Right when we're sure that the Astropathic communications are cut, we should just send House Durnovo a request to explain the uncertain situation to us. It's quite likely that they'll respond and give us valuable intel in an attempt to convince us that theirs is the right side.
After all, it's quite natural that we'd be baffled and questioning our allegiance when it turns out the mystery foe harassing our ally is the Inquisition. If they can get an Inquisitor or senior acolyte on the line to tell us what's the deal, and in doing so ensure that the neighboring forgeworld supports them instead of the traitors and heretics, they'll definitely want to do so. Especially when said forgewold is the most powerful player on the field.
Also, we should consider their reply carefully before picking our next action. They might have a good reason.

>>5146724
>There's really only two options here then, right? Either someone on Rane's crew or some Psyker bs. Would the eldar go ratting us out to the inquisition, and would the inquisition believe them if they did?
I think that psyker bs is more likely than a spy on Rane's crew. It's hard to imagine what a spy could have leaked that would prompt such a highly indirect investigation. If the Inquisition knew or suspected us being an AI, they'd have sent an Exterminatus-capable fleet posthaste. If they wondered about minor inconsistencies in our story, such as the orbital ring suddenly popping up, they'd investigate us, not our later allies. And why would they suddenly take a more direct approach?
No, the way I see it there are three possibilities:
>The Inquisition was already investigating/axing House Gildenmar
Quite possible. They might have concluded that Alex is a cultist or likely to become one, or that he is just unsuitable for the post he stands to inherit. Hence, he, and by extension House Gildenmar, would have to go. Playing the long game and grooming Durnovo as a potential successor dynasty fits the bill. With his surprise promotion to Sector Lord, those plans are no longer suitable, and they'd have to hurriedly kill or otherwise remove him.
>An Inquisitor got a vague psyker warning
Perhaps the Emperor's Tarot gave some hazy indication that this sector will become the pivot of galaxy-changing events? They wouldn't know where to start, so they'd take a defense in depth approach to be able to swiftly react no matter where, when and how it begins.
>The eldar ratted us out
Maybe, but it would be difficult. The Eldar are masters of deception and giving people the rope to hang themselves. Intel that comes from them would send most Inquisitors into a "they know that I know that they know that I know" paranoia sprial. Untraceable intel isn't much better in that regard, especially when it's an outrageous claim like an AI forgeworld.
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>>5146614
+1 Seems good to me.
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>>5146851
This seems unlikely if anyone in the Inquisition or hardline admech actually KNEW what we were then we'd already be seeing a full scale response not some pissy little cloak and dagger sabotage
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>>5146960
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>>5146586
>[Insist on helping - launch a raid]
how fast can we have ships in orbit? we need at least two to see if ships are trying to leave the planet.

>>5146944
eldar and inquisition (some at least) are known to mingle/share information and those who dont wont fall to some paranoia spiral (not more than they already do anyways).

my most firm guess right now is an inqusitor who is on the "payroll" of some eldar seer.
At the same time i feel like if it actually was eldar all they had to say was the magic words "abominable intelligence" and we'd be already atomic slag. so most likely they dont know whats inside our moon.

which in turn shows us that they dont have the means to placate us with more than what we are already doing.

giving me the idea that we should get some "high ranking" admech down on accakaros, if we dont have one already, asap to counter potential "pupil of inquisitor" BS or similiar stunts.
As it stands Right now we can simply pull the "sacred machines have been molested" card if anyone (with rank) ask why we are involved and/or acting as we do.

also looks like alex had some clutch intel.
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>>5131954
in the future, if your going to roll I suggest waiting until the votes are locked in and then asking for the roll.
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>>5146614
>support
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>>5146586
Supporting >>5146614
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>>5147042
I don't think the eldar would talk with them, without actually something solid. While they like to talk in circles, deceive and just be arrogant they know they need to give something solid to bite for the humans otherwise they don't care. So if they talked they should have done something more than usual.


In regard to us Svartalfheim, is for the imperium at the moment, a new found forge moon that has connected again after a very long time. They don't know our "culture", or any possible reasons for us to aid. They have never seen us or seen our priests interact with other humans. Us saying stuff like "The council (remember that Rane did already write a bit of our "history", saying a council decided to elect him Fabricator general after the battle against the orcs) of ancients of Svartalfheim, has declared that House Gildenmar must be protected and aided for ensure the future and prosperity of the sector !", isn't so absurd. Because they don't know much about us at all.

