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Bad harvests and troubles with raiding goblins made life unbearable where you came from. As such, you decided to do what many others did. Leave, and seek a better life somewhere else.
Far and wide you have traveled, further and wider you may still travel

What was your previous profession?

>Alchemist (Intelligence primary stat)
>Lumberjack (Strength primary stat, constitution secondary)
>Barman (Charisma primary stat, strength secondary)
>Priest (Piety and charisma flexible)
>Write in (Please write which stat accompanies the profession, or I might assign one)

(I roll dice for ties)
>>
>>5691057
>Barman (Charisma primary stat, strength secondary)
The tavern we worked at was burned down, along with most of the village it was in during a raid.
>>
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Had your bar not been burned down, you would probably not have left.
At least you still have your life and some posessions

Your stats:
Strength: 2
Constitution: 1
Charisma: 3
Intelligence: 1
Passive:
Alcohol knowledge
Bar brawler


Suddenly a robber jumps out in front of you!
"Your money or your life!"

How do you respond?
>Give him money
>Beat him up (roll a d20+2)
>Threaten him (roll d20+3)
>Run (roll d20+1)
>Write in
>>
Rolled 4 + 2 (1d20 + 2)

>>5691076
>Beat him up (roll a d20+2)
Bar-man punch!
>>
>>5691076
>Threaten him (roll d20+3)
>>
Rolled 7 (1d20)

>>5691082
Im rolling for anon
If tie in five minutes I roll dice between you
>>
Actually, strike that. If >>5691082 anon rolls before I call the tie I will use his roll instead
>>
Rolled 2 (1d2)

>>5691077
1
>>5691089
2 (Forgot to add modifiers, oops)
>>
Rolled 3 (1d20)

Robber roll, then writing
>>
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"I will beat your face in!" you scream at him, while producing a barstool from your inventory
His eyes widen, and bolts the other direction! He even dropped some money!

Charisma: 3 -> 4
Money: 10 -> 13


After some time, you arrive at a town.
What now?

>Check message board
>Look for a bar
>Seek people of interest
>Ask for directions (specify where)
>Write in
>>
>>5691099
>>Look for a bar
Man needs a job to survive, maybe there's a pub or a bar that needs a tender.
>>
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It has been far too long since you soaked up some bar atmosphere.
After some time you find a bar! You open the door, and a table leg flies right past your head out the door!
A bar brawl is always fun (while you are not on cleanup duty), altough getting a job might be hard with all the commotion

What now?
>Ask for a job (either in general, or specify what job you want)
>Have a drink, socialize (roll 1d20 + 4)
>Have a hard drink, then join brawl (roll 1d20+1)
>Write in
>>
Rolled 1 + 4 (1d20 + 4)

>>5691124
>Have a drink, socialize (roll 1d20 + 4)
Feel out the mood with the patrons not brawling, maybe ask the Bartender if there's anything going on in town outside the usual.
>>
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You sit down, order a drink, and take a sip.
The person serving the drink must have misheard your order, whatever you just drank does NOT go down well.
Having had your fair share of alcohol, you know what you drank surely wont make you sick from a sip, but you still feel really queazy.
After many failed conversations, you realize people try not to stay too close for fear of you vomiting all over them.
Deciding it best to just purge your system, you leave for air outside.

"Bro, have you never had alcohol before?" a patron comes out after you, seemingly worried
>Sure have, just not my drink
>Funny enough, I used to be a bartender
>I think I got poisoned
>Hurl
>Write in
>>
Getting some sleep soon, vote stays open until next session tomorrow
>>
>>5691136
>Funny enough, I used to be a bartender
>>
>>5691136
>Funny enough, I used to be a bartender
>>
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"Whoa, you know bartending? Then perhaps you can cover for me tomorrow? I have a date and would like to take tomorrow off. Speak with the boss and he can pay you."
This dude sure is trusting, handing over the bar to you for a day. You just met!
"Good on you for throwing up outside, or the boss would fine you. Cya tomorrow and I give you a rundown of the place!"
As if on command, you start vomiting. You amaze yourself with how much vomit one sip can make you produce. You make a mental note to NEVER drink whatever you just had again.
Recovering from the disaster you just made, you realize the guy vanished. Guess you gotta go back in and check with his boss for more information. Alternatively, he said he would give a rundown tomorrow.

What now?
>Have a drink and socialize, making sure to order something actually good (roll 2d20+4)
>Look for the boss right away
>Follow the guy, he seems nice
>Look for a place to sleep, recover from this terrible drink.
>>
Getting some sleep, vote stays open until tomorrow
>>
>>5691740
>Look for the boss right away
>>
>>5691740
>Look for the boss right away

Right now, we’re still a brokie so best thing to do is secure the dough. After we got some carsh, then it’s time to explore and mess around
>>
Starting session soon ish, closing votes in 30 ish minutes
>>
Writing
>>
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Since you dont have that much money, you decided it best to talk with the boss right away.
After asking around inside, you manage to find a room which says "BOSS" on the outside. You enter.

A person is sitting behind the desk, wiping down a glass.
Alchol knowledge: Its a wide whiskey glass, with a thicker glass underside. Perfect for drinks on the rocks.
"Who are you and why are you in my office?" The man asks
After informing him you were asked to cover for someone tomorrow as a bartender, he inhales deep, then exhales slowly.

"That goddamn son of mine is going out on a date again huh. He do honest work for even a day."
Alchol knowledge: You have seen this before, a person which has had a drink or two too many, and are about to go on an endless tirade.
You dont let him, and cut to the chase: You are an experienced bartender, and you have to know how much you can expect to be paid for this.

Potential earnings
Guaranteed: 20 money for entire day
Sale - Low alcohol volume: 1 money
Sale - Medium alcohol volume: 2 money
Sale - High alcohol volume: 3 money
Your cut from vomit fines: 10-20 money (depending on severity)

You have a bouncer that make sures everyone pays up, especially the vomit fine.
Alchol knowledge: Interesting, patrons vomiting seems like a good strategy to increase you own earnings. A balancing act to be sure, everyone vomiting nonstop might be bad for business.

How does this sound to you?

>Negotiate different deal (Specify - More guaranteed income, sales income, fine income, or other?)
>Negotiate better deal (roll 2d20+4) (Specify if you want, where do you want the increase)
>Salary based on punishing the costumer? Heck no. *Leaves* (Specify: what are you doing instead?)
>Write in
>>
*He just can't do honest work for even a day.*
Spelling error oops
>>
Going to sleep, might do a quick session tomorrow, but probably not since I have work.
Vote stays open until next session
>>
Rolled 15, 6 + 4 = 25 (2d20 + 4)

>>5692560
>Negotiate better deal (roll 2d20+4) (Specify if you want, where do you want the increase)
>>
>>5692560
>Negotiate better deal (roll 2d20+4) (Specify if you want, where do you want the increase)

Increase sales income.

We will work here only for a day and we can make a lot of customers vomit and make mad cash but the owner is not going to like us because customers will stop coming. Leaving bad impression at the start might not be a good idea. Also we could ask for higher guaranteed money but I feel like we could make way more by increased sales incomes.

