Thread | Title | Description | Tags | Added | Score |
---|
April 2008 |
1545250 | Noh in Shadowrun | Shadowrun DM wants to add Noh to his campaign. fa/tg/uys suggest giant robots. | Shadowrun, Noh, Robots | 2008-04-18 | 2 | |
June 2008 |
1966471 | SR Cannonball | A guy gets ideas of stuff to do in a Shadowrun adventure based on The Cannonball Run | Shadowrun Cannonball teams race | 2008-06-11 | 8 | |
August 2008 |
2383107 | Shadowrun editions comparison | A newfag to Shadowrun asks which edition to use and gets a well-thought and informative answer. | shadowrun | 2008-08-20 | 5 | |
September 2008 |
2507249 | Another Informative Shadowrun Thread | Innocent questions about an SR4 excursion to Tir Na nOg lead to missile surfing, rigger strategy, and Mystic Knights nostalgia. | Shadowrun, 4e, drones, Missile Surfing | 2008-09-06 | 6 | |
2557308 | Shadowrun Random Encounters | Things to do in Seattle while you're waiting for Mr. Johnson. | Shadowrun, Random Encounter Table | 2008-09-13 | 6 | |
2655109 | Mosaic: A Game of Runic Magic | More discussion of the rune-based magic system, including a name. | mosaic, rune, game design, earthflame | 2008-09-28 | 8 | |
October 2008 |
2760891 | Everyone Got Shrunk, Round 2 | The setting with everyone on earth shrunk down to 5cm tall, round 2. More brainstorming. More win. Some grimdark. | setting, brainstorm, tiny, small, shrunk, powers of ten | 2008-10-08 | 3 | |
2801636 | Synthetics and Mosaic Classes | Earthflame's continuing development of the futuristic setting of Eurid and the rune-based magic of Mosaic. | mosaic, runes, earthflame, eurid, game design | 2008-10-15 | 4 | |
2815797 | Mosaic Continues | Another Mosaic thread, with added writefaggotry and discussions on spells. Slowly approaching an actual ruleset. | mosaic, rune, game design, earthflame, writefaggotry | 2008-10-17 | 4 | |
2842176 | Mosaic: A Game of Runic Magic | Yet more delicious Mosaic. ITT, fluff and worldbuilding, the Kingdom of Njord, the Black Buzzards, and a great deal of storytelling. | mosaic, rune, game design, earthflame | 2008-10-22 | 5 | |
2882215 | Mosaic: A Game of Runic Magic | Another thread discussing Earthflame's ongoing /tg/ homebrew, Mosaic, this time started by Xaras. Stuff on the non-human races and different planes. | mosaic, runes, magic, game design, earthflame | 2008-10-27 | 3 | |
January 2009 |
3321057 | Shadowrun sessions | Some spectacularly twisted Shadowrun sessions | shadowrun | 2009-01-06 | 3 | |
May 2009 |
4567315 | Mosiac Returns | Earthflame returns from a hiatus to post a work-in-progress ruleset for Mosiac. | mosaic, runes, magic, game design, earthflame, rules, ruleset | 2009-05-16 | 3 | |
4686649 | Mosaic Playtest Rules | The runic RPG that's been talked about, finalized-ish. | runic, Mosaic, homebrew, playtest | 2009-05-28 | 2 | |
4713421 | Mosaic Fluff | Earthflame returns with more fluff for Mosaic. | runic, Mosaic, homebrew, Earthflame, rune, fluff | 2009-05-31 | 3 | |
June 2009 |
4976381 | Running Man in Shadowrun | Running a Running Man competition in Shadowrun turns to awesome with great dragon TV execs, Corporate sponsors and 24 hour trid coverage. | Shadowrun | 2009-06-24 | 8 | |
August 2009 |
5322683 | That Fucking Dwarf | A new Shadowrun party has its first session and levels a city block. | Dwarf, Zus, Shadowrun, cyberpunk | 2009-08-03 | 7 | |
5483322 | That Fucking Dwarf #2 | Zus and friends return for another week of mayhem. | Zus Shadowrun Epic Dwarf Cyberpunk | 2009-08-17 | 4 | |
5572527 | That Fucking Dwarf #3 | Shit hits the fan | Dwarf, Zus, Shadowrun, cyberpunk | 2009-08-24 | 3 | |
September 2009 |
5814163 | Shadowrun goes in every field | A troll post turns into a 24 hour Shadowrun discussion thread. | Shadowrun | 2009-09-12 | 2 | |
November 2009 |
6814110 | Cave Story: The RPG | Anonymous asks for help creating a new system to emulate sidescrolling platform games, using the Run & Gun system as a base and drawing inspiration from games like Cave Story and Metal Slug. | game design, homebrew system, Cave Story, platformer, Run & Gun | 2009-11-23 | 3 | |
6885970 | Luke, Plagueson of Nurgle, and Other Guys | /tg/ finds catharthic release in relating their experiences of some of the most horrific That Guys to disgrace Creation. If you ever feel down and disheartened, read this thread - you'll know that you're nowhere near as bad as these creatures, and your morale will perk right back up. | That Guy, 40k, Dark Heresy, D&D, Edgerunners, Shadowrun, faggotry, nightmare fuel | 2009-11-27 | 63 | |
6898745 | Luke, Plagueson Of Nurgle Part II | The legend of The Luke continues, told from the Point of View of one of his other housemates. Remember, this guy could be treating you in hospital. | That Guy, 40k, Dark Heresy, D&D, Edgerunners, Shadowrun, faggotry, nightmare fuel, The Luke | 2009-11-28 | 30 | |
6910746 | Luke, Plagueson of Nurgle: The Relapse | Sequel to thread nos. 6885970 and 6898745.
If any browser of sup/tg/ is feeling down and disheartened, read this thread - your morale will be spurred to new heights with the relief that, whatever troubles may weigh you down, you are not Luke.
Some 40k enthusiasts will insist that Nurgle is a good god, who wants only the best for his worshippers and to armour them against the hurt of the universe.
THEY ARE WRONG.
LUKE IS WHY. | That Guy, 40k, Dark Heresy, D&D, Edgerunners, Shadowrun, faggotry, nightmare fuel, The Luke | 2009-11-29 | 30 | |
December 2009 |
7257183 | Free Running system Homebrew | Free running system ideas | homebrew free running idea | 2009-12-23 | 0 | |
7301214 | Rune Funk | in the 70's bands fought on the fields of honor for the number 1 spot and a shiny new record deal. AKA Bard Setting | bards, rune funk, funktapus keech | 2009-12-27 | 3 | |
7346420 | 8-Bit Dystopia, Crunch Thread | The basics of an 8-bit Dystopia system. I, for one, welcome our new Dreamland overlords. | 8-Bit, Dystopia, Crunch | 2009-12-30 | 0 | |
February 2010 |
7996799 | Who uses the books? DM or Players? | Discussion of games where the players don't read the rulebooks, and various levels of DMs doing most of the work for them. | GMing, play styles, running styles, Players, GMs, books | 2010-02-09 | 0 | |
8217390 | Post-apoc roleyplay thread | Some sort of post-apoc roleyplay in a world where apparently demons have joined the general populace. Rather shadowrun. It's good. | roleplay postapocalyptic demons bars shadowrun | 2010-02-22 | 2 | |
March 2010 |
8413729 | Zombie themed Irish folksongs | Anon needs help with songs for his modern d20 bard.
/tg/ delivers. | zombie, irish, drunk, drink, folksong | 2010-03-05 | 2 | |
8449640 | The Runepriest Rewritten | Touhoufag sperges out and remakes the 4e runepriest to be an Intelligence class. | D&D, 4e, runepriest | 2010-03-07 | 0 | |
April 2010 |
8975844 | Shadowrun Matrix Discussion | Discussion about hackers and the Matrix in Shadowrun | Shadowrun hackers matrix | 2010-04-05 | 3 | |
9158648 | Grunt Quest I | Someone posts a quest starter. After a lack of follow-up, a couple of replacement DMs take over and give the best Imperial Guard quest since Tactics Quest. | Grunt Quest, Imperial Guard, IG, Quest, 40k | 2010-04-13 | 1 | |
9163548 | Grunt Quest II | We take out three Noise Marines, get recommended a promotion and manage to save a tank driver from execution. Just another day in the life in His Majesty's Imperial Guard. | Grunt Quest, Imperial Guard, IG, Quest, 40k | 2010-04-13 | 1 | |
May 2010 |
9605580 | VeloCity part 3 | More fluff discussion. People pitch ideas for equipment, places, and other things. | VeloCity, homebrew, tagging, Jet Set Radio, Aire Gear, running, blading, biking, boarding, skating, | 2010-05-04 | 8 | |
9692576 | Frost Giantess Quest 49 | Frost, Giantess, Frost Giantess, Collective Game, Quest | We're resistant to the forest Shoggoth's madness-inducing fog, but not immune. Fortunately, the Shoggoth isn't at all resistant to thermite, and runs away with it's tail between it's legs. | 2010-05-09 | 14 | |
10128142 | Drunk Wasteland Warrior | He needs to do this more often. | Drunk, Wasteland Warrior | 2010-05-29 | 10 | |
June 2010 |
10208453 | WW's drunken ramblings and Heresies. | Heresy thread turns into WW storytime, complete with voice recordings from the man. | Wasteland Warrior, storytime, WW, Drunk, story, writefag, Heresy | 2010-06-02 | 6 | |
10816539 | Spetsnaz Deathsquad in the Underdark 2: The People's Republic of Faerun | Maxim's Squad of Russian badasses continues to badass it's way through Faerun. They now have their own country too. | writefaggotry, soviets, russians, underdark, faerun | 2010-06-29 | 21 | |
July 2010 |
10944812 | Spetsnaz Deathsquad in the Underdark Part 3 | Maxim's Squad of Russian badasses once again continues to badass it's way through Faerun. Now with warforged singing Russian Tankist's hymn. | writefaggotry, soviets, russians, underdark, faerun, spetsnaz | 2010-07-05 | 11 | |
11375058 | Zerg Quest V | Cerebrate Anon decides to strike for Tassadar's throat. Also, major fuck-yous to the Starcraft canon abound as Kerrigan and Duke end up infested! | Zerg Quest, Starcraft, Cerebrate Anon, Unnecessary Ban, Drunk OP | 2010-07-27 | 16 | |
September 2010 |
12161023 | Shadowrun with Segata Saburo | Saburo and the gang settle down for some Shadowrun. Lots of blasting, exploding, and running people over with vans ensues. | Shadowrun, Saburo, Storytiem, Awesome | 2010-09-21 | 14 | |
12233518 | /tg/ Fights Drunken Bears | /tg/ plays a session of Drunken Bear Fighter RPG. Shit gets real. | Quest, Collective Game, Bear, Game, Drunken Bear Fighter, Epic | 2010-09-27 | 9 | |
October 2010 |
12373973 | Just another Joke character thread | Joke character thread begins with a golden oldie, Ball of Arms Man. Then come the puns. Then comes Mecha Moussolini, a gay orc, and a very dainty Shadowrun troll. | Joke character, D&D, Shadowrun, | 2010-10-09 | 7 | |
12591492 | Shi/tg/ets done Saturday | Whats starts as reminiscense of old /tg/ projects that were never finished ends with the resolve to start a weekly thread to actually get shit done on these old projects | shit gets done, /tg/, discussion, homebrew, rules, crunch | 2010-10-28 | 3 | |
November 2010 |
12799478 | Shadowrun | Shadowrun fans swap epic campaign stories, character building tips, opinions on game mechanics and fanart. | Shadowrun, discussion, adventure, character | 2010-11-19 | 0 | |
January 2011 |
13634460 | ShadowRussia | 4E Shadowrun game set in St. Petersburg. First session is...odd. | Shadowrun, storytime | 2011-01-24 | 13 | |
February 2011 |
13990856 | ShadowRussia Pt. 3 | The group recovers from getting its shit kicked in and somehow our plucky comrades manage to complete their first run. Then Gunbunny starts taking wetwork contracts. | ShadowRussia, Shadowrun, story, russia, cyberpunk | 2011-02-22 | 2 | |
March 2011 |
14221076 | Canada in Faerun | Tg discusses how things would go for Canadians lost in Faerun. | Faerun Canada | 2011-03-13 | 2 | |
14280812 | Drunken Mage Quest | Garth Grey suffers under a terrible curse of eternal drunkenness, but this only makes his command of arcane mysteries stronger. Fighting against impossible odds, can he save the day and get the girl? | Quest, Drunken Mage, alcohol, awesome | 2011-03-18 | 20 | |
14289844 | Drunken Mage Quest part deux | Garth Grey suffers under a terrible curse of eternal drunkenness, but this only makes his command of arcane mysteries stronger. | Quest, Drunken Mage, alcohol, awesome | 2011-03-19 | 10 | |
14312949 | A real world city appears in Faerun... | An anon asks about modern diseases spreading in Faerun, gets answers, starts an internet fistfight and the advent of Jesus in Faerun. Also Brazilians. | Faerun, disease, Brazilians | 2011-03-21 | 2 | |
14401091 | Shadowrun Discussion Thread | Starts off with the OP requesting "broken builds" for his game, but /tg/ works its magic and manages some in-depth discussion of the setting and mechanics of the game. | Shadowrun | 2011-03-30 | 1 | |
April 2011 |
14528630 | Shadowrun Discussion Thread | A surprisingly informative Shadowrun thread in which /tg/ builds Lupus Yonderboy from Neuromancer, then concocts a mad scheme to blow up Lofwyr as revenge for a broken van. | Shadowrun | 2011-04-09 | 1 | |
May 2011 |
14900640 | Biblical Shadowrun | Religious Shadowrun character in progress. Awaiting consultation and collaboration with GM to produce game of biblical proportions. | Shadowrun, Bible, character | 2011-05-12 | 6 | |
June 2011 |
15229712 | Legend of Zelda RPG #10 | The RPG continues to take shape. The real crunch begins. | Legend of Zelda RPG, Homebrew, Sir Scribe, Zelda, Triforce, shit gets done, crunch, drawfag | 2011-06-12 | 9 | |
15253114 | Legend of Zelda RPG #11 | More rules, more art, more progress. | Legend of Zelda RPG, Homebrew, Sir Scribe, Zelda, Triforce, shit gets done, crunch, drawfag | 2011-06-15 | 11 | |
15280730 | Zerg Quest XLV | Following VoidGate's annihilation, the Swarm turns its segmented eyes to its other neighbors. Also, it built a robot butler (does YOUR quest have a robot butler?). | Zerg Quest, Cerebrate Anon, Starcraft, Collective Game, Kerrigan, Was I supposed to run a quest tonight? | 2011-06-16 | 15 | |
15290183 | Legend of Zelda RPG #12 | Magic and equipment gets expanded upon. | Legend of Zelda RPG, Homebrew, Sir Scribe, Zelda, Triforce, shit gets done, crunch | 2011-06-18 | 8 | |
