[Return]
Posting mode: Reply
Name
E-mail
Subject
Comment
File
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??


  • File : 1290041012.jpg-(103 KB, 1024x768, zerg-planet.jpg)
    103 KB Zerg Quest XX Cerebrate Anon 11/17/10(Wed)19:43 No.12834871  
    http://suptg.thisisnotatrueending.com/archive/12752560/

    20 threads! Whoo!

    It has been almost two weeks since Braxis.

    The more we think about Kingston's speech, the more we find the phrase "commute boldly" absolutely ridiculous. Anyway, our agents on Icarus (who are becoming numerous enough that we will need to deal with the checkpoints very soon) have kept an eye on Kingston's news releases. So far, there has been a lot of bluster, but no reports of actual action. We begin to wonder if Kingston actually knows of any Protoss worlds.

    Labbrate has developed our False Positive Plague, but we have yet to decide where to send it.

    Warbrate is gleeful as it tells us that our forces from the colonies are mighty. It believes we could retake Aiur with them, if we played the tactics game properly. Gorn believes an unrestrained frontal attack is the best plan.

    Colonylord is preparing to turn over the third wave of colonies to Accountantbrate and Citybrate and start the fourth wave. Internbrate wonders if we might be expanding too fast.

    Our third battlecruiser is nearly complete.

    Things are looking up, it seems.
    >> Cerebrate Anon 11/17/10(Wed)20:12 No.12835291
    REMINDER: No Zerg Quest next week. We shall resume December 1st.

    >>12835126
    (Whoa, whoa. Slow down. The AA missile guardians were theoretical. We never made them, partially because they'd have an incredibly limited payload and no real way to reload. Furthermore, we don't make cerebrates by merging units with other cerebrates. You could try that, but you don't know how it would turn out. Lastly, why is everybody so hot for Duke? He's not really that interesting of a character. He'll just be Warbrate with a southern accent)

    >>12835157
    We do not currently have the technology behind the observers. If we captured one, Labbrate might be able to puzzle out how to build one.
    >> Cerebrate Anon 11/17/10(Wed)20:20 No.12835413
    >>12835347
    After some discussion, the two decide that it would probably be more efficient to build the factories on the colonies themselves, rather than forcing all new units to Xenta to get their basic supplies.

    (That would be the standard method, yes. I still don't really know why I'd do this. It just makes me have to keep track of another cerebrate who will suggest tactics you'll all ignore)
    >> Anonymous 11/17/10(Wed)20:25 No.12835478
    Zergquest AND Dragonquest? Woo.
    >> Cerebrate Anon 11/17/10(Wed)20:26 No.12835495
    >>12835456
    >Allot one of the three remaining unassigned Cerebrates to Science
    (Calling for a vote. Reassigning Cerebrates later will be difficult. Also, you'll need a name. Internbrate isn't going to share)

    We have a few dozen agents in the only major city on Icarus. That is where the only spaceport is, where most of the non-farmers are, and, unfortunately, where the body scanners are. As our virus spreads, more of the Terrans we haven't taken direct control over yet have come up positive.
    >> Anonymous 11/17/10(Wed)20:28 No.12835518
    What targets are there to go strike with the false-positive plague?

    Ideally we could go hit a few colonies with false ones, then launch a couple actual plagues somewhere else or something.
    >> Anonymous 11/17/10(Wed)20:29 No.12835528
    From last thread, concerning the three unnamed cerebrates we have:

    >>I dub two of the cerebrates Dord and Kul, they shall lead their own broods for the glory of the Swarm.

    >>and woolayot

    >>What is that captcha? Yes, the third cerebrate shall be known as Woolayot. He will command our third brood.
    >> Anonymous 11/17/10(Wed)20:32 No.12835580
    >>12834871
    I think we discussed this in one of the previous threads, we REALLY neeed to get more infested terrans to cheaply produce or more special plans so we need to do annother protoss attack but this time on Icarus

    we could do a feign attack with our fake fleet and warp in then out over Icarus, doing a few very showy scans in between(what kind of garrison does Icarus have?) then warp out!
    We can then mass evac our infestees under the auspice of "Being ready to deal with the worst".

    if the garrison over Icarus is of small eneough size maybe have a short skirmish before losses are too high so the confederates have more victories to get riled up over.
    >> Cerebrate Anon 11/17/10(Wed)20:34 No.12835615
    >>12835528
    (Of course, before that, there were proposed names including Toaster. That'd be why I'm asking)

    >>12835521
    (How would we go about this? Rush one and infest the men?)

    >>12835518
    http://starcraft.wikia.com/wiki/Terran_Confederacy#Planets
    (A starter list. Careful, though. Not all of what you read will be canon in this universe. I reserve the right to alter history)
    >> Anonymous 11/17/10(Wed)20:37 No.12835650
    Did we ever make Spy-lord? Because Spybrate would be a nice to do in honor.

    Anyway, what does Lab and...actual-named Cerbate thing about Intern's idea?

    And can we get a quick overview of what are some populated planets that might be having some meteor showers soon? Because we should false-positive that planet.
    >> Anonymous 11/17/10(Wed)20:38 No.12835667
    I really don't think we need more cerebrates at this point.

    Which planet in Icarus again? If we have agents there then maybe we should smuggle the FPV there and let our agents discreetly release it.
    >> Cerebrate Anon 11/17/10(Wed)20:40 No.12835697
    >>12835650
    Spylord was killed while the Disruptor caused our troops to go rampant. We hate to think ill of the dead, but it was...ineffective. It was a whiner.

    (What idea? That we're expanding too fast?)
    >> Anonymous 11/17/10(Wed)20:40 No.12835703
    >>12835580
    in relation to the scanner problem, we should have the infectees all swarm the spaceport in a very freightened mob kind of way. It could be written off that the affair was just the peaple being afraid for their lives, then have the infestees take the ships as far as they can then get taken to xenta by lord.

    we are dealing with a VERY tight dictatorship so the ships might all have tracking beacons so they do need to be ditched


    Also this is going to be a bit of a stretch for some but I have a plan Ive been playing with involving sending an entourage of overlords and a zerg strain modified with vocal cords to strike a deal with Kingston.
    Make it seem like we are really desperate and that we would give up freely any of our knowledge of the protoss as collateral to him for accepting a temporary truce
    >> Anonymous 11/17/10(Wed)20:42 No.12835725
    >>12835667
    Bad idea. We want it on a plant we don't own.

    But ideas to infest. Go after the family of the scan operators, if we can. If we can't, take a school. Schedule a trip to see the scanners in operation. Infest during field trip.
    >> Anonymous 11/17/10(Wed)20:42 No.12835727
    Still need to grow legs at some point.

    >>12835667
    Well, we have to start somewhere. A planet with already-existing agents might make doing so easier.
    >> Anonymous 11/17/10(Wed)20:42 No.12835738
    How long until we have enough forces to crush Tarsonis with brute strength/ all out zerg rush while also having some left over for defense?
    >> Anonymous 11/17/10(Wed)20:45 No.12835771
    >>12835738
    Pretty sure that would be wastefull resource wise compared to just making the zergworld2 like Tarsoniswillburn suggested and throwing it at the place

    Zergworld would have near 100% kill rate if we warped it close enough to the planet to crash full on before too much time passes and a significant group can escape
    >> Cerebrate Anon 11/17/10(Wed)20:45 No.12835775
    >>12835664
    (They essentially resemble metal detectors manned by two to five menacing-looking soldiers, though not in Power Armor. So, like the security checkpoints at an airport. The Confederacy's TSA, you might say.)

    We believe, from what we've seen, that Icarus has, at best, a wing of wraiths. It is, however, large enough that a distress beacon would be responded to by any battlecruiser within a reasonable distance.

    We haven't heard anything about anti-Confederate groups or pirates, but that is to be expected when the media is so obviously controlled by Kingston's forces.

    (That's two people suggesting that we attack Icarus. Should I open votes?)
    >> Anonymous 11/17/10(Wed)20:45 No.12835776
    >>12835703
    You just gave me an awesome idea. We need to get an actual group of people or children to start a people-zoo, cooperating with Artisanlord to make it so.
    >> Anonymous 11/17/10(Wed)20:45 No.12835780
    >>12835697
    Bastard terrans! One day vengeance shall be ours! Well, can we craft a Spybrate, that is more suave and cunning? James Bourne, but with more infesting and spywork?

    Which reminds me, another path we could use is just observation. See what the guards react to - bribes could still work, we just have to find out who they take them from, adn what.

    Oh yeah, what is Bernie doing?
    >> Anonymous 11/17/10(Wed)20:47 No.12835808
    Seconding Zerg TV
    >> Anonymous 11/17/10(Wed)20:48 No.12835833
    >>12835751
    I was thinking more along the lines of sending the group to the outskirts of a system with a terran transmitter (we could have labrate whip up something with our factories) and have the zerg beg for a chance to surrender and engage speaking with the terrans as a start, and if they dont immediatly blast them all ask to negotiate a surrender/truce at their commander/Kingstons discretion
    >> Anonymous 11/17/10(Wed)20:49 No.12835845
    >>12834871

    Do we know of any Umojan Protectorate worlds and Kel-morian combine worlds with HEAVY Confederate presence (planets with TONS of Kingston's military cronies hanging around the place, but with little Kel-morian/Umojan control there)?

