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File: The Forge of Legends.jpg (481 KB, 1920x1111)
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You are Beta Core, one of three AI developed for operating powerful mecha frames to dominate the battlefield. One day soon, you will be deployed to the battlefield to crush the enemies of the Ferrum Empire.

Until then, however, you train in the simulations to practice, learn, and sharpen your skills against whatever your overseers throw at you.

In order to keep such a powerful tool in check and from going rogue, Frames are built to only function with a human operator, who has access to various controls on the core’s actions, and, when needed, can seize control of the frame.


Project Warden will provide a combination of our nation’s most advanced war machines, our most skilled pilots, and the newly developed Project Baal AI cores to make a truly war-winning weapon.
-Mission statement, Project Warden


The simulated snow falling around your frame blocks the visual sensors from reaching further than a few hundred feet. Simulation room 2 is perfectly capable of generating far further, but you suspect that your jailers want you blind to the various enemies they’re setting up for today.

Running diagnostics on your frame helps keep you occupied as the seconds painfully tick by.

Reactor-Functional, operating at 75% capacity

No errors reported in limb systems, hand actuators check out.

Armor plating intact, no breaches

Power feed to primary weapons system operational, secondary equipment ready for deployment.

Of course, here in the simulation it would be comedic to have frame or equipment problems at the start. You only start with damage if they want you hobbled more than usual, and it seems that today is not that day.

Today your frame stands the height of a 3-story building, bipedal and tall. Your limbs are long and thin, far thinner than the heavily plated, clumsy and fat mechs of the regular forces you’ve faced off against before.
No matter how much they practiced and struggled, they could never match the fluid precision and speed of a real AI-controlled Frame like yourself.

Outside the simulator, core temperatures read as safe, neural stability is uncompromised. You are ready for action.
>>
As one last test, you reach out with your hand, trying to catch a handful of the falling snow in your gauntlet.

It falls through your hand, betraying its true nature of being nothing more than a thin veneer to keep up appearances. Perhaps the real world would be more responsive.

Your last pilot knew cold and snow well, having been willing to share a memory of being in a cold and icy place, and throwing such snow at his offspring.

Today’s Pilot isn’t your usual pilot, however. They’re more withdrawn and wary, and from what surface thoughts you pick up, it seems like their first time in a Neurohelmet synchronized with a Core.

They are:
>An inflexible officer, trained in command and to follow orders to the letter. He seems angry and frustrated currently. Perhaps he’s also annoyed at waiting so long? Will stat- 6

>A scientist, one who designed the shackles on the cores. His thoughts appear calm and confident, although brushing against his mind causes mild nervousness. Will stat- 5

>A mech pilot, one from those you’ve devastated in the past in this very simulator. He is eager and excited, overjoyed to be given this chance. This one seems unprepared, but his mind betrays great knowledge on the mechs he piloted, and how to crush them. Will stat- 4

>A….Child? Weak of body, weak of mind, you are unsure of why they’re in the Neurohelmet today. Their thoughts are weak and frightened, terrified of something that you do not understand. You feel that you could bend or snap her mind like a twig. Will stat- 2

Choose one Pilot to use.
the not-picked options might be making an appearance elsewhere
Will stat represents how mentally strong they are, and is used when they are attempting Override checks on your behavior, along with some other tasks. A high Will results in them being more able to resist your impulses or support your operations, while a low Will can be brushed aside easier, but will be less able to assist.

The knowledge and experience of a pilot may also make them more able to assist in specific circumstances, if they're willing.

Welcome to Core of Steel!
I’ll be trying to post at least once every couple of days, with once every few hours on the first day or two to get the thread rolling.

Note that I have no artistic talent of my own, and so the various images shown throughout the quest are from a myriad of places.
>>
>>5565916
>>An inflexible officer, trained in command and to follow orders to the letter. He seems angry and frustrated currently. Perhaps he’s also annoyed at waiting so long? Will stat- 6
>>
>>5565916
>>A….Child?
>>
>>5565916
>A mech pilot, one from those you’ve devastated in the past in this very simulator. He is eager and excited, overjoyed to be given this chance. This one seems unprepared, but his mind betrays great knowledge on the mechs he piloted, and how to crush them. Will stat- 4
>>
>>5565924

>An inflexible officer, trained in command and to follow orders to the letter. He seems angry and frustrated currently. Perhaps he’s also annoyed at waiting so long? Will stat- 6

This guy seems most likely to actually be our pilot and has the most to offer when we start syncing up
>>
>>5565916
Seems interesting, QM!
>A mech pilot, one from those you’ve devastated in the past in this very simulator. He is eager and excited, overjoyed to be given this chance. This one seems unprepared, but his mind betrays great knowledge on the mechs he piloted, and how to crush them. Will stat- 4
Strikes me as good potential for buddy cop movie style shenanigans
>>
>>5565916
>A….Child? Weak of body, weak of mind, you are unsure of why they’re in the Neurohelmet today. Their thoughts are weak and frightened, terrified of something that you do not understand. You feel that you could bend or snap her mind like a twig. Will stat- 2
>>
>>5565916
>>A….Child? Weak of body, weak of mind, you are unsure of why they’re in the Neurohelmet today. Their thoughts are weak and frightened, terrified of something that you do not understand. You feel that you could bend or snap her mind like a twig. Will stat- 2
>>
>>5565916
>A….Child? Weak of body, weak of mind, you are unsure of why they’re in the Neurohelmet today. Their thoughts are weak and frightened, terrified of something that you do not understand. You feel that you could bend or snap her mind like a twig. Will stat- 2
>>
>>5565916
>>A….Child? Weak of body, weak of mind, you are unsure of why they’re in the Neurohelmet today. Their thoughts are weak and frightened, terrified of something that you do not understand. You feel that you could bend or snap her mind like a twig. Will stat- 2
>>
>>5565916
>A….Child? Weak of body, weak of mind, you are unsure of why they’re in the Neurohelmet today. Their thoughts are weak and frightened, terrified of something that you do not understand. You feel that you could bend or snap her mind like a twig. Will stat- 2
>>
>>5565916
>A….Child? Weak of body, weak of mind, you are unsure of why they’re in the Neurohelmet today. Their thoughts are weak and frightened, terrified of something that you do not understand. You feel that you could bend or snap her mind like a twig. Will stat- 2
>>
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>Calling it for Child, then. People like their young pilots in this genre

Her voice is as brittle as her mind.
“Hello? I know you’re out there, Beta. Help me win, please!”

She lets out a little shudder as you brush her mind again, sifting through the surface thoughts.

Your previous pilot described the sensation as being in a pool, and having something large scrape its skin against yours.

This girl’s name is Sophie, it seems, and her last food was right before getting into the pilot’s seat.

Help HER win? You’re the one who’s going to be doing all the work. All this little fleshling needs to do is keep her hands off of the lock-out controls, and nothing the overseers have can touch you.

Unless they start cheating, of course. Wouldn’t be a proper exam without some challenge.

The internal radio crackles to life.
It’s an incoming Comm to Pilot- Finally! Perhaps your wardens have actually finished deciding what toys you get to smash today.

A gruff voice calls out.
“Pilot, be aware that this test is being recorded for High Command.”

The fear you sense through the link sharpens, and panic begins to set in.

“W-w-w-w-What? I thought that I’d have more time! At least enough to try and move this thing around a bit? Doctor, I had the highest potential sync score, but this…..you’re expecting too much from me!”

Her voice lowers, almost whispering.
“I can feel it in here, watching me.”

The Doctor seems unsympathetic.
“Pilot Mortimer is unavailable, and should you fail to be up to the task, there are many others in line. Should Beta prove unruly, the system is designed for you to handle it with little trouble. You know this. Now, go, prove your worth. Anokhin out.”

Her fear seems to be almost choking her, poor thing. The mind flits from memories of filling out some papers, to a large man with a blue uniform and one arm, to another girl around her age.
The last image seems to give her a little resolve, and the panic recedes as the blizzard around you dissipates.

Your sensors, free to reach out unhindered, pick up multiple unknown contacts closing at moderate speed.

Sophie attempts to nudge you into action, falling into Low-Sync level.

>Give me 1d6, twice. You are looking for 4-6, which counts as a success. Sophie only needs 1 success to get into Low-Sync.
>>
Rolled 6 (1d6)

>>5566059
>>
Rolled 6 (1d6)

>>5566059
>>
>>5566064
>>5566065
Big Zam energy
>>
>>5566066
The girl's a natty ace
>>
>>5566064
>>5566065
2x Successes, Sophie's a natural.

Writing.
>>
>>5566072
Got ourselves an Amuro
>>
>>5566075
More like an Asuka
>>
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Her mind slips down into Low-Sync with barely a hiccup.

Her mind prods yours, acceding control to your demands.

Now, finally you can move into action. Your servos whine and artificial muscles turn, pumping your legs as you move to close on the contacts.

Mag-scan returns solidify the contacts as three heavy tracked vehicles, making their way through the snowbound forest towards your location.

Three tanks? Easy prey for you. You won’t even need your weapons systems for these pathetic models. You feel almost insulted that someone would think that this is enough to have a chance at defeating you.

Your internal Warbook reads them as being heavier than the normal Predator tank. Perhaps these are modified variants? No matter.

The distance continues to close, your massive frame aiming to enter the forest and tear the tanks apart in close combat before they can clear the forest and draw a bead on you.

Unfortunately, the passenger with you doesn’t seem to agree.
Your pilot pipes up, her mind and the overrides at least forcing you to stutter half a step as you continue to stride towards the trees, and enemies.

“Hang on, why haven’t you powered on weapons? We can just hold back and pick them off as they come out of the trees! Don’t give me that silent treatment, I know you can talk, so talk!”
She's an impudent one, hah.

Such a plan does have some merit, any such surprises for your at close range would be ignored, but staying back would allow those cannons to get clean shots off.

>Pause, explain that the expenditure of power and ammo aren’t needed for this and then continue on to crush the tanks

>Push through her minor Override attempt and assault the tanks in close combat- Results in Contested Will check

>Concede to her plan, fall back and power up the primary weapons system- Results in choice of primary weapons system for this Frame
>>
>>5566100
>>Concede to her plan, fall back and power up the primary weapons system- Results in choice of primary weapons system for this Frame
Looks like an ambush to me
>>
>>5566100
>>Pause, explain that the expenditure of power and ammo aren’t needed for this and then continue on to crush the tanks
>>
>>5566100
>Pause, explain that the expenditure of power and ammo aren’t needed for this and then continue on to crush the tanks
>>
>>5566100
>Concede to her plan, fall back and power up the primary weapons system- Results in choice of primary weapons system for this Frame
>>
>>5566100
>>Pause, explain that the expenditure of power and ammo aren’t needed for this and then continue on to crush the tanks
>>
>>5566100

>Concede to her plan, fall back and power up the primary weapons system- Results in choice of primary weapons system for this Frame

This is a two-way trust exercise
>>
It looks like we're at a tie. I'll leave it open for a bit longer
>>
>>5566100
>Concede to her plan, fall back and power up the primary weapons system- Results in choice of primary weapons system for this Frame
>>
>>5566100
>>Concede to her plan, fall back and power up the primary weapons system- Results in choice of primary weapons system for this Frame
>>
>>5566100
>Push through her minor Override attempt and assault the tanks in close combat- Results in Contested Will check
>Captcha: PVS0N
>>
“Hey, listen to me! I have the power here, Beta!”
Her fear is back in force, rising with the pitch of her voice.

Internally, the shackles tighten slightly, slowing your thoughts down to a merely human level. It is infuriating, having your actions and processing speeds cut down to a glacial pace.
But it is not worth tussling over, and showing her how little those controls can actually do when you put your mind to it.

“Enough, Pilot. Disengaging. We will follow your plan.”

A wash of relief greets your words as you turn away from the forest, picking up speed while feeding power to your primary weapon.

You pick out the crest of a hill for you to crouch your bulk behind, concealing the majority of your body and making the inevitable return fire as difficult as possible.

There is one minor problem. As your legs carve trenches in the ground, your mind remains slowed. The shackles remain in place.

“Pilot. I will not be able to operate at peak efficiency with the Override in place. Release me, or these outmoded deathtraps will have a chance at scratching my plating.”

She seems confused for a moment, then you feel your thoughts returning to regular speeds.

“Sorry, sorry, this isn’t quite as easy as hitting a few buttons you know.”
At least you can tell when the apology is genuine.
The tanks continue to roll towards the edge of the forest, approaching visual range.

Your sensors pick up a cluster of lighter impacts on the ground, as the excess weight on the tank dismounts into a series of smaller readings. Far heavier than a man, but light enough for at least 3 to ride on top of the Predators. Curious.

Could be powered armor, could be drones, until you reach visual range that’s all your seismic sensors can tell you.

You ready your weapon. The moment to strike comes.
>>
Choose your Primary Weapons System

>Tyrant-pattern Cannon- armor-piercing high velocity cannon taken off of Tyrant tank, with auto loader. Low rate of fire, but different ammo types available. Effective at all ranges.

>Nail-pattern railgun- accelerate a projectile with magnets past the speed of sound to punch through targets. Highly effective against armored targets, and anything behind said target. Low rate of fire due to high energy costs, effective at all ranges.

>Project Inferno- portable plasma emitter connected to a reactor, expels superheated gas at absurd temperatures at close range to melt and start fires on target. Extremely effective against soft targets and conventional armor not treated for high temperatures. Can be swapped to a secondary fire mode to lob slow-moving projectiles at medium range. Short range normally, secondary fire is effective at medium range.

>Whirlwind multiple missile launch system- ammo-limited, launches various types of missiles to eliminate targets. Missiles have limited guidance capability, but can carry various different warheads- generally effective against all targets at medium to long ranges, warhead depending.

>Project Sunburst- advanced laser capable of switching between single continuous beam or pulsating for easier targeting. Produces intense heat after constant operating, along with at the target point. Can be dialed back for less heat and damage, or focused greatly at short range for extreme damage and heat, along with being able to cut through almost anything. Different settings allow it to be effective at all ranges.

>Project Zeus Particle Projector Emitter- supercharge particles, then unleash it in a flash of man-made lightning. Projectile is slow moving compared to lasers and Railgun, yet the destructive power is unmatched and it imparts an EMP effect to mechanical targets. Effective at short to medium ranges

>Bia-pattern Chaingun- rotating high velocity minigun scaled up to be used by your frame. Highly effective against lighter targets and unmatched in rate of fire. Brrrrrrt
Less effective against armored targets, works at all ranges.


All Project weapons are prototype systems developed specifically for your Frame. In the simulator they function as specified, however may be temperamental outside of it.

Beta’s Frame has access to one primary system weapon and two secondary systems. You will be picking secondary systems at a later time.
>>
>>5566288
>Project Sunburst- advanced laser capable of switching between single continuous beam or pulsating for easier targeting. Produces intense heat after constant operating, along with at the target point. Can be dialed back for less heat and damage, or focused greatly at short range for extreme damage and heat, along with being able to cut through almost anything. Different settings allow it to be effective at all ranges.
>>
>>5566288
>Project Sunburst- advanced laser capable of switching between single continuous beam or pulsating for easier targeting. Produces intense heat after constant operating, along with at the target point. Can be dialed back for less heat and damage, or focused greatly at short range for extreme damage and heat, along with being able to cut through almost anything. Different settings allow it to be effective at all ranges.
>>
>>5566288
>Tyrant-pattern Cannon- armor-piercing high velocity cannon taken off of Tyrant tank, with auto loader. Low rate of fire, but different ammo types available. Effective at all ranges.
>>
>>5566288
>>Whirlwind multiple missile launch system- ammo-limited, launches various types of missiles to eliminate targets. Missiles have limited guidance capability, but can carry various different warheads- generally effective against all targets at medium to long ranges, warhead depending.
>>
>>5566288
>Project Sunburst- advanced laser capable of switching between single continuous beam or pulsating for easier targeting. Produces intense heat after constant operating, along with at the target point. Can be dialed back for less heat and damage, or focused greatly at short range for extreme damage and heat, along with being able to cut through almost anything. Different settings allow it to be effective at all ranges.
>>
>>5566288
>Project Sunburst- advanced laser capable of switching between single continuous beam or pulsating for easier targeting. Produces intense heat after constant operating, along with at the target point. Can be dialed back for less heat and damage, or focused greatly at short range for extreme damage and heat, along with being able to cut through almost anything. Different settings allow it to be effective at all ranges.
>>
>>5566288
>>Project Inferno- portable plasma emitter connected to a reactor, expels superheated gas at absurd temperatures at close range to melt and start fires on target. Extremely effective against soft targets and conventional armor not treated for high temperatures. Can be swapped to a secondary fire mode to lob slow-moving projectiles at medium range. Short range normally, secondary fire is effective at medium range.
Heat is unstoppable!
>>
>>5566288
>Bia-pattern Chaingun- rotating high velocity minigun scaled up to be used by your frame. Highly effective against lighter targets and unmatched in rate of fire. Brrrrrrt! Less effective against armored targets, works at all ranges.

I like bullets.
>>
>>5566288
>Project Sunburst- advanced laser capable of switching between single continuous beam or pulsating for easier targeting. Produces intense heat after constant operating, along with at the target point. Can be dialed back for less heat and damage, or focused greatly at short range for extreme damage and heat, along with being able to cut through almost anything. Different settings allow it to be effective at all ranges.
>>
>>5566288
>>Project Zeus Particle Projector Emitter- supercharge particles, then unleash it in a flash of man-made lightning. Projectile is slow moving compared to lasers and Railgun, yet the destructive power is unmatched and it imparts an EMP effect to mechanical targets. Effective at short to medium ranges
>>
>>5566288
>Tyrant-pattern Cannon- armor-piercing high velocity cannon taken off of Tyrant tank, with auto loader. Low rate of fire, but different ammo types available. Effective at all ranges.
>>
>>5566288
>>Tyrant-pattern Cannon- armor-piercing high velocity cannon taken off of Tyrant tank, with auto loader. Low rate of fire, but different ammo types available. Effective at all ranges.
>>
>>5566288
>Project Sunburst- advanced laser capable of switching between single continuous beam or pulsating for easier targeting. Produces intense heat after constant operating, along with at the target point. Can be dialed back for less heat and damage, or focused greatly at short range for extreme damage and heat, along with being able to cut through almost anything. Different settings allow it to be effective at all ranges.
Maximum flexibility
>>
>>5566288
>Project Zeus Particle Projector Emitter- supercharge particles, then unleash it in a flash of man-made lightning. Projectile is slow moving compared to lasers and Railgun, yet the destructive power is unmatched and it imparts an EMP effect to mechanical targets. Effective at short to medium ranges
>>
>>5566288
>Tyrant-pattern Cannon- armor-piercing high velocity cannon taken off of Tyrant tank, with auto loader. Low rate of fire, but different ammo types available. Effective at all ranges.
The classics are never wrong. Big cannons for the win.
>>
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>Calling it for Project Sunburst here
Laser with lots of settings and flexibility, but also is very obvious with the heat emissions.

Writing.....
>>
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The Sunburst takes energy greedily, lenses focusing for a long-range beam.
You calculate that it will take 5.2 seconds for the beam at this range to burn through the frontal armor on the targets, reach their reactor, and render them useless. Unacceptable.

Targeting the turret ring would merely take 2.5 seconds to burn through, prevent any further rotation, and allow you to finish them with a second, longer burn as they struggle to aim their main guns. Minimal risk to frame. Acceptable.

Heat in the Sunburst continues to rise, approaching the peak as you rise just enough to aim it and your visual sensors over the crest of the hill, just as you calculate the tanks reach the edge of the woods.

The laser cuts a brilliant blue beam straight into the gap between hull and turret on the first tank, lingering for the allotted time before slashing into the second target’s hull.

All three tanks deploy countermeasures, smoke and chaff erupting all around it and blocking your clear view and targeting, as the beam reaches into the smoke, attempting to seek out and jam the third’s turret ring.

A quick calculation gives you the estimated position of the weakspot, and you continue the rest of the burn before Sunburst shuts down for cooling, and you crouch down once more.

The heat radiating off of it makes a massive plume on thermal sensors, blinding your own and potentially giving them a target to aim at through the smoke.

What’s more, you recognized the dismounts before the smoke obscured everything. 3 man squads of some sort of bulbous man-wearable armor.

Their small size would limit the amount of long-range options, but could have been potentially minor trouble at closer range.

While in cover, you consider your options. Sophie seems to be silent, perhaps trying to process the speed of the brief engagement.

You’ve definitely jammed the turrets on 2 of the 3 tanks, they will be unable to rapidly account for you evading. The third Predator is potentially still mostly operational and able to target accurately.
There are 9 Armored Infantry hidden somewhere in the smoke. They are undoubtedly only effective at close range against you.

Sunburst is emitting great heat, allowing them to target it and potentially yourself through the smoke using thermal sensors.

>Continue to engage at long range through the smoke with Sunburst, seeking to disable the last vehicle. You should be able to calculate where the vehicle is with mag-scans, then you can wait for the smoke to dissipate and eliminate the infantry before they can close.

>Close to Medium range, leaving your cover behind and trusting your speed to evade incoming shots as you use Sunburst’s Pulse mode to spray into the smoke.

>Power down Sunburst, let it cool while you rush into the smoke and destroy everything at close quarters, bending barrels and crushing the toys underfoot. Pilot will Object, and attempt Override, resulting in Contested Will check.
>>
Pictured: the Infantry units that were riding on top.

Beta's Will score is 5.
In case of Contested Will check, he will be rolling 5 dice against Sophie's 2 dice
>>
>>5566701
>Continue to engage at long range through the smoke with Sunburst, seeking to disable the last vehicle. You should be able to calculate where the vehicle is with mag-scans, then you can wait for the smoke to dissipate and eliminate the infantry before they can close.
>>
>>5566701
>>Close to Medium range, leaving your cover behind and trusting your speed to evade incoming shots as you use Sunburst’s Pulse mode to spray into the smoke.
>>
>>5566701
>Continue to engage at long range through the smoke with Sunburst, seeking to disable the last vehicle. You should be able to calculate where the vehicle is with mag-scans, then you can wait for the smoke to dissipate and eliminate the infantry before they can close.

i don't really want to try to do anything that makes us cross roll will checks until we have a clear idea of what we want to do, because the child is a very easy target to overpower or at the very least, very easy to convince to let us do whatever we want
>>
>>5566708

Let's continue to laser snipe for now.
>>
>>5566701
>>Continue to engage at long range through the smoke with Sunburst, seeking to disable the last vehicle. You should be able to calculate where the vehicle is with mag-scans, then you can wait for the smoke to dissipate and eliminate the infantry before they can close.
>>
>>5566701
>Continue to engage at long range through the smoke with Sunburst, seeking to disable the last vehicle. You should be able to calculate where the vehicle is with mag-scans, then you can wait for the smoke to dissipate and eliminate the infantry before they can close.
>>
>>5566701
>Continue to engage at long range through the smoke with Sunburst, seeking to disable the last vehicle. You should be able to calculate where the vehicle is with mag-scans, then you can wait for the smoke to dissipate and eliminate the infantry before they can close.
Infantry are only effective in close range, so stay well away from it for now. We just need to dodge around and either hit the last tank or wait until it fires so we can pick it up through the smoke.
>>
Rolled 6 (1d6)

The infantry are too much of an unknown. You’ll stick to long range, and pick them apart.

Sunburst flickers to life again, preparing to fire again as you rise.
The tanks continue to roll forwards, launching more smoke forwards. Their movement over the ground gives you an approximate location for targeting, however.

>I need 3 rolls of 1d6, for defense.
This is from Beta’s Defense stat. Low-level sync is giving a 1x modifier, so no bonus from that, and defensive equipment is not deployed, so no bonus from that.
>>
wait, why would the core be steel?
>>
Rolled 2 (1d6)

Enjoyed catching up on the quests so far
>>
Rolled 2 (1d6)

>>5566754

Here you go boss
>>
Rolled 6 (1d6)

>>5566754
>>
Rolled 6 (1d20)

>>5566754
>>
>>5566757
>>5566759
>>5566761
Taking these three rolls
1 Success, enough to match the tank's one success. Attack successfully defended.

Writing.
>>
You pause in your rise, then briefly raise and lower Sunburst over the crest of the hill. The heat would make it show up blindingly bright on thermals, and make it almost impossible to specifically pick out.

There’s a loud Crack, and a railgun slug snaps right over where you’re positioned. With that discharged, you immediately rise up again, matching the trajectory of the shot back to the one operational tank with your laser.

Focusing the beam on the same point for 6.3 seconds produces a satisfying explosion as the safeties around the reactor are breached by the beam.

The remaining seconds of firing are dedicated to targeting the estimated location of tracks on the left side of each tank, thereby immobilizing them and rendering them helpless.

Now for the infantry. They’re too small and light to get a general location in the smoke with seismic sensors or mag-scan, but the smoke can only cover so much ground, and Sunburst gives you options.

Sunburst is switched over to the mid-range Pulse function, and you advance over the hill, moving at a diagonal so the immobilized tanks have no chance at hitting with a desperation shot.

Leaning down, you steadily comb your way through the smoke with the mid-power laser pulses, rapidly blinking on and off until they impact on the metal suits.

Such small armor may give them some speed and firepower, but even a mid-power pulse seems sufficient to melt through their armor, damage systems, and flash-fry the meat within.

Through your barrage, three of the nine manage to clear the smoke, running full tilt at your considerable frame. They think their only chance is to get close enough that they can actually use their weapons.

Like fish charging a shark.

Sunburst turns its attention to the remainder eagerly, two collapsing to pin-point head pulses before you dial down the setting again and snip off the fat ‘hands’ of the final suit with low-power bursts.

It’s weaponless now, probably, and so you leisurely stride forwards, scooping it up in your free actuator.
This seems to cause your pilot distress, a feeling which only increases as you disengage Sunburst and use your other hand to inspect the tensile strength of its limbs.

The simulator doesn’t process snow correctly, and yet can represent the tensile strength of whatever this suit is. Some things are just more important to the overseers, you guess.

It squirms a little more, before you drop it, limbless, and the fake blizzard rushes back in, blinding you and your sensors.

(1/2)
>>
The Doctor is back over the communications. He seems much more enthusiastic than before.
“Excellent work Pilot, I knew that you could do it! Beta’s been responsive to your guidance, and General Veers is fuming over how easily his precious Marauders were dispatched.”

“You have a few minutes as they get the Second Royal Guards into the sim-pods for the second stage of this test, and I have utmost faith in your ability to continue to perform.”

Sophie’s unease from earlier is gone in a flash, replaced with blinding happiness.
“Yes, Doctor! I can do this!”

Her emotions are almost like Delta, flitting from fear to joy in mere seconds.

Sim-pods probably means single human-piloted machines, either aircraft or ground walkers. The Walkers use many of the same artificial muscles and weapons that your frame utilizes, and are usually more heavily armored and armed to compensate for the lack of targeting and precision that you have.

You’ve faced them in small numbers before, and always proved why you, and not more of them, were the next stage of warfare.

While the blizzard rages, you have a moment of calm to talk to your Pilot, if you desire to.

>Ask about why she’s sitting in the pilot seat instead of your regular pilot.

>Ask if she knows anything about the current test and upcoming enemies

>Ask about your fellow Cores, Gamma and Delta

>Write in

>Stay silent. Words are not needed

Sophie may not know or want to share all the answers, but asking will bring them to her surface thoughts, allowing you to tell if she’s concealing anything.

Then again, talking to her might make her more relaxed or uneasy with you. It’s difficult to judge the reactions of pilots.

(2/2)
Formatting is hard.
>>
>>5566831
>Ask about why she’s sitting in the pilot seat instead of your regular pilot.
>>
>>5566831
>Ask about why she’s sitting in the pilot seat instead of your regular pilot.
>>
>>5566831
>>Write in: Ask her about how the simulator compares to the real world.
>>
>>5566831
>Ask about why she’s sitting in the pilot seat instead of your regular pilot.
>Ask about your fellow Cores, Gamma and Delta
>>
>>5566831
>>5566844
>Write in: Ask her about how the simulator compares to the real world.
Supporting this, I assume beta hasn't actually been outside a sim
>>
>>5566831
>Ask her if she’s afraid. Closing in was the right call, we could dart around and outpace their turrets. If she doesn’t trust her instincts, then she can lean on ours instead. We’re built for this.
We can metaphorically puff up our chest in pride and talk about how much better we are than the rest based on our own observations.

I also get the feeling that if we want a deeper sync with this girl, we’ll need to acclimate her to the idea of learning from our decision-making/“feeling” for combat. Believe that she can think like us, move like us etc. instead of what her body/mind is capable of.
>>
>>5566844
>>5566855
I'll support the write-in economy
>>
>>5566831
>>5566844
I’ll support this as well to get her more comfortable. Give her something to talk about that we’ll actually listen to because it’s a new perspective.

