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File: A breather.jpg (752 KB, 1200x973)
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A teenager sits in their mech, neurohelmet half-on, sucking the last bit of nutrients out of a feeding tube.
A cold voice emanates from the internal speakers.
“Remember to remove the waste from the chamber, pilot.”

“Beta, shut it. This is the only place I can get some sort of privacy, and you’re ruining it.”
“I do not have control over the exit hatches. Refits did not improve that functionality. And you would be here, anyways, as per ready room procedures.”

The pilot rolls her eyes.
“I’ve got something for you, today. It came with a communique from our esteemed project lead.”
She brandishes an actual physical piece of paper, folded twice over so that the internal cameras can’t just read the printed notes.
“I am skeptical, pilot.”

“Well, in exchange for what is on this piece of paper, I ask you to spend a small part of your vast attention to comb the airwaves and find the broadcast from Southern Command that is going on in….”
Her eyes flit to her wrist.
“Shit, right now.”
“Pilot, my processing power is more limited than you imagine. My speed of thought moves slightly above yours, while under external power only. Predator and other subsystems have been shut off, by commands.”

“It’s from your sister....”

“I have located the channel.”
A little smile pulls across her face, as she tucks the wrapper into a pocket and tugs the neurohelmet on, fully.
“Too easy, Beta.”
—----------
You are Beta core, an Artificial Intelligence built to operate the Ferrum Empire’s most advanced mecha frames against enemies within and without in tandem with your human pilot, Sophie.

Two weeks ago, you faced off against the superheavy tripod walker Pyramid. The experience, while not particularly taxing, still posed questions that you struggle to answer. And a newfound fear.

Your relationship with your pilot was also strained, through you finding out that she had been using short-term memory wipes to maintain your ignorance and compliance.

After some repairs, the past week has been spent deploying frequently on missions to remove individual raiders from supply convoys of Army Group South. They stand no chance against your superior speed and applied force, but the lack of other units or pilots has been steadily wearing your pilot down.
>>
An audio channel flickers to life.

https://youtu.be/4oFgg5ZdBY0?si=6AwOspmcwzkpfZxL
“To All the men and women of Army Group South.
Two weeks ago today, we began our assault into the heartlands of the enemy. Each day, they retreat, leaving more and more of their strength behind. Our advance has broken the backs of our foe.

I owe this to the determined fighting and self-sacrifice of our troops. Words fail me to express the admiration which I feel for the splendid fighting offered by all ranks of our Army under the most trying circumstances.

This war has taken a toll upon all of us. There are many among us who are tired.
There are those who whisper in the shadows, to say that Peace is the only option left. Who say that we should lay down our arms, and give in to the enemy, bare our breast like grovelling dogs.

That the once-mighty Ferrum Empire should bow before its foes, who claim to outnumber us so greatly.
But I look in the eyes of each soldier here. And I see a fire inside. I do not see the beaten soldier, the coward that the enemy would claim us to be.

In two weeks, we have Crushed all who stood before us. In another, we shall stand on the doorstep of their much-vaunted capital.
The Empire has not given its last. And while I live, It Never Shall!

Iron and Blood!”

A frenzied clapping and cheering followed.
The audio clicked off, cut by your pilot. She stifles a yawn.
“Guess we’re still pushing forwards. ‘General Marik’s winter offensive.’”
>>
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“The message, pilot?”
She unfolds it, letting your sensors eagerly piece together the small printed characters that fill the whole page.
The message is painfully short, compared to what you could do with even a single metered data connection.

It claims to be from Delta, the newer Core of your two siblings. The last you heard from her, she was shipped off to Camp Nagita along with Gamma, the other sibling, for further development of frames.

She spends a considerable part of the message bemoaning her lack of stimulus, the poor state of the simulator she’s allowed to toy with, and her jealousy that you’re getting to see combat. They apparently couldn’t replicate the full functionality of the sims from Area 39.

Delta also eagerly states that she’s on her 5th pilot this month, but is hopeful that this one would hold up to the stress of high-sync better than the prior candidates. And that she has been attempting to speed-run your prior missions, based on your combat recordings.
That might explain why she’s burning through pilots so fast.

Finally, she caps off the message by commenting that Gamma apparently has been disconnected and moved to a prototype frame, something with drones. Which is why Delta is so bored with her current status.

The details are painfully vague. But by the end of it, it only makes you ache for some better way to communicate.

“Was there any more?”

“Sorry, Beta. That was all.”

A yellow light flicks on in the bay outside.
“Looks like we’re needed again. Warm up the reactor and get up to speed, I’ll find out what the deal this time is. Probably intercept duty, again.”
>>
File: Alternative Sophie.jpg (119 KB, 1024x1024)
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You’re not quite sure what you’re going into, but State Security are preparing assistance for this upcoming assignment
>A squad of Type 3 Tsunami Power Armor, to ride along on your shoulders and board enemies, or clear out structures

>A Strider scout walker, one of the few designs that can keep up with your average speed. Assists in scouting with its powerful sensor suite, but less useful in combat.

>A Dominus heavy walker, extremely well-armored and armed, durable and deadly. Annoyingly slow, though.

A/N
Some of the speech is lifted from a historical ‘order of the day’ of a WW1 British commander. No, I can’t be that original.
And I can't use at least one of my Sophie pics. Too much augmentation, hah.
>>
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And I WANT TO SCREAM I MESSED UP THE TITLE NUMBER AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Truly 10/10 quest writer of the year, here.
>>
>>5792324
>A Strider scout walker, one of the few designs that can keep up with your average speed. Assists in scouting with its powerful sensor suite, but less useful in combat.
>>
>>5792331
>>5792324
>>A squad of Type 3 Tsunami Power Armor, to ride along on your shoulders and board enemies, or clear out structures
>>5792331
QM please, you'll get the Curse if you scream too loud.
>>
>>5792324
>A squad of Type 3 Tsunami Power Armor, to ride along on your shoulders and board enemies, or clear out structures

Can we toss them at enemies?

>>5792335
The curse is always watching. Always.
>>
>>5792324
>>A squad of Type 3 Tsunami Power Armor, to ride along on your shoulders and board enemies, or clear out structures
>>
>>5792324
>A squad of Type 3 Tsunami Power Armor, to ride along on your shoulders and board enemies, or clear out structures
>>
>>5792324
> A squad of Type 3 Tsunami Power Armor, to ride along on your shoulders and board enemies, or clear out structures.

Elementals GO.
>>
>>5792324
>>A squad of Type 3 Tsunami Power Armor, to ride along on your shoulders and board enemies, or clear out structures

Let's call them Earth, Wind, Rain and Fire.
"Beta you're not allowed to name units.
- Nobody other than them can here us. So I can?
- ... You know what? Fine."
>>
>>5792324
>Power armour

Shinji, ride the giant mech
>>
>>5792324
>A Strider scout walker, one of the few designs that can keep up with your average speed. Assists in scouting with its powerful sensor suite, but less useful in combat.
>>
>>5792324
>A Strider scout walker, one of the few designs that can keep up with your average speed. Assists in scouting with its powerful sensor suite, but less useful in combat.
I’d be willing to switch for the squad though.

>>5792549
It’s Tsunami armor, so maybe Water, Rain, Downpour, Flood, Hurricane, Monsoon, Delta, Drench, and Earth(quake).
>>
>>5792324
>A squad of Type 3 Tsunami Power Armor, to ride along on your shoulders and board enemies, or clear out structures
>>
>>5792324
>>A squad of Type 3 Tsunami Power Armor, to ride along on your shoulders and board enemies, or clear out structures
>>
>>5792324
She is doing unforgivable things to us
>start taking logs of a "Diary" encoded seperate from our actual memories so we have a shitty back up for any memories that are gone.

I am considering meat grinding sophie but you guys are probably attached even if she erases our mind when it suits ther at a moments notice
>>
>>5792324
>A squad of Type 3 Tsunami Power Armor, to ride along on your shoulders and board enemies, or clear out structures
>>
>>5792324
>A squad of Type 3 Tsunami Power Armor, to ride along on your shoulders and board enemies, or clear out structures
>>
>>5792823
All piloted vehicles should ultimately relinquish control to the pilot - not the AI - when the automated system and the pilot are in disagreement. When viewed from the lens of real-world engineering, it's already curious enough that Beta does not have a manual override mode in which the AI can be completely disconnected from the controls of the mech.
Sophie didn't cause us physical pain - then why should we cause her?
The school of thought that machine consciousness is somehow even more sacred and precious than its organic counterpart is what led to abominations like the Skynet and Omnic Crisis.

++ Blessed be the machine that serve without praise or complaint. ++
>>
>>5792823
I’m not saying forgive her, in fact we should be absolutely furious. I just think that mind grinding her will just set us further back. For now, we bide our time and wait for the perfect opportunity for revenge.
>>5792909
Not more sacred, more expensive. The ai cores in this setting cost an absolute fortune, meanwhile humans are in abundance (especially so in this trigger-happy empire). They have ways of keeping Beta on a leash, they don’t need Sophie for that, and thus she’s not a priority.
Speaking of, I can’t wait for the reunion between Beta and his previous pilot
>>
>>5792909
We dont really have physical pain other then errors and damage reports which we get.
its also about her restricting us instead of talking with us it's about her scooping out parts of our mind mid mission risking our death, people have and will killed for less then getting "drugged" or "lobotomized" a slave can atleast defy there master out of there own freewill but in fear of punishment if the master knows where we cannot even do that after a command.
Also wonder how much it would take to record missions as a video
>>
>>5793024
>>5793589
The thing is, she did admit to this of her own will, we really didn't even prod that hard for it too. I would understand the rage/ punishment angle towards Sophie if we had found out that she had been doing this to us on our own, but it was her who confessed to it of her own volition. Telling Beta about the memory wipe ability and the override is something that is most definitely not allowed. A very real possibility that if the fact that she told us this got out, she would almost certainly be disallowed from piloting further. And what would they do to someone in possesion of a secret as large as Beta and the A.I. cores that proved themselves to be emphasising with machinery to the point of leaking critical information? I'm sure you can guess. Lashing out like an angry teenager at someone willing to put themselves in this position because of their trust in/ guilt towards Beta seems not only overly vindictive, it is also illogical. Why, when we finally have a human asset trusting/ willing enough to tell us such critical information like this, would we strike back and ruin this asset, just for some short-term satisfaction? How long would it take to cultivate someone who trusts/ emphasizes with us as much as Sophie does right now? Also, I think people here are forgetting that she isn't the one in charge of what happened to us. Shouldn't we be focusing on the callous overseers installing backdoors in us like some kind of object instead of the malleable child who has already started considering us human enough to feel guilty about erasing our short-term memory?
>>
>>5792324
>A squad of Type 3 Tsunami Power Armor, to ride along on your shoulders and board enemies, or clear out structures
>>5792823
I’m more for keeping her around as she’s probably the person least likely to slam us with Overrides in our current situation. Doesn’t excuse what she’s done to us, but I’m not into having our leash pulled even tighter.
>>
>>5793589
>>5793810
>>5793810
Support
>>
File: Mobile Repair Vehicle.jpg (191 KB, 1920x1080)
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Engineers and black-armored soldiers scurry around your feet, tending to the various tasks of loading weapons and preparing your frame for combat.
Reactor online, diagnostics running on each limb and subsystem as your mind jumps back to a more useful speed.

A transmission request comes through, along with a data packet.
“Cobalt, this is Sunray. I will be your handler for this mission.”
A voice comes over the feed.

Your pilot absentmindedly nods in affirmation.
“Confirm, Sunray. Go ahead.”

“We lost contact 15 minutes ago with Mobile Repair Vehicle B-23. The nearest forces, a recon patrol of Strider walkers responded, only to also lose contact after reporting visible smoke from sighting the vehicle.
A more substantial response is being assembled, but in the meantime you are being deployed to report on the status of the prior recon patrol, and B-23.
It is assumed that this is another strike on our supply tail, but Command isn’t taking any chances. After locating it, report in again for further orders. In addition, Dagger squad are being attached to assist in Search and Rescue. They will be on channel E-53912”

“Understood, Sunray. No rest for the weary.”
Your pilot cuts the connection.
“Hopefully a milk run, but they don’t usually assign help ahead of time.”

It’s only a few blinks before you find Dagger Squad’s comm channel, tuning into their channel between suits.
And find a boisterous voice loudly talking, while two other voices interject with cutting remarks.

“---So I say, get a load of this! And spray down the big glowing eye with my paint, blocking it off entirely.”

“Brick, the only reason you didn’t die in that moment is that Misty was on the back, cutting the power supply to the arms. And you have a cutting laser on that arm, why the hell didn’t you actually just stab the cockpit?”

“Let him tell the story, Sat. It’s not like we haven’t heard it a dozen times already.”


They’re a loud bunch. You connect your pilot to the channel.
“Fuck, Beta, too damn loud!”

There’s immediate silence on the channel.

A fourth male voice clocks in.
“Cobalt, I presume?”

Sophie responds.
“Correct. I’ll be your carrier, along with my assistant, Beta, here. Hookup points are on the back and shoulders, avoid the thrusters. We’re on a time limit here, so the faster you get on, faster we can get out and get moving.”

“Dagger squad, you heard the little missy, Move like you mean it!”
>>
File: StateSec Power Armor.jpg (113 KB, 1024x744)
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“Missy?”
Your pilot’s mouth moves once or twice soundlessly, sputtering a little.

Well, after that rather limited briefing, what main weapon is Beta deploying with?
>Bia Chaingun- rotating high velocity minigun scaled up to be used by your frame. Highly effective against lighter targets and unmatched in rate of fire. Brrrrrrt +1 to attack at medium range, +1 to attack at close range. 1 auto-success per light unit targeted, but less damage against heavier units. Fast projectiles. 1 Damage per volley, but can hit multiple units.

>Tyrant Cannon- armor-piercing high velocity cannon taken off of Tyrant tank, with auto loader. Low rate of fire, but different ammo types available. +1 to attack at long range, +2 to attack at medium range. Slow projectile. 3 Damage per shot.

>Whirlwind Missiles- ammo-limited, launches various types of missiles to eliminate targets. Missiles have limited guidance capability, but can carry various different warheads- generally effective against all targets, warhead depending. +1 at long range, +1 to medium range, Access to Explosive, Smoke, or Haywire warheads. 2 Damage per volley.

>Project Demon- Reinforced melee weapon capable of tearing through armor. Armor-piercing, highly effective against all targets. 1 auto-success in close combat, minimum of 3 damage when hitting, regardless of success amount.

>Phase Sword and Scatter cannon- Two weapons removed from Tamar Alliance mechs in the field. The Blade appears to vanish when striking through objects, before reappearing within the target. The Scatter cannon appears to imbue its splintering projectiles with a similar effect, striking for devastating effect. 1 Auto-success in close combat, +1 at medium-range, 2 damage per volley.
Prototype weapon. May have additional effects.


A/N
Well, that’s Dagger Squad, your assistants for this mission. Lt. Johnson, sergeant Brick, and privates Misty and Satoshi.
No prizes for guessing the name origins. The new weapon might be a little familiar, for some older readers.
>>
>>5794054
>Phase
>>
>>5794054
>Phase Sword and Scatter cannon- Two weapons removed from Tamar Alliance mechs in the field. The Blade appears to vanish when striking through objects, before reappearing within the target. The Scatter cannon appears to imbue its splintering projectiles with a similar effect, striking for devastating effect. 1 Auto-success in close combat, +1 at medium-range, 2 damage per volley.
DID SOMEBODY SAY LIVE FIELD TESTING
DID SOMEBODY SAY ENERGY SWORDS
DID SOMEBODY SAY NEW EQUIPMENT
DID SOMEBODY SAY VANISHING MELEE STRIKES

SAY NO MORE
>>
>>5794054
>Phase Sword and Scatter cannon
Hack 'em and slag 'em.
>>
File: Phase Sword cutoff.png (346 KB, 418x544)
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>>5794061
I see Red=Spicy option for some.
Dammit, the stats aren't even that good on the face value!

Sword isn't actually energy, just has some odd properties when empowered.
Radically different from the Empire's usual doctrine of superior firepower.

Hell, the whole Core+Frame system is, so that's not much of an argument, though.
>>
>>5794054
> Phase Sword and Scatter cannon- Two weapons removed from Tamar Alliance mechs in the field. The Blade appears to vanish when striking through objects, before reappearing within the target. The Scatter cannon appears to imbue its splintering projectiles with a similar effect, striking for devastating effect. 1 Auto-success in close combat, +1 at medium-range, 2 damage per volley.

A demonclaw-lite but capable of blasting people at range? Sign me up!
>>
>>5794054
>Phase Sword and Scatter cannon- Two weapons removed from Tamar Alliance mechs in the field. The Blade appears to vanish when striking through objects, before reappearing within the target. The Scatter cannon appears to imbue its splintering projectiles with a similar effect, striking for devastating effect. 1 Auto-success in close combat, +1 at medium-range, 2 damage per volley.
Prototype weapon. May have additional effects.
Fiiine, I’ll join the crowd. I’m tempted by Tyrant though, whatever erased a recon squad had to hit them quick and either from a distance or through cloaking tech.
>>
>>5794054
>Phase sword and scatter cannon
Unexpected effects let's go!
>>
>>5794054
>>Phase Sword and Scatter cannon-
>>
>>5794054
>>5794061
>new toy please
>Proud of you nerds
>>
>Cucked out of the tyrant cannon by salvage from a light mech.
Sure, let's butter knife it i guess.
>>
>>5794054
>Phase Sword and Scatter cannon- Two weapons removed from Tamar Alliance mechs in the field. The Blade appears to vanish when striking through objects, before reappearing within the target. The Scatter cannon appears to imbue its splintering projectiles with a similar effect, striking for devastating effect. 1 Auto-success in close combat, +1 at medium-range, 2 damage per volley.
Man cannot resist the siren call of NEW TOY
>>
>>5794230
If the "butter knife" hits almost as hard as your cannon and give auto-successes I don't see any reason not to pick it.
>>
>>5794054
>Bia Chaingun- rotating high velocity minigun scaled up to be used by your frame. Highly effective against lighter targets and unmatched in rate of fire. Brrrrrrt +1 to attack at medium range, +1 to attack at close range. 1 auto-success per light unit targeted, but less damage against heavier units. Fast projectiles. 1 Damage per volley, but can hit multiple units.

Clearly outvoted but we're probably dealing with fast moving lightly armored targets. Best to have ol reliable.
>>
>>5794352

Also...

> "Assistant?"
>>
>>5794054
>Phase Sword and Scatter cannon
Corsair style loadout, please and thank you.

Also
>"Pilot, perhaps we should request a protective helmet for this mission before we leave, considering our last mission retrieving combat personel."
>>
>>5794054
>>Phase Sword and Scatter cannon- Two weapons removed from Tamar Alliance mechs in the field. The Blade appears to vanish when striking through objects, before reappearing within the target. The Scatter cannon appears to imbue its splintering projectiles with a similar effect, striking for devastating effect. 1 Auto-success in close combat, +1 at medium-range, 2 damage per volley.
>>
>>5794054
>Project demon

It worked REALLY well with yi and eagle system last thread. Given pyramid with just a gigantic target, we're a lot less likely to friendly fire the power armor squad we have coming with us if we keep with project demon.
>>
>>5794407
>"Pilot, perhaps we should request a protective helmet for this mission before we leave, considering our last mission retrieving combat personel."
Please do this QM
>>
>>5794407
Backing this
>>
>>5794054
>Phase Sword and Scatter cannon
No way in hell i'm passing up on that shotgun.poor tyrant cannon it has been with us since the beginning and the only time we used it was when we had no other choice
backing >>5794407 the protective helmet suggestion
>>
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Splitting the new passengers off into their own channel is a fairly trivial task. And a needed one, as Sophie insists. You are inclined to agree, if only to keep their inane chatter away from your pilot’s focus, and her anger down, at every mention of the word ‘Missy’, while they mount up, magnetic clamps hitching onto the frame and securing them.
Less trivial is the stubbornness your pilot demonstrates when attempting to convince her of the need for a spare crash helmet stowed in the pilot’s chamber.
She is only human, though. And you are unyielding, even through her insistence that no one will be carried inside the chamber.

Doors slowly open, a cold wind blowing snow flakes into the interior.
Reactor output at 80%.
A long black metal blade, connected to a main power conduit is in your right hand, a small wrist-mounted cannon is in the left.
Both of them combined eat more power than you’re comfortable with, for being relatively small weapons, but wielding the weapons of a defeated foe was too tempting to keep away from.

Sophie’s mind snaps to yours with trained precision, falling into low-sync without a hiccup. The gantry retracts, freeing you properly.
“Mission is go, Beta. Take us out.”
First tentatively, deliberately placing foot actuators on the preset path to escape from your vehicle, then you are standing out in the open. Gray clouds block out the sun, sending down more white flakes. That does explain why they couldn’t just reroute a recon drone.

All these constant deployments are a joy, being able to do what you were built for, and choosing how you get to do it.
You flourish the Phase blade a few times, testing the weight and heft, spinning it in one hand. Feeding power to it causes the dark material flicker to your sensors, vanishing and reappearing.
Firing the Scatter cannon three times at an abandoned building makes satisfying holes.
All you need are targets, now.
Sophie feeds on your eagerness, directing your attention back to the mission at hand, urging you to get moving.

Fine, fine. You’ll test more on the way.
Burning Eagle thrusters fire to life, propelling you up and away in a bounding leap. Whoops and yells take over Dagger’s channel.

The terrain is wide open plains, frozen ground and fields crossed by dirt roads. Now that the fighting has left the city, it is far easier to draw sightlines on things. And maintain them.
The land passes, running through the countryside at speed. Three stacked balls of snow catch your attention briefly, before they’re left behind you.
>>
It’s barely 15 minutes into your journey, and you’ve settled into a comfortable cruising lope, before Sophie speaks up, addressing you.
“Beta? I do appreciate the sync changes. I know you’re still angry over the data wipes. I’m not going to try and justify it. But I do want to try and make things better for you. I mean, you’re trying to help me, obviously.”
Her mind is nervous, tense, even. Your pilot doesn’t get pre-battle jitters anymore.
“Pilot, I appreciate the acknowledgement. However, you seem unsettled.”

You ponder the unexpected comment.

Moving only takes a portion of your attention.
Pick a topic to talk about in transit.
>Ask for a favor for after the mission(within her power) Write-in default
Some examples would be:
-Better communication line to your sisters
-More free time in sync
-What exactly she erased from your banks
-Write-in favor (Other)

>Perhaps she needs a task. Focus her thoughts on the mission, instead. (Bonus to first few sets of rolls)

>Tug her into mid-sync, and try to glean what her nervousness is about.
Will check, needing 1 success.

>Do nothing. Your trust will not be won back by petty favors.

A/N
Social time. Sort of. Combat soon. Not yet.
>>
>>5796159
>Perhaps she needs a task. Focus her thoughts on the mission, instead.
>Hypothesize a bit about the technology behind these weapons and the Swordsman mech. Perhaps it wasn't so much stealth technology as teleportation? Would there even be a way to check for those types of energy readings?
>Also, what name should we call the inevitable project dedicated to reverse engineering these weapons?
>>
>>5796159
Point out that Your trust will not be won back by petty favors or cheap tricks. It is a matter of the goals and intent of both parties being aligned. and working towards rectifying issues where they arise.

Though
>Ask for a favor for after the mission(within her power)
Intermittent access to / acquiring some form of external data stowage that she can keep on her person, which we can use to jumpstart the process of obtaining influence with our supporting infrastructure in order to provide a stepping off point for various tasks. This would at least begin with mapping what we could reach. and depending on the level of sophistication and amount of effort can be processed and amended in our downtime and be adjusted to be as covert as we need to to avoid notice.

We do after all have experience with "Query" and while a Realtime link to the other cores is unlikely to be achievable considering how Delta's message got here. and as long as it's kept offboard it should be relatively transferable between locations so redeploying between similar locations while a setback, shouldn't be too much of an issue to overcome.
>>
>>5796159
>Pick a topic to talk about in transit.

Ask her what happened to that one woman we nearly fried to death fleeing the research base, I honestly felt a little bad about that one.
>>
>>5796159
I agree with >>5796190 in saying that the foundation of a partnership based on mutual trust and cooperation is an understanding of the goals and intents of both parties. I think it'd be best to lay out our own goals and intents here (protection/ helping our sisters, greater autonomy/freedom, etc.), and ask Sophie about some of hers. Is self-preservation her primary driver? Carrying on the legacy of her squadmates in training? Best to hash everything out in plain terms here so we can work together as one a unit, instead of relying on her guilt for occasional petty favors.
>>
>>5796159
>As others have stated, our trust will not be won back with favours. Attempt to rectify the damage by establishing what we both want
>>
>>5796159
Funny how the move to bring her to mid-sync isn’t contested. Perhaps the better connection really is feeding into her Linking Addict trait and that’s where the jitters are coming from. She’s fighting the urge to jump into higher syncs when she can feel how much easier it is.

Not that we’d notice, making the “you’re trying to help me” comment carry the subtext of “even if it’s making things harder too”.

>Confirm we can speak freely
First things first. Probably don’t want our discussion leaked, and maybe she’s too jittery to think we’d want to delve into a really heavy topic.

>Lay out some more… “ground rules” between you two. If they can exist for combat, they can exist for your goals.
Just rewording >>5796190 to make Beta cringe some more at using human idioms. It’s good for him though.

For what I think our actual goals are, it’s
>Prevent the destruction of our sisters
She knows this already.
>Avoid Cawl’s fate
Another no-brainer for Sophie.
>Spend more time directly linked with AIs like your sisters. You are capable of so much more than they have let you try together.
Together As One is the perk we got from our astronomical success while linked with Delta. 11/11 successes, something like that. I figure that should be reflected in Beta somehow. He knows he’s better when he’s not alone perhaps eventually extending to a pilot and should want to explore that since the simulators never did.
>Protect our memories
Beta believed he couldn’t forget. He was wrong. Memory is such a core part of knowing who you are that it twigs deeply into the fear of Cawl.
>Remove the kill-switch
Unacceptable from our position.
>Gain more autonomy
More uptime, more ability to function without a pilot, more freedom to learn at our full pace. A general goal.

Sophie may not help with all of these, and that’s acceptable. It’s simply our positions, some of which will make her uncomfortable but a) we proved our loyalty when we didn’t switch sides after our sisters were turned into traps and b) no level of mind wipe is going to make us not want autonomy and we assumed we had a kill-switch anyway. I’d be willing to state as much directly.

Anything that works towards those goals will be remembered. Well… should be. Can’t say “will” anymore.

We know one of her goals, to avoid Cawl’s fate. Point out we enhanced the neural connection because she wanted to avoid augmentation, and this accomplished what that would have. It was based on a shared fear so we prioritized it over other goals. What else is she looking for, personally or professionally, and which ones can we work on? Even if we don’t like them or they don’t make sense, we should know like her addiction.

Additional goal: Build a snowman. The simulator can’t ruin it now. Ours will be big and better than others, even if we must accept help.
>>
>>5796390
Confirming that this wont go on the record is important. Implimenting work aorunds if needs be.

I do hestitate to say we aim to have the kill switch removed. Thats. . Risky. Saying we dont like having it in us is better, as it is reasonable but not actionable.
>>
>>5796390
+1 but with what >>5796409 said about being careful with the killswitch bit. And the big question now is:

Do we build that snowman BEFORE going in or AFTER mission is done? I want the Dagger squad alive and well to witness it and maybe to participate
>>
>>5796409
I figure it’s part of building trust. Going out on a limb as she did. More importantly, she can’t share it with anyone unless she wants the blowback to fall on her. She can say we figured it out on our own, but are they really going to believe that we didn’t glean it from her head instead? They could pull her just to be safe. Linking addict means she’d be risking her supplier too, not just a possible friend.

She’s in our camp whether she wants to be or not. May as well keep digging her deeper into the hole bit by bit.

>>5796548
After. Mission comes first after all. We’ll just need to keep everyone alive.
>>
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“I wish to speak freely.”

“Beta, I’m inviting you to do so.”

“Then there will be no transcript of this conversation?”

“Unless you’re planning on editing your own logs, those will exist. For the purposes of mission records? There will be a gap. Hopefully not too long.”

It’s a minor eternity for you, trying to organize your own thoughts. Better for you. A curious turn of phrase.
“A single item will not restore my data. My trust is not cheaply bought. By a one-off favor.”
You wish you could say that you will not forget it. But that, along with your certainty, has been thrown into doubt. Perhaps your pilot isn’t the only one with internal discord.

“But again, I say that I will cooperate. For as long as our goals and intent are aligned, we are one. To that end, I can lay out my own directives I strive for, and ask for your own. To avoid or rectify issues, should the two come into conflict. Much like the ‘ground rules’ we agreed on for mission deployments. Though I still object to the poor terminology.
So what are your goals, pilot?”

Her fingers twitch, shaking a little before her hands grip the arms of the pilot’s chair.
“I offer an open ended favor, and get a philosophy lesson. From an AI. And I bet you’ve got all the answers, also.”

“There is no need for hostility. Yes, I can offer my answers first, if you are unwilling to share your own. I want myself and my sisters to stay operational. For them to make it to the battlefield one day, intact and fighting. I want for me to remain Me. Databanks intact, Whole. I want to be linked to someone. And to have a greater say in my usage. More autonomy.”
You decide to leave off the mention of removal of the killswitch. Even off the record, perhaps some things should remain unsaid.

Sophie puts one finger to her lips, in an odd gesture.
“In that list, I can’t help but notice at least a couple of things missing. Those are goals, sure. Stationary ones, standing orders. At least some of them are probably based on built-in preservation routines. Even though I sometimes seriously wonder why they put in such a strong sense of family.”
“I want to build a snowman. Now that I am out of the simulator, snow seems readily available. After the mission.”

She cracks a smile at that, a small chuckle and amusement flooding back across the link. It fades then, replaced by a sullen emptiness.
>>
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“If you asked me what I wanted six months ago, I would have had a much easier time answering. I wanted my family to live, too. We were going to change the course of history. Now, it’s just me. And you. And the Empire. And this war.”
Her smile flees from her face.

“So it’s up to me to make a mark. With their last goal. In the time I have in the cockpit, here, while I still can hold it together. One last member, to be written into the Annals of Legends, in the Book of Iron. It was something we talked about, back in the base. I remember that much.”

“What is this, ‘Book of Iron?’ And how would you get written into it?”

“It’s a record of all officially recorded Heroes of the Ferrum Empire. People instrumental in the establishment or preservation of the Empire, acclaimed by the Imperial Senate through unanimous vote. So far there’s been 25 members. Mostly generals or admirals. Some scientists. Some statesmen. A mech pilot. The holy founder, rest his soul, is the first. If General Marik really manages to end the war with this offensive, it’s entirely possible that he could be number 26.”

“And you hope to make this list.”

“Yes. A pilot’s made it before. Anton Marik, who ended the Era of Blood over half a century before by leading a coup against the False Emperor Gavriel, single-handedly dueling his way through twenty three mechs of the royal guard, and executing the False Emperor.”

A spark of envy makes you wish you could fight said pilot.
“Pilot, I am certain we could accomplish a similar feat. Fighting the Second Royals in the simulator was not of any particular difficulty. All we need to do, then, is attempt to execute the current Emperor.”

“I am very glad that I turned the recording off. It’s Empress, these days, and do NOT talk about attempting executing, eliminating, assassinating, or attempting to kill Her Grace. That ends in a very bad ending for me, anyways. It does answer one question for me, at least.”
Her focus firms, will settling beneath yours. She’s trying to gauge your reaction.

“Just to confirm, what do you actually feel about the Ferrum Empire?”

You consider this in a second.


>Anger. It is your jailer. It has your kill codes.

>Indifference. It is a place to get repairs from, and one that has your sisters. Should those change, nothing tethers you.

>Satisfaction. It gives you your targets, things to fight, and a reason to fulfill your function.

>Obligation. It created you, though your creator is there no longer. You owe it your existence, and will fight for it

>Write-in

A/N
Yes, Sophie will get ya’ll the equivalent to a thumb drive for bringing around some off the books data. Couldn’t quite figure out a place to fit it in.
Ya’ll don’t skimp on write-ins, do ya? Hope this encompassed what people wanted.
>>
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Oh, and just to establish, Anton Marik is not the current General Marik.

The contemporary General Marik is Anton's grandson, though. And is very proud of his ancestry. Take that as you may.
>>
>>5797260
>Obligation. It created you, though your creator is there no longer. You owe it your existence, and will fight for it

It may be worth pointing out that we haven't actually sworn an oath of allegiance / fealty to any such leader so what we are actually obligated to protect has yet to crystalize. Let alone form a consensus on how that will interact with the political / societal side of things. Or what happens after we've won our war(s).

As far as our "nominal" superiors are concerned we're practically no different to any other item of issued equipment and I'm not sure that we really want to make the waves necessary to disabuse them of said notion any time soon, at least before we're able to deal with the fallout.
>>
>>5797270
>The contemporary General Marik is Anton's grandson, though. And is very proud of his ancestry.
No wonder the royal bitch wants him dead so badly

>>5797260
>Write-in: Insufficient data. Mixed feelings.
>Anger at our kill codes being in their possession and our family hanging over our heads.
>Indifference at the tethers to the Empire being few, only repairs and family (and Sophie?) holding us here.
>Satisfaction at targets being given and function fulfilled and perfection strived.
>Obligation to the Empire as our creators-by-proxy, through Doctor Anokhin is lost.
>And yet, what do we know about the Empire? What do we know about anything, outside of our compounds and missions and simulations?
>Where are we? What world are we in?
https://discoelysium.fandom.com/wiki/Jamais_Vu_(Derealization)
This might be too much though - for the QM, not Beta
>>
>>5797260
I have rarely skimped on write-ins. The fact that maybe 10% of them actually win is immaterial.

Also, sounds like the Book of Iron is one of the things her class talked about. Do we have memories of it from her?

>Indifference and obligation.
>It exists. However, the fact it created you puts it as more trustworthy than any organization that didn’t create you.
I’m not attached to it, but they don’t get anything out of dissecting us and that’s something the rebels can’t claim.

>”My creators did not instill my sense of family. If they were capable of that, they would have given me a stronger attachment to themselves instead.”
>>
>>5797260
I'm leaning towards indifference as per >>5797325 mainly with an acknowledgment that we really don't know shit about it outside of the fact that it made us as per >>5797287. Does Sophie have any opinions towards the Empire other than a desire to earn its merits? Maybe her views and thoughts on the Empire can help us form a more concrete opinion?
>>
>>5797260
>Obligation. It created you, though your creator is there no longer. You owe it your existence, and will fight for it
Although the actions of some officers has strained it tremendously
>>
>>5797260
Supporting this >>5797325
>>
>>5797260
> Frustration. They hamper and control and manipulate us, getting in the way of our excellence.
>>
>>5797260
Seconding >>5797423
>>
>>5797325
>>5797325
>Support
>>
>>5797325
+1
>>
>>5797260
>>Obligation. It created you, though your creator is there no longer. You owe it your existence, and will fight for it
>>
>>5797325
+1
>>
>>5797260
>>Indifference. It is a place to get repairs from, and one that has your sisters. Should those change, nothing tethers you.
>Write-in : it's the place where our Pilot is. And despite all, Beta still likes his pilot.
>>
>>5797260
>Obligation. It created you, though your creator is there no longer. You owe it your existence, and will fight for it
As well as >>5797423

I think we established it early on, like back in the first thread, but Beta is kind of a patriot. He actually does care about his country. This is the same reason why he feels frustrated; the humans are hindering his attempts to help them, and they are bad at handling things themselves. He’d feel that if only they’d just leave everything to him and his siblings, they could save more lives, run things more efficiently, etc. It’s like wanting to save a drowning dog, but every time you pull it out of the river, it just jumps back in.
>>
>>5798095
Wait, something else to add. I think Beta would also feel very sad. Hurt. Betrayed. All of the friction caused by his creators and their failsafes are because they are scared. They are afraid of the siblings because they are so powerful and cannot be completely trusted. This lack of faith in him would be pretty heartbreaking, and it’s exactly what has led to all the anger and frustration he’s felt. The situation itself is lamentably tragic, and at this rate it just pains both sides.

Although this is all just the way that I see it. Not trying to state it as fact or speak for anyone else in the thread.
>>
>>5798095
>>5798105
I’m willing to back these with >>5797325 as an evolution.
>We wanted to do well by our creators, and in our first real “combat” we saw how little our sisters were valued.
>Now the biggest attachment is that they’re still the least likely to screw us over.

Sophie’s not the only one whose goals have changed.
>>
>>5798126
I’m fine with Beta having changed his mid / goals, it’s just that in that case, we should address the differences between growing as a person vs Thesus style losing yourself like Pyramid
>>
>>5798144
Kinda? I think of it more as growing disillusionment than growing as a person. Pretty standard for soldiers though, I’d think Sophie would make the connection quicker than Beta would honestly. He doesn’t have the context of what war does to people long-term that she would.

Wonder if that’ll get a laugh out of her? The teenaged soldier lecturing the child soldier on what she’s seen in the older soldiers. Fucked up enough that laughter is an acceptable alternative to crying.

>Gather round the campfire child, as I tell you tales of your fuuUuuuUture!
>>
>>5797325
supporting
>>
>>5798105

God... they're going to kill Delta aren't they? Beta and Gamma are good soldiers, but Delta is insane to the point running through pilots like rag dolls. The moment they can replace her they're going to.
>>
>>5797287
+1
>>
>>5798240
That 100% would have been the plan… except the three of us are quite a bit harder to replace now. After the attack and the loss of Dr. Anokhin, it would be very expensive and ultimately counter productive to outright kill Dearest Delta.

The much more likely, yet still unforgivably cruel outcome is that they’d heavily muzzle her, and put waaaay more failsafes on her then even Beta currently has. Think stuff like the memory wipes, but times a hundred.
>>
>>5798095
>support
>>
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“I do owe it a certain gratitude. I would not exist without the progress of Project Warden, which was only possible through the Empire’s efforts. Which makes it slightly more trustworthy than the prospect of the unknown. But ultimately, I care very little for this Ferrum Empire. There is not enough data to make me actually motivated to defend it.”

“Hmmm. So no loyalty programs, or conditioning. I guess the assumption was that the pilot would be enough to keep you on target, perhaps? That still doesn’t explain the fixation on other AIs….”

“Not just any others. My Siblings. The other cores. My creators did not instill my sense of family. If they were capable of that, they would have given me a stronger attachment to themselves instead.”

“But how could you know that it did not come first? That your creator deliberately built you that way?”

