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07/15/11(Fri)00:36 No.15585384>>15585175 Lightning seems pathetically weak, and also not at all suited to Courage. Yes, lightning is generally considered part of the "air" element in most settings, and wind is definitely Courage-associated, but I don't recall ever seeing the wind-lightning connection at any point in any of the LoZ games. Lightning in this system feels more Power-oriented
Also, I've given it a lot of thought, and I really don't think there's a need to make a damage spell for every Virtue. Just because Power isn't your strongest Virtue doesn't mean you can't do anything with it -- even if you max out Wisdom or Courage, you can still have 2 (or 3, if you're human) points in Power to use for Fire or Ice or what-have-you. You won't be doing very much damage, since the number of successes you can get is limited, but that's not the point of your build anyway -- you're primarily there for support and control, not blasting. You'll have the same rolled pool either way, because it's still using Mental and |Magic|, which you are focused on -- it's just instead of more kept dice at a lower damage increment, you have fewer kept dice at a higher one. I haven't actually crunched the numbers, but that strikes me as a wash. Plus, since Courage is mostly geared toward utility and offensive buffs, it strikes me as something you'd use for more of a gish build, so that right there accounts for your damage-dealing potential. It's just Wisdom mages who'd have a problem, and like I said you can still have Power as your secondary Virtue and be able to do some good.
So I'd say cut Lightning and give Courage some kind of basic offensive buff, since that's more its focus. We could possibly also use something exploration-related for Courage as a basic spell, since the only Courage-focused spell in-canon is Farore's Wind. Ice I feel could probably go back to Power, but if there's enough consensus to make it a Wisdom spell I suppose I could deal with that. |