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  • File : 1263995118.png-(120 KB, 250x250, Warpstone.png)
    120 KB Anonymous 01/20/10(Wed)08:45 No.7681493  
    Remember how in the old tales, sorcerers were almost always the bad guys? Well, I ran with that whole "magic corrupts" spiel and made a setting out of it.

    Essentially, through some gigantic fuckup, a bunch of mages in a low magic setting managed to tear the metaphysical realm a new asshole, flooding the world with magical energy. It didn't really do much in terms of nuking all of existence, which was a good thing. However, it did screw the entire ecosystem over.

    You see, now the entire world was flooded with ridiculous amounts of magic, which obviously affected the things currently occupying the world. You know how magic can be used to transform into something else or make you stronger, faster and smarter? Well, that's what happened. Bears became as large as elephants, elephants became as large as buildings and the buildings, well, they remained pretty much the same.

    The only ones who didn't turn into warped magical beasts were the ones who were currently in low magic areas. There were several places that weren't completely saturated with magic, where people can survive mostly unchanged. To leave these places, they need to use items known as Voids. Essentially, they're mundane items that have been drained of every single trace of magic. They absorb any ambient magic for a while, meaning the wearer hopefully won't mutate.

    Naturally, some people don't bother. After all, turning into a magical creature has its perks. Superior physique, special abilities and the like. Almost everyone uses magical items of one type or the other. The really crazy ones even use magic themselves. Doing so is really easy, but few are stupid enough to actually pull magic willingly into their bodies just so they can shoot lightning bolts from their fingertips.
    >> Anonymous 01/20/10(Wed)08:48 No.7681515
    BEHIND MY EYES!
    >> Anonymous 01/20/10(Wed)08:49 No.7681521
    >>7681493

    >Implying Wizards are 'stupid.'
    >Implying you'll live to see any responses.
    >> Anonymous 01/20/10(Wed)08:50 No.7681528
    So it's the Spellplague.
    >> Anonymous 01/20/10(Wed)08:52 No.7681536
    bears as big as elephants wouldn't survive because their muscles wouldn't be able to sustain all that ma... nevermind, it's magic
    >> Anonymous 01/20/10(Wed)08:53 No.7681541
    Essentially, the idea is that the players will end up with a choice. They can choose to be careful and protect themselves from the magic, or they can throw caution to the wind and turn into giant magical hulks with four inch steel claws.

    There will be a sort of taint mechanic, where if they reach a certain level, they'll gain a random mutation. However, being less than human means people will distrust you, and a loss of social status. Mages will have a different taint track, seeing as how they'll be pulling magic into themselves instead of being radiated with it like everyone else. The idea is that the regular guys will eventually become monsters, while the mages simply become incarnations of magic. Maybe they reverse gravity around themselves. Maybe they glow in the dark. Or maybe they turn into magical conduits, beaming magic at anyone near them.
    >> Anonymous 01/20/10(Wed)08:53 No.7681546
    >>7681541

    I play Dark Heresy, too.
    >> Anonymous 01/20/10(Wed)08:54 No.7681548
    >>7681541
    So what's the advantage to, uh... -not- doing that? If it's going to be a choice each side has to be valid.
    >> Anonymous 01/20/10(Wed)08:54 No.7681551
         File1263995684.gif-(90 KB, 350x400, bumpity.gif)
    90 KB
    Proceed.
    >> Anonymous 01/20/10(Wed)08:54 No.7681552
    >>7681541
    Also you're allowing mages to fill two roles automatically here - the 'face' and the caster.
    >> Anonymous 01/20/10(Wed)08:54 No.7681554
    >>7681521
    Well, if being a wizard means bombarding your internal organs with a force that's been proven dangerous, you'll have to be pretty damn stupid to be one.
    >> Anonymous 01/20/10(Wed)08:55 No.7681558
    >>7681548

    Advantage: You get killed, and are not required to play anymore.
    >> Anonymous 01/20/10(Wed)08:56 No.7681570
    >>7681554

    >Implying Wizards need or have internal organs.
    Another one not living to see responses.
    >> Anonymous 01/20/10(Wed)08:56 No.7681573
    >>7681552
    No, actually, the face would be the ones that aren't horrible abominations of magic. The casters would be just as loathed, they just wouldn't be as monstrous in an obvious fashion. For example, most people would be less afraid of the guy with the poison spit than they would be of the dude who constantly radiates magic, corrupting everything around him.
    >> Anonymous 01/20/10(Wed)08:59 No.7681587
    >>7681573
    You have given no advantage to not boosting up on magic, so we have to assume the whole party does. Regardless, someone who is not obviously affected will be the face - people will rather deal with a guy who makes things float than one who looks like an Umber Hulk.
    >> Anonymous 01/20/10(Wed)08:59 No.7681589
    >>7681548
    Mutations may very well be crippling as well as useful. Also, people won't treat you like a sub-human monstrosity. Null weapons will just be plain old swords instead of vorpal blades.
    >> Anonymous 01/20/10(Wed)09:00 No.7681597
    >>7681589
    This just seems filled with really bad design decisions.
    >> Anonymous 01/20/10(Wed)09:00 No.7681598
    >Implying Wizards can't control magic.
    >Implying magic is bad for Wizards.

    It's just very suicide in this thread, isn't it?
    >> Anonymous 01/20/10(Wed)09:01 No.7681606
    ITT: Xanth.
    >> Anonymous 01/20/10(Wed)09:05 No.7681625
    >>7681598
    Indeed.

    >>7681554
    >Implying the word 'Wizard' shouldn't be capitalized.

    Shame he's already too dead to see the error of his ways.
    >> Anonymous 01/20/10(Wed)09:07 No.7681647
    >>7681589
    not enough of a disadvantage, if you give players the options of "be a normal fantasy character" and "turn into a fuckawesome giant/lightning rod for magic" they're going to take the latter every damn time. Now, if you gave them some sort of benefit to not using magic, then it might be a real choice. Maybe the gods/elder spirits/whatthefuckever will grant powers to those who don't use magic items? I kind of like the options of magically tainted ex-human or rad-suit clad holy warrior.
    >> Anonymous 01/20/10(Wed)09:08 No.7681655
    >>7681493


    in other words, ITT WE LIVE IN THE EYE OF TERROR
    >> Anonymous 01/20/10(Wed)09:08 No.7681660
    >>7681597
    Which part exactly? I wanted magic exposure to be a gamble. After all, most people wouldn't expose themselves to a mutagen hoping to get some sort of super-power. Sure, odds are you'll end up more powerful than regular people eventually, but you'll be more crippled than them in other ways too.
    >> Anonymous 01/20/10(Wed)09:09 No.7681665
    >>7681647
    Actually, a considerable amount of people won't take it with the possibility of crippling mutations. However, the dilemna is now: 'suck, be awesome or suck harder'
    >> Anonymous 01/20/10(Wed)09:10 No.7681672
    >>7681660
    See: >>7681665

    I'm assuming your balancing the game against the mutations, because if you aren't then a beneficially mutated person is going to have 3.5 Wizard syndrome.
    >> Anonymous 01/20/10(Wed)09:12 No.7681688
    >>7681660

    You don't seem to understand, it's not ionizing radiation or nitrogenous base analogs-- it's "you will get super powers by doing this, but bad things might happen."
    Unless doing so is IMMEDIATELY DEADLY, as in 72% die in a fire, most people will take the option.

    Infact, most people will become Wizards, studying magic to harness and defend against the corruption.
    See: Nuclear reactors.
    >> Anonymous 01/20/10(Wed)09:14 No.7681705
    >>7681665
    That's quite an assumption to make about other people's settings. Just because one guy gets acid blood doesn't mean the regular dude sucks by default. However, I am contemplating switching the mutation system around so that exposure always causes both positive and negative effects. Sort of a "be awesome, with drawbacks" deal, while regulars don't have to deal with the drawbacks and mages don't get any benefits besides magic, only the drawbacks.
    >> Anonymous 01/20/10(Wed)09:14 No.7681707
    >>7681665
    It basically sounds like magic gamma world, without technology to make human characters fun too. Seems like most people would roll mutants if that were the case.
    >> Anonymous 01/20/10(Wed)09:17 No.7681730
    >>7681705
    Now that sounds more sensible, but at the same time optimisation will hold forth that a straightforward system of mutations should be exploited.

    It's not a bad assumption to make. If you balance to the mutations, then you need them to operate. If you do not, then they are a huge, scene-stealing advantage. "Suck, be awesome, or suck harder",
    >> Anonymous 01/20/10(Wed)09:17 No.7681731
    >>7681688
    This. Everyone becomes Wizards. It should really have been obvious.