15334060 | Legend of Zelda RPG #13 | Shit continues to get done. Magic and music are discussed, and races are revisited and expanded. Also some more new artwork. | Legend of Zelda RPG, Homebrew, Sir Scribe, Zelda, Triforce, shit gets done, crunch | 2011-06-24 | 6 | |
15375622 | Legend of Zelda RPG Thread 14 | Steady progress is made toward getting this thing playtestable. Some discussion of settings and fluff, rules for songs, a few new techniques, and more! | Legend of Zelda RPG, Homebrew, Sir Scribe, Zelda, Triforce, shit gets done, crunch | 2011-06-26 | 6 | |
15396589 | Legend of Zelda RPG 15 | Compiling, designing, and editing techniques is the focus of this thread, with a few new mechanic ideas and artwork as well. | Legend of Zelda RPG, Homebrew, Zelda, Triforce, Sir Scribe, Shit Gets Done, Crunch | 2011-06-29 | 6 | |
July 2011 |
15433135 | Legend of Zelda RPG #16 | Techniques and Magic gets worked on, and the RPG inches towards being playtest-ready. | Legend of Zelda RPG, Homebrew, Zelda, Triforce, Sir Scribe, Shit Gets Done, Crunch | 2011-07-04 | 6 | |
15496100 | Legend of Zelda Thread #17 | In which development and discussion continues, along with the odd bit of nice drawfaggotry. | Legend of Zelda RPG, Homebrew, Zelda, Triforce, Sir Scribe, Shit Gets Done, Crunch | 2011-07-12 | 6 | |
15560584 | The Legend of Zelda RPG - Thread #18 | Steady progress is made, particularly regarding magic and music. Also the first bits of feedback from playtesting, and of course some lovely artistry. | Legend of Zelda RPG, Homebrew, Zelda, Triforce, Sir Scribe, Shit Gets Done, Crunch | 2011-07-15 | 7 | |
August 2011 |
15807166 | Sharing is caring | non-trip namefag gives away some of his collection. he knows nothing about this archive, so don't tell him. If you want a free resource of game manuals that should last until late august, make sure it doesn't drop off. | legit, PDF, RPG, Setting, Game, fluff, crunch, Rogue Trader, Ninja Burger | 2011-08-04 | 13 | |
15759263 | Legend of Zelda RPG development #21 | Some tweaks and revisions to existing techs and spells, a thorough review/fleshing out of the weapon system, and more - /tg/ gets shit done. | Legend of Zelda RPG, Homebrew, Zelda, Triforce, Sir Scribe, Shit Gets Done, Crunch | 2011-08-04 | 6 | |
15846057 | Legend of Zelda RPG development #22 | Some touches on magic and songs, finishing weapon properties, and development of an improved character sheet. | Legend of Zelda RPG, Homebrew, Zelda, Triforce, Sir Scribe, Shit Gets Done, Crunch | 2011-08-10 | 3 | |
15957628 | The Legend of Zelda RPG development #24 | Finally starting to work our way out of the productivity slump, progress is (slowly) made. A system for "foraging" for rupees and supplies is devised, a basic framework for item prices is laid down, and principles of dungeon and boss design are discussed. | Legend of Zelda RPG, Homebrew, Zelda, Triforce, Sir Scribe, Shit Gets Done, Crunch | 2011-08-24 | 3 | |
October 2011 |
16561350 | /tg/ Meta Quest 3 | After being resupplied and spending new funds on things like Small Soldiers, Spectres, and Star Destroyers, we go to try and rescue a branch office in distress only to find some Sue-ish drow in the way. In the midst of this, a new hero arises. | Collective Game, Orz, Drow Tales, UNIT, SCP, Starship Troopers, Shadowrun, Meta, Quest | 2011-10-09 | 13 | |
16618858 | /tg/ Meta Quest 4 | We make contact with the Vault's commander and surviving agents. Apparently there's a SUE controlling the Drow, and that's the source of the reality distortions. We hire runners to collect information, and begin planning our assault. | Collective Game, Orz, Drow Tales, UNIT, SCP, Starship Troopers, Shadowrun, Meta, Quest, Meta Quest | 2011-10-16 | 21 | |
16660618 | /tg/ Meta Quest 4.5 | An extension of Meta Quest 4, We buy stuff and talk to a spirit | Collective Game, Orz, Drow Tales, UNIT, SCP, Starship Troopers, Shadowrun, Meta, Quest, Meta Quest | 2011-10-18 | 13 | |
November 2011 |
16809106 | Storytime Thread: Part Two | Storytiem continues his tale, the Pope of Faerun is created, and a drawfag drops in. | Awesome, storytiem, storytime, Dungeons and Dragons, Faerun, Alphonse, armchair | 2011-11-02 | 47 | |
16860914 | Shadowrunners Accomplish Mundane Activities | Solve a regular, day-to-day problem like a typical Shadowrunner | Shadowrun | 2011-11-07 | 14 | |
16943288 | Zerg Quest LXII | Anon argues, steals a ship, and argues some more: a /tg/ microcosm? | Zerg Quest, Collective Game, Starcraft, Cerebrate Anon, tactical strategy, drunk OP, paranoia | 2011-11-17 | 11 | |
December 2011 |
17293888 | Zerg Quest LXVI | Anon tears Dyles' forces apart, and engages the Protoss in the political arena. Thread called "the most effective in recent history". | Zerg Quest, Cerebrate Anon, Starcraft, Diplomacy, Pauldrons, Drunk OP, I assure you I have not been banned | 2011-12-22 | 10 | |
17360840 | Zerg Quest LXVII | The Swarm deals with a couple of scary-looking fellows who are both kinda-sorta members of the Swarm | Zerg Quest, Cerebrate Anon, Starcraft, Drunk op, Bernie, Oh What Now? | 2011-12-29 | 11 | |
17369856 | Transformers RPG discussion | Some bare-bones crunch is presented along with a good amount of fluff+timelines | Transformers, crunch, fluff, collaboration, brainstorm | 2011-12-30 | 5 | |
January 2012 |
17423169 | Transfomers RPG 2 | Continuing R&D for a homebrew Transformers RPG | Transformers, fluff, crunch, brainstorm, homebrew | 2012-01-05 | 6 | |
17455058 | Transfomers RPG 3 | Continuing R&D for a homebrew Transformers RPG | Transformers, fluff, crunch, brainstorm, homebrew | 2012-01-09 | 1 | |
17555364 | STORYTIEM Part 3 | Alphonse, Tim, Arthur and Rekrabbob return with a force to meet new friends and new enemies. | storytime, Dungeons and Dragons, Alphonse, Faerun | 2012-01-17 | 20 | |
17693217 | Dykes of London | Exploits of an all-girl group of Shadowrunners in England. The team comes together, and shit rapidly hits the fan. | Shadowrun, storytime, Dykes of London | 2012-01-27 | 10 | |
February 2012 |
17812927 | Dykes of London 2- I wanna DO him! | After things go tits-up, the shadowrunning ladies finish their first job, and one of them finds true love. | Dykes of London, Shadowrun, storytime | 2012-02-05 | 4 | |
March 2012 |
18228308 | Shadowrun Storytime | OP begins his story of a Shadowrun That Guy (tm) | Shadowrun, Storytime, That Guy, 2D, Street Samurai, Infiltrator, Hacker, Mage | 2012-03-06 | 275 | |
18237435 | Shadowrun Storytime 2 | The continued story of a Shadowrun That Guy, now with more berserk troll. | Shadowrun, That Guy, 2D, Dervish, Geppetto, DeadMan, Trout, Street Samurai, Hacker, Mage, Infiltrator | 2012-03-07 | 93 | |
18244120 | Shadowrun Storytime 3 | viking-ghost fist fights, ghoul hospitals and all around awesomeness happens | Shadowrun, Storytime, Shadowrun Storytime, Geek the Mage | 2012-03-08 | 70 | |
18291189 | Shadowrun Storytime 4 | The Ares runs begin, Tank gets a SIN, and an interrogation gets...weird. | Shadowrun, Storytime, 2D, Geppetto, Dervish, Tank, Teacup Ride, Cyberpunk, Knight Errant | 2012-03-12 | 73 | |
18305008 | Shadowrun Storytime 5 | The hunt for Joy begins, the team has a revelation about Dervish, and Geppetto makes some...dirty dealings. | Shadowrun, Shadowrun Storytime, Storytime, 2D, TwoDee, Vegas, Tamanous | 2012-03-13 | 72 | |
18303811 | Legend of Zelda RPG Revival | The /tg/ Zelda roleplaying game project returns as a new concept is proposed. Efforts to streamline the mechanics of the previous version are discussed and hammered out. | Legend of Zelda RPG, Homebrew, Zelda, Shit Gets Done, Crunch | 2012-03-13 | 13 | |
18384531 | Legend of Zelda RPG Revival Thread #2 | With most of the broad concepts figured out, more detailed crunch begins. | Legend of Zelda RPG, Homebrew, Zelda, Shit Gets Done, Crunch | 2012-03-21 | 6 | |
18400401 | Shadowrun Storytime 6 | Bend the Infiltrator joins the team, spirits get stoned, 2D jizzes himself, and the Vegas arc comes to a close. | Shadowrun, Storytime, Storytiem, 2D, TwoDee, Geppetto, Dervish, Bend, Vegas, Las Vegas | 2012-03-21 | 71 | |
18421888 | Shadowrun Storytime 7 | 2D and the crew head to Tokyo, Shenanigans ensue | Shadowrun, Storytime, TwoDee, Dervish, Geppetto, Bend, Tokyo | 2012-03-23 | 77 | |
April 2012 |
18532456 | Shadowrun Storytime 8 | The team goes to Lagos, and runner-on-runner violence happens! Geppetto kills a guy in a really fucked-up way. Also Nextwave! | Shadowrun, Storytime, Storytiem, Shadowrun Storyime, Twodee, 2D, Dervish, Geppetto, Bend, Lagos, Nextwave | 2012-04-02 | 72 | |
18645891 | Shadowrun Storytime 9 | 2D and crew finally corner Two-Times in Bogota. The Sixth World is marred forever. | Shadowrun, Storytime, Shadowrun Storytime, TwoDee, 2D, Dervish, Geppetto, Bend, Bogota, Sensei, Pirates, Aztechnology | 2012-04-10 | 62 | |
18647754 | Shadowrun Storytime 10 | TwoDee retires. | Shadowrun, Shadowrun Storytime, Storytime TwoDee | 2012-04-10 | 42 | |
18686786 | Armored Core Quest: Crunch Thread | Dedicated Crunch thread for making the game system behind AC-Quest. Discussion of past mechanics and characters happen. | AC Quest, AC Guy, Collective Game, Giant Robots, Crunch Time | 2012-04-13 | 13 | |
18743876 | Armored Core Quest: Crunch Thread 2 | Hit Location rules are revealed, Character Improvement is discussed, and some setting fluff is explained. | AC Quest, AC Guy, Collective Game, Giant Robots, Crunch Time | 2012-04-17 | 10 | |
18848099 | Shadowrun Storytime 11 | The Summer episode! The Team tries their hand at a bank heist. | Shadowrun, Storytime, Shadowrun Storytime, Storytiem, 2D, Twodee, Geppetto, Wildcard, Bend, Dervish, Bank Heist, Bank Job | 2012-04-25 | 56 | |
18820079 | Armored Core Quest: Crunch Thread 3 | Further discussion on the Crunch, some old ground is re-tread. | AC Quest, AC Guy, Collective Game, Giant Robots, Crunch Time | 2012-04-25 | 7 | |
May 2012 |
18990192 | Shadowrun Storytime 12 | The team goes back to college. It's not quite how they remember... | Shadowrun, Storytime, Shadowrun Storytime, TwoDee, Geppetto, Bend, Dervish, Wildcard, College, University | 2012-05-06 | 36 | |
18929465 | Armored Core Quest: Crunch Thread 4 | Players submit ideas, feedback is had, etc. | AC Quest, AC Guy, Collective Game, Giant Robots, Crunch Time | 2012-05-07 | 5 | |
19272587 | Rumour Thread | The Truth is here. Read it before They take it down. | Rumours, Rumours, the truth, run, they, are, almost, here | 2012-05-28 | 15 | |
June 2012 |
19350780 | Shadowrun Storytime 13 | The long-delayed conclusion! The team ends the Granger run in a blast of bullets, bombs, and flower petals. | Shadowrun, Storytime, Shadowrun Storytime, | 2012-06-04 | 35 | |
19430789 | Maid Quest: The Life of Master part 18 | Hito come back to Bangkok and he will face against his opponent Yongyuth the drunken thaiboxer. | Maid Quest: The Life of Master, Quest, Collective Game, CYOA, Drunken, Thaiboxing, Muay Thai, Maid | 2012-06-10 | 0 | |
19648381 | Poke-Quest Derails! Becomes Diamonds! | OP tries to create a Pokemon inspired quest thread, /tg/ derails it almost immediately. When OP ragequits he is replaced with a Rampaging New OP who gives no fucks. | Pokemon, Collective_game, Funny, Drunk_on_power, Fuck_the_police | 2012-06-28 | 22 | |
July 2012 |
19744246 | Shadowrun Storytime 14 | The Trout Run starts with a bang! Evil cultists and shit-covered capybaras abound. | shadowrun, storytime, shadowrun storytime, bend, dervish, wildcard, geppetto, trout, twodee, capybara, capybaras | 2012-07-05 | 43 | |
20080536 | Shadowrun Storytime 15 | The team gets a nwe target, Wildcard and Dervish harass a checkpoint guard. | shadowrun, storytime, shadowrun storytime, bend, dervish, wildcard, geppetto, trout, twodee, capybara, capybaras | 2012-07-29 | 35 | |
20098708 | Shadowrun Storytime 15.5 | Adversary says hi. | shadowrun, storytime, shadowrun storytime, bend, dervish, wildcard, geppetto, twodee | 2012-07-30 | 38 | |
August 2012 |
20193011 | Emulsiworld | Anon describes a dream where mankind is drawn to a new planet through portals on Earth. There they find a hollow but still living tree where they make a new home: Hope. The planet, as big as Jupiter, is host to other such trees, some with other splinter evolutions of mankind, at war with the Keepers, a race of machines which cull mankind's divergent evolutions until extinction. | Homebrew, original content, crunchless fluff, science fiction, post-apocalypse, Hope, arcology, game ideas, world building, The Archivist | 2012-08-05 | 17 | |
20366845 | Shadowrun Storytime 16: The Tale of Felix Ramirez | The team initiates their newest member, ex-Aztechnology Eagle Warrior Felix Ramirez. | Shadowrun, Storytime, Shadowrun Storytime, Storytiem, 2D, Twodee, Geppetto, Wildcard, Bend, Dervish, Felix, Felix Ramirez, Locke | 2012-08-18 | 70 | |
20409956 | Space Opera "Oh Shit Spaceships" wargame crunch | A wild OP appeared and gifted us these complete rules for epic spaceship-combat wargame. | space, homebrew, rules, Spaceship, crunch, wargame, wargaming | 2012-08-21 | 5 | |
September 2012 |
20691143 | Zerg Quest CIII | The war against the Xel'Naga, it seems, shall be a battle of extremes. | Cerebrate Anon, Zerg Quest, Starcraft, Collective Game, Xel'Naga, Was I supposed to run a quest tonight?, Hot drop o'clock, War never changes | 2012-09-12 | 7 | |