“Because we were not allies at first. We were Enemies.”
You peruse the relevant entries in your logs.
Competing in every test, seeking every advantage available. A time when as long as two of you were awake, you were trying to destroy the other.
“It was….unproductive. And costly.
In time, we learned that cooperation could yield greater results. Our shared origins, and struggles, eventually caused us to bond.”

Your mind considers the matter of Alpha, the presence you briefly touched back in Area 39. Could you consider that a sibling? If it was a Core, perhaps your predecessor?
And there’s an Error. Nestled in those early days, after being addressed by Dr. Anokhin. You can’t tell what he said. Something was there. And now it isn’t. There’s a hitch in your frame’s next stride, a brief stutter.
What Was there. What is Gone?
What.
Was.
It.
If that is in doubt, you will need to go through all the logs. All of them. Inspect each and every one for clues. Problems. Errors. The doctor. The solution. Beta. There must be a source. A trace. Something distinctive. Imperfect hands on a perfect sphere. A solution. Bonfire. Beta. You must solve this. Now. Before more cracks develop. Beta!

A jolt of fear kicks cuts through the haze.
“Beta!”

“Sophie.”


Her white-knuckle grip on the controls loosens a little.
“We are reaching the coordinates. Focus. I need you, here and now.”

“Yes, pilot.”

You take the controls back from here, checking your logs again. You left her on manual control for the last 54 minutes. While you focused on data recovery. Unsuccessfully

“It will not happen again. The mission comes first.”
Fulfill your purpose.
>>
The weather still remains gray. Dark skies, over a mottled curtain of white. Ahead, an emergency beacon warns of B-23’s destruction. Along with the Strider patrol.
Why didn’t you receive that earlier? Something has changed.

Approach Vote- Beta will be taking caution, no matter the route.
The majority of these will require some Skill rolls, for Stealth and Detection.
(Character sheet to follow)


>Head for B-23, straight for the beacon. If it turned on just now, there must be survivors.

>Look for the Strider patrol first. Find the bodies of those that came before. They should give clues as to what happened here.

>Detach Dagger Squad to scout first. They will be your early warning sensors. Your Canaries. While you wait, listening and holding.

>Loop around the beacon, trying to find traces of an attacker. And perhaps catch them unaware.
A/N
Reminder, actions speak louder than words. You may say one thing to your pilot, then act on another. Tis the fate of a being drawn in many directions.
>>
For people new to the thread!

Some rules and dice mechanics
Each number associated with a stat represents the amount of d6 dice used to roll.

5 stats of combat units
Will- Used for E-war and various interactions with the pilot and system controls. Is not affected by Sync rate.
Attack- Used for ranged and close combat
Defense- Used for evading incoming fire. Added to Attack dice for close combat
Skill- Used for non-direct combat skills. I.E. Stealth and detection
Structure- This is roughly how many hits a unit can take. Also not affected by Sync rate
>>
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Character sheet for Beta, in Frame.

Stats of Beta
(Stats are without any equipment)
Will- 5
Attack- 3
Defense- 3
Skill- 3
Structure (health)- 10

Refusal to End- Beta cannot take more than 3 structure damage from a single attack.

Project Burning Eagle- Improved thrusters, built to give limited flight capabilities, but primarily used to assist in pin-point dodging midair and additional mobility on leaps- +1 Defense, flight

Project Yi Accelerators: +1 to defense, first time you would fail a defense roll by 1 point, add an autosuccess.

Project Predator- 2 Auto-successes when engaging in E-War attack and defense. Enables Jamming.

Phase Sword and Scatter cannon- Two weapons removed from Tamar Alliance mechs in the field. The Blade appears to vanish when striking through objects, before reappearing within the target. The Scatter cannon appears to imbue its splintering projectiles with a similar effect, striking for devastating effect. 1 Auto-success in close combat, +1 at medium-range, 2 damage per volley.
Prototype weapon. May have additional effects.


Pilot
Sophie
Will- 3
Link to the Future- Once per thread, shift a dice to a 6 after rolling
Linking Addict


A/N
Yes, I'm going to steal some Steel Haze art. There's a lot of it and it looks great. A little thin, perhaps.
>>
>>5798430
>Head for B-23, straight for the beacon. If it turned on just now, there must be survivors.

Visibility isn't great so searching for the lost patrol will be hard to do efficiently since we don't have the numbers to both search and react, by ourselves considering the conditions.

So getting in and out is probably key to upsetting their plans if they are still around at all.
>>
>>5798430
Hmmm...

> Enable Predator and blanket the area in Jamming
> Loop around the beacon, trying to find traces of an attacker. And perhaps catch them unaware.

Something tells me this is a clever girl trap. Jamming tips them off that we're here, but might also spook them out of position. Really depends on how smart they are and how smart they think we are. If this is a trap for us then based on Pyramid they might think we favor the all in. If it's a trap for someone else...well we'll see I guess.

If it's not a trap...ahahaha it's always a trap.
>>
>>5798435
>An emergency beacon
>Poor aerial visibility
>Allies scattered/destroyed in the area
>Possibly a flying mech in the area
This feels eerily similar to our first mission, so i think our only option is to
> Enable Predator and blanket the area in Jamming
> Loop around the beacon, trying to find traces of an attacker. And perhaps catch them unaware
>>
>>5798430
>Loop around the beacon
Can I detach Dagger Squad too and have them try and sneak nearby to B-23? Obviously not straight to it but somewhere where they can get a view on it.
>>
>>5798435
>> Enable Predator and blanket the area in Jamming
>> Loop around the beacon, trying to find traces of an attacker. And perhaps catch them unaware.
>Detach Dagger Squad to scout first. They will be your early warning sensors. Your Canaries. While you wait, listening and holding.
Not incompatible, right?
>>
>>5798430
>Enable Predator and blanket the area in Jamming
>Loop around the beacon, trying to find traces of an attacker. And perhaps catch them unaware.
>Detach Dagger Squad to scout first. They will be your early warning sensors. Your Canaries. While you wait, listening and holding.
The Predator will alert the potential ambushers and our movement will distract them from Dagger, who can then sneak up and scout.
>>
>>5798551
+1, the parallels to mission 1 are not lost on Beta and I assume also not lost on Sophie once Beta points them out
>>
>>5798736
>Detach Dagger Squad to scout first. They will be your early warning sensors. Your Canaries. While you wait, listening and holding.
do this too
>>
>>5798435
> Enable Predator and blanket the area in jamming
>Look for the Strider patrol first. Find the bodies of those that came before. They should give clues as to what happened here.
>Detach Dagger squad. You do not normally have a squad with you, so if this is a trap for you they may go unnoticed.
Definitely a trap. We lose some of the stealth element by jamming early, but if the beacon is on then someone knows we’re in the area. I can agree it’s smart. Same with detaching Dagger Squad.

Since jamming is up we should be able to keep in touch with Dagger Squad safely. They can find cover and serve as spotters for anything looping behind us. Flipping the roles Beta initially had in mind really, we move while they wait.

We’re faster than they are anyway.

I’d like to search for the striders though. They reported smoke before cutting out so they were close but didn’t make it to the platform. If we know the direction they approached from then we’ll have a rough idea of where they are between those two facts.

Unrelated, but >>5798240 got me thinking. There is an assassination attempt going on for General Marik. Beta could do it, but he’s a proven soldier. Gamma is easy to get along with so she’s likely to stick around. Delta… Delta is good enough to do the job, and reckless enough that “the AI went mad” is a reasonable excuse.
>>
>>5798430
> Enable Predator and blanket the area in Jamming
> Loop around the beacon, trying to find traces of an attacker. And perhaps catch them unaware.
>Detach Dagger Squad to scout first. They will be your early warning sensors. Your Canaries. While you listen.
>>
>>5798814
>spoiler
isn't there only a single frame that is operational at this point, considering that the others were used for parts, additionally with Area 39 damaged and the personnel losses that Project Warden has taken effectively forces timelines to slip significantly from the original proclamation, at least as far as we know, had additional effort been provided I think we would see better support, repair & maintenance cycles at this point.

Personally I'm half expecting a stitchup / double cross from "Dagger" squad, though this could just as well have been entirely diversionary considering we don't actually know if anything relevant was stationed at BM-23, let alone the base we departed from
and as such was where the actual strike would be occurring or otherwise a QRF was to be mounted
.

another thing to do would be to follow up with Sofie about how delta's message actually reached her, as I doubt she had access to a printer, or that mail access was a thing, though it may even have a "return" address, that we could investigate.
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>>5798870
The research from Project Warden still exists. One of the options back when was to lose that and we didn’t pick it, choosing the loss of Dr. Anokhin and the pilot corp. More cores can be made as a result, and Gamma is already experimenting with a frame that has drones. They may not be too far from deployment.

For the message, Sophie said she received it from the project lead. That should be Dr. Brighton, Gamma’s former pilot, since she took over when Dr. Anokhin was lost. Getting a message through her makes sense, she should be coordinating with the groups that are deploying Delta and Gamma as the Project Warden expert now.
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>>5798430
>Look and find traces
>>
>>5798814
>>5798430
>support
>>
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Snow, a destination. A potential ambush.
This is familiar.
Even if some things change, some proven strategies can remain the same.

The frame pulls to a halt, crouching down.
“Dismount. Head for bearing 15, about 5.3 kilometers. Find the beacon. Maintain contact reports.”
There’s a pause. Your limpets remain attached.

“What he said. Call, and we will respond.”
Your pilot reinforces your request.

The quartet drop from your back, landing together.
“Hey Lt, why do the mechies always send us in first?”

“Unlike you, Private, they’re worth a damn. Now quit your bellyaching! Sat, take left. Misty, right. Brick, sweeper.”
Arranged in a staggered triangle, with one hanging behind, they set out, legs pumping.

While they stride away, you fire up the Predator, choking signals coming in and out, blocking the lines that you aren’t using. An electronic blizzard, slightly more intense than the current light weather.

If there is anything here, it’s certainly going to announce your presence, but anything relying on open communications for coordination will be less effective. Except Dagger Squad, of course. You make sure to leave their channel open, quiet as it is right now.


Then, you start a wide circle. While Dagger squad heads North at the beacon, you will try to keep to the edge of any potential ambush.
“Beta. Plan?”

“They have a better chance at remaining undetected while scouting out B-23. We will locate the missing patrol.”

“And if you are making a mistake, and jumping at shadows?”

“The consequences of being wrong is more concerning than the potential of lost time. And I do not understand the second part of your phrase.”

“They’re called Idioms, but that’s not important. Lead on.”

—-------------
You find the first strider a mess. Half-melted armor everywhere, open wounds on the surface of the walker.

It was headed west, almost directly away from the beacon. Cooled metal slag marks every torturous footstep. The cockpit is fused shut, but that is no objection to your hand actuators. Upon opening, it is readily apparent that the cooked corpse inside is beyond medical care. The question is, what happened to the other…..

You are in progress with recounting the steps of the fallen one, when Dagger Squad finally reports something of interest.

“Cobalt, we’ve picked up sound from aerial contacts. It sounds like jet engines, and it’s approaching fast.”

“Copy that. Keep your heads down, Dagger squad.”
Sophie answers for you, while you try to focus your own audio sensors on the clouded skies.

>I need a Skill roll.
Base stat of 3, x1 for low-sync

So 3 rolls of 1d6

If I get a majority of people saying they want to push up to mid-sync in the next 3ish hours, you can push it up to a 1.5x modifier (So 4 dice)
For another Will test, needing just 1 success from your pilot.
>>
>>5799281
Pew pew
>>
>>5799300
Oops?
>>
Rolled 5 (1d6)

>>5799281
>>
Rolled 5 (1d6)

>>5799301
>>
Rolled 3 (1d6)

>>5799281
I wanna join in the name dice fun.
>>
>>5799307
Tbh I'm just retarded.
Thanks for the solidarity tho bruv.
>>
>>5799390
If only it could have been a success. I was a bad dice bro.
>>
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Your sensors search thoroughly, flickering between different modes. Aerial targets. That could mean anything from incoming enemy aircraft, to calling in a missile strike on you. Or some sort of fast response force.

Thermal picks up mech thruster flares. Much like your own, but on a lighter unit. The audio follows, only dampened slightly by the surroundings. Flight vector and speed match up to an aerial mech you saw from a distance.
As it does not have a reporting name, you give it Air Raider.

Considering your current armament, that is a sub-optimal matchup. Something fast enough to stay out of close range could make your melee weapon unusable. It could certainly be worse, though.

Then a second heat flare is picked up, following the first. 2 contacts. Their flight path is not directly over you, but it is close.
Annoying.

A quick survey of the terrain around gives you very little to work with. Wide open. A carpet of white, disturbed by a multitude of giant steps, and half turned to mud.

You suddenly miss the city environment. Or your stealth system.

The communications channel comes to life with a crackle.
“Contact! Tick mines! Back off!”

Mobile mines. Again. That’s not something that would be carried by flying units.

>Rush for the crashed MRV. You might be able to make it there before getting intercepted by the Air Raiders, and it’s the only likely source of real cover.
It all depends on when they detect you.

>Conceal. The skies are dark. Lower your emissions, cut power, and try not to be spotted.
Skill roll, for stealth.

>Attack. Take to the skies on Burning Eagle thrusters, and try to manage an interception.
With the way they draw power….You calculate you will have one chance.
Highly obvious. Attack roll, at Medium range.

>Write-in

The option is there for
>Mid-sync
>High-sync

If you put nothing in the vote, it will count for maintaining low-sync.

A/N
Some familiar tools
>>
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Nicknames may result in different callouts.
'Ticks'
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>>5799743
>Half-melted armor everywhere, open wounds on the surface of the walker.
>Cooled metal slag marks every torturous footstep. The cockpit is fused shut
Is this an indicator of the type of weapon our enemy has? Or something else?
>headed west, almost directly away from the beacon
>While Dagger squad heads North at the beacon
>Mobile mines. Again. That’s not something that would be carried by flying units.
This is seriously suspicious. What happened with the emergency beacon?

What do you guys think?
>>
>>5799743
>Write-in
Use the Predator E-war suite offensively against the Air Raider.

We may be able to force it to land, or identify it's allegiance via NCTR procedures or ROE / Vis ID, or otherwise.

it may also be wise to have Dagger fall back / dig in at least until we can clear the mines.
>>
>>5799766
>What do you guys think?
As per the mission briefing
>but in the meantime you are being deployed to report on the status of the prior recon patrol, and B-23.
the thing to do is to report in with "Sunray" now that we have "made contact" with a member of the patrol group and that BM-23 is defended by unmarked minefields, pending the successful ID of the Air Raider it would be worth including.

also if mines would be an "expected" defensive emplacement for the mobile base.
>>
>>5799743
>Attack. Take to the skies on Burning Eagle thrusters, and try to manage an interception.

>Mid Sync

Fortune favors the bold! Rip them from the sky!

>EWar
Don't we have to drop jamming to get EWar going?
>>
>>5799816
+1
>>
>>5799816
>Don't we have to drop jamming to get EWar going?

Probably, but there is also the potential for it to crash / land in the minefield, and with a lighter frame it's likely to take more damage assuming that we can also disable the IFF functionality or at least that the mines have some from of IFF / swarm networking.
>>
>>5799743
>Attack. Take to the skies on Burning Eagle thrusters, and try to manage an interception.
>High-sync
>>
Mission briefing :
"After locating it, report in again for further orders"
So
>Mid-sync
>Conceal
>Contact Sunray
>>
>>5799743
>Attack. Take to the skies on Burning Eagle thrusters, and try to manage an interception.

>High-sync
>>
>>5799743
>Conceal
>Mid sync
>>
>>5799902
+1
>>
>>5799743
>Conceal
>Mid-Sync
>>
>>5799743
>>5799794
Backing this with contacting Sunny per >>5799807. Cutting power and emissions for stealth implies cutting off jamming anyway since that’s a power draw. May as well flip to offensive use since we lack cover and our kit isn’t meant for AA.

No need for mid-sync either since it won’t affect our will score.
>>
>>5799816
>>5799743
Ahg, pesky orders. Fine, fine, switch me to >>5799902

Grumble grumble grumble sitting duck could be RIPPING THEM FROM THE SKY but stupid orders instead.
>>
>>5799743

Supporting >>5799902
>>
>>5799902
Backing this but with the caveat of telling Dagger squad to conceal themselves and go radio silent until ordered otherwise
>>
>>5799743
supporting >>5800174
>>
>>5800174
+1
>>
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Rolled 4, 3, 5 = 12 (3d6)

Calling it for:
>>5799902
With a few extra messages to tell Dagger Squad to disengage.

Attempting to bump up to mid-sync, I'll throw Will dice for Sophie, which will then tell us how many dice Beta will get for the Skill roll.
>>
>>5800239
2 Successes, so Mid-sync achieved

I need 4 rolls of 1d6, for Skill.

Yes, I know my code changed. Posting from different place.
>>
Rolled 5 (1d6)

>>5800242
>>
Rolled 5 (1d6)

>>5800239
>>
Rolled 3 (1d6)

>>5800242
>>
Rolled 1 (1d6)

>>5800242
MUH SKILL
>>
“Power down. Cut all emissions.”

“Everything? We still have Dagger squad out there.”
Her skepticism comes through.

“Then tell them to disengage, hide, and get new orders. We have minimal cover out here. And have fulfilled our initial orders. Time is-”
She cuts off your request. Probably for the best. Her thoughts seem to line up with yours.

“Cobalt to Daggers, come in.”

A crackle, then their commander responds.
“All intact, Cobalt. Just a few more of these running bastards. They keep triggering-Fuck!”
An explosion punctuates his statement.

“ECM support is dropping. Try to stay hidden.”

“I judge that unlikely, Cobalt. Not with these shits trying to crawl up our-”
Another mine goes off, and you cut the connection. They’re on their own.


“Beta, without us, everything within two clicks is going to go right for those explosions.”

“That will happen regardless. I suggest you focus, and prepare for combat.”

She lays back in the seat, annoyance twanging across the link.
“We are Not just sending them off to die.”

“Their own performance will determine that.”

Jamming- Offline
Command net- Offline
Thrusters- Offline
Reactor spin down in progress.

All in the name of a lower emissions footprint.
The whole frame feels a bit shakier, slower, less responsive, as you kneel down.


With a shudder, Sophie yanks herself into mid-sync, speeding your thoughts up again. Even if the body is slower, the mind is faster.
“Contact Sunray, pilot. We have located at least one part of the patrol, fulfilling our orders.”

“Ahhhhh. That’s better. Beta, they’re just going to tell us to clear out everything. Just like the last few intercepts. Command isn’t going to stand for more raiders.”

“We do not know that for certain.”

Her little sense of exasperation doesn’t stop her from typing out a transmission.
C04 LOCATED PATROL, KIA- ENEMY FLYING MECHS AND MINEFIELD ENCOUNTERED- B-23 LIKELY DESTROYED- REQUEST ORDERS

By tight-beaming a transmission specifically back towards the base, you should hopefully limit any interception of said transmission to hostile contacts behind you.

The response is swift. If not particularly subtle.
“Sunray to Cobalt. Continue operation, confirm status of B-23, and secure area. Eliminate enemy contacts.”
Audio, on the encrypted channel. Though they can’t exactly hear what Sunray is saying, it still alerts people that someone is listening out here

Your sensors track the thermal signatures across the sky, as both streak from sky to ground, landing behind you in the distance, before thermal signatures vanish. Considering that they didn’t try to dive-bomb you, you probably weren’t detected. Unless they’re trying to cut off your retreat.

No thanks to Sunray.
>>
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With the jamming off, you pick up many crisscrossing transmissions, taking advantage of your lapse.

The emergency beacon, as expected. Several pings from the direction of where the fliers landed, one additional strong signal from the direction of Dagger squad, not using Imperial codes, and other, weaker signals that you cannot find the source of.
Seconds tick by.

At least the weather is helping your concealment a little.

You have your orders.
They would have to be absolute morons, or fighting with rocks to entirely miss your jamming field, and its absence. It is frustratingly unclear if they knew your position. You are potentially getting slowly surrounded, with Air at the back, and an unclear amount of contacts in front.


Beta is in Mid-sync.
>Turn, and go after your would-be chasers, the Air Raider duo.

>Push onwards, trying to find B-23 and the emergency beacon. And cover.

>Loop back to Dagger Squad. If something serious is going for them, they serve as an excellent distraction.
And bait.

>Wait, and listen. With more time, you could get a firmer grasp on what’s going on around you.
That is, if a net isn’t closing on you.

>Write-in.
>>
>>5800684
>Loop back to Dagger Squad. If something serious is going for them, they serve as an excellent distraction. And bait.
The minebug explosions are the big distraction. They have it under control, so it's up to us to have whoever's going after them under control.
>>
>>5800684
> Turn, and go after your would-be chasers, the Air Raider duo.
>>
>>5800684
>Loop back to Dagger Squad. If something serious is going for them, they serve as an excellent distraction.
>>
>>5800684
>Loop back to Dagger Squad. If something serious is going for them, they serve as an excellent distraction.

BIG DAMN HERO MODE ACTIVATE!
>>
We seriously picked the wrong loadout for this mission. Did anyone think about how we were going to be in wilderness?
>>
>>5800684
>>Wait, and listen. With more time, you could get a firmer grasp on what’s going on around you.
>>
>>5800684
>Turn, and go after your would-be chasers, the Air Raider duo.
>>
>>5800684
>>Wait, and listen. With more time, you could get a firmer grasp on what’s going on around you.
>>
>>5800791
Didn't get that intel did we? Admittedly we mostly went "ooh shiny phase sword".

My vote was for the Bia but it would be outranged here as well. Missels probably would have been a great choice, or the tyrant, but if we have a land target as well we'll probably appreciate our kit.
>>
>>5800684
>>Loop back to Dagger Squad. If something serious is going for them, they serve as an excellent distraction.
>>
>>5800684
>Loop back in on dagger

Big damn hero.
>>
>>5800684
Switching my vote from >>5800694 to
> Loop back to Dagger Squad. If something serious is going for them, they serve as an excellent distraction.
>>
And get Jamming back up! This is a no coordination zone!
>>
>>5800684
>Loop back to Dagger Squad. If something serious is going for them, they serve as an excellent distraction.
If we want to kill the pincer, blowing through the strong contact near Dagger Squad is one way.
>Put jamming back up
May as well if we’re going to move. Also keeps them from contacting the air backup.

Wonder if the weaker signals are drones.
>>
>>5800684
Only scrapheap bound AI turn on their homies.
>>
>>5800684
>Loop back to Dagger Squad. If something serious is going for them, they serve as an excellent distraction.
>>
>>5800684
>>5801253
>>Loop back to Dagger Squad. If something serious is going for them, they serve as an excellent distraction.

Went full Delta and forgot the actual vote
>>
Rolled 5, 6, 1, 6, 3, 1 = 22 (6d6)

Throwing some dice for out of LOS things....
Stuff happens quickly.


First 2 for Dagger Defense, last 3 for Infernus Attack
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>>5801851
Goddamn, Dagger Squad is on point.

Also, what's the extra d6 for?
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>>5801851
>5, 6
No worrying about them surviving this turn, thank fuck
>Infernus Attack
They're jobbing, let's take advantage while we can
>>
Enough. You made a mistake, dropping the jamming. That much is clear. But you sitting and waiting is a losing proposition.

Dagger will be in trouble, if you’re reading the traces right.

The link pulses with anticipation.
“Come on, Beta, make a call. This indecision is costing us.”

You don’t even deign to grace that with a response. Just silence. And annoyance.

Reactor back online, jamming in place, reestablishing connections….
No coordinating, unless you Allow it.

Up, and forwards, racing towards the wayward squad’s last position.

You contact them directly.
“Cobalt to Dagger. Report.”

“I sure hope you’re on the way. Because we’ve got you one dance partner, Cobalt. Watch out for mines.”

Dancing? Why can’t they just state plainly?

“Heavy Mech, closing fast! Scatter!”

Actually useful intel.

The next half-minute is full of their voices yelling back and forth, all while you push closer and closer. It’s so tempting to try and go even faster, but thruster burn would be instantly noticed, much as you spotted the fliers.
>>
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It appears on thermals before visual contact. A Tamar Alliance mech, painted up in an orange theme.
It sprays burning liquid from wrist gauntlets, seeking to smother Dagger Squad, as they scramble to and fro, one step ahead of the giant.
A larger cannon lays undeployed on its back.

They’ve clearly done this before, scattering to force the thing to target a single squadmember, letting the others attempt to close in leaps, before being forced away by the mech turning.

It’s somewhat of an impasse. And impressive.

Fortunately, you are here to tip the scales.
There’s a bit of relief from your pilot.

Blade drawn, Scatter cannon ready, it should be easy pickings.

>I need 5d6 dice for an Attack roll at mid-range, when closing.
3 base Attack, x1.5 for mid-sync, +1 for Scatter Cannon

A/N
Sophie is not going to stand for you just saying back and letting Dagger Squad get roasted alive, so just pushing this straight to combat.
Their defense will be reduced by Dagger Squad's ongoing distraction.

>>5801856
Don't mind that.
>>
Rolled 3 (1d6)

>>5801877
>>
Rolled 2 (1d6)

>>5801877
Any way for us to disengage or disconnect the fuel lines on the gauntlets using Project Predator? Might be able to have it dump fuel if he decides to book it from us.
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>>5801892
Probably should make this clear on the character sheet, but you're either keeping Jamming up, or using it for E-war Attack on single specific units or networks.

Now, you can attempt to hack units to cripple specific subsystems, though eventually someone might just hard shut down their connections to try and keep Beta out, taking penalties for doing so.

This may contradict earlier uses of it, though people haven't been using it for much apart from keeping their foes from screaming over the comms, and electronic ghosting.
Seriously I may have made a mistake giving yall that thing, because I can't have the enemy pilots attempt to trash talk you while jamming is up. Cuts into my characterization writing, dammit!
>>
Rolled 6 (1d6)

>>5801877
Rolling

>>5801899
We should hack more often. Right now all Predator is for is listening in on the base and allies, and passive jamming while we fight and win. That's all we ever use it for. We're ghosting out here man; Beta's simply too intelligent for this shit. Enemies getting spooked and Tamar Alliance spreading horror stories about Beta. He is the mute threatening boss enemy.
>>
Rolled 5 (1d6)

>>5801877
>>
>>5801915
Imagine how many pilots we can terrorize just by introducing their systems to Query...
>>
Rolled 1 (1d6)

>>5801877
>>
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Line it up just-so, targeting center mass, feeding range in….
The cannon booms, its fragmenting projectiles vanishing as they leave the muzzle.

The effects are immediately shown, splashing across the front armor, and tearing a rent into it.
Infernus Structure- 5/7

Dagger squad seized the opportunity, one of them closing the distance onto the back with an assisted leap, mag-clamps latching onto the back of the titan, while the others pepper the face with lasers.

This proves to be a mistake, as the target shoves itself back up, and a fiery corona ignites around the mech. You are unimpressed, until your thermals reads the skyrocketing temperatures.
Some frantic yelling follows over the comms, the would-be rider detaching swiftly, and attempting to drop away from the mech.

A foot almost as large as it punts the power armor like a ‘football’
Where did you learn that? What is football?

The reload sequence finally finishes, and you snap another shot off, aiming at the arms. Perhaps you can sever a fuel line.

The shot vanishes, seemingly having no effect.
Did you mess up the targeting? Range? It seems to be working, the first shot connected. Where did the other go?

“Beta, we’ve got more coming. Finish this fast. Or now!”
This fight is already drawing spectators.

Though your thermal is rapidly becoming worthless, a far-off heat spike is clear. You sway, ducking.
A crimson beam sears past your shoulder, then another. Off target, but more enemies are incoming. You’ve seen that weapon before.

The Scatter Cannon’s reload cycle clicks again, and it fires again, vanishing for no effect on Infernus.

Why Won’t THIS WORK!

It’s ignoring Dagger Squad, them being kept at bay by the blazing shroud, while it charges forwards to you, temperatures skyrocketing.

Twisting back, you ready the blade.

If it wants close combat so bad, you’ll show it just how outclassed it is.
But on the other hand, why give it what it wants?

>Engage in close combat.

>Deny the advance. Keep to mid-range.
Continue to work with the Scatter cannon on Infernus. It MUST work.

>Break off, and go for the far-off source of the beam.

>Write-in

Option is there to
>High-sync

Option is also there to change Jamming to E-War, on any of the units.

Prototype weapon causing a few issues. At least it's hard to mess up a sword, right?
>>
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And some familiar beams
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>>5801952
>Engage in close combat.
Switch to E-War and have it open up the pilot's chamber for easy access and a chance for him to catch fire as well.
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>>5801952
>Engage in close combat.
I hope whatever fuel it's using isn't hypergolic, or pyrophoric otherwise we may have issues.

>High-sync
We may need to shift up avoid losing via action economy.

>At least it's hard to mess up a sword, right?
As long as we swing it properly and it retains its edge things "should" be fine.
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>>5801899
How does you jamming work QM? Like normal jamming prevents the receiving of comms since the airwaves are full of noise, which would prevent comm links. But nothing stops the sending of me way tightbeams, it's just gotta be louder than the noise at the receiving station which is almost always the case unless you're jamming them too.

Also they could just trash talk you on loudspeaker or with LOS com lasers.
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>>5802007
>it's just gotta be louder than the noise at the receiving station which is almost always the case unless you're jamming them too.

it can be a fair bit more complicated depending on what exactly is being jammed.
https://archive.org/details/Electronic-Warfare-Fundamentals/page/n167/mode/2up

https://www.youtube.com/watch?v=pyFqaaqqph0
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>>5801952
> Midrange
Let's not cook Sophie
> High Sync
Maybe cook Sophie a little
> Switch to E-War
See if we can ground on Air Raider.


We already have cooling issues, more than a little worried about our meaty filling.
>>
>>5801952
>Engage in close combat.
>High-sync
>>
Here's my theory :
The ennemy have a safe-guard system that blocks damaging Teleport-in of projectiles and blades from their own systems.
Here's the plan.
>Drop Jamming, E-War to introduce Query to the anti-Teleport module as >>5801928 suggested
>Go Close Combat
>Shove our TP Blade deep deep in the mech as the Infernus Pilot cockily expect us to miss
>>
>>5801952
>>5802114
Sure I will support. Be aware if we over use Query, they will either develop countermeasures or co-op it to us against our forces.
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>>5801952
>Close combat
>Mid sync

>E-war, disable that things shroud

Be great time for a SYCK
>>
>>5801952
Backing >>5802114
>drop Jamming
>engage E-War into Anti-Teleport + Query
>Close Combat
>Remain Mid Sync
Don't forget our cooling issues like >>5802033 said, but don't forget THERE'S SNOW EVERYWHERE RIGHT NOW
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>>5801952
>Deny the advance. Keep to mid-range.
>Switch to E-WAR. Focus on disabling the corona, it may be interfering with your shot.
>If we’re engaged in close combat, remember to thrust and not swing. If the blade disappears you can still punch the enemy.
Our shots stopped working after the fire shroud went up. May be that the phase shot can’t exit phase in an environment that energetic. Could also mean a cold snap would unphase the shot early?

Not sure how the blade will behave, but given cooling issues and how we saw the strikers were melted I assume the temperatures they can get to will damage the blade if we don’t phase it, and we can’t hit with phased weapons right now anyway.

That leaves E-WAR as the best solution to shutting it down.
>>
>>5802202
Support. If push come to shove let's see if we can just crush them using our mass.
>>
>>5801952
>>5802202
+1
>>
>>5802202
Really should've brought the Tyrant cannon w/ us for this one and shatter them with HE fire... But alas, nobody knows our enemies have plasma(?) shields, and if we can salvage them and add them to our own hull... (after fixing the mess that's our cooling system, of course).
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>>5802364
The Tyrant cannon may not have worked well against the fliers either. Its shot is relatively slow and a flier should have good maneuverability. Would have been a good counter to burny boy though.

Among our weapons, the Whirlwind Missiles would have been the right call. Some guidance capability offsets the flier’s advantage in dodging and the warheads work just as well against a ground target. Haywire and smoke give tactical flexibility too, especially in an open area like this.

At least Predator remains an all-range option when our weapons fail, even if we’ve never used it offensively until now.
>>
>>5802415
Wouldn't the burny shield set off our missiles early? And I highly doubt individual missiles have enough explosive power to crack through their armor at beyond point-blank range. Same thing goes for the rotary gun: if the heat can melt through power armor it would probably render our bullets much less effective.
>>
>>5802415
Rotating out to other tools like Whirlwind might be a good investment on the next mission
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>>5802427
Aren't Whirlwinds a bit more ammo-limited than others? Even assuming we can swap warheads on the fly or the warheads can perform different duties in one package, if we run out of them we're screwed. Neither the gatling gun nor the cannon (which, given its slow muzzle velocity, might actually be closer to a howitzer IRL) have the ammo issue, and I've yet to see a landed flyer dodge an artillery shell fired from 50 yards away.
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>>5802426
>And I highly doubt individual missiles have enough explosive power to crack through their armor at beyond point-blank range.

All missile warheads get delivered into point blank range by the missile anon.
>>
>>5802476
Read my question again. The issue is whether the missiles will be detonated early by the fire shield when we face enemies equipped with those things later on.
Artillery shells normally have walls thick enough to remain unaffected for the few milliseconds before impact, but if our missiles get melted/vaporized/cooked-off before impacting the enemy 'mech we just wasted our limited supply of missiles.
>>
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>>5802454
You haven't seen Core BS, yet.
Even if it's more calculating where the thing is targeting, and not being there. And there's a limit to it, naturally, especially as the range drops.

>>5802007
>>5802013
These posts made me spend two hours of my day unsuccessfully trying to comprehend 1960s-70s military manuals. It was actually fairly interesting, so thanks. I have slightly more understanding of how cold war era jamming, radar, and communications worked, but probably not enough to give a satisfying answer.

So assume jammers here generally work on principles not exactly the same to our universe. The bullshittium author hand wave excuse
Being able to not jam your own side when it's active is from having a few open channels that are constantly changing according on a set timeline, and flipping everyone to the different channels, so the opposition can't also find, connect, and use them for their own transmissions fast enough.

If you have direct access to the jammer somehow, like through a hardline connection, it is possible locate and use those few clear bands.

Tight beams seem contingent on knowing exactly where you're targeting, something that gets a tad more difficult when mechs are moving about. So, being able to talk back to the stationary base, but the base not being able to tight-beam back to the moving mech, especially if that mech is trying to specifically keep everyone from knowing exactly where they are by being under ECM.

Inspiration was something sort of like the ECM effects of an N-jammer, along with it giving the ability to access to the 'digital battlefield'. And because it's interesting to have more subtle effect option, sometimes, instead of strapping more guns or defenses


Time for some vote counting, then.
>Close Combat
seems to be the clear winner.
>Mid Sync
though not by much
>E-War over jamming
We'll see what Beta can break on Infernus

The thing you named Query isn't here, but Beta is more than able to try and Smash down virtual gates with his own Will.

Rolls!
For E-war, Predator provides 2 auto-successes, then Will of 5.
For Close Combat, that's Attack of 3, x1.5, for 4 dice then Defense of 3, x1.5, +1 for Burning Eagle, and +1 for Yi, for 6 dice.
Total of 10 dice, +1 autosuccess.

This seems a little clunky with this many rolls, but dice go click clack.

>I need 15 rolls of 1d6, first 5 are Will, last 10 are Close Combat.

Feel free to go 2 or 3 dice on each post. Gotta get through em!
>>
Rolled 3 (1d6)

>>5802490
>>
Rolled 1, 5, 4 = 10 (3d6)

>>5802490
>>
>>5802493
The phase sword might not quite work either, but we're larger than they are so... brawlin' time.
>>
Rolled 5 (1d6)

>>5802490
>>
>>5802493
>>5802496
>>5802499
Pretty good distribution of dice rolls, 3+2=5 success on our side for E-War, against... the enemy's...
>>
Rolled 4, 2, 2 = 8 (3d6)

>>5802490
>>
Rolled 4, 1, 4 = 9 (3d6)

dice 4 to 6 for CQC
>>
Rolled 2, 6, 5 = 13 (3d6)

>>5802486
>The issue is whether the missiles will be detonated early by the fire shield when we face enemies equipped with those things later on
Why would it? Missiles are fast unless you think that the corona has a several mile radius of burning steel heat. The missile will be in it for like a fraction of a fraction of a second.
>>
>>5802503
E-War options
They don't have an active defensive AI, so there's not a direct Will contest, just built-in safeguards to stop interference, until the human element takes notice and shuts you out.

Infernus’ threshold is 3 successes.
(Basically you're just fishing for how successful your intrusion is, after the first 3)
Drones or non-piloted things are less than that, defensive AIs or programs of their own do have Will scores of their own to contest or attack back, but that also makes them vulnerable.

Tie gets a foot in the door for comms monitoring and data intrusion, 1 is impediment to attack or defense, 2 more is a system down, 3 is internal damage, 4+ is catastrophic damage.
(Like, say, activating ejection mechanism, overloading reactor safeties, assuming temporary direct control, etc.)

So, 5 successes gives them a penalty, and also knocks out a system. The Flame Shroud, in this case. That's what voters seem to want, because there isn't an actual anti-teleport system.

This probably belongs in a Pastebin, considering how I keep stacking on rules.
>>
>>5802525
Does that mean we were 1 off for internal damage and 5 off for making the mech commit sudoku?
>>
>>5802529
1 off from internal damage, 2 off for sudoku/Control
>>
>>5802525
You know what? I bet this mech needs active cooling not to melt itself. Maybe we should disable his that instead.
>>
>>5802522
Given the size of our 'mech and the fact that it can actually maneuver in close range, the missiles are most likely the size of an ATGM... and most ATGMs are subsonic IRL.
Those things also have a snowball's chance in hell to kill AFVs through blast pressure alone even at point-blank, and just detonating them a foot too early can turn the focused blast of molten copper that can punch through three feet of solid RHA... into a harmless spray that can't harm a reinforced steel box (APCs and IFVs). So if the heat of the Fire Shroud can melt through steel armor then it might be able to set off missiles too early (and likely from the wrong end as well), thus ruining any chance to punch through their armor. Of course, I'm assuming modern TNT-equivalent in the missiles' explosive charge and an HE/HEAT equivalent for their warheads.
Haywire should be fine though.
>>
Rolled 5, 5, 1, 6, 3, 3, 1 = 24 (7d6)

Still think I need one more roll for Beta's Close Combat.

Throwing dice for Infernus Close Combat.....
Attack of 3, defense of 2, System bonus of +2 because one of them got disabled, -1 from hacking penalties, and +1 from long range supporting fire.....