This reminds me of a few things.


1 Our Ai now needs a spy network across all the systems of the sector asap. Probes, drones, robots, satellites, spies ... anything. This cannot be delayed any longer, we currently lack too much intel and secrets. Otherwise we dig ourselves our grave because we will know nothing of what actually happens in the sector.

2 We should "write" the history of our Moon Forge as well as cultural quirks and traditions (i don't mean write down an actual story lol. Just put it to a write-in vote, with some general lines). A narrative of sorts, that is believable and that we can implement in our education. As well having the techpriest of Rane, and Rane “adopt” it.

For us this is a mask, while for the outsiders will be truth and reality. Since our Moon Forge was found after a long time, we are far more justified in being different and unique. Forge worlds are already different from each other across all the galaxy anyway. It would be very very suspicious if we were an exact copy of other Forge worlds.

3 Avoid that those mining ships we made just jump to their deaths or ensure that people see them. Solution is to give them scout ships and drones, and send them ahead of a solar system so they scout first. Giving an escort of a few military ships would also be wise, so they can delete anyone that sees them. Our best bet would be to access a great amount of recent star maps done well. If they risk being taken, they should have several antimatter warheads inside them. The last thing we need is ships falling into the wrong hands. If possible, we should also think of safe places for the ships to go in. At the moment nothing of this ^^^ was thought or written by that write-in.

4 Our military needs to be expanded, first our fleet because we lack capital ships at the moment. Then the army.
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>>5146614
+1
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>>5146586
>>[Insist on helping - launch a raid]
>>
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>>5146586
After giving it some thought, perhaps we should step back and let the PG take command for the moment.
Frankly, this entire situation feels seriously suspect - this sudden gesture of rebellion does not strike me as a move made out of suicidal desperation. Lady Durnovo had plenty of time before her house could be reasonably implicated, there are plenty of political maneuvers that could have been made to deflect blame and salvage the situation, but instead she's priming for a conflict against a planet full of guardsmen backed by a forge world.
This suggests to me that she's either a hopeless imbecile or that she has managed to secure significant insurance - and in my opinion, better to over-prepare then to be caught flat-footed.
To that effect, I advise that:
> Our initial efforts be focused on locking down planetary travel and communication
> Meanwhile, we quietly deploy several battalions of elite troops to strategically flexible positions. We hang back, carefully monitor the opening moves, and wait for the shoe to drop.
> Additionally, it may be wise to offer the PG a personal shield generator, or a small detachment of our elites to bolster her honor guard - in anticipation of another assassination attempt.

Again, if this is just a matter of a noble being retarded then Selene should handle it herself, and theoretically would be more than capable of doing so without our intervention. However, should an inquisitorial force or something similarly baleful unexpectedly manifest, then we'll have forces optimally placed to respond in whatever way the situation demands.
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>>5146586
Could we place CHAOS iconology in the ship and make them look like chaos worshippers? and of course report it to uor superriors?
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>>5147544
Anon, that is how you get your inquisition on your ass for heresy and we are already pretty deep in this. Besides, we would have already told Selene if there were signs of corruption on the ship, it popping up NOW would be really... convenient and they would know (the inquisition and everyone else) that something weird is up.
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>>5147557
>Besides
Well theres always next time if we get another
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>>5146586
>3 Avoid that those mining ships we made just jump to their deaths or ensure that people see them. Solution is to give them scout ships and drones, and send them ahead of a solar system so they scout first. Giving an escort of a few military ships would also be wise, so they can delete anyone that sees them. Our best bet would be to access a great amount of recent star maps done well. If they risk being taken, they should have several antimatter warheads inside them. The last thing we need is ships falling into the wrong hands. If possible, we should also think of safe places for the ships to go in. At the moment nothing of this ^^^ was thought or written by that write-in.
QM? Is it not to late to put a pause on the construction of the mining ships? Can't we first create some scouting ships with stealth tech and advanced censors ahead of the mining ships, then give each mining mothership an escort frigate?
Can we try to make our tech priest modify the mothership and its drones to more more resource efficient and resilient so they drones dont need to be replaced so frequently?
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>>5147324
but thats the nature of the collaboration between Inquisiton and Eldar? they mostly just talk stuff like "oh we discovered chaos influence at imperial world xyz" and the inquisition is then sending someone to verify/act on it.
Their whole relationship IS containing chaos influence which obviously is also the only reason any Inquisitor ever would talk to/hear out knife-ears anyways.