These are the new sales earning we request the owner:
1) low alcohol volume: 3
2) medium alcohol volume: 6
3) high alcohol volume: 9
>>
Session tomorrow most likely

>>5692902
Remember to roll anon :)
>>
>>5693283
**Rolled 6,18 + 4 = 28 (2d20 + 4)**
>>
>>5693623
not how rolling works here, you have to type dice+2d20+4 in the options field
>>
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"Okay bud, if you think you are worth that much extra, then im gonna let you proove it."

New deal - Potential earnings
Guaranteed: 10 money for entire day
Sale - Low alcohol volume: 3 money
Sale - Medium alcohol volume: 6 money
Sale - High alcohol volume: 9 money
Your cut from vomit fines: Nothing (!)
You get to rent the room for free for the duration of your employment

"The alcohol we usually sell is primarily consumed to get drunk, nothing more. As such, most of it tastes like shit." He gives you a smug grin.
"Get some ingredients to spice the drinks up and there might be more sales. You claim to be a bartender, so I believe you can aquire whatever is necessary yourself."

You get an extra budget for ingredient procurement: 30 money

Having your guaranteed pay reduced feels bad, but with the extra budget (and free lodgings) you may very well have a good chance at earning some good money! Lets just hope there is a lot of costumers...

After closing negotiations with the boss, you are given access to the storage in the basement.
You have never seen so much alcohol in your life. Alcohol knowledge: Shitty alcohol to be exact.
Wormdrop, Acidrip, Dwarven Gutshot, Shrimpsoot, and (dear god, oh no), Legendary.
Some of THE worst alcohols you have ever had the misfortune of knowing what tastes like. Barrels upon barrels. You wont run out of alcohol, but this could get rough

Alcohol knowledge: You are gonna need a LOT of citric fruits and sweeteners to reduce the bad flavours in these abominations.
Alcohol knowledge: To make some of these drinks actually tasty , you may need to gather a wide assortment of different mushrooms, and a couple tools.
Alcohol knowledge: Since all of these drinks are inherently vomit inducing, acquiring an assortment of salts and spices should counteract vomiting.

Your budget is nowhere near sufficient enough to make the drinks good. The boss probably knows this, since he mentioned he wont give you any more than the agreed amount.

This means you have to make a choice: (you may take the same choice multiple times)

>1: Gather citric fruits and sweeteners to reduce bad flavour - 10 money (This covers two drink types)
>2: Gather mushrooms and proper tools to make some drinks good - 10 money (This covers one drink type.)
>3: Gather salts and spices to counteract vomiting - 10 money (This covers two drink types)

In addition to this, you have to decide what to do until you start work (choose one)
>A: Attempt to haggle a better price for ingredients (Cost might go down)
>B: Read up on how to salvage bad drinks (Higher quality drinks during work)
>C: Talk and socialize to feel out the cultural osmosis (Chance of improved sales during work)


(This is a long one with many details, if there are any questions feel free to ask)
>>
Getting some sleep, checking back tomorrow
>>
>>5693881
Thanks for letting me know! I feel like a retard :facepalm:. I’m newfag so I’m still getting used to 4chan stuff. Found out about this board recently and I really enjoy it so far.
>>
>>5694045
Ok so we know people just want to get drunk, don't really care about the taste. So our job right now is to focus on them getting drunk as much as possible without them retching because we get no incentives from vomits.


>1: Gather citric fruits and sweeteners to reduce bad flavour - 10 money (This covers two drink types)
One of this

>3: Gather salts and spices to counteract vomiting - 10 money (This covers two drink types)
Two of this

So in total we spend 30 money.

>B: Read up on how to salvage bad drinks (Higher quality drinks during work)

The point is to make sure everyone drinks as much as possible so we can get increased amounts of medium to high alcohol volume sales.

I suppose after that, we could try to make the drink goods but i'm not sure if we'll still be in the bar by then.
>>
>>5694045
Can we also invest into snack bars?
I heard that it is common tactic to have salty snacks available to increase alcohol tolerance (guests need more alcohol to get drunk) and makes them more thirsty.
If not
>10 money into citrus
>20 money into salts and spices.
>C: Talk and socialize to feel out the cultural osmosis (Chance of improved sales during work)
We can focus on improved alcohol during our theoretical second shift. I am sure the upgrade we are doing right now will be a huge diffirence already for our patrons.
>>
Also cool quest QM. Hope you stick around.
>>
I forgot to write it down for my last post, but to be clear I accept >write ins

>>5694228
Happy to have you anon!
>>5694394
Im having fun with it, so I will stick around for some time :)

>>5694390
You can invest in some snackbars, but you would have to use some of the budget to do this
It would be possible to use some of your own capital, both for snackbars and potentially some other drink enhancers

Your own money: 13

You estimate that snacks go for anywhere around 4-7 money, depending on selection and price in the store, and if you were to buy quantities that would make an impact during work. Might be possible to haggle this down if choice >A wins
>>
>>5694390
>>5694394
Then in that case I am switching to:
>10 money's into citrus
>10 money's into salts and spices.
>10 money's into some neat bar snacks.
Option C to remain unchanged.
>>
>>5694485
I’m not sure if I’m sold on the snack bar idea chief but im fine with changing my option B to option C.
>>
>>5694492
Are you telling me you never had the pleasure of monching on some salted P-nuts whilst enjoying a cold brew after a long week?
>>
>>5694498
I’m afraid not.

In the context of the story, let’s say your salty snack helps people buy more alcohol, I still think we should have more salts and spices to make sure no one vomits. Puking = zero money. If you think this is a solid way to retain customers than we go:
> 20 money into salts and spices
and
> 10 money into salty snacks
>>
>>5695229
Sounds fair to me. The customers are already used to the terrible taste after all.
I am switching to this decison.
>>
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Since you no longer have any incentive to make costumers vomit, then the safest play is to make sure puking is kept to a minimum. Costumers are likely used to the awful taste, so making sure they dont get sick and have to leave early should provide more money.
You also got the bright idea to invest some of the budget into snacks on the side. You are unsure if these snacks should be sold for a price (and if so, how much you can expect as a cut), or let them be complimentary to the drinks, so you decide to ask the boss.
He is currently locked up in his office, noone has seen him leave after you were there last. Knocking gives no response, weird. Guess that means you can decide this one yourself.

Should snacks be sold, given with drinks, or free? (Choose one)
>A: Sold seperately (Might provide a good money boost, if you can negotiate a cut. You are unlikely to run out.)
>B: Hand out with the drinks (Costumer satisfaction increase. You probably wont run out.)
>C: Give out for free (Large costumer satisfaction increase. You might run out.)
>D: Write in

You make a list over ingredients and snacks you need for tomorrow, hand it to the errendboy, (first time you have heard of this occupation at a bar,) and decide to check out the town.

After walking around a for a bit you feel you have an ok grasp on the ley of the land. Most of the town is residential with some shops here and there. The town has a small stable, and a couple guardtowers. Some backstreets and shady alleys appear every now and then, but checking them out properly is gonna take some time.
There are a good amount of restaurants and eateries, but somehow you have not managed to find a another bar! Little competition could mean a LOT of costumers on certain days, which would also mean a HEFTY paycheck.
Alcohol knowledge: Alcohol is popular almost everywhere, there must be some kind of reason as to why there is little competition.