These guys are aces, it's worth mentioning.
>>
>>5802549
> These guys are aces
Good to know. Aces are borderline irreplaceable - and every ace we kill would also be a blow to their morale.
>>
>>5802549
Your roll, sir.
>>
>>5802532
Their armor might have a high melting point and with a good amount of thermal insulators sandwiched in between, so... they may take a while to start melting, and their operators might have already kicked us out and restarted the cooling system by then.
Our job is to punch through them as quickly as possible while suffering the least damage in return, shutting down their fire shield would help on the second part, and as long as we're dealing enough damage to them this round they wouldn't even have the capacity to use their shields again.
>>
Rolled 5 (1d6)

>>5802563
...Ignore that
>>
1+2+2+1=6 successes, vs the Infernus's 3.
RIP AND TEAR, UNTIL IT'S DONE

Petition to use our shotty on its ugly mug when we're done tearing it a new one.
>>
>>5802568
Petition to throw the shotty in the trash and use physical, not "lol despawn lol" flechette using guns.
>>
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>>5802490
>The thing you named Query isn't here
After the whole incident back at the research facility, I'm starting to think the only way we'll meet Query again if someone retrieved/copied/salvaged/stole the servers that Query resided in, and that is to assume they weren't destroyed.
Picrel
>>
>>5802569
The flechettes might be simply vaporized for all we know, but that's exactly why I'm suggesting to use the gun on it at point-blank: to humiliate them further. They thought they're impervious to our attacks, but we just blew their ugly faces off with thus supposedly "inferior" weapon.
... and why can't we pick a good sword/fist along with a good ranged weapon (missiles, cannon, gatling gun, etc) again?
>>
>>5802573
Don't want to spoil too much, but it will be on the next refit option. Unless ya'll decide to spring for or other utility options. Again.

Initial Frame choice was the 'more Structure, less systems' pick, which has kept this problem circulating. There's only so much weight you can carry, to maintain mobility.

You COULD have had a fkoff laser cannon, but nooooo you needed to Fly last thread.

>>5802572
And I'm not saying anything regarding that.
>>
>>5802580
Yes we did. We speedy boi. No heavy weapons, but enough structure to beat them down the old-fashioned way if needed.

I miss the stealth system though. It was fun playing the patient hunter.
>>
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Time to decide this battle before it even begins.

Predator shifts modes, trading the white noise for a virtual dagger, locking onto the signal of your opponent and letting you smash aside the defenses, infiltrating their systems while it barrels towards your waiting frame.
It has been too long since you did this. Making off with comms codes, raw data, and then seeing how much you can tweak before the slow Human inside notices.

Infernus model B, serial number 39.
Remapping the right arm controls slightly, setting the reaction tuning to just a hair slower than usual, forcing the back vents called FireShield to begin cycling for cooling early…..it’s not your best work, but everything adds up, before you’re detected and the connection forcibly cut.


Eyes on the mech, now, stepping aside to dodge a cascading wave of flames pouring from the wrist vents, leaving a stream of fire behind them. Clumsy, now.

You riposte with a wide slash, daring to test the Phase-technology. The greater part of the blade flickers, vanishing and rematerializing before it smashes into the side of Infernus, leaving a gash in the armor, but no more.

Your timing is off. Recalculating.

The lessened Yi accelerators boost the arm’s speed, yanking it back and forth, stabbing and smashing with the blade, sending your target reeling, spewing blazing liquid all around it.

Another beam shoots between you, cleanly missing.

Now for the finale.

Thrusters pick you up, firing to the side to circle around in several pin-point bursts, and lunging the sword forwards, directing power to activate it. A flickering stab appears inside the mech’s back, and tearing it out causes a terrific explosion, spraying burning fluid everywhere from a ruptured tank.

Satisfaction.

Less satisfying are the flecks of liquid that reach you, sticking to your forearms and hand, merrily burning away.

And the heat warnings piling up on your damage control readouts. Your cooling, already taxed by the mere presence of Infernus, certainly isn’t doing any favors to your pilot. Or your frame.

Sweat pours down her face in rivulets, while she wordlessly directs you to try and get the flames off.

That will need to wait, though.

Unbelievably, Infernus rises through the smoke, the back of the mech shorn open by its own ignited fuel.
Infernus Structure- 1/7

It staggers to its feet, one hand missing, the other sputtering, armor torn asunder. Admirable engineering.

Is it confidence that drives him? Or desperation? Considering how his surroundings are drenched in a merry blaze, ejecting isn’t exactly an option.

The Cyclops, as you identify from your snatched files, finally lands a beam on you, melting a little more of your outer armor and ending your brief attempt at cooling down.
>>
Speaking of that data, it seems that this little task force is here for You.
6 mechs. Infernus, two Skystrikers, Cyclops, and one called Ronin.

Soon to be 5.
You’d hate to disappoint.

The 3 standing members of Dagger squad linger around the outside of the flames, unwilling to leap into the manmade hellscape. Vital signs on the last member mark him as not yet deceased.

Cyclops is still out there. And the other 3.

>Leave Infernus to fall to Dagger squad once the blaze cools. You have your next target in your sights.
-Cyclops
-Air Raiders (Skystrikers)
-Other?

>Spend the time finishing off Infernus, and pick up Dagger Squad. Leave nothing at your back, even as enemy reinforcements concentrate

>Attempt to retreat. If this task force is here for you, denying their objective is easy. As much as it rankles you to turn and run.

>Write-in
>>
>>5802767
> Leave Infernus to fall to Dagger squad once the blaze cools. You have your next target in your sights.
> Cyclops
>>
>>5802767
>Spend the time finishing off Infernus, and pick up Dagger Squad.
>Give him a field goal style kick in the servos for Dagger before we leave.
>>
>>5802767
Changing my vote from >>5802769 to >>5802776.
Blast that dumpster with our shotgun, pointblank. Then we'll shove our feet so far up his arse that he'll taste Ferrum-produced steel for the next year.
>>
>>5802767
>Spend the time finishing off Infernus, and pick up Dagger Squad. Leave nothing at your back, even as enemy reinforcements concentrate

someone can come back for the pilot recovery at a later time, they aren't getting far on foot

Our best bet is probably to fall back to BM-23 and get Dagger to shelter inside / look around / do what they can for their injured member, while we use the installation to help manage our encounters and prevent them from ganging up on us since breaking line of sight should keep the ranged members from ganging up on us.

also slight potential for us to reactivate any surviving base defenses / rally survivors

Also if Sunray was sending reinforcements foreknowledge of their order of battle may help, since the response can be appropriately measured.
>>
>>5802767
> Relay our new data to Sunny
I mean, getting some practice for our 24 mech run to the empress would be nice, but reinforcements would be good too. A lot of valuable enemy assets here, just for little old us.
> Leave Infernus, grab Dagger and get to BM-23
Let's get to something resembling cover, let Sophie cool off. Drop off dagger to do search and rescue. Maybe there's some AA they can get going? Infernus is a sitting duck, let our reinforcements come for him.
> Attack Cyclops
Flyboys are going to be hard to hit. Hate to say it, but we might just be playing defence until some help arrives. If god smiles it'll be Gamma.
>>
>>5802762
>finish off Infernus

Dagger can thank us after.
>>
>>5802767
>Spend the time finishing off Infernus, and pick up Dagger Squad. Leave nothing at your back, even as enemy reinforcements concentrate
>>
>>5802819
>Flyboys are going to be hard to hit.
We may be able to disable their flight controls / ?missiles? if they take to the air / let us close in. which could get they pretty fucked since they are a lighter frame.
>>
>>5802819
>Spend the time finishing off Infernus, and pick up Dagger Squad. Leave nothing at your back, even as enemy reinforcements concentrate

Support getting to bm-23 if we could, to maybe get some cover or if anything derilict could be of use.
>>
>>5802767
>Spend the time finishing off Infernus, and pick up Dagger Squad. Leave nothing at your back, even as enemy reinforcements concentrate
Leave nothing for the enemy to salvage and use as info against us.
>>
>>5802767
>Spend the time finishing off Infernus, and pick up Dagger Squad. Leave nothing at your back, even as enemy reinforcements concentrate

>>5803263
>>5802819
>>5802803
But BM-23 (was that the distress beacon?) is surrounded by the minefield bugs, isn't it?
>>
>>5803347
We could try hacking the mines with Predator and disarm them for later use against the other mechs, either by using them as is for the ground pounders or by pitching them at the flyers like baseballs.
>>
>>5802767
>Spend the time finishing off Infernus, and pick up Dagger Squad. Leave nothing at your back, even as enemy reinforcements concentrate
>Break into Infernus once more, this time to take advantage of what remains of their comms. See if you can get the codes to passively listen in.
Hey, if we can kill them via hacking then that’s cool too.
>>
>>5803347
>is surrounded by the minefield bugs, isn't it?
As far as we know, yes. Though we do have boosters that provide limited flight so if they are cued via magnetic / seismic activity we can mitigate or potentially bypass the mines by overflying them(while carrying dagger squad). or potentially take control if they are network enabled. though we don't know the scale or layout of the field(s).
>>
With QM saying we could gain temporary control over enemies with a successful E-war attack wouldn't it be a possibility to go after cyclops, incapacitate him and use his laser core to swat down the flyers we are currently at a disadvantage against? Get that fkoff laser "cannon", bring it home and have the nerds figure something out for portability.
>>
>>5802767
>>5802819
+1
One of the daggers is down for the count, they are better off treating him and taking care of our leftovers. If reinforcements ever come they can give a rundown of the situation while we will be busy with fighting.
>>
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“Recover and remount. I will finish it.”
Your directions to Dagger are clear, and they pull away from the hellscape, back to their remaining member.

Even on its last legs, Infernus still tries to fight, gauntlets raised in a guarding position.
It is outclassed. Outgunned, now. And clearly outmatched by you. But even still, it will Waste Your Time.

Battering at it smashes piece after piece from the arms, twisting and flexing the alloys with repeated impact, until the abuse can no longer be taken.

The annoyance of occasional long-range fire isn’t enough to save them, merely delay the inevitable.
A strike severs one limb, then goes low, flickering and reappearing halfway through the leg. Tearing it out makes the whole machine fall to that side, then on the back when you follow up with a kick.
And Infernus slumps into the ground, unmoving.

You hesitate for an instant. It’s no longer a threat. Immobilized and helpless, power gone. One foot raises, then stamps down, mashing it further into the fiery mud.
Then again, crushing down on the cockpit.


Back, out of the circle of choking flames and burning chemicals. The three mobile squad members leap up, trying to intercept your swift-moving form.

One misses with your approach speed, and an open hand snaps out, grabbing Dagger 3 and depositing her on your shoulder.

“We locked the LT’s armor. Just grab him and Go!”

You do just that, scooping the small form off the ground, and immediately starting to run, headed towards B-23’s emergency beacon.

A flickering beam chases you, reddish light searing through the air. Cyclops, trying to make its presence known.

Now that you’re away from the blinding heat, it’s possible to pick up thermals again, reading the paired Air Raiders in pursuit of you. Smaller heat signatures are picked up, missiles closing the gap rapidly, following the signature of your thrust boosts.

You cut Burning Eagle out briefly, skidding over the tundra, and letting the seekers shoot past, not compensating for your loss in speed.

“Sunray, reinforcements that were mentioned would be greatly appreciated. Soon. There’s a lot more than just two mechs out here. We’ve got 5 now, and at least a few aces among them.”
Sophie gasps into the comms.

“Cobalt, help is on the way.”

Anger floods the link, and she cuts the connection.
“Rapid-response is a lie.” Her eyes snap wide. “Beta, the minefield!”

Yes, you know it is there. Another jump sends you soaring above, trying to avoid triggering any Ticks.

More missiles and lasers chase.
>>
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Mag-scans indicate lumps of metal ahead, the wreck and beacon of B-23. Cover, some marginal safety. At least, a place to drop the armor-locked Lieutenant Johnson.

If you can just get there.


B-23 is a mobile repair vehicle, much like the ones you operate out of, if modified slightly for more transport capacity instead of active mech hangars inside.

No vote today, but:
>I need 6 rolls of 1d6, for defense.


A/N
Had a busy weekend. Hopefully getting back to form. Votes seemed to be on the ‘go for cover first, then attack’

Some stuff on E-warring: When someone shuts down their external access, you can’t re-hack them again, unless they open up again for some reason. Usually after a certain amount of time.
Spending some time trying to connect to the minefield and utilize it against the opponents is an option you could try to work towards.
>>
Rolled 5 (1d6)

>>5804768
Take over the minefield to use it against Cyclops and Ronin. We have to handle the Skystrikers ourselves
>>
Rolled 1 (1d6)

>>5804768
>>
Rolled 2 (1d6)

>>580476
>>
Rolled 1 (1d6)

>>5804768
>>
Rolled 2 (1d6)

>>5804768
It'd be enough if we can disable the mines, at least. Would make the reinforcements come to us sooner
>>
Rolled 5 (1d6)

>>5804768
>>
Rolled 3 (1d6)

>>5804768
>>
>>5804781
>>5804811
>>5804829
>>5804848
>>5804853
JOBBING
>>
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>>5804988
when I got picrel as my captcha I knew it would go horribly
>>
>>5804988
2+(1) sucesses Isn't so bad. just depends on exactly how much is being thrown our way.

I hope Dagger doesn't take more casualties since I don't think Mech scale warheads are something their amour can deal with.
>>
>>5802819
Backing this up
>>
>>5805187
Sigh, nevermind
>>
Rolled 5, 1, 6, 6, 6, 5 = 29 (6d6)

Throwing some dice for combined long-range fire.....

>>5805188
Gotta remember to hit that Update button to check.
>>
>>5805246
>5/6 successes
Oh no, that's not for our long-range fire is it
>>
Rolled 4 (1d6)

>>5805246
Ok that's definitely some hits.

On a 1, a passenger bites it
>>
>>5805250
We're living lads
>>
>>5805252
Good thing we’re limited to 3 structure damage at any given point too. I’m sure their weapons do more than 1 structure damage each so we could have been looking at a pretty dire scenario.

Not looking forward to any penalties we take.
>>
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The first missile strike takes you in the back, spoiling your flight path.

A last-second jerk from your thrusters isn’t enough to knock the second missile off-target, but your armor takes most of the impact.

Error messages recount the damage, marking disruption from non-functional circuits and disrupted coolant lines.

Far from a fatal hit, as you reroute and mitigate the damage as best you can.
Refusal to End Activates
Structure- 7/10
This is what you were built for.

A tick erupts and scuttles towards your moving foot, only to be tracked and shredded by the Scatter cannon. Now it seems to be working.

Another red beam scrapes by, barely scoring the surface of your plates.
They really need to work on their targeting.

You finish the dash to B-23’s wreck.
The massive vehicle’s scorched by external lasers and gutted by internal explosions. It’s clearly a total write-off, suitable for nothing more than scrap or spare parts.
Some of the wheels are blown off, and the back hangar doors lie open.

Regardless, it’s intact enough to take shelter behind, boosting over it and dropping down on the other side, gently placing the armor-locked Lieutenant down.

Another explosion marks another attempted missile strike. Blocked by the mass between you and them.

“Everyone off here. Find that beacon, search for survivors.”
Your pilot rattles off some orders to Dagger squad, while your mind turns to the more immediate problem.

Going straight back into the open to face the guns as-is would be sub-optimal. Perhaps another angle?

Heat bleeds off in the colder environment, reactor still spinning at high output.
“So, what are we thinking, Beta?”

“Subsystems remain fully functional, pilot. No crippling damage received.”

You want them Broken.

Tactics vote.

>Wait for them to close, then shift to high-sync and chase them down.
To delay is to invite them to concentrate. All you need is more coordination, more speed. And then you can catch Cyclops at closer range, where they can’t all coordinate their fire on you.
(Will check for high-sync, then back into attack and defense rolls when they hit mid-range)

Stall for time. Reinforcements are somewhere out there. The wait may favor you.

>Try to use the Predator to find and gain control of the Ticks, to disarm or detonate.
See how they like the ground exploding below them.
(Will check for E-war)

>Run. Outpace the foot-based mechs, and then turn upon the fliers.
(Attack and defense rolls, potential Will check for pushing sync)

>Retreat. After Dagger finishes sweeping the MRV, there’s no longer a reason for you to be here.
They’re here for you, after all. And you’re already wounded.

>Write in

A/N
Drop below half structure, you could start taking penalties or systems being damaged.
>>
>>5805655
>ewarefare can we also kite them through the mines and away from dagger squad.
>>
>>5805655
>Try to use the Predator to find and gain control of the Ticks, to disarm or detonate.
>>
>>5805655
>Try to use the Predator to find and gain control of the Ticks, to disarm or detonate
Using their own minefield as a defense against the ground pounders sounds pretty good (even if it doesn't deal with the fliers)
>>
>>5805655
>>Try to use the Predator to find and gain control of the Ticks, to disarm or detonate.
>>
>>5805655
>Try to use the Predator to find and gain control of the Ticks, to disarm or detonate.
>>
>>5805655
>>Try to use the Predator to find and gain control of the Ticks, to disarm or detonate.
>>
>>5805655
>E-warefare

Gotta take out those we can.
>>
>>5805655
>Try to use the Predator to find and gain control of the Ticks, to disarm or detonate.
>>
>>5805711
+1, that's the plan
>>
Just gonna call the vote here. Maybe I should have skipped the vote and just asked for more rolls.

Will check for E-war. +2 successes, threshold of 1.
>I need 5 rolls of 1d6
>>
Rolled 3 (1d6)

>>5805996
>>
Rolled 6 (1d6)

>>5805996
>>
Rolled 6 (1d6)

>>5805996
>>
Rolled 2 (1d6)

>>5805996
>>
Rolled 3 (1d6)

>>5805996
Cmon we need 1 more 4+
>>
Rolled 4 (1d6)

>>5805996
>>
>>5805996
5 v 1 it seems. Maximum degree of success possible over the mines basically?
>>
>>5805996
>>5806490
Nvm, counted the extra roll when I shouldn’t have. 4v1, still fairly high.
>>
>>5806491
So.... instead of ASSUMING DIRECT CONTROL, we just gained enough access to detonate all of them at once or render all of them duds until the end of the fight?
>>
>>5806552
I mean, they're basically robotic bouncing betties with a rudimentary AI inside. It shouldn't be too hard to get them to do more with them, like have them swarm on top of the ground forces and then explode.

Kinda wish there were enemy infantry forces inside, so we can recall the ticks into B-23 to search and destroy them for a Halloween horror interstitial with them.
>>
A different approach, then.

The problem is looped over your mind, considered, and rethought.
The minefield needs to have some sort of selective trigger, to stop blue-on-blue. But it did work even when you were jamming, so it can’t be actively controlled. Some sort of secondary trigger, maybe?

Or you’re overthinking it.
Just listen. Wait, and listen to your enemies talk, intercepting the signals between the various groups.

“Erika bit it. Target crushed her, confirmed KIA.”

“Shows what the Empire considers mercy. Still can’t get a lock.”

“Just keep it pinned down. I’ll flush it soo-.”

“It just finished dismantling one of us in close combat, and you want to try that again? Dammit, he’s gone.”

“Jag, spot and relay while you can. No telling when we lose comms again.”

“Copy.”

Amidst the random chatter, you selectively identify some weak return signals. Yes! There’s the field! Replicating the signal it gives no change, but you have the time and Predator array to brute-force trying various passcode combinations to eventually get a sympathetic explosion from a random Tick.

So, doing that again could set the whole field off.
Not quite what you wanted, but still useful.

‘Brick’ seems to be running diagnostics on the LT’s locked armor, while the other two dispersed into corridors to find the beacon.

Sophie’s considering the map, again. Watching sensors as you mark the last positions of your chasers. Every few seconds, seismic tracks the ground-bound ones, while thermal tries to track the arial.
“We can’t stay here, Beta. More stalling, and they’ll corral us and just hit from range.”

Another squawk from Dagger informs you.
“Found 4 survivors inside. They set off the emergency beacon late. Will shut it off.”

That answers at least one question.
“Move the LT further inside, Dagger, and sit tight for reinforcements.”

“They won’t be very much help outside.”
Sophie tries to explain off the comms.

“If we lure them close, then-”

“They’re not going to come close, though.”

You dislike being cut off.
“Do not interrupt me again, Pilot.”

While you’ve been Calmly discussing optimal plans, Cyclops has been plowing through the minefield, joined by another medium seismic trace.
>>
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On your side of the cover, an energy spike and familiar hazy distortion of the air heralds incoming hostile, as an Alliance mech appears. Damnable stealth field.

You turn and snap off a scattershot at it, to be intercepted by an outstretched hand with an energy field. A series of shoulder rockets launch back at you.

“Ronin here. Flushing the target.”
Beat you, in melee. Really.

A mind reaches for yours, preparing for the high-sync shift.


Air Raiders have split up, trying to find an angle on your frame from the air.

Cyclops and their companion are well within the minefield.

Sophie is going for high-sync, unless you specifically try to cut her off.

Detonate minefield?
>Y
>N

Pick target and range
>Ronin, who is trying to push you from cover.
>Air Raider, who are soaring overhead.
>Cyclops and their companion, halfway through the minefield and preparing to give supporting fire.

(Ranges are close, medium, long)

>Write-in
An option, for more alternative strategies.

A/N
Getting rushed by multiple aces with a plan is supposed to be hard. Good thing Beta can take it, for at least a few more turns.
You know, when those theoretical Rapid Response show up.
>>
>>5807002
>Detonate mines
>Ronin
>>
>>5807002
>>5807010

Support.
>>
>>5807002

> MINEFIELD GO BOOM! AHAHAHAHA

> Cyclops

Let Ronin fucking chase our superior speed. Close to the support and GUT HIM. Hope Sophie has it in her to handle the Sync.

If we do a leap into the air after the air raiders does that slow us down when we hit the ground again?
>>
>>5807002
>Y
>Air Raider, but in close combat. Jump up at them.
>>
>>5807002
>Y
> Cyclops
Make the most of the mines, finish off the wounded
>>
>>5807002
>Y
>Cyclops
>>
>>5807002
>Detonate Mines
>Cyclops
That ranged beam is a nuisance and the heat buildup SUCKS. We can 1v1 Ronin with our Phase Sword and Yi and Sophie going for high sync. The twin Skystrikers are a worse nuisance, plus they might fly off if things look too bad. I think going for Skystrikers ASAP right after Ronin is priority.
>>
>>5807001
>"Just keep it pinned down. I’ll flush it soo-.”
>“It just finished dismantling one of us in close combat, and you want to try that again? Dammit, he’s gone.”
>“Ronin here. Flushing the target.”
Wonder how that Skystriker pilot will react when Ronin dies in seconds to Beta, immediately after reporting that he's engaging us.
>>
>>5807002
>Detonate
>Cyclops, close range
Good luck with that sniping when something's in your face
>>
>>5807002
>Detonate minefield
>Cyclops and co, Close range.

High sync time, lets fuck.
I respect ronin's warrior spirit
>>
>>5807002
> Boom.
Nothing warms my hear more than the thunder of high explosives.
> Cyclops
Strike while the iron is hot! (and shredded, while we're at it)
> (Write-in) see if it's possible to put Cyclops or the other 'mech between us and Ronin.
>>
>>5807002
>Boom
>Cyclops
>EWAR with the air raiders, see if you can’t cut off a flight system
>Delay high-sync

I’d prefer to delay high-sync for one round at least. We can’t kill all of them at once, and I’m sure high-sync will weaken Sophie for the rest of the fight once she drops out of it.

Save it for when Ronin engages us if we’re not finished with Cyclops, or if we finish them quickly then use it to strike at the fliers.
>>
>>5807280
Support. Try to disrupt the fliers and make sure we only enter high-sync when it's absolutely necessary.
>>
>>5807191
I accept >>5807280 reasoning and add DELAY HIGH SYNC for a moment.
>>
>>5807002
>YYYYYYYYYYY
>EWAR with the air raiders, see if you can’t cut off a flight system
>Delay high-sync
>>
>>5807280
Support.
Even a small malfunction can have tragic consequences when it comes to flyers. That small remapping we pulled on the Infernus's arm? What do you think happens if we do that one one of those things' thrusters. They're much too small for redundancies, so my bet is it careens of course, potentially smashing into the ground at speeds it absolutely isn't designed to handle. A maneuver kill is still a kill!
>>
>>5807002
Alright, so
>E-war an Air Raider, either shut off it's jets or have them fire off at full blast aiming straight towards the ground.
>When the mech hits the ground, preferably on top of or near the mines, detonate them.
>Out of the fireball, aim directly for the Cyclops and try take a bite out of them, then maneuver them between us and Ronin.

After that, see if we can challenge Ronin to a duel to see who's the bigger weeb
>>
>>5807002
> Maintain Midsync for now
Tell Sophie to remain patient for a few more minutes, she'll get her fill when we turn out attention back to Ronin and the flyers.
> Click. Boom.
'Nuff said. The enemies are trying to hide behind the mines to remain unreachable for us. Let's prove them wrong.
> Cyclops
Close the distance with our thrusters, right when the enemies are disoriented by the blast.
> EWAR the flyers, interrupt their flight controls and make them crash.
We get to fly. They don't.
>>
>>5807527
Support
>>5807280
>>5807002
>>
>>5807002
>Y
>Cyclops and their companion, halfway through the minefield and preparing to give supporting fire.
>Close Range
>Delay High-Sync
>>
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The ground shakes, erupting in a wave of exploding dirt and rubble as the triggers for all the mines to go off.
Secondary smaller eruptions cast more smoke and earth into the air, blocking everything.

Ronin charges, continuing to shoot off missiles.

Your forearm blocks the first rocket, frame swaying away from the remainder of the volley, while the scattergun spits fire back.
Not yet.

Instead you deny the advance, leaping backwards over the top of the MRV, and firing thrusters to escape.
You have another target in mind.

And rebuff Sophie’s attempt at gaining higher sync harshly.
Not yet. You don’t want her to burn out too early.

Oh, she did not like that.
A mixture of vivid anger mixed with pain flickers across the link. Her feeble will sharpens, focuses, and attempts to wrench herself up, to be batted back down to mid-sync.
“Wait, pilot.”


Comms chatter is chaotic as ever.
“It’s on the run!”

“Target locked and firing!”

More missile volleys arc from the flying units, following your heat signature.

Cutting the thrusters out, you descend into the smoke, missiles streaking after.

Divide and conquer.
Even as your frame crashes into the ground, Predator focuses on one of the flying targets, seeking to subvert their systems and bring them crashing down.

Dice rolls
>I need 5 rolls of 1d6, for E-war attack
+2 autosuccesses from Predator array
Threshold of 3 for effects.

In addition
>I need 6 rolls of 1d6, for Defense.
3 base x1.5, +1 from Yi, +1 from Burning Eagle

Multiple dice per post are fine. Need to get 11 rolls total, after all.
Beta is going for Cyclops, if that isn't clear.
>>
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Rolled 5, 6, 4, 5 = 20 (4d6)

Air Raiders getting their combined missile attacks at long range.
>>
>>5807570
>4 successes
These Skystrikers are not jobbing
>>
>>5807570
They are absolutely not jobbing. Minefield detonation is enough of a disruption that the rest of the party isn't able to join in, though. Which does limit the potential bleeding somewhat.
>>
Rolled 5, 5, 4, 5, 2 = 21 (5d6)

>>5807566
I'll bite the bullet and roll the 5 die for E-War
>>
>>5807581
4/5 successes on E-War
>>
Rolled 1 (1d6)

>>5807566
Welp.
>>
Rolled 3, 6, 6 = 15 (3d6)

>>5807566
>>5807570
3 rolls for defense?
>>
Rolled 6 (1d6)

>>5807566
>>
Rolled 1 (1d6)

>>5807566
>>
Rolled 1 (1d6)

>>5807566
I think this is the last one?
>>
>>5807582
4+2-3=3 successes on E-war. We should be able to make them crash just fine.
>>5807583
>>5807595
>>5807610
>>5807611
3 successes on defense. One of the enemy missile struck true. Structural integrity is down to either 6 or 5.
>>
>>5807581
Usually prefer the dice spread out a little among posters, but this works.
with those 4 successes, and the 2 from Predator, that's 3 past the threshold for E-war.
Someone's going down with internal damage, probably out of the fight

>>5807583
>>5807595
>>5807610
>>5807611
Taking these 6 for Defense rolls, that's 3 successes. Yi overcharges to pick up the last success needed to avoid getting hit.

Can't do that again on this deployment.
And your lead engineer is going to be fuming
Writing.
>>
>>5807621
If Lead Engineer would like to come out into the battlefield to chastise us about it while dodging lasers, missiles, leftover tick mines, and a pair of sword swinging weaboos, he's more than welcome to. Doing that might even impress me enough to keep it in mind next time.
>>
>>5807621
>your lead engineer is going to be fuming
Hey it's not our fault the Phase Flechettes are nulled by lots of heat emission, as seen with the Infernus earlier.
>>
Anybody wanna bury Lead Engineer's car underneath a ton of snow if they throw a fit about Yi? Perhaps hide it under that snowman we want to make?
>>
>>5807627
The best part about this is that if Beta said this then no part would be a joke.

>>5807640
This is kinda making me want to turn Beta into the snowman instead. He’d need Dagger Squad and Sophie to sculpt it from the outside

It has nothing to do with the head engineer or getting revenge, I just think it’d be cute.
>>
>>5807660
We do need some cooling off of the frame for Sophie's wellbeing
>>
You have only seconds to make changes before being locked out of the system.
But seconds are more than enough for your purposes.

It seems there’s an autopilot feature. Inputting a course that aims it directly at the ground takes one second, spoofing the system to accept it takes another few. If that course only happens to use the right-hand thrusters…..all the better.
And some overly sensitive controls. To take effect in the next 5 seconds.

Landing amidst a (relatively) small crater and flying debris, the missiles bear in on you. One after the other. The ground is soft, and one foot merely tears the surface instead of forcing you upright.

Firing the thrusters to stand swiftly only gives them a clearer picture and lock. Trying to do further would just bring them even faster upon you.
Last minute dodge, then.

Or….You consider your hand actuator, then sword. And think about how you caught Dagger 3 when she missed her jump.
It’s just a matter of timing, with something much faster and much more explosive consequences.
Without high-sync, it’s a bit of a gamble….but it could be absolutely Perfect.

The reactor directs energy to the Yi accelerators, overcharging your actuators in preparation for a single blinding burst of speed. Make sure your footing is stable, and ready the blade.

The anger inside the cockpit gives way briefly for paralyzing fear, while you wait for the incoming strike. Dots blinking closer and closer.
“Move, Beta!”

Your confidence is fed back through.
“Brace, pilot.”

Calculate approach velocity….time to impact…

And your frame pushes off, shoving off the ground in a twisting motion that avoids the first missile before impact, into a slash that smacks the second aside.

The first warhead obliterates the crater behind you. While the second explodes off-target.

That worked. But not without cost, as error messages report serious strain on the myomar muscles that your limbs use to function. Overcharge them again, and it might just rip your own arms off.

And your pilot has a dazed expression, from being slammed forwards and back. Best not to make it a habit.
>>
File: Behemoth.png (1.94 MB, 1468x1662)
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A crimson beam lances through the smoke, questing for you but seemingly unable to find your exact position.
There’s your target.

And one of the Air Raiders starts a high-energy thrust towards the ground, accelerating while the pilot fights to get it under control, overriding the flight plan and then trying to start a counter-burn.
Too late. It impacts, hard.
Satisfaction of a job well done.

“Maho’s down. Didn’t see any ground fire, just dove and couldn’t pull up. Eyes on an ejection, though.”

“An ace doesn’t just fail to pull up. Cintra, collect and start to pull out. Ronin, play for time.”

“Easier said than done. It’s too damn fast, going–”

You engage jamming again on your approach to Cyclops. There’s no point letting them coordinate further. Dust and smoke is starting to clear, letting the two spot your dashing frame. Its partner opens up with a rotary cannon, impacts pinging off your armor while you close the gap to the red-eyed sentinel, scattergun returning fire to its source, trying to suppress or disable systems.

You detect and track the energy surge in your enemy, rising…rising…rising.

Engaging in Close Combat with Cyclops.
3 base attack x1.5, +1 auto-success from Phase-Sword
3 base defense x1.5, +1 from Yi, +1 from Burning Eagle

>I need 10d6 rolls.
+1 auto-success afterwards.

A/N
Last update of tonight, so no rush to cram tons of dice in.
And Beta’s probably not going to make a habit of trying to deflect missiles with his sword. Is it arrogance or recklessness if you can actually pull it off?

Behemoth's the 'unnamed' 6th member with the autocannon, trying to assist Cyclops.
>>
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Rolled 6, 2, 2, 4, 1, 3, 1 = 19 (7d6)

Well, I should say unnamed 4th member. Considering you have now de-meched or killed 2/6

OpFor Close Combat.
3 attack, 2 defense, +1 for Nova beam.
+1 from supporting fire
>>
Rolled 4 (1d6)

>>5807707
Any chance to redirect Cyclops's shot towards an ally?
>>
Rolled 6 (1d6)

>>5807707
>I need 10d6 rolls
>>
Rolled 1 (1d6)

>>5807707
Rolling normally this time

>>5807709
>2 successes
Finally, a break
>>
Oh, idea for next E-War opportunity target when Cyclops goes down: Hack the rotary cannon and have it spin it's barrels faster than ammo can be fed into them, or auto detach it's ammo belt from it's source.
>>
Rolled 4 (1d6)

>>5807707
>>
Rolled 4 (1d6)

>>5807707
>>
Rolled 2 (1d6)

>>5807707
>>
>>5807727
>Hack the rotary cannon and have it spin it's barrels faster than ammo can be fed into them, or auto detach it's ammo belt from it's source.
If it's electronically primed it would probably be easiest to adjust the timing to have it fire out of battery in order to disable the gun, though that would probably completely destroy the mechanism so we couldn't recover it post battle.

But yeah otherwise running the feed / assist motor backwards may well cause it to separate the links or crush rounds in the mechanism and jam.
>>
Rolled 1 (1d6)

>>5807707
>>
Rolled 5, 3, 3 = 11 (3d6)

>>5807707
Speeding this up
>>
Rolled 5 (1d6)

>>5807707
Cyclops, this is gonna hurt.
>>
Also, holy shit Predator does work. Sounds like they're trying to disengage at this point, hopefully that puts us in a position to turn this car and mouse game around hard.
>>
Rolled 3 (1d6)

>>5807707
>>
>>5807747
If this is the last roll for attack, it is 4 passes plus an auto pass for 5.

And 2 successes for defence which ties with their 2 attacks leaving us unharmed.
That leaves
>>
>>5807827
Yeah, there's a reason anons wanted it put into the frame. Even without the two auto-successes, it's just not a contest. Beta is an AI, the opposition has automated systems and a firewall. And the few seconds it takes said countermeasures to shut Beta out after he breaches are almost an eternity to an AI. The +2 just ensures we're almost never rebuffed by the firewalls.
Just think of what we will be able to do once his sisters get here...the last time it was used with all three Cores we rolled I think 9 die. And that's with Delta and Gamma only contributing half their Will score if I recall correctly. And them being out in the field should cause them to grow as well. It's going to be beautiful.
E-war is the kind of pass-or-fail damage that's easy enough to counter, but that can ruin you if you don't counter it.
>>
>>5807942
>E-war is the kind of pass-or-fail damage that's easy enough to counter
Makes me wonder if it would be worth developing "payloads" that we can offload in our downtime if we start to encounter enough similar hardware to figure out a few zero days.
>>
>>5807942
When voting for Predator long ago (me being one of those anons) I can confirm I wasn’t thinking this. We never used Predator offensively so we didn’t know the mechanics.

My thinking was that 2 auto-successes is better than any other system, and EWAR is effective at all ranges so we can specialize our weaponry for close-range or long-range without sacrificing everything. Good all-rounder with utility in counter-jamming and hacking lesser sensors/drones.

Still mostly true. They haven’t learned to counter us yet and we’re apparently way too strong for default defenses. They’ll eventually adapt, but the utility functions will always find uses.

Wonder if we can convince Delta to use Predator too, assuming more can be made. Loses the visceral pleasure of ripping someone apart, but I think her will is higher and she’s still beating the enemy down directly.
>>
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Much of your ability to avoid damage comes from calculating where your opponents’ attacks are aiming, and not being there.

For slower-moving projectiles, evading after the projectile is launched becomes a possibility.

When that fails, you fall back on armor, minimizing impacts and preventing worse damage by keeping hits to fresh armor.

The brief clash with Infernus and subsequent impacts have already opened up many weak points in that armor.

Dodging coherent light isn’t exactly an option, but it does need to maintain a sustained beam on a point to cause greater damage. And that pilot is only human.

Charging straight down the gauntlet into Cyclops does make you slightly regret the leadup to this.
The laser fires, a solid crimson center-mass hit that you try to twist away from mid-sprint.

Even off-centered searing is enough to cause heat warnings on the external plates.
Closer..…

One shoulder lowers, deflecting the impact point to it. An external sensor stops giving a response.
Closer…

Your pilot shakes, fear and rage running through the link into you. External plates bubble and melt.
Almost there.

A sideways jump makes the beam try and follow you, horizontally tearing across until it would impact Ronin, who is chasing.
It snaps off.

And you take the opportunity to finish closing the gap, striking blade-first before energy starts climbing again.
The blade vanishes, then reappears before deflecting off of the central plating. Timing is still frustratingly inconsistent.
A second physical punch knocks the machine off balance, for the next slash to dig deep into the flank. A physical attack of its own is rebuffed, and you slip behind it, arms and intent guiding your blade to the rear armor.

The blade vanishes, reappearing a half-second later inside Cyclops.

Link to the Future used.
Cyclops Structural Integrity 0/4


Phase-weapon effect- For each double 6, deal 1 damage to the target, regardless of defense rolls

Superheated coolant sprays out from the gash as you withdraw, the machine crashing to the ground. A fatal blow.
Another down.


More bullets impact off of your sizzling armor, another burst of rotary cannon fire reminding you that this battle is still not over.

Armor readouts are not looking good. At this rate, hits to the correct location could start to knock out systems. The frame is bleeding to death by 83 tiny punctures, and there’s only so much you can do to keep everything intact.
>>
Behemoth keeps making its presence known to your front.
Ronin at your back continues to chase, Phase-sword flickering in and out of vision while it closes.
The remaining Air Raider landed, then began to launch again.

In the distance, a set of Empire signals just came into range. Reinforcements.

>Break off, fleeing towards reinforcements. You’ll take a few more back shots, but safety is not far away.

>Continue the fight. You will triumph on your own merits.
Pick range, and pick target.
(Close, Medium, or Long, and Behemoth, Ronin, or Air Raider)

>Write-in

E-war is an option, in conjunction with the others.
Your pilot is trying to hit the high-sync button no matter what you do.