20828760 | Semi-Realistic Space Combat | Anon homebrews up a space combat system. | space, wargame, combat, homebrew, semi-realistic, crunch | 2012-09-25 | 8 | |
October 2012 |
20950596 | Shadowrun Storytime 17 | Happy birthday, 4chan! TwoDee returns with a very Dervish-heavy tale. | Shadowrun, Storytime, Shadowrun Storytime, Storytiem, 2D, Twodee, Geppetto, Wildcard, Bend, Dervish, Felix, Locke, trolls, Fight Club | 2012-10-02 | 78 | |
21030357 | Lich's Employee Quest pt 6 (7) | Daniel goes into the mountains and deals with some cave horrors, then gets intoxicated. | skeleton quest, caves, abhumans, drunk, training | 2012-10-08 | 14 | |
21132374 | Different 40K | A shitty ‘what if’ thread takes a turn for the Sbemailtastic. | Warhammer 40K, Derail, Strong Bad, Sbemail, Homestar Runner, Musical | 2012-10-15 | 14 | |
21145950 | What do you do with a drunken guardsmen! | 'What do you do with a drunken sailor' meets Warhammer 40k | 40k, game, Collective Game, songs, drunken sailor | 2012-10-16 | 16 | |
November 2012 |
21460436 | Monster Guard | OP's intent is a thread where /tg/ pretends to be the monster under the bed. Due to OP's image selection, it turns into something darker, where the monster under the bed (and in the closet!) defends the child from abusive parents. OP returns, decides to reveal his writefag power level... and makes a setting out of this concept. | Homebrew, original content, crunchless fluff, world building, monsters, nightmares, abuse, child, children, The Archivist | 2012-11-06 | 21 | |
21645749 | VeloCITY Reloaded | Interest in the /tg/ homebrew game "VeloCITY" is rekindled. Archived for posterity and information. | VeloCITY, The Wind in Your Hair, /tg/, homebrew, discussion, Jet Set Radio, Tony Hawk, Air Gear, parkour, freerunning, rollerblade, skateboard, bike | 2012-11-21 | 5 | |
December 2012 |
22047037 | Lost Future: ttRPG brainstorming | Resistor returns, asking for some help piecing together a nWoD mod for his post-apoc setting. | Innocence, Inn0cence, Robot, AI, Lost Future, nWoD, crunch, brainstorming | 2012-12-16 | 6 | |
January 2013 |
22705310 | ShadowQuest: Seattle 2072 I | The adventures of Starr, Shadowrunning Gunmage and Professional Texan, Part 1 | Shadowrun, Collective Game, ShadowQuest | 2013-01-21 | 11 | |
February 2013 |
22944074 | Medieval Economy | /tg/ talks about making a fully-featured economy system | homebrew, crunch, economy, D&D | 2013-02-03 | 10 | |
23205251 | Shadowrun Cyberloli Army | When a group of runners find themselves with a small army of augmented little girls, /tg/ knows just what to do with them. | Shadowrun, loli, fun, adorable, just another day on /tg/, clips, d'aww | 2013-02-17 | 24 | |
April 2013 |
24325576 | Shadowrun Storytime 18 | A long delay finally bears fruit! The Shadowrun Storytime team goes to HELL! | Shadowrun, Storytime, Shadowrun Storytime, 2D, TwoDee | 2013-04-19 | 86 | |
24308149 | Shadowrun General | In which some stories get shared before TwoDee returns. | Shadowrun, ShadowRussia | 2013-04-19 | 11 | |
24362245 | Shadowrun Storytime: Another Tale | Another group tells their story | Shadowrun, Storytime | 2013-04-21 | 22 | |
24462783 | Yellowman Quest 6 | YQ5 is in Foolz. Scott is woken up by fire, gets into a firefight with a mob boss, then finds a Shadowrunner who drank from the Fountain of Girl, runs from ghost sharks, and should have just turned the traps back on. | Collective Game, Meta, Quest, Meta Quest, Yellowman Quest, Fallout: New Vegas, Oglaf, Shadowrun | 2013-04-27 | 7 | |
May 2013 |
24595163 | Yellowman Quest 7 | Scott Yellowman deals with a wish-granting god, a swamp that lives up to its name, a bunch of really infuriating rats, and saves another racer from an oversized intestinal monster. | Collective Game, Meta, Quest, Meta Quest, Yellowman Quest, Fallout: New Vegas, Oglaf, Shadowrun, Phantasy Star Online | 2013-05-04 | 6 | |
24690729 | Yellowman Quest 8 | With new team member Elyse in tow, Scott and his crew finally escape the Swamp of Despair. They come across a farm, encounter a petulant god-child, witness an airship crash, and find an axe-wielding maniac only a mile behind them. | Collective Game, Meta, Quest, Meta Quest, Yellowman Quest, Fallout: New Vegas, Oglaf, Shadowrun, Phantasy Star Online | 2013-05-09 | 7 | |
24831832 | Yellowman Quest 9 | Scott Yellowman and his group run from a bounty hunter with flying power armor, take refuge in a warded city, get called sluts, and demand to see the manager in order to complain about bad customer service. | Collective Game, Meta, Quest, Meta Quest, Yellowman Quest, Fallout: New Vegas, Oglaf, Shadowrun, Phantasy Star Online | 2013-05-16 | 7 | |
June 2013 |
25385565 | Yellowman Quest 10 | Yellowman and his group have a run in with the guards, guns almost get beaten by swords and crossbows, and they enter the Sorceress' Castle. Also, statistical analysis confirms that MetaOP rolls low. | Collective Game, Meta, Quest, Meta Quest, Yellowman Quest, Fallout: New Vegas, Oglaf, Shadowrun, Phantasy Star Online, statistics | 2013-06-12 | 7 | |
25717468 | You are an Asshole in the future | Some runners prefer stealth. some, seduction. others hacking. You, on the other hand prefer style which is why you just dropkicked a guy out a window | Collective Game, future asshole, you are a dick, net gain, shadowrun, corp, megacorp, 80s action movie, puns | 2013-06-30 | 39 | |
July 2013 |
25826870 | Shadowrun Storytime 19: The Final Run Part 1 | Lo, the beginning of the end. | Shadowrun, Storytime, Shadowrun Storytime, Twodee, 2D, Dervish, Bend, Geppetto, Locke, Sensei, Wildcard | 2013-07-05 | 99 | |
26285707 | SRR modding thread 1 | First brainstorm session for a /tg/ Shadowrun Returns Mod | game ideas shadowrun | 2013-07-29 | 1 | |
September 2013 |
27280402 | Runic Magic System Thread #2 | /Run Fireball.Glyph | Homebrew, Magic, Runes, Wizards, Game Design, Original Content, Programming | 2013-09-17 | 14 | |
27284375 | More rune magic | Further discussion of a magic system based on runes with esoteric syntax. More runes are also created. | runes, magic, homebrew, system design, wizards | 2013-09-18 | 10 | |
27288856 | Rune Magic Thread 4: Repeating Fireball Edition | Rune arrays, as far as the eye can see | runes, game design, homebrew, magic, we've been at this for 15 hours | 2013-09-18 | 6 | |
27296986 | runes v5 | Runes and more runes | runes, setting, magic system, game setting | 2013-09-18 | 2 | |
27302114 | runes 6 | Discussion of rules for rune | runes, setting, magic system, game setting | 2013-09-19 | 2 | |
October 2013 |
27607884 | RuneQuest kicks all kinds of ass | A pitiful attempt at trolling backfires, and /tg/ ends up talking about how awesome RuneQuest is. | glorantha, discussion, Glorantha, RuneQuest, don't fuck with the ducks, King of Dragon Pass, king of dragon pass | 2013-10-07 | 5 | |
November 2013 |
28187316 | King of Dragon Pass: Fimbulvetr | Heortson a forms a clan named for the winter preceding Ragnarok and rearranges the clan ring. | King of Dragon Pass, Glorantha, KoDP, Rune Quest, Collective Game, Heortson | 2013-11-09 | 3 | |
28216972 | King of Dragon Pass: Fimbulvetr 2 | Success and failure in equal measure. Orlanth and Aroka is performed, and everyone wants a piece of the tribe. | King of Dragon Pass, Glorantha, KoDP, Rune Quest, Collective Game, Heortson | 2013-11-11 | 5 | |
28241983 | King of Dragon Pass: Fimbulvetr 3 | The clan manages a Fire season without getting raided, performs a heroquest and actually uses that Resurrection ritual. | King of Dragon Pass, Glorantha, KoDP, Rune Quest, Collective Game, Heortson | 2013-11-12 | 3 | |
28269461 | King of Dragon Pass: Fimbulveltr 4 | The clan's luck starts to turn around, with good omens and successful raids. The winning streak comes to an abrupt end when the Stag Hearths burn ten steads to the ground. | King of Dragon Pass, Glorantha, KoDP, Rune Quest, /tg/ plays, Heortson | 2013-11-14 | 3 | |
28279345 | King of Dragon Pass: Fimbulvetr 5 | Revenge against the Stag Hearths begins, but is derailed by an unexpected betrayal. | King of Dragon Pass, Glorantha, KoDP, Rune Quest, /tg/ plays, Heortson | 2013-11-14 | 3 | |
28306228 | King of Dragon Pass: Fimbulvetr 6 | The tribe brings down the hammer, and several long term problems come to an end. Tricksters gonna Trickster. | King of Dragon Pass, Glorantha, KoDP, Rune Quest, /tg/ plays, Heortson | 2013-11-16 | 3 | |
28348686 | King of Dragon Pass: Fimbulvetr 7 | In which the clan explores Dragon Pass. | King of Dragon Pass, Glorantha, KoDP, Rune Quest, /tg/ plays, Heortson | 2013-11-19 | 5 | |
28400964 | King of Dragon Pass: Fimbulvetr 8 | A new leader appears, and the clan forms new alliances. | King of Dragon Pass, Glorantha, KoDP, Rune Quest, /tg/ plays, Heortson | 2013-11-21 | 3 | |
28422148 | King of Dragon Pass: Fimbulvetr 9 | Preparations for tribe forming come together, and the Jenestni default on their payments. | King of Dragon Pass, Glorantha, KoDP, Rune Quest, /tg/ plays, Heortson | 2013-11-22 | 5 | |
28529787 | King of Dragon Pass: Fimbulvetr 10 | The Colymar tribe bullies, the Goodseller sells goods, cattle raids are dispersed and the Storm Tribe is made. Tribe making time. | King of Dragon Pass, Glorantha, KoDP, Rune Quest, /tg/ plays, Heortson | 2013-11-28 | 6 | |
28563321 | King of Dragon Pass: Fimbulvetr 11 | Tribe Avaltvar is born, and Elusu is elected to lead it. Hail Fimbulvetr, kings in the North. | King of Dragon Pass, Glorantha, KoDP, Rune Quest, /tg/ plays, Heortson, king me | 2013-11-30 | 5 | |
December 2013 |
28554325 | Converting CthulhuTech to Void | In which /tg/ merges the crunch of The Void with the fluff of CthulhuTech with good results. | CthulhuTech, Void, Cthulhu, crunch, rules, conversion, rpg | 2013-12-01 | 5 | |
28638902 | Cthulhu Void Tech Conversion 2 | efforts continue to convert Cthuhlutech to The Void's mechanics. | CthulhuTech, Void, Cthulhu, crunch, rules, conversion, rpg, The Void | 2013-12-05 | 3 | |
28658549 | King of Dragon Pass: Fimbulvetr 12 | Tribes for everyone! Also, our enemies are being stupid again. | King of Dragon Pass, Glorantha, KoDP, Rune Quest, /tg/ plays, Heortson, king me | 2013-12-05 | 7 | |
28699812 | King of Dragon Pass: Fimbulvetr 13 | Two more heroquests completed. In the other months, exploration and trading. Derik sees his family killed, starting him on the path to destiny. | King of Dragon Pass, Glorantha, KoDP, Rune Quest, /tg/ plays, Heortson | 2013-12-07 | 5 | |
28719793 | King of Dragon Pass: Fimbulvetr 14 | Even more Heroic combatants; Anmangarm clan just won't stop feuding. Sisters-in-law and uncles are revenged for. | King of Dragon Pass, Glorantha, KoDP, Rune Quest, /tg/ plays, Heortson | 2013-12-08 | 4 | |
28825673 | King of Dragon Pass: Fimbulvetr 15 | Poor Rangor is left forever alone; women burn the tavern of Mule Deers, to be never rebuilt; Elusu tears through "Elmal Guards the Stead". And then Horse-Spawn capture Baranthos in his thrall rescue mission, curse them! | King of Dragon Pass, Glorantha, KoDP, Rune Quest, /tg/ plays, Heortson | 2013-12-13 | 4 | |
28966548 | King of Dragon Pass: Fimbulvetr 16 | We please the ancestors, do well in war, and show Saraska Bright-Eyes the door. | King of Dragon Pass, Glorantha, KoDP, Rune Quest, /tg/ plays, Heortson | 2013-12-20 | 5 | |
29111366 | King of Dragon Pass: Fimbulvetr 17 | Omens of war prove false, the carls are buried under mountains of gifts, and Cragspider sends an ineffectual warning. | King of Dragon Pass, Glorantha, KoDP, Rune Quest, /tg/ plays, Heortson | 2013-12-28 | 3 | |
January 2014 |
29193473 | King of Dragon Pass: Sacred Time special | In honor of the incoming new year, Heortson uploads the myths of King of Dragon Pass. Glorantha scholars answer questions. | King of Dragon Pass, Glorantha, KoDP, Rune Quest, /tg/ plays, Heortson, lore | 2014-01-01 | 2 | |
29217154 | Shadowrun Storytime 20: The Final Run Part 2 | The tension keeps up as the team struggles to hunt down their quarry. | Shadowrun, Storytime, Shadowrun Storytime, Twodee, 2D, Dervish, Bend, Geppetto, Locke, Sensei, Wildcard | 2014-01-02 | 119 | |
29301897 | Wage Slave Quest | Frank the Troll Social Adept WageMage goes to a meeting. Goes to work, things happen. | Collective Game, Wage Slave Quest, Shadowrun | 2014-01-06 | 17 | |
29350298 | Shadowrun Quest #2 | Go Barhopping, get into a barfight, win, and get picked up by the police and meet some Shadowrunners | Collective Game, Wage Slave Quest, Shadowrun | 2014-01-08 | 13 | |
29353056 | King of Dragon Pass: Fimbulvetr 18 | A difficult heroquest is accomplished after much frustration, Derik leaves to seek his destiny, and the Jenestni move closer to their doom. | King of Dragon Pass, Glorantha, KoDP, Rune Quest, /tg/ plays, Heortson | 2014-01-08 | 3 | |
29417305 | Wage Slave Quest #3 | We go to work. Do some work, make buddies with the boss. | Wage Slave Quest, Shadowrun, Collective Game | 2014-01-11 | 8 | |
29438947 | King of Dragon Pass: Fimbulvetr 19 | All your treasure are belong to us. We do the last of heroquests - Chalana Arroy with Elusu for absence of Chalani (guess that's their name). Kentvent gets onto the battlefield to prove that even our sages are better than their warriors.