    If we're going to start destabilizing Kingston's New Confederation, aiming for his not-so-eager partners in crime is a good start. Infect a few higher-ups in the Kel-Morian combine camp and the Umojan camp with the plague, have them taken away.
    >> Anonymous 11/17/10(Wed)20:50 No.12835865
    >>12835808
    Third, but I suggest it being subtle and subliminal. As awesome as ZERG BILLY MAYS is.

    And as for location, I suggest we hit Old Faithful with False-positive.
    >> Anonymous 11/17/10(Wed)20:52 No.12835900
    >>12835771

    While throwing a planet or moon into Tarsonis would work, I'd rather have a successful invasion with overwhelming conventional zerg forces. That way after the defensive forces are overrun, the surviving population can be infested and brought into the swarm.

    Zerg TV needs an audience, after all.
    >> Generic Overlod No. 23 11/17/10(Wed)20:53 No.12835912
    I think we need to get off our festering, filthy cerebrate buttocks and do something (not literally).

    We've got the terrans mad at the protoss, perhaps it would behoove us to nudge the conflict in the other way? What about our idea of trying to make the protoss think the terrans are controlling feral zerg?

    How effective are the scanners on protoss warships? Can they distinguish between terrans and infested terrans?

    Where the hell is Kerrigan? I mean, we probably don't want to try and control her, but it'd be nice to at least know what she's doing. Let's start looking for her.
    >> Anonymous 11/17/10(Wed)20:54 No.12835926
    >>12835900
    ah true, a workforce/legitimate fanbase for Artisanlord would be a very tempting opportunity, but dont forget that there are more than a few well populated terran worlds out there
    >> Anonymous 11/17/10(Wed)20:55 No.12835950
    >>12835859
    I actually thing we could stage a fight near the scanners, have one of our 'stronger' infected come and 'help' as the security detail tries to break up the fight, and either we infest in the scuffle, or we help one of the guards drag the 'ruffian' back, and we infest him in a dark ally as we do.
    >> Anonymous 11/17/10(Wed)20:57 No.12835974
    >>12835912
    Yes, we should look for Sister. But if we can't find her, we could unleash Bernie with some Battleships overhead to 'herd' Bernie's troops.
    >> Anonymous 11/17/10(Wed)21:00 No.12836004
    You just a bad idea. You just no.
    >> Cerebrate Anon 11/17/10(Wed)21:02 No.12836029
         File1290045746.jpg-(7 KB, 153x160, 1216207752248.jpg.thumb.jpg)
    7 KB
    >>12835703
    (Your plan is very silly, but as I said: if you sell it well enough for the others and it's not pants-on-head retarded, I'll give it a fair shake. You'll have to convince Kingston, though. He's no slouch)

    (Swarming the booth would probably work. Is this the plan?)

    >>12835751
    >ZergTV

    We might be able to create a broadcast like this, if we had the transmission equipment. We certainly have the technical knowledge to build such a thing.

    >>12835771
    (Oh, don't forget: Zerg World didn't warp. It was pulled. I allowed for all kinds of "Space is not to scale" for Zerg World because you guys just wouldn't take "you'd have to strip-mine a goddamn star system just to move it once" as a hint that it was a stupid plan. Warping something that size would require some serious psionic horsepower)

    >>12835780
    We've never been able to determine exactly what our underlings will be like when we create them. We could attempt to create a new Spylord, but we can't be sure if it will be any better than the last.

    (Bernie: pic related)

    >>12835845
    We don't know enough of the military situations of the two powers to determine this.

    >>12835859
    (So...the plan is to have any sexy women we have try to sex up the guards, then infest them on the spot, before having our carriers glass the planet?)

    >>12835912
    >Look for Kerrigan

    Where would we begin? We already checked Char. She is not there.
    >> Anonymous 11/17/10(Wed)21:03 No.12836039
    Do confederate TSA wear gas masks or filters?
    Maybe we can make the exploding infested types that release clouds of infesting spores when they go boom. Have them get discovered at various scan points and BAM, the scanner agents got infestation spores. Would probably get at least a few that had just gone through the checkpoint and been cleared as well.
    >> Anonymous 11/17/10(Wed)21:04 No.12836052
    >>12835991

    Bernie would probably alienate any/all support for our brood from any other type of being that could be sympathetic to our cause.

    We need to find out how effective Bernie is as a monster, first. He's a frightening sexual deivant, even by Zerg standards. But if he's as effective at killing and infesting as he is at grossing bio-infestation monsters the hell out, he could be a very useful 'brate indeed.
    >> Cerebrate Anon 11/17/10(Wed)21:05 No.12836068
    >>12836039
    They usually do not. Every once in a while, we see one that is wearing protective gear.

    We might be able to alter an agent this way, but it would take days, and the agent would not be able to recover. Or blend in. It would be good for one blind rush.
    >> Cerebrate Anon 11/17/10(Wed)21:06 No.12836083
    >>12836052
    Bernie was always a vicious killer. It trained crack troops that were more effective than anything we had at the time. It just comes with...baggage.
    >> Generic Overlod No. 23 11/17/10(Wed)21:06 No.12836091
    >>12836029
    Do the whole detective thing. Look for any traces of her (starting on Char) that hint at where she may have gone. Send scouts/overlords to uninhabited sectors, looking for zerg.
    >> Anonymous 11/17/10(Wed)21:07 No.12836103
    >>12835775
    I apologize if you stated this earlier in the thread but why are we even attacking Icarus? Get agents to release the FPV inside the main city, hell even purposefully infect civies using catch and release straight into a checkpoint so the Confederates immediately doubt there own systems.
    Attacking might one: Blow our cover and two: Deprive us of a SECRET Terran manufacturing center.
    >> Anonymous 11/17/10(Wed)21:08 No.12836120
    >>12836052

    Bernie is among the first of our children. Why should we deny him the glory of tearing down Tarsonis?
    >> Anonymous 11/17/10(Wed)21:09 No.12836133
    >>12836029
    No, the plan is One of the Following:
    1) Stage a riot and swarm the guards,
    2) Stage a fight and pick the guards off during or after the fight.
    3) Send in a Field Trip of students to infest them all,
    4) Find what bribes will work and use those,
    5) Infest their families and then them.
    6) Attack - <Father, let us not do this.>

    As for Sister, I suggest we send out a few cloaked overlords. Have them appear lost and confused, and leave them unconnected to us, with imprinted orders to contact us if they find Kerrigian. or something.

    And suggestion: Have we found any interesting native animals on any colony worlds we could use to turn into Zerg beasts?
    >> Cerebrate Anon 11/17/10(Wed)21:10 No.12836157
    >>12836091
    Even if Kerrigan left signs of her departure during the chaos of the Overmind's death, Char's tectonic instability would have destroyed them by now.

    >>12836103
    (I guess you guys just decided it was the easiest target. The FPV isn't even there, yet. You'll have to find a way to get it to the planet if you intend to release it here. I think the main plan, though, is to infest the workers at one of the testing stations, so we can dismantle it for intel. Still, nobody is VOTING on the PLANS for taking over a station)
    >> Anonymous 11/17/10(Wed)21:11 No.12836162
    >>12835859
    >>12836084

    I'm not sure if we should aim for a station.

    If we're going for kidnapping Terrans for more infestation, we already have a remote farming planet with infested assets in place. That planet probably has its fair share of slums and dangerous areas; 10-30 people missing over the span of a week in various areas of a highly populated planet would probably not be missed. We could even do this on other fringe planets with a strong criminal element.

    Any space station, on the other hand, is by nature going to have lots of security measures in place.
    >> Anonymous 11/17/10(Wed)21:12 No.12836174
    >>12836120
    We will not forget him.

    We just won't do it now. Also, if we do it, will will forget about the Defiler-Cerebrate that blots our mind. We will just unleash him and quietly ask him to stop sometime after the mental screaming ceases.
    >> Cerebrate Anon 11/17/10(Wed)21:12 No.12836181
    >>12836155
    We can bring them there, but there is always the possibility that they will be detected before they cloak.
    >> Anonymous 11/17/10(Wed)21:14 No.12836201
    >>12836162
    This might be a good idea. I still want to see if we can infest around the screen, hit the guards via their families, or their vices. Just some long-term study/spywork.
    >> Cerebrate Anon 11/17/10(Wed)21:14 No.12836205
    >>12836162
    (Pretty sure they mean a security checkpoint. A scanning station. Not a space station)
    >> Anonymous 11/17/10(Wed)21:18 No.12836246
    I thought the goal of infesting one of the scan stations was so that we would have a place that we could let out agents slip through without getting caught?
    >> Anonymous 11/17/10(Wed)21:18 No.12836255
    >>12836197
    >>12836157

    My bad.

    The station thingy sounds solid then. It has my vote.

