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File: IntroCard.png (113 KB, 1506x1243)
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The Spritelings hate the light. They lurk in caves and cracks and run down old places, bleeding from the cracks in the walls and coalescing around the shadows.
When night falls, they rage and raid.
Our job is it to bring the light to them, with torchlight and steel and courage.
It is not an easy task.
>>
File: Info1.png (1.28 MB, 2381x2721)
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>>5787489
As the dawn breaks above, our company approaches Glimmervelt, a remote mining settlement nestled into the foothills.
Only a desolate husk remains, the blackened skeleton the town hall is silhouetted against the horizon.
The commander orders the men to a halt, the scouts are urged forward.

[WHILE WE WAIT, TELL US ABOUT YOURSELF LANTERN]

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of __
=Equipment=
Hand1:
Hand2:
==Inventory==
- __
- __
=Tricks=
! __
! __
>>
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>>5787490
A solemn silence pervades, briefly broken as the mellow whistle of the wind spins a meandering melody.

>There's a discord for skirmishy stuff
> https://discord.gg/AtwCEbST

>There's some other threads, if you're interested. Though they aren't required reading
>http://suptg.thisisnotatrueending.com/qstarchive.html?tags=art%3F
>>
>>5787491

>spear
>dancing steps, impale

>dog, field kit

I have no idea if what I selected makes sense
>>
>>5787490
"I'm Guang and I'm a [Blade-12] adept. This is not my first foray to bring the light and I hope it won't be my last."
>>5787491
>I use [Both hands] to wield mine. 'Too big' for some to even call it a sword. 'Heavy', 'Thick', 'Rough' even some called it a hunk of iron. But to the blacksmith who made it I called it a perfect blade for me to slay the evils in the dark.
>I also bring with me a [Belt Lantern] to make sure we don't lose our way.
"Anyone else?"
=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Blades-12
Understand-10
Brawl-10
Notice-10
Way of __
=Equipment=
Hand1: Wyrmkiller Sword
Hand2:
==Inventory==
- 3 Torches
- 2 Bandages
- 2 Bags of Salt
- Both Hands!
- Belt Lantern
=Tricks=
!Counterthrust
!Ghoststeps
>>
>>5787534

I’ll support this anon since he seems to know the system
>>
>>5787570
>>5787508
Oh friend it's worse than that. So much worse. You see, in this sort of place, everyone picks . . . Their own sort of explorer.

Think of it as a sort of boardgames, where every player makes some choices. Here, you are monster hunters of a kind, chasing dread things in the dark. So while Guang-An Woo there appears to bring a sword, you might actually make a unit for yourself and bring a spear.

And then there'd be two of you, taking actions, planning things, getting murdered. That last part happens more often than one would think. We call it a Skirmish. It's a multiplayer quest! You'd take actions, and then the QM updates what is usually a map consistently, and the action plays out.

Now as for participating, let me see about finding myself a little as well. This looks ... interesting.
>>
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>>5787508
Don't sweat it.
You did great, though you may want to choose a name for yourself too.

>>5787534
Ah, Excellent news..
Nasty looking chopper you have there Lantern.
I suspect you'll find work for it soon.
>>
>>5787491
They call me the Boulder. I have not fought these shadows before, but they will fall like anything else that would try to block my path.
>Path of the Mace

>Steel Skin
>Shardsoul
>>Leviathan Scale

>Both Hands!
>Belt Lantern

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Mace
=Equipment=
Hand1: Giant Mace
Hand2:
==Inventory==
- Multitool
- 3 Torches
- 2 Bandages
- 2 Bags of Salt
- Both Hands!
- Belt Lantern
=Tricks=
! Steel Skin
! Shard Soul
!! Leviathan Scale
>>
>>5787599
Oh, I called Woo slowpoke when *obviously* the real prodder is someone else. I'm not even sure how to bandage a rock. Do you... Do you bleed dust or gravel or how does that square off.
>>
>>5787604
Don't worry. I do not bleed.
>>
>>5787605
Even better! And very impressive. I got stabbed once and I bleed a lot.

>>5787605
>>5787599
>>5787508
But it seems none of us have a shield. Is... Is that not a little unwise? You brought big hammer and large swords.

Okay, I get it: You three up front, I'll round up the rear with a torch. But not too far in the rear because frankly that seems dangerous too.

Hm, let me try something...
>>
>>5787490
>>5787491
>Be me
>Study the Daggers
>Pick up a Shard (Shard Soul, and acquire a Gleamsprite with the Slot)
>Study how to Brawl, properly, like (Offhander)

For kit, here in Glimmervelt, I think I will pack . . .
>Field Kits
Because there might be survivors who need our help, and if Woo is up front, he certainly will need patching up! Don't get stabbed now, slowpoke!

The frontline is too dangerous, and the rear is too dark. So I will bring a Glowstone. I would bring mechanical equipment but I think the old multitools will serve fine to defuse the iron teeth someone else leaves lying about.

>Grab a Glowstone

... Oh I don't like how this feels when you have two of them so close to each other. It makes my teeth itch. Every time I blink I see sparks.

=Montosi=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10 - Brawl-10 - Notice-10
Way of Daggers-11
=Equipment=
Hand1: Unlit torch
Hand2:
Belt: Daggers
==Inventory==
- 3 Torches
- 2 Bandages
- 2 Bags of Salt
- Multitool
- Field Kit, Medicine 10
- Glowstone (Malf 17-18)
- Gleamsprite (Malf 17-18)
=Tricks=
!Offhander
!Shardsoul
>>
>>5787613
A shield is softer than my skin. It seemed superfluous.
>>
>>5787648
You do have a very gritty countenance, rock feet. I hope you've got the stones to match.

Sorry, I get droll when I get nervous and the blackened sites of former buildings make me lose my marbles. I mean. . . Some other non-rock based pun.
>>
>>5787652
Eh, I've been around the block. Don't have a chip on my shoulders about it.
>>
>>5787657
Well I guess the shadows will have one heck of a wall to fight today.
>>
>>5787657
That's the spirit, flakefingers. Do you think it's bad out there? If they burned the town hall, maybe that distracted everyone and all the villagers made it to safety.

>>5787534
You've done this sort of thing before. How frightful is it going to get in the dark?
>>
>>5787681
I certainly hope they got out. The shadows hate light, right? a large fire should have given them pause.
>>
>>5787681
I suggest holding on to your lantern. Don't lose it. Though the dark is repulsed by the light they aren't afraid of it. Simply unsettled. Salt however. They are like slugs when that happens. But to actually answer your question. As long as we stick together and support each other. Slightly frightful. If alone though? 'Terrorizing' is the word I think.
>>
>>5787687
>>5787696
There's a thought like a landslide. We should investigate the burnt ruins of the town hall. Maybe the village alderman or the mine foreman or someone set it alight to draw the Nightgaunts, then then buy their kin time to escape.

>>5787696
I only have a small lantern, with a flickering light. But I can hold a torch and throw salt with the best of them!

So it sounds like I'll be right behind you...
>>
>>5787712
As long as you can cover my rear for anything that wants to slip a quick one in my back you are welcome to.
>>
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>>5787624
What a marvelous trove of soul-stained curiosities you've amassed.
Uh, are they supposed to be vibrating and whining like that?
Ah, yes? Harmless? Just singing?
Are you sure? They appear to have escalated to sparking and flickering in out of reality?
Riiiight, well... I'll take this as my cue to stand over there - behind that rocky outcropping.

>>5787599
Quite the apt moniker, my granite-skinned friend.
You practically radiate with the impacable majesty of the fearsome Leviathans.
With you by our side the terrors of the night will scatter like errant dust before us.
>>
>>5787745
The avalanche has already began. It is too late for the pebbles on the way.
>>
>>5787745
>>5787749
Did you perhaps mean a landslide?
>>
There are a bunch of terms in those pictures that have no definition. What is Force? Margin? Armor DR? Excess?
What is call supposed to be if you don't pick Deadly?
What"s with all these "minus 2" rolls in the paths section?

Also, why does every skirmish picture out there insist on handwriting things and making them harder to read? Must you absolutely cram it all into one page? Is there a dare, a prize perhaps? ^^
i may join this and bring the ol' sword and board, but I'll take a look at older threads and see how this even plays out first.
>>
>>5787491
We fight together. We win together.
...
Friends... where are your shields? They're standard issue.

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Spear-11
Leader-11
=Equipment=
Hand1: Spear
Hand2: Shield
==Inventory==
-Multitool
-3 Torches
-2 Bandages
-2 Salt
-Bulwark
-Massproduced Plate
=Tricks=
!Tactician
!Leader
>>
>>5787762
This is mostly because these are actual old sheets that have quite few informations either missing or not there yet. Not to worry! You will get answers soon. p.s. I do believe the one running this is not your usual CompanyCommand :)

No worries, you'll get your answers very soon.
>>
>>5787759
Perhaps.
>>
>>5787762
It won’t help, because for this particular little expedition the obscurantism is a stylistic choice - you learn how it works by interaction. I’m not saying this is an optimal way to do your rules, yet it’s how it works around here. Characters get a 1 AP “Understand” action to ask questions, which is how you pick things up quickly. You’re sort of supposed to operate under a veil.

That all said I think I get the hang of it, so what I can offer is this:

Force is physical force. It moves things and tends to knock stuff around.

Margin is margin. Err. Roll 3d6 vs 10? Get 8? You’ll have 2 margin positive. Get 12? Two margin negative. A lot of underlying systems stuff treats the margin as relevant for decisions and outcomes. It’s a lot worse to roll vs 6 and get 16, a failure by 10, than to roll against 15 and get 16, a failure by one.

Armor and DR knocks damage down. So DR 1, take 5, actual injury is 4. It has some other uses too, because obviously if an environmental hazard is 1 per tile you won’t notice in armor. It sometimes gets dangerous because it the DR acts as a penalty instead. Swimming in heavy armor is hard. Most basic attacks do 1d6 dmg, so a little armor goes a long way.

Excess is generally what’s left after something resolves to a minimum. If you attack someone with 6 HP, deal 10 damage, your excess is 4. This is kinda useful when dealing with crowds.

The Paths all allow flourishes, by taking a skill penalty. So Blade rolled at -2 is a cut that also inflicts Bleeding (Bleeding being a condition that hits people for more loss later). So you trade skill for flourish. Attack at 3d6 vs 12 or 3d6 vs 10, and inflict bleed.

Incidentally that’s how the basic Iron Circle works too. You can take a skill penalty to alter the attack. So it’s -2 to step and strike, -4 to step twice and strike, -6 to step, +2 dmg, bleed with a sword.

Which is why your AP can add +1 hit. So roll once against 15, or once against 12 but with +3 dmg. Or twice against 12 for 6 AP.

Higher skill and modifiers from morale and friends make you a lot deadlier. Someone with Blade 14 basically gets a “free” step contra someone with skill 12.

Oh, as for Deadly, it makes called strikes easier. It’s -3 to hit something small, like a hand. But it’s -2 if you’re deadly. And -6 for an eye. Or -4 if someone is deadly.

Usually stabbing things in the vulnerable spot multiplies damage or avoids their armor.
>>
>>5787783
>-4 to step twice and strike
You can step more than once? Is there a max to this?
>>
>>5787491
=Armee's Stats=
AP 6 | Vit 12 | Focus 12
Grit 4 | Reaction 7
Speed 3 | Gear [12]
=Armee's Skills=
Understand-10
Brawl-10
Notice-10
Path of The Spear: 1d6 Pierce, Reach 2
{Lunge}: -2 Penalty, +1 Reach
{Puncture}: -2 Penalty, Hit Reach Tiles
=Armee's Equipment=
Hand1: [Spear]
Hand2: [Multitool]
==Armee's Inventory==
- [Mutlitool]
- [3 Torches]
- [2 Bandages]
- [2 Bags of Salt]
- [Belt Lantern]
- [Dash System]
=Armee's Tricks=
! Slippery
! Grace

Be as intangible as light then burn as bright as it.
Pleasure to make your acquaintance, fellow Soldats.
>>
>>5787771
Thank the Sun, someone with a shield! And a grasp of rudimentary tactics. Does it come with a helping of common sense? If so you might be my new favorite friend!

Let's see about this here scribe kit. We have . . .

=Little Lights=
1 - Guang-An Woo
- Blades, Both Hands, Lantern

2 - Boulder
- Mace, Both Hands, Lantern, Leviathan Scale

3 - Montosi
- Dagger, Field Kit, Gleamsprite, Glowstone

4 - Scrysoc
- Spear, Plate, Bulwark (Leader and Tactician)

5 - (___)
- Spear, Little Friend (Dog), Field Kit

>>5787791
How good is your footwork, and how worried are you about tangling yourself in the scrub, your cloak or your armor? I might be all sorts of wrong, but I don't think there's anything that impedes your ability to step more than once. Excepting that doing so and attacking and defending all in one flash of brilliance gets kind of complicated.

For a showing of 12 Skill, stepping twice is -4! You're rolling against 8. And do keep in mind that failing by a lot is ... Well it might mean you trip, I think. Or accidentally step in a malign direction, such as into a pit.

But as far as I know, the benefits of formation fighting, like hiding behind Scrysoc, is if you have a sword and he's in the way, you step - strike - step back as one action. You'd still be behind him. The attack is just so quick its easily warded off.

OH! And . . . Sometimes? Lanterns get cunning and try to do something that doesn't have a listed roll, and then giggle and think that they can step 6 tiles, and make no roll at -12, and thus sprint about the place. But that's actually one roll against your basic footwork skill from your Path, and failing it probably means you trip in your cloak. I wouldn't try it.
>>
> way of the blade
> tenacity, hark!
> lantern, dashsystem
> con the quartermaster out of an extra sword

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand, Brawl, Notice-10
Way of the Blade-12
=Equipment=
Hands: Dual Curved Swords
==Inventory==
-Dashsystem
-Lantern
=Tricks=
!Tenacity
!Hark!
>>
>>5787783
Reading the beginning twice, while I understand the need for obscurantism as a stylistic choice, the fact that this is a roll under system and not a roll above is not specified anywhere, I believe.
And DR means...?
Excess is just a fancy way of saying overkill/extra damage.

Oh, okay, called strikes are lifted from the Battletech stuff, where aiming for parts is important, right? I think i saw something like that one of the games.
So AP burn gives you best of two, not an extra attack?
I just deleted a line about called shots because I got confused by roll under, again. Why is it like that, anyway? Making things harder due to dice not being able to roll 0?
>>
>>5787816
>roll under system
My understanding is that it's roughly based on GURPS, which is also a 3d6 roll under system.
>DR means
Damage resistance (or perhaps reduction?). It negates its value in damage, every time you get damaged -- very useful for not dying!
>called strikes
Aiming for parts is kind of important, in that it allows you to inflict injuries that reduce the combat effectiveness of your foes, but its not necessary. You can usually just whack things until they die.
(just use your best judgement when calling shots. aiming for legs harms their ability to run and dodge, aiming for arms harms their ability to attack and block, and aiming for the head leads to devastating strikes)
>AP burn
If you mean the iron circle maneuver, it really does give you an extra attack. Wow! This way you can apply your cool attacking effects to just one attacking instance and save your AP for what *really* matters (which is killing more foes).
>>
>>5787816
DR is usually damage resistance, or who you'll need to visit once you get stabbed.

And actually AP burn would give you multiple attacks. Each attack costs 3 AP, so with 6 AP you can attack twice. But it's all sort of a personal choice? It ties in a lot to what you do and what you're up against. Because maybe you need to move, or run, or prepare something.

Let me maybe take a slide back and start from somewhere else.

You have 6 AP, and spend 3 to commit to an attack. So you roll against your Path skill. Sometimes this is modified by things being harder or easier to reach, or more or less in cover, or what have you.

Let's say you have a sword. You do one attack against 12 by spending 3 AP. But you could also do 1 attack against 10, and then your attack gets that Bleed modifier (which is at -2). Or you can spend 5 AP on the attack, because it's 3 to attack, 2 to add +2, then use Bleed at full skill. Sometimes you're struggling against many weak enemies, so one attack is plenty per enemy and you want to attack a lot. So you'd make multiple attacks. Some spritelings or monsters aren't individually that strong.

But maybe you're fighting against an enemy who has a shield, or perhaps heavy armor? So you spend 3 AP to attack. You still have 3 AP. You can attack again. That's two attacks this turn. Or you can spend your 3 AP to boost one attack. This is where we wander off into the space of it being a personal choice. Because maybe one attack against 12+3 = 15, is what you need. In a bad situation where there's maybe a penalty or two, you're almost guaranteed to hit, being about 90% accuracy. Maybe the enemy is weak, but really fast and hard to hit?

But maybe your target has heavy armor. Scrysoc there has plate, so he has 2 DR, right? If you hit him, there's a chance your attack will bounce clean off. So maaaayybeee you want to wind up, and use the iron circle to attack once against 9. Or put differently: 3 AP to attack once, skill 12, +3 damage for -3 skill, 1 roll vs 9.

On a normal turn you can do that two times. Because it's 3 AP per attack. But rolling against skill 9 on 3d6 doesn't always work so well, so maybe you want to spend your other AP to boost that. Or maybe you need to move to reach your target. But you'd also want to Defend, which costs 3 AP and makes sure you're a lot harder to kill.

Choices, choices.

But you might want to even be sort of clever? Maybe you make one attack against skill 12, and then one attack immediately against skill 9 where you try to stab someone in the leg (Called, Leg, -3). Maybe the beast you're fighting has a heavily armored body . . . Except for the leg? Maybe your first attack throws it off a little and gives you an opening. That happens.

It feels perhaps complicated, but it's rather easy to think of in the moment. And yeah, I suppose you might think of it as battle tech. Stabbing something in the leg also often slows it down, the arm can disable a weapon, all these little additionals.
>>
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Hours slip by, the scouting party returns to camp leaden-faced and visibly tense.
With hushed hisses and agitated gesticulation, they privately convene with the Commander.
After a lengthy exchange, the company receives a formal address.
Glimmervelt lies empty. In disarray, yet unplundered and bereft of corpses.
Very few things could depopulate such a sizable township without leaving behind definitive traces, all of which the Lanternlights were founded to rebuff.
With sunlight in despairingly limited supply, Command has settled on performing an exhaustive search.
The Company will be split into squads which will comb the surrounding wilderness until nightfall whereupon they are advised to regroup at the encampment.
Of particular interest are the natural caverns which honeycomb this region, and the mineshafts for which the town is known.
Our mission is seek out and neutralize the cause of this calamity, and recover any survivors which may yet live.
Your squad is assigned to explore a winding series of mineshafts which by all indications was majorly trafficked and being actively exploited before the townspeople vanished.

[LIGHT PHASE, REFLECT, QUERY, PRODE AT THE DARK.]
[However. Time is not on your side. You have a job to do. Dread the night.]

[If you join late, you may act from the displayed position of any other player.]
>>
Rolled 4, 5, 6 = 15 (3d6)

>>5787970
Ooh, that's dark. Give me a sec.
>3ap major: Swap spear with torch
Alright. Hustle up, we need to take up as much ground as possible before sunset.
If you've got a free hand, you can hold a torch. I'm talking to you, Armee, Ernhard, and, um... Dogface.
>move 222
>1ap minor + 2ap: hang on, do we even know what we're going up against? (10 understand + 2)


=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 5
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Spear-11
Leader-11
=Equipment=
Hand1: Spear
Hand2: Shield
==Inventory==
-Multitool
-3 Torches
-2 Bandages
-2 Salt
-Bulwark
-Massproduced Plate
=Tricks=
!Tactician
!Leader
>>
Rolled 1, 5, 3 = 9 (3d6)

>>5787970
>5 AP: Move 1NW, 1N, 4NW
>1 AP: Keep my eyes open for anything that moves in the dark (10 notice)
"Stay behind me little people. I will protect you."

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 1 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Leviathan Scale-11
Way of the Mace-11
=Equipment=
Hand1: Giant Mace
Hand2:
==Inventory==
- Multitool
- 3 Torches
- 2 Bandages
- 2 Bags of Salt
- Both Hands!
- Belt Lantern
- Leviathan Scale
=Tricks=
! Steel Skin
! Shard Soul
>>
>>5788034
Err, I meant
>5 AP: Move 1NE, 1N, 4NE
if I can fix my movement
>>
Rolled 3, 6, 2 = 11 (3d6)

>>5787970
>Move 222
>2AP: Move 22
>1AP: Look around a bit look for clue with my lantern (Understand-10)
>3AP: Major Ghoststeps Parry with Wyrmkiller direction 1

>>5787845
"Montosi? Can you light a brazier on our way so we don't get lost.?"

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Blades-12
Understand-10
Brawl-10
Notice-10
Way of __
=Equipment=
Hand1: Wyrmkiller Sword
Hand2:
==Inventory==
- Multitool
- 3 Torches
- 2 Bandages
- 2 Bags of Salt
- Both Hands!
- Belt Lantern
=Tricks=
!Counterthrust
!Ghoststeps
>>
Rolled 2, 6, 4, 2, 6, 4 = 24 (6d6)

>>5788026
I won't need to cut at anything, surely. I'll grab a torch as well. I'll be right by you, Scrysoc!

>>5788034
Right, dust step. Right behind you. You do your . . . big stomping stuff.

Scrysoc, Boulder, this path might veer off into smaller tunnels. If we're looking for something, it might be down them. Or we go in, and then they flank us. Don't get too far ahead. I think we can block off any tunnels that look awful. I just need time to work!

>>5787815
>>5787800
Armee, Ernhard, I have an idea. Can one of you get the boards into this mine wagon? If we light it on fire, then bring the wagon with us, we have more light for a short while.

>Move 222 (Speed 3)
>Minor: Pet dog 6. Good boy. You smell anything?
>Minor: Put a knife in my belt so I have a hand free
>Minor: Get a torch out with this hand

>Minor, Glowstone. Light torch (Skill 11, 1d3fire)
>2 Minor. Confer with the others. Is it likely something we seek hide in the side tunnels? What might we be up against? (Understand-11)

=Montosi=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10 - Brawl-10 - Notice-10
Way of Daggers-11
=Equipment=
Hand1: Torch
Hand2: Dagger
Belt: Dagger
==Inventory==
- 3 Torches
- 2 Bandages
- 2 Bags of Salt
- Multitool
- Field Kit, Medicine 10
- Glowstone (Malf 17-18)
- Gleamsprite (Malf 17-18)
=Tricks=
!Offhander
!Shardsoul
>>
>>5788041
Just the very thought I had, Wyrmhunter. We'll pile the mining detritus in the shaft wagon, then I'll light it. It won't last forever, but it'll give us some light.

Maybe tell us if the miners left in a hurry.
>>
Rolled 6, 5, 6, 6 = 23 (4d6)

>>5787491
Alright, sword and board it is and let's see where this takes us!
Not sure how much Focus matters. I saw some other sheets from the archived threads that let you convert it into AP or health, but not sure that applies here? On the other hand, I want to hold the line, and Terror would be an issue, no matter how rare. So I'll hold, though I do worry about staying power.

>>5787970
*Begin at Scrysoc's position*
>3 speed: move 112
>2AP: move 12
>1+1AP examine the junction through torchlight (minor)
>1+1 AP Brace with Bulwark in direction 1 (minor)
"Sword at his side in favor of a torch, and shield at the ready, Theudric ventures into the northernmost junction at a hastened pace. If there's company to be had, best ruin the surprise while they have plentiful torchlight."

I have no clue if my action economy is correct, but let's go! Also, should DR be included in the stats somewhere? Also, I have no clue how much one is supposed to roll, so I'll go with one dice per AP that wasn't spent on walking, since that seems unnecessary.

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 5
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Path of the Blade-12
Shield-14
=Equipment=
Hand1: Torch
Hand2: Bulwark Shield
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 2 Bags of Salt
- Mass-produced Plate
- Bulwark
- Broadsword
=Tricks=
! Tactician
! Stand Against
>>
>>5788069
>I have no clue how much one is supposed to roll, so I'll go with one dice per AP that wasn't spent on walking, since that seems unnecessary.
It's 3d6 per action, roll under. So examining the junction would roll a 3d6 (and critfail with your 6,5,6) block wouldn't roll anything until you get attacked which might not happen. You're good though, you rolled enough dice anyway!
>>
>>5788075
>critfail the first roll by being one point off the worst possible roll
Welp, might as well get this one out of the way now. I'm here to tank, not scout, apparently. Very glad I went shield.
Also, not my first Skirm, but possibly my first Company Command one.
>>
Rolled 6, 4, 5, 1, 3, 2 = 21 (6d6)

>>5787970
=Armee's Stats=
AP 6 | Vit 12 | Focus 12
Grit 4 | Reaction 7
Speed 3 | Gear [12]
=Armee's Skills=
Understand-10
Brawl-10
Notice-10
Path of The Spear-11: 1d6 Pierce, Reach 2
{Lunge}: -2 Penalty, +1 Reach
{Puncture}: -2 Penalty, Hit Reach Tiles
=Armee's Equipment=
Hand1: [Spear]
Hand2:
==Armee's Inventory==
- [Mutlitool]
- [3 Torches]
- [2 Bandages]
- [2 Bags of Salt]
- [Belt Lantern]
- [Dash System]
=Armee's Tricks=
! Slippery
! Grace

>Step 6
>Move 6
>3 AP, Major: Grab a plank of wood
>Move 3, 3
>3 AP, Major: Drop the plank of wood into the wagon

>>5788045
Aye, a good idea.
>>
>>5788100
Great work, Armee! I'll get that lit up right as we are.

>>5788080
>>5788069
I think the trick to Focus this time around is that it wards you passively against horrors. So you roll your Focus when something horrifying occurs. Everyone might have the same 12, but there's differences for how close you are to the horror and so on, how wounded someone is, all that.

I'm still fairly confident your Focus still allows you to push yourself by spending it for 1 AP. And I'm also fairly confident that you can Focus on a task as a minor or major action and then get a bonus to do it by rolling against your Focus. Sort of like Notice and Understanding but for zeroing in on something then doing it. But I think it requires a little gradual experimentation, potentially the blessing of the sun or the light. Maybe it only works in adrenaline soaked melee combat, of which we're finding little in these mines so far. Also I imagine if you do that, you won't be as able to do other things.

And the dice rolls are 3d6 per discreet action. Somewhat interestingly, you did in fact roll enough dice. Nice!

And another shield? Fantastic. How about I stay well behind you. Not having a shield make someone frightfully too easy to stab to death.
>>
Rolled 2, 1, 2 = 5 (3d3)

>>5787970
I am yet a humble queen, but in the cold dark, I shall gather up my hive and find glory.

>Spawn on Scrysoc
>Move 22
>3 AP: Apply [tox] to Axe (3d3)
>3 AP: Block

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Axe
=Equipment=
Hand1: Axe
Hand2: Shield
==Inventory==
- Bulwark
- Beltlantern
=Tricks=
!Shardsoul
!!Wasphive - 11
!Sixth Sense
>>
>>5788045
Don't think it's worth pushing this around, but let's set it up at the entrance here. We can light it if we need to run.

Let's set another pile up ahead! I think this'll do for here and I see barrels in the darkness.

> Minor, sheathe
> Move 1 and grab a double armful of wood
> Minor, dump it in the cart

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Findin', Fightin', Figurin'-10
Way of the Blade-12
=Equipment=
Hand1: Just One Straight Sword (sheathed)
Hand2: Sadly Empty
==Inventory==
-Dashsystem
-Lantern
=Tricks=
!Tenacity
!Hark!
>>
>>5788195
I take your point. It would be a good guard for our backs. If this is indeed a central tunnel, with branching pathways, then a pile here and one deeper in would be quite useful.

I'll pile up some wood nearer the depth, then.
>>
Ortus

>>5787970
>Deploy on Scrysoc
>move 1,2,2
>Major Action: Block (14) to the 2.
>Major Action: Invoke/Pray (?): Pray to the Sun to illuminate our foes that we might find them and gain Glory through vanquishing them.

----------------
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]

=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Spear - 11
Way of the Shield - 14

=Equipment=
Hand1: Shield
Hand2: Spear

==Inventory==
- Multitool
- 3 Torches
- 2 Bandages
- 2 Bags of Salt
- Bulwark
- Masscast Plate

=Tricks=
!Steel Skin
!Tactician
>>
Rolled 1, 5, 4, 6, 4, 4, 4, 4, 6 = 38 (9d6)

>>5787970
>Erinas appears besides the nameless one. How long have they been there?

>{2AP} Think: Windsoul allows for extra attachments on my arrows. What kind of supplies did I bring for that...? (Meta questions: What sorts of things can be done with Windsoul's Major action besides the three listed? And does it require any actual resources, or is it just free?) [Understanding 10]
>{1AP} Think: What were they mining down here? It may be a problem if it's something flammable... [Understanding 10]
>{Speed 3} Move 33
(I really hope I'm doing this right.)


=Name=
Erinas
=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Greatbow (Bow + Both Hands!)
Hand2: {Occupied}
==Inventory==
- Mulitool
- Torch x3
- Bandage x2
- Bag of Salt x2
- {P}Both Hands!
- {P}Windsoul
=Tricks=
! Snipe
! Ineffable Edge
>>
Rolled 2, 1, 5 = 8 (3d6)

>>5788254
>>
=Little Lights=
1 - Guang-An Woo
- Blades, Both Hands, Lantern

2 - Boulder
- Mace, Both Hands, Lantern (Shard: Leviathan Scale)
*Steel Skin, DR 1

3 - Montosi
- Dagger, Field Kit, Shard: (Gleamsprite, Glowstone)

4 - Scrysoc
- Spear, Plate, Bulwark (Leader and Tactician)

5 - (___)
- Spear, Little Friend (Dog), Field Kit

6 - Armee
- Spear, Lantern, Dash System

7 - Ernhard
- Blade, Lantern, Dash System

8 - Theudric
- Blade, Plate, Bulwark (Tactician)
DR 2

9 - Whitley
- Axe, Bulwark, Lantern (Shard: Wasp)

10 - Ortus
- Spear, Plate, Bulwark (Tactician)
*Steelskin, Plate. DR 3

11 - Erinas
- Bow, Both Hands, Windsoul

Well. I say.
With this many tactically minded lanterns stumbling in the dark, I think we well have local superiority. Perhaps we should pair up and check the side passages, when we find them.
>>
>>5787970
>>5788261
(Edit: Movement should be 22. Oops.)
>>
>>5787970
“Contingency planning is a go, boss.”

>Spawn anywhere with room and light
>Rig (but don’t place) a 6 AP Jaws of Steel trap, pressure trigger, set to disperse a bag of salt (-1 bag) and nasty sharps (Windsoul gear)

=Isol=
AP 6 Vit 12 Focus 10
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Bow
Hand2: Bow
==Inventory==
- Multitool
- 3 Torches
- 2 Bandages
- 1 Bag of Salt
- Windsoul
- Jaws of Steel
- Salt + Ballbearing IED 6d3
=Tricks=
!Phantom Paths
!Dancing Steps
>>
>>5787970
>Deploy on Armee
>3! Set Eager's behavior: Return to me if no task
>3! Tell Eager: Seek danger, bark at danger, do not bite danger
>Move 222

=Ready=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Bow-11
=Equipment=
Hand1: Bow
Hand2:
==Inventory==
- Windsoul
- Little Friend (dog), "Eager": Return if no task. Seeking, barking, not biting
=Tricks=
! Offhander
! Beatdown
>>
File: Glimmervelt02.png (773 KB, 2963x2854)
773 KB
773 KB PNG
> Windsoul allows for extra attachments on my arrows. What kind of supplies did I bring for that...? (Meta questions: What sorts of things can be done with Windsoul's Major action besides the three listed? And does it require any actual resources, or is it just free?
The MAJOR action of Windsoul allows you to add 1 point of [anything] to your arrow for free. That’s its utility. Instead of spending gear you spend actions.
Maybe you tie a bell to the end to distract opponents.
Maybe you attach a small pouch of flour that’ll burst on impact.
Maybe you attach a high visibility marker to help allies spot the enemy in the dark.
Where did you get the bell, flour, or marker? Tricks of the trade. Don’t worry about it.
However, as a mechanical concession, none of these items can be retrieved. No infinite gear glitch, sorry.
>>
>>5788981
At this junction, I should explain the terrain.
You may notice that some hexes have lines of dots along their perimeter, or that some hexes are innately darker than others (ignoring lighting effects).
The lighter a tile is colored the more elevated it is, the dot lines denote transition points between elevations.
In this map there will only be slopes, which is to say no tile will be more than 1 [level] higher than its neighbor.