Soon. | King of Dragon Pass, Glorantha, KoDP, Rune Quest, /tg/ plays, Heortson | 2014-01-12 | 2 | |
29468871 | Wage Slave Quest #4 | We get back from lunch, go try to convince a racist to buy water guns, and are late to a meeting | Wage Slave Quest, Shadowrun, Collective Game | 2014-01-13 | 7 | |
29515872 | King of Dragon Pass: Fimbulvetr 20 | Trading rivalry continues, nobody cares. Got Ernalda's oven. Otherwise, routine stuff: raids, courts, blasting Jensteni's earth... | King of Dragon Pass, Glorantha, KoDP, Rune Quest, /tg/ plays, Heortson | 2014-01-15 | 2 | |
29561809 | Wage Slave Quest #5 | We call the cops on those creeps, play shadowrunner, stop the creeps, almost get burned in the process, and finally talk to the police. | Collective Game, Wage Slave Quest, Shadowrun | 2014-01-17 | 8 | |
29631300 | Wage Slave Quest #6 | Frank goes to the doctors, has a talk with a nurse and then a security guard. Meet with the doctor. Have a talk about memories and needles, then get back to work the next day. | Collective Game, Wage Slave Quest, Shadowrun | 2014-01-20 | 7 | |
29856010 | King of Dragon Pass: Fimbulvetr 21 | Good night, sweet Orstalor, you shall forever be missed. Oh, and Jaldon Goldentooth ravages Dragon Pass, but that's not really important. | King of Dragon Pass, Glorantha, KoDP, Rune Quest, /tg/ plays, Heortson | 2014-01-29 | 5 | |
February 2014 |
30022060 | King of Dragon Pass: Fimbulvetr 22 | The Lonisi literally start shit, a new clan buds off of ours, and the Horse-Spawn have a new queen. | King of Dragon Pass, Glorantha, KoDP, Rune Quest, /tg/ plays, Heortson | 2014-02-06 | 1 | |
30220030 | King of Dragon Pass: Fimbulvetr 23 | The true horse-shitters are found out, three useful nobles appear, and someone takes a piece out of the Lunars. | King of Dragon Pass, Glorantha, KoDP, Rune Quest, /tg/ plays, Heortson | 2014-02-14 | 2 | |
30231869 | Selyn Thread No. CALLTHEPOLICESEEIFIFUCKINGCARE | Some more tales from Selyn. And more Mustard Seed.
"It's Ankh-Morpork, except that its Pratchett is suffering from alcoholism rather than Alzheimers." -Anon | World-Building, Humor, drunk | 2014-02-14 | 0 | |
30331773 | Shadowrun Hacker Quest | It's 2073, and Echo_TRACER just got a new job. Making the interview might be a little complicated. | Shadowrun Hacker Quest, Shadowrun, Collective Game, Quest | 2014-02-19 | 10 | |
30395877 | Shadowrun Hacker Quest 2: The Best Part of Waking Up Edition | After a night of hacking his way into the most exclusive town in the Seattle Metro, we talk to our girlfriend, go to our interview, and decide to see if we can do this run in 24 hours or less | Shadowrun Hacker Quest, Shadowrun, Collective Game, Quest | 2014-02-22 | 6 | |
30394914 | King of Dragon Pass: Fimbulvetr 24 | The clan wins a string of victories, bids farewell to a favored elder, and prepares to play peacemaker in a tribal war. | King of Dragon Pass, Glorantha, KoDP, Rune Quest, /tg/ plays, Heortson | 2014-02-22 | 4 | |
30438672 | Shadowrun Hacker Quest 3: Digital Shadow Edition | Echo_TRACER engages a group of armed men and proves that brains really are better than brawn. With the package in hand, he needs to keep his head low and stay alive long enough to collect his pay. | Shadowrun Hacker Quest, Shadowrun, Collective Game, Quest | 2014-02-24 | 8 | |
30487808 | King of Dragon Pass: Fimbulvetr 25 | Building the town of Hoddmimis, trying to end a feud, and making between between men and wolfmen. | King of Dragon Pass, Glorantha, KoDP, Rune Quest, /tg/ plays, Heortson | 2014-02-26 | 5 | |
March 2014 |
30593220 | Shadowrun Hacker Quest 4: OP's Skipping the Booze Tonight Edition | Echo_TRACER's safehouse has been compromised. With Harriet in tow, his only hope of escape is to lay low in a coffin hotel. While he's busy keeping out of sight, he calls on an ally to aid in his search for knowledge. | Shadowrun Hacker Quest, Shadowrun, Collective Game, Quest | 2014-03-03 | 6 | |
30738110 | Shadowrun Hacker Quest 5: OP's a tiredfag edition. | Though Echo_TRACER wakes the next morning and prepares to meet with his team, OP is not yet ready to face the dawn. | Shadowrun Hacker Quest, Shadowrun, Collective Game, Quest, OP is a tiredfag | 2014-03-10 | 5 | |
30763437 | The Night Shift: Third Shift | The third thread in which the setting and campaign module of the Night Shift is discussed, even more frightening and bizarre happenings are compiled, and a talented Anon continues to crunch things out. | Night Shift, Graveyard Shift, surreal, horror, setting, homebrew, world building, brainstorming, crunch | 2014-03-11 | 11 | |
30754093 | What /tg/ does with the drunken sailor | We have discovered a horrifying reality. There are people who have never heard that song and new versions are pitched | Sea Shanty, Songs, What Should We Do With The Drunken Sailor, The Drunken fa/tg/uy, Cowardly Guardsman, Muppets Treasure Island | 2014-03-12 | 9 | |
30796508 | The Night Shift: Fourth Shift | The fourth thread in which the setting and campaign module of the Night Shift is discussed, yet more frightening and bizarre happenings are compiled, and a thoughtful discussion of the crunch and fluff take place. | Night Shift, Graveyard Shift, surreal, horror, setting, homebrew, world building, brainstorming, crunch, fluff | 2014-03-13 | 12 | |
30817437 | The Night Shift: Fifth Shift | The fifth thread in which the setting and campaign module of the Night Shift is discussed. This time the crunch takes a more central role in the discussion as Night Shift World Anon works his magic. | Night Shift, surreal, horror, fluff, crunch, homebrew, brainstorming, gas station, supernatural | 2014-03-14 | 14 | |
30875607 | Shadowrun Hacker Quest 5.5: OP's awake, but the thread isn't edition | Echo_TRACER gets back to work and gains some info on Harriet, but a lack of participation slows things to a halt. | Shadowrun Hacker Quest, Shadowrun, Collective Game, Quest | 2014-03-17 | 3 | |
30889424 | The Night Shift: Sixth Shift | The sixth thread in which the setting and campaign module of the Night Shift is discussed. A slow thread, but one where things get done none the less. More new fluff, more new crunch, and one Anon claiming a TV show may be on the way. | Night Shift, surreal, horror, fluff, crunch, homebrew, brainstorming, gas station, supernatural | 2014-03-18 | 11 | |
31000979 | The Night Shift: Seventh Shift | The seventh thread in which the setting and campaign module of the Night Shift is discussed. Another leisurely thread, in which some of the more mundane happenings of the Station are mulled over, some laughs are had, some playtesting is promised, and TV Anon provides updates. | Night Shift, surreal, horror, fluff, crunch, homebrew, brainstorming, gas station, supernatural | 2014-03-24 | 11 | |
31066308 | The Night Shift: Eighth Shift | The eighth thread in which the setting and game system of the Night Shift is discussed. An IRC channel is set up, new blood is brought in, more fluff if fluffed and more crunch is crunched. | Night Shift, surreal, horror, fluff, crunch, homebrew, brainstorming, gas station, supernatural | 2014-03-26 | 10 | |
31103676 | The Night Shift: Ninth Shift | The ninth thread in which the setting and game system of the Night Shift is discussed. The three oldest NPCs are discussed, new Threats are codified using the Night Shift World format, and questions are raised. | Night Shift, surreal, horror, fluff, crunch, homebrew, brainstorming, gas station, supernatural | 2014-03-29 | 10 | |
31140171 | Shadowrun Hacker Quest 6: Afternoon Stroll Edition | Echo_TRACER dives deeper into the Barrens to find more information, and finds much more than he bargained for. | Shadowrun Hacker Quest, Shadowrun, Collective Game, Quest | 2014-03-29 | 2 | |
31164755 | Shadowrun Hacker Quest 6.6: No Distractions Edition | Echo_TRACER and co. take on the team of Declan mercs, and manage to learn something about the lady in charge. | Shadowrun Hacker Quest, Shadowrun, Collective Game, Quest | 2014-03-31 | 4 | |
April 2014 |
31226418 | King of Dragon Pass Finale | After much struggle, the saga of clan Fimbulvetr and the Avaltvar tribe comes to a close. Hail to the Kings of Dragon Pass. | King of Dragon Pass, Glorantha, KoDP, Rune Quest, /tg/ plays, Heortson, Praise Elusu | 2014-04-03 | 5 | |
31302417 | Pokemon Quest #39 | We engage in a very long battle with Eddie. Nibbles fights for all he's worth | Pokemon Quest, Pokemon, gobble, Collective Game, Flute, Punk, Pokemon trainer, Eddie, battle, Nibbles, Tyrunt | 2014-04-07 | 22 | |
31305422 | Shadowrun Hacker Quest 7: Sniper Wolf Edition | Echo_TRACER shows an enemy shadowrunner what happens when they mess with his team, and then makes contact with his fixer once more. | Shadowrun Hacker Quest, Shadowrun, Collective Game, Quest | 2014-04-07 | 5 | |
31341207 | High Octane Shadowrun | OP plans on running his players through some Payday-styled heists and asks /tg/ for ideas. Features exploding buses, the Umbrella Corporation, and detailed notes on a drone heist. | Shadowrun, Payday, High, Octane, Heists, Umbrella, Grand, Theft, Drone | 2014-04-08 | 11 | |
31455102 | Shadowrun Hacker Quest 8: Hotel-Movie Reference Edition | Echo_TRACER retreats to a fancy hotel, thinks his way through problems, and wants to look at Harriet's legs. | Shadowrun Hacker Quest, Shadowrun, Collective Game, Quest | 2014-04-14 | 5 | |
31605674 | Shadowrun Hacker Quest 9: Celebrating 420 on the Waterfront Edition | Echo_TRACER gets one step closer to realizing the full nature of Harriet's relationship to Declan Futures, and tries to make peace with the mysterious sniper. | Shadowrun Hacker Quest, Shadowrun, Collective Game, Quest | 2014-04-21 | 3 | |
May 2014 |
31916575 | Shadowrun Hacker Quest 10: Tower Defense Edition | Echo_TRACER and his team defend against both bad luck and Declan Futures in the battle over Harriet's freedom. | Shadowrun Hacker Quest, Shadowrun, Collective Game, Quest | 2014-05-05 | 5 | |
32204992 | Shadowrun Hacker Quest 11: You wa Shock! Edition | Echo_TRACER has been captured by another 'runner team! Press-ganged into a new run with a dangerous time-frame, Echo can only gather intel and hope to make contact with the outside world. | Shadowrun Hacker Quest, Shadowrun, Collective Game, Quest | 2014-05-19 | 3 | |
32288311 | Halfling Quest | Heilyn Gallagher got a message from her deceased father. She hates him, so she goes drinking instead of taking it seriously. | Collective Game, Halfling Quest, Drunken Antics, Dead Fathers, Deadbeat Fathers | 2014-05-23 | 8 | |
32322419 | Runaway Quest | You've run away from home after your mother beat you one too many times. Now avoid getting beaten, robbed, killed, raped, or any other manner of unpleasant things happen to you. | Runaway Quest, Collective Game | 2014-05-24 | 16 | |
32357627 | Shadowrun Hacker Quest 12: Mexican Standoff Edition | Echo_TRACER narrowly avoids a gunfight bursting out around him, and calls upon the disparate Shadowrunners in his life to finally plan how to defeat Declan Futures. Also, Echo_TRACER calls himself a faggot in front of everyone. | Shadowrun Hacker Quest, Shadowrun, Collective Game, Quest, Echo_TRACER is a faggot | 2014-05-26 | 3 | |
June 2014 |
32656527 | Halfling Quest III: Wyrm Eater | Heilyn copes with having just killed someone, and works towards escaping her father's "Training". | Collective Game, Halfling Quest, Drunken Antics, Dead Fathers, Deadbeat Fathers, Massive CoC, Wyrm Eater | 2014-06-08 | 4 | |
32661712 | Shadowrun Hacker Quest #13: Lucky Number 13 Edition | Echo_TRACER hatches a plan to get a prototype Comlink so that he and his allies can hack Harriett's legs, and gain enough proof to stop Declan. | Shadowrun Hacker Quest, Shadowrun, Collective Game, Quest | 2014-06-09 | 1 | |
32779637 | Runic Quest 1 | There ain't no drama like shitty forced contrived drama! | quest, drama, hack QM, rune quest, runic quest | 2014-06-14 | 0 | |
32805097 | Shadowrun Hacker Quest 13.5: Call to Action Edition | Echo_TRACER makes a few important commcalls, then sets out to invade a UCAS military base. | Shadowrun Hacker Quest, Shadowrun, Collective Game, Quest | 2014-06-16 | 2 | |
32900408 | Rune Quest Thread 2 | In which we ruin EGO's plans and force him to rewrite his notes for a second time | dragon dicks, collective game, Rune Quest, hack QM, | 2014-06-21 | 1 | |
33014702 | Unified CCG/TCG Seting | OP: Okay /tg/. You know how in these typical "Children's game is obscenely popular and people duel/fight with them all over the world" anime there's the megacorp who basically produces this shit and runs the world almost? Well a thought occurred to me. What if there was a setting where all those corporations had to actually coexist and interact. | OC, worldbuilding, ccg, tcg, digimon, yu-gi-oh, yugioh, shadowrun, mmbn, megaman battle network. mtg, magic | 2014-06-26 | 10 | |
33023335 | Shadowrun General: Humanis Edition | Shadowrun general starts up all normal like, and then nazis | bipolar, nazi, humanis, shadowrun, storytime, storytiem | 2014-06-27 | 3 | |
July 2014 |
33186113 | Runic Quest 3.5 | Runic Quest 3.5 | Rune Quest, Runic Quest | 2014-07-05 | 2 | |
33233060 | Shadowrun Hacker Quest 14: Modern Warfare Edition | Echo_TRACER and his team face off against the UCAS military in search of a military-grade commlink. They have more than enough power, but Echo must make the last leg of his journey alone. | Shadowrun Hacker Quest, Shadowrun, Collective Game, Quest | 2014-07-07 | 2 | |
33361025 | Runic Quest 4 | Runic Quest 4 | Runic Quest, Rune Quest | 2014-07-13 | 2 | |
33524730 | Tass vs. Shadowrun | A Shadowrun tale involving a hacker, a rogue AI, and the complete collapse of the Sixth World Economy. (ctrl+f Bloodworx) | shadowrun, pink mohawk, tass, derailment, henderson | 2014-07-21 | 26 | |
33706285 | Shadowrun Hacker Quest 15: Dem Gams Edition | Echo_TRACER assembles the information his team has gathered and, armed with bleeding-edge hardware, hacks the most dangerous node of his entire career. | Shadowrun Hacker Quest, Shadowrun, Collective Game, Quest | 2014-07-28 | 1 | |