You feel confident in your charisma to be able to extract useful information from most anyone in town, but where to go?

Where do you seek people to talk with? (You can choose one or two places.)
>1: Restaurant (define price range: cheap, modest, or expensive)
>2: Shops (define shop type, if you want. If there is something in particular you are looking for, mention it here and you get to visit the appropriate shop)
>3: The stable
>4: A guardtower
>5: Shady backstreets (if there is anything you are looking for, specify it)
>6: Roam the streets
>7: Write in

(Choosing one can give more and better detailed information, while choosing two can give a bigger variety)

Im hungover from drinking yesterday, so this might be the only post for tonight.
>>
>>5695566
>B: Hand out with the drinks (Costumer satisfaction increase. You probably wont run out.)

>4: A guardtower
>6: Roam the streets
>>
>>5695566

I support both these options >>5695805

Talking with the guards should be a good way to gather info. They usually know the town news. Roaming the streets is nice, might stumble onto something amusing or interesting.
>>
Vote locked, writing
>>
Rolled 16, 9 = 25 (2d20)

>>5696282
>>
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Checking in with the local guards should be an easy start. By mentioning being new in town, you are able to extract several interesting tidbits.

Information obtained from town guards:
Security-wise, the town is well protected. Through trade and agreements with neighbouring towns, they have hired mercenaries to patrol the surrounding farmland and the territories bordering several other neighbors. Goblin attacks are rare as long as these deals remain.
In terms of trade, the town has had better days. Wares are imported and exported, but there are many types of items of lower quality being imported to compensate for shortages. This applies mainly to cheese and alcohol.
In general, the populace has a culture for drinking in moderation, mostly to relax after work, or limiting themself to drinking with food or under special occasions. The people who currently drink are alcoholics, since they dont care for quality in product.
Since most people have more or less stopped drinking, the business of selling alcohol has declined. Most places have closed or converted to other kind of stores.
The guards are divided on whether or not the drinking culture has a chance to return to what it once was. Many have started to produce their own fruit juices, some just drink more regular water. There are still many that miss that drink combined with food and good company.
Alcohol knowledge: There should be good opportunities to earn loads of money if you were to help revitalize this drinking culture, with some time and effort.

You mention to the guards that you were recently hired to spice up the alcohol in the only bar in town.
They seem excited! They are going to spread the word to other of their fellow guardsmen to try some tomorrow. You are likely to have several guards come by tomorrow at work

After talking with the guards, you decide to take a stroll through the streets, to soak up the atmosphere.
The gravel pavement has eroded in many places, making several holes in the road with muddy water. Most buildings seem comfy, if old, while some look rather run down. You spot some arrows stuck in a couple of the taller buildings. Probably stuck from some battle that happened some time ago, and nobody bothered to take them out.
The streets are quiet, with not too many people walking about outside. You pass several open windows with people sitting inside, eating homemade food.
The aroma of dinner pouring out from each and every home you pass, mixing together to form a delicious concoction in the air gives you feelings of nostalgia to your own home and easier times.

After trotting around for some hours you feel tired in body, but oddly refreshed in mind.

Anything else that should be done before tomorrow starts? (choose one)
>Walk around some more (Chance of becoming inspired)
>Plan the future (Consider options for where life can take you)
>Go to bed early (Rest up for work tomorrow)
>Write in
>>
>>5696318
>Plan the future (Consider options for where life can take you)
>>
>>5696318
>Plan the future (Consider options for where life can take you)


There are several ways this story can go:

One way is our character builds another bar and makes mad cash. He’ll be rich. I was thinking if we started a bar, we should think about selling it off once it becomes successful so we can travel to different parts of the world and do different things. We could buy a house in this town because it feels like home and store our stuff here. If we feel tired of the adventures, we can come back to this town.

Another option is not starting up our own bar. We just do odd jobs and explore the world. The second option opens up exploration much earlier but we might not have that much money.

Honestly once we have a good amount of money, we can do anything we want without worrying too much about work.
>>
Rolled 7 (1d20)

Vote locked, writing
>>
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With the information gathered so far you have many options.

Starting up a bar of your own is most certainly a good way to establish a business in town. This is a field you have lots of experience in, so you feel confident in your ability to earn good money here. Competition is also minimal, so you are basicly guaranteed to gather many costumers and popularity.
Since there is problems with access to high quality alcohol, another option would be to start producing alcohol yourself. The townsfolk are in search of not-garbage drinks, so providing the town with such should also be lucrative. Although you have knowledge with alcohol, you are not as well experienced withing the field of actual production. With the knowledge you do have, you are likely to still have an edge.
It would also be possible to take part in the import and export of alcohol. This would allow you to travel a lot, while still making use of you knowledge and charisma to make profit. You have little knowledge with transport and trading, but you could probably start small by helping some traders out and learn the trade with time.
You could also leave town after getting enough capital to sustain you for a while. There are many cities and neighbouring towns where the grass could be greener. This town is safe for now, but you may never know when the towns agreements with the mercenaries stop, making the goblins a possible threat to the place. Since the town is small, there may also be other types of bandits seeking quick riches.
There is also many other possibilities, but these are the ones that come to mind that are related to what you have learn today.

After pondering for some time, you head back to the bar so you can get some sleep. On your bedside table you find a note from the errandboy! It reads:
'The shops were out of the types of snacks you wanted, so I bought a bunch of nuts instead. I hope thats ok :) '
A good and easy snack, sure, but they better be salted. If they are not, they wont make the costumers much thirstier, and wont stimulate sales that much. At least the costumers wont be drinking on an empty stomach.
Finishing the note, you then go to bed. It is comfy enough, and before you fall asleep, you again think over your options for the future. Deciding now would be too early, you have not been here long, but giving it some more thought is good.

What future would you like to consider more closely? (Choose one or two. If two, rank them in the order you are most interested.)
>Start your own bar
>Start a brewery
>Alcohol trade
>Travel
>Write in

(This is NOT a final choice. You will seek options and information relevant to your choice. Example: *Travel* would have you talk with travelers, gather information about other towns, where safe routes would be, etc.)
>>
>>5696919
Oh man this is tough to choose; all of them seem interesting in their own way. But ya not a final choice so this is what I’d probably go with:

> Alcohol Trade
> Travel
>>
>>5696919
>Start a brewery
>Travel
>>
>>5696919
>>Start your own bar
>>Start a brewery
Imagine the dream, serving our own brew in our own bar. Maybe not in this town if we fail to revitalize the alcohol culture but with a brewery it should be something exciting.
>>
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>>5696919
much love qm
>>
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(Im tired from work, so im doing a shorter post today. This acts as a bit of preparations for when service starts.)

The alcohol you have access to:

Wormdrop: Low alcohol volume. Smells and tastes like dirt. The real kicker is that when you have had some, it feels like there are live worms in your mouth and stomach, wriggling around. The beverage visually does not seem to have actual worms in them, but they feel very real after drinking.

Acidrip: Medium alcohol volume. Smells sterile and of wood, depending on barrel used for storage. Hard to notice any taste as the entire mouth stings/hurts from contact. Stomach ache is guaranteed from first timers of the drink. Has a clear colour, with a weak fizzle once poured.