>>5146724
>>5147324

>1 Our Ai now needs a spy network across all the systems of the sector asap. Probes, drones, robots, satellites, spies ... anything. This cannot be delayed any longer, we currently lack too much intel and secrets. Otherwise we dig ourselves our grave because we will know nothing of what actually happens in the sector.

this and similiar things have been brought up enough times that id to vote for an official vote/ or just doing it already.

A quantum communicating A.I. without a flawless surveillance network just seems evermore ridicoules the longer we dont have one.


>>5147695
arent the ships mostly finished already anyways? its the mining drones we are churning out right now.

And no way are our grimderpy techpriest going to come up with a technology and/or idea to reduce attrition on our DaoT designes.
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>>5148117
Alright, but I still think we need a few escort ships per mothership. At least 1 heavy cruiser and 4 escort ships. 2 of said escorts being geared towards ships escort sized and smaller, and the other two for punching up its weight class. All ships have to be DaoT tier.

The first mothership should have those five ships to escort it wherever it goes, then as it starts to steadily and reliably bring in raw materials we can continue the construction of 5 escort ships per mothership.

Got better ideas?
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>>5148390
How often are Fighters or bombers used in Void warfare in 40k?
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>>5148529
I dont really know. The only think I know about void warfair is from the Gothic War 40k ship game. A few of squadrons of each should be enough.
>>
So scrap mining ship which wouldcraise suspicion for steath spy gear and ships? Im down with that.
>>
So scrap mining ship which would raise suspicion for steath spy gear and ships? Im down with that over obiously questionable tech out in the open and treated as disposible.
>>
Goddam captcha killing my phoneposts
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>>5148390
well we did make those ships as cheap as we could plus they do not look anything like imperial vessels anyways.
They are an expendable resource in terms of being caught, and considering we gave them the dislocation tech catching them should be near impossible. And if they do get caught we make them go boom.

Spending our at the moment scarce materials to produce escort ships for an expendable asset is whack yo.

Id much rather spend resources on anons idea about a litteral shit ton of little quantum comm spy drones just about everywhere. Or at least some automated ships capable of autonomous observation of star systems.
Also we should ask Rane about a plan should we go head to head with an inquisitor force. Like we should make our little moon presentable to visitors who are not officials but rather sniffeling dogs. eg. we gotta seal our deeper parts off/obscure entrances/place "honeytraps" like secret rooms(everyone has secret rooms it would be strange if we didnt)

in short we should prepare for worst case scenario regarding our run in with the inquisition

a visit
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>>5148808
https://www.youtube.com/watch?v=BkPHwZ-_lnk
Yeah we did make those ships relatively cheap, but it still costs us resources to make them, and I hate the idea of them ever needing to self destruct because the minimal defenses of the ship was overwhelmed.

The honey pot idea sounds like we could use it the great effect, but I really want to comb through our Mechancius connections to get us some blanks. We. Need. Their DNA. We need Blank Servitors. We need Skitarri Blanks. We need blank blanks.!
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>>5148808
Spy and recon drones are definitely required, both for getting strategic information and to scout ahead of our mining vessels, which are currently jumping blind. I would suggest four classes:
>Cheap probe droids inspired by pic related. Give them low-bandwidth QEC and a stealthy energy signature. Perhaps make them translocation capable if it's feasible, but nothing too expensive to spam out millions of them.
>High-end spy probes for hostile environments. Active cloaking, good QEC, good sensors and smart monotask AIs. Spare no expenses on those - they should be able to outplay the Inquisition and other paranoiacs. Include a variable-yield warhead for anything between a mere self-destruct and a kiloton-level surprise strike.
>High-end special recon ships. They should have excellent cloaking, sensors, communication and computer systems, and serve as delivery and command units for our spy probes. Also able to punch well above their weight, and to deploy infiltration teams if required.
>Exploration ships to scout ahead of our miners. Those should be utilitarian space-only vessels focussed on active resource and threat scans, with some offensive and defensive capabilites. Their MO would be to survey and flag systems ahead of our miners, and drop off a bunch of probe droids for continued observation.