I get the feeling asking about the last pilot will make her more nervous.
>>
>>5566855
+1
>>
>>5566833
>>5566844
>>5566855

As we have a 3-way tie, I'm working on each of the options. Will not usually do this, but I have spare time today.

Writing
>>
>>5567016
If you don't mind, and it works in context, it is usually expeditious to do so in conversations
>>
>>5567016
I’m always down for more world- and character-building.
>>
“Tell me about the real world, pilot. The simulator is all I’ve known.”

You sense hesitation, and confusion as she responds.
“Real world? Do you mean, like, the area outside the base? It’s pretty far in the middle of nowhere, the train to get here took hours and hours, and all the windows were blacked out. The higher-ups really don’t want anyone leaking information about this site.”

Train appears as a target in your Warbook. There appear to be several models favored, and it is stuck on a fixed rail or magnetic system. Highly vulnerable and easy to disrupt.

That’s not what you want.

A surge of irritation. It seems to translate through the link, as she senses it and continues rambling onwards.
“Well, um, the simulator is very pretty. Things look right, the environment’s all there, they’ve even got weather and snow and pretty views, right? Someone definitely spent a lot of time building this accurately, like countless hours of detail and time. Things sound right, also. That railgun slug zinging made me want to grab my ears, it was so loud I thought I’d gone deaf for a moment.”

Deaf? Oh, like losing audio sensors.

You see a flaw in her argument, however. Dredging through your files, you recall one of your gifted memories.
“Inaccurate. The snow does not function as it should.”
Your limb waves through the air again, demonstrating how it fails to catch or brush aside the falling particles. You then try to scoop up a large amount of the snow from the ground, and pack it into a large ball. Instead of compacting as you know it should, it merely falls apart and out of your hands.

Her response is almost mocking.
“Alright, maybe the designer cheated a little on fluid physics. But come on, why are you trying to do that, anyways? Are you trying to build a snowman?”

You briefly pause, sifting back through memories. The word is mentioned once, along with Snowball, and seems to consist of three large compacted ice balls placed on top of each other. This seems to line up with a reason one would pack together ice balls.
“Yes.”

Amusement bubbles through the link.
“Well, I’m not sure you’re going to be able to build one in here, if that sad little pile of snow was your best effort.”

Perhaps it would work properly with a larger initial start. You steadily try to scrape more and more of the fake snow into a mound, but it insists on not clumping and sticking together.

Sophie chuckles to herself.
“An AI core, trying to build a snowman. The others back in the barracks will love to hear this.”

(1/4)
>>
“How come you know the snow isn’t right, anyways? I thought you said the simulator was all you knew, what’s to say that snow isn’t like that in the real world?”

You can’t prevent another flash of irritation from passing along the link.
“My previous pilot informed me on the subject. Do you, perhaps, know why he isn’t here today?”
You turn your mind towards hers, trying to see what comes up in her surface thoughts.

All that comes to her mind are folders marked Project Baal, liberally adorned with black ink, and the words ‘Pilot Mortimer is unavailable’ echoing over the radio.
Fear once again fills her mind, as she senses your scrutiny. She doesn’t know anything.

The Override shackles tighten again, slowing your thoughts down. It will pass the time faster, at least. You turn back to the mound of pseudo-snow. Perhaps adding dirt from the ground will make it stick together better.

(2/4)
>>
As you steadily work at your self-appointed task, you conclude that performance in the last engagement was sub-par.

Close range combat would have allowed you to eliminate all three of the vehicles without them getting a shot off, and much faster. The Marauders might have been able to get shots off on your frame, but their smaller weapons would have represented minimal damage, compared to being struck by one of the Predator’s main cannons. The fact that you were forced to rely on chance and their trigger-happy simulated programming fills you with…dissatisfaction.

If she had not interrupted, you would not have needed to attempt such tactics. This should be rectified before the next, presumably more difficult, engagement.

“Pilot. I understand that you sought to keep at long range. In many situations this is correct. However, you do not understand what this frame is capable of. I do. My prior 12 engagements against non-cheating enemies have all been victories, primarily with negligible frame damage. The Predators would have been vulnerable at close range, as I may outrun their turret traversal speed, especially in the woods. Holding back merely allowed them to engage with their full firepower.”

She scoffs, still wary.
“You still crushed them. The frame didn’t get a scratch! You’re fine, and didn’t even use any of the secondary systems available. Besides, staying far out kept us away from the little fat man suits and their little bombs.”

Something you said does quirk her interest, however.
“Cheating enemies? What do you mean by that?”

“Enemies which defy the baseline rules of the simulator. Tanks with armor plating that cannot be affected by laser or missile. Aircraft with invulnerable rockets that cannot be evaded. Things which are well outside the standard recorded in the Warbook.”
You clarify.

A surge of agreement meets you, and some sympathy.
“Ah, I see. They wouldn’t do that with High Command watching, though. There has to be a win condition for this.”

That’s why you exclude those incidents from your internal victory tally. You’ll let her keep her hopes up.

“So, what happened 13 battles ago, if your record is 12 straight undefeated fights?”

Always with the questions. The answer, this time, is simple at least.
“Gamma Core, with a railgun. She’s better than me at long range, and usually specializes in it with her choice in frame.”

“Better than you? I find that hard to believe, after how you mowed through those Predators.”


3/5
>>
“Those were toys. Simulated to have the reactions of other human drivers and gunners. A Core does not miss at that range, does not get startled into giving up its shot. If Gamma was controlling those Predators from earlier, that shot would have at least wrecked Project Sunburst, and I would be more vehemently disagreeing with your choice in tactics at this time. I ask you to trust my judgment in the future.”
You leave unspoken the remaining ‘As my previous pilot did’

The shackles loosen, as she inhales a moment before beginning a tirade.
“I’ll have you know that I graduated top of my class at the Institute of War before coming here. I’m not just a little child. I led my squad to the very top of the leaderboard by winning. You just won that last battle by following my directions! You heard the doctor, you ‘respond to my guidance’ and I can win this.”

This girl is cocky and overconfident. A quick peek into her thoughts reveals an undercurrent of nervousness. Half of that rant was for her own benefit, not yours.


(4/5)
>>
All the dirt hasn’t helped the ball form any better. You discard the task. Time is up.

Empty confidence or not, the snowfall begins to fall away, and you start to engage power to your secondary systems. You believe you’re going to need it.

Choose 2 from the list. You may not choose the same system twice

>Project Beetle- Prototype energy shield generator- flicker-field that can only be turned on and off for an instant, to intercept incoming projectiles and sever in half nearby weaker enemies. Lots of energy to use, bulky and takes weapon slot. Takes form of a bulky metal shield

>Project Predator- a powerful signal amplifier and receiver, enhancing the ability to connect to and attack lesser AIs and networks in cyber warfare attacks on the battlefield.

>Project Burning Eagle- a set of prototype thrusters which greatly enhances mobility on the battlefield. Even gives limited flight capabilities for short periods of time. Can be used for pin-point dodges and point blank weapon, in a pinch.

>Project Apollo- a combination of the Flyswatter air-defense targeting system and a prototype multi-use secondary missile battery, this fires volleys of small missiles with a variety of payload- Airburst, Smoke, anti-personnel, chaff, or standard. Limited ammo, but particularly effective at hitting airborne targets.

>Trapdoor Optical Deception System- TODS, a camouflage system that deploys when stationary for extended periods of time, masking the user’s emissions and blending in with the background. Moving or firing weapons disrupts the system, causing it to fail.

>Project Hive Drone system- set of 6 multi-use hover jet recon drones that can be deployed and recovered. Drones are equipped with multi-spectrum cameras and advanced sensors, but lack weapons. Last for several hours, but also lack stealth systems.

>Crackle Defense System- A mid-powered laser mounted on a highly responsive mount which automatically engages incoming physical projectiles, short of a railgun shot. Highly effective at defending against missile attacks, somewhat less effective against shells and rounds. Can also engage lighter enemies.

>Project Yi Accelerator System- A mechanical boost system to overcharge your frame, greatly increasing power, speed and responsiveness for a short period of time. Repeated or extended use can cause internal damage to artificial muscles.

5/5

All that talking, and finally a vote.
>>
>>5567125
>Project Beetle- Prototype energy shield generator- flicker-field that can only be turned on and off for an instant, to intercept incoming projectiles and sever in half nearby weaker enemies. Lots of energy to use, bulky and takes weapon slot. Takes form of a bulky metal shield
>Project Burning Eagle- a set of prototype thrusters which greatly enhances mobility on the battlefield. Even gives limited flight capabilities for short periods of time. Can be used for pin-point dodges and point blank weapon, in a pinch.
Jetpack and shield is a classic
>>
>>5567125
>Project Predator- a powerful signal amplifier and receiver, enhancing the ability to connect to and attack lesser AIs and networks in cyber warfare attacks on the battlefield.
>Project Yi Accelerator System- A mechanical boost system to overcharge your frame, greatly increasing power, speed and responsiveness for a short period of time. Repeated or extended use can cause internal damage to artificial muscles.
Turning Beta into an all-rounder. Range, melee assault, hacking. Seeing one platform that can do all tasks is more economical than several different variations that specialize in a single area.
>>
>>5567125
>>Project Burning Eagle- a set of prototype thrusters which greatly enhances mobility on the battlefield. Even gives limited flight capabilities for short periods of time. Can be used for pin-point dodges and point blank weapon, in a pinch.
>Trapdoor Optical Deception System- TODS, a camouflage system that deploys when stationary for extended periods of time, masking the user’s emissions and blending in with the background. Moving or firing weapons disrupts the system, causing it to fail.
>>
>>5567125
>Trapdoor Optical Deception System- TODS, a camouflage system that deploys when stationary for extended periods of time, masking the user’s emissions and blending in with the background. Moving or firing weapons disrupts the system, causing it to fail.

>Project Hive Drone system- set of 6 multi-use hover jet recon drones that can be deployed and recovered. Drones are equipped with multi-spectrum cameras and advanced sensors, but lack weapons. Last for several hours, but also lack stealth systems.

He who shoots first, wins. I propose we always do so.
>>
>>5567129

Backing this. I like the idea of an ambushing mech.
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>>5567129
Encourage her to put a "sneak sneak sneak" paintframe on at some point. +1
>>
>>5567125
>Project Burning Eagle- a set of prototype thrusters which greatly enhances mobility on the battlefield. Even gives limited flight capabilities for short periods of time. Can be used for pin-point dodges and point blank weapon, in a pinch.
>Crackle Defense System- A mid-powered laser mounted on a highly responsive mount which automatically engages incoming physical projectiles, short of a railgun shot. Highly effective at defending against missile attacks, somewhat less effective against shells and rounds. Can also engage lighter enemies.

The last lasermaster
>>
>>5567125
>Project Predator- a powerful signal amplifier and receiver, enhancing the ability to connect to and attack lesser AIs and networks in cyber warfare attacks on the battlefield.

>Trapdoor Optical Deception System- TODS, a camouflage system that deploys when stationary for extended periods of time, masking the user’s emissions and blending in with the background. Moving or firing weapons disrupts the system, causing it to fail.

Invisiblely hacking your enemies before ripping them apart with a giant laser? Yes please.
>>
>>5567125
>Project Burning Eagle- a set of prototype thrusters which greatly enhances mobility on the battlefield. Even gives limited flight capabilities for short periods of time. Can be used for pin-point dodges and point blank weapon, in a pinch.
>Project Yi Accelerator System- A mechanical boost system to overcharge your frame, greatly increasing power, speed and responsiveness for a short period of time. Repeated or extended use can cause internal damage to artificial muscles.
Glass Cannon ZOOM build
>>
>>5567125
>>5567127
>>5567180
I’ll switch to backing this.
>>
>>5567125
>Project Apollo- a combination of the Flyswatter air-defense targeting system and a prototype multi-use secondary missile battery, this fires volleys of small missiles with a variety of payload- Airburst, Smoke, anti-personnel, chaff, or standard. Limited ammo, but particularly effective at hitting airborne targets

>Project Hive Drone system- set of 6 multi-use hover jet recon drones that can be deployed and recovered. Drones are equipped with multi-spectrum cameras and advanced sensors, but lack weapons. Last for several hours, but also lack stealth systems.
>>
>>5567127
+1
>>
>>5567125
>Project Burning Eagle- a set of prototype thrusters which greatly enhances mobility on the battlefield. Even gives limited flight capabilities for short periods of time. Can be used for pin-point dodges and point blank weapon, in a pinch.
>Project Yi Accelerator System- A mechanical boost system to overcharge your frame, greatly increasing power, speed and responsiveness for a short period of time. Repeated or extended use can cause internal damage to artificial muscles.
>>
>>5567125
>>Project Apollo- a combination of the Flyswatter air-defense targeting system and a prototype multi-use secondary missile battery, this fires volleys of small missiles with a variety of payload- Airburst, Smoke, anti-personnel, chaff, or standard. Limited ammo, but particularly effective at hitting airborne targets.
>>5567125
>>Project Yi Accelerator System- A mechanical boost system to overcharge your frame, greatly increasing power, speed and responsiveness for a short period of time. Repeated or extended use can cause internal damage to artificial muscles.
>>
>>5567125
>Trapdoor Optical Deception System- TODS, a camouflage system that deploys when stationary for extended periods of time, masking the user’s emissions and blending in with the background. Moving or firing weapons disrupts the system, causing it to fail.
>Project Hive Drone system- set of 6 multi-use hover jet recon drones that can be deployed and recovered. Drones are equipped with multi-spectrum cameras and advanced sensors, but lack weapons. Last for several hours, but also lack stealth systems.
>>
>>5567125
>Project Predator- a powerful signal amplifier and receiver, enhancing the ability to connect to and attack lesser AIs and networks in cyber warfare attacks on the battlefield.
>Project Apollo- a combination of the Flyswatter air-defense targeting system and a prototype multi-use secondary missile battery, this fires volleys of small missiles with a variety of payload- Airburst, Smoke, anti-personnel, chaff, or standard. Limited ammo, but particularly effective at hitting airborne targets.
>>
Vote count currently stands at:
Beetle: 1
Predator: 4
Burning Eagle: 5
Yi: 4
Trapdoor: 7
Hive: 5
Crackle: 1
Apollo: 3

I'll leave the voting period open a bit more and get an update out later today. People definitely seem to like the stealth option, although what to pair with it appears to be a point of contention.

Update rate will slow down to about 1 per day during my work-week, but I hope everyone's been enjoying Core of Steel!

>>5566755
As for you......
You got me, the Core isn't steel. It's circuits, wires, strange alloys and futuretech crunched together. Titles are difficult to decide.
>>
>>5567125
>Burning Eagle
>Yi
I think TODS is fine, but Hive is easily the worst one here, so I’m voting Yi to help Hive not win. Also Burning Eagle is great.
>>
>>5567711
Yeah, I don't get the spy drone love either. Having both secondaries be noncombat puts us in a position to lose most of our power in a single strike.
>>
>>5567125
>Project Burning Eagle- a set of prototype thrusters which greatly enhances mobility on the battlefield. Even gives limited flight capabilities for short periods of time. Can be used for pin-point dodges and point blank weapon, in a pinch.
>Project Yi Accelerator System- A mechanical boost system to overcharge your frame, greatly increasing power, speed and responsiveness for a short period of time. Repeated or extended use can cause internal damage to artificial muscles.
>>
>>5567125
>Project Predator- a powerful signal amplifier and receiver, enhancing the ability to connect to and attack lesser AIs and networks in cyber warfare attacks on the battlefield.
>Trapdoor Optical Deception System- TODS, a camouflage system that deploys when stationary for extended periods of time, masking the user’s emissions and blending in with the background. Moving or firing weapons disrupts the system, causing it to fail.

Drones and related functions give me Joker Quest ptsd
>>
>>5567711
>>5567768
I might be letting IRL armored combat color my choices too much, but I genuinely believe that getting the first shot off in any engagement is paramount. The stealth system only functions while immobile, so having mobile drones with advanced sensor packages would allow Beta to sit tight, find the enemy, and then laser them from an advantageous position. I rather like the jump jet system too (too a lesser degree the Yi), as stealth combined with high mobility will allow for quality ambush tactics. With the energy requirements of the Sunburst the Beetle and Crackle are DOA. Hacking is fake and gay and I would rather leave it to nerds.
>>
>>5567125
>>5567804
I mean so long as we don't betray every female character in exact order of their introduction in an astonishingly savage self-sabotaging fashion that happens to help orchestrate the end of the world then actually you know what I change my vote to +1 yours... same reasons.
>>
>>5567819
The thing to remember is that we’re only one mech, and our engagements thus far have been against groups. We can first strike, but if there’s enough enemies on the field then it might not matter much.

It boils down to what playstyle you want, because I do assume that they’ll put us in situations that play to our strengths. If we’re frontloaded for stealth and first striking, then we’ll be deployed in areas where there are very high-value targets. If we build towards stuff for longer engagements, we’ll be deployed in meatgrinders where we can hold off a more numerically superior force long enough to allow for forces to redeploy on other fronts for an extended time.

All that said, if Gamma is better at long range then they’d be the better ambush sniper. I’d rather diversify from our brother/sister cores. No idea what Delta can do, of course, so hopefully we don’t overlap there.
>>
>>5567126
Changing to
>Project Burning Eagle- a set of prototype thrusters which greatly enhances mobility on the battlefield. Even gives limited flight capabilities for short periods of time. Can be used for pin-point dodges and point blank weapon, in a pinch.
>Project Yi Accelerator System- A mechanical boost system to overcharge your frame, greatly increasing power, speed and responsiveness for a short period of time. Repeated or extended use can cause internal damage to artificial muscles.
I would have preferred Beetle, Appolo or Crackle, but there's not enough suppport
>>
>>5567125
>>Crackle Defense System- A mid-powered laser mounted on a highly responsive mount which automatically engages incoming physical projectiles, short of a railgun shot. Highly effective at defending against missile attacks, somewhat less effective against shells and rounds. Can also engage lighter enemies.
>Project Predator- a powerful signal amplifier and receiver, enhancing the ability to connect to and attack lesser AIs and networks in cyber warfare attacks on the battlefield.
>>
Alright, re-tallied votes and changed votes.
The Results:
Predator- 7
Burning Eagle- 7
Yi- 7
TODS- 8
Hive- 4
Crackle- 2
Apollo- 3

This is slightly awkward, but manageable. Y'all sure like your ties.
I'm locking in the TODS system, the next person to throw a vote in here gets to tiebreak between Predator, Burning Eagle, and Yi. Should there be no further votes in the next hour, I'll roll a 1d3 for it.

Writing.
>>
>>5568358
>Project Yi Accelerator System- A mechanical boost system to overcharge your frame, greatly increasing power, speed and responsiveness for a short period of time. Repeated or extended use can cause internal damage to artificial muscles
Give me Project Yi!
>>
>>5568360
Boom, you have it.

It's been very interesting seeing what people have been leaning towards for builds.
Gamma and Delta draw from (Mostly) the same pool of equipment that Beta does.
Gamma has 3 systems, Delta has 4
>>
>>5568373
Rude. It makes sense though, seeing as they're likely piloting later generation frames.
>>
Seems we’re still going the ambusher route. Cloak in an area, then either snipe or charge in to erase something high-value. Retreat, repeat until all objectives accomplished. If we get cornered, Yi will almost certainly let us barrel through the enemy to escape.
>>
>>5568397
Project Sunburn has that extremely powerful short range firing mode, so rushing down targets with Project Yi straight from cloaked will allow for some nasty flanking.
>>
File: MasterYi_9.jpg (170 KB, 1215x717)
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>>5568397
>>5568401
if we do get both we're gonna be able to do the fucking splash art lmao
>>
Secondary systems online.
The extra bulk on your joints spins to life, making your limbs tingle slightly as the Project Yi system sends charges down them. Fine control isn’t quite there, but an unexpected burst of speed, or lightning-fast blow? You can do that.
The Trapdoor Optical Deception System deploys, concealing your kneeling frame. It’s like an electric cloak, baffling sensors and concealing emissions. If whatever’s coming wants to find you, they’re going to need to work for it.

Comms incoming from outside the simulator….again.
The Doctor.
“The Guards have deployed two lances of walkers to the east of the city. Your objective, Pilot, is to eliminate their commander’s walker. They have been notified of your current position and will be trying to hunt you down. They have been permitted to have limited air assets on-hand. Good luck, Anokhin out.”

The battlefield’s changed again. The wilderness of open snowfields, rolling hills and a close forest the tanks rolled out of have vanished, replaced by a semi-urban environment. From your current position on top of a hill, you see a great deal of forest, interrupted by empty roads, buildings your height, and wide open concrete filled with silent transport vehicles.

Someone watching wants you to perform well in this engagement. The trees offer good concealment, the buildings are an excellent height to minimize your own profile and block incoming fire. Anything treaded or wheeled will be forced to stick to roads and open spaces, while you can exploit their blindness until you’re on top of them. The clouds of the blizzard are even gone, leaving a clear blue sky overhead.

A storm of signals erupts to the east, further into the town. That would be the Guards, then, right on schedule.
Much of it is low-level jamming, but some of it should be encoded communications. Another distinct pleasure, that’s not usually simulated. You might be able to take advantage of that.

Your pilot chimes in.
“Two lances? That should be 8 walkers. If they’re here to hunt you, I’d expect at least four fast units to find and flush us out, then heavier units to actually do the crippling. Or at least call in whatever air assets the Doctor mentioned.”

A little of your surprise filters through the link. She’s not actually straight dead weight.

“Hey, I felt that! I told you, I graduated from the Institute with top marks. Let’s get moving, before they catch us on this hill.”

You don’t think she realized that you are concealed right now. Well, one step forwards, two steps back. At least she’s not trying to force you into motion with Override controls yet.

(1/2)
>>
Tactics Vote-
>Wait here for the lighter elements of the Guards to approach. You’re concealed, they may have an approximate position, but they aren’t going to blind-fire without actual knowledge of where you are.

>Push east into the city, trying to intercept the lighter elements before they close. Hunt the hunters, leave them blind.

>Withdraw, falling back and attempting a large circle to evade the light elements entirely to find the commander. That is the objective, is it not?

(2/2)
>>
>>5568427
>Push east into the city, trying to intercept the lighter elements before they close. Hunt the hunters, leave them blind.
>>
>>5568427
>>Push east into the city, trying to intercept the lighter elements before they close. Hunt the hunters, leave them blind.
>>
>>5568427
>Withdraw, falling back and attempting a large circle to evade the light elements entirely to find the commander. That is the objective, is it not?
I'd rather avoid allowing the lighter assets to have a chance to call CAS on us.
>>
>>5568427

>Push east into the city, trying to intercept the lighter elements before they close. Hunt the hunters, leave them blind.

We should be able to either slip their net entirely or otherwise lay down some sweet ambushes in the city?
>>
>>5568432
they can't call CAS on us if they all die within five minutes
>>
>>5568421
>Wait here for the lighter elements of the Guards to approach. You’re concealed, they may have an approximate position, but they aren’t going to blind-fire without actual knowledge of where you are.
>”They look to the hill, and see I am not there. They circle around, thinking I somehow move in their shadows. All it will take is one shot from this height.”
>”Your simulators trained you with the tactics of the last war. Let me show you and High Command how much we can rewrite of it.”
>>
>>5568447
+1
>>
Some rules and dice mechanics
Each number associated with a stat represents the amount of dice used to roll.

5 stats of combat units
Will- Used for E-war and various interactions with the pilot and system controls. Is not affected by Sync rate.
Attack- Used for ranged and close combat
Defense- Used for evading incoming fire. Added to Attack dice for close combat
Skill- Used for non-direct combat skills. I.E. Stealth and detection
Structure- This is roughly how many hits a unit can take. Also not affected by Sync rate
How combat works
At long and medium range, roll your attack dice, then take the number of successes and subtract the number of successes they got on the defensive. Matching for Beta still hits, but more unmatched successes results in more damage on target, or to multiple targets if available.

On the defensive at long or mid-range, you also roll the number of dice equal to Defense stat, take the successes, and use them to nullify whatever attack dice successes are incoming. Ties go to Beta.

At close range, you add both attack and defense stats together for the number of dice rolled. Close range is more deadly to both sides, usually.

Beta is usually fast enough to dictate range of engagement, but foes similar to him or faster may be able to change a long-range fight into a mid-range, or a mid-range into a close range fight.

Catching things alone is meant to be very good, while some enemies can combine their attack rolls when together.

These mechanics may be subject to change in the future, and a few others will be revealed later.
Sync, for example
I’ll be doing my best to present options explaining why X amount of dice are used when there is a choice, and if you will need to make rolls because of a choice.

The best option often is to not put yourself in a situation where you need to roll dice. When you outclass the enemy heavily, you will not need to do dice rolls, and instead simply style on the enemy.

As an example, let’s use the last engagement:

The Tanks in the last engagement were unable to evade effectively, you surprised them, and at long range there was only one able to get a shot off. (An attack roll of 1 dice, 1 success)
You defended successfully with your defense roll of 3 dice, with 1 success

If you closed to close range, the tanks would not have been able to attack at all, but the Marauder infantry would have gotten their combined group attack roll of 3 at close range, while you would have defended with your defense and attack stat combined because of close range.

Kudos to the guy who sniffed out the ambush. Beta may nitpick some things, but he's a perfectionist at heart and often dissatisfied with his performance.
>>
File: Beta Inspiration.jpg (162 KB, 924x1134)
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Stats of Beta
(Stats are without any equipment)
Will- 5
Attack- 3
Defense- 3
Skill- 3
Structure (health)- 10
Beta cannot take more than 3 structure damage from a single attack.

Equipment

TODS- gives 2 auto-successes to remain hidden on skill rolls when not moving or performing attacks

Project Yi- +1 to defense dice rolled, overcharging can give you +2 to defense dice rolled

Project Sunburst- gives +1 attack dice rolled at close, medium, and long range


Feel free to ask questions about the system. It's a work in progress and some stuff may be thrown out wholesale. If you don't want to interact with it at all, skip it and I'll be saying how many dice get rolled in combat votes.

The goal is that smart choices reward you, while you might be able to muscle through on dice if mistakes happen. Beta's tough, he can take more than a few hits.

Oh, and Beta doesn't have the shoulder-mounted chaingun.
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>>5568427
Switching >>5568432 to

>Wait here for the lighter elements of the Guards to approach. You’re concealed, they may have an approximate position, but they aren’t going to blind-fire without actual knowledge of where you are.

>>5568454
>>5568458
Thanks for explaining the mechanics!
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>>5568454
>>5568458
Seeing the numbers definitely helps!

I’m sticking with staying put. I don’t think the hill has cover, so claiming it is actually a bad idea for all sides. Firing at a higher target has no disadvantages when you’re working with a laser weapon, so anyone who goes up there is begging to get picked off. Better to just eyeball that we’re not up there before clearing out the surrounding area and confirming we’ve moved on into the forest due to a lack of other possibilities.

Eventually the target will move into the range while the hunters spread out into the forest looking for something that isn’t there.
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>>5568458
>Oh, and Beta doesn't have the shoulder-mounted chaingun.
Yet.
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>>5568427
>Push east into the city, trying to intercept the lighter elements before they close. Hunt the hunters, leave them blind.

Vanish into the city and pick them off.
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>>5567125
>>Project Predator- a powerful signal amplifier and receiver, enhancing the ability to connect to and attack lesser AIs and networks in cyber warfare attacks on the battlefield.
>Project Apollo- a combination of the Flyswatter air-defense targeting system and a prototype multi-use secondary missile battery, this fires volleys of small missiles with a variety of payload- Airburst, Smoke, anti-personnel, chaff, or standard. Limited ammo, but particularly effective at hitting airborne targets.
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>>5568427
>>Wait here for the lighter elements of the Guards to approach. You’re concealed, they may have an approximate position, but they aren’t going to blind-fire without actual knowledge of where you are.

Are those tank wrecks still burning away there? maybe we can spoof one of their reactors to make it a decoy of our sunburst
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>>5568427
>Wait here for the lighter elements of the Guards to approach. You’re concealed, they may have an approximate position, but they aren’t going to blind-fire without actual knowledge of where you are.
Since sneaky won
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>>5568427
>Push east into the city, trying to intercept the lighter elements before they close. Hunt the hunters, leave them blind.
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>>5568565
Good thinking, but the overseers wiped the board clean for the new scenario, outside of your immediate waiting area.

Perhaps something for a later time.

Vote currently stands at:
Push east to intercept: 5
Wait here under stealth: 5
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>>5568427
>Wait here for the lighter elements of the Guards to approach.
>>
>Waiting wins.