    Also:
    >>7681660
    >Implying Wizards take chances.
    Please stop throwing yourselves on the figurative fire.
    >> Anonymous 01/20/10(Wed)09:18 No.7681732
    So it's Fantasy Heresy... Dark. No, really. What is the appeal of humans? Why the humans even there, with fucking elephants the size of buildings and five ton bears? Why don't the wizards fuck everyone's shit up and ascend? Why becoming a magical abomination amounts to growing two sizes? Why the blatant Warhammer magic ripoff? Why, oh why?
    >> Anonymous 01/20/10(Wed)09:18 No.7681738
    >>7681731
    No one said it was 3.5. Calm down already.
    >> Anonymous 01/20/10(Wed)09:18 No.7681742
    >>7681707
    Well, there would obviously be all kinds of relatively safe magic shit for regulars to use too. Not to mention Null technology, which magicals can't use for obvious reasons. So yeah, the idea is that normals get to run around in their fancy anti-magic containment suits, wielding weapons that suck the magic right out of whatever it hits. Shit like that.
    >> Anonymous 01/20/10(Wed)09:19 No.7681749
    >>7681732
    Why the huge fucking whiny misunderstanding? It's hardly ripping off warpstone and chaos.
    >> Anonymous 01/20/10(Wed)09:19 No.7681753
    >>7681742

    I rip rock out of ground.
    I drop. IT.
    >> Anonymous 01/20/10(Wed)09:19 No.7681756
    >>7681742
    Have you read The Court of the Air?
    >> Anonymous 01/20/10(Wed)09:20 No.7681758
    I don't know about all the people whining in the thread, but I'd make a non-magical character.
    >> Anonymous 01/20/10(Wed)09:20 No.7681762
    >>7681732

    He had to find SOME WAY to include Giant Rats.
    THAT IS THE ONLY REASON THIS CLICHE HACK SETTING EXISTS.
    >> Anonymous 01/20/10(Wed)09:20 No.7681763
    >>7681732
    >Warhammer magic ripoff
    I believe you what you were trying to say was "Fallout in MEDIEVAL EUUUUROOOOOOPEEEE!"
    >> Anonymous 01/20/10(Wed)09:21 No.7681767
    >>7681763
    Which is actually extremely cool.
    >> Anonymous 01/20/10(Wed)09:21 No.7681770
    >>7681758

    YOU DIE TO A BEAR.
    MADE OUT OF FALLING ROCKS.
    >> Anonymous 01/20/10(Wed)09:23 No.7681782
    ITT: Eye of Fantasy Terror.
    In all seriousness the idea has been done to death. It has never been done well. The closest thing to a decent rendition of the theme is Tiberium, but it's a bit removed from fantasy. So, best of luck op. Oh, one more thing. How does trade function and why is there safe magic and murder magic?
    >> Anonymous 01/20/10(Wed)09:23 No.7681786
    >>7681705
    the first time I let my group use psionic characters in a dnd game, every single one of them rolled up a class with those powers. the new option is going to be the most attractive one, unless it's obviously gimped to shit (and then why have it as an option in the first place? just tell them "no magic users" if you don't want them to use magic).
    >> Anonymous 01/20/10(Wed)09:23 No.7681787
    ITT: People pretend humans aren't inferior to dwarves, elves and dragonborn in DnD.
    >> Anonymous 01/20/10(Wed)09:23 No.7681790
    >>7681770
    So what are you so butthurt about?
    >> Anonymous 01/20/10(Wed)09:25 No.7681797
    >>7681790

    GIANT BEARS.
    MADE OUT OF FALLING ROCKS.
    >> Anonymous 01/20/10(Wed)09:25 No.7681799
    >>7681763
    I meant to say what I meant to say. While the idea of the setting holds some appeal, there's a truck of plot holes inherent in this and the rendition of the 'magic corrupts' theme is straight up Warhammeresque.
    >> Anonymous 01/20/10(Wed)09:25 No.7681800
    >>7681782
    The reason I am providing criticism is to attempt to make this work, not to disparage the OP's idea.

    >>7681763
    Fallout in Medieval Europe (although, Medieval 'times' would be better) is an extremely neat setting idea.
    >> Anonymous 01/20/10(Wed)09:26 No.7681806
    You know, you could just say: "Screw mundane people."

    Everyone becomes a wizard.

    This solves your balance problem, as everyone is a magical powerhouse.
    It provides an explanation of your character surviving a cannonball to the face, or breaking someone's skull with his big toe in a critical hit, as well allowing interesting gameplay symbioses with gaining levels and magical corruption/resistance.
    And at last, your game will be significantly more interesting. Instead of warrior-rogue-wizard, you'll get classes like sorceror-warrior, magician-cleric, wizard-ranger, mage-rogue... and wizard-wizard.

    Meh, you get the idea. I for one would love the idea of playing a power-hungry wizard-swordsman trekking through the magic-ground-zero.
    >> Anonymous 01/20/10(Wed)09:26 No.7681809
    >>7681799
    Warhammer hardly came up with that idea. What are you, 14? Who the fuck quotes any part of a pastiche as a foundation of an idea?
    >> Anonymous 01/20/10(Wed)09:27 No.7681814
    >>7681800
    Yes, but this is fallout without vaults, having Bus-sized bears instead. How do you kill such a bear with medieval weapons, for example. It's a good idea, but needs to be toned down to work.
    >> Anonymous 01/20/10(Wed)09:28 No.7681823
    >>7681786
    I don't want them to not use magic. It's more of a balance concern. If mages got magic for free, why wouldn't everyone be mages?

    Regular people only have to worry about not being exposed to magic. Essentially, they will have access to specialized Null tech magicals can't use due to being magic.

    Irradiated magicals will get the benefits of magic-enhanced physiologies, but the drawbacks of said physiology too.

    Magic users will get the benefit of using magic (derp), and the drawbacks of turning themselves into walking beacons of magical radiation.
    >> Anonymous 01/20/10(Wed)09:28 No.7681829
    >>7681800

    I would be trying to discourage the OP, but he's already dead.
    Luckily enough; far too many generic morality-two-way-choice crap. Also, Space Siege had horrible camera controls.
    >> Anonymous 01/20/10(Wed)09:29 No.7681831
    >>7681799
    Warhammer got that idea from Moorcock. Really, Warhammer is basically 50 years of British scifi/fantasy comics and books in one big mega-mix.
    >> Anonymous 01/20/10(Wed)09:29 No.7681832
    ITT: people who have never read anything older than Warhammer Fantasy.
    >> Anonymous 01/20/10(Wed)09:29 No.7681835
    >>7681799
    Slow down, boss. I'm taking notes.

    1) Warhammer invented the power corrupts theme.

    Please continue.
    >> Anonymous 01/20/10(Wed)09:30 No.7681837
    >>7681829
    The magical irradation has nothing to do with morality. The judgement of people on the morality is entirely appropriate to a real-world medieval situation. Stop talking out your ass.
    >> Anonymous 01/20/10(Wed)09:30 No.7681841
    >>7681809

    Who sounds like a pretentious ageist today? (Condescension.)
    >> Anonymous 01/20/10(Wed)09:32 No.7681850
    >>7681837

    Yes, it does, because the OP is a moralfaggot.
    It's fairly obvious from his lack-of-shades-of-grey setting.

    You're either with the magic, or against the magic.
    >> Anonymous 01/20/10(Wed)09:32 No.7681856
    ITT: S.T.A.L.K.E.R. in D&D.
    >> Anonymous 01/20/10(Wed)09:33 No.7681864
         File1263998005.jpg-(2 KB, 116x126, 12568726334611256874538598.jpg)
    2 KB
    >>7681806
    >You know, you could just say: "Screw mundane people."

    >Everyone becomes a wizard.
    >> Anonymous 01/20/10(Wed)09:33 No.7681865
    >>7681856
    Only WORSE, can you... comprehend... that? THERE ARE NO SPETZ.

    I am in before "Mord Sith."
    (P.S. Frank Herbert was here, Terry Goodkind is a hack.)
    >> Anonymous 01/20/10(Wed)09:33 No.7681868
    >>7681814
    How do you kill a dragon with medieval weapons? A fantastical medieval situation is inherently heroic in that manner.

    The vaults are null-zones. Say you decide people are naturally attracted to the stability of null-zones, even before the crisis. It's just no-one knew where they were. Then say, the null-zones these people liked? They were in Rome. They were in Cordoba, Beverley, Orleans. They were the ley-lines. Now you have faith running parallel to the magical rampancy, but faith that differs depending on location. Maybe the New English Territories have druidic duke-knights, who go out on Wild Hunts with the partially mutated 'fey' humans who live in the forest when an abomination gets loose.
    >> Anonymous 01/20/10(Wed)09:35 No.7681878
    >>7681850
    What are you talking about? You're just imposing your own view on this, that's not the impression I get at all. If he was really a moralfaggot a magic character wouldn't be viable.
    >> Anonymous 01/20/10(Wed)09:38 No.7681910
    >>7681806
    Well, you can play exactly that. With this solution, however, everyone doesn't have to.