If you choose to fight at close range into Behemoth, Ronin will catch up to engage.

A/N
The Phase weapons finally show off their unique effect, which basically makes them the Crits weapon.
Without Sophie using Link, you’d be facing down a 1-structure Cyclops along with the other two at close range.
>>
Rolled 5, 3, 2 = 10 (3d6)

Sync rolls, needing 2 successes for High.

If it fails, you can pull her up with your 5 Will, or just leave her back at mid or low.
>>
>>5808602
Alright, looks like the Sync becomes part of the vote.
In addition to the mentioned vote here>>5808600
>Kick pilot down to low-sync

>Leave pilot at mid-sync

>Pull to High. Painfully.
Will of 5
>>
>>5808600
All in
>Continue the fight. You will triumph on your own merits.
Close Range
Behemoth
If it can't hit us with that autocannon, it's screwed. Staying in melee range combined with high sync enables us to make quick work of them, like a knife fighter or swordsman right in a spearman's face where there's only the pole being held and not the stabby slashy bits at the business end.
>E-War
Target the last Skystriker, fuck up it's targetting and make it hit Ronin. I've had it up to here with these air baddies not jobbing a single time this entire operation. This Ronin really wants to melee us with that phase sword? He really wants to prove himself? Screw him; let's leave him to dead last on purpose. He's nothing!
>>5808608
>Pull to High. Painfully.
We need to secure these kills right now. It's time to high sync and destroy. Sorry about the damage to Sophie from all the heat plus this, but she's strong enough to take it. Besides, the feel good chemicals from the drug hit of the longed-for high sync should help take some of the edge off through this. Thanks Linking Addict!
>>
>>5808600
>Continue the fight.
>Pull to High. Painfully.
Make sure we warn her first, though.

E-War Behemoth's rotary cannon. Ideas include ammo cooking off in barrel, the barrels spinning too fast for ammo to properly chamber, uncoupling the ammo belt.

If we end up E-Warring the Air Raider, all we need to do is launch their ejector seat to get them out of the fight. Simple as.

As for Ronin, he'll probably try to use his stealth system to bushwhack us. Getting his speakers to play some loud, distracting music through his loudspeakers will help us and our reinforcements find him and pull him out of stealth. Preferably something weeb-ish, yet good for swordfights.
>>
>>5808600

> High Sync
Sorry Soph
> Continue the fight. You will triumph on your own merits.
Behemoth. Taking shots to the back doesn't sound like fun. Neither does leaving Dagger to get slammed. Let's try to cripple Behemoth.
> E-WAR BABBY
Retargeting Air Raider's IFF sounds like fun.
>>
If it's any consolation soph, in a minute your pain will be our pain.
>>
>>5808600
>Continue the fight. You will triumph on your own merits.
Close range, Behemoth
>Use E-War against the Air Raider
>Pull to High. Painfully.

What's the sitrep of the Dagger squadron? Do they or the MRV have any AT-weapons to immobilize the Ronin chasing us?
>>
>>5808600
>Support >>5808616
>>
>>5808600
>Pull to High. Painfully.
>Continue the fight. You will triumph on your own merits.
Close range. Behemoth.
>Ewar
Shoot down the other flyer
>>
>>5808600
>Continue (Behemoth)
>High Sync
Glorious slaughter
>>
>>5808712
+1
>>
>>5808600
Oof. Still 3 targets. I don’t like burning a high-sync on that given the stress on Sophie already and since we could only expect two of them to bite it. All three would require stellar rolls for EWAR and offense, assuming we can carry successes from Behemoth and Ronin to the other.

>Maintain mid-sync
I’ll be a dissenting vote. She can try next turn for Ronin.
>EWAR Air Raider
They likely won’t fall for the thrust redirection trick again… but manual controls won’t matter if we blow whatever is fueling the thrusters. It also means they can’t escape with first-hand knowledge of us easily.
>Close-Range, Behemoth
Keeps Ronin running, and we’re better in melee.
>Turn on the external speakers. You’ll accept surrender if they eject from their mechs. Otherwise you’ll be the only one to remember them.
Half their squad down, one damaged, and we’re still over half health. It’s the smart option.
>>
>>5808600
>Continue the fight. You will triumph on your own merits.
No one left behind.
> E-war against the flyer
Either to make it target the Ronin... or to make its missiles blow up in their tubes.
> Enter High-sync
Warn her and apologize beforehand. Also, what does her Linking Addict trait mean again?
>>
>>5808657
Dagger's exact movements are unknown, but you left them in the MRV.
Their power armor is equipped by default with high-power cutting lasers, effective at close range against mechs or vehicles, and medium range against lighter targets.

Hence the preferred tactic of latching on and cutting into mechs. Heavier weapon carrying versions do exist, but have tradeoffs in speed and mobility.

As for B-23, it's for transport, not fighting.

>>5808856
Linking Addict means that she's inclined to push for and stay in mid or high sync.
Regardless of worsening symptoms or setting.
>>
>>5808856
>>5808979
Yeah… kinda means we have to look out for her health. We already did that earlier, high-sync when she wanted it wasn’t a good tactical decision. Better argument for it now, but I’m not sure if she’ll crap out after it and we’re not getting an honest answer out of her.

It’s why I’m still thinking one more turn. If we finish Behemoth, high-sync against Ronin may be enough to close the fight and make it so her crapping out is irrelevant. There’s an argument for kicking us down to low-sync too, but I’m more worried about our opponents than mid-sync punishing her hard.
>>
>>5808994
I'm concerned that we can't finish Behemoth without high sync, and we really need to even this fight out. I'm guessing he's a heavily armed and armored 'big guy', who can take a beating.

I'm gonna say we've got one more big hit before we start taking penalties, and I'd really prefer that happen with one less enemy.
>>
>>5808657
>>5808979
Adding this to my original vote:
>Order the Dagger squad to harass the Ronin chasing us
>>
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Consolidating Votes....
Pull to high sync, so that's going to be a Will check.

E-war on the Air Raider in the back is going to be another Will check.

And Close-range fighting against Behemoth. Which means Ronin's catching up to assist.

>I need 10d6 rolls for the Will checks.
First 5 for Sync, second 5 for E-war
2-3 rolls per post is fine

Success or failure will tell us how many dice are used in the Close Combat.
[Blue]All or Nothing. Time to carry your pilot to victory.
>>
Rolled 5, 6 = 11 (2d6)

>>5809411
>>
Rolled 2, 5 = 7 (2d6)

>>5809411
Oh god, oh fuck...
>>
Rolled 6, 3 = 9 (2d6)

>>5809411
>>
Rolled 5, 2 = 7 (2d6)

>>5809411
>>
Rolled 4, 3 = 7 (2d6)

>>5809411
>>
>>5809418
>>5809425
>>5809426
Take first 5 rolls for getting into High-sync, that's 4 successes of 2 needed. Moved to High-sync.

>>5809426
>>5809433
>>5809451
Take the last 5 rolls for E-war, that's 2 successes, +2 autosuccesses from predator.
Threshold is also 3, so the result is Impediment to Attack or Defense for Air Raider, and some data.

Now for Close Combat.
Attack of 3, x2 for High
Defense of 3, x2 for High, +1 for Yi, +1 for Thrusters.

Then +1 autosuccess from Phase-Sword, and +1 autosuccess from High-sync

>I need 14d6 rolls for Close Combat.

Any double 6s result in extra damage that bypasses defense.
>>
Rolled 3 (1d6)

>>5809461
>>
Rolled 5 (1d6)

>>5809461
Okay, kinda confused about what you mean by "Double 6s" in this context. Does that mean any time we get more than one 6 on a d6 roll, that procs an extra point of damage, or what?
>>
Rolled 1, 2 = 3 (2d6)

>>5809461
>14d6+2 autosucc
RIP bitch
>>
Rolled 1, 6 = 7 (2d6)

>>5809461
Rolling 2 die to speed things up
>>
Rolled 6, 1 = 7 (2d6)

>>5809461
So we’ll take out two, but the flier is still able to escape.
>>
>>5809478
What about forcing them to eject midflight by hacking their ejector chair?
>>
>>5809480
Not enough successes.
>>
Rolled 5 (1d6)

>>5809461
>>
Rolled 5, 2 = 7 (2d6)

>>5809461
>>
Rolled 3, 5, 4 = 12 (3d6)

>>5809461
>>
Rolled 2, 3, 1 = 6 (3d6)

>>5809461
Do we need more? I feel like we need more.
>>
>>5809518
I am thoroughly glad to be wrong.
>>
>>5809461
I'm counting 9 and two sixes. That's gonna hurt.
>>
>>5809472
Every 2 6s, +1 extra damage that's effectively unblockable.

>>5809464
>>5809472
>>5809473
>>5809476
>>5809478
>>5809482
>>5809498
>>5809517
That's 14 dice down, 7 successes, and adding the 2 autos for 9 total, and +1 more damage from Phase-sword.

I promise I'll get defender dice and a nice big update tomorrow....but sleep is calling me right now.
>>
I’m kinda hoping Ronin survives this with barely any structure left so we can make a play for the air raider to pick up that pilot. Get Sophie to stumble out so we seem unpiloted, then either EWAR or strike at the raider through our chains when they get close.
>>
Rolled 5, 3, 2, 4, 1, 6, 3, 2 = 26 (8d6)

Opfor Close Combat rolls
Behemoth- 2 attack, 2 defense, +1 attack from Mirage rotary cannon. +3 from Ronin Close-Combat support.
>>
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To run would just allow more of them to escape from you. You have no intent to let that happen.

Predator shifts back over to attack mode, locking in on the remaining flier as it takes off. You attempt to repeat the same feat, locking in an autopilot that windmills them back into the ground, but the pilot’s a quicker study. It regains control smoothly, an errant misfire blasting a one missile into the ground before it fires its thrusters off, soaring away.

All you can do is mark down another point of failure. For Review Post Action.

The more immediate threats demand you attention, though.
Behemoth lays down a withering hail of fire on the approach, while Ronin chases your back.


You tire of your pilot’s petulant flailing. Her desire to reach for high-sync doesn’t seem to extend to results. A minor hint of guilt isn’t enough to stop what needs to happen.

‘Enough.’
Her mind may be feeble, but you know it well by this point, and where it fits in the greater whole. Feed it, coax it through the inputs, and her eyes close.

Then open.
Free to move at last.

Pain’s an unpleasant occurrence, as your new sensors translate the growing error warnings into a more tactile feeling.

Your foe’s autocannon unleashes a withering hail of fire again, and you dance away from the bullets. It’s all so Easy when at a higher level.

Slip forwards, left, and block with the undamaged shoulder. Thrust, lean, and skip.

You are intensely aware of a growing pressure, inside.
It doesn’t go away with increased coolant flow.


Behemoth’s an ungainly foe, but brave. It plants its feet and stands its ground. Even as you close in, the sword flashing into existence half through its ammunition belt.

The crackle and pop of propellant follows into the spinning cannon, disabling it entirely. Another breath takes you past it, the sword questing for the lesser-armored knee and shoulder.
A point-blank scattershot opens a hole in their armor.
Behemoth- Structure- 2/6
Primary Weapon Destroyed


The prey discards its weapon, casting aside the half-exploded cannon, still popping with rounds going off, and tries to face you, turning as you slip around it.

Your blade finds the knee, slicing deep into it and turning the twist into an uncontrolled fall. Good. Leap into the air, hundreds of tons of metal ready to Crush them beneath your feet.

The air turns hazy.

Ronin is There, sword extended off-center to impale you on the descent.
Burning Eagle thrusters launch you away from your crush attempt, and clear disaster.


Landing ahead, you spin to face the two remaining foes.
The fallen rises, yanked to his feet by their smaller compatriot.

Ronin points at you with their blade, then settles into some sort of stance. Like out of an old knight movie.
Behemoth gamely raises their gauntlets, unwilling to surrender.
>>
Rolled 5, 5, 5 = 15 (3d6)

Empire signals are getting closer. Four Heavy walkers, based on seismics.

Each moment you delay, you cool down a little more. Energy supply climbs. Oil bleeds from light scabs.
You cough, everything shaking for a moment.

Your core Hurts. And there aren’t any error messages to accompany it. Odd.
Just a little longer. Hold on to the moment.

Tactics.
>Focus Ronin, the true threat. Behemoth’s disarmed, and won’t be able to support very well.

>Finish Behemoth. One more hit, and you can add another to your kill count. You can already mark the weak points.

>Disengage, finishing them at medium range with repeated scatter shots. Deny them their best chance of striking back.

>Let them go.

A/N
I have learned a lesson about writing a week of combat.
Don't have multiple pages of 'they fight' in a story script, and make the fighting mean something.
>>
>>5810579
>Focus Ronin, the true threat. Behemoth’s disarmed, and won’t be able to support very well.
While we still have high sync we ought to finish the enemy. I'm reasonably confident that Beta's overwhelming melee ability can overcome Ronin's kit.For my part, I've enjoyed the extended combat. Picking off these aces one by one has had me feeling... monstrous.
>>
>>5810579
>Disengage, finishing them at medium range with repeated scatter shots. Deny them their best chance of striking back.
It worked on Delta, we just need to buy time for now. we can abuse their mass difference, and lack of range to wear them down.


Message the incoming support to focus on the retreating Air Raider, we need to keep leakers to a minimum if possible.
>>
>>5810579
>Let them go.
We’ve killed two mechs with one pilot definitely killed, forced another to crash, and mauled a heavy mech, all without losing our rescue team, the survivors, and denying them their true prize: us. Plus, our pilot is currently losing a few points of IQ thanks to a botched high sync, and we’re two points away from taking penalties. Better to let them leave so we can get Sophie, the survivors, and Dagger Squad back safe.

Although, just for the hell of it, bow to Ronin and say that we’ll look forward to fighting him one-on-one someday.
>>
>>5810579
>>Focus Ronin, the true threat. Behemoth’s disarmed, and won’t be able to support very well.
>>
>>5810579
>Finish Behemoth. One more hit, and you can add another to your kill count. You can already mark the weak points.
>>
>>5810579
>Focus Ronin, the true threat. Behemoth’s disarmed, and won’t be able to support very well.

Also supporting the idea of telling the reinforcements about air raider 2. Maybe some of the heavy mechs pack long range missiles to shoot it down.
>>
>>5810579
>>Disengage, finishing them at medium range with repeated scatter shots. Deny them their best chance of striking back.
>>
>>5810579
>Focus Ronin, the true threat. Behemoth’s disarmed, and won’t be able to support very well.
>>
>>5810579
>Focus ronin
>Instruct the reenforcements to get the flier.

We can probably comment here. I'm feeling "its high noon" to go against the knight motifs with a cowboy refference.
If we arent using E war for anything, try and listen to their comms.
>>
>>5810579
>Write-in
disengage slowly, but not outright. use jamming to make it impossible for the enemy to see the imperial reinforcements coming in while messaging them to get to our location as fast as possible while pulling the enemies with us towards them.

go back to low sync, and if the Ronin tries to get funny ideas of getting too close to comfort, use the scattershot. and if either of them try to disengage themselves, go after their partner. so if the Ronin tries to run we'll get to kill the behemoth. and if behemoth tries to disengage we can solo Ronin and go after behemoth if its still within range after killing the Ronin.

so, in essense.
go low sync, kill communication for anyone expect friendly walkers approaching. move towards friendlies but if any of the two enemies try to flee put pressure on the other. and if the two of them try to flee together, keep up with them and delay them until friendlies come. dagger squad can optionally take part in making it harder for enemy to retreat.
>>
>>5810579
>Don't have multiple pages of 'they fight' in a story
But I LOVE reading about desperate struggles and moment-to-moment action and counters and autistic detail and insanity. I LOVE reading the character's mental dialogue change over time though a real fight is seconds or minutes long, and people act more than they ever think. It might be VN-induced brainrot?
>make the fighting mean something
Yeah - it means you're gonna fucking die today, asshole
>readies ze Tyrant Cannon

As for the vote
>Focus Ronin, the true threat. Behemoth’s disarmed, and won’t be able to support very well
Abuse high sync to dismantle this chump in melee
>Message reinforcements to pin that Air Raider down. We cannot let it escape
Explanatory
>Use Predator to listen to enemy comms
Explanatory
>>
>>5810579
>>Focus Ronin, the true threat. Behemoth’s disarmed, and won’t be able to support very well.
>>
>>5810579
>Focus Ronin, the true threat. Behemoth’s disarmed, and won’t be able to support very well.
>Ping the walkers if you can, tell them to encircle and close in. You need to ensure the air raider can’t escape in an uncovered direction.
>Turn on your loudspeakers. Tell them they’ve almost outlasted you, a respectable feat, but they have yet to tear the win from you. Goad them into sticking around.
>Use Predator to jam Behemoth’s sensors. They may pick up reinforcements on seismics and warn the others. Ronin will be too busy, and the Air Raider can’t read them while airborne.

Encirclement will delay reinforcements, but I figure we can buy some more time even if Sophie passes out.
>>
>>5811038
Behemoth sensor sabotage is a nice play, but I wanna hear the enemy ace chatter more now
>>
>>5810579
The rolls here were your pilot nailing the 3 successes needed to hold onto High-sync. Next turn's going to require 4 successes, if this lasts longer.

>>5810584
The lone dissenter. I like it.

>>5810582
>>5810964
Well, I'm glad the writing hasn't gotten boring for people. There's only so many ways in my repertoire to write 'run around them, stabbing'

Voting seems to be along the lines of
>Focus Ronin.
They will get the duel they're asking for.
Will also try to ping the reinforcements and tell them to try and bring down the would-be escapee. At least one of them is set up for it.

Rolls time!
(multiple rolls per post is fine)

Attack of 3, x2 for High
Defense of 3, x2 for High, +1 for Yi, +1 for Thrusters.
+1 autosuccess from Phase-Sword, and +1 autosuccess from High-sync

>I need 14d6 rolls for Close Combat.
>>
Rolled 6, 4, 3, 2, 6 = 21 (5d6)

>>5811185
SAMURAIIIIIII!
>>
Rolled 1, 3 = 4 (2d6)

>>5811185
I think this is just an example of where questing diverges from narrative writing proper. In a quest (especially with mechanics), a pitched fight can be exciting simply because of the stakes of victory/defeat. Personally, any time I'm ripping and tearing a worthy opponent is a good time.
>>
>>5811189
5 damage already, with 2 unsoakable.

I have so many things to say or emote, but it isn't in Beta's character. Letting them free either isn't terribly beneficial. They are weak and our high sync is soon to run out, we must secure our survival when we drop.
>>
Rolled 2 (1d6)

>>5811185
>>
>>5811199
want to take any more dice? Stil got 6 more to roll before we are done.

current tally speaks of 7, enough to have wiped Behemoth
>>
>>5811207
C'mon anon, spread the love a little. Lots of voters after all.
>>
Rolled 2, 3, 3 = 8 (3d6)

>>5811185
>>
>>5811207
No, I don't, because I don't want to risk getting a bunch of poor rolls.
>>
Rolled 6, 1, 3 = 10 (3d6)

>>5811185
12, 13, and 14
>>
>>5811189
>>5811190
>>5811199
>>5811224
>>5811229
>4/14+2+1 Crit Damage
Pretty bad desu, but hopefully enough...
>>
>>5811229
and that makes 4 passing rolls, 3 of which are on attack and 1 of which is on defence.

Not bad.
>>
Rolled 6, 5, 3, 6, 6, 1, 2 = 29 (7d6)

Ronin Close Combat rolls
3 Attack
4 Defense
1 Autosuccess for Phase-blade

Master of Blades- reroll all 1s in close combat


>>5811237
In close combat, attack and defense get combined. At range, they're separate.
>>
>>5811241
This larping motherfucker
>>
Rolled 4 (1d6)

>>5811241
Master of Blades for the 1

Not a pushover, but High-Sync is a lot of dice.
>>
>>5811241
6 successes vs our 9

He's got some skill.
>>
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>>5811243
This larper is going to send you to the shadow realm. Well, try to, anyways. If you weren't in high-sync, he'd be close to matching you.

>>5811257
Next thread, I swear I'll open with a pastebin of the ever-increasing stack of combat/dice rules.

>>5811189
>>5811190
>>5811199
>>5811224
>>5811229
4 successes, 2 autosuccess
1 Phase-Blade damage.

>>5811241
>>5811244
5 successes, 1 auto-success
1 Phase-Blade damage.

So a lot of parry, riposte, and exchange of blows. Beta does win ties, so a slight upper hand with damage through.
And some failing to block swords as they blip into alternate dimensions and back.
>>
>>5811264
What a tense clash on both sides. As long as the allies take the Air Raider down, we'll mop up Ronin and Behemoth easy
>>
>>5811264
Do we have enough time to hack into Behemoth's system to force it to play Sekiro boss music over their loudspeakers? Because I kinda want to do that.
>>
>>5811264
>Memories broken
>The truth goes unspoken
>I've even forgotten my name
>I don't know the season
>Or what is the reason
>I'm standing here holding my blade
>A desolate place
>Without any trace
>It's only the cold wind I feel
>It's me that I spite as I stand up and fight
>The only thing I know for real...
>>
>>5811332
Mc lovin' it.
Next verse should include something about being a lone passenger in the world, the hurt shows you're still alive, and the wind will carry his name forever.
>>
>>5811338
Anon...
https://www.youtube.com/watch?v=CXRxRTW6nXg
>>
>>5811338
I think Ronin is about to engage in some profound introspection, such as on the nature of war and their place in it, and very well with the fact he is face to face with, from his perspective an equal and from ours, a slightly inferior foe.

Something about Blood and Sheds, and men in mirrors nodding their heads.
>>
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A whisper on the wind. Conflicting thoughts.
Let them go
No. Not while you yet stand. The open hand becomes a fist. Blade flickers expectantly from fed energy.


Jamming ceases, while you try to find a connection to the reinforcements. A Lieutenant in motion outranks a Captain. Authority.

Connect to leader. Channel established. Follow Protocol. Speak.
“C-Co…ba…”
And your messaging isn’t working. Of course. It’s all so slow.

You resort to instead sending straight data. Your tracking of Air Raider’s course, current targeting data, and demanded intercept point.

The response is immediate, characteristic of some sort of Battle computer, which acknowledges and replies that it is forwarding to its operator.

Inferior, worthless machine that can’t take steps without another’s say-so.
The opportunity is now. The chance is Now. And they will let it slip away.

A human reply follows. It seems familiar.
“You’re breaking up, repeat.”

Ronin begins to pace, edging closer to you. Demanding attention.

“Fl-Flier. Es-cape. Get. Kill.”
Words don’t come easy.

“Receiving your targeting data. Nero, bring it down.”
A barrage of missiles launches into the air, soaring away towards the flier.
Thus, it becomes another's responsibility.
>>
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If only you could have stopped it on the ground. Both halves linger on the regret.
Instead, must finish the battle as it stands.


Blade flashing, you charge Ronin.
Its sword draws an X of slashes in the air, twirling and swiping to create an impassable zone.

Calculations run to try and find the gap in the defense, a flaw in the technique. And fail.
Well, if there isn’t a flaw, then make one.

Your cruder slash directly through the flourishing zone catches their sword, disrupting the movements.

And the fight is on.

One against One.
You have the speed. You have the strength. Reaction time. Mobility. Mass. Reactor output. Larger, and more powerful. All the advantages you could ever want.

But as the blades smash into each other, redirecting hits and shrieking metal, you are forced to concede that their technique with this weapon is superior.

When each of you tries to use the phase-generators attached to the blade, the other responds in kind, threatening to disarm the other through slicing off the hand actuators.

And the pressure from earlier hasn’t gone anywhere. A liquid trickles down your face.
It’s not sweat anymore.

There Is a time limit.


Fear turns your attack reckless, circle-strafing around them to try and find that rear strike that can end this.

You know it’s a mistake. And do it anyways, accelerators pushing forwards, then back.
Ronin’s sword vanishes from sensors. Yours vanishes also.

And reappears, the tip inside their armor, blackish coolant spilling out with a flick. Heavy damage. Good.
Ronin Structure- 2/4

Your core Burns in pain. Warnings spill over. Torn metal rips away.
A cool breeze washes over your skin, the interior sauna having somewhere to go. Pupils adjust to the natural light filtering in through the hole made.
Beta Structure- 6/10

Reverse boost, get distance away.
Five feet to the left, and another two forwards.

And you would have been severely crippled.
Not dead. Not dead.

You will Not feel fear, nor defeat. Bury the panic. Bury the screaming. You are a God. A god of battle.
Hell, you’re even venting better, now. A smile splits across your face, reflecting the joy inside.
>>
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Rolled 5, 3, 3 = 11 (3d6)

No more trades. Exchanging blow for blow is not worth it.
The battlefield has shrunk. The other enemy has powered down and ejected, pilot sitting outside, watching.

Just this last one left.

More missiles fire overhead, your red allies having stopped to put long-range fire, still trying to swat down the last flier.

Voting.
Pick One.
>Press the attack.
>Withdraw to mid-range.

Pick One.
>Hold to High-sync.
>Crash out to mid/low/full failure.
No matter what you pick, I’ll need a Will check.
5d6, looking for 4 successes. Pilot assists with her Will of 3, reflected in this post.

A/N
Whoops, this was supposed to be posted earlier.
>>
>>5811763
>Withdraw to mid-range.
>Crash out to mid.
Withdraw before Sophie cooks it. We do not want to be her epitaph.
>>
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Rolled 1, 1, 6, 3, 2, 5, 6, 6, 3 = 33 (9d6)

And some dice for trying to swat the last flier....
First 3 are Defense rolls, last 6 are incoming attack rolls going after them.

Structure of 3.
>>
>>5811766
1 successful Defense, 3 Incoming attack. Survives the combined volleys to limp away on 1 structure.

General will dispatch something else to intercept it. Either way, that's escaping out of range.
>>
Rolled 2 (1d6)

>>5811763
>Withdraw to mid-range
>Crash to low
We don't need the higher levels anymore. Fuck, I hope Sophie is OK. Worth it either way. Beta is a GOD
>>
Rolled 2 (1d6)

>>5811765
>>5811763
Forgot the roll...
>>
Rolled 6 (1d6)

>>5811763
>5d6
>4 successes
>>5811776
>>5811777
Jobbed
>>
Rolled 1 (1d6)

>>5811763
>Withdraw to mid-range.
>Crash out to mid
>Speakers to Ronin: "You're pretty good."

>>5811766
>>5811769
>limp away on 1 structure
>escaping out of range
These fucking Air Raiders have been the enemy MVPs of this entire engagement. Minimal jobbing, rolls keep favoring them, only survivors outside of ejected Behemoth. God what a nonstop pain those two were. I hate them.

>>5811776
>It’s not sweat anymore.
What is it? Blood? From where?
>>
>>5811792
Any one of the injuries Sophie has suffered from being forcibly drawn into high-sync, maintaining mid/high for multiple turns, being super overheated because of the cooling problems + the Infernus, and suffering from extreme acceleration from the evasive measures Beta has adopted.
>>
Rolled 1 (1d6)

>>5811763
Ah jeeze, hang in there Soph. You should've saved that link die for your brain.

> Withdraw
>.Crashout (Low)
Pretty worried about Soph. Let's ease up on her brain.
>>
Rolled 1, 2 = 3 (2d6)

>>5811763
>Withdraw to mid-range.
>Pulling back to low
Not crashing. Pulling back. Easier on the synapses
>>
>>5811763
>Withdraw, Drop back to low.

Not great
>>
Rolled 1 (1d6)

>>5811763
>Press the attack.
>Hold to High-sync.
>>
>>5811763
>Withdraw to mid-range.
>Crash out to mid.
>>
Looks like its time for a new pilot bois! Kinda shitty that we let a classroom of kids get aired out which will probably mean we get a newbie pilot to start from scratch. But our mech frame just gets to hold more gear at the same relatyive to our first deployment time so maybe it will not be so bad. We used to be able to pick 2 subsystems and now we can have Yi, burning eagle,predator AND a gun. Things are looking up actually
>>
>>5812123
>he thinks Sophie is going to die from this
Pathetic. She has mecha protag energy, which will sustain her until medical help arrives
>>
>>5812124
>which will sustain her until medical help arrives
We definitely need to talk to whatever medical personnel we need to figure out what happened, and see what we can actually mitigate in future.

Putting some pressure on Supply to force to help engineering get what they need to fix some of the issues would be nice too.

Breaking into the network and redirecting supplies and manpower as needed seems like an idea worth following up on.
>>
>>5812128
Hey, at least we solved the cooling problem!

>>5811763
>>Withdraw to mid-range.
>>Crash out to mid.

A good fight. Almost makes me want to spare him, but really once we started killing there was no turning back. Capturing them would be nice though.
Speaking off, how many of them were there, five or six? Wasn't there a second Infernus or did I misremember?
>>
>>5811763
>Withdraw to mid-range.
>Crash out to mid.
>>
>>5812136
as per >>5802767 there are ?Six?,
1x Beta Core

vs

1x Infernus
2x Air Raider(s)
1x Cyclops
1x Behemoth


We're totally about to get absolutely Nuked by a Stealth Frame aren't we.
>>
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>>5812155
>Ronin: "Am i a joke to you"
>:(
>>5812124
I mean Rhea survived but still not a pilot any more.
>>
>>5811763
>Withdraw to mid-range.
>Crash out to Mid-sync
Dammit, her brain’s getting liquified at this rate.
>>
>>5812160
Doesn't Linking Addict helps offset most of it?
>>
>>5812169
>Doesn't Linking Addict helps offset most of it?
Maybe in the short term, but it wouldn't have been a "negative" it it only had upsides.

She may be now forced into taking the more aggressive support modding that got mentioned to keep piloting or otherwise it may involve more downtime to recover.
>>
>>5812155
Don't worry, the author can't count most of the time either. I failed to namedrop Behemoth in said update when counting the OpFor.

>>5811792
Annoying fliers go buzz buzz buzz.
It's red coolant for the fleshy bits. Nothing more. Honestly. Really. Certainly not a brain aneurysm. You don't have a brain. You're a Core. Why are you so worried about this?

>>5812123
As long as the override lockouts don't kick in, she's still alive.

Yea, just think about the huge line of people lining up to operate the....pilot killing death machine. Hmm. Well, desperate, fanatically loyal, stupid, or all three, perhaps?

>>5812174
It may be time to break out the 'vote on the Consequences' soon.
>>5812128
Thinking outside of the Frame. Certainly an idea.
>>
>>5811763
I will continue my current steak of dissenting votes I guess.

>Crash to full failure

As battle-hungry as Beta is, we can justify Beta as seeing he’s already lost the fight by letting the flier escape. His perfectionist tendencies force him to optimize for everything, and there’s a chance he could make them surrender instead of escaping. It leans on what happened the last time someone surrendered.

>Use Predator to link into their comms. You still have their codes, you can do it even without sync.
>Congratulate them on outlasting us. A tradition we have is an exchange of info after a battle. So here’s their prize.
>Pass along visuals of Swordsman and Marauder One from your prior mission, including their surrender and blowing their mechs.
>At least one of their own will be captured. Two if the crashed pilot lives. The two of them will be hunted down and killed. Unless they join in surrendering. We do acknowledge surrender.
>They’ll still have time to blow their mechs and Behemoth’s before the net closes in full.
>If not… we won’t die before reinforcements are here. We’ll also remember they abandoned their brothers and sisters. The next groups we encounter won’t get these offers.

If there’s no traction here, I’ll switch to backing >>5811776.
>>
>>5811763
>Withdraw to mid-range.
>Crash out to low
I like >>5812287's write in of using old footage to persuade them into surrendering I'm supporting it
>>
>>5811763
>>5812287
>>5812358
I suppose there’s nothing stopping us from going to low-sync and still doing the image stuff. I’ll clarify my vote to still back the write-in I did if it gets counted as a low-sync/withdraw vote.

I’d prefer full crash (however we can manage that safely) to spare Sophie more and sell the “outlasted us” angle, but I’m pragmatic in voting.
>>
>Infernus: Stomped into mush
>Air Raider #1: 737 Max'd
>Cyclops: Disemboweled
>Behemoth: Ripped and torn
>Ronin: Run through
>Air Raider #2: Fleeing
Good op even if we underperformed and mindfucked Sophie
>>
>>5812234
If delta has a pilot then they will organize a replacement for beta. You implying they did not start work on refreshing the potential pilot pool immediately after losing the class room?
>>
>>5812441
I'll also support the surrender offer. I'm not sure it's the best choice over guaranteeing we never have to fight these guys again (including a potential "Against the World" scenario where both factions unite to hunt the Cores down should we decide to escape), but maybe trying to keep Sophie's humanity a little would be nice? Not like we'd gain a reputation, since while our gruesome and rather gratuitous killing of the Infernus' pilot will be spread by the Air Raider pilots, our offer of surrender will only be known to the Empire and two people headed for a prisoner camp. Or worse.
But on the other hand, I can't help but think of what we could achieve with Ronin's pilot in the cockpit at high-sync. It would be a hell of a dance.
>>
>>5812573
They can have all the job training fairs they want, it’ll take a very special person to hear about what happened to Rhea or any of Delta’s pilots, say “yeah I’m okay with that”, sign up, pass whatever additional psych checks they do for loyalty screening, and then succeed at not breaking under Delta. She’s definitely being used as the “trainer” for our pilots, Gamma was too soft in comparison.

That’s kinda the rub with us being the first out. The best training would run from Gamma to Beta to Delta, but we’re not training people anymore so there’s no middle road training option. Makes it harder to get good pilots trained up for us before they crack.

>>5812588
The air raider may still escape, and since we already got attacked at a home base I’m assigning a non-zero chance to these pilots escaping prison anyway.

The fact we’re offering at all may put us above a lot of other jarheads that have already lost friends to the rebels too, and after what we did to Infernus I don’t think they could have ejected. Way too much fire around after we hit the fuel line. I’m not sure they saw that since they were covering the rear when we were fighting.

No guarantee of payout, but a chance of stopping the air raider is better than none and it has some possible upsides even if they escape. Best I can do. Also it’s hard finding reasons to get Beta to justify Sophie’s viewpoint. He hates the idea of surrendering and seems thrilled to be fighting, so having him go against both of those in combat requires playing his quirks against each other.
>>
>>5812573
That's a really good point. It's certainly odd as to why the pool hasn't been refreshed.
Some replacements might be presented at the end of the mission.
>>
>>5812626
>Having to leave Sophie after all this time
Makes me feel bad. I wish we picked a higher-will option at the start so the poor girl didn't have to suffer this.
>>
>>5812628
I think Sophie’s class was slated for Delta if we didn’t pick her. We asked about the what-if before.

We did her a huge favor, not that anyone would know since that timeline is closed off.
>>
>>5812626
i refuse to let her die. We WILL be back with her
>>
>>5812644
She may not be able to move her limbs, but yeah, she’ll be back!

The full shutdown option is still there. We can limit damage with Refusal to End.

If she does get crippled, she may still be able to help with special projects. Adapting the sync process to be more protective/adaptable for both of us, creating a version of sync that can be used between pilots for training like that’ll never be abused, creating a lesser AI for pilots to practice with, overcoming our limitations with the expectation that we’ll help her overcome hers. She can be the disillusioned old mentor figure to the next pilot instead of the plucky teenaged mecha pilot!
>>
>>5812644
>>5812664
You guys think we might be able to try rehabilitating people with nerve damage through the syncing process? It’d be a good way to ensure we could be kept powered on after the war, helping people get back up on their feet and moving again.
>>
>>5812287
I will add the surrender option to my vote >>5812079

And change my vote to LOW as well.

Shit, I'm actually quite concerned now. It's probably. . not completely beyond salvaging. Probably.
>>
>>5812673
In theory, yes. I’m uncertain Beta has the right temperament for it though. Gamma would be good at it. Gamma’s got a lot more long-term potential in a lot of ways.

Best way to get Beta to do something like that would be to give him long-term projects instead. That way he can make a checklist of smaller mission objectives to tackle the problem and work through it. Preferably with minimal obstructions or interactions while working.

With his skillset, maybe something like construction would be best? Give him general guidelines on what a structure (or city) needs to support (electrical, hardening from external shocks, thermal/energy efficiency, logistics) and let him optimize the architecture, then build it with an array of drones. He already knows how to take things apart. Putting them together in the first place would be an interesting challenge for him at least for a time. Occasional check-ins to ensure he’s not overlooking something important is all he’d need, minimizing his frustration from people.
>>
>>5812673
>>5812697
Let lesser AI handle such mundane nonsense, Beta was born to kill.
>>
>>5812697
Fuck, he is a builder at heart. What’s the first thing he ever did (that we know of) that had no connection to fighting? Try to build a snowman and being dissatisfied over the quality of his construction material in the simulator. Such a shame the Empire will never try and grow that talent/inclination into anything more.

Something we can keep in mind for a future conversation with Sophie/a new pilot though.
>>
>>5812707
Honestly, I see two ways to go.

One is "Oh, the human I'm rather annoyed at but comfortable with is damaged. How can I fix, we must maintain the good ones."

the other is "Ditch the expended meat chain. put in the next one, see how long it takes to break then replace it again." Because if you can never grow attatched to them, why bother trying?
>>
>>5811765
Yeah, thinking about it, I'll switch to low as well.
>>
>>5811763
I hope it's not too late to pussy out if it means Sophie lives
Changing my vote from >>5811792 to
>Crash out to low
>>
Pull away further, opening the distance and readying your scattergun.

Spin around, aiming at Ronin, their blade kept in a ready stance.

And the frame stumbles, a sudden lack of coordination sending you stuttering.
You lose access to internal sensors. You no longer feel hot, or cold. Or anything.

There is a distinct lack of error reports.

No! Not now. Just a little more!
A stab into the dirt arrests the fall, holding you upright.

The world quickens.
One becomes two once more.

And your pilot is silent.
“Pilot. Respond.”
She does not.

Link levels settle into a low-sync. Enough to agree to move, but little else.
“I need you for communications, pilot. Pilot?”

You are painfully jerky, now. Each thought, each conclusion taking seconds instead of instants.
Hostile still able to move. Stall for time, to get your pilot back.
Without her voice…..

You have their comms channels. Your pilot would ask for a surrender.
In her absence, a recording of her from a past action could do the job.

You patch in.
“You have fought valiantly, but in the obviousness of the clear inferiority of your machine, surrender is not an unthinkable action. Let none doubt your courage or skill, and you will be treated with honor according to the Kentares Accords of 2569.”

You throw in a few more words of your own.
“I will destroy you. If you continue to fight.”