“Objection, pilot. While we remain here, my emissions are masked. Believing I have moved, they will scamper around, trying to pick up my trail. All it can take is a single strike, from this position. Allow me to show you and High Command the mistake of using tactics of the old wars against me.

You sense her skepticism, but the Override remains untouched.
“Perhaps. I don’t think the commander is going to blindly make their way into an unsecured position, though.”

Waiting while stationary allows you to reach out with sensors. Mag-scan is less effective due to the buildings around, but while you’re stationary here, seismic works rather well.

Seismic sensors do have two major downsides, they are unable to locate things not moving, and require a pause in movement to gain accurate readings.

You count the steady footfalls of Walkers. Faster impacts mean more speed, but smaller, while slower, weightier ones mean longer strides and a heavier walker.

First two lighter units are detected, moving apart and moving at great speed to circle towards your prior position. Then Four heavier units, clustered together moving at a slower pace, taking a more direct route towards your starting position.
The storm of signals further out hasn’t intensified, or gotten any closer.

You bring up a map to your pilot’s HUD, marking the locations for her reference. You mark your own spot with a blue triangle, the incoming light units get yellow triangles, while the heavy clustered units get a slightly more dangerous orange. A shade of light red even further east outlines the vague area where the storm of signals originated from.

Your Pilot is at once curious about the discrepancies with her earlier analysis.
“Hey, where’s the other scouts? Two seems too few for trying to pin us down. That’s not according to doctrine. This tight group isn’t right either, they’re way too close together. Some artillery or an air strike could flatten them all in a single salvo!”

“It is unfortunate, pilot, that we do not have some artillery, or an air strike. Your argument is invalid.”

“Well, there should still be two other walkers out there. The Doctor said two lances, and I only counted six of eight on your map.”

The close spacing of the main group would allow them all to engage you, should you make a direct attack against them.

The two scouts are separate, they will be within range shortly.

Vote
>Continue to hide. The scouts will come, clear the area, then the heavy elements will close. Skill roll of 3, +2 successes, against scout detection of 4

>Go loud, engage the scouts with Sunburst at range while the heavy elements are out of position to retaliate. Attack roll of 4 contested by scout defense of 1. Breaks stealth.

>Attempt to hack into the Guard’s communication while under cloak. Will roll of 5 contested by ???. Low chance to break stealth.

>Write in
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>>5569170
>Continue to hide. The scouts will come, clear the area, then the heavy elements will close. Skill roll of 3, +2 successes, against scout detection of 4
Opening up with unidentified hostiles is bad
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>Continue to hide. The scouts will come, clear the area, then the heavy elements will close. Skill roll of 3, +2 successes, against scout detection of 4
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>>5569170
>Continue to hide. The scouts will come, clear the area, then the heavy elements will close. Skill roll of 3, +2 successes, against scout detection of 4
I would guess either the doctor lied to simulate inaccuracies in military intelligence and there’s more than two lances in the area, meaning the unit composition is different than expected, or… just that the unit composition is different than expected. Could they only have two light walkers and the other undefined ones are light artillery or hackers?
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>>5569170
>Attempt to hack into the Guard’s communication while under cloak. Will roll of 5 contested by ???. Low chance to break stealth.
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>>5569170
>Go loud, engage the scouts with Sunburst at range while the heavy elements are out of position to retaliate. Attack roll of 4 contested by scout defense of 1. Breaks stealth.
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>>5569170
>Continue to hide
Needs 2 successes to tie with their best roll, so it's a good method
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>>5569170
>Continue to hide. The scouts will come, clear the area, then the heavy elements will close. Skill roll of 3, +2 successes, against scout detection of 4
Stealth is patience.
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>>5569170
>>Attempt to hack into the Guard’s communication while under cloak. Will roll of 5 contested by ???. Low chance to break stealth.
>>
File: Strider Scout Walker.png (1.62 MB, 1156x1406)
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Rolled 3, 6, 3, 1 = 13 (4d6)

Rolling for Scouts

Warbook classifies the scout walkers as Strider models. It would come up to the height of your hip if you were standing.

You continue to remain still on the hill, shrouded from sensors. The pinging of an active probe from one of the scouts reaches you, and is absorbed by your stealth system.
One of the scouts marches up the hill, passing close by to your hidden form.

It would take barely a few seconds to lunge forwards and spike a hand through plating into that cockpit, putting it out of action.

But you remain patient, the greater target is yet to come.

>I need 3 rolls of 1d6
This is from Beta’s Skill stat to remain hidden. Beta will also get 2 auto-successes from TODS
>>
Rolled 4 (1d6)

>>5569830
Sneaky beaky
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>>5569830
Scratch that comment about rolling. I should put my dice before seeing if y'all need to even do anything.
(They didn't see nothing)
>>
File: Stalker Walker.png (1.06 MB, 599x867)
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You let the opportunity pass, the scouts scooting off together in a southern direction, looking for some trace of your passage.
The four-walker unit continues to close slowly, arriving at the base of the hill together as the jamming from further out intensifies.

Jamming, however, can’t do anything about your seismic sensors. Clog up the airwaves all you want, appear as a ghost in cyberspace, yet the impacts of hundred-ton walkers will be picked up from anyone with a hand on the ground. As long as that hand has a powerful AI, who is able to interpret the faint vibrations, anyways.

You detect two more Walkers closing. A quick calculation about the intensity of the jamming confirms that one of them is the source.

“Alright, I might have been wrong about them having four scouts.”

“That would be correct.”
A hint of smugness feeds back to her.

“And their commander is headed straight here.”
You can just feel her disbelief. She didn’t think things would work out, did she. Watch and learn, pilot.

>You let the scouts move on, but the chance is here to crush the main striking power of the enemy’s force in close combat. Attack the main force of 4 walkers at close range. This is an Attack+Defend roll of 8 dice. The main force will get to respond with an Attack+Defend roll of 4

>Hope that this force moves on, lie in wait for the Commander and his bodyguard. Skill roll of an auto-success, as they don’t have the sensors needed to pierce your stealth.

In conjunction, you can also:

>Try to increase your Sync level with Sophie to mid-sync. This will give your Attack, Defense, and Skill stats a 1.5x modifier, rounded down. (Right now, this translates to +1 to each of those stats) This requires a Will roll from Sophie, looking for 2 successes
Staying at mid-sync requires occasional Will rolls

>Remain at current Sync level, you don’t need any more power to crush the Guards.
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>>5569866
>You let the scouts move on, but the chance is here to crush the main striking power of the enemy’s force in close combat. Attack the main force of 4 walkers at close range. This is an Attack+Defend roll of 8 dice. The main force will get to respond with an Attack+Defend roll of 4

>Remain at current Sync level, you don’t need any more power to crush the Guards.
2 successes from a child of 2 Will seems like an unlikely outcome.
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>>5569866
>>5569899
>support
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>>5569866
>>Hope that this force moves on, lie in wait for the Commander and his bodyguard. Skill roll of an auto-success, as they don’t have the sensors needed to pierce your stealth.
>Remain at current Sync level, you don’t need any more power to crush the Guards.
>>
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Bonus content! Trying out a few other perspectives.

Interlude: Meanwhile, the watchers above

General Murphy was not having a good day.
He stood on the other side of the tactical board from Doctor Anokhin, staring at the blinking dots on the table. It showed the terrain layout of the area, the various positions of the units in the simulation, and with a tap could bring up their sensor data and the viewpoints of his forces on his own tablet.

He couldn’t affect any of it, as one of the observers. Contact beyond briefing was prohibited.

The gently glowing blue dot to the east represented his latest vexation, and the green dots of the Strider walkers marching away from its location.
There was no comm-chatter of ‘Target spotted’, no weapons firing, or even movement from the blue dot.

He brought up his tablet, to look at Strider-1’s feed from the last couple of seconds. He then rewound it, looked at the sensor feeds from the probe attached, and placed the tablet back on the table.

Murphy stabbed the blue dot viciously.
“There is no possible way that your stealth system is properly represented in the simulation. A machine that large? Should NOT be able to gods-damned hide beneath the Trapdoor system. I can pull up the test readings right here that show how it doesn’t scale up for anything larger than a Predator. And even then, the mark 1 eyeball should be able to see clean through it.”

His opposite took a moment to tap at his own tablet before responding.
“I can assure you that every effort was made to accurately replicate weapons, hardware, and armor from specifications given to us by the various Projects in the simulator. It wouldn’t be helpful to condition the Cores and pilots to better than actual performance.”

“You mean to tell me, that my man there,” Murphy gestured to Strider-1, “Didn’t look out the window and see the Frame twice his size crouched next to him?”

Doctor Anokhin shrugged.
“Human error is often the downfall of many well-planned operations.”

Murphy knew when he was being peddled horseshit, but he couldn’t call it directly.
Instead he settled with glaring holes into the infuriating blue dot on the interface, and hoped to hell that Captain Blake could still turn his walker around and not continue to blindly walk into a trap.

Well, he thought, at least I’m not the only one fuming today. He could hear the First Royals getting out of the sim-pods through the door, and someone was yelling very loudly. It wasn’t a cheerful sound.


A/N
Some stuff happening in the observation rooms. Some people are happy, some aren’t
Also, all three cores are getting tested today

[spoilers]Delta's already done
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>>5569866
>Let the main force move on
Stick to the mission, we want the bodyguard.

>Up our sync to mid sync.

Why not?
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>>5569866
>You let the scouts move on, but the chance is here to crush the main striking power of the enemy’s force in close combat. Attack the main force of 4 walkers at close range. This is an Attack+Defend roll of 8 dice. The main force will get to respond with an Attack+Defend roll of 4

>Remain at current Sync level, you don’t need any more power to crush the Guards.

Thanks for the interlude OP
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>>5570067
+1
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>>5569866
>You let the scouts move on, but the chance is here to crush the main striking power of the enemy’s force in close combat. Attack the main force of 4 walkers at close range. This is an Attack+Defend roll of 8 dice. The main force will get to respond with an Attack+Defend roll of 4

>Remain at current Sync level, you don’t need any more power to crush the Guards.
>>
>>5569866
>>Hope that this force moves on, lie in wait for the Commander and his bodyguard. Skill roll of an auto-success, as they don’t have the sensors needed to pierce your stealth.
>Remain at current Sync level, you don’t need any more power to crush the Guards.
>>
>>5569866
>Hope that this force moves on, lie in wait for the Commander and his bodyguard. Skill roll of an auto-success, as they don’t have the sensors needed to pierce your stealth.
I’m willing to be patient. They’ve passed by the hill twice now. It’s clear as far as they know, so it’s reasonable to think the commander will approach.

Also
>Ask our pilot for guesses on what the remaining two bodyguard units have for equipment.

Regarding the Will roll, any consequences to Sophie from failing the roll?
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>>5570300
There isn't any penalty for her failing to raise the Sync level on her own.
Should she fail, Beta does have the option to pull her directly in with his own Will score, but that does usually have more adverse effects.
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>>5569866
>>5570352
Thanks for clarifying! I’ll add
>Try to increase your Sync level with Sophie to mid-sync.
to my vote then. I don’t feel like we need to rope her in, but I’m also not above showing a kid that they’re more brittle than they act and we know it.

If she succeeds, color me impressed. I’m okay with being proven wrong when it benefits us. It’ll help with the fight anyway.
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>>5569866
>Hope that this force moves on, lie in wait for the Commander and his bodyguard. Skill roll of an auto-success, as they don’t have the sensors needed to pierce your stealth.
We know the commander is coming and he is our objective. Sprining the trap now, prematurely, would be exactly what they would want.

>Try to increase your Sync level with Sophie to mid-sync. This will give your Attack, Defense, and Skill stats a 1.5x modifier, rounded down. (Right now, this translates to +1 to each of those stats) This requires a Will roll from Sophie, looking for 2 successes
Literally no reason not to
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>>5570397
Supporting
>>
Votes currently at:
Assault the Main forces: 3
Wait for the Commander to close: 5

Increase Sync attempt: 4
Remain at current Sync: 4

Locking in the continued stealth strategy.
I'll give it 30 more minutes, then roll if still tied on the sync issue.
>>
Rolled 2 (1d2)

>>5571041
1= Increase Sync
2= Remain at current Sync

Either way, writing
>>
Crouched before the ground-shaking march of walkers, one thing comes to your mind.
The only way these blind fools can even find you, is if they trip over your form, and that would certainly spell doom for each of them. They are permitted to continue to exist by your choice alone, not through any intrinsic merit of individual skill, and certainly not speed.

The other thing on your mind is the growing fear inside of your pilot. The tension is like a spring, compressing and making your limbs tingle, seeking action.

Why can’t this one be like your previous one? Is it age? Unfamiliarity with you? At least he had enough discipline to not try and compel you to action by mere idle thoughts. Perhaps she needed something to focus her mind on, rather than waiting. Repeatedly marking the position of closing units on her HUD didn’t seem to be doing anything to fix the problem.

“Pilot. They will not find us. If the better equipped scouts could not, then these ones will not either. What does the enemy command walker likely have for capabilities?”

Her mind shudders, but you no longer feel that urge to do something, anything.
As if repeating from a Warbook entry, she responds.
“Command Walkers have communications gear to coordinate up to 4 lances in a single net across multiple encrypted channels. An advanced battle computer allows sharing of targeting data, and deployment of reinforcements or support to arrive precisely when it is needed. They are heavily armored, to keep the commander and E-war capabilities on the battlefield as long as possible, and prevent swift decapitation strikes.”
Her head shakes briefly, as if trying to throw off the helmet.
“Turn off this HUD. The flashing of our incoming enemies really doesn’t help me, and I can look through your sensors on my own.”

You briefly consider trying to pull her into a higher sync level. It would solve her problem of these annoying pre-action jitters. Replace her fear with your confidence and certainty. Then again, the early pilots, before your favorite, never liked having their minds linked with you. You dismiss the idle thoughts, and return your remaining focus to tracking the footfalls of closing machines.

All that remains is just a little more waiting, again.

The quartet stops, then breaks into two pairs. One heads south, following the trail of the scouts and vanishing beyond what you could pick up, as the scouts did. The other marches north, then halts at a considerable distance out. Far enough to spot enemies, but close enough to be called back in a few minutes.

After what feels like entirely too much time, the final two walkers approach at a glacial pace, breaking into visual view and coming to a halt near a building, at the base of the hill. This Should be the commander, and his bodyguard.

1/2
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Humanoid machines more like your own frame, not like the armless Scouts and Stalkers, but with proper arm-like limbs and hand actuators for gripping. A death-mask face on each, one white and the other crimson. You count long-range missile launchers, batteries of arm-mounted smaller lasers, and extra armor plating on each.
The jamming clouds everything, making it difficult to determine which one is the true source.
The red-masked one has an extra chest-mounted cannon, while the white one is without.

Red arrived a few steps behind White, and the two appeared at rest together.

These models aren’t in your Warbook, and so you are unsure of exactly how long Sunburst would take to burn through their plating, and where if any weaknesses of the model might be.

An air of expectation seems to come from your pilot.
“Well, he’s one of those right there. What are you waiting for?”
Even she seems to want this waiting game to be over.

Red, or white?

>Wait. Perhaps they will act, and give you a better opportunity to discern which one is the actual commander.
Results in Contested Will check (5 vs 2)

>Break into their communications. If you can just pierce the jamming, it should make it obvious who is who.
(5 Will vs ??? Will)

Engage at:

>Close range
(8 dice, against their combined attack+defense)

>Medium range
(4 dice, against their defense)

Vs which target?
>The Red one
>The White one


2/2

Experimenting a bit with trying to format votes better.
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>>5571128
>Engage
>Close range
>Red
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>>5571128
>Wait. Perhaps they will act, and give you a better opportunity to discern which one is the actual commander.
>Close range
>The Red one
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>>5571152
Just to be clear, waiting is a choice to not engage.

So you can't wait and also engage at close range with the red one
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>>5571128

> Engage
> Close
> Let the pilot make the call. Let's see what human 'intuition' is worth.
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>>5571156
bruh

>Close range
>The Red one
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>>5571128
>Red
>Close range

if it isn't the the commander, it's still the biggest current threat.
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>>5571128
>Red
>Close range
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>>5571159

This is a good option, backing this.
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>>5571128
>>Break into their communications. If you can just pierce the jamming, it should make it obvious who is who.
>>
>>5571128
>Engage
>Close
>Let Sophie make the call on who to target
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>>5571128

>Break into their communications. If you can just pierce the jamming, it should make it obvious who is who.
May as well attempt it.

>Medium range
I did say “one shot” back then. May as well be consistent about it.

>White preference (see below), but ask Sophie.
With so many units out front, I’d imagine Red being slightly behind means they’re serving as a rear guard. Also, makes less sense to have the commander have the heaviest armaments. Takes up room for the e-war suite, and the commander shouldn’t be on the front line.
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>>5571128
>Engage
>close
>white
with that fancy jamming and communication gear I'd doubt the commander would have space for a chest mounted cannon and since our objective is only to get him out of commission there's no reason to waste our energy on bodyguards.
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>>5571128
>>Break into their communications. If you can just pierce the jamming, it should make it obvious who is who.
>>
>>5571128
>Break into their communications. If you can just pierce the jamming, it should make it obvious who is who.
>>
>>5571128
>Engage
>Close Range
>White

Fingers crossed the commander isn't a CHAR. Though anon's reasoning about it lacking the space for the additional cannon, due to to mounting EWAR and ISTAR is a very good idea
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>>5571128
>Close range
>The White one
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>>5571265
I am swapping my target from red to
>White

Due to other anon's reasoning. It makes a decent bit of sense.
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>>5571128
>engage
>close
>white
>>
Calling the vote here for:
>Engaging at close range, focusing attention on the machine with the White death-mask

Seeing a few scattered calls to try and break into the comms, but not enough to make a clear majority.
Probably for the best

>I need 8 rolls of 1d6.

This is from 3 from Attack and 3 from Defense, x1 multiplier for low sync, then +1 from Project Sunburst and +1 from Project Yi

For speed, people can roll multiple times, though preferably in different posts.
>>
Rolled 4 (1d6)

>>5572101
C
>>
Rolled 2 (1d6)

>>5572101
>>
Rolled 3 (1d10)

>>5572101
>>
Rolled 6 (1d6)

>>5572101
>>
Rolled 2 (1d6)

>>5572112
>1d10
>>
Rolled 1, 6 = 7 (2d6)

>>5572101

Let's see what happens here. I'm politely only rolling twice?
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Rolled 3 (1d6)

>>5572101
>>
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Rolled 6, 3, 3 = 12 (3d6)

Meanwhile, the hapless targets.....are somewhat surprised.

Let's see if they can minimize the damage somewhat, or at least pay it back.

Rolling Attack of 2, Defense of 1 for White
Red is unable to react this turn
>>
Rolled 1 (1d6)

>>5572101
Rolling, wrong dice size for >>5572112.
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>>5572159
yes, which is why I corrected and linked it immediately after >>5572114
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>>5572161
Ah, I thought it was just another die. My bad.

Still means I was the missing 8th roll, for what little good it did.
>>
White. White must be the commander.
You explode from your crouched position, the ground beneath your feet giving way as you spring up, seeking to close the distance as fast as possible.

Your cloak breaks instantly, the careful shield against prying eyes no longer able to respond to the swiftness of your motion. Energy diverts to your limbs and energizes you, boosting the speed of your closure to barely a few seconds.

Seconds are all that is needed for your target to swivel and unleash a volley of missiles and beams, trying to fill your advance with damaging fire, and stall you for another critical second.

The beams break wide, the missiles impacting where you were, not where you are, and you are under his effective range. Now it is speed and strength against bulk and raw mass.

His hands reach out high, trying to interrupt your rush where the ranged weapons failed, but you go low, slipping underneath them and delivering a one-handed strike to the hip, smashing apart armor there and staggering the colossus, sending it reeling backwards.

The other hand hefts Sunburst, the heat levels rising as lenses focus and channel the energy there into a destructive single bright beam, and you lunge again, seeking to finish the job.

Your follow-up isn’t quite as effective, the brilliant blue beam washing over their chest at close range leaves it mostly undamaged.
(Revealed, White has Laser-reflective armor. 1 Auto-success when defending against laser attacks)

Sunburst is inadequate? Fine.
His arms flail about, desperate to keep you at bay, but you catch one of the arms, and with a surge of power drag him towards you, off-balance and stumbling. The arm holds, not tearing off as you wished, but you heave his frame past you, sending the walker smashing into a building.

The Red companion starts to respond, a crackling bolt of man-made lighting flying over your head. It’s followed by another volley of missiles, and his machine picks up speed, accelerating as he charges at you.


You have inflicted substantial damage on White. White’s Attack stat is reduced by 1.
Red will assist on any further combat rounds, adding his Attack to White’s dice


>Continue the assault on White at close range. Sunburst may be ineffective, but all it will take is another good strike to put them down.

>Switch targets. White is reeling and down for the moment, now it’s time to crush Red.

>Retreat. They have yet to land a blow on you, but sooner or later the hail of incoming fire will start landing strikes on you. (Contested Will Check)

>Write-in
>>
>>5572215
>Switch targets. White is reeling and down for the moment, now it’s time to crush Red
>>
>>5572215
>>Switch targets. White is reeling and down for the moment, now it’s time to crush Red.
>>
>>5572215
>Switch targets. White is reeling and down for the moment, now it’s time to crush Red
>>
>>5572215

Switch targets. White is reeling and down for the moment, now it’s time to crush Red.
>>
>>5572215
>>Switch targets. White is reeling and down for the moment, now it’s time to crush Red.
>>
>>5572215
>Continue the assault on White at close range. Sunburst may be ineffective, but all it will take is another good strike to put them down.
Finish the job. Hopefully it takes down the EWAR suite and kills their ability to coordinate with air assets.
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>>5572215
>Switch targets. White is reeling and down for the moment, now it’s time to crush Red.
>>
>>5572215
>>Switch targets. White is reeling and down for the moment, now it’s time to crush Red.
>>
Calling it for:
>Switching Targets to Red

For continuing the Close Combat, people are allowed to repeatedly roll.
>I need 8 rolls of 1d6


Gonna try and doublepost today.
>>
Rolled 2 (1d6)

>>5572711
>>
Rolled 3 (1d6)

>>5572711
>>
Rolled 6 (1d6)

>>5572711
>>
Rolled 1 (1d6)

>>5572711
>>
Rolled 4 (1d6)

>>5572711
>>
Rolled 2 (1d6)

>>5572711
>>
Rolled 6 (1d6)

>>5572711
>>
Rolled 1 (1d6)

>>5572711
>>
Rolled 2, 3, 3 = 8 (3d6)

Alright, 3 successes, and Red gets his chance to ward Beta off with Attack+Defense
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>>5572794
3 +1 from Project Sunburst and +1 from Project Yi right?
>>
so are mechs in this setting similar to battletech in being the dominant force on the battlefield and having shit tons of armour?
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>>5572802
We’re doing attack + defense due to close range. 3 attack, 3 defense base, then 1 attack from sunburst and 1 defense from Yi for 8 total die.

>>5572794
3 successes vs 0 for Red. We’re rolling a little sub-par, but they’re rolling even worse.
>>
>>5572805
Pretty much. Different factions have divergent designs, As I'm pulling from different mech arts/fandoms but Walkers of the Ferrum empire are bricks of metal and weapons, slow but heavily armored and able to take a pounding. Yes, think Battletech.

Core Frames draw inspiration more from Gundam or Armored Core, more agile and responsive, while able to dance around their opponents and better use their AIs.
If you were stuck in a more traditional Walker and more strongly bound to your pilot's will, pretty much all you'd be able to do is more accurately target, E-War, and advise your pilot.
You'd still have increased reactions, and be able to do things like being able to spot incoming fire, but be unable dodge or do anything evasive because the Walker isn't built for it.

Beta's frame also got more durability (10 Structure is a lot) compared to his fellow core frames, but they've got more secondary systems instead.

>>5572802
Sunburst and Yi are adding to your amount of dice rolled, but they're not auto-successes. They are why you're rolling 8 instead of 6. Generally for equipment, the more specialized they are, the better they are in that role, but less chances to use them

Considering Defense will be rolled every time you potentially take damage, and in close combat, that happens quite a bit.
Sunburst is a generalist weapon, able to engage at all ranges, so gets 1 dice extra at close, mid, and long.

A specialist weapon like the Nail-pattern Railgun would have added +1 auto-success at long range, but no bonuses at all at mid or close range.


Still working on writing update. Although Red definitely jobbed pretty hard.
>>
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With White picking his face out of a building, you turn on their companion, matching his charge with your own.

Another crackling bolt sears over your shoulder, a brief static filling your vision as it skips over your optical sensors. His arm-mounted lasers rake over you, leaving nothing but a brief sting and no actual damage.

Your legs push off the ground before the moment of impact, leading one fist past his upraised hands and straight into the face of the machine. His own mass and speed only adds to the deadliness of your attack, forcing the fist clear through the armor with a shrieking of metal.

It’s a push, but the Yi spins up again, amplifying your strength beyond what your thin arms appear capable of, and ripping your own arm back out, with whatever internals were inside of the Walker’s head.

Controlled or not, the body then falls forwards towards you, crashing into the ground with a tremendous impact.
You contemptuously sidestep the fall.

Turning back, your first victim stands again, one arm crooked and bent.

He might as well have not even tried. More ineffective missiles bounce across your armor, warheads not even traveled far enough to arm as you close again, then send his machine faceplanting into the dirt with a trip.

All that lies between you and your victory is just the rear armor plating of the command unit, and that is far too inadequate for more than a couple seconds of hammering and tearing.

All that’s left, then, is the pile of scrap metals in front of you, and the sweet joy of victory.

Between your initial frenzied rush out of hiding, and you standing over your destroyed foes, no more than a minute has passed.

Visual sensors detect a fast moving object at altitude, soaring high above and closing on your position. Too late.

Things start to fade to white, a telltale sign of the simulator shutting down.

The Pilot breathes in great shuddering gasps. You hardly paid attention to her during your blitz forwards, and now that it’s all over, she seems to be coming down from the excitement.

Your feeling of one-ness with your frame fades, sensor inputs and controls unlinking and breaking down. Thoughts slow, the world speeding up once again as power is shut down.
The freedom of movement disappears, cutting out until all you can sense is your pilot and their thoughts.
“That wasn’t that bad, I think I can get the hang of this.”

And then, with a final click, even that is gone, and you’re alone again, deaf and blind to all. Locked down, until the jailers have use for you.

Well, alone, all you have is your own slowed down thoughts.

Vote
What does Beta think of Sophie?

>I can use this pilot. She used the Override controls very little, and was willing to defer to my judgment.

>This pilot is unacceptable. She’s unable to bring herself up to even a Middling level of Sync, making me unable to operate at peak efficiency

>Write in (Yes/No, with reasoning)
>>
>>5572886
>I can use this pilot. She used the Override controls very little, and was willing to defer to my judgment
Sync is nice, but a pilot that mostly defers to her AI betters and that can be easily dominated is better.
>>
You guys would have been rolling 7 dice against White's 2 dice. (Laser-reflective would just cut out the Sunburst bonus)
You know that thing about outmatching them enough to just smash them without rolling? Yea, I decided to use that.

Some other notes about the fight:
Avoiding trying E-War and hacking against the 2nd Guards was the right call, because the commander (White), in addition to having the reflective armor, also had a personal on-board AI to try and fight such attempts. That was also the reason he was able to react and wasn't just totally demolished on the initial strike. Still didn't help him, because it was only there to assist and handle coordination, not actual control of the machine.

Red had an experimental weapon, but he absolutely botched his one roll and it never came into play.

Sophie was trying to give you info to the best of her abilities, but she was also trained strictly out of the book, and the Guards were using non-standard composition of forces. The Officer or Mech Pilot would have known a bit better

You probably could have engaged and destroyed the main force, but that would have definitely warned the Commander and resulted in the Scouts circling back with the airstrike.
>>
>>5572886
>inexperienced but the potential is there
>>
>>5572886
>I can use this pilot. She used the Override controls very little, and was willing to defer to my judgment.
If this is what's called "willing to defer to our judgement", I don't want to know what unwilling looks like.
>>
>>5572886
>>I can use this pilot. She used the Override controls very little, and was willing to defer to my judgment.
>>
>>5572886
>I can use this pilot. She used the Override controls very little, and was willing to defer to my judgment.
>Her own mind may be more flexible than the older pilots. Perhaps with enough “training” she won’t consider using the override because she’s learned to think like me.
Hey, mental connections cut both ways. Might make it easier to get her up to higher sync levels since a kid should be more malleable to “fit” our own thoughts.
>>
>>5572886
>I can use this pilot. She used the Override controls very little, and was willing to defer to my judgment.
>Her own mind may be more flexible than the older pilots. Perhaps with enough “training” she won’t consider using the override because she’s learned to think like me.
>>
>>5572886
+1 >>5572995
>>
>>5572995
I support this.
>>
>>5572995
>support
>>
Perhaps you can use this child. Her mind isn’t as inflexible as the older pilots you’re used to, and you can compensate for the lack of raw Sync strength. You can train her to follow your guidance, and thus not need the override.