Dwarven gutshot: High alcohol volume. Smells like sour milk. Tastes like charcoal, with a smidge of blood. The liquid is a dark black and has a VERY high viscosity. Not uncommon for the drink to take more than a minute, maybe two, to pass from the mouth to the stomach. Coughing and gagging is common.

Shrimpsoot: Low alcohol volume. Powerful smell of old/rotten shrimp and/or piss. It would be more accurate to say it reeks. By far the most tasty of the selection however. Taste of mild orange and a hint of cucumber. Has a deep yellow, but transparent colour. Bad batches of the alcohol are common, and are (usually) very drinkable, even if it might have a slight discolouring of pink. If discoloured, the alcohol volume becomes medium.

Legendary: High alcohol volume. Smells like alcohol. Tastes like alcohol. As alcoholic as a drink can get, but most people who have experience with alcohol, can feel something is off about Legendary. You would describe it as foul, maybe even evil. It is far from common that it happens, but you know people can die from drinking this. Whether it is a bad batch, caused by overdrinking, or just bad health, you have never been able to find a pattern (if there even is one) for what causes this.

You have enough salts and spices to negate vomit inducing attributes from four of the brands you serve, but which ones do you cover? (Choose four)

>Wormdrop
>Acidrip
>Dwarven gutshot
>Shrimpsoot
>Legendary

(If you have not already done so yet, you can still vote on >>5696919 )

>>5697484
It would be possible to do a combination of both eventually if there is interest, like a bar where you make alcohol on the side, a brewery with a serving hall, or some other combination. As mentioned earlier, it is not a final choice, just a way of gauging interest + making it possible to gather more information that is relevant to interest.
I put a >write in there too, so if there is interest in doing something completely different and detached from alcohol, that is an option too.

>>5697503
Nice image! I love it <3
>>
>>5697610
>Wormdrop
>Acidrip
>Dwarven gutshot
>Shrimpsoot

Atleast legendary tastes like alcohol so people aren’t going to vomit.
>>
>>5697610
>>5697865 +1
>>
>>5697865
Every drink is vomit inducing, including Legendary
>>
>>5698053
Ah I see. Well, in the case of legendary, best not to drink too much, lest you have a death wish. Vomiting is probably good thing for that drink lol.
>>
>>5696919

>Alcohol trade
>Start your own bar

I like the trade idea, it would get us into the world, but with a firm purpose. Pair that with trading to get our own bar's supply could make sense, and also give us a home base of sorts.
>>
Vote closed, writing
(I have had a lot of work lately, sorry about that. I still have a lot of work the coming weeks, but I will try to announce better when I can/can't do a session.)
>>
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After waking up early, getting breakfast and doing some preparations, you flip the *closed* sign over to *open*.
The moment you do, someone franticly tugs at the doorknob, trying to push it open! You unlock the door, and almost get trampled by around ten people pushing their way inside. Never before have you seen this much traffic so early in the morning.
Before you even manage to get out from the crowd and behind the bar, several of the costumers order different drinks at the same time.

You take their orders, and start preparing the drinks:

Five of Wormdrop, one for each to a group of shabby-looking guys, probably drunks. They seem to want to start slow. "A new bartender? Remember to go slooow, guys, in case he FUCKS our drinks uuppp", one of them mumbles loudly to the others. Alcohol knowledge: If not for your experience with drunk people (and all their talking) you probably would not have been able to dechipher his way of speaking.

A group of three normal (ish) townsfolk want one medium alcohol volume drink each. "Man I wish we could get our hands on some good alcohol soon. Starting the day is just so much harder without the good stuff". They talk among themselves, complaining about alcohol and the weather.

Two guards take a seat next to the bar counter. "Rumor has it that you are here to improve the alcohol or something? Make it magical? Give us something good!" You might be good, but you cant really make these drinks not shit without additional ingredients. You try to break it to them the alcohol might not taste that much better, but they dont seem to believe you: "Oh you are just humble, give us something nice! :) ". Oh well.

Choose some drinks for the guards, and roll three d20 with a +5 modifier.
(Drinks are listed here >>5697610 )
>>
Rolled 5, 10, 12 + 5 = 32 (3d20 + 5)

>>5700927
>3 shrimpsoots seems like the best option. Not sure if you want three people to roll 1d20 or if you want people to roll 3d20 but I'm going with the latter
>>
Rolled 10 + 5 (1d20 + 5)

>>5700927
> 3 Shrimpsoot

OP you’ve never clearly explained how DC works in your quest. What’s the minimum roll we need to successfully pass the saving throw?
>>
>>5701178
QM means 1d20+5 not 3d20+5
>>
Rolled 11 + 5 (1d20 + 5)

>>5700927
> 3 Shrimpsoot, but give them some BS advice on how the proper method of drinking it from its country of origin is to pinch your nose closed with your left while downing the glass with your right.

No worries about the updates OP, we all get busy. Very much enjoying so far.
>>
I can't do a session tonight, but I might be able to do one tomorrow

>>5701232
Im using a hybrid system, depending on certain variables.

There are rolls that:
A - Either succeed or not. Rolling better than the DC means you pass
B - Determines how successful you are. The better the roll, the better the outcome.
C - Chooses an event or action from a list I have. Rolls decides what might happen next.

When rolling I will either have one (or more) hidden DCs, and/or one (or more) declared DCs, depending on the circumstances.

For this roll, it might not be immidiately obvious if a roll succeeded. Thus the DCs is hidden.
One roll for each group (shabby guys, normal townsfolk, and guards), with a +5 modifier from Alcohol knowledge.

Sometimes the DC is static, other times I might roll for it.

I hope this clarifies things a bit. If not I would be glad to elaborate further :)
>>
>>5701577
It’s very clear, thanks
>>
Locking vote, writing
>>
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You making the other guests their drinks, and then get to making drinks for the guards. Since the guards want something tasty, shrimpsoot seems like the best option. Usually the reeking smell is the vomit factor from this drink, so the spice mix you are going to use is intended to make it not smell as bad.
After making sure the batch is not discoloured, you add an assortment of spices to negate some of the vomit inducing elements from the drink: Orandur spice mix. Consisting of fine-grounded orangepeels and pepper, and an incredibly tiny amount of horn salt. There is probably something else in it too, but the dosage is too tiny for you to properly identify it.
This spice mix is good at negating foul smells. While sometimes having adverse effects on taste, it is perfectly fine with shrimpsoot.
You shake their drinks for around half a minute, during which you tell them the drink is at its best immidiately after served (which it kind of is, since you have less time to smell it this way). When finished shaking, you serve the drinks in rectangular glasses.

The guards liked it! They want more drinks, and they tell you to keep it coming!
The shabby looking guys seem happy enough, and the normal townsfolk happily munch away on their complimentary assortment of nuts.

Since there is no vomit going on, you take this as a small victory.

You continue serving drinks for a couple more hours, and the bar slowly empties out. Looking out the window, you estimate the time should be around mid afternoon. People walk about in town enjoying the weather.
You spot the guards you served earlier, and realize they are on guard duty!
They dont seem sick from the high amount of alcohol they drank earlier, they instead seem rather happy, if shuffling and shambling. You hope they wont have to handle anything serious today, as they probably wont be high functioning until late tonight.