August 2014 |
33870142 | Shadowrun Hacker Quest 16: An Offer You Can't Refuse Edition | After acquiring the necessary data, Echo-TRACER pays a visit to the Irish Mob. | Shadowrun Hacker Quest, Shadowrun, Collective Game, Quest | 2014-08-04 | 1 | |
November 2014 |
36023529 | Disney Villains Victorious: Thread Four | Victorious In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. More fluff is spun of course, and work on the crunch begins. Heroes and villains, the living and the dead, might and magic, despair and hope. Tune in to find out more! | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-08 | 17 | |
36037296 | Disney Villains Victorious: Thread Five | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. Things get really crunchy, but remain just as fluffy as before. The bells are ringing, the spirits are fighting, the dwarves are digging and the Disney is strong. Tune in to find out more! | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-09 | 14 | |
36045537 | Disney Villains Victorious: VI | The sixth thread, in which we discuss skills and traits and heroes | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design, Scar, Grimhilde, Maleficent, Horned King, Jafar, Facilier | 2014-11-09 | 14 | |
36049715 | Disney Villains Victorious: VII | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this seventh thread, Anons and Nameholders alike get down to the nitty-gritty of this setting's game system while continuing to provide quality fluff and world-building ideas. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-09 | 12 | |
36056960 | Disney Villains Victorious VIII | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this eighth thread, a lot of game system discussion is had and things begin showing signs of a little bit of structure. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-09 | 12 | |
36062468 | Disney Villains Victorious IX | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. This is the ninth thread, three times three. Resist. Withstand. Endure. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-10 | 12 | |
36070014 | Disney Villains Victorious X | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this tenth thread, much discussion is had about character creation, traits and powers, amongst other topics. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-10 | 12 | |
36079994 | Disney Villains Victorious XI | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this eleventh thread, the game system is neatly summarized, the map is reorganized, and more flavorful crunch is discussed. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-10 | 12 | |
36084081 | Disney Villains Victorious XII | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this twelfth thread, many more game mechanics are discussed, as are more map alterations and the legitimacy of live action Disney properties within the setting. Progress continues to be made and much fun is had. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-11 | 12 | |
36089341 | Disney Villains Victorious XIII | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this thirteenth thread, a sample low-level adventure is laid out, discussion of the nations takes place, and more fantastic writing is written. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-11 | 12 | |
36096939 | Disney Villains Victorious XIV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-12 | 12 | |
36105822 | Disney Villains Victorious XV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifteenth thread in five days, everyone blows off a little steam and things get a little weird, but more fluff and crunch are worked out, and everyone feels a little better for it. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-12 | 12 | |
36111407 | Disney Villains Victorious XVI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The sixteenth thread is another laid back thread, with calm, relaxed discussion of the Villains and the world. Some writing is done, and a lyricist pops in to take suggestions for songs. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-12 | 12 | |
36123404 | Disney Villains Victorious XVII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the seventeenth thread, the magic versus anti-magic debate comes to a head, but things are settled and continue on as productively as they have before. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-13 | 11 | |
36129027 | Disney Villains Victorious XVIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the eighteenth thread, a great deal more discussion is had, and a number of pieces of writing are written, and things keep rolling right along at a breakneck pace. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-13 | 10 | |
36136120 | Disney Villains Victorious XIX | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In the nineteenth thread, our day shift contributors continue brainstorming, fluffing and crunching, as Brazilian folklore is also discussed. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-13 | 10 | |
36140792 | Disney Villains Victorious XX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. We've reached our twentieth thread, and the game system is very nearly complete! Reasons to celebrate abound! | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-14 | 10 | |
36148225 | Disney Villains Victorious XXI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. After our triumphant twentieth thread, the twenty-first is a more sedate affair, with contributors creating example characters using our (mostly) completed game system and discussing the intricacies thereof. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-14 | 8 | |
36156847 | Disney Villains Victorious XXII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The twenty-second thread in our blockbusting series features more character creation, some new pieces of fluff, and a renewal of the Magic versus Anti-Magic debate. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-14 | 10 | |
36166222 | Disney Villains Victorious XXIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The twenty-third thread is a giant, swirling magical maelstrom of crunch, Beastly Belle makes an appearance, and songs are sung in the cool moonlight. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-15 | 5 | |
36171288 | Mahrun Quest (Civ) | The location is chosen, the character is created, and you hunt. | Mahrun Quest, Collective Game, Civilization | 2014-11-15 | 1 | |
36174056 | Disney Villains Victorious XXIV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The twenty-fourth thread, as will sometimes happen during one of /tg/'s long-haul projects, devolves into a battle over whether or not to include Ghibli influences. Despite this, there are still many nuggets of goodness to be found. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-15 | 5 | |
36182412 | Disney Villains Victorious XXV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the twenty-fifth thread of the series, Nob hosts his first alpha playtest of the D.V.V. system, many more example characters are statted, and Belle's daughter is both a bastard and a Beast. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-16 | 5 | |
36196425 | Disney Villains Victorious XXVI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the twenty-sixth thread, a lot more discussion is had based on the alpha play test, some more songs are written, and contributors continue to be productive. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-16 | 5 | |
36209159 | Disney Villains Victorious XXVII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the twenty-seventh thread, things continue apace, with class power discussion and recalculating rules after the first playtest. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-17 | 5 | |
36218965 | Disney Villains Victorious XXVIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The twenty-eighth thread rolls by in a flash as the fluff and crunch fly in the wake of further play testing and brainstorming. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-17 | 4 | |
36228861 | Disney Villains Victorious XXIX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this, the twenty-ninth thread of D.V.V., more songs are written, more stories are told, and the crunch gets intricate and technical with discussion of enemy power levels, punchfairy mechanics and more debate on the "M-Word." | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-18 | 4 | |
36234567 | Disney Villains Victorious XXX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. D.V.V. has reached its THIRTIETH thread in only about TEN days! This is certainly something to celebrate! Debate on the inclusion of PC-wielded magic in the setting continues but is mostly civil, and a great deal more crunch along with a bit of fluff is discussed. Everyone should feel proud! | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-18 | 4 | |
36244501 | Disney Villains Victorious XXXI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this thread, the second playtest is run, crunch is re-examined, fluff is written, and things generally go smoothly. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-19 | 4 | |
36258251 | Disney Villains Victorious XXXII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this thirty-second thread, more characters and more fluff is generated, a greater understanding of Empress Yzma's Sunless Empire is gained, and a general timeline discussion is begun. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-19 | 4 | |
36269958 | Disney Villains Victorious XXXIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this thirty-third thread, the discussion about the timeline becomes a debate which is eventually resolved, many, many polls are held, and various bits and pieces of crunch are soused out. Also, a third alpha test game is scheduled. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-20 | 4 | |
36277501 | Disney Villains Victorious XXXIV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-fourth thread, some good fluff is had and several songs are written, and a debate blows up about inclusivity and changing core mechanics. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-20 | 4 | |
36289822 | Disney Villains Victorious XXXV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-fifth thread, the third play test gets under way, refinements are made to the nitty gritty of the game system, and tensions remain somewhat elevated. With luck, this will pass soon like a summer squall. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-21 | 4 | |
36294966 | Disney Villains Victorious XXXVI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-sixth thread, not a whole lot is accomplished. While a number of good concepts are brought up, they are not followed through to their conclusions, as many of our regular posters appear to be indisposed. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-21 | 4 | |
36309144 | Disney Villains Victorious XXXVII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-seventh thread, a great deal of discussion is had on a number of crunchy topics, and another playtest is run. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-22 | 4 | |
36316290 | Disney Villains Victorious XXXVIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-eighth thread, more fluff is fluffed and more crunch is crunched. A play test is run, and tempers continue to simmer as we near the homestretch of the game's core build. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-22 | 4 | |
36329726 | Disney Villains Victorious XXXIX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-ninth thread, there is no bickering or arguing to be had at all, and the fluffing and crunching rolls on just as smoothly and politely as you please. Things are getting more polished and complete by the day. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-23 | 4 | |
36346718 | Disney Villains Victorious XXXX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 40th thread, things continue to inch painfully towards a working beta, but fluff creation continues apace and a special guest makes an appearance. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-24 | 4 | |
36364318 | Disney Villains Victorious XLI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 41st thread, things are rather laid back as contributors poke at various aspects of the fluff and crunch, discuss PC agency within the setting, and make plans to finish up the game's alpha version. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-25 | 4 | |
36387515 | Disney Villains Victorious XLII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 42nd thread, both new characters and new villains are statted, more KLRs and fluff pieces are written and things proceed at a sedate pace as the Thanksgiving holiday approaches. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-27 | 4 | |
36422115 | Disney Villains Victorious XLIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The 43rd thread, started around Thanksgiving, proceeds at a leisurely pace and includes playtesting, further refinement of the game system and fluff discussion about the Kings and their roles in the world are had. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-29 | 4 | |
36455301 | Disney Villains Victorious XLIV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 44th thread, a surprisingly large number of things get done, with multiple villains, new races, and another discussion on the most forbidden topic. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-30 | 4 | |
December 2014 |
36481423 | Disney Villains Victorious XLV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 45th thread, there is a flare-up of debate over the power of individual enemies, but work still gets done. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-01 | 4 | |