    As for the False-positive Zerg Plague transfer method, could our queens on Icarus start growing it on their own? They're already known for nurturing tons of biotoxins and other Zerg micro-organisms.
    >> Anonymous 11/17/10(Wed)21:18 No.12836257
    >>12836162
    Ok, as I didn't actually read this, what I took from it was 'Lets try to not enter through the scanning station, and just have our infected act like humans outside of the base.' Passive aggressive, and such. Possibly infesting food, if the humans make that on planet.
    >> Cerebrate Anon 11/17/10(Wed)21:21 No.12836285
    Ok. Stop.

    Here's the issue at hand:

    You are voting on taking over one of the Terran security checkpoints that are testing for infected Terrans.

    You can vote on whether to attack at all, or how to attack. Proceed.

    Yeesh.
    >> Anonymous 11/17/10(Wed)21:22 No.12836308
    >>12836285
    Voting for studying the guards for Bribes and/or infesting family, if possible.
    >> Cerebrate Anon 11/17/10(Wed)21:24 No.12836335
    >>12836304
    It is unlikely that Labbrate will be able to modify the agents for that. It would be best to destroy the cameras physically, if there are any.
    >> Anonymous 11/17/10(Wed)21:24 No.12836343
    >>12836285

    Voting for attacking the station.

    Attacking in the manner outlined in this post:

    >>12835859


    Hopefully this farm planet has enough stuffy and cruel Confederate overseers to make sure that a riot does not look out of place.
    >> Anonymous 11/17/10(Wed)21:32 No.12836436
    Voting with Techbrate

    For good or ill, let's get this show on the road!
    >> Cerebrate Anon 11/17/10(Wed)21:32 No.12836440
    >>12836356
    (This is the Future. There are at least a dozen different types of technologies for protecting against that sort of device. All of them have flaws that we could exploit to disable the camera, but who knows which ones are in place? If we were to steal a camera and take it apart, we could develop a machine to disable it, but otherwise we'd be working blind. If we made an EMP-type machine, we would risk damaging the scanner itself, and thus making our mission a failure)

    >>12836343
    >>12836308
    >>12836304
    Two votes for staging a fight and infesting from behind. One vote for infesting the families of guards.
    >> Anonymous 11/17/10(Wed)21:35 No.12836477
    >>12836308
    >>12836440

    Actually, this seems like a good warm-up to get a feel for the Infestation Checking Station protocols.

    Getting more knowledge on how things work over there before infesting it would be very helpful

    I'm changing my vote for doing the family/guard studying/bribing thing FIRST. The backdoor infestation can always be done, but this might yield a few insights into how exactly we can go about doing this.
    >> Cerebrate Anon 11/17/10(Wed)21:37 No.12836497
    >>12836471
    (This would require us to locate all the cameras and hold the devices still during our staged scuffle. Also, it assumes that there is not a failsafe that activates an alarm if the optics are disabled by this sort of method)
    >> Anonymous 11/17/10(Wed)21:37 No.12836508
    >>12836477

    I mean the infestation attack thing. Backdoor infestation is the stealthy plan, attacking via riots is the non-stealth plan.
    >> Cerebrate Anon 11/17/10(Wed)21:41 No.12836546
    >>12836518
    We could. Send our agents out to the local Radio Shack for supplies?

    (I now count two for staging a fight, and two for stalking the guards)
    >> TUCAMP Rep. 11/17/10(Wed)21:42 No.12836574
    Infest families of the maintenance personnel for the scanners. There have to be people to fix the scanners, cause Confed TSA doesn't know how.
    >> Anonymous 11/17/10(Wed)21:42 No.12836582
    >>12836546

    Actually, that was me changing my vote from Frontal Attack to Sneaky Shenanigans. So -1 to attack and +1 to sneaksy zerg infestin' thingy.

    I should really get a tripcode for these things.
    >> TUCAMP Rep. 11/17/10(Wed)21:45 No.12836615
    General non zerg quest related question. Should I premiere my crummy attempt at terran quest next week since zerg quest wont be running?
    >> Cerebrate Anon 11/17/10(Wed)21:45 No.12836619
    >>12836582
    Indeed, but there were three posts for this plan:
    >>12836436
    >>12836343
    >>12836304
    So, in the end, two for each.

    I'm not doing both at once, guys. That's silly. Either act boldly or plot deviously. Either way, there's a fan nearby. One or both of your plans may be "throw shit at the fan."
    >> Anonymous 11/17/10(Wed)21:46 No.12836627
    I vote for a scuffle!
    and I also vote for the fake toss invasion!
    >> TUCAMP Rep. 11/17/10(Wed)21:47 No.12836632
    >>12836619
    Infest families! Eat Kingstons dog! Make PI!
    >> TUCAMP Rep. 11/17/10(Wed)21:48 No.12836645
    >>12836627
    But to do a toss invasion we'd have to bring in toss ground troops. Glassing is another matter though. All in favor of glassing a core world say aye.
    >> Cerebrate Anon 11/17/10(Wed)21:48 No.12836646
    >>12836615
    (Definitely do Terran Quest. Definitely don't do it while I'm too busy to play. :D)

    >>12836627
    3 - 2 vote.
    >> Cerebrate Anon 11/17/10(Wed)21:49 No.12836658
    >>12836632
    4 - 2

    A winner?
    >> TUCAMP Rep. 11/17/10(Wed)21:49 No.12836660
    >>12836646
    So... are you saying I shouldn't start it up now?
    >> Anonymous 11/17/10(Wed)21:50 No.12836669
    >>12836646
    We should bribe some Terran pirates to go egg Kingston's house.

    Anyone else agree?
    >> TUCAMP Rep. 11/17/10(Wed)21:53 No.12836708
    Looking at the list of Confed core worlds, Tyrador IX probably has Kingston's beach house... I wonder if we can glass it... probably not.
    >> Cerebrate Anon 11/17/10(Wed)21:56 No.12836725
    >>12836660
    (While I'm excited for it, I don't know that having 2 Starcraft-related Quests going on at the exact same time would do wonders for either one. We'd both be distracted and we'd split the audience. Is there another night you're thinking about?)

    <><><><>
    (Looks like we're set on the tussle. Are we going forward with the EMP?)

    >result, shirecox
    Captcha seems to think an EMP will only result in an NC-17 Scouring of the Shire.
    >> TUCAMP Rep. 11/17/10(Wed)22:01 No.12836792
    >>12836725
    Really any night is good for me... if only I was properly employed. Could do it tomorrow night and hope it goes well, cause that'd be a great birthday present. Screw you Steamboat Willie your imaginary so leave my birthday alone!
    >> Anonymous 11/17/10(Wed)22:04 No.12836817
         File1290049445.jpg-(304 KB, 1000x1000, marysuedarkness.jpg)
    304 KB
    >>12836615
    >>12836645

    Here's an idea for a gag Zergquest, or Protossquest!

    It shall be called:

    In Utter Dark'ness
    >> TUCAMP Rep. 11/17/10(Wed)22:05 No.12836833
    >>12836776
    Actually might want to make a bit of a show of it. If it goes south send in some mutalisks and scourge and a small ground force (all conventional zerg). The have the cloaked overlords collect people, and then have the carriers warp in and glass. Then it's blatantly clear that the only reason the zerg are attacking is because the protoss are attacking them. Kingston will see through it, but I doubt the ignorant masses will, assuming of course that the events are reported accuratelyish.
    >sacred comenar
    No one said fools cant be holy captcha
    >> TUCAMP Rep. 11/17/10(Wed)22:08 No.12836865
    >>12836817
    Oh Ebony Dark'ness Dementia Raven Way, you so crazy. Though I can't quite wrap my head around a Protoss Quest... unless it's set between BW and SC2. Danm you, making me realize how to do it in a way that allows you to let people completely revamp the toss on the fly.
    >> TUCAMP Rep. 11/17/10(Wed)22:12 No.12836900
    >>12836877
    But if the populous learns that it's only the zerg that cause the toss to attack then that might make a toss/terran war harder to pull off.
    >> Cerebrate Anon 11/17/10(Wed)22:14 No.12836912
    >>12836817
    Haven't read that thread, yet. I've been busy. Doesn't seem likely, here. Maybe TUCAMP will do it.

    >>12836792
    Whatever you decide, be sure to tell me. I'm always up for a good quest thread. If Lord Highlander hadn't disappeared, I'd be posting in his Swarm Quest.

    >>12836877
    (Like I said: ZergTV is possible, you just have to build the gigantic-ass transmitter necessary to maintain an interstellar station)

    (Security Checkpoint BumRush forthcoming, since it might go over the size limit)
    >> Anonymous 11/17/10(Wed)22:17 No.12836953
    >>12836865
    I do want my Sue-Quest to happen. Because that will be dirty and wrong.

    >>12836912
    Yeah, whatever happened to Last-Of-The-Swarm Quest? That was fun. Oh well, sneaking and swarming for the Hassassin Brood.
    >> TUCAMP Rep. 11/17/10(Wed)22:22 No.12836992
    >>12836912
    ZergTV station to be built on Antiga Prime.
    If Terran Quest works out I might give Protoss Quest a go, granted Terran Quest will be my first attempt at running a quest.
    Yeah, where is Swarm Quest?