> =What does this mean for me=
+ Firing a ranged weapon from elevation above your target grants an accuracy bonus equal to the difference in elevation between the two of you.
+ Walking down a slope does not cost movement (speed or AP) to do. It's free.
+ Walking up a slope costs 2 movement (speed or AP) to do.

>>5788887
Sorry for missing you.
Feel free to make your next action.
I'll shadow-process the one you've already made.
>>
Rolled 2, 1, 4 = 7 (3d6)

Ortus

>>5788981
>0AP - drop spear
>1AP - wield multi-tool
>3AP, 4 Focus - fashion an improvised torch necklace
>1AP - Holster multi-tool
>1AP - Retrieve Spear
>Move 2,1,1 into the dark

Ortus caught the hint of glory glinting in the darkness. Sadly, there was too much darkness and not enough light in this Sun-forsaken mine. To remedy this, Ortus pulled out his multi-tool, popped the top rims off of two of the barrels, and crimped them into a back mounted torch bracket.

Thus armed, Ortus advanced into the darkness.

"Could someone put a torch in the slot and light me up?".


-------------------------

AP 6 Vit 12 Focus 8/12
Grit 4 Reaction 7
Speed 3 Gear [12]

=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Spear - 11
Way of the Shield - 14

=Equipment=
Hand1: Shield
Hand2: Spear
Back Torch:
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 2 Bags of Salt
- Bulwark
- Masscast Plate

=Tricks=
!Steel Skin
!Tactician
>>
Rolled 5, 3, 6 = 14 (3d6)

>>5788981
Mmh. Dead end.
>move 6
>major 3ap: inspire allies (vs 11 leader)
Friends. Lanterns. Remember that in yon narrow path, a thousand may well be stopped by three. My eyes aren't quiite what they used to be, but I count well more than three among our ranks.
Understand? Of course. Now press on!
>move 61
>major 3ap: block facing 6
Someone cover the right side. With all hopes we can advance as a shield wall.


=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 5
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Spear-11
Shield-14
Leader-11
=Equipment=
Hand1: Torch
Hand2: Shield
==Inventory==
-Multitool
-2 Torches
-2 Bandages
-2 Salt
-Spear
-Bulwark
-Massproduced Plate
=Tricks=
!Tactician
!Leader
>>
>>5789036
I think that might burn you terribly. I'll do it if you're certain, but I fear you're neither sun nor fireproof.
>>
Also, mind the slopes everyone. It's apt that someone would tumble down it and have themselves a harder time getting back up.

Perhaps...

>>5788887
>>5788563
>>5788294
You three, windsteps. I wouldn't think we need it now. But your ropes? It could tie to a support and make traversing up the slope a little less problematic for any with a spare hand. Maybe there are worse slopes somewhere within. Mines have that. Slopes and slipperies.

I fear the soil in here might be loose and skid underfoot. It'd be just the thing to cause a worry.

>>5788195
>>5788100
Thanks for the help with this cart. Now we have a fallback, keep the opening clear. I think I have an idea for how to make it work in our favor, too.

We'll throw some oil on it. Then later, we need but add a match and it's a blaze! Anyone brought some lamp-oil?

( . . . I knew this whole thing was a speculative attack on the coal miner conglomerates. I bet its Union activity, and the whole thing is an attempt to rig the import business. What burns? Coal, fellas, and if you cut of Glimmervelt from supplying or devouring coal, you flood the market with cheaper produce. Someone, somewhere is trying to play chaos with commodities for coin! The most invisible of all threats is the hand of the market, I tell you! )
>>
>>5789079
"I would choose the burning light over the cold darkness. So slot the torch, kindle the blaze, and put to the test that which I have forged. Let us advance together in this azure darkness.".

"Oh, and if you see any glittering like snowfall in moonlight, hit the ground. Could be coal dust which will burn and explode. Too fast to run away. All you can do is prostrate and pray".
>>
>>5789098
" Explosions don't frighten me much, I've played cards with the quartermaster. Besides, I have pretty good reflexes. If it all goes woosh, I'll be *behind you*. You're a brawny sort, you can take it, surely.

I'll give you a hand, then. And rather conveniently I have a lit torch just here! "
>>
>>5789107
Thank you soldier.
>>
Rolled 6, 3, 5 = 14 (3d6)

>>5788981
>Move 1
>1! Look inside barrels Ortus broke
>3! Prepare Bleeder arrow
>2! Peer 2-ward of the northmost pile of dirt. Is that a narrow passage? vs Notice 10+1

=Ready=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Bow-11
=Equipment=
Hand1: Bow
Hand2:
==Inventory==
- Windsoul
- Little Friend (dog), "Eager": Return if no task. Seeking, barking, not biting
=Tricks=
! Offhander
! Beatdown
>>
Rolled 6, 5, 2, 2, 6, 3 = 24 (6d6)

>>5788981
>1 ap: Try to locate whatever moved in the dark again (Notice 10)
>4 ap: Aim and Throw a barrel at my best guess of that thing's location (Leviathan Scale 11)
>1 ap: Move 1NW 1N
"I am with you Scry. They will not get past us."

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 1 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Leviathan Scale-11 (Malfunction 17-18)
Way of the Mace-11
=Equipment=
Hand1: Giant Mace
Hand2:
==Inventory==
- Multitool
- 3 Torches
- 2 Bandages
- 2 Bags of Salt
- Both Hands!
- Belt Lantern
- Leviathan Scale
=Tricks=
! Steel Skin
! Shard Soul
>>
>>5788981
>Move: 1, 2
>3AP: Light a torch and roll it down the slope (-1 Torch, 2 left)
>3AP: Ghoststeps parry facing the slope with Wyrmkiller

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Blades-12
Understand-10
Brawl-10
Notice-10
Way of __
=Equipment=
Hand1&2: Wyrmkiller Sword
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 2 Bags of Salt
- Both Hands!
- Belt Lantern
=Tricks=
!Counterthrust
!Ghoststeps
>>
Rolled 5, 1, 3 = 9 (3d6)

>>5788981
>Move 2 2
>6 AP - !Sixth Sense - What prowls in the dark, this ominous night?

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Axe
=Equipment=
Hand1: Axe
Hand2: Shield
==Inventory==
- Bulwark
- Beltlantern
=Tricks=
!Shardsoul
!!Wasphive - 11
!Sixth Sense
>>
>>5788981
>{Speed 3} Move 22
>{3AP} Prepare a fire arrow

=Name=
Erinas
=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Greatbow
Hand2: {Occupied}
==Inventory==
- Mulitool
- Torch x3
- Bandage x2
- Bag of Salt x2
- {P}Both Hands!
- {P}Windsoul
=Tricks=
! Snipe
! Ineffable Edge
>>
Rolled 6, 4, 5 = 15 (3d6)

>>5788563
" Isol, you have a knack for clicking gears. Can you rig up a spark-striker to strike the oil and wood in this wagon, if something awful happens nearby? "

>>5788981
>1AP, 1Gear: Douse the wood and wagon to the 4 in oil, for quick lighting later (Carefully! My knuckles are rather singed)
>3Speed: Move 2, 2, 2

>2AP, Step 1, then 1 (Surely I can fit beside this remaining rock, now that Boulder has cleared some away?)

>1AP: Hold my torch up high
>2AP: Flare the torch with fire, brief and bright, until the torch is ash. If Ortus spoke a prayer, we should honor it with fire. Here, little torch, be a beautiful and brief brightness for us, if you can, before you are ash. (Glowstone:12)

" I thought it was a fine speech, Scrysoc. Boulder has your right, Guang is your left, and I am right here with six more friends besides! Little lights, shining, in the wavering dark.

It's only shadows and miners dust, the very things that cities are made of. And cities. . . Are full of light! "

( And perhaps rampant coal price speculations, but Montosi opts not to voice that thought. What did the commodities exchange ever accomplish but tie the price of lumber to the cost of grain, and how was that a boon to anyone? )

>>5789036
" Sorry Ortus, I cannot quite reach you this time - but Guang has put a torch down the slope with you. Perhaps...? "

=Montosi=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [11]
=Skills=
Understand-10 - Brawl-10 - Notice-10
Way of Daggers-11
=Equipment=
Hand1: Torch
Hand2: Dagger
Belt: Dagger
==Inventory==
- 2 Torches
- 2 Bandages
- 2 Bags of Salt
- Multitool
- Field Kit, Medicine 10
- Glowstone (Malf 17-18)
- Gleamsprite (Malf 17-18)
=Tricks=
!Offhander
!Shardsoul
>>
>>5789486
" Anyone else smell... smoke? Ufh, s-sorry. Got a sudden chill. "
>>
Rolled 3, 6, 5, 2, 5, 5, 4, 4, 5 = 39 (9d6)

>>5788981
A bit too quiet, eh? How’s an entire village going to up and disappear without a trace?

>Move 3
>3AP Activate Phantom Paths
>1AP Inspect my surroundings. Who or what came through here before us? Footprints? Scratches? Which way? Notice 10, rolling 3x keep best.
>2AP Rig and store a bear trap, pressure activated and looking to immobilize.

=Isol=
AP 6 Vit 12 Focus 10
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Bow
Hand2: Bow
==Inventory==
- Multitool
- 3 Torches
- 2 Bandages
- 1 Bag of Salt
- Windsoul
- Jaws of Steel
- Salt + Ballbearing IED 6d3
- Bear trap 2d3
=Tricks=
!Phantom Paths
!Dancing Steps
>>
>>5789510
I have seen all possible paths, and all of them are shrouded in darkness. These mines will not yield their secrets easily.
>>
Rolled 5, 1, 1, 5, 4, 1 = 17 (6d6)

>>5788981
"While Theudric sees precisely nothing in the dark besides the outline of a descending passage, Boulder's peering and rampant barrel-throwing does manage to clue him in that something goes bump in the dark that-a-way. Why well lit and well-armored fellows covering the opening, there's really only one thing left to do to keep things moving, and figure out whether everyone is jumping at shadows, survivors, or something else...
Theudric speaks in a whisper as he acts"

>Move 1
>"Saw something? Alright, tossing torch."
>3AP: Gently underhand toss his equipped torch down the slope at 6, trying to aim for 61 if possible.
>"I'll be first down then, keep an eye out."
>3AP: Brace shield with both hands, ready for anything that might come crashing from direction 6, where Boulder aiming his barrel.
>Slide down the slope at 6 gently.
>>
File: Glimmervelt03.png (801 KB, 2963x2854)
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> Lo and behold, Light aloft Pyther reflected in wood and cloth.
> With minds like polished glass prisms we invite the interests of the Empyrean.
...
> And evermore shall our frail shells of dust and ichor be found wanting.
>>
File: Glimmervelt03.5.png (335 KB, 2963x2854)
335 KB
335 KB PNG
>>5790135
CONTACT!

> Time passes. The hourglass empties.
> [LIGHT PHASE]
>>
>>5790136
>{Speed 3} Move 11
>{6AP, Bows 11} Overwatch (Aiming down the tunnel): Shoot the first spriteling that rounds the corner. [-1Acc (Blurry Vision), +1Acc (High ground), +3Acc (AP), -?Acc (Obstacle(s) in the way)]
(Some questions, if you're willing to answer them without a Think action. First, are windsouls actually able to prepare arrows in advance, or do they need to use them on the same turn they prepare them or something? Second, does Snipe mean no moving during the turn whatsoever, or can you move and THEN Aim and it'll still work?)

=Name=
Erinas
=Effects=
Blurry Vision (1): -1 Accuracy
=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Greatbow
Hand2: {Occupied}
==Inventory==
- Mulitool
- Torch x3
- Bandage x2
- Bag of Salt x2
- {P}Both Hands!
- {P}Windsoul
=Tricks=
! Snipe
! Ineffable Edge
>>
Rolled 5, 1, 2, 3, 4, 6 = 21 (6d6)

>>5790136
" Aw aw aw aw aw aw... Quick! Boulder, Scrysoc, before they snuff the distant torch and swarm the tunnel! Forward! Bully past this small one, use the slope! "

>1: Quick, bat out Guang, who deserved none of this (Severity 1 to 0)
>2: And myself, come to think of it. Maybe I can't burn directly but all my precious equipment can! Yikes! (Severity 2 to 0)

>1SPD: Slide down 1 (free), step 6
>Major: Lash out at the tiny spriteling with my dagger, get it in the side. (Dagger-11, 1d6 cut)
>Offhander: Punch it with my ash-stained fist, to bring it off-balance for the others (Brawl-10)

>2SPD: Scramble up the slope 4 (but do face the dangers)

=Montosi=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [11]
=Skills=
Understand-10 - Brawl-10 - Notice-10
Way of Daggers-11
=Equipment=
Hand1: Torch
Hand2: Dagger
Belt: Dagger
==Inventory==
- 2 Torches
- 2 Bandages
- 2 Bags of Salt
- Multitool
- Field Kit, Medicine 10
- Glowstone (Malf 17-18)
- Gleamsprite (Malf 17-18)
=Tricks=
!Offhander
!Shardsoul
>>
Also fair apologies about the light streaks. Lingering prayers, and warm thoughts. I'll try to keep a better rein on it.
>>
Rolled 4, 1, 4 = 9 (3d6)

>>5790136
>3ap major: call for allies to press the advantage (leader-11, inspire)
You heard Monty! Press on, while they're still gathering their forces!
>move 66
>3ap major: block facing 6
Theudric, rearm yourself and take my right side! Ortus, skewer the one in front of you! Boulder, do something violent!
=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 5
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Spear-11
Shield-14
Leader-11
=Equipment=
Hand1: Torch
Hand2: Shield
==Inventory==
-Multitool
-2 Torches
-2 Bandages
-2 Salt
-Spear
-Bulwark
-Massproduced Plate
=Tricks=
!Tactician
!Leader
>>
>>5790155
I think its reasonable that you'd be able to prepare in advance. I'll allow it.
As for Snipe, you cannot make any form of movement on the same turn that you plan to use it.
Getting that far into the zone requires an aggressively zen state of mind that can only be achieved through perfect motionlessness and singular concentration.
>>
>>5790223
Are you trying to move 61 to get on the torch's tile? I think 66 would bring you into the left wall from how the torch reflects.
>>
>>5790250
>>5790223
...you're right.
>correction: move 61
>>
Rolled 2, 2, 3, 1, 1, 2 = 11 (6d3)

>>5790136
>Move 566
>2 AP: Apply [tox] to Boulder’s mace
>2 AP: Apply [tox] to Guang’s blade
>2 AP: Apply [tox] to Ready’s weapon

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Axe
=Equipment=
Hand1: Axe
Hand2: Shield
==Inventory==
- Bulwark
- Beltlantern
=Tricks=
!Shardsoul
!!Wasphive - 11
!Sixth Sense
>>
Rolled 3, 6, 5, 1, 3, 5 = 23 (6d6)

>>5790136
"Theudric has many questions as everything starts happening at once. Will the monster he's pushing past stab him in the back? Will the others hold the second entryway? Does that Scrysoc guy know what he's doing? Just what is going on with the light show back there? Bbut in the end, none of that matters. Theudric has a shield in hand, abominations at his front, comrades at his sides and back, and there's a line to be held. So he shall hold."

>"Contac-uhhf! Spritelings front! Three in range, more coming! Get those spears over here!"
>Move 1, to Scrysoc's right.
>"Holding right!"
>3AP Block towards 2, trying to block the spritelings from going around him. The passage looks narrow enough for that.
>3AP Retrieve and wield his broadsword from its belt scabbard.

Also, do we get an estimate of how much durability the shied has left? Or did Theudric's DR absorb the damage completely?

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 5
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Path of the Blade-12
Shield-14
=Equipment=
Hand1: Broadsword
Hand2: Bulwark Shield
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 2 Bags of Salt
- Mass-produced Plate
- Bulwark
- Broadsword
=Tricks=
! Tactician
! Stand Against
>>
Rolled 5, 2, 1, 3, 2, 5, 2, 4, 1, 5, 3, 6 = 39 (12d6)

>>5790136
It is what I do best, Scry. Make way.
0AP: Move 2NW 1N
3AP: Strike x2 spriteling to my NW (Mace 11 +2 twohanded +1 leadership -4 Iron Circle, total 10)
3AP: Strike x2 spriteling to my NE (Mace 11 +2 twohanded +1 leadership -4 Iron Circle, total 10)

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 1 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Leviathan Scale-11 (Malfunction 17-18)
Way of the Mace-11
=Equipment=
Hand1: Giant Mace
Hand2:
==Inventory==
- Multitool
- 3 Torches
- 2 Bandages
- 2 Bags of Salt
- Both Hands!
- Belt Lantern
- Leviathan Scale
=Tricks=
! Steel Skin
! Shard Soul
>>
>>5790334
(Do I roll damage now too?)
>>
>>5790279
Yeah.
That Gaunt's damage roll was just so phenomenally miserable that your DR handily negated the hit.
I'll be sure to have some sort of indication when your shield loses integrity. It'll probably manifest in a similar way to how I represent changes in HP and Focus.

>>5790338
Don't worry about damage.
That's processed on my end.
Incidentally, those are some handsome rolls you've netted. Nicely done.
>>
>>5790405
Will do, thanks for the answer!
>>
Unblinking Sun, Monty, it's too early for this crap.

>>5789510
You're the resourceful sort. Have a look inside.

>>5790136
>Offhander roll barrel near me toward Isol.
>1! Think: I have two Gear projects in mind:
>-Glinters, metal bits that produce no light but catch it well. They stand out in the dark, if you already have a torch.
>-Snagloops, Gordian messes of rope, leather and sliding knots. A simple way for even a dog to add a new handle to objects up to human size, but taking it back off may be annoying... Understand to avert this, perhaps?
>How much AP to produce these from Gear, and will they be defined as Effect or small items?
>>
Rolled 1, 3, 6 = 10 (3d6)

>>5790136
>Move 6,6 (Slope makes tge 2nd one free)
>3AP: Slash at the Spriteling, -2 to add bleed effect
>3AP: Ghosteps Parry

"Careful with fire Montosi, its meant to light THEM on fire not ourselves. Good grief..."


=Stats=
AP 6 Vit 11/12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Blades-12
Understand-10
Brawl-10
Notice-10
Way of __
=Equipment=
Hand1&2: Wyrmkiller Sword
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 2 Bags of Salt
- Both Hands!
- Belt Lantern
=Tricks=
!Counterthrust
!Ghoststeps
>>
Rolled 2, 5, 2 = 9 (3d6)

>>5790136
>3AP - Stab (11) the closest 'living' spiteling
>1MV - Move to the 6. If the people moving into this hex don't fit, advance towards the enemy.
>3AP - Guard (14) to the 1


"On it sir". Ortus slowly advanced towards glory, shield and spear at the ready.

---------------------------

AP 6 Vit 12 Focus 8/12
Grit 4 Reaction 7
Speed 3 Gear [12]

=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Spear - 11
Way of the Shield - 14

=Equipment=
Hand1: Shield
Hand2: Spear
Back Torch: Hungry for the Light of Friendship
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 2 Bags of Salt
- Bulwark
- Masscast Plate

=Tricks=
!Steel Skin
!Tactician
>>
That normally never happens to this me, Guang. I mean us. I mean-- Sorry. We slipped.

Of fire - the deeper we push in the tunnel, the deeper the shadows.

Should I light the wagon-load near us soon to ward them off, or should we wait? These things could be shadow slinking skulkers, fed on miners bones. Maybe the rest of this cave is all peace.
>>
>>5790136
Careful you lot, traps are going up behind us. Note their location and TAKE ACTION to step over or around them.

>3AP Stick a flare on an arrow (Windsoul)
>3AP Construct and place arrow trap on the wall to my 3, linked to tripwire running two tiles to my 6 (along my movement). Stick a flashfire on the arrow (-1 gear)
>Move 662

=Isol=
AP 6 Vit 12 Focus 10
Grit 4 Reaction 7
Speed 3 Gear [11]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Bow
Hand2: Bow
==Inventory==
- Multitool
- 3 Torches
- 2 Bandages
- 1 Bag of Salt
- Windsoul
- Jaws of Steel
- Salt + Ballbearing IED 6d3
- Bear trap 2d3
=Tricks=
!Phantom Paths
!Dancing Steps
>>
File: Glimmervelt04.png (566 KB, 2963x2854)
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> The stagnant tranquility of the caves is shattered as men surge forth the conquer the unknown.
> Shouts of valor, bestial screeches, and the melodies of lashing steel fill the air.
A pair of slavering ghasts are rendered down into shadowy ichor and left scattered across the ground.
> The earth trembles as a mighty leviathan's fury finds purchase in the flesh of the cavern.
[DARK PHASE]
>>
File: Glimmervelt04.5.png (374 KB, 2963x2854)
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>>5791450
> Loathsome whispers and distant shrieks echo off the labyrinthine depths of this place.
> They are beckoning, raging. pleading...
[LIGHT PHASE]
>>
>>5791453
=Armee's Stats=
AP 6 | Vit 12 | Focus 12
Grit 4 | Reaction 7
Speed 3 | Gear [12]
=Armee's Skills=
Understand-10
Brawl-10
Notice-10
Path of The Spear-11: 1d6 Pierce, Reach 2
{Lunge}: -2 Penalty, +1 Reach
{Puncture}: -2 Penalty, Hit Reach Tiles
=Armee's Equipment=
Hand1: [Spear]
Hand2:
==Armee's Inventory==
- [Mutlitool]
- [3 Torches]
- [2 Bandages]
- [2 Bags of Salt]
- [Belt Lantern]
- [Dash System]
=Armee's Tricks=
! Slippery
! Grace

Those boards were far more heavier than they had any right to be!
Anywho, I was never good at this whole "survival" thing. Was hoping one of those Shard-users could help. Oh well.

>1 AP: Pull out Torch
>1 AP: Light Torch with Belt Lantern
>1 AP: Throw lit torch into wagon
>Step 1
>Move 222
>2AP: Move 11
>1AP: Listen out
Sorry I was away for so long. I must have missed some fighting.
>>
>>5791453
The locals are a bit uppity, aren’t they?

>1AP/1MP Move NE, don’t activate my own trap
>1AP Place my bear trap NE
>1MP Move N
>4AP Rig but don’t place a 4d3 proximity activated IED, complete with a proper AoE dispersion unit (-2 gear?), nasty sharps (Windsoul), and flashfire (-1 gear) for oomf

=Isol=
AP 6 Vit 12 Focus 10
Grit 4 Reaction 7
Speed 3 Gear [8]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Bow
Hand2: Bow
==Inventory==
- Multitool
- 3 Torches
- 2 Bandages
- 1 Bag of Salt
- Windsoul
- Jaws of Steel
- Salt + Ballbearing IED 6d3
- IED 4d3, AoE, flashfire, bleed?
=Tricks=
!Phantom Paths
!Dancing Steps
>>
>>5791453
"Anybody have anything to Light up the area ahead and surprise them? Besides that I think I'll be tossing the torch on the ground further up to light the way."
>>
Rolled 4, 6, 5 = 15 (3d6)

>>5791453
I think this tunnel dead ends ahead. That northeastern choke seems to be where we need to go next.
Right.
>6ap major: srysoc inhales deep, channels his inner drill sergeant, and calls for a push (vs 14 leadership)
Lanterns! ADVANCE!


=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 5
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Spear-11
Shield-14
Leader-11
=Equipment=
Hand1: Torch
Hand2: Shield
==Inventory==
-Multitool
-2 Torches
-2 Bandages
-2 Salt
-Spear
-Bulwark
-Massproduced Plate
=Tricks=
!Tactician
!Leader
>>
Rolled 6, 5, 6 = 17 (3d6)

>>5791580
Integrate these here Glinters into your triggers. Trouble if we have to leave in a rush and don't spot one. Rolled a barrel toward you earlier. Oughta check it for extra Gear like I found.

>>5791453
>-Request 5AP left unused last turn due to question. Actions in order of priority.
>3! Light torch
>1! 6 Reflective-1 Glinters.
>Offhander hand 4 Glinters to Isol
>1! Place Glinter next to beartrap
>Move 6
>1! Place Glinter next to tripwire
>1! Tell Eager: Stop seeking
>Move 21
>4! Make sure there's nothing more to the walls beyond this pile of dirt. vs Notice 10+3


=Ready=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [17-6]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Bow-11
=Equipment=
Hand1: Bow
Hand2:
==Inventory==
- Windsoul
- Little Friend (dog), "Eager": Return if no task. Barking, not biting
- Quiver: 2 Bleeders, 2 Ropes
-
=Tricks=
! Offhander
! Beatdown
>>
>>5791853
Good head on your shoulders, odds are you’ll keep it! At least it won’t be my craft that takes it.
>>
Rolled 3, 6, 3, 1, 5, 1 = 19 (6d6)

>>5791453
As you say Scry. Get behind me.
>2AP: Move 2,1,2
>4AP: Strike x2 the biggest enemy in reach (Mace 11, +1ap, +2 2-handed, -4 Iron Circle, Total 10)

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 1 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Leviathan Scale-11 (Malfunction 17-18)
Way of the Mace-11
=Equipment=
Hand1: Giant Mace
Hand2:
==Inventory==
- Multitool
- 3 Torches
- 2 Bandages
- 2 Bags of Salt
- Both Hands!
- Belt Lantern
- Leviathan Scale
=Tricks=
! Steel Skin
! Shard Soul
>>
>>5791453
>3ap: Pick up the Lit Torch I dropped/rolled earlier and toss it as far down the corridor in direction 1, 2, 1, 1 (I sure hope tossing is grit distance lmao)
>3ap: Ready Ghoststep Parry
>Move: 1, 2, 1

=Stats=
AP 6 Vit 11/12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Blades-12
Understand-10
Brawl-10
Notice-10
Way of __
=Equipment=
Hand1&2: Wyrmkiller Sword
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 2 Bags of Salt
- Both Hands!
- Belt Lantern
=Tricks=
!Counterthrust
!Ghoststeps
>>
Rolled 4, 3, 5, 5, 2, 4 = 23 (6d6)

>>5791453
Theudric has to lean down to avoid Boulder's heavy swing, getting showered by rock debris. Large two-handed weapons aren't at their best in such conditions, but Boulder sure makes it work. Theudric just hopes he won't bring the tunnel down on them. The larger Lantern reacts to their de facto leader's order first, rushing in. Theudric follows, trying to secure the new left flank as best he can, Bulwark in his left, broadsword in his right, eyes and ears on a swivel, but focused on the left. He hears something that way. Something really articulate for a spriteling. He's glad to have his sword out again, though he hopes someone brings up a lantern or torch while he holds.

>2MP: Move 21, then face 1.
>3AP Block towards 6 with Bulwark Shield.
>3AP Ready Parry towards 1 with Broadsword.


=Stats=


AP 6 Vit 12 Focus 12
Grit 4 Reaction 5
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Path of the Blade-12
Shield-14
=Equipment=
Hand1: Broadsword
Hand2: Bulwark Shield
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 2 Bags of Salt
- Mass-produced Plate
- Bulwark
- Broadsword
=Tricks=
! Tactician
! Stand Against
>>
Rolled 3, 5, 3 = 11 (3d6)

>>5791453
>{Speed 3} Slide down the slope 1-ways. (Free)
>{AP 3} Prepare a rope arrow.
>{AP 3, Bows 11} Shoot the rope arrow at any supports on the top of the slope, in case we need to make a hasty retreat and can't afford tripping up a hill.

=Name=
Erinas
=Effects=
O.K.
=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Greatbow
Hand2: {Occupied}
==Inventory==
- Mulitool
- Torch x3
- Bandage x2
- Bag of Salt x2
- Fire Arrow x1
- {P}Both Hands!
- {P}Windsoul
=Tricks=
! Snipe
! Ineffable Edge
>>
Rolled 2, 1, 3 = 6 (3d6)

The Legion could scarce do better, softsouls. I haven't seen a breach maneuver this fluid since I got drunk with those Vanadian border patrolmen.
Hey, you hear the whispers too?

Quick, onward the central tunnel. We'll clear the alcoves!

>Step 6, 5, 5, dive into the small alcove.
>4: Keep my guard up, and Parry any claws that try to catch me (Daggerparry-12)
>-- Gleamsprite: 11: Pair it with a phantom-Slash, with 5 AP (Dagger-13, 1d6, Follow-Up)

>1: Scan about myself quickly and Notice-10 if odd things are near.
>1: Ready a Torch, for I'd rather not be in the Dark alone.

=Montosi=
AP 6 Vit 10
Focus 12 Grit 4 Reaction 7
Speed 3 Gear [11]
=Skills=
Understand-10 - Brawl-10 - Notice-10
Way of Daggers-11
=Equipment=
Hand1: Dagger
Hand2: Torch
Belt: Dagger
==Inventory==
- 2 Torches
- 2 Bandages
- 2 Bags of Salt
- Multitool
- Field Kit, Medicine 10
- Glowstone (Malf 17-18)
- Gleamsprite (Malf 17-18)
=Tricks=
!Offhander
!Shardsoul
>>
>>5792010
Good thinking, Erinas. Those slopes rather hem us in.

>>5791580
Careful now. It's a tunnel, steel teeth!

We're all approximately in proximity. Or will be, when we pass by, pressed against walls, trying not to breathe too loud.

Someone twitches wrong your over-tense triggers fling bolts everywhere and we all start bleeding.

Though I reckon your particular contraption is more apt to just light itself on fire. What kind of particulate alchemy do you know in all our kit that has an aeeoee oooeee eeeee?

>>5791521
I helped! Mostly. You have the spark all on your own, soft soul. Lightly light by which to see.

>>5791882
I hope it's all small enemies, and skittering screechers scrabbling for soul scrap. The town did not feed something in the deeper dark, surely!

Nothing in here gorged itself on miners and grew and grew and...

... small ones. It will simply be the small ones.
>>
>>5792042
>Good thinking, Erinas. Those slopes rather hem us in.
...It was your idea.
...
...You would make a good commander.
>>
>Move 1 in the 6 direction
>3ish AP - Light one of my torches off of Scrysoc's
>Move 2 in the 5 direction
>Overwatch (11ish) with spear

"It's dangerous to go alone" said Ortus, following the divergent lantern. Carrying a torch for himself, he advanced into the darkness to reveal that which it concealed.

---------------------------

AP 6 Vit 12 Focus 8/12
Grit 4 Reaction 7
Speed 3 Gear [12]

=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Spear - 11
Way of the Shield - 14

=Equipment=
Hand1: Shield
Hand2: Spear
Back Torch: Lit Torch
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 2 Bags of Salt
- Bulwark
- Masscast Plate

=Tricks=
!Steel Skin
!Tactician
>>
>>5792042
Don’t you worry your pretty little head about my snap traps and fizz bombs. The key is to strap the arsenal to the end of an arrow, see? An impact trigger would be more prudent in that case, but I figure proximity will keep me flexible.

That being said, watch your step.
>>
Rolled 3, 4, 1 = 8 (3d6)

>>5791453
>Move 116
>1 AP: Move 6
>3 AP: Block
>2 AP: !Sixth Sense - such vile things lurking around, such an eery place. Might there yet be survivors? Where would one go to hide from the dark?

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Axe
=Equipment=
Hand1: Axe
Hand2: Shield
==Inventory==
- Bulwark
- Beltlantern
=Tricks=
!Shardsoul
!!Wasphive - 11
!Sixth Sense
>>
>>5792046
I can barely command myself at the best of times.

>>5792048
Let's do it together, then!

>>5792050
Pray do delight me in the telling, friend. Does an arrow pass by other targets on its path to the destination? Or to put rather a different spin on it, when thus you notch an arrow, trap all aspring and aspiring... are you not rather too in proximity to your own waiting proximity trap?