    >>7681814
    Well, it was mostly just an on-the-spot exaggeration. But to answer your question, the way to kill said bear with medieval weapons is to 1) use your enhanced physique to wield an improbably large weapon with unnatural skill, causing frankly ridiculous amounts of damage, 2) use Null weapons, which were made specifically to kill magicals 3) fry it with magic.
    >> Anonymous 01/20/10(Wed)09:38 No.7681914
    >>7681868

    It's not "how do you kill a single idiotic dragon with plot armor and weapons."

    It's "how do you kill an ENLARGED plague-ridden ecosystem with a normal sword and no medical technology."
    >> Anonymous 01/20/10(Wed)09:39 No.7681929
    >>7681914
    It's so easy that
    >sunglasses.jpg
    A caveman could do it.

    But seriously. We've dealt with megafauna before.
    >> Anonymous 01/20/10(Wed)09:40 No.7681933
    Can we get some examples of the "null-tech" options you're going to present to players? I'm having a hard time seeing how defensive powers (you've listed weapons that absorb magic and "magic containment suits") are going to be chosen over "throwing caution to the wind and turning into a giant magical hulk with four inch steel claws".
    >> Anonymous 01/20/10(Wed)09:40 No.7681934
    >>7681910

    Two of three have you directly using the oh-so-mutagenic magic.

    The third is ridiculous, because Elephants aren't magical.
    Unless you state that EVERYTHING is magical, in which case try eating.
    >> Anonymous 01/20/10(Wed)09:41 No.7681945
    >>7681850
    I'm not sure I follow you here. Magic isn't evil. Magic doesn't have any kind of way of making moral choices. It's simply a force of nature. Hell, even a good one in small doses. Compare it to, say, solar radiation. We like the sun. However, remove the ozone layer and it kills us all.

    It's not about being for or against magic, it's about coping with too much magic.
    >> Anonymous 01/20/10(Wed)09:41 No.7681946
    >>7681914
    >"how do you kill a single idiotic dragon with plot armor and weapons."

    lolwut

    Seriously, what is wrong with you? Do you try to use real-world physics in your D&D games as well. In any RPG, feats of heroism are common, if not the norm. Your party -normally- fights monsters and twisted creatures, and they -normally- roam the world. The only difference here is an explanation for such creatures is given.
    >> Anonymous 01/20/10(Wed)09:41 No.7681953
    >>7681910
    No, everyone -does- have to, or Darwin will swing his mighty scythe through their silly existence.
    >> Anonymous 01/20/10(Wed)09:42 No.7681960
    oh btw restricting certain item types to certain classes is laaaaaame
    >> Anonymous 01/20/10(Wed)09:43 No.7681966
    >>7681933
    Not really. For instance, /tg/ was a big fan of Adeptus Evangelion, the mecha-DH adaption. We had about 12, 13 people talking about the new classes in that. They all liked The Pointman - the defensive, neutralising class - the most.
    >> Anonymous 01/20/10(Wed)09:43 No.7681971
    >>7681946
    >Implying a standard human with steel plate and a steel sword is going to kill a D&D dragon.
    >> Anonymous 01/20/10(Wed)09:44 No.7681979
    >>7681953
    You're the same person that's made all the other retarded posts, aren't you?

    >>7681960
    I literally CANNOT think of a system which does not do that.
    >> Anonymous 01/20/10(Wed)09:45 No.7681987
    >>7681971
    Uhh... no I'm not? Have you got a bad case of the stupids or something? I'm not even talking about D&D - I'm saying that in heroic fantasy games, people fight monsters. THIS IS THE EXACT SAME.
    >> Anonymous 01/20/10(Wed)09:45 No.7681990
    >>7681979

    "Hello, I'm every classless RPG ever made. Classless in a good way. I begin my list with DEMON'S SOULS, because it's haute."
    >> Anonymous 01/20/10(Wed)09:47 No.7681998
    >>7681990
    Even if they're classless, they incorporate different talents, right? And these talents are aligned with different abilities, yeah? And these abilities are enchanced by items or other outside sources - there's little point having an item for an ability if you are not orientated with that ability.

    Even if it's not overt, every system uses item restriction.
    >> Anonymous 01/20/10(Wed)09:47 No.7681999
    >>7681933
    Well, it's pretty rough, but the idea of null tech is that humans found a way to create objects called nulls, which have absolutely no magic in them. This technology is mostly used for defense, allowing regular people to not turn into mutants, but is also used to deal with magicals. In a world where everything is magical, having a weapon that absorbs magic is awesome.

    The idea is basically that through different processes, they'll create different types of Nulls, such as one that will temporarily stun a magical, or in the more extreme cases, a weapon that shatters anything magical.

    Of course, there will also be more mundane magical equipment (herp) which will be useable by everyone.
    >> Anonymous 01/20/10(Wed)09:48 No.7682007
    >>7681987

    In every Heroic RPG, the players have some reasonable internally-consistent reason to be able to kill such creatures.

    In this setting it's: "You can not use magic, and be a random guy with no powers, or you can TAKE THE PLUNGE, and fill up on your UMD skill or your Wizardry.
    >> Anonymous 01/20/10(Wed)09:49 No.7682018
    >>7682007
    Except it's actually choose non-magic, and use anti-magic technology or use magic to mutate your body or use magic with your mind.
    >> Anonymous 01/20/10(Wed)09:49 No.7682024
    >>7681999
    Don't like this much, though. A class based on individual null-items sounds lame.
    >> Anonymous 01/20/10(Wed)09:50 No.7682026
    >>7681998
    >Hello, I'll disregard the entire discussion and talk about a talent-system instead of a class-system.
    >> Anonymous 01/20/10(Wed)09:50 No.7682029
    >>7682026
    You're the one that suggested a classless RPG. You'e just trolling now, right?
    >> Anonymous 01/20/10(Wed)09:53 No.7682051
    >>7682018

    Okay. I choose non-magic. That makes me a guy with base stats who can maybe kill a limited number of magical creatures before my items break.

    I choose magic. That makes me a guy with theoretically unlimited stats who can do theoretically anything. But I might get hurt.
    >> Anonymous 01/20/10(Wed)09:54 No.7682071
    >>7682029
    >oh btw restricting certain item types to certain classes is laaaaaame
    >I literally CANNOT think of a system which does not do that.
    >"Hello, I'm every classless RPG ever made. Classless in a good way. I begin my list with DEMON'S SOULS, because it's haute."
    >Even if they're classless, they incorporate different talents, right?

    You burn.
    >> Anonymous 01/20/10(Wed)09:55 No.7682075
    >>7682051
    Non-magic should be fixated on neutralising the abilities of magical opponents without any kind of item limit. Quite apart of that, you're apparently an enormous fan of hyperbole. None of what you just said has been said at any other point in this discussion.
    >> Anonymous 01/20/10(Wed)09:55 No.7682077
    >>7682024
    Actually, there won't be any classes, because then you'll end up with very strange decisions (if not being magical is a class, do you have to multi-class to be magical?). Essentially, regular people won't just be cetered around nulls, but they'll be the only ones capable of using them (at least for more than a few minutes, when your ambient magic is either sucked dry or the null turns useless).
    >> Anonymous 01/20/10(Wed)09:56 No.7682083
    >>7682071
    Talents in the broadest possible definition. Read it and try again, please. As in, 'I fight this way' 'I fight that way' or 'I heal'.
    >> Anonymous 01/20/10(Wed)09:58 No.7682111
    >>7682075
    >They absorb any ambient magic for a while
    >> Anonymous 01/20/10(Wed)10:00 No.7682129
    >>7682083

    You don't seem to understand the premise.
    Class-based restriction: "You are a Cleric. You will always be a Cleric. You'll never pick up a heavy sword, EVER."
    Talent-based restriction: "It seems you've spent a good while building up strength, you'll be able to learn how to wield that sword now, Mr. Cleric."
    >> Anonymous 01/20/10(Wed)10:02 No.7682149
    >>7682075
    >ambient magic is either sucked dry or the null turns useless
    >kill a limited number of magical creatures before my items break.
    >> Anonymous 01/20/10(Wed)10:03 No.7682154
    >>7681521
    >>7681570
    >>7681598
    >>7681625
    >>7681731
    What the fuck is this greentext-sucking asshole babbling about? Or rather, why? Does he think he's funny? 'lol insultwizard suicide'? I don't get it.
    >> Anonymous 01/20/10(Wed)10:03 No.7682160
    >>7681999
    So a "null" user plays like a dungeons a dragons wizard? If their gear (spellbook) gets stolen, they are effectively depowered? I'd include a mechanic for non-magic characters that isn't gear-based like the divine power mentioned earlier, or something like the forsaker from 3.0.
    >> Anonymous 01/20/10(Wed)10:04 No.7682164
    >>7682129
    So, you agree, there's no point using an item that doesn't synergise with the capabilities of the character. Therefore, there's an unseen restriction on items in every system. Thanks.
    >> Anonymous 01/20/10(Wed)10:04 No.7682165
         File1263999849.jpg-(633 KB, 996x1275, 1262016807048.jpg)
    633 KB
    Fuck this non-wizard/wizard shit.