    As for Terran Quest, ask me before the end of the thread. I'm leaning twoards tomorrow night between 10 and 11
    >> Cerebrate Anon 11/17/10(Wed)22:28 No.12837051
    >>12836942
    (A mobile transmitter would need to be slightly larger than a battlecruiser, devoted just to the transmitter and the engines. It would have to cease broadcasting whenever it moved)

    Several of our agents stage a fistfight near one of the security checkpoints. The guards watch, but do not engage. We have one of the combatants blatantly fall to the ground, as if killed. The guards continue to watch, hands on their weapons but not moving. We decide to take the risk and have one of the agents throw a bottle at the checkpoint.

    As if on command, the guards rush forward, shouting and firing their weapons into the air. One of them holds back, pressing a few buttons on a console. At this time, we activate the makeshift EMP, disabling all digital technology within forty feet.

    The last guard pounds his fist against the console angrily, then shouts to the other two. They are, however, unable to respond, as several of our agents have sprouted probosces for infestation. The guns are not pointed at the sky anymore. Several of our agents take wounds, but the two guards are quickly subdued.

    At the station, three attractive female agents have attempted to waylay the last guard, but he has opened fire on them, the crowd, and his former comrades. As we rush the checkpoint, a wraith pulls into visual range above.

    We've got about a second to react. Do we keep rushing, or try to make this look different than it is?
    >> Cerebrate Anon 11/17/10(Wed)22:31 No.12837065
    >>12836992
    (Zerg Quest's my first try at running a Quest, actually. From the evidence, Starcraft's a good place to start. It's intensive, though. Anyway, be more specific: 10 or 11 servertime? Eastern? Central?)
    >> Anonymous 11/17/10(Wed)22:33 No.12837078
    >>12837051
    Bah, we are the Hassassin Brood. Darn it, rest of you neurons. Anyway, rush, but start some anti-Kingston chanting. Make it look like rioting.
    >> TUCAMP Rep. 11/17/10(Wed)22:33 No.12837086
    >>12837051
    Oh bugger all. Well chaps I'd say we're in barney. Since people are scattering let's just have the ones involved continue on their merry way, but kill the guards instead of infesting. No sense wasting time infesting if their just going to be killed by the confeds anyway.
    >> Anonymous 11/17/10(Wed)22:36 No.12837107
    >>12837051

    Try to make it look different than a riot or make it look different from ohgodprobisceswhat?
    >> TUCAMP Rep. 11/17/10(Wed)22:37 No.12837121
    >>12837065
    Eastern. I get to go have an orientation until 10pm, though I think I'll be paid for it. But I remember going through the archive and reading that in your first post. Though unlike you I wont be drunk and I've put far to much time into figuring out how to set it up, mainly because I wanted to leave the possibility to screw over Mengsk.
    >> Cerebrate Anon 11/17/10(Wed)22:38 No.12837128
    >>12837078
    >>12837086
    (Oh, don't worry. The other plan had some pretty big problems. You might look better in retrospect, with this one. Anyway, looks like you want to barrel on?)>>12837060
    >> Anonymous 11/17/10(Wed)22:38 No.12837132
    >>12837060
    >>12837051
    >>12837105

    Voting for the riot option.

    Hell, maybe throw in some odd chants for Mengsk in there. Maybe it'll inspire a certain someone to start a career in Terran politics.
    >> TUCAMP Rep. 11/17/10(Wed)22:40 No.12837144
    >>12837105
    Any security personnel who survive will be checked that's my concern. Infesting only works if its not discovered.
    >> TUCAMP Rep. 11/17/10(Wed)22:43 No.12837171
    >>12837132
    ... who? I think Cerebrate Anon made Valerian not exist, but if he does he's only the 19 year oly son of a terrorist leader.
    >> Anonymous 11/17/10(Wed)22:45 No.12837186
    >>12837171

    Oh. Right.

    Nevermind the last bit about >>12837132 then.
    >> Cerebrate Anon 11/17/10(Wed)22:46 No.12837200
    >>12837121
    (Really, even if I hadn't been drinking already, all the "Can we give Kerrigan bigger knockers" posts in the first thread would have driven me to it. Ridiculosity. Well, best of luck. I'll do my best to be hanging around /tg/ tomorrow!)

    >>12837127
    (You heard where I said it'd be bigger than a BC as just the transmitter strapped to engines, right? Accountantbrate will explode if you try to build a metroplex on top of it. That's not counting the extra engines you'd need to cart around the extra stuff...)
    >> TUCAMP Rep. 11/17/10(Wed)22:49 No.12837218
    >>12837200
    That's why I say build it on Antiga Prime.
    (Don't worry Cerebrate Anon it will be possible to save your beloved waifu from the New Gettysburg debacle)
    >> Cerebrate Anon 11/17/10(Wed)22:51 No.12837224
    We retract the probosces as quickly as possible, hoping that the carnage hid them. The guards we have already infested drop down as if dead, and we have the agents react as realistically to the gunfire as possible as they continue to rush the last guard.

    Hopefully, this will just look like a riot over the checkpoints. The wraith leaves after a moment. We hear alarms in the distance.

    The last guard fights hard, but we overwhelm him. Should we infest him? What do we do after that?
    >> Cerebrate Anon 11/17/10(Wed)22:53 No.12837239
    >>12837218
    (*GASP!* So I can have RaynorKerriganHappyLoveEnding? I am now geeking about this!)

    >>12837221
    (Or, you know, the wraiths could just follow the ship...)
    >> Anonymous 11/17/10(Wed)22:54 No.12837246
    We could incorporate the ZergTV broadcaster into a Leviathan. The deadliest tv station in Koprulu.

    Also if word of zerg infestation gets out, we could always warp in a scout and have it do some scans while being seen. If people learn that protoss are snooping around Icarus due to rumored infestation, it'll start a massive panic among the populace. With people scrambling to get offworld, at some of our agents should be able to slip through the cracks.
    >> TUCAMP Rep. 11/17/10(Wed)22:54 No.12837248
    >>12837232
    Second. Also maybe some pro Umojan Protectorate slogans too.
    >> Anonymous 11/17/10(Wed)22:57 No.12837271
    >>12837232

    Also seconding.

    I wonder if "thirded" is actually a real word.
    >> TUCAMP Rep. 11/17/10(Wed)22:59 No.12837288
    >>12837239
    (you can only have happy Raynor/Kerrigan ending if you do it right. The thing I'm most upset about it now is that by the fact that I'll have to run it I wont be able to play it.)
    >> Anonymous 11/17/10(Wed)22:59 No.12837294
    >>12837271
    Wont hurt to assume so.
    >> Cerebrate Anon 11/17/10(Wed)23:03 No.12837324
    >>12837288
    (I totally feel that way about this Quest, sometimes)

    >>12837232
    (The scanner is slightly larger than your average walk-through metal detector at a modern-day airport, connected to a computer terminal about the size of an oven. Steal it how?)
    >> TUCAMP Rep. 11/17/10(Wed)23:08 No.12837376
    >>12837324
    Gangs of kids with wrenches? Seriously, you should know that all infested terrans have the strength of 4 ultralisks, they can just pick it up. Though they could tear off parts of the housing for ease of carrying if they don't want to show off uber muscles.
    >> TUCAMP Rep. 11/17/10(Wed)23:11 No.12837397
    >>12837385
    Cause they bought Fitter Lifter from Billy Mayes on ZergTV
    >> Anonymous 11/17/10(Wed)23:15 No.12837452
    Suggestion: Infest the guard, and then everyone going 'Cheese it, it's the fuzz!' and running away. One stays, spray painting anti-Kingston slogans. Guard we infested shoots tagger - places that would be 'fatal' on normal humans, but might still leave the infested alive, if possible. Infested guard starts applying medical attention to downed guard, 'reviving' him.
    >> Anonymous 11/17/10(Wed)23:16 No.12837462
    seconding idea of 'protoss' ships acting suspiciously around infected systems
    >> Cerebrate Anon 11/17/10(Wed)23:17 No.12837467
    We kill the guard unceremoniously as we begin tearing important-looking parts of the scanner off and scattering with the equipment. As we retreat, we notice that the upper-class buildings we pass (the ones that can afford them) are closing their blast shields, storefront cage doors, automatic window shutters, and any other means of locking down a building. Automatic doors are no longer working. The transit stations appear to have gone dark. We notice that a departing dropship is escorted back to the ground by two wraiths.

    Suddenly we realize what's going on: the city, perhaps the whole planet, has gone into full military lockdown.
    >> TUCAMP Rep. 11/17/10(Wed)23:17 No.12837478
    >>12837452
    The guards will be checked for infection, Kingston is that paranoid. The interesting thing is whether or not this is security theater or not.
    >> Anonymous 11/17/10(Wed)23:19 No.12837502
    >>12837467
    Over. Fucking. Mind. I mean really! Ok, I hope to god that this swarm isn't all we have. break and scatter to anywhere we can find, bolt holes, seedy bars, anywhere.
    >> TUCAMP Rep. 11/17/10(Wed)23:21 No.12837530
    >>12837467
    That's the KINGSTON I know. We should wait and see how large of a force Kingston sends. If it's big enough we might be able to take out his summer home on Tyrdor IX.
    >> Cerebrate Anon 11/17/10(Wed)23:27 No.12837599
    >>12837502
    >Over. Fucking. Mind. I mean really!