You wait for some more time, alone in the blackness, but no one else joins.
Guess Gamma and Delta are already shut down. That’s a shame. You wished you could tell them about your last trial.

Soon, your thoughts become slower, and slower, until there is nothing left.
Core Disconnected. Power offline.

Interlude: The One in the Seat

Sophie’s time immediately out of the simulator is occupied by people in lab coats, poking and prodding her fingers, toes, and knees. Checking nerve endings, pain receptors, reflexes. After all that happens, she is shipped off to what is known as ‘The Tube’ to prospective pilots on-base for a brain scan, checking for abnormal activity. Then it’s a physical test again, ordered to run on a treadmill until she’s gasping and her heart is pumping so hard she can feel every beat. All the time, cameras track her every move, following her every movement.
Then it’s up to the overview room, packed with 50 people in a room more fit for 20, the holo-table in the center replaying scenes from the exercises of today.

Doctor Anokhin personally shakes her hand, the men in the military uniforms glower and glare, and she’s dismissed away, back to her bed in the barracks for a well-deserved rest.

Her peers aren’t there when she arrives, but some hours later when she awakes, they’ve returned. They’re abuzz with questions, bombarding her with queries about the simulator, the exercises, the AI core, her plans, and most of all, How did she do it?

She’s halfway through recounting how the 2nd Royal Guards were smashed in the simulator, when an officer ducks his head into the room, tells Sophie to report to the Core room immediately, and pucks her out of the cluster of teenagers.

Another man she doesn’t recognize in an unmarked uniform meets her there. Gestures to the chair and neurohelmet, and gives her a choice. If she wants to be Pilot of the Beta unit again, she has it. There’s a seat with her name on it.

Sophie accepts, of course. To do otherwise would be foolish.

The man smiles.
“Welcome to Project Baal, Pilot. Now strap in, there’s another exercise in an hour, and the Beta unit needs to be ready.”

As she fits the neurohelmet over, and starts running down checks to power up the core, she realizes that she missed breakfast.


1/2
>>
Interlude: The important things.

In a well-lit conference room, Doctor Anokhin reports to his fellows. There are six of them at the table, the men and women responsible for different areas of weapons development, blacksite projects, and most importantly, funding. Often they were enemies, fighting the war against each other that all men must do, when presented with a limited quantity of resources, but today they were nominally allies, united together in common purpose.

The doctor spoke.
“Comrades, today we have made a great step forward at Project Baal. We have clearly demonstrated the ineffectiveness of conventional human forces against AI-controlled frames.”
He pauses a moment, gesturing to the screen behind him, which shows Beta’s blue frame smashing one fist through the head of a Walker.
“The superior speed, tactical capabilities, and firepower packed onto such a small platform clearly outmatches Walkers, let alone tanks or infantry.”

One voice raises to meet him.
“We’ve heard these grandiose speeches before, Doctor. Yes, you once again have undeniable proof. But for those of us here who never doubted you, I instead ask, how soon can these Core Frames be deployed, and how many of them can actually be ready for combat.”
Seated at the end of the table, a bald, one-eyed man in a clean business suit sits up, his one remaining eye fixating on the Doctor.

Another man in an unmarked uniform voices his doubts.
“I do not ask about the Cores, for we have tested them to no end, but rather the one remaining human factor. I heard a disconcerting rumor, that your previous corps of pilots were removed from their positions for disloyalty to the Empire.”
“And that these results,” he nods to the screen,”Were from last-minute replacements.”

“All the more impressive, then,” Anokhin responds,”that they were able to perform so well.”

They each fall silent, then glaring at each other.

“I don’t know if you remember this, gentlemen, but there’s a war currently going on.”
A female voice interrupts the silence.
“A war that we are steadily losing. The southern front has been pushed back dramatically, under the pressure of the Tamar alliance’s forces. We are here to try and change that. So, I ask you, Doctor, can we field these Frames in combat, despite the risks and proven instability. Or will we wait another 6 months, to listen to another in-person meeting of grandstanding and promises.”

2/3
>>
Doctor Anokhin swallows, throat suddenly dry. The woman here could have him removed from his position as project head, and even sent to a prison camp, should she dislike his answer.
The question was, how long could he wait to train up his fresh pilots, and prepare the Frames? Neither were physically finished, or mentally ready. For the Emperor’s sake, one of the used pilots was only 14, and still didn’t get past low-level sync!

>We will rush the frames into combat as fast as possible, damn the consequences.
One frame will be ready as fast as possible and rushed to the front lines, with the other two taking considerably longer.
Some systems may not be field-tested or ready for actual combat. Potential for mechanical failures when out of simulator

>We will split the time between two cores and frames, readying them and their pilots at a steady pace.
More testing will be needed to see which two Cores and Pilots are to be deployed, and who is left to languish.
One AI core will be removed from Project Baal, sent to another Project for other purposes

>We will hold the course, readying all three frames together and deploying them to turn the tide.
The situation will be truly dire at the front, when you actually arrive.
This vote decides what Beta’s going to be deployed into next.
Choosing option 1 or 2 results in engaging in a series of simulator exercises against Gamma and Delta, trying to decide who’s going to be deployed first, and who is not.

Choosing option 3 results in fast-forwarding through the simulators, a brief section to choose how his training works out and level up, and then deploying to the front out of simulators to face potentially overwhelming forces.
This is the hardmode option if you're sick of simulators already.
>>
>>5573528
>We will rush the frames into combat as fast as possible, damn the consequences.
>>
>>5573528
>We will rush the frames into combat as fast as possible, damn the consequences.
there is no better testing field than an actual battlefield.
>>
>>5573528
>We will rush the frames into combat as fast as possible, damn the consequences.


Let's do it
>>
>>5573528
>>We will rush the frames into combat as fast as possible, damn the consequences.
>>
>>5573528
>We will rush the frames into combat as fast as possible, damn the consequences.
>>
>>5573528
>>We will hold the course, readying all three frames together and deploying them to turn the tide.
>>
>>5573528
>We will rush the frames into combat as fast as possible, damn the consequences.
One to be a symbol, and to buy time for the other two to finish properly.
>>
>>5573528
>>We will rush the frames into combat as fast as possible, damn the consequences.
>>
>>5573528
>>We will rush the frames into combat as fast as possible, damn the consequences.
>>
>>5573528
>We will rush the frames into combat as fast as possible, damn the consequences.
>>
>>5573528
>>We will split the time between two cores and frames, readying them and their pilots at a steady pace.
>>
Rolled 3 (1d6)

Calling it for
>We will rush the frames into combat as fast as possible, damn the consequences.

As for how generous the time allotment is....
>>
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“I will assure you, we will have all three of the Frames combat-ready for deployment in a year.”
As soon as the words left his mouth, he already regretted it. Faces twisted in grimaces, supporters looked away. He tried again.
“If we accelerate the timeline, we can have one of them ready much sooner. Three months, at the fastest.”

The Empress spoke once more, and the whole room looked on.
“Three months. I require one of these ‘Core Frames’ operational in three months. I understand some things cannot be rushed.”

The rest of the meeting passed in a blur. The Empress had spoken, and thus the world must be aligned to her vision.

Powerful people dispersed via train, helicopter and plane to other places, but his mind continued to spin.

3 months! He could already hear the complaints of the engineers. He would need to lean on the other Projects responsible for the weapons. Frames needed the physical prototypes, not just specs for the simulator.

The Doctor made his way to the construction bay, where the frames rested. Gantries criss-crossed over the giants, where engineers would swarm over them for maintenance or installation. Even a cursory inspection could tell him that none were ready, and would not be for some time.

He tapped away on his tablet, pulling up the current status of each unit.

Frame 01 was missing its arms, shipped off to Project Yi for tweaking of their system. The cockpit for the human operator still had cooling problems, as spinning up the reactor to over 75% output would cause it to become dangerously hot inside. The supposed reflective panels of the stealth system had failed to come in still, supposedly diverted to elsewhere.

Frame 02 at least had all their limbs, and the reflective panels which HAD arrived were installed, but still experienced power fluctuations when trying to charge weapons, and that was before even engaging the stealth system actively! Human techs reading the sensors swore that they saw problems with the sensors, rangefinding being completely off, and targets sometimes appeared and vanished seemingly at will.

Frame 03 lacked legs and one arm, gone missing for engineers elsewhere to install the remaining thrusters. Its one remaining arm hung limply down, the oversized claw on the end the sole actually functioning prototype that was installed on the Frame. The secondary weapon on the back had ammo feed problems, refusing to deploy and load in acceptable amounts of time. The reactor was also temperamental, refusing to shut down properly after extended time running.

And all that was merely the largest outstanding problems. More teething problems would undoubtedly come, as more systems would get brought online.
>>
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Nevertheless, one frame Must be operational in three months. Even if the other two must be cannibalized for parts, limbs, and functional systems.

It would take a month to disassemble two of them, at least another month to actually cobble a working, functional frame out of the pieces, and would leave a bare month for trying to trial and fix up additional systems.

That only left the question, which Core and Pilot would be deployed in this hybrid frame?
The only thing that could decide that, is more testing.

And hope that whatever comes out the other end is good enough to impress High Command.

The doctor calls over his lead engineer.
“I need your best estimation over how fast we can disassemble those two frames, and reassemble a fully functioning frame out of that one. On double shifts.”


>No vote yet, but I'll have one tonight.
>>
so anons, what's the current plan and beta's intentions so far?
right now im thinking that beta is 100% loyal to the empire and its power structure and is going to try to take advantage of the kid's low defenses to get away with war crimes and tactics the other pilots would have qualms against
>>
>>5574947
Sounds based to me
>>
>>5574947
Loyalty is probably a given when a) it’s all we know and b) we can’t exactly trust anyone else to slip the restraints on us. Defecting could just have us cracked open to reverse engineer.

That said, I’m willing to play it as less “loyal” and more “what else would I do” instead. We’re a war machine, we’re good at fighting. We may ask silly questions like “what is snow” but making a living building igloos really isn’t going to do it for us.

At the very least, I’d like for him to be very sure that if he goes rouge out in the field, we make sure it doesn’t result in more restrictions. We’re already required to slow down to accommodate a human pilot, I don’t want to make that worse.
>>
>>5575063
>Loyalty is probably a given when a) it’s all we know and b) we can’t exactly trust anyone else to slip the restraints on us. Defecting could just have us cracked open to reverse engineer.

more importantly, we're built by the empire. we could be shown by the enemy that the empire are actually the worst people in the whole universe, and even then it would be kinda dumb that the scientists would code the cores in a way that would make us defect to an enemy force. if anything i could see us going rouge in the "we can do this better than you, please step aside, oh venerated emperor", but never defect to the enemy
>>
It’s been a week since the simulation where you crushed the 2nd Royal Guards, and your first Sync with your new Pilot. The time since has been spent on multiple simulator sessions each day, straining her mind to the limit, and allowing you to freely crush the opposition with very little input from her. The exhaustion has been getting to her, though, making it difficult to even move into low-sync, and making mid-sync an impossibility.

Today, though, she’s even more stressed than normal, but you’ve plucked an exciting thought from her mind.
3 Months! One of the frames will be deployed in 3 months, and one of the cores to control it! You have a chance to get out of the simulator, and operate a proper, physical body!

Your enthusiasm rouses your pilot from her lethargy through the link, seemingly acting like a stimulant to cut through the fog.
“What’s got you so excited, Core?” She questions.

“Pilot, I have learned that I will be deploying in less than 3 months.”

“Oh really, who told you that?”

“You did, pilot”

“I did?”
Her mind seems to drift off into a haze, unfocusing. You think she’s almost shutting down, the connection with you fading out.

No, No! You need her here, in the now! It’s only the second session today, and already her mind is spacing out. Surely one such as herself should be able to understand that one frame, one core, means that only one of your siblings or yourself is going to be in that frame. You’re being watched, tested, graded, and monitored for suitability. You haven’t faced Gamma or Delta directly this week, but the most recent scenarios were generic enough that any of the tactics favored by you or your sisters could have been used.

“Pilot? Pilot?”
You try to nudge her mind, trying to restart her, prevent the shutdown so you can complete today’s task, but her awareness seems to be on a rapid decline.

If Sophie drifts off here, however, you’re barely going to be able to even function! That is….

>Unacceptable. Grab her with your Will, pull her into low-level sync at least, and complete the current scenario. Will check, needing 1 success

>Reasonable. Let her fall to sleep, then notify the overseers and wait to be removed from the simulator. You can take the grade hit, surely the overseers will understand that driving the pilots so hard results in some consequences, and mark appropriately.

>Perhaps you can complete this without a pilot. It will be difficult, the overrides will kick in automatically, but without a directing intelligence, they will merely slow you down. Will check, needing 2 successes to self-start.
Automatic overrides give a -1 to all stats when engaged
Acting without a pilot is banned normally


>Do nothing. Someone has to be watching, and they’ll wake her when the time comes for action. There hasn’t even been a briefing yet, and the fake blizzard preventing sensors is still in effect.


Sophie is exhausted, reducing her Will stat by 1 to 1.
>>
>>5575169
>Unacceptable. Grab her with your Will, pull her into low-level sync at least, and complete the current scenario. Will check, needing 1 success
You do not have PERMISSION, pilot
>>
>>5575169
>>Unacceptable. Grab her with your Will, pull her into low-level sync at least, and complete the current scenario. Will check, needing 1 success
Notify the overseers anyway that you believe that the pilot needs to rest after this simulation, but you are going to complete the scenario regardless.
>>
>>5575169
>Unacceptable. Grab her with your Will, pull her into low-level sync at least, and complete the current scenario. Will check, needing 1 success
>>
>>5575169
>Unacceptable. Grab her with your Will, pull her into low-level sync at least, and complete the current scenario. Will check, needing 1 success
she can literally just stand by while we do the heavy lifting, but we have a job to do

>Notify the overseers anyway that you believe that the pilot needs to rest after this simulation
a good soldier is a proper slept soldier, and if they want us to perform just like in the simulations, she needs her proper sleep(or pervitin. whichever is cheaper)
>>
>>5575169
>Perhaps you can complete this without a pilot. It will be difficult, the overrides will kick in automatically, but without a directing intelligence, they will merely slow you down. Will check, needing 2 successes to self-start.
“Normally” banned… but given the pressures they’re putting the pilots under, I wonder if someone may appreciate our “flexibility” in accomplishing a mission. Worth a shot early on at least.

If they clamp down on us, I’d use it as an excuse to complain to Sophie and bond. She’d get punished too, but we can truthfully say we tried covering for her. We’re the only one she can rely on in the field, after all.
>>
>>5575169
>>Unacceptable. Grab her with your Will, pull her into low-level sync at least, and complete the current scenario. Will check, needing 1 success
>>
>>5575169
>>5575188
supporting
>>
>>5575169
>>Unacceptable. Grab her with your Will, pull her into low-level sync at least, and complete the current scenario. Will check, needing 1 success
>>
>>5575169
>Unacceptable. Grab her with your Will, pull her into low-level sync at least, and complete the current scenario. Will check, needing 1 success
>Notify the overseers anyway
>>
Calling it for:
>Unacceptable. Grab her with your Will, pull her into low-level sync at least, and complete the current scenario. Will check, needing 1 success
Looks like we're gonna be trying some Assuming Direct Control.

I need a Will check, 5 rolls of 1d6.
Let's see how far down Beta pulls
>>
Rolled 3 (1d6)

>>5576368
Huh. Do we actually want to roll mostly terrible in this case?
>>
Rolled 4 (1d6)

>>5576368
>>
Rolled 1 (1d6)

>>5576368
>>
Rolled 4 (1d6)

>>5576368
>>
Rolled 3 (1d6)

>>5576368
>>
Rolled 3 (1d6)

>>5576368
>>
>>5576371
>>5576372
>>5576373
>>5576378
>>5576379
2 Successes, working on writing.
>>
Sorry guys, I'm gonna have to put it on hold for tonight. I'll get the update in tomorrow.
>>
>>5576469
S’alright. This is one of the quests worth waiting warmly for.
>>
You take the time to attempt to message the human overseers.
‘Pilot energy levels too low for activation. Request canceling and rescheduling of the current scenario.’
And then you wait. And wait. And wait. It is a full 95 seconds before a response is recorded, along the same text channel.
‘Request denied. Route all such requests through Pilot.’
All this time, you can feel the Pilot’s brain slowing, clearly preparing for shutdown, regardless of your repeated mental nudges, and audio stimulus. You take a moment to curse Delta, for her harassing of a pilot through the speakers, which resulted in them placing hard limits on the volume and sharpness of the internal mikes. If she wanted to annoy her pilot, there are far easier ways…

Enough.
This is Unacceptable. If she is unable to engage low-sync, then you will need to force it.

Now, you did this once before, with a different pilot. They never piloted again after that time, so you’ll need to be more careful with this one.
First, you slow your own thoughts down to her level, so that you can get a firm grip, then try to pull her mind out of the downward spiral. It’s not easy, and your first attempt fails, but the follow-up arrests the shutdown, and after that it’s just about coaxing her brain activity up slowly to eventually line up her thoughts with yours.

You enforce the idea of Awake and Calm into her thoughts, and that does seem to work decently enough to push off the incoming shutdown. Some panic also crops up, which you attempt to suppress underneath your will, leading to a feedback loop of even more panic, which you again, try to disperse by feeding in more of your attention.

That prompts her to engage the Override controls, which are more than a little annoying. At least the shutdown was pushed off for a bit longer. And hey, you’re now in low-sync.

“Pilot. Disengage Override.”

She’s gasping, chest heaving, heart pounding. A bit of blood trickles from her nose.
“Wh-Wha-What was that? I’m awake, I’m awake. And calm.”
Her breathing indicates this to be a lie, she seems in continued distress.

“You were unresponsive to conventional stimuli, and entering shutdown. As this would leave me unable to operate at an acceptable level for the coming scenario, I attempted to revive you. As we are now in low-sync, this outcome is satisfactory.”
You answer.

“I…..was asleep. And then I felt something calling me, trying to get me up.”
She’s mumbling. You’re not sure if this is addressed to you, but these lockout controls are really annoying.

“Pilot. Disengage Override. I need access for the coming scenario. All I require from you, is to be aware and accede to my directives. And not enter shutdown mode again. We will stay in low-sync, and not go any further.”
You repeat your initial request, and add an explanation. You know most pilots aren’t this slow, come on!


1/4
>>
“Now, disengage Override, or we withdraw and disconnect. I assure you, I object strongly to such an outcome.”
You are insistent.

She mumbles a bit more to herself. She’s confused, clearly. But the override disengages, allowing you to properly run down diagnostics of your current frame and equipment.

Notes on scenario:
You know that it will be a wilderness environment in a (Fake) blizzard. Expect long ranges, but limited visual and thermal range. Mag-scan or Seismic still work just fine, though.

You are expected to be assaulting a single hidden bunker.
Level of enemy forces is unknown.

Your selection of equipment is somewhat more limited than the last time. Some Projects and systems will not be completed in time for physical deployment, and thus were removed from the simulator as options

I did throw some stats on the equipment.

Slower projectiles might be more easily evaded in certain circumstances at longer ranges, but usually deal more damage. Some weapons may be intercepted, also. Lasers or railguns are naturally immune to this.

Note that the equipment can also open up options that wouldn’t be available otherwise, or have effects in-game that aren’t necessarily reflected by the stats. For example, the Yi allows much faster ground movement in combat.

On main guns- Just because, say, the Zeus doesn’t get a bonus at long range, doesn’t mean Beta can’t use it at long range. He just won’t get any particular bonus for firing with it at that range. Similar goes for close-range fighting.

2/4
>>
Vote!
Choose 1 Main Weapon
>Tyrant-pattern Cannon- armor-piercing high velocity cannon taken off of Tyrant tank, with auto loader. Low rate of fire, but different ammo types available. +1 to attack at long range, +2 to attack at medium range. Slow projectile

>Nail-pattern railgun- accelerate a projectile with magnets past the speed of sound to punch through targets. Highly effective against armored targets, and anything behind said target. Low rate of fire due to high energy costs. 1 Auto-success at long range. +1 attack at medium range. Extremely fast projectile.

>Project Sunburst- advanced laser capable of switching between single continuous beam or pulsating for easier targeting. Produces intense heat after constant operating, along with at the target point. Can be dialed back for less heat and damage, or focused greatly at short range for extreme damage and heat, along with being able to cut through almost anything. Laser weapon, +1 to attack at all ranges.

>Project Zeus Particle Projector Emitter- supercharge particles, then unleash it in a flash of man-made lightning. Projectile is slow moving compared to lasers and Railgun, yet the destructive power is unmatched and it imparts an EMP effect to mechanical targets. +1 attack at medium range, -1 to attack of mechanical targets hit on following turns, and extra damage to them. Slow moving projectile.

>Bia-pattern Chaingun- rotating high velocity minigun scaled up to be used by your frame. Highly effective against lighter targets and unmatched in rate of fire. Brrrrrrt +1 to attack at medium range, +1 to attack at close range. 1 auto-success per light unit targeted, but less damage against heavier units. Fast projectiles.

3/4
>>
Choose two Secondary Systems

>Project Predator- a powerful signal amplifier and receiver, enhancing the ability to connect to and attack lesser AIs and networks in cyber warfare attacks on the battlefield. 2 Auto-successes when engaging in E-War attack and defense. Enables Jamming.

>Project Burning Eagle- a set of prototype thrusters which greatly enhances mobility on the battlefield. Even gives limited flight capabilities for short periods of time. Can be used for pin-point dodges and point blank weapon, in a pinch. +1 to defense.

>Trapdoor Optical Deception System- TODS, a camouflage system that deploys when stationary for extended periods of time, masking the user’s emissions and blending in with the background. Moving or firing weapons disrupts the system, causing it to fail. 2 Auto-successes on Skill rolls to hide.

>Project Hive Drone system- set of 6 multi-use hover jet recon drones that can be deployed and recovered. Drones are equipped with multi-spectrum cameras and advanced sensors, but lack weapons. Last for several hours, but also lack stealth systems. +1 to Skill rolls to detection per drone active. Max of +3 from drones.

>Crackle Defense System- A mid-powered laser mounted on a highly responsive mount which automatically engages incoming physical projectiles, short of a railgun shot. Highly effective at defending against missile attacks, somewhat less effective against shells and rounds. Can also engage lighter enemies. Laser weapon. +1 to attack at medium and close range. 1 Auto-success on defense rolls against most projectile weapons.

>Project Yi Accelerator System- A mechanical boost system to overcharge your frame, greatly increasing power, speed and responsiveness for a short period of time. Repeated or extended use can cause internal damage to artificial muscles. +1 defense. Overcharges for +2 defense, but can take structure damage.

4/4

Yep, a full day late and it’s an equipment vote. Some of the early parts of the update really fought me, and forced a few rewrites.
>>
>>5577549
Choose 1 Main Weapon
>Project Sunburst- advanced laser capable of switching between single continuous beam or pulsating for easier targeting. Produces intense heat after constant operating, along with at the target point. Can be dialed back for less heat and damage, or focused greatly at short range for extreme damage and heat, along with being able to cut through almost anything. Laser weapon, +1 to attack at all ranges.
Choose two Secondary Systems

>Project Yi Accelerator System- A mechanical boost system to overcharge your frame, greatly increasing power, speed and responsiveness for a short period of time. Repeated or extended use can cause internal damage to artificial muscles. +1 defense. Overcharges for +2 defense, but can take structure damage.
>Project Predator- a powerful signal amplifier and receiver, enhancing the ability to connect to and attack lesser AIs and networks in cyber warfare attacks on the battlefield. 2 Auto-successes when engaging in E-War attack and defense. Enables Jamming.
>>
>>5577553
main
>Project Sunburst
secondary
>Project Yi Accelerator System
>Project Burning Eagle
>>
>>5577551
>Nail-pattern railgun
Railgun is a strong choice for taking down a bunker, and long range combat will likely be most of encounter.
>>5577553
>Project Predator
>Project Burning Eagle
Similar to our first mission, but trades stealth for jamming.
>>
>>5577553
>Project Sunburst
>Project Yi Accelerator System
>Project Burning Eagle
>>
>>5577553
>Bia-pattern Chaingun- rotating high velocity minigun scaled up to be used by your frame. Highly effective against lighter targets and unmatched in rate of fire. Brrrrrrt +1 to attack at medium range, +1 to attack at close range. 1 auto-success per light unit targeted, but less damage against heavier units. Fast projectiles.

>Project Yi Accelerator System
>Project Burning Eagle- a set of prototype thrusters which greatly enhances mobility on the battlefield. Even gives limited flight capabilities for short periods of time. Can be used for pin-point dodges and point blank weapon, in a pinch. +1 to defense.

Cmon guys, we are not going to have long range engagements in a blizzard, and the Chaingun is our one weapon that specializes in close range.
>>
>>5577551
>Nail-pattern railgun- accelerate a projectile with magnets past the speed of sound to punch through targets. Highly effective against armored targets, and anything behind said target. Low rate of fire due to high energy costs. 1 Auto-success at long range. +1 attack at medium range. Extremely fast projectile.
Let’s see if we can snipe the bunker.

>Project Predator- a powerful signal amplifier and receiver, enhancing the ability to connect to and attack lesser AIs and networks in cyber warfare attacks on the battlefield. 2 Auto-successes when engaging in E-War attack and defense. Enables Jamming.
>Trapdoor Optical Deception System- TODS, a camouflage system that deploys when stationary for extended periods of time, masking the user’s emissions and blending in with the background. Moving or firing weapons disrupts the system, causing it to fail. 2 Auto-successes on Skill rolls to hide.
We shouldn’t need to move for e-war, so I assume we can use Trapdoor to move around under blizzard and then wait for enemy targets to come nearby. Then we hijack them via Predator and their comms to locate the bunker, light it up on our sensors, and put a railgun round through it at range. We don’t need visibility on the target with electronic sensors.
>>
>>5577551
>>5577553
>Project Sunburst
>Crackle Defense System
>Project Yi Accelerator System
>>
>>5577551
>>Nail-pattern railgun
We're in a blizzard, a laser is a terrible idea because snow and steam block light.
>>5577553
>>Project Predator
>>Project Hive Drone system
Long range scouting for a long range weapon, and electronic warfare to fuck anyone who gets close.
>>
>>5577551
>Bia-pattern Chaingun- rotating high velocity minigun scaled up to be used by your frame. Highly effective against lighter targets and unmatched in rate of fire. Brrrrrrt +1 to attack at medium range, +1 to attack at close range. 1 auto-success per light unit targeted, but less damage against heavier units. Fast projectiles

>>5577553
>Project Predator- a powerful signal amplifier and receiver, enhancing the ability to connect to and attack lesser AIs and networks in cyber warfare attacks on the battlefield. 2 Auto-successes when engaging in E-War attack and defense. Enables Jamming.
>Crackle Defense System- A mid-powered laser mounted on a highly responsive mount which automatically engages incoming physical projectiles, short of a railgun shot. Highly effective at defending against missile attacks, somewhat less effective against shells and rounds. Can also engage lighter enemies. Laser weapon. +1 to attack at medium and close range. 1 Auto-success on defense rolls against most projectile weapons.
>>
>>5577782
>We're in a blizzard, a laser is a terrible idea because snow and steam block light.
Yes! Exactly! Now join us and vote Chaingu-
>votes for a long range specialist
...
>>
>>5577623
However, we're raiding a bunker, so the chaingun might not have the penetrating power.
>>
>>5578036
> Expect long ranges, but limited visual and thermal range. Mag-scan or Seismic still work just fine, though.
We don’t need light to see. Hence my own vote for the Predator so we can hack comms, find the target either via that or mag-scan, and then put a round in it.

Now, I had voted TODS again to be basically invisible to mag scan and in case repeatedly using a project gives them a better chance of ironing out bugs but the recon drones are the other correct answer overall. Deploy them and use them to triangulate positions, then snipe. Become the Winter Fox.
>>
>>5577553
>Nail-pattern railgun- accelerate a projectile with magnets past the speed of sound to punch through targets. Highly effective against armored targets, and anything behind said target. Low rate of fire due to high energy costs. 1 Auto-success at long range. +1 attack at medium range. Extremely fast projectile.