1/2
>>
As you stare out the window, the bouncer taps your shoulder, and gives you an update on the alcohol sales so far:

Low alcohol volume drinks: 15 (3 money each drink)
Medium alcohol volume drinks: 4 (6 money each drink)
High alcohol volume drinks: 3 (9 money each drink)

"I dont think I have seen this much alcohol served so early in the day. If the alcohol is *that* good, and word spreads, you are gonna have a hard time covering for the amount of traffic you are going to get."
He suggests you go across the street to one of the neighbouring buildings, and ask for one of the servers that sometimes work at this bar. They are not supposed to work today, but if you mention there probably is going to be a lot of costumers, and thus money to be earned, they are likely to come to work.
"The boss *might* dock some of your pay if you do however, to pay for another worker. I suspect the boss is going to be really surprised you managed to do this well, and that he might try to have your income reduced if he can."
If true, you might miss out on a lot of money. You go to confront the boss, and knock on his door. No response.
You cant stand around knocking if you are gonna recruit help before more costumers arrive.

How do you resolve this?

>Recruit help (Next wave of costumers becomes more manageable. That is, IF there is a lot of costumers, like the bouncer predicts. The boss might decrease your pay.)
>Dont recruit help (If there is a lot of costumers, you might get overwhelmed. The boss might have a harder time reducing your pay, IF he even intends to do so.)
>Write in

2/2
>>
>>5702405
>>Dont recruit help (If there is a lot of costumers, you might get overwhelmed. The boss might have a harder time reducing your pay, IF he even intends to do so.)
We can take it. We are champs.
>>
>>5702405
>Dont recruit help (If there is a lot of costumers, you might get overwhelmed. The boss might have a harder time reducing your pay, IF he even intends to do so.)

If the boss is stupid enough not incentivize us increasing his alcohol sales, then we should atleast try to make as much as we can.

Man now I really want us to open up our own bar, we’d easily surpass this bar in revenue and be able to put this bar out of business lol. This boss seems useless
>>
No session tonight, probably tomorrow
Vote stays up
>>
>>5702405
>Dont recruit help (If there is a lot of costumers, you might get overwhelmed. The boss might have a harder time reducing your pay, IF he even intends to do so.)
>>
Rolled 7 (1d20)

Closing vote, writing
>>
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Deciding you can do it alone, you start preparing for more costumers.
You clean as many glasses you can and pre-mix drinks to fill up empty barrels with.
And before you know it, the costumers start trickling in. At first a few, and suddenly a lot. The tavern is eventually filled up, with no more additional seating left. The bouncer has to turn several costumers away to prevent overcrowding.

Serving everyone goes rather well actually. Everyone gets the drinks they ordered, if a little delayed. Lighthearted and happy chatter fill the bar, and while you have little time to savour it, you feel good about doing this well despite the heavy workload.

But after some time you start feeling really stressed. You work well under pressure, but you can only serve so many drinks of different types to different tables and different people before you make a mistake. And one mistake is often all it takes.
Normally it would not be much of a problem, you would just apologize and serve the correct drink. But this one costumer is not having it. He is raging mad at you for serving him an Acidrip instead of a Wormdrop. He knocks your serving tray filled with drinks out of your hand, spilling on the ground and covering another costumer. The guy he covered gets mad as hell, first at you, then at the one guilty of covering him an alcohol.
These two start a screaming match, and it quickly takes up the attention of the entire bar. The bouncer is currently occupied with a drunk trying to get in after being denied entry.

You can see it in both these angry men, it seems likely they are going to start fighting.

How do you resolve this? (Choose one, and roll a 1d20)

>Talk them out of it (Try to calm and persuade them to chill out.)
>Offer free alcohol (Likely to stop the fighting, but you have a hunch others interested in free alcohol might take notice.)
>Knock them out yourself (They cant cause problems if they are both out cold.)
>Try to get help from the bouncer (Leave it to the guy that gets paid to deal with this)
>Let it happen (A bar fight never *really* hurt anybody. Who knows, maybe they wont fight?)
>Write in (Specify intention and/or execution)

(I will add modifiers that are appropriate to the winning choice.)
>>
Rolled 11 (1d20)

>>5704214
>Talk them out of it (Try to calm and persuade them to chill out.)
Seems like the safest option. We could try to knock ‘em out cuz we have bar brawler perk but ehh, it was our mistake that started this issue.
>>
Rolled 19 (1d20)

>>5704214
>>Talk them out of it (Try to calm and persuade them to chill out.)
Gentlemen, gentlemen settle down. We do not come to bars to fight and be miserable, this is a place of merriment and laughter.
>>
Rolled 9 (1d20)

>>5704214
> Talk them out of it (Try to calm and persuade them to chill out.)
>>
Rolled 6 (1d20)

>>5704214
>Talk them out of it (Try to calm and persuade them to chill out.)
Is it a best out of 3 or an average of all dice system? or God forbid a worst out of system
>>
>>5704299
Good roll buddy!
>>
No thread tonight or tomorrow
Probably a thread the day after

>>5704568
Best of three usually, but it depends on the winning choice and other factors.
If there was a write in where a best of *insert number here* would be more fitting, then I would use that, for example
I could also use a worst of three (or other number) if that would be more fitting to the winning choice :)
>>
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By making sure you take the blame for the entire problem, you make them less aggressive towards each other. Then you apoligize as much as you can while mentioning the bar is a bit understaffed right now.
With some careful words and good explanations, both the costumers are now back to their good spirits. Slowly the bar returns to the good and happy atmosphere it was previously!

"That bartender sure managed to diffuse those two troublemakers!"
"Yeah, its nice to be able to sit and drink in peace."
"Imagine that, a bar with no flying chairs and broken tables. Never thought I would see it."


People seem happy to have a calm and reasonable bartender. This could be the beginning of a good reputation!
Charisma: 4 -> 5

You continue serving well into the evening, the bar turning less crowded the later it gets.
After some time, there is only you, the bouncer, and around three guys left in the bar. One of them sits next to the counter, and he has been ordering a lot.

"Give me another Legendary, please"

This guy is going hard with this drink, and you are starting to worry. Legendary is the one drink you have not made any improvements to, and this guy has so far not shown any symptoms of feeling ill.
Continuing to serve could be bad, but it would certainly be profitable

How should you respond to the man?

>"Alright, but this is your last one" - Serve one drink only
>"Sure buddy" - Keep pouring
>"Sorry, but I believe you have had enough" - Stop serving
>"Wow, you sure drink a lot" - Converse with him
>Write in
>>
>>5706835
>>"Wow, you sure drink a lot" - Converse with him
It is our moral duty as bartender to talk to our patrons.
>>
>>5706835
>"Wow, you sure drink a lot" - Converse with him
>>
>>5706835
>"Wow, you sure drink a lot" - Converse with him
We’re not his dad. Maximum we can do is converse with each other
>>
>>5707379
Changing my vote to:
>"Sorry, but I believe you have had enough" - Stop serving

Legendary can kill people. Last thing we want is a dead drinker on our first day. The bad publicity that follows is not good. Best to tell him to stop drinking.
>>
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Conversing seems like the most reasonable thing to do. You could potentially serve him after you have determined he is fit for another drink.
"Well, I have a lot of practice. I come here every day. I drink the same drink. I hate it, but I need it."
Well that got depressing really quick. You try to steer the conversation somewhere else, but he continues on.
"Ever since my wife died, and having to send my kids out of town since I could not provide enough for them, all I have been doing is drinking. Drinking, and helping out whoever needs odd jobs done."