Well, your business. I find for one find it a wonderful way to lose fingers. Which I prefer to keep. They're lots useful! Yours you may spend as you like, and I'm sure you littering traps liberally behind us all in the direct way of the escape we need to sprint in the dark should worse come to worse is a wonderful way for all of us to practice our twitch reflex reaction. I like a sporting obstacle course myself.
>>
>>5792685
You sweat the details too much, these things have a way of working out! One must be within the proximity of a trap to arm it in the first place, right? Don’t worry, don’t worry. Also don’t retreat, but mostly don’t worry!

I’m clearly, definitely, a professional. Sticking random bits together will have no possible downside.
>>
File: Glimmervelt5GuangDisambig.png (750 KB, 2963x2854)
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> A valorous declaration of war is cast into the unflinching dark, reverberating throughout its uncharted expanse.
>>
>>5792771
> ...
> [Dark Phase]
>>
File: Glimmervelt5.5.png (464 KB, 2963x2854)
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>>5792772
> And the Unending Ocean - ever gracious, ever doting - rises up to embrace you...
> Like a long forgotten friend...
>>
" .. and the last friend you'll ever need.

Keep it together. Theres a lot of them in this deep dark tunnel, but they're all shadows and dust. They'll fall apart if we push! And a chokepoint works both ways. Stand still, we've got them right where they need to be to be chewed up!

That might be the trick of it. These tunnels, the side ones, are hard to navigate. If we get tangled in the claws, a lone runner can flitter sideways and around. If only we had some little friend, more deft than us, to hound down a passage way... "
>>
Rolled 3, 6, 3 = 12 (3d6)

>>5792048
And there's the man I was looking for, right as I have a torch. Ortus, swap with me. The passage up ahead, it seems to curl 161 and further still. And I hear *noises*. Your armor beats my skin for hardness.

As for these specimen, let us remove the obvious danger they pose. Never leave shadows to linger. You kill one, and the others?

The others feed. But not *this* meal.

>>5792776
>2Spd Finesse my way past Ortus and his armor, to the 2. Step 2.

>1 AP: Gingerly attach my lit torch to Ortus torch-harness
>1 AP: bend down and touch the dead gaunts at my feet - one to the 6, one here

>4AP: Burn their forms away with the Glow-Stone. Never leave them lying. (Glow-14)

=Montosi=
AP 6 Vit 10
Focus 12 Grit 4 Reaction 7
Speed 3 Gear [11]
=Skills=
Understand-10 - Brawl-10 - Notice-10
Way of Daggers-11
=Equipment=
Hand1: Dagger
Hand2:
Belt: Dagger
==Inventory==
- 1 Torches
- 2 Bandages
- 2 Bags of Salt
- Multitool
- Field Kit, Medicine 10
- Glowstone (Malf 17-18)
- Gleamsprite (Malf 17-18)
=Tricks=
!Offhander
!Shardsoul
>>
File: WhitleyActionResponce.png (186 KB, 1016x495)
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At some point, amidst this worldly vortex of turmoil and screaming, something was swallowed by the directionless unknown.
...
But with patience and hope, all that is lost can be found again.
>>
>>5792866
I believe I should be holding a lit torch.
>>
>>5792869
You are correct.
Worry not, simply act under the assumption that you are holding a torch. You'll suffer no ill effects for its apparent absence,
It will be processed back in by next turn.
>>
Rolled 5, 5, 5, 1, 4, 2 = 22 (6d6)

>>5792776
=Armee's Stats=
AP 6 | Vit 12 | Focus 12
Grit 4 | Reaction 7
Speed 3 | Gear [12]
=Armee's Skills=
Understand-10
Brawl-10
Notice-10
Path of The Spear-11: 1d6 Pierce, Reach 2
{Lunge}: -2 Penalty, +1 Reach
{Puncture}: -2 Penalty, Hit Reach Tiles
=Armee's Equipment=
Hand1: [Spear]
Hand2:
==Armee's Inventory==
- [Mutlitool]
- [2 Torches]
- [2 Bandages]
- [2 Bags of Salt]
- [Belt Lantern]
- [Dash System]
=Armee's Tricks=
! Slippery
! Grace

>Step 6
>Move 1, 6, 2
>6AP: Strike Twice (-4) with [Spear]

This should end them
>>
Rolled 3, 5, 2, 3, 5, 4 = 22 (6d6)

>>5792776
>2AP: Aim x2
>3AP: Strike at the back of the Nightgaunt twice (x2)
>1AP: Sidestep 3 while maintaining facing direction 2 (Try to get behind the guard of someone else)

=Stats=
AP 6 Vit 8/12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Blades-12
Understand-10
Brawl-10
Notice-10
Way of Blades-12
=Equipment=
Hand1&2: Wyrmkiller Sword
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 2 Bags of Salt
- Both Hands!
- Belt Lantern
=Tricks=
!Counterthrust
!Ghoststeps
>>
Rolled 4, 3, 4, 5, 2, 4, 4, 2, 3 = 31 (9d6)

>>5792776
>3AP: Strike at Gaunt to my NW(11+2=13)
>0AP: Step NW
>3AP: Strike x2 at Gaunts to my N and NW, 1 attack each (11+2-4=9)

=Stats=
AP 6 Vit 10/12 Focus 12/12
Grit 4 Reaction 7
Speed 1 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Leviathan Scale-11 (Malfunction 17-18)
Way of the Mace-11
=Equipment=
Hand1: Giant Mace
Hand2:
==Inventory==
- Multitool
- 3 Torches
- 2 Bandages
- 2 Bags of Salt
- Both Hands!
- Belt Lantern
- Leviathan Scale
=Tricks=
! Steel Skin
! Shard Soul
>>
Rolled 5, 6, 4, 2, 3, 4 = 24 (6d6)

>>5792776
>Move 322
>4 AP: Spit Acid at the gaunts
>2 AP: !Sixth Sense - I feel an urge to perform maintenance on my lantern or otherwise unhouse the internals from the casing. I don’t know why I thought of this, but I must admit it is a very attractive thought. What glorious rewards might I incur should I humor this instinct of my Hiveblood?

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Axe
=Equipment=
Hand1: Axe
Hand2: Shield
==Inventory==
- Bulwark
- Beltlantern
=Tricks=
!Shardsoul
!!Wasphive - 11
!Sixth Sense
>>
>>5792776
>3AP light a torch
>Move 1NW, using the glinter marker to avoid my trap
>3AP Search the barrel, Ready mentioned I could find gear in here.
>Move 2N (again, don’t die by my own trap)


=Isol=
AP 6 Vit 12 Focus 10
Grit 4 Reaction 7
Speed 3 Gear [8]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Bow
Hand2: Lit torch
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 1 Bag of Salt
- Windsoul
- Jaws of Steel
- 4 glinters
- Salt + Ballbearing IED 6d3
- IED 4d3, AoE, flashfire, bleed?
=Tricks=
!Phantom Paths
!Dancing Steps
>>
Rolled 2, 6, 1 = 9 (3d6)

>>5792776
Eh bah. Too much oomph.
>move 551
>3ap major: block facing 6 (shield-14)
>1+2ap minor: are our torches getting dimmer? what's happening? (understand-12)
Clearing past the gap. On me, Ortus, Monty might be onto something here.


=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 5
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Spear-11
Shield-14
Leader-11
=Equipment=
Hand1: Torch
Hand2: Shield
==Inventory==
-Multitool
-2 Torches
-2 Bandages
-2 Salt
-Spear
-Bulwark
-Massproduced Plate
=Tricks=
!Tactician
!Leader
>>
Rolled 1, 1, 4 = 6 (3d6)

>>5792983
Reports from ahead. Incomplete demolition setup down a narrow passage west. Shall we put some expert eyes on it? See if we ought to finish the job or salvage it.

>>5792776
>4! Identify two each of sturdiest shovel and pick nearby. vs Notice 10+3
>1! Convenient-2 Binding-5 Snagloop
>1!+Offhander Bundle identified tools into Snagloop
>Move 6164

=Ready=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [4]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Bow-11
=Equipment=
Hand1: Bow
Hand2:
==Inventory==
- Windsoul
- Little Friend (dog), "Eager": Return if no task. Barking, not biting
- Quiver: Bleeder
- Snagloop: Binding-5 Convenient-2, holding tools
=Tricks=
! Offhander
! Beatdown
>>
>>5793015
Please...
>>5792983
If you could such would be grand.

It might be the miners were trying the alchemic way of clearing rock, and every little powder-blaster in a wall is care to crack the earth for further splitting. Then the Spritelings come a-roaming and stop the effort. At the best of time, even with charge-powder and whathavewenot, mine work is slow work.

Such is the sensible, simple, soft solution to finding these charges.

Yet, there's hardly any storage for other fuses around here, is there? And the walls don't look blown open. Nor is there much true sense in setting charges near the entrance of a mine that spreads into the earth. What new rock are you clearing? Other than risk the whole thing collapsing on your head.

Unless you were freeing something, locked in the mines, or readying a counter-blast if someone else sealed it all in. Perhaps this small alcove hit a particularly dense layer of old debris, something best buried rather than blasted free.

It's worth a closer look, on principle. Take my place.
>>
>>5792776
>>5792782
>Let Montosi pass and put the lit torch in my holster
>3AP & 3MP - Move 5,6,6 and Block (14) to the 6
>3AP - Overwatch (11) with spear

Armed with Flame, Faith, and Fellowship, among other things, Ortus took a moment to allow Montosi to give him the gift of flaming light before marching forward into the dark towards glory and knowledge. May the Flame reveal Truth.

"Thank you friend. I will take point".


---------------------------

AP 6 Vit 12 Focus 8/12
Grit 4 Reaction 7
Speed 3 Gear [12]

=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Spear - 11
Way of the Shield - 14

=Equipment=
Hand1: Shield
Hand2: Spear
Back Torch: Montosi's Torch of Friendship
==Inventory==
- Multitool
- 3 Torches
- 2 Bandages
- 2 Bags of Salt
- Bulwark
- Masscast Plate

=Tricks=
!Steel Skin
!Tactician
>>
>>5793174
I guess technically that's moving 5,1, 6? Looking to end up moving to the hex 6,6 from where Ortus currently is, after Montosi moves behind.
>>
>>5793174
I'll be right behind you, near and dear and... Look I still think this is all a little hot. Torches aren't meant to strap to armor. So I'll be ready to pluck it out once you catch fire.

That's a promise!
>>
Rolled 5, 5, 4, 2, 1, 4 = 21 (6d6)

>>5792776
>{Speed 3} Move 62
>{3AP, Bows 11} Shoot the closest enemy. [-?Acc (Obstacles), +2Acc&Dmg (Both Hands)]
>{3AP, Bows 11} Shoot the closest enemy again. [-?Acc (Obstacles), +2Acc&Dmg (Both Hands)]

=Name=
Erinas
=Effects=
O.K.
=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Greatbow
Hand2: {Occupied}
==Inventory==
- Mulitool
- Torch x3
- Bandage x2
- Bag of Salt x2
- Fire Arrow x1
- {P}Both Hands!
- {P}Windsoul
=Tricks=
! Snipe
! Ineffable Edge
>>
>>5792776
>>5793295
(i forgor that I need to reload my bow after I shoot... oops. I'm willing the spend the 2 Focus to make my actions valid.)
>>
Rolled 1, 5, 1, 3, 4, 2 = 16 (6d6)

>>5792776
"Theudric sees no reason to give up such an advantageous position now that the entire mine system's population of horrors seems intent on funneling through it. This time, he does not follow Boulder, not keen on giving up local superiority...and a splendid setup for a bonfire once the monsters are pressed together right on top of all that old wood on either side of the opening. In the meantime, any spearman could have a field day with such a straight shot into the writhing mass. A shame."

>1MP? Move 0. Don't move a tile, but shuffle North over the soon to be corpse of the Nightgaunt to leave the entryway clear for reinforcements or retreat of wounded Lanterns.
>3AP Block 1
>3AP Overwatch 1


If I wasn't clear, I say we hold and let them funnel into the one tile, let the others pile up, then throw some flashfire and salt on all that old wood when there's enough enemies of if we risk being overwhelmed.
And even if that's not a good plan, we have them at 4 tiles on 1 in that choke, so I don't mind holding that until nightfall, honestly!
I'm still not sure how flashfire works, since it's only mentioned in the first character sheet as an example, but apparently anyone can craft it with Gear?
>>
>>5793879
I like this plan. Albeit who's holding the flashfire right now? Either way, I or someone else can toss another torch to hopefuly aid. [s]Hoping the Gaunts don't feast on corpses or our light. They abhor it, but they'll do anything to get their way.[/s]
>>
>>5793927
See that's the problem. Flashfire is mentioned in the sheet, alongside the fact that the Liquid Courage trait gives you an infinite supply. So it can be crafted with Gear by someone who doesn't have the trait, turning it into a finite supply, right? But I haven't seen a list of craftables and their respective gear costs anywhere? Or perhaps I should understand the first sheet as "Expend 1 Gear for 1d3 effect or 1 small item" So 12 vials of flashfire.
Note that I also haven't seen a description of what flashfire is, not even in the Liquid Courage section. Hopefully i can be relied on to set flammable materials aflame, and maybe stick to stuff?
We're also both a little busy for a gear check or a Understand action, I think.
>>
File: Glimmervelt6.png (1.09 MB, 2963x2854)
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> Once a lowly Spriteling has sifted enough autonomy and personality from the deep dreaming and almost dead, it will eventually gravitate towards the notion of building a second skin in a vain effort to avoid dissolution by the Empyrean's rich rays.
Such shells are primarily composed of whatever happens to be immediately at hand, but little mementos of the ex-living typically makes up the bulk.

>Old twigs.
>Small bones.
>Dried moss.
>Lost teeth.
>Broken snail shells.
>Petrified insect husks.

>Fortunately for Montosi most of those things accept immolation fairly readily.
>>
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>>5793939
> Not even the highest of earthly pinnicles can scrape the nightsky.
> But that is no reason not to try.
>>
>>5792983
Uuughhuffhfff. Eck. Confound. You'll want to head 616, Isol.
>>
>>5793927
>>5793928
Yes, and yes - that's the trick of it. Someone with liquid courage is bearing a supply bag worth of alchemical preparations, carefully sourced during .... some other hour.

So, everyone keeps a few knickknacks up their sleeves. So you can spend 1 gear to have a flashfire vial close to hand. Which, as the name suggests, flashes fire.

Now how much fire it flashes it generally the amount of it that you have, it's measured in vial-equivalents, and one vial is 1d3 fire when the vial shatters and is exposed to air. Upon exposure, the alchemicals react with great volatility and you get the fire. And the flash.

You can have larger amounts of fireflash in larger containers. So fireflash 3 in a clay urn would be 3d3 fire. And you can, perhaps, be carrying such a claypot for emergencies. This would then cost you 3 gear, out of your limited supply.

But what about Liquid Courage, I hear you hark? Well, they could have such a larger clay urn too. Its just that for them, it takes 1 AP per 1d3 and they don't spend "gear" to prepare these concoctions. because, in a certain cosmic sense, they were already made earlier. This naturally brings up a lot of little questions, along the lines of, if you have an inquiring mind

>oh so I can spend 2000 AP and have a wildfire?
>oh so if I spend 6 AP per turn for 3 turns I have 18d3 flashfire?
>oh so if I spend 12 Focus this turn I have 12d3?

And other such measures, and, frankly, that sort of thing is going to end a lot worse for anyone stretching the boundaries of believability and supply capacity than they think it will. You'd be limited to however much AP you can spend in one similar action to pull out that much flashfire because it will always be a distinct, defined, distinguished piece of kit. You wouldn't be able to layer it over turns or spend more or any such other chemical crime.

So, 3 AP is the standard, giving someone with Liquid Courage 3d3 as they prepare it. Or anyone, really, if they spend 3 Gear. You'll spot the little lifesaver here, either prepare the concoctions slowly or use gear to have had them prepared but at cost.

( Then you'd still need to throw it. Which is a Major Action that costs 3 AP )

That's actually why Liquid Courage mentions you have Oil. Throw an oil preparation at someone first, 3 AP, and then huck a *small* vial of flashfire their way, also 3 AP. You wouldn't spend gear on this one, you have Liquid Courage supplies! An the two in combination is a lot more volatile than flashfire on its own, which burns bright and quick. Oh and the Oil, unlike a small vial of flashfire, coats an area. That then gets lit up.

... Now for other sorts of things, you'd have oil too, as a normal lantern. But as gear mentions, you'd only have 1d3 "effect" of oil for 1 gear, so it wouldn't work as well. For known items, like a torch or a bandage or a bag of salt, one gear also gives you this item.
>>
>>5793959
I like to have some of my Gear reserved for some *small knives*, which are always easy to have had up your sleeve. In case I find I need to throw the daggers I have in hand, or hand them to a friend. A knife is a small, light item. And it'd do 1d3 melee damage, as opposed to these long combat daggers that are are a lot worse. And that sort of thing might save your life.

Wait, I hear your question advancing at speed down the hallway of Understanding, does this imply that you can use Gear to pull a suit of armor or a spear or a bow or a helmet out of your backpack?

Yes and noooooo.

One gear is one small item. And there's no guarantee the quartermaster specifically prepared the thing you want. And their primary distinction as a trait is that they're frail, quick, small and portable. An emergency knife is fine. A flashfire. A bandage. A coil of rope.

But what if you want something more? You're not a Windsoul, but you might want a bow, right? Or a small prayer amulet. A map. Perhaps a cracked and fractured shardstone, for a brief burst of the Strange.

Well, you can actually have been smart enough to have packed these things. But there's some considerations.

You'd always have to minimally spend as much gear as the item is generally rated. So a sword is *at least 2*, because 2d3 is at least enough effect to equal 1d6 of a standard blade. But the *Blade* that the Path of Blades bring to battle are forged-made, masterwork, hardened alloy steel tapered to a point sharper than the tongue of your spurned lovers, weighted to your preference, and worn to your satisfaction. A emergency sword you might have strapped to your back and try to pull out with Gear is... at best a slapdash measure.

That said, it should be noted that your Path skills are something everyone has. If you find a spear on the ground, you can pick it up and use it. With the basic assumption that you've been paying attention to the instructions of the master of arms, and therefore, have rudimentary spear skills.

So, a bow. Or small crossbow. Well, try 3 gear. But then also ... unlike the Path of the Bow, who brings a full quiver, and a windsoul who brings more, how much gear are you trading in for a quiver of bolts?

You learn to customise your kit a little as you wander in the dark. Some things are good for you. Some things are harder.

Simultaneously Gear cannot violate the strictures of space of time. And you've been pretty well established not to have a sword up your sleeve if someone disarms you. So trying to cry foul and pulling a new one of your backpack is going to make Reality look at you with knife-like intentions. That's why if you try to, and I'm so, so, so very sorry for suggesting that you might do this, to extract with "gear" some unknown, undefined item quality that isn't even supplied by the standard Quartermaster list, you really mostly run the risk of finding anything at all in your pockets, like scorpions. Isol.
>>
Mapping out the charges will inform us on the motive.

>>5793940
>3! Explosive in the corner 3-ward of me? Have Eager get the scent. Point him down the path 5-ward of Scrysoc. Seek, boy!
>3!+ Spd follow Eager

=Ready=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [4]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Bow-11
=Equipment=
Hand1: Bow
Hand2:
==Inventory==
- Windsoul
- Little Friend (dog), "Eager": Return if no task. Seek explosives.
- Quiver: Bleeder
- Snagloop: Binding-5 Convenient-2, holding:
-- Vet. Miner's Pick: Int-24 Sturdy-2 Pen-1
-- Prospector's Shovel: Int-18 Sturdy-1 Lucky-1
=Tricks=
! Offhander
! Beatdown
>>
>>5793940
Speaking of the vagaries of gear! I have handled these two smaller spritelings, but *that* is a tide of teeth and there is more advancing!

The Salt, when scattered, slows them down and blocks their advance. The smaller ones might not even cross it, and the larger, more Focused haunts will have to press themselves to do it.

If we are not using it to banish their broken forms, we can use it to seal the passage for a moment while we deal with the advance.

Can someone get a bag angled to protect Boulder, while the others cut these little things apart?
>>
>>5793436
Erinas! If you step back, swap with me - the tunnel is narrow. If Boulder or Guang needs a bandage, I can provide it from your position if we keep formation.

>>5793928
Theudric, can you push them forward? If we take out the lesser ones 6 of you, we can hold the tighter gap and Boulder can fall back a step. As it is, Boulder is strong, but he will be overrun taking the brunt.

Whitley's brilliant . . . plan ? ? . . . means they cannot flank us just yet.
>>
>>5793940
=Armee's Stats=
AP 6 | Vit 12 | Focus 12
Grit 4 | Reaction 7
Speed 3 | Gear [12]
=Armee's Skills=
Understand-10
Brawl-10
Notice-10
Path of The Spear-11: 1d6 Pierce, Reach 2
{Lunge}: -2 Penalty, +1 Reach
{Puncture}: -2 Penalty, Hit Reach Tiles
=Armee's Equipment=
Hand1: [Spear]
Hand2:
==Armee's Inventory==
- [Mutlitool]
- [2 Torches]
- [2 Bandages]
- [2 Bags of Salt]
- [Belt Lantern]
- [Dash System]
=Armee's Tricks=
! Slippery
! Grace

>>5793983
Aye, I'm on it! In fact...
>[3 Gear]: Prepare an Improvised Salt Vase
>Step 6
>6 AP: Spread Salt to Hexes (2), (2, 1), and (2, 2)
I'm always ahead of the curve on Anti-Gaunt measures. I would've brought Salt Explosives if I knew we were being sent to the mines.
>>
>>5793940
>{Speed 3} Move 5 and swap places with Montosi to allow them to move up.
>{6 AP} Prepare two saltbag arrows. (side note: does an action like this reload my bow with the prepped arrow, or do i still gotta take a minor act for that?)

=Name=
Erinas
=Effects=
O.K.
=Stats=
AP 6 Vit 12/12 Focus 10/12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Greatbow [EMPTY]
Hand2: {Occupied}
==Inventory==
- Mulitool
- Torch x3
- Bandage x2
- Bag of Salt x2
- Fire Arrow x1
- {P}Both Hands!
- {P}Windsoul
=Tricks=
! Snipe
! Ineffable Edge
>>
Rolled 3, 4, 3, 5, 3, 4, 2, 1, 2 = 27 (9d6)

>>5793940
>>5793940
>3AP: Strike twice at the Gaunts Trying to ride Boulder (1 strike for 1 Gaunt each)
>3AP: Strike at the Gaunt direction 6
"Clearing the field Montosi. Me and Boulder are in need of some medical attention!"

>>5793928
"Take the front Theudric! We're pushing further after we get some healed up."

=Stats=
AP 6 Vit 8/12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Blades-12
=Equipment=
Hand1&2: Wyrmkiller Sword
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 2 Bags of Salt
- Both Hands!
- Belt Lantern
=Tricks=
!Counterthrust
!Ghoststeps
>>
>>5793965
The contents of my pockets are as loosely defined as the rules we play by. That is to say, we’re loosey goosey to the extreme. It’s a loose ship. The laws of this realm are presented on a loose napkin.
>>
Rolled 2, 4, 3, 4, 2, 1, 3, 2, 4 = 25 (9d6)

>>5793939
I am here. I am awake. Let’s look at these tunnels, these mining charges, these sexy groundquakers and waymakers.

>Move 616
>I lit a torch last turn that didn’t go through. Fuggetaboutit.
>3AP, Phantom Paths, my next roll takes the best of 3
>3AP, what’s the deal with the demo charges in the tunnels? Can I finish the job? Would I WANT to finish the job? Any indicator of who set this up based on the gear used?

=Isol=
AP 6 Vit 12 Focus 10
Grit 4 Reaction 7
Speed 3 Gear [9]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Bow
Hand2: Lit torch
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 1 Bag of Salt
- Windsoul
- Jaws of Steel
- 4 glinters
- Salt + Ballbearing IED 6d3
- IED 4d3, AoE, flashfire, bleed?
=Tricks=
!Phantom Paths
!Dancing Steps
>>
Rolled 1, 1, 4, 5, 2, 2 = 15 (6d6)

>>5793940
>5 AP: Spit Acid at the gaunts
>1 AP: !Sixth Sense - who’s that chunky handsome fellow coming towards us from the NE? He looks bigger than his friends, what’s his deal?
>>
>>5794100
=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Axe
=Equipment=
Hand1: Axe
Hand2: Shield
==Inventory==
- Bulwark
- Beltlantern
=Tricks=
!Shardsoul
!!Wasphive - 11
!Sixth Sense
>>
>>5794039
>>5794069
>"Will do! Boulder, step back!"
I don't mind holding the line, but I'd like Boulder to act first to see how many of our new friends I have to contend with.
For that matter, is dumping the bag of soil over the threshold a single smooth 3AP action or do I have to spend extra due to having no "free" hand? Otherwise I'm thinking bash 6, then salt.
In the meantime, if either Guang or Armee could deal with the half-dead one on my left.
>>5794101
I sure hope your aim is better, and that this salt can withstand acid...
If it doesn't, I trust one of you to toss either a torch or Flashfire on that big pile of boxes up ahead. The spritelings will spread it to the rest, and we'll get our downtime.
>>
>>5794117
You'd have to stow your weapon first, freeing up a hand. It is only a minor action to free a hand for this, but it is a minor action to ready your weapon again afterwards. It is what makes the larger weapons a little less flexible in tight confines.
>>
>>5794123
Well, I'll just burn focus to make up the difference in AP. That's a thing, right?
>3AP Shove
>1AP Stow
>2AP+1Foc Salt
>>
Rolled 4, 4, 3, 3, 2, 3 = 19 (6d6)

>>5793940
>3 ap: Body Slam the Gaunt still on me (Scale 11)
>3 ap: Strike the Gaunt that has the most health within reach (Mace 13)
>0 ap: Step 1S
I require healing. My back tickles.

=Stats=
AP 6 Vit 6/12 Focus 12/12
Grit 4 Reaction 7
Speed 1 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Leviathan Scale-11 (Malfunction 17-18)
Way of the Mace-11
=Equipment=
Hand1: Giant Mace
Hand2:
==Inventory==
- Multitool
- 3 Torches
- 2 Bandages
- 2 Bags of Salt
- Both Hands!
- Belt Lantern
- Leviathan Scale
=Tricks=
!Steel Skin
!Shard Soul
>>
Rolled 3, 5, 6 = 14 (3d6)

>>5793940
Let's move, Ortus. Whatever's at the end of the tunnel's probably north from here.
>move 661
>3ap major: try to flare the torch a little brighter, to fight off the dark (understand-10)
>3ap major: block facing 1 (shield-14)
Maybe it even loops around, and we get a neat little flank into all that violence everyone else is up to, yeah?


=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 5
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Spear-11
Shield-14
Leader-11
=Equipment=
Hand1: Torch
Hand2: Shield
==Inventory==
-Multitool
-2 Torches
-2 Bandages
-2 Salt
-Spear
-Bulwark
-Massproduced Plate
=Tricks=
!Tactician
!Leader
>>
Rolled 1, 3, 6 = 10 (3d6)

>1 HP Endure. In enduring grow strong.
>3 AP Incant: Assist Scrysoc's attempt to help light triumph over darkness and see potential threats.
>Move 6,1
>3AP Block, watching for traps

"Sir, it sounds like a trap ahead. Let us sing together to drive back this darkness".

-singing "Sol Lucidus viam nostram illuminat. Sol Potens tenebras repellit. Sol Legitimus, a furibus defende nos. Sol Invicte, adiuva nos inimicos nostros vince." singing -

Endure. In enduring grow strong. I am steel filled with energy. I am energy wrapped in steel. A little fire does not destroy metal, it only makes it more amenable to change. A little fire makes metal shine bright and cheery. Fire is like a good friend, and Ortus had another good friend with him.


AP 6 Vit 11/12 Focus 8/12
Grit 4 Reaction 7
Speed 3 Gear [12]

=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Spear - 11
Way of the Shield - 14

=Equipment=
Hand1: Shield
Hand2: Spear
Back Torch: Montosi's Torch of Friendship
==Inventory==
- Multitool
- 3? Torches
- 2 Bandages
- 2 Bags of Salt
- Bulwark
- Masscast Plate: Shining Bright

=Tricks=
!Steel Skin
!Tactician
>>
Rolled 6, 4, 2, 5, 6, 5 = 28 (6d6)

>>5794176
I recon it still is, yessir. If you have the wherewithal to pick your moment sometimes concentration and determination can be sharper as a knife and cut deeper.

>>5794069
>>5794269
" I am at your side and ready, hold steady! "

>>5794049
[ Montosi spins around and into a bow ]

>>5793940
>Step 2, sliding past Erinas.

>--Luckily, I have some scant medical expertise and a pair of bandages in my quick-draw pouches. This is my action, but if the Gaunts remain within reach, I will not try to provide medical assistance for fear of making my friends more vulnerable.

>3AP: Apply a Bandage with Medicine-12 to Boulder (1d3Bandage+Medicine roll)
>3AP: Guang has rather a cut, I can patch that up with a Bandage and some Medicine-12. (1d3Bandage+Medicine roll)

>Step 1, 6, eyes towards the deeper tunnel.
>Offhander: Shove the first Gaunt that comes for me *back* (Brawler10)

=Montosi=
AP 6 Vit 10
Focus 12 Grit 4 Reaction 7
Speed 3 Gear [11]
=Skills=
Understand-10 - Brawl-10 - Notice-10
Way of Daggers-11
=Equipment=
Hand1:
Hand2:
Belt: Dagger, Dagger
==Inventory==
- 0 Torches
- 2 Bandages **(-2)**
- 2 Bags of Salt **(-1)**
- Multitool
- Field Kit, Medicine 10
- Glowstone (Malf 17-18)
- Gleamsprite (Malf 17-18)
=Tricks=
!Offhander
!Shardsoul
>>
>>5794485
! Ehr ! I--- the salt, I am sorry, your open wound-- Grit your teeth!
>>
Rolled 1, 2, 1, 3, 5, 6 = 18 (6d6)

>>5793940
"Theudric steps aside to let Boulder retreat, then sheathes his broadsword, grabs one of the salt bags he prepared, ensures it is open, takes a deep breath, brings his shield up and goes to close the breach."
>1AP Sheath Broadsword.
>3AP+1MP Push and move 1. Attempt to shove any remaining enemies past the narrowest part of the threshold.
"Away with all of you!"
>2AP+ 1Focus (or however many is necessary) Dump the bag of salt in a rough line across the gap in the wall to prevent or at least deter the spritelings and who knows what else is lurking in there from crossing and attacking.
>>
>>5794920
Well, not sure what the DC for drawing lines in salt is, but I dare say this was some good shoving! Played college ball, you know? Could have gone pro if I didn't join the Lanterns.
>>
File: Glimmervelt7.png (1.08 MB, 2963x2854)
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> Yes! Push them back Lanterns!
> We may yet conquer this pit of gloom and atrocity!
>>
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>>5795520
> A secure foothold has been established, twisted figures bray and gash their teeth at the light's edge.
> But even warded by salt and radiance our wholly holdfast is not unassailable. Be vigilant!

> Time passes. The hourglass empties.
> LIGHT PHASE
>>
Rolled 4, 6, 3 = 13 (3d6)

>>5795531
>{Speed 3} Move 211
>{AP 6, Bows 11} Attempt to shoot the nightgaunt with the bow to the east. [Saltbag Arrow, +3Acc (AP), +2Acc&Dam (Both Hands), -?Acc (Obstacles), -?Acc (Darkness)]

=Name=
Erinas
=Effects=
O.K.
=Stats=
AP 6 Vit 12/12 Focus 10/12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Greatbow [Saltbag Arrow]
Hand2: {Occupied}
==Inventory==
- Mulitool
- Torch x3
- Bandage x2
- Bag of Salt x2
- Fire Arrow x1
- Saltbag Arrow x1
- {P}Both Hands!
- {P}Windsoul
=Tricks=
! Snipe
! Ineffable Edge
>>
Mechanical noises came from your location last hour, Scrysoc. I wouldn't take that wall for what it seems.