    Eh?

    >>12837500
    The forces scatter. Suddenly, we feel like this operation has become incredibly exposed.

    One agent who makes his way into a bar before the door locks itself notices a news holo.

    "Attention: This world is under emergency quarantine. Please stand by. You may be required to submit to a full-body scan at a Confederate testing facility."

    That doesn't sound good.

    (Is there anything you want to do before the Confederacy gets its stuff started?)
    >> Anonymous 11/17/10(Wed)23:29 No.12837618
    >>12837599
    More bitching at screwing the pooch we just did. Nothing directed at -you-, just general anger and us causing a god-damn lockdown. Fuck!
    >> TUCAMP Rep. 11/17/10(Wed)23:31 No.12837640
    >>12837599
    Cristen our other battlecrusier? We have the Hyperion and... I think it needs a name. Also, lets get an invasion force set up so we can have the protoss follow a group of zerg there then glass the planet. The advantage her is we can have the zerg forces take out the terran reinforcements while we infest as many people as possible before we glass it.
    >> Anonymous 11/17/10(Wed)23:31 No.12837641
    >>12837599
    We may have to end up blasting the place with our Protoss carriers.
    >> Anonymous 11/17/10(Wed)23:34 No.12837665
    >>12837641
    Part of me wants to let the Confeds find the infestation. Then burn down the area. Makes it look like the Protoss are going after any zerg presence regardless of what life there is.

    Letting them know we're back to infesting their people will hurt way too much though.
    >> Anonymous 11/17/10(Wed)23:34 No.12837666
    what are the chances of equiping our zerg units with 'relay synapses' that can allow us to remotely focus our psy powers from an upgraded unit?
    can we ask labbrate about this?
    >> Cerebrate Anon 11/17/10(Wed)23:35 No.12837676
    >>12837625
    >>12837640
    >>12837641
    (So, you're set on the Protoss plan? Are you planning on getting any people off-planet before you kill all of them?)

    >>12837618
    (I tried to hint that this was coming last thread, but nobody put two and two together)
    >> Cerebrate Anon 11/17/10(Wed)23:37 No.12837696
    >>12837666
    (I really don't know what you're asking)

    >>12837668
    (Unlikely, as it's a biological change and they'll be scanning more closely)
    >> TUCAMP Rep. 11/17/10(Wed)23:41 No.12837740
    >>12837676
    Extract people who are already infested, and people we plan to infest while we have zerg forces causing havoc, and especialy taking out the confed military. Then the protoss come in and clean up the mess. Everyone we abducted will be declared dead and Kingston will a bit of a mess on his hands. Though I suppose if we have the toss clean up our messes too often Kingston will figure out that they're connected... Which could actually make him more willing to attack the protoss.
    >> Anonymous 11/17/10(Wed)23:41 No.12837744
    Mass infected uprising? Try to get some to take over a radio station and frame it as rebellion against Kingston's draconian security measures.

    That or bring in the cariers.
    >> Cerebrate Anon 11/17/10(Wed)23:45 No.12837782
    >>12837714
    We have no idea whether any fleets are on the way. Icarus is within a reasonable distance from several worlds that might have a battlecruiser or two.

    Yoshus is progressing nicely. Citybrate estimates that it will be sufficiently defended to serve its intended purpose within a few days.

    >>12837740
    >Zerg forces causing chaos

    The only forces we have on the surface are infested Terrans. We could send conventional Zerg, if you want.
    >> TUCAMP Rep. 11/17/10(Wed)23:45 No.12837786
    >>12837744
    First we bring in the scourge. Remember the Dylarian shipyards are gone. The confeds are not at their original production capacity, so every BC we sink will hurt more.
    >> Anonymous 11/17/10(Wed)23:46 No.12837801
    Begin deploying the Fake Zerg Virus on multiple terran inhabited worlds. If tons of false positive begin showing up and people question the effectiveness of the scanners, then people might question if Icarus really had a widespread infection or if it was really an uprising against Kingston.
    >> Anonymous 11/17/10(Wed)23:50 No.12837836
    >>12837808

    Protoss clean-up might be the only thing we got going as far as damage control goes.
    >> TUCAMP Rep. 11/17/10(Wed)23:51 No.12837850
    >>12837808
    SCOURGE FIRST!
    >> Cerebrate Anon 11/17/10(Wed)23:54 No.12837893
    We begin moving what infested we can to common areas for pickup as we scramble overlords into the system. Moments after they arrive, we stage a Protoss scout's arrival. It performs some scans, beginning with the city. The Terrans scramble wraiths, but the scout retreats before they engage.

    The overlords begin loading up infested Terrans, but it is slow going. Much of Icarus is still agrarian, and thus its population is not very dense.

    Should we settle for fewer troops and get what we have out, or try to take only full loads?
    >> Anonymous 11/17/10(Wed)23:55 No.12837904
    wait, wait...We should now release the False-Positive on Icarus. We should start an actual uprising - preaching that Kingston has killed the predator(Zerg) of a great parasite(Protoss) without thing, and he's damned us all.
    >> TUCAMP Rep. 11/17/10(Wed)23:56 No.12837912
    >>12837880
    The scourge don't loiter with the carriers. The scourge/mutas/ovelords filled with goodies come in and cause trouble and cover for extraction/kidnaping of terrans. After we've gotten enough or most of that force is wiped out then we send in the carriers to glass the planet.
    >> Anonymous 11/17/10(Wed)23:58 No.12837936
    We should start sending our scout to other systems to do scans. It'll look a little odd if the Terrans only notice scouts arriving at planets they glass. Plus, the more the Terrans see sightings of Protoss, the more fear mongering there will be and the less their military does to fight the Protoss threat, the less legitimate Kingston looks unless he goes full steam ahead with media control.
    >> Cerebrate Anon 11/18/10(Thu)00:00 No.12837966
    >>12837923
    >>12837912
    >>12837880
    (You might want to ask yourselves what it'll sound like to the Protoss if news of this sudden surgical strike by obviously not-rampant scourge and mutas reaches their ear-holes)
    >> TUCAMP Rep. 11/18/10(Thu)00:01 No.12837982
    >>12837923
    If by people you mean me, then yes. But that is basically what I've been getting at, have regular zerg there so we can A: take more terrans and B: destroy some of the confed military. If we're able to take the planet then we don't need to send in the carriers. But since a scout was seen, well we'll have to send them some time.
    >> Anonymous 11/18/10(Thu)00:02 No.12838002
    >>12837936
    Seconding this plan. It'll look really suspicious for the only protoss scout to show up at an infested world.
    >> Cerebrate Anon 11/18/10(Thu)00:03 No.12838006
    >>12837993
    >>12837995
    (You're welcome.)
    >> Anonymous 11/18/10(Thu)00:03 No.12838017
    >>12837966

    No Zerg attacks. Protoss assets only to glass the planet.

    Have our overlords take what infested terrans we can. Have the rest get destroyed in glassing.
    >> Anonymous 11/18/10(Thu)00:04 No.12838027
    >>12837696

    correct me if im mistaken, but i figured that though cerebrates have massive reserves of psy power, the fact that they cant go anywhere hampers tactical aplicability, so a way for zerg units to act as a conduit for that energy, on site and in action, without frying its brain in the process would give us a unique advantage in engagements.
    >> TUCAMP Rep. 11/18/10(Thu)00:04 No.12838029
    >>12837966
    ... your implying that Kingston has made contact with the Protoss and has determined that the attack on Braxis was not sanctioned by the Conclave. Meaning that the Terrans and Protoss are working together! Or you're trying to confuse me. If Kingston has not made contact then it will be some time before the toss will hear about this.
    >> Anonymous 11/18/10(Thu)00:05 No.12838048
    >>12838017
    We could send them all to cave systems. Just saying
    >> Anonymous 11/18/10(Thu)00:09 No.12838103
    >>12838048
    I dont think thats gonna cut it.

    I mean, to glass a planet, doesnt the surface have to partly go molten?
    >> Cerebrate Anon 11/18/10(Thu)00:12 No.12838121
    >>12838027
    (I think you're trying for a Gestalt consciousness sort of thing. That's not happening. The Cerebrate's psionic powers are fully engaged all the time. Their manifestation is the ability to control millions of individual beings across entire star systems using only their minds)

    >>12838029
    (Or the Protoss have observers about. Or they've got enough smarts to intercept Terran TV and will notice a bunch of obviously-not-feral Zerg in the coverage of this incident tomorrow. Or Kingston will send that footage as part of his declaration of war whenever he engages the Protoss. Or Kerrigan might do it. Or Tassadar might have Terran buddies, like he did in canon. Or, like you said, they could be working together. Lots of ways this could happen. All of them end with the Toss knowing you're not dead)
    >> TUCAMP Rep. 11/18/10(Thu)00:13 No.12838143
    >>12838121
    Curse you for making me feel stupid for forgetting simple things like observers and television! So forget my idea about using any zerg at all.
    >> Anonymous 11/18/10(Thu)00:16 No.12838167
    >>12838103

    Whichever the case, glassing is the word we use for "wreck shit up with protoss planet-cracking/burning cannons", regardless if it actually causes the minerals in the planet to fuse via heating enough to create a glassy substance.