This guy has had it rough. You are starting to feel the need for a drink yourself, listening to him talk.

"I hope to see you tomorrow. My drink tastes the same, but the buzzed people in the streets seem happier than usual. Thats good. Good. Yeah..."
He starts mumbling something unintelligeable, and then speaks up:

"Could I have one more, before I leave?"

>One last cant hurt
>He has had enough
>Offer a milder alternative
>Pour a smaller dose
>Write in
>>
>>5707944
>Pour a smaller dose
>>
>>5707944
>Offer a milder alternative
>>
Op here, no post today, next session likely on friday
>>
>>5707944
>>Offer a milder alternative
We can tell him gutworm tastes pretty good so he can see why the others are happy.
>>5708876
Sounds good OP, really enjoying barman quest.
>>
Rolled 3 (1d20)

Closing vote, writing
rolling for secret reasons
>>
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Although he seems nowhere near sick, you decide it better to serve something safer.
You tell him he has had enough, that Legendary is very harmful in large quantities. You can however serve him something with a similar alcohol volume.
He gives a deep and long sigh, before he accepts.
You prepare a Dwarven-Gutshot. Since the viscosity is high, you make sure to water it out slightly, while adding some ingredients to remove some of the charcoal taste. Eliminating the slight blood-taste is much harder, but that too should be dampened some. You serve the drink in a wooden goblet, like the drink is traditionally meant to be served.

He stands up, empties the goblet in one go, puts money on the table, and leaves without another word. You did not really manage to gauge his reaction to the drink, hopefully he's fine after he walks out.

You close up the bar for the night, and check in with the bouncer.
"Very good service today! Huge improvements compared to every other day I have ever worked here! No fighting (inside), no vomiting (inside), happy costumers, and a lot of drinks sold. And we managed without any additional help too!"

He raises his hand above his head, which you meet with yours in a high five.

Service was excellent!

Drinks sold (your earnings in brackets)
Low alcohol volume: 71 (213 money)
Medium alcohol volume: 50 (300 money)
High alcohol volume: 32 (288 money)
Total drinks sold: 153 (801 money)

You try to contact the boss, but he is still not opening. You knock for several minutes before the bouncer walks over to you. He will get in contact with the boss one way or another to make sure you get paid what you are owed.
"This is some serious money, and im not letting him weasel his way out of not paying you in full. I need to get paid too, and soon."
The bouncer does not elaborate on that 'soon' part, but since he is going to get in contact with the boss anyway, you decide to relax for a bit.

How do you spend the night before bed? (choose one)
>Check out a spot (pick one from the list here >>5695566 )
>Roam the streets
>Hang out with the bouncer
>Go to bed early
>Write in

(If you have not done so, you may still vote on >>5696919 . At the next post I will conclude this vote. The vote is not final, but will affect how the quest progresses.)
>>
>>5712142
>go to a modest restaurant

We deserve a good meal
>>
No session today. Doing one tomorrow
Vote is open until then
>>
>>5712491
Support for this, I want a juicy burger.
>>
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You seek out a nice looking little restaurant for some food. A good grub would do nicely after working so hard after all.
After walking the gravel streets for some time, you find a small apartment complex with a sign, which reads, "Restaurant upstairs". The building seems to have some renovations, but there are some obvious tells that the building is rather old. Certain planks in the walls are different types of wood, some looking darker and wet, with crumbling and moldy edges.
The part of the building with the restaurant however, seems to be in good condition.

You enter, and a smell of freshly baked goods meet you at the door. When inside, you see many tables with chairs, most of them empty, all of them clean. An older lady comes over to greet you, and lets you pick a spot to sit.
"What can I get for you tonight, dear?" She says with a kind and a little hoarse voice
You order juicy meat served in a bun with cheese and a salad, one of your favourites after a long day of work.
Unfortunately, since you have not gotten your pay from the boss, you are nowhere near able to afford the cheese. Alcohol and cheese are the two things the town currently has a shortage on, and the cheese that is still here is very expensive as a result.

After taking your order (but with no cheese), the old lady goes the kitchen to make your food. A costumer sitting somewhere else gets up and walks over to your table, asking if he may sit. You neither know nor recognize this guy.

How do you answer?
>Sure, you can sit down (Have a conversation)
>No thanks, I would like to eat (Eat and relax in peace)
>Write in
>>
>>5714357
>Sure, you can sit down (Have a conversation)
>>
>>5714357
>Sure, you can sit down (Have a conversation)
>>
Rolled 1 (1d3)

Closing vote, writing soon
>>
Rolled 5 (1d20)

As a sidenote, is it possible to roll different types of dice in the same roll?
>>
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You motion for him to sit down, and so he does.
"I have been in town for a couple days, and I only first saw you at the bar today. I get the feeling you are new around here, just like me!"
He introduces himself as a young former guildmember, currently independant trader and merchant. He has a lot of money for trade and investment, and is currently looking for good places to put his money.
"I tried the alcohol at the bar first time I was there. It was horrible! I vowed to never ever go there again! But suddenly, there were a lot of people, much more than previously, going to the bar. So I thought, 'maybe I missed the memo, I should go back and see whats going on', and there you were! Serving drinks like a mad lad, all alone!"

It seems he has taken a liking to you, and asks if you would like to come along for a business trip! He intends to pay for food and lodging, in return for you become a "business partner" of sorts down the road. You tried to ask him what exactly this means, but you cant quite figure out how to interpret his answer, other than the two of you doing "business".
"I was going to the bar after I ate to ask you, but since you are already here, I thought I would just ask now. I will need an answer by tomorrow however, since I will depart from this town then."
He gets up and heads for the door, then turns to look at you. "I will meet you there tomorrow morning. Get some sleep and prepare!". And just like that, he was gone.

You get your food soon after, and its rather tasty. It does miss that cheesy flavour that completes the whole thing, but it is still good.

When you return to the bar some time later, the bouncer meets you inside. "I managed to break the door open, and it seems like the boss was drinking rather heavily. I counted up the money he owes you."
He hands over a large pouch filled with money!
"He mumbled something along the lines of wanting to employ you here 'for the foreseeable future'. I believe you could work here tomorrow with the same salary as today, since he did not say otherwise."
If you dont want to work here tomorrow, the bouncer will just head out and get the son of the boss to do it. You tell him you will sleep on it.

It did not really pass your mind until you got into bed, but you have just been presented with a big choice.

Which path do you take?
>Take up the merchants offer. (Paid travel, with a good chance to learn trading. Opportunity to see what the world has to offer.)
>Work here for a little longer. (Gather capital and more bartending experience. You could probably quit when another opportunity presents itself.)
>Look for other opportunities in town. (You have a favourable reputation already, you could probably do better than what you are already doing.)
>Write in (Describe)
>>
>>5715029
>>Work here for a little longer. (Gather capital and more bartending experience. You could probably quit when another opportunity presents itself.)
I want to take over the bar. Shouldnt be too hard, the owner is a drunk who has misnaged his establisment into an uninspired monopoly, his son doesnt give a shit and I bet the bouncer would be happy to have us around. If we can we should also look for potential cheap real estate to avoid conflict.
>>5714987
No, you can only roll multiples of the same dice. It is why most QM's stick to mostly one dice for gameplay.
>>
>>5715029
>>Take up the merchants offer. (Paid travel, with a good chance to learn trading. Opportunity to see what the world has to offer.)
>>
>>5715035
How do you plan on taking over the bar? We can’t just buy it off from the owner. It might take too long.