And this is the damndest place to find a detonator, never mind signs of death. Where's the exit, if you even survive?
>>
Unfinished demo gives me hives...

>>5795531
>-G'boy. Job's not done though.
>6! Check sack and box for wires leading to them. Notice 10+5


=Ready=
AP 6 Vit 11 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [4]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Bow-11
=Equipment=
Hand1: Bow
Hand2:
==Inventory==
- Windsoul
- Little Friend (dog), "Eager": Return if no task. Seek explosives.
- Quiver: Bleeder
- Snagloop: Binding-5 Convenient-2, holding:
-- Vet. Miner's Pick: Int-24 Sturdy-2 Pen-1
-- Prospector's Shovel: Int-18 Sturdy-1 Lucky-1
=Tricks=
! Offhander
! Beatdown
>>
Rolled 1, 6, 3 = 10 (3d6)

>>
Rolled 2, 6, 1, 1, 5, 5 = 20 (6d6)

>>5795531
>1AP: Move 1 2
>5AP: Strike x2 Gaunts in front of me, one attack each. (Mace 11+2-4=9)

=Stats=
AP 6 Vit 9/12 Focus 12/12
Grit 4 Reaction 7
Speed 1 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Leviathan Scale-11 (Malfunction 17-18)
Way of the Mace-11
=Equipment=
Hand1: Giant Mace
Hand2:
==Inventory==
- Multitool
- 3 Torches
- 2 Bandages
- 2 Bags of Salt
- Both Hands!
- Belt Lantern
- Leviathan Scale
=Tricks=
!Steel Skin
!Shard Soul
>>
Ortus

>1HP: Shine Bright
>1MV - Move to the 6
>3AP: Incant - Stoke the lights and flame to burn away the wall to my 6
>1MV - Move to the 6 through the melting wall
>3AP: Block

"Truth giving Sun, dispell dark illusion. Mighty Sun, give us the strength to press forward. Glorious Sun, help us to reach your foes and gain glory by defeating them".

-------------------------------------------------

AP 6 Vit 10/12 Focus 8/12
Grit 4 Reaction 7
Speed 3 Gear [12]

=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Spear - 11
Way of the Shield - 14

=Equipment=
Hand1: Shield
Hand2: Spear
Back Torch: Montosi's Torch of Friendship
==Inventory==
- Multitool
- 3? Torches
- 2 Bandages
- 2 Bags of Salt
- Bulwark
- Masscast Plate: Shining Bright

=Tricks=
!Steel Skin
!Tactician
>>
Rolled 4, 5, 6 = 15 (3d6)

>>5796113
>>
>>5795616
>>5795648
Set up quickly to seal something in, by some heroic lonely light? Maybe the mining foreman opened a new vein and the last they saw was gaunt claws.

They would have slowed them down in the dying long enough for some bravo to dash and try to seal things up. He would not have needed to survive, so long as he saved Glimmervelt. But alas.
>>
File: MysteriousWords.png (7 KB, 301x75)
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Rolled 2, 1, 1, 3, 6, 5 = 18 (6d6)

>>5795531
>5 AP: !Sixth Sense - What is this voice? Surely the gaunts aren't capable of such complex language, especially those that aren't nightgaunts.
>1 AP: !Sixth Sense - How far can I expect to project my acid through spitting?
>>
>>5795531
>>5796113
Ok. That's cool. But let me show you how it's done.
>6AP multitool: destruct wall to 6 by 6 points


=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 5
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Spear-11
Shield-14
Leader-11
=Equipment=
Hand1: Torch
Hand2: Shield
==Inventory==
-Multitool
-2 Torches
-2 Bandages
-2 Salt
-Spear
-Bulwark
-Massproduced Plate
=Tricks=
!Tactician
!Leader
>>
>>5796208
Ah, I'm sorry, that must have been me! Got a little too carried away, it seems!
Also, those yellow damage numbers, are they Whitley's acid or are those pale trails from 2 supposed to mean that I'm being shot at?
Either way, I'm calling it good enough for now. Once I get a confirmation the damage is me being shot at from the East, I'll retreat 3 behind that ledge to break line of sight (while being careful about the acid). Let's let the small fry clump up a bit more on the flammable stuff while we ready torches and flashfire.
Wonder how long that salt will keep its potency in such a place.
>>
>>5796284
>>5796208
> Voice
That was indeed just Theudric verbally bludgeoning the Gaunts.
Just a minor visual error, owing to suboptimal layers sequencing. Apologies for any confusion.
Whitley, If you wish, you may alter your Sixth Sense question.
I'll even let you keep the roll.
> Injury
A Nightgaunt stalker threaded a pair of woefully well-aimed arrows through the wall of writhing darkflesh to your east.
If you look closely you can see the arrowshafts imbedded in your flank.
>>
Rolled 5, 5, 6, 5, 2, 3 = 26 (6d6)

>>5795531
>"Well, that went well enou-ack!"
>1 MP Beat a hasty retreat behind the ledge in direction 3 to break line of sight, avoiding the pooling acid. (Feel free to spend a Focus point on avoidance if necessary, QM.)
>"They're shooting back at us, don't stay out of cover!...hhrrg..."
Theudric grunts as the pain of two...arrows? embedded in his plate finally registers past the adrenaline. The plate did it's job, turning crippling shots into merely concerning ones, but he wasn't expecting the opposition to have ranged weaponry, let alone the kind that could be carried and shot with such precision. He was back-lit by the torches and vulnerable, but still, those shots betray a worrying amount of skill.
For now, the salt holds. Theudric keeps ab on the opening as he sits down and braces against the wall. Training says leave the arrows in, but that applies to normal arrows, not whatever he just got hit with. Who knows what corrupting effects leaving them in might have, not to mention what they could be made of...and he still has bandages anyway.
>3AP Pull out arrow instead of breaking off the shaft. Can't take risks here.
>3AP Bandage the wound

I'm not sure if it could be counted as one single action again. If I can do both, then change it to that. If not, then it's not so bad, as I'll get to see the effects of pulling out just one, just in case I almost kill myself doing it.
I'm also assuming that bandaging a wound was covered in basic Lantern training.
>>
>>5796355
Ah. So, uh, crits require 2 sixes and a five, or 3 sixes, right?
...anyone know first aid?
>>
>>5796356
I've right by your side, you will be alright.

>>5796213
Now you are simply showing off, sir!
>>
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>>5796284
>>5796347
Oh, ok.

>>5796208
Changing first !Sixth Sense query to
>What happens when the clock turns to "night"? I find it hard to believe that more gaunts would come out, or even that they would get particularly nastier, given this entire place is already quite dark and dreary, and they don't have any visible indication of time of day either since the sun doesn't shine anywhere around here.
>>
>>5796440
Oh they know. They always know.
>>
Rolled 4, 2, 2, 2, 3, 6, 6, 5, 4 = 34 (9d6)

Theudric, sit still - that arrow nicked something.

>>5794069
>>5794044
Guang, Armee - back up Boulder, push them back while they are right at the salt barrier and vulnerable. We can shatter their whole front stay relatively safe.

Take the ones 1wise, Boulder holds the other passage! Or the BoulderS do.

>>5795531
>2 AP, 3Focus: Help Guang patch himself up proper. (Medicine-12)

>Step 2

>3AP: Reach over and help Theudric patch himself proper. (Medicine 10+2Focus = Medicine 12)

>1AP: Tap Boulder on the shoulder and *split out* his Mace-strikes (Gleamsprite-11 leading to Mace-10/10 (7AP))

>Step 4, keep an eye on the tunnels ahead.

=Montosi=
AP 6 Vit 10:12
Focus 3:12 Grit 4 Reaction 7
Speed 3 Gear [11]
=Skills=
Understand-10 - Brawl-10 - Notice-10
Way of Daggers-11
=Equipment=
Hand1:
Hand2:
Belt: Dagger, Dagger
==Inventory==
- 0 Torches
- 0 Bandages
- 2 Bags of Salt
- Multitool
- Field Kit, Medicine 10
- Glowstone (Malf 17-18)
- Gleamsprite (Malf 17-18)
=Tricks=
!Offhander
!Shardsoul
>>
Ooooh, I blink and I see myself from behind - walking down different pathways. Think singular thoughts, Boulder, I think this might be a bad interaction.
>>
Rolled 4, 2, 1, 3, 4, 5, 4, 1, 1, 6, 1, 1 = 33 (12d6)

>>5795531
>Get patched up by Montosi
>3 Focus: Ready parry
>Move 1, 1
>3AP Focus: Slash Twice. Once for Gaunt direction 1, Once more for his "buddy"
>3AP: Slash Twice again. Once for the Gaunt direction 6 another for what's left
>3 Focus: Ready Ghost steps Parry facing the tunnel NW

=Stats=
AP 6 Vit 8+/12 Focus 6/12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Blades-12
=Equipment=
Hand1&2: Wyrmkiller Sword
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 2 Bags of Salt
- Both Hands!
- Belt Lantern
=Tricks=
!Counterthrust
!Ghoststeps
>>
Rolled 1, 5, 3, 4, 5, 1, 6, 1, 6 = 32 (9d6)

>>5795531
This here is the good stuff, and lots of it. Surely ol’ Isol can help himself to a pinch? Maybe a handful? Oh, I bet I can scrape a brick.

>Move 1SW, 1NW
>Phantom Paths, take the best rolls
>Get me some of that excess blasting putty. They have 2-3x extra placed, so try to leave enough to bring down the roof.
>>
File: GlimmerVelt08.png (725 KB, 2963x2854)
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> Reality splits for a hairbreadth of a moment, before compounding behind a single inopportune vector of force. Large stones and loose soil tumble from above in heaps.
> Exercise caution Lanterns, the treacherous terrain turns against us. Missing blows with large weapons risk further destabilization
>>
File: GlimmerVelt08.5.png (583 KB, 2963x2854)
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>>5797926
> Icons above! Scrysoc, they're trying to snuff your torch!
> [LIGHT PHASE]
>>
>>5797029
! ! !

Isol.

I need you to be *very* careful with that. That is extra-strength rockcracker. If you do not channel the explosion into the stern containment of a rock-face and a channel, that thing knocks kingdoms and ambitions in equal easy measure.

Please do not put it into a trap you leave in the middle of the deepening shadows.
>>
>>5796355
You standing, Lantern? I patched the bleeding best I could, but that shot was lodged somewhere wicked. Nightartifice.

>>5795677
>>5796440
>>5795608

Boulder, Whitley, Erinas, the passage 2 is open. I barely see their eyes.

But why would an archer retreat from a superior position, where he could lance us with arrows? You see that little one, 222?

I say it is *Bait*.

I *think* the first light past the salt line tries to take it and gets shot, and then showered in claws from side-passages. If this was just Gaunts, they would not think of this. But that. . . was Nightgaunt shadowstalker, and they're as hungry as they're calculating. Best sort of meal is the one that walks freely to its own death.

Either we hang back, or we pile on hard. But instead of stopping at the first to catch that straggler 222, we *keep going*. Bowl past it. Archer at the far end of the tunnel gets caught by surprise.

Erinas, if you can take it with an arrow, it won't slow us down if we push. Boulder blocks the passages 5*2, Whitley and I take the shooter at the end.

Any other tricks?
>>
>>5797961
What’s that, Montosi? I thought I heard you say “slap a proximity trigger on that bad boy!”
>>
>>5798007
Yes Montosi, it is probably a trap. We do not have to take it. We can advance to the north instead.
>>
>>5798007
I can always deliberate with my Sixth Sense on if it’s a trap and how it might be foiled, but that takes time
>>
>>5798061
Not a fair friend of being flanked, but it does look the better option if the salt here wards them off. We exploit the barrier while it last and isolate *them*.

You decide, and I will be right behind you.

>>5798062
Sometimes, listen to the voice whispering down at your back. Sometimes, just act.

>>5798059
The tunnels will channel the shockwave and pulverise our bones, fire sucking the oxygen right clean from our lungs, back-blow collapse of the vacuum imploding will pop the ears of anyone still alive and then, my friend, the ceiling will come down.

If you make a trap of this, the only thing you capture is yourself.
>>
>>5798066
You know, you have a point. Have you noticed that some of our light has been growing dimmer? Perhaps you should perform some maintenance on your lantern.
>>
Rolled 3, 4, 6, 5, 6, 3 = 27 (6d6)

Ortus

>3 Gear, 1 Focus: [q]uaff a potion of fire resistance from my thermos
>1MV - Move to the 1
>3AP: Pierce the WretchWeave to my 2
>3AP: Pierce the WretchWeave to my 3
>2MV - Move to the 2, then to the 1

"Victorious Sun, guide my aim, that I might strike down our foes. Blazing Sun, burn away the clinging darkness and mortal weariness".

-------------------------------------------------

AP 6 Vit 8/12 Focus 7/12
Grit 4 Reaction 7
Speed 3 Gear [12]
Burning 2

=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Spear - 11
Way of the Shield - 14

=Equipment=
Hand1: Shield
Hand2: Spear
Back Torch: Montosi's Torch of Friendship
==Inventory==
- Multitool
- 3? Torches
- 2 Bandages
- 2 Bags of Salt
- Bulwark
- Masscast Plate: Blazing with Light

=Tricks=
!Steel Skin
!Tactician
>>
Rolled 4, 1, 3, 6, 3, 5 = 22 (6d6)

>>5797930
GAH they're ON ME HELP
>3ap: dump bag of salt on self (-1 bag of salt)
>1ap: touch torch on ortus to reignite its dimmed flame
>2ap, 1foc: bash the weavers on me into the wall to my 5 (brawl-10)

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 5
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Spear-11
Shield-14
Leader-11
=Equipment=
Hand1: Torch
Hand2: Shield
==Inventory==
-Multitool
-2 Torches
-2 Bandages
-1 Salt
-Spear
-Bulwark
-Massproduced Plate
=Tricks=
!Tactician
!Leader
>>
Rolled 5, 3, 2 = 10 (3d6)

>>5797930
>Move 612
>3 AP: Strike the pinned gaunt
>3 AP: Block
"For the light!"
>>
Rolled 4, 5, 3 = 12 (3d6)

>>5797930
>{1AP} Put away the Saltbag Arrow and nock a regular Arrow
>{Speed 3} Move 22
>{5AP} Shoot the Gaunt 3 [+2Acc (AP), +2Acc&Dmg (Both Hands), -?Acc (Darkness?)]
(i'm still not entirely sure if windsoul's major action creates *one* arrow of the specified type for you to then nock onto your bow or if it's something else entirely.)

=Name=
Erinas
=Effects=
O.K.
=Stats=
AP 6 Vit 12/12 Focus 10/12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Greatbow [Regular Arrow]
Hand2: {Occupied}
==Inventory==
- Mulitool
- Torch x3
- Bandage x2
- Bag of Salt x2(?)
- Saltbag Arrow x2(?)
- Fire Arrow x1(?)
- {P}Both Hands!
- {P}Windsoul
=Tricks=
! Snipe
! Ineffable Edge
>>
Rolled 5, 3, 6, 1, 1, 5 = 21 (6d6)

>>5798007
>>5797930
"Theudric wordlessly nods as he staggers up and away from the wall. The reinforcements came in fashionably almost late, but they're here now. Which is just as well since Theudric doesn't think he can stay conscious if he had to do that again...nor that he'd have enough blood...now let's just move away in case all those very motivated people with their big two-handers decide to teach the wall a lesson in not blocking a Lantern's way again."
>3MP Stagger 56, getting in cover next to Armee's current position.
>3AP Recuperate a little (Burn Focus for Vit if possible?)
>3AP Think/Understand: Does that wall look like it'll hold so long as no one bowls it over, or are we on a timer until it collapses?

"Not much else to do but think, so Theudric takes stock. Icons above, he's still seeing white spots from the barbs being ripped off. He still thinks it was the rght call, though he should have let Montosi do it while he did the bandaging. Still, better have it out than in. He'll just...catch his breath a little...and he'll be right back on the frontlines..."
Also, updating the sheet, did I consume both bandages for the two arrows or did it take one? Or did Montosi volunteer one of his from his first aid action?

=Stats=
AP 6 Vit 12 Focus 12
Grit 2! (4/2 due to Bleeding) Reaction 5
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Path of the Blade-12
Shield-14
=Equipment=
Hand1: Empty
Hand2: Bulwark Shield
==Inventory==
- Multitool
- 2 Torches
- 1 Bandage
- 1 Bag of Salt
- Mass-produced Plate
- Bulwark
- Broadsword
=Tricks=
! Tactician
! Stand Against
>>
>>5798791
Definitively gave you one of mine - so that should clear some of it. Hold on to the last one of yours, I have half a feeling you will come to need it.

Are you sensible to stand on your feet for a breath? If so, I can commit a spot of the old violence and then come back to help you. If not, I will see if I can do something about your state now.
>>
>>5798375
Uh, just realized this post was going off the first posted image and there is no gaunt in melee range…
Can I change this first action to instead be
>Spit acid at the retreating gaunts
?
>>
Rolled 3, 6, 5, 3, 1, 5 = 23 (6d6)

>>5797930
>3AP: Move 2 2 3 2
>3AP: Step 2, Strike archer nightgaunt (Mace 13-2 Iron circle=11)
>3Will: Strike it again (Mace 13)

=Stats=
AP 6 Vit 9/12 Focus 9/12
Grit 4 Reaction 7
Speed 1 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Leviathan Scale-11 (Malfunction 17-18)
Way of the Mace-11
=Equipment=
Hand1: Giant Mace
Hand2:
==Inventory==
- Multitool
- 3 Torches
- 2 Bandages
- 2 Bags of Salt
- Both Hands!
- Belt Lantern
- Leviathan Scale
=Tricks=
!Steel Skin
!Shard Soul
>>
Rolled 3, 1, 1 = 5 (3d6)

>>5797930
Quit squirming, quit squirming!

>Move NW, NW
>1AP? drop torch
>1AP? wield bow
>1AP load arrow
>3AP shoot any spriteling that falls off or moves near Scry. +1 Acc for unused movement with Dancing Steps?

=Isol=
AP 6 Vit 12 Focus 10
Grit 4 Reaction 7
Speed 3 Gear [9]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Bow
Hand2: Bow
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 1 Bag of Salt
- Windsoul
- Jaws of Steel
- 4 glinters
- Salt + Ballbearing IED 6d3
- IED 4d3, AoE, flashfire, bleed?
=Tricks=
!Phantom Paths
!Dancing Steps
>>
Good boy, Eager.

>4! Dodge
>1! Read paper in sack
>Offhander take sack
>1! Open box
>Move: Continue to follow the rock wall.

=Ready=
AP 6 Vit 11 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [4]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Bow-11
=Equipment=
Hand1: Bow
Hand2:
==Inventory==
- Windsoul
- Little Friend (dog), "Eager": Return if no task. Seek explosives.
- Quiver: Bleeder
- Snagloop: Binding-5 Convenient-2, holding:
-- Vet. Miner's Pick: Int-24 Sturdy-2 Pen-1
-- Prospector's Shovel: Int-18 Sturdy-1 Lucky-1
=Tricks=
! Offhander
! Beatdown
>>
Rolled 6, 2, 2 = 10 (3d6)

" And the Night is long and dark and old
and the sparks grows quiet dark and cold
and the Gaunt'ed kin have been let in
and the Stars have shifted on the wind
and silent vigils all for naught
for distant icons all so sought when best forgot
and the dawn comes slow, if it dawns at all

But if Dawn comes slow, then it *Dawns after ALL*! "

>SPD: Dash 22, duck around the little outcrop and 2
>Offhander: Grab one of Erinas arrows out of his quiver as I sweep past him
>3AP: Dance 3-2-3
>3AP: Glowstone the arrow to with all the splendour of the 5th Glory (Detonation)
>3Focus: Drive it into the Gaunt 5 (. . . Brawl? 10)

>--0AP: Close my against the flash

=Montosi=
AP 6 Vit 10:12
Focus 3:12 (-3) Grit 4 Reaction 7
Speed 3 Gear [11]
=Skills=
Understand-10 - Brawl-10 - Notice-10
Way of Daggers-11
=Equipment=
Hand1:
Hand2:
Belt: Dagger, Dagger
==Inventory==
- 0 Torches
- 0 Bandages
- 2 Bags of Salt
- Multitool
- Field Kit, Medicine 10
- Glowstone (Malf 17-18)
- Gleamsprite (Malf 17-18)
=Tricks=
!Offhander
!Shardsoul
>>
Rolled 5, 4, 3 = 12 (3d6)

>>5797930
>3AP: Finish the Gaunt at 1 of me
>3AP: Parry

=Stats=
AP 6 Vit 12/12 Focus 6/12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Blades-12
=Equipment=
Hand1&2: Wyrmkiller Sword
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 2 Bags of Salt
- Both Hands!
- Belt Lantern
=Tricks=
!Counterthrust
!Ghoststeps
>>
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> When swathed in roaring flame, there are few obstacles that cannot be overcome.
>>
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>>5799950
> A combustive bouquet, blazing like a supernova.
> A projectile of terrific force and fire-veined flesh.
> A sneering voice, and a mortal blow from the dark.
>>
>>5798774
> i'm still not entirely sure if windsoul's major action creates *one* arrow of the specified type for you to then nock onto your bow or if it's something else entirely.
Yes that's correct.
You get one custom-modified arrow and that arrow is auto-loaded into your bow.
>>
>>5799931
Gah!
Apologies.
I just barely missed you.
>>
Rolled 5, 4, 5, 1, 3, 2, 3, 5, 3 = 31 (9d6)

Ackk-- The prayer-invocation slams right out of Montosi along with balance and bravery.

"**KNIGHT**-GAUNT!

Boulder! SWITCH! Shield-break! Mind the SLOPE! "

>Offhander: Kick the shield to get the Knightgaunt rattled, step 1. (Brawl-8)
>-- This is in close with the Night-Skulker? I'm on the lower end of the slope, so not up it.

>3AP: Lash up and out with daggers at the Skulker (Dagger-9, -2 to draw them)
>3AP: Finish It. (Daggers-11, 1d6, Follow-Up)
>3Spd: Climb slope 5 (2spd), move 5 (1spd)
>Check my Focus? I'm sure I have depleted my reserves, although if the Slope movement last turn was free, I would still have 1. So use that 1 to move 6, get some distance.

>>5798860
>>5798774
Whitley, Erinas! Get that *Skulker* before it slips away! Mind the slope!

=Montosi=
AP 6 Vit 2:12
Focus 3?:12 Grit 4 Reaction 7
Speed 3 Gear [11]
=Skills=
Understand-10 - Brawl-10 - Notice-10
Way of Daggers-11
=Equipment=
Hand1: Dagger
Hand2: Dagger
Belt:
==Inventory==
- 0 Torches
- 0 Bandages
- 2 Bags of Salt
- Multitool
- Field Kit, Medicine 10
- Glowstone (Malf 17-18)
- Gleamsprite (Malf 17-18)
=Tricks=
!Offhander
!Shardsoul
>>
Rolled 6, 1, 3 = 10 (3d6)

>>5799954
>Move 32
>{1AP} Nock a Saltbag Arrow
>{5AP, Bows 11} Fire at the Skulker [Saltbag Arrow, +2Acc (AP), +2Acc&Dmg (Both Hands), +1Acc (Slope)] (Total: 16)
(by the way, did making these saltbag arrows use up my actual bags of salt?)

=Name=
Erinas
=Effects=
O.K.
=Stats=
AP 6 Vit 12/12 Focus 10/12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Greatbow [EMPTY]
Hand2: {Occupied}
==Inventory==
- Mulitool
- Torch x3
- Bandage x2
- Bag of Salt x2(?)
- Saltbag Arrow x2
- Fire Arrow x1
- {P}Both Hands!
- {P}Windsoul
=Tricks=
! Snipe
! Ineffable Edge
>>
Rolled 3, 4, 3, 6, 2, 6, 5, 2, 5 = 36 (9d6)

>>5799954
>0AP: Step 3
>3AP: Muscle knightgaunt's shield out of the way (Scale 11)
>3AP: Strike it with Mace (Mace 13)
>3Focus: Strike it again (Mace 13)

=Stats=
AP 6 Vit 9/12 Focus 6/12
Grit 4 Reaction 7
Speed 1 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Leviathan Scale-11 (Malfunction 17-18)
Way of the Mace-11
=Equipment=
Hand1: Giant Mace
Hand2:
==Inventory==
- Multitool
- 3 Torches
- 2 Bandages
- 2 Bags of Salt
- Both Hands!
- Belt Lantern
- Leviathan Scale
=Tricks=
!Steel Skin
!Shard Soul
>>
Rolled 4, 5, 5, 2, 1, 5 = 22 (6d6)

>>5799954
>Move 232
>4 AP: Spit Acid at a nightgaunt, prioritizing the skulker if still alive
>2 AP: !Sixth Sense - something isn’t right here. Gaunts don’t usually retreat. Could this be a trap? If so, what would be the nature of a gaunt trap, and what would one need to look out for?
>>
Rolled 5, 5, 4 = 14 (3d6)

>>5799954
Watch your step, more traps going up. Keep your lights bright and you’ll notice them.

>Move 1N
>1AP Reload
>3AP Fire at nearest sprite NE, +1 damage for -1ACC, Dancing Steps for +2ACC. Bow at 12?
>2AP Trap SE, 2d3 proximity trigger. I’m picturing spring-loaded sharps. -1 glinter for safety!

=Isol=
AP 6 Vit 12 Focus 10
Grit 4 Reaction 7
Speed 3 Gear [9]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Bow
Hand2: Bow
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 1 Bag of Salt
- Windsoul
- Jaws of Steel
- 3 glinters
- Salt + Ballbearing IED 6d3
- IED 4d3, AoE, flashfire, bleed?
=Tricks=
!Phantom Paths
!Dancing Steps
>>
Rolled 1, 5, 1, 1, 3, 6, 6, 4, 3, 1, 5, 6 = 42 (12d6)

>Move 1 hex to the 4
>Impale both weavers x2 (for ease I guess the first two rolls on the left weaver, and the second 2 on the right weaver?)
>Move one hex to the 1

"Webs of darkness like the weight of sloth. You shall not bind me nor halt my duty. Weavers of darkness, you shall not snuff out my light. The webs that you weave shall not shroud my light, for what Lantern would hide from Darkness? "
>>
Rolled 4, 2, 1 = 7 (3d6)

I've got the runner. Eager, rinse. Kill!

Troubling implications in this map I found. Only matches in a few spots, including this rigged cavern. The rest, no match... human error, or the caves have been remade, or are overlaid with the Other. Many annotations, attitude agitated but not confused. Suggests the cave was infested at time of writing, but that the map was still largely if not entirely true. Writer appears to have planned to seal this cavern off, then tunnel out. Rough job. Be lucky to have ears by the end of it.

Some of the markings might be interpreted as the poor soul having visited a 'Gnist' before coming here.

//QM, I think it's fair to ask: Will I be able to request to see the annotated map for reference, or should I simply accept its narrative significance?

>>5799954
>Move 11
>1 Move + Offhander keep out of Isol's line of fire
>1! Tell Eager to lick some salt
>3! Notice if something seems to be mobile on the other end of thread 2-ward of Scrysoc. vs 10+2
>1! Point Eager 2-ward for the kill based on that.
>1! Tell Eager to lick more salt

=Ready=
AP 6 Vit 11 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [4]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Bow-11
=Equipment=
Hand1: Bow
Hand2:
==Inventory==
- Standard gear -1 Torch
- Windsoul
- Little Friend (dog), "Eager": Return if no task. Kill wrackweaves
- Quiver: Bleeder
- Snagloop: Binding-5 Convenient-2, holding:
-- Vet. Miner's Pick: Int-24 Sturdy-2 Pen-1
-- Prospector's Shovel: Int-18 Sturdy-1 Lucky-1
- Sack of blasting equipment
- Gnist?
=Tricks=
! Offhander
! Beatdown
>>
Rolled 2, 4, 1 = 7 (3d6)

>>5799954
>3AP: Open then toss a bag of salt 1,6,6
>3AP: Ghost step Parry
>Move 1,6,6

=Stats=
AP 6 Vit 12/12 Focus 6/12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Blades-12
=Equipment=
Hand1&2: Wyrmkiller Sword
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 1 Bags of Salt
- Both Hands!
- Belt Lantern
=Tricks=
!Counterthrust
!Ghoststeps
>>
Rolled 1, 5, 2, 3, 3, 2 = 16 (6d6)

>>5799954
=Armee's Stats=
AP 6 | Vit 12 | Focus 12
Grit 4 | Reaction 7
Speed 3 | Gear [9]
=Armee's Skills=
Understand-10
Brawl-10
Notice-10
Path of The Spear-11: 1d6 Pierce, Reach 2
{Lunge}: -2 Penalty, +1 Reach
{Puncture}: -2 Penalty, Hit Reach Tiles
=Armee's Equipment=
Hand1: [Spear]
Hand2:
==Armee's Inventory==
- [Mutlitool]
- [2 Torches]
- [2 Bandages]
- [2 Bags of Salt]
- [Belt Lantern]
- [Dash System]
=Armee's Tricks=
! Slippery
! Grace

>Step 2
>Move 1, 1, 2
>6AP: Strike Gaunt Twice (-4), +1 Damage (-2)
>>
File: GlimmerVelt010.png (818 KB, 2963x2854)
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A multitude of eyes, peering down, laying in wait.
A walking atrocity, despised by all feared by all.
An obscene wellspring, a dripping pinprick between Here and Other.
All bound in Hate and Pride and Inescapable Want.
>>
>>5801228
There are scarce few barriers in this world sturdy enough to resist a Leviathan's touch.
And should they encounter such a barrier, they simply relocate the earth on which it stands.

>[DARK PHASE]
>>
File: GlimmerVelt010.5.png (699 KB, 2963x2854)
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>>5801229
A lone speck of light.
A solitary spark, burning defiant in the roiling dark...
>>
Rolled 1, 4, 5, 4, 2, 3, 6, 6, 2 = 33 (9d6)

>>5801230
=Armee's Stats=
AP 6 | Vit 12 | Focus 12
Grit 4 | Reaction 7
Speed 3 | Gear [9]
=Armee's Skills=
Understand-10
Brawl-10
Notice-10
Path of The Spear-11: 1d6 Pierce, Reach 2
{Lunge}: -2 Penalty, +1 Reach
{Puncture}: -2 Penalty, Hit Reach Tiles
=Armee's Equipment=
Hand1: [Spear]
Hand2:
==Armee's Inventory==
- [Mutlitool]
- [2 Torches]
- [2 Bandages]
- [2 Bags of Salt]
- [Belt Lantern]
- [Dash System]
=Armee's Tricks=
! Slippery
! Grace

>Step 2
>Move 1, 1, 2
>1 AP: Prepare Torch in Hand 2
>[Dash System] 1 Fuel,: Leap onto Gorged Gwyllion (Brawl-10)
>3AP: Jam Torch into Gorged Gwyllion (Brawl-10)
[Dash System] 1 Fuel: Add force to next strike
>2AP, 4 Focus: Drive Spear into Gorged Gwyllion (Path of The Spear-11)
>>
Rolled 3, 2, 5 = 10 (3d6)

>>5801230
>>5801230
>1Ap: Coat Sword in Salt
>2AP: Aim x2
>3AP: Call? Strike the Gwyllion in it's eye!
>Use movement to get behind the Gwyllion while it is distracted by Armee

=Stats=
AP 6 Vit 11/12 Focus 6/12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Blades-12
=Equipment=
Hand1&2: Wyrmkiller Sword
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 1 Bags of Salt
- Both Hands!
- Belt Lantern
=Tricks=
!Counterthrust
!Ghoststeps
>>
Rolled 2, 2, 3 = 7 (3d6)

>>5801230
"Theudric shakes himself awake, having lost himself in the echo of the pain for a moment. He is slightly slower than Armee at rushing out towards the one discordant sound in the symphony of the ongoing carnage. A sound he is very familiar with. The peculiar clang of a sword parrying another as both combatants put killing intent in the blow, straining their blades against each other's. Something out there has a sword, likely a big one to get that kind of sound out of Guang's two-hander, and with the strength to wield it well."
>3MP, 1Focus: Move 2166
"Theudric's mind doesn't reel as he rounds the corner and sees the bloated beast, simply taking in the overly-distended meat and the pieces of armor, arranged not unlike his own. A properly-armored foe. And a big one too. Perhaps holding the line is not the best idea. Besides, Armee is ahead of him, pulling off some complicated maneuver to light the beast ablaze, and opening the way for Guang to go for the eyes. Theudric is relieved that the other lantern wasn't stunned by the blow he parried. He's not sure he could have done the same, especially in his current state."
>3AP: Open then throw a bag of salt at the Gwyllion
"An armored target is a fearsome foe, but armor does not cover everything. Not fire, as many a Lantern has found out today, and in the abominations' case, not salt either. Besides, Armee has the fire covered, so poket salt it is!"
>3AP: Equip Broadsword.
"As he goes through the motion of opening his bag of salt, Theudric realizes he zoned out before he could retrieve his sword. He rectifies this mistake as the salt pouch flies towards its target. The good thing about it being so large is that the salt cannot fully miss, especially with a distracted target right in front of him, and the other tow Lanterns flanking it."
>>
>>5801387
>Updating stats, properly accounting for Vit and Focus this time. Glancing back, I apparently didn't use focus when making that salt barrier, so I should be at 11/12. Do your notes agree, QM?