>>5149005
The self destruct is to prevent boarders from getting our tech and a direct backdoor into our facilities. We've sent out like 50 of these ships, so losses are mostly statistical. Also, they're said to pay themselves back within a year or so. Unless the risk was so immense that their life expectancy is not much longer, any resources would be better spent on more mining ships than on escorts.
Blanks are a good point and an ongoing objective. Once we have spy probes tapped into various planetary administration systems, we might be able to catch some just by casting a wide enough net.
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>>5149165
You're starting to make more sense to me, alright yeah, I can get behind those ideas.
Yeah, yeah once we find a blank, we're still going to need to build up a cloning lab since we lack one.
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>>5148529
Depends on the faction, the Orks freakin love them
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>>5149005
>>5149165
Id rather we not have cheap disposible drones carrying our te h as it makes thier capture or salvaging remains bring tbe wrong attention on them. They can also just follow the drones back home and find them unloading material back at base. Id rather a safer and less risk of drones being disposible or lost and recouvered by external forces.
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>>5149796
Can we turn our ork kommado into a freeboota mercenary ork?
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>>5149925
I'd rather we not let him loose since orks grow stronger through battle.
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>>5149924
our drones are just random mining drones, its their carriers who are equiqued with QEC-tech. And if you didnt wanted us to make them you should have advocated so earlier.

And putting even more presence around the motherships will just lead to them being easier to spot.

I do agree that just putting them out without any form of scouting and stellar maps was kinda whack, but we have them now and they are cruisin about. I mean we could literally send them to andromeda if you're worried a milkyway force is gonna snub em.

>>5146586
is the range on the translocation tech big enough to actually have our ships mine in the andromeda galaxy or similiar?

What are the specifications actually? How big would an "Engine" need to send a lets say 10km ship on its way? Or is it like a one size fits all but energy consumption increases with mass?

Whats stopping us from weaponizing it and lets say translocate a small moon into a planet, space station or even onto ships?
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>>5149992
We'll probably be fine even without stellar maps. Keep in mind that the overwhelming majority of the systems in the sector are not habitable, let alone inhabited. Even the most liberal estimates place the number of habitable systems in the milky well well below 1% if not several order of magnitude lower. There is simply no reason for anyone or anything (except for our own mining drones) to scout around a system with no habitable planets and no prior human presence unless they are looking for us specifically.
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>>5150057
let me reiterate, we dont have any maps for mining deposits
right now our mining operations are flying blind + we def dont want them close to us whatsoever, thats what the whole translocation gig was all on about, itd be so pointless to have the ships fitted with it and then have them mine right on our doorstep
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>>5149992
I'm just a sore loser when it comes to losing any assets. We gotta at least make a few token scouts by the first month to then send ahead of the currently existing ships.

>sending mining ships to the andromeda galaxy
Fuck yeah, now you're REALLY thinking with portals.

>>5150057
You never know man. Weird ass, wack ass xenos races that can survive in places where the normal humans can't, or things like the necrons shitting about.
>>
>>5146586
>[Allow the PDF to handle it]
Something seems off here, Durnovo shouldn't be trying to throw down with planetary governor as their first option, honestly they could still wriggle their way out of this one way or another by letting the inquisition take as much heat as possible.
Trying to bait us out? Expand the scope of operations by getting proof of mechanicus forces assisting in a battle against the inquisition? Some form of insurance that makes killing them more costly then letting whats left of the inquisition operation cut and run?
>>
Since it did not get any attention earlier, I'd like to reintroduce my suggestion from >>5146944. Cut the astropathic relays, then demand House Durnovo to explain their actions or be considered traitors to mankind. They'll either give us verifiable information on their inquisition handlers, or a perfect excuse if someone were to be upset about us destroying inqusitorial assets.
>>
>>5150650
+1 good idea
>>
>>5150650
I'll back this as well. While contacting them will tip them off that we're considering taking action against them, its probably worth it for the info.
>>
Is QM OK?
>>
>>5155320
From context clues, sounds like burn out.
Let them rest for a while.
>>
>>5155409
Yeah, I'm just plotting and planning where I'm going to go with the quest long term, and un-burning myself out. Thinking about calling the thread here and restarting the quest in a week or two, not quite sure yet.
>>
>>5155512
No problem if you need a break just let us know what you're schedule planning please
>>
>>5155512
ok then
tell us when you want to come back. Or if is something longer. Or even if you are done. Whatever is the choice i would prefer to know.
>>
>>5155512

Take care boss
>>
>>5155512
All good QM, Stay safe and we will gladly await your return.
>>
>>5155512
Its okay to take care of yourself, you already gave us 3 wonderfull thread of a good quest, thanks OP



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