I was thinking maybe we should speak with merchant and ask him to invest on a new bar in town. He gets half the shares and you get half, you run the bar and give him dividends. I think it’s a fair deal.

We’ll also snipe the bouncer haha. I’m sure he’d work for us rather than drunkard owner.
>>
>>5715199
Violence.
>>
>>5715319
lol good luck with that.
>>
>>5715029
>Write in (Describe)
>Meet the merchant and discuss potential investment in a new bar for the town.

Merchant becomes a shareholder in the bar. He’s our first investor.
>>
Im working late the next couple days, next post on friday, saturday or sunday
>>
Vote stays open until then
>>
In hindsight, talking with the merchant some more before you make up your mind makes sense, since you get to meet him before he departs.
Writing soon. Votes are taken into account.
>>
Rolled 1 (1d20)

Secret roll
>>
>>5718597
>I dont feel so good QM
>>
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You weigh the possibilities in your mind, and realize discussing more with the merchant before you decide would be wiser. Eventually you drift off into comfortable sleep.

You wake up and eat some breakfast. The bar is silent, much more so than yesterday. You wanted to have a talk with the bouncer, maybe even the boss before your talk with the merchant. But alas, there is only silence. Kind of dark too, you realize.
Before you finish your breakfast, the front door swings open with a loud bang and a trickle of light from outside. The guy that drank a LOT of Legendary yesterday shambles in, bottle in hand.

His head swirves around on his neck, almost unnaturally so. Then it stops, with a gaze lingering over you. You hear commotion outside, someone is crying.
He walks over to you, mumbling under his heavy breath, his gaze still on you. He grips his bottle tight.

What do you do?
>Write in (and roll a d20)
>>
Rolled 10 (1d20)

>>5718610
>You ok buddy?
>>
Rolled 20 (1d20)

>>5718610
>>5719083 +1
>>
>>5719841
Damnnn son crit!
>>
Locking vote, writing soon
>>5719841
ayyy good roll my guy
>>
Rolled 19 (1d20)

Secret roll
>>
Sensing something might be wrong with the guy, based on his movements and by the faint crying from somewhere outside, you decide to play it calm and cool. You put down your cutlery, take a sip from your glass, and then you ask him:

>You ok buddy?

He stops dead in his tracks, his face gaining emotions of conflicting feelings. You cant quite place what kinds of emotions, but there is at the very least sadness with a lot regret. His face contorts as if in pain, before he collapses on the floor in front of you.
He screams while sobbing, saying how 'sorry for everything' he is. You have no idea what that means, but you get the feeling you are about to find out very soon. Two guards enter through the open door, followed by another two. They all have weapons raised, pointed towards the sobbing man on the floor.
"Please tell my kids I love them, please. Tell them to come home soon. Please!" His words are pained, you start to pity the guy.
Another two guards enters, but they have a long rope with them instead of weapons. They exchange a quick nod, before they leap on the sobbing man, tackling him into submission. With his arms tied behind his back, he is brought outside. There is a growing amount of shouting outside.
All the guards leave, except for one: "I have no idea how you did it, but thank you for stopping this guy. He just murdered at least two people, one of them right outside the door."
If you had not struck him with just the correct demeanor and words, that could also have been you.
"You better finish your food soon and leave. Some of the people outside saw you give the guy alcohol yesterday, and are blaming you for making him go crazy."
This makes no sense to you. You were never told to not sell alcohol at a certain threshold. You were certainly not told to not serve this guy in particular either.
"The guy running this place is not that good at instructing new people, so I will give you a pass. I will try to explain to the people outside that too, but I cant guarantee they will see reason."

Well, this incident just might have ended your bartending days in this town.

1/3
>>
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The guard leaves, and closes the door. The bar returns to silence for a brief moment, before you can hear knocking on a window. You turn around, to see the merchant watching you through an open window
"Holy shit! Man! You just commanded that guy to chill out! What a guy you are! You are going to be perfect for my plans!"
Why is he just creeping around in the window? How long has the merchant been watching you for?
"A guy was murdered right outside the door! I initially came to warn you, but seeing you working your words, you prooved yourself capable enough! Come on, jump out the window and we are off!"

Since there is an angry mob right outside the door, this sounded like the most rational thing to do. You empty your glass, grab your remaining stuff, then jump out the window.
You wish you could have a word with the bouncer, but with the heat in town, you figured it was better to just leave right away. Maybe you get to meet him again some day.

The two of you travel for around ten to twenty minutes, before you start asking him for details on what his 'business' plans are. He initially wanted to have you work in a bar, located in a growing city. But since he has observed your way with words personally, he feels confident in your abilities, enough so that you could ask him for help in any kind of enterprise.

2/3
>>
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"Last we talked, you seemed interested in trading, and also some bartending and brewing. I know several places with good prospects for each of these, some where multiple could be done at the same time! Let me show you."
He produces a map from his pocket and shows you.

Montose: A coastal city right below the mountain. The city has seen enormous growth the past years, seemingly to still be accelerating. The city has a small but busy port, with many plans for expansion in the coming weeks and months. Trade is booming, and as the city expands, so will the trade. Newcomers have a hard time with starting alcohol production here however, as most producers have formed guilds and are currently making it harder for others to join in on the competition. The merchant you are traveling with initially wanted to start a business with you here.

(Little) Brimble: A small hamlet located safely in between two mountains. Lots of cold, fresh water from the icy mountaintops flow through here. There are some types of fruits that only grow here seemingly, as attempts to plant them elsewhere has never yielded any success. Since this is one of the few ways to pass from one side of the mountains to the other, there is always trade flow through here. There is a very small populace, so business will probably be slow outside of what you can produce and sell to travelers.

Elverum: A town in the hilly parts south of the mountains. Its location close to other, bigger towns and cities further east makes trade frequent here. Most of the townsfolk follow a tradition of beekeeping, providing good access to plentiful and cheap honey. Since the town is placed on the east side of the river, it has natural protection from the west, where most goblin sightings and attacks have previously happened. Since the town is located close to the eastern cities, some of the nobles from these parts come to collect taxes, as 'payment for keeping the town safe'.

Elvesor: A town on the grasslands soutwest of Elverum. It has massive amounts of farmland, currently producing huge amounts of wheat. Due to frequent goblin attacks, the town is currently hiring mercenaries to protect their land better. This has not stopped some people from leaving, making any investment very welcome by the populace. They have several financial and military cooperations with Elverum, as the population of both places have common heritage and many of the same traditions.