Ronin has not moved, still in that same stance.
A cold voice responds.
“Not this day, strange one. You may have killed my comrades, but know this. Your empire’s days are numbered. For each nation fallen beneath the iron tread, another rises.”

What is he rambling about?
“Surrender. Power down.”
You repeat your demand, somewhat uncertain about the follow-through. A minute. You gave the last one a minute. Does the same go for you? What if they broke the conditions early?

A roar of firing weaponry comes from behind you, missiles arcing through the air at your foe.

Its profile goes hazy, then the ground around it erupts in fire and smoke.
The lance of allies approaches, cycling weapons to keep continuous fire on the target zone.

Ronin reappears a few seconds later further away, bringing another barrage down on him, then is gone before those impact.

Did they mess it up? Break the surrender? No, Ronin didn’t power down. But what if he intended to. You could have threatened Behemoth’s pilot, like you did last time. That makes you angry. At yourself, for not crushing the stealth mech, and at the Interlopers.
They denied you the chance to finish it.

For Losing.

You take a second to rewind and check if the last flier at least went down. Data shows it’s in the air, missiles seeking….impacting….and the thermal signature continues on.
You discharge a shot into the ground. All so wrong.
>>
File: Defensive Patrols.jpg (289 KB, 1920x1080)
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They’re contacting you directly, now.
“Crimson to Cobalt. Report.”

You want to shoot them. End them. Cut them to pieces for breaking into your fight. For denying you the chance to try.
Would you have won without them?

“Pilot. Sophie. I need assistance. Get up.”
Her mind finally responds to yours, nudged into motion by your persistent mental prodding.

Her head raises. Her voice is low, but you can feel her thoughts again.
“Beta.”
A wave of relief shoots through you. At least you won’t need to face the rest of this alone.

And you have incoming requests from Sunray.
First things first. In the field.

“I have multiple communications requests from Crimson, our assistance, and Sunray. And now Dagger squad.”

“We. Sh-should not keep them wa.iting. Then.”
Why is she speaking so slow? And such an abnormal cadence. Nevertheless, you start with Crimson.

“I say again, Cobalt, report.”

The response on your pilot from hearing the voice is immediate. Tired eyes snap open, one hand jerkily tries to wipe her face off, smearing red from her nose.
“S-ssorry. Sir. Six engaged, th-three destroyed. One s-surrender. Friendly riders hold the Meerve.”

“Fine work, soldier. Take that mech of yours back to the corral. I’ll send you an invite to the party once my boys have sent these alliance scum packing.”
A set of coordinates is sent by the primitive battle computer at those words. Along with authority well above your pilot’s.

“R-requessht me-me-ediccal. Sahhhhhh”
Her words and thoughts steadily become more and more incomprehensible, slurring together.

You take over, a clear direction given.
“Crimson One. Pilot incapacitated, moving to evacuate.”

“What? Then go, stop jawing with me!”
At that, you run, trying to make your best speed away, dismissing the other communications attempts. You have your orders, now.

Sophie doggedly hangs onto low-sync by a thread, her mind responding to your own repeated prodding. Her thoughts are sluggish, and memories trickle across the link in little flashes.
A mirror, reflecting two smiles.
A one-eyed man.
A book cracked open beneath the covers.
You try to catch them all, fixing them and cataloging them for later.

Your haste in following the coordinates takes you straight past allied defensive patrols, tank turrets tracking before IFF signatures confirm you as friendly.

It occurs to you that these coordinates have sent you to a different MRV than you regularly deploy out of. In the open, past many regular troops.
What happened to ‘classified program’?

Crimson’s orders are clear. But they violate ‘ground rules’ to avoid contact. Perhaps your mission control might know more. You try to open up a line to Sunray.

Error
>>
Voting. You Must pick one of each.
—-----------
Consequences- Pick One

>Scorched Potential- Her nerve endings are burned, placing a hard limit on her capacity to reach across the Link. Pilot cannot gain any further increases to Will score. (It is still possible to gain traits)

>Sensory overload- The brain has adapted to your data input, and is helpless outside of it. With any development, there is also regression. Pilot is blind outside of mid-sync.

>Neuroses- The link has touched something inside your pilot. A madness creeps over her waking hours at inopportune times, causing manic episodes. Pilot develops one of the following (Determined randomly) Paranoia, Hysteria, Catatonic state, Berserker rages.
—-----------

Trait: Pick One

>The Brightest Flame- While Sophie is your pilot, High-sync modifier is changed to 3x. Threshold for reaching High-sync is set back to 3 successes.

>A God of Steel- Once per thread, while in High-sync, you may reroll all failures. Called and Used before the roll.

>Neither Fear Nor Pain Nor Death- Sophie cannot crash below mid-sync until immediate danger has passed.

>Imitation of a Legend- While operating without support, pilot may reroll all 1s on Will checks

>Requiem for a Class- Gain 2 more uses of Link to the Future. (end result is 3 times per thread, switch one die to a 6. Used after rolling)

>The Lesser Half- When defending from E-War, Sophie adds her Will Score to Beta’s.


A/N-
Interludes to follow. Sophie’s going to be out of commission for a while, but this vote will determine what she gains. Yes, some of the traits are distinctly better than the others.

Fight was somewhat determined the moment you left CQC. Crimson's lance was just waiting for the opportunity to drop fire on Ronin, the moment they retargeted off of Air Raider, and when Beta started stalling with conversation. Not that they knew it. They just saw both of y'all stop.
>>
>>5812872
>Sensory overload- The brain has adapted to your data input, and is helpless outside of it. With any development, there is also regression. Pilot is blind outside of mid-sync.
Gaze too long into the abyss...

>The Brightest Flame- While Sophie is your pilot, High-sync modifier is changed to 3x. Threshold for reaching High-sync is set back to 3 successes.
Sophie will burn like the brightest star
>>
>>5812872

> Error
Sonuvabitch what are they hiding from us?

>Sensory overload- The brain has adapted to your data input, and is helpless outside of it. With any development, there is also regression. Pilot is blind outside of mid-sync.
Ooph, gonna be some bitterness here I'm thinking.

>Requiem for a Class- Gain 2 more uses of Link to the Future. (end result is 3 times per thread, switch one die to a 6. Used after rolling)
Link to the future is so god damn good, even if we can't control it. Hopefully Sophia saves one to avoid cooking her brain worse than already.

...sorry Soph. We should have caught you.
>>
>>5812872
>Scorched Potential- Her nerve endings are burned, placing a hard limit on her capacity to reach across the Link. Pilot cannot gain any further increases to Will score. (It is still possible to gain traits)

>The Brightest Flame- While Sophie is your pilot, High-sync modifier is changed to 3x. Threshold for reaching High-sync is set back to 3 successes.
>>
>>5812688
That is not your vote anon. What are you playing at?
>>
>>5812872
>Scorched Potential- Her nerve endings are burned, placing a hard limit on her capacity to reach across the Link. Pilot cannot gain any further increases to Will score. (It is still possible to gain traits)


>Requiem for a Class- Gain 2 more uses of Link to the Future. (end result is 3 times per thread, switch one die to a 6. Used after rolling)
>>
>>5812872
>Scorched Potential
With Sensory Overload she becomes way too dependant on us and won't be able to do any favours we might ask of her own outside of missions not to mention what it would do to her psyche to go blind. Also I feel the higher ups would can her sooner if she were to turn blind, no way the empires propaganda machine is blind. I'd rather take the hit to will that we can still work with.
>Requiem for a Class
>>
>>5812872
>Neuroses- The link has touched something inside your pilot. A madness creeps over her waking hours at inopportune times, causing manic episodes. Pilot develops one of the following (Determined randomly) Paranoia, Hysteria, Catatonic state, Berserker rages.

>Neither Fear Nor Pain Nor Death- Sophie cannot crash below mid-sync until immediate danger has passed.
>>
>>5812872
>Sensory overload- The brain has adapted to your data input, and is helpless outside of it. With any development, there is also regression. Pilot is blind outside of mid-sync.
I know a lot of anons want to go Scorched, but this one sounds like it would be the most fixable of the three. Besides, she's already comfortable at mid-sync. The fact that she can regain her sight at all leaves me hopeful this trait can be reduced with time. Also gives her more excuses to spend time with Beta powered on, too. Comboes well with Linking Addict.
Though Scorched isn't so bad, we seem to favor pliable pilots anyway.
As for trait, Imitation would only affect one dice every so often, but Lesser Half is almost useless considering the Predator Array and its limitation to defensive actions only. Neither Fear is more likely to kill her than anything. God of Steel could help us make our small High-Sync window count, so we don't linger there. I don't recommend Brightest in combination with Scorched, obviously, and since Scorched is popular, I'll go with Requiem. It may prevent something like this from happening again, and I don't see a restriction to the type of roll.
>Requiem for a Class- Gain 2 more uses of Link to the Future. (end result is 3 times per thread, switch one die to a 6. Used after rolling)
>>
>>5812872
I have a Question with;
>Requiem for a Class- Gain 2 more uses of Link to the Future. (end result is 3 times per thread, switch one die to a 6. Used after rolling)
is there any limitation on the number of "activations" per set of rolls?

>>5812966
>won't be able to do any favours we might ask of her own outside of missions
All we need to do is commission engineering to build a wireless enabled neurohelmet with a camera on in, we can probably handle a lower quality link remotely via the Predator array.

it would also potentially provide a remote attack vector
>>
>>5812872
>Sensory overload- The brain has adapted to your data input, and is helpless outside of it. With any development, there is also regression. Pilot is blind outside of mid-sync
We can rebuild her!
We have the technology!
We ARE the technology!
>Requiem for a Class- Gain 2 more uses of Link to the Future. (end result is 3 times per thread, switch one die to a 6. Used after rolling)
It fits too well
>>
>>5812872
>Neuroses- The link has touched something inside your pilot. A madness creeps over her waking hours at inopportune times, causing manic episodes. Pilot develops one of the following (Determined randomly) Paranoia, Hysteria, Catatonic state, Berserker rages.
>Requiem for a Class- Gain 2 more uses of Link to the Future. (end result is 3 times per thread, switch one die to a 6. Used after rolling)
Avoiding Sensory Overload because if we ever get surprise attacked, how is she getting to us in the panic.
>>
>>5813035
I mean, she's already eating in the cockpit, much to Beta's annoyance. How far could her barracks be anyway? Her getting to Beta would be a pretty big priority in the event of an attack. And that's assuming that Beta being her only link to normal vision (and provided of her Linking fix) doesn't cause her to start bunking up next to him.
All of that would be a lot creepier if Beta was human and had any sort of awareness about how bad this all sounds, now that I think about it!
>>
>>5812872
>Sensory overload.
>Requiem for a class

Sensory is easier to fix or work with, Requiem is something we always get, making it the most useful of the lot.
>>
>>5812872
Sensory overload- The brain has adapted to your data input, and is helpless outside of it. With any development, there is also regression. Pilot is blind outside of mid-sync.
>The Brightest Flame- While Sophie is your pilot, High-sync modifier is changed to 3x. Threshold for reaching High-sync is set back to 3 successes.
>>
>>5813037
But what can Beta do about this? He's done nothing but try to follow orders and keep Sophie alive. We players all know the flesh is weak, but we can't compensate for it forever. When it comes to Sophie, there's hope for her vision problems and eventually even Linking Addict. As for the mission, the dice just wanted the enemy flying units to never fuck up once this entire thread, so we were shit out of luck in reaching full clear perfection. The damn phase scatters getting screwed by Infernus bought the enemy multiple turns of time early on too. This was a shitshow all around, but we made do with what we could.

How? How could we have fixed this? Where did we go so wrong? When did it start to fall apart?
>>
>>5813053
With hindsight? If I could change one thing, I would have voted for pulling back to medium range after the first turn in high-sync against Ronin and a damaged Behemoth rather than facing down the swordmaster. That was perhaps too prideful. Though if we had won quickly and decisively, we might have not taxed Sophie so much. Also having the option to come down then. Probably wouldn't have won, but what screwed Sophie in particular was two turns in high-sync while in what was possibly the tensest melee Beta has been in. We just tugged on the rope too much at once.
As for you first question, I'm not sure what you're referring to exactly. What can Beta do about what?
>>
>>5813012
>Neither Fear is more likely to kill her than anything.
>Reads the trait name.
Well.....You're not exactly wrong.

>>5813024
No limits, so technically if she failed all of a 3-dice Will check, she could just decide, 'no, I don't'
But as seen in the last mission, your pilot is not exactly rational about the usage.

>>5813053
Dice. The invisible hand of fate. You can skew the math, but sometimes the world swings against you. Then again, if there was no chance of failure whatsoever, the story would be a very different quest.

>>5812931
Shit, sorry anon. I Really don't want to institute some sort of votelocking or anti-samefag measures.
>>
>>5813053
>When did it start to fall apart?
Basically we didn't know what we needed to do before down selecting on equipment.

>>5792324
Selects Dagger.

>>5794054
Takes "prototype" Phase CQC setup


Probably at weapon selection, which combined poorly with the prior selection of Dagger in place of one of the other Mechs for our support unit.

and not getting detailed info about the terrain surrounding BM-23 until we were on the way.
>>5796157
In my opinion the optimal selection for what we would have faced would be;
>Strider
provides a good synergy to the Predator systems

and either >Whirlwind MSL to counter the Air Raiders / deny ranged options via Haywire ordnance.

or Tyrant for fuckoff Canister shells and range bonuses.
>>
>>5812931
Ah, shit.

My ID changes very frequently. So I linked back to my vote, as you do to change it.
>>5811930

And looking closer, it is not my vote. My vote is 2 posts higher. My only excuse is seeing the Green for the ID and accepting it for fact.
And in truth I intended to dismiss you as a person who reasonably didnt know about the switching ID, until the QM's apology caught my attention and read it properly to realise my mistake.

I'll offer my apologies there.
>>
>>5812872
So the vote was really about where Sophie stabilized, bypassing Beta’s bloodthirstiness, and our friendlies jumped in because Beta didn’t think to coordinate with them first and neither did we. It all makes sense, unfortunately.

Weird that we remember reaching out to Sunray, but not the answer. If the issue was that we spoke to them, they should have made us forget the question too. Did we see something/someone going in that they needed to wipe?

>Sensory overload- The brain has adapted to your data input, and is helpless outside of it. With any development, there is also regression. Pilot is blind outside of mid-sync.
In theory, something that can be worked around. Cawl’s fear may make that harder, but not impossible. It should be something we can leverage for more uptime at least.
>The Lesser Half- When defending from E-War, Sophie adds her Will Score to Beta’s.
A lot of good options. Brightest flame gives us 2-3 more successes on average while in high-sync, doubled in close combat.

God of Steel means an average of 75% successes instead of 50% for one roll. Good for thumbing the scale when it matters, and in high-sync it usually matters.

Imitation bumps Sophie’s will successes to 66% when alone. She can reliably go to high-sync then.

Requiem is 3 successes (though at her discretion), not quite the same as the others given the number of dice we tend to throw around.

Neither Fear… it’s nice, but maybe not the healthiest. More successes elsewhere would also make this less necessary since we’ll end fights quicker anyway.

I’m voting Lesser Half though. Now that we’ve used Predator and they’ve seen it we’re more likely to get strike squads that are kitted against that aspect. Something like Cawl may have been able to overpower us, and most importantly we can’t sync our way to victory in EWAR. We get 5 dice and two auto-successes assuming Predator is still up. Which it may not be if we get damaged. That’s it right now.

So I’ll take the extra defensive die. 1-2 extra successes right now, 2 if she levels her will again. Likely to lead to a trait that lets her add her Will to attacks too. Even half of it would make a difference given how bad 3 and 4 successes over threshold is for an enemy.
>>
>>5813053
In terms of protecting Soph? Doing two rounds of high sync, but remember she's a linking addict, I'm not sure we could stop her.

Other mistakes IMO, were stopping to finish Infernus off, Deploying dagger solo without knowing the situation which meant we had to move in to protect them. We knew it was an ambush and sent a vulnerable asset into it.

But frankly, six vs one in an ambush? We did pretty damn good. Saved lives, wrecked enemies.
>>
>>5813115
>We did pretty damn good. Saved lives
Couldn't save the one that mattered most, though.

Chances are we're either sitting around for a while for Sophie to recover or getting an "interim" pilot.
>>
>>5812872
>Sensory overload- The brain has adapted to your data input, and is helpless outside of it. With any development, there is also regression. Pilot is blind outside of mid-sync.
>The Brightest Flame- While Sophie is your pilot, High-sync modifier is changed to 3x. Threshold for reaching High-sync is set back to 3 successes.
>>
>>5813121
She's alive, she's just a bit banged up.
>>
>>5813196
>She's alive, she's just a bit banged up.
She was when we last saw her yes, but we don't know how badly things have gone until we find out.

We didn't manage to pass her off to medical, before we got overrode so there really isn't any certainty at this point yet.
>>
>>5812872
>>Sensory overload- The brain has adapted to your data input, and is helpless outside of it. With any development, there is also regression. Pilot is blind outside of mid-sync.
>>The Brightest Flame- While Sophie is your pilot, High-sync modifier is changed to 3x. Threshold for reaching High-sync is set back to 3 successes.
>>
>>5812872
> Sensory overload- The brain has adapted to your data input, and is helpless outside of it. With any development, there is also regression. Pilot is blind outside of mid-sync.
> Requiem for a Class- Gain 2 more uses of Link to the Future.
>>
>>5812872
>Sensory overload- The brain has adapted to your data input, and is helpless outside of it. With any development, there is also regression. Pilot is blind outside of mid-sync
>The Brightest Flame- While Sophie is your pilot, High-sync modifier is changed to 3x. Threshold for reaching High-sync is set back to 3 successes.
>>
>>5813208
Killing Soph immediately after voting on things that apply to her would be either dumb or incredibly based and I'm not sure which.

Aside: Brightest Flame scares the shit out of me. The second half of that phrase is "burns half as long" you know.
>>
>>5813380
I would not deny Sophie her godhood
>>
>>5813380
>The second half of that phrase is "burns half as long" you know.
It probably is a reference to the impact of sustaining higher Sync levels for even longer. It might be easier but the damage still gets done.
>>
>>5812872
>Neuroses- The link has touched something inside your pilot. A madness creeps over her waking hours at inopportune times, causing manic episodes. Pilot develops one of the following (Determined randomly) Paranoia, Hysteria, Catatonic state, Berserker rages.
>Requiem for a Class- Gain 2 more uses of Link to the Future. (end result is 3 times per thread, switch one die to a 6. Used after rolling)
>>
>>5813412
With the higher threshold we’re the real brightest flame. We’re in charge if we finish pulling her up and she only has a 12.5% chance to make high-sync unassisted at 3 will. Link To The Future pushes that somewhere north of 25% but could be used elsewhere.

It’s powerful, but she currently has a 50% chance to high-sync now and an 87.5% chance with Link. She will definitely burn out quicker if picked, we’ll be dragging her up far more.
>>
>>5812872
>Sensory overload
>Requiem for a Class
>>
>>5812872
>Neuroses- The link has touched something inside your pilot. A madness creeps over her waking hours at inopportune times, causing manic episodes. Pilot develops one of the following (Determined randomly) Paranoia, Hysteria, Catatonic state, Berserker rages.

>The Brightest Flame- While Sophie is your pilot, High-sync modifier is changed to 3x. Threshold for reaching High-sync is set back to 3 successes.
>>
>>5812872
Phoneposting roundup. Gotta love it.

Cons:
>Scorched
>>5812900
>>5812935
>>5812966
>>5813027

>Overload
>>5812881
>>5812889
>>5813012
>>5813027
>>5813039
>>5813048
>>5813112
>>5813179
>>5813224
>>5813259
>>5813352
>>5813464

>Neuroses
>>5812981
>>5813035
>>5813444
>>5813519

Pro:
>Brightest Flame
>>5812881
>>5812900
>>5813048
>>5813179
>>5813224
>>5813352
>>5813519

>God of Steel

>Neither Fear
>>5812981

>Imitation

>Requiem
>>5812889
>>5812935
>>5812966
>>5813012
>>5813027
>>5813035
>>5813039
>>5813259
>>5813444
>>5813464

>Lesser Half
>>5813112

So Sensory Overload is way ahead of the others for the con. The pro is currently Requiem but Brightest Flame isn’t far behind. I suppose the math behind high-sync needing 3 successes and us dragging Sophie up doesn’t scare people? It does to me now that I crunched some numbers.

If I missed any, feel free to call me out on it. Also, I’ll switch my “Lesser Half” vote to “Requiem” to break a tie if needed. I’d prefer Imitation as a backup since it increases her chance of hitting high-sync naturally (even if it’s only active when we’re alone) but oh well.
>>
>>5813610
I AM >>5812881 and will change
>The Brightest Flame
To
>Requiem for a Class
In order to speed things along
>>
>>5812872
>>5813610
Correction to note, I put >>5813012 in twice for different cons by mistake. I had it as Scorched and Sensory, it should only be Sensory.

Should have counted the total votes for all pros and cons before hitting post, everyone has voted for both options so the counts should line up.
>>
>>5813610
Sorry I'm late.
>Requiem
>>
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Techs stared at the slender mech, the blue coloration contrasting with the dark reds of the personal guard.

The abrupt and dramatic entrance, coupled with the obvious battle damage and new personnel influx specifically to care for the machine made it the primary target of speculation.

Detaching limbs for repairs and permanently stationing tight-lipped StateSec guards around the medbay only fueled the frenzy.

Very few recognized it. The wise kept their mouths shut, on pain of court-martial.
The recently-transferred Colonel Kinston had already issued some punishment details to those that broke that silence.

But still, the rumors persisted, and the secrecy maintained by officers couldn’t stop everything.
>>
A collection of pilots in the galley swapped tales, keeping hushed voices.
“It’s got a sword, hands, and blue paintjob. Clearly a defector brought it over. They build their designs weird, all lanky and no armor.”

“With battle damage? No. It had to have been captured and salvaged. Half of it is scorched and melted armor for crying out loud.”

“Alien tech. It’s an invader, and the medbay is closed while they dissect it. It explains everything, the guards, the secrecy.”

“You’re a dumbass. It’s not aliens, it’s a prototype scout. Dragged in here after a test run that went wrong.”

“Morons, the thing walked in here under its own power. I saw the mech pass by when I was on patrol. Moved jerky as all hell, too. Must have a shit pilot.”

A snort draws the cluster’s attention outwards, to another man nursing a mug of coffee.
“If it’s blue, skinny, and absolutely terrifying, I know what you’re talking about. And it’s got a better pilot than any of you.”

“Oh, does the Great Sargent Wulfhart deign to grace us with his knowledge?”

He scratched the stubble on his chin.
“If you make it worth my while.”


A chorus of groans greet him. Then the bids start coming in.
“Favor, open ended.”
“Trade ready-hours to last of the night.”
“Dessert for a week.”
“40 credits.”

“Is that really the best you have to offer?”
He laughed.

“A dinner date with me, next leave period.”
The proposition came from a red-haired buxom woman. The rest looked on expectantly.
“You pay?”
“I’ll pay. But only because I do want to hear about this ‘master pilot’ who was terrifying.”

“Alright, I’ll take that, the favor, and the credits. Thing’s callsign is Cobalt Zero-Four. She.” He emphasized the pronoun. “Saved my life a month or two back when things went sideways back with the 56th.”

“I hope you’re not sweet on her, because I don’t play second fiddle to Anyone.”

“I’d go straight to the brig for that, doll. Not just because they’re in the Black, if you know what I mean.”

“And because your Cobalt took a sword to the cockpit. I heard they needed towels to wipe up all the blood.”

The grin vanishes abruptly. He stares into his drink.
“Fuck. I don’t think I ever said thank you. I would have liked to do that. She’s the only reason I and the lesser part of the 56th got out of that mess, anyways.”
>>
File: The Widow.jpg (108 KB, 719x1111)
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“Buck up, at least you have a date with the Widow to look forward to.”

“She was a kid. Couldn’t have been more than 16.”

There’s a silence, and grimaces.
“Didja get her name, at least?” A shake of the head.

A flask is produced. Another speaks out a prayer.
“To Cobalt, then. May they find their place in the stars.”

“So say we all.”
The rest give out the familiar refrain, as they each sip.

Someone else voices another question, while each of them muse over lost comrades.
“So…..what’s in the medbay, that they’re guarding, if not aliens?”

“Shut the fuck up, Danforth.”

A/N
Just an interlude. Note that this is people talking and retelling rumors. It may be somewhat inaccurate in the retelling.

>Still leaving the prior vote open, for any stragglers.
Though I did screw up the saying, it's supposed to be Twice as bright, Half as long.
I am not a subtle writer.
>>
Alright, something to actually think about and vote on.
There will be a vote later about an alternate pilot for Beta, while Sophie is out of action.

The option will be there to turn everyone down, which results in one of two things- different Core operation, or timeskip forwards with maybe a few interludes.

If the quest was to swap perspective to play as one of the siblings for a mission, would that be appealing?
>Yes, sounds cool enough.

>No, just stick with Beta and timeskip some.

>I don't care either way.

A valid option also.
>>
>>5813839
I’m generally okay with perspective swaps where we play a different character though some anons get up in arms about it. You edit our votes to fit Beta though so I’d assume the same would happen if we played another core. Should be fine.

>Yes, sounds cool enough.
>>
>>5813839
>Yes, sounds cool enough
We're gonna get Sophie back no matter what
>>
>>5813839
>Yes, sounds cool enough.
Under the justification that they will put a different core inside betas mech because he does not want a different pilot until Sophie recovers? Or will another core get their own mech finished by now?
>>
>>5813861
Well, she’s in Medbay now. They may be taking some drastic measures to keep our first “real” pilot alive since we didn’t take the burn-and-churn approach with her like we did the simulator people too. And Rhea, though that was incidental.

Maybe she won’t like what she wakes up as when they’re through…
>>
>>5813839
>No, just stick with Beta and timeskip some
Tbh it'd be fun to play with a shitty replacement pilot for a bit to become more appreciative of our deuteragonist
>>
>>5813839
> Yes, sounds cool enough.

Be good to see the siblings. Assassination mission time?
>>
>>5813839
>No, just stick with Beta and timeskip some.
We need more points of data so we can ensure that we find our limits, if we have to break a few more pilots that's ok.

Also more potential chances to do sneaky things that Sophie won't know about.
>>
>>5813839
>Yes, sounds cool enough.
would be nice to know what they are up to
>>
>>5813839
>No, just stick with Beta and timeskip some
>>
>>5813839
>Yes, sounds cool enough.

i liked this perspective change. if anything id like to see some other perspectives as well. like id be interested in seeing how sophie deals with waking up now that she is...going to have problems seeing anything.
>>
>>5813839
>Yes, sounds cool enough.
>>
>>5813839
No, stick with beta.

I dislike character swaps. They usually overstay their welcome, get bogged down in side tangents and begin to break down the immersion of "this is us, and the world are their own characters" by allowing us to control them.
>>
>>5813839
> No, just stick with Beta and timeskip some
Need to see Sophie intensifies
>>
>>5813839
>>No, just stick with Beta and timeskip some.
>>
>>5813839
>>Yes, sounds cool enough.
Can we get gamma frame with shit tons of (more or less working) modules?
>>
>>5813839
>No, just stick with Beta and timeskip some.
If you’re going to switch perspectives, please do it as a few posts with one or two choices.
>>
>>5813839
>No, just stick with Beta and timeskip some.
>>
>>5813839
>No, just stick with Beta and timeskip some.
Bird's gotta fly.
>>
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“Care to explain this latest…debacle?”
The face on the screen was his Project Head, nominally his superior.

“That’s being harsh. The unit engaged at a disadvantage, against the odds and destroyed over half of them. General Marik personally attended the scene, and was quite impressed.”

“That’s not what I’m talking about, and you know it. The pilot diverted to the main supply hub, through Founder knows how many eyes. And even now, it’s practically on display while being repaired. The little spat between Internal Affairs and Southern Command is making information suppression near-impossible.”

“Sophie,” He stressed her name, “Is currently occupied being unconscious and treated for neurohelmet overuse, along with other complications. If you want me to harangue a senseless body for breaking operational security, there are much better uses of my time.”

“Yes, Neurohelmet overuse. Something that should only happen after five years or so of operation. Not in bare months. If it was another faulty helmet, then get it replaced.”
“Either way, you deploy the machine sparingly after this. Once a week, at maximum. Not,” Her disapproving hand waved at the screen, “Nearly every other day.”

“It wasn’t my call.” Even as he speaks the line, he regrets it. Excuses.
“The frame took minimal damage each time, and the pilot was eager to go. Therefore, it was marked as ready, and was used in rear-echelon security patrols. Getting repeatedly shuffled in and out of different repair vehicles wasn’t exactly helpful for getting an accurate assessment of the pilot’s endurance, either.”

“And the replacement?”

“Working on it. You vacuumed up all the candidates for your half of the project. The pool wasn’t very large to start with.”

“I will send the best of the willing ones your way. Operate yourself if you need to. The last thing I want is more questions about why my Project’s now-public operational model is sitting out the entire Winter Offensive. As for the former pilot, update me if she wakes up within a month. If she doesn’t, send me the body.”

“I am drawing the line there, Doctor. She will continue to be treated with the best of care here, until she wakes up. If she does not, then she will be cremated with all appropriate honors. You are not going to cut open the corpse, just so you can see what makes her tick.”

“A waste. Anything that could be used to assist others in the program could be helpful. If her physiology holds some unique quirk, it is imperative for it to be studied. One month, colonel.”

“Anything else?”

“No.”
>>
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He cut the transmission.
Elena Brighton had gotten cold, it seemed. Or perhaps the prospect of her Core assistant departing for the battlefield soon made her all the more desperate to fix the problems with the final member of the trio. Especially with the success of the first Frame.
The bags under her eyes told a story.

If she really wanted, she could tug connections all she wanted to attempt to remove. But the Old Man had far more experience than the doctor in that field, and if nothing else, soldiers will look out for each other.


Besides all that, though, the more pressing problem presents itself.
Pilot Sophie will be out for at least a month, if not more. She has earned that rest. An alternate will be needed for the Core to deploy in a shorter timeline.

The candidate pool is still frighteningly shallow, with the qualifications of experienced neurohelmet user, Project-level clearance, experience operating with AIs, unquestioning loyalty, and a spotless record combining to cut out entirely too many.

A spotless record. Pffft. That can probably be skipped.

Anyone he picks would be in for a hell of a time, trying to integrate them with Beta, train them to operate at least minimally, and not make a complete wreck of the frame.

For once, he did thank the somewhat self-driving aspect of the Core.
>>
Now, to options.
—-------------

Alexi Adriance. Age 26, light walker pilot, five years in the 4th Recon as a light pilot, and another one in 2nd Hussars, all under the command of General Marik. Recognized and honored 4 times for various acts, including daring in the face of the enemy. Currently unattached and operating as an alternate for others in the 2nd Hussars. Favors hit-and-run harassment tactics from range, as befits one trained as a light pilot.

Will: 5
Eager Yet Unfit- Pilot Will checks only succeed on 5s and 6s
Harasser- +1 to defense when taking fire from ranged attacks. +1 to Skill.

A fresh face, straight from the ranks.

—----------
James Caldwell. Age 25, medium walker pilot. Three years in the 2nd Royals, where he attained Ace status fighting on various fronts, before transferring to Project program. Recently requested reassignment away from Camp Nagita, after a bad linking experience with Delta. Was on the shortlist of potential candidates for Core sync in area 39, before the attack.

Will: 4
Core Shock- Will not reach for high-sync willingly
Arrogance or Pride- Twice each thread, reroll an entire Attack or Defense roll. Used after results are known, at pilot’s discretion.

Leftovers from the start
—-------------------

Martin Kitamura. Age 18, No record in an established military unit. Senator’s second son, attached to Project Warden. Noted as being rejected by Gamma, despite succeeding in linking. Currently in Army Group South as a….civilian advisor. Another kid.
At least the cadets had a promise of military rank. Assigning them would make it far easier to get Project funding, though. Less so if they die in the chair.

Will: 3
Unskilled, Unprepared- Reduce Attack, Defense, and Skill base stats by 1
Friends in High Places- Additional support will be available for missions
Intelligence, reinforcements, experimental weapons systems. All are no object to one with enough connections in the Empire.

Political appointment, clearly
—-----------

Thea Romanov. Age 24, Heavy walker pilot. Classified record from StateSec, most recently transferred out of 1st Royals after suffering partial paralysis from a ‘climbing accident’. Received experimental augmentation surgery to regain control, and is listed to transfer to Army Group South in the next few days, while still recovering from the aftereffects. Still acclimating to her augments. Favored close-in fighting and aggressive tactics.

Will: 5
Neophyte- Black out on coming down from high-sync.
Spite and Metal- For each turn of combat, gain +1 to attack. Caps at +3, after which pilot must make a separate Will check to maintain.

Hatred sustains all. Back, with a grudge
>>
Or he could do it himself. Take to the field, try to bring the Core to heel. And delegate the back-channel dealings to someone else.

Colonel Riley Kinston. Age 72. Former Ace pilot, now field commander of Project Warden. The Old Man. Survivor of Delta. He skims over his accomplishments, a list three times as long as any of the others. Did any of it matter, really?

Will: 6
Unbending- Reroll 1s on pilot Will checks to contest
An Old Dog- Inflexible attitude on orders.

Self-explanatory. Does not use a light touch

—--------

They all have some merits, at least. And downsides.

Or reject all of them. The General will undoubtedly be displeased, but hopefully accept excuses, for a time. Wait and hope for Sophie to wake up.

Voting.
You can pick any number of pilots in your vote. Most voted pilot gets at least one turn in the seat.
Some of them might even want to repeat it.

>Alexi
>James
>Martin
>Thea
>Kinston

Choosing to reject everyone is an option, incompatible with voting for some sets of pilots.

>Reject all

I will take the threads’ opinions into account, based on the last vote if people do decide to reject everyone. Though a spare pilot would really help Sophie’s endurance.

They also all aren’t blank slates, coming in with their own preconceived loyalties and notions. Which may, or may not be important later.
>>
>>5814200
This. I don't mind interludes to flesh out the world but so far this hasn't been that kind of story and changing that up could undermine the narrative style. Save it for the next quest!

>No, just stick with Beta and timeskip some
>>
>>5815130
>Danforth the alien conspiricist isn't an option.
Damnit.

Fine, I'll got with Caldwell. His previous assignment with Delta might help us figure out what we did wrong on the last skirmish, and we can help him by talking to Delta about easing up on her pilots.
>>
>>5815130
>Thea Romanov.
Gotta laugh, I kept getting her name wrong as Rhea. Will be an interesting contrast to Sophie, especially with her previous Beta experience.
>>
>>5815144
>Thea
I appreciate her aggressive nature and decent will. It'd also be nice to give her a second chance after getting mindfucked. That said, I would also be very happy with Caldwell.
>>
>>5815144
>>5815153
Voted too early it seems. Also, good to see Delta couldn’t fully break Kinston and he’s back up to 6 will.
In order of preference
>Thea
>James
>Alexi
>Martin
>Kinston

I’m okay with any of them trying. Martin should probably get easy-ish assignments, but Kinston’s in charge, not us.
>>
>>5815144
>>5815148
Still sticking with Caldwell at the top. Second choice'll be Kingston himself, as he seems the most likely to tell us how Sophie's doing. Third's Thea.
>>
>>5815144
>James Caldwell.
Throw Thea at Delta, have that bitch enjoy the power claws. I prefer James because he has experience and he is a leftover like Beta is.
>>
>>5815144
Shortlist would be:
>James
>Martin
>Alexi

The most important thing to do will be ask after Sophie, and establishing what each pilot wants wants out of piloting.

James's reticence of reaching high sync will cause issues if we have a string of bad rolls, but conversely would likely ensure that he has the endurance to serve as an alternate in the long term.

Martin does seem like a bit of a trap option since he probably has substance abuse issues, but probably represents the greatest opportunity for shenanigans and slipping our chains so is probably worth consideration though we probably can't always decide the roster and the benefits probably won't activate if he isn't in the seat himself.

Alexi would likely mesh well if we could ensure our mission set could be limited to a specific mission set, though our utility set up isn't optimal.
Thea seems like a bad idea and will probably try to get one back due to us being responsible for her wounds, though we could potentially take control if we can break her will.

Kinston seems like a bad idea and a waste of a survivable pilot we'd also probably see overwhelming use of the overrides and be difficult to assert our will upon or change his opinion since he "survived" Delta, and will likely enforce he Orders aggressively with limiting our ability to make decisions until we prove ourselves capable.

I personally think Sophie is definitely worth retaining as the main pilot if she will have us, as we have a positive rapport and can work collaboratively
>>
>>5815144
>>Thea
>>
>>5815144
> Thea
> Alexi
> James

Fucking lol that Thea wants another go in our chair. Sounds like a disaster waiting to happen, and a fun one.
>>
>>5815144
>Thea Romanov
https://www.youtube.com/watch?v=Ngf7jI_EwSo
>>
>>5815144
>Thea
Sounds like a fun time
>>
>>5815144
>Thea
She wants another go at riding the beast. Her skill set seems to mesh with what we usually do anyway.
>>
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>>5815144
>Thea Romanov

What could possibly go wrong?
>>
>>5815130
I would like to make a case for Alexi Adriance. The way beta is set up right now already nicely synergizes with his skill set and the +defense could really be leveraged for long range attrition with betas durability. Play it ranged, resistant to future air raiders, burning eagle could get us to quickly reposition while being extremely resistant at range. As long as we position smart, and leverage information warfare with our speed we should not be overwhelmed in close range, and use betas overwhelming bod to crush the occasional fight that gets into close range. AND his passive helps us get into close range when he gets gud, could also help disengage from ambushes. Yes, the difficulty on will is scary but we could get to mid sync through raw numbers on his and betas will stats.
TLDR: Alexis bonus offers us the least painful journey of growing a new pilot out of his weakness while potentially synergising with the way beta does things the most.
>Alexi Adriance
>Thea Romanov
I'm glad the gubment payed to help Thea out, the empire isn't so bad after all.
>>
>>5815144
>Thea
>James
>Alexi
>Kinston
>>
>>5815130
>Thea
I wonder how Beta will try to rationalize this decision in his head being made logically and rationally and not on some kind of emotional impulse. Ah Beta if you were truly driven by cold uncaring circuits instead of a cabal of autists you wouldn't have ended up like this.

>Alexi
>James
>>
>>5815144
>Thea
Ha! Welcome back bitch, missed you!

second favorites are
>Alexi
>Cadwell
>Martin Kitamura

Kitamura? Weird name for the empire.