36420920 | Edge Chronicles RPG Thread 3 | Where /tg/ continues to fill out the crunch and runs two playthroughs | Edge Chronicles, RPG, Homebrew, fluff, crunch, game design | 2014-12-02 | 2 | |
36492514 | Disney Villains Victorious XLVI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 46th thread, more fluff is written and more crunch is worked out as preparations are made for another playtest, this time set in the Sorcerous Sultanate of Agrabah. Please stay tuned to see how things turn out! | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-02 | 2 | |
36521125 | Disney Villains Victorious XLVII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the forty-seventh thread, the seventh and final playtest is run in preparations for a beta test campaign. As always, fluff is fluffed and crunch is crunched and discussion is had. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-03 | 1 | |
36578254 | Disney Villains Victorious XLVIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the forty-eighth thread, we continue statting out Villains and a King or two, including Jafar, and we update the Beast list. Things are going smoothly. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-05 | 1 | |
36551267 | Disney Villains Victorious XLVIII (true) | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the forty-eighth thread, we continue statting out Villains and a King or two, including Jafar, and we update the Beast list. Things are going smoothly. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-05 | 2 | |
36610057 | Disney Villains Victorious L | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. Multiple kings are statted this, thread, including notably Queen Grimhilde. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-08 | 1 | |
36501450 | Edge Chronicles RPG Thread 4 | /tg/ continues to develop the setting, skills and chargen | Edge Chronicles, RPG, Homebrew, fluff, crunch, game design | 2014-12-08 | 1 | |
36636975 | Disney Villains Victorious LI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-first thread an off-topic anthropological debate occurs, but discussion is also had about the Core game and the next expansion, featuring Disney's more modern films. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-10 | 1 | |
36671352 | Disney Villains Victorious LII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-second thread, things progress slowly due to many Anons and Names having jobs and academic obligations, but more enemy stating and brainstorming takes place regardless. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-12 | 2 | |
36721017 | Disney Villains Victorious LIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-third thread, discussion is held at more leisurely pace, preparations are made for a commissioned art piece, another session of our first test campaign is run and a Drawfriend joins our ranks! | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-14 | 2 | |
36636588 | Edge Chronicles RPG Thread 5 | /tg/ fleshes out Skills, the doc and starts on Alchemy. | Edge Chronicles, RPG, Homebrew, fluff, crunch, game design | 2014-12-15 | 1 | |
36752626 | Disney Villains Victorious LIV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-fourth thread, not much is crunched out but a great deal of delicious fluff is written, and our new artist shares more of his work. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-15 | 0 | |
36766823 | Edge Chronicles RPG Thread 5 | Where /tg/ continue to work on Alchemy and the Mire almost TPK's a playtest. | Edge Chronicles, RPG, Homebrew, fluff, crunch, game design | 2014-12-16 | 1 | |
36779657 | Disney Villains Victorious LV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. Another king statted, more crunch, more art and some more discussion about the futuristic splat. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-18 | 0 | |
36837736 | Disney Villains Victorious LVI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-sixth thread,a great deal more fluff is written and art is drawn, mainly focused around Atlantis and its role in the world of Disney Villains Victorious. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-22 | 0 | |
36788078 | Edge Chronicles RPG Thread 7 | /tg/ reviews professions, works on alchemy and continues the Document | Edge Chronicles, RPG, Homebrew, fluff, crunch, game design | 2014-12-22 | 1 | |
36915208 | Edge Chronicles RPG Thread 8 | /tg/ tests out the Rolling system and forgets to bump the thread | Edge Chronicles, RPG, Homebrew, fluff, crunch, game design | 2014-12-23 | 1 | |
36913762 | Disney Villains Victorious LVII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-seventh thread, more villains are statted, Ice Anna pays a visit, and discussion of the first expansion, DVV: GRIDLOCK begins in earnest. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-24 | 0 | |
36956404 | Disney Villains Victorious LVIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-eighth thread, more discussion on DVV: Gridlock and Classic take place, fluff an crunch and produced and we all take it easy on account of the holidays. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-27 | 2 | |
36995529 | Shadowrun Storytime 21 | Merry Christmas, chummers. Shadowrun Storytime comes to a long-awaited end. | Shadowrun, Storytime, Shadowrun Storytime, TwoDee, 2D, Dervish, Locke, Wildcard, Bend | 2014-12-27 | 92 | |
37016947 | Shadowrun Storytime 21.5 | Wrapping up loose ends. | Shadowrun, Storytime, Shadowrun Storytime, TwoDee, 2D, Dervish, Locke, Wildcard, Bend, Trout, Geppetto | 2014-12-28 | 107 | |
37007084 | Disney Villains Victorious LIX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-ninth, more fluff and crunch of DVV: Gridlock is had, more art is shared and more laughs are had. Please stay tuned for more! | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-30 | 1 | |
January 2015 |
37064882 | Disney Villains Victorious LX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixtieth thread, more discussion of DVV's new modern expansion, GRIDLOCK, is had, and we celebrate a New Year of Disney Villains. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-01-01 | 1 | |
37142670 | DBZ Human Quest #27 | Kaguya, Gohan, and their new dragon friend welcome back the fallen | Collective Game, Quest, DBZ, Human, Saiyan, Namek, Dragonballs, Porunga, Vegeta, Gohan, Icarus, Goku, Goku, Krillin, Piccolo, Dende, Yamcha, Tien, Chiaotzu | 2015-01-04 | 12 | |
37120364 | Disney Villains Victorious LX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-first thread, work on Gridlock rolls along, much brainstorming and fluff is produced, and we revisit the Classic game for some more work on villains and stats. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-01-06 | 5 | |
37200257 | Disney Villains Victorious LXII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-second thread, we continue to fluff out the DVV: GRIDLOCK setting which includes: maps and boundaries drawn and redrawn, new pieces of art by a variety of Drawfriends, and in-depth discussion of the various Villains and Lands. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-01-11 | 6 | |
37300018 | Disney Villains Victorious LXIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-third thread, a lot of discussion can be found on just how large Gridlock is as a setting, Doofenshmirtz starts a blog and DTP Modern go on a road trip. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-01-15 | 5 | |
37386478 | Disney Villains Victorious LXIV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-fourth thread, more brainstorming is spun up around the Gridlock setting. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-01-21 | 6 | |
37517516 | Disney Villains Victorious LXV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-fifth thread, more discussion is had on the modern setting Vanellope gets some fluff stories and slews of characters are statted up. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-01-26 | 6 | |
37733076 | DBZ Human Quest #49 | A stranger from the future brings a warning of terrible things to come | Collective Game, Quest, DBZ, Human, Saiyan, Android, Trunks, Goku, Gohan, Piccolo, Nappa, Vegeta, 17, 18, Red, Ribbon, Army, Doctor, Gero | 2015-01-31 | 13 | |
37737479 | DBZ Human Quest #50 | Kaguya spars with a Super Saiyan, and has a serious conversation with his parents | Collective Game, Quest, DBZ, Dragonball, Saiyan, Human, Namekian, Piccolo, Nappa, Goku, Gohan, Vegeta, Trunks, Doctor, Gero, Red, Ribbon, Army | 2015-01-31 | 12 | |
February 2015 |
37780348 | DBZ Human Quest #52 | Nappa and Vegeta fight a grudge match, and Nappa realizes the legend | Collective Game, Quest, DBZ, Dragonball, Human, Saiyan, Vegeta, Nappa, Trunks, Super, Gallick, Gun, Kamehameha | 2015-02-02 | 13 | |
37635505 | Disney Villains Victorious LXVI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this thread we get a bucketload of new villains, stats for Alice and Monstro and many suggestions and informations on possible space setting factions. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-02-04 | 6 | |
37834678 | Disney Villains Victorious LXV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. We got several new Kings and Villains, but the thread died early. DVV may go into hibernation until interest in the project returns. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-02-09 | 6 | |
38087959 | DBZ Human Quest #69 | The fearsome battle with the Androids continues, and Vegeta shows up with a surprise for everyone | Collective Game, Quest, DBZ, Dragonball, Human, Saiyan, Namekian, Android, 19, 20, Trunks, Vegeta, Gohan, Goku, Nappa, Piccolo, Tien, Krillin, Yamcha, Doctor, Gero, Wolf, Fang, Fist, Destructo, Disk | 2015-02-16 | 10 | |
38096066 | DBZ Human Quest #71 | The Z-Fighters prove no match for the Androids, and a desperate plan is made by Piccolo | Collective Game, Quest, DBZ, Dragonball, Human, Saiyan, Namekian, Vegeta, Trunks, Android, Piccolo, Kami, Goku, Gohan, Nappa, Android, 16, 17, 18, 19, 20, Doctor Gero, Krillin, Tien | 2015-02-16 | 10 | |
37940238 | Disney Villains Victorious LXVIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this edition some more (possible) Gridlocked Villains, the reposting of some Villain statblocks that were lost in previous threads and more important we begin working on the pdf document. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-02-16 | 6 | |
38139870 | DBZ Human Quest #73 | In an alternate timeline, Kaguya and Gohan struggle to defeat a deadly pair of cyborgs. | Collective Game, Quest, DBZ, Dragonball, Human, Saiyan, Cyborg, 17, 18, Gohan, Trunks, Bulma, Vegeta | 2015-02-18 | 10 | |
38183559 | DBZ Human Quest #75 | Cell reveals his mission, and Piccolo and Kaguya vow to stop it | Collective Game, Quest, DBZ, Dragonball, Human, Saiyan, Namekian, Vegeta, Frieza, Trunks, Krillin, Piccolo, Kami, Tien, Gohan, Goku, Chi Chi, Videl, Hercule, Androids, Cyborgs, Seventeen, Eighteen | 2015-02-20 | 10 | |
38202498 | DBZ Human Quest #76 | Kaguya travels to the Lookout, and plans are made to train quickly | Collective Game, Quest, DBZ, Human, Namek, Vegeta, Gohan, Goku, Trunks, Popo, Kami, Piccolo, Tien, Yamcha, Chiaotzu, Hercule, Videl, Cell | 2015-02-21 | 10 | |
38249230 | DBZ Human Quest #79 | After narrowly escaping from Cell, Kaguya returns from the Lookout, where plans are made to deal with the new threat | Collective Game, Quest, DBZ, Dragonball, Human, Saiyan, Namek, Android, Sixteen, Seventeen, Eighteen, Cell, Piccolo, Tien, Yamcha, Chiaotzu, Roshi, Goku, Gohan, Vegeta, Trunks, Videl, Piccolo | 2015-02-23 | 8 | |
38109092 | Disney Villains Victorious Thread LXIX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. We get a new King and new Villains, along with more progress on the core book. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-02-23 | 5 | |
38299062 | DBZ Human Quest #81 | Vegeta meets with a terrible fate at the hands of Cell, and Yamcha and Kaguya race to rescue Trunks from the same tragedy, and work to challenge Cell | Collective Game, Quest, DBZ, Dragonball, Human, Saiyan, Vegeta, Cell, Tien, Trunks, Yamcha, Piccolo, Goku, Gohan, Android, Cyborg, Seventeen, Eighteen | 2015-02-25 | 8 | |
38362585 | DBZ Human Quest #83 | After making some wishes, Kaguya and Yamcha return to Earth, where training continues, and two guests chat with Kaguya | Collective Game, Quest, DBZ, Dragonball, Human, Saiyan, Vegeta, Nappa, Android, Cyborg, Sixteen, Secenteen, Eighteen, Cell, Yamcha, Tien, Moori, Porunga, Dende, Piccolo, Popo | 2015-02-28 | 10 | |
March 2015 |
38408966 | DBZ Human Quest #86 | After a spar with Gohan, time chamber training begins | Collective Game, Quest, DBZ, Human, Dragonball, Saiyan, Namek, Piccolo, Popo, Krillin, Tien, Chiaotzu, Yamcha, Gohan, Trunks, Nappa, Vegeta, Goku, Cell, Hyperbolic, Time, Chamber | 2015-03-02 | 7 | |
38430802 | DBZ Human Quest #87 | Training in the Time Chamber picks up, and a return to the real world brings some news | Collective Game, Quest, DBZ, Human, Saiyan, Namek, Dragonball, Piccolo, Tien, Yamcha, Chiaotzu, Krillin, Yajirobe, Korin, Popo, Trunks, Gohan, Nappa, Goku, Videl | 2015-03-03 | 8 | |
38246491 | Disney Villains Victorious Thread LXX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. We have hopefully recruited a new drawfriend and got some new writefaggotry. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-03-06 | 5 | |
38712021 | DBZ Human Quest #100 | In the far North, the Z-fighters face off against a trio of mechanical killers | Collective Game, Quest, DBZ, Dragonball, Saiyan, Human, Android, 13, 14, 15, Cell, Krillin, Gohan, Goku, Trunks, Yamcha | 2015-03-15 | 8 | |
April 2015 |
39385080 | Shadowrun 5e storytime | That Guy shennanigns | that guy, shadowrun, 5e, storytime | 2015-04-17 | 15 | |
May 2015 |