=Stats=
AP 6 Vit 7/12 Focus 11/12
Grit 4 (No longer suffering the side effects of Bleeding) Reaction 5
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Path of the Blade-12
Shield-14
=Equipment=
Hand1: Broadsword
Hand2: Bulwark Shield
==Inventory==
- Multitool
- 2 Torches
- 1 Bandage
- 0 Bags of Salt
- Mass-produced Plate
- Bulwark
- Broadsword
=Tricks=
! Tactician
! Stand Against
>>
Rolled 6, 4, 2 = 12 (3d6)

>1 MP: Move 1 to the 2
>1 AP: Move 1 to the 1
>5 AP: Aimed stab to the central eye of the Gwyllion

"Qui esurit tenebris, hoc ardentem gustas oriens".
>>
-------------------------------------------------

AP 6 Vit 8/12 Focus 7/12
Grit 4 Reaction 7
Speed 3 Gear [12]
Burning 2

=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Spear - 11
Way of the Shield - 14

=Equipment=
Hand1: Shield
Hand2: Spear
Back Torch: Montosi's Torch of Friendship
==Inventory==
- Multitool
- 3? Torches
- 2 Bandages
- 2 Bags of Salt
- Bulwark
- Masscast Plate: Blazing with Light

=Tricks=
!Steel Skin
!Tactician
>>
Rolled 3, 4, 4 = 11 (3d6)

>>5801230
>5ap: Throw bag of salt in the middle of the ceiling gaunts above Erinas, Whitley and Montosi (Scale 11+2)
>1ap: Move 4 4

=Stats=
AP 6 Vit 9/12 Focus 6/12
Grit 4 Reaction 7
Speed 1 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Leviathan Scale-11 (Malfunction 17-18)
Way of the Mace-11
=Equipment=
Hand1: Giant Mace
Hand2:
==Inventory==
- Multitool
- 3 Torches
- 2 Bandages
- 2 Bags of Salt
- Both Hands!
- Belt Lantern
- Leviathan Scale
=Tricks=
!Steel Skin
!Shard Soul
>>
Rolled 5, 1, 2 = 8 (3d6)

>>5801230
>6 AP: Improvise - Earlier I had misfired my tox application onto Guang's weapon. This was indeed unfortunate... but perhaps such an effect isn't entirely negative. Focus. Remember what it felt like, how exactly I slipped up. Replicate it. Do it again, but *more*. And perhaps... adjust it a little. Try to make it just ever so lighter than the air around us, so it may rise, contaminate, intoxicate, and asphyxiate those who lay in wait above us. *Focus*, wasp-blood.
>>
>>5801887
=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Axe
=Equipment=
Hand1: Axe
Hand2: Shield
==Inventory==
- Bulwark
- Beltlantern
=Tricks=
!Shardsoul
!!Wasphive - 11
!Sixth Sense
>>
Rolled 3, 5, 6, 3, 2, 4 = 23 (6d6)

>>5801230
>{1AP} Nock a regular arrow
>{4AP, Bows 11} Shoot the gaunt above Boulder [+1Acc (AP), +2Acc&Dmg (Both Hands), +1Crit (Snipe)?] (Total: 14)
>{1AP, Understand 10?} Think: Could I speed-nock arrows mid-action by taking an accuracy penalty?

=Name=
Erinas
=Effects=
O.K.
=Stats=
AP 6 Vit 12/12 Focus 10/12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Greatbow [EMPTY]
Hand2: {Occupied}
==Inventory==
- Mulitool
- Torch x3
- Bandage x2
- Bag of Salt x2(?)
- Saltbag Arrow x2
- Fire Arrow x1
- {P}Both Hands!
- {P}Windsoul
=Tricks=
! Snipe
! Ineffable Edge
>>
Rolled 6, 5, 5 = 16 (3d6)

>>5801468
>>5801389
>>5801387
>>5801273
>>5801238
Incredible work, Lanterns. Right up and at them. Keep your guard up, Gwyllions are not like Gaunts. These things *persist*, gorged somewhere beyond being dismayed by mere stabbing. It will not be as strong as Boulder at his height, but . . . Try not to underestimate the sheer grit it has. Stronger than most mortals and nine more men besides. I hear they punch through platemail to rip out hearts for feasting.

I have not heard of one that stockpiles, but they would, certainly. Seem the types. Savour the morsels, make a little snack-throne.

That totem is . . . Unusual. It might be what is killing the light. If the Gwyllion fashioned it, it might have some other unknown purpose.

>>5801603
Good throw, Boulder! That will shake the lice loose. Stings a bit though, there's salt everywhere and *sniff sniff* what's tha--

>>5801889
>>5801887
Oh VOID---

GAS GAS GAS

>6AP: Ride the adrenaline high, crank reaction to 12 (+6)
>1Gear: Wrap my scarf around my face, and quick now.

>SPD 3: Dive for cover 555 (Reaction 12)

=Montosi=
AP 6 Vit 2:12
Focus 0:12 Grit 4 Reaction 6
Speed 3 Gear [11]
=Status=
Stumbling Steps: -1 Reaction (7--> 6)

=Skills=
Understand-10 - Brawl-10 - Notice-10
Way of Daggers-11
=Equipment=
Hand1: Dagger
Hand2: Dagger
Belt:
==Inventory==
- 0 Torches
- 0 Bandages
- 2 Bags of Salt
- Multitool
- Field Kit, Medicine 10
- Glowstone (Malf 17-18)
- Gleamsprite (Malf 17-18)
=Tricks=
!Offhander
!Shardsoul
>>
File: GlimmerVelt011.png (893 KB, 2963x2854)
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> Dancing like a comet, true and bright, cleaving the night sky in twain.
>>
File: GlimmerVelt011-5.png (734 KB, 2963x2854)
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>>5802384
> A raging monstrosity, moving with astonishing alacrity despite being wreathed in flame and salt, exercises its prodigious strength on Theudric.
> An ambush is sprung from above. and a second bursts from still waters.
>>
Unable to advance, Ready takes a closer look at the map. [posted by QM in discord]

Initial observation: Mine layout differs too greatly from the map to attribute to simple human error.
Unrelated hypothesis: Mass of displaced cave walls is conserved.

The original layout included regularly-shaped rooms not far from the entrance. Quarters and storage, presumably. Two of these rooms had no notes about threats or routes at all. It might be assumed that these were places of relative safety at first, and were never revisited by the writer once he'd left.

Seemingly, whatever force reshaped the walls did not consider one miner high enough priority to simply trap and encase, or else it is bound by unknown limitations. It did, however, thicken the wall the miner planned to tunnel through. Assuming an intelligence behind it, it is unclear why it has not taken measures to hide or destroy the explosives we have discovered.

>>5801230
>1!Think: Did salt help with the ichor in Eager's mouth?
>1!Think: How much Reflective can I give a Windsouled arrow before it costs Gear?
>1! Tell Eager: Kill any Wrackweaves
>3! Prepare another Bleeder arrow

=Ready=
AP 6 Vit 11 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [4]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Bow-11
=Equipment=
Hand1: Torch
Hand2:
==Inventory==
- Standard gear -1 Torch
- Windsoul
- Little Friend (dog), "Eager": Return if no task. Kill any wrackweaves
- Quiver: 2 Bleeders
- Snagloop: Binding-5 Convenient-2, holding:
-- Vet. Miner's Pick: Int-24 Sturdy-2 Pen-1
-- Prospector's Shovel: Int-18 Sturdy-1 Lucky-1
- Sack of blasting equipment
- Gnist?
=Tricks=
! Offhander
! Beatdown
>>
File: RattyMap.png (194 KB, 2963x2854)
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>>
Gas gas gas-- Ah. Uhm. Right.

That Gwyllion is Nightblessed, TrDrak must whisper right to it.

>>5800634
Isol, if you still have that putty I see an effigy to the Devouring Ocean that needs it. Turn that Totem to *ash* and it stops eating the light.
>>
>>5802387
This is a very good idea, this will work.

>Move 1NE, 3N (-1Focus)
>3AP Slap my 6d3 Salt+Ballbearing IED on the end of my arrow. I think it had a proximity trigger.
>3AP Phantom Paths, roll 3x take best
>3FOC Shoot my bomb arrow at the big beastie. Arm the bomb on or just before impact, because arrows are my hands?

=Isol=
AP 6 Vit 12 Focus 6
Grit 4 Reaction 7
Speed 3 Gear [9]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Bow
Hand2: Bow
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 1 Bag of Salt
- Windsoul
- Jaws of Steel
- 3 glinters
- IED 4d3, AoE, flashfire, bleed?
=Tricks=
!Phantom Paths
!Dancing Steps
>>
Rolled 5, 6, 6, 4, 4, 6, 2, 2, 1 = 36 (9d6)

>>5802400
>>
>>5802400
There are three-ish rock faces you have to negotiate before you have sight of the guy. Would take 7 hexes of movement by my count.
>>
>>5802400
Arrows aren't your hands, Windsoul.

Arrows act like hands because you can shoot them at levers and switches and other things. Pin things, knock off vases, do trickshots, hit switches, hit at just the right spot to fling a rope.

Arrows cannot curve mid-flight to activate a bomb-wiring. You'd have to shoot a second arrow to trip it somehow.

Unfortunately even Windsoul Accuracy cannot help you when point-blank fire a proximity trigger ballbearing alchemical contraption right into a wall half a foot from your own face.

Stand still, do not bleed to death, and I can try to pry some of the blasted metal fragments out of your face if you still have a face.
>>
>>5802387


Still your shaking hands, my silent friend, and have faith in the strength of our companions arms. They fight still, ferocious. It is the silence you should fear, not the rage of battle. We must stand vigil that none escape their judgement. Breathe, steady. The flames warn us of the Shadows approach.

> 1AP: draw sword
> Put my back to the bonfire
> 3AP+move: intercept any fleeing sprite (Blade-12)
> 2AP: dodge

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Findin', Fightin', Figurin'-10
Way of the Blade-12
=Equipment=
Hand1: Just One Straight Sword (sheathed)
Hand2: Sadly Empty
==Inventory==
-Dashsystem
-Lantern
=Tricks=
!Tenacity
!Hark!
>>
Rolled 4, 2, 4, 3, 5, 2 = 20 (6d6)

>>5802419
Great thinking, friend. I think we flushed a few coming your way.

>>5802387
>3SPD: Move 116
>3AP: Ghost-Cut the Gwyllion 5 (Dagger-9, Damage its Accuracy, Follow-Up)
>Offhander: Kick some salt at it, as a distraction (Brawl-10)
>2AP: Move 66
>1AP: Help Armee *get up*

Come on Lantern, on your feet. We die *standing*

=Montosi=
AP 6 Vit 2:12
Focus 0:12 Grit 4 Reaction 7
Speed 3 Gear [11]
=Status=
All Good!

=Skills=
Understand-10 - Brawl-10 - Notice-10
Way of Daggers-11
=Equipment=
Hand1: Dagger
Hand2: Dagger
Belt:
==Inventory==
- 0 Torches
- 0 Bandages
- 2 Bags of Salt
- Multitool
- Field Kit, Medicine 10
- Glowstone (Malf 17-18)
- Gleamsprite (Malf 17-18)
=Tricks=
!Offhander
!Shardsoul
>>
>>5801389
>>5801273
Theudric, Guang, we've got this. Even a Gwyllion won't step on salt lightly. It cuts the room in two, keep those Gaunts from aiding their better.

Take out them out and this thing is no match for *all* of us, together.

>>5801472
>>5798249
Ortus, Scrysoc - you are plated and fortified!

The Gwyllion is up against the cave-wall. Slam it there! Use the shields to keep it in place. Then Armee can deliver the killing blow!
>>
>>5802404
>>5802405
This should put me on Armee’s tile, which seems to have LoS to the big guy.

Without going into the intricacies of warhead triggers and fuzes, I shouldn’t even need to arm it mid flight - more of an extra layer of safety.
>>
Rolled 3, 6, 6, 5, 5, 2, 6, 3, 2, 4, 2, 1 = 45 (12d6)

>>5802387
>3AP: Strike twice vs Gaunt
>3AP: Strike Twice vs Gaunt
>Use movement to face next imediate enemy

=Stats=
AP 6 Vit 3/12 Focus 6/12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Blades-12
=Equipment=
Hand1&2: Wyrmkiller Sword
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 1 Bags of Salt
- Both Hands!
- Belt Lantern
=Tricks=
!Counterthrust
!Ghoststeps
>>
Rolled 1, 1, 5 = 7 (3d6)

>>5802387
>6ap: Grab Gaunt on me, throw it to Gaunt that slashed Erinas, 1 1 2 from me. (Scale 11+3)
>0ap: Step 1

=Stats=
AP 6 Vit 8/12 Focus 6/12
Grit 4 Reaction 7
Speed 1 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Leviathan Scale-11 (Malfunction 17-18)
Way of the Mace-11
=Equipment=
Hand1: Giant Mace
Hand2:
==Inventory==
- Multitool
- 3 Torches
- 2 Bandages
- 1 Bag of Salt
- Both Hands!
- Belt Lantern
- Leviathan Scale
=Tricks=
!Steel Skin
!Shard Soul
>>
Rolled 7, 10, 9, 7, 9, 2 = 44 (6d10)

>>5802387

>1 AP, 3 Gear - [q]uaff a regeneration potion
>3 AP - twirl the tip of the spear in the strong threads and pull the little weavers to me. Physics favor the large.
>2 MP - Move 6,1
>1 Focus, Get Armee back on their feet
>2 AP, 1 Focus, 3 Gear - Ignite the defenseless shrine to my 1


"Come along you lot. No time to lay about waiting for food to come to you. That's no way to live life. Now you little specks have a choice. You can embrace the flame and the pain like I have. You can become dancing soulsparks feeding on silk and wood and fat and bask in glory. Or you can let the flame devour you like a candle wick. So shape up and join up, or die hungry".

Marching around the corner, Ortus cast a reproachful look at the wall that had traitorously rose up to block his path. Feeling that his fuel was running out, Ortus quaffed a warm potion of regeneration. Salty. Ortus preferred it warm.

Rounding the corner Ortus saw a Lantern lying down on the job. "On your feet soldier. We've work to do".

It was then that Ortus noticed the foul shrine to darkness. Well, time to cauterize another wound in reality. Ortus pulled a heavy flask of oil off his belt and tossed it on the idol. He then took his shot of alcohol and misted it across the little flames dancing across his armor to transmute the idol of darkness into a pyre of flame. What a merry camp fire. He'd just warm his bones a bit and deal with what was left of the big one later.

-------------------------------------------------

AP 6 Vit ?/12 Focus 5/12
Grit 4 Reaction 7
Speed 3 Gear 3/12
Burning 2
Bound 1

=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Spear - 11
Way of the Shield - 14

=Equipment=
Hand1: Shield
Hand2: Spear
Back Torch: Montosi's Torch of Friendship
Back: Cloak of Burning Silk and Weavers

==Inventory==
- Multitool
- 3? Torches
- 2 Bandages
- 2 Bags of Salt
- Bulwark
- Masscast Plate: Blazing with Light

=Tricks=
!Steel Skin
!Tactician
>>
Rolled 6, 6, 1, 2, 1, 6 = 22 (6d6)

>>5802585
wrong dice size. Try these instead.
>>
Rolled 5, 4, 5 = 14 (3d6)

>>5802387
Where was I? Oh.
>>5802429
Good plan. Moving in.
>move 211
>3AP: step 123
>3AP: shove gwyllon with shield against the cave wall (iron circle [step] to 5, vs shields 12 [14-2])
>3 focus: block facing 5 (where the gwyllon is, vs shields 14)

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 5
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Spear-11
Shield-14
Leader-11
=Equipment=
Hand1: Torch
Hand2: Shield
==Inventory==
-Multitool
-2 Torches
-2 Bandages
-2 Salt
-Spear
-Bulwark
-Massproduced Plate
=Tricks=
!Tactician
!Leader
>>
>>5802586
>>5802585
Uh, Ortus, friend. . .

. . . I hardly mean to rain on your parade, but I think whoever sold you "regeneration" potions were having you on.

Those... Do not exist. What is the potion meant to do, precisely? Make your limbs grow back faster? That takes weeks. Where does it get the energy? How do you not starve to death force-knitting your own wounded flesh close? How does the potion know what part of you is damaged? If it works by overclocking your natural hormonal system, how do you not fall over on your feet, intensely fatigued, as you experience a month of bedrest in a flash second? Where do you get the ingredients? How do you ensure that the chemically dubious concoction does not have a horrible, absolutely violent reaction with your metabolic systems? How do you know its not nerve-toxic? If it works by promoting enhanced growth of tissues, how do you deal with the cancers? They would be EXCEEDINGLY aggressive. If there is dirt in your wounds and you have neither bandaged nor cleaned them and the skin is force-knit closed over them, does the potion solve the sepsis? How does your liver work on digesting the potion? By logical axioms, the potion itself is regenerative so the moment it enters your system it is exposed to your throat, your stomach, your digestive linings, does it not heal those first? There would be no plausible mechanism by which it spreads throughout your biology, and if that is the case, the potion would promote growth and healing in mutually contradicting places. I do not think you want your skeleton to grow at a faster pace, unbalanced, than the skin on your right hand or the muscles in your shoulder, because that would tear your ligaments in all sorts of horrific, horrible ways. If the potion regenerates what happens to the naturally occurring bacteria that cluster on such things, inside such things, in your gut, on a blade? Do they not also grow faster, at a prodigious rate? Does the viral culture in a bottle some bootleg Reikan potion-huckster just sold you mean you are about to be exposed to interesting new varietals of the flu, of gut burn, of glass-breath, of brain rot, of dermis-doom? If the potion causes regeneration and has biologically active components would it not by nature and design regenerate those first, reverting from a state of even being a potion at all? Does the fact that it has not and you call it a potion not argue rather strongly that whatever it was you just poured down your gullet, it had, at best, the healing properties of sewage water and at worst the viral load of licking a Pytherii Public Bath? If the regeneration is somehow on a time delay becausee it must be activated by some sort of process in your gut, then I applaud the alchemist who taught of it, and I have heard of formulae for just that, but if so, how is it evenly distributed throughout your body at time of activation? And if it is not, how does your spine not grow misaligned to your brain?
>>
>>5802651
If the potion is "regenerative" does it exclusively alleviate soft tissue pain, blood related trauma, hard skeletal structure, musculature or open wounds that are exposed to air? And if does any of the prior, how does it know when to stop doing it? If your brain goes too large for your skull your eyes will be forced shut from over-pressure and your optic nerves severe by being pressed into your own skull, which has, I should tell you, very sharp internal dimensions! If your "regenerative potion" works by somehow flash-fusing skeleton structure closed again, then I hope by the Icons Good Grace that your bones still remain flexible or they will either snap as you try to move, ripped by your own muscles, or, in turn, cause the ligaments to damage the soft tissue they are attached to! That would be solvable except if the potions is regenerative it will then set about solving that newly introduced set of biologically improbable damages, which necessities solving even further compounding medical trauma! And if it does any of the exceedingly long lost of things that a simply brew of alchemical gunk boiled in a cauldron by a charlatan cannot possibly do then how are you going to have the caloric excess to pay the nutritional cost for it! And if you do not, I hope you enjoy entering rapid onset starvation, because we are going to need to shove bread down your throat rather rapidly and I only packed enough salted butter for myself because I get snackish when I face ethereal horrors in the dark of night.

If whatever third-rate potion-peddler who promised love, life and regenerative hairlines got the mixing process wrong for the alchemical artifact that you just poured down your gullet how do you know there will not be absolutely atrocious side-effects from a bad batch brew process? What quality control did the maker have? Is it a certified potion of any organisation with a company guild marker or charter anywhere in the land and how many people die each year from lead poisoning or other such following exposure
>>
>>5802658
Does it regenerate purely the abrasions of skin and the damage to physical integrity? What about the aging process? Does this dubious mixture you have poured down your gullet pull away the sharp knife of time and restore lost glories and misspent youth?The damage from my sad addiction to smugness and salted butter have left my arteries looking like the battlefields of the River Wars, can your healing regenerative phial of philandering sophistry cure my heartburn and poor personality? Can it induce neurological state change in subjects by reverting the onset of damage due to a concussion or mace blow? Can it shape personalities?

If you had a regeneration potion that provably worked why did you not sell it to a consortium of companies and form a charter and set up a factory and mass produce such a thing to flood the market with low-price cures for every known ailment in existence. Why did you not sell it to a Reikan magnate or Senator with a limp, any veteran on any street in any city would pay a kings ransom to restore their war-torn limbs you would have made more bits in the hawking of snake oil in a glassblowing bottle than a thousand emperors taxing a thousand-thousand cities of regal splendor you could have sold the samples to an alchemist and everyone in the known vast world would have knife-fought for just a drop of the stuff you just drank

HOW

HOW DOES IT WORK

HOW DOES IT WORK, ORTUS
>>
Rolled 2, 3, 4 = 9 (3d6)

>>5802387
>3 AP: Block
>3 AP: Strike the Gaunt to my left with my axe

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Axe
=Equipment=
Hand1: Axe
Hand2: Shield
==Inventory==
- Bulwark
- Beltlantern
=Tricks=
!Shardsoul
!!Wasphive - 11
!!!1 AP - 1d3 tox
!!!3 AP - Spit Acid
!!!1 AP - 1d3 suffocating miasma (Noxious Secretions)
!!!Poison heals
!!!Healing harms
!Sixth Sense
>>
Friend Montosi, come philosophize with me by this flame. Where does it get the energy? From the flames that ride with me? Outside in and inside out? How does the potion know that which should be restored? How does water know to fill a jar? Where do I get the ingredients? From the red priests. How do I avoid mystical, mental and metabolic instability? Faith, prayer, meditation, and motion. Does the potion solve sepsis? Is blood purified by fire or does it simply gel as the moisture evaporates, passing from the beautiful read of the flame to the tired tan of the traveler to the burnt black of the iron pan? If those who ride within me in this shell were to heal to their best state, why would that cause them to multiply? Are they me and am I they? What is the difference between the me which digests food and the me which pumps blood and the me which keeps out the darkness and the me which burns with faith? Does that which repairs destroy my liver? Would that which restores bring disharmony?

Friend Montosi, should you wish to turn back the years to your youth, I ask if you are not better now than you were then? I believe that it will repair heartburn, but the rest I suppose we shall see. Though I have faith in the priests and the flame, you know what to do should I sprout scales or extra legs. You have seen soldiers with their arms restored. You have seen senators cast aside their broken-bird facade when the enemy come near.

How does it work? It restores that which was lost. Replaces that which has been taken, or spent. Is it through tiny pieces of potential, like children listening to the elder pieces of me to learn their place within the system? Are they small pieces of scaffolding, restructuring themselves to a blueprint previously provided? Do they come with their own materials or use those that are found on site? Better to ask the priests than I. Did they not always have an answer to the difficult questions?
>>
Rolled 1, 6, 3 = 10 (3d6)

>>5802387
>{Speed 3, 2AP} Move 565 61
>{1AP} Nock a Fire Arrow
>{3AP, Bows 11} Attempt to Cripple the Gwyllion [Fire Arrow, +2Acc&Dmg (Both Hands), -2Acc (Cripple)] (Total: 11)

=Name=
Erinas
=Effects=
O.K.
=Stats=
AP 6 Vit 9/12 Focus 10/12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Greatbow [EMPTY]
Hand2: {Occupied}
==Inventory==
- Mulitool
- Torch x3
- Bandage x2
- Bag of Salt x2(?)
- Saltbag Arrow x2
- Fire Arrow x1
- {P}Both Hands!
- {P}Windsoul
=Tricks=
! Snipe
! Ineffable Edge
>>
>>5802677
(Oops, my inventory should only have 1 saltbag arrow.)
>>
File: walls.png (49 KB, 253x592)
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>>5802470
There are two walls between you and your destination.
>>
>>5802686
I see. I’m just an ape that can read black on blue, then. I’m sure it’ll figure itself out or I’ll die. Something something focus.
>>
Rolled 6, 3, 3, 2, 4, 1 = 19 (6d6)

>>5802387
"Theudric...has certainly underestimated just how quick something so bloated could be. Before he can even think of raising his shield, both Armee and he are flying through the air. He manages a better landing over all, and while uncomfortably close to the Gwyllion, all the salt laid out between them should at least cause it to hesitate, especially as Theudric see the rest of the squad rush it through another passage. The noise of claws digging into flesh brings his attention to Guang, who is currently getting mauled by a pair of Gaunt ambushers. Theudric has to trust his team to handle the big one, Guang doesn't look like he'll manage, especially without armor."
>Move to Guang's help, preferably between him and the Gaunts (Should be 62 but it's getting a little hard to see. Feel free to throw in the third MP, or even a Focus point or two)
>"Back off!"
(I also think Guang has only hit one of his four attacks, at 12-4+2=10? But do you actually get to roll each attack while using Strike with the Iron Circlet?)
> 3AP Using the movement's momentum, bash the Gaunts off Guang. If I have to pick a target, then target the least damaged one.
>3AP Slash at the weakest Gaunt to finish it off.
>"And stay down!"

(I will say I'm wary of using the Iron Circle at all. Hoping I haven't miscalculated about Guang hitting one. Still, a Gaunt on 1HP tends to retreat from what we've seen here.)
>>
Rolled 1, 6, 4, 4, 1, 2 = 18 (6d6)

>>5802387
AP 6 | Vit 10 | Focus 12
Grit 4 | Reaction 7
Speed 3 | Gear [9]
=Armee's Skills=
Understand-10
Brawl-10
Notice-10
Path of The Spear: 1d6 Pierce, Reach 2
{Lunge}: -2 Penalty, +1 Reach
{Puncture}: -2 Penalty, Hit Reach Tiles
=Armee's Equipment=
Hand1: [Spear]
Hand2: [Multitool]
==Armee's Inventory==
- [Mutlitool]
- [1 Torch]
- [2 Bandages]
- [2 Bags of Salt]
- [Belt Lantern]
- [Dash System]: 5/6 Fuel
=Armee's Tricks=
! Slippery
! Grace

>>5802422
>0AP: Accept Montosi's Help.
Right... We Die Standing.

>Step 2
>2 [Gear]: Prepare a Bottle of Oil
>3AP: Lob the Bottle of Oil at The Gorged Gwyllion
>[Dash System] 1 Fuel: Add Force to next Strike
>3AP, 4 Focus: Thrust Spear at Gorged Gwyllion, +Damage (-2)
>>
>>5802676
No, I *refuse*. I refuse to yes-and your *delusions*. I am a trained medical professional and I spent six months practicing with a Legion Surgeon as a shadow to their work and I will not be replaced by a POTION! I am took out a loan on my *sense of direction* just to pay for the first course on physiology, I am categorically not going to accept that some huckster can throw eight shimmer grass roots in a vial, boil it over a fire and replace the entire medical field with it! I refuse! The night is long and full of terrors and this is the most frightening of them all so far!

I am *going* to find a theurge and I am going to ask them questions about your bottled quacksalvery and so help me the Stars if they don't have an answer!

>>5803072
But there are things I know the answer to!

The Iron Circle is one. I appreciate being wary of using it, you should be. In this particular environment and with our training, it can be hard. But anyway.

When you Strike, you attack as a major action for 3 AP.
When the Iron Circle demands -4 of your skill for a Strike, it allows one to do this at strike at -4 Skill. So take Path, -4, get effective skill, roll that. Iron Circle applies to everything in the same action.

So layer a Strike. This could be a second strike. Or a third or a fourth or a ... Each one would take the penalty of the total, so whirlwind blades of 4 attacks are hard to do (-16)

Remember that significant failures on attempts tend to have consequences, so rolling 6 attacks at -20 is apt to be how you drop your sword on the first swish.

But yes, you do get to roll each attack that you Strike with, if you Iron Circle a strike.

Yet if you paid close attention, you saw that I did not say a -4 Iron Circle Strike was, in itself, a Major Action. That is because it is not. It is possible to layer this strike on to other things that you do, such as if you climb a ladder at speed and wish to strike at the end. In a particularly dire circumstance, I could try to use the field kit *and* strike simultaneously. Or any other clever use. The issue is the skill requirements are right stiff, as you accrue -4 to everything. So if my Medicine is 10 and my Daggers are 11, I'd end at 6/7 for that combination.

Iron Circle even layers with itself, so one could say

Strike, Strike, Windup. That is -5, but delivers 2 heaving blows, *each* of which gets the +1 damage.

A Blade innately makes this easier, because your path skills start at 12. This might not seem significant. It does mean your Strikes if you do tworesolve against 8. Sure, that's not the greatest skilll, but it's reliably enough. A single Focus takes you to 9, which with two attacks is close enough for comfort. If Scrysoc rallies you and your blows get better, if you have a superior position, if you're bolstered, suddenly things get markedly easier to do.

Strikes also have other utility. You can target different targets!
>>
>>5804446
And hey, since I'm chattering to keep away the dark and this Gwyllion, why not elaborate a little.

A Strike is also interesting if you have utilities you want to use as part of an attack. You can strike with your weapon *and* kick. Or push, or shove, or grab. Or throw something. Strike doesn't really mean "use your weapon and only your weapon", you can try to do other things. This gets more useful if you're holding, say, a torch?

Take a swipe with a blade and strike with the torch. You might feel that's low effective skill (it is) but no Gaunt I know likes having a torch shoved in their face, so it shakes out better for you even if what you're doing is two low-skill attacks. Have a bag of salt? Same deal.

Striking also allows you to be a little more fluid, because you an consider it the price you pay to do something else while simultaneously attack. If we pretend Armee was on the ground and stuck, and needed acute help to get up, one could step to dear Armee and take a major action to help them up and a -4 Strike against any targets in range as part of it. Because the act of helping Armee up on its own is not something one really needs to roll for, it happens independently of the strike (which is, really, just a quick warding blow to keep monsters off of your back).

If you think of it like that, suddenly it has a whole expanded set of uses, if your risk tolerance is high enough (Remember that failing by enough margin is problematic)

There's a target far away? You can rush in. Step 3 with Speed, step 3 with AP *and strike*. The charge is difficult to do, but everything helps. This is particularly useful if you have a superior position, because if you rush down a slope and charge a foe, your attack is apt to have some position benefits that offsets the negatives. Get them in the back while they're occupied. It's not honorable, but who keeps score when fighting Gaunts?

You need to do something handy and monsters around you abound? Do the thing *and Strike*. Yeah, the attack itself is not going to precisely slice across the Gaunts and kill them where they skitter, but you could do some damage while you finish up opening a door, flipping a table, shoving a friend up a ladder.