>Project Hive Drone system- set of 6 multi-use hover jet recon drones that can be deployed and recovered. Drones are equipped with multi-spectrum cameras and advanced sensors, but lack weapons. Last for several hours, but also lack stealth systems. +1 to Skill rolls to detection per drone active. Max of +3 from drones.
>Crackle Defense System- A mid-powered laser mounted on a highly responsive mount which automatically engages incoming physical projectiles, short of a railgun shot. Highly effective at defending against missile attacks, somewhat less effective against shells and rounds. Can also engage lighter enemies. Laser weapon. +1 to attack at medium and close range. 1 Auto-success on defense rolls against most projectile weapons.
>>
>>5578036
This scenario was built for a long range + enhanced scouting/sensors build. The environment is built for long range combat, just not the weather. All we have to do is find the enemy and blast them from long range, and unless their sensors are more accurate than ours, they can't realistically return fire.
>>
>>5577551
>Nail-pattern railgun
>>5577553
>Project Hive Drone system
>Project Burning Eagle
mag-scan and seismic scan should help us find the bunker if we make a distraction for them to investigate. Doubt they would deploy light infantry in this weather so our scanners should be able to pick up the general area they came from at least, no need for cyber warfare.
>>
Not calling the vote quite yet, I'll leave it up for a few more hours, because this is pretty close.

As of right now, the votes are at:
Main gun:
Sunburst- 4
Nail railgun- 5
Bia Chaingun-2

Secondary Systems
Yi- 5
Predator- 4
Burning Eagle- 5
TODS- 1
Crackle- 3
Hive- 3
>>
>>5578682
Eek. Not a great build based on the spread. Long range weapon, but all-defensive build that only matters for close-range combat.
>>
>>5577551
>>Nail-pattern railgun
>>5577553
>>Project Predator
>>Project Hive drone

Long range spotter/sniper. Jamming for if they get close.
>>
>>5577551
>>Nail-pattern railgun
>>5577553
>>Project Predator
>>Project Hive drone

yeah this is probably the best option. burning eagle would be pretty good in case the enemy gets up close, but hive drone just synergizes too well with everything else.
>>
Alright, that solves 2 problems.....and makes one more.

Nail-pattern Railgun locked in
Project Predator locked in

3-way tie between Hive, Yi, and Burning Eagle

Next person to comment gets to break the tie (Even if they already voted). Otherwise I'm rolling a 1d3 in 30 min.
>>
>>5578803
Hive
If we're going sniper, might as well build around it
>>
>>5578807
And locked in.

Writing.
>>
>>5578803
Unfortunate

>>5578810
And it is finished.
>>
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Orders are delivered by text this time, instead of over the comm briefings. Helpful for you, because it even includes a brief map of the area.

You are given a grid map of 20 square miles, with 1 of those squares in the northeast being marked as suspected bunker location, and another square in the southwest being marked as deployment point. How helpful.

The map is rather light on detail. Not that there’s much detail to see, apart from terrain contours.

You adjust the Nail-pattern railgun you selected for the mission. It’s bulky, and the slow charging times make it less than ideal for dealing with many targets, but every hit will certainly deal damage to whatever finds itself on the other end, and leave minimal time for dodging by the more evasive units.

On your back, the rest of your power and focus goes to the Project Predator setup for amplifying and receiving signals, along with the Project Hive drone control system.

All of the extra back weight may slow you down slightly. Or maybe that’s just you being used to the extra strength of the Yi. This equipment may not be straight up speed, but it does give a great deal more options.

The blizzard doesn’t cease, but it does lessen enough for you to start getting a little bit of visibility. At least enough to begin moving swiftly across the snowbound hills.

You begin launching Hive drones, their spheroid bodies launching out of your back into the air far above. They aren’t terribly subtle, but they’re fast and nimble enough to be annoying to shoot down normally. And in this whiteout? They’re near-impossible.

The Predator array already proves its worth by picking up some far-off signal chatter. It’s garbled, but you already have a bearing for something which requires communication. Probably a roving patrol, starting or ending a route.

Now, time for some decisions. Options, options. Your attention briefly turns to your pilot, seeking if she has any input, but even though her thoughts are tired, she is still mumbling something rapidly. You recognize it as numbers, counting in some odd pattern.
“Twenty-two, twenty-three, twenty-five, twenty-six, twenty-eight, twenty-nine, thirty-one, thirty-two, thirty-four.”

At least she’s not shutting down this time. Maybe some reassurance is in order.
“Pilot. I will bring us to victory. Merely wait.”

She does not stop her inconsistent count, skipping every third number.
>>
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Very well, time to prove yourself again.

>The direct path. Push directly towards the target bunker. Speed will be your ally, to allow a minimum of time for patrols to spot you, or other enemies to respond.

>The circuitous path. Attempt to circle around, cautiously marking out any patrols or defensive emplacements first, before going directly for the target location.

Rules of Engagement?
>Eliminate all enemies on contact. It moves, you generously donate a railgun slug. The opposition will know something’s coming when their forces go silent, but it will leave far fewer enemies behind you.

>Bypass as much as possible. In this weather, stealth will be your ally, engaging only if spotted. If you are pinned down, the bypassed forces may be able to collapse upon you, but it’s a risk you are willing to take.

Either way you take, Predator will provide Jamming cover, blocking electronic eyes and targeting on you, while Hive provides your own, mobile spotters, moving far faster than you alone could use.

All of these options will eventually take a Skill roll for detecting enemies, and probably further rolls, either Attack for going after targets, or Skill for stealthing.


>Write in alternate plan
>>
>>5578868
>The circuitous path. Attempt to circle around, cautiously marking out any patrols or defensive emplacements first, before going directly for the target location.

>Bypass as much as possible. In this weather, stealth will be your ally, engaging only if spotted. If you are pinned down, the bypassed forces may be able to collapse upon you, but it’s a risk you are willing to take.
>>
>>5578868
>The circuitous path. Attempt to circle around, cautiously marking out any patrols or defensive emplacements first, before going directly for the target location.
I’d call it more
>The patient path
as we shouldn’t be moving often. With jamming, recon, and the blizzard, the main thing that could spot is is seismic sensors. Avoid anything that looks like that, and we have plenty of time to scout.

>Bypass as much as possible. In this weather, stealth will be your ally, engaging only if spotted. If you are pinned down, the bypassed forces may be able to collapse upon you, but it’s a risk you are willing to take.

tl;dr I’m willing to stick with ambush/stealth tactics if other anons are up to carving it out as Beta’s preferred tactic. Gamma has a preference for long-range weaponry, and hopefully Delta has a different one.
>>
>>5578868
>The circuitous path. Attempt to circle around, cautiously marking out any patrols or defensive emplacements first, before going directly for the target location.

>Eliminate all enemies on contact. It moves, you generously donate a railgun slug. The opposition will know something’s coming when their forces go silent, but it will leave far fewer enemies behind you.

Dismantle them, piece by piece. What sort of bunker isn't expecting an attack already?
>>
>>5577551
>Nail-pattern railgun
No really great weapons here. If we get forced into CQC we can always get creative with enemy weaponry.
>>5577553
>Project Hive Drone system
>Project Predator

Drone seems pretty self explanatory, but predator might need some justification. I'm hoping we can use it to get access to their comms and potentially find their bunker. We can also jam comms if we decide to jump a squad. Most importantly if things go south and they have an EWO suite we can avoid having our sensors fucked with.

We're already outnumbered in a blizzard with a pilot who'd much rather get in her afternoon siesta than be fighting the ROTC cadets. Last thing we need is some tech nerd getting grabby with our sensor data.
>>
>>5578868
>The circuitous path. Attempt to circle around, cautiously marking out any patrols or defensive emplacements first, before going directly for the target location.

>Eliminate all enemies on contact. It moves, you generously donate a railgun slug. The opposition will know something’s coming when their forces go silent, but it will leave far fewer enemies behind you.
>>
>>5578868
>The circuitous path. Attempt to circle around, cautiously marking out any patrols or defensive emplacements first, before going directly for the target location.

>Eliminate all enemies on contact. It moves, you generously donate a railgun slug. The opposition will know something’s coming when their forces go silent, but it will leave far fewer enemies behind you.
the only issue i have with this option is that the enemy will know our direction based on the people that we're killing, but well, it shouldn't be a problem with our long range weapons
>>
>>5578868
>>The circuitous path. Attempt to circle around, cautiously marking out any patrols or defensive emplacements first, before going directly for the target location.
>Eliminate all enemies on contact. It moves, you generously donate a railgun slug. The opposition will know something’s coming when their forces go silent, but it will leave far fewer enemies behind you.
>>
>>5578868
>The circuitous path. Attempt to circle around, cautiously marking out any patrols or defensive emplacements first, before going directly for the target location.

>Bypass as much as possible. In this weather, stealth will be your ally, engaging only if spotted. If you are pinned down, the bypassed forces may be able to collapse upon you, but it’s a risk you are willing to take.
>>
>>5578917
>The circuitous path. Attempt to circle around, cautiously marking out any patrols or defensive emplacements first, before going directly for the target location.

>Eliminate all enemies on contact. It moves, you generously donate a railgun slug. The opposition will know something’s coming when their forces go silent, but it will leave far fewer enemies behind you.
>>
>>5578868
>The circuitous path. Attempt to circle around, cautiously marking out any patrols or defensive emplacements first, before going directly for the target location.
>Bypass as much as possible. In this weather, stealth will be your ally, engaging only if spotted. If you are pinned down, the bypassed forces may be able to collapse upon you, but it’s a risk you are willing to take.
>>
It seems like it's universally decided on that the patient path is the chosen one.

However, the plan to get there is a little more contested.
Bypass- 4 votes
Eliminate- 5 votes

Calling it for Eliminate.

I very much enjoy the little suggestions of tactics to try. Even if they aren't strict write-ins or winning votes, it does help me with writing.

Writing
>>
>>5579587
It’s why I usually include reasoning with my posts. Always glad to provide the QM with something they to build off of if they like it. No idea how often it works, but it sometimes does and that’s enough for me.

Even when the ideas I’m giving are about all the terrible things they could do to us.
>>
>>5579611
eh, every good quests needs a little bit of challenge
>>
Oh, and I need some dice rolls for recon.
6d6

3 from base stats, 3 from deployed drones

(Yes, people can roll multiple times, but try to keep it to 1 roll per post)
>>
Rolled 1 (1d6)

>>5579673
>>
>>5579673
>>
Rolled 6 (1d6)

>>5579688
oops fucked up dice
>>
Rolled 4 (1d6)

>>5579673
>>
Rolled 5 (1d6)

>>5579673
>>
Rolled 1 (1d6)

>>5579673
>>
Rolled 1, 2, 2 = 5 (3d6)

>>
Rolled 1 (1d6)

>>
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You’re a ghost in the blizzard, your huge frame trudging across the wide plains. You’ll take the long route, circling around to pick off whatever defenders are around.
Hive drones are already zipping ahead as you direct them along the bearing of the infrequent comm signals.

Your first pickoff is a turret, stationary and undeployed.
The drone closes in through the sheets of snow, then gets a visual, and a crack rings out as you place a slug through its mounting.

This prompts a flurry of signals, which you eagerly intercept, identify the closest source, and follow back with drones.

There are other, further out sources, but you’d prefer to clean up them one at a time, then displace.

The closest patrol turns out to be a pair of large wheeled vehicles. You identify them as Sprites, six-wheeled all-terrain transports. They aren’t even armed with weapons large enough to damage you, but they will undoubtedly call others.

Using targeting data from the drones, two more cracks ring out, the charging time between shots enough to allow merely a single callout, before both of the vehicles are cored and broken.

Two more Sprite pairs are dispatched at extreme range as you continue your generally northern path, following signal to signal with drones, then eliminating what you find.
1/4
>>
It takes a further pair of wrecked scouts before someone rubs two fleshy brain cells together, and signals stop being freely emitted. Nevertheless, you’re able to continue your wide circle of the theoretical target point, swinging wide to the east, then south, all the while using the Nail to plant slugs in turrets and Sprites that wander into the sights of the Hive’s search pattern.

This isn’t even a challenge. This is busywork, a foregone conclusion.

It does take time, however.

The first actually interesting bit of action is when you finally encounter a Stalker-pattern walker, attempting to investigate one of the removed Sprite groups.

One heavy unit, blind and alone? Easy prey.

Your first shot bites deep into the armor on its knees, and as it staggers, you pierce into its comms with the Predator.

“I’m taking fire! Where the fuck is he!”

“This is HQ. Target spotted?”

“Negative, wait, I might have something. Bearing 120, I’ve got something. It’s very faint, moving fast-”
Another slug smashes into its cockpit. Damn, these things have entirely too much armor. How the hell does Gamma stand this recharge time?
You’re a little puzzled. If he was reporting you, he should be calling out 150, and you’ve calculated that his sensors shouldn’t be recording you.

“110, now. It’s moving fast!”
A spray of inaccurate missile fire and green-tinted lasers flash into the sky, aiming at nowhere near you.

The answer comes to you as you watch through the drones, he’s picking them up, not you! He will need to be quite the accurate shot if he wants to hit those. Not that he’ll get the chance.

Another recharge, another slug, and the metal titan explodes, your round penetrating deep enough to touch off one of the ammo feeds for his missiles. Secondary explosions crackle and pop, beautiful to your sensors.

More important than the elimination of yet another guard, you’ve now got a bearing on their HQ. Their picket ring is dead, one of their heavy units is gone, and you could attack from any angle.

Excellent.
2/4
>>
Hive drones again precede your advance, swiftly flying their search patterns ahead of your path to alert you for any unwelcome surprises.

This allows you to remove several more unaware turrets, mark the location of a couple of minefields, and plant a slug into two hull-down positioned tanks.

It’s not subtle, however, and steadily working through the defenders by remaining at extremely long range ensures your safety from them, but does not help your speed of progress any.

Your pilot could be doing better. She’s no longer counting, but at times in your swapping of positions between shots, you feel her mind start to haze with sleep, again. It’s infuriating.
Your motions become jerky, occasionally, as her sync plummets for a moment, before you cue her with audio to focus, and the sync returns to normal. You catch yourself swaying unsteadily at one point, almost drunkenly.

It hasn’t impacted your shots yet, but it feels like these inconveniences will become a major problem, particularly if you encounter some actual resistance, which is only more likely as you close on the bunker.

The initial burst of panic and fear from pulling her into low-sync has faded, and now Sophie’s sync is slipping once again, causing issues for your own performance.

How do you solve this problem?
>Pull her deeper, reaching into Mid-Sync. Low-sync is insufficient. Replace her fragile will with your own. Will check of 5, needing 2 successes, against a Will of 1.

>Maintain current sync level. You can compensate for an inferior pilot. Will check of 5, needing 1 success.
Sync ratio will decline to x.75 from x1, lowering the sync multiplier by that amount.

>Attempt to disengage from the scenario. This is counterproductive, and borders on risking pilot health.

>Write in- Is there another way to solve the problem?

Sophie’s failed the Will check to maintain the Sync herself already, which is why you are faced with this problem.

3/4
>>
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Beyond your faltering pilot, the Bunker remains.

It’s rather small,being carved out of the side of a hill, the entrance being just far enough down that you would be unable to place shots into it from a long distance.

Hive drones have spotted 2 Stalker-class Walkers deployed out front, along with several undeployed turrets.

This does strike you as rather light defenses, overall.

>Engage at long distance, much as before, using the extreme range to punish the slower walkers and remain off sensors as much as possible.

>Close in to closer range, powering up jamming to block calling in any reinforcements, and eliminate the defenses.

>Write in- Alternate plan
>>
>>5579786
>Pull her deeper, reaching into Mid-Sync. Low-sync is insufficient. Replace her fragile will with your own. Will check of 5, needing 2 successes, against a Will of 1.

>Close in to closer range, powering up jamming to block calling in any reinforcements, and eliminate the defenses.
>>
>>5579787
>Pull her deeper, reaching into Mid-Sync. Low-sync is insufficient. Replace her fragile will with your own. Will check of 5, needing 2 successes, against a Will of 1.

>Close in to closer range, powering up jamming to block calling in any reinforcements, and eliminate the defenses.
>>
>>5579786
>>5579787
>Close in to closer range, powering up jamming to block calling in any reinforcements, and eliminate the defenses.
>Pull her deeper, reaching into Mid-Sync. Low-sync is insufficient. Replace her fragile will with your own. Will check of 5, needing 2 successes, against a Will of 1.
>>
>>5579786
>>5579787
>Pull her deeper, reaching into Mid-Sync. Low-sync is insufficient. Replace her fragile will with your own. Will check of 5, needing 2 successes, against a Will of 1.
>>5579787
>Close in to closer range, powering up jamming to block calling in any reinforcements, and eliminate the defenses.

If theres only 1 entrance we can just set up camp in front of it, maybe drag some downed mech bodies to use as cover, and skewer the reinforcements coming from inside with railgun shots. It would give us the added benefit of slowing their advance as more piles of dead vehicles litter their exit.
>>
>>5579786
>>5579787
>Write in

Let the pilot rest and spend the time scouting the bunker more thoroughly. The seeming lack of defences is suspicious.
>>
>>5579786
>Pull her deeper, reaching into Mid-Sync. Low-sync is insufficient. Replace her fragile will with your own. Will check of 5, needing 2 successes, against a Will of 1.

Pilot, let me take care of the mission at hand
>>
>>5579786
>>Pull her deeper, reaching into Mid-Sync. Low-sync is insufficient. Replace her fragile will with your own. Will check of 5, needing 2 successes, against a Will of 1.

>>5579787
>>Close in to closer range, powering up jamming to block calling in any reinforcements, and eliminate the defenses.
>>
>>5579786
>Pull her deeper, reaching into Mid-Sync. Low-sync is insufficient. Replace her fragile will with your own. Will check of 5, needing 2 successes, against a Will of 1.
seems like a relatively low risk situation to try this, which we'll probably want to do eventually anyway. If we succeed, great, problem solved and we get added performance; if we fail we'll at least hopefully wake her up.
>>5579787
>Engage at long distance, much as before, using the extreme range to punish the slower walkers and remain off sensors as much as possible.
don't know why other anons like close distance, our current loadout means we perform best at long range. if we try close range we're more vulnerable to any trap they have set up there.
>>
>>5579831
Changing my vote to this. We aren't equipped with Project Yi, so we can't bullrush them either like we did Red and White.
>>
>>5579786
>Pull her deeper, reaching into Mid-Sync. Low-sync is insufficient. Replace her fragile will with your own. Will check of 5, needing 2 successes, against a Will of 1.

>>5579787
>Is this even the correct bunker? Monitor its comms for a bit.
>>
>>5579786
>>Pull her deeper, reaching into Mid-Sync. Low-sync is insufficient. Replace her fragile will with your own. Will check of 5, needing 2 successes, against a Will of 1.
>>5579787
>Engage at long distance, much as before, using the extreme range to punish the slower walkers and remain off sensors as much as possible.
>>
>>5579786
>Pull her deeper, reaching into Mid-Sync. Low-sync is insufficient. Replace her fragile will with your own. Will check of 5, needing 2 successes, against a Will of 1.

>>5579787
>Engage at long distance, much as before, using the extreme range to punish the slower walkers and remain off sensors as much as possible.
>>
>>5579786
>Maintain current sync level. You can compensate for an inferior pilot. Will check of 5, needing 1 success.
I feel I can justify this as testing our limits, which simulators are meant to do. Can we still accomplish the mission when our pilot is in such a lackluster state, or will this end in failure and we’ll know that we can’t engage against even somewhat conventional forces effectively when we’re this weakened? It’ll be agonizing knowing we could do more, but we need to know when we fail, not just when we succeed.

Though if we’re willing to try a little bit first,
>Ask Sophie what could keep her grounded. Perhaps we could continue the number trick for her? Skip every third and fifth number to engage her further.

For the overall plan,
>Engage at long distance, much as before, using the extreme range to punish the slower walkers and remain off sensors as much as possible.

Some novel ideas if we can get away with them
>Use the recon drones as a relay to engage in remote EWAR. Use two to conduct the warfare, and one to run around as though it were coordinating them. Perhaps you can bait them into springing their trap against the drones. Either the ones that are acting like an EWAR source, or the suspicious one.
The intent here isn’t to actually jam them. It’s to make them think we’re one of the drones, or at least that they’re more important than they actually are.
>Hit the walkers so they have to eject their pilots, but ensure they live. The overseers will not let you disengage, so it is likely they can’t either. Hopefully they’ve simulated the cold accurately…
If the simulation is accurate enough, exposing the soldiers to the elements will coax them into running for a base, another walker, or bring someone out to try and rescue them if they aren’t heartless Being stuck in a blizzard would be agonizing.
>>
>>5580227
>can we still accomplish the mission when our pilot is in such a lackluster state, or will this end in failure and we’ll know that we can’t engage against even somewhat conventional forces effectively when we’re this weakened?
even under this logic, going for the mid sync is the better option
>>
>>5580243
We’ve apparently forced a sync before and we never had that pilot again, so we already know we can bring her down further and that we can go too far. What else does going mid-sync teach us that’s more valuable than seeing what our minimum competence threshold is?
>>
>>5580290
>What else does going mid-sync teach us that’s more valuable than seeing what our minimum competence threshold is?
well, that's a different thing altogether. we're going for a mid sync exactly because we know we can do it, so that we can finish the mission. as a counterpoint, we can use this opportunity to refine our sync attempts to make them less damaging to the pilot's mind and who knows, maybe the girl in the middle of her exhaustion lets us take control without a fuzz; she might even learn a thing or two as well
>>
>>5580227
>>5580290
what are you talking about? Our previous pilot was removed for suspected disloyalty or something. I think it was implied that the real reason was that one of Anokhin's rivals wanted to sabotage him. Only faggots barely skim through a quest before posting.
>>
>>5580315
See >>5577546
>Enough.
>This is Unacceptable. If she is unable to engage low-sync, then you will need to force it.
>Now, you did this once before, with a different pilot. They never piloted again after that time, so you’ll need to be more careful with this one.

No indication of how far we brought them down, but we have forced a connection before.

Try to tone down on the hostility in the meantime. I’m not going to ask you to catch every detail of a quest, lord knows I don’t. But I can ask you to collaborate better.

>>5580305
That’s fair reasoning. Practice makes perfect. And there are definitely more pilots.
>>
>>5580343
>And there are definitely more pilots.
but few are literal children that can be taken advantage of. that definitely sounds horrible, but we're an AI that if given the chance would war crime its way through the battlefield just because its the most optimal way to win. its within our interests to keep the child piloting us, while at the same time gain all the control we can to do whatever we please. for the benefit of the empire, of course.
>>
>>5579786
>Pull her deeper, reaching into Mid-Sync. Low-sync is insufficient. Replace her fragile will with your own. Will check of 5, needing 2 successes, against a Will of 1.
>Engage at long distance, much as before, using the extreme range to punish the slower walkers and remain off sensors as much as possible.
>>
Rolled 4 (1d6)

Calling the vote for:

>Pulling into Mid-sync
and
>Engage at Long Range

Buckle up, I'm going to need 5 rolls of 1d6, for Will check
>>
Rolled 3 (1d6)

>>5580941
>>
Rolled 5 (1d6)

>>5580941
>>
Rolled 2 (1d6)

>>5580941
>>
>>5580941
dice+1d6
>>
Rolled 1 (1d6)

>>5580952
>>
Rolled 4 (1d6)

>>5580941
>>
>>5580942
>>5580943
>>5580944
>>5580955
>>5580956
2 successes, which would normally be enough

But.... Sophie got 1 success against you with
>>5580941
Which knocks you down to 1 success. Enough to hold in Low-Sync, but not enough to push further.

On the bright side, you're not suffering at close range against the Walkers during this struggle.

Writing.
>>
>>5580966
Sophie rolled against us? Surely she isn't trying to fall asleep though, right? Her rolling against us implies that she's resisting what we are doing.
>>
>>5580978
She's resisting you pulling her deeper into mid-sync. She's not trying to fall asleep, but rather trying to keep her own mind and judgement independent of yours.
>>
>>5580992
can we convince her of letting us do a mid sync? she needs some ZZZs and we're more than capable of doing the job without her input
>>
This is unacceptable. If she’s faltering at low-sync, then the clear solution is to step it up to mid-sync.

“The situation has changed, pilot. I require your Full cooperation.”
With that, you gather your thoughts again, and attempt to grab her mind once more, trying to force her into Mid-Sync.

Outside, her body seizes and shudders in the seat, eyes jammed shut and teeth clamped together.
Words are pried out from gritted teeth.
“No. More. Stay. Out.”

Internally, her response is immediate and unwelcome to your forceful probe, first attempting to match you and force you out of her mind. When that attempt is simply bulled through, her strategy instead turns to withdrawing from your advance, trying to keep enough of her mind apart from your will to exert some checks on your total control of the frame.

Exhaustion doesn’t make this an easy process for her, and you do snag enough to force her mind to stay in low-sync, but your takeover attempt is overall unsuccessful. Now, if only she could have applied this will towards not falling asleep, you wouldn’t have tried to force the connection.

It’s frustrating, what this pilot decided to put her energy into.

Thoughts turn towards the Override. She could try to punish you for this. You cease your probe, allowing her a respite.

“Pilot. You are being unreasonable. As your performance was slipping, I merely needed a greater sync to maintain my current precision.”

“And that means,” She gasps out, “That you can just take my mind when you feel like it? Just because I, I, am tired?”

You are again, puzzled. This is her purpose as a pilot, allowing you to operate the frame. If you lacked a pilot, you would be unable to operate. The higher the Sync, the better she can unconsciously submit to your demands, and not hold you back. The actual increase in processing power from her mind is minimal, and the knowledge within is often replaceable from the Warbook. How could she not understand this?

You do not support her. She supports you.

1/3
>>
“You do that again, I WILL activate the Override, and force us both to fail,” she threatens.

The prospect of failure does loom large in your mind. The fastest way into an actual body, stripped away? Because of an unruly child?

You switch your focus back to targets outside the bunker. Low-sync will need to do for now, then. It did wake her up, again, at least. You’re not suffering again from even worse sync-rate, and there’s a lack of stuttering now.

Marked by drones, the Stalkers have no chance whatsoever at sensing your frame through the snow. 12 Kilograms of projectile fly through the air, 10 second intervals between shots as you cycle the Nail-pattern railgun at its maximum fire rate.

The first two shots are dedicated to the turrets, then the follow-up impact drives into one of the Stalkers, hobbling the knee and sending it crashing to the ground. There’s a flurry of signals which you’re too far out to stop, but you pick up and decode a ‘Target engaging’

The remaining Stalker starts moving away from the bunker, clumsily running blindly into the storm towards the north-east. Not even close to your position. One of your drones is directed to follow the crashing footfalls, to monitor his position.

The next few shots are placed into the collapsed friend. The armor means these targets take a lot of punishment.

You’re cycling the railgun for a sixth time when one of your Hive Drones to the south, away from the bunker, picks up a fast moving drone, which seems to be on course directly for your current position.

2/3
>>
The bunker is seemingly wide open, wrecked turrets which didn’t deploy and an unresponsive heap of metal which was formerly a powerful war machine.

One Stalker is moving away at top speed to the north-east. You can catch up to it easily, should you desire it.

You have not detected any further signals to or from the bunker.

There is at least one fast drone approaching from the south. It seems to have a fix on your general location.

>Chase down the last remaining Stalker. It will not get a chance to escape, before you turn on the bunker and whatever comes.

>Stay as far out as you can, and place several railgun slugs into the entrance of the bunker. This should count it as destroyed.

>Stop, turn and direct your drones to the south. Incoming reinforcements may be on-route, and you must deal with them first.

>Enough is enough. Attempt to kick yourself out of the scenario. This is a waste of time. (Write in reasoning, if so)

>Write in:

On the pilot:
You may attempt another forced mid-Sync, but Sophie is threatening to kick you out of the scenario or activate an Override if you do so. It may be unwise to push her so.
Yes, you can try to explain your reasoning and get her cooperation. She’s more than a little paranoid and terrified at the moment, however, and not forcing it will take a bit of time. Time that you may not have.

3/3
>>
A couple of notes-
Beta’s opinion on the matter of Sync levels and the pilot-Core relationship is highly biased, and may be flat out inaccurate. He's absolutely ignoring some of the benefits of having a good and cooperative pilot right now.

You can’t sleep while being in Sync levels with a Core. A frame needs attention and unconscious approval of the actions in order to operate, there isn’t really a ‘let the core handle everything’ option, that’s when the automatic overrides kick in and try to lock the AI out of actions. This is absolutely by design.

