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!ZwedGy6tM6 04/07/11(Thu)06:20 No.14506007>>14505930 extrapolated a bit for you:
General culture on the Shard World is based on feudal Minister commanding each a small city state. Most city states band together under a single ruler and it is most often based on Shard location and religious views. In case of war, each Minister is asked to provide a number of soldiers for the army, wizards to summon flying void beasts for transport, astrologers to determine when Shards are close enough for hovering or gliding through the air or Mechanists to prepare and operate the great machines of war.
The normal population with with a host of different aspects of daily life. Void Fishers travel to the Edge of the Shards and ”fish” for small void beasts, hunters travel the wilderness on the Shard where they live and catch Void beasts roaming through there, Farmers cultivate the soft parts of the Shards, Tanners make hides into leather, Lakesters travel from lake to lake to collect moss, algae, mushrooms, small sea creatures and other nutricious food to help make part of the diet consisting of void creatures, algae and mushrooms. Blacksmiths and arcanists also exists. Mining being impossible or outlawed, work my smelting down old metal and creating new items from it. Many a piece of old non-functioning tech have found its way to the smelting pot of the Blacksmiths of the Shards. Arcanists assist others in casting their spells if nessecary and are often employed by the Ministers. On some shards, a new trade has resently had rise: Maratae – these people act as willing sacrifices of blood, life essense and what else a wizard may have use for. They are regarded with mistrust but even so, it is hard to find willing sacrifices like this so it is well paid and due to the scarcety of their profession, those who hire them often take good care not to have them end up dead. Needless to say, Maratae are widely mistrusted and many people try and hide the fact that they work as Maratae. |