You're always going to benefit more from planting your feet and delivering one precise blow at high skill if your goal is to land a deliberate hit and defeat the enemy. But Striking gives you flexibility to get into position, get out of position, or remain mobile.

If you're cunning enough, you can even perform the Fading Cut. Oh? That gets your attention?

>Get ready to Dodge XXXdirection *and Strike (SkillYYY)

Is this hard to do? Yeah it's hard to do. Pulling it off is going to kill you if you don't know what you're doing. But this job isn't easy, Lantern.
>>
>>5804452
And the thing about Strikes is they do get easier if your skill grows a tiny fractional bit. If you savvy yourself a good swordsman at 12, you're a better fighter than most garrison members. At 13, you're reasonably eminent. And if you ever reach 14 effective skill, suddenly, something interesting starts happening.

Two strikes at 8 isn't the whole world. It's good, but so is a lot of things.
Two strikes at 9 is worth watching out for.
Two strikes at 10 against one strike at 14? Woah now, wildcutter.

Two Strikes at 11 against one strike at 15? This is starting to be an unfair fight for anyone you're up against. And at that sort of skill, you might even start to consider . . . Well, no. It might still be too early for the dread third.

Two strikes at 12 against one strike at 16 is not even a contest. You're so good with a blade we should start having you shave the company.

And three strikes at 8 against 1 strike at 16? These sorts of odds are... worth trying.

And you might think it's eminently hard to ever reach 16 skill, but I tell you: You just need to focus a little on it. Half a nudge at the right moment. Plant your feet an Aim first.

A 5 AP attack might quite reasonably be two strikes at 10. Saves you that singular AP for scratching your nose or waving your torch about.

And all this gets stranger still if you have other 3 AP actions you'd very much like to do, such as Shards, or Spoolbows, or field kits, or some commanding voice-work. Or a Brawling throw-down (Yeah, you can strike as you elbow-drop)

---

While we're on the fair subject, a Blade at 12 is deadly, but a blade through a shoulder at 9? Well, I'm not personally a fan of my enemies being able to wield their weapons, so maybe call a shot or two.
>>
>>5804452
Hoooooold on. Since Iron Circle can be tacked on to minor actions like Steps, doesn't that mean that a Windsoul can tack a Strike onto every reload if they accept the risk of fumbling and slingshotting the bow into their own face?
>>
>>5804514
Oh, now you're seeing why the Windsoul learns to reload faster. Good Notice there, Lantern.

Mind your finger-tips and string-slapped wrists, speed shooting wins no prices for accuracy.
>>
File: GlimmerVelt012.png (717 KB, 2963x2854)
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> A coordinated spectacle of precision violence and peerless comradery.
> Against all odds, a precariously secured mass of gears and mechanisms balanced improbably on an arrow finds its mark - the jury-rigged explosive's pressure sensor is depressed on contact.
>>
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> The Gwyllion only has time to enunciate a few syllables of its outrage before being swallowed by a glorious rapture of blossoming heat, purifying salt and shredded steel.
>>
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[. . .]
>>
>>5805149
" Isol, I admit, I am sorry I doubted you. You know what you are doing, in word and deed, and it is my shame I doubted you at all for your arrow work is impeccable
oh the arrow just *clicked* didn't it sonofamorningligh---"
>>
Rolled 3, 6, 6 = 15 (3d6)

>>5805149
>0AP: Step 2
>3AP: Light a torch
>3AP: Throw torch at 2 2 3 3, next to that barely visible pile of corpses? (Scale 11)

=Stats=
AP 6 Vit 8/12 Focus 6/12
Grit 4 Reaction 7
Speed 1 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Leviathan Scale-11 (Malfunction 17-18)
Way of the Mace-11
=Equipment=
Hand1: Giant Mace
Hand2:
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 1 Bag of Salt
- Both Hands!
- Belt Lantern
- Leviathan Scale
=Tricks=
!Steel Skin
!Shard Soul
>>
Rolled 2, 6, 4 = 12 (3d6)

>>5805149
>Move 33
>6 AP: !Sixth Sense - That little voice in my ear is acting up again. What is TRdRAK exactly, and what is its ocean composed of? Could it be related to this cave, or how gaunts come into being? Perhaps the gaunts come from this TRdRAK, or perhaps it is their sustenance. Something tells me I need to *Focus* on this. So - **Focus** on this. *What is the nature of TRdRAK*?
>>
>>5805200
=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Axe
=Equipment=
Hand1: Axe
Hand2: Shield
==Inventory==
- Bulwark
- Beltlantern
=Tricks=
!Shardsoul
!!Wasphive - 11
!!!1 AP - 1d3 tox
!!!3 AP - Spit Acid
!!!1 AP - 1d3 suffocating miasma (Noxious Secretions)
!!!Poison heals
!!!Healing harms
!Sixth Sense
>>
Rolled 4, 3, 6 = 13 (3d6)

>>5805151
>{1AP} Get up.
>{3AP, Understanding 10?} Bandage myself.
>{Speed 3} Move 666
>{Gear 3} Tie some of my rope at the ends to create one extra-long piece of rope.
>{2AP, 1Focus} Find something to anchor the rope to and throw the other end into the pool of shadow. (maybe this'd count as a minor action? i dunno.)

=Name=
Erinas
=Effects=
Bleeding 1 | Prone
=Stats=
AP 6 Vit 6/12 Focus 10/12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Greatbow [EMPTY]
Hand2: {Occupied}
==Inventory==
- Mulitool
- Torch x3
- Bandage x2
- Bag of Salt x2(?)
- Saltbag Arrow x1
- {P}Both Hands!
- {P}Windsoul
=Tricks=
! Snipe
! Ineffable Edge
>>
>3AP, 1 Gear - Combine backtorch with spear & a steel cable. Go-go stabby tiki-torch
>2AP - Put out the flames of friendship which are reducing me to slag
>1AP, 1 Gear - share a dram of coffee with one of the slowly burning weavers while waiting for the explosion to die down. Will a bit of coffee and good manners convince this weaver to abandon darkness and join the light?

Montosi was gone. Though dark weavers crawled over his metal-clad shell, Ortus was unafraid of them. Well, if friendship would no longer be his shield, it would be his spear.

Carrying flaming friendship as a light in the dark was beginning to grow exhausting. Instead, Ortus would carry the light before him, to banish the devouring dark.

The weavers had ignored his previous offer. Maybe they just needed a gesture of friendship to come out of their shell? Ortus pulled out his flask of warm coffee and offered some to one of the little weavers on his shoulder as he waited for the explosion to pass. "Funny weather down here in a cave, eh? Do you share my agony little one? Can you feed on it or feed on the flame? What would you become full of fire and pain? What would you become if you were to become like me?"
-------------------------------------------------

AP 6 Vit ?/12 Focus 5/12
Grit 4 Reaction 7
Speed 3 Gear 3/12
Burning 0
Bound 0
Pain 2

=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Spear - 11
Way of the Shield - 14

=Equipment=
Hand1: Shield
Hand2: Spear-Torch
Back Torch: Empty
Back: Cloak of Burning Silk and Weavers

==Inventory==
- Multitool
- 2ish Torches
- 2 Bandages
- 2 Bags of Salt
- Bulwark
- Masscast Plate: Gloomy with the sadness of lost friends and crawling with the potential of new friends.

=Tricks=
!Steel Skin
!Tactician
>>
Rolled 1, 4, 3, 2, 2, 1, 1, 1, 5 = 20 (9d6)

>>5805149
Right? Worked perfectly. Hell, I should have made another. Never have you seen a more efficient use of impr-

Wait, we’re down two. Void, I’ll never hear the end of this. Drift towards the light! Or the rope? Both!

>Move 1NE, which I think is adjacent to the inky void pit?
>3GEAR I have this nifty rope arrow prepared - no tip, just a noose! The arrow is tied into my BELT SPOOL of LENGTHY ROPE!
>Take however much gear I need to make it lengthy enough)
>1AP Load arrow
>2AP Aim
>3AP Phantom Paths + Iron Circle Strike Montosi. I bet I can loop his leg. Dancing Steps +2 ACC, Aim +2, Strike -4. 3 rolls, take best.

=Isol=
AP 6 Vit 11/12 Focus 4/10
Grit 4 Reaction 7
Speed 3 Gear [6]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Bow
Hand2: Bow
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 1 Bag of Salt
- Windsoul
- Jaws of Steel
- 3 glinters
- IED 4d3, AoE, flashfire, bleed?
- Blasting Putty
=Tricks=
!Phantom Paths
!Dancing Steps
>>
>>5805507
This is an intervention, Ortus. Your friends aren't friends, your faith does not spread by contact, and you're smelling of bacon around my dog. But as consolation, I have in my pockets a childhood cruelty that may approximate the scourging fire, without costing you the fat on your bones. There's even a bit of life in it, given good soil and few years. But first you must live.

>>5805149
>-Noting a ghost torch 1-ward of me. It appears to actually belong in Scrysoc's hand.
>Move 12
>Offhander kick wretchweave corpse into salt
>2! Move 126
>4! Tell Eager to get wretchweaves off Ortus

=Ready=
AP 6 Vit 11 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [4]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Bow-11
=Equipment=
Hand1: Torch
Hand2:
==Inventory==
- Standard gear -1 Torch
- Windsoul
- Little Friend (dog), "Eager": Return if no task. Kill any wrackweaves
- Quiver: 2 Bleeders
- Snagloop: Binding-5 Convenient-2, holding:
-- Vet. Miner's Pick: Int-24 Sturdy-2 Pen-1
-- Prospector's Shovel: Int-18 Sturdy-1 Lucky-1
- Sack of blasting equipment (and other devices)
- Gnist?
=Tricks=
! Offhander
! Beatdown
>>
Rolled 1, 5, 2 = 8 (3d6)

>>5805151
>Movement: Get away from the fire (priority) but stay behind Theudrics shield, Perhaps [2-3-3?]
>3AP: Tend to my wounds using a bandage from my inventory and some healing salve (gear -1?)
>3AP: Ready Ghoststeps Parry facing enemy presence

=Stats=
AP 6 Vit 2/12 Focus 6/12
Grit 4 Reaction 7
Speed 3 Gear [11]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Blades-12
=Equipment=
Hand1&2: Wyrmkiller Sword
==Inventory==
- Multitool
- 2 Torches
- 1 Bandages
- 1 Bags of Salt
- Both Hands!
- Belt Lantern
=Tricks=
!Counterthrust
!Ghoststeps
>>
>Practice my breathing and being. The soft whispers of hallways in the mind. Wind through fields of grain. Light, distant, blurring int softness. We are just a dream the light has, or perhaps, the light is a dream we have, and we reach out when we close our eyes as the hard demarcation between there and here and other places blur and commingle. I hear they hear our dreams, and we sometimes catch fleeting glimmering gists of their soft footfalls down the paths of our thoughts. Did we always hunt them in darkened cave and deeper pools? It's strange. To think a nightmare is something you stab, because, it must. . . It must come from you, somehow, the inside, a shadow cast by distant light. But our dreams were not always claw-raked and red-stained.

>I dreamt of flowers, once.

=Montosi=
AP 6 Vit 0:12
Focus 0:12 Grit 4 Reaction 7
Speed 3 Gear [11]
=Status=
1 VoidTouched
!! Unconscious !!
=Skills=
Understand-10 - Brawl-10 - Notice-10
Way of Daggers-11
=Equipment=
Hand1: Dagger
Hand2: Dagger
Belt:
==Inventory==
- 0 Torches
- 0 Bandages
- 2 Bags of Salt
- Multitool
- Field Kit, Medicine 10
- Glowstone (Malf 17-18)
- Gleamsprite (Malf 17-18)
=Tricks=
!Offhander
!Shardsoul
>>
File: GlimmerVelt013.png (920 KB, 2963x2854)
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> In the wake of the Gwyllion's cacophonous swansong, the silence that falls over labyrinthine passages of the Glimmervelt's mines is crushing.
>>
File: ElsewhereT13.png (480 KB, 2963x2854)
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>>5806463
[ . . . ]
>>
I think I see a . . . Ah. Perhaps it is nothing of interest.
>>
>>5806463
Well, if they’re alive they have a lengthy, secure line out.

Makes me a bit uneasy, these inscrutable pools of darkness. Won’t trap them yet, but let me tell you I probably should.

WATCH YOUR STEP, CARRY A TORCH!

>Move 1S, 1SE
>3AP Jaws of Steel a tripwire triggered IED + Glinter to my NE
>3AP What’s this black stuff against the wall here? Seems to have survived my explosion.

=Isol=
AP 6 Vit 11/12 Focus 4/10
Grit 4 Reaction 7
Speed 3 Gear [6]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Bow
Hand2: Bow
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 1 Bag of Salt
- Windsoul
- Jaws of Steel
- 2 glinters
- IED 4d3, AoE, flashfire, bleed?
- Blasting Putty
=Tricks=
!Phantom Paths
!Dancing Steps
>>
File: overlaid.png (290 KB, 2963x2854)
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This map was more readable in my imagination, but...

Key:
>Pure black : Unwalkable before, unwalkable now.
>Mostly black: Became unwalkable.
>Beige: Walkable before, walkable now.
>Blue: Became walkable.
>Orange: Notes on what we've done.

A warning: I am but one struggling cartographer and may make mistakes in the dark (I can't see shit). Trust your eyes first and inform me on what to update. Be especially wary of veracity of the periphery of explored areas, as what lies on the far side is necessarily speculation on my part.
>>
Rolled 4, 4, 3, 2, 3 = 16 (5d6)

5AP - Endure. In enduring grow strong. Move beyond pain. I did not flinch from fire, why would should I flinch from healing. (eliminate pain)

1AP - Pick up the cast-off shell of the flower-souled spriteling. Perhaps through study Ortus can understand how the spritelings are able to stabilize themselves in this reality, and thereby better build house for friends and destroy that which shelters foes.

>3? MP - Move towards the surviving pain-gate. Ponder: Is it ethical to permit the continuation of the unwanted suffering in order to appease the nagging sensation that it might be the only way that Ortus ever sees Montosi again in this world of light and warmth.

Pain is an illusion, a figment of the mind. Pain is a message, which I may ignore. Pain is a warning, which I may not heed. Pain is a distraction, for which I lack time. Pain is a luxury I can not afford... Mantra Repeats.

Do I not eliminate enemies when I make them my friends? How will we stand forever Ready against the dark? Should we not seek to transform the darkness from danger to something more tolerable? Should we hate the alien and the xeno and guard our purity in a fortress of ignorance, or venture forth and dispense with ignorance?
>>
>>5807008
This was Ortus. I am traveling.
>>
File: position.png (111 KB, 1425x1286)
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We've made good progress these past six hours. The work of fortifying it against the night will take some time, so I suggest we start looking at the /how/ now.

First, hygiene. There are an awful lot of corpses lying around. Enough for some lucky spritelings to come along and appoint themselves the Gorged Triumvirate, given time. Then they roll us right back out of this cave. So burn the corpses, or at least isolate them in salt. We ESPECIALLY don't want them to absorb the memories of their larger, intelligent kin. Whitley, Boulder, Scrysoc, you're closest for this job.

Second, defenses. The spritelings could not match us in the day. Nor will we them in the night. Therefore, a wooden skin for them to waste their strength against. There's quite a pile of debris around the destabilized area. Decent place and materials for a barricade. Build them so that two hexes gang up on one. People further afield can pitch in by digging Glinters into walls behind where enemy snipers might want to hang out. Then if we can't see the Glinter from the barricade, we know something's there. Whitley, Boulder, that last part's up to you if you have time. For the walls, Guang, Erinas, Theudric. I know there's something odd happening up north, but it's going to have to cross a floor of salt and ideally a bonfire. Not to mention you're all hurt and should probably spend some time doing something less hazardous. Watch each others' backs, scavenge barrels for Gear.

Third, unfinished business. Things we had no time for previously. The totem in the spooky lake. The possible Wretchweave nest. The unfinished demolition. Also, in light of how Wretchweaves integrate debris into their weaves, how much wall behind us is actually wall?
-The totem I say we leave until our friends are out of the lake. Once that's done, Ortus can get with the wild and wacky. Or Isol can get with the piled-with-thumbtacky, I dunno.
-Demolition and nest are optimistically doable by myself and Eager. Should deal with known flanking threats.
-Wall-checking will just have to be the work of continual paranoia. Spare an action if you have the time.

Preparations always, always take longer than expected. Now's the time, before you start losing in Gear and blood. Once it's done, you can go forward with some security.
>>
>>5807106
Wonderful. And quite straightforward too. If we narrow down the centre, it makes a choke point to wait out the night.
>>
>>5807113
>>5807106
In fact, having thought about it - and having time to do so in this relaxed pose of poise - I think we can handily exploit all the salt layered about the central chamber. The one that lead to the Gwyllion.

On your map it has barricades, and the debris there would be useful for rapidly making them.
>>
Rolled 4, 1, 1, 3, 2, 5 = 16 (6d6)

>>5807008
And up into the mists he goes. Just tidy up your friends' corpses while I'm gone... And you still smell like bacon! *ruff!*

>>5806463
>Move 354
>3! Think: The charges were set in haste. Calculate if they are proper. Disregard the one in the corner east of Isol's frag trap. I'm not touching it. vs Understand 10+2
>3! Think: I need to rig the detonator so that I can activate it at least 3 tiles distant from the east-most charge. I've seen the detonator and its unattached wires. Is there enough wire in my pack and already laid to accomplish this? vs Understand 10+2
>-Eager's job with Ortus is done and thus returns

=Ready=
AP 6 Vit 11 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [4]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Bow-11
=Equipment=
Hand1: Torch
Hand2:
==Inventory==
- Standard gear -1 Torch
- Windsoul
- Little Friend (dog), "Eager": Return if no task.
- Quiver: 2 Bleeders
- Snagloop: Binding-5 Convenient-2, holding:
-- Vet. Miner's Pick: Int-24 Sturdy-2 Pen-1
-- Prospector's Shovel: Int-18 Sturdy-1 Lucky-1
- Sack of blasting equipment (and other devices)
- Gnist?
=Tricks=
! Offhander
! Beatdown
>>
Rolled 2, 6, 6 = 14 (3d6)

>>5806463
>{?AP} Put away my greatbow, and light up a torch.
>{3+LeftoverAP, Notice 10} Try searching the corpses in the pile - Gaunts tend not to like eating tools and such, but with this many bodies perhaps they could've been sloppy with the "preparation".

=Name=
Erinas
=Effects=
O.K.
=Stats=
AP 6 Vit 7/12 Focus 10/12
Grit 4 Reaction 7
Speed 3 Gear [9]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Greatbow [EMPTY]
Hand2: {Occupied}
==Inventory==
- Mulitool
- Torch x3
- Bandage x1
- Bag of Salt x2(?)
- Saltbag Arrow x1
- {P}Both Hands!
- {P}Windsoul
=Tricks=
! Snipe
! Ineffable Edge
>>
Rolled 6, 4, 3 = 13 (3d6)

>>5806463
>1 AP, 1 Gear: Mount a Glinter in the wall 3 of me
>4 AP: Spit acid on this suspicious looking red stuff growing out of the nightmetal shield
>Move 12
>1 AP, 1 Gear: Mount a Glinter in the wall 3 of me
>Move 5

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [10](/12)
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Axe
=Equipment=
Hand1: Axe
Hand2: Shield
==Inventory==
- Bulwark
- Beltlantern
=Tricks=
!Shardsoul
!!Wasphive - 11
!!!1 AP - 1d3 tox
!!!3 AP - Spit Acid
!!!1 AP - 1d3 suffocating miasma (Noxious Secretions)
!!!Poison heals
!!!Healing harms
!Sixth Sense
>>
>>5807253
I have been informed that the Glinters require 2 Gear for proper visibility, so changing the two Gear actions to use:
>1 AP, 2 Gear
>>
>>5806463
>>5807106
>Use multitool, 6AP and 3MoveP to make this barricades fort thing >>5807106
. With all the available components and torches .feat salt and shadowproofness. And water TIGHT
>I have a multitool

=Stats=
AP 6 Vit 7/12 Focus 6/12
Grit 4 Reaction 7
Speed 3 Gear [11]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Blades-12
=Equipment=
Hand1&2: Wyrmkiller Sword
==Inventory==
- Multitool
- 2 Torches
- 1 Bandages
- 1 Bags of Salt
- Both Hands!
- Belt Lantern
=Tricks=
!Counterthrust
!Ghoststeps
>>
Rolled 4, 4, 1 = 9 (3d6)

>>5806463
>5AP, 3Gear: Throw enough oil to cover both corpse piles to my east and leave a trail of oil leading from there to almost my location. I figure 3d3 oil should be enough, deduct more if needed. Not sure what skill it would be, spending 5AP and rolling just in case.
>1AP: Spark a fire with my multitool
>Step 6

=Stats=
AP 6 Vit 8/12 Focus 6/12
Grit 4 Reaction 7
Speed 1 Gear [9]
=Skills=
Understand-10
Brawl-10
Notice-10
Leviathan Scale-11 (Malfunction 17-18)
Way of the Mace-11
=Equipment=
Hand1: Giant Mace
Hand2:
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 1 Bag of Salt
- Both Hands!
- Belt Lantern
- Leviathan Scale
=Tricks=
!Steel Skin
!Shard Soul
>>
>>5806463
"Theudric shakes his head, finally managing to clear the ringing. That was quite the blast, and the tunnels acting as funnels certainly didn't help. He can only hope that whoever did that was well out of the way. At least it seems to have done the Gwyllion in. Still, the work is not done. As much as Theudric would like to go looking for that other twisted heart-looking thing he saw further ahead, he's in a bad shape, in the dark, and would rather not let go of his weapon right now. Besides, he thought he saw a similar structure on the way there. Right where everyone is. With the lit torches. yes, that seems like a better choice right now...now where did he pack those extra bandages..."
>2MP Move 65
>1AP Examine weird heart-thing
>1AP Think. What in the light is this?
>3AP, 3 Gear Retrieve an additional bandage from pack


=Stats=
AP 6 Vit 5/12 Focus 11/12
Grit 4 Reaction 5
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Path of the Blade-12
Shield-14
=Equipment=
Hand1: Broadsword
Hand2: Bulwark Shield
==Inventory==
- Multitool
- 2 Torches
- 1 Bandage
- 0 Bags of Salt
- Mass-produced Plate
- Bulwark
- Broadsword
=Tricks=
! Tactician
! Stand Against
>>
File: GlimmerVelt014.png (811 KB, 2963x2854)
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> The seeds of ingenuity are not things of equity. Where men and monsters have sown their cunning, the fruits reaped stand in stark dichotomy to each other.
>>
File: GlimmerVelt014-5.png (620 KB, 2963x2854)
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>>5808930
> Dark mirrors, distant, deep, and cold, crack and waver.
> Faux lungs take greedy wheezing breaths.
>>
They muster anew. Light up the corpses and let the fire do its work. /Now's the time/. When we are finally forced to give our ground, we gift the spritelings neither light nor flesh, only ash.

>>5808945
>Move 5
>3! Fix the faulty charge
>Move+2! 4443
>Offhander grab detonator
>1! Step 1
>>
Rolled 6, 6, 2 = 14 (3d6)

>>5808945
>5AP: Gently toss Knightgaunt corpse (currently 1 hex to my SE) to the corpse pile two hexes to my SW. (Scale 11+2)
>1AP: Step 6, up the ledge

=Stats=
AP 6 Vit 8/12 Focus 6/12
Grit 4 Reaction 7
Speed 1 Gear [9]
=Skills=
Understand-10
Brawl-10
Notice-10
Leviathan Scale-11 (Malfunction 17-18)
Way of the Mace-11
=Equipment=
Hand1: Giant Mace
Hand2:
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 1 Bag of Salt
- Both Hands!
- Belt Lantern
- Leviathan Scale
=Tricks=
!Steel Skin
!Shard Soul
>>
>>5809200
It me.
>>
Good, quiet work so far, a little enclave of light, spinning in the black, holding on.
>>
>>5808945
>1 AP: Equip Multitool
>4 AP: Make Trap with 4p of !Noxious Secretions
>1 AP: Make Trigger for trap: "Proximity"
>Move 1 (to high ground)


=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear 8/[12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Axe
=Equipment=
Hand1: Axe
Hand2: Shield
==Inventory==
- Multitool
- 3 Torches
- 2 Bandages
- 2 Bags of Salt
- Bulwark
- Beltlantern
=Tricks=
!Shardsoul
!!Wasphive - 11
!!!1 AP - 1d3 tox
!!!3 AP - Spit Acid
!!!1 AP - 1d3 suffocating miasma (Noxious Secretions)
!!!Poison heals
!!!Healing harms
!Sixth Sense
>>
>>5808945
All right, this ought to be nifty. Surely no downside to taking this stuff into the nightmare zone.

This’ll be good, I’m doing this for my friends. This’ll work. This is a good idea.

>3AP equip the shadow metal gear
>Move 1NW, 1N
>3AP tie myself into the rope anchor
>Move 1N, big breath and dive into the inky nightmare pool
>>
>>5809405
I have a character sheet, too!

=Isol=
AP 6 Vit 11/12 Focus 4/10
Grit 4 Reaction 7
Speed 3 Gear [6]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Bow
Hand2: Bow
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 1 Bag of Salt
- Windsoul
- Jaws of Steel
- 2 glinters
- IED 4d3, AoE, flashfire, bleed?
- Blasting Putty
- Horned Shadowcap
- Umbral Champion Plate
=Tricks=
!Phantom Paths
!Dancing Steps
>>
>>5809407
>>5809405
oh hello.
it is very nice and quiet back here.
less so now of course.
>>
>>5809420
That niggling, ringing quiet was probably just your shot eardrums. Don’t worry, I’m here to save you with minimal explosive usage.

Forget that I put you here in the first place, I’m a hero.
>>
Rolled 6, 4, 3, 3, 2, 3 = 21 (6d6)

>3MP - Move 3 to the 3
>6AP - Pray for Focus

Ortus felt the crawling whisper across his brain. The tugging at webs cast across the cavern. The chitter of psudo-souls pining in the dark. As the demolitionist scaled down the rope, Ortus considered his surroundings. No point in both of them diving into the hole. Yet Ortus heard a slow and steady drip dripping eroding away sanity. Ortus moved towards it, breathing slowly and chanting a prayer to Light.

"You are my sunshine, my only sunshine. You make me happy, when skies are gray."

AP 6 Vit 5/12 Focus 5/12
Grit 4 Reaction 7
Speed 3 Gear 3/12

=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Spear - 11
Way of the Shield - 14
Spirit Speaker - 9 (know and compel)

=Equipment=
Hand1: Shield
Hand2: Spear-Torch
Back Torch: Empty
Back: Cloak of Webbed Ashes

==Inventory==
- Multitool
- 2ish Torches
- 2 Bandages
- 2 Bags of Salt
- Bulwark
- Masscast Plate: Growing Cool with Inaction
- Burnt Weaver Shell

=Tricks=
!Steel Skin
!Tactician
>>
>>5808945
>{3AP, 1 Gear} Use some oil and the flame of my torch to light the pile of corpses on fire.
>{Speed 3, 3AP} Move 543 545

=Name=
Erinas
=Effects=
O.K.
=Stats=
AP 6 Vit 7/12 Focus 10/12
Grit 4 Reaction 7
Speed 3 Gear [9]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Torch
Hand2: {Empty}
==Inventory==
- Greatbow
- Mulitool
- Torch x2
- Bandage x1
- Bag of Salt x2(?)
- Saltbag Arrow x1
- {P}Both Hands!
- {P}Windsoul
=Tricks=
! Snipe
! Ineffable Edge
>>
Rolled 3, 5, 2 = 10 (3d6)

>>5808945
>3AP: Focus and catch my breath amongst the temporary security of this barricade. Maybe with all these clues can undertand what happened to the people of Glimmervelt
>MP: Move 6 (behind barricade)
>3AP: Overwatch 1

=Stats=
AP 6 Vit 7/12 Focus 6/12
Grit 4 Reaction 7
Speed 3 Gear [11]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Blades-12
=Equipment=
Hand1&2: Wyrmkiller Sword
==Inventory==
- Multitool
- 0 Torches
- 1 Bandages
- 0 Bags of Salt
- Both Hands!
- Belt Lantern
=Tricks=
!Counterthrust
!Ghoststeps
>>
>>5808945
>>5809608
(Just in case, in case my first action would use up more AP than I thought, I'd rather have my extra movement cut off than spend Focus.)
(Not sure if you'd be the type to auto-spend Focus like that anyways, but I'm paranoid, okay?)
>>
>>5808930
"Theudric is still reeling from the malformed, malign abomination in front of him when Isol moves past and...climbs into it, disappearing from view. Everything clicks together. The missing Lanterns, the pattern of the explosion...they were thrown at this...thing, which is a threshold to...someplace. Nowhere good. Theudric hopes Isol knows what he's doing. Since his fellow Lantern doesn't look to be under any kind of compulsion, and took the time to anchor himself, that means he's going after the others, and hoping to bring them back through here. Theudric glances around at the pool of salt, the diminishing light, the murmurs and scrapes of claws on the ground from the nearby tunnels...as it turns out, there is still a line to be held."
>3 AP Put Broadsword into salt, taking the opportunity to coat the blade in it. There's enough of it around for that I think.
>3AP Take out torch, light it and stick it into a crack on the wall nearby (Feel free to make me move to the nearest wall and back if I'm not seeing right and there's no wall in range, I won't be using it anyway.)

I'm still unclear on whether changing held items counts as a 3AP or 1AP action, somehow, but I'd rather overspend rather than fumble.

I know holding here isn't the current plan, but if they come back and no one's there, our three brave and mostly unwilling explorers of the darkened depths are going to be ripped to shreds. Besides, no one told Theudric about the plan! And he was temporarily deaf anyway! Besides, this looks like a strong enough position, and is within reinforcement range of the others.

=Stats=
AP 6 Vit 5/12 Focus 11/12
Grit 4 Reaction 5
Speed 3 Gear [9] (-3 for +1 Bandage)
=Skills=
Understand-10
Brawl-10
Notice-10
Path of the Blade-12
Shield-14
=Equipment=
Hand1: Empty
Hand2: Bulwark Shield
==Inventory==
- Multitool
- 1 Torch
- 2 Bandages
- 0 Bags of Salt
- Mass-produced Plate
- Bulwark
- Broadsword
=Tricks=
! Tactician
! Stand Against
>>
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> Donning a blackguard's wear, a lantern plunges into the unknown in pursuit of two lost souls.
>>
File: GlimmerVelt015-5.png (687 KB, 2963x2854)
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> A fearsome counterstroke foils an insidious waylay, but yet more fiends surge from unseen places.
>>
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>>5811192
[ ... ]
>>
Rolled 1, 2, 3, 3 = 9 (4d3)

>>5811192
>2 AP: Carve out a Glinter into the wall 1 of me.
>Move 5
>4 AP: Apply tox to the corpse at 2
>Move 55

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear 6/[12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Axe
=Equipment=
Hand1: Axe
Hand2: Shield
==Inventory==
- Multitool
- 3 Torches
- 2 Bandages
- 2 Bags of Salt
- Bulwark
- Beltlantern
=Tricks=
!Shardsoul
!!Wasphive - 11
!!!1 AP - 1d3 tox
!!!3 AP - Spit Acid
!!!1 AP - 1d3 suffocating miasma (Noxious Secretions)
!!!Poison heals
!!!Healing harms
!Sixth Sense
>>
>>5811276
(this first action uses the Multitool)
>>
>>5809747
Ah, Erinas. A little light, if you don't mind. Feel free to root through my pack for things to study or use for yourself. I haven't had the time.

>>5811192
>Move 2
>3! Wait for Erinas to pass by with light, then splice wires to extend them
>1! Send Eager ahead
>Move + 2! Move 3132

=Ready=
AP 6 Vit 11 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [4]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Bow-11
=Equipment=
Hand1: Torch
Hand2:
==Inventory==
- Standard gear -1 Torch
- Windsoul
- Little Friend (dog), "Eager": Return if no task.
- Quiver: 2 Bleeders
- Snagloop: Binding-5 Convenient-2, holding:
-- Vet. Miner's Pick: Int-24 Sturdy-2 Pen-1
-- Prospector's Shovel: Int-18 Sturdy-1 Lucky-1
- Sack of blasting equipment (and unknown devices)
- Attention-deflecting object in a sigil'd box.
=Tricks=
! Offhander
! Beatdown
>>
I do not like these dreams. They are not of flowers and fields, of friendly hands and happy hours. Too many teeth in the smiles of the people I see in my mind.