    Make everyone a wizard. Sneaky wizard, berserker wizard, warrior wizard, cleric wizard...
    >> Anonymous 01/20/10(Wed)10:04 No.7682175
    >>7682149
    Actually, that's not exactly it. Break is the wrong word. Think of it as ammo for your weapon instead. It can be recharged, it won't just break in half all of a sudden.
    >> Anonymous 01/20/10(Wed)10:05 No.7682179
    >>7682154

    >Implying that insulting a Wizard isn't a way to commit suicide.
    >> Anonymous 01/20/10(Wed)10:05 No.7682180
    >>7682154
    I think he's just a troll, or a powergamer who can't comprehend the idea of somebody not choosing the most powerful option every time.

    Or both. Or maybe he's just a dick.

    Who knows?
    >> Anonymous 01/20/10(Wed)10:07 No.7682189
    Magic works by simple osmosis. It moves from a higher concentration to a lower.

    Stab a magic bear with a normal sword, all its magic is sucked out and it dies.

    Purge the sword of its magic contents, and repeat.
    >> Anonymous 01/20/10(Wed)10:07 No.7682194
    >>7682164

    I'm responding to your trolling to indicate that there is a flaw in your trolling.

    The discussion is not about having a restriction system, it is about the proposition that a Class-based one isn't fun.
    >> Anonymous 01/20/10(Wed)10:09 No.7682218
    >>7682175
    >>7682189

    Gee, and how do you purge that sword of magic?
    Do you... use magic?
    And where does the magic go?

    Equilibrium means you lose. Unless, *licks lips,* you use magic.
    >> Anonymous 01/20/10(Wed)10:09 No.7682220
    >>7682194
    I actually have zero idea what you're talking about now. I simply pointed out items are always restricted. I enjoy both class-based and classless systems and do not care one jot which camp a particular system I am playing falls into.
    >> Anonymous 01/20/10(Wed)10:09 No.7682225
    >>7682189
    This is actually what nulls are and exactly how the basic ones work. Thanks for expressing it so clearly.

    Of course, there will be more extreme effects at higher tiers of play, as well as several specialized objects.
    >> Anonymous 01/20/10(Wed)10:10 No.7682230
    >>7682218
    You stab a non-magical tree with it.
    >> Anonymous 01/20/10(Wed)10:11 No.7682247
    >>7682218
    It's like you didn't even pay attention to the whole null zones thing.
    >> Anonymous 01/20/10(Wed)10:11 No.7682248
    >>7682220

    Alright, you're starting to get what the original discussion was about.
    Seeping in, it may be.
    Now, do you like systems with only two classes?
    >> Anonymous 01/20/10(Wed)10:12 No.7682255
    >>7682247

    It's like you don't understand how osmosis works.
    >> Anonymous 01/20/10(Wed)10:12 No.7682263
    >>7682218
    Why, that's exactly it. That's the irony of null technology. It allows regular people to remain non-magical, but requires magic to exist in the first place. Someone simply has to make the sacrifice.
    >> Anonymous 01/20/10(Wed)10:15 No.7682277
    >>7682247
    So I get to go all the way back to what is basically an empty magic bucket that will eventually be full, every random amount of time?

    It's like playing as the Empire with a death-leash.
    >> Anonymous 01/20/10(Wed)10:15 No.7682282
    >>7682248
    Whether a system is classless or not has zero bearing on whether I enjoy it or not. The same goes for any number of classes.
    >> Anonymous 01/20/10(Wed)10:16 No.7682292
    >>7682277
    Yes, because no system ever has restricted the number of times certain items/abilities can be used.
    >> Anonymous 01/20/10(Wed)10:17 No.7682294
    >>7682263

    Yeah. You realize that with your current concept that Everyone Becomes A Wizard Eventually, or some how the wizards put the magic back wherever it came from.

    Even in an ideal confluence of cleverness, the setting is still bland.
    >> Anonymous 01/20/10(Wed)10:17 No.7682307
    >>7682292
    Do they restrict the number of times I can whack giant woodland creatures with my sword before I get cancer?
    >> Anonymous 01/20/10(Wed)10:19 No.7682317
    >>7682165
    No wonder people like 4e, amirite
    >> Anonymous 01/20/10(Wed)10:22 No.7682350
    >>7682282

    Alright, you may understand the difference between class and non-class now. That's good.
    Okay, here's the discussion topic: Class-based systems with very few classes are less fun that more thoughtful classless systems.
    It's irrelevant of whether you personally like it or not.

    More specifically, it pertains to the observation that this game would seem to have exactly two opposing and mutually exclusive classes Magic and Non-magic.

    In other words, you will never have a Wizard and a Null-fighter in the same party.
    Ever.
    The Wizard's abilities and presence will disrupt the Null-fighter's items.
    The Wizard blasts an elephant with fire? He's just adding MORE magic.
    Plus, they'll dislike eachother.
    >> Anonymous 01/20/10(Wed)10:24 No.7682367
    >>7682350
    This is quite correct. I can see workarounds for it, however it still makes the setting bland, even with optimal configuration.
    >> Anonymous 01/20/10(Wed)10:26 No.7682384
    >>7682263
    >Further proof OP masturbated to Terry Goodkind.
    >> Anonymous 01/20/10(Wed)10:27 No.7682391
    This thread is made of poop, reading comprehension fail, and too much morning coffee in already jittery neckbeards.

    Tip for OP: Be a bit more clear, elaborate more when you explain your setting, and for fuck's sake, namefag a little, goddamn. I can't tell if it's you making some posts or someone who wants to sound like he knows everything about this setting ever.
    >> Anonymous 01/20/10(Wed)10:29 No.7682405
    >>7682350
    There's no indication they will dislike each other or disrupt each other. Additionally, I understood that difference previously and nothing you have said has deepened my understanding. The thoughtfulness of the system has little to do with the classes it involves - much more important is the broader picture and functioning of the thing.
    >> Anonymous 01/20/10(Wed)10:29 No.7682408
    >>7682350
    Actually, no. That's not how it works at all.

    The idea isn't for magical and non-magical to be mutually exclusive, but rather to have the way they interact take center stage. A non-magical fighter would most likely be encased in an anti-magical suit of armor, meaning he could withstand the wizard's presence.

    And as for the argument that there are only two classes, well, one could say most WoD games only has one class by the same logic.
    >> Anonymous 01/20/10(Wed)10:33 No.7682443
    >>7682408

    No, they have one race. One race with many different talent sets that largely do not interfere with eachother.

    And... you fail at your own setting.
    Sure he can withstand the Wizard's presence, but his armor will run out MUCH faster.
    And if the Wizard summons and projects magic onto an opponent... the Null-Sword has MORE magic to absorb.

    You have an endlessly running tap standing next to an empty bucket-- guess who wins eventually?
    >> Anonymous 01/20/10(Wed)10:35 No.7682456
    >>7682255
    It's -magic- you fucking mouthbreather
    >> Anonymous 01/20/10(Wed)10:36 No.7682470
    >>7682456

    It's like you didn't hear the magic system being described as 'exactly like osmosis.'
    >> Anonymous 01/20/10(Wed)10:37 No.7682475
    >>7682443
    That's assuming that the wizard will not run out of magic himself.

    Ha, imagine this after a long fight. "Here, let me suckle some of that magic from your sword and armor."
    >> Anonymous 01/20/10(Wed)10:37 No.7682481
    >>7682443
    Suits of armor run out slower. Or they are inherently made in such a way they never run out. And who says shooting someone with a lightning bolt makes him more magical? It all depends on how magic works.
    >> Anonymous 01/20/10(Wed)10:38 No.7682488
    >>7682475
    >Implying a Wizard can run out of magic.
    Though, in all seriousness, apparently the world outside of null-zones is massively filled with magic.
    >> Anonymous 01/20/10(Wed)10:39 No.7682496
    >>7682475
    Hell, this would even encourage wizards and regulars to work together.
    >> Anonymous 01/20/10(Wed)10:39 No.7682497
    >>7682481
    Okay, they never run out. I'm a blunter from Dark Heresy.
    >> Anonymous 01/20/10(Wed)10:40 No.7682509
    >>7682488
    True, they don't run out. However, if they don't want to pulp their internal organs, they better take it easy.
    >> Anonymous 01/20/10(Wed)10:40 No.7682512
    >>7682481
    >I'm invincible.
    >> Anonymous 01/20/10(Wed)10:43 No.7682532
    >>7682509

    This does not matter.
    They will eventually render the Null-Characters useless, because all their items will fill up.