    Although... those shiny blue minerals all across the Starcraft Universe have to had to come from SOMEWHERE...

    And holy crap captcha, how am I supposed to type an upside down sigma?
    >> TUCAMP Rep. 11/18/10(Thu)00:21 No.12838226
    >>12838167
    In cannon Mar Sara was glassed and then reclaimed by terrans by SC2, and it's not glassy then. But toss glassing apparently does strange things to mineral fields. But I blame all crystals in starcraft on the Xel'Naga.
    >> Anonymous 11/18/10(Thu)00:23 No.12838244
    >>12838080
    >>12838121

    right, it was an idle fancy at any rate


    additional, wouldent people seen at the riot suddenly dissappearing off the face of the planet seem suspicious?
    is there a way to release infesed? to remove evidence somehow?
    >> TUCAMP Rep. 11/18/10(Thu)00:24 No.12838254
    >>12838208
    Right, we don't want to tip off the toss until we attack Aiur. We can keep doing our covert faffing about with the terrans, but as soon as we are sure we can do it, we're reclaiming Aiur for the swarm. By the Overmind's bones I swear it.
    >> TUCAMP Rep. 11/18/10(Thu)00:27 No.12838281
    come to think of it, why didn't we strap a nuke or 2 to those queens on Icarus?
    >> Anonymous 11/18/10(Thu)00:27 No.12838283
    >>12838244

    I don't think we'll have to worry about any suspicion about rioters disappearing if we're careful (har har):

    1.) Huge massive panic at a Infestation Checking Station

    2.) Protoss glassing, protoss glassing everywhere.
    Although, we might still be able to ignite slightly less suspicious-looking hostilities b/t the Terrans and 'toss if we're able to stage Confeds. doing experiments on protoss... but the events unfolding may make subterfuge difficult.
    >> TUCAMP Rep. 11/18/10(Thu)00:31 No.12838339
    New plan for messing with Kingston. We remember Usagi Hidalgo. That's right flufbuffs we use "breifcase" nukes in protests against... stuff. Suddenly 20 megaton nukes everywhere.
    >> Anonymous 11/18/10(Thu)00:33 No.12838359
    >>12838339
    But then we blow up the humans we want to incorporate into the Swarm
    >> Cerebrate Anon 11/18/10(Thu)00:34 No.12838370
    >>12838167
    >how am I supposed to type an upside down sigma?

    If you have to ask, son, you don't belong here.

    And by that, I mean you ought to type "titties" whenever the Captcha's un-type-able.

    >>12838226
    (Mar Sara was reclaimed because Blizzard wanted to have both games start on the same world, and it was easier to do that way. Nevermind that they basically say outright that the world is still full of burrowed, completely live Zerg, which ought to have come up between Raynor and Selendis when she was all for glassing the world..."Darlin', I've personally helped kill Zerg on worlds you've purified. It doesn't work." Whatever. Of my complaints about the second game, that's not high on the list)

    <><><><>

    We evacuate as many infested Terrans as we can during the 45 minutes we allot between the scouting party and the arrival of the carriers. We send all three, along with all of our scouts. The overlords break atmo just as they arrive. Between them is a battlegroup consisting of four Confederate battlecruisers, about three dozen wraiths, and a science vessel.

    We immediately turn the overlords, risking an atmospheric jump to stay out of range of the science vessel.

    We seem to be outmatched, here. Should we engage? Withdraw?
    >> Anonymous 11/18/10(Thu)00:35 No.12838385
    i think in the future a strain of infestation that includes a failsafe that removes all traces of itself would be very useful.
    ive also been thinking on the remote activated plague, perhaps a strain thats only function is to create a special gland in the host, that on signal releases a compound that causes the strain to mutate into a infestation form.
    in either event id advocate using protozoan based forms, which has the disadvantage of being slower and less virulent, but can be made with more complexity then bacteria or viruses, and are much harder to detect or eradicate.
    >> Anonymous 11/18/10(Thu)00:36 No.12838392
    >>12838339
    pshh forget that. Mix Arbiter tech with a suitcase so it has recall.
    Then suddenly, SUITCASE ULTRALISKS!
    >> TUCAMP Rep. 11/18/10(Thu)00:40 No.12838440
    >>12838370
    We can't let Kingston get toss technology. If they make contact tell them that this planet has been claimed by the zerg and must be purifies before this blight can spread through out the sector. If they resist fight them, if they offer to handle it ponder for a awhile then let them, but tell them that we're (the toss that is) will be keeping an eye on this, and leave.
    >> Cerebrate Anon 11/18/10(Thu)00:43 No.12838486
    >>12838385
    >Harder to detect
    >Bob inexplicably grew a new organ that's wired into his entire nervous system, allowing for his entire biology to change given a trigger

    You so crazy.

    >>12838421
    We could, but it would leave each carrier wide open, and the bombardment canon takes longer to charge than the battlecruisers' Yamato guns.
    >> Anonymous 11/18/10(Thu)00:46 No.12838509
    >>12838370

    Oh boy.

    >>12838440

    This sounds like a good idea so far.

    Should we try to have our Protoss battlegroup mention something or try to introduce the notion that this infestation was actually a dormant one from a long time ago? I remember reading in the SC2 campaign that, occasionally, Zerg will emerge from deep underground in certain formerly infested planets years after those planets were deemed "clean".
    >> TUCAMP Rep. 11/18/10(Thu)00:49 No.12838539
    As for the aftermath of toss glassing I think it really superheats the atmosphere to say 1000 K, not quite enough to boil sodium. Nothing SHOULD survive, so maybe those zerg we placed on Mar Sara later by Kerrigan to mess with people? Also Saran system was supposed to be in the processed of being stripmined by the kel-morian combine, cause apparently glassing+mineral field=Jorium or something like it.
    >> TUCAMP Rep. 11/18/10(Thu)00:51 No.12838570
    >>12838512
    psychic highfive?
    >> Cerebrate Anon 11/18/10(Thu)00:53 No.12838583
    >>12838512
    We might be able to jam comm traffic, but none of the pilots is psionically gifted enough for us to pinpoint.

    The wraiths will be within be close enough to fire on us in 30 seconds. The battlecruisers will be in range within a minute. We could send the scouts forward to delay them.
    >> TUCAMP Rep. 11/18/10(Thu)00:57 No.12838621
    >>12838583
    Can we use the interceptors? And when you say the carrier is defenseless do you mean no weapons while charging or no shields when charging?
    >> Anonymous 11/18/10(Thu)00:57 No.12838631
    (this hurts my head, where in the timeline is this occuring)
    >> Anonymous 11/18/10(Thu)00:58 No.12838637
    >>12838583
    >>12838440
    >>12838509

    I'm voting for opening a comm channel (audio only if we have to) and doing what is outlined in >12838440 .
    >> Anonymous 11/18/10(Thu)00:59 No.12838652
    >>12838637

    BUT. If they show no signs of interest in talking or continue to move menacingly toward us, recall our battlegroup.

    If we have time, try to have our arbiter recall our overlords as well.
    >> TUCAMP Rep. 11/18/10(Thu)01:00 No.12838659
    >>12838637
    I disagree with opening a comm channel. The point was to do that only if the terrans initiate it. Otherwise we fight it our or withdraw.
    >> Cerebrate Anon 11/18/10(Thu)01:04 No.12838698
    >>12838607
    We could. What would we say? And in whose voice?

    >>12838621
    Shields will be up, but the ship cannot launch interceptors while charging the cannon.
    (My understanding is that the interceptors need to recharge every few seconds or else they overload and explode very dramatically)

    >>12838631
    (The equivalent time in canon is shortly before Brood War, more or less. We spiked off into our own timeline a looooong time ago, though. You should read the old threads)
    >> TUCAMP Rep. 11/18/10(Thu)01:04 No.12838702
    Happy birthday to me. Happy birthday to me.
    >> Cerebrate Anon 11/18/10(Thu)01:06 No.12838731
    >>12838702
    (Happy birthday, Dear TUCAMP! Happy birthday to you!)

    >>12838705
    (Alright. We'll formalize this.

    Options as they've been presented:
    1 - Contact the Terrans and BS
    2 - FIER EVERYTHING!
    3 - RUN

    Please lock in your vote now)
    >> Anonymous 11/18/10(Thu)01:07 No.12838737
    >>12838698
    ...I have no input whatsoever.

    Save to say. I wish we had Protoss shells, with Terran machinery, built with self destruct sequences inside.