Fingers too long.

I'd . . . I think I'd like to wake up now.
>>
Rolled 3, 5, 5 = 13 (3d6)

>>5811192
>0AP: Step 2 2, going downhill
>6AP: Slam the wall to my 3, channel a collapse to bring the roof down over the corpse, the fire and the gaunts on the other side and NOT over my own head. (Scale 11+3)

=Stats=
AP 6 Vit 8/12 Focus 6/12
Grit 4 Reaction 7
Speed 1 Gear [9]
=Skills=
Understand-10
Brawl-10
Notice-10
Leviathan Scale-11 (Malfunction 17-18)
Way of the Mace-11
=Equipment=
Hand1: Giant Mace
Hand2:
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 1 Bag of Salt
- Both Hands!
- Belt Lantern
- Leviathan Scale
=Tricks=
!Steel Skin
!Shard Soul
>>
>>5811194
All right, this is fine. Encroaching darkness, no free hands to hold a torch. Brave thoughts, I can’t leave my friends stranded here.

>3AP -1 gear, send up a flare into the void. Every lantern carries their red star clusters!
>3AP+3SPD, hand over hand progress along the rope. Head southerly around the rock if I get that far.

=Isol=
AP 6 Vit 11/12 Focus 4/10
Grit 4 Reaction 7
Speed 3 Gear [5]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Occupied
Hand2: Occupied
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 1 Bag of Salt
- Windsoul
- Jaws of Steel
- 2 glinters
- IED 4d3, AoE, flashfire, bleed?
- Blasting Putty
- Horned Shadowcap
- Umbral Champion Plate
=Tricks=
!Phantom Paths
!Dancing Steps
>>
Preparations continue apace.

Corpses are largely sorted. Burning in the north, poisoned in the east (we'll see how that turns out, low-light measures are valuable if they're effective), burning far east... Boulder, you've set up your own grudge match, because whatever emerges from the pool will probably be carrying that shield, and it's definitely going to remember you. Otherwise, corpses remain a priority, so everyone keep at it.

Barricade is up. It could always be better. Gather rubble for Boulder to throw, set up tripping hazards outside, build a fallback position... Be devious, be prepared. Just announce what you're doing.

All going well, the west tunnel will be collapsed within two hours, which hopefully puts paid to the suspected wretchweave nest.

If you're near a mostly-black region on this map, >>5806849 consider kicking it or touching it with a torch to see if the wretchweaves put that wall there.

Lastly, everyone send Isol your energy. But not too loudly. If I had an as for every time a Lantern attracted the Hooded Eye and a quarter for every time one stumbled into its realm, I'd have a sestertius. Which isn't much, but it's a weird total to achieve.
>>
>>5811192
>{Speed 3} Move 433
>{?} Wait for Ready to finish what they're doing. (is this technically an overwatch action?)
>{6AP} Move 421 321

=Name=
Erinas
=Effects=
O.K.
=Stats=
AP 6 Vit 7/12 Focus 10/12
Grit 4 Reaction 7
Speed 3 Gear [8]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Torch
Hand2: {Empty}
==Inventory==
- Greatbow
- Mulitool
- Torch x2
- Bandage x1
- Bag of Salt x2(?)
- Saltbag Arrow x1
- {P}Both Hands!
- {P}Windsoul
=Tricks=
! Snipe
! Ineffable Edge
>>
Rolled 5, 4, 1 = 10 (3d6)

>>5811192
I will say that rope threw me off a little. Looking back, it's on the ground from last turn but must've ended up on the wrong layer? Or is it just the objects layer being above the player models one?
"Theudric is just done sticking the torch into a wall when he hears a scuffle from the tunnel he originally came from to face the Gwyllion. Looks like the Spritelings are back already, not content to wait for the dark. At least the sound of Guang's two-hander blade s striking Gaunt flesh means this isn't a one-sided affair. Seeing nothing coming up from the tunnels in front, Theudric picks up his sword and rushes towars the commotion, shielding his eyes from the large pyre as he moves around it, boots kicking up salt as he does."
>3AP Pick up salt-covered Broadsword.
>3MP move 432
>3AP Bash Gaunt into wall. Should be the one at 2 from the approach angle. No fancy tricks.
"Theudric happens on a single battered Gaunt, albeit one that could strike at Ortus's back as he defends against at least two others Theudric can faintly hear above the warm crackles of the fire. Hostiles within /his/ defensive line? That simply will not do. Away with ye, foul beast."

=Stats=
AP 6 Vit 5/12 Focus 11/12
Grit 4 Reaction 5
Speed 3 Gear [9]
=Skills=
Understand-10
Brawl-10
Notice-10
Path of the Blade-12
Shield-14
=Equipment=
Hand1:Salt-Covered Broadsword
Hand2: Bulwark Shield
==Inventory==
- Multitool
- 0 Torches
- 2 Bandages
- 0 Bags of Salt
- Mass-produced Plate
- Bulwark
- Broadsword
=Tricks=
! Tactician
! Stand Against
>>
>3AP: Block to the 2
>3AP: Enter overwatch to the 2 with spear
>?MP: Orient myself to avoid dodging into the tripwire. Dodge towards the barricade instead if needed.

Ortus raised his shield and readied his well lit spear to impale and immolate the encroaching foe. His shield would hold back the encroaching darkness.

Violence, that would clear his mind.

[i]This is my light. There are many like it but this one is mine. My light is my best friend. My light is my life. I must master my light as I must master my life. [/i] - A Light Creed

=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Spear - 11
Way of the Shield - 14
Spirit Speaker - 9 (know and compel)

=Equipment=
Hand1: Shield
Hand2: Spear-Torch
Back Torch: Empty
Back: Cloak of Webbed Ashes

==Inventory==
- Multitool
- 2ish Torches
- 2 Bandages
- 2 Bags of Salt
- Bulwark
- Masscast Plate: Cool with Anticipation
- Burnt Weaver Shell

=Tricks=
!Steel Skin
!Tactician
>>
Rolled 5, 3, 6 = 14 (3d6)

>>5811192
>Move 1
>3AP: Attack the Gaunt at 6
>3AP: Parry towards most immediate enemy

=Stats=
AP 6 Vit 7/12 Focus 6/12
Grit 4 Reaction 7
Speed 3 Gear [11]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Blades-12 (14 Both Hands)
=Equipment=
Hand1&2: Wyrmkiller Sword (1d6+2)
==Inventory==
- Multitool
- 0 Torches
- 1 Bandages
- 0 Bags of Salt
- Both Hands!
- Belt Lantern
=Tricks=
!Counterthrust
!Ghoststeps
>>
>>5812760
I'm fairly certain I just smashed the Gaunt at 6 int a wall. Maybe aim towards the one at 2 instead?
>>
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> The fortress tower atop the cliff - storied, imposing, imperial. An architectural representation of humanity's supremacy and its hubris.
>>
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>>5813501
> A lightning bolt, a tear of calamity, a blackened star hanging low - and all pomp and vainglory laid low and silent.
>>
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>>5813502
[ ... ]
>>
>>5813503
Okay, the flare wasn’t my best idea. It’s still dark. I still need to save my friends. Just need to get line of sight.

>3AP, -1 gear Extend the rope with my movement, tie the end to my belt for hands free security!
>3AP+3SPD Move 2S, 1SW

=Isol=
AP 6 Vit 11/12 Focus 4/10
Grit 4 Reaction 7
Speed 3 Gear [4]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Occupied
Hand2: Occupied
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 1 Bag of Salt
- Windsoul
- Jaws of Steel
- 2 glinters
- IED 4d3, AoE, flashfire, bleed?
- Blasting Putty
- Horned Shadowcap
- Umbral Champion Plate
=Tricks=
!Phantom Paths
!Dancing Steps
>>
I have to wake up I have to wake up I have to wake up I have to wake up - these dreams are not of friendly hands. They sneak in and skulk in and crawl in your mind-palace, to squat in the ruins of your hopes.

They are coming.
>>
Rolled 2, 5, 3, 5, 5, 1, 1, 3, 3 = 28 (9d6)

>>5813502
>3ap: Bandage myself
>1ap: Think. What are all the ways I could get past Whiley's trap without triggering it?
>2ap: Think about a different topic. My powers are awesome, but they could be more awesome. How do I improve their potency and the control I have over them?

=Stats=
AP 6 Vit 7/12 Focus 6/12
Grit 4 Reaction 7
Speed 1 Gear [9]
=Skills=
Understand-10
Brawl-10
Notice-10
Leviathan Scale-11 (Malfunction 17-18)
Way of the Mace-11
=Equipment=
Hand1: Giant Mace
Hand2:
==Inventory==
- Multitool
- 2 Torches
- 1 Bandages
- 1 Bag of Salt
- Both Hands!
- Belt Lantern
- Leviathan Scale
=Tricks=
!Steel Skin
!Shard Soul
>>
Rolled 2, 1, 2, 3, 3 = 11 (5d3)

>>5813502
>5 AP: Apply 5p more (I applied 4 last turn, not sure if it applied) of tox to the corpse 222 of me
>1 AP/1 Move: Vault the barricade at 5
>Move 66

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear 6/[12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Axe
=Equipment=
Hand1: Axe
Hand2: Shield
==Inventory==
- Multitool
- 3 Torches
- 2 Bandages
- 2 Bags of Salt
- Bulwark
- Beltlantern
=Tricks=
!Shardsoul
!!Wasphive - 11
!!!1 AP - 1d3 tox
!!!3 AP - Spit Acid
!!!1 AP - 1d3 suffocating miasma (Noxious Secretions)
!!!Poison heals
!!!Healing harms
!Sixth Sense
>>
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*BOOM* What in -- surely I didn't kludge the fuse that bad -- oh dear. Do watch for the little white x of Glinters, everyone. Isol, at least, marks every trap with one.

The explosion reveals, at least, that the totem stands not in a pool, but in exceptionally deep darkness, and that the actual shadow pool is much smaller than I first thought.

The stalker Gaunt that fled from Erinas >>5801230 shows that even now, only a relatively thin wall separates the mine entrance and the former residential area. If there are still explosives in this miner's sack, we have another approach to a likely dark sanctum.

I'm writing a report and request to command for resupply and assistance. Append details and requests as you like. We've made some troubling discoveries. I don't think we'll be told to just make do.

>>5813502
>3!+1Foc 1 Gear? Write a report to command, send Eager off with it. Eager is to guide anyone who returns with him and bark at anything that smells like Isol.
>3! Add another 3 range to the array, attempting to source wire from the miner's sack first before Gear


=Ready=
AP 6 Vit 11 Focus 11
Grit 4 Reaction 7
Speed 3 Gear [4]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Bow-11
=Equipment=
Hand1:
Hand2:
==Inventory==
- Standard gear -1 Torch
- Windsoul
- Little Friend (dog), "Eager": Return if no task.
- Quiver: 2 Bleeders
- Snagloop: Binding-5 Convenient-2, holding:
-- Vet. Miner's Pick: Int-24 Sturdy-2 Pen-1
-- Prospector's Shovel: Int-18 Sturdy-1 Lucky-1
- Sack of blasting equipment (and unknown devices)
- Attention-deflecting object in a warded box.
=Tricks=
! Offhander
! Beatdown

//The fire burns bright, but wavers.

High initial success. Gwyllion and three Gaunts slain. Several Spritelings and Wretchweaves slain. Forward barricade established. Security and sanitation of taken ground thorough, time permitting. Three Lanterns, including medic, downed or missing by ordnance-related incidents.

No signs of resistance by human residents. Drastic differences noted between recovered map and reconnaissance. Reshaping influence not observed in action. Roughly half of mapped area explored. Pools of shadow discovered, with totems nearby. Left undisturbed pending recovery of missing Lanterns. Darklings deviate from expected gluttony and wave tactics: uneaten corpses, tactical retreats, coordinated sneak attacks. Theurgicaly warded box discovered with map. Bearer assumed killed by Wretchweaves. 'Gnist' recorded as point of interest on map.

Squad requesting: Standard kit and gear resupply, medical care, coffee, analysis of warded box, guard detail at mine entrance, detail at barricade as feasible.
Advising: Digging equipment. Vigilance against unexpected enemy approach via ceiling, false walls, aforementioned unobserved reshaping force. Caution around Glinters, which mark traps. Caution in absence of Glinters, as doctrine is not universal. Dog named Eager.

Lantern Ready, ever serving
>>
Dreams of fire.
>>
>>5813502
>"What do you mean "click"? "
>"Bytheligh-"
"Theudric barely has time to cower behind his shield before the world goes yellow. Again. And this time he's right in the middle of it."
>>
>>5813502
Where was I?
Oh shit.
Oh fuck oh fuck oh fuck
>move 23
>major: pick up Theudric (dropping the torch)
>move 3
>3ap: move 334


=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 5
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Spear-11
Shield-14
Leader-11
=Equipment=
Hand1: Torch
Hand2: Shield
==Inventory==
-Multitool
-2 Torches
-2 Bandages
-2 Salt
-Spear
-Bulwark
-Massproduced Plate
=Tricks=
!Tactician
!Leader
>>
>>5813502
>{Speed 3} Move 11, over the barricade
>{3AP} Grab Ortus.
>{2+AP} Move 3, back over the barricade. (Might take more AP while carrying. Willing to burn Focus if need be.)

=Name=
Erinas
=Effects=
O.K.
=Stats=
AP 6 Vit 7/12 Focus 10/12
Grit 4 Reaction 7
Speed 3 Gear [8]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Torch
Hand2: {Empty}
==Inventory==
- Greatbow
- Mulitool
- Torch x2
- Bandage x1
- Bag of Salt x2(?)
- Saltbag Arrow x1
- {P}Both Hands!
- {P}Windsoul
=Tricks=
! Snipe
! Ineffable Edge
>>
>>5814051
“ordnance-related incidents.”

You snitch, I can’t afford another citation! They’re going to take away my powder horn, and then we’ll all be in a lurch - you’ll see.
>>
Rolled 2, 2, 1 = 5 (3d6)

>>5813502
>1AP: Use 1 Gear to pull out a razor sharp throwing knife
>2AP: AIM Razor Sharp Throwing Knife x2
>3AP: Throw Razor Sharp Knife at gaunt 1-2-1?
>Move: 4-4-4

=Stats=
AP 6 Vit 5/12 Focus 6/12
Grit 4 Reaction 7
Speed 3 Gear [10]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Blades-12 (14 Both Hands)
=Equipment=
Hand1&2: Wyrmkiller Sword (1d6+2)
==Inventory==
- Multitool
- 0 Torches
- 1 Bandages
- 0 Bags of Salt
- Both Hands!
- Belt Lantern
=Tricks=
!Counterthrust
!Ghoststeps
>>
>>5814706
This is a mine, and investigation will find that I hold the miner's sack. It's all perfectly deniable for you. At my pleasure. But actually further investigation will find the trap was properly marked. Doctrine questionable, OSHA compliant.
>>
Erinas, Ortus thanks you from beyond the veil of dreams.
>>
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> "No man left behind."
> In this line of business, it's not a matter of principle, its pragmatism.
> The theurges simply don't have enough spare manpower to council every Lantern forced to strike down a horrorterror wearing their buddy's skin and knack for swordsmanship like a cheap suit.
>>
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>>5815991
> Huddled together, amidst salt and fluttering torchlight.
> This modest sanctuary will hold, for now.
>>
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>>5815994
> [ ... ]
>>
Rolled 1, 1, 2 = 4 (3d6)

>>5815995
>6ap: Kneel, close my eyes, press my hand to the ground. Feel the vibrations the gaunts cause as they walk through the cave. Little steps, large steps, greater steps. Where are they? How far away can I sense them? I am the stone and the stone is me. It is as if they are crawling on my skin. (Scale 11 +5 if it's a minor action, +3 if it's major)

=Stats=
AP 6 Vit 7/12 Focus 6/12
Grit 4 Reaction 7
Speed 1 Gear [9]
=Skills=
Understand-10
Brawl-10
Notice-10
Leviathan Scale-11 (Malfunction 17-18)
Way of the Mace-11
=Equipment=
Hand1: Giant Mace
Hand2:
==Inventory==
- Multitool
- 2 Torches
- 1 Bandages
- 1 Bag of Salt
- Both Hands!
- Belt Lantern
- Leviathan Scale
=Tricks=
!Steel Skin
!Shard Soul
>>
>>5816083
(Correction: my vit is 9/12 after applying the bandage)
>>
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Rolled 5, 1, 6 = 12 (3d6)

Gang's all here, mostly. If you need something or want something to study, there's this gaunt and all the stuff I'm carrying.

Map updated with unexplored areas. Aside from patching ourselves up, I'd say piling rocks for Boulder by the east barricade and starting another corpse fire are worthwhile projects. Feel free to pass my pick and shovel along for the former. Also keep in mind that the Glinters in the east are best exploited by ranged fighters, so we'll have to jostle accordingly soon enough.

>>5814367
Hey, Sock, you've got the pipes. Yell us the old 'duck and cover' sometime before I blow the western tunnels.

>Move 1
>3! Fix detonator
>1! Think: Are there ways besides repositioning and acrobatics to bypass or be let through a crowded tunnel?
>Offhander+2! Shove dead gaunt 6


=Ready=
AP 6 Vit 11 Focus 11
Grit 4 Reaction 7
Speed 3 Gear [3]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Bow-11
=Equipment=
Hand1:
Hand2:
==Inventory==
- Standard gear minus 1 Torch
- Windsoul
- Little Friend (dog), "Eager": Return if no task. Delivering report, barking at Isol smells.
- Quiver: 2 Bleeders
- Snagloop: Binding-5 Convenient-2, holding:
-- Vet. Miner's Pick: Int-24 Sturdy-2 Penetrating-1
-- Prospector's Shovel: Int-18 Sturdy-1 Lucky-1
- Sack of blasting equipment (and unknown devices)
- Attention-deflecting object in a warded box.
=Tricks=
! Offhander
! Beatdown
>>
Rolled 2, 6, 3, 6, 6, 3, 2, 2, 1 = 31 (9d6)

>>5815995
Armee, quit your muttering and help me with Montosi! And you, Montosi - wake up and help me with Armee!

>3Gear Oh look, I have an adrenaline needle affixed to the end of an arrowshaft.
>3AP Equip bow
>1FOC Load needle arrow
>3AP Phantom Paths, Dancing Steps (+3), and Iron Circle strike (-4) at 10, take the best dice. We’re shooting Montosi.

=Isol=
AP 6 Vit 11/12 Focus 3/10
Grit 4 Reaction 7
Speed 3 Gear [1]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Occupied
Hand2: Occupied
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 1 Bag of Salt
- Windsoul
- Jaws of Steel
- 2 glinters
- IED 4d3, AoE, flashfire, bleed?
- Blasting Putty
- Horned Shadowcap
- Umbral Champion Plate
=Tricks=
!Phantom Paths
!Dancing Steps
>>
>>5816504
This is a good idea. This will work.
>>
Rolled 4, 3, 6 = 13 (3d6)

>>5815995
>Move 33
>6 AP: Spit Acid at the Bow the corpse is holding (2222)

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear 6/[12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Axe
=Equipment=
Hand1: Axe
Hand2: Shield
==Inventory==
- Multitool
- 3 Torches
- 2 Bandages
- 2 Bags of Salt
- Bulwark
- Beltlantern
=Tricks=
!Shardsoul
!!Wasphive - 11
!!!1 AP - 1d3 tox
!!!3 AP - Spit Acid
!!!1 AP - 1d3 suffocating miasma (Noxious Secretions)
!!!Poison heals
!!!Healing harms
!Sixth Sense
>>
>>5815995
>{3AP} Use the last of my bandages to tend to Ortus' wounds.
>{?AP} Help Ortus back to his feet after he wakes up.
>{Speed 3} Move 3, face 5.
>{2AP (if I have it)} Examine the equipment of the fallen nightgaunt to my 3.

=Name=
Erinas
=Effects=
O.K.
=Stats=
AP 6 Vit 7/12 Focus 10?/12
Grit 4 Reaction 7
Speed 3 Gear [8]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Torch?
Hand2: Ortus
==Inventory==
- Greatbow
- Mulitool
- Torch x2
- Bandage x1
- Bag of Salt x2(?)
- Saltbag Arrow x1
- {P}Both Hands!
- {P}Windsoul
=Tricks=
! Snipe
! Ineffable Edge
>>
Rolled 2 (1d3)

>>5816504
>>5816544
But I like the slow void in the wide realms of distal distances - and e---eeeeehhhhhheeeEEEEEEE

HOLY FLICKERING FLAMES WE HAVE GOT TO GET THE SPECKING FLICKER FAR FUEL FLIGHT THE FELL OUT OF HERE
>>
>>5815994
>6AP: Heal self using Bandage and 1 Gear for healing salve 10-1=9 gear

=Stats=
AP 6 Vit 5/12 Focus 6/12
Grit 4 Reaction 7
Speed 3 Gear [9]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Blades-12 (14 Both Hands)
=Equipment=
Hand1&2: Wyrmkiller Sword (1d6+2)
==Inventory==
- Multitool
- 0 Torches
- 0 Bandages
- 0 Bags of Salt
- Both Hands!
- Belt Lantern
=Tricks=
!Counterthrust
!Ghoststeps
>>
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> Grim revelations amid a ballet of tiny tremors.
>>
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>>5819102
> A breath-taking example of artifice applauded by the withering collapse of pulmonary alveolus.
>>
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>>5819106
[ ... ]
>>
Oh, I'm half asleep for my own murder, and the shadows in my dreams have become far too real. I... am going to opt to attend therapy later, but for now, let's goooo -- woah! Those stars have TEETH.

Isol! Armee! WOAH! We have to GO -- NOW! That's a **SWARM** of --- I don't even know! Glimmerlings? Sprites? Motes? Teeth?

Bail out!
>>
>>5819108
>0AP: Bring myself up to speed (Vit is -1, Focus is 0, Void is 3, hard limit for that stuff is 6, my heart is going eight miles a minute and I'd like to go back to my own material plane now, thank you)

>3AP: Wake with a start and... start... Flailing towards 1

>2AP, 2 Gear + Field Kits: Remain calm, ride the overstimulation, this is why you train as a medic, come on, I need something to keep me going and keep the pain down before I pass out again. I have black spots in my thoughts! That's bad! I need to be able to focus. Try to grab some alchemical thoughtspark, shimmergrass, eyeopener, *something*, these pouches have to have something, anything to knock the pain down and keep me Focused.

>1AP: Wait to drift 1 after flailing, then whisper an apology and hurl my dagger [5] so I gain momentum towards [2].
>-- (4Grit+0AP)*1w = Momentum 4 in what should be direction 2. Or in unscientific terms, I should end roughly around 11 2222 from my current location?

(>if so, come on Montosi, get you sparks together, scrabble along the rock I'm almost at with SPD and scrabble-move-float a further 22. This place is a BAD place to BE and I would LIKE to go back to the LIGHT now)

=Montosi=
AP 6 Vit -1:12
Focus 0:12 Grit 4 Reaction 7+2
Speed 3+2 Gear [11] (-2)
=Status=
!Stimulated 4 (Add 1/2 Sev to Rea/Spd, -1/Turn, on loss, sustain [Dur]+[HighSev] Fatigue)
!Void Touched 3 (Limit 6)
=Skills=
Understand-10 - Brawl-10 - Notice-10
Way of Daggers-11
=Equipment=
Hand1: Hand
Hand2: Dagger
Belt:
==Inventory==
- 0 Torches
- 0 Bandages
- 2 Bags of Salt
- Multitool
- Field Kit, Medicine 10
- Glowstone (Malf 17-18)
- Gleamsprite (Malf 17-18)
=Tricks=
!Offhander
!Shardsoul
>>
Rolled 4, 4, 3 = 11 (3d6)

1 AP - Hand a bandage to Erinas
1 AP - Stand up
4 AP - Slap that other bandage on myself
? Move - Move as far as possible to the 6 past the barrier and out of the way of patching up Theudric. The idea is ignite the pain-gate probably next turnish via thrown fire-corpse.

The beating of the drum invaded the dream of Ortus, calling him away from the radiant flame and into shrouded darkness once more.

Ortus opened his eyes to find Erinas beating on his chest and covering his wounds in cloth. "Thank you friend. Your supplies look low. Here, take some of mine".

Moving out of the way, Ortus took out the rest of his medical supplies and started picking out the shrapnel and wrapping up his wounds. Good thing he was wearing armor or he'd be dead now.

AP 6 Vit 5/12 Focus 5/12
Grit 4 Reaction 7
Speed 3 Gear 3/12

=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Spear - 11
Way of the Shield - 14
Spirit Speaker - 9 (know and compel)

=Equipment=
Hand1: Shield?
Hand2: Spear-Torch?
Back Torch: Empty
Back: Cloak of Webbed Ashes

==Inventory==
- Multitool
- 2ish Torches
- 0 Bandages
- 2 Bags of Salt
- Bulwark
- Masscast Plate: Cool with Anticipation
- Burnt Weaver Shell

=Tricks=
!Steel Skin
!Tactician
>>
That's a fine trick, Boulder.

The walls can feel. But the nerves shy from fire and don't seem to cross salt. They are capable of reshaping this cave. But they lack at least one of: higher intelligence, prompt communication with the gaunts, or conventional concern for gaunts. Otherwise, we would expect the cluster four hexes east of the barricade to have spoiled Whitley's trap.

Nerves are curiously formed in the floor southeast, as though accommodating some architecture. Significance unclear.

The miner map notes do not indicate that the walls can shift at great speed. Not for the sake of entombing a lone miner, at least. Indeed, we haven't seen them shift at all. But we do know they are capable. Whether we choose to take on the north- or southeast next, we'll want to line our path there with salt or fire all the way back to the barricade, and ideally back to the cave entrance. Consider that a new hygiene-like project.

Talk of action aside, half of us are pretty beat up. Soonest we can try for anything intensive is two turns, and then it will be night. I believe our time is best spent patching up, destroying the totems and laying salt to contain the movement of gaunts and walls from the southeast.

>>5819848
May we rely on you to get the one north of the barricade also? We've seen it here.>>5805149 Should be a clear shot.

>>5817119
Blowing charges soon. Suggest you plugs your ears or step aside from that tunnel.
>>
>6ap: Move 5 5 5 5 6, up the slope and over the barricade

=Stats=
AP 6 Vit 9/12 Focus 6/12
Grit 4 Reaction 7
Speed 1 Gear [9]
=Skills=
Understand-10
Brawl-10
Notice-10
Leviathan Scale-11 (Malfunction 17-18)
Way of the Mace-11
=Equipment=
Hand1: Giant Mace
Hand2:
==Inventory==
- Multitool
- 2 Torches
- 1 Bandages
- 1 Bag of Salt
- Both Hands!
- Belt Lantern
- Leviathan Scale
=Tricks=
!Steel Skin
!Shard Soul
>>
Rolled 6, 3, 4 = 13 (3d6)

>>5819106
>6! Calm down, try again. Fix the wires.
>Move 3
>Offhander let Guang prepare, trigger detonator.
>>
>>5819108
>MP: Move 1-2-3
>3AP: Overwatch direction 2
>3AP: Parry (Normal but Counterthrust) direction 2

=Stats=
AP 6 Vit 9/12 Focus 6/12
Grit 4 Reaction 7
Speed 3 Gear [9]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Blades-12 (14 Both Hands)
=Equipment=
Hand1&2: Wyrmkiller Sword (1d6+2)
==Inventory==
- Multitool
- 0 Torches
- 0 Bandages
- 0 Bags of Salt
- Both Hands!
- Belt Lantern
=Tricks=
!Counterthrust
!Ghoststeps
>>
Rolled 1, 6, 1 = 8 (3d6)

>>5819106
>3 AP: !Sixth Sense - How might one abate oneself or another when said person is afflicted with the noxious gasses that I produce? Can it be done manually, through being roused, encouraged, or having their airway cleared, or is a secondary agent like an antitoxin or breathing mask needed?
>3 AP: Overwatch Spitting Acid at something that isn't that wretched 1 HP Gaunt on death's door.

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear 6/[12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Axe
=Equipment=
Hand1: Axe
Hand2: Shield
==Inventory==
- Multitool
- 3 Torches
- 2 Bandages
- 2 Bags of Salt
- Bulwark
- Beltlantern
=Tricks=
!Shardsoul
!!Wasphive - 11
!!!1 AP - 1d3 tox
!!!3 AP - Spit Acid
!!!1 AP - 1d3 suffocating miasma (Noxious Secretions)
!!!Poison heals
!!!Healing harms
!Sixth Sense
>>
>>5819108
It worked, I’m a genius! Armee, use your damn boosters and head to the light.

Montosi, now that you’re up, is it a good idea to chuck bombs around in here? I’m thinking it might be a good idea.

>3AP store my bow
>1AP grab the rock to stop my momentum.
>2AP+1FOC untether myself and toss the rope towards Montosi, wherever he ends his drift.
>3SPD hand over hand up the rope and towards the light.

=Isol=
AP 6 Vit 11/12 Focus 2/10
Grit 4 Reaction 7
Speed 3 Gear [1]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Occupied
Hand2: Occupied
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 1 Bag of Salt
- Windsoul
- Jaws of Steel
- 2 glinters
- IED 4d3, AoE, flashfire, bleed?
- Blasting Putty
- Horned Shadowcap
- Umbral Champion Plate
=Tricks=
!Phantom Paths
!Dancing Steps
>>
>>5819106
>{1AP} Equip Greatbow
>{1AP} Nock a regular arrow
>{Speed 3} Move 1, staying behind the barricade
>{4AP, Bows 11} Overwatch 1ward [+2Acc&Dmg (Both Hands), +1Acc (AP)] (Total: 14)

=Name=
Erinas
=Effects=
O.K.
=Stats=
AP 6 Vit 7/12 Focus 10?/12
Grit 4 Reaction 7
Speed 3 Gear [8]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Empty
Hand2: Empty
==Inventory==
- Greatbow
- Mulitool
- Torch x2
- Bandage x1
- Bag of Salt x2(?)
- Saltbag Arrow x1
- {P}Both Hands!
- {P}Windsoul
=Tricks=
! Snipe
! Ineffable Edge
>>
Rolled 3, 3, 1 = 7 (3d6)

Anyone going to... no? Well.

>Move 61
>4Foc Use bandages on Theudric. vs Understand 10+1?
>>
>>5814339
Stand again, Lantern. Busy night ahead.
>>
Ready Friend, I can not tell you the future, only my intent. My intent is to end the suffering of both of the tormented on this western wall, and to help return our friends from the pit of darkness before I do.

In my concussion-dream I saw shining stars. Little ripples of soulwave. One of them was to the north of Boulder, beyond a wall-that-might-not-be. Other similar ripples in unreality were along the western wall. I suspect that there may be another suffering soul north of our friend Boulder.

I also saw a great many lights to the far north-east. If we can trust concussion-dreams, and in my experience they are often reasonably trustworthy, there are many movers there. I suspect that it is the remanants of the town's survivors. While it is possible that they have been devoured by darkness, I think it unlikely that we arrived exactly when the last fuel sources for the portal to darkness were being consumed. There are likely to be spares for when these ones are used up. I both hope and suspect that those spares lie to the northeast. Perhaps it is simply wishful dreaming.
>>
A hopeful thought, Ortus. Reasonable, even. But just as reasonable to suppose that the northeast is where the rocknerves gestate into more mobile forms. Still, so tightly and orderly packed, it suggests inactivity. A small party should be happy enough to find survivors or a chance at a preemptive strike up there.
>>
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> Through patchwork canopy-cast puddles of shade a scraghound races along the outskirts of Glimmervelt, towards vast pillars of smoke splitting the indigo-gold bands welling on the horizon, towards the crackling radiance of the bonfires encircling the Lanternlight company's primary encampment.
>>
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>>5823283
> While darkness closes in, an engineering mishap leaves the Lantern's flank exposed.
> A resounding crack some distance off masks the approach of sly steps.
> The rear guard spot a small swarm of gaunts emerge from seeming nowhere, and send up a cry of alarm.
>>
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>>5823288
[ ... ]
>>
Rolled 4, 3, 3 = 10 (3d6)

>>5823289
You won't surround them so easy!