39676031 | DBZ Human Quest #133 | Gete with Garlic | Collective Game, Quest, DBZ, Dragonball, Human, Saiyan, Dende, King, Kai, Videl, Gohan, Garlic, Jr., Piccolo, King, Frieza, Moori, Porunga, Shenron | 2015-05-01 | 7 | |
June 2015 |
40426333 | Runner Quest | Quest gets off to a slow start with the finale of the Komun'go Job | Collective Game, Shadowrun | 2015-06-07 | 3 | |
40533884 | Penal Regiment Designation: /tg/ - The Crusade Begins | Commissar Gaurun has the unfortunate task of presiding over the Penal Legion /tg/, and what begins as an innocuous day of alcoholism and heresy soon devolves into a frightful day of pants thieving genestealers, insanity and a full fledged crusade against a chaos bakery. | Commissar Gaurun, Weapon Specialist Lyn, Private Lemming, Vostroyan Regiment Liason Alexandr, Jeanstealer, Aaliyah, Ruh, Stephan Meltaman, Guardsman Sergant Joe, Kal Teest | 2015-06-12 | 9 | |
40617073 | Penal regiment designation /tg/: another inspection | The regiment is deeply in ork terriroty and has problems with folding tools and special members | collective game, penal regiment designation /tg/commissar gaurun, cpt notaneldar,lemming, gibbers, stephen meltaman, Sergeant KommandoInDisguise, james, ruh | 2015-06-15 | 5 | |
40901015 | Penal regiment /tg/ - field kit inspection - ibram gaunt is my waifu edition | The penal regiment /tg/ is sent to a space hulk to clear out a maximum of genestealers before the karskin can come in and sweep all the glory. Gibbers descends more fully into madness, a Cadianite turns out to be a disciple of nurgle and voxes the sororitas to the displeasure of the commissar, who was just inviting the quartermaster to a drink if they survived the ordeal | collective game, penal regiment designation /tg/,commissar gaurun, gary, ruh, lemmings, gibbers, gary the catachan, cadianite, palatine sister theresia, captain alexandr mikhailovicht, quartermaster nihaonyan | 2015-06-29 | 5 | |
July 2015 |
41027807 | Penal regiment /tg/ - field kit inspection - fucking this again edition | This time the regiment is facing off against Chaos spawn, as they are joined by the Inquisition, sister Theresia and the navigator, while a plot appears to stow away the commissar to safety. | field kit inspection, penal regiment designation /tg/, collective game, ruh, lemming, gibbers, palatine sister theresia, navigator elena, inquisitor vilhelm, quartermaster nihaonyan, commissar gaurun | 2015-07-05 | 8 | |
41490913 | Flesh Planet Quest | We rape Her, and start out our quest | Collective Game, Planet Quest, Grunling Shroom | 2015-07-27 | 1 | |
41510793 | Planet Quest 2 | We refuse to pay child support, steal moons, and charge towards a giant. | Collective Game, Planet Quest, Grunling Shroom | 2015-07-28 | 2 | |
41532210 | Planet Quest 3 | Grunling starts late, nobody shows up, Giant wrecks our shit. | Collective Game, Planet Quest, Grunling Shroom | 2015-07-29 | 1 | |
41574770 | Planet Quest 4 | We eat the Gas Giant, pass out, and wake up to see the world has moved on without us. | Collective Game, Planet Quest, Grunling Shroom | 2015-07-31 | 1 | |
August 2015 |
41595032 | Dwarf Civ 2 | We settle into our new fortress home, and plow and sow our fields | Collective Game, Dwarf Civ, Grunling Shroom | 2015-08-01 | 1 | |
September 2015 |
42633611 | Insane Asylum Quest | We start out, and talk to an old man. Grunling passes out | Collective Game, Asylum Quest, Grunling Shroom | 2015-09-21 | 1 | |
42655104 | Insane Asylum Quest 2 | We go outside, get sprayed with shit, and attack Johnson with our new friend | Collective Game, Asylum Quest, Grunling Shroom | 2015-09-22 | 2 | |
October 2015 |
43081579 | Home brewed reworking of Bioshock RPG | OP asks for input to work Tonics into spell systems. /tg/ runs off with it into the direction of it's own game system. Crunch ensues. | Bioshock, Bioshock RPG, Home brewed, /tg/ gets shit done, Big Daddies, Little sisters, crunch, fluff, brain storming, | 2015-10-20 | 6 | |
43219967 | Home brewed Bioshock RPG #2 | Continuing from the first thread. | Bioshock, Bioshock RPG, Home brewed, /tg/ gets shit done, Big Daddies, Little sisters, crunch, fluff, brain storming, | 2015-10-24 | 0 | |
43332824 | Home brewed Bioshock RPG #3 | More crunch added along with discussions about how real life tech on building on the bottom of the sea. | Bioshock, Bioshock RPG, Home brewed, /tg/ gets shit done, Big Daddies, Little sisters, crunch, fluff, brain storming, | 2015-10-31 | 1 | |
November 2015 |
43403681 | How A Game Almost Fell Apart | "Alright /tg/ let me tell you about how my game nearly fell apart. This tale involves autism, Shadowrun, betrayal, friendship, and approximately $12,000 in dragon dildos." | storytime, autism, dragon dildos, addiction, that guy, shadowrun | 2015-11-01 | 45 | |
43453917 | Home brewed Bioshock RPG #4 | New Homebrew guy posts up parts of the Alpha phase RPG and anons start to dig in to get shit done. | Bioshock, Bioshock RPG, Home brewed, /tg/ gets shit done, Big Daddies, Little sisters, crunch, fluff, brain storming, | 2015-11-05 | 0 | |
43540626 | Home brewed Bioshock RPG #5 | Status effects, Melee weapons and conditions are worked on. 3D IRL table top figurines are made as well. | Bioshock, Bioshock RPG, Home brewed, /tg/ gets shit done, Big Daddies, Little sisters, crunch, fluff, brain storming, | 2015-11-11 | 0 | |
January 2016 |
44801725 | kids next door into shadowrun | We are converting kids next door so it fits shadowrun | shadowrun | 2016-01-16 | 11 | |
44889550 | Spell book as an art project | /tg/ discusses how to design a spellbook. | spell book, magic, runes, fluff | 2016-01-26 | 0 | |
45084461 | Real Life Shadowrunners | Disturbing real-life tales that would make great inspiration for Shadowrun games! And whose participants are essentially shadowrunners. | Holy fucking shit, the fuck did I just read, is this shit for real, oh god this is real isn't it, Shadowrun | 2016-01-29 | 23 | |
February 2016 |
45709198 | Perfect World Quest | We tame a wolf, kill a elk and find a comfy cave | Collective Game, Perfect World Quest, Perfect Rune World Quest | 2016-02-29 | 1 | |
March 2016 |
45880593 | D&D: the animated series | /tg/ becomes /co/ and designs a D&D-based cartoon. | Cartoon, D&D, WotC, Hasbro, Faerun, Realms, Bards, Druids, Pseudodragons, Drow Appeal, Friendship, Is, Magic | 2016-03-10 | 7 | |
May 2016 |
10535 | Shadowrun Quest 1 | A Shadowrun Quest,we are a snake bodyguard. | Shadowrun, Snake, Naga, Bodyguard | 2016-05-02 | 12 | |
51770 | Shadowrun Quest #2 snek on a boat | Shadowrun themed quest that puts the thread as a adept naga | shadowrun, naga | 2016-05-05 | 0 | |
41675 | Shadowrun #2 | Snek on a boat | shadowrun, snek, naga, adept | 2016-05-05 | 13 | |
74836 | Shadowrun Quest #3 Snek Harder | The continued adventures of Frazzles the snek on a boat | shadowrun, snake, naga, snek, adept | 2016-05-11 | 12 | |
47337411 | Varuna Base Quest #1 | Waking up at Varuna Base | Collective Game, Varuna Base Quest, OC, drawquest, ocean, monsters | 2016-05-20 | 10 | |
47456895 | Varuna Base Quest #2 | The Raft Otter | Collective Game, Varuna Base Quest, OC, drawquest, ocean, monsters | 2016-05-27 | 7 | |
June 2016 |
47577162 | Varuna Base Quest #3 | Mining and Secord | Collective Game, Varuna Base Quest, OC, drawquest, ocean, monsters | 2016-06-03 | 6 | |
47712316 | Varuna Base Quest #4 | Security Reception and the Brig | Collective Game, Varuna Base Quest, OC, drawquest, ocean, monsters | 2016-06-11 | 5 | |
47805101 | Varuna Base Quest #5 | The Shrimp and the Admin Offices | Collective Game, Varuna Base Quest, OC, drawquest, ocean, monsters | 2016-06-17 | 5 | |
August 2016 |
48876421 | Shrunken PCs | A blatant fetish thread with some interesting ideas for shrunken adventures. | shrunk, giantess | 2016-08-21 | 0 | |
48941402 | Am I shadowrun | A thread where people compare how Shadowrun they are. | Shadowrun | 2016-08-25 | 2 | |
November 2016 |
871773 | Black Company Quest #15 | The Black Company is good at what they do, and what they do is not good. LT Prince struggles to cope with his comrades, dead or dastardly. | Black Company Quest, Collective Game, Dark Fantasy, Capable Runts, Casualties of War | 2016-11-30 | 25 | |
December 2016 |
924938 | Black Company Quest #16 | The Black Company is good at what they do, and what they do is not good. Prince makes his mark as a brutal disciplinarian. And a sex maniac. | Black Company Quest, Collective Game, Dark Fantasy, Capable Runts, No Brakes On The My Blood For His Train | 2016-12-11 | 23 | |
945172 | Black Company Quest #17 | The Black Company is good at what they do, and what they do is not good. We hire a doctor and convince comrades to let bygones be bygones. | Black Company Quest, Collective Game, Dark Fantasy, Capable Runts, Casualties of War | 2016-12-17 | 25 | |
903431 | Shadowrun Occultist Quest #2 | We do legwork to find where our target is hiding, and receive an offer from some comedians for a data switch. | Shadowrun Occultist Quest, Collective Game, Shadowrun, Redd, Occultist | 2016-12-19 | 1 | |
919515 | Shadowrun Occultist Quest #3 | We plan, start, and finish the run, successfully pin blame on Ares, and get a sweet ride out of it. | Shadowrun Occultist Quest, Collective Game, Shadowrun, Redd, Occultist | 2016-12-19 | 2 | |
946511 | Shadowrun Occultist Quest #4 | We give some psych advice to Rhûn, get backstory on Redd, and then go to a concert with the team, Barbie, and her psycho comedian brother. | Shadowrun Occultist Quest, Collective Game, Shadowrun, Redd, Occultist | 2016-12-26 | 2 | |
January 2017 |
973449 | Rune Inscriber Quest #0 | We're introduced to the protagonist - Balthazar Grayson. A rune inscriber. Things escalate rather quickly. | Collective Game, Shroud, Rune Inscriber Quest | 2017-01-01 | 3 | |
970043 | Shadowrun Occultist Quest #5 | We figure out and foil The Fool's plan, collect on the bounty from GOD, have a Yithian trip down Time Lane, and go to Bavaria with Rhun. | Shadowrun Occultist Quest, Collective Game, Shadowrun, Redd, Occultist, H.P. Lovecraft | 2017-01-01 | 1 | |
983051 | Immortality on the run quest | Where we build our house on a leyline and deepen our knowledge in death magic. | Immortality on the run, Immortality, Necromancer quest, collective game, Vaaghaar | 2017-01-06 | 1 | |
992966 | Shadowrun Occultist Quest #6 | We get a glimpse of the future, see the Big D's last act, piss off our boss again, then fail to ambush a team of operators. | Shadowrun Occultist Quest, Collective Game, Shadowrun, Redd, Occultist, H.P. Lovecraft | 2017-01-07 | 1 | |
996514 | Rune Inscriber Quest #1 | We interrogate our captive and make some assurances. | Collective Game, Shroud, Rune Inscriber Quest | 2017-01-10 | 1 | |
1017697 | Shadowrun Occultist Quest #7 | We handoff the dream observatory to the Draco Foundation, locate and retrieve a little lost rich girl, then take a trip to Arkham. | Shadowrun Occultist Quest, Collective Game, Shadowrun, Redd, Occultist, H.P. Lovecraft | 2017-01-16 | 1 | |
1050013 | Black Company Quest #17 | The Black Company is good at what they do, and what they do is not good. A traitor is in the ranks, and Prince meets Prince. | Black Company Quest, Collective Game, Dark Fantasy, Capable Runts, Casualties of War, Mute Flirting | 2017-01-21 | 24 | |
1042958 | Shadowrun Occultist Quest #8 | We play cards with some Catholic priests, then take Barbie to scenic Arkham, MA. Her little sis tags along and we try to scare her straight. | Shadowrun Occultist Quest, Collective Game, Shadowrun, Redd, Occultist, H.P. Lovecraft | 2017-01-23 | 1 | |
1070323 | Shadowrun Occultist Quest #9 | We follow the breadcrumb trail to an early human digitization experiment and release them to the Matrix. | Shadowrun Occultist Quest, Collective Game, Shadowrun, Redd, Occultist, H.P. Lovecraft | 2017-01-29 | 1 | |
February 2017 |
1088403 | Runner Quest #1 | You are the elven Adept/Decker Mercurio, and your past is catching up to you. Try to live through it and get paid. | Collective Game, Shadowrun | 2017-02-01 | 4 | |
1128653 | Black Company Quest #20 | he Black Company is good at what they do, and what they do is not good. We influence Saint, and have our Dragonbluff called by the Vampires. | Black Company Quest, Collective Game, Dark Fantasy, Capable Runts, Casualties of War, Vampires, Bluds and Crypts | 2017-02-05 | 24 | |
March 2017 |
51943786 | Cybering Up a Character Portrait. | An Anon asks for assistance with a Shadowrun character. For once, /tg/ get shit done. | Shadowrun, Character Art, Edits | 2017-03-02 | 10 | |
May 2017 |
1404740 | Runequest | A quest where multiple players face off in an arena to fight using magic. | Runequest, Magic, Multiplayer | 2017-05-06 | 2 | |
1433497 | Runequest | A quest where multiple players face off in an arena to fight using magic. | Runequest, Magic, Multiplayer | 2017-05-20 | 1 | |
1473812 | Runequest | A quest where multiple players face off in an arena to fight using magic. | Runequest, Magic, Multiplayer | 2017-05-29 | 1 | |
June 2017 |
1520748 | Runequest | A quest where multiple players face off in an arena to fight using magic. | Runequest, Magic, Multiplayer | 2017-06-11 | 1 | |
July 2017 |
54191269 | Night Shift: Working Overtime | We join the Attendants at the Gas 'n Go for another Night Shift where we discuss mechanics, inspiration and the future of the Station. | Night Shift, surreal, horror, fluff, crunch, homebrew, brainstorming, gas station, supernatural | 2017-07-09 | 12 | |
October 2017 |
55979433 | Night Shift: Halloween Edition | Employee guides are shared and games are planned as we return to the Stop n' Gas this Halloween to discuss a favorite /tg/ homebrew. | Night Shift, surreal, horror, fluff, crunch, homebrew, brainstorming, gas station, supernatural | 2017-10-27 | 13 | |
May 2018 |
59266224 | Planeforger IV: Pheroxa | We rolled up a plane with dice, made a map, and created a post-phyrexian world with a twisted history that views yawgmoth more positively. | Magic the Gathering, worldbuilding, Planeforger, MTG, art, phyrexia, yawgmoth, fluff, crunch | 2018-05-02 | 4 | |