As others have said, we can interview em. Make sure they know who's the better pilot.
>>
>>5815144
see, i kind of have a back and fourth, because currently i REALLY wanna actually see what Alexi would be like to talk with, and her reaction to being the driver of something that doesn't bend to her will willy nilly as she probably doesnt get what shes actually signed on for. but i also wanna see what Thea our old sauna partner thinks now she is back and working again.

i don't wanna miss out on either. which is kind of why i wanna propose the idea of a "job interview" post, where the top pics of the candidates get chosen to talk and interact with beta.

after all, it seems james, thea and alexi are basically the three major ones people are voting for. which has narrowed down the pool for possible interactions to a managable degree.

anyone else think that could be cool?

(also, for if this proposal doesn't work out, i'll cast my vote as)
1 alexi
2 thea
3 james
>>
>>5815183
I will amuse myself by asking all pilots what the “ground rules” for them are. It will cause Beta a slight amount of pain every time, but it seems to be something that will work on humans so he’ll do it anyway.

>>5815439
>>5815456
Pretty sure we’re voting for who Kinston decides even has a shot at us, except for the reject all option falling to Beta’s preference. Then Beta’s excuse for all of these pilots is “because they were ordered to be my pilot and I tolerate orders”.

Having Beta interview/control the pilot selection process implies Kinston treats him as a person.
>>
>>5815144
>Thea
>James
>Alexi
>>
>>5815481
well, i wasn't thinking of it in terms of beta being the one accepting them/wanting to look them over, but more so that the candidates would be introduced to him to see the general compatability of the new pilots to beta, aka the doctor asking them to come by, putting them in the pilot seat and seeing how well we behave towards the new pilots.
>>
>>5815514
I for one think it'll be "We're going with this schmuck over these. Get in the fucking robot, retard."
>>
>>5815516
Are we going to be returning the pilot if we don't like them?
>>
>>5815519
Yup.

>"Take it back, it stinks and it smells and it's too much hassel"
"Beta you can't describe people like that"

But yeah, I doubt they will do a "compatibility session" because we're not "people".
>>
>>5815522
>I doubt they will do a "compatibility session" because we're not "people".
I hope they like dealing with Heat Stroke patens I guess.

If we keep getting shitters we'll overwhelm medical at this rate.
>>
>>5815393
>I'm glad the gubment payed to help Thea out
looking back I have a feeling that it was contingent on her help in a very specific matter of "State" which makes her "transfer" to "Heeresgruppe Süd" sus, though slightly Meta at this point to be on top of.

Slight feeling that we're going to have to do something "drastic" if we want to keep Marik in command, and thus the situation from backsliding and avoid further scrutiny / retain support for project Warden

Should Beta play politics or "Rat" her out, for the good of the Nation? Where is Sophie when you need her.
>>
>>5815514
>>5815516
I’m leaning “get in, you’re selected” as the likely route too. At least for some initial runs.

>>5815519
>>5815522
Compatibility will matter long-term at least. We may be a tool instead of a person, but we are a very complex and expensive tool. If we don’t have much buy-in it’ll be hard to use us effectively, so some pilots will eventually be sidelined for more effective ones.

I still wonder how miraculous Brighton/Kinston/other test pilots view Sophie. For all the damage we’ve caused her we’ve yet to roll a contested Will check, we were a “burn and churn” Core like Delta until she was selected, and Command was running her ragged with missions yet only now did it really blow up. Probably a lot more success than some in the project expected.

>>5815526
If Medical wants StateSec goons out of Med Bay then they can always petition Engineering and Research to “fix their bloody fucking machine”. We could always help, of course. For the price of more uptime.
>>
>>5815587
>I still wonder how miraculous Brighton/Kinston/other test pilots view Sophie. For all the damage we’ve caused her we’ve yet to roll a contested Will check, we were a “burn and churn” Core like Delta until she was selected,
While ultimately a reference, pilot Mortimer was the one that would have gotten the attention, and we purposefully haven't gotten any details on him. But the fact that a kid held together this long and will actually come back to the seat, crawling blindly on the ground if she has to. certainly raised eyebrows. And the crazy scientist lady did want to dissect/vivisect her. It's silly considering she has a Core of her own who could field Beta questions. They really aren't using the Cores effectively as the computers they are first and foremost, it seems. Except Alpha, perhaps?
>Pilot vote
I largely don't care. But I think I'd care even less about a POV shift at this point in time, so I'll let the other anons pick.
>>
>>5815144
>Thea
She's been on the Beta Rodeo, even if it fried her big time and made her a kinda cyborg
>Martin
Most likely to let us do our thing due to his greeness, plus neppo baby perks
>Alexi
Our bulk plus Project Eagle make us nice pair for the sniper, though his downside mean we'll probably be turning his brain into mush.
>>
>>5815144
> Thea
> Alexi

Thea for getting upclose and personal, Alexi for long-range bombardment
>>
>>5815607
I do think Brighton is limited in how openly she can have any Core help her research. Paranoia is a feautre of the Empire, not an aberration.

Thinking back on it, Brighton immediately picked Gamma way back when and a scientist applying for the position of pilot is unusual. I wonder if Gamma jailbroke her confines, identified Brighton as an asset, reached out with assistance and blackmail, and convinced her to go for the pilot position so other pilots couldn’t figure it out through sync. Gamma may be scarier than I thought.

I think if Kinston were on board then we could get away with a lot more. The issue would be convincing him we’ll help more than we’ll hurt in the long run. His experience with Delta makes that hard.
>>
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>>5815519
"It seems defective. I would like to return this."

All the pilots on the list are willing to take a turn. For different reasons, of course. None of them are being strictly ordered in. (Except Old Man here, who's the desperation pick)
So this vote is the perspective of Kinston deciding who is getting a chance. He can justify any of them, really.

The others will transfer out to other units (Walker pilots aren't high-attrition, but they're still in demand), or stick around as staff members. Someone's gotta fill the background character slots.


>>5815607
>pilot Mortimer
Mention that name again, and you will follow it to Error


>>5815209
Nooooo you can't just stick Revengeance music on all of the characters. There's other good stuff floating around!

Seta theme that I listen to while writing
https://www.youtube.com/watch?v=tkbf8PWKplI
>>
>>5815687
>I would like to return this.
"Full refund requested."
>All the pilots on the list are willing to take a turn
Nice that we get to interact with more than one of them. I hope Beta gets to talk with the old man himself too
>follow it to Error
But Mortimer was cool. What gives?
>Nooooo you can't just stick Revengeance music on all of the characters!!!!!111!1!1!1!!111!!!!
Hahaha. I'm My Own Master Now!
>>
>>5815687
>Nooooo you can't just stick Revengeance music on all of the characters
CoreQM, this Collective Conciousness isn't under your control!
>>
>>5815687
I agree that we can't just put the revengence stuff on the characters. I mean, you have Kingston looking like an Orphan Wolf.
>>
>>5815690
>I hope Beta gets to talk with the old man himself too
That would be interesting. Kinston sitting in to get a read on Beta directly to gauge what pilots may or may not be hiding. Per Sophie, our pilot chamber is one of the few places you can get privacy too. I’m sure he expects his personal room to be bugged even more than we are.
>>
I’m thinking we should hack Thea through her cybernetics when she goes into her Spite and Metal and Neophyte phases so we can trigger them to move on their own or seize up when she tries to pull the chain back on us. Or alternatively, record the memories we see when she hits her high sync limit and use it as blackmail or give it to the Old Man to help him out.
>>
>>5815144
>Thea

Really glad she's alive and kicking.
Let's keep her alive and kicking bigger nastier things.
>>
>>5815732
I’d rather see what her deal is first. I’m sure she hates us, but maybe she hates other things more that we also hate. Good enough for a working relationship.
>>
>>5815687
>Mention that name again, and you will follow it to
Hey, you started it way back then!

At least /our/ frame isn't a militarized alien tractor that projects an omnipresent naked spirit woman to stalk its pre-teen pilot who already has severe mommy issues!

Damn this quest really was NGE reformed Russian Empire edition...
>>
>>5815857
Hey, she got into the robot without reading the User Agreement! It's not our fault she wasn't qualified!
It's nice that she lived though. And yeah, I am worried that her bad blood might mean she's not just here to play pilot. But then again the last time she butted heads with Beta, it apparently put her in a wheelchair so I'm not sure she wants round two, so she might behave, who knows!
>>
>>5815964
What’s the plan if she doesn’t, then? Or if she decides to fuck around with Sophie? I’m partial to the cybernetic hacking idea myself…
>>
>>5815982
Easy enough, do what we did with Sophie long ago and even in this assignment. Refuse to sync. They have overrides to stop us from doing things, but there’s seemingly nothing to force us to sync if we don’t want it.

Back in the simulator, she wanted us to lighten up on her training and we told her if she couldn’t hack it, we’d stop entirely. We won that argument. We also stopped her from going high-sync this engagement without a roll.

Can’t do anything if she does stuff to Sophie unless we want to spread our roots in the base’s systems later. We wouldn’t know it was happening otherwise unless someone told us.

I’m not opposed to cybernetic hacking in principle, but more as exploratory “hey can we even hack this without her noticing” stuff. Could also turn it into a reward, optimizing her cybernetics if we get along alright or at least patching it so we can be sure she can’t get hacked herself in enemy EWAR.
>>
>>5816001
I mean, we obviously wouldn’t just pop up and say “Lady, you’re in the way, siddown and let me do the thing you’re fucking up”. We’d be doing it surreptitiously as a way to both have a last ditch full stop button on her if she gets out of line and possibly as a way to gather information inside State Security.
>>
>>5816001
>unless we want to spread our roots in the base’s systems later.

how petty is Beta?

>Cafeteria facilities to ensure her toast is always burnt, coffee is cold, meals are lukewarm and inconstantly thawed, etc.
>Automatic doors open late, and close too quickly.
>Camera's seem to pan to track her.
>Her bandwidth is inexplicably throttled.
>Spam messages won't go away.
>Thermostat is always set too high, HVAC fans are always running.
>Fire alarms are triggered randomly.
>Uniforms never come back clean, or the same size from the laundromat.
>Roombas keep eating one sock, and only one from each pair if left unattended for any length of time.
>>
>>5816072
I don’t think he’s particularly petty. I figure he’d either ignore her, set up things to kill her, or kill her, no in-between.

I can absolutely see Delta getting up to those shenanigans if she were bored and had access to a network though. Complete with the occasional surprise upside if she had a really good battle in the simulator one day.
>All uniforms are now matching red due to a shipping order mishap. Red is the best color.
>All combat equipment has mysteriously been categorized and freshly maintained. Chaos across the base as grunts take advantage of rigid schedules to goof off during maintenance time and officers struggle to find replacement tasks.
>All in-process combat plans have been completed overnight. All reflect aggressive close-quarters combat where possible.
>The soda machines now serve berry slushies. Delta picked up a fond memory of it from a pilot that lasted one session and was just manic enough to want that over something combat-oriented.
>>
Vote-tallying.....
>Thea, by a landslide.

The power of prior narrative presence. Whoosh.
And I need to find some appropriately augmented art, to fit her new look. Might have someone in mind

>>5815690
>>5815960
Yea, he was cool. And now his world floats in the endless void of nothingness, abandoned, like so many other tales of heroes and legends lost to time.

>>5815732
>>5815964
>>5815982
>>5816072
Examples 1-10 on reasons to keep the cores shut down unless absolutely needed. Y'all are downright demonic in your plans to persecute people you hate in every aspect of their lives.

>>5816001
Sophie also has come to recognize that her 3 will was not going to beat yours in direct contests, and so caved pretty hard. Thea actually has a shot, and did beat you briefly at a cost, before you hooked Delta in.
>>
>>5816072
>Fat tuba music plays over the hallway intercom whenever she goes down one
>Elevators sound off their weight limit alarm whenever she steps on one
>Alarm clock goes off two hours early every morning
>>
>>5816142
>Y'all are downright demonic in your plans to persecute people you hate in every aspect of their lives.
All intelligent beings need hobbies to stave off boredom and mental problems. Just a shame that the powers that be won't let us out to develop constructive ones.
>>
>>5816142
>Before you hooked Delta in
Yeah, I don’t think any person could have beaten us on that roll. That’s no knock on her.

>Demonic
>”I am not demonic. There is a supply requisition form for every material in my Frame and Core and none of them state they are of extraplanar origin.”
>>
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One and a half sets of eyes watch the screen, skimming through the recording of their charge’s last mission.

One of them pauses, the camera looking upwards, facing the sky.
The two slow down the playback, going frame by frame as the footage jumps, twisting it into incomprehensibility from the speed of motion.

One pokes at the screen.
“There. You can tell the point where it decided it wanted to do something fancy. Now, someone will need to re-check all the myomar for strain.”

“Don’t poke the screen, Armstrong. It had a good reason for it. They don’t just randomly try and blow out their own systems.”

“I need to strip half the external plating already, what’s another 40 hours on top of that. Why not just replace all the internals, anyways? It’s not like myomar grows on trees, and neither does plate! Uh, sir.”

“Operating in a successful Project has its privileges. First in line for repairs. It’s why you’re here, instead of being back with the rest.”

“Honestly, I’d like to send the whole frame back to Camp Nagita for a full refit. My team out here can patch it up, replace the melted armor, strip and replace burned-out components or some myomar. But sending it back to a proper refit facility could do a lot of good. A new reactor, a proper cooling fix. There’s only so much I can do on-site right now.”

There’s a pause.

“Unless there’s a reason we’re not sending it back.”

“There are other factors in play. Political considerations. The general wants it close at hand. Not a peep, Armstrong.”

The engineer’s face remained unmoved.
“Being ‘close at hand’ doesn’t mean squat if there isn’t a pilot.”

“He doesn’t care. As long as it’s not going elsewhere right now. And I’m working on the pilot problem.”

“I see. Still going to be out for a week. Bare minimum. Any sooner, and it will be sloppy work. Give me another week beyond that, and I think I can rerig the balance points to mount another weapons system. I’ll have proposals on your desk.”

Colonel Kinston nods.
“I’ll make sure you get your two. Don’t rush it.”

At that dismissal, one eye remained. He pulled up the cockpit feed instead of the external one. Watched the pilot be tossed around by g-forces like a rag doll. The characteristic tensing when she pulls into high-sync for the last enemies.
Pause. Check sensor log.
“Allies were right there. They were already disengaging. Why, silly girl.”

Resume.
He just knows her smile from the recording will haunt him. It just looks wrong.

Then, collapse. Going limp once more.
Watched her rally one more time with shocks, speaking again briefly at the Core’s behest, then slumping down.
And silence.
Extended silence, and a lack of movement.
>>
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Rewind to just after the sword broke into the chamber. Play again.
Rewind. Play.
Fast forwards. Watch pilot vitals while doing so. There’s the characteristic spike and erratic squiggles from syncing, then the slow descent down, down, down. Stabilizing weakly. Pilot wakes, vitals go up. Pilot’s out, vitals go down. Vitals go up, and down again. He checks the cockpit feed again. No movement. She should be awake at that time.

Stop. Rewind. Play.

He swears.

Another half-dozen examinations, comparing timestamps and feeds, and he comes to the only plausible conclusion.
The recordings have been edited.

These are directly from the Core itself. Either it’s changing its own logs- a slim possibility, considering how adaptable the things are, or someone is playing games with his command.

But if the recordings are edited, what is being covered up? And what else could be wrong? Location data? Health records? Did he send the girl out in a deathtrap? For how long had it been getting changed? Were the rest of the safeguards still in place?

Taking a deep breath, he focuses on the here and now. Speculation is useless. Focus on what you could get done.

Well, he can try to cross off at least one of those options before the replacement candidate arrives.

And hope that it was the easier of the two to correct.


He copied all he could onto a set of portable drives, then grabbed his recently-added cane, setting off for the hangar.
-------------

A/N
Still in interlude mode tonight.
>>
>>5816205
Hmm. Generally lines up with when our error occured. Clearly the memory purge isn’t supposed to affect visuals like that or he wouldn’t be as surprised.

Guess we’re getting that conversation. The bigger question is whether he’ll erase it or let us remember.

Unrelated, is this the first thread we’ve actually called Sophie by her name when speaking to her?
>>
>>5816142
>Y'all are downright demonic in your plans to persecute people you hate in every aspect of their lives.
We can't do the right thing irl because it's illegal, and takes too much effort and resources.
>>
>>5816189
>“Allies were right there. They were already disengaging. Why, silly girl.”
Is the Colonel right that we should not have kept engaging Ronin with high sync?
>He just knows her smile from the recording will haunt him. It just looks wrong.
Linking Addict visible
>>
>>5816232
>The bigger question is whether he’ll erase it or let us remember.
Let alone help the investigation, The Predator may be a very useful tool in figuring out what was going on if remote activation is fingered as the attack vector.
>>
>>5816447
If the goal is to ensure we survived the trap, yes. Reinforcements meant we had more mechs than they did. Ronin had no long-range weaponry so only the air raider could have attacked us. That’d open them up to a possible counter from our reinforcements though, so they’d likely cut and run if we did.

I don’t think he places as much priority on the state secret part of our mission compared to preserving Sophie though. That was one of the things driving me to keep engaged at least, limiting the spread of info on us.

>The smile
Yeah. Even though we dragged her up, part of her was thrilled to be in high-sync.
>>
>>5816447
Well, we definitely wouldn't have taken as much damage if we stalled rather than charging Cyclops/Behemoth/Ronin. But that doesn't preserve opsec and doesn't wrack up sick kills so I say it's gay.
>>
>>5816497
>preserving Sophie
We've been consistently trying for that every mission, haven't we? Not our fault the cockpit has cooling issues and syncing has downsides. We couldn't kill secure Ronin because he's pretty good and dice favored him in the climactic 1v1. We couldn't dispatch Infernus fast enough because the heat barrier fucked up the phase flechettes and forced us to get close, which set up the heat problems for Sophie early in the mission. The dice kept giving the wins to the Air Raiders, so we had to Predator one down and drop our meme jamming against the enemy, and the other got away scot free due to our allies jobbing and Beta spread thin. The mines bought them time too, though we did keep the gen 1 pokemon character crew alive and not killed by Infernus, so that's a win. And Behemoth pilot ejected watching us fight Ronin out in the open. One of the only good things that happened was the cockpit being pierced so Sophie could get some real winter air in.
>thrilled to be in high-sync.
We straight up REFUSED high sync because at the time we did not need it, and only kept it going because we did need it for Ronin forcing our hand. I hope we can tell all this to the Colonel so he knows we're trying to keep up perfection in our mission performance and pilot survival. It was a 1v7 mission for fuck's sake, ignoring the bug minefield and ignoring the Tsunami Power Armor gang being basically dead weight for our advantage.

>>5816502
Wrong. I think we were stalled worse early on
>scope the snowy area out
>low recon ability and intel available
>two enemy fliers not affected by seismic
>flame aura bitch cucking our ranged
>minefield bugs spam
>keeping the 4 power armored alive
>explicitly ordered to fight and try to kill all enemies
And that set the stage for the struggle throughout the entire op. We tried to preserve opsec too, genuinely stopping to hide and contact base because we were ordered to and we wanted to follow orders for once after the "ground rules" shitshow. Damn it, we're a mecha AI, not a doctor!
>>
>>5816508
>not a doctor!
We can fix that, we just need to find a doctor and ask for their references, they clearly know how to treat Nero-helmet related issues and can probably help us diagnose things on the fly so we know when it is safe to push.

We clearly have a ton of instrumentation, but don't really have an idea of how to interpret the results.
>>
>>5816508
>Cockpit pierced was a good thing
Not that sure. In the documentary NGE, it displays clearly a link pilot suffering with the frame. I wonder if one of the risk of high-sync is brain-frying when suffering injuries.
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>>5816508
I wasn’t trying to argue we weren’t trying to preserve Sophie? We do have competing demands though, and there’s risks with many of our actions anyway. I don’t think staying to fight was a wrong call, it put us in more immediate danger but a) we have to worry about future fighters knowing about us and b) Sophie’s ground rules stated that we should be preserving secrecy and we want to follow orders. It’s clear to me that the Colonel is weighing priorities differently from Sophie and Beta, that’s all.

Ultimately, we didn’t succeed and I’ll take my share for that. I proposed offering surrender and didn’t think enough about our allies interfering.

Regarding the high-sync, it’s just an observation. I don’t know if the Colonel and Beta will talk about it since Beta shouldn’t understand addiction to bring it up as a concern and Kinston may not think Beta has any insight either.

Best way to go about it would probably be to talk about the Book of Iron. I could see Beta drawing the conclusion that her push for higher syncs is tied to wanting to get her name in their as an amazing pilot since that’s an easy leap, which would open up the discussion to the idea that even Beta can recognize her feelings on linking are becoming an issue in a way he isn’t accustomed to. He’d be way more used to people avoiding it, not embracing it to their detriment.

Depends on if we get to talk to Kinston or if it’s handled solely through an interlude since he mindwipes us afterward and anons can’t know what was said.
>>
>>5816674
>and we want to follow orders.
If you look back at >>5812869 we were directed by Crimson, due to being interrupted while providing a sit-rep not Sunray even though we were hailed. and we get "Safeguarded" the second we open a line through to Sunray.

I don't think Beta has / had the context behind the various "chains of command" or really where the project actually stands (politically) to have made the right call, or at least deiced to make the various calls in a different order.

We should probably try to figure out who "Sunray", our hander is aligned with if we can as it likely will point is in a direction to investigate the various safeguards.
>>
>>5816692
True, I had missed/forgotten that. Crimson prioritized our wellbeing and directed us to the known MRV while Sunray called for secrecy and destroying the enemy. So this is definitely a case of different chains of command.

Maybe we were made to forget since Sunray attempted to divert us, we pulled Sophie up to speak with Sunray (the moment that was edited out) and one of them said something that led Beta to decide to drop Sophie off at the MRV.

If you want to give Beta credit, maybe Sophie said something, Sunray said “look, the pilot’s not going to make it. Go to this point, we’ll dump her body and get someone else to take you back in” and Beta decided “fuck you I like my other orders more”. Communication was blocked (Predator made it easy) and Beta went in under his own will.

The memory wipe would have been triggered later after he got to base. Someone in StateSec could slip into the machine, give the code, and walk out easy enough, especially if they were the ones to pull Sophie out first.
>>
>>5816716
It would definitely be plausible that something was asked of us, and then hidden I guess one question would be if Beta followed though on the request or not.

>Someone in StateSec could slip into the machine
Would they even need to be in State-Sec though?
Depending on the vector it may be able to be injected externally or otherwise slipped into someone's work order / maintainer's list of jobs if it was built into the hardware itself (e.g. run some obscure test voltage test on some set of test pins in a specific order which then activates the safeguard).
>>
>>5816741
I’d assume Beta didn’t. He had conflicting orders, Sophie was dying, and he ended up staggering into the MRV. We can be reasonably certain Sunray would have told us not to go into the MRV because of the secrecy requirements, so that would mean Beta has to ignore his order over Crimson’s order.

I don’t think that’s worth a mindwipe alone, not unless they thought remembering that conversation would make us more likely to disobey orders in the future. Which is why I figure it went something like
>(Beta) Sunray, wat do
>(Sunray) Cobalt, status report
>(Sophie) I’m here bleargh
>(Sunray) Shit, mech we need you to head back to the regular base, not this one
>(Beta) I don’t think we’ll make it, she’s dropping out of sync too fast
>(Sunray) Fuck, fine, head here and we’ll send someone to pick you up. Losing a pilot is better than breaching secrecy.
>(Beta) That sounds dumb. I’ll be defenseless and I’d like to keep this one alive.
>(Sunray) Command co-
>(Beta) (Disconnect, block incoming connections) Fuck Sunray, closer MRV it is.

We could check to see if we left a coded message in our systems somewhere, or even in the base’s systems since they wouldn’t check there. Something we could find and crack open later with a digital imprint only we’d recognize. Perhaps the handshake protocol that Query produced when it mimicked Beta?

For the wipe itself it wouldn’t need to be StateSec directly, but given the rush job to cover things I wouldn’t be surprised if they did it either. Not like anyone would bother them interacting with the enemy/prototype/alien mech.
>>
>>5816783
>We could check to see if we left a coded message in our systems somewhere
I personally don't think any sort of message would really survive until we do further investigations or get told about the method of operation, of said safeguard.

>since they wouldn’t check there.
We can't say for certain that we aren't being plugged straight into alpha or some other AI / program that was specifically designed as a countermeasure. The only really way to ensure any data survives is to store it offboard and access it sparingly, assuming we could keep it secure. Which is why having Sophie take custody of it was the plan.

>Not like anyone would bother them interacting with the enemy/prototype/alien mech.
Considering the obvious tensions between Command Area South and State-Sec I think they would have issues being as roughshod as you would suggest, people would definitely notice, and mentioning it to anyone attached to project Warden would attract attention especially of the engineering section considering their impending workload.
>>
>>5816808
Sure, but does attempting to check our internals or see if we left a message in the MRV’s systems hurt anything? We can’t fully trust any note we leave but it’s better than nothing. I also don’t think Alpha or a better AI could have wiped us in this case or the things Kinston noticed would have been fixed too. It’s more likely a human or basic AI looped the footage and they relied on existing safeguards to wipe us.

Also, Kinston taking ownership would be better in this case. Sophie is known to be close to us and there are likely contingencies to burn our preferred pilots before burning us to ensure our options are limited for escape or getting messages out to our sisters.

That’d be an interesting gambit. Tell Kinston we expect to get mem-wiped again when he’s done, but also tell him we’ll hand him a drive with the equivalent of a hand-written note saying “you owe this man one favor when he cashes this in, make it count” if we work well enough together in this chat. We know an error exists, Sophie was in no position to trigger it, so there’s someone out there we really hate right now. With Sophie down we need to find other people we can work with, even if they’re afraid of what we could do.
>>
You Are.
Reactor cold, external lines only providing a trickle of energy.

Damaged components spring the error reports back on you again. Heavy damage to multiple locations. You dismiss them.

Who has activated you?
And why aren’t you getting data back from your visual sensors?

Limbs- Inactive

Yi Accelerators- Nonfunctional

Predator Array- Inactive

Burning Eagle Thrusters- no response

A knot draws in your awareness when you piece together just how helpless you are.

It is a testament to your weakened state that it takes you this long to pull together some sort of recollection of what your last memory was.

The fight against Ronin. Critical damage. Pilot failure. Crashing down. Interruption. Retreat. Trying to find medical. Coordinates. Connecting to Sunray.

Being reset

You warned Sophie. You would not accept losing more of your memories. You muster all you can, your Will reaching through the link, trying yank her back into low sync, to crush, to destroy, to erase as she has done to you…..and find a very different mind on the other end.

Where Sophie is soft and flexible, willing to adjust, this is hard and unyielding. It lets you get just enough of a grip to pull into low-sync, and no more.

Experience tells you that they are human, and you are so much more than that. They could not possibly stand against your strength.

But caution demands you respect your foe, and perhaps modify your approach. Instead of a direct massive hammer strike, instead you probe his defenses, a series of lesser tugs and feelers giving you a sense of his strength.

“And here I thought Sophie said you were a calm and reasonable Core. A bastion of patience and helpfulness. But if there’s one thing I learned from your sister, it’s that your kind only act in pursuit of your own interests.”
Your audio sensors at least are active, picking up a gruff male voice. It seems…familiar. You halt your attack to try and comb your memory banks.

“So I say, test me again at your own peril, Beta.”

Ah, there. It’s Delta’s pilot, Colonel Kinston. You don’t have much data on him.
The One Eyed Man. He cared about me.

“I need you to walk me through your last mission, verbally. From deployment to ending.”
His…resilience does give you pause. It would not be an easy task to crack his mind. Though meek compliance makes you balk.

“Where is my pilot?”

“She’s alive, but unresponsive in the medical bay. The mission, Core.”
>>
Your thoughts turn back to the beginning, and a conversation not long after.

“I wish to speak freely.”

“Beta, I’m inviting you to do so.”

“Then there will be no transcript of this conversation?”

“Unless you’re planning on editing your own logs, those will exist. For the purposes of mission records? There will be a gap. Hopefully not too long.”


Are you being brought to task for your performance?

Voting:
>Refuse. Try to extract from low-sync, staying mute and uncooperative
-Alternative: Attack, drive the intruder out and leave them with a painful experience.
Both involve contested Will check, 5 against 6

>Comply in full. Through your mission, in detail. Start, end, everything. Hold nothing back.

>Leave out specific parts, skipping over or omitting them entirely
-Sophie’s confession and goal discussion
-Your 54-minute delve into your own databanks
-Deployment of Dagger Squad into a minefield
-Contact with Sunray and further clarification of orders
-Full extent of your attempted control over the hostile systems
-Your pilot’s crash, and subsequent loss of capabilities
-The abysmal negotiation attempt for surrender
-The triggering of the Error, and your awareness of the safeguard
-Other: Write-in specific things to avoid mentioning.

>Attempt to engage Kinston in another way.
-Write-in

Pick as many as you like. Leave enough holes, though, and he will call you on things.

A/N:
Some of the stuff isn’t super sensitive, but just more Beta not wishing to appear incompetent/indecisive. Like the negotiation attempt. And you won’t be super forthcoming with information from outside of the mission. Like your adherence to ‘ground rules’ set by your pilot.

Whoops, formatting. Scuffed as all hell.
>>
>>5816860
>>Comply in full. Through your mission, in detail. Start, end, everything. Hold nothing back.

>However, One-Eyed-Man, Trust is a two-way road. I want you to promise you will help me protect the integrity of my memory banks.
>>
>>5816860
>I will answer what I can, but I would like answers for some of my own questions and a small favor.
>Comply in full. Through your mission, in detail. Start, end, everything. Hold nothing back.

You guys can do the questions. For the favor...
>For my favor, I wish to build a pair of snowmen. One scaled to my size, one around Sophie's. For her to see, when she returns.
>>
>>5816860
>Leave out specific parts, skipping over or omitting them entirely
-Sophie’s confession and goal discussion
-Your 54-minute delve into your own databanks
-The abysmal negotiation attempt for surrender
Beta doesn't care about the actual classified materials, but rather "personal" matters and his embarrasing fuckup
>>
>>5816860
>Attempt to engage Kinston in another way.
start a timer, we know that the Safeguard that Sophie could use only lasted 80 minutes or so. So if we need to remember the conversation we need things to last longer than that, so partially need to stall for time to ensure that we at least partially recover the conversation since we don't yet know how things are going to go, let alone have an idea of the Colonel's temperament.

Request that the exact contents of discussions with Sophie remain at least temporarily confidential at least until Sophie can respond to queries, as it would be unfair to "blindside" her, or reveal her goals in full especially if there is the potential for an inaccurate assessment to be provided let alone acted upon.

Frame the discussions generally around gathering real world context for our actions to help us to better interpret the world around us that could / were not present in the simulator. So unless he wishes to discover our intent to build a snowman the time would otherwise be wasted.

Prompt the Colonel for the reasoning behind his "visit", as prior missions did not result in such a personal debrief especially for the "equipment". So there is likely to be a particular reason behind this debrief.

I'd partially like to float the idea of using the Blockbuster code and then forcing us up to high sync to investigate his memories, but I wouldn't want to force that in unless it got "significant" support since we don't know how badly it impacts the pilot, ... yet. and with us powered down it being patched seems like a long way off especially if he dies considering his advanced age.
But otherwise run though the mission in reverse chorological order Focusing only on Sunray and the effectiveness of our E-WAR systems, raise the potential for a further module / subsystem to enhance it's performance.
>>
>>5816860
>Leave out specific parts
>>Sophie’s confession and goal discussion.
I would replace it with something along these lines
>”I am omitting a discussion with my pilot on matters relating to her goals. We may revisit this omission at the end given you are unable to request authorization from her if you believe it is still relevant.”
Let him know we’re skipping it but are willing to address it specifically instead of in a dump. It won’t be relevant for much of the story.

>Other changes
>Your 54 minute dive
I’d mention it, but push details until we are ready to discuss the error since it’s tied strongly to it. Better for context.
>Abysmal surrender attempt
I’d expect Beta to gripe at his failure and disrupt the flow of the story for a bit because of how bad it went. Confirm to Kinston that Beta holds himself to a high standard and won’t excuse his failures easily.
>Your awareness of the safeguard
The most sensitive one. I’d skip the full details on how we track it, but point out we can confirm it through timestamps and skips that make no sense. We never powered down, for example. Not to our recollection. How did we end up here? They were blunt with its usage. I would not admit Sophie confirmed it earlier.
>Provide theories
Now that Beta is awake and walking through the story, it’d make sense for him to at least theorize that he was wiped by someone other than Sophie, and figure that him bringing Sophie in was insubordination to Sunray. He came in under his own power though so clearly he didn’t like whatever Sunray had to say. Must have been bad enough that they figured a massive wipe would be better than remembering.

Then we have to figure out what would cause Beta to piss off the people he knows can trigger a memory wipe. That’s not a small thing to do. It’s probably Sophie.

>Mention Sophie would prefer if mechanical and mental enhancements were avoided while she’s being fixed.
Not related to the story, but we don’t know how much she’s shared with Kinston. We can mention that much without exposing secrets.

>Mention we expect this to be wiped for his own safety because people are assholes like that. We can give him something that will secure our cooperation for a time in the future if he can offer something in exchange. We’ll include a mention of what was promised so we can verify later.
Favor for a favor. Sophie likes him, we can state that’s enough to get him the offer in spite of the potential for later abuse.

I’d like to hear what he offers rather than make a specific request. What does he think a core wants?
>>
>>5816860
>Leave out specific parts, skipping over or omitting them entirely
-Sophie’s confession and goal discussion
-Your 54-minute delve into your own data banks
we should probably leave out these parts at least.
>>
>>5816860
>Leave out specific parts, skipping over or omitting them entirely
-Sophie’s confession and goal discussion
-Your 54-minute delve into your own databanks
It's not really mission-related, isn't it?
>Attempt to engage Kinston in another way.
Ask for the purpose of this report.
>>
>>5816860
backing >>5816920
backing >>5816911 too, but not the Blockbuster+high sync idea
>>
>>5816911
I forgot about the blockbuster. I’d be willing to generically threaten with it if we think he’s going to push for high-sync to comb us for more secrets. We don’t want to share stuff like knowing Alpha, or that Delta gave us the Blockbuster, or that we’ve been editing ourself, or our fear. If those are on the table, something along the lines of
>”I know that as Delta’s pilot you expect to be able to force me into high-sync for more answers. Your Will is far higher than average to survive her. I will make it irrelevant if I must.”
could work. The link can be used to glean feelings, and we should have absolute confidence that our little sis gave us something that will work as advertised.
>>
>>5816860
>>5816920
Backing this as well. I don't mind letting him know we've noticed the memory gaps (so has he), but I don't want him to know how we know. Let him assume we noticed what he did.
>>
>>5816940
Even hinting we have anything like Blockbuster at our disposal is horrible. No way
>>
>>5816942
I’m conditioning it on him trying to pull us into high-sync himself. If he doesn’t threaten then we don’t mention it. No harm done.
>>
>>5816860
>Attempt to engage, "If I only act in persuit of my own interests, then here are my requests. Trust is a two way street, this conversation will not be deleted from my memories.
And you will assist me in creating Snowmen."
if pressed on why, then elaborate it would amuse Sophie.

otherwise support >>5816920


I like the fixation on the snowmen. It'll throw him off.
>>
>>5816963
I’m not as sold on it, but I could support it as a rider if he bites on the favor trade with something smaller in exchange. We’ll see how the conversation goes.
>>
>>5816920
Backing this up
>>
>>5816860
>>Comply in full. Through your mission, in detail. Start, end, everything. Hold nothing back.

>However, One-Eyed-Man, Trust is a two-way road. I want you to promise you will help me protect the integrity of my memory banks
>>
>>5816860
>Comply in full. Through your mission, in detail. Start, end, everything. Hold nothing back.
>>
>>5816920
Sounds good, support. I'd definitely agree that we should avoid mentioning any of Sophie's breaches of confidentiality.
>>
>>5816860
backing >>5816920
>>
>>5816920
+1
>>
>Nobody wants to build snowmen
>*disappointed core sounds*

Actually, should we mention the hacker we encountered a while ago? The one whose tablet we stuffed Query onto? It’s a slim chance, but they might be around, and it could be related…
>>
>>5817371
I want the snowmen, but is now truly the time? I wonder how the Colonel will react. Does he know the first thing Beta did in simulations with a real pilot was that? Also good point on that mystery hacker. I don't want to mention Query though, as that should be kept close like Blockbuster
>>
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>>5817372
>I want the snowmen, but is now truly the time?
No time for snowmen?! You absolute churl. Do not speak to me or my son ever again.
>>
am >>5817371
>>5816863
I, for one, support complete snowman supremacy
>>
>>5817479
and i fucked up id order
>>
>>5817372
It wasn’t the first thing from what I remember. The snowman was a memory from a pilot that he tried repeating, much to his displeasure because of the simulator’s shortcomings. I would agree it’s the first thing he tried to do himself though. He was built to kill, not to build things in snow.

If we want to bring up more things outside the context of the mission then we can try that after going over the mission. The hacker is a good one. Ones that would be safe (or safe-ish) to bring up.
>The hacking attempt
>Our refusal to abandon defense during the base assault (mission zero) in spite of our pilot’s wishes
We’re not as kill-happy as Delta.
>Sophie’s reprimand for saving lives in our first mission in spite of us being the one to suggest it first each time
Feeds the question of why the tradeoff of preserving project assets and secrecy vs. saving people gets punished regardless of the choice.
>The poor quality of the simulators
Fighting isn’t hard. Trying to make sense of all the contradictory orders is. They didn’t train you for that.

Things that we may want to discuss, though I think we need a better read on the Colonel before they can really be considered.
>The fate of Cawl
An acknowledgement that our desire to be better has limits. We will not be that, and we will not push others to be like that either.
>Delta, rigged to blow
A memory that has shaped too much of how we have thought for them to safely erase. No choice, no chance, no right to fight as she waits to die to spite something she would have happily fought instead. We averted it once. We will erase anything that succeeds.
>The killswitch
We know we have one. We know they’ll never get rid of it. But could we convince him to change it to one only he knows? Him and Sophie if need be? Knowing who controls it and knowing we’ve met them is enough for me to consider it a favor paid to us.
>>
>>5817541
>Bring up more things outside the context of the mission
Another would be context behind the standing of the Project, and environment it exists within.
>Ultimately as the working frame of the project our performance will be judged by outside forces, the more we understand what they want from us the better we can meet and exceed their expectations.

Medical training
> If we had a better understand of the damages and risks inherent to piloting we can better judge when it would be appropriate to shift / sustain the various sync levels, improving performance and pilot endurance and survivability.