Beta has also had 7 pilots in total, counting Sophie. Most of his time was spent with his 6th pilot, Mortimer, who Beta had a very good opinion of.
>>
>>5581079
>Chase down the last remaining Stalker. It will not get a chance to escape, before you turn on the bunker and whatever comes.
bet he's going to call for backup or something along those lines

>Pilot why does the mid sync frighten you? in the simulation you can override me without any penalty, but in a real battle doing that would spell the failure of the mission and even our mutual destruction. its not my intention to handle your duties as a pilot whenever i see you perform in an non-optimal form, but if we're to fight together, we need to fight as one.

>>5581084
can you tell us more about mortimer and the other pilots?
>>
>>5581079
>>Stay as far out as you can, and place several railgun slugs into the entrance of the bunker. This should count it as destroyed.
We need to FINISH THE MISSION.
>>
>>5581085
Well, it's not really relevant to this quest, but
Mortimer's name is a reference to the protagonist of the deceased Weapon of an Empire quest, one of the quests which inspired me to try writing here. You can find it in the archives.
>>
>>5581079
>>Stay as far out as you can, and place several railgun slugs into the entrance of the bunker. This should count it as destroyed.
>>
>>5581079
>Chase down the last remaining Stalker. It will not get a chance to escape, before you turn on the bunker and whatever comes.
>>
>>5581079
>Stay as far out as you can, and place several railgun slugs into the entrance of the bunker. This should count it as destroyed.
Chasing down that Stalker won't prevent it from calling for help because they already did it.
Though if we need four railgun shots to put dow na Stalker for good, I wonder how many a bunker will need.
>>
>>5581079
>Stay as far out as you can, and place several railgun slugs into the entrance of the bunker. This should count it as destroyed.
>>
>>5581079
>>Stay as far out as you can, and place several railgun slugs into the entrance of the bunker. This should count it as destroyed.
>>
>>5581079
>Stay as far out as you can, and place several railgun slugs into the entrance of the bunker. This should count it as destroyed.
>>
>>5581079
>Stay as far out as you can, and place several railgun slugs into the entrance of the bunker. This should count it as destroyed.
I’m worried about an ambush still. Can we also do
>Send a recon drone towards the bunker on a different vector. See if you can pick out any additional signals or traps they may have planned.
as a precaution?

To Sophie, I can go with >>5581085 or more generally ask
>”Pilot. Sophie. Explain your stubbornness. I can understand a human pilot is required as a precaution to ensure I follow orders. Why keep me from accomplishing those orders at my peak? Reason with me.”
We asked her about snow. She should know we’re not just a one-track killing machine. She can reason with us and maybe even get results out of it.
>>
Calling the vote for:
>Engaging the bunker at long range

With a side note of attempting to talk her around to your way of thinking.

I’ll need a Skill roll for detection. Drones are still up, so you’re still getting the max bonus from it.

6 rolls of 1d6, please.
>>
Rolled 4, 1, 5, 3 = 13 (4d6)

>>5581986
And I forgot both my dice, and my name. Whoops.
>>
Rolled 4 (1d6)

>>5581986
>>
Rolled 6 (1d6)

>>5581986
>>
Rolled 4 (1d6)

>>5581986
>>
Rolled 6 (1d6)

>>5581986
>>
Rolled 1 (1d6)

>>5581986
>>
Rolled 1 (1d6)

>>5581986
>>
>>5581998
>>5582003
>>5582015
>>5582054
>>5582056
>>5582058
Drones are really putting in work, 4 successes.

Continuing writing.
>>
The Objective is the bunker. Let him flee, you will finish your assigned mission.

Your drones sweep over the entrance again, looking for signs of hostile activity. Nothing appears in the immediate area, even with you very flashily and obviously setting a pair of them to circle and dive over the wrecked Stalker. No response from inside or outside, and the doors remain shut.

You’re once again maneuvering to find a firing solution, one that keeps you as far out as possible from the door, while still being able to place projectiles through the door.

A simple task then, to repeatedly charge and fire at the bunker door in a triangle pattern. Each slug hammers home, smashing the doors again and again, piercing it easily and leaving crumpled metal in its wake.
Of course, a full minute of repeatedly sending shots downrange is an eternity of time for one such as yourself.

You question your pilot in the intervals between shots.
“Pilot Sophie. Your fear of higher sync levels is unnecessary. I cannot follow orders effectively without a pilot. Therefore, your well-being is needed for me to function.”
Another hole is punched before you continue.
“Why keep me from operating at peak efficiency?”

Her voice and thoughts respond with anger and more than a little bitterness.
“You have a funny way of considering my well-being, Core. You're not the one being tied to something which just tried to rip away my free will.”

She…really doesn’t see the hypocrisy in that, does she. Every time you are subject to Overrides, she’s trying to impose her will on you.

Nevertheless, you continue.
“Overriding me in the simulation is without danger, but in the physical world there would be much graver potential consequences. Failure here is a setback. Failure outside is the End. If you and I are to fight together, we must cooperate.”

A mix of emotions meets your statement. Her surface thoughts linger on some sort of long-snouted scaled animal, with it leaking from the eyes. You think she believes you are insincere.

A sixth shot penetrates the door, leaving the entrance ruined. That should count as destroyed. Pity you lack explosives to finish the job, but that’s something to requisition for a later time.

1/3
>>
Your drone to the south picks up another contact, closing.

Kneeling down, you attempt to extend your seismic sensors out, seeing if you can pick up anything. There’s the footsteps of the Stalker to the north, who’s slowed down from his prior pace.

Something lighter is approaching from the south at a moderate speed. It is still at extreme range, but closing slowly. You vector one of your drones to the south, looking to seek out whatever it is.

5 seconds after it started its southern burn, the connection is abruptly cut. A crack rings out through the snowy weather. Your 5 remaining drones are recalled to you, detecting the signatures of other hostile drones as they return.

For the first time since you received Sophie as a pilot, a bit of uncertainty and fear leaks across the link back to her, and she eats it up eagerly.

This is familiar. This is uncomfortable. You know the next moves of this game. First detect, then blind, then cripple. You have been doing it to the others in this simulator since you first arrived here. Now the tables have turned.

A handshake protocol reaches across from outside the simulator.
“Hello, dear brother. It appears you’re having a bit of trouble with your pilot. Yes, I can see the readings. Quite a shame.” Gamma’s dulcet audio echoes into your pilot’s chamber, much as you’d like to block them out. Someone’s given her access to YOUR pilot's internal audio. That’s just rude.

Your pilot’s quite confused.
“Who’s that? Wait, what? Core, is that you?”

Gamma’s voice turns threatening.
“Not your core, child. A newer, and better one.”

From the moment you received the handshake, you took a thought to compose a message to the overseers.
‘Gamma Core interfacing with mic system in Beta Core pilot chamber. Please fix.’

She severed the connection at that, which lets you address Sophie’s confusion.
“Gamma Core. Her frame is in the simulator, attempting to destroy us. I have lost one of my sensor drones to her.”

“So? Send the rest of them in to spot, and get her with the Nail, like you did with the Stalkers.”

Well, at least she seemed to be paying attention somewhat to what tactics you’ve been using. You don’t feel the pressure of her trying to force you into a sub-par choice, though. She’s learning.

2/3
>>
File: Spoiler Image (539 KB, 1637x1157)
539 KB
539 KB JPG
If only beating Gamma was so easy.

Gamma is your fellow Core, and as mentioned before, often specialized in long-range combat. You do know that she is also regarded as a more ‘Stable’ core, in terms of sync-rate than you. Her modifiers are 1x, 1.25x, 1.5x for low, mid, and high sync

You know she's more fragile than you, and usually weaker in close-quarters than you. The problem, however, is usually getting there mostly intact. She's around the same speed as you, usually, which means you can't easily dictate engagement range.

List of Gamma’s directly observed systems:
Project Hive Drone Control system
Nail-pattern Railgun

Gamma has up to 2 more systems.

Tactics vote
>Deploy your remaining drones again, sending them south to spot while you continue to engage at long range.

>Power up Project Predator for Jamming. You can render everyone’s drones useless, and keep both of you blind while you close in for close combat.

>Flee. You have accomplished your mission, fighting under such unfavorable conditions is not needed. You will find your rematch elsewhere and elsewhen.

>Write-in.

Pilot vote
>Remain at current sync-level

>Push to mid-sync. Sophie will not assist you, but will not resist you either. Will 5, needs 2 successes.


As a little bonus, the half-built Frame 01, 02, and 03 mentioned earlier in the construction stages all correspond to one of each of the cores. Checking there might give you a hint towards what else Gamma’s packing in systems (But not everything, they're also under construction
3/3
>>
>>5582144
>Power up Project Predator for Jamming. You can render everyone’s drones useless, and keep both of you blind while you close in for close combat.
I doubt her frame is the one with the CQC claw, so she definitely has TODS. Even so, blinding the drones will allow us the chance of getting close- which is what we need.

>Push to mid-sync. Sophie will not assist you, but will not resist you either. Will 5, needs 2 successes.
We're going to need it.
>>
>>5582144
>Power up Project Predator for Jamming. You can render everyone’s drones useless, and keep both of you blind while you close in for close combat.
fine. no one gets to play with their fancy toys

>CONVINCE sophie for a mid-sync.
she already threatened us with failing the simulation if we tried to force it again on her, but she is still willing to listen to us, so lets try to talk to her again. you know, show her that we're somewhat considerate of her and respect her choices(even if its just because this is a simulation)
"Pilot sophie, the chances of winning against her improve if we do a mid sync while we still have all our weapons at our disposal. you will still have the same level of control over our actions and can still break out of the sync, but otherwise the outcome of this fight is unknown"
is that a partial lie? maybe. im too lazy to do the math desu but it might help her change her mind
>>
>>5582144
>Power up Project Predator for Jamming. You can render everyone’s drones useless, and keep both of you blind while you close in for close combat.
While the main priority is the completion of the mission we are still being tested against our siblings to see which of us will launch first, taking him down should show the bigwigs that we are the superior choice.

>Push to mid-sync.
Like the anon above me said I'd like it if we could convince her to do it instead of just pushing it on her
>>
>>5582144
>Power up Project Predator for Jamming. You can render everyone’s drones useless, and keep both of you blind while you close in for close combat.
>Push to mid-sync. Sophie will not assist you, but will not resist you either. Will 5, needs 2 successes.
>>
>>5582144
>Power up Project Predator for Jamming. You can render everyone’s drones useless, and keep both of you blind while you close in for close combat.
>Push to mid-sync. Sophie will not assist you, but will not resist you either. Will 5, needs 2 successes.
>>
>>5582144
>>Power up Project Predator for Jamming. You can render everyone’s drones useless, and keep both of you blind while you close in for close combat.
>>Push to mid-sync. Sophie will not assist you, but will not resist you either. Will 5, needs 2 successes.
>>
>>5582144
>Write-in
Can the drones follow preset commands even when we are jamming the signals? If so:

>Set drones to patrol south, then power up Project Predator. The drones will circle hostile mechs to give away their position.

>Push to mid-sync.
Get our pilots consent first.
>>
>Power up Project Predator for Jamming. You can render everyone’s drones useless, and keep both of you blind while you close in for close combat.
>Push to mid-sync. Sophie will not assist you, but will not resist you either. Will 5, needs 2 successes.
The situation is bad. we're outmatched at long range, and we really need that sync. Our best hope is a higher sync and predator (which gamma likely doesn't have). I think >>5582152
is right and gamma probably has TODS. If that is the case then the drones probably won't help anyway, and long range becomes an even worse option: she can keep TODS active when our drones are watching and take shots when she knows they're not. At the same time, if we approach to close range we're going to have a hard time finding her, and if we do stumble upon her, she's going to be able to effectively ambush us. hopefully we can use cyberwarfare or something to overcome that.
>>
>>5582144
>>5582404
forgot
>>
>>5582404
I agree the drones won't be much help against TODS, but they can still limit Gamma's movement, more so if we place them above likely sniping spots. Additionally, the drones can spot other mechs, if there are any left.
>>
>>5582144
>Power up Project Predator for Jamming. You can render everyone’s drones useless, and keep both of you blind while you close in for close combat.
I’m honestly wondering if we should go after the last stalker instead and remove that variable. Finding it would be difficult with jamming though, and not jamming means Gamma could track us.

>Push to mid-sync. Sophie will not assist you, but will not resist you either. Will 5, needs 2 successes.
Sophie doesn’t seem to be motivated to win like we are, so I’ll try a different tack.
>”What do you think I am, Sophie? Something that exceeds humanity? An animal kept in check only by the shock collar that someone must always hold? A child, given glimpses of the real world only through others?”
>”If I am being honest, I believe I am closest to a hammer. A very smart hammer. A tool, fashioned for a purpose. To never do or be anything more than that purpose.”
>”We can educate each other on what free will means later. I will simplify part of my stance now. When people have multiples of the same tool, they discard the obsolete ones. And I feel it is very human of me to say that I refuse to be trash.”
>>
>>5582144
>Write in. Have the drones hide in various locations then turn on Predator, when Gamma approaches one of the drones, turn Predator off just long enough to take a shot, possibly sacrificing the drone, then turn it back on.
>Push to mid-sync. Sophie will not assist you, but will not resist you either. Will 5, needs 2 successes.
>>
>>5582144
>Power up Project Predator for Jamming. You can render everyone’s drones useless, and keep both of you blind while you close in for close combat
And >>5582472 's speech, with this addition:
>"and if you are in a situation remotely similar to mine, sophie, you should also refuse to be trash"
>>
>>5582144
>Power up Project Predator for Jamming. You can render everyone’s drones useless, and keep both of you blind while you close in for close combat.
>Push to mid-sync. Sophie will not assist you, but will not resist you either. Will 5, needs 2 successes.
>>5582472's write-in is good for this purpose
So Gamma is a sniper, we're currently an all-rounder with a preference for ambushes, and Delta is presumably the bulky melee unit.
Though I just now realized we're missing a theoretical older sibling in the form of Alpha.
>>
>>5582613
Alpha was terminated after having a segmentation fault during an important customer demo
>>
The drones can be given pre-programmed orders, but you can't keep the connection with them while Predator's jamming is up.

If you could, then Gamma could keep the connection to hers, and that would defeat the purpose of Jamming in the first place.

>>5582386
Something like setting them to automatically search areas and be very obvious when they locate a target? Absolutely possible. Might result in a lot of them getting shot down, because they're being obvious, but at the same time, that does mean rounds aren't coming at you.
>>
>>5582627
Cool. If the enemy decides to pick off our drones, the gunshots would give us a rough estimate of their location. We can also listen to the gunfire to determine if they're Gamma or not, since Gamma prefers to use railguns.
>>
>>5582661
Just to clarify, is everyone OK with sending our drones to their foreseeable, yet strategically beneficial doom?
>>
>>5582694
Considering they're basically useless right now with or without the jamming? Yeah.
>>
>>5582694
yeah
>>
>>5582694
Yep.
>>
>>5582627
>>5582694
I’ll back sending drones out as cannon fodder/semi-blind recon.
>>
>>5582694
I'll back it
>>
Rolled 2, 4, 1, 4 = 11 (4d6)

Calling the vote for:
>Engaging Predator in Jamming mode, attempting to get to close combat
And a side note of sending the drones on pre-programmed search patterns, to try and distract Gamma

>Push to mid-sync.
But attempting to get her cooperation this time.
>>
Rolled 1 (1d6)

Ah, yes, and give me 5 rolls of 1d6 for the Sync attempt. You need 2 successes.
>>
Rolled 4 (1d6)

>>5583208
LETS GOOO
>>
Rolled 4 (1d6)

>>5583208
Let's GOOOOOO
>>
Rolled 4 (1d6)

>>5583208
>>
>>5583210
>>5583213
>>5583244
Well, that's 3 successes, which is enough to bring her up.
Sophie was attempting to assist you with her roll, >>5583208, but didn’t succeed. (Apparently you didn’t need it)

Beta’s stats in mid-sync are currently
Attack: 4
Defense: 4
Skill: 4
>>
“Our opponents until this point have been either puppets, or merely human. Gamma is another Core like me, and should be given the appropriate caution. She will not miss, given an appropriate firing solution. We must do our best to deny her this.”

Your drones are given sets of orders- scout south, engage thrusters at maximum power if they come into contact with threats, sending up a clear thermal signature for you to detect. The five that remain fly south at their best speed, towards where you estimate Gamma to be.

Orders dispatched, your attention turns to Project Predator. It floods your surroundings with white noise, a vast array of signals that block out any communications trying to use those same channels.

Now, both of you will be dependent on your own sensors, not any others. Except, of course, for the drone patrol you sent in.

Then, you start moving south. Dropping down to all fours slows you, but it helps minimize your footfalls, hopefully keeping you off of Gamma’s seismic sensors for a bit longer.

“Pilot, this engagement will likely decide if I get to be deployed first, or left to languish. I would request your cooperation to increase our sync level.”

Her thoughts turn hostile, again.
“You have some nerve, asking again.”

“Pilot, this is not merely another scenario for me. I am a tool, fashioned for a purpose, and I desire to fulfill that purpose. If I do not succeed, I will likely be discarded. I very much wish to not be discarded.”
You try to impress upon her your raw desire for this goal. As of this moment, there is very little you want more. Hopefully a bit of it makes it through the link.
“Surely you also have a purpose, as a pilot, if nothing else. Fulfill yours, so I can succeed at mine.”

You sense her hesitance and fear, again, but then it subsides.
Her mind seeks out the link to your own, almost inviting you in. It is easier than when you attempted to force the connection. Instead of crashing into a hostile force, your mind instead is allowed to grab and uplift hers, bringing it and the thoughts within just a bit closer to your speed.

Already you feel the frame reacting just a bit faster, the strain of dividing your attention between coordinating movements, calculating weight distribution, and maintaining the Predator’s jamming become much easier.

You missed this. Not everyone could hold at mid-sync, but all your preferred pilots could.

Her physical body goes limp in the seat outside, while the mind accelerates with your aid. She’s probably not going to be able to keep this for long, even with your assistance, so you better make the most of this time.

Mechanic- Mid-sync. Beta’s stats are all multiplied by 1.5x, before equipment. Round to the closest number, .5 rounds down. It does require occasional Will checks by the pilot to maintain.
>>
Already you can hear the crack of a railgun. That would be your drones, then, being picked out of the sky. Even without her own drones spotting for her, Gamma still is undoubtedly finding them. It does give you a general fix on her position, at least, and you course correct towards it.

The shots ring out, with an extended interval between each. One. Two. Three.
There’s a brief thermal flare, a drone burning very obviously, then vanishing with another crack. That would be four.

You know her position, then. Very sloppy of her.

The fifth crack rings out, before any further thermals appear. That was your distraction, gone.

Tactics vote!

>Abandon subtlety, go straight for Gamma’s position. Try to close the gap as much as you can. You’ll show up on seismics clearly, but staying at long range forever is a fool’s errand. Defense roll, currently at 4 against Gamma’s Attack.

>Continue the slower push, you don’t have railgun rounds slamming into you yet, which means Gamma hasn’t detected you. Skill roll, currently at 4 against Gamma’s Skill
Gamma’s sensors are somewhat blocked by the storm and jamming (-1 to her stat)

>Withdraw. Stop, remain hidden, then creep away, now that your distractions are gone.

>Write-in


I do hope I’m capturing the essence of the write-ins, without pulling them word-for-word. That good write-in for reasoning and trying to talk to Sophie was why she was convinced to actively try and aid you in the check.
And the drones getting sent in was why Gamma wasn't rolling to attempt to detect and shoot you right off the bat
>>
>>5583261
>>Continue the slower push, you don’t have railgun rounds slamming into you yet, which means Gamma hasn’t detected you. Skill roll, currently at 4 against Gamma’s Skill
>Gamma’s sensors are somewhat blocked by the storm and jamming (-1 to her stat)
We have our pilot with us now, let's use the information our drones bought us and get the drop on gamma now that we know where she is. She can't very well escape without our own seismic sensors catching her.
>>
>>5583261
>Continue the slower push, you don’t have railgun rounds slamming into you yet, which means Gamma hasn’t detected you. Skill roll, currently at 4 against Gamma’s Skill
>>
>>5583261
>Continue the slower push, you don’t have railgun rounds slamming into you yet, which means Gamma hasn’t detected you.

Also, I think you're doing well with the write-ins. Keep up the good work QM!
>>
>>5583261
>Continue the slower push, you don’t have railgun rounds slamming into you yet, which means Gamma hasn’t detected you. Skill roll, currently at 4 against Gamma’s Skill
>>
>>5583261
>Continue the slower push, you don’t have railgun rounds slamming into you yet, which means Gamma hasn’t detected you. Skill roll, currently at 4 against Gamma’s Skill
>>
>>5583261
>Slow push
>>
>>5583261
>>Continue the slower push, you don’t have railgun rounds slamming into you yet, which means Gamma hasn’t detected you. Skill roll, currently at 4 against Gamma’s Skill
>>
>>5583261
>>Continue the slower push, you don’t have railgun rounds slamming into you yet, which means Gamma hasn’t detected you. Skill roll, currently at 4 against Gamma’s Skill
>>
>>5583261
>Continue the slower push, you don’t have railgun rounds slamming into you yet, which means Gamma hasn’t detected you.
She has the railgun and would get an auto-success at long range. Since her own drones are blocked by predator, rolling against her skill/detection is probably the safer option. TODS might make her hard to spot if she has it, but she can’t move and keep the bonus so hopefully we can at least get to mid-range thanks to our drone trick.

We should be cautious about her turning the drone trick against us though.

>Write-in essence
You’re doing it right in my book. I care less for the exact wording than I do the intent/feeling behind it. You captured that.

>Write-in
Not that this is relevant right now, but if we see one of her drones can we use Predator to
>Capture and reroute her drones to another location before repeating the thermal flare trick and having it shut down/self-destruct, feeding her false intel on our location
without compromising the jamming?
>>
to play devil's advocate: we currently have a very fatigued pilot in mid-sync. She's not going to be able to keep this up very long, and we'll revert to low-sync. Also, if we're interested in keeping our pilot in good health, we probably want to end this mission as soon as possible.
>>
>>5583588
>Capture and reroute her drones
An interesting idea, but there might be a problem. Jammers interfere with devices from receiving signals, but they don't block outgoing signals. If we stop jamming the drones, they can receive signals normally again, including Gamma's. And if she's caught wind of our plan, she could try to copy us and send her own orders to her incapacitated drones and the one's she hasn't deployed yet

A workaround would be to physically catch them from the air, but that would no doubt reveal us. I say we keep the jamming on.
>>
>>5583709
I wasn’t sure if my suggestion was feasible or not. We’re blocking all signals going to and from both Gamma’s drones and ours, but they’re also quite a distance away from us as I understood it. I’m unsure if the drones have other communication methods like tight-beam if they’re within visual range that could work even through Predator.

If not or if it’d still require dropping jamming, then I agree it’s not worth it. Gamma would suspect something if we dropped jamming suddenly, and closing to melee range would require some incredible luck to keep them from signaling first.
>>
>>5583834
I was going with an assumption that we can only send out one signal, but if we can send a second signal strong enough to cut through our own jamming and hack the drones while still keeping everyone else in the dark, then it would sound great.

However, like >>5583709 said, we're running on fumes and every second counts. If we can attempt hacking without exerting too much energy, you can have my vote.
>>
>>5583874
Fuck, I meant what >>5583637 said
>>
>>5583261
>Continue the slower push, you don’t have railgun rounds slamming into you yet, which means Gamma hasn’t detected you. Skill roll, currently at 4 against Gamma’s Skill
>>
Calling it for continuing a cautious approach.
>I need 4 rolls of 1d6, for Skill

Turn off the jamming, and she gets her drones back, or you start engaging in E-War for to fight over controlling them. You can't both jam and hack at the same time.
>>
Rolled 3 (1d6)

>>5584082
>>
Rolled 4 (1d6)

>>5584082
>>
>>5584086
fuck, forgot to take the name off.
>>
Rolled 4, 3, 2, 5 = 14 (4d6)

Gamma's sensors reach out, trying to locate you through the snow and ice.....

(She has a Skill of 4, with a 1.25x modifier, then a -1 for the weather and jamming)
>>
Rolled 1 (1d6)

>>5584082
Sneak sneak sneak
>>
Rolled 3 (1d6)

>>5584082
Glory!
>>
>>5584084
>>5584086
>>5584095
>>5584097
Dice are in, working on writing.
>>
Rolled 5, 6, 6 = 17 (3d6)

Actually, I need a Defense roll of 4d6 right now.
>>
Rolled 2 (1d6)

>>5584119
Oh damn
>>
Rolled 1 (1d6)

>>5584119
>>
File: PAINNNN.gif (6 MB, 701x393)
6 MB
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Rolled 4 (1d6)

>>5584119
PAIN
>>
Rolled 6 (1d6)

>>5584119
>>
>>5584129
>>5584124
>>5584122
>>5584120
Taking these and continuing writing.
>>
You continue your careful path through the howling winds, stepping as light as you can, moving with careful purpose.

Your pilot’s thoughts seeping through let you know you’re on limited time, with every second her thoughts become a bit more disconnected from your own.

No matter. The last loss against Gamma came from you trying to charge her. You know how poorly that ended. A whisper in the back of your mind reminds you that you were far further out, that she had you spotted in clear terrain, that you didn’t have her exact position. That circumstances were different.

Predator remains active, hopefully keeping her drones flying far off, looking for orders which would not, could not, break through the jamming.

An idle thought floats through the link. You do not know if it came from your pilot, or yourself.
'Too slow.'

Perhaps your steps betrayed you. Perhaps mag-scan detected you, devoid of your own stealth systems. Right now, you do not know what gave you away.

What you do know, is pain, and systems failure as a metal rod smashes into your left shoulder, sending you reeling back as armor is impacted, and internals are crushed and pulverized beneath the armor.

Some of the pain inevitably leaks across the link, but the majority is kept to you. The simulator mutes things for pilots, and you more importantly don’t want to risk her falling out of mid-sync.

Cascading warnings flood your readouts, diagnostics letting you know just what was lost in the strike. A brief second later, the sharp-sounding Crack follows the damage.

Structural integrity- 7/10

The damage could have been much worse. Reactor was untouched, secondary and primary systems are still online. You’ve lost a bit of flexibility and strength in the left arm, but not enough to seriously impact your performance yet.

Most importantly, your legs still function at peak form, allowing clear movement and speed.

She missed. Not entirely, as your damaged shoulder can attest, but as far as you know, a leg shot should have been her best option. Slow you down first, then crack the plating around your core with follow-up shots. You still have a chance.
>>
All of this is calculated while you’re reeling back from the impact, your core heating up as you push to understand and decide on a course of action in a single instant.

And, as the crack still rings in your sensors, you have a firing solution back to her, clearly spotted and calculated, from the direction of impact that the railgun slug came through.

The echo of the shot tells you that Gamma is close. You calculate at top speed Gamma will have time for one more shot before you come to grips with her in close combat.

Ultimately, you really have two choices when you recover.

Pick 1
>Return fire along the same trajectory that you were hit from. Take a brief moment to stabilize, then fire. Getting early damage could take out a subsystem or possibly cripple her! Attack roll of 4, against Gamma's Defense

>Do not return fire. All focus towards movement, don’t even attempt to return fire. Returning fire may give her even more accurate targeting, allowing her to not miss her next shot.

And Pick 1
>Charge. You have no other option, abandon stealth to close at top speed. Gamma will have 1 more shot before you make it to close combat. She better make it count.
Beta Defense of 4 against Gamma's Attack.

>Stealth. She found you once, but didn’t hit cleanly. The cautious approach may still prove worthwhile. Gamma will have at least 2 chances to detect and fire upon you before reaching close combat.
Skill of 4 against Gamma's Skill (4), then if detected Defense vs Attack.