    Also, how are you handling healing magic?
    You obviously can't heal a Null-Fighter, and a healing Wizard doesn't really need to worry about his organs.

    Effectively, basic blunt trauma kills Nulls. And those bears are -big-.
    >> Anonymous 01/20/10(Wed)10:45 No.7682554
    >>7682532
    Not to mention that... if Wizards can send magic back where it came from to create Nulls... then... everyone becomes a Wizard.
    >> Anonymous 01/20/10(Wed)10:46 No.7682568
    >>7682532
    Will you shut up already? We don't even know if the OP has any ideas about balancing this or not. Maybe it doesn't work the way you think it does. Have you thought of that? Of course not, you'd rather project for the purpose of raging rather than using fucking tact.
    >> Anonymous 01/20/10(Wed)10:46 No.7682572
    >>7682532
    There isn't supposed to be any healing magic. You'll have to deal with injuries. Also, in order to maintain some semblance of fairness, null weapons will only fill up when they are actually in contact with a magical, meaning that as long as the wizard stays the hell away from your anti-magic sword, you should be fine.
    >> Anonymous 01/20/10(Wed)10:47 No.7682583
    ITT: We tell OP how his setting works, because we obviously know better than he does, right?
    >> Anonymous 01/20/10(Wed)10:48 No.7682587
    >>7682572
    LOOKING FORWARD TO THE ONE HIT PLAYER KILLS.
    >> Anonymous 01/20/10(Wed)10:48 No.7682589
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    >>7682350

    Or, the Wizard tries to firebomb the elephant, fills up the Non-Mage's Voids, and he gets "contaminated."

    Seriously, for the "magic Contamination" section, just boost "Freak Legion: A Player's Guide to Fomori"s Taint Boon system. It's cool, and lets you generate some truly fucked up abominations.

    -Projectile Vomiting (20 yards) a steady stream of carnivorous, devouring Tapeworms!
    -Covering your entire body with cancerous warts that are thicker than elephant hide!
    -MUTOID CANCER!!

    This will make magic the terror you want it to be... The desire to remain "Clean" will keep some of them clean.

    Also, you might wanna throw is a way to SCRUB the magic off of you before you start bleeding it from the brain. Like, say, a zone where they keep the 'tainted' so they can burn off the taint?
    >> Anonymous 01/20/10(Wed)10:51 No.7682610
    How about make the tainted vulnerable to something? Maybe a certain type of metal is anathema to magic and the tainted?

    Maybe you've got a hard group of untainted humans wandering around in full magic-anathema plate mail, murdering abominations with magic-anathema weapons and crossbow bolts.

    And then anon was a grey knight.
    >> Anonymous 01/20/10(Wed)10:51 No.7682611
    >>7682583
    >>7682568

    Time for a little copypasta:

    "No no.
    The goal of a setting is to create in the reader curiosity, emotional engagement, memorability, cleverness, etc.
    In order to do that, whatever setting it is needs to resonate in some way with the world of the reader.

    Example: In the world of Mircor the title "Annallicker" is one of the most revered honors--it's origin comes from the many years a sage must spend in the Great Historical Annals, turning pages with tongue-wetted fingers.

    I, as the author, can say that the above is perfectly reasonable and plausible in that world.
    But would *you* want to play as The Great Annallicker Johnny?"

    We're telling the OP what his setting means to us.
    It doesn't matter what he thinks it means.
    >> Anonymous 01/20/10(Wed)10:52 No.7682622
    >>7682610
    And then the Anons became bored sitting in their gobs of kryptonite sperm.
    >> Anonymous 01/20/10(Wed)10:53 No.7682628
    >>7682587
    First of all, suspension of disbelief, ever heard of it? In Hunter, for example, you're playing regular humans who are up against super-powered adversaries and it works just fine.

    Second of all, this setting has plot armor in the form of null armor, as well as there BEING MAGIC FUCKING EVERYWHERE! Let's say regulars are still mildly irradiated, just not enough that they register as anything other than human. Or that an overabundance of magic has made technology advance rapidly, making armor more powerful and weapons stronger. Or null technology is just that awesome. Or any of the thousands of reasons I can come up with from the top of my head.
    >> Anonymous 01/20/10(Wed)10:55 No.7682646
    >>7682628
    "Suspension of disbelief" is an excuse for bad writers to include massive plot holes. It allows for masturbation with little hope of reproduction.
    >> Anonymous 01/20/10(Wed)10:56 No.7682665
    >>7682646
    So, what you're looking for is a setting that works exactly like the real word? In other words, a perfect simulation? What you want and what I want is completely different in that case.
    >> Anonymous 01/20/10(Wed)10:57 No.7682668
    >>7682665
    It's actually called "Internal Consistency."
    >> Anonymous 01/20/10(Wed)10:58 No.7682677
    >>7682668

    And plausibility.
    Handwavium is a very passe literary element.
    Authors like to make villains hilariously idiotic instead of making heroes intelligent.
    >> Anonymous 01/20/10(Wed)10:59 No.7682681
    >>7682668
    Hey, if nobody dies in a single hit that's consistent, isn't it?
    >> Anonymous 01/20/10(Wed)11:00 No.7682690
    >>7682681
    >WITH YOUR PENIS.
    >Greentext.
    >> Anonymous 01/20/10(Wed)11:03 No.7682715
    >>7682611
    Seriously dude, just leave.
    OP has come up with an interesting idea, either provide constructive criticism, provide some fresh new ideas of your own, or gtfo, hide the thread, and find another thread to burden with your presence.
    >> Anonymous 01/20/10(Wed)11:03 No.7682721
    Good to see /tg/ still trolls random setting threads because they think it should be different instead of offering constructive criticism, or if the idea is completely buttfuck retarded, hiding the thread and moving on.
    >> Anonymous 01/20/10(Wed)11:03 No.7682728
    >>7682715
    With.
    I forgot the "with" on the end.
    >> Anonymous 01/20/10(Wed)11:07 No.7682753
    >>7682715
    It was very constructive criticism.
    The same way some people can use an Intervention to stop being faggots.

    Bad authors need a healthy does of bashing to encourage a bit more creativity.
    Especially the ones who Copy-Paste BLATANTLY from other settings. (Magic corruption... nulls... magical apocalypse... really?)
    >> Anonymous 01/20/10(Wed)11:07 No.7682762
    >>7682753
    >Claiming there's such a thing as an original setting.
    >> Anonymous 01/20/10(Wed)11:11 No.7682793
    >>7682762
    Only a rather shortsighted and uncreative person would believe such an assertion.
    >> Anonymous 01/20/10(Wed)11:14 No.7682822
    >>7682793
    Come up with something competely original right now.
    >> Anonymous 01/20/10(Wed)11:14 No.7682828
    Wait, so these null zones absorb magic like null-items correct? That means that the magic corrupted cannot enter them. The magic-mutants would have all their magic sucked away, which would kill them (since thats how null-weapons are said to kill). Wizards would probably become entirely powerless in those zones. Theres some decent choice, be a normal guy or NEVER GO INTO A TOWN EVER AGAIN.
    >> Anonymous 01/20/10(Wed)11:17 No.7682870
    >>7682828
    Well, it's more like null zones have a level of magic contamination that can be handled by regular people. Magic still enters, it's just that there seems to be less magic in these locations. But yeah, enjoy having less magic to throw at people in most civilized areas.
    >> Anonymous 01/20/10(Wed)11:18 No.7682875
         File1264004292.jpg-(38 KB, 1256x930, Why should I.jpg)
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    >>7682822
    >> Anonymous 01/20/10(Wed)11:19 No.7682887
    >>7682875
    >Troll Defeated.

    Yay, I leveled up!
    >> Anonymous 01/20/10(Wed)11:19 No.7682894
    There should definitely be some kind of crazy sanctuary zone (maybe created by the gods) which lack ALL magic. Completely mundane areas. They would be few, and probably small, but they could house the non-corrupts best stuff and the magicals couldnt get to it.
    >> Anonymous 01/20/10(Wed)11:21 No.7682906
    >>7682875
    >>7682887

    Actually, I found that rather funny.
    It's like asking someone to help you, then telling them that they're not good enough repeatedly.
    That is in fact a disorder.

    Originality is possible, see: "Vistorgona."
    >> Anonymous 01/20/10(Wed)11:22 No.7682913
    >>7682870

    Ten wizards arrive. Destroy zone. Move on to next.
    >> Anonymous 01/20/10(Wed)11:23 No.7682933
    >>7682887
    >The irony of posting a completely original visual configuration lost on people is why modern authors are bad.
    >> Anonymous 01/20/10(Wed)11:25 No.7682952
    >>7682875

    I can't help but notice that you used an existing language there.
    >> Anonymous 01/20/10(Wed)11:26 No.7682966
    >>7682894

    Maybe this is where my "folks who want to be clean" hang out, until the Magic is gone?