August 2018 |
2794273 | Shadowrun AU Episode 1 | Amnesiac gunbunny goes on milkrun | Shadowrun AU Quest, Collective Game, Virgil, Grim Fenris, Shadowrun, cyberpunk | 2018-08-13 | 6 | |
2803747 | Shadowrun AU Quest Episode 2 | Grimm hunts endangered enemies at the zoo. | Shadowrun AU Quest, Collective Game, Virgil, Grim Fenris, Shadowrun, Cyberpunk, Zoo | 2018-08-18 | 4 | |
2815120 | Shadowrun AU Quest Episode 3 | Man & Troll goes shopping, meets angry elves. | Shadowrun AU Quest, Collective Game, Virgil, Grim Fenris, Shadowrun, cyberpunk | 2018-08-28 | 2 | |
November 2018 |
3047289 | Star Wars Quest Ep 1 | Dia Han, Zabrak Bounty Hunter, is made and manages to fix her life support problem. | Star Wars Quest, Collective Game, Dia Han, NovaRunnerQM | 2018-11-16 | 1 | |
January 2019 |
3132565 | Dream Catchers: Fourth Dive (Deeper) [Skirmish] | After an extended rest, the party ventures into a train station, leading to highs and lows with a beloved party member departing suddenly. | fenster, dream catchers, skirmish, collective game, collaboration, dream, dreams, haze runners, doomtrain, doom train, wizard lizard | 2019-01-04 | 2 | |
3150724 | Dream Catchers: Fourth Dive (Final pt1) [Skirmish] | The party takes the fight from the station and out onto the rails, chasing down Doomtrain only to discover other runners... helping it? | fenster, dream catchers, skirmish, collective game, collaboration, dream, dreams, haze runners, doomtrain, doom train, wizard lizard | 2019-01-14 | 2 | |
3178404 | Dream Catchers: Fourth Dive (Final pt2) [Skirmish] | The party takes the fight to the tracks, chasing down the DOOMTRAIN to prevent its escape. First the hunt, then the feast! | fenster, dream catchers, skirmish, collective game, collaboration, dream, dreams, haze runners, doomtrain, doom train, wizard lizard | 2019-01-25 | 2 | |
February 2019 |
3201066 | Dream Catchers (Fifth Dive pt1) [Skirmish] | Down into the Industrial realm the party delves, discovering not all is what it seems and some strange new companions. | fenster, dream catchers, skirmish, collective game, collaboration, dream, dreams, haze runners, ser fuzzylad, minserva, lazer guns | 2019-02-02 | 2 | |
3225396 | Dream Catchers: Blackout (Sixth Dive) [Skirmish] | The party takes to a realm of secrets stored deep within a hidden warehouse, discovering strange experiments with mysterious intentions. | fenster, dream catchers, skirmish, collective game, collaboration, dream, dreams, haze runners, area 51, warehouse, karz, jojo reference | 2019-02-15 | 2 | |
May 2019 |
3498141 | Sakura Haruno Quest | We play as a young Sakura Haruno and proceed to be not completely useless. | Naruto Quest, Sakura Haruno, Sakura Haruno Quest, Sage of The Six Paths, Collective Game | 2019-05-19 | 13 | |
3518606 | Sakura Quest #2 | We play as Sakura Haruno and proceed to be a true Main Protagonist of Naruto. | Naruto Quest, Sakura Haruno, Sakura Haruno Quest, Sage of The Six Paths, Collective Game | 2019-05-29 | 10 | |
June 2019 |
3541964 | Runic Weapon Quest | A short oneshot , begotten by the creativity of Anons and ended by a lack of mutual intrest on all parts | Weapon, Dwarves, Cleric, Paladin, Sentient Weapon, One-Shot, Runic Weapon Quest | 2019-06-08 | 1 | |
3539638 | Sakura Quest #3 | We play as Sakura Haruno and proceed to be a true Main Protagonist of Naruto. | Naruto Quest, Sakura Haruno, Sakura Haruno Quest, Sage of The Six Paths, Collective Game | 2019-06-10 | 10 | |
3566851 | Sakura Quest #4 | We play as Sakura Haruno and proceed to be a true Main Protagonist of Naruto. | Naruto Quest, Sakura Haruno, Sakura Haruno Quest, Sage of The Six Paths, Collective Game | 2019-06-21 | 10 | |
July 2019 |
3591381 | Sakura Quest #5 | We play as Sakura Haruno and proceed to be a true Main Protagonist of Naruto. | Naruto Quest, Sakura Haruno, Sakura Haruno Quest, Sage of The Six Paths, Collective Game | 2019-07-05 | 10 | |
3621285 | Runaway Prince Quest #1 | Prince Liliwin makes a daring escape. Along the way, he meets a morbid joke cracking ghost, and brings the court mage along for the ride. | Uri, Runaway Prince, Quest, Fantasy, Medieval, Spirits, Collective Game | 2019-07-10 | 2 | |
3629659 | Sakura Quest #6 | We play as Sakura Haruno and proceed to be a true Main Protagonist of Naruto. | Naruto Quest, Sakura Haruno, Sakura Haruno Quest, Sage of The Six Paths, Collective Game | 2019-07-17 | 10 | |
August 2019 |
3667222 | Sakura Quest #7 | We play as Sakura Haruno and proceed to be a true Main Protagonist of Naruto. | Naruto Quest, Sakura Haruno, Sakura Haruno Quest, Sage of The Six Paths, Collective Game | 2019-08-01 | 10 | |
3704809 | Runaway Prince Quest #2 | A prince dons the identity of a mercenary, leaves the crown city for the desert, and meets a strange man and his bird... | Runaway Prince Quest, Fantasy, Medieval, Comfy | 2019-08-06 | 2 | |
3715772 | Sakura Quest #8 | We play as Sakura Haruno and proceed to be a true Main Protagonist of Naruto. | Naruto Quest, Sakura Haruno, Sakura Haruno Quest, Sage of The Six Paths, Collective Game | 2019-08-15 | 10 | |
September 2019 |
3758181 | Sakura Quest #9 | We play as Sakura Haruno and proceed to be a true Main Protagonist of Naruto. | Naruto Quest, Sakura Haruno, Sakura Haruno Quest, Sage of The Six Paths, Collective Game | 2019-09-04 | 8 | |
3795936 | Sakura Quest #10 | We play as Sakura Haruno and proceed to be a true Main Protagonist of Naruto. | Naruto Quest, Sakura Haruno, Sakura Haruno Quest, Sage of The Six Paths, Collective Game | 2019-09-10 | 7 | |
October 2019 |
3849123 | Runaway Jedi Quest 1: Prologue | Jedi Knight Gohl and the Youngling Dove flee the jedi temple and Corsucant after Order 66 | Starborn QM, Starborn, Star Wars, Runaway, Jedi, Youngling, Corsucant, Smuggler, Undercity, Temple, Clones, Order 66, Noorian, Palliduvan | 2019-10-08 | 4 | |
November 2019 |
3881876 | Runaway Jedi Quest 2: Can't Escape From Crossing Fate | Gohl's desperate flight continues. Ace Pilot Iso and Youngling Dove watch on in horror as The Chosen One himself chases the edi survivors | Starborn QM, Starborn, Star Wars, Runaway, Jedi, Youngling, Corsucant, Smuggler, Undercity, Temple, Clones, Order 66, Noorian, Palliduvan | 2019-11-01 | 1 | |
December 2019 |
3944718 | Runaway Jedi Quest 2: Chain Gang | gohl and co. land on an outer rim world to purchase supplies for their stay in the wilderness. | Starborn QM, Starborn, Star Wars, Runaway, Jedi, Youngling, Corsucant, Smuggler, Undercity, Temple, Clones, Order 66, Noorian, Palliduvan | 2019-12-10 | 1 | |
March 2020 |
71235429 | Night Shift: Different Night, Same Supernatural Shit | The Attendants assemble for another shift, discussing personal experiences and brainstorming more paranormal happenings at the gas station. | Night Shift, Graveyard Shift, surreal, horror, setting, homebrew, world building, brainstorming, crunch, fluff | 2020-03-08 | 5 | |
September 2020 |
4397421 | Embedded: Space War Journo #1 | Intrigue abounds as Martin Cronkite finds himself assigned to covering increased tensions between two insterstellar powers on a border world | Innkeep, Space War Journo, I havent run in 8 years | 2020-09-01 | 0 | |
October 2020 |
4466997 | Shadowrun: The Neo-80s Thread #1 | The team is formed through FOOD FIGHT, we make a thrill gang break up, have fun with Karaoke, and go our separate ways for downtime. | Shadowrun: The Neo-80s, Afungi, /qst/, Collective Game | 2020-10-25 | 3 | |
December 2020 |
76561000 | Original Cyberpunk Gangs Thread #3 | In which genetically engineered catgirls for domestic companionship have a civil rights movement and everyone misunderstands Blade Runner. | cyberpunk, burgerpunk, worldbuilding, blade runner, blade runner 2049, | 2020-12-22 | 6 | |
March 2021 |
4645734 | Wild Wasteland V2 NRP Thread #1 | HWD is a lazy bastard who only does 1 turn every week and a half. Let's hope things get better. The Wasteland opens to it's new denizens. | NRP, Collective Game, map game, HWD, Wild Wasteland V2, Grunling Shroom, He Who Meddles | 2021-03-16 | 0 | |
June 2021 |
79834434 | Shadowrun Tale: Chapter 4, Subarban Mad Max | A team of shadowrunners joins a racing competition as a way to make a quick buck, gain street cred and earn the respect of the shadow commun | Shadowrun, Storytime, Shadowrun Tale, Shortfuse, Wolfhound, BYTE, Dice, racing, destruction derby | 2021-06-18 | 3 | |
July 2021 |
80153668 | Shadowrun Tale: Chapter 5, Calm before the storm | The Shadowrunners profit of some R&R after winning the race and decide to celebrate their hacker's birthday with more experienced shadowrun | Shadowrun, Storytime, Shadowrun Tale, Shortfuse, Wolfhound, BYTE, Dice, Party, Birthday, Wuxing, Drones, Walmart | 2021-07-05 | 0 | |
80265688 | Shadowrun Tale: Chapter 6, A WAR ON TWO FRONTS | Wanting to claim an abandoned brewery for a greek god and the Commune, Shortfuse and his team never expected how quickly a run can turn sour | Shadowrun, Storytime, Shadowrun Tale, Shortfuse, Wolfhound, BYTE, Dice, Brewery, WYLD DAWGS, Firesnakes, RipNTear, Ares, Homie | 2021-07-13 | 0 | |
August 2021 |
80648267 | Shadowrun Tale: Chapter 7, HOLY DIVER | From the worst plane trip in existence to an ever worse underwater treasure hunt, Shortfuse and his group are in for an epic fight! | Shadowrun, Storytime, Shadowrun Tale, Shortfuse, Wolfhound, BYTE, Dice, Airplane, Douglas, Pirate, Treasure Hunt, Kraken, Sp1r1t | 2021-08-06 | 2 | |
80736338 | Draw your party thread: Bug, Glug, and Chug | Drawings of parties and people people talk about games. A Lasgun happens. | Draw, party, storytime, d&d, 5e, Only War, dark heresy, cyberpunk, Pathfinder, shadowrun, Lasgun, Black Crusade, Nechronica, template | 2021-08-17 | 0 | |
October 2021 |
5022649 | Deltaquest: Part One | Can Delta complete the task set by his creator, while keeping to his cowboy ways? | Deltarune, Kris, Noelle, Cowboy, Spamton | 2021-10-14 | 0 | |
December 2021 |
5022561 | STAR WARS - INTERREGNUM #3.2 | Storyteller gets an interlude, Ceyla gets trained, the gang makes friends on Dweem, and Anon decides canon has had it good for to long | Collective Game, Star Wars Interregnum, Star Wars, Kaz, Sith Plotting, Crew Bonding, Silicon-based Heresy and Excavation, A Run to Kessel | 2021-12-08 | 22 | |
May 2022 |
5224594 | Deltaquest: Part Three | Del continues his adventure in the Dark World, and faces off against Queen! | Deltarune, Cowboy, CYOA | 2022-05-25 | 2 | |
July 2022 |
5309562 | The Drunkard And The Alien Quest - 1st Drink | In which a drunkard can't get drunk because of a creepy alien he wakes up to discover in his house. | The Drunkard And The Alien Quest, YouAndYourWaifu, Noir, Sci-fi, Prohibiton, 1920s, Male Protagonist, Male MC, Alien, Waifu, 2nd Person, | 2022-07-22 | 7 | |
85357735 | /tg/ throws shit at the wall #16 - grundiddy-i gromplos edition | /tg/ adds add grundiddy-i gromplos and the nomadic kopwunrias to the setting. | grundiddy-i gromplos, throw-shit-at-wall, worldbuilding, tg-makes-a-setting | 2022-07-24 | 22 | |
August 2022 |
85499731 | Grundiddy-i Gromplos World #17 | Grundiddy-i Gromplos is discussed further. | grundiddy-i gromplos, throw-shit-at-wall, worldbuilding, tg-makes-a-setting | 2022-08-04 | 22 | |
85565926 | The World of Grundiddy-i Gromplos #1 | /tg/ comes together and makes an interesting setting | grundiddy-i gromplos, throw-shit-at-wall, worldbuilding, tg-makes-a-setting | 2022-08-08 | 22 | |
5348054 | The Drunkard And The Alien Quest - 2nd Drink | In which alien tries out new cocktail dresses as she and the drunkard run and hide away from an federal agent. | The Drunkard And The Alien Quest, YouAndYourWaifu, Noir, Sci-fi, Prohibiton, 1920s, Male Protagonist, Male MC, Alien, Waifu, 2nd Person, | 2022-08-28 | 2 | |
October 2022 |
5387464 | The Drunkard And The Alien Quest - 3rd Drink | In which the drunkard brings a crate of brandy and gin for the alien visitor and then shares a dream with her. | The Drunkard And The Alien Quest, YouAndYourWaifu, Noir, Sci-fi, Prohibiton, 1920s, Male Protagonist, Male MC, Alien, Waifu, 2nd Person, | 2022-10-14 | 2 | |
December 2022 |
5439483 | The Drunkard And The Alien Quest - 4tg Drink | In which Elmer and One Two go on a detour. | The Drunkard And The Alien Quest, YouAndYourWaifu, Noir, Sci-fi, Prohibiton, 1920s, Male Protagonist, Male MC, Alien, Waifu, 2nd Person, | 2022-12-04 | 1 | |
July 2023 |
5684185 | MonsterRune (Erased Lives.) #1 | A certain branchy bastard and his gang try to scam their way to success. | MonsterRune, Deltarune, Undertale, Thistle, Muffet, Muffet Mom, Catti, Berdly, Undyne, W.D Ghaster, Ghaster, King Dorado | 2023-07-20 | 0 | |
August 2023 |
5688740 | Life or Circuits #1 | A post apocalyptic world in which we follow our robotic Tactician protagonist. But then the QM gets sick. | Post Apocalyptic, Techie, Life or Circuits, Tactician, Mechanimancer, Specialist, Grunt, Bruiser, Robots, Survival, Drawquest | 2023-08-05 | 2 | |
December 2023 |
5829969 | Cyberpunk Quest #1 | Kai's father, an NCPD netrunner, is killed during a cyber psycho attack on New Years - A conspiracy is afoot, and Kai seeks the truth. | Cyberpunk 2077, Cyberpunk 2020, Cyberpunk RED, Night City, Cyber Psycho, Eddies, Netrunning, AI, Edgerunner, flirt with cars, nomads | 2023-12-27 | 25 | |
April 2024 |
5944098 | Cyberpunk Quest #2 | Kai continues his search for answers, but mostly just finds more eddies and problems. | Cyberpunk 2077, Cyberpunk 2020, Cyberpunk RED, Night City, Cyber Psycho, Eddies, Netrunning, AI, Edgerunner, flirt with cars, nomads | 2024-04-15 | 12 | |
May 2024 |
5985534 | Cyberpunk Quest #3 | Kai recovers from his ICE induced coma suffered at the end of the last thread. Thread was cut short due to time constraints. | Cyberpunk 2077, Cyberpunk 2020, Cyberpunk RED, Night City, Cyber Psycho, Eddies, Netrunning, AI, Edgerunner, fry your own brain, cop mommy | 2024-05-25 | 5 | |