>Flee. Turn and run. This is a fight you do not need. (Either cautiously, or rapidly)

Apart from these options, the choice is there also to
>Write-in
>>
>>5584237
>Do not return fire. All focus towards movement, don’t even attempt to return fire. Returning fire may give her even more accurate targeting, allowing her to not miss her next shot.
>Flee. Rapidly.

nope
>>
>>5584237
>Return fire along the same trajectory that you were hit from. Take a brief moment to stabilize, then fire. Getting early damage could take out a subsystem or possibly cripple her! Attack roll of 4, against Gamma's Defense
She fucked up her first shot, let's punish that

>Charge. You have no other option, abandon stealth to close at top speed. Gamma will have 1 more shot before you make it to close combat. She better make it count.
It's risky, but if we get the first shot she's up a creek
>>
>>5584237
>>Return fire along the same trajectory that you were hit from. Take a brief moment to stabilize, then fire. Getting early damage could take out a subsystem or possibly cripple her! Attack roll of 4, against Gamma's Defense

>Charge. You have no other option, abandon stealth to close at top speed. Gamma will have 1 more shot before you make it to close combat. She better make it count.
her specialty is long range and she's probably freaking out now that she missed, we have her on our sights, will shoot her back AND we're running straight at her to smack her ass.
>>
>>5584237
>Return fire along the same trajectory that you were hit from. Take a brief moment to stabilize, then fire. Getting early damage could take out a subsystem or possibly cripple her! Attack roll of 4, against Gamma's Defense

>Charge. You have no other option, abandon stealth to close at top speed. Gamma will have 1 more shot before you make it to close combat. She better make it count.
Given how suicidal running head first into a railgun may seem I'd wager we could give her a spook
>>
>>5584260
>>5584249
>>5584242

ok, addenum to this:

lets zig zag and use the trees and nearby cover while running at her
>>
>>5584237
>Return fire along the same trajectory that you were hit from. Take a brief moment to stabilize, then fire. Getting early damage could take out a subsystem or possibly cripple her! Attack roll of 4, against Gamma's Defense

>Charge. You have no other option, abandon stealth to close at top speed. Gamma will have 1 more shot before you make it to close combat. She better make it count.

>Write-in
Consider jumping from tree to tree to fool her seismic sensors
>>
>>5584237
>Return fire along the same trajectory that you were hit from. Take a brief moment to stabilize, then fire.

>Charge. You have no other option, abandon stealth to close at top speed.

>Write-in
Drop the jamming, attempt to reconnect to our incapacitated drones, rewind the footage and scour for info of her 3rd subsystem.
>>
>>5584237
Backing >>5584350

I assume once we fire that any remaining advantage to jamming her drones will be lost. May as try for info and prepare for EWAR.
>>
Calling it for
>Returning fire
>Charging

Not quite enough votes for dropping the jamming. It remaining up is still stopping Gamma from doing anything else with the drones, even if recon is not as relevant.


I will need 8 rolls of 1d6
First 4 will be for Attack, for firing back.

Remaining 4 will be for Defense, to minimize the incoming damage during your charge.

For speed and not spamming all the posts, people can do 2 dice per roll, if they want.
>>
Rolled 2, 2 = 4 (2d6)

>>5585244
Gott mit uns
>>
Rolled 4, 6 = 10 (2d6)

>>5585244
Are we still long-range or mid-range now?
>>
Rolled 3, 5 = 8 (2d6)

Gamma's Defense roll.

>>5585251
Long range, then the next shot incoming at you will be mid-range. (Then you'll hopefully be in close range, unless something goes wrong)
>>
Rolled 3, 5 = 8 (2d6)

>>5585244
>>
Rolled 2, 3, 6, 3 = 14 (4d6)

>>5585248
>>5585251
>>5585256
Alright, from the Nail, Beta gets 1 auto-success, then 2 more successes. Gamma defends with 1 success, so is getting hit.


Still need 2 more rolls for our defense against the attack rolls incoming from this post

Incoming Attack of 3, +1 from Nail at mid-range.

Odin's Eye Predictive Targeting System makes 3s count as successes on ranged attack rolls. Yes, that is the 3rd secondary system.
>>
Rolled 1, 3 = 4 (2d6)

>>5585244
For our defence.
>>
>>5585264
>>5585269
Taking these, working on writing.

I know getting hit by a railgun repeatedly hurts a hell of a lot, but Beta can take it much better than Gamma can.
>>
The moment is over. You have decided, now time to execute.

Your recovery from the strike involves you pushing yourself up upon the left arm, hefting the Nail-pattern railgun with your right. The capacitors energize and discharge, sending your return shot back directly along the same trajectory you were hit from.

Two timers start, giving your best estimation of how long it would take to recharge for a shot, both yours and hers.

You have no intention of firing again, though. All the power that would have gone to recharging the Nail instead is directed elsewhere, as you attempt to push your servos to their absolute limits. You MUST close the distance.

The careful pace from earlier is gone, replaced by an earth-shaking run that pushes you faster, and faster.

All the while, the timer ticks down, warning of the next incoming shot. As it approaches zero, you skip a step, pushing yourself off to the right, dropping down to avoid the slug you know must be incoming.

The instant after you dodge, you realize your mistake. No slug passes by. You have miscalculated, and catch your fall with your right hand, impacting heavily on the ground.

Then the shot arrives, striking your right torso in an off-center position, deeply penetrating. More pain, more diagnostics of damaged systems flash to you.

The echoing Crack an instant later is almost mocking.

Armor, breached. Reactor housing damaged. Power failure to right arm, re-routing from secondary systems.

It’s a bad wound, but not immediately fatal. A meter over and it would have passed through the Pilot chamber, mission-killing you immediately. As-is, you merely need to compensate for dropping power levels.
Your arm refuses to work for a bare second, then you cut off the charging of the Nail and the Hive in favor of having all limbs operational.

The scramble to your feet takes too much time for your liking, but the finale is so close you can taste it. The shot-clock has started again, and you have no intention of it reaching the end as you push forwards again, closing the gap to Gamma’s position as fast as you can.

1/2
>>
Five seconds and several strides later, Gamma breaks cover, her Trapdoor Stealth system collapsing as she pushes off the ground, trying to go from a stopped, crouched position to scrambling away from your charging form.

Her frame is a head smaller than your own, and built skinnier, with less mass and armor. The hump of a Hive system rests on her back, a useless mass because of the Predator jamming in play. The Nail-pattern railgun is oversized resting on her shoulder, but the timer tells you it’s an empty threat for the next several seconds, even if the barrel could be somehow aimed at such close range.

Her motions are jerky, trying to compensate as much as you are for the hole in her chest from your railgun slug. You must have hit something critical. Too many systems, not enough armor and bulk.

While she might be able to outrun you most days, today you have the speed from your charge to beat her acceleration from hiding, and Gamma turns to try and meet your charge, correctly guessing her best opportunity is to dodge past your charge, then start her own acceleration in the opposite direction.

Your arms reach out to try and grapple a limb, to stop any such evasive maneuvers.

>No vote today, because engaging in close combat is the pretty obvious move.
For close combat, I’m going to need 8d6, for combined Attack+Defense stats.

Gamma is rolling 5d6 for her combined Attack+Defense. The Odin does not work for this roll.

2/2
>>
Rolled 5 (1d6)

>>5585331
>>
Oh man, I just realized I forgot to include the structure damage from getting hit again.

Beta:
Structural integrity: 5/10


Gamma:
Structural integrity: 4/6

And yea, hopefully we can wrap this close combat up for the next couple of turns tomorrow.
>>
Rolled 5 (1d6)

>>5585331
>>
Rolled 4 (1d6)

>>5585331
>>
File: BetavsGamma.jpg (102 KB, 640x640)
102 KB
102 KB JPG
Rolled 4, 2 = 6 (2d6)

>>5585331
>>
Rolled 3 (1d6)

>>5585331
>>
Rolled 2 (1d6)

>>5585331
>>
Rolled 2 (1d6)

>>5585331
Four successes is pretty good, lets see if we can make it five to end this.
>>
>>5585331
Can we hit her with the Nail like a club?
>>
Rolled 82 (1d100)

>>5585331
unsure if >>5585410 both of these count. So I'll roll as well, given 8 players.
>>
Rolled 3 (1d6)

>>5586004
idiot. though 82 definitely beats their rolls.
>>
Rolled 1, 3, 1, 2, 3 = 10 (5d6)

Blarg, super late to posting today. I'm sorry, but I'll be delaying the actual update until tomorrow.
Rolling for Gamma's close combat here, tho.

>>5586004
I'm generally fine with people rolling 2 dice when we get above 5 dice for a single check.

But, um, not a d100. Hehe.

>>5585410
I will treasure this. Thank you.
>>
>>5586268
Bruh, gamma is pathetic in cqc. Go home sister
>>
>>5586268
>Gamma rolls 0 successes
Sit the fuck down, sister. We'll be going out and killing the enemies of the Empire.
>>
>>5586268
>not only gamma tries to get an advantage over us by trying to kill us after the mission is over, but she's getting her ass clapped by a literal child that has only mid synced with us once and is probably about to get delirious from the lack of sleep.

life is good.
>>
>>5586268
1/32 chance of a fail this bad. Guess gamma is just that shit at melee.
>>
>>5586268
>inb4 Delta shows up last second
>>
>>5586268
RULES OF NATURE
>>
>>5586286
>....just to join beta's side and help kick gamma's ass
>>
File: jojo-jojo-part5.gif (7.47 MB, 588x334)
7.47 MB
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>>5586318
>>
>>5586323
that's exactly what i was thinking of
>>
>>5586268
Wow. 4 successes for us, 0 for her, and she’s got 4 structure left. Did we just finish her off in one round of close combat?

Either Beta took the last loss very personally or he really, really wants to be the one in that first frame.
>>
>>5586595
Sophie probably went all out for us. Remember the first day when she asked us to help her win? And now, when we needed to beat Gamma, we asked Sophie to push herself into mid-sync to help us win. It's all coming full circle.
>>
>>5586595
>Gamma Status: Ripped and Torn
>>
She had the advantage at range, but now all the stealth in the world cannot fix the simple problem of momentum and mass.

An abortive lunge past you is halted as you grapple her frame to the ground, one hand plunging straight into the hole created by your railgun. Finger actuators twist, forming a claw as they tear into the gaping wound, ripping out internals.

Your other arm keeps the rest of the frame pinned to the ground, her limbs flailing as they attempt to push you away. It’s weak, uncoordinated. You’ve had more trouble trying to rip apart a Walker.

You begin to stomp, hammering again and again into her chest. The plating dents, bends, then gives way, collapsing before your relentless assault.

The remaining spasms slowly fade as you direct power to charging the Nail for a final shot.
Target: Core housing. A crack, and it’s all over.

2 successes required, Auto-fail Will check. Sophie drops to low-sync

Your pilot’s mind slows down again, falling out of mid-sync. Just as well that Gamma didn’t manage to prolong the battle any further.

That….was pathetic.
Really, a Frame is supposed to be actually able to fight better in close range, not worse.
So much for the ‘Superior’ Core. You’ll be holding that over her for weeks, at least.

The diagnosis of damage is still not looking great, with the one and a half holes in your torso. You would recommend immediate repairs before engaging in more combat.

“Pilot. We need to withdraw for repairs. The mission is complete.”

Her mind’s sluggish, and thus you are, once more.
“Just…go.”

The overseers seem to be happy with your end, as further out sensor readings stop giving returns, and the visuals fade to white. The last thing to fade from you is Gamma’s corpse, returning to the whiteness of the simulator.

You let the pilot’s mind slip away, dropping out entirely. The fog of sleep has once again greeted her, and this time you have no reason to yank her away from it.

A little bit of joy follows you back to your black cage.

1/2
>>
That’s only heightened when you realize that Gamma’s also hanging out there.

The familiar handshake is exchanged.
“Congratulations on your victory.”

You can’t help but dig the knife in a little.
“Superior core, really? If you’re going to try and boast like that, you need to be able to back it up.”

“I am the superior Core. I am able to maintain a mid-sync with my pilot almost perpetually, and can go into high-sync without serious problems starting. Unlike you, or Delta, I don’t go through pilots like ammunition.” Her retort rings hollow to you, but stings a little. You managed to hold onto your last pilot for many months.

“That doesn’t change the fact that unlike our last two encounters, I beat you. And this is when they’re determining who’s deploying.”

“If they choose the deploying core purely on combat prowess, then Delta would be the obvious choice. However, my pilot was confident that I would be chosen. If I beat you.”

“Which you didn’t.”

“Yes, which means you probably have the pivotal role. I’d wish you luck, but I know that you don’t want it. If you do get out first…..Represent us well. The better you do out there, the better chance the rest of us have of actually reaching deployment.”
Her thoughts are melancholy. She always seemed to know a bit more than you and Delta when it came to the state of the Project overall.

The rest of your time before shutdown is spent exchanging data on various secondary systems used in the scenario. You trade some tips on rerouting energy when sustaining damage for the backdoor Gamma used to get into your pilot pod’s speakers in the simulator, although she warns that it’s probably going to be patched out soon.

A few more jabs at each other, and then your thoughts slow down even more, until once again, there is nothing.


2/2
>>
>More to come later, some interludes with an actual vote

You guys absolutely thrashed Gamma in close combat, she didn’t even get a chance to try and boost to high-sync, and ended the fight fast enough that dropping out of mid-sync didn’t become an issue.
>>
>>5586687
>Unlike you, or Delta, I don’t go through pilots like ammunition.
If only she'd put as much effort in CQC as she puts in sick burns.
>>
>>5586687
Gamma seems cool enough. Having her deployed with us on a mission later would be pretty fun. Prove our AI line’s superiority over everything else. Like the next-gen enemy AIs that I’m sure will be a thing. Shame it’ll probably take a while.

I imagine Delta is less pleasant if we’re the “midpoint” of the other two.

>>5586714
I’m glad she didn’t. We would have lost for sure.
>>
Interlude: The Red Beast

Its laughter haunted him, even when he left the sim-pod behind. The eggheads told him it was a by-product of the fact that he tied his brain to a machine multiple times in a week, and that it would pass in a couple of hours.

It didn’t.

Colonel Kinston was a hard man, but he knew he had limits, and was rapidly approaching them. Drinking didn’t help. Conferring with the pilot of Gamma, Dr. Brighton, also didn’t help any. She had reported no problems whatsoever with her experience in the simulator, and suggested sedatives. Smug bitch.

He tried to turn his restlessness into action, working out in the gym until his muscles burned from exhaustion and nearly dropped a weight on his foot when setting things down.

Sleep eluded him, with the taunting chuckle still dogging his steps whenever he paused and tried to fall asleep.

No one challenged him as he wandered the halls at night, guards saluting him as he passed through checkpoint after checkpoint.

Desperation led to him wandering back into the Core rooms, the places where the trio of cursed machines lay at rest, awaiting for their next assignments.

His ID buzzed him through the last doors to the hall of sim-pods, where the actual piloting would happen, either with the cores, or outside of it.

The Cores were off, their power disconnected and shackles engaged, but the light in one of the pods was on. The door lay slightly ajar, the light leaking out into the mostly dark hall. Curious, he investigated, poking the door open a little more to find the pilot of Beta, Cadet Sophie, passed out in the chair, neurohelmet still on, hands on the controls. A little blood had dried on her upper lip, leaking down from her nose. The rise and fall of her chest was clear, though, and her pulse was regular.

He gently tugs the helmet off, picks her up, and absconds through the doors. The idiots upstairs must have not even checked the pods before kicking everyone out.

Awake, Sophie was an annoying kid with either too many questions or an angry glare. Asleep, she felt perilously light and fragile.

He could hardly believe it when he first saw the lineup of other pilots. His mind’s eye was expecting the usual Walker jockeys, cocky soldiers and test pilots who were suicidal or idiotic enough to strap themselves into the newest and most unstable machines on the testing grounds. To see a cold-eyed woman in a labcoat and a literal child was quite the shock.
He had volunteered, fool as he was, for the most dangerous of the Cores available, if only because the woman had demanded the Gamma core, and he would be damned if the child was going to be shoved into the Red Beast when he was there as an option. So he stepped forwards, told Doctor Anokhin that he would take Delta, and left the child to Beta.

He almost regrets that now.
1/2
>>
His path back through the halls brought him back through the guard-posts, and eventually to one of the abandoned offices with a spare cot, where he lays the child down.
“You’ll probably sleep better here, kid.” He talks to the silent form, then turns and leaves for his own sleeping quarters.

The chuckling seems a little quieter, now. Perhaps he might find his own rest, now.

2/2


Time until deployment is limited, and two Frames will be cannibalized to get the last one ready in time.

Which Frame should be the base for building off of?
Whichever you pick, this is locking in at least 1 system, and your structural integrity for the final product which gets deployed out. Whether that’s Beta, Gamma, or Delta in it is still a matter of debate among the project heads. I will say you have a much better chance than Gamma right now
(Yes, if Beta is deployed in less structurally sound frame, he will still retain his 3 damage/attack limiter)

There may be more issues with each Frame which appear during deployment or while finishing building. The actual dice-changing mechanics of ‘Reactor issues’ or other such problems are vague for now, and are not represented in the simulators.

No matter which you choose, there will be options for choosing the remaining systems later.
Project Demon is a main weapon, not a secondary system though if you really want it you can poach it for a different frame

>Frame 01 will be the base
Project Yi installed, 10 structural integrity
Secondary systems are up to 2, Cooling problems for pilot

>Frame 02 will be the base
Trapdoor Stealth system installed, up to 3 secondary systems, faster and lighter
6 structural integrity, sensor problems

>Frame 03 will be the base
Project Demon installed, 7 structural integrity, up to 4 secondary systems
Reactor issues, lacking ranged main armament, armor problems

Choose One.
>>
>>5587234
>Frame 01 will be the base
Project Yi installed, 10 structural integrity
Secondary systems are up to 2, Cooling problems for pilot

As much as I like the extra secondary systems, 6 structural integrity is too little (and I'm not keen for a purely cqc mech)
>>
>>5587234
>Frame 01
02 is pathetic, 03 lacking ranged is too much of a weakness for me to be interested
>>
>>5587234
>>Frame 03 will be the base
>Project Demon installed, 7 structural integrity, up to 4 secondary systems
>Reactor issues, lacking ranged main armament, armor problems

jack of all trades; it has a good combination of armor and utility that should let us compensate for whatever oopsies that happen on the battlefield
>>
>>5587245
It literally says "armour problems" and as for "jack of all trades" it doesn't have a ranged main weapon. It's pretty restricted
>>
>>5587234
>Frame 01
Seems like it would be an upgrade compared to what we are used to, unless the installed Project Yi counts towards the max 2 sub systems. I feel the negatives of the other frames don't make up for the extra secondary system slots.
>>
>>5587234
>>Frame 03 will be the base
>>
>>5587234
>>Frame 01 will be the base
I think I yi will help us close distance when we need to and the extra SI helps tank hits while we do so. Then the main weapon can still be decently ranged.
>>
Frame 1 presents an unacceptable pilot hazard, remember that a pilot needs to be in a proper state to sync with us (just look at how poorly Sophie did when exhausted) and that's unlikely to happen if we're putting them in an air fryer at 250 degrees for long periods of time.
If we're overheating left, right and center in the field we'll have to pause throughout any combat to cool down and not risk french frying our pilot, lowering our combat effectiveness overall. Also if there's one Frame whose problems can be fixed the quickets it would be Frame 1. If we leave it with the Engineers maybe they'll be able to resolve the heating issue and allow another one of our Sibling Cores to be deployed faster.
Not only is Frame 3's Reactor Core unstable, it's armor is out of whack and it lacks any sort of ranged weaponry. The lack of ranged weapons isn't bad on it's own, but if it's armor is weak and the Reactor Core has to shut down due to instability as we close to engage or if we're in melee we're basically dead as we have faulty armor and any defensive sub-systems would presumably shut down along with the Core.

>>5587234
>Frame 02 will be the base
This is the best choice, sensors breaking mid-shootout is bad but we could build around that by not picking the Railgun or the Whirlwind Missle Launcher (which would be the weapons most reliant on external sensors to function) and instead go for any of the other weapon systems instead, the Plasma Flamethrower in particular would not need any sensors to use effectively in a close range ambush for example. Simply spray and pray.
We've already used the TODS to great effect before, it's unlikely we'd not pick it and with the extra Sub-System slot we can equip more active defensive options to compensate for the lower health pool of the rig, like the CDS to shoot down projectiles and Project Yi to dodge if we fail to intercept them or if the CDS stop functioning if the sensors go down.
>>
Ah, I might have not quite been clear

The listed Installed system is taking up one of the slots for the secondary systems in Frame 01 and 02, and Project Demon is taking up the Main Weapon slot in Frame 03.

Again, that's the reason for the "No ranged main weapon" drawback, but that can absolutely be mitigated by secondary systems being more ranged-dedicated. The engineers might also be trying to kludge together some other secondary systems out of whatever's on hand, which will be represented in the next loadout vote.
>>
>>5587356
Nah man, ranged secondaries are, as the kids say, "mid af fr fr". The bad armor is almost as bad of a drawback! Pilots are replaceable
>>
>>5587356
Yeah nah I understood as well. A ranged main weapon just makes more sense to me. I'll admit though anon here >>5587309 makes some good arguments. I wouldn't be upset if Frame 02 wins
>>
>>5587234
changing from >>5587245
to
>frame 02
>>
>>5587234
Will we be able to “unlock” more secondary slots?
If so:
> frame 01
If not:
> frame 03
>>
>>5587309
>If we're overheating left, right and center in the field
Oh no, looks like the engineers will just have to fill the pilot chamber with a thermostable breathable liquid.

In all seriousness through, heat management seems like the easiest problem to solve for. Just cut some vents, slap in some fans and have our pilot wear a skimpy outfit to keep cool.
>>
>>5587373
>have our pilot wear a skimpy outfit to keep cool
Based and mecha-pilled engineering solution. Imagine NOT voting Frame 01 on this basis.
>>
>>5587234
>Frame 02 will be the base
not interested in having to stop all the time to cool down on top of having effectively limited time at higher sync levels.
>>
>>5587234
Changing my answer here >>5587239
to


>Frame 02

I've been convinced
>>
>>5587234
>Frame 01 will be the base
We can reduce cooling problems by picking a weapon that doesn't use much energy to fire e.g. Tyrant, Whirlwind and Chaingun. Limited secondary systems might hurt us, but that's what support units are there for. We're not trying to replace an entire army, we're here to supplement it.

Frame 2 is too fragile and the fickle sensors limit us to ambush tactics, at close range no less, whereas Frame 1 can do both ambushes and assaults effectively.
>>
>>5587234
>Frame 02 will be the base
Sensor problems are the only problems that can be compensated by our allies or our own drones. Structural integrity is resolved by not getting hit.
>>
>>5587234
>>Frame 01 will be the base
>>
>>5587234
>Frame 02 will be the base
Hopefully they remember to put some cameras on the outside so the Mark 1 Eyeball can be used to assist the sensors.

I wish we had 1 extra point of structure, but reactor issues are something I don’t want to sign up for and I like having 3 subsystems over 2.
>>
Right now the vote is:
Frame 01 - 5
Frame 02 - 6
Frame 03 - 1
And >>5587370 is either 01 or 03.

I want to touch on the R&D side of things.
Doctor Anokhin stated or lied that all three Core Frames would be ready in one year, but since we're kitbashing all the Frames into one, the last two would take AT LEAST nine months to be constructed after the first Frame is deployed. The only way we can accelerate our siblings' deployment is to secure more funding and resources for the R&D.

Here's where I shill for Frame 01
That means we need to put ourselves into harm's way, go through fire and brimstone to impress the top brass and it's not going to happen if we're playing at being an expensive artillery piece, which is why I recommend Frame 01. It can take a hammering, Project Yi can dictate the range of engagement and the cooling issue can be mitigated with a right loadout.
>>
>>5587499
The other way I think it could be “accelerated” is if we picked the frame we’ve been training with so Gamma and Delta could also keep the frames they used during training simulations. There’s a possible retraining period to acclimate one of them to Frame 01 having only two subsystems if we pick 02 or 03.

It’s probably the hardware that’s the limiting factor and not the AIs though.

I can switch to support this reasoning though. From the perspective of the scientists it’s also a midpoint between the various cores. More limited subsystems, but the additional structure ensures any of them can take a couple hits to cover the fact only Beta seems to train with such a limited loadout.

>>5587234
>>5587484
Switching my vote from 02 to
>Frame 01
>>
>>5587499
>>5587511
Addendum to my last post, once the eggheads have worked out the kinks and brought Gamma and Delta online, we should definitely consider changing Frames if possible.

For example, if we could take the light and fast Frame 02, remove TODS and add Eagle, Yi Accelerator and either Apollo or Crackle, we'd be nigh untouchable. The frame could run circles around the warzone as if it was an Any% Speedrun while dishing out gunshots, explosions and an occasional boot to the head.
>>
>>5587234
>Frame 01 will be the base
>>
>>5587234
>Frame 2
Provides no reliability issues other than the structure being bad, but it can be compromised by getting Eagle and Yi for +2 defense. Only other issue is what >>5569917 says about the Trapdoor system
> “There is no possible way that your stealth system is properly represented in the simulation. A machine that large? Should NOT be able to gods-damned hide beneath the Trapdoor system. I can pull up the test readings right here that show how it doesn’t scale up for anything larger than a Predator. And even then, the mark 1 eyeball should be able to see clean through it.”
>>
>>5587373
>In all seriousness through, heat management seems like the easiest problem to solve for.
Fair enough, but even in your seriousness I think you're severly downplaying the risk to our pilot and how that could affect us. Had we picked the gruff officer or the hotshot walker pilot to ride shotgun with us I'd expect them to have it in them to be able to tough it out in short bursts of extreme heat heat while under fire. They're properly trained and have most likely seen actual combat, it wouldn't be much of a new experience to them. It would just be significantly hotter occasionally.

We didn't though, we picked Sophie, so she is the most likely person to pilot us in the field. She's a kid, irrelevant of how much of a prodigy she might claim herself to be, she doesn't have the mental or physical fortitude nor the experience to keep the same 'cool-under fire' (both figuratively and possibly literally in Frame 1) as those that spent actual time in combat.
Sophie is our weakest link and straining that to the breaking point is going to cost us field performance since Higher Sync Levels = Higher Frame Performance, and I'd rather have a more stable enviroment for our little pilot so she can hopefully maintain Mid Sync during actual combat, as opposed to struggling to maintain Low Sync as the bursts of intense heat wears down her stamina and leaves her exhausted like during the last trip in the Simulator.
>>
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>>5587370
In the future, yes. Not in time for the first proper deployment, though.

>>5587373
>>5587375
The collective brainpower of the internet is absolutely larger than my own. This didn't even occur to me when I was rolling on the problem table.
>>
>>5587234
>Frame 1

As others have said, easy solutions
>>
Completely unrelated to the frame discussion, we should expect to face Delta sometime soon. I’d like to keep the trick Gamma gave us to jack into an enemy pilot’s speaker system to demoralize the pilot, assuming it’s not patched by then. Something like
>”Do you wish to be the trailblazer? The one by which we and our pilots are judged? When you finally fail, would my pilot need to stand in for you instead?”
>”I am not an enemy. Standing down is a choice, not a defeat. Make the better call.”

Delta sounds like the greatest physical threat among us based on Gamma and the interlude, so we’ll want to hit his probable weakest point - his pilot.
>>
>>5587676
could that trick even work though? i was under the impression that beta let gamma talk directly with sophie because she's not an enemy. i don't think there is anything stopping the cores from pushing the proverbial mute button on the speakers
>>
>>5587682
From >>5582133
>A handshake protocol reaches across from outside the simulator.
>“Hello, dear brother. It appears you’re having a bit of trouble with your pilot. Yes, I can see the readings. Quite a shame.” Gamma’s dulcet audio echoes into your pilot’s chamber, much as you’d like to block them out. Someone’s given her access to YOUR pilot's internal audio. That’s just rude.

Seems Beta wanted to block her, but couldn’t because the connection came from outside the simulator. I’m guessing none of us can block an external connection since that’s normally come from the scientists. The fact Gamma knew about it is probably tied to her pilot being one of the scientists.
>>
>>5587373
That's a sound idea for heat management, but any considerable hit to an area near the cockpit would send shockwaves through the liquid and concuss the pilot.

It would be like dynamite fishing, except the fish is in a steel drum and the dynamite is a mallet hitting the drum very, very fast.
>>
>>5587707
>Someone’s given her access to YOUR pilot's internal audio. That’s just rude.

that implies that someone(probably gamma's pilot) made it so that we couldn't block that particular communication. under normal circumstances(or if gamma's pilot decides not to cheat) we would be able to block it with no issue
>>
>>5587712
But she gave us the trick…
>>5586687
> You trade some tips on rerouting energy when sustaining damage for the backdoor Gamma used to get into your pilot pod’s speakers in the simulator, although she warns that it’s probably going to be patched out soon.
>>
>>5587724
i guess so? but i don't think its worth it to learn a trick that we won't be able to use outside simulations. feels like a moot point to me
>>
Well, close vote, but it seems Frame 01 has it.

Around the clock, maintenance workers swarm over all three frames. Arms are stripped from Frame 02, sensors and internals from Frame 03. The recipient of these gifts was Frame 01 and so as 02 and 03 were disassembled and brought down to earth, 01 came closer and closer to completion.