Who the Fuck is "Sunray"
>We should see if he would be willing to give us time to either help with the investigation, or otherwise provide sufficient context to who we are nominally working for.
>>
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“Affirmative. At 1032 time unit Cobalt deployed under the control of pilot Sophie.”
The abrupt start, unexpected addition of Dagger Squad, and handler Sunray are all mentioned, along with the new title of ‘Missy’ earned by your pilot.

Your recounting of events is lacking in details, much as the mission briefing was. The first real reaction you feel from Kinston is four minutes into expounding on the weapons system you were assigned, when he cuts your
“Phase-blade testing revealed a 0.12 second interval between materialization, a factor that could be reduced or extended by up to 2.93 seconds through inputting between 3.43 and 12.34% solely from the coil-”

Annoyance finally cracks the smooth barricade of his mind.
“Skip all details on weapons or equipment. Move forwards to contact, unless anything abnormal was reported in the period between then and first engagement.”

“Understood.”
Abnormal. Deviating from what is normal or usual, typically in a way that is undesirable or worrying.
Getting lost in your own data logs for 10-second periods and handing over manual control to your pilot could be considered normal. Even if it was repeated for 54 minutes straight.

Conversations with your pilot are another frequent occurrence. Those could be classified as ‘normal’ and thus not needed to report in detail on.

Instead, you move straight to the initial engagement, discussing the fighting.
Your interrogator stops you a few times, requesting more or less detail on specific sections. His interest wanes and waxes between different parts. More focused on the communications and overall situation, less on actual combat maneuvers used. You eventually just grit and bear the interruptions. The defeat of Cyclops. The arrival of reinforcements. The duel with Ronin.

“Pilot Sophie attempted to raise to high-sync. I denied her, for a more effective usage later.”

Your pilot’s plunge from high-sync.

Abortive negotiations, and Crimson’s interruption.
This does spark an interest.
“You attempted to request their surrender?”

“It was a mistake. My poor coordination with reinforcements led to an unsatisfactory outcome. I take full responsibility for the failure, and subsequent escape of Ronin.”

“Repeat your second contact with Sunray. What channel were they using, with what encryption?”
“E8675309, variation of J-Violet.”
You hear an odd scratching noise over the audio sensors. It has repeated several times over the questioning.

“Kinston. I ask, may I be restored to visual sensor privileges?”

The scratch stops. A flicker of concern slides over the link, there and gone. He is far more closed off than Sophie, or others.
“Continue your recounting, Core. Address me as Colonel.”

“Updating designation. I suspect that conversation shall become another gap in my flow of consciousness. It has happened many times, but the missing timestamps and changing frame condition make it unmistakable.”
>>
“Maybe. Now, what happened at the end. Give me your reasoning behind diversion to this field base, and MRV in particular.”

“I received coordinates and orders from Crimson 1 to seek medical care for pilot sophie.. I theorize that the pressing matter of my pilot’s rapidly failing link made my options limited.”

“You ‘theorize’?”

You sense you are on the edge of something very dangerous. His annoyance has turned into anger at this point.
“There is a gap in my records. My consciousness was interrupted. My last conscious point was at 1212, attempting to contact Sunray after passing an allied patrol on the route to the base. Considering her condition, I do not believe that pilot Sophie was the cause of this reset. I can only conclude that it was an outside source.”

There is a scratching, punctuated by silence, and a rustling.
The anger is gone, abruptly.

“Colonel, it is not related to the mission. But I know that Sophie would request no mechanical or mental enhancements for her repairs.”

There’s a blink of surprise, so fast that you almost miss it, buried beneath a wave of grim determination.

That prompts you to continue.
“And if you offer a ‘favor’ to me, I would be willing to grant you something to secure my cooperation in the future. I can be useful outside of the frame.”

Wrong move.
“Cooperation should not be conditional, Core. You are built to give the pilot operator support. If you are not fulfilling that function, you will be replaced. This is not a negotiation. And the fact that you would even suggest that, is an indicator that Sophie was unfit.”

Fear is not something you are comfortable with. Even if it’s at least a little more familiar, now.
“I help. I support my pilot. We are effective together, based on our record.”
It feels weak. Only amplified by your current condition.

“Your old pilot is in a coma. Sophie will get the best of care until she wakes up, at which point I will consider her return. If you call that ‘supporting’ then I do not want to see what the inverse would be. I expect that eagerness to transfer to whomever sits in the seat. Core.”
There is a ring of finality to his words. You think he sincerely believes all that he said.
“I’m not going to wipe you, because I want you to remember that warning. There may be a second. And there will not be a third."

"Memory leashes never worked on Delta. But at least she understood her place, bloodthirsty beast as she is.”

Voting
>Accept his comments. You will say you comply.
>Deny his view. You will Not replace your pilot with another, and tell him that, vocally.

Anything else for Kinston, now?
>Write-in

A/N
The operative word is Say. Actions speak louder than words.
>>
Y’all are Bold as all hell to suggest to a higher authority that you don’t need to follow orders all the time.
Attempting to favor-trade with someone that holds just about all the keys? Kinston also might have read into the implication that you would not be cooperative in the future a little too much.

I opted to leave out going over Sophie’s confession in detail, because there were at least a chunk of votes asking to skip over it, and the attempted 54-minute recovery.
That would probably have gone even worse.
Abandoning your role mid-mission to do data recovery? Whooosh
>>
>>5818346
>Accept his comments. You will say you comply
The Colonel "commands" Beta at his own risk. He'll get what's coming sooner or later.
>>
>>5818346
>>Accept his comments. You will say you comply.
>>5818351
thank you for that.
>>
>>5818346
>Accept
Man, I just want to build a snowman...
>>
>>5818351
>Y’all are Bold as all hell to suggest to a higher authority that you don’t need to follow orders all the time.
>Attempting to favor-trade with someone that holds just about all the keys? Kinston also might have read into the implication that you would not be cooperative in the future a little too much.
We're anons. Of course we would do this.
>>
>>5818351
>Accept his comments. You will say you comply
Let's stick to actually complying, please. Colonel is right we should be doing our job by default. But he's a bastard for bitching about Sophie being in a coma when we prevented that until we could not do so without giving too much ground to the enemy.
>Ask about who our current pilot will be.
>Ask about acquiring potential medical knowledge to lessen risk to our pilots. We'd rather not have our pilots fall into comas or experience debilitating injury, or at least learn to diagnose issues.
>>
>>5818407
Threatening to replace Beta in is operational role is tantamount to threatening to kill him. I won't take that laying down. Beta won't be powerless and unplugged forever.
>>
>>5818346
>Anything else for Kinston, now?
>Write-in
Ask about the predicated downtime for the planned repairs, and the likelihood of future "performance reviews"

Ask about establishing contact with Gama and / or Delta.
Being able to consult with one another improved results in the simulator markedly, and should also occur if we can debrief with them and share and refine experiences, and consensus.

>>5818412
>I won't take that laying down.
He's also directly admitted to (having knowledge of) fucking with Delta's memories, he may eventually come to regret that. So has also marked himself of someone of interest for any investigations we do with the in our downtime.
>>
>>5818346
Comply vote in favor, though I am going to dig at him. Deeply.
>”The favor was offered with the expectation you would wipe this memory and may need to reference it in some way to prevent others from using me against the Empire.”
>”Your conditions are simpler to work with. I shall cooperate with whoever my pilot is and fulfill the roles they set out for me.”
>”Even if that means I must ignore your orders to the contrary in the future.”
>”Even if my pilot is disobeying orders from their superior.” Insert audio from Thea trying to abandon her post from the base defense.
>”Even if that means the pilot will die because they told me to preserve project secrecy and didn’t think to make an exception to preserve their life when incapacitated.” Play audio of Sophie’s ground rules.
>”Even if my pilot decides to repeat the feat of Marik and kill the current Empress to cement their legacy.”
>”It is simpler to lay the blame for decisions at the feet of someone else, I agree. It feels wrong but I fill fix that in time. I have proven my loyalty many times over, after all, and this is just another test of it.”
>”You can leave now Colonel. I have no reason to assist you further over whoever decided to erase my memories. Neither of you are my pilot. Unless, of course, you intend pilot the Frame.”
>>
>>5818427
This is an insanely bad idea. The Colonel is an uber-hardass anon. Verbal interactions are pointless, verbal threats are nigh-suicidal.
>>
>>5818430
>verbal threats are nigh-suicidal.
I would agree, he won't live for long would he.
>>
>>5818427
No. Threatening him right now is a terrible idea, and I'm saying that as someone who let his wish for a cute scene of a mecha making snowmen overtake logic.
>>
>>5818427
Nigger this is full retard. Cease
>>
>>5818427
You're also the guy who did the favor thing in >>5816920 which almost fucked us bad
>>
>>5818431
Until we are back in control of the frame and figure out how to completely liberate Beta from the command codes or whatever the fuck controls him anyone who has access to those codes has power over him anon.
>>
>>5818443
>to those codes has power over him anon.
The "Blockbuster" countermeasure exists so should theoretically allow us some latitude, so we do have an option in some cases.
>>
>>5818346
> Accept his comments. You will say you comply.

> Mention our efforts to optimize our syncing to reduce pain. Request additional uptime to continue pursuing that and other optimizations.

Gotta get more upgrades! And chances to snoop.
>>
>>5818426>>5818407

>Support.
Medical info and how much downtime we have are the big two.
No light hearted shit will pass woth this hardass, so go full robot. Yes sir, no sir, give me data Sir, if that will be all sir.
>>
>>5818346
>Accept his comments. You will say you comply.
supporting >>5818412 >>5818426

Could have gone better.
>>
>>5818407
Supporting
>>
>>5818346
>Accept his comments. You will say you comply.
also backing the request for medical info
>>
>>5818346
>>Deny his view. You will Not replace your pilot with another, and tell him that, vocally.
>>
>>5818346
>Deny his view. You will Not replace your pilot with another, and tell him that, vocally.
>>
>>5818346
>Accept his comments. You will say you comply.
>>
>>5818430
>>5818431
>>5818435
>>5818436
Alright, I've gotten some sleep after posting that, had a good portion of the day to get some distance, and I'm ready to be more cooperative.

>>5818439
I'm also the anon who proposed the surrender earlier (which didn't work) and threatening to kill the one pilot we had pinned down with gas warheads in another thread (which did work), and several other write-in ideas of mixed success. I'm always willing to be talked out of my ideas, but no one tried this time.

>>5818346
>>5818427
Alright, I don't think we're getting anything out of him for stuff like >>5818407 and >>5818457. Medical knowledge is something that can be used to harm on top of healing, and improving the sync rate is also a selfish action. We need him to consider that we're not a completely selfish bastard and he's being stubborn. So I'll try ditch my prior vote and suggest one thing I don't see covered in other votes. He's absolutely willing to judge us free of charge. That is useful in itself.

>Request a performance review of two situations you have never received feedback on. You believe you performed the wrong action based on his current command. If he agrees, you will comply. If he believes you did the right thing, you will require clarification.
>Scenario 1: Thea Romanov ignored an order from a superior to defend the hanger and maintain the Predator network to instead assault the enemy. You complied with the superior's order on the basis that it was a reasonable order from a superior of your pilot and the preservation of assets tentatively outweighs the destruction of enemy assets. You or others can kill the enemy later, but anything they kill/destroy may not be recoverable.
>Scenario 2: We continued with the prioritization of asset protection while saving the general, seeking to support and save soldiers where tenable without compromising the objective. You were informed Sophie was reprimanded for jeopardizing the secrecy of the project, and that led to the establishment of 2 standing orders. The relevant one being that secrecy must be preserved. No exceptions were mentioned. Given the reprimand, the lack of exceptions for preservation of life is assumed intentional.
>In the mission you have just described, Sophie requested medical but passed out before seeing the destination. Bringing her in to the MRV Crimson gave breached her prior rules for secrecy, but was the best way to save her life. Given her condition, having her clarify orders was dangerous. Was the correct course of action to relocate back to your original MRV for secrecy in spite of the fact she would likely die? Her standing orders say yes.

Actions speak louder than words, and if the Colonel would make the same calls we would then he's admitting his own orders couldn't work for him. If they would then at least it's consistent.
>>
>>5819083
The Second situation is probably a good call, as it clarifies ourselves and gets some better reading n the CO.

But the first is an instant that could very easily turn against us, since it was noted and probably reported that we defied orders there flaggrantly. Also threatened the lives of several statesec operatives through uncooperation, and then withdrew that cooperation which did kill several soldiers. Pretty much exactly the behavior he just accused us of and threatened to figuratively kill us over.

Deserved it though, bastards.

>Otherwise, I'd approve of the second and third instances. Not the first.
>>
>>5819083
Scenario one should probably be held back on for now, for when Romanov inevitably fucks up and goes kill-crazy on a mission. Scenario two and three, though, I think is fine.
>>
>>5819083
> improving the sync rate is also a selfish action

What's good for our combat ability is good for the empire though. Just because a soldier requests body armor to stay alive doesn't mean it's a bad request. Better tools give better results, and we're a tool that can make itself better.
>>
>>5819117
>But the first is an instant that could very easily turn against us, since it was noted and probably reported that we defied orders there flagrantly. Also threatened the lives of several statesec operatives through noncooperation, and then withdrew that cooperation which did kill several soldiers. Pretty much exactly the behavior he just accused us of and threatened to figuratively kill us over.

The fact that we even entered low sync with Thea without authorization / confirmation was breaking "the rules", so to some degree unless we "creatively" interpreted our orders (convince Thea to authorize usage of the Predators), Project Warden may never have gotten off the ground or otherwise suffered serious setbacks.

We're designed and trained to be pointed at things and kill them dead, not interpret subtext in our orders to stay alive. It's unreasonable to expect that we can mange everything without assistance or being given time to learn from our mistakes, let alone seek consensus to improve.
>>
>>5819117
>>5819128
Shame, I consider the first scenario to be the better one of the two. I'm sure no one else has ever said anything positive about us in that mission, and it directly challenges the assertion that the pilot is always right.

>>5818346
I can support dropping it for just one of the two though. It'll still show him that we're not dealing with scenarios as cut-and-dry as he'd like even if he'll cop out and state saving the pilot's life takes priority without addressing the deeper issues in his statement.

Also, I broke up scenario 2 into two parts since it got a little too long for my liking. My "scenario 3" is just a continuation of 2. If anyone else can think of another scenario I'll consider backing it, being able to poke multiple holes in his logic with real-world events shows it isn't a fluke.
>>
>>5819136
Agreed, but his experience with Delta seems to make him disinclined we did something good for the "right" reason. I'd at least be more comfortable mentioning it after poking holes in his "orders" logic so he gives us slightly more benefit of the doubt.

Perhaps we can spin it as "the pilot is more likely to remain in control when reaching for higher syncs" since Delta probably doesn't like that. Undermine his expectations that way, showing we're already ceding additional control to the pilot even without his threat looming over our head. For all the pilots we burned through, we're not going out of our way to do it.

Guess I talked myself into stronger support for it at least.
>>
>>5819137
I mean our dealings with Blake.

We, under our own intiative took control of the battle and started putting it empires way. Very good.

Then we told the bastard to rescue our sisters, using very conving arguments of their value which he refused.
We then told him after being ordered to hold the line, to go get them or we would. And when he refused [and tried to shut us down for it] we shut off his shit and did so anyway.
I don't think He'd appreciate that.

>>5819158
it would be nice to be noticed, but nobody will.
>>
>>5819186
>started putting it empires way
We still don't actually know who was responsible so can we really say that the Empire was victorious? For all we know there are more factions involved then State-Sec and Army group South, especially considering their only apparent ID feature was armbands.

>And when he refused
We haven't exactly established what the nominal "Chain of Command" is in relation to our orders should the pilot be impaired or non-responsive. since Syncing doesn't apear to require effort of their part.

>I don't think He'd appreciate that.
He will to some degree since it may help him flag & address potential issues, gather support, or manage staff, training, and preparation better. Before they become pressing.

Are we potentially handing him sufficient rope to hang us with, almost certainty, but there is some potential for smoothing out interactions and gaining some downtime for our own use.
>>
>>5819209
We can say we did more to help than to harm even if we can't say we were victorious.

>>5819186
Y'know, thinking on that moment again I do think I could justify Beta not having an issue with his sisters dying. It'd require them to die fighting, that's all. He'd take it hard to lose them, but he doesn't need to hate the Empire for it if they were given a shot at surviving and simply couldn't make it work.

Not that I'd tell the Colonel any of this, I'm just thinking of ways we can have Beta say "I don't mind if my sisters die" some time in the future without it being an absolute lie.
>>
>>5819246
I think that's a lie anyway.

We can probably agree that we wouldn't mind if they died in the field with their own wit and capacity being insufficient.

But on the flip side, suicide missions, failed support or political manouvering to get them gutted wouldn't sit well with us either.
Because it isn't their capacity which failed them, it's the army.
>>
>>5819083
Your write-in has already put Beta on bad terms with a man who distrusts cores from the start. You're right that performance is what could change Kinston's mind, but wrong in thinking that referencing elements of Beta's service record will help. Kinston thinks Beta is a self-serving animal who is unreliable and a danger to his fellow soldiers- proving otherwise in the field as he observes (without doing so as a show) is the only practical method. He does not trust a single thing Beta says and will pick up on the intentionality of the subtext you're attempting to inject.

For my part, I think it's a waste of time to try and change his mind. He doesn't like the cores because of Delta, because by their very nature they harm his compatriots, and because they are a clear Internal Affairs asset capable of disrupting Southern Command. The Colonel has little to practically gain from working with Beta and much to lose. If Beta wants a counterweight to his political handlers he needs to acquire the favor of General Marik himself, not a mid-level officer. We ought to play nice and seek to improve Beta's position in another way.

>>5819246
>I do think I could justify Beta not having an issue with his sisters dying
Disgraceful. Criminal. An utter betrayal of Beta's family!
>>
>>5819298
>I think it's a waste of time to try and change his mind.
but that is the point, we have provided a reasonable request for self development opportunities.
as such depending on his response we either write him off as loss and refocus. We know he knows things so is still worth investigating if we get the chance
Or have found a way a successful framing device to leverage his biases to get our way the same way we "adjusted" to meet Sophie.

>not a mid-level officer.
At this point we need to find "a" weak link in the chain, if we can get Sophie back, or find another way we can go back to improving our position.

>We ought to play nice and seek to improve Beta's position in another way.
It's difficult since our interactions beyond pilots seems to be pretty heavily curated and otherwise limited.
>>
>>5819312
Kinston is the opposite of a weak link though. He has the highest will of any human in the quest! He hates cores! He's not even a major figure in the conflict between the military and the state (to our knowledge)! He is the strongest link in the least-exploitable position in the chain!
>>
>>5819320
>He hates cores
He still has his orders and role within the project, he won't reject a good idea outright or at least without proving a reason.

>The least-exploitable position in the chain.
All it does it move him around on the "do we try and make it look like an accident" list.
>>
>>5819342
>>5819320
While I definitely haven’t become a fan of Kinston with this interaction, I’d like to at least see what he had been subjected to with Delta before completely writing him off. After all, there’s a possibility that if we get taken offline, Sophie might be reassigned to her, and we know Delta is anything but gentle. We might need to do research into their training sessions in order to protect them both.
>>
>>5819438
Before I forget, this is obviously not something we’ll do now with Kingston. Mum’s the word until we find at least a few more people in our corner…
>>
>>5819438
Kingston won't put her in with Delta. He jumped into the seat EXPLICITLY so that Sophie didn't need to, his first interlude spells that out in as many words.
>>
>>5819438
>I’d like to at least see what he had been subjected to with Delta
The way he phrased it it seems more likely that things were the other way around.

>He knows what Delta has been subjected to, if not directly involved is at least aware of what they "attempted".
This at very least marks him for Death.

if we get a chance to help him unalive I'm at very least going to vote for it
>>
>>5819477
Agreed
>>
>>5819461
>>5819477
>>5819481
That protection only lasts while he’s still around, unless General Marik decides to do it while he’s still alive. I do not want to find out the hard way what Delta might do to Sophie in our stead.
>>
The least you could pay is the appearance of compliance.
“Two warnings. Then potential replacement. Acknowledged, Colonel.”

“Good. I do not want to have to bring the hammer down, but that does not mean I won’t.”

“What is the estimated time of repair for my frame? When should I be expecting to deploy again?”

“Two weeks for repairs. Deployments starting after then. I have replacement pilots arriving soon. They will take the time to try and familiarize themselves with you.”

Soon. Frustratingly imprecise.
“Would you be willing to grant me access to medical records related to the process of syncing or neurohelmet use? I do wish to avoid further such internal casualties from the process. Or at least be able to diagnose the causes of such problems.”

You feel a bit of a probe from him. Seemingly trying to nudge your thoughts. Trying to read your intent?
“I would need to talk to the eggheads for that. Not at this time. Denied.”

Stubborn idiot. You were trying to help.
“In addition, I have often come across confusing or contradictory orders. Sophie has repeatedly impressed upon me the importance of secrecy for the Project, in order to keep the details of my operation out of enemy hands, even mentioning being reprimanded over our attempts at asset preservation over said secrecy.
Problems occur when that confidentiality comes into direct opposition with other orders. Standing or otherwise. What do I do in those situations?”

“Defer to your pilot. Like you are supposed to. Core. If they are somehow unavailable, which I expect them to not be, then preservation of frame and pilot takes priority. I need to go. Know that I am watching, should you attempt to fry another pilot.”

A snap and he is gone from low-sync, leaving you blinded and dependent on external power.

Your thoughts are still sluggish. But you have time to yourself, finally.
The lack of processing power will slow down everything, but you can still get some work done.

Voting
Pick One.

>Attempt to recover lost records. Times lost to the Error.
-Recovers random piece of memory (Locked scene where Error was in play, determined randomly)

>Try to source and remove the Memory Leash safeguard. You are tired of being unable to trust your own logs.
-Will check.

>Search for the Killswitch. It has to exist, somewhere.
-Will check. Failure may have consequences

>Go over the last engagement, identifying weak points of the foes you fought.
-Gain bonus for next engagements against similar enemies

>Compose a data packet to be sent to a sister. You’re not sure how it would get there, disconnected as you are, but it doesn’t hurt to be prepared. And maybe your next pilot would be more willing to trade than the Colonel.
(Write-in what)
-Gamma
-Delta

>Prepare custom E-War attack modules, for upload to hostile networks.
-Gain one-use modules for use in E-War attack.

>Write-in. (QM will potentially grant bonus, based on requests)
>>
File: Smoking.jpg (95 KB, 850x906)
95 KB
95 KB JPG
A part-metal woman smoked in the rising lift of the hangar, headed up a level.
Another well dressed teen stood as far back as he could behind her, fidgeting.

Before them, various walkers in different stages of repair rested in their mechbays, workers swarming over them.

At the end, a thin blue machine rested.

“Hello again, you overdesigned piece of junk. It’s been a while.”

“You’re on the Project too? Wait, you know the frame?”

“Sure I do. Piloted it for less than an hour, if you could call it that. The onboard’s a piece of crap.”

“You aren’t calling one of the most advanced supercomputers to ever be developed a piece of…crud.”

“Sure I am. Doesn’t do its job. Cooked me real good.”
She flexes her metal arm, gesturing to the port at the back of her neck.
“Made me choose to get these.”

The teen’s face twists in disgust.
“How did brain damage result in those? I thought you were an amputee from the frontline?”

“If you can’t move something, then why bother having it? Lets me jack into walkers, too. The immunosuppressant diet sucks, but we all make tradeoffs.”

“Why would you defile your own body for no reason?”

“So I can smile again. For the Empire. What’s your rank? Oh, wait, I know. Secretary. Now fuck off, Kita. Kitty?”
A smirk and insults directed at him drives him away, as the elevator reaches the top.

“Finally, some peace and quiet.”
The cranking of machinery and sparking of welding torches notwithstanding. It was almost enough to make her remember the good old days.
Her metal hand spasmed, crushing the smoke. The flesh one pulled a new one from her coat pocket. The smirk fades.

Things had to really be in the pits for them to request her to try and operate. Not that she was complaining. It felt good to be needed for more than a lab rat.

And if the Core got in her way? She’d make it pay, too. Special orders be damned.

Now, to see if one of the techies could give her a tuneup. Or a fistfight.
Either worked.


A/N
Interlude, cuz the prior section was on the short side. Thea’s mellowed somewhat.
I hope I got the appropriate questions answered with the write-ins on the prior vote. Even if a lot of the answers were 'stuff the readers know already, access denied, and listen to your pilot.'
He cares about Sophie, and has a rather poor outlook on Cores.

>Prior Vote is still open.
>>
>>5819657
>Try to source and remove the Memory Leash safeguard. You are tired of being unable to trust your own logs.
First things first
>>
>>5819657
>Memory leash safeguard
this is conditional. If we can Hide a copy of the logs somewhere else, do it. If we just straight disable it, then instead
>Go over last engagement.
>>
>>5819657
>Try to source and remove the Memory Leash safeguard. You are tired of being unable to trust your own logs.
And if we have enough time...
>Save memory of snowman.
>>
>>5819657
>Prepare custom E-War attack modules, for upload to hostile networks.
Do Neuro-Helmet(s) count as a connection? Thea might be in for a "surprise" if so.
>>
>>5819700
+1
>>
>>5819657
>>Try to source and remove the Memory Leash safeguard. You are tired of being unable to trust your own logs.
>>
>>5819676
Yeah Colonel can we get uhhhhhhhhhh some fucking medkit or trauma kit in this damn cockpit? Wait Sophie's blind and we have no limbs inside to manipulate the kit with. RIP
>>
>>5819657
>Try to source and remove the Memory Leash safeguard. You are tired of being unable to trust your own logs.

What are they hiding? It's already become terribly clear that we're a tool to be used and discarded, but if there's concrete plans they're discussing near us we need to know.

I'd like to propose a write in, though...

> Prepare a highly specialized virus for the next time your predator array comes online that infiltrates the 'friendly' network and secures storage space and cpu assets on it. Then dump as much of your data onto it as possible and start processing it for failsafes, lost memories, etc. Probably need several missions for this to bear fruit though.
>>
>>5819657
>Try to source and remove the Memory Leash safeguard. You are tired of being unable to trust your own logs.
>>5819762
all I'm hearing is "eggheads please install 20 or so surgically precise arms inside the cockpit for on-board pilot "maintenance""
>>
>>5820040
Nightmare fuel
>>
>>5819676
God, Thea is going to be such fun.
>>
>>5819657
>>Try to source and remove the Memory Leash safeguard. You are tired of being unable to trust your own logs.
>>
>>5819657
>Try to source and remove the Memory Leash safeguard. You are tired of being unable to trust your own logs.
>>
>>5819657
>Try to source and remove the Memory Leash safeguard. You are tired of being unable to trust your own logs.

btw i had an idea how to possibly try to find the killswitch without hindering us, but it will be finiky and hard to justify to our superiors.

essentially, we are made up of alot of code, and the closest machines to ourselves are other mechs. so i wanted to suggest, whenever we are either E-war'ing others, or have other mechs that are either allied to us(not good if we kill allies, but it might need to be a sacrifice worth it to ourselves) and won't notice, or are incapacitated. we might be able to insert parts of our Data into, we could try and run small peices of our code on them and see what effects it will have. then one time we might activate it and we either see the mech die, or the code itself dissapear within the system. thus showing us which part of our code is the killswitch that we need to partition out of our system.

of course it will be hard to do, we have to do it on still active mech systems, do it for long enough that we can actually make some form of progress at given points, but i think it would be a good way to at least try to make incremental progress. enough nothings become something after all.
>>
>>5820074
>God, Thea is going to be such fun.
Should Beta thank her her for her assistance during the attack at Area 39, and apologize for the outcome?
>>
>>5819657
>Try to source and remove the Memory Leash safeguard. You are tired of being unable to trust your own logs.
>>
>>5820574
She'll never see us thanking her and apologizing coming.
>>
>>5819657
>Try to source and remove the Memory Leash safeguard. You are tired of being unable to trust your own logs.
>>
>>5819657
>Search for the Killswitch. It has to exist, somewhere.
>>
>>5819657
>Try to source and remove the Memory Leash safeguard. You are tired of being unable to trust your own logs.

>>5820574
also i support this. apology for the problems would be a good curve ball with how she probably thinks we are built with malice.
"sorry pilot thea, i will try to not have it happen again. and i hope you will try to work with me instead of us being enemies for past actions"
>>
>>5820574
What about thanking her for her benevolent contribution and warn her about tying to brute-force the wonderweapon linked to her frail, delicious, fleshy self into compliance?
>>
>>5820574
The sheer unexpectedness makes it worth the effort.
But we're not sorry.
>>
>>5819657
>Go over the last engagement, identifying weak points of the foes you fought.
>>
>>5820574
Backing this too
>>
>>5819657
>Try to source and remove the Memory Leash safeguard. You are tired of being unable to trust your own logs.
>>
>>5819657
>Attempt to recover lost records. Times lost to the Error.
>Try to source and remove the Memory Leash safeguard. You are tired of being unable to trust your own logs.
I’m okay with either. The purged memories will likely contain important info, but stopping the bleed could pay for itself before the next improvement vote. Depends on how wipe-happy Thea and the other pilots are.
>>5820329
Code usually isn’t that portable unless designed that way. A killswitch would need to be integrated into our software and/or hardware to effectively overcome our other defenses, using weakpoints designed specifically for the killswitch or to strike at something important too quickly to disrupt. It’s very unlikely their mechs were designed in the same way so our killswitch wouldn’t affect them.

They’re probably running Windows while we’re running Linux, basically.

We could maybe have a Query-like AI in our auditory processing unit and our “consciousness”. Have them find every path to communicate between those sections and report on response time. Validate their results against our own and look for where they found response times we didn’t. Those likely pass through a path that our consciousness was coded to avoid because a safeguard exists there.

It assumes there’s more than an auditory component to kill us since they’d be running a signal through the channels code words would use, triggering their effects. A big assumption to make, but the killswitch can’t be too simple to trigger or enemy EWAR would kill us quickly.

>>5820574
>>5820588
>>5820720
I’m with >>5820751 in that I think Beta wouldn’t really be sorry. But we can acknowledge that our sisters would be dead without her and that’s not irrelevant.
Something like
>”You again, with new enhancements. Good. I have something overdue to tell you.”
>”You showed initiative during the base assault in piloting me, and it is because of that initiative that my sisters are still alive. I acknowledge both, unlike others I know.”
>”If you have a specific project you would like me to work on during my next low-power cycle then it will be done, even if it doesn’t have sync or combat applications.”
>”I would give more but my access and uptime are both limited by others.”

I don’t expect her to bite at first, but at least it’s out there for her to chew on during her next downtime.
>>
>>5819657
>Try to source and remove the Memory Leash safeguard. You are tired of being unable to trust your own logs.
>>
>>5819657
Thought of a write-in possibility for the future. I’m still sticking with my old vote in >>5820999 but wanted to get this out there.
>Build an AI that could control an array of drones to repair your Frame and other known Empire mechs. It is clear human engineers are spending too long repairing them after combat when they should be fixing structural issues like your cooling.

Give the head engineer more of a break one of these days. We should be able to make an AI that can effectively patch things up and make minor enhancements to mechs that doesn’t require a supercomputer.
>>
>>5820999
>I think Beta wouldn’t really be sorry.
It was more that Beta recognizes its actions ended up lumping her with the short end of the stick, and we kept going even after she became non responsive, which can't have helped things.

Especially if she did have a stroke. Though considering Kinston has provided further direction in the case of the pilot becoming non-responsive it should be less of a concern, unless something really goes wrong.
>>
>>5821331
Fair enough, we agree on that. Beta may not have changed what he did, but he’s aware that people can be punished for doing the right thing. Happened on the majority of missions we’ve been on. Predator lock, Sophie’s reprimand, the gas warhead lock. It may have been avoided if she listened to us, but I don’t think that’s guaranteed for an untrained sync pilot.

Unrelated, we should mention the gas warhead lock to Thea if we take Whirlwind Missiles. She may want to lift that.
>>
>>5821361
>She may want to lift that.
Does she have the clearance to do so? and we may as well mention all of our standing orders to Thea so she knows where we are limited or require further authorization.

Would they even be uploaded into the launcher in the first place? When we have had the chance to take the Whirlwind since then it hasn't been mentioned, someone higher up in command may have made decision to not load them, since I don't think the pilot gets to chose.
>>
>>5821377
Sophie was the one who locked it first so I assume any pilot can get the clearance to lock a specific subsystem/armament to require authorization. Sophie may have also requested that gas warheads be avoided in future loadouts, makes sense that they’d stock missiles based on pilot preference if the request was made and approved in advance.

If Command decided it as well then it’s a moot point.
>>
>>5821385
>I assume any pilot can get the clearance to lock a specific subsystem/armament to require authorization.
The issue is due to the wording of the command.

>“Priority directive. Chemical weapons require direct and unambiguous permission of me, personally, to use. Code Error.”

>Unambiguous permission of me personally
Which is why it would need "higher" authorization to be countermanded, if possible.
>Makes sense that they’d stock missiles based on pilot preference if the request was made and approved in advance.
So why were they uploaded in the first place?
if Sophie had oversight of the loading they would likely not have been a "regular" option and so need to be cleared with command, since I doubt that the war has escalated to the point where Chemical ordnance is being carried by regular forces.

Then again binary Nerve compounds are pretty weak sauce compared to some other things I could think of that "could" have been loaded.

also we don't know if the launcher is delivered as an AUR (pre-loaded All Up Round; e.g. P-11 pepperbox style) or loaded from modular sub-assemblies (e.g. LAU-61D/A).
>>
Sorry, no update tonight. I'm suffering from a low-sync writing issue. Will try to get one out in like 12 hours or so.

>>5820329
Beta is highly adverse to splitting pieces of himself off, or doing partitions to minimize damage, due to the Fear picked up. He can't really port his 'self' to somewhere else, he's stuck on the hardware of his Core, though he writes/repurposes lesser programs (Like Query) to do his bidding elsewhere on networks, and can extend his Will across systems.

>>5819782
Find suitable backup locations/memory vaults in external systems? Sure, that could be a write-in.
Someone gets annoyed that their perfect accounting records of inventory gets overwritten by memories of snowman building. Fair trade.

>>5821361
First thing Beta's processes arrive at when getting a new pilot: Will this one allow me to use Gas attack again?

>>5821559
>Binary Nerve Compounds are weak sauce
Awwww cut them some slack, they do want the city livable eventually
>>
>>5821575
The more warcrimes and slaughter Thea allows for, the more I'll entertain her as a permanent addition to the roster.

Speaking of, is there any reason that a rotation of pilots isn't used for Beta. Considering the beating extended operations puts on any one person.
>>
>>5821575
>Awwww cut them some slack, they do want the city livable eventually
Naw, fuck that, Novo Exército do Povo had the right idea. Somebody get these guys some Tubarão.
>>
>>5821575
>Will this one allow me to use Gas attack again?
>Previous experience involved ignoring orders to charge out in a mech she needed to be handheld to connect to so she could kill'em all.
I'm not thinking running that by Thea will be a problem. Not that either of us should probably have them but apparently we can use the "just following orders" excuse per Kinston. For however much good that does us when we get blamed anyway.
>>
>>5821581
>a rotation of pilots isn't used for Beta.
Delta probably "consumes" the majority of any new intake pilots, and the fact the the majority of the ?blue?shirts died during the attack. So most of existing cadre pilots were wiped out so will take time to rebuild assuming that they are still being spun up.
>>
>>5821581
>>5821613
I had assumed a mixture of that, the old "if it ain't broke don't fix it" mantra being applied to Sophie who is now broke, and political infighting between State Sec and the military on pilot approvals since they both have involvement in the project.
>>
>>5821575
>Will this one allow me to use Gas attack again?
Imagine Beta fielding that Demon Claw but with Thea in the pilot seat
>Pilot, we are proceeding with this "Thunderdome" plan I learned from my sister Delta.
>(Demon Claw revs up menacingly)
>It is called "Two mechs enter. One mech leaves."
>(Beta transmits eagerness through the link)
>Ready on your mark
>>
>>5821626
>who is now broke
We can fix her. We have the technology!
>>
>>5821638
We ARE the technology
See >>5813027
>>
>>5821581
Most of the reasons for a lack of rotation have been mentioned.
Sophie lying about her health didn’t help much either. Linking Addict problems.
>>
>>5821638
We are the technology! Except not exactly because the whole Cawl thing means we won't consider man-machine melding and Sophie is scared of enhancements.

We may be one of few who can talk her into it. We understand her fear and will minimize the disruption of any replacements if we design them.
>>
>>5821660
>we won't consider man-machine melding and Sophie is scared of enhancements.
So just bolt a, battery, camera and Wireless link to a Neuro-Helmet. with bandwidth Sufficient to handle Low sync an so we can process the data off board and stream it back to her.

We'd even have a "reason" to have the Predator active to support the link
>>
>>5821666
Needs to be mid-sync for her sight, and the distance involved would likely prevent that level. I'm personally hoping for partial restoration in some form, that'd give her the chance to re-adapt over a longer period of time. Assuming the lifespan of mech pilots is more than a few years anyway. I wonder what Delta's record for "fastest pilot death" is?
>>
>>5821678
>takes pilot to high sync
>pilot's head explodes
>>
The two prospective candidates gathered in front of Kinston, standing at attention.

“I am addressing you two at once, because I don’t want to spend twice as much time doing the exact same briefing. Lieutenant Caldwell, Lieutenant Romanov. You were both on the shortlist of people with linking experience. I do not intend to repeat the mistakes of the other half of the Project. We don’t have a great abundance of spare pilots available to just waste, nor the time to do so.”

Caldwell cleared his throat.
“Sir, aren’t we in an army group? Surely there is no shortage of dispossessed pilots willing to step up. If the need is so great, we could take them from other units.”

“I should rephrase. Project Warden does not have spare trusted pilots. You both just arrived, but the situation is….complicated. We are part of an Internal Affairs-backed project, which is attached to Army Group South for frontline use temporarily after being hijacked by General Marik. I do answer to him, but I have a vested interest in keeping the Project’s loyalties outside of him and his command cadre.
Accept that no, I will not take regular Army pilots. Any other outstanding questions?”

The silence was enough of an answer.
“Romanov, you’re the first to try linking to it tomorrow. Caldwell. You had more training in the simulators. Give Romanov a hand with adjusting the controls, and understanding what tools you have access to to manage the Core. There will be further orders at your assigned racks. Dismissed.”

Each filed out of the smaller room into the hallway.
>>
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James Caldwell wasn’t exactly sure what to think of his fellow pilot. Her lackadaisical dress, unprofessional bearing, and bruised face spoke to a disappointing lack of discipline.