    Places like Bolder Mountain, or MIT? Places of reason, order, and Science, where Magic never caught a foothold? Places where people who had real, lasting reasons to believe AGAINST magic? People who had their own reasons to promulgate science?
    >> Anonymous 01/20/10(Wed)11:27 No.7682973
    >>7682952
    >Believing that the utilization of a communication protocol prevents the creation of original settings is why modern authors are bad.
    >> Anonymous 01/20/10(Wed)11:27 No.7682989
    >>7682913

    How do the wizards destroy the area if magic doesn't work in it?
    >> Anonymous 01/20/10(Wed)11:28 No.7682996
    >>7682973
    >missing the point, which was that >>7682875 failed to deliver something that hadn't been done before.
    >> Anonymous 01/20/10(Wed)11:29 No.7682998
    >>7682952

    I happen to believe that using an attempt at originality to convey that you don't need need to prove your originality is quite original.
    >> Anonymous 01/20/10(Wed)11:30 No.7683015
    >>7682933
    But it is not "completely original" It is using already used concepts to form its structure.

    Rectangles = Magical Corruption.

    They parts may have been used before, but what comes out from those parts is not the same.
    >> Anonymous 01/20/10(Wed)11:32 No.7683040
    >>7683015

    I propose that the amount of people using a configuration of black and white rectangles having text interspersed is less than the amount of people using a Magical Corruption theme by a vast margin.

    Therefore Rectangle Man wins.
    >> Anonymous 01/20/10(Wed)11:34 No.7683058
    >>7682996
    >I'm gullible, and believe that creativity doesn't exist to make myself feel better.
    >> Anonymous 01/20/10(Wed)11:34 No.7683059
    >>7682913
    But you see, that's the beauty of it. There isn't enough magic in the zone to channel the amount of magic necessary to ruin it. Besides, a feat of that magnitude would require 10 fairly suicidal wizards, even if they somehow found a way to do it, seeing as how they'd most likely end up dead at best.
    >> Anonymous 01/20/10(Wed)11:36 No.7683070
    >>7683040
    But this is just a very basic example to illustrate the idea, shapes and plot elements cannot be compared in such a way.

    Come up with a completely orginal PLOT.
    >> Anonymous 01/20/10(Wed)11:37 No.7683084
    >>7683040

    This.
    We can, in our creativity, attempt to lessen the correlation between our work and others.
    Obviously if we wish others to understand it, we must use some communication protocol.
    This is vastly different from using extremely widespread concepts and claiming it adds something useful.

    The difference between painting a car red, and using the car parts, or the metal itself melted down, to make a helicopter.
    >> Anonymous 01/20/10(Wed)11:40 No.7683102
    >>7683059
    Suicide bomber wizards?
    >> Anonymous 01/20/10(Wed)11:41 No.7683110
    >>7683059
    You don't seem to understand that there are large magical elephants. And places outside the zone.
    There are going to be alot of Wizards at each zone, standing on the border, riding elephants, killing everyone and corrupting the zone.
    >> Anonymous 01/20/10(Wed)11:44 No.7683138
    >>7683058
    Yes creativity is taking *shock* A slightly differnt view on something and maybe inverting some cliches and calling it original.

    While hoping someone else didn't do just that (and it will have).
    >> Anonymous 01/20/10(Wed)11:46 No.7683154
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    >>7683110

    And there are going to be dedicated, hardened assholes inside the Zone who have been shown what will happen to them (and their families, and everyone they love) if they fail. They will have hardware, hard points, and will be sitting on a magical Void. They will be firing bullets from machine guns that sap the magic out of everyone they hit. They will be firing mortars that explode into anti-magic shrapnel. Their Tanks will soak magic, because they are believed in.

    These Zones will be clean, because they must.
    >> Anonymous 01/20/10(Wed)11:47 No.7683166
    >>7683154
    They shall go by the name.....
    STALKER.
    >> Anonymous 01/20/10(Wed)11:47 No.7683170
    Also, I forgot to add, fuck your elephants.
    >> Anonymous 01/20/10(Wed)11:48 No.7683176
    Magic is energy right?
    What if there's a type of null stuff that converts magic energy into a different form of energy like light or heat or sound?

    This could be used as an explanation as to what happen to all the magic energy that get's absorbed. Once the null weapon absorbs it's full charge of magic energy the player has to dump the magic energy by converting it into a "harmless" energy form.

    So basically
    >> Anonymous 01/20/10(Wed)11:49 No.7683190
    >>7683110
    I don't know. To me, it sounds like making your body a vessel for what is essentially cancerous super-radiation is something very few people actually would do.

    Besides, if we assume a constant amount of magic in the world, and that the zones themselves have low levels of magic, wouldn't siphoning the magic from outside the zone into the zone turn the outside into a null zone instead?
    >> Anonymous 01/20/10(Wed)11:49 No.7683194
    >>7683154 here.

    If it wasn't apparent, I proved that there would be people who played anti-magic, if only to myself. Because, see, I'd play it.
    >> Anonymous 01/20/10(Wed)11:51 No.7683214
    >>7683138

    Meager creativeness is such.
    Those authors who steep themselves in cliches, changing them only slightly.
    >> Anonymous 01/20/10(Wed)11:51 No.7683215
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    OP and immediately following discussion sounds a lot like this book. I didn't read the whole thread, so apologies if I'm now technically "off topic" with this.
    >> Anonymous 01/20/10(Wed)11:53 No.7683238
    >>7683190

    No.
    One, as per the entropy and osmosis comparisons, eventually there will be one level of magic everywhere.

    Two, Wizards, just like those original Wizards, can draw magic from the aether. (Or wherever it originally came from.)
    >> Anonymous 01/20/10(Wed)11:55 No.7683258
    >>7683154
    Pretty much this, but with less machineguns and tanks. You'd be surprised at how angry people tend to get when you threaten to mutate everyone they know. And there are a lot more of them than there are of you. When said people are entrenched inside a zone where you are less powerful and are armed with weapons specifically made to kill you and wearing suits of armor specifically made to protect them against your powers, you're fucked.
    >> Anonymous 01/20/10(Wed)11:55 No.7683261
    >>7683170
    >>7683166
    >>7683154

    No modern technology in this setting.
    Which is also why it's funny.
    >> Anonymous 01/20/10(Wed)11:55 No.7683269
    >>7683258

    I pick up rock.
    I drop it. On them.
    >> Anonymous 01/20/10(Wed)11:56 No.7683282
    >>7683238
    Assuming, of course, that magic works by the laws of physics. And assuming the null zones aren't inherently anti-magical. And assuming wherever the magic came from in the first place can still be accessed. And assuming people will know about it.
    >> Anonymous 01/20/10(Wed)11:56 No.7683284
    >>7683258
    >Implying angry mobs actually work against Wizards.
    So much giving up on life.
    >> Anonymous 01/20/10(Wed)11:57 No.7683287
    Here's something, too. If magic is everywhere, maybe it's not in the Zones so much because people channeled it into a belief in stability, serenity, and science? Maybe they actually turned the ambient magic against itself? Maybe this is why the Zones exist, not in spite of the same magic everywhere else, but, rather, because of it? Maybe the ambient magical glow was turned into a sort of passive anti-magical shell by the people who wanted SO BADLY to be free of it, after witnessing what was left of those poor bastards who weren't so lucky?

    Might explain why magic works here, but not there.

    Also, I imagine saying this in a regular bar somewhere inside a zone would get you punched in the mouth.
    >> Anonymous 01/20/10(Wed)11:57 No.7683295
    >>7683282

    In this thread, we assume you actually read the OP's setting.
    >> Anonymous 01/20/10(Wed)11:57 No.7683302
    >>7683238
    If that is true, why is it that humans are able to retain water?

    Obviously it isnt free flowing, and there are inhibiters in place.
    >> Anonymous 01/20/10(Wed)11:58 No.7683316
    >>7683287
    >Implying that replacing the OP's bland concept with more bland is a good plan.
    He's already raped Warhammer's setting. You don't need to rape it more.
    >> Anonymous 01/20/10(Wed)11:59 No.7683324
    >>7683302
    >Assuming OP said anything about that.
    >Implying Wizards can't break through anything, like they did in the OP.
    >> Anonymous 01/20/10(Wed)11:59 No.7683330
    >>7683287
    This is actually a nice idea. I doubt I'd make it official, but makes for a nice possibility. Maybe even have a group of people who are utterly convinced this is the case and try to spread the word.
    >> Anonymous 01/20/10(Wed)12:01 No.7683358
    >>7683330
    >Implying you're the dead OP.
    Really now.
    >> Anonymous 01/20/10(Wed)12:02 No.7683374
    >>7683316
    >Stole Warhammer's setting
    >OP admitted to it being medieval Fallout
    facepalm.jpg
    >> Anonymous 01/20/10(Wed)12:03 No.7683387
    >>7683374
    >Implying magical powers that corrupt with mutations isn't from Warhammer.
    >Implying that you trust which fiction the OP stole his crap from.
    >> Anonymous 01/20/10(Wed)12:05 No.7683402
    >>7683374
    Oh no, that wasn't him. I was the one that suggest medieval fallout would be cool.
    >> Anonymous 01/20/10(Wed)12:05 No.7683404
    Woah its like I'm really in /v/!
    >> Anonymous 01/20/10(Wed)12:05 No.7683408
    >>7683387
    >Implying corrupting magic was invented in the 80's
    >Implying "power corrupts" isn't an ancient trope
    >Implying the setting doesn't have more similarities to Fallout than Warhammer
    >> Anonymous 01/20/10(Wed)12:05 No.7683414
    >OP is a faggot. A bad faggot. This thread is full of people who want to touch the OP with their fanboy penises. They all love cliches, including homosexuality.

