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03/27/12(Tue)23:39 No.18483431Well it's been over 24 hours, which is as long as people need to retain interest in order for me to actually post stories. So I'll lay it on you.
The game was set after Sovereign Karthakan's war with Kern, and the rise to preeminence of Aldis over its neighbors. Shortly after the war, The Balkan Treyarch (Serbia, Croatia, Bosnia) emerged from the very sea, rising up to fill the Basketh Bay and much of the Western Ocean between Aldis and the Shadow Barrens.
First encounters between Aldis and their new neighbors were not hostile, but were far from positive. Immediately upon arriving, all components of the new country fell upon each other in an orgy of violence, since each believed that, denied their neighbors, they could subjugate the others. The Aldish sent tendrils of adepts and agents into Hrovatia to try and figure out what was going on, but the men and women they sent in were incapable of figuring out who was in charge, which country they had entered, and why everyone was killing each other. Indeed, most of the people they asked did not know themselves.
The Jarzonian encounter was less overt, as they now occupied what used to be the Serbian/Bulgarian border, and the Serbs were just happy not to be neighboring Bulgarians anymore... However, the influx of drugs, guns and organized crime into their country shocked the stoics of Jarzon, and relations were immediately strained.
That strain was nothing next to what materialized when, during a momentary ceasefire, the Slavs realized that their neighbors were all magical Pagans with talking horses. |