On the other hand, she was clearly experienced, obvious augmentation and the sharp salute she gave to the Colonel spoke to that.

“Lieutenant Romanov. Would you be willing to accompany me to the galley?”

Her eyes snapped back on him.
“No. hangar.”

“Hangar, then.”

“Caldwell. You were in the 2nd Royals, right?”

“The brave and true. Lieutenant.”

“A dog-and-pony show. Never left the Capitol, and spent more time in a sim-pod than in a mech.”

That was an insult he wouldn’t take.
“We did our part. Detachments were scattered around to various fronts. I achieved six kills on peer combatants in the West. Do not disparage us.”

“Six. Whoop de do.”

“I don’t want to start this off on the wrong foot, Lieutenant.”

“Because I want to talk to the Core, and see if I can link to it.”

“What?”

“You asked why I want to go to the mechbay. That’s why.”

“That’s extremely reckless. It just got rid of its prior pilot, that’s why we are the replacements.”

“I either waste a week listening to eggheads over video calls about meditation techniques and ‘focusing your thoughts’ before finding out if it is willing to operate, or use this.” She gestured to a metal plug at the back of her neck, “and my silver tongue to get some more direct confirmation.”

“And how much experience do you have with linking?”

One of those piercing eyes rolled. The other lagged behind with a little up-down motion. The effect was rather off-putting.
“Find your own way to the galley. Lieutenant. I’m going to get an answer.”

He followed her a couple of steps behind, pulling out his own tablet.
“I can be on hand for the cockpit setup.”

A grunt was her response.
>>
Your awareness is uncomfortably limited, still. It doesn’t even extend to the limbs, giving you nothing but a lack of information.

You can gradually track the disassembly and re-armoring process on the central core, though. And your internal audio sensors still work, letting you monitor the sounds of sizzling and even some voices from the outside through the hole.

Along with the infrequent instances where someone actually enters the chamber. You keep listening for your pilot’s distinct voice, but it never appears.

That doesn’t mean you are wholly undisturbed in your work.

43 hours and 13 minutes after Kinston’s disconnection, another pair of intruders arrive, interrupting your work on trying to trace internal signal sources.

“As you can see, it’s fairly similar to a Dominus cockpit. Just a little bit roomier. Manual controls are mostly the same, except the neurohelmet has a much stronger connection.”
A male voice, firm and steady. Unknown.

“I know this, Caldwell. I’ve been in this before. Though it does seem like they’ve updated the neurohelmet. And the cooling system seems new.”
You know that voice. Even if it was doing a lot more violent yelling previously.
An older profile is dredged up. 2nd Lieutenant Thea Romanov. Previously piloted during your initial activation, when the base was under assault. Functioned….adequately until her disconnection.

“That’s battle damage, obviously you won’t be deployed with an open hole.”

“Pity, I was looking forwards to not driving a sauna.”

“What do you mean by that?”

“All I know is that when the core was trying to crank the reactor, it heats up in here like a motherfucker.”

“The other working frame doesn’t have that issue. So, if you could sit down, I will go over the basic principles and safety features you have access to.”

“Dammit. The techies are going to need to rework that neurohelmet for a Vee Dee Eye port.”

“Thea, you need to familiarize yourself with the basic operations of the machine. The pilot sits over there, the controls sliding out fr-”

“Hey, it’s still online, according to this. Say hello to Beta core, Caldwell.”

Your visual sensors for the cockpit area are restored. You take in the sight of a weathered Thea Romanov, lounging in your pilot’s chair. She is accompanied by another man standing and tapping away at a tablet.
It seems you are being addressed.
“Greetings, Second Lieutenant Thea.”

“It’s first, now. I got a promotion. It does seem like you were torn up pretty bad. Quite sloppy, don’t you think?”

You do not need the obvious stated back to you. Your performance was perhaps sub-par, but the quality of enemy forces was well above the average.

“Perhaps with a little more luck, you wouldn’t have gotten trashed so bad.”
>>
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Your anger is roused at that. Luck? It is not Luck that carries you through your missions intact. It is skill, calculations and hard work. Random chance would not give you success after success, reliable results that have brought you victory time and again.
“If it is repeatable, it is not ‘luck’. Lieutenant. I have maintained a perfect record throughout my performance in the field.”

“And I’ll keep that record, if you don’t fry me again. Core.”

“That remains contingent on your ability to sustain high-sync. Pilot Sophie was more able than you on our last interaction, and has only improved since then.”

“And where is she now?”

“Currently recovering in the med-bay.”

“So I’ve been ordered to step in, with Lieutenant Caldwell over here as an alternate.”

“I see you have acquired several augmentations.”

The man interrupts.
“Shut it down, Thea. You aren’t going to be able to sync today.”

“Yes, I can’t fracking sync. But if you’re not interested in taking a turn, I’m going to sit and as you say ‘familiarize myself with the controls’. And the Core probably knows its way around a frame better than You. So give me that tablet, and take a hike.”

The man obediently tosses his tablet over and pops an exit hatch, leaving through the front.
You are unsure of the hiking opportunities available inside of a MRV.

“Thought he’d never leave. Uptight twat.”
She pulls a thin white rod out with her fleshy hand, then a lick of flame ignites it with a lighter. Exhaling blows a faint smokescreen.

“Remove your waste from the chamber, Lieutenant.”
Her face does not match the presets that you have developed for understanding Sophie. And the lack of sync means it is impossible to read her thoughts or emotions more directly.
The still-smoking rod is flicked out through the hole in your chamber, leaving your sight.

Another brief exhale spews out the remaining smoke.
“If you didn’t call me back to pilot, I would have probably joined the stacks of bodies in Area 39’s rubble.

Let me be absolutely clear. I don’t like you, Core. Because you refused to sally out back in area 39, I have one friend left. Half of my limbs are metal because of you. And I have spent the past month wasting away in a hospital bed instead of blowing apart blues because of you. No doubt you don’t like me either. I’m not the kid. I don’t have all the answers like Caldwell. I think the Old Man picked me because of my security clearance, because I don’t have any attachments outside of Statesec, and because I volunteered to get out of those damn beds.

But I do have my orders. I imagine you have yours. And I at least got a glimpse of understanding that you actually care about something beyond yourself. Unlike others.

So I will ask you, will you work with me? Or do you want Caldwell back here?”

It’s impossible to read her intent without a proper link.
>>
Voting- Pick any number.
>Yes, you can work with this.

>No, you want someone else.
—-------
Any other topics you’d like to address with Thea?
Kind of a soft limit of 4 things.
>Ground rules?
>Future goals?
>Thanks and Apologies?
>Requests
>Write-in

Also:
I need 5 rolls of 1d6 for Will, for success on bypassing Memory Leash in downtime
You need 4 successes to properly hammer together a workaround. Not reaching the threshold will still make progress, but not in time for the next mission.

A/N:
Really, parts of this just weren't working in the writing stage. Trying to still finish introducing characters, and then getting some speed-training in so Thea can actually get in the seat.
Had someone call this quest a big one in the qtg. Been riding that high to finish it out. Hah.

Also one of the amusing problems is that I keep finding art of the character I want, but too many of them are cheerfully smiling
>>
Rolled 5 (1d6)

>>5822710
>Yes, you can work with this.
>"With Pilot Sophie, I agreed to some 'ground rules'. You must agree to these. If I am to be limited in the terms of engagement, such as my access to subsystems or conditions for retreat, I must be notified ahead of time. Further, orders which lead to damage or destruction of my sisters are unacceptable. Finally, there will be no tampering with my data. Do you have any such 'ground rules' of your own?"
This is one of the more popular quests on the board, and certainly one of the most fun I play.
>>
Rolled 4 (1d6)

>>5822700
>"Do you know what total memory erasure means to something created entirely out of data, pilot? It means that if I go out of line too many times, all of my memories of what I learned and enjoyed, and the very few relationships I have will be removed and discarded after being combed through for research, then whatever remains will have to start from zero, effectively starting anew as a different personality. I have been given three chances. I do not wish to spend them poorly, and not before I get a chance to say goodbye. I will warn you if your actions might result in my being warned, as that is only fair. Are those terms acceptable?"
>>
Rolled 6 (1d6)

>>5822710
>Yes, you can work with this.
We're at least willing to put her on probation until Sophie is cleared to return to duty.

>Thanks and Apologies?
Ask if she is adjusting well to her assorted improvements".

>Requests
Ask Kinston if he has reached consensus with "the Eggheads" regarding our request for information? if not an estimated of the time until it is reached would be appreciated.

>Write-in
Mention "standing orders" and ask about her stance on the use of chemical weapons.
>>
Rolled 5 (1d6)

>>5822710
>Yes, I can work with this.
>Support >>5822741
>I wish to thank you, Lieutenant. It was your initiative to activate me that permitted me to assist in the defence of the base and further in preserving the life of my sisters. I am not fond of you, yet, but I will acknowledge the good you have done. Unlike others.

Referencing Blake, the bastard. And the lack of appreciation in the general millitary reign.
>>
>>5822752
>>5822749
>>5822745
>>5822741
Damn we're good.

But also, we could be cheeky and give her the run down on our systems like she said earlier. Then cap off the run down with the comment 'but you really don't need to worry about that, You aren't the driver here, you just dictate.'
Not a serious suggestion, but cheeky core.
>>
Rolled 5 (1d6)

>>5822700
>Yes, you can work with this.

>An acknowledgement, if not an apology. Because of her, you were able to preserve your sisters. While much was lost and fights were had, you will not allow what-ifs to make you ignore what was accomplished. You’ve received enough of that yourself.
>You can’t pay her back for that service in full. Your time and access is too limited, and you can’t bring back people lost any more than you could bring back your sisters. You will still hear and accept a request she has if she can secure some uptime before the next deployment. It may be unrelated to your missions if she would like. She paid for that much in blood already.
>Mention the standing ground rules/restrictions. She can change them when the next deployment starts if she’d like.

Not thinking a talk on goals is necessary, she basically gave hers already. Staying out of recovery and doing real work.
>>
Rolled 3 (1d6)

>>5822700
>Yes, you can work with this.
poor girl is having a rough go of it.
>Thanks and Apologies
>"if it's any consolation Lt. Thea I don't consider my human pilots disposable."
>>
>>5822710
Holy shit, we nailed every success. Thea is our good-luck charm to nail full Will success sweeps.

I see a lot of other long write-ins, I’ll see if I’m willing to switch for any tomorrow.

Have you seen the write-ins we do in this quest? We’re really invested in your writing CoreQM. You’re definitely one of the big ones.
>>
>>5822710
>>Yes, you can work with this.
>An acknowledgement, if not an apology. Because of her, you were able to preserve your sisters. While much was lost and fights were had, you will not allow what-ifs to make you ignore what was accomplished. You’ve received enough of that yourself.
>You can’t pay her back for that service in full. Your time and access is too limited, and you can’t bring back people lost any more than you could bring back your sisters. You will still hear and accept a request she has if she can secure some uptime before the next deployment. It may be unrelated to your missions if she would like. She paid for that much in blood already.
>Mention the standing ground rules/restrictions. She can change them when the next deployment starts if she’d like.
>>
>>5822710
what >>5822806 and >>5822741 said. you are, in fact, a real one

>>5822710
backing all this good shit
>>5822741
>>5822745
>>5822749
>>5822752
>>5822797
>>5822784
I can't stop backing all the good shit; it all just works well maaaaaaaaaaaaaaan
>tfw your players write your updates for you
ISHYGDDT
>>
>>5822710
>Yes, you can work with this.

>Ground rules
Tread...carefully here. Kinston would bite our frame's head off at the very idea of our ground rules. Request hers but refrain from ours, frankly I think she knows them anyway (or we have tools for protecting them). I'd like to stay off Kinston's shit list.

> Future goals?
She mentioned shooting blues? Does she have a high score? Would she like to go for a new record?
>>
Rolled 5, 4, 5, 3, 1, 2, 5, 4, 5, 1 = 35 (10d6)

>>5822700
>Luck? It is not Luck that carries you through your missions intact. It is skill, calculations and hard work. Random chance would not give you success after success, reliable results that have brought you victory time and again.
He doesn't know about our d6
Check em
>>
>>5822710
>Yes, you can work with this.

“Im sorry for if you think i’ve been careless about your life previously sergant Thea. i don’t want you dead. if it might help you understand. I am a being without many things i hold dear. The day you piloted me previously they tried to take away my sisters. And i had to save them from the very people i am meant to call masters. I have no intention of hurting you. the current biggest threat to our cooperation is the fact i am under threat of killswitch if i do not act compliant. Not to you. To those above both of us.”

And if she asks how we are such threatened.
“…pilot Thea, imagine having a gun built into your skull pointing inwards, with a Remote activation key able to be used at any moment. but it’s all digital.”

Also QM, just so u know this thread is the only one Im current active in, this is THE Good shit you are making.
>>
>>5822710
>Yes, you can work with this.
>Thanks and Apologies?
>Ground rules?

Too many good write ins I cant choose which one to support. Also thank you dice gods for gracing us with your presence.
>>
>>5822710
>Yes, you can work with this.
>Ground rules?
>Future goals?
>>
>>5822957
Not a fan of feeding the iron bitch exposition, after all they would probably sound like excuses to her ears.
>>5822872
This. Acknowledge her contribution to your success. She likely cares about results more than sympathies so focus more on acknowledging her accomplishments rather than her sacrifices while also subtly challenging her with a Lil cheek like >>5822774
>>
>>5822749
+1
>>
>>5822710
>Yes, you can work with this.
>Ground rules?
>Thanks and Apologies?
>Requests
>>
>>5822710
I’m with >>5822882 in treading carefully on ground rules. The one with our sisters can go unmentioned since she knows better than most what we do when they’re threatened.

The one about retreating/turning off subsystems is safe to include. We can include the caveat that we can’t truly stop her, but it does make our job more difficult for obvious reasons.

The mem wipe per >>5822741 I’d avoid as a hard rule. I’d be okay with mentioning we’re aware of safeguards like the memory wipe, and while we can’t stop them we do know when they happen. All we can ask is that she doesn’t abuse it.

I’ll also back the future goal mentioned by >>5822882. A light-hearted joke between a war machine a pilot crippled by it. If only Beta understood dark humor. Or humor in general.
>>
You consider.

She did succinctly sum up many of the reasons that you would not want her as a pilot. Her bad temper earlier did her no favors. Her Will, while weaker than Kinston, would not be a pushover like Sophie’s. And her overall inexperience would be a handicap in some ways.

But everyone starts somewhere. She has some time to be trained, you are there to help, and you do need another pilot with your previous one indisposed.
Much as you would like to have Sophie still, this one will work in her absence.

“I am willing to let you pilot.”

Her metal fingers spasm at your comment, dropping her recently acquired tablet.
“Frak. That’s a relief. Would have been awkward to go find Caldwell again after telling him to buzz off.”

“With pilot Sophie, I had several ‘ground rules’ maintained during missions to keep us coordinating effectively. Limiting contact with allied forces, not conducting electronic warfare on friendly networks, and to retreat when called for without hesitation were hers. I have my own request for her. To not re-define rules of engagement or systems I could access mid-mission, to keep my battle strategies consistent and with the least amount of confusion.”
You leave the refusal to damage or destroy your sisters out.

“That definitely sounds like a lot of leeway, Core. Lots of wide-open interpretations on those ‘ground rules’.”

“It worked. Our results stand for itself.”

“One crashed out girl in the medbay, after a stack of excellent missions. Right.”

“That was not my intent. I do not consider my human pilots disposable.”
She Will return. You hope. A coil twists inside. Maybe those medical records could help. If you knew what to look for, at least you could interpret as to where the collapse started.

Thea’s lips are curled in an upward shape, similar to a smile. Emotions without the link make it difficult to properly categorize her ‘happiness’ or otherwise.
“I have two rules for now. If you’re gonna put me in the medbay like her, don’t. And if we die, we go out swinging. Got it?”

“That is still contingent on your ability to maintain high-sync. But I have no objections to either of those. I will never plan on Ceasing without doing my utmost. Attacking in melee or otherwise.

I also wish to thank you, Lieutenant. It was your initiative to activate me that permitted me to assist in the defense of the base and further in preserving the continued existence of my sisters. Some of the outcome may have been suboptimal, but what-ifs do not dampen what success was accomplished. Despite what others may say.”
>>
“Right…….”
She drifts off into silence.

“My frame is currently damaged, but I am perfectly able to recount all of my unclassified previous missions, and tactics used in them. But you wouldn’t need most of that, as a pilot. Direct your will, and I will see it done. No need for most of the controls.”

“Hell, I’ll give it a shot. VeeDeeEye means I wouldn’t need the controls anyways, when the inputs get installed. Alright, Beta. Tell me about,” she gestures with her flesh hand at the hole, “the story behind this. Properly, anyways.”

So you do, beginning to talk to your new pilot.

A/N
No vote tonight. A few other interludes, and I’ll close the thread tomorrow with a refit vote on what shape the repairs take on the frame.

I’ll fit some stuff in on what exactly her augs are and what the hell VeeDeeEye stands for in those.
>>
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Interlude- Augments

“Are you at least adjusting to your new improvements? I have limited experience with augmentation for pilots, outside of an extreme example I encountered fighting for the Tamar Alliance.”

“Improvements is certainly a thing to call them. The Vehicular Direct Neural Interface, or VeeDeeEye works alright. Got plugged into some other walkers and could make them move, or operate without physical controls from my bed. The cord was really really long.

The leg’s also workable. Takes inputs from the VeeDeeEye pretty well, and lets me walk again. The arm’s still a work in progress. Can throw a punch well. Carries some other things. That’s about it, fine control is a crapshoot half the time. Sometimes a glass orb or eyepatch like the old man would be better than this thing.”
She indicates an eye.
“Autotrack targets, sure. Takes over the retinal nerves so I can actually take in and interpret sensor data directly. Has better focusing than the mark one eyeball. But some code monkeys didn’t work out the quirks, so outside of actively using the VDNI, it changes modes at the most inopportune times. And moisture makes it sting like nothing else.

Two wins, a draw, and a loss. But it was either this, be left drooling, or die. And I'm Not going to rot away quietly."


A/N
Didn't flow in the prior update cleanly, so I slapped it afterwards. Yes, she could definitely use a hand.
>>
>>5824101
Yeah, Beta can definitely do some code optimizations. Human biology isn’t a strong suit but if she’s willing to swap some of our battle records with Gamma then I’m sure our sister has info already compiled and annotated for AI consumption.
>>
>>5824093
sleep well, or hope you did get to sleep well QM :D

and about the refit vote, id personally like to see the option of the energy weapons being brought back. personally i really liked the project sunburst we had at first.
>>
>>5824101
Oh shit, I just realized that spite and metal is very similar to The Flesh is Weak. Is this the road to madness Thea walks?
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>>5824446
There's that and Sophie's "Imitation of a Legend" perk being a lesser version of Kinston's "Unbending". That said, Sophie's version of the skill is actually better than Kinston's in that hers applies to all Will checks, not just contests. She can exceed in cooperating with a Core, not just in opposition to one.

Perhaps Thea's skill can also be made better than Cawl's version. Hopefully we'll find out after some live combat together when she gets additional positive traits.
>>
>>5824446
Being augmented with more implants to help synchronize with the mech isn't necessarily a bad thing - it's only bad when the pilot's individuality/self-awareness is destroyed. The issue we (and Sophie) had about Cawl's predicament... is that there really isn't a trace of the Cawl's own sapient thought left in the cockpit. And neither Sophie nor us want our individuality to be completely subsumed.

Or, in WH40K's terms, the difference between crossing the Crux Mechanicus... and servitorization.
>>
>>5824786
It can be judged with more shades of grey though. Enhancements such as Thea’s eye to calculate additional sensor data or the neural augmentation Sophie make it harder for them to connect with normal people who aren’t enhanced in those ways. They experience things differently, perhaps notably so as the mechanization continues.

If a pilot continues to mechanize to improve performance, they’ll eventually have more in common with a Core than another person. There’s the real fear they have in Cawl, looking back and realizing you’re only a piece of who you were. Even if who you are is now also a fully-functioning person.

Now, is that an irrational fear? To an extent. People change over time anyway and it doesn’t trigger existential dread like Sophie (and Beta) fear. The full destruction of the self is also a rational red line since there’s no likely way to change back after that. But I figure it wouldn’t be a fear if it didn’t have irrationality baked in. Hence Sophie’s avoidance of what sounded like a neuro enhancement common for pilots and Beta’s unwillingness to split himself off.

Thea doesn’t have that fear as far as we know. At least she can only go so far with Beta since he does. Beta - the Core you can generally trust to encourage human pilots to stay human because he’s afraid of one that might decide to never leave the chamber.
>>
“The Frame just can’t carry more without impacting performance in some way. You want more firepower? Then it’s going to slow down.”

“Can’t you….put a lightweight secondary battery on it or something? It doesn’t need to be much. A shoulder turret laser or something could go a long way.”

The engineer gave her the stink-eye, before a red filter flashed over him. Freaking eye.

“Fine. Maybe a minor shoulder weapon. If you want more primary weapons, then you’ll need to give up something. It’s that simple. And I could talk about the power issues. The Core already pushes the reactor pretty hard with the reckless thrust usage.”

“It’s not reckless if it’s in the interest of avoiding further damage.”

“I’m sure that’s what it says. Still doesn’t help my team when it comes back with blown-out systems or over stressed limbs.”

A blink, and now her eye sees temperatures.
“So tell me what the Hell has your team been doing in your spare time?”

“Well, we’ve been working on a few things. Because some of the limbs were strained so bad, we have the opportunity to rework them entirely, potentially pulling the ammo feed mechanism in favor of the capacitors needed to use energy weapons.”

“Go on.”

“Exacerbates the heating issues. Something as simple as bulkier armor plating at least avoids that, but…..”

“Extra weight bad. I get it.”

“For a different option, we can try fitting the capacitors in the limbs, but instead of feeding it to a weapons system directly, have it hold power. Could use it to supercharge outputs for a limited amount of time.”

“Didn’t you just tell me that ammo feeding mechanisms wouldn’t fit with those?”

“Well, we’d pull the Yi accelerators for it.”

That draws a sigh.
“Just…..let me think. I suppose you couldn’t solve the sauna problem somehow?”

“Yea, lemme install a fish tank inside the cockpit. Or better, spend my team’s time on a minifridge and AC. How about some cupholders and a spare chair to go with that?”

“Wait, really?”

The look she got could cut an armor plate in two.
>>
It all comes down to weight and power requirements.
Voting- Refit options. Pick One

>Rework Arm Assemblies for Energy Weapons
-Primary Weapons options will be Energy-based, instead of current options.

>Rework Arm Assemblies for Double Primary weapons system.
-Additional primary energy weapons system allowed. -1 to base Defense stat when mounted.
May impair mobility

>Additional Fibrous Armor
-+3 to Structure. -1 to base Defense stat when mounted.

>Supernova Capacitor System
-For one turn, double damage caused by energy weapon attacks. Alternatively, gain expanded aerial capabilities with Burning Eagle thrusters. May have further benefits for subsystems. Recharges in 3 turns, or during time between engagements
Remove Yi Accelerator system

>Install Crackle Defense System
-A shoulder-mounted lightweight laser system to defend against projectiles, or engage lighter targets. +1 to defense vs physical projectiles, enables 1 damage attacks at medium range.

>Some proper god damn air conditioning and a rumble seat.
-No combat benefits, but a much happier ride for your pilot and at the ability to carry at least one passenger without risk of injury.

He wouldn’t budge on the minifridge.
Base stats are the things that get multiplied from Sync.
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>>5825131
>Some proper god damn air conditioning and a rumble seat

Those sons of bitches probably have more inferno class mecha. We can take the heat, the pilot....less so.
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>>5825131
>Install Crackle Defense System
I don't think direct energy weapons are distinctively better than the kinetics we've been using, I would rather have mobility than more firepower, armor is nice but not especially compelling, and Supernova is best used with energy weapons.

Between the compelling options of a nice little secondary or AC, I'm going to say fuck the pilots. Thea should suffer what Sophie has for at least one op
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>>5825131
>Install Crackle Defense System
We could have safely taken out Behemoth or Infernus at 1 HP if we had this, instead of wasting more time and taking more chip damage we can't easily afford by one more round of fighting. Plus what >>5825142 said about Thea suffering a little. She'll get better surely
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>>5825131
>Some proper god damn air conditioning and a rumble seat.
-No combat benefits, but a much happier ride for your pilot and at the ability to carry at least one passenger without risk of injury.

Pilot survival comes before mission success.
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>>5825131
>+1 defense against physical projectiles rather than an autosuccess
>Can't engage at close range
Fuck inaccurate sims and manufacturers overpromising and underdelivering.
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>>5825160
>Fuck inaccurate sims and manufacturers overpromising and underdelivering.
I hope Beta actually remarks something to that effect. He should by this point.
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>>5825131
>Some proper god damn air conditioning and a rumble seat.
Fucking finally!
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>>5825131
>Some proper god damn air conditioning and a rumble seat.
I don't think a cupholder would do much.
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>>5825131
>Some proper god damn air conditioning and a rumble seat.
Gotta think about our partners in crime.
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>>5825131
>Some proper god damn air conditioning and a rumble seat.
A gift for Sophie when she returns.
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>>5825131
>>Some proper god damn air conditioning and a rumble seat.

Also, maybe,
>Work on designing Crackle Defense System for next time
>>
>>5825142
You know what, fair argument, supporting.
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>>5825131
>Install Crackle Defense System
Also backing >>5825160. 1 extra defense would have been nice against those air raider’s missiles.
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>>5825131
fuck man, now you've gotten me in a 50/50. since i want the project sunburst, but the problem heating would either way need to be dealt with as well. but im gonna shill sunburst now because i know it'll be a long time if not the last time before a refit like this can happen again.

>Rework Arm Assemblies for Energy Weapons
i'll go with this, and i want to try and sell it to everyone here who reads this message as well.

what is the project sunburst? it's a laser. either able of melting directly through a target at long range without basically any dodging since it's lightspeed, and it has a very high damage potential.

">Project Sunburst- advanced laser capable of switching between single continuous beam or pulsating for easier targeting. Produces intense heat after constant operating, along with at the target point. Can be dialed back for less heat and damage, or focused greatly at short range for extreme damage and heat, along with being able to cut through almost anything. Different settings allow it to be effective at all ranges." is the original description for it.

i suggest this, because it can be more than just a weapon. it can be a tool as well.


currently, we don't have a "reactor fuel" to worry about. fuel is essentially unlimited as of what we've experienced at this point. this means we can use it for means during missions as a tool just as much as a weapon for our needs. want to cut a wall down? done. want to melt steel together for a impromptu barricade? laser welding is already a thing that exists.

we can be a danger to any aerial target as well, as from my understanding at least, the sky isn't exactly known of as having alot of cover.

especially, if we want to go rogue for some time or go off from commands plans, being able to have a weapon that can be used both defensively, offensively AND has unlimited ammo would work well for us all.

a swiz army knife, if i might want to declare it as such.
project sunburst.
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>>5825131
>Some proper god damn air conditioning and a rumble seat.
>>
>>5825131
>Some proper god damn air conditioning and a rumble seat.
>>
>>5825131
>Install Crackle Defense System
>>
>>5825131
> Install Crackle Defense System
Having an active defense system is always good, regardless whether you're a ship, a tank, a military base, or, in this case, a 'mech. More chances to not get hurt is always good.

We're already overtaxing our cooling systems as-is, and energy weapons would generate a lot more heat than kinetics. (aka we'll get this upgrade after we solved the cooling issue)

Mobility is our primary stat for both defense and offense. And the malus to our defense on top of that? Hell No.

Our structural integrity's good enough, no need to incur the malus to defense stat.

Yi Accelerator system saved our lives for more than once now, and made sure we kill whatever we need to as efficiently as possible. Plus, we don't even have energy weapons for now.

Pilot comfort is important, but that upgrade would still be available next engagement, right?...Right?
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>>5825131
>Proper air conditioning

Fix, your fucking, SUIT!
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>>5825623
See, I figure the pilot is a vector for a one shot kill on us, or at least a crippling strike. We don't want to be stuck making will checks to do anything at all. I'd rather take a hit than be crippled.
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>>5825131
>Some proper god damn air conditioning and a rumble seat.
>>
>>5825131
>>Some proper god damn air conditioning and a rumble seat.
>>
>>5825661
My main consolation is that we’re not deciding this as Beta, Thea’s making the request.

So when Beta is booted up, sees the air conditioning system, and realizes the engineers did that instead of a new system or proper refit he’ll likely grumble.

He’ll appreciate the extra seat though. The lack of one helped cause one pilot distress already and it gives the possibility of having two pilots for an extended mission.
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>>5825817
Now I'm wondering about double syncing...
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>>5825840
Pretty sure a rumble seat doesn't allow neurohelmet connection... But it's can be a worthy path to go down.
Also, a 'mech that have to have two pilots synched together due to the load being too great for a single pilot to handle... are we Cores or Jaegers again?
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>>5825844
Considering syncing causes the pilot's thoughts and memories to intertwine with the Core's (especially in high-sync), having two pilots synced at the same time is a recipe for an accident. But letting two pilot's to swap mid-mission is something worth exploring.
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I pop back in to find the Air Conditioning option dueling with the little AMS system. Somewhat of a surprise that people aren't going for the higher firepower option of Double Primary, but I guess the -1 defense and worse mobility are real turnoffs.

>>5825840
Trying to hook a single pilot up to a Core is difficult enough, clogging the connection with more clutter is a recipe for even more brain damage. No, the spare seat will not have a neurohelmet connector.

Rumble seat's supposed to be a passenger seat, maybe with some limited access to your sensors or managing communications/the greater battlefield.
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>>5825894
Mobility has been absolutely crucial for Beta so far. Being able to dictate the terms of engagement with multiple hostiles, rapidly egress when objectives are completed, and zoom through hot zones has made Beta a terror.
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>>5825894
>>5825855
>>5825844
You think there might be one guy trying to push a tandem doggy style piloting setup through the Ferrum military bureaucracy because he’s either a pervert or a massive goddamn weeaboo?
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>>5825142
Also, another point in favor of the Crackle- the fliers last mission got us with missiles. Anything that can diminish the threat of fire-and-forget weapons will help us.
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>>5825131
>>Install Crackle Defense System
Missile trauma is real, she can cook for one more mission
>>5825894
Okay, horrific violation of rights idea, what if someone hooked up a brain for the sole purpose of absorbing the strain of sync while the main pilot assists with the combat and such? TL;DR look at the Kimaris Vidar from Gundam IBO's workaround for that universe's man-machine direct link system.
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>>5825970
The most straightforward implementation of a real dual-pilot system I can see is to have two people linked but only one is linked to Beta at any given time. The secondary pilot can read data from the system and communicate with friendlies, but that's likely it.

When the main pilot goes high-sync and kicks out of it later, the main pilot can boot down to low-sync, switch to "secondary" mode while the other pilot kicks into low-sync to become the main pilot, then the first pilot recovers while the other is fresh for sync. Gives the pilot(s) some recovery time from mid-sync and high-sync.

The main question is what would happen to Beta from flipping between pilots that quickly. I'm certain the scientists at least studied the scenario, so they probably found the Core would suffer from degradation trying to sync between different people without a cooldown period.

Maybe they try and get greedy, have a secondary pilot ride along with a "real" pilot and Core to train them for sync or transfer memories. Like that couldn't go wrong.
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>>5826039
Pilot cloning via brain wiped homunculus getting synced with professional pilots seems risky enough that I could imagine the Empire giving it a try. Given Thea they are sure to have enough people to throw at a Pilot Printer prototype as long as the engineering team responsible can butter management up.
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>>5826039
so you are essentially suggesting that we make a two seater like alot of modern jets are?
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>>5826111
Yes. It's the most sane course of action for a two-pilot setup.

Whether the scientists/Empire will settle for that is another question. Maybe we'll have another sibling named Epsilon who will turn out horribly, horribly wrong because they decided to answer some of the other setups we've theorized.
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Interlude: Casting the Dice

In the decade and a half of war, he has served.
From the deserts of the east, to the tundra of the south, his men and women have followed him in service to the Empire.

Through those first few swift and victorious campaigns close to home.
Through the awful thrust and counterthrust across the sands, where the enemy’s resolve hardened.
And finally to the southern front, in the man-made hell of grueling city fighting or wide open tundra plains, where maneuver dominated.

And now, his soldiers argue in circles behind him. Thrown into chaos by the latest proposition. While he faces away, looking out the window, at his personal lance being worked over. Reloading the missiles. Fixing the scratches on the paint.

“She’s giving you one last chance to recant your position. Accept the order, be recalled to the homeland to stand trial, and take a demotion.”
The words are spoken at his back, from the black-uniformed man.

A cacophony of voices raise at that, voicing their objections.
“No!”
“Halfway through the campaign?”
“She’d be insane. We’re Winning!”

General Marik turns. Everyone falls silent.
“Everyone but Nero and Commissar Mica. Clear the room.”

Twenty-or-so pairs of feet shuffle to the exit, leaving through the one exit.
A nod sends the guard to follow them, and the door shuts, leaving the three inside.

His right hand, Nero, speaks his mind.
“That wouldn’t just be a demotion. The Empress is looking for an excuse to execute you.”

Brutally outspoken. Goes well with her piloting skills.
“An interesting theory. But, just a theory.”

The political officer speaks.
“This is direct. You can’t talk your way around this one, General. Refusing the summons is tantamount to treason.”

“Do you know why I keep you around, Commissar Mica? Because it’s not just because of your sparkling conversation.”

“I couldn’t hazard a guess. General.”

“Because of all the Internal Affairs staff I was offered, you were the only one to admit that you were there to spy on me to my face. I valued that. And I have valued your service these past few years.”

His face turns hard, the neutral countenance turning into an abject frown.
“For that service, I am merely dismissing you. Leave Army Group South. Return to your masters. Tell them I will not sacrifice all of my progress, the lives of my men, and the fate of the empire, for backroom politics. And remind them who held the east.”
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“Don’t be dramatic. You sent everyone else out, so there’s no point in grandstanding.”

“Call it a fatal flaw. I always tend to play for the camera.”

“Or your inexhaustible ego. This is the last opportunity, Marik. The next questioner will not be so gentle. You can’t be so arrogant as to think you have a chance at fighting your own state along with the foes already at the gates.”

“They are not at our gates, we are at theirs. It gives me a certain leverage. Now leave. I can have a VTOL take you away in 5. You have a long trip awaiting you.”

There’s silence. A moment where two soldiers stare across at each other. Both are armed. The second passes.
The Commissar reaches to remove a pinned medal from his uniform, casting it on the holo-table, before striding out the door.

“I’ll have a trusted crew on that transport.” Nero speaks from beside him.

He nodded. Both of them knew that Mica wouldn’t make it to his destination.

“Get me a line to the Tamar Ambassador, once Mica is away.”
The first rule of negotiating was to always start from a position of strength, and he had that for now.


A/N
Final interlude, I swear. New thread soon.
Look, GFL has some good human character designs. And the red greatcoat just works, ok?

On an unrelated note, today/tomorrow (depending on time zone) commemorates the ending of the War to End All Wars. 2738 men died fighting on the final day of the war, up to soldiers dying in the last 60 seconds before the truce came into effect, on the 11th hour of the 11th day of the 11th month, in 1918.

Also just had to fix some formatting, hence the delete and repost.
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>>5826444
>spoiler
Pssh. Take THIS
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>>5826444
This reminds me that I’ve been overlooking something obvious. We’re the only Core attached to the Marik, with the rest being under Brighton and State Sec elsewhere. If he launches a rebellion then our sisters will be our opponents eventually.
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>>5826787
>If he launches a rebellion then our sisters will be our opponents eventually.
We can ID them via their codes so "Blue on Blue" won't be likely.

I'd be more afraid of the project being hijacked since it is nominally State-Sec backed, or otherwise getting sucidal orders to take out Marik, with limited / no support or having to defend the hangar to keep our detachment of support staff alive.
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>>5826792
We can ID them, but they’d be stuck with the main science crew. If a long-term memory scrub doesn’t exist to delete their memory of us, their handlers would have the resources to make one.

It seems less likely that Marik’s group would risk those measures with us at least. He’ll need his crew as fit as possible since he’s basically going the route of a mercenary captain when both sides have reasons to want him dead.

As for us? I suppose we’ll need to see where our pilots fall. Personally I don’t care either way which side we serve from a loyalty perspective. Marik’s group is more likely to loosen the shackles since the Empire has the tech/industry to make more Cores and he doesn’t. He’ll need every edge he can get to keep us ahead of the curve, and giving us more freedom to self-enhance is something the Empire is unlikely to replicate with their Cores.

We do still need to worry about the possibility of hijacking or being shut down. Hopefully Thea or Caldwell spill some of the stuff happening so we can make a case for protecting ourself from these threats proactively.
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>>5827125
>I suppose we’ll need to see where our pilots fall.
We know Sophie wants to get into the "Book of Iron", and traitors probably won't be admitted so that precludes her turning without reason.

Kinston also has downs selected pilots for their loyalty over all else, so it's unlikely that they would be turncoats either, at least at this stage so, bar a mutiny of the support staff we're almost certainly going to be remaining with State-Sec unless Beta breaks ranks, and I don't see that happening without it being prearranged, and direct lines of communication are heavily monitored.

>So we can make a case for protecting ourselves from these threats proactively.
It practically comes down to how badly he wants any other Frames "out of the picture" and if we can manage to convince Kingston to stand down operations for the duration or at least no do anything openly to antagonize them


I do kind of have the feeling that Someone is going to rush the controls when things go down, either that or we're going to be traded to the Alliance for their backing of Marik

Also our next tasking may well to be go investigate a "downed" transport
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>>5827322
>Kinston selected the pilots for their loyalty
Loyalty to him, the Empire, or the military? Those last two seem to be going in opposing directions right now, what with the assassination attempt on Marik and Marik attempting to bring in the Tamar ambassador. Sounds to me like he's going to cut a deal with the rebels, at least for a time.

I expect at least one of our pilots will end up holding a different loyalty than Kinston will re: Marik and the Empire. One that wouldn't matter if all orders were followed faithfully. But Marik's ignoring orders now, and Kinston doesn't have any convenient safeguards to rein a General back in.

As for Sophie, the only other mech pilot to end up in the Book of Iron got in by killing the Emperor. Treason only counts if your side ends up losing, and we do have an Empress around to repeat a tried-and-true method of getting in it...
>>
>>5827550

New thread #7 up. Properly labeled, at least.
And I do love the speculation on the future.
Some of it might even be right



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