Ernhard dives forwards, steps onto the tripwire with purpose and angles his hood to not be blinded, sword flashing.

> Move 111
> 5AP 2Focus Step into the tripwire, 2, and carve into the sprites back, 1. (Bleed. Blade-12+4-2-2).
> 1AP Got their attention? Face 2 and arm the dashsystem. React-7+3+2 dodge

=Stats=
AP 6 Vit 12 Focus 10/12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Findin', Fightin', Figurin'-10
Way of the Blade-12
=Equipment=
Hand1: Just One Straight Sword
Hand2: Sadly Empty
==Inventory==
-Dashsystem 5/6
-Lantern
=Tricks=
!Tenacity
!Hark!
>>
Rolled 5 (1d6)

>>5823362
That's 7+3+1 on the dodging, my bad. Hope that's good for more than one hit. Damage!
>>
>>5823362
>>5823365
Wonderful work, fire watcher.

>>5821251
Isol! Thunderfingers! We should *get out*, these things eat light. If you feed it fire and fury you're just throwing it a morsel, getting more drawn in because they want to have a snack.
They're not amenable to detonation debates, I think. They eat the light.

Get out of here, and pull on the rope as hard as you can. I'm going to grab Armee!
>>
Rolled 1, 6, 6 = 13 (3d6)

Oh, vexation.

>>5823288
>Offhander Equip Miner's Pick
>3! Perform inventory on miner's sack. Understand 10+2
>Move 4
>3! Overwatch. Beatdown applies

=Ready=
AP 6 Vit 11 Focus 7
Grit 4 Reaction 7
Speed 3 Gear [3]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Bow-11
=Equipment=
Hand1:
Hand2:
==Inventory==
- Standard gear minus 1 Torch
- Windsoul
- Little Friend (dog), "Eager": Return if no task. Delivering report, barking at Isol smells.
- Quiver: 2 Bleeders
- Snagloop: Binding-5 Convenient-2, holding:
-- Vet. Miner's Pick: Int-24 Sturdy-2 Penetrating-1
-- Prospector's Shovel: Int-18 Sturdy-1 Lucky-1
- Sack of blasting equipment (and unknown devices)
- Attention-deflecting object in a warded box.
=Tricks=
! Offhander
! Beatdown
>>
>>5823289
>3AP: Move 5 6 1, over the barricade, final facing 2
>3AP: Overwatch

"I have your back, Ortus."

=Stats=
AP 6 Vit 9/12 Focus 6/12
Grit 4 Reaction 7
Speed 1 Gear [9]
=Skills=
Understand-10
Brawl-10
Notice-10
Leviathan Scale-11 (Malfunction 17-18)
Way of the Mace-11
=Equipment=
Hand1: Giant Mace
Hand2:
==Inventory==
- Multitool
- 2 Torches
- 1 Bandages
- 1 Bag of Salt
- Both Hands!
- Belt Lantern
- Leviathan Scale
=Tricks=
!Steel Skin
!Shard Soul
>>
Rolled 6, 5, 6 = 17 (3d6)

>>5823288
>1 AP: !Sixth Sense - How much wretch would a WretchWeave weave is a WretchWeave could weave wretch?
>Move 1
>5 AP: Overwatch generating a Noxious Secretion at any gaunt that approaches

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear 6/[12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Axe
=Equipment=
Hand1: Axe
Hand2: Shield
==Inventory==
- Multitool
- 3 Torches
- 2 Bandages
- 2 Bags of Salt
- Bulwark
- Beltlantern
=Tricks=
!Shardsoul
!!Wasphive - 11
!!!1 AP - 1d3 tox
!!!3 AP - Spit Acid
!!!1 AP - 1d3 suffocating miasma (Noxious Secretions)
!!!Poison heals
!!!Healing harms
!Sixth Sense
>>
>>5823621
if*, not is
>>
Rolled 5, 6, 4 = 15 (3d6)

>2 Move, 3 AP - run 2 to the NW, punting a flaming corpse into the writhing wall mounted portal battery.
>3 AP - Overwatch reeling in the rope which is dangling into the void when the Lanterns stranded in darkness call.

Ortus had been asked to close the door, but he was hesitant to do so with friends on the other side. Instead he relied on another ally: Fire. Fire would consume the door fuel while Ortus hauled his friend's souls back from the black beyond.
>>
>>5823621
42
>>
>>5823288
>"....ow, lights within..."
"Theudric's wake up is not pleasant. Splayed out on cold rock in his armor, head ringing like a bell, the sounds of explosions in the distance...he takes a moment to parse through his brain, trying to remember what happened, what he was doing, and which parts of what he remembers are concussion-aided dreams...the part about things called claymores that didn't look anything like a proper blade ought to was probably the concussion....though it did leave him with some ideas...the part about remembering the grisly death of old brothers in arms was probably not the concussion... best not dwell on it...now, is it just him, or is it getting damned dark in here?"
>3MP Get the fuck up Lantern, we have a cave to burn
>3AP, 3 Gear Get an extra torch from the pack, stick it on the ground or a wall somewhere it won't get trampled or smashed
>3AP Notice Any bits of woods that weren't consumed by the barricades lying about which could be used as torches? Supplies are getting low, and the night is just getting started. They wouldn't be as good as real torches, but it beats fighting in the dark.

=Stats=
AP 6 Vit 3/12 Focus 11/12
Grit 4 Reaction 5
Speed 3 Gear [9-3]
=Skills=
Understand-10
Brawl-10
Notice-10
Path of the Blade-12
Shield-14
=Equipment=
Hand1:Salt-Covered Broadsword
Hand2: Bulwark Shield
==Inventory==
- Multitool
- 0 Torches
- 2 Bandages
- 0 Bags of Salt
- Mass-produced Plate
- Bulwark
- Broadsword
=Tricks=
! Tactician
! Stand Against
>>
Rolled 2, 4, 5 = 11 (3d6)

>>5824305
I'll toss a roll just in case.
>>
Rolled 6, 1, 1 = 8 (3d6)

>>5823289
All right, all right. Escape first, parting gift second.

>5AP+3SPD Hand over hand, get me out of here
>1AP How do we go about lowering terror? No brave knights around to devour it for us. Understand 10.

=Isol=
AP 6 Vit 11/12 Focus 2/10
Grit 4 Reaction 7
Speed 3 Gear [1]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Occupied
Hand2: Occupied
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 1 Bag of Salt
- Windsoul
- Jaws of Steel
- 2 glinters
- IED 4d3, AoE, flashfire, bleed?
- Blasting Putty
- Horned Shadowcap
- Umbral Champion Plate
=Tricks=
!Phantom Paths
!Dancing Steps
>>
>>5823288
>{Speed 3} Move 43 (Should be 2 of Ready)
>{6AP, Bows 11} Overwatch 5 [+2Acc&Dmg (Both hands), +3Acc (AP)] (Total: 16)

=Name=
Erinas
=Effects=
O.K.
=Stats=
AP 6 Vit 7/12 Focus 10?/12
Grit 4 Reaction 7
Speed 3 Gear [8]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Greatbow [Normal Arrow]
Hand2: {Occupied}
==Inventory==
- Greatbow
- Mulitool
- Torch x2
- Bandage x1
- Bag of Salt x2(?)
- Saltbag Arrow x1
- {P}Both Hands!
- {P}Windsoul
=Tricks=
! Snipe
! Ineffable Edge
>>
>>5823288
>No Move
>3AP: Overwatch (-2 Add bleed)
>3AP: Parry [Counterthrust not Ghosteps]

=Stats=
AP 6 Vit 9/12 Focus 6/12
Grit 4 Reaction 7
Speed 3 Gear [9]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Blades-12 (14 Both Hands)
=Equipment=
Hand1&2: Wyrmkiller Sword (1d6+2)
==Inventory==
- Multitool
- 0 Torches
- 0 Bandages
- 0 Bags of Salt
- Both Hands!
- Belt Lantern
=Tricks=
!Counterthrust
!Ghoststeps
>>
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> A daring interdiction.
>>
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>>5827161
> [...]
>>
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>>5827162
> What manner of being casts the long shadow of nightfall?
>>
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>>5827165
> Little lights in the dark... going out.
>>
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>>5827167
> The Eye dips beneath the horizon, and the shadows swell.
>>
Rolled 6, 6, 4 = 16 (3d6)

>>5827172
(I should be down a little focus, spent some last turn)
Ernhard twists sideways and flares the throttle, catapaulting forwards, evading between the grasping fingers of the nightlings. A lethal jab sent into the side of one already reeling, a pirouette, jets humming, shadows multiplying against the oozing walls.

> Dashsystem, move 2 and add +2 dodge
> 3AP Hark! 3 adjacent, +2 Vit?
> 3AP Attack the injured gaunt, 2. Blade-12
> Move 1 and face 3

=Stats=
AP 6 Vit 10/12 Focus 10/12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Findin', Fightin', Figurin'-10
Way of the Blade-12
=Equipment=
Hand1: Just One Straight Sword
Hand2: Sadly Empty
==Inventory==
-Dashsystem 5/6
-Lantern
=Tricks=
!Tenacity +0 (2)
!Hark!
>>
Rolled 1, 5, 4, 3, 5, 6, 1, 6, 6 = 37 (9d6)

>>5825277
Erinas, need you to finish my job. Top right port, extra gnarly wire is the one I need. Pull out the rest and blow the thing. Back me up if I miss here. Head for the barricade as soon as you can.

>>5827172
>-Drop detonator if I still have it
>1! Tell Erinas which wire leads to charge 656 of me
>Offhander fake at Gaunt vs ?
>3! Whack Gaunt vs Brawl 10
>-Wait for Erinas' shot if necessary
>Move 543, using rope
>2!+1Foc Whack Gaunt vs Brawl 10.
>>
>>5827260
Heading over. Once I blow that tunnel and we set another fire near those walls, the area should be secure again.
>>
>>5827260
The swordpoint catches on drooping cloth, merely grazing vital flesh. Three on one it remains, then, for a little while longer.
>>
Rolled 5, 2, 3, 2, 2, 4 = 18 (6d6)

>>5827172
>{1AP} Nock a regular arrow.
>{3AP, Bows 11} Shoot the gaunt in front of Ready [+2Acc&Dmg (Both Hands)] (Total: 13)
>{2AP, 1 Focus, ???} Pull out all but one of the detonator wires as Ready instructed, and push down the plunger.
(Extra dice because I'm not sure if messing with the detonator requires a roll.)

=Name=
Erinas
=Effects=
O.K.
=Stats=
AP 6 Vit 7/12 Focus 10?/12
Grit 4 Reaction 7
Speed 3 Gear [8]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Greatbow [EMPTY]
Hand2: {Occupied}
==Inventory==
- Greatbow
- Mulitool
- Torch x2
- Bandage x1
- Bag of Salt x2(?)
- Saltbag Arrow x1
- {P}Both Hands!
- {P}Windsoul
=Tricks=
! Snipe
! Ineffable Edge
>>
>>5827304
>>5827301
A little while longer and no time at all, it seems.

This is a door-ward's work, stalwart, I would shoulder this burden for you alone, do not trouble yourself. They have opened a crawlspace, but go to the others! It's too narrow to push through here.

> Flare dashsystem higher for another +3 dodge (total 7+5=12)
(I was thinking about it and its probably too dangerous to skimp on fuel if Bleed doesn't tick before the gaunt there acts)
(and thanks, but I think you guys just have to group up and push east like crazy before midnight strikes and, presumably, all the demons come out)
>>
Well

Perhaps

If the light is far away, then the shadows are . . . fine friends to have.
>>
>move to the shadow pool to my NE. Use focus to move if needed.
>1AP:
>5AP: Use spidey-sense on the pool to compel it to to move it's otherworld side to Montosi's location and eject her into this world.

Ortus saw the effigy collapse much quicker than expected. Thinking quickly, he patted out the fires growing on him. No time to play now. Instead he ran to the north-east into darkness and past the hungry baby-spriteling fetishes to the next pool of darkness. If all spaces were one and one space was everything and these were doors to another place, then perhaps he could convince them to open somewhere else.

Drawing on the twin powers of friendship and courtesy, Ortus asked the web-spirit nestling in his mind to reach out through the other-world door through time and space and grab the recently lost lantern. It was a trapper and a hunter and together they would catch the light that was lost.

[i][s]Friend, let us cast a web-net into the hungry ocean-void and draw forth our prey-friend-light-soul. [/s][/i]

AP 6 Vit 3/12 Focus 5/12
Grit 4 Reaction 7
Speed 3 Gear 3/12

=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Spear - 11
Way of the Shield - 14
Spirit Speaker - 9 (know and compel) <- Using to summon Montosi from the void. Grab Armee too if I can, but focusing on Montosi who gave me a torch of friendship.

=Equipment=
Hand1: Shield?
Hand2: Spear-Torch?
Back Torch: Empty
Back: Cloak of Webbed Ashes
Mind-Soul: Courteous Web-Soul Friend

==Inventory==
- Multitool
- 2ish Torches
- 0 Bandages
- 2 Bags of Salt
- Bulwark
- Masscast Plate: Cool with Anticipation
- Burnt Weaver Shell

=Tricks=
!Steel Skin
!Tactician
>>
Rolled 4, 6, 2 = 12 (3d6)

>>
Rolled 4, 3, 2, 1, 5, 5 = 20 (6d6)

>>5827172
>3AP: Strike a Gaunt with Mace (Way of Mace 11+2)
>3AP: Strike the other Gaunt with Mace (Way of Mace 11+2)
>Step 2

"I still have your back, Ortus."


=Stats=
AP 6 Vit 9/12 Focus 6/12
Grit 4 Reaction 7
Speed 1 Gear 9/12
=Skills=
Understand-10
Brawl-10
Notice-10
Leviathan Scale-11 (Malfunction 17-18)
Way of the Mace-11
=Equipment=
Hand1: Giant Mace
Hand2:
==Inventory==
- Multitool
- 2 Torches
- 1 Bandages
- 1 Bag of Salt
- Both Hands!
- Belt Lantern
- Leviathan Scale
=Tricks=
!Steel Skin
!Shard Soul
>>
>>5827172
>>5827321
(Addendum, since I forgot about it for a little while:)
>{Speed 3} Move 623
>>
Rolled 3, 1, 1, 4, 6, 4 = 19 (6d6)

>>5827172
>3 AP: Spit Acid at the nearest Gaunt
>3 AP: Spit Acid at the other Gaunt

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear 6/[12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Axe
=Equipment=
Hand1: Axe
Hand2: Shield
==Inventory==
- Multitool
- 3 Torches
- 2 Bandages
- 2 Bags of Salt
- Bulwark
- Beltlantern
=Tricks=
!Shardsoul
!!Wasphive - 11
!!!1 AP - 1d3 tox
!!!3 AP - Spit Acid
!!!1 AP - 1d3 suffocating miasma (Noxious Secretions)
!!!Poison heals
!!!Healing harms
!Sixth Sense
>>
>>5824305
>>5827172
Did I not allocate enough AP for that torch last turn?
>>
>>5827172
Either way, I doubt I'll be much use on 3HP, so let's see if Bandages help when you're not bleeding.

>3AP Apply Bandage.
>>
>>5827172
Montosi? Montooosiiii!

Ahem. Boulder, I don’t think these sharpened sticks could actually hurt you, but be careful anyway.

>3MP+2AP move SW, S, SE, E, S
>1AP equip bow
>3AP Jaws of Steel some punji sticks to my SE. Add a glinter. Do this after Boulder exits the space.

=Isol=
AP 6 Vit 11/12 Focus 2/10
Grit 4 Reaction 7
Speed 3 Gear [1]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Occupied
Hand2: Occupied
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 1 Bag of Salt
- Windsoul
- Jaws of Steel
- 1 glinter
- IED 4d3, AoE, flashfire, bleed?
- Blasting Putty
- Horned Shadowcap
- Umbral Champion Plate
=Tricks=
!Phantom Paths
!Dancing Steps
>>
>>5829116

It’s Isol here, not Norn.
>>
>>5827172
>No Move
>3AP: Overwatch (-2 Add bleed)
>3AP: Parry [Counterthrust not Ghosteps]

=Stats=
AP 6 Vit 9/12 Focus 6/12
Grit 4 Reaction 7
Speed 3 Gear [9]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Blades-12 (14 Both Hands)
=Equipment=
Hand1&2: Wyrmkiller Sword (1d6+2)
==Inventory==
- Multitool
- 0 Torches
- 0 Bandages
- 0 Bags of Salt
- Both Hands!
- Belt Lantern
=Tricks=
!Counterthrust
!Ghoststeps
>>
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> The second lieutenant passes the drool-slick cannister to the commander, who accepts the correspondence with put-upon weariness. The decade-worn frown chiseled into the greying man's face curdles into a scowl as he scans the message. A scraghound impatiently paws at the packed dirt flooring the tent as the lanternlight commander sharply turns to the attending officer and pierces him with a glare of incredulity.
> And then the shouting commences...
>>
File: GlimmerVelt021-5.png (918 KB, 2963x2854)
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>>5829736
> Onslaught
>>
Rolled 3, 4, 4 = 11 (3d6)

>1AP, 2 Gear - Hand Grotesquery a hot cup of coffee and a snickers-equivalent. Horrors from beyond are much less horrible once they've been properly fed and caffinated. If commercials are to be believed, you're just not yourself when you're hungry. Spend focus if welcoming takes more AP.
>1AP - Pat myself out again. I still ain't got time to burn
>1AP, ?MP - Leap over the chasm
>3AP - Let Boulder step back, then Puncture through the line of Gaunts (the dice are for the Puncture)

"Welcome friend. Here, have some coffee and snacks to warm up. I'll let you relax a minute to have your snack in peace".
~Leap~
"Boulder, mind stepping out of the way old chum? Wouldn't want you getting poked Sir. Might be terribly inconvenient that".
/> Wait a tick
~Puncture Gaunts~

-------------------------------------------------------------

AP 6 Vit 3/12 Focus 5/12
Grit 4 Reaction 7
Speed 3 Gear 1/12

=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Spear - 11
Way of the Shield - 14
Spirit Speaker - 9 (know and compel)

=Equipment=
Hand1: Shield?
Hand2: Spear-Torch?
Back Torch: Empty
Back: Cloak of Webbed Ashes
Mind-Soul: Courteous Web-Soul Friend

==Inventory==
- Multitool
- 2ish Torches
- 0 Bandages
- 2 Bags of Salt
- Bulwark
- Masscast Plate: Flickering with Hope
- Burnt Weaver Shell

=Tricks=
!Steel Skin
!Tactician
>>
Rolled 1, 1, 2 = 4 (3d3)

>>5829739
>3 AP: 3p (3d3) of Noxious Secretions to my 3
>3 AP: Spit Acid at that northern ranged gaunt thing that went *Padpad-pad-pad*

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear 6/[12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Axe
=Equipment=
Hand1: Axe
Hand2: Shield
==Inventory==
- Multitool
- 3 Torches
- 2 Bandages
- 2 Bags of Salt
- Bulwark
- Beltlantern
=Tricks=
!Shardsoul
!!Wasphive - 11
!!!1 AP - 1d3 tox
!!!3 AP - Spit Acid
!!!1 AP - 1d3 suffocating miasma (Noxious Secretions)
!!!Poison heals
!!!Healing harms
!Sixth Sense
>>
Rolled 6, 4, 5 = 15 (3d6)

>>5829828
(Acid Spit roll)
>>
>>5829739
>{1AP?} Re-equip the Greatbow (if it isn't already equipped)
>{Speed 3, 1AP} Move 6122
>{1AP} Nock a Saltbag Arrow
>{3/4AP, Bows 11} Overwatch 3ward: Try to shoot the big "tromp-tromp-tromp" stomper with a Crippling shot when they come by [Saltbag Arrow, +2Acc&Dmg (Both Hands), +1Acc (AP)*, -2Acc (Cripple)] (Total: 11 or 12)
(Not sure if my bow was *actually* unequipped, or if it's only visual, but if it was only visual I'd want to spend the extra AP to boost my shot.)

=Name=
Erinas
=Effects=
O.K.
=Stats=
AP 6 Vit 7/12 Focus 10/12
Grit 4 Reaction 7
Speed 3 Gear [8]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Greatbow [EMPTY]
Hand2: {Occupied}
==Inventory==
- Greatbow
- Mulitool
- Torch x2
- Bandage x1
- Bag of Salt x2(?)
- Saltbag Arrow x1
- {P}Both Hands!
- {P}Windsoul
=Tricks=
! Snipe
! Ineffable Edge
>>
Rolled 1, 3, 5, 6, 3, 5 = 23 (6d6)

>>5829739
>3AP: Get the Gaunts off me without messing Ortus's planned strike (Scales 11)
>Step 5, facing 2
>3AP: Strike with Mace the Gaunt that is healthiest within reach (Mace 11+2)

"I would have stepped forward to help you Ortus, but if you say so."

=Stats=
AP 6 Vit 9/12 Focus 6/12
Grit 4 Reaction 7
Speed 1 Gear 9/12
=Skills=
Understand-10
Brawl-10
Notice-10
Leviathan Scale-11 (Malfunction 17-18)
Way of the Mace-11
=Equipment=
Hand1: Giant Mace
Hand2:
==Inventory==
- Multitool
- 2 Torches
- 1 Bandages
- 1 Bag of Salt
- Both Hands!
- Belt Lantern
- Leviathan Scale
=Tricks=
!Steel Skin
!Shard Soul
>>
That... is a heavier blast wave than I expected to feel. But if I can feel it, the cave hasn't closed behind me.

Theudric, Guang, need at least one of you to keep the east barricade standing. With your multitools and the rubble nearby, it's much easier to fix up than a body.

>>5827332
Stingy of you to want all this fun for yourself, Ernhard. Mind that Nightgaunt. We've met it before. It has tricks. >>5793939

A splash of salt will finish off the injured Gaunts near us. If you're of a mind to make a stand here, that wouldn't be a bad start, setting our terrain and keeping the prospect of closing these tunnels somewhat in reach. I'll need you to cover me until I've patched up a bit, though. Perhaps Hark is not limited to yourself? Something to investigate in a spare moment. You could probably argue to QM that all that sentry duty gave you plenty of time to Think about such matters.

Alternately, there is a narrower chokepoints behind us. More friends too, but we can expect them to have their hands full these coming hours. Your call.
>>
>>5787491
Good boy, good boy. Okay, the command is busy, but they know their business. Our job is to save the wounded, c'mon! Take me there!

>Remember Montosi, take up the torch
>Follow Eager to the strange mines - at speed. The Command Staff will know the best response, but for now . . . people are in danger! Grab the medical kits, come on now : Eager, take this !

>Grab a Spear on the way!
>Grab the Field Kits!
>Grab The Liquid Courage!

>Grab the Surgery Tools (Which is.. Flashing Blades)
>Shardsoul (Gleamsprite)
>(--Check with my sense of self: did Montosi teach me how to do this? If so, I'll take that Trick from them and also learn !Dancing Steps)


=Olient=
=Status=
=Sense of Self=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10 - Brawl-10 - Notice-10
Way of The Spear - 11
=Equipment=
Hand1: A Spear, with a red tassel
Hand2:
Belt: Montosi's Watercolours
==Inventory==
3 Torches
2 Bandages
2 Bags of Salt
Multitool
Field Kit, Medicine 10
Liquid Courage !
Gleamsprite (Malf 17-18)
=Tricks=
!Flashing Blades
!Shardsoul
(!Dancing Steps)
>>
Rolled 4, 3, 3, 1, 1, 3, 6, 2, 3, 5, 2, 4 = 37 (12d6)

" I have the spare bandages and the -- hey! You two! Hang on a little longer! ! "

>>5829739
>Arrive with Eager and some spare kit and resupplies?
>Arrive 5 of [_] ?

>Rush 222
>[3AP] Flick a handful of flashing shivs at the tangled horde 22,11 [Skill 10, 1d3, x3], throw them off their game a little.
>[3AP] Whistle for Eager and ... the unnamed little friend we'll name Keen... to help Ernhard and Ready. Sic 'em, bring down that Nightstalker! [Understand-10]

=Olient=
=Status=
Out of breath from running
=Sense of Self=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Understand-10 - Brawl-10 - Notice-10
Way of The Spear - 11
=Equipment=
Hand1: A Spear, with a red tassel
Hand2:
Belt: Montosi's Watercolours
==Inventory==
3 Torches
2 Bandages
2 Bags of Salt
Multitool
Field Kit, Medicine 10
Liquid Courage !
Gleamsprite (Malf 17-18)
=Tricks=
!Flashing Blades
!Shardsoul
(!Dancing Steps)
>>
I have medical field kits and spare bandages, everyone! Hold on a little longer, and I'll be right with you! If you make a more-or-mostly safe sternfast stronghold, I know a trick to caring for quite a few of us at once. If you give me space to work, we'll have many hands and that makes it easier!

But best hurry up, shall we? I hear things in the night with heavy footfalls!

Fall in, form up, *stay together*!
>>
Rolled 4, 6, 3 = 13 (3d6)

>>5829909
Aye, we fight together for now. Stay alive!

> Total damage taken raises to 7
> 3AP Hark! 5 adjacent, +3 Vit
> 3AP Toss salt in a wide arc using my free hand. +2 damage? !Tenacity
> 3Focus Strike the nearest still-alive gaunt, Blade-12 1d6+2 !Tenacity
> Dashsystem, +6 dodge. If I can, dodge towards the fire, not into the dust.

=Stats=
AP 6 Vit 7/12 Focus 7/12
Grit 4 Reaction 7
Speed 3 Gear [12]
=Skills=
Findin', Fightin', Figurin'-10
Way of the Blade-12
=Equipment=
Hand1: Just One Straight Sword
Hand2: Bag of Salt, Spent
==Inventory==
-Dashsystem 1/6
-Lantern
=Tricks=
!Tenacity +2 (7)
!Hark!
>>
>>5830077
(and I agonised for so long whether to boost hit to 13 with another focus point. painful!)
>>
Rolled 3, 5, 1, 2, 5, 2 = 18 (6d6)

>>5829739
>1! There is fire here, and an exit into open air. The Hollow Eye does not hold entire sway here.
>1! It would take only a stray breeze, a wash of heat, an accident of convection...
>1! to give a Gaunt one fatal moment's pause
>3! Windsoul: Beg a favor of the wind, cause Ernhard's target a moment of discomfort so that he doesn't miss. vs Understand 10+3?
>Offhander+4Foc: Throw Snagloops, shovel and all, entangling Nightgaunt. vs Brawl 10+2+Convenient 2
>-Windsoul cause the shovel to whack Nightgaunt's dagger hand.

=Ready=
AP 6 Vit 4 Focus 6
Grit 4 Reaction 7
Speed 3 Gear [3]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Bow-11
=Equipment=
Hand1: Vet. Miner's Pick: Int-24 Sturdy-2 Penetrating-1
Hand2:
==Inventory==
- Standard gear minus 1 Torch, 1 Bandage
- Windsoul
- Little Friend (dog), "Eager": Return if no task. Delivering report, barking at Isol smells.
- Quiver: 2 Bleeders
- Snagloop: Binding-5 Convenient-2, holding:
-- Prospector's Shovel: Int-18 Sturdy-1 Lucky-1
- Sack of blasting equipment (and unknown devices)
- Attention-deflecting object in a warded box.
=Tricks=
! Offhander
! Beatdown
>>
>>5829904

Forward or back, either is fine. I just didn't want to stab you and add another friendly fire to my record.
>>
Rolled 5, 6, 2 = 13 (3d6)

>>5829739
Snrk-whuh-ah. Need to stop taking naps. To arms!
>move 322
>leadership inspire: HOLD THE LINE. really holler. get their attention (vs 11)
>block facing 2
ALRIGHT, STAY BEHIND ME.

=Stats=
AP 6 Vit 12 Focus 12
Grit 4 Reaction 5
Speed 3 Gear [12]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Spear-11
Shield-14
Leader-11
=Equipment=
Hand1: Torch
Hand2: Shield
==Inventory==
-Multitool
-2 Torches
-2 Bandages
-2 Salt
-Spear
-Bulwark
-Massproduced Plate
=Tricks=
!Tactician
!Leader
>>
Rolled 5, 1, 1, 4, 4, 6 = 21 (6d6)

>>5829739
Truly, you are an immovable object. To call you a Boulder of a man is an understatement.

>Wait for Boulder to step clear of the gaunts
>1AP load
>3AP shoot a gaunt vs 11
>2AP load and shoot (-4), Dancing Steps +3ACC, aim +1ACC vs 11

=Isol=
AP 6 Vit 11/12 Focus 2/10
Grit 4 Reaction 7
Speed 3 Gear [1]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of the Bow-11
=Equipment=
Hand1: Occupied
Hand2: Occupied
==Inventory==
- Multitool
- 2 Torches
- 2 Bandages
- 1 Bag of Salt
- Windsoul
- Jaws of Steel
- 1 glinter
- IED 4d3, AoE, flashfire, bleed?
- Blasting Putty
- Horned Shadowcap
- Umbral Champion Plate
=Tricks=
!Phantom Paths
!Dancing Steps
>>
Rolled 3, 2, 4, 2, 6, 2 = 19 (6d6)

>>5829739
>3AP: Slash Twice at Gaunts direction 2
>3AP: Parry direction 2
>Movement: Try to stick behind barricade and Scrysocs shield

=Stats=
AP 6 Vit 9/12 Focus 6/12
Grit 4 Reaction 7
Speed 3 Gear [9]
=Skills=
Understand-10
Brawl-10
Notice-10
Way of Blades-12 (14 Both Hands)
=Equipment=
Hand1&2: Wyrmkiller Sword (1d6+2)
==Inventory==
- Multitool
- 0 Torches
- 0 Bandages
- 0 Bags of Salt
- Both Hands!
- Belt Lantern
=Tricks=
!Counterthrust
!Ghoststeps
>>
>>5829015
Theudric, you're the last one who can fix up the barricade without dipping into focus. You've got the multitool and rocks nearby. Don't worry about the Gaunts. With all the salt and Whitley's poison, they're dead things walking by the time they reach us.
>>
Rolled 4, 4, 4, 6, 3, 2 = 23 (6d6)

>>5832062
>>5829739
Whu-Wha-I'm awake! I'm awake!

>"Theudric has about had it with these light-damned undirected explosions in this light-damned mineshaft-deep breaths...deep breaths..."
>"Right, the line...Light, barely dark and this is already a mess..."
>2MP Move 23
>3AP Fix barricade with Multitool
>3AP Fix barricade at 1 with Multitool

>"Not quite the line holding he had in mind, but crowding the barricade that's already about to collapse doesn't seem like the best idea. Let's at least keep the proverbial sandcastle from crumbling for a little while longer yet..."
>>
>>5829739
(Heads up, we're on page 10.)
>>
Gotchu homie https://suptg.thisisnotatrueending.com/qstarchive/2023/5787489/
>>
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> Welcome reinforcements and clingy acquaintances.
>>
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>>5835983
> A gluttonous engine of destruction barrels from the dark. Maw unhinged, a naked void poised to swallow whomever is foolish enough to wander close.
> Deceptively dense sheets of dried hide and blubber drape over the monolithic skeleton of some dread primordial tyrant - each bone encased in knotted musculature akin to corded steel.
>>
[The thread's about to drop off the board, so I'd ask players to refrain from posting until the next thread goes up - I'll of course repost turn 22 in that thread.]
[Expect the next thread to go up in about a week. Have RL and clerical stuff to sort out before I dive back in.]
[Thank you for playing and see you next time.]



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