[gree] The trader believes in you, so he has decided that you may choose where to start a business! [/green]

Choose one:

>Montose
>Brimble
>Elverum
>Elvesor
>Ask for other alternatives
>Suggest another spot (define where (draw on the map), or describe rougly. You may also mention what you want to do there.)
>Write in

3/3
>>
(Im letting this vote run for a while, as I have a lot of work this week. Feel free to ask any questions if there is anything you want cleared up, or in regards to something else)
I had to post this seperately as I went over the character limit lol
>>
>>5720014
>>Elvesor
Peak brewery & bar conditions. Constant risk make people really thirsty.
>>
>>5720014
>Ask for other alternatives

Doesn’t hurt to ask for alternatives. Initially I was thinking about moving to Montose but we won’t be able to expand as much there because production is restricted by the guilds.

Elvesor is a tough choice because mercenaries are difficult to deal with but hey, are speciality is dealing with people so we should be fine..?

Anyways, let’s decide after hearing some more options.
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>>5721782
I would say that it would be better to decide now to get the story rolling sooner and I bet that the other towns wont be as juicy.
>>
>>5722023
Alright then, I’ll changing my option to this:
>elvesor
>>
Locking vote, writing soon
>>
After looking at the map and discussing with the merchant, Elvesor seemed like the most interesting place to start up.
Production of wheat could lead to wheat based alcohol, and with mercenaries to protect the town, you should be able to operate a business in relative safety.

You travel for a couple days, discussing alcohol, trading, and the town of Elvesor.
"Town is cozy and peaceful. That is, before the goblin menace started being everyones problem. Since the town hired mercenaries, there have been signs of the place returning to a form for normalcy, even if the town currently has fewer residents."

Upon your arrival, you are met by mercenaries, inquiring about your visit. The merchant explains that the two of you are here to start a business, and would like to speak with the town council. One of them tells you to follow him, while the other mercenaries continue their patrol.
Wooden houses and small patches of farmland meets you in town. Most of the people you see are busy tending to their land. Some haul bags with unknown contents deeper into town, some hauling out of town. You see one wagon with many similar bags going out as well, carrying some crates and barrels too.

When you arrive at the town centre, a couple guys greet you. They seemingly recognize the merchant:
"Happy to have you here! Come inside, so we can talk in peace and quiet."

Once inside, you pass many rooms before stopping right outside one of them. One of them asks the merchant: "Do you trust this man?"
"Sure I do! This guy is terrific!" he answers.
One of the two townsmen guides you inside, while the other stays outside the door, locking it behind you.

The remaining guy introduces himself as the High Councillor, and then quickly gets to the point:
"We need to do this in secrecy, as we are unsure whether or not the mercenaries are being as loyal as we would like right now. Their leader is currently trying to negotiate a new deal with us, which puts us in a bad spot. Right now, we need them to protect us, but we would be having a VERY hard time accepting their current proposal. We are currently seeking a new mercenary group to replace them, and material for a wall, but it could take some time."

He is very interested in having you two invest, and he will do his utmost to make this lucrative for you. All he asks us to do, is to provide something he could bring to the negotiating table with the mercenaries.

You hear a knock on the door. The High Councillor straightens his back, and tells whoever is knocking to come in. A couple people enter the room, with a range of differing backgrounds, which sits down next to all of you. One of them brings out a map and presents a couple spots where they deem suitable to start up.

1/2
>>
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Spot 1: Several abandoned buildings are located here, several which could quickly and cheaply be converted into a bar. You get to pick whichever building, (possibly several,) you would want. There are some with good basements, others with more than one floor.
These buildings are further away from cold water, making certain steps of brewing harder, and also at the edge of the town, making the building vulnerable to outside attackers.

Spot 2: An abandoned building situated in a more central spot, with good access to water. It is right next to one of the few sturdy river crossings with many traders and travelers passing, which could boost income by a good margin.
The building has a small basement for storage, which can not be expanded, for fear of flooding.

Spot 3: A small cabin on the other side of the bridge, with large amounts of trees and free land nearby. Easy and cheap construction of anything made from wood, buildings, furniture, etc. The extra land could be cultivated with crops of your choice. Close to the river crossing, which can increase income from those that pass it.
Building and cultivating could take some time to get started. Since it is on the other side of the river, there is a risk nobles from the eastern cities visits to tax you. The council will try to prevent this, but these nobles have influence and power, which could make it hard to have you exempt.

Spot 4: An empty little island surrounded by rivers. Noone lives there, and the town council is willing to let you use the entire island in whatever way you want. Lots of free space for both buildings and crops. Surrounded by rivers, it is naturally protected from all sides. By far the spot with the most potential.
There is no infrastructure here, not even a way to cross the water. It could take a lot of time to get everything ready for business. The new deal between the town and the mercenaries could be finalized at the detriment of the town, or the mercenaries leave, making the town defenceless.

The council lets you and the merchant become honorary council advisors for the duration of your business venture, as part of their initiative to revitalize the town economically. You are invited to join council meetings whenever they are held. You dont currently have actual power, but you can take part in influencing decisions in the meetings.
"We can not express this enough, but we are very grateful for your contribution to our economy. We will do our utmost to help you along with getting established."

2/3 oops
>>
First off, where do you want to establish? (Choose two, from most preferred to second most preferred)

1: First spot
2: Second spot
3: Third spot
4: Fourth spot
5: Write in (mark on the map if you would like)

And second, what can you provide for the mercenary negotiations? (Select up to three, from most willing to least willing to provide. Options not included are off the table.)

A: Monetary compensation (Light, Medium, or Heavy)
B: Lodging (Free or discount)
C: Alcohol (Free or discount)
D: Write in (Describe)
(You can list the same thing several times at varied degrees. For example, you could list both Light and Medium monetary compensation with an additional choice.)

3/3

I have more work this week, but I will try to get in a couple posts when I can.
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>>5725057
>3: Third spot
Damn this is a really hard choice, but I personally want a brewery setup and this is the best choice besides the 4th spot for a brewery & bar plus we get more capital to spend on the mercs. Speaking of which.
>Monetary compensation: medium
and
>discount lodging & Alcohol.
They can also serve as taste testers for any brew we come up with.
By the way QM good job on the quest, are you familiar with how suptg works for archiving? Since it is on page 9.
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>>5725057
>Fourth spot
A whole island to do with as we want means we can grow a pretty sizeable business. We can have a brewery, inn, tavern and fields to grow the wheat and barley we need to make ale, plus any other crop we would want.

>what can you provide for the mercenary negotiations?
1: Free Lodging, at half the capacity of whatever we're building on the island
2: Alcohol (Discount) at the tavern
3: Monetary Compensation (Light) if we don't get some help from the townsfolk in building out our venture
Monetary Compensation (Medium) if the townsfolk help us build a road and bridge to the island
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>>5725057
>Fourth Spot

This is a dream come true bois, we have our very own base here. I excite! There is work to be done ofcourse but the potential is endless.
> Monetary compensation (Medium)
> Lodging (discount)
> alcohol (discount)

It’s usually best practice never to give lodging places for free because people will start squatting eventually. Then the lodging we built were useless cuz we can’t make money out of it.
>>
The quest will continue in a new thread in a couple days, probably wednesday

This thread is archived here https://suptg.thisisnotatrueending.com/qstarchive/2023/5691057/
I will accept votes for as long as this thread is alive

Big thank you to everyone participating! I had a lot of fun with this, and I hope to see you again soon :)
>>
>>5730013
Thanks for running. Hope this keeps up.



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