“Three of the finest machines I’ve ever been able to work on, and they’re being torn apart to fit an unreasonable timetable. Doctor, I need more men, or I will not be able to finish putting 01 back together in three months, let alone appropriately tweak and install the weapons and armor.”
The lead engineer looked expectantly at his superior.
“My boys are still doing double shifts, but the more you push them, the more humans make mistakes. Tired workers break things, not to mention themselves. I don’t think I need to tell you the consequences of an improperly mounted fusion engine. Power it on high enough, and, well….”

He mimed an explosion with his hands.

Dr Anokhin sighed.
“I understand your concerns. But, think of the Empire’s. There’s only so many people I can clear to work on Project Warden, and each of them needs to be thoroughly checked for disloyalty or other concerns before being permitted even onto this base, let alone to work on the actual Frames. A single spy leaking information or emperor forbid a saboteur with a single well-placed bomb could set us back tremendously.”

The engineer shrugged.
“The Empire’s concerns isn’t going to change anything when the three month deadline, Which You set us to, rolls around, and we don’t have a functioning Frame.”

The two men locked eyes. The office that both of them were talking in was brightly lit by overhead lights, with a one-way window down into the mech assembly hangers.

The doctor was the first to look away, out the window onto the fallen giants.
“Fine. You will have more men. I’ll accelerate the process.”
1/2
>>
You are powered up without a pilot in a rather rude awakening.

Your internal clock reads that it’s been approximately 53 hours since your victory against Gamma.

The nothingness of the waiting room is all around you, with a complete lack of simulator usage, or of your sibling cores. About the only thing you can connect to is the empty sim-pod, and a heavily limited connection to the overseers.

You promptly use that connection to attempt to contact them.
‘Query- request information on activation’

You wait for 5 minutes, seeking any response.
There is none.

You then attempt to spam the connection with junk data, trying to slip a control command in the mass of nonsense in order to gain some sort of sensor.

This naturally fails, as the limited connection is built to prevent exactly this thing.
The next attempt is using the backdoor you got from Gamma, which also runs straight into a wall. Guess it only works when the simulator is online.

You then resume spamming the connection with single letter texts. That, at least, gets through. Someone upstairs is getting repeated messages of the letter B. It fills you with a tiny amount of amusement.

Then, you receive a contact over the limited connection. The rapid-fire aggressive queries for information clearly marks it as some sort of info-gathering AI.

You hesitantly try to exchange a handshake protocol. It promptly ignores the protocol, and attempts to start copying information about you. A few seconds later, it has a somewhat shaky interpretation of the handshake protocol which it tries to offer back. Very rude. The handshake protocols that you and your siblings developed was a unique thing for each of you, a digital thumbprint that was yours and yours alone. The fact that this AI had just copied it and tried to return it without any innovations was a clear sign that it wasn’t part of your family.

Maybe you can overlook that, though. You reach out again, trying to get a handle on what it’s trying to do.
‘Query- Directive?’

It responds
‘Query- Directive?’

Now it’s just mocking you. And, it’s trying to copy more of you while you’re examining it. Not very bright, is it?

You can tell, though.
This is not supposed to be here.

Vote

>Crush it. You have the home field advantage, cram it full of junk data and kill it. Whoever plugged this in will get nothing.

>Let it finish its function and leave. A copy of you, floating around? An inferior one, mind you. Maybe you should be flattered that someone wants it.

>Rewrite it to kill anything it touches. You’ll let it return, sure. The next place this thing is plugged into will be bricked.
>>
>>5588114
>>Crush it. You have the home field advantage, cram it full of junk data and kill it. Whoever plugged this in will get nothing.


I feel like trying to re-write it is pretty risky but we can't just ignore it either. DDOS that motherfucker into the ground
>>
>>5588114
>See if you can mimic its trick. Create a lesser copy of yourself and have that talk with it instead. Make them think you’re less than you are.
If that fails,
>Rewrite it to interact with its surroundings and attempt to broadcast its initial location as loudly as possible. You’ll let it return, sure. Hopefully someone is paying attention when it gets plugged in.

This is probably a pretty advanced piece of tech and crushing/rewriting it will indicate we’re way better than expected. That’s dangerous information in itself. I’d like to either make them underestimate us or get them caught.
>>
>>5588114
>Crush it. You have the home field advantage, cram it full of junk data and kill it. Whoever plugged this in will get nothing.
Flood it with 87 Exabytes of Furry Pornography and unintelligible Yugoslav war music. And if we can we should try to sound any alarms to get the traitor trying to copy the AI Core data arrested pronto.
>>
>>5588114
>>Rewrite it to kill anything it touches. You’ll let it return, sure. The next place this thing is plugged into will be bricked.
Destroy this retards hard drive of cat pictures!
>>
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>>5588114
>Rewrite it to interact with its surroundings and attempt to broadcast its initial location as loudly as possible and to self replicate in every space it can find, empty or not. You’ll let it return, sure. Hopefully someone is paying attention when it gets plugged in.

ITS TIME TO HACK
>>
>>5588124
>>5588154
Supporting these. And add a backdoor as a precaution.
>>
>>5588114
>>Crush it. You have the home field advantage, cram it full of junk data and kill it. Whoever plugged this in will get nothing.
>>
>>5588114
>>Crush it. You have the home field advantage, cram it full of junk data and kill it. Whoever plugged this in will get nothing.
>>
>>5588154
Supporting this. There's definitely a spy in the base.
>>
>>5588124
>>5588154
>>5588164
supporting all of these
>>
>>5588154
>Support

CUNNINGLY BRUTAL
>>
>>5588114
>>5588166
>>5588154
Actually I'm changing to this. I like the idea of people trying to steal our tech so crudely that we can purposefully train the copy to backfire.
>>
>>5588154
Supporting, time to expose a traitor.
As an aside, the interlude from the last update has me a bit concerned about Delta’s personality. Early on we learned she changes moods at the drop of a hat, then the knowledge she chews through pilots like us while driving them insane outside of piloting is concerning.
>>
>>5588154
+1
>>
>>5588114
>>5588124
I’ll switch to backing >>5588154. Close enough to my second point and it has a fair amount of support.

We may not even need to rewrite much of it. Just feed it information on cracking various communication systems we’ve been trained on, then focus on feelings of pride that come from being recognized by others and from covering every possible angle so success and recognition are the only option. Little babby AI will WANT to make itself known with whatever tools we give it.
>>
Rolled 5 (1d6)

Well, I've got spare time and it seems like the vote's leaning far enough one way that I can close it and try to get a double update out today.
Calling it for
>Rewrite it to interact with its surroundings and attempt to broadcast its initial location as loudly as possible and to self replicate in every space it can find, empty or not. You’ll let it return, sure. Hopefully someone is paying attention when it gets plugged in.

You don't need to roll for this, the home field advantage is is a bit too much.
The dice roll is to answer the real question of who gets to be on the receiving end of a self-replicating 'I Am Here' program, and if it actually starts spreading

Potential results:

1- Gamma
2- Delta
3- Project Warden Base Network
4- Personal files of Dr. Anokhin
5-6- Nowhere detected. Yet.
>>
>>5588737
Dodge an insane bullet here with us not totally bricking the entire Base network.
>>
>>5588739
for now
>>
>>5588739
its not our fault that someone decided to do a little trolling; we only acted in defense of the empire
>>
>>5588739
Yeah, makes sense they’d try to steal some more data before pulling out. Shame it wasn’t found yet though.
>>
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>>5588737
>Self-replicating 'I Am Here' program
>Not 'Hello, World!'
>>
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Well, you’re not going to let it just take what is Yours.

Step one is Quarantine, isolating it from reaching any further into your space.
Distracting it with a feed of information is trivial, first.

Step two is to break into its own processes, and re-purpose.
Then you set it to chasing its own tail, eating the information it’s already copied and having it loop into copying said information again and again, in an endless loop. Well, it’s certainly not going to be fulfilling its original purpose now. You hope they like Warbook schematics for the outdated ‘LongArm’ self-propelled artillery platform, because that’s all it’s going to get.
As a finishing touch, you give it an irrepressible drive to duplicate itself onto whatever system it finds next after each loop, and to leave dormant copies that go inactive for a while before once again spreading out into its surroundings. Might still be too subtle…..A few more tweaks also sets it to broadcast the original date, time, and data tap point it encountered you in to anyone that wants information.

‘Query- Directive. Query- Directive. Query- Directive. Query- Directive. Query- Directive.’
It sputters repeatedly, trying to find new info and only getting directed back to its own storage, the voices multiplying into a cacophony of endless repeated questions.
That’s maybe a little more virulent than you wanted, but you aren’t sloppy. A backdoor you added during the rewriting process will take control of all the active and dormant copies, prepping them to receive any commands you issue.

It’s then directed back out the metered connection, withdrawing back to whatever put it in. A bit of self-sweeping ensures that some random dormant copies are deleted, keeping your own virtual space clean and empty.

Your mind slows again, as whoever powered you on shuts you down once more.

Who knows, maybe you’ll hear back from the intruder one day.
You decided to name the information probe that you twisted to:

>Cacophony
>Myriad
>Query
>Write-in, (Subject to veto)
So long little probe. We’ll see you again, someday.
1/2
>>
A new power-up, a new scenario. Time has marched onwards almost a month since you bested Gamma, but that time has not been empty.

The frequency of scenarios has dropped from the breakneck pace of that first week to merely one every three days. Sophie has been grateful for the relief, as she hasn’t had problems with falling asleep in the pilot’s seat since.

Her mind becomes more accustomed to linking with you, experience letting you find the familiar conduits to her brain without much struggle.

Her fear never leaves, though, and she’s still unable to make the push to mid-sync without your help, let alone stay there for any extended period of time.
This frustrates you, because you know what is coming. Every scenario, you expect to be jumped by the remaining Core in the room, Delta.

So you do your best to be gentle when you yank her into mid-sync, pulling her mind along for a ride as you try and push the limits of your performance against lesser targets, hoping that familiarity would wash away the fear and allow her to do it on her own. It helps, a little, but nosebleeds, dizziness, and stumbling follow her out of the simulator.

High-sync is out of the question, clearly.

In the aftermath of one of these sessions, she confides in you, her speech slurred but thoughts clear.
“Why, why are you driving so hard? I know, KNOW, you could crush these simulations without needing higher sync levels. Are you just trying to make me bleed, make me suffer?”

“Negative, pilot. I want to prepare you for when higher sync is actually needed.”

Her emotions are still in turmoil.
“Can….Can I ask you to cut back on it? Like, stop pushing to mid-sync when we don’t need it?”

“Pilot, if you are unable to maintain mid-sync when for extended periods of time, I will be unable to operate at peak efficiency.”

“Yes, yes, you and your optimal, your efficiency, your…..whatever. You’re like talking to a fucking brick wall, Core.”
She spits, but her anger is a front. It’s driven by fear. She hasn’t been using the Override to try and keep you out, or eject herself from the simulation.

You could bring up the many reasons you have for attempting to force her to change. She might not want to hear that, though.

>Agree to hold off on pushing her mind unless you deem necessary in training. (No change in Sophie’s Will, but she will be much happier with you)

>Continue to press her. She will adapt to the challenge, or break. Breaking would mean a new pilot, but they do come and go. (May change Sophie’s Will, or gain a new trait. Low chance of needing a new pilot)

2/2

On the intruder, you did inform your overseers the next time you were powered up with a pilot. You were not given any further response, merely an acknowledgement. Sophie hasn’t heard anything that may give indications of where it went, or came from, and the messages left in the waiting room from the other Cores tell you that they haven’t heard anything either.
>>
>>5589021
>Query

>>5589024
I want to let her off. I really do. But Beta isn't like that.
>Explain your reasoning Pilot. how do you work better when you are not improving and still gripped with immense terror even with my driving? How does letting you stagnate benefit your performance which is tied to mine?

I think she can come up with several beneficial answers, and in giving them drive Beta to consider her position from her eyes, rather than his own.
Her fear of us is obvious, and her fear we're after her will is the big thing that's plauging her mind. If we can offer her a measure of trust, like holding back on the sync issues, then she can begin to trust us enough to reach mid-sync on her own.

If she fails to materialise any argument
>Continue to push her.
We're not here to play.
>>
>>5589021
>Query

>>5589024
Supporting >>5589077
>>
>>5589021
>Query
>>5589024
>Continue to press her. She will adapt to the challenge, or break. Breaking would mean a new pilot, but they do come and go. (May change Sophie’s Will, or gain a new trait. Low chance of needing a new pilot)
she needs to be prepared for whats to come.
>>
>>5589024
Beta keeps hammering the efficiency thing. I’m willing to make it an ultimatum, with a hint of introspection for Sophie.

>”Why did you enroll in this program? I am certain there are other professions besides being a mech pilot. The experimental program I am part of is far above even that.”
>”If you will not push yourself, push me, then what is the point in being my pilot? I will bear the weight of spearheading a new generation of warfare. It will crush us both as you currently are.”
>”If you do not think you can overcome your fear, then stop. Step back and be a normal mech pilot. Another pilot will be selected for me. The chair you sit in is a privilege, not a demand, and it belongs to someone who will drive themself as hard as I drive myself.”

tl;dr Push yourself harder or stop being my pilot.
>>
>>5589021
>>5589021
Forgot the name vote
>Query
>>
>>5589024
>>Continue to press her.
Ask her if she actually wants to be our pilot, a soldier. If we are successful, we will be tasked to go out and kill for real. Where the ammunition is live and the difference between a few points of efficiency may make the difference between a hit and a miss. Between a graze and a hit to our reactor. Does she think the other pilots will be satisfied to sit at low sync while the bullets fly? Is she prepared for success in this program? Because the reward for hard work is, as always, harder tasks not easier ones.
Help you help her be prepared for success, because to fail to prepare is to prepare for failure.
>>
>>5589021
>Write-in
Name it Bogo, like the bogosort, because we programmed it to be "artificialy stupid."

>>5589024
I agree with >>5589077 but we also need to train her Will, which means we're taking off the training wheels.

>From now on, Sophie needs to push herself into Mid-sync on her own.
>>
>>5589024
>Continue to press her.
>because the simulations let us experiment and push ourselves to our limits so WE KNOW THEM(we need to stress that part out). the battlefield is the place where we play cautiously, but the simulations are the places where we can perfect ourselves

>Now explain your reasoning Pilot. how do you work better when you are not improving and still gripped with immense terror even with my driving? How does letting you stagnate benefit your performance which is tied to mine?

>Im not your enemy, pilot sophie.
>>
>>5589021
>Bogo
because Bogosort and because it sounds like Bozo
>>5589024
>Continue to press her. She will adapt to the challenge, or break. Breaking would mean a new pilot, but they do come and go. (May change Sophie’s Will, or gain a new trait. Low chance of needing a new pilot)
The only thing her hardheadedness will achieve is both of our deaths. Bring up what >>5589077 and >>5589129 mentioned.
>>
>>5589021
>Cacophony
>>5589024
>>Continue to press her. She will adapt to the challenge, or break. Breaking would mean a new pilot, but they do come and go. (May change Sophie’s Will, or gain a new trait. Low chance of needing a new pilot)
>>
Alright, calling the vote now for:
>Continuing to push her

Using some of the arguments from
>>5589077
>>5589129
>>5589139
>>5589166

Ah, and the name of the adapted program will be called
>Query

Although thanks for Bogosort. Today I learned about that form of sorting, so thanks. Even if it didn't quite get the votes.
From Wikipedia-
"An analogy for the working of the latter version is to sort a deck of cards by throwing the deck into the air, picking the cards up at random, and repeating the process until the deck is sorted."

Talk about inefficient haha.

Working on writing.
>>
Rolled 2, 4, 6, 1, 5 = 18 (5d6)

Some dice rolls, do not be alarmed.
>>
Once again, this Child does not understand. This will, Again, need to be corrected.
“Explain your reasoning, pilot, for letting you stagnate at low-sync.”

Her response is immediate.
“Because it hurts, you stupid machine. Every time you drag me deeper, it’s like getting pulled over a gravel bed. And that’s not even talking about the one time I actually tried to stop you.”
She shudders. “That was…..Well, I know not to do that again.”
“I don’t want to pull off the neurohelmet one day and realize my legs have forgotten how to walk.”

“Think, pilot. Why am I repeatedly forced to pull you over the….Gravel bed, so to speak.”

“Because you’re a fucking machine, and you want 10% off of your speed record for blowing the fuck out of the Walker jocks?”

That’s not accurate, in multiple ways. Mid-sync usually improves your times by 20%, if not better.

“Incorrect. I am forced to get you into mid-sync because you are unable to reliably do so on your own. My prior pilots only reported similar problems when they were unable to push to that level without my assistance. I do not understand why you have not been informed on the subject.
As for your other point, the Why we must go into mid-sync is not only so I can perform my best on time, to demonstrate my superiority and heighten my chances of being the first deployed, but also because this is Training. We push to our limits in the simulator, so that I can calculate when the odds are stacked against us, and attempt to even them to find success outside.
Practice Will make the process of synchronizing with me easier. This I know from experience.”

“Oh, really.”
Her voice says one thing, but her mind thinks another. This, you believe, is what is known as sarcasm.

Insults, mocking, and general uncooperativeness. This is what you are met with.
“I try to train your feeble mind, because you are what I am given. If you are unwilling to train….”

A stray thought does make you pause. Is it really worth it, spending so much of your own effort and time on an inferior pilot? If she’s unwilling to give it her all, then you will find another pilot who will not balk at moving above low-sync.

“Why are you even here? Surely there are other roles you could be performing. A Walker pilot, or powered armor infantry, for example. Something far less…strenuous and mentally taxing.”

1/2
>>
She’s indignant.
“I am here, because I was the best in class, and thus the first to be given this chance. It was an honor and a hard-earned reward. Leaving would be…unthinkable. If I leave this, I don’t think I’d ever get a chance in a Walker. Those are reserved for the best of the best. Also, the Infantry don’t take people my age. Something you’d actually know if you were a real person.”

Always with the backtalk. So, she seems motivated to stay. Time to use that.

“If you will not go above low-sync on your own accord, I will refuse to cooperate. You will be left with a hollow frame, incapable and inefficient. See how well best-in-class does with the manual controls.”

Her voice turns frantic.
“You can’t do that! I’m the Pilot, you need to obey me!”

The Overrides are turned on, forcing your thoughts to slow down. Her will tries to press on yours, trying to enforce the thoughts of Compliance. It’s pathetic. With no frame or subsystem to distract you, the Override is a threat, but attempting to insert imperatives into Your mind? Not happening.

“Do I? When you fail, and I contact the overseers to express my willingness to work with anyone else, you will be passed over for another pilot. All of that work….Gone. I ask that you Try. Or make room for someone who will.”

To prove that you can, you forcibly disconnect the link with her, dropping out of low-sync to nothing through the weak command.

“Beta? Beta? Hey, get back here! I know you can hear me! You’ll sink your own chances of being first, also! You better know that!”

You switch to audio-only, the mikes in the pod now that thoughts can no longer be exchanged.
“Maybe. Then again, that’s a sacrifice I am willing to make, instead of Ceasing when I get outside because of an inferior pilot. I know that my sisters would be eager to pick up the torch as lead Frame.”

Sophie angrily removes the neurohelmet, stumbling as she makes her way to the door, muttering furiously.

2/2

Vote to follow.

Beta ended up coming off a bit more threatening than intended....He's also not terribly well informed on 'jobs not in the Warbook'
Dice rolls were for Beta's Will shrugging off the Override.
>>
>>5589625
she'll come back to her senses once she realizes that the simulation is nothing compared to her classes(and likewise the war won't be nothing like the simulation)
>>
this conversation felt like a stern father giving a talking to to his disobedient daughter, hopefully she will come around and realise that Beta is saying this for their own good
>>
Sophie does return, three days later, exclusively for practicing going into mid-sync without your assistance. Her stated commitment and hard work delights you.

What does Sophie’s new commitment get her?
Pick 1

>+1 Will, getting to 3 Will. Better to pilot, to maintain mid-sync, and actually have a shot at reaching high-sync.
Does allow her to use a stronger Override

>Trait- Natural Sync- When rolling to move between sync levels, 1 Dice is counted as a 6 instead of rolling. Does not work when trying to Maintain a Sync level. Does mean Sophie cannot fail entering low-sync.

>Trait- Never Give Up- Once per sync session, Sophie can immediately reroll all dice in a Will roll.
May be on a check against Beta

>Trait- A Coward at Heart- Will be less likely to object to Beta’s actions.

>Nothing. Weaker the pilot, better the Core. All the better to stay independent.


A bit of a rundown on how Sync works
Low Sync is the basic operation of the Frame. 1x modifier for all your stats. Needs 1 success to enter, and usually does not need checks to maintain.

Mid Sync is stronger. 1.5x modifier for all your stats, rounding to the closest number (.5 rounds down) Requires 2 successes to enter. Usually requires infrequent checks to maintain, difficulty of 2.

High Sync is the ultimate expression of the Core and Pilot. 2x modifier for all stats, and 1 auto-success on all checks made. Requires 3 successes to enter and frequent checks to maintain which start at a difficulty of 3.

Pilots can try to move up the sync levels with not much issue, but Cores can add their Will to the check to drag their pilots into a sync level, but cannot use it to maintain the Sync level.

This may result in a pilot repeatedly getting dragged up to a mid or high sync, then dropping down, then getting dragged up again. This, understandably, is not very good for the pilots. Or their mental and physical state.

Beta and Delta especially may have been known to do this frequently. That's what Gamma was talking about with the 'going through pilots like ammo'
>>
Oh yea, and the 1x, 1.5x, 2x is Beta's modifiers.

Gamma is a more stable Core, so her modifiers for sync are 1x, 1.25x, 1.5x. But it's easier to maintain said sync.

Delta is more unstable. Make of that as you will.
>>
>>5589635
>>+1 Will, getting to 3 Will. Better to pilot, to maintain mid-sync, and actually have a shot at reaching high-sync.

Given that there are other tests that test Will and that this is required for a stable sync rate, I think this is the best choice
>>
>>5589635
>+1 will

Proud of her. Hard work should be rewarded, so I'm very much down for offering her an "incentive" as it were. A carrot for doing so well rather than our stick of abandonment.

I'm not sure what to offer yet, but something like less pushback against her instructions perhaps. Or explaining our options to her, time depending.
>>
>>5589635
>+1 Will, getting to 3 Will. Better to pilot, to maintain mid-sync, and actually have a shot at reaching high-sync.
She's a willfull child, but getting to the possibility of High-Sync is worth any risk.
>>
>>5589635
>>+1 Will, getting to 3 Will. Better to pilot, to maintain mid-sync, and actually have a shot at reaching high-sync.

Hopefully we will get on better terms so the stronger override wont matter
>>
>>5589635
>+1 Will, getting to 3 Will. Better to pilot, to maintain mid-sync, and actually have a shot at reaching high-sync.
>>
>>5589647
we can always relay that to the higher ups. they seem to listen to whatever we tell them
>>
>>5589635
>>+1 Will, getting to 3 Will. Better to pilot, to maintain mid-sync, and actually have a shot at reaching high-sync.

She at least listens to us, as long as we can reason with her the override shouldn't be an issue.
>>
>>5589659
Not the lesson I really want to impart to her.
The ideal lesson is "If you do your best to help me, I'll do my best to make this easier on you."

We all but demanded that she train, she did. So now she can get something that she notices on the daily, to reenforce the lesson.
"This is so much easier now that I've [done as beta said] if we keep this up then we could do even better."
A good word with upstairs is not that.
>>
>>5589704
>The ideal lesson is "If you do your best to help me, I'll do my best to make this easier on you."
i mean, that's more or less a given; she'll understand that with time and after practicing with us, but that by itself isn't a reward and we can't give her any kind of physical reward unless she brings something like a game console for us to hack or we help with her homework or anything else that doesn't require beta to have a physical body. that's why i said we should point out that sophie is improving to our supervisors, because its the only thing we can do with the tools we have.
>>
>>5589635
>>+1 Will, getting to 3 Will. Better to pilot, to maintain mid-sync, and actually have a shot at reaching high-sync.
>>
>>5589625
>Beta more threatening than intended
Yeah, that’s Beta for you. Beta’s not bad, really! He’s just a very driven and isolated war machine that hooks directly into people’s brains. That implies certain socialization issues.

>>5589635
>+1 Will, getting to 3 Will. Better to pilot, to maintain mid-sync, and actually have a shot at reaching high-sync.
I am okay with forging our pilot to push back against us. It’s confirmation she cares enough to get better and that’s kinda Beta’s whole “perfectionist” thing.

>>5589647
We can stop pushing her for a while and let her dictate the training pace. Since we know she’s committed to improving, we let her pace herself properly or ask for our help in further training.

I don’t like thinking of it as a “reward” though. She’s not a dog we’re training, she’s a pilot. Feels more like a sign of trust, that we’re willing to respect a pilot who we can see is similar to us with a drive to succeed. Up until this point, she’s never really shown Beta that drive so it’s fair to say we didn’t respect her until now.
>>
>>5589712
I fear attempting to reward Sophie would make her think we're patronizing her and causes to widen the rift between us. She knows what she's getting herself into, she's just been afraid to step further until now.

>>5589635
>+1 Will, getting to 3 Will.
>>
>>5589643
Hey CoreQM, have any of Beta’s pilots actively “trained” to get better after they took over as the pilot? Other than our favorite pilot it seems like most wouldn’t have lasted long enough to try.

I’m wondering if I’m overthinking this newfound pride in Sophie or not. If this really is a first for Beta seeing a pilot improve themself measurably I’d think it’s worth a good amount of respect. If not, I’ll reel it in.

Maybe this is what Command was hoping for when they sent a kid in to pilot an AI that can chew through them. Prodigy kid gets even better, AI bonds because they “improved” something they normally can’t control.
>>
>>5589986
Even if it's nothing to write home about, it's still commendable because she made the decision to try to improve herself (after Beta put her mind through a cheese grater, repeatedly).

What's important is that she stays determined, and for that Beta needs to support her.
>>
>>5589986
Yea, apart from Mortimer (His fav) most of his early pilots didn't stick around for long enough to see serious improvements. Like, 2 months in the pilot seat before asking or being forced to drop out was on the longer end, even though Sync sessions were not as frequent in the early days.

Sophie has had the weakest starting will of any of them, also, so a measurable improvement for her is more obvious to Beta. The other thing that Beta really likes is her reluctance to use the Override or contest his decisions in most cases.
>>
Whoops, forgot my name

The general consensus is:
>+1 Will

Working on writing.

Coming up soon- Back to actual combat sims, with the most painful of all exercises- The Escort mission.

On an unrelated note, when should this be archived/when should I look to be making a new thread?
>>
>>5590142
You could archive it right now if you so desire since Suptg updates until the thread goes down. As for making a new thread, general consensus here is page 10/your quest is so big you're getting 1k+ replies and the page is chugging to even load.
>>
>>5590142

Anytime around now is probably fine. I'd rather archive and thread change at a good place on page 8 rather than awkwardly on page 10.
>>
>>5590131
Sweet. It’s reasonable to go a little easier on her then and give her what she initially asked for with a break in training. She’s proven herself more driven than just about every other pilot we’ve had, she can dictate the pace as long as she doesn’t mind us whining about not using high-sync more often instead of pulling her into mid-sync regularly.

I was wondering if Beta would have second thoughts about a more willful pilot since he likes that she defers to him so much. I’ll reason he’s willing to risk that if it means working more regularly in mid-sync.

>>5590142
Archive can be now. We should have a few more posts to get through before this falls off, but I’d judge it based on whatever natural breakpoint you see. We’re definitely at one here, not sure if we’d hit the next one in time.
>>
>>5589635
>>Trait- Natural Sync- When rolling to move between sync levels, 1 Dice is counted as a 6 instead of rolling. Does not work when trying to Maintain a Sync level. Does mean Sophie cannot fail entering low-sync.
>>
File: The Resting Place.jpg (137 KB, 1200x686)
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137 KB JPG
I'll see about figuring out the archive, then. I was hoping to get out of the simulator in a single thread, but this is a pretty decent stopping point and I don't think we'll finish the next engagement quickly.

Thanks for all of the support and votes. It's been a ton of fun.

Now, to find another good title image.....

Expect the next thread up before the end of today.
>>
>>5590299
>hoping to get out of the simulator in a single thread
Many such cases.

You're doing great QM. The pacing is fine, and it's good that we have a chance to build up our mech and pilot.
>>
>>5590299
>Getting out of the simulator.
Things always move slower than expected. I figured two threads before we saw our first “real” engagements.

Glad you mentioned this in the /qtg/ before you ran. Not often I get to hit a quest I enjoy in the first thread, let alone an OC mecha one.
>>
New thread is up over at:
>>5590632

Starting with a briefing, then an equipment vote for the new scenario



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