    ...Very explosive self destruct sequences.
    >> TUCAMP Rep. 11/18/10(Thu)01:08 No.12838748
         File1290060497.jpg-(19 KB, 300x316, happy_birthday_cake.jpg)
    19 KB
    forgot my cake
    >>12838731
    I vote 3, but with a bit of 2 for show
    >> Anonymous 11/18/10(Thu)01:09 No.12838764
    3 definitely.
    >> Anonymous 11/18/10(Thu)01:10 No.12838768
    >>12838731
    2, then 3.
    >> Anonymous 11/18/10(Thu)01:10 No.12838777
    >>12838486

    hey now, it dosent have to be all in one big spot, or even large at all, tiny nodes on nerves spread throughout the body, with a cascade effect on the strain that when one mutates, it mutates others around them, and so forth. the cysts could be made miniscule, itd only take a trickle to start the flood.


    the real benifit here isint nessisarily to avoid detection, but cause misdiagnosis, in its infant state the strain would not match any know infestation agents, and if infestation agents are discovered the planet goes in lockdown, but if bob goes to sickcall complaining of needlepoints and tingling in his hands, he'll get some futureibuprofen and go on his merry way
    >> Cerebrate Anon 11/18/10(Thu)01:11 No.12838780
    >>12838737
    The carriers' cores have self-destruct sequences. They are rather explosive. We've lost units to those, in the past.
    >> TUCAMP Rep. 11/18/10(Thu)01:12 No.12838800
    >>12838777
    So... infect the lymph nodes?
    >> Anonymous 11/18/10(Thu)01:13 No.12838803
    >>12838731
    >>12838748

    Voting for #3. Bug out!

    Maybe tossing in some small portion of the #1 option with vague Protoss-sounding stuff about how Terran hubris and their ambitions to master everything in the stars will lead to their ruin or something.
    >> Cerebrate Anon 11/18/10(Thu)01:14 No.12838819
    >>12838777
    (You're talking about billions of tiny cysts that can instantly transform a normal person into a mutated husk of a man, psionically controlled by a monster on another world...by remote control. Even if I hadn't already shot down this idea a dozen times before in previous threads, what part of this makes it better?)

    >>12838773
    >>12838768
    >>12838764
    >>12838748
    1 vote for just running, 3 votes for firing from a safe distance, then running before we can take damage.
    >> TUCAMP Rep. 11/18/10(Thu)01:15 No.12838829
    >>12838803
    How about all three:
    Shot across the bow
    Protoss sounding cryptic message
    Leave
    >> Cerebrate Anon 11/18/10(Thu)01:22 No.12838895
    >>12838836
    Warbrate suggests having one carrier and the scouts engage, while the other two charge their cannons and attempt to cut down the number of battlecruisers in the fray.

    Gorn suggests throwing this veil of secrecy to the four winds and pummeling the Confederates right here, right now. If there are no survivors, it reasons, nobody can tell the Protoss we're still around.

    Warbrate admits that bringing in non-Protoss assets, even if it's just our three battlecruisers (the third one's engines just fired up. It will be ready to fly in a few minutes), would make this battle considerably easier, though it understands that the scene will be hard to explain.
    >> TUCAMP Rep. 11/18/10(Thu)01:28 No.12838959
    >>12838895
    What's hard to explain? That 2 unidentified BCs and the Hyperion are working with the protoss? Simple, we have it explained by the fact that the Sons of Korhal are going to liberate the people from the oppressive yoke of the zerg infiltrators.
    >> Cerebrate Anon 11/18/10(Thu)01:31 No.12838997
    >>12838944
    Warbrate figures the battle could come down to a coin toss if we use its plan, but that's better than the odds it gives any other strategy. If we decide to use our Terran assets, it expects a victory, but with losses. If we do as Gorn desires and use our Zerg units, it estimates minimal casualties, with the possibility of sending boarding parties.

    Gorn yearns for carnage.
    >> Anonymous 11/18/10(Thu)01:35 No.12839029
    >>12838819

    better? well i figured the draw was a way to spread infesting shit around, while not appearing as an infestation, hopefuly staying under the radar.
    its your call though, im just throwing ideas around to see what people think, because hey, someones gota bring up the crazy schemes.
    >> TUCAMP Rep. 11/18/10(Thu)01:37 No.12839057
    >>12838995
    Come to think of it, we have used the Hyperion and the Nameless arainst him before. So We'll send out the Nue'won under the banner of the Church of Besainted Pelagius. It fits I assure you.
    >> Cerebrate Anon 11/18/10(Thu)01:39 No.12839071
    >>12839029
    (What I'm saying is, the infestation-by-remote thing's been proposed a dozen times, and every time I shoot it down because it's patently ridiculous. I was asking how you thought your plan for it was any less ridiculous)

    >>12839026
    Only one of our ships actively carries Sons of Korhol insignia. We could always reset the IFF frequencies to a Korhol ID. The proof would be just as solid, or perhaps more, to most military personnel.

    (Apparently Warbrate's plan is popular...)
    >> TUCAMP Rep. 11/18/10(Thu)01:42 No.12839099
    >>12839071
    I reiterate that we send the Neu'won as the Church of Besainted Pelagius flagship here to help the protoss in their mission to eradicate all the nonbelievers Nothing will fuck with Kingston's head more than suddenly finding out that he actually has to worry about this cooky cult.
    for referance http://starcraft.wikia.com/wiki/Church_of_Besainted_Pelagius
    >> Cerebrate Anon 11/18/10(Thu)01:45 No.12839127
    >>12839099
    Haha. No.

    But really, no.
    >> Anonymous 11/18/10(Thu)01:48 No.12839159
    >>12839127
    ...Is our arbiters cloaking technology currently compatible with our aerospace zerg? If so, launch with our zerg under cloak. If not, then use what cloaks we already have.

    But get every invisible unit we have into that fight.

    KINGSTON will become...Bernies backscratcher.
    >> TUCAMP Rep. 11/18/10(Thu)01:48 No.12839160
    >>12839127
    Well fine then. I'll make my own starcraft quest thread and they'll be in it. For comedic relief probably, but hey you never know I may just change my outline.
    >> Anonymous 11/18/10(Thu)01:54 No.12839222
    >>12839071

    i dont know whats been suggested before, but my reasoning is that people get cysts all the time for one reason or another, what then is a few more. with auto mutating strains, we'd only need a tiny amount of excreted compund to get the ball rolling. its elegant in my mind atleast.
    >> Anonymous 11/18/10(Thu)01:56 No.12839241
    >>12839222
    It would alreadyy mutate everything, and then when "activated (a certant "marker" is produced) then the bodies cells all change as one. It would be similar to the Descolidia virus (from Orson Scott cards works) though instead of random changes, they would be zerg changes.
    >> Anonymous 11/18/10(Thu)01:58 No.12839269
    I change my vote to pulling in our own BC's and pummeling the shit out of the enemy ones.

    Chaaaarge! All or nothing! Remember the Overmind!
    >> TUCAMP Rep. 11/18/10(Thu)01:58 No.12839270
    >>12839222
    And rather gamebreaking, like numerous other things that have been suggested and vetoes from on high.
    >> TUCAMP Rep. 11/18/10(Thu)02:01 No.12839297
    >>12839269
    We can also have the protoss fire on our BCs, in a controlled but believable fashion. The Hyperion, Nameless, and Neu'won warp in behind the confeds and we make a good show of also attacking these three new ships.
    >> Anonymous 11/18/10(Thu)02:02 No.12839317
    >>12839270
    ...I think we have been going about this all wrong.

    Or at least, partially so.

    Let us manufacture a virus, that causes the infected to change into a Larva of the Swarm, but with their own mind. Completely a physical change, with the ability to morph into one of three. Overlord, Zergling, or drone. If they choose one of those three (a psionic urge making them choose) then they are greeted by a psionic voice, and are welcomed into the swarm. However they are given the option to join, or remain independent. Regardless, it will slowly make them into mindless beings.

    The Swarm. We will assimalate. And it will be voluntary.
    >> Anonymous 11/18/10(Thu)02:03 No.12839326
    >>12839270


    too true, sometimes its more interesting to strive and come short, then to simpply coast above all opposition
    >> Cerebrate Anon 11/18/10(Thu)02:08 No.12839371
    >>12839160
    (Still planning on tomorrow, then?)