    >Engaging greentext and sage. May the smoke cleanse.
    >> Anonymous 01/20/10(Wed)12:05 No.7683415
    >>7683387
    >implying magic that mutates was from warhammer
    >> Anonymous 01/20/10(Wed)12:07 No.7683437
    >>7683408
    >>7683415
    >Implying that the OP got it from anywhere other than Warhammer.
    >Implying that the source of the faggotry is in any way relevant.
    >> Anonymous 01/20/10(Wed)12:08 No.7683462
    Isn't it ironic that OP has a picture of warpstone, which is green, and this entire thread has turned into greentexting?
    >> Anonymous 01/20/10(Wed)12:09 No.7683474
    >>7683462
    >Implying that anyone not saging this thread has a sense of irony.
    >> Anonymous 01/20/10(Wed)12:13 No.7683511
    >>7683414

    Your mother was a whore.

    Also, we're pretending that the Wizards have a way to determine what happens when they use magic. From what I understand, they suck it in, get angry, and blow it out at you.

    This doesn't mean they get to choose what comes out; lightning, fire, chlorine gas, or maybe you start dancing uncontrollably. This makes them much less fuckwin, and goes further to balance the game, IMHO.
    >> Anonymous 01/20/10(Wed)12:16 No.7683546
    >>7683511
    This guy actually has a pretty awesome point. If magic is somewhat random (meaning you can decide to use magic to hurt someone, but not what shape it will take while doing so) mages are essentially just kids with pointy sticks, prodding the ambient magic into a frenzy.
    >> Anonymous 01/20/10(Wed)12:18 No.7683576
    >>7683546
    Then it goes the other way, now doesn't it?
    Who the fuck would play as a Wizard?
    >> Anonymous 01/20/10(Wed)12:18 No.7683585
    >>7683437
    >Implying that it's okay to say "He got the idea of vampires from twilight" because that's the most popular modern day work that uses them
    >> Anonymous 01/20/10(Wed)12:21 No.7683619
    >>7683585
    >Implying that a vampire fapfiction on the Twilight forums didn't get the vampires from Twilight.
    >> Anonymous 01/20/10(Wed)12:24 No.7683678
    >>7683619
    >Implying that this is similar enough to warhammer to be distinct to it and not everything ELSE in the veign of mutational-wizardry, like fallout, ancient magikz, old timey radiation, etc.
    >> Anonymous 01/20/10(Wed)12:25 No.7683687
    also, I'm not a sager. so if you want this thread to die, you have to stop making retarded arguments about how this is exactly warhammer so I get to stop arguing with you.
    >> Anonymous 01/20/10(Wed)12:32 No.7683774
    >>7683687
    >>7683678
    >Implying that you've provided any other examples of corrupting magic vs null technology.

    I sage for my own sexual pleasure. Continue arguing false beliefs.
    >> Anonymous 01/20/10(Wed)12:36 No.7683804
    >>7683774
    well, as one particularly shattering example, the entire american culture during the cold war involving RADIATION! and mutations? want more?
    >> Anonymous 01/20/10(Wed)12:38 No.7683821
    >>7683804
    cthulu mythos, warcraft, The Heralds of Valdemar series, and many other things if you'd like to actually do research for once.
    >> Anonymous 01/20/10(Wed)12:39 No.7683842
    >>7683576

    Maybe you get to determine how MUCH the magic hurts, just not HOW?

    Or, like BESM, you choose levels of damage, deal with drain, then, you might be able to make a trade-off for damage in order to be specific? Gives you a bit of control w/o being game-breaking?
    >> Anonymous 01/20/10(Wed)12:41 No.7683856
    >>7683804
    >Implying that I wouldn't want more cliches to scoff at.

    Yes, actually I would like 'evil' wizards, anti-magic knights, and handwavium.
    For mocking purposes.
    >> Anonymous 01/20/10(Wed)12:43 No.7683871
    Well, that was a wonderful idea. I would love a game where mages stir up the local magic with their anger to get it to snap almost uncontrollably at the people they don't like, while running the risk of turning into wild inhuman mutants. It's a cool idea.

    It's also a pity that the thread almost immediately turned in 95% hatefucking. What the hell? Aren't we the guys who take an idea and try to make something out of it?
    >> Anonymous 01/20/10(Wed)12:43 No.7683872
    >>7683856
    see
    >>7683842
    this particular mutation-by-magic is all over the place in popular media. he could have gotten it from anywhere, saying "just 40k" is attributing way, WAY too much credit to warhammer. like a fanboy who centers his life around the game or something.
    >> Anonymous 01/20/10(Wed)12:43 No.7683877
    >>7683871
    because they think "cliche" means bad. I guess everything has to always be "edgy" and "fresh" for them.
    >> Anonymous 01/20/10(Wed)12:44 No.7683888
    >>7683842
    Maybe I just won't play a Wizard.
    Maybe I'll play an anti-magic knight with UMD.

    This way I get cognitive dissonance, implausibility, and a Fellowship score high enough to use Impregnate Radius.
    >> Anonymous 01/20/10(Wed)12:46 No.7683909
    >>7683888
    k
    >> Anonymous 01/20/10(Wed)12:47 No.7683913
    >>7683871
    >>7683877
    >Implying that feces smoothies are a good way to recycle waste.
    >Implying Johnny is a real name anymore.
    Sometime, Johnny, they're just too far gone.
    >> Anonymous 01/20/10(Wed)12:48 No.7683921
    >>7683909

    It IS ok.
    I ADD SAGE.
    >> Anonymous 01/20/10(Wed)12:50 No.7683931
    >>7683877
    But there are hardly any truly original ideas! The best you can do most of the time is to do an interestingly new interpretation of something that is similar to something that has already been done! Are we supposed to give up swords because 'every other fantasy setting uses them'?
    >> Anonymous 01/20/10(Wed)12:53 No.7683964
    >>7683058
    >I'm gullible and believe that everything I write is 100% ORIGINAL CONTENT to make myself feel like the unique little snowflake I wish I were
    >> and what 01/20/10(Wed)12:54 No.7683966
    OP, I enjoy your setting, but this thread is fucking terrible.

    I just want to clarify some things. Hopefully you can help me out. There's so many chucklefucks in this thread in not sure whats "cannon" (which is an odd thing to say in a brainstorm thread)

    1. Ok, so there was some type of magical disaster (a hole is riped into the astral, blah blah blah, whatever) and now the world is permiated with the mana, magic, magick, what have you. This stuff opperates very similarly to the 1950's pop-culture idea of nuclear radiation.

    2. If you wander around in the miasma you get corrupted and develop super-what have you. This has mutated the local flora and funa and can effect humans too.

    3. Some people chose to channel mana through there body. This gives them a lot of power, but nebulously "corrupts them". Others wander around in the miasma and get powers too.

    4. There are null zones. These are places where the "background count" is low and humans can live without fear of mutations. In order to walk around in the miasma the human resistance or whatever have null items that soak ups the "radiation" so it doesn't mutate them. Humans may or may not have tanks?

    Does this sound right?
    >> Anonymous 01/20/10(Wed)12:55 No.7683979
    >>7683966
    Exactly. And no tanks.
    >> Anonymous 01/20/10(Wed)13:01 No.7684065
    >>7683979

    ...Which is a shame, because Imagine all the tanks that were left out in the Miasma, and develpoed superpowers? A tank, with magical powers and the mental state of a pissed off bear? I'm Lovin' It. </McDonald's>
    >> Anonymous 01/20/10(Wed)13:02 No.7684074
    >>7683287 here.

    Just saying I'd buy this. Or, at least, Torrent it.

    Fun idea is FUUUUUN.
    >> Anonymous 01/20/10(Wed)13:03 No.7684085
    http://www.youtube.com/watch?v=b21nxQ6nffE

    all possessed tanks now play this song. ALL.
    >> and what 01/20/10(Wed)13:04 No.7684089
    ok, sweet. Lets do some brainstorming!