    >>12839222
    >>12839241
    (Except you're talking about cysts filled with a mutagenic compound that will somehow change all the cells in a person's body. You'd have to have assloads of stuff in those cysts. The number necessary would definitely draw a Futuredoctor's eye. Once he lanced one open, or the host tripped and a couple hundred thousand pop, suddenly tissue starts mutating prematurely and the alarm is sounded. Our current method is defeated by advanced scanners. Cysts can be defeated by a redneck with a needle)

    <><><><>

    (So, the discussion's hard to follow. Are we all for a BC blitz, now?)
    >> TUCAMP Rep. 11/18/10(Thu)02:08 No.12839374
    >>12839330
    Ah yes my beloved "First Born Smashers" which don't exist in this quest, nor will they. The real question is, how would Kingston react to learning of a connection between the zerg and protoss? Would that make him more or less prone to go for overkill?
    >> TUCAMP Rep. 11/18/10(Thu)02:11 No.12839399
    >>12839371
    (Might aswell give it a go tomorrow and hope it's a good self given present)
    It does seem like there is a consensus to bring in the BCs, the debate is about whether to make them allied with the toss or not.
    >> TUCAMP Rep. 11/18/10(Thu)02:13 No.12839428
    >>12839405
    I say no to the zerg boarding parties. I don't recall those queens leaving yet.
    >> Anonymous 11/18/10(Thu)02:22 No.12839512
    first, i like to say theres a good chance of our cover being blown with a rash action, and so i highly recomend keeping the attack protoss ships only,
    that said

    >>12839371

    , the glands dont mutate the host directly, it causes the strain itself to mutate into a infestation form, which can then activate the rest of the strain present in the body, thus obviating the need for a large number of nodes.
    >> TUCAMP Rep. 11/18/10(Thu)02:27 No.12839566
    >>12839535
    Come to think of it we could retreat if your concerned. I just want thin incident to be over with.
    >> Cerebrate Anon 11/18/10(Thu)02:30 No.12839591
    >>12839399
    (I'm excited)

    >>12839443
    We have been building feverishly these past two weeks. Our forces are strong, and many.

    <><><><>

    We prep our Terran assets for launch, resetting their IFFs to the old Sons of Korhol frequency. As they get themselves ready to jump, the battle begins over Icarus. The scouts and wraiths fly circles around one another, trading fire. the capital ships lumber toward one another.

    Interceptors flood from the carriers as the main batteries fire from the cruisers. Only three fire, however, as the fourth begins charging its Yamato cannon. As it prepares to unleash its plasmid nuclear beam, three fierce reverberations and assorted smaller ones announce the arrival of our Terran ships. Their fire is immediately focused on the charging cruiser, sending it spinning just before firing. The shot goes wide, spreading intense radiation and plasma into space to dissipate. The science vessel suddenly jumps away.

    The battle immediately turns, and within moments, so do the Terran ships. Their resolve has obviously broken, and they are in retreat. Several wraiths escape before they can be disabled. The battlecruisers are not so lucky. One was destroyed outright when it attempted to ram one of the carriers. Another sustained a direct hit to a critical support and cracked in half. The third appears to be in a critical meltdown, and will explode shortly. The fourth is attempting to pull up next to the third, counting on us retreating from the explosion to cover its jump to warp.
    >> Cerebrate Anon 11/18/10(Thu)02:33 No.12839615
    >>12839512
    (So, the virus is inactive, producing a mutagen that will react with the virus itself to cause mutations that will make it an active virus? It just doesn't seem very plausible)
    >> TUCAMP Rep. 11/18/10(Thu)02:34 No.12839620
    >>12839591
    While moving out of the blast radius open fire on that ship. The worse their losses the better.
    >> Anonymous 11/18/10(Thu)02:35 No.12839630
    itz not bein beat if yous run away, cause you can go back for anuvver go see?
    >> Techbrate 11/18/10(Thu)02:37 No.12839642
    >>12839591

    Put all fire on the battlecruiser attempting to escape. Specifically, its engines.

    Scramble a salvage team to the battlecruiser that broke in half.

    Evac all the infested we can with cloaked overlords.

    Once the field is clear, glass the planet, and randomwalk back to Xenta after stopping to check for tracking devices.
    >> Cerebrate Anon 11/18/10(Thu)02:38 No.12839646
    >>12839620
    >>12839623
    The only ships we have that can fire while retreating are the carriers via their interceptors, and their range is much smaller than the estimated blast radius.

    We must either sacrifice a unit, or allow the battlecruiser to escape.
    >> Techbrate 11/18/10(Thu)02:39 No.12839659
    >>12839646

    Sacrifice a squadron of Wraiths. They should be enough to cripple the ship long enough for it to be caught in the blast.
    >> TUCAMP Rep. 11/18/10(Thu)02:40 No.12839675
    >>12839646
    I'm sorry Hyperion, but you had a good run. We'll always remember you.
    >> Techbrate 11/18/10(Thu)02:41 No.12839683
    >>12839656

    This anon brings up a good point.

    Can we assign one of our unnamed Brates as Intelbrate, responsible for SIGINT, ELINT and HUMINT?
    >> Anonymous 11/18/10(Thu)02:42 No.12839694
    >>12839615

    the protozoan is very active, just not in a form that is identifiable as zerg infestation, in its latent form all it does is set conditions for its transformation.
    >The science vessel suddenly jumps away.
    thats gona bite us in the ass later, i just know it
    >> TUCAMP Rep. 11/18/10(Thu)02:46 No.12839726
    >>12839694
    >thats gona bite us in the ass later, i just know it
    This is Kingston, even if we managed to kill everything without anyone knowing, hr'd still make it bite us in the ass. KINGSTON!!!!!!!!! WE WILL BOMB YOUR BEACH HOUSE ON TYRADOR XI!!!!!!!!!!
    >> Cerebrate Anon 11/18/10(Thu)02:48 No.12839745
    So, anyway...about that retreating battlecruiser that's using the exploding battlecruiser as cover...
    >> TUCAMP Rep. 11/18/10(Thu)02:48 No.12839747
    >>12839726
    IX. Tyrador IX is the rich persons resort planet that I suspect has at least 1 property owned by the Kingston family.
    >> TUCAMP Rep. 11/18/10(Thu)02:49 No.12839755
    >>12839745
    Have the BCs fall back and send in wraiths
    >> Techbrate 11/18/10(Thu)02:50 No.12839765
    >>12839745

    Send in 1 or 2 squadrons of Wraiths to kill/cripple it.

    Then get salvage in to pick up usable wrecks, the battlecruiser that snapped in half, and as many infected as we can get within a reasonable timeframe. Then, glass the planet.
    >> Anonymous 11/18/10(Thu)02:57 No.12839849
         File1290067028.jpg-(200 KB, 587x392, fuck yeah capslock.jpg)
    200 KB
    >>12839745

    ALL ZERGMEN, FOLLOWE ME TO GLOREH
    >> Cerebrate Anon 11/18/10(Thu)03:05 No.12839935
         File1290067516.jpg-(61 KB, 640x480, zerg3prev.jpg)
    61 KB
    While the other ships pull away, we send in a wing of wraiths to disable the fleeing battlecruiser. Its secondary guns do some damage, but in the end, it has just seen too much combat today to fight them off. Its engines cease spooling up just as its companion's engines hit critical. We attempt to jump our own ships away, but none of them make it all the way. Bits and pieces emerge from warp space, disconnected from the whole, but no complete ships emerge.

    The blast covers most of the battle area, searing the remains of the cracked cruiser. Large sections of the hull are molten slag.

    We send a few overlords to evacuate more of our infested agents, but we don't dawdle. The Confederacy will send more forces as soon as they receive word of this attack. Kingston will try to catch our carriers before they can retreat. We begin glassing the world, beginning far from where our overlords take their last loads of refugees away.

    Three hours later, the surface is unlivable, a great expanse of desolation. Our work is done. We withdraw.

    (Good game, guys. Don't beat yourselves up; Kingston had suspicions about Icarus when it was the only planet producing positive results on the scanners. This was already on the way. At least this way, it didn't feel as much like railroading. :P )

    (Remember: No Zerg Quest next week, because I'll be slaving away at work and/or grumbling angrily. Also remember: TUCAMP is totally starting his Terran Quest tomorrow at 10 EST. Be there!)
    >> Techbrate 11/18/10(Thu)03:07 No.12839960
    >>12839935

    Before you go, can we lay down 3 more carriers and battlecruisers, and 6 scout squadrons?
    >> TUCAMP Rep. 11/18/10(Thu)03:08 No.12839975
    >>12839935
    Well not 10 EST, more like 10:25 EST.
    >> Anonymous 11/18/10(Thu)03:09 No.12839985
    ooph, today was a slugfest, gj everyone for contributing
    >> TUCAMP Rep. 11/18/10(Thu)03:14 No.12840045
    Down with the Bourgouis Confederacy! As the designated representative of the Terran Union of Construction and Manufacturing Personnel, I agree whole heatedly.
    >> Cerebrate Anon 11/18/10(Thu)03:15 No.12840053
    >>12839960
    Eh, I'll try to remember. It'll be two weeks. Best to remind me.

    http://suptg.thisisnotatrueending.com/archive/12834871/

    I'm glad we can enjoy blowing shit up without it having galactic-level repercussions, every once in a while. Just, you know, globocidal ones (is globocidal a word? Is there a word for killing all life on a stellar body?)
    >> Cerebrate Anon 11/18/10(Thu)03:17 No.12840068
    200+ posts, 6 images.

    Somebody was complaining about quest threads that relied on words instead of images. I think I may be what he was complaining about.
    >> TUCAMP Rep. 11/18/10(Thu)03:17 No.12840069
    >>12840053
    Killing all life on a planet is know as "The future of Kingston's summer home on Tyrador IX"



    [Return]
    Delete Post [File Only]
    Password
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]