    You should make the default setting PC's part of an exploratory party that goes out and serveys the destruction/gets necessary items/trades with other null zones. This enables the PC's to spend some time out in the wild getting mutations if thats their thing.

    As far as corruption goes, I dig the idea of cancer, but I think insanity is also useful in terms of balance. The reason that people don't get mutations is because they eventually go insane and need to be put down like wild dogs. This goes double for people drawing mana into their bodies and expelling it. In theory, most people have personal relationships that they don't want to sacrifice and this is why normal people don't become corrupted. While this would work for my group I can see most powergamers going "fuck that shit im a loner baddass and I dont talk to no ones!", so it may not be the most balancing. Games like Unknown Armies and possibly Deadlands (look at the mad scientist) use sanity meters, you should check them out. Particularly the Mad Scientist, it seems to be what your going for
    >> Anonymous 01/20/10(Wed)13:07 No.7684124
    >To leave these places, they need to use items known as Voids. Essentially, they're mundane items that have been drained of every single trace of magic. They absorb any ambient magic for a while, meaning the wearer hopefully won't mutate.

    Somewhat reminds me of jade from L5R
    >> and what 01/20/10(Wed)13:09 No.7684153
    As far as mages raping the null zones, I'm assuming these arn't small hamlets on a hill. They're probably highly fortified areas protected by powerful people. Perhaps a certain crystal is what provides the null effect. This way you can make weapons and armor out of it (I personally thin the armor is stupid btw), but they become incredibly valuble. If you want to go grimdark (lol 40k) it can be discovered that the crystals store the energy instead of actually nullifying it and eventually they will be completely full eventually, at which point everyone gets cancer and dies.

    Something you also need to think about is what null weapons do. Does it do a d6 extra damage? Give a negative level?
    >> Anonymous 01/20/10(Wed)13:10 No.7684154
    >>7684085

    Brilliant! </GuinessGuys>
    >> Anonymous 01/20/10(Wed)13:11 No.7684168
    >>7684153

    Howzabout it eats their Magic? if hit with a Null arrowhead, the magic gets pulled from the target into the arrowhead, right? Maybe that magic isn't usable any more.
    >> Anonymous 01/20/10(Wed)13:11 No.7684171
    >>7684089
    The idea actually is somewhat inspired by Deadlands, which I am a big fan of. Mutation will, however, mostly be physical in nature. While it's true most mutants are insane, it usually has to do with them living alone in a magically irradiated wasteland.

    Imagine the New Scientists from Deadlands mixed with the perils of the warp chart from Dark Heresy and you pretty much have what I'm going for.
    >> Anonymous 01/20/10(Wed)13:14 No.7684190
    Oooh, how about this? if you get hit by magic, maybe you can choose to eat the damage, instead of having your voids all fill up, leaving you to walk all the way back home with no magical corruption protection? This might swing the magic user back into the priority spot: maybe some mages are cool enough to Target Voids the way a anti-magic Coolguy targets mages with his Void Arrows, huh?
    >> Anonymous 01/20/10(Wed)13:17 No.7684235
         File1264011440.jpg-(77 KB, 472x613, rs-box.jpg)
    77 KB
    >100% ORIGINAL CONTENT do not steel

    Oh, who am I kidding. I liked Red Steel. And I like this, just not the troll festival part.
    >> Anonymous 01/20/10(Wed)13:17 No.7684236
    >>7684153
    But null armor is the coolest part. It allows people to walk through the magic-nfested areas safely, and it gives that whole contamination suit vibe. The idea behind them is basically just to give regular people a chance to run around the wastelands while looking awesome at the same time.

    As for null weapon effects, it depends, really. I'm imagining it does different things depending on how it is constructed. For example, a sword with a null edge would probably just do more damage, while a sledgehammer which is nulled in its entirety probably would shatter anything magical on touch.
    >> Anonymous 01/20/10(Wed)13:19 No.7684252
    >>7684190
    Sounds like a good idea. Gives sort of a choice. Either take the fireball to the face, or risk turning into a mutie.
    >> Anonymous 01/20/10(Wed)13:21 No.7684275
    Imagine a team of scientists trying to recover gear from the Old cities, clad in anti-magic plate-mail, and driving Quad-Runners! Fuckwin.
    >> and what 01/20/10(Wed)13:23 No.7684288
    I'm picturing mages to be like 3.5 warlocks. They could start out by initially channeling mana, which does little damage, but fills up the null tech. They can also apply different templates to there power to changes the damage type, shape, etc. They can also have access to spells and things, depending on how you want to do the crunch.

    I know there were two faggots arguing about this earlier, but if it was up to me I'd make the game relatively classless ( I was personally thinking shadowrun like, but thats because im most familar with it) and then add on mutation mechanics. Everyone can "use magic" (make it based around a stat for rolling purposes), but the more they use it the more tallys they get, the more corrupt they get. Higher levels of corruption get to add different templates to their spells because they are used to shaping magic. You also get a tally a day from walking around in the miasma, thus leading to hulking dudes.

    Oh, and mages can cast spells in null zones, they just have a limited amount of mana thats contained in their body. Once that runs out they have to refill. Out in the wastelands they can redirect them mana thats just out there.
    >> Anonymous 01/20/10(Wed)13:29 No.7684349
    >>7684288

    And they'd have limited effect. Because of the passive Anti-Magic we talked about earlier.
    >> Anonymous 01/20/10(Wed)13:30 No.7684358
    >>7684288
    This is actually a pretty good summary of what I was trying to get across.
    >> and what 01/20/10(Wed)13:30 No.7684366
    eh, just not a fan of the "containment suit" vibe. Definately run with it, its your setting, but I think it makes the Fallout meets Fantasy connection too obvious. I'd go more with a pendant that people wear that stores mana in like a [five foot square] for easy math. Maybe it takes your tally for you during the day?

    So, other thing: magic items. I see them as being your standard magic items that quickly run out of juice in null zones. Of course everything is fine out in the wasteland. The PC's main goal could be to go out and find them for Nulltown, since they can channel mana without corrupting the user.

    Also I can see them as elevating the background count for the area. There's something cool about using the magical equivilent of a rod of plutonium a weapon.
    >> Anonymous 01/20/10(Wed)13:34 No.7684419
    Another thing would be to go out and find semi-tainted or even untainted stuff from local ruins. There's something cool about "dungeon crawling" with a Metropolitan map of LA for the dungeon.
    >> and what 01/20/10(Wed)13:36 No.7684448
    >>7684419

    I completely agree. This may be a bit of a derail, but you should check out Nutopia on 1d4chan. This is the basic setting.
    >> Anonymous 01/20/10(Wed)13:40 No.7684480
    >>7684419
    I tried to do a game like that once...
    huge catastrophe buried most cities, looters have to go down through tops of buildings, the only access points accessible, try to get as low as they can. If they get lucky, they might find a tunnel into a subway or something, and be able to travel farther, find more buildings to loot. They need to loot because civilization had a higher tech level back then.
    >> Anonymous 01/20/10(Wed)13:40 No.7684481
    >>7684366
    Magic items are pretty much on an Eberron-ish level, meaning they are omnipresent due to magic being everywhere, and also happening to be a pretty damn handy power source. So long as you take proper precautions, they are fairly safe to use compared to magic.

    Of course there's the standard magic weapons and armor, as well as staves, wands and rods, but also more utilitarian stuff like magic lanterns and magic modes of transportation. The only real downside is that they need magic to work, and thus need to be recharged every now and then.

    They could be said to be some sort of counterpart to the null items.
    >> Anonymous 01/20/10(Wed)13:51 No.7684615
    >>7684481

    They could work forever out in the wastes, you know. And they wouldn't cause taints. Pretty cool, if you spend any time out there at all.
    >> and what 01/20/10(Wed)13:53 No.7684648
    I was write fagging and now I'm late to work. This is pretty shitty, but ill post anyways. The ending is the guy turns into a crabclawed mage and seeks revenge on the town he lived in.


    "I'm now outcast! You mock me and claim that this corruption was my choice. After serving this community faithfully for years! Venture out you say. For the good of the town, that you might find others who are untainted. So you can find items of great power so we may better defend ourselves. This is what you asked of me, I obeyed. For my community, but also for my wife and child.

    But it's dangerous out there, in the miasma. Abberations attacked our caravan and I got seperarated. Alone, out in the wild with my void stone slowly filling up. And I hoped and I prayed I would make it back in time for the sake of my child. But then I was attacked and over powered. I had no other weapon and no other choice. I pulled the taint into my body in order to save my life. My stone was shattered in the process, and I was so close to home. BLAH BLAH BLAH WORK D:
    >> Anonymous 01/20/10(Wed)13:55 No.7684673
    >>7684648

    Should be writefagged completely and put in the front of a splatbook.



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